_______  _______  _______ _________ ______   _______  _       _________
    (  ____ )(  ____ \(  ____ \\__   __/(  __  \ (  ____ \( (    /|\__   __/
    | (    )|| (    \/| (    \/   ) (   | (  \  )| (    \/|  \  ( |   ) (
    | (____)|| (__    | (_____    | |   | |   ) || (__    |   \ | |   | |
    |     __)|  __)   (_____  )   | |   | |   | ||  __)   | (\ \) |   | |
    | (\ (   | (            ) |   | |   | |   ) || (      | | \   |   | |
    | ) \ \__| (____/\/\____) |___) (___| (__/  )| (____/\| )  \  |   | |
    |/   \__/(_______/\_______)\_______/(______/ (_______/|/    )_)   )_(

                       _______          _________ _
                      (  ____ \|\     /|\__   __/( \
                      | (    \/| )   ( |   ) (   | (
                      | (__    | |   | |   | |   | |
                      |  __)   ( (   ) )   | |   | |
                      | (       \ \_/ /    | |   | |
                      | (____/\  \   /  ___) (___| (____/\
                      (_______/   \_/   \_______/(_______/

                               222222222222222
                              2:::::::::::::::22
                              2::::::222222:::::2
                              2222222     2:::::2
                                          2:::::2
                                          2:::::2
                                       2222::::2
                                  22222::::::22
                                22::::::::222
                               2:::::22222
                              2:::::2
                              2:::::2
                              2:::::2       222222
                              2::::::2222222:::::2
                              2::::::::::::::::::2
                              22222222222222222222

----------------------FOR PSX, PSX (DS), DCX, PC, GC, N64----------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
--------------------------------By DjSiXpAcK14---------------------------------
*******************************************************************************

Resident Evil 2

Playstation
Playstation (Dual-Shock)
Dreamcast
PC
GameCube
Nintendo 64

FAQ & Walkthrough
Copyright 2003 by DjSiXpAcK14
Version 2.0
September 18, 2003

  "Once again, you've stepped into the world of survival horror. Good luck."

=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
Table of Contents
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
NOTE: You can use the Ctrl+F function of your browser to easily navigate this 
FAQ/WALKTHROUGH. Type the text in the search box just as it appears here. 
Don't include the numbers.

1. Intro
2. Version Info
3. The Basics of RE
4. RE Characters
5. Prologue
6. Walkthrough for Leon A
7. Walkthrough for Leon B
8. Walkthrough for Claire A
9. Walkthrough for Claire B
10.Walkthrough for Hunk
11.Enemies/Bosses
12.Items
13.Files (w/ EX Files)
14.Puzzles
15.Wesker's Report + Notes
16.Wesker's Report 2 + Notes
17.Resident Evil Games
18.Resident Evil Timeline (By WeskerFanGirl)
19.Cheats and Codes
20.Links
21.Frequently Asked Questions
22.Credits, Contact Info, and Everything Else

=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
1. Intro
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=

This entire file is Copyright 2003 DjSiXpAcK14. If you want to use it, just 
ask me. 

E-mail if you have any questions or suggestions.

=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
2. Version Info
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=

=======================
Version 2.0
=======================

Like all of my other FAQs, this one has 79 characters or less per line now, as 
to be compliant with GameFAQs regulations.

Also, I got a timeline from WeskerFanGirl. It's in the timeline section.

=======================
Version 1.9
=======================

Thanks to Chris (homer2570@planet-save.com), I now know the location of another
F. AID SPRAY. Thanks, Chris!

Yep. You DO play as Claire in the West Stairway in Claire A's scenario. Thanks,
Patrick (airpatrick3@attbi.com)!

=======================
Version 1.8
=======================

Huh? I missed a F. AID SPRAY? Thanks, Terrymt!

=======================
Version 1.7
=======================

I wrote an extremely comprehensive and complete walkthrough for Hunk. Although 
my rating for this FAQ on Cheathappens is ALREADY 5.0/5.0, I figured it'd be 
nice to have.

=======================
Version 1.5
=======================

I just got an e-mail from StraydoG, who has found some items that I didn't.
They're mostly toward the beginning of the game.

Hey. Maybe I was sleepy when I started. ANYWAY...

Much thanks to StraydoG. I appreciate anyone who helps me out in my FAQs.

=======================
Version 1.4
=======================

I added some more questions to my Frequently Asked Questions section.

I'd also like to announce that someone is writing a Story & Plot Analysis, so 
I'll be getting one of those soon. I'll be adding it to all my RE FAQs.

=======================
Version 1.2
=======================

Updated my e-mail address.

=======================
Version 1.1
=======================

Added an FAQ section because I thought I needed one.

=======================
Version 1.0
=======================

Completed:

Intro
Version Info
The Basics of RE
RE Characters
Prologue
Walkthrough for Leon A
Walkthrough for Leon B
Walkthrough for Claire A
Walkthrough for Claire B
Enemies/Bosses
Items
Files (w/ EX Files)
Puzzles
Wesker's Report + Notes
Wesker's Report 2 + Notes
Resident Evil Games
Resident Evil Story & Plot
Cheats and Codes
Links
Credits, Contact Info, and Everything Else

=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
3. The Basics of RE
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=

=======================
Controls
=======================

-----Playstation-----

X - Action Button.It is used to open doors, pick up items, and fire a weapon 
when the R button is pushed. It is also used to select the highlighted option
of a menu selection.

SQUARE - Run. When the Control Stick is pressed to any direction, hold the 
SQUARE button to run. Cancel when used with the Status Screen open.

TRIANGLE - Displays the status screen.

CIRCLE - Nothing.

Z - Displays the Map.

R1 - Draws Weapon (aims at closest enemy if auto-aim is enabled).

L1 - Nothing (changes target if auto-aim is enabled).

Analog Stick* - Used to move the character in a given direction and use menus.

D Pad - Used to move the character in a given direction and use menus.

Start - Displays Options Menu.

* = Dual Shock Only.

-----Nintendo 64-----

A - Action Button. It is used to open doors, pick up items, and fire a weapon 
when the R button is pushed. It is also used to select the highlighted option
of a menu selection.

B - Run. When the Control Stick is pressed to any direction, hold the B button
to run.

Y - Displays the status screen.

C UP - Displays the Map.

C DOWN - Displays Options Menu. It also pauses the game.

R - Draws Weapon (aims at closest enemy if auto-aim is enabled).

L - Nothing (changes target if auto-aim is enabled).

Control Stick - Used to move the character in a given direction and use menus.

Control Pad - used to move the character in a given direction and use menus.

C Stick - 180 Turn (Any Direction)

Start - Displays Options Menu.

-----Dreamcast-----

X - Action Button. It is used to open doors, pick up items, and fire a weapon 
when the R button is pushed. It is also used to select the highlighted option
of a menu selection.

A - Run. When the Control Stick is pressed to any direction, hold the B button
to run.

B - Displays the status screen.

Y - Displays the Map.

R - Draws Weapon (aims at closest enemy if auto-aim is enabled).

L - Nothing (changes target if auto-aim is enabled).

Analog Stick - Used to move the character in a given direction and use menus.

Control Pad - used to move the character in a given direction and use menus.

C Stick - 180 Turn (Any Direction)

Start - Displays Options Menu.

-----Gamecube Controls-----

A - Action Button. It is used to open doors, pick up items, and fire a weapon 
when the R button is pushed. It is also used to select the highlighted option
of a menu selection.

B - Run. When the Control Stick is pressed to any direction, hold the B button
to run.

Y - Displays the status screen.

X - Nothing.

Z - Displays the Map.

R - Draws Weapon (aims at closest enemy if auto-aim is enabled).

L - Nothing (changes target if auto-aim is enabled).

Control Stick - Used to move the character in a given direction and use menus.

Control Pad - used to move the character in a given direction and use menus.

Start - Displays Options Menu.

-----PC Version-----

The NUM PAD and regular controls are listed:

UP / 8 - Forward/Up

DOWN / 2 - Backward/Down

LEFT / 4 - Left

RIGHT / 6 - Right

X / 3 - Draws Weapon (aims at closest enemy if auto-aim is enabled).

C / 1 - Action Button. It is used to open doors, pick up items, and fire a 
weapon when the R button is pushed. It is also used to select the highlighted 
option of a menu selection.

V / 2 - Run. When the Arrow Keys are pressed to any direction, hold the V key 
to run.

Z / 4 - Displays the Status Screen.

CTRL / 6 - Displays Options Menu.

A / 5 - Displays the Map.

Customize them the way you like, but that's the default.

=======================
Game Difficulty
=======================

When you start a new game, you have these difficulty choices:

-----Easy-----
Ammo and healing items are plentiful, zombies are weak. Recommended for
beginners and people who play the game not for the challenge, but for the
story.

-----Normal-----
Zombies are hard to kill, and I recommend you use kero only in the frequently
traveled rooms.

PSXDS, N64, DCX, GC only:

-----Arrange Mode: Rookie-----
You're given a SUBMACHINE GUN to start out. This sounds good already. But, it 
gets better. There's a ROCKET LAUNCHER and GATLING GUN in the item box. Sweet.
Items are placed in random places in this scenario.

PC only:

-----Arrange Mode: Easy-----
You're given a SUBMACHINE GUN to start out. This sounds good already. But, it 
gets better. There's a ROCKET LAUNCHER and GATLING GUN in the item box. Sweet.
Items are placed in random places in this scenario.

-----Arrange Mode: Normal-----
You're given a HAND GUN and SURVIVAL KNIFE to start out. Items are placed in 
random places in this scenario.

=======================
Map Guide
=======================

When inside the Police Station and you have the Police Station Map:

The red doors are unlocked by the HEART KEY.
The pink doors are unlocked by the DIAMOND KEY.
The green doors are unlocked by the CLUB KEY.
The blue doors are unlocked by the SPADE KEY.

The yellow doors are already unlocked.

The blue rooms are rooms you have been in.
The red room is the room you are in now.

=======================
Health-Replenishing Items
=======================

FINE
  Always Green, this position indicates you are at full health.
CAUTION (YELLOW)
  This position indicates you may have been attacked once by a normal enemy.
CAUTION (RED-ORANGE)
  Low Health. This is the time to cure if you are fighting a powerful boss.
DANGER (RED)
  One more hit and you will die. Cure as quickly as possible.


FIRST AID SPRAY
  Restores health to "Fine" status.

GREEN HERB
  Raises health one notch.

2x GREEN HERB MIXTURE
  Raises health two notches. Looks like a pile of green powder.

3x GREEN HERB MIXTURE
  Raises health three notches. Looks like a big pile of green powder.

RED HERB
  Nothing.

GREEN HERB + RED HERB
  Restores health to "Fine" status. Looks like red and green piles of powder.

BLUE HERB
  Cures poison.

GREEN HERB + BLUE HERB
  Cures poison and raises health two notches. Looks like two dots of green and 
  blue.

GREEN HERB + GREEN HERB + BLUE HERB
  As weird as it seems, the same as GREEN HERB + BLUE HERB.  

GREEN HERB + RED HERB + BLUE HERB
  Restores health to "Fine" status and cures poison. Looks like one brown pile.

NOTE: The health-replenishing system of RE2 is annoying and unpredictable, so 
some of this information may not be completely correct 100%.

=======================
Survival Tactics
=======================

Conserve your INK RIBBONs.
  Only save when you need to, and don't save if you didn't do anything. 
  INK RIBBONs are limited, and if you run out, you're in trouble.

Conserve ammo.
  When you can, knock down enemies rather than kill them. Also, use the type 
  of ammo best suited to kill an enemy. For example, the Ivys in the basement 
  lab are defeated easily by FLAME ROUNDS or the FLAMETHROWER.

Search EVERYTHING.
  If you're stuck, search everything in every room. Eventually, you'll 
  probably find the item you need.

Dodge enemies when possible.
  If you can get around an enemy, don't waste ammo on it.

Aim for the head!
  Head shots can save lots of ammo when fighting zombies. Wait until they get 
  close, then aim up.

Knock enemies into each other.
  If you line it up correctly, you can knock down multiple enemies by only 
  hitting the first one. Just like dominoes.

Only use health items when you need them.
  Unless fighting a powerful boss, only use a Full-healing item when you're in 
  "Danger" condition.

Watch out for special attacks.
  Lickers and Super-Lickers get up on two legs, then lunge toward you. This 
  can take away much health, and can be easily avoided. Other enemies have 
  attacks similar to this as well.

=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
4. Characters
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=

As described on ResidentEvil.com. In alphabetical order.

Sherry Birkin*
  A lonely and insecure 12-year-old, Sherry is quite mature for her age. She 
is very shy and when she speaks, she lacks self-confidence and always has the 
feeling she is lost. Sherry’s parents are too wrapped up in their work to 
heed the emotional needs of their child. She is the daughter of William 
Birkin, the scientist who created the G-virus.

William Birkin
  Father of Sherry and creator of the G-virus. He becomes mortally wounded 
when Umbrella’s “special forces” try to steal it from him. To cheat death, he 
injects himself with the deadly virus and mutates into a monster.

B.O.W.
  Umbrella’s term for Bio-Organic Weapon.

G-Virus
  Umbrella’s deadly bio-orgainc weapon developed to replace the T-virus.

Hunk
  Code name, Hunk, member of Umbrella. He was sent to Raccoon City to reclaim 
the G-virus.

Brian Irons*
  Brian is the Chief of the Raccoon City police force.

Leon S. Kennedy*
  An idealistic rookie cop. He burns with the need to protect and to serve, 
and life as a cadet was an eye-opening experience. While reckless and brash, 
Leon is certainly not as naïve as his demeanor would suggest. He is highly 
qualified to serve in the Raccoon police.

Chris Redfield*
  A member of the S.T.A.R.S. Alpha team. After being kicked out of the Air 
Force, Chris became a drifter until he met Barry Burton. Barry recruited him 
for S.T.A.R.S and then got him reassigned to a smaller unit at Raccoon City 
headquarters to prove himself quickly. He escaped the mansion with Jill, 
Rebecca and Barry in Resident Evil.

Claire Redfield*
  She went to Raccoon City in search of her brother Chris. Immediately she 
became involved in a series of eerie incidents engineered by the Umbrella 
Corporation. She teams up with Leon S. Kennedy and Sherry Birkin to escape the 
city.

S.T.A.R.S.
  Special Tactics and Rescue Service. S.T.A.R.S. was founded under the 
jurisdiction of the Raccoon City Police Department to deal with increasing 
terrorism and crime.

T-Virus
  One of Umbrella’s first bio-organic creations which mutates living beings 
into monsters.

Tyrant
  Another one of Umbrella’s deadly bio-orgainc creations featured in many 
Resident Evil games.

Umbrella
  A large, powerful pharmaceutical company secretly providing the military with
deadly bio-organic weaponry—the cause of the Resident Evil.

Brad Vickers
  Brad is a computer expert and excels in information gathering. Unfortunately,
his fear of dying draws much heat from his fellow soldiers. His lack of 
enthusiasm for rushing into danger has earned him the nickname “Chickenheart.” 
While Chris is a qualified pilot, Brad has become the helicopter pilot for 
Alpha Team.

Ada Wong*
  She is quite secretive yet, at the same time, a professional and skilled 
investigator. She can also come across as condescending and has a tendency to 
talk down to those she deems inferior to herself. 

Albert Wesker*
  Removed due to spoilers for other games in the Resident Evil series.

*=Altered by DjSiXpAcK14 due to either spoilers or irrelevance to this game.

=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
5. Prologue
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=

A CITY CRAWLING WITH CONFUSION

Imagine a normal mid-western town, built at the base of a vast forest. 
Business thrived here, especially with the advent of several new industries.
Heck, you couldn't find a more peaceful wilderness getaway than Raccoon City. 

Then the trouble began. It all seemed to start when the coporation arrived.

Rumors began to spread, and the town was overcome with odd occurences. 
Bizarre, unidentifiable creatures appeared out of nowhere. Fatal accidents 
mounted up at an alarming rate. Word got out about one severe accident at a 
mountain lab. Not one of the townspeople knew what was happening to their 
quaint, formerly serene hamlet.

In an effort to calm the growing fear among locals, the Raccoon City Police 
Department recruited new officers. Leon S. Kennedy is one of the promising 
young recruits. As Leon prepares to join his new unit, he attempts to contact 
the captain who hired him, but has no luck reaching him.

At the other side of town, a distraught Claire Redfield searches for her 
missing brother, Chris. Claire begins her search in Raccoon City, the last 
known location of her brother nearly two months ago, only to learn about the 
"accident" in the forest. Is Chris still in Raccoon City?

Sadly for Leon and Claire, they are completely unaware of the overwhelming 
world of horror and despair they are both about to enter...

=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
6. Walkthrough for Leon A
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=

Because of the fact that Easy mode will not only contain the items normal mode 
has but have more, I will be writing this Walkthrough in Easy mode. I'm going 
to try my best to locate all the files and items, but I may miss a few. If you 
find an item I didn't, just e-mail me. I'll put it on there.

I strongly recommend you go into your button config and change manual aim to 
auto aim. It makes the game much easier.

_Opening Cutscene_

=======================
Market Street
=======================

Ignore the zombies! Just run past all of them, around the turn, and down to 
the end. You'll see Kendo Gun Shop here. Enter through the front door.

=======================
Kendo Gun Shop
=======================

Step forward.

_Cutscene_

There are two boxes of H. GUN BULLETS here. One is behind the front counter in 
a broken display case, and the other is behind the other counter with the 
Shotgun Shooting Club poster.

Now leave via the back door.

_Cutscene_

AHHHHH! Zombies!

Run behind the front counter and take them out one by one. Then check the 
owner's body for the SHOTGUN. I mean, see if he's dead, then take it.

Keep the HAND GUN equipped, and leave out the back door.

=======================
Gun Shop Alley & Court
=======================

Run down the alley until you see some zombies trying to get you from behind a 
fence. Kill one of them, but not the other. Now continue down the alley to a 
truck. 

_Mini-Cutscene_

It has H. GUN BULLETS in it. Now run back to the basketball court. 

Shoot the remaining zombie, then run past the zombie in the basketball court 
and take the door at the end.

=======================
Catwalk Alley
=======================

+----------------------------------------------------------------------+
| This from StraydoG:                                                  |
| Before climbing the dumpster, check the bin behind you. (HG Bullets) |
+----------------------------------------------------------------------+

Run over to the stairs. Run up them, across the catwalks, then down the stairs.
Then climb up on the blue dumpster here.

If you ARE playing in Easy mode, you have plenty of ammo. So shoot the girl 
zombie in front of you, then climb down from the dumpster and run to the end, 
whilst dodging the other zombies.

=======================
Liquor Merchant Street
=======================

There's some zombies here, but they're already busy with their tasty meal. 
Beef. It's what's for dinner.

Anyway, run past the zombies and enter the Bus.

=======================
Bus
=======================

Before you take the H. GUN BULLETS, go down the bus until the view changes. 
Now you can see a girl zombie about to chew on your leg. One shot should kill 
her. Now take the H. GUN BULLETS. Run to the front of the bus, kill the 
zombie, then exit.

=======================
RCPD Parking
=======================

Be careful here, because there's a whole bunch of zombies. Just run past them 
and take the gate.

=======================
RCPD Entrance
=======================

+----------------------------------------------------------------------+
| This from StraydoG:                                                  |
| After you come up the stairs check the bush. (Green Herb)            |
+----------------------------------------------------------------------+

Run straight ahead, then down the stairs, across, up the stairs, and then 
through the front doors.

=======================
Main Hall
=======================

Run down the small steps, then take the second door on the left.

=======================
Information Office
=======================

_Cutscene_

=======================
Main Hall
=======================

What a loser. And he locked the door.
Oh well. You got the BLUE CARD KEY. Run around the counter. Grab the 
INK RIBBON and the H. GUN BULLETS. Then approach the computer and use the 
BLUE CARD KEY.

Save with the typewriter if you want, then take the double doors on the 
left/west side of the hall.

=======================
Info Inquiry Room
=======================

Go over to the item box and organize your inventory:

HAND GUN
H. GUN BULLETS
SHOTGUN
FIRST AID SPRAY

Pick up the POLICE MEMORANDUM on the bench.

Now equip the SHOTGUN and go behind that brown divider and take the door 
behind it.

Yeah, you'll soon find out what that thing outside the window was.

=======================
Shutter Hallway
=======================

Run until you come to a puddle of blood.

_Cutscene_

They're not that bad...if you have a SHOTGUN.

Blow his nasty brain out of his head. It takes about two shots.

+----------------------------------------------------------------------+
| This from StraydoG:                                                  |
| Check the dead guys body. (HG Bullets)                               |
+----------------------------------------------------------------------+

Grab the GREEN HERB by the other door, then proceed through it.

=======================
Green Corridor
=======================

Run down the hall until you get to double doors. Go through them.

=======================
Classroom
=======================

There are some H. GUN BULLETS on the desk at the front of the room. 
The OPERATION REPORT 1 is at the end with the double doors. Now go through the 
doorway at the front of the room. There's a fireplace (?). Light it with your 
LIGHTER. It gives you the RED JEWEL.

Examine the RED JEWEL, it's a VIRGIN HEART.

+----------------------------------------------------------------------+
| This from StraydoG:                                                  |
| At the end of the room. (HG Bullets)                                 |
+----------------------------------------------------------------------+

Now leave via the double doors.

=======================
Green Corridor
=======================

Now take the door at the other end of the hallway.

=======================
West Stairway
=======================

There's about four zombies here. I recommend you take out the girl zombie on 
Leon's right first, then take out the others from where she was.

Run beside the stairs and grab the 2 GREEN HERBs. Then take the door there.

=======================
Dark Room
=======================

Grab the INK RIBBON on the tiny desk beside the table, then take the 
OPERATION REPORT 2 from the side of the table opposite the typewriter. Then go 
to the item box and organize your inventory:

HAND GUN
H. GUN BULLETS

+----------------------------------------------------------------------+
| This from StraydoG:                                                  |
| Goto the cabients. (HG Bullets)                                      |
+----------------------------------------------------------------------+

Now save if you want and leave.

=======================
West Stairway
=======================

Now run up the stairs.

=======================
Upper West Stairway
=======================

Run to the end. Oh boy! The first puzzle.

-----God of Sun, God of Moon Puzzle-----

The statue with the red sparkle on top says, 

"The god of sun and the god of moon. Their gaze upon me is the only thing that 
can release red soul."

Well, we want red soul.

So push the copper statue in front of the statue holding the red sparkle. Then 
push it east against the wall and onto the odd-colored floor tile. Then do the 
same with the silver statue to complete the puzzle and give you the RED JEWEL.

Take the RED JEWEL, then examine it. It's a VIRGIN HEART, too.

+----------------------------------------------------------------------+
| This from StraydoG:                                                  |
| Behind the statue with the red jewel. (HG Bullets)                   |
+----------------------------------------------------------------------+

Continue through the door.

=======================
Gray Corridor
=======================

Kill the three zombies here, then take the door in the middle of the hall.

=======================
S.T.A.R.S. Office
=======================

There are two desks in the middle. These are the desks of S.T.A.R.S. members 
Chris Redfield and Jill Valentine. The one on the left is Chris's. Pick up 
CHRIS'S DIARY off of the edge of the desk. Then take the UNICORN MEDAL.

_Cutscene_

Now run over to the desk furthest to the left. This is the desk of Barry 
Burton. Grab the H. GUN BULLETS. Now run to the desk furthest to the right. It 
is the desk of Rebecca Chambers. Take the F. AID SPRAY. Then turn halfway 
around, run forward, and take the SHOTGUN from the cabinet. Whoopdeedoo. It's 
the same as the one we got from the Gun Shop owner. Leave.

NOTE: If you want the secret FILM, you can get it by checking the desk in 
front of the S.T.A.R.S. logo 49 times.

=======================
Gray Corridor
=======================

Take the door you originally used to get in here.

=======================
Upper West Stairway
=======================

Run down the stairs.

=======================
West Stairway
=======================

Enter the save room.

=======================
Dark Room
=======================

If you got the secret FILM, you can develop it here.

Make your inventory look like this:

HAND GUN
H. GUN BULLETS
UNICORN MEDAL
Full-healing item

Save if you want and leave.

=======================
West Stairway
=======================

Take the only other brown door here.

=======================
Green Corridor
=======================

You need to get to the door on the other side of the room. Zombies will reach 
through the boarded windows and try to grab you, but they only try once (for 
each window), so after they do it they won't do it again.

=======================
Shutter Hallway
=======================

Take the door at the other end.

=======================
Info Inquiry Room
=======================

Take the double doors here.

=======================
Main Hall
=======================

Place the UNICORN MEDAL in its place in front of the woman statue to get the 
PRECINCT KEY. Examine it, it's the SPADE KEY. Now go back into the Info 
Inquiry Room.

=======================
Info Inquiry Room
=======================

Take the other door here.

=======================
Shutter Hallway
=======================

Now unlock and proceed through the door in the middle of the hallway.

=======================
File Storage Room
=======================

Take the PATROL REPORT off the shelf in front of you. It deals more with 
Claire's game. Now run to the back of the room. Push the stepladder against 
the piece of furniture in the southeast corner of the room. Now climb up on it 
to get the CRANK, and more specifically, the SQUARE CRANK. Grab the INK RIBBON 
in the case in the northwest corner of the room, then leave.

+----------------------------------------------------------------------+
| This from StraydoG:                                                  |
| Selves below the crank. (HG Bullets)                                 |
+----------------------------------------------------------------------+

=======================
Shutter Hallway
=======================

Enter the door that leads to the Info Inquiry Room.

=======================
Info Inquiry Room
=======================

Dump the INK RIBBON and SQUARE CRANK in the item box, then take the double 
doors.

=======================
Main Hall
=======================

Run up the small set of stairs, then take the door on the east side of the 
hall.

=======================
Vending Machine Hall
=======================

There's a bunch of zombies here! Take them all out!

Then run over to where the vending machines are. Grab the GREEN HERB beside 
the plant.

Now go in the big blue doors.

=======================
Cop Offices
=======================

There's about 5 zombies here, and one is on the floor *pretending* to be dead. 
Kill them all, and don't let the one on the ground trick you. One is in the 
back office.

Now go into the back office. There's a GREEN HERB behind the desk.

-----Weapons Safe Combo Puzzle-----

Check the POLICE MEMORANDUM file we found in the Info Inquiry Room.

At the very back, it gives you a four-digit number. That is the combination to 
the safe. Put that number into the safe.

It gives you SHOTGUN SHELLS and the POLICE STATION MAP. Rock on. Here's a map 
guide:

The red doors are unlocked by the HEART KEY.
The pink doors are unlocked by the DIAMOND KEY.
The green doors are unlocked by the CLUB KEY.
The blue doors are unlocked by the SPADE KEY.

The yellow doors are already unlocked.

The blue rooms are rooms you have been in.
The red room is the room you are in now.

I'm glad Capcom did that. It was a good idea.

Anyway...

+----------------------------------------------------------------------+
| This from StraydoG:                                                  |
| Behind the desk in the room with the safe. (Green Herb x2)           |
| Dead guy by the door. (HG Bullets)                                   |
+----------------------------------------------------------------------+

Exit via the blue doors.

=======================
Vending Machine Hall
=======================

Take the door at the end of the hall that you haven't been to yet.

=======================
Tiny Corridor
=======================

There's a zombie right in front of you that you should kill. Then run down the 
hall to find three more. Kill them, too, then take the gray door toward the 
end of the hallway beside the RED HERB (Yea, pick it up, too).

=======================
Viewing Room
=======================

Take the SMALL KEY from the table here. Now leave.

=======================
Tiny Corridor
=======================

Take the door you used to get in here originally.

=======================
Vending Machine Hall
=======================

Take the door at the other end of the hall.

=======================
Main Hall
=======================

Run down the small stairs, then take the double doors to the left.

=======================
Info Inquiry Room
=======================

Ditch the SHOTGUN SHELLS and RED HERB, then take the other door here.

=======================
Shutter Hallway
=======================

Enter the door at the other end.

=======================
Green Corridor
=======================

Don't worry. They won't get you. Proceed through the door at the other end of 
the hall.

=======================
West Stairway
=======================

Go up the stairs.

=======================
Upper West Stairway
=======================

Take the only door here.

=======================
Gray Corridor
=======================

Go to the door past the S.T.A.R.S. office. Unlock, discard, and proceed 
through.

=======================
Lounge
=======================

There's a bunch of zombies here eating a tasty meal.
Yeah, it tastes like chicken.

Kill them all! YAHHAHAhAHA!

Run down the hallway with the nailed-up door and check the hole in the wall 
beside it for some H. GUN BULLETS. Then run to the other side of the hall. 
There's an endtable with a vase on it. Unlock it with the SMALL KEY. YAY! 
H. GUN PARTS! Now combine them with the HAND GUN for the C. HAND GUN!

It can fire three rounds at a time, like the MagSec 4 from Perfect Dark. Sweet.

Now take the door here.

=======================
Library
=======================

Run to the table with the vase beside the double doors. Grab the RED HERB, 
then go up the stairs.

Run all the way to the end.

Whoops! Oh well.

-----Bookshelf Puzzle-----

Check the bronze plate with the picture on it.

It looks like this:

 |  | |  |
 |  | |  |
 |  | |  |

Now let's make the bookshelves look like this.
Push the red switch on the wall.

Now, to make the shelves look like the picture, we need to move the shelf on 
the left right, and the shelf beside it right, as well.

So push the switch on the shelf furthest to the left right, then push the 
switch right on the switch beside it.

This reveals the BISHOP PLUG under the bronze plate and completes the puzzle.

Now leave out the double doors.

=======================
Main Hall 2F
=======================

There's a zombie on Leon's right. Kill him, then there's a zombie on his left. 
Kill him, too. Then run to the north part of the area where there's a ladder. 
Push the switch. Now you can quickly reach the 2nd floor from the bottom.

Now run all the way to the other side and take the door. Kill the other zombie 
on the way.

=======================
Secretary's Office
=======================

Pick up the INK RIBBON on the couch, then take the SECRETARY'S DIARY A from 
the desk. Now organize your inventory:
C. HAND GUN
H. GUN BULLETS
VIRGIN HEART/RED JEWEL
VIRGIN HEART/RED JEWEL
Full-healing item

Leave via the door beside the desk.

=======================
Helicopter Hallway
=======================

Kill the zombie on your left, then take the door at the end of the hall to 
Leon's right.

=======================
Crow Corridor
=======================

Run all the way to the gray door at the end. Don't slow down or the crows will 
peck you.

=======================
Roof
=======================

Run toward the camera until you see some steps. Descend them.

=======================
Paved Passageway
=======================

There are 4 zombies here. Kill them, then take the door at the end.

=======================
Cabin
=======================

Run over to the typewriter. Here you can get the VALVE HANDLE, H. GUN BULLETS, 
and some INK RIBBONs. Now leave via the door you came in. DOn't open the other 
door or you'll get attacked by zombies.

=======================
Paved Passageway
=======================

Run back up the stairs.

=======================
Roof
=======================

Run behind the fence to the left of the helicopter and use the VALVE HANDLE.

_Cutscene_

I think Capcom could have made that a little better. Oh well.

There's some H. GUN BULLETS where the chopper hit the building.

Enter the door here.

=======================
Crow Corridor
=======================

Now run back through the door at the other side of the hallway with the green 
light (?) above it.

=======================
Helicopter Hallway
=======================

Run over to the helicopter. There's a zombie here. Kill him.
Now proceed through the door past the helicopter.

=======================
Virgin Heart Room
=======================

Run to the other side of the room and pick up the PRECINCT KEY. It's the 
DIAMOND KEY. Then put the VIRGIN HEARTs in the hearts of the woman relief 
statues.

_Cutscene_

Now take the KING PLUG from the heart of the knight.

There are some SHOTGUN SHELLS on a piece of furniture in the northwest corner 
of the room.

Leave.

=======================
Helicopter Hallway
=======================

Take the door midway through the hallway.

=======================
Secretary's Office
=======================

Take the INK RIBBON from in front of the typewriter.

Now set your inventory like this:
C. HAND GUN
H. GUN BULLETS
DIAMOND KEY
Full-healing item

Save if you want and leave via the door you came in.

=======================
Helicopter Hallway
=======================

Take the door at the end of the hall to Leon's right.

=======================
Crow Corridor
=======================

Unlock and proceed through the door in front of you.

=======================
Outer Stairway
=======================

Take the GREEN HERB in front of you, then go down the stairs. Grab the 2 
GREEN HERBs, then enter the door here.

=======================
Cop Offices
=======================

Run out from behind the divider and out the blue double doors.

=======================
Vending Machine Hall
=======================

Enter the door at the end of the hall past the vending machines.

=======================
Tiny Corridor
=======================

Unlock and proceed through the first door you see.

=======================
Questioning Room
=======================

This is the room the cops take you into and yell at you and call you a liar.
Just like the movies.

Take the CORD and F. AID SPRAY from the table. Then take the ROOK PLUG from 
the bookshelf. Now leave. AHH! LEAVE QUICKER!

=======================
Tiny Corridor
=======================

Run straight ahead, down the hall, to the door at the end.

=======================
Vending Machine Hall
=======================

Take the door at the opposite end of the hall.

=======================
Main Hall
=======================

Use the double doors on the left side of this area.

=======================
Info Inquiry Room
=======================

You only really need this:

C. HAND GUN
H. GUN BULLETS
DIAMOND KEY
CORD
Full-healing item

Leave via the door behind the divider.

=======================
Shutter Hallway
=======================

Run over to the panel, then use the CORD. This lowers the shutter and protects 
you in case of a zombie attack. Now take the door at the end.

=======================
Green Corridor
=======================

Enter the door on the other side of the hall.

=======================
West Stairway
=======================

Unlock and proceed through the white door at the end of the hall. Discard.

=======================
Evidence Room
=======================

WHOA! There's 6 or 7 zombies in this tiny room! Maybe they could be clowns in 
a tiny car!

Anyway, take them all out.

There's FILM in one of the drawers on the side of the room without doors. 

If you develop it, it's FILM A and depicts the "Code G Human Body Experiment". 

Now unlock and leave via the only other door here.

=======================
Information Office
=======================

Grab the GREEN HERB here and the H. GUN BULLETS on the desk. You can also get 
the MEMO TO LEON on the desk on the other side of the room. Now enter the room 
with the sparkle in it. Check out the cop.

_Cutscene_

Give him a 3-round burst, then take the PRECINCT KEY from the desk. It's the 
HEART KEY. Now unlock and leave through the door to the Main Hall.

=======================
Main Hall
=======================

Run toward the entrance, up the stairs, and through the double doors on the 
east side of the hall.

=======================
Vending Machine Hall
=======================

Enter the blue double doors.

=======================
Cop Offices
=======================

Run back behind the divider and check the cop's body for some H. GUN BULLETS. 
Now unlock, discard, and proceed through the brown door back here.

=======================
Yellow Shutter Corridor
=======================

Run to the end and go down the stairs.

=======================
B1 Hallway
=======================

Run to the T, and at it go to Leon's right, then take the first double doors 
you come to.

If you see some Cerberus, kill them.

=======================
Power Restoration Room
=======================

Go left. Pick up the GREEN HERB, then go toward the back and check an almost 
completely vacant shelf for the POLICE B1 MAP.

-----Power Control Puzzle-----

Now check out the -Reserve Power Control Panel- in the northwest corner of the 
room.

There are 5 switches. Switches switched up add 36 and switches switched down 
subtract 14. You need to get to 80. It's mostly just a simple math problem.

36 + 36 + 36 - 14 - 14 = 80

However, after you get to one hundred, it stops adding. So you need to push 
them in alternating order.

UP DOWN UP DOWN UP

This restores power to the card reader and completes the puzzle.

Now leave.

=======================
B1 Hallway
=======================

Now take the door at the southwest corner of the hall.

=======================
Parking Garage
=======================

Run forward.

_Cutscene_

Well, let's help her out then.

Get behind the truck and start pushin'.

_Cutscene_

Now pick up the GREEN HERB in the northwest corner of the room.

Go through the door revealed by the truck that you just moved.

=======================
Basement Corridor
=======================

Run to the very end and take the H. GUN BULLETS. Then take the double doors 
behind you.

=======================
Holding Cells
=======================

Go into the first cell for a GREEN HERB and a BLUE HERB. Now check out the 2nd 
cell.

_Cutscene_

Grab the MANHOLE OPENER that's on the shelf here, then exit.

=======================
Basement Corridor
=======================

Run back, and take the first door you see.

=======================
Kennel
=======================

Run to the south end of the room. Pick up the RED HERB, then kill the dogs 
that escape. There's a BLUE HERB in their cell. Now check out the manhole. Use 
the MANHOLE OPENER on it, then descend the ladder.

=======================
Spider Corridor
=======================

Run quickly past the spiders to the stairs at the end.

=======================
Septic Hall
=======================

Stinky. Enter the door in front of you.

=======================
Storeroom
=======================

There's an INK RIBBON by the typewriter and a BLUE HERB on the floor.
You only need the C. HAND GUN and your H. GUN BULLETS.

Save if you want and leave.

=======================
Septic Hall
=======================

Take the door beside the word "SEPTIC".

=======================
Mutation Battle Room
=======================

Run to the other side of the room and check the panel beside the door.
Well, we have the KING PLUG, ROOK PLUG, and BISHOP PLUG, but we don't yet have 
the KNIGHT PLUG.

Leave through the door you came in.

=======================
Septic Hall
=======================

_Cutscene_

Now you're playing as Ada. Enter the door here.

=======================
Cerberus Walkway
=======================

Run! At the fork, turn right. Then go down the elevator.

=======================
Elevator Landing
=======================

You'll find some SHOTGUN SHELLS. Now go back up.

=======================
Cerberus Walkway
=======================

This time, go the other way at the fork and through the door.

=======================
Water Draining Room
=======================

Take the SEWAGE DISPOSAL MAP. Now go past the panel and down to the area where 
the boxes are. It's a puzzle!

-----Classic Box Bridge Puzzle-----

Here there are two boxes touching each other. Climb over into the space 
between them. Now push the box on the right to the right until you can push 
the other box against the wall. Then climb out, push the other box against the 
wall so it lines up with the other one, then push the final box into its place 
with the other boxes.

Run up the ~stairs~ then push the switch on the panel to drain water into this 
area, which causes the boxes to form a bridge. 

Walk across your bridge and grab the PRECINCT KEY on the shelf. It's the 
CLUB KEY. Now leave.

=======================
Cerberus Walkway
=======================

Go to Ada's right at the fork and take the door at the end.

=======================
Septic Hall
=======================

_Cutscene_

Now you're playing as Leon again.

Grab the SHOTGUN SHELLS and the CLUB KEY, then run down the stairs at the end 
of the hall.

=======================
Spider Corridor
=======================

It'll be a little harder to dodge the spiders here. But however you do it, 
take the ladder at the other end.

=======================
Kennel
=======================

The only door here.

=======================
Basement Corridor
=======================

Proceed through the door at the end of the hallway to Leon's left.

=======================
Parking Garage
=======================

Enter the door directly in front of you.

=======================
B1 Hallway
=======================

Here, you will find another Licker. Kill him if you want, then take the door 
that is green on your map.

=======================
Autospy Room
=======================

I'm sure you can see what's coming.

Run to the back of the room and grab the RED CARD KEY.

Then RUN YOUR BUTT OUTTA THERE! If you get out quick enough, no zombies will 
get you, as they're still using all three of their brain cells to stand up.

=======================
B1 Hallway
=======================

Now take the door that has the electronic card key reader. Use the RED CARD KEY
then enter.

=======================
Weapons Storage
=======================

There are two boxes of H. GUN BULLETS here and there's a S. MACHINE GUN and 
SIDE PACK in the locker. You can possibly take them both, but if you plan on 
playing as Claire as your alter-ego after beating the game, I recommend you 
leave the SIDE PACK and take the S. MACHINE GUN.

Leave.

=======================
B1 Hallway
=======================

Take the stairs in the northeast corner of the room.

=======================
Yellow Shutter Hallway
=======================

Run around the stairs and take the SHOTGUN SHELLS from the shelf. Then unlock 
and proceed through the door here.

=======================
Watchman's Room
=======================

Check the third locker from the left for some SHOTGUN SHELLS. Then run around 
back for the WATCHMAN'S DIARY and the...

~Final Fantasy Victory Theme~

MAGNUM!

It's a great gun, but there's a gun that's better, which we'll get later.

Now leave.

=======================
Yellow Shutter Hallway
=======================

Run to the other end of the hall and take the door at the end.

=======================
Cop Offices
=======================

Go out the blue double doors.

=======================
Vending Machine Hallway
=======================

Run to the door at the end of the hall to Leon's right.

=======================
Tiny Corridor
=======================

Run all the way to the blue door at the end. Unlock and proceed through.

=======================
News Room
=======================

Run straight ahead and grab the FILM off the table. When developed, it is 
FILM B, which depicts a normal zombie and some useless information.

-----Gold Cogwheel Puzzle-----

Check the picture with the gold gear on it. It says, 

"Light the queen, the king and the jack.... then the carriage will start 
running."

Well, knowing that the loser that designed this police station really enjoyed 
playing cards, let's check the values on those cards.

QUEEN  KING  JACK
  12    13    11

Now run to the statues on the other side of the room. They each have numbers 
etched on them. 11, 12, and 13.

Light a fire in the place beside them against the wall, then turn on the 
faucets in the given order:

12, 13, 11.

This causes the gold gear to fall out of its place and completes the puzzle.

Pick it up. It's the G. COGWHEEL. Now leave.

NOTE: Chris (homer2570@planet-save.com) says there's a F. AID SPRAY behind the 
desk here.

=======================
Tiny Corridor
=======================

Wait...how is a gear for a clock going to help us?

You'll soon find out.

Take the door at the opposite end of the corridor.

=======================
Vending Machine Hall
=======================

Take the door also at the opposite end of the hall.

=======================
Main Hall
=======================

Take the double doors on the west side of the hall.

=======================
Info Inquiry Room
=======================

Set up your inventory:
SHOTGUN
SHOTGUN SHELLS
SQUARE CRANK
G. COGWHEEL

Now go back to the Main Hall.

=======================
Main Hall
=======================

Climb up the emergency ladder.

=======================
Main Hall 2F
=======================

Hey! There's a Licker here now! Blow his brains out, then take the double 
doors on the west side of the hall.

=======================
Library
=======================

Run forward.

_Cutscene_

Hmm. That's some nice hearing Leon has. We won't be going into that room again 
anyway.

Run up the stairs and take the door up here.

=======================
Main Hall 3F
=======================

Take the only other door up here. Gosh I'm getting a nosebleed.

=======================
Clock Room
=======================

Use the SQUARE CRANK on the hole here.

_Cutscene_

Now run up the stairs and use the G. COGWHEEL in its place. Then push the 
switch.

Check the doorway for a formerly invisible KNIGHT PLUG. Now go down the dust 
chute here.

NOTE: Yes, Capcom spelled it wrong.

=======================
Basement Corridor
=======================

_Cutscene_

QUICK! We have to go see Ben!
Take the double doors at the end.

=======================
Holding Cells
=======================

_Cutscene_

_Cutscene_

Alright. That was really nasty.

Leave.

=======================
Basement Corridor
=======================

Take the door in the middle of the hallway.

=======================
Kennel
=======================

Go down the ladder.

=======================
Spider Corridor
=======================

Kill the spiders here if you want. 
Go up the stairs at the end.

NOTE: Heh, they look like they're going through a strobe light when they die.

=======================
Septic Hallway
=======================

Enter the save room here.

=======================
Storeroom
=======================

Organize your inventory like this:
SHOTGUN
SHOTGUN SHELLS
KNIGHT PLUG
KING PLUG
ROOK PLUG
BISHOP PLUG
Full-healing item
Full-healing item

Save and leave.

=======================
Septic Hallway
=======================

Take the door beside the word "SEPTIC".

=======================
Mutation Battle Room
=======================

Run forward.

_Cutscene_

//////////////////////////////////
**********************************
Boss: G-Virus Mutation & Offspring
Difficulty: Medium
**********************************
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

He's not that hard, but the annoying little offspring! GRRR!

Keep taking shots at him, and if you get one of the offspring on you, push the 
Action Button repeatedly. That'll get 'em off. 

After you kill the big guy, however, there's no need to waste shots on the 
little guys.

Heh. If you luck out, the big guy will get stuck on the little guys and you 
can get an easy kill. That doesn't happen very often, though.

Put the KING PLUG, KNIGHT PLUG, ROOK PLUG, and BISHOP PLUG in their places. 
Then proceed through the door.

=======================
Filtering Sewerway
=======================

Run forward.

_Cutscene_

Climb down and take the large double doors with the "XD-R" on them.

=======================
Sewerway 1
=======================

Run through the nasty water and climb up on the ledge toward the end. There's 
two BLUE HERBs here. Now enter the door.

=======================
Control Room
=======================

Grab the file on the table, it's the SEWER MANAGER FAX.
Now go to the western side of the room where there's a cabinet. Push it out of 
the way to reveal a door that gives you access to a ladder. Climb down.

=======================
Warehouse
=======================

Run to Leon's right, where you'll find an Alcohol Lamp. Light it with your 
LIGHTER, then grab the sparkle on the shelf. It's some MAGNUM ROUNDS. Now 
search the other side of the room for another Alcohol Lamp. Light it, too. 
Then grab the SHOTGUN SHELLS on the shelf between the two red barrels.

Now go back up the ladder.

=======================
Control Room
=======================

Grab the INK RIBBON from in front of the typewriter. You need:

SHOTGUN
SHOTGUN SHELLS
VALVE HANDLE
Full-healing item

Save if you want, then use the red elevator in the southwest corner of the 
room.

=======================
T Hallway
=======================

_Cutscene_

Now you're Ada again. It doesn't look like she cares too much about Leon, does 
it?

Go down the west corridor of the T where you'll find the SEWER MAP. Now take 
the door here.

=======================
Sewerway 2
=======================

_Cutscene_

Jump down, then run down the sewerway and climb up the ladder.

=======================
Ventilation Shaft
=======================

Run quickly across, as there are insects here that would like to eat you.
Take the ladder here.

=======================
Upper Bridge Walkway
=======================

Run around the bend.

_Cutscene_

_Extremely Cool and Informative Cutscene_

_Cutscene_

Hmph. That takes care of her.

Run across the bridge and down the ladder.

=======================
Garbage Collection Area
=======================

_Cutscene_

=======================
T Hallway
=======================

Now control returns to Leon. Go to the west side of the T and proceed through 
the door.

=======================
Sewerway 2
=======================

Climb down, then run toward the ventilation shaft. You can't go up there, but 
go past it, climb up, and take the WOLF MEDAL from the body of the soldier. 
There's SHOTGUN SHELLS on the body of the other.

Now climb back down and go the other way down the sewerway. Enter the door 
here.

=======================
Sewerway 3
=======================

Run over to the door with water rushing in front of it. Check out the panel 
beside it and use the WOLF MEDAL. Now climb up onto the ledge and enter the 
double doors.

=======================
Lower Bridge Walkway
=======================

Use the BLUE HERBs growing here if you need to.

Now go over to the blinking red light. Use the VALVE HANDLE to lower the 
bridge.

Now run across the bridge and use the VALVE HANDLE at the green blinking light.
Now you can pick up the GREEN HERB on the ground and the SHOTGUN SHELLS beside 
the typewriter. Now leave.

=======================
Wide Corridor
=======================

Keep going until you see a light on the left side of the room. It says 
something like it'll release in the case of an emergency. Now keep going until 
you get to the end.

_Cutscene_

//////////////////////////////////
**********************************
Boss: Giant Crocodile
Difficulty: Easy
**********************************
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

Well, he's easy if you know what to do.

Retreat!!!

Run back until you come to that light we saw earlier. Press the Action Button 
at it to release a tank full of probably explosive, compressed gas. 

Now wait for the pansy to come near it, when he will accidentally mistake the 
tank for some beef and stick it in his mouth. 

After it's in his mouth, shoot it and he's done.

Hey! Isn't that out how they killed Jaws?

Now run to where the croc first attacked you and push the switch. Then open 
the doors.

=======================
Garbage Collection Area
=======================

There's an INK RIBBON in the pile of trash to Leon's right. It's located in 
just about the center of the room according to the map.

Climb up on the ledge with Ada.

_Cutscene_

=======================
Upper Bridge Walkway
=======================

Run across the bridge and go left. At the tippy top, you'll find the 
EAGLE MEDAL and the SEWER MANAGER DIARY. Now go back to the bridge, but don't 
go across, instead keep going until you get to the ladder that leads to the 
Ventilation Shaft.

Now use the VALVE HANDLE on the red light to stop the fan. Climb the ladder.

=======================
Ventilation Shaft
=======================

Climb down the other ladder here.

=======================
Sewerway 2
=======================

Run to the end of the sewerway and take the door at the end.
After you get to the fork, some zombies stand up. Ignore them.

=======================
Sewerway 3
=======================

Put the EAGLE MEDAL in its place, then proceed through the door.

=======================
Mining Corridor
=======================

Run across the catwalks to the door at the end.

=======================
Tram Station
=======================

Run over to the panel to the right of the tram. Turn the switch on, then enter 
the tram.

=======================
Tram
=======================

Well, it's not really a boss, but if you think it is, here goes:

//////////////////////////////////
**********************************
Boss: William Birkin's Claws
Difficulty: Not the least bit challenging
**********************************
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

Don't shoot at the claws, Ada will waste her ammo on them. Just move every 
time the dirt falls on your head. 

_Cutscene_

Leave.

=======================
Tram Landing
=======================

Light the flare gun here, which does very close to nothing, but actually it 
reveals a sparkle. Pick it up, it's the W. BOX KEY. Woo hoo. Take the other 
door here.

=======================
Tight Passage
=======================

Run forward until you reach the fork. Kill the zombie on Leon's left. Then go 
that way and you'll encounter two more zombies. Kill them then take the 
SHOTGUN PARTS from the dead end. YAY! Combine them with the SHOTGUN for the 
C. SHOTGUN. It's very powerful. Now go the other way. Try your new weapon on 
the zombie's head, then take the door behind him.

NOTE: If you hit them right, you can blow off both of their arms and their 
head in ONE shot. Aim high. I kinda wish I could have done that in the 
original Resident Evil.

=======================
Tight Ladder Passage
=======================

There's 3 or 4 zombies here, and 2 GREEN HERBs at the end of the tunnel to the 
right. Go up the ladder at the end of the tunnel to the left.

=======================
Factory Entrance
=======================

There's a F. AID SPRAY in the case by the door, SHOTGUN SHELLS and M. BULLETS 
on top of the computers in the middle of the room. There's also some 
INK RIBBONS in front of the typewriter.

Your recommended inventory: 
MAGNUM
M. BULLETS
Full-healing item
Full-healing item
Full-healing item

SAVE
Now leave via the door.

=======================
Turntable Area
=======================

There are some H. GUN BULLETS on the table toward the back of the area. Now go 
to the turntable car. Go past the panel, onto the ledge, and in the door.

=======================
Turntable Car
=======================

Run to the front of the car and pick up the M. BULLETS. Then pick up the 
sparkle, it's the C. PANEL KEY, and when examined, the DOWN KEY.

Now leave.

=======================
Turntable Area
=======================

Use the DOWN KEY on the control panel outside. Then, push the activation 
switch.

_Cutscene_

=======================
Turntable Car
=======================

_Cutscene_

ALRIGHT! THAT LOSER IS STARTING TO GET ANNOYING! Let's teach him a lesson!
Leave.

=======================
Turntable
=======================

Jump down. Now run to the other side of the turntable.

_Cutscene_

//////////////////////////////////
**********************************
Boss: William Birkin 2
Difficulty: Medium
**********************************
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

He moves more quickly than you would like, so you can't get too many shots at 
him without having to run past him and dodge his attacks. Just shoot, run 
around, shoot, run around, etc.
He takes about 6 shots, then he's obviously hurt, then 1 more shot finishes 
him off.

Now enter the Turntable Car again.

=======================
Turntable Car
=======================

_Cutscene_

=======================
Security Room
=======================

_Cutscene_

Here you can find SHOTGUN SHELLS in the locker, a GREEN HERB on top of the 
green file cabinet, M. BULLETS on the desk, and an INK RIBBON in front of the 
typewriter. Your inventory:

SHOTGUN
SHOTGUN SHELLS
Full-healing item

Save if you want and leave.


=======================
Turntable Landing
=======================

Take the door with the greenish light above it.

=======================
Central Power Area
=======================

Run to the middle of the room, then go down the hallway illuminated with blue 
lighting and take the door there.

=======================
East Area
=======================

Run to the frozen double doors at the end of the hall.

=======================
Sub-Zero Storage Room
=======================

There's a F. AID SPRAY on top of the barrel-ish thing. Now grab the FUSE CASE, 
it's on the small tray.
Now run over to the blue blinking light and use your FUEL CASE.

_Cutscene_

Now you have the MAIN FUSE.

Exit.

=======================
East Area
=======================

Go back to the Central Power Area.

=======================
Central Power Area
=======================

Use the MAIN FUSE on the breaker system in the middle of the area. Then, go 
to the West Area.

=======================
West Area
=======================

Run past the switch to the door at the end of the hallway.

=======================
Researchers' Bedroom
=======================

Pick up the USER REGISTRATION file, it's on the bench. Then pick up the 
LABORATORY SECURITY MANUAL, which is by the computer.

Check the locker for the almighty FLAMETHROWER. Now run over to the plant. 
A researcher has conveniently spilt oil all over the place, so just light it 
with the LIGHTER to exterminate that nuisance.

Run over the computer and turn on the "Anti-B.O.W. gas sprinklers".

Now climb through the vent.

NOTE: Hmm. I think that would be helpful to have brought here in cans.

=======================
Researchers' Bedroom 2
=======================

There are two Super-Lickers here. They're the same as regular Lickers, cept 
they take one more shot before dying.

There's an INK RIBBON on the desk beside the door and two boxes of 
SHOTGUN SHELLS in the cabinet. Unlock and leave.

=======================
West Area
=======================

Teehee. Equip the FLAMETHROWER. Now push that switch to raise the shutter.

Two Ivys here. They really don't like fire...

Don't waste much ammo on them though...they only take about 8% each.

Run past their burning corpses to the door at the end.

=======================
Upper Plant Platform
=======================

Kill the Ivy here, then use the ladder.

=======================
Lower Plant Platform
=======================

Take the door here.

NOTE: Pfft. And I thought Plant 42 from Resident Evil was bad.

=======================
B5 Hallway
=======================

Equip the C. SHOTGUN, then run down the hall until a Super-Licker *drops in* 
on you. Kill him. For me he only took one shot. Hmph.

Stay here. Be careful, there's two more and they're coming. Shoot them from a 
distance.

You probably have no room for the 3 GREEN HERBs here, but we'll come back for 
them later.

=======================
Monitor Room
=======================

Run to the other end. Here's what you need:
C. SHOTGUN
SHOTGUN SHELLS
W. BOX KEY
Full-healing item

Save if you want, leave via the door here.

=======================
Moth Corridor
=======================

Take the RED HERB in the southwest corner, then enter the double doors here. 

=======================
P-4 Lab
=======================

Check the lighted locker on Leon's left. Use the W. BOX KEY to unlock it and 
get MAGNUM PARTS.

Go through the swooshy door to get into the next room. Kill the zombie, then 
you'll encounter another. Kill him too, then go through the next swooshy door. 

There's 3 zombies in here. Kill them if you want, but be sure you grab the 
LAB CARD KEY in the back of the room.

That's all folks. Leave.

=======================
Moth Corridor
=======================

Run down the nasty part of the hall and use the door at the end.

=======================
Moth Battle Room
=======================

//////////////////////////////////
**********************************
Boss: Super Moth
Difficulty: Medium
**********************************
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

He's pretty fast, so you need to take shots while watching for him to attack. 
When he attacks, run to the other side of the room and continue firing. 
Eventually, he'll die.

Shoot the nasty things off of the keyboard, then operate the computer.

Enter "GUEST" as your username. It'll make you register your fingerprint. Now 
leave.

=======================
Moth Corridor
=======================

Take the door at the east end of the corridor.

=======================
Monitor Room
=======================

Pull out the MAGNUM and combine it with the MAGNUM PARTS for the amazing 
C. MAGNUM. Now set your inventory:

C. MAGNUM
MAGNUM ROUNDS
Full-healing item
LAB CARD KEY

Save if you want.
Leave via the other door.

=======================
B5 Hallway
=======================

Pick up the 3 GREEN HERBs here after easily disposing of the Super-Licker.
Then take the door at the other end.

=======================
Lower Plant Platform
=======================

Up the ladder.

=======================
Upper Plant Platform
=======================

Out the door.

=======================
West Area
=======================

Watch out! There's 2 Ivys here. You want to get back to the Central Power Area.
Run past him or kill him, but either way, get there.

=======================
Central Power Area
=======================

Go to the East Area (blue).

=======================
East Area
=======================

Unlock and enter through the door in front of you.

=======================
Vaccine Research Room
=======================

There's M. BULLETS and a F. AID SPRAY right here on the stretcher-like thing.

Watch out! There's an amazing number of zombies in this small room, but hey, 
they're the last ones you'll see in the game, so enjoy them.

Press the red blinking light to turn on the lights. Now run where the four 
zombies were and there is an operating table. Grab the MO DISK.

Now leave.

=======================
East Area
=======================

_Cutscene_

Whoa. You got the G-VIRUS. 

Push the shutter switch to open the shutter. Now put your fingerprint into the 
machine and exit to the Central Power Area.

=======================
Central Power Area
=======================

Go to the West Area.

_Cutscene_

How depressing. Continue.

=======================
West Area
=======================

Ivys here. Run past them to the Upper Plant Platform.

=======================
Upper Plant Platform
=======================

Down the ladder.

=======================
Lower Plant Platform
=======================

Through the door.

=======================
B5 Hallway
=======================

Eww. That's just nasty. Naked zombies.

Kill them all, then use the MO DISK on the computer.

Instead of going through the door just revealed, take the door at the end of 
the hall to the left of the computer.

=======================
Monitor Room
=======================

The battle of battles is about to begin:

C. MAGNUM
M. BULLETS
Full-healing item
Full-healing item
Full-healing item
Full-healing item
Full-healing item
Full-healing item

That's right.
SAVE SAVE SAVE

Leave via the door you used to come in.

=======================
B5 Hallway
=======================

Now go through the red hallway you haven't been through yet. Take the large 
double doors at the end.

=======================
Final Battle Room
=======================

Run forward.

_Cutscene_

Press the button for the elevator.

//////////////////////////////////
**********************************
Boss: William Birkin 4
Difficulty: Easy
**********************************
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

Run to the other side of the room, then shoot him 3 times.

_Cutscene_

He acts more like a Cerberus than anything else. He jumps on top of the tubes, 
then tries to jump on top of you. Whatever you do, don't let him walk into you 
face-to-face. He uses this mauling move that is an easy kill for him. Run, 
take shots from a distance. When he gets on top of the tubes, aim up and shoot 
him. Then dodge his jumping attack.

Running around the whole room helps out as well. He has trouble jumping on top 
of you when you're on the other side of the room.

Eventually, he starts spittin up everywhere and he's finished. Run into the 
elevator to claim your victory.

=======================
Elevator Landing
=======================

Run down the hall.

_Cutscene_

_Credits_

Yep, that's it for Leon. At least until Resident Evil 4...Bwa ha ha.

=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
7. Walkthrough for Leon B
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=

Because of the fact that Easy mode will not only contain the items normal mode 
has but have more, I will be writing this Walkthrough in Easy mode. I'm going 
to try my best to locate all the files and items, but I may miss a few. If you 
find an item I didn't, just e-mail me. I'll put it on there.

I strongly recommend you go into your button config and change manual aim to 
auto aim. It makes the game much easier.

=======================
Market Street
=======================

Dodge the zombies and run to the end. Use the gate beside the blue road block.

=======================
RCPD Parking Area
=======================

Go to Leon's right and through the doorway at the end. Take the CABIN KEY. Now 
go to the opposite side of the area, unlock and proceed through the door.

=======================
Cabin
=======================

There's some H. GUN BULLETS and an INK RIBBON here. Save if you want, then 
exit through the other door.

=======================
Paved Passageway
=======================

There's 3 really easy to avoid zombies here. Take the stairs here.

=======================
Roof
=======================

_Cutscene_

That was pretty cool. Use the door up here.

=======================
Crow Corridor
=======================

Take the GREEN HERB here, then use the next door you come to. It looks blue, 
but it's actually white.

=======================
Outer Stairway
=======================

There's 1 GREEN HERB up here and 2 down there. Get them both, then take the 
lower door.

=======================
Cop Offices
=======================

Take the H. GUN BULLETS from the cop's body, then run out from behind the 
divider. There are 5 zombies here. 3 are standing up, 1 is in the office and 
the other is on the ground. Kill them, as you will be passing through here a 
lot.

Now run into the office and take the H. GUN BULLETS from the desk. There's 
also a GREEN HERB behind the desk.

+----------------------------------------------------------------------+
| This from StraydoG:                                                  |
| Behind the desk in the room with the safe. (Green Herb x2)           |
+----------------------------------------------------------------------+

Now take the VALVE HANDLE from the shelf just in front of the divider and exit 
the same way you came in.

=======================
Outer Stairway
=======================

Run up the stairs and out the door.

=======================
Crow Corridor
=======================

Now use the door down the hall that leads to the Roof.

=======================
Roof
=======================

Run behind the wall and use the VALVE HANDLE on the place here.

_Cutscene_

Now use the door here.

_Cutscene_

That guy's name is Mr. X. He's a Tyrant designed specifically to retrieve the 
G-Virus. However, he seems to really enjoying beating on Leon and Claire.

Enter.

=======================
Crow Corridor
=======================

Walk forward.

_Cutscene_

Oh well. Keep going.

//////////////////////////////////
**********************************
Boss: Mr. X
Difficulty: Easy/Medium
**********************************
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

You encounter him multiple times, but I'm not going to list him as a boss 
every time.

He moves slow, but when he gets you, you're in trouble. At this point, 
considering you have only a HAND GUN, I recommend you run past him.

You never really have to kill Mr. X until the end of the game, but if you do, 
he drops a random item. It's usually a type of ammo.

Use the door past the blue/white door. It's at the very end.

NOTE: I assume Mr. X likes to eat crow, as they're gone.

=======================
Helicopter Hallway
=======================

_Cutscene_

Yep. He never dies.

There are 2 Lickers here, but you, again, have only a HAND GUN. You need to 
get to the door behind the helicopter. Use your GREEN HERBs if you have to.

=======================
Virgin Heart Room
=======================

There are some SHOTGUN SHELLS in the northwest corner of the room, but be sure 
you pick up the BLUE CARD KEY beside the woman relief statue on the left. Now 
leave.

_Cutscene_

This is just getting scarier and scarier. Leave.

=======================
Helicopter Hallway
=======================

Proceed through the door between you and the door to Crow Corridor.

=======================
Secretary's Office
=======================

Here you can find some INK RIBBONS, some H. GUN BULLETS, the SECRETARY'S DIARY 
A, and a SMALL KEY. Here's what you need:

HAND GUN
H. GUN BULLETS
BLUE CARD KEY

Save if you wish and leave through the only other door here.

=======================
Main Hall 2F
=======================

Run all the way to the other side of the room and take the UNICORN MEDAL from 
the wall. There are about 3 zombies between the emergency ladder and the 
UNICORN MEDAL.

Then run to the ladder, push the switch, and climb down.

=======================
Main Hall
=======================

Well that's pretty cool. Take the SHOTGUN from the desk as well as the 
INK RIBBON. Now use the computer and the BLUE CARD KEY.

_Cutscene_

Alright. Now put the UNICORN MEDAL in its place in front of the statue for the 
PRECINCT KEY. It's the SPADE KEY.

Now use the double doors on the left side of the hall.

=======================
Info Inquiry Room
=======================

There's a zombie right in front of you and another behind the divider. Take 
the POLICE MEMORANDUM file, then use the door behind the divider.

=======================
Shutter Hallway
=======================

Run forward. Check the dead cop's body for some H. GUN BULLETS. Then use the 
SPADE KEY, discard it, and enter the door here.

=======================
File Storage Room
=======================

Take the PATROL REPORT from the shelf in front of you.
Push the stepladder against the case again, except this time you only get some 
F. AID SPRAY. Take the INK RIBBON from the northwest corner of the room. Now 
leave.

+----------------------------------------------------------------------+
| This from StraydoG:                                                  |
| Selves below the crank. (HG Bullets)                                 |
+----------------------------------------------------------------------+

=======================
Shutter Hallway
=======================

Continue down the hall. Take the GREEN HERB and proceed through the door here. 

=======================
Green Corridor
=======================

Run past the double doors here. Shoot the zombies from a distance, then enter 
the double doors.

=======================
Classroom
=======================

Take the H. GUN BULLETS from the table to Leon's left. Then take the 
OPERATION REPORT 1 from the table near the front of the room.

Run to the back of the room and light the fireplace using the LIGHTER. Take 
the RED JEWEL. Examine it, it's the VIRGIN HEART. How'd Leon know that?

+----------------------------------------------------------------------+
| This from StraydoG:                                                  |
| At the end of the room. (HG Bullets)                                 |
+----------------------------------------------------------------------+

Exit.

=======================
Green Corridor
=======================

Continue down the hall and use the door at the end.

=======================
West Stairway
=======================

Take the 2 GREEN HERBs from beside the steps, then enter the door here.

=======================
Dark Room
=======================

Take the OPERATION REPORT 2 from the table, and the INK RIBBON there as well.

Now organize your inventory:
HAND GUN
H. GUN BULLETS
SMALL KEY

+----------------------------------------------------------------------+
| This from StraydoG:                                                  |
| Goto the cabients. (HG Bullets)                                      |
+----------------------------------------------------------------------+

Save if you want and leave.

=======================
West Stairway
=======================

Ascend the stairs.

=======================
Upper West Stairway
=======================

Run to the statue at the other end of the hall.

-----God of Sun, God of Moon Puzzle-----

The statue with the red sparkle on top says, 

"The god of sun and the god of moon. Their gaze upon me is the only thing that 
can release red soul."

Well, we want red soul.

So push the copper statue in front of the statue holding the red sparkle. Then 
push it east against the wall and onto the odd-colored floor tile. Then do the 
same with the silver statue to complete the puzzle and give you the RED JEWEL, 
or VIRGIN HEART.

+----------------------------------------------------------------------+
| This from StraydoG:                                                  |
| Behind the statue with the red jewel. (HG Bullets)                   |
+----------------------------------------------------------------------+

Now take the door here.

=======================
Gray Corridor
=======================

There's 5, yes, 5 zombies here. Kill them if you want. If you don't now, you 
will have to later.

Enter the door in the middle of the hall.

=======================
S.T.A.R.S. Office
=======================

Take CHRIS'S DIARY from his desk in the middle of the room. Then take the 
H. GUN BULLETS from Barry's desk on the left. The MAGNUM is located in the 
cabinet in the southwest corner of the room. Now leave.

=======================
Gray Corridor
=======================

Use the door past where the zombies were.

=======================
Lounge
=======================

_Cutscene_

Take the PRECINCT KEY that Sherry dropped. It's the DIAMOND KEY. Now take the 
SHOTGUN SHELLS from the cabinetish thing here. Run to the other side of the 
hall.

_Cutscene_

Go down the hall you haven't been down yet to find an endtable with a vase. 
Unlock it with the SMALL KEY for the H. GUN PARTS. Combine them with the 
HAND GUN for the C. HAND GUN. Now use the door here.

=======================
Library
=======================

Walk forward.

_Cutscene_

Hm. That's not good.

Oh well. We'll just avoid the area. Go up the stairs and run to the end of the 
hall.

AHH! I bet you didn't even see that one coming.

-----Bookshelf Puzzle-----

Check the bronze plate with the picture on it.

It looks like this:

 |  | |  |
 |  | |  |
 |  | |  |

Now let's make the bookshelves look like this.
Push the red switch on the wall.

Now, to make the shelves look like the picture, we need to move the shelf on 
the left right, and the shelf beside it right, as well.

So push the switch on the shelf furthest to the left right, then push the 
switch right on the switch beside it.

This reveals the BISHOP PLUG under the bronze plate and completes the puzzle.

Take the RED HERB by the vase, then leave through the double doors.

=======================
Main Hall 2F
=======================

Climb down the ladder.

=======================
Main Hall
=======================

Take the double doors on the west side of the hall.

=======================
Info Inquiry Room
=======================

Here's what you need:

C. HAND GUN
H. GUN BULLETS
DIAMOND KEY

Now use the double doors.

=======================
Main Hall
=======================

Run toward the entrance, up the steps, and take the single door on the 
platform here.

=======================
Vending Machine Hall
=======================

There's about 5 zombies here. Do what you have to do to kill them, then use 
the blue double doors.

=======================
Cop Offices
=======================

There's about 3 zombies here. Dodge the ones you can and head into the back 
office.

-----Weapons Safe Combo Puzzle-----

Check the POLICE MEMORANDUM file we found in the Info Inquiry Room.

At the very back, it gives you a four-digit number. That is the combination to 
the safe. Put that number into the safe.

The safe contains some SHOTGUN SHELLS and a POLICE STATION MAP.

Now use the blue double doors again.

=======================
Vending Machine Hall
=======================

Take the GREEN HERB beside the plant beside the vending machines, then use the 
door at the end of the hall.

=======================
Tiny Corridor
=======================

No zombies here. Unlock and proceed through the first door you come to.

=======================
Questioning Room
=======================

Take the F. AID SPRAY. AHH! Take the ROOK PLUG on the shelf, then run your 
butt outta there!

=======================
Tiny Corridor
=======================

Run further down the hall and grab the RED HERB. There's a door here, but 
there's nothing inside but two Lickers. :-\

Use the door on the other end of the hall.

=======================
Vending Machine Hall
=======================

Enter the door past the blue double doors.

=======================
Main Hall
=======================

Climb the ladder on the other side of the room.

=======================
Main Hall 2F
=======================

Use the double doors to the Library.

=======================
Library
=======================

Use the single door here.

=======================
Lounge
=======================

Take the only other door here.

=======================
Gray Corridor
=======================

Enter the door on the other side of the hall.

=======================
Upper West Stairway
=======================

Descend the stairs.

=======================
West Stairway
=======================

There's a BUNCH of zombies here! I recommend letting the first one grab you, 
then push him into the zombies behind him. Then shoot them while they're on 
the ground.

Now enter the Dark Room.

=======================
Dark Room
=======================

You need:
C. HAND GUN
H. GUN BULLETS
DIAMOND KEY
Full-healing item

Save if you want and leave.

=======================
West Stairway
=======================

Unlock, discard, and proceed through the white door at the end of the hall.

NOTE: I took you the long way here because there's a *butt-load* of zombies 
the other way.

=======================
Evidence Room
=======================

Take the SHOTGUN SHELLS from the drawer here. There's also FILM on the other 
side.

Now unlock and go through the other door here.

=======================
Information Office
=======================

There's 5 zombies here. All you really need is the PRECINCT KEY. It's on the 
desk in the small office area. However, there's also a SMALL KEY by the 
lockers and the MEMO TO LEON on the desk around here. They're both almost 
completely insignificant, so feel free to leave them.

Unlock and proceed through the only other door here.

NOTE: Upon examination, the PRECINCT KEY is actually the HEART KEY.

=======================
Main Hall
=======================

Stop by the Info Inquiry Room.

=======================
Info Inquiry Room
=======================

You need:
SHOTGUN
SHOTGUN SHELLS
HEART KEY
Full-healing item

Now leave through the double doors.

=======================
Main Hall
=======================

Run up the small set of stairs and use the single door up here.

=======================
Vending Machine Hall
=======================

Take the blue double doors.

=======================
Cop Offices
=======================

Run behind the divider and unlock the locked door. Discard and proceed through.

=======================
Yellow Shutter Hallway
=======================

Oh boy. This is where the zombies came in.

However, you conveniently brought the SHOTGUN. Teehee.

Introduce BETSY (your shotgun) to the zombies' faces.

Descend the stairs at the end.

=======================
B1 Hallway
=======================

Now there's zombies here. Turn right at the fork and use the brown double 
doors.

=======================
Power Restoration Room
=======================

Take the GREEN HERB here, then check the machine in the northwest corner of 
the room.

-----Power Control Puzzle-----

Now check out the -Reserve Power Control Panel- in the northwest corner of the 
room.

There are 5 switches. Switches switched up add 36 and switches switched down 
subtract 14. You need to get to 80. It's mostly just a simple math problem.

36 + 36 + 36 - 14 - 14 = 80

However, after you get to one hundred, it stops adding. So you need to push 
them in alternating order.

UP DOWN UP DOWN UP

This restores power to the card reader and completes the puzzle.

Take the H. GUN BULLETS and the POLICE B1 MAP from the shelf here, then leave. 

=======================
B1 Hallway
=======================

Take the door at the end of the hallway with the "Parking" sign beside it.

=======================
Parking Garage
=======================

Run to the truck on the other side.

_Cutscene_

Heh. Look on the side of the truck. "Emergencey Dail 9-1-1".
Well, let's help the lady out! Get behind the van and start pushin'!

_Cutscene_

Grab the GREEN HERB in the northwest corner of the room and use the door that 
was formerly blocked by the truck.

=======================
Basement Corridor
=======================

_Cutscene_

Run to the other side of the hall. Take the FILM (C) from the table, then use 
the double doors.

=======================
Holding Cells
=======================

Run to the end.

_Cutscene_

Take the MANHOLE OPENER from the shelf here. Then check the other cell for a 
GREEN HERB and BLUE HERB.

Leave.

=======================
Basement Corridor
=======================

Run to the other side of the hall and take the first door you see.

=======================
Kennel
=======================

Run forward and use the MANHOLE OPENER on the manhole. Go down.

NOTE: If you want a RED HERB and BLUE HERB, run down the hall. You'll also get 
attacked by some Cerberus.

=======================
Spider Corridor
=======================

There are two spiders here. Kill them both and climb the stairs at the end.

=======================
Septic Hallway
=======================

Enter the first door here.

=======================
Storeroom
=======================

Here you'll find some INK RIBBONs and a BLUE HERB. Now get out this stuff:
SHOTGUN
SHOTGUN SHELLS
Full-healing item
Full-healing item

That's it. Save if you want and leave.

=======================
Septic Hallway
=======================

Use the door beside the door with the word "SEPTIC" beside it.

=======================
Mutation Battle Room
=======================

Run to the other door in the room. Check the panel.

Darn, we don't have the KNIGHT PLUG or the KING PLUG yet. Leave.

=======================
Septic Hallway
=======================

_Cutscene_

You're Ada. Take the door.

=======================
Cerberus Walkway
=======================

Hmph. No Cerberus in Leon B. Just zombies. Kill them all, then ride the red 
elevator in the roofed area.

=======================
Plumbing Corridor
=======================

Take the SHOTGUN SHELLS. Go back up.

=======================
Cerberus Walkway
=======================

Go out of the roofed area and go straight. Use the door here.

=======================
Water Draining Room
=======================

Take the SEWAGE DISPOSAL MAP. Now climb down to the area where the boxes are.

-----Classic Box Bridge Puzzle-----

Here there are two boxes touching each other. Climb over into the space 
between them. Now push the box on the right to the right until you can push 
the other box against the wall. Then climb out, push the other box against the 
wall so it lines up with the other one, then push the final box into its place 
with the other boxes.

Run up the ~stairs~ then push the switch on the panel to drain water into this 
area, which causes the boxes to form a bridge. 

Run across the bridge and check the shelf for the final PRECINCT KEY. It's the 
CLUB KEY. Now leave.

=======================
Cerberus Walkway
=======================

Enter the door you used to get here originally.

=======================
Septic Hallway
=======================

_Cutscene_

Now you're Leon again. Pick up the SHOTGUN SHELLS and the CLUB KEY, then go 
down the stairs here.

=======================
Spider Corridor
=======================

Run to the ladder at the end.

=======================
Kennel
=======================

Use the door here.

=======================
Basement Corridor
=======================

Take the door that leads to the Parking Garage.

=======================
Parking Garage
=======================

Kill the Cerberus if you want, but they're actually pretty easy to avoid since 
they're in such a large area.

Take the door directly in front of you.

=======================
B1 Hallway
=======================

Oh great. More zombies. There's only two, so it's not that bad.

You need to get to the double doors on the right side of the hall.

Unlock and proceed through.

=======================
Autopsy Room
=======================

There's 2 Lickers here! Good George!

You'll probably have to use at least one of your two full-healing items.

All you want is the RED CARD KEY that's in the shelf on the other side of the 
operating tables. So get it and leave.

=======================
B1 Hallway
=======================

Now use the RED CARD KEY on the card reader that's just past the Power Room to 
gain access to the Weapons Storage.

=======================
Weapons Storage
=======================

Take the sparkling M. BULLETS and the two boxes of H. GUN BULLETS. Then check 
the locker.

Take whatever you left for Leon in Claire A. I bet there's some of y'all kickin
yourselves. Tee hee.

Leave.

=======================
B1 Hallway
=======================

Now ascend the stairs at the north end of this hallway.

=======================
Yellow Shutter Hallway
=======================

AHH! More zombies! Just open the door to the left of the stairs!

=======================
Watchman's Room
=======================

Check the locker for some SHOTGUN SHELLS, then run around the back for some 
M. BULLETS and the WATCHMAN'S DIARY.

That's it for here. Leave.

=======================
Yellow Shutter Hallway
=======================

Proceed through the other door here.

=======================
Cop Offices
=======================

Take the blue double doors.

=======================
Vending Machine Hall
=======================

Run to the door past the vending machines.

=======================
Tiny Corridor
=======================

Unlock, discard, then use the mysterious blue door at the end.

=======================
News Room
=======================

-----Gold Cogwheel Puzzle-----

Check the picture with the gold gear on it. It says, 

"Light the queen, the king and the jack.... then the carriage will start 
running."

Well, knowing that the loser that designed this police station really enjoyed 
playing cards, let's check the values on those cards.

QUEEN  KING  JACK
  12    13    11

Now run to the statues on the other side of the room. They each have numbers 
etched on them. 11, 12, and 13.

Light a fire in the place beside them against the wall, then turn on the 
faucets in the given order:

12, 13, 11.

This causes the gold gear to fall out of its place and completes the puzzle.

Go get it.

AHHHH!!!!! MR. X!!! Somebody "dail" 9-1-1!

Actually, just grab the G. COGWHEEL and leave.

NOTE: Chris (homer2570@planet-save.com) says there's a F. AID SPRAY behind the 
desk here.

=======================
Tiny Corridor
=======================

Phew! I'm glad that's over.

Take the door at the other end of the hallway.

AHHH! Not again! Run back into the larger area for a little more room. Now 
you're gonna need to run past him. He might hit you once, but anyway, get to 
that door.

NOTE: Man, that guy must be pretty smart to break ANOTHER hole in the wall 
even after he already broke one.

=======================
Vending Machine Hall
=======================

Enter the door past the blue double doors.

=======================
Main Hall
=======================

Use the double doors on the left side.

=======================
Info Inquiry Room
=======================

Make your inventory resemble this:
SHOTGUN
SHOTGUN SHELLS
G. COGWHEEL
VIRGIN HEART
VIRGIN HEART
Full-healing item

Leave to the Main Hall.

=======================
Main Hall
=======================

Climb the ladder.

=======================
Main Hall 2F
=======================

There's a Licker up here. Kill him if you want, but take the door in the 
southeast corner of the room.

=======================
Secretary's Office
=======================

Use the other door here.

=======================
Helicopter Hallway
=======================

There are probably 2 Lickers here. You need to kill them. Use your healing 
item if you need to.

Enter the door past the Chopper (The one you've been in before).

NOTE: Lickers are deaf. If you just stand there, they won't get you. I think 
that was mentioned in a file in Resident Evil: Survivor.

=======================
Virgin Heart Room
=======================

There's a Licker in here, but he's an idiot and is facing the wrong way. You 
should be able to take him out before he gets you.

Put the VIRGIN HEARTs in their places on the other side of the room, then take 
the KING PLUG from the knight.

One more to go!

Leave.

=======================
Helicopter Hallway
=======================

Now run down the hall formerly blocked by the chopper and take the door at the 
end.

=======================
Chief Irons's Office
=======================

Take the CHIEF'S DIARY from his chair, then use the other door here.

=======================
Stuffed Tiger Hall
=======================

Enter the door at the end.

=======================
Art Room
=======================

Go to the northeast section of this room and grab the SECRETARY'S DIARY B file.

Then check the pinkish chest in this area for the CRANK. It's the SQUARE CRANK.
Leave.

=======================
Stuffed Tiger Hall
=======================

Use the only other door.
Try to dodge Mr. X.

=======================
Chief Irons's Office
=======================

Use the door on the other side of the table.

=======================
Helicopter Hallway
=======================

Enter the Secretary's Office.

=======================
Secretary's Office
=======================

Grab a Full-healing item if you have none and aren't in "Fine" condition. 
Exit to the Main Hall 2F.

=======================
Main Hall 2F
=======================

There's a Licker here if you didn't kill him before.

Take the double doors on the other side.

=======================
Library
=======================

Go up the stairs and proceed through the single door up here.

=======================
Main Hall 3F
=======================

Enter the only other door up here.

=======================
Clock Room
=======================

Use the SQUARE CRANK on the hole here, then climb up the stairs.

Put the G. COGWHEEL in its place here, then push the switch.

Grab the final plug, the KNIGHT PLUG, then slide down the dust "shoot".

=======================
Basement Corridor
=======================

_Cutscene_

Run to the other side and go in the double doors.

=======================
Holding Cells
=======================

_Cutscene_

You get the MAIL TO THE CHIEF.

_Cutscene_

That's what I'd like to know. Why doesnt ANYONE listen to you?

Leave.

=======================
Basement Corridor
=======================

Enter the Kennel, the next door you come to.

=======================
Kennel
=======================

Go down the ladder.

NOTE: Thank goodness no one "let the dogs out". Teehee.

=======================
Spider Corridor
=======================

Go up the stairs at the other side of the room.

=======================
Septic Hallway
=======================

Take the door on the right side of the screen.

=======================
Storeroom
=======================

Check your inventory:
SHOTGUN
SHOTGUN SHELLS
KING PLUG
ROOK PLUG
KNIGHT PLUG
BISHOP PLUG
MAGNUM
Full-healing item

You should save here. Now leave.

=======================
Septic Hallway
=======================

Equip the MAGNUM and proceed through the only other door here.

=======================
Mutation Battle Room
=======================

Well, if you haven't figured it out yet, in Leon B, you fight Birkin.

//////////////////////////////////
**********************************
Boss: William Birkin 1
Difficulty: Easy
**********************************
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

Take shots at him with the MAGNUM. After about six shots, the music stops and 
he makes his way over to the railing and jumps off. What a loser.

Put the plugs in their places on the panel beside the door, then proceed 
through.

=======================
Sewer Entrance
=======================

Run forward.

_Cutscene_

I bet she's sorry now. Leon gave her a big lecture.

Climb down and take the large garbage truck-like door.

=======================
Sewerway
=======================

Climb up onto the ledge, take the 2 BLUE HERBs, then enter.

=======================
Control Room
=======================

Take the SEWER MANAGER FAX that's on the table, then take the INK RIBBON from 
in front of the typewriter. Now push the cabinet on the west side of the room 
away to reveal a door. It's a door to the warehouse. Open it and climb down 
the ladder.

=======================
Warehouse
=======================

Run to Leon's right and light the alcohol lamp. Then grab the sparkle on the 
shelf. It's M. BULLETS. Now light the alcohol lamp on the other side of the 
room and grab the SHOTGUN SHELLS between the two red barrels. Climb back up 
the ladder.

=======================
Control Room
=======================

Check your inventory:
SHOTGUN
SHOTGUN SHELLS
VALVE HANDLE

Now save if you want and head down the red elevator.

=======================
T Hallway
=======================

_Cutscene_

Ada is such a caring person.

Follow that strange woman and take the SEWER MAP on the way. Enter the door.

=======================
Sewerway 2
=======================

Follow that woman. Climb the ladder she went into to get into the Ventilation 
Shaft.

=======================
Ventilation Shaft
=======================

Run quickly to the end and climb down the ladder.

=======================
Upper Bridge Platform
=======================

Run around the bend and forward.

_Cutscene_

Run across the bridge and down the ladder.

=======================
Garbage Collection Area
=======================

_Cutscene_

=======================
T Hallway
=======================

Let's get back to Ada. Run through the door she went through.

=======================
Sewerway 2
=======================

Hm. The fan is running and we can't get into the Ventilation Shaft.
Climb up onto the ledge near it and take the WOLF MEDAL and SMALL KEY from the 
soldiers' bodies.

Now run down the other way. You'll encounter 2 Spiders, but they're pretty 
stupid. Just ignore them and use the door at the end.

=======================
Sewerway 3
=======================

Put the WOLF MEDAL in its place by the waterfall, then enter the double doors 
on the ledge.

=======================
Lower Bridge Platform
=======================

Use the BLUE HERBs here if you need to, then use the VALVE HANDLE on the red 
light.

_Cutscene_

Run across the bridge and use the VALVE HANDLE on the green light.

_Cutscene_

Take the GREEN HERB and SHOTGUN SHELLS, then enter the door.

=======================
Wide Corridor
=======================

Run down the hall and use the double doors at the end.

=======================
Garbage Collection Area
=======================

Run onto the ledge with Ada.

_Cutscene_

=======================
Upper Bridge Platform
=======================

Run across the bridge and go to the left. At the end, take the EAGLE MEDAL and 
the SEWER MANAGER DIARY. Then run over to the Ventilation Shaft. Use the 
VALVE HANDLE on the red light to stop the fan.

Climb the ladder.

=======================
Ventilation Shaft
=======================

Climb down the other ladder.

=======================
Sewerway 2
=======================

Take the door in the northwest corner of the room.

NOTE: If you can get Ada to attack the zombies here, do it. She kills them in 
2-3 shots and uses her own ammo supply.

=======================
Sewerway 3
=======================

Put the EAGLE MEDAL in its place with the WOLF MEDAL then proceed through the 
door.

=======================
Mining Corridor
=======================

Run to the door at the end.

=======================
Tram Station
=======================

Hmm. Looks like Claire selfishly took the Tram herself.

Check the panel you use to activate the panel to call it back.

Now get in.

=======================
Tram
=======================

//////////////////////////////////
**********************************
Boss: William Birkin's Claws
Difficulty: Not the least bit challenging
**********************************
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

Don't shoot at the claws, Ada will waste her ammo on them. Just move every 
time the dirt falls on your head.

_Cutscene_

Leave.

=======================
Tram Landing
=======================

Light the flare gun here to reveal a sparkle. It's the W. BOX KEY. Take it.

=======================
Tight Passage
=======================

Go to the fork, and at it, go left. There's 3 zombies in your way. Again, let 
Ada take as many zombies as possible. At the end you'll find the amazing 
SHOTGUN PARTS! Combine them with the SHOTGUN for the C. SHOTGUN.

Now go the other way. You'll find a zombie and a door. Open the door.

=======================
Tight Ladder Passage
=======================

Here you want to get as many zombies in a row in front of you. I got three, 
but I'll bet it's possible to get 4.

Anyway, shoot them down, then go to the end of the hall to the right. You'll 
find a BLUE HERB and a GREEN HERB. Now climb the ladder ath the other end.

=======================
Factory Entrance
=======================

Here, you'll find a F. AID SPRAY, some SHOTGUN SHELLS, some M. BULLETS and an 
INK RIBBON. Right now, it doesn't really matter what your inventory is, as 
long as you have at least three open item slots and the MAGNUM with a fully-
loaded clip.

Leave through the door.

=======================
Turntable Area
=======================

Grab the FACTORY MAP beside the column by the door.

Then take the H. GUN BULLETS from the table in the back and ride the elevator 
toward the camera.

Use the door down here.

=======================
Catwalks Area
=======================

Run to the end and take the C. PANEL KEY. Now check the monitors to turn one 
on.

AHH MOMMY! He's right there! Equip the MAGNUM and shoot him 'til he dies, grab 
his random item, then leave.

NOTE: The C. PANEL KEY is the UP KEY when examined.

=======================
Turntable Area
=======================

Ride the elevator back up and go through the door.

=======================
Factory Entrance
=======================

Now run over to where Ada is and use the UP KEY on the key hole.
Now organize your inventory:
MAGNUM
M. BULLETS
Full-healing item
Full-healing item

Now leave through the door.

=======================
Turntable Area
=======================

Check the panel in front of the Turntable Car and push the activation switch.

_Cutscene_

=======================
Turntable Car
=======================

Run to the front of the car and take the M. BULLETS. Now let's teach little 
Willy a lesson.

Leave.

=======================
Turntable
=======================

Run to the other side of the car.

_Cutscene_

//////////////////////////////////
**********************************
Boss: William Birkin 3
Difficulty: Medium
**********************************
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

He's actually kind of easier than the William Birkin you fought as Claire, 
since he's slower.

Take shots at him, then run. It works pretty well.

When he raises all his arms, DON'T LET HIM GET NEAR YOU. He'll slap you silly 
with all his arms and have you on your knees for a while.

He takes about 9 shots.

After the battle, he jumps and grabs on to the side of the shaft. Enter the 
Turntable Car.

=======================
Turntable Car
=======================

_Cutscene_

How does Leon know they're in Umbrella's secret lab?

And yes, no one wants to listen you, Leon.

You have to leave to progress, so don't wait for the engine to cool down.

=======================
Turntable
=======================

Go to the west side of the turntable and climb up onto the ledge. Crawl 
through the vent here.

=======================
Lab B1 Corridor
=======================

_Cutscene_

Use the double doors at the west end of the corridor.

=======================
Boiler Room
=======================

Grab the GREEN HERB beside the item box in the south end of the room, then 
check your inventory:
C. SHOTGUN
SHOTGUN SHELLS
Full-healing item

-----Power Room Access Puzzle-----

Push the crate onto the lift. You want to push it as close to the side of the 
lift with the switch on it as possible. Now ride it down.

Now push the crate off the lift by pushing it south. Then push it against the 
rails to the east. Next push it north until it hits a rail and the switch to 
use the lift is to the left of it.

Get on the lift and push it to the right until it hits another rail. Finally 
push it down the corridor to the north until it hits a rail to complete the 
puzzle.

You could do this puzzle later, but I find it best to do it now.

Now ride the red elevator to the east.

=======================
Iron Smelting Room
=======================

There are two Super-Lickers here. 

Run down the passage until you can see one. Kill him, then another one appears.
Let him get kind of close to you, then aim low and shoot him in the head. It 
kills him in one shot.

There's a panel in the northeast corner of the room. Push the switch to turn 
on the elevator.

Now ride the elevator back up.

=======================
Boiler Room
=======================

Ride the lift up, then use the double doors up here.

=======================
Lab B1 Corridor
=======================

Enter the elevator at the end of the hall.

=======================
Lab Elevator
=======================

Check the elevator control panel beside the door and push the button.

_Cutscene_

=======================
Turntable Landing
=======================

There's a bunch of naked zombies here. Ew.

You can't enter the save room here, so use the funky door at the south end of 
the area.

=======================
Central Power Area
=======================

Go down the blue corridor to the door at the end.

=======================
East Area
=======================

Run to the cold-looking double doors at the end.

=======================
Sub-Zero Storage
=======================

Take the F. AID SPRAY from the barrel and the FUSE CASE from the tray. 
Then use the FUSE CASE on the blue light.

_Cutscene_

Now you have the MAIN FUSE. Leave.

=======================
East Area
=======================

Go back to the Central Power Area.

=======================
Central Power Area
=======================

Put the MAIN FUSE in its place, then enter the door at the end of the red-
lighted hallway.

=======================
West Area
=======================

Run to the door at the end of the hall. Open it.

=======================
Researchers' Bedroom
=======================

Wow. A bunch of naked zombies here.

Take the USER REGISTRATION file and the LAB CARD KEY. Then take the 
LABORATORY SECURITY MANUAL from the computer and the FLAMETHROWER from the 
locker.

Now climb through the vent here.

=======================
Researchers' Bedroom 2
=======================

There are 2 Super-Lickers here. Just shoot them before they get to you.

Take the 2 boxes of SHOTGUN SHELLS from the cabinet, and the INK RIBBON from 
the INK RIBBON from the machine beside the door. Now use the door.

Push the shutter switch here and use the FLAMETHROWER to make your Ivys extra 
crispy.

Use the door behind them.

=======================
Upper Plant Platform
=======================

One more Ivy here. Flame him.

Go down the ladder.

=======================
Lower Plant Platform
=======================

Proceed through the door.

=======================
B5 Hallway
=======================

Equip your C. SHOTGUN. There's 3 Super-Lickers here. One drops down from the 
ceiling in the hall where you can see one peeking out from around the corner. 
Try to shoot the one behind the corner before triggering the other one to drop 
down from the ceiling.

There's 3 GREEN HERBs here, but you'll probably have to pick them up next time 
you come through here.

Now use the only other unlocked door here.

=======================
Monitor Room
=======================

Run to the other side of the room and check your inventory:
SHOTGUN
SHOTGUN SHELLS
C. HAND GUN
W. BOX KEY
LAB CARD KEY
Full-healing item

Now save if you want and take the door here.

=======================
Moth Corridor
=======================

Run down the nasty part of the hall and unlock the door at the end. Proceed 
through.

=======================
Moth Battle Room
=======================

//////////////////////////////////
**********************************
Boss: Super Moth
Difficulty: Easy
**********************************
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

He takes two C. SHOTGUN shots. Whoopdeedoo.

Now check the computer. Ew! Those nasty things are sucking its mechanical 
blood. Use the C. HAND GUN to shoot them off.

Now operate the computer.

Enter "GUEST" as the user name because the USER REGISTRATION file said so.

Register your fingerprint and leave.

NOTE: BIRKIN, WILLIAMB, and BIRKINW don't work. :-\.

=======================
Moth Corridor
=======================

Use the double doors with "P-4 Labo ratory" above it.

=======================
P-4 Lab
=======================

Unlock the lighted locker for the MAGNUM PARTS. There's also a F. AID SPRAY on 
the table. Now go through the door.

Be careful in here; there's a buttload of zombies.

Take the P. ROOM KEY from the place where you found the LAB CARD KEY before.

Now leave.

=======================
Moth Corridor
=======================

Take the RED HERB directly in front of you, then retreat to the Monitor Room.

=======================
Monitor Room
=======================

Check your inventory:
SHOTGUN
SHOTGUN SHELLS
LAB CARD KEY
P. ROOM KEY
Full-healing item

Now save if you want and use the other door here.

=======================
B5 Hallway
=======================

Use the door at the other end.

=======================
West Area
=======================

Go back to the Central Power Area.
Run past the Ivys.

=======================
Central Power Area
=======================

Take the door to the East Area.

=======================
East Area
=======================

Push the shutter switch to raise the shutter, then register your fingerprint 
into the machine. If you registered it as Claire before, then you can get in.
If not, tough cookies.

=======================
The Lab
=======================

There are an amazing 3 Super-Lickers here. They can be fairly easily taken out 
with the C. SHOTGUN, however.

Basically the only item in here is the S. MACHINE GUN, and if you have it, the 
M.G. BULLETS. They're located on the