Breath of Fire: Dragon Quarter: FAQ

       ========================================================================
BREATH OF FIRE: DRAGON QUARTER ALL-PURPOSE FAQ
========================================================================
Author: Johnny H. H. IV (Lancet Jades)
Author's Homepage: http://www.evermoreforums.com/forums/index.php
Version: 1.05 (completed August 9th, 2013)

Sites with permission to post this FAQ:
GameFAQs.com (will always host the most up-to-date version of this guide)
Neoseeker.com
Gamesradar.com
Gamershell.com
Supercheats.com



===========================================================
ABOUT
===========================================================
This is a general guide (not walkthrough) for Breath of Fire: Dragon Quarter. 
Quite an underrated game, I feel it is an excellent game for several reasons. 
Although I know some did not enjoy it for various reasons (usually because 
it's not similar to other Breath of Fire games, or because of the D-Counter), 
I can't help but love it.

This guide provides a lot of information on several things in the form of 
tables and lists and explanations. My goal with the guide is to elucidate a 
lot of the lesser-known aspects of the game and provide a database of 
information that is more in-depth than most guides out there.

There are probably spoilers abound in this guide, so be careful. While this 
isn't a walkthrough and doesn't go out of its way to spoil stuff, I don't 
mince words when it comes to names of people, places, or enemies (which are 
often people, too).



===========================================================
TABLE OF CONTENTS
===========================================================
1: Item tables
 1.1 - Recovery and combat items
 1.2 - PETS items: traps and bombs
 1.3 - Sellable items
 1.4 - Other items

2: Weapon tables
 2.1 - Ryu's weapons
 2.2 - Nina's weapons
 2.3 - Lin's weapons
 2.4 - Bosch's weapon

3: Shield tables
 3.1 - Ryu's shields
 3.2 - Nina's shields
 3.3 - Lin's shields
 3.4 - Bosch's shield

4: Armor tables
 4.1 - Ryu's armor
 4.2 - Nina's armor
 4.3 - Lin's armor
 4.4 - Bosch's armor

5: Skill tables
 5.1 - Ryu's skills
 5.2 - Nina's skills
 5.3 - Lin's skills
 5.4 - Shield skills
 5.5 - Bosch's skills

6: Weapon skills and combo tables
 6.1 - Ryu's weapon skills and combo
 6.2 - Nina's weapon skills
 6.3 - Lin's weapon skills and combos
 6.4 - Bosch's weapon skills and combo

7: Finding the best version of each weapon/armor/shield
 7.1 - Ryu's best equipment
 7.2 - Nina's best equipment
 7.3 - Lin's best equipment

8: Item shop inventory list
 8.1 - Old Waste Shaft 1F
 8.2 - EndSector Borough
 8.3 - Lift: LowSector 1
 8.4 - LowSector Borough
 8.5 - CorpLab Entrance
 8.6 - CorpLab 5F
 8.7 - Frozen Road
 8.8 - MidSector Mall
 8.9 - Trinity Pit
 8.10- TopSector Borough
 8.11- Centre Entrance
 8.12- Cemetery
 8.13- Colony Shop: Skills

9: Equipment shop inventory list
 9.1 - EndSector Borough
 9.2 - LowSector Borough
 9.3 - CorpLab Entrance
 9.4 - CorpLab 5F
 9.5 - MidSector Mall
 9.6 - TopSector Borough
 9.7 - Cemetery
 9.8 - Colony Shop: Ryu
 9.9 - Colony Shop: Nina
 9.10- Colony Shop: Lin

10: Enemy list! Everyone loves happy fun enemy list time, right?
 10.1 - Main game enemies
 10.2 - Overall enemy list and party XP value

11: List of locations in the game
 11.1 - Main game location list
 11.2 - Kokon-Horay information

12: Fairy Colony: Review Board
 12.1 - General game stats
 12.2 - Challenge: Chicken Runner
 12.3 - Challenge: Combo Master
 12.4 - Challenge: Goo Slayer
 12.5 - Challenge: Technician
 12.6 - Challenge: Duke Hunter
 12.7 - Challenge: 1-Round Warrior
 12.8 - Challenge: Tri-Buster
 12.9 - Challenge: Hard Puncher
 12.10- Challenge: Robocrusher

13: Enemy item drops/steals that vary
 13.1 - GooElement
 13.2 - GooPrism
 13.3 - GooCrystal
 13.4 - Jack-Box and Big Jack-Box
 13.5 - Wonderbox
 13.6 - Pandora's Box
 13.7 - Trilizard
 13.8 - Trickster, Bandit, and HighwayStar
 13.9 - Duke Battler, Knight, and Lord
 13.10- Hychee, Bon Appetit, Prima, Odd Hychee, Sebon

14: Various tables and lists
 14.1 - Blue chest list
 14.2 - D-Ratio locked door list
 14.3 - Stat and status modification in battle
 14.4 - Fairy Colony: Nugget raising
 14.5 - Fairy Colony: Item Research list

15: Other misc. information

INFORMATION:
16: Contact Information
17: Credits
18: Version history
19: Boilerplate





=====================================
==========================================================================
1: ITEM TABLES
==========================================================================
=====================================
This table lists all of the items in the game, barring equipment (unidentified 
or otherwise).

Items will sell for 25% of their value, or purchase price. Items with a price 
listed with an asterisk (*) cannot be bought, and what is listed is derived 
from the sell price.


-------------------
1.1 - RECOVERY AND COMBAT ITEMS
--------------------------------------
Name            Price   Effect
---------------------------------------------------------
Heal Kit        60z     Restores 50 HP to one target.
Aid Kit         120z    Restores 100 HP to one target.
Med Kit         240z    Restores 200 HP to one target.
Life Kit        300z*   Restores all HP to one target.
Mega Aid Kit    360z    Restores 100 HP to entire party.
Trauma Kit      720z    Restores 200 HP to entire party.

Antidote        20z     Cures Poison status on one target.
Eye Drops       20z     Cures Blind status on one target.
Footloose       20z     Cures Bind status on one target.
Unlock          20z     Cures Lock status on one target.
Vaccine         20z     Cures Virus status on one target.
Wake Up         20z     Cures Sleep and Confuse status on one target.

Multimeds       100z    Cures status problems of a single target.
Tonic           500z    Revives a single target and restores half of max HP.
Panacea         500z*   Fully restores HP and cures status of one target.
Mega Panacea    1500z*  Fully restores HP and cures status of entire party.

AP Charge       160z*   Restores one AP gauge worth of AP to a target.
Full AP         320z*   Restores AP gauge to maximum for one target.

HP Plus         300z*   Maximum HP +1 permanently.
AP Plus         500Z*   Maximum AP +1 permanently.
Power Meal      300z*   ATK +1 permanently.
Protein         300z*   DEF +1 permanently.
JuJu            300z*   MAG +1 permanently.
Reflex          300z*   SPD +1 permanently.
Longfoot        300z*   MOV +1 permanently.

Power Boost     64z*    ATK+25% to one target for 3 turns.
Armor Boost     64z*    ATK+25% to one target for 3 turns.
Magic Boost     64z*    ATK+25% to one target for 3 turns.
Speed Boost     64z*    ATK+25% to one target for 3 turns.
Range Boost     64z*    ATK+25% to one target for 3 turns.
7th Sense       700z*   ATK/DEF/MAG/SPD/MOV+50% to one target for 3 turns.

Escape          320z    Penalty-free escape from anywhere in battle.


-------------------
1.2 - PETS ITEMS: TRAPS AND BAIT
-------------------
Fresh Meat      8z      Attracts enemies; restores 10 HP when eaten.
Confushroom     16z     Attracts enemies; causes Confuse status when eaten.
Poisonshroom    16z     Attracts enemies; causes Poison status when eaten.
Sleepyshroom    16z     Attracts enemies; causes Sleep status when eaten.
Rotten Meat     4z*     Repels enemies; reduces HP to 1 if eaten.

Dynamite        40z     Activate: time/contact; causes some damage.
Bomb            80z     Activate: time/contact; causes a lot of damage.
Prox Bomb       80z     Activate: proximity; causes a lot of damage.
Bind Bomb       120z*   Activate: time/contact; causes damage + Bind status.
Firebomb        120z*   Activate: time/contact, flame causes repeated damage.


-------------------
1.3 - SELLABLE ITEMS
--------------------------------------
Name            Sell    Comments
---------------------------------------------------------
Junk            25z     Sellable item.
Lurid Dust      50z     Sellable item.
Jelly Pasta     98z     Reduced price. Cannot be eaten by itself.
Battery Pack    100z    Sellable item.
Sponge          200z    Soft to the touch and very absorbent.
Aphid           201z    Glossy black. A research subject.
Louse           201z    Too many legs. A research subject.
Stuffed Toy     250z    Sellable item.
Zennypurse      300z    Sellable item.
Safety Lock     400z    Sellable item.
Afro            500z    Frizzy wig. Cannot be equipped.
Oil             500z    Very slimy.
Legwarmers      800z    Guard that shields one's ankles from view.
Lurid Stone     1000z   Sellable item.
Pump Muscles    1000z   Popular among macho types. Method of use unknown.
V               1300z   Gold emblem. A black market item.
Ghost Stone     2000z   Sellable item.
Tin Toy         2000z   Sells for a high price among a certain group.
Generator       2500z   Sellable item.
Dragon Tear     65000z  Sellable item.


-------------------
1.4 - OTHER ITEMS
--------------------------------------
Name            Sell    Comments
---------------------------------------------------------
Fairy Drops     1z      Transport you to the Fairy Colony, infinite use.
Gold XP         75z     XP earned +5%; stacks to 100% maximum.
Present         25z     Increase enemy item drop rate; effect may stack.
Save Token      5z      One-use item that allows saving at a Telecorder.
Tracker         5z      Displays enemies on minimap regardless of proximity.





=====================================
==========================================================================
2: WEAPON TABLES
==========================================================================
=====================================
This is a list of all known weapons in the game, their default stats at +0, 
and other information. Each section is broken into categories that attempt to 
sort the items by properties beyond just the name or ATK stat.

Note that Range (RNG) is listed in centimeters (CM). ATK and MAG are added 
directly to that character's base stat, while WT is deducted from their base 
SPD. All weapons have both ATK and MAG stats, even if not listed in the game, 
although they usually start at 0 if not listed. COST is the base value in 
zenny, and modified by the enchantment level. Other effects lists whatever 
other effects the item has, including elemental properties, accuracy 
modifications, and special skills.

BONUS PER LEVEL: +3 ATK and +3 MAG.
VALUE PER LEVEL: +10% of base value.


-------------------
2.1 - RYU'S WEAPONS
--------------------------------------
Name              ATK RNG  WT  MAG VALUE   Other effects
---------------------------------------------------------
Basic weapons: 
-Ranger Edge      16  150  6   0   400z    
-Strong Sword     12  200  2   0   1500z   
-Buster Sword     20  150  12  0   1000z   
-Celtis           30  150  15  0   5000z   Accuracy -20%
-Mandau Blade     28  150  12  0   8000z   
-Legend Blade     49  150  15  0   80000z  "Great Smash" skill

Elemental weapons:
-Ruby Maser       22  150  4   10  3000z   Fire/physical damage
-Sapph. Maser     22  150  4   10  3000z   Ice/physical damage
-Plasma Maser     22  150  4   10  3000z   Electric/physical damage

Special weapons:
-Violet Blade     26  150  1   0   5000z   "Violet Death" skill
-Dragon Blade     45  180  2   50  640z    Accuracy +20%


-------------------
2.2 - NINA'S WEAPONS
--------------------------------------
Name              ATK RNG  WT  MAG VALUE   Other effects
---------------------------------------------------------
Basic weapons:
-Antenna          0   400  1   3   1200z   "Lightning" skill
-DeluxAntenna     0   400  1   3   6800z   "Lightning, Valhalla" skills
-Magic Wand       0   400  10  20  4000z   
-Wizard Wand      0   400  5   60  80000z  

Elemental weapons:
-Pyromania        0   400  5   15  800z    Fire magic damage +5%
-Glacier          0   400  5   15  800z    Ice magic damage +5%
-Thor Hammer      0   400  5   15  800z    Electric magic damage +5%

Special weapons:
-Holy Heart       0   500  15  32  20000z  "Kyrie" skill
-Demonscythe      0   500  15  32  20000z  "Death" skill
-Buki             0   500  5   40  8000z   "Mirage Bomb, Mirage Blast" skills
-Slapper          42  100  2   0   320z    Accuracy -25%


-------------------
2.3 - LIN'S SHIELDS
--------------------------------------
Name              ATK RNG  WT  MAG VALUE   Other effects
---------------------------------------------------------
Basic weapons:
-Pistol           16  500  3   0   1000z   
-AutoRifle        12  500  10  0   3000z   Accuracy +20%
-Victorious       20  600  5   0   1600z   Accuracy -10%
-Cleaner          20  500  9   0   3200z   Accuracy +10%
-Handgun          22  600  8   0   5000z   

Elemental weapons:
-FlameBlaster     18  500  4   0   3200z   Accuracy -10%; Fire/shot damage
-IceCannon        18  500  4   0   3200z   Accuracy -10%; Ice/shot damage
-ThunderRifle     18  500  4   0   3200z   Accuracy -10%; Electric/shot damage

Powerful weapons:
-SniperScope      26  900  13  0   8000z   Accuracy +50%
-Grenade          40  600  3   0   118000z Accuracy -10%
-Stinger          44  400  15  0   80000z  Accuracy -25%


-------------------
2.4 - BOSCH'S WEAPON
--------------------------------------
Name              ATK RNG  WT  MAG VALUE   Other effects
---------------------------------------------------------
-Beast Blade      28  150  0   0   n/a     "Snakebite, Lion Smash" skills

NOTE: Bosch's equipment cannot be sold, even if it hacked into his other 
inventory slots or into your item menu. The listed price is 0z, and it gives 
the message that his equipment cannot be sold.


--------------------------------------
ENCHANTMENT EFFECTS
--------------------------------------
STAT EFFECT: +3 ATK and +3 MAG per enchant level.
PRICE EFFECT: +10% base value per enchant level.

Enchantment is the bonus level of a weapon, such as "Ranger Edge+1." This 
offers an improvement in power, so a Ranger Edge+2 is superior to 
Ranger Edge+1. If no + number is present, the weapon has the default stats 
listed above.

For each level, a weapon gains 3 points of ATK and MAG. Note that these apply 
even if the weapon does not have that stat, such as ATK for Nina's staves, or 
MAG on Lin's guns. The item stats won't note the bonus, but you can see the 
effect when changing equipment. ATK for Nina has no effect (except for the 
Slapper), but MAG on Ryu and Lin will improve their defense against magic and 
status effects.

Each level also raises the item's price by 10% of the base value. For Ranger 
Edge, normally worth 400Z, the Ranger Edge+1 will be worth 440Z, or 
(400 * 1.1). A weapon at +9 will be worth almost twice (1.9x) what the base 
weapon is worth.





=====================================
==========================================================================
3: SHIELD TABLES
==========================================================================
=====================================
This is a list of all known shields in the game, their default stats at +0, 
and other information. Each section is broken into categories that attempt to 
sort the items by properties beyond just the name or DEF stat.

DEF is added directly to the character's base stat, while WT is deducted from 
their base SPD. COST is the base value in zenny, and modified by the 
enchantment level. AP is the reduction of max AP incurred when equipped. Note 
that the enchantment level will raise the DEF stat even if the shield starts 
with 0 DEF.

BONUS PER LEVEL: +2 DEF.
VALUE PER LEVEL: +10% of base value.


-------------------
3.1 - RYU'S SHIELDS
--------------------------------------
Name              DEF WT  AP  VALUE   Other effects
---------------------------------------------------------
Threadable shields:
-Ranger Shell     3   3   0   320Z    Can use skills
-Riot Guard       6   1   0   4000Z   Can use skills

Unthreadable shields:
-Buckler          8   5   0   1600Z   
-Protector        16  3   0   3200Z   
-ChobhamPlate     24  1   0   36000Z  

Barrier shields:
-Solid Shell      0   0   10  800Z    Phys.Def--25%
-Solid Guard      0   0   20  2400Z   Phys.Def--50%
-Astral Shell     0   0   10  800Z    Mag.Def--25%
-Astral Guard     0   0   20  2400Z   Mag.Def--50%
-Bari Shell       0   0   15  5000Z   Univ.Def--25%
-Bari Guard       0   0   30  15000Z  Univ.Def--50%
-Soul Shell       0   0   15  24000Z  Willguard


-------------------
3.2 - NINA'S SHIELDS
--------------------------------------
Name              DEF WT  AP  VALUE   Other effects
---------------------------------------------------------
Threadable shields:
-Amulet           3   3   0   320Z    Can use skills
-Talisman         6   1   0   4000Z   Can use skills

Unthreadable shields:
-Silver Arc       8   5   0   1600Z   
-Gold Arc         16  3   0   3200Z   
-Platinum Arc     24  1   0   9000Z   

Barrier shields:
-Solid Ring       0   0   10  800Z    Phys.Def--25%
-Solid Loop       0   0   20  2400Z   Phys.Def--50%
-Astral Ring      0   0   10  800Z    Mag.Def--25%
-Astral Loop      0   0   20  2400Z   Mag.Def--50%
-Bari Ring        0   0   15  5000Z   Univ.Def--25%
-Bari Loop        0   0   30  15000Z  Univ.Def--50%
-Soul Ring        0   0   15  24000Z  Willguard


-------------------
3.3 - LIN'S SHIELDS
--------------------------------------
Name              DEF WT  AP  VALUE   Other effects
---------------------------------------------------------
Threadable shields:
-TriCharger       3   3   0   320Z    Can use skills
-Hymnal           6   1   0   4000Z   Can use skills

Unthreadable shields:
-Bangle           8   5   0   1600Z   
-Brooch           16  3   0   3200Z   
-Lightwave        24  1   0   9000Z   

Barrier shields:
-Solid Ribbon     0   0   10  800Z    Phys.Def--25%
-Solid Bangle     0   0   20  2400Z   Phys.Def--50%
-Astra Ribbon     0   0   10  800Z    Mag.Def--25%
-Astra Bangle     0   0   20  2400Z   Mag.Def--50%
-Bari Ribbon      0   0   15  5000Z   Univ.Def--25%
-Bari Bangle      0   0   30  15000Z  Univ.Def--50%
-Soul Ribbon      0   0   15  24000Z  Willguard


-------------------
3.4 - BOSCH'S SHIELD
--------------------------------------
Name              DEF WT  AP  VALUE   Other effects
---------------------------------------------------------
Threadable shield:
Ranger Guard      15  3   0   n/a     Can use skills

NOTE: Bosch's equipment cannot be sold, even if it hacked into his other 
inventory slots or into your item menu. The listed price is 0z, and it gives 
the message that his equipment cannot be sold.

However, his shield can be destroyed by giving him the Explosion skill (on 
later playthroughs when it can actually have been obtained), and letting the 
skill work its magic.


--------------------------------------
ENCHANTMENT EFFECTS
--------------------------------------
STAT EFFECT: +2 DEF per enchant level.
PRICE EFFECT: +10% base value per enchant level.

Enchantment is the bonus level of a shield, such as "Ranger Shell+1." This 
offers an improvement in DEF, so a Ranger Shell+2 is superior to 
Ranger Shell+1. If no + number is present, the shield has the default stats 
listed above.

For each level, a shield gains 2 points of DEF. Note that these apply even if 
the shield starts with 0 DEF, such as Solid/Astral/Bari shields. Each level 
also raises the item's price by 10% of the base value. For Ranger 
Shell, normally worth 320Z, the Ranger Shell+1 will be worth 352Z, or 
(320 * 1.1). A shield at +9 will be worth almost twice (1.9x) what the base 
shield is worth.





=====================================
==========================================================================
4: ARMOR TABLES
==========================================================================
=====================================
This is a list of all known shields in the game, their default stats at +0, 
and other information. Each section is broken into categories that attempt to 
sort the items by properties beyond just the name or DEF stat.

DEF is added directly to the character's base stat, while WT is deducted from 
their base SPD. COST is the base value in zenny, and modified by the 
enchantment level. AP is the reduction of max AP incurred when equipped. Note 
that the enchantment level will raise the DEF stat even if the shield starts 
with 0 DEF.

As far as comparing armor between characters, unlike shields, each has 
different DEF values compared to each other for the same type of armor. The 
rule is that Ryu's armor has 4 more DEF than Nina's equivalent, and Lin's will 
have 2 more defense. Thus, Ryu's default armor has 14 DEF, Lin's has 12, and 
Nina's has 10. MOV is identical for each character's armor. COST also differs, 
with Nina's armor being the cheapest and Ryu's the most expensive, however the 
precise difference seems to differ for each item.

BONUS PER LEVEL: +1 DEF and +1 MOV.
VALUE PER LEVEL: +10% of base value.


-------------------
4.1 - RYU'S ARMOR
--------------------------------------
Name              DEF MOV VALUE   Other effects
---------------------------------------------------------
Basic armor:
-Ranger Suit      14  10  360     
-Light Suit       9   20  880     
-Heavy Suit       22  0   2200    
-Strider Suit     17  15  8400    
-Superlight       12  25  4000    
-Superheavy       34  5   9600    

Status armor:
-Bind Gear        16  5   3300    Immunity to Bind
-Blind Gear       16  5   3300    Immunity to Blind
-Chaos Gear       16  5   3300    Immunity to Confuse
-Lock Gear        16  5   3300    Immunity to Lock
-Poison Gear      16  5   3300    Immunity to Poison
-Sleep Gear       16  5   3300    Immunity to Sleep
-Stun Gear        16  5   3300    Immunity to Stun
-Virus Gear       16  5   3300    Immunity to Virus

Elemental armor:
-Fire Gear        16  5   3300    Fire damage -50%
-Ice Gear         16  5   3300    Ice damage -50%
-Plasma Gear      16  5   3300    Electric damage -50%

Special armor:
-Impact Gear      17  5   3600    Hit-back distance -75%
-Death Gear       18  5   3900    Immunity to instant death
-Excel Suit       14  10  10000Z  Status resistance +50%
-Protect Suit     12  5   60000Z  Immunity to all status (except death)


-------------------
4.2 - NINA'S ARMOR
--------------------------------------
Name              DEF MOV VALUE   Other effects
---------------------------------------------------------
Basic armor:
-SlaveClothes     10  10  280     
-LightClothes     5   20  720     
-HeavyClothes     18  0   1800    
-White Robe       13  15  7800    
-Light Robe       8   25  3600    
-Heavy Robe       30  5   8800    

Status armor:
-Bind Check       12  5   2700    Immunity to Bind
-Blind Check      12  5   2700    Immunity to Blind
-Chaos Check      12  5   2700    Immunity to Confuse
-Lock Check       12  5   2700    Immunity to Lock
-Poison Check     12  5   2700    Immunity to Poison
-Sleep Check      12  5   2700    Immunity to Sleep
-Stun Check       12  5   2700    Immunity to Stun
-Virus Check      12  5   2700    Immunity to Virus

Elemental armor:
-Fire Check       12  5   2700    Fire damage -50%
-Ice Check        12  5   2700    Ice damage -50%
-Plasma Check     12  5   2700    Electric damage -50%

Special armor:
-Impact Check     13  5   3000    Hit-back distance -75%
-Death Check      14  5   3300    Immunity to instant death
-Angel Coat       10  10  9200Z   Status resistance +50%
-Divine Coat      8   5   48000Z  Immunity to all status (except death)


-------------------
4.3 - LIN'S ARMOR
--------------------------------------
Name              DEF MOV VALUE   Other effects
---------------------------------------------------------
Basic armor:
-Wild Chaps       12  10  320     
-Quick Chaps      7   20  800     
-Heavy Chaps      20  0   2000    
-Wild Garter      15  15  8100    
-Quick Garter     10  25  3900    
-Heavy Garter     32  5   9200    

Status armor:
-Bindproof        14  5   3000    Immunity to Bind
-Blindproof       14  5   3000    Immunity to Blind
-Chaosproof       14  5   3000    Immunity to Confuse
-Lockproof        14  5   3000    Immunity to Lock
-Poisonproof      14  5   3000    Immunity to Poison
-Sleepproof       14  5   3000    Immunity to Sleep
-Stunproof        14  5   3000    Immunity to Stun
-Virusproof       14  5   3000    Immunity to Virus

Elemental armor:
-Fireproof        14  5   3000    Fire damage -50%
-Iceproof         14  5   3000    Ice damage -50%
-Plasmaproof      14  5   3000    Electric damage -50%

Special armor:
-Impactproof      15  5   3330    Hit-back distance -75%
-Deathproof       16  5   3600    Immunity to instant death
-PrincessGard     12  10  9600Z   Status resistance +50%
-SaveQueen        10  5   54000Z  Immunity to all status (except death)


-------------------
4.4 - BOSCH'S ARMOR
--------------------------------------
Name              DEF MOV VALUE   Other effects
---------------------------------------------------------
HiRanger          18  15  n/a     

NOTE: Bosch's equipment cannot be sold, even if it hacked into his other 
inventory slots or into your item menu. The listed price is 0z, and it gives 
the message that his equipment cannot be sold.


--------------------------------------
ENCHANTMENT EFFECTS
--------------------------------------
STAT EFFECT: +1 DEF and +1 MOV per enchant level.
PRICE EFFECT: +10% base value per enchant level.

Enchantment is the bonus level of armor, such as "Ranger Suit+1." This 
offers an improvement in DEF and MOV, so a Ranger Suit+2 is superior to 
Ranger Suit+1. If no + number is present, the armor has the default stats 
listed above.

For each level, armor gains 1 point of DEF and MOV. Note that these apply even 
if the armor starts with 0 MOV, such as Heavy Suit/Clothes/Chaps. Each level 
also raises the item's price by 10% of the base value. For Ranger Suit, 
normally worth 320Z, the Ranger Suit+1 will be worth 352Z, or (320 * 1.1). An 
armor at +9 will be worth almost twice (1.9x) what the base armor is worth.





=====================================
==========================================================================
5: SKILL TABLES
==========================================================================
=====================================
Skills are equipped to weapons and shields, and allow characters to attack. 
Power is the base power of the skill. "Normal physical attack" means 100% 
power on skills, with others higher or lower. Default skills are ones the 
character starts with. Skills stolen from or dropped by enemies will be 
labeled with a ratio, such as 1:2. This is the success rate of the steal or 
drop. If none is listed, it is either unknown or is guaranteed (1:1).

Some notes:
-The "Power" column is what percent of the attacking character's ATK stat is 
used to calculate damage. As such, an attack with 80% power uses 80% of the 
ATK stat. This means that the 80% attack will do LESS than 80% of the damage 
that a 100% power attack would do. The reason is that the damage calculation 
weights DEF exponentially. A 20% reduction in the ATK stat will cause an 
exponentially lower damage, not a linear 20% drop. This also means an attack 
with 120% power will do LESS than 20% more damage than the 100% power attack.

-Skills that ignore enemy DEF do work properly, however many high-defense 
enemies also have a barrier effect that reduces damage (usually 25% or 50%) 
for some or all types of attacks. DEF-ignoring will NOT ignore the barriers, 
and will result in abnormally low damage. In any case, Thrust sucks no matter 
who or what you're attacking. Fang and Terabreak are decent, though.

-Skills that mention being threaded on a weapon as their location CANNOT be 
permanently learned. They are only available on that weapon, in the slot they 
are in.

-Skills that cause an effect, such as reducing a stat or inflicts a status, 
calculate the success of the damage and status separately. It's possible for 
such moves to miss on the damage, but still hit with the status.

-Nina skills with the Range "MCircl" are magic circles that must be set. These 
count towards the "Magic" limit listed in battle, and usually require contact 
to trigger. 

-Shield skills are threaded onto a shield. Each character only has two types 
of shields that can thread a skill, though, so be careful.



-------------------
5.1 - RYU'S SKILLS
--------------------------------------
Name            Power  Range   Effects
  -Location
---------------------------------------------------------
10 AP skills:
---------
Act Delay       80%    Single  Inflicts SPD. Down (5%).
  -Buy from Fairy Colony skill shop; Kokon-Horay floor 20.

Brainquake      80%    Single  Inflicts MAG. Down (5%).
  -Steal from Tantra (+Deegon) (boss) (1:2).

Cutspace        80%    Single  Inflicts MOV. Down (5%).
  -Buy from Fairy Colony skill shop; Kokon-Horay floor 35.

Dent Weapon     80%    Single  Inflicts ATK. Down (5%).
  -Steal from Gunner Capn (boss).

Ogre Slice      100%   Single  Accuracy -50%; see note at bottom of section.
  -Steal from Duke, Gigantis, Cyclops (boss).

Kick            75%    Single  Hit-back attack: 2.5M
  -Blue Chest in Lift to BioCorp 3; steal from Armstrong (1:2).

Rust Armor      80%    Single  Inflicts DEF. Down (5%).
  -Blue Chest in Lift: LowSector 3.

Side Slash      80%    Spread  Accuracy -20%.
  -Blue chest in Lift to BioCorp 2; steal from HighwayStar, Trickster (1:2).

Slice           100%   Single  Basic attack, no special effects.
  -Default skill.

Third Eye       n/a    User    Gives next attack 100% accuracy.
  -Steal from Duke Lord (1:2), Lead Gunner (boss).

Thrust          20%    Single  Ignores enemy defense (not barriers).
  -Steal from GarPike (1:2), Boost Bosch (boss).

NOTE: Ogre Slice is a deceptive attack. Despite how its effect is worded, it 
is actually a 100% power attack (like Slice). At the cost of 50% accuracy, 
this attack will usually critical, and when it does, the critical damage is 
75% of the attack's base damage, instead of the usual 50% increase.


---------
20 AP skills:
---------
Bladesmack      100%   Single  Enemy HP will not go below 1.
  -Complete "Technician" challenge; Kokon-Horay floor 5.

Crimson Raid    100%   Single  10% of damage dealt is restored to Ryu's HP.
  -Steal from Tantra (+Deegon and Geegagis) (boss) (1:2).

Discharge       n/a    Single  Damage = how much Ryu has taken in that battle.
  -Blue chest in Old TradeSector D (Nina's medicine sidequest).

Fang            40%    Line    Ignores enemy defense (not barriers).
  -Steal from Bosch (in EndSector Liftport) (boss).

Hazecut         120%   Single  Accuracy +50%.
  -Steal from Shadowplayer (1:2).

Hex             n/a    Single  Target's XP reward +10%.
  -Buy from Fairy Colony skill shop.

Hyper Kick      120%   Single  Hit-back attack: 4.0M.
  -Blue chest in Centre 4F Main (Hortensia to Jezuit).

Reversal        Varies Single  See note at bottom of section.
  -Blue chest in Main Shaft Sector C (D-Ratio = 1/256).

Skullsplit      125%   Single  Sometimes causes AP damage.
  -Buy from Fairy Colony skill shop.

Spiritcharge    n/a    User    Attack power x1.5 for next attack.
  -Blue chest in IndustTwo 2F South.

Vert Slash      130%   Single  Accuracy -20%.
  -Default skill.

Wild Swing      Varies Single  Power random; range is 50% to 200%.
  -Steal from Duke Leader, Deathcow (1:4), Beak (1:2).

NOTE: Reversal's power is based on your current percent of max HP. Above 25% 
of max HP, it will always do 0 damage. Below 25% HP, its power is 100% ATK 
(equivalent to 10AP Slice). Below 12.5% HP, its power is 200% (equivalent to 
30AP Deathcleaver). Below 6.25% HP, its power is an insane 300%.


---------
30 AP skills:
---------
Circle Stage    100%   Circle  The circle is centered on Ryu, not the enemy.
  -Blue chest in Old TradeSector B.

Crossviper      100%   Single  Critical chance +75%; changes movement circle.
  -Blue chest in PowerOne 3F.

Deathbringer    125%   Single  Guaranteed critical hit.
  -Default skill.

Deathcleaver    200%   Single  10% of damage is dealt to Ryu; ends the combo.
  -Kokon-Horay floor 40.

Great Smash     100%   Single  Can cause instant death.
  -Found on "Legend Blade" 30 AP square slot.

Roundsaber      150%   Spread  Basic attack, no special effects.
  -Blue chest in CorpLab 2F.

Terabreak       100%   Single  Ignores enemy defense (not barriers).
  -Steal from Vexacion (boss) (1:2).

Violet Death    20/100%Spread  See note at bottom of section.
  -Found on "Violet Blade" 30 AP circle slot.

NOTE: Violet Death hits twice. The first hit is basically a Thrust attack: 
20% damage but ignores enemy DEF. The second hit has 100% power and is a 
guaranteed critical (like a weaker Deathbringer).



-------------------
5.2 - NINA'S SKILLS
--------------------------------------
Name            Power  Range   Effects
  -Location
---------------------------------------------------------
10 AP skills:
---------
Blunt           n/a    Single  Inflicts ATK. Down, (10%), no other effect.
  -Blue chest in CorpLab1F; steal from Tantra (+Geegagis) (boss) (1:2).

Chop!           100%   Single  Basic physical attack, no special effects.
  -Found on "Slapper" 10 AP circle slot.

Divine          n/a    Single  Inflicts MOV. Down (10%), no other effect.
  -Blue chest in PowerOne 2F.

Enfeeble        n/a    Single  Inflicts MAG. Down (10%), no other effect.
  -Blue chest in Old TradeSector C.

Flame           Lv1    Circle  Small circle of effect.
  -Steal from Duke Magi (1:2); dropped by GooRuby.

Frost           Lv1    Circle  Small circle of effect.
  -Dropped by GooSapphire.

G-Flare         Lv1++  MCircl  Small magic circle; prioritizes damage.
  -Default skill.

Jolt            Lv1    Circle  Small circle of effect.
  -Dropped by Hermit (1:2), GooPlasma.

Joltball        Lv1+   MCircl  Small magic circle; inflicts Shock.
  -Blue chest in Lift: EndSector 1.

Slow            n/a    Single  Inflicts SPD. Down (10%), no other effect.
  -Buy from Fairy Colony skill shop.

Weaken          n/a    Single  Inflicts DEF. Down (10%), no other effect.
  -Blue chest in Old Waste Shaft 4F (D-Ratio 1/4096); Kokon-Horay floor 30.


---------
20 AP skills:
---------
Fireball        Lv2+   MCircl  Medium magic circle, inflicts Shock.
  -Blue chest in IndustOne 3F.

Fireblast       Lv2    Spread  Spread-range fire magic attack.
  -Buy from Fairy Colony shop; dropped by Baphomet; steal from fire Trilizard.

Fragball        Lv2+   MCircl  Medium magic circle, inflicts Freeze.
  -Blue chest in Frozen Road 4F.

G-Iceblast      Lv2++  MCircl  Medium magic circle, prioritizes damage.
  -Blue chest in Old Waste Shaft 5F (D-Ratio = 1/2048).

Iceblast        Lv2    Line    Line-range ice magic attack.
  -Buy from Fairy Colony skill shop; steal from ice Trilizard.

Lightning       Lv2    Line    Line-range electric magic attack.
  -Buy from Fairy Colony shop; dropped by Bouncer; steal from elec Trilizard.

Mirage Bomb     Lv2 +  MCircl  Lures enemies in with Nina decoy (fire damage).
  -Fairy Colony item research (5th item); Kokon-Horay floor 24.

Teleport        n/a    Ally    Switches the position of the target and Nina.
  -Kokon-Horay floor 10.

Transfer        n/a    Ally    Restores 20 AP to the target ally.
  -Steal from RescueMech.


---------
30 AP skills:
---------
Blizzard        Lv3    Circle  Large circle of effect.
  -Blue chest in Centre 3F North (To Cupid).

Death           n/a    Single  Kills enemies by dealing damage = current HP.
  -Found on "Demonscythe" 30 AP square slot.

G-Inferno       Lv3++  MCircl  Large magic circle; prioritizes damage.
  -Blue chest in CorpLab B1 (D-Ratio = 1/4096).

Inferno         Lv3    Circle  Large circle of effect.
  -Blue chest in Centre 3F South (To Hortensia).

Kyrie           n/a    Circle  Centered on Nina; kills Undead enemies.
  -Found on "Holy Heart" 30 AP square slot.

Lag Valhalla    Lv3+   MCircl  Nina's turn ends, next turn activate; Valhalla.
  -Blue chest in Centre 4F Main (Cupid to Vexacion).

Mirage Blast    Lv3+   MCircl  Lures enemies in with Nina decoy (fire damage).
  -Fairy Colony item research (8th item); dropped by Pandora Box (turn 4).

Ragnarok        Lv3+++ Single  Requires 3 turns to charge. Universal damage.
  -Kokon-Horay floor 50 (defeat Dover, the anti-dragon).

Shazam          n/a    Circle  Blows enemies away from Nina; centered on her.
  -Dropped by Pantagruel.

Valhalla        Lv3    Circle  Large circle of effect.
  -Kokon-Horay floor 45.



-------------------
5.3 - LIN'S SKILLS
--------------------------------------
Name            Power  Range   Effects
  -Location
---------------------------------------------------------
10 AP skills:
---------
C'mere!         n/a    Single  Draws the enemy towards Lin.
  -Complete "Chicken Runner" challenge; steal from Tantra (first) (boss).

Greetings       75%    Single  Feint attack effect.
  -Blue chest in Frozen Road 1F.

Hey, hey!       100%   Single  Adds effects to next attack.
  -Default skill.

How's that?     100%   Single  Changes based on previous attack.
  -Blue chest in Lifeline Top East.

There!          70%    Single  Increases critical chance until combo ends.
  -Blue chest Old Waste Shaft 6F.

Too slow!!      70%    Single  Increases accuracy until combo ends.
  -Blue chest in IndustTwo 2F North.


---------
20 AP skills:
---------
Go on!          100%   Single  Enemy HP will not go below 1.
  -Steal from Creepstalker (1:2).

Keep at it!     120%   Line    Reduces enemy DEF until combo ends.
  -Dropped by Wonderbox if HP is 6 to 10.

Kidding!        n/a    Single  Reverses effect of previous attack.
  -Chest: Main Shaft Sector D (D-Ratio = 1/256); or 1-Round Warrior challenge.

Outta My Way!   100%   Single  Hit-back effect.
  -Default skill.

Stay here!      110%   Single  Causes MOV. Down (10%).
  -Default skill.

Take this!      60%    Single  Ignores enemy defense (not barriers).
  -Steal from Asimov (boss).

That's It!      130%   Single  Adds effects to next attack.
  -Blue chest in Lifeline Low Sector.


---------
30 AP skills:
---------
A Present!      n/a    Self    Copies previous attack; only works once.
  -Kokon-Horay floor 25.

Blow up!        150%   Spread  Basic shot attack.
  -Blue chest in Lift: LowSector 2.

Drop dead!      60%    Single  Ignores enemy defense (not barriers). See note.
  -Blue chest in Centre 4F South (Hortensia to Vexacion).

Let's dance!    150%   Circle  Circle centered around the target.
  -Blue chest in IndustOne 2F East.

Shatter!        Varies Spread  Gains power the closer the enemy is.
  -Blue chest in PowerOne 4F.

NOTE: Drop dead! says it has 60% power, however it consistently does more 
damage than Take this!, a 20 AP skill with the same 60% damage rating. It 
seems likely that its power is slightly higher, such as 70% or 80%.


-------------------
5.4 - SHIELD SKILLS
--------------------------------------
Name          AP   Effects
  -Location
---------------------------------------------------------
Anger         5    Spiritcharge activates when damaged.
  -Steal from Deamoned (boss).

Counter       10   Counter physical/shot attacks with 10 AP circle attack.
  -Steal from Duke Battler (1:4), Lead Battler (boss).

Duststorm     10   When hit, blows away nearby enemies (hit-back).
  -Kokon-Horay floor 15.

Explosion     0    When hit, shield is destroyed and enemy's HP reduced to 1.
  -Steal from Petrophage (1:2).

Feint         10   Nullifies physical/shot damage once per battle.
  -Blue chest in Frozen Road 2F.

Leech Power   0    When damaged, recovers 5 AP for user.
  -Dropped by Bugleader.

Mag.Def-25%   10   Reduces magic damage by 25%.
  -Found on "Astral Shell/Ring" and "Astra Ribbon" shields.

Mag.Def-50%   20   Reduces magic damage by 50%.
  -Found on "Astral Guard/Loop" and "Astra Bangle" shields.

Phys.Def-25%  10   Reduces physical and shot damage by 25%.
  -Found on "Solid Shell/Ring/Ribbon" shields.

Phys.Def-50%  20   Reduces physical and shot damage by 50%.
  -Found on "Solid Guard/Loop/Bangle" shields.

Reflect       20   Counter magic attacks with 10 AP circle attack.
  -Blue chest in IndustOne 2F West (D-Ratio = 1/1024); steal from Duke Knight.

Shield Boost  5    When hit, activates DEF. Up (1%)
  -Buy from Fairy Village skill shop.

Snatch        15   Reduces all damage by 25%; chance to steal when attacked.
  -Blue chest in Centre 4F North (Cupid to Jezuit).

Steal         5    Attempt to steal from enemies when attacked.
  -Blue chest in Lift to BioCorp 1; dropped by Bandit.

Univ.Def-25%  15   Reduces all damage by 25%.
  -Found on "Bari Shell/Ring/Ribbon" shields.

Univ.Def-50%  30   Reduces all damage by 50%.
  -Found on "Bari Guard/Loop/Bangle" shields.

Valor         10   Auto-revive user with 1 HP once per battle.
  -Steal from Captain Zeno (boss) (1:2).

Weapon Boost  5    When hit, activates ATK. Up (1%)
  -Buy from Fairy Village skill shop.

Willguard     15   Reduces all damage by 25% above half HP; 75% below half HP.
  -Found on "Soul Shell/Ring/Ribbon" shields.

NOTE: Nina cannot make use of the shield skills "Counter" or "Reflect"! 
Although they can be equipped (and will affect her AP), she will not counter 
with the skills. This is still true even when equipped with the Slapper, her 
only physically-based weapon (with a normal physical 10 AP circle attack, 
too). She can make use of other physically-based skills with the Slapper, 
however, such as Anger and Weapon Boost (and they activate even if she has 
a normal magic-based weapon equipped).


-------------------
5.5 - BOSCH'S SKILLS
--------------------------------------
Name            Power  Range   Effects
  -Location
---------------------------------------------------------
10 AP skills:
---------
Snakebite       80%    Single  Inflicts Poison status.
  -Found on "Beast Blade" 10 AP cross slot.

Thrust          20%    Single  Ignores enemy defense (not barriers).
  -Found on "Beast Blade" 10 AP circle slot.

---------
20 AP skills:
---------
Fang            40%    Line    Ignores enemy defense (not barriers).
  -Found on "Beast Blade" 20 AP circle slot.

Lion Smash      110%   Single  Accuracy -20%; Inflicts DEF. Down (10%).
  -Found on "Beast Blade" 20 AP cross slot.





=====================================
==========================================================================
6: WEAPON SKILLS AND COMBO TABLES
==========================================================================
=====================================
Chaining together multiple skills in a combo improves power, but can also 
produce unique effects. Lin has the vast majority of combo effects, while 
Ryu and Bosch get one each, and Nina has none. Ryu and Bosch's combos end 
that particular combo chain, while Lin can keep going. Only Ryu and Bosch's 
combos are a unique attack with its own name.

LEGEND:

1              2            3            4
  5
  6
  7

1: Weapon name
2: Circle slot column
3: Cross slot column
4: Square slot column
5: 10 AP slot row
6: 20 AP slot row
7: 30 AP slot row

(     ): Open skill slot
(XXXXX): Locked skill slot


-------------------
6.1 - RYU'S WEAPON SKILLS AND COMBO
--------------------------------------
WEAPON SKILLS  Circle       Cross        Square
---------------------------------------------------------
Buster Sword   -----------------------
  10 AP        Slice        (     )      (XXXXX)
  20 AP        (     )      (     )      (XXXXX)
  30 AP        (     )      (XXXXX)      (XXXXX)

Celtis         -----------------------
  10 AP        Slice        (XXXXX)      (XXXXX)
  20 AP        (XXXXX)      (XXXXX)      (XXXXX)
  30 AP        (XXXXX)      (XXXXX)      (XXXXX)

Dragon Blade   -----------------------
  10 AP        Side Slash   (     )      (     )
  20 AP        (     )      (     )      (     )
  30 AP        (     )      (     )      (     )

Legend Blade   -----------------------
  10 AP        Slice        (     )      (     )
  20 AP        (     )      (     )      (     )
  30 AP        (     )      (     )      Great Smash

Mandau Blade   -----------------------
  10 AP        Slice        (XXXXX)      (XXXXX)
  20 AP        (     )      (     )      (     )
  30 AP        (     )      (     )      (     )

Plasma Maser   -----------------------
  10 AP        Slice        (     )      (     )
  20 AP        (     )      (     )      (     )
  30 AP        (XXXXX)      (XXXXX)      (XXXXX)

Ranger Edge    -----------------------
  10 AP        Slice        (     )      (XXXXX)
  20 AP        Vert Slash   (     )      (XXXXX)
  30 AP        Deathbringer (XXXXX)      (XXXXX)

Ruby Maser     -----------------------
  10 AP        Slice        (     )      (     )
  20 AP        (     )      (     )      (     )
  30 AP        (XXXXX)      (XXXXX)      (XXXXX)

Sapph. Maser   -----------------------
  10 AP        Slice        (     )      (     )
  20 AP        (     )      (     )      (     )
  30 AP        (XXXXX)      (XXXXX)      (XXXXX)

Strong Sword   -----------------------
  10 AP        Side Slash   (     )      (XXXXX)
  20 AP        (     )      (     )      (XXXXX)
  30 AP        (     )      (     )      (XXXXX)

Violet Blade   -----------------------
  10 AP        Slice        (     )      (     )
  20 AP        (     )      (     )      (     )
  30 AP        Violet Death (     )      (XXXXX)


---------
COMBO MOVE:
---------
X Blade  =  Side Slash (10) + Vert Slash (20)
   Range: Spread
   1st hit: 80% power. (equivalent to Side Slash)
   2nd hit: 100% power. (equivalent to Slice)



-------------------
6.2 - NINA'S WEAPON SKILLS
--------------------------------------
WEAPON SKILLS  Circle       Cross        Square
---------------------------------------------------------
Antenna        -----------------------
  10 AP        Jolt         (     )      (     )
  20 AP        Lightning    (XXXXX)      (XXXXX)
  30 AP        (XXXXX)      (XXXXX)      (XXXXX)

Buki           -----------------------
  10 AP        Flare        (     )      (     )
  20 AP        (XXXXX)      Mirage Bomb  (XXXXX)
  30 AP        (XXXXX)      (XXXXX)      Mirage Blast

DeluxAntenna   -----------------------
  10 AP        Jolt         (     )      (     )
  20 AP        Lightning    (     )      (     )
  30 AP        Valhalla     (XXXXX)      (XXXXX)

Demonscythe    -----------------------
  10 AP        Frost        (     )      (     )
  20 AP        (     )      (     )      (XXXXX)
  30 AP        (XXXXX)      (XXXXX)      Death

Glacier        -----------------------
  10 AP        Frost        (     )      (XXXXX)
  20 AP        (     )      (     )      (XXXXX)
  30 AP        (     )      (     )      (XXXXX)

Holy Heart     -----------------------
  10 AP        Flare        (     )      (     )
  20 AP        (     )      (     )      (XXXXX)
  30 AP        (XXXXX)      (XXXXX)      Kyrie

Magic Wand     -----------------------
  10 AP        Jolt         (     )      (     )
  20 AP        (     )      (     )      (XXXXX)
  30 AP        (     )      (     )      (XXXXX)

Pyromania      -----------------------
  10 AP        G-Flare      (     )      (XXXXX)
  20 AP        (     )      (     )      (XXXXX)
  30 AP        (     )      (     )      (XXXXX)

Slapper        -----------------------
  10 AP        Chop!        (XXXXX)      (XXXXX)
  20 AP        (XXXXX)      (XXXXX)      (XXXXX)
  30 AP        (XXXXX)      (XXXXX)      (XXXXX)

Thor Hammer    -----------------------
  10 AP        Joltball     (     )      (XXXXX)
  20 AP        (     )      (     )      (XXXXX)
  30 AP        (     )      (     )      (XXXXX)

Wizard Wand    -----------------------
  10 AP        Flare        (     )      (     )
  20 AP        (     )      (     )      (     )
  30 AP        (     )      (     )      (     )



-------------------
6.3 - LIN'S WEAPON SKILLS AND COMBOS
--------------------------------------
WEAPON SKILLS  Circle       Cross        Square
---------------------------------------------------------
AutoRifle      -----------------------
  10 AP        Greetings    (     )      (     )
  20 AP        (     )      (     )      (     )
  30 AP        (     )      (     )      (     )

Cleaner        -----------------------
  10 AP        C'mere!      (     )      (     )
  20 AP        (     )      (     )      (     )
  30 AP        (     )      (XXXXX)      (XXXXX)

FlameBlaster   -----------------------
  10 AP        Hey, hey!    (     )      (     )
  20 AP        Keep at it!  (     )      (     )
  30 AP        (XXXXX)      (XXXXX)      (XXXXX)

Grenade        -----------------------
  10 AP        Hey, hey!    (     )      (     )
  20 AP        (     )      (     )      (     )
  30 AP        (     )      (     )      (     )

Handgun        -----------------------
  10 AP        Hey, hey!    (     )      (XXXXX)
  20 AP        (XXXXX)      (     )      (     )
  30 AP        (XXXXX)      (     )      (     )

IceCannon      -----------------------
  10 AP        Hey, hey!    (     )      (     )
  20 AP        Keep at it!  (     )      (     )
  30 AP        (XXXXX)      (XXXXX)      (XXXXX)

Pistol         -----------------------
  10 AP        Hey, hey!    (     )      (XXXXX)
  20 AP        Stay here!   Outta My Way (XXXXX)
  30 AP        (     )      (XXXXX)      (XXXXX)

SniperScope    -----------------------
  10 AP        There!       (XXXXX)      (XXXXX)
  20 AP        That's It!   (XXXXX)      (XXXXX)
  30 AP        (     )      (     )      (     )

Stinger        -----------------------
  10 AP        There!       (XXXXX)      (XXXXX)
  20 AP        Take this!   (     )      (XXXXX)
  30 AP        Drop dead!   (XXXXX)      (XXXXX)

ThunderRifle   -----------------------
  10 AP        Hey, hey!    (     )      (     )
  20 AP        Keep at it!  (     )      (     )
  30 AP        (XXXXX)      (XXXXX)      (XXXXX)

Victorious     -----------------------
  10 AP        Hey, hey!    (     )      (XXXXX)
  20 AP        (     )      (     )      (XXXXX)
  30 AP        (     )      (XXXXX)      (XXXXX)


---------
COMBOS:
---------
ATK. Down  =  Hey, hey! (10)  +  How's That? (10)
  Range: Single
  Effect: Inflicts ATK. Down (10%) and damage.

Bind status  =  There! (10)  +  Stay here! (20)
  Range: Single
  Effect: Inflicts Bind status and damage.

DEF. Down  =  There! (10)  +  How's That? (10)
  Range: Single
  Effect: Inflicts DEF. Down (10%) and damage.

Draw in  =  Hey, hey! (10)  +  C'mere! (10)
         =  There! (10)  +  C'mere! (10)
         =  Outta My Way (20)  +  Kidding! (20)
  Range: Spread
  Effect: Pulls affected enemies towards Lin. No damage.

Extra damage  =  Take this! (20)  +  Drop dead! (30)
                 That's it! (20)  +  Shatter! (30)
  Range: Varies
  Effect: Inflicts more damage; usually 20-25% more.

Hit-back (weak+damage)  =  Stay here! (20)  +  Kidding! (20)
  Range: Single
  Effect: Weak hit-back effect with damage.

Hit-back (strong)  =  C'mere! (10)  +  Kidding! (20)
  Range: Single
  Effect: Very strong hit-back effect, no damage.

Instant death  =  Go on! (20)  +  Kidding! (20)
  Range: Single
  Effect: Causes instant death (damage = target's current HP).

SPD. Down  =  Too slow!! (10)  +  How's That? (10)
  Range: Single
  Effect: Inflicts SPD. Down (10%) and damage.

Steal item  =  Greetings (10)  +  C'mere! (10)
            =  That's It! (20)  +  Go on! (20)
  Range: Single
  Effect: Attempts to steal an item and damage.

Stun status  =  That's It! (20)  +  Stay here! (20)
  Range: Single
  Effect: Inflicts Stun status and damage.



-------------------
6.4 - BOSCH'S WEAPON SKILLS AND COMBO
--------------------------------------
WEAPON SKILLS  Circle       Cross        Square
---------------------------------------------------------
Beast Blade    -----------------------
  10 AP        Thrust       Snakebite    (XXXXX)
  20 AP        Fang         Lion Smash   (XXXXX)
  30 AP        (XXXXX)      (XXXXX)      (XXXXX)


---------
COMBO MOVE:
---------
Twin Wake  =  Snakebite (10)  +  Lion Smash (20)
  Range: Single
  1st hit: 50% power; inflicts Poison
  2nd hit: 150% power; inflicts DEF. Down, effect: 10%.





=====================================
==========================================================================
7: FINDING THE BEST VERSION OF EACH WEAPON/ARMOR/SHIELD
==========================================================================
=====================================
Often, equipment is found with an enchantment in the form of "+1" or some 
other number, as high as +9, that adds to its stats; ATK/MAG for weapons, DEF 
for shields, and DEF/MOV for armor. These numbers cannot be altered in any 
way, and thus finding a copy of an item with the highest possible enchantment 
is the best option for powerful characters.

When a ratio appears in parentheses, such as (1:32), this is the chance of the 
item dropping or being stolen. Drop rates can be improved with the Present 
item, but there is nothing to improve stealing chances, although having Lin 
use the Greetings -> C'mere! stealing combo will speed things up a lot.

"+?" and "Highest level unknown" mean I'm not aware of what the highest level 
is at the moment. This almost always applies to poorer weapons that don't 
get much attention, and status armor (besides all-status ones). I'll 
eventually add the best copy I've found, although that's no guarantee it's 
the best available. If a certain number is listed, but the location is just 
"Unknown," it means I know it exists, but not where it's found.

If an item is bought from a weapon shop somewhere, keep in mind that shop may 
have varying inventories. If the item is not for sale, check the inventory 
list earlier in the guide. You may need to start a new playthrough for the 
shop's inventory to change.

NOTE! If you've found a higher-level version of an item listed here, let me 
know! Try and be as specific as possible as to where you found it, as it is 
most likely from a gold crate somewhere in the game. The specific location of 
the crate is important! For example, "Death Armor+3" is found in a gold crate 
near the start of Lifeline, in the southwest corner of the first room. Other 
gold crates in Lifeline do not contain that item as a possible drop. Be as 
specific as possible, although even knowing of something's existence is a big 
help, so don't hesitate to just tell me "I found a [something]+5 somewhere."


-------------------
7.1 - RYU'S BEST EQUIPMENT
--------------------------------------
WEAPONS:
---------
Buster Sword+3    Bought from the weapon shop in MidSector Mall.

Celtis+9          Reward for completing Hard Puncher challenge at the Review 
                    Board in the Fairy Colony; stolen from boss Oncotte (1:64) 
                    in Regent Cupid battle.

Dragon Blade+9    Found in the Genic Processor behind Odjn, requires a D-Ratio 
                    of 1/8 or above for the +9. Lower D-Ratios will give 
                    weaker versions. Does not appear if 1/8192.

Legend Blade+9    Kokon-Horay floor 49.

Mandau Blade+9    Stolen from boss Vexacion (1:32).

Plasma Maser+4    Unknown.

Ranger Edge+5     Bought from the weapon shop in TopSector Borough.

Ruby Maser+4      Unknown.

Sapph. Maser+5    Kokon-Horay floor 11.; dropped by GooCrystal (1:1) if it was 
                    last hit with an Ice attack.

Strong Sword+9    Stolen from boss Ryked (1:32), in Regent Vexacion battle.

Violet Blade+9    On the ground after the battle against Captain Zeno in 
                    Storage. Requires a "Clear Game" stat of 9 or above to 
                    appear as +9.


---------
SHIELDS:
---------
Astral Guard      Bought from the weapon shop in MidSector Mall.

Astral Shell+2    Dropped by IceGoo (1:1).

Bari Guard        Bought from Fairy Colony's Ryu shop.

Bari Shell        Bought from the weapon shop in MidSector Mall, or the Fairy 
                    Colony's Ryu shop.

Buckler+6         Bought from the weapon shop in TopSector Borough.

ChobhamPlate+2    Kokon-Horay floor 31.

Protector+3       Kokon-Horay floor 34.

Ranger Shell+5    Bought from the weapon shop in MidSector Mall.

Riot Guard+7      Kokon-Horay floor 42.

Solid Guard+1     Bought from the weapon shop in MidSector Mall.

Solid Shell+7     Stolen from boss Nalaka (1:8), in Regent Vexacion battle.

Soul Shell        Bought from the weapon shop in the Cemetery.


---------
ARMOR:
---------
Bind Gear+?       Highest level unknown.

Blind Gear+4      Kokon-Horay floor 4.

Chaos Gear+?      Highest level unknown.

Death Gear+3      Randomly found in gold crates in Lifeline.

Excel Suit+9      Stolen from boss Jezuit (1:32).

Fire Gear+1       Randomly found in gold crates in Storage or IndustOne.

Heavy Suit+3      Stolen from boss Trinity!? (1:8), in the battle against 
                    Trinity soldiers.

Ice Gear+4        Bought from weapon shop in CorpLab 5F.

Impact Gear+8     Kokon-Horay floor 37.

Light Suit+2      Bought from the weapon shop in EndSector Borough.

Lock Gear+2       Randomly found in gold crates in Storage or IndustOne.

Plasma Gear+6     Bought from the weapon shop in TopSector Borough.

Poison Gear+2     Bought from the weapon shop in EndSector Borough.

Protect Suit+3    Bought from the weapon shop in the Cemetery.

Ranger Suit+5     Bought from the weapon shop in MidSector Mall. Also dropped 
                    by Mage Capn (1:1). This is the normal-battle version of 
                    the Mage Capn boss in the Captain Zeno battle, and can 
                    only be found if Zeno is killed while he is still alive. 
                    They will be found in the southwestern room in Storage 
                    after the battle.

Sleep Gear+?      Highest level unknown.

Strider Suit+4    Unknown.

Stun Gear+?       Highest level unknown.

Superheavy+7      Kokon-Horay floor 46.

Superlight+7      Dropped by Shadowplayer (1:4).

Virus Gear+?      Highest level unknown.



-------------------
7.2 - NINA'S BEST EQUIPMENT
--------------------------------------
WEAPONS:
---------
Antenna+5         Bought from Fairy Colony's Nina shop.

Buki+9            Found on an operating table in CorpLab B2, behind a D-Ratio 
                    locked door (1/4096). Unknown requirement for +9, may 
                    depend on the Retry game stat.

DeluxAntenna      Bought from Fairy Colony's Nina shop; dropped by Papa Nugget 
                    (1:1), randomly found in gold crates in the Main Shaft, 
                    behind a 1/256 D-Ratio door in Lifeline.

Demonscythe       Bought from Fairy Colony's Nina shop; Kokon-Horay floor 41; 
                    dropped by Karon (1:64).

Glacier+7         Bought from the weapon shop in TopSector Borough.

Holy Heart        Bought from Fairy Colony's Nina shop; Kokon-Horay floor 33.

Magic Wand+7      Bought from the weapon shop in TopSector Borough.

Pyromania+7       Bought from the weapon shop in TopSector Borough.

Slapper+3         Found in the blue chest in Lifeline Mid West behind a 
                    D-Ratio locked door (1/512).

Thor Hammer+6     Bought from the weapon shop in MidSector Mall; dropped by 
                    GooCrystal (1:1) if it was last hit with an Elec attack.

Wizard Wand+9     Kokon-Horay floor 44.


---------
SHIELDS:
---------
Amulet+5          Bought from the weapon shop in MidSector Mall.

Astral Loop       Bought from the weapon shop in MidSector Mall.

Astral Ring+4     Dropped by ThunderGoo (1:1).

Bari Loop         Bought from Fairy Colony's Nina shop.

Bari Ring         Bought from the weapon shop in CorpLab Entrance, the weapon 
                    shop in MidSector Mall, or the Fairy Colony's Nina shop.

Gold Arc          Bought from the weapon shop in MidSector Mall.

Platinum Arc+1    Unknown.

Silver Arc+7      Bought from the weapon shop in TopSector Borough.

Solid Loop+2      Bought from the weapon shop in MidSector Mall.

Solid Ring+8      Stolen from boss Ryked (1:8), in the Regent Vexacion battle.

Soul Ring+1       Dropped by Wonderbox (1:1) if it has 2 to 5 HP remaining 
                    when it self-destructs.

Talisman+6        Kokon-Horay floor 32.


---------
ARMOR:
---------
Angel Coat+8      Kokon-Horay floor 28.

Bind Check+4      Kokon-Horay floor 12.

Blind Check+6     Kokon-Horay floor 6.

Chaos Check+3     Dropped by Aggrosser (1:8).

Death Check+3     Randomly found in gold crates in Lifeline.

Divine Coat+4     Stolen from boss Cupid (1:4).

Fire Check        Randomly found in a gold crate in Old Waste Shaft 6F. The 
                    crate is at the end of a clean tunnel in the middle west 
                    part of the floor, usually guarded by a DeVolve.

HeavyClothes+2    Bought from the weapon shop in LowSector Borough.

Heavy Robe        Bought from the weapon shop in TopSector Borough.

Ice Check+4       Bought from the weapon shop in CorpLab 5F.

Impact Check+4    Kokon-Horay floor 14.

LightClothes+2    Bought from the weapon shop in EndSector Borough.

Light Robe+2      Bought from the weapon shop in MidSector Mall.

Lock Check+2      Randomly found in gold crates in Storage or IndustOne.

Plasma Check+6    Bought from the weapon shop in TopSector Borough.

Poison Check+4    Bought from the weapon shop in CorpLab Entrance.

SlaveClothes+6    Stolen from boss Zebul (1:8), in the battle against Trinity 
                    soldiers.

Sleep Check+5     Kokon-Horay floor 8.

Stun Check+?      Highest level unknown.

Virus Check+4     Dropped by Worm-Man (1:1).

White Robe+4      Unknown.



-------------------
7.3 - LIN'S BEST EQUIPMENT
--------------------------------------
WEAPONS:
---------
AutoRifle+9       Reward for completing Combo Master challenge at the Review 
                    Board in the Fairy Colony. WARNING! THERE IS ONLY ONE OF 
                    THIS ITEM IN THE GAME. IF SOLD OR DISCARDED, IT IS LOST 
                    FOREVER!!!

Cleaner+4         Bought from the weapon shop in TopSector Borough.

FlameBlaster+5    Kokon-Horay floor 18.

IceCannon+4       Bought from Fairy Colony's Lin shop.

Grenade+9         Kokon-Horay floor 48.

Handgun+3         Bought from the weapon shop in MidSector Mall.

Pistol+6          Bought from the weapon shop in TopSector Borough.

SniperScope+3     Dropped by Proto-Karel (1:4).

Stinger+9         Reward for meeting the benchmarks in all seven general stats 
                    at the Review Board in the Fairy Colony. WARNING! THERE 
                    IS ONLY ONE OF THIS ITEM IN THE GAME. IF SOLD OR 
                    DISCARDED, IT IS LOST FOREVER!!!

ThunderRifle+4    Dropped by ThunderGoo (1:4).

Victorious+4      Randomly found in gold crates in Lifeline.


---------
SHIELDS:
---------
Astra Bangle      Bought from the weapon shop in MidSector Mall.

Astra Ribbon+3    Bought from the weapon shop in LowSector Borough; dropped by 
                    FireGoo (1:1).

Bangle+6          Bought from the weapon shop in TopSector Borough.

Bari Bangle       Bought from Fairy Colony's Lin shop.

Bari Ribbon+3     Kokon-Horay floor 17.

Brooch+3          Bought from the weapon shop in TopSector Borough.

Hymnal+6          Kokon-Horay floor 36.

Lightwave         Kokon-Horay floor 19.

Solid Bangle+1    Bought from the weapon shop in MidSector Mall.

Solid Ribbon+8    Stolen from boss Jezuit (1:2).

Soul Ribbon       Bought from the weapon shop at the Cemetery.

TriCharger+5      Bought from the weapon shop in MidSector Mall.


---------
ARMOR:
---------
Bindproof+2       Dropped by Beak (1:2).

Blindproof+1      Randomly found in gold boxes in Lift: LowSector and CorpLab.

Chaosproof+?      Highest level unknown.

Deathproof+5      Dropped by Karon (1:4).

Fireproof+5       Kokon-Horay floor 23.

Iceproof+4        Bought from weapon shop in CorpLab 5F.

Heavy Chaps+?     Highest level unknown.

Heavy Garter+3    Dropped by Duke Lord (1:1), but only if his armor was not 
                    cracked during battle.

Impactproof+3     Randomly found in a gold crate in Old TradeSector A.

Lockproof+4       Kokon-Horay floor 22.

Plasmaproof+6     Bought from the weapon shop in TopSector Borough.

Poisonproof+2     Bought from the weapon shop in EndSector Borough.

PrincessGard+4    Found in the blue chest in Centre 2F North ('To Cupid').

Quick Chaps+9     Stolen from Skeleton (1:32).

Quick Garter+6    Unknown.

SaveQueen+5       Kokon-Horay floor 43.

Sleepproof+2      Randomly found in gold boxes in CorpLab.

Stunproof+4       Kokon-Horay floor 9.

Virusproof+4      Dropped by Worm-Man (1:1).

Wild Chaps+5      Bought from the weapon shop in MidSector Mall.

Wild Garter+4     Unknown





=====================================
==========================================================================
8: ITEM SHOP INVENTORY LISTS
==========================================================================
=====================================
Item shops, run by Leo, are common throughout the game, always flanked by 
Jaju, the appraiser/storage girl. The inventories of item shops almost never 
change, it seems, but rarely one shop will not carry the usual items. All 
known shop inventories ate listed here.

The first column is the item type:
-Trp: Traps, used for luring in monsters. (PETS)
-Bmb: Explosives, used for damaging monsters. (PETS)
-Rcv: Recovery items.
-Esc: Escape. Only one item uses this.
(Item shops never stock items with icons other than those listed above)


-------------------
8.1 - OLD WASTE SHAFT 1F
-------------------
Trp  Fresh Meat    8z         Trp  Confushroom   16z
Bmb  Dynamite      40z        Trp  Sleepyshroom  16z
Bmb  Bomb          80z        Bmb  Dynamite      40z
Rcv  Heal Kit      60z        Bmb  Bomb          80z
Rcv  Aid Kit       120z       Rcv  Heal Kit      60z
Rcv  Antidote      20z        Rcv  Aid Kit       120z
Rcv  Footloose     20z        Rcv  Antidote      20z
Rcv  Wake Up       20z        Rcv  Footloose     20z
Rcv  Tonic         500z       Rcv  Wake Up       20z
Esc  Escape        320z       Rcv  Tonic         500z


-------------------
8.2 - ENDSECTOR BOROUGH
-------------------
Trp  Confushroom   16z        Trp  Fresh Meat    8z
Trp  Sleepyshroom  16z        Bmb  Dynamite      40z
Bmb  Dynamite      40z        Bmb  Bomb          80z
Bmb  Bomb          80z        Rcv  Heal Kit      60z
Rcv  Heal Kit      60z        Rcv  Aid Kit       120z
Rcv  Aid Kit       120z       Rcv  Antidote      20z
Rcv  Antidote      20z        Rcv  Footloose     20z
Rcv  Footloose     20z        Rcv  Wake Up       20z
Rcv  Wake Up       20z        Rcv  Tonic         500z
Rcv  Tonic         500z       Esc  Escape        320z


-------------------
8.3 - LIFT: LOWSECTOR 1
-------------------
Trp  Confushroom   16z        Trp  Fresh Meat    8z
Trp  Sleepyshroom  16z        Bmb  Dynamite      40z
Bmb  Dynamite      40z        Bmb  Bomb          80z
Bmb  Bomb          80z        Rcv  Heal Kit      60z
Rcv  Heal Kit      60z        Rcv  Aid Kit       120z
Rcv  Aid Kit       120z       Rcv  Antidote      20z
Rcv  Antidote      20z        Rcv  Footloose     20z
Rcv  Footloose     20z        Rcv  Wake Up       20z
Rcv  Wake Up       20z        Rcv  Tonic         500z
Rcv  Tonic         500z       Esc  Escape        320z


-------------------
8.4 - LOWSECTOR BOROUGH
-------------------
Trp  Fresh Meat    8z
Bmb  Dynamite      40z
Bmb  Bomb          80z
Rcv  Heal Kit      60z
Rcv  Aid Kit       120z
Rcv  Antidote      20z
Rcv  Wake Up       20z
Rcv  Multimeds     100z
Rcv  Tonic         500z
Esc  Escape        320z


-------------------
8.5 - CORPLAB ENTRANCE
-------------------
Trp  Fresh Meat    8z         Trp  Fresh Meat    8z
Bmb  Dynamite      40z        Bmb  Bomb          80z
Bmb  Bomb          80z        Rcv  Heal Kit      60z
Rcv  Heal Kit      60z        Rcv  Aid Kit       120z
Rcv  Aid Kit       120z       Rcv  Med Kit       240z
Rcv  Antidote      20z        Rcv  Antidote      20z
Rcv  Wake Up       20z        Rcv  Wake Up       20z
Rcv  Multimeds     100z       Rcv  Multimeds     100z
Rcv  Tonic         500z       Rcv  Tonic         500z
Esc  Escape        320z       Esc  Escape        320z


-------------------
8.6 - CORPLAB 5F
-------------------
Trp  Confushroom   16z        Trp  Confushroom   16z
Bmb  Prox Bomb     80z        Trp  Sleepyshroom  16z
Rcv  Heal Kit      60z        Bmb  Dynamite      40z
Rcv  Aid Kit       120z       Bmb  Bomb          80z
Rcv  Med Kit       240z       Rcv  Heal Kit      60z
Rcv  Antidote      20z        Rcv  Aid Kit       120z
Rcv  Vaccine       20z        Rcv  Antidote      20z
Rcv  Multimeds     100z       Rcv  Footloose     20z
Rcv  Tonic         500z       Rcv  Wake Up       20z
Esc  Escape        320z       Rcv  Tonic         500z


-------------------
8.7 - FROZEN ROAD 4F
-------------------
Trp  Confushroom   16z
Bmb  Prox Bomb     80z
Rcv  Heal Kit      60z
Rcv  Aid Kit       120z
Rcv  Med Kit       240z
Rcv  Antidote      20z
Rcv  Vaccine       20z
Rcv  Multimeds     100z
Rcv  Tonic         500z
Esc  Escape        320z


-------------------
8.8 - MIDSECTOR MALL
-------------------
Trp  Confushroom   16z
Bmb  Prox Bomb     80z
Rcv  Heal Kit      60z
Rcv  Aid Kit       120z
Rcv  Med Kit       240z
Rcv  Antidote      20z
Rcv  Vaccine       20z
Rcv  Multimeds     100z
Rcv  Tonic         500z
Esc  Escape        320z


-------------------
8.9 - TRINITY PIT
-------------------
Trp  Sleepyshroom  16z
Trp  Confushroom   16z
Bmb  Bomb          80z
Bmb  Prox Bomb     80z
Rcv  Heal Kit      60z
Rcv  Aid Kit       120z
Rcv  Antidote      20z
Rcv  Vaccine       20z
Rcv  Multimeds     100z
Rcv  Tonic         500z


-------------------
8.10 - TOPSECTOR BOROUGH
-------------------
Trp  Sleepyshroom  16z        Trp  Sleepyshroom  16z
Trp  Poisonshroom  16z        Trp  Poisonshroom  16z
Bmb  Prox Bomb     80z        Bmb  Bomb          40z
Rcv  Heal Kit      60Z        Bmb  Prox Bomb     80z
Rcv  Aid Kit       120z       Rcv  Aid Kit       120z
Rcv  Med Kit       240z       Rcv  Med Kit       240z
Rcv  Mega Aid Kit  360z       Rcv  Mega Aid Kit  360z
Rcv  Antidote      20z        Rcv  Trauma Kit    720z
Rcv  Multimeds     100z       Rcv  Multimeds     100z
Rcv  Tonic         500z       Rcv  Tonic         500z


-------------------
8.11 - CENTRE ENTRANCE
-------------------
Rcv  Heal Kit      60z
Rcv  Aid Kit       120z
Rcv  Med Kit       240z
Rcv  Mega Aid Kit  360z
Rcv  Trauma Kit    720z
Rcv  Multimeds     100z
Rcv  Tonic         500z


-------------------
8.12 - CEMETERY
-------------------
Rcv  Heal Kit      60z
Rcv  Aid Kit       120z
Rcv  Med Kit       240z
Rcv  Mega Aid Kit  360z
Rcv  Trauma Kit    720z
Rcv  Multimeds     100z
Rcv  Tonic         500z


-------------------
8.13 - COLONY: SKILL SHOP
-------------------
Skl  Hex           240z
Skl  Fireblast     240z
Skl  Iceblast      240z
Skl  Lightning     240z
Skl  Weapon Boost  240z
Skl  Shield Boost  240z
Skl  Cutspace      240z
Skl  Divine        240z
Skl  Slow          240z
Skl  Skullsplit    240z





=====================================
==========================================================================
9: WEAPON SHOP INVENTORY LISTS
==========================================================================
=====================================
Weapon shops, run by Arma, are found much less often than item shops. They 
are usually found in every town, and once or twice outside of one. Their stuff 
tends to be overpriced early in the game, so it may be MidSector before you're 
able to afford stuff. Although item stats are not listed, they can be derived 
by checking Sections 2, 3, and 4 (equipment lists), and applying the 
enchantment bonuses.

The first column is the item type. This tells you whether it's a weapon (W), 
shield (S), or armor (A). The term next to it tells you whether it's for 
Ryu, Nin(a), or Lin. The second column is the weapon and it's enchantment, 
with the final column being the price.


-------------------
9.1 - ENDSECTOR BOROUGH
-------------------
W Ryu  Ranger Edge+2    480z        W Ryu  Ranger Edge+2    480z
W Nin  Glacier+2        960z        W Nin  Thor Hammer+2    960z
W Lin  Pistol+2         1200z       W Lin  AutoRifle+2      3600z
S Ryu  Ranger Shell+3   416z        S Ryu  Solid Shell+2    960z
S Nin  Amulet+2         384z        S Nin  Amulet+2         384z
S Lin  TriCharger+3     416z        S Lin  Solid Ribbon+2   960z
A Ryu  Light Suit+2     1056z       A Ryu  Ranger Suit+2    432z
A Nin  LightClothes+2   864z        A Ryu  Strider Suit     8400z
A Lin  Quick Chaps+3    1040z       A Nin  SlaveClothes+2   336z
S Nin  Talisman         4000z       A Lin  Wild Chaps+2     384z

A Ryu  Ranger Suit+2    432z        W Ryu  Strong Sword+3   1950z
A Ryu  Poison Gear+2    3960z       W Ryu  Buster Sword+1   1100z
A Ryu  Heavy Suit       2200z       W Ryu  Ranger Edge+2    480z
A Nin  SlaveClothes+2   336z        W Nin  Pyromania+2      960z
A Nin  Poison Check+2   3240z       W Nin  Glacier+2        960z
A Nin  HeavyClothes     1800z       W Nin  Thor Hammer+2    960z
A Lin  Wild Chaps+2     384z        W Nin  Magic Wand       4000z
A Lin  Poisonproof+2    3600z       W Lin  Pistol+1         1100z
A Lin  Heavy Chaps      2000z       W Lin  AutoRifle+2      3600z
A Lin  Quick Garter+3   5070z       W Lin  Handgun+1        5500z


-------------------
9.2 - LOWSECTOR BOROUGH
-------------------
W Ryu  Ranger Edge+2    480z        W Ryu  Ranger Edge+1    440z
W Ryu  Buster Sword+1   1100z       W Ryu  Strong Sword+4   2100z
W Nin  Antenna          1200z       W Nin  Thor Hammer+3    1040z
W Lin  Pistol+3         1300z       W Lin  Victorious+2     1920z
S Ryu  Ranger Shell+2   384z        S Ryu  Ranger Shell+2   384z
S Nin  Amulet+3         416z        S Nin  Solid Ring+3     1040z
S Lin  Astra Ribbon+3   1040z       S Lin  TriCharger+4     448z
A Ryu  Ranger Suit+1    396z        A Ryu  Ranger Suit+2    432z
A Ryu  Heavy Suit+2     2640z       A Nin  SlaveClothes+3   364z
A Nin  HeavyClothes+2   2160z       A Lin  Quick Garter+2   4680z

W Ryu  Ranger Edge+2    480z        W Ryu  Ranger Edge+2    480z
W Ryu  Buster Sword+1   1100z       W Ryu  Mandau Blade     8000z
W Nin  Glacier+3        1040z       W Nin  Glacier+3        1040z
W Lin  Pistol+3         1300z       W Lin  Handgun+1        5500z
S Ryu  Ranger Shell+1   352z        S Ryu  Ranger Shell+1   352z
S Nin  Solid Ring+3     1040z       S Nin  Bari Ring        5000z
S Lin  Solid Ribbon+3   1040z       S Lin  TriCharger+4     448z
A Ryu  Ranger Suit+2    432z        A Ryu  Ranger Suit+2    432z
A Nin  SlaveClothes+3   364z        A Nin  Poison Check+4   3780z
A Lin  Wild Chaps+3     416z        A Lin  Wild Chaps+3     416z


-------------------
9.3 - CORPLAB ENTRANCE
-------------------
W Ryu  Ranger Edge+2    480z        W Ryu  Ranger Edge+1    440z
W Ryu  Buster Sword+1   1100z       W Ryu  Strong Sword+4   2100z
W Nin  Antenna          1200z       W Nin  Thor Hammer+3    1040z
W Lin  Pistol+3         1300z       W Lin  Victorious+2     1920z
S Ryu  Ranger Shell+2   384z        S Ryu  Ranger Shell+2   384z
S Nin  Amulet+3         416z        S Nin  Solid Ring+3     1040z
S Lin  Astra Ribbon+3   1040z       S Lin  TriCharger+4     448z
A Ryu  Ranger Suit+1    396z        A Ryu  Ranger Suit+2    432z
A Ryu  Heavy Suit+2     2640z       A Nin  SlaveClothes+3   364z
A Nin  HeavyClothes+2   2160z       A Lin  Quick Garter+2   4680z

W Ryu  Ranger Edge+2    480z        W Ryu  Ranger Edge+2    480z
W Ryu  Buster Sword+1   1100z       W Ryu  Mandau Blade     8000z
W Nin  Glacier+3        1040z       W Nin  Glacier+3        1040z
W Lin  Pistol+3         1300z       W Lin  Handgun+1        5500z
S Ryu  Ranger Shell+1   352z        S Ryu  Ranger Shell+1   352z
S Nin  Solid Ring+3     1040z       S Nin  Bari Ring        5000z
S Lin  Solid Ribbon+3   1040z       S Lin  TriCharger+4     448z
A Ryu  Ranger Suit+2    432z        A Ryu  Ranger Suit+2    432z
A Nin  SlaveClothes+3   364z        A Nin  Poison Check+4   3780z
A Lin  Wild Chaps+3     416z        A Lin  Wild Chaps+3     416z


-------------------
9.4 - CORPLAB 5F
-------------------
W Ryu  Plasma Maser+1   3300z
W Nin  Antenna          1200z
W Nin  Thor Hammer+4    1120z
W Lin  ThunderRifle+2   3840z
S Ryu  Buckler+1        1760z
S Nin  Silver Arc+2     1920z
S Lin  Bangle+1         1760z
A Ryu  Ice Gear+4       4620z
A Nin  Ice Check+4      3780z
A Lin  Iceproof+4       4200z


-------------------
9.5 - MIDSECTOR MALL
-------------------
W Ryu  Buster Sword+3   1300z       W Ryu  Ranger Edge+4    560z
W Nin  Pyromania+5      1200z       W Ryu  Mandau Blade+1   8800z
W Lin  AutoRifle+5      4500z       W Nin  Thor Hammer+6    1280z
S Ryu  Ranger Shell+5   480z        W Nin  Magic Wand+3     5200z
S Ryu  Riot Guard+2     4800z       W Lin  Pistol+5         1500z
S Nin  Amulet+5         480z        W Lin  Handgun+3        6500z
S Lin  TriCharger+5     480z        W Lin  SniperScope      8000z
A Ryu  Superlight+2     4800z       A Ryu  Excel Suit+3     13000z
A Nin  Light Robe+2     4320z       A Nin  Angel Coat+3     11960z
A Lin  Quick Garter+2   4680z       A Lin  PrincessGard+3   12480z

W Ryu  Celtis+1         5500z
W Nin  Magic Wand+3     5200z
W Lin  Handgun+3        6500z
W Lin  SniperScope+1    8800z
S Ryu  Solid Guard+1    2640z
S Nin  Solid Loop+2     2880z
S Lin  Solid Bangle+1   2640z
A Ryu  Ranger Suit+5    540z
A Nin  SlaveClothes+5   420z
A Lin  Wild Chaps+5     480z


-------------------
9.6 - TOPSECTOR BOROUGH
-------------------
W Ryu  Ranger Edge+5    600z        W Ryu  Strong Sword+6   2400z
W Ryu  Mandau Blade+3   10400z      W Nin  Glacier+3        1040z
W Nin  Magic Wand+4     5600z       W Lin  Pistol+5         1500z
W Lin  FlameBlaster+4   4480z       S Ryu  Buckler+6        2560z
S Ryu  Riot Guard+4     5600z       S Nin  Silver Arc+7     2720z
S Nin  Talisman+3       5200z       S Lin  Bangle+6         2560z
S Lin  Brooch+3         4160z       A Ryu  Plasma Gear+6    5280z
A Ryu  Plasma Gear+6    5280z       A Nin  Plasma Check+6   4320z
A Nin  Plasma Check+6   4320z       A Nin  Heavy Robe       8800z
A Lin  Plasmaproof+6    4800z       A Lin  Plasmaproof+6    4800z

W Ryu  Ranger Edge+5    600z
W Ryu  Ruby Maser+3     3900z
W Ryu  Mandau Blade+2   9600z
W Nin  Pyromania+7      1360z
W Nin  Glacier+7        1360z
W Nin  Magic Wand+7     6800z
W Lin  Pistol+6         1600z
W Lin  Cleaner+4        4480z
W Lin  SniperScope+2    9600z
W Lin  Stinger          80000z


-------------------
9.7 - CEMETERY
-------------------
W Ryu  Legend Blade     80000z
W Nin  Wizard Wand+2    96000z
W Lin  Stinger          80000z
W Lin  Grenade          118000z
S Ryu  Soul Shell       24000z
S Nin  Soul Ring        24000z
S Lin  Soul Ribbon      24000z
A Ryu  Protect Suit+3   78000z
A Nin  Divine Coat+3    62400z
A Lin  SaveQueen+3      70200z


-------------------
9.8 - COLONY: RYU SHOP
-------------------
A Ryu  Impact Gear+3    4680z
S Ryu  Bari Shell       5000z
W Ryu  Ruby Maser+2     3600z
W Ryu  Plasma Maser+3   3900z
S Ryu  Bari Guard       15000z
W Ryu  Sapph. Maser     4200z
A Ryu  Protect Suit+1   66000z
W Ryu  Strong Sword+8   2700z
S Ryu  ChobhamPlate     36000z
W Ryu  Legend Blade+1   88000z


-------------------
9.9 - COLONY: NINA SHOP
-------------------
W Nin  Antenna+5        1800z
A Nin  Impact Check+3   3900z
S Nin  Bari Ring        5000z
W Nin  Holy Heart       20000z
W Nin  DeluxAntenna     6800z
S Nin  Bari Loop        15000z
A Nin  Divine Coat+1    52800z
W Nin  Demonscythe      20000z
S Nin  Platinum Arc     9000z
W Nin  Wizard Wand+1    88000z


-------------------
9.10 - COLONY: LIN SHOP
-------------------
W Lin  FlameBlaster+2   3840z
S Lin  Bari Ribbon+1    5500z
A Lin  Impactproof+2    3960z
W Lin  ThunderRifle+3   4160z
W Lin  IceCannon+4      4480z
S Lin  Bari Bangle      15000z
A Lin  Quick Garter+6   6240z
A Lin  SaveQueen+1      59400z
S Lin  Lightwave        9000z
W Lin  Grenade+1        129800z





=====================================
==========================================================================
10: ENEMY LIST! EVERY DARN ENEMY IN THE GAME!
==========================================================================
=====================================
It's that time, people! A list of every known enemy in the entire game! 
While enemy formations do change from playthrough to playthrough, the actual 
enemies found stay mostly the same, with only a few exceptions. This means a 
list can be compiled, showing all enemies by area, and how many of each are 
found where in the game. YAY!

The actual sections of this list are broken up by each area. An area is one 
"block" of map, as seen on the overall map screen (with yellow blocks being 
"safe" zones like a town, and blue being combat zones, like most areas). This 
results in a very accurate, but looooong list. Ctrl+F is your friend.

Some areas have different enemies altogether on different playthroughs. One 
example is a GooElement vs. Deathcow in Lift to BioCorp 2. In these cases, 
the number of each enemy that can vary are listed separately, such as 
(x1 or x3). Each column represents one possible layout of the area, and what 
enemies are found there. The columns only apply to enemies that have multiple 
entries; enemies with only one given quantity are always present.

If there's a range of quantities an enemy may be present in, it will be listed 
as such. For example, (x0-2) means that between 0 and 2 of the enemy can be 
present, to be interpreted as 0, 1, or 2. The reasons for the varying quantity 
will be listed, and this varying quantity is not based on different layouts 
of the area, as is with multiple columns of quantities.


-------------------
10.1 - MAIN GAME ENEMIES
-------------------
A list of enemies in each area of the main game. Kokon-Horay is excluded.

-------------------
Lift to BioCorp 1
-------------------
Duke          x4
Duke Leader   x1
Nugget        x3

-------------------
Lift to BioCorp 2
-------------------
Deathcow      x1 or 0
GooElement    x0 or 1

-------------------
Lift to BioCorp 3
-------------------
Lantern Bat   x1
LilLanternBat x13
Nugget        x1

-------------------
Lift to BioCorp 3 (yes, there are two areas named that)
-------------------
Duke          x2
Duke Hunter   x4
Duke Leader   x2
Hychee        x4
Mama Nugget   x1
Nugget        x3

-------------------
Genic Accumulator
-------------------
Hychee        x6
Mama Nugget   x1
Nugget        x3

-------------------
Old Waste Shaft 2F
-------------------
Bind Spider   x7
Worker Ant    x7

-------------------
Old Waste Shaft 3F
-------------------
GooElement    x1
Hermit        x2 or 3

-------------------
Old Waste Shaft 4F
-------------------
Bind Spider   x14 or 13
Lesser Karon  x1 ***
Rustphage     x6 or 5
SkullDigger   x6 ***
Worker Ant    x2 or 4

NOTE: The entries marked with *** are behind a 1/4096 D-Ratio locked door.

-------------------
Old Waste Shaft 5F
-------------------
Boss Ant      x1 ***
DeVolve       x1
Guardian Ant  x8 ***
Hychee        x4
Odd Hychee    x1
Worker Ant    x3 ***

NOTE: The entries marked with *** are behind a 1/2048 D-Ratio locked door.

-------------------
Old Waste Shaft 6F
-------------------
Boss Ant      x1
DeVolve       x1
Hermit        x2
Rustphage     x10
Worker Ant    x6

-------------------
EndSector Liftport
-------------------
Battler Grunt x1 (Boss)
Bosch         x1 (Boss)
Gunner Grunt  x1 (Boss)

-------------------
Lift: EndSector 1
-------------------
Beak          x1
Deathcow      x1
Lantern Bat   x2
LilLanternBat x10
Rustphage     x5

-------------------
Lift: LowSector 2
-------------------
Duke Battler  x1    
Duke Hunter   x3
Duke Lancer   x2 or 4
Duke Magi     x3 or 1
Trickster     x2

-------------------
Lift: LowSector 3
-------------------
Bind Spider   x2
Black Widow   x4
GooElement    x1

-------------------
Lift: LowSector 4
-------------------
Duke Battler  x4
Duke Lancer   x2
Duke Magi     x3
Hychee        x7
Odd Hychee    x1

-------------------
LowSector Borough
-------------------
Battler Lieut x1 (Boss)
Gunner Lieut  x1 (Boss)
Mage Lieut    x1 (Boss)

-------------------
CorpLab 1F
-------------------
Armstrong     x1
GooPlasma     x4-5
GooRuby       x4

NOTE: Sometimes a lone GooPlasma will be sitting in the room near the entrance 
with the locked door. Sometimes it won't. There's no "alternate" enemy 
configuration if it doesn't appear. It simply isn't there, and you need to 
accept that, and move on with your life.

-------------------
CorpLab B1***
-------------------
Bon Appetit   x3
GooPlasma     x5
GooRuby       x5
GooSapphire   x7
Hychee        x3
Odd Hychee    x1

NOTE: This entire location is behind a 1/4096 D-Ratio locked door.

-------------------
CorpLab B2***
-------------------
Armstrong     x2
Kanaphage     x3
Rafflesia     x4

NOTE: This entire location is behind a 1/4096 D-Ratio locked door.

-------------------
CorpLab 2F
-------------------
Bouncer       x8
Buzz          x9
Hychee        x6
Odd Hychee    x1
Patroller     x2
Rafflesia     x2

NOTE: A Patroller must be killed to cause the Bouncers to appear. If one of 
the two Patrollers is killed, the other one of the pair will vanish if not 
also killed before ending the battle.

-------------------
CorpLab 3F North
-------------------
GooPlasma     x2
GooRuby       x2
GooSapphire   x2
Kanaphage     x2

-------------------
CorpLab 3F South
-------------------
Buzz          x0 or 6
Queen Buzz    x3 or 1

-------------------
CorpLab 4F
-------------------
Bouncer       x18
GooPrism      x1
Patroller     x4

NOTE: A Patroller must be killed to cause the Bouncers to appear. If one of 
the two Patrollers is killed, the other one of the pair will vanish if not 
also killed before ending the battle. There are two pairs of Patrollers, and 
each pair will summon a group of bouncers. One pair summons 8 Bouncers, and 
one summons 10 Bouncers.

-------------------
Frozen Road 1F
-------------------
Aggrosser     x8
Drillbug      x5 or 0
FroGressor    x1
GarPike       x2
GarSniper     x2
GooSapphire   x2 or 7

-------------------
Frozen Road 2F
-------------------
Beak          x1
Big Jack-Box  x1
Deathcow      x1
GarPike       x2 or 4
GarSniper     x2 or 4
Jack-Box      x2 or 0

-------------------
Frozen Road 3F
-------------------
Aggrosser     x4
Beak          x2
BugLeader     x1
Drillbug      x7
IceGoo        x1
GooSapphire   x4

-------------------
Frozen Road 4F
-------------------
Beak          x4
Big Jack-Box  x2 or 1
GarPike       x2
GarSniper     x2
Hychee        x5
Jack-Box      x2 or 3
Odd Hychee    x3

-------------------
Storage
-------------------
Annex         xInfinite
Asimov        x1 (Boss)
Battler Capn  x3 (Boss)
Gunner Capn   x3 (Boss)
Lead Gunner   x1 (Boss)
Lead Battler  x1 (Boss)
Mage Capn     x2 (Boss)
Mage Capn     x0-2
Zeno          x1 (Boss)

NOTE 1: The Asimov boss will summon an infinite number of Annex minions 
throughout the fight, but only two at a time. To have him summon more, the 
existing ones must be destroyed.

NOTE 2: The battle against Zeno and the two Mage Capns ends when Zeno is 
killed, regardless of whether the Mage Capns are alive or dead. If either (or 
both) of the Mage Capn enemies are alive at the end of the fight with Zeno, 
they will be found in the southwestern room of this area, where they will be 
encountered as a normal battle. They will actually be completely different 
enemies, however, with less HP, lower power, and different items to steal and 
drop.

-------------------
IndustOne 1F
-------------------
Bandit        x2
Baphomet      x1
Ebonfire      x4
HighwayStar   x3
Odd Hychee    x3

-------------------
IndustOne 2F West
-------------------
Bandit        x1
Capek         x3 or 4 (+6 or +0 ***)
HighwayStar   x1
Petrophage    x4 or 6 (+3 or +9 ***)
Wonderbox     x1 or 2

NOTE: The entries marked with *** are behind a 1/1024 D-Ratio locked door. And 
yes, sometimes the area seems to give a much larger assortment of enemies than 
it otherwise would, including two, count'em, TWO Wonderboxes.

-------------------
IndustOne 2F East
-------------------
Bandit        x2
Capek         x2
FireGoo       x1
HighwayStar   x1
GooRuby       x4
Petrophage    x10

-------------------
IndustOne 3F
-------------------
Baphomet      x1
Capek         x5
Ebonfire      x7

-------------------
IndustTwo 1F
-------------------
Tantra        x1 (Boss)

-------------------
IndustTwo 2F North
-------------------
Deegon        x0-1 (Boss)
GooPrism      x0-1  

NOTE: Deegon is only present if upgraded Tantra has not been fought yet in 
IndustTwo 3F. If he has, then Deegon is replaced with a modest, humble, salt-
of-the-earth GooPrism.

-------------------
IndustTwo 2F South
-------------------
Geegagis      x0-1 (Boss)
GooPrism      x0-1

NOTE: Geegagis is only present if upgraded Tantra has not been fought yet in 
IndustTwo 3F. If he has, then Geegagis is replaced with a righteous, hand-on-
heart, patriotic GooPrism.

-------------------
IndustTwo 3F
-------------------
Tantra (D)    x0-1 (Boss)
Tantra (G)    x0-1 (Boss)
Tantra (D+G)  x0-1 (Boss)

NOTE: Only one of the three version of Tantra will appear on this floor, and 
which version appears depends on who you killed in IndustTwo 2F. Killing only 
Deegon causes Tantra (D) to appear, while killing only Geegagis causes 
Tantra (G) to appear. Killing both will cause Tantra (D+G) to appear.

-------------------
Old TradeSector A
-------------------
Bandit        x2
Brokenheart   x10
Rustphage     x5
Worm-Man      x5
Zombie        x10

NOTE: The Zombies will always regenerate after killing them in battle. The 
only way to permanently destroy them is to destroy their associated 
Brokenheart enemy. After a battle where its BrokenHeart is killed, a Zombie 
will vanish from the game.

-------------------
Old TradeSector In
-------------------
Brokenheart   x3
Kanaphage     x2
Petrophage    x3
Trilizard     x2
Zombie        x3

NOTE: The Zombies will always regenerate after killing them in battle. The 
only way to permanently destroy them is to destroy their associated 
Brokenheart enemy. After a battle where its BrokenHeart is killed, a Zombie 
will vanish from the game.

-------------------
Old TradeSector B
-------------------
Brokenheart   x3
Petrophage    x2
Rustphage     x2
Worm-Man      x3
Zombie        x3

NOTE: The Zombies will always regenerate after killing them in battle. The 
only way to permanently destroy them is to destroy their associated 
Brokenheart enemy. After a battle where its BrokenHeart is killed, a Zombie 
will vanish from the game.

-------------------
Old TradeSector 2
-------------------
Aggrosser     x2
GarPike       x2
GarSniper     x1
Gigantis      x1
Worm-Man      x3

-------------------
Old TradeSector C (optional)
-------------------
Brokenheart   x8
Petrophage    x5
Wonderbox     x1
Worm-Man      x4
Zombie        x8

NOTE: The Zombies will always regenerate after killing them in battle. The 
only way to permanently destroy them is to destroy their associated 
Brokenheart enemy. After a battle where its BrokenHeart is killed, a Zombie 
will vanish from the game.

-------------------
Old TradeSector D (optional)
-------------------
Aggrosser     x3
GarPike       x4
GarSniper     x4
Gigantis      x2

-------------------
Trinity Pit
-------------------
Trinity??     x1 (Boss)
Trinity!?     x1 (Boss)
Trinity!!     x1 (Boss)
Zebul         x1 (Boss)

-------------------
Lifeline LowSector
-------------------
Bandit        x2 or 3
DeVogue       x4 (+4 or 0 ***)
Gigantis      x1 or 3
Shadowplayer  x1
Trilizard     x0 or 3 (+0 or 4 ***)

NOTE: The entries marked with *** are behind a 1/4096 D-Ratio locked door.

-------------------
Lifeline Mid East
-------------------
Bandit        x4 ***
DeVogue       x1
Hychee        x3
Odd Hychee    x1
Shadowplayer  x1 ***
Trilizard     x3 (+4***)

NOTE: The entries marked with *** are in the upper half of the area, behind a 
1/512 D-Ratio locked door in Lifeline LowSector.

-------------------
Lifeline Mid West
-------------------
Cerebus       x1 ***
Gigantis      x3 (+2***)
GooCrystal    x1 ***
GooPrism      x3
Trilizard     x2 ***
Wonderbox     x1

NOTE: The entries marked with *** are in the upper half of the area, behind a 
1/512 D-Ratio locked door in Lifeline LowSector.

-------------------
Lifeline Top East
-------------------
Bandit        x4
Bon Appetit   x10
Cerebus       x1
Gigantis      x2
Sebon         x2
Shadowplayer  x1

-------------------
Lifeline Top West
-------------------
Boost Bosch   x1 (Boss)

-------------------
Main Shaft Sector A ***
-------------------
Bon Appetit   x5
Crushedheart  x7
Duke Knight   x1
Prima         x5

NOTE: This entire location is behind a 1/256 D-Ratio locked door.

-------------------
Main Shaft Sector B ***
-------------------
Crushedheart  x6
Duke Knight   x2
Ebonfire      x6
GooCrystal    x1
Mahadevan     x1

NOTE: This entire location is behind a 1/256 D-Ratio locked door.

-------------------
Main Shaft Sector C ***
-------------------
Buzz Militant x5
Kanaphage     x1 or 2
KanaphageDX   x1
Nerveman      x2 or 4
Worm-Man      x4

NOTE: This entire location is behind a 1/256 D-Ratio locked door.

-------------------
Main Shaft Sector D ***
-------------------
Crushedheart  x3
Duke Knight   x3
Ebonfire      x5
Mahadevan     x1

NOTE: This entire location is behind a 1/256 D-Ratio locked door.

-------------------
Main Shaft Sector E ***
-------------------
Nerveman      x5

NOTE: This entire location is behind a 1/256 D-Ratio locked door.

-------------------
PowerOne 1F
-------------------
Crushedheart  x5
Karon         x2
Mama Nugget   x2
Nugget        x11
Papa Nugget   x2
Skeleton      x6

NOTE: The Skeletons will always regenerate after killing them in battle. The 
only way to permanently destroy them is to destroy the Karon that commands 
them. After a battle where Karon has been destroyed, all Skeletons it commands 
will vanish from the game.

-------------------
PowerOne 2F
-------------------
Crushedheart  x2
Karel         x8
Karon         x1
RescueMech    x6
Skeleton      x4

NOTE: The Skeletons will always regenerate after killing them in battle. The 
only way to permanently destroy them is to destroy the Karon that commands 
them. After a battle where Karon has been destroyed, all Skeletons it commands 
will vanish from the game.

-------------------
PowerOne 3F
-------------------
Karel         x3
Nugget        x4
Papa Nugget   x1
Proto-Karel   x1
RescueMech    x4
ThunderGoo    x2

-------------------
PowerOne 4F
-------------------
Crushedheart  x6
Karon         x2
Lesser Karon  x2
Prima         x7
Proto-Karel   x1 or 2
Skeleton      x4

NOTE: The Skeletons will always regenerate after killing them in battle. The 
only way to permanently destroy them is to destroy the (Lesser) Karon that 
commands them. After a battle where (Lesser) Karon has been destroyed, all 
Skeletons it commands will vanish from the game.

-------------------
PowerOne Roof
-------------------
Deamoned      x1 (Boss)

-------------------
Centre 1F
-------------------
Creepstalker  x2
Darkstalker   x2
Buzz Militant x6

-------------------
Centre 2F North
-------------------
Ebonfire      x7
Gargantua     x1
Mahadevan     x1
Pandora's Box x1

-------------------
Centre 3F North
-------------------
FireGoo       x3
GooCrystal    x1
GooKing       x2
IceGoo        x3
ThunderGoo    x3

-------------------
Cupid
-------------------
Cupid         x1 (Boss)
Oncotte       x1 (Boss)

NOTE: Oncotte has infinite HP and cannot be defeated. When Cupid is killed, 
the battle ends.

-------------------
Centre 2F South
-------------------
Ebonfire      x7
Mahadevan     x1
Pandora's Box x1
Pantagruel    x1

-------------------
Centre 3F South
-------------------
Cerebus       x3
Rafflesia     x3
Trilizard     x4

-------------------
Hortensia
-------------------
Hortensia     x1 (Boss)

-------------------
Centre 4F North (Cupid to Jezuit)
-------------------
Buzz Militant x7
Darkstalker   x4
Pandora's Box x1
Prima         x5

-------------------
Centre 4F Main (Hortensia to Jezuit)
-------------------
Duke Knight   x3
Duke Lord     x1
Prima         x5

-------------------
Jezuit
-------------------
Jezuit        x1 (Boss)

-------------------
Centre 4F Main (Cupid to Vexacion)
-------------------
Creepstalker  x4
Darkstalker   x4
Nerveman      x5
Prima         x5

-------------------
Centre 4F South (Hortensia to Vexacion)
-------------------
Buzz Militant x9
Creepstalker  x2
KanaphageDX   x1
Prima         x5

-------------------
Vexacion
-------------------
Nalaka        x1 (Boss)
Ryked         x1 (Boss)
Vexacion      x1 (Boss)

-------------------
Geovator
-------------------
Alter Ego     x2-? (Boss)
Elyon         x1 (Boss)

NOTE: Elyon will summon Alter Ego on turns 1, 2, and 3 (and others later on) 
to ensure there are 2 on the field during those turns. They give a lot of XP, 
so killing them repeatedly can earn a big XP payday. However, the maximum 
party XP is obtained by killing both Alter Egos on turn 1, then killing the 
next two on turn 2, followed by the next two and Elyon on turn 3. Waiting 
until after that will degrade the party XP multipliers too much. Use Ryu's Hex 
skill (XP+10%) on each Alter Ego and Elyon to boost XP further, although if 
you're grinding this battle to rack up party XP, it's not very time-effective.

-------------------
Geofront LowSector
-------------------
Bosch         x1 (Boss)
Dragon Bosch  x1 (Boss)

NOTE: To kill Dragon Bosch, you must first hit him with a dragon attack to 
break his defenses. If the D-Counter is so high that such an attack cannot 
be afforded (such as above 99%), it is impossible to defeat him.


-------------------
10.2 - OVERALL ENEMY LIST AND PARTY XP VALUE
-------------------
This is a list of the total number of each enemy in the game. This also 
includes a list of their party XP value if killed outside of battle with an 
attack from a character. See Section 15 for more information on killing 
enemies outside of battle. I hacked Ryu's ATK to 2000 for the sake of testing 
this, and while party XP gained is equal to the monster's normal XP amount, 
this list mentions enemies that cannot be killed with this technique. I didn't 
just copy the enemy's XP into the party XP column and call it a day!

n/a in the XP column means the enemy cannot be killed outside of battle, even 
with 2000 ATK. Note that some listed enemies can only be killed with Ryu or 
Lin, due to weakness to physical or shot. Nerveman is one example: even a 2000 
ATK Ryu can't instant kill one (a slice will leave it with 200-400 HP), but 
Lin can.

The #Total column lists the total number of that enemy in the game. Enemies in 
Kokon-Horay are not counted. Enemies behind a D-Ratio locked door are listed 
in the #D-Door column. In both columns, different enemy configurations are 
listed with the lower quantity first and the larger second, regardless of 
formations (unlike the earlier part where different columns referred to 
different configurations).

The final column is for the various paths through the Centre. Due to the 
mutually exclusive nature of this area, I felt it dishonest to lump all paths' 
enemies into one count. Of the six, only two of the paths are chosen: C or H, 
then CJ or CV, or HJ or HV, based on C or H. The letters refer to Regents, of 
course. Know that C and J are the northern (left) paths, and H and V are the 
southern (right) paths.


Name            XP   #Total     #D-Door      #Centre paths
------------------------------------------------------------
Aggrosser       75   x17
Armstrong       1200 x1         +2
Bandit          180  x13 or 14  +4
Baphomet        1000 x2
Beak            120  x8
Big Jack-Box    77   x1 or 2
Bind Spider     15   x22 or 23
Black Widow     44   x4
Bon Appetit     42   x10        +8
Boss Ant        132  x1         +1
Bouncer         90   x26
Brokenheart     250  x24
BugLeader       265  x1
Buzz            42   x9 or 15
Buzz Militant   630  x6         +5           CJ +7  HV +9
Capek           230  x10 or 11  +0 or 6
Cerebus         500  x1         +1           H +3
Creepstalker    300  x2                      CV +4  HV +2
Crushedheart    360  x13        +16
Darkstalker     720  x2                      CJ +4  CV +4
Deathcow        88   x2-3
Deegon          n/a  x0-1
DeVogue         240  x5         +0 or 4
DeVolve         145  x2
Drillbug        70   x7 or 12
Duke            8    x6
Duke Battler    220  x5
Duke Hunter     16   x7
Duke Knight     n/a  x0         +6           HJ +3
Duke Lancer     45   x4 or 6
Duke Leader     18   x6
Duke Lord       n/a  x0                      HJ +1
Duke Magi       38   x4 or 6
Ebonfire        140  x11        +11          C +7   H +7
FireGoo         280  x1                      C +3
FroGressor      130  x1
Gargantua       5000 x0                      C +1
GarPike         115  x12 or 14
GarSniper       120  x11 or 13
Geegagis        n/a  x0-1
Gigantis        475  x9 or 11   +2
GooCrystal      n/a  x0         +2           C +1
GooElement      50   x2-3
GooKing         n/a  x0                      C +2
GooPlasma       80   x8         +5
GooPrism        250  x4-7
GooRuby         80   x11        +5
GooSapphire     80   x8 or 13   +7
Guardian Ant    34   x0         +8
Hermit          20   x4 or 5
HighwayStar     170  x5
Hychee          3    x35        +3
IceGoo          240  x1                      C +3
Jack-Box        77   x3 or 5
Kanaphage       100  x4         +4 or 5
KanaphageDX     300  x0         +1           HV +1
Karel           600  x11
Karon           n/a  x5
Lantern Bat     14   x3
Lesser Karon    300  x2         +1
LilLanternBat   6    x23
Mahadevan       n/a  x0         +2           C +1   H +1
Mage Capn       520  x0-2
Mama Nugget     75   x4
Nerveman        1300 x0         +7 or 9      CV +5
Nugget          5    x25
Odd Hychee      30   x10        +1
Pandora's Box   100  x0                      C +1   H +1   CV +1
Pantagruel      3000 x0                      H +1
Papa Nugget     n/a  x3
Patroller       35   x6
Petrophage      150  x24 or 26  +3 or 9
Prima           63   x7         +5           CJ +5  CV +5  HJ +5  HV +5
Proto-Karel     1000 x2 or 2
Queen Buzz      100  x1 or 3
Rafflesia       100  x2         +4           H +3
RescueMech      150  x10
Rustphage       12   x27 or 28
Sebon           99   x2
Shadowplayer    530  x2         +1
Skeleton        30   x12
SkullDigger     3    x0         +6
ThunderGoo      420  x2                      C +3
Trickster       70   x2
Trilizard       620  x5 or 8    +6 or 10     H +4
Wonderbox       7    x3 or 4
Worker Ant      17   x15 or 17  +3
Worm-Man        500  x15        +4
Zombie          13   x24





=====================================
==========================================================================
11: LIST OF LOCATIONS IN THE GAME
==========================================================================
=====================================
This is just a quick and dirty list of locations in the game, listed in 
linear order. When multiple paths are present, they will be listed from 
northeast to southwest. Notes next to the names of each area will denote 
any specific information that should be known.

List of various terms found in the "Notes" section:
-Safe        Safe zone. Yellow block on world map, cannot use weapon/traps.
-IT          Item shop (Leo).
-WP          Weapon shop (Arma).
-AR          Appraisal/Storage shop (Jaju).
-FY          A fairy will give you Fairy Drops if you don't have any.
-SV          A telecorder is located in the area.
-HN          The hint girl appears and will describe game mechanics.

Any location or chest item marked with an asterisks (*) is behind a D-Ratio 
door. And yes, there are two consecutive "Lift to BioCorp 3" areas near the 
beginning of the game.

Depth is measured in meters (M).


-------------------
11.1 - MAIN GAME LOCATION LIST
--------------------------------------
Name                  Depth  Notes
-----------------------------------------------------------
Ranger HQ 1F          -980   Safe
Ranger HQ 2F          -980   Safe
LowSector Junction    -990   Safe
LowSector Borough     -1000  Safe/IT/WP/AR/FY/SV: optional
LowSector Liftport    -1000  Safe
Lift to BioCorp 1     -1000  HN; Chest: Steal
Lift to BioCorp 2     -1020  HN; Chest: Side Slash
Lift to BioCorp 3     -1040  HN; Chest: Kick
Lift to BioCorp 3     -1040  
Approach South        -1020  
Genic Processor       -1020  Safe; contains Dragon Blade
Approach West         -1010  HN
Genic Accumulator     -1000  AR/SV
BioCorp Liftport      -1000  Safe
BioCorp Lift          -1000  Safe
Old Waste Shaft 1F    -1200  Safe/IT/SV/HN
Old Waste Shaft 2F    -1200  Chest: Solid Shell+1
Old Waste Shaft 3F    -1190  
Old Waste Shaft 4F    -1180  HN; Chest: Weaken*; D-Ratio door (1/4096)
Old Waste Shaft 5F    -1170  Chest: G-Iceblast*; D-Ratio door (1/2048)
Old Waste Shaft 6F    -1160  Chest: There!
EndSector Borough     -1160  Safe/IT/WP/AR/FY/SV
EndSector Liftport    -1150  Safe
Lift: EndSector 1     -1150  Chest: Joltball; optional
Lift: LowSector 1     -1140  IT/SV/HN
Lift: LowSector 2     -1130  Chest: Blow up!
Lift: LowSector 3     -1120  Chest: Rust Armor
Lift: LowSector 4     -1130  Chest: Backpack
LowSector Borough     -1000  Safe/IT/WP/AR/FY/SV
CorpLab Entrance      -1010  IT/WP/AR/SV; need BioCorp key item
CorpLab 1F            -1010  Chest: Blunt; D-Ratio door (1/4096)
CorpLab B1*           -1020  Chest: G-Inferno; optional; requires 1/4096
CorpLab B2*           -1030  Optional; requires 1/4096; contains Buki
CorpLab 2F            -1000  Chest: Roundsaber
CorpLab 3F North      -990   
CorpLab 3F South      -990
CorpLab 4F            -980   Chest: Backpack
CorpLab 5F            -970   IT/WP/AR/SV
Frozen Road 1F        -960   Chest: Greetings
Frozen Road 2F        -950   Chest: Feint
Frozen Road 3F        -940   Chest: Cleaner
Frozen Road 4F        -930   IT/AR/SV; Chest: Fragball
Storage               -900   SV; contains Violet Blade
IndustOne 1F          -890   
IndustOne 2F West     -880   Chest: Reflect; D-Ratio Door (1/1024)
IndustOne 2F East     -880   Chest: Let's dance!
IndustOne 3F          -870   Chest: Fireball
IndustTwo 1F          -860   Need IndZone 2 key item
IndustTwo 2F North    -850   Chest: Too slow!!
IndustTwo 2F South    -850   Chest: Spiritcharge
IndustTwo 3F          -840   
MidSector Mall        -840   Safe/IT/WP/AR/FY/SV
MidSector Borough     -830   Safe
Old TradeSector A     -840   Chest: Backpack
Old TradeSector In    -850   
Old TradeSector B     -840   Chest: Circle Stage
Trinity Pit           -850   Safe/IT/AR/SV; Key item: M-Key
Old TradeSector 2     -860   Optional
Old TradeSector C     -870   Chest: Enfeeble; optional
Old TradeSector D     -880   Chest: Discharge; optional
Lifeline LowSector    -800   Chest: That's It!
Lifeline Mid East     -760   
Lifeline Mid West     -760   Chest: Slapper+3
Lifeline Top East     -720   Chest: How's That?
Lifeline Top West     -720   
Lifeline EndSector    -820   Optional; D-Ratio door (1/256)
Main Shaft Sector A*  -800   Optional; requires 1/256
Main Shaft Sector B*  -780   Chest: Backpack; optional; requires 1/256
Main Shaft Sector C*  -760   Chest: Reversal; optional; requires 1/256
Main Shaft Sector D*  -740   Chest: Kidding!; optional; requires 1/256
Main Shaft Sector E*  -720   Optional; requires 1/256
TopSector Junction    -700   
TopSector Borough     -680   Safe/IT/WP/AR/FY/SV
PowerOne 1F           -660   Chest: Backpack
PowerOne 2F           -650   Chest: Divine
PowerOne 3F           -640   Chest: Crossviper
PowerOne 4F           -630   Chest: Shatter!
PowerOne Roof         -620   Key item: D-Key
PowerOne Transport    -610   Safe
Centre Entrance       -500   Safe/IT/AR
Centre 1F             -500   SV; Chest: Backpack
Centre 2F North (C)   -480   Chest: PrincessGard+4
Centre 3F North (C)   -460   Chest: Blizzard 
Cupid                 -440   Key item: C-Key
Centre 2F South (H)   -480   Chest: Angel Coat+4
Centre 3F South (H)   -460   Chest: Inferno
Hortensia             -440   Key item: H-Key
Centre 4F North (C-J) -420   Chest: Snatch
Centre 4F Main (H-J)  -420   Chest: Lag Valhalla
Jezuit                -400   Key item: J-Key
Centre 4F Main (C-V)  -420   Chest: Hyper Kick
Centre 4F South (H-V) -420   Chest: Drop dead!
Vexacion              -400   Key item: V-Key
Centre Hall           -390   Safe
Cemetery              -380   Safe/IT/WP/AR/SV
Geovator Terminal     -370   Safe
Geovator              -250   Safe
Geovator Terminal     -120   Safe
Geofront LowSector    -110   Safe


-------------------
11.2 - KOKON-HORAY INFORMATION
--------------------------------------
Everyone's favorite reset-characters-to-level-one 50 floor bonus dungeon. Now 
with 50% more mistranslated Russian numbers as bosses! This evolved from a 
simple location listing for Kokon-Horay, and I left it here because... screw 
you, that's why!

Key:
I = Item          Exp = "Hold" item       Lin = Lin equipment
W = Weapon        Skl = Skill
S = Shield        Ryu = Ryu equipment
A = Armor         Nin = Nina equipment

Name              Depth  Treasure
  Number and type of enemies present
-----------------------------------------------------------
Kokon-Horay B1    -1510  I Exp  Present
  1x Papa Nugget; 1x Mama Nugget; 8x Nugget

Kokon-Horay B2    -1520  A Ryu  Impact Gear+4
  3x Duke Leader; 3x Duke; 1x GooElement

Kokon-Horay B3    -1530  W Nin  Magic Wand+6
  4x Aggrosser; 4x Lantern Bat

Kokon-Horay B4    -1540  A Ryu  Blind Gear+4
  1x Duke Battler; 4x Duke Hunter; 2x Duke Magi

Kokon-Horay B5    -1550  I Skl  Bladesmack (Ryu, 20AP)
  3x DeVolve

Kokon-Horay B6    -1560  A Nin  Blind Check+5
  3x Duke Lancer; 3x Duke Hunter; 2x Wonderbox

Kokon-Horay B7    -1570  W Lin  AutoRifle+7
  1x Beak; 1x Deathcow

Kokon-Horay B8    -1580  A Nin  Sleep Check+5
  6x Duke Magi; 1x Duke Battler

Kokon-Horay B9    -1590  A Lin  Stunproof+4
  3x GooRuby; 3x GooPlasma; 2x GooElement

Kokon-Horay B10   -1600  I Skl  Teleport (Nina, 20AP)
  1x Mahadevan; 1x Baphomet; 7x Ebonfire

Kokon-Horay B11   -1610  W Ryu  Sapph. Maser+5
  5x Beak; 3x Bon Appetit

Kokon-Horay B12   -1620  A Nin  Bind Check+4
  3x Rafflesia; 5x Black Widow

Kokon-Horay B13   -1630  W Ryu  Strong Sword+6
  1x Gigantis; 1x DeVolve; 8x Rustphage

Kokon-Horay B14   -1640  A Nin  Impact Check+4
  4x Worm-Man; 4x Aggrosser

Kokon-Horay B15   -1650  I Skl  Duststorm (Shield, 10AP)
  8x Guard Ant

Kokon-Horay B16   -1660  I Exp  Gold XP
  2x Duke Knight; 4x GarPike

Kokon-Horay B17   -1670  S Lin  Bari Ribbon+3
  3x Duke Magi; 2x GarSniper; 3x Kanaphage

Kokon-Horay B18   -1680  W Lin  FlameBlaster+5
  3x Worm-Man; 2x DeVolve

Kokon-Horay B19   -1690  S Lin  Lightwave
  5x Aggrosser; 1x Odd Hychee; 2x Prima

Kokon-Horay B20   -1700  I Skl  Act Delay (Ryu, 10AP)
  3x Armstrong; 2x Black Widow

Kokon-Horay B21   -1710  A Ryu  Excel Suit+4
  2x Beak; 4x GarPike; 2x GarSniper

Kokon-Horay B22   -1720  A Lin  Lockproof+4
  2x GooPrism; 2x Kanaphage; 3x KanaphageDX

Kokon-Horay B23   -1730  A Lin  Fireproof+5
  7x Duke Knight

Kokon-Horay B24   -1740  I Skl  Mirage Bomb (Nina, 20AP)
  6x Worm-Man; 1x Trilizard

Kokon-Horay B25   -1750  I Skl  A Present! (Lin, 30AP)
  1x Duke Lord; 4x GarSniper; 2x Trilizard

Kokon-Horay B26   -1760  S Nin  Platinum Arc
  3x Gigantis; 5x Petrophage

Kokon-Horay B27   -1770  W Ryu  Mandau Blade+5
  2x Baphomet; 1x Cerebus; 5x Ebonfire

Kokon-Horay B28   -1780  A Nin  Angel Coat+8
  4x Gigantis; 2x Worm-Man

Kokon-Horay B29   -1790  W Lin  Stinger
  1x Trilizard; 3x GarPike; 3x GarSniper

Kokon-Horay B30   -1800  I Skl  Weaken (Nina, 10AP)
  4x Worm-Man; 2x Nerveman

Kokon-Horay B31   -1810  S Ryu  ChobhamPlate+2
  3x Armstrong; 2x Nerveman

Kokon-Horay B32   -1820  S Nin  Talisman+6
  3x Karon; 3x Lesser Karon

Kokon-Horay B33   -1830  W Nin  Holy Heart
  3x Crushedheart; 2x GarPike; 2x GarSniper

Kokon-Horay B34   -1840  S Ryu  Protector+3
  4x GooPrism; 3x KanaphageDX

Kokon-Horay B35   -1850  I Skl  Cutspace (Ryu, 10AP)
  3x GooKing; 3x Crushedheart

Kokon-Horay B36   -1860  S Lin  Hymnal+6
  3x Mahadevan; 5x Ebonfire

Kokon-Horay B37   -1870  A Ryu  Impact Gear+8
  4x Duke Knight; 3x Crushedheart

Kokon-Horay B38   -1880  I Exp  Tracker
  2x GooPrism; 6x Nerveman

Kokon-Horay B39   -1890  W Nin  Wizard Wand+7
  2x Duke Lord; 3x Crushedheart

Kokon-Horay B40   -1900  I Skl  Deathcleaver (Ryu, 30AP)
  1x Gargantua; 4x Duke Knight

Kokon-Horay B41   -1910  W Nin  Demonscythe
  4x Duke Knight; 4x Nerveman

Kokon-Horay B42   -1920  S Ryu  Riot Guard+7
  1x: FireGoo, IceGoo, ThunderGoo, GooElement, GooPrism, GooCrystal, GooKing

Kokon-Horay B43   -1930  A Lin  SaveQueen+5
  4x Creepstalker

Kokon-Horay B44   -1940  W Nin  Wizard Wand+9
  8x Crushedheart

Kokon-Horay B45   -1950  I Skl  Valhalla (Nina, 30AP)
  1x Pantagruel; 2x Duke Lord; 3x Duke Knight

Kokon-Horay B46   -1960  A Ryu  Superheavy+7
  8x KanaphageDX

Kokon-Horay B47   -1970  W Nin  Buki+7
  1x Creepstalker; 2x Darkstalker; 5x Nerveman

Kokon-Horay B48   -1980  W Lin  Grenade+9
  3x Duke Lord; 4x Cerebus

Kokon-Horay B49   -1990  W Ryu  Legend Blade+9
  2x Duke Lord; 2x Duke Knight; 1x Pantagruel; 1x Gargantua

Kokon-Horay B50   -2000  I Skl  Ragnarok (Nina, 30AP)
  1x Dover





=====================================
==========================================================================
12: FAIRY COLONY: REVIEW BOARD
==========================================================================
=====================================
The review board lets you see some game stats, and also has challenges to 
complete. This section will elucidate these things, and what is needed, as 
well as provide tips to complete the challenges.


-------------------
12.1 - GENERAL GAME STATS
-------------------
Stats            Benchmark   Comments
--------------------------------------
D-Ratio          1/128 (?)   Improve by finishing the game more effectively.
Times cleared    3           +1 every time you finish the game.
Play time        40 hrs (?)  Total play time across all playthroughs.
Times saved      15          +1 every save with a Telecorder and Save Token.
Battles          300 (?)     Total number of battles fought.
Foes defeated    1000 (?)    Total number of enemies killed.
Nugget record    8000 (?)    Highest price earned for selling a Nugget.

(NOTE: Values with (?) are approximate. If you happen to know the exact value 
needed for the star, please let me know!)

When you meet or surpass the benchmark, that stat will have a star next to it. 
When all seven stats have reached the benchmark, you will receive a reward. 
All seven stats are cumulative across all playthroughs on a single game file.

Reward: Stinger+9 (Lin, 71 ATK, 400 CM, 15 WT, Acc. -25%, Shot damage)

!!!NOTE!!! The reward for this challenge, a Stinger+9, is unique! Only one 
exists in the entire game, and once the challenge is completed, it can never 
be completed again. If you sell or discard the weapon, the only option is to 
start a new game entirely.


-------------------
12.2 - CHALLENGE: CHICKEN RUNNER
-------------------
Objective: Run from battles 9 times in a row.

Reward: C'mere! (10 AP skill for Lin; draws enemy in closer)

Procedure: This is quite simple. Find an enemy near a door, set down bait, 
then simply initiate combat and retreat 9 times.


-------------------
12.3 - CHALLENGE: COMBO MASTER
-------------------
Objective: Hit an enemy with 9 skills in one combo.

Reward: AutoRifle+9 (Lin; 39 ATK, 500 CM, 10 WT, Acc. +20%, Shot damage)
!!!NOTE!!! The reward for this challenge, an AutoRifle+9, is unique! Only one 
exists in the entire game, and once the challenge is completed, it can never 
be completed again. If you sell or discard the weapon, the only option is to 
start a new game entirely.

Procedure: This can be tricky. You must use 9 skills in a single-unbroken 
combo. This requires a weapon with 9 skill slots, whether available or with a 
pre-threaded skill. It also requires characters to have three (two for Ryu, in 
some cases) skills of 10, 20, and 30 AP levels learned. Only five weapons are 
capable of completing this challenge: two for Ryu and Lin, and one for Nina.

 Valid weapons:
 -Legend Blade (Ryu)
 -Dragon Blade (Ryu)
 -Wizard Wand (Nina)
 -AutoRifle (Lin)
 -Grenade (Lin)

The earliest Ryu can complete this challenge is sometime after CorpLab, where 
he finds the Roundsaber skill. His Legend Blade weapon can be bought from the 
fairy colony's Ryu shop for 88000Z, however it will take a while for enough 
enemies to be killed to stock the weapon. It has Great Smash on a 30 AP slot, 
and Ryu starts with Deathbringer, leaving Roundsaber as the third skill.

The earliest Nina can complete this challenge is in the Centre. It require a 
SOL Restore to complete both 'To Cupid' and 'To Hortensia' paths for Inferno 
and Blizzard, then completing Kokon-Horay to floor 45 for Valhalla. The Wizard 
Wand is simple to get from the fairy colony's Nina shop for 88000Z long before 
you reach the Centre.

Lin can complete this challenge at PowerOne, when she finds Shatter!. Along 
with Blow Up! and Let's Dance!, she'll have three 30 AP skills, and her 
AutoRifle weapon is very easy to find or buy, being dropped by many machine 
enemies.


-------------------
12.4 - CHALLENGE: GOO SLAYER
-------------------
Objective: Kill 9 "Goo" enemies total.

Reward: 30000 zenny.

Procedure: Goo enemies are plentiful in CorpLab, with a cluster of 6 or so 
also found in Frozen Path (possibly two clusters), IndustOne, and PowerOne. 
There is also a large corridor with 12 total goos in Centre 3F North (To 
Cupid).

  Valid enemies:
  -GooRuby
  -GooSapphire
  -GooPlasma
  -FireGoo
  -IceGoo
  -ThunderGoo
  -GooElement
  -GooPrism
  -GooCrystal
  -GooKing


-------------------
12.5 - CHALLENGE: TECHNICIAN
-------------------
Objective: Win 9 battles in a row without damage.

Reward: Bladesmack (20 AP Ryu skill; 100% Phys. attack, cannot kill enemies)

Procedure: Easier than it sounds, if you pick the right location. One idea is 
to simply D-Dive and dragon-kill all enemies 9 times in a row, although this 
is rough on your D-Counter. Alternatively, find an undead regenerating enemy 
(Skeletons in PowerOne, or Zombies in Old TradeSector), set bait, and camp it 
with Nina's Kyrie skill, found on her Holy Heart weapon. Or you could try for 
it on a subsequent playthrough, using party XP to pump up Ryu's level enough 
he can destroy everything at the beginning.


-------------------
12.6 - CHALLENGE: DUKE HUNTER
-------------------
Objective: Kill 9 "Duke" enemies total.

Reward: 1000 party XP

Procedure: Duke enemies are common in the Lift to BioCorp section at the 
start and in the Lift: LowSector section, with a few more on the Hortensia to 
Jezuit Centre 4F Main path. This one almost definitely needs to be done early 
on. Note that the Lift: LowSector has around 16 Dukes: several lower-level 
Dukes, and four Duke Battlers.

  Valid enemies:
  -Duke
  -Duke Leader
  -Duke Hunter
  -Duke Magi
  -Duke Battler
  -Duke Knight
  -Duke Lord


-------------------
12.7 - CHALLENGE: 1-ROUND WARRIOR
-------------------
Objective: Finish a battle in one round 9 times in a row.

Reward: Kidding! (20 AP Lin skill; reverses effect of previous shot)

Procedure: Many of the tips in Technician can apply to this, too. Abuse D-Dive 
to dragon-kill the enemies in the first round, camp a regenerating undead with 
bait and Nina's Kyrie spell, or use party XP to power up Ryu on subsequent 
playthroughs and obliterate early-game enemies.


-------------------
12.8 - CHALLENGE: TRI-BUSTER
-------------------
Objective: Kill 9 "Tri-head" enemies total.

Reward: Angel Coat+6 (Nina; 16 DEF, 16 MOV, Status resistance +50%)

Procedure: There are only three tri-head enemy types: Rafflesia, Trilizard, 
and Cerebus. Rafflesia can be found in CorpLab 2F (2), CorpLab B2 (4, but in a 
1/4096 D-Ratio door area). Trilizard can be found in Old TradeSector In (2), 
Lifeline LowSector (possibly 4, but behind a 1/4096 D-Ratio door), Lifeline 
Mid East (3 in the normal section, and 4 behind a 1/512 D-Ratio door). Cerebus 
can be found in Lifeline Mid East (behind a 1/512 D-Ratio door), in Lifeline 
Top East. 3 Rafflesia, 4 Trilizard, and 3 Cerebus enemies are found in Centre 
3F South, on the path to Hortensia.

  Valid enemies:
  -Rafflesia
  -Trilizard
  -Cerebus


-------------------
12.9 - CHALLENGE: HARD PUNCHER
-------------------
Objective: Cause 1000+ damage in a single combo.

Reward: Celtis+9 (Ryu; 57 ATK, 150 CM, 15 WT, Acc. -20%, Phys. damage)

Procedure: This challenge sounds deceptively difficult, but is easy. A single 
combo must cause 1000 or more damage. The most obvious method would be using 
strong AoE attacks on enemies, as each enemy hit contributes the damage to the 
total. Using D-Dive, D-Charge, then hitting an enemy with Twister is also a 
valid strategy. Perhaps the easiest of all though is using Nina's Kyrie spell, 
found on her Holy Heart weapon (bought for 20000Z from fairy colony's Nina 
shop), to instakill a Zombie in Old TradeSector, or a Karon in PowerOne. Both 
have over 1000 HP, and will instantly give the challenge.


-------------------
12.10 - CHALLENGE: ROBOCRUSHER
-------------------
Objective: Kill 9 "Robot" enemies total.

Reward: ChobhamPlate (Ryu; 24 DEF, 1 WT, unthreadable)

Procedure: This is simple. IndustOne has a couple of rooms with several 
robots, with a 1/1024 D-Ratio door offering several more. However, sometimes 
two of the Capek enemies will not appear, leaving only 8 robots in IndustOne 
without the D-Ratio door. PowerOne also has dozens of robots to kill. Besides 
those two places, there aren't many others though, so get it there. It's 
unknown if the Asimov boss, and the Annex enemies it summons, count towards 
this. However, IndustOne is right after it, so it would be of little benefit, 
and only earn the challenge a bit earlier than otherwise. If anyone knows 
whether Asimov and the Annexes do count, please let me know.

  Valid enemies:
  -Capek
  -Karel
  -Proto-Karel
  -RescueMech
  -Asimov (boss - unsure if it counts)
  -Annex (boss minion - unsure if it counts)





=====================================
==========================================================================
13: ENEMY ITEM DROPS THAT VARY
==========================================================================
=====================================
These enemies drop items based on various conditions that are described below. 
The items dropped can often be quite useful, so exploit them whenever possible.

Locations lists where the enemy is usually found. The enemy will not always be 
in that precise location, and in some cases (such as GooElement's appearance 
near the beginning), may be replaced entirely (with a Deathcow, in that case).


-------------------
13.1 - GOOELEMENT
-------------------
This Goo enemy, like all three, drops an item based on the property of the last 
attack it was hit with before dying. Note that the killing blow does NOT 
alter its item, only the last attack it survived. The only way to get 
the default drop is to kill it in one hit, or with "Universal" property 
attacks like Ryu's dragon and the Ragnarok spell. Additionally, elemental 
weapons for Ryu and Lin (such as Ruby Maser and IceCannon), are considered 
physical (Ryu) or shot (Lin) property for the purposes of the Goo's item. 
Note that, yes, ice attacks DO cause it to drop a ThunderRifle. Yes, I know 
ThunderRifle is electric. Hey, it's not my problem. Blame the goo.

Locations:
-Lift to BioCorp 2 (sometimes a Deathcow is there instead) (1)
-Old Waste Shaft 3F (1)
-Lift: LowSector 3 (1)

Default:   Ranger Edge+1  (19 ATK, 150 CM, 6 WT, Phys. attack)
Physical:  Buster Sword   (20 ATK, 150 CM, 12 WT, Phys. attack)
Shot:      Victorious     (20 ATK, 600 CM, 5 WT, Acc. -10%, Shot attack)
Fire:      Ruby Maser     (22 ATK, 150 CM, 4 WT, 10 MAG, Fire/Phys. attack)
Ice:       ThunderRifle   (18 ATK, 500 CM, 4 WT, Acc .-10%, Elec./Shot attack)
Electric:  Thor Hammer    (15 MAG, 400 CM, 5 WT, +5% Elec. damage)
Universal: No change


-------------------
13.2 - GOOPRISM
-------------------
This Goo enemy, like all three, drops an item based on the property of the 
last attack it was hit with before dying. Note that the killing blow does NOT 
alter its item, only the last attack it survived. The only way to get the 
default drop is to kill it in one hit, or with "Universal" property attacks 
like Ryu's dragon and the Ragnarok spell. Additionally, elemental weapons for 
Ryu and Lin (such as Ruby Maser and IceCannon), are considered physical (Ryu) 
or shot (Lin) property for the purposes of the Goo's item.

Locations:
-CorpLab 4F(1)
-IndustTwo 2F North (if Deegon is not killed before Tantra) (1)
-IndustTwo 2F South (if Geegagis is not killed before Tantra) (1)
-Lifeline Mid West (3)

Default:   Strong Sword+3 (21 ATK, 200 CM, 2 WT, Phys. attack)
Physical:  Strong Sword+3 (21 ATK, 200 CM, 2 WT, Phys. attack)
Shot:      Pistol+3       (25 ATK, 500 CM, 3 WT, Shot attack)
Fire:      Ruby Maser+1   (25 ATK, 150 CM, 4 WT, 13 MAG, Fire/Phys. attack)
Ice:       Ice Check+1    (13 DEF, 6 MOV, Ice damage -50%)
Electric:  Plasmaproof+1  (15 DEF, 6 MOV, Elec. damage -50%)
Universal: No change


-------------------
13.3 - GOOCRYSTAL
-------------------
This Goo enemy, like all three, drops an item based on the property of the last 
attack it was hit with before dying. Note that the killing blow does NOT 
alter its item, only the last attack it survived. The only way to get 
the default drop is to kill it in one hit, or with "Universal" property 
attacks like Ryu's dragon and the Ragnarok spell. Additionally, elemental 
weapons for Ryu and Lin (such as Ruby Maser and IceCannon), are considered 
physical (Ryu) or shot (Lin) property for the purposes of the Goo's item.

Locations:
-Lifeline Mid West (1/512 D-Ratio area)(1)
-Main Shaft Sector B (1/256 D-Ratio area) (1)
-Centre 3F North (To Cupid) (1)

Default:   Strong Sword+3 (21 ATK, 200 CM, 2 WT, Phys. attack)
Physical:  Excel Suit+2   (16 DEF, 12 MOV, Status ailment chance -50%)
Shot:      PrincessGard+2 (14 DEF, 7 MOV, Status ailment chance -50%)
Fire:      Pyromania+5    (30 MAG, 400 CM, 5 WT, +5% Fire damage)
Ice:       Sapph. Maser+5 (37 ATK, 25 MAG, 150 CM, 4 WT, Ice/Phys. attack)
Electric:  Thor Hammer+6  (33 MAG, 400 CM, 5 WT, +5% Elec. damage)
Universal: No change


-------------------
13.4 - JACK-BOX AND BIG JACK-BOX
-------------------
These crate-impersonators in Frozen Road drop a varying amount of zenny when 
killed. The zenny drop is based on the number of hits the Jack-Box sustains 
before dying. Equip weak weapons and use weak skills like Side Slash, Nina's 
10AP spells, and Lin's Greetings! to maximize money. Their zenny maxes at 
60000z total.

Locations (Jack-Box):
-Frozen Road 2F (0 or 2)
-Frozen Road 4F (2 or 3)

Locations (Big Jack-Box):
-Frozen Road 2F (1)
-Frozen Road 4F (1 or 2)

Jack-Box initial drop:        100z
Big Jack-Box initial drop:    200z
Zenny increase per attack:    20%
"JACK POD! Zenny jumps up!":  Current zenny x2.
Maximum zenny possible:       60000z

Each time the enemy is attacked, their zenny increases 20%, however it 
rounds to a multiple of 10. For example, hitting a Jack-Box once will boost 
its zenny to 120 (from 100). But hitting again boosts it to 140, not 144. This 
is because 140 is a multiple of 10. The amount always rounds down, never up.

When the "JACK POD!" message appears, on the Jack-Box's first turn after being 
hit at least once (sometimes twice), its current zenny is doubled, however 
much it may be. This only happens once.


-------------------
13.5 - WONDERBOX
-------------------
The Wonderbox will drop an item based on how much damage it has taken. It 
will self-destruct at the end of the first turn it has damage on, with its 
remaining HP determining the item. When going for specific items, keep a 
manual tally of damage dealt, and remember that you can use healing items like 
a Heal Kit on it.

Locations:
-IndustOne 2F West (1 or 2)
-Old TradeSector C (1)
-Lifeline Mid West (1)

501+ HP:    Heal Kit        Recovers 50 HP to target.
251-500 HP: Save Token      One-use item that allows saving at a Telecorder.
51-250 HP:  Gold XP         XP earned +5%; stacks to 100% maximum.
11-50 HP:   Hymnal+1        10 DEF, 1 WT, threadable shield. (Lin)
6-10 HP:    Keep At It!     20 AP skill for Lin.
2-5 HP:     Soul Ring+1     2 DEF, 0 WT, 15 AP cost, "Willguard" skill. (Nina)
1 HP:       Junk            Sell for 25 zenny.


-------------------
13.6 - PANDORA'S BOX
-------------------
Pandora's Box will drop a different item based on the turn it is killed on. 
Each turn, it will use all three levels of an element's magic, starting with 
fire, then ice, then electric. It can do a LOT of damage, so keep everyone 
spread out. The item changes when it takes its turn, not the start of the 
turn. On its fourth turn, it will self-destruct and leave behind the item.

Locations:
-Centre 2F North (1)
-Centre 2F South (1)
-Centre 4F Main (Cupid to Vexacion) (1)

Turn 1:     7th Sense       Raises ATK/DEF/MAG/SPD/MOV by 50% for three turns.
Turn 2:     Gold XP         XP earned +5%; stacks to 100% maximum.
Turn 3:     Save Token      One-use item that allows saving at a Telecorder.
Final:      Mirage Blast    30 AP skill for Nina.


-------------------
13.7 - TRILIZARD
-------------------
Trilizard is simple: every time it changes its element, its steal item is 
regenerated (if previously stolen) and changed to the corresponding 20 AP 
magic skill for Nina.

Locations:
-Old TradeSector In (2)
-Lifeline LowSector (0 or 3) (+ 0 or 4 more in 1/4096 D-Ratio area)
-Lifeline Mid East (3) (+4 more in 1/512 D-Ratio area)
-Lifeline Mid West (1/512 D-Ratio area) (2)
-Centre 3F South (4)

Initial item:    Lightning   20 AP skill for Nina.
Turn 1 (fire):   Fireblast   20 AP skill for Nina.
Turn 2 (ice):    Iceblast    20 AP skill for Nina.
Turn 3 (elec):   Lightning   20 AP skill for Nina.
(repeats fire -> ice -> lightning until killed)


-------------------
13.8 - TRICKSTER, BANDIT, AND HIGHWAYSTAR
-------------------
These are in here purely for the sake of being thorough. Unlike all other 
enemies so far, these three have nothing to be gained via the item change. 
Instead, their "change" is a way to get back an item they otherwise either 
stole from you, or picked up from the ground.

Locations (Trickster): 
-Lift: LowSector 2 (2)

Trickster initial item:    Zennypurse    Sell for 300z.
Trickster item change:     "Pickpocket" attack, OR picks items off the ground.

--------------

Locations (Bandit):
-IndustOne 1F (2)
-IndustOne 2F West (1)
-IndustOne 2F East (2)
-Old TradeSector A (2)
-Lifeline LowSector (2 or 3)
-Lifeline Mid East (1/512 D-Ratio area) (4)
-LifeLine Top East (4)

Bandit initial item:       Steal         10 AP shield skill.
Bandit item change:        Uses "Pickpocket" attack and steals item.

--------------

Locations (HighwayStar):
-IndustOne 1F (3)
-IndustOne 2F West (1)
-IndustOne 2F East (1)

HighwayStar initial item:  Zennypurse    Sell for 300z.
HighwayStar item change:   Picks up item sitting on the ground.

In all three cases, the item stolen or picked up replaces their existing item 
drop (Steal or Zennypurse), and thus can be on back from the enemy by killing 
them. The trouble begins when, after acquiring an item, the thief begins 
running for the nearest door to retreat! If the enemy escapes battle after 
acquiring an item, it is lost after the battle ends, because the enemies are 
restored to their default condiiton (no status, full HP, default items). The 
same thing happens if your party retreats from the battle!


-------------------
13.9 - DUKE BATTLER, KNIGHT, AND LORD
-------------------
These are in here purely for the sake of being thorough. Unlike all other 
enemies so far, these have nothing to be gained via the item change except a 
weaker version of their armor drop.

Locations (Duke Battler):
-Lift: LowSector 2 (1)
-Lift: LowSector 4 (4)

Duke Battler initial item:  Heavy Suit+2
Duke Battler broken item:   Heavy Suit

--------------

Locations (Duke Knight):
-Main Shaft Sector A (1/256 D-Ratio area) (1)
-Main Shaft Sector B (1/256 D-Ratio area) (2)
-Main Shaft Sector D (1/256 D-Ratio area) (4)
-Centre 4F Main (Hortensia to Jezuit) (3)

Duke Knight initial item:   Superheavy+2
Duke Knight broken item:    Superheavy

--------------

Locations (Duke Lord):
-Centre 4F Main (Hortensia to Jezuit) (1)

Duke Lord initial item:     Heavy Garter+3
Duke Lord broken item:      Heavy Garter

When hit with 15 physical or shot attacks (not Nina's magic) in a single 
battle, their armor cracks. This causes them to be much more vulnerable to 
damage from any source (including Nina's magic), but also weakens their drop 
item, removing the enchatment. Their armor only cracks on their first turn 
after taking the 15 hits, so they can be attacked as much as desired, so long 
as they aren't allowed to take a turn before being killed.


-------------------
13.10 - HYCHEE, BON APPETIT, PRIMA, ODD HYCHEE, SEBON
-------------------
These worms are genics created to feed people, which is why they drop 
healing items when killed. However, being food, they're supposed to be cooked 
before eating! Hitting any of them with a fire-element attack in battle, 
whether Nina's magic or a Ruby Maser / FlameBlaster hit from Ryu or Lin, will 
"cook" them, prompting the message "[Enemy]'s flavor improves!"

Hychee initial drop:       Heal Kit       Restores 50 HP to one target.
Hychee cooked drop:        Aid Kit        Restores 100 HP to one target.

Bon Appetit initial drop:  Aid Kit        Restores 100 HP to one target.
Bon Appetit cooked drop:   Med Kit        Restores 200 HP to one target.

Prima initial drop:        Med Kit        Restores 200 HP to one target.
Prima cooked drop:         Life Kit       Restores all HP to one target.

Odd Hychee initial drop:   Mega Aid Kit   Restores 100 HP to entire party.
Odd Hychee cooked drop:    Trauma Kit     Restores 200 HP to entire party.

Sebon initial drop:        Mega Aid Kit   Restores 100 HP to entire party.
Sebon cooked drop:         Trauma Kit     Restores 200 HP to entire party.

Note that the first (cooking) fire attack CANNOT be the killing blow! This can 
make cooking most of these enemies very difficult, as Hychee and Prima usually 
die instantly to any attack. The only real option for cooking them (especially 
Prima, for Life Kits), is to use Ryu's Bladesmack skill, or Lin's Go on! 
skill, in conjunction with a Ruby Maser or FlameBlaster. These skills ensure 
the enemy will survive with 1 HP, and thus be cooked.





=====================================
==========================================================================
14: VARIOUS TABLES AND LISTS
==========================================================================
=====================================
This section is for tables and lists that don't fit elsewhere.


-------------------
14.1 - BLUE CHEST LIST
-------------------
There are 47 blue chests total, however only 42 are obtainable in a single run 
due to branching paths in the Center. Only 34 are available on a first 
playthrough, due to D-Ratio locked doors. Entries with an asterisk (*) on 
the location require passing a D-Ratio check to obtain the chest contents, 
and are unavailable on a first playthrough (and possibly later playthroughs, 
without the correct D-Ratio).

Location                 Item           Description
---------------------------------------------------------
1: Lift to BioCorp 1     Steal          Shield skill, 5AP.
2: Lift to BioCorp 2     Side Slash     Ryu skill, 10AP.
3: Lift to BioCorp 3     Kick           Ryu skill, 10AP.
4: Old Waste Shaft 2F    Solid Shell+1  Ryu shield, "Phys.Def-25%" skill, 10AP
5: Old Waste Shaft 4F*   Weaken         Nina skill, 10AP.
6: Old Waste Shaft 5F*   G-Iceblast     Nina skill, 20AP.
7: Old Waste Shaft 6F    There!         Lin skill, 10AP.
8: Lift: EndSector 1     Joltball       Nina skill, 10AP.
9: Lift: LowSector 2     Blow up!       Lin skill, 30AP.
10: Lift: LowSector 3    Rust Armor     Ryu skill, 10AP.
11: Lift: LowSector 4    Backpack       1st new backpack page (4 total).
12: CorpLab B1*          G-Inferno      Nina skill, 30AP.
13: CorpLab 2F           Roundsaber     Ryu skill, 30AP.
14: CorpLab 1F           Blunt          Nina skill, 10AP.
15: CorpLab 5F           Backpack       2nd new backpack page (5 total).
16: Frozen Road 1F       Greetings      Lin skill, 10AP.
17: Frozen Road 2F       Feint          Shield skill, 10AP.
18: Frozen Road 3F       Cleaner        Lin weapon, +10% accuracy.
19: Frozen Road 4F       Fragball       Nina skill, 20AP.
20: IndustOne 2F West*   Reflect        Shield skill, 10AP.
21: IndustOne 2F East    Let's dance!   Lin skill, 30AP.
22: IndustOne 3F         Fireball       Nina skill, 20AP.
23: IndustTwo 2F North   Too slow!!     Lin skill, 10AP.
24: IndustTwo 2F South   Spiritcharge   Ryu skill, 20AP.
25: Old TradeSector A    Backpack       3rd new backpack page (6 total).
26: Old TradeSector B    Circle Stage   Ryu skill, 30AP.
27: Old TradeSector C    Enfeeble       Nina skill, 10AP.
28: Old TradeSector D    Discharge      Ryu skill, 20AP.
29: Lifeline LowSector   That's It!     Lin skill, 20AP.
30: Lifeline Mid West*   Slapper+3      Nina weapon, "Chop!" skill equipped
31: Lifeline Top East    How's That?    Lin skill, 10AP.
32: Main Shaft Sector B* Backpack       4th new backpack page (7 total).
33: Main Shaft Sector C* Reversal       Ryu skill, 20AP.
34: Main Shaft Sector D* Kidding!       Lin skill, 20AP.
35: PowerOne 1F          Backpack       5th new backpack page (8 total).
36: PowerOne 2F          Divine         Nina skill, 10AP.
37: PowerOne 3F          Crossviper     Ryu skill, 30AP.
38: PowerOne 4F          Shatter!       Lin skill, 30AP.
39: Centre 1F            Backpack       6th new backpack page (9 total).
40: Centre 2F North      PrincessGard+4 Lin armor, 50% status resistance.
41: Centre 2F South      Angel Coat+4   Nina armor, 50% status resistance.
42: Centre 3F North      Blizzard       Nina skill, 30AP.
43: Centre 3F South      Inferno        Nina skill, 30AP.
44: Centre 4F North      Snatch         Shield skill, 15AP.
45: Centre 4F Main(1)    Lag Valhalla   Nina skill, 30AP.
46: Centre 4F Main(2)    Hyper Kick     Ryu skill, 20AP.
47: Centre 4F South      Drop dead!     Lin skill, 30AP.



-------------------
14.2 - D-RATIO LOCKED DOORS
-------------------
Several doors in the game are locked based on your D-Ratio. Playing through 
after obtaining the necessary D-Ratio is the only way to access these areas.

Location             D-Ratio  Rewards
---------------------------------------------------------
Old Waste Shaft 4F   1/4096   Nina's "Weaken" skill
Old Waste Shaft 5F   1/2048   Nina's "G-Iceblast" skill
CorpLab 1F           1/4096   Access to CorpLab B1 and B2.
IndustOne 2F West    1/1024   "Reflect" shield skill; shortcut through area
Lifeline LowSector   1/4096   Four Trilizard or DeVogue enemies.
Lifeline LowSector   1/512    Access to upper path of Lifeline Mid East.
Lifeline EndSector   1/256    Access to Main Shaft optional area.



-------------------
14.3 - STAT AND STATUS MODIFICATION IN BATTLE
-------------------
There are several ways to modify stats in battle, either increasing your own 
with items, or decreasing the enemy's through attacks. The maximum effect, up 
or down, for a single stat is +/- 25%. When it has been reached, instead of 
saying "[STAT] DOWN", it will instead say "[STAT] MIN." The only exception is 
the 7th Sense item: this will boost all five stats by 50%, instead of the 
usual 25%.

Status is much simpler. Either you're vulnerable, or not. Characters face 
eight different statuses, while enemies can face seven. There is some overlap, 
although several statuses apply only to either allies or enemies.

-------------------
Raising stats:
-------------------
-7th Sense        ATK/DEF/MAG/SPD/MOV +50%
-Armor Boost      DEF +25%
-Magic Boost      MAG +25%
-Power Boost      ATK +25%
-Range Boost      MOV +25%
-Shield Boost     DEF +1%
-Speed Boost      SPD +25%
-Weapon Boost     ATK +1%

-------------------
Lowering stats:
-------------------
-Act Delay        SPD -5%
-ATK Down combo   ATK -10%
-Blunt            ATK -10%
-Brainquake       MAG -5%
-Cutspace         MOV -5%
-DEF Down combo   DEF -10%
-Dent Weapon      ATK -5%
-Divine           MOV -10%
-Enfeeble         MAG -10%
-Lion Smash       DEF -10%
-Rust Armor       ATK -5%
-Slow             SPD -10%
-SPD Down combo   SPD -10%
-Stay here!       MOV -10%
-Twin Wake        DEF -10%
-Weaken           DEF -10%

-------------------
Status effects for characters:
-------------------
All statuses can be cured with their corresponding cure item or Multimeds. 
The "immunity to all status" armor will block all listed statuses EXCEPT 
instant death, which requires "Death Armor" to resist.

Bind              Character cannot move, but can still attack.
  Cure: Footloose item, wait three turns, or end the battle.
Blind             Who the hell knows? Cannot see minimap outside of battle.
  Cure: Eye Drops item, wait three turns, or wait a while after battle.
Confuse           Attack random targets with your 10AP circle skill.
  Cure: Wake Up item, be attacked, or wait a while after battle.
Death             Instantly kills character by dealing damage = current HP
  Cure: Tonic item (restores half max HP), end battle (restores 1 HP).
Lock              Cannot use skills, but can still move.
  Cure: Unlock item, wait three turns, or end the battle.
Poison            Lose a negligible amount of HP at the end of each turn.
  Cure: Antidote item.
Sleep             Character cannot act until they wake up.
  Cure: Wake Up item, be attacked, or end the battle.
Stun              Character loses their next turn.
  Cure: Nothing, just gotta take it on the chin.
Virus             AP regeneration is halved.
  Cure: Vaccine item.

-------------------
Status effects for enemies:
-------------------
Bind              Cannot move, but can still attack.
  Inflict: Lin's Bind combo (There! + Stay here!)
Confuse           Enemy randomly attacks targets during their turn.
  Inflict: Enemy eats a Confushroom
Death             Instantly kills enemy by dealing damage = current HP
  Inflict: Ryu's "Great Smash" skill; Nina's "Death" or "Kyrie" skill; 
  Lin's Instadeath combo (Go on! + Kidding!)
Freeze            Enemy's turn ends immediately.
  Inflict: Nina's "Fragball" magic circle
Poison            Lose a negligible amount of HP at the end of each turn.
  Inflict: Bosch's "Snakebite" skill or "Twin Wake" combo; eat a Poisonshroom
Sleep             Enemy cannot act until they wake up.
  Inflict: Enemy eats a Sleepyshroom
Shock             Enemy's turn ends immediately.
  Inflict: Nina's "Joltball" or "Fireball" magic circle
Stun              Character loses their next turn.
  Inflict: Lin's Stun combo (That's It! + Stay here!)



-------------------
14.4 - FAIRY COLONY: NUGGET RAISING
-------------------
This is some information about raising a nugget. It's much simpler than it 
seems: Just buy a nugget with a "Fast" growth rate and C or above in both 
Size and Flavor stats, and raise it on X-Soda.

NUGGET FEED LIST:
Name         Price  Effect
---------------------------------------------------------
Weeds        0z     Very slow growth for both Size and Flavor.
Hay          20z    Slow growth for both Size and Flavor.
Brown Rice   60z    Medium growth, prioritizes Flavor over Size.
Fatgrass     60z    Medium growth, prioritizes Size over Flavor.
Tofu Grass   100z   Medium growth for both Size and Flavor.
Vita Vine    100z   Fast growth, prioritizes Size over Flavor.
Yumyum Root  100z   Fast growth, prioritizes Flavor over Size.
X-Soda       200z   Fast growth for both Size and Flavor.

Note that based on the growth rate (Slow, Normal, Fast) and the particular 
rank the nugget has in that stat (such as D, C, B), the feeds will produce 
varying levels of effectiveness. X-Soda is always the best, though whether it 
will reliably result in a profit is questionable. However, the feeds don't 
always follow the rules above: sometimes nuggets will just grow differently. 
Just give them X-Soda and don't think too much about it.

The antz placed in the Stockhouse do have an effect. The more and better 
quality the antz that staff it, the less the nugget gets sick. If it gets 
sick, it needs to be cured with Multimeds, or it will die, although sometimes 
they will heal on their own. Understaffing the Stockhouse will result in 
nuggets getting sick VERY often.

I'm not sure what effect feeding the nugget a snack (Fresh Meat, Confushroom, 
Poisonshroom, or Sleepyshroom) will do, besides Multimeds curing sickness.

When sold, the nugget's base value (listed when examining it) is modified 
based on market fluctuations. The value added or subtracted is listed below, 
based on the Fairy's comments:

NUGGET SALE PRICE LIST:
Value    Phrase (The market price...):
---------------------------------------------------------
+50%     "is through the roof! Sell sell sell!!"
+25%     "is quite high. Sell if yoo like!"
+10%     "is a little high. Too early to sell!"
0%       "is about average. Watch and wait!"
-10%     "is a little low. Buy if yoo like."
-25%     "is quite low. Not a bad time to buy!"
-50%     ???



-------------------
14.5 - FAIRY COLONY: ITEM RESEARCH LIST
-------------------
A quick list of items produced by the Research: Item job. Depending on the 
SMT stat of the antz working there, each item will take approximately 10-25 
battles to be produced. The item research list can be reset by changing the 
shop to something else, then back to the Research job. This is a reasonably 
fast way to obtain 20 Gold XPs (the maximum that will stack the XP bonus).

1: Junk           Sellable item: worth 25z.
2: Gold XP        XP earned +5%; stacks to 100% maximum.
3: Stuffed Toy    Sellable item: worth 250z.
4: Present        Increase enemy item drop rate; effect may stack.
5: Mirage Bomb    20AP trap skill for Nina.
6: Tracker        Displays enemies on minimap regardless of proximity.
7: Slapper        Weapon for Nina, contains a physical attack.
8: Mirage Blast   30AP trap skill for Nina.





=====================================
==========================================================================
15: OTHER MISC. INFORMATION
==========================================================================
=====================================
This section just has a bunch of lists that don't fit elsewhere, due to size, 
and various other tips and tidbits. Be careful, there are spoilers in here! 
More so than the rest of the guide, probably, due to things being easier to 
explain in detail.


-------------------
SLAPPER AND CHOP!: NINA'S PHYSICAL ATTACK
-------------------
Nina's "Slapper" weapon gives her a physical attack with respectable power, 
but poor accuracy. Still, it can give her (slightly) better options against 
magic-resistant enemies before she gets her Transfer skill. Oh, who am I 
kidding, it sucks. It's still interesting, though.


-------------------
FULL STATUS RESISTANCE ARMOR DOESN'T BLOCK DEATH
-------------------
The Protect Suit for Ryu, Divine Coat for Nina, and SaveQueen for Lin. They 
fully resist all status effects. But what the game doesn't tell you is they do 
NOT resist instant death, which is not considered a normal status effect. To 
block instant death attacks, you need Death Armor. Karon drops Deathproof+5 
for Lin, while Death Gear and Check for the others can be found in a gold 
crate on the first screen of the Lifeline.


-------------------
BARI SHELL/RING/RIBBON INFERIOR TO SNATCH
-------------------
If you're collecting a variety of equipment, consider skipping the first-
level Bari shields (Bari Shell/Ring/Ribbon, with Univ.Def-25%). These have low 
DEF and cost 15 AP, but the skill Snatch has the same Univ.Def-25% effect for 
the same 15 AP cost, but also has a chance to steal, and can be threaded into 
the high-DEF Riot Guard+7, Talisman+6, and Hymnal+6 shields from Kokon-Horay, 
compared to the weaker +3 max Bari shields (which amounts to 6 or less DEF).


-------------------
SOUL SHELL, RING, AND RIBBON: WILLGUARD
-------------------
These powerful-sounding shields are usually available from the weapon shop in 
the Cemetery, the final set of shops (and save point) in the game. They say 
that for the equip cost of 15% of your AP, they reduce all damage based on 
remaining HP.

While they say they cost 15% AP to equip, they actually cost a flat 15 AP, 
like Snatch, or Bari Shell/Ring/Ribbon. The Soul shields reduce damage by a 
varying amount based on the percent of max HP remaining, starting at a lower 
reduction than the Bari Guard/Loop/Bangle, but once below 50% HP, becoming 
much stronger.

Here are some numbers on damage reduction of Bari shields, Soul shields, and 
no shield wih Nina. Parameters:
-194 max HP (half HP = 97)
-86 DEF
-Trilizard's Multi-Attack counterattack

Control (no shield equipped):
68, 68, 36, 53, 53, 68, 62, 62, 40, 56, 56, 53, 36, 36, 51
36, 36, 51, 53, 53, 68, 40, 40, 56, 68, 68, 36, 51, 51, 46
avg damage of multi-attack:  51.7 dmg
damage reduction percentage: 0%

Bari Ring shield equipped (Reduces all damage by 25%):
29, 29, 41, 39, 39, 50, 26, 26, 37, 26, 26, 37, 39, 39, 50
34, 34, 45, 37, 37, 34, 37, 37, 34, 26, 26, 37, 29, 29, 41
avg damage of multi-attack:  35.0 dmg
estimate based on control:   38.8 dmg
damage reduction percentage: 32%

Bari Loop shield equipped (Reduces all damage by 50%):
26, 26, 34, 20, 20, 28, 20, 20, 28, 28, 28, 26, 18, 31, 20
18, 18, 25, 18, 31, 20, 31, 31, 20, 23, 23, 31, 28, 28, 26
avg damage of multi-attack:  24.8 dmg
estimate based on control:   25.9 dmg
damage reduction percentage: 54%

Soul Ring+1 shield equipped (2 DEF from the +1):
39, 39, 40, 41, 41, 30, 37, 37, 28, 45, 45, 20, 26, 26, 36
34, 34, 39, 50, 49, 17, 41, 41, 30, 34, 34, 39, 37, 37, 28
avg damage of multi-attack:  35.8 dmg
damage reduction percentage: 31%

Soul Ring+1 shield equipped, below 50% max HP:
14, 11, 15, 17, 13, 15, 14, 11, 13, 13, 11, 15, 12, 10, 12
26, 18, 9 , 19, 14, 15, 26, 17, 9 , 8 , 9 , 13, 27, 19, 13
avg damage of multi-attack:  14.6 dmg
damage reduction percentage: 72%

The conclusion from this data is that the Soul shields are slightly better 
than Bari Shell/Ring/Ribbon above 50% HP (and for the same AP cost, making 
those shields, and Snatch, mostly inferior), and much better than the Bari 
Guard/Loop/Bangle when below 50% HP.

As the Soul Ring data from 50% HP or below was collected from varying points, 
ranging from exactly 50% to 28%, it's a reasonable conclusion that, in 
practice, the intended reduction of Soul shields is 25-30% above 50% HP, and 
70-75% at or below 50% HP. There may be further reduction below 10% or 5% HP, 
similar to Reversal's boosts, but if so, they may be useless in practice as 
your HP would be so low as to let you die easily anyways.


-------------------
RYU'S REVERSAL SKILL
-------------------
This is a 20 AP attack only available on subsequent playthroughs, and it's 
extremely powerful. When above 25% of max HP, it does nothing. Below 25%, 
and it does 100% ATK damage, equivalent to a normal Slice attack. Below 12.5% 
and it does 200% ATK damage, which is equivalent to a Deathcleaver. It is 
strongest when below 6.25% of max HP though, when it reaches 300% ATK damage. 
Combined with the Soul shields as outlined above, it can make very short work 
of many enemies, so long as you carefully watch Ryu's HP to ensure he won't 
be killed.


-------------------
INSTANT DEATH ATTACKS
-------------------
Enemies have a pre-determined resistance to instant death. Most enemies, 
especially stronger ones, are immune entirely, with weaker ones having 25% 
or 50% vulnerability. A couple very weak and rare enemies (like LilLanternBat) 
have 75% vulnerability. Death attacks include: Ryu's "Great Smash" skill 
(found on the Legend Blade), Nina's "Death" spell (found on the Demonscythe), 
and Lin's "Go on! -> Kidding!" combo.

While Nina's "Kyrie" spell (found only on the Holy Heart), does instantly 
kill, it only affects undead enemies, and operates on a separate resistance 
stat (Holy resistance, instead of Death). Enemies are either immune to Kyrie, 
or have a 100% vulnerability.


-------------------
UNUSUAL ATTACK ELEMENTS
-------------------
Although Mirage Bomb and Mirage Blast don't list what element they are, it can 
be determined by fighting a GooElement (or Prism, or Crystal), who's item 
drop changes based on the element. Hitting them with either Mirage skill will 
cause them to drop their Fire-element drop.

Similarly, Nina's Ragnarok must be a universal attack, as it does not change 
their item at all. This is the same result for Ryu's dragon-form attacks, 
which explicitly state they are a "universal" attack.


-------------------
SECRET ENEMY: MAGE CAPN
-------------------
During the battle against the Rangers and Captain Zeno, if you kill Zeno 
without killing the Mage Capns that flank her, they will survive the battle, 
since it ends when Zeno dies. They are found in the southwestern room of the 
Storage area afterwards, and can be encountered like normal enemies. These are 
actually completely different enemies, just with the same name: they have less 
HP, lower power, and different items to steal, plus items to drop. Dropped 
items are Ranger Suit+5 and Magic Wand+3. An Escape is all there is to steal, 
though.


-------------------
KILLING ENEMIES OUTSIDE OF BATTLE
-------------------
Killing enemies outside of battle is possible when your ATK is high enough to 
overcome the enemy's DEF and HP and kill them in a single 100% power attack 
(Ryu's Slice or Lin's Hey, hey!). Killing enemies in this way avoids a battle, 
and rewards their entire base XP as party XP. Thus, an enemy that gives 50 XP 
will give 50 party XP when killed like this, HOWEVER they give NO normal XP. 
Achieving the level of ATK needed to use this against most enemies is almost 
impossible, however. The maximum functional ATK stat is 2000, but getting it 
above 300 can be a chore.

Note that some enemies can only be killed like this by certain characters. For 
example, the Nerveman has too much HP for Ryu to kill, but Lin is able to 
kill it, due to the Nerveman's innate weakness to shot attacks. Other enemies, 
such as Trilizard, will only sometimes die like this, while other times will 
trigger combat. As a result of this, I believe that attacking enemies outside 
of combat calculates the damage for the 10AP circle attack on that enemy, 
and if it would kill them in one hit, they die. Since Trilizard is on the edge 
of one-hit-kill territory, it sometimes dies, and sometimes doesn't.

Some odd things happen when killing like this, though. For example, killing 
regenerating undead will give party XP, but they will regenerate instantly 
back in their starting position. This can catch you off-guard if you're not 
prepared for them to appear somewhere else, and can lead to ambushes.

Killing an undead master (such as Karon, or Brokenheart) outside of battle 
will "break the curse," but the undead they control will remain until killed 
one last time (either outside or inside of battle).

Some enemies, such as Duke Lord, are just too powerful and cannot be instantly 
killed like this. Due to the 2000 ATK cap, it is completely impossible to do 
this to them.


-------------------
FAIRY VILLAGE: EXPLORER
-------------------
This fairy village occupation has fallen from grace. While once a source of 
great items and equipment, it is now a bastion of failure and disappointment. 
The reason why? The items you can obtain are based on, from what all of my 
research has indicated, ENEMY ITEM DROPS. As in, the items enemies in that 
area would drop. This means there is nothing unique, and nothing you can't 
get normally. The vast majority of items brought back, even from TopSector, 
are PETS items like Fresh Meat and Bombs.

What's worse is if you've been through the area, it seems to favor items that 
DID drop, ensuring you only get more of the crap you've already found. Plus, 
it also seems to work on a percentage system, wherein the more of an item 
there is, the more common it is. This means that weak enemies that are common 
will have their items favored when exploring. And the final nail in the 
coffin is that items that dropped BUT YOU DECLINED TO PICK UP are favored most 
of all, so you can be sure to get all that Junk (literally) you left behind 
in favor of stuff you actually wanted.





=====================================
==========================================================================
16: CONTACT INFORMATION
==========================================================================
=====================================
My screenname is LancetJades on GameFAQs. Feel free to IM me on AIM as well. 
If I don't respond, I'm not ignoring you, I just tend to wander away from my 
computer at times.

If you wish to contact me, just email me:
lancet at ever more forums dot com
(remove the spaces, obviously, and replace the at with the proper sign)

Alternatively, IM me at:
AIM: Lancet Jades
YIM: lancetjades (not on often)
Skype: lancetjades (on sporadically)

I don't check my yahoo email address, so don't bother sending any mail there.

I'm a perfectionist, so if you have anything to contribute or correct, please 
do so. You'll receive full credit (credit goes to the screenname you talk to 
me from, so if you want another name, you have to specify it). Even if you're 
just pointing out a spelling or grammatical mistake, please do so, no matter 
how small. Keep in mind though that I live in the U.S., and as such, I use 
American English spellings such as "color" and "criticize," as opposed to 
"colour" and "criticise."

If you wish to use this guide on your site, aside from asking my permission, 
I require you in question to automatically fetch any updates I make from 
GameFAQs.com yourselves. I only update to GameFAQs.com and if I discover other 
sites carrying my guides have out-of-date versions, I will ask that it be 
removed.





=====================================
==========================================================================
17: CREDITS
==========================================================================
=====================================
BradyGames strategy guide
~A damn good guide, even if it was made with a pre-release copy of the game 
 and had some stuff changed or missing.

knightblazer85
~Gave me some shop lists from his own playthroughs.

People who wrote good guides for the game
~Split Infinity, DavidK519, Kouli, Ryu Killer Dragon, and more. Your guides 
 helped me to have a resource besides having to go through and personally 
 document stuff that had been done before.





=====================================
==========================================================================
18: VERSION HISTORY
==========================================================================
=====================================
1.00        Completed July 9th, 2012.
Initial version.

1.01        Completed July 11th, 2012.
Added more shop data to the guide, and finished enemy XP chart thingy. Also
investigated the Willguard ability on the Soul shields, and found it's pretty 
nice. Rewrote most skill descriptions to be more accurate.

1.02        Completed July 16th, 2012.
Edited Ogre Slice to reflect its actual effect, and added Jack-Boxes to the 
"enemy items that change" list.

1.03        Completed September 13th, 2012.
Made some minor corrections, especially to the enemy list.

1.04        Completed March 3rd, 2013.
Added a couple new shop inventories for CorpLab and Frozen Road.

1.05        Completed August 9th, 2013.
A bunch of new shop lists, courtesy of knightblazer85.





=====================================
==========================================================================
19: BOILERPLATE
==========================================================================
=====================================
This document Copyright 2012-2013 John Hoffnagle IV.

Do not reproduce this document for any purpose besides personal use 
without asking me first. I'm not stingy; if you ask, you'll most likely 
get permission to host it. Otherwise, it's a violation of copyright, 
and I WILL pursue legal action, especially if you sell it for money.

All trademarks and copyrights contained in this document are owned by 
their respective trademark and copyright holders. None of which are me.

     
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