BioShock Infinite: Burial at Sea - Episode One

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                             _____________________
                            |                     |
                            |     B U R I A L     |
                            |     A T   S E A:    |
                            |   E P I S O D E 1   |
                            |                     |
                            |   FAQ/WALKTHROUGH   |
                            |_____________________|

                                   By Sokkus


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Guide stats:    
============
Time taken to write : 30+ hours
Word Count to date  : 10,000+

Last Updated        : 09/04/2015

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            /  _/___  / /__________  ____/ /_  _______/ /_(_)___  ____ 
            / // __ \/ __/ ___/ __ \/ __  / / / / ___/ __/ / __ \/ __ \
          _/ // / / / /_/ /  / /_/ / /_/ / /_/ / /__/ /_/ / /_/ / / / /
         /___/_/ /_/\__/_/   \____/\__,_/\__,_/\___/\__/_/\____/_/ /_/


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Note: that this guide is a work in progress and will be receiving regular
updates until complete!
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Welcome to my guide for Irrational Games' latest entry into the Bioshock 
franchise - Bioshock Infinite: Burial at Sea! If you see any errors, have a 
question, a tip or an alternate strategy for a section of the guide please head
to the contact section and flick me an email to let me know!

If you like what you see here, be sure to check out more of my guides, reviews
and podcasts at www.consoledomination.com and consider donating to my Paypal if
you are feeling a little generous!

Note: In its current state, the guide currently contains:

        > Completed walkthrough with 100% of collectibles collected.

_________________________
Join me on Facebook      \
_________________________/

I have started a facebook group for readers to keep track of the latest updates
to my guides, you can find it here:

https://www.facebook.com/pages/Sokkus/356910437737253


_________________________
Donate to my Noble Cause!\
_________________________/

After a few generous emails and suggestions from readers and because donations
seems to be a growing trend among other contemporary guide writers, I have
decided to put in the option to allow you to donate some money to me for 
helping you out if you wish to do so.

Although I make these guides for free in my spare time, I probably don’t 
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them can be a very long, incredibly difficult and thankless task at the best
of times, but one that is very challenging and occasionally rewarding.
 
Considering you could be paying upwards of $20+ for guides in a game shop,these
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are happy to use and move on without a word I would move that a simple donation
is a great, easy way to say thanks if you feel that my guide has saved you some
time, money and frustration in some small way.

By no means feel obligated to donate just for viewing my guide, but if you are
feeling a little generous I certainly won’t object! Any amount is appreciated
whether it be 10 cents or $10.

Thankyou for all that read this far, if you are interested in donating, my
Paypal address is listed below, if not, skip down to the table of contents
below and get stuck into a long awaited return to Rapture in Bioshock Infinite:
Burial at Sea Episode 1!


Paypal ID:

sokkus[at]hotmail[dot]com


_________________________
Read my Review!          \
_________________________/

Want to know what I thought of Bioshock Infinite? Check out my review here:

      http://consoledomination.com/review/bioshock-infinite-review/


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                                  \____/\____/_/ /_/\__/\___/_/ /_/\__/____/  

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-------------------------------------------------------------------------------
Note: To fast travel to a section of the guide, copy the text code next to
      the section of interest. Press CTRL +F and paste the code in there to
      jump down to where you want to go in a flash!
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   _______________________________________________
  / Burial at Sea: Episode 1 Campaign Walkthrough \____________________
  \_______________________________________________/                    ]
    |                                                                  |
    |    1. Hints and Tips...................................... [HNTTP]
    |                                                                  |
    |                                                                  |
    |    2. Burial At Sea Walkthrough........................... [BSWLK]
    |                                                                  |
    |         2.01  Chapter 01: DeWitt Investigations .......... [BSW01]
    |         2.02  Chapter 02: Market Street .................. [BSW02]
    |         2.03  Chapter 03: Arrived at Fontaine's Station .. [BSW03]
    |         2.04  Chapter 04: The Pavillion .................. [BSW04]
    |         2.05  Chapter 05: Housewares ..................... [BSW05]
    |                                                                  |
    |                                                                  |
    [__________________________________________________________________]
   _______________________________________________
  / Burial at Sea: Episode 1 Gameplay Guide       \____________________
  \_______________________________________________/                    ]
    |                                                                  |
    |     3. Plasmids, Plasmid Upgrades & Tactics .............. [PLSMD]
    |__________________________________________________________________|
    |         3.01 Possession .................................. [PLARP]
    |         3.02 Devil's Kiss ................................ [PLARD]
    |         3.03 Shock Jockey ................................ [PLARS]
    |         3.04 Old Man Winter .............................. [PLARW]
    |         3.05 Bucking Bronco .............................. [PLARB]
    |                                                                  |
    |                                                                  |
    [__________________________________________________________________]
   _______________________________________________
  / Burial at Sea: Episode 1 Collectibles Guide   \____________________
  \_______________________________________________/                    ]
    |                                                                  |
    |     5. Campaign Collectible Locations..................... [CLTBL]
    |__________________________________________________________________|
    |         5.01  Audio Log Locations ........................ [ALCTL]
    |         5.02  Turret Locations ........................... [TRCTL]
    |         5.03  Infusion upgrade Locations ................. [IBCTL]
    |         5.04  Equippable Gear Locations .................. [GBCTL]
    |                                                                  |
    |                                                                  |
    [__________________________________________________________________]
   ___________________________________________________
  / Burial at Sea: Episode 1 Achievement/Trophy Guide \________________
  \___________________________________________________/                ]
    |                                                                  |
    |      8. Achievements/Trophies Guide....................... [ACHMT]
    |__________________________________________________________________|
    |                                                                  |
    |                                                                  |
    [__________________________________________________________________]
   _______________________________________________
  / Miscellaneous                                 \____________________.
  \_______________________________________________/                    |
    |                                                                  |
    |     9. Contact........................................... [CONTCT]
    |                                                                  |
    |    10. About Me.......................................... [INTRDT]
    |                                                                  |
    |       10.01  Me                                                  |
    |       10.02  Donations                                           |
    |       10.03  Console Domination                                  |
    |                                                                  |
    |    11. Special Thanks.................................... [STHNKS]
    |                                                                  |
    |    12. Version History................................... [VERHIS]
    |                                                                  |
    |    13. Legal ............................................ [LEGL01]
    |                                                                  |
    |                                                                  |
    [__________________________________________________________________]


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>> Note: To fast travel to a section of the guide, copy the text code next to
         the section of interest. Press CTRL +F and paste the code in there to
         jump down to where you want to go in a flash!
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      / __  / / / / / /_(__  )  / /_/ / / / / /_/ /    / / / / /_/ (__  ) 
     /_/ /_/_/_/ /_/\__/____/   \__,_/_/ /_/\__,_/    /_/ /_/ .___/____/  
                                                           /_/        

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Before beginning the campaign, here are a few tips and tricks that may help
to adjust to the game and get through a few sticky situations with ease!


  __________
 /  Combat  \_________________________________________________________________
 \__________/                                                                 \

    > Like most shooters, soon after the start you will be given a shield that
      can be monitored by the golden status bar directly above the red health
      meter. It will recharge when you are not taking damage. Always wait for
      your shield to recharge before rushing into combat!

    > Sky-lines are a great addition to the game and can make taking one enemy
      combatants a much easier as they will have a tougher time shooting at you
      as a moving target.

    > If there is a group of enemies attacking you and no cover about, hop onto
      a sky-line to quickly exit the danger area to allow your shields time to
      regenerate.

    > When facing large numbers of enemies with both standard soldiers and more
      advanced enemy types (e.g Frosty Splicers), try to focus your fire on the
      smaller, less shielded enemies first. The bigger, badder enemies are a 
      lot less tough when you don't have 3-4 other enemies shooting at you!

    > Experiment with weapons and plasmids as they become available. You will 
      never have enough money to upgrade everything, so be sure to try each
      one out and upgrade those you feel most comfortable with.

    > Use environmental damage to your advantage! There are plenty of oil 
      slicks that can be ignited by the Devil's Kiss and puddles that can
      be electrofied with Shock Jockey.

    > Having trouble killing something? Check out the Enemies & Enemy Tactics
      Guide to read up on what you are likely to encounter in-game! Follow this
      shortcut: [ENMYS].

  ____________
 /Plasmid Tips\_______________________________________________________________
 \____________/                                                               \

    > Its easy to get carried away with shooting, so a reminder - don't forget
      to use your plasmids! 

    > Plasmids are meant to be used together. Try different combinations for
      various new effects.

    > Plasmid traps are extremely effective at dealing damage. Planting traps
      and luring enemies into them is a great way to thin out the crowd.

    > Want to know the basics of each plasmid, what their upgrades are and how
      to use the combination attacks? Check out the Plasmid Guide below. Just 
      follow this shortcut: [PLSMD].

  __________
 /Elizabeth \_________________________________________________________________
 \__________/                                                                 \

    > Keep relatively close to Elizabeth in combat. Whilst She will take care
      of herself during combat, she will also forage items from the environment
      including ammo, salts and health kits and throw them to you.

    > Ensure that once Elizabeth gets the ability, you use the tears in the
      environment to your advantage. Use cover, turrets and ammo/health/salt
      crates when and if required.

    > Note that you can only have one active tear at a time, so be sure to
      switch the active one up during fights as necessary.

    > Always ensure that you keep an eye out for lock picks. Using these
      Elizabeth is able to open a good number of doors, most of which contain
      collectibles, equippable gear or other goodies.

  __________
 /Misc Tips \_________________________________________________________________
 \__________/                                                                 \

    > Explore everywhere! There is tonnes to see and do in Rapture and the
      world is so finely crafted and detailed that everywhere you go is a
      treat. Heck! You might even find a secret stash of goodies or two. 

    > Loot, loot , loot! There are plenty of trash cans, cash registers and all
      other manner of lootable items to be found. The more you loot, the more
      money you have. The more money you have, the more upgrades you can
      purchase. The more upgrades you can purchase, the more... Well you get
      the point.

    > Although equippable gear gives you passive bonuses that can give you a
      slight edge in gameplay, it is important to try and equip gear to suit
      your play style to garner maxiumum advantage from it.


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Got a hint or tip? Send me an email and let me know, if I like it I will 
include it in the guide and credit you for your contribution.
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------------------------------------------------------------------------[WLKTH]

                        B I O S H O C K   I N F I N I T E: 
                   B U R I A L   A T  S E A  -  E P I S O D E 1
                 ________________________________________________

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          | |/ |/ / /_/ / / ,< / /_/ / / / /  / /_/ / /_/ / /_/ / / / /
          |__/|__/\__,_/_/_/|_|\__/_/ /_/_/   \____/\__,_/\__, /_/ /_/ 
                                                         /____/       

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This walkthrough will provide players with the easiest route through each
chapter from beginning to the end. By following this guide you will be
introduced to new types of enemies and special abilities as we bump into them
and it will also enable you to collect all of the hidden Audio Logs, Infusion
Upgrades, Turrets and pieces of equippable gear that have been secreted around
the re-vamped Rapture.

There is a lot of looting to be done in Rapture and most of it is self
explanatory. The guide only incorporates the most important of lootable items
in particular I have listed as many lock pick pickups as possible as there are
many locks to be picked and on my first run through I never seemed to have
enough!

Throughout the guide, I have also listed the upgrades available for purchase
from the Circus of Values and Gene Bank machines as they become available. 
Once these are available, they will remain in all future machines of the same
variety until you  purchase them.

So without further ado, lets get started!



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Chapter 01: DeWitt Investigations                                       [BSW01]

===============================================================================
Collectibles: |         ]
--------------          ]    >>>>>>>>>>>>> DeWitt Investigations  <<<<<<<<<<<<<
Audio Logs............0 ]  
Turrets ..............0 ]    The DLC begins in Bookers office, in Rapture this
Infusion Upgrades.....0 ]    time, a far cry from the cloudy metropolis of
Gear .................0 ]    Columbia. Before long, our friend Elizabeth comes
________________________]    on in. When you gain control of Booker, walk over
                             and interact with Elizabeth for a scene.

Afterwards, interact with the door to exit the office and begin the story!



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Chapter 02: Market Street                                               [BSW02]

===============================================================================
Collectibles: |         ]
--------------          ]    >>>>>>>>>>>>>>>>> Market Street  <<<<<<<<<<<<<<<<<
Audio Logs............4 ]  
Turrets ..............0 ]    At this point, you’ll get to experience Rapture 
Infusion Upgrades.....0 ]    in all its glory before the events of the original
Gear .................0 ]    Bioshock, so take your time, look around and
________________________]    enjoy the scenery. Our main goal for the moment is
                             to follow Elizabeth, so keep after her to proceed.

After the first door in the main path opens, you’ll see a Big Daddy behind the
glass ahead. As you continue after Elizabeth, look along the right hand wall 
for a door with the number ‘907’ above it. Head inside and look behind the 
counter on the right to find an AUDIO LOG 'Doing Well By Doing Good' (Audio
Log 1/4). 

Exit and continue after Elizabeth. Enter the elevator and press the button to
ride up to the next area.


>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> High Street <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

Once you arrive, you’ll be in a bar area. You can look in the ‘Le Marquis 
D’Epoque’ shop nearby for a Need-to-Know Theatre device. These are Rapture’s 
equivalent of the Kinetoscopes found in Columbia and they give you a little 
backstory if you are interested, but note that they are not counted as 
collectibles in the DLC. Our real goal is to follow Elizabeth and she’ll lead 
you to the 'Cohen Theatre' nearby.

After a short chat when you arrive, walk up to and interact with the door. 
Following a brief scene, our objectives will be updated – we need to find a
mask!

There are three different stores to check out around the area that may contain
the mask that we need - 'Rapture Records', 'The Golden Rule' and 'The Artist’s
Struggle'. Note that no matter which order you choose to explore them, the mask
will always be located in the third and final location that you search.

With your back to Cohen’s you should be able to spy 'The Golden Rule' over to
the left. So let’s head over there first. Interact with the door for a scene.


>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> The Golden Rule <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

Once inside, head up to the counter and speak with the employee. When he comes
out from behind the counter, make your way back and through the doorway there.
Follow the hallway to the end to find an open safe. Interact with the box here
to complete the objective. Loot the rest of the back room and return outside.


>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> High Street <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

As soon as you exit 'The Golden Rule', look to the left to find another open 
door nearby. Go in here and on the left you’ll see another Need-to-Know Theatre
device and you’ll spot a locked door on your right with a number pad. We can’t
access this just yet, so continue across the lobby and through the door
opposite.

Enter 'The Watched Clock' diner and find the door leading to the kitchen.Inside
you will find an AUDIO LOG 'The Goddamned People’ (Audio Log 2/4). This will
also give you the code for that locked door we walked past just before. 

Backtrack to the code-locked door and enter the code (2-0-7-6). Loot the area
and be sure to grab the AUDIO LOG 'Offer of Employment' (Audio Log 3/4) from
the table at the back. Return outside.

Once you are back in the main hub area, climb the stairs along the wall to the
left. As you reach the top, turn left again to find the second of the three
areas to look – 'The Artist’s Struggle'. 

Approach the door and move on in.


>>>>>>>>>>>>>>>>>>>> The Gallery of the Artist’s Struggle <<<<<<<<<<<<<<<<<<<<<

Once inside, as we did at 'The Golden Rule', head up to the counter and speak 
with the employee. When he comes out into the main area to speak with 
Elizabeth, make your way behind the counter. Follow the passage at the back to 
the end and interact with the box on the desk at the end to complete the 
objective.

Return to the main gallery and then exit the building.


>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> High Street <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

As you leave 'The Artist’s Struggle', look right and follow the path here.
To the right of the fountain is another Need-to-Know Theatre Device if you are
interested. Ahead you should see a shop with the name 'Maison Voge'. Head in
here and find the changing rooms in the back left corner. In the furthest one,
you’ll find an AUDIO LOG 'Observation #33' (Audio Log 4/4).

Exit the building and descend the stairs to the right to find the final area
to search – 'Rapture Records'. Mosey on inside!


>>>>>>>>>>>>>>>>>>>>>>>> Rapture Records Sonorous Inc. <<<<<<<<<<<<<<<<<<<<<<<<

You should know the drill by now! Approach the counter and speak with the shop
keeper so he leaves his post. Once done, use the opportunity to sneak your way
behind the counter and into the area behind it. 

Look on the desk to the right for the box containing the mask we require and
then loot the rest of the storage room before returning to the front of house
area and leaving the shop.

Now that we have the mask, return to 'Cohen’s' and interact with the door to
proceed inside.


>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Cohen’s <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

This area is fairly straight forward. Move to the end of the first, white 
corridor and then wait for the masked man to open a door for you. Enter this
area and it will go pitch black, just continue forward and you will find the
exit.  Follow the set path down the stairs to the right and around the circular
walkway. Head up and speak with Cohen when you get the chance.

After the conversation, walk up and interact with Elizabeth for a scene.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Note: At this point, you will unlock the achievement/trophy ‘Down in the 
      Briney’.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~



===============================================================================
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Chapter 03: Arrived at Fontaines Station                                [BSW03]

===============================================================================
Collectibles: |         ]
--------------          ]    >>>>>>>>>>>>>>> Fontaine’s Station <<<<<<<<<<<<<<<
Audio Logs............0 ]  
Turrets ..............0 ]    After exiting the bathysphere, we’ll be back in
Infusion Upgrades.....0 ]    the kind of Rapture we remember from the original
Gear .................0 ]    games. Booker will also pull out a pistol and
________________________]    you’ll also now be equipped with a pair of
                             Plasmids: Devil’s Kiss and Possession. These have
uses essentially identical to Bioshock Infinite’s main campaign, so you should
feel right at home with them.

Here are some quick primers!
   ______________________________
  / New Vigor: Possession        \__________________________________________
  \______________________________/                                          \
    |                                                                       |
    | As with all of the plasmids in Bioshock Infinite, possession has two  |
    | functions. Simply hitting the vigor button will possess a targeted    |
    | machine although it should be noted that this can be upgraded to      |
    | possess living enemies as well at a Gene Bank vending machine         |
    | following a little story progression.                                 |
    |                                                                       | 
    | Holding the button down and releasing will create a possession trap   |
    | andany enemy that wanders into it will be possessed. Useful stuff!Note|
    | that if your possessed enemy is the last enemy remaining, he will turn|
    | his weapon on himself and save you the hassle of killing him too.     |
    |                                                                       |
    | When you acquire them, Possession can be used in conjunction with     |
    | Devil's Kiss and Shock Jockey to perform combination attacks.         |
    |                                                                       |
    |                                            ___________________________|_
    \___________________________________________/ New Vigor: Possession       \
   ______________________________               \_____________________________/
  / New Vigor: Devil's Kiss      \__________________________________________
  \______________________________/                                          \
    |                                                                       |
    | Devil’s Kiss has two functions. Simply hitting the vigor button will  |
    | throw fiery grenades that explode shortly after impact. Holding down  |
    | the vigor button and then firing the grenade somewhere will create an |
    | explosive trap similar to a proximity mine which will explode when an |
    | enemy comes into range of it.                                         |
    |                                                                       |
    | Devil’s Kiss can also be used to ignite pools of oil that are         |
    | occasionally seen on the ground, which will set any enemies standing  |
    | in them on fire.                                                      |
    |                                                                       |
    | When you acquire them, Devil's Kiss can be used in conjunction with   |
    | Possession and Bucking Bronco to perform powerful combination attacks.|
    |                                                                       |
    |                                            ___________________________|_
    \___________________________________________/ New Vigor: Devil's Kiss     \
                                                \_____________________________/


Loot the arrival area and continue up the stairs to the right. Follow the path
around to the left, past the locked gate Elizabeth points out to you until you
find a frozen corpse suspended from the roof. Interact with this to gain the
Air Grabber (your skyhook equivalent!). 

Return to the gate and use your new equipment to jump to the freight hook
above it. A scene will play. Once it is over, there will be an ice bridge in
place below you and a pair of splicers on the far side.

   ______________________________
  / New Enemy: Splicer           \__________________________________________
  \______________________________/                                          \
    |                                                                       |
    | The Splicers are similar to the founder policemen and soldiers of     |
    | Columbia and constitute the standard fodder enemies present in Burial |
    | at Sea – Episode 1. They appear frequently throughout the DLC and come|
    | equipped with pistols, machine guns or shotguns and melee weapons.    |
    |                                                                       |
    | Splicers are relatively weak, with a few shots from a pistol or a     |
    | melee swing or two them however, they usually appear in groups. A head|
    | shot will result in a critical hit against these guys.                |
    |                                                                       |
    |                                           ____________________________|_
    \__________________________________________/ New Enemy: Splicer           \
                                               \______________________________/

From the freight hook, you should be able to use the skyline strike on one of
them and then quickly dispatch his buddy. Once they are both down, Elizabeth
will alert you to a point of interest outside. When you are ready, use the
button to summon the elevator and ride it up to the next area.



===============================================================================
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Chapter 04: The Pavilion                                                [BSW04]

===============================================================================
Collectibles: |         ]
--------------          ]    >>>>>>>>>>> The Pavilion – First Floor <<<<<<<<<<<
Audio Logs............8 ]  
Turrets ..............7 ]    As soon as we get off the lift, there will be
Infusion Upgrades.....4 ]    three splicers in the area directly in front of 
Gear .................7 ]    us.  You can sneak up and insta-kill the first one
________________________]    with a melee attack to the back, then fight off 
                             the pair of melee splicers that come to attack 
you. Once they are dead, move to the far end of the room and Elizabeth will
point out that the water here could be used as a bridge.

From here, head right. Loot the counter and have Elizabeth pick the lock on the
door.  When it’s open, head through and into the next door.


>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Menswear <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

As you enter, you should see a group of three splicers knocking on a door to
'The Daily Bread’. As they are occupied, sneak up behind them and toss a
Devil’s Kiss trap on them for some solid damage. Finish them off quickly if
the trap doesn’t quite do it.

Look to the left of 'The Daily Bread’ for a set of stairs. Climb up here and
eliminate the splicer walking about (and a second if you make too much noise).
Over to the right is a small change room with the first TURRET [1/7]. Destroy
this and look on the table nearby for a Lockpick. Look behind one of the
half-open sliding doors for a gift with a piece of EQUIPPABLE GEAR [1/7].

Now, from the turret area, look back to the stairs we came up and nearby
you’ll spot a red lit vent ahead. Crouch to enter and pop the splicer inside.
Grab the AUDIO LOG 'Left Behind' (Audio Log 1/8) and the lock pick he was 
guarding.

Exit and return downstairs. Have Elizabeth pick the lock (Requires 1 Lock pick)
on the door to 'The Daily Bread'.


>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> The Daily Bread <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

Enter and examine the corpse on the floor in front of you for a Tommy Gun to
add to your fire arm collection. Look behind the bar nearby for another AUDIO
LOG ' The Old Bear' (Audio Log 2/8) under the counter and an INFUSION UPGRADE
(Infusion 1/4) on the shelf behind it.

Go down the stairs opposite the bar. There are three splicers and a turret in
the lower level, so try to keep quiet as you go down. When it comes into sight,
use a Devil’s Kiss trap to hit the TURRET [2/7] at the bottom, which should
also hit two of the splicers. Track down and kill the last one. 

Loot the area here and be sure to grab the piece of EQUIPPABLE GEAR [2/7]
behind the booth in the far right corner of the area, the Lockpick from the
toolbox next to the turret and the gold bar from the corpse beneath the
stairs.

Return to the main area.


>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Menswear <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

Note that whilst you have been in the bar a pair of melee splicers and two
firearm wielding splicers will have spawned in the main area, so keep an eye
out and eliminate them. Go up the stairs to the right of the bar and you’ll
eventually reach a frozen area. Look on a counter below the blinking light here
for a Lockpick. 

Now use the Air Grabber to leap up to the freight hook and then to the balcony
above.

As you move into the next area you will see some splicers fighting each other.
Let them finish before moving in to grab the piece of EQUIPPABLE GEAR [3/7]
from the counter. Move towards the stairs and clear out any remaining splicers
above. When it goes quiet, climb to the top and take out the TURRET [3/7] here.

Enter the doorway marked 'Haberdashery' and work your way to the back of the
store to find another TURRET [4/7]. You can also check out the change rooms it
was guarding – the left has a piece of EQUIPPABLE GEAR [4/7] and the right has
an AUDIO LOG 'Critics' (Audio Log 3/8).

Exit the store and kill the four new splicers waiting for you here. Once you
have dealt with them, enter the Home Delivery Elevator door and cycle the
airlock inside. 


>>>>>>>>>>>>>>>>>>>>>>>> The Pavilion – Second Floor <<<<<<<<<<<<<<<<<<<<<<<<<<

As you enter the area, note the out of order elevator to the left. We’ll be
returning here later. Follow the path to the end and enter the door labelled
Ladieswear.


>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Ladieswear <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

Ignore the Jewellery store on the right for now and climb the stairs on the
left side of the area. Enter the open door at the top to find a Lockpick on
the counter. Exit via the other door to find a TURRET [5/7]. Destroy that and
backtrack down the stairs.

Enter the Jewellery store and kill the pair of splicers within. Get Elizabeth
to unlock the door at the back of the store (requires 3 lock picks). On a desk
in the back room you’ll find an AUDIO LOG 'Message in a Bottle' (Audio Log 4/8)
and if you loot the rest of the room, you should find another Lockpick and some
money. 

Return through the door and you should see a previously non-existent INFUSION
UPGRADE (Infusion 2/4) on the ground in front of you. As you approach it, you
will be ambushed by three splicers pretending to be mannequins. Kill them and
grab the infusion.

Have Elizabeth pick the locked door to exit the Jewelry store. We’ll be back
in the main Ladieswear area; however it is now occupied by four splicers who
weren’t here previously. Eliminate them.

Find the Shoes shop at the top of the right hand set of stairs and head on
inside. Kill the pair of baddies in here and look for a locked door with a
number pad. In front of this is a corpse holding a Lockpick, grab that bad
boy! Approach the locked door and enter the code given by the Audio Log we
picked up in the Jewellery Store (Code: 0-9-2-8).

As you enter, kill the splicer that appears before grabbing the EQUIPPABLE
GEAR [5/7] and Lockpick from the shelf directly in front of you. Edge around
the corner and eliminate the TURRET [6/7] before continuing through the door
it was aimed at. 

On the desk in here is an AUDIO LOG 'Insufficient Postage' (Audio Log 5/8). 
Grab this and we’re done in this area! We’ll now want to backtrack all the 
way to the broken lift I pointed out earlier.

Upon exiting the shoe shop, there will be four splicers waiting for you, deal
with them to start with and then continue down the stairs. Another four
splicers will emerge from the Home Delivery Elevator door so take them out and
return to the previous area.

From the broken elevator, look up to spot a Sky-line. Hop on and ride this up.
Jump over to the higher level and kill the five splicers residing here.


>>>>>>>>>>>>>>>>>>>>>>>>> The Pavilion – Third Floor <<<<<<<<<<<<<<<<<<<<<<<<<<

After dispatching the splicers on the third floor, look to the right of the
giant snowman to find a pair of vending machines. Possess both of these for
some easy coin! The Gene Bank vending machines will allow you to purchase
upgrades to your Plasmids, Whilst the Circus of Values vending machine allows
you to purchase ammo, Health/Eve restoration and upgrades for your weapons.
Use them if you need them! 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Note: In this DLC, some upgrades are available to Plasmid/s and weapons before
      you actually acquire them.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

The following upgrades are available:

    [Gene Bank Machine]

                _________________________________________________
               / Plasmid/s:      | Upgrade/s:          | Cost:   \   
               \_________________|_____________________|_________/ 
               ._________________________________________________. 
               | Bucking Bronco  | Bronco Aid          | $100    |
               | Bucking Bronco  | Bronco Attract      | $190    |
               |                 |                     |         |
               | Old Man Winter  | Winter Boost        | $125    |
               | Old Man Winter  | Winter Mod          | $225    |
               |                 |                     |         |
               | Possession      | Possession for Less | $100    |
               |                 |                     |         |
               | Shock Jockey    | Shock Jockey Bounce | $140    |
               | Shock Jockey    | Shock Chain Aid     | $100    |
               |_________________|_____________________|_________|

    [Circus of Values Machine]

                __________________________
               / Item/s:         | Cost:  \ 
               \_________________|________/ 
               .__________________________.
               | Health Kit (20%)| $14    |
               | Health Kit (80%)| $36    |
               |                 |        |
               | EVE  (25%)      | $19    |
               | EVE (100%)      | $67    |
               |                 |        |
               | Hand Cannon Ammo| $8     |
               | Tommy Gun Ammo  | $8     |
               |_________________|________|


Head back past the snowman and have Elizabeth pick the lock on the door beneath
the Fontaine’s Plasmids sign. Enter and climb the stairs to the left. Sneak up
on the splicer looking over the railing and give her noggin a flogging’ before
proceeding down the next set of stairs.

As you reach the bottom, kill the two splicers messing with the safe in the
centre of the floor here and another two in the room to your left. Have
Elizabeth unlock the safe (requires 3 lock picks) for an AUDIO LOG 'False 
Advertising' (Audio Log 6/8) and an INFUSION UPGRADE (Infusion 3/4).

Now enter the next room to find the Shock Jockey Plasmid. 

   ______________________________
  / New Plasmid: Shock Jockey    \__________________________________________
  \______________________________/                                          \
    |                                                                       |
    | The Shock Jockey plasmid is one of the more useful ones that you will |
    | find in game. Hitting the plasmid button will fire off a wave of      |
    | electricity that will shock any enemies within a short distance in    |
    | front of you and stun them for a short period of time. Holding down   |
    | the button will allow you to fire off a trap that takes the form      |
    | of a series of crystals. Electricity will form networks between       |
    | crystals, creating a large field of damaging electricity when         |
    | upgraded. Again, these electricity traps have a chance to stun enemy  |
    | combatants.                                                           |
    |                                                                       |
    | From here on in, you will occasionally come across pools or puddles of|
    | water in the environment. Shooting off shock jockey into these pools  |
    | will damage or kill any enemies that get too close or stand in said   |
    | pool.                                                                 |
    |                                                                       |
    | When you acquire them, shock Jockey can be used in conjunction with   |
    | the Possession plasmid to perform a powerful combination attack.      |
    |                                                                       |
    |                                            ___________________________|_
    \___________________________________________/ New Plasmid: Shock Jockey   \
                                                \_____________________________/


Backtrack to the skyline room.

Enter the door behind the snowman marked Jack Frost’s Village. As you enter,
you’ll see a souvenir shop ahead, make your way behind this and use Shock
Jockey on the malfunctioning switch to open the door. 

Inside you’ll find an AUDIO LOG 'A Gift from Fontaine' (Audio Log 7/8), a 
piece of EQUIPPABLE GEAR [6/7] and a safe (requires 1 lockpick) which contains
only cash, so I’d suggest forgoing it for now. Exit the souvenir shop and
approach the door opposite. 

Cycle the airlock to continue. To the right as you go through the door is a
Skate rental shop. Hop the counter and inside you will find a new weapon –
Carbine and on a desk in a dark room a Lockpick. Exit the rental shop and
continue through the next main door.


>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Rapture on Ice <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

As we enter, we’ll see a large number of splicers ahead, there are nine enemies
in total with eight being regular splicers, but the game also introduces us to
a new type which uses the Old Man Winter plasmid – the Frosty Splicer.

   ______________________________
  / New Enemy: Frosty Splicer    \__________________________________________
  \______________________________/                                          \
    |                                                                       |
    | Frosty Splicers look like a warped and icy version of a regular       |
    | splicer, complete with icicles! They are able to utilise a form of the|
    | Old Man Winter plasmid to attack you by firing a spread of projectiles|
    | in your direction. When it comes to attacking, the frosty splicers are|
    | quite aggressive, but will also regularly run off and then attempt to |
    | ambush you with their attacks when you least suspect it.              |
    |                                                                       |
    | To deal with them at this point, use your Shock Jockey plasmid to stun|
    | them and then use your heavy damage weapons to lay as much damage as  |
    | you can into it before it can recover. Later on, the same can be done |
    | with the Bucking Bronco plasmid to even greater effect.               |
    |                                                                       |
    |                                           ____________________________|_
    \__________________________________________/ New Enemy: Frosty Splicer    \
                                               \______________________________/


This fight can be a little tricky if you rush in due to the numbers and the
frosty splicer’s abilities. I would recommend staying near the entrance and
shooting one of the splicers in the centre to draw them to you. Kill the melee
splicers as they come before turning your attention to the frosty splicer (who
won’t be far behind). 

The Shock Jockey trap is very effective against the frosty splicer and will do
a nice bit of damage to him as well as stunning him for a few moments, so use
that to your advantage! Once he is down, focus on mopping up any remaining 
ranged attackers.

After clearing the room, head to the very centre of the area to find a display
case. Have Elizabeth pick the lock on this for a scene. Afterwards, grab the
plasmid to continue.

   ______________________________
  / New Plasmid: Old Man Winter  \__________________________________________
  \______________________________/                                          \
    |                                                                       |
    | Old Man Winter is a Burial at Sea exclusive plasmid that acts in a    |
    | way similarly to the Winter Blast plasmid in the early Bioshock games.|
    | Pressing the plasmid button will fire off a projectile that will slow |
    | down or freeze enemies in a block of ice. Holding down and releasing  |
    | the plasmid button will create a trap that will explode and freeze any|
    | enemies in its proximity.                                             |
    |                                                                       |
    | Enemies that have been frozen by Old Man Winter will take             |
    | significantly more damage than usual and can be shattered with gunfire|
    | or a melee attack for instant kills.                                  |
    |                                            ___________________________|_
    \___________________________________________/ New plasmid: Old Man Winter \
                                                \_____________________________/


Backtrack through Jack Frost’s Village and return to the main room with the
skyline.


>>>>>>>>>>>>>>>>>>>>>>>>> The Pavilion – Third Floor <<<<<<<<<<<<<<<<<<<<<<<<<<

Upon entering the area, you’ll notice that there are now tears in the area that
Elizabeth can use whilst you are in combat to give you a helping hand. As with
the main game to utilise them, you need to aim your reticule at the tear until
a ghostly image of the object that can be brought into the world appears and 
then hit the action button to have Elizabeth make it so. Note that you can only
have one active tear at a time.

        ________________________________________________________________
       /                     Tears in this Location                     \ 
      |\________________________________________________________________/|
      |                                                                  | 
      | 1. Carbine just outside the door to Jack Frost’s Village.        |
      |                                                                  |
      | 2. Friendly Samurai automaton on third floor.                    |
      |                                                                  |
      |__________________________________________________________________|


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Note: This is actually a great place to try for an achievement/trophy ‘Snowball
      Effect’. This requires that we hit two enemies with a single Old Man 
      Winter trap. There are five splicers directly outside the door in two
      different groups, so a well-placed trap here should do the trick!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Once you have that unlocked, feel free to use the tears to assist in clearing
out the remaining hostiles. Use the skyline to ride down to the second level
and use Shock Jockey on the malfunctioning lift. We can now use this as a
shortcut to return to the starting area. Head inside and ride it back down to
the first level.


>>>>>>>>>>>>>>>>>>>>>>>>> The Pavilion – First Floor <<<<<<<<<<<<<<<<<<<<<<<<<<

As you exit the lift, you’ll see the water we need to freeze to continue.
Before you do this however, let’s do one last little bit of exploring. Go into
the side-are to the left of the burst pipes here you’ll find some vending
machines to possess (with the same inventory as previously) and a tear
Elizabeth can open for some Eve.

Enter the door here marked 'Pret-a-Porter'. Behind the first display you’ll
see another set of burst pipes that we can freeze to create a bridge. Cross
to the other side and prepare for a fight.

        ________________________________________________________________
       /                     Tears in this Location                     \ 
      |\________________________________________________________________/|
      |                                                                  | 
      | 1. Decoy in the centre of the area to the left of the ice bridge.|
      |                                                                  |
      | 2. Carbine in a small room directly opposite the end of the ice  |
      |    bridge.                                                       |
      |                                                                  | 
      | 3. Friendly Samurai automaton at the top of the stairs on the    |
      |    right.                                                        |
      |                                                                  | 
      | 4. Machine gun on a raised platform above the stairs on the right|
      |                                                                  |
      |__________________________________________________________________|


Note that there is a rocket TURRET [7/7] in the room with the carbine and three
splicers will attack from the stairs to the left of the decoy. Kill the
splicers from cover, using the decoy for distraction before destroying the
turret.

Climb the stairs that the splicers attacked form and use the freight hook to
access the tear with the machine gun. Grab one of those to add to your
collection. 

Check out the dressing rooms here. The left hand one contains an INFUSION
UPGRADE (Infusion 4/4), whilst the right hand dressing room has a corpse with
a Shogun and an AUDIO LOG 'Ghost in the Machine' (Audio Log 8/8) hidden behind
a couch.

Backtrack to the main area and freeze the water. Continue past the piano into
the tram station.  On the left hand pillar in the centre of the station is a
piece of EQUIPPABLE GEAR [7/7] and just to the right before entering the tram,
look behind a bench for a Lockpick.

Enter the tram and pull the lever to complete this section.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Note: At this point you’ll earn the achievement/trophy ‘Going Places’.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~



===============================================================================
===============================================================================

Chapter 04: Homewares                                                   [BSW05]

===============================================================================
Collectibles: |         ]
--------------          ]    >>>>>>>>>>>>>>>>>>> Housewares <<<<<<<<<<<<<<<<<<<
Audio Logs............5 ]  
Turrets ..............3 ]    When the door to the tram opens, move forward and
Infusion Upgrades.....0 ]    eliminate the splicer directly ahead of you. Walk
Gear .................2 ]    up to the Little Sister vent to have a chat with
________________________]    Elizabeth. She will close the vent [1/6] and give
                             you your next objective – we need to track down
and close all of the vents in the area. Afterwards, loot the area and keep an
eye out for a display on the left hand side of the door to the next area with
a fellow sitting at a table. There is a Lockpick on the ground beneath this.
Have Elizabeth pick the lock and continue through the door.

Enter quietly and you should see a group of enemies to the right of a central
structure consisting of two splicers and a frosty splicer. Drop a Plasmid trap
of some description on them before they notice you and then finish off any
survivors.

Once the area is hostile free, have a look at the central structure to find a
destroyed lift. On the ground in front of this is an AUDIO LOG 'The Oven of the
Future' (Audio Log 1/5). Close the vent [2/6] on the central pillar to the
right of this.

On the right side of the room is a pool of water that is electrified – we don’t
want to step in here! However, if you use your Old Man Winter plasmid on the
water, it will freeze, creating a safe platform to walk on. Check out the side
area here to find some ammo and a new plasmid – Bucking Bronco.

   ______________________________
  / New Plasmid: Bucking Bronco  \__________________________________________
  \______________________________/                                          \
    |                                                                       |
    | The Bucking Bronco plasmid is a handy addition to your arsenal.Hitting|
    | the button will send out a shockwave a short distance in front of you |
    | that will launch any enemies it touches into the air for a  couple    |
    | of seconds. By holding down the plasmid button and dropping a plasmid |
    | trap will launch any enemy that comes too close to it into the air. If|
    | an effected enemy has only a small amount of health left, the plasmid |
    | will slam them into the ground and kill them.                         |
    |                                                                       |
    | Enemies who are in the air, under the influence of the vigor’s effects|
    | will take additional damage.                                          |
    |                                                                       |
    | When you acquire them, Bucking Bronco can be used in conjunction with |
    | the Devil's kiss plasmid to perform powerful combination attack.      |
    |                                            ___________________________|_
    \___________________________________________/ New Plasmid: Bucking Bronco \
                                                \_____________________________/


Now look nearby for a neon ‘Bistro’ sign. Climb the stairs leading to this to
find a door at the top. There is a Circus of Value vending Machine here that we
can possess for a bit of cashola. 

It also contains a couple of new weapon upgrades.

    [Circus of Values Machine]

                ______________________________________________
               / Weapon/s:    | Upgrade/s:           | Cost:  \ 
               \______________|______________________|________/ 
                ______________________________________________  
               | Radar Range  | Accelerator Mod      | $150   |
               | Radar Range  | Slow Cook Mod        | $200   |
               |______________|______________________|________|


Enter the door when you are ready to continue. Sneak up and assassinate the
splicer just ahead before continuing down the stairs to a basement area. Kill
the extra four splicers (2 melee, 3 ranged) located down here. Note that most
of the area here has water on the floor, making Shock Jockey a great choice
for quick, easy damage. There are also a couple of tears you can utilise if
you wish.

        ________________________________________________________________
       /                     Tears in this Location                     \ 
      |\________________________________________________________________/|
      |                                                                  | 
      | 1. Friendly turret automaton at the base of the stairs.          |
      |                                                                  |
      | 2. Barrel of med-kits at the far side of the room.               |
      |                                                                  |
      |__________________________________________________________________|


On the counter at the back of the room is an AUDIO LOG 'The Kiss' (Audio Log 
2/5). Behind this is a locked door with a number keypad. Enter the code we
received from the previous Audio Log (Code: 3-9-5-8) and grab the Radar Range
weapon from within.

Turn and exit to see three splicers behind you. Immediately hold down the
trigger to use the range to blow one of them up, this should also do some
decent damage to his buddies as well.

Go to the left hand side of the room and shut the vent [3/6]. Head back up
stairs and kill the pair of splicers who are waiting for you near the exit and
then return to the main area to find another three splicers running about.
Again, clear them before proceeding to the Appliances – Toys door. 

Before going through, possess the Gene Bank machine to the left for some money.
There are no new upgrades this time around, but use it if you like before
entering the door to the next area.


>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Returns <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

As you enter this area, you’ll see a Customer Service sign directly in front
of you. You should also note there are several tears in the area.

        ________________________________________________________________
       /                     Tears in this Location                     \ 
      |\________________________________________________________________/|
      |                                                                  | 
      | 1. Crate of Med-Kits directly in front of you.                   |
      |                                                                  |
      | 2. Freight hook above and to the left of the Customer Service    |
      |    area.                                                         |
      |                                                                  | 
      | 3. A Decoy to the right on the way to the Toys sign.             |
      |                                                                  |
      |__________________________________________________________________|


There are three splicers and a TURRET [1/3] below the 'Toys' sign. Sneak over
and drop a trap (or use your microwave) on the unsuspecting splicers to kick
things off with some damage and then once they are dead, turn back and kill 
another pair of splicers who will have now appeared by the entrance to the 
'Customer Service' area.

Enter the door behind the 'Customer Service' Counter to find AUDIO LOG 
'Observation #17) (Audio Log 3/5) on the desk. Shut the vent at the back of the
room [4/6]. There is a safe (requires 3 Lockpicks) behind the Customer Service
counter containing some money, but if you are running low on lockpicks ignore
this for now as there are better things you can use them on.

Return to the 'Toys' sign and you’ll find a locked door to the 'Bridal' shop
have Elizabeth unlock this (requires 1 Lockpick). Inside you’ll find mannequins
everywhere – be careful as one of them is a splicer! 

Once you have dispatched her, go grab a piece of EQUIPPABLE GEAR [1/2] from the
counter and look behind the same counter for an AUDIO LOG 'A Little Help' 
(Audio Log 4/5). 

Return to the main area and be careful as four ranged splicers and a frosty
splicer will have appeared whilst you were in the 'Bridal' Shop. Once the zone
is safe, make your way over and enter the 'Bookstore'.


>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Books <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

There are four splicers in this area, three regular fellows and a frosty
splicer. Note there is also a tear on the second floor we can use if necessary.

        ________________________________________________________________
       /                     Tears in this Location                     \ 
      |\________________________________________________________________/|
      |                                                                  | 
      | 1. Friendly Samurai automaton at the top of the stairs on the    |
      |    right.                                                        |
      |                                                                  |
      | 2. Crate of med kits on the second floor.                        |
      |                                                                  |
      |__________________________________________________________________|


Turn to your right as you enter the Bookstore to see one of the splicers in
the distance so use your Radar Range to take him out and if another is about
he’ll come running. Climb the stairs to the left and eliminate the pair of
splicers and the TURRET [2/3] up here. Close the vent [4/6] next to the turret.

Look behind the counter to find a Lockpick and then exit the Bookstore via the
nearby door and continue down the stairs. Close the vent here [5/6] and look
opposite to see a Circus of Values vending machine we can possess or use for
some resources if necessary (new items listed below). 

    [Circus of Values Machine]

                __________________________
               / Item/s:         | Cost:  \ 
               \_________________|________/ 
               .__________________________.
               | Radar Range Ammo| $300   |
               |_________________|________|


Have Elizabeth pick the next door when you are ready to continue.


>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Appliances <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

There are six splicers wandering around this area. Note that there is a pool
of water on the right hand side of the room we can use with Shock Jockey to
electrocute bad guys that step in it and a number of tears we can utilise.

        ________________________________________________________________
       /                     Tears in this Location                     \ 
      |\________________________________________________________________/|
      |                                                                  | 
      | 1. Decoy on the raised section at the back of the area.          |
      |                                                                  |
      | 2. Carbine and ammo on the raised right hand area.               |
      |                                                                  | 
      | 3. Crate of Med-kits near the decoy at the back of the area.     |
      |                                                                  |
      |__________________________________________________________________|


Once you have defeated the room’s inhabitants, head up to the door at the back
of the area and try to open it. No luck. After a brief conversation, walk over
and interact with the window above to boost Elizabeth up into a vent. Now turn
around and get ready to defend yourself. A pair of frosty splicers and 6
regular splicers will enter the room via the same door we came in from. Use
your radar range to good effect here, and plant a Shock Jockey trap in the
water to help thin the numbers. Clear out any stragglers and then return to
the locked door.

AS soon as Elizabeth has it open, head through and turn left. Use Old Man
Winter to freeze the water to create a bridge.  Enter the room at the opposite
end to find a piece of EQUIPPABLE GEAR [2/2] and the final AUDIO LOG 
'Observation #22' (Audio Log 5/5). There is also a Lockpick on the floor just
inside the other door here.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Note: At this point, if you’ve collected all of the Audio Logs you’ll earn the
      achievement/trophy ‘Audio Enthusiast’.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


Return to the other side and look for a doorway just to the left of the ice
bridge with some stairs leading down. At the bottom you will find the final
TURRET [3/3]. Destroy this and loot the area.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Note: At this point, if you’ve destroyed all of the turrets you’ll earn the
      achievement/trophy ‘Confirmed Luddite’.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


Now proceed through the locker room and exit into the Toys area.


>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Toys <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

This is a three levelled room housing the final vent and a large number of
tears are lying about – not a good sign. Approach the final vent on the upper
level to update your objectives, but before continuing through the door behind
it, be sure to stock up on ammo and Eve and familiarise yourself with the area.

        ________________________________________________________________
       /                     Tears in this Location                     \ 
      |\________________________________________________________________/|
      |                                                                  | 
      | 1. Freight hook above the vent.                                  |
      |                                                                  |
      | 2. Friendly Motorised Patriot on the second level.               |
      |                                                                  | 
      | 3. Machine Gun and ammo on the stairs between the lower and      |
      |    middle levels.                                                |
      |                                                                  |
      | 4. Carbine and ammo by a counter on the left side of the lowest  |
      |    level.                                                        |
      |                                                                  |
      | 5. Crate of Med-kits on the right side of the lowest level.      |
      |                                                                  |
      |__________________________________________________________________|


When you are ready, enter the passage behind the vent and go through the door
inside. Grab the Eve from the back of the area and then when you are ready to
enter the final confrontation, interact with the red valve on the wall.

Return to the main area and interact with the vent for a scene. Afterwards
you’ll face off against one of Bioshock’s most iconic baddies – the Big Daddy.

   ______________________________
  / New Enemy: Big Daddy         \__________________________________________
  \______________________________/                                          \
    |                                                                       |
    | The Big Daddy is heavily armoured, very fast and has both ranged and  |
    | melee attacks that can dish out significant damage very quickly. His  |
    | dashing charge attack and the (Mortal Kombat) Scorpion-style harpoon  |
    | attack in which he can fire off his drill to draw you to him for a    |
    | nasty melee attack are particularly damaging.                         |
    |                                                                       |
    | Note that there is a skyline in the area; however the Big Daddy can   |
    | also use an Old man Winter style freeze attack to force you off the   |
    | skyline if you stay on for too long.                                  |
    |                                           ____________________________|_
    \__________________________________________/ New Enemy: Big Daddy         \
                                               \______________________________/


Your best bet in this fight is to kite the Big Daddy around the area. Of
particular use is drawing him down to the platform with the Motorised Patriot
tear, activating the patriot and then using Old man Winter to stun lock the
Big Daddy whilst shooting with your best weapons and with the added fire
support of the patriot, this is a great way to take off a chunk of his health.
Other than that, it is cat and mouse, use Old Man Winter to freeze him when he
gets close and put some distance between Booker and the Daddy. 

Shoot at him until he gets too close again and repeat.

Once the Big Daddy falls, return to the vent and interact with it. A scene will
play and the DLC will be complete.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Note: At this point you’ll earn the achievement/trophy ‘Burial At Sea’.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Congratulations, you have just finished Bioshock Infinite: Burial at Sea: 
Episode 1!




===============================================================================
===============================================================================
===============================================================================
------------------------------------------------------------------------[PLSMD]

          ____  __                     _     __   ______      _     __   
         / __ \/ /___ __________ ___  (_)___/ /  / ____/_  __(_)___/ /__ 
        / /_/ / / __ `/ ___/ __ `__ \/ / __  /  / / __/ / / / / __  / _ \
       / ____/ / /_/ (__  ) / / / / / / /_/ /  / /_/ / /_/ / / /_/ /  __/
      /_/   /_/\__,_/____/_/ /_/ /_/_/\__,_/   \____/\__,_/_/\__,_/\___/
                     _______________________________________
                    | Plasmids, plasmid Upgrades and Tactics|        
                    |_______________________________________|

-------------------------------------------------------------------------------
===============================================================================

Bioshock fans will remember the fancy plasmids that were able to be used in
the first two Bioshock games. In the Burial at Sea DLC, these replace the 
Vigors in Bioshock Infinite. There are total of 5 plasmids in the DLC and all
bar one mirror a vigor in the main game. 

Each of these has a pair of functions associated with pressing or holding and 
releasing the plasmid button. Some plasmids increase your damage output, others
are better used for crowd control and some for defensive purposes. As they vary
so much, players will soon learn that each plasmid has its own strengths and 
weaknesses and each is best suited for specific tactics.

As this is the case, it is best to experiment with various uses of each plasmid
to determine which ones you feel more comfortable with and which should be used
in specific situations.

Bioshock Infinite also allows players to switch in between vigors during
combat to enable vigor combination attacks. These attacks combine the effects
of both plasmids involved and have some very interesting effects. The 
combination attacks available for each plasmid is listed under its entry in the
guide below.

Plasmids can be upgraded using the Gene Bank vending machines found throughout 
the DLC and each of them can be upgraded twice. 

Below you will find a list of the 5 vigors in the game, their locations, a
description of their powers, a list of upgrades and the combination attacks in
which they can be used.

Vigors are listed in order of appearance. 


For quicker navigation, please use the shortcuts here:

              3.01 Possession ................................ [PLARP]
              3.02 Devil's Kiss .............................. [PLARD]
              3.03 Shock Jockey .............................. [PLARS]
              3.04 Old Man Winter ............................ [PLARW]
              3.05 Bucking Bronco ............................ [PLARB]


===============================================================================
===============================================================================

 Possession                                                             [PLARP]
            
===============================================================================
Location:
_____________________
Gained automatically upon arriving at Fontaine's Station in Chapter 03.

=====================
Description: 
=====================
      As with all of the plasmids in Bioshock Infinite, possession has two 
      functions. Simply hitting the vigor button will possess a targeted 
      machine although it should be noted that this can be upgraded to possess
      living enemies as well at a Gene Bank vending machine following a little
      story progression.                                 
                                                                             
      Holding the button down and releasing will create a possession trap   
      andany enemy that wanders into it will be possessed. Useful stuff!Note
      that if your possessed enemy is the last enemy remaining, he will turn
      his weapon on himself and save you the hassle of killing him too.     
                                                                            
      When you acquire them, Possession can be used in conjunction with
      Devil's Kiss and Shock Jockey to perform combination attacks.


=====================
Plasmid Upgrades:
=====================
Upgrade 1: Possession for Less
______________________________
     Cost: $100
   Effect: Reduces salt cost of possession.


=====================
Combination Attacks:
=====================
01. Possession + Shock Jockey
_____________________________
    Possess an enemy and then use the Shock Jockey vigor on them. The affected
    enemy will run around, spreading electricity damage to other enemies in the
    vicinity.


02. Possession + Devil's Kiss
_____________________________
    Possess an enemy and then use Devil's Kiss on them. The affected enemy
    will run around, spreading flames to other enemies in the area.


===============================================================================
===============================================================================

 Devil’s Kiss                                                           [PLARD]
             
===============================================================================
Location:
=====================
Gained automatically upon arriving at Fontaine's Station in Chapter 03.

=====================
Description: 
=====================
      Devil’s Kiss has two functions. Simply hitting the vigor button will  
      throw fiery grenades that explode shortly after impact. Holding down  
      the vigor button and then firing the grenade somewhere will create an 
      explosive trap similar to a proximity mine which will explode when an 
      enemy comes into range of it.                                         
                                                                            
      Devil’s Kiss can also be used to ignite pools of oil that are         
      occasionally seen on the ground, which will set any enemies standing  
      in them on fire.                                                      
                                                                            
      When you acquire them, Devil's Kiss can be used in conjunction with   
      Possession and Bucking Bronco to perform powerful combination attacks.


=====================
Plasmid Upgrades:
=====================


=====================
Combination Attacks:
=====================
01. Devil's Kiss + Bucking Bronco
_________________________________
    Use Bucking Bronco to suspend enemies in the air and then use the Devil's
    Kiss plasmid to hit them as an easy target. This can also cause a chain
    explosion.

02. Devil's Kiss + Possession
______________________________
    Possess an enemy and then use Devil's Kiss on them. The affected enemy
    will run around, spreading flames to other enemies in the area.



===============================================================================
===============================================================================

 Shock Jockey                                                           [PLARS]

===============================================================================
Location:
=====================
Can be found in the Fontaine's Plasmids store on the third floor of the 
Pavillion in Chapter 04.

=====================
Description: 
=====================
      The Shock Jockey plasmid is one of the more useful ones that you will 
      find in game. Hitting the plasmid button will fire off a wave of      
      electricity that will shock any enemies within a short distance in    
      front of you and stun them for a short period of time. Holding down   
      the button will allow you to fire off a trap that takes the form      
      of a series of crystals. Electricity will form networks between       
      crystals, creating a large field of damaging electricity when         
      upgraded. Again, these electricity traps have a chance to stun enemy  
      combatants.                                                           
                                                                            
      From here on in, you will occasionally come across pools or puddles of
      water in the environment. Shooting off shock jockey into these pools  
      will damage or kill any enemies that get too close or stand in said   
      pool.                                                                 
                                                                            
      When you acquire them, shock Jockey can be used in conjunction with   
      the Possession plasmid to perform a powerful combination attack.


=====================
Plasmid Upgrades:
=====================

Upgrade 1: Shock Chain Aid  
______________________________
      Cost: $100
    Effect: Increases stun duration.


Upgrade 2: Shock Jockey Bounce   
______________________________
      Cost: $140
    Effect: Adds ability to chain lightning strikes from one enemy to others
            nearby.


=====================
Combination Attacks:
=====================

01. Shock Jockey + Possession
______________________________
    Possess an enemy and then use the Shock Jockey vigor on them. The affected
    enemy will run around, spreading electricity damage to other enemies in the
    vicinity.


===============================================================================
===============================================================================

 Old Man Winter                                                         [PLARW]
             
===============================================================================
Location:
=====================
Earned from defeating the first Frosty Splicer on the third floor of the 
Pavillion in chapter 04.

=====================
Description: 
=====================
      Devil’s Kiss has two functions. Simply hitting the vigor button will  
      throw fiery grenades that explode shortly after impact. Holding down  
      the vigor button and then firing the grenade somewhere will create an 
      explosive trap similar to a proximity mine which will explode when an 
      enemy comes into range of it.                                         
                                                                            
      Devil’s Kiss can also be used to ignite pools of oil that are         
      occasionally seen on the ground, which will set any enemies standing  
      in them on fire.                                                      
                                                                            
      When you acquire them, Devil's Kiss can be used in conjunction with   
      Possession and Bucking Bronco to perform powerful combination attacks.


=====================
Plasmid Upgrades:
=====================
Upgrade 1: Winter Boost
_________________________
     Cost: $125
   Effect: Doubles the duration of the freeze effect.


Upgrade 2: Winter Mod
_________________________
     Cost: $225
   Effect: Adds an area of effect to the primary projectile that can freeze
           multiple targets.


===============================================================================
===============================================================================

 Bucking Bronco                                                         [PLARB]

===============================================================================
Location:
=====================
In the Housewares section (chapter 05) on the electrified pool of water - you
must freeze it with Old man winter to access the area.

=====================
Description: 
=====================
   The Bucking Bronco plasmid is a handy addition to your arsenal. Hitting the
   plasmid button will send out a shockwave a short distance in front of you
   that will launch any enemies it touches into the air for a second or two.
   Holding down the plasmid button and dropping a plasmid trap will launch any
   enemy that comes too close to it into the air. If an effected enemy has only
   a small amount of health left, the plasmid will slam them into the ground 
   and kill them.

   Enemies who are in the air, under the influence of the vigor’s effects will
   take additional damage from your weapons and plasmid attacks.

   When you acquire them, Bucking Bronco can be used in conjunction with the
   Devil's Kiss plasmid to perform a powerful combination attack.


=====================
Plasmid Upgrades:
=====================
Upgrade 1: Bronco Aid
_________________________
     Cost: $100
   Effect: Doubles the duration of float time.


Upgrade 2: Bronco Attract
_________________________
     Cost: $190
   Effect: Adds the ability to chain floating effects from one enemy to 
           others nearby.


=====================
Combination Attacks:
=====================

01. Bucking Bronco + Devil's Kiss
__________________________________
    Use Bucking Bronco to suspend enemies in the air and then use the Devil's
    Kiss vigor to hit them as an easy target. This can also cause a chain
    explosion.



===============================================================================
===============================================================================
===============================================================================
------------------------------------------------------------------------[CLTBL]

                ______      ____          __  _ __    __         
               / ____/___  / / /__  _____/ /_(_) /_  / /__  _____
              / /   / __ \/ / / _ \/ ___/ __/ / __ \/ / _ \/ ___/
             / /___/ /_/ / / /  __/ /__/ /_/ / /_/ / /  __(__  ) 
             \____/\____/_/_/\___/\___/\__/_/_.___/_/\___/____/ 
                       ________________________________
                      | Campaign Collectible Locations |
                      |________________________________|

-------------------------------------------------------------------------------
===============================================================================

Although not as numerous as the main game, there are still a good  number of 
Collectibles littered throughout Rapture and they come in a number of different
forms. This collectible locations guide will give you a complete list of all of
the different collectibles in the DLC sorted by type and then checkpoint. I
have also included a brief description for the location of each collectible to
assist you in finding them. 

The different collectibles include:

   > 17 Audio Logs
________________________
     These collectibles are essentially a different form of the Voxophones from
     the main game. They appear as tape recorders and allow you to listen to
     recorded messages from some of Rapture's more prominent residents.
     Listening to these gives you a little extra back story into the city and
     its people. Collecting all 17 will unlock the 'Audio Enthusiast'
     achievement/trophy.

   > 10 Turrets
________________________
     Turrets are found in a number of locations in Rapture and often aid your
     enemies in attacking you throughout the campaign. Destroying
     all 10 of these will unlock the achievement/trophy 'Confirmed Luddite'.

   > 4 Infusion Upgrades
________________________
     Infusion Upgrades are used to increase the base attributes of your Health,
     Shield or EVE status bars. I have found four in the DLC to date, but as 
     there are no achievements/trophies tied into finding them all, I may be
     missing some!

   > Equippable Gear
________________________
     Although technically not a collectible that works towards unlocking 
     achievements/trophies, the Gear is incredibly useful. Gear can be found in
     small gift wrapped boxes located tucked away in hard to find places. The
     equippable gear items give Booker some passive perks that alter gameplay in
     some way, usually to make things easier.


Here are some shortcuts to allow you to quickly jump down to the collectible/s
that you are interested in locating:


                >  Audio Log Locations ...................... [ALCTL]
                >  Turret Locations ......................... [TRCTL]
                >  Infusion upgrade Locations ............... [IBCTL]
                >  Equippable Gear Locations ................ [GBCTL]


===============================================================================
===============================================================================

Voxophone Locations                                                     [ALCTL]

===============================================================================

There are a total of 17 Audio Logs to be found in Burial at Sea - Episode 1. 
These collectibles are small tape recorders that allow you to listen recorded
messages from some of Rapture's more prominent residents. Listening to these
gives you a little extra back story into the city and its people. 

Collecting all 17 will unlock the 'Audio Enthusiast' achievement/trophy.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Note: You do not need to collect all 17 of these in a single playthrough to
unlock the achievements as you are able to load checkpoints from the main
menu and gather any that you have missed.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

The Audio Logs are listed in chronological order:


==============================
DeWitt Investigations
==============================

There are no collectibles in this chapter.


==============================
Market Street
==============================
01. ‘Doing Well By Doing Good’
______________________________
    As you continue after Elizabeth, look along the right hand wall for a door
    with the number ‘907’ above it. Head inside and look behind the counter on
    the right to find it.


02. ‘The Goddamned People’
______________________________
    After exiting the Golden Rule enter the door to the left and continue into
    'The Watched Clock' diner. Find the door leading to the kitchen. Inside you
    will find this one.


03. ‘Offer of Employment’
______________________________
    Once you have Audio Log 2, you'll have a code. Backtrack to the locked
    door in the previous room and enter the code (2-0-7-6). The Audio Log is
    inside.


04. ‘Observation #33’
______________________________
    Find the shop with the name 'Maison Voge'. Head in here and find the
    changing rooms in the back left corner. In the furthest one, you’ll find an
    audio log.



==============================
Arrived at Fontaine's Station
==============================

There are no collectibles in this chapter.



==============================
The Pavillion
==============================

05. ‘Left Behind’
______________________________
    Look to the left of 'The Daily Bread’ for a set of stairs. Climb up here
    and you’ll spot a red lit vent ahead. Crouch to enter and pop the splicer
    inside before grabbing the Audio Log he was guarding.
 

06. ‘The Old Bear’
______________________________
    Inside 'The Daily Bread' look behind the bar for another Audio Log.


07. ‘Critics’
______________________________
    Inside the 'Haberdashery' store there is a turret near the change rooms in
    the back. Once destroyed, check out the right hand room for the Audio Log.
 

08. ‘Message in a Bottle’
______________________________
    Get Elizabeth to unlock the door at the back of the Jewellery store (this 
    requires 3 lockpicks). On a desk in here room you’ll find the Audio Log.


09. ‘Insufficient Postage’
______________________________
    After nabbing the 'Message in a Bottle' audio log, enter the Shoes shop 
    and use the code 0-9-2-8 on the code-locked door. Grab the piece of Gear
    inside, fight your way past a turret and in the room at the end of the
    passageway you'll find the Audio Log on a desk. 


10. ‘False Advertising’
______________________________
    Inside the 'Fontaine's Plasmids' door on the top floor of the Pavillion.
    Have Elizabeth unlock the safe on the floor inside (requires 3 lock picks) 
    for an Audio Log and an Infusion Upgrade. 


11. ‘A Gift from Fontaine’
______________________________
    Enter the door behind the snowman marked Jack Frost’s Village. As you enter
    you’ll see a souvenir shop ahead, make your way behind this and use Shock
    Jockey on the malfunctioning switch to open the door.The log is inside.


12. ‘Ghost in the Machine’
______________________________
    On the first floor of the Pavillion, look for the 'Pret-a-Porter' sign. Go 
    through this door and inside you'll see some burst pipes we can hit with 
    the old Man Winter plasmid to form a bridge. After clearing out the far
    side, look for the change rooms near the back of the area. This Audio Log
    is in the right hand room.


==============================
Housewares
==============================

13. ‘The Oven of the Future’
______________________________
    After having Elizabeth pick the first lock, clear the area of splicers. 
    Look at the central structure to find a destroyed lift. On the ground in
    front of this is an Audio Log. 


14. ‘The Kiss’
______________________________
    Enter the door marked 'Bistro'. Downstairs you'll find a kitchen area with
    the Audio Log on a counter.


15. ‘Observation #17’
______________________________
    In the Returns area enter the door behind the 'Customer Service' Counter to
    find an Audio Log on a desk.


16. ‘A Little Help’
______________________________
    In the Returns area make your way over to the'Toys' sign and you’ll find a
    locked door to the 'Bridal' shop. Have Elizabeth unlock this (requires 1
    Lockpick). Inside, grab a piece of Gear from the counter and look behind
    the same counter for the Audio Log. 


17. ‘Observation #22’
______________________________
    Once you have completed the defence sequence whilst Elizabeth opens a
    locked door, head through it and turn left. Use Old Man Winter to freeze 
    the water to create a bridge. In the rooom on the far side is an Audio Log
    and a piece of Gear.



===============================================================================
===============================================================================

Turret Locations                                                        [TRCTL]

===============================================================================

There are a total of 10 turrets to be found in Burial at Sea - Episode 1.
Turrets are found in a number of locations in Rapture and in addition to being
a collecible of sorts, they will often aid your enemies in attacking you 
throughout the campaign.

Destroying all 11 of these will unlock the achievement/trophy 'Confirmed
Luddite'.

Below is a list of turrets in the game in chronological order:


==============================
DeWitt Investigations
==============================

There are no Infusion Upgrades in this chapter.


==============================
Market Street
==============================

There are no Infusion Upgrades in this chapter.


==============================
Arrived at Fontaine's Station
==============================

There are no Infusion Upgrades in this chapter.


==============================
The Pavillion
==============================

 01.Look to the left of 'The Daily Bread’ for a set of stairs. Climb up here
    and at the top you'll see a turret in a small room to the right.

 02.In the downstairs section of 'The Daily Bread'.

 03.After using the freight hook to reach the Menswear area, there is a turret
    in the open area just at the top of the next set of stairs.

 04.Inside the 'Haberdashery' store there is a turret near the change rooms in
    the back.

 05.From the entrance to the Jewellery Store climb the stairs on the left side
    of the area. Enter the open door at the top to find a Lockpick on the 
    counter. Exit via the other door to find another turret.

 06.After nabbing the 'Message in a Bottle' audio log from the 'Haberdashery'
    shop, enter the Shoes shop and use the code 0-9-2-8 on the code-locked 
    door. The turret is in the hallway inside.

 07.On the first floor of the Pavillion, look for the 'Pret-a-Porter' sign. Go 
    through this door and inside you'll see some burst pipes we can hit with 
    the old Man Winter plasmid to form a bridge.This turret is in a small room
    on the far side.


==============================
Housewares
==============================

 08.In the Returns area, you'll find a turret just below the 'Toys' sign which
    will be on your right as you enter.

 09.In the Returns section on the second floor of the Book Store.

 10.Once you have completed the defence sequence whilst Elizabeth opens a
    locked door, head through it and turn left. Find the stairs leading down 
    close to the burst water pipe. You'll find the turret at the bottom.



===============================================================================
===============================================================================

Infusion Upgrade Locations                                              [IBCTL]

===============================================================================

There are a total of 4 Infusion Upgrades that are scattered throughout 
Booker's trip to Rapture and as with Bioshock Infinite, they are by far the
most useful of the collectibles in the game. Infusion Upgrades are used to
increase the base attributes of your Health, Shield or EVE status bars which is
very, very useful to say the least.

The Infusion Upgrade locations are listed below in chronological order:


==============================
DeWitt Investigations
==============================

There are no Infusion Upgrades in this chapter.


==============================
Market Street
==============================

There are no Infusion Upgrades in this chapter.


==============================
Arrived at Fontaine's Station
==============================

There are no Infusion Upgrades in this chapter.


==============================
The Pavillion
==============================
 01.Inside 'The Daily Bread' look behind the bar to find an Infusion Upgrade on
    the shelf.

 02.Get Elizabeth to unlock the door at the back of the Jewellery store (this 
    requires 3 lockpicks). After entering and looting the room, return to the
    main part of the store to see an Infusion Upgrade has appeared. Kill the 
    pair of splicers that ambush you before grabbing it.

 03.Inside the 'Fontaine's Plasmids' door on the top floor of the Pavillion.
    Have Elizabeth unlock the safe on the floor inside (requires 3 lock picks) 
    for an Audio Log and an Infusion Upgrade. 

 04.On the first floor of the Pavillion, look for the 'Pret-a-Porter' sign. Go 
    through this door and inside you'll see some burst pipes we can hit with 
    the old Man Winter plasmid to form a bridge. After clearing out the far
    side, look for the change rooms near the back of the area. This Audio Log
    is in the right hand room.


==============================
Housewares
==============================

There are no Infusion Upgrades in this chapter.



===============================================================================
===============================================================================

Equippable Gear Locations                                               [GBCTL]

===============================================================================

Although the gear in Bioshock are technically not collectibles that work 
towards unlocking achievements/trophies, it is incredibly useful. Gear can be
found in small gift wrapped boxes located tucked away in hard to find
places. Gear gives Booker some passive perks that alter gameplay in some way,
usually to make things easier.

There is a large number of different pieces of Gear in the game and picked up
Gear is randomised. This means that picking up the same box twice is unlikely
to yield the same piece of gear.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Note: The following list may be incomplete. As there are no
achievements/trophies tied into these items and there is no in-game stat
tracker that I am aware of, it is entirely possible that i may have missed some
Gear locations. If you find one that is not listed, please head down to the
contact section below and swing me an email!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


The following Equippable Gear locations are listed in chronological order:

==============================
DeWitt Investigations
==============================

There are no pieces of Gear in this chapter.


==============================
Market Street
==============================

There are no pieces of Gear in this chapter.


==============================
Arrived at Fontaine's Station
==============================

There are no pieces of Gear in this chapter.


==============================
The Pavillion
==============================

 01.Look to the left of 'The Daily Bread’ for a set of stairs. Climb up here
    and at the top you'll see a turret in a small room to the right. Look 
    behind one of the half-open sliding doors in here for a piece of Gear.

 02.In the downstairs section of 'The Daily Bread' behind a booth on the far 
    side of the room from the bottom of the stairs.

 03.After using the freight hook to reach the Menswear area, there is a piece
    of Gear sitting on a counter. This is pretty hard to miss!

 04.Inside the 'Haberdashery' store there is a turret near the change rooms in
    the back. Once destroyed, check out the left hand room for some more Gear.

 05.After nabbing the 'Message in a Bottle' audio log from the 'Haberdashery'
    shop, enter the Shoes shop and use the code 0-9-2-8 on the code-locked 
    door. You'll see the piece of Gear immediately in front as you enter.

 06.Enter the door behind the snowman marked Jack Frost’s Village. As you enter
    you’ll see a souvenir shop ahead, make your way behind this and use Shock
    Jockey on the malfunctioning switch to open the door.The Gear is inside.

 07.Before entering the tram to end the chapter, look on the left hand pillar
    in the centre of the station for a piece of Gear. 

==============================
Housewares
==============================
 08.In the Returns area make your way over to the'Toys' sign and you’ll find a
    locked door to the 'Bridal' shop. Have Elizabeth unlock this (requires 1
    Lockpick). Inside, grab a piece of Gear from the counter and look behind
    the same counter for the Audio Log. 

 09.Once you have completed the defence sequence whilst Elizabeth opens a
    locked door, head through it and turn left. Use Old Man Winter to freeze 
    the water to create a bridge. In the rooom on the far side is an Audio Log
    and a piece of Gear.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Note: The preceding list of equippable gear may be incomplete. As there are no
achievements/trophies tied into these items and there is no in-game stat
tracker that I am aware of, it is entirely possible that i may have missed some
Gear locations. If you find one that is not listed, please head down to the
contact section below and swing me an email!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~



===============================================================================
===============================================================================
===============================================================================
------------------------------------------------------------------------[ACHMT]

    ___        __    _                                     __      
   /   | _____/ /_  (_)__ _   _____  ____ ___  ___  ____  / /______
  / /| |/ ___/ __ \/ / _ \ | / / _ \/ __ `__ \/ _ \/ __ \/ __/ ___/
 / ___ / /__/ / / / /  __/ |/ /  __/ / / / / /  __/ / / / /_(__  ) 
/_/  |_\___/_/ /_/_/\___/|___/\___/_/ /_/ /_/\___/_/ /_/\__/____/ 
                                  __   ______                 __    _          
                 ____ _____  ____/ /  /_  __/________  ____  / /_  (_)__  _____
                / __ `/ __ \/ __  /    / / / ___/ __ \/ __ \/ __ \/ / _ \/ ___/
               / /_/ / / / / /_/ /    / / / /  / /_/ / /_/ / / / / /  __(__  ) 
               \__,_/_/ /_/\__,_/    /_/ /_/   \____/ .___/_/ /_/_/\___/____/  
                                                   /_/ 
                     ____________________________________
                    | Achievements/Trophies Unlock Guide |
                    |____________________________________|

-------------------------------------------------------------------------------
===============================================================================

Bioshock Infinite's Burial at Sea - Episode 1 DLC has a total of 10 
achievements/trophies. These are awarded for experiencing the single player
campaign, finding all of the hidden collectibles and messing with some of the
new abilities/weapons. Below you'll find a list of the achievements/trophies in
the game and how you can unlock each one.


===============================================================================
===============================================================================

Story Achievements/Trophies                                             [ACMB1]

===============================================================================
The following 3 achievements/trophies will all come with story progression,
so as long as you finish the DLC these should be pretty much un-missable.

Here's a list of said achievements/trophies:


  ___________________________  ______________________________________________
 /                           \/                                              \
 ]  Achievement/Trophy Name  []         Description & Unlock Guide           [
 \___________________________/\______________________________________________/
 | Down in the Briney         | Description:                                 |
 |                            | ============                                 |
 |                            | Took a Bathysphere ride in Burial at Sea - 1.|
 |                            |                                              |
 |                            |----------------------------------------------|
 |                            | How to unlock:                               |
 |                            | ==============                               |
 |                            | Complete chapter 2 - Market Street.          |
 |                            |                                              |
 |----------------------------+----------------------------------------------|
 |----------------------------+----------------------------------------------|
 | Going Places               | Description:                                 |
 |                            | ============                                 |
 |                            | Rode the tram in Burial at Sea - 1.          |
 |                            |                                              |
 |                            |----------------------------------------------|
 |                            | How to unlock:                               |
 |                            | ==============                               |
 |                            | Complete chapter 4 - The Pavillion.          |
 |                            |                                              |
 |----------------------------+----------------------------------------------|
 |----------------------------+----------------------------------------------|
 | Burial at Sea              | Description:                                 |
 |                            | ============                                 |
 |                            | Complete Burial at Sea - 1.                  |
 |                            |                                              |
 |                            |----------------------------------------------|
 |                            | How to unlock:                               |
 |                            | ==============                               |
 |                            | Complete chapter 5 - Housewares.             |
 |                            |                                              |
 |                            |                                              |
 |____________________________|______________________________________________|



===============================================================================
===============================================================================

Collectible Achievements/Trophies                                       [ACMB2]

===============================================================================
These two achievements/trophies are tied into finding and collecting each and
every one of two types of collectibles in the Burial at Sea - Episode 1 DLC. 
We'll need to gather all of the Audio Logs and destroy all of the Turrets to 
unlock them both.

These are the achievements/trophies we are looking at right here: 

  ___________________________  ______________________________________________
 /                           \/                                              \
 ]  Achievement/Trophy Name  []         Description & Unlock Guide           [
 \___________________________/\______________________________________________/
 | Audio Enthusiast           | Description:                                 |
 |                            | ============                                 |
 |                            | Collect all Audio Diaries in Burial at Sea - |
 |                            | Episode 1.                                   |
 |                            |                                              |
 |                            |----------------------------------------------|
 |                            | How to unlock:                               |
 |                            | ==============                               |
 |                            | As the description suggests, you'll need to  |
 |                            | find and collect all 17 Audio Logs hidden    |
 |                            | throughout the DLC. All of them are listed in|
 |                            | the walkthrough above and in the Audio Log   |
 |                            | collectibles guide which can be found here:  |
 |                            |                                              |
 |                            | [ALCTL].                                     |
 |                            |                                              |
 |----------------------------+----------------------------------------------|
 |----------------------------+----------------------------------------------|
 | Confirmed Luddite          | Description:                                 |
 |                            | ============                                 |
 |                            | Destroy ten Turrets in Burial at Sea - 1.    |
 |                            |                                              |
 |                            |----------------------------------------------|
 |                            | How to unlock:                               |
 |                            | ==============                               |
 |                            | As the description suggests, you'll need to  |
 |                            | find and destroy all 10 sentry turrets hidden|
 |                            | throughout the DLC. All of them are listed in|
 |                            | the walkthrough above and in the Turret      |
 |                            | collectibles guide which can be found here:  |
 |                            |                                              |
 |                            | [TRCTL].                                     |
 |                            |                                              |
 |                            |                                              |
 |____________________________|______________________________________________|


===============================================================================
===============================================================================

Ability Specfic Achievements/Trophies                                   [ACMB3]

===============================================================================
There are 5 achievements/trophies tied into the new toys available to play
with in Burial at Sea - Episode 1. I am of course referring to the Old Man 
Winter plasmid and Radar Range weapon and the achievements/trophies are for
upgrading both of them and using said abilitites/weapons to kill opposition 
forces in specific ways.

Here's a list of said achievements/trophies and how to accomplish each:

  ___________________________  ______________________________________________
 /                           \/                                              \
 ]  Achievement/Trophy Name  []         Description & Unlock Guide           [
 \___________________________/\______________________________________________/
 | Break the Ice              | Description:                                 |
 |                            | ============                                 |
 |                            | Shatter 5 enemies who have been frozen with  |
 |                            | Old Man Winter.                              |
 |                            |                                              |
 |                            |----------------------------------------------|
 |                            | How to unlock:                               |
 |                            | ==============                               |
 |                            | When using the Old Man Winter plasmid, a     |
 |                            | direct hit or use of traps will often result |
 |                            | in the victim being frozen solid for a short |
 |                            | time. Whilst this is happening, if you shoot |
 |                            | or melee them, there is a chance that their  |
 |                            | frozen form will shatter, killing them       |
 |                            | instantly. You'll need to kill 5 enemies in  |
 |                            | this fashion to earn the achievement/trophy. |
 |                            |                                              |
 |----------------------------+----------------------------------------------|
 |----------------------------+----------------------------------------------|
 | Snowball Effect            | Description:                                 |
 |                            | ============                                 |
 |                            | Freeze 2 enemies with the same Old Man Winter|
 |                            | trap.                                        |
 |                            |                                              |
 |                            |----------------------------------------------|
 |                            | How to unlock:                               |
 |                            | ==============                               |
 |                            | The Old man winter trap will detonate when   |
 |                            | enemies get close to it, just like any other |
 |                            | trap. Its effect however will encase the     |
 |                            | afflicted enemies in ice. In order to unlock |
 |                            | this achievement/trophy, you will need to get|
 |                            | two enemies frozen by the same trap. An easy |
 |                            | way to do this is to throw a fully chargerd  |
 |                            | trap at a group of enemies before they have  |
 |                            | spotted you! There are several opportunities |
 |                            | to do this in the DLC so you will probably   |
 |                            | earn it without aiming to do so!             |
 |                            |                                              |
 |----------------------------+----------------------------------------------|
 |----------------------------+----------------------------------------------|
 | Cook and Serve             | Description:                                 |
 |                            | ============                                 |
 |                            | Make 5 enemies explode with the Radar Range  |
 |                            | in Burial at Sea - 1.                        |
 |                            |                                              |
 |                            |----------------------------------------------|
 |                            | How to unlock:                               |
 |                            | ==============                               |
 |                            | You'll recieve the Radar Range early in      |
 |                            | Chapter 5 - Homewares. By targeting an enemy |
 |                            | and holding down the shoot button, you will  |
 |                            | eventually make them explode. Kill 5 enemies |
 |                            | by exploding them to unlock the achievement/ |
 |                            | trophy.                                      |
 |                            |                                              |
 |----------------------------+----------------------------------------------|
 |----------------------------+----------------------------------------------|
 | Chain Reaction             | Description:                                 |
 |                            | ============                                 |
 |                            | Damage fifteen foes with an exploding enemy, |
 |                            | using the Radar Range in Burial at Sea - 1.  |
 |                            |                                              |
 |                            |----------------------------------------------|
 |                            | How to unlock:                               |
 |                            | ==============                               |
 |                            | By targeting an enemy with the Radar Range   |
 |                            | and holding down the shoot button, you will  |
 |                            | eventually make them explode. If there are   |
 |                            | other enemies in close enough proximity, they|
 |                            | will also be damaged by the explosion. you   |
 |                            | will need to damage 15 different enemies with|
 |                            | the splash damage from these explosions to   |
 |                            | unlock the achievement/trophy.               |
 |                            |                                              |
 |----------------------------+----------------------------------------------|
 |----------------------------+----------------------------------------------|
 | Fully Equipped             | Description:                                 |
 |                            | ============                                 |
 |                            | Purchase any two upgrades for Old Man Winter |
 |                            | or Radar Range in Burial at Sea - 1.         |
 |                            |                                              |
 |                            |----------------------------------------------|
 |                            | How to unlock:                               |
 |                            | ==============                               |
 |                            | Simply visit a gene Bank or a Circus of Value|
 |                            | vending machine and purchase both upgrades   |
 |                            | for either Old Man winter or the Radar Range.|
 |                            | Note that you only need to max out one!      |
 |                            |                                              |
 |                            |                                              |
 |____________________________|______________________________________________|



===============================================================================
===============================================================================
===============================================================================
-------------------------------------------------------------------------------

           __  ____                ____                                 
          /  |/  (_)____________  / / /___ _____  ___  ____  __  _______
         / /|_/ / / ___/ ___/ _ \/ / / __ `/ __ \/ _ \/ __ \/ / / / ___/
        / /  / / (__  ) /__/  __/ / / /_/ / / / /  __/ /_/ / /_/ (__  ) 
       /_/  /_/_/____/\___/\___/_/_/\__,_/_/ /_/\___/\____/\__,_/____/   
                                                              

-------------------------------------------------------------------------------
===============================================================================
===============================================================================

Contact  Me                                                            [CONTCT]

===============================================================================

If you feel the need to contact me, there are a couple of ways you can go 
about doing this. You can reach me at:


Email
______________

sokkus[at]hotmail[dot]com.

Please include "Bioshock Infinite BAS" in the subject line.



Facebook
______________

Alternatively, you can check out my facebook page and ask a question and I'll
try to get back to you as soon as I can:

https://www.facebook.com/pages/Sokkus/356910437737253




===============================================================================

About Me                                                               [INTRDT]

===============================================================================

Im 30, Australian and live with my lovely wife. I have been thrice  
named as the world sexiest hugging machine. I work full time and study at
University full time as well. I write game guides as a hobby in what little
spare time I have and have thouroughly enjoyed writing each and every one. 
Please head over to the website I write for -  www.consoledomination.com to 
check out  some of my guides, previews and reviews.

If you enjoyed using this guide, or it has helped you along and you are on
GameFAQs, Please hit the recommend button at the top of the page!

Please feel free to send me an email with any suggestions or corrections and
check out some of my other guides:


Complete FAQ/Walkthroughs:
__________________________

    > Assassin's Creed III FAQ/Walkthrough
    > Assassin's Creed IV: Black Flag FAQ/Walkthrough
    > Assassin's Creed IV: Freedom Cry FAQ/Walkthrough
    > Assassin's Creed Liberation HD FAQ/Walkthrough
    > Assassin's Creed Rogue FAQ/Walkthrough
    > Bioshock Infinite FAQ/Walkthrough
    > Call of Duty: Black Ops 2 FAQ/Walkthrough
    > Call of Duty: Modern Warfare 2 FAQ/Walkthrough
    > Call of Duty: World at War FAQ/Walkthrough
    > Dante's Inferno FAQ/Walkthrough
    > Darksiders FAQ/Walkthrough
    > Darksiders 2 FAQ/Walkthrough
    > Dead Space 2 FAQ/Walkthrough
    > Dead Space 3 FAQ/Walkthrough
    > Deadlight FAQ/Walkthrough
    > Dishonored FAQ/Walkthrough
    > Farcry 3 FAQ/Walkthrough
    > Farcry 3: Blood Dragon FAQ/Walkthrough
    > Fable 2 FAQ/Walkthrough
    > Gears of War 2 FAQ/Walkthrough
    > Gears of War: Judgment FAQ/Walkthrough
    > Grand Theft Auto V FAQ/Walkthrough
    > Halo 3: ODST FAQ/Walkthrough
    > Halo 4 FAQ/Walkthrough
    > Homefront FAQ/Walkthrough
    > LIMBO FAQ/Walkthrough
    > Lords of the Fallen FAQ/Walkthrough
    > Mass Effect 2 FAQ/Walkthrough
    > Medal of Honor: Warfighter FAQ/Walkthrough
    > Metal Gear Solid V: Ground Zeroes FAQ/Walkthrough
    > Metro: Last Light FAQ/Walkthrough
    > Resident Evil 5 FAQ/Walkthrough
    > Star Wars: The Force Unleashed FAQ/Walkthrough
    > Sunset Overdrive FAQ/Walkthrough


DLC content and other guides:
_____________________________

    > AC3: Tyranny of King Washington - The Infamy (DLC) FAQ/Walkthrough
    > AC3: Tyranny of King Washington - The Betrayal (DLC) FAQ/Walkthrough
    > AC3: Tyranny of King Washington - The Redemption (DLC) FAQ/Walkthrough
    > Bioshock Infinite - Burial at Sea Episode 1 (DLC) FAQ/Walkthrough
    > Bioshock Infinite Achievements/Trophies Guide
    > Bioshock Infinite Collectibles Guide
    > Darksiders 2: The Abyssal Forge (DLC) FAQ/Walkthrough
    > Darksiders 2: Argul's Tomb (DLC) FAQ/Walkthrough
    > Darksiders 2: The Demon Lord Belial (DLC) FAQ/Walkthrough
    > Dead Space 2: Severed (DLC) FAQ/Walkthrough
    > Dead Space 3: Awakened (DLC) FAQ/Walkthrough
    > Dishonored: The Knife of Dunwall (DLC) FAQ/Walkthrough
    > Halo: Combat Evolved Anniversary Edition Skull Guide
    > Halo 2 Skull Guide
    > Halo 3 Skull Guide

or as mentioned before, check out more of my guides and reviews at: 
www.consoledomination.com

Thanks for reading!
Enjoy!




===============================================================================

Donations

===============================================================================

After a few generous emails and suggestions from readers and because donations
seems to be a growing trend among other contemporary guide writers, I have
decided to put in the option to allow you to donate some money to me for 
helping you out if you wish to do so.

Although I make these guides for free in my spare time, I probably don’t 
need to point out to gamers that purchasing games is an extremely expensive
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them can be a very long, incredibly difficult and thankless task at the best
of times, but one that is very challenging and occasionally rewarding.
 
Considering you could be paying upwards of $20+ for guides in a game shop,these
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By no means feel obligated to donate just for viewing my guide, but if you are
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whether it be 10 cents or $10.

Thankyou far all that read this far, if you are interested in donating, my
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Facebook page and give me a shout out!


Paypal ID;

sokkus[at]hotmail[dot]com




===============================================================================

Console Domination

===============================================================================

Console Domination is an Australian video gaming website founded and staffed 
by true-blue Aussie gamers united in the love of gaming. The site is all about
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===============================================================================
===============================================================================

SPECIAL THANKS                                                         [STHNKS]

===============================================================================


I would like to thank the following people/entities:

- GameFAQs for always being there when I needed help and for accepting my FAQ.
- Irrational Games for yet another great Bioshock experience.
- My fiancee Kumiko, who is always incredibly patient and understanding.
- And everybody who has taken the time to read my FAQs so far.


Contributors:
_____________

- Hypnofunk for general spelling and other stuff.


===============================================================================
===============================================================================

Version History                                                        [VERHIS]

===============================================================================

Date Submitted: 09/04/2015

Version 1.0
___________


Guide currently contains:

     > Complete walkthrough from beginning to end with all collectibles.
     > Completed achievement/trophy guide.
     > Completed Plasmid guide.
     > Completed collectibles guide.

______________________________________________________________________________

Date Submitted: 31/03/2015

Version 0.8
___________


Guide currently contains:

     > Complete walkthrough from beginning to end with all collectibles.



===============================================================================
===============================================================================
===============================================================================
-----------------------------------------------------------------------[LEGL01]

                 __                     __   _____ __        ________
                / /   ___  ____ _____ _/ /  / ___// /___  __/ __/ __/
               / /   / _ \/ __ `/ __ `/ /   \__ \/ __/ / / / /_/ /_  
              / /___/  __/ /_/ / /_/ / /   ___/ / /_/ /_/ / __/ __/  
             /_____/\___/\__, /\__,_/_/   /____/\__/\__,_/_/ /_/     
                        /____/ 

-------------------------------------------------------------------------------
===============================================================================
===============================================================================


This guide has been written by Paul Williams aka Sokkus.

This document may be not be reproduced under any circumstances except for
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If you do wish to use my guide on another website, please ask me for permission
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        \_____________________________/\______________________________/
         |___________________________________________________________|
         |____________________________.._____________________________|
         |                            ||                             |
         |  > GameFAQs.com            ||  > Cheatcc.com              |
         |  > ConsoleDomination.com   ||  > Cheatcodes.com           |
         |  > Gamerguides.com         ||                             |
         |  > Supercheats.com         ||                             |
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         |                            ||                             |
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         |___________________________________________________________|


If you see this guide displayed on a site not listed or on one that has been
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===============================================================================
===============================================================================
===============================================================================
===============================================================================
     
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