Version 1.2 4/24/12
??????
????????
??? ???
??? ???
???
???
???
???
???
???
???
???
Nancy Drew: The Deadly Secret of Olde World Park
A Walkthrough by Michael Gray
AKA The Lost Gamer (ilovecartoonssomuch@yahoo.com)
Copyright 2012
For a list of all my various guides, check
http://the_lost_gamer.tripod.com/guides.html
Table of Contents:
001. General information
002. Video Walkthrough
003. Characters
004. Walkthrough
004a. Bess' Dress and Pass Card
004b. Investigating Mr. Wolfe
004c. Investigating Thaddeus Belmont
004d. Back to Olde World Park
005. Credits
001-General Information
---------------------------------------------------------
This is a walkthrough for the game called Nancy Drew: The
Deadly Secret of Olde World Park, for the Nintendo DS. You
can email me at ilovecartoonssomuch@yahoo.com if you have
any comments or concerns about this guide, such as spelling
mistakes you've noticed or if you want to duplicate this
guide on your own website.
002-Video Walkthrough
-----------------------------------------------------------
I made a video walkthrough for this game, so if you would
rather watch me solve various puzzles rather than read
about them, you can see them all at:
http://www.youtube.com/playlist?list=PL77C5E86A132D865E
The videos come complete with my live audio commentary.
003-Characters
---------------------------------------------------------
Nancy Drew: Our heroine, Nancy Drew is a teenage detective
who likes to solve mysteries. She has strawberry blonde
hair and an upbeat attitude.
Bess Marvin: Nancy's best friend, who was picked to cut the
ribbon at the opening ceremony of Olde World Park.
George Fayne: Bess' cousin, who is also Nancy's good
friend. George is good with computers.
Ned Nickerson: Nancy's boyfriend, who drives her to various
places in this game.
Deirdre Shannon: Nancy's sort-of rival. Deirdre is somewhat
self-centered, and she doesn't like Nancy or Nancy's
friends.
Thaddeus Belmont: The billionaire owner of Olde World Park,
who has gone missing. He likes to set up charity funds to
support his friends.
Miss Hancock: A woman who works at the country club
connected to the park.
Clint: A friendly man who has been working for the park
ever since they started building it.
Sandra Wolfe: A timid girl whose father is a famous
novelist. She wants Nancy to clear her father's name.
Ari Mason: The person in charge of special effects at the
park.
Derek Wolfe: A gruff novelist who writes books about
wolves. He was arrested for breaking into Olde World Park.
Stacy Keene: A reporter for the local River Heights news.
She wants to interview Mr. Wolfe.
Peter Cujo: Derek Wolfe's publisher. He is somewhat upset
that Mr. Wolfe has not yet turned in his latest manuscript.
Will Berger: A courier who was hired to deliver Mr. Wolfe's
manuscript to the publishers.
Carson Drew: Nancy Drew's father, who is an attorney in
River Heights. He worked on the case, when Thaddeus Belmont
sued Mr. Wolfe.
Sergeant Emily Kim: A friendly police officer who likes
Nancy and her dad. Emily helps with the investigation.
Marty Ferguson: The manager of the Luna Motel. He likes
eating sandwiches, and he dislikes clients who leave the
motel without paying.
Ernie Feldman: An old friend of Mr. Belmont, who is in a
retirement center. He likes to eat cake.
Mrs. Beasley: The receptionist at the retirement center
where Ernie Feldman lives.
Edwin Dove: An insurance man who worked with Mr. Belmont.
He died in a car crash a year earlier.
Warren Beckford: The Dove Family butler.
Katherine Dove: Edwin Dove's daughter, who makes friends
with Nancy. She likes blue flowers.
Victor Cross: An ex-con, who is staying at the Luna Motel.
He likes his car, and he likes sets of four diamonds.
004-Walkthrough
---------------------------------------------------------
004a-Bess' Dress and Pass Card
---------------------------------------------------------
The game begins with Nancy and George watching a news
report. The Olde World Park, a theme park based off
historical locations, is going to open soon in River
Heights, despite the fact that the billionaire park owner,
Thaddeus Belmont, has mysteriously gone missing.
There was a contest to decide who would cut the ribbon at
the ribbon-cutting ceremony. Nancy's best friend, Bess
Marvin, won the contest, with Deirdre Shannon, Nancy's
sort-of rival, coming in second.
Bess then calls Nancy with bad news: her dress and pass
card have gone missing. If Bess can't find them soon, she
won't be able to cut the ribbon at the ceremony. Sounds
like another mystery for Nancy Drew to solve!
Nancy's boyfriend Ned drops her off at a country club,
which is connected to Olde World Park.
At this point, you gain control of Nancy. The bottom screen
has two icons on it. Tap on the bag icon, and the screen
shows Nancy's inventory, or in other words, it shows
everything that Nancy is carrying right now. You can tap on
an inventory item to learn more about it.
Tap on the exclamation mark icon, and the screen shows
Nancy's journal. The journal has pictures of the various
things Nancy is concerned about, and you can tap on a
picture to learn more about it. For example, Nancy is
worried about Bess' missing dress right now; as a result,
the dress appears in the journal.
Press the D-pad buttons (up, down, left and right) to move
Nancy around on the top screen. Things that are of interest
will have little icons on them. For example, there is an
exclamation mark above the woman here. Walk up to her, and
the exclamation mark turns into an X-button. This means you
can press the X-button to talk to her.
The woman is Miss Hancock, and she is too busy to talk
right now. When you try talking to her about the dress,
this starts a conversation minigame.
In this minigame, you want to make matches. The symbol you
are looking for appears in the lower/left corner. You can
tap on any of the balls on the screen to change its color,
and if you have a ball which matches the one in the
lower/left, you want to drag it into the highlighted
circle, in the area on the left. Fill in all ten
highlighted circles, before the timer on the left goes all
the way down, and you win the challenge!
Win the minigame to talk to Miss Hancock. She says a gate
is closed, and she can't do anything until it is opened.
There is a computer on the right part of the screen, and
this computer controls the gate. Walk up to the computer
and press X to start the password minigame.
In this game, the password gets shown to you, and then you
have to repeat it. For example, if the leftmost dial shows
a heart, your job is to spin the leftmost dial until it
shows a heart. Then, press the button under the dial to
input the heart as the proper solution. You have to do this
one dial at a time, and once all five dials are correct,
you win the minigame. Just turn the key at the bottom to
move on.
Once you win the game, the gate is unlocked. Talk to Miss
Hancock again, and now she is willing to talk. Ask her
about the dress, and she says that it was stolen from Bess'
locker, in the locker room.
The locker room is now closed, due to the robbery, but
Nancy wants to get a look inside and see if she can't find
any clues. Go to the area with the green icon to reach the
hallway.
In the hallway, there are four areas. The one at the bottom
leads to the room you were just in. The door on the left
leads to the locker room. The area on the top leads to the
bar, and the door on the right leads to the changing rooms.
Go through the door on the right. Bess is here. Talk to her
about everything. Bess says Deirdre Shannon might have
stolen the dress, because she has the motive and
opportunity. Bess says a girl from the special effects crew
got spirit gum all over the floor earlier. But most
importantly, when you talk to Bess about the lockers, she
gives you the passcode for the locker room.
The passcode (triangle, triangle, sun, heart, diamond) is
placed in Nancy's inventory. Leave the changing rooms, by
going back into the hallway. Then, memorize the passcode
and use it on the locker room door to get inside.
There's not much to do in the lockers besides examine the
one locker here that belongs the Deirdre Shannon. Examine
it to start a minigame, where green and red balls go along
the edge of a key. Tap on a ball when it lines up with a
circle of the same color. For example, when the red ball is
on top of a red circle, you can tap it. Tap all six circles
to solve the challenge.
Nancy finds Bess' dress inside the locker, but there is a
lot of spirit gum on the handle. Does this mean Deirdre
stole the dress, or does this mean that the dress was
stolen by the assistant who spilled spirit gum?
A guard shows up, and you have a challenge. You want to get
to the exit in the upper/left, without being seen by the
guard. Nancy has a shadow meter on the right side of the
screen. If you are in a shadow, the meter goes down. If the
meter goes up all the way, Nancy is caught, and you have to
start over.
Once you solve the challenge, a new character named Clint
appears in the hallway. He is a friendly fellow, but you
can't talk to him about much besides the spirit gum.
Go to the changing rooms and talk to Bess. Nancy gives the
dress to Bess. When you ask Bess for more information about
the woman who spilled spirit gum, Bess says that she has a
famous father.
Leave the changing rooms, then go up from the hallway to
reach the bar. Deirdre Shannon is here, but she doesn't
want to talk to you. You'll have to play a conversation
minigame to get her to start talking. You can play the same
game from earlier, or a new minigame.
In the new minigame, you have to travel from the up/left
spot to the bottom/right spot, by going down, left, right
and up through the board. The path you have to take is
randomly determined; figure out which path is correct
before time runs out.
You will have to play two conversation minigames with
Deirdre, although it's possible to simply play the same
game twice. Deirdre says she looks better in the dress than
Bess does, she says the production assistant's name is
Sandra, and she doesn't know anything about spirit gum.
Go back to the changing rooms, where Bess is. Talk to her
about the production assistant, and Bess remembers that
Sandra is, in fact, her name. She was in here recently, but
then she disappeared.
Go to the hallway and ask Clint about Sandra. He says that
she probably used the hidden passageway inside the changing
rooms. Go back to the changing rooms, and this time, go to
the right side of the room. Examine the box here to find
the hidden passageway.
Go through the passageway to meet Sandra. You will have to
play a conversation minigame with her. This time, a new
game has opened up, one where you have to rotate puzzle
pieces in order to form a complete picture. You start off
with only three pieces, so it's very simple.
Sandra admits she stole the dress and pass card from Bess'
locker, then put the dress in Deirdre's locker, to frame
her.
All along, Sandra just wanted the pass. She wanted it to
get into the park to look for her missing father, Derek
Wolfe, the author who always writes about wolves. Nancy
gets the pass from Sandra.
Go to the area with the green icon, in order to have Nancy
enter Olde World Park. There's not much to do here besides
talk to Ari Mason, the person in charge of special effects
here.
Ari is upset, because thanks to the disappearance of Mr.
Belmont, he now has to work harder than ever. You can talk
to him about his special effects team and the museum. He
says that there are many valuable things in the museum, and
a person was arrested for attempting to steal a painting
last night.
Sandra said her father was in the park last night, before
he disappeared. Maybe he is the person who got arrested?
Walk into the new area to start the minigame where Nancy
sneaks in the shadows. Avoid the guard, stick to the
shadows, and make it all the way to the exit in the
lower/left.
Once Nancy is finished breaking into jail, she finds the
prisoner. Talk to him to learn that he is Derek Wolfe.
Derek says that the art theft charges are false; he was
framed by the person he was supposed to meet. This person
gave him a golden pass, so he could get into the closed
park.
To talk to him about wolves, you need to play a
conversation minigame. A new game is available, in which
you press left and right to make baskets switch. Try to
make the falling balls land in the proper baskets in order
to win.
Once you win, Derek says that he was attacked by a werewolf
last night. He pretends to be a wolf fanatic for the sake
of publicity, but after being attacked by a werewolf, he's
not so sure he likes wolves anymore.
Go to the cabinet here to find Mr. Wolfe's possessions.
Nancy takes his almost-empty wallet, along with the golden
pass.
Leave the jail now, and return to Sandra. Talk to Sandra
about her father. Sandra tells Nancy to go to her house and
look for clues, which would explain why Derek Wolfe went to
the park. Sandra mentions that there are wolves guarding
the house, but there is no reason to worry.
For the record, I'm worried.
Go back to Bess and talk with her. Nancy gives Bess the
park pass, so now Bess can go inside the park. That ends
the mystery of Bess' missing dress and park pass.
004b-Investigating Mr. Wolfe
---------------------------------------------------------
Nancy has Ned take her all the way to the Wolfe House.
She's hoping to break into the house and find the audio
recorder belonging to Mr. Wolfe.
You have three things on the front porch that you can
examine. The first is the potted plant which used to
contain the key to the house. Someone has destroyed the
plant and stolen the key. The second thing you can examine
are some distinctive footprints, left by the key thief.
The third thing you can examine is the front door, which is
locked. Nancy decides she should try to sneak around the
back, through the wolf kennels.
Leave the porch by going to the green icon. Then, go to the
door that leads to the back. In order to get through the
door, you have to play the key minigame again, where green
and red balls go along the edge of a key. Tap on a ball
when it lines up with a circle of the same color. For
example, when the red ball is on top of a red circle, you
can tap it. Tap all six circles to solve the challenge.
Go to the back door, where you have to do the key minigame
another time. This finally lets you inside the house.
Inside Mr. Wolfe's house, there are three things to
investigate.
1. The answering machine with three messages. Play them
all.
2. The phone. Try out all the speed dial numbers. One is
Mr. Wolfe's publisher, who you can talk to for a bit.
3. The fax machine. Print out both faxes and read them.
Mr. Wolfe apparently sent his latest manuscript to the
publisher, but the publisher didn't receive it.
Once you fully examine all three things, Nancy's father
will call her. Mr. Drew was one of the lawyers involved,
when Thaddeus Belmont tried to sue Mr. Wolfe. That was
around the time Mr. Belmont disappeared.
Mr. Drew suggests that Nancy go to the police station and
meet with Sergeant Emily Kim, a friend of theirs. Nancy
decides this is a good idea.
Once the phone call is over, leave by going through the
door in the lower/left part of the upper screen. Then, take
the path. Suddenly, Nancy sees the mysterious footprints
from the front porch, and she realizes that someone has let
the wolves loose.
This starts the sneaking around minigame again. Go through
the screen in a counter-clockwise fashion, until you reach
the exit in the lower/left.
Ned and Nancy drive to the police station to meet Sergeant
Kim. Talk to her to start a conversation minigame. Pick
your favorite conversation minigame, and once you win, the
police officer tells you that Mr. Wolfe was angry at FCS
Courier, for the mix-up with his manuscript.
You have to play a conversation minigame a second time, in
order to learn that Sergeant Kim doesn't think Mr. Wolfe is
crazy.
Nancy and Ned then go to FCS Courier, to learn more about
this manuscript mix-up. They sent Mr. Wolfe a fax, saying
the delivery was made. However, Peter Cujo, the publisher,
never received the delivery. What happened?
Talk to Will Berger, who is at the desk. He claims that he
made the delivery, and he received the package from Mr.
Wolfe directly. But when Nancy shows him a picture of Mr.
Wolfe (from the back cover of Mr. Wolfe's book), Will
Berger confirms that he is not the person who gave the
package. In other words, somebody pretended to be Mr.
Wolfe, and that person gave the wrong package to the
courier.
Nancy heads over to the Luna Motel, where the imposter Mr.
Wolfe gave the wrong package to the courier. The note in
Mr. Wolfe's wallet said #322, so Nancy guesses that is the
room Mr. Wolfe was in.
Talk to the motel manager here. He is mad, because Mr.
Wolfe (or was it the imposter?) ran out of the motel,
without paying.
You have to play a conversation minigame with the motel
manager. The final conversation minigame should be unlocked
by now. In this game, you move left/right/up/down across
the board. Your goal is to make every tile on the board
match; every time you go on a tile, it will change.
Once you win a minigame challenge, the manager refuses to
let Nancy into Mr. Wolfe's room.
Go out to the pool area. This starts the sneaking around in
the shadows minigame. Wander to magnifying glass in the
upper part of the screen. Nancy finds a motel card there.
Now, go to the exit in the upper/right, and Nancy uses the
card to get to the second floor.
Mr. Wolfe's room is here on the second floor. Go to the
door, and the key minigame starts again. Win the game to
get inside the room.
You have four things to examine in this room.
1. The laptop, which has been destroyed.
2. Mr. Wolfe's checklist, which confirms that he took his
audio recorder with him, when he went to the park to visit
the anonymous person.
3. The motel safe, which is still locked.
4. The bathroom window. It looks like someone broke into
the room through the window.
Nancy figures that the audio recorder is still in Mr.
Wolfe's car, so she returns to the police station. Talk to
the officer, and she agrees to look the other way as Nancy
breaks into the car impound lot.
Go through the exit on the left to reach the car impound
lot. This starts the sneaking around minigame, where you
have to reach the car in the upper/left. When you reach the
car, it starts the key unlocking minigame.
Nancy finds the voice recorder. There are three messages on
it. Listen to all of them. They deal with the anonymous
source, who happens to be the second contact on Mr. Wolfe's
home phone. The source gave Mr. Wolfe information about
Thaddeus Belmont, who is the topic of the Mr. Wolfe's
manuscript.
Leave the car to trigger the sneaking around minigame
again. Reach the exit in the lower/right to return to the
main police station. Talk to the officer and win a
conversation minigame, in order to learn that Mr. Wolfe has
been moved to the psych ward of the local hospital.
Nancy goes to the hospital. Talk to the woman here, who is
Stacy Keene, the reporter who wants to talk to Mr. Wolfe.
Go through the exit here, then examine the drawer. Perform
the key unlocking minigame again, in order to open the
drawer.
Inside the drawer is a file on Mr. Wolfe. There were traces
of chloroform on him, after he was allegedly attacked by a
werewolf. The file also says which room he is in, so Nancy
can visit him.
Go through the door here, then perform the sneaking around
challenge until you reach Mr. Wolfe's room on the left.
Talk to him to learn that his manuscript was all about
exposing the crimes of Mr. Belmont. The anonymous source is
most likely Ernie Feldman, a friend of Belmont's. Mr. Wolfe
gives Nancy the key to the room safe at the Luna Motel.
004c-Investigating Thaddeus Belmont
---------------------------------------------------------
Now that Mr. Wolfe is safe in the hospital, Nancy is going
to shift the focus of her investigation onto Thaddeus
Belmont, the missing billionaire that Mr. Wolfe was writing
about.
Nancy goes to Angel's Rest, the retirement community that
Ernie Feldman is living at. Talk to the woman at the front
desk to learn his room is in the back.
Go to the stairs and Nancy automatically reaches Mr.
Feldman's room. He refuses to talk until you get him some
cake. He says the cake is in the kitchen.
Go to the ladder at the window and perform the sneaking
around minigame, in order to reach the kitchen in the upper
right. Pick up the piece of cake here, then exit the
kitchen. Do the sneaking around minigame again, to get back
to the ladder.
Talk to Mr. Feldman, now that you have his cake. He has an
old picture of Thaddeus Belmont, from before Mr. Belmont
became rich. Edwin Dove, who worked with Mr. Belmont in the
insurance business, is in the picture.
Nancy decides she needs to meet with Mr. Dove, so after a
brief food break with Ned, she goes to Dove's mansion. Talk
to the butler here to learn that Mr. Dove died last year,
and his daughter Katherine is now in charge of the estate.
Go to the next room, which is the study. There are four
things in this room. One is a pot of blue flowers, which
Katherine likes. Another is a movie poster, showcasing one
of the "Cold as Steel" movies that Dove's company helped
finance the special effects for. Another is a pile of
technical manuals.
The final thing in this room is the bookcase. Examine it to
find a hidden passageway to another room.
In the study, there are business cards for Mr. Dove's
insurance company, as well as a phone with a strange device
attached to it. Examine both of these things, then go to
the safe. You have to do the key unlocking minigame in
order to open the safe.
Inside the safe, Nancy finds information and suspicious
checks, which indicate that Edwin Dove probably committed
insurance fraud by setting the Belmont Farm on fire, then
collecting the insurance money.
Katherine Dove appears. Talk to her about everything.
Katherine says the authorities were investigating her
father's company, right before he died. She confirms that
her father and Thaddeus Belmont worked together to collect
the insurance money on the non-accidental fire at the
Belmont Farm, many years ago.
Katherine says this room was a private study, which used to
be a bomb shelter. The odd device on the phone is a
tracking device. They've been receiving threatening phone
calls recently, so they purchased the tracker to determine
who has been calling them. The tracker distorts the sound a
bit, but it has done its job well; they now know that the
person calling them is at the Luna Motel.
Once you finish all the conversations with Katherine Dove,
someone throws a brick through one of the windows. Nancy
decides to investigate. Leave this room, then return to the
room with the butler. The butler says that he saw the
culprit's car, which had a license plate that read
"4DMNDS".
Nancy contacts Sergeant Kim at the police station. She
confirms that the car belongs to Victor Cross, a dangerous
ex-con. He is staying at the Luna Motel. Since someone in
the motel has been threatening the Dove family, it's a
pretty good guess that Cross is the culprit.
Nancy stops off at the Luna Motel. Go to the car to examine
it. Nancy determines that the car is in the spot for room
226, right next door to Mr. Wolfe's room.
Go into the motel, then go to the pool. Avoid the guard,
while going to the stairs. Nancy reaches the second floor
area again, and she has Ned distract Victor Cross for a
while.
There are two rooms to examine here. Go to Victor Cross'
room, which is on the right. In the corner is a camera,
which proves that Cross was spying on Mr. Wolfe. There is
also a computer, with a file named "Wolfe". Next to the
computer is chloroform, a gun and a golden Olde World Park
pass.
It's starting to look like Victor Cross is the person who
attacked Wolfe at the park, in addition to being the one
who threatened the Doves. I bet that he's the person who
impersonated Mr. Wolfe, in order to steal the manuscript
about Belmont's shady business deals.
Leave the room, then go into Mr. Wolfe's room. When Nancy
met with Mr. Wolfe in the hospital, she got a card from
him. Use this to open up the safe in the bathroom. This
gives Nancy a flash drive.
Return to Cross' room and examine the computer. The key
unlocking minigame starts again. Once you beat it, Nancy
copies the Wolfe file onto the flash drive.
The maid suddenly appears, and Nancy has to hide. Go to the
closet. Inside, Nancy finds an Anubis head. If you
remember, near the start of the game, Mrs. Hancock
mentioned that two costumes were stolen from the park. This
is one of the two costumes. If Cross was wearing this
costume when he attacked Mr. Wolfe at the park, it would
explain why Wolfe thought a werewolf attacked him.
There is also a briefcase here. Unlock it, using a code of
four blue diamonds. Inside is the missing manuscript.
Nancy gets a phone call from Ned, saying that Cross is
returning to his room. That's not good! Go to the window
and exit through it.
Nancy ends up on the ledge outside the building. Examine
the footprints here, which belong to Victor Cross. They are
the same footprints that were found outside Mr. Wolfe's
house. Then, walk along the ledge and go through the window
of Mr. Wolfe's room.
Ned and Nancy get in an argument, while he takes her to
George's house. Talk to George, and she uses her skills
with technology to read the files on the flash drive. One
file is a letter which shows that Belmont hired Victor
Cross to steal the manuscript from Derek Wolfe. Presumably,
Belmont did this because he wanted to protect his image as
an honest businessman.
The second file is a newspaper clipping, which talks about
the death of Edwin Dove. The Dove Fortune should have been
seized by the government, because he made his fortune by
committing insurance fraud, but Dove's will had some kind
of legacy clause which protected his fortune.
It sounds like Nancy needs a legal expert to explain more
about the legacy clause. George takes Nancy to the Drew Law
Offices. Go into the next room, then talk to Nancy's
father, Carson Drew.
Carson confirms that Derek Wolfe's book was going to expose
Belmont's crimes. Belmont sued Wolfe, in order to prevent
the book from going public.
Carson talks more about the legacy clause. Due to this
clause, all of Dove's money went to a charity. This charity
was owned and operated by Thaddeus Belmont. Belmont spent
most of this money while building Olde World Park. If the
park fails, Belmont will get a large insurance check.
Nancy asks her father if the information she has now is
enough to clear Mr. Wolfe's name. Carson says no. Nancy
either needs more evidence or a confession.
Nancy decides to return to Olde World Park. Along the way,
she meets with Ned, and the two of them reunite after their
argument.
004d-Back to Olde World Park
---------------------------------------------------------
Nancy returns to Olde World Park. Hopefully, she'll be able
to find more evidence which proves Victor Cross' guilt, or
she'll find something which reveals who the anonymous
source is.
Go to the next room and talk to Clint, the janitor. He says
that someone in an Anubis costume just ran through here.
That person dropped a tracking device.
Nancy and Clint go into the main part of the park. Talk to
the person here, to learn that she is Stacy Keene, the
reporter. Today is press day, and there are reporters all
over the park.
Stacy says the person dressed like Anubis went to the Rome
section of the park. Suddenly, the tracking device comes to
life, revealing five blips.
Go to the Roman part of the park, by following the green
walking icons. This leads to a maze. In these mazes, you
will find colored walls. To raise or lower the wall, step
on a switch which is the same color as the wall.
For example, there is a green wall to the right. Go right,
stepping on the green switch. This lowers the wall.
Go right to the next screen. In the lower/right, Nancy
finds a bomb. This starts a bomb defusing minigame. You see
sparks going along the wires. When the spark is over one of
the four buttons (X, Y, A and B), press that button to get
rid of the spark. Get rid of enough sparks to win the
challenge.
Nancy figures that this was a smoke bomb, not a real bomb.
Somebody wanted to use smoke bombs to scare the press,
while they were here for press day.
There are four blips left on the tracker, so there are
probably four more smoke bombs. Nancy will follow and
defuse those bombs, while Clint calls the police.
Go to the exit on the right side of this maze, making sure
to lower the walls if they are in your way. Then, go on to
the next maze.
In this maze, step on the switch, then exit through the
lower/right place. Hit the red switch, then go to the bomb
on the left part of the screen. Defuse it.
Go left a screen, then down. On this screen, you want to
leave through the upper/right corner. Make sure to trigger
the appropriate switches in order to do so; if the red
switch is up, you won't be able to leave through that exit.
Once you go through the upper/right corner, step on the
blue switch. Then go back left and leave through the
bottom/right corner. Once again, make sure to trigger the
proper switches, or else you won't be able to leave.
From there, it's a simple matter of going right and up a
screen, to the third bomb. Defuse it.
The two remaining bombs are in Egypt. Go to the green icon
to reach the Egyptian maze. Here, go right a screen. Then,
walk through the maze (triggering the red switch along the
way) to reach the lower/left exit.
You're now in an area with many switches. From your spot in
the lower/right corner, go up twice, then left onto the
blue switch. Then, go right, down, left and right. You're
on the green switch. Trip either of the green switches, and
you'll see that there is a pathway on the left side of the
screen now.
Go down a screen, then left and up. Go to the bomb and
defuse it. Then go down a screen and leave through the
lower/right. The bomb here is in plain sight. Defuse it.
All right, all five bombs are defused! Clint appears with
bad news: a sixth bomb has appeared. This one is inside the
Dove Museum.
Step on the red switch here, then leave through the
lower/right exit to reach the museum. It's locked, and
Nancy has to do the key unlocking minigame to get inside.
The person with the Anubis disguise is inside the museum,
along with a bomb. Talk to this person to learn that he is
Ari Mason, the special effects person. He says that he set
off the fake bombs, but he is not responsible for the bomb
here. This is a REAL bomb.
Go to the bomb and defuse it. While Nancy defuses the bomb,
Ari escapes. Nancy reveals that Clint is really Thaddeus
Belmont in disguise, and Victor Cross appears with a gun.
Things are tense for a moment, until the police show up and
arrest Victor Cross.
Nancy talks with Thaddeus about Ari Mason. Ari has a
fiancée who likes blue flowers. And who likes blue flowers?
Katherine Dove.
Nancy goes to the Dove Mansion. Talk to the butler, then go
to the next room and talk to Katherine. Nancy confronts
Katherine, accusing her of being part of Ari's plan. The
tracker device on Katherine's phone is pretty solid
evidence against her.
Katherine opens the door to the hidden room, where Ari is.
At least, she tries to do so. The door is stuck!
Examine the desk to see the door is stuck with spirit gum.
Then, do the key unlocking challenge again, in order to get
inside. Ari confesses that he and Katherine concocted the
plan to make Olde World Park fail, so they could get their
hands on her inheritance money (which Belmont used to help
fund the park).
Nancy believes that Ari and Katherine are covering for
someone: the anonymous source who tried to ruin Belmont. Go
to the left part of the screen and examine the corner to
learn that the anonymous source is the butler. He is really
Edwin Dove in disguise. Dove faked his own death!
Nancy explains the entire plot, and Dove is arrested. After
that, the ending scenes play, in which Derek Wolfe decides
to stop writing his book about Belmont, in favor of writing
an autobiography and spending time with his daughter. Bess
gets to cut the ribbon at the opening of Olde World Park,
and Nancy and Ned spend an evening watching kung-fu movies
together. It looks like the villains have been caught, and
everyone else gets to live happily ever after!
005-Credits
---------------------------------------------------------
This FAQ is copyright of The Lost Gamer, 2012. If you want
to use any part of this FAQ, ask me first (instructions
under general information).