Castlevania: Lords of Shadow: FAQ/Walkthrough

                                                                     
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FAQ/WALKTHROUGH

VERSION 1.2

Authored by: BkStunt_31 ( Gregorio31 @ gmail . com )








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Hello everyone, Bkstunt here with a walkthrough for Castlevania: Lords of 
Shadow. As I'm sure you know, Lords of Shadow is a reboot of the famous 
Castlevania franchise, developed by Mercury Steam with some insight from 
Hideo Kojima of Metal Gear Solid fame. It introduces a new protaganist, 
storyline, and new game play to the series. 

Having always been a huge Castlevania fan, it is my HONOR to bring you 
what I will strive to make the most complete FAQ and Walkthrough on the net.
Here you should find everything you'll need to conquer Lords of Shadow. 
Onto the table of contents, and don't forget to have fun!







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Note: Press Control+F and enter in the code to skip to that section.


Version Updates:......................................(LoS 1.0)

Walkthrough:..........................................(LoS 2.0)

Chapter I:

Part I: Besieged Village..............................(LoS 1-1)
Part II: Hunting Path.................................(LoS 1-2)
Part III: The Dead Bog................................(LoS 1-3)
Part IV: Pan's Temple.................................(LoS 1-4)
Part V: Oblivion Lake.................................(LoS 1-5)

Chapter II:

Part I: Enchanted Forest..............................(LoS 2-1)
Part II: Underground Caves............................(LoS 2-2)
Part III: Labyrinth Entrance..........................(LoS 2-3)
Part IV: Waterfalls of Agharta........................(LoS 2-4)
Part V: Agharta.......................................(LoS 2-5)
Part VI: Dark Dungeon.................................(LoS 2-6)
Part VII: Sanctuary Entrance..........................(LoS 2-7)
Part VIII: Sanctuary of Titans........................(LoS 2-8)
Part IX: The Black Knight.............................(LoS 2-9)

Chapter III:

Part I: The Three Towers..............................(LoS 3-1)
Part II: The Dark Lord of the Lycans..................(LoS 3-2)

Chapter IV:

Part I: Mountain Fortress.............................(LoS 4-1)
Part II: The Crow Witch...............................(LoS 4-2)

Chapter V:

Part I: Veros Woods...................................(LoS 5-1)
Part II: Wygol Village................................(LoS 5-2)
Part III: Abbey Catacombs.............................(LoS 5-3)
Part IV: Abbey Library................................(LoS 5-4)
Part V: Abbey Tower...................................(LoS 5-5)
Part VI: Brauner......................................(LoS 5-6)
Part VII: Castle Sewers...............................(LoS 5-7)

Chapter VI:

Part I: Castle Courtyard..............................(LoS 6-1)
Part II: Maze Gardens.................................(LoS 6-2)
Part III: Castle Hall.................................(LoS 6-2)
Part IV: Refectory....................................(LoS 6-4)

Chapter VII:

Part I: Balcony.......................................(LoS 7-1)
Part II: Electric Laboratory..........................(LoS 7-2)
Part III: Chromatic Observatory.......................(LoS 7-3)

Chapter VIII:

Part I: Outer Wall....................................(LoS 8-1)
Part II: The Clockwork Tower..........................(LoS 8-2)
Part III:
Part IV:

Chapter IX:

Part I:


Chapter X:

Part I:


Chapter XI:

Part I:


Chapter XII:

Part I:

Trials................................................(LoS 3.0)

Complete Move List....................................(LoS 4.0)

Complete Enemy List...................................(LoS 5.0)

Trophies..............................................(LoS 6.0)

FAQ...................................................(LoS 7.0)

Credits and other ramblings...........................(LoS 8.0)







                                          

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Version 1.0: October 5th-6th

Main Walkthrough well underway, covering Chapter's I and the impressively huge
Chapter II. Some Trial's done, but no where near close. Many items require 
return trips in the earlier chapters, using new moves or skills, which I 
remind myself of using the guide. Just finished Chapter III as well, which
is really short. Chapter IV looks short as well. 

Version 1.2: October 6th-7th

Added in Chapter's IV and V. IV was pretty short, V was fairly decent. 
Did some minor editing and added in strategies on the black knight as well
as some credits. 

Version 1.4 October 7th-8th

Added in Chapter's VI and VII, and one of VIII. Haven't gotten a chance to
get to all the emails to verify/check them yet, but I will before the main 
part is over and give credit where credit is due. 





Version 1.??

[COMING SOON!]
















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Part I: Besieged Village (Los 1-1)														



"Victory is the natural objective for every creature on this world."



We begin the game with the great Patrick Stewart telling us that we are 
witnessing the end of mankind, than view a cut scene of Gabriel approaching
a village on horseback. It appears that the village is evacuating, but a 
number of men stay behind to defend their homes. Well, there's a fine line 
between courage and foolhardiness. Soon a few werewolves appear over the gate.

This first area is a tutorial (and also the first part of the demo off of the
PSN). The first wave will show you the difference between direct attacks with
the square button and area attacks with the triangle button. The next werewolf
will give you your first sub-weapon, the daggers (which werewolves are very 
weak against). Go ahead and try out the dagger while taking care of the next
wave, where you will learn how to grab enemies.

The next wave you will kill for experience, which you can use to buy new 
skills in your travel book. The travel book is a useful tool indeed, as it
can explain any of your abilities, let you upgrade and buy new abilities, 
and keeps track of Castlevania's lore, people, and items. 

For now, buy the skill Guillotine like they tell you to in order to earn a new
ability and the game's first trophy: "Welcome to the Club".  You can also 
check out the travel book now to see what it has to offer. Basically, all we
have now is the direct and area attack combo's, plus the rising strike and 
rising assault, which lets us pop smaller enemies up into the air. You can 
also learn about Gabriel's past, dark moods, childhood sweetheart Marie, and
how he ended up at the Brotherhood of Light's doorstep. Castlevania fans will
also note the name "Cronqvist" (from Lament of Innocence).

After taking care of the remaining werewolves, you'll encounter your first
warg. Quickly tap the displayed button to get him off of you, and you'll soon
learn how to block and dodge (and the quick recovery if you get hit). Time
to confront this level's boss.


BOSS: Greater Warg

Difficulty: 1/10

Use the blocking and dodging skill you just learned to protect yourself from
the warg. You can get in several hits before dodging away. Keep attacking the
creature and soon  you'll kill it and learn how to interact with
items in a kick-ass cut scene.

Afterwards, Gabriel will introduce himself, and leave to find the guardian of
lake through the nearby forest. Poor horse. And so, Belmont will continue on 
foot.

You will now learn about the world map, as you can revisit levels throughout
the game and accomplish trials in them. For example, you can complete the 
first trial in Part I by defeating the Greater Warg with at least one 
surviving villager.






Part II: Hunting Path (Los 1-2)


"What motivates a man to confront the challenges that most of us run from?
...  The answer, is love."



We are now in the middle of the woods, as Gabriel wakes up meets a strange 
horse thing. Kind of weird, but I guess it beats fighting wargs throughout
the forest. You'll get a quick tutorial on how to ride the horse and how to
attack from it. Go ahead and use triangle to kill off the werewolves and than 
square to take down the wargs, pressing R2 to finish off the wargs. If you get
hit, you'll have to press the lining-up circles to stay on your mount. You'll
also unlock Marie's profile in the travel book, learning that she was
Gabriel's wife and was murdered.


Gabriel will than get hit by a branch and you'll learn how to counter-attack, 
a very useful skill indeed, but requires precise timing. Since you can use it 
in the middle of a combo, it's ideal for taking out enemies while laying on an
attack. Make sure to check out the knight to your south for a life gem, as 
you can miss it easily if you kill the werewolves too quickly. After another 
kick ass cut scene, Gabriel will be back on the horse.

After two more warg riders, Gabriel will finally be knocked off, and forced to
fight another greater warg accompanied by several werewolves. The greater 
warg is no different than the one from the besieged village, only it doesn't
have a life bar this time. Use the nearby health font if you need to and take
it out to finish the level.




Part III: The Dead Bog (LoS 1-3)


"Nothing will stop him... nothing will stand in his way."



No intro cut scene here, head down the path and examine the knight's corpse 
for a life gem. Collect five to increase your max health. The next knight has
a scroll which will tell you to wait for the bubbles to pass lest the bog 
monsters get you. Past the second knight is a dead end, so jump onto the 
nearby ledge to learn how to grab onto ledges and move across them.

After another great cut scene (man, this game has good cut scene's), you'll
than have to fight some goblins. Quickly throw the bomb back and use whatever
attacks you wish to take out the little creatures as they aren't too hard.
You'll soon unlock two new monster entries. 

Now we have to cross the bog, so as the scroll told us, wait for the bubbles 
to die down. You can only cross certain parts of the bog, as the rest is 
poisoned, and it's extremely slow going, so time your passing over the bubbles
well. From the island, you can go left towards the health, or right up the 
stairs. I recommend taking both paths, as we can find goodies on either side,
or you could revisit the level, trying out a different path each time.


Left Path: 


Here you'll find more goblins to kill, so dispose of them. Here, jump past
the log to your right and go down the first bog path to reach a knight with a
life gem. From here you can move left to cross some more bogs and another
goblin camp, or right to intersect to the cave portion of the right path.
Either way, keep going to drop down a cliff and continue on the paths merge
section.


Right Path:


The right path is the logical choice, as it takes you away from the bubbles. 
Head up the stairs and down the ledge to eventually find a big drop which has
a cave to your right. You can find a health gem on the knight in the cave, but
you'll have to fight off a few goblins to claim it. Keep heading onward past 
the short bog sections to come to another goblin camp. Dispose of them how 
you see fit, and jump down the cliff to the paths merge section.


Paths Merge:

Jump down the ledge to reach another goblin camp, where you will learn to 
grab the goblins to make them give up a grenade. Use the grenades to throw
at the tree, making a new path. Check out the knight to your left for another
scroll, telling of a relic which will help out Gabriel, and to hear yet 
another name that Castlevania fans will know, Rinaldo Gandolfi (yet again, 
Gandolfi from Castlevania: Lament of Innocence).

Keep heading down the bog for the most challenging portion yet, with no less 
than four bubble sections. Time your movements accordingly, going around the
mud if you must, but don't take too long as you can actually sink too far
into the mud. Keep going along the stairs and expect some goblins to ambush
you from the bushes. You'll soon come to yet another split in the road.

Keep heading down the path and you'll find more goblins as well as a life
font if you need it.

Head up the stairs for now to reach the mausoleum the knight's scroll told you
about. Go around the side of it and use the ledges to find your way inside. 
Here you will obtain the grip hook, which turns the combat cross into a 
grappling hook. You can use your newfound hook at predetermined grip points. 
Go ahead and use it to get out of the mausoleum. 

Now you'll finally meet the monster that has been stalking you, the swamp 
troll. He is resistant to daggers a little, as shown by his bestiary page. 
You'll also learn to jump above the ground pounds that the enemy does, but 
keep in mind that you can also just outrun them, as their range is limited.


BOSS: Swamp Troll

Difficulty: 3/10


The beast acts as a boss for the chapter, and is somewhat aggressive as he 
will pick up gravestones to try and smack you with and will charge at you.
He'll also do ground-pounds occasionally. Use the ground pounds to jump and 
attack him with guillotine and side step his charges to have a good period of
time to smack him, as he leaves himself very open. Only use a few quick hits
at a time to play it safe, or use counterattacks to lay into him.

After awhile, he will start to glow, so get close to him and hit R2 to finish 
him off. You'll have to go through a few timed button presses and than jam 
on a button to put him away.


Afterwards open the nearby brotherhood ark to upgrade how many daggers you can
carry to 10, and grip the tree nearby. You'll find a health font to the west, 
down the path, if you need it. Head down the stairs for one of the game's 
breathtaking landscapes. Follow the on-screen instructions to learn how to 
use the grappling hook and edge-hanging to platform in the game. You'll also 
see a dead knight under the third set of stairs, so get to him before you 
grapple down for another life gem. Continue following instructions to 
finish the level. 





Part IV: Pan's Temple (LoS 1-4)


" The amulet senses its master... "



**********MISSING WEAPON POWER UP**********

Even though we apparently entered a temple, we find ourselves back outside.
Examine the nearby carving to have it light up on the amulet, as you can see 
on the new HUD display on the right of our screen. Looks like we need to find 
four more carvings. 

Head down the beautiful forest path to find another one on your right. You'll 
find the laments of another knight nearby, explaining the usefulness of life 
gems and how he sense's one nearby. 


Go down to the creek and up to the right side of  the screen to find the third
carving. Continue further past the carving to find a nice little area with 
another life gem for us. Back out and further down the path is the fourth, so 
we're almost done it seems. Further down the path, in front of the tree, you'll 
find a dying knight's last words. Head into the tree to see an ark that the 
game tells you to come back for once your skills are improved. 



**************HOW TO GET THE ARK???****************


You'll find the last carving further on to your right, so go to the green glow
and use pan's amulet. Here, you'll have to match the runes in the order that's
displayed on your HUD, and the path will open up. Head up the path to reach a
cut scene.

Here Gabriel will talk to the guardian of the lake of oblivion, where the 
living may commune with the dead. Gabriel will tell the guardian of his and
his brotherhood's views on what is happening in the world, and ask the 
guardian to help him. Apparently the heaven's are now isolated from the 
earth.


You'll now have to complete a puzzle to reach Marie before she is taken. You
can also view your travel log to see that you'll get 200 experience for 
completing the puzzle, or you can unlock it and get no experience. But we 
might as well do it ourselves:

First, turn the outer ring counter-clockwise.

Second, turn the inner ring counter-clockwise.

Thirdly, turn the middle ring clockwise.

Fourth, turn the outer ring counter-clockwise.

Lastly, turn the inner ring counter-clockwise.
 

After the puzzle, view the scenes and continue to complete the level.






Part V: Oblivion Lake (LoS 1-5)


" A chill wind blows through his heart; I can see it. Feel it! "


Go down the path to come to a gorgeous frozen lake and the knight nearby to
claim another life gem. Isn't it awesome how the snow sticks to the screen?
Jump onto the lake to view a cut scene.  


BOSS: Ice Titan

Difficulty: 5/10

You'll now be free with the ice titan, and unlock a new bestiary page. Dodge
the titan's ice spikes that he shoots toward you and run up to him. He will 
sometimes encase the area around you in ice, but just smack it to set yourself
free.

Wait until the titan smashes his fist into the ice, and jump up and grab him
on the highlighted part of his arm. Be careful to grip him to hold on when he
tries to shake you off. Climb up his left hand and find the rune, than press
square as much as you can to destroy it. The titan will attempt to crush you,
so dodge to the left and grapple onto his other hand's wrist, than onto his 
neck directly afterwards. 

From here shimmy yourself to the left, grabbing on when you need to, to find
the next rune and destroy it. He may try and grab you when your up here, but 
just grab-jump (hold and press right and x) to avoid him. After you destroy it
you can grab onto his chin and swing around to get to his back. You'll see the
next rune below you, so go down to it and start hitting it until you see the
camera pan upwards. This means he's about to try and swat you off his back, 
but just move down below the rune and chill out there as he can't reach you.
Go down as far as you can, than go back up and finish off his back rune. 

Now, you must climb up his back and up to his head, circling around his head
when you can to find another rune on the right side. Go to it and hit it, but
watch out as he'll try to smack you, so quickly jump to the left to avoid him.
After hitting it, you'll see a final cut scene, ending the level.

 





Chapter II



Part I: Enchanted Forest (LoS 2-1)



"Perhaps he is the one, a warrior of pure heart who can deliver us from all 
evil... perhaps."



Head down the path and down the cliff to find a grappling point. Grapple 
downwards until you can see another grappling point off to your left. Use it
to grapple down the other side and find a knight with a scroll nearby, who 
states that his comrade went ahead for supplies and has a life gem.

Down in the river you can find a hidden grotto behind the waterfall, but the
seal there tells us we need shadow magic to make it work, so we'll have to 
come back later (there is a dagger power up in here).

Keep going through the level and you'll meet a werewolf further down the path.
Take him out to learn about neutral orbs and how to absorb them. Thanks to the
device that Zobrek gave you, you can now use light magic, which lets you heal
yourself with each hit by turning it on and off with L1. Awesome. You'll also
get a couple of buyable new moves based off of light magic. You also have a 
light gem medallion so you can upgrade your light magic capacity by finding 
light gems. 

You'll also learn about magic fountains further down, where you can fill your
magic up. Keep heading down the path and take out the werewolves until you 
find the path split.


Right Path:

As you make your way along the right path you'll see some water down below 
you. Drop into it and you'll fight some goblins. Further down the waterway
you'll find a corpse and a gem.

Back at the main path you'll see a tree across from you. Grapple it and 
pull it down a bit. swing across and grapple to the ledge above. From here 
the path will merge with the other.  


Left path:

Follow the path down and you'll have to fight some goblins. Be generous with
the dagger's here, as further on you can refill them. Jump onto the broken 
wall section on your left and grapple up to the ledge. Use the ledges here to
climb your way up, just follow the ledge to the right, moving up and across
the waterfall until you reach the top.

At the nearby bridge the right and left paths join

Here you'll find a knight with a scroll, damning Cardinal Volpe for sending 
them on their pointless quest. Head up to the church and break through the
window, examining the nearby knight for the focus scroll. You'll now get
a quick tutorial about the focus scroll and how to use it, basically just
fight well and you'll get neutral orbs on each HIT instead of each kill.
Using magic will pause it, though.

Kill the warg and use the goblin's bombs to open up the nearby door. 

At the bottom of the stairs you'll fight three werewolves. Go to the right
of the big tree to find a knight and get his scroll. This scroll will tell
you that the nearby tree is dead due to a spell cast by the dark lord. Now
head to the left of the tree and jump up the ledges, repel up the tower and 
swing from the boom arm to the opposite ledge. From this ledge swing from 
the nearby tree limb to the big dead tree thus completing part I.





Part II: Underground Caves (LoS 2-2)


"Goblins are one thing, but there are other creatures in the dark places of 
the world."

Now you'll find yourself inside the great tree trunk. Take the nearby path 
down into a tunnel. Climb along the wall and leap over to the ledge. 
JESUS!!! Look behind you Gabriel. There's a giant... oh well. Now you'll have
to fight a giant spider. The fight isn't horribly difficult just dodge and 
attack. If your hit you'll need to use light magic to counter the poison. 
Also, if you have the ground cutter attack it's extremely useful here. 

After the spider is dead go through the nearby doorway and grapple up the
wall. Then, grapple down to the clearing. Here you'll fight several werewolves
and another giant spider. Once you've dispatched them you'll have to choose a 
path.


Right Path:

Climb up the platforms to a narrow ledge. From this ledge grapple down to 
another ledge and shimmy your way to the right. Then, jump to another ledge
to your right. Follow the path over a spider web to a dead adventurer. His 
scroll tells you that you can ride the spiders apparently. This path will drop
down to a portion of the right path from the barrier room.  


Left Path:

The left path will require you to climb across a gap. Once you do you'll find 
a room with a barrier (you'll have to come back when your cross is upgraded). 
You'll have to choose another path.

The paths here will circle around and join up.

Left Path (barrier room):

The right path leads to another door that you'll need to destroy. Thankfully, 
some goblins will ambush you, so use their bombs to destroy the door. Inside 
the door is an adventurer's body containing the first keystone. You will also
notice yet another left path to the side of the door. 

Yes another left path (door room):

Down here you can find a health font and further past that a soldier with a 
scroll. Keep going to find yet another split. The left door leads to a door 
you can't open. To the left is another dead adventurer, and a path leading to
the right path from the room with the barrier 

 

Right Path (barrier room): 

After a web filled hallway you'll find a series of ledges connected by 
spider webs. At the end of the spider webs is a giant spider you'll have to 
fight. Once you kill it scale the nearby cliff and jump to the ledge with 
the tunnel going into the wall. Go through the tunnel where you'll swing 
across a ledge to a body and the last keystone. From here you can jump 
down to the door and open her up. 

Inside the door you'll receive the spiked chain upgrade. This will allow
you to saw through certain barriers, and tame creatures. 

Now that we have this upgrade, let's return to the barrier room. Saw through
the barrier and you'll find a magic gem. 

Once you've collected the gem return to the upgrade room and grapple the 
ledge to complete the level. 



Part III: Labyrinth Entrance (LoS 2-3)



"I wonder if you know what truly lies ahead for you, Gabriel..."



Ahead of you is a door no goblin grenade will breach. As you examine it a 
small platoon of goblins will ambush you with a wild boar mount. Hit the boar
until you kill the rider and wear him out. At this point you can mount him, be
prepared for the timed button press. Once you've mounted the boar get some 
room and charge the door. After two rams the door will break. Once through 
the door you'll have to strangle the boar and climb a nearby wall. At the top 
of the wall you'll find some scaffolding. Walk across it and down the stairs to
the right to find a knight with a light magic gem. Go back up and near the end
of the ledge to your north is a night with a scroll. Follow the platform and 
jump to the tower in the middle of the area. From here you can cross to the 
other side. Be careful of the crumbling section. 

From there drop down the ledge and grapple on the overhead scaffold. You'll 
then learn how to use the grapple to leap off of a wall. Use this method to
reach the adjacent platform. 

A little ways down the path is a crank in the middle of a small courtyard.
The crank lifts the nearby gate. However, each time you try to open it you'll
be repeatedly assaulted by werewolves. After three to four waves you'll 
finally get it open. 

Pass through the gate and you'll soon find a health fountain and eventually 
a knight. Soon, you'll pass through a doorway into a hallway. To your right 
you'll find a bundle of daggers and a breakable wall (though none of your 
attacks seem to be strong enough now, so we'll have to come back).

Now, head down the obvious left path, be sure to grab the ledge when you jump 
across the gap. You'll find yourself in a courtyard where you'll be attacked 
by goblins. Kill them and you'll initiate a battle with a greater werewolf.
He's tougher than the lesser ones but still susceptible to daggers, the dagger
wave will especially hurt him and let you get in a few hits. Be careful of his
ground-pound and take your time to kill him. Once he's dead, grab the lever 
you need for the nearby crank. Insert the crank from the back, turn it a 
little and....OH GOD!!!!!




Part IV: Waterfalls of Agharia (LoS 2-4)


"This journey will take him longer than anticipated and deeper than any man 
has ventured in centuries"


Well apparently Gabriel is superman or some godlike equivalent because that 
was one heck of a drop. 

Anyway, you're at the bottom of a very deep hole, yet your in a very open
chamber full of waterfalls. Near you is a corpse possessing a scroll 
informing you of a nearby crystal. 

Follow the path and jump to the center of the room where you'll fight a 
spider. However, this spider you can mount after damaging him a bit.
Do so and you'll receive the proper instructions. Now learned in the ways of
spider equestrian-ship, use the spider's web to pull down the nearby tree. 
Kill the spider and swing across the gap. Follow the path a ways and you'll 
be attacked by a greater werewolf again, although he seems to be easier than
the one from the last chapter.

Once the wolf is dead scale the nearby wall. You'll now be able to swing from 
side to side on the wall. Using this technique jump the gap to the ledge. A 
short camera pan cut scene will detail the road ahead. Walk through the cave 
into the open area on the other side, but here you'll be attacked by
a greater werewolf and some lesser ones.

Once you kill them get the knight's scroll from nearby. Then, go to the edge 
of the cliff and tear the face off the adjacent wall. This will form a bridge 
and allow you to climb down to the lower area. Keep climbing and jumping and 
you will unlock a cut scene. 

Now you'll have to fight a large group of small trolls and one cave troll.
After abusing (and getting abused by) the greater troll for a while you'll be 
able to mount him. This is good because there is a large rock nearby that 
needs smashing. Use the troll to do so and you can grapple down to the next 
area.

Here there are once again two paths. Take the right path out to a nearby 
ledge and inspect the area past the waterfall for another knight who has
a light magic gem for you. Now go back and head through the left path.
   

You'll immediately need to saw through a pillar. Once you do so you'll gain 
access to the next room. In this room there's some more lesser werewolves,
once you kill them climb the nearby wall and jump across the waterfall gap. 
This will grant you access to the rest of the path. Follow it until you see a
grapple point way up on a cliff. Climb up and be ready to fight another spider.

Wear the spider down and than mount the spider and use his web to create a 
bridge. Cool. Nearby you'll find a magic fountain. Through the nearby doorway 
you'll find a statue you can saw through. On the other side there is a knight 
with the shadow magic amulet around his neck, letting you control shadow magic
now, as well as light magic. Now you'll have to return to the fountain and 
fill up your energy. With your energy full you can move on through the 
door that required shadow magic.

On the other side you'll fight some lesser werewolves. After you dispatch them 
begin to scale the wall nearby. You'll have to use the grapple several times 
but once you reach the top you can jump to a ledge. Continue scaling the wall
using the grapple when necessary. At the very top you'll have to grapple to a
point that's kinda difficult to see as it's in the sun, but once you do that 
you'll have finally escaped the waterfalls.

Now that you have shadow magic, you can also go back to chapter II, part I
and obtain the brotherhood ark for more daggers.







Part V: Agharia (LoS 2-5)


"Eventually the Titans fell and then the people were massacred one by one..."


Now THAT'S how you kill a troll! After the girl makes Gabriel look like he's
trying too hard, go up to the stairs and jump across them, using the grappling
point to make it across. Here you'll find a knight with a scroll. You can find
another knight by going up to the left side of the screen. Go down the main 
steps to find and kill some more werewolves. You can find a shadow magic gem
by going down the stairs up north and following the northeast path, heading 
left by the stairs (it's on a knight's body). The stairs you just passed has
a statue that you need to be stronger to push, so for now head back a ways,
up the stairs you took to get here. (You can get the dagger upgrade behind
the statue after you find the Dark Gauntlet from Chapter II Part IX).


Go towards the screen and use the grappling point on the right to come to a
rather large area. Here you can fight and mount a Warg, which will let you 
jump across the large flashing gaps. Use the wart to jump the gap. Further to
the left in this area is another gap that you can jump. Kill your warg here
and jump over the wall.

Here you'll find another cave troll. Before you mount it, run to the back of
this area and up the stairs, than head away from the tv. Here you'll find a 
knight with a life gem. Go wear down the troll and mount it, than take it 
down the stairs to the left, killing the werewolves and bashing down the 
nearby door. Continue this way and up the stairs, killing your troll in the
process. Climb up the ledge and you'll soon face another warg. Kill it and 
the small werewolves it summons, than use it to get across the gaps north of
of you. There's a shadow gem at the end of the first gap, as you can see it
through the gate, but you'll have to kill your warg to get it. Don't worry,
you can go back and get another one afterwards, and than use it to get up the
vines at the end of the path, once you do you'll be at the end of the level.




Part VI: Dark Dungeon (LoS 2-6)


"Something tells me she has a part to play in all of this..."


Head downward until you can reach a ledge to your left, than crawl around it
and jump down a ledge. Kick yourself to the next ledge on the left and use 
your grappling hook to swing across two grapple points to another ledge.
Head right here and grapple downwards, until the camera view changes and than
kick jump to the ledge below. Ah, finally firm ground. Not for long, though, 
as you have to jump to the ledge across from you and shimmy left, now you can
use the grappling hook, but don't take it down to the floor, instead kick jump
off of it to grab a nearby ledge past the waterfall. We're going for the dead
knight you probably saw on the first solid ground. Use the grappling hook
to the left and swing to the wall on the far side (you'll see the knight
again), than simply wall jump to the left to get a light magic gem. Now
use the nearby grappling hook.

Head through the door and read the nearby knight's scroll. It seems the 
shadow gem is affecting a fellow knight's mind. Hopefully that won't happen
to us. Anyway, head up the stairs and you'll see the girl again, who seems
to be leading you further inside. Alas, you need two more keys, though, so 
take the left path for now. You'll learn from another dead knight that gremlin
guano is essentially lighting your way, before you meet the creatures further
down the road. These things fall easily and are weak to daggers, but kill 
them with some short aerial combos.

The next knight has one of the bridge's keys, while another knight up to 
your right (jump up to him) has a shadow magic gem. Go back and put in the key
to open a portion of the bridge, leading into another cave with a giant 
spider. Kill the gremlins it summons and punish the spider so you can mount it
and open the door nearby. Kill the spider and use the health font inside, as
well as finding the next bridge key on the knight. Be careful, a whole horde
of gremlins will ambush you on your way back to the bridge.


With the bridge open, travel across to climb up some ledges and use the
grappling hook to go further up. Now shimmy across some ledges towards the
screen but don't jump back just yet, instead jump to your left and you will
see a knight down there, who has the last shadow gem of this level (you can
barely see him down there). Now you can jump to the ledge on the right and 
use another grappling hook to get up even higher. Up here, absorb the magic
and jump to the huge area nearby. You'll have to fight another gremlin horde,
so use some light magic if needed. After a short while you'll go into another
cut scene.


Well, we're dead. But, maybe not, as the girl again comes to our rescue, and 
can seem to talk to us without moving her lips. After she reads our mind, she
insists on coming with us. Well, at least the big guy is on our side now.





Part VII: Sanctuary Entrance (LoS 2-7)


"My dear friend, I see your destiny before me, and it is terrible indeed..."


Well, it seems we need four crystal shards and Claudia sends us to find them.
The only way to go for right now is to the west, so head that way and kill the
petty werewolves that bother you. Further on, Claudia will tell you the
crystal shards grow near purple areas. Examine the fellow knight for a scroll
and climb up the wall. Sling yourself over to the next area and take out the
werewolves. Head south to your first purple area, netting you a crystal.

After Claudia gives you a quick counting lesson, use the grappling point 
down the hallway. But before you continue, head towards the screen to gind a
knight with a light magic gem. Follow the path straight for now and kill some
more werewolves down below the drop. Climb up the nearby ledge and jump left
until you can head upwards, finding some daggers and a knight with a shadow
magic gem. Head back down and into the new area to fight some more werewolves
and get another shard. There's a lever here that you can't open yet until you
upgrade your combat cross again, so keep that in mind for now.

Head back the way you came and grapple back up. Before going all the way up, 
notice the second grappling point to your upper left, so jump off the wall and
grapple that. Use that to swing over to the ledge on your right, shimmying to 
your right to jump on the fragile floor. Use the floor to continue to the next
ledge, and to the left wall from there and down to the ground. 


In this large area you'll face THREE greater werewolves, probably your 
toughest fight yet. Try and focus on one at a time, use shadow magic and
healing magic, and kill them as fast as you can once they are dazed to make
you life MUCH easier. They come shortly one after another, so after dying once
or twice I layed into one with shadow magic, and a dagger wave, killing him 
off around the time the third one showed up. After that, two of them aren't
so bad. 

After they are dead, use the ledge in the northwest corner and climb the 
ledge to your right. Now grab the crystal to your south and head north.
Just one more. Jump into the big area to see the last one, but you'll have to
take out a troll before you grab it. Once you have the troll mounted use it to
break the nearby glowing thing-a-ma-jig and finish it off. Collect the last
crystal and use it in the device out by Claudia.

This will open the big door, but once it's open you can remove the shadow 
crystal at will. Do so, and go into the troll room. Now, use the shadow 
crystal on the device to your northwest and turn in so that it shoots the 
beam straight to the east. Turn that statue so that the beam reflects to the
middle statue, which as you guessed, needs to reflect to the door. You'll gain
some experience for solving the "puzzle" and be able to continue on. You also 
may have found a knight nearby who offers the solution to the puzzle, but we
don't really need him.




Part VIII: Sanctuary of Titans (LoS 2-8)

"The board is set; the pieces in play and we shall see what occurs..."


You know what's coming, you feel it don't you? Watch as the might titan wakes
once more upon Gabriel's coming. 


BOSS: 

Difficulty: 6/10

The battle starts, and Claudia warns you not to get too close to the titan. 
Well, what are we supposed to do, Claudia, we don't have magic stones like 
you! There's also a tricky shadow gem to find by running around the edge of
the battlefield. It took me longer than I'd like to admit to find it, but 
remember that EVERY GEM so far has been on a corpse (well, almost). The
camera doesn't help, either, but start running right and check the edges and
you'll find it. Now, go back to where you came from (or get some distance).

Away from the titan, just jump when it tries to use it's foot to hurt  
you from afar. Wait until it throws a firey rock (just one!) and use its own
momentum to throw it back. Now start running toward the beast, the black
knight will help to make it kneel, and you'll have your chance to mount it.

Climb up and around it's leg, holding on when you have to as it will try and
shake you off very similarly to the ice titan. Eventually you'll get a chance 
to grapple to it's other leg and head downward, so do so. Keep heading down
and you'll encounter the first rune spot, so break it, heading down even 
further when you have to. 

When you do break it, head all the way down to grapple onto the thing's hand 
next. Perfect. Now you'll get a cut scene where the thing is about to squash 
you but Claudia distracts it. Quickly use this borrowed time to scale upwards
to the next rune. Destroy it when you can and grapple to it's other hand, 
although it may punch that hand downward, making you hit the ground, but you
can get back up easily. 

Crawl up it's arm to destroy the next rune, but be careful as it's shaking is
a lot more erratic now. Jump up two spaces once it's done, to avoid it's other
hand as well as to grappel a floating piece of rock, which takes you right 
next to the beast's face. Grappel onto her hat and up to the next rune, 
holding on when you need to. Smash the thing but be careful as her shakes
are very close together now. Once you have her down aways, a cut scene will
occur, but this ISN'T a normal cut scene, as you'll have to get the timing 
event down in order to finish the titan off. 






Part IX: The Black Knight (LoS 2-9)

"Life is so fragile here on the edge of humanity..."


What. Have. You. Done?

It seems that Claudia is dead by your own hands, and now the Black Knight is 
ready to tear you limb from limb, as he loved his ward. Read the new monster
entry for an interesting read about how the knight was created.



BOSS: Black Knight Golem

Difficulty: 6/10 (with chain saw and upgraded guillotine).

The boss has a short range fire shockwave, as well as standard sword swipes.
He can also extend his sword much like your whip at times, and also uses a 
unique looking move to decimate things in front of him.

Stay on the move and use whatever exploding daggers you have, than take quick 
hits. When he uses a big move, I recommend using the upgraded guillotine, as 
even if he blocks the big attack, the second one will make him pay, and you 
can use it easily while staying on the move directly afterwards. Dodge when
you have to. 

After a while you'll stun him, and can grapple him to pull off some armor.
His shock wave range will also increase, so be careful. After another stun
animation, he will start to make liquid slime move towards you, which will 
freeze you in place if it catchs you. If. Who am I kidding, it probably will, 
since he summons it so much. He'll even put two of them out there, so it's not
safe to use any time consuming moves now, but they'll dissapate after awhile 
and you can still run and put in some quick hits.

You can also kill the slime creatures with chain saw move, which I started 
using to damage the knight and kill the creatures at the same time. Put on 
shadow or light magic to do a lot of damage or healing respectively. After the
next event, the knight will have no body armor. 

If you do have the time and can line it up right, guillotine's floor move
can kill those slimes as well, just make sure you line it up right or your
a sitting duck. Keep at it and soon you can take off the knight's helm, 
ending chapter II and giving you a dark gauntlet, but costing you a friend.


[TIP SUBMITTED BY: Shuo Ragnarok]


BkStunt, this is Shuo Ragnarok of the GFAQS boards. I read a bit on your FAQ
and just wanted to submit a little tip for the Black Knight boss.

The Direct Heavy Combo (upgraded at least once) makes the 2nd half of the 
fight a cakewalk. Once he raises his sword in preparation for the Slime Summon
move, that's when you start hammering  him with the DHC. Not only will you 
destroy the slime as soon as it's summoned, but you'll also score alot of free
hits on the Knight, since it takes him a bit of time to recover from doing the
summon move, and the DHC is quite effective at boosting your Focus Gauge. 
Also, there's a pretty clear indication of when he's about to use his 
flame-wave move (where he launches five waves of fire in front of him, which 
is probably his most damaging move). He'll usually start by bringing his left
arm back. DO NOT DODGE until his arm is all the way back, otherwise if you 
dodge too soon or right before he begins the attack animation, you're almost 
guaranteed to take the hit. 

(Thanks alot Shuo, the DHC really does punish the knight a ton while taking
care of the slimes.)

[END TIP]


You can now also get a dagger upgrade from Chapter II Part V: Agharta.











Chapter III


Part I: The Three Towers (LoS 3-1)


"Most would abandon the quest, but something deep inside forces him ever
onwards..."

  *****MISSING WEAPON UPGRADE*******
(Need to jump high, probably have to come back for).

Use your new toy to punch the statue forward and create a path by hitting L2 
and square. Now turn on the shadow magic and punch it through the wall. Take
care of the werewolves outside and use the magic font to the south if you 
wish, than punch the statue one more time to make a grappling point. 


Down the path past the arch and to the south is a crystal point if you need 
one. Go north and jump to the next bit of land to find a knight and his
scroll. The next bit of land is a big jump, so grab on when you leap. You'll
also see an ark that looks like it's quite a jump away. Looks like we'll have
to come back for that.

Keep moving around the structure, and than use the grappling hook to kick off
to the next one. Move up the ledge and kick off to the higher ledge on your
left, where you can use the grappling hook to get back onto land. 


Here you'll have to take on quite a few waves of lesser werewolves, but 
after awhile, a strange green creature will show up to help you. It's the 
faries, similar to the one's that you met in the forest. They basically
stun the enemy so you can hurt them, very helpful! Afterwards, they will 
give you a fairy container, and you are told to look for them in the tower.


After the fight, check out the knight in the lower east corner, who die's 
happily knowing the cake is not a lie (Portal much, anyone??). Further in, you
will find another knight who has a shadow magic gem, as well as a magic font 
and a destructable wall to the west. Use the wall and jump up the ledges to 
view a spectacular background, as well as the light gem the knight has past
the grappling point. 

Go back and use the lever to get into the tower, where you will find a few
werewolves and a door that requires three faries to open (that you have to 
find). Go to the left to find a warg that you can tame, once you have him
mounted, go back through the central area and to the right, going down the 
left hand path to find some vines for him to climb. 

Use the warg up here to jump the gap on the upper right path and take down
all the werewolves, including a greater one. Sweet. Kill him off and use the
nearby lever to open the door, which stays open. In here, put on light magic
and touch the first run, than shadow magic and touch the last two. This 
will solve a puzzle and give you 300 experience. You can also go back and
check that knight we passed for a shadow magic gem. There's also a health
font to the left of the hallway where the knight is, if you need it. 

Now swing past the huge statue using the three grappling hooks, and go into 
the next area. Here all you'll find is a bunch of pots and a lever stick. Put
the lever stick into the nearby lever and start to use it, and a greater 
werewolf will spawn. Bah, take him out. I recommend the shadow magic 
chain saw technique, man that's powerful. Go back to opening the gate, than
take the lever and go back to the right side and open that gate in there. 

Use this door first, and go outside to start to climb up the tower. Jump to 
your right and keep climbing up the tower to reach the top, where you can find
one farie stone. Just two more to go. Go back to the first gate you opened and
use the grappling hook there to reach the base of another tower. Use the
grappling hook and ledges you find to ascend it, being rewarded with another
farie stone at the top. Also be sure to grab the life gem just south of the
farie stone, you can grab it before the farie stone in fact (I just happened
to get it afterwards). Go back to the stone and go down the glowing ledge to 
the right. 

Keep going down until you hit the second grappling hook, than go up to grab
the ledge. You must've seen the glowing knight, so shimmy to the left and go
inspect him for a shadow magic gem. Keep going down and you'll end up back 
by the first dead knight. Now go back to the puzzle room and use the grappling
hook to the left to jump out of the tower, than quickly use the upper hook to
scale the building where you'll find the last farie stone, a knight with a 
scroll, and a magic font. Go back to the farie door to finally get it open and
end the level.




Part II: The Dark Lord of the Lycans (LoS 3-2)


"I fear he will suffer more than he knows once he discovers the truth..."

Are you ready for a boss fight? Use the health and magic font's and jump into
the areana ahead.


The dark lord of the lycan's (werewolves, same thing..) will have a little 
chat with you first, telling you how your order came to be. Those three strong
warrior who founded the brotherhood wanted nothing more than to assist God in
bringing down the devil, and so fought tirelessly, eventually finding places 
on earth that were so strong with God's light that they used that power to 
ascend into the heavens. However, they left their mortal shell's full of their
inner darkness, as they became beings of light, and you are about to fight one
of them now.



BOSS: Cornell

Difficulty: 4/10




You can now read the bestiary entry about Cornell, which is quite interesting
and sums up the previous cut scene quite well. You can also find out that, to
no one's surprise, the werewolf lord is weak to silver. 

Keep on the move as you learn his attacks. You'll see he can dash at you, but
will never connect if your on the move. He can also enchant his hammer and 
spin the head around. Oh, and the standard boss ground-pound, of course. Use 
some hard direct combo's when he dashes at you and misses, and the upgraded
guillotine when he does his ground pound, and he'll soon push up daisies.

Honestly not very hard for a dark lor... uh oh...


Boss: Lycanthrope Dark Lord

Difficulty: 7/10


You had to fight him on a full moon, didn't you? Well, start running circles 
to check out his attacks. He's also got a second bestiary entry. 

He'll try to catch you with a super fast dash attack, as well as some standard
swipes and a much much larger ground pound. He'll miss the dash attacks as 
long as you have some distance, so you can get in a couple quick hits there.
The ground pound is time to use a guillotine, upgraded if you can pull it off.
Try and get in the full five hits when he dashes by you, as sometimes he'll 
try and evade, which may make you miss the fourth hit, but get him with the 
fifth.

This helps A TON, as it also knocks him down, so try and nail him with it. 
Once you do, put in a shadow magic chain saw for good measure as he's getting
up. Once you defeat his first life bar, he'll send his power into the statues
surronding the areana. Go around and smack them to break them. They are easy 
to break at first, but soon take more and more hits, all the time while 
Cornell is trying to smack you. Well, at least he can't dash anymore!

This may take a few tries, but focus on the statues and dodge Cornell and 
soon you'll break them all, leading to the ending cut scene, so nail those 
timed button presses and destroy Cornell once and for all. 


You'll gain the Cyclone Boots after the fight and a host of new combat moves.
I'm a big fan of sprinting, so this is awesome. Use the boots to sprint and 
jump over the gap, to meet Pan up the ledges, who will carry you to the next
chapter!

You can now get a fairy upgrade in Chapter II Part III by using the shoulder
charge against the weak wall (past the cut scene where you see a troll get
taken by a greater werewolf).







Chapter IV



Part I: Mountain Fortress (LoS 4-1)


"Such a pity that the brotherhood of light... should also be the reason
why the world is in such chaos."


Pan will drop you off on top of a mountain, since a witch stops him from 
going any further. Go down the mountain path and you'll see a beautiful 
cut scene showing a pan of the area. Refill your magic here and check the 
knight for a scroll. You'll also notice that Gabriel moves noticably faster
than before. Huh. Use the shoulder charge technique to break down the door
and take the right path to find a life gem medallion on the knight. 

Take the left path to find a place to shimmy across to the other side of the
structure, where you'll find several small trolls ready to taste your whip.
Now get a running start and jump across the gap. Use the shoulder charge on 
the wall to the right to find a shadow gem on the knight nearby. Now go left
and use the grappling hook to climb up to another grappling hook. Here you can
find a crystal spot as well as a light magic gem on the knight. Continue to 
the next area. Wow, look at those mountains in the background, that's one of 
the prettiest gaming landscapes I've ever seen.

Continue up the road and sprint jump past the gap to find a knight with 
another scroll, telling you about a bird creature guarding the top of this
place. Great. Should be easier than Cornell, though, right? Jump up the ledge
to the left and grappel further upwards, using the ledges and one final 
grappel point to reach an outcrop. Here you'll see the ogre come check you out
while you fight small trolls. He want's at you, though, and will pound on the
walls. Stay to the right side, as the left will soon crumble and fall. The 
barrier will fall down to, letting you jump to the right and use the grapple
to get to a new area.

Here, the Ogre's hand will break through the wall, and try to find you. Use 
some hard combo's to take down his life bar. Yes, the hand has a life bar. 
It's not quite boss, worth, though, and the hand will withdraw after taking
enough punishment.

Continue on and soon you'll have to face the beast itself. 


BOSS: Ogre

Difficulty: 3/10


For the first part of the fight, the Ogre will simply try to smash you, so 
dodge and lay into his arm. Feel free to use magics as a magic font is nearby
to the left. His health will than turn grey and he'll use his hand to pound
at you now. Dodge it and grapple his hand and press at the right time to turn
the beast into a cyclops.

Now the beast will rub his missing eye occasionally and try to hit you with 
a rock. Move close to him and do some hard direct combo's, as you can actually
hit him from the wall. Soon he'll pound his fist again and you can grapple it
again. Do a few more button presses to blind the beast.

Now the thing is trying to smell you! Ha ha, he doesn't give up does he? 
He's actually somewhat dangerous now, as he will do four to five quick hits
at you and than stop and scream at you. Dodge his hits and get him to scream 
at you while he is facing towards the center of the area, so his head is 
directly above the sharp looking monolith thing. Now grapple his tongue and
end the beast.


Move onward past the beast to find a large gap in the floor. You can fall down
this gap to examine the brotherhood knight and his scroll if you wish. Further
on ahead is a statue that you can punch with your gauntlet which leads to a
farie stone and a knight with a light gem. Keep going down the main path to 
see another wheel mechanism that you can't use yet until you upgrade
the cross. Keep going to enter a courtyard full of small trolls. Take the 
little buggers out until the big one appears, than hurt him a bit until you
can mount him. Use him to brake open the iron gate to start a cutscene which
shows you that the trolls are afraid of whatever lies ahead. Bah, trolls are
always afraid...


Keep going up the stairs for now, even if you want explore the portion to your
right. Soon you'll meet a chupacabra, who likes to play games with people, as
he'll take your relics and want to play hide and go seek. Now go climb up that
section down the stairs, and you'll come to another wide open section. Go 
around to the left and scale the wall section, jumping to the scaffolding 
to your right. Jump on the boards to the north and work your way up to the 
support beam, now you can finally grapple to a new part. Fall down here to 
get to the chupacabra and get all your stuff back. Dumb thing...

Keep going up the stairs and break into the castle doors, ending the 
chapter.





Part II: The Crow Witch (LoS 4-2)

"Pity is not something he can feel anymore..."


Now that we're in the fortress, move forward and check out the knight for a 
scroll. Up the steps to the right is another knight with a light magic gem for
your pleasure. There's not much more to do here, so go to the left hand side 
of the area and go through the broken staind glass to get outside. Go up the 
stones and grappel up the side of the building to reach the ledge. Jump up the
next ledge and grappel up further. Use the next ledge to shimmy left and crawl
onto the eagle, than pull yourself up. Grapple here and move up to the glass.
Oh, time to break some glass! 

Move forward in this area and watch some magic turn some nearby drapes into an
enemy! This bad boy is a swordmaster, and shows up wherever foul magic is 
around. He has a fast dashing attack and can block, but other than that isn't
too hard. You can grapple him to finish him off, and you don't even have to do
any button presses! 

After the first one dies, two more will appear. Use your direct heavy combo's
to deal with them easily, leading to a cut scene which shows the crow flock
flying through the place. These crows break the door nearby, so head up the 
stairs and grappel to the next floor.

Here you'll have a somewhat challenging fight against three swordmasters. Not
quite as bad as three greater werewolves, but challenging. The will use a 
sword energy projectile attack, which you can dodge fairly easily, and they
will even occasionally use a ground pound. But they'll also electrify their
swords and stick it into the water on the ground, which makes half the areana
dangerous as it will electocute you, so either fight in the middle on dry 
land, or back where you started where it's all dry.

Afterwards, you can climb the nearby stairs to see a ark that is inaccessible
right now, so just go inbetween the eagle statues on the left to find a 
grapple point to climb, using the ledges to pull yourself up. To your left
is a health font (around the balcony), and to your right and outdoors is a
magic font, as well as a knight with a life gem. Use the nearby ledges to 
ascend upwards. You'll have to jump over to new one's from time to time, but
keep looking for upwards ledges and you'll climb the tower. 

Up here, you'll reach a wide open area, and of course meet the boss of this
chapter.


BOSS: Crow Witch Malphas

Difficulty: 5/10


The dead knight nearby gives you a scroll that basically explains your
objective here: throw the eggs back at Malphas. As you'll soon see, Malphas
will throw eggs at you that hatch into wierd bird type creatures who will try
to melee you and who can breath fire and have a nasty dash attack. These 
creatures are called witch children, and you can wear them down and grab them
when they are flashing to break their necks. You can also get orbs off of them
if you need to. When you break their necks, try to throw them at any other 
children nearby, as they explode on impact.

Aside from that, Malphas will try and hit you with the crows, which is easy to
dodge, and will also scream at you. If you're caught in the waves on the 
ground, you will have to mash a button to get free (this obviously leaves you
open to her children's attacks). Keep chucking back her eggs at her to whittle
down her health. After about the third one, you can run up to her and grapple
onto her, leading to a short cut scene where you need to mash on a particular
button to make her crash down to the ground. Use this time to smack her a few
times, before she gets back up.

Once she gets back up, just keep doing what you've been doing, as the next egg 
you throw back will let you grappel her again. Do the button push thing again
and than when she's down on the ground, turn on your shadow magic and lay into
her until it let's you grapple again. Grapple her and button mash one more 
time until Gabriel rips her head off. 



After the fight, the fortress will start to crumble, and Pan appears and
whisk's you to safety. Good thing he's always around, huh? Onto Chapter V.





Chapter V


Part I: Veros Woods (LoS 5-1)


"This night a warrior will come. A knight in shining armor with death at
his side..."


And so we go from mountains to another woods place, as Pan saves our ass once
again. We are now on the outskirts of the vampire lands. Move forward to take
out some goblins. To your left is a fairy stone, while further on to the right
is a crubling wall you can break for a shadow crystal and a knight who is 
holding onto a life gem. Ahead is another one of those damned chupacabra's, 
who will steal your powers and relics. Bah! And he does it right in the middle
of a goblin camp, meaning you need to kill the goblins without any of your 
relics, which isn't too hard as they are only goblins.

Go down the path to the right, as you can hear him taunting you down there. 
Theres a health font nearby, as well as two more breakable walls that we 
can't do anything about for now. Go down the path and you'll wind up in 
another goblin camp, where they'll soon break out a warthog. Punish the 
warthog until it let's you mount it, than use it to kill the goblins and 
break down the door by ramming it. 

Use the health if you need to, than read the brother's scroll, which tells
you to use a fairy to distract the chupacabra's. Climb up the nearby ledge 
and go left to be able to get on top of the small cliff. The chupacabra is to
your left, but will zap you if you get close, so let out a fairy to distract 
him so you can jump over and grab him, getting your stuff  back.

You can also grab another scroll and refill your magic nearby in the cave.
You can't go back the way you came, so keep on going to fight some more 
goblins and drop down in front of another magic font. There's also a breakable
wall here, with another knight and a scroll shortly after.

If you head up towards the screen, you will come to that first goblin camp
that you lost your powers at. Do so and go down the chupacabra path to break
the dusty wall on your left for another crystal spot and a knight with a life
gem. There's one more dusty wall on the right of the chupacabra path that has
another crystal spot and a knight with a shadow magic gem. 

Head back and keeping going forwards to view a nice panoramic sceen of what 
must be the vampire's castle. Keep going to finish the section.



Part II: Wygol Village (LoS 5-2)

"The pain is etched on his face still but in his soul only hatred drives him."


We are now in the cold Wygol village. From the start, go down the path and up 
the stairs to your left. You can actually break through this wall, and find
a brotherhood ark behind it, but you can't reach it yet. Go down the stairs
for a scene. 

Here we will meet Zobek again, who will tell you of the abbey nearby and the
abbot who has a powerful relic, but may be not right in the head. Soon after,
the graveyard will spit out ghouls.

These things are weak to just about everything, and you have Zobek helping 
you fight for now. Kill the ghouls nearby, and than grapple the statue to stop
and have Zobek help you push it down, blocking the ghouls from returning. 

However, they will come out of another hole nearby, so kill those ghouls as 
well (notice how they regain health by eating corpses?) and than quickly use
your dark gauntlet to punch the statue closer to the hole (hold L2 and hit 
square). Now you can pull it down. Take too long and you'll have to kill a 
few more ghouls. 

Now you have one more hole to block. Kill the ghouls and you'll notice the 
statue is too far away to pull down. Instead, go around to the left of the 
small room the statue is blocking and break through the dusty wall. Now you
can punch the shadow closer and pull it down when you can. There's also a 
magic font here as well as a shadow gem piece on the knight by the gate.


Smash through the gate and use the health font here if you wish. Examine the
knight nearby for another scroll. Enter the masoleum for a cut scene. 


Here you will gain the stake attachment on the combat cross, which as the 
travel log states, eventually gave the cross the nickname of "Vampire
Killer" (a nod to the lore of Castlevania). 

Now we can finally open up those levers we've been seeing, as you will have 
to do to the lever mechanism nearby. Head down the door to end this section.

Feel free to visit the lever sections we've missed up until now, which should 
be in Chapter 2 Part VII and Chapter IV Part I.



Part III: Abbey Catacombs (LoS 5-3)

"We delve deep below the Abbey, ready to face the eviil confronting us."


With Zobek still by our side, move along the path. Soon you'll see a scene
where a poor monk falls limp at your feet. Vampires! Well, we finally get 
to fight some vampires. 

Zobek will help you here, so lay down some direct hits and and some guillotine
upgrades to help take them out. When you kill one you can read about them in
the bestiary. Kill the three vampire warriors here with Zobek to get a little
scene showing the lever to the turnstyle nearby. You won't be able to do much
right away though, as three more vampires show up. Dispense them and use the 
lever to open up the door. Have Zobek hold it while you go through to the 
other side.

In here, punch the statue down to the door you just entered, and than put on
some shadow magic and punch it again to break the door. Now go help out Zobek
for bloody sake! Grab the lever and go into the next room. You'll learn that 
you need two keys to get out of her. Put the lever in the right switch and 
go through with Zobek for a scene.

In this section, just press the button on the screen until you can hit the
triangle, which will let Zobek move to the next slab. You need to keep 
doing this until you are both safe. You'll find a key nearby, so grab it and
head back to the main room. Now open up the western path. Take the lever with
you when you finish, trust me.


In here, Zobek will point out the second key. Use the lever on the device to 
the north and have Zobek hold it, than quickly jump on the platform to get 
across. Here you can get a life gem from a knight, who's on the path south
of you, towards the screen. Now grab the gem and open the doors, heading up 
the stairs and into the abbey's courtyard to view a quick scene.


You'll see a strange seal on the ground as well as a portal, which takes
you to the seal if you step through it. You can find two knights lying around
as well, one who talks about Gandolfi and another who offers you the answer
to this puzzle. Pfft, you don't need him when you got me! One of the eastern
walls is dusty, so bust through it. Here grab the lever and take it out to the
courtyard. With this lever you can change where you zone in at when you move 
through the portal.

But before you use it, kill the vampire warriors and ghouls. Once you do, you
have a limited time to use the device, and when you get it to where you want 
it you can press triangle to have Zobek hold it for you. 

Ok, to solve the puzzle you want to aim the device south, but before you do 
that, aim it north to get to the knight beyond the grate with a light magic
gem. Use the ledges nearby to escape. You can also aim it east to get to a 
knight with a scroll and a health font, if you wish. Now aim it south and
go through the portal to solve the puzzle. Continue onwards to finish this
section.




Part IV: Abbey Library (LoS 5-4)

"The needs of the many outweigh those of the few now."




Head into the building, heading north at the intersection to find a knight
with a light magic gem. Go back and head into the library proper for a scene.
Of course, the two of you become seperated while two gigantic suits of armor
come towards you. You will have to hold them back while Zobek looks for an 
exit.

These armor's aren't too difficult, they have standard swipe attacks and can 
do a ground pound. Just attack them, being careful of the upcoming ground 
pounds and use a guillotine when it comes. The books are in the way here, so
get rid of them as well. Don't bother with faries, as the armor's are immune 
to them. Once you hurt them a bit, you can take away their shields. Keep 
hitting them and soon you will be able to grab them and tear open the armor, 
killing the spirit inside. 

Once you kill both of them, Zobek will open the way for you to escape. Search
the nearby knight who will tell you how to solve this room's puzzle. This 
first room is easy enough, just punch the mirror forward and turn it to hit
the door. In this next room, you can find two knights lying around (lazy 
knights) with a scroll and a light magic gem. Here, punch the mirror by the
light magic gem knight and than the one by the sunlight. Turn the sunlight 
mirror to angle the light towards the other mirror and it will open the way.


In this third room, kill the gremlins that come out and punch the nearby 
mirror into position. Go down the stairs by the mirror and hit the books
away to find another knight with a shadow magic gem. Now this room is a 
litle harder. First I recommend you go around and explore a little bit, and
each mirror you come across you may as well punch it into place. You'll soon
head across the room via the stairs in the middle of the area, where you 
will find a dusty wall to your left. Break through it to find a new area that
also has an armor inside. Kill the armor and punch the mirror into place. Over
here you'll see the door to the exit, so line up these two mirrors to angle 
light to that door. Now go back to the main light source and send it east. 
Move the mirror to your left to send the light across the room, and if those
mirrors are good, you will have this puzzle solved. If you don't, check your
mirrors again and make sure they are lined up right.

For the third room, the first mirror sends the light east.
All the other mirrors send the light north.

Go through the door to end this section.




Part V: Abbey Tower (LoS 5-5)


"Now it is the refuge of a man driven insane by fear."



Head out into the air and you can find a dead knight and a scroll to your 
left. As you move right, several ghouls and some gremlins will come after you.
Deal with them as you see fit, and than move down and into the walkway. Move
towards the screen to find a knight with a life gem on him, than keep going
forward to a new area where more gremlins and ghouls will attack. Kill them 
and inpect the knight to the north for another scroll.

Now jump across the gap to your left and use your cross to make the bridge 
come down. Go across it to be ambushed by a bunch of gremlins. Take them out 
and use the lever nearby to open the gate. Follow the path around the rubble
to start to climb the tower.

The climbing is pretty self-explanitory, but there's a section where you need
to move quick, as dilly-dallying will make the ledges fall, so move quickly
around the building and grapple as soon as you can. Pull yourself up to some 
more ledges and grapple again before the fall. Swing right and pull yourself
up onto the ground. Here you'll have to jump to another ledge, but it's a bit
far away, so get a running start first! Follow this ledge to the left and drop
down on the ledge below for a life gem courtesy of the knight. The gap to the
left is too big, so head right instead and use the first tower's rubble to 
jump up higher and than back to the main tower. Shimmy right and jump the gap.

You need to be fast again right here, as these ledges will fall. Move right
around the building and one space up to  use the grapple. Move up the grappel
a bit and you'll see a shimmer to your upper left. Build up some momentum and
jump to the left to grapple that hook. Use this one to reach a ledge further 
up and another hook. Kick in the window to start yet another kick ass cut 
scene and end this section.



Part VI: Brauner

"The power to defeat the vampires is now in our hands..."



Well, now we have holy water. Sweet. Replenish your magic and your health and
move onto the burning village. You'll have to fight a couple of waves of 
vampire warriors now, which is a perfect place to test your holy water. Wait
until all five of them are somewhat grouped together and toss one at them, 
which makes them all go into a dazed state and nearly kills them. Use a few
area attack moves to finish them off. Do it one more time on the next wave to 
view a cut scene. 

Well, now you meet Lieutenant Brauner (A nod to the villan/vampire from 
Portrait of Ruin). He was turned long ago, but since he was never human he 
can't take that form. 


BOSS: Brauner

Difficulty: 5/10


Brauner has a few moves, including an unblockable swipe, and a quick dash
attack. He will also throw his sword at you and stupidly taunts you to catch 
it if you can, so catch it and throw it back at him. It will impale him and 
let you get a few free hits. Run around and hit him with two or three quick 
hits and keep your distance, as you want him to throw his sword. When he does
hit R2 and throw it right back at him to punish him. It even seems to work 
when your not quite in the swords path. He can also turn into a bat form, but
just run away to avoid that. 

After getting him about half way, he will be dazed. Run up to him and grab him
him to get a scene where you need to time your button presses and you'll be 
able to rip his wings off. Awesome! It's not over yet though. 

Keep up your same tactics, but this time throw in a holy water to knock him
on his ass. Use this time to punish him and soon you'll see another dazed 
scene. Go up to him and grab him, hit the right buttons, and you'll soon get
undeniable proof that Gabriel is indeed a badass.





Part VII: Castle Sewers (LoS 5-7)

"The Villagers called him 'God's Savior' and his weapon they called 
'Vampire Killer'. Ah, Gandolfi, how that would make you smile."


Well, it seems Wygol village is safe for now. The villagers show you a 
secret entrance into the castle: through the sewers. Eck. Oh well, a 
Belmont's gotta do what a Belmont's gotta do. 

Head into the sewers and use the health font. Go down the steps to check out
the knight's status report. Well, it looks like the annoying sludge mechanic
from the bog level is back. Use the lever by the health to temporarily stop
the sewage, and move across. Fill your magic here if you need to. Now hit the
next lever to open the gate below and jump down. Before going on, move through
the sludge towards the screen, aiming for the southeast corner of this area.
It's a long trip, but you should make it. There's a knight over here with a 
shadow magic gem. Now you can go onward.

This next room's entire floor is poisoness, so take a running jump to the 
concrete on your left. Move down from here to find a bag with some holy 
water and a knight with another scroll explaining how to finish off skeletons.

Handy to know, for sure. Go back to the first lever that you used to turn off
the sludge and use it again, but this time run past the second sludge thing 
as well. Over here you can use the lever to raise the door down below, but 
will be ambushed by some skeletons in an amusing cut scene.

These things are pretty vicious and there are three of them. They mostly use
blockable moves, but do have one unblockabe move as well as a wierd whirl 
wind attack that's hard to avoid. Plus, when they die, you have to hit
their bones with a strong attack to keep the dead, otherwise the will just
reanimate. I recommend Guillotine or one of the hits from the DHC (Direct
Heavy Combo) to finish them. If they happen to come back, and you kill them 
again, they will stay dead. 

Head back to the holy water area and continue on. Here you will find a hallway
that is obviously a floor trap as well as a bag of daggers. Punch the button
nearby so we can open the door down the hall. Run down the path once the 
spikes are gone, only to have the door close. Well darn. Not to worry, simply
use your shadow magic and throw an explosive dagger down the hall to solve 
this puzzle. Now grapple up the hole to end this chapter.













Chapter VI

Part I: Castle Courtyard (LoS 6-1)

"This castle I fear will push him into the abyss from which there is no 
escape."



Grapple up to the ledge and shimmy across the well to the right where you can
grapple up all the way. Up here use the health font if you need to. There is
also some holy waters in a bag to the right, if you want to jump for them. 
Climb the ledges by the health and jump over the fence. Here all you can do is
try and move the lever in the middle, but when you try two suits of armor will
show up. Take them out and than work the lever; it will open the grating ahead
of you. Jump down as soon as you can as the grating will shut.

Down here there are a lot of skeletons as well as a knight with a scroll. Some
of these skeletons will get up and attack you, and after awhile, the vampires 
will let a warg loose to attack you as well. No worries, though, since you 
have a magic font nearby, feel free to use your most magic intensive attacks
like holy cross or shadow flames. 

Make sure to shoulder charge the first door to your left, as a life gem is in
there. Also, mount the warg when you can and use it to get out of here via the
glowing pillar. Up here teach the vampires a lesson and than kill your warg. 
You can cross to the other side for a crystal and a health font, as well as a 
knight with a scroll if you wish, but jump down the hole in the first area to
continue. Move down this path and jump down to fight three more skeleton's. 
These things can be tough, so use however much magic you want as there is
another magic font past the gate. Get past the gate and head up the winding
staircase to end this section. 





Part II: Maze Gardens (LoS 6-2)

"In this place a man can be lost forever..."



Head past the courtyard to meet a new enemy, the mandragora. These things are
weak but will try and drain your life energy, so kill them fast. 

We basically have three ways to go here: left, straight, and right.


Go right for now and up, killing all the mandy's in this area and punch the
statue. There's a gap you can't jump here, but we'll be back. To your left is
another statue you can saw (haven't seen those in awhile) and behind that is a
knight with a life gem. Now lets head left, just head in that general 
direction as these paths all loop around to each other, and you'll be in a 
open area with a dead knight and a bunch of mandy's. Take care of the stupid
plants and read the knight's scroll. Up to the left is a breakable wall, so 
charge through it to find a light magic gem on the knight.


Now go back to the statue and climb up it to jump to the other side. Over here
head right after killing the mandies to fight a giant spider. Once you have it 
mounted, there is a lot of things we can do. First make a bridge back to your 
left in the area we came in at. Then go back to the spider area and head 
upwards and destroy the door on the right. Keep going past the knight and pull
down the doors to the left (which leads to the first area we were in). 
Remember that gap we couldn't jump on the right path? Now you can go put a 
bridge over that too. Kill your spider and go over the bridge to get a shadow
magic gem. 

The knight that we passed earlier has a scroll for us. Ignore the broken door
for now and head across the first bridge you made to reach a knight with 
a puzzle solution and the puzzle further on. 

Each piece moves another piece and also turns everything, but the solution 
is actually really simple. Just turn the middle statue counter-clockwise 
twice and you'll be done. 


Now head to the broken door and go down the path. Use the vampire key on 
the gate and go through it to... the first section! Here jump over the fence
again and put the key in a slot by the front door to open it up.

Nothing like strolling through the front door of a vampire's castle, huh?



Part III: Castle Hall (LoS 6-3)

"I have heard that in this place, one may face ones deadliest foes without
realizing it until it is too late."


Well, this place is fun. Vampire will come up from that hole in the ground 
until you pry the boards off the window and let in some light. Kill the 
first wave of vampires and use the other windows to help you. You can let in
some light on those windows easily by whipping back the curtain. Fighting in
the light hurts the vampires gradually and makes your job much easier. Once
they are dead you have enough time to take down a board or two, than you'll 
have to deal with another wave. Take them down and open the window to stop 
them. 

You can also make the mirror shine some light north, so do so and use the
lever to head north. Here you get another vampire hole and have to fight 
some armor. Open up the windows you can and fight in the light. Focus on the
armor first and than kill the remaining vampires, taking down the boards like 
before until you stop them. There's a knight in here with a scroll as well.

Use the lever to your right and continue. The knight here has a scroll for the
puzzle solution. Punch the mirror here and into the previous room so you can 
reflect the light to the east and open up that door down there. Here you have 
to light up runes again to proceed, so use the magic font nearby if you have
to. Light the two runes outside red, than move to where the three runes are.
Light the west one red, and than the other two blue to solve the puzzle and 
open a door in the big room outside. Notice the ark high above you as well,
we'll have to come back for that.

***Ark Here***
***Need to jump high***


Solving the puzzle also seems to have made the sun set. Fun. And of course
some vampires want to come and play. I'm not sure if they ever stop, but you
can get some good experience here. Move through the door for a new cut scene.


It seems that the vampire girl wants us to play the vampire wargame with her.
It's kinda like chess, with only six pieces, and each piece can do different 
things. You can choose to skip it if you want, but what fun is that? Read 
about the pieces in the tutorial and than play the game. 


Due to the random nature of the game, I really can't help you out too much.
Here are some helpful tips:

Try not to lose both of a single unit, as it will make rolls on that unit 
worthless.

Gang up on the enemy, and try to take out one unit type first. 

The necromancer can fire from two spaces away, which is very helpful.



Once you are past the puzzle, examine the knight by the chessboard for a light
magic gem. You can now go towards the stairs in the northwest corner to end
this section.






Part IV: Refectory (LoS 6-4)

"She will kill Gabriel in a heartbeat if she could..."





Head north to view a gruesome cut scene, than head down the stairs and kill
the ghouls. You need the key that the cook is carrying, as the knight with
the scroll nearby will tell you, so head west and grab a... leg... and put it
in the dish. Hit the bell to summon some more ghouls. 

Forget about fighting and run up to the opening to grapple yourself inside.
Move through the cramped spaces here until you can go up or down. Go down to
find a knight with a shadow magic gem, than head up to reach a cut scene.


BOSS: Evil Butcher

Difficulty: 5/10


This big guy is an interesting fight. He doesn't have too many attacks to 
start with except some melee swings and a lashing attack that has some range
to it, but he knows his way around his own kitchen. Throughout the fight, he
will move around the kitchen and pick up items to use against you. For 
example, he will pick up knives to throw at you, pick up a jug, drink it, and
than spit fire at you, and pick up body parts and eat them. 

He will often ignore you as he is going off to pick up an item, so get some 
heavy direct combo's in with some shadow magic when you can. It will take 
awhile to wear him down, as he has quite a bit of defence. Make sure to side
step his knives and stay out of range of his fire. It looks like he tries to
gain some health when he eats, but the damage you're doing to him pretty much
negates that idea. Keep at it and you'll see a scene where he will pull a bowl
full of a mysterious liquid out and drink it, turning his health bar grey (so
that he's invincible), and than he'll use the bowl as a helmet.

You can't really hurt him now, but after a few hits on him there will be a 
mini-scene where he taps at his 'helmet'. Jump up and smack it to daze him. As
soon as he's dazed, rush in for the grab. Enjoy the cut scene. (Did you see 
Gabriel smirk? Ha! Cocky bastard...).


After the boss, use the key to exit the kitchen and defeat the ghouls from 
earlier. Go to your left and enter the store room to find a knight with a life
gem to the left. 

Back track a ways and head down the other door that needs the key that you 
passed on the way in here. Here you will have to battle an armor and 
skeletons. The knight nearby has a scroll you can grab as well. You'll find 
some more magic runes here that you need to light up with magic. They are, 
far left to far right:

Blue, Blue, Red, Red, Blue, Red.


This solves the puzzle and opens the dragon door nearby. Walk through it to
end Chapter VI.










Chapter VII:


Part I: Balcony (LoS 7-1)

"She holds the nexp piece of the mask and I fear that he will fall at the
last..."


Head out onto the balcony and defeat the three vampires there. Drop down the
nearby open spot and down further onto some crumbling remains so you can walk
across the planks. Here, drop off the spot to your right and shimmy around to 
your left so you can get the shadow magic gem from the knight you saw earlier.

Continue past the roof and head down to enter into a fight with some sword
masters. You start off with just one, but soon two more will show up. I 
recommend a shadow crystal here; in fact as soon as I used it I got a new one!
If not that, strike hard and fast on the first one while it's a 1 vs. 1 battle
and it will be much easier. 

Go up the ledges nearby to reach the top of this structure to find that you 
need ANOTHER key to move on. The knight here also has a scroll. On the west
hand side, drop down the ledge to reach a window that has another knight with
a scroll, a health font, and a sword master. Go back outside and use the 
grapple point and kick off to grab the ledge behind you. Shimmy around to the
next room to find some skeletons, who will drop a key when you kill them. The
knight here also has a light magic gem. Now you can open the gate on the roof
and proceed into the next building.


This room seems like a store room, and you can find a dead knight on the right
to claim another shadow magic gem. The knight north of here has a hint scroll
for the nearby puzzle. Examine the door now...



This is kind of like a game of plinko, except you know exactly where the ball
is going to go. To solve it, drop the balls from these spots:

1. Left
2. Middle
3. Middle
4. Middle
5. Middle
6. Right

Puzzle Solved! Go up yonder stairs to end this section.




Part II: Electric Laboratory (LoS 7-2)

"As a Dark Lord, she was able to keep her word."


Right away we come to a puzzle, and the knight nearby has a scroll for it if 
you want to take the easy way out. It's clear we have to punch the first 
button here, so go ahead and do it (I'm using Landslide Punch here). Now 
punch the next button on the right, and than the one on the left to get out of
this first room. Go down the hall to see yet another puzzle along with a 
panoramic. It looks like we need to get that battery onto the glowing object.

Punch the only button you can and grab a light magic gem from the knight in
the south east corner. Now you can punch the battery down the lane. You'll 
have to switch the power again to put it all the way in. Go down the new path
and punch the switch on the wall (Oh, they put this one on the wall...). 
Punch the lower switch and move around to get to a magic font and some 
daggers. Take a lesson from the spike floor room awhile back and throw a
charged dagger at the switch to get past the first thing of lightning, and 
again to get past the second. Move onto the next room.


Oh my god, they really want to test us don't they? In here you have a center
platform that can turn as well as a dusty wall to the left. Break the wall to
find a switch. Hitting this switch turns some of the electricity off, letting
you get to another  switch in the north west. Hit this one and pick up the red
glowing object to get a red lens. 

Now a cut scene will occur and the Mechanical Monstrosity will attack!



BOSS: Mechanical Monstrosity

Difficulty: 7/10

This giant scorpion thing will try to swipe at you, lunge at you with an 
unblockable lunge, and shoot lightning at you (on the ground and in the sky).
These things are fairly easy to avoid, and the ground lightning is easy to 
punish with a guillotine, but what really makes this a challenging fight is
the small area you have to fight in. Oh, and the fact that the half the 
borders are covered in ELECTRICITY!

Dodge the attacks and get in some quick hits. Whenever you see his tail glow
and he pauses, jump up and put in a guillotine to avoid the ground lightning
and hurt him. Once he's about 25% dead, there will be a cut scene of the thing
recharging his health at a nearby pad. They'll also show a switch. Hmm... 
2+2+4 right? 

Hit that switch fast to stop him from regaining health. It'll also take away
any health he gained, leading to a much fairer fight. Keep up your previous 
strategy and hit that switch whenever he goes to recharge and you'll be good. 

Well, back to the puzzle. 



Move the center lever counter clockwise to open up a path north. Here you can
jump on the moving platform and grab the life gem that the knight has in the 
corner. Go back and turn it counter clockwise again to reach a button on your
right. Now turn it clockwise twice to where you started to reach another 
button on your left. Now turn it one more time clockwise and ride the moving
platform again to reach the button in the southeast corner. Hit that one to
solve the puzzle. Move through the door to finish this section.



Part III: Chromatic Observatory (LoS 7-3)

"This next challenge will tax his mind further and I fear, it may
break it forever."


red,  yellow, purple green silver.   

red lens: 

Move into the room. Nice scenery. Go ahead and hit the lever, which activates
the lense thing in the middle. For now all you have is the red lense, which
we got before fighting the freaky scorpion thing. 

Enter the red room and take out the vampires. Remember, might as well use a 
holy water if you have them stocked to full. Here you can find a locked door 
up the stairs and a dead knight in the middle of the room. You'll also see 
that the floor wants you to light it up. Reading the note, and looking at the
scene, you'll know you have to use shadow magic. Well, running, and heck even
sprinting aren't fast enough, so use your shadow magic and than use your 
ramming move (L2 + L) to move around the tiles. Start in the lower right-hand
tile and move clockwise to solve the puzzle. In the room above you will find a
knight with the green lens.


Go back and use it by itself to open up the green door. In here you will have
to fight three sword master's again (use the crystal for an instant win). Now
swing across the gap and move to the left area to grab that knight's life gem.
(You can grab it from him even though you can't see him. Tricky!). On the 
floor is another puzzle similar to the red room, so use your shadow magic and
make the pattern to get the white key. Head back to the lens thing and combine
the two colors. 

This will, of course, make yellow. If your low on magic, fill up near the 
entrance, as the yellow room has another dashing puzzle after you kill some
vampires. Start at the bottom and go clockwise to open up the gate, getting
the blue lens and a fight with a couple of sword masters. 


If you use the blue lens alone, you'll fight a suit of armor. Well, you can if
you want! You may as well use blue and green though, cause even though that 
wakens up an armor, it also nets you a light magic gem from the poor knight 
underneath the armor. Line up all the lens' to unlock the white door.

In here check the knight to learn about the castle being alive, when it 
belonged to the Bernhard's (Yet another nod to Lament of Innocence). Take a 
right and use the grapples and the planks to follow the linear path to the 
other side of the room. Here, if you have the white key (and you should if 
you've been following this guide), you can open the door and obtain a shadow
magic gem from the knight. Go back to the lens room now.


Now combine the only combo we haven't done yet: red and blue. Fill up on 
your health and magic and enter the door for a cut scene.


Well, SOMEONE is a poor loser! Laura will summon three deadly toys to attack 
you. Now is the time to use a crystal, if you have one. If not, or if your 
like me and want to save it, just dodge the toy's needle attacks and 
occasional ground pounds and keep hitting the same one (turning on the health
meter helps for that). When you get them low enough, they will let you grab 
them, and Gabriel will beat the stuffing, or spirit, right out of them. There
are two timed button presses here followed by some button mashing. 

After you kill the toys, you will watch a touching cut scene. Well, it seems
Laura isn't entirely horrible. Hmph. How's Gabriel supposed to beat her 
mother if he can't beat her? 






Chapter VIII

Part I: Outer Wall (LoS 8-1)


"A child's love is without bitterness or boundaries, a pure love."



We start out on a balcony with a dead knight. Read his letter and drop down,
using the ledges here to make your way right. Grapple above and continue right
so you can grappel up some more. Head all the way to the roof. Use the health 
font here if you need to, than jump up the two broken steps. At the steps, 
head straight left to find a knight with a shadow magic gem. 

In this area you will have to fight vampire's and skeleton's together. Fun. 
Take out the vampires first if you can as they are easiest. A holy water helps
a lot here. You can also find a knight with a solution to the nearby puzzle 
here, which is yet another colored rune puzzle. Here's the answer.
Starting on the bottom left rune, and working up to the gate it is:

Blue, Blue, Red.

From the top of the gate on the right, working down to the bottom it is:

Red, Red, Blue.


Continue past the gate to walk along the chains towards the main tower. Now, 
I've heard alot of comparisons between God of War and this game, and I 
definitely remember walking along chains in God of War, but this is ten times
better than that! This scene is absolutely epic and has stunning visuals, so 
enjoy. 

In between chain segments is a mini tower which has a rotating gate around it.
Defeat the gremlins and rotate the gate as far as you can. Run south when you
let go as the gate will go back to it's original position and you need to get
through it. If you time it right you should be outside the gate now on some 
stairs. Go down them to find the tower key on a knight, but you'll have to 
duel a couple of sword masters first to get out of this place.

Once your past the second chain segment, enter the room and grab the light
magic gem from the knight on the left before using the tower key. Continue
on to finish this section.


Part II: The Clockwork Tower (LoS 8-2)


































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\/                                                                (LoS 3.0) \/
 \/                                  Trials                                \/
  \/                                                                      \/
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Chapter I



Part I: Besieged Village

Defeat the Greater Ward while keeping at least one villager alive.

Difficulty: 1/10

Being the tutorial level, you don't face many enemies here. You'll encounter
warewolves, which shouldn't kill a single villager, and one greater warg, who
definitely has the potential to. Keep the warg focuse on you and use direct 
attacks with the occasional counter move or dodge to easily complete the 
trial.




Part II: Hunting Path

Finish the level without recovering health by any means.

Difficulty: 1/10

This trial is fairly easy, just do your best not to take any damage. Take out
the warg riders first, as falling from your horse simply means going to the 
next section. In fact, it's probably faster. once you kill the Warg and his 
friends you'll be in the clear.




Part III: The Dead Bog

Finish the level having killed 50 goblins.

Difficulty: 4/10

This one is a bit more challenging as you'll have quite a few goblins to deal
with at once. Take a right at the first fork, going up the stairs, killing as
many goblins as you can along the way. When you reach the large goblin camp
(where you blow up the tree) fight the goblins. They will continue to spawn 
until you hit the tree with two bombs. Once you've killed 50 goblins, blow up
the tree and finish the level. Don't use any bombs until you kill 50 goblins.




Part IV: Pan's Temple

Finish the level after completing Pan's trial in 5 turns.

Difficulty: 1/10

First, turn the outer ring counter-clockwise.

Second, turn the inner ring couter-clockwise.

Thirdly, turn the middle ring clockwise.

Fourth, turn the outer ring counter-clockwise.

Lastly, turn the inner ring counter-clockwise.



Part V: Oblivion Lake












Chapter II






Part I: Enchanted Forest

Finish the level killing 30 goblins with their own grenades.

Difficulty: 2/10

This may sound hard at first, until you realize that you can grapple 
a goblin, and while holding any direction hit the square key while
the circles will line up, and Gabriel will light the goblin's grenade 
on fire while it's still attached to his belt. Do this thirty times
in front of the door you need to explode and you're done..



Part III: Labyrnth Entrance

Finish the level having killed 5 boars.

Difficulty: 3/10

In the very beginning of the level (where you would normally break the door). 
kill five boars. They will continue to respawn until you break the door. 
Of course, wear them down, mount them, and than kill them.



Part V: Agharta

Finish the level without using any shadow magic.

Difficulty: 3/10

Well, you haven't been using shadow magic very long up to this point, so 
honestly this isn't too hard. Just finish the level without hitting R1 and 
you win.


Part VI: Dark Dungeon

Finish the level without using a grip attack against a single Gremlin.

Difficulty: 2/10


Ah, another "don't do this" challenge. This one is fairly easy as you just
don't have to grip attack (R2) and the chapter doesn't have any hard hard
enemies. 








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 \/                         Complete Move List                             \/
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[COMING SOON!]
















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 \/                         Complete Move List                             \/
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[COMING SOON!]

































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 \/                            Trophies                                    \/
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[COMING SOON!]

































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\/                                                                (LoS 7.0) \/
 \/                               FAQ                                      \/
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Q: Where's the US demo for this game, I can't find it!?

A: To be frank, there is none. They only released the demo a week early for 
european customers. You can find it there if you make a european playstation
account.



























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\/                                                                (LoS 8.0) \/
 \/                 Credits and other ramblings                            \/
  \/                                                                      \/
   ========================================================================





Shou Ragnarock for his tip on dealing with the Black Knight.

XxNuttaxX for helping me find a missing gem in 2-7. 

Gamefaqs Board for offering to help me find all those pesky little gems. We're
not done yet guys, I'll have more for you to find!

     
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