Nintendo and TT Games have teamed up to create a Lego game with an original storyline based on the "Lego City" line of blocks. Exclusive for the Wii U, Lego City Undercover is an open world title in the vein of GTA. Except, you know, with Legos and stuff. Lego City Undercover Written by Dalton "HorrorSpooky" Cooper Copyright 2013 Contact Information E-mail: email@example.com Legal Information - – – – – – – – - This may not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. =================== =TABLE OF CONTENTS= =================== 1. Introduction and Controls 2. Walkthrough Chapter 1: Old Friends and New Enemies Chapter 2: Blast from the Past Chapter 3: Go Directly to Jail Chapter 4: When the Going Gets Tough... Chapter 5: Undercover Chapter 6: All in the Family Chapter 7: One Small Job for Chan Chapter 8: The Rescue Chapter 9: Bringing Home the Bacon Chapter 10: Back on the Case Chapter 11: The Proof of the Pudding is in the Meeting Chapter 12: The Con in Construction Chapter 13: Secrets Chapter 14: Savings and Loans Chapter 15: Far Above the Call of Duty 3. Conclusion - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 1. Introduction and Controls - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Chase McCain is a cop returning to the city where he got his big break in order to redeem himself for past misdeeds and bring his archnemesis Rex Fury back into custody! Left Stick - Move Right Stick - Look D-pad - Cycle through menu L - Whistle ZL - Switch costume R - Take picture ZR - Switch costume X - Enter vehiclle Y - Attack A - Use B - Jump Minus - N/A + - Pause Home - Open Home Menu - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 1. Walkthrough - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ====================================== CHAPTER 1: OLD FRIENDS AND NEW ENEMIES ====================================== Welcome to Lego City! I hope you enjoy your stay and your adventures as cop Chase McCain! Upon getting off the boat, your first goal is to go into the police car that has a line of studs leading up to it. Take this time to smash everything on the docks and collect as many items as your heart desires, then go up to the police car and press X to get inside. Follow the green studs to reach the police station. Upon arriving at the station, step into the big floating police badge to continue the story and start the next mission. You will be introduced to the hilarious Frank. Go inside and then smash everything in sight. You can't go upstairs just yet. Frank breaks the computer, so get to fixing it. To fix it, throw together the three different piles of bricks until the computer is fully fixed. When that's done, Frank will run over to the elevator. Follow him and then ride the elevator down to the basement. Frank will stop and explain what each section is in the basement. Listen to his explanations. At the end of the room, Frank will push a shipment of uniforms down the stairs inadvertently. Follow him down the stairs and then start smashing everything, as usual. You can use the weight lifting equipment to earn even more studs, as well as the treadmill. When you're ready, smash the three boxes that Frank knocked down the stairs. When they're all good and smashed, you can rebuild them as a uniform locker. Approach the locker and you'll be given your police officer uniform. Hold X to bring up the costume wheel to choose from your different costumes. You can also use the triggers to switch quickly between costumes. As the police officer, go back upstairs. Interact with the key panel next to the inquisition desk. You'll get your detective pad thing, which comes in handy throughout the rest of the game. Go back upstairs and then go to the computer to have your device upgraded and synched with new gizmos and what-nots. Follow Frank upstairs next. Smash everything, and then go to the locked door of the police chief. The chief needs to wake up and start his briefing on the escaped Rex Fury, but Frank has misplaced the key to his office. You will now be able to use the detective scanner. Go into the designated area and press A to start up the scanner. Chase will point his detective pad at the ground. This will reveal footprints as well as studs. Follow them until you reach a turned over cabinet. As you probably could've guessed when you weren't allowed to break this cabinet, there is something of importance inside. Open it up to find the key. Pick up the key and studs, then go to the lock on the chief's door and use the key to get inside. Break everything inside his office and then use the pieces to build a boombox to make him wake up. Watch the cut-scene. There seems to be a posse of clowns robbing the bank. You will now be taught how to make waypoints on the map. Just use the stylus and hold it on the GamePad screen where you want your objective marker to be placed. For now, place it on the badge icon so that you can continue this mission. Get inside the police car and drive it to the bank. The robbers will escape using their whimsical clown charm. Back in the police car, chase the robber that has escaped in a vehicle. Smash into his vehicle until it is destroyed. Remember you can tilt the GamePad to jump and you can press Y to use a boost when driving vehicles. When his vehicle is destroyed, the first robber will try to flee on foot. Get out of your car and chase him down. When you're close enough, you can tap A to arrest him. Press A again to throw the cuffs on him. If you fail to hit A fast enough, he will get away and you'll have to resume the chase. With the first robber captured, now's the time to return to the police station, and then check out the diner across the street. Go to the roof of the diner. Smash everything. Use the umbrellas to reach the hard-to-get studs. Then go to the designated area. Press A, and then hold your GamePad up and aim it at your television screen. You will now be scanning the houses across the street, searching for the robber. Point the GamePad at the shed in the yard across the street, and then make sure the character there is in the center of the scanner. He will turn red. Hold down A to finish the scan and confirm his identity as a robber. Jump off the roof and use the newly-grown vines to climb over the fence. Go to the shed door and open it. The robber will escape through the window. Grab the crate out of the shed and take it to the green pad as instructed. Drop it on the pad to create a new object. Use it to reach higher ground and continue in your pursuit of the second robber. The second robber will make his escape and then destroy your way to reach him. Follow the hose on the ground and destroy all the objects that are sitting on the hose. Then approach the remains of the plant that the robber destroyed. You will be able to enter detective mode. Do so and follow the footprints to a valve. Use the valve on the pump and turn it to turn on the hose, which will cause new vines to grow so that you can continue chasing the robber. Chase him down and then throw the cuffs on him. He'll give you the location of the third robber. Return to the docks that were at the beginning of the game. Use the scanner to discover the location of the robber inside the boat. Then speak with the workers. Ride the forklift to the top. Go through the door, drop down, and then pull the lever. Now speak with the next worker. It seems a seagull has stolen his sandwich. Use detective mode to follow the seagull tracks. When you find the bird, press A to wave it away and then pick up the sandwich and return it to the worker. He will then instruct his buddy to use the crane to help you out. Ride the crane to the ship. Open the shipping container doors and chase the clown through the ship. He will jump into the water, so jump in and swim on after him. Then continue following him on shore until you get close enough to make the arrest and then close the case! ============================== CHAPTER 2: BLAST FROM THE PAST ============================== Chase is instructed to go to a nearby diner where there was once a vehicle call-in center that has since been destroyed. Go there and speak with the owner of the diner. He says he'll help in exchange for fixing his gas pumps. Go to the pumps and put them back together, and then return to him for a Super Brick, which gives you 1,000 bricks to use to build Super Builds, such as the call-in center. If you've been breaking stuff this entire time, then you probably already have the 8,000 required bricks. If not, keep going around and breaking stuff. He will also tell you that there is another Super Brick nearby. Use the detective scanner to follow footprints to the ice machine and open the ice machine to receive another Super Brick. When you're ready, build the center and use it to summon a vehicle. Then start driving to the ranger station out in the mountains. When you reach it, Chase will be given the grappling hook. Now drive to the Jenny's restaurant that is across the street from where a group of robbers are hiding out. Use the grappling hook to reach the top of the hamburger sign on top of the Jenny's. First, use the hook to pull yourself up to the roof. Then grab onto the ladder and pull back with the left stick to yank it down. Climb the ladder, and then finish your ascension to the top of the burger. Then you can scan the buildings. Focus on the building on the right and aim the GamePad to the very top of the building. There will be the robbers standing together in a cluster. Just pick one and confirm them, and then you will be able to start your climb to the robbers. Go to the building on the left and then use the grapple hook points to reach a police badge. Stand in the badge to enter a Special Assignment. Special Assignments are isolated levels in the game. They can be revisited to collect more studs and other items. There are oftentimes things that you can't do in the Special Assignments until you unlock all of the costumes, and this is especially true for this one. This Special Assignment is very easy. All you need to do is reach the four robbers using grapple points, catapult pads, and a trampoline near the start. When you reach each one, you will have to fight them. Tap Y to attack quickly. If they try to attack, a button will appear over their head. Hit the button fast enough to counter. Keep pursuing them. Chase will learn parkour throughout this mission as well. Press B to jump over or slide under obstacles. When there are blue and white bricks, you can use them to shimmy, climb, and run up slopes. Near the end of the Special Assignment, you'll have to run up a steep rooftop to continue pursuing the final robber. Arrest all four robbers to be treated to another cut-scene. After which, a bunch of information will be given to you, and then you can continue on to Chapter 3. ============================== CHAPTER 3: GO DIRECTLY TO JAIL ============================== Buckle up, because this chapter is a long one. Make your way to the ferry. You will find the sea captain there from the beginning of the game. Unfortunately, the ferry has been destroyed because he sucks as a captain, so you need to collect 15,000 bricks to create the Super Build of the Ferry, which will in turna llow you to use the ferry for fast-travel purposes, specifically to the prison island that you need to go to right now. You will get an upgrade for your detective pad that allows you to scan for objects no matter where you are at in the world. Tap the icon in the upper left hand corner of the screen to activate this scanner, and then look around for Super Bricks. Once you find one, hold A to scan its location and then make your way over to it. There are a few Super Bricks lying around here, plus plenty of objects to destroy to collect even more bricks. Once you've acquired 15,000 bricks, build the ferry and then go to the ticket machine next to the ferry. The ticket machines are how you will activate the fast-travel vehicles. Ride the ferry to the prison island, and then make your way up the hill. You'll reach a branching path. One goes up to the front gate of the prison and the other is a more discreet way through. Go that way, using the pads on the cliff walls to bounce your way to the top. Use Chase's free- running skills learned in the previous mission to hop the fence and get inside the prison. Inside the prison, you can use the workout equipment such as the bench press and punching bag for extra studs. Blue, the guy you're looking for, is chilling out on the basketball court. Approach the basketball court, and you will be stopped by a couple of prisoners that want their stolen basketball back. Go around the fence of the basketball court. You will be able to platform your way to an elevated area where there are a group of prisoners with the basketball. Fight them all off and then grab the ball. Return to the court and then speak with Mr. Blue once inside the court. You can also shoot some hoops while over here to gain more studs. Go inside the prison once Mr. Blue tells you to, and this will activate another Special Assignment. Inside the prison, the prisoners are running wild all over the place. Walk around and beat the crap out of them, then throw cuffs on them to get them back into their cells. Use the free-running blocks inside the cells to reach the next level. Use the detective scanner to find a key, and then use the key to open the locked cell door up here, which will in turn give you the nifty new robber costume. Use the robber costume to break into another locked cell door via crowbar. Grab the keycard here and take it to the next door locked with a keycard. Now you can make your way to the warden's office. Inside the warden's office, immediately rip the chandelier off the ceiling using the grappling hook, and then rebuild it so that it traps the warden inside the bathroom. Ride the bull and complete the rhythm mini-game therein to unlock a piece of police badge. Then approach the safe on the wall. Unlock the safe. Just hit A with the red line turns green. Grab the records that fall out of the safe and take them to the record player and toss them on. You can also investigate the warden's desk. Anyway, a painting will move, revealing a secret elevator. Ride it down to reach the cell of the notorious Rex Fury. Use his workout equipment for more police badges, and play with his Rock Band drums as well. There are three different buttons in this room that need to be pressed to reveal how Rex escaped from prison. Smash everything in the room and you will find the first button. Then rip apart the hot tub to find the second button. Now make your way up to the ledge above and walk all the way around. Use your detective scanner to follow the footprints to an overturned cupboard. Open it and then put together the bricks that fall out to create the final button and press it. Another painting will move aside, revealing how Rex managed to escape from the prison. Go through the hole in the wall when you're ready. Then after the scenes, you will be instructed to go to the train station. Go there and then operate the ticket machine. Choose your fast-travel location with the GamePad and then ride the train over to the mines. Now your next goal is to get the miners out of the way so you can enter the second Special Assignment mission of this chapter. Put on your robber costume and then walk over to the shed near the steam whistle. Break into the shed and then inside you will find a safe. Crack the safe to find the valve to the steam whistle. Take the valve to the steam whistle and then use it to call off the day of mining. This will leave the path open so that you can enter the mines yourself. Inside the mine, the first thing to do is get the miner costume. This entire Special Assignment revolves around switching between the miner, robber, and police costumes. The first room itself is a puzzle. First thing you'll want to do is breaking everything in the area. Then use the robber to gain access to the miner costume, and continue breaking everything. Throw together the broken pieces to create an object that can be pushed so that you can get by the waterfall. Use the vending machine to get dynamite, carry it back to the machine that's moving, and then you'll be able to throw together the final pieces of the track. Push the cart into the rocks. Rex Fury's henchmen will come out of the mines. Quickly defeat them and then go the way they came from. Break everything here, and Chase will throw together a diving board. Leap off the diving board to begin a free fall segment. Avoid the obstacles and try to go through the rings as you fall down the mine shaft. Hold A if you want to slow down your descent. Hitting a wall straight-up will result in a death and you'll lose studs, so be wary of that. At the bottom, Chase will deploy his parachute. Fly through the ring and then drop in the water. Climb up the ladder and continue into the next room. Your new goal is to collect 25,000 bricks to build a gondola that you can ride to the next part of the mine. If you have 25,000 bricks already, just build it. Otherwise, explore this area and you'll find a few more Super Bricks just lying around. As the robber, keep an eye out for bird cages, by the way. If you free the birds (there's four of them), you can get a badge piece. Exit the gondola and then access the vending machine. Use it to blow up the sparkling object. You can then build a catapult pad. Step on it to reach the higher area. Drop down through the hole in the roof and then defeat the enemy in here. Crack the safe to get an audio recording. Go around collecting bricks and studs until the audio plays through. ======================================= CHAPTER 4: WHEN THE GOING GETS TOUGH... ======================================= Drive to the next location on the map. Chase needs to learn kung fu so that he has a better chance of fighting Rex Fury the next time the two go head to head. Upon arriving at the dojo, you'll discover that the bridge is down, and you need 30,000 bricks to put it back together. If you don't have 30,000 bricks on you, go directly across the street from the dojo and you'll find a path in the woods with studs. Follow the studs to a house. You can break into the house for a Super Brick. Destroy the junk around the house and then use the broken pieces to create a jump pad to reach the top for another Super Brick. You'll find another floating over a tree stump, and on your way back to the dojo, another Super Brick is inside a broken tree stump, so break it and reap the rewards. Return to the bridge once you have the 30,000 bricks needed. Create the bridge and then go across, gathering the studs as you go. Entering the dojo results in entry to a Special Assignment called Kung Fool. You have to acquire 40,000 bricks in order to build a dragon in the center of this area to burn down the ice sculpture and get the key to the dojo proper. Of course, there are Super Bricks everywhere here. Use detective mode to find a stick of dynamite. Take the dynamite to the third free running pole and blow it up to make it shorter. Free run up the poles and jump on the ledge. Use the grappling hook to pull the ladder down and reach the roofs. You can then grapple on the end of a balloon to get even higher up. Pull the lever to get a torch. Now go to the right and light the stuff on fire here. Grab the firework that comes out and take it to one of the designated areas around the dragon Super Build. Then return to the roofs, get another torch, and this time go all the awy to the left to fight more fuses. Light them and get another firework. Put it in its place. Grab another torch, drop below, light the final fuse on fire and get the third firework. Put it in its place. Then destroy and build everything you can in the area. There will be three karate practice dummys to attack that will give you studs and if you hit them all, a chunk of police badge. In the bottom left-hand corner of the area will be a large device. Interact with it. You have to tilt the GamePad to manipulate the ball inside the maze, and get the ball to fall through the hole at the end and land on the button there to get the final firework. When they're all in place, you'll get four Super Bricks, which is more than enough for your dragon. Build the dragon and grab the key. Take it to the front door and enter the dojo. Grab the gong hammer at the end of the dojo and use it on the gong to begin your advanced combat training. Complete the training by throwing enemies and grabbing them as instructed. Press A to grab an enemy and then hold Y to aim where you throw them, pretty much. Go through the motions of beating up all the enemies until you can finally leave the dojo. Frank will radio in outside the dojo. He's been captured. Follow the trail of studs that magically appear like musical notes to a zipline and ride it down to the area below. Get to the streets and whistle down a car. Drive to Frank's location on the beach and approach the armored police truck that he's stuck inside. Fight off the enemies. They will be replaced by even more enemies, but keep fighting them all off. Once everyone's been defeated, start driving back to the police station in the armored vehicle. Typically when you're driving down the street, you'll want to run over objects to get a brick multiplier going, but don't do this in the armored vehicle because if it is destroyed, then you fail the mission. Enemies in cars will try to run you off the road. Ignore them and keep pushing forward. Keep your sirens on to keep other cars off the streets. Once you reach the bridge, take the ramps down below the bridge and then go up the next ramp there is to get a huge jump boost and put yourself well-ahead of the enemies. Beyond the bridge, they will lay off. Keep driving until you reach the designated area and you can let Frank drive. You have five minutes to complete all of this, but I was able to do it in just two, so you shouldn't have too much of a hassle. ===================== CHAPTER 5: UNDERCOVER ===================== Chase will be given new "undercover" clothes to replace his police costume. You will also be rewarded with an upgrade to your scanner that allows you to listen in on conversations through walls at certain locations. Go to the next two locations as instructed. Aim the GamePad at the screen, find the audio blurb, and then hold A to listen in on the audio. An old criminal that Chase arrested in the past is trying to steal a painting to join a gang that Chase is trying to get in on and go undercover for. He'll try to escape on a vehicle, so ram into his vehicle until it is destroyed. Then get out, chase him down, and arrest him. Next make your way to the mob boss and speak with him. You have to pick up a billionaire that is constantly hounded by the paparazzi. Drive the limo to the billionaire, and be sure not to damage it too much. It only has four hearts, after all. Pick up the billionaire and then take him to his designated location. Drive off-road a bit and cut corners to get the paparazzi off your tail, but be quick because this portion of the mission is timed. After dropping off the billionaire, you'll be tasked with completing another objective, which is to steal a car from a party. Go to the party. There will be two hotel guards guarding the front door, but they are both eager to join the party...assuming changes are met that meet their demands. Go to the pool to join the party. The chef is the first concern. Smash all the red objects around him and then throw them all back together to create a BBQ grill. Then go to the right (facing the pool) to find a market. Destroy the market to get to a crate of chicken. Carry the crate back to the grill and toss it on the ground next to it. Then throw the chicken onto the grill and the chef will have all he needs, and one of the security guards will join the party to eat. Next up you need to fix the music selection. Go to the DJ and first fix his equipment. Go to the magician and interact with him to get a record. Then take the record back to the DJ and throw it on his turntable. Play the music by completing the rhythm mini-game that pops up, and the music will draw the attention of the other security guard. Switch to the robber costume and break into the garage of the building. You will mess up, and a group of partygoers will come out and fight you. Defeat them all, and then a second wave will replace them. Once everyone has been defeated, you are free to finish breaking into the garage and stealing the car. Once this has been accomplished, you'll get a car saying there's been a break- in at the car "dealership". Go there and you'll find a masked robber sifting through the records. Pursue them onto the roof by climbing the sign, and just continue to follow them by completing the parkour platforming. Finally, Chase will catch up to the culprit, and then report back in to his boss... ============================ CHAPTER 6: ALL IN THE FAMILY ============================ Head to the police station and speak with the man in the back that is in charge of the vehicles. He'll ask you to help put together the new motorcycle that came in as well as test it, but the problem is that it's missing the wheels. Go to the side of the police HQ and break into the door with the robber costume and smash everything in there to get the tire and return it to the bike. Go to the dock right outside the police HQ. Destroy everything there and then throw the bricks together to create a fishing pole. Use the pole to start a fishing mini-game. Mash on the A button when prompted, and lo and behold, a tire will be yanked out of the water. Pick up the tire and then take it to the motorcycle to put it together. Now you have to do a Time Trial around the city on the motorcycle. Drive through all the checkpoints to add on to the timer. When it's done, you can take the armored police vehicle. Drive it to the courthouse and then make the escape. When that's done, you'll get a call with an opportunity to break into the next gang. You'll need to hijack a truck that is carrying color guns. Go to the designated parking lot and take the car. Use the car to ram the truck off the road, which you can accomplish just by ramming into the truck until its four hearts are gone, then hijack the truck. Police will be after you as you drive the truck to the gang's HQ. Park the truck inside the objective area at the gang's HQ and then watch the cut-scene. Your next goal is to rob a bank to solidify your position in the gang. Drive to sewer grate outside the bank and switch on the robber costume. Open the sewer grate and drop through the hole to enter the sewers and the Special Assignment called Dirty Work. In the sewers, first go to the right and take note of the gas spewing out of the peipes. Jump over the gas and pull the levers in between the pipes to shut the lids. Throw together the Lego pieces to create a machine to get the color gun to turn green. Now use that to turn on the machine to the left. This will open a door to reveal a crate. Pick up the crate and carry it back next to the machine and throw it on the green panel. Now throw the pieces together to create a wall to climb up. In the next area, be careful of the water. You can't touch it due to a toxic spill up ahead. Throw together a floating matress and use it to get across the water. You can use the red color machine to turn off the machines so that you can continue. Parkour your way to the ladder and climb up to reach the bank vault. In the vault, start cracking open the safes. Get the color gun to silver. By the way, the color gun can only be used in the robber costume. Use the silver to shoot the satellite dish, then push it in front of the laser. Then move to the end of the vault and turn to the police costume. Use the grappling hook to pull the object back into the laser to destroy the laser grid entirely. Create another wall to climb to reach the higher area. Operate the computer to raise the bars. Crack the safe, and then throw everything together to create devices to operate the safes. Put the valves in their designated locations. Wait for the colors to line up, and then tap A again to activate the machines. The big vault will then open up once all three devices are lined up, and you can then go down and get the emerald. In the bank area, fight off the security guards. Then explore the area. There is a Super Build in the center that needs 30,000 bricks. On the left wall, there are three different combination locks. For red, change it to X. For green, change it to VII, and for blue, change it to III. This will reveal a key that you can then use to get behind the teller counter. Switch to the miner outfit. Get the dynamite out of the vending machine and use it to blow up the statue out there. This will cause the decapitated head to burst through the teller counter with a Super Brick inside. This should put you over for enough bricks to build the Super Build. If not, keep breaking everything. Hop into the jet-powered truck and then drive it to safety, away from the police. Save your boost so that you can burst through their roadblocks. When that's done, you'll be tasked with listening to a conversation that the crooks are having inside a restaurant. Use the parkour to reach the top of a building and then use the GamePad to listen to the audio. Now head to the larger building and use the grappling hook to get there. Raise the GamePad and snap the first picture. Then snap the second picture, and then the third. Chase will automatically get closer to the situation so that you can try to take a better picture. Do so, and then fight off all the thugs. Go through the tutorial of how the camera works and then this chapter is done. ================================= CHAPTER 7: ONE SMALL JOB FOR CHAN ================================= Chase will get a call from Chan for another job. After listening to the call, drive to the designated docks. Answer his next call and while you listen, you might as well do some fishing for studs and the unlockable Fisherman character. When Chan is done talking, hop in his boat and drive it to the island as designated. Be careful when driving the boat. If you destroy it, there are no other boats around to complete the mission, so you'll have to fast travel to the police station and start the mission over. I found this out the hard way. Dock the boat at the island and then make your way to the space station. Break into the building using the robber outfit and then smash everything inside. Rebuild it to create the spacesuit and then take it so that Chase can now have the abilities of an astronaut. Go around the side of the building and use your new powers on the machine out here. This machine will then start a mini-game in which you have to memorize the sequence of colors, like Simon Says, and then input the code back into the machine. Do this and then parts will be made nearby. Throw that together, and then switch back to the robber costume. Go to the color gun machine in the building that you got the suit to switch out for blue and then shoot the new platforms to create jump pads that you can use to reach the roof. Use the teleporter on the roof to start the Special Assignment. This Special Assignment is quite easy. There are two rooms, easily traversed, but there is a bit of puzzle solving involved. In the first room, your goal is to get dynamite to destroy the steel door in the center that is blocking the elevator. Use the teleporter and then smash everything when you reappear. Switch to your undercover outfit to open the door, and then use the color gun as the robber. Shoot the machine with the glowing orb to open the next door, and then up here you will be able to access the dynamite. Throw it in the barrel and then watch as it explodes. Ride the elevator up. You need to get a silver color gun to shoot the satellite dish above, which will activate the laser to lower the ladder. This next room is simple. Defeat the enemies and then activate the lasers, shooting any satellite that is gold to make it silver, and this will activate a series of lasers that will cause the elevator to come down. Ride it to the top and then up here, gather the three buttons, throw them on top of the machine, and then the moon buggy will pop out of the rocket. Get on the moon buggy and drive it on the red pad to make the door open. Drive through the door and then a cut-scene will play. Now you have to avoid the security until the time runs out. You can actually drive under the structures here and they won't be able to get to you at all. Otherwise, just drive around the island in a circle. When the time runs out, they will give up. Drive over to the designated area to give the buggy to Chan's men to finish the mission. ===================== CHAPTER 8: THE RESCUE ===================== Make your way to the designated location. You need a blue color gun. Go across the street and switch to the astronaut costume. Teleport into the building and use the blue color vendor. Then return to the uncolored platform and turn it blue. Platform your way up the rooftops to the very top. Then fight off all the thugs and either arrest or defeat them. Then drive to the next area as told and wait for a phone call. After answering the call, make your way to the scrapyard. The scrapyard itself is home to another Special Assignment. Fight off the enemies in the first area, and then your goal is to gather the three fuel tanks and take it to the generator in the bottom left-hand corner of the area. One fuel tank is right by the generator, and another can be found by destroying Lego objects near the gate. Destroying Lego objects near the entrance will yield a detective moment. Follow the footprints to the washing machine and open it to find another fuel tank. Take the final fuel tank to the generator and then pull the lever. Jump on the pipe and roll it into place by the gate to open the gate and reach the next area. Once again, first take out all the bad guys and then explore. You need 21,000 bricks to build the Super Build in this area. There are a couple of Super Bricks to gather that are in plain sight though, if you need or want them. Once you have the right amount of bricks, build the car compactor and watch as the car is crushed and turned into a cube that you can use to reach a higher area in the next spot. Backtrack and then use the cube. Make your way under the conveyor belts and time it so that you avoid being smashed by the cars as they fall. Use the platforming pads to reach more bad guys. Defeat them, then destroy all the Lego objects in this area. Rebuild to create a teleporter and use it to reach the final area. Defeat the enemies, then make your way up to the crane and jump inside to take control. ================================== CHAPTER 9: BRINGING HOME THE BACON ================================== Go to the sheriff's office and speak with him after answering the latest call from the chief. Speak with him, and then get on the horse and follow the green studs to the farm. Talk with the farmer there, and then he will tell you that there is a pair of overalls you can borrow if you find the key in the field. Fix the tractor and then drive it into the field. Destroy the cornstalks and after destroying the last cluster, you'll find the key. Take the key back to the farm and unlock the door to get access to the farmer costume. Equip the costume and then water the plants to create vines that you can use to climb up the building. Make your way to the top of the roof and press A at the chicken symbol to activate the chicken glide. Glide through the ring and to the next roof. Water the next plant and then climb up to the top of the roof. Use the audio tracker to find the first pig. Glide through the three rings to reach the roof of the shed that pig is on, and then press X to start riding the pig. Ride it back to the pig pen at the farm. Now go to the stack of hay bales as told by the on-screen indicator. Use the audio tracker again to locate the second pig. Go over to its location, and you will find that it is asleep. Use the detective pad to follow footprints to a valve buried in the ground. Get the valve and taken it back to its pipe to spray water on the pig and wake it up. Now ride this pig back to the pen. Frank will have went to the nearby castle because he heard "distant oinking" sounds. Hop on your horse and ride up to the castle. Cross the bridge and then meet up with Frank just outside the castle walls. Water the plants to create vines to traverse the walls, and on the other side, you'll find another sleeping pig, this one dreaming about apples and bananas. To wake it up, you'll need to put an apple and a banana in its trough. Switch to the robber costume and break open the door here to find soil to water. Water the soil and then an apple tree will grow. Grab an apple and throw it in the pig's trough. Then make your way to the top of the castle and you will find a point to use the chicken gliding technique. Fly through the rings and you'll wind up next to another patch of soil. Water it to grow a banana tree. Grab a banana and then use the teleporter to return to the castle easily. Take the banana to the trough and the pig will wake up, but your methods of returning the pig to the farmer are a little unconventional this time. Ride the pig in front of the cannon and jump off. Press A to throw the pig inside the cannon, and then go to the side of the cannon with the farmer suit equipped. Use the cannon to send the pig flying back "safely" to the farm. ============================ CHAPTER 10: BACK ON THE CASE ============================ Chase is then offered a job from Vinny to steal a T-Rex for a mysterious private customer. You need to get to the museum to steal the T-Rex. When you near the building, Chase will realize that he needs to get in through the roof, but the roof is too high up. Go to the art gallery building as suggested by Ellie and platform your way to the top of that. Use the Super Chicken Glide to reach the roof of the museum. Crank open the hatch up here to drop down into the museum proper to start one of two lengthy Special Assignments in this chapter. In the museum, your first order of business is to reach the dinosaur exhibit. On the first floor, you need to break open the door to the gift shop and then grab the handle in there. Take the handle to the lever that is next to the closed car exhibit and use it to move the curtain. Then activate the car to cause it to crash. Use the pieces of the car to build a TNT vending machine. Switch to the miner and grab the dynamite. Place it in the designated barrel. Use the blocks resulting from the explosion to power the locomotive and get it to back up and out of your way. Smash the object to the right of the steam machine and then use its pieces to create a little cart. Push the cart forward onto the button to raise the gate. Destroy the object in there and then use its pieces to create a scissor lift on top of the cart. Push it forward a final time. Grab the valve from the pedestal and use it on the cart to raise the stairs and then climb to the top to reach the second floor of the museum. Destroy the objects up here and rebuild to create a green color machine. Shoot the red orb to power the device, raising the gate. Grab the crate and then take it to the designated area to break the grate so you can use the water to ride up to the third floor. To your left, you can use the RC-controlled underwater device to get a Super Brick. Otherwise, head to the right and use the Super Build here to create a small plane, which will move the pirate ship forward and lower its bridge. Get on the ship and climb the ladder to reach the crow's nest and then jump over to the next ledge. Swing on the poles to get all the way across to a hole in the roof and then drop down inside. Whip out the detective pad to find an object buried under the dirt. Throw it in the container to activate a button, which makes the space object drop. Rebuild it into a teleporter and then use the teleporter to zap to the adjacent exhibit. Pull the switch in here. Then turn your attention to the two valves on the wall. You have to turn the valve, then wait for the needle to land in the green area, then press A again to stop the needle directly in the green area. Once this has been done with both machines, go back to the ship, platform to the ledge above the laser door, and then use the new color machine here to switch out for red. Drop down and shoot the green orb to turn off the laser grid. Defeat the security guards in the next room. If you have at least 30,000 bricks, you can go to the Super Build pad at the end of this room and build the T-Rex right off the bat. If not, there are plenty of bricks and Super Bricks to be had here. Just interact with the exhibits and complete their mini-games to earn rather fruitful and large Super Bricks. Once the T-Rex has been built, press X to start riding it. In the city streets, use the T-Rex to destroy the police vehicles. Press Y to stomp the ground and press A to roar, which will knock the police vehicles away. Leave the T-Rex in the designated garage. Your next goal is to become a fireman so that you can steal a boat for Vinny. Drive to the fire station and then enter to start the next Special Assignment, which also serves as one giant tutorial for the fireman costume. Pull the lever, and then smash everything inside the garage. Throw together the pieces to create a space box, and then unlock the box to cause pieces to appear in the garage two doors down. Go to that garage and throw those pieces together to create a color gun machine so that you can get the color red. Blast the grey tiles on the middle garage door and then you can pull the lever to open it. Go inside and open the locker to get the fireman costume. Run over to the fire and put it out using your hose by holding the Y button down. Then grab the fire axe and smash through the wooden blocking the door. And then grab the valve on the other side and use it on the fire hydrant to save your fellow fireman. Go through the gate to reach the next area. Instruct the people that are holding the trampoline to walk into the glowing objective areas so that they can safely stop people from crashing to the ground as they jump out of the burning practice building. Use the water turrets to put out all nine fires. Grab the crate of metal and carry it to the designated area and toss it down. Build a ladder and climb up to reach the building. Platform up the building, using all your different costume skills as indicated by icons, until reach the roof. On the roof, you have to use an RC toy that is explosive. Drive it under the small opening and smash it into the structure so that you can get to the cat. Stand on the fish icon and press A to call for the kitty and successfully rescue it. Enter the firehouse. Go to the mini-game. Use your hose to pop all of the balloons. Just shoot the faces as they turn to you and hold Y to fill the balloons with water. Once all the balloons are popped, the fire chief will be distracted, so now you can enter his office. Use the detective pad to find the key to the office on the left. From here, you can build a trampoline to reach the platforming objects above. Platform over to the chief's room and steal the key inside. Exit the room and put the key in the keyhole and when you're ready, slide down the hole to reach the sewers underneath the firehouse. In here, use the lift to reach the upper area. Then drop down on the other side. Smash the space box, then create a dynamite vending machine. Pick it up as the miner and then switch to the robber. Get the dynamite and use it to blow up the door back on the other side after you've broken through the door as the robber. You can now get a red color gun. Ride the lift up and use it to deactivate the fans. You can now get across to the other side. Smash the blue boat here to create a jump pad. Then jump across to the other side. Press the button to make a floating matress fall into the water. Shoot the green orb with the red color gun to turn off the electricity going to the door. Either use the matress to grab the gold coins in the water or jump on the big boat. Use the water turrets on it to fill the tank to your left and then raise the gate. You'll get a call from Natalia that she is in trouble, so ride the speed boat all the way to the hospital. At the hospital, use your fireman suit to put out the fires and take out the bad guys as you ascend the building. At the top of the building, you will reach Natalia. Use the Super Chicken glide to save Natalia and then use the Super Build to create a helipad. Call a helicopter and jump in. Fly Natalia to Ellie's roof to finally end the chapter. ====================================================== CHAPTER 11: THE PROOF OF THE PUDDING IS IN THE MEETING ====================================================== Go to the ice cream parlor. Then drive to the hotel that is owned by Frank's parents. Go to the side and start working your way up the building. As you work your way to the top, a gym instructor will stop you. Use the gym equipment by hitting the punching bag, running on the treadmill, and lifting weights to convince him to let you pass. Everything as you scale the hotel is very straight-forward. At the top of the hotel, you will have to activate a Super Chicken Glide. Do so, and upon landing, water the plants and scale them. Then collect three red pegs above to clog in the sprouts. One can be found by destroying the chairs, another by using your detective pad to open the drawer, and the final one can be found behind the door that you have to break into using the robber costume. This will cause the final water sprout to spit up a powerful stream of water so that you can ride it up. Now you can continue platforming to your destination much less eventfully. You'll have to fight off a few guys, but the only thing you need to keep in mind si that you will eventually run into a Super Build on the rooftops. Build it and then switch to the fireman costume. Use the fireman's hose to fill up the pool. This will cause the ball to float to the top and fall out. Press X to ride the ball and follow the line of studs that appear to roll the ball into place on the machine. Then use the jump pad to leap across to the next building. Smash the boulders with the miner costume and then use the teleport underneath them. Carry the box to the designated area and then put the pieces together to create a dynamite-equipped RC car. Maneuver it around the fences and blow up the silver object at the end. Run over and throw it together to create a color gun machine. Use it to get "green", and then return to the teleporter, using it to backtrack to the building that you just came from. Use it to pull back the gate and then use the jump pad there to launch over to the building across the street. Chase will smack into the building, but grab the rail. Platform up the building and you'll find the audio tracker point. Use it to listen to the conversation and then jump off the roof. Make your way to the beach and swim out to the next objective marker. You will then start the next Special Assignment. Smash all the bricks and make your way to the first platform with enemies. Defeat them and then switch to the fireman costume. Put out the fire to make the water stop and then swing across the gap. Pull the lever behind the gate and then use the Lego pieces that the tunnel spits out to create a fan and ride it to the top. Now platform your way over to the next section and defeat the enemies here. Bust open the large crate and then throw ti back together to create a space box. Complete the space box mini-game to get the missing cogs to the machine. Pull the lever and then hurry to the valve in the room on the right. Turn it to raise the bridge and go across to be greeted by more enemies. Take them out. Get into the gate, grab the box, throw together a keypad next to the elevator, and then interact with the keypad to open the elevator doors. Step inside and ride the elevator to the next part of the Special Assignment. Upon riding the elevator to the top, your new goal is to break into the vault that is protected by the red laser grid. Basically, just smash everything in the room, rip the painting to the left off the wall, pull the lever on the right to move the painting on the right, and then create power switches to go along with the laser grid using the boxes of parts that you'll receive for doing so. Use the color gun (you should still have red from the puzzle solving from the rooms before this) to shoot the orbs to deactivate the grid, and then press the buttons on the keypad to open the door behind that. Enemies will come in the room, so get rid of them before entering the vault. After the cut-scene, you have to escape from your pursuers on motorcycle. Drive to the meeting place, and then fight off your enemies. After the next cut-scene, hop back on one of the motorcycles and then drive back to the ice cream parlor for the second Special Assignment of this chapter. Beat up the bad guys. Pull the grapple point above the freezer door to free Vinny, and then put him back together. Take the crate from inside the freezer and carry it over to the blue cogs. Throw it down, then go to the end of the conveyor belt and push the keypad to get another crate, and take it to the blue cogs as well. Use the pieces to activate the machine which will pull out a flight of stairs you can use it to reach the upper level and take out more members of Rex's gang. Go to the office and inside, destroy everything and defeat everyone. Investigate everything and open all the safes, and you'll get the pieces to create two giant ice cream sundae statues. Make them and then push them on the green switches to open the secret passageway. You'll now be able to enter the ice cream factory. Go to the conveyor belt and use the keypad to get a box. Enter the box as if it were a vehicle and use it to walk by the freezing cold air that is blowing out of the broken machinery so that you can reach Rex's men and beat them up some more. Hug the conveyor belt with studs on it as you're moving to collect those. Fight off the enemies and then use the vending machine as the miner to get some dynamite. Use it to blow up the icicles on the pipe, and then push the pipe into place to get the ice cream flowing again. Use the blocks on the other side to reach the upper ledge, and then get that pipe in place to get both streams of ice cream successfully flowing. You can then go to the center console and use it to end the assignment and the chapter. =================================== CHAPTER 12: THE CON IN CONSTRUCTION =================================== Head over to the construction yard to begin your next Special Assignment. Your first order of business is to push that junk out of the way and then break into the door to get access to the construction worker suit, which is Chase's final costume. Switch to it and then fix the fusebox by doing the logical, construction worker thing to do, which is hit it with a hammer. Then destroy the large crate and rebuild the space box. Switch to the astronaut suit and open the box. This will create the aprts to a color gun machine. Build it, and then swap out purple for green. Shoot the big red orb blocking the gate to the Roller and then get inside the roller yourself. Drive onto the big red button to open the gate and then drive through the gate. Go around to the shaking parts of the ground and smash the tiles with your drill. Then tap A to release the water pressure in all four different spots to drain the water. Smash the crate in there, build the space box, solve the space box puzzle, and then use the pieces it drops to fix the machine. Finally, pull the lever to get the parts to make a ladder to get to the second floor. Up here, switch to your undercover costume and yank down a ladder using your grappling hook. Climb the ladder and platform across to the right. Break into the door and then use the miner suit to get dynamite. Take the dynamite back to the silver door you passed earlier and toss it in the barrel sitting in front of the door to blow it up. Collect the studs and then walk through the elevator. Free run under the obstacle and then switch back to your undercover costume. Grapple up to the next floor and then fix the elevator by fixing the fusebox on its roof as the construction worker. Go to the elevator controls and ride it to the top. Switch to the fireman costume and kill the flames with your hose. As the farmer, water the plants to create vines that you can use to climb up to the next level of the building. Free run across the beam and keep going until you reach poison gas. Drop down through the hole next to the gas. Break stuff, and then turn the valve to switch off the gas. Drop down a floor in the next room and as the fireman, break the wooden barricade on the door and go on through. On the other side, you will find out that a dog stole the key to the nearby building, so you will have to find a bone to distract it. Break the garbage by the dog house and then you can use your detective pad to find a bone that the dog buried. Pick up the bone and throw it in the dog's food bowl to distract the dog and make it drop the key. Grab the key and use it on the locked building. Pull the lever in here to open up the gate on your left. Go through the gate and you'll discover that you need 40,000 bricks in order to create the crane using the Super Build. There are Super Bricks all over this area. Once you have enough bricks, you can build the crane. Drive the crane to the designated area and use the claw to fix the piping. Just pick up the colored pipes and place them in their corresponding spots, as indicated by their color. When that's done, you can drive the crane out of the construction yard. Following a cut-scene, go to the observatory. Once there, first you will need to fight off the security guards, and then you can take the key to the observatory. Open the door and climb the ladder to the fusebox on top and work your magic on it. Use the crane to pick up the telescope and then place it on the back of the truck. What proceeds is a pretty lengthy chase sequence. The trick to this chase is to ignore the cop cars on either side of you. It may be tempting to ram into them, but this will do more harm than good. Just stay as still as possible and follow the green studs exactly. There will be an instance near the end where you have to hit a ramp, so keep that in mind as you drive through the tunnels, following your accomplice. =================== CHAPTER 13: SECRETS =================== Beat up the enemies, and then smash all the objects in the area, as should be routine at this stage in the game. You'll see electric towers in place. Go around them and turn off the electricity. Smash the crate to get a box and take the box to the green panel on the ground. Toss it, and then rebuild the pieces to create a keypad. Press the keypad to open the door and then walk in there and use the computer console to open the hangar door. Walk out to the helicopter pad. Destroy all the objects, including the satellite dish at the end. Rebuild it to create a plank. Walk to the end of the plank and jump off for another diving segment. Once again, do your best to go through the rings to get studs and avoid any collisions to the best of your abilities. Upon landing, take out the thugs that show up. Notice the large machinery here. Destroy the objects around it and you'll find a yellow fuel tank that you can throw on the side of it. Destroy all the other objects around here and you will find a space box. You can then grab dynamite that shows up and throw it in the barrel as shown. This will cause the object to blow up, and you can then use the pieces to attach it to the machinery and then use the controls to rip an engine off the submarine. Ride the engine into the door. Go through the destroyed door and once again, take out all the enemies. Break through the door and destroy the crate. Use the pieces to create a ladder so you can climb up to the second floor. Break through the wooden barricades and then use the color gun machine. Backtrack to the room with the red orb and blast it with the green color gun. A door will open and you can get a jetpack. Walk over to the jetpack icon and press A to initiate a super jetpack flying rings-thing. Go through the rings to get studs. Drop down over the fence and then use the jetpack to get to the higher area. Throw together the vending machine up there and get the dynamite and lay it in the barrel burst open the glass. In this room, build the teleporter. Use it to zoom below. Grab the handle off the button to turn off the laser grid. Fly through the rings, stop in the middle, and then use the handle on the machine and pull the lever. Fly across the next gap. Use the jetpack to reach the higher ledge. Use the teleporter here and then switch back to the robber and break through the locked door. Mess with the fusebox, climb the ladder, take out the bad guys up there, destroy everything and pull the lever. Walk over to the next jetpack icon and fly, using the rings to keep boosting. Use the spacebox on the other side. Destroy the box that shows up, grab the dynamite, throw it in the barrel, and back away as the explosion occurs. In the next room, take out all the enemies, destroy all the objects, pick up all the studs, you know the drill. Use the grappling hook to pull away the object just around the first corner and then use the pieces to create an electricity conductor. You'll find the pieces to the other missing conductor behind a locked door on the other side of the room. Use the console near the first conductor to summon a UFO. Ride the fan up to the next ledge and then build a teleporter. Use the teleporter and then take out the thugs guarding Natalia's dad. He'll then unlock the UFO latches. Jump in the UFO and start rising to get out. Fly through the sky, using the rings as a guide to get across the city. Stop at the helipad. Go around the cliffside to reach a fence. Climb over the fence and then kill all the enemies. Run down the stairs and pick up the Super Bricks that were behind the closed gate before using the gate controls and entering the building. You'll now be in another Special Assignment. Defeat the enemies, smash all the objects, and, again, collect all of the studs that you see. Use the drill on the tiles and then get the dynamite. Use it to blow up the statue. Go around the right to break into the door to find the key in a safe. Use the key to open the door and grab the box from in there and take it to the right area to put together an RC equipped with dynamite. Drive the RC into the garage door and mess with the fusebox to turn off the electricity blocking the stairs. Take everyone out, use detective mode to find a valve, take the valve to its designated area and turn the valve to drain the pool of its water. Use the color gun machine to get the red color. Shoot the orb to get rid of the electricity blocking the wall climb. Climb up the wall. Plant the flower pot to create flowers you can juse to get to the roof of the area. Take out the enemies (been saying that a lot lately), and destroy everything. Behind the boulders, you'll find the fusebox. Turn it off. Drop down to the door that was once blocked by electricity and break in using the crowbar of the robber. Fight off everyone in the room. Use the detective pad to find the secret book to pull out of the shelf to activate one of the buttons. On the other side of the room is another opportunity to use the detective pad to find the second button. A keypad will appear. Interact with it to raise the metal blinds. Fight off the new enemies that show up. Crack the safe to find dynamite. Grab the dynamite and throw it i the barrel to destroy the statue, which will cause the light to reflect like a laser beam. ============================= CHAPTER 14: SAVINGS AND LOANS ============================= Use the helipad to summon a helicopter. You are timed to reach the professor's lab, so fly to the left and go around to reach the lab in time. Then you have to drive the truck to the tower, and yet again, you are timed. Upon arriving at the base of the tower, you have to go around to four different devices and put them together. First you will want to take out the two enemies at each spot, then worry about throwing together the devices. ====================================== CHAPTER 15: FAR ABOVE THE CALL OF DUTY ====================================== On Apollo Island, go to the Super Build here. You need 50,000 bricks to create a rocket ship. If you have the 50,000 bricks, then just do it. Otherwise, you can scale the tower next to the rocket ship to get a few Super Bricks if needed. When you have the ship built, enter it and watch the scenes. Jetpack across the gap upon landing on the moon. Enemy astronauts will escape over the bridge. Zip across and then you can turn the bridge back on. Go further and press the button when you can't go further and a lift will drop. Ride the lift to the top. Use dynamite to blast open the door and then use the drill to break through the bouncing tiles on the ground. Ride the water that comes out to the top. Take out the enemmy astronauts that attack you next. Zoom over the next gap. Destroy the objects, and then open the spacebox. Also destroy the crate to create a color gun machine. Switch out the color and use the green to open the door here. Grab the cratea and drop it in the pile of pieces in the middle. Throw all the pieces together to create a moon buggy. Jump on the moon buggy. Drive to the switch. The bridge will open up leading back to the other platform. Ride across the bridge. Shoot the switches to activate the elevator. Drive onto the elevator and ride it to the top. You can reach a higher area using the jetpack. Go into the building and pull the lever to reveal another switch on the ground. Get on the moon buggy and drive it onto the switch. Another bridge will be produced. Drive across the bridge to reach the next area of the level. In this room, first gather the studs that are lying about on the floor. Go to the fusebox that is part of the laser grid power and interact with it to reveal the next orb. You can find a color gun machine here. Replace your green color with red. Use it to power down the laser grid blocking the mech. Get in the mech and then walk over to the pipes. If you check the picture of the machine that you have to use to manipulate the pipes, it will show you what position each pipe needs to be in for you to finish the puzzle. When that's done with, you're in a !!!BOSS FIGHT!!! with Rex. Grab one of the canisters to your immediate left or right. Chuck it at Rex, and then walk over and press A. Mash on the A button, and then press A again to throw Rex into one of the power cells to damage him. During the second phase of the fight, Rex will smash the ground, sending a shockwave out that you must dodge by jumping into the air. Scenes will play. When that's done, you'll be in battle against Rex again. Grab the enemy astronauts and then hold Y. Aim the cursor at Rex as he is being protected in his bubble, and chuck the enemy at him. He'll then fall down. Grab another enemy and chuck the enemy at him again to get rid of his hearts. Keep wearing him down like this to finish the fight. The game will then conclude with a very impressive and lengthy diving sequence. Just remember what I've been telling you about them throughout this entire game and you will do just fine! - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 3. Conclusion - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - I hope this guide helped you complete Lego City Undercover on Wii U! Please feel free to check out all my other content on CheatMasters and GameFAQs!