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                                --------------
                     The Legend of Zelda: Twilight Princess

                                FAQ/Walkthrough
                            By MrShotgun of GameFAQs
                    Copyright Andrew Brown  March 14th 2007
                      Andrew.ComfortablyNumb[at]GMail.com

All guides by MrShotgun are submitted to GameFAQs first, and disseminated to
other hosting websites as the author finds the time and desire to do so.  To
ensure that you are viewing the most recent version of any guide, please visit
www.gamefaqs.com.





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                                Author's Pledge

When Richard Taylor of New Zealand's Weta Workshop undertook the monumental
task of the production design for the Lord of the Rings films, he gave this
speech to his employees.  Recognizing the significance of this speech, I have
adopted it as my own pledge to the quality of my guides.  God, I'm a nerd.

"If you can't rise to the highest level of enthusiasm, passion, and
professionalism, and grasp this task as if it is the most important thing that
you have ever taken on in your life, you aren't worthy of the task.  We have
been blessed with this opportunity."  - Richard Taylor, Weta Workshop





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---------------------
FAQ/Walkthrough v1.0
December 12th - 18th, 2006

Main Walkthrough finished!  Other chapters coming in future updates, which
should arrive on a daily basis.

---------------------
FAQ/Walkthrough v1.1
December 19th, 2006

Work begins on supplemental chapters today.  Game Basics; Items and Equipment;
Pieces of Heart; Golden Bugs; Poe Souls; Howling Stone and Special Attacks;
Miniboss and Boss Appendix Chapters completed.

A fishing guide will follow soon.

---------------------
FAQ/Walkthrough v1.2
February 18th, 2007

First, let me apologize for the long wait between updates.  My internet access
has been sketchy of late, and though the guide is functionally accurate
throughout, there are still some things which needed to be refined.  Which is
what this update is for.  Haha.

Guide ran through a spellchecker.  All instances of Moblin in guide have been
changed to Bokoblin.  Removed a leftover bit of text in the Lakebed Temple
subchapter which mentioned a non-existant Piece of Heart.  Added the name of
the one Howling Stone whose song I didn't know (big thanks to those who
identified it for me).  Fixed the name of another song (I said it was the
Nocturne of Shadow, when it was actually the Requiem of Spirit).

Fixed a numerical error in the Walkthrough chapter's find codes.  Minor
revisions to guide to improve appearance.  Removed "and Sidequests" from the
Chapter Zero-Three Hundred title, since there are no Sidequests.

Perhaps the biggest addition to the guide is the new Wii Version Walkthrough.
Okay, so it's just the Gamecube version of the guide, cut and pasted and
changing L-Target, east/west and left/right directions with Microsoft Word's
Find/Replace feature.  But whatever.

I'll be up front with my readers on this: it ain't perfect, as it's a converted
Gamecube walkthrough, not a whole new Wii walkthrough (sorry people, I just
don't have another eighty hours to write another walkthrough).  I'll do my best
to continually update it, and will rely on my readers to fix any errors which
may be in it, especially those which relate specifically to the Gamecube
controls.  The supplemental chapters remain Gamecube exclusive, for the moment.

----------------------
FAQ/Walkthrough v1.21
February 21st, 2007

Fixed a truly hilarious blunder in which some of the words in the Wii
Walkthrough read as "bleft" instead of "bright," or sentences appeared as "ran
left into" instead of "ran right into."  I'll let you use your imagination to
figure out how this happened.

---------------------
FAQ/Walkthrough v1.3
March 09th, 2007

Supplemental Chapters now include Wii alternatives.  Fixed the ASCII maps in
Forest Temple for Wii version.

----------------------
FAQ/Walkthrough v1.31
March 10th - 12th, 2007

Links updated to conform with GameFAQ's latest file update.  Appendix codes
updated to make searching through GCN and Wii versions of the guide easier.
Expanded the Ganondorf, Part II boss section to include the use of the Bobber
Fishing Rod, as well as the Action Event.





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----zzzz--------zzzz----                        [0100]
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Each chapter of the guide is further divided into smaller chapters, called
"Subchapters."  For Subchapter listings, see the beginning of each chapter.

[0000] Version Information
[0100] Table of Contents
[0200] Game Basics
[0300] Walkthroughs
[0400] Inventory and Equipment
[0500] Pieces of Heart
[0600] Golden Bugs
[0700] Poe Souls
[0800] Howling Stones and Special Attacks
[0900] Miniboss and Boss Appendix
[1100] Frequently Asked Questions
[1200] Legal Stuff, Links, Contact Information and Special Thanks





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[0201] Twilight Princess
[0202] The Twilight Realm
[0203] Link Goes Lycanthropic
[0204] Sword Combat
[0205] Special Attacks
[0206] Link the Equestrian
[0207] Link's Inventory
[0208] Dungeons of Hyrule
[0209] Pieces of Heart, Golden Bugs and Poe Souls
[0210] Conclusion





      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~
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      -----zz----------zz-----                Twilight Princess
      ----zzzz--------zzzz----                     [0201]
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           --------------
      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~

Though it was not announced until many years later, it's easy to say that the
Legend of Zelda: Twilight Princess truly began it's life at the 2000 Spaceworld
Video Game Expo.  There, Nintendo unveiled their new Gamecube project, showing
off it's capabilities with an exciting full-motion video of Link and Ganondorf
in a heated sword duel.  Though the video was little more then a technical
demo, it didn't take long for the grapevine to distort the video into the next
Zelda game (a claim Nintendo never made).

And so, when the Legend of Zelda: The Wind Waker was revealed several years
later, it made Wind Waker's cel-shaded graphical style all the more shocking
and controversial.  The game's popularity suffered noticeably, drawing attacks
where normally Zelda would only receive praise.  Though the game, once
released, ultimately proved to be one of the better Zeldas out there, the
damage had already been done.  Despite critical acclaims and numerous awards,
the Wind Waker seemed to have reached an undisputed level of disappointment in
the series.  As though to seemingly drive the nail into the coffin, the Four
Swords Adventures game which followed the next year went almost completely
ignored.

But, all was not lost.  Giving in to the pressure from it's fanbase, the new
Zelda development team took the Wind Waker engine, and heavily modified it.
Scrapping the graphical style and the oceanic exploration, when Twilight
Princess (then simply called The Legend of Zelda) was finally revealed, it was
like the second coming.  What fans saw was the game they expected Wind Waker to
be.

The years that followed Twilight Princess' first press release saw a series of
delays which reminded us all vividly of the numerous delays that plagued
Ocarina of Time's development.  A final delay was announced when Nintendo
decided to release a port of Twilight Princess with it's Wii system (likely in
response to the fact that none of Nintendo's main franchises had launch titles
ready for the Wii release date).  This idea was actually greeted favorably by
many fans.  Until, that is, with less then two months to the long-awaited
release, Nintendo decided to push the Gamecube release of Twilight Princess
back a month in an obvious effort to boost Wii sales.

The gamble ultimately proved successful, but it was still a blow to the fans
who had patiently waited for the Gamecube release of the game.  An
uncharacteristically ominous rift developed between Nintendo fans, a group who
was typically more united then any other faction in the Console wars.  However,
a month later, Gamecube players were finally given what they were promised.

Sort of.

With the emphasis on the Wii, Nintendo inadvertently failed to make enough
Gamecube versions of the game to meet demand.  But the game had finally been
released, after several delays, both necessary and unnecessary.  I was among
those who patiently waited for the Gamecube version of Twilight Princess.  And
this guide, which is the first fan guide to be written specifically for the
Gamecube version, is a result of over sixty hours of effort over the course of
a single week.

Go me.





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      -----zz----------zz-----               The Twilight Realm
      ----zzzz--------zzzz----                     [0202]
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           --------------
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The main focus of Twilight Princess is the new Twilight Realm.  With the vague
information originally provided about the title, fans presumed that the
Twilight Realm was a form of the Golden Realm which first appeared in A Link to
the Past.  But this turned out to not be the case at all.  The Twilight Realm
is a whole new land unto itself (unlike the Golden Realm, which is a eutopic
form of Hyrule).

As Link progresses on his journey, beginning as a naive stablehand, and
ultimately rising to be the Chosen of the Goddesses, he will encounter the
Twilight Realm.  The King of the Twilight Realm is, for reasons unknown,
expanding the sphere of the Twilight Realm into the Light Realm of Hyrule.  The
people who become trapped in the Twilight become Spirits, and see the realm in
their own twisted way.  But when Link enters the Twilight, he does not become a
Spirit.

While in the Twilight Realm, Link becomes a Wolf, and is invisible to the
Spirit inhabitants of the Light Realm.  He is also joined by an inhabitant of
the Twilight Realm (who are known as the Twili).  Her name is Midna, and she
has a bone to pick with the King of Twilight.  Though she is a major character
throughout the course of the game, Midna's importance to the storyline slowly
expands, until she reaches the point where she becomes the story's most
important character.  The result is one of the most compelling and interesting
characters in Zelda lore.

Link spends the first half of his journey attempting to beat back the Twilight
Realm by restoring the four Light Spirits.  Once he has finally accomplished
this task and freed Hyrule from the Twilight King's assault, however, he
discovers his journey has only just begun.  After a shocking sacrifice, Link
and Midna set out to invade the Twilight Realm itself, and defeat the King of
Twilight once and for all.

But lurking in the background is an evil presence, who is manipulating the
situation to his own desires.





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      -----zz----------zz-----             Link Goes Lycanthropic
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           --------------
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Initially, Link only becomes a Wolf while in the Twilight Realm.  The power of
the Light Spirits transforms him back into a Hylian.  However, after an
encounter with the King of Twilight, Link is permanently cursed with the Wolf's
form.  But all is not lost, however.  After a quest to remove the Shadow
Crystal from his body, he regains his Hylian Form.  He also gets the ability to
become a Wolf whenever he likes.

While in Wolf Form, Link's movements and attack patterns significantly change.
He loses access to all of his items, but gains two new abilities: Dig and
Sense.  Using the Wolf's enhanced Senses, Link can "see" hidden enemies, find
buried objects, and follow the gaseous scent trails of certain objects and
characters.  By Digging, Link can uncover hidden objects, and enter underground
caverns.

Wolf Link's attack repertoire also changes significantly.  Though he can dodge
and attack in much the same way that Hylian Link does, Wolf Link has no shield.
He is left completely defenseless.  Link can also bite at enemies with his
powerful jaws, and in certain cases can even pounce on enemies and chew on
their jugular veins.  Which is about as much fun as it sounds.  Wolf Link's
last attack actually belongs to Midna, who will charge up a black sphere, which
destroys all enemies caught in it's influence.





      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~
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      -----zz----------zz-----                  Sword Combat
      ----zzzz--------zzzz----                     [0204]
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           --------------
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Twilight Princess utilizes a heavily modified version of the Wind Waker game
engine, which was based heavily on the Ocarina of Time game engine.  So if
you've ever played Ocarina of Time, Majora's Mask, or The Wind Waker, then
you'll already be pretty familiar with Link's sword abilities.

By moving near an enemy, you can hold down the L-Button.  This will focus
Link's attention on that target as long as the L-Button is held, and changes
his movement and attack commands significantly.  While L-Targeted, Link can
dodge backwards or to the left and right.  He also automatically holds up his
shield while L-Targeted, automatically blocking attacks which come his way so
long as you are not using a weapon.

L-Targeting also gives Link significantly enhanced fighting skills.  By pushing
forward on the joystick and tapping the attack button, Link will stab with his
sword.  Simply pressing the Attack button will cause Link to swing his sword to
the left and right.  Pressing the Action button will force Link to do his most
powerful basic attack, the Jump Attack.

The system is almost completely unchanged from Ocarina of Time, and for good
reason.  Ocarina of Time's combat system is still considered to be one of the
finest ever created for a three-dimensional action game.  Even today, ten years
later, other titles attempt to enhance or even just duplicate it's system.  To
say that all of them have failed would be an understatement.





      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~
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      -----zz----------zz-----                 Special Attacks
      ----zzzz--------zzzz----                     [0205]
       --zzzzzz------zzzzzz--
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           --------------
     ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~

As you progress through the game, you'll come across six Howling Stones.  As
Wolf Link, you can stand near these Howling Stones.  Only Wolf Link's ears can
hear the song that the Howling Stone sings.  By duplicating the songs that the
Howling Stones play, Link can summon a Golden Wolf to a location in Hyrule.
Visiting that Golden Wolf will trigger an encounter with an Undead Warrior, who
will teach Link one of seven hidden abilities.

These abilities range from the Ending Blow (which allows Link to kill a stunned
enemy), to the Back Slice (which allows Link to get behind and then damage an
enemy).  Several of the attacks are based off of counter-attacks from Wind
Waker (Back Slice, Helm Splitter), while others are entirely new (Jump Strike,
Shield Attack).  Learning and then utilizing all of the game's Special Attacks
turns Link into an even more formidable fighting machine.  You'll need them,
too; some of the later enemies in the game are the most powerful enemies ever
to appear in a Zelda title.

Fear the Dark Nut.  You have been warned...





      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~
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      -----zz----------zz-----               Link the Equestrian
      ----zzzz--------zzzz----                     [0206]
       --zzzzzz------zzzzzz--
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      zzzzzzzzzzzzzzzzzzzzzzzz
           --------------
      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~

In Ocarina of Time and Majora's Mask, Link had to find Epona before he could
use her.  In Twilight Princess, he begins the game with her (in fact, one of
the very first tasks you're given is done with Epona).  The fighting system has
been enhanced so that any weapon or item which could conceivably be used on
Horseback, can be.  Most significant of all, however, is the fact that two
major boss battles in the game (including a part of the final boss battle) take
place on horseback.

Much was made of Epona in Ocarina of Time, but her presence and function in
Twilight Princess really throws into light just how trivial Epona was in that
title.  And in Majora's Mask, well... don't even get me started.
Unfortunately, as you progress further into Twilight Princess, Epona sort of
gets the same treatment.  The more Warp Portals you unlock and the more distant
locations you are forced to travel to, the less you'll need Epona.





      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~
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      -----zz----------zz-----                Link's Inventory
      ----zzzz--------zzzz----                     [0207]
       --zzzzzz------zzzzzz--
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       zzzzzzzzzz--zzzzzzzzzz
      zzzzzzzzzzzzzzzzzzzzzzzz
           --------------
      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~

Link's inventory in Twilight Princess features an eclectic mix of old favorites
and new toys.  Perhaps the most exciting "new" item is the Clawshot, which is
similar to the Hookshot in function, but has a few added features (such as the
ability to use two Clawshots at the same time to travel great distances).
Other nifty new items include the Spinner, which let's Link travel at high
speeds along marked paths, and the Dominion Rod, which gives Link control over
inanimate objects.

Even old items in the game are given new features.  The Gale Boomerang, which
features Wind Waker's multi-target locking system, now generates a whirlwind as
it travels, which is needed to solve several wind-based puzzles.  The Hero's
Bow can be combined with Bombs to create explosive arrows, or with the Hawkeye
to create a sniper's weapon.

Other Zelda staples return, complete unaltered.  The most notable come-backer
is the Empty Bottles, with once more four hidden around Hyrule which must be
located to maximize your life-restoring potential.  Unfortunately, the four
Bottles aren't nearly as well hidden as they have been in previous Zelda
titles.  The Slingshot also returns.  You'll use it three times total in the
game, making one wonder why it's in the game at all.





      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~
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      -----zz----------zz-----               Dungeons of Hyrule
      ----zzzz--------zzzz----                     [0208]
       --zzzzzz------zzzzzz--
        zzzzzzzz----zzzzzzzz
       zzzzzzzzzz--zzzzzzzzzz
      zzzzzzzzzzzzzzzzzzzzzzzz
           --------------
      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~

A shortage of dungeons has been a major issue for critics since Majora's Mask.
Twilight Princess tries to rectify this situation by providing nine dungeons,
equal to that of Ocarina of Time.  Though the dungeons are all extremely well
made (the Arbiter's Grounds and Temple of Time are particularly fantastic),
some of them suffer for being a tad on the short side.  In fact, for some
bizarre reason, the dungeons become shorter and shorter as you progress, in
sharp contrast to Ocarina's dungeons growing larger and larger.

In the game's first dungeon, you'll travel to the Forest Temple.  Though this
is presumably the same Forest Temple that appeared in Ocarina of Time, it looks
completely different.  It's more overgrown then ever, and a pack of friendly
monkeys (and an unfriendly Baboon) have taken up residence.  Dodongo's Cavern
has now been completely industrialized by the Gorons, and transformed into the
Goron Mines.  The leaders of the Goron tribe call it home, and their Patriarch
is having some difficulties.

At the bottom of Lake Hylia is the Lakebed Temple (presumably, OOT's Water
Temple).  Players must reactivate the dungeon's sprawling machinery to open the
way to the bottom of the dungeon, where a massive creature waits in a massive
arena.  From there, it's off to the Arbiter's Grounds, an ancient stronghold of
the Sages built in the Gerudo Mesa.  The temple guards the entrance to an
ancient prison, but has been overrun by the undead and has fallen into
disrepair.

High atop Snowpeak Mountain is an ancient mansion, which a friendly Yeti and
his wife have taken up residence in.  Despite the presence of these two allies,
the Mansion is far from safe, and an evil presence threatens the inhabitants of
the building.

The Temple of Time has fallen into disrepair since the events of Ocarina of
Time.  When the player comes across it, he will find nothing more then a
crumbling ruin.  However, wielding the weapon of the Hero of Time, the player
can return to the Temple of Time in it's prime, and reclaim a stolen object
hidden away in the past.

As you progress through the game, you'll make occasional meetings with members
of the Oocca tribe.  Finally, you'll make the journey to their City in the Sky.
Which is under attack by a dragon.  From there, it's deep into enemy territory:
the Twilight Realm itself.  The King of Twilight awaits in his Palace of
Twilight.  And from there, it's to the heart of evil, in a place all too close
to home.





      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~
                 zz
           -----zzzz-----
          -----zzzzzz-----
         -----zzzzzzzz-----
        -----zzzzzzzzzz-----
       -----zzzzzzzzzzzz-----            Pieces of Heart, Golden Bugs
      -----zz----------zz-----                  and Poe Souls
      ----zzzz--------zzzz----                     [0209]
       --zzzzzz------zzzzzz--
        zzzzzzzz----zzzzzzzz
       zzzzzzzzzz--zzzzzzzzzz
      zzzzzzzzzzzzzzzzzzzzzzzz
           --------------
      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~

A staple since the game's inception, hidden stuff has varied in every title
since.  The original Zelda had players looking for hidden Container Hearts in
the game's overworld.  Beginning with A Link to the Past, these Container
Hearts became Pieces of Heart, which you needed four of to complete a whole
Container.  Twilight Princess remixes this concept more: you now need five
Pieces of Heart.

In addition to forty-five hidden Pieces of Heart, accounting for nine of your
twenty Heart Containers, Twilight Princess has two other groups of items to
look for.  There are twenty-four Golden Bugs hidden in and around Hyrule Field,
which can be exchanged for cash and bigger wallets.  And a man in Hyrule Castle
Town has had his soul stolen, and divided into sixty Poes who now haunt all the
corners of Hyrule.





      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~
                 zz
           -----zzzz-----
          -----zzzzzz-----
         -----zzzzzzzz-----
        -----zzzzzzzzzz-----
       -----zzzzzzzzzzzz-----
      -----zz----------zz-----                   Conclusion
      ----zzzz--------zzzz----                     [0210]
       --zzzzzz------zzzzzz--
        zzzzzzzz----zzzzzzzz
       zzzzzzzzzz--zzzzzzzzzz
      zzzzzzzzzzzzzzzzzzzzzzzz
           --------------
      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~

Using a simple rehash of Ocarina of Time's gameplay into the Wind Waker engine,
Nintendo has produced what is easily described as the best Zelda since Ocarina
of Time.  While calling it Ocarina's superior would be pushing it, it's fairly
safe to call it Ocarina's equal.  Though the game's length is clearly padded at
times by lengthy required sidequests, and the Wolf Link aspect of the game is
ultimately under utilized and never fully realized, there's no denying that
what's here works really well.

With any luck, Twilight Princess will mark a new rise in the series, a series
which has been a very slow decline since Majora's Mask.  That's what happens
when you hit a high mark like Ocarina of Time or Final Fantasy VII; everything
that follows just doesn't seem to live up.  Twilight Princess is undeniable
greatness, but it could conceivably be beaten.  With Ocarina of Time, that
conceivability was a bit harder to see.

So, here's a toast to good things to come.





-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-
           zz
     -----zzzz-----
    -----zzzzzz-----
   -----zzzzzzzz-----
  -----zzzzzzzzzz-----
 -----zzzzzzzzzzzz-----
-----zz----------zz-----                     Walkthroughs
----zzzz--------zzzz----                        [0300]
 --zzzzzz------zzzzzz--
  zzzzzzzz----zzzzzzzz
 zzzzzzzzzz--zzzzzzzzzz
zzzzzzzzzzzzzzzzzzzzzzzz
     --------------
-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-

       Gamecube Walkthrough
[0301] Ordona Province, First Visit
[0302] Faron Province, First Visit
[0303] Ordona Province, Second Visit
[0304] Hyrule Castle, First Visit
[0305] Ordona Province, Third Visit
[0306] Faron Province, Second Visit
[0307] Dungeon I: The Forest Temple
[0308] Eldin Province, First Visit
[0309] Dungeon II: Goron Mines
[0310] Eldin Province, Second Visit
[0311] Lanayru Province, First Visit
[0312] Dungeon III: Lakebed Temple
[0313] Hyrule Castle, Second Visit
[0314] Faron Province, Third Visit
[0315] World Tour For Nifty Stuff
[0316] Lanayru Province, Second Visit
[0317] Desert Province
[0318] Dungeon IV: Arbiter's Grounds
[0319] Peak Province
[0320] Dungeon V: Snowpeak Ruins
[0321] Faron Province, Fourth Visit
[0322] Dungeon VI: The Temple of Time
[0323] The Six Mysterious Statues
[0324] Dungeon VII: The City in the Sky
[0325] Fun Things with the Double Clawshots
[0326] Dungeon VIII: The Palace of Twilight
[0327] Optional Dungeon: The Cave of Ordeals
[0328] A Few Final Things
[0329] Dungeon IX: Hyrule Castle

       Wii Walkthrough
[0331] Ordona Province, First Visit
[0332] Faron Province, First Visit
[0333] Ordona Province, Second Visit
[0334] Hyrule Castle, First Visit
[0335] Ordona Province, Third Visit
[0336] Faron Province, Second Visit
[0337] Dungeon I: The Forest Temple
[0338] Eldin Province, First Visit
[0339] Dungeon II: Goron Mines
[0340] Eldin Province, Second Visit
[0341] Lanayru Province, First Visit
[0342] Dungeon III: Lakebed Temple
[0343] Hyrule Castle, Second Visit
[0344] Faron Province, Third Visit
[0345] World Tour For Nifty Stuff
[0346] Lanayru Province, Second Visit
[0347] Desert Province
[0348] Dungeon IV: Arbiter's Grounds
[0349] Peak Province
[0350] Dungeon V: Snowpeak Ruins
[0351] Faron Province, Fourth Visit
[0352] Dungeon VI: The Temple of Time
[0353] The Six Mysterious Statues
[0354] Dungeon VII: The City in the Sky
[0355] Fun Things with the Double Clawshots
[0356] Dungeon VIII: The Palace of Twilight
[0357] Optional Dungeon: The Cave of Ordeals
[0358] A Few Final Things
[0359] Dungeon IX: Hyrule Castle





      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~
                 zz
           -----zzzz-----
          -----zzzzzz-----
         -----zzzzzzzz-----
        -----zzzzzzzzzz-----
       -----zzzzzzzzzzzz-----               Gamecube Walkthrough
      -----zz----------zz-----          Ordona Province, First Visit
      ----zzzz--------zzzz----                     [0301]
       --zzzzzz------zzzzzz--
        zzzzzzzz----zzzzzzzz
       zzzzzzzzzz--zzzzzzzzzz
      zzzzzzzzzzzzzzzzzzzzzzzz
           --------------
      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~

Status Report -           New Things This Chapter -
  Heart Pieces: 00/45       Heart Pieces: 00
  Golden Bugs : 00/24       Golden Bugs : 00
  Poe Souls   : 00/60       Poe Souls   : 00
  Abilities   : 00/07       Abilities   : 00

------------------------------------------------------
Ordona Province - Ordon Village: Outside Link's House

After the game's opening sequence, Fado will arrive out front of Link's House,
asking for help with his goats.  Epona has also wandered off, as horses are apt
to do.  Run towards Fado, and speak with him.  He'll insist that you find
Epona.  Epona has headed off down a path to the west, so head that way first.
After you run down the path a bit, you'll enter a new area.

-----------------------------
Ordona Province - North Road
New Quest Item: Epona

Head to your left as you enter the area, and look for a small hole in the wall.
Stand in front of the hole and Enter it using the correct button (check the
command bar to see the correct command).  Crawl down this tunnel, taking one
right along the way.  On the other side, you'll emerge into a small pond.
Epona waits here, being tended to by a young woman (her name is Ilia).  Run
towards them.

After the cutscene which follows, speak with Ilia again.  She'll ask you to
play "that song" by using a piece of grass.  The grass in question is just to
your left as the cutscene ends; stand near it and pick it up.  Blow into the
grass reed, and the familiar Epona's Song from Ocarina of Time will ring out.
Epona will run towards you.  This is how you will have to summon Epona for a
good chunk of the game, until you get a special item which removes the need for
grass.

Hop on Epona, and ride her east through an open gate, where you will emerge
back onto the road.  Head south and return to Link's House.

------------------------------------------------------
Ordona Province - Ordon Village: Outside Link's House

Head south, passing into Ordon Village proper.

--------------------------------
Ordona Province - Ordon Village

Explore the town if you like, but there isn't much to do for the moment.  Once
your appetite is quenched, head for the south end of the village and ride
through the opening there to Ordon Ranch.

---------------------------------------
Ordona Province - Ordon Village: Ranch

This is the area where you'll help Fado (the man you met earlier) herd his
goats (in actuality, this area is to train you in riding Epona).  Head through
the gate in front of you as you enter, and you'll see him standing in the
middle of the pasture.  Fado will automatically speak to you when you draw
near.  He'll ask you to help herd the goats into the barn; agree.

You'll now enter a mini-game, of sorts, where you must herd the goats into the
open barn door (if anyone has played the game Gun then you shouldn't have any
problem with this).  Run near the goats, moving towards them at angle which
will drive them towards the barn door.  If you press the A Button, Link will
"Whoop," driving the Goats faster.  Drive all ten goats into the barn to
complete the minigame.

Once you've finished the game, you'll be tasked with jumping over some fences.
All in a day's work, I guess.  Two fences will have now appeared in the
pasture; run around the dirt track, pressing the Dash button just before you
hit the fences to make Epona leap over them.  Do this a few times until you've
got the hang of it, and then jump the fence blocking the north gate.  Once over
the fence, you'll automatically return to Link's House.

-----------------------------------------------------
Ordona Province - Ordon Village: Inside Link's House

You'll be prompted to Save at this point.  Do so.

It's now the following day.  Three little hobgoblins... I mean, uh, children,
will appear outside of Link's House and hail him.  The game will automatically
cut to the interior of Link's House.  Take a look around inside if you like.
Link apparently has something interesting in his basement, but you won't be
able to see anything down there until you get the Lamp.

Once you're done exploring, head for the main floor of Link's House and go out
the door.

------------------------------------------------------
Ordona Province - Ordon Village: Outside Link's House

Drop down from the ledge that holds Link's House, and speak with the children.
Talo, Malo and Beth will go on at length about a Slingshot which has become
available in the Ordon Village Store.  Though the children clearly want it,
Link's going to need it for important hero-type stuff, so that's too bad for
them.

Head south, back to Ordon Village (you'll meet back up with Epona later, so
you'll have to go on foot for the time being).

--------------------------------
Ordona Province - Ordon Village
New Item: Fishing Rod

If you like, you can head for the Ordon Village Shop (Sera's Sundries) now.
It's the pink-roofed building to your left as you enter from Link's House, on
the west shore of the Village pond.  But the owner is depressed because her cat
has gone missing, and won't sell anything.  The cat in question is actually out
by the dock on the pond's eastern shore, near the waterwheel.  But you won't
actually be able to get the cat for a little while.

First, head for Mayor Bo's house.  It's the building on the south side of town,
close to the entrance to Fado's Ranch.  The mayor himself is standing outside
(he's the rather corpulent man with no hair... but hey, he's the mayor).  Speak
with him, and suddenly a runaway Goat will charge out of Fado's Ranch.

Line yourself up with the goat (Link is automatically stuck in strafe mode
during this event), and wait until just before it hits you.  Press and hold the
action button, and Link will root his feet into the ground while grabbing it's
horns, bringing the Goat to a stop (this is actually training for something
which you'll be doing a lot later, when you get your partner Midna).

If you fail, speak with Mayor Bo again, and the event will repeat itself.  Keep
repeating the event until you succeed.  If you speak with Mayor Bo again, he'll
warn you about monkeys which have been causing trouble in town.

Head back to Sera's Sundries, and go south.  You'll find a tall cliff near a
pumpkin patch.  A man on top of the cliff will yell down at you, explaining how
to L-Target.  Follow his instructions.  After you've learned that, climb up the
ivy on the cliff and speak with the man on top.  He'll point out Sera's cat to
you, but you still can't do anything about it for the moment.  The man will
also point out some more Grass (like the kind you used to call Epona, but a
different shape).  It's on a cliff opposite.  Run towards the cliff, and when
Link reaches the edge, he'll automatically jump over.

Pick a piece of grass, and blow into it.  A hawk  will appear from the sky, and
land on Link's arm.  You can now aim the hawk and set it free in any direction
you like.  The direction you want is towards a beehive; it's high on a tree,
just to the left of Sera's Sundries.  Aim the crosshair at the hive, and then
release the bird.  The bird will fly right at it, knocking it to the ground.

You can head for the wreckage of the bee hive now, but you can't do much with
it without an Empty Bottle (you can capture the chunks of the hive to use for
Fishing Bait at a later point in the game).  Back on the cliff where you first
released the bird, jump over to the roof of Sera's Sundries.  From here, you
can jump along two more cliffs.

On the last cliff in the series, you'll find more Hawk Grass.  Pick some of it,
and blow it.  Now, look downstream, and you'll see a weird dancing object
holding something (it's actually a monkey holding a cradle).  Release the Hawk
at this monkey, and it will claim the cradle, flying back and dropping it
Link's arms before flying away.  Jump back along the cliffs to the roof of
Sera's Sundries, and then drop back down to the ground.

The owner of the cradle, Uli, is standing near the bridge which extends over
the stream (just follow the road as though you were going to Ordon Ranch, and
you'll run right into her).  She'll automatically talk to you as you draw near
her.  Follow her back to her house, and when you get near enough, she'll thank
you and give you a Fishing Rod.

Now that you have the Fishing Rod, you can finally do something about Sera's
pouting puddy tat.  Head for the Dock on the east shore of the pond.  It's
behind the waterwheel building.  Stand on the dock, assign the Fishing Rod to
one of your action buttons, and pull it out.

Fishing in Twilight Princess is quite different that it has been in any other
Zelda game, but it's still not difficult.  Cast your rod by pressing it's
action button, where upon a bobber will land in the water.  Wait for the bobber
to begin to sink into the water, indicating that a fish is on the line.  Pull
back on the C-Stick (flick back with the Wiimote for Wii readers), and Link
will begin to pull the fish in.

After you have caught one fish, you will catch the attention of Sera's cat
(notice it's head is now just visible in camera range).  Catch another fish,
and the cat will steal it.  Now happy with it's dinner, it will return to
Sera's Sundries.  There's no real point in you going there until you have the
thirty rupees for the Slingshot, so...

Ordon Village is crawling with rupees, you just have to know where to find
them.  Two green rupees can be found on a ledge near where the bee's nest fell
to the ground earlier.  A blue and a yellow rupee can be found at the top of
the tree which the bee's nest once clung to (climb the ivy; the rupees are on
the branches).  Two more greens are stashed in the far west corner of the area,
near Uli's (the pregnant lady) house.

Once you've got all these, head for the Waterwheel Building and go inside.

---------------------------------------------------------
Ordona Province - Ordon Village: Jaggle & Pergie's House

Let me just take this opportunity to state that the dog who lives in this
building is freaking awesome.  I've got a soft spot for dogs, sue me.

Once inside, look for the two pots (they're both to the left and right of the
woman who is cooking some kind of soup).  Smash each pot by picking it up and
throwing it against the wall, revealing more rupees.  Also, smash the pumpkins
in the room also, which also contain rupees.

Once you've pillaged the house, head outside, then re-enter, where the pots and
pumpkins will have regenerated.  Keep smashing the pots and pumpkins until you
have thirty rupees, then head to Sera's Sundries (remember, pink-roofed
building on west shore of the pond).

-------------------------------------------------
Ordona Province - Ordon Village: Sera's Sundries
New Items: First Bottle, Slingshot

Speak with Sera, and she'll give you your first Bottle (which comes with one
drink of milk).  Now that Sera's out of her funk, she will sell you items.  The
thing in particular that you want is the Slingshot, which costs thirty rupees.
Pay the price for it, then head back to Link's House (use the north exit in
Ordon Village).

------------------------------------------------------
Ordona Province - Ordon Village: Outside Link's House

As you return to Link's House, you'll meet up with Rusl (the man from the
game's introductory sequence).  He'll note that he left something for you
inside your house.  Ignore the house for now; speak with the children.

The minigame which follows will train you in the use of the Slingshot (and,
ostensibly, the Bow & Arrows).  Nail all of the targets to finish the minigame.
You can L-Target the scarecrows, but the circular targets have to be hit with
manual targeting.  When aiming manually, ready your Slingshot by holding down
it's action button, and lining up the target just to the left of the center of
the slingshot.  Guaranteed bullseye every time, if you practice.

Now, head for the ladder which leads up to Link's House.  There is a
Skullwalltula patrolling the wall around the ladder, which will attack you if
you try to climb up.  L-Target it and nail it with your Slingshot to defeat it
(note that the Slingshot is far too weak to defeat most enemies in the game).
Once it's out of the way, climb up the ladder and go back inside Link's House.

-----------------------------------------------------
Ordona Province - Ordon Village: Inside Link's House
New Equipment: Wooden Sword

Notice that there is now a chest in the middle of the room.  How Rusl got that
big huge chest through the door, let alone up the ladder, is anyone's guess.
Open it, and you'll get the Wooden Sword.  You'll automatically equip it once
you have it.

Head back outside.

------------------------------------------------------
Ordona Province - Ordon Village: Outside Link's House

Drop back down off the ledge, and speak with the children again.  They'll be
significantly impressed by the sword, and beg that you teach them how to use it
(obviously, this is a sword training minigame).  Agree, and run through the
training mode.  It's relatively self-explanatory; just follow the instructions
that the children shout at you (I thought you were teaching THEM!?).

After the training mode, one of the children will spot another one of those
troublesome monkeys.  All three will chase after it.  Hop onboard Epona (who is
standing near the ladder to Link's House) and chase after them by going
northeast, back into the area where you first found Epona.

-----------------------------
Ordona Province - North Road

Beth is standing to the right as you enter the area.  Speak with her, and
she'll say that Talo and Malo kept chasing the Monkey into the woods.  Keep
heading north along the road, and you'll find another one of the children
standing near a wooden suspension bridge.  Ignore her; keep heading north over
the bridge.  On the other side, pass north into Faron Woods.





      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~
                 zz
           -----zzzz-----
          -----zzzzzz-----
         -----zzzzzzzz-----
        -----zzzzzzzzzz-----
       -----zzzzzzzzzzzz-----               Gamecube Walkthrough
      -----zz----------zz-----           Faron Province, First Visit
      ----zzzz--------zzzz----                     [0302]
       --zzzzzz------zzzzzz--
        zzzzzzzz----zzzzzzzz
       zzzzzzzzzz--zzzzzzzzzz
      zzzzzzzzzzzzzzzzzzzzzzzz
           --------------
      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~

Status Report -           New Things This Chapter -
  Heart Pieces: 00/45       Heart Pieces: 01
  Golden Bugs : 00/24       Golden Bugs : 00
  Poe Souls   : 00/60       Poe Souls   : 00
  Abilities   : 00/07       Abilities   : 00

------------------------------------
Faron Province - Faron Woods: South
New Item: Lantern

Although you probably don't realize it, you've actually passed into Faron
Province, another province in the wide world of Hyrule.

Keep heading down the road, where you will come to a fence.  Leap over it with
Epona (you may need to get a few Dashes in before Epona will actually leap over
it, so give yourself a good running start).  On the other side, you'll enter a
small clearing filled with some lovely little waterfalls.  Go to the right
here, passing into a large tunnel.

At the end of the tunnel, the path splits left and right.  The sign at the
split reveals that the left side is the Forest Temple Path, but it's pitch
dark.  The sign also reveals that Coro, who lives to the right, has a way to
light up darkness.  So head to the right.  You'll arrive almost immediately at
Coro's House.

Coro himself is sitting out front of the house, near an unlit campfire.  He'll
give you the Lantern, which you can use to light up dark places.  Assign the
Lantern to an action button, and then whip it out.  Use it to light the
campfire near Coro.  "Put Away" the lantern (stand still and then press the
Action button) afterwards to save Oil (if you run out of Oil, you can return to
Coro to buy more).

Now that the fire is lit, you can now capture some of the soup in the pot in a
bottle (but you probably still have your bottle half-filled with Milk).  I
don't recommend it though; Coro's "Nasty Soup" usually does more harm then
good.

Now that you have the Lantern, you can light up darkened places.  If you want,
you can return to Link's House, and use the Lantern to light up his basement.
Down there, you'll find Link's stash of fifty rupees in a chest.  Whether you
decide to get these or not, head for the Forest Temple Path afterwards (it's
the left path back at the crossroads).

Epona is too large to enter the Forest Temple Path, so dismount her when you
near it's gate.  Blocking the gate is a Deku Baba, the first real enemy you'll
encounter in the game.  This one isn't terribly hostile, however.  L-Target it
and use Jump Attacks to stun it.  Use a single horizontal strike on it's stem
to defeat it permanently, if it isn't dead already.  The Deku Baba will drop a
Deku Nut when it's dead; smashing it will sometimes yield items (most notably,
Slingshot ammo).

Head a short ways down the tunnel, and you'll come across Talo's play wooden
sword.  You're definitely on the right track.  Keep heading down the tunnel.

-------------------------------------------------
Faron Province - Faron Woods: Forest Temple Path

Use your lantern sparingly in this next area; you need that Oil to last.  If
you do run out, return to Coro and get more from him.  A short ways into this
area, you'll find a small round pillar built into the ground.  This is actually
a torch; use your Lantern to light it, illuminating the area.  Remember to put
your Lantern away immediately after lighting the torch.

Keep heading northwest up the tunnel, and a Keese will appear in the air.  L-
Target it and use the Slingshot to shoot it down (light the torch here if
you're having difficulty seeing it).  A short way past that, you'll find a Deku
Baba.  Defeat it, and keep following the winding tunnel path.  You'll
eventually come to a dead end, with the passage apparently blocked by spider
webs.  Use your Lantern to burn them away.

Keep following the winding path, watching out for Rats that populate the area.
Burn through more spider-webs that block your path.  After the second spider-
web, you'll see the light at the end of the tunnel.  Go into the light.

-----------------------------
Faron Province - Faron Woods

Run forward, jumping down into what appears to be a dried-up lakebed.  Watch
out for the Deku Babas and Bokoblins who guard the area; the Bokoblins fight in
a style similar to your own, but are vulnerable to rapid attacks.  Show no
regard for your own safety while battling them, and you'll be perfectly safe.

Note that there are two red circles on your map; these denote points of
interest.  Head for the one on the northeast edge of the map first.  When you
reach the area, you'll find a small tunnel whose mouth is guarded by Keese.
Use your Slingshot or several rapid spin attacks (rotate the joystick and tap
B) to defeat them, then run into the tunnel.

-----------------------------------------
Faron Province - Faron Woods: Key Cavern
New Overworld Item: Small Key x1
New Upgrade: Piece of Heart x1 [PHGCN01]

This small, dark cave is guarded by a pair of Keese and a Bokoblin.  Defeat
them all, and then open the small chest against the wall to find a... small
key?  Yes, the developers at Nintendo have grown so evil, that they have even
included locked doors in the game's overworld.  Ain't they the swellest?

Once you have the Small Key, light both of the torches near it's chest with
your Lantern.  Doing so will cause a larger chest to appear on the upper ledge,
which contains the game's first Piece of Heart.  Open this chest to get 1/5 of
your first Piece (yes, the evil Nintendo developers now require five fragments
for a new container).

Small Key and Piece of Heart in hand, head back out of the cavern.

-----------------------------
Faron Province - Faron Woods

Now, head for the second point of interest, on the west side of the area.  The
entrance to that section of the Woods is in the southwest corner of your
current area.  Head there now; remember to watch out for Deku Babas, Bokoblins,
and even a few Keese on the way.  When you reach the southwest corner, you'll
find a locked gate, guarded by three Bokoblins (two on one side, one on the
other).  Defeat the pair, then open the gate, then kill the single.  Head down
the tunnel on the other side of the gate to continue to the next point of
interest.

------------------------------------
Faron Province - Faron Woods: North

Run forward into a large clearing, guarded by two more Bokoblins.  These guys
will try to gang up on you, but don't let that change your strategy.  Just go
ape-fecal material-crazy on them.  You can even hit both of them with a single
sword stroke if you don't bother to L-Target.

Head north from there, passing through a narrow opening.  Defeat another
Bokoblin on the right, and then look to the left.  Here, you'll see Trill's
Shop.  This is a strange shop; you can buy whatever you want here, and you only
have to pay what you want.  You can even pay nothing, if you want, (but if you
do, the bird who "operates" the shop will attack you).  The shop contains
nothing of great interest (Lantern Oil and Red Potion).  You should still have
your bottle of Milk from Sera, but even if you don't, you probably won't need
it.

Keep heading north from Trill's Shop, where you'll eventually reach the
entrance to the Forest Temple.  When you near the winding path that leads to
it's doorstep, you'll see one of the children locked in a cage with that pesky
monkey.  Run towards them, defeating the two Bokoblins who guard them.  After
that, smash the flimsy cage holding the prisoners with your Wooden Sword.

Once that's done, you'll automatically return to Ordona Province (specifically,
Ordon Ranch).





      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~
                 zz
           -----zzzz-----
          -----zzzzzz-----
         -----zzzzzzzz-----
        -----zzzzzzzzzz-----
       -----zzzzzzzzzzzz-----               Gamecube Walkthrough
      -----zz----------zz-----          Ordona Province, Second Visit
      ----zzzz--------zzzz----                     [0303]
       --zzzzzz------zzzzzz--
        zzzzzzzz----zzzzzzzz
       zzzzzzzzzz--zzzzzzzzzz
      zzzzzzzzzzzzzzzzzzzzzzzz
           --------------
      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~

Status Report -           New Things This Chapter -
  Heart Pieces: 01/45       Heart Pieces: 00
  Golden Bugs : 00/24       Golden Bugs : 00
  Poe Souls   : 00/60       Poe Souls   : 00
  Abilities   : 00/07       Abilities   : 00

---------------------------------------
Ordona Province - Ordon Village: Ranch

Before you depart for Hyrule Castle, Fado wants you to help him herd the goats
into the barn one last time.  Use the Horse Grass near you to summon Epona,
then get on board to begin.  Fado will only give you three minutes to get the
whole flock of twenty in; more then enough time.  Even if you fail, no sweat.
You just get a verbal tongue lashing.  Let me reiterate: THERE IS NO REWARD FOR
FINISHING THIS IN UNDER THREE MINUTES, SO DON'T STRESS.

After you have finished, Fado sends you off to Mayor Bo's house.  Jump the gate
at the north side of the ranch to return to Ordon Village.

--------------------------------
Ordona Province - Ordon Village

As you exit the ranch, a cutscene will automatically take place with Link,
Mayor Bo, and Mayor Bo's daughter Ilia.  Mayor Bo will insist that Link take
the village's present to Hyrule Castle immediately, and not be late.  But then
Ilia, showing her unfortunate habit of expressing more concern for Epona then
for Link, will hijack the horse and take her to the spring (the same place
where you first met Ilia and got Epona).

Don't waste any time; head straight for the North Road via Link's House.

------------------------------------------------------
Ordona Province - Ordon Village: Outside Link's House

When you reach this area, you'll be ambushed by the children again.  Colin,
Rusl's son, will ask him to take you to see Ilia, because he's too scared to go
past the bullying Talo and Malo.  Link agrees to take Colin with him;
unfortunately, Talo and Malo won't let you and Colin pass until you surrender
your Wooden Sword (if you remember, Talo dropped his in the Forest Temple
Path).

Surrender your sword to Talo, then head northwest out of the area.

-----------------------------
Ordona Province - North Road

Return to the Spring where you first met Ilia and got Epona.  She's here once
again, as well as the horse.  Use the tunnel to get there near the entrance
from Link's House to get there; Ilia has closed the gates leading in.  The
tunnel is on the west side of the small clearing in the south side of the zone.

As you emerge from the tunnel, a cutscene will take place showing Ilia and
Colin.  After a longish cutscene, you'll appear in the game's next area.





      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~
                 zz
           -----zzzz-----
          -----zzzzzz-----
         -----zzzzzzzz-----
        -----zzzzzzzzzz-----
       -----zzzzzzzzzzzz-----               Gamecube Walkthrough
      -----zz----------zz-----           Hyrule Castle, First Visit
      ----zzzz--------zzzz----                     [0304]
       --zzzzzz------zzzzzz--
        zzzzzzzz----zzzzzzzz
       zzzzzzzzzz--zzzzzzzzzz
      zzzzzzzzzzzzzzzzzzzzzzzz
           --------------
      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~

Status Report -           New Things This Chapter -
  Heart Pieces: 01/45       Heart Pieces: 00
  Golden Bugs : 00/24       Golden Bugs : 00
  Poe Souls   : 00/60       Poe Souls   : 00
  Abilities   : 00/07       Abilities   : 00

-----------------------------
Hyrule Castle - Prison Block

When you come to for the second time, you'll be locked in a prison cell.  Oh
yeah, you've also been turned into a Wolf.  Struggle against your shackles for
a few seconds, and another cutscene will take place.  After the cutscene,
you'll be free to move around the cell.

Run to the corner of the cell, where there is a pile of wreckage.  Attack it to
destroy it.  Beneath the wreckage, you'll find a narrow opening in the bars.
Stand near this opening and press the Dig action to dig yourself out of the
cell.  Your mysterious companion will now give you a taste of Epona's shoes in
another cutscene.

Run down the hall, where you'll find a second cell to the right.  Walk into the
door to push it all the way open.  In this room, there is a grating, and a
lever on the ceiling.  When you near the lever, a giant hand will emerge from
your companion, and her portrait will flash on the action menu.  Press the Z-
Button, and she'll instruct you on how to open the door.  L-Target the lever,
and press the Bite button to open the grating.

Go through the grating and follow the tunnel south.

-----------------------
Hyrule Castle - Sewers

Follow the tunnel to it's end, then jump out into the wider tunnel.  When you
land, your companion will point out the glowing wisps in the area.  Press the
Sense action button, and you'll see a ghost.  Speak with it to get a good idea
of how he died.  Turn your Senses off afterwards (you're just asking for
trouble if you keep it on all the time, as it severely limits your field of
vision).

Head north, up the tunnel, and then go to the west when you reach the
crossroads.  Defeat the Shadows in the water (combat with Wolf Link is
identical to combat with Hylian Link), then climb up onto the ledge.  Another
lever hangs from the ceiling; activate it to open the grating beneath it.  Go
through this grating and down the tunnel.  Smash the box at the end to get some
items.

Return to the main area of the sewers, and head to the east.  Pass through a
small doorway in the bars that block the tunnel.  On the other side is another
lever; activate it to open the grating.  Smash the box on the other side of the
grating to get it's reward.

Back out in the tunnel, keep going east until you reach another split.  Go
south from here.  At the end of the tunnel, you'll find another lever.
Activate it, and the sluice in the tunnel will open, refilled the sewer with
water.

You can now swim north, passing over the deadly spikes built into the floor.
Keep heading north, speaking with another Spirit who you pass at the next
crossroads.  Keep going north from here, defeating two more Spirits (use the
shallow water on the ledge to let you attack).  On the far north end of the
tunnel, you'll find yet another lever.  Activate it, opening the grating.
Watch out for more Shadows that emerge from the tunnel.  Go to the end of the
tunnel, smashing the box to get some items.

Back at the crossroads where you met the second Spirit, go to the west end of
the next tunnel.  Ignore the first lever you come to; the second one activates
another sluice gate.  This gate will open, draining the water from the sewer
once more.  Head back to the crossroads, and go to the east end of the hall.

Your companion will leave you again at this point, taunting your inability to
pass through bars, and your following of the rules of physics.  Face the bars,
and look to the right.  There is a narrow tunnel here; crawl into it.  In the
area that you enter, smash the skulls to get their contents, then speak with
the Spirit.  Head for the east end of the room, then go north to reunite with
your companion.

Run to the east, where you'll reach a tall tower with a broken spiral staircase
climbing around it in a counter-clockwise fashion.  Start heading up the
stairs, jumping over the first gap (remember that Link jumps automatically when
you run at a gap).  Unfortunately, as soon as you land, the step will collapse,
dropping you down below.

Watch out for Shadows in the water when you land.  Head back up the stairs to
the first gap.  Your companion will offer her assistance this time.  Press Z
when her portrait appears.  L-Target her, then press the Jump button to jump
over to her.  Do it again as soon as you land to jump again (keep the L-Button
held down to maintain your lock on her).  If you do it too slowly, you'll fall.
Once on firm ground, start climbing again.

Keep going up the stairs, using the Companion Jumping technique where prompted.
Part of the way up the tower, you'll find a tightrope suspended over the middle
of the area.  Ignore it, and keep climbing.  When you reach the top of the
steps, however, you'll find a second tightrope suspended over the middle of the
area.  Follow along this one (just walk onto it and hold forward to progress
safely and quickly).  On the other side of the rope, keep climbing, doing
Companion Jumping where needed.

When you reach the top of the staircase, you'll be ambushed by three Keese.
These are easy enough; simply L-Target one of them, and use repeated spin
attacks to defeat them (rotate the control stick and tap B while L-Targeted to
use a spin attack).  Once the Keese are out of the way, go and stand on the
wreckage in the northwest corner of the room.  Your companion's portrait will
appear again; press Z to talk to her, and she'll taunt you again.  You can now
do the Companion Jump four times in a row to climb to the top of the broken
stairs.

At the top of the series of jumps, you'll be in a small tunnel with light on
the other side.  Go down this tunnel.

-------------------------
Hyrule Castle - Rooftops

After a brief cutscene, jump out of the tunnel, landing on the ledge below.
Run north along the broken path, watching out for the gaps so you don't fall.
At the far north end of this path, you'll find another Spirit.  Activate your
Senses and speak with it.

To the right of this latest spirit, there is a tall ledge with is just out of
Link's reach.  There is a crate positioned conveniently close to the ledge,
however; go to the west side of the crate, and Push it into place using the
appropriate action button.  Once it's close enough to the ledge, hop onto the
crate, then hop from there to the top of the ledge.

Jump down from the ledge, and run forward to a wide turret.  A Shadow Bird will
appear at this point to assault you; L-Target it, and press the Jump button
when it gets close enough to damage it.  Repeat this twice to defeat it (note
that you must re-establish your L-Target each time you damage it).  There is a
far ledge to the south here; ignore it.  Head north, closer to the tallest
tower.

A second Shadow Bird will appear soon to attack you.  Ignore it at first (where
it first appears is a very narrow area which is difficult to fight on).  Keep
running north, jumping over another gap.  This larger area is much better
suited for combat.

Run to the far north until you reach a jump which you clearly can't make.  Look
to the left here, and you'll see a wooden platform suspended off the edge of
the battlement.  Stand on this, and your companion will talk again.  Listen to
her, and she'll jump over to a broken pillar.  Use the Companion Jumping
technique (L-Target, then A) to jump along three times.  Remember to hold down
the L-Target and press A as soon as you land, otherwise you'll fall.

You'll land on a large roof.  Run along the top of the roof (where the points
meet is the safest place), defeating the Shadow Birds who appear on the way.
Jump onto the tower at the end of the roof, then climb through the window to
enter the tower.

----------------------------------
Hyrule Castle - The Tallest Tower

Jump out of the window, and begin climbing the spiral staircase to the top.  Go
through the door by walking into it.  In this room, a cutscene will take place.
Afterwards, Zelda will insist that you leave before a guard catches you.  Leave
the room, and go down the bottom of the spiral staircase.  Another cutscene
will take place, and Midna will make good on her promise to return to you to
Ordona Province.





      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~
                 zz
           -----zzzz-----
          -----zzzzzz-----
         -----zzzzzzzz-----
        -----zzzzzzzzzz-----
       -----zzzzzzzzzzzz-----               Gamecube Walkthrough
      -----zz----------zz-----          Ordona Province, Third Visit
      ----zzzz--------zzzz----                     [0305]
       --zzzzzz------zzzzzz--
        zzzzzzzz----zzzzzzzz
       zzzzzzzzzz--zzzzzzzzzz
      zzzzzzzzzzzzzzzzzzzzzzzz
           --------------
      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~

Status Report -           New Things This Chapter -
  Heart Pieces: 01/45       Heart Pieces: 00
  Golden Bugs : 00/24       Golden Bugs : 00
  Poe Souls   : 00/60       Poe Souls   : 00
  Abilities   : 00/07       Abilities   : 00

-----------------------------
Ordona Province - North Road

Though you've left the Twilight Realm and return to Ordona Province, you're
still trapped in Wolf Link form.  Head back to Link's House for starters.  On
the way there, Midna (who has taken the form of Link's shadow) will appear and
insist that you find a Sword and Shield.  Watch out for a Bokoblin on the way,
as well.

------------------------------------------------------
Ordona Province - Ordon Village: Outside Link's House

Something is clearly amiss - Bokoblins have taken up residence outside Link's
House.  Defeat them, then activate your Senses.  Take a careful look around the
area; you'll find lots of gold sparkles which indicate that something is buried
there.  Dig up these spots to find Rupees and Recovery Hearts.

Once you've beaten the Bokoblins and learned more about your Senses, head south
to Ordon Village.  Before you can go, a Squirrel will stop you, and advise you
to speak to the animals if you ever get into trouble.  Keep his advice in mind,
and go south into Ordon Village.

--------------------------------
Ordona Province - Ordon Village

The presence of Bokoblins in the city, plus the kidnapping of Ilia and Colin,
have put the townspeople on alert.  So, they won't take kindly to a ravenous
wolf suddenly appearing, looking to barter for a Sword and Shield.  You'll have
to reduce yourself to thievery to obtain the items.

First, let's get that Shield.  On your previous escapades in Ordon Village, you
may have discovered that there is a Shield stashed away in the Waterwheel
House.  Head around towards the building's door (it's on the east side of the
building).  Out front, you'll find Mayor Bo in discussion with one of the
townspeople about the Shield inside.  Sneak in close by walking in the tall
grass, and moving forward very slowly.  When you think you're close enough,
press the Listen button to eavesdrop on their conversation.

After the conversation, which reveals the location of the Sword and Shield,
Mayor Bo will spot you, and run away.  Midna will point out an open window on
top of the building, and then advises you to jump onto the waterwheel.

Head for Sera's Sundries, the Ordon Village Shop.  Go to it's north side, and
you'll find a place where you can activate a Midna Jump sequence.  Jump up to
Midna's first location, then second.  From here, you can jump from the roof of
Sera's Sundries to the first cliff.  Now, you can jump over to the ledge that
one of the townsfolk is standing on (if you approach him from below, he'll send
a Hawk after you).

Jump out to the ledge, and you will end up behind the man with the Hawk.  Your
presence will scare him away.  Now, go to the edge of the cliff closest to the
Waterwheel.  Another Midna Jump sequence takes place here; remember to press
the Jump button quickly to keep from falling.  After two jumps, you'll be on
the roof of the Waterwheel Building.  Go through the open window.

-----------------------------------------------------------
Ordona Province - Ordon Village: Jaggle and Pergie's House
New Equipment: Ordon Shield

Now that you're inside, you can get the Shield.  You'll come out onto one of
the children's bunkbeds.  The house is empty, so don't worry about being
spotted.  Jump down from the bed, then climb onto the table in the middle of
the room.  From here, you can summon Midna for another Midna Jump sequence.
Midna Jump up to the loft.  The Ordon Shield is attached to the wall here,
resting between two curtains.  Dash into the wall twice to knock it down and
claim it.

Use the window to the right of where the Shield once hung to go back outside.

--------------------------------
Ordona Province - Ordon Village

Your noisy escape from Jaggle and Pergie's House will attract the attention of
the injured Rusl.

Now, let's get the Sword.  Head for Rusl's house - it's the house on the west
side of the area, where you delivered the Cradle in the game's opening
sequence.  You'll have to dodge Rusl on the way; you can hide under the bridge
until he passes, or else just swim up the stream, hugging the wall.  Don't
enter the range of Rusl's lantern, and you should be alright.

Go around to the south side of the building, and activate your Senses.  Here,
you'll spot golden sparkles near the wall of the building.  Dig here, and
you'll burrow your way into the house.

-----------------------------------------------------------
Ordona Province - Ordon Village: Rusl, Uli & Colin's House
New Equipment: Ordon Sword

The Sword rests on the couch in this room, exactly where Rusl said it was.
Grab it, and Midna will advise you to return to the area where you first
encountered the Twilight.  Burrow out of the house using the same place you
used to burrow in.

--------------------------------
Ordona Province - Ordon Village

Head back to Link's House, steering clear of Rusl, who continues to patrol the
area.

------------------------------------------------------
Ordona Province - Ordon Village: Outside Link's House

Go northwest out of the area, returning to the North Road.

-----------------------------
Ordona Province - North Road

Even though Midna advised you to return to where you first became a Wolf, you
actually need to go to the Spring where you first got Epona (if you're
wondering where she's got to, she'll turn up later).

When you enter the Spring, a wall of Twilight will appear, and a portal will
open in the sky.  A Shadow Being will drop down; L-Target it, and press Jump to
jump at it.  If you time it right, Link will cling to the Being.  Keep pressing
the Jump button to take a few extra bites out of the creature.  Repeat until it
is defeated.

A cutscene will take place, where you will meet the Light Spirit Ordona.  He'll
explain the function of the Light Spirits, then ask to you to go and find the
Light Spirit in Faron Woods.  Just as a by the way, rescuing the Faron Light
Spirit will also return you to Hylian Form.

After your meeting with Ordona, go north across the suspension bridge.  When
you draw near the entrance, you'll find that pesky wall of Twilight that
blocked your passage earlier.  Midna will help you enter the Twilight.  Agree
to go with her.





      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~
                 zz
           -----zzzz-----
          -----zzzzzz-----
         -----zzzzzzzz-----
        -----zzzzzzzzzz-----
       -----zzzzzzzzzzzz-----               Gamecube Walkthrough
      -----zz----------zz-----          Faron Province, Second Visit
      ----zzzz--------zzzz----                     [0306]
       --zzzzzz------zzzzzz--
        zzzzzzzz----zzzzzzzz
       zzzzzzzzzz--zzzzzzzzzz
      zzzzzzzzzzzzzzzzzzzzzzzz
           --------------
      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~

Status Report -           New Things This Chapter -
  Heart Pieces: 01/45       Heart Pieces: 00
  Golden Bugs : 00/24       Golden Bugs : 00
  Poe Souls   : 00/60       Poe Souls   : 00
  Abilities   : 00/07       Abilities   : 01

------------------------------------
Faron Province - Faron Woods: South

On your last visit to Faron Province, you found it relatively untouched by the
Twilight.  Now, not so much.  Run north, and another Twilight Barrier will
appear, similar to the one you encountered before near Ordona the Light Spirit.
More Shadow Beings will also appear - three, in fact.  Midna will apparently
abandon you at the start of the fight, but I imagine you're starting to figure
out how she operates by now.

Take out two of the Shadow Beings, and they'll suddenly regenerate.  Chomp down
on another one, and Midna will appear and tell you what to do.  Kill at least
one of the trio using conventional methods, and then follow Midna's advice to
beat the other two.  Wait for both of the Shadow Beings to come near eachother,
then stand between them.  Hold down the Attack button, and an energy field will
appear around you.  Release the Attack button, and Link will dive at both of
the remaining creatures, killing them instantly.

Once the trio are defeated, the barrier will disappear.  Keep heading north.
When you near the fountain of waterfalls, a vague shape will appear in them.
Run towards this shape, and look around in the area until the Check command
appears on the command bar.  Check the shape, and it will reveal itself to be
the Faron Light Spirit.  It will give you the Vessel of Light and ask you to
retrieve it's scattered Light Essences.

The Light Essences have been stolen by Dark Insects, and there are sixteen
total.  Luckily, your bug hunt is made easier by the fact that all of the bugs
appear on your map.  Close your map screen, and head down the tunnel to the
east.

Defeat the Twilit Deku Baba in the tunnel, then activate your senses to spot
two of the Bugs running down the tunnel.  Chase after them and destroy them to
release the small orbs of Light Essence that they carry (1 & 2).  Be careful
that you don't accidentally attack them while they light up with electric
energy.  Keep running down the tunnel until you reach the crossroads that
divide the Forest Temple Path and Coro's Lantern Shop.

Another bug pops up here, but it will probably run away and pass through a
locked gate that has appeared in front of the Forest Temple Path.  Go to the
right, towards Coro's Lantern Shop.  Go around to the north side of the Shop,
where there are two crates against the wall of the building.  Dash into these
crates, and a Bug will appear.  Kill it and take it's Light Essence (3).

Now, go around to the south side of the building.  There is a ramp climbing
around, ending in a wooden platform.  Go up the ramp and stand on the edge of
the platform.  Activate the Midna Jump here to reach the open window leading
into the building.  Go through the window.

--------------------------------------------------
Faron Province - Faron Woods: Inside Coro's House

Drop into the room, activate your senses, and look for Coro in the corner (he's
been turned into a Spirit).  Speak with him, and two more Bugs will appear.
Defeat them both and take their Light Essences (4 & 5).  Ignore Coro, who will
continue to cower in his corner.  Climb back up to the top of the room, and go
back out the window.

------------------------------------
Faron Province - Faron Woods: South

Head to the west, back to the crossroads to the Forest Temple Path.  Go to the
locked gate that blocks entrance, and look on the left side of the gate with
your Senses activated.  You'll find a place where you can dig under the wall.
Do so.

On the other side, defeat two more Bugs (6 & 7).  Now, head down the tunnel
into the Forest Temple Path.

-------------------------------------------------
Faron Province - Faron Woods: Forest Temple Path

Note that as Wolf Link this area doesn't seem so dark.  There are no Bugs in
the tunnel, so just run to it's opposite end.  Watch out for Keese and Twilit
Deku Babas on the way.  Go down the tunnel on the other end to enter Faron
Woods.

-----------------------------
Faron Province - Faron Woods

The largest concentration of the Bugs is in this area.  The dried up lakebed
which stood here before has also been filled with purple fog.  And, when it
comes to Zelda, anything purple isn't anything good.  So avoid it.

Activate your senses as you enter, and head to the right.  There are two more
Bugs on the wall here; dash into the wall to knock them off the wall.  They'll
start flying around.  L-Target them, and use Wolf Link's Dash Attack to kill
them.  Take their Light Essences (8 & 9), then look for a tree trunk that
sticks out of the ground, close to where the bugs used to sit.

Stand on the Trunk, and you'll find a spot where you can perform a Midna Jump.
Perform a four-part Midna Jump to move to an island in the northeast corner of
the fog.  Here, run up the ramp on the right side of the island, and at the top
you'll find another Midna Jump (just ignore the Keese).  After a three-part
jump, you'll end up on another island in the middle of the Fog.

There are three more bugs hidden on this island; activate your Senses to see
them, and then use Wolf Link's Charge Attack to kill them all.  Take their
Light Essences (10 - 12), then go to the west side of the island.  There,
you'll find an eight-step Midna Jump (go quickly, otherwise Deku Babas on the
way will knock you into the Fog).

At the end of the Midna Jump, you'll find yourself positioned directly where
you need to be for the next Midna Jump.  Send out Midna, then start jumping
after her.  Again, go quickly; more Deku Babas guard the way.  After a three-
step Midna Jump, you'll land on another island.  Go forward, where there is a
gap with a swinging tree branch.  Midna Jump across, timing it so that you
don't run into the tree branch.  Another Midna Jump waits on the other side,
this one a seven-part.  Again, just ignore the Keese.

When you land after this latest Midna Jump, you'll be on the far side of the
Fog.  Two more Bugs hide here; use your Senses to spot them.  You'll have to
Dig them out to actually beat them, however.  Kill them both and take their
Light Essences (13 & 14).  Now, go through the passage to the west, entering
the Forest Temple entrance.

------------------------------------
Faron Province - Faron Woods: North

Three more Shadow Beings lurk here.  Defeat them the same way you beat the last
trio; kill one conventionally, then use the Charge Attack to kill the remaining
two.  Once they're out of the way, head north up the path towards the Forest
Temple, passing Trill's Shop on the left.

When you reach the front gate of the Forest Temple, activate your Senses to
find two Bugs terrorizing a Monkey.  Kill the Bugs and take their Light
Essences (15 & 16).  Once you have all sixteen Light Essences, you will
automatically warp back to the Faron Light Spirit.

------------------------------------
Faron Province - Faron Woods: South
New Item: Second Bottle
New Overworld Item: Small Key x1

Faron the Light Spirit will make good on his promise to restore you to your
Hylian form.  As a bonus, you'll also get Link's signature tunic - the Hero's
Clothes.  With your destiny revealed and restored to Hylian form, you can now
also used the Sword and Shield which you stole from your innocent hometown.
Faron will then send you BACK to the Forest Temple.  Again.  By my count,
that's three times.

Head back for Coro's Shop.  With the Twilight removed from this area, the Deku
Babas in the area have returned to normal.  Take this opportunity to practice
real sword combat.  Unlike in Ocarina of Time, you don't have to activate your
Shield to block - Link does it automatically, as long as you're not attacking
(just like in classic Zelda of old).  Try it out on the Deku Babas, then slash
them away while they're stunned.

As Wolf Link, you could dig under the gate that blocks entrance to the Forest
Temple Path.  Now, however, you can't dig as easily.  Head back to Coro's Shop,
and speak with him out front.  He'll give you a Small Key which you can use to
open the gate to the Forest Temple Path.  He'll also offer to sell you a second
bottle of Lantern Oil, which he adamantly thinks you'll need in Faron Woods.
Go ahead and buy it for 100 rupees - the Oil is nice, but the real prize is the
Bottle.  If you don't have the cash, you'll have to come back later.

Now, return to the Forest Temple Path and unlock the gate blocking it.  Enter
the tunnel.

-------------------------------------------------
Faron Province - Faron Woods: Forest Temple Path

Run to the north end of the tunnel, defeating the Keese, Rats and Deku Babas
who appear on the way.  Try to use your Lantern sparingly.  When you reach the
north end of the tunnel, leave it to enter Faron Woods.

-----------------------------
Faron Province - Faron Woods

You've beaten back the Twilight, but the poisonous fog remains.  Run out onto
the dock which extends into the fog, and whip out your Lantern.  The Monkey you
rescued earlier will appear from nowhere and steal it.  Unfortunately, you need
that Lantern to pass the fog.

Start following the Monkey through the fog, but don't follow that closely - it
needs time to extinguish the fog on the way.  Stay three or four steps behind
it.  Make sure you defend the Monkey from various enemies who appear on the
way, but don't hurt the Monkey itself.

When you reach the gate that leads to the Forest Temple, the Monkey will drop
the Lantern.  Pick it up.  That cursed Monkey used up all of it's oil, so
refill it using your Spare bottle, if you bought one (you have to equip both
the Oil and the Lantern to refill).  Follow the Monkey west.

------------------------------------
Faron Province - Faron Woods: North
New Ability: Ending Blow

You'll encounter more Bokoblins here.  They'll be old hat by now, so cut them
to shreds with your Ordon Sword.  Notice the large bridge which has
mysteriously appeared on the west side of the area; it'll be important in a
bit.

Head north towards the Forest Temple, stopping off at Trill's Shop to purchase
Red Potion or Lantern Oil if you need to.  Remember, you don't have to pay full
price, but you're best paying something if you actually want to use the shop in
the future.

Run north towards the entrance to the Forest Temple, where you'll encounter the
Golden Wolf for the first time.  It will attack you, and you'll be warped to a
mysterious, cloudy version of Hyrule Castle.  Here, you'll meet the Warrior for
the first time.  Attempt to attack it, and he'll give you a lecture about how
much you suck.

After the Warrior has finished instructing you in the use of the Final Blow,
attack him again until he falls to the ground.  Now, use the Final Blow by
pressing the appropriate onscreen prompt.

You just learned your first Hidden Skill.  This one is free; all of the other
ones, you'll have to summon the Golden Wolf by using Howling Stones, and then
find the Wolf before meeting the Warrior.  We'll get into that later, when we
have to.

Back out front of the Forest Temple, head up the path towards it's entrance.
Defeat the Bokoblins who guard the entrance, then use your Lantern to burn away
the webbing blocking the entrance.  Go inside.





      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~
                 zz
           -----zzzz-----
          -----zzzzzz-----
         -----zzzzzzzz-----
        -----zzzzzzzzzz-----                Gamecube Walkthrough
       -----zzzzzzzzzzzz-----                    Dungeon I:
      -----zz----------zz-----               The Forest Temple
      ----zzzz--------zzzz----                     [0307]
       --zzzzzz------zzzzzz--
        zzzzzzzz----zzzzzzzz
       zzzzzzzzzz--zzzzzzzzzz
      zzzzzzzzzzzzzzzzzzzzzzzz
           --------------
      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~

Status Report -           New Things This Chapter -
  Heart Pieces: 01/45       Heart Pieces: 02
  Golden Bugs : 00/24       Golden Bugs : 00
  Poe Souls   : 00/60       Poe Souls   : 00
  Abilities   : 01/07       Abilities   : 00

-----------------------------------------
The Forest Temple - First Monkey Chamber

Run north up the hall, eliminating Keese as you come across them using sword
swipes or your Slingshot.  Run into the room, defeating Deku Babas and a
Bokoblin.  There is a monkey trapped in a cage in the far north of the room;
smash the cage with your sword to free it.  Without going into too many
specifics, Monkeys will be instrumental in completing this dungeon.

Eliminate the Skullwalltulas which cling to the ivy wall, and shoot them down
with the Slingshot.  Climb to the top of the ivy wall to reunite with the
Monkey.  Open the door behind the monkey.  It's the round object inscribed with
the red spiral (which is actually the Deku symbol from OOT).

------------------------------------
The Forest Temple - Central Chamber
New Dungeon Item: Dungeon Map

Run straight forward, down a staircase and going up another.  You'll encounter
a Big Skulltula here; beat the crap out of it, then use Finishing Blow to kill
it once it's stunned.  Once it's out of the way, look to the four small pillars
on the platform; they're actually torches.  Light them all with your Lantern.

The four lit torches will cause a platform to rise from below, apparently
blocking a crack in the wall.  Don't worry; this is normal.  Head north up the
platform you created, and look to the right at the top to see a chest.  Open it
to get the Dungeon Map.  Now, go through the door which your monkey companion
is indicating.

---------------------------------
The Forest Temple - Wind Chamber

As you enter the room, your Monkey friend will run forward along a rickety
bridge.  A Baboon will suddenly appear (the leader that the Monkey Spirit
mentioned earlier), and use a Boomerang to destroy the bridge.  You can't do
anything else in this room; follow the Monkey back to the previous room.

------------------------------------
The Forest Temple - Central Chamber

Run back towards the altar in the center of the room.  The Monkey will climb up
onto the rope suspended over to the east side of the altar.  Jump to the east,
where the Monkey will catch you.  Swing back and forth with the Monkey, and
press the Release button when you get the on-screen prompt.  If you time it
properly, you'll land safely on the far east side of the room.  Go through the
door located there.

----------------------------------
The Forest Temple - Water Chamber
New Dungeon Item: Ooccoo

Head to the north as you enter, where you'll find an odd spider-like creature.
This creature is actually a Spider Bomb, which will explode when you hit it
(alternatively, you can also just let it touch your Shield).  Knock the Spider
Bomb out, then pick it up and toss it towards the boulders in the north end of
the room.  The boulders will be destroyed (watch out for the Spider Bombs which
regenerate from the hole in the floor).

Smash the pots in the room which is revealed on the other side of the boulders.
Inside one of them, you'll find Ooccoo.  This uh... bird-man thing will let you
leave a dungeon at any time you like.  Which is handy.  Now that you have
Ooccoo, head for the opposite end of the tunnel.  You'll find your passage
blocked by a spider web at the end of the tunnel.  Use your Lantern to burn it
away.

Enter the larger part of the room, and kill the Deku Baba who blocks your way.
The Monkey will begin to run along the platforms in the room; follow it along
the platforms to the north side of the room.  When you reach another earthy-
platform, the Monkey will stop and begin to cower.  Ignore it's actions for the
moment, and go through the door to the north.

---------------------------------
The Forest Temple - Wind Chamber

You're now on the east end of the Wind Chamber (the place where you first
encountered the menacing Baboon).  The wind in this area will blow
periodically, moving around a series of rotating bridges.  Wait for the bridge
in this area to move align with the platform you are standing on, then run
north along it to it's other side.  Watch out for the Keese who guard the
bridge.

Once on the other side of the bridge, go north through the door.

-----------------------------------------
The Forest Temple - Rotating Bridge Room
New Dungeon Item: Small Key x1

Open the chest to the left of the door, and you'll get a Small Key.  Now,
return to your Monkey companion back in the Water Chamber.

----------------------------------
The Forest Temple - Water Chamber

Now, it's time to turn your attention to the Monkey's terrified predicament.  A
Big Skulltula hangs on the gap between this platform and the east platform.
Use the Slingshot to shoot it down, where it will fall into the water and
perish.  The Monkey will jump over to the east platform.  You should follow
suit.

Once there, the Monkey will vapidly indicate a locked door.  Go through it.

------------------------------------------
The Forest Temple - Second Monkey Chamber

A second monkey is locked in a cage in this room.  Run to the left, passing
over a wooden plank bridge below.  The bridge will snap in half after you cross
it, preventing you from using it again.

Keep following the ramp down to the bottom floor, and "speak" with the Monkey.
She'll roll into it, which will do nothing to the pillar.  Roll into it
yourself three times in rapid succession to knock the Monkey down.  Once he's
freed, a pair of Bokoblins will appear.  No great threat there.

Now with two monkeys in tow, climb back up to the snapped bridge.  The pair of
Monkeys will help you cross the bridge in the same way you crossed the gap back
in the central chamber.  Once you're back on the other side of the snapped
bridge, go back through the door.  Make your way back to the Central Chamber
(the room where you got the Dungeon Map and first encountered the Big
Skulltula).

------------------------------------
The Forest Temple - Central Chamber

Let the First Monkey assist you in return to the Altar, then use the Second
Monkey to cross the gap on the west side of the room.  Once there, burn away
the webbing blocking the door with your Lantern, and go through the door.

-------------------------------------
The Forest Temple - Wooden Ramp Room

You'll leave your Monkey companions behind when you enter this room; this is
normal.  Jump down into the main chamber, where you'll encounter an orange
variety of Deku Babas.  These guys are a little tougher then normal, and also
don't die when you cut their stems; don't stop attacking them until they
explode into dust.

Once you've beaten both of the Orange Deku Babas, look on the southeast side of
the room to find a strange plant creature blocking a doorway.  You'll have to
get through this guy later.  Climb up the large wooden ramp, which begins in
the northwest corner of the room.

At the first turn of the ramp, you'll see another one of those plant creatures.
Ignore it for the moment; keep going up the ramp.  At the next turn, you'll see
another Spider Bomb.  L-Target it and let it jump into your Shield (remember,
you autoblock now).  This will stun it temporarily; pick it up and quickly run
to the west.  Toss it down into the mouth of that plant creature to destroy it.

You'll now be able to jump over the top of the plant creature, reaching a high
corner of the room.  Do so, and on the other side, you'll find a passage
blocked by a boulder.  Run back and grab a Spider Bomb, and carry it to this
boulder.  Chuck the Bomb and destroy the boulder before it explodes in your
face.

When the boulder is destroyed, a door is revealed on the other side.  Go
through it.

-----------------------------------------
The Forest Temple - Third Monkey Chamber
New Dungeon Item: Small Key x1

Head down the ramp to the left or right.  At the bottom, you'll find two
pillars with a pot and a chest resting on each.  Roll into the pillars to knock
down the objects.  The chest contains a Small Key; the Pot contains some random
item.

Now, head for the bridge that suspends across the water in the middle of the
room.  The bridge is dotted with tiles, and hidden under some of the tiles are
enemies who will attack if you step on them, sending you back to the start of
the bridge.  Here is the bridge in ASCII (Xs are enemies, Os are safe tiles).

OOX
OOO
OOO
OOO
OXO
OOO
OOO
OOO
OOX

As you can see, you can safely run along the left tiles without any
difficulties.  Once on the other side of the bridge, you'll find more tiles
built into the floor, this one making a pattern.  In the pattern, there are two
unlit torches.  Light both of them to make a staircase, which leads to the
trapped monkey.  Again, here is the pattern in ASCII.  Xs are enemies, Os are
safe tiles, Ts are lit torches, Us are unlit torches.

OO        OO
OO        OO
  O OOOO O
 OTOOOOOOTO
  XOO  OOO
  OOO  OOO
 OUOXOOOOUO
  O OOOO X

Once you've lit the unlit torches, climb up the staircase which you created.
Shoot down the Big Skulltula at the top with your Slingshot, then beat the carp
out of it.  Use an Ending Blow when it's stunned.  With the Big Skulltula out
of the way, open the Monkey's cell door with your Small Key.  Now that you've
saved the third monkey, head back to the previous room.

-------------------------------------
The Forest Temple - Wooden Ramp Room

Head south as you leave the Third Monkey Chamber, where you'll find an ivy wall
guarded by Skullwalltulas.  Defeat the Skullwalltulas with your Slingshot, then
jump out to the ivy.  Climb to the top of it, and go through the door on the
ledge.

------------------------------------------
The Forest Temple - Fourth Monkey Chamber
New Dungeon Item: Small Key x1

As you enter, a Small Key will be snatched up by an unusually large Deku Baba.
L-Target the Big Deku Baba, and stand just outside of it's range (blocks its
attack with your Shield until you find the right range).  After it lunges, use
a Jump Attack to damage it.  Three Jump Attacks will defeat the creature.

The plant isn't dead yet, however.  Go to the southwest corner of the room,
where you'll find more Spider Bombs.  Stun one with your Shield, and then carry
it to the remains of the plant.  Throw it into the "mouth" of the bud to kill
it permanently, revealing the Small Key.

Take the Key, then open the cell on the south end of the room to free the
Fourth Monkey.  Monkey in tow, return to the previous room.

-------------------------------------
The Forest Temple - Wooden Ramp Room
New Upgrade: Piece of Heart x1 [PHGCN02]

Yes, Nintendo is so evil that they put Keys in the Overworld.  Just to prove
their point, they also put Heart Pieces in Dungeons.

Head to the right as you come out of the Big Deku Baba's room, where you'll see
a Spider Bomb.  Stun it, pick up it's torso, then run to the east, where the is
a sharp drop to the floor below.  Drop the bomb off this ledge, destroying a
Man-Eater Plant below.  Drop down, and enter the tunnel which was opened by the
Man-Eater Plant's death.

Open the chest in this small area to get your second Piece of Heart.  Now, head
back to the Central Chamber, where you left the previous two Monkeys.

------------------------------------
The Forest Temple - Central Chamber

Let your Monkey Assistants aid you in returning to the central chamber.  Now,
head through the door north of the altar.

---------------------------------
The Forest Temple - Wind Chamber

With four Monkey Assistants, you can now cross the suspension bridge which the
Baboon cut down earlier.  Run forward towards the broken bridge, and the
Monkeys will position themselves on the ropes of the bridge.  Cross the Monkey
Bridge by letting them toss you from Monkey to Monkey; only press the Jump
button when it appears at the bottom of the screen.

Once on the other side of the span, run north towards the door.  Destroy the
Deku Baba corpses around the doors to get some recovery items, then go through
the door.

----------------------------------
The Forest Temple - Baboon's Room
New Item: Gale Boomerang

-M-I-N-I--B-O-S-S-
Baboon

The Baboon will attempt to damage you using his Gale Boomerang, and he'll also
use it to knock down Orange Deku Babas from the ceiling.  There's no great rush
to get the Baboon, and the Deku Babas can be dangerous if left unattended, so
eliminate them quickly.  To damage the Baboon, you must wait for him to throw
the Gale Boomerang, then roll into the pillar that he is standing on (run
towards the pillar and press the Action button).  The Baboon will lose his
balance, and the Gale Boomerang will nail him in the head on it's return trip.

Once the Baboon has been knocked to the ground, quickly L-Target it and use a
Jump Attack on it's glowing red behind.  After the Jump Attack, proceed with
using rapid sword attacks.  After a few solid hits, the Baboon will be
defeated, then run away.  He'll leave behind the Gale Boomerang, which is now
yours to use as you see fit.

The Gale Boomerang can do all sorts of neat tricks, most of which you'll use in
the completion of this dungeon.  So I won't bother explaining them until the
proper time.  The first trick is it's ability to use the power of the wind to
activate wind-based switches.  Turn your attention to the door you came
through, which sealed behind you as you enter.

Above the door, there is a spinning panel, similar to the one you saw on the
spinning bridges earlier.  Whip out your Gale Boomerang, point it at the
Spinner, and press the Lock button five times to lock onto the Spinner, then
release the button assigned to the Boomerang.  The Gale Boomerang will then
unleash, hitting the Spinner with five gusts of wind.  If the door still isn't
opened, then hit it five more times.  Repeat until the door is unsealed.  Go
back to the previous room.

---------------------------------
The Forest Temple - Wind Chamber

Your Monkey Assistants have gone MIA, so you won't be able to take the same
route back that you did before.  Head to the west as you come out of the
Baboon's chamber, where you'll encounter more of the spinning bridges.  Wait
for the first bridge to align, and then quickly cross it.

Once on the other end of the bridge, you'll see another spinning bridge, which
is out of alignment with the one you are presently standing on.  Lock onto this
bridge's spinner with your Gale Boomerang, then unleash it to properly align
the bridge.  Cross this bridge as well.

On the other side of the pair of spinning bridges, you'll encounter another
Monkey trapped in a cage, guarded by a Bokoblin.  Defeat the Bokoblin, then use
your Gale Boomerang on the bit of spider webbing used to suspend the Monkey's
cage.  The Boomerang will cut down the cage, freeing the Monkey, who will go to
join his companions elsewhere in the dungeon.

Head south from there, where you'll encounter two more spinning bridges.  As
with before, use your Gale Boomerang on one of them to move them into the
proper alignment, and then cross when they form a straight line.  Go through
the door on the other side of the bridges.

-------------------------------------
The Forest Temple - Wooden Ramp Room

If this area seems familiar, that's because you've been here before, stupid.
Your next goal is back on the east wing of the dungeon, but if you stay in the
west wing for a few more minutes you'll get a Piece of Heart for your trouble.

Drop down off the ledge, and head for the far west side of the room.  Go
through the door located in the northwest corner (the same door, in fact, which
you used the Spider Bombs to reveal).

-----------------------------------------
The Forest Temple - Third Monkey Chamber
New Upgrade: Piece of Heart x1 [PHGCN03]

Head back to the middle of the room, where you found the four torches.  Before,
you used the Lantern to light the two unlit torches.  Now, you're going to use
the Gale Boomerang to extinguish the two lit torches.  Once you've done that,
two parts of the wooden stairset on the west side of the room will be gone.
Open the chest which is revealed behind the second piece of stairset to get
another Piece of Heart.

Now that you have both of the dungeon's Pieces of Heart, you can focus entirely
on finishing it.  Head back to the Central Chamber (the room where you first
picked up the Dungeon Map).

------------------------------------
The Forest Temple - Central Chamber
New Dungeon Item: Compass

Your faithful Monkeys return here to help you cross the gaps.  Return to the
Altar in the middle of the room, and look up to see a chest suspended by a
piece of webbing.  Use the Gale Boomerang to cut the webbing, bringing the
chest crashing down.  Open it to get the Compass, which reveals the location of
the dungeon's Chests and Boss (and also Monkeys, but only for the Forest
Temple).  With Compass in hand, you may also want to take this opportunity to
go and open all of the chests dotted around the dungeon (I've been skipping the
ones which just contain rupees, since you don't really need them).

Once you have the Compass, get a helping hand from a Monkey to reach the east
side of the room, and go through the door on the east ledge.

----------------------------------
The Forest Temple - Water Chamber
New Dungeon Item: Big Key

Head into the main part of the room, and go to the southeast corner.  Here,
there is a large grating blocking a chest, and four pillars in a square pattern
in front of the grating.  If you look on top of the four pillars, you'll see
Spinners.  Now, if you'll look at the floor, you'll see a Z-shaped pattern
connecting the pillars.  Beginning on the lower-right tip of the Z, lock onto
each of the Spinners.  If you hit them in the right order, then the grating
will open, letting you access the chest.  Open it to get the Big Key, which
you'll need to access the Boss Chamber.

Big Key in hand, head for the north side of the room, and go through the door
there.

---------------------------------
The Forest Temple - Wind Chamber

Wait for the bridge to properly align itself, then run across.  On the other
side, you'll find one of the Monkeys beckoning towards you.  Follow it north,
and through the door on the far side of the bridge.

-----------------------------------------
The Forest Temple - Rotating Bridge Room

On your last visit here, you couldn't do much.  But now with the Gale
Boomerang, things are a little different.  Lock onto the Spinner on top of the
bridge, and nail it with your Gale Boomerang.  The bridge will rotate into
place.  Now, cross the bridge, and keep following the beckoning Monkey through
the door on the north side of the room.

-----------------------------------------
The Forest Temple - Monkey Counting Room

You can clearly see in this room that there are eight Monkeys in the dungeon,
five of which you have freed.  Head to the left as you enter, passing onto a
long wooden platform.  This is actually another rotating bridge; nail the
Spinner of the bridge while standing on it, and it will rotate around.  You can
now head north onto a second rotating bridge.  Standing on this one, hit the
Spinner of the second bridge, rotating it around as well.

You can now move west onto a broad platform.  Defeat the Bokoblin who guards
the are, then use your Gale Boomerang to defeat the Skullwalltulas who patrol
the ivy wall.  Climb up onto the ivy wall, climbing to it's highest point, then
to the left.  Hop off it when you're suspended over the wooden platform.  To
the left as you land is another ivy wall, guarded by another Skullwalltula
(unless you killed it).  Climb up the ivy after the Skullwalltula is out of the
way.

Go to the right at the top of the ivy, killing a Bokoblin who guards the door.
Go through the door.

-----------------------------------------
The Forest Temple - Sixth Monkey Chamber
New Dungeon Item: Small Key x1

Defeat the Orange Deku Baba which lurks in the center of the room.  Now, whip
out your Gale Boomerang and lock onto the Spider Bomb on the north side of the
room.  Release the Gale Boomerang, which will stun the Spider and bring it back
to you.  With your projectile explosive now in hand, throw it towards the Man-
Eater Plant in the south side of the room.  With the Plant out of the way, you
can jump to the south end of the room, opening a chest to get a Small Key.

Head for the west end of the room, killing another Orange Deku Baba.  Now, this
next part is kind tricky, so read carefully.  Look towards the boulder which
blocks the top of an ivy wall.  Notice the large gap to the left of the
boulder.  Now, use the Gale Boomerang to Lock onto the Spider Bomb, and Lock
again on the gap next to the boulder (yes, you can Lock thin air).  If you do
it properly, then the Spider Bomb will strike the boulder, destroying it.

Climb up the ivy wall, and defeat the Bokoblin who guards a boulder-blocked
doorway.  Get the pair of Orange Deku Babas hanging from the ceiling as well
(use the Gale Boomerang to cut them down).  Once the enemies are defeated, go
and stand on the edge of the ledge.  Use the Gale Boomerang to pull a Spider
Bomb to you, then chuck the Spider Bomb at the boulder that the Bokoblin was
guarding.  The Bomb will free the Sixth monkey.

Now, head back to the previous room.

-----------------------------------------
The Forest Temple - Monkey Counting Room

You're still two Monkeys short.  Using the Small Key that you got from the
Sixth Monkey's room, you can now get them.  Before you can get back to the
start of the room, you first have to hit the east-most bridge's Spinner with
the Gale Boomerang.  It's self-explanatory from there.

Go through the south door back to the rotating bridge's room.

-----------------------------------------
The Forest Temple - Rotating Bridge Room

Hit the bridge's spinner with the Gale Boomerang to rotate it into a new
configuration.  Jump down and stand on the bridge; while you're standing on it,
hit the Spinner again with the Gale Boomerang to rotate the bridge back to it's
default configuration.

There are two doors now open to you, one on the east and one on the west side
of the room.  Go to the west door first.

-------------------------------------------
The Forest Temple - Seventh Monkey Chamber

If you look up, you'll see Big Skulltulas hanging from the ceiling.  Knock them
down ONE AT A TIME with the Slingshot or Gale Boomerang, and defeat them in the
usual way (attack until they're stunned, then use Ending Blow).  Once they're
both dead, whip out your Lantern and go to the north side of the room.  There
is a spider web on the floor here; while standing on the spider web, press the
Lantern's assigned hotkey to burn away the webbing.  You'll fall through the
floor, landing next to a Monkey.

Bash the Monkey's cage to pieces, then hop off the large trunk to the floor.
There is another Big Skulltula here; kill it.  You can also use Spider Bombs to
destroy another Man-Eater Plant, which guards a red rupee.  Once you've cleared
the area of enemies, go to the west side of the area, climbing up ivy to return
to the main floor.

Monkey in tow, go back to the previous room.

-----------------------------------------
The Forest Temple - Rotating Bridge Room

Cross the bridge to the east side of the room, passing through a locked door.

------------------------------------------
The Forest Temple - Eighth Monkey Chamber

This room contains more of the enemies which lurk beneath tiles, which you can
now actually kill with the Gale Boomerang.  Just ignore them, however; there's
no reason to pay any amount of attention to them.  Head for the northeast
corner of the room, where you'll find a tunnel cut into the wall.  Go down it.

At the other end of the tunnel, drop out and defeat the Big Skulltula in the
large room located there.  Now, look up the ivy wall and kill the
Skullwalltullas with your Gale Boomerang.  Climb to the top of the ivy.  At the
top of the ivy, you'll find the last Monkey trapped in a cell.  Use the Gale
Boomerang on the two Spinners that flank the cell to open it.

Now, head back to the room where the Monkeys have been congregating.

-----------------------------------------
The Forest Temple - Monkey Counting Room

With all eight Monkeys rescued, they will now form a chain which will carry you
to the Boss Door.  After they have formed their chain, jump out and grab onto
them, and release at the end of their arc to land on the north end of the room.
Run to the end of the hall and go through the Big-Key Locked Boss Door.

--------B-O-S-S---------
Twilit Parasite DIABABA
New Upgrade: Heart Container x1
New Quest Item: Fused Shadow

The first phase of this boss fight is incredibly easy.  Simply Lock onto the
Spider Bombs which appear near Diababa, then Lock onto one of Diababa’s
"heads" (although, as you'll soon discover, they're actually arms).  Hold down
L to raise your shield, blocking their lunging attacks.  After you have force-
fed Diababa two Spider Bombs, the creature's real head will appear.

At this point, the fight really begins.  You can't really do much in this part
of the fight to damage Diababa, at least not yet.  Target Diababa's head, and
watch out for the slime it will try to spit at you (rapidly side-step or side-
jump right to avoid it).  After a short while, the Baboon will return.

Once the Baboon does arrive, he'll begin flying to the left and right side of
the room on a zip-line, carrying a Spider Bomb.  This is more or less the same
as the first phase of Diababa; use the Gale Boomerang to lock onto the Spider
Bomb, and then lock onto Diababa's head (ignore the arms).  A successful
explosion will stun Diababa momentarily, bringing his "eye" down to striking
distance.  L-Target the eye, open with a Jump Attack, and proceed to use rapid
sword strikes.  Repeat until Diababa is dust.

Here's a handy tip I've discovered while fighting Diababa: even though you can
only block while L-Targeted, it's still a good idea to not L-Target and just
rely on your rolling ability to avoid Diababa's attacks.  L-Targeting tends to
interfere with the Gale Boomerang in really inconvenient ways.

When Diababa is defeated, you'll get the item which was Midna's sole reason for
accompanying you: a fragment of Fused Shadow, one of three.  Midna will be
typically vague about exactly what the Fused Shadows do, but let's just say it
will be significant at a later point in the game.  Take the Heart Container
that Diababa has left behind, then enter the Portal that Midna has thoughtfully
made for you.





      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~
                 zz
           -----zzzz-----
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        -----zzzzzzzzzz-----
       -----zzzzzzzzzzzz-----               Gamecube Walkthrough
      -----zz----------zz-----           Eldin Province, First Visit
      ----zzzz--------zzzz----                     [0308]
       --zzzzzz------zzzzzz--
        zzzzzzzz----zzzzzzzz
       zzzzzzzzzz--zzzzzzzzzz
      zzzzzzzzzzzzzzzzzzzzzzzz
           --------------
      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~

Status Report -           New Things This Chapter -
  Heart Pieces: 03/45       Heart Pieces: 03
  Golden Bugs : 00/24       Golden Bugs : 06
  Poe Souls   : 00/60       Poe Souls   : 00
  Abilities   : 01/07       Abilities   : 01

------------------------------------
Faron Province - Faron Woods: South

You'll automatically return to the Faron Light Spirit after finishing the
Forest Temple.  Of course, Midna lied about you being able to find Ilia and
Colin by going there.  Not that you should be surprised at this point.  Faron
will insist that you go to Eldin Province to the east, where the third Light
Spirit lives.

Head for Coro's Lantern Shop, and head north from there.  Pass through the
north gate to enter Hyrule Field.

------------------------------
Faron Province - Hyrule Field
New Quest Items: Male Beetle, Female Beetle [GBGCN01] [GBGCN02]
New Upgrade: Piece of Heart x1 [PHGCN04]

Head north, defeating a pair of Bokoblins.  Past them, you'll be given a brief
introduction to Hyrule Field.  Zelda veterans will have fond memories of this
place being a complete waste of time in Ocarina of Time.  Whether it gets the
same treatment here, you'll just have to wait and see.

A little ways north from where you enter, you'll spot some Horse Grass.  Don't
get any bright ideas; Epona is still MIA.  You're going to have to on-foot it
for just a little while longer.

Start heading north, following the dirt path.  After a short ways of running
along the path, you can look to the left to see a sharp cliff.  At the bottom
of this cliff, there is a tree, which has an odd golden glow on it.  This is
actually one of the game's hidden Golden Bugs.  Drop down to the Bug, and roll
into the tree to get it's attention.  It will now begin floating around.  Watch
it's shadow on the ground, and catch it by standing in it's shadow and pressing
the Capture button when it floats low.

You'll be able to cash these Bugs in later for some Rupees, as well as for
Wallet upgrades (your current wallet of 300 maximum rupees is rather lacking).
Bug in hand, climb back up to the dirt path, and keep following it north.  It
will eventually split off to the east.  A tree sits in between the north and
east splits on the path.  Look in it's branches to spot a Piece of Heart.  Lock
onto it with the Gale Boomerang to claim it.  Now, start following the path
east towards Eldin Province.

After you run along the road a short ways, the Postman (who for some reason
carries a Samurai banner) will appear.  He'll warn you about a black wall
(twilight) which has appeared in Eldin Province.  He'll then give you a piece
of mail.  Read it if you like (it's contents are essentially obvious and
irrelevant), then keep going east along the road.

If you look to the left, you'll see another road that splits off to the north,
leading along the eastern shore of a small pond.  Follow this road a short
ways, watching out for flying enemies who may waylay you (use the Gale
Boomerang followed by a Jump Attack to defeat them).  Watch the cliff to the
east