The Legend of Heroes: Trails in the Sky: FAQ/Walkthrough

       THE LEGEND OF HEROES: TRAILS IN THE SKY
Walkthrough/FAQ by yangxu (jyanglaststar@gmail.com)

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VERSION HISTORY
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Version 1.355
-Fixed several minor mistakes in the walkthrough
-Shining Poms section added under In-Depth FAQ
-Battle Mechanics section updated

Version 1.35
-Modified the Table of Contents, it should be easier to jump to a 
 specific section of this guide now (Ctrl + F on your keyboard and 
 type in the corresponding code)
-Bracer Point Checklist added under the Quest Guide section
-Quest Guide completed
-Corrected several mistakes, removed the amount of mira you receive 
 after optional quest completion from the item list to avoid 
 confusion

Version 1.3
-Walkthrough completed
-Fishing List completed
-Book List completed
-Recipe List updated
-Quest Guide updated

Version 1.2
-Walkthrough up to the end of Chapter 3
-Corrected errors in the walkthrough
-Orbal Arts List completed, Book List updated
-Quest Guide updated
-Acknowledgements section added

Version 1.15
-Walkthrough up to Chapter 3
-Fishing List, Book List added
-Quest Guide updated

Version 1.1
-Walkthrough up to Chapter 2
-Quartz List completed
-Quest Guide updated

Version 1.0
-This FAQ was originally written in 2008 to provide helps to those 
 who were playing the Japanese/Chinese PC version. In 2010, XSEED 
 announced their localization plan of the Trails Trilogy, and I 
 decided to put this guide on hold until the official translations 
 come out. This means that most of the guide has to be upgraded 
 and sometimes re-written, which is time consuming. In order to 
 avoid confusions, I will only include the upgraded parts in my 
 walkthrough/FAQ, and update them little by little, which should be 
 fairly frequent
-Walkthrough up to the end of Prologue
-Completed the first three subcategories under Introduction
-Lyrics and translation for Hoshi no Arika (ending theme) added to 
 the In-depth FAQ/List section

 =-=-=-=-=-=-=-=-=
|TABLE OF CONTENTS|
 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
|                                                                 |
|1. INTRODUCTION...........................................[INT00]| 
|   -The Legend of Heroes Series...........................[INT01]|
|   -Background Story......................................[INT02]|
|   -Characters............................................[INT03]|
|   -Basic Gameplay Mechanics..............................[INT04]|
|   -Battle Mechanics .....................................[INT05]|
|                                                                 |
|2. WALKTHROUGH............................................[WKT00]|
|   -Prologue: A Father's Love, A New Beginning............[WKT01]|
|   -Chapter 1: Disappearance of the Linde.................[WKT02]|
|   -Chapter 2: Madrigal of the White Magnolia.............[WKT03]|
|   -Chapter 3: The Black Orbment..........................[WKT04]|
|   -Final Chapter: Turmoil in the Royal City..............[WKT05]|
|                                                                 |
|3. QUEST GUIDE............................................[QUS00]|
|   -Bracer Point Checklist................................[QUS01]|
|   -Optional Quests.......................................[QUS02]|
|   -Hidden Quests.........................................[QUS03]|
|                                                                 |
|4. IN-DEPTH FAQ/LIST......................................[IFL00]|
|   -Craft/S-Craft List....................................[IFL01]|
|   -Recipe List...........................................[IFL02]|
|   -Quartz and Orbal Arts List............................[IFL03]|
|   -Book List.............................................[IFL04]|
|   -Fishing List..........................................[IFL05]|
|   -Shining Poms..........................................[IFL06]|
|   -Lyrics................................................[IFL07]|
|                                                                 |
|5. ACKNOWLEDGEMENTS.......................................[AKG00]|
|                                                                 |
|6. LEGAL STUFF............................................[LGS00]|
 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

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1. INTRODUCTION                                             [INT00]
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-The Legend of Heroes Series-                               [INT01]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The Legend of Heroes series is a long running Japanese Role Playing 
Game from Nihon Falcom, a company famous for its Ys titles in the 
West. Its origin can be traced all the way back to 1989, although 
during that time, it was named Dragon Slayer and was not widely 
popular in comparison to other JRPGs like Final Fantasy or Dragon 
Quest.

It was not until 1994 did the series' popularity start to rise 
within the RPG community. Falcom successfully captured gamers' 
attention with its release of The Legend of Heroes: Prophecy of the 
Moonlight Witch on the PC, which featured beautiful and detailed 2D 
graphics, catchy melodies and most important of all, a fantastic 
story that left many hungering for more. The next two games, along 
with Prophecy of the Moonlight Witch, were collectively called the 
Gagharv Trilogy due to the many different ties each game shares 
with the other. This triology, according to many veterans, is 
regarded as the peak of the series, and is probably the driving 
force behind its remake on the PlayStation Portable in 2004.  

The remakes of Gagharv Triology were brought over by Namco Bandai 
to North America in 2006. Fans were initially overjoyed, but later 
found out that the localization was poorly done. Mistranslated plot, 
spelling errors and other jarring problems marred the otherwise 
decent games, and left horrible impressions in many new comers' 
minds.

While the remakes were being released sequentially in Japan in 2004, 
the next Legend of Heroes game was already set in motion for launch. 
Titled The Legend of Heroes: Trails in the Sky (or Eiyuu Densetsu 
VI: Sora no Kiseki First Chapter), this new line brought numerous 
changes to the franchise: 3D backgrounds with 2D sprites, new turn-
based battle system, and of course, a new story that would appear to 
span more than a single game (as suggested by its title).

Sora no Kiseki became an instant success in Japan, scoring high on 
various review sites. The cliff hanger ending in First Chapter 
itched fans to no end, and guaranteed the sequel's sale. In 2006, 
Eiyuu Densetsu VI: Sora no Kiseki Second Chapter went gold. The 
story continued from where the First Chapter left off, tied up some 
of the messes and loose ends while opening up new questions for the 
next sequel: Eiyuu Densetsu: Sora no Kieski the 3rd, which went on 
sale a year later.

Although the 3rd was included as part of the Trails Trilogy, it 
actually served as an introduction to yet another "sequel", Zero no 
Kiseki, that was developed and released for the PSP in 2010. Dengeki 
Online Award 2010 ranked Zero no Kiseki in the 5th place in the Most 
Interesting Game of 2010 Department, demonstrating its popularity in 
Japan. In March, 2011, Falcom revealed that the sequel to Zero no 
Kiseki, Eiyuu Densetsu: Ao no Kiseki, is currently under development 
and will be released on September 29, 2011 for the PSP, again.

In 2010, XSEED Games obtained localization rights of Falcom games 
in North America, and subsequently announced their plans for 
releasing the Trails Triology on the PSP. The First Chapter, now 
named The Legend of Heroes: Trails in the Sky, will be released on 
March 29, 2011. While the native platform for the triology was the 
PC, Falcom's port to the PSP retained most of its quality with 
additional features (eg. voices for the First Chapter, which were 
absent in the original PC version for Windows XP). With over 1.5 
million texts and over 50 hours of play time for the First Chapter 
alone, the Trails Triology will definitely rise up to be one of the 
best RPGs in 2011 and beyond.
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-Background Story-                                           [INT02]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Liberl is a nation with rich mineral resources, rapidly advancing 
orbment technologies and beautiful scenary that attract numerous 
visitors across the continent. The now seemingly peaceful country 
was actually invaded by the Erebonian Empire to the north 10 years 
ago. Although a temporary cease-fire was signed by both nations, 
tensions have been gradually building not only internationally, but 
within Liberl, as well.

Despite the numerous underlying problems, Liberl continues to thrive 
prosperously. One of its booming businesses is tourism. However, due 
to the increasing number of monster activities around towns, which 
put many travellers' lives in danger, talented individuals hired by 
the Bracer Guilds as means to protect the well-being of Liberl 
citizens and visitors became one of the most popular jobs in the 
nation.

The bracers act independently from the Royal Army, operate in small 
squads, and can thus act as guerilla or special op teams to distract 
enemies, evacuate citizens, infiltrate tightly guarded camps, etc. 
should danger befall Liberl. The legendary general Cassius Bright, 
who forced the Erebonian troops to withdraw 10 years ago by 
employing a blitzkrieg-type tactic that cut off the enemy supply 
line, is now a rank S bracer responsible for dealing with dangerous 
and sometimes highly sensitive missions. Estelle Bright and Joshua 
Bright, having trained under Cassius for almost five years, are now 
ready to work as bracer trainees. How will their adventure unfold? 
What sinister, dark forces are manipulating their fates, and how 
do the two over come them? Time to pick up a copy of The Legend of 
Heroes: Trails in the Sky and find out for yourself! 
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-Characters-                                                 [INT03]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
(Descriptions taken directly off the official English site for this 
game: http://www.trailsinthesky.com/), courtesy to XSEED Games.

o=o=o=o=o=o=o=
Estelle Bright
o=o=o=o=o=o=o=

The protagonist of this adventure. Works as a bracer trainee and has 
a bubbly personality with a never-give-up spirit and a general 
tendency toward beelining straight for whatever her heart may desire. 
She also tends to have a 'hit first and ask later' approach to life. 
Five years ago her father, Cassius, brought home a young boy named 
Joshua who quickly became like a brother to her. Well-trained in 
martial arts, she wields a bo-style staff with incredible ease - 
despite the fact that its length is greater than her own height.

o=o=o=o=o=o=o
Joshua Bright
o=o=o=o=o=o=o

A young man adopted into the Bright family five years ago. His jet-
black hair and amber-colored eyes give him a cool, somewhat distant 
appearance. Has a very calm, rational disposition, which  means he's 
typically left running after his much flightier, more spontaneous 
sister. Also works as a bracer trainee, and specializes in wielding 
two blades at once.

o=o=o=o=o=o=o=o
Olivier Lenheim
o=o=o=o=o=o=o=o

A traveling musician from the northern suprepower of Erebonia. 
Proficient in every instrument from piano to lute - and he loves to 
flaunt that fact. Few are more narcissistic than he, and his 
abundance of self-confidence often mixes with his tendency toward 
absurdly inappropriate speech and behavior for an unfortunate 
cocktail of mischief and mayhem.

o=o=o=o=o=o=o=o=o
Scherazard Harvey
o=o=o=o=o=o=o=o=o

A powerful bracer known to her peers by the nickname, "The Silver 
Streak." Trained under Cassius, and is thought of as something of a 
big sister by Estelle and Joshua. Only problem is, despite being a 
very kind and caring woman at heart, she's also a VERY heavy drinker 
- bringing with it a whole host of bad habits that tend to get her 
in trouble.

o=o=o=o=o=o=o
Agate Crosner
o=o=o=o=o=o=o

A no-nonsense, in-your-face bracer known to his peers (for obvious 
reasons) as the "Heavy Blade." Swings around a disproportionately 
huge sword with ease, intimidating onlookers with his plainly 
obvious might. Always has a sour expression on his face, and regards
novice bracers like Estelle and Joshua with a cold, superior and 
somewhat disciplinary attitude.

o=o=o=o=o=o=
Tita Russell
o=o=o=o=o=o=

Professor Russell's granddaughter, and a real orbal prodigy. Has a 
bright, innocent personality that ensures she's well-regarded by 
just about everyone she meets. Despite her mature dispostion, 
however, she can also be quite childish: when she sets her mind on 
something, she becomes as obstinate as can be. In addition, if you 
put her in front of any sort of machinery, she'll completely tune 
out the world around her.

o=o=o=o=o
Kloe Rinz
o=o=o=o=o

A student at the Jenis Royal Academy in Ruan. On her days off, she 
helps out at the local orphanage, and is regarded by the children 
there as a reliable, gentle and kind young woman. Has a pet falcon 
named Sieg who always remains by her side.

o=o=o=o=o=o
Zane Vathek
o=o=o=o=o=o

A burly martial-artist from the Calvard Republic in the east. 
Although he works as a bracer, his real reason for coming to Liberl 
is to participate in the annual Martial Arts Competition held in the 
royal capital. Has a very clean-cut and approachable appearance, and 
a kindly, big brother-esque demeanor. He's also rather fond of 
comely lasses.

o=o=o=o=o=o=o=
Cassius Bright
o=o=o=o=o=o=o=

Estelle's father. A middle-aged man sporting tight muscles and a 
dandy mustache. Has worked as a bracer for many a moon, and now 
serves as mentor to Estelle, Joshua and even Scherazard. Enjoys 
drinking, exotic foods, and teasing Estelle.

o=o=o=o=o=o=o=o=o=o=
Colonel Alan Richard
o=o=o=o=o=o=o=o=o=o=

Commander of the Royal Army's Intelligence Division. Possesses well-
steeled combat ability and is quite popular amonst the commoners as 
a young ray of hope for Liberl's army.

o=o=o=o=o=o=o=o=o=o=o=o
Captain Kanone Amalthea
o=o=o=o=o=o=o=o=o=o=o=o

An officer in the Royal Army's Intelligence Divison, serving under 
Colonel Richard. Seems to be a very loyal follower of his.

o=o=o=o=o=
Nial Burns
o=o=o=o=o=

A skilled reporter for the Liberl News. Perpetually sports a 5 
o'clock shadow, and smokes like a chimney. Constantly explores 
every nook and cranny of Liberl by airliner in search of the perfect 
scoop. When teamed up with Dorothy, he's always on top of his game - 
though often a bit out of sorts, as well.

o=o=o=o=o=o=o
Dorothy Hyatt
o=o=o=o=o=o=o

A photographer for the Liberl News, and a total airhead. Lives life 
at her own pace and seems to enjoy every minute of it. Her skill 
with the camer, though, is absolutely exceptional.

o=o=o=o=o=o=o=o=o
Professor Russell
o=o=o=o=o=o=o=o=o

Tita's grandfather, and an orbal scholar living in the factory city 
of Zeiss. A personal protege of Professor Epstein's, the man who 
originally developed orbment. Directly responsible for the advent of 
orbment processing and crafting technology. Becomes so enthralled 
during the creative process that he blanks out the world around him 
(much like his granddaughter!).
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-Basic Gameplay Mechanics-                                   [INT04]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

o=o=o=o=o=o=o=o=o=o=o=o=o
Orbment/Quartz/Orbal Arts
o=o=o=o=o=o=o=o=o=o=o=o=o

Orbments are basically devices that can utilize the energy from 
Quartz to provide meaningful functions. In order to cast magics, or 
Orbal Arts, as the game calls it, you need to equip your characters' 
Orbment Slots with Quartz so that their Orbments can grant them 
magical powers when required.

Quartz do not form naturally, most require synthesis at an Orbment 
Factory. Quartz are synthesized from Sepiths, fragments of Septium 
(a form of mineral) that comes in seven kinds: 

1) Fire (Red)
2) Wind (Green)
3) Water (Blue)
4) Earth (Brown)
5) Time (Black)
6) Space (Golden)
7) Mirage (Silver)

You can obtain Sepiths from fallen enemies, some foes drop just one 
kind of Sepith while others drop multiple kinds. Although Sepith can 
also be found in teasure chests, you'll probably find yourself 
grinding for them by killing the same enemy over and over again. 

Depending on the type and level of Quartz you plan on creating, you 
could end up using very little or all of your Sepiths of a specific 
kind. Higher level Quartz will allow you to unleash stronger Orbal 
Arts, but stronger spells also take longer to prepare, leaving your 
character vulnerable to enemy attacks that may compromise the 
preparation, forcing you to start all over again.

Some Orbal Arts only come out when linking different types of Quartz 
together. This relies on the proper positioning of Quartz in each 
character's Orbment Slots, which will be discussed in the next 
section.

o=o=o=o=o=o=
Orbment Slot
o=o=o=o=o=o=

Orbment Slots are openings on an orbment device that allow the 
insertion of Quartz to enable the execution of various Orbal Arts. 
Think of it as Runes you equip on characters in Suikoden games. 
While some slots accept installation of any kind of Quartz, certain 
slots are restricted to only a specific element.

In addition, Orbment Slots are usually locked, meaning that you will 
not be able to equip the maximum number of Quartz to your heart's 
content. You will need to visit workshops and get the technicians 
there to unlock them for you at the expense of Sepiths. The more you 
unlock, the more expensive and demanding this "hacking" process 
becomes.

As I've briefly mentioned in the previous section, you can combine
the effects of different Quartz by positioning them so that they 
connect in a Quartz Line. Let's take a look at an example here, 
let's assume all of Estelle's Orbment Slots have been unlocked:

          4
         /
        3   5
        |   |
        | 1 |
        |/ \|
        2   6

There are two Quartz Lines: 1-2-3-4, and 1-6-5. It goes without 
saying that you can equip four Quartz in one line and three in the 
other. What's the point? Well, in order to "forge" advanced Orbal 
Arts, specific elemental values (EV) must be fulfilled within the 
same Quartz Line. 

For example, suppose we want Diamond Dust. You'll need Water EV 4, 
Wind EV 1, and Space EV 1 all in the same Quartz Line. That means 
you'll need to find three or four Quartz whose EV meet or exceed 
the ones above. There are different ways you can go about achieving 
this, the simplest way is by installing HP 3 (Water EV 5) and Scent 
(Wind EV 3, Space EV 2) in slots 5 and 6.

Other methods include installing Cure (Water EV 3, Time EV 2), HP 1 
(Water EV 1), and Area 1 (Space EV 3) in say, slots 1, 2, and 3, or 
slots 2, 3, and 4. You cannot, however, mount two Quartz that are 
of the same type in a single orbment (eg. Putting Seal and Strike in 
two different slots). Play around with the orbment configuration a 
bit, and you'll understand what I'm saying quickly. For a list of 
Orbal Arts, refer to Quartz & Orbal Arts List under the In-Depth FAQ 
section.

o=o=o=o=o=o=o
Craft/S-Craft
o=o=o=o=o=o=o

Crafts are skills that consume CP (Craft Points), which slowly 
recovers if you attack, receive damage, eat specific recipes or 
equip special accessories. When CP reaches 100 or beyond, the empty 
Orb to the left of each character's portrait will shine, and you can 
press the D-pad to activate a more deadly S-Craft at any time during 
battles (yes, even during enemy turns). If you find yourself in a 
pinch, S-Craft could be your life saver.

You can accumulate your CP all the way up to 200, when it hits this 
number, your S-Craft becomes a lot more powerful, combine this with 
the Turn Bonuses (eg. Critical, Strength +50%), you can instantly 
obliterate an enemy or take out a good chunck of the HP from a boss.

It's important to point out that ALL of your CP will be consumed if 
you decide to pull an S-Craft move, whether the value is at 100 or 
138. However, the power of your S-Craft does NOT increase gradually 
as you accumulate CP past 100. For example, it makes no difference 
in terms of damage if you execute your S-Craft when the CP is at 138 
or 100, S-Craft power boost only applies when your CP hits 200. Thus, 
unless it's an emergency, you should either save your CP till it 
reaches 200, or use it for normal Craft skills.

As your characters' levels increase, they will master additional 
Craft and S-Craft moves. If your character has multiple S-Crafts, 
for example, Joshua's Sever and Black Fang, you can set the default 
one that'll be executed during S-Break. You do this via START -> 
FORMATION -> S-CRAFT, and select the preferred one from the list. 

For a list of Craft/S-Craft of all the playable characters in this 
game, please refer to Craft/S-Craft List in the In-Depth FAQ/List 
section.
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-Battle Mechanics-                                           [INT05]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The battles in this series are turn-based, with a few twists. Let's 
begin by talking about the bars and that giant circle beside each 
character's portrait.

There are three bars here:
-Health Bar: Green
-Energy Bar: Blue 
-Charge Bar: Yellow
-Giant Sphere: Charge Point Level Indicator

Health Bar is self-explanatory, it indicates your current HP, get 
hit and the bar depletes, use healing spells and the bar refills.

Energy Bar basically shows your MP (or EP, in this game). Use an 
Orbal Art, and the bar goes down, use items like EP Charge, the bar 
refills. The amount of EP you have is associated with the number of 
unlocked Orbment Slots, it is NOT related to the character's level.

Charge Bar fills up when you attack or receive damage. The tougher 
the enemy, the quicker it rises. Attacking multiple enemies with 
Crafts or Orbal Arts speeds up the refilling process. Crafts consume 
CP and depletes the bar, the amount depends on the specific Craft. 
If there isn't enough CP to cover the cost, certain Crafts cannot 
be used. 

When CP reaches 100, the giant sphere besides each character's 
portrait on the bottom of the screen will light up in red. S-Crafts 
can be initiated at this time. Execution of S-Crafts consume the 
entire bar. When CP reaches 200, fire will appear on the red spheres 
and when of S-Crafts are used, their powers are greatly enhanced. 
There is no incremental enhancement for CP values between 100 to 200, 
unfortunately.

The vertical bar to your left represents the current and upcoming 
turns for your characters, NPCs and enemies. You can hi-jack pretty 
much anyone's turn with S-Break, a fancy word for saying, "unleash 
your super move, NOW!". S-Break can only be executed when your CP 
meter reaches 100 or above. If you have multiple characters whose 
Charge Bars are full, you may cycle through your desired character 
with your D-pad, and press X to confirm. Once you confirmed it, 
there's no going back. You can also use TRIANGLE + any of the four 
D-pad keys to instantly activate a character's S-Break. Frankly, I 
find this to be more tedious than convenient, but the shortcut 
functions are there if you need them.

So why bother hi-jacking enemy turns? There are two reasons: 

1) You're characters are in danger, whichever enemy that moves next 
   must be eliminted right away.

2) You want to hi-jack Turn Bonuses.

The first reason is pretty self-explanatory, if one of your members 
is about to die before you can heal him/her, you might want to use 
S-Craft (provided one of your party member's CP bar is above 100) to 
save the day.

The second reason is more for your benefits, let's talk about this 
in a little bit more detail.

Turn Bonuses are narrow rectangular icons that randomly appear next 
to the long stream of turn/action blocks to the left side of your 
screen. Each square block indicates when your character or an enemy 
gets to attack. The bar auto-scrolls when a character/monster 
completes the turn. From time to time, Turn Bonuses appear, which 
can be divided into the following categories:

1. "!" Mark = Critical Strike
2. STR = Strength Boost
3. Yellow Heart = HP recovery
3. Green Heart = CP recovery
4. Blue Heart = EP recovery
5. Red Crystal = Extra Sepiths drop when attacking

Critical is probably the top reason why you want to hi-jack enemy 
turns.

To be continued...
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=-=-=-=-=-=-=-
2. WALKTHROUGH                                               [WKT00]
=-=-=-=-=-=-=-

PLEASE READ THIS THOROUGHLY BEFORE MOVING ON!

Because you can rotate your camera freely in this game, it makes 
directions difficult to explain. For all intents and purposes, my 
instructions are all based off the "N" and its arrow on your mini-
map at the top right corner of the screen. The "N" and arrow will 
ALWAYS face up-right; therefore, change your camera angle until the 
white triangle arrow points up on your mini-map before following my 
descriptions to avoid confusion.

If you plan on obtaining all 368 BP, please make sure you check and 
verify the total BP at the end of each chapter with the Bracer Point 
Checklist [QUS01] in the Quest Guide section.

Make MULTIPLE SAVES, maybe one for each chapter. This way, when you 
miss something, you don't have to wait till the next playthrough to 
complete it. Technically speaking, you CAN'T complete everything in 
one playthrough. Filling the Monster Book and obtaining max BP 
conflict with one another at one point during this game; in other 
words, if you want max BP, you'll need to play the game again to 
fill out everything in the Monster Book, and vice versa.

 -------------------
/BRIGHT FAMILY HOUSE\
====================================================================
ITEMS:
500 MIRA
--------------------------------------------------------------------
Watch the prologue, Estelle sure is scary, isn't she? Cassius will 
give you 500 MIRAS so you can buy the latest issue of LIBERL NEWS 
for him (lazy bum). Exit your house onto ELIZE HIGHWAY, head south 
then north at the intersection until you reach ROLENT.

A few notes here:

1) You can use your bedroom to rest and recover lost HP/EP for free!
2) Anytime you're lost, press SQUARE to quickly pinpoint different 
   locations. You can also read sign posts at intersections for 
   directions.
====================================================================

 ------
/ROLENT\
====================================================================
ITEMS:
BRACER NOTEBOOK, SEPITH x50 (per type), TEAR BALM x3, MONSTER GUIDE
--------------------------------------------------------------------
Your goal here is to head to the BRACER GUILD. Where is it? Look on 
your mini-map on the top right corner of the screen. See the colored 
sections? Each color corresponds to a different locale:

RED - BRACER GUILD
GREEN - ITEM SHOP, EQUIPMENT SHOP, CAFE
ORANGE - ORBMENT FACTORY
BLUE - HOTEL/INN
PURPLE - SEPTIAN CHURCH

Upon entering the guild, you'll be greeted by Aina. Head up to the 
second floor to meet Scherazard. She'll go over terminologies that 
will be used repeatedly in this game, you can choose to read one 
and then quit, but I'd recommend that you read all three to gain 
some good background knowledge.

Once she's done talking, talk to Aina to get your BRACER NOTEBOOK, 
a guide that contains all the information you need, from quest 
summary, diary, gameplay mechanics, etc. You can pull it on screen 
by pressing TRIANGLE + LEFT on you D-pad. You'll be instructed to 
check the bulletin board here to obtain a list of available quests. 
Look at TRAINING: RETRIEVAL to progress the story.

You'll automatically be taken to the ORBMENT FACTORY. This is where 
you synthesize Quartz and unlock Orbment Slots. Talk to Melders to 
learn about Orbments, Quartz and all the other good stuff. When you 
are done, Scherazard will hand over some SEPITHs to you. Talk Freddy 
to start Quartz synthesis. Make HP 1, ACTION 1 and ATTACK 1 for now, 
you can make more if you want, but the three above are sufficient.

Next, open your Camp Menu (START) -> Orbment, and equip HP 1 on 
Estelle, and ACTION 1 on Joshua. Talk to Sherazard again, and she'll 
give you some more SEPITHS for you to unlock an Orbment Slot. Talk 
to Freddy again and have him unlock Estelle or Joshua's next slot. 
Right now it doesn't matter which side of the slot you pick, just 
choose one. I recommend Joshua's left slot, but it's up to you. 
Once the slot's unlocked equip Attack 1 in it. 

When you finish the above, Scherazard will give you a final exam: 
you're to retreat some stuff in the SEWERS. You'll be taken there 
automatically, and Sherazard will hand over some TEAR BALMS before 
the duo goes down.
====================================================================

 -------------
/ROLENT SEWERS\
====================================================================
ITEMS:
REVIVING BALM, SMALL BOX x2, 500 MIRA
--------------------------------------------------------------------
You're goal here is to retrieve the treasure at the very end of the 
path. There's a RECOVERY POINT right of the first intersection, use 
that if you find you're low on HP/EP (which you really shouldn't be).

The first few encounters here will be tutorials on battle mechanics, 
read the instructions carefully and try to familiarize yourself with 
the system.

Taking the right path at the second intersection leads to a REVIVING 
BALM. Cross the bridge by defeating the enemy, then go up for a real 
battle. You should use the RECOVERY POINT near the entrance if you 
are low on HP/EP. Note that you can save ANYTIME, ANYWHERE, as long 
as you're not engaged in a fight. Now's a good time to save.

Take out the enemies guarding the chest (you need to use both magics 
and regular attacks here) to obtain SMALL BOX x2. Report back to 
Aina for 500 MIRA and 1 BP.
====================================================================

 ------
/ROLENT\
====================================================================
ITEMS:
LIBERL NEWS - ISSUE 1, CARNELIA - CHAPTER 1, REVIVING BALM
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
RECIPES:
MAPLE COOKIE, WHOLESOME PASTA, FRENCH FRIES, FLOWERY SODA, CARMINE 
EYES
--------------------------------------------------------------------
There are a couple of things you should do before progressing the 
story further:

1) Buy the newest issue of LIBERL NEWS - ISSUE 1 by talking to Ronin 
   inside RONIN GENERAL GOODS for 100 MIRA.
2) You'll receive the RECIPE BOOK from Rinon as well, he'll also 
   give you a MAPLE COOKIE, such that its recipe is added to your 
   RECIPE BOOK after consumption.
3) You can buy more recipes by talking to the bartender in the CAFE 
   located north of the ORBMENT FACTORY. Some of these foods are 
   under the Shop menu, and depending on how much money you have, 
   you might want to hold off buying all of them at once. Also, be 
   sure to eat those to have them appear on the RECIPE BOOK.
4) You can obtain a free copy of CARNELIA - CHAPTER 1 by talking to 
   Rhett in the room at the end of the hallway on the second floor 
   of the building right behind the CAFE (whew...). Completing this 
   collection gets you Estelle's or Joshua's FINAL weapon. If you 
   missed Chapter 1 for whatever reason, you can buy it in BOSE, 
   although the price is...

If you think you're ready to move on, head towards the southern exit 
for a scene, next stop: ESMELAS TOWER. Exit northwest of ROLENT, 
take the left route when you reach the branching point on MALGA 
TRAIL, and you should reach ESMELAS TOWER. 
====================================================================

 -----------
/MALGA TRAIL\
====================================================================
ITEMS:
REVIVING BALM, TEAR BALM
--------------------------------------------------------------------
Keep going the winding path, there's a small open area right before 
the end of the first screen of MALGA TRAIL, you'll find a chest 
containing a REVIVING BALM. On the second screen, take the left path 
at the branching point, then the right path to a dead end with a 
chest containing a TEAR BALM. Back track to the intersection and 
take the left path till you reach ESMELAS TOWER.
====================================================================

 -------------
/ESMELAS TOWER\
====================================================================
ITEMS:
1000 MIRA, LETTER TO CASSIUS
--------------------------------------------------------------------

BE SURE TO SAVE. I really shouldn't be saying this, since you can 
save ANYWHERE AND ANYTIME in this game, if you screwed up something, 
forgot to save and had to redo the whole thing again, slap yourself 
in the face as a punishment ;)

If you forsee something omnious, save; if you have accomplished 
something, save; if you think your battery's about to run out, save; 
the list goes on. Hopefully you get my point, save often and save 
whenever you see fit. There isn't a ranking system like Resident 
Evil where you save too many times, it hurts your final rating. Take 
advantage of this feature!

Anyway, as soon as you head up to the second floor, a scene occurs 
and you'll be asked to make a choice, if you choose to stick 
together with Joshua, you get an extra 1 BP.

Regardless of your selection, a battle ensures. I wouldn't classify 
it as a boss battle, as these are just your typical enemies found 
on MALGA TRAIL.

The enemies themselves aren't difficult at all. The annoying thing 
is that you have to keep a constant watch on your NPCs. Yes, Falcom 
decided that it'd be more realistic if those helpless NPCs are also 
thrown into the middle of the fight. Therefore, if any of the kids 
dies, it's game over for you.

Fortunately, you can heal them. If you've been saving your Special 
Attacks, now is the time to unleash them, that'll end the battle 
quickly.

More scenes after the fight, you'll gain 4 BP, receive 1000 MIRA and 
a LETTER TO CASSIUS from Aina. Return to BRIGHT FAMILY HOUSE.
====================================================================

 -------------------
/BRIGHT FAMILY HOUSE\
====================================================================
ITEMS:
NONE
--------------------------------------------------------------------
Enter Cassius' room (before the stairs) for a long scene. There'll 
be a choice for you to pick, it won't impact anything, so choose 
whichever one you prefer. You'll be taken to ROLENT automatically 
the next morning for another scene (with another unimportant choice 
picking).
====================================================================

 --------------------------------------------
(~PROLOGUE: A FATHER'S LOVE, A NEW BEGINNING~)               [WKT01]
 --------------------------------------------

 ------
/ROLENT\
====================================================================
ITEMS:
QUARTZ FRAGMENT, GUILD REFERRAL, LIBERL NEWS - ISSUE 1
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
RECIPES:
DRILL MEATBALL x5
--------------------------------------------------------------------
Head to the BRACER GUILD and listen to Aina's request. Now, you have 
the freedom to accept quests posted on the bulletin board. Before 
you do that, make sure to grab another copy of LIBERL NEWS - ISSUE 1
from the general store.

This part is entirely OPTIONAL, but if you choose to skip the quests 
and focus only on the main plot, you'll miss your chance to obtain 
some of the best equipments later on. If you're determined to skip 
this, scroll down till you see PERZEL FARM.

****************************
QUEST 1: FIND THE SHINY ROCK
****************************

Time Limit: Complete before entering MALGA MINE

Talk to Charles (kid with purple hair) behind the ORBMENT FACTORY, 
then examine the smoky sewers in front of RINON GENERAL GOODS, then
enter the SEWERS (behind the Church), and look for the rock at the 
end of the path (without crossing the bridge), return it to Charles 
to receive DRILL MEATBALL x5. Report back to Aina to receive 2 BP 
and 30 MIRA.

***************************
QUEST 2: MILCH ROAD MONSTER
***************************

Time Limit: Complete before visiting Nial at the HOTEL

Wanted beasts are usually stronger than your average foes, so be 
sure that you're at least Level 3 or higher before taking them on.

Exit west of ROLENT and you'll find yourself on MILCH ROAD, your 
target is located on the path leading to VERTE BRIDGE CHECKPOINT 
(basically the third screen of MILCH ROAD). It is a unique looking 
plant that does not attack/run from you. You'll be asked if you 
wanted to exterminate it when you approach it.

++++++++++++++++++++++++++++++++++
OPTIONAL BOSS FIGHT 01: PINE PLANT
++++++++++++++++++++++++++++++++++

Name: Pine Plant
HP: 500
Weakness: Fire

These folks can self-destruct, if you get them to 1/10 of their HP, 
stay away from them and use long range attacks to finish them off. 
I just focused on casting Fire Bolt, combined with some occasional 
melee attacks to get the job done. Heal when necessary. You will 
receive 3 BP and 600 MIRA for this.
====================================================================

 ----------
/MILCH ROAD\
====================================================================
ITEMS:
TEAR BALM x3, TOPAZ TALISMAN
--------------------------------------------------------------------
Move for the western exit on the first screen. There's a pound near 
the exit to the north where a monster treasure box is found beneathe 
a tree. The fight itself is not hard, but the sheer number of foes 
you have to face might pose a threat to your party if your members 
are ill-equipped or underleveled. You can come back for this later 
if you're level 7 or higher. You'll receive a TOPAZ TALISMAN should 
you come out victorious.

On the second screen, south of the entrance is a chest with a TEAR 
BALM inside. There are two more, one located directly north of the 
branching path, and another one inside a chest below a tree near the 
northwestern area, close to exit leading to PERZEL FARM, you might 
need to shift camera angle a bit to see it.
====================================================================

 -----------
/PERZEL FARM\
====================================================================
ITEMS:
1000 MIRA
--------------------------------------------------------------------
To get to PERZEL FARM, exit west of ROLENT, and take the southern 
branching path on MILCH ROAD.

First, talk to the kids on the farm field here, then talk to Tio who 
is behind the cow barn (you need to go through it). Finally, talk to 
the owners inside the house. Watch the scenes till you're given 
control again.

It's midnight and you need to start searching for monsters. Check 
the following places:

1) Cabbage Field
2) Cow Barn
3) Hot House

You'll encounter them in front of the hot house, but they escaped. 
Time to chase after them! They're in the cabbage field. It's crucial 
that you approach them from behind, if you tackle them directly, 
they will run away again and you will lose 1 BP as a result of your 
failure.

A battle starts when you come in contact with the monsters, they're 
extremely weak, but they do qualify as a boss battle, so here are 
their stats:

++++++++++++++++++++++++++++
BOSS FIGHT 01: CROP MUNCHERS
++++++++++++++++++++++++++++

Name: Giant Crop Muncher
HP: 200
Weakness: None

Name: Crop Muncher x2
HP: 220
Weakness: None

The Giant Crop Muncher almost always takes two tunrs to attack: it 
spends one turn preparing for a spell, and the next turn to unleash 
it. The spell happens to be Air Strike for me, I'm not sure if it 
also casts any other.

The other two mice just attack normally, sometimes they use Crop 
Munch to recover a portion of their lost HP. It's no big deal.  

Just attack normally, and heal when necessary, and the battle should 
be over in no time. Watch the scene afterwards and pick any choice 
you want when you're given the opportunity. Head back to ROLENT and 
report to Aina. 

You'll receive 3 BP (if you didn't fail the first time) and 1000 
MIRA for this quest.
====================================================================

 ------
/ROLENT\
====================================================================
ITEMS:
IMPEDE 2, ORBMENT LIGHT, FIREFLY FUNGUS, WHITE BRACELET, TEAR BALM, 
BEAR CLAW, MAYOR'S REFERRAL
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
RECIPES:
VEGETABLE SANDWICH
--------------------------------------------------------------------
Watch the scene as you enter the guild, there are new quests posted 
on the bulletin board. If you've completed all the aforementioned 
quests, your Bracer rank will rise to 8 (this could happen at an 
even earlier time). The higher your Bracer rank, the more difficult 
missions you're allowed to take, and the more BP you'll receive.

Note that carrying on with the story without completing Quest 1 and 
3 will inactivate them permanently.

****************************
QUEST 3: ORBMENT REPLACEMENT
****************************

Time Limit: Complete before going to MILGA MINE

Talk to Freddy inside ORBMENT FACTORY and he'll give you the code 
and ORBMENT LIGHT. The password is 544818. Exit west of ROLENT, keep 
going until you reach the far end of the second screen on MILCH ROAD 
to examine the broken road lamp. Your party will be attacked by a 
swarm of enemies, and you have to make a choice on who should handle
the repairs. If you choose Estelle, you'll need to enter the correct 
password later on, this won't happen if you choose Joshua.

Anyway, defeat the flying cats, and if you happened to pick Estelle, 
select "544818" as the code for the extra BP. Report back to Freddy 
for an IMPEDE 2 Quartz.

You'll receive 4 BP, IMPEDE 2, and 600 MIRA as rewards.

*************************
QUEST 4: SOLDIER TRAINING
*************************

Time Limit: Complete before visiting Nial at the HOTEL

Exit west of ROLENT, when you reach the intersection on MILCH ROAD, 
head west one screen until you reach VERTE BRIDGE CHECKPOINT. 

Talk to Sergeant Ashton inside and win the mock battle against two 
soldiers for 2 extra BP (5 BP total) and 200 extra MIRA (700 MIRA 
total).

**********************
QUEST 5: MUSHROOM HUNT
**********************

Time Limit: Complete before taking the reporters on a tour

Talk to the merchant named Orvid at ROLENT LANDING PORT. Exit 
northwest of ROLENT onto MALGA TRAIL, head north until you come to 
the intersection leading to MALGA MINE, take the eastern path, then 
the eastern path again on the next screen when you encounter another 
intersection, this should take you to a deadend with a patch of 
grass you can examine. Do so and you'll obtain the FIREFLY FUNGUS, 
which ends up attracting a bunch of enemies for a quick battle. 
There's also a treasure chest below with a WHITE BRACELET in it.

Hand it over to the merchant and you'll receive 3 BP and 700 MIRA.

****************************
QUEST 6: MEDICAL NECESSITIES
****************************

Time Limit: Complete before crossing VERTE BRIDGE

If you haven't been fleeing from normal encounters, chances are you 
already have part of the items required for this quest:

1) MONSTER WING: Bug type enemies drop these
2) BEAR CLAW: MISTWALD

To get to MISTWALD, exit south of ROLENT, continue moving south for 
two screens, then east at the intersection (southwestern path leads 
to GURUNE GATE). MISTWALD is a forest maze, you cannot use your map 
here. Upon entering, head north, when you come to an intersection, 
take the east path till you see a treasure chest containing a TEAR 
BALM in it, keep going down the path, and you should reach a deadend 
with a patch of grass that has some yellow flowers that you can 
examine. Do so and you'll receive BEAR CLAW.

Before you head back to ROLENT, you might wanna use this opportunity 
to visit to GURUNE GATE and buy a VEGETABLE SANDWICH from the chef 
located in the room directly across from the reception counter.

Once you obtained the above, talk to Father Divine inside ROLENT 
CHAPEL. You will receive 3 BP and 250 MIRA.

That should be all the optional quests for now. You should have 
enough money and Sepiths to synthesize more Quartz and open up more 
Orb Slots for your characters. Time to move on with the main plot.

Enter the Mayor's mansion located in between the chuch and the inn, 
and you'll be asked to retrieve the Esmelas for him from miners at 
MALGA MINE. Exit northwest of ROLENT onto MALGA TRAIL, keep moving 
north till you reach the intersection, take the east route to the 
next screen. When you reach the next intersection, go north.
====================================================================

 ----------
/MALGA MINE\
====================================================================
ITEMS:
ELEVATOR KEY, SEPTIUM CRYSTAL, TEAR BALM x2, 1500 MIRA, GUILD
REFERRAL
--------------------------------------------------------------------
Watch the scene at the entrance, when you enter, take the west path 
till you reach a lever and a mine cart. Examine the lever to flip 
it to the right, then choose to ride the cart, which'll take you to 
the elevator. Examine it, which apparently is locked. Ride the cart 
back, flip the lever, get on the cart again, and talk to the miner 
there. He'll lend you his ELEVATOR KEY. Get back to the elevator 
again, and choose to move down. 

Keep moving all the way south past the bridge (there's a RECOVERY 
POINT here) until your path starts going northwest, you'll find 
Gaton, the mine chief. He'll hand over the SEPTIUM CRYSTAL to you. 

Watch the scene here, you'll immediately be thrown into a battle 
against three Killer Crabs. Note that the chief's also involved, 
and he sometimes gets more turns than your own party, WTF? O___O

Anyway, get rid of the crabs and make sure the chief doesn't die. 
After some chitchat, the chief JOINS your party, hands over two 
TEAR BALMS to you. Now it's time to start searching for other 
miners. 

There are five miners in total, three mandatory battles against a 
bunch of Killer Crabs, all featuring the enthusiastic involvement 
of the chief, who does nothing in battle except running away and 
stealing your turn bonses:

1) Pierre & Heinrich: Western route below the RECOVERY POINT
2) Bones & Trent: Eastern route below the RECOVERY POINT
3) Miner-in-Training: Northwestern path above the RECOVERY POINT

Once you've rescued all the miners, take the elevator up for a short 
scene, then head back to MAYOR'S RESIDENCE's second floor first room 
from the east for a scene. Report to Aina at the guild to receive 4 
BP, 1500 MIRA.
====================================================================

 ------
/ROLENT\
====================================================================
ITEMS:
NONE
--------------------------------------------------------------------
Aina will assign you on another story mission that requires you to 
act as both bodyguard and tour guide for some reporters from Liberl 
News.

But before you do that, there are two more option quests posted on 
the bulletin board, perhaps you should do them first:

********************
QUEST 7: LOST KITTEN
********************

Time Limit: Complete before visiting Nial at the HOTEL

Talk to Adi standing in front of the cafe and start looking for her 
lost cat. Check the following places in order:

1) North of the CLOCK TOWER
2) In front of the guild
3) Eastern side of the CLOCK TOWER
4) Inside the church
5) Second floor inside the church

Report to Aina for 2 BP and 500 MIRA

******************************
QUEST 8: ELIZE HIGHWAY MONSTER
******************************

Time Limit: You have to deal with this in order to get to MISTWALD, 
            so there's really no time limit for this one.

You can wait this one out until Scherazard joins you, or you can do 
it now, it's your choice. If you choose to take on the challenge now, 
make sure Estelle and Joshua are well equipped, the enemy hits hard, 
and can take more than half of your HP with one hit.

Exit south of ROLENT, keep going south on ELIZE HIGHWAY until you 
reach the bridge on the second screen. Choose to exterminate it for 
a battle.

+++++++++++++++++++++++++
BOSS FIGHT 02: RHINOCIDER
+++++++++++++++++++++++++

Name: Rhinocider
HP: 500
Weakness: None

Start by casting Clock Up with Joshua on all your characters, once 
that's done, spam your elemental Orbal Arts and heal when required. 
It shouldn't take more than 6 spells to finish it off.

You'll receive 4 BP and 1000 MIRA when you report to Aina.

When you're ready, head over to HOTEL ROLENT and talk to Verne at 
the reception desk, then head over to the CAFE and talk to the green 
haired guy in front of the bar table for a scene. Now to ORBMENT 
FACTORY for a scene, time to head to ESMELAS TOWER!

Exit northwest of ROLENT, take the western path when you come to the 
intersection on MALGA TRAIL to go to ESMELAS TOWER. Notice that you 
now have a team of four people, which are more prone to surprise 
attack when you're travelling. Also, since Dorothy and Nial are NPCs, 
you need to keep them alive. At least Dorothy is somewhat useful, 
her flash attack can SOMETIMES blind enemies (but it rarely works).
====================================================================

 -------------
/ESMELAS TOWER\
====================================================================
ITEMS:
TEAR BALM x2, KNITTED SHOES, TIN STAFF
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
RECIPES:
POTLUCK IN A SHELL
--------------------------------------------------------------------
1F: Nothing to grab, go up to 2F.
2F: Take either routes from the center room, and head up to 3F
3F: Take wooden bridge right next to the entrance till you reach a 
    platform, take the stone bridge to the east, you should find 
    yourself inside a dome. Take the northern stone bridge to the 
    next set of stairs. But before you go up, make your way all the 
    way to the end of the western wooden bridge besides the stairs 
    for a TEAR BALM. Backtrack and head to 4F.
4F: Take the west route next to the entrance, keep going until you 
    see a chest that contains a pair of KNITTED SHOES. Go back one 
    platform across the bridge to the central dome, get across the 
    southwestern bridge onto the next platform, take the eastern 
    wooden bridge and follow the path till you reach a chest with 
    a TEAR BALM in it. Backtrack one platform and go up the stairs 
    to 5F.
5F: Take the only path here to find a monster chest with a TIN STAFF 
    in it. The three Robber Trappers explodes when they die and only 
    use Air Strike to attack. Use your long range spells to avoid 
    getting caught in the explosion. Now head down to 4F.
4F: Back to the central dome, this time, take the eastern stone 
    bridge and follow the path to 5F.
5F: Take the northern bridge all the way till you see a chest with 
    a POTLUCK IN A SHELL. Go back one platform, and take the stone 
    bridges that lead to the dome with a tree in the center. Head 
    directly south up the stairs to the top of the tower.

Watch the scene here, pay attention to what Joshua says here, it's a 
hint of something that will happen MUCH later on. Talk to everyone 
in turn and you'll be taken back to ROLENT automatically. 
====================================================================

 ------
/ROLENT\
====================================================================
ITEMS:
2000 MIRA, EAGLEVISION, SERVAIS LEAF
--------------------------------------------------------------------
Report to Aina for 4 BP and 2000 MIRA. If you've completed most of 
the quests up till this point, you should reach Bracer Level 7, and 
receive EAGLEVISION Quartz as a reward.

More scenes and you'll be at Mayor Klaus' house. Examine the rooms 
in the following order, and be sure to talk to Lita and Klaus' wife 
in the rooms directly across the hallway from the Office to gather 
the necessary information:

1) Office: Examine the safe, the other stuffs are optional
2) Office Balcony: Examine fence near the boxes
3) Attic: Examine the floor to receive SERVAIS LEAF
4) Front Door: Attempt to exit for a scene

Talk to Sherazard in the living room, tell her you found lots of new 
evidence, for a series of deduction questions, answer them correctly 
and you'll receive 4 extra BP, the answers are as follows:

1) The septium in the safe
2) A group of 3 or 4
3) From the terrace on the 2nd floor
4) A traveler who visited recently

Now, head over to HOTEL ROLENT and talk to the guy at the reception 
desk, then go to the landing port and talk to Alan by the ticket 
booth, during the chat, choose to pull out the SERVAIS LEAF.

You should have enough Sepiths to unlock more slots for Joshua and 
Estelle, and synthesize some Quartz. Don't worry about Sherazard. 
Upgrade your equipments if you haven't. It might be good to invest 
in the accessory that prevents poison on your characters, as enemies 
in MISTWALD can constantly "venomnize" you. When you're ready, head 
to MISTWALD. Exit south of ROLENT, keep heading south two screens,
then east at the intersection. By the way, if you haven't done Quest 
8: Elize Highway Monster, you HAVE to do it now, because there's no 
way you can access MISTWALD without killing it. Since you have 
Scherazard in your party now, the battle should be much easier, just 
have all three members cast elemental Arts, and it'll be gone in no 
time.
====================================================================

 --------
/MISTWALD\
====================================================================
ITEMS:
BEAR CLAW x2, SEPTIUM CRYSTAL, 3000 MIRA
--------------------------------------------------------------------
If you haven't done Quest 6: Medical Necessites, when you first 
enter, take the eastern path at the first branching point for a TEAR 
BALM and BEAR CLAW. Otherwise, head north till you reach the next 
screen. In the new area, move up and take the wooden bridge to the 
west first. Grab the BEAR CLAW on the grass patch there, back up and 
take the double wooden bridge to the east and take the western path 
when you come to an intersection for another BEAR CLAW. Return to 
the intersection, save your game, then take the eastern route till 
you reach the next screen. Move up a bit and watch the scene, you'll 
be given a choice here, if you want an extra BP, be sure to endure 
(second choice) the harsh words from Josette. After some exchange of 
insults, it's time for a boss battle.

++++++++++++++++++++++++++
BOSS FIGHT 03: SKY BANDITS
++++++++++++++++++++++++++

Name: Josette
HP: 550
Weakness: None

Name: Sky Bandit x3
HP: 415
Weakness: None

Take out her underlings first, Schera can just whip them, Joshua can 
use his Double Strike if he has sufficient CPs, Estelle can focus on 
casting healing or offensive spells. Josette sometimes casts Tear, 
but it's usually used on herself rather than her companions. Once 
you eliminate her henchmen, you can gang bang Josette. She is fairly 
resistent to both spell and melee attacks, if you find yourself 
struggling too much, don't be afraid to unleash your S-Crafts. My 
Joshua (default weapon) at 200 CP can take out half of her HP using 
Sever. Watch the scenes following her defeat, and you'll be brought 
back to ROLENT automatically.

You'll receive 11 BP, 3000 MIRA and a RECOMMENDATION letter after 
reporting to Aina. Some more scenes, and we are at the end of the 
Prologue, save your game when prompted.
====================================================================

 -------------------
/BRIGHT FAMILY HOUSE\
====================================================================
ITEMS:
NONE
--------------------------------------------------------------------
Watch the scenes here, you'll find yourself in ROLENT the next day.
====================================================================

 ---------------------------------------
(~CHAPTER 1: DISAPPEARANCE OF THE LINDE~)                    [WKT02]
 ---------------------------------------

 ------
/ROLENT\
====================================================================
ITEMS:
FR. DIVINE'S LETTER
--------------------------------------------------------------------
Watch the scenes until you're given control again. Before you head 
to BOSE, check the bulletin board for another quest. Talk to Father 
Divine at the church and choose to accept to get FR. DIVINE'S LETTER. 
Note, you have to do this quest in order to activate Quest 11, so if 
you're aiming for 100% quest completion, do not forget about this!

***********************
QUEST 9: LETTER CARRIER
***********************

Time Limit: Before you cross VERTE BRIDGE

Deliver FR. DIVINE'S LETTER to Father Holstein in BOSE. Required for 
Quest 11. You'll receive 2 BP and 800 MIRA.

Now we can go to BOSE. Exit west of ROLENT onto MILCH ROAD, keep 
going till you reach the intersection that leads to VERTE BRIDGE 
CHECKPOINT, press Squre if you're lost. 
====================================================================

 -------------------------
/VERTE BRIDGE - CHECKPOINT\
====================================================================
ITEMS:
CARNELIA - CHAPTER 2, GATE PASS
--------------------------------------------------------------------
Talk to Private Herold before you enter the gate for a free copy of 
CARNELIA - CHAPTER 2. If you missed this somehow, you can buy it in 
BOSE MARKET for 1000 MIRA.

Talk to Ashton inside, and he'll issue you a GATE PASS. Talk to the 
guard beside the gate and head through it. The guard house on this 
side has a RECOVERY POINT in it, take advantage of it if you need to 
heal. When you're ready, head west onto EAST BOSE HWY.
====================================================================

 -------------
/EAST BOSE HWY\
====================================================================
ITEMS:
NONE
--------------------------------------------------------------------
Move down the one way road till you find a sign post.

***************************
QUEST 10: EAST BOSE MONSTER
***************************

Time Limit: Before talking to Nial inside BOSE's CAFE

Southeast of the sign post that says "North: Nebel Valley", there is 
a slight indent of an area, you'll get an option to exterminate some 
scorpion bosses, this is an optional quest which you haven't viewed 
yet at Bose's Bracer Guild. You can come back later if you want, I 
chose to exterminate them now. Before you do so, make sure at least 
two of your members can cast Air Strike, if the remaining person can 
cast Earth-based elemental attacks, that would be ideal, but it's 
not exactly mandatory.

+++++++++++++++++++++++++++++++++
OPTIONAL BOSS FIGHT 02: SCORPIONS
+++++++++++++++++++++++++++++++++

Name: King Scorpion
HP: 380
Weakness: Earth

Name: Queen Scorpion x3
HP: 314
Weakness: Wind

Looks like the king has quite a harem, must be very exhausting for 
him every night. Anyhoo, squish the Queen Scorpions first, if you 
kept Schera's default orbment setup, she can cast Air Strike on them. 
I put IMPEDE 2 on Estelle, which quickens the process. Have Joshua 
cast Clock Up on everyone. The Queen Scorpions can cause paralysis 
when they strike, paralysis prevents you from using melee attacks, 
which is pretty meh, consider that you're using Orbal Arts mainly. 

That said, those stings hurt! With my current gears, they do about 
100+ damage per hit, you definitely want to end this battle as soon 
as possible. If you have anyone with a CP at 200, you may want to 
unleash his/her S-Craft on King Scorpion, that should take it out 
right away. You can also cast Earth-based elemental spells on it, 
I didn't own an Earth Quartz at the time, so I just used my S-Craft.

You'll receive 2 BP and 800 Mira once you report to Lugran at the 
guild in BOSE.

Head west past this screen for a short scene, then keep moving down 
the one way path until you reach the next intersection. Go west 
again a few more steps to find BOSE.
====================================================================

 ----
/BOSE\
====================================================================
ITEMS: 
LIBERL NEWS - ISSUE 2, REVIVAL BALM, TEAR BALM, DEATHTOUCH 2, MAYOR 
MAYBELLE'S LETTER
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
RECIPES:
SWEET SPONGE CAKE, FLORAL JELLY, MOUTHFUL SOUP, RED TAIL SOUP, 
CHEESE RISOTTO, LIBERL OMELET, BEAST STEAK
--------------------------------------------------------------------
First, head for the SEPTIAN CHURCH and deliver FR. DIVINE'S LETTER 
to Father Holstein to complete Quest 9: Letter Carrier. As mentioned 
before, you'll receive 2 BP and 800 MIRA after reporting to Lugran 
at the BOSE guild.

Your next destination should be the MARKETPLACE in the center of the 
city. Buy an issue of LIBERL NEWS - ISSUE 2 and if you missed it, 
a copy of CARNELIA - CHAPTER 1 and CHAPTER 2. Again, completing the 
CARNELIA collection will allow you to obtain the final weapon for 
Estelle or Joshua, so it's definitely worthwhile. You can also buy 
some new dishes at Katrina's Confectionery, as well as at the CAFE 
(a separate building) and add them to your recipes.

When you're done shopping, head for the Bracer Guild and watch the 
scene. Check the bulletin board for new quests. If you terminated 
the King Scorpion already, you can report to Lugran right now for 4 
BP and 1000 MIRA.

You should have enough money to upgrade some of your equipments, and 
I suggest you do so. The shop is located to the south on the next 
screen. You can also synthesize new Quartz if you want. Let's do 
some optional quests first to warm up.

***************************
QUEST 11: INGREDIENT SEEKER
***************************

Time Limit: Before going through KRONE PASS

Talk to Gwen inside ANTEROSE RESTAURANT's kitchen northeast of BOSE 
MARKET, and hand over five MONSTER FOWL MEAT. You should have enough 
if you don't run from battles all the time in ROLENT. If you don't 
have enough, you can farm for it by killing Rimera and on EISEN ROAD.

In addition to 3 BP and 800 MIRA, Gwen will also pass the recipe 
LIBERL OMELET to Estelle.

**************************
QUEST 12: RAVENNUE MONSTER
**************************

Time Limit: Before talking to Nial inside BOSE's CAFE

Exit west of BOSE onto WEST BOSE HWY, keep moving till the path 
starts going northeast, look to the corner of the road for a chest 
that contains a REVIVAL BALM. Keep moving until you see the next 
intersection with a sign post. Go north onto RAVENNUE TRAIL. This is 
a one way path, just keep moving till you reach RAVENNUE VILLAGE.

Talk to Elder Reisen inside his house, which is behind the inn. You 
can now go through the exit to the north.

Move until you see the path branches. Take the eastern path, and go 
southeast for a chest with a TEAR BALM. Backtrack, this time, head 
northeast for a DEATHBLOW 2 Quartz. Finally, backtrack and take the 
nothern route, do not be distracted by those little branch-offs on 
the way, keep going north till the path turns west, you should find 
a chest containing BEAST STEAK. Now go all the way back to the first 
branching point and head west to the next area.

Save first, move to the intersection and head west and you'll be 
attacked by a boss.

++++++++++++++++++++++++++++++++++++
OPTIONAL BOSS FIGHT 03: FATE SPINNER
++++++++++++++++++++++++++++++++++++

Name: Fate Spinner
HP: 508
Weakness: None

This thing hits hard even with the newly bought armors from BOSE. If 
you didn't upgrade your equipments, you might struggle here.

Cast Clock Up on your party members if you can, and spam your Arts, 
forget about melee attacks, its skin's too thick for that. Don't use 
any Earth-based elemental attacks. Heal if your HP falls below 200, 
and use S-Crafts if you're in danger.

Defeat it completes Quest 12. Return to RAVENNUE VILLAGE for a short 
scene. Report to Lugran when you're back in BOSE for 4 BP and 1500 
MIRA.

That's all the optional quests for now, heal up, save your game, and 
head for MAYOR'S RESIDENCE direct west of BOSE MARKET. Watch the 
scene as you enter, talk to the maid named Lila inside the Church, 
then head into BOSE MARKET for another scene. You'll get MAYOR 
MAYBELLE'S LETTER. Exit east of BOSE and keep moving till you reach 
the intersection, head north onto EISEN ROAD and keep going till you 
reach the HAKEN GATE checkpoint.
====================================================================

 ----------
/HAKEN GATE\
====================================================================
ITEMS:
CARNELIA - CHAPTER 3
--------------------------------------------------------------------
After a short scene at the checkpoint, head north two screens and 
you'll find yourself in front of HAKEN GATE. You can visit the INN 
to the west and talk to the blonde dude if you want for some extra 
tidbits, but your real goal is to talk to the guard standing in 
front of the building to the north. After a chat with him, head back 
to the INN. Talk to the blonde man first, after the... disturbing 
but funny scene, talk to Marco besides him to receive CARNELIA - 
CHAPTER 3. You have to do this before seeing Morgan, it's a very 
narrow time frame, make sure you get it done!

Talk to the guard and head inside the building. Check the last door 
to the left, and choose to knock. Watch the long scene here, and 
head back to BOSE.

Since six of Olivier's Orbment Slots have been unlocked already, you 
should stick any extra Quartz in there just for the hell of it :)

There's a secret quest that's not posted on the bulletin board which 
you can do right now by going to AMBERL TOWER. I'm going to hold off 
on this because I think the enemeis might be too tough for your 
current level. If you think you can handle them no problem, by all 
means, head inside and get a feel yourself. If you can make it to 
the top of the tower without too much trouble, you will probably 
breeze through the remaining enemies and bosses in this chapter.
====================================================================

 ----
/BOSE\
====================================================================
ITEMS:
NONE
--------------------------------------------------------------------
A scene when you enter BOSE, head west from the entrance for another 
scene. Head to the guild for now, check the bulletin board, three 
new quests have been posted. You can start doing them right now if 
you want, or you can put them off a bit and progress the story first.

Talk to Lugran here and explain what happened, then visit Mayor 
Maybelle in her residence (second floor, last door), lastly, talk 
to Nial in the CAFE (he's sitting at the end of the hall by himself 
on the second floor). Next destination: RAVENNUE. I'm going to do 
the sidequests first, you can ignore this section if you want to 
carry on with the story.

***************************
QUEST 13: WEST BOSE MONSTER
***************************

Time Limit: Before going through KRONE PASS

Keep moving west until you reached the third area of WEST BOSE HWY, 
starting counting the Orbment Lamps on either side for the road, 
when you found the fifth one, look to the opposite side and you 
should see the giant fish monster waiting to be exterminated. Before 
you engage it, make sure to equip Defense 1 on one or more of your 
characters, doing so will make this battle much easier.

+++++++++++++++++++++++++++++++++++++
OPTIONAL BOSS FIGHT 04: THUNDER QUAKE
+++++++++++++++++++++++++++++++++++++

Name: Thunder Quake
HP: 1844
Weakness: Earth

Earth elemental spells do twice the damage, so spam Stone Hammer 
like mad! This bad fishboy can use Worldly Shock, a lightning attack 
that damages your entire party anywhere between 130 to 190 HP, and 
it uses it EVERY SINGLE TURN. The good thing is, if you manage to 
stay alive, your characters' CP bars will rise quickly, allowing 
them to unleash S-Crafts in rapid succession. The battle might take 
a while because of its high HP, fortunately its defense is fairly 
weak, so it balances out a bit.

You'll receive 4 BP and 1200 MIRA upon successful completion.

You need to go to NEBEL VALLEY for the next two quests. But first, 
talk to the old guy selling medicines by the right entrance inside 
BOSE MARKET. Now, head to NEBEL VALLEY.
====================================================================

 ------------
/NEBEL VALLEY\
====================================================================
ITEMS:
STREGA-R, KATAR, BEAR CLAW
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
RECIPES:
ABADDON POT
--------------------------------------------------------------------
Exit east of BOSE onto EAST BOSE HWY and keep going until you see an 
intersection and a sign post that points to NEBEL VALLEY. Take that 
path to enter the valley.

On the first screen, take the eastern route into the next area. 
Follow the one way path through some wooden bridges and take the 
western path when the road diverges. This eventually leads you to a 
cabin. You can use the bed in here to rest, very convenient. Make 
sure to talk to the guy here, he'll share his ABADDON POT with you.

When you've rest up, backtrack to the road where it diverged and 
follow the north route this time. When the path diverges again, 
save, then follow the northeastern road to a chest that contains 
a STREGA-R.

**************************
QUEST 14: BEAR CLAW SURVEY
**************************

Time Limit: Before going through KRONE PASS

On your way back, before you go underneathe the wooden bridge, there 
are two dead trees that are kind of positioned at a 30 degree angle. 
Below them you will find the BEAR CLAW required to complete this 
quest. Grab it and hand it over to the old guy when you're back in 
BOSE.

You'll receive 4 BP and 1000 MIRA.

******************************
QUEST 15: NEBEL VALLEY MONSTER
******************************

Time Limit: Before going to VALLERIA SHORE

Take the west path when you first enter NEBEL VALLEY, just keep 
going down the long winding road until you find the boss. Save your 
game and make sure someone in your team can cast Fire-based Arts.

++++++++++++++++++++++++++++++++++++
OPTIONAL BOSS FIGHT 05: MASTER CRYON
++++++++++++++++++++++++++++++++++++

Name: Master Cryon
HP: 815
Weakness: Fire

Name: Boiled Egger G
HP: 320
Weakness: Fire

Name: Boiled Egger R
HP: 415
Weakness: Water

This will be an easy fight if you have area-based Fire spells like 
Fire Bolt EX, but chances are, you don't have it. Start by casting 
Clock Ups on your Fire spell users. If your magic isn't strong 
enough, and you don't get turn bonuses, the Boiled Eggers will more 
than likely survive. Since they explode upon dying, finishing them 
off with melees is risky. Good thing Schera's here. In case any of 
the Eggers survived the initial attack, Schera's long-range whip 
can get the job done. Use S-Crafts if you can, they'll shorten the 
tedious wait process for everyone.

Master Cryon's spell can take ~200 HP off a single target, heal if 
you find your HP to be below 250. This thing doesn't explode like 
the Eggers, so don't be afraid to use melee on it if you don't have 
enough people with Fire Bolts.

You get 5 BP and 2000 MIRA as rewards.

Go past where Master Cryon is across a bridge and you'll find a pair 
of KATAR in the chest. Head back to BOSE.
====================================================================

 ----
/BOSE\
====================================================================
ITEMS:
PETRIFY
--------------------------------------------------------------------
Report to Lugran to grab your rewards, then check the board, there 
are two more optional quests, the escort quest has to be done 
immediately, and requires you to visit KRONE TRAIL, so let's do that 
now.
====================================================================

 -----------
/KRONE TRAIL\
====================================================================
ITEMS:
TEAR BALM, PEARL EARRING
--------------------------------------------------------------------

************************
QUEST 16: ESCORT REQUEST
************************

Time Limit: Before going to ABANDONED MINE

Talk to the man in the room on the first floor of BOSE's HOTEL, and 
accept his request. Talk to him again at the west exit of BOSE, keep 
going west on WEST BOSE HWY till you reach KRONE TRAIL.

If this is your first time here, you can grab some items on the way. 
Note that you can't shift your camera angle here. Head west till you 
reach the first intersection, then take the south path for a TEAR 
BALM.

As soon as you reach the bridge, you'll be ambushed by some Creepy 
Sheeps, choose to charge through the front for an extra BP. You'll 
have to fight two groups of four. They are pretty weak, and any of 
your elemental magics are effective against them. Keep heading west.

Move south on the next intersection for a monster chest containing 
PEARL EARRING. You'll need to deal with four Wisdoms, which are 
slightly prone to Fire. They're quick and can charge Shadow Spear, 
which has a 10% instant kill effect. Joshua should have learned his 
Flicker Craft by now, you can delay enemy turns with it. Use it 
strategically so you can grab all the turn bonuses. Concentrate 
your attacks on one Wisdom a time and watch out for NPC's HP. If 
he ends up eating two Shadow Spears, it's game over for you. Of 
course, you can escort him to KRONE PASS first, then come back for 
this item when you're on your way back to BOSE, it's your choice.

Continue west to reach KRONE PASS. You'll receive 5 BP and 1200 
MIRA assuming you made the right choice.

********************************
QUEST 17: NEW ANSEL PATH MONSTER
********************************

Time Limit: No limit as you have to kill them in order to get to 
            VALLERIA SHORE

++++++++++++++++++++++++++++
BOSS FIGHT 04: AMBER TURTLES
++++++++++++++++++++++++++++

Name: Amber Turtle x6
HP: 300
Weakness: Fire

I don't know what's so "turtle" about them, they look like jellies...
Physical attacks don't work on them, so you need to use Fire-based 
spells. They aren't strong, the only problem is they gang up on you, 
which could pose a problem because there are so many of them and the 
spells take two turns to release. Heal when needed and be patient, 
the battle may take longer than you expect.

You'll receive 5 BP and 1500 MIRA when you report to Lugran.

Assuming you completed every quest listed here up to this point, 
your Bracer Rank should reach 6, and you should receive the PETRIFY 
Quartz.

Remember the secret quest I told you about earlier? I think your 
party should be strong enough to handle this. So hit the road that 
goes to AMBERL TOWER.
====================================================================

 ------------
/AMBERL TOWER\
====================================================================
ITEMS:
TEAR BALM x2, REVIVING BALM, EMERALD TALISMAN, CHAIN MAIL
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
RECIPES:
FRIED EYES AND EGGS
--------------------------------------------------------------------

************************************
HIDDEN QUEST 1: AMBERL TOWER MYSTERY
************************************

Time Limit: Before going to ABANDONED MINE

1F: Nothing here, move up to 2F.
2F: Take the wooden bridge to the north, get into the central dome, 
    take the southestern exit, follow the path to get a TEAR BALM. 
    Backtrack to central dome, take the east stone bridge and up 
    the stairs to 3F.
3F: Head all the way west through the central dome and up the stairs 
    at the end to 4F.
4F: Head all the way east for the FRIED EYES AND EGGS. Back down to 
    3F.
3F: Move onto the wooden bridge direct south of the entrance, head 
    up the stairs on the next platform to 4F.
4F: Follow the bridge path and grab the REVIVING BALM before you go 
    up to 5F.
5F: Take the bridge here and enter the central dome for a scene and 
    a battle. Exit south for a monster chest with an EMERALD 
    TALISMAN. The platform direct north of here also has a monster 
    chest with a CHAIN MAIL in it. The Robber Trappers are fairly 
    resistent to spells, they can cast Earth Lance and it hurts a 
    lot. They also explode when they die. I recommend using your 
    Crafts and finish them off quickly. Go back to the central dome, 
    move west till you reach the platform with two wooden bridges, 
    take the northern one and down the stairs.
4F: Follow the bridge onto the platform, grab the TEAR BALM and head 
    down the stairs.

The rest should be straightforward, make your way out of the tower 
and report to Lugran for 4 BP and 2000 MIRA.

Time to push the plot forward, exit west of BOSE and head for 
RAVENNUE VILLAGE.
====================================================================

 ----------------
/RAVENNUE VILLAGE\
====================================================================
ITEMS:
TEAR BALM
--------------------------------------------------------------------
First, talk to the elder/chief inside his house behind the INN. Then 
talk to Lewey at the port southeast of the village for a scene. Exit 
north of the village onto the second half of RAVENNUE TRAIL.

Head west at the first intersection into the next area. Check your 
map by pressing SELECT. See the three branching paths west of where 
the mine's labeled? The middle path leads to a TEAR BALM. Forget 
about all the other paths, they are deadends with either an enemy or 
nothing. From where you are, go north, then west at the intersection, 
and straight north all the way till the end to reach the mine.
====================================================================

 --------------
/ABANDONED MINE\
====================================================================
ITEMS:
NONE
--------------------------------------------------------------------
Exam the entrance and... you have to backtrack all the way to the 
village for a freaking key to unlock the door. This is a cheap way 
to "extend" the playtime, it doesn't add anything to the story, it's 
simply annoying.

Anyway, head back and talk to the chief by the grave on the hill to 
the northeast for a scene, he'll hand over the ABANDONED MINE KEY. 
Go back to the mine entrance again, this time you can get inside.

Save first. Forget about the path to the right, just take the left 
path here, keep moving till you reach the next area for a scene 
followed by a boss fight.

++++++++++++++++++++++++++
BOSS FIGHT 05: SKY BANDITS
++++++++++++++++++++++++++

Name: Kyle
HP: 777
Weakness: All

Name: Sky Bandit x4
HP: 415
Weakness: None

Kyle's henchmen are weak, but their attacks can poison you if you 
don't have the proper accessory. Focus on taking them out first, 
Joshua's Flicker is a nice way to both delay and deal heavy damages 
to multiple enemies.

Kyle can use smokescreen to hurt and blind you. When you see him 
taking out the bomb, hit him so he drops it. Use your S-Crafts if 
you want, he's not tough at all, and should go down fairly quickly.

Watch the scene, then enter the aircraft. Examine the lift car, the 
panel by the stairs, things inside captain's cabin on the second 
floor, executive room window on the third floor, then go out the 
door to the deck for a scene. Choose "Keep the location of their 
hideout a secret" for a whooping 3 extra BP! Get out of the ship 
for an additional scene and you'll be thrown into HAKEN GATE's 
prison.

After a lonnnng scene, you'll be back in BOSE.
====================================================================

 ----
/BOSE\
====================================================================
ITEMS: 
6000 MIRA, LIBERL NEWS - ISSUE 3, CARNELIA - CHAPTER 4
--------------------------------------------------------------------
Start by equipping Quartz on Olivier, then head to the guild to 
collect your rewards for your investigation. You should receive 8 
BP and 6000 MIRA. A new quest has been posted on the bulletin board, 
but this will have to wait, since you don't access to the area just 
yet. 

Anyway, go down to BOSE - SOUTH BLOCK and enter the ORBMENT FACTORY 
second floor for a scene. Head out and go to the residence right 
across the street, talk to the soldier inside, then exit for an 
event. Re-enter the house you just left and talk to Cecile for a 
long scene. Exit south onto NEW ANSEL PATH, it's time to go to 
VALLERIA SHORE.

By the way, you can go to BOSE MARKET and buy a copy of LIBERL NEWS 
- ISSUE 3 from the magazine stand. Talk to Libro next to the stand 
to receive CARNELIA - CHAPTER 4, you MUST do this before triggering 
the series of events at VALLERIA SHORE.
====================================================================

 --------------
/VALLERIA SHORE\
====================================================================
ITEMS:
PROGRESSIVE ROD
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
RECIPES:
DEEP-FRIED SMELT, BOILED MISO CARP, GRILLED RAINBOW, ROCKFISH SKEWER, 
SALMON MEUNIERE
--------------------------------------------------------------------
Keep moving south on NEW ANSEL PATH till you reach VALLERIA SHORE. 
If you haven't completed Quest 17: New Ansel Path Monster, you have 
to do it now, since it's blocking the entrance to your destination.
Just use Fire Bolts to quickly dispose them.

There are some new recipes you can buy inside the inn, talk to the 
green haired man standing before the kitchen counter to purchase 
them.

Talk to the dude fishing on the pier west of the inn, come back and 
talk to Lenard (who you bought the recipes from), now go and talk to 
the fisher again. Enter the inn and talk to the receptionist, you'll 
be asked if you want to stay for the night, if you still haven't 
acquired CARNELIA - CHAPTER 4, THIS IS YOUR LAST CHANCE. Also, try 
to synthesize Quartz and equip them on your party members so at 
least one or two people can cast La Tear and other offensive area 
magics. When you're ready, choose to rent a room.

Watch the scene, examine the pier and choose to fish. Go back and 
talk to the receptionist again to obtain PROGRESSIVE ROD. You can 
start fishing at the pier now. You'll be given a few choices, for 
which choice leads to which fish/item, please refer to the In-Depth 
List/FAQ's Fishing section. If you want to move the story along, 
just fish once and quit.

When you're done fishing, you'll receive HUNDRED DAYS WAR. Attempt 
to go to the pier where you found the fisher for a scene with Joshua. 
On the way back, choose to keep the book so it's permanently in your 
inventory. Talk to Schera/Olivier inside and watch the scenes. When 
you're given back control, head for the pier where Joshua was.

After the chatter, head to the front of the inn (don't enter it), go 
up the stairs to its right and try to move towards the direction 
where the entrance is (but do this on the balcony). Watch the scene 
and head for the pier. More scenes later, attempt to exit VALLERIA 
SHORE for an extra long event followed by a battle against two Sky 
Bandits.
====================================================================

 -------------------
/SKY BANDITS HIDEOUT\
====================================================================
ITEMS:
SCORPION, EP CHARGE, JEWELED RING, STREGA-R, BLACK NOTEBOOK, BEAR 
ASSAULT, REVIVING BALM, 8000 MIRA, RECOMMENDATION, HAZE
--------------------------------------------------------------------
Go down the stairs, in the next area, go north, the west, no need to 
check those rooms, they have nothing. On the next screen, check the 
second room from the entrance for a SCORPION for Scherazard. Go back 
out, move west onto the next screen, go down to the next area, and 
again. Second room down the hallway to your left leads to another 
room with an EP CHARGE in the chest. The exit at the end before the 
hallway turns right leads to a corridor with a room containing a 
JEWELED RING. Backtrack to the previous turning corridor.

Follow the path to the right, check the gated door and choose to 
rush in for a battle against six Sky Bandits. Defeat them, and keep 
moving down the halls till you reach a set of stairs leading down.
Again, keep going till you find a corridor with more rooms to enter. 
Check the bottom room for a STREGA-R, then head straight up into a 
room with three exits.

First, check the north room's blue chest for a BLACK NOTEBOOK that's 
required for completing a secret quest. Then check the west room for 
a BEAR ASSAULT for Olivier. Finally, take the east exit, keep moving 
and follow the path that turns south. More screens later, you should 
find another gated door, rush in to battle six more Sky Bandits for 
a scene.

Exit, move west and down the stairs. The first exit here takes you 
out of this hideout, choose to push the rock and you'll find yourself 
in NEBEL VALLEY. The room at the very end has a chest featuring a 
REVIVING BALM. The gated room in the middle is where the bosses are, 
heal up, save and choose to raid the room.

+++++++++++++++++++++++++++++++
BOSS FIGHT 06: THE CAPUA FAMILY
+++++++++++++++++++++++++++++++

Name: Don
HP: 1918
Weakness: None

Name: Kyle
HP: 912
Weakness: Fire, Water & Wind

Name: Josette
HP: 798
Weakness: None

It's pretty obvious that Don is the tough cookie here. He hits hard 
and his cannon can damage multiple members in your party. Try not to 
squeeze your team within in his attack radius, and use La Tear to 
heal.

If any of your character's CP is at 200, use it on Josette. She is 
the healer/magic user in this battle, and she can cast Petrifying 
Breath, which deals heavy damage with the chance of petrifying your 
character. Once she's down, turn your attention to Kyle, his defense 
is probably the weakest of the three. Just use normal attacks and 
Crafts on him, if Don gets his turns too quickly, delay him with 
Joshua's Flicker.

With Don being the only one left, you can start spamming spells. 
Send Joshua up front, chances are, Don will melee him rather than 
using his cannon on others. This way, Josh can accumulate CP quickly, 
enabling him to use Flicker to delay Don again and again, thus 
allowing your other characters to heal and prepare offensive spells. 
Watch the scene when the fight's over, you now have to chase after 
them.

Follow the stairs and start backtracking. You'll run into a few 
groups of Sky Bandits on your way (one group/floor), take care of 
them and go all the way back to where the aircraft parked for a long 
scene that concludes Chapter 1. You'll receive 10 BP, 8000 MIRA, and 
Lugran's RECOMMENDATION letter. If you've completed most of the 
quests described above, your Bracer Rank should rise to 5, which 
rewards you with a HAZE Quartz.

Save your game, and continue.
====================================================================

 -------------------------------------------
(~CHAPTER 2: MADRIGAL OF THE WHITE MAGNOLIA~)                [WKT03]
 -------------------------------------------

 ----
/BOSE\
====================================================================
ITEMS: 
LIBERL NEWS - ISSUE 4
--------------------------------------------------------------------
Watch the scene, there are a few things to wrap up before you depart 
for KRONE PASS. Head to the book store in BOSE MARKET and buy the 
newest issue of LIBERL NEWS. You can also buy it in RUAN if you want. 
Next, make sure you complete the following quests:

*********************
QUEST 18: STOLEN RING
*********************

Time Limit: Before going through KRONE PASS

If you followed by guide and grabbed the JEWELED RING back at the 
hideout, you can head to BOSE - SOUTH BLOCK and talk to the woman 
in the house to the far east of the map to complete this quest. I 
haven't tested whether or not you can still go back to the hideout 
to grab the ring after Chapter 1 ends, but it's worth a try if you 
missed it somehow.

Report to Lugran to receive 3 BP and 2000 MIRA.

******************************
HIDDEN QUEST 2: BLACK NOTEBOOK
******************************

Time Limit: Before going through KRONE PASS

If you followed by guide and grabbed the BLACK NOTEBOOK back at the 
hideout, you can head to HAKEN GATE. Enter the building next to the 
gate and go downstairs to the prison area. Talk to the guards there 
for a scene. You'll receive 5 BP and 2000 MIRA.

If you're certain that you've tied up everything in BOSE region, go 
ahead and march for KRONE PASS west of BOSE.
====================================================================

 ----------
/KRONE PASS\
====================================================================
ITEMS:
EP CHARGE
--------------------------------------------------------------------
When you reach the checkpoint, talk to the guard outside, then head 
inside and talk to the Sergeant in the first room. Exit and move to 
the next room for a long scene. Use the RECOVERY POINT if you need 
to heal, then head outside and prepare to face six wolves. Just 
attack normally, these monsters aren't strong at all.

The next morning, go and talk to the guard behind the counter to the 
north, choose to file the paperworks and head throught the gate. You 
are now in the region of Ruan.

There's an EP CHARGE hidden beneath the tree at the end of the lower 
path. Get on the upper path and head west, there's another EP CHARGE 
inside the indent area where your view is blocked by a tree growing 
on top of ledge (right before crossing a wooden bridge). Move to the 
next area.
====================================================================

 --------------
/MANORIA BYROAD\
====================================================================
ITEMS:
LILY NECKLACE
--------------------------------------------------------------------
Press SELECT and look at your map, see the right indent area halfway? 
You can find a monster chest containing a LILY NECKLACE in it. The 
monsters guarding that chest are 200% weak against Water attacks, 
although frankly, you can just attack them normally.

In the next area, the path will branch, if you take the path leading 
to the LIGHTHOUSE, you can talk to the old man there for a secret 
quest, which involves monster sweeping in the LIGHTHOUSE. You can 
put it off till a later time, but I decide to do it now.

***********************************
HIDDEN QUEST 3: LIGHTHOUSE MONSTERS
***********************************

Time Limit: Before going to JENIS ROYAL ACADEMY

Talk to the old man in front of VARENNE LIGHTHOUSE, accept his 
request and head inside to defeat a bunch of Red Hammerheads. These 
things are fast, so cast Clock Up or use Joshua's Flicker to delay 
their actions. They have no weaknesses, and can take off around 90 
to 120 HP from you per hit. Heal when needed. Just so you don't 
overlook things, you need to defeat two groups of these on the top 
floor.

Successfully completing this quest yields 4 BP and 1500 MIRA.

Return to MANORIA BYROAD and take the path that leads to the village.
====================================================================

 ---------------
/MANORIA VILLAGE\
====================================================================
ITEMS:
NONE
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
RECIPES:
DIEHARD PAELLA, PLUCKED HERBAL TEA
--------------------------------------------------------------------
You can try the DIEHARD PAELLA for 500 MIRA. There are also a new 
recipe you can buy. Talk to Rex, who's selling these foods to you, 
and agree order the lunch special.

Leave for a scene, then move southwest towards the windmill for a 
scene. Talk to the woman standing outside the item shop, and exit 
north onto GULL SEASIDE WAY.
====================================================================

 ----------------
/GULL SEASIDE WAY\
====================================================================
ITEMS:
TEAR BALM x4, RUBY TALISMAN, TEARA BALM, BATTLE SUIT
--------------------------------------------------------------------
There's a chest to the immediate southeast shore with a TEAR BALM in 
it. By the way, that giant blue shell-like monster called Night 
Nautilus drops EVADE 2 Quartz from time to time if you're interested 
in farming those.

Keep heading east for a scene, then go north to MERCIA ORPHANAGE. 
Watch the scenes here, when they're over, head back to GULL SEASIDE 
WAY again.

Take the eastern path that goes to RUAN. In the next area, press 
SELECT and check your map, there's a penisula-like area about 
halfway through, right below that in the little indent is a chest 
with a TEARA BALM in it. Go near the penisula for a scene, you'll be 
thrown into a battle against three Shark Gators, don't worry about 
healing, Kloe automatically does that for you when your HP runs low.

IT'S IMPORTANT THAT YOU RESCUE JIMMY IF YOU WANT TO COLLECT ALL 368 
BP. Saving him will award you 2 extra BP and 1000 extra MIRA later 
on.

After the battle, rotate your camera and you should spot a monster 
chest that contains a RUBY TALISMAN guarded by Stove Plants. Defeat 
them and Keep going south on the beach till you find a chest with a 
TEAR BALM in it. Backtrack and onto the paved road, go to the next 
area.

As soon as you move, you should spot the chest on the beach below 
you. Go there and grab the BATTLE SUIT by battling against a swarm 
of Stove Plants. Again, don't worry about healing, Kloe takes care 
of that nicely. Use Flicker and Hurricane to quickly dispose of them.
Head south to the other portion of the beach, at its corner, you 
should find a TEAR BALM inside a chest. From where you are, move 
south into the water by sticking to the cliff walls, this is a 
hidden path not clearly shown on your map. Follow this path till the 
end to find a barrel. Examine it to receive SKULL DAGGER and TORN 
MAP.

Move back onto the paved road and start going south, you should come 
in contact with quest monsters that require extermination. You need 
to kill them to get to RUAN, so let's start.

******************************
QUEST 19: GULL SEASIDE MONSTER
******************************

Time Limit: No limit as you must defeat them to get to RUAN

++++++++++++++++++++++++++++++++
BOSS FIGHT 07: JABBA AND FRIENDS
++++++++++++++++++++++++++++++++

Name: Jabba
HP: 389 
Weakness: Water

Name: Stove Plant x2
HP: 389
Weakness: Water

Name: Shark Gator
HP: 490
Weakness: All

Get rid of the Stove Plants first, their Pale Flames may confuse 
your party members. Cast Aqua Bleed on Jabba, two of these spells 
outta take it out. Shark Gators hits hard, but move slow, once you 
clear Jabba and Stove Plants, you can just melee them till they die.
Leave the healing to Kloe, this battle shouldn't take more than five 
minutes.

You'll receive 4 BP and 1500 MIRA when you report to Jean.

There's a split path to the west that leads to a cliff, you should 
find another TEAR BALM inside the chest there. Keep going south till 
you reach RUAN.
====================================================================

 ----
/RUAN\
====================================================================
ITEMS: 
FRESH JUICE
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
RECIPES: 
AZELIA ROSE, WINE STEAMED EGG, SALUBRIOUS OATMEAL
--------------------------------------------------------------------
Pay a visit to the guild first. After that, you can do some shopping 
here. You can synthesize Cast 2, Action 2, and other higher level 
Quartz at the ORBMENT FACTORY. Be sure to at least make Action 2 for 
Joshua. Upgrade your equipments, then head to the lighthouse (in 
RUAN, not the one where the old man was) between the HOTEL and the 
CAFE for a scene. Then head to the draw bridge east of the CAFE for 
another scene. Keep going till you're in RUAN - SOUTH BLOCK.

The CAFE here and the one in the block you just came from both have 
nice dishes for you to try/buy. Make your way across the stone 
bridge south of the CAFE for a scene. Then head east across one more 
bridge and talk to the guy with a red bandanna on his head, attempt 
to return to RUAN - NORTH BLOCK for another scene.

Re-visit the guild for an event, then head for the HOTEL and talk to 
the receptionist there, once Kloe leaves, head up to the top floor 
of the HOTEL and into the penthouse for a scene. Before you go to 
the basement, talk to the receptionist again for a free FRESH JUICE.
Head to the bottom room in the basement for some more events.

The next morning, check the bulletin board for three new quests, 
talk to Jean for a scene, you can also report to Jean to collect 
your rewards for completed quests. Let's get the quests out of the 
way first before you go to the orphanage. Exit south from RUAN - 
SOUTH BLOCK onto AURIAN CAUSEWAY.
====================================================================

 ---------------
/AURIAN CAUSEWAY\
====================================================================
ITEMS:
DEATHBLOW 2
--------------------------------------------------------------------
The open area halfway on to the east has a chest with a DEATHBLOW 2 
in it. Keep going till you reach the screen with an intersection 
leading towards SAPPHIRL TOWER, take that path.
====================================================================

 --------------
/SAPPHIRL TOWER\
====================================================================
ITEMS:
TEAR BALM x3, BATTLE SUIT, ARMY BOOTS, FLAMEBERGE, SCENT, RANGE 1, 
EP CHARGE x2, ZERO SHOT (X)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
RECIPES:
HOT FRIED CHICKEN
--------------------------------------------------------------------
There's a TEAR BALM at the top right corner before you go up the 
stairs leading to the entrance of the tower. 

1F: Head straight for 2F.
2F: Move south through the central dome and take the southwestern 
    bridge to 3F.
3F: Take the one way path and move up to 4F.
4F: Move north into the central dome and exit southeast to 5F.
5F: One way path to a monster chest with a BATTLE SUIT in it. At 
    your current level, it'd be wise to "forge" Hell Gate with your 
    Quartz and just cast that in battle. It shouldn't take more than 
    two arts to elminate your foes. The EV requirements are: Time 4, 
    Space 2, Mirage 1; you can achieve this by putting Action 2, 
    Cast 1, and Eagle Vision in the same Quartz Line for either 
    Joshua (ideal) or Estelle. Backtrack to the previous floor.
4F: From where you are, enter the central dome, take southern exit 
    and on to the bridge to your west, up the stairs again to 5F.
5F: Head north and take the bridge to the west for a monster chest 
    containing a pair of ARMY BOOTS. Enter the dome, exit to the 
    west to a platform with another monster chest containing the 
    FLAMEBERGE for Kloe. Backtrack to 2F.
2F: From where you are, head into the dome and take the southeastern 
    exit onto 3F.
3F: Take the wooden bridge to the next platform and head upstairs.
4F: Repeat the previous step, you should be at 5F.
5F: There's a monster chest here containing the SCENT Quartz. Back 
    down to 4F.
4F: Enter the central dome and look for two chests to either end of 
    the wall for a HOT FRIED CHICKEN and an EP CHARGE. When you come 
    out of the central dome, take the western path across the bridge 
    and up the stairs to 5F.
5F: Follow the one way path to a platform with an EP CHARGE. Come 
    back down to 4F.
4F: Take the western bridge down the stairs to 3F.
3F: Take the stairs down to 2F.
2F: Follow the one way path till you find a TEAR BALM, backtrack to 
    4F again.
4F: From where you're, head east till you reach the platform that 
    is connected to the central dome. Take the stairs down to 3F.
3F: Take the wooden bridge to the east and down the stairs to 2F.
2F: Follow the path and grab the TEAR BALM, backtrack to 3F.
3F: Head across the stone bridge into the central dome, grab the 
    RANGE 1 Quartz from the chest, go back to 4F.
4F: From where you are, follow the eastern path all the way to the 
    last platform and take the stairs down until you are on 1F.

*********************************
QUEST 20: AURIAN CAUSEWAY MONSTER
*********************************

Time Limit: Before going to JENIS ROYAL ACADEMY

Outside SAPPHIRL TOWER, southwest of where you come down the stairs, 
you'll find a small open area with the giant fish monster that needs 
to be exterminated, make sure you're at least level 18, and have 
accessories that prevent mute on your spell casters before you take 
on this challenge. I highly suggest that you come back once Kloe 
joins your party as a controllable character. But if you wanna do 
this now, here's my strategy:

++++++++++++++++++++++++++++++++++++
OPTIONAL BOSS FIGHT 06: HELMET CRABS
++++++++++++++++++++++++++++++++++++

Name: Helmet Crab x5
HP: 530
Weakness: All

Name: Mint Pom
HP: 248
Weakness: None

Assuming that Kloe hasn't joined your party yet, start by casting 
any offensive spell on a single Helmet Crab. DO NOT USE PHYSICAL 
ATTACKS ON HELMET CRABS! If you do, your attacks will be reflected 
back at you. The two spells from Estelle and Joshua should be enough 
to take out one crab.

When it's the crab's turn, each crab will use its turn to summon a 
Mint Pom. Start preparing your area spells, Stone Impact and Hell 
Gate are just a few choices here. Aim your spell at the Hermet Crabs, 
chances are, once they finished summoning Mint Poms, they'll begin
moving toward you, thus causing them to cluster together. If both 
of your spell landed on multiple enemies, wiping out one or two 
Helmet Crabs along with some Poms, you can continue this strategy 
until all Helmet Crabs are erased from the map. Mint Poms are 
vulnerable to physical attacks, you can just melee them afterwards.

Now, the crabs are capable of inflicting mute status on you, so if 
you don't have Kloe in your party, you'll either need to buy the 
accessory that prevents this, or some item that can relief the seal. 
You won't have a chance against the crabs if you can't chant spells, 
since they reflect all physical attacks.

You'll receive ZERO SHOT X (item for Quest 21), 4 BP and 1500 MIRA 
as rewards.

Head back to RUAN.
====================================================================

 ----
/RUAN\
====================================================================
ITEMS:
ATTACK 2, PROGRESS ROD, WAREHOUSE KEY, MAINTENANCE KIT
--------------------------------------------------------------------
Just a few more things to wrap up here.

****************************
QUEST 21: FIND THE PROTOTYPE
****************************

Time Limit: Before going to JENIS ROYAL ACADEMY

If you've successfully completed Quest 20: Aurian Causeway Monster, 
you should receive the prototype gun.

Talk to Karl upstairs in JOAN ARMS & GUARDS to hand over the gun, 
he'll give you an ATTACK 2 Quartz in return.

Report to Jean for 3 BP and 1000 MIRA.

***********************
QUEST 22: WAREHOUSE KEY
***********************

Time Limit: Before going to JENIS ROYAL ACADEMY

Talk to Harg standing near the harbor west of the CAFE in RUAN - 
SOUTH BLOCK. You'll need to go down a set of stairs and pass that 
worker with the yellow helmet before you can find him.

Afterwards, head down the bridge towards the warehouse, then turn 
west down the set of stairs, keep going through the narrow pathway 
until you reach the second wooden platform, examine that area. Go 
to the second floor of the CAFE here and examine the fishing rods. 
Talk to the bartender on the first floor to borrow the PROGRESSIVE 
ROD. Go back to wooden platform and use the rod to fish out the 
WAREHOUSE KEY. Talk to Harg again to complete the quest.

Report to Jean for 2 BP and 1000 MIRA.

Talk to Jean inside the guild for a scene, time to head for MERCIA 
ORPHANAGE.
====================================================================

 ----------------
/MERCIA ORPHANAGE\
====================================================================
ITEMS:
NONE
--------------------------------------------------------------------
Time to move on with the story, exit north of RUAN and keep going 
north/northwest until you reach the split path that leads to MERCIA 
ORPHANAGE.

There are a bunch of things to be examined here:

1) Front door
2) Herb field
3) Wall to the right of the door
4) Barrels at the top right corner
5) Milk tanks to the east
6) Soil close to the flower bed below the milk tanks
7) Firewood to the immediate right of the entrance
8) Talk to the two people here to finish up with the investigation

Time for some deductive reasoning. Get it right for two extra BP!
The answer is obvious, someone purposely started the fire. After 
Kloe joins you, head to MANORIA VILLAGE to the west on GULL SEASIDE 
WAY. Enter the upper room, second floor of the inn for a scene, 
leave and choose "The gang at the warehouse" for two more extra BP 
when you're prompted to answer in the next scene. Go back to RUAN.
====================================================================

 ----
/RUAN\
====================================================================
ITEMS:
3000 MIRA, MAINTENANCE KIT, WORK HELMET, GLADIATOR HEADBAND, STRIKE
--------------------------------------------------------------------
Enter RUAN for a quick scene, head for the draw bridge, then talk 
to the receptionist in the HOTEL. Head down to basement and through 
the double door to the pier. Talk to the old guy for a scene. When 
you're in RUAN - SOUTH BLOCK, head for the warehouse direct south 
of the draw bridge, enter it for a scene and a boss battle:

+++++++++++++++++++++++++
BOSS FIGHT 08: THE RAVENS
+++++++++++++++++++++++++

Name: Rais, Rocco, Dean
HP: 750
Weakness: None

Name: Raven Gang Member x3
HP: 481
Weakness: None

This boss fight is a joke. Get rid of Rais first, he has a skill 
that can revive dead allies back to full health. Even though none of 
the enemies here is capable of dealing damages beyond 100, it is
still annoying having to knock them down repeatedly.

The rest of the fight should be straightforward, just use spells or 
Crafts that target multiple enemies and finish them off.

You'll receive 9 BP and 3000 MIRA after reporting to Jean.

Watch the scene that follows, check the bulletin board, it's time 
for more quests. You have to do these NOW, you won't be able to 
finish them when you begin rehersing for the play.

******************************
QUEST 23: MAINTENANCE DELIVERY
******************************

Time Limit: Before going to JENIS ROYAL ACADEMY

Talk to Tobias in the ORBMENT FACTORY, agree to help and he'll hand 
over the MAINTENANCE KIT to you. For a sidequest this trivial, the 
guy sure talks a lot...

Before departing for VARENNE LIGHTHOUSE, head to the CAFE (North 
Block), and talk to the bartender there, he'll ask you deliver an 
AZELIA ROSE to the grumpy old fart.

Anyway, exit north of RUAN, keep going until you reach MANORIA 
VILLAGE. Be sure to buy a SPICY ANCHOVY at the item shop here. Take 
the northern exit and keep going till you reach the intersection 
that leads to VARENNE LIGHTHOUSE. Go all the way to the top floor 
and talk to the old man there. If you brought the two extra items 
with you, he will reward you with a WORK HELMET and a GLADIATOR 
HEADBAND. 

You should receive 4 BP and 1000 MIRA as rewards.

*******************************
QUEST 24: SECRET OF THE OLD MAP
*******************************

Time Limit: Before going to JENIS ROYAL ACADEMY

If you rescued Jimmy back on GULL SEASIDE WAY, you get two more BP 
and 1000 MIRA.

Head to the CHAPEL and talk to him there, if you followed my guide 
step, you should have the TORN MAP with you already, and can finish 
this quest right here. If not, check the GULL SEASIDE WAY section in 
the walkthrough for more information.

You'll receive 5 BP and 2000 MIRA as rewards.

***************************
QUEST 25: CANDELABRUM THEFT
***************************

Time Limit: Before going to JENIS ROYAL ACADEMY

Go to MAYOR'S RESIDENCE in RUNA - SOUTH BLOCK, it's on the east side 
of the draw bridge. Talk to Steward and agree to help. He'll pull 
out a card left by the Phantom Thief (Detective Conan reference, 
perhaps?), and you need to start looking for clues based on the word 
puzzle. Check the following things/locations in seqeunce:

1) Lighthouse inside RUAN
2) Roulette, second floor of the CAFE opposite of ORBMENT FACTORY
3) Red Motor Lift, northwest of RUAN LANDING PORT, across the stone 
   bridge from the ticket booth, you might need to rotate your 
   camera to see it
4) Crane, west side of RUAN - SOUTH BLOCK
5) Talk to Harg around the same area

You'll receive 7 BP and 5000 MIRA upon successful completion.

*************************
QUEST 26: MAKE HIM LEAVE!
*************************

Time Limit: Before going to JENIS ROYAL ACADEMY

Exit south of RUAN - SOUTH BLOCK and keep going south till you reach 
AIR-LETTEN - CHECKPOINT. Get inside the building for a scene, then 
head upstairs for another scene, agree to help and save your game. 
Head inside the dining hall and choose the following answers for 2 
extra BP:

-Greetings, Your Excellency. I'm here to collect you.
-The mayor's estate.
-At this junky old place?
-Your Excellency, by your foot...

You'll get 5 BP and 1000 MIRA if you answered everything right.

********************
QUEST 27: ESCORT JOB
********************

Time Limit: Before going to JENIS ROYAL ACADEMY

Exit north of RUAN and keep going north until you reach MANORIA 
VILLAGE. Talk to Amelia near the northern exit, then take that exit 
and keep going north until you reach KRONE TRAIL. Keep moving down 
the one way path until a scene followed by a mandatory battle take 
place. You'll be thrown against three Eggers that are weak against 
Water spells. Kloe's Blue Impact will take out one with one cast, 
if Estelle or Joshua doesn't have that spell, cast Aqua Bleed or 
Soul Blur. If those aren't available, use melee, but be wanred, the 
Eggers explode when they die, so expect to eat some damage.

After this, escort the food maniac back to MANORIA VILLAGE to finish 
the quest.

You'll receive 5 BP and 1500 MIRA.

If you completed everything described above and reported to Jean, 
you should reach Bracer Rank 4, and receive the STRIKE Quartz. Now 
that we got all the quests out of the way, let's head to JENIS ROYAL 
ACADEMY. Exit north of RUAN, move along the road until the path 
splits, take the east road till you enter VISTA FOREST RD, keep 
moving, two screens later, you'll be inside the campus.
====================================================================

 -------------------
/JENIS ROYAL ACADEMY\
====================================================================
ITEMS: 
RUAN ECONOMICS (1), RUAN ECONOMICS (2), RUAN ECONOMICS (3), EP 
CHARGE, REVIVING BALM, CARNELIA - CHAPTER 5       
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
RECIPES:
JENIS LUNCH, COFFEE ICE CREAM, ORANGE ICE CREAM, APPLE ICE CREAM, 
HOLEY POPCORN, RAINBOW JELLYBEANS, MILK CREPE, ROYAL CREPE, 
VEGETABLE SANDWICH
--------------------------------------------------------------------
Get into the SCHOOLHOUSE, head right and enter DEAN'S OFFICE for a 
scene. Exit the door right next to DEAN'S OFFICE, and enter the next 
building: CLUBHOUSE. You can buy JENIS LUNCH here. Anyway, head for 
the STUDENT COUNCIL ROOM for a long scene.

When the two have changed, head to DEAN'S OFFICE (you don't have to 
do this if you don't want Jill to be an NPC in your party for the 
next three secret quests, keeping her out of your party will make 
the battles significantly easier), afterwards, DO NOT TALK TO JOSHUA 
AT THE CLUBHOUSE JUST YET. There are three secret quests you should 
complete first, if you talk to Joshua and Hans, they are no long 
available. The quests will give you a total of 5 BP and 2000 MIRA.

***********************************
HIDDEN QUEST 4: DECORATE THE CAMPUS
***********************************

Time Limit: Before school festival starts

Talk to Janitor Parkes in front the SCHOOLHOUSE. Check the following 
places:

1) Right wall - AUDITORIUM
2) Front wall - BOY'S DORMITORY
3) Corridor connecting SCHOOLHOUSE and CLUBHOUSE

***************************************
HIDDEN QUEST 5: RESEARCH MATERIALS HUNT
***************************************

Time Limit: Before school festival starts

Head for MATERIAL ARCHIVES room on the second floor of the CLUBHOUSE 
and talk to Logic there. Check the following locations:

1) BOY'S LOCKER ROOM (right besides MATERIAL ARCHIVES) Bench
2) Rightside room on the first floor of BOY'S DORMITORY (Argyle's 
   room), check the table
3) FACULTY OFFICE table, inside the SCHOOLHOUSE building

After you've obtained all three volumes of RUAN ECONOMICS, return 
them to Logic to complete the quest.

*************************************************
HIDDEN QUEST 6: CLEAR OUT THE OLD SCHOOL BUILDING
*************************************************

Time Limit: Before school festival starts

Head for the BACK ROAD behind the CLUBHOUSE, keep going till you 
reach the OLD SCHOOLHOUSE. Go up to the building entrance for a 
scene.

A word of caution here. The spiders in this place are extremely 
agile and strong. They can also poison you. On top of that, Jill is 
with you, as a useless NPC. Any careless move (eg. getting surprise 
attacked) and you'll have your butt handed over to them.

Your goal here is to eliminate every single enemy in this building. 
But let's grab the items first.

Go up to the front entrance of the building for a scene, enter it 
and head for the right exit. On the next screen, go for the last 
room to the right, keep going until you're outside again. Follow 
the path to grab an EP CHARGE from the chest.

Come back, head up the stairs and take the left exit. Enter the 
first room you see on the next screen for a REVIVING BALM.

Now that's done, you can start your bug sweeping process:

1) Entrance hall - 2 spiders
2) Ground floor left wing first room - 1 spider

You should get a message telling you that all monsters have been 
eliminated. Exit the building for a quick scene. 

That's it for the hidden missions, time to move the story along, 
head to the CLUBHOUSE and talk to Joshua there.

On the day of the festival, make sure you go to each of the four 
foodstands and buy all the deserts under the shop menu. Feel free to 
explore the campus and buildings a bit, you'll encounter some 
familiar faces. To move the story along, talk to Professor Alba in 
front of the cafeteria counter on the CLUBHOUSE's main floor and 
agree to take him to the social studies room. Head downstairs after 
this for another scene, then go to the OLD SCHOOLHOUSE.

Enter the building, head up the stairs to the right, enter the room 
at the end for a scene.... and enjoy the play!

When everything's over, you can head over to the cafeteria and grab 
a free VEGETABLE SANDWICH from the counter lady for your hard work. 
Make your way back onto GULL SEASIDE WAY for a scene. DO NOT GO TO 
MANORIA VILLAGE JUST YET, HEAD TO RUAN FIRST.

Talk to Maltida sitting on the bridge besides the HOTEL for CARNELIA 
- CHAPTER 5. YOU MUST DO THIS RIGHT NOW. If you miss this for some 
reason, you won't be able to grab it till your next playthrough. Oh, 
and remember to upgrade your equipments, synthesize new quartz, etc. 
The next few battles you're about to face are gonna be tough.

When you're ready, exit north of RUAN and head for MANORIA VILLAGE, 
except... there's a bunch of monsters in your way.

********************************
QUEST 28: GULL SEASIDE MONSTER 2
********************************

Time Limit: No limit as you have to kill them in order to go to 
            MANORIA VILLAGE

++++++++++++++++++++++++++++++++++
BOSS FIGHT 09: JABBA AND FRIENDS 2
++++++++++++++++++++++++++++++++++

Name: Jabba x3
HP: 1089
Weakness: Water

Name: Stove Plant x2
HP: 389
Weakness: Water

Name: Shark Gator x2
HP: 389
Weakness: All

Name: Corn Mover
HP: 480
Weakness: Fire

Start by getting rid of the Stove Plants. It shouldn't take anything 
more than a single Aqua Bleed. Have Joshua cast Hell Gate on grouped 
enemies, his chanting should be fairly fast if you installed the 
Cast 2 Quartz on him.

The Jabbas usually cast Stone Hammer, occasionally they roll up to 
you and use melee, which leeches off your HP to replenish theirs, 
and it hurts quite a bit, too. If you didn't modify Kloe's Orbments, 
she should have Blue Impact by default. Casting that will take away 
~800 HP off a single Jabba, combine that with Joshua's Hell Gate, 
they should go down fairly quickly. The rest of the enemies are just 
there for you to pound.

Now you can head for MANORIA VILLAGE. Go to the room on the second 
floor of the INN and watch the scene, you'll be automatically taken 
to MANORIA BYROAD. Take a few minutes to reconfigure Agate's Quartz 
setup, the default may not be the best configuration out there. 

Once you're done, head straight, follow Sieg to VARENNE LIGHTHOUSE.
====================================================================

 ------------------
/VARENNE LIGHTHOUSE\
====================================================================
ITEMS:
NONE
--------------------------------------------------------------------
Enter the lighthouse and you'll be thrown into a boss fight right 
away.

++++++++++++++++++++++++++++
BOSS FIGHT 10: DEEN AND GANG
++++++++++++++++++++++++++++

Name: Deen
HP: 1980
Weakness: None

Name: Raven Gang Member x2
HP: 881
Weakness: None

Take out Deen first, he can lower your character's defense, boost 
his underling's strength, and worst of all, revive them back to full 
health if you leave him kicking for too long. Have Joshua and Kloe 
both cast Hell Gate or whichever strongest single/multi-target spell 
you have. It should be enough to take out Deen. If not, have Estelle 
or Agate seal the deal off with a melee attack.

Heal up and head to the second floor for the next fight.

++++++++++++++++++++++++++++
BOSS FIGHT 11: RAIS AND GANG
++++++++++++++++++++++++++++

Name: Rais
HP: 1980
Weakness: None

Name: Raven Gang Member x2
HP: 881
Weakness: None

Same strategy as the previous battle, make sure you take out Rais 
first.

Save, heal, head up the stairs for another fight.

+++++++++++++++++++++++++++++
BOSS FIGHT 12: ROCCO AND GANG
+++++++++++++++++++++++++++++

Name: Rocco
HP: 1980
Weakness: None

Name: Raven Gang Member x2
HP: 881
Weakness: None

Again, same strategy, deal with Rocco first before you take on his 
henchmen.

Make sure you save and heal everyone to full health. The next battle 
is gonna be tough.

Head up two floors for a scene and a final battle in this area.

++++++++++++++++++++++++++++++++++
BOSS FIGHT 13: BLACK-CLAD SOLDIERS
++++++++++++++++++++++++++++++++++

Name: Black-Clad Soldier x2
HP: 1280
Weakness: None

These guys are quick, powerful, and can delay your characters with 
their Shadow Weaver move. Concentrate your attacks on one soldier 
before you move onto the next. Forget about spells, just melee or 
Craft them. Joshua's Flicker is very useful here. Heal with items if 
you can't make it in time with the healing spells.

More scenes and a choice. It doesn't matter which one you choose, 
when you are given control again, exit west of MANORIA VILLAGE and 
keep moving towards RUAN. After Kloe leaves you'll automatically be 
taken to the guild.
====================================================================

 ----
/RUAN\
====================================================================
ITEMS:
LIBERL NEWS - ISSUE 5, 10000 MIRA, 5000 MIRA, RECOMMENDATION, 
DEATHBLOW 1
--------------------------------------------------------------------
Before you go to MAYOR'S RESIDENCE in RUAN - SOUTH BLOCK, visit the 
item shop and buy a copy of LIBERL NEWS - ISSUE 5. Make sure you 
equip your characters with accessories that prevent poison and faint 
and make sure you upgrade your armors if you still haven't done so.

Now go to your destination, enter the right corridor and up the 
stairs into the room where the butler is standing next to. Watch the 
scene here, and prepare for the final boss battle of this chapter.

+++++++++++++++++++++++++++
BOSS FIGHT 14: MAYOR'S PETS
+++++++++++++++++++++++++++

Name: Fango
HP: 2140
Weakness: None

Name: Bronco
HP: 1788
Weakness: None

These things are like Black-Clad Soldiers on steroids! If they gang 
up on a single character, he/she won't survive. If you don't have 
charms that prevent faint or poison, your party will likely become 
their snacks.

Start off by using Kloe's Impose and Estelle's Morale, focus on the 
foe that got debuffed, attack with your Crafts. If any character's 
HP falls below half, heal immediately. Have Joshua use his Flicker 
as often as he can. If the debuff effects disappear, use Impose
again. Kloe should be your healer in this battle and should do only 
that (aside from using Impose).

Before the monster dies, it'll use Death Throes on the remaining 
one to boost its strength and speed, and that's not funny at all. 
Have Kloe use Impose immediately and kill it while it's debuffed.

Watch a series of events after this, you'll receive a total of 20 BP, 
15000 MIRA, the RECOMMENDATION letter from Jean, and DEATHBLOW 1 
Quartz (if your Bracer Rank reaches 3, which it should since you've 
been diligently working on quests, right? ^__^).

Save your game, and let's move onto Chapter 3.
====================================================================

 ------------------------------
(~CHAPTER 3: THE BLACK ORBMENT~)                             [WKT04]
 ------------------------------

In case you're wondering about the name of the background music 
played during Agate and Masked Commander's duel, it is called Silver 
Will.

 -------------------
/JENIS ROYAL ACADEMY\
====================================================================
ITEMS:
CARNELIA - CHAPTER 6
--------------------------------------------------------------------
Exit north of RUAN and head east when you reach the intersection, 
keep going straight till you reach JENIS ROYAL ACADEMY. Stop by the 
MATERIAL ARCHIVES room on the second floor of the CLUBHOUSE, and 
talk to Purity there for CARNELIA - CHAPTER 6.

YOU MUST DO THIS BEFORE HEADING TO AIR-LETTEN CHECKPOINT. Otherwise 
you'll miss it permanently until you start you next playthrough.

Once you leeched the free copy, go back to RUAN, exit south of RUAN 
- SOUTH BLOCK, and keep going south till you reach AIR-LETTEN 
CHECKPOINT. 
====================================================================

 -------------
/KALDIA TUNNEL\
====================================================================
ITEMS:
TEARA BALM x3, CURIA BALM, DEATHBLOW 2, CELESTIAL BALM
--------------------------------------------------------------------
RECIPES:
BRINY DELIGHT
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Enter the building here and talk to the chef in the first room to 
your right, you can buy BRINY DELIGHT here. Talk to the guard at the 
counter, say you're ready, and head up the stairs for a scene, you 
should now be inside KALDIA TUNNEL.

The northern path at the first intersection, it'll branch off into 
three different deadends (press SELECT to see your map), each end 
has a chest containing TEARA BALM, CURIA BALM, and TEARA BALM, 
respectively.

Backtrack to the main road, and keep moving till you reach the next 
branching point. Take south route for a DEATHBLOW 2, come back and 
take the other road (northeastern road) till you reach the next area.

Keep moving down the one way path, you'll find a RECOVERY POINT near 
the exit. In the next area, there's a road that leads to LIMESTONE 
CAVE, do NOT go there, you'll get massacred. When you reach the 
second intersection, take the southern route, you'll find a TEARA 
BALM and a CELESTIAL BALM at the two deadends here. Backtrack and 
take the northern pathway this time till a scene takes over. Time to 
backtrack! (That little girl must travel at the speed of sound or 
something, in just four lines of dialogue, she's already at the 
bridge, fixing the lamps, WTF? O__O)

Anyway, keep backtracking to the previous area until a scene occurs. 
Mmm... loli AND tentacle rap- I mean, giant worm monsters.

+++++++++++++++++++++++++++
BOSS FIGHT 15: DAMP CRAWLER
+++++++++++++++++++++++++++

Name: Damp Crawler x4
HP: 650
Weakness: None

They aren't hard at all, but they do leech off your HP to heal 
themselves. Occasionally they use GUMMY JUICE to slowdown your team. 
Just use melee attacks and you'll be fine.

Once it's over, keep going north until you reach ZEISS.
====================================================================

 -----
/ZEISS\
====================================================================
ITEMS: 
ATTN FACTORY CHIEF, SEPTIUM OPTIC ANNALS, TOMORROW'S COOKING, KITTY-
TALK FOR DUMMIES, ACERBIC TOMATO
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
RECIPES: 
ROTINI PASTA, BLACK PEPPER SOUP, SEASONAL TART, BOUILLABAISSE PLUS
--------------------------------------------------------------------
Up the stairs from the exit, take the left route and examine the 
elevator. Tita will leave your party temporarily. It's time to do 
some shopping!

Right next to the main entrance of CENTRAL FACTORY is the ORBMENT 
FACTORY, if you have enough Sepiths, you can synthesize higher level 
Quartz like HP 3, Impede 3, etc. Otherwise, head out into the city. 
Head down the escalator and check the CAFE for some new recipes, go 
to the weapon shot to upgrade your equipments. Once you're ready, 
head over to the guild for a scene, you'll receive ATTN. FACTORY 
CHIEF. Before heading over to the CENTRAL FACTORY to meet Murdock, 
check the bulletin board for a list of quests, you know what y'all 
should be doing right now, story progression can wait. :)

************************
QUEST 29: TEMP LIBRARIAN
************************

Time Limit: Before infiltrating LEISTON FORTRESS

Talk to Constance inside the ARCHIVES room on CENTRAL FACTORY 2F, 
agree to help, then go to 3F DESIGN RM and examine the ladder stool 
for SETPIUM OPTIC ANNALS, now head up one floor to 4F's LAB, examine 
the table to the right for TOMORROW'S COOKING. If you head up the 
stairs here into the hot house, you can grab a free ACERBIC TOMATO. 
In fact, you can come back here as often as you want and loot more 
of it if you're interested. If you read TOMORROW'S COOKING, you'll 
master a new recipe! Leave the LAB and head for the CLINIC on the 
same floor, examine the night stand between the two beds for KITTY-
TALK FOR DUMMIES, read it and you might find out what those stray 
cats are thining.

Once you got all three books, talk to Constance again to complete 
the current quest, which in turn, opens up a secret quest.

You'll receive 3 BP and 250 MIRA as rewards.

Exit south of ZEISS onto TRATT PLAIN RD.
====================================================================

 --------------
/TRATT PLAIN RD\
====================================================================
ITEMS:
TEARA BALM x2, HIT 3
--------------------------------------------------------------------
Keep going south till you reach the next screen. When you're in the 
second area, press SELECT and check your map. see those dark spots 
on the map? Locate the upper exit (where it says ZEISS above it), 
there is a tiny dark spot (a rock) that is directly below the two 
large spots south of the exit. You'll find a TEARA BALM there. 

The little open area to the right of the lake offers a chest with 
another TEARA BALM in it. At the southwest corner (bottom left of 
the map) where a lot of sheeps gather, there's a chest with a HIT 3 
Quartz in it, but you need to defeat a bunch of Creepy Sheeps. If 
you didn't upgrade Estelle and Joshua's armors, you should come back 
later. Otherwise, have Joshua cast Hell Gate, and Estelle cast Fire-
based area spells. The sheeps usually end up clogging the areas 
around you after attacking you, which make your magics even more 
effective. Use Joshua's Flicker as you see fit, if you have any 
Quartz equipped on Estelle that can inflict status aliments, her 
Hurricane Craft will more than likely cause aliments on multiple 
sheeps.

Once you've looted all three items, head for the southeast exit to 
ELMO VILLAGE.
====================================================================

 ------------
/ELMO VILLAGE\
====================================================================
ITEMS:
THE ERBE WOODPECKER
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
RECIPES:
WILD VEGGIE POT, FRUITY MILK, SPECIALTY EGGNOG, MONSTER SUSHI
--------------------------------------------------------------------
Head for the INN, you can buy some nice recipes here. Aim for the 
door at the bottom right, it should take you to a corridor. Rotate 
your camera so you can see the narrow path that is parallel to the 
INN's wall. Follow the path, head down the stairs, make your way 
around the pond (you'll need to go underneathe the wooden corridor. 
When you are close to the stone lamp, you should be able to examine 
it, which yields the quest item THE ERBE WOODPECKER. Go back to 
ZEISS.

***********************************
HIDDEN QUEST 7: TEMP LIBRARIAN PLUS
***********************************

Time Limit: Before infiltrating LEISTON FORTRESS

Hand over THE ERBE WOODPECKER to Constance in the ARCHIVES room on 
CENTRAL FACTORY 2F to complete this quest... Annnnnnd she tells you 
there are two more books you should to retrive for her. F@#$ing 
biatch.

You'll get 3 BP and 500 MIRA as rewards.

Be sure to rest up, exit south of ZEISS onto TRATT PLAIN RD again.
====================================================================

 --------------
/TRATT PLAIN RD\
====================================================================
ITEMS:
HERTZ'S ADVENTURE(2), SAPPHIRE TALISMAN
--------------------------------------------------------------------
You can actually clear Quest 32 while you're on your way to retrieve 
the book, so let's do that.

*****************************
QUEST 30: TRATT PLAIN MONSTER
*****************************

Time Limit: Before going to ELMO VILLAGE for pump repair

Take the eastern path on the first screen towards WOLF FORT. Press 
SELECT to pull out your map when you're in the second area. Look at 
the paved road that's connecting ZEISS to WOLF FORT. Your target is 
located just a little before the road starts turning east.

++++++++++++++++++++++++++++++++++
OPTIONAL BOSS FIGHT 07: CRONOCIDER
++++++++++++++++++++++++++++++++++

Name: Cronocider x4
HP: 1600
Weakness: None

If your have Clock Up EX, cast that right away. If not, start by 
casting Soul Blur or Shadow Spear. When the Cronociders begin to 
gather around you, start casting La Tear. You need to make sure both 
of your characters' HP stay above 50%. Your enemies could take 200 
to 300 HP per hit, it's vital that you replenish lost health ASAP. 

Sooner or later the boars will gather around you, which make your 
multi-target spells easy to hit. However, it is usually at this 
point when they start using Golden Armor on themselves. This skill 
boosts STR and DEF, and can be a headache if two or three of them 
use it at the same time. Delay or kill those that have been buffed, 
use your S-Crafts if you have to.

You'll receive 4 BP and 1000 MIRA for defeating them.

You need to fight a group of Grass Hoppers in order to obtain the 
BLACK BANGLE inside that chest.

Take the eastern exit (not the one leading to WOLF FORT) into an 
area with four small stone pillars and a large one in the center. 
Examine the central pillar for HERTZ'S ADVENTURE(2). Rotate your 
camera till you spot the monster chest guarded by another group of 
Grass Hoppers. Beat them to obtain the SAPPHIRE TALISMAN. Before you 
go head back to ZEISS, let's explore CARNELIA TOWER for some nice 
equipments and Quartz. Go back to the previous screen and head for 
the northern exit, it'll take you to CARNELIA TOWER.
====================================================================

 --------------
/CARNELIA TOWER\
====================================================================
ITEMS:
EP CHARGE x2, TEARA BALM x3, BLACK COAT, MIND 3, EP CHARGE EX, 
ATTACK 3, DEMI-HANDERS, CELESTIAL BALM, TEAR ALL BALM, OCTAVIAN 
STAVE, CAVALIER KILLER
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
RECIPES:
HELLFIRE EGGS
--------------------------------------------------------------------
1F: Two chests on either side of the stairs right when you enter the 
    tower, you need to rotate your camera to see them. One has an EP 
    CHARGE, the other contains a TEARA BALM. Two additional chests 
    are found before the stairs leading to 2F, one with an EP CHARGE, 
    the other with a BLACK COAT.
2F: Cross the bridge into the central dome, where a monster chest 
    containing a MIND 3 Quartz is sitting in the middle. You'll need 
    to deal with three Robber Trappers. Water spells work wonders 
    here, but be sure to watch out for their Spiral Flame magics.
    Take the stone bridge to the west and up the stairs.
3F: Grab the EP CHARGE EX from the platform to the south, then head 
    back down to 2F.
2F: Take the stone bridge to the east and up the stairs.
3F: Grab the TEARA BALM from the platform to the south, then head 
    back down.
2F: Take the stone bridge to the south and up the stairs.
3F: Watch out for the Pom swarms in the central dome here, go north 
    and up the stairs to 4F.
4F: Head straight south till you see two chests on either sides of a 
    wall, you should find HELLFIRE EGGS and TEARA BALM in them. Go 
    back to the central dome, head west and up the stairs to 5F.
5F: Go south for a monster chest that contains Joshua's DEMI-HANDERS, 
    then head north till you reach the platform connected by a stone 
    bridge going south, take this route and you should be in the 
    central dome. Take the west exit here and go north for a schest 
    with a CELESTIAL BALM in it. The monster chest at the opposite 
    end yields an ATTACK 3 Quartz. Go back to the central dome and 
    take the east exit, go south for a chest with a TEAR ALL BALM, 
    then head north to the opposite end for another monster chest 
    with Estelle's OCTAVIAN STAVE in it. Go back to the central dome 
    gain and take the south exit onto the platform with the stairs 
    going up, the western wooden bridge takes you to a monster 
    chest containing a CAVALIER KILLER.

Well, that's all for now, backtrack to 1F and head back to ZEISS to 
hand over the book to Constance. 
====================================================================

 --------------
/SANKTHEIM GATE\
====================================================================
ITEMS:
31 CYPRESS TREES, IMPEDE 3
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
RECIPES:
POT O'MEAT
--------------------------------------------------------------------

*************************************
HIDDEN QUEST 8: TEMP LIBRARIAN PLUS 2
*************************************

Time Limit: Before infiltrating LEISTON FORTRESS

Talk to Constance in the ARCHIVES room on 2F of ZEISS' CENTRAL 
FACTORY once you obtained HERTZ'S ADVENTURE(2). Completing this to 
unlock Hidden Quest 9, which is another book hunt mission.

You should receive 4 BP and 1000 MIRA as rewards.

*************************************
HIDDEN QUEST 9: TEMP LIBRARIAN PLUS 3
*************************************

Time Limit: Before infiltrating LEISTON FORTRESS

Exit east of ZEISS onto RITTER ROADWAY, and keep going east three 
screens till you reach SANKTHEIM GATE. Enter the gate and head up 
the stairs near the end of the corridor. Keep following the path on 
2F till you can go up another floor. Examine the chest here to get 
31 CYPRESS TREES and IMPEDE 3 Quartz. The first room to your right 
on 1F is the cafeteria. You can try POT O'MEAT here for 700 MIRA.

Head back to ZEISS and hand over the book to Constance to complete 
this quest.

You should receive 4 BP and 2500 MIRA as rewards.
====================================================================

 -----
/ZEISS\
====================================================================
ITEMS:
GASOLINE TANK, COMBUSTION ENGINE, BACK ROOM KEY, CIGARETTES, ACERBIC 
TOMATO, LONG BARREL, TEARA BALM, DRIVE ORBMENT
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
RECIPES:
TOMATO SANDWICH
--------------------------------------------------------------------
That's it for all the side quests for now, talk to the receptionist 
on 1F beside the elevator then head to 2F's OFFICE to progress the 
story.

Once Tita joins you, head down to 1F's Orbment Factory and open up 
the rest of her slots. Equip whatever you see fit on her and head 
to her grandpa's private factory located southwest of ZEISS. Meet 
Professor Russell on 2F inside his workshop to the right of the 
entrance, then head downstairs for another scene.

The next morning, head to the guild first and talk to Kilika there, 
go to the WORKSHOP on CENTRAL FACTORY 3F for a scene, then head 
for the OPERATIONS room on 5F, examine the computer here and select 
Central Factory -> Related Topics -> Gasoline, Combustion Engine.
After retrieving the information on the whereabouts of the above 
items, head to the southern storage room in B1 and talk to Faye 
there to obtain GASOLINE TANK. Now, get out of CENTRAL FACTORY and 
head for ZEISS LANDING PORT to the right of the factory, talk to 
Gerald at the ticket stand, then navigate your way to the ship to 
meet Gustav and grab the COMBUSTION ENGINE from him.

Once you got both items, go back to the WORKSHOP on 3F of CENTRAL 
FACTORY for a scene. Do NOT go to ELMO VILLAGE yet, there are some 
quests you should complete first. Check the bulletin board inside 
the guild.

*************************
QUEST 31: SMOKER'S REVOLT
*************************

Time Limit: Before going to ELMO VILLAGE for pump repair

Talk to Dr. Miriam inside the CLINIC on CENTRAL FACTORY 4F, agree 
to help. If you don't have FRESH MILK with you, you can buy it from 
GENERAL GOODS in ZEISS. Choose to give the FRESH MILK to Antoine, 
the cat, and it'll start following you (......). Go to the following 
places in order:

1) 5F OPERATIONS - Ask Travis about cigarettes
2) 1F - Ask Hugo who's talking with another guy to the left about 
   cigarettes
3) 2F OFFICE - Talk to Murdock for a scene, check the locked door, 
   then check the desk with a pile of green books to receive the 
   BACK ROOM KEY, head into the locked room and examine the table 
   for some CIGARETTES.

You'll receive 4 BP and 2000 MIRA for this quest.

***************************
QUEST 32: POTENT INGREDIENT
***************************

Time Limit: Before infiltrating LEISTON FORTRESS

Snatch the ACERBIC TOMATO inside in the LAB's hot house on 4F of 
CENTRAL FACTORY, head over to the CAFE and choose to hand over the 
ingredient to Ben to complete this quest.

You'll receive a TOMATO SANDWICH, 3 BP and 1000 MIRA.

*************************
QUEST 33: PRODUCT TESTING
*************************

Time Limit: Before going to ELMO VILLAGE for pump repair

Talk to Terry in CENTRAL FACTORY 4F's LAB, agree to help and you'll 
get a pair of (ALPHA) STREGA. Equip them on Estelle and visit the 
following places:

1) AIR-LETTEN CHECKPOINT
2) LEISTON FORTRESS
3) SANKTHEIM GATE
4) WOLF FORT

Do NOT go to ELMO VILLAGE, you won't be able to complete this quest 
if you do.

Theoretically, you can complete the quest by visiting three of the 
above locations, but if you visited all four, you'll get 2 extra BP 
and (BETA) STREGA, which is well worth the extra trip.

You should receive 6 BP, 2000 MIRA and (BETA) STREGA if you finished 
all of the above.

********************************
QUEST 34: HAULAGE VEHICLE SEARCH
********************************

Time Limit: Before going to ELMO VILLAGE for pump repair

Exit south of ZEISS and turn east when you reach the intersection.
On the second screen with four exits, walk on the paved road until 
it starts to turn east, stray off to the south and you should see 
two people in front of a vehicle. Talk to them and prepare for to 
defend the cart against a bunch of Armored Rabbits. Completing this 
quest opens up a secret quest.

You'll receive 4 BP and 1000 MIRA as rewards.

***************************************
HIDDEN QUEST 10: HAULAGE VEHICLE REPAIR
***************************************

Time Limit: Before going to ELMO VILLAGE for pump repair

Head back to ZEISS and talk to Prometheus in the DESIGN RM (CENTRAL 
FACTORY, 3F), then head to 5F OPERATIONS room and check the computer 
there by selecting Central Factory -> Related Topics -> Haulage 
Vehicle. Take the elevator to B1 and talk to Rudi near entrance of 
KALDIA TUNNEL to receive the DRIVE ORBMENT.

Exit south of ZEISS, take the eastern route on the first screen, on 
the second screen with four exits, walk a little south after the 
paved road starts turning east to find the stalled vehicle. Hand 
over the DRIVE ORBMENT to Wong to complete this quest.

You should receive 5 BP and 1500 MIRA as rewards.

Head southeast for the exit to WOLF FORT, a secret mission awaits.
On the next screen, there's a monster chest south to the western 
exit that contains a LONG BARREL, a little south of WOLF FORT's 
entrance is a tree that hides a chest with a TEARA BALM in it.

**********************************
HIDDEN QUEST 11: MESSENGER OF LOVE
**********************************

Time Limit: Before going to ELMO VILLAGE for pump repair

When you enter WOLF FORT, talk to Brahm who's guarding the gate to 
activate the hidden mission. Agree to help and he'll hand over 1000 
MIRA to you.

Buy a WOLLY KNIT-HAT from GENERAL GOODS in ZEISS and hand it over to 
Faye on CENTRAL FACTORY B1 to complete the quest.

If you bought the correct present, you'd get 4 extra BP. Hence, you 
should receive 6 BP and 2000 MIRA for this quest.

*****************************
QUEST 35: RITTER ROAD MONSTER
*****************************

Time Limit: Before seeing Dorothy's photo

Exit east of ZEISS, keep moving till you reach the next area. South 
of the T-intersection, you should find a giant cobra enemy that 
requires extermination, choose to do so for an optional boss fight. 
Make sure to equip White Bracelet on your characters.

+++++++++++++++++++++++++++++++++++++
OPTIONAL BOSS FIGHT 08: MERCURY VIPER
+++++++++++++++++++++++++++++++++++++

Name: Mercury Viper
HP: 1766
Weakness: Fire & Wind

Name: Bane Cobra x4
HP: 766
Weakness: Fire & Wind

This fight can be difficult. The Bane Cobras can summon more of 
their friends to battle, however, since this makes most of them 
clump together in a tiny area, you should be able to use Tita's 
Smoke Cannon and other area spells (eg. Aerial, Hell Gate, etc.) to 
quickly dispose of them. 

The snakes primary method of attack is Venom, which takes away ~200 
HP with 100% chance of inflicting poison on you. Therefore, having 
the White Bracelet on your characters will help immensely. Mercury 
Viper isn't anything special, it's just a giant version of its 
underlings with more HP. Once the small eggplants are gone, you can 
smash it however you see fit.

You should receive 5 BP and 2000 MIRA as rewards.
====================================================================

 ------------
/ELMO VILLAGE\
====================================================================
ITEMS:
PUMP SHED KEY
--------------------------------------------------------------------
Enter ELMO VILLAGE for a scene, go to the INN for another scene. The 
INN owner Matilda will hand over the PUMP SHED KEY to you. Go to the 
little cabin to the north, use the key and enter it for a scene. Go 
back to the INN for another scene. Head out of the village and start 
moving towards the opposite direction (off the paved road), you 
should eventually encounter an event, which throws you into a battle 
against six Attack Dobermen.

I don't consider this a boss fight, they tend to gather around you 
before they attack. Use Hell Gate, Stone Impact and other area spell 
to take them out. Dorothy's flash will blind them, making the battle 
even easier. If you have Joshua's Black Fang S-Craft, using it here 
will significantly reduce the difficulty.

Once you're done, head back to ELMO VILLAGE, pick up Tita from the 
PUMP SHED and report to Matilda in the INN. Head up the stairs into 
the room at the lower right corner. When it's night time, come down 
and enter the door to the upper right for a scene, keep going down 
the corridor into the house at the other end, check the changing 
room for a long scene.
====================================================================

 -----
/ZEISS\
====================================================================
ITEMS:
3000 MIRA, GRAIL BRACELET, PETRIFY, CARNELIA - CHAPTER 7
--------------------------------------------------------------------
Go to the village exit for a scene, head towards ZEISS for another 
scene. Go to the guild to report your progress, you should receive 5 
BP and 3000 MIRA for the pump repair mission. If you did all of 
quests above, your Bracer Rank should rise to 2 now, which grants 
you a GRAIL BRACELET that prevents all status aliments.

Update your equipments if you haven't, then head for the CENTRAL 
FACTORY area for a scene. Before you enter the building, talk to 
Elwyn to the right side of the stairs, he'll give one of the three 
items for free, I'd pick PETRIFY Quartz myself. You can choose 
whichever one you prefer.

Enter the complex, check the elevator first, then go for the 
emergency stairs on the other side. There are smokescreens that can 
be disabled on each floor here, you get 1 extra BP for every smoke 
canister cleared:

B1F: Eastern warehouse, near the conveyor belts
1F: Left area, near the bench
2F: Near the elevator
3F: Inside the Design Room
4F: Inside the Lab

Head up to 3F, and enter the WORKSHOP for a scene. Reconfigure 
Agate's Quartz here if you want, then head to 5F by going up the 
emergency stairs again. Move down the path for a scene, then head 
back down to 1F, and go outside.

After the fiasco's over, head out of the factory, Dorothy will 
leave. Go to the guild for an event. Professor Alba couldn't have 
come at a better time, as an eye witness and all. Anyway, exit 
south of ZEISS but do NOT go to CARNELIA TOWER just yet, instead 
make your way to WOLF FORT, and talk to Bruno next to the two 
guards standing beside the gate for CARNELIA - CHAPTER 7. It's 
absolutely critical that you do this now, miss this opportunity 
and it's gone for good.
====================================================================

 --------------
/CARNELIA TOWER\
====================================================================
ITEMS:
NONE
--------------------------------------------------------------------
Once you grabbed CARNELIA - CHAPTER 7, it's time to go to CARNELIA 
TOWER.

A scene when you enter the area followed by a battle against five 
Attack Dobermen. Select they're affliated with the black men for 
3 extra BP. 

If you haven't looted all the treasures in this place yet, you can 
refer to my earlier paragraphs. Otherwise keep going up till you 
reach the roof, be sure to save and heal beforehand, since a boss 
battle's waiting for ya.

++++++++++++++++++++++++++++++++++++
BOSS FIGHT 16: BLACK-CLAD SOLDIERS 2
++++++++++++++++++++++++++++++++++++

Name: Black-Clad Soldier
HP: 1820
Weakness: None

Name: Black-Clad Soldier x2
HP: 1950
Weakness: None

The one with lower HP uses a machine gun, the other two use melee 
attacks. These folks are tough, however, status aliments DO work on 
them. I equipped Deathblow 1 on Joshua, which has a 10% K.O. rate 
and by luck, I took two of them out with a single Flicker.

Equip Petrify on Agate and Estelle and give it a try if things don't 
work out for you. Chances are, you might end up stoning them more 
often than you think. By now, you should have La Teara on one of 
your members, cast that whenever your members' HP fall below half. 
Use S-Crafts when you're in danger, or use it when you can steal 
enemy's critical turn bonus.
====================================================================

 --------------
/LIMESTONE CAVE\
====================================================================
ITEMS:
TEARA BALM x5, EP 3, EP CHARGE EX, G-IMPACT, ZEMURIA MOSS, ARVE 
SOVEREIGN SERUM
--------------------------------------------------------------------
Watch the scene after this, head out of the tower for a scene, when 
you're on your way to ZEISS, Agate faints. 

A few events later, go visit Father Vixen of the SPETIUM CHURCH in 
ZEISS, then head to the guild, Zane will accompany you to fetch 
the antitoxin for Agate. I highly recommend that you buy a few of 
those necklaces that prevent Confuse from the weapon shop and equip 
them on your characters. They'll make the upcoming boss battle a 
breeze. Head down to CENTRAL FACTORY B1 to get to KALDIA TUNNEL.

At the intersection, go north. A little bulge of land to the east 
on this path leads to a TEARA BALM.

Keep going till you reach an intersection, head northeast to the 
next screen. Keep going till you reach another intersection, move 
north for a TEARA BALM, backtrack and take the east path and turn 
north for a monster chest, you'll need to defeat five penguins 
before getting the EP 3 Quartz. Head back to the latest branching 
point, go east then south for a TEARA BALM. Go back to the previous 
screen.

Backtrack to the intersection here and take the northwestern path 
to another intersection, the road going downward takes you to an EP 
CHARGE EX, whereas the one going upward takes you to the next area.

In the next screen, move north, then east at the intersection for 
a monster chest with a G-IMPACT for Tita. Backtrack and take the 
west path to the next area.

Keep going west in the new area for a TEARA BALM, back track and 
take the north route at the intersection, head west when you're 
given the chance for another TEARA BALM. Move in the opposite 
direction, then north, then east into the final area. 

Heal and save. Then examine the large rock in the center for some 
ZEMURIA MOSS followed by a boss fight.

++++++++++++++++++++++++++++
BOSS FIGHT 17: PENGUIN FEAST
++++++++++++++++++++++++++++

Name: King Penguin
HP: 6880
Weakness: Fire

Name: Yellow Penguin x2
HP: 1003
Weakness: None

Name: Pink Penguin x2
HP: 1054
Weakness None

The Pink Penguins here can confuse your party, Equipping Lily 
Necklaces on your characters will make the battle a breeze. If you 
didn't do this, enjoy watching your characters wasting their turns 
running amok or punching each other :D

Start by focusing all your attacks on Pink Penguins. If Joshua's 
CP is above 100, use his Black Fang and take them out ASAP. Zane and 
Tita can heal with their Crafts. Have your Fire mages cast Flare 
Arrow on King Penguin, that should take off ~800 HP per chant.

The penguin king uses Thunder Breath fairly requently, which can hit 
multiple targets in a line and may cause paralysis on its target(s). 
In addition, it can also use Sonic Boom that deals heavy damage to 
all characters (~400 HP). If it's gathering power, try to rush it 
with your strongest Crafts and magics or just concentrate on healing. 

Backtrack to KALDIA TUNNEL (just keep going south/southeast), then 
ZEISS' CHAPEL and hand over the moss to Father vixen, you'll receive 
the ARVE SOVEREIGN SERUM in return. Head to the CLINIC (4F, CENTRAL 
FACTORY) for a scene.
====================================================================

 --------------
/RITTER ROADWAY\
====================================================================
ITEMS:
LIBERA NEWS - ISSUE 7
--------------------------------------------------------------------
After Zane departs, buy LIBERL NEWS - ISSUE 7 from GENERAL GOODS, 
then go to the guild for a scene, you'll get a copy of DOROTHY's 
PHOTOGRAPH.

Exit east of ZEISS, near the end of the road stands a monster that 
requires extermination. This is a mandatory battle, you must defeat 
it to go to LEISTON FORTRESS.

*******************************
QUEST 36: RITTER ROAD MONSTER 2
*******************************

Time Limit: No limit as you have to kill them in order to go to 
            LEISTON FORTRESS

+++++++++++++++++++++++++++++++++++++++
BOSS FIGHT 18: BLOODY SABER AND FRIENDS
+++++++++++++++++++++++++++++++++++++++

Name: Bloody Saber
HP: 2450
Weakness: Water & Wind

Name: Solid Dozer x2
HP: 1380
Weakness: None

Name: Attack Doberman x2
HP: 1180
Weakness: All

Let's talk about the ugly stuffs first. Bloody Saber can leech your 
HP just by attacking you, and it's fast. It also uses Death Throes 
on its companions when it dies, greatly enhancing their ATK/SPD. 
Solid Dozers can delay your turn when they attack you.

So what to do? Start by casting Clock Up EX on your healer. If you 
don't have this magic, use Clock Up instead. It's likely that before 
you even get your turn, your enemies have already gathered around 
you. If this is the case, use Aerial, Hell Gate, Hurricane, etc. on 
them. Heal with La Teara. If Joshua's CP is at 200, look for a good 
turn bonus and unleash Black Fang, it should theoretically take out 
everything except Bloody Saber.

Once the underlings are gone, the rest of the battle should just be 
a heal/attack game. Since Bloody Saber sucks blood, make sure you 
finish it quickly.

You'll receive 6 BP and 3000 MIRA as rewards.

Keep moving to the next area and take the northern path when you 
come across the intersection, you should be on SODAT ARMY ROAD now.
====================================================================

 ---------------
/SODAT ARMY ROAD\
====================================================================
ITEMS:
TEARA BALM, REVIVING BALM, EP CHARGE EX, CURIA BALM
--------------------------------------------------------------------
There is a TEARA BALM and a REVIVING BALM to the western side of the 
road. An EP CHARGE EX is located on the eastern side of the road 
near the northern exit of the first area. A CURIA BALM is located 
halfway to your left in the second area, keep moving north till you 
reach LEISTON FORTRESS.

Head up for a scene, it doesn't matter what you choose here, just 
pick one to move the story along. When you've taken control again, 
head towards the exit for a scene.
====================================================================

 -----
/ZEISS\
====================================================================
ITEMS:
DETECTOR JAMMER, LEISTON FORTRESS MAP
--------------------------------------------------------------------
Choose "The Royal Guardsmen are being set up?" for 4 extra BP and 
watch the rest of the dialogue. Head to Russell's workshop southwest 
of ZEISS, enter the room to the right, then head up the stairs and 
check the bottom right corner to retrieve the DETECTOR JAMMER. Head 
back to the guild again to receive LEISTON FORTRESS MAP from Kilika, 
enjoy watching Agate's tsundere mode kicking into gears. XD

If you still have unfinished quests, do them now. You won't be able 
to complete them if you get on the airship. When you're ready, go to 
ZEISS LANDING PORT beside CENTRAL FACTORY, and talk to Murdock on 
the lower platform. Choose to "Liftoff", and off to LEISTON FORTRESS 
you go!

While you're on the ship, talk to everyone, head out onto the deck 
for a scene, then get back down to the basement and talk to Gustav 
to progress the story.
====================================================================

 ----------------
/LEISTON FORTRESS\
====================================================================
ITEMS:
ORBAL CALCULATOR
--------------------------------------------------------------------
Choose to go to the Research Wing (it doesn't matter which one you 
choose really, it won't affect the amount of BP you receive). There 
is a RECOVERY POINT right around the cargo, use it to your advantage. 

Head to the next area through the bridge to the west, then aim for 
the northwestern exit. Enter for a scene, stick to the walls to your 
left until you reach a barred window, examine it for a scene.

Head a little right from where you are for a battle against two 
Special Ops Soldiers. I don't consider this a boss fight, you've 
fought them twice already, they hit hard and have more HP this time 
around. Just heal when you see fit and pound them to death. Enter 
the facility for a scene, Joshua'll retrieve the ORBAL CALCULATOR, 
after some chitchat, head out and exit south for a scene. 

SAVE YOUR GAME, NOW! Screw up the next part and you can bid farewell 
to your 2 bonus BP. Since soldiers have been dispatched to search 
for intruders, every time your cover is blown, you lose 1 BP. Repeat 
this three times and you won't get any bonus BP here.

So, with your camera facing SOUTH, stick to the iron walls to your 
left and follow the path until you reach the first building with a 
door. Watch the guards here, get into the complex when they face 
away from you. You should now be inside the COMMAND CENTER. Go left 
and down the stairs at the end of hall for a funny scene, when you
are back up, attempt to exit through the entrance, then head right 
into the next area and enter the door at the very end.

After the scene, head north to reunite with everyone and enjoy the 
last bits here as the chapter wraps up. Save your game, and prepare 
for the finale. 
====================================================================

 -------------------------------------------
(~FINAL CHAPTER - TURMOIL IN THE ROYAL CITY~)                [WKT05]
 -------------------------------------------

 -----
/ZEISS\
====================================================================
ITEMS:
RECOMMENDATION, 8000 MIRA, 15000 MIRA, BOARDING PASS x2, CARNELIA -
CHAPTER 8
--------------------------------------------------------------------
Watch the opening scenes, Kilika will give the RECOMMENDATION letter 
to Estelle and Joshua along with 23000 MIRA as rewards for rescuing 
Professor Russell.

Head for the LANDING PORT and talk to Gerald by the booth to receive 
BOARDING PASS x2. Go to the boarding dock below for a scene, talk 
to Gerald again for a scene. Do not go to SANKTHEIM GATE just yet, 
instead head to AIR-LETTEN CHECKPOINT via KALDIA TUNNEL (CENTRAL 
FACTORY B1) and talk to Private Orta (inn, upper right room) here 
to receive a copy of CARNELIA - CHAPTER 8.

Again, this is time sensitive, once you reach SANKTHEIM GATE, you 
can no longer obtain it. Make sure to leech it off Orta now!

Go back to ZEISS, exit east of the city and keep going east till 
you reach SANKTHEIM GATE.
====================================================================

 --------------
/SANKTHEIM GATE\
====================================================================
ITEMS:
CARNELIA - CHAPTER 9
--------------------------------------------------------------------
Enter for a scene, talk to Wayne behind the counter here to get the 
paperwork done... and wow, Professor Alba's timing sure is perfect, 
too perfect. Exit at the other end of the gate, you should be on 
ROYAL AVENUE now. Most east for a scene, then head north towards 
GRANCEL.

When you reach the intersection on the next screen, move northeast 
and keep going east until you reach GRUNE GATE. Enter the gate and 
up the stairs to 2F, take the first exit you see when you walk down 
the hall, keep going south on the wall here until you find Private 
Selbourne, who'll hand over CARNELIA - CHAPTER 9 as a gift.

Leave GURUNE GATE, and keep going west/northwest until you reach 
GRANCEL.
====================================================================

 -------
/GRANCEL\ 
====================================================================
ITEMS:
LIBERL NEWS - ISSUE 8, GRAND ARENA TICKETS
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
RECIPES:
GORGEOUS CREPE, BOUILLABAISSE, MIXED COCKTAIL, REFRESHING PIE, RICH 
ESPRESSO, SPECIAL ICE CREAM, CHEF'S CURRY
--------------------------------------------------------------------
Professor will take his leave once you enter the city. Time to do 
some shopping! There are some new recipes and foods you should try 
at the CAFE and the foodstands. Start by upgrading your armors and 
shoes, then head for the ORBMENT FACTORY and synthesize some higher 
level Quartz (eg. HP 3, Mind 3, Attack 3, etc.). Go to GENERAL GOODS 
in EAST BLOCK and buy LIBERL NEWS - ISSUE 8 from the bookstore there. 
Finally, report to the guild here to progress the story.

Watch the scenes as you enter the guild, choose "That letter would 
just get crumpled up?" for 1 extra BP, then leave the guild and head 
north past NORTH BLOCK to GRANCEL CASTLE. 

Those two guards sure talk A LOT in front of complete strangers... 
Anyway, go back to SOUTH BLOCK, then east to EAST BLOCK and talk to 
Lifa by the ticket booth beside the GRAND ARENA, pay 1000 MIRA, grab 
your GRAND ARENA TICKETS and show them to the receptionist in front 
of the entrance to get in. Go for the left exit and up the stairs, 
enjoy the matches! Afterwards, exit through the iron gate to the 
north, down the stairs, go north, then east and enter the room to 
your right for a scene.

Leave the guild and enter the CAFE right above it for a graceful 
encounter with Olivier. Next, go to CALVARD EMBASSY direct south of 
EDEL DEPARTMENT STORE in the EAST BLOCK and talk to the guard there. 
Time to look for Zane.

Leave GRANCEL, move south at the first intersection, then east at 
the next to reach ERBE SCENIC ROUTE
====================================================================

 -----------------
/ERBE SCENIC ROUTE\ 
====================================================================
ITEMS:
SHIELD 3, DEFENSE 3, TEARA BALM, DEATHTOUCH 2
--------------------------------------------------------------------
Move east till you reach the first branching point. Take the 
northeastern path until you see a monuement, northwest of it is a 
monster chest with a SHIELD 3 Quartz. If you upgraded your armors, 
this fight should be a piece of cake. Estelle's Hurricane Craft 
alone is enough to handle them. Backtrack and take the south route 
this time, keep going south past the next intersection until you 
reach another monument. Behind it is a monster chest containing the 
DEFENSE 3 Quartz. Backtrack to the previous intersection and move 
east to the next area.

Move until you reach an intersection, the north route eventually 
leads to a branching point on the next screen (there's a TEARA BALM 
near the corner when the road makes its second turn here). You'll 
find a DEATHBLOW 2 by taking the western path there, the eastern 
branch takes you onto ROYAL AVENUE. Before you go for the south 
route, make sure to equip accessories that prevent Poison on Estelle 
and Joshua. Head there for a fight against three bees, then... 
another fight against a swarm of them, good thing Zane joins you 
here. 

More often than not, when you damage the bees, they run away. If you 
want the experience points, make sure to finish them off as quickly 
as you can. The bees poison you every time they hit, having White 
Bracelets on your characters is essential.
====================================================================

 -------
/GRANCEL\ 
====================================================================
ITEMS:
ROOM 202 KEY, REGISTRY CARD, 20000 MIRA, GRANCEL SEWER KEY A
--------------------------------------------------------------------
After the battle, sit back and watch the long scenes, you'll receive 
the ROOM 202 KEY, head up the stairs to your left and check the door 
to your right.

After Zane and Olivier join the next morning, make sure to configure 
their equipments and Quartz. Olivier is a very good magic user, you 
should try to forge as many spells as possible by installing higher 
level Quartz into his Orbment Slots. Zane, on the other hand, is a 
fighter. Equipping Defense 3, Attack 3 and other Space/Time Quartz 
will help immensely.

When you're ready, head to GRAND ARENA and talk to Lifa by the booth 
to register. You'll receive the REGISTRY CARD, which you should show 
to the receptionist in front of the entrance, tell him you're ready 
to get in.

Once you're inside, head for the right exit, enter the door on your 
left down the hallway. When you're inside, talk to EVERYONE to get 
the match rolling. When it's your turn, head for the arena area, 
and get ready to kick some ass!

+++++++++++++++++++++++++
BOSS FIGHT 19: THE RAVENS
+++++++++++++++++++++++++

Name: Rocco
HP: 3028
Weakness: None

Name: Rais
HP: 3027
Weakness: None

Name: Deen
HP: 3026
Weakness: None

Name: Raven Gang Elite
HP: 3029
Weakness: All

Those thugs have powered up quite a bit since the last fight. Don't 
underestimate them! Start with Rais, since he can revive dead allies.
Other than boosting ally's strength and lowering your defenses, the 
Ravens only have melee attacks, which means they have to gather 
around you, making area Orbal Arts and Crafts your most effective 
offense.

If you have Aerial, you can probably catch all of them in one chant, 
otherwise use Hell Gate and other smaller radius spells, but direct 
them at Rais.

Observe the rest of the matches, you'll receive 20000 MIRA as prize 
for passing the preliminary rounds. After the Ravens hand over 
GRANCEL SEWER KEY A, talk to Elnan inside the guild, then head over 
to the HOTEL for a scene.
====================================================================

 ------------------
/GRANCEL WEST SEWER\
====================================================================
ITEMS:
TEARA BALM x4
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
RECIPES:
CHOPPING SPARE RIB
--------------------------------------------------------------------
The next morning, head to GRANCEL - WEST BLOCK and unlock the sewer 
gates behind the CAFE. Go down the stairs and keep moving untill the 
path starts going south, at the halfway poing, there's a rusted 
metal bridge to your left, go across it into the next area and head 
down the stairs to grab CHOMPING SPARE RIB here. Backtrack to the 
path leading south again, and keep going down till you're in a large 
room. Take the southern exit and go east for a TEARA BALM. Return 
and take go west this time for a set of stairs leading down. Follow 
the one way path and go up the stairs for another TEARA BALM. 

Backtrack all the way to the large room, and take the exit to your 
right. Eventually you should find yourself in a corridor with three 
exits. Enter the upper left one first, move across the bridges till 
you find a chest with one more TEARA BALM in it. Direct south of the 
chest is a bridge that leads to a bunch of Scissor Hands that need 
to be exterminated. 

******************************
QUEST 37: SEWER MONSTER (WEST)
******************************

Time Limit: Before rescuing Princess Klaudia

+++++++++++++++++++++++++++++++++++++
OPTIONAL BOSS FIGHT 08: SCISSOR HANDS
+++++++++++++++++++++++++++++++++++++

Name: Scissor Hands x8
HP: 980
Weakness: All

These guys have 300% weakness against elemental spells, if you can 
cast Aerial, set the center of the circle right in front of your 
character (assuming the turn you unleash this spell is after your 
enemies move), and watch those poor losers rush into you and vanish. 
If you don't have Aerial, use other multi-target area Arts and aim 
at different Scissor Hands so that your magics overlap and cover 
every single enemy. Scissor Hands' melees do carry a 10% instant K.O. 
effect, unless you deliberately waste your turns messing around, 
it's unlikely to happen. 

You'll receive 8 BP and 3000 MIRA when you report to Elnan.

Go back to the corridor with three exits and take the lower exit 
this time for the last TEARA BALM.

That's it for all the treasures you can loot. I know you saw some 
other chests along the way you couldn't reach, you just have to 
remain patient and wait for the story to progress further before you 
can explore these areas.
====================================================================

 -------
/GRANCEL\ 
====================================================================
ITEMS:
40000 MIRA, GRANCEL SEWER B KEY, JULIA'S LETTER, CARNELIA - CHAPTER 
10
--------------------------------------------------------------------
If you think you're characters are strong enough (should be around 
level 28 or higher), head back to GRAND ARENA and talk to the 
receptionist by the entrance and kick start the next series of 
match! Oh yeah, use the HOTEL to heal up if you're low on HP or EP.

Attempt to go through the exit to your right for a scene, then head 
for the same waiting room you stayed at yesterday for another scene. 
Enter the arena and get ready for the next battle.

+++++++++++++++++++++++++++++
BOSS FIGHT 20: LIBERL BRACERS
+++++++++++++++++++++++++++++

Name: Anelace
HP: 2630
Weakness: None

Name: Grant
HP: 3256
Weakness: None

Name: Carna
HP: 2892
Weakness: None

Name: Kurt
HP: 3550
Weakness: None

Start with Kurt. He can heal and revive fallen allies, and he can 
buff their defense. None of the remaining Bracers are particularly 
threatening. Carna can blind you with her gun, Grant can do okay 
physical damage, and Anelace is a noob, although she does use her 
Craft occasionally to deal heavy damage to a single target (~700 HP).

Kurt and Carna usually stay behind and act as supports while Grant 
and Anelace rush you. Have Estelle use her Morale Craft on Zane, 
and let him handle the two. Joshua and Olivier should focus on spell 
casting. Area Orbal Arts are good, but your primary goal is to take 
down Kurt first. If your area spells cannot cover multiple targets, 
use higher level single target magics like Blue Impact, Petrify 
Breath, Napalm Breath, Shadow Spear, etc. on Kurt. By the way, you 
can inflict status aliments on your enemies. I was able to petrify 
both Kurt and Grant with Estelle's Hurricane move because I equipped 
the Petrify Quartz on her.

Once Kurt's down, you can start torturing the remaining members of 
of his team. As usual, heal when needed and unleash S-Crafts if 
you're in serious danger.

Watch the Capua Family getting slaughtered, and grab your prize of 
40000 MIRA. Afterwards, go to LIBERL NEWS SERVICE in the WEST BLOCK 
(right next to the CAFE) and head up to the stairs for a scene, read 
all three people's profiles, when the multiple choice comes up, pick 
Richard to receive 2 extra BP, Duke Dunan for 1 extra BP (...), or 
Queen Alicia for nothing (...m'kay, that's just gross).

Talk to Elnan inside the guild to receive GRACEL SEWER KEY B, watch 
the events, go to your room for a scene. Leave the HOTEL and SAVE 
YOUR GAME, NOW!

You can probably guess what I'll say, yes, this is exactly like the 
stealth crap you pulled at LEISTON FORTRESS, except this time it's 
much harder. If you want all 5 bonus BP, you must not be detected 
even once on your trip to the CATHEDRAL. If you made it there after 
getting caught once or twice, the bonus BP will be reduced to 3, if 
you get spotted more than three times, you'll only get 1 extra BP, 
and if you got sent back to the HOTEL more than five times, you get 
nothing.

To make it worse, this is your one and only chance to snatch a copy 
of CARNELIA - CHAPTER 10. So let's start with that.

Stick to the walls/fences/whatever, head north and turn east to go 
to the EAST BLOCK (check your map by pressing SELECT if you're lost). 
Watch the patrols here! Stick to the building to your north and keep 
going north till you reach the LANDING PORT. There are no soldiers 
here so you can move around freely. Head down the stairs to the 
north, turn right and go down two more sets of stairs till you find 
the boarding bridge. Get on the parked airship, talk to Ralph there 
to obtain CARNELIA - CHAPTER 10. 

THIS IS YOUR ONLY CHANCE TO GRAB IT, MAKE SURE YOU DO IT NOW.

Leave the LANDING PORT, if you haven't been spotted yet, SAVE YOUR 
GAME. Stick to the walls to your right (opposite of the MUSEUM), 
halt your feet before the wall turns, watch the movements of the 
patrol units. Move south across the street and DON'T STOP MOVING 
until you reach the stairs leading up to EDEL DEPARTMENT STORE's 
western entrance. Stick to the entrance here, save your game if you 
must, wait till the patrols are gone, dash across to the opposite 
side, move south and turn west for the exit to GRANCEL - SOUTH 
BLOCK.

SAVE, and stick to the walls along the same side of the guild. Halt 
your feet before the walls make a turn and watch the soldiers' 
patterns here, there are quite a few patrol units on either side of 
the boulevard. When you see an opening, dash across and hide at the 
corner between the EQUIPMENT SHOP and that other building (with a 
yellow bar indicating its entrance). Wait until the guard walks past 
you, quickly make your turn by sticking to EQUIPMENT SHOP's walls 
and keep going until you reach the exit leading to WEST BLOCK.

SAVE YOUR GAME RIGHT NOW. Go south and down the stairs, but do not 
cross the street, stick to the side of the house by right of the 
stairs and watch the soldiers' movements: there are four patrols 
circling around the CAFE, and they travel in pairs, one in front and 
another one a few steps behind. As soon as the "second" soldier 
passes by, tail him, but keep your distance. Move too fast and he'll 
spot you, move too slow and you'll be caught by the other pair 
behind you. As soon as you see the stairs to the north, go up and 
head west to the CATHEDRAL. Congratulations, you have successfully 
finished one of the most tedious parts of the game!

Enter the CATHEDRAL, relax and watch the scenes to receive JULIA'S 
LETTER. 
====================================================================

 ------------------
/GRANCEL EAST SEWER\
====================================================================
ITEMS:
TEARA BALM x2, GLADIATOR HEADBAND, HAWKEYE, CESTUS
--------------------------------------------------------------------
Remember those chests you couldn't loot in the sewers? Well, you can 
do that now. Head for northeast corner in GRANCEL - EAST BLOCK and 
unlock the gates with the key Elnan gave you.

Head downstairs across the bridge into a long corridor with multiple 
rooms. Go left, keep moving until you reach the other side of the 
corridor with two exits. The first one leads to a TEARA BALM, the 
second one leads to a monster chest with a GLADIATOR HEADBAND. Get 
rid of the Egger Gs first, their Plasma Wave can do a ton of damage. 
Keep moving and head into the exit to your right. Go down the one 
way path till you move across a rusted bridge. Turn right, get 
across the bridge to the far end and down the stairs. Keep moving, 
up the stairs and grab the HAWKEYE (Olivier's weapon) from the 
monster chest.

Backtrack to the screen with bridges, take the other bridge to your 
left and into the next area. Keep moving until you come to a T-
intersection with a road leading west. Take that path, go across the 
rusty bridge to your left for a monster chest containing Zane's 
weapon CESTUS. Go back one screen and head up, follow the road and 
take the narrow split at the very end for a TEARA BALM. Start making 
your way back to the southern exit, you should find yourselves in 
front of the T-intersection again.

Turn right and enter the new area below. Keep going to the very end 
and take the exit to your left, head down the stairs, save, heal up 
and get ready for some monster extermination. If you have accessory 
that prevents Freeze, equip it on just in case.

******************************
QUEST 38: SEWER MONSTER (EAST)
******************************

Time Limit: Before rescuing Princess Klaudia

+++++++++++++++++++++++++++++++++++
OPTIONAL BOSS FIGHT 09: BONE FISHES
+++++++++++++++++++++++++++++++++++

Name: Bone Fish x4
HP: 1600
Weakness: Fire

Use multi-target spells and Crafts. Fire-based ones are optimal but 
non-essential. The fishes' Freezing Breath is an area attack with 
the chance of inflicting Freeze status on your characters. Use Curia 
if you didn't equip any freeze charm. Frankly, I haven't seen my 
party frozen as a result of this attack, if you time your spells 
well, the battle should be over in as few as four turns (excluding 
enemy turns).

You'll get 8 BP and 3000 MIRA after reporting to Elnan.

Turn the switch at the end of the path to move the wall to its side. 
Now you can access both the west and east areas of the sewer at 
your convenience!
====================================================================

 -------
/GRANCEL\
====================================================================
ITEMS:
CARNELIA - FINALE, 100000 MIRA, INVITATION, 20000 MIRA, GLADIATOR 
BELT, LIBERL NEWS - ISSUE 9
--------------------------------------------------------------------
Once you're back in the city, head to the EAST BLOCK and talk to 
Anton who's standing below the stairs south of EDEL DEPARTMENT STORE. 
The dude will tell you that he's waiting for this beautiful girl to 
pass by him three times before he makes a confession. The girl's 
name is Marsha, a purple haired psycho who keeps walking around the 
department store without purpose, just like a standard NPC. So wait 
for her with Anton, when she comes near, Anton will turn around and 
display the love symbol over his head. Talk to Marsha, then Anton, 
and wait for Marsha to loop around to the same spot again. Talk to 
Anton and Marsha a second time, then tail Marsha until she comes to 
a stop at the southeastern corner outside the shop. A "..." bubble 
will show up over her head. Talk to her, and she'll start moving 
again, once she's in front of Anton, talk to Anton to receive 
CARNELIA - FINALE. 

YOU NEED TO DO THIS BEFORE COMPETING AT THE MARTIAL ARTS TOURNAMENT.

Congratulations, you now have all eleven volumes of Carnelia, a 
grand prize awaits, so hold on to them tight! :)

If you think you're ready to face the Intelligence Division, heal up 
and head to the GRAND ARENA. You should be at least level 29, and 
have upgraded to the newest equipments. If you can, buy enoughs 
accessories that guard against Faint, and try forging higher level 
Orbal Arts like Plasma Wave, Clock Up EX, La Teara, etc.

Tell the receptionist in front of the entrance that you're ready, 
after some dialogues, head down the hallway, go upstairs and chat 
with Kurt, Dorothy and Professor Alba. Afterwards, head downstairs 
and exit to the entrance hall to your right for a scene, then go 
back to the waiting room to progress the story. When you're ready, 
enter the arena and let the final match begin!

++++++++++++++++++++++++++++++++++++++++
BOSS FIGHT 21: THE INTELLIGENCE DIVISION
++++++++++++++++++++++++++++++++++++++++

Name: 2nd Lieutenant Lorence
HP: 6000
Weakness: None

Name: Special Ops Soldier x2
HP: 3550
Weakness: None

I didn't find this battle to be too hard. Lorence uses Earth Guard, 
Body Split, and Tearal fairly frequently. Earth Guard nullifies all 
damages once, Body Split generates a clone of himself with 200% 
weakness to elemental Arts, and Tearal recovers 1000 HP. 

If you can cast Clock Up EX, use it on your entire party. If not, 
ready area Arts such as Aerial and focus on taking out Lorence's 
puppies. Unleash your S-Craft as soon as a critical turn bonus 
appears. You might find Lorence using Body Split twice in a row, 
wait until his clones get near and take them out with one multi-
target elemental spell.

As for Lorence himself, focus on casting higher level single target 
magics like Blue Impact, Petrifying Breath, etc. He'll heal when his 
HP falls below 70%, but if all four of your members are ganging up 
on him, his Tearal is practically useless.

You'll receive an INVITATION and 100000 MIRA from Duke Dunan. After 
Mueller drags poor Olivier away, head north from NORTH BLOCK, keep 
going for a scene, you should now be at GRANCEL CASTLE - FOYER. Once 
you're outside your room, talk to Mayor Klaus/Dean Collins (the room 
directly below yours), and Mayor Maybelle/Lila (the room right next 
to yours). 

When you're done with that, leave by the right exit and keep heading 
right into the other wing, talk to Mr. Murdock (first room to your 
right). After the conversation, exit and head right to the end of 
the hall and up the stairs. Walk up to the entrance of the keep for 
a scene. 

Head back to your room (2F, left wing, upper left room) as Hilda 
suggested and watch the long scene that's about to follow. Once it's 
over, head towards the FOYER for a chat with Colonel Richard. When 
he leaves, go to the FOYER again, and down the stairs. Get in the 
room right next to the audience chamber and enjoy the cross-dressing 
fanservice of Joshua again.

Anyway, up the stairs and into the right wing, walk to the end of 
the hall and up the stairs. Head towards the entrance of the keep 
for a scene. Leave Princess Klaudia's room and examine the only room 
on 2F, sit back and enjoy an old story from the Queen.

Once you're given control again, get out of the keep. As for name 
choices, pick whichever one you want. The name Joshua chose has 
fairly significant implication, but that's to be revealed in the 
sequel. Head back to the castle for a scene, attempt to go upstairs 
only to be stalked by Amalthea... pick whatever you want here and 
move the story along.

After reporting to Elnan the following morning, you'll receive 10 
BP (assuming you selected the right answers and didn't screw up the 
stealth mission) and 20000 MIRA. Your Bracer Rank should now reach 1, 
which awards you with a GLADIATOR BELT.

To find your fellow Bracers, visit the following locations:

1) Kurt - HOTEL (NORTH BLOCK) 2F northeast room
2) Carna - EQUIPMENT SHOP (SOUTH BLOCK) 2F
3) Anelace - EDEL DEPARTMENT STORE (EAST BLOCK)
4) Grant - CAFE (SOUTH BLOCK)

You should also buy a copy of LIBERL NEWS - ISSUE 9 when you are at 
EDEL DEPARTMENT STORE.

When this manhunt ends, head to the CATHEDRAL (WEST BLOCK), enter 
the room to the immediate right of the entrance and talk to Currant 
on 2F.

Next, head for THE LIBERL NEWS SERVICE by the CAFE (WEST BLOCK) and 
go up to 2F for a scene. Choose "Someone had just called him", then 
"An arranged marriage for Princess Klaudia" for 4 bonus BP.

If you have all eleven chapters of the Carnelia series, now is the 
time to redeem a prize for your hard work! Go to the CAFE right 
beside THE LIBERL NEWS SERVICE and talk to the bartender there. He 
will hand over the ultimate weapon for either Estelle or Joshua in 
exchange for your Carnelia collection.

Finally, talk to Elnan inside the guild for a scene. If you still 
haven't finished the sewer monster hunting quests, this is your last 
chance to do them. Once you're ready, talk to Elnan again to begin 
the rescue mission.
====================================================================

 ----------------
/ERBE ROYAL VILLA\
====================================================================
ITEMS:
SPARE KEY
--------------------------------------------------------------------
When you're given back control, enter the villa to the north and 
take out the three Special Ops Soldiers. Leave by the exit to your 
left and elminiate another group of Special Ops Soliders/Dogs. If 
you enter and exit the first room along the corridor to your left, 
you'll be greeted by three Special Ops Soldiers. You can use this 
opportunity to train your party if you want, but your real goal is 
the LOUNGE room, which is the last room along the left corridor. 
Prepare to face four soldiers when you enter, and three more when 
you leave.

Examine the central door to the north, head back to the LOUNGE and 
talk to Raymond again (you can rest here!). Knock out the three 
soldiers as you leave, and head for the GALLERY, which is right next 
to the locked central door. Examine the large red vase to at the 
bottom right corner for the SPARE KEY. Use it on the locked door, 
enter the building and prepare for a semi-boss fight.

+++++++++++++++++++++++++++++++++++
BOSS FIGHT 22: HEAVILY ARMED GUARDS
+++++++++++++++++++++++++++++++++++

Name: Heavily Armed Guard x2
HP: 2660
Weakness: None

These guys are much tougher than the ones you encountered so far. 
Their Heavy Edge skill can deal serious damages to anyone within its 
range (500-700 HP), it may also cause Faint. You're best to use S-
Crafts right away. If you can't unleash any at the moment, use 
Joshua's Flicker or Evil Eye to delay the guards' turns. Other than 
Zane, no one should use melee attacks, focus on healing and casting 
higher level Orbal Arts with Estelle and Joshua. Don't wait for your 
CP to reach 200, S-Craft those bastards as soon as it's ready. 

Enter the door for a long scene.
====================================================================

 ------------------
/GRACEL NORTH SEWER\
====================================================================
ITEMS:
TEAR ALL BALM x2, CLOAK, REFLECTOR
--------------------------------------------------------------------
When you're given control to Joshua's team, head for the SEWER at 
the northeast corner of EAST BLOCK. You can check the location of 
that hidden passage by pressing SELECT. Anyway, head downstairs, 
turn right, then up in the next area and enter the door to your 
right. Follow the one way path till you cross a rusty bridge. From 
there, go up, turn right and cross the first bridge you see. Enter 
the next area and keep going till you can turn left. 

Follow this path until you come to a T-intersection, take the exit 
to your left and keep heading north until you find three narrow 
paths along the north corridor. Take the middle one and examine the 
deadend to reveal the hidden area.

Enter and follow the path until you reach GRANCEL SEWER - NORTH 
BLOCK. Go left, then down through the exit. In the new area, move 
left and across the rusty bridge to your right. Head left, the down 
and grab the TEAR ALL BALM from the chest. Exit south and snatch the 
REFLECTOR armor from the monster chest. You'll be thrown against 
five Eggers and a Bone Fish. Use S-Craft or area spells and get rid 
of the Eggers before their Arts are executed. Backtrack all the way 
to the rusty bridge, move left and up into the exit at the end. 
Follow this path all the way to a deadend for another TEAR ALL BALM, 
run back about half way and across the bridge there. Follow this 
corridor across another bridge and into the exit below. Keep moving 
in the new area until you start moving west. Go all the way to the 
end, enter the room and down the stairs. Head all the way right and 
up the stairs. In the new area, go across the bridge for a monster 
chest with a CLOAK Quartz in it.

Backtrack until you're back in the corridor with two rooms. Go right 
and enter the middle room. Keep going straight (forget about the 
branching paths, they lead to nothing), and up the stairs. Attempt 
to exit at the bottom right for an option. If you want to proceed 
with the story, choose to standby.

Now, if you want to get every possible BP in this playthrough, you 
will need to defeat a very tough boss with Estelle, Schera and Kloe 
in the near future. In reality, it is simply a story battle which 
you don't have to win, BUT you CAN if you have the proper equipments 
and Quartz setup. If victory is what you seek, I encourage that you 
consider my advice here.

First, you need to make sure you have at least the following Quartz 
in your inventory ready for installation:

-Three Cast 2 (200 Time Sepiths/Quartz)
-Two Action 3 (800 Time Sepiths/Quartz)
-Three Shield 3 (800 Wind Sepiths/Quartz)
-One Impede 3 (Reward from Temp Librarian Quest)
-One Impede 2 (300 Wind Sepiths/Quartz)
-Two EP Cut 2 (100 Time, 200 Space, 100 Mirage Sepiths/Quartz)
-One EP 3 (500 Time, 500 Space, 800 Mirage Sepiths/Quartz)
-Three Defense 3 (800 Earth Sepiths/Quartz)

If you did your quests, looted every treasure and have been actively 
synthesizing Quartz throughout the game, chances are, you already 
have some of them in your bag. If you installed some of these into 
the Orbment Slots of Joshua/Olivier/Zane, remove them and replace 
with something else (you can do this a little bit later).

Now I know Action 3 costs a lot of Time Sepiths, but it's absolutely 
crucial that you create at least one. If you don't have enough, you 
can farm them by killing Black Sheeps in GRANCEL NORTH SEWERS with 
Joshua's party. This is your last chance to farm Sepiths before 
facing that boss.
====================================================================

 -------------------
/GRANCEL CASTLE KEEP\
====================================================================
ITEMS:
20000 MIRA, 20000 MIRA
--------------------------------------------------------------------
Now it's Estelle's turn. Go on the ship for a scene. You can create 
Quartz and buy items here. This is your last chance to synthesize 
Action 3 and Cast 2. If you want to win that upcoming boss battle, 
make sure you purchase accessories that prevent Confuse and Faint.

Below are my equipments and Quartz configurations for Estelle, Kloe, 
and Schera. You DON'T have to mimic mine exactly nor do you have to 
do this right now, you can wait after you finish Duke Dunan.

-------
ESTELLE
-------

Equipments:

Octave Stave
Reflector
Composite
Grail Locket
Gladiator Belt

Orbment Slots:

  4
 /
3   5
|   |
| 1 |
|/ \|
2   6

1 - Impede 3
2 - Cast 2
3 - Shield 3
4 - Action 3
5 - EP Cut 2 
6 - Defense 3

----
KLOE
----

Equipments:

Estoc
Shield Coat
Composite
Lily Necklace
Feather Brooch

Orbment Slots:

  4
 / \
3   5
| 1 |
|  \|  
2   6

1 - HP 3
2 - Heal
3 - Cast 2
4 - Mind 3
5 - Defense 3
6 - EP Cut 2

----------
SCHERAZARD
----------

Equipments:

Sidewinder
Shield Coat
Composite
Lily Necklace
Feather Brooch

Orbment Slots:

  4
 / \
3   5
  1 |
 / \|
2   6 

1 - Impede 2
2 - EP Cut 2
3 - EP 3
4 - Cast 2
5 - Shield 3
6 - Action 3

When you're ready, board the ship. Back to Joshua. Reconfigure your 
Quartz and equipments here and go up the stairs at the bottom right 
corner for a fight against four soldiers and two dogs (should be a 
breeze by now). Watch the scene, Estelle's team will now face the 
fox-faced woman. I don't consider this a boss fight because it's 
ridiculously easy. Amalthea is just a Special Ops Gunner capable of 
casting Shadow Spear and using Poison Spray. She has weak defense, 
one S-Craft from Estelle is more than enough to take her out. If 
that's not possible, just melee her with all three characters. Heal, 
go north for a fight against three pawns and two dogs, keep going 
for another battle against two soldiers and four dogs. Heal up, the 
next battle is slightly tougher. Enter the keep and learn what not 
to say to women...

++++++++++++++++++++++++++++++++++++
BOSS FIGHT 23: DUKE DUNAN AND GUARDS
++++++++++++++++++++++++++++++++++++

Name: Duke Dunan von Auslese
HP: 1010
Weakness: None

Name: Heavily Armed Soldier
HP: 2660
Weakness: None

Name: Special Ops Soldier x2
HP: 1620
Weakness: None

DO NOT KILL DUKE DUNAN. Do that and you can kiss your 2 bonus BP 
goodbye. However, leaving him alive is a huge disadvantage because 
as soon as Dunan gets his turn, he boosts his guards' strengths. As 
if the Heavily Armed Soldier isn't strong enough, with the STR buff, 
he can now take away roughly 60% of your HP with a single blow. Add 
the two machine gunners' attacks, which can also deal ~500 damage 
per hit, and you'll find your characters dying faster than you can 
heal them. Use Kloe's Impose right after the soldiers are buffed, 
and cast your best spells. Use Schera's Heavenly Kiss to speed up 
their chanting process. If you plan on winning the next boss fight, 
save your S-Crafts here. 

Head up the stairs and go through the next two doors to the balcony 
for a scene. This is the story battle I mentioned earlier. You can 
just lose here and move on with the story, or you can defeat Lorence 
for 3 extra BP. If the latter is your choice, keep reading.

++++++++++++++++++++++++++++++++++++++++++++++
OPTIONAL BOSS FIGHT 10: 2ND LIEUTENANT LORENCE
++++++++++++++++++++++++++++++++++++++++++++++

Name: 2nd Lieutenant Lorence
HP: 6000
Weakness: None

If you followed my suggestions on Quartz setup and equipments, this 
battle should be a breeze. Cast Clock Up EX on all your characters 
from the get go, and use Kloe's Impose on Lorence. Throw your best 
single target spells on Lorence while he's debuffed and watch his 
anger meter explode. Sooner or later, he'll use his S-Craft Demon 
Flames, which takes ~400 HP off everyone with the chance of causing 
Faint.

When you deplete his HP to ~4500, he'll start using Tearal and Earth 
Guard EX. Melee him with Estelle and Schera, since you installed 
Impede 2 and Impede 3 on them, their attacks should be sufficient to 
interrupt his Arts. Lorence's offensive Art, Silver Thorn, may 
confuse your characters, but if you equipped Lily Necklace prior to 
battle, this attack is practically useless.

If you saved your S-Crafts from the previous battle, you can unleash 
them while Lorence is debuffed and his HP is below 3000. My Estelle 
with her crappy Octavian Stave can do ~2000 damage to him without 
any turn bonus. Combine that with Schera's S-Craft, and Lorence is 
toast.

Ignore any clones Lorence generates and just focus on pounding the 
real deal, when Lorence himself is down, his clones will disappear 
automatically.

Defeating Lorence gives you 3 extra BP, but he'll still p0wn you in 
the subsequent event. Watch a bunch of scenes, and you'll receive 
a total of 40000 MIRA and 20 BP for successfully rescuing Princess 
Klaudia and Queen Alicia.
====================================================================

 --------------------------------
/AUREOLE: SEALED AREA - 1ST LEVEL\
====================================================================
ITEMS:
MAGESTA, CELESTIAL BALM x2, DAEDALUS ARM, TEARA BALM x2, NINETAILS, 
ROYAL GUARD, EP CHARGE EX, TEAR ALL BALM
--------------------------------------------------------------------
Welcome to Oreo... uhh... AUREOLE, the ancient ruins made of vanilla 
and chocol- *shot*. 

Before you get to explore this final dungeon, you need to pick two 
other party members aside from Estelle and Joshua. I chose Kloe and 
Olivier because they are potent spell casters.

I'm going to break this dungeon into four parts, each part dedicated 
to a single floor. It's easier for me to write and easier for you to 
keep track of where you are. To simply things even further, I made 
a map for this level, which should be more visually appealing than 
the walls of texts below.

You can check out the map for the current level here:

http://www.gamefaqs.com/psp/933329-the-legend-of-heroes-trails-in-
the-sky/faqs/62222

Head down and turn right at the intersection till you reach the next 
area. Move down the corridor through the exit, turn right and enter 
the subsequent hallway, run till you see a room to your left, follow 
the path to a MAGESTA guarded by a bunch of droids. The three Photon 
Judges could pose a big problem if you can't cast your Arts fast 
enough since they can cancel your spells with AA Canceler. On top of 
that, they can also send Donkey Missle to damage multiple members in 
your party while inflicting Mute at the same time. Use S-Crafts if 
you can and elimiate Photon Judges first. Don't dwell on this fight 
if you can't win at the moment, come back when your CP is full and 
kick their asses in one turn!

Return to the previous horizontal corridor and head right into the 
room at the end for a CELESTIAL BALM. Exit and keep going west till 
the path starts turning north. Enter the next area and head down the 
one way path until you find yourself in a large room with a chest 
containing a TEARA BALM. Exit to the south, ignore the entrance to 
your left, instead follow the corridor to the end for a CELESTIAL 
BALM. Backtrack and go through the entrance you just ignored.

In the next area, keep heading west into a large room with a monster 
chest containing Zane's DAEDALUS ARM. The three D-Series Dooms are 
a pain in the butt to deal with. They continuously summon droids and 
have thick skins. Your best bet is to cast Shadow Spear, which has 
a 20% chance of instant K.O.. Otherwise, use Joshua's Black Fang and 
other area spells to take them out. 

Go back and take the right exit this time, follow the path until you 
reach the elevator. Do not go down to SEALED AREA - 2ND LEVEL just 
yet, instead, move right and through the corridors into a room with 
a monster chest containing a ROYAL GUARD. Go back to the elevator 
room and take the southern exit this time. The corridor here leads 
to four separate rooms, each with a chest inside:

1) East room - TEAR ALL BALM
2) Southeastern room - NINE TAILS (monster chest)
3) West room - TEARA BALM
4) Southwestern room - EP CHARGE EX

When you looted everything here, take the elevator down to SEALED 
AREA - 2ND LEVEL.
====================================================================

 --------------------------------
/AUREOLE: SEALED AREA - 2ND LEVEL\
====================================================================
ITEMS:
ATLUS GEAR, TEARA BALM x3, SYLPHEN BOOTS, HAUTECLERE, VALKYRIE DRESS, 
TEAR ALL BALM, BERSERKER
--------------------------------------------------------------------
Head north for two screens, take the left path and keep going west 
till you reach two exits, both with chests containing TEARA BALMs. 
From where you are, keep going east until you reach a set of stairs 
leading down, with three exits below. The left exit leads to a 
monster chest holding an ATLUS GEAR. The right exit takes you to a 
corridor with three more rooms:

1) Southeastern room 1 - SYLPHEN BOOTS (monster chest)
2) Southeastern room 2 - HAUTECLERE (monster chest)
3) East room - VALKYRIE DRESS (monster chest)

The south exit takes you to a horizontal hallway with three more 
exits, some of these rooms contain multi-screen linear paths which I 
won't go into great details, just keep following the road till you 
reach the target:

1) West exit - stairs -> elevator back to SEALED AREA - 1ST LEVEL -> 
               BERSERKER (monster chest)
2) Southeastern exit - TEAR ALL BALM
3) East exit - elevator room leading to SEALED AREA - 3RD LEVEL 

There's a chest with a TEARA BALM north of the elevator. Take the 
elevator down to SEALED AREA - 3RD LEVEL
====================================================================

 --------------------------------
/AUREOLE: SEALED AREA - 3RD LEVEL\
====================================================================
ITEMS:
THOR'S HAMMER, EP CHARGE EX x3, SYLPHEN BOOTS, TEARA BALM x3, ATLUS 
GEAR
--------------------------------------------------------------------
Exit south. In the next area, take the western branch about halfway 
down the corridor, keep going until you reach an elevator that 
brings you back to SEALED AREA - 2ND LEVEL. Exit left to find a room 
with a monster chest containing THOR'S HAMMER for Tita.

Backtrack to the branching point and go south into SEALED AREA - 3RD 
LEVEL HALL, go down and make a right turn at the intersection for a 
battle against Amalthea.

+++++++++++++++++++++++++++++++
BOSS FIGHT 24: CAPTAIN AMALTHEA
+++++++++++++++++++++++++++++++

Name: Captain Amalthea
HP: 6880
Weakness: None

Name: Gundoll x2
HP: 3866
Weakness: None

Amalthea isn't as wimpy as the previous fight. Her physical defense 
is pretty high and her spells can deal ~700 damage. She still has 
Poison Spray, but there's an even cheaper move she tends to pull, 
and it's called Absorb. Basically, it leeches 200 EP off its target. 
Yeah, you read it right, 200 EP.

Should you be concerned and turn your attention on her? Nope. You 
should focus on getting rid of the Gundolls first. While these 
machines are weak by themselves, they can summon M-Series Doom. The 
Doom droids can cast higher level elemental Arts; if you allow the 
Gundolls to summon too many of them, you'll likely suffer. 

Occasionally, one or both of the Gundolls malfunction, inflicting 
Confuse on themselves, use this to your advantage and start using 
higher level magics to destroy them as efficiently as you can. 

Once the new base has been established, you can switch characters, 
synthesize Quartz, buy accessories, items, etc. Note that if you 
don't plan on backtracking all the way here after you reach the last 
level in this dungeon, the members you pick here will be the ones 
that are participating in the final boss battles. So think carefully 
about who you wanna use. Again, I chose Olivier and Kloe.

When you're done with upgrades and whatnot, exit east and enter the 
first door to your right for an EP CHARGE EX. Return and head east 
until you're in a hallway with four doors (including the one you 
came in). Ignore the exit to your immediate west, keep moving till 
you enter the east room, where you'll find an EP CHARGE EX. Come out 
and take the south exit right below you. 

Keep moving for two screens till you reach a hall with four exits. 
Head west and keep going in that direction, ignore the south exit 
for now and head straight into the room you're facing for the last 
EP CHARGE EX on this floor. Come out and take the south exit, move 
all the way to the end and enter the door there for one more pair of 
SYLPHEN BOOTS (monster chest). Leave, head back and take the west 
exit. After going through two long hallways, go south, enter the 
corridor that leads to two rooms, each with a TEARA BALM. Backtrack 
and keep going north, then west, enter the west room for a monster 
chest containing the ATLUS GEAR. The M-Series Dooms can cast high 
level Orbal Arts, they also self-detruct when dying, keep your 
distance! Exit and enter the north room. Take it down to the 4th 
level.
====================================================================

 --------------------------------
/AUREOLE: SEALED AREA - 4TH LEVEL\
====================================================================
ITEMS:
TEAR ALL BALM x5, CELESTIAL BALM x3, EP CHARGE EX, ROYAL GUARD, ARC 
ROD, ERBE BLADES, VALKYRIE DRESS
--------------------------------------------------------------------
Head south till you reach a horizontal corridor. Go east and take 
the south exit for a TEAR ALL BALM. Return and go through the east 
door. Enter the west room when you're about halfway down in the next 
area for another TEAR ALL BALM. Come out, continue east into the 
room at the end for one more TEAR ALL BALM. Leave, and take the 
south exit nearby. Follow the one way path into a corridor, head 
into the south room for a monster chest containing a ROYAL GUARD.

Head north and through the east exit at the end into a hallway with 
four rooms.

1) South room 1 - CELESTIAL BALM
2) South room 2 - CELESTIAL BALM
3) East room - CELESTIAL BALM
4) North corridor - ARC ROD (monster chest)

Backtrack all the way to the horizontal corridor (after you came off 
the elevator). Basically, just keep going west/northwest from where 
you're. Head for the west room there for a TEAR ALL BALM. Come out 
and leave by the south exit right beside you. Head down the stairs 
in the next area for three more exits:

1) West room - ERBE BLADES (monster chest)
2) South room - EP CHARGE EX
3) East corridor - Next destination

Once you looted the treaures, enter the east corridor and keep going 
until you come to a hallway with two rooms, one above and one below 
a set of stairs. The room above the stairs features a monster chest 
with a VALKYRIE DRESS. Grab it and go downstairs into the lower room. 

Follow the one way path until you're in front of a set of stairs. 
Enter the room to your east for the last TEAR ALL BALM, then head up 
the stairs into the elevator room. Take it down to the last level.
====================================================================

 -----------------------------------
/AUREOLE: SEALED AREA - BOTTOM LEVEL\
====================================================================
ITEMS:
NONE
--------------------------------------------------------------------
Keep going north until you reach the RECOVERY POINT. Save your game, 
check your equipments and Quartz. Make sure you have Feather Brooch 
and Lily Necklace equipped on your characters. As for Quartz setup, 
make sure multiple members in your team can cast Earth Wall (having 
Defense 3 in one of the slots is enough) and Clock Up EX (installing 
Action 3, Cast 2 and another Quartz with a Time EV above 1 [eg. EP 
Cut 3] in a single Quartz Line). You'll be fighting three battles 
consecutively, you won't get any chance to switch party members or 
equipments once the battle starts.

++++++++++++++++++++++++++++++
BOSS FIGHT 25: COLONEL RICHARD
++++++++++++++++++++++++++++++

Name: Colonel Richard
HP: 11480
Weakness: None

Name: Photo Judge x2
HP: 6200
Weakness: None

Do not worry about reserving EP, your party will be fully restored 
before the subsequent boss battle.

Take out the Photo Judges first, otherwise, you'll have a hard time 
getting your spells out. You've faced them countless times via 
opening monster chests in this dungeon, these ones aren't that much 
different. They can fire Atomic Missle at you for wide area damage, 
and they have higher HP, but that's pretty meh if you ask me.

Start by casting Clock Up EX on your best mage, if you have Kloe in 
your party, use Impose on Richard to reduce his Crafts' power. If 
you have Cast 2 equipped on your characters, you can most definitely 
get your spells out without delay. Use your best area or single 
target Arts on the droids, it might take a few casts to take them 
down.

Once the Photon Judges are out of the way, you can take your sweet 
time with Richard. He usually attacks with different type of flashy 
Crafts. Damage-wise, they aren't too devastating. The only thing to 
watch out for is his S-Craft, which he uses when you pound him too 
hard. It's a single target attack that knocks off 1000 to 1800 HP 
from a character, depending on his/her DEF. Kloe's Impose will help 
immensely here, if you can debuff Richard and pull off Estelle's 
Barrage S-Craft during the critical turn bonus, you can easily take 
away 1/3 of his total health.

Watch the scenes that follow, your party will be fully restored, get 
ready to face the next boss.

++++++++++++++++++++++
BOSS FIGHT 26: REVERIE
++++++++++++++++++++++

Name: Reverie
HP: 12000
Weakness: None

Name: Left Forceps
HP: 3000
Weakness: None

Name: Right Forceps
HP: 6000
Weakness: None

You can save your EP if you want, since you won't be restored for 
the next boss fight. Honestly, with the large number of EP recovery 
items you receive in this dungeon, I don't see any reason not to use 
them when you're low on EP.

Start by casting Clock Up EX on everyone, if you don't have this, use 
Clock Up or area spells.

The Left Forceps only takes magical damage, while the Right Forceps 
only takes physical damage. The Left Forceps acts as the healer, so 
you're best taking it out ASAP with your higher level spells. This 
shouldn't take long since it only has 3000 HP.

Once that's done, start attacking the Right Forceps with your melees 
and Crafts. If it starts using spells, use Estelle's Hard Break or 
other characters' magic impeding Crafts to stop it. Use S-Craft if 
you get a critical turn bonus. Watch out for Reverie's belly laser 
thing, it takes a turn to prepare it fires in a straight line. Should 
the beam hit any character, he/she loses ~1100 HP. Obviously, moving 
away from it if your characters are standing in the line of fire is 
your top priority. 

When both Forceps have been dealt with, just throw your best spells 
at Reverie and it'll fall soon after.

What good does a mecha do if it can't even combine and fuse? To make 
up for the overly easy boss fights so far, Reverie assembles its two 
Forceps on itself, this is where the true boss battle begins.

++++++++++++++++++++++
BOSS FIGHT 27: REVERIE
++++++++++++++++++++++

Name: Reverie
HP: 20000
Weakness: None

As usual, start by casting Clock Up EX on everyone. Make sure you 
get your spells out before Reverie's turn, or it'll use AA Canceler.
Reverie will use its turns to summon a bunch of Alpha Drones, which 
fire lasers that do around 300 damage per hit. Don't bother taking 
these down, Reverie will simply summon more if they're gone. If you 
get too close to Reverie, it'll punch the ground, generating a 
shockwave that damages anyone within its radius. My advice? Keep 
your distance and use Orbal Arts instead of melees.

Focus all your spells on Reverie, use your strongest single target 
Arts and keep firing at it. Use S-Crafts, don't conserve CP, because
when Reverie's HP goes down to 2/3, its AA Canceler system will be 
disabled, and it'll use Death Rage on a random member in your team. 
This attack guarantees instant K.O. if the target's HP is less than 
2700, so if it chooses someone with 200 CP, well tough luck.

Aside from Death Rage, Reverie can also use Annihilation, which does 
~1000 damage to the entire party. This skill requires preparation, 
so you get some turns in between to cast Earth Wall. Doing so will
nullify Annihilation's damages completely. 

Following the execution of Annihilation, Reverie will enter a cool 
down phase, which significantly reduces its defense. Use this chance 
to attack with everything you've got, S-Crafts, Orbal Arts, etc. 
Don't bother waiting for turn bonuses, and forget about accumulating 
CP to 200. JUST USE THEM!

When Reverie's HP is down to 1/3, it cannot use Annihilation any 
longer. Watch for Death Rage, revive and heal if necessary, keep 
attacking and you'll emerge victorious.

Another scene later...

++++++++++++++++++++++
BOSS FIGHT 28: REVERIE
++++++++++++++++++++++

Name: Reverie
HP: 5000
Weakness: None

This is not a boss fight. The poor robot is completely crippled, it 
can't do anything on its turn. Your characters, on the other hand, 
have maxed HP/EP/CP gauges. Unleash your S-Crafts and watch your 
enemy explode.

Note that this battle won't happen if your Bracer Rank is below 5, 
it doesn't affect the ending or anything, you just miss the ultimate 
omgwtfbbq hax0rz pwnage.

Enjoy watching Cassius' Falcon Punch, after some dialogues, you'll 
be back in GRANCEL.
====================================================================

 -------
/GRANCEL\
====================================================================
ITEMS:
RECOMMENDATION, BRACER EMBLEM, LIBERL NEWS - SPECIAL
--------------------------------------------------------------------
You'll receive 12 BP and the RECOMMENDATION letter from Elnan. With 
all five letters, Estelle and Joshua are now full fledged Bracers, 
proven by the BRACER EMBLEM awarded to them by Cassius.

Once you gain control again, enter GRANCEL CASTLE and go to the bar 
on 2F (east wing, last door) and talk to Olivier two times. Check 
the bulletin board in the guild for your final quest.

*****************************
QUEST 39: THE EMBASSY MISSION
*****************************

Time Limit: Before going to the resting spot

Go back and talk to Olivier inside the bar in GRANCEL CASTLE one 
more time to complete this quest.

You'll automatically receive 3 BP and 2000 MIRA upon completion.

Go to EDEL DEPARTMENT STORE in GRANCEL - EAST BLOCK and purchase a 
copy of LIBERL NEWS - SPECIAL to complete your collection.

You're now free to go and talk to NPCs in different areas of GRANCEL, 
but if you want to push the story forward, go to the resting area 
north of EDEL DEPARTMENT STORE and choose to rest for a long scene. 
Did you see the plot-twist coming? :)

When you have control over Estelle, go east and up the stairs. Keep 
moving west until you find Joshua. Watch the last few scenes, and 
enjoy the ending (as well as the trailer for the sequel)!
==================================================================== 
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|CONGRATULATIONS! YOU HAVE BEATEN THE FIRST CHAPTER OF THE TRAILS  |
|TRILOGY!                                                          |
|                                                                  |
|Save when prompted, by loading the cleared save data, you Can     |
|start your second playthrough by choosing what you want to carry  |
|over from your previous playthrough:                              |
|                                                                  |
|-Mira/Recipes                                                     |
|-Recovery Items/Ingredients                                       |
|-Equipments/Quartz (10 of each)                                   |
|-Books (Recipe/Monster/Bracer)                                    |
|-Character Levels                                                 |
|                                                                  |
|Nightmare difficulty will also be unlocked.                       |
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
====================================================================

=-=-=-=-=-=-=-
3. QUEST GUIDE                                               [QUS00]
=-=-=-=-=-=-=-

There are three types of quests:

1) Story Quests
2) Optional Quests
3) Hidden Quests

Story Quests are what they are, completing them advance the story. I 
will not be listing those here because that's what the Walkthrough 
section is for.

Optional Quests are missions you can take on by reading bulletin 
board inside each city's guild. Completing them yield you BP, mira 
and other goodies such as recipes, equipments, etc. Your main source 
of income relies on the successful completion of quests, and your 
Bracer Rank rises as you accumulate more BP. I personally think it's 
imperative that you take your time and those optional quests. Some 
of them are boring, sure, but others give you insights into NPCs' 
lives, which is one of the reasons why the world of Trails feels so 
alive and realistic.

Most Optional Quests have time limits, and can be divided into long, 
medium and short durations as represented by (L), (M), and (S) 
behind each quest's title. They change when the main plot progresses. 
If you missed a quest by advancing the main plot too far, you'll 
have to complete it in the next playthrough. Therefore, finishing 
them as soon as they appear is the best way to go.

Hidden Quests are secret missions not listed on the bulletin board. 
They are usually triggered by talking to NPCs in towns. Completing 
them yield bonus BP and mira. If you're planning on collecting all 
368 BP, you should definitely do them.

o=o=o=o=o=o=o=o=o=o=o=
BRACER POINT CHECKLIST                                       [QUS01]
o=o=o=o=o=o=o=o=o=o=o=

S = Story Quest
O = Optional Quest
H = Hidden Quest

--------
PROLOGUE
--------

NAME                      TYPE   BP (BONUS)     BONUS BP DESCRIPTION
====================================================================
Training: Retrieval       S      1              
Child Rescue              S      3 (+1)         ESMELAS TOWER: pick 
                                                "Run simultaneously 
                                                with Joshua"
Perzel Farm Monsters      S      1 (+2)         Find and assault the 
                                                monsters from their 
                                                rear in one try
Mayor Klaus' Request      S      4              
The Liberl Media          S      4              
Mayoral Theft             S      6 (+5)         Deduce everything 
                                                correctly:
                                                -Septium in the safe
                                                -Group of 3-4
                                                -2nd floor terrace
                                                -Recent traveler         
Mayoral Theft 2           S      -              
Find the Shiny Rock       O      2              
Letter Carrier            O      2              
Mushroom Hunt             O      3              
Orbment Replacement       O      3 (+1)         Let Estelle handle 
                                                the job and choose 
                                                "544818" as password
Medical Necessities       O      3              
Soldier Training          O      3 (+2)         Win the battle
Lost Kitten               O      2              
Milch Road Monster        O      3              
Elize Highway Monster     O      4              

 ------------
|TOTAL BP: 55|
 ------------

---------
CHAPTER 1
---------

NAME                      TYPE   BP (BONUS)     BONUS BP DESCRIPTION
====================================================================
Missing Airliner          S      5 (+3)         MALGA MINE: choose 
                                                "Keep the hideout 
                                                location a secret"
Missing Airliner 2        S      -
South Block Buglary       S      10
South Block Buglary 2     S      -
South Block Buglary 3     S      -
Ravennue Monster          O      4
Amberl Tower Mystery      H      4
Escort Request            O      4 (+1)         KRONE TRAIL: choose 
                                                "Charge through the 
                                                front"
Bear Claw Survey          O      4
Ingredient Seeker         O      3
Stolen Ring               O      3
Black Notebook            H      5
East Bose Monster         O      4
Nebel Valley Monster      O      5
West Bose Monster         O      4
New Ansel Path Monster    O      5

 -------------
|TOTAL BP: 119|
 -------------

---------
CHAPTER 2
---------

NAME                      TYPE   BP (BONUS)     BONUS BP DESCRIPTION
====================================================================
Krone Pass Attacked!      S      2
Orphanage Crisis          S      5 (+4)
Orphanage Crisis 2        S      -
Festival Help             H      5 (+5)         Complete the three 
                                                Hidden Quests during 
                                                your stay at Jenis 
                                                Royal Academy
Theresa the Target        S      10
Lighthouse Monsters       H      4
Maintenance Delivery      O      4
Secret of the Old Map     O      3 (+2)         GULL SEASIDE WAY: 
                                                Rescue Jimmy at the 
                                                beach before entering 
                                                Ruan
Find the Prototype!       O      3
Escort Job                O      5
Warehouse Key             O      2
Candelabrum Theft         O      7
Make Him Leave!           O      3 (+2)         AIR LETTEN: Choose 
                                                the right responses:
                                                -Greetings, Your...
                                                -The mayor's estate 
                                                -Junky old place
                                                -By your foot...
Gull Seaway Monster       O      4
Gull Seaway Monster 2     O      5
Aurian Road Monster       O      4

 -------------
|TOTAL BP: 198|
 -------------

---------
CHAPTER 3
---------

NAME                      TYPE   BP (BONUS)     BONUS BP DESCRIPTION
====================================================================
Black Orbment Moan        S      -
Elmo Pump Repair          S      5
Factory Incident          S      6 (+8)         Clear all smoke cans 
                                                from B1F-4F
                                                
                                                CARNELIA TOWER: pick 
                                                "affiliated with the 
                                                black men"
Factory Incident 2        S      -
Prof.'s Whereabouts       S      10 (+6)        ZEISS: pick "Royal 
                                                Guards were set up"
                                                
                                                Infiltrate Leiston 
                                                fortress undetected
Prof.'s Whereabouts 2     S      -
Haulage Vehicle Search    O      4    
Haulage Vehicle Repair    H      5
Product Testing           O      4 (+2)         Visit at least four 
                                                locations wearing 
                                                (Alpha)Strega
Potent Ingredient         O      3
Smoker's Revolt           O      4
Temp Librarian            O      3
Temp Librarian Plus       H      3
Temp Librarian Plus 2     H      4
Temp Librarian Plus 3     H      4
Messenger of Love         H      2 (+4)         Buy Wolly Knit-Hat 
                                                from Item Shop and 
                                                give it to Faye
Tratt Plains Monster      O      4
Ritter Road Monster       O      5
Ritter Road Monster 2     O      6

 -------------
|TOTAL BP: 290|
 -------------

-------------
FINAL CHAPTER
-------------

NAME                      TYPE   BP (BONUS)     BONUS BP DESCRIPTION
====================================================================
To Queen Alicia           S      10 (+8)        GUILD: "letter gets 
                                                crumpled up"
                                                
                                                LIBERL NEWS: "Co. 
                                                Richard"
                                                
                                                Enter Cathedral 
                                                undetected at night
To Queen Alicia 2         S      -
To Queen Alicia 3         S      -
To Queen Alicia 4         S      -
To Queen Alicia 5         S      -
To Queen Alicia 6         S      -
Hostage Liberation        S      10 (+4)        Liberl News: "Some 
                                                guy called him out" 
                                                -> "Marriage for 
                                                the Princess"
Hostage Liberation 2      S      -
To Rescue a Queen         S      10 (+5)        CASTLE KEEP: make 
                                                sure to leave Duke 
                                                Dunan alive during 
                                                the boss battle
                                                
                                                BALCONY: Defeat 
                                                Lorence
To Rescue a Queen 2       S      -
Aureole                   S      12
Sewer Monster (West)      O      8
Sewer Monster (East)      O      8
The Embassy Mission       O      3

 -------------
|TOTAL BP: 368|
 -------------

o=o=o=o=o=o=o=o
OPTIONAL QUESTS                                              [QUS02]
O=O=O=O=O=O=O=o

****************************
QUEST 1: FIND THE SHINY ROCK
****************************

Time Limit: Complete before entering MALGA MINE

Talk to Charles (kid with purple hair) behind the ORBMENT FACTORY, 
then examine the smoky sewers in front of RINON GENERAL GOODS, then
enter the SEWERS (behind the Church), and look for the rock at the 
end of the path (without crossing the bridge), return it to Charles 
to receive DRILL MEATBALL x5. Report back to Aina to receive 2 BP 
and 30 MIRA.

***************************
QUEST 2: MILCH ROAD MONSTER
***************************

Time Limit: Complete before visiting Nial at the HOTEL

Wanted beasts are usually stronger than your average foes, so be 
sure that you're at least Level 3 or higher before taking them on.

Exit west of ROLENT and you'll find yourself on MILCH ROAD, your 
target is located on the path leading to VERTE BRIDGE CHECKPOINT 
(basically the third screen of MILCH ROAD). It is a unique looking 
plant that does not attack/run from you. You'll be asked if you 
wanted to exterminate it when you approach it.

+++++++++++++++++++++++++++++++
OPTIONAL BOSS FIGHT: PINE PLANT
+++++++++++++++++++++++++++++++

Name: Pine Plant
HP: 500
Weakness: Fire

These folks can sel-destruct, if you get them to 1/10 of their HP, 
stay away from them and use long range attacks to finish them off. 
I just focused on casting Fire Bolt, combined with occasional melee 
attacks to get the job done. Heal when necessary. You'll receive 
3 BP and 600 MIRA for this.

****************************
QUEST 3: ORBMENT REPLACEMENT
****************************

Time Limit: Complete before going to MILGA MINE

Talk to Freddy inside ORBMENT FACTORY and he'll give you the code 
and ORBMENT LIGHT. The password is 544818. Exit west of ROLENT, keep 
going until you reach the far end of the second screen on MILCH ROAD 
to examine the broken road lamp. Your party will be attacked by a 
swarm of enemies, and you have to make a choice on who should handle
the repairs. If you choose Estelle, you'll need to enter the correct 
password later on, this won't happen if you choose Joshua.

Anyway, defeat the flying cats, and if you happened to pick Estelle, 
select "544818" as the code for the extra BP. Report back to Freddy 
for an IMPEDE 2 Quartz.

You'll receive 4 BP, IMPEDE 2, and 600 MIRA as rewards.

*************************
QUEST 4: SOLDIER TRAINING
*************************

Time Limit: Complete before visiting Nial at the HOTEL

Exit west of ROLENT, when you reach the intersection on MILCH ROAD, 
head west one screen until you reach VERTE BRIDGE CHECKPOINT. 

Talk to Sergeant Ashton inside and win the mock battle against two 
soldiers for 2 extra BP (5 BP total) and 200 extra MIRA (700 MIRA 
total).

**********************
QUEST 5: MUSHROOM HUNT
**********************

Time Limit: Complete before taking the reporters on a tour

Talk to the merchant named Orvid at ROLENT LANDING PORT. Exit 
northwest of ROLENT onto MALGA TRAIL, head north until you come to 
the intersection leading to MALGA MINE, take the eastern path, then 
the eastern path again on the next screen when you encounter another 
intersection, this should take you to a deadend with a patch of 
grass you can examine. Do so and you'll obtain the FIREFLY FUNGUS, 
which ends up attracting a bunch of enemies for a quick battle. 
There's also a treasure chest below with a WHITE BRACELET in it.

Hand it over to the merchant and you'll receive 3 BP and 700 MIRA.

****************************
QUEST 6: MEDICAL NECESSITIES
****************************

Time Limit: Complete before crossing VERTE BRIDGE

If you haven't been fleeing from normal encounters, chances are you 
already have part of the items required for this quest:

1) MONSTER WING: Bug type enemies drop these
2) BEAR CLAW: MISTWALD

To get to MISTWALD, exit south of ROLENT, continue moving south for 
two screens, then east at the intersection (southwestern path leads 
to GURUNE GATE). MISTWALD is a forest maze, you cannot use your map 
here. Upon entering, head north, when you come to an intersection, 
take the east path till you see a treasure chest containing a TEAR 
BALM in it, keep going down the path, and you should reach a deadend 
with a patch of grass that has some yellow flowers that you can 
examine. Do so and you'll receive BEAR CLAW.

Before you head back to ROLENT, you might wanna use this opportunity 
to visit to GURUNE GATE and buy a VEGETABLE SANDWICH from the chef 
located in the room directly across from the reception counter.

Once you obtained the above, talk to Father Divine inside ROLENT 
CHAPEL. You will receive 3 BP and 250 MIRA.

********************
QUEST 7: LOST KITTEN
********************

Time Limit: Complete before visiting Nial at the HOTEL

Talk to Adi standing in front of the cafe and start looking for her 
lost cat. Check the following places in order:

1) North of the CLOCK TOWER
2) In front of the guild
3) Eastern side of the CLOCK TOWER
4) Inside the church
5) Second floor inside the church

Report to Aina for 2 BP and 500 MIRA

******************************
QUEST 8: ELIZE HIGHWAY MONSTER
******************************

Time Limit: You have to deal with this in order to get to MISTWALD, 
            so there's really no time limit for this one.

You can wait this one out until Scherazard joins you, or you can do 
it now, it's your choice. If you choose to take on the challenge now, 
make sure Estelle and Joshua are well equipped, the enemy hits hard, 
and can take more than half of your HP with one hit.

Exit south of ROLENT, keep going south on ELIZE HIGHWAY until you 
reach the bridge on the second screen. Choose to exterminate it for 
a battle.

+++++++++++++++++++++++++
BOSS FIGHT 02: RHINOCIDER
+++++++++++++++++++++++++

Name: Rhinocider
HP: 500
Weakness: None

Start by casting Clock Up with Joshua on all your characters, once 
that's done, spam your elemental Orbal Arts and heal when required. 
It shouldn't take more than 6 spells to finish it off.

You'll receive 4 BP and 1000 MIRA when you report to Aina.

***********************
QUEST 9: LETTER CARRIER
***********************

Time Limit: Before you cross VERTE BRIDGE

Deliver FR. DIVINE'S LETTER to Father Holstein in BOSE. Required for 
Quest 11. You'll receive 2 BP and 800 MIRA.

***************************
QUEST 10: EAST BOSE MONSTER
***************************

Southeast of the sign post that says "North: Nebel Valley", there is 
a slight indent of an area, you'll get an option to exterminate some 
scorpion bosses, this is an optional quest which you haven't viewed 
yet at Bose's Bracer Guild. You can come back later if you want, I 
chose to exterminate them now. Before you do so, make sure at least 
two of your members can cast Air Strike, if the remaining person can 
cast Earth-based elemental attacks, that would be ideal, but it's 
not exactly mandatory.

++++++++++++++++++++++++++++++
OPTIONAL BOSS FIGHT: SCORPIONS
++++++++++++++++++++++++++++++

Name: King Scorpion
HP: 380
Weakness: Earth

Name: Queen Scorpion x3
HP: 314
Weakness: Wind

Looks like the king has quite a harem, must be very exhausting for 
him every night. Anyhoo, squish the Queen Scorpions first, if you 
kept Schera's default orbment setup, she can cast Air Strike on them. 
I put IMPEDE 2 on Estelle, which quickens the process. Have Joshua 
cast Clock Up on everyone. The Queen Scorpions can cause paralysis 
when they strike, paralysis prevents you from using melee attacks, 
which is pretty meh, consider that you're using Orbal Arts mainly. 

That said, those stings hurt! With my current gears, they do about 
100+ damage per hit, you definitely want to end this battle as soon 
as possible. If you have anyone with a CP at 200, you may want to 
unleash his/her S-Craft on King Scorpion, that should take it out 
right away. You can also cast Earth-based elemental spells on it, 
I didn't own an Earth Quartz at the time, so I just used my S-Craft.

You'll receive 2 BP and 800 Mira once you report to Lugran at the 
guild in BOSE.

***************************
QUEST 11: INGREDIENT SEEKER
***************************

Time Limit: Before going through KRONE PASS

Talk to Gwen inside ANTEROSE RESTAURANT's kitchen northeast of BOSE 
MARKET, and hand over five MONSTER FOWL MEAT. You should have enough 
if you don't run from battles all the time in ROLENT. If you don't 
have enough, you can farm for it by killing Rimera and on EISEN ROAD.

In addition to 3 BP and 800 MIRA, Gwen will also pass the recipe 
LIBERL OMELET to Estelle.

**************************
QUEST 12: RAVENNUE MONSTER
**************************

Time Limit: Before talking to Nial inside BOSE's CAFE

Exit west of BOSE onto WEST BOSE HWY, keep moving till the path 
starts going northeast, look to the corner of the road for a chest 
that contains a REVIVAL BALM. Keep moving until you see the next 
intersection with a sign post. Go north onto RAVENNUE TRAIL. This is 
a one way path, just keep moving till you reach RAVENNUE VILLAGE.

Talk to Elder Reisen inside his house, which is behind the inn. You 
can now go through the exit to the north.

Move until you see the path branches. Take the eastern path, and go 
southeast for a chest with a TEAR BALM. Backtrack, this time, head 
northeast for a DEATHBLOW 2 Quartz. Finally, backtrack and take the 
nothern route, do not be distracted by those little branch-offs on 
the way, keep going north till the path turns west, you should find 
a chest containing BEAST STEAK. Now go all the way back to the first 
branching point and head west to the next area.

Save first, move to the intersection and head west and you'll be 
attacked by a boss.

+++++++++++++++++++++++++++++++++
OPTIONAL BOSS FIGHT: FATE SPINNER
+++++++++++++++++++++++++++++++++

Name: Fate Spinner
HP: 508
Weakness: None

This thing hits hard even with the newly bought armors from BOSE. If 
you didn't upgrade your equipments, you might struggle here.

Cast Clock Up on your party members if you can, and spam your Arts, 
forget about melee attacks, its skin's too thick for that. Don't use 
any Earth-based elemental attacks. Heal if your HP falls below 200, 
and use S-Crafts if you're in danger.

Defeat it completes Quest 12. Return to RAVENNUE VILLAGE for a short 
scene. Report to Lugran when you're back in BOSE for 4 BP and 1500 
MIRA.

***************************
QUEST 13: WEST BOSE MONSTER
***************************

Time Limit: Before going through KRONE PASS

Keep moving west until you reached the third area of WEST BOSE HWY, 
starting counting the Orbment Lamps on either side for the road, 
when you found the fifth one, look to the opposite side and you 
should see the giant fish monster waiting to be exterminated. Before 
you engage it, make sure to equip Defense 1 on one or more of your 
characters, doing so will make this battle much easier.

++++++++++++++++++++++++++++++++++
OPTIONAL BOSS FIGHT: THUNDER QUAKE
++++++++++++++++++++++++++++++++++

Name: Thunder Quake
HP: 1844
Weakness: Earth

Earth elemental spells do twice the damage, so spam Stone Hammer 
like mad! This bad fishboy can use Worldly Shock, a lightning attack 
that damages your entire party anywhere between 130 to 190 HP, and 
it uses it EVERY SINGLE TURN. The good thing is, if you manage to 
stay alive, your characters' CP bars will rise quickly, allowing 
them to unleash S-Crafts in rapid succession. The battle might take 
a while because of its high HP, fortunately its defense is fairly 
weak, so it balances out a bit.

You'll receive 4 BP and 1200 MIRA upon successful completion.

**************************
QUEST 14: BEAR CLAW SURVEY
**************************

Time Limit: Before going through KRONE PASS

This quest only appears when you successfully completed Quest 9: 
Letter Carrier. Talk to the old man selling medicine by the right 
entrance of BOSE MARKET.

Go to NEBEL VALLEY, take the west path after entering, keep going 
until you are underneathe a wooden bridge, there are two dead trees 
that are kind of positioned at a 30 degree angle just a little 
further in. Below them you will find the BEAR CLAW required to 
complete this quest. Grab it and hand it over to the old guy when 
you're back in BOSE.

You'll receive 4 BP and 1000 MIRA.

******************************
QUEST 15: NEBEL VALLEY MONSTER
******************************

Time Limit: Before going to VALLERIA SHORE

Take the west path when you first enter NEBEL VALLEY, just keep 
going down the long winding road until you find the boss. Save your 
game and make sure someone in your team can cast Fire-based Arts.

+++++++++++++++++++++++++++++++++
OPTIONAL BOSS FIGHT: MASTER CRYON
+++++++++++++++++++++++++++++++++

Name: Master Cryon
HP: 815
Weakness: Fire

Name: Boiled Egger G
HP: 320
Weakness: Fire

Name: Boiled Egger R
HP: 415
Weakness: Water

This will be an easy fight if you have area-based Fire spells like 
Fire Bolt EX, but chances are, you don't have it. Start by casting 
Clock Ups on your Fire spell users. If your magic isn't strong 
enough, and you don't get turn bonuses, the Boiled Eggers will more 
than likely survive. Since they explode upon dying, finishing them 
off with melees is risky. Good thing Schera's here. In case any of 
the Eggers survived the initial attack, Schera's long-range whip 
can get the job done. Use S-Crafts if you can, they'll shorten the 
tedious wait process for everyone.

Master Cryon's spell can take ~200 HP off a single target, heal if 
you find your HP to be below 250. This thing doesn't explode like 
the Eggers, so don't be afraid to use melee on it if you don't have 
enough people with Fire Bolts.

You get 5 BP and 2000 MIRA as rewards.

************************
QUEST 16: ESCORT REQUEST
************************

Time Limit: Before going to ABANDONED MINE

Talk to the man in the room on the first floor of BOSE's HOTEL, and 
accept his request. Talk to him again at the west exit of BOSE, keep 
going west on WEST BOSE HWY till you reach KRONE TRAIL.

If this is your first time here, you can grab some items on the way. 
Note that you can't shift your camera angle here. Head west till you 
reach the first intersection, then take the south path for a TEAR 
BALM.

As soon as you reach the bridge, you'll be ambushed by some Creepy 
Sheeps, choose to charge through the front for an extra BP. You'll 
have to fight two groups of four. They are pretty weak, and any of 
your elemental magics are effective against them. Keep heading west.

Move south on the next intersection for a monster chest containing 
PEARL EARRING. You'll need to deal with four Wisdoms, which are 
slightly prone to Fire. They're quick and can charge Shadow Spear, 
which has a 10% instant kill effect. Joshua should have learned his 
Flicker Craft by now, you can delay enemy turns with it. Use it 
strategically so you can grab all the turn bonuses. Concentrate 
your attacks on one Wisdom a time and watch out for NPC's HP. If 
he ends up eating two Shadow Spears, it's game over for you. Of 
course, you can escort him to KRONE PASS first, then come back for 
this item when you're on your way back to BOSE, it's your choice.

Continue west to reach KRONE PASS. You'll receive 5 BP and 1200 
MIRA assuming you made the right choice.

********************************
QUEST 17: NEW ANSEL PATH MONSTER
********************************

Time Limit: No limit as you have to kill them in order to get to 
            VALLERIA SHORE

+++++++++++++++++++++++++
BOSS FIGHT: AMBER TURTLES
+++++++++++++++++++++++++

Name: Amber Turtle x6
HP: 300
Weakness: Fire

I don't know what's so "turtle" about them, they look like jellies...
Physical attacks don't work on them, so you need to use Fire-based 
spells. They aren't strong, the only problem is they gang up on you, 
which could pose a problem because there are so many of them and the 
spells take two turns to release. Heal when needed and be patient, 
the battle may take longer than you expect.

You'll receive 5 BP and 1500 MIRA when you report to Lugran.

*********************
QUEST 18: STOLEN RING
*********************

Time Limit: Before going through KRONE PASS

The treasure is located in one of the chests when you assault Sky 
Bandit's hideout in Chapter 1, you can head to BOSE - SOUTH BLOCK 
and talk to the woman in the house to the far east of the map to at 
the beginning of Chapter 2 to complete this quest. I haven't tested 
whether or not you can still go back to the hideout to grab the ring 
after Chapter 1 ends, but it's worth a try if you missed it somehow.

Report to Lugran to receive 3 BP and 2000 MIRA.

******************************
QUEST 19: GULL SEASIDE MONSTER
******************************

Time Limit: No limit as you must defeat them to get to RUAN

+++++++++++++++++++++++++++++
BOSS FIGHT: JABBA AND FRIENDS
+++++++++++++++++++++++++++++

Name: Jabba
HP: 389 
Weakness: Water

Name: Stove Plant x2
HP: 389
Weakness: Water

Name: Shark Gator
HP: 490
Weakness: All

Get rid of the Stove Plants first, their Pale Flames may confuse 
your party members. Cast Aqua Bleed on Jabba, two of these spells 
outta take it out. Shark Gators hits hard, but move slow, once you 
clear Jabba and Stove Plants, you can just melee them till they die.
Leave the healing to Kloe, this battle shouldn't take more than five 
minutes.

You'll receive 4 BP and 1500 MIRA when you report to Jean.

*********************************
QUEST 20: AURIAN CAUSEWAY MONSTER
*********************************

Time Limit: Before going to JENIS ROYAL ACADEMY

Outside SAPPHIRL TOWER, southwest of where you come down the stairs, 
you'll find a small open area with the giant fish monster that needs 
to be exterminated, make sure you're at least level 18, and have 
accessories that prevent mute on your spell casters before you take 
on this challenge. I highly suggest that you come back once Kloe 
joins your party as a controllable character. But if you wanna do 
this now, here's my strategy:

+++++++++++++++++++++++++++++++++
OPTIONAL BOSS FIGHT: HELMET CRABS
+++++++++++++++++++++++++++++++++

Name: Helmet Crab x5
HP: 530
Weakness: All

Name: Mint Pom
HP: 248
Weakness: None

Assuming that Kloe hasn't joined your party yet, start by casting 
any offensive spell on a single Helmet Crab. DO NOT USE PHYSICAL 
ATTACKS ON HELMET CRABS! If you do, your attacks will be reflected 
back at you. The two spells from Estelle and Joshua should be enough 
to take out one crab.

When it's the crab's turn, each crab will use its turn to summon a 
Mint Pom. Start preparing your area spells, Stone Impact and Hell 
Gate are just a few choices here. Aim your spell at the Hermet Crabs, 
chances are, once they finished summoning Mint Poms, they'll begin
moving toward you, thus causing them to cluster together. If both 
of your spell landed on multiple enemies, wiping out one or two 
Helmet Crabs along with some Poms, you can continue this strategy 
until all Helmet Crabs are erased from the map. Mint Poms are 
vulnerable to physical attacks, you can just melee them afterwards.

Now, the crabs are capable of inflicting mute status on you, so if 
you don't have Kloe in your party, you'll either need to buy the 
accessory that prevents this, or some item that can relief the seal. 
You won't have a chance against the crabs if you can't chant spells, 
since they reflect all physical attacks.

You'll receive ZERO SHOT X (item for Quest 21), 4 BP and 1500 MIRA 
as rewards.

****************************
QUEST 21: FIND THE PROTOTYPE
****************************

Time Limit: Before going to JENIS ROYAL ACADEMY

If you've successfully completed Quest 20: Aurian Causeway Monster, 
you should receive the prototype gun.

Talk to Karl upstairs in JOAN ARMS & GUARDS to hand over the gun, 
he'll give you an ATTACK 2 Quartz in return.

Report to Jean for 3 BP and 1000 MIRA.

***********************
QUEST 22: WAREHOUSE KEY
***********************

Time Limit: Before going to JENIS ROYAL ACADEMY

Talk to Harg standing near the harbor west of the CAFE in RUAN - 
SOUTH BLOCK. You'll need to go down a set of stairs and pass that 
worker with the yellow helmet before you can find him.

Afterwards, head down the bridge towards the warehouse, then turn 
west down the set of stairs, keep going through the narrow pathway 
until you reach the second wooden platform, examine that area. Go 
to the second floor of the CAFE here and examine the fishing rods. 
Talk to the bartender on the first floor to borrow the PROGRESSIVE 
ROD. Go back to wooden platform and use the rod to fish out the 
WAREHOUSE KEY. Talk to Harg again to complete the quest.

Report to Jean for 2 BP and 1000 MIRA.

******************************
QUEST 23: MAINTENANCE DELIVERY
******************************

Time Limit: Before going to JENIS ROYAL ACADEMY

Talk to Tobias in the ORBMENT FACTORY, agree to help and he'll hand 
over the MAINTENANCE KIT to you. For a sidequest this trivial, the 
guy sure talks a lot...

Before departing for VARENNE LIGHTHOUSE, head to the CAFE (North 
Block), and talk to the bartender there, he'll ask you deliver an 
AZELIA ROSE to the grumpy old fart.

Anyway, exit north of RUAN, keep going until you reach MANORIA 
VILLAGE. Be sure to buy a SPICY ANCHOVY at the item shop here. Take 
the northern exit and keep going till you reach the intersection 
that leads to VARENNE LIGHTHOUSE. Go all the way to the top floor 
and talk to the old man there. If you brought the two extra items 
with you, he will reward you with a WORK HELMET and a GLADIATOR 
HEADBAND. 

You should receive 4 BP and 1000 MIRA as rewards.

*******************************
QUEST 24: SECRET OF THE OLD MAP
*******************************

Time Limit: Before going to JENIS ROYAL ACADEMY

If you rescued Jimmy back on GULL SEASIDE WAY, you get two more BP 
and 1000 MIRA.

Head to the CHAPEL and talk to him there, if you followed my guide 
step, you should have the TORN MAP with you already, and can finish 
this quest right here. If not, check the GULL SEASIDE WAY section in 
the walkthrough for more information.

You'll receive 5 BP and 2000 MIRA as rewards.

***************************
QUEST 25: CANDELABRUM THEFT
***************************

Time Limit: Before going to JENIS ROYAL ACADEMY

Go to MAYOR'S RESIDENCE in RUNA - SOUTH BLOCK, it's on the east side 
of the draw bridge. Talk to Steward and agree to help. He'll pull 
out a card left by the Phantom Thief (Detective Conan reference, 
perhaps?), and you need to start looking for clues based on the word 
puzzle. Check the following things/locations in seqeunce:

1) Lighthouse inside RUAN
2) Roulette, second floor of the CAFE opposite of ORBMENT FACTORY
3) Red Motor Lift, northwest of RUAN LANDING PORT, across the stone 
   bridge from the ticket booth, you might need to rotate your 
   camera to see it
4) Crane, west side of RUAN - SOUTH BLOCK
5) Talk to Harg around the same area

You'll receive 7 BP and 5000 MIRA upon successful completion.

*************************
QUEST 26: MAKE HIM LEAVE!
*************************

Time Limit: Before going to JENIS ROYAL ACADEMY

Exit south of RUAN - SOUTH BLOCK and keep going south till you reach 
AIR-LETTEN - CHECKPOINT. Get inside the building for a scene, then 
head upstairs for another scene, agree to help and save your game. 
Head inside the dining hall and choose the following answers for 2 
extra BP:

-Greetings, Your Excellency. I'm here to collect you.
-The mayor's estate.
-At this junky old place?
-Your Excellency, by your foot...

You'll get 5 BP and 1000 MIRA if you answered everything right.

********************
QUEST 27: ESCORT JOB
********************

Time Limit: Before going to JENIS ROYAL ACADEMY

Exit north of RUAN and keep going north until you reach MANORIA 
VILLAGE. Talk to Amelia near the northern exit, then take that exit 
and keep going north until you reach KRONE TRAIL. Keep moving down 
the one way path until a scene followed by a mandatory battle take 
place. You'll be thrown against three Eggers that are weak against 
Water spells. Kloe's Blue Impact will take out one with one cast, 
if Estelle or Joshua doesn't have that spell, cast Aqua Bleed or 
Soul Blur. If those aren't available, use melee, but be wanred, the 
Eggers explode when they die, so expect to eat some damage.

After this, escort the food maniac back to MANORIA VILLAGE to finish 
the quest.

You'll receive 5 BP and 1500 MIRA.

********************************
QUEST 28: GULL SEASIDE MONSTER 2
********************************

Time Limit: No limit as you have to kill them in order to go to 
            MANORIA VILLAGE

+++++++++++++++++++++++++++++++
BOSS FIGHT: JABBA AND FRIENDS 2
+++++++++++++++++++++++++++++++

Name: Jabba x3
HP: 1089
Weakness: Water

Name: Stove Plant x2
HP: 389
Weakness: Water

Name: Shark Gator x2
HP: 389
Weakness: All

Name: Corn Mover
HP: 480
Weakness: Fire

Start by getting rid of the Stove Plants. It shouldn't take anything 
more than a single Aqua Bleed. Have Joshua cast Hell Gate on grouped 
enemies, his chanting should be fairly fast if you installed the 
Cast 2 Quartz on him.

The Jabbas usually cast Stone Hammer, occasionally they roll up to 
you and use melee, which leeches off your HP to replenish theirs, 
and it hurts quite a bit, too. If you didn't modify Kloe's Orbments, 
she should have Blue Impact by default. Casting that will take away 
~800 HP off a single Jabba, combine that with Joshua's Hell Gate, 
they should go down fairly quickly. The rest of the enemies are just 
there for you to pound.

You should receive 5 BP and 2000 MIRA as rewards.

************************
QUEST 29: TEMP LIBRARIAN
************************

Time Limit: Before infiltrating LEISTON FORTRESS

Talk to Constance inside the ARCHIVES room on CENTRAL FACTORY 2F, 
agree to help, then go to 3F DESIGN RM and examine the ladder stool 
for SETPIUM OPTIC ANNALS, now head up one floor to 4F's LAB, examine 
the table to the right for TOMORROW'S COOKING. If you head up the 
stairs here into the hot house, you can grab a free ACERBIC TOMATO. 
In fact, you can come back here as often as you want and loot more 
of it if you're interested. If you read TOMORROW'S COOKING, you'll 
master a new recipe! Leave the LAB and head for the CLINIC on the 
same floor, examine the night stand between the two beds for KITTY-
TALK FOR DUMMIES, read it and you might find out what those stray 
cats are thining.

Once you got all three books, talk to Constance again to complete 
the current quest, which in turn, opens up a secret quest.

You'll receive 3 BP and 250 MIRA as rewards.

*****************************
QUEST 30: TRATT PLAIN MONSTER
*****************************

Time Limit: Before going to ELMO VILLAGE for pump repair

Take the eastern path on the first screen towards WOLF FORT.Press 
SELECT to pull out your map when you're in the second area. Look at 
the paved road that's connecting ZEISS to WOLF FORT. Your target is 
located just a little before the road starts turning east.

+++++++++++++++++++++++++++++++
OPTIONAL BOSS FIGHT: CRONOCIDER
+++++++++++++++++++++++++++++++

Name: Cronocider x4
HP: 1600
Weakness: None

If your have Clock Up EX, cast that right away. If not, start by 
casting Soul Blur or Shadow Spear. When the Cronociders begin to 
gather around you, start casting La Tear. You need to make sure both 
of your characters' HP stay above 50%. Your enemies could take 200 
to 300 HP per hit, it's vital that you replenish lost health ASAP. 

Sooner or later the boars will gather around you, which make your 
multi-target spells easy to hit. However, it is usually at this 
point when they start using Golden Armor on themselves. This skill 
boosts STR and DEF, and can be a headache if two or three of them 
use it at the same time. Delay or kill those that have been buffed, 
use your S-Crafts if you have to.

You'll receive 4 BP and 1000 MIRA for defeating them.

*************************
QUEST 31: SMOKER'S REVOLT
*************************

Time Limit: Before going to ELMO VILLAGE for pump repair

Talk to Dr. Miriam inside the CLINIC on CENTRAL FACTORY 4F, agree 
to help. If you don't have FRESH MILK with you, you can buy it from 
GENERAL GOODS in ZEISS. Choose to give the FRESH MILK to Antoine, 
the cat, and it'll start following you (......). Go to the following 
places in order:

1) 5F OPERATIONS - Ask Travis about cigarettes
2) 1F - Ask Hugo who's talking with another guy to the left about 
   cigarettes
3) 2F OFFICE - Talk to Murdock for a scene, check the locked door, 
   then check the desk with a pile of green books to receive the 
   BACK ROOM KEY, head into the locked room and examine the table 
   for some CIGARETTES.

You'll receive 4 BP and 2000 MIRA for this quest.

***************************
QUEST 32: POTENT INGREDIENT
***************************

Time Limit: Before infiltrating LEISTON FORTRESS

Snatch the ACERBIC TOMATO inside in the LAB's hot house on 4F of 
CENTRAL FACTORY, head over to the CAFE and choose to hand over the 
ingredient to Ben to complete this quest.

You'll receive a TOMATO SANDWICH, 3 BP and 1000 MIRA.

*************************
QUEST 33: PRODUCT TESTING
*************************

Time Limit: Before going to ELMO VILLAGE for pump repair

Talk to Terry in CENTRAL FACTORY 4F's LAB, agree to help and you'll 
get a pair of (ALPHA) STREGA. Equip them on Estelle and visit the 
following places:

1) AIR-LETTEN CHECKPOINT
2) LEISTON FORTRESS
3) SANKTHEIM GATE
4) WOLF FORT

Do NOT go to ELMO VILLAGE, you won't be able to complete this quest 
if you do.

Theoretically, you can complete the quest by visiting three of the 
above locations, but if you visited all four, you'll get 2 extra BP 
and (BETA) STREGA, which is well worth the extra trip.

You should receive 6 BP, 2000 MIRA and (BETA) STREGA if you finished 
all of the above.

********************************
QUEST 34: HAULAGE VEHICLE SEARCH
********************************

Time Limit: Before going to ELMO VILLAGE for pump repair

Exit south of ZEISS and turn east when you reach the intersection.
On the second screen with four exits, walk on the paved road until 
it starts to turn east, stray off to the south and you should see 
two people in front of a vehicle. Talk to them and prepare for to 
defend the cart against a bunch of Armored Rabbits. Completing this 
quest opens up a secret quest.

You'll receive 4 BP and 1000 MIRA as rewards.

*****************************
QUEST 35: RITTER ROAD MONSTER
*****************************

Time Limit: Before seeing Dorothy's photo

Exit east of ZEISS, keep moving till you reach the next area. South 
of the T-intersection, you should find a giant cobra enemy that 
requires extermination, choose to do so for an optional boss fight. 
Make sure to equip White Bracelet on your characters.

++++++++++++++++++++++++++++++++++
OPTIONAL BOSS FIGHT: MERCURY VIPER
++++++++++++++++++++++++++++++++++

Name: Mercury Viper
HP: 1766
Weakness: Fire & Wind

Name: Bane Cobra x4
HP: 766
Weakness: Fire & Wind

This fight can be difficult. The Bane Cobras can summon more of 
their friends to battle, however, since this makes most of them 
clump together in a tiny area, you should be able to use Tita's 
Smoke Cannon and other area spells (eg. Aerial, Hell Gate, etc.) to 
quickly dispose of them. 

The snakes primary method of attack is Venom, which takes away ~200 
HP with 100% chance of inflicting poison on you. Therefore, having 
the White Bracelet on your characters will help immensely. Mercury 
Viper isn't anything special, it's just a giant version of its 
underlings with more HP. Once the small eggplants are gone, you can 
smash it however you see fit.

You should receive 5 BP and 2000 MIRA as rewards.

*******************************
QUEST 36: RITTER ROAD MONSTER 2
*******************************

Time Limit: No limit as you have to kill them in order to go to 
            LEISTON FORTRESS

++++++++++++++++++++++++++++++++++++
BOSS FIGHT: BLOODY SABER AND FRIENDS
++++++++++++++++++++++++++++++++++++

Name: Bloody Saber
HP: 2450
Weakness: Water & Wind

Name: Solid Dozer x2
HP: 1380
Weakness: None

Name: Attack Doberman x2
HP: 1180
Weakness: All

Let's talk about the ugly stuffs first. Bloody Saber can leech your 
HP just by attacking you, and it's fast. It also uses Death Throes 
on its companions when it dies, greatly enhancing their ATK/SPD. 
Solid Dozers can delay your turn when they attack you.

So what to do? Start by casting Clock Up EX on your healer. If you 
don't have this magic, use Clock Up instead. It's likely that before 
you even get your turn, your enemies have already gathered around 
you. If this is the case, use Aerial, Hell Gate, Hurricane, etc. on 
them. Heal with La Teara. If Joshua's CP is at 200, look for a good 
turn bonus and unleash Black Fang, it should theoretically take out 
everything except Bloody Saber.

Once the underlings are gone, the rest of the battle should just be 
a heal/attack game. Since Bloody Saber sucks blood, make sure you 
finish it quickly.

You'll receive 6 BP and 3000 MIRA as rewards.

******************************
QUEST 37: SEWER MONSTER (WEST)
******************************

Time Limit: Before rescuing Princess Klaudia

The monsters are located in one of the rooms inside GRACEL WEST 
SEWER. They are small bluish green creatures with two large claws. 
You might mistake them as regular enemies due to their size, but if 
you've been paying attention to the type of enemies encountered in 
this area, you'd recognize them as unique new enemies. 

++++++++++++++++++++++++++++++++++
OPTIONAL BOSS FIGHT: SCISSOR HANDS
++++++++++++++++++++++++++++++++++

Name: Scissor Hands x8
HP: 980
Weakness: All

These guys have 300% weakness against elemental spells, if you can 
cast Aerial, set the center of the circle right in front of your 
character (assuming the turn you unleash this spell is after your 
enemies move), and watch those poor losers rush into you and vanish. 
If you don't have Aerial, use other multi-target area Arts and aim 
at different Scissor Hands so that your magics overlap and cover 
every single enemy. Scissor Hands' melees do carry a 10% instant K.O. 
effect, unless you deliberately waste your turns messing around, 
it's unlikely to happen. 

You'll receive 8 BP and 3000 MIRA when you report to Elnan.

******************************
QUEST 38: SEWER MONSTER (EAST)
******************************

Time Limit: Before rescuing Princess Klaudia

The monsters are located in GRANCEL WEST SEWER, on a narrow corridor 
leading to the switch required for removing the wall from blocking 
the west and east sewers.

++++++++++++++++++++++++++++++++
OPTIONAL BOSS FIGHT: BONE FISHES
++++++++++++++++++++++++++++++++

Name: Bone Fish x4
HP: 1600
Weakness: Fire

Use multi-target spells and Crafts. Fire-based ones are optimal but 
non-essential. The fishes' Freezing Breath is an area attack with 
the chance of inflicting Freeze status on your characters. Use Curia 
if you didn't equip any freeze charm. Frankly, I haven't seen my 
party frozen as a result of this attack, if you time your spells 
well, the battle should be over in as few as four turns (excluding 
enemy turns).

You'll get 8 BP and 3000 MIRA after reporting to Elnan.

*****************************
QUEST 39: THE EMBASSY MISSION
*****************************

Time Limit: Before going to the resting spot

Talk to Olivier twice inside the bar in GRANCEL CASTLE once you've 
beaten the final boss, check the bulletin board inside the guild, 
then talk to Olivier at the bar again to complete this quest.

You'll automatically receive 3 BP and 2000 MIRA upon completion.

o=o=o=o=o=o=o
HIDDEN QUESTS                                                [QUS03]
o=o=o=o=o=o=o

************************************
HIDDEN QUEST 1: AMBERL TOWER MYSTERY
************************************

Time Limit: Before going to ABANDONED MINE

After talking to Morgan at HAKEN GATE, go to AMBERL TOWER and head 
all the way up to 5F, win the battle against a group of monsters and 
escort Professor Alba back to the entrance.

You'll receive 2000 MIRA and 4 BP.

******************************
HIDDEN QUEST 2: BLACK NOTEBOOK
******************************

Time Limit: Before going through KRONE PASS

You need to grab the BLACK NOTEBOOK from a blue chest in one of the 
rooms inside the SKY BANDIT HIDEOUT duirng Chapter 1. The blue chest 
may be mistaken for background decoration, be sure to examine it.

At the beginning of Chapter 2, head to HAKEN GATE and enter the 
building next to the gate and go downstairs to the prison area. Talk 
to the guards there for a scene. 

You'll receive 5 BP and 2000 MIRA.

***********************************
HIDDEN QUEST 3: LIGHTHOUSE MONSTERS
***********************************

Time Limit: Before going to JENIS ROYAL ACADEMY

Talk to the old man in front of VARENNE LIGHTHOUSE, accept his 
request and head inside to defeat a bunch of Red Hammerheads. These 
things are fast, so cast Clock Up or use Joshua's Flicker to delay 
their actions. They have no weaknesses, and can take off around 90 
to 120 HP from you per hit. Heal when needed. Just so you don't 
overlook things, you need to defeat two groups of these on the top 
floor.

Successfully completing this quest yields 4 BP and 1500 MIRA.

***********************************
HIDDEN QUEST 4: DECORATE THE CAMPUS
***********************************

Time Limit: Before school festival starts

Talk to Janitor Parkes in front the SCHOOLHOUSE. Check the following 
places:

1) Right wall - AUDITORIUM
2) Front wall - BOY'S DORMITORY
3) Corridor connecting SCHOOLHOUSE and CLUBHOUSE

You'll get 1 BP and 500 MIRA as rewards.

***************************************
HIDDEN QUEST 5: RESEARCH MATERIALS HUNT
***************************************

Time Limit: Before school festival starts

Head for MATERIAL ARCHIVES room on the second floor of the CLUBHOUSE 
and talk to Logic there. Check the following locations:

1) BOY'S LOCKER ROOM (right besides MATERIAL ARCHIVES) Bench
2) Rightside room on the first floor of BOY'S DORMITORY (Argyle's 
   room), check the table
3) FACULTY OFFICE table, inside the SCHOOLHOUSE building

After you've obtained all three volumes of RUAN ECONOMICS, return 
them to Logic to complete the quest.

You'll get 1 BP and 500 MIRA as rewards.

*************************************************
HIDDEN QUEST 6: CLEAR OUT THE OLD SCHOOL BUILDING
*************************************************

Time Limit: Before school festival starts

Head for the BACK ROAD behind the CLUBHOUSE, keep going till you 
reach the OLD SCHOOLHOUSE. Enter it and kill all the visible 
enemies on screen in this building:

1) Entrance hall - 2 spiders
2) Ground floor left wing first room - 1 spider

You should get a message telling you that all monsters have been 
eliminated.

You'll get 3 BP and 1000 MIRA as rewards.

***********************************
HIDDEN QUEST 7: TEMP LIBRARIAN PLUS
***********************************

Time Limit: Before infiltrating LEISTON FORTRESS

You must complete Quest 29: Temp Librarian before this quest is 
unlocked.

Enter the INN in ELMO VILLAGE and exit the door to the bottom right, 
it should take you to a corridor. Rotate your camera so you can see 
the narrow path that is parallel to the INN's wall. Follow the path, 
head down the stairs, make your way around the pond (you'll need to 
go underneathe the wooden corridor. When you are close to the stone 
lamp, you should be able to examine it, which yields the quest item 
THE ERBE WOODPECKER.

Hand it over to Constance in the ARCHIVES room on CENTRAL FACTORY 2F 
to complete this quest.

You'll get 3 BP and 500 MIRA as rewards.

*************************************
HIDDEN QUEST 8: TEMP LIBRARIAN PLUS 2
*************************************

Time Limit: Before infiltrating LEISTON FORTRESS

You must complete Hidden Quest 7: Temp Librarian Plus before this 
quest becomes available.

On the screen (large plain) before CARNELIA TOWER, take the eastern 
exit (not the one leading to WOLF FORT) into an area with four small 
stone pillars and a large one in the center. Examine the central 
pillar for HERTZ'S ADVENTURE(2).

Talk to Constance in the ARCHIVES room on 2F of ZEISS' CENTRAL 
FACTORY once you obtained HERTZ'S ADVENTURE(2). Completing this to 
unlock the next hidden quest, which is another book hunt mission.

You should receive 4 BP and 1000 MIRA as rewards.

*************************************
HIDDEN QUEST 9: TEMP LIBRARIAN PLUS 3
*************************************

Time Limit: Before infiltrating LEISTON FORTRESS

You must complete Hidden Quest 8: Temp Librarian Plus 2 before this 
quest becomes available.

Exit east of ZEISS onto RITTER ROADWAY, and keep going east three 
screens till you reach SANKTHEIM GATE. Enter the gate and head up 
the stairs near the end of the corridor. Keep following the path on 
2F till you can go up another floor. Examine the chest here to get 
31 CYPRESS TREES and IMPEDE 3 Quartz.

Head back to ZEISS and hand over the book to Constance to complete 
this quest.

You should receive 4 BP and 2500 MIRA as rewards.

***************************************
HIDDEN QUEST 10: HAULAGE VEHICLE REPAIR
***************************************

Time Limit: Before going to ELMO VILLAGE for pump repair

You need to have successfully completed Quest 34: Haulage Vehicle 
Search before this quest is activated.

Head back to ZEISS and talk to Prometheus in the DESIGN RM (CENTRAL 
FACTORY, 3F), then head to 5F OPERATIONS room and check the computer 
there by selecting Central Factory -> Related Topics -> Haulage 
Vehicle. Take the elevator to B1 and talk to Rudi near entrance of 
KALDIA TUNNEL to receive the DRIVE ORBMENT.

Exit south of ZEISS, take the eastern route on the first screen, on 
the second screen with four exits, walk a little south after the 
paved road starts turning east to find the stalled vehicle. Hand 
over the DRIVE ORBMENT to Wong to complete this quest.

You should receive 5 BP and 1500 MIRA as rewards.

**********************************
HIDDEN QUEST 11: MESSENGER OF LOVE
**********************************

Time Limit: Before going to ELMO VILLAGE for pump repair

When you enter WOLF FORT, talk to Brahm who's guarding the gate to 
activate the hidden mission. Agree to help and he'll hand over 1000 
MIRA to you.

Buy a WOLLY KNIT-HAT from GENERAL GOODS in ZEISS and hand it over to 
Faye on CENTRAL FACTORY B1 to complete the quest.

If you bought the correct present, you'd get 4 extra BP. Hence, you 
should receive 6 BP and 2000 MIRA for this quest.

=-=-=-=-=-=-=-=-=-=-
4. IN-DEPTH FAQ/LIST                                         [IFL00]
=-=-=-=-=-=-=-=-=-=-

-Craft/S-Craft List-                                         [IFL01]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Crafts and S-Crafts are character specific, some are only available 
after the character hits a certain level.

--------------
ESTELLE BRIGHT
--------------

Name         LV   Type         CP     Area         Effect
--------------------------------------------------------------------
Morale       -    Supportive   20     Circle (M)   STR+20%
Taunt        4    Supportive   20     Circle (M)   Attracts enemies
Hurricane    8    Offensive    30     Circle (M)   -
Comet        19   Offensive    20     Line         -
Hard Break   27   Offensive    20     Single       Arts canceler            
Pummel       -    Offensive    100+   Single       -
Barrage      24   Offensive    100+   Single       -

-------------
JOSHUA BRIGHT
-------------

Name          LV   Type         CP     Area         Effect
--------------------------------------------------------------------
Dual Strike   -    Offensive    20     Single       Attacks 2 times
Flicker       13   Offensive    30     Line         Delay
Taunt         16   Supportive   20     Circle (M)   Attracts enemies
Cloak and     20   Offensive    20     Single       20% Instant K.O.
Dagger
Evil Eye      26   Offensive    40     Circle (M)   Delay
Sever         -    Offensive    100+   Single       -
Black Fang    23   Offensive    100+   All          -

---------------
OLIVIER LENHEIM
---------------

Name             LV   Type        CP     Area         Effect
--------------------------------------------------------------------
Quick Draw       -    Offensive   20     Circle (M)   STR+20%
Snipe Shoot      20   Offensive   20     Single       Arts canceler
Happy Trigger    32   Healing     20     Circle (M)   HP+800
Howling Bullet   -    Offensive   100+   Circle (M)   -

-------------
AGATE CROSNER
-------------

Name            LV   Type         CP     Area         Effect
--------------------------------------------------------------------
Wild Rage       -    Supportive   -      Self         CP+50, however 
                                                      Max HP-30%
Flame Smash     -    Offensive    20     Circle (S)   -
Dragonar Edge   25   Offensive    20     Line         Arts canceler
Spiral Edge     30   Offensive    20     Single       Delay
Beat Down       -    Offensive    100+   Single       -
Final Break     26   Offensive    100+   Circle (M)   -

-----------------
SCHERAZARD HARVEY
-----------------

Name           LV   Type         CP     Area         Effect
--------------------------------------------------------------------
Sylphen Whip   -    Offensive    20     Circle (S)   -
Bind Whip      13   Offensive    20     Single       Arts canceler
Heavens Kiss   -    Supportive   20     Circle (M)   Boosts turns
Sadist Whip    -    Offensive    100+   Single       -

---------
KLOE RINZ
---------

Name             LV   Type        CP     Area         Effect
--------------------------------------------------------------------
Impose           -    Offensive   20     Single       STR/DEF-50%
Encroach         20   Supportive  20     Single       Arts canceler
Radiant Splash   -    Healing     100+   Circle (L)   Cures K.O.
                                                      HP+1500
                                                      If CP at 200, 
                                                      adds DEF+50%

------------
TITA RUSSELL
------------

Name             LV   Type        CP     Area         Effect
-------------------------------------------------------------------
Smoke Cannon     -    Offensive   30     Circle (M)   Blind
Vital Cannon     23   Healing     20     Circle (M)   HP+500
Cannon Impulse   -    Offensive   100+   Circle (M)   -

-----------
ZANE VATHEK
-----------

Name         LV   Type        CP     Area         Effect
-------------------------------------------------------------------
Taunt        -    Supportive  20     All          Attracts enemies
Distend      -    Supportive  20     Self         STR/DEF+30%
Composure    -    Healing     20     Single       HP+800, Removes 
                                                  status problems  
Smite        -    Offensive   30     Single       50% Confuse
Disable      -    Offensive   100+   Single       -
Aura Blast   30   Offensive   100+   Circle (M)   -
~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~

-Recipe List-
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
There are two types of recipes, To-Go Recipes, which you can use in 
battle, and Sit-Down Recipes, which can only be consumed outside 
battles. The following two lists provide you the details on how to 
obtain these recipes and what effect each recipe has when used.

o=o=o=o=o=o=o=o=
SIT-DOWN RECIPES                                            [IFL02]
o=o=o=o=o=o=o=o=

------
ROLENT
------

Wholesome Pasta (HP+180)
-Try it at the CAFE for 100 MIRA

------------
NEBEL VALLEY
------------

Abaddon Pot (HP down to 1, CP+100)
-Talk to the guy inside the cottage on the eastern side of NEBEL 
 VALLEY

----
BOSE
----

Cheese Risotto (HP+250, Cures K.O.)
-Try it at the CAFE for 100 MIRA

Liberl Omelet (HP+500)
-Complete Quest 11: Ingredient Seeker and talk to Qwen inside 
 Anterose Restaurant's kitchen

---------------
MANORIA VILLAGE
---------------

Dieheart Paella (HP+450)
-Try it at the inn for 500 MIRA

----
RUAN
----

Salubrious Oatmeal (HP+750, Cures K.O.)
-Try it at the CAFE in RUAN - SOUTH BLOCK for 500 MIRA

-------------------
JENIS ROYAL ACADEMY
-------------------

Jenis Lunch (HP+650)
-Try it at JENIS ROYAL ACADEMY - CLUB HOUSE'S cafeteria for 500 
 MIRA

------------
ELMO VILLAGE
------------

Wild Veggie Pot (HP+800, CP+20)
-Try it at the INN for 700 MIRA

--------------
SANKTHEIM GATE
--------------

Pot O'Meat (HP+5000, Cures K.O.)
-Try it at the cafeteria for 700 MIRA

-------
GRANCEL
-------

Bouillabaisse (HP+1500, CP+30)
-Try it at the CAFE in GRANCEL - SOUTH BLOCK for 1000 MIRA

Chef's Curry (HP+1000)
-Try it at the CAFE in GRANCEL - WEST BLOCK for 1000 MIRA

o=o=o=o=o=o=o
TO-GO RECIPES
o=o=o=o=o=o=o

------
ROLENT
------

Maple Cookie (HP+80)
-Automatically given when you talk to Rinon in his GENERAL GOODS 
 store

Carmine Eye (HP+100, Cures Blind)
-Bought at the CAFE for 250 MIRA

French Fries (HP+100, MOV+1)
-Bought at the CAFE for 200 MIRA

Flowery Soda (HP+250, Cures Poison)
-Bought at the CAFE for 250 MIRA

Drill Meatball (HP+120, STR+5%)
-Obtained by talking to Charles after completing Quest 1: Find The 
 Shiny Rock

----
BOSE
----

Sweet Sponge Cake (HP+200, SPD+15%)
-Bought at Katrina's Confectionary inside BOSE MARKET for 250 
 MIRA

Floral Jelly (HP+550, Cures Poison)
-Bought at Katrina's Confectionary inside BOSE MARKET for 300 
 MIRA

Mouthful Soup (HP+300, Cures Mute)
-Bought at the CAFE for 350 MIRA

Red Tail Soup (HP+250, Cures Seal)
-Bought at the CAFE for 350 MIRA

--------------
VALLERIA SHORE
--------------

Deep-Fried Smelt (HP+200)
-Bought at the HOTEL for 100 MIRA 

Boiled Miso Carp (HP+300)
-Bought at the HOTEL for 200 MIRA 

Grilled Rainbow (HP+400)
-Bought at the HOTEL for 200 MIRA 

Rockfish Skewer (HP+500)
-Bought at the HOTEL for 300 MIRA 

Salmon Meuniere (HP+600)
-Bought at the HOTEL for 400 MIRA 

---------------
MANORIA VILLAGE
---------------

Plucked Herbal Tea (HP+200, Cures Confuse)
-Bought at the INN for 150 MIRA

----
RUAN
----

Azelia Rose (HP+500, Cures K.O.)
-Bought at the CAFE in RUAN - NORTH BLOCK for 450 MIRA

-------------------
JENIS ROYAL ACADEMY
-------------------

Milk Crepe (HP+200)
-Bought at one of the food stands during the school festival at 
 JENIS ROYAL ACADEMY for 200 MIRA

Royal Crepe (HP+400, Cures Poison/Confuse)
-Bought at one of the food stands during the school festival at 
 JENIS ROYAL ACADEMY for 300 MIRA

Floral Jelly (HP+550, Cures Poison)
-Bought at one of the food stands during the school festival at 
 JENIS ROYAL ACADEMY for 200 MIRA

Rainbow Jellybeans (HP+350, CP+25)
-Bought at one of the food stands during the school festival at 
 JENIS ROYAL ACADEMY for 450 MIRA

Orange Ice Cream (HP+300)
-Bought at one of the food stands during the school festival at 
 JENIS ROYAL ACADEMY for 150 MIRA

Apple Ice Cream (HP+300)
-Bought at one of the food stands during the school festival at 
 JENIS ROYAL ACADEMY for 250 MIRA

Coffee Ice Cream (HP+400, Cures Sleep)
-Bought at one of the food stands during the school festival at 
 JENIS ROYAL ACADEMY for 200 MIRA

Holey Popcorn (HP+400, MOV+2)
-Bought at one of the food stands during the school festival at 
 JENIS ROYAL ACADEMY for 350 MIRA

-----
ZEISS
-----

Rotini Pasta (HP+600, Cures Confuse)
-Bought at the CAFE for 350 MIRA

Black Pepper Soup (HP+550, Cures Faint)
-Bought at the CAFE for 300 MIRA

Seasonal Tart (HP+400)
-Bought at the CAFE for 200 MIRA

Bouillabaisse Plus (HP+600, CP+30)
-Complete Quest 29: Temp Librarian, and read TOMORROW'S COOKING 

------------
ELMO VILLAGE
------------

Fruity Milk (HP+600, SPD+30%)
-Bought at the INN for 350 MIRA

Specialty Eggnog (HP+1000, Cures K.O.)
-Bought at the INN for 450 MIRA

Monster Sushi (HP+800, STR+10%)
-Bought at the INN for 650 MIRA

-------
GRANCEL
-------

Gorgeous Crepe (HP+700)
-Bought at NONNA'S CREPE STAND near the city entrance for 500 MIRA

Mixed Cocktail (HP+1400, Cures All Abnormalities)
-Bought at the CAFE in GRANCEL - SOUTH BLOCK for 750 MIRA

Refreshing Pie (HP+800)
-Bought at the CAFE in GRANCEL - SOUTH BLOCK for 450 MIRA

Rich Espresso (HP+500, Cures Sleep)
-Bought at the CAFE in GRANCEL - WEST BLOCK for 400 MIRA

Special Ice Cream (HP+1000, CP+25)
-Bought at SORBET'S ICE CREAM STAND in GRANCEL - EAST BLOCK's 
 northwest corner

---------------------
AIR-LETTEN CHECKPOINT
---------------------

Briny Delight (HP+450, DEF+10%)
-Bought at the cafeteria for 350 MIRA

-------------
ESMELAS TOWER
-------------

Potluck in a Shell (HP+50, Cures K.O.)
-Found it in one of the treasure chests on ESMELAS TOWER 5F

--------------
SAPPHIRL TOWER
--------------

Hot Fried Chicken
-Found it in one of the treasure chests on SAPPHIRL TOWER 4F

------------
AMBERL TOWER
------------

Fried Eyes & Eggs (HP+350, Cures Blind)
-Found it in one of the treasure chests on AMBERL TOWER 4F

--------------
CARNELIA TOWER
--------------

Hellfire Eggs (HP+500, Cures Confuse/Sleep/Faint)
-Found it in one of the treasure chests on CARNELIA TOWER 4F

--------------
RAVENNUE TRAIL
--------------

Beast Steak (HP+180, CP+20)
-Found it in one of the treasure chests on the northern path of 
 RAVENNUE TRAIL

-----------------
GRACEL WEST SEWER
-----------------

Chomping Spare Rib (HP+800, STR/DEF+15%)
-Found it in one of the treasure chests in the southern section of 
 the sewer
~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+

-Quartz and Orbal Arts List-                                 [IFL03]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

o=o=o=o=o=o
QUARTZ LIST
o=o=o=o=o=o

Name             Elemental   EV               Effects
--------------------------------------------------------------------
HP 1             Water       Wa 1             HP+5%
HP 2             Water       Wa 3             HP+10%
HP 3             Water       Wa 5             HP+15%
Mind 1           Water       Wa 1             ATS+5%
Mind 2           Water       Wa 3             ATS+10%
Mind 3           Water       Wa 5             ATS+15%
Freeze           Water       Wa 3             10% Freeze effect
Heal             Water       Wa 3, T 2        Recovers HP when 
                                                moving

Attack 1         Fire        F 1              STR+5%/DEF-5%
Attack 2         Fire        F 3              STR+10%/DEF-10%
Attack 3         Fire        F 5              STR+15%/DEF-15%
Confuse          Fire        F 3              10% Confuse effect
Seal             Fire        F 3              10% Seal effect
Strike           Fire        F 3              10% Critical effect

Defense 1        Earth       E 1              Def+5%
Defense 2        Earth       E 3              Def+10%
Defense 3        Earth       E 5              Def+15%
Poison           Earth       E 3              10% Poison effect
Petrify          Earth       E 3              10% Petrify effect
Mute             Earth       E 3              10% Arts seal

Shield 1         Wind        Wi 1             ADF+5
Shield 2         Wind        Wi 3             ADF+10
Shield 3         Wind        Wi 5             ADF+15
Evade 1          Wind        Wi 1             AGL+5
Evade 2          Wind        Wi 3             AGL+10
Evade 3          Wind        Wi 5             AGL+15
Impede 1         Wind        Wi 1             Arts canceller (20%)
Impede 2         Wind        Wi 3             Arts canceller (50%)
Impede 3         Wind        Wi 5             Arts canceller (80%)
Sleep            Wind        Wi 3             10% Sleep effect
Scent            Wind        Wi 3, S 2        Attract enemy

Action 1         Time        T 1              SPD+10%
Action 2         Time        T 3              SPD+20%
Action 3         Time        T 5              SPD+30%
Cast 1           Time        T 1              Reduce casting time
Cast 2           Time        T 3              Greatly reduce
                                              casting time
Deathblow 1      Time        T 3              Instant K.O. (10%)
Deathblow 2      Time        -                Instant K.O. (100%) 
                                              breaks after use
Blind            Time        T 3              10% Blind effect

Move 1           Space       S 1              MOV+1
Move 2           Space       S 3              MOV+2
Move 3           Space       S 5              MOV+3
EP Cut 1         Space       T 1, S 2, M 1    EP Cost-10%
EP Cut 2         Space       T 2, S 3, M 2    EP Cost-25%
EP Cut 3         Space       T 3, S 5, M 3    EP Cost-50%
Range 1          Space       S 3              Arts range+1
Eagle Vision     Space       S 3, M 2         Show enemy on map

EP 1             Mirage      T 1, S 1, M 2    EP+5%
EP 2             Mirage      T 2, S 2, M 3    EP+10%
EP 3             Mirage      T 3, S 3, M 5    EP+15%
Hit 1            Mirage      M 1              DEX+5%
Hit 2            Mirage      M 3              DEX+10%
Hit 3            Mirage      M 5              DEX+15%
Information      Mirage      M 2              Obtain enemy stats
Haze             Mirage      E 2, M 3         Avoid enemy pursue
Cloak            Mirage      F 2, M 3         Avoid encounter
~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+

o=o=o=o=o=o=o=o
ORBAL ARTS LIST
o=o=o=o=o=o=o=o

Name            Type   Req. EV             Range     EP  Effect
--------------------------------------------------------------------
Stone Hammer    Earth  E 1                 Single    10  -
Earth Lance     Earth  E 5                 Single    20  -
Petrify Breath  Earth  E 3                 Single    30  Petrify 20%
Stone Impact    Earth  E 3, S 2            Area (M)  50  -
Titanic Roar    Earth  E 8, S 4            All       50  -
Earth Guard     Earth  E 2                 Single    10  Immunity
Earth Wall      Earth  E 4                 Area (S)  30  Immunity
Crest           Earth  E 4, Wa 2, S 3, M 1 Single    20  DEF+25%   

Aqua Bleed      Water  Wa 1                Single    10  -
Blue Impact     Water  Wa 5                Single    20  -
Diamond Dust    Water  Wa 4, Wi 2, S 1     Area (S)  40  Freeze 20%
Tear            Water  Wa 1                Single    10  HP+200
Teara           Water  Wa 4                Single    20  HP+1000
Tearal          Water  Wa 6                Single    40  HP+2000
La Tear         Water  Wa 2, S 1           Area (S)  20  HP+200
La Teara        Water  Wa 5, S 2           Area (M)  50  HP+1000
Curia           Water  Wa 4, M 2           Single    10  Status 
                                                         Recovery
La Curia        Water  Wa 8, M 4, S 2      Area (L)  30  Status 
                                                         Recovery
Revive          Water  Wa 4, E 2, M 1      Single    10  Cures K.O.

Fire Bolt       Fire   F 1                 Single    10  -
Flare Arrow     Fire   F 3                 Single    20  -
Napalm Breath   Fire   F 6                 Single    40  -
Fire Bolt EX    Fire   F 3, Wi 1, S 1      Area (M)  20  -
Spiral Flame    Fire   F 5, Wi 2, S 2      Area (M)  30  -
Volcanic Rave   Fire   F 8, E 4, S 2       Area (M)  50  -
Forte           Fire   F 4, Wi 4, S 2, M 1 Single    20  STR+20%

Air Strike      Wind   Wi 1                Single    10  -
Aerial          Wind   Wi 4                Area (M)  20  -
Aero Storm      Wind   Wi 8                Area (L)  40  -
Lightning       Wind   Wi 4, S 2           Line      20  Seal 20%
Plasma Wave     Wind   Wi 8, S 4           Line      50  Seal 20%
Sylphen Guard   Wind   Wi 2                Single    10  AGL+50%
Syphen Wing     Wind   Wi 6                Single    30  MOV+1

Soul Blur       Time   T 1                 Single    10  Faint 20%
Shadow Spear    Time   T 5                 Single    20  K.O. 20%
Hell Gate       Time   T 4, S 2, M 1       Area (S)  30  Faint 20%
White Gehenna   Time   T 8, S 4, M 2       Area (M)  40  Faint 20%
Clock Up        Time   T 1                 Single    10  SPD+25%
Clock UP EX     Time   T 9                 Single    30  SPD+50%
Anti-Sept       Time   T 3                 Single    20  Mute
Anti-Sept All   Time   T 11                Area (M)  40  Mute

Chaos Brand     Mirage M 5                 Single    10  Confuse
Saint           Mirage E 3, Wa 2, F 3,     Single    40  STR/DEF+25%
                       Wi 2, S 2, M 4
~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+

-Book List-                                                  [IFL04]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
There are basically two collections of books you should keep a 
constant eye on: Liberl News Issues and Carnelia. Obtaining every 
chapter of Carnelia enables you to exchange them for the best weapon 
for either Estelle or Joshua (you can only pick one person). Liberl 
News Issues are interesting to read, but you do not receive any 
rewards for completing this collection.

It is important to point out that the timeframe for obtaining each 
chapter of the Carnelia series is extremely narrow and restricted. 
Miss your chance and you'll have to wait till your next playthrough. 
The time for obtaining Liberl News Issues is slightly more flexible, 
you can usually buy an earlier issue from the town's item shop. So 
say you missed buying Issue 1 in ROLENT, you can get both Issue 1 
and Issue 2 from the item shop in BOSE.

o=o=o=o=o=o=o=o=o
CARNELIA CHAPTERS
o=o=o=o=o=o=o=o=o

Carnelia - Chapter 1
-Talk to Rhett inside the residential building right behind the CAFE
 in ROLENT
-Buy it from the bookstore in BOSE MARKET

Carnelia - Chapter 2
-Talk to the guard in front of VERTE BRIDGE CHEKPOINT before going 
 to BOSE at the beginning of Chapter 1
-Buy it from the bookstore in BOSE MARKET

Carnelia - Chapter 3
-Before seeing Morgan the first time, talk to Olivier (blonde guy), 
 then talk to Marco inside the bar at HAKEN GATE

Carnelia - Chapter 4
-After talking to Cecile in BOSE - SOUTH BLOCK (after the soldiers 
 left), talk to Libro standing besides the bookstore in BOSE MARKET

Carnelia - Chapter 5
-After learning Theresa has been assaulted, head back to RUAN and 
 talk to Maltida sitting on the bridge right next to the HOTEL

Carnelia - Chapter 6
-At the beginning of Chapter 3, before going to AIR-LETTEN, go to 
 JENIS ROYAL ACADEMY and talk to Purity inside MATERIAL ARCHIVES in 
 the CLUBHOUSE building

Carnelia - Chapter 7
-Talk to Bruno by his cart below the two guards at the gate in WOLF 
 FORT after Professor Russell's kidnap (on your way to CARNELIA 
 TOWER)

Carnelia - Chapter 8
-Talk to Orta inside the upper right room of AIR-LETTEN CHECKPOINT 
 before you head to SANKTHEIM GATE at the beginning of the Final 
 Chapter

Carnelia - Chapter 9
-Talk to Selbourne on the southern wall of GURUNE GATE before you 
 head for GRACEL in the Final Chapter

Carnelia - Chapter 10
-Talk to Ralph on the airship at GRANCEL LANDING PORT the night when 
 you try to sneak into the CATHEDRAL

Carnelia - Finale
-Before you go to the GRAND ARENA for your final match, talk to 
 Anton by the south entrance of EDEL DEPARTMENT STORE, wait for 
 Marsha to pass by, talk to her, and repeat this procedure again 
 when Marsha loops back; follow Marsha until she stops at the 
 southwest corner, talk to her, then talk to Anton

o=o=o=o=o=o=o=o=o=
LIBERL NEWS ISSUES
o=o=o=o=o=o=o=o=o=

Liberl News - Issue 1
-Bought from GENERAL GOODS in ROLENT before rescuing the kids

Liberl News - Issue 2
-Bought from GENERAL GOODS in ROLENT at the beginning of Chapter 1
-Bought from BOSE MARKET during Chapter 1

Liberl News - Issue 3
-Bought from BOSE MARKET follow the release from HAKEN GATE

Liberl News - Issue 4
-Bought from BOSE MARKET at the beginning of Chapter 2
-Bought from GENERAL GOODS in RUAN at the beginning of Chapter 2

Liberl News - Issue 5
-Bought from GENERAL GOODS in RUAN after the investigation at MERCIA 
 ORPHANAGE in Chapter 2

Liberl News - Issue 6
-Bought from GENERAL GOODS in RUAN or ZEISS at the beginning of 
 Chapter 3

Liberl News - Issue 7
-Bought from GENERAL GOODS in ZEISS after Professor Russell's kidnap
 during Chapter 3

Liberl News - Issue 8
-Bought from EDEL DEPARTMENT STORE in GRANCEL at the beginning of 
 the Final Chapter

Liberl News - Issue 9
-Bought from EDEL DEPARTMENT STORE in GRANCEL before rescuing the 
 princess during the Final Chapter

Liberl News - Special
-Bought from EDEL DEPARTMENT STORE in GRANCEL during the Final 
 Chapter after the start of the Queen's birthday celebration
~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+

-Fishing List-                                               [IFL05]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Fishing isn't a huge component of the gameplay in this game, it 
becomes more important in the sequel. When you reach VALLERIA SHORE, 
in an attempt to investigate matter related to Sky Bandit activity, 
you'll be given the chance to fish. Depending on the choices you 
pick, you'll end up with different items. You can try and fish ten 
times before the game terminates your expedition. Below are charts 
that outline the results of your combined selections, Salmon is 
probably the best reward you can get.

WESTERN FISHING SPOT:

            |Pull Immediately   |Wait            |Wait longer      |
 ------------------------------------------------------------------
|Lure       |Smelt              |Liberl Carp     |Salmon           |
|Live Bait  |Smelt              |Tiger Rockfish  |Liberl Carp      | 
|Fly        |Smelt              |Rainbow Trout   |Smelt            |
 ------------------------------------------------------------------

SOUTHERN FISHING SPOT:

            |Pull Immediately   |Wait            |Wait longer      |
 ------------------------------------------------------------------
|Lure       |Holey Boots        |Liberl Carp     |Holey Boots      |
|Live Bait  |Smelt              |Smelt           |Holey Boots      | 
|Fly        |Smelt              |Holey Boots     |Holey Boots      |
 ------------------------------------------------------------------

EASTERN FISHING SPOT:

            |Pull Immediately   |Wait            |Wait longer      |
 ------------------------------------------------------------------
|Lure       |Liberl Carp        |Rainbow Trout   |Smelt            |
|Live Bait  |Smelt              |Rainbow Trout   |Liberl Carp      | 
|Fly        |Holey Boots        |Rainbow Trout   |Tiger Rockfish   |
 ------------------------------------------------------------------
~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+

-Shining Poms-                                               [IFL06]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
If you have been fighting all your battles, you should come across 
them eventually. And if you didn't land a preemptive strike, you'll 
see most of them escape even before your character gets his/her turn. 
If you do get to attack first, well, melee only takes less than 1/10 
of its HP, not to mention it frequently  misses; and spells do 0 
damage. What's the point of fighting these evil creatures then? Two 
reasons: 

1. You want to farm Sepiths quickly
2. You want to power level

Killing Shining Poms gives you the maximum number of Sepiths you can 
get for a single battle, not only that, if your party level is low, 
these foes yield a HUGE amount of experience points that basically 
power level your entire party. Sounds awesome doesn't it? The only 
problem is, how do you kill them?

There are generally two approaches that people take:

1. S-Crafts
2. Shadow Spear
3. Deathblow 2

I threw in a third method since you do get these rare Quartz during 
the course of the game, but they are hard to come by and as far as I 
know, you can't farm them. However, Deathblow 2 does guarantee 100% 
instant death, in theory, if you successfully landed your attack on 
Shining Poms, whether it's melee or spells, they will be eliminated. 
But there are only so many Deathblow 2 available... unless you cheat, 
it's not the most cost-effective approach.

So that leaves us with S-Crafts and Shadow Spear. There are pros and 
cons to each, and there is no "which one's better" editor's choice. 
Use whichever one you that makes the most sense to you.

o=o=o=o=o=o=o=o
S-CRAFTS METHOD
o=o=o=o=o=o=o=o

Let's talk about the S-Crafts approach first. To effectively kill 
Shining Poms, you need to make sure at least two people in your 
party have CP at 200. Now, when you see the Pom on your map, do not 
run up to it head on, instead, assault it from behind. This warrants 
a preemptive strike, which is important for two reasons:

1. You can act first, which is required for spell casting
2. You can escape and retry if you do not see a critical turn bonus

I'll explain the second point first because it's more relevant here. 
You're more than likely require a critical turn bonus to finish the 
Poms off in one strike. This is especially true for later chapters 
where Shining Poms have higher DEF and HP. However, critical turn 
bonuses appear randomly and it's likely that you won't see any when 
you enter a battle with these creatures. If you have preemptive 
strike, you can choose to run right on the first turn. When you're 
back on the field map, just stand there until your invincibility 
status disappears to re-enter the battle. You'll get preemptive 
strike again, if you still don't see any critical turn bonus, repeat 
the procedure until you do. The turn bonus does NOT have to appear 
next to your characters' turns, when you execute S-Crafts and start 
S-Breaks, you can hi-jack enemy turn to steal this bonus.

During early periods of the game, characters such as Estelle and 
Joshua are only limited to one single target S-Craft (this is not 
true if you're on your second playthrough with everything carried 
over). Since Shining Poms come in groups of three, if the Bright 
kids are your only party members, it'd takes quite a bit of luck to 
defeat all three Poms. If you're farming Sepiths, this shouldn't be 
a problem, two Shining Poms will max out the Sepiths obtained over a 
single battle, killing the third Pom generates no Sepiths.

When Joshua learns his S-Craft Black Fang at level 23, things will 
become much easier. Black Fang is an all attack that damages every 
single enemy. Combine this with a critical turn bonus, and you can 
have fried Shining Poms for dinner. If for some reason, Joshua was 
unable to finish them off, you can seal the Poms' fate with other 
members in your party. I should also mention that Deathblow 1, which 
you get after reaching a specific Bracer Rank, helps tremendously if 
you equipped it on Joshua. This Quartz inflicts 10% K.O. like Shadow 
Spear, except, if you use Joshua's Black Fang, you're essentially 
adding the effect of Shadow Spear on every single enemy. Thus, even 
if Joshua couldn't finish the Poms off with his Black Fang, if he 
has Deathblow 1 equipped on him, the Quartz might just fill in the 
gaps for you!

Sounds pretty easy, eh? Here's the problem: raising CP to 200 is a 
pain in the ass, especially when you don't have GLADIATOR BELT 
equipped. You'll have to fight quite a few battles before you can 
replenish the bars to their designated value. The task becomes even 
more tedious if your characters' levels are higher than the baddies 
you fight in the area. Normally, if the monsters are much stronger 
than you, hitting them or getting hit by them rapid increases your 
CP; if you're over-leveled, however, the rate of CP regeneration 
declines drastically. GLADIATOR BELT, which automatically refills 
the wearer's CP bar at the beginning of each turn is a godsend, and 
is the most efficient way for CP regeneration. You can get two of 
these during your first playthrough, definitely take advantage of 
them. You can also combine GLADIATOR BELT and GLADIATOR HEADBAND for 
max CP gain, but unless you're on your second+ playthrough, this 
doesn't really mean much.

o=o=o=o=o=o=o=o=o=o
SHADOW SPEAR METHOD
o=o=o=o=o=o=o=o=o=o

If you find CP regeneration too tedious and too time consuming for 
farming Shining Poms, you might want to give this approach a go. 
Shadow Spear is a low-tier Time elemental Orbal Art that instant 
kills an enemy with 10% chance. Shining Poms are NOT resistent to 
instant K.O., hence you can exploit this to your advantage. When you 
execute this spell, its damage on the Pom will be 0, but if you're 
lucky, it'll send its target straight to hell.

Now, 10% chance of instant death is pretty low. But in comparison to 
CP refill, it's probably more efficient. Having four party members 
capable of casting this Art once or twice in a roll should increase 
the likelihood of inflicting this on Shining Poms. I know, I know, 
statistically speaking, that's not right. But it's definitely faster 
than roaming the field fighting low level monsters to slowly 
regenerate your CPs to 200.

So what's the catch? Aside from the necessity of confronting the 
Poms from their back to initiate a preemptive strike, you also need 
to make sure characters who'll be casting Shadow Spear have Action 
and Cast Quartz installed. Shining Poms are VERY agile, even when 
you have a preemptive strike, there won't be too much time before 
they get their turns. In other words, you should try and pull off as 
many Shadow Spears as possible before the Poms act, and for this, 
you need Action and Cast Quartz that boost your SPD or shorten your 
chanting process.

o=o=o=o=o=o=o=o=o=o
COMBINE THE METHODS
o=o=o=o=o=o=o=o=o=o

Yup, you guessed it. You don't have to restrict yourself to one or 
the other, you can combine Shadow Spear, S-Crafts and Deathblow 2 
together.

I'll give you an example:

I used Joshua's Black Fang with the critical turn bonus and killed 
one Shining Pom. The other two Poms were low on HP. Olivier has his 
CP at 200, while Estelle and Kloe have theirs at over 100. I could 
simply use Olivier's S-Crafts and eliminate the remaining Poms, but 
I felt like a waste of CP. So I have all three of them cast Shadow 
Spear on the SAME target. Lo and behold, Kloe's Shadow Spear instant 
killed it. Unfortunately, I'm out of turns, so I hi-jacked the last 
Pom's turn and used Estelle's S-Craft to finish it off.

If you can implement the above methods dynamically, farming Shining 
Poms should be less frustrating.
~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+

-Lyrics-                                                     [IFL07]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
SPOILER ALERT!
Do NOT read the English translation as it's basically a vague 
summary of the ending.

HOSHI NO ARIKA (THE WHEREABOUTS OF STARS)

Singer: U~mi
Composer: Wada Kouhei
Lyrics: Hamada Hideaki
Course: Itou Kazuko

o=o=o=
Romaji
o=o=o=

Kimi no kage hoshi no you ni
asa ni tokete kiete yuku
Ikisaki wo nakushita mama
omoi wa afuretekuru

Tsuyosa ni mo yowasa ni mo
kono kokoro wa mukiaeta
Kimi to nara donna ashita ga
kite mo kowakunai no ni

Futari aruita toki wo
shinjiteite hoshii

Shinjitsu mo uso mo naku
yoru ga akete asa ga kuru
Hoshizora ga asa ni tokete mo
kimi no kagayaki wa wakru yo

Soyonara wo shiranai de
yumemita no wa hitorikiri
Ano koro no kimi no me ni wa
nani ga utsutteita no?

Futari tsunaida toki wo
dare mo kese wa shinai

Kodoku toka itami toka
donna kimi mo kanjitai
Mou ichido mitsumeaereba
negai wa kitto kanau

Yoake mae madoromi ni
kaze ga hoho wo nagareteiku
Kimi no koe kimi no kaori ga
subete wo tsutsunde michiteiku

Omoide wo habatakase
kimi no sora e maiagaru
Hoshizora ga asa ni tokete mo
kimi no kagayaki wa wakaru

Aishiteru tada sore dake de
futari wa itsuka mata aeru

o=o=o=o=o=o=o=o=o=o
English Translation
o=o=o=o=o=o=o=o=o=o

Your shadow, like the stars, 
dissolved and vanished into the morning sky.
Having lost your whereabout,
my mind is overflown with thoughts of you.

Whether it's strong or weak,
my heart will always seek out for you.
As long as I'm with you, 
I won't fear what tomorrow will be like.

I want you to believe, 
the time we spent together.

Truth or lie does not exist,
dawn breaks as morning arrives.
Even when the stars dissolve at dawn,
I will still be able to recognize your shine.

I don't know what goodbye is,
as I dream all alone.
At that time, in your eyes,
what was being reflected?

No one will be able to erase 
the time when we were connected.

Whether it's loneliness or pain,
I want to share your feeling.
If our eyes could meet again,
our wishes will definitely come true.

Before the break of dawn, when I'm still dazzled,
the wind streaked my cheeks.
Your voice, your fragrance, 
occupied everything around me.

Let go of the memory, spread its wings,
it will fly under your sky.
Even when the stars dissolve at dawn,
I will still be able to recognize your brilliance.

I love you, it's just that simple,
we will surely meet again.
~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+

=-=-=-=-=-=-=-=-=-=
5. ACKNOWLEDGEMENTS                                          [AKG00]
=-=-=-=-=-=-=-=-=-=

I'd like to thank the following people for their contributions to 
this guide. If you wish to be removed from the list, or if you would 
like to use an alternative name, please email me and I'll make the 
requested changes on the next update. If I missed anyone, please let 
me know as well.

Betovan
FATMAN1000lbs
The_ORLY_Owl
Amy
TacoTaru
Pamela
arte
chrystocat
Josh
Alltra
Gunloc

=-=-=-=-=-=-=-
6. LEGAL STUFF                                               [LGS00]
=-=-=-=-=-=-=-

You may not plagiarize or copy any of the contents in this guide. 
I'm fairly lenient about posting my guide on your site, just email 
me and ask. If under any circumstances I run into your site which 
has my guide posted without my prior consent or knowledge, you will 
be prosecuted. I reserve all rights to modify and change the 
contents in this guide. 

All game-related terminologies and translations such as character 
names, locations, skills, etc. are copyrighted by Falcom and XSEED 
Games.

     
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