Call of Duty: Black Ops II: FAQ/Walkthrough

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___________________________Call of Duty: Black Ops 2___________________________
________________________________FAQ/WALKTHROUGH________________________________

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Welcome to my guide for Call of Duty: Black Ops 2! I hope this guide will be
able to assist all of you Call of Duty fans out there! Please note, this guide
will most likely contain some very minor spoilers but I have done my utmost to
keep things as vague as possible for the purists among you.

If you see any errors, have a tip or an alternate strategy for a section of the
guide please head to the contact section and flick me an email to let me know!

If you enjoyed using this guide, or it has helped you along, Please hit the
recommend button at the top of the page and be sure to check out more of my 
guides, reviews and podcasts at www.consoledomination.com and consider 
donating to my Paypal if you are feeling a little generous!

Thanks for reading!
Enjoy!


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Donations
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After a few generous emails and suggestions from readers and because donations
seems to be a growing trend among other contemporary guide writers, I have
decided to put in the option to allow you to donate some money to me for 
helping you out if you wish to do so.

Although I make these guides for free in my spare time, I probably don’t 
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but one that I find challanging and enjoyable (when I have enough free time to
get the chance to do one!). 

By no means feel obligated to donate just for viewing my guide, but if you are
feeling a little generous I certainly won’t object! Any amount is appreciated
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new guides, and honestly, who wouldn't want those? 

Heres the stuff you need!


Paypal ID;

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*** TABLE OF CONTENTS ***
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     1. Hints & Tips               [HNTTP]

     2. Campaign Walkthrough       [WLKTH]
 
          2.01  Pyrrhic Victory    [ACT01]
          2.02  Celerium           [ACT02] 
          2.03  Old Wounds         [ACT03] 
          2.04  Time and Fate      [ACT04] 
          2.05  Fallen Angel       [ACT05]
          2.06  Karma              [ACT06]
          2.07  Suffer With Me     [ACT07]
          2.08  Achilles' Veil     [ACT08]
          2.09  Odysseus           [ACT09]
          2.10  Cordis Die         [ACT10]
          2.11  Judgment Day       [ACT11]
 
     3. FOB Side-Missions          [SDM00]
          
          3.01  FOB Specter
          3.02  Shipwreck
          3.03  I.E.D
          3.04  Second Chance
          3.05  Dispatch
          
     4. Zombies                    [ZMBIS]

     5. Enemy Intelligence         [EINTL]

     6. Achievements/Trophies      [ACHMT]

     6. Special Thanks             [THNKS]

     7. Contact                    [CNTCT]

     8. About Me                   [INTRD]
         8.1 Donations
         8.2 Console Domination

     9. Version History            [VERHI]




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***   HINTS & TIPS    *** [HNTTP]
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- Always use cover, if you stay exposed for too long you will not live to 
  regret it. On veteran difficulty, this is a must.

- Be a freeloader when possible! The AI squadmates may not be the greatest,
  but they do have guns and are borderline invincible - let them take the risk
  when trying to clear a difficult area.

- In close quarters you should always melee, it is instant and usually fatal.
  Attempting to fire your gun at close range is silly and will likely see you 
  heading back to the previous checkpoint to try again.

- Always move between cover and never run into an open area/room until you are
  positive that the area is clear of enemy soldiers.


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Got a hint or tip? Send me an email and let me know, if I like it I will 
include it in the guide and credit you for your contribution.
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***     WALKTHROUGH   *** [WLKTH]
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This walkthrough will provide players with the fastest route for each level 
from beginning to the end, allowing players to pick up all the hidden enemy
intelligence items along the way.

In future I plan to include all of the challenges and how to achieve all of
them in each mission, but that will have to wait for a future update!

Without further ado, lets get into it...



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[ACT01] Pyrrhic Victory                                 
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Part 1:
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You’ll begin the mission hanging off the side of a truck. Wait until it stops
and Mason will automatically hop off. Kill the guys rushing at you with
machetes and continue forward following the truck we just jumped off. Kill any
enemies as you go (note there is a challenge for killing 10 enemies with the
machete).

When you see the truck on its side to the right of the area, head over and look
behind it for enemy intelligence (1/3). Interact with the door that says
‘access’ to pick up some mortars. Around this time you will also be given the
task to eliminate the mortar crews. Conveniently, the game will mark them with
a target label to make things easier. There will be one directly behind the
truck we just looted and another three behind some rocks over on the left side
of the area. Fight your way over to them to kill them.

Once the mortars have been taken down, you will be able to call in an airstrike
to deal with the tanks that have moved into the area.  Selecting the airstrike
will have you manually control the guns on the helicopter flying overhead. Hit
all four tanks with rockets and you’ll return to being Mason on the ground.

Again, you will be tasked to take out a specific target. This time, the targets
are the gunners on the back of the machine gun trucks. There will be one on
the left and another obscured by rocks on the right side of the zone. Kill them
both, whilst fighting off any other enemies mid-field. Once they are dead,
defend yourself for a few more moments and when the game prompts you to use the
airstrike, do so.

As the gunship, destroy the four tanks in the area and then another five on
your second run (note that if you manage to destroy all 13 tanks you will
complete one of the level’s challenges).  When you return to the field, climb
on the side of the truck and shoot enemies as you go until a scene plays.

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Part 2:
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When you regain control, you’ll be on a transport barge in the middle of a
river. Using the shipping container as cover, clear the enemies from the deck
you are on as well as the higher deck at the front of the boat.

 Once it is clear, run over and open the crate marked with ‘access’ at the
front of the boat for a flak jacket. At this point a number of other gunboats
will come in to attack you and drop off troops. Note that on the lower deck on
the right side of the area is a gun turret and on the left side of the upper
deck there is another turret there. Use the turrets to destroy the boats as
they come there are around 6 of them – the first three and the fifth can be
taken down by the turret on the right, whilst the fourth and sixth boat can be
destroyed using the left hand turret (Sinking five of these boats with turrets
will fulfil one of the missions challenges). Note that if you cannot destroy
them in time, you will be boarded and have to kill 3-4 enemy soldiers.

Once the gunboats have been dealt with, look behind the corner next to the
turret on the top deck to find enemy intelligence (2/3). Drop down to the lower
deck and head over to where Hudson is waiting for you and open the cargo
container for a scene.

Following this, grab the Valkyrie launcher and shoot the helicopter that is
attacking your boat a few times until another scene plays.

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Part 3:
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After the scene, swim over to the beach and follow Hudson up into the jungle.
Continue to follow him until you reach the village. Now to get through the next
bit, we’re going to do a little bit of sneaking, so do exactly as Hudson says.
Take cover under the log in front.

When it’s time to move again, follow Hudson, crouching when he crouches,
stopping when he stops and running when he runs, after going through the
building and sneaking by the patrols in the high grass a scene will play.

When you are back in control walk over and interact with the door marked with
‘access’ for some animal traps and pick up the sniper rifle leaning against the
shack here (we’ll need this shortly). Continue up the dirt path nearby and
crawl through the grass before hopping in the window. Approach the radio
operator for a scene.

Afterwards, sprint back to Hudson and follow him down the road. As he stops,
defend against the incoming enemies from the sniper platform to the left. Kill
enemies until Hudson pops some smoke and you can retreat. When we stop again,
climb up into the sniper tower on the far right side of the area for enemy
intelligence (3/3).

Defend this area until Hudson pops smoke again and then retreat once more,
jumping down the waterfall to the area below. As you do, look back above the
waterfall and kill the machine gunner on the back of the truck that appears
there. Follow Hudson to the next defend point. Another machinegun truck will
appear on the ridge to the left. Eliminate the gunner and then focus your
attacks on defending the ramp to the left of the waterfall.

Defend for a little while longer and when Hudson makes a break for the beach,
follow him and after a brief scene, the mission will be complete.

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>> Note: For completing this mission you will earn the achievement/trophy 'No 
         Man Left Behind'.
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[ACT02] Celerium                               
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Part 1:
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The first part of the mission has us swinging with Harper along a cliff face.
Simply follow the on-screen button prompts. When you reach the ledge at the
end of the section a scene will play.  Afterwards, activate your wingsuit and
jump off the cliff, fly over towards the objective marker avoiding any
obstacles that get in your way.  Deploy the parachute when prompted to do so.

Once you are on the ground, move forward and follow Harper. After a short scene
it’s time to go! Note that in the area just in front there is a mixture of both
visible and invisible enemy soldiers. When you are ready, fire the first shot
and your friends will join in. Move up and into cover and keep killing the
guys in the immediate vicinity, in the elevator to the left and snipers at the
top of the hill in front until the area is clear.

When ready, start up the stairs and when you reach the top continue through the
grass, killing the enemies in the way until you reach a helipad. There are a
LOT of invisible enemies here. So stay in cover and take as many of them out as
you can. When the coast is relatively clear, run over to the drone on the
helipad and interact with the ‘access’ point to take control of its Gatling
gun.  It has a handy heat scope and will allow you to see all the enemies in
the area. Use it to destroy the two vehicles in the nearby area and as many of
the enemy troops as you can.

Once the gun fizzles out, you’ll return to Mason mode. Do a quick 180 and find
the open doorway here to find a piece of enemy intelligence (1/3). After
grabbing this, make your way across the open area below towards the objective
marker on the opposite side.

As you go through the arch, there are three turrets to take care of, one in
front and one more either side of the middle a little further back into the
area. Either shoot them or hit them with EMP grenades. Once they are dealt
with, follow your crew over to the opposite side of the area, up the ramp and
through the set path through the ruins here.

Once you are back in the open, take cover behind the blue crates here and take
out the enemies in the direction of the objective marker. After clearing that
area, continue up the stairs and head over to the right killing all the enemies
here before approaching the temple doors.


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Part 2:
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Once Harper blows the door, follow the ramp all the way down until you reach
the metal doors at the bottom.  Wait a few moments and after we get these doors
open, head inside and loot the box on the right of the room labelled ‘access’
for optical camouflage. Continue straight ahead until a short scene occurs.

You will now be confronted by a pair of security bots (nothing a grenade or two
can’t fix!). Additionally, 5-6 guards will come streaming down the stairs into
the room behind them. Clear the room and then look in the room to the left of
where you entered and on a desk you’ll find enemy intelligence (2/3). Continue
up the stairs at the back of the room and head left.

Enter the open door here to find yourself in a large, open room on a series of
catwalks. Work your way across to the far side, using cover and killing
enemies as you go. Climb down the stairs in the room at the end to re-join with
your team mates who took the lower level through the previous room. As you
reach the floor, an elevator will come up nearby with four enemies on it. Kill
them when the door opens and then head inside. Hit the switch and ride the
lift back down.

As you reach the bottom, another security bot will attack. To destroy it simply
and effectively shoot the metallic tanks behind it and to the left. Kill the
enemies that come to investigate before proceeding into the room.  Enter the
door on the left hand side and ventilate the baddies that come to greet you.
Stop when you reach the first corner on the left. There is a sentry turret on
the roof in the hallway beyond, so when it is not firing and you feel safe to
do so pop out a couple of times and destroy it. Continue to the far end of the
room and exit.

Enter the large room beyond and interact with the ‘access’ labelled locker
across from your entry for your very own security bot. Head over to the nearby
door and open the crate in front of it for a scene. After a few moments, smoke
will pop in the previous room, which can mean only one thing – enemy assault.
Take cover behind the door frame and prepare to defend yourself. Several
enemies will drop down from the ceiling, a pair of sentry turrets will appear
on the far side of the room and the door at the top of the stairs will open,
and allow a good 10+ enemies to pour into the room.

Do your best to eliminate them all from cover, noting that the sentry bot will
help you out too. When the room is quiet, interact with the console to the
left of the vault door for a scene.

Afterwards, kill the enemies that have appeared in front and return to the
previous room. Quickly run over and climb the stairs the enemies came from in
the previous defence sequence. In the office at the top you’ll find a piece of 
enemy intelligence (3/3) sitting on a desk. Grab that and continue up the
stairs on the left.

Fight your way through the last few little lab areas here until you reach the
hallway at the far end.  You will hear someone address you. Exit into the next
room to complete the mission.

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>> Note: For completing this mission you will earn the achievement/trophy 
         'Gathering Storm'.
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[ACT03] Old Wounds                              
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Part 1:
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At the start of the mission, run past the horse and look in an alcove to the
right for a body we can interact with that has an ‘access’ label on it. Do so
for a sword. Go back and hop on the horse.  Follow Woods and Zhao until you
reach a meeting room for a short scene.

Afterwards, whilst facing the exit door, look to the right to see enemy
intelligence (1/3) sitting on a shelf. Grab that and return outside, as you do
interact with the ‘access’ door to the left for some mortars. Exit the cave
and hop on your horse.

Follow your friends out the gate and look out for a red flag with an ammo crate
in front and slightly to the right as you go. Hop off here and look at the
base of the flag for enemy intelligence (2/3). Continue after your buddies over
to the first choke point. When you reach the ruins, hop off your horse and move
up into cover.  Work your way through the ruins and baddies to the back of the
area where we’ll find a weapons stash on top of a building marked with an
objective marker.

As you get up to the second level, look to the left for an ‘access’ chest
containing some mines. Afterwards, go and loot the weapons stash for a stinger
and destroy the BTRs in the area below. Keep the stinger with you as we’ll be
using that quite a bit for the rest of this mission. Return to the archway we
passed through on the way into the ruins and plant a charge, move to a safe
distance and blow it up, blocking entry to the valley. Return to your horse.

As we head back to the main area, there will be a pair of enemy tanks and a
number of helicopters about, we need to take them out using the stinger from
horseback. Note that the stinger has a special aircraft lock on mode you can
use to take out he helicopters easily.

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Part 2:
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Once the area is secure, follow Zhao and Woods to the next area. You will see 
a pair of wooden bridges suspended above the valley. Climb up the slope to the
right of the lower bridge and look in the small cave further to the right for
enemy intelligence (3/3). Continue back along the dirt path here to reach the
bridge. Use the rocks nearby as cover to eliminate the enemies on the opposite 
side of the bridge. If you still have the stinger, you can use it to take down
the enemy helicopters in the area.

When it’s safe to do so, cross the bridge and work your way up the path to the
right towards the covered area. As you arrive the objective will be complete
and you’ll get a radio call to return to base. Backtrack to your horse, noting
that a BTR will probably be chilling out next to it - so take it out with our
stinger. Once it’s gone, hop on your horse and follow your crew back to camp
for a scene.

During the scene, hit the on-screen button prompts to continue onwards to
another scene.

In the interrogation scene, mash the button indicated on the screen to prevent
Mason from shooting the prisoner, or alternatively let him shoot by not
pressing anything.

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>> Note: For completing the level, you will earn the achievement/trophy 
         'Shifting Sands'.
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[ACT04] Time and Fate                              
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Part 1:
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When you finally gain control, our character will be in what I’m going to call
rage mode. The screen will be tinged red, enemies move in slow motion and he is
practically indestructible. Continue down the hill and melee the soldiers that
get in your way. When you reach the village, the rage mode will end, returning
you to normal. Work your way beneath the building to the left, killing enemies
as you go and climb up the staircase to the left a little further ahead.
Continue into the open room in front.

As you exit to the street on the other side, rage mode will reinitiate, so go
and beat down all of the soldiers in the immediate area. After a few moments
you will return to normal mode. Continue up the hill nearby and kill the
soldiers that come down to meet you.  At the top of the hill interact with the
door to the left.

Avoid the horses and then work your way through the burning barn. At the far
end of the barn near the exit, look on the back of the wagon for enemy
intelligence (1/3). Exit the barn and continue through the open gate to the
right. Proceed towards the objective marker in the distance, killing all the
baddies that get in the way. Wait for the machine gun truck to ram down the
gate and then enter behind it.

Carefully make your way over to the left side of the courtyard and eliminate
the enemies in the room beyond the open door before continuing inside. Climb
the stairs here and interact with the door at the top for a scene.


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Part 2:
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Now its Mason’s time to shine! Follow Hudson and woods down the nearby hill and
as you reach the river, take out the machine guns in the window of the
building to the left and another in the building on the right. Climb out of
the water and move up between the buildings, take cover and have a look around
the corner to the left. Eliminate the enemies as they come, watching the
balconies and rooftops and being sure not to kill any of the civilians that
are running around. Clear the area and note you can enter the house on your
right to find a locked ‘access’ crate we can open for Molotov cocktails.

Exit the building and continue up the road. At the next building, remove the
machine gunner from the window in the right and clear out anyone else running
around the area. Work your way past the house and up the stone stairs behind.
Kill any enemies in the windows of the house to the right and from the roof on
the left. Kill any other enemies at ground level before moving up to the
objective marker.

Run up and take cover behind the well on the right. From here eliminate the
machine gun truck that approaches and the rest of the bad guys populating the
open area in front. Make your way over to the objective marker and take cover.
Look up the hill to the right and use your sniper rifle to shoot the snipers
in the windows and on the balconies here before proceeding onwards. Work your
way between cover as you climb the hill as there are a number of enemies that
will attack you at this point and when you get a clear shot, take out the
machine gunner on the back of the truck in the middle of the road ahead.

Move up to the building and kill any more hostiles in the immediate area before
heading inside.  Clear the room and continue upstairs. Wait for your buddies
to open the door and then follow them through. After a short scene, check out
and ‘access’ the garage door to the right of the objective marker for some
mortars. 

Return outside and take cover behind the fountain. Take out the sniper in the
belltower and any other infantry that emerge from the entrance below him and
any additional forces defending the stairs. When you are able to do so safely,
run up to the belltower and hop in the opening. Kill any enemies guarding the
opposite door before climbing the ladder in the room. Halfway to the top, you
should be able to see enemy intelligence (2/3) so hop off and grab that before
climbing all the way to the top.

From here we have a nice view of the courtyard and of all the baddies in
similar elevated positions. Take out the sniper opposite your current position
and then the RPG soldiers on the balcony to the tower’s left, next snipe the
sniper in the tower to the left of the main building and then finally kill the
guy/s manning the machinegun nest in the courtyard directly in front of the
balcony. Afterwards, just clear out any additional hostile elements in the
courtyard below and when you are ready, return to ground level, mop up any
surviving enemy combatants and proceed with your crew into the building.

Drop down the hole in the floor here when the trapdoor opens. At the bottom,
interact with the ‘access’ door to the left for a machete and a whole room
full of guns that you can choose to take with you if you like. When ready,
return outside and enter the open door to the right.

Kill the cartel guys in the drug making area below to the left. Continue
through the sunken area here, moving from cover to cover and popping anyone
that sticks their head out.  When you climb up the stairs on the opposite
side, duck into the room immediately to the left and look on the bench for
enemy intelligence (3/3). Exit back to the hallway and kill the enemies
guarding the next room. As you enter you will see some bad guys trying to burn
evidence. Kill then and look around the corner to their right. Examine the
folder on the table here for CIA evidence (this is one of the level
challenges).

Clear the rest of the room and wait for Woods to open the next door. Climb the
ladder here. After the scene, enter the small tiled area to the left and clear
the room. Head up the stairs at the back and meet woods at the door for a
scene to complete the mission.

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>> Note: For completing this mission you will earn the achievement/trophy 
         'Driven by Rage'.
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[ACT05] Fallen Angel                              
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Part 1:
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As you start the mission, you will be chest deep in water setting up a CLAW
unit as your buddies are trying to hold the door closed. Once the level begins,
you will notice that there is another CLAW unit nearby and you are able to use
your additional weapons button to paint targets for them to attack.

Before exiting the first room, look on the shelving to the right to find a
piece of enemy intelligence (1/3). Continue out the door and work your way to
the far end of the building using the CLAWs to your advantage, note that you
can hack one of the CLAW’s flamethrowers if you wish. As you reach the door at
the far side of the area the CLAWs will malfunction and stop for a few moments.

Clear out any enemies in the doorway and across the streets and they will
resume moving. Follow them out of the building.

The CLAWs will wander off to the left, leaving you and the rest of your team to
work your way up the street you can use the broken walls on either side of the
street and the cars and other structures in the middle of the street as cover
and move up to the large archway. Continue around the corner to the right
killing any more enemies here before cruising over to where Harper is waiting
for you at a gate. Mash the button that appears on the screen to continue.

Climb the stairs and at the top, look down the alleyway immediately to the
right for another piece of enemy intelligence (2/3) next to an ammo crate.
Return to the main hallway and continue straight ahead. Follow Harper down the
path and hop over the sandbags at the end.

Take note of the helicopter with the searchlight in this area. If the
searchlight hits you, you will be destroyed in an instant – so stay clear.
When it’s safe to do so, chase Harper along the left hand wall stopping where
he stops and following him when he runs.  Continue through the building and out
the other side. Turn right and continue to follow Harper up the street until
you enter a building through a hole.

As soon as you enter the building, look at the rubble straight in front for
another piece of enemy intelligence (3/3). Follow Harper through the building
until he stops facing a sewer pipe with guards patrolling above.  Kill them
both when instructed and then proceed across the area and enter the pipe after
Harper opens it for you.  Continue through the sewer and climb the stairs
around the corner. You can access the door to the left walk inside to overhear
a conversation for some additional intel (Soc-T intel).

Exit back to the previous room and follow Harper down the next tunnel. Ascend
the stairs at the end and head over to the objective marker until a scene
plays.


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Part 2:
-------
After the scene, look up at the building in front and hit the button on screen
to shoot a rope up there. Once on the rooftop, note that those pesky
helicopters are still flying around – so stay out of their spotlights! Take
out the guard on the right with a melee attack. After a quick moment, you will
be asked to scan the courtyard for our target. The people you want to scan are
the two guys having in a conversation in the courtyard below standing just in
front of the armoured vehicle.

After they move out of range as before, follow Harper as he moves across the
rooftop and drops down to the area below. Go prone here and look through the
fence in front. Again scan the target as he walks past. He’ll move out of
range again.

Climb up the boxes nearby and follow Harper through the door on the rooftop.
Once harper kills the bad guy in here, walk up to the window and look below
and to the right to find the target again. Continue to scan him, scan the man
he stops to talk with as well.  After the conversation, exit out the nearby
door and follow Harper across the rooftop again.

Drop down and continue to the left, cross the tin roof and hop over the fence
on the next rooftop. Once you land on the ground melee the guard in front. 
Enter the door to the right in front of the vehicle and mosey up to the window.
Again scan the target. When the train blocks your line of sight, wait for
Harper to open the path, hop in the water and climb out the far side to enter
the next area.


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Part 3:
-------
It’s time to escape! Swim after Harper and climb out using the stairs. Continue
through the hallway and into the vehicle bay killing enemies as you go.  When
you reach the vehicle bay, Harper will hang out at the next door, from here
look out the window and take out soldiers in the courtyard beyond. After a
short amount of time, Harper will prompt you to use the CLAW, so hit the
specified button to switch to controlling it.

The CLAW has a flamethrower and a Gatling gun on it. Kill the enemies in front
and then, turn to the right and clear the rest of the room in front (including
vehicle) from cover.  When you are told about RPG’s on the rooftop, switch to
he second CLAW and kill them and the helicopters in the immediate area. Switch
between the CLAWs until the area is completely clear or until they are both
destroyed.

When this happens, Harper will open the door. Leg it over to the armoured
vehicle that arrives and hop inside to be treated to another short scene.


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Part 4:
-------
You’ll now be on-rails in control of a helicopter’s weaponry. Clear the road of
vehicles and the rooftops of enemies and destroy the barricade.

Now we’re behind the wheel of a car! The goal is to follow Salazar through the
streets whilst avoiding enemy fire. Race straight ahead down the linear area;
continue through the glass wall in front into the shopping complex and out the
back side.

Continue to follow the road and when the enemy vehicles appear use the boost
button to ram them and one of the on-screen button prompts to finish them off.
After a short while, continue onto the highway to the left and when you reach
the roadblock drop down to the right and continue up and through the fallen
building. Proceed through the lobby of the building in front and boost through
the vehicles blocking the exit.

When you reach the sewer area, avoid the explosions and falling objects and at
the end drive up and through the covered tunnel. Continue through the building
here and motor all the way to the far end of the area avoiding the obstacles
along the way. Stick to the right hand side of the area here to avoid the
flames close to the end, if you don't you'll miss an achievement/trophy  and
Harper will spend the rest of the game with a burned face.

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>> Note: For avoiding the flame and saving Harper's face you will earn the 
         achievement/trophy 'Hey Good Looking'.
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When you reach the objective marker, hop out of the vehicle and continue to
the objective marker to end the mission.

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>> Note: For completing the mission, you will earn the achievement/trophy 
        'Waterlogged’
-------------------------------------------------------------------------------



===============================================================================
[ACT06] Karma                        
===============================================================================

-------
Part 1:
------- 
After hopping off the helicopter, follow your buddies down the stairs and into
the building. Work your way through the security checkpoints and the restaurant
until you reach the elevator.

Once you get off the elevator, kill the two enemies in front and follow Salazar
down the hall to the left. Approach the desk for a scene.

You are now in control of a spider robot. Follow the vent to the right and up
to the next level. Continue until you see three guys through the grating in
the room ahead. Zap the control panel to the left.  Continue up the nearby
ramp, down the tunnel and when you reach the fences, crawl up the wall and
climb over the pulled back corners. In the open area, use the pipes to the left
to continue over to the far side of the room and jump across into the tunnel
beyond.  Continue to the end of the path and zap the red button for a scene.

During the scene you will need to zap the man when you will be able to hit him
until he goes down.

When we are back in control of Mason, use the nearby retina scanner to open the
door. Clear the room and check out the door on the left marked with an ‘Access’
marker and hack the server indicated. Return to the main room and check the
desk to the right of the objective marker for a piece of enemy intelligence
(1/3). Enter the room at the back of the area and interact with the console.

Follow the on-screen button prompts.


-------
Part 2:
-------
Return to the entrance to the room and exit. Clear the area we came from which
is now filled with enemy soldiers. Head to the objective marker nearby and the
door will burst open. Again clear the room beyond and any enemies that enter
from the right hand hallway. Work your way down the hallway to the right, using
the side rooms for cover as you go.

When you reach the far end of the room, guards will pop smoke in the open room
below. Clear them out and then enter the elevator nearby. After getting off
proceed straight across the room and into the bar. Continue through the bar
until you reunite with Harper on the dance floor.

After the scene, you will be in an on-rails kind of sequence in which you and
Harper will work your way across the room to the left in slow motion. When you
are able, shoot the enemies on the dance floor. Once they are all dead a scene
will play.


-------
Part 3:
-------
When you regain control, enter the room to the right and interact with the
‘access’ door here for electrified brass knuckles. Exit and follow the passage
around to the right until you reach the mall.

The mall is a large open room that we will need to clear in order to proceed. 
If you drop down to the ground level, if you look in the open store to the
right of the area you’ll find another piece of enemy intelligence (2/3) on the
counter. Continue up the stairs at the far end of the mall and descend into
the next area.

As you enter a section of the roof will collapse in front. Continue over to
the left and open the ‘access’ door here for a security bot to help you out.
Proceed a little further and approach Salazar to open the door to the next
zone. Enter the door and continue down the stairs.

From the doorway, eliminate the defence drones in the outdoor area. Turn to
the right and follow the wall all the way along until you can go no further.
You can continue to the far side of the area from the entrance, climb the
stairs here and work your way through the enemies inside before descending the
stairs (alternatively, from the entrance you can continue along the wall to
the right and then follow the fountain all the way left) around into the next
segment of the large open area with the objective marker on the far side of it.
 
Work your way across to the far side of the room towards the objective marker,
being sure to clear out the drones and soldiers as you move through the area.
Note that on the far right side of the room from where you entered the area
you will find enemy intelligence (3/3). Climb the stairs at the back of the
area and head over to the left towards the objective marker, if you are quick
enough you will be able to kill the target in this area, if not he will escape.
Either way, the game will move on.

Continue through the open doorway here and climb the stairs for a quick scene.

-------------------------------------------------------------------------------
>> Note: For completing this mission you will earn the Achievement/Trophy ‘What
         happens in Colossus…’
-------------------------------------------------------------------------------



===============================================================================
[ACT07] Suffer With Me                               
===============================================================================

-------
Part 1:
------- 
Once you are on your feet walk over to the house nearby, continue around the
side to the back yard and look in the shed.  After the scene, follow your
friends out the nearby gate and back to the street for another scene.

Follow Mason up the beach and then climb the ladder. Use the button prompt
when indicated.

When you regain control, clear the roundabout and the building to the left of
hostiles. Work your way along the building to the left and climb down the
stairs. Enter the entrance in the fence on the right of the road and look to
the left of the main passage to find an ‘inspect’ crate we can open for some
Nightingales. Continue past the plane to the objective marker.

Climb the stairs and as you exit onto the roof look to the left and take out
all the enemies in the area. Follow Mason over to the far side of the roof and
drop down the skylight once he opens it for you.  At the end of the catwalk
drop down to the platform below. Check out the left and interact with the
‘access’ door there for a flak jacket. Return to the hallway and continue
through the door opposite that Mason has now opened.

Continue to the far end of the office area, using the desks as cover. Turn
right at the end and Mason will run down the stairs. Before following, look on
the shelving to the left for enemy intelligence (1/3). Continue down the
stairs.

From the windows eliminate enemies in the tarmac outside and follow Mason as
he moves across the area killing the enemies that emerge from the building
opposite as you go. Once its clear, continue past the building and head down
the stairs to the left.

Proceed through the storage room and when you reach the other side you’ll see
the target hotel in the distance. Wait for the sniper to finish off the enemies
in the immediate area before cruising up the stairs and stacking up on Mason
at the room indicated by the objective marker.

-------------------------------------------------------------------------------
>> Note: At this point you will earn the Achievement/Trophy “Dirty Business”.
-------------------------------------------------------------------------------

-------
Part 2:
-------
After the scene Kill the four enemies in the courtyard over the low wall to the
right, do not shoot the civilians though or you’ll fail the mission. Enter the
door at the far end of the area.  Continue through the building and exit out
the other side.  This area is quite large and there are numerous routes through
it. The goal is essentially to make your way to the waypoint marker in the
distance whilst clearing the streets along the way.  Note that there are
numerous enemies on the rooftops in this area as well, so be sure to keep an
eye out for them!

From the start, to save a bit of time turn left and continue down the street
and through the alley in front. When you reach the next street, kill the
enemies in the building to the right with the hole in the side of it. You can
also look to the left of that for a fence nearby with an ‘access’ label on it.
Open this for strobe grenades. Hop through the hole in the building to the
right we cleared a few moments ago and continue through the building to the
other side.  Clear the buildings in front and to the right.

Proceed past the buildings and up the stairs/hill here. Head over to the far
left of the area and enter the building to find a piece of enemy intelligence
(2/3) sitting on a bar to the left of the entrance.  Continue forward, clearing
the enemies out of the way. Once the APC shows up, continue through the hole
in the wall of the building next to it and pop out the other side.  Breach the
door here.

After the scene, follow Mason down the hallway in front and duck into the room
at the end of the passage to find the final piece of enemy intelligence (3/3).
Continue through the hallway until you reach the objective marker. After the
short scene, you will be swarmed by a group of 8-10 enemies with melee weapons.
 
Once they are dead, continue up the hall and around the corner. Climb the
stairs at the end.  Run over to the hole in the wall to the left.  After
another short scene, sprint to the end of the hallway and jump where indicated.

Drop down through the hole in the floor and follow your buddies through the
next few alleyways until you reach the objective marker here for another scene.

Afterwards, follow your friend out to the balcony on the left.  Use the sniper
rifle to shoot the hooded man on the street below to the right to end the
mission. Note that shooting him in the legs rather than the head will unlock an
achievement/trophy.

-------------------------------------------------------------------------------
>> Note: For shooting the hooded man in the legs, you will earn the
         achievement/trophy 'Family Reunion'.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
>> Note: For completing the mission you will earn the Achievement/Trophy ‘False
         Prophet’.
-------------------------------------------------------------------------------



===============================================================================
[ACT08] Achilles' Veil                 
===============================================================================

As you start the mission, follow the white suit through the doors and through
the hallway here until he reaches the door. A scene will play as you approach.

Once its done, descend the stairs, take out all of those annoying flying drones
and head over to the right hand side of the square. Just by the exit, you will
find an open door to the left. Climb the stairs inside and pick up the enemy
intelligence (1/3) off the floor, continue up the next set of stairs and
interact with the chest up here for an optical camouflage suit.

Return back down the stairs and exit the square.  We are now in a large open
area with the goals of fighting through enemy re-enforcements and reaching the
objective marker in the distance. There is an open marketplace area on the
left side of the area and a building and some side alleys on the right. At the
far left of the area, you’ll find a hallway with an ‘access’ locker at the end
we can open for a sword.

I suggest moving through the market area as there is an abundance of cover.At
the end of the marketplace, you’ll find yourself in a courtyard with the well
in the centre of it. Eliminate any more remaining hostiles and continue round
the building to the right and approach the objective marker, a plane will
crash in front of you.

Enter the open doorway to the left of the plane’s cockpit, climb the stairs
and exit to the next area. Here you’ll see some friendlies in cover ahead to
the right. Kill any of those hover drones before heading past your buddies and
through the alleyway behind them.  From the balcony here, shoot any drones in
the area and you can kill some enemies in the open area below if you feel like
it. When you are ready, work your way over to the opposite end of the balcony.

Head through either the courtyard to the left or the door to the right and
you’ll find yourself in a square room surrounded by pillars. Eliminate the
infantry, security bot and hover drones here. Once they are dead, proceed to
the arches on the opposite side of the room.

You’ll see a hover plan enter and drop some additional troops. We are on a
raised section of pavement adjacent to a road with another raised area beyond
it. You guessed it! We have to kill all the enemies further ahead on the
platform across the other side of the street. There are a number of infantry
units here as well as a pair of security bots and a hover drone or two. If you
look to the right as you enter the area and follow the path all the way to the
end, you’ll find an ‘access’ gate we can open. Climb the stairs and you’ll
exit to a balcony overlooking the area. Use the turret here to help thin out
the enemy forces!

When it’s safe to do so, return to the ground level and mop up any remaining
enemies. Head over to the new objective marker for a scene.

During the scene you will have the option to shoot either of the targets.

-------------------------------------------------------------------------------
>> Note: At this point you will earn the achievement/trophy ‘Ultimate
         Sacrifice’.
-------------------------------------------------------------------------------

-------
Part 2:
-------
You’ll now be in control of a helicopter mini gun, so take out all the enemies
on the street below and watch out for RPGs from the rooftops either side of the
street. After a brief flight you’ll jump out to the ground below. We are now
in the area where the scene just took place.

Continue down the alley to the far left of the area. As you exit the alleyway
you will be in another open street area.  I would recommend either entering
the door just to the left (note that there is another piece of enemy
intelligence (2/3) in here in the corner behind some boxes) or sprinting over
to and climbing the stairs to the right. Either way you go, proceed through the
balconies and rooms on the upper level until you reach the far side, use the
passage here to enter the next section of the level.

Take cover behind the rocks or the cart on the left and eliminate the enemies
in the building on the right side of the area. When the building is clear,
move inside and through to the other side. From the balconies here, destroy
the enemy forces on the ground below. Continue forward and take either the
left or the right path (either way you will run into a bunch of enemies).
Fight your way to the other side and don’t forget that you have hover drone
support! Note that you can also move back and forward between the paths thanks
to two dirt passages along the way, this is great for flanking.

At the end, take out the enemies in the building and continue out the far side.
Again clear the area immediately outside to proceed. As you work your way
along the trail, take out the enemies occupying the building in front, but
also be sure to pay attention to the buildings over on the rocky outcrop to
the right – there are a number of bad guys over here with RPGs and you’ll want
to take them out ASAP to make your passage a little easier. When it’s safe to
do so, climb the stairs up the side of the house in front and find the ladder
leading to the roof. Up here you will find enemy intelligence (3/3). Drop back
down and this time enter the house and descend the stairs all the way to the
bottom.

Exit the door and proceed across the bridge, ventilating any soldiers that get
in your way. At the end of the bridge, climb the stairs to the left and at the
top, there will be a large number of hostiles in the immediate area. Take the
left stairs to gain the high ground to make things a little easier to clear
the area. Work your way over to the objective marker for a scene to end the
mission.

-------------------------------------------------------------------------------
>> Note: For completing this mission, you will earnthe Achievement/trophy ‘Deep
         Cover’.
-------------------------------------------------------------------------------



===============================================================================
[ACT09] Odysseus                          
===============================================================================

-------
Part 1:
-------
When you are back in control, walk over to the nearby door for a scene.

After you regain control, head back through the door and open the ‘access’
chest on the bench for some electrified brass knuckles. Continue into the
armoury and take any weapon you feel like. Return to the main room and exit
through the now marked door.

As you enter, take cover to the right and kill the bad guys in the corridor in
front. Note that any security systems you see are now under enemy control so
you will have to contend with them as well, staring with the sentry turret on
the roof. Enter the room to the right and open the door directly in front.
Examine the bench to the right for ‘Personal effects’.  Return to the hallway
and continue along, killing enemies as you go until you reach the stairs at the
end.

Climb the stairs and continuing around the platform around to the right. Kill
the enemies guarding the hallway and enter the objective marked door at the
end. Stay in cover here as there is a sentry turret on the roof just down the
hallway nearby. Wait until it stops shooting and duck out to shoot at it until
it blows up. Note there are 3-4 infantry soldiers in the hallway here too that
will try to shoot you at the same time, so juggle between shooting each of them
until it’s all clear.

Go into the hallway and enter the door to the right. Access the panel marked
with ‘access’ on the wall here to hack the turret in the next room. Use it to
clear out the enemies inhabiting the area. When clear, proceed into the room
and enter the door on the right of the main room. Clear the hallway here and
grab the enemy intelligence (1/3) off the far right control panel here before
interacting with the indicated panel.

Continue down the stairs and head around the corner to the left. Follow the
passage to the end, note that you can pick off enemies on the deck below from
the platform if you wish. At the end of the passage, enter the door to the
left and continue down the stairs.  Kill the enemies in the room and any more
that rush into the door from the far side of the room.

Head down the stairs that the enemies just arrived from and at the bottom,
clear them out of the hallway along with the sentry turret on the roof at the
far end.  To the right of this hallway is a control room, with another hallway
on the far side. From the start of the hallway our goal is to get down to the
stairs on the far right of the room.  So work your way through the three areas
here and climb down at the end.

As you reach the open door at the bottom immediately take cover behind the
doorframe. From here, pick off the enemies in the room and the turret to the
right of the area. When things quiet down, enter the door and hack the panel
in the corner. With the turret, wipe out any remaining enemy resistance. 

Exit the turret and climb down the stairs in the adjacent room. Enter the door
to the right to find yourself in a room with a giant red and yellow structure
in the centre. Clear the enemies out of this room and head through the doorway
on the left at the back of the room. Climb the stairs marked with the objective
marker and enter the door at the top when your buddy opens it for you.  Make
your way to the guy seated in the corner and interact for a short scene.

-------
Part 2:
-------
When you regain control you will be in the shoes of someone else, climb the
stairs and walk up to the target for a scene. At the end you will be given an
option to kill or wound him.  Watch the scene.

Afterwards we’ll be back in control of Mason. Crawl through the hole in the
wall to the right and move through the vent until you exit into the bridge
room. Walk up to the console here for another short scene.

Once the sequence is over, harper will join you, so follow him through the now
open door nearby. Go down the stairs and through the control room at the
bottom. Before going through the door at the far side of the area, climb the
stairs to the right to find another piece of enemy intelligence (2/3). Return
down the stairs and continue after Harper through the door.

-------
Part 3:
-------
Drop down to the hangar below and walk up to Salazar for a scene.

Afterwards, cruise out the open door and take cover behind the broken pieces
of airplane fuselage here. This outdoor platform is a lift and as it moves
upwards, a good number of enemies are going to look over from the ledge above
and shoot at you. So from cover take as many out as you can when you feel it’s
safe to do so. At the top, stand up and remove any more hostiles from the
immediate area.

We’re now on the top deck of the carrier and there is debris scattered all
over the area. This is goo because it means lots of cover! We need to work our
way to the objective marker over to the right.  As tyou move towards the
marker, stick to the right hand side of the area, in the second intact V-TOL
you will find another piece of enemy intelligence (3/3).  Continue to work
your way across to the marked VTOL for a scene to complete the mission.

-------------------------------------------------------------------------------
>> Note: For completing this mission you will earn the Achievement/Trophy 
         ‘Sinking Star’.
-------------------------------------------------------------------------------



===============================================================================
[ACT10] Cordis Die                         
===============================================================================

-------
Part 1:
------- 
When you start the mission, run to the objective marker in front. You’ll assume
control of a stinger turret. Simply lock on and shoot at as many drones as you
can until a scene plays.

Afterwards continue to the objective marker at the end of the overpass.  Here
you can choose between one of two options: You can rappel or you can snipe.

I would go for the sniping option as there are couple of challenges tied into
it. Crouch down at the edge of the overpass and provide cover to your escorts.
A bunch of enemies will make their way down the road towards your friends and
a pair of machine gun trucks will show up. After a short while, snipers will
appear on the opposite side of the overpass. Continue to take enemies out until
a scene shows.

Afterwards make your way over to the left and look behind the flaming, white
station wagon to find enemy intelligence (1/3) on the ground here. Continue
straight ahead towards the objective, mopping up any remaining enemies as you
go.

When you reach the objective marker get into the front vehicle. Now it’s time
for a driving section! Just follow harper’s instructions as you proceed along
the fairly linear path the game lays out for you whilst avoiding any obstacles,
falling debris and vehicles that try to stop you for a minute or so until a
scene plays.


-------
Part 2:
-------
When you get out of the vehicle, help to destroy the CLAW unit that crawls out
of the cargo container ahead. Once its dead, head into the container and open
the ‘access’ gate at the back to earn yourself a hover drone. Exit and return
to the street.

In the distance you’ll see a CLAW wandering about with a destroy marker above
its head. The unfortunate thing is it has a gatling gun and is able to spit
out grenades. Additionally the area between you and the CLAW is crawling with
enemy infantry.  Kill as many of the soldiers as you can and when it is
relatively safe, run into either the open door to the building on the left side
of the street or into the train on the right side of the street – note that
there is an piece of enemy intelligence (2/3) on the main counter in the
building on the left. Whichever option you choose, work your way up to the
CLAW’s location and hit it with a grenade to take it out.

As you approached the first CLAW, you will have noticed a second marker
appearing in the distance.  Move up to cover with the rest of your crew and
then sprint over to the open cargo crate on the back of the truck slightly to
the right. Inside you’ll find an RPG hit the CLAW with this 3 times to finish
it off.

When its dead, make your way over to the area just in front of the Downtown
Plaza building (with all the flashing lights). To the right of the cover here
is a flipped APC with an ‘access’ point we can interact with for three
friendly reinforcements.  Afterwards, walk into the Downtown Plaza building,
climb the escalator and look on the shelf below the shirts on the right for
enemy intelligence (3/3). Return to the top of the escalator and interact with
the ‘access’ button on the wall to the left at the top.

Climb all the way to the roof and hop in the SAM turret here, if you can
destroy 30 drones with this you will complete one of the mission’s challenges.

When you’ve had enough, exit the turret and return downstairs. Follow your
squad until you reach an outdoor balcony area. A plane will crash nearby and
enemies will spawn in the streets below and in the balconies in front and
across the street to the right. Kill then and then continue down the nearby
stairs and head straight through the alleyway in front.

Once you reach the far side you’ll see blue smoke in front. Continue to proceed
to the objective marker on the left ensuring to take down any enemies on the
balconies or various structures in the distance and those that get in the way.
Once you reach the marker, a scene will play.

-------
Part 3:
-------
When you are back in control again follow Harper over to the objective marker
and jump into the VTOL.

We now get to fly around and escort an ambulance. Before you get too carried
away though familiarise yourself with the controls and when you are good to
go, go and follow the vehicles on the ground. The first part is fairly easy as
all of the enemy targets will be lit up with red markers to help you out. So
essentially kill all of the helicopters and machinegun trucks that appear
until a scene plays.

Afterwards you will now be moving super-fast and chasing down enemy drones.
All you need to do here is fly your way over to the moving follow marker and
sit there for a few seconds, then when you are able, lock on and shoot the
drones as you follow them. Repeat this a few times until Mason ejects.

-------------------------------------------------------------------------------
>> Note: For completing this mission you will be awarded the Achievement/Trophy
         ‘Late for the Prom’.
-------------------------------------------------------------------------------



===============================================================================
[ACT11] Judgment Day                            
===============================================================================

-------
Part 1:
-------
The first part of the mission entails jumping out of a plane with a wingsuit
and experiencing a free-fall. There’s not a whole lot to do here other than
avoid the planes below. When the missiles start to appear, you will want to
avoid the explosions or they will kill you very quickly. Try to stay on the
left hand side of the gameplay area as there seemed to be much fewer missiles
exploding in that region.  Continue to dodge them until you land on the ground
below.


-------
Part 2:
-------
As you regain your feet note the building in front. Run over to the left of
this and behind it and in the next little area you will find an ‘access’ crate.
Open this for a hover drone. Return to where your buddies are taking cover and
launch a grenade to destroy the CLAW. Kill any other enemies in the immediate
area and proceed up the stairs.

At the top, pop around the corner and kill the gunner on the back of the truck
before continuing into the open building straight across from the top of the
stairs (it has a ‘26’ written on it). Destroy the machine gun and enemies in
here before exiting the back door. From here look over to the left to see a
downed plane with an ‘access’ point we can interact with for a kinetic strike
weapon.

Return past the door we just exited from and take cover behind the broken
concrete pillar. From here, take out the enemies on the catwalk of the building
directly behind the pillar. Enter the supply area. Beware that in this area,
the enemies on the ground floor with you will be wearing the optical
camouflage, so they are almost invisible. As such be very careful as you work
your way through the pallets and crates in the area until you reach the stairs
opposite our entry point.

Kill the guards that appear on the ledge above the top of the stairs before
ascending to the next platform. From here, again eliminate guards overlooking
from the platform above before proceeding carefully up the next flight of
stairs, killing any additional soldiers that appear. Once at the top, look to
the right. See the open building over there? (It has ‘27’ written on it). Head
inside this and check the top floor for apiece of enemy intelligence (1/3).
Return pas the top of the previous stairs and proceed to the next objective
marker.

As you approach, a CLAW will activate on the platform just below you and a
large group of enemies will let their presence be known in front of the target
building. Take out the CLAW with the kinetic strike weapon or grenades and then
turn your focus to the enemy troops. Eliminate them and make your way to the
entry door.  From here try to  clear out the atrium before entering as there
are a good number of enemies waiting for you.


-------
Part 3:
-------
When the area is safe enough continue inside and hunt down any remaining enemy
combatants. Continue down the stairs at the back of the room and eliminate the
hostiles when the door opens at the bottom. Proceed into the room and take
cover behind the bench directly in front of the door. Kill the enemies that
emerge from the two doors in front and the window to the right.  When it’s
safe to do so continue through the doors and proceed until you reach the
catwalk overlooking a lower room.

At this point, kill any immediate threats before working your way along the
catwalk to the right and hacking the ‘access’ panel to take control of the
sentry bot below. Proceed down the stairs to the room below and clear the
passage to the left of the 2-3 security bots and the small group of infantry
before entering. Continue around the corner to the right, killing one last
wave of infantry and then proceed into the control room at the end of the
corridor.

Inside, run to the left and take cover behind the raised section of the lower
level. From here, we have a good view of the rest of the room. There are a 
pair of stairs on either side of the room opposite with several tiered levels
of benches between them, above the stairs are windows at the top of the room.
Four hover drones will smash through the glass on the other side of the room
and there are plenty of bad guys covering behind the tiered desks too.  When
it’s clear, proceed up the stairs and at the third row of desks from the top,
look on the left side of the room on a desk for enemy intelligence (2/3).
Continue to the top of the stairs and enter either door on the side of the
room.


-------
Part 4:
-------
Climb the stairs here, kill the two enemies in the control room and then
approach the control panel indicated for a scene.

Afterwards, follow Harper through the now open door.  Continue along the
hallway, killing enemies as they appear and climb the stairs to the left.  At
the top there will be two open doors to the left. Try to pick off some of the
enemies in here. There are a large number located within and killing a few
will get the ones with the camouflage (invisibility) to move out of the room
to attack you, so take this opportunity to eliminate them.

Continue through the next room and out the door on the opposite side, ensuring
to wipe out any reaming hostiles. Proceed down the stairs in the next room
eliminating the enemies here, they consist of both regular and invisible guys
and they will be receiving additional support from the windows above.  When
you’ve cleared the area, continue through the open door to the left.

As you enter, take cover behind the boxes to the left. There are 4-5 invisible
enemies up on the top deck who will begin shooting at you. Take them out when
you can and after the shooting stops, find the stairs leading down, follow the
pat around the outside of the room and you will find enemy intelligence (3/3)
sitting in the dark on a crate. Retunr to the previous level and then climb the
stairs to the top of the room and work your way over to where Harper is waiting
for you at the open doorway and continue to the end of the hallway killing the
two invisible dudes along the way.

Once you hit the doorway, you’ll be in an interactive scene. Shoot the targets
on the way down. At the bottom choose to either kill or capture the target to
end the mission.

-------------------------------------------------------------------------------
>> Note: For making the decision, you will earn the achievement/trophy ‘Dead or
         Alive’.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
>> Note: For completing the mission you will earn the Achievement/trophy ‘Death
         From Above’.
-------------------------------------------------------------------------------



===============================================================================
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  ***************************
 *****************************
*** FOB Side-Missions Guide *** [SDM00]
 *****************************
   **************************

Coming Soon!



===============================================================================
-------------------------------------------------------------------------------
   
  *****************
 *******************
***    ZOMBIES    *** [ZMBIS]
 *******************
   ***************

Coming Soon!




===============================================================================
-------------------------------------------------------------------------------
  ********************************
 **********************************
*** ENEMY INTELLIGENCE LOCATIONS *** [EINTL]
 **********************************
  ********************************

Coming Soon!


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*** ACHIEVEMENTS/TROPHIES *** [ACHMT]
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Coming Soon!



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***      Contact      *** [CONTCT]
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If you feel the need to contact me you can reach me at

sokkus[at]hotmail[dot]com.

Please include "Black ops 2 Guide" in the subject line.




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***      About Me       *** [INTRDT]
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Me
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Im 28, Australian and live with my lovely fiancee. I have been thrice  
named as the world sexiest hugging machine. I work full time and study at
University full time as well. I write game guides as a hobby in what little
spare time I have and have thouroughly enjoyed writing each and every one. 
Please head over to the website i write for -  www.consoledomination.com to 
check out  some of my guides, previews and reviews.

If you enjoy this guide, please feel free to send me an email with any 
suggestions or corrections and check out some of my other guides:


Complete FAQ/Walkthroughs:
- Assassin's Creed III FAQ/Walkthrough
- Call of Duty: Black Ops 2 FAQ/Walkthrough
- Call of Duty: Modern Warfare 2 FAQ/Walkthrough
- Call of Duty: World at War FAQ/Walkthrough
- Darksiders FAQ/Walkthrough
- Darksiders 2 FAQ/Walkthrough
- Dead Space 2 - FAQ/Walkthrough
- Deadlight FAQ/Walkthrough
- Dishonored FAQ/Walkthrough
- Fable 2 FAQ/Walkthrough
- Gears of War 2 FAQ/Walkthrough
- Halo 3: ODST FAQ/Walkthrough
- Halo 4 FAQ/Walkthrough
- Homefront FAQ/Walkthrough
- LIMBO FAQ/Walkthrough
- Mass Effect 2 FAQ/Walkthrough
- Medal of Honor: Warfighter FAQ/Walkthrough
- Resident Evil 5 FAQ/Walkthrough
- Star Wars: The Force Unleashed FAQ/Walkthrough

DLC content and other guides:
- Darksiders 2 - Abyssal Forge (DLC) FAQ/Walkthrough
- Darksiders 2 - Argul's Tomb (DLC) FAQ/Walkthrough
- Dead Space 2 - Severed (DLC) FAQ/Walkthrough
- Halo: Combat Evolved Anniversary Edition Skull Guide
- Halo 2 Skull Guide
- Halo 3 Skull Guide

or as mentioned before, check out more of my guides and reviews at: 
www.consoledomination.com

Thanks for reading!
Enjoy!


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Donations
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After a few generous emails and suggestions from readers and because donations
seem to be a growing trend among other contemporary guide writers, I have
decided to put in the option to alow you to donate if you so wish. 

Although I make these guides for free in my spare time, I probably don’t 
need to point out to gamers that purchasing games is an expensive hobby and 
writing guides for them can be a thankless task at times, but one that I enjoy
(when I have enough free time to get the chance to do one!). 

By no means feel obligated to donate just for viewing my guide, but if you are
feeling a little generous I certainly won’t object! Any amount is appreciated
whether it be 10 cents or $10 All funds go to purchasing new games to create
new guides, and honestly, who wouldn't want those? 

Heres the stuff you need!


Paypal ID;

Sokkus[at]hotmail[dot]com



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Console Domination
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Console Domination is an Australian video gaming website founded and staffed 
by true-blue Aussie gamers united in the love of gaming. The site is all about
games, games and more games with a specific focus on current generation 
consoles. Console Domination previews upcoming titles, reviews the latest 
releases and produce a fortnightly podcast to keep you entertained. We also 
stay up to date with the latest trailers and provide daily updates on industry
news to keep you in the know. We are not paid professionals, just ordinary 
gamers dropping our hard earned cash on the latest titles to provide honest,
unadulterated content that tells it as it is. 


Check out the site here:
http://www.consoledomination.com/


Check out our podcasts here:
http://www.consoledomination.com/podcast


Check out our Youtube Channel here:
http://www.youtube.com/user/ConsoleDomination?feature=mhee




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***  SPECIAL THANKS   *** [STHNKS]
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I would like to thank the following people/entities:

- GameFAQs for always being there when I needed help and for accepting my FAQ.
- Activision for pumping out another Call of Duty game and Trearch for making
  it a pretty good one.
- My fiancee Kumiko, who has been incredibly patient and understanding.
- And everybody who has taken the time to read my FAQs so far.




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***  VERSION HISTORY  *** [VERHIS]
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Submitted 17/11/12
Version 1.0
The current version of the guide contains:
- Full campaign walkthrough with all intelligence items acquired




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This guide has been written by Paul Williams aka Sokkus.

This document may be not be reproduced under any circumstances except for
personal, private use. It may not be placed on any web site or otherwise
distributed publicly without advance written permission. Use of this guide on
any other website or as a part of any public display is strictly prohibited,
and a violation of copyright.

All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.

If you wish to use my guide on another website, please ask me for permission
first.

Sites allowed to use my guide - GameFAQs.com
                              - ConsoleDomination.com
                              - Gamerguides.com
                              - Supercheats.com




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