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SSSSSS U U PPPP EEEEE RRRR MM MM A RRR IIIII OOOOO
S U U P P E R R M M M A A R R I O O
SSSSSS U U PPPP EEEEE RRRR M M AAAAA RRR I O O
S U U P E R R M M A A R R I O O
SSSSSS UUUU P EEEEE R R M M A A R R IIIII OOOOO
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6 66 4 4 D D SSSSSSS
6 6 6 44444 D D S
6 6 6 4 DDDDDDD S
66 6 4 SSSSSSS
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~Test~
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As a note to myself, this is 79 characters. If you can read this, your fine:
ABCDEFGHIJKLMNOPQRSTUVWXYZABCDEFGHIJKLMNOPQRSTUVWXYZAAAAAAAAAAAAAAAAAAAAAAAAA
ABCDEFGHIJKLMNOPQRSTUVWXYZABCDEFGHIJKLMNOPQRSTUVWXYZAAAAAAAAAAAAAAAAAAAAAAAAA
ABCDEFGHIJKLMNOPQRSTUVWXYZABCDEFGHIJKLMNOPQRSTUVWXYZAAAAAAAAAAAAAAAAAAAAAAAAA
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~WARNING!!!~
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In an attempt to avoid mass plagerism and selling ad profit of my FAQ's, I
add in pointless (not really in the long run) spaces during normal skipped
lines. For proof, highlight this following line:
See that? Yep. Now, try and copy and paste this into an E-Mail. It got quite
****ed up didn't it? Don't bother coping and pasting my FAQ's. It just
won't work.
Note:These spaces will have NO effect when viewed from GameFAQ's, or any
other site directly linking to this FAQ.
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~Introduction~
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Hello! You might know me as Deathborn 668 on the message boards and I
decided to write this FAQ for Super Mario 64 DS because....well....I enjoy
writing FAQ's. What more must I say? I absolutely loved the orginal, and upon
hearing of the arrival of this game, I nearly 'sploded from excitement. After
getting it the controls took some time to getting used to, but this game
delivers so much the orginal had and more. Anyways....
If you see any information that's wrong, or that I haven't put in here yet,
please E-Mail me at deathborn668@yahoo.com
About the FAQ....I repeat the description for Stars. Why do I do this? It
helps both people using this FAQ. During the normal Walkthrough I will list
most Secret Stars as we pass them, useful for people following step by step,
reading this FAQ as they play the game in order. I also cover some things in
a seperate section, so those people who just want to look at a particular
thing not in a jumbled mess of other Stars can look their easily. Thanks for
understanding.
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~Version History~
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Version 1.85-Partway through World 12, done with some Castle Secret Stars,
started Castle Secret Areas section
Version 1.8-Finsihed with World 11, 4 to go!
Version 1.7-Finished World 10
Version 1.6-Finished with World 9, and all 100 Coins Stars
Version 1.5-Finsihed with World 8
Version 1.25-Halfway through World 7
Version 1.2-Nearly finished with World 6
Version 1.1-Finished midway through World 5. Added every Star name, and
secret Star name...just yet to add their proper information.
Version 1.0-Finished Worlds 3 and 4
Version .8-Finished worlds 1 and 2
Version .6-Got the first....3 Stars done lol. I just want this put on
GameFAQ's now for easy and quick updates.
Version .5-Started another FAQ. Gotta make FAQ's for the games you love I
always say....got through the basics, few levels...
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~Table of Contents~
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=============================================
I.Disclaimer
=============================================
II.Story
=============================================
III.The Cast of Characters
III A.Mario
III B.Luigi
III C.Yoshi
III D.Wario
III E.Princess Peach
III F.Toads
III G.Bowser
=============================================
IV.Controls
IV A.Standard Mode, Touch Mode, Dual-Hand Mode
IV B.Basic button controls
IV C.Moves for every character
IV D.Character specific moves
IV E.Items in the Game
=============================================
V.Adventure Mode
V A.Course 1:Bob-omb Battlefield
-Getting access to the Castle
-Big Bob-omb on the Summit
-Footrace with Koopa the Quick
-5 Silver Stars!
-Big Bob-omb's Revenge
-Mario Wings to the Sky
-Find the 8 Red Coins
-Behind Chain-Chomp's Gate
-100 Coins Star
-Back to the Castle.....
V B.Course 2:Whomp's Fortress
-Chip off Whomp's Block
-To the Top of the Fortress
-Shoot into the Wild Blue
-Red Coins on the Floating Isle
-Fall onto the Caged Island
-Blast Away the Wall
-Switch Star of the Fortress
-100 Coins Star
-Back to the Castle.....
V C.Course 3:Jolly Rodger Bay
-Plunder in the Sunken Ship
-Can the Eel Come Out to Play?
-Treasure in the Ocean Cave
-Blast to the Stone Pillar
-Red Coins on the Ship Afloat
-Switch Star of the Bay
-Through the Jet Stream
-100 Coins Star
-The Secret Aquarium
-Back to the Castle.....
V D.Course 4:Cool, Cool Mountain
-Slip Slidin' Away
-Li'l Penguin Lost
-Big Penguin Race
-Frosty Slide for 8 Red Coins
-Snowman Lost His Head
-Mario's Super Wall Kick
-Switch Star of Cool, Cool Mountain
-100 Coins Star
V E.Goomboss's Chamber
-Princess's Secret Slide
-Looking at the Character Doors
-Sunshine Isles
-Red Coins in Goomboss's Area
-Wall Kick Switch Star in Goomboss's Area
-Goomboss Battle
V F.Bowser in the Dark World
-Red Coins
-Switch Star
-Facing Bowser
-? Switch Level
-Back in the Castle
V G.Course 5:Big Boo's Haunt
-Red Coins in the Courtyard
-Go on a Ghost Hunt
-Ride Big Boo's Merry-Go-Round
-Secret of the Haunted Books
-Seek the 8 Red Coins
-Big Boo's Balcony
-Eye to Eye in the Secret Room
-Switch Star in the Basement
-100 Coins Star
-Getting Luigi
A.Red Coins
B.Quick Dash Whilst Invisible
C.Facing King Boo
-Back in the Castle....
V H.Course 6:Hazy Maze Cave
-Swimming Beast in the Cavern
-Elevate for 8 Red Coins
-Metal-head Wario Can Move
-Navigating the Toxic Maze
-A-Maze-Ing Emergency Exit
-Watch for Falling Rocks
-Underground Switch Star
-100 Coins Star
-Back in the Castle.....
V I.Course 7:Lethal Lava Land
-Boil the Big Bully
-Bully the Bullies
-8-Coin Puzzle with 15 Pieces
-Red-Hot Log Rolling
-Hot-Foot-It Into the Volcano
-Inside the Volcano
-Flaming Silver Stars
-100 Coins Star
-Back in the Castle.....
V J.Course 8:Shifting Sands Land
-In the Talons of the Big Bird
-Shining Atop the Pyramid
-Inside the Ancient Pyramid
-Stand Tall on the Four Pillars
-Tox Box Switch Star
-Pyramid Puzzle
-Free Flying for 8 Red Coins
-100 Coins Star
-Back in the Castle.....
V K.Course 9:Dire Dire Docks
-Board Bowser's Sub
-Chests in the Current
-Pole-Jumping for Red Coins
-Through the Jet Stream
-Koopa Surfin' Switch Star
-Inside the Cage
-The Manta Ray's Reward
-100 Coins Star
-Back in the Castle....
V L.Bowser in the Fire Sea
-Red Coins
-Switch Star
-Facing Bowser
V M.Course 10:Snowman's Land
-Snowman's Big Head
-Chill with the Bully
-Yoshi's Ice Sculpture
-Whirl from the Freezing Pond
-Snowman's Silver Star
-Into the Igloo
-Red Coins in the House
-100 Coins Star
-Back to the Castle....
A.Getting inside the Wario Painting
B.Red Coins
C.Blown Away Star
D.Cheif Chilly Battle
V N.Course 11:Wet-Dry Land
-Shocking Arrow Lifts!
-Top O' The Town
-5 Secrets in the Shallows & Sky
-Express Elevator--Hurry Up!
-Go to Town for Red Coins
-Quick Race Through Downtown!
-Soaked Silver Stars
-100 Coins Star
-Back to the Castle....
V O.Course 12:Tall, Tall Mountain
-Scale the Mountain
-Mystery of the Monkey Cage
-Scary 'Shrooms, Red Coins
-Mysterious Mountainside
-Blast to the Lonely Mushroom
-5 Secrets of the Mountain
-Breathtaking View from the Bridge
-100 Coins Star
-Back to the Castle......
V P.Course 13:Tiny-Huge Island
-Pluck the Pirhana Flower
-The Tip Top of the Huge Island
-Rematch with Koopa the Quick
-Klepto the Condor
-Wiggler's Red Coins
-Make Wiggler Squirm
-Switch Star on the Island
-100 Coins Star
-Back to the Castle....
V Q.Course 14:Tick-Tock Clock
-Luigi in the Cage
-The Pendulum Switch Star
-Get a Hand
-Stomp on the Thwomp
-Timed Jumps on Moving Bars
-Stop Time for Red Coins
-Tick Tock Silver Stars
-100 Coins Star
-Back to the Castle....
V R.Course 15:Rainbow Ride
-Cruiser Crossing the Rainbow
-The Big House in the Sky
-Coins Amassed in a Maze
-Swingin' in the Breeze
-Tricky Triangles!
-Somewhere Over the Rainbow
-Switch Star of the Manor
-100 Coins Star
-Back to the Castle....
V S.Bowser in the Sky
-Red Coins
-Switch Star
-Facing the Final Bowser
V T.All of the Castle's Secret Stars
V U.Unlocking Characters
V V.Bowser Battles
V W.Special Secrets of the Castle
=============================================
VI.Mini-Games
VI A.Yoshi's Minigames
VI B.Mario's Minigames
VI C.Luigi's Minigames
VI D.Wario's Minigames
VI E.Rabbits locations for Minigames
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VII.FAQ (Frequently Asked Questions)
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VIII.Enemy List
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IX.Signs and Plaques List
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X.Fun Things To Do In the Game
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XI.Closing Comments
=============================================
XII.Credits
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~I.Disclaimer~
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This FAQ IS NOT to be used in any way other than for refrence. The only sites
allowed to host this FAQ is GameFAQ's, Gamespot, IGN, and GameInformer. That
is it. Feel free to print this out and use it as a quick and handy guide for
yourself. I don't really care if you do so.
DO'S
-Print his guide for your own useage
-Host this guide on another site (If you want to please E-Mail me for
permission)
-Give this guide to other people PROVIDED you don't use it for profit
DONT'S
-Sell this guide on EBay/Any other site for profit
-Take this guide and call it your own
-Plagerize and not give me credit
Thank you for following these guidelines. It's appreciated.
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~II.Story~
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It was a quiet and boring day as usual for Princess Peach. Bowser was quite
being expected to kidnap her for like the bazillinth time, so Peach decided
to invite Mario over for cake....again. Mario arives along with Luigi and
Wario, ready to crash the party (Having cake is classified as a party?). The
three enter he castle....but they never come back out. Yoshi is seen sleeping
on the roof and Lakitu notices as well that the three never came out. Lakitu
tries to wake Yoshi up (Stupidly, the cutscene shows him on the ground now
sleeping. WTF?) and Lakitu tells Yoshi what happened. Yoshi soon finds out
that Mario, Luigi, and Wario have been trapped inside the castle walls, along
with Princess Peach (Again) and 150 Power Stars. It's up to Yoshi to rescue
his friends and save Peach from the evil badness, AKA Bowser.
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~III.The Cast of Characters~
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Mario-Mario is the main character of the game. I still don't know why
though . Mario is, of course, worldly famous for his classic Jump,
his personality, and above all, saving Princess Peach hundreds upon
hundreds of times. Of course, Mario didn't start out with Peach. He started
way back over 20 years ago in Donkey Kong trying to sav his girlfriend
Pauline from the nastiness of Donkey Kong. Nobody knows whether they broke
up, or Pauline is the new Princess Peach. It'll never be said. Mario is
quite a well balanced character in this game, and his speed and jumps will
serve you well.
Luigi-The brother of the world famous Mario is finally playable again! Ever
since his experence at Luigi's Mansion, Luigi hasn't done a lot...for quite
a while. He's back with his trademark high jump and kick in the air to keep
him suspended up their longer. Luigi is sadly quite weak...but that doesn't
make any difference for te brother that has laid in the shadows of his
brother for like....a really long time. Everyone comes to love Luigi at some
point in playing Mario games, and the fact he can walk on water is no
exception.
Yoshi-How does anyone NOT know cute Yoshi? You start out as Yoshi, and I do
believe this is his first 3-D platformer that he can play in. Yoshi has had
a REALLY long history, dating back nearly 15 years ago when he first popped
out of an egg and greeted Mario. Ever since then they have been best friends
....yeah. I can't think of any other useless information on Yoshi now...but
his flutter kick jump makes him easily the best jumper in the game. Not to
mention, he can swallow many enemies and turn them into eggs to throw at
other enemies. Yoshi rocks. You need a jumper, Yoshi's your man!
Wario-Wario is brute strength and all stupid. I'd enjoy to see at least ONE
smart decision he had. Don't give me Wario Ware Inc., it said that business
failed to get him money (Although he game PWNed). Wario is power bulk, greedy
and...greedy. All adjectives that are in the dictionary under "Wario". I'm
not quite sure where Wario first came from.....I believe it was way back 20
years ago in Wario's Woods where Toad was trying to steal Wario's gold (That
was a great game). Wario=Power. Wario can't jump for crap though, so don't
go jumping over huge chasms with him hoping to survive.
Princess Peach-Also famous for being the damsel in distress, Peach has been
trapped inside the castle walls by her mortal enemy-Bowser. Peach has had a
really long relationship with Peach for.....a long time. Isn't that nice?
Not much is known about Peach's life, but perhaps it will be soon thanks to
the upcoming release of Super Princess Peach. Maybe secrets will finally be
revealed about this princess' life....
Toads-Toads have always been friendly and helpful to Mario and his friends
and love to have fun......and they are also easily frightened. However, the
hostile takeover of this castle doesn't stop many Toads (Or supposedly just
1 warping all over the place) from helping Mario on his quest to kill Bowser.
3 Toads will kindly hand over Power Stars when talked to.
Bowser-How does ANYONE not know Bowser? He's been Mario's rival for like 25
freakin years! Bowser is stupidly doing what he did...8 years ago. Steal all
the Power Stars of the castle, hide them, get some baddies, trap Mario,
Luigi, Wario, and hope to god Yoshi doesn't find out. That's what Bowser
did. Yay. Bowser has been a good guy like...once in Super Mario RPG...but
that's like it.
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~IV.Controls~
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Every game hasta have controls! There are 3 different control types in this
game so you can go ahead and choose which one fits you best.
Standard Mode-In Standard Mode you use the D-Pad to Move around, holding Y
to run, B to jump, A to Grab objects (Or do other moves seen a few sections
below) and X to change the camera angles.
Touch Mode-In Touch Mode you use the Thumbstrap that should have come in your
DS's box to touch the screen and move around. The strap goes on your left
thumb, the X, B, A, and Y buttons are the same as in Standard Mode.
Dual Hand Mode-In Dual Hand Mode you can use the Thunbstrap or pen in either
hand. X, B, A, and Y buttons have the same actions if you use the left hand
for the Thumbstrap or stylus pen, but if you use the right, the D-Pad works
like the X B A Y buttons. Up=X, Down=B, Left=Y, Right=A.
IV B.Basic Button Controls:
Here are the buttons you need to push to do some things....
Y (Hold)-Run
D-Pad-Move around
L-Center camera aroud players' shoulder (Camera will buzz if an object is
blocking the rotation of the camera)
R-Hold to crouch down, while in air push to make a Ground Pound
B-Jump
A-Grab an object
X-Change camera view to far away, your characters head (Player can move, but
can manuver the camera to get better views), or back to normal view
Select-Choose which mode you want (Dual Hand, Standard, Touch)
Start-Pause the game
Power-Turn your DS on and off
IV C.Moves for Every Character
Each character has these following moves:
Walking-Use the D-Pad without holding Y to walk. If you walk for a few
seconds without stoping you will start to fast walk.
Dashing-While walking hold the Y button to make your character dash around.
You can hold Y without moving until your character is jogging in place. When
you move when they are doing this you will have a quick dash for a few
seconds.
Jump-Simply push B to jump into the air. If you land on enemies with a jump,
they will be killed (Unless they are an unkillable enemy, or something that
can't be jumped on). If you jump near a ledge, you will grab onto it.
Double Jump-Like the normal jump, push the B button after you land from your
first jump to jump again, but higher. You can grab onto ledges and kill
enemies, etc. just like the first jump.
Triple Jump-After landing from a double jump, push B one more time to jump
really high into the air and spin a lot (It doesn't effect the jump at all).
What you can do with the Triple Jump has the same effects as normal jumps,
but you can rach higher ledges. You MUST be moving to do a Triple Jump.
Ground Pound-Push the "R" Button while jumping to fall "ass first" onto the
ground and pound it. This is useful for killing those annoying enemies you
can never seem to get jumped on. This technique is also useful for pounding
many switches that can only be activated by using a Ground Pound. You can
also use it before hitting the ground from a high fall to not take any
damage.
Side Somersault-This is one of the most useful moves to reach high places in
an incredibly fast amount of time, and if you have little room. First, you
need to be running (By holding Y) and then quickly tilt the D-Pad, Thumb
Strap, etc. in the opposite direction you are currently running and while
your character is mid-way through changing directions, Jump. You will flip
sideways in the air, and get a LOT of height. As I already said, this move is
VERY useful later in the game. All four characters are able to utilize this
excellant move. Use it well (You need some room to pull this move off
however....)
Long Jump-This is, by far, the numbuh one most USEFUL move in the entire
game. You will be using it...a lot. To cover long distance quickly, get your
ass across large gaps, and so much more. Simple. Start running with Y of
course, the Crouch with R, then quickly push B. Your character will jump low,
bu very far. Like I already said, you will be using this move everywhere
before you know it. The best place to practice this awesome move is outside
of the castle.
Punch-The punch is a useful move when you are right next to an enemy that
you are trying to kill. Simple push the A button to lunge a fist at the
enemy, killing it (If the enemy can be killed >_>). As a little note, Yoshi
CAN NOT Punch. Instead of Punching, he gobbles enemies into his mouth (This
information is covered later). You can also puch away other objects, walls,
boxes, etc.
Pick Up an Object-If you are standing right next to a box, or some other
Pick-up-able object then simple push the A button to grab the object in your
arms and carry it around. As with Punching, Yoshi can't grab boxes and stuff
like that. He can however, devour small boxes into square eggs (lol).
Throw Object-While you are holding an object in your arms simply push the
A button again to throw the object. Depending on the object, Coin(s)
may come out of it. Isn't that just wonderful?
Crouch-Push the R button while not walking at all to Crouch down, with your
head between your knees. It's pretty much ducking really from objects that
are passing above you. While Crouching, you can use the D-Pad, etc. to move
around slowly, so you can pass through small tunnels. All of the characters
can pull off this stunt.
Swim-You'll be swimming very often in this game. When you jump into a body of
deep water, your character will stay in the water and the Power Meter will
appear. Push Y or B at an even rate to gain speed in swimming. Use the D-Pad
to steer, pushing Up to dive under and Down to swim up (It's impossible to
Dive/Surface with the Thumbstrap/Touch Screen). Your Power Meter is like your
Air Meter underwater. Every 6 or so seconds you will lose 1 bar of health
from Air. When you surface you will gain back all of your Air, then you can
keep going. At the surface of water, hold down and push B to jump out of the
water. That's all there really is to swimming.....
Kick-Yoshi cannot perform this move because he can't Punch. Simply Punch
three times. On your thrid Punch you will Kick instead. I don't see much of
a big deal out of Kicking, so you don't need to worry about this move.
Jump Kick-You will rarely find the use for this move....only when you need to
knock something down or kill an airborne enemy. Anyways, while Jumping, push
A to make a Kick while in the air for a Jump Kick. Because Yoshi can't Kick,
he can't perform this move.
Slide Kick-This is a pretty cool attack, but one that can easily get out of
control. While you are dashing, push R to Crouch (So you're Crouching, and
moving on the ground a little (sliding)), then push the A button. You will
put your foot out and slide across the ground, destroying all in your
path....assuming you don't die from a fall into a pit before then >_>
Slide Attack-While your dashing, push the A button to leap far ahead face
first. You can bump into enemies and kill them, as well as grab objects that
you ram into while in the air, or sliding on the ground.
Side Step-If and when you stand next to a wall, your character will start to
do a pose like their hugging the wall. You can move left and right slowly
while hugging the wall to cross narrow pathways without the threat of
falling off.
Crawl-While you are Crouching (with the R button), you can move around to
easily crawl underneath things. Other than that there isn't much point to
this move.
Climb Poles-When you are near a pole, jump onto it to grab onto it. This
doesn't work just for poles though. You can grab onto trees too. You can
press B to jump off in the direction the back of your character is facing.
Hold Up to climb up the pole, and hold down slide down it. Hold Left or
Right to rotate your body around the pole.
Handstand-Climb to the top of the pole. Stop, then hold up again, and your
character will be doing a handstand at the top of the pole/tree. You can
Jump really high and far when you jump from a Handstand position, but your
character will jump in the direction they are facing, however.
Climb-When you get close to a ledge, your character will grab onto it instead
of falling. While they are hanging on you can push Down to make them let go
and fall (Possibly to their death). Press Up to have them Climb Up onto the
ledge they were dangling from. If you hold B or Y while climbing Up, they
will climb faster.
Climb Poles Quickly-Whenever you are hanging on a pole, simply hold the Y
button to quickly pull your little ass up that pole/tree. This is useful if
you are...impetiant...lol.
Wire Nets Hanging-If you see a mesh net above you, jump and HOLD the B
button to grab onto the net. While on the net use the D-Pad, Thumbstrap, etc.
to move around on the net. Release the B Button when you want to drop from
the mesh net.
IV D.Character Specific Moves
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~Mario~
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Power:**
Speed:**
Jump:**
Mario is an extremly balanced character. All of his stats are great, perfect
for beginners....if he was availble at the start anyways......He has some
intresting moves so he's useful in many situations.
Normal Moves:
Wall Kick:When Mario gets on a wall he will slowly slide down it. You can
push B to kick off of that wall and gain a lot of height. You know Mario is
sliding down the wall when dust is coming from his feet on the wall. The
Wall Kick is useful when needing to reach high places with 2 walls between
you.
Power Flower Boxes:
Wing Cap:Certain Power Flower Boxes will contain a wing when Mario hits them.
Mario will then grow wings on his cap after gaining them. He needs to
Triple Jump to start Flying through the air (Or basically, jump 3 times in
succession, you don't need to be running). While flying, push Up to fly
down, and then push Down to gain more alitude from that quick speed. It's
best to shoot Mario out of a cannon with the Wing Cap, that will give you
plenty of speed, and enough altitude.
Floating Power:When you get a Power Flower Mario will bloat up like a balloon
for about 15-20 seconds. In this time you can keep pushing B to make Mario
float higher and higher in the air. When you want to quickly end your
floating Power, simply push the R button and Mario will revert to normal.
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~Luigi~
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Power:*
Speed:**
Jump:***
The man in green is finally playable again since.....well for quite a while.
Luigi is quite basically the best character in the game because of his
insanely awesome abilities that are as follows...
Normal Moves:
Walk On Water:Hold the Y button then walk onto water (Jumping onto it will
NOT work) and Luigi will run on it for a few seconds, then he will start to
swim like the other characters.
Scuttle Walk:If you hold the B button you will slowly walk. This can also be
done in the air too. Not much purpose actually.
Copter Somersault-If you do a backwards somersault with Luigi, after reaching
the apex of his jump he will go into a helicopter motion (spinning around)
and he will fall slowly, so controlling his fall is much easier.
Power Flower Ability:
Invisibility:When Luigi gets a Power Flower, he becomes invisible for around
20 or so seconds. In this time, the can walk through walls and he can easily
bypass all enemies and not get hurt (or noticed for that matter). He still
has all of his normal moves while invisible like jumping and stuff, and he
can still kill enemies while invisible too.
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~Yoshi~
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Power:
Speed:**
Jump:***
Mario's best and most loyal companion. Yoshi is the most adorable EVAR! You
HAVE to agree with me right? I know you do....Yoshi is really good....he may
be lacking in the Power department but that makes no difference. He can
easily eat enemies and make them eggs as weapons :)
Normal Moves:
Swallow:Push A to stick out Yoshi's tounge and grab enemies (And even some
boxes!) into his mouth. If he eats enemies they will be swallowed a few
seconds after being inside his mouth.
Lay Egg:While you have an enemy, or a box inside Yoshi's mouth, you can
push the R button to lay an egg. You can then push the A button to throw the
egg at nearby enemies. The egg will continue to combo hit enemies as well,
and after being killed you get Coins that he been earned from the killings
you have done.
Flutter Kick:While you are jumping hold B to have Yoshi do his classic
Flutter Kick, which will keep him in the air longer and have him gain a
little more height. This can only be done on the Normal Jumps and Double
Jump's only however.
Power Flower Ability:
Inferno Yoshi-After getting a Power Flower, Yoshi will be able to spit out
fire by pushing A button for the next 25 seconds or so. This can
instantly kill most enemies and melt ice. Very cool (lol....hot really) power
and has awesome music to it.
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~Wario~
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Power:***
Speed:*
Jump:*
Hey Hey Hey! It's....Wario! Your greedy little pig is back for action in a
real platformer.....(Has Wario ever actually BEEN in one before???). Ah
well. The guy packs a punch, if only he had the smarts.....
Normal Moves:
Wario Super Punch:Push the A button to punch. Super ain't it? But, Wario is
SO strong he is able to break the super solid Black Bricks you may have been
seeing from time to time.
Swing n' Fling:This can only be done in VS Mode. Get near an enemy and push
the A button to grab them. Now, you can spin them like Bowser, faster and
faster and faster, then fling them away. lol, this attack is so cool to pull
off.
Power Flower Ability:
Metal Head Wario:After getting a Power Flower, Wario has the effects of the
old Metal Cap. He will turn insanely heavy. He will be able to walk and not
get effected by high winds. He can instantly kill enemies by walking into
them also. He can walk underwater too! Just don't attempt any high jumps
while metal...lol
IV E.Items in the Game
Coin-A yellow Coin. It is worth 1 Coin
Blue Coin-These coins are rare, but can easily be found in groups for a
short time after activating a Blue Coin Switch. Worth 5 Coins
Red Coin-These Coins come in groups of eight, scattered throughout the level.
Collecting them all earns you a Star. They are worth 2 Coins.
1-Up Mushroom-Collect these green mystical Mushrooms for an extra life.
Mushroom-If you find one of these rare Mushrooms, your character will grow
SUPER big, and will be able to bulldoze their way through literally
anything! Signs, bowling balls, posts, if you hit it when super sized, it
will be knocked off and a number appears 1-7 just adds, but after your 8th
kill you will get an extra life for everything killed after 8. I love
killing stuff.....its fun :)
Spinning Heart-On some world's you may find a slowly spinning heart. If you
walk through it, some of your health will be recovered. The faster you run
through it, the more health that will be recovered.
? Switch-If you hit this large, bulbous red switch, all red blocks that have
been in levels will become solid, and can finally be opened. They will
reveal Power Flowers when hit.
? Block-Once you hit this block after the ? Switch has been activated, a
Power Flower will float down and you can pick it up. If you are Mario, some
? Blocks will reveal Wings for you to get.
Block-Just a normal red brick. Nothing to much to get excited about. A simple
punch destroys the crate.
Black Brick-A very hard and solid brick. Only the power of Wario's punch is
able to break this heavy brick.
Mario's Cap-If you grab a character's Cap inside a level, you will transform
into that character. You still have the voice of your orginal character, but
you gain all of their abilities for the level (You look like them...).
However, if you are hurt by an enemy, you will lose the Cap. It will run on
the ground for a few seconds, then dissappear if you don't get it again.
The hat will reappear somewhere else inside the level.
Luigi's Cap-Transform your character into Luigi.
Wario's Cap-Transform your character into Yoshi.....ok Wario....
"!" Block-These orange blocks usually contain Coins, but sometimes other
various items.
Koopa Shell-If you are able to find one of these rare shells, hop on it and
cruise around the level. You will instantly kill any kill-able enemies you
shred over. However, if you run into a brick, wall, unkillable enemy, etc.
your shell will break and your back to running around again. What could be
more fun than Koopa Surfin'?
Cannon-Not really an item...but a helpful device. By talking to a certain
Bob-omb Buddy in the world, it will unlock the Cannon in the level. You can
hop in the cannon and move the crosshair around to where you want to go. Push
B to shoot out of the cannon.
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~V.Adventure Mode~
-----------------------------------------------------------------------------
This is finally it. The main mode of the game. Your mission is to retrieve
all 150 Power Stars. Let's get on with the Walkthrough!
-----------------------------------------------------------------------------
~V A.Course 1:Bob-omb Battlefield~
-----------------------------------------------------------------------------
Mission:Getting access to the Castle
Well, you've finally started the game! You'll be shown the picture of Peach
to the side with her reciting the shown letter on the screen for her
inviting Mario for cake.....again. Anyways, Lakitu is shown with his camera
on his fishing pole as he zooms around the castle a few times (Notice Yoshi
sleeping like a baby on the top of the castle). The camera zooms far away
from the castle like in the original and a Warp Pipe appears. Mario jumps out
but suddenly, 2 more Warp Pipes appear and Wario and Luigi come out! All
three of them have a fight and then enter the castle, the camera high above
the castle looking at them, with Yoshi in view again. After a while Lakitu
notices the three of them haven't come back yet. Lakitu attempts at waking
Yoshi up (Who is sleeping on the ground now....who knows how?) and Yoshi
wakes up, looking tired. You now have control over Yoshi, so head over to
the Castle and try to go through the doors. Bowser's voice appears, and you
are greeted with the message "You need a key to open this door!" Turn back
across the drawbridge and Lakitu will tell you he saw a rabbit with a Key in
his mouth. So now, head over to the headge maze which was right near where
you first started and find the rabbit. Chase him around and when you get
close to him push A to stick out Yoshi's tounge and gobble him. The rabbit
will plea for mercy, and you will let him go, and he will hand over the
Castle Key! Go inside the Castle now. Bowser's voice appears again with
"Go Away! Nobody's home!" Head to the left and go through the door without
a number on the Star on it, and then jump through the Painting of Bob-ombs,
and get ready for your first world!
Star 1:Big Bob-omb On the Summit
Difficulty:*/*****
Recomended Character:Anybody
Welcome to Bob-omb Battlefield! Currently as you enter, the Pink Bob-ombs are
at war with the Black Bob-ombs! Anyways, proceed straight up the hill and
across the bridge, following the dirt path to the right, and up ahead you
will see a huge Chain Chomp! He'll be playing in his little pen, safely
connected to his post, just don't go too close to him or you will risk
getting bitten by him and losing 3 bars of health. Anyways, continue along
the path until you reach a tilting bridge. Jump to keep it from tilting too
much and proceed up the stairs to an open field. Manuver your way through
the Bob-ombs and exploding bubbles to a large gate with an opening in it,
which leads to the Mountain. Go right making sure to avoid those bowling
balls rolling back in forth in that small pit. Across that you'll see a
white slide, but DON'T go down it. Continue staying on the dirt path. As you
go higher and higher up onto the mountain the path will get thinner and
you'll see more bowling balls, at faster speeds. Eventually you will see a
little hole in the side of the mountain. Jump into it and you will be warped
to a spot that is higher on the mountain, effectively saving time. Continue
your last few steps to the top where you will see a big Bob-omb. Get near
King Bob-omb to engage a conversation, which will begin the fight! King
Bob-omb will throw Bob-ombs at you, and your job is to pick them up in
Yoshi's mouth, get close to King Bob-omb and spit them back out at him (With
the A button again). King Bob-omb will begin bouncing around the arena for a
few seconds. You don't need to worry. Simply avoid him. He'll throw Bob-ombs
again at you so just repeat this simple drill and he'll bounce some more
again. Hit him in this same process one more time and he will concede. He'll
break open, and the first Power Star is yours for the taking!
Star 2-Footrace With Koopa the Quick
Difficulty:*/*****
Recommended Character:Mario, if not get the Mario Cap
Start off the course by looking for the giant Koopa, also known as, Koopa
the Quick. He really wants to challenge Mario badly, and refuses to race
anybody else. If your not Mario, we need to take a little detour. Head
straight up the path and over the bridge, then before meeting Chain Chomp go
right into the large field with a Bob-omb, and a lot of Goombas. A Goomba
near the top right area of this field is wearing the Mario Cap. Kill the
Goomba and quickly grab the hat before it dissappears. Now, head back to
Koopa the Quick and talk to him and agree to his proposal to race to where
King Bob-omb was before-At the top of the mountain. As soon as Koopa the
Quick starts running you gotta get your ass to the top of the mountain. Like
we have already done before simply go straight up the path and over the
bridge and to the left, past Chain Chomp. To save time and cover distance
faster keep Long Jumping. Head over the tilting bridge and over the stairs
and then go through the field, dodging and falling crap and stupid Bombs in
this area. After passing "Mountain Toll Booth" (That big gate) run up the
hill to the left of the bowling ball pit. This little shortcut saves some
time. Anyway, once your back on flat land continue your ascent around the
mountain, jumping over any bowling balls that decide to get in your way.
Once you reach that hole in the wall take the warp up the mountain. After
getting out of the hole do a Backflip up to the top of the mountain and
touch the flagpole to stop the timer. If you beat Koopa the Quick (And my
god I'm sure you did) it's just a matter of waiting until he arrives at the
finsih line to congradulate you, and then he will hand over his Star to you.
Star 3-5 Silver Stars!
Difficulty:**/*****
Recommended Character:Anybody
This is your first searching Star! Here, the object is to find 5 Silver Stars
that are hidden through the level! That's pretty simple right? Actually.....
that IS very simple. The locations of all the Stars appear on the Touch
Screen map below, so you have an easy refrence if you need it. But if your
looking here, your at the right place. From your starting position go
forward until you see a tree that lies the infront of the bridge. Climb to
the top of it and do a Handstand Jump to collect the first Silver Star that
was waiting at the top of that tree. That's Silver Star Number 1!
Now, as you have done in the previous two Stars continue straight along the
path and over the bridge. Go into the large field you will be surprised to
see that Chain Chomp has escaped and is running freely IN THIS FIELD. He
won't be chasing you, however. He is programmed to continue circling the
exact same path around the field over and over and over again. The second
Silver Star is bouncing on the end of his chain. Chase that bad Chain Chomp
around, or if you just can not get it very easily, memorize the path Chain
Chomp takes around the field. Then, get in his path and intercept him (Not
literally like take him down, but to the side so you can get to his Chain)
and then you will have finally grabbed Silver Star Number 2!
With two Silver Stars in our possesion, keep going along the dirt path as if
this was one of the Stars we already have gotten. Go past the pen where
Chain Chomp used to be, and across that annoying tilting bridge. When you
reach the stairs that we normally take up to the large, giant field, take a
left turn to reach a small area with some trees, 5 or so posts stuck into
the ground, and a few Goombas wondering around aimlessly. One of those
Goombas is the holder of a Silver Star, so jump (Or if Yoshi, swallow) all
of them until one of the Goombas releases a Silver Star when it has been
killed. The Silver Star will start to bounce around the field, and if your
unlucky will start to make a path going to start, so to avoid the trouble of
going up the bridge and all that stuff again I suggest that you quickly
retrieve that Silver Star before any such foolishness happens to it. That is
Silver Star Number 3!
Now, after retrieving Silver Star Number Three, make your way across that
giant field by going up those stairs as usual, and go near the giant gate
like we have done every time so far. Make your way across the field, avoiding
all of the falling junk and evil Bob-ombs that litter the field until you
come across a few flower patches. One of these flower patches has the
Silver Star lying right in the middle of it! The catch? There is none! Go
up to it and easily claim Silver Star Number 4!
Great, we already have four Silver Stars in our possesion! Now it is just a
simple matter of finding the last and final Silver Star! As usual, like in
the previous few Stars, head up through the giant gate and take the path to
the left of the bowling ball pit. Quickly run up it, or if you feel like you
can do it much faster, run around the base of the mountain until you reach
a little streach of land with a tree and two Goombas. One of those two
Goombas holds the final and last Silver Star, so kill it and collect the
fleeing Silver Star before it jumps away to annoying places. Now that you
have all 5 Silver Stars, do you remember that Glass Dome near the beginning
of the course? The Power Star will appear in that dome. Run over to it (It
IS just a short hop, skip, and jump away) and bash into the glass dome to
break it, and retrieve your next Power Star.
Star 4-Big Bob-ombs Revenge
Difficulty:***/*****
Recommended Character:Mario, get Mario Cap if anyone else
It seems that King Bob-omb is quite.......pissed over his previous defeat,
so he now calls out Mario to the ring and he wishes to destroy him!
Whether you are Mario or not start heading up the path like we have done
every single time so far in this course. Butm before you do talk to the
Bob-omb Buddies (The Pink Bob-ombs) and one of them will open all of the
cannons on the course. Isn't that nice? Anyways, continue straight through
the path and over the bridge. If you aren't Mario, take a right (Like we
have done before) before the Chain Chomp and head into the open field.
In the small array of Goombas the are wondering around looking like total
idiots, one Goomba, like before, has a Mario Cap on him. Kill/Swallow that
damn Goomba to make him drop hit Mario Cap, and grab it if you haven't
already done so. (Note:The Mario Cap here WON'T appear until you have
unlocked Mario!)
Anyways, head straight along the dirt path as usual, being sure to dodge the
rampaging and angry Chain Chomp trying to bite your head off like he has done
almost every time so far in this course....lol. Continue your trek by
heading across the tilting bridge and going up the stairs to the large
battlefield. Manuver your way through the Bob-ombs and falling water
cannonballs. If a Bob-omb sees you, RUN AWAY. Of course, if you are caught
in its explosion, I highly doubt one bar of health is gonna make you lose....
lol. Continue through the field until you pass through the opening in the
gate, and head across the pit of bowling balls. Continue walking around
the mountain, making sure not to fall off of its narrow paths, or worse, get
hurt by a raging bowling ball. If you do, you will lose your Cap (If you
weren't Mario to begin with) and you will need to quickly retrieve it before
it gets teleported automatically back to the field near the Chain Chomp. That
is a long way back my friend.
Anyways, continue heading up the mountain until you reach the commonly-
sighted hole in the wall, so jump in like we have done before and prepare to
get warped to the top of the mountain. Continue along the now larger path to
reach the top of the mountain as Mario, where King Bob-omb will greet you,
only this time he wants his revenge on Mario. As you may remember before,
Yoshi had to spit Bob-ombs at King Bob-omb to make him lose three times to
earn victory. This time around, you will need to avoid him walking.........
slowly at you, then run behind him and pick him up with the A button. Then
release him to throw him on the ground with the A button again. He will get
up, and start to walk a little faster. Continue doing this until you have
thrown him three times, in which case he will concede defeat. (Note:If you
throw King Bob-omb off of the mountain arena, he will lecture you on NOT
being allowed to throw the King out of teh Ring. You will start the battle
anew if you do this). After his three hits, King Bob-omb finally decides
to not mess with you anymore, and leaves behind another Power Star for you.
Star 5-Mario Wings to the Sky
Difficulty:***/*****
Recommmended Character:Mario, possible with others but takes MUCH longer
NOTE:This Star is VERY frustrating to complete without Mario! If you
wanna be Mario for this Level, you will need to Wings to collect all of the
secrets. In order to get the Wings, you will need to have gone to the
Wing Cap ? Towers and have pounded the ? Red Switch, which will make every
Red Floating Ghost Block solid, so you will be able to hit them. Mario can
hit the Red Block on the Floating Island for the Wings, which will make this
Star much easier.
Mario won't really be flying to the sky, he'll be flying around in it! The
object of this mission is introducing you to "Secrets". They are special
coins that when gotten, give you a number and the secret sound. After finding
all five secrets, a Star will appear. There are several "Collect the Secrets"
levels, and not all of the secrets are coins!
Anyways, if you haven't talked to the Bob-omb Buddy that is standing next to
the Cannon Cover, you must do so now. That way, you will have access to all
of the cannons inside Bob-omb Battlefield, and we will be able to goto our
destination. Go into close up camera view and look around until you see a
floating island in the sky. That's where we are going.
Head straight through the dirt path as usual and go over the bridge, as
usual. When you reach Chain Chomp, take a right to the open field with the
Goombas wondering around with nothing in their minds (If they have any.....).
Head up a small grey hill in this field and you will enter the cannon that
lies on top of it. Look around until you spot the Floating Island, then move
the crosshair to the point of the Island that is closest to you, then aim the
cannon as far high as you can possibly go. Now, push B to fire the Cannon!
After a few seconds of flying through the air you will finally have
landed on, face first, on the Floating Island! As Mario, grab the Wings
inside the Red ? Box and hop inside the Cannon on the Island that is
located just near the tree (You can't possibly miss the hole in the ground).
Now that you are inside the cannon, you have the right of knowing this:When
you launch yourself out a cannon with the Wing Cap, you will gain a lot of
altitude after being shot out, very useful for high areas. Anyways, look
around with the crosshair of the cannon until you see a circle of coins. You
can't miss it. Aim for the center of that circle of coins and push B to shoot
yourself outta that cannon. After flying through the coin in the center of
the circle, you get the first secret! Now, Mario will start to fly upwards
for a few seconds. He may get a few more secrets in this flight too. (There
are five circles of Coins, and each one has a center, which is the secret.).
Now, if you missed any secrets, and odds are you probably did, fly back to
the island while still in the air, grab the Wing Cap again, and hop inside
the Island's Cannon. Aim the cannon higher this time. If you see the secret,
but you miss it, then fly back to the Island, adjust the crosshairs, and
fire again. Continue to fire until you have collected all five secrets. The
Star will appear in the small field to the left of the stairs which are past
that darn tilting bridge. Fly down and land on the ground, and then you
should....I dunno.....collect your Star and get out of the course.
Star 6-Find the 8 Red Coins!
Difficulty:**/*****
Recommended Character:Anybody
This should be your first red coin challenge! The object is simple. Locate
and collect all eight red Coins scattered throughout teh level. After you
have found all eight shining beauties, a Power Star will appear. It's
location is always the same-Above a blue star on the ground. Simple enough.
Let's get started. Head straight as usual when you start, up the dirt path.
But, before crossing the bridge go to the left and you should see 2
platforms going up and down in a continuous circuit. When one of the
platforms reach near the ground, jump on it and ride it to the top. Before
the platform rotates and you (likely) fall off, a Red Coin should be seen
above it. Jump and grab it, and still in the air while jumping, move to the
ground infront of you. Now, continue along the dirt path until you reach
Chain Chomp (Not too far away) and head into the commonly-gone-into field to
the right of his pen. To the left of the hill the cannon is located on is
another hill, which looks quite uneven and isn't very tall. Your next red
Coin is on the top of this hill, so run up it and grab the coin, the slide
back down that short hill. All right! Two Red Coins down! Six more to find!
Great, we have two red Coins in our possesion. No cheering yet though. There
is a lot more left to find. Get out of the field you are in and continue
going along the dirt path until you enter Chain Chomp's pen again. If
you haven't noticed, Chain Chomp is connected blatantly to the small post
that is lodged in the ground. Floating above that post happens to be........
another Red Coin. Get near Chain Chomp, but not too close so he hits you. Get
close enough to be out of reach, and then when he lunges at you but fails,
use the time he plays around for a few seconds to get atop the post and
jump for your third Red Coin. Now, continue along the dirt path and past the
tilting bridge to those common stairs. Remember the field to the left of the
stairs as we will be coming back to it. Head through the large battlefeild
until you reach the giant gate....again. Don't go through the door, but face
it and move left until you reach a little portion of land that is underground
and hidden from view. Inside is a Bob-omb, a switch that opens a giant gate
infront of you, and extra life, and your fourth Red Coin. Halfway there!
That's four Red Coins in our possesion! Just another four left to get. Now,
head through the giant gate (Not the one opened by the switch, but the one
that we always use to head towards the mountain). Instead of going through
the bowling ball pit, run up the large hill to the left of it. Convienently
placed on the hill about halfway up or so happens to be....another Red Coin!
Continue making your way around the mountain until you reach a cannon. (There
are two cannons on the mountain however. Use the one that is closest to the
top of the mountain). Once you have gotten inside of the cannon, aim for the
floating Island as we did before, but aim for the tree that is sticking out
of it. Aim above it (Not too above it, but somewhat above it) and fire away.
Your character will start to lose altitude of course, but you should grab
onto the tree, or even land on the island. Anyways, climb to the top of the
tree and do a Handstand so your feet collect the sixth Red Coin! Just 2 left!
Now we have six Red Coins! Where on earth could the last two possible be?
Well, they are stuck in the easiest to find spot evar. All you need to do
is jump off of the Island and ground pound before you hit the ground (I
don't want you taking a suicide fall). Then, make your way back to the dirt
path again and pass Chain Chomp's pen again, and you will reach the
tilting bridge and the stairs, again. I said before, remember the area to the
left. Simply, head to the left where you should see a few posts in the ground
and a few Goombas. Oh, and your shiny last two Red Coins are also nicely
there. Nintendo probably couldn't think of any better locations. Oh well....
It is best to save these last two Red Coins for last because the Star will
appear...........just a few feet away from the last Red Coin in this small
field. Isn't that very conveinent? You gotta agree with me.................
Anyways, grab the Power Star, and get ready for the next Star of this course!
Star 7-Behind Chain Chomp's Gate
Difficulty:**/*****
Recommended Character:Luigi for easiest way, but anybody else works too
I'm sure we have seen a Chain Chomp in the course somewhere.....does anybody
here remember where exactly? lol...Anyways, head straight along the dirt path
and go over the bridge, having no intention of stopping at all until you
reach that dreaded Chain Chomp....again *sigh*. It's about time we helped the
poor beast right? Get just outside of his lungeing range and wait for him too
.....lunge at you. When he does and fails, quickly run to the post he is
connected to and Ground Pound it. Quickly get off and to safety before
Chain Chomp decides to lunge at you again. When he does lunge again, repeat
that exact same process, jump off. Now, just like before, wait for the lunge,
then make the final Ground Pound on the post to make if pounded all the way
into the ground. Chain Chomp will bounce around for a few seconds in joy. He
will then ram into a gate near his pen and break it, which gives you easy
access to the Star that was once hiding behind it. Not too hard was that?
However, if you want an easy way out of doing this Star, enter as Luigi. Now,
head straight along the path until you reach the bridge and go to the right
of it. A Red Bloxk is there, so hit it for the Power Flower inside. Luigi
will now become invisible! At this time, mad dash your way to Chain Chomp and
simply WALK through the gate and collect your golden prize. Either way you
choose to tackle this Star makes no difference, use whichever you prefer....
Star 8-Collect 100 Coins!
Difficulty:***/*****
Recommended Character:Mario
This is your first 100 Coins collecting challenge! This isn't exactly a
selected Star from the menu.....you just choose whatever Star you want, don't
even bother doing it but actually go for collecting 100 Coins. The Star will
appear right above the 100th coin you recieve. So, let's get cracking! As
we all know, go straight from where you start up the path and when you reach
the bridge for like the umpteenth time, go around and under it. You will find
five Yellow Coins to your pleasure. Now, head left from under the bridge to a
whole area of Bob-ombs in this dirt area. Pick up and throw all of them to
have them explode and give up a Coin. They will quickly regenrate (Meaning
they will reappear in the same place again) but won't give up another Coin.
Bu now, we should have around 12-15 Coins or so. Oh yeah....I almost forgot.
Back near where we started was a brick. Punch it to reveal a few Coins. Um,
head over the bridge now, killing the few Goombas that are on it for a few
extra Coins. Keep going until you reach Chain Chomp. Before Chain Chomp and
to the left was that rotating platforms right? Grab the Red Coin at the top
for two more Coins to your total.
At this time we should have around 20 Coins, that is very good. Head to
Chain Chomp but this time head towards the field to the right of him. In this
field that we have commonly gone to in our travels lies a lot of Goombas, so
kill them all and collect the Coins that they spit out. Also, if you choose
Stars 3-7, a Koopa Troopa will be wondering around in this field too. Jump
on him to kick him out of his shell, then stomp on the actual Koopa that's
running around in embarassment to kill him, and he will give up a Blue
Coin! It is worth five Yellow Coins, so you BETTER get it! After killing all
of the Goombas and Koopa in this area, your Coin total should be around
30-35 ish. Now, it is time to REALLY start getting a ton of Coins, and being
Mario is absolutely neccassary for this mission. But before we should go to
"Coin Heaven" as I like to call it, head over to kind little Chain Chomp, but
grab a Bob-omb that is pretty close to him. Pick it up and run over to Chain
Chomp and throw the bomb into his face. Chain Chomp will fly high for a few
seconds, so get to the post he is attached to and run around it 3 times.
After you have run around it a few times, five Yellow Coins will pop out.
Don't forget to jump up and grab the Red Coin for another two Coins to your
total!
Great! We have 40-45 Coins by this point! Let's get a ton more. Head back to
the field that was to the right of Chain Chomp. Head up that ol' small hill
into the Cannon, then launch yourself to the Floating Island. This is where
being Mario comes in BIG handy! Grab the Wings from the Red Block and the
head into the cannon on the Island, but before that get the Red Coin at the
top of the tree. Head inside the cannon and launch yourself into the first
Coin in the middle of the circle of coins. Secrets Coins also count as 1
Coin too! You should grab all five secrets, but don't grab the Star that'll
appear of course! Continue to shot yourself out of the cannon to fly into
the Coin Circles and collect their Coins! After around 10 loops you will
have probably collected most of the Coin Circles' Coins. At this time right
now, you should have around 70 or so Coins! Wow....just around thrity or so
by now left! You can continue to shoot yourself out of the cannon, but there
are 5 Coin Circles, 9 Coins per circle so there is only 45 Coins to be
collected there. 30 is enough. Anyways, jump off of the island, making sure
to ground pound before landing on the ground to not lose any health. The
last few Coins are easily, easily gotten.
Head onto the dirt path and follow it past Chain Chomp and over the tilting
bridge of doomyness, and continue along up the stairs. In the large
battlefield, you can easily kill 5 or so Bob-ombs walking around in the field
for one Yellow Coin each. Continue along, not going through the giant gate
until you reach some flower patches. One of the flower patches has a string
of eight coins going around it. Collect them all (No big fat duh is needed
for you to do that right?). Head back to the tilting bridge, but take a right
(If your facing away from it, it's a right) until you reach the small area
with two Red Coins. Collect them. There are also four or five posts stuck in
the ground too. Run around each post several times to have five Yellow Coins
pop out of each one. Pretty damn awesome right? That is another 20 to 25 more
coins for your total! By now, if you have followed everything, you should
have at least 100 Coins by now. If you don't, circle around the mountain
where you will find a few Goombas and a few strings of 5 Coins. If you
STILL don't have enough, there are the leftover Red Coins and Coins in the
sky.
~Back to the Castle.....~
After getting your first Star from Bob-omb Battlefield you will get a
message saying you can open any door on the first floor with a "1" on it.
If you did many Stars in Bob-omb Battlefield, you will also get a message
saying you canopen the doors with a "3" on them too. The hunt for Mario and
his pals continues! Head towards the right side of the lobby and enter the
room with a 1 on it. Head into the painting.....
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~V B.Course 2:Whomp's Fortress~
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Inside of the Lobby, head to the right and inside the Star with a "1" marked
on it. Inside the room you will find another painting. It shows of a large
tower, like a fortress. Whatever YOU make out of it, it is the second world,
so get the B button ready and jump into Whomp's Fortress!
Star 1-Chip Off Whomp's Block
Difficulty:**/*****
Recommended Character:Anybody
As like in Bob-omb Battlefield, you start off this world with another Boss
Battle...this one just requires you to push teh R button. Isn't that hard?
I thought so. Start off by jumping onto the ledge that is right next to where
you start, and make your way up the small dirt path like hill until you see
three....things that are jutting out from the wall, then retracting back in,
then jutting out again, etc. If one of them pushes you off of the edge of the
pathway you are on, you will fall onto a small piece of land, where you will
need to work your way around back to this point again. CAREFULLY get your ass
past these things, where their only intention is to push you off. After you
get past the three of them you will find a series of 4 platforms. 2 of them
are retracing into the wall and coming out again. You can wait until they are
fully out and use that as the path, or you can simply jump across the small
gap easily. If you fall into the hole, you will be near the same place as if
you had fallen off from those wall things you just passed, so simply make
your way back to this point. Make your way forward until you come across a
series of stairs with Thwomps on some of them.
Now...there are two large Thwomps moving up and then smashing down, both at
even intervals. When the massive pieces of stone are moving up, quickly
move up the stairs before the first can come crashing on top of you. You
need to also repeat this same (but easy) feat for the second Thwomp. Now,
take the path to your right and you will reach a Pirhana Plant sleeping and
blowing a nose bubble. Walk slowly (The touch screen is the best way to tip-
toe silently) and Punch it when you are close (If you are Yoshi you can
easily run past it, or jump over it, or you can do that anyways to save time)
.....and now that you have gotten past that, you will see a grey bridge in
front of you. Quickly dash across it because it is divided into segements
(They are easy to see) and once stepped upon, fall down to the earth. After
that quick mad dash you will see another Pirhana Plant, so kill it or ignore
it, makes no difference. Infront of you is a rotating platform. When the
platform stops at your side where you are, walk across it to the middle, and
wait for it to stop at the other side of the fortress, then walk off of it.
You will come around a bend, and should see a slow moving Whomp, with that
stupid look in his eyes. Pass him, and continue on the path, where you will
find another Whomp so pass him too. Behind the second Whomp is a platform
that goes up and down (Like in Bob-omb Battlefield) so ride the platform to
the top, and talk to the Whomp King to engage in battle!
The Whomp King will complain and complain how that they are used merely as
stepping stones and pavement and all that crap (o_O That is what a Whomp is?
I had the wrong idea....) and will get really pissed off and you two will
begin fighting! Like I said at the beginning of the level, if you can push
the R button, this fight is very easy. Simply, get near him and when he stops
moving for about half a second, GET THE CRAP OUT OF HIS WAY! He will fall
down with a slam, and if you weren't in his path, he will be lying on the
ground for a few seconds. At this time, jump onto his back and then you need
to execute a Ground Pound. That will damage him. The Whomp King won't be
pleased by this, and he will quickly get up and chase you around again, and
when he gets the chance he will try to smash you. As long as you avoid him
and do another Ground Pound, he doesn't get much harder. After that, he will
get right back up and try to smash you AGAIN. Make him miss and do one last
Ground Pound to beat him. He will make a stupid pun (All puns are stupid
aren't they?) and he will explode and a Star will pop out. Nice reward......
Star 2-To the Top of the Fortress
Difficulty:**/*****
Recommended Character:Anybody
The very top of Whomp's Fortress has been replaced from a fighting arena to a
large lookout tower (For what? There's nothing there really....). Whatever
the reason, start off again by making your way up the first hill until you
reach those stupid wall blockers. Jump over them and jump over the gaps
between you and the moving platforms if they are in the wall. Continue
around and up the stairs again, making sure to NOT get smashed by the
Thwomp, because that is three bars of health right down the drain. Continue
up those stairs, and up another series of tiny stairs with the sleeping
Pirhana Plant. As before, you can easily jump over it or run past it and not
get hurt. Next, you got the collapsing bridge, so quickly dash across the
bridge to avoid falling into a little pond below (where you will need to get
ALL the way back here again...). As before, make your way across the smaller
bridge, and next to another sleeping Pirhana Plant. Wait for the rotating
platform to get to you then run over to its center, and wait for it to
rotate around back to the other side.
Now that we are on the other side, continue along the path. If you need coins
badly (I doubt you will now but whatever) you can kill the Whomp's that are
on this path. Continue to circle around this small area until you reach the
rotating platform elevator. Wait for it to come down, then hop on and get
onto the top of the fortress. You will see the new additions to the top right
away (I hope). Nearby is a Bullet Bill Blaster, which will launch unkillable
Bullet Bills at you. They are VERY easy to avoid however, no worries. Go
around the tower until you see a platform near the floor. Hop on it, and the
next platform on the tower is moving into the wall, and back out. Hop onto
it, then hop onto the next platform, and every other platform, for your
information, is retreating into the wall and then back out. The last
platform that is revolving around the tower (You are tecnically....) will be
an elevator when stepped on and will take you to the top of the fortress,
where another Star lies for the taking!
Star 3-Shoot into the Wild Blue
Difficulty:*/*****
Recommended Character:Anybody, Luigi can make this easy
Another Star that utilizes the importance of cannons! YAY! When you first
start off, face away from the grey wall and do a backflip up there. You
should now be standing inside a pool (Or should I say, a pond) of shallow
water. Head to the right where you should find a string of five Coins, a
Cannon Cover, a nice Bob-omb Buddy that is standing right next to it (Now
that is convienent....like it always should be). After you have talked to the
Bob-omb Buddy, hop inside the Cannon for a short ride to the Star. Look
around with the crosshairs once you are inside the cannon for a pole. Don't
look for a pole that is tall and pretty high-that is the WRONG pole you are
aiming for. Instead, bring down the crosshairs until you can see a pole with
a platform below it and above it. Move the crosshairs just barely above this
pole and FIRE away! If you aimed the crosshairs perfectly, your character
should grab onto the pole, and at that point, climb up onto the platform
above you and grab that Star. That wasn't too hard....however...............
There is a secondary way you can grab this Star if you are absolutely HORRID
at controlling the Cannon. Go past the Bob-omb Buddy and you will be at a
slanting down pathway. You can go into Close-Up Camera Mode to view the
platform the Star is on. Not very far up hih is that? Go near the cannon and
start a running dash towards that platform. Get the Jump ready, then do a
Double Jump, and after that, a Triple Jump. If you did everything just so
perfectly, your Triple Jump will have gone high enough for your character to
grab onto the platform above which contains the Star! However.....
There is a THIRD way of conquering this Star also. Personally, I find it
(Actually, it is) the easiest way and the quickest and the most effeicient
way of getting the Star. The only thing is you need to be Luigi. Get pretty
close to being to the side of the high platform that contains the Star to
Shoot into the Wild Blue. Simply do a Backflip, and Luigi's Copter Move
after the backflip and you should be on the platform with the Star on it. Of
course, there are NO Luigi Caps in the level until you have rescued Luigi
which I will cover later in this FAQ. Use whichever of these three methods to
claim your shiny prize.
Star 4-Red Coins on the Floating Island
Difficulty:***/*****
Recommended Character:Anybody
All right. We are about to start our second Red Coin collecting challenge!
Sounds fun doesn't it??? I know it sounds fun. That's because it ISN'T fun.
Nobody should like collecting crap.....but oh well. It is a challenge none
the less. As always, start off the level by going up the first hill until
you reach the things that are moving in and out of the stupid wall.........
again. Above the thing in the middle is a pretty Red Coin. Wait until the
thing is retracted out, and then you should jump on top of it and collect
your first Red Coin. That is only number one however.....we have seven more
left to go, but the rest aren't that hard.
After collecting your first red Coin, continue on your merry way and keep
jumping across the gaps made by the platforms that keep going in and out of
the wall. Continue and make the turn as you head up the large stairs with the
even larger Thwomp smashing up and down. Avoid him, and his brother that is
a few stairs away from him. However, after you pass the second Thwomp, don't
keep going. Instead, wait for that same second Thwomp to come down, and then
you need to jump on top of him. Don't worry-the spikes on him won't affect
you at all. At the apex of the Thwomp's rise, a Red Coin is visble. Jump up
to reach it before the Thwomp comes down with a mighty fall again. That is
two Red Coins down....not too hard is it?
Now, we are in a convienent position. Fall down off the wall and you will
land in that large section below Whomp's Fortress. Follow the path around,
dodging Goombas, Pirhana Plants, boxes, and other junk until you reach a
small section with three Pirhana Plants and two flower patches. Lying above
one of these flower patches lies the third Red Coin. To avoid getting killed
before we reach that Coin, it is best to tip toe and kill (or really Punch)
the Pirhana Plant heads to kill them. Once all three of the Pirhana Plants
are killed, nothing should stop you from getting the third Red Coin.
The only thing you need to worry about before you were to actually get this
Red Coin is how you fall from your previous position. If you fall to fast or
high, then odds are you are gonna go crashing out of the level. You can also
take the safe, long path around if you aren't feeling very great about
jumping a long jump to an easy position.
Now that we finally have three Red Coins in our possesion, make your way back
very carefully to the Thwomp we passed a Red Coin or two ago. After passing
both Thwomp Bros., continue along the path until you reach some brownish
black stairs and another sleeping Pirhana Plant. Kill him, or tip toe past
behind him, because the Red Coin he guards is behind him. Use either
strategy then quickly run away from him, but stop before passing the
collapsing bridge.
Now we have four Red Coins in our possesion, let's head to number five.
Actually, we barely have to head anywhere to actually recieve it. Before the
collapsing bridge is a very narrow ledge. On that ledge lies your fifth Red
Coin. Go up and collect it. After collecting it slowly make your way to the
Pirhana Plant and Punch him in the mouth, which makes easy access to the
rotating platform ahead of you.
Past the Pirhana Plant that is not there any more...we should see the
rotating platform...again. Wait for the platform to reach your side then get
onto it and head for the center. When it reaches the other side get onto the
stick that is attacked to the middle of the rotating platform and stand on
the middle of it. Now, when the platform rotates it's way around back to
where we started again, you will pass through a string of Coins, with a Red
Coin being one of them. Now, get back to the center of the rotating platform
and wait for it to swing around to the other side again. Now it is just a
matter of finding those last two naughty Red Coins!
...however. There are two optional ways of getting up to those last few
Red Coins.....if you are Yoshi you must take one of the options, the other is
impossible for him. Anyways, here are the following options you have to take:
You can always continue up the fortress after getting off the rotating
platform again. Avoid the Whomp's and avoid the other Whomp as you board the
orange elevator up to the top arena. Near the actual tower, is a large wooden
plank. All you need to do is punch and Jump Kick the board to make it fall
over. After it has fallen over, simply walk across it to the other side where
you will find a series of Islands for you to cross. The first island is only
an arrow, so jump to the next Island which contains your Seventh Red Coin.
Then, jump onto the next smaller Island carefully for your eigth and final
Red Coin. This will make the Power Star appear at the very bottom of the
level. Great.
However, if you are Yoshi you should know that it is impossible for the
little dino to punch so we must use the alternative plan to reach the
Floating Islands. Simply, go back all the way to where you started the
level. Wayyyyyyyyyy back there. Now, go onto the tree and climb to the top
and jump off. An owl should pop out. The owl will say he will take you
anyplace you wanna be taken by grabbing onto him and holding the B button.
Do so. He'll soar high into the sky, and then you will have control of him.
Manuver the owl until you can see your shadow over the Floating Islands,
then release B. Hop over the two Islands to collect your last and final Red
Coins to make the Star appear way back at the very bottom of the level.
Now, head down off the Floating Islands CAREFULLY, making sure you don't fall
into an empty abiss and die..that would be very very very very very bad I
do believe. Continue making your way down the tower and fortress, skipping
the rotating platform and simply sliding down the hill to the spot near the
cannon. Then, head through the water back to where you started. Head to the
left like we did earlier to collect your third Red Coin, and above the Blue
spinning star will be your next Power Star! Awesome job....that wasn't too
hard was it? Get ready to exit the level and prepare to enter for more Stars!
Oh boy!
Star 5-Fall Onto the Caged Island
Difficulty:***/*****
Recommended Character:Anybody
You may have noticed while flying around in the previous challenge that there
was another Floating Island with a cage on it. In that cage is another
Star. Oh boy! Start off by climbing your way to the tippy top of the tree
right near where you start. An owl will pop out and excaim that he has been
sleeping, but he is happy to take you whereever you want to go right now.
Simply jump up to him and hold the B button. The owl will fly sky high into
the air. Your objective now is to manuver the owl and drop down onto the
Caged Island. However, the owl at first is fly much higher than the Caged
Island, so it is nearly impossible to find your shadow on the Caged Island...
and remember, your shadow is your friend when knowing where to drop down
onto that darned island. However.......
There is actually a simple way of landing on the Island safely and there
aren't very many risks (ok none) involved. Simply circle around the island
over and over again with the owl. The owl starts to fly lower and lower as
time goes on....so eventually you will be so low that you are only a few
feet off of the ground on the Caged Island. At this point, it is pretty
simple to let go of the B button to drop down. Then, enter the cage and
retrieve your prize. Another Power Star.
Star 6-Blast Away the Wall
Difficulty:*/*****
Recommended Character:Anybody
This is, in my opinion, a really clever Star to get, not to mention it is
pretty cool what you have to do to get the Star. After you start take the
usual path up the hill and carefully past those stupid wall-pushers (Hey....
that is a pretty good name for them :) ) and cross over the gaps between you
and those moving platforms. Make your way up the stairs of doomyness by being
careful to avoid those irritating Thwomps that possible cause you so much
trouble. Once you reach the top of the stairs, go down the white ramp and
jump into the shallow water and make your way forth to the cannon located on
the other side of the pool (You know by now where it is genius). Now, the
fun begins.
Once you are in the cannon move he crosshair around and you can view two
corners of a wall. One corner is close to the cannon and the other is.......
not that close to the cannon. Look for the pointed wall that is further away
from the cannon and aim just barely above it. Fire the cannon and when your
character plows into the wall head first, it will shatter and another Power
Star will be revealed. Now, make your way up the white ramp again and jump
past the sleeping stupid Pirhana Plant. Now, quickly get across the
collapsing bridge where you will find the corner of the wall, the Power Star
is just lying there on top of that wall that was broken away, so grab that
Power Star and get out of the course.
Star 7-Switch Star of the Fortress
Difficulty:**/*****
Recommended Character:Anybody except Yoshi
I love mad dashes! Anyways, this is your first Switch Star. A Switch Star
is where you must locate a yellow Star shaped switch, and then step on it.
A Star will appear inside a glass dome somewhere else inside the level, and
you must get the Star before time runs out. Otherwise, the Star will
dissappear and you must hit the switch again to make the Star appear to
restart the chase for the Gold. Anyways, As long as your not Yoshi, head to
the right of where you start and make your way across the meadow, avoiding
stupid Goombas in your way, then jump over the fence connecting the two areas
together. Now, there should be a box nearby, so punch it and it will reveal
a Star Switch. Hit it to make the Star appear inside the glass dome in the
level. Let's run!
Start running forward, past the group of three Pirhana Plants and a few
Goombas and plenty of posts. Now, jump over the fence and over the crates
that are blocking you. Jump over the small gap and use the crates that lie
infront of you as stairs to reach the next section of land. Make a turn, and
the Glass Dome that contains the Star should be in perfect view. Hurry up
and get it before time runs out. This Star wasn't too hard really. But Switch
Stars in the end later require more creative thinking and harder mad dashes
to reach the Glass Dome before the Power Star dissappears.
Star 8-Collect 100 Coins!
Difficulty:*/*****
Recommended Character:Mario, Luigi, Wario
Whomp's Fortress is literally LOADED with Coins! EVERYWHERE! However, you
are gonna need to Punch and Kick and Ground Pound your way to most of them,
so Yoshi won't be much help here. Start off by turning around when you start
and kill the Pirhana Plant in the flower patch for a Blue Coin, worth five
big Yellow Coins! Next, don't go up the hills just yet. Keep heading along
at the bottom section of Whomp's Fortress where you will see some Goombas
and a circle of coins that are....circling a flower patch. Killing
everything here will net you another ten coins. By now we should have
around 15. Not bad for a start. Head to the fence and jump over it making
sure to land on....the land. Break the nearby four brick boxes to collect
three coins out of most of them. Head up the ledge to a few more flower
patches. Two Pirhana Plants will spring up, so keep your distance until they
fall asleep. Then, tiptoe and kill both of them for another two Blue Coins,
which is the same as ten more Yellow Coins. Run around the post that is
nearby a few times until five more Yellow Coins pop out of it. So far, we
have only explored one area of the fortress and we should have 30-40 Coins
by now. Awesome start.
Now, head back to where you started the course and head up the hill to those
things that pop out of the wall at random times....again. You'll find a red
Coin that we collected before, worth two Yellow Coins so of course, collect
it. Now, head across the moving platforms again and up the stairs where the
Thwomps are located and avoid them. When you get past the second one, wait
for it to stomp the ground, then jump on top of him. At the apex of the
Thwomp's rise there will be another red Coin, worth two more Yellow Coins so
of course, grab it. Now, head off and continue to the top of the stairs.
Instead of going right to the Pirhana Plant, go straight and follow the ramp
down. On the ramp are five more Yellow Coins. After those coins jump into
the shallow pool of water and collect the circle of eight Yellow Coins
perched near a wall. Go over near the cannon where another string of five
more Yellow Coins waits for you to collect. Hop into the cannon and blast to
the pole like we did a few Stars ago and go up to the next platform for
another circle of eight Yellow Coins. Jump off onto the ground and find a
Blue Coins Switch. These switches, once Ground Pounded, make a few Blue
Coins appear nearby for a limited time. Activate the switch and collect the
four Blue Coins nearby for another twenty Yellow Coins. At this point, we
should have around 60 Coins. Time to find the rest of them easily.
Now, head back to the grey ramp that we came down forth earlier and climb
back up it. Head to the left to where the Pirhana Plant is sleeping like a
baby, tip toe up to him and kill him wit' a Punch for another 5 Coins. Also,
you should collect the Red Coin that is lying nearby. Now, don't go through
the collapsing bridge. Instead, cross the narrom ledge that contains another
Red Coin nearby. Right after you collect that Red Coin you will be near
another Pirhana Plant. Kill him with a Punch and collect his Blue Coin. Now,
wait until the rotating platform comes to you then run to the middle. When
the platform stops at the other side, get onto the middle of the walkway of
the platform, and wait for it to take you around and collect four Yellow
Coins and a Red Coins. By this point, you should have around 80 Coins. Now,
actually cross the platform to the other side and wait for the Whomp to fall
down on you (But make sure you get away just in time). Then, jump on him
five times. Each time you jump on him you get one Yellow Coin. After five
jumps, do a Ground Pound to actually kill him, for another five Coins. You
should also do this same technique for the Whomp around the corner. By now,
you should have 100 Coins and the Star should appear. If you don't have 100
Coins yet, go up the elevator and punch down the board and collect about 20
or 25 Coins that are on the Floating Islands. That should get you your
missing Coins.
~-Back to the Castle.....~
Back inside Peach's Castle, if you already have gotten 3 Stars and opened up
all the doors nothing new has happened. If you already have eight or more
Power Stars you can now go and rescue Mario...which is covered later. For
now though, head to the right of Whomp's Fortress and enter the 3 Star door
there and enter the painting for our next world....
-----------------------------------------------------------------------------
~V C.Course 3:Jolly Roger Bay~
-----------------------------------------------------------------------------
At the far left side of the main lobby of the Castle is a door with a 3 on
it. This door leads to Jolly Roger Bay, your first water based level. Many
new things are going to happen within this very level, so sit tight and keep
reading for the strategies on the next 8 Stars and a Castle Secret Star.
Star 1-Plunder in the Sunken Ship
Difficulty:**/*****
Recommended Character:Anybody
Welcome to Jolly Roger Bay! The whole land is 5% Land and 94% Water. The 1%
is the amount of spacce your character is taking up (lol). Anyways, in this
Star the object is to raise the sunken ship far below the surface of the
water, by entering it and opening a special treasure chest. Sounds fun
doesn't it? Anyways, you will start on a tiny beach of land, so start off by
walking into the water infront of you. Incase you have forgotten how to swim,
keep pushing Y at even intervals to keep swimming. You can push B and hold
Down on the surface to jump from the water. Anyways....swim on the surface of
the water until you come up to some large sticks popping up out of the ground
really high. After this you should be in a large area of water. Now, start
swimming down into the depths of the ocean here. Keep swimming down (Holding
Up on the D-Pad) until the sunken ship comes into view. Now, keep going until
you are swimming on the deck of the ship. Try to swim around and find a giant
eel that is lodged inside the window on the deck of the ship. He will pop his
head out once of twice. Now, head back up to the surface for air to restore
your Power Meter. Now, head back down to the ship and to the same window the
eel just was. He is out of the window now, so swim inside it to appear in the
ship.
You are now inside of the sunken ship. Swim around until you see a treasure
chest. Swim up to it, and when it opens, start swimming like a mad man
towards to bow of the ship. Why? The ship is rising, and the water is flowing
out of the ship. Keep swimming higher until you can't swim higher anymore.
If you are close to the top (And you should be) just carefully make a few
jumps to the very top platform where the Star lies inside a ! Box. However,
if you are stuck down pretty far down the ship, you are gonna have to make
a lot of careful jumps to reach the top of the ship. Alternatively, you can
crouch down and climb the wall THAT way, but it is faster if you can jump
good. If not, start climbing the wall because you don't have any other
options if you choose not to. Like I said, hit the ! Box at the top to
recieve your shiny reward.
Star 2-Can the Eel Come Out to Play?
Difficulty:**/*****
Recommended Character:Anybody
lol...what a funny title. Yep....do you really want a giant eel to come out
and play with you? Not to mention he might just eat you (He doesn't in the
game but...). Of course, he has a Star attached to the end of his tail, so
that peaks out intrest into getting him into coming out to play with us. So,
start off as usual by swimming into the waters. Keep going straight and
straight, past the two large poles from the water until you reach the wall
on the far end side. Now, start to swim down and down and down....but DON'T
swim right up at the wall. Keep a little distance between you and the wall.
Eventually you will come across a hole in the wall, which is the eel's home.
He is still there, so stay beneith him as he pops his head out in rage.
After a few seconds of roaring, he will slowly come out of his home in the
seaweed and he will start to swim around in the ocean of about thrity seconds
before he goes back to his home in the seaweed. The Star is attached to the
very end of his tail. While he is coming out of his home you can easily touch
the Star there, otherwise you gonna half to swim around for him to get it.
Once you touch the Star on his tail it will float over to a location that is
right near his home, so go get your reward for playing with that *****.
Star 3-Treasure in the Ocean Cave
Difficulty:*/*****
Recommended Character:Anybody
Just as the title of the Star suggests, you will be out hunting treasure that
is located somewhere in an ocean cave. Start out, as usual, by jumping
into the water ahead of you and swimming past those same two pillars, every
time, and heading for the now risen ship. When you reach that floating
ship, start to dive under the water and keep moving to the left. Eventually,
you will come across a cirlce of coins under the water, with a cave opening
right behind it. How convienent can you possibly get....If you are having
any trouble finding the exact location of the entrance to the ocean cave,
remember that the overhead map on the Touch Screen shows to location of the
Star so you should find the entrance near that too. Once you have swum into
the entrance you will finally be on dry land again. However, in this ol'
pirates cave, some old Cap'n has set off plenty of booby traps, along with a
few Goombas, to protect his treasure.
Now that you are finally in the Ocean Cave, start to walk forward. You will
hear a strange sound, and may see a giant pillar falling towards you! This
was the booby trap I was telling you about earlier. Somebody set up a lot of
pillars around the Ocean Cave and made them set off when any unwelcomed
visitor walked in. Oh boy...some people these days. Walk around the Ocean
Cave being sure to not get smashed by those falling pillars. If you do, it's
your health on the line after all XP. When you reach the end of the Ocean
Cave you will see a group of four treasure chests. This is the treasure.
However, there is a riddle....you have to open all four chests in a certain
order to collect your Star. I am going to give you the correct combonation
for opening the Treasure Chests. I am going to assume you are standing in
front of the first one, facing their keyholes. Anyways, open the chest to the
very far back most. After touching it's lock, it will open up, and the number
one will be revealed. Next, touch the treasure chest in the far left and
touch its lock to open it up, revealing the number two. Now, open the chest
in the far right and touch its lock again to have it open. The number three
will appear. Now, open the final chest in the front. It will open when you
touch its lock and a Star will appear, yours for the taking.
Star 4-Blast to the Stone Pillar
Difficulty:***/*****
Recommended Character:Mario
There are two different ways you can use to tackle this Star. It is your
option which path you want to take. It makes no difference which. The goal
is the same-to reach a small piece of land jutting from the wall of the
world and break the ! Box to reveal a Star. Simple. Ok, here's the longer
but more loyal path. See infront of where you start in the water is a small
grey hill with a cannon cover? Remember that....we will be coming back to
that shortly. Start swimming towards the right side of the level until you
reach a platform and some land. Jump onto the platform on the water and use
that as a booster to get to the land on the right side of it. Right there is
the Bob-omb Buddy that we are looking for. Talk to him and he will open up
the Cannon Cover. Now, easily swim all the way back to the cannon near the
start. Hop inside the cannon at the top of that tiny grey hill. Once inside
manuver the crosshairs until you find those pillars sticking up from the
water that we have passed like on every previous Star. Aim a little above the
very top of the pillar and fire away! You should grab onto the pillar (Your
character CANNOT grab onto the fat part of the pillar!). Now, have your back
facing the little platform near the pillar and jump. Break open the box there
and claim the Star. If that is too hard for your liking....try this..........
You need to be Mario to do this technique. At start head to the right near
those dumb wondering Goombas. They are standing near a Red ! Box. Break open
the box with Mario for a Power Flower to make him inflated like a balloon.
Keep pushing B to make Mario gain height, and manuver his way over to that
piece of land that has the Star in the box on it. You have to be quick
though, you won't have much time to get over to that island. However, this
way is much faster and easier than taking the cannon....however it is faster
to take the cannon if already unlocked. Mistakes are easy to make in each
option, and it is a LONG swim back to try again!
Star 5-Red Coins on the Ship Afloat
Difficulty:**/*****
Recommended Character:Anybody
Oh boy! You know what time it is! That's right! Tool T- I mean Red Coin
Collecting Time! *Confetti and balloons fall in joy*.....ok let us all not
get that excited for another lame collecting challenge. You will have to look
high and low for all eight Red Coins. Half of them are actually hidden from
view, and if you can't find them, you have come to the right place to look
where their locations just might be. Let's get started!
First start off by jumping into the water like we have done in..............
every single Star so far. Repetitive isn't it? Swim down, but not too far
where you will see two clams right near each other. One of the clams, when
you get close to them, contains a Koopa Shell. It is VERY pointless to ride
underwater as it just makes you swim a little faster for about 10 seconds.
Go near the clam that is close to that one and he will open up to reveal our
first Red Coin. Awesome....one red Coin down and just seven more to go!
Now, you should surface for more air unless that previous Red Coin gave you
your Air back, in which case we should keep on swimming under water. Swim
down into the next section whihc is deeper than the clam we just found. Keep
going until you see two clams on the left and one on the right. Go to the one
on the right and get close to him. He will open up and he will reveal Red
Coin number two, simply sitting there just waiting to be taken. Grab it duh!
Now, it is off to finding Red Coin numbuh three! Actually.....it is right
next to Red Coin Number Two. I said before to choose the clam on the left
didn't I? Now, go back a few feet and choose the clam on the right and wait
for him to open up, and he will reveal another Red Coin, just lying there
BEGGING to be taken by you. That's three down!
Now, keep swimming forward, going way way way way way way WAY to the very
bottom of the level, where another clam is perched.....I do believe that we
from sheer common sense can deduce what lies inside. Yep! Pizza! Ok.......
seriously, your fourth Red Coin lies inside that stupiud clam. But don't
worry, there aren't anymore Red Coins that can be found inside clams (Not
like that is hard or anything, just repetitve).
Now, swim back to the surface quickly so we avoid the risk of running out
or air and suffering a horrible death....yeah. Do any of you remember where
that Bob-omb Buddy was that we (Should have) talked to a few Stars ago? Swim
to the surface and swim to the right side of the level and then jump onto
the platform floating in the water. Then, jump onto the platform the Bob-omb
Buddy is happily trotting on. Right next to the platform you are currently
standing on is another large, tall pillar sticking up from the water. Climb
this pillar all the way to the top. Do a Handstand (There is no neccessity to
jump) and you will have collected your fifth Red Coin. Now we are about to
enter the home streach for wrapping up this Star! Let's keep going and stay
focused!
Go back to the platform that is on the water then go to the other side and
jump on that large platform there. There is no need to hit the ? Red Block
there unless.....wait there is NO reason to do so. Activate the ! Switch by
stepping over it, then carefully going over the next few platforms that lead
to the risen ship. They are very thin, so don't do any dashing unless falling
off doesn't bother you whatsoever. (....you could use Mario's floating powers
to reach the ship also...lol). Once you reach the end of the path, wait for
the ship to tilt close to you, then jump aboard. Stay near the bow of the
ship (Sailor's talk for the front, genius) and wait for the front of the ship
to tilt upwards. It will reach high enough for your next Red Coin to come
into view, so quickly jump and reach it for Red Coin Number Six!
However, likewise I already said, it is easier to use Mario's Balloon Power
from a Power Flower to quickly and easily reach the ship, and even better,
reach the Red Coin that is on the bow even if the ship is tilting away
from it!
Now, head for the stern of the ship, or for you moron's, the back of the
ship. You will need to use a Triple Jump to get over the wall and onto the
back of the ship. Fortunately, there is plenty of deck space to pull a quick
and easy Triple Jump together to reach the back of the ship. Once you are on
the back of the ship you should easily see the blue star marker, signifying
that is where the Power Star will appear after getting these last two Red
Coins. Wait for the back of the ship to tilt upwards, and those last two
final Red Coins will finally come into view. Quickly catch both of them
before the ship tilts away from them and you have to wait for the back-tilt
again just to reach them. The Power Star will, like I already said, appear
just a few inches away from you, so easily grab it to clear this Star!
Star 6-Switch Star of the Bay
Difficulty:***/*****
Recommended Character:Luigi needed
Oh boy! This is your second Switch Star. If you read what I said at the end
of the Switch Star star in Whomp's Fortress I clearly said "You won't always
be just running to the Star...". That is true now. As Luigi, start swimming
and keep going past those pillars for the umpteenth time, and as you reach
the middle of the rather large lagoon, start swimming into the depths of this
ocean. Like we did before, locate the entrance to the Ocean Cave. It is
easily marked by those circlce of coins, so you can't miss it. Once you have
surfaced inside the cave, you should find a Goomba wearing a Luigi Cap nearby
if you aren't Luigi already. Anyways, I hope you get ready for some fun!
We are, of course, inside the wonderous Ocean Cave. As Luigi (or at least
wearing his Cap) Hit the Red ? Block nearby, and grab the Power Flower. Luigi
will turn invisible. This is his Flower Power (lol). he can walk through
walls and enemies and not get detected....at least for a short time. Try the
cap out on those falling pillars. They go right though you don't they. Go
near Goombas and they won't notice you (You can easily see yourself, but they
can't). After you have finished looking at the cool stuff with this power,
hit the Red ? Block again to get another Power Flower to turn invisible.
Hurry along and stay near the right side of the Ocean Cave's wall until you
find the Star Switch. Hit it!
To your surprise, the Star will appear in a Glass Dome behind a gate wall.
Oh boy. The timer is ticking down for the Switch Star, and your Flower Power
is going to wear off soon. There isn't much time. Quickly start long jumping
your way to the gate, then run through it while invisible. Just one of the
powers of being invisible-walking through walls. Break the Glass Dome for
your Power Star reward!
Star 7-Through the Jet Stream
Difficulty:*/*****
Recommended Character:Wario needed
I'm sure that this whole time in the lagoon we have surely seen a Power
Star just sitting in a pile of bubbles. If you tried to get it you would have
found it to be imposssible because the rapid air is pushing you in an
upward motion. Ok....enough science lessons...lol. You need to be Wario,
the fat lard ass in this game (I hate Wario...oh well) so start your swimming
trek over to the floating platform in the water on the far right side of the
level that we have been to a few times previously. Once you have jumped on
just cross over to the platform that is to the left of it (With the switch
that leads to the floating ship. That platform :)) Once you are finally
on that stupid platform as Wario, and not anybody else, hit the Red ? Block
for a Power Flower. It will turn Wario all metallic. He has awesome powers
because he is metallic!
For one thing, you don't have to breathe. Period. Oh boy....Next, you can
simply bulldoze your way through crap just by touching it. Enemies instantly
die and give up their coins once touched in your metallic form. Also, you
can't swim. You walk underwater. That final trait is what is gonna help us
retrieve this Power Star in the Jet Stream. Once ou are Metal Wario, quickly
jump off of the platform into the deep deep lagoon. Wario will be falling to
the very bottom and once you are at the bottom you can control his walking
again. Walk over to the Jet Stream, which can't push you anywhere because you
are so heavy. Just simply jump to claim your shiny Star as a prize.
Star 8-100 Coins Star
Difficulty:***/*****
Recommended Character:Mario, Luigi, Wario
There aren't too many Coins stuck inside Jolly Roger Bay. Infact, I estimate
about 110 Coins. You better be quick at collecting coins from enemies because
they can mean everything. However, there are a ton of Blue Coins in the
beginning to make up for the lack of Yellow Coins. Start off by turning to
your right and killing the few Goombas that are wondering nearby. Now, go
over to the 2 brick blocks. Destroy the one that was closest to you when you
started the world. It will spit out 3 Yellow Coins. Now, Ground Pound the
nearby Blue Coin Switch to make a massive amount of Blue Coins appear on the
surface of the water. Quickly break the other block to reveal a Koopa shell.
Ride it quickly over the water to collect all of the Blue Coins before they
all disappear. There are eight freakin Blue Coins. A hefty sum indeed. We
have just started the level, and by now, you should have at least Fourty
Coins. That didn't take to long to collect.....
To save time, ride the Koopa Shell all the way back to the beginning of the
level and crash into the wall. It will break and you won't be riding it
anymore. Anyways, jump into the water and start swimming down. There will be
a tiny thingy...I don't really know what it is but anyways there are eight
Yellow Coins circling around the little pointy thingy. After collecting all
eight keep goin until you see a clam. One clam has a Koopa Shell that you can
ride for a few seconds underwater, but it is really pointless. The other clam
shell nearby has a Red Coin inside of it, so grab that. By this point in time
you should have at least Fifty Coins. Were doing damn good! Come back to the
surface for air if you need it, and prepare to dive right back down again.
Keep swimming on the surface now until you reach those tall pillars sticking
out from the water that we have passed on practically.....every Star we have
done already and around one of those pillars is another circle of eight
Yellow Coins. Awesome.....by now you should have at least Sixty Coins or more
if you have done some exploring on your own. Head back to the surface if you
haven't already and swim to the far right side of the level now and hop on
top of the platform in the water and head to the right, then jump on top of
the pole there and climb to the top to find a Red Coin. You just can not
argue with an easy two Coins. Now, head back to the left across the platform
in the water and head up onto the adjacent platform with a ! Switch and a
? Red Block on it. Activate the ! Switch to create a temporary pathway
between the platforms infront of you. There are a total of five Coins on
each of the platforms that lie infront of you, so collect all fifteen Yellow
Coins. At this point in time you should have at least Seventy Five or even
more Coins. Not too bad.....
Continue along the platforms however and board the risen ship again.........
Grab the three Red Coins that are hanging above the ship. If you can't reach
them easily, wait for the tilt of the ship to rock the ship high so you can
easily jump into the three suspended Red Coins. Now, jump into the water and
start swimming torwards the very bottom of the lagoon here. You should find
another clam which contains another Red Coin, perfect for the taking. Also,
you can find some of the character Caps neat many strings of Coins. I can't
say for sure how many strings of Coins there are exactly, but there are a
few. Also, head for the Ocean Cave entrance and collect the circle of coins
underwater near it. By now, if you have followed everything, you should have
at least One Hundered Yellow Coins. Your shiny Star should appear. If you
don't have 100 Coins just yet, go into the ocean cave and kill all the
enemies there and collect the coins near the walls of the cave. If you STILL
don't have enough then there are still a few Red Coins that I didn't cover
yet. If you don't have 100 Coins at that point, I don't think it is very
possible to get the Star. Exit the level and come back to retry this annoying
challenge for the rare Coins! Remember, there may be a few Goombas somewhere
in the level you may not have killed yet....they just might have you missing
Coin(s)!
~The Secret Aquarium~
Near the door that leads back to the lobby from Jolly Roger Bay is a little
hole in the wall. Jump inside it for a seret Star challenge. You are inside
a giant aquarium! There is NO way of getting any air. The object is to
collect all eight Red Coins. Pretty simple really. No detailed explainations
are needed. Simply, there are four circles or coins in the upper half of the
aquarium. In the center of all four of these coin circles lies a Red Coin.
After you have easily collected four Red Coins, swim down to the bottom of
the aquarium. There are another four Red Coins down here. There is one Red
Coin in each corner of the room. After you have collected all eight of the
Red Coins, your Star will appear in the bottom, center of the room. This is
a very difficult, nearly impossible challenge. Good freakin luck. (Ok.....
just kidding. This challenge is wayyyyy to easy. If you lose you must suck.)
~Back to the Castle.....~
By now you should have access to every door in the lobby except the Big Star
Door. Let's continue to the left side of the lobby and enter the 3 Star Door
there too, and get ready to enter the next painting of Snowballs............
-----------------------------------------------------------------------------
~V D.Course 4:Cool, Cool Mountain~
-----------------------------------------------------------------------------
You have finally made it to your first snow-themed world! Cool, Cool
Mountain! The paths are all slippery I warn you, and evil snowmen are you to
whack you with their mighty snowballs of doom! Ok......death IS all around
you everywhere. The danger of falling off the mountain is always there, so
take it easy unless in a race. You can enter this course by entering the
door on the bottom left side of the lobby with a "3" marked on its Star.
Have fun....snow levels are funner (Is that a word?) then you think.
Star 1-Slip Slidin' Away
Difficulty:*/*****
Recommended Character:Anybody
Ever felt the need for speed while sliding on your ass on a giant slide made
of ice? Well....I'm sure you haven't but that is exactly your mission today!
As soon as you enter Cool, Cool Mountain, you will get a message saying to
enter the cabin that lies only a few feet in front of you. Heh...lol there
ISN'T a door. However, a nearby sign kindly tells you yo act like Santa. So,
how onto the roof of the cabin and jump into the chimney. Oh boy, what fun!
You will appear at the top of a huge slide, as you can easily tell by your
trusty map on the Touch Screen. Get ready to race down this here slide
kiddies! Ahem. Start off by running for the slide, and you will instantly
be sitting on your butt sliding down it. The controls for sliding are pretty
simple. Hold Up to slide faster, hold Down to slow down, and move left and
right (You don't move very quickly though). Keep on sliding down at whatever
pace is safest for you and carefully turn right around the first turn. In a
few seconds you will pass over a small gap, but at whatever speed the hill
of the slide makes you cross over. Now, you will take a quick right turn,
followed by a very sharp left turn. Now, you have two choices on the path
you want to take.
You can now take the shortcut path, or the real path. You can take the
shortcut if you don't wanna easily die. However, you are gonna be doing this
course again, in a race, with no shortcuts allowed! It's your choice. Anyways
for the shortcut, right after that sharp left turn you will find a string of
five Yellow Coins leading into a wall. lol....pretty obvious. Follow the
coins into the wall and you will pass through the wall into a super secret
shortcut. Your in a big tunnel, no way to possible die. Isn't that great?
Just hold up to quickly pass through the tunnel easily and you will be spit
out inside the ending cabin, the finish line. (I'll discuss what happens
next soon.)
However, if you want practice (And I HIGHLY suggest you do!) then instead of
following the coin path, follow the slide to another right turn. The path
will slowly curve to the left, only to bring you to TWO Ninety Degree turns!
This is the hardest part of the trac. The slide is tilting toward the edge,
so I suggest staying near the inside of the track, close to the edge. Why?
The track doesn't tilt THERE. You WILL need speed to pass through these
tight curves without falling off. After passing through Dead Man's Curves
you will go into a small hill, then the path will tilt in a circle inside a
tunnel to the right. Then for the finale, you will go over a thin ice
bridge (Non collapsing) and pass the finish line. Which ever path you took
makes no difference. Either way, head out of the cabin door to the left and
out comes your Star....so go ahead and claim yur bounty.
Star 2-Li'l Penguin Lost
Difficulty:**/*****
Recommended Character:Mario, Luigi, Wario
Ah yes. I hope you aren't a mugger or something because in this mission you
are required to act like the good guy and help return a lost baby penguiun to
its mother. Doesn't that just sound marvoleous? Start off the course again by
jumping up to the chimney, but don't go into it. Instead, jump up to the next
ledge above you. You should be able to easily see a baby penguin waddling
around up here and crying...a lot. If you are Yoshi, you can't grab and the
penguin will freak out if put into your mouth. Then you will spit him out no
matter what. Grab him with Mario, Luigi, Wario and prepare for a frosty
slide! Go back to where you pretty much started and turn around and walk on
the short path until you reach a bridge that is broken. Look downwards. You
should see a giant side of the mountain with a giant ice block on land far
below. Walk off the edge of the bridge and slide down the side of the
mountain but make sure you jump before you reach the land at the end of it!
Otherwise, with your speed you will keep going, and off the side you will
plummet to your doom!
Now you should see that giant ice block. It can't be missed...unless your
blind (Why would you be playing or reading this?). Continue to the left and
when you reach the edge of this little platform you should go into close-up
Camera View and look down to make sure you see a ledge. Now, continue forward
and if you look to your left, you should see a giant bridge....with the
middle collapsed. Save that memory for later however. Contine following the
dirt path until you reach a hill going down shortly afterwards. A Mr.
Blizzard (The evil snowmen I was talking about) will pop up in the middle of
this hill. Avoid him, and reach the resting point with another enemy. Avoid
all enemies because if hit, you drop the dumb penguin. Now, follow the wooden
ramp down to the very bottom of the mountain where the giant Mother Penguin
lies. Bring the penguin up to her and she will talk to you and you will be
awarded with a Star.
However, if you wanna play a funny joke on the Mother Penguin, goto the tree
that lies right near Mother Penguin. Get on a Handstand at the very top of
it and jump to the top of the cabin (The one you exit from in Star 1). There
will be another penguin crying on this roof. Go ahead and bring it to the
Mother Penguin. Mother Penguin will cry that it isn't her baby and then she
will throw you off the mountain...ok seriously, you just automatically let
go of the penguin and nothing else happens but that funny conversation.
Star 3-Big Penguin Race
Difficulty:**/*****
Recommended Character:Anybody
Like you did in Star 1, head into the chimney of the nearby cabin. Instead of
absolutely nothing blocking your way to the frosty slide, a big penguin
(Father Penguin?) is standing there. Get near him and he will challenge you
to a race to the bottom of the slide. First one there wins (duh). Start off
quickly, holding Up the whole time. Get past the calm first right turn and
don't lose focus when you jump over the following gap. Keep your speed steady
as you make your way through the tight right turn, folowed by an even
tighter left turn. Now, DON'T take the shortcut! If you do, once you and the
penguin reach the finish he will accuse you of a cheater (the *****!) Now,
you are gonna quickly approach the two big hairpin turns. Stay at the inside
of the track, keep your speed pretty high, and just....turn! You will then
find yourself heading into the final phase of the slide (again) by going down
a short but pretty big hill, then circle around in a tunnel all the while
gaining speed, make sure to keep yourself in the MIDDLE of the track! Now,
you will go across a thin ice bridge in the middle of the track, and then
cross the finish line. If you beat the big penguin (And you should have done
so with ease) then just wait in the cabin for the big penguin to cross the
finish line. He will waddle around for a few seconds and then give you the
Star for crushing his record (There is no timer....how did he have a record
at all?).
Star 4-Frosty Slide for 8 Red Coins
Difficulty:**/*****
Recommended Character:Yoshi needed
Whoopee! Another frantic chase for another eight shiny Red Coins. This time
around we have to search everywhere on the mountain just to find all of them.
This sounds fun doesn't it? Just so you know you will be finding a few Red
Coins inside large blocks of ice, which can only be melted and accessed by
Yoshi. So, here we go! Start off as usual by jumping on top of the chimney
but not falling down. Jump up to the ledge above you and walk to the right,
down a little slope until you reach a campfire....which should be extingished
by now but whatever. Have Yoshi eat the campfire (That's gonna hurt tomorrow)
and walk back up that same slope until you reach an ice block near that
penguin that somehow got lost again. Have Yoshi spit out the fire (With the
A button again) which will melt that dumb ice block which will reveal....a
Red Coin.
Now we have one Red Coin in our posssion...that's good..very good....now,
from where you are standing now go back to where you started and go to the
broken bridge that is behind where you first started. Run off the bridge and
start quickly sliding down the mountain for a few seconds. When the land
gets flat again at that little section, jump and make a Ground Poind so you
don't go sliding off the edge. Death=BAD. Once you are on this little
section of land you should see another ice block. Walk around the ice block
and you should see another campfire. Awesome. Like we just did a few seconds
ago, gobble up the campfire and unleash the breath on the ice block, which
will promptly melt away into nothing. The ice block will leave a Red Coin
behind, Number Two it is!
Now after collecting your Second Red Coin, turn around, and continue to walk
until you walk off the edge onto the ground of the mountain again. You will
know if you are in the right place if you see a giant snowball's head infront
of you. If that Snowball is there, head to the right and stay along the
mountainside. Eventually you will come upto a Bob-omb Buddy, who when talked
to will show you the locations of all the Red Coins on your Touch Map (But
only for as long as you talk to it). Anyways, after finishing that
conversation, you will easily find your third Red Coin lying....right next to
where the Bob-omb Buddy is. Pretty convienent eh?
The fourth Red Coin, fortunately, isn't far away at all. Simply turn around
from where you were from getting the previous Red Coin, and head back towards
the bodyless Snowman. Head to the right and you should fall down a short
ledge, and be near the edge of the world. Head to the left, following the
path until you fall into ANOTHER little ledge, which is the top stop for the
gondola ride. Here, is where you Fourth Red Coin awaits. Not too bad, halfway
there!
Jump back up two levels so you are even on the path with the giant snowball
head and the long bridge, which should be at this point right next to you.
Head across that long bridge. However, there are two Mr. Blizzards that are
kindly hopping back and forth on it. If you get hurt you will be bumped back,
and possibly off the edge of the world. That's not good. When the Mr.
Blizzard in front of you is in the air, quickly run under him and repeat that
same process for the next one that guards your path. Afer that bridge you
will find a wooden pathway leading downwards, and another ledge to the left
of you. Jump up onto that ledge. The only thing here is another bridge, but
the middle of it is broken and missing. On the remaining side closest to you,
however, lies another thing. Your Fifth Red Coin. Grab the Coin, and prepare
to move on.
Awesome, now were almost there. The remaining few Coins are easily gotten.
Head back off the ledge again, and onto the wooden pathway. Follow it down
and you will start to slide down on the snowy path ahead of you for a second
or two, and then be back on another wooden pathway. Follow the next pathway
down to the every bottom of Cool, Cool Mountain. Once you are off the wooden
path and on snow, head to the right near the cannon, but don't go inside it.
You should see a tree that is right next to the cannon. I wonder what could
be at the top of this tree.....so quickly jump onto it and climb to the top,
and push Up until you do a Handstand. The Handstand is high enough for you to
grab the Sixth Red Coin. Now, cimb back down the tree.
From where you are now (at the bottom of that tree), head over to the right,
stopping (or not) to visit Mother Penguin. Soon enough you will reach another
wooden bridge that is extending out way over an empty abiss, and connects to
a small island....where ANOTHER wooden bridge is connected to that, but ends
so you would just (lol) walk right off if you did. If you were to stand on
the end of that second bridge you would be warped back to start. Anyways, you
will easily find your Seventh Red Coin on that small island that both bridges
are connected to.
Now it is time to find the last and final Red Coin. The position of the last
Coin usually stumps about 73% of the players that first did this level.
Isn't that funny? And come to think of it, the Red Coin lies a few feet from
where Coin Seven was. Simply head back away from the previous bridges and
farther to the right. You will eventually reach the end of the mountain. Heh,
and wouldn't you know? There is your last Red Coin, tucked away at the very
corner of the wall, right next to doom ness. Walk very carefully to make sure
you don't fall off the edge. That is bad........very bad like it is. This
makes the Power Star appear (yay).
Remember that broken bridge near Red Coin Five? The Power Star happens to
appear on the other end of that same bridge. However, it is pretty simple to
make your way back up there again. Head all the way back to the left, left
and left some more, past Mother Penguin until you reach the Gondala Ride.
Get your ass on it, and the gondala will automatically start moving and it
will make its way up the mountain to the very spot where we saw our fourth
Red Coin, right near the long bridge. Head across the long bridge, making
sure to avoid those nasty Mr. Blizzards and head up the ledge to the broken
bridge. You have two options of making it across with Yoshi. You can either
take a step back and quickly run forward and before you reach the end of your
section of bridge, make a long jump and you hopefully aimed corectly at the
other side. Or, you can double jump with Yoshi, and use his Flutter Kick to
make it over to the other side. Either way, whichever path you choose,
collect your Power Star.
Star 5-Snowman's Lost His Head
Difficulty:***/*****
Recommended Character:Anybody
I'm sure that by now we have all encountered the large bodyless Snowman that
lies near the bridge with the hopping Mr. Blizzards right? I'm sure we all
(almost) felt sorry for him, but now is the time to finally help him turn
that frown upside down with his new body! From where you start head up over
the chimmney and onto the ledge above it where that stupid baby penguin is
still crying. Head down the little hill to the left and you will see a tiny
snowball on a tiny platform. Walk up to the snowball and it will explain its
situation. You see, the snowball is without a body (Gee....how cliche.......
its a snowball. Does it go ontop of cheesecake?) and he wishes to find a head
to connect to. Gee..isn't this ironic. Don't we know someone who could use a
good body?
Yep....that snow-head near the midpoint of the mountain. After you finish
talking to the snowball, agree into leading him towards his new home. He will
stand still on the platform for a few seconds, use this time to jump off of
the wooden area you are currently on, and start sliding down the mountain
as fast as you possibly can. The snowball will follow your path. It will grow
bigger and bigger, rolling faster and faster too. Hurry along through the
mountain, past that really hard 180-Degree turn. By now the giant snowball
is possibly in view! Oh my! There isn't too much time too lose! Keep sliding
unsil the land comes flat again. Then jump to be back on your feet again, and
now it is time to run like hell to our final destination before the snowball
comes 'round the bend!
Our final destination is, of course, the snowman's head himself. Run over
to it as quickly as you can and get near him to talk to him. The sad snowball
head will look gloomly at you and ask you to find a body for him. Heh....it
should be coming right on cue. Stay there to the side of the snowman and
quickly manuver the camera until you can see the giant snowball rolling
quickly at you. You MUST be facing it to roll towards you, otherwise it will
just roll of the mountainside...right before it hits you, dodge out of its
way, and it will hopefully crash into the snow-heads head. The fully
completed snowman will be very delighted with his new body, and he will hand
over a Star.
Star 6-Mario's Super Wall Kick
Difficulty:**/*****
Recommended Character:Mario (Go figure)
Yep...enter the world as Wario! Hahaha...lol go as Mario. The freakin Star is
NAMED after him! If your not Mario, you can easily find his Cap elsewhere in
the level. Mario does have a special Wall Kick doesn't he? Well, it now is
time to put that famous Wall Kick of his to the test. Start off by turning
around from where you start and head onto the broken bridge. Wait at the end
of it for a few seconds to get warped down to the very bottom of the
mountain.
Awesome....we are at the very bottom of the mountain. The position that we
need to be in. Great...head across the bridges that you are standing on, and
go back to solid ground...err snow. Head all the way to the left, and even
past Mother Penguin until you see a cannon cover on the ground, with that
old tree right next to it. Right near the cannon cover is the easiest way
too suicide-fall off the level. However, near the cannon too is a small
gondala. Oh boy!
Simply jump onto the gondala, and within a few seconds of you doing so it
will start moving slowly up the side of the mountain on its chains. There is
no need to worry about cliche stuff, the rope won't break or anything. In the
middle of your ride you will see a floating island with a Switch Star Button,
a tree, and the most important factor for this Star, the Bob-omb Buddy. Jump
off of the gondala ride and carefully get onto the island and then talk to
the Bob-omb Buddy. She will kindly and promptly open the cannon for you to
use to reach our next destination. Now...more of the waiting game (Oh the
humanity...)
Wait for the stupid gondala to slowly make its way back to your position.
When it finally gets to you, jumpback onto it and ride it all the way back to
the bottom of the mountain. Now, with your newly opened Cannon, simply jump
into it and prepare to fire away at out destination. Look around for a tree
that is across a LARGE gap and is pretty even in elevation to where you are
looking. Obviously, if you were to aim right at the tree, the laws of physics
would say "Gravity pulls Mario downwards". Same here...he would be fired and
start falling. You are going to need to shoot pretty high. Shoot up at the
mountainside's roof (As I call it) but not too high....then fire away! If
you were lucky enough and choose the right position for the cannon you will
hopefully grab onto the tree in the distance. However, a shot aimed too high
will cause Mario to hit his head on the wall and fall to his death. Too low,
you won't even make it close to that tree. DEATH. Not low, but not that high,
Mario will overshoot the tree (That's fun to do actually...)
Now, slide down off the tree, and you will be greeted with a thin, not to
mention long ledge with a few enemies wondering aimlessly on it. Oh what fun
this is going to give us. Walk along the path, that simply continues to get
narrower and narrower, punching the Flower-like enemies that are currently
occupiing the ledge at that same time too. Clear the way, and cross the bend
to another portion of the mountain. Here, you will be greeted with a large
gap. But I'm sure that by now we know just how to handle things like this.
In case you've forgotten (shame if you did), it is the Long Jump
technique. Get across the long gap. Pass through the heart there if you lost
any health so far.
You should be on a slanted hill right now, with another hill right near you.
Get on that hill, which will continue to slowly rise and then you will come
to a wall. Don't we all just love walls? Stand back, and get a good running
start. Before hitting the wall, perform a Double Jump, and then when you hit
the wall, Mario will start sliding down it. You can push B again to make him
do hi famous Wall Jump during this time, which will propel you higher from
the boost from the wall. Now we are on a higher piece of land, here comes the
final streach!
Now that we are on this higher piece of land, start dashing, and keep the
camera behind Mario for the best view as to know when to execute your jumps.
Eventually, you will see a large gap. Stop there and look at the wall.
Pretty un-even wall isn't it right there? There isn't much choice right now.
Head back a little ways, then start running. Perform a Triple Jump into the
wall, with your final Jump at the very edge of the platform you are on right
now. If you did it successfully, you will start sliding down the wall, so
Wall Kick onto the final platform. If you missed, you'll be back at the
Spinning Heart to recover any damage taken, so you need to do your Wall Kicks
all over again. The final platform is simple. Carefully cross the bridge of
ice and on the platform that comes afterword, your shining Power Star is
waiting.
Star 7-Switch Star of Cool, Cool Mountain
Difficulty:***/*****
Recommended Character:Wario needed
We have had some experience with Switch Stars before, and like I said again
and again, its never just running towards that Star in a Dome. Anyways,
whoever you are, start off again like before be turning around and following
the path to that broken bridge again. Wait on the end of it for a few seconds
to get transported to the very bottom of Cool, Cool Mountain. Here, I hope
you are prepared, because the actual switching, and the actual Starring are
coming up!
If you aren't Wario yet, grab the Wario Cap a stupid Goomba is wearing right
near where you are on the bridges. Finally, when you are Wario, head over to
Mother Penguin and go to her frozen waddling pool. Go into close up Shoulder
Camera view, and look down. You can see the glass dome under the ice! We
shall worry about this later. For now, head over to the cannon, past it
really and head over and hop onto the gondala for a short ride to our good
ol pal-The Switch.
About halfway through the Gondala Ride you will see that floating island with
the lonely tree and the Bob-omb Buddy on it...doing nothing to pass the time
away. However, there also happens to be a Switch on this island too (I'm sure
by now from previous Stars that you must have noticed it too). So go ahead
and walk on the Switch to activate it. You will find out the Star is in that
glass dome under Mother Penguin's frozen pool. Lucky us? There isn't any time
to wait for the gondala to come back and take us to solid land again
however. Our solution is quick, easy, and seemingly suicidal. Long Jump off
of the island towards land where Mother Penguin is. You won't make it.
However, wind will gut out from under you, and you still have complete
control of yourself in the air, so float on over to solid land again. Hurry
up and run to Mother Penguin's little pond and stand on it. Make a Ground
Pound and the ice will shatter (Was it thin ice or has Wario gained weight?)
and you will drop down to the Glass Dome, should break it open, and claim the
Star.
Star 8-Collect 100 Coins!
Difficulty:**/*****
Recommended Character:Yoshi
Ah yes....the dreaded Collect 100 freaking Coins challenge that perils
everyone in every course. Fortunately, Cool, Cool Mountain has plenty of
Coins, and then some. In fact there are around 150 Coins or so, that is if
you do everything perfectly and don't miss anything. There isn't anything
Yoshi can't do on this level, so he's your man. (You need his fire breath to
destroy some blocks!!!)
First off, anyone who has played this level before should know that there are
tons, and I mean TONS of freakin Coins on the Frosty Slide itself alone. Yep.
.....that is a ton of coins indeed if you have ever been down there. Start
off as usual, jump onto the chimney and grab all five Yellow Coins that
lead inside it. Ninety five more to go! (lol). Are you ready to round up a
ton of Coins? Good. Head down the slide. A Blue Coin is quickly running down
the slide too, so as you are quickly making it down, you should grab it. A
few Yellow Coins come before that Blue Coin too. By now we should have at
least ten Coins. Head around the next turn and there are five more Coins
before that little "Jump" you always make. There are five more Coins above
the jump, so jump before the Jump (o_O too many jumps....) to collect those
too. Now as you enter the winding right turn follwed by the sharper left turn
there are a few more coins placed on the slide. Get them. Now, there are five
Coins leading into the wall "Shortcut". Try to get them, but avoid the
shortcut. Keep going as the slide goes striaght into those big bad turns. The
giant hairpin turn has a few Coins on it, risk it if you want too, but a few
Coins won't make much of a difference. Keep going along the track, but stay
in the middle. You will go down the gap, with a HUGE string of about 20-30
Coins in it. Easy cash. As you head through the final tunnel stay in the
middle again as you go along the thin ice bridge. Another 20-30 or so Coins
lie on this bridge as well! Now you have crossed the finish line, but who
cares? Exit the cabin, but don't get the Blue Star that appears from the
door opening.
By now you should have at least 50 to 70 Coins. If you don't have that much I
suggest you head to the top and do the slide over again. Head to the right of
where you exited and where you will find two Goombas. Kill them both for the
Coins they give out. Head along and over the nearby bridge and collect the
coin on the island. Head back, and farther to the right and collect the other
Red Coin there at the very corner of the mountain. Head all the way back,
past Mother Penguin and to the tree that is right next to the cannon. Do a
Handstand at the top of the tree to collec another Red Coin. (sorry if I
sound like me in the find the Red Coins Star....every Red Coin is another 2
Coins after all!). After this head all the way back again to those two
bidges that are connected to the small island. Stay at the end of the second
bridge to get warped all the way back to the beginning of the course. Now,
instead of ging into the chimmney, head down the path until you start sliding
down the mountain. There are a string of five Coins coming up. Around the
next corner of this mountain is another five coins. Soon enough you will see
the path your sliding on take a 180-Degree turn. To the right of this turn is
a ledge, so while sliding Jump up to this ledge, where a Blue Coin Switch
awaits its duties. Pound it for a measly two Blue Coins that appear nearby.
If you don't have 100 Coins by now.....head down the next ledge and long jump
across the broken bridge, and kill the enemies nearby, as well as the coins
just lying on the ground. If not STILL by now, head back for the Frosty
Slide. You are obviously missing a lot of coins on that, because I've covered
the whole mountain. However, there is still the matter of a few Red Coins...
so get those too.
~Back in the Castle.....~
Well, that is it for the first four worlds...and currently the ONLY ones you
can access. Well...since we have nothing else better to do right now, I do
believe it is high time that we saved Mario right about now...don't you?
Of course, there are a few Secret Stars I'm gonna tell you how to get on the
way their of course...so that's pretty useful. Mario is close...don't lose
focus!
-----------------------------------------------------------------------------
~V E.Goomboss's Chamber~
-----------------------------------------------------------------------------
Like I just stated above, we have done almost everything we can in the Castle
so far. The exception is a few Castle Secret Stars that we can obtain, and a
look at the future. Buckle up, because it is finally time that we rescued
glorious Mario.
~Princess's Secret Slide~
This Star is pretty easy to obtain. Go forward in the lobby to the second
floor of the lobby, and head to the rightr and enter the 1 Star Door. Upon
entering this door, head to the right and you will see a picture of Princess
Peach looking sideways holding flowers. Jump into that stained glass painting
for a secret level. In this secret level, you will find yourself sitting at
the top of a rather large slide. Damn that sounds cool doesn't it? Remind you
of something? *coughcoolcoolmountaincough* so I think we have had enough
practice on these stunts. Head down the first ramp, and you should notice the
timer in the top right corner of the screen. Don't worry about that until
later.....go around the first left sharp turn, about 270-Degrees or so until
the wall dissappears and there...aren't any walls. You will slide down a
rather large hill, followed by a 180-Degree right turn, where you will pass
through a lot of coin strings and a series of mini-hills. Then, you will pass
through a quick left turn, then a right turn, then another left turn, and
then it is a quick straight slide to the finish line. After crossing the
finish line, jump up onto the platform and break the ! Box to open the Star,
claim it.
~Looking at the Character Doors~
After clearing the Secret Slide you will appear back in the Castle Lobby
again, so make it back to the second floor and enter the 1 Star door again.
This time, we are going to look at those Character Doors. There are four
doors. One of them has a red M over it, one has a green L over it, another
has a yellow W over it, and the fourth door has...nothing over it. Walk over
to the three doors with letters on them. You will get the message that
someone is calling for help on the other side of the door. The fourth door
you will find out has only silence on the other side....did someone die? Heh,
that would be funny...but no. Obviously, Mario, Luigi, and Wario are stuck
trapped behind those doors with their corrosponding letters. We need to find
their keys keys so that we can unlock them to play as them! Head into the
middle door now...
~Sunshine Isles~
You should be inside the middle door now. You will see that your in some sort
of playroom....lol. Talk to the Toad inside and he will explain his
situation. This room is actually the Princess' Playroom. She has had these
games ever since she was a little kid (....my the years pass...) and that
he has lost all of the keys that open the drawers to access those games. He
will ask you to find them....but we will worry about finding those stupid
keys later.
Anyways, it is time to actually go to Sunshine Isles. Isle Delfino, anyone?
Inside of the Princess's Game Room, to the left of the Toad is a painting of
what seems like a resort island....hmmm.....well, anyways jump into it for
a Mini-World.
There is only one Power Star to be found in this region though...but no
matter. You will start off on a small island, with the Star Sphere right
near you. Let's get those Silver Stars! Start off by heading to the left onto
the nearby small island. Then, head straight until you are upon a tiny sand
bar. It is upon this sand bar you will find your first Silver Star. Now, from
your location on the sand bar another island, that is short though, should be
pretty close to you. It also has a palm tree on it. Walk in the water over to
that palm tree island. Once you are on that island, climb up the palm tree
until you are at the very top. It is here, you shall find your second Silver
Star. Our next Silver Star from your location is currently NEVER in an
exact location. Klepto the Vulture is flying around with the Silver Star
clawed firmly. It is best advisible to just stay in one place and wait for
him to fly over to where you are. When he comes near jump up and him Klepto.
He will get like all freaked out and drop the Silver Star, which will start
to bounce around Sunshine Isles. Grab it before....it gets annoying to
catch, and that will be Silver Star number three. Now, the last two Silver
Stars are pretty close nearby, fortunately. Head to the center and tall
island, and jump up the the very top of it. It is here, bouncing hapily up
and down, where your fourth Silver Star lies. Now, jump off of the island
into the water, and start circling around the center islands base until you
find a tiny alcove in the bottom of it. This is where your fifth and final
Star lies. Now, the Power Star appears in the Star Sphere near where we
began. From this point, head....just back a few feet and you should be there.
Claim the Star.
~Red Coins in Goomboss's Area~
This secret Star lies only in.....Goomboss's Area. Wow...what a surprise
THAT was to find out eh? Start off in the lobby, and head to the second floor
of it and enter the One Star Door on the far right side. Once inside, head
straight through the middle door into the Princess's Play room. Head to the
right of the bouncing Toad, and through the 8 Star Door. In this next tiny
room we gonna see some tables and chairs, not to mention a nearby Mario
painting. WHAT? Um....yeah. I think you know the drill with paintings. Jump
inside it, genius.
Awesome....we now, once again, have the glorious not to mention, daunting
task of searching frantically for another set of eight Red Coins. Many of
them are hidden well, and you are gonna need to use every character for the
job. Wario to break some bricks, Mario to float up high, Luigi to mad dash
while invisible, and Yoshi for.....nothing really. Just useful when
traversing the many gaps inside Goomboss's Area. Start off as usual by
sliding down to log and moving around to the left. Kill that Goomba if he is
in your way.
After you pass the above part, keep heading straight until you find the
giant log stump platforms moving up and down. They subcede into the water,
then come back up onto dry land. Jump onto the first moving platform as it is
going up. Then, jump onto the second platform as it is receding down, now
quickly jump onto the third platform. If you can't, keep yourself in the air
to avoid falling onto the stump which is in the poisonous water. After
getting past the third log, jump onto solid land for our next task, and Red
Coin!
All right. We are away from the daunting water of doom. What now? Look to
your left and you should see a small platform going back and forth to where
near you are standing now, and into the empty abiss. When that small
platform comes back to you, jump onto it and wait until it takes you over
the abiss. Now, another platform is coming your way too. When it is right
next to your platform jump onto it carefully, and ride it over to a small
tree stump with a lone Goomba and a black brick. The Goomba standing around
there will be wearing a Wario Cap, if you aren't Wario right now. Grab the
Cap and destroy the black brick for our first Red Coin. Seeming daunty task
now right?
Carefully head back over the platforms, making sure not to fall off into El
Doomo. When you get back to solid land, head straight until you see a
sleeping Pirhana Plant to your right, and a wire mesh net right behind it.
Grab onto the wire net and hand over hand, move all the way over to the other
side.....however, along the way in the middle of the net you will find your
second Red Coin. Collect it, and go back to where we came. (The spot before
you jumped for the wire net.)
That's two Red Coins already! Now, head straight along the path, killing the
Pirhana Plant along the way if you feel like it if you need health. Climb up
the very tall pole. There will be a Lakitu circling around you now..........
but you can simply ignore him because he can't do anything while you are
climbing the tall pole. Climb quickly (By holding Y and climbing the pole)
until you reach the very top. Pretty damn great view isn't it? On this
circular log is a small branch extending out (Not the wooden bridge you may
see!). At the tip of this branch lies your third Red Coin. After you
retrieve this Red Coin, go back to the pole and slide all the way back down
the pole back to the log where the Pirhana Plant used to be. More Red Coins
coming up!
Now that we are on this log, jump back to the checkered-colored pathways and
head towards the left, and the pathway will quickly become narrow. Destroy
any annoying boxes that may get in your way, and keep following the path
until there are two directions to go-Left or Right. Choose to go left and
continue following the path, still getting rid of useless boxes that may
block your path. Follow the path some more and it will appear as to come to
a dead end. However, the seemingly "wall" that signifies the dead end is
actually a big tree stump moving up and down. When it stops at the bottom
for a second or two, jump onto it and ride it to the top. At the apex of the
stump's travels, you will find the fourth Red Coin in mid air. You can jump
to get it, but a Backflip is the best way to ensure you grab it. That's four
down!
After retrieving your fourth Red Coin, head back onto the tree stump and
wait for it to reach ground level again, then hop off of it. Now, it is a bit
of a long path to out fifth Red Coin. Follow the pathway, to the right
instead of left when you get to the fork again. Keep following the winding
pathway, with moving platforms to add to the annoyence until you come across
a wide section of platform. Head to the left, where you will see a sleeping
Pirhana Plant. Kill it if you feel like it, then head behind it and you will
see te Blue Star Marker, and that's where the Star will appear after the
eight Red Coins are found. Head behind it to find five logs that are moving
up and down, and go way out over the pit of emptiness. Carefully navigate
over all five logs and you will be on the last platform, with another
sleeping Pirhana Plant (...is this their home or something?). Kill it to
easily clear the path for the prize that is behind it-your fifth Red Coin.
Be careful!
That's another Red Coin down! The remaining three are all in the same area,
but require Mario and Luigi to get. Oh boy....Anyways, after collecting your
fifth Red Coin, head across the logs again (You should notice they are
actually in-sinc with eachother to create the path back easier). Once you are
on the other side, take a left until you reach a pretty big gap over the
poisonous water. Long Jump over it, until you are on a realitvely large
platform, with a small, tilting diamond shaped platform in the middle of it.
Jump onto the small diamond-shaped and tilting platform. You can see the
sixth Red Coin lying just within a Jump's reach hovering above the diamond
platform.
Nearby is a Goomba wearing a Mario Cap if you aren't already him yet. You
need Mario for the following Red Coin. The stupid Goomba should be within a
few feet or so of your current location on the platform. If there is no
Mario Cap lying nearby, either you are too blind to realize your Mario, or
you need to look at the Touch Screen Map. Easily locate the Mario Cap, and
rush over to it and grab it. If you are sure there is NO Mario Cap within
the level, go ahead and beat Goomboss (path is a few sections below), that
way you can be sure a Mario Cap will appear somewhere within Goomboss's
Area.
Anyways, from where you SHOULD be near the diamond shaped platform, look
around and nearby you should see some more diamond-shaped tilting platforms
all lined up, and they connect to a log far away in the distance. Hmmm.....
so...hop aboard the tilting platform (Heh...the tilt is pointless if you are
worried about falling off into the abiss, you can't fall off these platforms
unless you walk off stupidly). Then jump to the next platform, and then to
the final one, and then hop to the small log. All there is here is a lonely
signpost and a ? Red Block. Hit the block and recive the Power Flower that
pops out of it. Now, quickly push B to keep floating upwards. Aim for the
very top of the gigantic tree stump that isn't moving. Once you reach the
very tip top of the tree stump, you can't posssibly miss the Red Coin lying
in the middle.
Now we are only one Red Coin away from another Star! Jump off of the giant
tree towards land, and make sure to Ground Pound before slamming onto the
ground to not lose four Bars of Health (It is a HUGE fall...). Anyways, turn
right near that lonely diamond shaped platform and kill the nearby Goomba for
a Luigi Cap, which we need to earn the last Red Coin. If that Goomba isn't
there, look at the Touch Screen Map until you find the Luigi Hat. It's always
there even if you haven't unlocked him. Head back across those three diamond
shaped tilting platforms. Well what do you know? You happen to be right
back on the small log containing the Red ? Block we hit eariler. Get ready
for a quick race!
Hit the ? Red Block and get the Power Flower that falls from it to recieve
the power of being invisible. You don't have very much time, only 15 or so
seconds. You need to hurry! Head quickly across those three tilting diamond
shaped platforms again. After you do that, head to the left and keep going
until you are at the base of the giant tree stump. Stand in the middle of it,
then do a high Backflip. You will see a wire gate on this small ledge you
are currently standing on. Because of the fact you are invisible, you can,
with ease, go right through the gate and collect the last and final and
eigth Red Coin that simply lies there. If you are trapped inside the gate
right now (lol...that's funny) then grab the Power Flower in the red ? block
to get out.
Now, it is a matter of actually getting the Power Star that appeared. It is
actually close by. We even SAW that Blue Star Marker before right? After
jumping off of the not high up ledge, make your way to the left and cross the
gap with a Long Jumpo when it appears. Cross along the narrow and winding
platforms until you reach those moving up and down tree stumps again. Your
Power Star is waiting there!
~Wall Kick Switch Star in Goomboss's Area~
This secret Star lies only in.....Goomboss's Area. Wow...what a surprise
THAT was to find out eh? Start off in the lobby, and head to the second floor
of it and enter the One Star Door on the far right side. Once inside, head
straight through the middle door into the Princess's Play room. Head to the
right of the bouncing Toad, and through the 8 Star Door. In this next tiny
room we gonna see some tables and chairs, not to mention a nearby Mario
painting. WHAT? Um....yeah. I think you know the drill with paintings. Jump
inside it, genius.
You have to use Mario for this Star, obviously as the title states, only he
can do the stupendous Wall Kick. So it is best that you enter Goomboss's
Area as Mario to make this Star short and easy to get. Anyways.....start out
as usual at the top of the log, so slide down it to the first platform.
Instead of taking the path to the left as usual, go straight across the short
gap and follow the mild path to the right. Keep going and going. By the time
you meet back up with the main path you should see a very narrow path that
is a hill going upwards. That hill leads to our destination, so....wonder
what happens now?
Walk up the freakin path you moron. By the time you reach the top, the
platform will flatten and get a little wider. There will be a Pirhana Plant
sleeping soundly up here. Kill it. No risk of falling off this high platform
thanks to no more Pirhana Plants. Cross the diamond shaped platforms
very carefully to reach another platform, quite high up above land....
actually, technically it is floating because of the pit right past the edge
of the platform...Anyways, head to the right when you are on this platoform
making sure to not stupidly fall off (It is wide so that isn't a problem....
or are you stupid?) until you reach a little bit of pathway sticking out. It
is here, where the Star Switch of Goomboss's Area is located. Ready for a
little fun?
As Mario (I hope to god your Mario at this point), activate the switch. You
will see the Star appear in what seems to be a cage....but that isn't
Luigi's problem. After hitting the switch, run all the way to the end of the
platform, making sure you don't bump into those Goombas to stall up time
(How bad.....). Then, the bottom of the "cage" should be infront of you. Jump
onto the wall infront of you, and do a wall kick to the other side of the
cage. Keep doing this quickly, tilting in the direction you wanna go after
each Wall Kick until you finally reach the very top of the cage. Quickly
now, jump into the Star Sphere to break it, and claim yet another Power
Star.
~Goomboss Battle~
Alright! I think it is about high time to find the Key for Mario's Room and
unlock him. If you are in the lobby for any reason, head up as usual to the
2nd Floor of the lobby, and enter the 1 Star door again. Head through the
middle door in the room with the Character Doors, and enter the Princess's
Playroom. To the right of the Toad in this room is a door with an "8" on it.
I'm sure that by now at this point in the game we have at least eight Stars
so use the Power of teh Stars to open that door to enter a pretty small
room. There is nothing of intrest except a Mario painting....so, jump inside
it.
Now we are inside Goomboss's Area. Our objective is to navigate this large
complexion of platforms to find the secret hole, which warps us to where
Goomboss is waiting. Let's roll! Begin the area by sliding down the log
that rests infront of you at start. Kill the Goomba (or swallow him) if he
gets in your way, and then continue onto the left to the next area, where
another Goomba might get in your way. If he, and his contant running around
in stupidity world annoys you just eat him and poo him out as an egg. We'll
be needing some.
Now, infront of you are three giant logs that are moving up and down. Jump
onto the first one as it is moving up, then jump onto the second log as it
is moving up from the poisionous water. Just a good mention to let you know,
the water is poison. Every few seconds that you are in it you will lose one
Bar of Health. Anyways, continue onto the third platform as it rises from
the poisonous water (or jump quickly to the other side, it itsn't far away)
onto solid land.
Now, follow the platform forward then jump up to another platform where a
Pirhana Plant is sleeping. I hope you made an egg earlier....if you did
chuck it at the Pirhana Plant to kill him if its sleeping. If you don't have
an egg, jump over him as he wakes up and onto the next platform. On this
platform, you will find a rather tall pole, and a stupid Lakitu flying
around and around. Climb the pole quickly to save time....then once you reach
the top I must inform you that we are pretty damn close to Goomboss. Head
across the very large bridge that lies infront of you, with three Goombas
wondering on it. A thin bridge. Swallow the Goombas, and be sure to make one
of them an egg. After passing this bridge you will see three platforms. The
first one has a Pirhana Plant on it, so kill him with your egg. The second
has a spinning heart on it, so use that to recover any damage you have
recieved on your way up here. The last has a hole in it. Jump into it to be
warped to Goomboss.
Goomboss is a bit....wacked. His eyes just explain it. You see, Goomboss is
quite pissed at the fact Mario continues to just stomp all over Goombas, and
his interference has annoyed him to no end. So, he decided to lock up Mario
in a room and take the key. Well that wasn't very nice was it? And so, we
begin the battle! Goomboss will throw out three Goombas behind him, and will
start slowly marching his way around the giant tree stump your on. The middle
is all poisonous water, so be careful. Dash around the inside of the tree
stump to catch up to Goomboss quickly. Be prepared to stop, because as you
approach behind Goomboss, he, and his small army of Goombas, will stop. His
Goombas will now attack you. Swallow one and transform it into an egg. Throw
the egg. It will kill the other two Goombas, and hit the back (Er..really his
ass) of Goomboss. Goomboss will turn around and look at you angrily, and
then grow larger in rage.
Now we've pissed off Goomboss once. He will throw out six Goombas behind him
now, two rows of three. They will march FASTER around the tree stump. You
better get your ass moving, or Goomboss will plow right into you. When you
finally get to the back of Goomboss again, he will stop as usual and his
army of six Goombas will attack you. Like before, swallow one and make it
into an egg, then throw it. It will kill the other five Goombas, and hit
Goomboss right in the rear again. Now, Goomboss will turn around to look at
you again, and now, he will grow even bigger, and redder in terrific rage.
He will spit out nine Goombas, three rows of three. He is now literally
stomping his way around the tree stump. Dashing isn't nearly enough. You will
barely be faster than Goomboss when running, so that may take a while.
Instead, get near to front of him, then jump into the poisonous pool, then
jump out when he and his Goombas have passed you. Sure, you take some
damage but it speeds up the battle. Catch up to his army of Goombas and
simply repeat the process. Swallow a Goomba and make it into an egg, then
throw it to kill the other eight Goombas and hit Goomboss the final time.
Goomboss will admit defeat in other ways a Goomba can be destroyed, and then
he will grow bigger until he 'splodes into hundreds of Goombas that fall off
the field. Then, the Mario Key is left behind. Grab it to clear the level.
Now, go to the Mario door and open it to greet our old superhero!
However, you can also clear the Goomboss battle as Wario, Luigi, and even
Mario. If you enter the battle as the famous Mario, Goomboss will be upset
and surprised. He'll say "I thought I had you locked up in a room! I will
now stomp all over YOU!" The way to beat him with the 'Stached Three
is to go around the stump as usual, and when caught up to Goomboss, punch a
Goomba into the back of him. Do that three times to win. Also, you get a
different ending for winning as Mario.
-----------------------------------------------------------------------------
~V F.Bowser in the Dark World~
-----------------------------------------------------------------------------
After collecting Twelve Stars, and thusly freeling Mario from Goomboss, you
will have access to the large Star Door at the top, left hand corner inside
the Lobby of Peach's Castle. With Mario, head over to the door to unlock the
seel Bowser put on it. Now, any character can access that door now. Enter as
anybody (Even as Yoshi...however he will be grabbing a Cap later if you enter
as him) and continue down the long hallway. You will see a picture of Peach
in the distance. So close! As you get closer the painting turns from a
picture of Peach, to a picture of Bowser. When you are a few feet away from
the painting, a trapdoor will open underneath you (What a cliche surprise)
and you will fall into Bowser in the Dark World (Its not really dark) for the
first time.
Now we are inside the Dark World. You'll be greeted by a message from Bowser
saying "Bwahhhahahahaha! You fell right into my trap! I warn you my friend!"
or something to that extent. Obviously, as any idiot can see, the object of
the Dark World is to make it all the way to Bowser and fight him. Start off
by running across the wide platform you start off on. You will go a few
platforms down, then go across a very thin wooden bridge. After that, and up
the next hill you will come to a Fire Breathing Statue. Wait until after it
shoots its flames, then run past it.
After the fire shooter, you will see two large diamond shaped floating
platforms moving in a counterclockwise direction. Jump on one of them, and
ride it over to the other side of the platform then jump off. On solid ground
again, start running up the hill. You will come to a sudden U-Turn though.
In that U-Turn happens to be another Fire Breathing Statue. How fun. Wait for
it to stop shooting, then make the U-Turn. Then, aftr the U-Turn, run up the
following hill. It will come to an end, and a few feet infront of you is a
bunch of platforms moving in a circular motion. Jump on one of them and ride
it higher to the top. When you reach a large, circular platform, jump off the
ride.
Now that we are on the circular platform, kill the Goombas if you feel like
it (or are running out of health). Anyways, you will see a wooden bridge to
the north. Head on it, and then the platform will quickly take a sudden left
turn (a guardrail here protects the stupidity of still running forward). Now,
on this thin green pathway, there are no guardrails. There is no need to run
like its the Olympics. Take your time. Pass the crystals in the ground as
they do nothing. You will see a few Amps circling some crystals. Avoid
getting shocked by them. Continue along the pathway until you reach the end
of it. Then, you will see a platform floating in midair, with an orange
platform going out and receding into it over and over again. While the
platform is out, jump onto it and quickly jump onto the middle platform. Now,
on the other side of it is the same orange platform moving in and out. Jump
onto it then quickly get off when the next platform is visible.
Now, infront of you is another set of two moving platforms moving in a
counterclockwise direction. Jump on one when it passes you, then face to the
right. You will see another pair of moving platforms, perfectly insync with
the platform you are on. When one of them passes you, that is your time to
jump onto it. Now, just sit tight until it passes the solid platform. When
the moving platform passes it, jump onto it. Now we are bck on solid land.
This next part of the Dark World is a bit tricky...so kill the nearby Goomba
that may hinder us.
Turn to your letf to view the large tilting platforms. Remember that tilting
bridge in Bob-omb Battlefield? This one (and the following one) is just like
that...just much bigger and more...tiltier. (lol) Jump onto the first
tilting platform and keep running. Your weight will shift the platform up, so
you will start running slow for a second as it begin evening out again. As
the next platform is in view, get near it and jump. It is quite an easy jump
if the first tilting platform is tilted up while you jump. At the end of this
platform is the final platform. Jump onto it, then fall down a short way to
another platform with some Goombas on it. Kill them so they won't bother us.
Climb up the few platforms to the right and you will find a ! Red Switch.
Activate it to make the large ramp infront of you form into stairs. Climb
up the stairs before time runs out. Then, a pipe will be infront of you. Jump
in to fight Bowser.
You'll fall onto a large, blue, octogon-ial platform, then the camera will
shift towards Bowser. He'll say he trapped you friends behind the castle
walls, took the Power Stars, all that lovely garbage. I think it is time we
kicked his freakin ass. Bowser will slowly stomp towards you during the whole
match. He will stop around every 10 or so seconds to breath fire at a low
range. Most of the flames leave Coins behind, pick them up for health. Now,
to the real fighting. You see the 8 Big Black Bombs lined up around the
corners of the stage? Your object is to throw Bowser into one of them to win.
To do so, you need to run around Bowser, and grab his tail. If you are Yoshi,
wait until Bowser breathes fire breath, and a random Cap will be left behind
so you can kill Bowser. Anyways, once you have grabbed onto his tail, you
need to triwl him around. Rotate the D-Pad in which ever direction you want.
Or, you can use the Touch Screen to swing him around too. The faster you spin
the faster you spin in-game. Press A again to throw Bowser when you have
lined up his flight with a Bomb. If you miss, he will be thrown over the edge
into the bottomless pit...which Bowser just flies up from somehow (WTF?).
Keep battling until you have thrown Bowser into a Bomb once. He will concede
defeat, but get no Stars from him (bastard). He will evaporate into the sky,
and leave a Key behind. Grab the Key to clear the level, and head back to the
Castle.
-----------------------------------------------------------------------------
~V G.Course 5:Big Boo's Haunt~
-----------------------------------------------------------------------------
Ah yes....Big Boo's Haunt. What a creepy course with scary memories many
years ago. this course prevented me from earning 120 Stars in SM64 (Had 118,
I was too scared to budge in there for the EASY 100 Coin Star). So....I
hope you won't experience what I had. I am not scared anymore....well at
night time (in real life) it gets creepy. The music is cool though. There is
a very intresting way of entering this course. In the Lobby, head through the
wooden doors on both sides of the first floor. Instead of going down the
staris past the door, head down the long hallway where a Boo will be waiting,
then run off in fear of seeing you. It is a tiny Boo you should see, the
normal sized ones. After getting 15 or so Stars, (and hitting the ? Switch I
think), a Big Boo will be there, and then run off in fear. At the end of the
long hallway is a door entering to the Courtyard. In here, many, many Boos
float along the ground. Big Boo is waiting in a corner. Kill him with a
Ground Pound to kill him. He will leave a birdcage type thing, with a small
house inside. Get near the cage to be transported inside, where Big Boo's
Haunt lies. However, Yoshi, sadly, cannot enter this level. I dunno why the
game desginers didn't allow him. Ground Pound from him only phase the Boo's.
And you can't eat ghosts....
~Red Coins in the Courtyard~
Before we begin our official business entering Big Boo's Haunt, there is an
easy Castle Secret Star we can get before entering. All around the Courtyard
is a TON of Boo's. I mean a lot (And the Big Boo in the corner of course).
Most of the Boo's have Yellow Coins inside them, which can only be gotten
after Punching/Ground Pounding them to death, which they willl then drop.
However, eight Boo's contain Red Coins instead of Yellow Coins inside them.
This, fortunately, is such an easy Red Coin mission I don't think I need to
explain to you how to do it. Boo's will float towards you while your back is
turned away from them, however, you still may run into a bit of trouble with
finding all of them.
If you face a Boo, it will become transparent in fright. Oh boy. If you get
hurt by a Boo in its normal state, that's 2 Health Bars ticked off. However,
there's infinite life here. Simply, jump into the water around the Eternal
Star statue, float at the surface, and wait for your health to be replenished
back to full. Pretty darned simple isn't it? Anyways, right past the door
when you enter the Courtyard a Boo will begin coming towards you right then.
He contains Red Coin #1. There are a few Boo's in the water, none have Red
Coins however. To the right end of the Courtyard are around 5-7 Boo's just
wondering around with no intention. Three of them have Red Coins inside of
them, so I think you know the drill. A hop, spin, Pound. Then, head behind
the Star Statue for another Boo with another Red Coin. Now we have three left
to find. Head to the left side of the Courtyard for where the Big Boo is
located, and there are another bunch of Boo's. The final three Red Coins are
inside some of them. After collecting all 8 Red Coins, head over and grab
the Power Star that appears behind the Star Statue (Woulda made sense ABOVE
the statue....).
Just as a note, it has been rumored that this Star is IMPOSSIBLE after a
period of time. The Red Coins in the Boo's are said to dissappear making the
Star ungettable. However, I have proven this rumor false. Go ahead and get
this Star whenever you feel like in the game-even if Star 150 if you want
to!
Star 1-Go on a Ghost Hunt
Difficulty:**/*****
Recommended Character:Mario, Luigi, Wario
All right! We have finally entered Big Boo's Haunt for the first time. Are
you ready? Good. Just don't ask hwo we got transported into the birdcage on
the ground, or why the time of day is nighttime all of a sudden (Creepy....)
Um, anyways, as the title of this Star suggests, you are going to go on a
hunt for ghosts and kill them like you have never killed a ghost before (Even
though in the previous Star we kiled ghosts....so enjoy that oxymoron.....
ugh).
Aside from that stupidity, you will start off infront of Big Boo's Mansion at
nighttime like I said. The object is to kill the five Boo's that are roaming
around somewhere inside that Mansion. Instead of going into the main doors
right now, we are going to save some time. Head around the Mansion to the
very back of it. There will be a door in the back. Head inside it. There will
be two Boo's floating around (At least they were. Now they will start
floating towards you!), and if you have unlocked Luigi already, one of them
will be wearing a Luigi Cap (WTF? IT'S A GHOST!). Kill the nearest Boo to
you. You will get the message "Ghosts....don't...DIE! Can you make it out of
here alive?". Creepy right? Kill the next Boo in this room to get that same
message again (Kill the Boo? Ironic are my words?). Head back outside of the
Mansion.
Anyways, you have already killed 2 of the 5 Boo's inside Big Boo's Haunt. Now
we need to find the other three. Head around the Mansion like we did before,
heading for the front. Head inside the front doors and you will be inside Big
Boo's Mansion. You will see there are many doors on the first floor and the
second floor. The second floor is in-accessable right now because the stairs
are retracted into the ground now. We don't need the stairs though...yet.
Head into the door at the top left corner of the first floor (On the northern
wall, not the leftern wall). Inside of this room you will find a Mr. I
staring at you, and another Boo. Kill the Boo there and recieve that dumb
message again.
Now, head of the room you are in now, and move over one door to the right. In
here you will be in a pretty large room. There is a seemingly bottomless pit
in this, and the following room. However, falling down takes you to the
basement of Big Boo's Mansion. Just follow the path around, through a few
doors, and then take the elevator back up and get back here if neccassary.
Anyways, you just entered the door to this room. Stay along the path railing
until you come to a collapsing bridge yet again. Quickly run across this
bridge before falling. On the other side is your 4th Boo. Kill him, and let's
find the last one.
After killing that Boo, another door should be right in front of you. Head
into it, and you will be in a smaller room with few (Ok, NO) railings at all
and narrow pathways. Head along the pathway, hugging the wall until you get
to a little piece of walkway that is jutted out with a Red Coin on it. A Boo
will come towards you when your back is turned from him, so do that. Then do
a Double Jump to get height, then Ground Pound to kill the 5th and final Boo.
Then, a message will come up saying the Master of Terror and Mischief has
arrived. The Big Boo! Heeheeeheeeheee....So....let's get ready to fight the
boss!
Head into the door right past the final Boo that leads right back to the
Lobby of the Mansion. You may not see him at first, but Big Boo is in the
room with you. Run around him and Punch him (or Ground Pound, either one
works fune) to make him get pushed around, and get a little smaller. After
three hits Big Boo will dissappear. If you leave the fight at any time and
leave the Mansion, Big Boo will be back at full health again. Anyways, he
will put the Star on the Second Floor (figures) after his defeat. However,
the Stairs will come out of the ground too so you can easily reach the Star
at the top of the stairs.
Star 2-Ride Big Boo's Merry-Go-Round
Difficulty:**/*****
Recommended Character:Mario, Luigi, Wario
...the price? Your doom! Just kidding.....kind of like the previous Star, you
will need to find (bum bum BUM) Big Boo's Merry Go Round, kill the five Boo's
on it, then kill Big Boo himself once again. Not a very hard mission...but
you'll see! As you start off, don't head inside the Mansion as it is just a
waste of time. Head to the left from where you start and you should see the
Mansion Shed next to the edge of the world. Enter that shed by its only door.
You will find a Mr. I in there, ignore him, and hop on the red-grated
elevator and ride it to the basement of the mansion. Head along the narrow
path, knee deep in water. You will eventually come to a door. Can you hear it
now? Head through the door to find another long hallway infront of you. At
the end of this hallway you should start to here creepy and...odd Merry-Go-
Round music that they play at carnivals. Erm. Head through the door and in
this room, head to the left, and get back on solid ground on your near right.
There is a door leading inside the large building thing right next to you,
where the source of the music is. Head inside the door to be in the next
area for the Star.
Now, you will be inside a small room, with a Merry-Go-Round circling around
and around, with many large pictures of Boo's on the sides, some spitting out
flames. Watch out. Head to the other side of the ride (No rhyme intended)
and turn your back away from the painting. A Boo will come out. Kill him as
usual with a Ground Pound. Now, another two Boo's will appear. Kill them both
before you get hurt by them. Then, another Boo, shortly followed by another
Boo. Kill them both. Out of the painting the Boo's have been spawning out of
comes Big Boo once again to steal the show. The constant rotation of the
Merry-Go-Round and the fire spitting paintings. The Ground Pound method is
best for defeating Big Boo. Keep trying to kill him and don't get hurt at all
because 3 hits from either Big Boo or the fire is death for you. If you need
health, head outside and jump into the deep water. However, you will start
the battle with Big Boo at full health again. Keep cool, and Pound your way
to another Star.
Star 3-Secret of the Haunted Books
Difficulty:*/*****
Recommended Character:Mario, Luigi, Wario
Ah yes, the long forgotted haunted library in Big Boo's Mansion. How fun it
seems.....librarian must have freaked then left. Anyways, the haunted
library in the Mansion has a few "dishelved" books, and being the nice
people that we are, we need to put them back in their proper order. Head into
the Mansion as usual. There isn't anything of intrest on the first floor, so
head up the stairs to the second floor. Go into the door on the left wall,
farthest away from the window at the far end of the hallway. That door over
there is useless.
Now, you are in the haunted library. Two tall shelves of books line up the
long hallway, but make a narrow path. No...nothing cliche. They won't be
falling ontop of you when you pass them. However, when you get near some
parts of the bookcase, flying books will fly out to the other side. This
makes this area another Mad-Dash scene. Quickly run through the hall of books
and even if a few hit you, its just 1 Health Bar. Keep going until you reach
a dead end.
Here at this dead end wall, three books are sticking out of the wall. Oh
great. First, hit the highest book. Then, hit the lowest book to punch it
into the wall. Then finally, hit the final book in the middle into the
bookshelf. You will hear the "You solved the puzzle!" sound effect and then
the bookshelf infront of you will slide out of the way revealing another
passageway. Follow the short path to a door infront of it. This door will
lead you to a tiny balcony above the Music Room, with your Star within easy
reach.
Star 4-Seek the 8 Red Coins
Difficulty:**/*****
Recommended Character:Mario,
Woohoo! It's THAT time again! *in announcer voice* YOUR favorite game show...
COLL3CT TEH COINS THAT R SHINY RED! YAY! Er,....yeah. Another set of 8 Red
Coins are stuck in Big Boo's Mansion and it is up to us to retrieve them. It
is always up to us to save them. Anyways, no Red Coins are in the Basement of
the Mansion (Big Boo's Merry Go Round area is the basement genius) so if you
fall down there, head right back up to the top of the Mansion. Anyways, when
you start, head into the Mansion. Head inside the first door on the far left
right near where you came in. You will see a nice Piano sitting in the corner
and a chair. Behind the Piano is your first Red Coin. Get close to that Piano
though, and he will start to CHOMP CHOMP CHOMP (Gotta love the sound effects
for it though). If he touches you that's 2 Health Bars gone. Gotta Mad-Dash
to the Red Coin, swing around the Mad Piano (The name it has gotten for 8
years) and quickly get the hell outta the room. The Mad Piano will start
chomping the crap out a few seconds after the chair attacks you. That's
enough time.
After getting out of THAT room...well actually, don't go back the way you
came. There should be another door (Far from the Piano) on the wall, so head
into it. There are a few bookshelves, a few chairs, a large picture of a Boo
in fright, and some Red Coins. Near another door on the wall (That leads back
to the Main Lobby) is a bookshelf. Double Jump up to the top and claim you
second Red Coin. Get down, and near the door leading to the Piano is another
bookshelf. Double Jump up there to collect your third Red Coin. Not too hard
is this?
Now that we are in the main Lobby, head straight across to the other side
of the wall, and enter the door nearest to the door leading back outside of
the Mansion. This room, again, his a Pit leading back to the Mansion Basement
so avoid that. There is a Boo in this room. Don't take chances wasting time
by killing him as Boo's aren't ever much of a threat. Head along the narrow
pathway, hugging the wall until you reach a small jutted out platform,
basking near a window under the moonlight. Your fourth Red Coin is here. Head
back the way you came now.
Now we have four Red Coins. Halfway there....lucky you. There aren't anymore
Red Coins on the 1st Floor, so don't bother looking. Head up to the second
floor instead now. There are two doors infront of the stairs on the Second
Floor. Head inside the door to the left. You will be walking on wire mesh
now. The whole floor isn't covered however, only some parts of it. Sad isn't
it. Carefully make your way around the mesh, and to the other side where a
Red Coin can be found nearly camoflauged into the grating. Collect it.
Carefully head back around the wire mesh again and back out to the exit of
the room. If you fall down at all, your in a room on th first floor. No big
deal really.
Out side back on the second floor, head into the other door on the exact same
wall as the door you just exited. You will find a Mr. I in this room. Kill
him if you wish, and head into the open room near him. There are 6 coffins
on the floor (Nothing comes out of them...). Get near the one at the bottom
right corner of the room. The coffin will left up. Get the Red Coin before
it slams down again. You can see what lies under other coffins too....anyways
leave the room.
Head to the far right wall, and enter either door their. If you entered the
farthest one, longer path. Anyways, your seventh Red Coin is in this
bookshelf room, near a piece of tilting floor. The floor is under a Yellow !
Box. Stand on it too long, you'll tilt down all the way into the basement.
The seventh Red Coin is here, so grab it. Exit to the farthest door away from
this Red Coin.
You need to be Mario for this part. The final Red Coin is now in the top-
middle area of the lobby. The only way to reach it is using the Power Flower
inside the ? Red Box on the platform you should be on right now. Grab it and
float up to reach the eigth and final Red Coin. If you aren't Mario, a Cap
for him is waiting underwater near the Merry Go Round. You can also Triple
Jump into the Coin, however, it is very difficult to pull off. Do so if
needed and not wanting to waste time. After uniting all 8 Red Coins, the
Power Star will appear on the top floor, in the shine of the moonlight. Run
up the stairs to the top floor, run to the left until you reach another
shining prize.
Star 5-Big Boo's Balcony
Difficulty:**/*****
Recommended Character:Mario
Big Boo ACTUALLY wants to fight us again? After 2 straight thrashings he
simply wants MORE!!!??? Wow....what a trooper. Fortunately, this is your last
encounter with Big Boo (Unless you count unlocking Luigi's Big Boo, but that
MUST be King Boo!). Anyways, enter the Mansion as usual and head up the
stairs to the second floor. Head to the door on the far right wall. Oh the
joy.
Run straight past the bookcase (Make sure not to get hurt by giant books that
may pop out) and get onto a small platform with a ? Red Block on it. Hit the
block and take the Power Flower that lies inside. Float up high until you can
see a ledge with a door on it. Get onto the ledge, and inside the door. If
you are a character other than Mario, jump onto the Red ? Block and do a
Backflip. You will be able to go high enough and far back enough to land on
the ledge there.
Go through the door. On the wall you will see a painting of Luigi. We will
worry about that picture in a later section. For now, keep going forward
until you see double-doors on a small platform in the attic area of the
Mansion. Go through the doors. You will be, literally, on Big Boo's Balcony.
Great view from up here if it weren't for the fact Big Boo is trying to
ruin the fun. He is exactly the same as all the other times we have fought
him. Simply Ground Pound him or Punch him while he is visible. Keep doing
this, smaller and smaller he gets after each hit (3 times) until he dies.
(Note:Big Boo will be at full health again if you fall off the balcony and
re-enter the Mansion.) The Power Star will appear at the very top of the
Mansion.
This is where being Mario comes in handy. Its quite a long way around, if it
weren't for the convienent Power Flower in a ? Red Block on the balcony.
Double Jump to hit the block. Get the Power Flower and float up to the top
of the Mansion and claim your prize. If you aren't Mario, then things are
trickier. You need to Long Jump to one side of the Mansion (The left or
right) and land on the small flat section near the roof. Now, run or Jump up
to the very top of the roof. The very top is pretty flat, and not tilted like
one would expect. Now, run over to the middle of the roof until you are
pretty much even for the area the Power Star is floating on. SLide down the
side of the roof and get the Star.
Star 6-Eye to Eye in the Secret Room
Difficulty:**/*****
Recommended Character:Luigi needed
Gotta love Luigi's Invisible Power! In fact, it is neccessary to complete
this Star! If you aren't Luigi, head to the back of the Mansion, and through
the back door there. A Boo will be wearing a Luigi Cap (I still question HOW?
??) so kill the Boo and put on the Cap if you need to. Anyways, head into the
Mansion like we have for almost every Star. Head up the stairs to the second
floor, and enter the door on the right side, like we did in our previous
Star.
Run past the bookcase again, avoid the giant chomping books that MAY appear.
When you are on the small platform with the ? Red Block, hit it and collect
the Power Flower to be invisble. Turn and face the wall, now do a backflip.
Maunver Luigi's "Copter" move so you land on the small alcove above. Enter
the door there. You shall now be in the attic of the Mansion, like we were
before.
Now that you are in the attic, head straight away from the Luigi painting,
past the double doors leading to the balcony, and make a left turn. You will
see a Boo picture who is cowering in fear from being looked at I suppose.
As Luigi, and being Invisible, you can easily walk right through this
painting. On the other side is a small room with a single Boo in there. Also,
there is a giant Mr. I. Run around him in circles until he spins and dies,
where he releases the Star.
Star 7-Switch Star in the Basment
Difficulty:****/*****
Recommended Character:Wario needed, then Luigi needed
Like Mad-Dashes? Damn good. You shall be doing one in this mission. It is
quite a hectic Switch Star. The timer for the Star is plenty, it is just a
matter of DOING SO before you run out of invisibility power. Ahem. We will
need to start out as Wario. Head into the Mansion and take the door on the
right closest to the entrance doors. Remember this room? It leads down to
Big Boo's Merry Go Round if you fell down. Heh. Fall down. Now we are in the
basement of the Mansion (Obviously from the Star title, the Switch MUST be
here...). If you aren't Wario, there will be a Wario Cap somewhere underwater
near where you are now. Head into the Big Boo's Merry Go Round, but head to
the other side simply and out that other door. As Wario, go to the left and
you should see a black brick just sitting there. Use Wario's power muscles to
break it.
It will reveal the Star Switch. Activate it and you will see the Star appear
behind a mesh wall. The timer is about 8 seconds. Wario can't reach the Star.
We are gonna need some help for this one. Head towards the mesh wall, and
a door is near it. Follow the one way path from the door until you reach an
elevator, taking you back to the haunted shed. Head out to the Mansion.
Instead of going inside, head to the back of the Mansion, and inside the back
door there. A Boo will be wearing a Luigi Cap. Kill him and grab the Cap.
Head back outside now and goto the front of the Mansion. Once inside, head to
the second floor, and the door on the right side of the wall. Get the ? Red
Block Power Flower. Here comes the Mad Dash! Head to the left of the room.
Under a ! Yellow Block is fake floor. It tilts. Stay on the left side and
wait for you to fall over from the floor. You will fall to the first floor
and miss land, cause you will fall into the pit and land in the basement
waters. Head to land, and to the left. Jump past the Star Sphere and through
the gate while invisible and quickly activate the Star Switch. There is
PLENTY of time to reach the Star. However, it is a matter of "Will the
invisiblity wear off?". Quickly head for the gate and jump through it and
break the glass dome to claim another Power Star. I don't think there is any
other path to take for this Star.
Star 8-Collect 100 Coins!
Difficulty:**/*****
Recommended Character:Mario, Luigi, Wario
This place is chuck FULL of freakin Coins! There are eleven Boo's, each one
contains a Blue Coin. Not to mention, many Mr. I's, Blue Coin Switch, and
normal enemies, this Star is rather simple. Just irritating if you fall down
to the basement all that often. As you start, there should be a spider or
2 nearby. Kill him for three Coins. To the left of where you started, there
should be a small box hoppning up and down a few inches off the ground. Grab
the box, and it will spring into the air three times, going higher and higher
each time. After the thrid time, when it hits the ground it will break open.
Out will pop out five Yellow Coins. Meh....that's chip change but it'll do
for now.
Now that there aren't anymore Coins infront of the Mansion, head over to the
left and look at the haunted shed. Wait...don't look-go inside! We have been
here many times before. I'm sure we have seen the Mr. I staring at you
plenty of times. Run around him three times. Make sure his eyeball (Wait...
he IS an eyeball) is actually staring at you as you run around. After you
succesfully run around him a few times, he will spin in defeat, and hand over
a Blue Coin.
We will get to Big Boo's Merry Go ROund later (Where it is convienent) so for
now, head out of the shed. We aren't going to go inside the Mansion just
yet. Head to the back of the Mansion like we have done a few times before.
You will see two Spiders crawling around on the ground. Kill both, for three
Yellow Coins from each one, for a total of 6. Then, there are a few more
Coins stored inside the nearby ! Yellow Block, so break it for some more.
Now, head inside the back door of the Mansion nearby. You are in a small room
and there are two Boo's floating around inside, most likely floating towards
YOU now. Run around them and Punch them from behind, or if you want to,
Ground Pound both of them. They will each give up a Blue Coin. By now, we
should have at least 25 Coins.
Now there aren't anymore Coins around the perimeter of the Mansion. No real
choice but to go inside. Inside the main room of the Mansion, head towards
the room at the far wall, leftern door. Inside of this room is another Boo.
To make it less annoying, use a Ground Pound on him quickly to kill it and
claim his Blue Coin because another Mr. I is in this room too. You know the
drill. Run around him like a little pansy, making sure his pupil is watching
your every move until he spins around and around and dies, where he gives you
another Blue Coin.
Leave this room now and head back to the main lobby. Go into the room on the
rightern side of the back wall this time around, pretty close to your current
location. Walk around the short pathway until you reach the collapsing bridge
again. Quickly (But of course to make things less annoying, carefully) run
across the bridge to the other side. The camera controls are HORRID in this
room. It is pretty hard to coordnate yourself to kill the Boo that rests on
the other side of the bridge. Killing him with a Ground Pound is your best
option. Now that you should have at least 40 Coins, head through the door to
the next room.
In this next, but familar room, there are thin pathways along the wall, with
no railings at all. Slowly cross the dreaded pathway, hugging the wall the
whole time until you reach a jutted out piece of platform. There is a Red
Coin here, so grab it for 2 more Coins. Also, a Boo should be floating
towards you as well. Kill the Boo when he is entirely over the platform you
are on. You don't want the precious Blue Coin to fall down into the basement
where it is impossible to retrieve. That's around 45-50 Coins so far. Not
bad at all. Much more left. Keep hugging the wall until you reach a door
leading to the main lobby.
Head straight across the room to the door on the other side. Enter it and
you will be in the dreaded Mad Piano Room. Ohes noes!!! Quickly swing around
the Mad Piano and grab the Red Coin resting behind it. Exit from the door
on the wall, not the one however leading to the main lobby. In this next room
is another 2 bookshelves and a table, Boo painting in fright, and a few
chairs. Get on top of both bookshelves with a Double Jump. On top of each
bookshelf is another Red Coin. We should have at least 50 Coins by this point
in time.
That is all the Coins on the first floor of the Mansion. Head up to the
second floor, where even more Coins await. Head into the door on the right of
the backern wall. Inside lies another Mr. I. Run around him a few times, as
long as he is watching you, until he spins in defeat. Collect the Blue Coin
then leave the room.
Head into the door on the right wall. Inside, avoid the giant books and goto
the other side of the room onto the tilting floor. Hit the ! Yellow Block
over the floor for a few more Coins. Now, head for the Red Coin and get it,
then get onto the platform with the Red ? Block. As Mario, you can grab it
and then float to the door on the hidden ledge. As Luigi, you can easily
backflip up there. As Wario, get ontop of the ? Red Block, then make a
backflip to reach the attic door. Head inside the door. You should be inside
the attic.
Near the stairs in the attic leading towards the doors for Big Boo's Balcony
lies a Blue Coin Switch. Ground Pound it (What else???). 4 Blue Coins will
appear, 2 to the left of the stairs, and 2 to the right of the stairs.
Collect them all for 20 more Coins. Now, head over to the Boo-in-fight
painting. Keep your back to the painting and wait a few seconds for a Boo to
pop out of the painting. Kill him with a Ground Pound as he approaches you
for another Blue Coin. By now, we should have at least 70 Coins, even 90 if
you can.
Head up the short stairs to Big Boo's Balcony. We have no business with Big
Boo (depending on the Star you choose to enter the level, he may be there or
not). If you are Mario, head behind him and hit the ? Red Block for a Power
Flower, then float to the roof of the Mansion. If you are Luigi or Wario,
head to a Long Jump to the sides of the roof, then climb the wall of the roof
to the very flat section at he very top. Walk carefully along it-there are 6
more Yellow Coins up here for the taking. Afterwards, jump off the roof,
Ground Pound before landing.
Now, if you haven't recieved the Power Star for 100 Coins yet, there is one
last place to check. On the ground, head for the haunted shed. Inside, take
the elevator downwards until you reach the bottom, then run through the
winding path, knee deep in water until you reach a door. Go into the door and
cross the long hallway until you reach another door. In this next room, head
up onto the platform and enter the door (Lots'a doors ins't it?) for Big
Boo's Merry Go Round. Head around it until you find the painting that is
spitting out Boo's. There are a total of 5 Boo's that come out of the
painting before the actual Big Boo arrives. Kill all the Boo's. Each one
contains a Blue Coin. By this point, you should have at least 100 Coins, so
collect your Power Star. If you don't have 100 Coins....you must have missed
a few enemies.......go back into the Mansion and find them (Or Red Coins I
missed).
~Getting Luigi~
Its about time we finally unlocked poor scared Luigi. His painting, we have
found out to be in Big Boo's Haunt. Head inside the Mansion at start as usual
and make your way up to the second floor. Head into the door at the the far
right wall. Grab the Power Flower inside the Red ? Block in the platform if
Mario, otherwise Backflip up to the serect attic. Inside the Attic is the
Luigi painting. Jump inside.
Note:It is quite advantageous to enter as Mario, as he is faster and can
jump better. Wario cannot do much stuff in the secret world that Mario can
do easily. However, both heroes are neccessary for all 8 Red Coins, covered
later!
Welcome to King Boo's area! Seems simple when you first get dropped into a
room similar to Big Boo's Merry Go Round. there are 4 doors. Does it matter
which one you choose? Actually...yes! It does. 3 doors are fakes. Enter them
and you will reappear where you are now. 1 door leads to the next room, so
keep doing that until you are in King Boo's layer. From where you start, head
inside the door to the right and enter inside it. You will be taken to the
next room. Just a note:If you lose all of your health, or fall in a pit, you
will be back at start. Anyways, run across the platform to the center
platform, avoiding the collapsing bridges tumbling. At the Mr. I platform,
take the collapsing bridge to the left. Hurry and get across there for a door
to the next room.
In this next room, there is a square platform in the middle with a ? Red
Block on it. Under the block is another tilting floor. Long Jump to this
middle platform. Then, Long Jump to the ledge on the right and enter the door
there to be transported to the next room. There are another 4 ledges with
doors, but no center platform. Instead, there are sevral moving platforms.
Look to the left, and get a running start. Long Jump over to the platform on
the left.
Now you will enter a rather thin but large room. There is a HUGE chasm
infront of you, with a very long collapsing bridge across it. Get a running
start, and start rushing across the bridge. Ignore the pesting Boo's near
the bridge, walk into the 1-Up on the bridge and quickly cross to the other
side. You will se a platform nearby. Jump onto it and ride it upwards. When
you see another platform, jump onto it. It will work its way to the right,
stopping near another platform. Jump onto it. This platform will ride to the
very top. Now, jump off and hop into the nearby hole to be teleported....
again.
Now, you will fall down into a rather large rectanglulat room, with a large
mirror infront of you. Walk up to the mirror and get into the camera mode
behind your shoulders. Keep the camera thee for a few seconds, then you will
see your reflection turn into Luigi! Next to you appears King Boo who will
introduce himself. (Note:I relize he introduces himself as BIG Boo, but that
crown on him, not to mention that laughter in the entire level, clearly
signifies he's King Boo). He will teleport himself to the other side of the
mirror. At this point, pretend you are Luigi in that mirror. Simply Punch
King Boo from behind. He will then get angry and teleport to your side of
the mirror. Now, act like the character you really are now. Ground Pound or
Punch King Boo from behind again while he is visible. Sometimes on your side,
he will breathe a few blue flames. Avoid them. After a 2nd hit he will
teleport back to the other side of the mirror again. As Luigi, hit him once
more. He will give up and tell you to visit him anytime you want. King Boo
will dissappear into the sky, and the Luigi Key will fall from the sky. Pick
it up to clear the level.
~Back in the Castle...~
Head back to the character room and insert the Key into Luigi's Door. You
will have successfully unlocked Luigi! Awesome. Head back to the long hallway
where Big Boo's Haunt is, but head down the long stairs nearby. Put the Key
we got from Bowser into the door, and head into the basement. Head along the
path, ignoring the big Star door until you reach another door. Head inside,
take the path to the right. Then right again, then left. Jump onto the
platform and go into the door with a Star on it. Inside the plumbing room
is a small tub of a silvery liquid. Jump inside to be teleported to Hazy Maze
Cave.
-----------------------------------------------------------------------------
~V H.Course 6:Hazy Maze Cave~
-----------------------------------------------------------------------------
Hazy Maze Cave....many paths..one goal. Get all 8 Stars in the world. The
actual highlight of the cave is..literally the Hazy Maze. It is a complex
maze of toxic fumes. Every few seconds you are in the gas, you lose 1 Health
Bar. However, a few Power Flowers can fix that problem eliminating damage
or even the need to breathe. Sea beasts, manual elevators, large gaps,
black hole, and the actualy Hazy Maze, all combine into one gigantic level.
Star 1-Swimming Beast in the Cavern
Difficulty:*/*****
Recommended Character:Wario needed
The Star title may make you have second thoughts about this Star. But don't
worry, the swimming beasy is actually very friendly. Even though signs around
the level MAY say otherwise. WELCOME to the Hazy Maze Cave! Many paths, many
routes, and many Stars lie within this complex cave. At the start there is
always 2 ways to go-Left or Right. There are elevators around the level so
you can reach other areas if you take the wrong path. Anyways, for this Star
you want to take the left path first. Keep running until you see a large
gap in the ground. Long Jump your way across it and then open the door to the
next room.
You are now in the Black Hole Room. This room got its name for...the gigantic
Black Hole in the middle of the room. At the other end of the room are giant
boulders falling from the sky rolling towards the hole, then fall into it.
Head to the right on the red grating path. There are some Swoopers and a
Spider on the grating, so avoid them from getting pushed off of the path into
the hole. Keep going, passing the wooden door on the right, and over another
grating. Now you are on the path the big boulders are on. Stay close to the
wall to avoid chances of being hit by one of these giant painkillers. Keep
going until the path goes to the right. Follow it, then open the door to the
next room.
In this next small room there is a wire wall seperating you and a Star..but
that Star is for later. In this room also is an elevator. Ride it down
quite a long ways to the bottom. Then, follow the short path with Goombas to
the water.
NOW we are actually in the cavern of the swimming beast. Her name is Dorrie.
(Looks like the Pokemon Lapras lol...). She is calmly swimming around
piecefully around a small island in the middle of the giant pool. Hop into
the water if you haven't yet already and swim around the cavern to get a look
at things. There is a ! Switch and a nearby gate, also a high platform with
double doors WAY out of reach above the water. That is for later as well.
For now, however, swim around the cavern until you reach Dorrie who is
swimming slowly. You may notice something she is wearing on her head. Get
onto Dorrie's back and do a Ground Pound. She will screech and then lower
her neck. Walk on her neck and get onto her head. You will pick up the Wario
Cap she is wearing if you aren't already Wario. Now, on her head she will
rise back up.
On Dorrie's head, you are pretty much in control of her. Face the direction
on her head to make her swim in that direction. Look around for the small
island in the lagoon. Wait until Dorrie swims close to the island and then
jump off of the kind sea creatures' back onto the island. Grab coins if you
want to. There is a gigantic boulder in this island. Break it with Wario to
reveal the Star.
Star 2-Elevate for 8 Red Coins
Difficulty:**/*****
Recommended Character:Mario, Luigi, Wario
Oh how the gods love us!!! ANOTHER Red Coin hunt! What better challenge can
they possibly think of??? Ok, enough of the stupid act. Some Red Coins are
lying in boxes in this mission. Because of the fact Yoshi can't punch even
with fists, he is useless for the challenge. As the title says, you will be
using elevators to collect your Red Coins. Anyways, start off this Star by
heading down the right path this time. Stay to the left side as you see a
Spider jump from a bottomless pit. fter that pit, avoid a small one on the
left, then take the wide left path around another pit. Then, you should see
a door over a small but wide pit. 2 flame towers emerge from it every few
seconds, so avoid that, then jump across. On the other side, go inside the
door there.
In this next but large room you will find yourself on a high platform with a
cage to the right. To the left of you is a pole. Use that pole to slide down
and touch the ground. Head to the right now and keep on running. In the
near distance are a series of very large stairs that take a few jumps to get
up. Jump on the first one, then the next and then the last one. Jump onto the
platform next to them.
Now, turn around and face to the right. You should see the metal Work
Elevator infront of you, awaiting you commands. Jump onto the middle of it.
The Work Elevator is 100% Manual. It operates this way. You can clearly see
the 4 directional arrows on the elevator can't you? If you step on an arrow,
the Work Elevator will move at an even pace in that direction. The Work
Elevator stops motion if you get off of it. If your off for too long, it will
dissappear in reappear in its orginal position. So as a recap:Directional
arrows you step on to make motion. You don't to stand on it for the button to
stay pressed. Only 1 button at a time can be pressed. If you hit a button
while another is already pushed, the elevator starts moving in the new
direction.
Now, the directions I am gonna give you are assumed you are facing to the
right of the Star Sphere on a platform infront of you. Anyways, hit the
forward button to start the elevator moving forwards slowly. Now, before the
elevator crashes into the platform, hit the left button (Note:If the elevator
crashes into something, the button the oppsoite will be automatically active)
...Now, when you see a nearby platform with the Star Sphere I was talking
about eariler, crash into it. Its no big deal. The elevator will shake a
little. While it is shaking, hit the forward button one more. When the
elevator is clear of the platform, hit the left button to get the elevator to
move left now. Soon enough, a small brick block will come into view. When
the elevator is lined up with the block (And is still moving left), hit the
forward button. Now, just wait until the block is close enough, then punch it
to reveal the Red Coin.
Now, after plowing into your first Red Coin, keep on going until you see a
large middle platform with a Mr. I on it. Once you crash into it, activate
the right elevator button to start that motion. Soon enough another brick
block will come into view. When the Work Elevator is lined up with it,
activate the forward button to do that motion. When the block is within range
Punch it. There is no Red Coin in here however. That was just to get that
useless brick out of your way. Keep on going forward until you see a long but
thin line of...something. It is pretty low. The elevator will slip right
under it, but you need to jump over it. Now, keep on going forward until
another red brick comes into view. When the elevator is lined up with this
brick, activate the Right arrow to move the elevator in that direction. Now,
when the brick is within range Punch it to reveal your second Red Coin. Don't
get off the elevator just yet. Ride it over to the top right corner of the
room (If the elevator is still moving right you are fine). On a small
platform in this corner is another Red Coin. Grab your thrid, then jump off
the platform to ground.
There is no need to worry about the Work Elevator anymore. We collected all
of the Red Coins we can from the Work Elevator alone. Now, head back straight
from where you are off the platform until you reach the wall. Then, head
along across the long hall towards to the right until you reach the stairs
all the way at the other side again. Now, head up the stairs again by jumping
as usual and get onto the upper platform. Facing the Star Sphere, get onto
the Work Elevator and Long Jump over to it. Using the Work Elevator works as
well.
Now, you should see a purple pole near the Star Sphere. Climb the pole
quickly then once you reach the top jump off onto the top platform. Now that
you are here, look to your left. You should see another tiny platform across
a brick block. This is the Automatic Elevator. This type of elevator is....
duh automatic! You have no control over it. It follows a preset path until
the user jumps off of it for a few seconds, where it returns to its original
position.
Walk onto the Automatic Elevator and face the direction it starts to move in.
The elevator will start to move pretty quickly. Its path will put you
directly in line for your fourth Red Coin. It is inside a crate though, so
you need to punch it open to reveal it. Next, the elevator will continue to
chug along its path and you will find your fifth Red Coin just...there in
mid air. No need to move, the elevator will pass right under it and you are
tall enough to just stand and reciver this glorious beauty. That's 5 Red
Coins down!
Continue to stay seated/standing on the elevator. You will see a little
platform looking like this:
RC
----------
|Elevator|
The Elevator travels under the small platform, the Red Coin simply lies on
it. You need to jump over the platform, grab the Red Coin, and get back onto
the platform rather quickly. Now, its a pretty simple ride from here.
Eventually you will come to a large floating platform on the elevator's right
hand side. Here, you need to jump off of the Automatic Elevator. Hurry along
(Or take your time...no difference) and grab the nearby seventh Red Coin.
And quite convienently nearby where the seventh Red Coin lies is your eigth
and final Red Coin. Hurry along and grab this last Red Coin, then jump onto
the elevator.
The Power Star will appear in the middle of the large room you are currently
in right now. Wait until the elevator passes where it started, then walk off
onto the brick block. Walk to the right and slide down the purple pole. Now,
jump off of the platform you are on right now that has the Star Sphere. Keep
on walking now that you aren't on your platform and keep heading towards
the middle of the room according to the map. The Power Star is waiting for
you there.
Star 3-Metal Head Wario Can Move
Difficulty:**/*****
Recommended Character:Wario (...DUH)
We are going to be needing Wario's Power Flower ability of turning Metal for
this particular Star. If you don't start off as Wario, head to the right of
where you begin and keep going until you see a Goomba that is acting stupid
with Wario's Cap. After getting the Wario Cap if neccassary, head back to the
start of the world.
From where we start at the beginning of the world, we as usual have 2 paths
to choose from. This time around for this Star choose the left path. When
you get to the large gap in the ground Long Jump just as you are at the edge.
The reason is because Wario can't jump for crap, and his Long Jump isn't very
long.
After clearing the gap, head inside the wooden door infront of you to enter
the Black Hole Room. Stay on the main path, heading towards the right. Avoid
the enemies to avoid getting pushed off, especially if you are wearing a
Wario Cap because you don't want to waste time going back to get a new one.
Head poast the Spider and the Swooper until you are on solid platform. Ignore
the wooden door there and keep going heading onto the wire grating path. When
you get onto the area where the giant boulders are, they WILL knock the Cap
off of you if you are wearing Wario's, so hug the wall carefully to avoid
them. After getting past them, head to the right and enter the metal door
that is there.
We have been in this room plenty of times. That Star on the other side of
the mesh wall is probably irritating you to get. Get onto the elevator
waiting in the floor. Once you are on it ride it all the way to the bottom
as usual. However, don't follow the path to the lagoon just yet. As Wario, we
have stuff to do.
Before heading for the path with Goombas, you should see a ? Red Block right
near where the elevator lands at the bottom. Inside is as usual a Power
Flower. Hit the block and grab the Power Flower to turn Wario into a metal
machine. Head down the light brown path of Goombas, knocking them out of the
way if you want. There isn't much time because Metal power is short lived.
Head into the water. By now you should now you just fall and sink to the
bottom underwater, but don't need to breathe. Underwater there is an easily
seen light brown path compared to the rest of the ground. Follow this path
until you come to a short wall. Jump up to the top to find a ! Switch.
Activate it.
Nearby, 2 large mesh wire doors will swing open, allowing you access to the
wooden door that laid behind it. Enter the wooden door there. You will now
be in the abanded mine shaft (Gee...I can understand why). There is a large
gap infront of you now. Getting a running start, head for the gap and Long
Jump to the very thin platform in the middle. There isn't much landing room
here, so you need to have a perfect Long Jump. Now, there is another large
gap infront of you. You can't get a running start, so you will have to make
due without it. Start running (Hardly able to though) and then Long Jump
before the gap. You should be able to make it. Near the wall on the other
side of this rather large gap lies another Power Star ready for the taking.
Grab it to clear the level.
Star 4-Navigating the Toxic Maze
Difficulty:***/*****
Recommended Character:Luigi for the non-honest shortcut path we wanna take
Its just the plain and simple fact that there is almost always more than 1
way to get a Star. Not to mention one of those ways can be a bit...sneaky,
cheap, unfair, and downright ****ingly easy. As Luigi, we are gonna abuse
his Power of being invisible. So obviously, it is most advantageous to start
as Luigi.
As you star the level as Luigi, head and take the left path like we did
in the previous Star. As you approach the gap, perform a Long Jump right
before you get to the edge of the gap. Once you are on the other side, enter
through the door.
Now you will be in the Black Hole Room. Make your way over the red grating
avoiding the enemies to make sure that you don't get pushed into the Black
Hole of doomyness. Once you make your way around the enemies, follow the path
ignoring the wooden door as usual. Make your way across the other red grating
bridge and to the path of the falling boulders. Avoid them by hugging the
wall and slowly making your way northwards to avoid the giant boulders as the
path turns to the right.
As the path goes right, head into the door that follows it. The next room
contains the Star we want. Behind the mesh gate lies that annoying Star we
so much hate. Get onto the elevator that waits patiently in the middle of
the room. Get onto it and just sit there as it slowly mkaes its way all the
way to the bottom near the lagoon. Make sure the elevator is at the bottom
for this part.
If you jumped off of the elevator before it reached the ground, that's ok.
There isn't much of a big deal there. As you or the elevator and you reach
the bottom of the lagoon area, hit the ? Red Block narby for a Power Flower
to come out. If the elevator hasn't reached the bottom yet, let the Power
Flower wait on the floor until the elevator is completly at the bottom.
Once the elevator has finally made it to the bottom and has stopped, pick up
the Power Flower.
Quickly hop onto the elevator. There isn't much time. It's pretty much wait
wait....wait....wait...wait some more....did I mention WAIT? Once the
stupidly slow elevator makes its way to the top, quickly run off of the
elevator and, as you are still (Hopefully) invisible, run right through the
gate. Now that you are through that annoying mesh gate, nothing stops you
from the Star.
Star 5-A-Maze-Ing Emergency Exit
Difficulty:***/*****
Recommended Character:Wario, Luigi
Ah yes...now we actually HAVE to go into the Hazy Maze to access this Star!
Note:I have found reports of loads of BS saying its possible to get this
using backflips and crap. LOL. Grabage really. H4Xing to do that maybe....
but the Star is WAYYY too high for a simple backflip to get even close to.
Anyways, surviving the actual Hazy Maze Cave can be quite an ordeal for....
your lungs. The noxious gas that lies inside is...toxic persae. One whiff
and you lose 1 Health Bar. Only Luigi's and Wario's Power Flower abilities
allow them to easily not breathe the gas, and quickly head for the A-Maze-
Ing Exit. Start off as either one of the characters. Instead of going left
like we have for the past while...head to the right this time. You will see
a Spider pop out of the darkness pit unexpectdly, so be prepared and not get
hurt. Continue along the path, avoiding the bottomless pits on both sides.
Right here are 2 Goombas doing nothing really. If you aren't Wario, grab the
Cap on one of their heads. If you aren't Wario or Luigi and want to be Luigi,
don't bother with his Cap as we can get Luigi's also. Continue along this
path until you reach a small gap, with 2 towers of flames emitting from the
pit every few seconds. While the flames are down, jump across to the other
side.
On the other side of this gap is a door. Enter the door to be on a platform
high above this large room. Near where you are currently standing is a red
and rusted pole. Get on the pole and slide down to the bottom of the room.
If you want to be Luigi for this mission, head straight over to the top right
corner of the room. You will find a few Goombas. One is wearing a Mario Cap
and the other is wearing a Luigi Cap. Duh. Kill the Goomba with the Luigi
Cap and collect it to be Luigi. Now, head back over to where we were, under
the tall pole. To the left of where you are standing is a pathway. Don't go
through that pathway. Keep heading straight until there is another pathway
to the left. Head into the pathway, which is short and comes to a door.
Enter that door. Head along the short and winding pathway until you see a
large map on the wall, a hole in the ground, and a few coins. Jump into the
hole.
You are now in the actual Hazy Maze. There is limited time to survive in here
if you aren't Luigi or Wario. See the purple gas? That's the toxic haze. In
that for every few second syou can kiss 1 Heath Bar goodbye. From where you
land from falling from the hole into the maze, you will immediately lose 1
Health Bar. Quickly run up to safe land. A Sniffit flies nearby. Straight
ahead is a ? Red Block. Hit that block to become either Invisible or Metal.
Reguardless of which form you are, you won't need to brethe the toxic fumes
for the time the Power lasts. Quickly run to the right. When you come to a
ledge, go to the left of it. Keep going over land until you pass a small
piece of raised land with a Monty Mole. There is a high ledge just past this
area. Double Jump or backflip up to it. Go throught the metal door there.
Go along the winding path until you reach an elevator. Get onto the elevator
and ride it to the top. Exit out through the door when you get to it. Now,
you are high above the black hole room. Double Jump up to the Wire Mesh Over
Hang and hang onto it. There are 2 paths to take while holding onto the mesh.
Take the right path. Keep moving forward on the mesh path and then the path
takes a right. Then, the path stops over a platform high high above the
Black Hole. This platform happens to contain the Power Star, so grab it to
clear the level.
Star 6-Watch For Falling Rocks
Difficulty:*/*****
Recommended Character:Wario needed
Remember those giant boulders that were consistantly falling and rolling into
the Black Hole? Those boulders hold a secret....that is needed to get this
Star. If you aren't Wario right now, take the right path from the start, and
avoid the bottomless pits until you find the typical Goomba wearing that
darned Wario Cap. Kill the Goomba and put it on. Head back to where you first
started.
At the beginning of the cave, take the path to the left this time around.
Once you reach the same old gap like we have countless times before, get a
running start if you haven't already, then Long Jump to the other side before
running into the pit. On the other side, head into the door lying just
infront of you.
Now, follow the red grating path as usual, dodging the enemies to avoid the
risk of falling into the Black Hole of doom. Ignore the wooden door nearby
as usual. Follow the path around and go across another red grating bridge
over a side of the Black Hole. Now, instead of going straight into Boulder
Territory, head left until you reach a black brick. Punch it and a Mushroom
will pop out of the block. Grab the Mushroom to become Supuh-Sized Wario!
Time to smash!
Head back over to the oncoming barrage of boulders. As Super Wario, you can
simply walk into the boulders, and they will explode upon contact. A number
will appear after the destruction of each boulder. Once you destroy 3
boulders, you Star will appear at the top of the pathway the boulders roll
over. Also as a note, you don't need to use the Mushroom to destroy the
boulders. A simple Punch destroys them too. But the timing for the Punch on
the boulders is a bit harder, so I reccomend using the Mushroom. Grab the
Star afterwards.
Star 7-Switch Star Underground
Difficulty:**/*****
Recommended Character:Wario to get Switch, then anybody
Another Star Swithc lies under another Black Brick, so we need Wario again
for another mission. Obviously, Wario is needed to reach the switch, but I
advise Mario or Yoshi for their high jumps after the Switch is revealed.
Anyways, head to the path towards the right once you begin. Keep avoiding
the spiders and the bottomless pits nearby until you reach a pair of Goombas
just walking around aimlessly. If you aren't Wario, one of these Goombas is
wearing a Wario Cap. Grab the Cap after killing the Goomba if you need it.
After that, keep running past the next pit on the right, and then you will
come to the pit with 2 flame towers coming out of nowhere. Because Wario
can't jump even if he was paid to do good, a Long Jump is your safest action.
Crashing into the wall on the other side won't knock you into the pit. Enter
the door there.
As we have been here before, you should be familar with you being at a high
platform high above this large room. Jump onto the nearby pole and slide down
to the bottom and touch the ground. Head along the wall straight ahead. Keep
on going, passing the nearby enemies that won't hinder you at all. Keep
going until you reach the the wall at the other side. Turn to the left once
you reach this corner. You should see 2 Goombas close by this corner. One has
a Mario Cap, and the other a Luigi Cap. Kill them both, but don't collect the
caps.
Continue moving forward until you finally reach a black brick near another
corner of this large room. Using Wario's immense strength, Punch the block to
destroy it. Once the block is clear away from you, a Star Switch will be
revealed....intresting. Before you in a motion activate the Star Switch, your
gonna be doing a usual mad dash. Nearby the Star Switch should be the Luigi
and Mario Caps. Collect either one as their speed is needed to grab the Star
quickly.
Once you have either Mario or Luigi (Or lose the Wario Cap and become Yoshi
again if you are), head over to the Star Switch. But first, manuver the
camera to face the giant stairs aways infront of you as best as you can.
Now, activate the Star Switch. The Star will appear in the Star Sphere near a
purple pole.
There isn't a lot of time so quickly start running. Keep going until you are
remotely close to the giant stairs. First Jump. Then do a Double Jump, and
when you are right near the stairs, pull of the Triple Jump. If you aimed and
timed your jumps correctly, you will have quickly already be at the top of
the stairs, which saves time. Now, head over onto the Work Elevator. There
isn't any time to waste operating it, so Long Jump onto the next platform.
Near this platform you jumped to is a purple pole, and the Star Sphere. Grab
the Star.
Star 8-Collect 100 Coins!
Difficulty:****/*****
Recommended Character:Luigi
Its that time again! Find the....100 Coins lurking in this god forsaken world
wOOt! The Hazy maze Cave is VERY complex, and there are mutiple ways of
accoplishing this Star. The difference is.....dun dun dun:The order you
collect the Coins in. Hazy Maze Cave ISN'T a gold mine or anything....your
gonna have to kill everything to reach 100 Coins...but barely. Its very hard
cause death is everywhere. I'll cover the cave in my personal order, not hard
to understand.
But why 4/5 difficulty? I already said. Its a race. Killing almost every
enemy findable and getting their coin(s)...not easy at all. You, most likely,
will be taking several trips into the actual Hazy Maze to hoard all of the
Coins that are in there. Anyways, Luigi has the speed, the jump, and the
Power Flower Abilitiy to survive everything in the level, so no need to worry
with the man in green around. Ahem. Start off by taking the path to the
right. We'll get to the leftern path later. Near a pit coming up a spider
will jump out. Kill him for an easy 3 Coins. Next, is the lovely pair of 2
Goombas. Kill them both for another Coin each. Near where the Goombas were
is a thin ledge, with 5 Coins on it. Carefully get on the ledge and grab the
Coins and walk back onto wide ground, away from death. Now, after the fire
shooters stop coming from the pit infront of you, jump across the gap and
enter the door.
You'll be in the common large room again, on a high platform. Yay. Head down
the nearby pole and land on the bottom. Head straight along the wall, not
turning onto any of the paths. There are a few Spiders in this room, along
with a few Goombas. That's about 10 more Coins to your total. Chip change
really....how sad. Now, head over to the bottom left corner of this room,
where the large stairs are. Jump up to the top and get onboard the Work
Elevator. I'll give you directions based on the fact your back should be
facing the wall behind you. Get the elevator in motion, heading forwards.
Then, make it go left until you either hit a platform, in which case go up,
then left once you clear it. After that, head forwards once you are lined up
with a brick box. Heading forward, break it once your able to. It'll have a
Red Coin inside. Keep heading forward, then taking a right once you meet the
platform with the Mr. I on it. Head to the right, then back up. A box is near
you to break, but nothing is in it. Keep heading forwards until another brick
box is lined up with you on the left, then head left and break the box for
another Red Coin. Keep going until you reach the corner platform, where
another Red Coin lies. Get it, and hop back on the elevator. Head backwards,
moving to the right as well until your on the Mr. I platform. Run around Mr.
I not falling off until he spins in defeat. He will give up a Red Coin once
you kill him. Now, jump off and go back to the stairs. Climb back up to the
top again.
Once at the top, get on the Work Elevator and Long Jump to the nearby
platform with a Star Sphere. Once there, climb up the purple pole to the top,
then walk across the brick to the Automatic Elevator. As it moves by itself,
punch the brick when it comes nearby, and grab the Red Coin it was hiding.
Then, the Elevator will pass you through another Red Coin. Then, it will go
under a platform, and over that same platform is a Red Coin. Just ride the
elevator to the final platform with 2 more Red Coins. The Star will appear,
but that's not the one we want. Hop off, and pound the ground before you
hit it. Walk over to the middle of the room and turn left through the
walkway, then enter the door there. Walk along the pathway and collect the
nearby 5 Coins.
Prepare yourself as Luigi. Mad-dashes all about! Enter the hole nearby to
appear in the Hazy Maze. You'll fall into the toxic gas, so quickly get to
dry land. Kill the nearby Sniffits for 2 Coins each. Now, grab the Power
Flower inside the nearby ? Red Block. After getting it, quickly run right
and onto the ledge. A Blue Coin Switch is there. Activate it, then run behind
you and follow the trail of telltale Blue Coins. Quickly run through the maze
and collect them. Double Jump to reach the set of 3 Blue Coins in the air.
That's about an additional 40 or so Coins. Your Invisiblilty Power by now
is probably running out. Don't fret though. Suck it up like a man. Keep
heading deeper into the maze. Many Swoopers and Sniffits will find you before
reaching dry land again. kill them all for Coins. Now, at this section of
land you should take a left, and follow the path for some more giant stairs.
Climb them then go down the slide to be back in the giant room again. By now
you should have 70+ Coins.
If you don't, head back into the Hazy Maze and kill more enemies. Now, head
right from where you exited. Go one hallway past where the Hazy Maze entrance
door is, then take a right and go down the long hallway. You'll come to an
elevator. Ride it up all the way to the top, then exit out through the door
there. Your in the Black Hole Room now. Take a left and kill the Spiders
there for more Coins. Head back to the right and follow the boulder path
upwards. You'll find an additional 5 Coins to the side as well. Go through
the door to the right when you get to it. When you enter the next room, get
the circle of 8 Coins around a block, then head down the elevator. At the
bottom, kill the nearby Goombas for a few Coins. Then, swim out into the
lagoon and to the center island and collect the Coins that rest there. By now
you should have atleast 100 Coins. If not, check back for enemies you might
have missed.
~Back in the Castle...~
Hazy Maze Cave has been fully completed! Head out of the room, and back into
the main basement. Nearby should be a large picture of a fireball. Enter that
painting.
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~V I.Course 7:Lethal Lava Land~
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Ah yes. Lethal Lava Land. One of my favorite courses. Let's just say its
85% Lava, 10% Land, and 5% Volcano. Isn't that great? Lava lava everywhere!
However, this is one of the greatest Koopa Surfin' spots, so hop on and take
'er for a ride! Lethal Lava Land is pretty much a large series of platforms.
Most of them moving, or sinking back into lava and coming out. Watch your
every move because the lava ISN'T a place you want to commonly land in..or is
suicide your option?
Star 1-Boil the Big Bully
Difficulty:**/*****
Recommended Character:Mario
It's always best to get a Star the easiest way possible right? I'm sure most
of you agree with me. Lethal Lava Land isn't a place to play around in.
Touching thst hot stuff will damper your parade....so Mario and his Wing Cap
are highly advised. When you start you will be advised to fight back against
Bullies. A Bully is a small black ball with horns and just eyes. If they see
you they will ram into you, trying to push you into the lava. Ground Pound
them or Punch them into the lava first to kill them. Anyways, when you start,
turn around. You should see an island in the distance. Long Jump to this
island.
Now that you are on this island, jump up into the Red ? Block and grab the
Wings that float out of it. Triple Jump to soar up and start flying. From
where you are flying, keep going straight. To your left, you should soon see
a spinning platform with 2 fire emitters on it, circling around. Make sure
that's on your left so your going to the right destination. In the distance
you will see a large brown platform infront of a very tall black tower. Soon
the Big Bully will come into view. He is your target. Land on the platform to
start the battle.
Beating the Big Bully is a rather easy and simple feat. There are MANY ways
to defeat him. Choose one of the available options (As they are the only ways
to beat him). You can keep Punching him over and over again until he falls
into the lava. You can also do the same thing, only with Ground Pounds. Or,
if you are still flying with Mario, simply keep pushing him while in the air.
Hey...it works! Another technique that makes this feat rather simple also it
to get near the edge of the platform, and have the camera face you, so you
can see the Big Bully. Crouch down, then when the Big Bully comes near you,
perform a Backflip. Once behind him, quickly Punch Big Bully into the lava.
Another alternative instead of a backflip is to simply move out of Big
Bully's way when he comes towards you at the edge. Then a simple Punch/Ground
Pound will push the bastard into the lava. Whatever way you choose, the
Power Star will appear ontop of the nearby black tower. Its near imposssible
to reach up there alone however, so a stairway bridge appears. However, there
is a catch. It is a collapsing bridge. Quickly jump up to the top and claim
the Star.
Star 2-Bully the Bullies
Difficulty:**/*****
Recommended Character:Mario
Hmmm...another Star involving teh uber Bullies? Don't you think there JUST
might be a shortcut for this? Heh. There is. There almost always it. Start
off as Mario to have the easiest time while trying to accomplish this Star.
Turn around from where you start off and face the island not too far away
from you. Get a running start then Long Jump over the lava to clear it and
land on the island.
Now, hit the Red ? Block that is on the island, and watch the Wings float
down piecefully. Pick them up and do a Triple Jump to start flying over
Lethal Lava Land. You want to be aiming a little bit farther right this time
around while flying. Once the platform with the Big Bully from the previous
Star comes into view, head right of him and keep going until another platform
with the exact same shape is visible. 3 normal Bullies are on it. Land on the
platform.
Beating normal Bullies is rather simple of course. A simple Ground Pound or a
Punch will knock them back a few steps. Keep on repeating the process until
they all fall into the scorching lava. The onyl hard part about this feat is
that 2 or all 3 at a time might be attacking you, so aiming for one, while
another is ramming you isn't very easy. Try to lure away one of the Bullies
at a time away from the group, that way you can easily kill them. Afterwards,
Big Bully will fall down.
Beating the Big Bully is a rather easy and simple feat. There are MANY ways
to defeat him. Choose one of the available options (As they are the only ways
to beat him). You can keep Punching him over and over again until he falls
into the lava. You can also do the same thing, only with Ground Pounds. Or,
if you are still flying with Mario, simply keep pushing him while in the air.
Hey...it works! Another technique that makes this feat rather simple also it
to get near the edge of the platform, and have the camera face you, so you
can see the Big Bully. Crouch down, then when the Big Bully comes near you,
perform a Backflip. Once behind him, quickly Punch Big Bully into the lava.
Another alternative instead of a backflip is to simply move out of Big
Bully's way when he comes towards you at the edge. Then a simple Punch/Ground
Pound will push the bastard into the lava. Once you push him into the lava,
the Power Star will appear nearby your position on the same platform, so run
and get it.
Star 3-8 Red Coin Puzzle With 15 Pieces
Difficulty:Is this a joke?/*****
Recommended Character:(Insert bad pun here)
.......once again we are on a stupid quest to collect all 8 Red Coins. Dandy
isn't it? Nintendo probably thought the Coins would blend with teh lava so..
they created a puzzle. A moving puzzle. Red Coins lie on top of them. Dandy.
Anyways, start off by running forward, jumping the small gap when you come
to it. Take a left under the archway and continue up the stairs and to the
left. Go across the raising and falling bridge to a small caged area with a
Mr. I.
Get past the Mr. I. And continue along the pathway and jump onto a triangle
shaped platform. It is sinking into the lava partially, and coming back up,
where the other half of the platform is then dipped into the molten hot lava.
Doesn't touching that hot stuff sound fun? Good....wait that's bad..or so we
think >:)
Turn to the right and you shall see the puzzle I have been talking about for
a while. It is a large puzzle of Bowser...one of those really annoying
puzzles where you move a piece into an empty space, and try to complete the
picture. That's what's going on here. However, floating above 8 of the
puzzle pieces are 8 Red Coins. Kill me now people. This couldn't be any
easier. (Then again, Nintendo could have just GIVEN them to you....). Maybe
it could be easier.
Hop onto the 15-piece Puzzle of Bowser. Quickly run around, avoiding the
"Empty Spot" revealing lava. If a piece shakes for a second, it is about to
move into the "Empty Spot" so if your standing on the shaking piece, jump,
then wait for another piece to fill the gap. When the picture of Bowser is
completed (Which is done roughly every 30 seconds) no pieces will move for
about 3 seconds. Simply keep your kool, don't panic, and quickly retrieve
all of the 8 Red Coins. The Power Star will appear nearby, so grab it to
clear the level.
Star 4-Red-Hot Log Rolling
Difficulty:**/*****
Recommended Character:Mario
*sigh* The one thing about Lethal Lava Land is how there is ALWAYS an easy
way to reach every single Star. It takes the difficulty out of things...by
a lot. It annoys me....oh well. From where you start turn around and face
the island situated in lava that we have been to before. Long Jump over to
it.
Once you are on Lava Lava Island (Had to say that), hit the ? Red Block from
below with Mario to have another set of Wings to fall from the box....I
think by now you should know the drill. Grab the freakin wings. Wow. What a
surprise that statement was. Triple Jump as usual into the air and start
flying towards a giant and tall black gate past where you started. Its
impossible, however, to fly directly at the gate and hope to god you don't
fall into the lava, so we are gonna have to make a breif jumping stop
firstly.
Keep flying striaght until you see a small black arch, the same one we passed
under in the previous Star. Land on the flat surface on the top of it. Now,
face the giant gate infront of you and make a big, tall Triple Jump. Your
jump should be high enough even if it isn't that tall. Start flying towards
the gate, and try most improtantly now to lose too much altitude. You need to
fly towards safe ground, which is near the left corner of the gated cage,
where the 2 walls of cage connect. Once you have safely flown over the tall
gate, and are sure you are above this spot in the cage, do a Ground Pound to
fall down. If you were too high you may lose some Health Bars, but that isn't
a big deal with what's about to happen. Near where you are standing now, head
down a thin pathway with arrows down to where the next Power Star resides...
all in easy reach.
Star 5-Hot-Foot-It Into the Volcano
Difficulty:**/*****
Recommended Character:Anybody
During this whole time in Lethal Lava Land you may have noticed a small
volcano in the world's center area. That is our next destination. The island
behind us this time around is utterly pointless, so continue to move forward
when you start and Long Jump across the small gap when you come to it. Just
to make getting to the Star much easier, don't bother going under the archway
this time, but continue heading straight. You will end on a small platform
with a brick block and a ! Block. Hit the ! Block and the jump onto the Koopa
Shell that falls.
Hop on the Koopa Shell for Ode to Invincibility....or at least until you hit
a solid object like a wall...anyways, the Koopa Shell is a 1-Way ticket to
your final destination very quickly. Enemies? Shred through them. Walls?
Avoid them like your mother. The shell breaks after colliding with a solid
object, so watch out! Anyways, once you hop onto the Shell, start riding
towards the giant gate that blocked easy passage from the previous Star.
Right before you reach the wall, take a left. Jump over any platforms that
may be in your way because..don't wanna lose that shell. Now, eventually to
your left you will see a large spinning platform, with a volcano in the
middle of it. Isn't that lucky? Hop onto the spinning platform, but avoid
getting disoriented, then try to slide up the volcano. Jump, then aim to fall
into the middle of it.
Now, you will fall right into the bottom of the volcano. Don't worry, even
though there is a HUGE waterfall of lava (Lavafall?) doesn't mean you have to
quickly escape the deadly volcano as the lava levels never actually rise.
Take a look of your surroundings. You have 2 paths to go-The one infront of
you and the path behind you. For this Star, we need to take the path that
lies infront of us. Jump over to the next platform. A few Coins are on it,
and some fireballs are constantly jumping over the platform. Cross it then
jump to the next smaller platform. Careful of the lava, then jump to the
platform sticking out of the wall.
Now you are on the outer edge of the volcano, and will be here for some time.
Keep moving forward on this relatively thin ledge. You will see a small hole
in the wall, but don't go near it. It's actually another fire emitter...which
may make you screaming off the edge if touched. After it blows the flames,
run past it and jump up to the next ledge. There is a sweet...er mean ass
Bully on this here ledge, so its best to avoid him so not to fall. Jump to
the next ledge.
Now, you may have noticed there are plenty of booby traps inside the volcano
(Who the hell would EXPECT someone JUMPING into a Volcano???). The ledge
you are standing on now has another booby trap waiting for you. Walk forward
and part of the wall will crash to the floor. Stay still, and wait for this
section of wall to slowly makes its way up. After it is up, jump up to the
next ledge.
Keep running across this next ledge until it ends. However and lucky for you,
there a a chain of several floating islands serving as stairs reaching up
to the next level. They are all very small, so that poses a problem. Jump on
the first large one. Then, jump a little higher to the next one right near
you, which is smaller. Near you is another smaller island, then once you are
on it you need to jump to the tinyest island. Once there you can simply jump
to the next ledge.
Now on this next ledge, you will find a cute cuddly Bully who wants to push
you over and make you fall down half a mile head first into boiling lava.
What a vigorating thought right? Stay near the wall and kill the Bully so he
doesn't interfere with this next section of the volcano. After his fiery
death which can't be heard, head along the thin path that branched away from
the outer wall. However, take time to see the lavafall right next to you.
Pretty nice sight to see.
Keep running across the thin bridge until you come to the end of it. This is
the hardest part of the Star because of the crap they give you for camera
angles. Ugh. Jump onto the nearby pole. Quickly now, climb up all the way to
the top of the pole. You should see another pole nearby. Make sure your back
is facing that pole, then jump off the pole towards it. Hopefully you grabbed
onto it. Now, quickly climb pretty close to the top of it again. Another pole
should be floating on an island nearby. The camera won't cooperate with you
on this, so try to position your back as best as you can to the pole. When
you think its perfect, jump. Now, climb to the top of the final pole and do
a Handstand. Have your face aimed towards the Star not too far away from you.
Once you are in the right position, jump away, land on the platform, and grab
the Star.
Star 6-Inside the Volcano
Difficulty:***/*****
Recommended Character:Anybody
Another Star inside the volcano? Figures.....main part of the level you could
assume. Well....no matter. This Star isn't that hard anyways. The island
behind us this time around is utterly pointless, so continue to move forward
when you start and Long Jump across the small gap when you come to it. Just
to make getting to the Star much easier, don't bother going under the archway
this time, but continue heading straight. You will end on a small platform
with a brick block and a ! Block. Hit the ! Block and the jump onto the Koopa
Shell that falls.
Hop on the Koopa Shell for Ode to Invincibility....or at least until you hit
a solid object like a wall...anyways, the Koopa Shell is a 1-Way ticket to
your final destination very quickly. Enemies? Shred through them. Walls?
Avoid them like your mother. The shell breaks after colliding with a solid
object, so watch out! Anyways, once you hop onto the Shell, start riding
towards the giant gate that blocked easy passage from the previous Star.
Right before you reach the wall, take a left. Jump over any platforms that
may be in your way because..don't wanna lose that shell. Now, eventually to
your left you will see a large spinning platform, with a volcano in the
middle of it. Isn't that lucky? Hop onto the spinning platform, but avoid
getting disoriented, then try to slide up the volcano. Jump, then aim to fall
into the middle of it.
Once again you fall down to the very bottom of the volcano. No worries about
lava rising again. Last Star we went forward from where you start in the
volcano, however, this time you need to turn around. You should see a few
small platforms leading around behind you. Jump on each platform taking the
Coins if you want to until you meet the dreaded Automatic Elevator. Jump on
it to make it start.
Ladadadadada...ride the boring Automatic Elevator for about 20 or so seconds,
as it climbs higher around the volcano's interior. Eventually ANOTHER
Automatic Elevator will come into view. The Elevator your standing on will
stop for a brief second before falling when right next to the next Elevator.
Ride this next Auto Elevator around the volcano, but you won't be gaining as
much height as you may think. You'll eventually come to a pole in the
distance, and the Elevator travels around it only once. In that time, you
need to jump onto the pole and grab it. Miss, and kiss the luke warm and hot
lava.
Once you are on this pole placed high above lava, quickly climb to the very
top of it. Manuver yourself until your back is facing another pole that is
a bit higher (most likely) than you current position. When you have your back
aimed correctly, jump to the next pole. Climb quickly to the top of this
pole as well. At the top you should see a medium sized floating island. At
the top of the pole, jump to it. You, most likely, will overshoot the pole,
so when you are sure (I don't see how you couldn't be) you are over the
island, do a Ground Pound to make sure you make a safe landing on it. Now,
nearby this island are 2 more smaller islands serving as footsteps to the
Power Star. Grab teh uber Star.
Star 7-Flaming Silver Stars
Difficulty:***/*****
Recommended Character:Anybody
You HAVE to LOVE catching the Silver Stars! This is probably the most fun
new types of challenges put into this game. Anyways, this mission is mainly
going to test your Koopa Surfin' abilities, so I hope you've polished up on
them, because it makes this Star grabbing task really....simple actually.
Start off, again, by not taking the path behind you, but rather heading
straight along until you reach the small gap where a simple jump will do for
getting across. Head forward still, and ignore going under the archway like
before.
Just past the archway is the common platform I'm sure that you have been to
before. Nothing new here really. Just the ! Block which happens to contain a
freshly packed sealed Koopa Shell. Hmm...why don't we hit that block....yes.
Hit the block and of course grab the Koopa Shell that falls out of it. Hope
your surfin is good! Face the direction you just came from, and take the
off to the right.
As soon as you are off the right side of the platform, start going back
straight back the way you came, heck, even farther than where we started. But
stay clear to the right side, yet at the same time avoiding the walls that
will destroy the shell in an instant. Once the walls on the right side
finally end, head over past them. An oddly shaped....moon-like shaped
platform just barely above the lava is sitting there with out first Silver
Star bouncing happily on top of it. Ram your shell right into the Silver Star
to collect it.
After collecting your first Silver Star, you are pretty much on a direct path
for the edge of the level which will break your shell. Quickly make a nice
and smooth U-Turn and head back the same way we just came. Take it easy, and
watch the walls now to the left of you. Soon enough you'll see a drawbridge.
Go under it.
As you are heading towards the left....make sure the drawbridge is UP before
attempting to rush under it...otherwise you'll enter a low overhang zone....
and your a bit too tall. Push L to have the camera swing around to behind you
to make the rest of this description easier. As soon as you pass under the
drawbridge, you should see a large tall...half-circle shaped structure to
your left. Head up to the top of this strucuture. You will need to jump
though so you need to do so. Head down the other side of the mountain, but
jump to maintain good speed. Nearby is another crecent shaped platform, with
your second Silver Star.
Ram your shell, as usual into the Silver Star. That's 2 down and 3 to go.
From where you are on the crecent platform, head straight to the right. If
there are any platforms in your way, head more to the left because you have
probably aimed a bit wrongly. Eventually you will see four platforms shaped
like diamonds, all in the lava. Every few seconds nearly the entire platform
is covered by lava, then the lava recedes out. Because the platforms are
connected to the lava, you can easily surf right over them and not lose your
shell.
A little ways in the distance of these four sinking and rising platforms is
a small island in the lava. There is no receding tide to it, but a lone
Mr. I resides there. A circle of Coins entangles around the Mr. I as well...
however. Another prize lies up on this island. The third Silver Star. Go ram
into it.
Now, you should be on a crash course for the edge of the level. That's not a
good thing. Quickly steer to the left, and you should see in the distance
another half-circle shaped platforms that we saw like before. Head over to
it and keep jumping until you reach the top section of the half-circle
shaped platform. Along with a few Coins up here, your fourth Silver Star is
here too.
Ram your shell into the fourth Silver Star. Head down the steep slope, and
then quickly steer to the left. Another tall platform looms in the distance,
so get near the edge of the level for safety. Keep your shell speed steady
as you make your way across to the other side of the world. Eventually you
will finally see another crecent shaped platform. Your final Silver Star is
here.
The Power Star will appear on a platform we have been to many times before.
From your current location, start heading to the left to avoid hitting some
invisible walls. Keep going until you go past the old crecent shaped island.
Eventually you will come to the island with the Red ? Block and the Star
Sphere for your taking.
Star 8-Collect 100 Coins!
Difficulty:**/*****
Recommended Character:Wario
Y halo thar folks! It's-a me! The 100 Coin [stupid] Star! Whoopee! *Lays
Coin minions all over the world*.....ok....You can easily get 100 Coins
before even setting 1 foot inside the volcano, so I won't bother covering
the volcano section. However, 50 free and easy Coins can only be accessed
by Wario so starting out as him is highly reccommended (And needed for the
job...).
As soon as you start, begin running forward as usual. Your gonna have to
Long Jump across the small gap between platforms unless you want Wario's
ass to be extra crispy. lol. Continue heading forwards, going past the
small archway, onto the platform with the ol' ! Block, and a Brick Black
Block.
Firstly, we want to break open the Black Brick. 3 Coins will pop out so grab
them unless they are in the lava. The Block proved to be hiding something...
a Blue Coin Switch. Don't be crazy and activate it now though....so Jump up
and hit the ! Block for the famous Koopa Shell to fall down. Now, go crazy
and Ground Pound the Blue Coin Switch. Hop on the Shell quickly as there
isn't much time.
Ride the shell away from the nearby sign, into the lava. You should see a
Blue Coin as soon as you enter the lava. Hurry along now at full speed. The
Blue Coins keep going and going and going....they will take a tight turn
through the little gap near where you started. The Blue Coin trail keeps
going still! Time of course is running out. The Blue Coins head under the
drawbridge, so take you chances and rush it. Then, after that the final Blue
Coin is midway up the large half-circle nearby. That's already 50 freakin
Coin in only a minute practically! Head back to where you got the Koopa Shell
and press R.
Now we are back quite roughly where we started. Time for an easy 50 Coin hunt
don't you think? Head back near the starting position from where you are
right now, then take a right and go under the archway. There are 3 Coin
just lying on the ground. Head up the stairs, and a Bully will be waiting for
you. Head to the left from where he used to be, and cross the drawbridge
quickly while its down. After that a Mr. I will be on the grating area. Run
around him a few times to make him die, then grab the Blue Coin that appears
nearby.
Keep heading towards the left. The platform gets a bit wider, then you can
see a tilting platform in the lava, with a few Coins in it. Grab the Coins
once you jump on it. Continue forwards along the path until you reach the
15-Piece Puzzle. There are 8 Red Coins lying in plain view on top of the
puzzle. Carefully grab them without falling into the lava thanks to moving
pieces. Also, many more Coins are here too. You may find that after
collecting a Red Coin or 2 many Yellow Coins will appear on top of the puzzle
top. Quickly grab all of them before they dissappear, which happens in only a
few seconds.
After you have collected all of the 8 Red Coins on the puzzle, the Star will
appear for it, but since we already have that Star don't bother retrieveing
it. Keep going forward along the path and up the next ramp where you will
find 2 Bullies and a few Coins on the ground. Kill the Bullies before getting
pushed into the lava too much, then collect the Coins they give. Then,
grab all of the Coins on the ground, then walk forward and jump onto the next
platform.
On this next platform there are a few Coins lying on it...however. There are
2 flame lines on both sides of the spinning platform, and they move pretty
fast. Quickly run around the platform and collect the 4 Coins. Then jump to
the right onto a few wooden blocks. Jump onto the next platform that is
nearby.
There are a few Coins that are lying on this platform. Grab them all of
course you idiot. Follow the tilting platform, constantly dipping in lava
until you see another platform. Jump up ontop of it. Big Bully is on this
platform from wayyyyy before, but we aren't here to kill him or anything. A
few Coins lie on this platform, so quickly grab all of them before it is
too late. Nearby this platform is a small mesh platform in the lava. Jump
onto it, and it will take you to another platform lying not that far away. A
circle of 8 Coins are on this platform as well, so grab them. 3 Bullies
reside here too, kill them for their Coins. Big Bully will appear again, but
don't bother fighting.
Nearby this platform are a series of 4 platforms in the lava, all in sync
with eachother sinking and...not sinking. You can easily jump to them from
where you are. Only do so though when they are nearly fully out of the lava.
That way you have a better chance of landing on them. At the peak of each
platform is another Coin. Grab all 4 of them. Another long, twisty platform
should be nearby also. There are a few Coins on this path as well. Grab them
all. Nearby, is where the Koopa Shell ! Block is. Head over following the
easy to see path and grab the Shell. Head along forward, going to the right
when the gate wall ends, then reach the edge of the level, then make a left.
A Mr. I on a small island should easily be spotted. There are a few Coins
around him, grab them. Then on your shell, spin around him a few times until
he spins around in defeat as usual. Grab the Blue Coin that follow Mr. I's
death.
By now, if you don't have over 120 Coins you must really suck. Heck, I got
180 Coins from all of the abover descriptions....so if you haven't even
crossed the 100 Coin barrier yet, exit the level and try again, unless you
skipped the Blue Coin Switch part in which case a lot of money can easily
be made there. Also, if you are short a few Coins, head into the volcano in
the middle of the level. There is around 15-20 Coins lying around the Volcano
so I suppose its up to you to find them....of course they are easily on a
direct path from the start of the volcano so you can't possible miss them.
This was one of the easier Collect 100 Coins challenges...but there are much
harder ones.
~Back in the Castle...~
Nothing else new has happened unless you've already got 30 Stars in which
case you can head for the Large Star Door in the basement. In any case, we
should head to World 8, Shifting Sands Land. From Lethal Lava Land painting,
take a left and follow the path to a dead end. Jump into the dead end to
enter the world.
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~V J.Course 8:Shifting Sands Land~
-----------------------------------------------------------------------------
We take a break from all of the hot lava to find..a hot desert. Great. Not
just a desert, a desert that wants to kill you...fast. Quicksand is
everywhere, death is everywhere, sand tornadoes are everywhere, and the
pinnacle of your time will involve the great Pyramid in the middle, or
traversing the maze of Tox Box's, who are contantly smashing around their
territory.
Star 1-In the Talons of the Big Bird
Difficulty:*/*****
Recommended Character:Anybody
Oh boy. Klepto the Vulture has stolen a Power Star. Whatever will we do to
the bastard. Let's hit him. That'll work......Anyways, Klepto has stolen a
Star and we need to retrieve it. You will start off on a small raised
platform, so just walk off into the sand. Its not quicksand, which is a
different color so don't worry. Keep running forward until you see what
appears to be a whirlpool of...sand. This is a sand pit. You can enter it,
but it sucks you towards the middle so you need to keep running out. If you
get too close to the center, your pulled under the sand and you die. How
lucky. From the sand pit, head left, and under the little cabana. Soon up
ahead you will come to what appears to be a large maze with large boxes on
it.
This here is the Tox Box Maze. Tox Box's are big boxes you see with different
expressions on them. They have a hollow interior though. They move around
in the maze. Anyways, up ahead should be the first Tox Box. Wait on the
second closest square to the sand. The hollow inside will protect you. After
the Tox Box moves back, keep running forward until the path splits. Take the
left path, and follow it around. Jump to another portion of the maze if a Tox
Box is coming after you, then jump back when safe. Keep avoiding the only 3
Tox Box's in the maze until you reach the end of the maze. However, you need
to be careful of something. There is a special type of sand below the Tox Box
Maze. It is "Insta-Kill Quicksand". If you go in it, you instantly die. Heh..
be careful!
Soon enough you will be out of the Tox Box Maze, and in a small oasis. Head
to your left. There should be a relatively tall red pillar near you. Walk up
the side of it (Yes...you can do that...) to the very top and just wait there
until you see Klepto teh Vulture starting to fly towards you. Klepto enjoys
only circling around the 4 pillars that are around the pyramid, and this is
the easiest one to be at. Wait there until Klepto starts to fly around this
pillar. While he is flying around you should notice a Power Star in his
clutches. When he is over your head, or at the least prettty close to you,
jump up and into him. He will be shocked, and drops the Star nearby. Grab the
Star to clear the level.
Star 2-Shining Atop the Pyramid
Difficulty:**/*****
Recommended Character:Mario
There are 2 different paths for completing this challenge. The shortcut way
with Mario, or the normal way that's still not that difficult. Your choice as
to which one you want to do. The Star is, like the title says, shining atop
the giant Pyramid. Time to grab teh Star! Anyways, start out as usual from
start and keep heading forward until you reach the large sand pit. Don't
go into it you idiot. Turn to the left towards the little roofed area. Stay
barely to the left of the roof and do a running Triple Jumpm with Mario. In
the middle of your Triple Jump, hold right so you land on the roof. It may
take a few tries but you should be able to do it. On top of this roof is the
Blue Star Marker, a ! Block with a Koopa Shell inside, and a Red ? Block. I
think its obvious now.
Walk over to the ? Red Block and hit it to make the Wings fall down. Grab
them, then aim for the Pyramid. Do a high flying Triple Jump to start soaring
into the skies. Start flying for the top fo the pyramid...but not the
very top. Just abover the middle on the pyramid's left side lies the Star
at the very top or it. It isn't hard to get so fly right into it to win and
earn the Star.
However, some of us fancy a challenge. Head forward normally to the Tox Box
Maze of Doom. Anyways, up ahead should be the first Tox Box. Wait on the
second closest square to the sand. The hollow inside will protect you. After
the Tox Box moves back, keep running forward until the path splits. Take the
left path, and follow it around. Jump to another portion of the maze if a Tox
Box is coming after you, then jump back when safe. Keep avoiding the only 3
Tox Box's in the maze until you reach the end of the maze. However, you need
to be careful of something. There is a special type of sand below the Tox Box
Maze. It is "Insta-Kill Quicksand". If you go in it, you instantly die. Heh..
be careful!
After getting out of the maze like before, your in the oasis area of the
level. Head past the 2 pillars on the ground to the left. We have no
business with them. Keep heading forward now until you reach a sand pit. Get
close to it and a tornado will form. Cool. Jump into the tornado to lift off
the ground for a second, and start twirling down. Land on the base of the
pyramid. Head past the entrance of the pyramid and to the edge where you
should see a bit higher ledge. Jump up to it. Keep following the series of
ledges, going progressively higher around the pyramid. Eventually you will
start to see some enemies. Avoid them. It'll get thinner towards the top,
but that's just a bit closer to the Star. Once at the top the Star awaits so
grab it.
Star 3-Inside the Ancient Pyramid
Difficulty:***/*****
Recommended Character:Anybody
It's about high time we entered the forbidden pyramid right? Head straight
until you reach the long seen sand pit, and head over to the left towards
what we have been to every single Star-The Tox Box Maze of doom. Wait on the
second closest square to the sand. The hollow inside will protect you. After
the Tox Box moves back, keep running forward until the path splits. Take the
left path, and follow it around. Jump to another portion of the maze if a Tox
Box is coming after you, then jump back when safe. Keep avoiding the only 3
Tox Box's in the maze until you reach the end of the maze. However, you need
to be careful of something. There is a special type of sand below the Tox Box
Maze. It is "Insta-Kill Quicksand". If you go in it, you instantly die. Heh..
be careful!
On the other side of the maze now, the commonly found oasis. Head left until
you see another sand pit. Get near it and a tornado will form. Jump into it
and while spinning in the air, move over to the base of the pyramid. Once
there, look for the entrance that's easily found, then slide down inside to
enter it.
Ah...take a good look at your new surroundings....pretty odd. Very big and
spacious pyramid compared to being outside. Start heading forwards, then when
the wall ends take a right. Keep following the path until you reach a group
of 3 Goombas. They pose no threat to you unless you suck at this game so just
ignore them. Head to the left now and keep going...you'll be hearing the
sounds of a pounding Thwomp. Stop once you see an opening on the floor above
you. A Mummified Thwomp is pounding up and down over and over again. While
he is pounding the ground, jump up on top of him, then ride him to the second
floor.
Before the Thwomp crashes you into the wall, jump off to the right. You will
come upon another group of three Goombas. If you need the health, go ahead
and murder them. If not, go ahead and quickly climb the pole that rests near
them.
Head to the right after jumping off the pole on the third floor. Keep heading
towards the right until you see a mesh net attached to some nearby poles.
Below the mesh net is a slope that dumps you out nearby onto a trail of
quicksand...or so it appears to be. It's (what I call) the Sand River. Just
a long river of sand that'll pull you down to waist level (You won't go
further than that) and the sand move towards...and Sandfall at the end.
It dumps out at the very bottom of the pyramid. Don't enter the Sand River
unless you can quickly jump out. Jump up to the mesh overhand and climb to
the other side.
There are some stairs infront of you now in a zigzag formation, and with a
few Coins on them too. Climb them to the top onto the fourth floor. Head to
the left (Your only possible direction) and turn the camera behind you. You
will see a Thwomp Roller. This special 1 of a kind Thwomp (The mummified ones
though) will roll back and forth on your pathway. Keep running on the pathway
until you see a little hole in the wall. Hide there until the Thwomp Roller
passes you, then run out of the hole and continue on your normal path past
him.
As you pass the next corner, heading to the right in the pyramid, you will
see a couple of platforms that are rising up and down in a continuous motion.
Jump onto the first one, then at the peak of the raise jump onto the middle
platform (There's no holes, but there are 2 platforms, and if you didn't make
it your just wasting some time). Then when the next platform is low enough,
jump on it and ride it to the top of the peak. At the top, jump off to the
fifth floor.
Now we are on the fifth floor. Very close now. Head along the pathway to the
right until you see 2 Amps come out of nowhere. They will start to spin
around as usual, so dodge of jump over their paths to avoid being shocked.
Keep going forward to the next corner, where the pathway then becomes very
narrow. If you don't wanna fall a long way, sidestep while hugging the wall.
If your feeling confident and are a steady walker, walk there. Climb up the
nearby pole after that.
Now we are on the sixth and final floor. Just one more enemy keeps us from
getting the Star. Keep heading along until the pathway ends, then look to the
right to find another walkway continuing. There are no walls on this walkway
because....a Mummified Thwomp is jumping up and down over it. If the Thwomp
is traveling towards you, wait for it and when he stops, jump ontop of his
head and ride him to the other side. If he is going away from you, head
towards the middle of the walkway and wait for the Thwomp to turn around, and
then run under him while he is jumping. Jump up the small ledge on the other
side. Head up the nearby hill, collecting the Coins to replenish you
unneccassary health at this point. Double Jump to the next ledge and grab the
Star on it.
Star 4-Standing Tall on the Four Pillars
Difficulty:***/*****
Recommended Character:Mario
Mario is gonna have a fun job in this level....oh boy! He's the best and
makes this Star the easiest. This Star is impossible with Yoshi so don't
bother trying. Anyways, as Mario, head forwards as usual until you reach the
sand pit. Take the left like before, and Triple Jump onto the top of the
pavillion.
Now that you are ontop of the pavillion, head over to the Red ? Block. Break
it to reveal the Wings. Grab them genius. Face a tall Red Pillar in the
distance all surrounded by quicksand (The one closest to you). Triple Jump
and start flying towards it. Nearby is a sand pit that will spring a tornado
when you get near it. Ignore that. Ground Pound when your shadow from flying
is on the Pillar. Turn to the right, and face another nearby pillar. Do a
Triple Jump and start flying torwards it. Be careful with this one. You need
to Ground Pound it exactly. Insta-Kill Quicksand is all around the pillar so
DON'T MISS. Pound it, then face towards the left. Another Pillar is quite a
distance away. Do a high Triple Jump and start flying towards it. Be careful
of Klepto the Vulture after landing on this pillar. He will lunge for you and
try to steal your hat, which is bad. From this Pillar, face to the left and
Triple Jump to start flying towards the last Pillar. Once you land on it, you
should hear the familar sound signaling something is happening. Face the top
of the pyramid. As you can see, the top part is rising off the ground,
spinning, then explodes. Fly to the top of the pyramid, then fall into the
revealed hole.
You will be at the top of the pyramid...inside the pyramid that is. You
should see the old previous Star there (A shortcut eh? You could have used
this method before, but the other is funner). You will be in a large, caged
elevator that will slowly make its way down. Once it reaches the bottom of
its path is will stop, and a hole in the wall is seen. This is extremly hard,
nearly impossible to reach without the elevator. Anyways, a brick block is
blocking your way so easily punch it to bits. A thin passageway (Wall are
on both sides...don't worry) is revealed. Walk down it and reach the bottom
of it.
You will fall into a small...well...rather large room. The problem is that
most of the room is just...emptiness. Bottomless pit. Your on a small
platform connected to the wall. Exciting. Infront of you appears to be some
vases, some Egyption couch (lol), and a coffin. The Pharoh (SP!!??) I
suppose. Jump ontop of what appears to be "The Couch" and it will spring up
(Even though I was expecting this I was still startled) and will form 2
Hands that were evidently fists before. The Hands are..named Eyerok. They are
2 hands with eyes in the palms of them...ancient spirits they are. They are
angered at you for disturbing them, and they are gonna crush you! Prepare to
fight!
At the start of the battle both hands will be rised fists form and starts to
pound the ground....Really hard and shaking it. Focus on the left hand
first. After its fist shake, the left hand will open for a brief moment,
revealing its eye. Quickly run to it and Punch it. The Hand will fall down,
but quickly get back up. The right Hand now will have opened its eye up to
you, so quickly run over to him and Punch him in the eye. After this he will
repeat the process of falling down then getting right back up. Not close to
being over yet.
After that Punch, the left hand, again, will have its eye revealed once more.
Quickly run over again and Punch it to have him fall down then get back up...
See where this is going? The right hand again by now has opened up once more
so run over and punch it. Now that you have 2 Punches on each of them, both
hands start to go crazy. They will wildly Pound the ground with their fists
and go into fist mode and slide across the platform randomly. Its gets pretty
crazy. Eventually one of the hands will open up, so Punch it one more time
and he will explode. Then simply wait for the other hand to open up, then
Punch it to make him die too. They will give up the Star, which will lie on
top of the coffin.
Star 5-Tox Box Switch Star
Difficulty:***/*****
Recommended Character:Wario needed, then Mario/Luigi/Yoshi
To have access to this Switch Star, Wario will be needed first off. Mario/
Luigi/Yoshi are reccommended for their speed and Jumping powers to reach the
actual Star quickly. If you don't enter as Wario, or Yoshi in a Wario Cap,
then a Wario Cap is in the level somewhere (Tox Box Switch Star is available
no matter which Star you choose) and varies from Star to Star selection.
From where you start head forward, passing the Fly Guy and the Bob-omb
until you reach the Sand Pit. As usual, head left. Keep going until you reach
the Tox Box Maze.
Wait for the first Tox Box to make its way right near where you are standing
(Next to the first tile of the Tox Box Maze). When it comes, follow the Tox
Box until you reach the split in the road. The Tox Box will go right, then
stop. That's the way we need to go as well. Wait for the Tox Box to head to
the left, then as Wario head to the right. You will soon reach a dead end.
From here you only go 2 options. Them are 1:Either Jump and hopefully grab
onto the platform in the middle of the quicksand or 2:Long Jump to the
platform in the quicksand, but risk getting undershooted or overshooting and
dying. Either way you choose death is an easy to take option so do whichever
you are most comforatble with. Once you have grabbed onto/Long Jumped to the
platform in the quicksand, make a Long Jump to the nearby, larger platform,
and don't miss!
Once on the large platform, head to the left. Don't worry, this is a
subcluded island in the quicksand, and no Tox Boxes invade it. You will soon
come up to a Black Brick Block in the middle of the pathway. As Wario, you
easily have enough power in your guns to blast away the block. The now not
there anymore Black Brick has revealed a Star Switch right there! If you want
to beat this Star as Wario, you can, if not follow this step in the next
paragraph.
Simply head back the way you came from the Tox Box maze, and make your way
back to the pavillion. Here, 2 Goombas have a Mario and Luigi Caps. You can
lose your to turn back into Yoshi if ou were Yoshi to begin with. Grab/lose
whatever Cap you want, then head back to the Switch on the island in the Tox
Box Maze.
Back on the Switch Island, with your character you want to be as, activate
the Star Switch! You'll find out the Star Sphere in near the little pond in
the oasis...on the other side of the Tox Box Maze. This is trouble. There is
some time, only a portion can be used for sitting around, so get moving!
Long Jump to the platform infront of you as long as no Tox Boxes are near
that spot. The spot ahead is wayyyy to long for a simple Long Jump to reach,
so you need to take the normal path. When it splits, keep heading forwards
and not to the left. Tox Boxes are nearby, so stop for safety if you need
to. Keep going until you reach a series of mini gaps. Depending on if you are
Wario or not, Long Jump across each one, otherwise a simple Jump will do. Get
across the final platform and your outta the Tox Box Maze. Head forward and
swing around the pond in the oasis. The Star Sphere is behind the pond, so
break the dome for it.
BranBranMB@aol.com writes:Its easy to grab the Star with plenty of time.
Simply walk to the opposite end of the platform the Switch Star is on, and
you will get warped to the oasis with the Star Sphere.
Star 6-Pyramid Puzzle
Difficulty:***/*****
Recommended Character:Anybody
We need to head inside the pyramid ONCE again for another Star! Dandy right?
Heh. I ain't not gonna repeat the very long explaination on how to reach the
pyramid, and I sure won't repeat how to actually get to the top. The actual
way to get the Star is 10 paragraphs below this one. The following 9 are just
how to get to the top of el pyramid.
It's about high time we entered the forbidden pyramid right? Head straight
until you reach the long seen sand pit, and head over to the left towards
what we have been to every single Star-The Tox Box Maze of doom. Wait on the
second closest square to the sand. The hollow inside will protect you. After
the Tox Box moves back, keep running forward until the path splits. Take the
left path, and follow it around. Jump to another portion of the maze if a Tox
Box is coming after you, then jump back when safe. Keep avoiding the only 3
Tox Box's in the maze until you reach the end of the maze. However, you need
to be careful of something. There is a special type of sand below the Tox Box
Maze. It is "Insta-Kill Quicksand". If you go in it, you instantly die. Heh..
be careful!
On the other side of the maze now, the commonly found oasis. Head left until
you see another sand pit. Get near it and a tornado will form. Jump into it
and while spinning in the air, move over to the base of the pyramid. Once
there, look for the entrance that's easily found, then slide down inside to
enter it.
Ah...take a good look at your new surroundings....pretty odd. Very big and
spacious pyramid compared to being outside. Start heading forwards, then when
the wall ends take a right. Keep following the path until you reach a group
of 3 Goombas. They pose no threat to you unless you suck at this game so just
ignore them. Head to the left now and keep going...you'll be hearing the
sounds of a pounding Thwomp. Stop once you see an opening on the floor above
you. A Mummified Thwomp is pounding up and down over and over again. While
he is pounding the ground, jump up on top of him, then ride him to the second
floor.
Before the Thwomp crashes you into the wall, jump off to the right. You will
come upon another group of three Goombas. If you need the health, go ahead
and murder them. If not, go ahead and quickly climb the pole that rests near
them.
Head to the right after jumping off the pole on the third floor. Keep heading
towards the right until you see a mesh net attached to some nearby poles.
Below the mesh net is a slope that dumps you out nearby onto a trail of
quicksand...or so it appears to be. It's (what I call) the Sand River. Just
a long river of sand that'll pull you down to waist level (You won't go
further than that) and the sand move towards...and Sandfall at the end.
It dumps out at the very bottom of the pyramid. Don't enter the Sand River
unless you can quickly jump out. Jump up to the mesh overhand and climb to
the other side.
There are some stairs infront of you now in a zigzag formation, and with a
few Coins on them too. Climb them to the top onto the fourth floor. Head to
the left (Your only possible direction) and turn the camera behind you. You
will see a Thwomp Roller. This special 1 of a kind Thwomp (The mummified ones
though) will roll back and forth on your pathway. Keep running on the pathway
until you see a little hole in the wall. Hide there until the Thwomp Roller
passes you, then run out of the hole and continue on your normal path past
him.
As you pass the next corner, heading to the right in the pyramid, you will
see a couple of platforms that are rising up and down in a continuous motion.
Jump onto the first one, then at the peak of the raise jump onto the middle
platform (There's no holes, but there are 2 platforms, and if you didn't make
it your just wasting some time). Then when the next platform is low enough,
jump on it and ride it to the top of the peak. At the top, jump off to the
fifth floor.
Now we are on the fifth floor. Very close now. Head along the pathway to the
right until you see 2 Amps come out of nowhere. They will start to spin
around as usual, so dodge of jump over their paths to avoid being shocked.
Keep going forward to the next corner, where the pathway then becomes very
narrow. If you don't wanna fall a long way, sidestep while hugging the wall.
If your feeling confident and are a steady walker, walk there. Climb up the
nearby pole after that.
Now we are on the sixth and final floor. Just one more enemy keeps us from
getting the Star. Keep heading along until the pathway ends, then look to the
right to find another walkway continuing. There are no walls on this walkway
because....a Mummified Thwomp is jumping up and down over it. If the Thwomp
is traveling towards you, wait for it and when he stops, jump ontop of his
head and ride him to the other side. If he is going away from you, head
towards the middle of the walkway and wait for the Thwomp to turn around, and
then run under him while he is jumping. Jump up the small ledge on the other
side. Head up the nearby hill, collecting the Coins to replenish your
unneccassary health at this point.
Right near the very top is your first bouncing Silver Star. Grab it duh!
The rest of the Silver Stars aren't too hard to reach from here. Keep walking
forward until you see a slight hole in the wall. Face the camera as far away
from it. Near the beginning Sandfall. The Silver Star was here, not anymore,
fall down the gap.
You want to actually stay against the wall though. Once you fall you should
have fallen onto a platform with another Silver Star. If you are having
trouble actually reaching this Star, stand above the gap aforementioned, and
slowly walk towards it, then grab the ledge. Lightly tilt away from it, and
you'll fall to this platform.
The third Silver Star is just as close as the second one was. Go into
shoulder camera view and look left of the Sandfall. There is another platform
across it with a hopping merrily Silver Star. Turn the camera as far away as
possible from the Sandfall and jump across it. When your character is across
the Sandfall, do a Ground Pound to hopefull land on the platform, to claim
the third Silver Star. If you missed...I'll just say its a LONG way back up
again...
Now you are on a platform near the Sandfall, after getting your third Silver
Star. Fall down behind the Sandfall to be on the large red platform, that was
the hole to the home of Eyerok. Nearby is where the Sandfall is dumping into-
the Sand River. Incase you've skipped everything, its a long river of quick
sand (Not fully sinking into though) ending at another Sandfall to fall to
the bottom of the level. Get onto the ledge of the Sand River, then jump into
it.
Now your on the Sand River. Just sit back and enjoy the ride. You will start
to sink into the quicksand, but you'll stop at waist level because the River
isn't that deep. Eventually the river will cut a corner, and you will plow
into your fourth Silver Star. The River has widened at this point, so just
wait as it keeps on going. You will eventually come into contact with your
fifth and final Silver Star. Awesome...the Star is at...the end of the Sand
River? Right behind the waterfall! Now as you cut this final turn the sand
starts to pick up speed. Your going to plow over the Sandfall.....if only
the Star Sphere wasn't in the way of that. No worries at all. You can easily
grab the Star.
Star 7-Free Flying for Red Coins
Difficulty:***/*****
Recommended Character:Mario needed
Isn't this excitering? ANOTHER Red Coin hunt. Nintendo really knows how to
stuff 8 little Coins into a really large level....However, fortnately, there
is no need to go inside the pyramid. No Red Coins lie inside of it. Don't
bother. From where you start, head backwards along the path. The left of you
is insta-kill quicksand on the edge of the level so don't go near it.
Keep going as the path becomes narrower. You will eventually come to the
first Red Coin at the very edge of the level thinly. Grab the Coin, head back
to where you started.
Keep going, past the enemies until you reach the common sand pit. No worries,
head left, and do a Triple Jump to get ontop of the pavillion. Before you do
however, go under the pavillion roof and punch open a brick for the second
Red Coin. From the roof, Triple Jump to get into the skies, and aim for the
closest red pillar.
As you are flying, you may be able to see some Red Coins in the disatance.
There are a total of 4 Red Coin that are positioned around the great
pyramid. Ground Pound to land on the red pillar once you reach it. Aim to the
left a little and do a very high Triple Jump. You will start flying pretty
darn highly. The Red Coin should be right near where you took off, but if
you are a little too high, start aiming lower to grab the Red Coin. After you
fly into the third Red Coin, aim for another pillar that's a bit of a ways
away from where you are now, but your on a direct route to it. Right near
this next red pillar is another Red Coin. If you are too low, Ground Pound to
land ontop of the nearby red pillar, face the Red Coin, then do a high Triple
Jump to reach it. You should be able to do it perfectly. After earning that
Red Coin, head right (Or left if you had to stop on the pillar) to start
flying towards another nearby pillar. When close, land on it, then face the
Red Coin lying nearby above it. Do a high tall Triple Jump to get enough
height to earn the fifth Red Coin. Head towards the final pillar. Hurry up as
the Wing Cap power probably is running out, and you don't want to die now.
Grab the Red Coin if you are high enough, or land on the pillar to get enough
height. Turn back and head for the oasis (The area with the small pond). If
you are running out of Wing Cap power (Wings are flashing), you have 2
seconds or so to get to land safely, so quickly dive towards the Tox Box Maze
and land anywhere. From there, make your way past the Tox Boxes towards the
oasis.
Now we have 6 Red Coins, and should be in the oasis in the desert. Hop inside
the small pond. Not for a relaxing dip though-the seventh Red Coin
resides in that pool of water. Now, head back to the Tox Box Maze. Search
around until you come to the entrance area again. Don't head down the path
to where the maze starts, but continue forwards, and jump the nearby gaps
like you did when doing the Switch Star in the Maze. Nearby the Black Brick
Block is your final Red Coin. If you have any trouble getting to this point,
there is a ? Red Block at the pyramids base, so use it to find the Red Coin
from high above, then swoop down and Ground Pound to earn the final Coin
safely.
Now we have gathered up all 8 Red Coins, all that is left to do is to
rightfully claim our Star. The Star appears way back on...the pavillion
rooftop. Nice. Head back through the entrance way of the Tox Box Maze to go
back to near where you started. Triple Jump onto the rooftop (Or fly there)
to claim the Star.
Star 8-Collect 100 Coins!
Difficulty:***/*****
Recommended Character:Mario
Great. We have the annoying and daunting task of once again collecting all
100 Coins, any we can find to retrieve this Power Star. Sadly, Shifting
Sands Land doesn't contain a bazillion Coins like some levels do. Around 120-
130 is about how many Coins this place has, assuming you grab everything.
Start off by running behind you, and keep going as the path gets much thinner
and you will soon and eventually come to a Red Coin. 98 Coins down! Head back
to Start.
Infront of you should be the bouncning "Crazy" Box. Grab it, and hold the
opposite direction your bouncing in. This will prevent you from bouncing
straight into quicksand, death, sand pit, something bad. Collect the 5 Coins
that pop out after the third bounce. Nearby (Hopefully if you are still
alive) are 2 Bob-ombs, and a Fly Guy. Kill everything for a total of 5 more
Coins. Head to the pavillion, but we have no business on the roof so don't
bother. Nearby is a Pokey. Eat his body (Or his head to make things easier)
(Punching is fine too) until his head is dead/swallowed. You will recieve a
Blue Coin after doing so. Head to the pavillion and kill the 2 Goombas that
are acting stupid in it. 2 more Coins. Nearby are some bricks and boxes.
Destroy bricks with Punches for a few Coins from each one, and throw the
boxes at a wall to break them for some more Coins. Head forward, out of the
pavillion.
Another Pokey will slowly be making his way around in the hot sand. Gobble
up/Punch his head off to recieve another Blue Coin. By now you should have
at least 20 Coins. Head into the Tox Box Maze. Avoid the giant Tox Boxes and
look everywhere in the Maze. There is a Red Coin near where the entrance is,
you can break the Black Brick if you want to for a few Coins. Some Coins are
also just placed on the path in the Tox Box Maze. After draining out all of
the cash flow inside the Maze (Wonder if their happy about that...)exit the
maze to the oasis.
Jump into the small pool to the right of the exit from the Tox Box Maze. Get
the Red Coin there. Head to the left now and go past the pillar to find 5
Coin lying on the ground. Nearby is a Pokey, so kill off his head to make him
give up another Blue Coin. Nearby is another Crazy Box, but be careful of
where it goes! Head to the base of the pyramid. As Mario, you can grab the
Wings from the ? Red Block, and collect the floating Red Coins around the
pyramid. That isn't neccessary, but makes the job easier. Or, you can go
right into the pyramid now.
Before heading to the pyramid, have at least 35 Coins, so its easily
possible to reach 100 Coins. Head along the pathway until the left wall ends,
then follow the left wall around the corner to find a Blue Coin Switch. Head
up ontop of the Blue Coin Switch and Ground Pound it to have it activated.
4 Blue Coins will appear...but they aren't easily found. They are behind you
leading down into the quicksand. They stack ontop of each other, so you
collect all 4 in like a second.
Now that we got all the possible Blue Coins, head to the route to the right.
You will eventually come to a trio of Goombas. Kill them all to hoard their
Coins. Continue along the path to the left. Don't take the shortcut up the
Mummified Thwomp, instead pass under him and continue along the path killing
any Goombas you find.
You will eventually come around a corner. Turn to the left and their are some
gaps with quicksand between them in the pathway. On each of the non-pit
segments is 1 Yellow Coin. Jump across them because jumping out of the
quicksand is annoying. Continue to the other side where you will find some
stairs. Go up them.
Once you are safely on the second floor, make your way to the right until you
find an Amp circling around under wire mesh area. On the net (Or should I say
below it) are a circle of 8 Coins. Grab them all. Once you have them all
climb back onto solid land. Continue along the pathway to the right, jump
over the gap when the Thwomp is down, and kill the Goombas for Coins. Head up
the pole.
Now we are on the third floor. Nearby the pole is another wire net we have to
cross to the other side. There are 5 Coins you can easily collect when
climbing the net, so do get them. There are a few stairs after the net, 4 to
be exact. On each one is another Yellow Coin. Grab them all, and jump to the
fourth floor.
Now that we are on the fourth floor, jump over, or hide in the wall until the
Mummified Rolling Thwomp has passes you. Continue along, passing the corner
until you reach a series of small platforms rising up and down. There are
a few Coins above each platform. Collect them all, then jump to the sixth
floor.
Now that we are on the sixth and final floor, make your way forward until the
pathway ends, but a small bridge lies to the left. Another Mummified Thwomp
is jumping up and down back and forth on this bridge. When you get the chance
run under him and jump up the small ledge. To the right is a small hill with
about 10 Coins on it, then another 5 Coins in the air nearby. That's it. No
more Coins can be found in the pyramid. If you haven't gotten the 100 Coin
Star yet...start the level over and try to get some more Coins from outside
first.
~Back in the Castle...~
We have enough Stars to enter the Big Star Door in the basement now, so we
can enter Bowser in the Fire Sea. To actually get to that, we must complete
the first Star in World 9. Head to the big star door (Can't miss it really)
and enter it. A blue bubbly wall with ripples in it will be there. Jump in
for Dire Dire Docks.
-----------------------------------------------------------------------------
~V K.Course 9:Dire Dire Docks~
-----------------------------------------------------------------------------
Ah...Dire Dire Docks....a great course indeed. Why so? Its a complete water
level. 95% water really and little land you go on. Because your spending so
much time underwater it is critical you keep getting Coins to replenish your
air meter.
Star 1-Board Bowser's Sub
Difficulty:**/*****
Recommended Character:Anybody
I need help on this one....how did Bowser fit a large submarine in a tiny
world? My god its weird. This is an easy Power Star if you know how to swim
fast and avoid underwater hazards. nce you start you will be dropped into the
water. Start swimming downwards quickly. Eventually you will see some enemies
swimming around and a whirlpool at the bottom center of this area. Don't. Go.
Near. It. Insta-death if you get too close because you'll be sucked under.
Look around on the ocean floor for a hole in the wall (Look at the Touch
Screen map if you need to). Start swimming inside it. Resurface at a little
hole area for air.
Once your air is back head back underwater and keep following the arrows on
the walls. Eventually the hole ends and you will be in the second area of
Dire Dire Docks. Here is where Bowser's Submarine lies. Keep swimming forward
until you reach land then jump out of the water. Depending on where you are,
look around for a ! Switch. Activate it when you do. Nearby will be a block
staircase leading up towards the submarine. Go up them, board the submarine
and claim the nearby Star.
Star 2-Chests in the Current
Difficulty:**/*****
Recommended Character:Anybody
At the bottom floor from the previous Star you may have noticed some chests
just...sitting there. In this Star we will reveal the secret of those chests.
As you start off as usual, start swimming downwards until you reach the
whirlpool. Head either direction from it and keep swimming downwards to the
sea floor. There are 3 chests in this local area. 1 infront of the whirlpool
with another tangled around some seaweed, with the last near a clam. On the
ocean floor, swim around the base of the raised area near the whirlpool
until you find a clam. Near it is a chest. Get close to if so it opens. An
air bubble will pop out.
Once the first chest has been opened, get the air bubble to completly
replenish your air supply. Keep swimming around the edge of the whirlpool's
base area until you reach a small section with some seaweed. It is here a
second chest lies. Get close to it for it to open, then grab the air bubble
that comes out.
After getting your health back you may notice that without swimming your
getting sucked from the whirlpool. The suction is bad. Swim to the left now
letting the suction do the work so you don't risk getting sucked into the
whirlpool and dying. Dying=BAD. Nearby the whirlpool is the final chest.
You may have to search around the whirlpool to actually find the chest, but
it isn't hard to find. Get close to it and open it, then time will freeze
and the Power Star will come out. Quickly swim away from the whirlpool and
claim the Star.
Star 3-Pole-Jumping for Red Coins
Difficulty:**/*****
Recommended Character:Mario
Welcome to the world famous Red Coin Show! Today, jOO get to be collecting
another set of 8 Red Coins? Think your good at jumping from poles? Think
again! They are now moving! But no floating! *cough*. Start off as usual in
the water, then start swimming down towards the hole in the wall. Collect the
Coins inside to keep replenishing your health. No need to surface really
unless you suck at swimming... Keep heading along the arrowed path until you
come out of the tunnel in the larger area. Swim up towards land then jump up
on it.
Once on land search around for the ! Switch. Can't miss it. Activate it then
run away from switch, past the stairs that once led to the submarine. You
will see a second set of brick blocks. Climb up them to the top to another
platform not very high above the surface of the water. The first Red Coin is
found here.
From the Red Coin, turn left and to the edge of the platform. In the distance
a pole is moving back and forth towards you then to the distance. Once the
pole is close to you Jump to it. When it takes you back there are 3 Red Coins
you will get only from this pole. You need to be high on the pole for the
first Red Coin, pretty low for the second, then medium for the third. Once
you have aquired the fourth Red Coin, jump off to the starting platform once
you reach it.
Once you are back on the starting platform again, turn towards the left again
and walk towards the edge of the platform. Another pole is heading back and
forth in this area. When it comes near you jump on it. Wait for a few
seconds until it starts moving again, then when you are over the next
platform slide off it.
Head towards the left edge on this platform. Wait for the nearby pole to
reach where you are then jump onto it. Once you reach the next platform,
slide off of the pole onto the next platform. We have no use for the Blue
Coin Switch so ignore it. Head to the right and wait for the next pole to
come. Jump on it when that happens then ride it over to a seemingly caged
area. Jump off of the pole and grab the nearby Red Coin. Quickly jump back
on the pole.
Ride this pole again back over to the platform the Blue Coin Switch is on.
Slide off the pole once you are there, then head to the left and jump onto
the pole there when it comes back to you. Jump onto it when its above the
platform.
Ride it back to the central platform, then head left and wait for the next
pole there. This part is pretty hard from crap camera angles so be careful.
Jump onto this pole then ride it over to the corner. Another pole will meet
up with you to the left at this corner. Move around you your character's back
is facing this next pole the quickly jump to it. If you can never make it, as
Mario, jump down into the water and swim to a platform with a ? Red Block and
grab the Power Flower inside, then float up to the required pole I previously
mentioned.
Now, as you are riding this pole you will encounter a platform, and a Red
Coin in the air. Stay on the pole and collect the Red Coin once you reach it.
Then, once you head back to the large platform, slide down onto it. Head
behind the caged area to find another pole heading back and forth between a
long distance. Hop on it, and grab the last 2 Red Coins suspended in the air
here.
Now that you have reunited all 8 Red Coins the Power Star will appear on one
of the platforms. Jump off the pole into the water then head onto dry land
and activate the ! Switch. Head up the stairs again to the beginning platform
and here, is the Star.
Star 4-Through the Jet Stream
Difficulty:*/*****
Recommended Character:Wario needed
Hmmm...another Star with the EXACT same name eh? lol. Yep..same name is in
the Star from Jolly Rodger Bay. Same kinda concept...but as usual, from where
you start keep swimming down down down. Avoid the suctiony whirlpool and make
your way to the tunnel in the wall. Swim along the path of arrows until you
reach the raised section, so take a breather there. Continue swimming along
the marked path until you reach the large submarine port...which is currently
unused.
If you aren't Wario right now, his Cap will be on the ocean floor of the
submarine port. Easily found. Swim up to the surface of the water and take
a left (While still underwater). Nearby will be the Jet Stream we are looking
for. But...no Star? You may notice, however, a trail of rings continuously
being created from the current of the Jet Stream. Head over to the rings it
is producing.
Get as close to the Jet Stream as you can (Which probably isn't THAT close).
Just stay in the position. Not much left to do at this point but wait for 5
rings in a row to pass through you. After the 5th one goes through you, the
Star will appear in the middle of the Jet Stream. Head to the surface now
and head towards solid land. Get on it and walk over to where the ? Red Block
is. Grab the Metal Flower, and run into the ocean into the Jet Stream. Claim
the Star there.
Star 5-Koopa-Surfin' Switch Star
Difficulty:***/*****
Recommended Character:Wario needed
I wub Switch Stars. Who doesn't??? Wario is required to access the Switch...
then you can use anyone else but it makes no difference. Swimming isn't one
of the things on your list. As you start as usual you'll be dropped out of
nowhere into the ocean. Stay on the surface this time around and search
around for a sand bar with some black bricks and an ! Block on it. Swim over
to the sand bar and break some bricks until you find the one that reveals
the actual Star Switch. (The other blocks hold a few Coins inside). Don't
activate the switch yet.
Nearby the Star Switch is a ! Block. Break and a Koopa Shell will fall down
to the ground. Hop on the Koopa Shell and ride over the Star Switch. The Star
Sphere appears on another island some distance away. Quickly ride the Koopa
Shell across the water aiming in the direction of the Star (Look at the Touch
Screen map to find the correct direction). Quickly Koopa Surf over there and
ram into the Star Sphere to claim the prize. If you fail....you must ride
over and try again.
Star 6-Inside the Cage
Difficulty:**/*****
Recommended Character:Luigi needed
Another Star that requires and involves a cage. How invigorating. Yep. Start
off as usual by being dumped into the water, then start diving downwards
until you reach the hole in the wall. Follow the arrows in the tunnel until
you reach the air resting point to surface and refresh your Power Meter.
Afterwards, keep diving down until you reach the submarine port. Nearby on
the ocean floor is a Luigi Cap, grab it if you need it. Swim to the surface
and jump to solid ground.
Now that you are on solid land once again, head over to the left and follow
the wooden path until you reach a mesh wall. Double Jump over this wall then
Double Jump once more over the next wall. Grab the Power Flower inside the
Red ? Block.
Now that youor invisible, head into the ocean and quickly dive down to the
bottom. Straight ahead, or maybe a little left or right depending on where
you jumped, is a mesh cage. Inside is the Star we want. While invisible, swim
through the cage for the Star.
Star 7-The Manta Ray's Reward
Difficulty:**/*****
Recommended Character:Anybody
I'm sure by now that while swimming underwater in Dire Dire Docks, you must
have noticed a large manta ray swimming around. He's the main target of this
Star. No...not killing him or anything. That's wrong. Start off as usual by
dropping into the water then swimming downwards a little until you see the
manta ray. Behind the manta ray, its tail is creating rings similar to the
ones in the previous Star. Get behind him and start tailing him, going
though 5 consectuive rings without missing one (Otherwise you must start at
ring 1 again). After going through 5 rings the Star will appear. It is none
other than placed....right above the whirlpool. Oh my god. Carefully swim to
it and collect your prize.
Star 8-Collect 100 Coins!
Difficulty:*****/*****
Recommended Character:Start as Wario, Switch to Mario later
Dire Dire Docks has an EXTREMLY low shortage of Coins. That...poses a
problem. That's about....115 Coins in all. However, 15 Coins need to be
gotten quickly or they dissappear, and 30 of your Coinage comes from a kind
Blue Coin Switch. Like I said, start off as Wario. If not, you can always
return to this step later. As Wario (If not skip the next few sentences),
head to the right and head until you go upon shore, with the Black Brick
Blocks we used in the previous Star a few Stars ago. Break all of the Black
Bricks for 3 Coins out of each one. Go onto the Star Switch if a Coin or 2 is
on it, because the Star Switch is of no value right now. After collecting the
few Coins there, head onto the surface of the water, but no need for
swimming down yet. You should see some Skeeters (Blue spiders incase you
don't understand) skating on the waters surface every few seconds, stopping
and skating etc. Get next to one then jump out of the water onto it. It will
die, and 3 Coin will pop out...but start sinking underwater. They will
dissappear very quickly however. Swim down quickly and get as many as you can
get. Do this for every Skeeter. Don't worry-If you have at least 20 Coins
after killing all of the Skeeters you are in good shape for the Collect 100
Coins Star.
Now, pretty much the next 35 or so Coins are located underwater, so don't
worry. Swim towards the right or left, and start simming downwards until you
reach a string of 5 Coins coming up from the ground. As any "DUH" would say,
collect them, then follow the trail of Coins on the ground around the base of
the whirlpool. The suction is strong, so you want to be swimming as fast as
you can at all times. Once there are no more Coins at the base of the
whirlpool, start heading for the opening in the wall the leads to the
Submarine Port. Before heading in there exactly, you should easily notice the
circle of Coins leading inside the hole in the wall. There are 2 strings
very close to the whirlpool, and 3 more inside the hole. Without getting
sucked into the whirlpool (That'd suck..no pun intended) head in a circle of
swimming to collect those circle of Coins. You may not get them all in 1 go,
so keep trying until you get them all. Then head inside the hole in the wall
and simply repeat the process. Once you have hoarded all 40 Coins, your Coin
totals should represent at least 60. If you haven't broken 60 yet, there's
still plenty of Coins left to make up for that. Head through the tunnel,
making sure to surface for more air when you need it. Keep going until you
are close to the Submarine Port. Before getting out of the hole in the wall,
get another 2 Coin Rings for 16 more Coins. Easy stuff really...get the Mario
Cap nearby.
The Mario Cap, if you can't find it, its at the bottom of the area in the
Submarine Port. Nearby is a circle of 8 Coins....on the bottom and not
floating vertically. Grab them easily...no problem there. Surface on top of
the water from where you are and head left. Another 5 Coins are just lying
on the ground so collect them. Head to the left some more now, and go past
the ! Switch. Go straight, then jump over the mesh walls with Mario. Jump
past both mesh walls to be on a platform near walls with a ? Red Block on the
platform.
You need Mario for this part...can't stress this enough. Grab the Power
Flower after hitting the block. Start floating quickly as Mario, there isn't
much time. During the Red Coin Challenge you must have seen a platform with
a Blue Coin Switch on it. Head for it. Its dead behind you from the ? Red
Block (If you were facing the wall that is). Head for it, quickly tapping B
to gain height, then using it to float quickly forwards. Ground Pound to land
on the small platform. Pound the Blue Coin Switch once you are in position.
6 Blue Coins will appear, but you need to jump to reach all of them. They are
all on the edges of the platform. You have about....8 seconds. If you fall
off the platform, but have more than 84 Coins at that point don't worry. If
you don't have 84 Coins if you fell off....reset the level. Heck...after
collecting all of the Blue Coins you shold easily have gotten 100 Coins by
now. If you haven't...don't worry. There are still the matter of the 8 Red
Coins in this room still. Float/Poley your way to all of them, then claim
your Star.
~Back in the Castle...~
Now we have covered all of the Stars we can get to at this point of the game.
After beating Board Bowser's Sub, the painting will shift back revealing the
entrance to Bowser in the Fire Sea.
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~V L.Bowser in the Fire Sea~
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In order to actually access Bowser in the Fire Sea, you may notice the little
hump in the ground behind the Dire Dire Docks painting. You need to collect
the Star "Board Bowser's Sub" in order to make the painting move back. Jump
into the revealed hole.
Whoa. Deja Vu much? You will be dropped onto a platform at the very
beginning of the level. Not just ANY platform....but ontop of an ocean of
lava! Lethal Lava Land X3 man! Start off by heading right (Your ONLY way to
actually go) and hop onto the nearby blue mesh platform. It will start moving
so be ready. Eventually the platform will go underneath a long platform, so
hop on the platform then onto the blue mesh elevator when it rises from the
lava again. You can easily see the blue railway under the lava right? You may
notice it dip down in a few seconds. Jump to the left towards some tilting
diamond shaped platforms in the lava. When the mesh elevator comes from the
lava, jump back to it and jump at the final platform it stops at. Continue
along this path until you reach several blue platforms sinking and rising in
the lava. When they aren't submerged quickly run across them to the adjacent
platform.
Here will be several Goombas, a Bully, and a spinning heart. Run through the
heart while still running right until you reach a sinking and rising pole in
the lava, with an Amp circling it continuously. Jump onto the pole and
position your back to the raised platform behind you. Climb to the top of the
pole and wait for the pole to reach the top of its movement, then jump to the
raised platform. This platform is tilty, so quickly jump to the next tilty
platform and then climb the pole there. At the top you will be in an enclosed
mesh cage. There is a nearby elevator that will take you to the second floor
of the Fire Sea.
Here, head to the left, then jump across the small gap. Next, jump over the
triangle shaped platform then hold onto the wire mesh net on the other side.
Collect the Coins there then fall off on the other side. 2 square shaped
platforms are moving back and forth across the lava. Walk across them quickly
to reach the next platform with a few Bullies on it. Walk past them quickly
then walk up the wire yellow pathway to a higher platform. Then follow the
pathway to another yellow walkway, then avoid a hole to another yellow
walkway. At the top seems to be a dead end. You may not notice, but these
platforms are rising and sinking. Wait for another pathway to come into view
then jump onto it. Follow the winding pathway around to a Bob-omb, and you
are on the third floor.
Now infront of you are 5 blue platforms rising and sinking in the lava, an
mp circling around one of them, and a fire breather on the thrid one. Ouch.
Once they are all un-submerged quickly run across all of them to the other
side. Avoid everything they throw. Jump over the fire breather, avoid the
Amp and don't touch the lava. On the next platform is a spinning Heart, use
it to recover if you need to. Jump onto the nearby pole, then face your back
towards the next platform, with a now pole sinking and rising into teh lava.
Swing down the pole then jump to the lower platform. Climb one more pole and
you willl appear infront of a falling bridgeway. Quickly run across the
yellow collapsing bridge. On the other side jump into the blue tube to be
transported to Bowser.
Bowser will greet you once again. He will then roar at you after you finish
the conversation then jump high into the air, and slam onto the battlefield.
It will tilt...majorly towards him and to the lava. Quickly run in the
opposing direction, but its never enough. When the platform straightens out
focus on Bowser. If your close to him for a few seconds he will teleport
himself somewhere else on the field (O_o). Once you have him grabbed by the
tail, swing him around towards one of the now 6 Bombs edging the battlefield
and throw him away. Hopefully you hit him into one...otherwise keep trying.
If you entered the battle as Yoshi, don't worry. Wait for Bowser to breathe
fire and one of the flames will leave behind a random Cap. No big deal. Good
luck!
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~V M.Course 10:Snowman's Land~
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After defeating Bowser in the Fire Sea, he will leave behind another key.
Take it and head all the way back to the lobby, then use the key to enter the
door on the 2nd Floor of the lobby. Head around the spiral staircase and
enter the door at the top to be on the 2nd Floor of the actual Castle. Take
a right from the big spider painting and enter a door inside a little
enclosed space on the wall. This is the mirror room. Head to the left and
when you get to the wall, jump inside for your next world, the ever so fun
Snowman's Land!
Star 1-Snowman's Big Head
Difficulty:**/*****
Recommended Character:Anybody
Welcome to Snowman's Land! One of my favorite levels. The 2nd and last of the
snow related levels though sadly....but still the Stars are fun. They aren't
very difficult however...not much challenge. The main attraction of Snowman's
Land is...the giant Snowman in the middle of the course. Miss it and you are
literally blind...really. Start off by heading to the right, and past a Mr.
Blizzard when it pops from the ground. Keep going and when the path splits
head towards the right. You will pass a campsite of Goombas with Caps. Ignore
them, and keep going. Don't head up the ramp nearby. Keep going into an open
area, then head left. You will soon come to the Freezing Pond. This pond is..
pretty bad.
Jump across the pond's waters to a nearby island sorta thing. The water is
very bad. It will slowly kill you because it is so cold, so avoid dipping
into it. If you accidentally fall in, quickly Jump out. Head along the island
path to the left where a hole in the wall is making large ice sheets. Jump
over the ice sheets, then once you reach the wall, Double Jump then climb up
the ledge.
Now on this ledge, carefully make your way across a small wooden plank
hanging onto the large snowman's side area. At the end of this small and thin
pathway is a little ramp and a tree. Pass the tree and go ahead along the
following path until you come up to a large ice bridge. Step onto it and
the giant Snowman will talk and think you are nothing but a flea and start
to breathe along the bridge. Go any further and you will be blown off and
have to climb back from the start. How to get across? Simple. You see the
large penguin constantly waddling across the bridge? Wait for him to reach
your side of the bridge then Double Jump over onto his head and climb to it.
Ride him across to the other side, and you won't get blown off. When he
finally reaches the other side Jump off of him.
Once across the ice bridge follow the wooden path until you reach a small
wall. Double Jump or Backflip up to the higher ledge above you. The Star is
here so grab it.
Star 2-Chill With the Bully
Difficulty:**/*****
Recommended Character:Anybody
This level isn't very hard. Head along to the left from where you start. If
you are Wario or Yoshi when starting this level, head to the left up the
hill. Even if you aren't, it is still a shorter path. At the top of this
small hill is a Red ? Block. Hit it to become Fire Yoshi/Metal which will
make this Star a tad easier.
Once you have the Power Flower, look around and aim yourself towards a large
sheet of blue ice raised above some ice water. If you miss, no big deal. Head
to the right and follow the lake around until you reach a hill, leading to
the ice sheet platform. Here is where the Ice Bully resides. He is just like
the Big Bully from Lethal Lava Land. If you are Wario, simply walk into him
while metal for him to be knocked back. If Yoshi, breathing fire makes him
knocked back really far. If your Mario or Luigi, you will need to Punch him
or Jump into him to knock him back. Once he hits the Freezing Water, you will
win. However, that water is EXACTLY like lava! So don't touch it! Grab the
Star that appears when you win.
Star 3-Yoshi's Ice Sculpture
Difficulty:**/*****
Recommended Character:Yoshi (big fat DUH)
This Star kinda got my hopes up...I was hoping for a large block of ice
carved like a Yoshi. NOPE. All we get are a few ice blocks with a Star in one
of them. Dissapointing. Oh well....as the name implies, only Yoshi can tackle
this Star. Head right from where you start then head left up the large hill.
Once you get to the top hit the ? Red Block and take the Power Flower to have
the ability to breathe fire for a limited time. Quickly run back, past where
you started.
Evevntually you will see a wooden platform with many ice blocks ontop of it.
Double Jump to the one with only 2 blocks (Bottom right corner). Get towards
the left edge on this block and breathe fire at the stack of 3 blocks. The
top one will melt. Jump to where it was, then face forwards and melt that
block once your at the edge. The jump to where it was and face towards the
right, where the Star is. Melt the block, and the Star will be revealed. Grab
it. This may take a few times because you just might run out of time with the
Power Flower though.
Star 4-Whirl From the Freezing Pond
Difficulty:**/*****
Recommended Character:Anybody
Hmmm? There appears to be a mystery with the freezing pond eh? Whirl? We will
find out soon. When you start head towards the right, past the Mr. Blizzard.
Head up the leftern hill, then continue Jumping to the left. Walk along the
snowland, past a large field of enemies until you finally reach the freezing
pond once again. Head onto the middle island of the pond, and go past where
the ice sheets dump out.
Right now, take the time to look at a large and high ledge not to far from
where you are. That's our destination. Stay near the edge of the freezing
pond and wait for one of the Flowergirl's swimming in the lake to make
their asses come near you. When they are pretty close, jump onto their heads
to get a large height and start spinning slowly back to the ground. Quickly
start making your way towards the high ledge. If you don't think you will
make it, try to bounce on another Flowergirl in the water for some more
height. Once you reach the other side of the ledge, break the ! Block to
reveal your Star.
Star 5-Snowman's Silver Stars
Difficulty:**/*****
Recommended Character:Anybody
5 Silver Stars are bouncing in place in many sections of Snowman's Land.
However...though we need the use of the lone Koopa Shell in this level to get
the Stars. When you start head towards the right, past the Mr. Blizzard.
Head up the leftern hill, then continue Jumping to the left. Walk along the
snowland, past a large field of enemies until you finally reach the freezing
pond once again. Head onto the middle island of the pond, and go past where
the ice sheets dump out.
Right now, take the time to look at a large and high ledge not to far from
where you are. That's our destination. Stay near the edge of the freezing
pond and wait for one of the Flowergirl's swimming in the lake to make
their asses come near you. When they are pretty close, jump onto their heads
to get a large height and start spinning slowly back to the ground. Quickly
start making your way towards the high ledge. If you don't think you will
make it, try to bounce on another Flowergirl in the water for some more
height. Once you reach the other side of the ledge, you will notice 2 !
Block's. One contains the Star from the previous earned one, and the other
has a Koopa Shell. Get on the Koopa Shell.
Start Koopa Surfin' to the right now, and up the small hill. Your first
Silver Star resides here. You need to be careful though. You will need to
Jump on the shell a few times to actually start gaining any speed. Keep going
until you are close to the wall, then make a right and keep following the
path. However, there are 2 Mr. Blizzards along this path so beware of them!
At the end of this pathway is your first Silver Star. Now, head off to the
right.
Continue along this wall, avoiding everything else, enemies, other walls, and
other Silver Stars (We will get later) and keep going until you reach the
infamous campsite of 3 poor Goombas. Nearby is another Silver Star in the
air. Turn around from where you got the second Silver Star and start heading
towards the Ice Bully. Near the little pathway that leads to him is another
Silver Star in the air. Grab it.
Now, if you don't have your Shell you need to go get another one because you
risk an easy death if you don't have one. Head to the left from the Silver
Star and go under the ice sheet covered platform the Ice Bully is always on.
Underneath here on the freeze-your-ass-off-lake is another Silver Star. Grab
it with ease.
Now that we have reunited all 5 Silver Stars once more, the actual Power Star
will appear in the Star Sphere back near the beginning of the level. After
geting the previous Silver Star, make a sharp U-turn to the right, then
continue following the path that way. You may encounter the campsite of
Goombas or an Amp depending on your path. They both end right near the Star
Sphere so break it for the Star.
Star 6-Into the Igloo
Difficulty:**/*****
Recommended Character:Luigi needed
You need to be the man in green to complete the level. Otherwise, head for
the Goomba campsite. Start off by heading to the right, and past a Mr.
Blizzard when it pops from the ground. Keep going and when the path splits
head towards the right. You will pass a campsite of Goombas with Caps. Ignore
them, and keep going. Don't head up the ramp nearby. Keep going into an open
area, then head left. You will soon come to the Freezing Pond. This pond is..
pretty bad.
Jump across the pond's waters to a nearby island sorta thing. The water is
very bad. It will slowly kill you because it is so cold, so avoid dipping
into it. If you accidentally fall in, quickly Jump out. Head along the island
path to the left where a hole in the wall is making large ice sheets. Right
here you should notice 2 Flowergirl's in the water. Jump on the one that is
closest to you to get propelled into the air, and start spinning downwards
slowly. Quickly start spinning towards the high walled ledge, where the Whirl
from the Freezing Pond Star resides. Don't actually get that Start on the
other side though.
Break the ! Block on the right to have a Koopa Shell come out. Jump onto it,
and head back the way you came. Surf over the wall back onto the Freezing
Pond. Look around on the water for a trail of Coins leading up a sharp hill.
Follow the Coins, then Jump up the hill with the Shell. Its very steep, and
you will lose speed very quickly. Quickly keep Jumping up to the top of the
hill, the crash your Shell into the fence. Crawl into the nearby Igloo that's
by the fence.
Wow...WTF? The Igloo from inside is like...100 times bigger thn outside.
Kreepy. You may notice that when you start off you will be over a wire mesh
grating. Look down...there is your prize. The Star rests there. Head along
the left side of the igloo, and Jump across from platform to platform
avoiding the freezing cold water. Eventually you will reach the platform with
a ? Red Block on it. Hit it and grab the Power Flower as Luigi. Quickly go
back the way you came, Jumping over platforms, then fall though the mesh gate
and grab the nearby Star.
Star 7-Red Coins in the House
Difficulty:**/*****
Recommended Character:Anybody
Back to the Igloo I guess! Start off by heading to the right, and past a Mr.
Blizzard when it pops from the ground. Keep going and when the path splits
head towards the right. You will pass a campsite of Goombas with Caps. Ignore
them, and keep going. Don't head up the ramp nearby. Keep going into an open
area, then head left. You will soon come to the Freezing Pond. This pond is..
pretty bad.
Jump across the pond's waters to a nearby island sorta thing. The water is
very bad. It will slowly kill you because it is so cold, so avoid dipping
into it. If you accidentally fall in, quickly Jump out. Head along the island
path to the left where a hole in the wall is making large ice sheets. Right
here you should notice 2 Flowergirl's in the water. Jump on the one that is
closest to you to get propelled into the air, and start spinning downwards
slowly. Quickly start spinning towards the high walled ledge, where the Whirl
from the Freezing Pond Star resides. Don't actually get that Start on the
other side though.
Break the ! Block on the right to have a Koopa Shell come out. Jump onto it,
and head back the way you came. Surf over the wall back onto the Freezing
Pond. Look around on the water for a trail of Coins leading up a sharp hill.
Follow the Coins, then Jump up the hill with the Shell. Its very steep, and
you will lose speed very quickly. Quickly keep Jumping up to the top of the
hill, the crash your Shell into the fence. Crawl into the nearby Igloo that's
by the fence.
Once inside the Igloo..again. There are only 8 Red Coins that lie inside this
Igloo...like the title implies. There are a few Coins under the freezing
water, so quickly grab those. There are a few Coins in the air so use the
Backflip to reach them. A few Coins are just lying on the ground. Their
descriptions for locations are hard to describe but this should take no more
than 2 minutes.
Star 8-Collect 100 Coins!
Difficulty:***/*****
Recommended Character:Anybody
Another 100 Coins challenge it appears....why must it always be this way.
Good for you though, Snowman's Land is chuck full of Coins, so you shouldn't
have any trouble reaching 100 in a few minutes. Seriously. Just a few
minutes. From where you start head right until a Mr. Blizzard comes from the
ground. Run around him a few times until he dies where he will then spit out
3 Coins. Head back to the left now, towards the ice sculpture. Head right of
the sculpture, and you will see 3 Coins on the ground. The first 2 are normal
but when you get near the third it will transform into a Money Bag. It will
hop around a little bit, so Jump on it for him to die, and spit out 5 more
Coins. Turn around and head for the wall. A few Flowergirl's are lined up
against the wall, so Ground Pound them all for another three Yellow Coins
each.
Now, head back to where you started, but keep on heading forward. Keep
heading up the hill until you reach another Flowergirl. Kill her for 3 more
Coins. Jump off the small cliff you are on now onto the windy valley below.
When you have the chance, kill the nearby Fly Guy for more Coins. Head to the
left after the wind sweeps you out of the valley. Eventually you will come
up upon a campsite. 3 Goombas are wondering around in there, all with Caps on
then. Kill all 3 for 3 more Coins, then kill the nearby Flowergirl for
another 3 Coins.
After you have hoarded all 6 Coins in this small section, head left, but stay
to the right of the rampway that leads to Ice Bully. Once you pass the Ice
Bully and the Freezing Pond, you will be in another small section of
Snowman's Land. Here, walk to the left and Mr. Blizzard will pop out of the
ground. Run around him several times to kill him and make him squirt out
several Coins. Nearby is a Coin on the ground, which will morph into a Money
Bag when you come near it. Jump on it for a few Coins. Near where the Money
Bag was, is another Flowergirl. Kill the Flowergirl to recieve 3 more Coins
to your totals.
Now, head to the Freezing Lake to the left now. There will be another
Flowergirl on the way there, so kill her and collect her 3 Coins left behind.
When you reach the Freezing Lake, jump over the small area to the island
platform. Another Flowergirl will slowly be approaching you, so kill here
once she comes near. Head out into the Freezing Lake and kill the Flowergirl
closest to the wall and collect here 3 Coins that sink to the bottom of the
lake.
After you do that, head back to the middle island. A Flowergirl nearby in the
water will just..be there. Jump ontop of her to get a high whirl, and start
to spin slowly towards the ground. Keep heading towards the area with the
Whirl from the Freezing Pond Star. Once you reach over there, break the ! Box
for a Koopa Shell.
Once you have the Koopa Shell and are riding it, head back over the cliff
into the Freezing Lake. Head towards the tall slope near the ice maker
machine. There is a trail of Coins leading up the hill, so grab them as your
Shell makes its way up there (You may need to Jump once or twice). Once at
the top, break the shell then crawl into the Igloo. If you haven't gotten 100
Coins yet (I doubt you have now) then the remaining 40 or so Coins rest
inside the Igloo. Whether in the air or uner water, the Coins, not to mention
Red Coins worth 2 Coins are in here. There are around a dozen or so
Flowergirl's, so another 36 Coins will be added to your totals there. If you
still don't have 100 Coins....your pretty shkrewed. Not much more left to say
for this course.
~Back in the Castle...~
We won't be heading to the next course just yet. You are back in the mirror
room of course. Enter the mirror room as Luigi, and on some of the pedistials
in the room will be a Power Flower. Grab one as Luigi, then run through the
mirror. On the other side you can enter the opposite door for a Star...or
enter the nearby Wario Painting. Do so.
~Unlocking Wario~
Unlocking Wari can be a bit...tough really. Getting to him is pretty damn
annoying. Firstly, the only requirement is to have beaten the 2nd Bowser to
have access to the 2nd Floor of the Castle. Next, you need to be Luigi. Sadly
nobody else is able to pull off this stunt. Head up the stairs in the Lobby
and through the door. Climb around the spiral staircase then go through the
nearby door. Head to the right inside this next large room and go through the
next visible door. Finally, you will be in the mirror room. As Luigi, some
of the pedistials in the room will have a Power Flower ontop of them. Shweet.
Grab one of them and quickly run through the mirror. Cool. On the other side,
walk towards the right. The Wario Painting will be in view. Jump into the
painting.
You will be dropped onto the new course...and whattya know? Its a snow level.
...more like an ice level. Everything is more like ice. Great. Start off by
sliding down the slide that lies infront of you. Eventually, the slide will
end...into a bottomless pit. However, fortunately for you there is a gust of
wind though once you fall off. Manuver yourself forwards still, until you
drop onto land.
There will be a few Bullies on this platform. Ignore them, and head towards
the left. There will be four diamond shaped tilting platforms all near each
other. Once you are on the fourth one, jump back onto solid land. There is
another lone Bully here, but ignore him. Head towards the right and a mesh
pathway will be moving back and forth across a gap. Jump on it, then Jump
onto solid land once there.
Once you are on this large platform, the pathway spilts. Take the path to
the right, and eventually it will end. Don't worry, but Jump off and another
gust of wind will push you high and will eventually stop once you clear the
gap. You will land in another freezing pond. Swim across, then Jump out and
across the fence.
Once you are out of the lake and across the fence you will be on another
rather large section of ice. There are 5 Bullies here, and will all charge at
you when your close to them. Jump over them to pass them, then Jump over the
next fence.
You will be on a small piece of land, with a lot of large and small ice
blocks infront of you. Some are moving back and forth, left and right, or
even some are moving up and down. It is very hard to describe what to do
exactly. Jump carefully from one to the next until you are back on solid
ground again.
Now that you are back on solid land once and for all, continue forwards
along the fenced path. Head past the gated bars once you come to them. Soon
enough you will soon see some platforms rising and sinking and poping out and
in of the nearby walls. Once again, they move in wierd patterns, so simply
keep jumping up them until you reach the next level. On this next level you
will once again see some more walls of the walls (...) move back and forth,
up and down and the like. When you have the chance keep Jumping up them to
the next level. Here, keep heading forwards, past a Mr. Blizzard that is in
the ground. Pass him, and the last set of platforms that are coming in and
out of the walls will be infront of you. Simply wait for them to be in the
right position then continue to Jump up them to the top. Jump into the hole
here.
You will be dropped down onto a small battlefield, infront of another Ice
Bully. He will introduce himself as Chief Chilly, and comment your
moustache sucks and his is teh P\/\/NAGE! He also comments that he locked up
another yellow fellow with a good moustache. So...let's kill him. Outside of
the battlefield is icey cold water. When you get the chance, Jump into him
or keep Punching him until he finally falls off the edge. He will then
proceed to bounce around the outside of the stage, making some of it fall
into the water. On a smaller arena now just repeat that same process. After
he is in the water again he will bounce around the arena breaking off and
even LARGER portion of the field. On a rather small field push Chief Chilly
to the edge, and while he is bouncing hit him again. He will then forfeit the
Wario Key.
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~V N.Course 11:Wet-Dry World~
-----------------------------------------------------------------------------
Welcome to Wet-Dry World! Odd name wouldn't you say? After beating the 2nd
Bowser, head up to the second floor of the Castle, and enter the painting of
a Skeeter. Wet-Dry World's painting though has a catch. Depending on how high
you entered the painting, will determine the water level when you enter the
world. The higher your Jump the higher the water level and vise versa.
Also within the world are multicolored Diamond Water Raisers (As I call them)
These, when touched, will raiser or lower the current water level to where
the diamond is in the level. There are sevral diamonds placed throughout the
world. Easy to find. Also, the world contains 2 sections. The normal area
and Downtown. Near start you should see a very very tall cage. If the water
level is very high or you use the cannon and swim along the path, you'll
enter Downtown. From Downtown, there is no way to possible go back to where
you started. Have fun...
Star 1-Shocking Arrow Lifts!
Difficulty:*/*****
Recommended Character:Anybody
Special moving elevators with arrows signifying their directions+Amps that
circle them=Shocking Arrow Lifts. I can do math can't I? Wet-Dry World
usually wants you to take the normal route to the Star...but sadly there are
always shortcuts in life, and this world is no exception. I'll always list
the shortest routes to the Star.
Before you Jump into the painting for this Star, make sure you Jump into the
bottom to make the water the lowest. When you start off, head left. Keep
going until you see a medium ranged high platform, with what looks like
stairs on it from above. This sorta makes a backwards L shape. Stand in the
corner of the "|" and the "_". By standing in this corner, you will activate
the warp.
When you reappear, you will soon find out you are near a cannon cover..on a
high platform pretty high off the ground. Turn to the right, then grab the
edge and fall down. You wil land on a small platform, with a fire emmitter
and a ! Yellow Block. Hit the ! Block, which will reveal this Power Star. Go
grab it.
Star 2-Top 'O the Town
Difficulty:**/*****
Recommended Character:Anybody
When you enter the painting for Wet-Dry World, Jump into the painting as high
as you can go to flood the world to the highest point (That's not all of it,
but up like 90% to the top). Now, when you start, swim forwards. When you
reach the edge of the level, turn to the left and face a brick slope. Jump up
ontop of it.
Once you climb up onto the tilted surface, run forwards past a Goomba and a
Bob-omb Buddy. Some brick stairs will be infront, leading to a small gap.
Jump over the gap.
Once you are on the main flat section, if you aren't Mario, ignore the ? Red
Block. If you are, grab the Power Flower and turn around and keep floating
towards a small platform. The Star is on the platform so grab it. If you
aren't Mario, continue along and before you reach the Chuck-Ya, turn left.
A long wooden plank will be there. Jump ontop of it and walk over the
precariously perched platform. Soon you will reach a spinning platform right
near the Star. Grab it.
Star 3-5 Secrets in the Shallows & Sky
Difficulty:***/*****
Recommended Character:Anybody
There are 5 hidden secrets hidden secretly about this secret world. lol.
Seriously now, like I said we are on another hunt to find 5 secrets, but they
aren't exactly "Coins" secrets. You will find out soon. Start the level with
the water as low as possible.
From where you start when dropped to the bottom, head to the left and onto
another platform. Go past the fire breather, Skeeter and Blue Coin Switch
until you see a metal block in the wall. You can push this block. Push it in
until you get the first Secret.
Head to the left some more and drop down into the shallow water. There is
another metal block here near the wall. Push it to the left until the block
is under a ! Yellow Block. Get ontop of the brick and break the block for the
second Secret. While you are pushing you will earn the third secret as well
(How odd...).
Head back onto the platform we just dropped ourselves off of and waith for
the Heave-Ho to be approaching you and facing away from the wall. Walk into
his...heaving device thing to be flung up to the next level. Repeat this same
process with another nearby Heave-Ho to be flung to the next level. Ignore
this Heave-Ho and the Amp and go left until your near a round small tower.
Get ontop of this tower (Don't fall down though :)) and break the ! Block for
your fourth secret.
Head to the left on the same high area, and walk towards a ! Red Switch.
Activate it to have some stairs lead to the top of the wire cage leading
towards another ! Yellow Block ontop of it. Break it open for the fifth and
final secret. The Star will appear on a platform quite a distance away from
your location.
From the top of the cage, Long Jump over to the nearby platform jutting out
of the wall, with a Goomba and a Bob-omb Buddy there. Head to the right on
that platform to find a Diamond Water Raiser. Rise the water to the top, then
get in it and swim down under the water to where the Power Star is. Grab it
to clear the level.
Star 4-Express Elevator-Hurry Up!!
Difficulty:**/*****
Recommended Character:Luigi
We all love and know Shortcuts. Heh, this Star is a rather large one at that!
Not to mention, you save a lot of time and its literally a backflip away.
So of course, you want to start off as Luigi (The Luigi Cap is downtown, and
you can swim back to uptown once Downtown). Also, it is highly reccommended
that you start off this Star whilst the water is at its highest level to make
this quick and simple. Once you start off, head forwards from where you start
into the water. Keep swimming and make a left once you reach the big mesh
wall. Take a left from the mesh tower. Keep swimming then head onto land, and
ignore the Goombas.
Jump up the large stairs and ignore the Bob-omb Buddy who exclaims that there
is a wildfire of Wario Caps in the world. Who cares? Walk under the nearby
? Red Block over the gap.
Jump and break the ? Red Block to reveal *surprise* a Power Flower! Run
forwards now, hurry hurry! Go past Chuck-Ya and to the left, then Jump ontop
of the big and long wooden plank. Walk on it, ignoring the Amps that can't
hurt you. When you reach the spinning platform, head 1 platform to the left
of it and face away from the large cage with the Power Star. Backflip and
twirl down to the Star, and you go right through the Cage. Amazing! If your
Flower Power runs out, its easy to retry. This Star is possible with the
Backflip from MANY different positions so do whichever suits you best (The
above I personally like). Simply grab the Star (Don't fall onto the actual
elevator!) to clear the level.
Star 5-Goto Town for Red Coins
Difficulty:***/*****
Recommended Character:Anybody
Before entering Wet-Dry World, enter the painting as high as you can go so
the enitre world is flooded and....the Star will be easily accessed from
there. Once you start, head forwards and into the water. Keep swimming
towards the very tall mesh wire structure. Once you are close to it Jump out
into the structure.
Start diving downwards once you are inside the mesh grating. At the bottom
he path continues to form a tunnel. Its pretty long, so I advise you to swim
as quickly as you can before you completly run out of air. Keep heading
inside the tunnel, following the arrows until you reach 2 mesh walls in the
tunnel. There are holes under and above them so you can easily squeeze
through there. Once out of the tunnel you will be in the Downtown area of
Wet-Dry World. Head to the left and keep swimming downwards. You will see a
Diamond Water Raiser. Hit it to lower the water to the very bottom, revealing
all of Downtown.
Now that we are downtown, we need to find all 8 Red Coins that reside here.
Almost all of them are hidden in crates, but the crates are too easy to find.
Start off from the Diamond Water Raiser by backflipping onto a thin black
wall. There are 2 crates up here, and each of them contains your first and
second Red Coin.
From the blasted bricks, head to the right and up a few large steps and you
will be near what appears to be a church. A Red Coin rests inside the little
alcove in it so grab it. Backflip to the pole ontop of the church (Also, a
brick block near the church contains a Red Coin if you didn't figure it out
already) and climb to the top, and head across the bridge to a small platform
with a Diamond Water Raiser. DON'T activate it. Face to the left towards the
rooftops of some houses. Long Jump over there. Break a brick there for
another Red Coin, then Jump to another nearby roof for the 6th Red Coin. From
there, head all the way back to the top via the pole ontop of the church.
This time around face to the right and Long Jump over thatta way. You shall
land on another rooftop with a brick containing the 7th Red Coin. Jump to
another nearby rooftop and break the final brick for the last and final, 8th
Red Coin.
The Star will now appear in the little alcove in the church. Go over there
and grab the Star.
Star 6-Quick Race Through Downtown!
Difficulty:**/*****
Recommended Character:Luigi needed
Before entering Wet-Dry World, enter the painting as high as you can go so
the enitre world is flooded and....the Star will be easily accessed from
there. Once you start, head forwards and into the water. Keep swimming
towards the very tall mesh wire structure. Once you are close to it Jump out
into the structure.
Start diving downwards once you are inside the mesh grating. At the bottom
he path continues to form a tunnel. Its pretty long, so I advise you to swim
as quickly as you can before you completly run out of air. Keep heading
inside the tunnel, following the arrows until you reach 2 mesh walls in the
tunnel. There are holes under and above them so you can easily squeeze
through there. Once out of the tunnel you will be in the Downtown area of
Wet-Dry World. Head to the left and keep swimming downwards. You will see a
Diamond Water Raiser. Hit it to lower the water to the very bottom, revealing
all of Downtown.
One the water has been completly drained, turn around and head towards the
? Red Block in the distance. Grab the Luigi Cap along the way if you need it.
Break the ? Red Block and grab the Power Flower that lies inside to become
invisible. Now that Luigi is invisible for a limited time, we can finally
access the cage in the corner of Downtown. Run back the way you came,
slipping through the walls that you come to. Once you reach the mesh cage
quickly run through it. Once inside the cage, Backflip to a higher level.
From there you can easily Jump up a few stairs, and this all leads directly
to the Power Star.
Star 7-Soaked Silver Stars
Difficulty:***/*****
Recommended Character:Mario needed
All-rightyo! Its time to collect another batch of 5 Silver Stars hidden
throughout the level! You are gonna need the water level to be at the very
top to make this pretty simply, so do so and this Star will be a breeze.
Start off by swimming forwards towards the giant mesh gate, then taking a
left onto land with a Goomba and a Bob-omb Buddy. Head forwards until you
reach a ? Red Block. Grab the Power Flower as Mario, and float high until a
Silver Star is visible in the distance in the air. Float all the way over to
it and grab it.
You will fall down and do you Star dance. Yay yay yay. Fall from there into
the water, and start swimming right and diving downwards. There is a bridge
leading to the upper level submerged underwater. Under that bridge is another
Silver Star. Collect it, and start heading back the way you came towards the
starting point.
From where you started, keep swimming backwards, then heading underwater
towards a small section of raised land with a Diamond Water Raiser. Near it
is another Silver Star. Swim to the right of the Diamond and there is another
platform made of bricks. This platform contains your fourth Silver Star. From
this point, head back to start.
From start, keep swimming downwards until you see a Diamond Water Raiser all
the way on the bottom on the ground. Activate it to lower the water level to
its lowest point. Now, head back past start towards an area with some
bricks. Breakk all of the bircks and one of them will reveal the fifth Silver
Star.
Now, the Power Star will appear in the Star Sphere high above the world on a
platform. Head back some more towards an L shaped platform. Stay between the
| and the _ to be warped to the Cannon in the level. Hop inside the cannon
and shoot towards the far left corner of the highest level of the world.
From this point, head right over some gaps to reach a Diamond Water Raiser.
This will raise the water to its highest point. Now, you should see a long
line of wooden platforms floating on the surface of the water. From where
you are, head along those platforms until you reach the end, where you are a
Backflip away from the Star.
Star 8-Collect 100 Coins!
Difficulty:**/*****
Recommended Character:Mario, Luigi, Wario
Once again, the task of reaching our shiny prize at 100 Coins annoys us once
again. Deal wit' it. Wet-Dry World is full of Coins like Snowman's Land, and
if you collect everything in the uptown area, there is no need to actually
head to downtown. Unless you run out of Coins. No big deal really. Start off
by killing the Skeeter that always is near you at the start of the level.
Collect his 3 Coins, then head right to an area with a few brick blocks.
Smash them all with Punches to reveal 3 Coins that comes out of all of them.
Head back the way you came, and onto the raised platform. Kill the nearby
Skeeter and collect his 3 Coins. Nearby where you killed him is a Blue Coin
Switch. Activate it, and collect the 6 Blue Coins along the edge of the
platform.
Head over to the corner of the level, where we found a secret a few Stars a
while back. Move the giant block until the shadow of the ! Block can be seen,
then jump ontop of the box and break the ! Block. 10 Coins will pop out so
quickly retrieve all of them. Head over to the Diamond Water Raiser closest
to the bottom of the level, and activate it. Then climb up the platform with
the Amp circling around it, and activate the Diamond Water Raiser. Head onto
a nearby wooden long platform. On it is another ! Block with 3 Coins in it.
Hit the ! Switch to make another path leading upwards to another Diamond
Water Raiser. Hit it.
By now, you should have the water level raised high enough to reach the
highest area of the level. Swim over to the rised black bridge like structure
and run up it to the top of the level. Head over to a platform an Amp is
circling around constantly. There are a circle of 8 Coins around this
platform so grab them all. Jump up onto the raised structre and break the !
Block for an additional 10 Coins.
Head over to the cage that contains the Star for Express Elevator-Hurry Up!!
and activate the ! Switch to make a stairway of blocks. Jump up on the blocks
to reach the top of that cage. There is a ! Block here that contains 10
Yellow Coins (Not to mention a secret...you may have all 5 now but don't
bother with that Star) Coins.
From the top of the cage, Long Jump over to the little section of platform
sticking out of the wall with a Goomba wearing a Wario Cap. Get over there
and head to the right and activate the Diamond Water Raiser. Kill the Goomba
for another Coin. Head up to the left and jump up the nearby platforms to
reach a platform with a Chuck-Ya on it. When you have the chance to, run
behind him/her/it and pick it up, then chuck it anywhere (Not at the water
because that ruins the point of this) to make him break, and to reveal 5 more
Coins.
From here, head onto the long wooden platform to the Star Top O' the Town and
collect the Coins along that platform, and the spinnign platform up ahead. If
you don't have 100 Coins yet, head towards the cage the leads all the way
to downtown. Once in Downtown, drain the water level, then collect the Coin
Circles in front of the "Church" and get all the Red Coins. There are also
many Coins on rooftops too. This place holds and easy 100 Coins Star. Not too
hard at all.
~Back in the Castle...~
Head to the right of the Skeeter painting and eventually you will reach a
tiny painting with some Mushrooms on it. Tall Tall Mountain is this next
course.
-----------------------------------------------------------------------------
~V O.Course 12:Tall Tall Mountain~
-----------------------------------------------------------------------------
Welcome to Tall Tall Mountain! This incredibly high peaking mountain has an
ass load of secrets, and a few pesky things to get in your way. Falling from
the mountain doesn't ever result in death...it imply means that's gonna be a
LOOOOOOOONG trip back up to your previous stand point. Your gonna need to be
fast and have good Jumping power, so I highly advise using Wario at all
unless you need him for a specific Star. So....ge ready to start climbing the
mountain!
Star 1-Scale the Mountain
Difficulty:***/*****
Recommended Character:Anybody
In case you missed the intro, Tall Tall Mountain is quite literal to its
name. It indeed is a very tall mountain. You will be traversing many gaps
and needing to go across very narrow ledges, so let's get started. Our first
objective is to reach the Star at the top of the mountain. Not too hard....
until you see for yourself. Start off by heading forwards towards a trio of
Goombas. Head along the path past them then Jump over the gap, and Long Jump
over the following gap.
Once you are past those gaps, you will be near a group of Mushrooms just
floating mysteriously in air. Wow. Some Red Coins are on them, but for now
simply ignore them as we don't have business with them until much later.
After you have followed the curving path past those Mushrooms, you will be
in a small field with many holes in the ground. Monty Moles occasionally
appear.
The Monty Moles will be annoying and throw rocks at you, but they are pretty
easy to avoid. Head past all the Monty Mole Holes and past the nearby rock
wall with platforms. Some consider using it a shortcut, but the normal route
is proven to be just as fast. Continue along the side of the mountain, and
along the path you will find a trio of Bob-ombs all in sync with eachother.
Quickly run past them all. Even if they spot you, a little damage makes no
difference at all.
Now in this slightly larger area, a Chuck-Ya is constantly bubbling around
like any jackass would. Run past him continuing to the left and forwards.
A very thin wooden bridge should be visible. Walk across it to a small
platform on the other side. Jump over to another nearby platform, then a
little distance upwards towards a higher ledge. The path has now widened out
for the better.
A waterfall is booming near you in this section, along with a Ukiki following
you and an Fly Guy spinning around. Pass them all and hop onto the nearby
log. Start walking on it slowly towards the right, but enough so you don't
fall off. This will move the log over to another position where more path is
available. Jump over to it.
There is a nearby pole. FUN. Pound it into the ground and a Mushroom will
appear. Grab it to become gargantuan size. Start running upwards on the path
as usual. Many bowling balls are constanly rolling down this black pathed
section. Ram into them all, you easily destroy them. By the time you reach
the source of the falling bowling balls, your Mushroom power will probably
have ended.
Continue by sliding down the hill and to the left, where you will be near
a group of Goombas. You can easily kill them all, but it makes no difference
in your travels. Soon past them you will come to a large gap. Long Jump
across it to the other side. If you fall, hopefully you didn't miss the
waterfalls' river, or your stuck right back at start (ouch). Be careful to
avoid missing.
Once here you should see a small white cloud. Quickly run past him, because
if you are too close to him for too long, he will blow at you and you'll be
knocked back to the bottom of the level and your hat will be blown off if
you weren't Yoshi. Once your past the cloud, hop into some green vined area
with a few Goombas.
The green vines hinder your Jumping power (lol...Wario may have some trouble)
so at the other side, Double Jump a few times to grab onto the ledge. Once
you've climbed up, continue along the path. There is hardly anything left to
hinder you from reaching the summit of the mountain. Just 1 more thin path
and your done. You will soon come up to a small bridge near the waterfall,
and its beautiful source. Carefully walk across this bridge, don't fall off
as that isn't a very smart thing to do. Continue along the path, and you
will finally be all the way at the top of the mountain. The Power Star is
nearby, so grab it.
Star 2-Mystery of the Monkey Cage
Difficulty:***/*****
Recommended Character:Anybody
Start off by heading forwards towards a trio of them thar Goombas. Kill the
Goombas. Head along the path past them then Jump over the gap, and Long Jump
over the following gap.
Once you are past those gaps, you will be near a group of Mushrooms just
floating mysteriously in air. Wow. Some Red Coins are on them, but for now
simply ignore them as we don't have business with them until much later.
After you have followed the curving path past those Mushrooms, you will be
in a small field with many holes in the ground. Monty Moles occasionally
appear.
The Monty Moles will be annoying and throw rocks at you, but they are pretty
easy to avoid. Head past all the Monty Mole Holes and past the nearby rock
wall with platforms. Some consider using it a shortcut, but the normal route
is proven to be just as fast. Continue along the side of the mountain, and
along the path you will find a trio of Bob-ombs all in sync with eachother.
Quickly run past them all. Even if they spot you, a little damage makes no
difference at all.
Now in this slightly larger area, a Chuck-Ya is constantly bubbling around
like any jackass would. Run past him continuing to the left and forwards.
A very thin wooden bridge should be visible. Walk across it to a small
platform on the other side. Jump over to another nearby platform, then a
little distance upwards towards a higher ledge. The path has now widened out
for the better.
A waterfall is booming near you in this section, along with a Ukiki following
you and an Fly Guy spinning around. Pass them all and hop onto the nearby
log. Start walking on it slowly towards the right, but enough so you don't
fall off. This will move the log over to another position where more path is
available. Jump over to it.
There is a nearby pole. FUN. Pound it into the ground and a Mushroom will
appear. Grab it to become gargantuan size. Start running upwards on the path
as usual. Many bowling balls are constanly rolling down this black pathed
section. Ram into them all, you easily destroy them. By the time you reach
the source of the falling bowling balls, your Mushroom power will probably
have ended.
Continue by sliding down the hill and to the left, where you will be near
a group of Goombas. You can easily kill them all, but it makes no difference
in your travels. Soon past them you will come to a large gap. Long Jump
across it to the other side. If you fall, hopefully you didn't miss the
waterfalls' river, or your stuck right back at start (ouch). Be careful to
avoid missing.
Once here you should see a small white cloud. Quickly run past him, because
if you are too close to him for too long, he will blow at you and you'll be
knocked back to the bottom of the level and your hat will be blown off if
you weren't Yoshi. Once your past the cloud, hop into some green vined area
with a few Goombas.
The green vines hinder your Jumping power (lol...Wario may have some trouble)
so at the other side, Double Jump a few times to grab onto the ledge. Once
you've climbed up, continue along the path. There is hardly anything left to
hinder you from reaching the summit of the mountain. Just 1 more thin path
and your done. You will soon come up to a small bridge near the waterfall,
and its beautiful source. Carefully walk across this bridge, don't fall off
as that isn't a very smart thing to do. Continue along the path, and you
will finally be all the way at the top of the mountain. Once at the top, you
will find another Ukiki. He will try to avoid you, so run around and soon
enough you will catch him.
You will be asked if you want to let him go. Even though he is a pesky *****,
let him go anyways. He said he would give you a nice prize so...what is there
to lose? Follow him down the mountain trail until he stops. He will Jump onto
the nearby Monkey Cage we saw earlier, and make it fall and break. The Star
will be revealed, and will appear on a platform to the right of the waterfall
below. Jump and grab it.
Star 3-Scary 'Shrooms, Red Coins
Difficulty:**/*****
Recommended Character:Anybody
Fortuantely, this is one of the easier Red Coin challenges. Not too much
trouble actually. A bit time consuming if you are constantly falling down in
the second phase, but otherwise pretty easy. Continue forwards from where
you start and head past the trio of Goombas. Long Jump over both gaps that
are infront of you.
You will now be infront of....a field of Mushrooms? lol...I told you earilier
these Mushrooms would be of an importance eventually. Eventually is right
now. Jump onto the big Mushroom right near your point right now, to earn
Red Coin numero uno. Jump to another medium sized Mushroom to gain the
second Red Coin. From there, Jump to a really small Mushroom, then to another
tiny Mushroom right near it to pick up the third Red Coin. Jump back to a
Mushroom that's a bit biggerm then to a pretty large Mushroom after that one.
That last Mushroom has the fourth Red Coin. From here, simply Jump back to
the main path again.
Now that we have half of the Red Coins in our possesion, let's go get the
other half. Once you are back on the path, continue along until you reach the
field of Monty Mole Holes. Head to the left, and get up close to a ledge out
of the mountain wall.
Turn around from the ledge so your back is facing away from it. Do a Backward
Somersult onto the ledge platform. Turn around once you land on it, and
easily hop up to a nearby ledge, The fifth Red Coin is perched just above
this platform.
Hop down 1 ledge, and face the small ledge where you just earned the
previous Red Coin. Do another Backwards Somesult to a higher platform, and it
too has a Red Coin.
Once you earn the sixth Red Coin, pull off yet another Backwards Somersult.
Walk forwards on this next ledge until another higher ledge becomes visible.
Do another Backwards Somersult onto it. Now, you should land on a higher
ledge on the side of the mountain. Do a Double Jump once you are there, which
is high enough to grab onto the next ledge nearby. Before doing so you should
have gotten the seventh Red Coin, which couldn't be missed. Double Jump to
the next higher ledge.
This is the final ledge we need to visit. The side we are trying to get up on
is a bit slanted, which isn't very good. Quickly Backflip onto the platform
or Double Jump onto it and grab the 8th and final Red Coin. The Power Star
will appear on another large Mushroom far below. Jump right off this ledge
to the Monty Mole field. Turn the camera around to make it face the Mushroom,
then Jump to it and claim the Star.
Star 4-Mysterious Mountainside
Difficulty:***/*****
Recommended Character:Anybody
Star 5-Blast to the Lonely Mushroom
Difficulty:*/*****
Recommended Character:Luigi makes this too easy
Star 6-5 Secrets of the Mountain
Difficulty:***/*****
Recommended Character:Mario needed
Star 7-Breathtaking View From the Bridge
Difficulty:*/*****
Recommended Character:Wario needed
Star 8-Collect 100 Coins!
Difficulty:****/*****
Recommended Character:Mario
Another 100 Coins collecting task....I know I know...were all sick and tired
of doing this lame type of Star..XD. Tall Tall Mountain has 105-ish Coins
without the neccesity of heading into the Mysterious Mountainside. Good thing
too. If you get your 100th Coin on that slide, no friggin way your gonna be
able to reach the Star. Simple geomerty and speed really. Anyways...you going
to have to venture over death A LOT during this Star, and if you die, feel
free to throw your DS at the closest wall and curse in anger. I do that too.
Mario is able to collect nearly everything, so it is best to start out as
him...his Cap is near the top of the mountain, I I ain't wasting room to tell
you how to get THERE.
As we start off our Mountain Trek, head to the right and down the slope
instead of up the slope with the trio of Goombas. Eventually you will come to
the bottom of the slope and reach the wall of a gap. There is a circle of
Coins nearby, so collect all 8 of them. Also, a Crazy Box is here...but it is
highly likely to bounce you right off the level, so I advise you not to take
the box. Head back up the mountain slope you just came from, back to where
you started.
Once you are back on the main path of the world, continue heading forwards
until you get close to the gap. The trio of Goombas we saw before are just
waddling around here, so kill them all and take the 3 Coins that they give
out kindly. Head forward and Long Jump over the gap. Then Long Jump over the
next gap that shortly follows. The Scary 'Shrooms are infront of you now.
Jump ontop of the first one and collect the Red Coin on it. Nearby this
Mushroom is another Mushroom with another Red Coin so collect that as well.
Head over the next few small and tiny Mushrooms carefully and collect the Red
Coin on the smallest one, then jump over a few more to get the fourth Red
Coin on a medium sized Mushroom. By now, you should have over 20 Coins. Jump
back to solid land.
Head along on the path continuing to the left. Eventually you will come upon
the area with a ton of Monty Mole Holes. Avoid those damned rock throwing
moles and head to the left. You should see a ledge shortly to the left. Jump
up ontop of it. You will see another Red Coin here. Double Jump or Backflip
onto the next ledge, and take the Red Coin there. Jump across the precarious
platforms using Backflips mostly to get to the top section. Head to the left
for another Red Coin. Head onto the green mesh grating for the last Red Coin.
The Red Coin Star will appear, but we don't need it. Head back carefully to
the bottom area with the Monty Mole's. Head forwards and to the left once you
are back down there.
Once you are past all of the Monty Mole's, you will pass another corner, and
3 Bob-ombs will be walking around on the ground. Pick them up and throw them
all at the wall for them all to explode. Take the single Coin they each spit
out after their death. Continue along the path around the next corner until
a Chuck-Ya is in view, circling around the platform as the little *****
always does. Stand a little ways away from him, then when he comes to try and
grab you, Backflip over him, then grab him from behind and chuck him to the
side, then collect the 5 Yellow Coins that pop out once he goes 'splodes on
the ground.
After collecting his Coins, head continually to the left and over the very
narrow bridge. There are 5 Coins on this bridge so grab them all. Jump over
to the next ledge, then jump up the small hill to the middle portion of the
mountain. A Ukiki and a Fly Guy are in this section. Kill the Fly Guy with
a Ground Pound and collect the 2 Coins that come out of him. After that,
jump onto the giant log and run to the right (Not to much...) to make the log
start rolling to the left. Once you are close enough, jump over to the next
ledge.
Ground Pound the log into the ground. A Mushroom will soon appear. Grab the
Mushroom to grow super sized! Bulldoze your way through this next section,
easily killing any bowling balls along the way. Pass the next corner, head up
the bowling alley, slide down the hill and you will see another trio of
Goombas. When you are supersized, and plow over Goombas, they each give 2
Coins instead of one. Easily kill them all for another 6 Coins. By this time
you should have shrunken back again. Keep heading forward until you reach the
large gap by the waterfall. Long Jump your way across it, then continue along
the path and past the blowing Lakitu cloud. Nearby are a trail of Coins
leading inside the Mysterious Mountainside. Collect the Coins, but don't
enter the Mountainslide (get it?). Head along the path some more until you
pass over a green grass section with 4 Goombas. Because your jumping is
hindered in this section, Punch all 4 Goombas for their Coins. Get out of the
thick underbrush and continue along the path. There will soon be a thin
bridge leading across the waterfall, with 5 Coins on it. DON'T GET THE COINS!
We want to save them for last to make this easy. Jump over the 5 Coins and
jump to the next ledge. Back flip up for the next 5 Coins, then continue to
the top of the mountain.
As Mario, a ? Red Block will be waiting here. Grab it for the Wings to fall.
Incase you don't remember, 5 Coins circles, each with 9 Coins in them are
around the top of the mountain. Triple Jump into flight and circle the top
of the mountain for about 15 seconds and collect as many Coins as you can
(After about 15 seconds you will be too low to get anymore Coins). Fly back
to the summit of the mountain and get another Wings. Repeat this process.
Whatever you do, don't get the 100th Coin while flying. Just don't. Stop
collecting the Coins in the circles when you have 95-99 Coins...guess what
now? Head back down the mountain and to the bridge overlooking the beautiful
waterfall. There are the last 5 Coins...collect them. That's every Coin in
the world I covered...sorta. You can always risk heading to the Mountainslide
for the remaining few Coins if you can't find anymore. Hard time GETTING the
Star though. Good luck!
~Back in the Castle...~
-----------------------------------------------------------------------------
~V P.Course 13:Tiny-Huge Island~
-----------------------------------------------------------------------------
Star 1-Pluck the Pirhana Flower
Difficulty:*/*****
Recommended Character:
Star 2-To the Tip Top of Huge Island
Difficulty:*/*****
Recommended Character:
Star 3-Rematch with Koopa the Quick
Difficulty:*/*****
Recommended Character:
Star 4-Klepto the Vulture
Difficulty:*/*****
Recommended Character:
Star 5-Wiggler's Red Coins
Difficulty:*/*****
Recommended Character:
Star 6-Make Wiggler Squirm
Difficulty:*/*****
Recommended Character:
Star 7-Switch Star of the Island
Difficulty:*/*****
Recommended Character:
Star 8-Collect 100 Coins!
Difficulty:***/*****
Recommended Character:Anybody
Once again, we are on the chase for 100 more Coins hidden around the level.
Tiny-Huge Island has its secrets for Coins...and we are gonna need to exploit
them all to reach 100. Start off by entering the large painting, making you
tiny. The large Goombas? Couldn't be happier that they are huge. When you
Ground Pound a huge Goomba, it doesn't spit out 1 or 2 Coins. But rather a
Blue Coin. This happens for every large Goomba. Shweet right? Start off by
Ground Pounding all 3 Goombas that are near you from the start for 15 quick
Coins. Head near the hole in the wall and pound the pole into the ground.
Collect the Coins that pop onto land quickly, then jump into the water if any
fall in there and collect them. After that, head through the hole in the wall
and swim to the sandy beach.
Once you have made it to the sandy beach, head to the top of it and collect
the 2 Coins up there. Kill the nearby Fly Guy for 2 more Coins, then kill
the pesty Lakitu for another 5 Coins. With Yoshi, you can constantly eat and
kill Spinies (The things Lakitu throws at you) for a Coin. Wanna wait for a
while? Heh....anyways, nearby where Lakitu was on the beach should be a Koopa
Troopa. Kill him after knocking him out of his shell and take his Blue Coin.
Get on the Shell, and surf over to the nearby shoreline with the cannon...or
cannon cover if you haven't unlocked it yet...Kill the Fly Guy as he is a
big pain for 2 Coins, then kill the nearby large Goomba for another Blue
Coin.
Now that you have recieved the large Goomba's Blue Coin, we are ready to
climb higher in the mountain. Head forwards and you should see the gap
infront of you right? Get back a little ways, then start running towards it.
Once you are close to it do a Long Jump to the floating platform a little
distance aways. If you are Wario, get a different Cap. Wario's Long Jump
isn't enough to clear the gap. You don't wanna die right now...that's
annoying and frustrating. Once you are on the floating platform head forwards
and fall off the platform. The wind gusts will start flowing you upwards so
aim yourself for the ledge that is sticking out of the wall. Its hard to miss
really....
Connected to the platform you are on, and slightly lodged in the wall is a
very narrow wooden plank for a platform, with 5 Yellow Coins on it connected
to more land. Carefully cross it, mainly by hugging the wall for safety. Once
you reach the other side a large Goomba will be near you. Ground Pound him
for a Blue Coin.
Head to the left now and make your way across another wooden bridge. Its
slightly wider this time around, but it has no walls near it, not to mention
a strong wind gust is blowing on the bridge so you have to avoid plowing off
the left side of it. After you cross the windy valley you will see a series
of ledges getting progressively higher and higher. Bowling balls are plowing
down these ledges, so stick to the wall and you will avoid everything. Keep
heading to the top most ledge and keep following the path. You will see a
green Warp Pipe, but we have no business with it yet. Head past the bowling
ball creator and follow the path southern. You will see 4 Coins lying on the
ground. Collect them and keep going. Soon you will come to a small field
with 3 more large Goombas. Do a Ground Pound on each of the Goombas to
recieve a Blue Coin. After that head back towards the green Warp Pipe and
jump inside it.
Once you exit the Warp Pipe, you will rule as a giant on Tiny Island. We need
to head back to where we were before so head down the small now slope near
the bowling ball creator and head towards the small fence we saw before.
In the semi-large open field, a Koopa will be there...but he's puh-thetically
tiny. Heh. Kill him with a simple jump and take away the Blue Coin he leaves
behind.
Head back the way you came towards the green Warp Pipe again, up the slope
and past the bowling ball creator. Jump up the tiny ledges avoiding the green
Warp Pipe for now. A Goomba is at the top, stomp on him for a Coin. Head
along the edge of the mountain carefully. There are 5 Coins placed on this
ledge.
Now, skip this step if you already unlocked the cannon. Head back to the spot
where the cannon is when you are tiny. Along the lake's shoreline. The cannon
is too tiny for you to squeeze into, but a normal sized Bob-omb Buddy will
be there waiting. Talk to it to activate the cannon. We don't see the
animation because...its too tiny?
As your large character still, head for the sandy beach. Your soooooo big
you can easily jump up to the land nearby. Do so (The land on the left that
is...) and you will be in that small open field we were in a while ago. Head
up the slope and past the bowling ball creator. Jump inside the green Warp
Pipe.
Head up the now large ledges that are close to you. At the top is an annoying
Chuck-Ya. If your Yoshi, don't bother with this. If your not, run behind him
and pick him up, then throw him towards the wall of the mountain to have him
break into 5 Coins. Collect them all. Head onto the small wooden bridge close
to you for another 5 Coins.
Now from your current position on the high point of the tall mountain, look
towards the sandy beach a longggggg ways down. Pretty far isn't it. Jump.
That's right. Jump off of the mountain and start falling towards the sandy
beach. Don't worry about a Ground Pound because you'll just fall into teh
sand...which won't hurt at all. Aiming for the water isn't a great idea
because you may land too closeto Bubba and....risk dying. Not good at all.
Start to swim towards the shoreline with the cannon, then once you are on it
hop inside the cannon. Once inside the cannon aim towards the right for a
tree, then aim north 1 full crosshair. Shoot and you will hopefully crash
into the mountain wall or land on a tree. Once there, Ground Pound a nearby
large Goomba for a Blue Coin.
(lol..if you happened to defeat the Goomba while being shot out of the cannon
he would have given up the Blue Coin that way as well...cool and funny isn't
it?). Near where you killed the Goomba and the tree is a small wooden path.
Walk along this path collecting the Coins along the way as well until you
enter a hole. In Wiggler's cavern, jump from precarious platform to
precarious platform, collecting the Red Coins as you go along. They will
continue to add to your total....and by now you might have 100 Coins. Near
a flame creator and another Red Coin is a Blue Coin Switch. Activate it for
2 Blue Coins. If you don't have 100 Coins, head back along the path and exit
the cavern.
You have 2 ways to get Coins right now...if you have at least 85...wait...
there is only 1 main way to get Coins now anyways. After exiting the cavern
make your way around the mountain by swimming towards the cannon shoreline,
jumping across the gap then using the updraft of wind to reach the higher
area, then run across the windy bridge and up the large cliffs and avoid
bowling balls until you finally reach a green Warp Pipe. Jump inside to turn
giant and the course tiny again. Head along the ledges and do a Backflip to
reach the top of the mountain. Do a Ground Pound to drain the pool of water,
then jump back down into the green Warp Pipe to turn the course huge and you
tiny once more. Head up the now large ledges and past Chuck-Ya (Unless he is
already dead) and head along the wooden bridge. Head up the steep hill to the
very top of the mountain, then fall into the hole there to be in Wiggler's
Home. There re some sccattered Coins in here. You must have gotten the Star
by now.
~Back in the Castle...~
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~V Q.Course 14:Tick Tock Clock~
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Star 1-Luigi in the Cage
Difficulty:*/*****
Recommended Character:
Star 2-The Pendulam Switch Star
Difficulty:*/*****
Recommended Character:
Star 3-Get a Hand
Difficulty:*/*****
Recommended Character:
Star 4-Stomp on the Thwomp
Difficulty:*/*****
Recommended Character:
Star 5-Timed Jumps on Moving Bars
Difficulty:*/*****
Recommended Character:
Star 6-Stop Time for Red Coins
Difficulty:*/*****
Recommended Character:
Star 7-Tick Tock Silver Stars
Difficulty:*/*****
Recommended Character:
Star 8-Collect 100 Coins!
Difficulty:*****/*****
Recommended Character:Anybody
It isn't the fact that you can die. It isn't the fact there aren't a lot of
Coins in this level. Oh wait...yeah it is. Exactly there is a shortage of
Coins in this level. Only 1 area holds half your Coins....and the other half
is scattered everywhere. I will follow the path in my special order, which
in my opinion is comfortable to me. You will want the clock stopped for this
Star though.
Once you start off, turn around and head towards the cage on an area dipped
below. There is a ! Block there with a fast and easy 10 Coins inside. Once
you get those Coins head onto the first non-spinning platform. Jump up to the
next one nearby it. A Red Coin is floating there. Grab it and turn around.
Another platform higher is there, so Double Jump up to it and another Red
Coin will be there. Also, a Red Coin was near the first non-spinning platform
in case you missed. Jump up to the next platform, then jump higher to another
nearby platform. There are 2 Red Coins here. Jump up even higher to another
non-spinning platform and take the Red Coin on it. Jump a little higher for
the final Red Coin. The Red Coin Star will appear, but don't grab it. Fall to
the bottom now.
Once you have those Coins head to where you started and continue forwards
and jump over the small pit near the pendulam. Head up the wire grating path
until you reach a big yellow block. Jump up on it and grab the 2 Coins
floating just above it. Head over the next pit near a larger pendulam and
then follow the path around the dge of the clock. Eventually you will come to
the large mesh grating field with a ! Block. Inside this block are another 3
Coins.
Head along forwards again now and over the tuna can-like platforms (lol).
Double Jump over the big cage fit for Luigi, and continue along the rising
path. Eventually you will come to a platform that isn't moving up and down.
Double Jump up to the higher ledge. There is an Amp circling a pole. Grab the
5 Coins that are sitting near the pole. Now, climb up the pole and jump to
the left.
In this next area, a Heave-Ho! is constantly moving around at you trying to
lift you away...possibly into death if he gets you. Bad thoughts! There are
2 ! Blocks in this area, each one containing 3 Coins. Lure the Heave-Ho!
away from the boxes, then quickly break them both and collect their prizes
inside. Also, 2 Goombas (Wearing a Mario Cap is one of them) are nearby so
kill them both for a Coin. Jump across the tuna shaped platform and to the
other side where another Goomba is waiting. Jump back to the other side
again and Ground Pound the Blue Coin Switch. Jump across the platform and
to the other side and you will see a triangle of Blue Coins. There are 7,
so hurry up and collect them all. Your Coin totals should be over 55 by this
time.
Head back the way you came until you reach the pole, but don't go down it.
Instead, keep going towards the platform a bit raised off the ground. Jump
on it, then Backflip up to a higher platform. Walk off nearby onto a large
grating. There is another ! Block here, with 3 more Coins inside it. Nearby
is a black brick block reached by the moving bars. ABove all of the
moing bars is another Coin, so grab them. Get back onto the other raised
platform and Backflip onto the highest platform. Backflip or Double Jump to
another nearby ledge leading to more platform on the edge of the clock.
Follow the pathway past the Wario Hat and past 4 moving/unmoving bars. Jump
inside the cage once you find the chance. There is a ! Block here that
contains 10 more Coins.
Now for the final Coins. By now the Star should be your...but incase you
haven't gotten it, a few more Coins are still available. Head along the path
now until it starts winding around, where another ! Block lies with 3 more
Coins inside. Nearby this area should be a circular wire floating island.
When you get the nearest chance Jump to it and break the ! Block for 10 more
Coins. Jump back to the mainland and contnue your way up through the clock
to the very top, and near a fire shooter is the last ! Block with 10 Coins.
The Star should be yours by now.
~Back in the Castle...~
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~V R.Course 15:Rainbow Ride~
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Star 1-Cruiser Crossing the Rainbow
Difficulty:*/*****
Recommended Character:
Star 2-The Big House in the Sky
Difficulty:*/*****
Recommended Character:
Star 3-Coins Ammassed in a Maze
Difficulty:*/*****
Recommended Character:
Star 4-Swingin' in the Breeze
Difficulty:*/*****
Recommended Character:
Star 5-Tricky Triangles!
Difficulty:*/*****
Recommended Character:
Star 6-Somewhere Over the Rainbow
Difficulty:*/*****
Recommended Character:
Star 7-Switch Star of the Manor
Difficulty:*/*****
Recommended Character:
Star 8-Collect 100 Coins!
Difficulty:******/*****
Recommended Character:Mario
That's-a right! 6 out of 5 Stars. There are enough and plenty of Coins in
Rainbow Ride. But there is 1 quick mad dash for a hoard of Blue Coins.....
but is that the problem? NO. Its the matter of getting nervous in this
challenge and falling off into a bottomless pit and losing. All that time
wasted getting Coins. This Course is a living hell. Good luck with this
Star!
Once you start, don't bother with the pole behind you and Long Jumping to it
unless you want to miss some Coins. Take the first carpet and ride it until
a small block blocks you and you must jump over it. Jump ontop of it and jump
to the circular platform with an Amp on it. There is an 8-Coin circle, so
grab them quickly, then head back onto the carpet. Ride it until a fire
emmitter start spewing fire on the carpet. Jump over the flames and land back
on the carpet, then jump off on the circular platforms. There are 2 platforms
out of these 4 that have a circle of 8 Coins on them. Grab them easily. Then,
there is a Lakitu in this area who is a pest. Stay in the middle of one of
the platforms and jump up to hit Lakitu when he is over you, then take his
5 Coins before they fall off the edge of the level. After you get these Coins
head to the Red Coin Maze.
Once on the platform at the bottom of the maze, head past it until you reach
a spinning heart......and a Blue Coin Switch! Practice first as Mario Wall
Kicking your way up the wall as fast as you can. Fall back to the bottom then
activate the switch. Grab the first Blue Coin near where the switch was then
start Wall Kicking as fast as you possibly can. At the top there is a row
of 5 more Blue Coins, for a total of 30 Coins in this area. Once you have all
of the Blue Coins head back to the bottom of the maze. Double Jump and grab
onto the ledge to the left for the first Red Coin. Long Jump to the other
side and traverse the nearby platform for another Red Coin, and another just
above it. Another Red Coin is a Long Jump away near a fire emmitter, and
another needs a Double Jump to reach. The last you will need to lunge out to
reach. The Red Coin Star will appear, but we have no need for it. Head back
to the spinning platforms.
Head on to the spinning platforms, and to the right. ou will eventually come
to the pole we always use to head down to the lower area from the start.
Get onto it and slide down it. There are a string of 5 Coins here and a Fly
Guy. Kill the Fly Guy for 2 Coins and get the 5 Coins on the ground. On the
tilting platform head right and jump to the next ledge. On the swinging
platform you should get on you will encounter 5 Coins in the air. Grab them
all. Continue the ride to the next platform, leading to another tilting
platform and then donut blocks. Quickly jump from one level of donut blocks
to the next until you reach solid ground. Collect the Coins on the blocks
when you can. On solid ground, jump the gap to the next donut blocks then
wait for a platform to come near you. Jump on it to the other side, then
climb up the wooden planks to the swinging platform that leads to Swingin'
In the Breeze Star. In the air above the platform are 5 Coins. Get them then
head back to the platform you were on. Head down the wooden planks and to the
right some more. Jump across a small gap to another donut blocks and a small
ramp with 5 Coins on it. Get them, then head allllll the way back to the
spinning platforms.
Once back on these platforms head across them to the other side and then
get on the carpet that takes you further away. Ride it around, collecting
the few Coins that come across your path, jumping over platforms...and just
plain waiting around for the oppertunity to switch carpets. Once it comes,
you have 2 options. Take the left carpet to the flying ship. The ship has
a ring of 8 Coins, a Lakitu for 5 Coins, and a Bob-omb for 14 Coins. Or...
you can take the right carpet to the Big House in the sky with 5 Coins inside
and 5 Coins in the air, and 5 on another platform. Its your choice. Do
whichever. The Coins, like I just described, are in plain view. Get there
then claim the Star.
~Back in the Castle...~
-----------------------------------------------------------------------------
~V S.Bowser in the Sky~
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
~V T.All of the Castle Secret Stars~
-----------------------------------------------------------------------------
~Castle Secret Star #1:Princess's Secret Slide~
This Star is pretty easy to obtain. Go forward in the lobby to the second
floor of the lobby, and head to the rightr and enter the 1 Star Door. Upon
entering this door, head to the right and you will see a picture of Princess
Peach looking sideways holding flowers. Jump into that stained glass painting
for a secret level. In this secret level, you will find yourself sitting at
the top of a rather large slide. Damn that sounds cool doesn't it? Remind you
of something? *coughcoolcoolmountaincough* so I think we have had enough
practice on these stunts. Head down the first ramp, and you should notice the
timer in the top right corner of the screen. Don't worry about that until
later.....go around the first left sharp turn, about 270-Degrees or so until
the wall dissappears and there...aren't any walls. You will slide down a
rather large hill, followed by a 180-Degree right turn, where you will pass
through a lot of coin strings and a series of mini-hills. Then, you will pass
through a quick left turn, then a right turn, then another left turn, and
then it is a quick straight slide to the finish line. After crossing the
finish line, jump up onto the platform and break the ! Box to open the Star,
claim it.
~Castle Secret Star #2:Princess's Secret Slide-Race to the Finish!~
We need to revisit the Princess' Secret Slide for another new Power Star.
However, there is a simple catch:You need to finish in under 21 seconds.
Still think you can make it hot shot? No big deal actually. It is VERY
simple as there is a big shortcut. Wario can't make the shortcut though, so
don't bother with him. Start out by holding forwards in hugging the inside
walls. Keep building you speed until the path flattens out for a second and
the walls end. Right before the first big hill, Jump off to the left. Keep
a steady eye on the Touch Screen Map to make sure your aiming for another
section of track. Land on it, and continue sliding to the finish. You will
make it in under 21 seconds with plenty of time to sparem and a new Power
Star will appear. If this method is too hard, you can always try to beat it
the normal route way.
~Castle Secret Star #3:Sunshine Isles~
You should be inside the middle door now. You will see that your in some sort
of playroom....lol. Talk to the Toad inside and he will explain his
situation. This room is actually the Princess' Playroom. She has had these
games ever since she was a little kid (....my the years pass...) and that
he has lost all of the keys that open the drawers to access those games. He
will ask you to find them....but we will worry about finding those stupid
keys later.
Anyways, it is time to actually go to Sunshine Isles. Isle Delfino, anyone?
Inside of the Princess's Game Room, to the left of the Toad is a painting of
what seems like a resort island....hmmm.....well, anyways jump into it for
a Mini-World.
There is only one Power Star to be found in this region though...but no
matter. You will start off on a small island, with the Star Sphere right
near you. Let's get those Silver Stars! Start off by heading to the left onto
the nearby small island. Then, head straight until you are upon a tiny sand
bar. It is upon this sand bar you will find your first Silver Star. Now, from
your location on the sand bar another island, that is short though, should be
pretty close to you. It also has a palm tree on it. Walk in the water over to
that palm tree island. Once you are on that island, climb up the palm tree
until you are at the very top. It is here, you shall find your second Silver
Star. Our next Silver Star from your location is currently NEVER in an
exact location. Klepto the Vulture is flying around with the Silver Star
clawed firmly. It is best advisible to just stay in one place and wait for
him to fly over to where you are. When he comes near jump up and him Klepto.
He will get like all freaked out and drop the Silver Star, which will start
to bounce around Sunshine Isles. Grab it before....it gets annoying to
catch, and that will be Silver Star number three. Now, the last two Silver
Stars are pretty close nearby, fortunately. Head to the center and tall
island, and jump up the the very top of it. It is here, bouncing hapily up
and down, where your fourth Silver Star lies. Now, jump off of the island
into the water, and start circling around the center islands base until you
find a tiny alcove in the bottom of it. This is where your fifth and final
Star lies. Now, the Power Star appears in the Star Sphere near where we
began. From this point, head....just back a few feet and you should be there.
Claim the Star.
~Castle Secret Star #4:The Secret Aquarium~
Near the door that leads back to the lobby from Jolly Roger Bay is a little
hole in the wall. Jump inside it for a seret Star challenge. You are inside
a giant aquarium! There is NO way of getting any air. The object is to
collect all eight Red Coins. Pretty simple really. No detailed explainations
are needed. Simply, there are four circles or coins in the upper half of the
aquarium. In the center of all four of these coin circles lies a Red Coin.
After you have easily collected four Red Coins, swim down to the bottom of
the aquarium. There are another four Red Coins down here. There is one Red
Coin in each corner of the room. After you have collected all eight of the
Red Coins, your Star will appear in the bottom, center of the room. This is
a very difficult, nearly impossible challenge. Good freakin luck. (Ok.....
just kidding. This challenge is wayyyyy to easy. If you lose you must suck.)
~Castle Secret Star #5:8 Red Coins in Goomboss's Area~
This secret Star lies only in.....Goomboss's Area. Wow...what a surprise
THAT was to find out eh? Start off in the lobby, and head to the second floor
of it and enter the One Star Door on the far right side. Once inside, head
straight through the middle door into the Princess's Play room. Head to the
right of the bouncing Toad, and through the 8 Star Door. In this next tiny
room we gonna see some tables and chairs, not to mention a nearby Mario
painting. WHAT? Um....yeah. I think you know the drill with paintings. Jump
inside it, genius.
Awesome....we now, once again, have the glorious not to mention, daunting
task of searching frantically for another set of eight Red Coins. Many of
them are hidden well, and you are gonna need to use every character for the
job. Wario to break some bricks, Mario to float up high, Luigi to mad dash
while invisible, and Yoshi for.....nothing really. Just useful when
traversing the many gaps inside Goomboss's Area. Start off as usual by
sliding down to log and moving around to the left. Kill that Goomba if he is
in your way.
After you pass the above part, keep heading straight until you find the
giant log stump platforms moving up and down. They subcede into the water,
then come back up onto dry land. Jump onto the first moving platform as it is
going up. Then, jump onto the second platform as it is receding down, now
quickly jump onto the third platform. If you can't, keep yourself in the air
to avoid falling onto the stump which is in the poisonous water. After
getting past the third log, jump onto solid land for our next task, and Red
Coin!
All right. We are away from the daunting water of doom. What now? Look to
your left and you should see a small platform going back and forth to where
near you are standing now, and into the empty abiss. When that small
platform comes back to you, jump onto it and wait until it takes you over
the abiss. Now, another platform is coming your way too. When it is right
next to your platform jump onto it carefully, and ride it over to a small
tree stump with a lone Goomba and a black brick. The Goomba standing around
there will be wearing a Wario Cap, if you aren't Wario right now. Grab the
Cap and destroy the black brick for our first Red Coin. Seeming daunty task
now right?
Carefully head back over the platforms, making sure not to fall off into El
Doomo. When you get back to solid land, head straight until you see a
sleeping Pirhana Plant to your right, and a wire mesh net right behind it.
Grab onto the wire net and hand over hand, move all the way over to the other
side.....however, along the way in the middle of the net you will find your
second Red Coin. Collect it, and go back to where we came. (The spot before
you jumped for the wire net.)
That's two Red Coins already! Now, head straight along the path, killing the
Pirhana Plant along the way if you feel like it if you need health. Climb up
the very tall pole. There will be a Lakitu circling around you now..........
but you can simply ignore him because he can't do anything while you are
climbing the tall pole. Climb quickly (By holding Y and climbing the pole)
until you reach the very top. Pretty damn great view isn't it? On this
circular log is a small branch extending out (Not the wooden bridge you may
see!). At the tip of this branch lies your third Red Coin. After you
retrieve this Red Coin, go back to the pole and slide all the way back down
the pole back to the log where the Pirhana Plant used to be. More Red Coins
coming up!
Now that we are on this log, jump back to the checkered-colored pathways and
head towards the left, and the pathway will quickly become narrow. Destroy
any annoying boxes that may get in your way, and keep following the path
until there are two directions to go-Left or Right. Choose to go left and
continue following the path, still getting rid of useless boxes that may
block your path. Follow the path some more and it will appear as to come to
a dead end. However, the seemingly "wall" that signifies the dead end is
actually a big tree stump moving up and down. When it stops at the bottom
for a second or two, jump onto it and ride it to the top. At the apex of the
stump's travels, you will find the fourth Red Coin in mid air. You can jump
to get it, but a Backflip is the best way to ensure you grab it. That's four
down!
After retrieving your fourth Red Coin, head back onto the tree stump and
wait for it to reach ground level again, then hop off of it. Now, it is a bit
of a long path to out fifth Red Coin. Follow the pathway, to the right
instead of left when you get to the fork again. Keep following the winding
pathway, with moving platforms to add to the annoyence until you come across
a wide section of platform. Head to the left, where you will see a sleeping
Pirhana Plant. Kill it if you feel like it, then head behind it and you will
see te Blue Star Marker, and that's where the Star will appear after the
eight Red Coins are found. Head behind it to find five logs that are moving
up and down, and go way out over the pit of emptiness. Carefully navigate
over all five logs and you will be on the last platform, with another
sleeping Pirhana Plant (...is this their home or something?). Kill it to
easily clear the path for the prize that is behind it-your fifth Red Coin.
Be careful!
That's another Red Coin down! The remaining three are all in the same area,
but require Mario and Luigi to get. Oh boy....Anyways, after collecting your
fifth Red Coin, head across the logs again (You should notice they are
actually in-sinc with eachother to create the path back easier). Once you are
on the other side, take a left until you reach a pretty big gap over the
poisonous water. Long Jump over it, until you are on a realitvely large
platform, with a small, tilting diamond shaped platform in the middle of it.
Jump onto the small diamond-shaped and tilting platform. You can see the
sixth Red Coin lying just within a Jump's reach hovering above the diamond
platform.
Nearby is a Goomba wearing a Mario Cap if you aren't already him yet. You
need Mario for the following Red Coin. The stupid Goomba should be within a
few feet or so of your current location on the platform. If there is no
Mario Cap lying nearby, either you are too blind to realize your Mario, or
you need to look at the Touch Screen Map. Easily locate the Mario Cap, and
rush over to it and grab it. If you are sure there is NO Mario Cap within
the level, go ahead and beat Goomboss (path is a few sections below), that
way you can be sure a Mario Cap will appear somewhere within Goomboss's
Area.
Anyways, from where you SHOULD be near the diamond shaped platform, look
around and nearby you should see some more diamond-shaped tilting platforms
all lined up, and they connect to a log far away in the distance. Hmmm.....
so...hop aboard the tilting platform (Heh...the tilt is pointless if you are
worried about falling off into the abiss, you can't fall off these platforms
unless you walk off stupidly). Then jump to the next platform, and then to
the final one, and then hop to the small log. All there is here is a lonely
signpost and a ? Red Block. Hit the block and recive the Power Flower that
pops out of it. Now, quickly push B to keep floating upwards. Aim for the
very top of the gigantic tree stump that isn't moving. Once you reach the
very tip top of the tree stump, you can't posssibly miss the Red Coin lying
in the middle.
Now we are only one Red Coin away from another Star! Jump off of the giant
tree towards land, and make sure to Ground Pound before slamming onto the
ground to not lose four Bars of Health (It is a HUGE fall...). Anyways, turn
right near that lonely diamond shaped platform and kill the nearby Goomba for
a Luigi Cap, which we need to earn the last Red Coin. If that Goomba isn't
there, look at the Touch Screen Map until you find the Luigi Hat. It's always
there even if you haven't unlocked him. Head back across those three diamond
shaped tilting platforms. Well what do you know? You happen to be right
back on the small log containing the Red ? Block we hit eariler. Get ready
for a quick race!
Hit the ? Red Block and get the Power Flower that falls from it to recieve
the power of being invisible. You don't have very much time, only 15 or so
seconds. You need to hurry! Head quickly across those three tilting diamond
shaped platforms again. After you do that, head to the left and keep going
until you are at the base of the giant tree stump. Stand in the middle of it,
then do a high Backflip. You will see a wire gate on this small ledge you
are currently standing on. Because of the fact you are invisible, you can,
with ease, go right through the gate and collect the last and final and
eigth Red Coin that simply lies there. If you are trapped inside the gate
right now (lol...that's funny) then grab the Power Flower in the red ? block
to get out.
Now, it is a matter of actually getting the Power Star that appeared. It is
actually close by. We even SAW that Blue Star Marker before right? After
jumping off of the not high up ledge, make your way to the left and cross the
gap with a Long Jumpo when it appears. Cross along the narrow and winding
platforms until you reach those moving up and down tree stumps again. Your
Power Star is waiting there!
~Castle Secret Star #6:Wall Kick Switch Star in Goomboss's Area~
This secret Star lies only in.....Goomboss's Area. Wow...what a surprise
THAT was to find out eh? Start off in the lobby, and head to the second floor
of it and enter the One Star Door on the far right side. Once inside, head
straight through the middle door into the Princess's Play room. Head to the
right of the bouncing Toad, and through the 8 Star Door. In this next tiny
room we gonna see some tables and chairs, not to mention a nearby Mario
painting. WHAT? Um....yeah. I think you know the drill with paintings. Jump
inside it, genius.
You have to use Mario for this Star, obviously as the title states, only he
can do the stupendous Wall Kick. So it is best that you enter Goomboss's
Area as Mario to make this Star short and easy to get. Anyways.....start out
as usual at the top of the log, so slide down it to the first platform.
Instead of taking the path to the left as usual, go straight across the short
gap and follow the mild path to the right. Keep going and going. By the time
you meet back up with the main path you should see a very narrow path that
is a hill going upwards. That hill leads to our destination, so....wonder
what happens now?
Walk up the freakin path you moron. By the time you reach the top, the
platform will flatten and get a little wider. There will be a Pirhana Plant
sleeping soundly up here. Kill it. No risk of falling off this high platform
thanks to no more Pirhana Plants. Cross the diamond shaped platforms
very carefully to reach another platform, quite high up above land....
actually, technically it is floating because of the pit right past the edge
of the platform...Anyways, head to the right when you are on this platoform
making sure to not stupidly fall off (It is wide so that isn't a problem....
or are you stupid?) until you reach a little bit of pathway sticking out. It
is here, where the Star Switch of Goomboss's Area is located. Ready for a
little fun?
As Mario (I hope to god your Mario at this point), activate the switch. You
will see the Star appear in what seems to be a cage....but that isn't
Luigi's problem. After hitting the switch, run all the way to the end of the
platform, making sure you don't bump into those Goombas to stall up time
(How bad.....). Then, the bottom of the "cage" should be infront of you. Jump
onto the wall infront of you, and do a wall kick to the other side of the
cage. Keep doing this quickly, tilting in the direction you wanna go after
each Wall Kick until you finally reach the very top of the cage. Quickly
now, jump into the Star Sphere to break it, and claim yet another Power
Star.
~Castle Secret Star #7:Red Coins in the Courtyard~
Before we begin our official business entering Big Boo's Haunt, there is an
easy Castle Secret Star we can get before entering. All around the Courtyard
is a TON of Boo's. I mean a lot (And the Big Boo in the corner of course).
Most of the Boo's have Yellow Coins inside them, which can only be gotten
after Punching/Ground Pounding them to death, which they willl then drop.
However, eight Boo's contain Red Coins instead of Yellow Coins inside them.
This, fortunately, is such an easy Red Coin mission I don't think I need to
explain to you how to do it. Boo's will float towards you while your back is
turned away from them, however, you still may run into a bit of trouble with
finding all of them.
If you face a Boo, it will become transparent in fright. Oh boy. If you get
hurt by a Boo in its normal state, that's 2 Health Bars ticked off. However,
there's infinite life here. Simply, jump into the water around the Eternal
Star statue, float at the surface, and wait for your health to be replenished
back to full. Pretty darned simple isn't it? Anyways, right past the door
when you enter the Courtyard a Boo will begin coming towards you right then.
He contains Red Coin #1. There are a few Boo's in the water, none have Red
Coins however. To the right end of the Courtyard are around 5-7 Boo's just
wondering around with no intention. Three of them have Red Coins inside of
them, so I think you know the drill. A hop, spin, Pound. Then, head behind
the Star Statue for another Boo with another Red Coin. Now we have three left
to find. Head to the left side of the Courtyard for where the Big Boo is
located, and there are another bunch of Boo's. The final three Red Coins are
inside some of them. After collecting all 8 Red Coins, head over and grab
the Power Star that appears behind the Star Statue (Woulda made sense ABOVE
the statue....).
Just as a note, it has been rumored that this Star is IMPOSSIBLE after a
period of time. The Red Coins in the Boo's are said to dissappear making the
Star ungettable. However, I have proven this rumor false. Go ahead and get
this Star whenever you feel like in the game-even if Star 150 if you want
to!
~Castle Secret Star #8:Silver Stars in the Battlefield of Battle Fort~
~Castle Secret Star #9:8 Red Coins Hidden in Bowser in the Dark World~
~Castle Secret Star #10:8 Red Coins in the Tower of the Wing Cap~
~Castle Secret Star #11:8 Red Coins Hidden in the Maze of King Boo Battle~
~Castle Secret Star #12:Luigi's Mad-Dash in King Boo Battle's Area~
~Castle Secret Star #13:8 Red Coins in the Cavern Behind the Waterfall~
~Castle Secret Star #14:Mario's Balloon Trip Behind the Waterfall~
~Castle Secret Star #15:8 Red Coins on Platforms and Above in Under the Moat~
~Castle Secret Star #16:Mario's Balloon Trip-Redux and Super Wall Kick Switch
Star Under the Moat~
~Castle Secret Star #17:Switch Star; Stairway Madness in Bowser in the Dark
World~
~Castle Secret Star #18:A kind Power Star gift from Toad~
~Castle Secret Star #19:Fire Ocean of Bowser Lies 8 Hot-Red Coins~
~Castle Secret Star #20:Big Jump; Long Fall; Butt Burn; Switch Star in the
Fire Sea~
~Castle Secret Star #21:Opposites of Room's behind the "Invisible" Mirror~
~Castle Secret Star #22:8 Red Coins Hidden Amoung Bullies and Wind in Chief
Chilly's Area~
~Castle Secret Star #23:Blown Away and Heavy Weights Secret Star in Chief
Chilly's Area~
~Castle Secret Star #24:Another kind gift from a nearby Toad~
~Castle Secret Star #25:Another gift? Where does Toad get these Stars...~
~Castle Secret Star #26:Somewhere Over the Rainbow's Red Coins on Floating
Clouds~
~Castle Secret Star #27:Secret Brick with Secret Wario on a Secret Cloud in
the Secret Level Somewhere Over the Rainbow~
~Castle Secret Star #28:8 Red Coins Floating High and.....Not Low in Bowser
in the Sky~
~Castle Secret Star #29:Mario's Mad-Dashing Switch Star in Bowser in the Sky~
~Castle Secret Star #30:Mystery Door in the Character Room....Another Mystery
involving....rabbits???~
-----------------------------------------------------------------------------
~V W.Secrets of the Castle~
-----------------------------------------------------------------------------
There are many secrets to the Castle you may not know about. Here I will
cover them all.
~Activating Solid ? Red Blocks~
Simply enough, you have probably seen in many courses that there are
transparent red ? Blocks. These contain Power Flowers and in some cases a
Feather for Mario once hit, but they need to be solid first. Once you have
collected at least 14 Stars, there will be a shining ray of light shining
down onto a Sun Picture in the Castle's Lobby. You need to go to the
painting as Mario. As Mario, go into 1st person view and look up at where
the clouds are shining from.
You will be transported to Tower of the ? Switch. Simple thing to do here
really. Mario will automatically start with the Wing Cap. Simply fly down to
the center tower, where there is a large ? Red Switch. Simply Jump on it, and
every ? red Block will now be solid. Your mission here is completed, so Jump
off the side to exit the world.
-----------------------------------------------------------------------------
~XII.Credits~
-----------------------------------------------------------------------------
CJayC-For hosting this FAQ and the greatest gaming site evar
Me-I created this FAQ didn't I?
You-You read the FAQ!
Nintendo-For allowing me to once again play the classic I love
BranBranMB@aol.com-Gave me additional hints on a Star
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