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AND THE CURSED MUMMY
FAQ/Walkthrough
>>==<<==>>==<<==>>==<<==>>==<<==>>==<<==>>==<<==>>==<<==>>==<<==>>==
For Microsoft X-BOX
Version Final
By Chris Zawada
User: antseezee
E-mail: antseezee@epix.net
Website: www.antseezee.com
Created: 02/06/04
Last Update: 05/08/05
Copyright 2005 Chris Zawada
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Author's Note
----------------------------
One of the most underrated platformers I've played thus far on the X-BOX has
been Sphinx and the Cursed Mummy. Originally designed by Eurocom Software,
this masterpiece brings back the historic ideals of Egyptian times, yet
retains many elements often found in popular platform games. Often compared to
Zelda: Wind Waker, Sphinx and the Cursed Mummy includes elements of puzzles,
action, and various role changes. Interactions with your environment will
determine your chance of succeeding at your mission. This FAQ/Walkthrough will
provide an in-depth analysis on how to complete the game, along with any side
quests that occur along the way. Extras, or secrets can be found in their
respective sections. Be warned though, spoilers are present throughout the
walkthrough. May the gods of Egypt bless you like a royal Pharoah.
Contributing/Feedback
----------------------------
If you have any contributions, feedback, or strategies you'd like to have
added to the guide, contact me via e-mail or on GameFAQs. I'll be more than
content to add your segment of information, and will also provide credit. If
you have any questions you'd like added to the Common Questions section, ask.
I simply don't have the time to sit around thinking of questions. Provide me
with what you want to know!
Updates
----------------------------
=05/08/05= v Final
Added a small missing section from the walkthrough on how to obtain the green
password in the Uruk Islands. I've received many questions since this time, and
am deeply sorry from the error. No more updates on this guide. Now that I look
back, this had to be one of my best works ever.
=02/16/04= v1.0
Finished the FAQ. Was earlier than my expected deadline, but this was because
of Ninja Gaiden's delay [ :( ]. Anyhow, the FAQ is 100% complete. The
walkthrough goes step-by-step from the beginning to the end. Side quests are
listed accordingly. Going to submit tonight.
=02/06/04= v1.0
Started the FAQ. Going to lay down the basic formatting, then start on the
walkthrough so I can keep pace with my current game file. Will work on the
side quests and item list after the walkthrough is complete. Expecting a
release date sometime around February 23rd.
- To make it easier on yourself, any chapter with a (#.#) listed afterwards
represents that it's part of an "easy search" function. Simply press CTRL + F
on your keyboard, then type the number located inside the parentheses. Click
find next, and it should bring you to that section immediately.
============================
- Table of Contents -
============================
1) Introduction
2) Game Basics
> Controls
> Screen HUD
> Characters
3) Walkthrough
> Blade of Osiris (3.1)
> Prince Tutankhamen (3.2)
> Mysterious Location (3.3)
> Abydos (3.4)
> Heliopolis (3.5)
> Mummy's Awakening (3.6)
> Anubis - Wall I (3.7)
> Invisible Mummy (3.8)
> Anubis - Wall II (3.9)
> Uruk Canyon (3.A)
> Sacred Crown of Abydos (3.B)
-> Right Room (3.B1)
-> Left Room (3.B2)
-> Center Room (3.B3)
> Sacred Crown of Uruk (3.C)
-> Rosetta Stone (3.C1)
-> Mummy Continuum (3.C2)
-> Anubis - Wall III (3.C3)
-> Uruk Islands (3.C4)
> Sacred Crown of Heliopolis (3.D)
-> The Invitation (3.D1)
> Sacred Crown of Set (3.E)
-> The Final Battle (3.E1)
4) Side Quests
> Gold Ankh Pieces (4.1)
> Mini-Games (4.2)
> Optional Upgrades (4.3)
> Monster Museum (4.4)
> Athletic Courses (4.5)
5) Database
> Item List (5.1)
6) Common Questions
7) Copyright/Distribution/Reproduction Guidelines
8) Proper Credits
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============================
- 1) Introduction -
============================
Sphinx and the Cursed Mummy is the classic example of an underachieving,
underrated, and unheard of classic. It's basically a 3D platformer that puts
you in the role of Sphinx, a partial demigod who is performing tasks for his
Master to protect the current land from evil clutches. Based around Egyptian
times, most of the names and item labels resemble that of this historic period
thousands of years ago. On your journey, a sinister plot unfolds which
includes both Sphinx and a Cursed Mummy to join together as a force of one.
However, Sphinx is more than just some Crash Bandicoot look-a-like. It
features some of the most complex puzzles you can find in modern video games.
Your environment will become your most hated enemy, and wanted friend. Nearly
every interaction causes you to wrack your brain in search of a delightful
answer to the puzzle.
Not only that, but Sphinx combines excellent graphics, dramatic music, and all
of the modern marvels we see in next generation video games. Combine this with
the modest $20 price tag, and you have yourself an instant hit. Often compared
to Beyond Good & Evil (another low $20 hit that raved excellent reviews), this
is why Sphinx and the Cursed Mummy is considered to be top five on Game of the
Year. Expect to go on a bewildering journey that mimics many adventure games,
but keeps a keen sense of entertainment amongst itself. Can you save your land
from being overtaken by evil forces? Or will you fail at the mercy of another
Egyptian God? It all comes down to you - Sphinx.
Here's a brief excerpt from the manual of the storyline (credit to THQ):
.../+\... AN ANCIENT EMPIRE .../+\...
It is an ancient Egypt not told in the history books - the powerful Egyptian
Universal Empire that once joined several worlds through Solar Disc portals.
However, the old empire was destroyed and the magical crowns that held the
portals together were scattered and lost. The civilizations in each world have
become separate, each suffering its own fate. Some of the civilizations have
retained contact with others; some have lost contact completely and have lost
all memory of their former allies.
The legend says that two forces are trying to recover the old empire and all
of its crowns. One is Osiris, who is a positive force. The other is the dark
Set, whose intentions are believed to be destructive. Still, little is known
of these gods and their true goals, or even if they really exist. But the
signs are ominous, and it is clear that something is happening. News -
disturbing news - is spreading... about normally peaceful villages at war,
plagues of monsters overrunning the once peaceful countryside. Nobody knows
why this is happening...
The chain of communication between the worlds remains largely abandoned and so
unstable that to use it is likely to cause even more problems and dangers.
Many people have used the portals but disappeared without a trace. Use of the
portals is not recommended. You never know what you will encounter on the
other side, or if you'll get anywhere at all.
"Two heroes. One mission."
Their methods couldn't be further apart.
Get ready for intense, mind-boggling 3D action in the world of ancient
Egyptian gods, goddesses, mummies and a host of supernatural creatures.
Experience an unfolding mystery as you play Sphinx and his reluctant friend,
the Mummy. Along the way, you'll uncover dark secrets, discover new abilities
and items and encounter hundreds of fascinating creatures. Sphinx's journey
will require wirts, agility, and a variety of special powers, as well as the
aid of the Mummy, when being inconspicuous is the only solution. Sphinx's
quest is an epic one - to find the lost sacred crowns of Egypt and stop the
evil Set before he shrouds the world in darkness.
----------------------------
As you can see, the game puts great emphasis on the Egyptian storyline. Again,
most of your action will take place between 2 characters, Sphinx and a Mummy
(whose background is revealed later on in the game). Expect the unexpected, as
most would in a time of danger.
_____________________
##### GAME INFO #####
//////////|\\\\\\\\\\
Players: 1
Developer: Eurocom Software (published by THQ)
Released: 2003
Rarity: fairly rare
Special Features: HDTV 720P
Cover Art on box:
- Shows Sphinx holding an electrifying blade, along with the Mummy shunning
away behind his back
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============================
- 2) Game Basics -
============================
The X-BOX controller fits fairly well to the entire theme of a 3D platformer.
First of all, most of your action will occur between the joystick and the
actual four buttons on the controller. Aside from that, depending on what type
of environment your character is interacting with, that usually determines
which control set is used.
KEY representation for each button:
Thumbstick = left/right thumbstick pads (black)
Control Pad = left directional pad (black)
A = A button (green)
B = B button (red)
X = X button (blue)
Y = Y button (yellow)
R = R trigger (black, underneath right side of controller)
L = L trigger (black, underneath left side of controller)
START = Start button (black, center)
BACK = Back button (black, center)
Black = Black button (black, right)
White = White button (white, right)
______________
/Game Controls/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Left Thumbstick - moves character
Control Pad - opens up items menu
A - jumps
B - attacks (Sphinx only)
X - action button (uses items, opens doors, etc.)
Y - assign shortcut items, capture monsters
R Trigger - assign shortcut items, capture monsters
L Trigger - assign shortcut items, capture monsters
Right Thumbstick - rotates camera angle
START - pauses game
BACK - brings up inventory menu, view logs/quests
Black Button - boss camera (focuses primarily on enemies)
White Button - centers camera
- You cannot attack anything until you discover the Blade of Osiris, or if
your character is not assigned weapons. The control pad brings up a menu to
quick select items. All of these actions will appear in the upper right corner
of the screen. Whenever you can interact with something, the corresponding
button will light up on the interface. This is an easier way to know what you
can, and cannot interact with.
___________________
/Controlling Sphinx/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Left Thumbstick - moves Sphinx
Right Thumbstick - rotates camera view
A - jumps (hit twice to double jump)
White Button - centers camera
B - performs short attack
B (2x or 3x) - performs chain/combo attack
B (hold) - backhand sword slash
A + B - performs overhead attack
A (2x) + B - performs overhead slam
- Sphinx can eventually double jump once he receives a special item. Most
specific skills in the game require an item to "learn" or be able to perform
that ability. The backhand sword slash is similar to a 360 degree circle
attack. An overhead attack causes for a rising blade swing to occur 180
degrees directly over your head. An overhead slam has Sphinx jump extremely
high, then quickly rush down with his blade as part of a slam.
_________________
/Surface Swimming/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Left Thumbstick - default speed swim across surface
A - jumps
B - dives
X + Left Thumbstick - fast surface swim
____________________
/Underwater Swimming/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Left Thumbstick - change character's direction
A - default speed swim
B - attack
X - fast swim
__________________________
/Grabbing, Hanging, etc.../
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Left Thumbstick - climbs, shuddles over, hangs
A - jumps upward
B - drops down
___________
/Screen HUD/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
As with every game, there's usually a special screen layout which will be
consistently used throughout the game. A well-known term for this type of
screen is the player's HUD. It basically holds all important information that
the player needs to know in order to be successful at the game. Sphinx's HUD
is fairly easy to get use to, and is very reminiscent of Zelda: Wind Waker's
layout.
_________________________________________________________
| _________ __ __ __ _ _ |
| /Item Menu\ (@@)(@@)(@@) |L| |R| |
| | | / / / |_| _ |_| |
| | | -- -- -- /Y\ |
| | | / / / / \ |
| /_________\ ^ Gold Health Ankhs ^ /X B\ |
| \ / |
| \ A / |
| \_/ |
| |
| |
| |
| |
| |
| ### Scarabs |
|_______________________________________________________|
- Your item menu can be activated by pressing the left direction control pad.
It only pops up temporarily on the screen, and is often used when combining
items with certain slots, changing ammunition for your blowpipe, or assigning
a specific item to a button slot. The items are listed below in the item
content area.
- Your gold health ankhs do not always appear on screen. In most cases,
they'll temporarily pop up whenever you are injured during gameplay, or pick
up Ankh potions. The red colored portion (represented by @@ symbols) is split
into three thirds. Depending on your opponent's attack power, you'll usually
lose one third of the red circle. Also, if you fall off an edge, or have a
miscellaneous death, it will only take 1/3 chunk out of the red blood. Once
you lose all blood in an Ankh, it will turn an empty black color. These can be
refilled by visiting the correct people, or finding Gold Ankh containers
(replenish one full ankh). More Ankh containers (increases capacity by one)
can be obtained later in the game via boss fights, and/or rewards. Also, four
Ankh pieces (special quest items) when combined with the right person can form
an Ankh container.
- The control menu in the upper right is used for interacting with objects. If
you can alter or affect another object, the X button will have an action
appear over it. Otherwise, all buttons appear transparent until something is
assigned to them, or a function is implemented.
- Your number of scarabs is located in the lower right corner. This will
frequently pop up only when you enter stores to purchase things, or are about
to spend money. It does not always appear in the bottom corner.
- Other than that, most of your action takes place near the center of the
screen. Remember that camera angles can be adjusted using the Black/White
buttons.
___________
/Characters/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Throughout the game, you'll come across numerous NPCs, or characters that will
assist Sphinx and the Cursed Mummy on their perilous journey. In most cases,
these characters will provide you with helpful hints, or give items that
provide you with certain abilities. Either way, it's important to understand
their influence on the storyline.
%--------%\\\\\\\\\\\\\\\\\\\\\\\\\\\\
| SPHINX | Race: Part demigod, animal
%--------%////////////////////////////
- Main hero of the game, and the primary character you will play as. Sphinx
is a young, brash, and impatient warrior. Anxious to take action against
the forces of evil, he sets off his quest to restore the waning powers of
the old gods. In his quest, his destiny becomes intertwined with that of
Tutankhamen, now a mummy, and when he acquires the lost magical crowns, he
will be able to face Set and fulfill an ancient prophecy.
%-------%\\\\\\\\\\\\\\\\\\\\\\\\\\\\
| MUMMY | Race: Undead
%-------%////////////////////////////
- Pretty much your co-hero of the game who plays a partial part in
preventing Set's ascension. Young, naive, and inexperienced, Prince
Tutankhamen was led into a trap and changed into a shambling mummy. He
will need the help of Sphinx to retrieve the Canopic Vases containing
fragments of his soul, return to life, and challenge the evil Akhenaten
for his throne - and the love of Nefertiti.
%---------%\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
| IMHOTEP | Race: Part demigod, magician
%---------%//////////////////////////////
- Practically your boss in the game who leads you with advice, and assists
you on your journey. Master Imhotep is skilled in the art of magic, and
uses it to its fullest power. Unfortunately, his elder age prevents him
from engaging in battles as he use to. Imhotep serves the Gods, but also
keeps a separate view to make sure the world is set in balance.
%--------%\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
| ANUBIS | Race: God, Guardian of Osiris
%--------%///////////////////////////////
- Anubis is the guardian of the god of Osiris. Met later in the game, Anubis
will be your main hookup throughout the game. The mysterious god's
intentions are unclear. Whether he is friend or foe, only time will tell.
%-----%\\\\\\\\\\\\\\\\\\\\\\\\\\\\
| SET | Race: God of Evil
%-----%////////////////////////////
- Villain of the game who you will frequently encounter through indirect
methods. Sole reason for the suffering and recent activity of evil
spreading throughout the land. Eventually, destiny recalls that Sphinx and
Set must battle to determine the fate of the land. Powerful magician who
can mimic forms of others. Shows no mercy on others.
%--------%\\\\\\\\\\\\\\\\\\\\\\\\\\\\
| OSIRIS | Race: God of Good
%--------%////////////////////////////
- Although you never meet him in his character form in the game, Osiris
plays an important part in Sphinx's role. Sphinx acquires Osiris's own
blade and shield to be used as combat weapons. Osiris is the twin brother
of Set, however, he represents a totally opposite realm.
%-------%\\\\\\\\\\\\\\\\\\\\\\\\\\\\
| HORUS | Race: Part demigod, bird
%-------%////////////////////////////
- Another young apprentice who serves under Imhotep (along with Sphinx). Met
early in the game, but eventually disappears after a mishap. Not much is
known about this mysterious figure who ends up taking the wrong path
decided by fate.
%----%\\\\\\\\\\\\\\\\\\\\\\\\\\\\
| RA | Race: Supreme God
%----%////////////////////////////
- Primary God who rules over all people, things, and other gods. Established
several thousand years ago, Ra created the world and everything around it.
Although you never meet him in the game, Ra set down a prophecy which is
carried through to Sphinx's life. Ra created Osiris and Set to balance out
good and evil in the world. Unfortunately, greed overtook Set's soul (a
quality of evil), and forced him to betray the other gods.
%-----------%\\\\\\\\\\\\\\\\\\\\\\\\\\\\
| NEFERTITI | Race: Human
%-----------%////////////////////////////
- Prince Tutankhamen's main love, and girlfriend throughout the game. She's
only interacted with briefly early in the game, but tries to tell the
Prince that a conspiracy is amidst throughout the castle. Unfortunately,
it's too late, and Tutankhamen is transformed into a mummy.
-<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>-
============================
- 3) Walkthrough -
============================
As with many platformers and RPGs, there are usually times in the game where
you'll get stuck. Because of these obstructions, it can be very difficult to
figure out the correct way to get past a certain problem. The following
section basically will describe how to beat Sphinx and the Cursed Mummy step-
by-step. Every puzzle will be described in its entirety, along with any
boss/enemy battles. The walkthrough is split into several gaps in the plot.
Refer to the table of contents if you need more information. Remember,
spoilers are present.
**The game begins with a cutscene showing two brave warriors, and Master
Imhotep briefing them on their next mission. The two lads are named
Horus (the bird), and Sphinx. Ihmotep fears that evil is approaching
their world because the Temple of Uruk's red laser beam has been shining
brightly the past few days. He wants you to infiltrate Uruk, and retrieve
the Blade of Osiris as it's necessary to combating the forces of evil. He
then warps you both to the land of Uruk, and requests that you rely on
each other to reach the blade together. Unfortunately, Imhotep can help
you no longer as his powers are useless in this dimension.**
______________________
/Blade of Osiris (3.1)/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
First of all, Horus mentions that it would be best if you split up. Head off
in his general direction, and you should see a few lava pathways, along with
coconut trees. Continue near the edge of this plateau on the right side. You
should see a pile of rocks. The game will briefly tell you how to interact
with items (press X). Pick up the rock, and then run over to the nearest
coconut tree. Toss it by pressing B, and a coconut should fall out. Take it.
Now, repeat this process for the other coconut tree which should be nearby to
its left. Once this is accomplished, go near the wall, and jump up the two
rock ledges to reach the top. Run over the lava pathway, and Horus will
mention that you need to figure out how to cross the river flow of the lava.
Wait there until you see two small rocks float downstream. Time your jumps
(hold down A for a longer jump), and leap from one rock, to the other, until
you meet the other side. Once there, move near the wall, and Horus will say
that you must use your wits to reach the area above. You should also see a
brief picture of a brown worm popping up from one of the lower lava rivers.
Before heading down there, there should be a coconut tree right next to the
high wall that you have to reach. Pick up a rock nearby, then toss it into the
tree to drop the third coconut. Now that you have 3 coconuts, head down to
where the worm popped up.
Press X to speak with him. Select Yes, and give him all three coconuts. He'll
thank you greatly, and will let you use his body to get "shot up" to where
Horus was standing. Stand near his tongue, and his mouth will open up. You
should get sucked inside. You're now viewing from inside his mouth. His head
should be wobbling back and forth horizontally. Press X when his head is aimed
directly in the middle. Then, press X again when his head reaches all the way
vertically up. After you've pressed X twice, you should be shot out up to the
location where Horus was. Go inside, and Horus will inform you that it's
impossible to reach the Blood of Ra fountain. There should be a pile of rocks
nearby. Pick up one of the rocks, and toss it at the big flower in the center.
This should destroy all fire flowers nearby.
**Horus will claim that he was just toying with you all along (although he
really wasn't). He says that you're slowing down his progress, and
hurridly rushes ahead.**
Walk into the red fountain area (where he was just standing), and stand still
for about five seconds. Run out, jump down the high ledge you're on, then
quickly run UP the lava stream that has the rocks flowing out. Don't worry,
the Blood of Ra protects you from taking damage in lava or geyser streams.
Now, head all the way up this channel (be quick though, the Blood of Ra aura
runs out in timed intervals). There should be a gray idol positioned near the
end of the tunnel. Run up to it, press X once, then pull the left thumbstick
down to pull the idol back. This will cause for lava to direct down this
pathway. Quickly run down the lava stream, and then head back to the worm.
Again, shoot yourself up to the Blood of Ra area, reform your aura, then head
down past the lava flow. This time, cross the river flow, and go straight
until you see a pussing lava geyser near the edge of the plateau. Stand on top
of it, and you should get shot up. Do this about 2-3 more times on the other
geysers until you reach the top level.
**An eyeball metallic device will notice your presence, and quickly shut
the door to the following area.**
Look to your right, and there should be a ledge you can hang from. Walk over
there, then hang down on the side of the ledge. Crawl over until you're about
3/4 of the way over, and rotate the camera so you can see where the eyeball is
looking. When it turns its head, press A to jump up, then quickly sprint into
the opened doorway. Continue onward, and you'll run into yet another
spectating eyeball. Head to an area slightly before the eyeball, and there
should be a pile of rocks. Pick up the rock, then walk up to the eyeball, and
press X to drop the rock on it. This should destroy the device. Continue
forth. In the new area, pass the two fire flowers, and continue through the
tunnel.
**Horus will mention that he possibly needs your help to move on. He also
suggests tossing a rock into the animal hole on the right to help you
reach the next area.**
First of all, before tossing any rocks, head over to where the three coconut
trees are. Take some rocks, and toss them at all of the trees there. You
should collect a grand total of 5 golden scarabs. These are basically the
monetary device in the entire land. From now on, you might want to try
knocking every tree possible to see what secret lies above. Now, toss a rock
into the animal hole on the right side of the map. It looks like a dark small
cove, and it's against the right wall. Little explosive buggers should pop up
to give you an "eventful" surprise. Lure them over to where the giant boulder
is resting (with three attached ropes). Stand behind one of the ropes, and the
little bugger should start to turn red. When he does, he should leap directly
forward into the rope causing it to be destroyed. Once this is accomplished,
repeat the process two more times (for the other remaining ropes). If no more
explosive buggers pop out, keep tossing rocks in the animal hole. Once all
three ropes are destroyed, the giant boulder should swiftly role down into the
lava river below.
Head over to where the boulder fell, then jump down on top of the boulder.
Jump again to where the ledge is, and use it as a boost.
**Horus will then mention to watch out for these spiders walking along the
wall. They can impede your progress greatly should you be bitten.**
For the following section, simply follow the picture diagram below to get past
the spiders. Also, make sure you use the Save Progress Statue at the bottom of
the ravine. These are the only way to save your progress in the game.
___________ <-- Top
| ^ |
| X ^ | - There are only three spiders you have to worry about, and
| >>>> | they're marked with X's. Follow the arrows, and you should
| ^ X | not have any problems.
| ^<<< |
| X ^ |
|_________|
Once you're up top, cross into the doorway, and the door should close behind
you. Once this is done, watch out for the rocks near the wall. They're
actually mounted laser sentries that should out upon visual aid of your
presence. Simply jump over them to avoid their lasers. Jump on the railing,
and shimmy over to the other side. Again, there are lasers here. The best way
to get past them is to shimmy in their way, retreat back, wait till they fire,
then quickly shimmy past them. Head out of this cavern, and jump across the
rock plateaus up ahead. You should see a rope up ahead. Jump on it, then press
up to climb upward. Once you're near the top, shift Sphinx around until he's
facing towards the rock plateau. Press A to jump off, and you should land up
here. Horus should be standing nearby.
**Horus is surprised to see you've made it this far. However, he sees no
visible way of reaching the Blade of Osiris. Maybe you can figure a path
out for him.**
Immediately, turn around, and you should see a cave. Head down, and there
should be a gray statue. Pull the statue back twice until it reaches the end
of the carved line on the ground. This will open up some floating rocks in a
nearby lava pool. It just so happens that these rocks elevate to the location
of the Blade of Osiris.
**Horus then briefly smirks as you have opened the puzzle which he could
not figure out. In a rushed fashion, he valiantly charges past the first
bridge, but is greeted by a huge rumbling near the second bridge.
Apparently, the Uruk demons do not enjoy his presence, and a giant laser
obliterates the entire bridge. In one fell swoop, he lands on top of a
floating rock. But this doesn't last for long as the rocks falls down a
perilous lava flow...**
Now that the pesky bird has been done away with, cross the first bridge. Go
left, and there should be a zipline. Press A to jump on it, then wait until
you reach solid ground on the other side, and press B. Now, head around the
location until you reach the front side. Jump on each of the levitating rocks
until you reach the top. Run up to the Blade of Osiris.
**In a delightful grin, you bravely equip the Blade of Osiris. You can now
attack enemies by pressing B, and perform combos by pressing B multiple
times. Jump slashes can executed by jumping then slashing, along with a
mega slash (hold B). Suddenly, Imhotep tells you that he hid a portal
amulet near the edge of a portal chamber. He says this is necessary to
retrieve in order to take down the demons inside the Castle of Uruk. The
enemies have also been alerted to your presence, so you must be more
cautious from now on. You'll also start to encounter random enemies as
well, so be on your tippy-toes.**
Jump back down the stones that led up to this area. You should see a lone
statue in front of a white barrier beam. Strike the statue to destroy it, then
walk into the fountain of Ra. Once you have the red aura surrounding you, jump
down into the lava below, and cross to the other side. Jump on the little stub
rock, then leap up to the rope that leads back to where you first met Horus.
This time, look slightly to your left (or to the right of the statue cave),
and there should be another cavern. Take this down, and you should see an
eyeball acting as a gate guard. Strike the eyeball to destroy it, then walk
through the doorway. Cross past the fire flowers, and you should eventually
enter a room with a door that closes behind you.
Inside, you'll note that there are three caged spiders, and a chest. Walk up
to the chest, press X to open it. Inside you'll find a "mysterious amulet",
which will be used later on. However, it's partially a trap. The cages to the
spiders will open up. Use slashing combos, and your mega slash to yield damage
upon them. Watch out though, the spiders actually try to cling to your body
and stab you furiously. If a spider does land on you, repeatedly tap the B
button to shake them off. Once all of the spiders are killed, head outside.
Lure one of the explosive bugs to follow you, and have it explode next to one
of the Ra's Watchout Posts. It's a giant gray pillar near the edge of the
lava. When it's cracked, look below, and there should be a stone floating in
the lava. Jump on it, then continue to the next gap, jump on the two stones,
and repeat to get to other side. Once you've made it across the lava gaps,
head into the next room.
You'll notice a rope swinging back and forth. Time Sphinx's jump so he lands
directly in contact with the rope. Climb up, then aim yourself towards the
spiked fences. Jump, and make sure you land on the other side of the wooden
fence. Quickly get back on your feet, and stab the buried mummy. It shoots
fireballs, so be careful. Jump across the gap between both plateaus, and stab
the eyeball spectator. Now, head outside. Continue up ahead, and you should
see some fireballs spitting back and forth from the molten lava below. Time
your jumps so that you don't get hit by the fireballs while in the air. Be
careful as one of the pits happens to shoot out 2 fireballs at a time.
Once you're all the way across, jump inside the gray circular structure. Leap
slash the 4 red signs located on separate pillars. To leap slash, jump then
press B. Hitting these signs causes them to sping and turn green. Once all
signs have been turned green, a mystic white elevator will appear in the
center. Jump on it, and it should elevate you to the second floor. Strike the
statue with your sword, and a light bridge should appear up ahead. Cross the
bridge, then continue along the left side. You should see a chest against the
wall. Continue forward until a cutscene appears.
**Suddenly, a huge rumbling starts to occur. Apparently, the demons of Uruk
have noticed your presence, and have decided to lay down some "support"
fire. You'll be pelted by a bright red laser, and shot through into the
Portal Temple below. Imhotep informs you that you do not have the correct
warping amulet (it was the treasure chest just before you were blown
away). You must now use the mysterious amulet from before, and see where
it takes you.**
Walk on the golden circle in front of the Portal God. Press X to use it, then
press X again to sacrifice your mysterious amulet. You'll suddenly get sucked
in the god's mouth, and he has accepted your amulet as an offering.
_________________________
/Prince Tutankhamen (3.2)/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
**Suddenly, you're now warped into the life of a second person. This
character is Prince Tutankhamen. A young lady servant will greet you
and wish you a happy birthday. Not only are you a fine prince, but it's
also your birthday! Talking about strange predicaments.**
Once you're awake, the servant will inform you that Lady Nefertiti wants to
meet you in the Courtyard. Apparently, some urgent message requires your
assistance. Start off by getting out of bed, and searching your room.
Tutankhamen is a fairly young person, and doesn't have any weapons. Start off
by going to the left side of your room. Pull the table blocking the nearby
closet, and open the closet (press X). Inside you'll find a courtyard key.
Also, walk up to the blue uniform posted on a hangar, and press X to wear it.
Now you look like a professional prince.
Head outside by going out the main door. Talk to the tall red-uniformed lady.
**Your aunt will tell you that there are old golden amulets spread
throughout the palace. She has been trying to collect them for the past
few days now. Unfortunately, she's very old, and most of them are located
in hard to find places.**
Accept her challenge by selecting yes. Before searching for the amulets
though, head to the courtyard by making a left in the current room you're at.
The door should be locked. Use the Courtyard Key to gain access to the
location. Run up to Lady Nefertiti. She'll tell you that a letter is located
somewhere in the courtyard. Apparently the crows and the natural winds blew it
away after the old lady left. The important message she had to tell you was on
the letter. Start off by climbing up the ladder near the courtyard doorway. Up
there, you should notice a crow has taken the letter in its mouth. Run to the
right side, and press X to enter sneak mode. You can now crawl across this
small ledge. Crawl all the way across to the other side. Continue to follow
the crow that snatched the letter. It will eventually fly over a locked gate.
Look to the nearby flower vases, and run up to one. Press X to engage with it.
Now, drag it over to where the crow flew. Let go once it's next to the gate.
Jump on the vase stand, then leap over to the other side of the fence. Follow
the crow, then jump off the second floor back to the ground level. Keep
following the crow, and it should eventually drop the letter in the green
grass. If you have trouble locating it, it should be glowing with some white
stars around it. After you have retrieved the letter, go and speak with Lady
Nefertiti standing by the fountain.
**Nefertiti will inform you that betrayal is stirring around the castle
walls. She fears for your safety, but knows that the Courtyard isn't the
best place to be speaking at. She wants to meet later outside the castle
to speak further on the subject.**
After she leaves, go back, and leave the courtyard. Now it's time to
accomplish the 8 Old Amulets quest. Do the following to retrieve all 8 amulets:
- Start off by going back to where the red-dressed lady was, then head north
to the state rooms. Once you're inside, speak with your brother, Akhenaten.
He'll inform you that everything is set for your birthday party. Now, go
upstairs, and enter the banquet room.
*-*_*-* AMULET #1 --> head to the upper left corner of the room, near the
throne chair, and drag the statue in the corner. Behind
it is an old amulet.
*-*_*-* AMULET #2 --> go to the right side of the banquet room, and search the
second wooden closet against the wall. Inside you'll find
an old amulet.
Once you have these two, go to the golden throne chair at the top of the room.
Walk up to it, and drag it out of the way. Behind it you will find a small
ventilation shaft. Press Y to crawl, then enter the shaft. Once you're inside
the gloomy place, go all the way straight ahead, and hit the switch. Now turn
around, and go right at the newly opened gate. Hit this switch. It should
rotate a wall that secretly puts you in your brother's room.
**You overhear a discussion between Akhenaten and the old hag. Apparently,
there's a big surprise coming for you (on your birthday party). Your
brother is planning to overtake the throne, and has planted several
Sarcophagi throughout the palace. The hag says that Nefertiti probably
has her letter, and that she's leaving a spare sarcophagus key in this
room.**
Once they leave, look in the lower left corner of the room for a solid statue.
*-*_*-* AMULET #3 --> The old amulet is located behind the statue in the lower
left corner of Brother Akhenaten's room.
Once you have this, search the rest of the room, and near the top is the
sarophagus key. Grab it, then go back to the rotating switch room, and switch
back to the old gloomy location. Now, head back to the ventilation shaft, and
crawl through to the other side. Once you're through, your chief guard will
inform you to be careful when traveling in the old unstable structures of the
palace. Now, sprint straight ahead towards the end of the banquet hall, but do
not leave. Between the two doors is a sarcophagus case. Walk up to it, then
use your newly found key to open it. Enter the casing. You'll then be warped
above the throne chair on a tall idol chair.
You're now on the upper portion of the banquet room. Look to your right. Jump
over there, then crawl/hang over until you make it to the small ventilation
shaft. Crawl in the opening. You should then be in a room where the door locks
behind you, and there is a sole statue of a god (along with a chest).
*-*_*-* AMULET #4 --> Open the chest to gain another old amulet.
Go near the statue, and press X to grab a hold of it. Drag it away a bit, then
let go. Jump down the hole. You should land back in the same gloomy room from
before. Crawl through the same ventilation shaft to the throne room. Now, go
back in the same sarcophagus case. Once above, this time, take the left side.
Go in the first sarcophagus case. It should warp you ahead of a chest on the
left side of the room. Slowly walk out, and hang on the small wooden ledge.
Shuddle over to your left until you see the chest above. Press A to jump up.
*-*_*-* AMULET #5 --> Inside the chest on the left side of the banquet room.
Once you have the five amulets, jump down to the banquet room floor. Leave the
banquet room, and immediately turn. There should be a sarcophagus case right
outside the entrance to the banquet room. Enter this one, and it should warp
you to a room with a closed chest. Open the chest, and inside you'll find a
Wardrobe Key. Head out the door behind you. This door actually is a secret
entrance to your bedroom.
*-*_*-* AMULET #6 --> The cleaning lady from before is gone. Open the drawer
next to the secret entrance, and you'll find an old
amulet.
Once you have six, go to the door that exits your bedroom.
*-*_*-* AMULET #7 --> Pull the left statue next to the door, and check behind
it for an old amulet.
Now, head to where you originally got your blue uniform. Press X on the locked
drawer, and use the newly found wardrobe key. This is another secret passage
that leads you out to a hidden location. Climb the ladder, then enter sneak
mode, and shimmy across to the other side.
*-*_*-* AMULET #8 --> Open the closed chest in this hidden room to discover
an old amulet.
To exit this room, hang on the wooden beams along the left wall. You'll reach
an area where 3 beams are stacked upon each other. Simply press A to jump up,
and grab a hold of one. Then shimmy to the right, and repeat the process. Once
you're across, jump to the platform on the right, and head out the door. You
should land on the stairwell to the treasure room. Run up the stairs, and go
back to where your Red-dressed Aunt was. Speak with her, and she'll notice
that you've gathered all 8 amulets. You'll then be given the Treasure Room Key.
Head back to the room with the stairwell, and go down the stairs to the
entrance of the treasure room. In case you didn't notice, there are no guards
around here. Use the key to enter the room. Inside, you'll find your Chief
guard speaking with another guard. Talk to them.
**Your captain will inform you that the treasure room was ransacked.
He has tried to contact Akhenaten, but he's no where to be found. He
also mentions that a mysterious sarcophagus case is near the end of the
treasure room, but mentions not to go in it.**
Head to the end of the treasure room, and enter the sarcophagus case.
**Inside, you'll discover that your brother, Akhenaten, has been secretly
plotting against you for many years. He has gathered a secret army of
mummies, and plans to use them to overtake the castle. Suddenly, you
arrive on the scene, and he welcomes your untimely presence. He curses
you for being the blessed son in the royal family, and then commands the
mummies to kill you. Oh, what a dim future for this young boy.**
__________________________
/Mysterious Location (3.3)/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
**The game then shifts back to our heroic warrior, Sphinx, after being
warped through the Portal God. The mysterious location is one that you
will be exploring for quite some time now.**
Start off by gathering your composure, and go straight ahead. Do not turn
right as there is an impassable laser which kills you instantly. Go straight
ahead, and destroy the two nearby pots for some scarabs.
**You'll suddenly see a cutscene of Prince Tutankhamen chained to a
sacrificial table. Near him is his brother Akhenaten, along with the old
hag. Several mummy warriors are worshipping him while a powerful laser
starts to shock him violently...**
Back to Sphinx, the new room you enter has a giant pit in the middle. Look
nearby for a metal cage with a dead skeleton inside. Press X near the cage to
pick it up, then walk back and drop it (press X again) on a slightly elevated
platform. It should look like a table with a brown compressed stone under it.
Once the cage is on the table, look near the left wall for a ladder. Climb it,
then go right, and leap onto the swinging rope. Jump across on the other side,
then run down, and hit the switch. It will raise the elevated platform up to
your height. Now, pick up the cage, and drop it near the golden opening on
this second floor. You should be able to see it by rotating your camera. Use
the cage as a boost, and leap up to the golden area. Now, jump slash the 3 red
signs. A secret wall will open up behind it. Smash the statue, and take the
Glyph Key.
^^ Repeat this process for the other side by dropping the cage on the opposite
elevator. Climb back up, swing across, then hit the switch. Use it as a boost
for the other side, and hit the 3 signs again. This will give you another
Glyph Key. Now that you have both keys, head down near the pit. Look to the
left and right sides. Combine the glyph keys with both engravings. A
mechanical rope will receive power, and start to swing back and forth between
the pit. Catch a ride on the rope, and then jump off once you've reached the
other side.
Once you're across, you'll notice a new puzzle to get past. There should be a
musical device on the floor that looks somewhat like this:
___ ___
/ \ / \ - Step on the gray/silver looking one that looks
| B | | G | different from the rest. A color sequence will
\___/ \___/ then be played. You must memorize the sequence, and
repeat it. The sequence is:
___ ___
/ \ / \ RED <> BLUE <> GREEN <> YELLOW <> GREEN <> RED
| Y | | R |
\___/ \___/ ^^ Enter it in that exact order, and the barrier
shielded door up ahead will be weakened.
Once you've done this, walk up to the red door ahead, and strike the barrier
to destroy it. In the next room, you'll see four signs up above (two that are
out of your reach). There's also an additional barrier preventing you from
proceeding to the next room. Look in this narrow hallway for a short rope
hanging from above. Jump on it, and it will drop a caged skull from above.
Jump slash the first two red signs, then use the cage as a boost, and hit the
other two red signs. After all four signs are hit, the barrier up ahead will
disappear. Also, two long ropes will be extended from the room before
downward. But now you have a new problem.
Head back to the room you were just in before (with the color flute). Jump on
either one of the ropes that just came down, and climb up top. Metal spikes
should stick up where there are gray areas on the floor. Use the wooden
hangings on each side to shuffle past the spikes. Then, pull the switch to
deactivate one row of spikes. Make sure you hit the switches on both sides to
rid of the complete row of spikes. Now, head back to the room where you just
took down the barrier, and go ahead. The spikes should be gone now because of
what you did before.
**Suddenly, we're brought back to the ritual being performed by the old
hag. Prince Tutankhamen's entire body is morphed into a wrapped mummy.
Nearby, Lady Nefertiti cries in despair. The old hag senses enemy
presence and calls upon the forces of evil to rid of you (the presence).
After all, it looks like Sphinx and the Prince's path will intertwine.**
In this new room, there are roughly around 5-6 skeletons. Some will pop up
from the ground, so be careful. Others will be in stationary positions. These
skeletons have axes which can be tossed in straight paths, or used as close
combat weapons. To dodge them, simply jump over the oncoming projectile, and
then wait for the weapon to return to the skeleton. If you try attacking the
skeleton after it has tossed its weapon, a protective barrier shields them
from attacks. It takes about five hits to knock down a skeleton. Once you've
killed all skeletons in the room, a bridge path will open up to a chest in the
middle of the room. Break any surrounding urns for free scarabs. Run around,
and jump onto the golden bridge. Walk up to the drawer, and open it. You will
receive the Shield of Osiris!
- To assign the Shield of Osiris, simply press the control pad. This should
bring up your items menu. With the shield highlighted, press either Y, the L
Trigger, or R trigger. The shield will then be assigned to use on one of those
buttons. All you have to do is press and hold the button to use the shield. It
becomes necessary to use it in certain instances, so equip it right away. The
shield can also be aimed in almost a radius of where it's deployed. Move the
left joystick and aim with the shield to block at certain angles.
Once you're set, head back the way you came to this location. Any non-caged
dead skeletons from before will come to life. Make sure you kill them. There
are about four along the way, and they have the same tactics as the previous
monsters. Once you're back at the portal location, use the Save Idol to save
your progress. This time, go where the laser thing is above the door. When the
laser is about to strike, quickly deploy your shield and hold it out. You
should stop the laser dead in its path. To get past here, simply block a
laser, then quickly run before it recharges.
In the new room, run half way around until you see a stone attached to a
magical rope. Strike the rope with your sword.
**Once Sphinx snaps the rope, the magical ray suddenly breaks down, and
heads for the group of traitors. It sucks in the mummy's body, Akhenaten,
along with the old hag. Several relics, artifacts, and magical objects
are sucked in too. Also, three dead mummy worshippers receive magical
power and are morphed into powerful skeleton warriors.**
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
| BOSS BATTLE || 3 Black Skeleton Warriors |
|--------------||------------------------------------------------
! Quickly swivel down the rope, and jump into the middle of the !
| action. These enemies are very quick, and have powerful |
| combos. My best suggestion is to immediately perform a |
! backhand slash to knock all three on their butts. Then, !
| quickly, knock off each of them one by one with slashing |
| combos. The idea is to neutralize one of them as soon as |
! possible. !
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
**Lady Nefertiti will greatly thank you for saving her life, and
interrupting the ceremony. Unfortunately, she's quite depressed that
her loved one, Tutankhamen, has been turned into a lifeless mummy. She
hands you a Canopic Vase, which contains a piece of Tutankhamen's soul.
Master Imhotep arrives suddenly to inform you that the situation does not
look good. These recent demonic activities only suggest the worst. You're
then given a Gold Ankh, which increases your "Ankh" life bar by one
container. You now have a maximum capacity of four Ankhs. Also, you're
given an Abydos amulet from Nefertiti. Imhotep says you should use the
amulet to get out of this horrid location. He'll take care of Nefertiti,
and wants to meet up at Heliopolis.**
To get to Abydos, simply climb back up the rope that led you down to where the
three skeletons were. Go back to the Portal God, and offer him the Abydos
Amulet as your offering.
_____________
/Abydos (3.4)/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Places of Interest:
+ Panub's Pair Matching (requires Blowpipe)
+ Sorkon's Sequence Shack
+ Council Chambers
+ Monster Museum
+ Corridor of Champions (requires double jump ability)
+ Montu's Monster Shop (has certain unique monsters)
You'll soon be warped to a desolate location with water surrounding you.
You're actually in the sewers of Abydos. Start off by going straight, then
making a left, and going up the stairs. Read the sign to your right, and it
says that the water surrounding the city is electrified. Avoid it all costs.
Climb the ladder. One of the nearby patrons will inform you that Abydos use to
be a lively location. However, electric eels have surrounded the city, thus
causing for hardly any ships to go in/out of the city. Now, enter Abydos
Plaza. This is where you'll meet a few NPCs, along with a few shops. Inside
the plaza is the Monster Museum and Corridor of Champions. For now, you can't
really participate in either. Instead, immediately go left when you enter the
plaza. Make another left around the corner, and you should see two men
standing by a grocery outlet.
Speak to the large one on the left. He'll tell you that his wife would kill
him if she found out that he lost her pearl necklace. He purchased a
replacement for hers, but it is missing three pearls. If you happen to find
any pearls, let him know immediately.
*-*_*-* PEARL #1 --> Look past the grocery outlet, and there should be another
balcony overlooking the water. Rotate the camera angle,
and you should see a wooden ledge near the edge of the
balcony. Jump onto this ledge, shuddle over to the group
of jars, then break them for an Abydosian Pearl.
*-*_*-* PEARL #2 --> Head back to the place overlooking the water near the
chubby man. This time, rotate and look to the right. There
should be an elevated wooden ledge. Jump up, shuddle over,
then drop down. Keep going along this wall until the last
room. Inside you'll find three jars. One of them has an
Abydosian Pearl.
*-*_*-* PEARL #3 --> Head to the center of the Abydos Plaza. Jump into the
well. It'll bring you back down to the sewers. However,
this time you'll land inside a secluded area non
accessible before. Climb the ladder, and inside one of the
jars is an Abydosian Pearl. Also, dive in the water in the
center to find an Old Key at the bottom of the well.
Retrieve it, then use the key on the old gate to unlock
it.
Once you have all three pearls, go back to the large man by the grocery
outlet, and speak with him. Give him the pearls, and in exchange, he will hand
you the Stairs key. These lead to the upper section of Abydos. Head out of
this area, and take an immediate left. The door to the upstairs should be to
your left. Use the key to unlock it, then proceed above. Run all the way past
the upper plaza to the upper corner. Go around the stairs, then look to your
left for Montu's Monster Shop. Proceed inside.
His monster shop has unique monsters unattainable anywhere else in the game.
However, you don't have to worry about the monster quest, as it is not
necessary to your journey. However, look for the cheapest monster in his shop.
There should be a Small Rat for 70 scarabs. If you don't have 70 scarabs, go
back to the Abydos Plaza, and start smashing pots/bottles for free money. You
may also want to try Sorkon's Sequence Shack, which is located past the
Monster Shop and on the right side of the map. You can test your memorization
by remembering a sequence of colors. It only costs 5 scarabs to play as a
beginner, and then 10 for an intermediate. These are quick ways to raise your
money. Once you have the 70 scarabs, purchase the Small Rat.
Now, head back to the main Abydos plaza. Proceed to the Monster Museum. It's
located on the right side of the map, right after the entrance to the plaza.
The guard should be standing away from the entrance now. Enter inside, then
continue straight forth.
**A cutscene will show the Mayor of Abydos introducing the city's newest
exhibit, the Monster Museum. There is also a prized collection of Jewels
being shown to provide a chunk of history to the city's culture.
Suddenly, one of the nearby patrons says that the Jewels in the Jewel
Exhibit have been stolen. The Mayor is furious and immediately calls for
a meeting inside the Council Chambers. One of the spectators mentions
that there was a Sarcophagus remaining inside the Jewel Exhibit.**
>>> You may now start donating monsters/jewels to the Monster Museum.
There's not much you can do for now except get the Flying Zipline. Go where
the Mayor was having the meeting. There should be 2 NPCs standing there. The
one on the right is the Monster expert. Go to him whenever you have captured
monsters and would like to donate them to the Museum. The man on the left is
the Jewel Expert. Go to him if you happen to discover any stolen jewels. You
can find out more information about these 2 side quests in Chapter 4 (Side
Quests section).
Anyhow, speak to the Monster Expert. Say that you want to donate a monster,
and donate your Small Rat. In exchange, you'll be given the Flying Zipline.
This device now allows you to navigate via the ropes hanging across the world.
Very useful in your travels. Leave the Monster Museum. Head back to the Upper
Plaza area. Now that you can swing on ziplines, try exploring Abydos a bit.
There are several jars which contain Scarabs. There are about 6-8 jars on the
wooden docks below. There is also a zipline that goes above the plaza, which
leads to 2 jars on top of a bandolier. Finally, there's a zipline right by the
first NPC of the city that leads to an isolated dock. Remember, ziplines are
automatically used, and can be used in inverted directions as well.
**************************************
* Before you can leave to Helipolis: *
* + Have at least 25 Scarabs *
* + Have the Zipline *
**************************************
Head to the Upper Plaza area, and go to the bridge on the farthest right side
of the map. Use your zipline on a wire halfway up on the bridge. This line
leads directly to a dock where a travelling ship awaits. Speak to the captain,
and pay him 25 Scarabs to take you to Heliopolis.
**A cutscene shows our demonic villains that were warped before, arriving
in the Castle of Uruk. The old hag is enraged that she could not complete
the ritual to take control of Tutankhamen's body. Because of this, he is
now just a crippled old mummy. She commands the guards to dump him off at
the jail cells to rot with the other corpses. Akhenaten actually reveals
himself to be an evil God - Set. He was disguising himself as
Tutankhamen's brother all along. He's going to claim that Tut died in an
accident, and most of the people will believe him in his brother's
disguise. Meanwhile, they're going to figure out a way to put an end to
Sphinx's rampage, and Imhotep's interference.**
_________________
/Heliopolis (3.5)/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
**Your ship captain will soon inform you of your arrival to the desolate
environment of Heliopolis. It use to once be a wonderous kingdom, but was
shot down by Anubis in his terrible wrath. He cursed everything,
including the previous residents. The captain says he'll be back in a few
days in case you need a ride.**
You might seem a little lost when you first arrive at Heliopolis. For
starters, it's one huge place that has plenty to explore. Unfortunately, most
of the things require a certain amount of abilities. Start off by going left,
and speak with the man sitting on a stool. Again, he'll say most of the stuff
listed above, except that his brother was frozen to stone inside the Cursed
Palace. He'll also mention that Anubis placed up Ra posts. From now on, avoid
these posts as they shoot lasers. It's very difficult to get past the series
of posts (although it's possible using the Shield of Osiris.
Now, head to the right, and jump in the narrow water stream which seems to
lead to an inlet. Once there, you'll notice a character up above.
**How can this be? Horus, the old bird warrior, which we assumed died, is
actually alive and well. In his cocky attitude, he claims that you took
credit for the sword, and used his abilities as a distraction. He's
obviously lying, but is too ashamed to admit it. He says that Master
Imhotep was looking for you, and requested that you meet him on Sunshrine
Island. Horus is going to figure out the mystery of Anubis by himself
since he claims you're too weak to do it yourself. You also can't double
jump to reach the height he's at, so that's another credible reason.**
Once Horus runs off, go near the caged box. The game suggests that you get
something to burn it. Look to your left. Smash the nearby jars, and you'll
notice an animal hole. Lure the explosive buggers towards you, then stand
behind the metal crate. If performed correctly, the bugger should leap and
explode towards the crate. This will cause the outside layering to
distintegrate. Now, grab the Eagle Stone. Run back out to the sandy beach.
Look for a plaque with a bird insignia on it. There's another plaque, but it
doesn't have anything to do with the Eagle Stone. When you find the plaque,
press X, and use the Eagle Stone. An eagle will suddenly swoop down, and pick
you up with its claws. It'll drop you off on an elevated hill not too far
away. Climb up the rope, then run past the mounted boulder. Use the Eagle
Stone again on the next plaque. You will then be dropped on a hill past a
flowing waterfall. Run down the hill.
Sphinx will notice that some fragile boulders are blocking the path to
Sunshrine Island. Go a bit further down the hill. Destroy one of the jars to
reveal an animal hole. Lure the explosive bugger all the way up to the
boulders, and jump out of the way when he leaps at the boulders. They're now
destroyed. Head on through to South Beach.
One of the men on the beach can be challenged on a swimming training course.
The idea is to follow color-shaded rings, and complete the course under a
certain amount of time. If you beat 70 seconds, you are rewarded with
Crocodile Scales. These permit you to swim fast while underwater. Look to your
right, and you should see a Pharoah-like shape in the distance. Swim across
the water (hold down X for fast swimming). Once you're across, use the save
idol to mark your progress. This small establishment is Sunshrine Island,
where Master Imhotep awaits your progress. Head into the doorway. Walk near
the idol to meet Master Imhotep.
**Master Imhotep appears and takes the recently gained inventory you have
acquired. He checks out the Canopic Vase and discovers that a portion of
Tutankhamen, Prince of Luxor, exists inside the bottle. He also snatches
the stolen gem and has an idea that they have something do with the
horrible plot. To discover what truly happened, Imhotep decides to use
the dead body of Prince Tut (since he's a mummy), in order to see who's
behind the deadly tasks occurring at Uruk Castle. He then casts a spell
which brings a normal basket to life. He teleports Bas-Ket to go meet the
mummy, and places one of the Canopic Vases inside.**
________________________
/Mummy's Awakening (3.6)/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
**The cutscene brings us to the mummified form of Prince Tut in one of the
rotting jail cells. Bas-Ket arrives through a successful teleport, and
releases the Canopic Vase. Inside, the spirit of life reflows through
Tut's body, and brings him to a life-like form. While he can move, and
seem like a human bean, Tut cannot speak or do any other interactions.
The only way to bring him back to his true form is to collect all of the
Canopic Vases. Bas-Ket explains to him the situation, and that his
mission is to investigate the Castle of Uruk.**
Unfortunately, our Cursed Mummy can't do much compared to Sphinx. He doesn't
have a weapon, nor does he have the ability to attack things. Most of your
quests involving the mummy are usually puzzle solving, so be prepared for
quite the adventure. Start off by exploring the room. There should be a
hanging skeleton cage nearby. Jump onto the ledge, then jump up to the top.
Leap up the ladder, and climb up. In the new area, jump onto the hanging cage
in front of you. Get in an upright position, then leap to the wooden ledge on
your left. Shimmy across and drop down to the wooden platform. Repeat this
process for the following platforms, and the leap into the doorway straight
ahead.
You're now in the red laser room of Uruk Castle. Move ahead to the edge of the
platform, and shift your view to the left. Look above, and wait for one of the
spiked maces to lower down. Leap up, grab a hold, then wait for it to raise
back up to the heighest position. When it ceases to rise anymore, quickly leap
up to the next spiked mace. Wait for that one to rise again, then leap to the
stationary platform. Climb up.
**Now you'll see the old hag mention to the rest of the guards to keep
their eyes open. They can't have any distractions or intruders at the
moment. If even a mouse tries to break through, she wants it killed.**
The mummy should now be in between two doorways. Run over to the doorway
opposite of where you're currently standing. Peek around the corner, and you
should see a slow-moving eye watcher. Wait for it to turn to the right, then
quickly sprint by. If you happen to mess up, and are spotted. Run past the
doorway, and hit the yellow switches adjacent to this location. They help
reset the doors in case they close. Once you sneak by the slow eye watcher,
you're now in for some puzzle solving. This is what I like to call the "BIG
PUZZLE."
___________________
:: B I G PUZZLE ::
/////////|\\\\\\\\\
Start off by going all the way across the room. You should see an empty
spherical device mounted near one of the emblems. Look for 2 green stones.
Press X to grab a hold. Pull them so that they line up from one of the open
corridors, and provide a path so that you never touch the water if you had to
jump from stone to stone. It'll be easier to explain in a few seconds. Now,
enter in the opened doorway right next to these stones. Try to open the chest.
Suddenly, an electrical device will pop up and start shocking you. This is the
electrified form of the Cursed Mummy. Quickly run out of the corridor, but DO
NOT touch the water. Use the stones you just dragged to prevent this from
happening. Run up to the spherical device from before, and it should now
become electrified.
Inside the center circle is a newly appeared item. Run over the item, and
you'll acquire a "Stolen Abydos Jewel." Unfortunately, it's also a trap. The
center will curl up into the shape of a sphere, and you'll be spit out by the
mouth of a snake. The spit will send you up to the second floor. Now, continue
onward. You'll eventually reach a spot with an eye watcher. Let it see you.
The floor will now start to split back and forth. To get past the floor, run
with it a bit (as it extends towards the center), then quickly jump into a
groove in the wall (when it retracts). Avoid falling for now. Once you're
across, continue through the door. This will bring you to a room with water
filling the floor, and several strange platforms. Jump down to ground level,
and look under the platform you were just standing on.
Run in this room. Two rotating devices should electricute you. Now that you're
shocking, run out, but don't touch the water. Go towards the left side, and
jump onto the metal platforms in the wall. The electricity should cause for
the platforms to rise. Continue onward, jumping platform to platform. When you
reach the middle section, stand over the metal grate to initiate a rotating
mechanical device. Jump onto the device, then leap and touch the spherical
device to give it power. Do the same for the right side of the room. Watch out
for the spurting water geysers though. They can take away your electrical
status. Once you've electrified both spheres, a hangar in the middle will
start to move back and forth. Grab a hold of it, swing across, and open the
chest for the Lunar Planetarium Key.
Head back to where the floor was splitting. Jump down. The treasure chest down
there is just an illusion. Your poor cursed mummy will then be crushed into a
paper thin form. Quickly run out of the corridor and open the door. Jump
through the slim bars, then run across the map. There should be a doorway with
closed bars that has a chest & switch located inside. Jump in before you
become inflated. Open the chest, and you'll receive the Exit Key. Hit the
switch behind it to open the closed gate behind you, and to open the barrier
protecting the glowing shrine. Run up the purple shrine, and take the current
Solar Planetarium Key off of it. Press X, and place the Lunar Planetarium Key
(acquired from the electric room) on it. You'll now notice that the trap in
the middle glows on two different orbs now.
Again, run into the center so you're spit to a new doorway. Enter the doorway.
Around the corner you'll notice another eye watcher, along with three laser
beams (two blue, one red), and two shifting platforms. Blue beams will cast
water on your mummy, which means any fire form is extinguished. Red beams will
cause your mummy to burn, and also give the benefit of causing other objects
to burn. There are also some crates on the ground which have Onyx Scarabs
inside. Jump on the platform on the left, and then make sure you're hit by the
red laser. Your mummy should now catch on fire. Be careful though, controls
are fairly eradic due to the burning sensation. Jump back to the side you were
just on, and catch the crate on fire. Collect the onyx scarabs. Now jump back
on the platform. To ignore being extinguished by the water beams, simply press
Y to duck. Catch on fire again, jump to the opposite side (via the second
platform), catch the crate on fire, then continue forth and burn the wooden
barrier to the doorway.
Once this is done, enter the doorway. This new room can be fairly tricky if
you don't pay attention. For starters, there are:
+ 3 Gas Igniters
+ 2 Switches
+ 2 Rock Platforms that must be elevated
It also has an appearance of this:
_______
/ \ ST = Statues
/ ST ST \ G = Gas Caskets
/ _ \ SW = Switches
|G / \ G|
| | | |
|SW \_/ |
\ SW/
\ G /
\-------/
Start off by leaping down. Look towards the left wall for a switch. Hit it. It
should now cause for an elevator to be formed. The elevator is actually the
lid of a bottle being shot up by a water geyser. Once this is accomplished,
head to the far north side, and there should be two stone statues there. Pull
or push them in either direction until they are all the way through their
engraved positions. You should hear a click when you've pushed one of them all
the way through. When this happens, a stone pathway to the two gas caskets on
the side of the map should be opened. The switch on the right side of the wall
is not accessible - not yet.
Use the elevator to take you back up, then head back to the room with the red
laser. Get caught on fire, but do not get extinguished. Go back to this room,
then land on the elevator (don't touch the water). Jump off onto the stone
walkway, and jump into the gas casket located directly under the elevator
platform area. The gas tube should be caught on fire. From now on, use this to
ignite yourself. Also, the newly lit gas casket will cause for a stone bridge
to open up above. Now, catch on fire, and use the middle circle stoneway to
lead you to the gas casket on the left side. Leap onto the opened stone
pathway (from the pulled statue), and jump into that gas casket. This will
cause another stone pathway to open up. Look near the right gas casket, and
you should see 2 green stones in the water. Drag them so they lead you to the
wooden-blocked switch on the right wall. Catch on fire using the center gas
casket, then leap on these dragged stones, and touch the wooden switch. The
cover will be burnt off.
Hit the new switch, and it will rotate the center platform 180 degrees. Catch
on fire again, use the center stone to direct you to the right gas casket, and
light it on fire. Now, all three stone bridges should be enabled. Use the
elevator to take you up, then use the bridges to lead you the center piece.
Jump to the second side, and use sneak mode to get past the spikes that come
out of the wall. Once you're on the final side, leap across, and open the
chest for the Earth Planetarium Key. Now that was a lot of work...
Head back to the tri-laser area. Before you can call it quits, there's really
one more task that must be done. You can catch yourself on fire, run back to
the main room, and jump down via a side stone path onto the center circle.
From here, I recommend burning all four crates in the main shrine room. They
have several Onyx Scarabs which may be handy later on. If you run out of fire,
catch yourself on fire again, then jump back to the center room. Quickly run
to the corridor where the electric shocker first originated, and jump into the
nearby Sarcophagus case. Wait for the electric storm to end, then jump out,
and burn the wooden wall preventing you from reaching a switch. Hit this
switch, and it will open the gate that leads to the exit. Now, head back out
to the purple shrine, and switch the keys. Place the Earth Planetarium Key in.
Jump into the center circle, and it will shoot you up to the exit door. The
gate should be knocked out of the way, and you have the exit key as well.
Unlock the door, then open the chest to gain the Wings of Ibis.
**The mummy is delighted to have received the Wings of Ibis. Suddenly
though, he starts to become woozy. The life spell from the Canopic Vase
seems to need a break. The mummy gets warped back to the old rotting
dungeon cell he was in previously before. The scenery shifts back to
Master Imhotep on Sunshrine Island. He knew that the stolen gems in
Abydos had something to do with their evil plans. He hands you the
stolen gem, along with the Wings of Ibis. These allow you to double jump
by tapping A twice. You can also perform a slam attack by pressing
A + A + B. Useful for triggering certain switches, and as a powerful
attack against enemies. Finally, you'll receive any Onyx Scarabs that
the Cursed Mummy collected while inside the Castle of Uruk. Master
suggests that you visit Anubis to see why the inhabitants of the Cursed
Palace were frozen to stone. From there, you can possibly retrieve the
Book of the Dead from one of the stone people.**
______________________
/Anubis - Wall I (3.7)/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Start off by leaving Sunshrine Island, and swimming back over to shore. You'll
now notice that the ship from before has returned to its sailing manners. Jump
aboard and pay the captain 5 scarabs to take you to the Cursed Palace. Now, go
right, and head back to the area where you met Horus from before. Double jump
up there thanks to the Wings of Ibis. Slam the switch on the ground by double
jumping and pressing B. Continue forth. You'll be presented with a huge
picture of the upcoming puzzle. In this first room, you'll have to deal with 3
little mummy enemies. They move quick, so be careful. Use basic combos, and
mix it up with a slam attack every once in awhile. Once you've killed them
all, the doorway should open up. Enter through.
In this new room, don't fall down. Instead, start to walk over the wooden
bridge. Some fire armadillos should appear. Lure them back over the bridge,
and make them burn each of the crates. One of the crates on the right has a
glyph key which you'll need for later. Take the Glyph Key, run over the
bridge, then place it in the emblem statue in front of the elevator. The
elevator should now start to work. Jump on, and let it take you to the next
floor. Save your progress with the statue on the left. Run up the new wooden
bridge, and you'll be presented with another magical flute pipe. Step on the
center non-colored switch to start the sequence. The order of colors are:
BLUE, YELLOW, RED, BLUE, RED, GREEN
Input this code in, and the door up ahead will become weakened. Bash the
barrier down. Open the chest to receive the Blowpipe. First of all, assign it
to one of your buttons. To use the blowpipe, press the assigned button once.
You'll now enter a first-person mode. From here, the B button fires, and the A
button exits the mode. You have unlimited ammunition of standard darts. Before
leaving this room, hit the switch on the left side to extend the bridge to
Anubis's Chamber once. Leave this room, and look to your left and right. You
should see some targets in the distance. Run back down to where the elevator
was hovering, and search for a purple/bluish statue. Press X to pick it up,
then bring it to the area with the colored flute. Drop it, then hit the target
on the left side of the map to bring a hovering pad over to your area. Pick up
the statue and TOSS it onto the platform. This takes a bit of practice. If you
miss, and the statue plummets to the bottom of the map, simply return to the
elevator area for a newly spawned statue. Once you get the statue on the
elevator pad, drop it, and snipe the switch to bring your elevator pad back
over.
Toss the statue off the pad (onto the ground on the newly arrived side). Kill
the spawned enemy who appears. Then put the statue on the nearby switch. This
will keep the door from being locked. Enter inside, run all the way through,
and hit the switch. This will extend the bridge a bit further. Now, head back
(take the statue with you if possible), and hit the target on the right side.
Repeat the same process from before, kill the newly spawned enemies, and place
the statue on the right switch. Inside, you'll be presented with flaming
floors. Look above, and there are some monkey bars you can grab a hold of.
Swing across, and kill the awaiting spider. Hit the switch to extend the
bridge a third and final time. Run out of this area, and head back to the top
portion of the elevator. Leap from the edge to the bridge, then run up.
You'll now have to face the Gatekeeper to Anubis's room. This man is fairly
easy. Double jump over him, then run around, and strike him from behind. Keep
hitting him from behind as he tends to block any frontal attack. When he
swings his weapon, this makes him very vulnerable. Once you've killed him, the
gate should now lower. Proceed inside.
**The new cutscene will show Sphinx approaching Anubis, one of the well-
known Gods. He'll say that he understands why you've come here, and that
you seek to free the inhabitants of the Cursed Palace. However, you must
pass two challenges in order to receive his approval. The first test is
one of courage and faith. He asks you to come closer, but to ignore the
fiery lava below. Just like in Indiana Jones, a mystical bridge appears
wherever Sphinx walks. The second test is one of skill and technique.
Anubis hands you 20 capture beetles, and says that you must catch 3
Fire Armadillos. Once you have all 3, proceed back here, and give them
to him.**
- To use capture beetles, assign them to a button first. Now, before you can
capture an enemy, you must weaken them so that they start to flash yellow. To
weaken an enemy, strike them a few times, but not overdoing it to kill them.
They'll start to flash yellow when their life bar is extremely low. When this
happens, quickly press your assigned button, and a blue beetle will be
released. Guide the beetle using the right thumbstick. It rotates the camera
angle as well, which is kind of awkward. Simply guide the beetle into the
target, and it should be added to your inventory.
Head back to the elevator area from before, and go down to the first floor.
Fire Armadillos spawn here all the time. Capture 3 using the above method,
then return to Anubis. He will say that you managed to successfully pass the
second test unlike Horus. You will then be given 2 Cursed Stones which can be
used to free certain inhabitants in the Cursed Palace.
Leave Anubis's fortress.
**Along the way, Sphinx will be met by his old friend Horus. Apparently he
underestimated Sphinx's abilities, and would like to give him a gift as
a token of his sorrow. He says that it's a Dark Stone of Invisibility,
which permits the user to be invisible. Horus then quickly runs off.
Master Imhotep appears out of nowhere and says not to use the stone.
Horus was correct about it giving you invisibility, but it also gives you
death! Master also says that Horus should no longer be trusted because
very little is known about him and his ideals. Maybe his survival in Uruk
was not by chance after all...**
Run across the desert, and enter the Cursed Palace. You'll be forced to deal
with 3 little mummies. You may want to capture one for your monster inventory.
Go right, and look for a yellow input slab. Place the yellow cursed stone into
the slab, and an old bookwriter for the Pharoah will be released. For
releasing him from his stone prison, he rewards you with the Book of the Dead.
Head to the left side of the Cursed Palace, and release the person with the
red engraved slab. This will release the brother of the farmer sitting
outside. Leave the Cursed Palace and speak with them.
- Capture Beetles will now start to spawn as well from certain bottles, jars,
and objects which can be broken. This makes it easier to replenish your
limited supply.
**The two brothers are very thankful that you reunited them. However, they
aren't able to reach their farm because of the Blood of Ra posts which
shoot anything in sight. Perhaps if the posts were knocked down, they can
give you something in exchange.**
This took a bit to actually realize. Go stand on the nearby eagle plaque, and
use the eagle stone. The eagle should drop you off near a rope. Climb the
rope, then use the second eagle stone. Now, run down the hill. Search for the
Slim Burble hole from before. It's located behind a jar. Lure some slim
burbles out, then use your newly acquired capture beetles. Enslave about 5-6
of the creatures; they'll come in handy. Turn around. There should be 2 Ra
posts nearby. Assign the captured Slim Burbles to one of your buttons, and
then cast them when you're near a post. Make sure you're behind the post so it
doesn't see you, and start shooting. The casted Slim Burble should look like a
small beetle. Direct it with your right thumbstick into the target. The post
will become destroyed. Do this for the remaining posts. Once they're all
destroyed, head back to the brothers and speak with them.
**They'll thank you greatly, and tell you to visit their farm house to
receive something in exchange.**
From here on, you might want to try out some mini-games in Abydos (now that
you have a Blowpipe and Double Jump). However, let's continue on.
Go the brother's farm house. It's located near some desolate black soil. Go
inside and speak with them.
**During their digging, one of the brothers found a weird-looking vase.
They figured it might have some value, and hand it to you. You now have
a second Canopic Vase containing part of the Mummy's Soul! Once this
happens, Sphinx will bring out Bas-Ket, and place the Vase inside. He
also places the Dark Stone of Invisibility which should become handy
as well. Bas-Ket then arrives back at the Castle of Uruk, and revives
the Cursed Mummy. He also tells him about the Dark Stone of Invisibility.
It may be used whenever you are standing still. Simply press B when
you're still, and you'll turn invisible. However, once you move or make
an action, you will become visible.**
______________________
/Invisible Mummy (3.8)/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Save your game using the nearby shrine. Jump onto the caged skull, and climb
up the ladder. Take the usual way that led you past here before. Once you're
in the red laser room, look to your left, and use the same rising mace to get
up to the top. Once you're up there. Look for a doorway that only has one eye
watcher. The door with four eye watchers is impossible to get by, even with
the invisibility stone. Go towards the door with the one eye watcher, and try
to sneak in on the left side. Move slowly, then stop, and quickly press B. You
must repeat this process so that you sneak by him without noticing. Only move
when his head is turned all the way around, otherwise the doors will be shut.
To reset the doors, use the switch in front of the entrance to reset it. Once
you're past here, enter the doorway.
This new room is another challenging, yet fairly annoying task. You have to
sneak by two eye watchers that slowly swivel back and forth. The only problem
is the room's geographic shape:
< D O O R >
- Follow the path to your right to get past this | ^ |
area, it can be very challenging. Be patient | ^ |
and slow in your movements. Rotate the camera | ^ |
angle to see where each eye is looking. Don't | ^ (*)|
try to rush through it. The switch at the | \ |
beginning resets the doors. | \ |
--------------------/ ^ --
- Use invisibility as much as M > > > > > > > > > > > \ |
necessary. \ / --
(*) \> |
--------------------------|---/
In the next room, go near the left wall, and peer around one of the hallways.
**A cutscene will break out with a discussion between Set and the old hag.
Set calls in his fellow spy to hear the status of his report. Horus, the
traitor, says that he gave Sphinx the Dark Stone of Invisibility which
causes a horrific death. Set thanks him for doing so, and says he will be
rewarded. Set is fairly surprised that Sphinx met Anubis, but knows that
he cannot pass the second wall because the barrier is too powerful. Only
the Atun Statue could destroy the barrier, and it is well protected
upstairs.**
After hearing this discussion, go upstairs. Use the save idol to save your
progress. Go down the narrow hallway. In the new room, the door will be locked
behind you. Continue forward until you come to an escalated pathway. Walk
through, and you notice that the Cursed Mummy gets sliced into three different
bodies! This should be fun. Start off by taking the first mummy, and going
right. Get stomped by the metal squisher, then turn around. Walk straight down
the hallway. Avoid the lava, and jump near the left side of the room to get
across. Go up the left stairwell (you should fit through the narrow bars).
Climb the ladder. Now, run past the air ducts when they stop. Otherwise you'll
be blown away. Walk to the end of the room, and look near the left. There's a
switch there. Now swap with another mummy (press L or R trigger).
With the second mummy, again, go to the right and get squished. However,
continue down this hallway. There should be a treasure chest on a metal grate.
Open the chest, and you'll receive the second stolen Abydos Jewel.
Unfortunately, you'll also get toasted by a furnace. Now you'll change forms
into the Fire Mummy. Do NOT go back the same way, otherwise, you'll get
squished and turned back into paper mummy. Instead, look near the far wall for
a ladder. Climb it, then enter sneak mode along the narrow edge. Avoid the
spikes that come out of the wall. The first spike shoots in patterns of ONES,
the second in TWOS, and the third in THREES. Once you're through, exit sneak
mode. Run down the hall, and jump down from the metal grate. You should still
be on fire. Run to the lava room, run across the lava to the right side of the
room. There should be a lava waterfall. Run in, climb the ladder. You may want
to burn these crates here for some Onyx Scarabs.
There are four sinking/rising stones up ahead. Time the pattern so that you
can jump from the first, to second, to third, and fourth. Don't touch the
water, otherwise you must start all over again. Once you're across, jump
through the lava waterfall on the right, but stay on the ledge. Don't stand on
the switch yet.
Switch to your third mummy, and bring him to the lava room. Don't touch the
lava, or else you will die. Jump all the way up to the center platform. It
should look like the head of a creature. Stand on the first platform, and
switch to your Paper Mummy. Have him stand on his switch. It will raise the
normal Mummy. Now, take the Normal Mummy, and place him on the second stone
ledge. Swap to Fire Mummy, and step on his switch. This will raise Normal
Mummy to the treasure chest. Open the chest with Normal Mummy, and you will
receive the Atun Statue. Unfortunately, his Canopic Vase also runs out of life.
**Bas-Ket brings back the second stolen jewel, along with the Atun Statue.
This is a necessary artifact to get past the second wall.**
_______________________
/Anubis - Wall II (3.9)/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Leave the Brothers' House, and run up the hill until you see a blue/purple
beam protecting the temple. Walk up to the Golden Statue in front of the wall,
and combine the Atun Statue. The force beam will be deactivated. Walk inside.
**A man's (lives in a house on the South Beach) wife, Ketta, has been
missing. He thought he heard her screams from deep inside this temple,
but doesn't have the courage to enter inside. He curses his own
cowardice.**
Enter the doorway to the left. Right off the bat, 3 Mummy Chihuahuas will
spawn and attack you. I'd recommend capturing at least one of them for now, as
they're fairly hard to come across. If they grab a hold of you, keep tapping B
to shake them off. Once you've killed them. Head towards the green center
circle, but do not stand near it. When you're about to get close to it, double
jump, then perform a slam move. There's a green giant worm inside. Use the
same jump technique. If you miss with the slam, perform an upper slash to hurt
him. Hit him twice to make him flash yellow, then use a capture beetle.
Immediately, two Mummy Worms will spawn. Double jump up to the ledge, then
kill the one with two slashes. Get behind the other one (they shoot
projectiles), slash it once, then capture it.
Run up to the other ledge, and smash the nearby jars. You should find an Atun
Eye. Keep going along the new path, and eventually a Half Brute (electrified
monster) should spawn. This guy's fairly dangerous if you don't know what
you're doing. Don't attack him, otherwise his electricity travels through your
sword. Instead, wait for him to perform a leaping shockwave attack. To avoid
the shockwave, simply jump. However, when he does this, double jump towards
him, and perform a slamming attack. He should be vulnerable after a shockwave
attack. Do this three times to kill him. Or if you desire, wait till he
flashes yellow (two strikes), then capture him. There's an Atun Eye in a jar
in the corner. Continue forward and jump across the four extending platforms.
Now, jump from rope to rope.
You'll notice up ahead that there's a Glyph Key lock. Turn around, and look
for a tall rope near an eagle's head. Jump on it, then climb all the way up
top. Break the statue to reveal the Glyph Key. Swing down, jump off, then
place the key in the lock. It should activate four moving platforms. Time the
platforms' patterns, then jump through all four. Careful, there's a Mummy Worm
near the top. Head into the dark doorway. By the way, there's a third Atun Eye
in one of the jars near the top.
The new room proved to be a daring challenge for myself. It's not the actual
combat which hurts, but rather attempting to capture rare monsters. Go to your
left, and break the nearby jars for health/scarabs. Save your progress, then
turn around. Here's what the room looks like:
-----------------------------------------|
|KEY / TRAP / DOOR >>|
| /______/ |
---------------------| |----------------|
| |
| |
---------------------| |------------------|
|SAVE \Lever|
| \ |
--------------------- Glyph Lock ----------|
Start off by approaching the Bridge. You'll notice that spikes shoot up
whenever you go near it. Look on the left or right sides for a metal railing.
Hang along, and shimmy past the spikes, then jump up on the other side. A
Skull Worshipper will spawn. I recommend capturing him. Not too hard to
defeat. Go left, and two metal gates will rise when you reach the center. It's
a TRAP. You must face four sets of monsters:
+ Electric Armadillo & Cat Blade
+ Electric Armadillo & Skull Swordsman
+ Half Brute & Cat Blade
+ Half Brute & Skull Swordsman
^^ Again, you face a few rare enemies here. Capture at least one electric
armardillo. The Cat Blades you'll face later on, but this is their best
isolated position for capture. Capture both Skull Swordsman if possible, they
have uncommon rarity. The Swordsman have a special magic skull which can be a
pain in the butt. To prevent them from casting, strike them whenever they
stick their sword in the ground, and yellow energy charges beneath them. Once
you've taken them down, the gates will open. Proceed onward, and open the
chest for the Glyph Key. Run back, shimmy across the bridge, and place the key
in the Glyph Lock. It should open the gates covering the lever. Run to the
lever, and hit it. A swinging rope will now go back and forth. The rope
travels from the floor above the lever, to the doorway across.
Cross the bridge again, and enter the doorway. You're going to run into 2 sets
of Cyclops. Capture at least one of them. These pesky guys split into two when
attacked, and also have a powerful laser attack. Once they're dead, walk up to
the four switches positioned like this:
__ ___ ___ __
\^\ |^| |^| /^/ --> Hit the switches in the order of:
\1\ |2| |3| /4/
1, 3, 4
If done correctly, you should see all 4 stone ledges extend near the flaming
streams above. Go back out the doorway you came in. Wait for the swinging rope
on your left to slide across. Jump on, then climb to the top. When it arrives
at the other side, jump off, and enter the doorway. You may have to deal with
some enemies here. Now, head over to where the flame is shooting out. Jump
across the four stone ledges using delayed double jumps. Basically, you have
to jump, then start to fall, and quickly jump again. This gives you the
maximum distance. Once you're across, open the chest for the Glyph Key, and a
metal gate will rise. You must battle 3 Spike Spiders. Capture at least one of
them. Then, leap back across the 4 stone ledges. Place the key in the lock,
and the next door will be unlocked.
Enter inside. Combat these slower, yet more powerful version of the Cat
Blades. You should see a hovering elevator moving back and forth in the
distance. Run up here, and there should be a switch against the wall. Wait for
the elevator to be only a few feet from turning around, then hit the switch. A
skeleton cage will be dropped from above. If you timed it correctly, the cage
should land on the elevator, and the elevator should bring it back. If you
miss, time and try it again. Jump on the elevator, grab a hold of the cage,
and toss it back to ground level. Jump off, and carry the cage over near the
middle walkway. Run down, and an enemy will spot you. He'll try to attack you,
but gets squished by the trap in the middle. Look near the left and right
sides. There should be a target on each side slightly elevated. Grab the cage,
bring it down to both sides, use it as a boost, and jump slash the targets
above. Each time you slash a target, a Cat Blade will appear, so be careful.
Once both lasers have been knocked off, the trap will be deactivated. Walk
through.
Run across the middle bridge, and a few enemies will appear. Rid of them, then
enter the dark doorway.
__________________
/Uruk Canyon (3.A)/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
**Right off the bat, you're presented with a huge picture of swirling
energy trails. They all lead to a center cage which contains Ketta. Speak
with her, and she'll tell you that you must cut off the energy sources to
disable the barrier.**
Look for the save statue to your left, and note down your progress. There are
basically 3 trails which must be shutdown. Let's start with the left side.
Before heading in here though, capture at least 3-4 spawning Slim Burbles.
You're going to need them in the following area. Look above the lava pit on
the left side, and you'll see three targets. Pull out your blowpipe, and shoot
all 3 targets. You have limited time though; they turn back to red if you're
not quick enough. Once all three are turned green, grates should pop up from
the lava below. Hop onto them to reach the next area.
The next area can be a bit tricky. Start off by looking at the switch right by
Sphinx. This switch keeps the center gate down whenever it's pressed upon. If
you look around, you should see three streaming colors (red, blue, and
yellow). These will come in handy later. Start off by going right down into an
inlet cut into the canyon. You should see a blue sunflower shooting
projectiles at you. There are also a few stone pillars which you can leap
across on. Kill the sunflower by jumping on the same pillar, then leap
slashing to hit its head. You have to get the right angle though as armor
protects its face quite heavily. Once the sunflower is gone, leap ahead to the
red portal. The game will spot that these red portals are Fire Ankh Points.
Basically, stand on one, then press B to use it. Sphinx will enter first
person mode. Now, all you have to do is shoot a red energy ball in the center
of a cross, and you will be warped to the closest Fire Ankh Point near the
cross. Pretty simple, huh?
Look towards your right for a cross. Use the portal and shoot it. It should
warp you up there. Now, go left and you should see a statue on top of one of
the colored portals. Be careful, there's a Green Giant Worm right before here.
Kill it like you killed the worm from before. Once it's dead, life the statue
off, and toss it down into the main room. A green light should now shine up.
Leap down to the main room, pick up the statue, and place it on that switch
you first saw when you entered the room. The center gate will now be down.
Jump on the gate, and toss all 3 individually colored statues off. Now, leap
onto the red elevating pillars, and jump onto the nearby ledge. Run around,
and you should see a boulder blocking an entrance. Destroy the boulder using
one of the Slim Burbies you captured before. Also, you may want to the kill
the 2 other worms by the two color tubes (red & blue). Once you've killed the
worms, head back to the main room, pick up one of the statues (red or blue),
and drop it on the red pillar when it reaches its lowest height. Jump onto the
pillar, pick up the statue, and toss it to the other red pillar when it too
reaches its lowest height.
Now, jump onto the second pillar, and toss the statue into the hole where the
boulder use to be. Depending on which color this statue is, place it on the
according tube (red or blue). Repeat the process for the second statue and its
individual color. You should now only have the yellow and green statues left.
Take the yellow one down that small cave inlet from before. Place it on the
red pedestal to your left. Use the Fire Ankh Points, and warp back to where
the green tube was. There should be a lever switch here. Hit it once, and
you'll notice that the pedestals switch positions. The yellow statue from
before should now be elevated to the opposite side. Warp over to that site,
kill the Worm by the yellow tube, and place the yellow statue on its color.
Now, go back to the center room, take the green statue off the switch, and do
the same thing you did for the yellow statue. Except this time, replace the
green statue where it originally was.
- All in all, once all four tubes have been placed on their individual colors,
the gate guarding the power source will open up.
Pull out a slim burble, and direct it towards the golden power source. It
should blow up. Now, head back to the main room where Ketta was. Save your
progess since we don't want all that hard work to be a waste. This time, go
towards the right side. There should be a red target above you. Do a jump
slash to hit it. The grates will rise from the lava below, but only for a
limited time. Quickly hop over to the other side. In the new room, you'll get
a beautiful view of Uruk Canyon. Proceed a bit further, and a cutscene will
show the gates locking, along with the bridge to the power source withdrawing.
Suddenly enemies will spawn. Here's what you face, and the set order of
battles:
+ 3 Smiling Burbles (capture at least one)
+ 1 Half Brute, 2 Skull Swordsman
+ 1 Big Bull (capture)
The Smiling Burbles are fairly easy to kill as they have no real defense. The
only problem is that when they come within range, they'll charge at you like
bulls. Double jump over them, then quickly slash them from behind. As before,
you've already battled Half Brutes and Skull Swordsman. The Big Bull
constantly swings his axe, and then slams it to the ground when you get close.
Lure him to get his axe stuck in the ground, then slash him from behind. Try
to capture him since there are a only a few in the game you'll come across.
Once all enemies are killed, the door will unlock, along with the bridge
returning to its original position. Cross the bridge, and destroy it with a
Slim Burble. Now, head back to the main room. When you reach the lava pit, use
the target above to reopen the grates.
Once you're in the middle, I recommend capturing at least 3 Slim Burbles, and
1 Fire Armadillo for the area up ahead. Use the fire armadillo to burn down
the wooden gate protecting the last energy channel. The grates will pop up in
timed intervals, so leap across quickly. The last room is fairly easy. To your
right is a regenerating statue that will constantly provide powerups. Use it
often as it will regenerate while you're in the room. There's also a giant
boulder to your right, a switch to the left, 3 electric nodes in the center,
and a Tree Creature with a yellow energy ball. Run to your right, and go by
the tree creature. Jump slash its energy ball, and wait for it to collapse to
the ground. When it does, slash the ball repeatedly. You might want to capture
this creature though, so attack conservatively, and repeat the same strategy.
Once the tree creature is gone, you don't have to worry about creatures coming
out of the ground.
There is also a small digging animal on the left side of the room. Makes a
great capture to your collection (Nose Needler). It tends to burrow whenever
you go near it. It always digs in the same three spots though. So quickly run
up to where you see it popping up, slash it quickly, and repeat. Once these
two creatures are out of the way, go to the boulder on the right. Use a Slim
Burble to destroy the boulder. Walk inside the tunnel, grab the statue, and
place it on the switch near the left side of the room. The protective shards
near the electric nodes should now be dropped. Jump down near the nodes, and
lure the electric armadillos into touching the nodes. Once all three nodes are
lit, the bridge will scale out. Cross it, destroy the last node, and the
barrier constraining Ketta will now be gone. Head back to the room and speak
with her.
**Ketta will thank you graciously, and requests that you speak with her
husband so he can meet such a heroic person. The screen fades back to
Ketta's House on South Beach. Her husband thanks you for saving her life,
and tells you that he is a good friend of Imhotep. He says that your
Master needs your assistance immediately at the Sun Shrine. He also gives
you an Abydos Pass Card which is the equivalent to identification papers.
You may now access all areas of Abydos.**
Leave their house, and head off to Sunshrine Island. Once there, save your
game, then enter inside. Walk up to Imhotep.
**Master Imhotep will tell you that Anubis would like to meet with you
again. He says that it could be of great importance. Imhotep also gives
you the Anubis Amulet, which can be used via the portals to instantly
access Anubis's Chamber.**
Use the portal behind Imhotep, and use the Anubis Amulet to warp there. You'll
now be in a portal room right under Anubis's speaking grounds. Look to your
left, and climb up the rope. Walk up to Anubis.
_____________________________
/Sacred Crown of Abydos (3.B)/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
**Anubis knows that you want to free more of the inhabitants in the Cursed
Palace. He's willing to give you more Cursed Stones if you will retrieve
an item from Abydos. Several years ago, Anubis loaned the Sacred Crown of
Abydos to the city mayor. He wants it back now. Convince the mayor to
give the crown back, and the cursed stones will be yours.**
Go back down the rope, and use the Abydos Amulet as an offering to the portal.
You'll now be brought to Abydos. Head upstairs like the usual, and climb the
ladder. One of the patrons will tell you that the Mayor is deafily ill, and
that it's such a horrible coincidence considering the recent monster activity.
From here on, I recommend visiting the Monster Museum to donate all of the
monsters you have gathered thus far. Hold on to any extra monsters. They can
be sold at the Monster Shop. Don't sell them until you get the extended money
bag. You've probably already maxed out your current bag of 400 Scarabs.
Anyhow, head to the upper plaza of the city. Go on the farthest bridge to the
right, and approach the guard. Tell him you have identification papers. He'll
let you pass through.
**The guard will also mention that if you clear out all of the monsters in
the upcoming canal, he will reward you with an artifact he discovered.
Tell him that you will, then continue on to the narrow canal.**
The upcoming area has a mix of 5-6 pirahnas. You may want to capture both as
it's fairly rare to come across the existence of fish not in water. Watch out
for the Exo-Pirahnas. They're a tad faster, and they have a white appearance.
There are about 3-4 of them near the right side of the map (along the docks).
The other 2 are spread out along the left side. You have to use a double jump
to reach the boat in the middle, then jump again to reach the other side
during one part. Once all the creatures have been killed, a message should pop
up saying so. Don't touch the water though as it is electrified. Once you've
killed them all, return to the original guard who made the proposition. Speak
with him, and he'll give you the Heliopolis Amulet. Now you can warp to this
desolate location in a jiffy.
Head back to the narrow canal, and straight ahead should be a clearing. Jump
across, use the Save Statue, then enter the castle. If you have trouble
finding the entrance to the castle, it's near the right side of the Narrow
Canal.
**Once inside, we'll be greeted with a quick cutscene of a royal member
banging on the door to get inside. He's scared for his life as there are
creatures crawling throughout the castle's lawn. The guard refuses to let
him in though because of fear that the enemies may as well.**
Go immediately to your right, and 2 Wasp Spiders will spawn. Capture at least
one, and kill them both. There are also 2 Wasp Spiders that spawn on the left.
Once you've killed all 4 creatures, the Palace gate should open. Run up to the
door, and enter. Go to the upper right stairwell, and speak to the man from
before who was pleading for help. He'll thank you for saving his life by
giving you an Atun Eye. Now, enter the Council Chambers which are located at
the top of the stairwell.
**A cutscene will show that the Mayor of Abydos is dying. The only way to
save his life is to gather 5 Healing Herbs spread throughout the city.
The servant would gather them himself, but he's too busy taking care of
the Mayor. The man says that Kemmet the Inventor might know a way to
gather the herbs. Go speak to him. He also hands you a Physician's
Note.**
Leave the Palace, and head back out to the narrow canal. Jump across, then run
over the bridge. Go to the opposite bridge. There should be a zipline. Use the
zipline, and it should drop you in the center of the Grand Canal. Kemmet's
shop is located right in the upper center portion against a wall. Speak to him
outside, and say that it's official business.
**Kemmet will read the note. He tells you that Healing Herbs grow around
Abydos, and are spread throughout the city. Unfortunately, they wither
and instantly die when plucked. The only way to preserve the herbs are to
use a medicine bag. Kemmet doesn't have any object of this sort in his
shop. He does however have a third Canopic Vase which he hands to you.
It's time to use the Mummy for our dirty deeds to gather a Medicine
Bag.**
**We're greeted with another evil cutscene inside Uruk Castle. Apparently,
the old hag has realized that the castle has been infiltrated. Two of the
Abydosian Jewels are missing. Both Set and the old hag blame the trouble
on the Urukites, which were the previous inhabitants of Uruk Castle. The
lady has developed a new trap which morphs the unwanted intruders into
small worthless blood bats. These traps are disguised inside keen statues
placed throughout the castle.**
- Bas-Ket brings the third Canopic Vase, and brings the Cursed Mummy back to
life. He briefs him to investigate the castle for more clues.**
As usual, save your game via the nearby progress statue. Once again, climb up
via the skull cage, and back to the usual area. This time, a zoomed cutscene
will show a new "trap" statue awaiting your presence. Leap across via the
cages and railing. When you jump from the one wooden platform to the other,
look to the side to enter sneak mode. Once in sneak mode, sweep across, and
stand in front of the statue. You should get warped into a bat. Fly near the
right side of this giant room, and look for a mutator. It should bring you
back to your normal form. Leap up the two rails, enter sneak mode, then hit
the switch. This will unlock one of the doorways. Jump on the 2 nearby cages
hanging off to your right, and there should be a bat mutator up above. Once
you're in bat form, heads towards the left wall, and search for another
different mutator. Use it (to get you back to normal form). Now climb up the
railings which are shaped along a semicircle. Hit the switch, and this should
open the second door.
Drop to the nearby bat mutator, fly to the doorway, and you should get zapped
back to normal form. Enter inside. You should now be outside of Uruk Castle.
Run up the long extended walkway, and pull the one statue off of the switch.
This will remove one bar from the nearby door. Now, run down, and climb down a
ladder near one of the edges. Move the second switch to rid of the second bar
lock. Head in the new doorway.
You'll now be in one of the largest puzzles you'll ever come across in the
game. It's comprised of 3 rooms, sort of like the following picture:
KEY:
& - Switch
F - Fire activated switch/structure
E - Electric activated switch/structure
/----------\
/ \ <-- 2F Room
/ Lasers \
|________________|
///// |&|
/----------------| |----------------| |-------| |-----\
/ |__2F____| | | | F \
/ Ladder | | | | \
/ F | | | | F \
| /------/ /-------/ |
| E / FIRE / E / ELEC. / & &|
| / ROOM / /