Grand Theft Auto IV: Special Vehicle FAQ

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GRAND THEFT AUTO IV SPECIAL VEHICLE FAQ
========================================================================
Author: Johnny H. H. the 4th (Lancet Jades)
Author's Homepage: http://www.evermoreforums.com/forums/index.php
Version: 4.38 (completed November 28th, 2011)

Sites with permission to post this FAQ:
GameFAQs.com
Neoseeker.com
Gamesradar.com
Gamershell.com
Supercheats.com



========================================================
ABOUT
========================================================
This guide is to assist those players who enjoy collecting rare or unique 
vehicles. This guide lists all known proofed, special property, unique, and 
even rare vehicles (which often have to be unlocked).

This is NOT a "rare car" guide. Vehicles that appear rarely, but DO appear in 
free roam (such as the Comet) do NOT qualify for the scope of this guide. Only 
cars that have something special about them that is normally unavailable are 
included. This includes special features, paintjobs, proofings, or being 
unavailable outside of missions entirely. Vehicles such as these are a staple 
of the GTA series, and this entry is no exception.

I wrote this guide with the Xbox 360 version, not the PS3 or PC version. I 
don't know of any differences between the different versions, at least that 
affect this guide, however I will include any information on known version 
differences as best I can. If you notice a difference, such as a particular 
strategy or glitch not working, contact me and let me know (be sure to mention 
which version you're playing).

CAUTION! This guide may inadvertently contain spoilers of story missions! 
While this guide's scope does not really involve spoiling anything, due to 
what is required of it, it does possess a list of mission names at the very 
minimum, which may have the potential to spoil parts of the game.



========================================================
TABLE OF CONTENTS
========================================================
1: Glossary of terms
2: Safehouses and Parking Spots
3: Advanced strategies
3.1 - Everything-proofed (CP) vehicles and how to create them
3.2 - Using cops to transport unjackable cars

4: Unique vehicles
4.1 - Solid Black Roman's Taxi
4.2 - Roman's Taxi
4.3 - Laundromat (1st of 2)
4.4 - Police Stockade (1st of 2)
4.5 - Laundromat (2nd of 2)
4.6 - Police Stockade (2nd of 2)
4.7 - Romero

5: Lustered vehicles
5.1 - Silver Merit
5.2 - White Blista Compact w/ dark gray siding (1st of 2)
5.3 - White Blista Compact w/ dark gray siding (2nd of 2)
5.4 - Black Ruiner w/ yellow siding
5.5 - Black/Silver DF8-90 (1st of 4)
5.6 - Black Speedo
5.7 - Black/Silver DF8-90 (2nd of 4)
5.8 - Black/Silver DF8-90 (3rd of 4)
5.9 - Black/Silver DF8-90 (4th of 4)
5.10- Silver Oracle
5.11- Black Schafter w/ silver grill (1st of 3)
5.12- Black Sultan
5.13- Black NRG900
5.14- Light Blue SuperGT
5.15- Black Stallion (1st of 2)
5.16- Black Cavalcade w/ dark rims
5.17- Dark Gray Sabre GT w/ black stripe
5.18- Silver Patriot
5.19- Black Sentinel w/ black rims
5.20- Black Emperor
5.21- Black Dukes
5.22- Random Oracle
5.23- Black Cognoscenti
5.24- Tuner Oracle
5.25- Random Primo
5.26- Silver Banshee w/ black stripe (1st of 2)
5.27- Silver Lokus
5.28- Black Contender
5.29- Black Stallion (2nd of 2)
5.30- Blue Primo
5.31- Red Primo
5.32- Dark Green Vincent (1st of 2)
5.33- "Mafia" PMP 600 (1st of 2)
5.34- "Mafia" Sentinel (1st of 2)
5.35- Dark Green Vincent (2nd of 2)
5.36- Black Bobcat
5.37- Black Schafter w/ silver grill (2nd of 3)
5.38- Silver Sultan
5.39- "Mafia" PMP 600 (2nd of 2)
5.40- Black Coquette
5.41- White Oracle
5.42- "Mafia" PMP 600 w/ hybrid grill (1st of 2)
5.43- Silver Comet
5.44- Black SuperGT
5.45- Black Lokus
5.46- Black and Silver Rancher
5.47- Black Huntley Sport
5.48- Black Schafter w/ silver grill (3rd of 3)
5.49- Black Rebla
5.50- "Mafia" PMP 600 w/ hybrid grill (2nd of 2)
5.51- "Mafia" Sentinel (2nd of 2)
5.52- Silver Banshee w/ black stripe (2nd of 2)

6: Specially colored/featured vehicles
6.1 - Black Esperanto
6.2 - Beige Willard (1st of 2)
6.3 - Beige Willard (2nd of 2)
6.4 - Light Blue Marbelle
6.5 - Black Schafter w/ silver grill (1st of 2)
6.6 - Bright Yellow Comet
6.7 - Yellow Patriot (1st of 3)
6.8 - Beige and Fuchsia Voodoo
6.9 - Yellow Patriot (2nd of 3)
6.10- Yellow Patriot (3rd of 3)
6.11- Bright Red Hellfury
6.12- White Maverick w/ red stripes (1st of 2)
6.13- White Maverick w/ red stripes (2nd of 2)
6.14- Black "Mafia" PMP 600 w/ hybrid grill
6.15- White "Mafia" PMP 600 w/ hybrid grill
6.16- Solid Black Maverick
6.17- Green and Blue Rancher
6.18- Dark Green Willard
6.19- Bright Red Biff
6.20- Black Schafter w/ silver grill (2nd of 2)
6.21- Pink Feltzer
6.22- Orange Infernus w/ black side stripe
6.23- Solid Red Sanchez
6.24- Black and Silver Cognoscenti w/ white ribbon
6.25- Black and Silver Cognoscenti (1st of 2)
6.26- Black and Silver Cognoscenti (2nd of 2)
6.27- White Maverick w/ gold stripes
6.28- Pitch Black Huntley Sport
6.29- White Cognoscenti
6.30- Beater Emperor w/ green roof
6.31- Beater Sabre w/ green side stripe
6.32- "Rasta" Huntley Sport w/ rear-mounted exhaust
6.33- Hybrid Tuner Intruder
6.34- Hybrid Tuner Futo

7: Unobtainable special vehicles
7.1 - Black Schafter w/ silver grill
7.2 - Light Blue Marbelle
7.3 - Lustered Black Speedo w/ flat-screens
7.4 - Flatbed w/ bomb and indicator light
7.5 - Black Banshee w/ gold stripe
7.6 - BP/FP Roman's Taxi
7.7 - White Maverick w/ black stripes
7.8 - Dark Green Squalo
7.9 - Lowrider Patriot
7.10- Blista Compact w/ body in back

8: Rare vehicles
8.1 - Police Maverick
8.2 - Red and Black Virgo
8.3 - Black and Gold Huntley Sport
8.4 - Infernus
8.5 - Deep Red PMP 600
8.6 - Deep Red Patriot
8.7 - Deep Red Presidente
8.8 - Annihilator

9: Brucie and Stevie cars
Brucie's Exotic Exports (ALL UNIQUE):
 Banshee
 Cavalcade
 Feltzer
 Intruder
 NRG 900
 Patriot
 PCJ 600
 PMP 600
 Sabre GT
 Sanchez
Stevie's text message cars:
 Banshee (CONFIRMED)
 Bobcat (NOT UNIQUE)
 Buccaneer
 Cavalcade (CONFIRMED)
 Cognoscenti (CONFIRMED)
 Comet (CONFIRMED)
 Contender
 Coquette
 DF8-90 (CONFIRMED)
 Dilletante (CONFIRMED)
 Dukes (CONFIRMED)
 Faggio (NOT UNIQUE)
 Freeway (CONFIRMED)
 Huntley Sport (CONFIRMED)
 Infernus (CONFIRMED)
 Intruder (CONFIRMED)
 Manana
 Moonbeam
 NRG 900
 Patriot (CONFIRMED)
 PMP 600
 Rancher
 Rebla (CONFIRMED)
 Sabre GT (CONFIRMED)
 Sentinel (CONFIRMED)
 Sultan (CONFIRMED)
 SuperGT
 Turismo (CONFIRMED)
 Voodoo (CONFIRMED)
 Washington (NOT UNIQUE)

10: Mission list
11: Frequently Asked Questions
12: Contact info
13: Credits
14: Version history
15: Boilerplate



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*1* GLOSSARY OF TERMS
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This is a glossary of all the special terms used in this guide.

BP - Bulletproof. This vehicle will not take damage from bullets. Windows 
 cannot be damaged, and shots will not count towards the car being  destroyed. 
 Unlike the previous GTAs, tires are apparently also immune to being popped by 
 gunfire.

FP - Fireproof. This vehicle will not catch fire or otherwise take damage from 
 molotovs. Tires can still catch fire unfortunately.

EP - Explosionproof. This car is immune to explosive damage, such as from 
 grenades, rocket launchers, or exploding cars. Does not stop the car itself 
 from exploding if somehow critically damaged.

DP - Damageproof. This car cannot be damaged by bashing it around (into other 
 cars, walls, etc.) or by melee attacks (unproven). The car will still take 
 cosmetic damage, such as dents and scrapes (even to the point of impeding 
 functions, such as a wheel well being destroyed).

CP - Comprehensiveproof. This combines the qualities of bulletproof, 
 fireproof, explosionproof, and damageproof.

UJ - Unjackable. Now that even locked cars can be jacked by breaking the 
 windows, UJ means that Niko will simply refuse to break the windows and get 
 in. Even breaking the windows anyways, he still refuses to open the doors.

Beater - A rustbucket. One of the rusty, falling-apart cars that occasionally 
 spawn. Used in the first nine levels of the Little Jacob's drug delivery 
 missions.

Confirm - To "confirm" a car is to return to the parking spot where it was 
 left BEFORE continuing with the game (most notably saving and loading). Cars 
 parked during missions are retained, but only during that game session, as 
 parking spots are "turned off" during missions (to prevent abuse to repair 
 your car). Confirming it causes the game to recall the car, and as a result, 
 store it properly next time it is removed (when you save and load, or drive 
 away again). Failure to do this will lead to the car vanishing, even though 
 it was in a parking spot.

Description - A description of unique color/feature vehicles and WHY they are 
 unique.

Discovered by - This is not necessarily the first person to discover a 
 vehicle, but rather the first person to report it to me. I will add the 
 original discoverer if I'm able to determine who originally found it, 
 however.

Double-drive - Double-driving is used in some vehicle strategies. It involves 
 driving two vehicles at once back to your safehouse. One is the special 
 vehicle you're trying to obtain, the other is a vehicle some important person 
 from the mission is in, and if you go too far away, you will fail.

 You essentially drive one car partway towards the destination (usually a 
 parking spot), then get out and drive the other a bit farther, and repeat ad 
 nauseum. Slow, but guaranteed to work, as long as you don't put too much 
 distance between them. You don't risk failing the mission, but rather the 
 vehicle you're trying for may vanish.

 If one vehicle is powerful enough to push the other, you can do that instead 
 to expedite the process.

Firetruck Trick - This is simpler than it may sound. The Firetruck's water 
 stream is able to not only push small vehicle, but put out any fire that 
 starts. This allows rapid pushing of motorcycles and other such vehicles 
 without concern for their damage, as if they catch fire, it will put it out, 
 restoring it back to simply heavily smoking. This is a much, much quicker and 
 more effective strategy than it sounds.

Formulated by - This is who informed me of the strategy to obtain the vehicle. 
 Vehicles that were pointed out to be, but where I was given no strategy to 
 obtain it often lead to me developing the strategy, although most will have 
 the same entry for Discovered and Formulated by.

 NOTE: Vehicles that are given to you (such as the Bright Yellow Comet) have 
 no strategy credits listed, as it is too simple to warrant credit. In 
 addition to this, I no longer list who created strategies when a vehicle is 
 easy to see and is made clear to you, such as if a target in a mission drives 
 it, meaning you must shoot them out. If anything more is needed, including 
 mission failure, credit will be mentioned however.

GTAIV - References to GTAIV refer specifically to the main game and storyline 
 of GTAIV itself, i.e., the game with Niko as the player character. For the 
 purposes of this guide, it is considered a completely separate game from both 
 the TLAD and TBoGT DLC episodes. This is the game that this guide is written 
 for.

Hybrid Grill - This is a rather specialized term. Some PMP 600s in a few 
 missions (check the vehicle list for which have it) have a special "hybrid" 
 style grill not seen with other PMP 600s. It is called hybrid because it's a 
 cross between the normal grill (a lot of vertical bars), and the "Mafia" PMP 
 600 grill (a few vertical bars with a mesh backing). The hybrid grill has a 
 lot of vertical bars and the mesh backing.

 So far, the PMP 600 is the only vehicle known to have a completely different 
 grill used only in story mission vehicles (with no pattern at that).

Jack - To jack a vehicle means to steal it. This is probably not a necessary 
 entry, but I figured I'd add it just in case.

Rare - This is used in the guide as an "unlockable" vehicle.

Tuner - A "tuner" car is a special modified version of the vehicle, usually 
 adding spoilers and other modifications. These often come in only one color. 
 They still have the same name as the base vehicle, so a tuner Sentinel is 
 still labeled "Sentinel" in the game. A lot of tuner cars in this game are 
 NOT "unique," but found randomly on the street (albeit rare at times), and 
 thus will not be included in this guide unless otherwise warranted.

Unique - This vehicle is unique and found in story missions only, or other 
 limited-time availability missions, and thus can be missed altogether.

Unlockable - This term in my guide denotes a vehicle that is only infinitely 
 available either through story missions and/or by unlocking it at some point 
 through the story, whether by completing a mission, finishing a side mission, 
 or even a vehicle that is only available during a side mission, but is 
 repeatedly available by doing the mission over and over at your leisure.

Unobtainable - A vehicle that, for whatever reason, cannot be obtained and/or 
 stored with its properties.

 NOTE: During some missions, AI drivers that you chase are given "super" 
 stats: speed, acceleration, turning, etc, designed to ensure that you cannot 
 catch up to them until the game deems it okay (usually involves the target 
 reaching their destination intact). If you are in danger of catching up or 
 passing them (or if you take a shortcut to do so), they hyper-accelerate to 
 stay in the lead. They also tend to slow down and "wait" for you if you fall 
 too far behind, although they never stop completely. This goes along with the 
 fact such chases are usually scripted.


========================================================
*2* SAFEHOUSES AND PARKING SPOTS
========================================================
These are places to store your vehicles. Whenever a parking spot is loaded 
into the game's memory, the vehicles therein are restored to top condition and 
health. Even destroyed vehicles will be repaired, so long as you get the 
carcass of the vehicle into the spot. Even helicopters and boats may be saved 
in parking spots. Each spot can hold two vehicles maximum. More than two cars 
CAN be stored in a parking spot on a temporary basis, however. It will retain 
3+ cars normally, however whenever you save and reload the game, you will find 
only two cars remaining, chosen randomly from any that were "in the space" at 
the time of saving.

Parking spots are ALWAYS available, even if you do not own the safehouse yet, 
or have lost it via story progression.

It was brought to my attention by Matt J that a viable strategy for obtaining 
most special vehicles in missions is to park it in a parking spot, then commit 
suicide. This will fail the mission, and upon return to the parking spot, the 
vehicle will still be there.


The total amount of vehicle storage available is 10 (5 parking spots).

1: Roman's Apartment, Mohawk Ave., Hove Beach (Broker)
-Unlocked after The Cousins Bellic, lost after Roman's Sorrow

2: Mallorie's Apartment, Joliet St., South Bohan (Bohan)
-Unlocked after Roman's Sorrow

3: Roman's New Apartment, Albany Ave., Middle Park East (Algonquin)
-Unlocked after Hostile Negotiation

4: Playboy X's Mansion, Xenotime St., Northwood (Algonquin)
-Unlocked after The Holland Play (choose Playboy X)

5: Ray's Apartment, Mahesh Ave., Alderney City (Alderney)
-Unlocked after Smackdown


NOTE: Motorcycles in parking spots have a particular behavior which can be 
troublesome for extended storage. Every time the motorcycle is "loaded" into 
the game world, it repositions it based on the "center" of the vehicle's 
actual position, NOT on where it touches the ground. This means that every 
time it is loaded, it spawns a little bit farther in whichever direction it is 
leaning.

If leaning towards the curb, it will eventually reach the curb, and from then 
on simply load while sitting against it. This is the position you want the 
motorcycle to be in, as it will last indefinitely. However, if it leans 
towards the street, it will continue creeping closer and closer, until it 
finally is spawned IN the street, outside of the parking spot, and thus will 
vanish for good once you leave the area. Always make sure motorcycles lean 
towards the curb.


Some quirks parking spots have:
Hove Beach: During the mission Ivan the Not So Terrible, approaching the taxi 
 depot from the north (instead of south) will cause the chase to occur in a 
 way that goes right past the parking spot. A Chavos will spawn in the parking 
 spot, making it likely vehicles will be displaced.

South Bohan: If an obstacle is placed correctly on the road near the parking 
 spot, cars driving down the road often swerve directly into the spot, 
 displacing any vehicles there. This can get so bad that you cannot leave 
 without losing a car, because anytime you re-park the cars, another will 
 knock them out before you can leave. Be very careful about this!

Middle Park East: If you take a taxi to either the safehouse's icon, or to a 
 waypoint set to the icon, it will park in the middle of the parking spot, 
 displacing your existing cars. This is especially bad if you trip skip.



========================================================
*3* ADVANCED STRATEGIES
========================================================
This is a listing of various advanced strategies for obtaining special 
vehicles , and other similar pursuits.


---------------------------
3.1 - EVERYTHING-PROOFED (CP) VEHICLES AND HOW TO CREATE THEM
---------------------------
Credit goes to noisyassassin, GTA_Loco, and people in this topic:
http://boards.gamefaqs.com/gfaqs/genmessage.php?board=933037&topic=43464167
GTA_Loco writes the following:

COMPREHENSIVEPROOF VEHICLES
Dating the various girlfriends in the game allows you to apply proofings to 
any vehicle in the game.

Comprehensiveproof (CP) is an attribute that renders a vehicle immune to any 
attacks. It is a combination of bullet, explosion, fire, and damage proof 
properties. The only things that can "destroy" a CP vehicle is flipping it on 
its top, or losing it in water. The term comprehensiveproof was developed by 
GTA_Loco to replace Everythingproof, which shared an abbreviation (EP) with 
Explosionproof.

To do this requires unlocking the dating of girlfriends, at the soonest 
unlocked via the mission First Date. It will also require scaring the girl, 
failing the date and, with the three internet-based girlfriends, possibly 
losing them altogether. They may be re-dated later on, but it will essentially 
start the relationship over entirely.

It should be noted this is not a new feature in GTA; both San Andreas and Vice 
City Stories had ways to apply proofings to vehicles, but in a much more 
limited capacity, and from a story mission (meaning it could not be used at 
all times).

STRATEGY: First, have a pistol, submachinegun, or grenades/molotovs. Next, 
start a date. Once the girl is in the vehicle, fire your weapon. The girl will 
leave the vehicle and the date will fail for scaring her off.

Once the date fails, a cutscene will play. Once it has played, you will be 
left in the car, which will now be CP. To keep it, simply drive it to a 
parking spot and leave it there. Note that these vehicles seem to have a 
tendency to vanish from parking spots quite easily, or possible lose their 
proofing (at least initially), so it may require persistence to keep a CP'd 
vehicle!

If you attempt to do Police side-missions with a CP'd vehicle, it will remove 
its proofings. You can always re-apply them afterwards, but just be aware that 
you can't use them during the mission. Additionally, going on a date in a CP 
car removes the property, so be careful when using the car!


---------------------------
3.2 - USING COPS TO TRANSPORT UNJACKABLE CARS
---------------------------
This strategy is courtesy of GTA Phreak. It gives a strategy to get cops to 
jack UJ vehicles and "transport" them for you. Cops aren't bound by the 
unjackable attribute some special vehicles have, making them a good method to 
get difficult vehicles long distances. He writes the following:

USING COPS TO DRIVE UNJACKABLE CARS
In general the cops will chase your vehicle on foot as long as you're very 
close. When you get a certain distance away from the cop he will stop chasing 
you and head for the nearest vehicle (the effect is clearly visible if you 
observe him while slowly pulling away).

They don't seem to prefer parked cars over stopped and still occupied cars, 
but they will backtrack away from you if there's a car behind them. Cops in 
cars will chase your vehicle and try to ram you regardless of what their car 
(or bike) is. Beware that only real police cars are marked on radar. They will 
leave their car if it gets flipped, catches fire or gets stuck for a prolonged 
time. They will also exit their car if you exit your vehicle near them or you 
get stuck for a prolonged time near them. Their car will not disappear as long 
as there are cops in it, even if left out of sight. There's a more general 
police unspawning effect that can remove them if you move very far away 
(several blocks).

Getting your unjackable car transported by the cops is all about manipulating 
the above to your advantage.

To get cops into the vehicle, get a wanted level (or dial 911-1) and 
preferably jack the first police car that arrives at the scene. That will 
leave cops on foot and you will be driving a vehicle. Drive back and forth 
past the vehicle you want transported, - just beyond the distance where 
they'll give up chasing you on foot, while keeping the target vehicle in 
sight.

Once they're in the vehicle lead them away, they will chase you relentlessly. 
In this phase you cannot leave your vehicle or get stuck near the vehicle 
being transported, if you do the cops will abandon their vehicle. If you have 
to change car you need to do it far enough away so that they'll still prefer 
driving after you (I'm not sure how far that is, I never had to swap vehicle). 
You can't really control if they flip the vehicle or damage it so much that it 
catches fire. But avoid starting fires they can get caught in. If they get 
stuck, double back, and if possible lead them off in a different direction 
(use the situation to temporarily lose as many of the other pursuers as 
possible).

Once you're getting close to your parking space allow the transported vehicle 
to close up and to start ramming you. You want it to ram you from within your 
parking space, with your own vehicle blocking right next to the space. Once 
the target vehicle is within the space, exit. That will cause the cop driving 
the transported vehicle to exit as well and start chasing you on foot. The 
reaction is almost instant, so it isn't difficult to achieve.

Although your target vehicle most likely isn't equipped with a shotgun, all 
other cops you dragged along will also exit their police cars, and they will 
have shotguns, so don't linger. Either sprint inside your safehouse and 
save/sleep off the wanted level or sprint down the street and grab a different 
vehicle (possibly one you had parked earlier and rammed a bit down the 
street). You need it to be a bit down the street, otherwise you could get the 
target vehicle re-jacked. Leave the area as fast as possible, allowing the 
parking space to store the target vehicle before the cops can mess with it.

Executing a mission replay might also work, but using the phone under fire is 
difficult. Although you only need a 1 star wanted level to do all this, it 
will eventually escalate to 2 stars because you'll be evading arrest (by the 
cop driving your target vehicle). It is however much easier to make progress 
at 1 star, so get as much distance as possible before the wanted level rises.

Keep in mind, the mission must NOT be active to accomplish this! Cops won't 
touch cars "marked" as part of the mission, so the mission must be inactive 
(pass or fail) to pull this off.

Following is a list of vehicles this strategy may be effective for obtaining. 
They are rated with one to five stars, based on the theoretical value of this 
trick vs. simply pushing the car, based on factors such as distance to travel, 
and the weight of the vehicle that must be pushed. All of these are 
theoretical, and this trick may not work on some vehicles (for whatever 
reason). Attempt at your own risk.
-4.3: Police Stockade (*****)
-4.5: Police Stockade (*****)
-5.14: Light Blue SuperGT (****)
-5.19: Lustered Black Sentinel w/ black rims (***)
-5.23: Lustered Black Cognoscenti (****)
-5.47: Lustered Black Huntley Sport (*****)
-6.3: Beige Willard (***)

NOTE: If anyone tests these vehicles with this strategy, let me know! 
Confirmations of it working would be awesome.



========================================================
*4* UNIQUE VEHICLES
========================================================
These vehicles only appear during story missions, and once the game is 
completed, cannot be acquired without cheating.

---------------------------
4.1 - Solid Black Roman's Taxi
---------------------------
Missions: The Cousins Bellic
Difficulty: *
Required: Mission failure, busted/wasted
Discovered by: Coen91

Description: Normal Roman's Taxis have a lighter gray left front fender. The 
fender on this one is the same color as the rest of the car, however. A minor 
difference, but still unique.

Strategy: Park it in the Hove Beach parking spot, then either get busted or 
wasted. The mission will restart, and when you return to the parking spot, the 
old taxi from the previous attempt will be there. Abandoning the vehicle to 
fail the mission results in it disappearing, and finishing the mission removes 
the vehicle used in the mission, so being busted or wasted is the only way to 
obtain this vehicle.
Formulated by: Coen91

---------------------------
4.2 - Roman's Taxi
---------------------------
Missions: It's Your Call, Three's a Crowd, Bleed Out, Easy Fare, Jamaican 
 Heat, Uncle Vlad, Roman's Sorrow
Difficulty: *
Required: Some mission failures, others high Roman like stat (60%+)
Discovered by: Common knowledge (Swift helped with identifying it as 
unique)

Strategy 1: Obtain it from one of the listed missions. It's Your Call, Three's 
a Crowd, Bleed Out, Easy Fare, and Jamaican Heat can end with you in control 
of the car. Park the vehicle in the Hove Beach parking spot during Uncle Vlad 
(the taxi itself is in the garage at the start, but not required). Do the 
same in Roman's Sorrow, taking the taxi from the alley.

Strategy 2: Call Roman for the taxi service perk. The driver will show up in 
this vehicle. Jack it and take to a parking spot. This vehicle is replaced 
with a Cavalcade after the mission Hostile Negotiation and becomes unavailable 
from this source.

Strategy 3: Call Roman and request to work for the cab company. He will 
instruct you to pick up a cab from the depot. Completing 10 total fares lets 
you keep it. Alternatively, park it in a parking spot and shoot it until the 
taxi mission fails. Quickly leave the area so the car doesn't explode. Either 
strategy lets you keep the car. The taxi missions become unavailable after 
completing 10 total fares OR completing the mission Russian Revolution.

---------------------------
4.3 - Laundromat (1st of 2)
---------------------------
Mission: Hung Out to Dry (Vlad Glebov)
Difficulty: *
Required: Mission failure
Discovered by: Common knowledge

Strategy: This is the van driven by the Laundromat owner. Instead of 
going to the front of the building, go around back and get inside. When 
Niko breaks the window to get in, you'll fail the mission for scaring 
the dry cleaner. Just drive it to a parking spot. There is no way to 
obtain this one without mission failure, so just go for the other one.

NOTE: This vehicle can appear randomly on the streets, but ONLY if you 
are driving one yourself, or much less likely, if one was recently in the 
game's memory (such as after a mission featuring it). It is thus still 
unique, as unless you obtain it in or after a mission where it is used, 
you won't see one elsewhere.

---------------------------
4.4 - Police Stockade (1st of 2)
---------------------------
Mission: Three Leaf Clover (Patrick McReary)
Difficulty: Impossible (without cheats)
Required: Mission failure, a heavy vehicle, and huge cojones
Discovered by: Helped by Metzger0528

Strategy 1: Two of these barricade the streets after you escape the bank. 
The problem is they are UJ entirely. Even if you fail the mission, they 
will be UJ. The only alternative is to push them to a parking spot 
afterwards. The problem? You keep that 5-star wanted level after failing 
the mission, so you'd have to push it with 5 stars. It's technically 
doable (hence why it's in this section), but don't count on succeeding. 
Just grab the next one available. The major kicker is, you can't escape 
the 5-star level first, otherwise the trucks will vanish when you return 
to push it back.
Formulated by: Lancet Jades

Strategy 2: Fail the mission near these, then use the "remove wanted 
level" cheat (267-555-0100). Get a good pushing vehicle and begin a slow
push towards the Middle Park East parking spot. The cheat may require use 
a few more times during the push, so keep that in mind.
Formulated by: Lancet Jades

Strategy 3: Use the trick outlined in section 3.2 (cops jack UJ vehicles for 
you) by failing the mission, then getting in a vehicle and remaining near the 
Police Stockades. Wait for a cop to get in, and proceed with the usual 
strategy with this process. Keep in mind this is not confirmed to work, so if 
the police won't jack the stockades, it could be that they just won't for 
some reason (and thus this strategy won't work).

---------------------------
4.5 - Laundromat (2nd of 2)
---------------------------
Mission: Meltdown (Ray Boccino)
Difficulty: ** or *
Required: Nothing (mission failure unless you're fast)
Discovered by: Lancet Jades

Strategy 1: During the chase, the traffic that appears is scripted (like 
in all chases). When you reach Hematite St., there will be a line of cars 
waiting for the light (ignored, of course, by your targets). In this 
lineup is a Laundromat truck. If you keep up with the target's car, just 
get out of your vehicle, jack the Laundromat, and finish the mission with 
it instead (see 5.21 - Lustered Silver Banshee w/ black stripe for tips 
on how to make sure you keep the Laundromat post-mission.)
Formulated by: Lancet Jades

Strategy 2: Basically the same as one, except drive the Laundromat right 
to a parking spot, failing the mission. Much easier to pull off.

NOTE: This vehicle can appear randomly on the streets, but ONLY if you 
are driving one yourself, or much less likely, if one was recently in the 
game's memory (such as after a mission featuring it). It is thus still 
unique, as unless you obtain it in or after a mission where it is used, 
you won't see one elsewhere.

---------------------------
4.6 - Police Stockade (2nd of 2)
---------------------------
Mission: Tunnel of Death (Derrick McReary)
Difficulty: ***** or **
Required: Heavy pushing vehicle or mission failure
Discovered by: Chris Allen

Strategy 1: While the Stockade is now UJ, you can push it back with a 
hefty vehicle. The Presidente you move to obviously won't do, so jack 
something else. A Patriot is ideal, so double-drive one to the switch 
site if necessary. Once there, make the switch.

Now comes the hard, long road (literally and figuratively). You must 
double-drive the Patriot and Presidente all the way to your Alderney 
parking spot, using the Patriot to push the Stockade. This is incredibly 
tedious. Try backing into the Stockade to push it, as this causes less 
damage to the engine, allowing it to last longer. You can't afford to risk 
a star to jack a new Patriot en route.

Make sure not to ever travel too far from either truck, or else it will 
vanish. If you get a wanted level, call Kiki to clear it, and wait one 
in-game day (~48 minutes of real time) for her to recharge. When you reach 
the big intersection, you can make a choice. East will be easier, but you 
must push the Stockade up a hill. This will take almost twice as long, 
but is the safe route. The alternative is north. Push it to the overpass 
over the road your safehouse is on. To the east, there should be a 
staircase down, and beside that, an alley with a dirt mound at the end. 
Push the Stockade off the mound, making sure to aim it to the north and 
not south, and let it fall. Assuming it lands on its wheels (this isn't 
guaranteed), drive down too (having parked the Presidente near that 
staircase, where it'll stay for now), and begin pushing again. When there's 
a break in the building to the north, push it through, and you're there! 
Well, almost. A little positioning should get it into the space. Ditch the 
Patriot and run up to the Presidente and proceed to finish the mission. 
If dome right, the Stockade should be waiting there after the mission. 
Congratulations on obtaining the hardest vehicle to get without getting 
a mission failure!

Strategy 2: Once in the Police Stockade and cleared of your wanted level, 
drive to a parking spot and blow it up using a grenade (a rocket may 
blow it off the spot). You can also shoot the engine until it explodes 
(this is the safest option). Quickly run inside and save the game, and 
it should still be there. Parking spots tend to eat destroyed cars, so 
time is of the essence.
Formulated by: Lancet Jades and Matt J

Strategy 3: As the mission takes off in the Booth Tunnel, Packie gets out 
of the Biff opposite you and runs behind a patrol car parked behind the 
Stockade. Just run up to him before you kill off all of the guards, and 
shoot him until he dies. You will fail the mission and get the "Packie 
is Dead" message, but the truck will stay in place and you'll probably 
only have a 1-star wanted level. You can then just drive the truck to a 
nearby parking spot.
Formulated by: Metzger0528

Strategy 4: Use the strategy in 3.2 (Cop Transport), except use the mission 
vehicle instead of jacking the cop car. To get the wanted level, shoot the 
ground in sight of the cops. Once it's in the parking spot, kill the cops that 
are on foot, and drive away fast. Lose the level, finish the mission, and 
confirm.

---------------------------
4.7 - Romero
---------------------------
Mission: Undertaker (Francis McReary)
Difficulty: ***
Required: Nothing / Mission failure
Discovered by: Neo

Strategy 1: This vehicle first appears at the start of the mission as the 
Hearse parked outside the church. It is UJ at this point though. You can 
either go after it and jack it after finishing the mission, or if you 
don't want to bother and don't mind failing, drive it to a parking spot 
when you get to drive it, and then shoot Packie.
Formulated by: Neo

Strategy 2: If you choose to try and wrest it from the driver post-mission, 
shoot at the vehicle. There's a good chance the driver will get scared and 
abandon the vehicle, leaving you free to take it (the other cars seem to 
be UJ after the mission, at least before they're spooked). Watch out for 
cops when getting it, though.
Formulated by: Neo

Strategy 3: Simply run after the Romero after the mission. If you killed 
Francis, it will turn left, heading to a dead end where it u-turns. Block 
it with another car (taken from the cemetery parking lot), and jack it. 
If you killed Derrick, the Romero will be right next to you after the 
cutscene. Just quickly run up to it and jack it.
Formulated by: Lancet Jades

NOTE: This vehicle can appear randomly on the streets, but ONLY if you 
are driving one yourself, or much less likely, if one was recently in the 
game's memory (such as after a mission featuring it). It is thus still 
unique, as unless you obtain it in or after a mission where it is used, 
you won't see one elsewhere.



========================================================
*5* LUSTERED VEHICLES
========================================================
Lustered vehicles are vehicles with a "luster" to them. A luster is a 
secondary color that can only be seen well in certain light. The vehicles 
with lusters are predominantly black, but some are silver, and a select 
few are other colors. The best light for viewing lusters is different 
depending on the base color. Black is best between 11am and 3pm, while 
white/silver lusters are best seen in twilight (dawn or dusk). Direct 
sunlight between 11am and 3pm often drowns out white/silver cars' lusters 
entirely. Generally, the lighter the base color, the closer to twilight it 
should be viewed at.

There are six known luster colors at this time: red, blue, green, yellow, 
purple, and orange. Of these, orange, purple, and red are the most visible, 
although luster visibility depends on time of day, base car color (usually 
black), and the vehicle itself (lusters on Sultans are easier to see than 
on Dukes, for example). It is not known yet whether all vehicles that can 
be lustered can have all known colors. Orange is especially unknown, as it 
often looks like either red or yellow, depending on the vehicle.

Some lustered vehicles seem to also be found in traffic, including vehicles 
that cannot be found lustered in missions. So far, the only colors seen in 
traffic are green and purple, but blue and possibly red may also be. Despite 
this, I have yet to physically match up a luster vehicle found in traffic 
directly aside one from a mission, so there may be differences anyways I 
can't see at the moment. All in all, it seems like even if some lustered 
vehicles are found in traffic, the selection is very small, and few if 
any may actually be the same as ones from missions.

Besides that information, there is little unifying theory behind lusters, 
such as what colors the vehicle can be (silver and dark green threw a wrench 
in that), what vehicle have what colors, and so on. Beyond the basic 
mechanics of how lusters work, it's likely a case-by-case basis, hence the 
following Luster Table, listing what colors known vehicles have 
(mission-based ONLY).

---------------------------
5.1 - Lustered Silver Merit
---------------------------
Mission: First Date (Roman Bellic)
Difficulty: *
Required: Nothing
Discovered by: Unknown

Description: This is a silver Merit with a luster to it.

Strategy: This is Michelle's car, the one you drive during the mission. 
Just keep it intact and park it after finishing the mission.

---------------------------
5.2 - Lustered White Blista Compact w/ dark gray siding (1st of 2)
---------------------------
Mission: Clean Getaway (Vlad Glebov)
Difficulty: *
Required: Mission failure
Discovered by: Justin Blalock, Esperanto (luster)

Description: This Blista Compact is a pure white color, compared to the 
"normal" variation of this color, which is actually light silver. The siding 
is also a dark gray instead of the usual black, and the car itself is 
lustered.

Strategy: This is the target car. The only way to keep it is to fail, so 
after claiming the car, damage it (just enough) to fail the mission once 
in a parking spot. Alternatively, blow it up by throwing a grenade out 
the window of another car at high speed (vehicles that fail the mission if 
destroyed are usually retained in this way, but others aren't).
Formulated by: Lancet Jades

---------------------------
5.3 - Lustered White Blista Compact w/ dark gray siding (2nd of 2)
---------------------------
Mission: Ivan the Not So Terrible (Vlad Glebov)
Difficulty: *
Required: Nothing
Discovered by: Justin Blalock, Esperanto (luster)

Description: This Blista Compact is a pure white color, compared to the 
"normal" variation of this color, which is actually light silver. The siding 
is also a dark gray instead of the usual black, and the car itself is 
lustered.

Strategy: Vlad provides this car for you at the very beginning of the 
mission. Just drive it the across the street into your parking spot 
before heading out.
Formulated by: Lancet Jades

---------------------------
5.4 - Lustered Black Ruiner w/ yellow siding
---------------------------
Mission: Ivan the Not So Terrible (Vlad Glebov)
Difficulty: *
Required: Nothing
Discovered by: Anderson

Description: A black Ruiner with yellow siding and a luster.

Strategy: Ivan the Terrible drives this during the chase. Keeping it is 
simple. Get in BEFORE chasing him through the structure, then after the 
mission is over, return to it and drive to a parking spot. Getting in 
first is important, as otherwise it usually vanishes by the time the 
mission is over.
Formulated by: Lancet Jades

---------------------------
5.5 - Lustered Black/Silver DF8-90 (1st of 4)
---------------------------
Mission: Crime and Punishment (Mikhail Faustin)
Difficulty: *
Required: Nothing
Discovered by: Lancet Jades

Description: A silver DF8-90 with a black roof. The entire vehicle is 
lustered, however it is most visible on the roof.

Strategy: This is parked in Faustin's driveway, in front of the always-
spawning Turismo. Just drive it to a parking spot if you want it (although 
to make this mission easier, you may wish to defer it to one of the other 
missions).
Formulated by: Lancet Jades

---------------------------
5.6 - Lustered Black Speedo
---------------------------
Mission: Crime and Punishment (Mikhail Faustin)
Difficulty: **
Required: Nothing
Discovered by: Lancet Jades

Description: A fully black Speedo with a luster. The business who's logo 
is on the side is randomized, as always.

Strategy: There are three of these, and they are the mission targets. Any 
of them may be lustered, but the true target (with the flatscreens) is 
unobtainable without failing. Find one of the others, pull it over, take 
it to your Hove parking spot, then go north to the police station and get 
another police car. You can spot the true target because you may see the 
flatscreens in the back, and it has two people in the cabin (driver and 
passenger/guard).
Formulated by: Lancet Jades

---------------------------
5.7 - Lustered Black/Silver DF8-90 (2nd of 4)
---------------------------
Mission: Do You Have Protection? (Mikhail Faustin)
Difficulty: *
Required: Nothing
Discovered by: Lancet Jades

Description: A silver DF8-90 with a black roof. The entire vehicle is 
lustered, however it is most visible on the roof.

Strategy: This is parked in Faustin's driveway, in front of the always-
spawning Turismo. Just drive it to a parking spot if you want it.
Formulated by: Lancet Jades

---------------------------
5.8 - Lustered Black/Silver DF8-90 (3rd of 4)
---------------------------
Mission: No Love Lost (Mikhail Faustin)
Difficulty: *
Required: Nothing
Discovered by: Lancet Jades

Description: A silver DF8-90 with a black roof. The entire vehicle is 
lustered, however it is most visible on the roof.

Strategy: This is parked in Faustin's driveway, in front of the always-
spawning Turismo. Just drive it to a parking spot if you want it.
Formulated by: Lancet Jades

---------------------------
5.9 - Lustered Black/Silver DF8-90 (4th of 4)
---------------------------
Mission: Rigged to Blow (Mikhail Faustin)
Difficulty: *
Required: Nothing
Discovered by: Lancet Jades

Description: A silver DF8-90 with a black roof. The entire vehicle is 
lustered, however it is most visible on the roof.

Strategy: This is parked in Faustin's driveway, in front of the always-
spawning Turismo. Just drive it to a parking spot if you want it.
Formulated by: Lancet Jades

---------------------------
5.10 - Lustered Silver Oracle
---------------------------
Mission: Easy As Can Be (Brucie Kibbutz)
Difficulty: *
Required: Mission failure
Discovered by: Lancet Jades

Description: This is a silver Oracle with a luster to it.

Strategy: This is the Oracle Brucie has dispatched you to collect for 
him. The only way to get this is to fail the mission. Just leave it in a 
parking spot, then drive far enough away for the mission to fail.
Formulated by: Lancet Jades

---------------------------
5.11 - Lustered Black Schafter w/ silver grill (1st of 3)
---------------------------
Mission: Easy As Can Be (Brucie Kibbutz)
Difficulty: ***
Required: Nothing (Mission failure for drastically easier task)
Discovered by: Lancet Jades (help from GTA_Loco)

Description: This is a normal black Schafter with black rims, except 
that it has a silver grill as opposed to the normal black grill. It also 
has a luster.

Strategy 1: Follow the mission as normal up until you get in the Rivas' 
car. When the Schafter appears in the alley after the cutscene, kill the 
driver and claim the car. Carefully drive the car along with Rivas' car 
back to your Hove Beach parking spot, park the Schafter, and finish the 
mission. Alternatively, you can push the Schafter with the Oracle (or 
vice versa). Just be careful, as in this game, you seem to get a star 
after pushing one vehicle with another too much (reckless driving or 
something). Long pushes where you maintain contact seem to be okay, but 
try to avoid having to re-hit the car you're pushing too much. A mix of 
these two strategies seems to work the best.
Formulated by: Lancet Jades

Strategy 2: Same as strategy 1, except just fail the mission by driving 
the Schafter back to Hove Beach. When you go far enough away from the 
Oracle you're supposed to take to Brucie, the mission will fail.
Formulated by: GTA_Loco and Lancet Jades

---------------------------
5.12 - Lustered Black Sultan
---------------------------
Mission: Easy As Can Be (Brucie Kibbutz)
Difficulty: ***
Required: Nothing (Mission failure for drastically easier task)
Discovered by: GTA_Loco

Description: This is a black Sultan with a luster. Both varieties (hood 
scoop and no scoop) are available.

Strategies: See 5.9 - Lustered Black Schafter w/ silver grill's strategies. 
Sometimes a normal black Sultan (or two) appear, so you may have to restart 
the mission several times to find the color(s) you desire. Unlike the 
Schafter, two Sultans come after you after you leave the alley. One is parked 
outside the nearby exit, and the other drives in quickly after you leave.

---------------------------
5.13 - Lustered Black NRG900
---------------------------
Mission: Easy As Can Be (Brucie Kibbutz)
Difficulty: ***
Required: Nothing (Mission failure for drastically easier task)
Discovered by: FizzMy

Description: This is a black NRG with a luster. Quite an awesome vehicle.

Strategies: See 5.9 - Lustered Black Schafter w/ silver grill's strategies. 
This vehicle only appears if, after getting inside the Oracle, you drive 
straight ahead (north) until the end of the alley, then turn left (west) and 
exit the alley. An assailant on a NRG900 should spawn to the left (south) of 
your car as you exit. That is this vehicle. The same methods as other vehicles 
can be used, however obtaining ALL vehicles without failing the mission is 
quite a chore. Even getting them to all have lusters is difficult!

---------------------------
5.14 - Lustered Light Blue SuperGT
---------------------------
Mission: No. 1 (Brucie Kibbutz)
Difficulty: ****
Required: Mission failure
Discovered by: GTA_Loco and robrabbitman (lustered)

Description: This is a light blue colored Super GT. Normally only darker 
blues are available for it. On top of that, it can also be lustered.

Strategy 1: You must fail the race to be able to obtain this car. Winning 
it would delete all your competitors, so you won’t be able to find this 
anymore afterwards. Complete the mission up to where you begin the race, 
but don't enter the marker. Find another vehicle (preferably a big one, 
such as an SUV), and park it near your Comet. Shoot Brucie, killing him 
and failing the mission.

Next, get into the vehicle you fetched, and drive at the Super GT, trying 
to flip it over. Once flipped, the driver will flee. Proceed to flip it 
back onto its wheels, and then push it to the Hove Beach safehouse using 
the heavy vehicle you got. Be careful not to attract a wanted level 
during the push, or the police will make life difficult.

Make sure you fail the mission by killing Brucie, otherwise he will drive 
you back to his house after failing. And if you don't force the other 
driver from his car, or kill him (after Brucie), the car will vanish even 
if you reach the parking spot. Not to mention he may try and drive away. 
To help avoid a wanted level for shooting Brucie, get one star before 
shooting him, then do so. When the mission ends, your star will be lost, 
the shots that killed him counting towards the level beforehand.
Formulated by: GTA_Loco

Strategy 2: Instead of an SUV, you could dial 911 and call a Firetruck, 
which has much better pushing power. Proper use of pushing could prevent 
a wanted level entirely during the push back to Hove.
Formulated by: Floris Ferwerda

---------------------------
5.15 - Lustered Black Stallion (1st of 2)
---------------------------
Mission: Escuela of the Streets (Manny Escuela)
Difficulty: *
Required: Mission failure
Discovered by: Common knowledge

Description: This Stallion is black with a luster. Lusters seem 
particularly easy to see on this car.

Strategy: Attack the car to fail, then quickly get in. You should have it 
after the mission failure cutscene plays. Keeping it after the mission is 
impossible, as it will always vanish, even if it is in a parking spot, so 
failure is the only option.
Formulated by: Lancet Jades

---------------------------
5.16 - Lustered Black Cavalcade w/ dark rims
---------------------------
Mission: Deconstruction for Beginners (Playboy X)
Difficulty: *
Required: Nothing
Discovered by: -Morbid-

Description: This is a black Cavalcade with a luster to it. Its rims are 
black, unlike the usual silver or gold for Cavalcades, making it even 
more unique.

Strategy 1: This vehicle is the one Playboy X has the weapons stocked in. 
After getting in and retrieving the weapons, get back in and drive it to 
a parking spot, then proceed with the mission.
Formulated by: -Morbid-

Strategy 2: There is another of these dark-rimmed Cavalcades parked 
inside the actual construction site. One of the guards falls on top of it 
when/if you snipe him at the start. After clearing the area, but before 
finishing the mission, drive it to a safehouse. It's probably easier to 
just get Playboy X's Cavalcade though.
Formulated by: Lancet Jades

---------------------------
5.17 - Lustered Dark Gray Sabre GT w/ black stripe
---------------------------
Mission: Photo Shoot (Playboy X)
Difficulty: *
Required: Nothing
Discovered by: GTA_Loco

Description: This car is a dark gray color with a black stripe, similar 
to the gray/black Banshee.

Strategy: This is parked around the basketball court where the target is 
located. Take the one you want to a parking spot, then continue the 
mission and complete it.

---------------------------
5.18 - Lustered Silver Patriot
---------------------------
Mission: Photo Shoot (Playboy X)
Difficulty: *
Required: Nothing
Discovered by: Anderson

Description: These Patriots are the usual silver color for lustered 
vehicles. One of them has the U.S. Flag emblem on the side, the other 
doesn't. Choose whichever you'd like.

Strategy: These are parked around the basketball court where the target 
is located. Take the one you want to a parking spot, then continue the 
mission and complete it. Both can be taken, if desired, along with the 
Sabre GT.

---------------------------
5.19 - Lustered Black Sentinel w/ black rims
---------------------------
Mission: Wrong is Right (U.L. Paper)
Difficulty: ****
Required: Nothing
Discovered by: GTA_Loco

Description: This car is a black Sentinel with black rims. Normal 
lustered Sentinels have silver rims. It is also UJ.

Strategy: This is the car Oleg uses during the chase. The same tactics apply 
as other vehicles used by the chase, namely shoot them through the window 
whenever you get the chance. The problem lies in the fact it is UJ after the 
mission ends. To keep it, you must push it to a parking spot with another 
vehicle. Either Middle Park East or Northwood will work, although Northwood 
may be better. Also, Oleg's body must be knocked out of the car for it to be 
saved. This can be accomplished by repeatedly rolling the car with another 
large vehicle (a Firetruck is recommended).
Formulated by: GTA_Loco and Esperanto

---------------------------
5.20 - Lustered Black Emperor
---------------------------
Mission: Dust Off (U.L. Paper)
Difficulty: *
Required: Nothing
Discovered by: Lancet Jades and Anderson (for reminding me)

Description: A black Emperor with a luster. This is a normal version, not 
the "beater" version.

Strategy: This car awaits you after finishing the mission in the airport. 
Presumably the guys who collect the helicopter drove it. Look alongside a 
nearby building for it.
Formulated by: Lancet Jades

---------------------------
5.21 - Lustered Black Dukes
---------------------------
Mission: Lure (Francis McReary)
Difficulty: *
Required: Nothing
Discovered by: Lancet Jades and GTA_Loco

Description: This is a black Dukes with a luster to it. The extra features 
that Dukes have (air intake on hood, or just a raised section) are still 
randomized.

Strategy: This car is on the street below the apartment of the guy you have 
to execute. Once you reach the building, get in the Dukes, then get right 
back out to "mark" it as your current car (otherwise it'll vanish after you 
finish the mission). Then simply descend to the bottom of the building 
after killing the guy, and drive it to a parking spot.
Formulated by: Lancet Jades

---------------------------
5.22 - Lustered Random Oracle
---------------------------
Mission: Harboring a Grudge (Patrick McReary)
Difficulty: *
Required: Nothing
Discovered by: Esperanto

Description: This Oracle is a random base color (including silver, black, and 
red), with a random luster.

Strategy: Provided for you at the start of the mission, parked right outside 
Patrick's house. Take it to a parking spot and then finish the mission, as the 
misson will require using another vehicle to finish. Don't forget to confirm 
afterwards!

---------------------------
5.23 - Lustered Black Cognoscenti
---------------------------
Mission: Actions Speak Louder Than Words (Gerald McReary)
Difficulty: ***
Required: Mission failure and a pushing vehicle
Discovered by: Anderson

Description: A black Cognoscenti with a luster. Simple as that.

Strategy: This is the car driven by the Ancelotti goons during the mission. 
To obtain it means to fail the mission, since it is destroyed by the end 
without fail. Unfortunately, it is also UJ during the mission. Actually 
getting it requires damaging the car at the start, so the mission is failed, 
then using another vehicle to push it to a parking spot (preferably in Middle 
Park East).
Formulated by: Anderson

---------------------------
5.24 - Lustered Tuner Oracle
---------------------------
Mission: Taking in the Trash (Ray Boccino)
Difficulty: *
Required: Pushing vehicle
Discovered by: Esperanto

Description: A tuner Oracle, which has modified bumpers and two exhaust pipes, 
with a luster. The base color is a silver/metal gray color.

Strategy: This car is driven by assailants after the diamond trash bags have 
been collected at both locations. Shoot them dead, then push the car to a 
parking spot with the garbage truck. Note that this can be a difficult mission 
to get a desired luster in, since there is only one car, and you must collect 
all the trash bags before it appears.
Formulated by: Lancet Jades

---------------------------
5.25 - Lustered Random Primo
---------------------------
Mission: Taking in the Trash (Ray Boccino)
Difficulty: *
Required: Mission failure
Discovered by: Esperanto

Description: A lustered randomly-colored Primo. The luster seems to appear 
rarely, and is extremely difficult to see on any base color except silver. 
It is possible that the silver color is the only color that can have a luster.

Strategy: Niko and the crew are in this car during the mission failure 
cutscene, if the mission was failed by the Trashmaster either being destroyed 
or abandoned. The minimum to trigger this cutscene is to meet Luca and the 
gang, receive the sanitation worker outfit, then ENTER THE TRUCK! Immediately 
exit, then run or drive away from the Trashmaster. Once you're about one block 
away, the mission will fail.
Formulated by: Esperanto

---------------------------
5.26 - Lustered Silver Banshee w/ black stripe (1st of 2)
---------------------------
Mission: Meltdown (Ray Boccino)
Difficulty: **
Required: Nothing
Discovered by: Brendan Mills / Jesse Giramma / Anderson (luster)

Description: This is a Banshee with a gray color and a black center 
stripe. This comes in both hard top and convertible varieties (randomly 
chosen). Lusters on this car tend to be very difficult to see, even 
moreso than lusters normally are. Best light seems to be around noon on 
a sunny day.

Strategy: Niko automatically jacks this vehicle after the cutscene at 
the first destination. Simply drive it to a parking spot when you are 
supposed to meet Ray at the bridge - no mission failure necessary. Just 
make sure to reach that point with it intact.
Formulated by: Brendan Mills / Jesse Giramma

---------------------------
5.27 - Lustered Silver Lokus
---------------------------
Mission: Meltdown (Ray Boccino)
Difficulty: *
Required: Nothing
Discovered by: Anderson

Description: A silver Lokus with a luster. As it stands, this is the ONLY 
lustered car available in both black and silver. The luster on this car is 
especially hard to see, as it is extremely faint. I would recommend going 
for red, as green and blue (and possibly yellow) are all but impossible to 
discern.

Strategy: Luca's crew drives this in the chase. Wait for them to reach the 
park, then get into it (it will be badly damaged) to mark it as "yours." Get 
back out, finish the battle with Luca and his goons, then get back in after 
retrieving the diamonds and proceed to finish the mission, then park it. 
When you actually enter the mission marker though, GET OUT of the Lokus to 
do so! Vehicles tend to vanish after the final cutscene otherwise. 
Formulated by: Lancet Jades

---------------------------
5.28 - Lustered Black Contender
---------------------------
Mission: Smackdown (Derrick McReary)
Difficulty: ***
Required: Nothing
Discovered by: GTA_Loco

Description: A black contender with a flat back (both smooth and rough 
versions) and a luster.

Strategy: The target, Bucky, drives this truck. Follow him to his house, 
then take out all the targets. After cleaning up, get in the truck and 
lose your wanted level to pass the mission, then drive to a parking spot 
at your leisure.

---------------------------
5.29 - Lustered Black Stallion (2nd of 2)
---------------------------
Mission: Smackdown (Derrick McReary)
Difficulty: *
Required: Nothing
Discovered by: Lancet Jades

Description: This Stallion is black with a luster. Lusters seem 
particularly easy to see on this car. This can either have a hard top, or 
be a convertible.

Strategy: This car is parked in the driveway of the house the target stops 
at. After he gets out, take out him and the guy outside the house, then 
get in and drive to a parking spot. It seems to vanish if you wait to take 
out all targets, so get it done before then.

---------------------------
5.30 - Lustered Blue Primo
---------------------------
Mission: Undertaker (Francis McReary)
Difficulty: ***
Required: Nothing (Mission failure makes it easier)
Discovered by: Esperanto

Description: A Primo that is lighter blue than the usual blue color. It also 
has a luster. Only the red luster easily shows on this car, and the blue 
luster is probably impossible to detect.

Strategy: This car is parked across the street from the church once the 
shootout starts. Obtaining it without failing the mission can be difficult. 
Kill all of the attackers, then get in the Romero. Get back out, and wait. One 
more car full of Albanians will show up. Kill them, then double-drive the 
Romero and the Primo to a parking spot (Middle Park East is the best choice). 
Be careful about attracting police attention when killing the enemies in the 
final car that shows up!
Formulated by: Lancet Jades

---------------------------
5.31 - Lustered Red Primo
---------------------------
Mission: Undertaker (Francis McReary)
Difficulty: ***
Required: Nothing (Mission failure makes it easier)
Discovered by: Esperanto

Description: A Primo that is darker red than the usual red color. It also has 
a luster. Only the blue luster easily shows on this car, and the red luster is 
probably impossible to detect.

Strategy: This car is parked across the street from the church once the 
shootout starts. Obtaining it without failing the mission can be difficult. 
Kill all of the attackers, then get in the Romero. Get back out, and wait. One 
more car full of Albanians will show up. Kill them, then double-drive the 
Romero and the Primo to a parking spot (Middle Park East is the best choice). 
Be careful about attracting police attention when killing the enemies in the 
final car that shows up!
Formulated by: Lancet Jades

---------------------------
5.32 - Lustered Dark Green Vincent (1st of 2)
---------------------------
Mission: She's a Keeper (Gerald McReary)
Difficulty: *
Required: Mission failure
Discovered by: Lancet Jades

Description: This is a dark green colored Vincent with dark rims. The 
luster on this vehicle seems to rarely appear, so consider that when 
trying for one.

Strategy: This is the vehicle you drive Gracie to the new safehouse in. 
Go park it at a parking spot, then fail the mission somehow (shoot at 
the car until it catches fire, or bash it up). Once it catches fire, 
you'll get the mission fail notice. Quickly go and save the game, then 
reload. The Vincent should be sitting in your parking spot intact.
Formulated by: Lancet Jades

---------------------------
5.33 - Lustered "Mafia" PMP 600 (1st of 2)
---------------------------
Mission: She's a Keeper (Gerald McReary)
Difficulty: *
Required: Nothing
Discovered by: Lancet Jades

Description: These PMP 600s have a spoiler like other Mafia PMP 600s, as 
well as a luster. Note that the default black color of these cars (like 
most lustered vehicles) is a different black from the normal gloss black 
color of actual "Mafia" PMP 600s. Thus, if you are collecting all 
variations of this lustered vehicle, collecting a non-lustered version 
may be a good idea.

Strategy: Two of these cars chase you in the mission (of the four cars 
that give chase). Kill the drivers and gunners of all four cars 
(sometimes more cars show up though), and then drive the Vincent towards 
the destination until Niko says "we're keeping her." Now you may return 
and claim this vehicle off of the street and drive it to a safehouse, not 
failing the mission for going too far from the Vincent with Gracie.
Formulated by: Lancet Jades

---------------------------
5.34 - Lustered "Mafia" Sentinel (1st of 2)
---------------------------
Mission: She's a Keeper (Gerald McReary)
Difficulty: *
Required: Nothing
Discovered by: Matt J

Description: This is a black tuner Sentinel - with a spoiler and other 
body kit enhancements used by the Mafia, except that it has a luster.

Strategy: Two of these cars chase you in the mission (of the four cars 
that give chase). Kill the drivers and gunners of all four cars 
(sometimes more cars show up though), and then drive the Vincent towards 
the destination until Niko says "we're keeping her." Now you may return 
and claim this vehicle off of the street and drive it to a safehouse, not 
failing the mission for going too far from the Vincent with Gracie.
Formulated by: Lancet Jades

---------------------------
5.35 - Lustered Dark Green Vincent (2nd of 2)
---------------------------
Mission: Diamond's are a Girl's Best Friends (Gerald McReary)
Difficulty: *
Required: Nothing
Discovered by: Lancet Jades

Description: This is a dark green colored Vincent with dark rims. The 
luster on this vehicle seems to rarely appear, so consider that when 
trying for one.

Strategy: Again, this is the vehicle you drive in, this time to the 
exchange. After finishing up the mission, run back to where it was 
parked and claim it. You may need to get in before following Packie and 
park it closer to where the missions ends to ensure it's not deleted, 
though.
Formulated by: Lancet Jades

---------------------------
5.36 - Lustered Black Bobcat
---------------------------
Mission: Truck Hustle (Phil Bell)
Difficulty: ***
Required: Mission failure and a pushing vehicle
Discovered by: Esperanto

Description: This is a black Bobcat with a luster.

Strategy: This is the Bobcat parked closest to your starting position in the 
shootout. Obtaining it requires mission failure, as your only chance to take 
it to a parking spot will fail you for abandoning the target vehicle. 
Unfortunately, the Bobcat is UJ. To obtain it, get a pushing vehicle and park 
it in the grassy area near the mission location marker (after starting the 
mission). Thar grass patch is a safe place to keep it out of the firefight. 
Once all the enemies are dead, get in the pushing vehicle and begin pushing 
the Bobcat back. It doesn't matter if you trigger the chase with the heroin 
truck, as you'll fail the mission either way. Push it to the Alderney parking 
spot (or to another one if you're feeling masochistic) and repeat the mission 
to finish it properly.
Formulated by: Lancet Jades

---------------------------
5.37 - Lustered Black Schafter w/ silver grill (2nd of 3)
---------------------------
Mission: Pegorino's Pride (Jimmy Pegorino)
Difficulty: *
Required: Mission failure
Discovered by: Swift, confirmed by GTA_Loco

Description: This is a normal black Schafter with black rims, except 
that it has a silver grill as opposed to the normal black grill. It also 
has a luster.

Strategy: You drive this car during the mission. To obtain this vehicle, 
however, you must fail, as it vanishes with Pegorino at the end even if 
you leave it at a parking spot. Just fail the mission by shooting Pegorino, 
and take it to a parking spot.
Formulated by: Lancet Jades

---------------------------
5.38 - Lustered Silver Sultan
---------------------------
Mission: Pegorino's Pride (Jimmy Pegorino)
Difficulty: **
Required: Nothing
Discovered by: Lancet Jades

Description: This is a silver Sultan with a luster. The luster is faint, 
like in most silver cars.

Strategy: The enemy mafia goon drives this car during the chase near the end 
of the mission. After slaying the enemies and retrieving the money at the 
end, get back in Pegorino's Schafter for a second, then get out and get 
into the Sultan (Pegorino will follow, but only if you get in the Schafter 
first). Drive to the mission finish point, and then to a parking spot 
afterwards. As with the Schafter, get Pegorino out of the car before 
finishing the mission, otherwise it may disappear anyways.
Formulated by: Lancet Jades

---------------------------
5.39 - Lustered "Mafia" PMP 600 (2nd of 2)
---------------------------
Mission: Payback (Jimmy Pegorino)
Difficulty: *
Required: Nothing
Discovered by: Anderson

Description: These PMP 600s have a spoiler like other Mafia PMP 600s, as 
well as a luster. Note that the default black color of these cars (like 
most lustered vehicles) is a different black from the normal gloss black 
color of actual "Mafia" PMP 600s. Thus, if you are collecting all 
variations of this lustered vehicle, collecting a non-lustered version 
may be a good idea.

Strategy: This car is provided for you at the start of the mission, 
waiting in Pegorino's driveway. Just drive it to a parking spot, then 
finish the mission.
Formulated by: Lancet Jades

---------------------------
5.09 - Lustered Black Coquette
---------------------------
Mission: Payback (Jimmy Pegorino)
Difficulty: *
Required: Nothing
Discovered by: Lancet Jades

Description: This is a black Coquette with a luster to it.

Strategy: This car is driven by the goons you have to follow. Simply 
follow the mission until you arrive at the building where the exchange 
is occurring, then take out everyone and jack the car afterwards.
Formulated by: Lancet Jades

---------------------------
5.41 - Lustered White Oracle
---------------------------
Mission: ...Pest Control (Jimmy Pegorino)
Difficulty: **
Required: Nothing
Discovered by: Pepe

Description: A cream white Oracle with a luster to it.

Strategy: This is one of the two cars you follow in this mission. Simply 
shoot the driver out, or collect it after the ambush at the gas station 
(although the direct approach is faster) and drive it to a parking spot.
Formulated by: Lancet Jades

---------------------------
5.42 - Lustered "Mafia" PMP 600 w/ hybrid grill
---------------------------
Mission: ...Pest Control (Jimmy Pegorino)
Difficulty: **
Required: Nothing
Discovered by: Anderson

Description: These are unique for various reasons. First, they have a 
spoiler like other Mafia PMP 600s, as well as a luster. Aside from that, 
they also have a hybrid grill. Note that the default black color of 
these cars (like most lustered vehicles) is a different black from the 
normal gloss black color of actual "Mafia" PMP 600s. Thus, if you are 
collecting all variations of this lustered vehicle, collecting a 
non-lustered version may be a good idea.

Strategy: This is one of the two cars you follow in this mission. Simply 
shoot the driver out, or collect it after the ambush at the gas station 
(although the direct approach is faster) and drive it to a parking spot.
Formulated by: Lancet Jades

---------------------------
5.43 - Lustered Silver Comet
---------------------------
Mission: Hating the Haters (Bernie Crane)
Difficulty: *
Required: Nothing
Discovered by: Dmitry Lebedev, also found/confirmed by ShadowDemon99

Description: This looks like a normal gray Comet at first, but it 
actually has a luster.

Strategy: This car is found parked right down the street from Bernie's 
place when starting this mission. Just drive it to a parking spot and go 
on with the mission.
Formulated by: Dmitry Lebedev

---------------------------
5.44 - Lustered Black SuperGT
---------------------------
Mission: Union Drive (Bernie Crane)
Difficulty: *
Required: Nothing
Discovered by: Lancet Jades

Description: This is a black SuperGT with a luster.

Strategy: This car is driven by the blackmailers through the chase. 
Since the chase is scripted, simply follow the mission until they get 
out of the car, then kill them. Get back in the car Bernie is in, then 
get back out (so he follows you) and get in the SuperGT. Finish the 
mission and drive it to a parking spot.
Formulated by: Lancet Jades

---------------------------
5.45 - Lustered Black Lokus
---------------------------
Mission: Entourage (Gambetti)
Difficulty: *
Required: Nothing
Discovered by: GTA_Loco and Anderson (Luster)

Description: This is a black Lokus with a luster.

Strategy: Just finish the mission using one of the cars, then drive it 
to a parking spot afterwards.

---------------------------
5.46 - Lustered Black and Silver Rancher
---------------------------
Mission: If the Price is Right (Roman Bellic - Deal)
Difficulty: *
Required: Nothing (Mission failure if you want to follow Revenge)
Discovered by: Lancet Jades

Description: This Rancher is black, with a silver stripe along the side. 
It is always the pickup variety, but does not always have boxes in the back. 
It also has a luster.

Strategy 1: Pick this to chase the truck in, and drive it to a parking 
spot after the mission is over.

Strategy 2: If you want to get this vehicle, but don't want to commit to 
the Deal story path, fail the mission after reaching the Rancher. Either 
let the truck get away, kill Phil, or something else.
Formulated by: Lancet Jades

---------------------------
5.47 - Lustered Black Huntley Sport
---------------------------
Mission: A Revenger's Tragedy or Out of Commission (Roman Bellic)
Difficulty: **** (** with Mission failure)
Required: Nothing
Discovered by: Lancet Jades (lots of people noticed it, but for wrong reasons)

Description: This Huntley Sport is black with a luster to it. The trim 
around the sides is randomly colored too.

Strategy 1: Once the chase is over, get in another vehicle and push this to 
a parking spot. You will probably have to kill everyone at the initial 
site to safely do this. After finishing the mission, you MUST go to the 
parking spot and check it (since the game doesn't save vehicles during 
missions), otherwise it WILL vanish if you save and reload the game.
Formulated by: Common knowledge

Strategy 2: If you're willing to fail the mission, instead of starting 
the chase, shoot Jacob until you fail the mission while he's sitting in 
the car at the start, then push the Huntley Sport to your Alderney parking 
spot from its default location. This is a much shorter distance than from 
the compound at the end.
Formulated by: robrabbitman

Strategy 3: Use the strategy in 3.2 (Cop Transport). You may need to push this 
out near the street to get it to work, however.

---------------------------
5.48 - Lustered Black Schafter w/ silver grill (3rd of 3)
---------------------------
Mission: A Revenger's Tragedy (Roman Bellic - Deal)
Difficulty: **
Required: Nothing
Discovered by: Lancet Jades

Description: This is a normal black Schafter with black rims, except 
that it has a silver grill as opposed to the normal black grill. It also has 
a luster. For what it's worth, these are the ONLY lustered Schafters I've 
been able to find with a blue luster (though they mostly have yellow).

Strategy: A few of these are in the compound you assault after the chase. 
Drive one to a parking spot, then resume the mission. Just be careful not 
to destroy it during the firefight. After finishing the mission, you MUST 
go to the parking spot and check it (since the game doesn't save vehicles 
during missions), otherwise it WILL vanish if you save and reload the game.
Formulated by: Lancet Jades

---------------------------
5.49 - Lustered Black Rebla
---------------------------
Mission: A Revenger's Tragedy (Roman Bellic - Deal)
Difficulty: **
Required: Nothing
Discovered by: Lancet Jades

Description: This is a normal black Rebla with a luster to it (very often 
yellow).

Strategy: A few of these are in the compound you assault after the chase. 
Drive one to a parking spot, then resume the mission. Just be careful not 
to destroy it during the firefight. After finishing the mission, you MUST 
go to the parking spot and check it (since the game doesn't save vehicles 
during missions), otherwise it WILL vanish if you save and reload the game.
Formulated by: Lancet Jades

---------------------------
5.50 - Lustered "Mafia" PMP 600 w/ hybrid grill (2nd of 2)
---------------------------
Mission: Out of Commission (Roman Bellic - Revenge)
Difficulty: **
Required: Nothing
Discovered by: Lancet Jades and Swift

Description: These are unique for various reasons. First, they have a 
spoiler like other Mafia PMP 600s, as well as a luster. Aside from that, 
they also have a hybrid grill. Note that the default black color of 
these cars (like most lustered vehicles) is a different black from the 
normal gloss black color of actual "Mafia" PMP 600s. Thus, if you are 
collecting all variations of this lustered vehicle, collecting a 
non-lustered version may be a good idea.

Strategy: A few of these are in the compound you assault after the chase. 
Drive one to a parking spot, then resume the mission. Just be careful not 
to destroy it during the firefight. After finishing the mission, you MUST 
go to the parking spot and check it (since the game doesn't save vehicles 
during missions), otherwise it WILL vanish if you save and reload the game.
Formulated by: Lancet Jades

---------------------------
5.51 - Lustered "Mafia" Sentinel (2nd of 2)
---------------------------
Mission: Out of Commission (Roman Bellic - Revenge)
Difficulty: **
Required: Nothing
Discovered by: Swift

Description: This is a black tuner Sentinel - with a spoiler and other 
body kit enhancements like the Mafia uses, except that it has a luster.

Strategy: A few of these are in the compound you assault after the chase. 
Drive one to a parking spot, then resume the mission. Just be careful not 
to destroy it during the firefight. After finishing the mission, you MUST 
go to the parking spot and check it (since the game doesn't save vehicles 
during missions), otherwise it WILL vanish if you save and reload the game.
Formulated by: Lancet Jades

---------------------------
5.52 - Lustered Silver Banshee w/ black stripe (2nd of 2)
---------------------------
Mission: Hossan random encounter
Difficulty: **
Required: Nothing
Discovered by: fik

Description: This is a Banshee with a gray color and a black center 
stripe. This comes in both hard top and convertible varieties (randomly 
chosen). Lusters on this car tend to be very difficult to see, even 
moreso than lusters normally are. Best light seems to be around noon on 
a sunny day.

Strategy: This is the car driven by the target in this mission. Shoot 
him dead in the car, or drive him from it by bashing it, then pick up the 
money, claim the car, and finish the mission, taking it to a parking 
spot afterwards.

---------------------------
LUSTER TABLE
---------------------------
This is a list of all known lusters of all known lustered vehicles. It is 
very possibly that many, if not all of these vehicles are available in more 
colors. These are simply all that have been observed.
 Banshee - Red, Blue, Green, Yellow
 Blista Compact - Red, Blue
 Cavalcade - Red, Blue, Green, Yellow
 Cognoscenti - Blue, Green, Yellow
 Comet - Red, Blue, Green, Yellow
 Contender - Blue, Green, Yellow, Purple
 Coquette - Red, Blue, Green, Purple, Yellow, Orange
 DF8-90 - Red, Blue, Green, Yellow
 Dukes - Red, Blue, Green, Yellow
 Emperor - Red, Blue, Green, Yellow
 Huntley Sport - Blue, Green, Yellow
 Lokus - Red, Blue, Green, Purple, Yellow
 Merit - Red, Green, Blue
 NRG900 - Red, Green, Blue
 Oracle - Red, Green, Blue, Yellow
 Patriot - Red, Green, Blue, Yellow
 PMP 600 - Red, Blue, Green, Purple, Yellow
 Primo - Red, Green, Blue, Yellow
 Rancher - Red, Blue
 Rebla - Red, Blue, Yellow
 Ruiner - Red, Green, Blue, Yellow
 Sabre GT - Red, Green, Blue, Yellow
 Schafter - Red, Blue, Green, Purple, Yellow
 Sentinel - Red, Blue, Green, Yellow, Orange
 Speedo - Red, Green, Blue, Yellow
 Stallion - Red, Blue, Green, Purple, Yellow
 Sultan - Red, Blue, Green, Purple, Yellow
 SuperGT - Red, Green, Purple, Yellow
 Vincent - Red, Blue, Green



========================================================
*6* SPECIALLY COLORED/FEATURED VEHICLES
========================================================
These vehicles all have some special color of feature that the vehicle 
usually does not have.

---------------------------
6.1 - Black Esperanto
---------------------------
Mission: Free Roam
Difficulty: *
Required: Nothing
Discovered by: GTA_Loco

Description: An Esperanto with a flat black paintjob not otherwise 
available.

Strategy: Found inside Roman's cab depot, either with or without a driver. 
Just jack it and drive it to a parking spot. However, your last chance to 
get this vehicle is before picking up Roman in the mission Roman's Sorrow, 
as the depot is burned down afterwards.

---------------------------
6.2 - Beige Willard (1st of 2)
---------------------------
Mission: It's Your Call (Roman Bellic)
Difficulty: *
Required: Mission failure
Discovered by: Lancet Jades

Description: This is just a Willard with a beige paintjob.

Strategy: This is the car the Albanian loan sharks drive, and is UJ. Smash 
the window or otherwise attack the loan sharks to fail the mission, then 
simply drive it back to your apartment's parking space, as it loses UJ 
after the mission has been failed.
Formulated by: Lancet Jades

---------------------------
6.3 - Beige Willard (2nd of 2)
---------------------------
Mission: Bleed Out (Roman Bellic)
Difficulty: ** or *
Required: Nothing
Discovered by: Lancet Jades

Description: This is just a Willard with a beige paintjob.

Strategy 1: Again, the Albanians use this car. Dardan drives off in this, 
but once killed you can claim the vehicle yourself. You'll have to drive 
it and Roman's Taxi back and forth from wherever you claim it to your 
safehouse if you want to pass the mission, however. It is UJ before the 
chase, so you can't jack it then.

Strategy 2: If you don't care about mission failure, just fail the 
mission at the beginning by killing Roman and drive it back easily.

Formulated by: Lancet Jades

---------------------------
6.4 - Light Blue Marbelle
---------------------------
Mission: Uncle Vlad (Roman Bellic)
Difficulty: *
Required: Nothing
Discovered by: Lancet Jades (and others have mentioned it)

Description: This is a light blue Marbelle. The blue is slightly different 
than the similar color found in traffic, which is a tint darker.

Strategy: This is Vlad's car, driven during the chase. At the end, he crashes 
into a truck. To keep this, get in and drive a short distance away from where 
Vlad stands at the end, then finish the mission. With luck, it should be 
sitting there. If this fails, try it again, and position it differently.

NOTE: For years, I thought this was not special, because there is a very 
subtle difference between the one found in traffic, and Vlad's car. Due to 
this small difference, I believe this one is special, however if anyone 
encounters one that is an EXACT match, let me know.

---------------------------
6.5 - Black Schafter w/ silver grill (1st of 2)
---------------------------
Mission: The Master and the Molotov (Mikhail Faustin)
Difficulty: *
Required: Nothing
Discovered by: Lancet Jades w/ help from Coyote

Description: This is a normal black Schafter with black rims, except 
that it has a silver grill as opposed to the normal black grill.

Strategy: This is Mikhail's car. Drive it from the club back to a parking 
spot, then return and finish the mission.

---------------------------
6.6 - Bright Yellow Comet
---------------------------
Mission: No. 1 (Brucie Kibbutz)
Difficulty: *
Required: Nothing
Discovered by: Lancet Jades

Description: The yellow of this Comet is much richer and brighter than 
a Comet's normal yellow color. It seems to have the slightest touch of 
orange in it.

Strategy: This car is used in the street race. It is the same car as the 
DP Comet, so obtaining it is the same: simply keep it after the mission.

---------------------------
6.7 - Yellow Patriot (1st of 3)
---------------------------
Mission: Blow Your Cover (Elizabeta Torres)
Difficulty: *
Required: Nothing
Discovered by: Lancet Jades

Description: A Patriot that is colored yellow. It does not have an 
American flag design on the side, and no other features (such as roof 
lights).

Strategy: This vehicle is provided for you parked outside as soon as the 
mission begins. Simply park it in a parking spot and proceed with the 
mission as you please.

---------------------------
6.8 - Beige and Fuchsia Voodoo
---------------------------
Mission: Have a Heart (Elizabeta Torres)
Difficulty: **
Required: Nothing
Discovered by: Jesse Giramma and confirmed by GTA_Loco

Description: This is a normal Voodoo with a beige-colored body, and a 
fuchsia strip along the side. The fuchsia color is special for this car - 
no other Voodoos have it.

Strategy: Knock the car around enough that the trunk is open, then drive 
on uneven roads, over mounds, or off a jump. The bodies will fly out and 
you will pass the mission (although without getting the reward money).
Formulated by: GTA_Loco

---------------------------
6.9 - Yellow Patriot (2nd of 3)
---------------------------
Mission: Deconstruction for Beginners (Playboy X)
Difficulty: *
Required: Nothing
Discovered by: Lancet Jades

Description: A Patriot that is colored yellow. It does not have an 
American flag design on the side, and no other features (such as roof 
lights).

Strategy: This vehicle is provided for you parked outside as soon as the 
mission begins. It is even parked in Playboy X's parking spot, so just 
leave it and it'll stay there.

NOTE: It will ONLY appear if the west half of the parking spot is clear.

---------------------------
6.10 - Yellow Patriot (3rd of 3)
---------------------------
Mission: Photo Shoot (Playboy X)
Difficulty: *
Required: Nothing
Discovered by: Lancet Jades

Description: A Patriot that is colored yellow. It does not have an 
American flag design on the side, and no other features (such as roof 
lights).

Strategy: This vehicle is provided for you parked outside as soon as the 
mission begins. It is even parked in Playboy X's parking spot, so just 
leave it and it'll stay there.

NOTE: It will ONLY appear if the west half of the parking spot is clear.

---------------------------
6.11 - Bright Red Hellfury
---------------------------
Mission: Ruff Rider
Difficulty: **
Required: Nothing
Discovered by: Several people, but finally confirmed

Description: An on-again-off-again entry, this Hellfury is red. While 
others are also red, the "normal" red is a metallic red, while this is a 
plain, glossy red, with no metallic aspect to it. VERY similar to the 
normal red, thus making it very difficult to spot, even in direct 
comparison.

Strategy: Jayvon rides this bike during the chase. Simply ram him off 
using a car/truck, or shoot him off while on the bike provided at the 
start of the chase. Pick up the money, then get on the bike and drive to 
meet Dwayne at the Cluckin' Bell, finishing the mission, then take it to 
a parking spot.

---------------------------
6.12 - White Maverick w/ red stripes (1st of 2)
---------------------------
Mission: Dust Off (U.L. Paper)
Difficulty: *
Required: Mission failure
Discovered by: Lancet Jades

Description: A white Maverick with red bottom stripes. A simple design, 
but unique nonetheless.

Strategy: The only way you're keeping this from this mission is by 
failing, as finishing means it will be flown away by U.L. Paper's goons. 
Steal the helicopter and park it in a parking spot, then drive far enough 
away to fail the mission. Though this is unnecessary, as you can get this 
for free in the following mission.
Formulated by: Lancet Jades

---------------------------
6.13 - White Maverick w/ red stripes (2nd of 2)
---------------------------
Mission: Paper Trail (U.L. Paper)
Difficulty: *
Required: Nothing
Discovered by: Lancet Jades

Description: A white Maverick with red bottom stripes. A simple design, 
but unique nonetheless.

Strategy: Niko flies this during the mission. After finishing, just fly it 
to a parking spot. No more effort necessary.

---------------------------
6.14 - Black "Mafia" PMP 600 w/ hybrid grill
---------------------------
Mission: Museum Piece (Ray Boccino)
Difficulty: *
Required: Nothing
Discovered by: Swift (black) and Anderson (white)

Description: This is a normal looking Mafia PMP 600 (gloss black coloring, 
and a small spoiler on the rear), except that it has a hybrid grill. The 
description of the hybrid grill can be found in the list of terms in an 
earlier section.

Strategy 1: These cars are parked outside of the Museum in various places. 
When you exit the building, shoot the guards near them and jack one, 
using it to escape the area and pass the mission, then park it at a 
safehouse. There are a total of four around the museum.
Formulated by: Swift

Strategy 2: Instead of waiting until the end, jack a car at the start and 
park it, then complete the mission.
Formulated by: Lancet Jades

---------------------------
6.15 - White "Mafia" PMP 600 w/ hybrid grill
---------------------------
Mission: Museum Piece (Ray Boccino)
Difficulty: *
Required: Nothing
Discovered by: Swift (black) and Anderson (white)

Description: This is the same as the Black "Mafia" PMP 600 with hybrid 
grill, except that it is gloss white instead of black. This makes it an 
all-around better prize.

Strategy 1: These cars are parked outside of the Museum in various places, 
most of which are to the sides and behind the museum. They're harder to 
get to when escaping the building, but you should still be able to run to 
one and jack it. There are a total of four around the museum.
Formulated by: Swift

Strategy 2: Instead of waiting until the end, jack a car at the start and 
park it, then complete the mission.
Formulated by: Lancet Jades

---------------------------
6.16 - Solid Black Maverick
---------------------------
Mission: Babysitting (Derrick McReary)
Difficulty: *****
Required: !!!CHEATS!!! (and Mission Failure)
Discovered by: Pepe

Description: This Maverick is solid black, instead of having the usual 
white lines on the base. The word MAVERICK is still present.

Strategy: The mission orders you to shoot this helicopter down to protect 
the boat. Instead of following orders, jump ship and swim south to a 
platform with stairs up to the street on Charge Island. Input the 
Annihilator spawn cheat (359-555-0100) and get in. Now for the hard part. 
Using the Annihilator, flip Derrick's boat over (so it capsizes) to fail 
the mission. You MUST flip it over; failing in any other way, such as 
destroying Kim's boat or killing Derrick will spawn you back in Alderney. 
Once the mission is over, the enemy Maverick begins flying southwest 
towards Grand Easton Terminal in Algonquin. Once there, or anytime it is 
over enough land (preferably streets) to be safe, use your heli to knock 
it out of the air. Assuming it doesn't explode on impact, it will be 
crippled (no blades and/or tail). Now the long hard desert. Find a decent 
vehicle to push with (consider dialing 911 for an Ambulance or Firetruck) 
and begin pushing it towards your Algonquin parking spot (Roman's 
penthouse).
Formulated by: Pepe and Lancet Jades

---------------------------
6.17 - Green and Blue Rancher
---------------------------
Mission: Babysitting (Derrick McReary)
Difficulty: *
Required: Nothing
Discovered by: Lancet Jades

Description: This Rancher is a pickup variety. The top section is green, 
with the middle being blue, and the bottom panels black. Additionally, 
Pat's research has turned up the fact this Rancher has both extra lights 
and a grill guard. Other ranchers will either have one or the other, but 
not both at once.

Strategy: This truck can be seen in the ending cutscene of the mission. 
After you're deposited at the top of the stairs after it's over, go back 
down, and you'll find this truck waiting for you on the docks.

NOTE: Also according to Pat's research, this vehicle vanishes at the end of 
the mission in the PS3 version, making this vehicle unobtainable in it.

---------------------------
6.18 - Dark Green Willard
---------------------------
Mission: Babysitting (Derrick McReary)
Difficulty: *
Required: Mission failure
Discovered by: haloftw1

Description: This is just a dark green Willard, in a shade that is not 
normally available on a Willard.

Strategy: If the mission is failed with Derrick alive, the post-mission 
cutscene will place Niko in this vehicle automatically. Drive it to a parking 
spot at your leisure.

---------------------------
6.19 - Bright Red Biff
---------------------------
Mission: Tunnel of Death (Derrick McReary)
Difficulty: *
Required: Mission failure (Strategy 2 may not require failure)
Discovered by: GTA_Loco

Description: A solid red Biff, basically. It can come in all the various 
forms of the Biff. Packie drives this in the mission at the start.

Strategy 1: When you blockade the police convoy, kill all the police, and 
when instructed to drive the police van, get in the red Biff instead and 
just drive away from the scene. This will fail the mission for leaving 
Packie behind, and despite failing, your wanted level will be cleared. Do 
not fail the mission in any other way! If you do this, your wanted level 
will remain, making your job much harder. You will also keep your wanted 
level if you don't kill all the police in the tunnel during the fight. Just 
drive to a parking spot and leave the truck.
Formulated by: GTA_Loco

Strategy 2: Once in the Police Stockade, do a U-Turn near your own truck 
and exit the tunnel in the other direction. If lucky, you can lose your 
level by the end. Then turn around again and return to the site of the 
shootout. The Biff may be there still. If it is, drive it alternating 
with the Stockade until you reach your Alderney parking spot. Park the 
Biff, and finish the mission.
Formulated by: Lancet Jades

---------------------------
6.20 - Black Schafter w/ silver grill (2nd of 2)
---------------------------
Mission: Undertaker (Francis McReary)
Difficulty: **
Required: Nothing
Discovered by: Lancet Jades

Description: This is a normal black Schafter with black rims, except 
that it has a silver grill as opposed to the normal black grill.

Strategy 1: The first group of Albanians show up in this car (it's present 
at the start of the shootout). After dispatching all waves of Albanians 
(including the unmarked car that attacks once you get in the Hearse), 
alternate driving this car and the Hearse to a parking spot. Park this 
car, then drive the Hearse to the cemetery.
Formulated by: Lancet Jades

Strategy 2: Simply drive this Schafter to a parking spot right away. 
You'll fail the mission for abandoning Packie (or killing him, if you 
choose to do that instead), and then restart the mission to finish it, 
leaving this at a parking spot.

---------------------------
6.21 - Pink Feltzer
---------------------------
Mission: ...I'll Take Her (Gerald McReary)
Difficulty: ***
Required: 
Discovered by: guitarmasterpwn

Description: A bright pink Feltzer. It is always a convertible, not 
covered.

Strategy 1: You drive this car during the mission. While you can always 
fail the mission by shooting the girl and drive it to a parking spot, you 
can also shoot the guy after the mission and claim the car yourself that 
way.
Formulated by: guitarmasterpwn

Strategy 2: Alternatively simply fail the mission somehow, such as 
shooting the girl. Much easier than the above strategy, but (obviously) 
requires mission failure.
Formulated by: Lancet Jades

---------------------------
6.22 - Orange Infernus w/ black side stripe
---------------------------
Mission: AFTER Buoys Ahoy (Bernie Crane)
Difficulty: *
Required: Nothing
Discovered by: Swift (both colors), Jesse Giramma (mission)

Description: This Infernus comes with a bright orange color and a black 
stripe along the side, both being unique for this vehicle.

Strategy: This car is given to you by Bernie after finishing his mission 
strand. Just drive it to a parking spot.

NOTE: This is given to you AFTER the mission. Bernie will call you and 
let you know where to pick it up. It will be there until you actually go 
and collect it, so it may be safe to just store it where it appears 
instead of picking it up and parking it somewhere.

---------------------------
6.23 - Solid Red Sanchez
---------------------------
Mission: If the Price is Right (Roman Bellic - Deal)
Difficulty: *
Required: Nothing (Mission failure if you want to follow Revenge)
Discovered by: Swift, confirmed by GTA_Loco

Description: This is a solid red Sanchez found at the end of the mission, 
used for chasing the truck. This solid red color can't be found on other 
Sanchezes, as it even covers the usually silver gas tank.

Strategy 1: Pick this to chase the truck in, and drive it to a parking 
spot after the mission is over.

Strategy 2: If you want to get this vehicle, but don't want to commit to 
the Deal story path, fail the mission after reaching the Sanchez. Either 
let the truck get away, kill Phil, or something else.
Formulated by: Lancet Jades

---------------------------
6.24 - Black and Silver Cognoscenti w/ white ribbon
---------------------------
Mission: Mr. and Mrs. Bellic (Roman Bellic - Deal)
Difficulty: *
Required: Nothing
Discovered by: Pepe

Description: A Cognoscenti with a silver and black body, and two white 
ribbons draped over the front.

Strategy: This is Roman's car, sitting outside the church. To obtain it 
without failing, simply drive up to the wedding carefully so as to not 
trigger the cutscene, then use your car to push this away from the church. 
Once it is safely away (near the intersection south of the church), 
drive it to a parking spot, then return and resume the wedding.
Formulated by: Lancet Jades

---------------------------
6.25 - Black and Silver Cognoscenti (1st of 2)
---------------------------
Mission: Mr. and Mrs. Bellic (Roman Bellic - Revenge)
Difficulty: *
Required: Nothing
Discovered by: Lancet Jades and Swift

Description: A Cognoscenti with a silver and black body.

Strategy: This is Roman's car, sitting outside the church. To obtain it 
without failing, simply drive up to the wedding carefully so as to not 
trigger the cutscene, then use your car to push this away from the church. 
Once it is safely away (near the intersection south of the church), 
drive it to a parking spot, then return and resume the wedding.
Formulated by: Lancet Jades

---------------------------
6.26 - Black and Silver Cognoscenti (2nd of 2)
---------------------------
Mission: A Revenger's Tragedy or Out of Commission (Roman Bellic)
Difficulty: **
Required: Nothing
Discovered by: Lancet Jades and Swift

Description: A Cognoscenti with a silver and black body.

Strategy: This is the car you drive during the chase. To keep it, get 
back in after the chase is over and drive it to a parking spot. You must 
do this immediately as it will disappear if you wait too long, although 
you can take out a few of the closer guys first if you would prefer. Just 
make getting it to a parking spot your first priority.
Formulated by: Lancet Jades

---------------------------
6.27 - White Maverick w/ gold stripes
---------------------------
Mission: A Revenger's Tragedy (Roman Bellic - Deal)
Difficulty: **
Required: Mission failure
Discovered by: Pepe

Description: This Maverick is white with gold stripes adorning it. One 
of the better looking helicopters.

Strategy 1: This is the helicopter Dimitri uses during the chase near the 
end of the mission. After everyone crash lands on Happiness Island, run 
over to it, kill the Russian nearby, and get in. After failing for losing 
Dimitri, call someone on your cell phone to jump-start the engine, and 
fly to a parking spot. This starts out critically damaged (but still barely 
functional), so be extra careful to not clip ANYTHING when flying to a 
parking spot (preferably Bohan). Just plot it down ASAP, and leave the area, 
then return and adjust it's placement now that it is repaired.
Formulated by: Lancet Jades

Strategy 2: Get in, and enter the health cheat. This fully repairs it, 
reducing the risk of losing it when taking it to a parking spot.
Formulated by: Pepe

---------------------------
6.28 - Pitch Black Huntley Sport
---------------------------
Mission: Taken Out (Assassination Contract)
Difficulty: **
Required: Nothing
Discovered by: Anderson

Description: A pitch black Huntley Sport. This has anything and 
everything black, and shows blacker in broad daylight, whereas the 
"normal" black Huntley Sport appears somewhat brown normally (compared 
to this one, at least).

Strategy: After you attack the Stretch limo that contains your target, 
two of these Huntleys show up with extra goons. Finish off the target, 
take out the goons, then drive one to a parking spot after the mission.

---------------------------
6.29 - White Cognoscenti
---------------------------
Mission: Gracie Ancelotti random encounter
Difficulty: *
Required: Nothing
Discovered by: Spectre95 

Description: A pure white Cognoscenti. A solid white is unavailable 
elsewhere, including pay n' sprays.

Strategy: This car is parked in the parking lot of Gracie's house (where 
she appears in the encounter). After taking out her guards, just drive it 
back to a parking spot.

---------------------------
6.30 - Beater Emperor w/ green roof
---------------------------
Mission: Little Jacob's Job - Drug Delivery
Difficulty: *
Required: Nothing
Discovered by: GTA_Loco

Description: This is a typical beater Emperor car, except that it has a 
light green roof, an oddity for this car.

Strategy: A random beater car is provided at the start of every level of 
Jacob's drug delivery missions, holding the package you must deliver. This is 
one of the possible cars that can be chosen. After completing the mission, 
drive this car to a parking spot. Any mission except the final one can use 
this car.

---------------------------
6.31 - Beater Sabre w/ green side stripe
---------------------------
Mission: Little Jacob's Job - Drug Delivery
Difficulty: *
Required: Nothing
Discovered by: A bunch of people, and for some reason I never added it until 
now. No idea why.

Description: This is a beater Sabre, but with one difference: there is a green 
stripe painted along the bottom of the car frame. This makes it quite unique, 
much like the green roofed Emperor.

Strategy: A random beater car is provided at the start of every level of 
Jacob's drug delivery missions, holding the package you must deliver. This is 
one of the possible cars that can be chosen. After completing the mission, 
drive this car to a parking spot. Any mission except the final one can use 
this car.

---------------------------
6.32 - Hybrid Tuner Intruder
---------------------------
Mission: Little Jacob's delivery - Cerveza Heights Car Stack
Difficulty: *
Required: Nothing
Discovered by: Lancet Jades

Description: This Intruder is a hybrid of the tuner Intruder and a normal 
one. The only tuner upgrade it carries is an extended front bumper, lacking 
the small spoiler. It also comes in a random color, although usually in 
grayscale.

Strategy: This car is parked nearby once the shooting starts. After killing 
all of the ambushers, thus passing the mission, simply take it to a parking 
spot. Be careful though, as two of them use this car for cover, and it 
could be damaged in the battle.

NOTE: You must SKIP the cutscene after reaching the package drop point. If 
the cutscene plays and resolves itself, the Futo will instead be a normal 
one, rather than the hybrid tuner variety.

---------------------------
6.33 - Hybrid Tuner Futo
---------------------------
Mission: Little Jacob's delivery - Meadow Hills
Difficulty: *
Required: Nothing
Discovered by: robrabbitman (special features), Lancet Jades (worked out 
 exactly what is special)

Description: This Futo is a hybrid of the Albanian's gang car Futo and the 
normal Futo. It has the black carbon fiber hood, body kit, hood scoop, and 
red driver's seat of the tuner Futo, but lacks a spoiler. Also unlike the 
tuner Futo, it seems to have a variety of available colors: usually silver, 
but I've also seen light blue, red, orange, and dark gray. This is a truly 
unique vehicle.

Strategy: This car is parked nearby once the shooting starts. After killing 
all of the ambushers, thus passing the mission, simply take it to a parking 
spot. Be careful though, as two of them use this car for cover, and it may be 
damaged in the battle.

NOTE: You must SKIP the cutscene after reaching the package drop point. If 
the cutscene plays and resolves itself, the Futo will instead be a normal 
one, rather than the hybrid tuner variety.

---------------------------
6.34 - "Rasta" Huntley Sport w/ rear-mounted exhaust
---------------------------
Mission: Little Jacob's delivery (final delivery)
Difficulty: *
Required: Nothing
Discovered by: Esperanto (awesome job!)

Description: This is a usual "Rasta" gang Huntley: black top half, green 
bottom half, and a gold stripe separating the two. It differs in one small, 
but distinct way, namely that the exhaust manifolds are on the back of the 
vehicle (two horizontal openings, difficult to see). Randomly-spawning Rasta 
Huntleys have side-mounted exhaust pipes.

Strategy: This is provided for the final drug delivery mission. Drive it to a 
parking spot after finishing the delivery to keep it.



========================================================
*7* UNOBTAINABLE SPECIAL VEHICLES
========================================================
These vehicles are unobtainable for whatever reason is listed. This can 
include any vehicle type from the previous three sections, but as they cannot 
be acquired permanently, there is no need to put them in those sections.

---------------------------
7.1 - Black Schafter w/ silver grill
---------------------------
Mission: The Cousins Bellic (Roman Bellic)
Discovered by: Lancet Jades

Description: This is a normal black Schafter with black rims, except that it 
has a silver grill as opposed to the normal black grill.

Unobtainable: It exists only in the opening cutscene of the game, being 
inspected on the ship, and finally being loaded off as Niko disembarks. One 
pan of the camera late in the cutscene shows that the grill is silver, the 
same one as used by Russians throughout the story.

---------------------------
7.2 - Light Blue Marbelle
---------------------------
Mission: Clean Getaway (Vlad Glebov)
Discovered by: Coen91

Description: This is a light blue Marbelle. The blue is slightly different 
than the similar color found in traffic, which is a tint darker.

Unobtainable: It exists only in the cutscene.

---------------------------
7.3 - Lustered Black Speedo w/ flat-screens
---------------------------
Mission: Crime and Punishment (Mikhail Faustin)
Discovered by: Swift

Description: This is a lustered black Speedo with flat-screen TVs in the 
back. This is the van you must obtain for Faustin.

Unobtainable: If you fail the mission and park it in a parking spot, the 
TVs disappear, and it reverts to a normal Speedo.

---------------------------
7.4 - Flatbed w/ bomb and indicator light
---------------------------
Mission: Rigged to Blow (Mikhail Faustin)
Discovered by: Lancet Jades

Description: This Flatbed is a maroon color and very dirty (neither is 
unique though). It also has a bomb in it, making it very easy to destroy, 
and has an indicator light on the back that flashes green and red. Faster 
flashes mean it is closer to detonating.

Unobtainable: It is destroyed at the end of the mission, and even if you 
destroy it beforehand on a parking spot (unlike normally, it works for this 
particular vehicle), save and reload, the truck will still be there, but the 
bomb will be gone.

---------------------------
7.5 - Black Banshee w/ gold stripe
---------------------------
Mission: Search and Delete
Discovered by: Lancet Jades

Description: A black Banshee with a gold stripe.

Unobtainable: It exists only in the cutscene.

---------------------------
7.6 - BP/FP Roman's Taxi
---------------------------
Mission: Roman's Sorrow (Roman Bellic)
Discovered by: GTA_Loco and Jesse Giramma

Description: This is a normal Roman's Taxi, except that it is BP and FP, 
but NOT EP or DP.

Unobtainable: It loses its properties if the mission is failed, or if 
you proceed with the mission.

---------------------------
7.7 - White Maverick w/ black stripes
---------------------------
Mission: Paper Trail (U.L. Paper)
Discovered by: Lancet Jades

Description: A white Maverick with black bottom stripes. A simple design, 
but unique nonetheless.

Unobtainable: This is the helicopter the target flies in. There is no 
way to either get inside the helicopter, or to get it on the ground 
without failing the mission and having it vanish, or destroying it.

---------------------------
7.8 - Dark Green Squalo
---------------------------
Mission: Babysitting (Derrick McReary)
Discovered by: haloftw1

Description: A dark green Squalo, which is a unique color for this boat.

Unobtainable: Boats cannot be stored in parking spots, and even if they could, 
it would be almost impossible to ever use.

---------------------------
7.9 - Lowrider Patriot
---------------------------
Mission: Dead End (Assassination Contract)
Discovered by: Rick

Description: This Patriot lacks the suspension system that elevates the 
body from the ground, causing it to hug the ground with the entire 
vehicle.

Unobtainable: It loses the lowrider trait when the occupants exit.

---------------------------
7.10 - Blista Compact w/ body in back
---------------------------
Mission: Jeff random encounter #2
Discovered by: Ross

Description: This Blista Compact has a body in the back seat. Otherwise 
normal.

Unobtainable: The body disappears if the mission is failed.



========================================================
*8* RARE VEHICLES
========================================================
These vehicles aren't anything inherently special, but are nonetheless 
unique for various reasons, often requiring completion of a mission or 
side mission to unlock. These can all be obtained at the end of the 
game without any problem.

---------------------------
8.1 - Police Maverick
---------------------------
Unlocked: Not unlocked, just very difficult to get.
Found: Shows up as chopper support at 3-4 stars (5-6 has Annihilators 
appear). Getting it can be difficult.

Strategy 1: First you need to have achieved a high percentage with Kiki 
to unlock her ability to remove your wanted levels. Next, steal an 
Annihilator attack chopper from somewhere in the city (see 7.5 - 
Annihilator for info on where and how it can be obtained). Now create 
mayhem until you have 3 stars. Don't reach 4 stars or Kiki can't remove 
the level. Once the police helicopters appear, use your own and smash it 
up. Ram it into buildings and other things to try and clip its blades. 
Be careful when it crashes, as the SWAT members inside may survive the 
fall to continue fighting. Once you've successfully grounded the police 
chopper, call Kiki and remove your wanted level. Proceed to push the 
downed helicopter into a parking spot, and then save. You'll now own the 
heli!
Formulated by: GTA_Loco

Strategy 2: Climb onto the rooftop of the Libertonian Museum via the 
scaffolding round the back of the building. Once on the top, shoot at the 
police and get a wanted level. When the chopper comes, position yourself 
near the edge of the roof so the chopper hovers low over rooftop. When it 
is low enough, snipe the pilot and if done right it will crash, spin a 
little but remain there. Kill the NOOSE and take the chopper! Much easier 
than forcing it to crash, and does much less damage with a higher rate of 
success.
Formulated by: Pepe

Strategy 3: Sniping the pilot of the helicopter causes it to fall to the 
ground. This will often result in the chopper being available to jack 
without much trouble, as it often won't knock the tail or blades off.
Formulated by: spnosrs

Description: A police version of the normal Maverick. White and blue 
paintjob, and no radio.

---------------------------
8.2 - Red and Black Virgo
---------------------------
Unlocked: When Little Jacob's perk becomes available.
Found: Call Little Jacob and ask for him to deliver some guns. He'll 
show up in this car. It's UJ, so shoot Jacob (it shouldn't hurt your Like 
or Respect stats with him), push it to a parking spot using another car, 
and save.

Description: A red Virgo with a black bottom. Normally, either the only 
have a black stripe, or a brown bottom.

Missions the car may also be found in:
Concrete Jungle, Russian Revolution, Mr. and Mrs. Bellic

---------------------------
8.3 - Black and Gold Huntley Sport
---------------------------
Unlocked: When Brucie becomes available as a friend AND Algonquin is 
unlocked.
Found: Call Brucie and go on the boating activity. You use this en route to 
the boat.

Description: A Huntley Sport with a black top and gold bottom.

---------------------------
8.4 - Infernus
---------------------------
Unlocked (1): When Brucie's street races become available.
Found (1): Start a street race, and if the opponents draw from the 
supercars, an Infernus may appear. Either jack it, or find one randomly on 
the streets 
nearby.

Unlocked (2): Stevie's car theft side mission.
Found (2): When he requests an Infernus. Drive it to a parking spot, park 
it, then return to the Infernus spawn point and claim another. This is only 
available while the Infernus text is in your phone!

Description: A top-level supercar that fans of GTA will know by name. This 
is rare because it does not spawn on the streets randomly. It only appears 
in Stevie's car theft mission, and from random races. No known spawn point 
exists.

---------------------------
8.5 - Deep Red PMP 600
---------------------------
Unlocked: When you acquire Dwayne's "Backup" ability.
Found: Call Dwayne for backup. They show up in either this vehicle, or 
a similar Patriot or Presidente. The one they choose is random.

Description: This is a deep red PMP 600. It is darker than the red PMP 
600 found in traffic, but not as dark as the crimson PMP 600 from 
Brucie's exotic exports.

---------------------------
8.6 - Deep Red Patriot
---------------------------
Unlocked: When you acquire Dwayne's "Backup" ability.
Found: Call Dwayne for backup. They show up in either this vehicle, or 
a similar PMP 600 or Presidente. The one they choose is random.

Description: A deep red Patriot. This color is unlike any you'll find in 
traffic. It has no American flag emblem on the side, and no special roof 
adornments.

---------------------------
8.7 - Deep Red Presidente
---------------------------
Unlocked: When you acquire Dwayne's "Backup" ability.
Found: Call Dwayne for backup. They show up in either this vehicle, or 
a similar PMP 600 or Patriot. The one they choose is random.

Description: A deep red-colored Presidente, unlike ones found in traffic. 
It also has black rims instead of silver (although black isn't uncommon 
for Presidentes).

---------------------------
8.8 - Annihilator
---------------------------
Unlocked (1): Shoot all 200 "flying rats."
Found (1): On the helipad at the very top of the MeTV building in Star 
Junction (the really tall building with a helipad at the top - a pigeon was 
on this building). This usually requires another helicopter to access, as 
climbing from ground level on foot tends to cause it not to appear.

Unlocked (2): Achieve "Story Complete" (beat the game).
Found (2): Spawns on helipads at the north end of the airport (helipads are 
ground level). Also spawns on some police station helipads throughout 
Algonquin.

Unlocked (3): Use the Annihilator spawn cheat (call 359-555-0100).
Found (3): Right next to you after using the cheat. This, of course, counts as 
a cheat and increments your "Times cheated" stat by 1.

Strategy 1: Courtesy of EKGene, a way to obtain an Annihilator at any time! 
This requires a lot of luck, and can be irritating, though it is not terribly 
difficult if luck is on your side, and impossible if it is not. If you have 
not unlocked Alderney yet, see Strategy 3.2 for the pre-Alderney alternative.

First of all, head to a helipad with a Maverick (atop the Booth Tunnel is 
recommended). Once there, start building up a wanted level. Five stars is the 
goal, and try to do it in relative safety, away from the north side of 
Alderney (north of the highway). Once you have five stars, fly the helicopter 
to the parking garage in the north of Alderney (it is slightly northwest of 
the police station. After reaching the garage, land on the roof and prepare 
for the moment. First, take out any Police Mavericks bothering you by either 
sniping the pilot, rocket launcher, or killing the gunmen on each side. Now 
is the moment of truth.

Run around the garage's roof, trying to lure one of the two Annihilators that 
will pursue close to the ground. This may require making a circuit around both 
levels of the roof to get the Annihilators into the proper formation. Keep in 
mind you are also on a timer, since cops on the ground will be ascending the 
garage to get to you. Although they can be fought off, letting them gather 
will deplete your armor and health quickly.

Once an Annihilator is close enough, and the pilot is in view, take out a 
sniper rifle and snipe him. The heli will spin down to the ground. If it was 
too high, it will explode in impact. If that happens, try again with future 
Annihilators.

If it doesn't explode, it will continue to spin on the ground. Normally this 
makes obtaining it impossible, as you cannot get close enough to the door 
before it swipes you with the tail, but this time it is different. Eventually, 
the tail will catch on the wall of the roof. If you're lucky (and it does 
happen fairly often), this will bring it to a stop without breaking the tail 
or rotors. Be prepared! The two SWAT guys in the back will get out and begin 
shooting. Kill them, and get in. Congratulations on obtaining the Annihilator!

To keep it, fly to your safehouse and land on the nearby street. Rush inside 
the building and save to remove your wanted level. Be careful when leaving the 
Annihilator: it may fly up for a few seconds! If this happens, you will fall 
and take a little damage, and it will come back down and probably lose the 
blades or tail. No problem, because you should call a Firetruck and push it 
into the parking spot after saving. Just remember to re-save afterwards, or 
else it'll vanish. Once it is repaired, it should last long enough to take off 
without snapping the blades again. If it's positioned such that it is 
impossible, just call another Firetruck and reposition it until it works. As 
long as a save file has it in the spot, you can get it flying eventually.
Formulated by: EKGene

Strategy 2: So long as you have not unlocked Alderney (which requires 
completing Three Leaf Clover for Packie), this is the method you'll use, and 
is probably rather easy. This video shall explain all:
http://www.youtube.com/watch?v=jHHumUqbfWg

To summarize, get a good small car (Sentinel, Feltzer, or something similar) 
and drive to the parking garage described in Strategy 1. This can be tricky if 
you have not unlocked Algonquin, since it requires driving across 2/3 of the 
city with 6 stars, but the key point is to keep moving. It is recommended to 
drive across the pedestrian platform of the central car/train bridge over to 
Algonquin, then head for the bridge to Alderney. Drive between the bridge wall 
and the left-most barricade, and plow through the police cars or Enforcers 
blocking the road, then make haste to the parking garage.

Although this is meant to be done as early as the very beginning of the game, 
it is not recommended unless you know the route and have played the game 
before.
Formulated by: EKGene

Description: A large black attack helicopter, equipped with an automatic 
gun which, unfortunately, lacks any automatic aim.

Missions the helicopter may also be found in:
The Revenger's Tragedy, Out of Commission

NOTE: While there are multiple methods for obtaining an Annihilator, there are 
not any very suitable parking spots to store it.



========================================================
*9* BRUCIE AND STEVIE CARS
========================================================
These are the vehicles that you acquire for Brucie's and Stevie's 
missions, where you are either emailed or texted a specific car to find. 
Both sets of vehicles are listed alphabetically, as they are randomized 
every playthrough. The randomization occurs when the side mission is 
unlocked, so if for some reason, you don't like the order of vehicles you 
were dealt, simply load a save from before the first export email or car 
theft text is delivered, and meet the criteria again. The order will be 
rerolled.

NOTE: All of Brucie's vehicles are confirmed unique! Some have very subtle 
color differences, though (such as the Patriot), and on first glance, may 
not seem unique at all.

Strategy (Brucie): Instead of delivering the car to the lockup, park it 
in a parking spot. Get in a different car, and drive a distance away 
from it. You'll fail because the car was "lost." Drive back and you'll 
find it sitting there still.

Strategy (Stevie): Just drive the car to a parking spot, then return to 
the spot and collect another. Easier cars couldn't exist.

BRUCIE'S 'EXOTIC EXPORTS' CARS (requested via email)
---------------------------
Banshee
~This Banshee is blue-colored with a white stripe. It can be either a 
 convertible or a hard top. The blue color of this car is much grayer 
 (close to periwinkle) than the normal blue colors found on Banshees in 
 traffic.
---------------------------
Cavalcade
~This Cavalcade sports a solid, bright red coloring, along with black 
 rims like in Deconstruction for Beginners.
---------------------------
Feltzer
~A cream-colored Feltzer. Like most features on Brucie's exports, whether 
 it is a hard top or convertible is random. The cream color of this car 
 is slightly off from other varieties of this color for Feltzer. Another 
 iffy one, but still unique.
---------------------------
Intruder
~This Intruder is a rich gray color, with a very dark gray stripe along 
 the bottom of the sides. There's no normally available gray color that 
 matches this gray. Like the Feltzer, this is rather iffy.
---------------------------
NRG 900
~This NRG 900 is a mixture of a solid red, with a large black segment 
 along the middle. This is unique in that the red coloring is much 
 brighter than the normal darker red used on red NRG 900s.
---------------------------
Patriot
~This is a gray Patriot, although the gray has a bluish tint to it not 
 found on random Patriots in traffic, or from the PnS. Features seem 
 random, including the flag emblem on the side. Very iffy as to its 
 uniqueness, but the bluish tint to the gray is what does it.
---------------------------
PCJ 600
~This PCJ 600 is a mixture of gray and black. Very similar to the normal 
 gray/black PCJ 600, except the normal one has gray lining around the 
 engine block, and a gray line on the tires, while this one doesn't.
---------------------------
PMP 600
~A normal PMP 600 with a deep crimson color. It has a normal grill, not 
 the Mafia or hybrid version. The color of this car is much darker than 
 either the red PMP 600 found in traffic, or Dwayne's deep red PMP 600.
---------------------------
Sabre GT
~A red Sabre GT with a big white stripe in the middle and no hood scoop. 
 It resembles the Sabre Turbo from Vice City. The red coloring is brighter 
 than other similarly-colored Sabre GTs. It can have either a flat hood, 
 or a pentagon-shaped section raised. It never has air intakes that I've 
 seen.
---------------------------
Sanchez
~A red Sanchez with a red fuel tank, instead of silver like usual. It 
 also has a red light guard instead of a gray one. Lastly, the shocks 
 on the front wheel are red, not gray, like the usual one.
---------------------------

STEVIE'S TEXT MESSAGE VEHICLES (requested via text message)
---------------------------
Banshee (CONFIRMED)
~An orange Banshee with a yellow stripe. Whether it is a hard top or 
 convertible is random.
---------------------------
Bobcat (NOT UNIQUE)
~A brown/bronze colored Bobcat with some boxes in the back of the truck.
 NOT a unique vehicle!
---------------------------
Buccaneer
~A black Buccaneer with a red luster to it. Red seems to be the only 
 color this one is found in.
---------------------------
Cavalcade (CONFIRMED)
~This Cavalcade is a dark forest green, with black rims like a lot of 
 the other unique Cavalcades.
---------------------------
Cognoscenti (CONFIRMED)
~A Cognoscenti with a blue body and a gray top section.
---------------------------
Comet (CONFIRMED)
~This is a plum-colored Comet.
NOTE: I have heard that some people instead find a bronze Comet (also 
 unique). The conditions for this to happen are unknown, as is confirmation 
 of its existence.
---------------------------
Contender
~This is a flat black Contender with a flat panel back. Whether a smooth 
 or rough panel is random.
---------------------------
Coquette
~A silver-colored Coquette.
---------------------------
DF8-90 (CONFIRMED)
~This DF8-90 is a deep blue color.
---------------------------
Dilletante (CONFIRMED)
~A Dilletante with a gold paintjob, similar to the Turismo listed here.
---------------------------
Dukes (CONFIRMED)
~This Dukes is a bright, rich orange. Whether it has an air scoop on the 
 hood or not is random.
---------------------------
Faggio (NOT UNIQUE)
~This Faggio has a dark green paintjob.
---------------------------
Freeway
~This Freeway is bronze-colored. Whether it has the saddlebags on the 
 back is random.
---------------------------
Huntley Sport (CONFIRMED)
~A Huntley Sport with a black body, and a silver-gray colored top.
---------------------------
Infernus (CONFIRMED)
~A solid-gold colored Infernus. Unlike Bernie's Infernus, it has no black 
 stripe.
---------------------------
Intruder (CONFIRMED)
~This Intruder is a deep blue color, much like the later-mentioned 
 Sultan. This is the normal version, not the mafia's Intruder (which has 
 a spoiler).
---------------------------
Manana
~A black-bodied Manana with a white roof section.
---------------------------
Moonbeam
~This Moonbeam has a bright purple paintjob, making it stand out rather 
 well.
---------------------------
NRG 900
~An NRG 900 with a black and silver body.
---------------------------
Patriot (CONFIRMED)
~This Patriot is yellow, much like Playboy X's Patriot. The difference 
 is it has an American flag decal on the side, whereas Playboy X's has 
 none.
---------------------------
PMP 600
~A silver PMP 600 with a bit of a a light bluish tint to it.
---------------------------
Rancher
~A pick-up style Rancher, with a maroon top and bottom, and a big gray 
 strip along the side.
---------------------------
Rebla (CONFIRMED)
~This Rebla is a golden brown color.
---------------------------
Sabre GT (CONFIRMED)
~A green Sabre GT with a black stripe. It seems to have an orange luster 
 to it, and can have a flat hood or air inlet, but not the pentagon-shaped 
 adornment.
---------------------------
Sentinel (CONFIRMED)
~A gray-blue colored Sentinel with black rims.
---------------------------
Sultan (CONFIRMED)
~This Sultan is a deep, rich blue color, much like the tuner version, 
 except it is the normal one. The color is very similar, if not the same, 
 as the previously listed Intruder.
---------------------------
SuperGT (CONFIRMED)
~A plain, flat black SuperGT with a slight blue luster to it, only visible in 
 direct sunlight.
---------------------------
Turismo (CONFIRMED)
~This Turismo is gold-colored like the previously mentioned Dilletante.
---------------------------
Voodoo (CONMFIRMED)
~A solid green Voodoo.
---------------------------
Washington (NOT UNIQUE)
~A plain black Washington.
---------------------------



========================================================
*10* MISSION LIST
========================================================
A list of all missions in the game, along with what vehicles are available 
in those missions. This list is the order used to sort the vehicles.

Random characters can be met in any order, so long as the prerequisites 
are met. Assassin missions are given randomly. Their lists are simply to 
sort out the order of their vehicles.

STORY MISSIONS:
1: The Cousins Bellic (Roman Bellic)
  4.1 - Solid Black Roman's Taxi
  6.1 - Black Esperanto (first chance)
  7.1 - Unobtainable Black Schafter w/ silver grill
2: It's Your Call (Roman Bellic)
  6.2 - Beige Willard (1st of 2)
3: Three's a Crowd (Roman Bellic)
4: Bleed Out (Roman Bellic)
  6.3 - Beige Willard (2nd of 2)
5: First Date (Michelle)
  5.1 - Lustered Silver Merit
6: Easy Fare (Roman Bellic)
7: Jamaican Heat (Roman Bellic)
8: Concrete Jungle (Little Jacob)
9: Bull in a China Shop (Vlad Glebov)
10: Hung Out to Dry (Vlad Glebov)
  4.3 - Laundromat (1st of 2)
11: Clean Getaway (Vlad Glebov)
  5.2 - Lustered White Blista Compact w/ dark gray siding (1st of 2)
  7.2 - Unobtainable Light Blue Marbelle
12: Ivan the Not So Terrible (Vlad Glebov)
  5.3 - Lustered White Blista Compact w/ dark gray siding (2nd of 2)
  5.4 - Lustered Black Ruiner w/ yellow siding
13: Uncle Vlad (Roman Bellic)
  6.4 - Light Blue Marbelle
14: Crime and Punishment (Mikhail Faustin)
  5.5 - Lustered Black/Silver DF8-90 (1st of 4)
  5.6 - Lustered Black Speedo
  7.3 - Unobtainable Lustered Black Speedo w/ flat-screens
15: Do You Have Protection? (Mikhail Faustin)
  5.7 - Lustered Black/Silver DF8-90 (2nd of 4)
16: Shadow (Little Jacob)
17: Final Destination (Mikhail Faustin)
18: No Love Lost (Mikhail Faustin)
  5.8 - Lustered Black/Silver DF8-90 (3rd of 4)
19: Logging On (Roman Bellic)
20: Rigged to Blow (Mikhail Faustin)
  5.9 - Lustered Black/Silver DF8-90 (4th of 4)
  7.4 - Unobtainable Flatbed w/ bomb and indicator light
21: Search and Delete (Brucie Kibbutz)
  7.5 - Unobtainable Black Banshee w/ gold stripe
22: Easy As Can Be (Brucie Kibbutz)
  5.10 - Lustered Silver Oracle
  5.11 - Lustered Black Schafter w/ silver grill (1st of 3)
  5.12 - Lustered Black Sultan
  5.13 - Lustered Black NRG900
23: The Master and the Molotov (Mikhail Faustin)
  6.5 - Black Schafter w/ silver grill (1st of 2)
24: Russian Revolution (Mikhail Faustin)
  Last chance for 5.1 - Black Esperanto
25: Roman's Sorrow (Roman Bellic)
  7.6 - Unobtainable BP/FP Roman's Taxi
26: Out of the Closet... (Brucie Kibbutz)
27: ...Out of the Closet (Brucie Kibbutz)
28: No. 1 (Brucie Kibbutz)
  6.6 - Bright Yellow Comet
  5.14 - Light Blue Super GT
29: Escuela of the Streets (Manny Escuela)
  5.15 - Lustered Black Stallion (1st of 2)
30: Street Sweeper (Manny Escuela)
31: Luck of the Irish (Elizabeta Torres)
32: Blow Your Cover (Elizabeta Torres)
  6.7 - Yellow Patriot (1st of 3)
33: The Puerto Rican Connection (Manny Escuela)
34: The Snow Storm (Elizabeta Torres)
35: Have a Heart (Elizabeta Torres)
  6.8 - Beige and Fuchsia Voodoo
36: Deconstruction for Beginners (Playboy X)
  6.9 - Yellow Patriot (2nd of 3)
  5.16 - Lustered Black Cavalcade w/ dark rims
37: Photo Shoot (Playboy X)
  6.10 - Yellow Patriot (3rd of 3)
  5.17 - Lustered Dark Gray Sabre GT w/ black stripe
  5.18 - Lustered Silver Patriot
38: Ruff Rider (Dwayne Forge)
  6.11 - Bright Red Hellfury
39: Undress to Kill (Dwayne Forge)
40: Hostile Negotiation (Roman Bellic)
  Last chance for 4.2 - Roman's Taxi
41: The Holland Play... (Playboy X)
42: ...The Holland Play (Playboy X)
43: Wrong is Right (U.L. Paper)
  5.19 - Lustered Black Sentinel
44: Portrait of a Killer (U.L. Paper)
45: Dust Off (U.L. Paper)
  6.12 - White Maverick w/ red stripes (1st of 2)
  5.20 - Lustered Black Emperor
46: Paper Trail (U.L. Paper)
  6.13 - White Maverick w/ red stripes (2nd of 2)
  7.7 - Unobtainable White Maverick w/ black stripes
47: Call and Collect (Francis McReary)
48: Final Interview... (Francis McReary)
49: ...Final Interview (Francis McReary)
50: Holland Nights (Francis McReary)
51: Lure (Francis McReary)
  5.21 - Lustered Black Dukes
52: Harboring a Grudge (Patrick McReary)
  5.22 - Lustered Random Oracle
53: Waste Not Want Knots (Patrick McReary)
54: Three Leaf Clover (Patrick McReary)
  4.4 - Police Stockade (1st of 2)
55: Actions Speak Louder Than Words (Gerald McReary)
  5.23 - Lustered Black Cognoscenti
56: I Need Your Clothes, Your Boots, and Your Motorcycle (Gerald McReary)
57: A Long Way To Fall (Ray Boccino)
58: Taking in the Trash (Ray Boccino)
  5.24 - Lustered Tuner Oracle
  5.25 - Lustered Random Primo
59: Meltdown (Ray Boccino)
  4.5 - Laundromat (2nd of 2)
  5.26 - Lustered Silver Banshee w/ black stripe (1st of 2)
  5.27 - Lustered Silver Lokus
60: Museum Piece (Ray Boccino)
  6.14 - Black "Mafia" PMP 600 w/ hybrid grill
  6.15 - White "Mafia" PMP 600 w/ hybrid grill
61: No Way on the Subway (Ray Boccino)
62: Late Checkout (Ray Boccino)
63: Weekend at Florian's (Roman Bellic)
64: Smackdown (Derrick McReary)
  5.28 - Lustered Black Contender
  5.29 - Lustered Black Stallion (2nd of 2)
65: Babysitting (Derrick McReary)
  6.16 - Solid Black Maverick
  6.17 - Green and Blue Rancher
  6.18 - Dark Green Willard
  7.8 - Unobtainable Dark Green Squalo
66: Tunnel of Death (Derrick McReary)
  4.6 - Police Stockade (2nd of 2)
  6.19 - Bright Red Biff
67: Blood Brothers (Francis McReary)
68: Undertaker (Francis McReary)
  4.7 - Romero
  5.30 - Lustered Blue Primo
  5.31 - Lustered Red Primo
  6.20 - Black Schafter w/ silver grill (2nd of 2)
69: I'll Take Her... (Gerald McReary)
70: ...I'll Take Her (Gerald McReary)
  6.21 - Pink Feltzer
71: She's a Keeper (Gerald McReary)
  5.32 - Lustered Dark Green Vincent (1st of 2)
  5.33 - Lustered "Mafia" PMP 600 (1st of 2)
  5.34 - Lustered "Mafia" Sentinel (1st of 2)
72: Diamonds are a Girl's Best Friends (Gerald McReary)
  5.35 - Lustered Dark Green Vincent (2nd of 2)
73: Truck Hustle (Phil Bell)
  5.36 - Lustered Black Bobcat
74: Pegorino's Pride (Jimmy Pegorino)
  5.37 - Lustered Black Schafter w/ silver grill (2nd of 3)
  5.38 - Lustered Silver Sultan
75: Payback (Jimmy Pegorino)
  5.39 - Lustered "Mafia" PMP 600 (2nd of 2)
  5.40 - Lustered Black Coquette
76: Catch the Wave (Phil Bell)
77: Trespass (Phil Bell)
78: To Live and Die In Alderney (Phil Bell)
79: Flatline (Jimmy Pegorino)
80: Pest Control... (Jimmy Pegorino)
81: ...Pest Control (Jimmy Pegorino)
  5.41 - Lustered White Oracle
  5.42 - Lustered "Mafia" PMP 600 w/ hybrid grill (1st of 2)
82: Hating the Haters (Bernie Crane)
  5.43 - Lustered Silver Comet
83: Union Drive (Bernie Crane)
  5.44 - Lustered Black SuperGT
84: Buoys Ahoy (Bernie Crane)
  6.22 - Orange Infernus w/ black side stripe
85: Entourage (Gambetti)
  5.45 - Lustered Black Lokus
86: Dining Out (Gambetti)
87: Liquidize the Assets (Gambetti)
88: That Special Someone (Roman Bellic)
89: One Last Thing... (Jimmy Pegorino)
90a: If the Price is Right (Roman Bellic - Deal)
  5.46 - Lustered Black and Silver Rancher
  6.23 - Solid Red Sanchez
90b: A Dish Served Cold (Roman Bellic - Revenge)
91a: Mr. and Mrs. Bellic (Roman Bellic - Deal)
  6.24 - Black and Silver Cognoscenti w/ white ribbon
91b: Mr. and Mrs. Bellic (Roman Bellic - Revenge)
  6.25 - Black and Silver Cognoscenti (1st of 2)
92: In Mourning (Roman Bellic)
93a: A Revenger's Tragedy (Roman Bellic - Deal)
  5.47 - Lustered Black Huntley Sport
  5.48 - Lustered Black Schafter w/ silver grill (3rd of 3)
  5.49 - Lustered Black Rebla
  6.26 - Black and Silver Cognoscenti (2nd of 2)
  6.27 - White Maverick w/ gold stripes
93b: Out of Commission (Roman Bellic - Revenge)
  5.47 - Lustered Black Huntley Sport
  5.50 - Lustered "Mafia" PMP 600 w/ hybrid grill (2nd of 2)
  5.51 - Lustered "Mafia" Sentinel (2nd of 2)
  6.26 - Black and Silver Cognoscenti (2nd of 2)
94: Story Complete

ASSASSINATION CONTRACTS:
A1: Bailing Out For Good
A2: Hook, Line, and Sinker
A3: Industrial Action
A4: R.U.B. Down
A5: Taken Out
  6.28 - Pitch Black Huntley Sport
A6: Derelict Target
A7: Migration Control
A8: Dead End
  7.9 - Unobtainable Lowrider Patriot
A9: Water Hazard

RANDOM ENCOUNTERS:
R1: Brian 1
R2: Brian 2
R3: Brian 3
R4: Badman
R5: Ilyena Faustin
R6: Mel
R7: Hossan
  5.52 - Lustered Silver Banshee w/ black stripe (2nd of 2)
R8: Sara 1
R9: Sara 2
R10: Pathos 1
R11: Pathos 2
R12: Jeff 1
R13: Jeff 2
  7.10 - Unobtainable Blista Compact w/ body in back
R14: Jeff 3
R15: Cherise
R16: Marnie 1
R17: Marnie 2
R18: Eddie Low 1
R19: Eddie Low 2
R20: Ivan
R21: Clarence
R22: Gracie Ancelotti
  6.29 - White Cognoscenti

JACOB'S DRUG DELIVERIES:
  6.30 - Beater Emperor w/ green roof
  6.31 - Beater Sabre w/ green side stripe
  6.32 - "Rasta" Huntley Sport w/ rear-mounted exhaust
J1: East Island City Tunnel
J2: Steinway
J3: Meadows Park Festival Towers
J4: Schottler
J5: Cerveza Heights Car Stack
  6.33 - Hybrid Tuner Intruder
J6: Meadow Hills
  6.34 - Hybrid Tuner Futo
J7: Beechwood City
J8: Meadows Park (House)
J9: Outlook Park
J10: Willis

OTHER SIDE MISSIONS:
EX1: Roman's Taxi Service
  4.1 - Roman's Taxi (one possibility)
EX2: Most Wanted missions



========================================================
*11* FREQUENTLY ASKED QUESTIONS
========================================================
Q: You missed [insert vehicle]!
A: Email me, and let me know. You will receive full credit for it.

Q: [Insert vehicle] doesn't possess a property you said it did!
A: Most likely, you did not follow the precise strategy. If you did, 
 and it does not retain its property, contact me and say so, although 
 I personally check each and every vehicle.

Q: [Insert vehicle] isn't special, but you still have it listed here! 
A: Send me the info on where it can be found at any time (especially the 
 end of the game), and I'll adjust or remove it from this guide 
 accordingly.

Q: One of the vehicles you listed is one I discovered first, and here's 
 proof! Thief!
A: If you have proof you discovered a vehicle first, show it to me and 
 if I determine you really did discover it first, credit will be given.

Q: You missed the DP Yellow Comet in Brucie's "No. 1" mission!
A: The car is not damage-proof. It has a rear engine, so bashing around 
 the front of the car doesn't damage it as easily as front-engine vehicles.

Q: There's this car, the Sultan RS, that's special!
A: NO IT ISN'T. It is not special because it's available infinitely. 
 PLEASE stop IMing/emailing me about this. It constitutes about 75% of 
 the total emails/IMs I get about this game.

Q: I lost Bernie's Infernus! Where do I get another?
A: The Infernus has no set spawn location. The only way to get another is to 
 have obtained it during a mission, found one on the streets (while driving 
 one yourself, or most likely, by replaying various street races until one 
 appears. Street races are the only way to continue finding the Infernus after 
 all missions have been exhausted. As for Bernie's specific orange Infernus 
 with the black stripe, it's one-of-a-kind. Sorry.



========================================================
*12* CONTACT INFORMATION
=======================================================
My screenname is LancetJades on GameFAQs. Feel free to IM me on AIM as 
well. If I don't respond, I'm not ignoring you, I just tend to wander 
away from my computer at times.

From now, on when submitting vehicles you feel are special (or aren't), please 
make sure you've done a side-by-side comparison. Investigate more thoroughly 
than just seeing a similarly colored vehicle on the streets a while later and 
thinking "oh wait, it wasn't special." A lot of them have much more subtle 
differences than an overtly special color.

If you wish to contact me, just email me:
lancet at ever more forums dot com
(remove the spaces, obviously, and replace the at with the proper sign)

Alternatively, IM me at:
AIM: Lancet Jades
YIM: lancetjades (not on often)
MSN: psionicsword@hotmail.com (rarely on)

I never check my @hotmail.com address, so don't send mail to it.
I don't mind being contacted about this game, so don't hesitate if you 
have a question or comment. But if you're gonna flame me, it won't 
work (I'll just have a good laugh and ignore you). I also don't check my 
yahoo email address, so don't bother sending any mail there either.

I'm a perfectionist, so if you have anything to contribute or correct, 
please do so. You'll receive full credit (credit goes to the 
screenname you talk to me from, so if you want another name, you have 
to specify it). Even if you're pointing out a spelling or grammatical 
mistake, please do so, no matter how small. Note however, I live in the 
U.S., and as such, spelling it "color" instead of "colour" is NOT a 
mistake.

If you wish to use this guide on your site, aside from asking my 
permission, I require you in question to automatically fetch any 
updates I make from GameFAQs.com yourselves. I only update to 
GameFAQs.com and if I discover other sites carrying my guides have 
out-of-date versions, I will ask that it be removed.



========================================================
*13* CREDITS
========================================================
Aaron M.
~Info on Brucie's Huntley Sport.

Anderson
~LOTS of info on a lot of new vehicles! White Mafia PMP 600 w/ hybrid 
 grill, lusters on the gray Banshee in Meltdown, and more. Also, his 
 tips led to me discovering even more vehicles that otherwise would've 
 evaded my notice. Also the luster Patriots in Photo Shoot. Also for the 
 lustered Cognoscenti in Actions Speak Louder Than Words, and the silver 
 Lokus in Meltdown.

blueblur444
~Additional confirmation that the Willard appears in normal traffic, albeit 
 rarely.

Brendan Mills
~Info on the PCJ 600 in "I Need Your Clothes[etc]" even though it was 
 proven not to be special, as well as the gray/black Banshee in Meltdown.

Carlo Revelli
~Brought to my attention that the black/red Zombie in "No Love Lost" was 
 not actually CP/UJ (confirmed by others).

Chris Allen
~Info on the NOOSE Cruiser and how it appears.

Chris Fuentes
~Info on why the Chavos sometimes appears in the Hove parking spot.

Coen91
~Pointing out errors in the mission list's vehicles, and mentioned a few new 
 lusters on various vehicles for the luster table. Also found that Roman's 
 Taxis in missions are unique, and Vlad's blue Marbelle in Clean Getaway.

Coyote
~Helping me with the Black Schafter w/ silver grill.

Dan Malick
~Info on the Lost's Zombies in No Way on the Subway.

Diego Wolfwood
~Pointed out the Infernus doesn't spawn randomly, and upon checking the game's 
 data files, discovered it to apparently be true.

Dmitry Lebedev
~Info on Lost Zombies as well as other special colored vehicles, and help 
 with finding out if they are truly unique or not. Also first discovered 
 the pink luster gray Comet in Hating the Haters.

EKGene
~Discovered a way to get the Annihilator at any time in GTAIV, TLAD, and 
 TBoGT! An excellent discovery! Check it out here (GTA4 version):
 http://www.youtube.com/watch?v=jHHumUqbfWg

Elijah77
~Pointed out I should add the Annihilator spawn cheat to its section.

Esperanto
~Discovered the silver Blista Compact in Ivan The Not So Terrible is actually 
 lustered! Also pointed out a random colored lustered Oracle, and that Oleg's 
 Sentinel in Wrong is Right is actually UJ. Also found a lustered tuner Oracle 
 in Taking in the Trash. Also found a way the Rasta Huntley Sport in Jacob's 
 final drug delivery is special! And he even discovered the Primos in 
 Undertaker are lustered! What won't this guy discover? Oh, a lustered black 
 Bobcat in Truck Hustle.

fik
~Letting me know that the silver Banshee in Hossan's random encounter is 
 lustered.

fiis
~For the Firetruck Trick, which may prove useful for a vehicle or two in 
 this game.

FizzMy
~Found a lustered black NRG900 in Easy As Can Be.

Floris Ferwerda
~Info that the bright green Infernus wasn't special, and a new strategy 
 for the light blue Super GT. Also info on CP vehicles and being ruined 
 by dates. Also helped a lot with whether special vehicles like the 
 Laundromat will spawn randomly, or if they need to be present first 
 (they do).

GTA_Loco
~For giving me the inspiration to write this guide and others. Devoted a 
 lot of time to helping me with this guide past v1.50. Discovered and 
 confirmed a fair number of vehicles. Helped confirm the exact procedures 
 to CP vehicles using the girlfriend method pioneered by noisyassassin.

guitarmasterpwn
~Info on the Pink Feltzer as well as a strategy for obtaining it without 
 failing the mission

Jared Scorringe
~First informed me the Laundromat may not be unique (eventually confirmed 
 by Swift).

Jesse Giramma
~For info in the black and red Zombie in No Love Lost, and some tips on 
 other possible special vehicles, including the Bright Red Hellfury. 
 Clarified the gray/black Banshee's existence for me. Also info on the 
 mission that yields the Gold or Orange Infernus w/ black side stripe.

Jordan
~Extra info on Gracie's white Cognoscenti.

Justin Blalock
~Info on the Blista Compact in Vlad's missions actually being unique.

kahaleo
~For telling me what mission unlocks Roman's Algonquin apartment.

Ket Halpak
~Informing me my initial strategy for the Police Stockade in Tunnel of 
 Death did not work.

LordJanemba
~Giving me the idea for turning Unconfirmed Vehicles into the Suspected 
 Vehicle section.

Maddog93T
~Info on the deep red vehicles Dwayne sends his backup in.

haloftw1
~Discovered the dark green Squalo and Willard in Babysitting are unique 
 colors.

Matt J
~Help with refining strategies for the Police Stockade in Tunnel of 
 Death. Also for an all purpose vehicle obtaining strategy. Also notified 
 me of the lustered Sentinels in ...I'll Take Her.

Metzger0528
~Info on the White Enforcers (aka Stockades) in Three Leaf Clover (and a 
 later mission). Also helped with a strategy for the Stockade in Tunnel 
 of Death. Also suggested listing parking spot quirks.

-Morbid-
~Info in the black wheels Cavalcade.

Neo
~Informing me of Romero in Undertaker.

nirvanaforever83
~Info on the White Enforcer and the NOOSE Cruiser in Three Leaf Clover.

noisyassassin
~Discovered and researched the CP vehicle strategy using girlfriends!

Pat
~Apparently discovered that the Rancher in Babysitting has both attachments, 
 which is unique for Ranchers, and that it vanishes at the end of the PS3 
 version, making it unobtainable on that system.

Pepe
~A new strategy for the police maverick, and info on the white luster 
 Oracle in ...Pest Control.

Rick
~Info on the Lowrider Patriot in Dead End.

robrabbitman
~Pointed out an error, and gave a new Huntley Sport strategy. Also for 
 discovering the blue SuperGT in No. 1 is lustered! Also led me to a 
 lustered car in Jacob's drug missions!

Ronald Jansen
~Sent me a way to obtain the Police Mavericks the cops use at 3-4 stars.

Ross
~Info on the Blista Compact w/ a body in the trunk (Jeff encounter 2).

ShadowDemon99
~Discovered and confirmed the pink luster gray Comet independent of 
 Dmitry's findings.

Spectre95 
~Discovered the pure white Cognoscenti in Gracie's random encounter.

spnosrs
~Informed me of sniping the pilot of a heli to easily obtain it.

Swift
~Info on Bernie's Infernus and how it's special. Also helped me with 
 testing a LOT of special colored vehicles. Pointed out for sure that the 
 Laundromat isn't unique (although it turned out to be anyways). Also 
 suggested adding the "Description" field to vehicle write-ups. The one who 
 discovered the PMP 600's hybrid grill!

tak10
~Notified me of the possibility of a blue luster on Coquettes and green 
 lusters on the Schafter.

thekosmicfool
~Simultaneous Firetruck Trick credit with fiis.

Woody Barnes
~Informing me that Roman's Taxi is used when doing Taxi missions for him.

Yvl
~Info on the silver Blista Compact in Clean Getaway, even though it turned 
 out not to be special (although it was found by someone else much later to 
 actually be).

And the many people who have emailed and IMed me about this game and its 
vehicles. While you may not have had any actual vehicles to suggest, or 
they turned out not to be special, I appreciate all of the emails/IMs.



========================================================
*14* VERSION HISTORY
========================================================
Versions prior to 1.00 have been omitted.

1.00     Completed May 29th, 2008.
FINALLY FINISHED THE GAME. Removed a couple vehicles, looked into MOST 
vehicles in the two possible final missions. Still no obtainable proofed 
vehicles.

1.05     Completed May 31st, 2008.
Thanks to people like Swift and Dmitry for helping me with confirming a 
lot of the special color vehicles. Poor Lost Zombie ain't so special no 
more. Added descriptions to unique color/feature vehicles. Laundromat is 
also confirmed not special.

2.00     Completed June 20th, 2008.
Thanks to GTA_Loco, been discovering a LOT more new vehicles (and 
confirming older ones). Thanks man, you're a terrific help! Added a 
section reserved for Brucie's and Stevie's cars, because they're all 
(seemingly) unique, and all available under extremely similar conditions. 
Added a link to the GameFAQs topic about how to CP your vehicles! Decided 
to remove the unobtainable CP vehicles from the guide, as with the method 
to make them yourself, they're useless entries (like UJs were).

2.10     Completed June 25th, 2008.
Some changes and additions. Jacob's red/black Virgo is only rare, and 
found the first official unobtainable that isn't CP.

2.50     Completed July 5th, 2008.
Finished Brucie's vehicle entries, and refined and searched many more 
vehicles. Most work done by GTA_Loco on discovery of new vehicles. 
Theory for luster vehicles occurring. It seems that those vehicles that 
will have lusters have some or all of: green, red, blue, purple. This 
goes for both normally available ones (the black lustered Stallion) as 
well as mission-unique ones. Some have only appeared as one color, but I 
hope to discover its universal, thus making their documentation much 
easier.

2.80     Completed July 14th, 2008.
More info on special vehicles, some tuner cars (the extended bumper 
Intruder) debunked, and more insight on lusters. More random encounter 
vehicles listed, and added its own subsection in the mission list. More 
info on CPing vehicles as well.

2.90     Completed August 15th, 2008.
More info again. New strategy for the Police Stockade in Tunnel of Death. 
Cherry Red Hellfury is back, but Plain Red now! Still Ruff Ryder. Changed 
some things and dropped a few vehicles that weren't special.

3.00     Completed August 21st, 2008.
Finally completed Stevie's car selection!!! Thanks to Anderson, found a 
load more lustered vehicles circa Ray Boccino's missions, as well as 
Gerry's hostage missions. A lot of other additions and removals (such as 
the chrome red Sanchez). Added the dark green Vincents from the hostage 
string, as well as a green/blue Rancher in Babysitting.

3.10     Completed August 22nd, 2008.
Changes some stuff in the mission order.

3.20     Completed August 29th, 2008.
More changes and additions. Discovered a lot more lusters for various 
vehicles. Various breakthroughs with luster properties. Laundromat is 
back as a unique vehicle...for now. Certain breakthroughs that explain 
the seemingly random Algonquin sightings have thrown it's actual rarity 
into question again. A lot of Brucie's vehicles ARE unique, but just seem 
normal, due to subtle differences.

3.30     Completed September 2nd, 2008.
More changes, finished analyzing Brucie's listing.

3.35     Completed September 26th, 2008.
Info on vehicles in No. 1.

3.40     Completed November 6th, 2008.
More changes and additions. More insight on lusters and their true natures 
(hopefully). Green/purple almost definitely the ones available free roam.
U.L. Paper's red/white Maverick added, along with a few other vehicles, 
along with some changes.

3.45     Completed November 21st, 2008.
More changes, completely rewrote luster section better explain the current 
state of the theory. Finally ran it through a spellchecker. No idea why I 
didn't earlier. Found out the luster Schafter in Pegorino's Pride doesn't 
require mission failure to keep. Relented and included the black-rimmed 
Cavalcade in Deconstruction for Beginners as lustered.

3.50     Completed December 8th, 2008.
Added the lustered Huntley Sport in Out of Commission. Added an extra mission 
section to the mission list (as insignificant as it is). Maroon Flatbed NOT 
unique.

3.55     Completed December 23rd, 2008.
Re-added Flatbed in Rigged to Blow as an unobtainable. Listed Brucie's 
Banshee in unobtainables. Some other addition or change I forgot to add 
here and now I forget entirely. Also, Dark Gray Sabre GT is lustered.

3.60     Completed January 12th, 2009.
More lusters for Sabre GT. New police maverick strategy. Refurbished 
Unconfirmed vehicles section thanks to LordJanemba.

3.65     Completed February 2nd, 2009.
Added the black and silver Cognoscenti to the list.

3.66     Completed February 17th, 2009.
Revised 4.5 - Police Stockade's first strategy. Added double-drive to the 
list of terms. Anderson pointed out lustered Patriots in Photo Shoot. The 
Banshee in Hossan's mission is lustered. Finally confirmed the lustered 
Cognoscenti in Gerald's first mission. Silver lustered Lokus in Meltdown. 
First lustered motorcycle! The Hellfury in Museum Piece.

3.67     Completed February 18th, 2009.
Fixed a few errors from the previous version. Added credit for a few 
vehicles. Discovered the "chrome red" Sanchezes in some missions are 
actually lustered, all thanks to the Hellfury displaying that to me. 
Discovered the silver lustered Sultan in Pegorino's Pride!

3.68     Completed February 19th, 2009.
Fixed some vehicle strategies that didn't work quite right. Found a 
black and silver Rancher in If the Price is Right. Better explanation 
of the strategy for the Sanchez in the same mission, and investigation 
into Sanchezes in that mission, Truck Hustle, and Out of Commission. 
Confirmed the white ribbon Cognoscenti in Deal version of Mr. and Mrs. 
Bellic. Researched vehicles in Deal's endgame mission.

3.69     Completed February 20th, 2009.
More info on lustered Rebla. Info on Dimitri's white and gold Maverick in 
the Deal final mission. Checked more into Ivan's Ruiner in the early 
mission, and it is lustered. Revised some aspects of the luster section. 
The guide is essentially finished for now, as I've checked and examined 
everything possible that I know of. Still accepting tips and hints of 
other special vehicles though!

3.70     Completed February 23rd, 2009.
Some minor corrections, and altered some vehicle's attributions.

3.71     Completed March 2nd, 2009.
Removed some sites' permission to host this guide.

3.72     Completed March 4th, 2009.
Spellchecked the guide one last time, and found a couple of mistakes that 
had thus far eluded me. Let's hope this log for the update doesn't have 
errors itself!

3.73     Completed March 6th, 2009.
A few additional corrections and changes.

3.74     Completed April 20th, 2009.
Added a white lustered Oracle in ...Pest Control and some other minor 
notes.

3.75     Completed April 22nd, 2009.
Added the solid black Maverick in Babysitting and a note about the Willard 
(read!!!).

3.76     Completed April 24th, 2009.
Fixed some info on the lustered Huntley Sport in the final mission.

3.77     Completed May 8th, 2009.
Added a luster for the Schafter to the list. Accidentally discovered the 
black Speedos in Crime and Punishment are lustered.

3.78     Completed May 11th, 2009.
Added some more luster info, as well as another lustered car (the DF8-90 
in Faustin's missions - 4 total).

3.79     Completed May 12th, 2009.
Some more luster info.

3.80     Completed May 26th, 2009.
More vehicles.

3.81     Completed June 8th, 2009.
Added the lustered Emperor.

3.82     Completed June 29th, 2009.
Added info about parking spot quirks.

4.00     Completed July 7th, 2009.
Made lusters their own section, which is a massive overhaul. Hopefully all 
renumbered vehicles have their proper number at all places in the guide...

4.01     Completed August 1st, 2009.
Removed the Willard as a possibly unique car, as multiple people have 
mentioned it does indeed appear in traffic.

4.02     Completed September 29th, 2009.
A few corrections and new strategy for the lustered Huntley Sport from 
robrabbitman. Also discovered the blue SuperGT in No. 1 is lustered!

4.03     Completed October 6th, 2009.
Ran it through spellcheck again and revised a couple of things, such as 
the "About" section right below this. Also discovered a lustered car in 
Jacob's drug deliveries, thanks to robrabbitman. Revised the mission list, 
adding Jacob's deliveries, and the green roof beater Emperor's description.

4.04     Completed November 1st, 2009.
Added the information on motorcycle issues in parking spots from the TLAD 
guide.

4.05     Completed November 3rd, 2009.
Added some notes about the Annihilator, and how Police Maverick strategies 
don't actually work for obtaining it.

4.06     Completed November 5th, 2009.
Removed the Willard from the suspect vehicle list once and for all. Also 
fixed a few instances of unobtainable vehicles not being listed as so in 
the mission list.

4.07     Completed November 8th, 2009.
Excessive updates, but that's how I roll, baby. Standardized a few elements 
of the guide with my TLAD and TBoGT guides.

4.08     Completed November 24th, 2009.
Thanks to Floris Ferwerda, I know exactly how unique vehicles like the 
Laundromat and Romero's Hearse work when it comes to spawning on the 
streets, and their entries are updated accordingly.

4.09     Completed November 28th, 2009.
One final revision of the Annihilator's section, and a note about the 
Police Stockades in Three Leaf Clover I didn't think of before. Corrected 
a few other things throughout the guide as well. Alphabetized the list of 
terms. Added info on the Firetruck Trick, as limited in scope as it likely 
will be in GTAIV itself.

4.10     Completed December 1st, 2009.
Revisions of a couple of things.

4.11     Completed December 8th, 2009.
Edited listings of "Romero's Hearse" to the proper term of "Romero."

4.12     Completed December 17th, 2009.
Edited some of the information about lusters (The DF8-90 and about 
white/silver lusters). Also edited the Futo entry (used to be 5.46, now 
6.32). Apparently much different than we thought. Also found a similar 
hybrid Intruder in another drug mission.

4.13     Completed December 18th, 2009.
Notes about the hybrid tuner cars. Thanks to Floris Ferwerda for pointing 
out that the hybrid cars only appear if you skip the cutscene!

4.14     Completed December 21st, 2009.
Lustered Turismo in "Union Drive" discovered. The first (and only) 
randomly colored AND lustered car known!

4.15     Completed December 22nd, 2009.
Lustered random color Sabre GT in If the Price is Right.

4.16     Completed December 29th, 2009.
Moved pre-4.00 versions to the Version History Log at the back of the 
guide, to cut down on bulk in the preamble. Also added some notes about a 
couple of Stevie's cars. Removed some vehicles that aren't actually special, 
including those random lustered cars.

4.17     Completed March 30th, 2010.
Fixed the mission list's vehicles. Thanks to Coen91 for pointing this out. 
Also added a few lusters to the luster table thanks to him.

4.18     Completed April 15th, 2010.
Moved the entire version history to the back of the guide.

4.19     Completed May 12th, 2010.
Minor edits and revisions of a couple of things.

4.20     Completed June 11th, 2010.
Figured out that the Infernus is actually a rare vehicle, as it does not 
spawn in traffic on its own, but rather only if you are already driving one. 
It also appears in races, thus making it rare. Also added the Annihilator 
cheat, that Elijah77 pointed out. Also rewrote section 3 (CPing vehicles) 
to flow better.

4.21     Completed November 19th, 2010.
Courtesy of EKGene, a way to get the Annihilator at any time! This is a bit 
difficult to pull off, but works wonders, and works at any point of the game 
in GTAIV, TLAD, and TBoGT. Check the video out here: 
http://www.youtube.com/watch?v=jHHumUqbfWg

4.22     Completed December 30th, 2010.
Edited some of the Rare vehicle entries to standardize the format across all 
of my vehicle guides. Rewrote parts of the About section.

4.23     Completed February 21st, 2011.
Added Vlad's light blue Marbelle back in after years. It is apparently 
slightly different than the normal random blue of this car.

4.24     Completed May 6th, 2011.
Esperanto discovered the silver Blista Compact in Ivan The Not So Terrible is 
actually lustered!

4.25     Completed May 9th, 2011.
More stuff from Esperanto, including a new luster color for the Emperor. Also 
changed all referneces of the "rich" yellow Comet to "bright" yellow instead. 
He also found a random-colored lustered Oracle in Harboring a Grudge.

4.26     Completed June 6th, 2011.
Changed my contact information.

4.27     Completed June 23rd, 2011.
Added a new luster color for the Dukes in Lure. Also added a lustered tuner 
Oracle in Taking Out the Trash. haloftw1 discovered a dark green Squalo 
and Willard in Babysitting, too.

4.30     Completed August 25th, 2011.
Added a new luster for the Dukes, as well as finally adding the green side 
stripe Sabre in drug deliveries, too. Esperanto discovered that the Huntley 
Sport in Jacob's final drug mission is special! He also discovered that the 
Primos in Undertaker are lustered! Good to see someone finally checked them 
out. Finally, removed the "Suspected unique vehicles" section, because it's 
really not needed anymore (and never will be again).

4.31     Completed September 2nd, 2011.
Rewrote some sections (like About and Parking Spots). Also added a random 
color lustered Primo from Taking in the Trash, discovered by Esperanto.

4.32     Completed September 9th, 2011.
Added a note about the lustered random Primo in Taking in the Trash.

4.33     Completed September 19th, 2011.
Added a section on letting cops jack UJ vehicles for ease of transport to 
parking spots, courtesy of GTA Phreak.

4.34     Completed September 22nd, 2011.
Added a note about the SuperGT in Stevie's car deliveries. Also mentioned the 
cop strategy for the first Police Stockades, and a note urging people who 
test the strategy on vehicles to let me know if it works for certain vehicles 
or not.

4.35     Completed November 11th, 2011.
FizzMy discovered a black lustered NRG-900 in Easy As Can Be, triggered in 
a specific way. Excellent discovery! Also added green to the Ruiner's luster 
table (discovered myself while playing up to the mission to test the lustered 
NRG-900).

4.36     Completed November 14th, 2011.
A black lustered Bobcat in Truck Hustle, courtesy of Esperanto. <3 Also 
removed the lustered silver Sanchez from the same mission, as I really don't 
think it's actually lustered, just randomly colored.

4.37     Completed November 21st, 2011.
Esperanto pointed out some minor issues over my addition of the lustered NRG900 
to the guide (conflicts with the Sultan right before it).

4.38     Completed November 28th, 2011.
Added Vlad's light blue Marbelle to unobtainable vehicles in Clean Getaway, and 
added a unique Roman's Taxi variant found in the first mission! Thanks, Coen91!



========================================================
*15* BOILERPLATE
========================================================
This document Copyright 2008-2011 John Hoffnagle IV.

Do not reproduce this document for any purpose besides personal use 
without asking me first. I'm not stingy; if you ask, you'll most likely 
get permission to host it. Otherwise, it's a violation of copyright, 
and I WILL pursue legal action, especially if you sell it for money.

All trademarks and copyrights contained in this document are owned by 
their respective trademark and copyright holders. None of which are me.

     
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