Dead Rising 2: FAQ/Walkthrough

       ´╗┐You've gotta be willing to risk it all... -------------------------------------
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 | |  | || |__   / /\ \  | |  | || |__) || || (___  | || . ` || |__| |   / /
 | |__| ||  __| / ____ \ | |__| ||  _  / | | \___ \ | || |\  | \_____|  / /_
 |_____/ | |__ /_/    \_\|_____/ | | \ \ |_| ____) ||_||_| \_|         |____|
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   _____ _____ _       _ _____    __   _ __   _____ __  __   _ ______   ____
  / // //  __/\ \    / // // /   |  |_/ /\ \ \____ \\ \ \ \ | |\ \ \_\  \  _|
 /_//_//___/   \__\/__//_//_/    |___-__\ \_\ ____\_\\_\ \_\|_| \_\___\  \_\

----------------------------------------------- ...if you ever want to win big!

              Homepage: http://www.berserkersblog.blogspot.com
             Youtube: http://www.youtube.com/user/BerserkerSTARS
                                     - - -
                               Started: 9/28/10
                         Completely finished: --
                             Last update: 11/12/10
                                 Version: 1.00
                                     - - -
                    Authored by: Berserker (Berserker Kev)
                    Email: berserker_kev(at)yahoo(dot)com
                                     - - -
             This document Copyright 2010 Kevin Hall (Berserker)
                  Dead Rising 2 Copyright 2010 Capcom Ltd.

-------------------------------------------------------------------------------

=-=-=-=-=-=-=-=-=-=- - T A B L E  O F  C O N T E N T S - -=-=-=-=-=-=-=-=-=-=-=

--    Press Ctrl + F and type in the code listed beside each section for     --
-                   quicker navigation through the guide                      -
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   Section I:  Introduction  . . . . . . . . . . . . . . . . . . . . . . [IN00]

  Section II:  Basics  . . . . . . . . . . . . . . . . . . . . . . . . . [BS00]

 Section III:  Walkthrough . . . . . . . . . . . . . . . . . . . . . . . [WT00]

  -- Prologue  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . [DY00]
  -- Day 1 (September 25)  . . . . . . . . . . . . . . . . . . . . . . . [DY01]

     - Zombrex 1  . . . . . . . . . . . . . . . . . . . . . . . . [ZB-01]

  -- Case 1
     - Case 1-1 - Big News  . . . . . . . . . . . . . . . . . . . [CS1-1]
     - Case 1-2 - Alive on Location . . . . . . . . . . . . . . . [CS1-2]
     - Case 1-3 - Insecurity  . . . . . . . . . . . . . . . . . . [CS1-3]
     - Case 1-4 - Alliance  . . . . . . . . . . . . . . . . . . . [CS1-4]

  -- Case 2
     - Case 2-1 - Sign of Life  . . . . . . . . . . . . . . . . . [CS2-1]
     - Case 2-2 - Ticket to Ride  . . . . . . . . . . . . . . . . [CS2-2]

  -- Day 2 (September 26th)  . . . . . . . . . . . . . . . . . . . . . . [DY02]

     - Zombrex 2  . . . . . . . . . . . . . . . . . . . . . . . . [ZB-02]

  -- Case 3
     - Case 3-1 - Boom Town . . . . . . . . . . . . . . . . . . . [CS3-1]
     - Case 3-2 - Run For the Money . . . . . . . . . . . . . . . [CS3-2]

  -- Case 4
     - Case 4-1 - The Source  . . . . . . . . . . . . . . . . . . [CS4-1]

  -- Day 3 (September 27th)  . . . . . . . . . . . . . . . . . . . . . . [DY03]

     - Zombrex 3  . . . . . . . . . . . . . . . . . . . . . . . . [ZB-03]

  -- Case 5
     - Case 5-1 - Stakeout  . . . . . . . . . . . . . . . . . . . [CS5-1]
     - Case 5-2 - The Getaway . . . . . . . . . . . . . . . . . . [CS5-2]

  -- Day 4 (September 28th)  . . . . . . . . . . . . . . . . . . . . . . [DY04]

     - Zombrex 4  . . . . . . . . . . . . . . . . . . . . . . . . [ZB-04]

  -- Case 6
     - Case 6-1 - Help Arrives  . . . . . . . . . . . . . . . . . [CS6-1]
     - Case 6-2 - Last Stand  . . . . . . . . . . . . . . . . . . [CS6-2]
     - Case 6-3 - Lean on Me  . . . . . . . . . . . . . . . . . . [CS6-3]
     - Case 6-4 - Breach  . . . . . . . . . . . . . . . . . . . . [CS6-4]

  -- Case 7
     - Case 7-1 - Bad to Worse  . . . . . . . . . . . . . . . . . [CS7-1]
     - Case 7-2 - The Only Lead . . . . . . . . . . . . . . . . . [CS7-2]
     - Case 7-3 - What Lies Beneath . . . . . . . . . . . . . . . [CS7-3]

  -- The Facts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . [CSFA]
  -- Day 5 (September 29th)  . . . . . . . . . . . . . . . . . . . . . . [DY05]
  -- Overtime Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . [CSOV]

  Section IV:  Extra Missions  . . . . . . . . . . . . . . . . . . . . . [EM00]

  -- Day 1
     - Taming the Tiger (unlisted)  . . . . . . . . . . . . . . . [EM001]
     - She Wears the Pants (unlisted) . . . . . . . . . . . . . . [EM002]
     - Lost . . . . . . . . . . . . . . . . . . . . . . . . . . . [EM003]
     - One Man's Trash  . . . . . . . . . . . . . . . . . . . . . [EM004]
     - Short Sighted  . . . . . . . . . . . . . . . . . . . . . . [EM005]
     - Welcome to the Family  . . . . . . . . . . . . . . . . . . [EM006]
     - Workers Compensation . . . . . . . . . . . . . . . . . . . [EM007]
     - Lush-ious  . . . . . . . . . . . . . . . . . . . . . . . . [EM008]
     - Meet the Contestants . . . . . . . . . . . . . . . . . . . [EM009]
     - Brains Over Brawn  . . . . . . . . . . . . . . . . . . . . [EM010]
     - Chuck the Role Model . . . . . . . . . . . . . . . . . . . [EM011]
     - Barn Burner  . . . . . . . . . . . . . . . . . . . . . . . [EM012]
     - Once Bitten  . . . . . . . . . . . . . . . . . . . . . . . [EM013]
     - Code Blue  . . . . . . . . . . . . . . . . . . . . . . . . [EM014]
     - Tastes Like Chicken  . . . . . . . . . . . . . . . . . . . [EM015]

  -- Day 2
     - An Industrial Fashion  . . . . . . . . . . . . . . . . . . [EM016]
     - Rock Heroes  . . . . . . . . . . . . . . . . . . . . . . . [EM017]
     - Desperate Shoppers (unlisted)  . . . . . . . . . . . . . . [EM018]
     - Everyone Knows Slappy  . . . . . . . . . . . . . . . . . . [EM019]
     - Wilted Flower  . . . . . . . . . . . . . . . . . . . . . . [EM020]
     - Here Comes the Groom . . . . . . . . . . . . . . . . . . . [EM021]
     - Chuck the Bodyguard (unlisted) . . . . . . . . . . . . . . [EM022]
     - Par for the Course . . . . . . . . . . . . . . . . . . . . [EM023]
     - Stuart's Scheme  . . . . . . . . . . . . . . . . . . . . . [EM024]
     - Mail Order Zombrex . . . . . . . . . . . . . . . . . . . . [EM025]

  -- Day 3
     - High Stakes (unlisted) . . . . . . . . . . . . . . . . . . [EM026]
     - Hunger Pains . . . . . . . . . . . . . . . . . . . . . . . [EM027]
     - Fetching Females . . . . . . . . . . . . . . . . . . . . . [EM028]
     - WWJWD  . . . . . . . . . . . . . . . . . . . . . . . . . . [EM029]
     - Deep Pockets (unlisted)  . . . . . . . . . . . . . . . . . [EM030]
     - Bank Run . . . . . . . . . . . . . . . . . . . . . . . . . [EM031]
     - Tape it or Die 1 (unlisted)  . . . . . . . . . . . . . . . [EM032]
     - Ante Up  . . . . . . . . . . . . . . . . . . . . . . . . . [EM033]
     - Slave to Fashion . . . . . . . . . . . . . . . . . . . . . [EM034]
     - Redneck Rampage (unlisted) . . . . . . . . . . . . . . . . [EM035]
     - Chemical Dependency  . . . . . . . . . . . . . . . . . . . [EM036]
     - Art Appreciation . . . . . . . . . . . . . . . . . . . . . [EM037]
     - Know When to Fold'em . . . . . . . . . . . . . . . . . . . [EM038]
     - Shell Shocked  . . . . . . . . . . . . . . . . . . . . . . [EM039]
     - One Hit Wonder . . . . . . . . . . . . . . . . . . . . . . [EM040]
     - Bent Wood  . . . . . . . . . . . . . . . . . . . . . . . . [EM041]
     - Stranded Siren . . . . . . . . . . . . . . . . . . . . . . [EM042]
     - Dead or Alive? . . . . . . . . . . . . . . . . . . . . . . [EM043]
     - Cleaning the Wounds (unlisted) . . . . . . . . . . . . . . [EM044]
     - Two's Company  . . . . . . . . . . . . . . . . . . . . . . [EM045]

  -- Day 4
     - World's Most Dangerous Trick . . . . . . . . . . . . . . . [EM046]
     - Family Feud  . . . . . . . . . . . . . . . . . . . . . . . [EM047]
     - Fortune City Botany Club . . . . . . . . . . . . . . . . . [EM048]
     - Tape it or Die 2 . . . . . . . . . . . . . . . . . . . . . [EM049]
     - Left Behind (unlisted) . . . . . . . . . . . . . . . . . . [EM050]

   Section V:  Lists . . . . . . . . . . . . . . . . . . . . . . . . . . [LI00]

     - Full Notebook List . . . . . . . . . . . . . . . . . . . . [LS001]
     - Magazines List . . . . . . . . . . . . . . . . . . . . . . [LS002]
     - Free Zombrex List  . . . . . . . . . . . . . . . . . . . . [LS003]
     - Bonus PP List  . . . . . . . . . . . . . . . . . . . . . . [LS004]
     - Endings List . . . . . . . . . . . . . . . . . . . . . . . [LS005]
     - Unlockables List . . . . . . . . . . . . . . . . . . . . . [LS006]
     - Downloadable Outfit List . . . . . . . . . . . . . . . . . [LS007]
     - Store List (Coming Soon)
     - Combo Weapon List (Coming Soon)

  Section VI:  Checklists  . . . . . . . . . . . . . . . . . . . . . . . [CL00]

  -- Combo Cards
     - Fortune City Environmental Combo Card Checklist  . . . . . [CL001]
     - Psychopath Combo Card Checklist  . . . . . . . . . . . . . [CL002]
     - Survivor Combo Card Checklist  . . . . . . . . . . . . . . [CL003]
     - Other Combo Card Checklist . . . . . . . . . . . . . . . . [CL004]

  -- Weapons
     - Combo Weapon Checklist . . . . . . . . . . . . . . . . . . [CL005]
     - Firearm Checklist  . . . . . . . . . . . . . . . . . . . . [CL008]
     - Explosive Weapons Checklist  . . . . . . . . . . . . . . . [CL007]
     - Ranged Weapons Checklist . . . . . . . . . . . . . . . . . [CL008]
     - Novelty Weapons Checklist  . . . . . . . . . . . . . . . . [CL009]
     - Melee Weapons Checklist  . . . . . . . . . . . . . . . . . [CL010]

  -- Other
     - Food Checklist . . . . . . . . . . . . . . . . . . . . . . [CL011]
     - Clothes Checklist  . . . . . . . . . . . . . . . . . . . . [CL012]
     - Store Checklist  . . . . . . . . . . . . . . . . . . . . . [CL013]
     - Gifts for Katey Checklist  . . . . . . . . . . . . . . . . [CL014]
     - Zombrex Poster Checklist . . . . . . . . . . . . . . . . . [CL015]

 Section VII:  Achievements  . . . . . . . . . . . . . . . . . . . . . . [AC00]

Section VIII:  Credits . . . . . . . . . . . . . . . . . . . . . . . . . [CR00]

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[IN00]
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                 W E L C O M E  T O  F O R T U N E  C I T Y
===============================================================================

                  HE KNOWS HIS WAY AROUND A ZOMBIE OR TWO...

Two years after the zombie outbreak in the small town of Willamette, former 
motocross racing champion Chuck Greene found himself involved in a zombie 
outbreak in the Las Vegas area.  He lost his wife in the outbreak, but managed 
to save a few survivors in the town of Still Creek and keep his little girl 
Katey safe throughout the whole incident.  Katey was bitten by a zombie during 
the Vegas outbreak but Chuck managed to keep her from turning by giving her 
doses of Zombrex every day.

                        HE'S WILLING TO RISK IT ALL...

Three years later, Chuck competes in the Terror is Reality (TIR) game show. He 
competes in the show to afford the Zombrex drug for his daughter.  Chuck comes 
to Fortune City Nevada to compete in the latest showing of Terror is Reality.  
After the show, Chuck is knocked unconscious while taking an elevator down to 
meet up with Katey.  He awakens to another zombie outbreak around him just like 
the one he faced in Las Vegas several years ago.

                              HE'S A SURVIVOR...

Chuck quickly finds his daughter and takes shelter in the Safehouse of Fortune 
City.  He meets up with Stacey, the spokesperson for the Nevada section of 
CURE, and Sullivan, one of the last surviving Fortune City security guards, 
inside the Safehouse.  Katey's constant need for Zombrex forces Chuck to 
venture out into Fortune City to locate some for her.  Chuck finds a 
ventilation shaft in the Safehouse that leads out into one of the many plazas 
of Fortune City.  He enters Fortune City once again and begins to bring 
survivors back to the Safehouse while looking for the Zombrex drug for Katey.

                         HE'S GOT 72 HOURS TO KILL...

Before long, a television news broadcast plays a video that show Chuck Green 
sabotaging Fortune City and releasing the zombies into the area.  Chuck must 
find the secret behind the incident and he must find a way to clear his name 
before the military shows up.  He has 72 hours before the military arrives.

This guide covers the full game of Dead Rising 2.  It has a full walkthrough 
for the main game along with an explanation of each of the extra missions that 
Chuck can get involved in around Fortune City.  I've made up tons of lists in 
some of the sections to help out for achievements and trophies as well.  If you 
have any questions then feel free to email me, post on my youtube or blog or 
message me over Xbox LIVE or PSN - my gamertag can be found on my youtube page. 
Please, no friend requests.  Visit my Youtube channel for some Dead Rising 2 
videos if you're interested.


===============================================================================
Dead Rising 2: Case Zero guide on GameFAQs:

http://www.gamefaqs.com/xbox360/989132-dead-rising-2-case-zero/faqs

Dead Rising 1 Featured Guide on Cheat Happens:

http://www.cheathappens.com/features/dead_rising/dr_index.asp
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[BS00]
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                      |  _ \  / _` |/ __|| | / __|/ __|
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      S T E P  I N T O  T H E  M I N D  O F  A  Z O M B I E  K I L L E R
===============================================================================

================
CHUCK GREENE BIO -------------------------------------------- INTRODUCING CHUCK
================

  "Ladies and gentlemen, he's a survivor!  He's a hero!  It's Chuck Greene!"

This man is your simple American male caught in a rock and a hard place. Chuck 
"former Motocross racing champion" Greene was once a reckless playboy who 
eventually settled into a happy family life - a happiness that was shattered by 
the Las Vegas zombie outbreak.  Chuck lost his lovely wife and his daughter, 
Katey, was bitten by a zombie during the incident.  To keep her from 
zombification, Chuck must now give her daily doses of the expensive Phenotrans 
drug, Zombrex, to subdue the zombie virus inside of her.  The main goal that 
Chuck now has in life is to do whatever he can to make sure that he can get the 
money to keep a steady supply of Zombrex for his daughter.

Chuck now performs dangerous stunts and performances along with lots of 
traveling to ensure that he can afford the drug.  He is used to danger and he 
accepts it.  He doesn't feel sorry for himself - that's just what he has to do, 
so he accepts it.

The trauma of the past and the feeling of doing whatever he needs to do to make 
money to obtain the Zombrex drug have made him a bit of drifter and a loner.  
Chuck doesn't expect anyone else to feel sorry for him or help him.  Chuck is 
determined, tough, and action-oriented rather than a thinker.

==============
BASIC CONTROLS ------------------------------------------------- BECOMING CHUCK
==============

X            - Attack
Y            - Command
B            - Pickup Item/Weapon/Cancel
A            - Jump
RB           - Cycle through inventory of multiple items
LB           - Cycle through inventory of multiple items
RT           - Toss/Fire in aiming mode
LT           - Aiming mode
LS           - N/A
RS           - Recenter camera
Start        - Pause Menu
Back         - Map
L thumbstick - Move Chuck
R thumbstick - Rotate Camera
D-pad up     - Unequip Current Item/Weapon
D-pad down   - Drop Item/Weapon
D-pad right  - N/A
D-pad left   - Chuck's Wristwatch (current game time)

======
SAVING -------------------------------------------------------- RELIEVING CHUCK
======

Chuck can stop by any restroom in order to save the game.  There are several 
restrooms in the full game of Dead Rising 2.  If you look at the map of Fortune 
City, they are labeled with an "[S]" icon.

A player has access to a total of three save slots.  Make sure to make multiple 
saves.  If you choose to continue with the main story and make a save to where 
you cannot continue the main story due to time issues, and you do not have an 
extra save slot, then you'll have to continue the game and skip out on the main 
story or start over.

===========
LEVELING UP -------------------------------------------- MAKING CHUCK MORE UBER
===========

Chuck will become more powerful as he gains Prestige Points (PP).  As he levels 
up, he will gain access to new combo cards, new attack moves and his stats 
(attack power, attack range, etc.) will rise in level as well.

Saving Survivors is the quickest way to level up quickly in Dead Rising 2.  
Chuck can also gain bonus PP by using combo weapon attacks and by performing 
special tasks that grant him bonus PP such as giving Katey gifts or running on 
several treadmills in a row or... watching a peep show at Peeping Hole...?

                 _  _  _  _  _  _  _
        ATTACK  |_||_||_||_||_||_||_|

Chuck's attack attribute refers to how much damage he will take off from an 
enemy per hit.  Chuck will take off more damage with bare hand and weapon melee 
attacks as this stat levels up more.

                  ___    ___    ___
         SPEED   |___|  |___|  |___|

Chuck's speed attribute refers to how fast he will move while running.  As the 
stat levels up, Chuck will begin to move quicker as he runs.

                _   _   _   _   _   _
          LIFE |_| |_| |_| |_| |_| |_|
                _   _   _   _   _   _
               |_| |_| |_| |_| |_| |_|

Chuck's life attribute refers to how much damage he can take before dying.  His 
health bar is displayed below the PP gauge on the left side of the top portion 
of the screen.  He can have a max of 12 units of health once this attribute is 
fully leveled.

                _   _   _   _   _   _
    ITEM STOCK |_| |_| |_| |_| |_| |_|
                _   _   _   _   _   _
               |_| |_| |_| |_| |_| |_|

Chuck's item stock attribute refers to how many items he can hold in his 
inventory.  An item will be in his inventory from the moment that Chuck picks 
up an item.  Some items can be stored in his inventory and some are too big to 
store.  Chuck can have a max of 12 inventory slots at full level.  With a full 
12 items, Chuck must keep one of those items equipped or else he will drop the 
item.  Basically, his hands are his 12th inventory slot.

                  _   _   _   _   _
THROW DISTANCE   |_| |_| |_| |_| |_|

Chuck's throw distance attribute refers to how far he will toss a weapon while 
throwing it.  Hold the LT/L2 button then tap the X/[] button and Chuck will 
usually toss any melee weapon.  This stat refers to how far he will toss the 
weapon after aiming.

=================
MAINTENANCE ROOMS ---------------------------------------- CHUCK WITH DUCT TAPE
=================

There are several maintenance rooms found around Fortune City.  Maintenance 
Rooms are marked on the map by a blue wrench icon.  Each area usually has at 
least one maintenance room.

Maintenance Rooms are marked by their red double doors when Chuck is searching 
an area for one.  Each maintenance room contains a maintenance table that Chuck 
may use to combine items and weapons.

Only weapons and items with a blue wrench icon may be combined.  A player will 
get the "Combine" action while standing near the maintenance table when an 
item/weapon can be combined with the current item/weapon on the table.  Place a 
weapon on the maintenance table then place another weapon on the table to 
combine them.

=============
SCRATCH CARDS ------------------------ CHUCK WITH DUCT TAPE... AND INSPIRATION!
=============

Chuck will gain a scratch card per weapon combination that he makes without 
having a combo card prior to combining the two weapons.  A scratch card will 
remain as a scratch card until Chuck gains the combo card for that particular 
weapon.  While only having a scratch card, some attacks cannot be used per 
combo weapon and Chuck will not gain the full PP amount per attack for that 
combo weapon.

===========
COMBO CARDS ---------------- CHUCK WITH DUCT TAPE... AND EVEN MORE INSPIRATION!
===========

Combo cards display weapons that can be combined to make a new combo weapon.  
In order for Chuck to use all attacks per weapon and gain the full PP amount 
per attack, he must gain the combo card for that particular weapon.

Chuck will sometimes gain a new combo card per level gained.  Some combo cards 
are gained from defeating a boss, some are gained for performing various tasks 
for survivors and some are gained from examining movie posters.

NOTE: Chuck will gain a random set of combo cards as he levels up.  The results 
are completely random, so you might get new sets of cards on each playthrough.

================
JUICE AND MIXERS --------------------------------------------- POWERED-UP CHUCK
================

Just like in the original Dead Rising, the player can use mixers/blenders to 
mix food items and create different types of juice such as the randomizer or 
pain killer.  The results will vary depending on the food items mixed.  
Blenders are found throughout Fortune City in certain stores.

Mixer/Blender locations:

Baron Von Brathaus (Yucatan Casino)
Juggz Bar & Grill (Platinum Strip)
Pub O' Gold (Silver Strip)
Rojo Diablo Mexican Restaurant (Food Court)
Shots & Awe (Americana Casino)
Sipparellos (Atlantica Casino)
Slot Ranch Casino [at the bar]

In Dead Rising 2, there are 9 different types of Juices that Chuck can mix up 
and drink.  Here is a list of them along with a few combinations: (many of 
these combinations can be used in the Food Court)

-- Energizer (Green)

Effect: Chuck does not lose health when grabbed or attacked.

Mixtures:

Chili + Chili    Beer + Pizza
Beer + Steak     BBQ Chicken + BBQ Chicken

-- Nectar (Orange)

Effect: Attracts Queen Bees toward Chuck when one is in the area.

Mixtures:

Orange Juice + Orange Juice    Onion Rings + Orange Juice
Orange Juice + Snack           Apple + Apple
Large Soda + Bacon             Taco + Taco
Milk + Orange Juice

-- Pain Killer (Light Blue)

Effect: Raises Chuck's defense significantly.  He will take very little damage 
while a Pain Killer is in effect.  A Pain Killer will also immediately cure a 
stomachache (from Randomizer or alcohol consumption).

Mixtures:

Beer + Beer          Vodka + Vodka
Whiskey + Whiskey    Whiskey + Large Soda

-- Quick Step (White)

Effect: Chuck will move much faster than normal.

Mixtures:

Milk + Milk          Wine + Orange Juice
Bacon + Pie          Wine + Wine
Wine + Large Soda

-- Randomizer (Black)

Effect: Gives Chuck a stomachache and causes him to vomit.

Mixtures:

Beer + Whiskey        Orange Juice + Cooking Oil
Milk + Beer           Pie + Cooking Oil
Large Soda + Beer     Burrito + Coffee Creamer
Milk + Cooking Oil

-- Repulse (Purple)

Effect: Zombies will not be attracted to Chuck.  They will ignore him.

Mixtures:

Hotdog + Large Soda    Taco + Chili
Chili + Onion Rings    Burrito + Chili
Pie + Chili            Apple + Beans

-- Spitfire (Blue)

Effect: Causes Chuck to spit flames.  While unequipped, hold LT/L2 and tap X/[] 
to spit.

Mixtures:

Large Soda + Large Soda    Ketchup + Mustard
Snack + Snack              Donut + Coffee
Chili + Orange Juice       Burrito + Taco
Hotdog + Bacon             Ketchup + Taco
Whiskey + Hotdog           Brownie + Brownie

-- Untouchable (Red)

Effect: Zombies cannot grab Chuck.

Mixtures:

Pie + Pie            Large Soda + Snack
Onion Rings + Pie    Whiskey + Pizza
Hotdog + Hotdog      BBQ Ribs + BBQ Ribs
Milk + Bacon         Steak + Steak
Snack + Bacon

-- Zombait (Pink)

Effect: Attracts zombies' attention toward Chuck.

Mixtures:

Beer + Snack               Onion Rings + Jellybeans
Jellybeans + Jellybeans    Large Soda + Ketchup
Large Soda + Jellybeans    Snack + Pizza
Beer + Hotdog              Cake + Cake
Jellybeans + Chili

======
STOVES ----------------------------------------------------- COOKING WITH CHUCK
======

A player will find a stove inside some stores in Fortune City.  These can be 
used to heat pans.  Set a pan on the stove and wait for it to turn red.  Chuck 
will gain a 1,000 PP bonus for using the stove and the pan will gain an extra 
attack once Chuck picks it up.  Press and hold the X button to make Chuck shove 
the pan into a zombie's face and fry it.  The durability of the pan will also 
increase while it is heated.

Stove Locations:

Baron Von Brathaus (Yucatan Casino)         = 1 stove
Bennie Jack's BBQ Shack (Americana Casino)  = 1 stove
Cucina Donnacci (Food Court)                = 6 stoves
Dining at Davey's (Platinum Strip)          = 1 stove
Hamburger Fiefdom (Food Court)              = 1 stove
Luaii Wauwii (Silver Strip)                 = 1 stove
Rojo Diablo Mexican Restaurant (Food Court) = 2 stoves
Wild West Grill House (Food Court)          = 2 stoves

=======
OUTFITS ------------------------------------------- CHUCK, THE CROSSDRESSER...?
=======

While looking around Fortune City, Chuck can change outfits in certain stores 
and locations.  Chuck will start the game in his blue jeans and yellow Kadoya 
jacket, but he can change into many different outfits by approaching outfit 
displays and pressing the B/O button.

Chuck can change show off his support of the current location and change into a 
Fortune City T-shirt, or get ready to go on a boat cruise with a Hula dress or 
even... try on some very tight-fitting high cutoffs...  Chuck can also find 
some clothes that Katey might like and try them on himself!

===================
ESCORTING SURVIVORS ------------------------- CHUCK, THE SAVIOR OF FORTUNE CITY
===================

Chuck will eventually run into other survivors in Fortune City.  He will have 
to convince the survivors to join him then take them back to the Safehouse to 
save them and gain a PP bonus from helping the survivors.

Once a survivor has joined Chuck, he can call to the survivor by pressing the 
Y//\ button to get the survivor to follow him and send the survivor to any 
direction by holding the LT/L2 button and pressing Y//\.  Chuck can also equip 
a survivor with a weapon by standing close to a survivor and tapping the B 
button.  This will give the survivor the current equipped weapon.  It's really 
a good idea to equip a survivor with at least something if they don't have any 
type of weapon.

Survivors in Dead Rising 2 are much more able to look after themselves compared 
to the original Dead Rising's "dumb as a doorknob" survivor AI, so a player 
will not have to worry as much about keeping a survivor safe in Dead Rising 
2... or worry about having a survivor get stuck behind a sign ad while 
following the protagonist.

Do not leave a survivor in another area while Chuck is escorting one.  If Chuck 
leaves a survivor behind once the survivor has joined him, that survivor will 
slowly start to lose health while in the area separate from Chuck.  So long as 
Chuck stays in the same area as a survivor - even at a great distance from the 
survivor - that survivor will not lose health unless attacked by a zombie.

====
TIME --------------------------------- 72 HOURS TO KILL... WHAT WOULD CHUCK DO?
====

A player can pull up Chuck's wristwatch by pressing D-pad (Directional pad) 
left at any time during gameplay.  Keeping track of the current time is vital 
to performing cases and extra missions around Fortune City.

When a player brings up Chuck's watch, a list of the current cases and extra 
missions will be displayed on the right hand side of the screen.  They will 
have a bar below them that gives an idea behind the time limit of each task.

White = 4+ hours left
Yellow = 3-4 hours left
Red = 1-2 hours left

Tasks that have a Yellow bar will have a total of 4 hours remaining when the 
bar first turns yellow and tasks with a red bar will have a total of 2 hours 
remaining when the bar first turns red.  The bar will continue to decrease with 
the passage of time and the message will eventually expire if Chuck does not 
reach the area of the case or mission.

NOTE: As long as Chuck is in the area of an extra mission, that mission will 
not expire.  If Chuck enters Royal Flush Plaza at 5:59pm and there is a mission 
at SporTrance that expires at 6:00pm, that mission will not expire until Chuck 
leaves that area.

==========
CASE FILES -------------------------------------------- CHUCK, THE INVESTIGATOR
==========

Case Files are story missions that Chuck must complete to unravel the secrets 
behind the outbreak at Fortune City.  He must find information that will help 
clear his name from involvement in the incident.  Chuck must perform each Case 
File successfully before the deadline associated with each case or else the 
player will miss out on the main story to the game.

If a player fails a case file, the player can still continue on for the 72 hour 
period that Chuck has in Fortune City before the military arrives, but the main 
story missions that could have been solved in the Case Files will all be failed 
and the truth behind the zombie incident will not be uncovered.  A "Truth has 
Vanished" message will appear then a player will have the option to load a 
previous game, restart the main story or continue playing (basically skip out 
on the main story and still be able to save random survivors).

Case Files can be examined by pausing the game and selecting "Case Files" on 
the menu that appears.  A player will be able to Case Files that have already 
been solved along with the current case.

====================
GIVING KATEY ZOMBREX -------------------------------- CHUCK'S MAIN GOAL IN LIFE
====================

Every day between the hours of 7:00am and 8:00am, Chuck must give Katey a 
dosage of the Zombrex drug to sustain the zombie virus inside of her. He cannot 
give her Zombrex too early or the dosage could be lethal.  Chuck must meet in 
the security room of the Safehouse and a "GIVE KATEY ZOMBREX" message will 
appear when he steps in the security room between the 7:00am and 8:00am.

Chuck can always buy Zombrex at any pawn shop located in Fortune City.  The 
cost of Zombrex is $25,000 per box.  Chuck can also find hidden pickups of 
Zombrex and get Zombrex as rewards for completing cases or defeating certain 
enemies.

==================
GIVING KATEY GIFTS ---------------------------------- CHUCK, FATHER OF THE YEAR
==================

Chuck can pick up certain items from stores and other areas found around 
Fortune City and give the items to Katey as gifts.  While holding one of the 
items, approach Katey while she is in the security room of the Safehouse then 
wait for the "Give item" command to appear.  A cutscene will trigger once the 
action is activated and Chuck will receive a certain PP amount depending on the 
item given.

The items are usually something that a child favors such as a giant stuffed 
animal or a children's toy.  Chuck will receive a bonus PP amount for giving 
Katey the full list of items.  Check out the "Gift for Katey" checklist in this 
guide for a full list of those items.

==========
CO-OP PLAY ------------------------------------------------ TWO TIMES THE CHUCK
==========

A player can invite a friend or a player can join in on another game at any 
time after the prologue events of the game.  At the point when Chuck first 
starts in the Safehouse security room forward, a second player can join the 
current game.

Both players will play as Chuck - you can think of Chuck (the main player) as 
having his dirty conscious along with him when another player tags along.  The 
transceiver will ring and the host can press d-pad right to answer the incoming 
request to join the current game.  The host is the only player that can save 
story progress.  Both players will get to keep PP and money earned.

You can restrict who can join your game by entering the pause menu and 
selecting "Options" then "Gameplay" and set "Co-op Privacy" accordingly.  Co-op 
privacy is set to "Public" by default, which means that any player can try to 
join your game.

NOTE 1: A joining player can get disconnected from the host player if the 
connection between the two players is too weak.  Sometimes a joining player 
will not be able to join the host because the connection is too weak also.

NOTE 2: On both PSN and Xbox LIVE, be sure to download the free extra costume 
packs while playing online.  This will allow a player that has bought the 
content to join your game.  Failure to download the free content while a player 
with the paid content tries to join will result in an error message.

================
CHUCK'S MOVE SET --------------------------- CHUCK'S FIGHTING STYLE = ZOMBIE FU
================

-- Spit

Action: Hold LT then tap X

While unarmed, hold the LT button to aim then tap the X button to make Chuck 
perform a short range spit.  The spit can be used to stagger a zombie.  If 
Chuck drinks a Spitfire mixture (mix it at a blender) then he will spit flames 
and this will make zombies catch on fire while in close range to Chuck.

-- Punch

Action: Press X

Tap the X button while unarmed to make Chuck punch.  Keep tapping the button to 
make him throw right and left punches.

-- Push

Action: Run against a zombie

Whenever Chuck runs directly into a zombie, he will sometimes stop suddenly as 
if startled.  After doing this, he will push aside zombies that are near him 
for a short while as he runs through a crowd or as he runs by a single zombie.

The startle animation does not need to be triggered however.  After running 
against a zombie for basically a full second, Chuck will begin to push aside 
any zombie near him.  Chuck needs to run against a zombie to start the full 
shoving animation.

In order to make Chuck push constantly, he must run into several zombies in a 
row.  The moment that he stops moving against a zombies for a second after he 
begins showing, he will have to not push them aside and will have to go into 
the startle animation again.

-- DDT (gained while leveling up Chuck)

Action: Escape quickly when grabbed from in front

Immediately escape from a zombie grab from the front by shacking the left 
thumbstick right after being grabbed and Chuck will slam the zombie's head into 
the floor and make its head explode.  This move has to be done instantly as if 
you are expecting the grab basically.

-- Backdrop (gained while leveling up Chuck)

Action: Escape quickly when grabbed from behind

Immediately escape a zombie grab from behind by shaking the left thumbstick 
right after being grabbed and Chuck will perform a backdrop on the zombie that 
grabbed him and crush its head.  This move has to be done instantly as if you 
are expecting the grab basically.

-- Jump Kick (gained while leveling up Chuck)

Action: Tap A to jump then press X

Tap the A button to jump into the air then tap the X button to make Chuck 
unleash a kick in mid-air.  This can work well for knocking a zombie straight 
to the ground.

-- Curb Stomp (gained while leveling up Chuck)

Action: Hold RT then press A

Hold RT then tap the A button to make Chuck stomp the ground.  This is useful 
when a zombie is knocked to the ground in any way.  Chuck can run up to the 
zombie and perform a curb stomp, which will instantly kill it.

-- Front Kick (gained while leveling up Chuck)

Action: Hold RT then press X

Hold RT then tap the X button to make Chuck perform a frontal kick that will 
knock down any zombie in his way.  This move usually doesn't have the power to 
kill a zombie, but it is a perfect move to set a zombie up for one of Chuck's 
ground moves.

-- Dodge Roll (gained while leveling up Chuck)

Action: Push in on LS (left thumbstick) then press in any direction with the 
thumbstick

Push in on LS then tap in any direction to make Chuck tuck and roll in that 
direction.  This move can be very useful for dodging any kind of projectile or 
incoming attack quickly.

-- Double Leg Drop Kick (gained while leveling up Chuck)

Action: Tap A to jump then press and hold X

Tap the A button to leap into the air then press and hold the X button to make 
perform a double leg kick in the air.  Chuck will fall to the ground back first 
and have to recover a bit from the attack.  This attack can be very damaging at 
full level and it hits multiple targets at once if aimed properly.  This is 
definitely one of Chuck's best melee attacks without a weapon.

-- Foot Sweep (gained while leveling up Chuck)

Action: Hold RT then press and hold A

Hold RT then press and hold A to make Chuck perform a sweep kick.  This move is 
good for knocking zombies off their feet and it can be good for setting zombies 
up for Chuck's ground moves.  Since Chuck takes a while to recover from the 
full sweep, he will not be able to attack instantly after the move however.

-- Elbow Drop (gained while leveling up Chuck)

Action: Tap A then quickly hold RT and press X

Tap the A button to leap into the air then quickly hold RT and press the X 
button and Chuck will hold out his elbow as he falls to the ground.  This move 
has a bit more range than expected.  It can kill a whole crowd of zombies at 
once if they are close together.  The move is usually instant kill to any 
zombie.  It's a real good attack overall.

-- Haymaker (gained while leveling up Chuck)

Action: Press and hold X

Press and hold the X button and Chuck will leave and perform a much more 
powerful punch then normal.  He will charge the punch slightly then lean 
forward and attack with a hook.  This punch has the potential to kill a zombie 
with one hit, but it doesn't always kill.  Chuck can hit multiple zombies with 
a Haymaker.  It has some decent range.

One really bad flaw with this attack is that Chuck has not invincibility while 
preparing the punch.  A zombie can grab him while he charges.  It seems a bit 
unfair compared to the invincibility that Chuck gets during his other moves.

Either way, it's fun to perform a move named after a popular Resident Evil 
character.  If you know the author of this guide at all by visiting my youtube 
page or Biohazard Mercenaries then you will know that I really like the 
REDFIELD PAWNCH!

-- Field Goal (gained while leveling up Chuck)

Action: Hold RT then press X (while standing over a grounded zombie's head)

Once a zombie has fallen to the ground, stand over its head then hold RT and 
press the X button to make Chuck kick its head.  Usually the zombie's head will 
get kicked off the body when Chuck performs this move.  Chuck's Foot Sweep is 
the perfect move to use in order to set up this move.  It's like this move is 
actually a part of the full combination in a way (Foot Sweep + Field Goal).

-- Smash (gained while leveling up Chuck)

Action: Hold RT then press and hold X

Hold RT then press and hold the X button while right next to a zombie and Chuck 
will grab the zombie's head and toss the zombie to the floor headfirst.  This 
move will randomly shatter a zombie's head.  It can kill weaker zombies with 
one grab but some zombies can survive a smash.  Chuck will get 75 PP per kill 
from this move.

Chuck can grab a zombie from the back of its head or the front of its head 
depending on the side of the zombie that Chuck is on.  The power of the move 
will not change and it will still look the same basically.

-- Hands Off (gained while leveling up Chuck)

Action: Hold RT then press B

Hold the RT button the tap B while standing next to a zombie and Chuck will 
grab the zombie's arms and push against its chest with his leg until the 
zombie's body gets separated from its arms while Chuck still holds onto them. 
Obviously, the hands off grab is an instant kill.  This move is truly brutal, 
which makes it very fun to do!  Chuck will gain 200 PP for performing this 
move.

Much like the smash, Chuck can perform this move from the front or the backside 
of a zombie.  The animation will differ slightly depending on which side Chuck 
is on, but the move still looks basically the same.

Keep in mind that Chuck is invincible the moment he grabs a zombie's arms.  
This can be a good move to use while in the middle of a crowd.  The body that 
Chuck kicks away can knock down other zombies as well.

NOTE: While Chuck is picking up the body, a player can aim the direction that 
he performs the kick by moving the left thumbstick.

-- Power Bomb (gained while leveling up Chuck)

Action: Hold RT then press B (while standing over a grounded zombie's feet)

Once a zombie has fallen to the ground, stand over its feet then hold RT and 
press the B button to make Chuck grab the zombie's legs and lift it up then 
slam (power bomb) the zombie head first into the ground.  This move will make 
the zombie's head explode and instantly kill it.  It will also give Chuck 200 
PP per kill.  The best setup for this move is Chuck's Front Kick or Jump Kick 
since the zombie's legs will be facing Chuck afterwards.

Chuck is invincible the moment that he begins to pick up the zombie by the 
legs.  The move can knock away any zombie that is hit while he raises the 
grabbed zombie and any zombie that is hit while he slams the grabbed zombie.

NOTE: While Chuck is picking up the body, a player can aim the direction that 
he performs the power bomb by moving the left thumbstick.

-- Pick Up (gained while leveling up Chuck)

Action: Hold RT then press and hold B

Hold RT then tap and press and hold B to make Chuck grab a zombie then lift the 
zombie over his head.  While holding the zombie, Chuck can walk around with it 
over his head.  Press any button while Chuck holds the zombie to make him toss 
it.  Chuck can toss the zombie at other zombies.  Both the zombie that is 
grabbed and the zombie that is hit will be instantly killed.  Zombies that are 
hit by the thrown zombie will give Chuck 50 PP each.

It should be noted that Chuck is invincible during the entire grabbing 
animation.  The whole time that he lifts a zombie, he is completely invincible. 
The Pick Up is an excellent move for zombie crowds since it can it can kill an 
entire group at once.

================
CHUCK'S EXPLOITS -------------------------- TRICKS THAT CHUCK HAS UP HIS SLEEVE
================

-- Invincibility Item Pickup

While standing near an item, pick it up as a zombie reaches forward. The zombie 
grab or attack will pass right through Chuck and Chuck will not take damage.

-- Jumping Through Attacks

While moving through a crowd, tap the A button to leap as zombies are about to 
reach out to grab or attack.  Chuck will not get knocked down or grabbed while 
he is in the air.  He will still suffer damage from the attack while jumping 
however.

-- Immediately Cure Stomachache by Exiting an Area Door

While Chuck is having a stomachache from too much alcohol consumption or from 
drinking a randomizer, enter a new area of Fortune City and Chuck will be cured 
of his stomachache after the loading screen.  Entering the new area must 
trigger a loading screen or this trick will not work.


[WT00]
===============================================================================
    __        __      _  _     _    _                                _     
    \ \      / /__ _ | \| | __| |_ | |__   _ __  ___   _   _   __ _ | |__  
     \ \ /\ / // _` || || |/ /| __|| '_ \ | '__|/ _ \ | | | | / _` || '_ \ 
      \ V  V /| (_| || ||   < | |_ | | | || |  | (_) || |_| || (_| || | | |
       \_/\_/  \__,_||_||_|\_\ \__||_| |_||_|   \___/  \__,_| \__, ||_| |_|
                     M A I N  S T O R Y  M O D E  G U I D E    __/ |        
============================================================= |___/ ===========

-------------------------------- SURVIVAL TIPS --------------------------------

1. The Knife Gloves and the Spiked Bat are some of the best combo weapons to 
have with Chuck at all times.  The Spiked Bat is good for crowds with its main 
attack.  It has a quick attack deals some good damage.  The Knife Gloves are 
the best weapon for most bosses and they are good for single zombie kills and 
small zombie groups.

To make the Spiked Bat easily, use the items in the maintenance room near the 
Safehouse.  To make the Knife Gloves easily, climb on top of the roof of 
Yesterday, Today and Tomorrow in Royal Flush Plaza and grab the Bowie Knife 
then grab some Boxing Gloves from The Man's Sport and combine them at a nearby 
maintenance room (Tunemakers).

2. Keep at least one food item in Chuck's inventory at all times.  It's best to 
keep a food item that will restore at least 4 units of health.  Good food items 
to keep are orange juice, milk, coffee creamer, wine, pasta, steak (it can 
spoil in inventory), etc.  Good stashes of food are the orange juice pickups at 
Roy's Mart, the orange juice at Yesterday, Today and Tomorrow and the Coffee 
Creamers at The Dark Bean all of which are in Royal Flush Plaza.

3. There can only be 8 active survivors in Fortune City at once.  These 
survivors are found in extra missions.  Once Chuck receives a call for a 
mission, that mission's survivors will be active.  No matter if the survivor is 
a psychopath, survivor that gets killed in a cutscene or just a normal 
survivor, that mission's survivors will count toward the 8 survivors limit 
among extra missions.

So... if the Taming the Tiger mission (3 survivors) is left open and the 
Worker's Compensation (2 survivors) and Meet the Family (2 survivors) are left 
open as well, a player has 7 active survivors, which means that Brains Over 
Brawn (4 survivors) will not activate at 3:30pm on day 1 while the active 
survivors remain active.  Only a mission with a single survivor would activate 
at that time since it would push the active survivors up to the max number of 
8.

Survivors that are in Chuck's party count toward the 8 survivors limit as well. 
A survivor will not count toward the limit once that survivor is in the 
Safehouse or dead.  Once a case is cancelled, the survivors in that case are 
cancelled along with it.

4. Mix up a pain killer juice at any mixer if you ever have problems with a 
psychopath boss battle.  Pain Killers will give Chuck an extremely strong 
defense against attacks.  Usually two alcoholic beverages mixed together will 
give Chuck a pain killer.  Beer + Beer, whiskey + whiskey, vodka + vodka, so 
they can easily be mixed at any casino.  Mixers are usually found at the bars.

5. To make money really fast, get the 3 gambling magazines to increase winnings 
at each casino game:

1) Ragazines (Royal Flush Plaza)
2) Stan's Large Print Books & Magazines (Palisades Mall)
3) Shamrock Casino (Silver Strip) - on the back counter of the bar

Place bets on the big slot machine near the entrance to the Food Court in Slot 
Ranch Casino.  Come to the slot machine with around $20,000 to start out.  
Always bet $1,000 (max bet).  Chuck will lose money at times, but Chuck can win 
$50,000 and $100,000 at times with all three gambling books!

Other than this, a player can also compete in Terror is Reality (TIR) and 
possibly win around $100,000 per play.
-------------------------------------------------------------------------------

__________________________________ PROLOGUE ____________________________ [CS00]

FORTUNE CITY ARENA
------------------
_____________________
T I R  C O N T E S T \_________________________________________________________
-------------------------------------------------------------------------------

FORTUNE CITY ARENA
------------------

.-----------------.
| Bike Controls   |
|-----------------|
| Accelerate - RT |
| Reverse - LT    |
| Horn - Y        |
`-----------------`

The player will take control of Chuck Greene right before the last event of the 
Terror is Reality (TiR) game show.  The final event is Slicecycles.  In this 
event, Chuck must ride on his custom motorcycle (complete with chainsaw blades 
on each end of the handlebars) and slice through zombies to gain points.  Metal 
columns will drop from the ceiling and place more zombies in the ring as the 
zombies are killed.  Keep a close watch for zombies with pink balloons since 
they are worth bonus points.  Hitting as many bonus zombie crowds as possible 
is really the key to scoring high in this event.

Drive through the zombie crowds then slam on the breaks and turn before Chuck 
reaches the ramps.  Moving up a ramp will take valuable time away from Chuck 
when he could be plowing through more zombies.  If you get good enough with 
turning, you can turn the bike while cutting down a crowd of zombies then race 
through another crowd when Chuck starts moving forward again.  If you follow 
this simple strategy, Chuck should be able to win first place in this event.  
You'll get more Prestige Points (PP) and money from being in first place and 
the cutscene afterwards will change slightly depending on how well Chuck does 
in this event.

            PP      Money
1st place - 5,000   $10,000
2nd place -
3rd place - 1,000   $2,500
4th place -

_______________________
BACKSTAGE AT THE ARENA \_______________________________________________________
-------------------------------------------------------------------------------
                                                          Current Time: 12:00am
-------------------------------------------------------------------------------

FORTUNE CITY ARENA (BACKSTAGE)
------------------------------

After the cutscenes, Chuck will receive a PP bonus amount and some cash 
depending on how well he did in the Slicecycle event.

Anim and Kris are still in the locker room.  Chuck can speak with each of them. 
Exit the locker room then move down the hall ahead.  Chuck's main destination 
for now is the green room on the floor below.  Enter the restroom at the end of 
the hall to the left and Chuck will have the option to save at one of the 
stalls.  Chuck will be able to save at any type of restroom in Fortune City.  
Thankfully, a player has three save slots to choose from this time unlike the 
original Dead Rising's one save slot.

Further down the hall, Chuck will pass by Amber.  She is one of the gorgeous 
co-hosts of TiR along with her sister Crystal.  Chuck can scope out her 
dressing room if he wants.

Walk to the elevator at the end of the hall then examine the control panel.  A 
cutscene will trigger.

______________________________
BACKSTAGE DURING THE OUTBREAK \________________________________________________
-------------------------------------------------------------------------------

FORTUNE CITY ARENA (BACKSTAGE)
------------------------------

NOTE: None of the survivors in the prologue areas can be rescued, but they will 
appear in Chuck's notebook and count toward notebook completion.

Oh no!  It's happening again.  Just like the incident at Willamette!  Just like 
the outbreak 3 years ago in Las Vegas that took away Chuck's wife!  The zombies 
have overrun Fortune City!

Players will take control of Chuck right after he gets out of the elevator from 
the last cutscene.  Tom and Shaun will be behind the bars to the left and Alice 
will be up ahead.  Chuck can't do anything to save any of the survivors in this 
area.  He needs to find Katey!

Grab the fire axe off the floor to the left and the baseball bat from the right 
side of the floor.  These should assist Chuck in working his way through the 
zombie crowds up ahead.  Tap the X/[] button for each weapon's main attack and 
hold the button to perform an alternate attack.  The fire axe's main attack and 
baseball bat's alternate attack are good for knocking down zombie crowds in 
this area.

-------------------------------------------------------------------------------
Survivor(s): (76) Alice, (77) Noah, (78) Jenny, (79) Drake, (81) Tom, (82) 
Shaun
-------------------------------------------------------------------------------

Don't spend too much time attacking at this part unless you just want some 
extra kills.  The zombies are very spread out in this area and can gang up on a 
low level player easily.  Chuck can enter either of the rooms down the hall and 
pick up some extra weapons and food items inside.  I know you can't resist 
plunging a coat hanger into a zombie's mouth, so you might as well go ahead and 
do so.  Don't play around too much though.  I mean... your daughter's life is 
at stake here and all, Chuck...

Noah and Jenny are trapped behind the bars to the left as Chuck turns the 
corner up ahead.  Drake will get chased into the dressing room off to the right 
down the corridor.  They're all already dead basically, so fight through the 
zombie crowds and make your way to the green room off to the left at the end of 
the hall.  Pick up the electric guitar near the green room door (makes a good 
weapon with its alternate attack) then open the door.  A cutscene will trigger 
upon opening the door.

Alright champ, now you have Katey in your arms and an arena full of zombies in 
your way.  Chuck can kick any zombie out of his way while holding Katey if you 
tap the X/[] button.  There is really little need to stop and kick a zombie 
unless Chuck has a single zombie blocking his way.  Kicking a zombie in the 
middle of a crowd is basically just asking to get hit.  While holding Katey, 
Chuck will stagger any zombie that touches him as he runs, so it's easy to get 
through a crowd while holding her.  Go ahead and kick down that one zombie in 
the room with Chuck and leave.

-------------------------------------------------------------------------------
Survivor(s): (45) Irwin
-------------------------------------------------------------------------------

Run out the door of the green room and move toward the double doors directly 
ahead.  The doors will bust open as Irwin plunges through them and falls to the 
floor while running from the zombie mob outside.  Ignore him and run down the 
hall that he came from.  Enter the lobby portion of Fortune City Arena.

-------------------------------------------------------------------------------
Survivor(s): (70) Andrea, (71) Helen, (75) Lance, (80) Adrian, (84) Lucas, (85) 
Pat, (86) Jeremiah, (87) Kalee
-------------------------------------------------------------------------------

Pat, Jeremiah, Helen, Andrea, Adrian, Lucas, Kalee and Lance will be struggling 
with the zombies in the arena lobby as Chuck enters the area.  Chuck needs to 
get to the entrance of the arena and open one of the doors.  The entrance is 
off to the right and down the stairs.  Don't even mess with the survivors - 
just push aside the zombie crowds and get down the stairs to one of the doors 
then open it for a cutscene.

FUN STUFF: Chuck can actually kill all of the survivors in the arena.  They're 
dead anyway since the zombies will kill them off eventually or they will be 
labeled as dead once Chuck leaves the area.  It's all cool if you kill them you 
heartless bastard... no one will ever know!

                                                                         [DY01]
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
September 25th                     D A Y  1                    72 Hours left...
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

-------------------------------------------------- EXTRA MISSION LIST FOR DAY 1

--> Taming the Tiger      |  4:00am - 10:00am | Yucatan Casino
     Survivor(s): Ted, Snowflake, Lenny   ^ on Day 2
      Search Code: [EM01]

--> She Wears the Pants   | *5:45am -  4:00pm | Royal Flush Plaza
     Survivor(s): Lashawndra, Gordon
      Search Code: [EM02]

--> Lost                  |  9:00am - 10:00pm | Platinum Strip
     Survivor(s): Chad, Doris
      Search Code: [EM03]

--> One Man's Trash       |  9:00am - ------- | Moe's Imaginations/Platinum
     Survivor(s): --                                                Strip
      Search Code: [EM04]

--> Short Sighted         | 10:00am -  7:30pm | Children's Castle/RF Plaza
     Survivor(s): Esther
      Search Code: [EM05]

--> Welcome to the Family | 11:00am -  7:00pm | Shank's/Palisades Mall
     Survivor(s): Kenneth, Jack
      Search Code: [EM06]

--> Workers Compensation  |  1:00pm - 10:00pm | Americana Casino
     Survivor(s): Stuart, Brittany
      Search Code: [EM07]

--> Lush-ious Lady        |  2:00pm -  2:30am | Americana Casino
     Survivor(s): Kristen
      Search Code: [EM08]

--> Meet the Contestants  |  2:30pm -  8:30am | Platinum Strip
     Survivor(s): Leon, Carlos
      Search Code: [EM09]

--> Brains Over Brawn     |  3:30pm -  2:00am | South Plaza
     Survivor(s): Kevin, John, Curtis, Brian
      Search Code: [EM10]

--> Chuck the Role Model  |  5:00pm - 12:00pm | Americana Casino
     Survivor(s): Brandon, Vikki
      Search Code: [EM11]

--> Barn Burner           |  5:30pm -  2:00am | Fortune City Arena
     Survivor(s): Elrod, Trixie-Lynn
      Search Code: [EM12]

--> Once Bitten           |  7:30pm -  8:30am | Wily Travels/RF Plaza
     Survivor(s): Jared
      Search Code: [EM13]

--> Code Blue             | 10:00pm -  7:00am | One Little Duck Bingo/Silver 
     Survivor(s): Sven, Tim                                           Strip
      Search Code: [EM14]

--> Tastes Like Chicken   | 10:30pm -  8:30pm | Cucina Donnacci/Food Court
     Survivor(s): Antoine, Cinda, Jasper
      Search Code: [EM15]

* Must exit from Safehouse at 5:45am.  Lashawndra and Gordon will not appear 
until Chuck exits from the Safehouse when stepping into Royal Flush Plaza.
-------------------------------------------------------------------------------

___________________
FIND KATEY ZOMBREX \___________________________________________________________
-------------------------------------------------------------------------------
                                    Starting Time: 3:00am - Ending Time: 8:00am
-------------------------------------------------------------------------------
Survivor(s): Denyce                                        September 25 (Day 1)
-------------------------------------------------------------------------------

The military will arrive in three days, so Chuck has 72 hours to investigate 
Fortune City and attempt to contain the zombie outbreak.  Check Chuck's 
wristwatch by pressing D-pad (Directional pad) left.  Keeping track of time is 
vital for completing cases.  Katey will need Zombrex every day between the 
hours of 7:00am and 8:00am.  Chuck MUST wait until exactly 7:00am or afterward 
to give the Zombrex to Katey since an overdose before that period could be 
fatal.

INVITING A FRIEND...
A player can invite a friend to the current game now in order to team up.  Both 
players will play as Chuck - you can think of Chuck as having his dirty 
conscious along with him when another player tags along.  The transceiver will 
ring and the host can press d-pad right to answer the incoming request to join 
the current game.  You can restrict who can join your game by entering the 
pause menu and selecting "Options" then "Gameplay" and set "Co-op Privacy" 
accordingly.

SAFEHOUSE
---------

Chuck will receive the **MAP OF FORTUNE CITY** and the **TRANSCEIVER** after 
the beginning tutorials have been cancelled.  The map can be pulled up by 
pressing the Back/Select button during gameplay.  Chuck is now in the security 
room of the Safehouse.  The Safehouse is the area where Chuck can bring 
survivors in order to save them.  The security room portion of the Safehouse is 
the main area where beginning cases are usually triggered.  A few of the 
survivors from Fortune City Arena are already in the Safehouse.

-------------------------------------------------------------------------------
Survivor(s): (30) Chrystal, (59) Tamara, (65) Lulu, (83) Kirby, (88) Wade, 
(107) Anim, (108) Skylar, (109) Kris
-------------------------------------------------------------------------------

Step out of the security room.  Chuck can save his game at the restroom down 
the hall to the right (on the left side of the corridor).  Save rooms are 
marked with an "S" on the map of Fortune City.  Step over to the restroom door 
and open it to find a locker off to the left.  Chuck can change outfits at this 
locker.  Chuck can change into a few extra outfits such as Case Zero outfits if 
you are playing Dead Rising 2 on Xbox 360 and have Case Zero data on your 
console or he can choose from a few other outfits and even strip down to his 
underwear - there actually is a reason to do that later on, believe it or not.

.-------------------------------- EXTRA INFO ---------------------------------.
| Downloadable content outfits will be on the right tab after opening the     |
| locker in the restroom of the Safehouse.  Press the LB/L1 button to view    |
| any downloadable outfits.  If you have a Case Zero save on your Xbox, the   |
| Diner Waitress, Bowling Shirt, Hunting Jacket and Overalls will be          |
| available under the "Reward" tab.  Other outfits can be unlocked in the     |
| Reward section as well.                                                     |
'-----------------------------------------------------------------------------'

Save the current game then enter the cafeteria near the small set of stairs. 
It's a good idea to pick up some of the food items in the cafeteria or the 
security room before going out into Fortune City.  For right now, Chuck has a 
variety of food to choose from.  Grab at least the orange juice or milk for 
healing.  The food inside the cafeteria will change daily - it will get less 
and less as the days go by.

Move down the stairs then step over to the door along the side of the vent to 
the right.  Examine the door and a cutscene will trigger.  Chuck will be in the 
back area of Royal Flush Plaza after moving through the vent.  Keep in mind 
that this vent is Chuck's only way in and out of the Safehouse.  Whenever Chuck 
rescues survivors, bring the survivors to this vent and step inside to bring 
them into the Safehouse.

NOTE: If Chuck crawls back through the vent immediately after stepping into the 
plaza, this action will trigger a cutscene and if Chuck rescues a survivor then 
steps back through the vent, a slightly different cutscene will trigger.

ROYAL FLUSH PLAZA
-----------------

Chuck will be in a ventilation room after stepping through the vent.  Move 
ahead and go up the stairs.  Stacey will contact Chuck as he moves up the 
stairs - press d-pad right to answer.  She mentions that he is in Royal Flush 
Plaza.

Chuck will pass by a locked room with red doors. This is one of the many 
maintenance rooms found around Fortune City that Chuck can use to make combo 
weapons.  A player will get the key for these maintenance rooms eventually.  
Until then, Chuck will have fight off zombies with normal weapons that he finds 
around Fortune City.

Pick up the sledge hammer next to the cardboard box to the right before opening 
the double doors at the end of the hall.  This sledge hammer is one of the more 
powerful weapons that Chuck will find without resorting to combo weapons.  Open 
the double doors and step out into Royal Flush Plaza.

.-------------------------------- EXTRA INFO ---------------------------------.
| Bring along the sledge hammer and enter The Man's Sport off to the left and |
| hit the test of might challenge in the middle with the sledge hammer's main |
| attack for a quick 5,000 PP from a Test of Might Bonus.                     |
'-----------------------------------------------------------------------------'

-- FOOD PICKUPS AT THE DARK BEAN...
The Dark Bean coffee shop will be right ahead of Chuck.  This is a good area to 
stock up on food items.  Chuck can always grab the coffee creamers from The 
Dark Bean whenever he first enters Royal Flush Plaza from the Safehouse.  There 
is also an orange juice pickup over at Yesterday, Today and Tomorrow newsstand 
that Chuck can take advantage of whenever he first enters Royal Flush Plaza.  
Long story short, Chuck will be stepping through those double doors and enter 
this area a bunch throughout the game, so get accustomed to it!

The guide arrow in the center top portion of the screen will always lead Chuck 
toward his next destination.  Check your map and you'll see that a red flashing 
question mark showing the main destination for the current case.  Chuck needs 
to head east, so do so.

Run over to Yesterday, Today and Tomorrow newsstand and leap on top of the 
counter.  Jump and grab onto the roof and pull up then collect the bowie knife 
on top of the roof.  This is a good weapon to have with Chuck for now.

****************************** AVAILABLE MISSIONS *****************************
The following extra missions will be available around the time of the current 
main objective:

--> Taming the Tiger      |  4:00am - 10:00am | Yucatan Casino
     Survivor(s): Ted, Snowflake, Lenny   ^ on Day 2
      Search Code: [EM0001]

--> She Wears the Pants   | *5:45am -  4:00pm | Royal Flush Plaza
     Survivor(s): Lashawndra, Gordon
      Search Code: [EM0002]

-------------------------------------------------------------------------------
Survivor(s): (4) Ted, (112) Snowflake, (43) Lenny, (35) Lashawndra, (46) Gordon
-------------------------------------------------------------------------------

Even though the "Taming the Tiger" mission can be a tough mission at a low 
level (mainly from taming Snowflake), it's really best to perform it as soon as 
you can.  The case has three survivors in it, which will count toward the 10 
active survivor limit in extra missions. As long as they remain on day 1, some 
missions may not activate since they would cause the game to go over the 10 
survivor limit.

Make sure to grab three steaks from the Food Court on the way to Yucatan Casino 
before triggering the "Taming the Tiger" mission.  Ted will fall easily to fire 
axe main attack swings.  If Chuck needs to heal then eat one of the steaks and 
take one of the steaks from the tiger's den in Yucatan Casino to tame 
Snowflake.  Lay down three steaks and get far enough away from them so that 
Snowflake walks up to each one.

The "She Wears the Pants" mission can easily be performed after giving Katey 
Zombrex at 7:00am, but it will start at 5:45am after exiting the Safehouse at 
that time, so a player can do it much earlier if Chuck is back at the Safehouse 
early enough.  There will be no calls for either of these missions.

* Must exit from Safehouse at 5:45am.  Lashawndra and Gordon will not appear 
until Chuck exits from the Safehouse when stepping into Royal Flush Plaza.
*******************************************************************************

For now, head to Roy's Mart to the east in Royal Flush Plaza.  Open either door 
to Roy's Mart for a cutscene.

ROY'S MART (ROYAL FLUSH PLAZA)
------------------------------

Chuck will be forced to fight a gang of three looters after the cutscene.  They 
will all stand at the end of the current aisle, so back away from them.  It's 
best not to fight all three of them at once while at a low level.  Let them 
move down the aisle so they will separate a bit.  Equip the sledge hammer then 
hit them with the sledge hammer's main attack (X/[]).  Chuck will perform a 
wide swing with the sledge hammer.  Hit them with the sledge hammer's alternate 
attack (hold X/[]) when fighting one by himself for damage.

There is some orange juice on the right side of the store in the freezer area 
if Chuck needs more health.  The battle shouldn't be that bad at all.  Looters 
are actually normal enemies that will appear in stores around Royal Flush Plaza 
later on.  They always appear in groups.

After the cutscene that follows their defeat, Chuck will receive the **PHARMACY 
KEY**.  Hop over the counter and speak with Denyce after the cutscene.  Denyce 
will join Chuck right after he mentions the Safehouse to her.

-------------------------------------------------------------------------------
Survivor(s): (111) Denyce
-------------------------------------------------------------------------------

ABOUT SURVIVORS...
This will be your first time escorting a survivor, so the tutorial for 
escorting a survivor will appear.  Chuck needs to take survivors back to the 
Safehouse in Royal Flush Plaza after they join him.  He needs to keep them safe 
while escorting them and make sure that they follow him.  A survivor will give 
Chuck a PP bonus when they first join (Join bonus) and when they are finally 
escorted back to the Safehouse (Escort bonus).

Chuck can equip survivors with weapons by approaching them with a weapon in his 
hand and then tap the B button to give them the currently equipped weapon.  He 
can also give them food item to replenish their health by doing this as well.  
Press the Y//\ button to call out to a survivor to make them follow Chuck and 
hold the LT/L1 button and point toward a location then tap the Y//\ button to 
make a survivor move to the targeted location.

Use the Pharmacy Key on the door behind the counter to open it.  Run inside the 
room and grab the **ZOMBREX** off the counter to the left.  The Zombrex counter 
on the right side of the screen shows how much Zombrex Chuck has with him. 
Chuck will need to give Katey Zombrex in a few more hours.  Unlock the door off 
to the right then step back out into Royal Flush Plaza.  Escort Denyce back to 
the Safehouse by going back to the ventilation shaft to the west while she 
follows.  Make sure that she in front of the ventilation shaft before stepping 
through it.

SAFEHOUSE
---------

A cutscene will play once Chuck enters the Safehouse if he hasn't already 
entered it after stepping through earlier.  Chuck will need to meet up with 
Katey in the security room of the Safehouse at 7:00am to give her Zombrex.  
Until then, he is free to do whatever he wants around Fortune City.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-- EXTRAS

Chuck could look around Royal Flush Plaza and pick up a few gifts for Katey. 
Giving Katey gifts will give him a PP bonus.  To give Katey a gift, bring the 
item to her in the security room of the Safehouse then equip it and stand next 
to her so that the "Give" option appears.  If Chuck does not perform the 
"Taming the Tiger" mission at this time, a player can literally spoil Katey 
rotten for PP bonuses at this time to gain extra levels.

Here is a list of gifts that Chuck can pick up in and around Royal Flush Plaza:

Bag of Marbles - Ye Olde Toybox, Small Fry Duds, Children's Castle
Beach Ball - Stylin' Toddlers, Ye Olde Toybox
Giant Stuffed Bull - Children's Castle
Giant Stuffed Donkey - Small Fry Duds
Giant Stuffed Elephant - Stylin' Toddlers
Giant Stuffed Rabbit - * above Players
Robot Bear - Astonishing Illusions
Stick Pony - Ye Olde Toybox, Children's Castle
Water Gun - After stepping out to Fortune Park from Royal Flush Plaza, look to 
the right to see a Water Gun near the "Motion Madness" (roller ball) machine.

* While facing the entrance to Players, hop on top of the telephone booth to 
the left.  Leap and grab onto the right rooftop that stretches over the top of 
Players.  Run to the other side of the rooftop.  Leap and grab onto the side of 
the broken walkway above SporTrance.  Turn around and leap then grab onto the 
side of the flowerbed up above Players.  Hop over to the awning next to the 
open windows.  There are items inside the open room.  Walk to the other side of 
the group of awnings.  Make a well-timed jump over to the bottom portion of the 
hot-air balloon with the Giant Stuffed Rabbit on it.  Chuck will grab onto the 
side of the hot air balloon passenger area and pull up to it.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

_________________                                                       [ZB-01]
Z O M B R E X  1 \_____________________________________________________________
-------------------------------------------------------------------------------
                                    Starting Time: 7:00am - Ending Time: 8:00am
-------------------------------------------------------------------------------
Survivor(s): Katey                                         September 25 (Day 1)
-------------------------------------------------------------------------------

SAFEHOUSE
---------

Chuck will receive calls from Stacey a bit before 7:00am is near.  She will 
remind him that Katey will need Zombrex soon.  Chuck will always receive calls 
like this to warn the player.  At 7:00am Stacey will call Chuck and tell him 
that Katey needs her Zombrex dosage.

When Chuck enters the security room of the Safehouse at 7:00am or afterward, a 
message of "Give Katey Zombrex" will appear on the screen.  Walk over to Katey 
and choose the "Give Zombrex" option while standing next to her.  Chuck will be 
able to buy extra Zombrex at pawn shops around Fortune City later, so don't 
worry about having extra Zombrex for now.  A cutscene will trigger after giving 
Katey her first Zombrex dosage.

________________________________                                        [CS1-1]
C A S E  1 - 1:  B I G  N E W S \______________________________________________
-------------------------------------------------------------------------------
                                    Starting Time: 7:00am - Ending Time: 8:00am
-------------------------------------------------------------------------------
Survivor(s): --                                            September 25 (Day 1)
-------------------------------------------------------------------------------

SAFEHOUSE
---------

Chuck will have to be back in the security room of the Safehouse in order to 
trigger the cutscene for case 1-1.  This case is only a single cutscene 
activation.

-- ABOUT CASE FILES...
This is Chuck's first actual main story case.  Cases need to be solved in order 
to continue the main story and uncover the truth behind what happened in 
Fortune City.  Chuck must always solve cases by doing whatever tasks needs to 
be done before the time limit or else a player will miss out on the main story 
of the game.

Case Files (story missions) will all be listed under the "Case File" option 
under the pause menu.  You can check through the cases that have already been 
completed and see information about the current case there.

The main game can be continued without solving the main story cases, but the 
story to the main game will be considered failed at that time.  If a main story 
case is failed and a player continues then Chuck will only have the usual 3 
days to solve extra cases that are not involved in the main story and the main 
game will end once the three day period is up - 10:00am on day 4.


_________________________________________________                       [CS1-2]
C A S E  1 - 2:  A L I V E  O N  L O C A T I O N \_____________________________
-------------------------------------------------------------------------------
                                    Starting Time: 9:00am - Ending Time: 5:00pm
-------------------------------------------------------------------------------
Survivor(s): Rebecca                                       September 25 (Day 1)
-------------------------------------------------------------------------------

SAFEHOUSE
---------

Chuck will start in the cafeteria of the Safehouse.  The time is now 9:00am.  
The game will automatically fast forward to 9:00am no matter what the current 
time was when Case 1-1 was activated.  Leave the cafeteria and step toward the 
ventilation shaft.

-- THE MAINTENANCE ROOM KEY...
Sullivan will be standing right next to the vent.  Speak with him.  He will 
mention that he has something that might help Chuck a bit.  Speak with Sullivan 
twice and he will give Chuck the **MAINTENANCE ROOM KEY**.  This is the key to 
all the maintenance rooms found around Fortune City.  Leave the Safehouse by 
stepping through the vent like usual.

ROYAL FLUSH PLAZA
-----------------

Go up the stairs in the ventilation area.  The double doors to the hallway 
ahead are closed.  Open them and a cutscene that introduces the maintenance 
rooms will trigger.

-- MAKING THE SPIKED BAT...
Chuck should have gotten the **SPIKED BAT COMBO CARD** after the maintenance 
room cutscene.  If you have a Case Zero save on your Xbox then Chuck will 
already have this combo card by now.

Pick up the box of nails on the right shelf and the baseball bat off the left 
counter.  Chuck can combine these two items together to make the spiked bat. 
Place either of the weapons on the workbench table directly ahead then stand 
next to it to get a "Combine" action while holding the other weapon.  Press the 
B/O button to trigger the combining cutscene.

Chuck will receive a scratch card for combining two items to make a combo 
weapon that he does not have a combo card for yet.  Scratch cards just show the 
basic combination for a combo weapon.  Chuck will need to get a combo card in 
order to perform all attacks with some combo weapons.  The combo card will also 
make the combo weapon yield a higher PP value per attack.  Combo cards are 
mainly gained through leveling up Chuck but some of them are gained from 
rescuing survivors, defeating psychopaths and there are some that are hidden in 
Fortune City - basically, Chuck looks at a poster and gets the idea for a combo 
weapon from it!

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-- EXTRA

Chuck can stop by the maintenance rooms in Royal Flush Plaza and make the 
following weapons:

Drill Bucket        = Bucket + Power Drill (Safehouse hallway and southeast)
Spiked Bat          = Box of Nails + Baseball Bat (Safehouse hallway)
Defiler             = Fire Axe* + Sledge Hammer
Power Guitar        = Electric Guitar + Amplifier (middle maintenance room)
Electric Wheelchair = Battery + Wheelchair (middle maintenance room)
Knife Gloves        = Boxing Gloves + Bowie Knife** (middle maintenance room)
Driller             = Spear + Power Drill (southeast maintenance room)

* Bring a Fire Axe from the Safehouse.
** The Bowie Knife is on the rooftop of Yesterday, Today and Tomorrow 
newsstand.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Equip the spiked bat and leave the maintenance room.  Kill the zombies in the 
hallway outside with the spiked bat.

-- EXTRA MISSIONS...
If he hasn't yet, Chuck will begin to receive calls about extra missions in 
Fortune City.  The call will come through on the transceiver.  Press d-pad left 
to bring up Chuck's wristwatch at that time to make the indicator go away and 
bring up his full list of messages on the right side of the screen.  Select a 
mission and the guide arrow at the top center portion of the screen will point 
toward the area where it is located.  It's really good to select a mission and 
use the guide arrow to help show the way at times to keep from constantly 
pulling up the map.  Sometimes the guide arrow will not show the quickest route 
though.

****************************** AVAILABLE MISSIONS *****************************
This is a list of available missions during the time period of Case 1-2:

--> Lost                  |  9:00am - 10:00pm | Platinum Strip
     Survivor(s): Chad, Doris
      Search Code: [EM0003]

--> One Man's Trash       |  9:00am - ------- | Moe's Imaginations/Platinum
     Survivor(s): --                                                Strip
      Search Code: [EM0004]

-------------------------------------------------------------------------------
Survivor(s): (37) Chad, (72) Doris
-------------------------------------------------------------------------------

It's best to pick up Chad and Doris in the "Lost" mission while in Fortune Park 
during the events of Case 1-2 and 1-4.  Run toward Paradise Platinum Screens 
and get Chad to join after defeating the zombies around him.  Don't worry about 
Doris until after Case 1-4 since she's right near the Case 1-3 ending 
destinations.

One Man's Trash is a simple conversation that will open up pawn shops 
throughout Fortune City - go to Moe's Imaginations and speak with the looter 
behind the bars until he opens the pawn shop.  This will open up all the rest 
of the pawn shops around Fortune City.  Chuck can buy Zombrex from a pawn shop 
for $25,000 as well as many other items.

Wait until after Case 1-3 then exit Fortune City Arena and speak with Doris - 
she is on top of the Souvenir Kiosk to the left. Kill all the zombies around 
Chad and Doris so they can reunite then go back into Fortune City Arena and 
continue back to Royal Flush Plaza.
*******************************************************************************

-- THE KNIFE GLOVES...
There is one combo weapon that you should make in Royal Flush Plaza and 
remember the location of the weapons to make it.  Go toward Yesterday, Today 
and Tomorrow news stand and leap up on the counter then leap and grab onto the 
rooftop of the stand.  Pick up the bowie knife on the rooftop.  Hop down to The 
Man's Sport store and grab a pair of boxing gloves from inside.  Combine the 
bowing gloves and the bowie knife at the closest maintenance table (inside 
Tunemakers) to make the knife gloves.  The knife gloves are excellent weapons 
for bosses and single kills for zombies!  Remember the locations for the two 
weapons to make the knife gloves in Royal Flush Plaza.  Really, the spiked bat 
and the knife gloves should always be with Chuck - one for zombie crowds and 
one for single zombies and bosses.

Set a guide arrow for Case 1-2 when ready and then head to the west in Royal 
Flush Plaza and exit out into Fortune Park.

FORTUNE PARK
------------

Enter Fortune City Hotel on the south side of Fortune Park to trigger a 
cutscene that will complete Case 1-2.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-- EXTRA

Chuck can stop by the maintenance rooms along the way and make the following 
weapons:

Air Horn        = Spray Paint + Pylon (north maintenance room)
Snowball Cannon = Water Gun + Fire Extinguisher (north maintenance room)
Porta Mower     = 2x4 + Lawnmower (middle maintenance room)
Electric Rake   = Battery + Leaf Rake (middle maintenance room)
Knife Gloves    = Boxing Gloves + Bowie Knife (south maintenance room)
Dynameat        = Hunk of Meat + Dynamite (south maintenance room)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

_____________________________________                                   [CS1-3]
C A S E  1 - 3:  I N S E C U R I T Y \_________________________________________
-------------------------------------------------------------------------------
                                    Starting Time: 9:00am - Ending Time: 5:00pm
-------------------------------------------------------------------------------
Survivor(s): Rebecca                                       September 25 (Day 1)
-------------------------------------------------------------------------------

The tables have turned.  Now it's a survivor's turn to escort Chuck!  Rebecca 
will escort Chuck to the security room in Fortune City Arena once Chuck speaks 
with her after the cutscene.  There are some food items behind the main counter 
to the side of the hotel lobby if Chuck needs to refill his health gauge - grab 
the coffee creamer if Chuck has the inventory space for it.  Talk with Rebecca 
while she stands next to Chuck in Fortune City Hotel to begin the escort.

.-------------------------------- EXTRA INFO ---------------------------------.
| Even if you have a powered-up Chuck that can run circles around Rebecca in  |
| this case, it's best if Chuck allows her to lead the way.  If Chuck runs    |
| ahead of her, she will still follow, but she will often get tangled up in   |
| zombie fights and move very slowly.  Either way, Chuck will have to wait on |
| her a bit.                                                                  |
'-----------------------------------------------------------------------------'

Rebecca will take Chuck into South Plaza.  She is armed with a handgun and can 
usually take care of herself.  She will sometimes stop and fire her handgun at 
zombies in her way and pistol whip them as well.  Rebecca will stop then turn 
around and call out to Chuck if she gets too far ahead of him.  She will lead 
Chuck to the restroom area in South Plaza shortly after she exits the hotel.

Chuck can use that time to save the game at a urinal or stall inside the 
restroom.  Just enter the restroom and save then move back out and speak with 
Rebecca to continue.  Chuck can keep speaking with her to make her move on if a 
save is not needed.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-- EXTRA

Chuck can stop by the maintenance rooms along the way and make the following 
weapons:

Air Horn        = Spray Paint + Pylon (north maintenance room)
Exsanguinator   = Vacuum Cleaner + Saw Blade (north maintenance room, southwest
                  maintenance room)
Beer Hat*       = Hardhat + Beer
Ripper          = Saw Blade + Cement Saw (south middle maintenance room)
Boomstick       = Pitchfork + Shotgun (south middle maintenance room)
Paddlesaw       = Paddle + Chainsaw (southwest maintenance room)
Rocket Launcher = Lead Pipe + Rocket Fireworks (southwest maintenance room)
Defiler**       = Fire Axe + Sledge Hammer (southwest maintenance room)
Plate Launcher  = Cement Saw + Plates (west maintenance room)

* Both of the items for the beer hat are near the platforms around the statue 
by the Fortune City Hotel entrance.  They're on the north side and are lying 
together.
** The fire axe is in the south unfinished store, a vacuum cleaner is in the 
same area.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

The zombie crowds are more numerous around the west portion of South Plaza.  
Chuck can pick up a chainsaw along the way and use it to fight through the 
crowds or he can make a paddlesaw at the southwest maintenance room.  Really, 
just running by them is quicker overall though.  Approach Rebecca while stands 
near the shutter that blocks the south entrance to Fortune City Arena as 
Rebecca leads the way and a cutscene will trigger.

NOTE: If Chuck has survivors other than Rebecca along with him, make sure that 
all survivors are right next to Chuck before triggering the cutscene in front 
of the South Plaza shutters or some of them will get left behind.  This can be 
really bad since you might activate the glitch that I mention below if Chuck 
reenters South Plaza.

FORTUNE CITY ARENA
------------------

GLITCH: If Chuck goes back into South Plaza while Rebecca is near the entrance 
to South Plaza in Fortune City Arena, Rebecca will lead Chuck back to the 
Fortune City Hotel.  She will stay at the entrance to Fortune City Hotel once 
she reaches the end and will not move.  You have to restart if this happens.

Chuck will be inside of the main lobby of Fortune City Arena after the 
cutscene.  The zombies straggle more in the arena lobby, but there are still a 
bunch of them.  Rebecca will lead the way to the security room, so follow her.  
She will take Chuck over to the double doors on the northwest side of the arena 
lobby then unlock them.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-- EXTRA

Chuck can stop by the maintenance room in the security room corridor of Fortune 
City Arena and make the following combo weapons:

Pole Weapon  = Push Broom + Machete
Freezer Bomb = Fire Extinguisher + Dynamite
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

It would be a good idea to make the pole weapon at the nearby maintenance room. 
Its main attack will really help out for zombie crowds.  This can be a bad 
weapon to use while escorting survivors due to its wide range though - Chuck 
will often hit survivors while they gather around him

Follow Rebecca down the hallway then turn left and continue to follow.  Rebecca 
will stand near the door to the security room at the end of the hall.  Open the 
door that she leads Chuck to in order to activate a cutscene and finish Case 1-
3.

_________________________________                                       [CS1-4]
C A S E  1 - 4:  A L L I A N C E \_____________________________________________
-------------------------------------------------------------------------------
                                    Starting Time: 9:00am - Ending Time: 5:00pm
-------------------------------------------------------------------------------
Survivor(s): Rebecca                                       September 25 (Day 1)
-------------------------------------------------------------------------------

If you were wondering how the security employee got killed when Rebecca and 
Chuck were staring at him in the cutscene then Chuck can reenter the security 
room and get a good look at what happened.  Rebecca will stay in the security 
room - don't worry about her.

.-------------------------------- EXTRA INFO ---------------------------------.
| Rescue Magazine - If Chuck has the extra inventory space, grab the Rescue   |
| magazine from off the counter near the dead security guard on the right     |
| side of the security room.  This will add 25% more PP per for survivor join |
| and escort bonuses.  It's really nice to have on a player's first time      |
| through the game.                                                           |
'-----------------------------------------------------------------------------'

Chuck needs to regroup with Stacey and Katey back at the security room in the 
Safehouse to explain the videotape to Sullivan.  Leave the security room 
corridor then get back to Royal Flush Plaza by going through Americana Casino 
to the north - exit Fortune City Arena through the north entrance.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-- EXTRA

Chuck can stop by the maintenance room in Americana Casino and make the 
following combo weapons:

Electric Chair  = Wheelchair + Battery
Fountain Lizard = Lizard Mask + Fountain Firework
Air Horn        = Spray Pain* + Pylon
Knife Gloves    = Boxing Gloves + Bowie Knife

* Spray paint can be found in American Historium.
** Boxing Gloves and a bowie knife can be found in Bennie Jack's BBQ Shack. 
Bowxing Gloves are on the high platform next to the counter to the left after 
entering from the south and a bowie knife is at the other end of the counter.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

****************************** AVAILABLE MISSIONS *****************************
--> Short Sighted         | 10:00am -  7:30pm | Children's Castle/RF Plaza
     Survivor(s): Esther
      Search Code: [EM0005]

--> Welcome to the Family | 11:00am -  7:00pm | Shank's/Palisades Mall
     Survivor(s): Kenneth, Jack
      Search Code: [EM0006]

-------------------------------------------------------------------------------
Survivor(s): (32) Esther, (29) Kenneth, (93) Jack
-------------------------------------------------------------------------------

Short Sighted can easily be done on the way back to the Safehouse.  Chuck will 
have to carry Esther.  Welcome to the Family is best saved until later since it 
requires a player to move all the way to Palisades Mall.  Wait until after 
finishing Case 1-4 to rescue the survivors in Welcome to the Family... unless 
you know that you have the extra time.  Being in Palisades Mall, they are out 
of the way, so they will waste time.  It's good to rescue them soon however 
since the mission does have two active survivors in it that can keep other 
cases from activating.
*******************************************************************************

In Royal Flush Plaza, enter the hallway to the Safehouse then enter the 
Safehouse once again.  Step into the security room in the Safehouse to trigger 
the cutscene to complete Case 1-4.

_______________________________________                                 [CS2-1]
C A S E  2 - 1:  S I G N  O F  L I F E \_______________________________________
-------------------------------------------------------------------------------
                                    Starting Time: 7:30pm - Ending Time: 8:30pm
-------------------------------------------------------------------------------
Survivor(s): Stacey                                       September 25 (Day 1)
-------------------------------------------------------------------------------

Case 2-1 requires Chuck to meet in the security room of the Safehouse between 
the hours of 7:30pm and 8:30pm on day 1.  Until that hour, he can do whatever 
he wants in Fortune City.

.-------------------------------- EXTRA SCENE --------------------------------.
| At 7:00pm a cutscene will automatically activate no matter where Chuck is   |
| in the mall.  This cutscene shows how the zombies get more aggressive at    |
| nighttime.  The zombies will be more aggressive and more numerous starting  |
| at 7:00pm on each night and they will remain that way until 7:00am on the   |
| next day.                                                                   |
'-----------------------------------------------------------------------------'

It would be a real good idea to perform any extra missions that Chuck has left 
over.  If Chuck hasn't completed "Welcome to the Family" or "Taming the Tiger" 
then go and try to complete those now.  If a player feels that they are 
underleveled for "Taming the Tiger" then continue to save it until later and 
avoid Yucatan Casino.  It will remain active until 10:00am on day 2.

****************************** AVAILABLE MISSIONS *****************************
The following extra missions should be available around the current time 
period:

--> Workers Compensation  |  1:00pm - 10:00pm | Americana Casino
     Survivor(s): Stuart, Brittany
      Search Code: [EM0007]

--> Lush-ious Lady        |  2:00pm -  2:30am | Americana Casino
     Survivor(s): Kristen
      Search Code: [EM0008]

--> Meet the Contestants  |  2:30pm -  8:30am | Platinum Strip
     Survivor(s): Leon, Carlos
      Search Code: [EM0009]

--> Brains Over Brawn     |  3:30pm -  2:00am | South Plaza
     Survivor(s): Kevin, John, Curtis, Brian
      Search Code: [EM0010]

--> Chuck the Role Model  |  5:00pm - 12:00pm | Americana Casino
     Survivor(s): Brandon, Vikki
      Search Code: [EM0011]

--> Barn Burner           |  5:30pm -  2:00am | Fortune City Arena
     Survivor(s): Elrod, Trixie-Lynn
      Search Code: [EM0012]

-------------------------------------------------------------------------------
Survivor(s): (101) Stuart, (54) Brittany, (66) Kristen, (17) Leon, (46) Leon, 
(51) Kevin, (40) John, (38) Curtis, (42) Brian, (7) Brandon, (53) Vikki, (47) 
Elrod, (92) Trixie-Lynn
-------------------------------------------------------------------------------

"Worker's Compensation" and "Lush-ious Lady" can be performed both together for 
the most part.  Since Chuck will have to carry Kristen in the "Lush-ious Lady" 
mission, he will have to go back to the Safehouse at that time anyway, so it's 
a good to do them both at around the same time.

"Meet the Contestants" can be done when it becomes available or you can wait 
until you have more time.  The psychopath in the mission can be very annoying 
when moving around in the central area if he is activated.  Keep in mind that 
Chuck needs to move toward the Fortune City Arena entrance on Platinum Strip to 
activate him, so a player can actually avoid him if needed until later in the 
night of day 1.  He can take a while to fight at any level since he rides away 
from Chuck often.  Keep in mind that if the mission lingers, the two active 
survivors in the mission can interfere with other missions!

"Brains Over Brawn" can be done shortly before "Chuck the Role Model" but make 
sure to escort them back to the Safehouse immediately or have them wait outside 
the restroom while fighting the psychopath in the "Chuck the Role Mode" mission 
- hold the LT/L2 button and direct them toward a corner with the Y//\ button.  
Don't bring them into the restroom with Chuck!

If you're quick enough with the psychopath fight with Brandon, untie Vikki in 
that mission then quickly run toward Fortune City Arena and perform the "Barn 
Burner" mission in the backstage area and save Elrod and Trixie-Lynn.  Getting 
back to the Safehouse after saving them might some extreme rush.

NOTE: A player could actually do the "Workers Compensation", "Lush-ious Lady", 
"Meet the Contestants", "Brains Over Brawn" and "Chuck the Role Model" mission 
in a row without going back to the security room.  You'll need to make sure 
that the survivors wait outside the restroom for "Chuck the Role Model however 
or Brandon will likely kill them.  In order for it to work, there must not be 
any active survivors in other missions aside from the ones listed and Meet the 
Contestants must be finished as soon as it becomes available - leave the 
"Workers Compensation" and "Lush-ious Lady" survivors until the very end, after 
"Chuck the Role Model".

If all of the above are done in a row then "Barn Burner" will not activate 
until the group of eight is escorted back to the Safehouse.
*******************************************************************************

At 7:30pm, if Chuck is not in the Safehouse then Stacey will contact Chuck over 
the transceiver and tell him to meet in the security room of the Safehouse so 
she can talk with him about Katey.  That is Chuck's cue to get back to the 
security room before 8:30pm.  Chuck can be right in the security room at 7:30pm 
to activate the cutscene without having to worry about a call though.

___________________________________________                             [CS2-2]
C A S E  2 - 2:  T I C K E T  T O  R I D E \___________________________________
-------------------------------------------------------------------------------
                                    Starting Time: 7:30pm - Ending Time: 5:30am
-------------------------------------------------------------------------------
Survivor(s): TK                                            September 25 (Day 1)
-------------------------------------------------------------------------------

****************************** AVAILABLE MISSIONS *****************************
The following extra missions should be available around the current time 
period:

--> Once Bitten           |  7:30pm -  8:30am | Wily Travels/RF Plaza
     Survivor(s): Jared
      Search Code: [EM0013]

--> Code Blue             | 10:00pm -  7:00am | One Little Duck Bingo/Silver 
     Survivor(s): Sven, Tim                                           Strip
      Search Code: [EM0014]

--> Tastes Like Chicken   | 10:30pm -  8:30pm | Cucina Donnacci/Food Court
     Survivor(s): Antoine, Cinda, Jasper
      Search Code: [EM0015]

--> An Industrial Fashion |  3:00am -  3:30pm | South Plaza
     Survivor(s): Terri, Willa
      Search Code: [EM0016]

--> Rock Heroes           |  4:00am -  3:00pm | Silver Strip
     Survivor(s): Jeanna, Allen, Floyd
      Search Code: [EM0017]

-------------------------------------------------------------------------------
Survivor(s): (44) Jared, (33) Sven, (117) Tim, (3) Antoine, (23) Cinda, (89) 
Jasper, (55) Terri, (61) Willa, (57) Jeanna, (56) Allen, (100) Floyd
-------------------------------------------------------------------------------

It's more up to the individual on how to plan out these missions.  "Once 
Bitten" should really be done immediately after it becomes available.  Chuck 
will need some Zombrex to give to Jared in that case and he will have to offer 
Jared a shoulder to escort him back to the Safehouse.  He can also be saved to 
pick up once "Code Blue" or "Taste Like Chicken" have been completed, but 
saving him will not really save that much time and you'll have him as an active 
survivor the whole time.  The survivor in "Code Blue" will give Chuck some 
Zombrex once he is escorted back to the Safehouse, so if you don't want to buy 
any at the pawn shop then use that Zombrex for Jared in "Once Bitten".

.-------------------------- ACHIEVEMENT/TROPHY INFO --------------------------.
| Come on! Follow Me! - Escort 8 survivors at once.                           |
|                                                                             |
| A real easy way to get this achievement around this time is to leave the    |
| "Taste Like Chicken" and "Rock Heroes" survivors until after giving Katey   |
| Zombrex on day 2 at 7:00am.  After giving her Zombrex, quickly run and      |
| rescue the survivors in both cases for a total of five. Do the "Tastes Like |
| Chicken" mission first to get the psychopath battle out of the way without  |
| having survivors in your party.  At 8:00am, enter Royal Flush Plaza then go |
| up to Kathy's Space and the "Desperate Shoppers" survivors will be there.   |
| Chuck will only need to carry they're shopping boxes and he will have a     |
| total of 8 survivors in his party for the trophy/achievement.               |
|                                                                             |
| This path of survivors will not conflict with other missions that much and  |
| Chuck will have until 11:00am on day 2 to get back to the Safehouse         |
| security room to trigger Case 3-1.                                          |
|                                                                             |
| NOTE: To speed up the rescues, Chuck can defeat Antoine in Cucina Donnacci  |
| and leave Cinda and Jasper behind then come back and pick them up later.    |
| DON'T speak to either of them after or before defeating Antoine and they    |
| will remain in the Food Court.                                              |
'-----------------------------------------------------------------------------'

The other missions are mainly left up in the air as to when you actually want 
to perform them with how spread apart they are.  "Taste Like Chicken" could be 
done before "Code Blue" if the two missions are grouped since "Taste Like 
Chicken" involves a psychopath fight.  A player could bring Sven from "Code 
Blue" to the Food Court and have him wait in Wild West Grill House or the 
maintenance room where he will not be hurt while fighting Antoine.

To save time, a player could do case 2-2 in the underground tunnels kind of 
late then time it to where Chuck exits the Underground Tunnels below South 
Plaza just in time for the "An Industrial Fashion" mission at 3:00am.  He will 
be right in the area for the mission if Chuck exits the tunnel from the 
warehouse area that he ends up at once Case 2-2 is completed.  "Rock Heroes" 
could be done while escorting Willa and Terri from "An Industrial Fashion" back 
to the Safehouse.
*******************************************************************************

SAFEHOUSE
---------

Chuck will start in the security room of the Safehouse after the Case 3-1 
cutscene.  Grab some food items then leave the Safehouse and reenter Royal 
Flush Plaza.  Chuck needs to get to Palisades Mall.  He needs to go to the 
Underground Tunnels below the mall in that area.

Chuck can go through Slot Ranch Casino, the Food Court and Yucatan Casino and 
come right out to the north end of Palisades Mall right next to the door or he 
can enter Fortune Park through Royal Flush Plaza and then go north to Silver 
Strip and run through Yucatan Casino then enter Palisades Mall.  It's your 
choice really.

NOTE: If Ted and Snowflake have still not been activated in Yucatan Casino in 
the "Taming the Tiger" mission, which started on day 1, they will still be 
there throughout this case. To avoid them, enter Palisades Mall through the 
door in the alley behind Hot Excitorama on Silver Strip or enter Palisades Mall 
through the south entrance in Atlantica Casino.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-- EXTRA

Chuck can stop by the maintenance room in Palisades Mall and make the following 
combo weapons:

PALISADES MALL

Snowball Cannon = Fire Extinguisher + Water Gun (northeast end)
Pole Weapon     = Push Broom + Machete* (northeast end)
Freezer Bomb    = Fire Extinguisher + Dynamite (2nd floor)
Super Slicer    = Servebot Mask + Lawnmower (2nd floor)
Flaming Gloves  = Boxing Gloves + Motor Oil (southwest end)
Hacker          = Flashlight + Computer Case (southwest end)
Power Guitar**  = Electric Guitar + Amplifier

* Get a machete from Shank's (break the glass on the display inside).
** Get the material from Entertainment Isle.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

.-------------------------------- EXTRA INFO ---------------------------------.
| Playboy Magazine - While in Palisades Mall, Chuck can run to the second     |
| floor of the Playboy Grotto (pool area) and find a Playboy Magazine in the  |
| water near a table by the top portion of the slide.  This book will boost   |
| his PP earned for female survivors by 10%.  If he already has the Rescue    |
| magazine in his inventory, then he will receive 30% (10% + 20%) more PP     |
| from female survivors.                                                      |
'-----------------------------------------------------------------------------'

The entrance to the Underground Tunnels is on the north side of Palisades Mall 
on the bottom floor.  Some military cases and other items are lying near the 
door.  Open the door to enter the Underground Tunnels beneath Fortune City.

UNDERGROUND TUNNELS
-------------------

Move down the stairs.  Strange how quiet it is all of a sudden isn't it?  Walk 
through the doorway at the bottom.  There is a restroom to Chuck's immediate 
right after stepping through the doorway.  Step up to the door and use the 
restroom to save the current game.  Walk into the area with shelves to trigger 
a cutscene.

There are two orange juices on the ground to Chuck's right after the cutscene, 
so grab them if needed.  Chuck will have to fight three Mercenaries.  If the 
knife gloves are in Chuck's inventory then run up to the Mercenaries and kill 
them with the knife gloves.  There is a nearby sledge hammer on the floor if 
Chuck has no combo weapon.  A spiked bat will take around two hits and the 
knife gloves will either take two or one hit depending on your Chuck's current 
level.

Each Mercenary that is defeated will give Chuck an extra 1,000 PP and they will 
always drop a Mercs Assault Gun.  The Mercs Assault Gun is almost entirely 
exclusive to a Mercenaries battle.  There is one maintenance room in the 
Underground Tunnels that contains a Merc Assault Rifle though so it's not a 
"one time only" weapon for Mercenary cases.  After the three Mercenaries are 
defeated, a cutscene will trigger.

TRAIN CHASE
-----------

A tutorial for the train chase sequence will appear after the cutscene.  Chuck 
must ride a motorcycle and hop off a ramp then land on the back of the train.

.-----------------.
| Bike Controls   |
|-----------------|
| Accelerate - RT |
| Reverse - LT    |
| Horn - Y        |
`-----------------`

The ramps that Chuck will need to use to hop on the train will be on the right 
and left sides of the tunnel.  Keep accelerating the entire time to stay close 
to the train.  The train needs to be very close to a ramp when Chuck leaps into 
the air after accelerating up the ramp.

NOTE: The first ramp in the tunnel is on the right side.  Stay on the right 
side when Chuck first starts chasing the train then hop off of that ramp and he 
can leap (or fall off the walkway) to the back of the train from the first 
ramp.

The Mercenaries in the back cart of the train will be shooting at Chuck and 
tossing acetylene tanks and other debris at him.  Don't stay right behind the 
train or Chuck will bump into the tanks and get slowed down.  It's easy to 
accidentally hit some tanks that the zombies in the tunnel carry as well.  
Running over zombies is unavoidable, but it's best to try to avoid a whole 
crowd of them if possible since they sometimes carry tanks that could slow 
Chuck down.

Keep hopping off the ramps and Chuck will eventually catch up to the train 
enough to where he can land on it after jumping from a ramp.  A cutscene will 
trigger once Chuck lands on the back cart of the train.

ON THE TRAIN
------------

After the cutscene, run ahead and take cover behind the stack of crates to the 
left.  Two Mercenaries will be firing at Chuck from the train cart ahead.  Rush 
toward them and kill them by hitting them with a weapon.  They will all drop 
Merc Assault Rifles but just about any melee weapon is much better than their 
assault rifles.  Be on the lookout for food items while moving along the train 
if Chuck needs any health.  Orange juice and wine can be found along the train 
carts.

Four Mercenaries will be guarding the path to the end of the train cart up 
ahead.  Get behind stacks of crates to take cover then rush in and attack.  
Move to the end of the last train cart and examine the door to trigger a group 
of cutscenes that will end Case 2-2.

Chuck will gain the **UNDERGROUND ACCESS KEY** after the cutscenes that follow. 
This key will him access to the any door in Fortune City that leads to the 
Underground Tunnels.

The Underground Tunnels will allow Chuck to move a bit faster toward his 
destinations at times.  Chuck can use vehicles such as the carts in the tunnel 
or motorcycle to move along the tunnels at high speed.  If you factor in having 
to reach the actual tunnel with tracks per underground area however, he's not 
really moving through Fortune City that much faster.  Also, the vehicles break 
very easily from the zombies that Chuck will hit in the tunnels.

                                                                         [DY02]
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
September 26th                     D A Y  2                    48 Hours left...
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

-------------------------------------------------- EXTRA MISSION LIST FOR DAY 2

--> An Industrial Fashion |  3:00am -  3:30pm | South Plaza
     Survivor(s): Terri, Willa
      Search Code: [EM16]

--> Rock Heroes           |  4:00am -  3:00pm | Silver Strip
     Survivor(s): Jeanna, Allen, Floyd
      Search Code: [EM17]

--> Desperate Shoppers    |  8:00am -  4:00pm | Kathy's Space/RF Plaza
     Survivor(s): Erica, Rosa, Bessie
      Search Code: [EM18]

--> Everyone Knows Slappy | 12:00pm -  3:00am | Kids' Choice Clothing/
     Survivor(s): Brent, Louise                                  Palisades Mall
      Search Code: [EM19]

--> Wilted Flower         | 12:30pm -  5:30pm | The Venus Touch/Palisades Mall
     Survivor(s): Linette
      Search Code: [EM20]

--> Here Comes the Groom  |  5:00pm -  9:00am | Swept Away/Silver Strip
     Survivor(s): Randy, Danni, Emanuel
      Search Code: [EM21]

--> Chuck the Bodyguard   |  7:00pm -  9:00am | Fortune Park
     Survivor(s): Janus
      Search Code: [EM22]

--> Par for the Course    |  8:00pm -  3:00am | SporTrance/RF Plaza
     Survivor(s): Luz
      Search Code: [EM23]

--> Stuart's Scheme       |  9:30pm -  2:30am | Safehouse
     Survivor(s): Stuart
      Search Code: [EM24]

--> Mail Order Zombrex    | 11:00pm -  2:00pm | RF Plaza
     Survivor(s): Carl
      Search Code: [EM25]
-------------------------------------------------------------------------------

_________________                                                       [ZB-02]
Z O M B R E X  2 \_____________________________________________________________
-------------------------------------------------------------------------------
                                    Starting Time: 7:00am - Ending Time: 8:00am
-------------------------------------------------------------------------------
Survivor(s): Katey                                         September 26 (Day 2)
-------------------------------------------------------------------------------

UNDERGROUND TUNNELS
-------------------

The next case requires Chuck to give Katey some more Zombrex once again.  Chuck 
should have a few hours before 7:00am so he will most likely have plenty of 
time to get some Zombrex.

Chuck will start in the Underground Tunnels below South Plaza.  It's really 
best to leave the Underground Tunnels through the South Plaza entrance.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-- EXTRA

Chuck can stop by the maintenance room in Underground Tunnels below South Plaza 
and make the following combo weapons:

Ripper         = Cement Saw + Saw Blade
Defiler        = Sledge Hammer + Fire Axe
Exsanguinator  = Vacuum Cleaner + Saw Blade
Flamethrower   = Water Gun* + Gasoline Canister
Plate Launcher = Cement Saw + Plates

* two water guns are on top of some shelves.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

.-------------------------------- EXTRA INFO ---------------------------------.
| To get some free Zombrex right after saving your game from the last case,   |
| get in the nearby orange vehicle then drive to the southeast.  Follow the   |
| tunnel as it curves to the northeast.  Drive up onto the first ramp on the  |
| left side of the tunnel and there will be some Zombrex in the middle of the |
| top walkway before reaching the maintenance room at that end.  This is      |
| right up underneath Atlantica Casino on the map of Fortune City.  Chuck can |
| use the ladder on the left wall to climb up to Silver Strip from there or   |
| he can drive back to South Plaza - it doesn't really matter.                |
'-----------------------------------------------------------------------------'

If Chuck stays in the current area after saving, move into the back of the area 
with shelves then go through the doorways off to the left.  Go up the stairs 
and open the door at the top.  Chuck will arrive in South Plaza.

SOUTH PLAZA
-----------

Chuck will be in the middle of South Plaza after stepping through the 
Underground Access door.  He needs to find Zombrex now.  There are a few places 
around Fortune City where he can find a free pickup of Zombrex.  It would be 
best to grab all the free Zombrex in the casinos.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-- FREE ZOMBREX LOCATIONS

Area: Slot Ranch Casino
Details: Climb up onto the stage on the west side of the Slot Ranch Casino then 
move behind the curtain and head toward the maintenance room in the back. Hop 
onto the stack of the crates to the right of the maintenance room.  Hop over to 
the stack of crates on the east wall and the Zombrex is lying on that stack.

Area: Yucatan Casino
Details: Find the large slot machine display in the middle of the Yucatan 
Casino then climb to the top by hopping along the sides.  Hop into the middle 
of the bowl-shaped object below the statue head and the Zombrex will be lying 
in the bowl along with an LMG.

Area: Americana Casino
Details: Step into Bennie Jack's BBQ Shack and use the stairs near the front 
counter to climb to the second floor. Make a right as the stairs split then get 
to the top floor and hop up to the counter on the left side of the second floor 
railing with the two beers and whiskey on it.  There is a trail of lights 
hanging from the ceiling as Chuck looks down upon the casino below.  Hop across 
the lights up ahead - there are a total of 7 lights.  Chuck will eventually hop 
to a platform with some money, a Bargaining Magazine and some Zombrex.

Area: Underground Tunnels
Details: Case 2-2 must be fully completed in order to get this Zombrex since 
Chuck will need the Underground Maintenance Key to gain access to the 
Underground Tunnels.  The Zombrex is located along the high path on the north 
side of the tunnel below Atlantica Casino.  It is near the ladder that leads up 
to Atlantica Casino.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Chuck can complete the "Code Blue" mission to get Zombrex from Sven after 
escorting him if he hasn't yet also.

Once 7:00am rolls around, be sure to meet up in the security room of the 
Safehouse and give Katey Zombrex like before.

.------------------------------ EXTRA CUTSCENE -------------------------------.
| After giving Katey Zombrex at 7:00am, when Chuck leaves the Safehouse and   |
| moves down the corridor past the first maintenance room in Royal Flush      |
| Plaza a cutscene will trigger that will introduce the Queens.               |
'-----------------------------------------------------------------------------'

ABOUT THE QUEENS...
After 7:00am on day 2, certain zombies will carry Queen bees on them.  The 
zombies will stand in place and hold their hands in the air as if in pain. A 
Queen is attached to the back of their neck.  Kill the Queen carriers and the 
Queen will be left behind.  It will hover in place.  Press the B/O button near 
it to make Chuck snatch it with a bottle.

Chuck can toss a Queen at the ground by equipping it and tossing it like any 
other weapon.  He can aim the throw if a player uses the LT/L2 button.  Once a 
Queen shatters on the floor near a group of zombies, it will instantly kill all 
zombies within a certain range of it.  The zombies will spasm and their heads 
will explode.

****************************** AVAILABLE MISSIONS *****************************
The following extra mission should be available around the current time period:

--> Desperate Shoppers    |  8:00am -  4:00pm | Kathy's Space/RF Plaza
     Survivor(s): Erica, Rosa, Bessie
      Search Code: [EM0018]

-------------------------------------------------------------------------------
Survivor(s): (96) Erica, (95) Rosa, (60) Bessie
-------------------------------------------------------------------------------

Be sure to get this mission out of the way before Case 3-1 starts.  All Chuck 
has to do is go to Kathy's Space after 8:00am and speak with the survivors then 
carry their shopping valuables for them to follow him back to the Safehouse. 
With having three active survivors, it's best not to let this case linger.
*******************************************************************************

__________________________________                                      [CS3-1]
C A S E  3 - 1:  B O O M  T O W N \____________________________________________
-------------------------------------------------------------------------------
                                  Starting Time: 10:00am - Ending Time: 11:00am
-------------------------------------------------------------------------------
Survivor(s): Stacey                                        September 26 (Day 2)
-------------------------------------------------------------------------------

The next case will not occur until 10:00am.  Chuck can do whatever he wants 
until then.  At 10:00am Stacey will call Chuck and ask him to come to the 
security room of the Safehouse if he is not already there.  Meet in the 
security room at 10:00am to trigger a cutscene that will finish Case 3-1.

________________________________________________                        [CS3-2]
C A S E  3 - 2:  R U N  F O R  T H E  M O N E Y \______________________________
-------------------------------------------------------------------------------
                                   Starting Time: 10:00am - Ending Time: 9:00pm
-------------------------------------------------------------------------------
Survivor(s): --                                            September 26 (Day 2)
-------------------------------------------------------------------------------

NOTE: Don't worry about any of the extra missions at the beginning of this 
case.  It's best just to go ahead and finish the requirements for the case then 
start performing the extra missions.

TK has sent Mercenaries to three of the casino vaults in Fortune City and they 
have set up drilling machine and are drilling the vault doors.  Chuck must meet 
up at each of the casinos in Fortune City and stop TK's men by killing them off 
and destroying the drill.  Be sure to use the guide arrow to help with this 
case since Chuck will need to go to three casinos then go outside of the 
Atlantica Casino on Silver Strip.

Chuck will need to run to the following locations:

- Americana Casino vault
- Slot Ranch Casino vault
- Yucatan Casino vault
- Outside of Atlantica Casino on Silver Strip

It doesn't really matter which casino that Chuck starts with, but the closest 
casino is Americana Casino when he enters Royal Flush Plaza, so start there.  
Be sure to make knife gloves before going to any of the casino.  Chuck will 
need to finish off several Mercenaries and the knife gloves will come in handy 
for killing them quickly.

AMERICANA CASINO
----------------

After entering American Casino from the east entrance, the vault area will be 
to the left.  The vault room is the room on the east side of Americana Casino. 
Two Mercenaries will be outside of the room and one will be looking through the 
doorway of the vault room.  They will start to fire at Chuck as soon as they 
catch site of him.  Equip the knife gloves then run up and kill them.

Enter the vault area and fight off the two Mercenaries in the back of the room. 
The power drill inside can be destroyed easily by shooting it with a Merc 
Assault Rifle from one of the fallen Mercs (takes two) or hitting it with any 
melee weapon.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-- EXTRA

During Case 3-2 while in Americana Casino is Chuck's best time to make the 
Blitzkrieg combo since he has access to Merc Assault Rifles now:

Electric Chair  = Wheelchair + Battery
Blitzkrieg      = Electric Wheelchair + Merc Assault Rifle
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Leave the casino and head for the Slot Ranch Casino next.  Stacey will call 
Chuck and tell him that she still sees more of TK's goons on the monitors.  Run 
back into Royal Flush Plaza through the east entrance in Americana Casino then 
go to Slot Ranch Casino through the entrance on the east portion of Royal Flush 
Plaza.

SLOT RANCH CASINO
-----------------

The vault for Slot Ranch Casino is in the north portion of the casino.  Two 
Mercenaries will be outside of the vault area and two more Mercenaries will be 
right next to the door inside.  Two more Mercenaries guard the power drill next 
to the vault in the very back of the room.  Run to the back of the room and use 
an assault rifle to shoot and destroy the power drill.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-- EXTRA

Chuck can stop by the maintenance room in Slot Ranch Casino and the Food Court 
and make the following combo weapons:

SLOT RANCH CASINO

Gem Blower    = Leaf Blower* + Gems
Laser Sword   = Flashlight + Gems
Infernal Arms = Training Sword** + Motor Oil

* The leaf blower is on top of some black boxes near the stage curtain.
** The training sword is on a black box near the maintenance room doors.

FOOD COURT

Blambow       = Bow and Arrow* + Dynamite
Air Horn      = Spray Paint + Pylon
Cocktail      = Whiskey + Newspaper
Sticky Bomb   = Lawn Dart + Dynamite
Burning Skull = Bull Skull** + Motor Oil

* Hop on top of the three snack machines in the north then hop on top of the 
roof of Lombardi's and to find some Bow and Arrows on the rooftop.
** There are Bull Skulls hanging around the entrance to Wild West Grill House.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Stacey will call Chuck after the drill in Slot Ranch Casino is broken.  TK is 
still moving his equipment and more of his thugs/goons/baddies are at Yucatan 
Casino so Chuck needs to head there now.  The office area in the vault area of 
Slot Ranch Casino has a few food items that Chuck might want to use or take 
with him.  Yucatan Casino is to the north so enter it by running through the 
Food Court or exiting out to Silver Strip then head north.

YUCATAN CASINO
--------------

The vault area for Yucatan Casino is on the east side of the casino.  It's to 
the north of Shoal Nightclub on the map.  Defeat the two Mercenaries that stand 
outside the vault doors then enter the vault area.  Two more Mercenaries will 
attack after Chuck sets foot into the vault room.

Three Mercenaries guard the power drill in the back.  Take out a weapon and 
destroy the power drill in front of the vault after dealing with the three 
Mercenaries in the back.

NOTE: There is an LMG lying next to the power drill.  The LMG is kind of a rare 
machine gun, so it might pay to pick it up.

Stacey will contact Chuck again and mention that many of TK's Mercenaries are 
still in the area.  She will contact Chuck one more time and tell him they are 
drilling through the wall outside of the Atlantica Casino.  A new subcase will 
appear on Chuck's message list.  Take the south entrance out of Yucatan Casino 
then step out onto Silver Strip.

_________________________________________
H E I S T  A T  T H E  A T L A N T I C A \_____________________________________
-------------------------------------------------------------------------------

SILVER STRIP/FORTUNE PARK
-------------------------

Run toward Atlantica Casino and Chuck will eventually run into several 
Mercenaries along the east side of Fortune Park.  Some of the Mercenaries may 
be at the very top of the east portion of the stairs leading down to Fortune 
Park.

There are a total of seven Mercenaries near the stairs guarding an armored 
vehicle that is parked against a hole in the back wall of Atlantica Casino.  
Finish off the Mercenaries then grab one of the Mercs Assault Rifles and blast 
the van until it is destroyed.

To avoid the crowd of zombies in the area, it's really best to grab several 
assault rifles then hop up to the side platforms near the middle garden section 
of the park between the stairs and fire at the armored vehicle from there.  It 
will take many machine guns to finish it off (around four).  Chuck could also 
use the LMG if he picked it up in Yucatan Casino.

Chuck can hit the armored vehicles with melee weapons, which will destroy it 
faster, but he'll have to deal with the zombies in the area while hitting it 
also.  A cutscene will play shortly after the armored vehicle is destroyed.  
The cutscene will end Case 3-2.

****************************** AVAILABLE MISSIONS *****************************
The following extra missions should be available around the current time 
period:

--> Everyone Knows Slappy | 12:00pm -  3:00am | Kids' Choice Clothing/
     Survivor(s): Brent, Louise                                  Palisades Mall
      Search Code: [EM0019]

--> Wilted Flower         | 12:30pm -  5:30pm | The Venus Touch/Palisades Mall
     Survivor(s): Linette
      Search Code: [EM0020]

--> Here Comes the Groom  |  5:00pm -  9:00am | Swept Away/Silver Strip
     Survivor(s): Randy, Danni, Emanuel
      Search Code: [EM0021]

--> Chuck the Bodyguard   |  7:00pm -  9:00am | Fortune Park
     Survivor(s): Janus
      Search Code: [EM0022]

--> Par for the Course    |  8:00pm -  3:00am | SporTrance/RF Plaza
     Survivor(s): Luz
      Search Code: [EM0023]

-------------------------------------------------------------------------------
Survivor(s): (19) Brent, (20) Louise, (58) Linette, (5) Randy, (73) Danni, (21) 
Emanuel, (49) Janus, (34) Luz
-------------------------------------------------------------------------------

It's best to do both "Everyone Knows Slappy" and "Wilted Flower" one right 
after the other after Case 3-2.  Chuck will probably spend enough time 
performing the case to where both missions will be available while Chuck is out 
in Fortune Park at the end of Case 3-2.  Chuck will have to fight Slappy in 
Kids' Choice Clothing in Palisades Mall during the "Everyone Knows Slappy" 
mission so save at the restroom in Palisades Mall before triggering the 
mission.  Toss a heavy object at him while he skates or jump kick at that time 
to knock him down then hit with the knife gloves.  His flamethrowers can be 
temporarily put out with a single shot from a water gun (in Kids' Choice 
Clothing) to stun him for a while, but knocking him down while he skates will 
stun him longer.

After fighting Slappy, run down to The Venus Touch and grab the coffee on the 
counter inside and give it to Linette in the back room to perform "Wilted 
Flower".  Carry her to Brand New U on the second floor of Palisades Mall when 
she asks then use the shortcut inside the dressing room to go to the men's 
restroom in Royal Flush Plaza then escort her back to the Safehouse.

"Here Comes the Groom", "Chuck the Bodyguard" and "Par for the Course" are best 
done around the same time.  Chuck will likely have to wait just a bit for the 
missions to activate.  It would be good to mix a Pain Killer for the Randy 
battle in "Here Comes the Groom" if Chuck is low level since Randy takes quite 
a bit off with his attack.  Either bring Danni with Chuck to the other mission 
or quickly escort her back to the Safehouse.

Chuck can easily grab a water gun from the area behind the railing with water 
across from Janus in Fortune Park to fulfill his need for a gun.  Bring along a 
Queen for the "Par for the Course" mission since Luz will be surrounded with 
zombies in the bottom portion of SporTrance.  Simply toss the Queen toward her 
and this will kill all zombies around her.
*******************************************************************************

____________________________________                                    [CS4-1]
C A S E  4 - 1:  T H E  S O U R C E \__________________________________________
-------------------------------------------------------------------------------
                                   Starting Time: 11:00pm - Ending Time: 3:00am
-------------------------------------------------------------------------------
Survivor(s): Rebecca, Crystal, Amber                       September 26 (Day 2)
-------------------------------------------------------------------------------

FORTUNE PARK
------------

Chuck will not have to meet up with Rebecca until 11:00pm to perform the next 
case.  Chuck should have plenty of time to perform other cases around Fortune 
City until then.

****************************** AVAILABLE MISSIONS *****************************
The following extra missions should be available around the current time 
period:

--> Stuart's Scheme       |  9:30pm -  2:30am | Safehouse
     Survivor(s): Stuart
      Search Code: [EM0024]

--> Mail Order Zombrex    | 11:00pm -  2:00pm | RF Plaza
     Survivor(s): Carl
      Search Code: [EM0025]

--> High Stakes           |  1:00am -  1:00pm | Poker Room/Atlantica Casino
     Survivor(s): Jessica, Jacob, Nevada
      Search Code: [EM0026]

--> Hunger Pains          |  2:00am - 10:00am | Dining at Davey's/Platinum
     Survivor(s): Richard                                          Strip
      Search Code: [EM0027]

--> Fetching Females      |  3:00am -  9:00am | Playboy Grotto/Palisades Mall
     Survivor(s): Nina, Cora, Summer
      Search Code: [EM0028]

--> WWJWD?                |  4:00am -  7:00pm | South Plaza
     Survivor(s): Seymour, Justin, Ray
      Search Code: [EM0029]

--> Deep Pockets          |  4:00am - 10:00am | Safehouse
     Survivor(s): Lenny
      Search Code: [EM0030]

--> Bank Run              |  6:00am -  5:00pm | Slot Ranch Casino
     Survivor(s): Woodrow
      Search Code: [EM0031]

-------------------------------------------------------------------------------
Survivor(s): (8) Carl, (115) Jessica, (113) Jacob, (114) Nevada, (26) Richard, 
(99) Nina, (90) Cora, (62) Summer, (9) Seymour, (22) Justin, (41) Ray, (91) 
Woodrow
-------------------------------------------------------------------------------

"Stuart's Scheme" can be performed right at 9:30pm by waiting outside the 
Safehouse vent then entering right at that time to speak with Stuart or a 
player can wait and perform it on the way back from another mission.  You don't 
want to leave it around too long however since it will end shortly after it 
begins.  If the case is failed, Stuart will convince some of the survivors in 
the Safehouse to leave and Chuck will miss out on those survivors.  Chuck can 
perform the mission then quickly run off to Yucatan Casino and do Case 4-1. 
Really, it's best to perform "Stuart's Scheme" right when it activates, just in 
case.

"Mail Order Zombrex" is best saved for when Chuck has time to perform it on the 
way back to the Safehouse.  He can save in the Royal Flush restroom and make 
any survivors wait in the restroom while he fights Carl in Royal Flush Plaza. 
Chuck will receive some Zombrex for defeating Carl.

"High Stakes" should be finished right when it becomes available.  The three 
survivors in the case can conflict a great amount with other cases on this day. 
Chuck will have to play poker against the survivors and win in order to make 
them join.  In order to win the poker game easily, collect all three gambling 
magazines and have them in Chuck's inventory at that time:

1) Ragazines (Royal Flush Plaza)
2) Stan's Large Print Books & Magazines (Palisades Mall)
3) Shamrock Casino (Silver Strip) - magazine is on the back counter

Be sure to save before the game of poker!  The game will vary as to how long it 
will take.  Time will still pass by while playing poker!  Luck will decide 
whether the game will be quick or not.  If survivors start to mount up in 
Fortune City through other missions and you simply can't win a game of poker, 
kill off the three survivors in "High Stakes" to allow other missions to 
appear.  Seriously.

"Hunger Pains", "Fetching Females" and "WWJWD?" all depend on your leftover 
time.  If all missions have been activated by time pressures then do "WWJWD?" 
and kill the psychopath in that mission then save Ray.  Meet up with Richard at 
Dining at Davey's on Platinum Strip for "Hunger Pains" and have some food handy 
- a hamburger from South Plaza will work fine or Chuck could pick up some food 
from Juggz Bar and Grill.  Give him the food and he will join.  Use the 
shortcut through the stall in the restroom of Royal Flush Plaza to quickly 
reach Palisades Mall then pick up Nina, Cora and Summer in the middle of the 
Playboy Grotto in Palisades Mall for "Fetching Females" then work your way back 
to the shortcut in Brand New U.

If all the above three missions have not been activated then wait for "Fetching 
Females" to activate then do it and escort the survivors back to the Safehouse 
then come back and do "WWJWD" and "Hunger Pains" in a row.  Chuck will receive 
some Zombrex from Richard after saving him.  A player might elect to do "Hunger 
Pains" right after "High Stakes".  It all depends on luck with the poker game!

"Deep Pockets" will require Chuck to meet with Lenny in the Safehouse cafeteria 
after 4:00am.  Chuck can grab the money from the Yucatan Vault and wait around 
for "Bank Run" to activate then perform it before meeting back up with Lenny in 
the Safehouse cafeteria when Chuck returns with the money for the mission.  If 
a player hurries, "Bank Run" can easily be done before giving Katey Zombrex on 
day 3.
*******************************************************************************

At 11:00pm, Stacey will contact Chuck and ask him to meet up with Rebecca at 
the Shoal Nightclub in Yucatan Casino.  The Shoal Nightclub is on the east side 
of Yucatan Casino.  Go there shortly after Chuck gets the call.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-- EXTRA

Chuck can stop by the maintenance room in Yucatan Casino along the way and make 
the following weapons:

Fire Spitter = Toy Spitball Gun + Tiki Torch
Pole Weapon  = Push Broom + Machete*
I.E.D.       = Propane Tank + Box of Nails
Defiler      = Fire Axe + Sledge Hammer
Blazing Aces = Tennis Racquet** + Tiki Torch
Freedom Bear = Robot Bear*** + LMG****

* The machete is on top of the tiger den platform near the door that leads to 
the maintenance room corridor on the south side.
** Leap on top of the high shrubbery area to the right before entering the Food 
Court from Yucatan Casino and there will be a lawnmower and a tennis racquet in 
the grass.
*** The robot bear is on top of a slot machine platform in the south, near the 
entrance to Palisades Mall.
**** The LMG is on circular platform below the statue head on top of the 
platform surrounded by slot machines in the middle of the casino.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

SHOAL NIGHTCLUB
---------------

There are several zombies down the entrance tunnel to the nightclub.  Open the 
doors to the nightclub to trigger the opening cutscene for Case 4-1.

Psychopath Boss: Crystal and Amber

NOTES:

#1 - Grab the Drinking Magazine from Atlantica Casino and this will help Chuck 
greatly for when he goes to meet up with Rebecca for Case 4-1.  Magazines that 
boost the health of food items can help as well!  And of course mixing a pain 
killer will help.  I'd highly recommend bringing a pain killer to this fight if 
your Chuck is low level.

#2 - Make a spiked bat combo weapon for this battle.  The knife gloves can 
still work well, but the spiked bat will knock them down much easier.

#3 - Chuck can make Freedom Bear before this fight to help a bit at the 
beginning.  Both items can be found in the Yucatan Casino.  The LMG is inside 
the large bowl below the statue head on top of the slot machine displayed in 
the center of the area and the robot bear is on top of a slot machine platform 
on the east end almost right across from the stairs leading up to Shoal 
Nightclub.

Attacks:

Crystal

- Side Slash (performs a turning slash)
- Thrust (steps forward with a sword thrust)
- Dashing Slice (dashes forward with sword extended to side)
- Somersault Counter (somersault kick after getting attacked)
- Crotch Stomp (sometimes after a somersault she will walk up and stomp Chuck's
  crotch area while he is grounded)
- Two Slash Combo (performs two side slashes while stepping forward)
- Overhead Slash (crouches then performs a roll forward followed by a 
  somersault then an overhead slash)

Amber

- Side Slash (performs a turning slash)
- Thrust (steps forward with a sword thrust)
- Dashing Slice (dashes forward with sword extended to side)
- Somersault Counter (somersault kick after getting attacked)
- Crotch Stomp (sometimes after a somersault she will walk up and stomp Chuck's
  crotch area while he is grounded)
- Two Slash Combo (performs two side slashes while stepping forward)
- Sliding Slice (slides across the floor and slices at the end of the slide)

Crystal and Amber will be in the hallways along the sides of the nightclub 
while Chuck is in the center of the dance floor at the beginning of this fight. 
Both of them will taunt then run toward Chuck and try to hit him with their 
swords.  They have quite a variety of attacks.  All of their moves are shared 
except for one.

AMBER AND CRYSTAL'S ATTACKS...
Amber and Crystal will perform a single slash, a two hit slash combo and a 
thrust from close range.  Their thrusts have the most range and they will often 
mix it in with their other close range attacks.  They both have attack patterns 
that are easy to see coming.  Both of them will rush in for an attack until 
they are hit or until they hit Chuck then they will dash away.  They are 
incredibly aggressive when in close range.  Chuck should always stay moving and 
roll away from their attacks when in close range.

They will hit Chuck at the same time, sometimes multiple times, so the damage 
dealt by their attacks can really pile up on a player.  They both have their 
own unique attacks.  Crystal will sometimes crouch then roll and do a 
somersault afterward before performing an overhead slice.  Amber will run and 
slide on the ground then slice with her sword toward the end of the slide.  
They will both be stunned for a few brief seconds after each of their exclusive 
attacks if Chuck can avoid them.

ATTACKING CRYSTAL AND AMBER...
While they are stunned, QUICKLY hit them once with any weapon while they are 
staggering at the end.  If Chuck can hit them quick enough at the end of their 
exclusive moves, he will knock them down.  Any type of quick attack that hits 
them toward the very end of their exclusive moves will knock down or make them 
stumble then fall.  It's best to use the spiked bat's main attack as opposed to 
the knife gloves.  The spiked bat will knock them down to the ground very 
easily since it's so quick and Chuck can hit them while they are on the ground 
with its main attack.

Both Crystal and Amber will always quickly counter with a somersault if the 
attack does not knock them down so prepare to roll just in case.  Their 
somersault is nearly instant, so Chuck almost always has to roll away if a hit 
does not knock them down.  Since it's pretty hard to knock them down during a 
stun, it's a good idea to try to hit them after their sword thrusts as well.  
Chuck must roll after hitting them once though.

Fight them in the corridors.  If Chuck fights them in the middle of the dance 
floor, they can dash toward him from all directions.  In the corridors, he can 
stand at one end and a player can move the camera to keep track of Amber and 
Crystal much more easily.  It's a good idea to lure both of them toward the 
dance floor if they follow Chuck however.

Any type of gunfire or thrown object that hits them when they dash away will 
make them turn and run back toward Chuck to attack him again.  Hitting them as 
they run away can speed up the battle a bit since it will make them attack 
instead of run.  There is a handgun in the nightclub that Chuck can shoot them 
with to get their attention again.

Only focus on one of them - once Crystal or Amber is defeated, the fight will 
end.  There is no need to damage both, just single one of them out then attack 
only that one.  Most of the time Amber is usually the sister that leaves 
herself open to attack more often.

One of the hardest parts of this fight is that Amber and Crystal will attack 
together most of the time.  When they perform their exclusive attack, they will 
often do them together as well, which makes it hard to hit either of them at 
times since Chuck will be forced to dodge both.  It's possible to make them hit 
each other and knock them both down as they both end their exclusive attacks 
though.

SUPER SLICER...
It dices, it slices, and it sure tears the living hell out of both the twin 
sisters if Chuck has the combo card for this weapon and brings it along with 
him.  Chuck can use the super slicer's dash attack to run back and forth in one 
corridor and completely cut up one of the sisters.  The super slicer can take 
MAJOR damage depending on if it hits one of the sisters while they are trying 
to attack or not.

.-------------------------------- EXTRA INFO ---------------------------------.
| Here is a video that shows off how easy this battle can be with the super   |
| slicer:                                                                     |
|                                                                             |
| http://www.youtube.com/watch?v=t7dR3Xa6g0M                                  |
|                                                                             |
| Keep in mind that you need the combo card for the super slicer to perform   |
| its dashing attack.                                                         |
'-----------------------------------------------------------------------------'

The fact that Amber and Crystal constantly dash away from Chuck makes the super 
slicer absolutely perfect for this battle.  If they knock the super slicer off 
of Chuck, he can wait until they run off then pick it up and put it back on 
then start the blade engine once again without having to worry much about them 
attacking.  The only real problem a player might have with using the super 
slicer is trying to adjust the camera while running.

FREEDOM BEAR...
If Chuck makes Freedom Bear prior to this battle and brings the bear with him, 
the bear can help out a bit during this battle.  Chuck can place the bear on 
the dance floor in the middle right as the battle begins.  Freedom Bear will 
guard one area and blast Amber or Crystal as they move by.  He won't take much, 
but he will give Chuck some extra hits on one of the bosses at the beginning of 
this battle.  At the most, he'll probably take around 25% of a boss' life.

CHUCK'S ALCOHOL CONSUMPTION...
Since this battle is fought in a nightclub there will be tons of alcoholic 
beverages lying around.  Chuck will have access to beer, vodka and drink 
cocktails throughout the area.  Chuck will get sick after drinking more than 
two of them however.  He can bring along the drinking magazine from Atlantica 
Casino to be immune to alcohol however!  The health books to boost the healing 
of food items will help and of course the painkiller drink mix will help a 
bunch as usual.

A cutscene will play after either Amber of Crystal is defeated.  The cutscene 
will end Case 4-1.  Amber and Crystal will leave behind two ++KATANA SWORDS++ 
in the middle of the dance floor after the battle.  These weapons will respawn 
in the nightclub if Chuck enters the Yucatan casino without a katana in his 
inventory.

Psychopath Defeated Bonus = 35,000 PP

-------------------------------------------------------------------------------
Survivor(s): (1) Crystal, (2) Amber
-------------------------------------------------------------------------------

                                                                         [DY03]
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
September 27th                     D A Y  3                    24 Hours left...
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

-------------------------------------------------- EXTRA MISSION LIST FOR DAY 3

--> High Stakes           |  1:00am -  1:00pm | Poker Room/Atlantica Casino
     Survivor(s): Jessica, Jacob, Nevada
      Search Code: [EM26]

--> Hunger Pains          |  2:00am - 10:00am | Dining at Davey's/Platinum
     Survivor(s): Richard                                          Strip
      Search Code: [EM27]

--> Fetching Females      |  3:00am -  9:00am | Playboy Grotto/Palisades Mall
     Survivor(s): Nina, Cora, Summer
      Search Code: [EM28]

--> WWJWD?                |  4:00am -  7:00pm | South Plaza
     Survivor(s): Seymour, Justin, Ray
      Search Code: [EM29]

--> Deep Pockets          |  4:00am - 10:00am | Safehouse
     Survivor(s): Lenny
      Search Code: [EM30]

--> Bank Run              |  6:00am -  5:00pm | Slot Ranch Casino
     Survivor(s): Woodrow
      Search Code: [EM31]

--> Tape it or Die 1      |  7:00am - 12:00pm | KokoNutz Sports Town/Palisades
     Survivor(s): Gretchen, Wallace, Johnny Pipes, Left Hand Lance    Mall
      Search Code: [EM32]

--> Ante Up               |  9:00am -  9:00am | Safehouse
     Survivor(s): varies
      Search Code: [EM33]

--> Slave to Fashion      |  9:00am -  6:15pm | Fortune City Hotel
     Survivor(s): Europa
      Search Code: [EM34]

--> Redneck Rampage       |  9:00am -  9:00am | Platinum Strip/Fortune Park/
     Survivor(s): Deetz, Derrick, Big Earl, Johnny              Silver Strip
      Search Code: [EM35]

--> Chemical Dependency   | 11:00am -  3:00pm | Safehouse
     Survivor(s): Jared
      Search Code: [EM36]

--> Art Appreciation      | 11:00am -  7:10pm | The Cleroux Collection/
     Survivor(s): Randolph                       Palisades Mall
      Search Code: [EM37]

--> Know When to Fold'em  |  1:00pm -  9:00pm | Shamrock Casino/Silver Strip
     Survivor(s): Bill
      Search Code: [EM38]

--> Shell Shocked         |  1:15pm - 10:15pm | American Historium/Americana
     Survivor(s): Dean                                              Casino
      Search Code: [EM39]

--> One Hit Wonder        |  3:00pm - 12:00pm | Slot Ranch Casino
     Survivor(s): Juan, Cameron, Allison, Bibi
      Search Code: [EM40]

--> Bent Wood             |  4:00pm -  8:00pm | Safehouse
     Survivor(s): Luz
      Search Code: [EM41]

--> Stranded Siren        |  5:00pm -  3:00am | Atlantica Casino
     Survivor(s): Tammy
      Search Code: [EM42]

--> Dead or Alive?        |  8:00pm -  7:00am | Palisades Mall
     Survivor(s): Andy
      Search Code: [EM43]

--> Cleaning the Wounds   |  9:00pm -  1:00am | Cafeteria/Safehouse
     Survivor(s): Sven
      Search Code: [EM44]

--> Two's Company         | 11:00pm -  7:00am | Hot Excitorama/Silver Strip
     Survivor(s): Walter, Royce
      Search Code: [EM45]
-------------------------------------------------------------------------------

_________________                                                       [ZB-03]
Z O M B R E X  3 \_____________________________________________________________
-------------------------------------------------------------------------------
                                    Starting Time: 7:00am - Ending Time: 8:00am
-------------------------------------------------------------------------------
Survivor(s): Katey                                         September 27 (Day 3)
-------------------------------------------------------------------------------

SAFEHOUSE
---------

Katey will need another dose of Zombrex between the hours of 7:00am and 8:00am 
soon, so Chuck needs to find her some.  Chuck will receive Zombrex after the 
"Mail Order Zombrex" mission and Richard in the "Hunger Pains" mission will 
give Chuck Zombrex as a reward after being escorted back to the Safehouse. 
Chuck can also grab one of the free pickups of Zombrex found around Fortune 
City or buy some Zombrex at one of the pawn shops for $25,000.

Either way, whenever 7:00am rolls around be sure to be in the security room of 
the Safehouse and give Chuck's little lady her drugs... er, Zombrex.

The next case will not start until 12 hours from the Zombrex dosage so Chuck 
has plenty of time to perform side mission while waiting.

****************************** AVAILABLE MISSIONS *****************************
The following extra missions should be available around the current time 
period:

--> Tape it or Die 1      |  7:00am - 12:00pm | KokoNutz Sports Town/Palisades
     Survivor(s): Gretchen, Wallace, Johnny Pipes, Left Hand Lance    Mall
      Search Code: [EM0032]

--> Ante Up               |  9:00am -  9:00am | Safehouse
     Survivor(s): varies
      Search Code: [EM0033]

--> Slave to Fashion      |  9:00am -  6:15pm | Fortune City Hotel
     Survivor(s): Europa
      Search Code: [EM0034]

--> Redneck Rampage       |  9:00am -  9:00am | Platinum Strip/Fortune Park/
     Survivor(s): Deetz, Derrick, Big Earl, Johnny              Silver Strip
      Search Code: [EM0035]

--> Chemical Dependency   | 11:00am -  3:00pm | Safehouse
     Survivor(s): Jared
      Search Code: [EM0036]

--> Art Appreciation      | 11:10am -  7:10pm | The Cleroux Collection/
     Survivor(s): Randolph                       Palisades Mall
      Search Code: [EM0037]

--> Know When to Fold'em  |  1:00pm -  9:00pm | Shamrock Casino/Silver Strip
     Survivor(s): Bill
      Search Code: [EM0038]

--> Shell Shocked         |  1:15pm - 10:15pm | American Historium/Americana
     Survivor(s): Dean                                              Casino
      Search Code: [EM0039]

--> One Hit Wonder        |  3:00pm - 12:00pm | Slot Ranch Casino
     Survivor(s): Juan, Cameron, Allison, Bibi
      Search Code: [EM0040]

--> Bent Wood             |  4:00pm -  8:00pm | Safehouse
     Survivor(s): Luz
      Search Code: [EM0041]

--> Stranded Siren        |  5:10pm -  3:10am | Atlantica Casino
     Survivor(s): Tammy
      Search Code: [EM0042]
-------------------------------------------------------------------------------
Survivor(s): (110) Gretchen, (104) Wallace, (105) Johnny Pipes, (106) Left Hand 
Lance, (102) Europa, (12) Deetz, (13) Derrick, (14) Big Earl, (15) Johnny, (50) 
Randolph, (52) Bill, (39) Dean, (74) Juan, (103) Cameron), (36) Allison, (18) 
Bibi, (64) Tammy
-------------------------------------------------------------------------------

NOTE: While in the Safehouse, go to the locker room and strip Chuck down to his 
underwear to be ready for the "Slave to Fashion" mission.

Start off by going to Palisades Mall.  Chuck will need a cement saw and plates 
to satisfy the conditions for the "Tape it or Die 1" mission that activates a 
7:00am.  Enter the Underground Tunnels from Palisades Mall (door in the 
northeast) then grab the plates from around the maintenance room near the 
warehouse area and the cement saw from inside the maintenance room. Go back up 
to Palisades Mall then enter KokoNutz Sports Town and open the Tape it or Die 
door.

NOTE: The Tape it or Die door will remain locked if there are too many active 
survivors.  The "High Stakes" survivors, "WWJWD?" survivors and "Fetching 
Females" survivors can conflict with this case to where there are too many 
active survivors for the four survivors in the Tape it or Die mission to appear 
- therefore, the door will remain locked.

Give Wallace the cement saw and plates and take the plate launcher that he 
makes for Chuck.  This will guarantee that Chuck will receive a call for "Tape 
it or Die 2" at 9:15am on day 4!

Do not worry about the "Ante Up" mission unless you want the Knight Helmet 
outfit from it, which can be gained by having Jack eliminated during a game. 
Chuck does not have to eliminate him and Chuck can actually lose the game and 
still get the helmet if Jack is eliminated.  The knight helmet is the only 
really good reward for the "Ante Up" poker game. Other than that, Chuck will 
receive 5,000 PP per player elimination and 10,000 PP for beating all five 
players.  If you want to perform this mission, it's best to play it after case 
5-2 after 4:00am on day 4 once all other missions have been completed.  Other 
missions won't really conflict with "Ante Up" at that time except for Zombrex 4 
and Case 6-1.

Enter the Platinum Strip/Fortune Park/Silver Strip area after 9:00am and kill 
off the psychopath snipers in the "Redneck Rampage" mission.  There are four of 
them and they all count as active survivors if left alone.

Fight them in this order to make them all spawn:

Big Earl - on platform south of Fortune City Hotel entrance
Deetz - Paradise Platinum Screens rooftop (ladder behind Juggz Bar and Grill)
Johnny - Royal Flush rooftop (ladder is west of Slot Ranch Casino entrance)
Derrick - Atlantica Casino rooftop (ladder is behind doors southwest of Hot 
Excitorama)

NOTE: A player can actually bring Europa from the "Slave to Fashion" along to 
the Johnny and Derrick fights to help speed things up.  Have her wait to the 
side and DON'T allow her to follow while fighting the psychopaths.

It will take a little over an hour to kill all psychopaths off, so this might 
conflict a bit with the next mission.  Chuck can leave the "Slave to Fashion" 
mission alone until after killing off all four of the snipers.  If you to 
decide to do so, enter Fortune City Hotel afterward and talk with Europa while 
Chuck is in his underwear and she will follow Chuck.  Chuck does NOT need to 
carry her.  Head straight to Palisades Mall if it is around 11:10am at that 
time.

Go to Palisades Mall and talk to Randolph for "Art Appreciation" at 11:10am. 
Give him $3,000 for his painting then take the painting and give it to Katey 
back at the Safehouse. Get back to the Royal Flush Plaza quickly by taking the 
secret pathway through the dressing room in Brand New U in Palisades Mall.  
Jared will require Zombrex while standing in the Safehouse cafeteria at 11:00am 
also so be sure to enter the cafeteria and give him some Zombrex or he will 
die.

At 1:15pm immediately go and do the "Shell Shocked" mission in American 
Historium in Americana Casino.  It's best not to bring along a survivor for 
this case since Dean makes a total ass out of himself in requiring Chuck to 
push him in a wheelchair and another survivor would only add to the frustration 
by getting in the chair before Dean making Chuck take out his trusty laser 
sword and... well, you know...

Bill in the "Know When to Fold'em" mission is best saved until right before the 
"Stranded Siren" mission.  Go to Royal Flush Plaza and grab a Queen from a 
zombie (one in front of standee across from The Dark Bean) then change into a 
tuxedo at Modern Businessman and grab some orange juice from Roy's Mart in 
order to already have the necessary requirements for the "One Hit Wonder" 
mission at 3:00am.

NOTE: Grab a golf club from SporTrance while heading by the store in Royal 
Flush Plaza for the "Bent Wood" mission requirement at 4:00pm.

Enter Slot Ranch Casino and go toward the stage area then give Bibi her 
requests for the "One Hit Wonder" mission.  The fireworks backstage will work 
great for luring zombies toward the stage for her crowd.  Toss a Queen toward 
BiBi while she fights off the crowd of zombies below the stage then speak with 
her to get her to join and lead all of the survivors back to the Safehouse.  
Time it so that Chuck steps back into the Safehouse after 4:00pm while 
escorting the "One Hit Wonder" survivors back to the Safehouse then Chuck can 
go to the cafeteria and give Luz a golf club to fulfill the "Bent Wood" 
mission.

Run to Silver Strip and enter Shamrock Casino then give a total of $25,000 to 
Bill then he will join.  The "Stranded Siren" mission will activate at 6:10pm 
so take Bill with Chuck to Atlantica Casino and speak with Tammy at the 
clamshell display then pick her up and carry her back to the Safehouse while 
Bill follows.
*******************************************************************************


__________________________________                                      [CS5-1]
C A S E  5 - 1:  S T A K E  O U T \____________________________________________
-------------------------------------------------------------------------------
                                    Starting Time: 7:00pm - Ending Time: 8:00pm
-------------------------------------------------------------------------------
Survivor(s): Rebecca                                       September 27 (Day 3)
-------------------------------------------------------------------------------

SAFEHOUSE
---------

At 7:00pm, if Chuck is not in the Safehouse, Stacey will contact Chuck and ask 
him to meet with Rebecca on the roof of the Safehouse.  When entering the 
Safehouse from the vent, move up the steps then make a left.  Run down the left 
hall then make a right at the end.  Move up the stairs and press the elevator 
switch off to the right then get inside the elevator and press the button to go 
up to the roof.  A cutscene will trigger once Chuck is on the roof.  The 
cutscene will end Case 5-1.

______________________________________                                  [CS5-2]
C A S E  5 - 2:  T H E  G E T A W A Y \________________________________________
-------------------------------------------------------------------------------
                                    Starting Time: 7:00pm - Ending Time: 4:00am
-------------------------------------------------------------------------------
Survivor(s): Rebecca, TK                                   September 27 (Day 3)
-------------------------------------------------------------------------------

SAFEHOUSE ROOFTOP
-----------------

Chuck needs to get to the rooftop of Fortune City Hotel to meet up with TK's 
helicopter.  He can go there now or wait until near the deadline for this case. 
It's really best to go ahead and get this case out of the way if there are no 
other close survivors around that can be saved.  The case doesn't really take 
that long.

Take the elevator back down to the Safehouse then exit back out into Royal 
Flush Plaza.  Make some knife gloves while moving toward Fortune Park on the 
east side.  Enter Fortune Park and head to the south then enter Fortune City 
Hotel when ready.

FORTUNE CITY HOTEL
------------------

Prepare to fight four Mercenaries after entering the hotel lobby.  Hit them 
with the knife gloves to kill them quickly.  They will be guarding the elevator 
on the right (north) side of the hotel.  Once the fourth Mercenary has been 
defeated, run toward the elevator door on the left.  It will open eventually 
and a Mercenary will move out of the elevator.  Prepare to slash him with the 
knife gloves.  Get in the open elevator then press the button inside to trigger 
a cutscene.

Psychopath Boss: TK (inside helicopter)

Attacks:

- Helicopter Ram (helicopter flies by while the crane has loosened its grip; 
the helicopter will home in on Chuck's position)
- Gatling Gun Fire (the Mercenary in the helicopter will fire at Chuck with the 
gatling gun inside)

NOTE:

#1 - Grab one of the military cases in the hotel lobby and bring it with Chuck 
to the rooftop so that he starts the battle while holding it.  He can toss the 
military case right at the beginning of the battle.  Chuck could bring other 
items as well.  Giant Stuffed Elephant...?

TOSS OBJECTS AT THE HELICOPTER...
Chuck has anchored TK's helicopter down with the hook on the crane.  The 
helicopter will already be winched by the crane at the beginning of the battle. 
Chuck should not shoot at the helicopter with a gun - shooting does no good.  
He should toss objects at the helicopter to damage it while it is winched.  
Chuck can pick up a whole variety of items on the rooftop such as spotlights, 
military cases, metal barricades and other objects and toss them off the side 
of the roof to damage the helicopter.  Aim for the top portion of the 
helicopter while tossing an object to make sure that the object hits the 
helicopter.

Smaller objects such as spotlights will take off little damage, but heavier 
objects such as military cases or metal barricades will take off a bit more 
damage from the helicopter.  There is a cement saw and plywood on the northwest 
end of the rooftop that Chuck can pick up and toss at the helicopter also.

THE HELICOPTER ATTACKS...
The helicopter will eventually try to fly to the side and hit Chuck as the 
crane loosens its grip.  Chuck will have to constantly winch the helicopter 
throughout this battle in order to hit it.  Press the button on the crane to 
winch the helicopter.  A light on the crane will blink red as soon as the 
helicopter tries to fly off, but the light will eventually glow green.  Once 
the light glows green, push the button to winch the helicopter then toss an 
object at it.

The helicopter will fly back and forth while above the rooftop and it will try 
to hit Chuck as it flies by him.  Quickly perform Chuck's dodge roll to roll 
right under the helicopter or crane handle as it moves toward Chuck while he 
stands near the crane.  It will fly back eventually to try to hit Chuck again, 
so perform another dodge roll up underneath it.  Chuck can also stand along the 
west side of the rooftop to avoid the helicopter's first ram without having to 
roll, but he will likely have to roll eventually since the helicopter will fly 
toward his current area on the second time around.  The helicopter's ram attack 
takes around two units of health per hit, so make sure to watch Chuck's life 
bar carefully during this battle.

After trying to ram Chuck, the helicopter will fly into the air and the 
Mercenary inside will try to blast Chuck with the gatling gun inside the 
helicopter.  Run to the side and run toward the crane and it should be just 
about ready to winch the helicopter at that time, so prepare to press the 
button again to winch it and cancel the gatling gun fire.  Chuck can get away 
from gatling gun fire is to get behind one of the air condition units in the 
south, but this will slow down the battle a bunch.  The gatling gun will 
usually fire toward one area, so most of the time Chuck can avoid its fire by 
running to the side when it starts to fire.

It's a good idea to place items over on the side of the rooftop where the 
helicopter hovers while it is winched.  Chuck can toss items over toward the 
east side if he can't carry them in his inventory.  Don't ever run over to grab 
an object to throw from the west side of the rooftop while the helicopter is 
winched on the east side or it will likely get away by the time Chuck carries 
the item over to it.  It's really best just to stay on the east side of the 
rooftop the entire battle and toss military cases and steel barricades at the 
helicopter to speed up the battle.

Chuck can bring all type of items with him before this battle to toss at the 
helicopter from the beginning of the battle.  He could toss a lawnmower or 
bench at it from the start!  There is some beer on a table on the south side of 
the rooftop if Chuck needs some health items.  Rebecca will be taking shelter 
behind an air condition unit on the south portion of the rooftop throughout 
this entire.

Psychopath Defeated Bonus = 50,000 PP

****************************** AVAILABLE MISSIONS *****************************
The following extra missions should be available around the current time 
period:

--> Dead or Alive?        |  8:00pm -  7:00am | Palisades Mall
     Survivor(s): Andy
      Search Code: [EM0043]

--> Cleaning the Wounds   |  9:00pm -  1:00am | Cafeteria/Safehouse
     Survivor(s): Sven
      Search Code: [EM0044]

--> Two's Company         | 11:00pm -  7:00am | Hot Excitorama/Silver Strip
     Survivor(s): Walter, Royce
      Search Code: [EM0045]

--> World's Most          | 12:00am -  9:00am | Atlantica Casino
    Dangerous Trick
     Survivor(s): Reed, Roger, Madison
      Search Code: [EM0046]

--> Family Feud           |  2:00am - 11:00am | Fortune City Hotel/Atlantica
     Survivor(s): Lillian, Camille                                  Casino
      Search Code: [EM0047]

--> Fortune City Botany   |  4:00am - 12:00pm | Safehouse
    Club
     Survivor(s): Vikki
      Search Code: [EM0048]

-------------------------------------------------------------------------------
Survivor(s): (27) Andy, (25) Walter, (28) Royce, (10) Reed, (11) Roger, (118) 
Madison, (31) Lillian, (63) Camille
-------------------------------------------------------------------------------

All of the above missions can be performed one after the other very easily.  
There is no need to group survivors.  Pick up some whiskey or vodka from one of 
the casinos to give to Sven in the cafeteria to fulfill the "Cleaning the 
Wounds" mission and Chuck needs to pick up a peace art plant from The Cleroux 
Collection in Palisades Mall to fulfill the "Fortune City Botany Club" mission 
much later in the morning hours.  It's best to pick both of the items up before 
meeting up with Andy in the "Dead or Alive?" mission.  Chuck can grab some 
vodka from inside the Playboy Grotto in the middle of Palisades Mall.

Wait around the Safehouse for the "Cleaning the Wounds" mission to activate 
9:00pm and give Sven some vodka then rush off and do the "Two's Company" 
mission.  Give the comedy trophy to Royce and lead them both back to the 
Safehouse.  It would really be best to lead them back then go back to Atlantica 
Casino for the "World's Most Dangerous Trick" psychopath fight.

"Family Feud" can easily be done by itself.  Chuck will have to speak with 
Lillian on the Fortune City Hotel rooftop then go to Atlantica Casino and speak 
with Camille then lead Camille back to Lillian.  There is no way to speed up 
the process of the mission.  "Fortune City Botany Club" can be done at any time 
when it first activates.  There won't be another mission for quite a while 
after that mission.
*******************************************************************************

                                                                         [DY04]
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
September 28th                     D A Y  4                                    
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

-------------------------------------------------- EXTRA MISSION LIST FOR DAY 4

--> World's Most          | 12:00am -  9:00am | Atlantica Casino
    Dangerous Trick
     Survivor(s): Reed, Roger, Madison
      Search Code: [EM46]

--> Family Feud           |  2:00am - 11:00am | Fortune City Hotel/Atlantica
     Survivor(s): Lillian, Camille                                  Casino
      Search Code: [EM47]

--> Fortune City Botany   |  4:00am - 12:00pm | Safehouse
    Club
     Survivor(s): Vikki
      Search Code: [EM48]

--> Tape it or Die 2      |  9:15am -  5:15pm | KokoNutz Sports Town/Palisades
     Survivor(s): Gretchen, Wallace, Johnny Pipes, Left Hand Lance    Mall
      Search Code: [EM49]

--> Left Behind           | after case 6-2    | Fortune Park
     Survivor(s): Matthew, Michael
      Search Code: [EM50]
-------------------------------------------------------------------------------

_________________                                                       [ZB-04]
Z O M B R E X  4 \_____________________________________________________________
-------------------------------------------------------------------------------
                                    Starting Time: 7:00am - Ending Time: 8:00am
-------------------------------------------------------------------------------
Survivor(s): Katey                                         September 28 (Day 4)
-------------------------------------------------------------------------------

SAFEHOUSE
---------

The next case will not start until 9:00am, so Chuck should have plenty of time 
to do some extra cases.  Katey will need Zombrex at 7:00am on day 4, so Chuck 
needs to find some in one of the areas around the mall where it has been left 
behind or buy it from the pawn shop.

Go into the security room at 7:00am and give Katey her dosage of Zombrex when 
prompted as usual.  This will be the final dosage of Zombrex that Chuck has to 
worry about for the remainder of his time in Fortune City.  A cutscene will 
activate after giving the command to give Katey Zombrex.

________________________________________                                [CS6-1]
C A S E  6 - 1:  H E L P  A R R I V E S \______________________________________
-------------------------------------------------------------------------------
                                   Starting Time: 9:00am - Ending Time: 10:00am
-------------------------------------------------------------------------------
Survivor(s): --                                            September 28 (Day 4)
-------------------------------------------------------------------------------

SAFEHOUSE
---------

Case 5-1 will not start until 9:00am.  Stacey will call Chuck at 9:00am if he 
is not in the Safehouse at that time.  Chuck needs to be in the Safehouse 
security room between the hours of 9:00am and 10:00am on day 4 to activate the 
cutscene for this case.  This case is only a simple cutscene activation.

If Chuck fails to be in the Safehouse for this case, the player will receive 
one of the many endings to the game.  Ending D will activate if Chuck is not in 
the Safehouse security room between 9:00am and 10:00am on day 4.

____________________________________                                    [CS6-2]
C A S E  6 - 2:  L A S T  S T A N D \__________________________________________
-------------------------------------------------------------------------------
                                    Starting Time: 9:00am - Ending Time: 5:00pm
-------------------------------------------------------------------------------
Survivor(s): Rebecca                                       September 28 (Day 4)
-------------------------------------------------------------------------------

Holy hell!  That sure didn't look good, did it?  The military arrived and got 
owned as soon as things started to go well.

Chuck needs to get to the Underground Tunnels below Yucatan Casino now.  It 
would be best to take the garage area on the northeast side of Fortune Park to 
get there - it will basically lead Chuck right to the main destination.

ROYAL FLUSH PLAZA
-----------------

Upon exiting the Safehouse, Chuck will run into the first few gas zombies that 
he will see plenty of in his remaining days in Fortune City.  The green gas 
that was released during the cutscene of Case 6-1 is flowing throughout Fortune 
City now and it causes some zombies to mutate and become more aggressive.

GAS ZOMBIES...
These new gas zombies are quicker and more aggressive and they will take more 
hits to kill.  They can be treated much like the standard zombie, but they will 
take a few more hits to kill off than normal.  Queens will not kill a gas 
zombie - a Queen will only stun it for a few seconds.  Gas zombies carry 
Queens!  Once they are defeated and knocked down, their heads will explode and 
a Queen will fly out.  The Queen will fly toward the nearest vent or air duct 
and disappear from sight.  Chuck has to grab gas zombie Queens quickly if he 
wants one.

Gas zombies have an exclusive weakness when compared to other zombies however. 
They are highly susceptible to loud noise.  This greatly noticed through the 
blast frequency guns found in Case 7-2.  A power guitar combo weapon's main 
attack will usually make their heads pop instantly - much more so than a 
standard zombie.  It's really best just to deal with normally for the moment 
however.

They will grab Chuck very quickly when he is near one.  Gas zombies lunge at 
Chuck when they grab.  These zombies actually knock down other zombies to reach 
Chuck.  They spit a liquid that will make Chuck cough, which will stun him in 
place.  Gas zombies can easily stun Chuck as he runs by them.  Always try to 
keep a distance from gas zombies.  They can be extremely deadly in groups.  
They literally herd around Chuck at times whenever he stops for the slightest 
thing.  Save often in the next few hours of the game just in case.

****************************** AVAILABLE MISSIONS *****************************
The following extra mission should be available around the current time period:

--> Tape it or Die 2      |  9:15am -  5:15pm | KokoNutz Sports Town/Palisades
     Survivor(s): Gretchen, Wallace, Johnny Pipes, Left Hand Lance    Mall
      Search Code: [EM0049]

-------------------------------------------------------------------------------
Survivor(s): (110) Gretchen, (104) Wallace, (105) Johnny Pipes, (106) Left Hand 
Lance
-------------------------------------------------------------------------------

NOTE: This case will not activate unless Chuck gave Wallace the cement saw and 
plate in Tape it or Die 1 on day 3.

Chuck will get a call to come and rescue the Tape it or Die crew in KokoNutz 
Sports Town in Palisades Mall if he met with them on day 3 and gave Wallace a 
cement saw and plates.  It's a good idea to bring a Queen with Chuck since the 
survivors will usually be fighting off zombies while in the store.

A player can go ahead and finish Case 7-2 then pick up the Tape it or Die 
survivors while carrying Rebecca back to the Safehouse following the Boykin 
boss fight.  If the path from Brand New U to Royal Flush Plaza has been opened 
from performing the Wilted Flower mission on day 2, it would be best to do Case 
7-2 first.
*******************************************************************************

SILVER STRIP
------------

Run out to Fortune Park and head north to Silver Strip.  I'd recommend going 
through Slot Ranch Casino or maybe even taking the secret restroom path in 
Royal Flush Plaza to Palisades Mall then enter Silver Strip through Yucatan 
Casino.  Chuck can enter the Underground Tunnels through the bottom door on the 
northeast side of Palisades Mall then work his way toward the main destination 
from below Palisades Mall.  It's really about the same length as going through 
Silver Strip.

It's really best to avoid the Silver Strip/Fortune Park/Platinum Strip area as 
much as possible once the gas zombies are around on day 4.  They pile up so 
much while running from them in the outside area.

If you choose to take the outside path, head to the north on Silver Strip and 
go east when Chuck reaches the Yucatan Casino entrance.  Enter the Underground 
Tunnels through the ramp on the northeast side of Silver Strip.

UNDERGROUND TUNNELS
-------------------

Move into the garage area ahead.  Chuck can move down the tunnel to the east 
and save at the restroom before reaching the stairway at the other end.  It's 
really a good idea to save your game if this is your first time in this area.  
If Chuck is coming from the Palisades Mall entrance to the Underground Tunnels, 
he will pass right by the restroom along the way.  The area also has 2 orange 
juice pickups by the shelves near the restroom door - pick them up if needed. 
Step past the crates and enter the garage area to the north to activate a 
cutscene.

Psychopath Boss: Sgt. Boykin

Attacks:

- LMG blast (fires his LMG forward)
- LMG shower (stands behind back row of crates and showers area with machine 
  gun fire starting from right side)
- Knee Knockdown (hits with knee from close range; knocks Chuck down)
- LMG Strike (hits with the back of his LMG; knocks Chuck down)
- LMG blast and throw (blast Chuck while he is on the ground then tosses him; 
  this is a follow-up attack from any of his close range knockdowns)
- Grenade Toss (tosses grenade)

NOTES:

#1 - Chuck can toss back Boykin's grenades.  Pick them up while standing near 
them once they hit the ground then quickly toss them back.  Be quick!

#2 - Boykin will eventually reload.  Chuck can run up to him and hit him from 
the back after he crouches near an ammo crate.

#3 - If Chuck gets behind the southeast wall, Boykin will start to kick and 
fire at zombies and he will run up to his dead comrades and talk to them.  
Chuck can hit him while he talks to his dead comrades.

--> BOYKIN'S ATTACKS

Sgt. Boykin has Rebecca held captive in his jeep in the back middle portion of 
the area.  He will usually start the fight by tossing a grenade toward Chuck.  
Run to the side and get behind one of the metal crates.  He will always 
eventually toss a grenade at Chuck if Chuck takes cover behind any sort of 
obstacle.  Chuck and pick up his grenade and toss them back at him, but it's 
very risky and the grenade take only light damage from Boykin.  It's more of an 
extra than an actual useful move.

Boykin will fire his LMG at Chuck from mid and long range.  Chuck will need to 
constantly take cover or roll to avoid his LMG fire.  It's easy to time a roll 
to avoid his LMG blast if you watch Boykin's movements.  Right before he fires, 
he will raise his run, so roll to the side the moment he raises his gun and 
Chuck will avoid the shots.

If you choose to fight Boykin from close range, stay near him most of the time. 
He is very deadly from close range if Chuck doesn't avoid his LMG strike and 
knee knockdown.  Both of these moves will knock Chuck down and set him up for 
Boykin's ground move.  If Boykin knocks Chuck down, he will often walk up to 
Chuck and fire his LMG at Chuck while Chuck is on the ground.  After the shots, 
he will pick Chuck up and toss Chuck away from him.  This combination is very 
damaging.

--> DAMAGING BOYKIN

Boykin can be defeated by running to the side to avoid his LMG strike and knee 
then follow up the dodge with a single attack.  Once Chuck hits him, roll if 
Boykin does not roll since he will try to attack again.  If Boykin rolls, do 
not roll!  Do not put too much distance between Chuck and Boykin or Boykin will 
fire his LMG.  Boykin will often roll away after a hit but it is not 
guaranteed.  Be prepared to roll away from the gunfire or step behind a crate 
or pillar if Boykin gets too far away from Chuck.

Boykin will eventually run toward an ammo crate and gather ammo.  Wait until he 
crouches then run over to him and hit him.  Chuck should be able to get in two 
hits before Boykin rolls away.  Make sure that Boykin is crouching before Chuck 
attacks or he might turn and attack Chuck.  If Boykin ever rushes behind the 
stack of crates at the north end, he will spray the area with machine gun fire. 
Run to the side to avoid his machine gun fire then run up to him and hit him 
since he will be open to attack from the sides.

--> HIDING BEHIND THE SOUTHEAST WALL

There is a special way to take Boykin's attention off of Chuck for a while.  
Stand behind the southeast wall.  This wall is right next to the entrance to 
this area.  While Chuck takes cover behind this wall, Boykin cannot hit Chuck 
with LMG fire unless Chucks steps too far to the left side.  Boykin will toss a 
few grenades, so prepared to move away from them or toss them back.

The cool part about hiding behind the southeast wall is that this will cause 
Boykin to perform special animations.  He will run up to zombies and kick them 
and shout at them or shoot at them.  Boykin will eventually run over to one of 
his dead comrades and crouch then talk to the dead body.  When he runs over to 
one of his comrades (mainly the soldier on the right side), Chuck can sneak up 
behind Boykin and hit him twice.  The southeast wall is the best place to take 
cover from Boykin by far.  Chuck can even wait for him to reload then run up 
and hit him from behind while hiding behind the southeast wall.

It's really not best to stay only behind the southeast wall since it will take 
a while to beat him by only using his extra animations and reload times, but 
this can be mixed with hitting him from close range to get some extra hits on 
him.

.-------------------------------- EXTRA INFO ---------------------------------.
| Here is a video of the Boykin fight while using the Knife Gloves:           |
|                                                                             |
| http://www.youtube.com/watch?v=4naXNqoR-rE                                  |
'-----------------------------------------------------------------------------'

Boykin will leave behind his ++LMG++ to the right side of the jeep.  The boss 
fight with Boykin will end Case 6-2.

Psychopath Defeated Bonus = 50,000 PP

-------------------------------------------------------------------------------
Survivor(s): (6) Dwight Boykin
-------------------------------------------------------------------------------

___________________________________                                     [CS6-3]
C A S E  6 - 3:  L E A N  O N  M E \___________________________________________
-------------------------------------------------------------------------------
                                    Starting Time: 9:00am - Ending Time: 5:00pm
-------------------------------------------------------------------------------
Survivor(s): Rebecca                                       September 28 (Day 4)
-------------------------------------------------------------------------------

UNDERGROUND TUNNELS
-------------------

Chuck has to escort Rebecca back to the Safehouse.  Stand next to Rebecca and 
choose the "Carry" command to carry her.  The game will actually recommend that 
Chuck go through Silver Strip and Fortune Park to reach Royal Flush Plaza.  
That way is crawling with gas zombies however.  Ride in the orange vehicle for 
half the way at least if Chuck goes that way.

There will be two extra survivors in the middle of Fortune Park now, but Chuck 
NEEDS to wait until after escorting Rebecca back to the security room since he 
must offer a shoulder to one of them and he can't do that while carrying 
Rebecca.

If the "Wilted Flower" case was done earlier and the secret path from Brand New 
U to the restroom in Royal Flush Plaza was revealed earlier then all Chuck has 
to do is run down the south tunnel from the current area then enter Palisades 
Mall by going up the stairs.  He can enter Brand New U then take the secret 
path through the dressing room to quickly enter Royal Flush Plaza and be right 
near the Safehouse hallway when exiting the restroom.

Either way, escort Rebecca back to the Safehouse to activate a cutscene that 
will finish Case 6-3.

_____________________________                                           [CS6-4]
C A S E  6 - 4:  B R E A C H \_________________________________________________
-------------------------------------------------------------------------------
                                    Starting Time: 9:00am - Ending Time: 5:00pm
-------------------------------------------------------------------------------
Survivor(s): Rebecca                                       September 28 (Day 4)
-------------------------------------------------------------------------------

SAFEHOUSE
---------

Chuck must find three items for this case in order to hotwire the panel for the 
Safehouse gate and close it.  He needs to find each item and bring the item to 
the panel to the left of the Safehouse gate then place it below the panel.  
Once all three items are placed, he must hotwire the panel then close the door.

The whole time that Chuck is collecting the items, zombies will be pouring 
through the open tunnel at the front of the Safehouse.  There are normal 
zombies and gas zombies mixed in the crowd.  The zombies are very tame at this 
part and won't really lash out as much as usual.  The gas zombies' less 
aggressive behavior is very noticeable compared to the raging maniacs they can 
be outside the Safehouse.

The survivors in the Safehouse will all be busy fighting off zombies as Chuck 
runs by them.  Don't worry about the survivors at this point.  Just push 
through the zombies and get to the three items then bring them back to the 
panel and close the gate.  It's really best to just push through a crowd of 
zombies rather than fight them during this part.  The survivors can still die 
and defect if Chuck hits them, so try to avoid hitting any of them while 
running by one.

.-------------------------------- EXTRA INFO ---------------------------------.
| Chuck can actually move down the tunnel that is outside the gate.  There is |
| a whole horde of zombies and gas zombies in the tunnel, but he can push     |
| through them all or kill the gas zombies for Queens and toss them at the    |
| crowds.  There is a Nectar drink at the end of the tunnel.                  |
'-----------------------------------------------------------------------------'

Chuck must find the following items in the Safehouse and bring them back to the 
door:

1) Generator
2) Spool of Wire
3) Fuel Barrel

If the items are selected through the message list, the guide arrow will lead a 
player directly to them.

__________________
G E N E R A T O R \____________________________________________________________
-------------------------------------------------------------------------------

Move down the stairs directly across from the gate control panel then run 
through the doorway on the left side at the bottom to enter storage room 11.  
The **GENERATOR** is lying on the back portion of the floor.  Pick up the 
generator and bring it back to the control panel to the left of the door.  Move 
up to the panel until the "Place Item" action appears then place the generator 
below the panel.

________________________
S P O O L  O F  W I R E \______________________________________________________
-------------------------------------------------------------------------------

Run back down the same staircase then go through the right doorway this time.  
Move down the hallway then run through the doorway to the left at the very end. 
The **SPOOL OF WIRE** will be in the back left portion of the area below the 
steps in the next room.  Look off to the right after entering to see it.  Pick 
it up and bring it back to the control panel then place it there.

_____________________
F U E L  B A R R E L \_________________________________________________________
-------------------------------------------------------------------------------

Move down the hall to the right of the control panel now.  Make a right at the 
end of the hall just before getting to the steps that lead to the vent that 
Chuck always moves through to exit the Safehouse.  Skylar and Kris will be 
fighting off zombies on this end. Run down the hallway to the right then move 
past the large crates.  At the very end of the hall, grab the **GAS BARREL** 
and take it back to the control panel then place it.

__________________________
H A C K  T H E  P A N E L \____________________________________________________
-------------------------------------------------------------------------------

After all three items are placed, Chuck will lean down then hotwire the panel. 
He will rise back up eventually.  Approach the panel then choose to hack it 
when the button prompt appears.

A player will need to tap the A/X button as quickly as possible to close the 
metal gate while Chuck hacks the panel.  Zombies will continue to pour through 
the through the tunnel outside as Chuck closes the gate.  Chuck can't be hit 
while trying to close the gate, so just keep tapping the A/X button to close 
the gate.  A cutscene that will end case 6-4 will trigger once the gate is 
closed.

_______________________________________                                 [CS7-1]
C A S E  7 - 1:  B A D  T O  W O R S E \_______________________________________
-------------------------------------------------------------------------------
                                    Starting Time: ------ - Ending Time: ------
-------------------------------------------------------------------------------
Survivor(s): Rebecca                                       September 28 (Day 4)
-------------------------------------------------------------------------------

SAFEHOUSE
---------

Case 7-1 is solved in the cutscene that plays after the cutscene where Chuck 
meets back in the security room.  A player can't actually avoid this cutscene, 
so... if you somehow fail it then... you LIE!

_________________________________________                               [CS7-2]
C A S E  7 - 2:  T H E  O N L Y  L E A D \_____________________________________
-------------------------------------------------------------------------------
                           Starting Time: Varies - Ending Time: 12:00am (Day 5)
-------------------------------------------------------------------------------
Survivor(s): Rebecca                                       September 28 (Day 4)
-------------------------------------------------------------------------------

SAFEHOUSE
---------

Chuck will start out in the cafeteria of the Safehouse after the cutscenes from 
the last case have finished.  A new side mission is available now also.

__________________________
T K  I S  I N F E C T E D \____________________________________________________
-------------------------------------------------------------------------------
                            Starting Time: Varies - Ending Time: 7:00am (Day 5)
-------------------------------------------------------------------------------
Survivor(s): TK                                            September 28 (Day 4)
-------------------------------------------------------------------------------

This portion of Case 7-2 is completely optional.  Chuck needs to find Zombrex 
and bring it to TK in the Safehouse clinic.  Chuck needs to approach him and 
give him the Zombrex and a cutscene will activate.

Performing this case successfully will open up **OVERTIME MODE** once the final 
case of the main story has been completed.  If you want to see the true ending 
to the game, give TK the Zombrex and complete this mission to open Overtime 
Mode.

_________________________________________
C A S E  7 - 2:  T H E  O N L Y  L E A D \_____________________________________
-------------------------------------------------------------------------------

SAFEHOUSE
---------

From now on the time will be measured in "Time Until Fire Bomb" for every hour 
that Chuck spends in Fortune City.  The bomb will be dropped at 7:00am on day 
5, September 29th.  Chuck must finish all story cases before that time.

****************************** AVAILABLE MISSIONS *****************************
The following extra mission should be available around the current time period:

--> Left Behind           | after case 6-2    | Fortune Park
     Survivor(s): Matthew, Michael
      Search Code: [EM0050]

-------------------------------------------------------------------------------
Survivor(s): (97) Matthew, (48) Michael
-------------------------------------------------------------------------------

The final mission of the game "Left Behind" will activate after Sgt. Boykin is 
defeated in Case 6-2.  It's best to save this case and perform it during case 
7-2 since Chuck will have to carry Rebecca back to the Safehouse to perform 
case 6-3.

Bring about two Queens with Chuck for this mission.  Do not approach the two 
survivors with a gun in Chuck's inventory or they will open fire at Chuck.  
Chuck must speak with Matthew and Michael in Fortune Park and offer a shoulder 
to Michael and escort them both back to the Safehouse.  Toss a Queen at the 
zombies when they start to pile up while speaking with the survivors.  A Queen 
will only stun a gas zombie, so kill them with a melee weapon (knife gloves).
*******************************************************************************

Chuck needs to get to the Underground Tunnels and find the source of the gas 
that was released from the air ducts around Fortune City.  The map will show a 
marker at South Plaza's Underground Access door, but there is a quicker way to 
get to the destinations below.  Go to Fortune Park then head north to Silver 
Strip.

SILVER STRIP
------------

Find the alley to the south of Hot Excitorama.  Move down that alley then open 
the double doors on the right side.  Follow the corridor ahead and open the 
first door on the left wall.  Climb down the ladder to enter the Underground 
Tunnels.

UNDERGROUND TUNNELS
-------------------

Chuck will be right next to the marker on the map in the Underground Tunnels 
after moving down the ladder.  All the zombies below the platform appear to be 
running to the east.  That's also the way that Chuck should go.  Follow the 
zombies!  Make a spiked bat in the maintenance room off to the left if needed.

The zombies will rarely attack Chuck along the way to the destination point up 
ahead. They will mainly be too busy running.  All the zombies are heading 
toward a large closed gate up ahead.  Move to the right side of the gate then 
examine the button on the wall to trigger a cutscene.

UNDERGROUND LAB
---------------

Chuck will be behind a large metal mechanism in a hidden underground lab after 
the cutscene.  There are a few Mercenaries to the north up ahead.  Run over to 
the west side (the way Chuck faces) then climb up to the lower platform and 
pull up to the platform with railing.  The Mercenaries will fire at Chuck, but 
he can easily outrun their gunfire.  Move along the walkway.  There are several 
food items near the control panels as Chuck moves around the left corner.

Move up the stairs then roll toward the Mercenaries up ahead and kill them with 
a swing from the knife gloves.  There are a total of four Mercenaries in the 
current room.  Be sure to kill them all.  Pick up at least one of the blast 
frequency guns.  These guns will kill a gas zombie in one hit.  If a single 
shot goes through multiple gas zombies it will kill them all.  Blast frequency 
guns are not effective at all on normal zombies though - it will only knock 
them down.

Run to the far north portion of the labs then move down the circular tunnel off 
to the right.  Examine the switch on the wall to activate a cutscene.  Have the 
blast frequency gun equipped to help out in the battle ahead.

--> Survivors: Mark and Pearce

The two scientists from the cutscene will blast Chuck with their handguns right 
after the cutscene.  Have a blast frequency gun ready then press the X/[] 
button to fire a shot directly toward the scientist on the right when the 
battle starts.  Quickly aim toward the scientist on the left then blast him.  
They will both fall to the ground and vomit because of the energy blast.

Run up to them and attack them with the spiked bat's main attacks and try to 
hit both at the same time.  It will only take a few hits to kill both of them.  
Another cutscene will play once they are defeated - this cutscene will end Case 
7-2.

-------------------------------------------------------------------------------
Survivor(s): (68) Mark, (69) Pearce
-------------------------------------------------------------------------------

_________________________________________________                       [CS7-3]
C A S E  7 - 3:  W H A T  L I E S  B E N E A T H \_____________________________
-------------------------------------------------------------------------------
                           Starting Time: Varies - Ending Time: 12:00am (Day 5)
-------------------------------------------------------------------------------
Survivor(s): Rebecca                                       September 28 (Day 4)
-------------------------------------------------------------------------------

UNDERGROUND LAB
---------------

Chuck will gain the **LAB KEY CARD** at the beginning of this case.  Both Mark 
and Pearce dropped their ++HANDGUNS++.  Move back out the doorway and press the 
button next to the elevator to the left at the end of the hallway outside.  
Take the elevator to the floor above to move up into Palisades Mall.

PALISADES MALL
--------------

Be prepared to fight off three gas zombies as Chuck starts out in the corridor 
after riding the elevator up.  Line them all up and give them one shot from a 
blast frequency gun and they will be no more! Rebecca will contact Chuck to see 
what he has found.  Chuck will mention that he will meet them back in the 
security room of the Safehouse.

Return to the Safehouse now.  Take the hidden path through Brand New U on the 
top floor of Palisades Mall if it was revealed in the Wilted Flower case 
earlier.  If not, take the long way back to the Safehouse with whichever route 
you choose.  It would be best to exit out to Silver Strip by using the doorway 
at the end of the corridor with the elevator that leads to the Underground Lab 
in Palisades Mall if the hidden path route is not available.  Royal Flush Plaza 
won't be too far from that back exit.

Try out the blast frequency gun on some of the gas zombies on the way back.  It 
will instantly kill them, but they will not leave behind a Queen.  The Super 
BFG weapon can also be made at the Tunemakers maintenance room if Chuck brought 
back a blast frequency gun from the Underground Labs!

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-- EXTRA

Chuck can stop by the Tunemakers maintenance room in Royal Flush Plaza along 
the way and make the following weapon:

Super BFG = Blast Frequency Gun + Amplifier
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

SAFEHOUSE
---------

Enter the security room to trigger a cutscene that will end Case 7-3.

_________________                                                        [CSFA]
T H E  F A C T S \_____________________________________________________________
-------------------------------------------------------------------------------
                                    Starting Time: Varies - Ending Time: 7:00am
-------------------------------------------------------------------------------
Survivor(s): Sullivan                                      September 28 (Day 4)
-------------------------------------------------------------------------------

SAFEHOUSE
---------

Chuck will start out in the hallway outside the security room after a most 
revealing set of cutscenes.  Exit the Safehouse through the ventilation shaft 
like normal.

ROYAL FLUSH PLAZA
-----------------

Stacey will contact Chuck as he moves up the stairs of the hallway.  Sullivan 
is heading to Fortune Park.  A cutscene will trigger once Chuck opens the doors 
at the end of hall.  Be sure to bring some food items along with Chuck.  Exit 
Royal Flush Plaza from the east side to exit out into the Fortune Park.

NOTE: A player can use the hidden path in the Royal Flush Plaza men's restroom 
to go to Palisades Mall then enter Yucatan Casino from there if the "Wilted 
Flower" extra mission was done earlier.  It's a slightly shorter path than 
heading through Fortune Park and Silver Strip.

FORTUNE PARK/SILVER STRIP
-------------------------

If Chuck goes through the outside area, Stacey will contact him and tell him 
that Sullivan is heading to Yucatan Casino.  The elevators are right near the 
restrooms on the north end of the casino.  Run to the north and pass through 
Silver Strip then enter Yucatan Casino.

YUCATAN CASINO
--------------

Stacey will contact Chuck again eventually.  She will mention that Sullivan is 
breaking the lock on the elevator in Yucatan Casino.  Run to the north and save 
the game at the restroom in the elevator corridor.  This is the last save that 
Chuck will get before reaching the end of this case.

.-------------------------------- EXTRA INFO ---------------------------------.
| Stop by Baron Von Brathaus in Yucatan Casino and mix some beers at the      |
| mixer to make some pain killers and pick up the Health 2 magazine.  Chuck   |
| can bring along the steak and some of the wine inside for the fight ahead.  |
'-----------------------------------------------------------------------------'

Fight off the zombies in the first open elevator then press the button inside 
to ride up to the next floor.  A player can actually just push through the 
zombies and press the button - your choice.

YUCATAN CASINO (TOP FLOOR)
--------------------------

The top storage room is filled with zombies.  There are no gas zombies in this 
crowd though.  Either run or fight through them. It's really easier to just 
shove through the zombie hordes.

Run over to the right and Chuck can collect some food items.  There is an 
orange juice and a vodka on the nearby table.  There is a kitchen up ahead and 
to the right with more food items in it. There are also food items scattered 
throughout the storage area.  Chuck might actually get knocked back down to 
this area in the fight ahead, so it pays to know the area a bit.

Run directly ahead and find the stairs off to the left on the far wall.  
Zombies roam the stairway.  Move up the sets of stairs in the corridor then 
open the door at the end to trigger a cutscene.

YUCATAN CASINO ROOFTOP
----------------------

Psychopath Boss - Sullivan

Attacks:

-- Distant Attacks

- Handgun Shot (fires a shot from handgun)
- Flare (tosses flare and the plane up above will fire a rocket toward the 
flare)

-- Close Attacks

- Knee (steps forward with a knee thrust; will knock Chuck back)
- Roundhouse (performs a roundhouse kick; will knock Chuck back)
- Front Kick (steps forward with a kick; will knock Chuck back)
- Sweep (ducks and sweep kicks; will knock Chuck back)
- Roll (rolls forward and hits low with his feet)
- Punch Combo (three hooks and one uppercut while moving forward)

THE BATTLE FROM BELOW...
Zombies are scattered all over the roof from the beginning of this battle.  
They are not grouped but there are quite a few of them.  They will often get 
killed off by the helicopter's attacks as the battle wages on though.  It's 
best to just run by them instead of fighting.  From the beginning of the 
battle, there will be all types of food items scattered along the rooftop.  If 
you see anything worth grabbing, pick it up immediately since the rocket 
explosions will eventually destroy the items.

Sullivan will be on top of the tall platform in the middle of the rooftop.  The 
plane that is scheduled to pick him up will be flying up above the area. While 
Chuck stays below, Sullivan will fire at Chuck with his handgun and he will 
toss flares toward Chuck's area.  When Sullivan tosses a flare, the plane that 
is circling the area might fire a rocket at the flare's location.  Be sure to 
run away from the flares that Sullivan tosses the moment that they land near 
Chuck to avoid the possible rocket blast.  Chuck can take cover behind the 
obstacles below to dodge Sullivan's gunfire but be sure to look out for the 
rockets!

The rockets from the plane will blow open portions of the rooftop to where 
Chuck can fall to the floor below.  He can easily get knocked down a hole 
during the fight with Sullivan.  There are several stacked crates along the 
platforms on the floor below that will allow Chuck to climb back up to the 
rooftop by jumping.  Chuck can also use the stairs to get back up to the 
rooftop also.

Get up to the area with Sullivan by climbing the left side of the platform area 
that he is on.  Sullivan will possibly shoot at Chuck, so it might take a few 
tries.  Get on top of the wooden crates then climb on top of the platform with 
the walkway and then leap and grab on to the platform with Sullivan

.-------------------------------- EXTRA INFO ---------------------------------.
| Sometimes Sullivan will wait near the edge of the high platform and knock   |
| Chuck off the platform after he jumps to it from the walkway platform. If   |
| Sullivan stands at the edge, wait for him to equip his gun then leap and    |
| grab onto the platform - Sullivan will have to take time to put away his    |
| gun and this will allow Chuck to grab onto the platform and pull himself up |
| safely.                                                                     |
'-----------------------------------------------------------------------------'

FACE TO FACE WITH SULLIVAN...
Sullivan has a few of Chuck's own attacks while fighting him.  He fights 
barehanded from close range, much like Brock from the original Dead Rising.  He 
has several moves that can knock Chuck off the platform.  He has a front kick, 
roundhouse, sweep kick, knee, punch combo and a roll attack.  The only move 
that will not knock Chuck down is his roll attack. Whenever Sullivan rolls 
toward Chuck, the roll can hit him at the very end.

Sullivan's close range attacks can be avoided by constantly stepping or running 
to the side.  Sullivan has no real pattern.  He will randomly perform his 
moves.  He will constantly step to the side while fighting Chuck.  Whenever he 
steps to the side, Chuck can usually hit him at that time.  The timing for 
hitting him right after a step will take some good timing though.

ATTACKING SULLIVAN...
Sullivan can't be hit with just any weapon.  He has to be hit with some sort of 
weapon where Chuck will use his fists to attack - the knife gloves, the flaming 
gloves, tenderizers, boxing gloves, MMA gloves.  Chuck can also hit Sullivan 
with his bare hands and any of his special melee attacks under the skills menu 
of his stats list.  Hitting Sullivan with Chuck's bare hands is really the best 
way to fight him.  Attacking with melee weapons will cause Chuck to get hit 
most of the time.

Any sort of direct hit to Sullivan with one of Chuck's special melee attacks 
(haymaker, front kick, double leg drop kick) will instantly stun Sullivan.  
Chuck has to hit Sullivan while he is standing in place and not performing one 
of his own attacks.  The best time to hit Sullivan is right after he steps to 
the side or after he performs one of his own attacks.  If Chuck can hit him at 
that time with one of his special melee attacks, the hit will stun Sullivan.

While Sullivan is stunned, hit him with a front kick.  Chuck only has a short 
time to hit Sullivan and the front kick is the quickest and most damaging 
attack that will hit Sullivan at that time.  Sullivan will roll away from Chuck 
then stand up and fight again.

THE DOUBLE LEG DROP KICK...
The best way to stun Sullivan is to run around the platform then face him and 
run toward him then perform Chuck's double leg drop kick.  Sullivan will roll 
or move right by the attack sometimes, but the kick will stun him if it hits 
and Chuck will not likely get hit while trying to hit Sullivan with this move. 
While Sullivan is stunned, hit him with a quick front kick as Chuck gets up 
from the drop kick to take off a bit more damage.  This method of drop kicking 
can be a bit time consuming, but it works very well!

Psychopath Defeated Bonus = 60,000 PP

I won't spoil the ending for you, but Chuck was right... Sullivan won't escape 
Fortune City in one piece.

If Chuck gave TK Zombrex after Case 7-1 then the game will allow a player to 
save an overtime mode save file and the game will continue with Overtime Mode 
after the credits roll.  If Chuck did not give TK Zombrex after Case 7-1, 
Ending A will play before the credits and a player can save a complete game 
file after the credits roll.

Either way, be sure to save your game after the credits to have a completed 
save file to carry over your PP gained, levels and money earned.  Chuck will 
also carry over any vehicle keys (bike, SUV, etc) and maintenance room key.

                                                                         [DY05]
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
September 29th                     D A Y  5                    12 Hours Left...
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

_________________________                                                [CSOV]
O V E R T I M E  M O D E \_____________________________________________________
-------------------------------------------------------------------------------
                                   Starting Time: 2:00am - Ending Time: 12:00pm
-------------------------------------------------------------------------------
Survivor(s): TK, Stacey, Katey                             September 29 (Day 5)
-------------------------------------------------------------------------------

Just like Frank West at the Willamette Parkview Mall, all is not done with 
Chuck in Fortune City once the 72-hour period is up... Welcome to your overtime 
mode, Chuckie!

Chuck will receive the 60,000 PP bonus for defeating Sullivan from The Facts 
case at the beginning of overtime mode.  Chuck will still have all of the items 
that he had at the end of The Facts.  He will have the same amount of health 
also!  Overtime starts at 2:00am and Chuck has a 12:00pm deadline.  It doesn't 
matter what time it was when Chuck finished The Facts mission - it will always 
be 2:00am on September 29th when Overtime mode starts whether the game has to 
rewind time or fast forward time.

TK has set up certain items that he wants Chuck to collect.  Collect the items 
then meet TK in Fortune City Arena.

Here is a full list of the items that TK requires:

- Compromising Photo
- Gift Basket
- Expensive Champagne
- Case of Queens
- Mobile Headset
- USB Drive
- Lab Suit

NOTE: TK will give Katey Zombrex at 7:00am if Chuck has not finished his item 
collecting by then.  Chuck does not have to worry about finding Zombrex 
anymore.  TK will call Chuck at 7:00am to confirm the dosage.

Chuck will begin in the security room of the Safehouse.  A player can easily 
select the locations of each item then use the guide arrow to find each one. If 
you decide to do this then just collect them all in order and there will be no 
need to constantly select another item from the message screen when Chuck pulls 
up his watch.

Really, all the items that TK wants Chuck to collect are already in a good 
order of collection on the message list.  It's going to take a while to collect 
them all no matter how it is planned, so I find it best to keep them in the 
order displayed on the message list... with one exception!  Since the 
Compromising Photo is closet to Fortune City Arena out of all the items that 
Chuck has to collect, leave it for last.

___________________________
COLLECTING THE GIFT BASKET \___________________________________________________

From the Safehouse, use the vent to exit out into the hallway to Royal Flush 
Plaza.  Notice how all the greenish gas vapors that were released on day 4 have 
all disappeared.  It's safe now, right?  Nah, it's still the same, so make a 
spiked bat and knife gloves outside of the hallway like normal if Chuck doesn't 
already carry them.  Special zombies still roam Fortune City and they are still 
just as aggressive and want to eat up our former motocross racing champion!

Enter Royal Flush Plaza then run to the east and exit out to Fortune Park. Run 
over to Fortune City Hotel and step inside.  The gift basket that Chuck needs 
to collect is behind the counter to Chuck's left once he enters the main lobby. 
Run behind the counter and collect the **GIFT BASKET** off the floor behind the 
middle portion of the table.

___________________________________
COLLECTING THE EXPENSIVE CHAMPAGNE \___________________________________________

Chuck needs to get to Pub O' Gold now.  Exit Fortune City Hotel and step back 
out into Fortune Park.  Find the orange vehicle off to the right and use it to 
drive to the north for a slightly safer means of transportation rather than on 
foot.  Pub O' Gold is on the east side of Silver Strip while heading north.  
Right before Chuck reaches the stage on Silver Strip, turn to the right and 
enter Pub O' Gold.  

Run toward the back of the bar and check behind the back counter to find the 
**EXPENSIVE CHAMPAGNE** on the middle of the bar table along with some vodka 
and whiskey.

______________________________
COLLECTING THE CASE OF QUEENS \________________________________________________

Forget about setting a guide arrow for now.  It disagrees with the guide author 
at this point and it has no power over me, so just listen to me and follow your 
map from now on.

Run outside of Pub O' Gold again then make a left.  Move over to Hot Excitorama 
then enter the store and open the door in the back.  Chuck will step out into 
the alley behind the store.  Open the door to the right of the red maintenance 
doors in the back alley to enter Palisades Mall.

Enter Palisades Mall through the back alley - the door is to the right of the 
maintenance room doors.  Run down the corridor in Palisades Mall then run 
toward the elevator doors and take them down to the Underground Labs.

Chuck will arrive in the area where he fought the lab poindexters (scientists) 
earlier.  Follow the tunnel beyond the door where Chuck fought the scientists 
then step onto the grated walkway ahead.  Don't go down just yet.

Run to the left and step toward the railing on the east side of the lab.  Move 
past the military cases against the east wall then hop over the small portion 
of railing to the south.  Allow Chuck to fall on top of the yellow control 
panel below.  Hop over to the yellow control panel across from him then pull up 
onto the machine behind it.

Walk over and pick up the **CASE OF QUEENS** near the military case with the 
Blast Frequency Gun on top of it.

______________________________
COLLECTING THE MOBILE HEADSET \________________________________________________

Once again, forget about setting the guide arrow.  Fall off the south end of 
the control panel that Chuck is on and run to the south.  Examine the control 
panel on the wall near the large metal shutter to exit the Underground Lab.

Chuck will step out to the Underground Tunnels below Palisades Mall.  Chuck 
needs to head east (left).  There is some orange juice on the very top of the 
stack of boxes on the train cart to the left as Chuck exits the lab area (just 
in case your Chuck is near death).  Get in the blue vehicle behind the first 
train cart to the left and drive to the northeast.

This blue vehicle is not any stronger than the orange vehicles, so drive up to 
the ramp at the point where Chuck can enter Palisades Mall and get on the 
motorcyle or orange vehicle outside of the nearby maintenance room since the 
blue vehicle will likely be almost destroyed at that point from running into 
zombies.  Look at the map and find the Underground Access point right below 
Yucatan Casino's restroom hallway.  That is where Chuck needs to go.

Get on a vehicle near the Palisades Mall Underground Access point and drive to 
the north.  Drive up onto the ramp on the east side then climb the ladder on 
the east wall to go up to Yucatan Casino.  Open the nearby door then open the 
next door to the right.  Chuck will be near the men's restroom in Yucatan 
Casino when he exits the restroom, so save your game if needed.

Run into the corridor with the two elevators up ahead and collect the **MOBILE 
HEADSET** from off the floor in front of the open elevator with zombies pouring 
out of it.  Oh, and watch out for the zombies!

_________________________
COLLECTING THE USB DRIVE \_____________________________________________________

Set a guide arrow for the USB Drive.  The guide arrow that can be set through 
the message screen actually agrees with the guide author this time!

Reenter the Underground Tunnels by stepping back down the ladder through the 
two doorways near the men's restroom in Yucatan Casino.  Run to the left and 
while on top of the high walkway then get in the orange vehicle then drive to 
the northwest.  Drive up onto the first ramp off to the left side of the 
tunnel.

Chuck will enter a warehouse area that is right below the Food Court.  Walk 
toward the middle of the warehouse then step into the corridor to the north and 
pick up the **USB DRIVE** from near the shelves.

________________________
COLLECTING THE LAB COAT \______________________________________________________

Walk through the doorway to the north then move up the stairs and open the door 
at the top to enter the Food Court.  Exit the Food Court through the south end 
then run all the way through Slot Ranch Casino back to Royal Flush Plaza.  
Enter Roy's Mart in Royal Flush Plaza.

Stock up on some orange juice if needed.  Hop behind the front counter and grab 
the **LAB COAT** that is hanging on the shelves.

__________________________________
COLLECTING THE COMPROMISING PHOTO \____________________________________________

Exit Roy's Mart then enter Americana Casino through the west end of Royal Flush 
Plaza.  Step into the office room on the right (north) side of Americana 
Casino.  In the very back room of the office, the **COMPROMISING PHOTO** will 
be in between a nightstick and the Dealer Visor on the table to the left.

____________________
RETURN TO THE ARENA \__________________________________________________________

Now all that is left to do is to return to Fortune City Arena.  Pull up the 
message list and set a guide arrow that will lead Chuck back to Fortune City 
Arena if needed.  Time to go back to where it all started!  Save in the 
restroom on the way to the arena while heading south in Americana Casino.

Move up the stairs that lead to the arena stadium in the Fortune City Arena 
lobby then open the door at the top for a cutscene that will lead toward the 
final battle of the game.

.-------------------------------- EXTRA INFO ---------------------------------.
| #1 Before entering the arena stadium, make sure that Chuck is fully healed. |
| Any items or weapons that Chuck carries into the arena will not matter      |
| since he will lose them all.  If Chuck had any damage as he entered the     |
| stadium, he will still retain that damage when the boss fight starts.       |
|                                                                             |
| #2 Bring a pain killer mixture with Chuck and drink it right before opening |
| the doors to the arena stadium to trigger the boss cutscene.  Chuck will    |
| still be under the effect of the pain killer as the battle with TK begins.  |
'-----------------------------------------------------------------------------'

Pychopath Boss: TK (Tyrone King)

Attacks:

- Overhead Combo (side strike followed by a jumping overhead with mace)
- Wind Up Thrust (spins mace with hand and then dashes forward with a thrust)
- Ram (kneels head down, yells then runs forward; pins Chuck against a wall 
  then hits him)
- Ground Beatdown (kicks Chuck down and beats him with mace; only while 
  Chuck rotates the crank)
- Machine Gun Fire (fires machine gun at Chuck from a distance; only while 
  Chuck is on a ledge)

--> YOU'VE GOTTA' BE WILLING TO RISK IT ALL...

Chuck will start the final battle with TK on the catwalks above the stadium of 
the arena.  Stacey and Katey are tied up and suspended over the stadium - they 
will be constantly lowered to the zombies on the stadium floor below throughout 
this battle.  Chuck can grapple the crank in the middle of the main catwalk 
area and rotate it to bring the two back up a bit, but it is best to only do 
this whenever TK leaps below the catwalk.

The fight with TK takes much more effort than any other psychopath boss fights 
mainly because of one reason - Chuck looses everything that he had in his 
inventory when the fight starts.  Chuck cannot carry any weapon or health items 
into this fight.  Everything that Chuck uses during the fight must be taken 
from the catwalk area.

--> TK's ATTACKS

TK has three main attacks that he will use while Chuck remains in the middle 
area.  TK will perform a two-hit combo, wind up his mace then thrust toward 
Chuck, or try to ram Chuck into the railings.  All of TK's moves can be hard to 
avoid at times because he is so fast overall.  He will stay right on top of 
Chuck the majority of the time.  It's very hard to heal most of the time 
because he constantly stays right next to Chuck.

For his two-hit combo, TK will swing to the side with his mace then perform an 
overhead mace attack.  He staggers a bit at the end of this move.  He will also 
spin his hand that holds the mace then charge forward with a thrust.  Chuck can 
move to the side to avoid either of his melee moves.

When TK bends down and starts to run, he will try to ram Chuck into the railing 
or whatever is behind Chuck.  Jump or roll out of the way to avoid being 
tackled by TK.  If Chuck is hit with the ram, quickly shake the left thumbstick 
when the thumbstick prompt appears then press the next two random buttons that 
will appear in order to break free and minimize damage.  If Chuck breaks free 
from TK's ram successfully, TK will be stunned afterward allowing for a free 
hit on him.

You've got to be watching for the ram in order to avoid it.  Chuck can run 
behind the middle gap with the railing around it to help avoid this move as 
well, but you'll have to expect it in a way.  TK will usually do this while at 
a distance, but Chuck can't stay close to him and expect him not to perform his 
ram - it will come eventually.

--> THE OTHER TWO CATWALK AREAS

There are two other catwalk areas that Chuck can enter.  They are filled with 
items and food pickups.  If Chuck enters these side areas then TK will hit a 
button that will cause sparks to flare up on the catwalk that Chuck is on.  
This will cause a shockwave of sparks to follow Chuck.  Be sure to run if TK 
ever starts them up while Chuck is on either side catwalk area.  The sparks 
will follow Chuck around the catwalk until he reaches the beginning where he 
entered the area. Chuck will have to time his run to get by a sparkling flame 
that will shoot out from the side of the entrance.  TK will constantly restart 
the sparks if Chuck stays in the catwalk area.

It's a good idea to enter the catwalk areas for extra weapons and extra food 
items. Pick up the saw blades, orange juice and large wrench from the left area 
if Chuck enters.  The saw blades will damage TK a good bit when thrown and the 
large wrench makes a good weapon for close range hits.  The TIR moosehead in 
the right area will knock TK down with any of its attacks, but it barely even 
damages him at all and once its knocked off Chuck, it's very hard to get it 
back on his head with TK around.

--> ITEMS IN THE AREA

Middle area:

- 3 cardboard boxes, orange juice
- 2 cardboard boxes, snack

In the left area, there are:

- hard hat
- 2 cardboard boxes, box of nails, orange juice
- spotlight, a lead pipe, 2 pylons, bucket, push broom
- cement saw, 2 saw blades and a cardboard box
- cardboard box, pallet, donut, large wrench

In the right area there are:

- TIR Moosehead, two cardboard boxes and a snack
- 2 pylons
- flashlight, hot dog, beer, 3 cardboard boxes, 2 2x4s, large wrench, 2 pylons
- spotlight

NOTE: Keep in mind that Chuck can leap on top of a cardboard box to break it 
open for the item inside.

--> THE SIDE LEDGES

There are ledges along the sides of the main area that overlook the side 
catwalk areas. Chuck can leap up to these ledge areas for a few extra weapons - 
mainly spotlights and lead pipes.  TK will take out a machine gun and fire it 
at Chuck almost immediately when Chuck jumps to either of these areas, so Chuck 
will have to get off them quickly.

These areas also make a good escape route for when Chuck runs from the spark 
shockwaves below the floor in either side area.  Chuck can quickly grab the 
side of the ledge, pull up then drop without having to worry about timing a run 
through the spark flame to get back to the middle area.

--> STACEY AND KATEY

As already mentioned, Stacey and Katey are tied to a rope and they will be 
lowered down toward the zombies on the stadium floor during this entire battle. 
A meter on the right side of the screen will keep track of how low they are.  
Once the meter reaches the bottom, Stacey and Katey are about to die.  If they 
die, the game is over.  Chuck will have to grab a hold of the crank in the 
middle area and turn it to lift them back up a bit and replenish the meter on 
the right side of the screen.

While damaging TK, he will eventually leap off the side of one of the catwalks. 
This is Chuck's cue to grab the handle and lift Stacey and Katey back up a bit. 
Only rotate the crank about 3 or 4 times.  Rotate it 4 times if Chuck reaches 
it immediately after TK leaps.  TK will eventually pull himself back up onto 
the catwalk.  He will try to run up and knock Chuck to the ground if Chuck 
still rotates the crank while TK is on the catwalk.  If he attacks Chuck 
rotates the handle, TK will beat him while he's on the ground and the player 
will have to shake the left thumbstick and tap two buttons to escape the pin 
down.

--> ATTACKING TK

Hit TK with Chuck's double leg drop kick after avoiding the overhead from his 
two hit combo or after avoiding his mace thrust.  If Chuck hits TK while TK is 
recovering from either of his close range moves, TK will usually get stunned by 
the attack and Chuck can follow up with another attack.  Chuck can easily hit 
TK with any sort of melee weapon or toss a saw blade at him after a double leg 
drop stun.  The large wrench, crowbar (from a box) and saw blade seem to be the 
best weapons to use.  Chuck will take very little damage from TK either way.

TK will taunt every now and then while he attacks - he can be hit with a double 
leg drop and stunned at that time.  Another good time to stun him is after 
successfully breaking free from his ram or ground attack.  Chuck can hit him 
with the double leg drop to stun him after breaking free then hit TK again.

Healing can be a big problem during the battle with TK.  Only heal whenever he 
has leaped off the side of the catwalk or whenever Chuck runs around the middle 
gap and TK rams on the other side.  TK must be busy with something in order to 
take a swig of orange juice or whatever else Chuck needs to do to replenish 
himself. A player takes a big risk in healing while fighting TK most of the 
time.

--> ...IF YOU EVER WANT TO WIN BIG!

TK takes quite a few hits, but he's really not that bad once you get used to 
his attacks and know how to fight him.  Using the double leg drop is the main 
key to beating him.  Chuck can actually hit him with two double leg drop kicks 
at a time - one to stun and another while TK is stunned from the first.

[EM00]
===============================================================================
   _____        _                 __  __  _            _                    
  | ____|__  __| |_  _ __  __ _  |  \/  |(_) ___  ___ (_)  ___   _ __   ___ 
  |  _|  \ \/ /| __|| '__|/ _` | | |\/| || |/ __|/ __|| | / _ \ | '_ \ / __|
  | |___  >  < | |_ | |  | (_| | | |  | || |\__ \\__ \| || (_) || | | |\__ \
  |_____|/_/\_\ \__||_|   \__,_| |_|  |_||_||___/|___/|_| \___/ |_| |_||___/
                         C H U C K ' S  "S C O O P S"
===============================================================================

==============
EXTRA MISSIONS
==============


[EM01]                               [EM001]                           [EM0001]

--> TAMING THE TIGER

Starting Time: 4:00am
Ending Time: 10:00am (Day 2)
Survivor(s): Ted, Snowflake, Lenny
Location: Yucatan Casino
Extras:

.----------------------------------.
| PP Earned                        |
|==================================|
| SURVIVOR      |   JOIN    ESCORT |
|----------------------------------|
| Snowflake     | 15,000    30,000 |
| Lenny         | 10,000    20,000 |
'----------------------------------'

NOTES:

#1 - Snowflake will count as gift for Katey once she is taken back to the 
Safehouse security room and examined while inside.

#2 - Lenny will not move from the room near the escalators until Snowflake is 
either tamed or defeated.

#3 - Lenny turns on the inactive slot machines in the Yucatan Casino.

This case starts a bit later than the case with Denyce, but I would recommend 
performing this case right after Chuck exits the security room safe house for 
the first time since he will need to fight a boss and having an extra survivor 
around while doing so only adds to the difficulty.

NOTE: Chuck will need three steaks in order to save one survivors in this case. 
Stop by the Food Court and enter Wild West Grill then grab the two steaks on 
the counter and one steak on the floor in the back room.  There is also another 
steak in Cucina Donnacci - it's on the wood on the counter near the meat 
cleaver.  Chuck needs three steaks to tame Snowflake.  There are three steaks 
near the area where Snowflake is fought in the Yucatan Casino if you want to 
wait until then.

Enter the Yucatan Casino after 4:00am and a cutscene will trigger as soon as 
Chuck steps inside.  He will have to fight Ted and Snowflake (the tiger) after 
the cutscene.

--> Psychopath Boss: Ted and Snowflake

I'm usually not so brief, but all you really need to do for the first part of 
this battle is take out a heavy weapon such as the sledge hammer or fire axe 
and literally hit Ted repeatedly.  I mean... you can just literally... beat the 
living shit out of him for the most part since he does very little to fight 
back!

Attacks:

- Knee (knee attack from close range; knocks Chuck down)
- Pistol Swing (hit with the backside of pistol from close range)
- Pistol Uppercut (upward swing with pistol from close range; knocks Chuck 
  down)
- Pistol Fire (fires pistol from long range 3 or 4 times)

Ted is very slow.  Chuck can easily knock him to the ground with the sledge 
hammer then hit him repeatedly while he is down.  Ted will only fire his gun 
from long range - mainly if Chuck is trying to run from him.  His close range 
attacks have little distance and they're all easily avoidable by running to the 
sides.

Once Chuck starts smacking Ted with a weapon, Ted will stagger and fall down if 
Chuck uses a heavy weapon, so knowing his attacks won't really matter if Chuck 
hits him repeatedly.  Even the bowie knife works well for this battle.  The 
fire axe (there are two in the area), the sledge hammer and the bowie knife 
work really well here.

Pyschopath Boss: Snowflake

Attacks:

- Claw Slash (one arm claw slash from close range; knocks Chuck down)
- Pounce (runs from a distance then leaps on Chuck and mauls him; pins Chuck to 
  the floor)

Snowflake is quite hard if Chuck actually fights her.  She can be so very hard 
to hit with the way she constantly attacks.  If she runs from a distance then 
keep running to the side or leap out of the way before she pounces.  From close 
range, she will perform a quick claw slash with one of her front paws.  She 
will spend the entire battle running away from Chuck to prepare for a running 
pounce when she finally runs toward him.  While in close range, she will mainly 
try to claw slash him.

To tame Snowflake, place three steak pieces in a line along the ground and 
stand at a distance from the steak pieces so that Snowflake has to run by them 
to get to Chuck.  The pieces should be placed like so:

                                              \ /
                                               |
                           Snowflake --->     /|\
                                              ^_^




                        Steak pieces --->  *   *   *




                                              ^_^
Motocross racing expert Chuck Greene --->     \|/
                                               |
                                              / \

Make sure that you stay far enough away from the steaks so that Snowflake does 
not pounce Chuck.  Once she steps near the pieces of meat, if Chuck is far 
enough away, she will look toward them then walk up and eat one.  If she runs 
past them, then you're too close to the steaks.  Make sure that Chuck is lined 
up with the steaks so that Snowflake will run by them.  It's best to not attack 
any zombies at all while snowflake is running toward the steak or while she is 
eating the steaks. If Chuck attacks while Snowflake is near, she will 
immediately attack him.  You can get at a distance from her while she eats and 
attack, but don't get too close.

NOTE:

#1 - There are three steak pieces in the area where Ted and Snowflake first 
start out.  One is on the broken column and the two pieces are on platform to 
the left behind the broken column. 

#2 - If Chuck hits Snowflake any during the battle, it will take more than 
three steaks to tame her.  Her health gauge must be completely full in order to 
consider her "tamed".  If Chuck hits her any, three steaks will not fill her 
health gauge all the way.

One of the best places to feed her is in between the tables in the carpeted 
area beside her den.  There aren't very many zombies around and Chuck can 
easily place the steaks in between the sets of tables.

The most important factors in taming Snowflake are to:

1) Make sure that Snowflake will pass by the meat pieces while running toward 
   Chuck.
2) Make sure that Chuck is far enough away from the meat so that Snowflake 
   slowly walks toward the meat pieces after she runs toward them.  If she runs 
   by them, then Chuck is too close to them, so back up.
3) Do not attack zombies while Snowflake is near Chuck.

Snowflake will eat the three pieces of meat then a cutscene will play after she 
eats the third piece.  Snowflake will not attack after the cutscene.  She will 
be like a standard survivor that will follow Chuck once she is tamed.

There is one other survivor in this area.  Remember the survivor that was 
scared away in the first cutscene with Ted?  Check your map and find the room 
to the southwest near the escalators that lead down to the Silver Strip 
entrance.  Run over to that room and go inside.

The survivor who ran off earlier (Lenny) will be inside.  Speak with Lenny and 
he will eventually offer to turn on the slot machines on the south portion of 
the casino.  Follow Lenny as he moves toward the restroom corridor on the 
northeast side of the casino.  He will step inside the room near the men's 
restroom in the north and show Chuck the switch to turn on the slot machines.  
Use the switch to turn on the slot machines and Lenny will join afterward.

[EM02]                               [EM002]                           [EM0002]

--> SHE WEARS THE PANTS

Starting Time: 5:45am*
Ending Time: 4:00pm
Survivors: LaShawndra, Gordon
Location: The Dark Bean (Royal Flush Plaza)
Extras: N/A

.----------------------------------.
| PP Earned                        |
|==================================|
| SURVIVOR      |   JOIN    ESCORT |
|----------------------------------|
| LaShawndra    |  5,000    10,000 |
| Gordon        |  5,000    10,000 |
'----------------------------------'

* Must exit from Safehouse at 5:45am.  Lashawndra and Gordon will not appear 
until Chuck exits from the Safehouse when stepping into Royal Flush Plaza.

NOTES:

#1 - This pair can be saved by talking with Gordon first.  Whichever one Chuck 
talks with first will join Chuck.  Once Chuck finds the other survivor, the two 
will reunite then the other will join after Chuck talks with him/her.

#2 - If Chuck hits Gordon on accident, sometimes Lashawndra will bust out 
laughing at Gordon.  It's quite amusing to see.

After stepping back into the Royal Flush Plaza after 5:45am, LaShawndra will be 
up on the counter of The Dark Bean coffee shop right near the double doors that 
Chuck enters the plaza from after exiting the Safehouse. Kill any zombies in 
the way then walk over and talk with LaShawndra.  She got separated from her 
husband Gordon.  Gordon actually ran off and left her and she wants to beat his 
ass for it.

LaShawndra will join after Chuck speaks with her twice.  Run over to Casual 
Gals and Gordon will be cowering behind the register counter inside.  Gordon 
and LaShawndra will reunite.  Speak with Gordon to get him to join.  LaShawndra 
will smack Gordon with her lead pipe for leaving her like that. Gordon's got a 
lot more than zombies to worry about!  Escort Lashawndra and Gordon back to the 
Safehouse.


[EM03]                               [EM003]                           [EM0003]

--> LOST

Starting Time: 9:00am
Ending Time: 10:00pm
Survivors: Doris, Chad
Location: Souvenir Kiosk (Platinum Strip)
Extras: N/A

.----------------------------------.
| PP Earned                        |
|==================================|
| SURVIVOR      |   JOIN    ESCORT |
|----------------------------------|
| Chad          |  5,000    10,000 |
| Doris         |  5,000    10,000 |
'----------------------------------'

Chad is wandering around Platinum Strip looking for his wife.  Chuck is likely 
to run into Chad on Platinum Strip while heading toward Doris - he is usually 
around Paradise Platinum Screens on Platinum Strip.  Chad is a kindly 
southerner that is looking to pick off a few zombies with his shotgun while 
searching for his wife.  Kill all the zombies around Chad and speak with him 
then he will join Chuck.  Speak with Chad as soon as all the zombies in his 
immediate area are gone.

Chad is looking for his wife Doris.  He will join Chuck whether Chuck has seen 
Doris or not.  If Chuck has seen Doris prior to meeting Chad, the conversation 
will change slightly.  Doris is on the south end of Platinum Strip - she is up 
on the Souvenir Kiosk to the right while facing the Fortune City Arena 
entrance.  Lead Chad toward Doris while escorting him.

Doris is luring zombies toward her with fireworks while she is on top of the 
Souvenir Kiosk.  She will be firing at them with her handgun as Chuck 
approaches.  Once Chad steps into her view, she will fall off the side of the 
kiosk then run and meet up with Chad.

Kill all the zombies around the couple then speak with Doris.  She will 
recognize Chuck as the man off TV that supposedly started the zombie incident.  
Doris will join if Chuck keeps speaking to her however.  Chad trusted Chuck 
enough to join, so she will as well.  If Doris doesn't give Chuck a speak 
option then continue killing zombies in the area and she will eventually.

Chad is armed with a shotgun and Doris is armed with a handgun, so they can 
take care of themselves and the rest of your party pretty well.  Chad some 
times hits Chuck and other survivors with his shotgun spread though.

[EM04]                               [EM004]                           [EM0004]

--> ONE MAN'S TRASH

Starting Time: 9:00 am
Ending Time: --
Survivors: N/A
Location: Moe's Imaginations (Platinum Strip)
Extras: Opens Pawn Shops around Fortune City.

Find the Pawn Shop vendor in front of Moe's Imaginations on Platinum Strip and 
speak with him while he is behind the bars.  The pawn shop owners are actually 
looters like the looters that Chuck fought at Roy's Mart in the "Find Katey 
Zombrex" case.  The looter will open the bars and allow Chuck inside then tell 
him about the other pawn shops around the Fortune City.  Besides this pawn 
shop, there is one in Silver Strip, Palisades Mall, and Royal Flush Plaza that 
will open up after finishing this case.

The best part about having the pawn shops available is that Chuck can enter 
them at any time and buy Zombrex for $25,000 if he doesn't have any.  They also 
have a few special items in some of them, that can only be bought from a 
particular pawn shop.

Platinum Strip: Knight Boots ($2,000,000)
Silver Strip: SUV Key ($2,000,000)
Paradise Plaza: Sports Car Key ($500,000)
Palisades Mall: Ripper Key ($1,000,000)

Talking with the pawn shop owner at Platinum Strip will compete this case.  
There is no reward except for having all pawn shops open around Fortune City 
after speaking with the owner.

[EM05]                               [EM005]                           [EM0005]

--> SHORT SIGHTED

Starting Time: 10:00am
Ending Time: 7:30pm
Survivors: Esther
Location: Children's Castle (Royal Flush Plaza)
Extras: N/A

.----------------------------------.
| PP Earned                        |
|==================================|
| SURVIVOR      |   JOIN    ESCORT |
|----------------------------------|
| Esther        |  5,000    10,000 |
'----------------------------------'

Children's Castle is located in the southwest portion of the second floor of 
Royal Flush Plaza.  Enter Children's Castle after 10:00am and speak with 
Esther.  She's the kindly elder lady near the register counter inside.

Esther mistakes Chuck for a clerk.  She is looking for a gift for her young 
grandchild.  Keep speaking with her and she'll threaten to call the manager on 
Chuck.  While talking with her, Chuck will finally convince Esther that there 
are zombies outside.  Esther will be glad that Chuck finally told her what he's 
been mentioning all along through many attempts and will join him.

Chuck will have to carry Esther once she joins.  At 98 years of age, I don't 
really think Esther could pick up a paddlesaw or porta mower and join Chuck in 
the bloodshed outside.  I bet she could be a real beast if Chuck placed the 
super slicer over her head and turned it on while he carries her though.  Ah, 
we don't want to antagonize Esther though.  Just carry her back to the 
Safehouse for now.

[EM06]                               [EM006]                           [EM0006]

--> WELCOME TO THE FAMILY

Starting Time: 11:00am
Ending Time: 7:00pm
Survivors: Kenneth, Jack
Location: Shank's (Palisades Mall)
Extras: N/A

.----------------------------------.
| PP Earned                        |
|==================================|
| SURVIVOR      |   JOIN    ESCORT |
|----------------------------------|
| Kenneth       |  8,000    16,000 |
| Jack          |  8,000    16,000 |
'----------------------------------'

NOTE: Chuck can kill one of the survivors in this mission before they join and 
the other will still join him.  The conversations can be kind of funny if this 
is done.

Sounds of a yelling old man are coming out of Shank's on the north end, bottom 
floor of Palisades Mall.  Enter the store and help the old man (Kenneth) and 
his son in law (Jack) fight off the zombie crowd inside.  It seems that Kenneth 
is the one doing all the fighting, doesn't it?

It's really best to talk with Jack after helping the two since he is the one 
that Chuck will eventually be lead to anyway.  Jack was just looking to play a 
good game of poker and bond a bit with his Kenneth.  Kenneth complains about 
that knight helmet that Jack has on if Chuck talks to Kenneth first.  Jack is 
just wearing it for protection from zombie bites though...

Why... I bet someone could use that knight helmet and collect several pieces of 
metal armor and run around the mall like Arthur from Ghosts 'n Goblins - save 
that thought for later.  There were some knight boots in the pawn shop on 
Platinum Strip wasn't there?  Hmm.  Check the unlockables section if 
interested.

Talk with Jack until he joins then Kenneth will join as well.

[EM07]                               [EM007]                           [EM0007]

--> WORKERS COMPENSATION

Starting Time: 1:00pm
Ending Time: 10:00pm
Survivors: Stuart, Brittany
Location: Americana Casino
Extras: N/A

.----------------------------------.
| PP Earned                        |
|==================================|
| SURVIVOR      |   JOIN    ESCORT |
|----------------------------------|
| Stuart        |  6,000    12,000 |
| Brittany      |  5,000    10,000 |
'----------------------------------'

NOTE: Chuck will need to hit Stuart with something to knock some sense into him 
to get him to join.  Be sure to unequip Chuck's current weapon and smack him 
with Chuck's bare hands to avoid damaging him too much.

Stuart and Brittany are on the south side of Americana Casino when Chuck 
arrives.  They are both employees that used to work in Americana Casino. 
Brittany is cowering and Stuart is beating on the slot machines with a metal 
pole.  Unequip your current weapon by pressing D-pad up (Directional pad up) 
then hit Stuart with Chuck's bare hands.  Chuck needs to knock some sense into 
this guy.  Keep pummeling Stuart until he tells Chuck to stop.

Stuart will join Chuck shortly after speaking with him a bit after Chuck hits 
him a few times.  Talk with Brittany and she will join as well.  Escort them 
both back to the security room safehouse.  Stuart has a side mission associated 
with him on day 3 if Chuck saves him.

[EM08]                               [EM008]                           [EM0008]

--> LUSH-IOUS LADY

Starting Time: 2:00pm
Ending Time: 2:30am
Survivors: Kristen
Location: Americana Casino
Extras: N/A

.----------------------------------.
| PP Earned                        |
|==================================|
| SURVIVOR      |   JOIN    ESCORT |
|----------------------------------|
| Kristen       |  5,000    10,000 |
'----------------------------------'

Enter the security room of Americana Casino on the northeast end.  The door has 
"Authorized Personnel Only" across the front side of it.  Open the next door 
and step into the back room and Chuck will find Kristen.  Kristen is vomiting 
and has surrounded herself with alcohol.  It turns out that she is waiting on a 
guy from a bachelor party to come back and get her.  The guy and his buddies 
bought her a few drinks... yesterday.  Kristen has since lost track of time.

Keep talking with Kristen until she joined.  Kristen is far too drunk to 
actually walk well, so Chuck must carry her back to the Safehouse.  Don't trip 
in any of her vomit along the way.

[EM09]                               [EM009]                           [EM0009]

--> MEET THE CONTESTANTS

Starting Time: 2:30pm
Ending Time: 8:30am
Survivors: Leon, Carlos
Location: Platinum Strip
Extras: Bike Key

NOTE:

#1 - Carlos will die in the opening cutscene for this case.

#2 - Chuck will keep the bike key once the game is beaten.  He won't have to do 
this mission again to get the bike key.

This mission can be activated by triggering the cutscene in front of the 
Fortune City Arena entrance on the south side of Platinum Strip after 2:30pm.  
Try not to get Doris and Chad or any other survivor to follow Chuck during this 
fight or they could get killed.

The psychopath is not near as bad as the convicts in Dead Rising 1, but he is 
still annoying when trying to escort survivors while he remains in the area.  
It's best to finish this case shortly after it starts since the Platinum Strip 
will be a good path to take survivors on while escorting them.

Psychopath Boss: Leon

Chuck will gain the **BIKE KEY** after the cutscene with Leon.  Chuck can use 
this key to activate the bike on the display in front of the entrance to 
Fortune City Arena.  Leon will ride off toward Fortune Park after the cutscene. 
Activate the bike on the display and ride into Fortune Park to the east.

Attacks:

- Chainsaw Slice (drives by and tries to slice Chuck)

Chuck can't fight Leon while on the bike so get off once Leon is in view.  
Chuck will need to fight in the Fortune Park area.  Leon will leave Chuck alone 
if Chuck moves into Silver Strip or Platinum Strip, so stay in the park area if 
you intend to fight him.

Leon has a very simple pattern of attack overall.  The hardest part of the 
battle is keeping him in view with the camera.  He will drive far away then 
turn and drive at full speed and try to slice Chuck with one of the chainsaws 
on the side of his motorcycle.  All a player really has to do is to keep the 
camera on Leon then jump out of the way when he speeds toward Chuck.  BE SURE 
to rotate the camera after jumping since Leon will try to cut Chuck once again 
as he turns and races back toward him after the first dodge.

Chuck can make Leon hit curbs and other obstacles such as columns.  If Leon 
hits an obstacle, he will be stunned for a few minutes.  Whenever Leon drives 
by Chuck, he will sometimes spin his bike in place a few times shortly before 
he taunts.  Chuck can hit Leon while he is stunned from running into an 
obstacle or while he taunts after a spin.  Take out a spiked bat, knife gloves 
or some other heavy weapon and hit Leon from the side or from the back while he 
stands in place on his bike.

Make sure that Chuck approaches Leon from the side or back portion of the bike 
since the chainsaw blades will hit Chuck if Leon is approached from his front 
side.  Chuck can usually hit him around 3 times before he can get away.  All 
you really have to do is make sure to watch out for Leon when he drives toward 
Chuck then just jump out of the way.  Leon really is his own weakness in the 
way that he taunts.  It's really easier to wait for his taunts while dodging 
rather than trying to get him to ram an obstacle.

NOTE: Leon can get stuck in place often.  If he ever stands still for a long 
period then run up and try to hit him.  He might actually get stuck for quite a 
long period when up against a curb.

Psychopath Bonus = 20,000 PP

Chuck will gain access to the bike modification trailer after the fight with 
Leon.  He can bring the motorcycle from Platinum Strip into this trailer at any 
time and modify it.  He can attach weapons to the bike such as a chainsaw.  
Chuck can also spray paint the bike with any type of spray paint.  If you want 
the "Custom Finish" achievement/trophy for spray painting the bike real quick 
then pick up the spray pain near the display where Chuck got the bike (behind 
the display) then spray paint it in the trailer.


[EM10]                               [EM010]                           [EM0010]

--> BRAINS OVER BRAWN

Starting Time: 3:30pm
Ending Time: 2:00am
Survivors: Kevin, John, Curtis, Brian
Location:
Extras:

.----------------------------------.
| PP Earned                        |
|==================================|
| SURVIVOR      |   JOIN    ESCORT |
|----------------------------------|
| Kevin         |  6,000    12,000 |
| John          |  6,000    12,000 |
| Curtis        |  6,000    12,000 |
| Brian         |  6,000    12,000 |
'----------------------------------'

At the south end of South Plaza, Chuck will find a group of 4 young 
intellectuals that have barricaded themselves inside of one of the plaza's 
unfinished stores.  The store is called "Ultimate Playhouse" but it doesn't 
appear on the Fortune City map just yet.  Step past the barricade that the guys 
have set up and Chuck will find them huddled up discussing "important matters".

Talk to any of them the first time.  Brian seems to be their leader.  It 
appears that they came to South Plaza to try to meet some girls.  Talk to Brian 
once after speaking with the group and Chuck will ask if they have been in 
South Plaza since the zombie outbreak.  Talk to Curtis then talk to John.  Talk 
to John a second time.  Talk to Kevin after speaking with John.  Talk with John 
once again after speaking with Kevin.  Talk to John one more time.

Chuck will tell them about the girls back at the Safehouse and... Oh dear! 
Chuck hit a sensitive area in their lives.  They will immediately get up after 
Chuck mentions the females back at the Safehouse.  They will all eventually 
join without hesitation.  There are plenty of weapons around the store that 
they are located in so all of them can be equipped with a weapon basically 
before escorting them back.  Chuck can be much like a guardian esper to this 
party - equip the Infernal Arms, Blazing Aces, or Burning Skull and become 
their Ifrit, great motocross champion!


[EM11]                               [EM011]                           [EM0011]

--> CHUCK THE ROLE MODEL

Starting Time: 5:00pm
Ending Time: 12:00pm
Survivors: Brandon, Vikki
Location: Men's Restroom (Americana Casino)
Extras:

.----------------------------------.
| PP Earned                        |
|==================================|
| SURVIVOR      |   JOIN    ESCORT |
|----------------------------------|
| Vikki         | 10,000    20,000 |
'----------------------------------'

This case is located in the men's restroom of Americana Casino.  As soon as 
Chuck steps near the restroom, a cutscene will trigger.

Psychopath Boss: Brandon

Attacks:

- Glass Slice (performs two close range slices)
- Spinning Slice (spins in place and slices all around him)
- Jumping Glass Stab (runs forward and jumps then stabs downward)
- Jumping Tackle (runs then leaps on Chuck and stabs him while he's down)
- Glass Slice into Glass Stab (performs both moves above together)
- Stall Jumping Glass Stab (leaps from out of a stall then stabs downward)

Brandon has Vikki tied up and she is on the floor near the left set of urinals, 
so make sure to stay away from her to keep from accidentally hitting her while 
fighting Brandon during this battle.

BRANDON'S ATTACKS...
Brandon doesn't have a lot of variety in his attacks, but he is very quick!  He 
is likely to get a sneak attack in on Chuck at least once no matter how well 
you are at dodging his attacks.  He likes to run toward Chuck then quickly run 
behind a set of urinals and wait for Chuck to come into his view then dash 
toward him and hit him.

Brandon has two main attacks.  From close range, he will hit Chuck with two 
slices from his cut glass and from long range, he will run toward Chuck then 
leap and perform a downward stab.  The leaping stab is the most common attack 
that Brandon will use since he is constantly at a distance from Chuck.

AVOIDING HIS ATTACKS AND HITTING HIM...
His close range slice can be avoided by staying away from Brandon - keep in 
mind that he will sometimes perform the two slices followed by the jumping 
glass stab while Chuck is near him.  Chuck will need to constantly move away 
from Brandon while fighting him.  Running away and allowing Brandon to attack 
is the main key to beating him.  When Brandon runs at Chuck, quickly run the 
opposite direction and Brandon will jump into the air then perform his downward 
stab and then stagger for a few seconds after the stab.  While he staggers, run 
up to him and hit him twice with a spiked bat, knife gloves or any other type 
of weapon.

Chuck needs to rush away from Brandon quickly after hitting him since Brandon 
will try to counter Chuck's attack with his close range slice combination.  
Brandon will eventually leap behind one of the stalls on either side of the 
restroom.  While he is behind a stall, stay constantly moving.  If Chuck stands 
still, Brandon will leap out from behind a stall door and stab Chuck.  If Chuck 
stays moving then Brandon will leap out and try to stab but miss.

Brandon will quickly return to trying to stab Chuck as he runs toward him once 
he is in view again.  He will cycle between normal jumping stabs and leaping 
into one of the stalls for an attempt at a surprise attack throughout the 
battle.  Brandon isn't that tough if you fight him carefully.  If Chuck rushes 
and tries to hit Brandon with little thought, Brandon will be knocking Chuck 
down a bunch with his stabs.

Psychopath Bonus = 20,000 PP

NOTES:

#1: The easiest way to beat Brandon is to lure him out of a stall then quickly 
run toward the restroom door.  Stand in front of the door until Brandon runs up 
to it then quickly move away from the door and he will stab downward then 
stagger a bit.  Hit him while he staggers then keep hitting him until he runs 
back into the restroom.  He will not hit Chuck since he can't leave the 
restroom.  This works VERY well since he doesn't have a chance to counter since 
the boss AI is programmed to not leave the restroom!

.-------------------------------- EXTRA INFO ---------------------------------.
| Here is a video demonstration of how to use the door to defeat him:         |
|                                                                             |
| http://www.youtube.com/watch?v=Ev77Sn8or0s                                  |
'-----------------------------------------------------------------------------'

#2: If Chuck needs weapons, go to the women's restroom and search the stalls.  
There is a bowie knife in one stall and a lead pipe in another.

Kill the single zombie after the cutscene then untie Vikki.  She will join 
Chuck after speaking with her.  Escort her back to the Safehouse after saving 
her or take her along with Chuck while rescuing other survivors.

[EM12]                               [EM012]                           [EM0012]

--> BARN BURNER

Starting Time: 5:30pm
Ending Time: 2:00am
Survivors: Elrod, Trixie-Lynn
Location: Backstage (Fortune City Arena)
Extras:

.----------------------------------.
| PP Earned                        |
|==================================|
| SURVIVOR      |   JOIN    ESCORT |
|----------------------------------|
| Elrod         |  5,000    10,000 |
| Trixie-Lynn   |  5,000    10,000 |
'----------------------------------'

Go to the Fortune City Arena then enter the backstage hallway on the south side 
of the lobby. The corridor will take Chuck to the far west portion of the 
arena.  This is the same backstage area where Chuck first rescued Katey in the 
prologue of Dead Rising 2.  Grab the first fire extinguisher on the wall along 
the way or pick up the nearby fire extinguisher on the wall once Chuck reaches 
the room at the end with the flames in front of it.

Use the extinguisher to put out the fire the blacks the door to the nearby 
dressing room.  Just aim the extinguisher then fire coolant toward the bottom 
of the burning door.  Enter the dressing room and talk to Elrod.  He will 
mention that both him and Trixie-Lynn built a flame door to keep the zombies 
out.  He says that they had no idea that the door would be hard to open after 
making the flame door... Anyway, Both Elrod and Trixie-Lynn will join after 
speaking with Elrod.


[EM13]                               [EM013]                           [EM0013]

--> ONCE BITTEN

Starting Time: 7:30pm
Ending Time: 8:30am
Survivors: Jared
Location: Wily Travels (Royal Flush Plaza)
Extras:

.----------------------------------.
| PP Earned                        |
|==================================|
| SURVIVOR      |   JOIN    ESCORT |
|----------------------------------|
| Jared         | 10,000    20,000 |
'----------------------------------'

NOTE: Chuck will need Zombrex to complete this case.

Wily Travels is on the second floor of Royal Flush Plaza.  A man has barricaded 
the front of the store and is severely bleeding while lying inside.  Hop over 
the barricade and speak with Jared.  Jared has been bitten by one of the 
zombies outside.  He needs Zombrex.  Give him some Zombrex when the option 
appears and he will join Chuck.

Jared is badly injured from the zombie bite so Chuck must offer him a shoulder 
and help him back to the Safehouse.  A side mission with Jared will occur on 
day 4 after saving him in this case.

[EM14]                               [EM014]                           [EM0014]

--> CODE BLUE

Starting Time: 10:00pm
Ending Time: 7:00am
Survivors: Tim, Sven
Location: One Little Duck Bingo (Silver Strip)
Extras: Zombrex

.----------------------------------.
| PP Earned                        |
|==================================|
| SURVIVOR      |   JOIN    ESCORT |
|----------------------------------|
| Sven          | 11,000    22,000 |
'----------------------------------'

NOTE: Tim will always die at the beginning of this case when Chuck steps near 
One Little Duck Bingo on Silver Strip.  He can't be saved.

Tim will die right as Chuck walks toward One Little Duck Bingo in Silver Strip. 
Sven will be inside trying to resuscitate Tim.  Walk over to Sven and talk to 
him.  Sven will be devastated over the fact that he couldn't save Tim.  Keep 
talking with him and Chuck will ask Sven to come back to the Safehouse where 
there will be a bunch of people in need of his support.  Sven will immediately 
join Chuck after knowing that he can make a difference!

Besides the usual escort bonus, Sven will also give Chuck some **ZOMBREX** 
after rescuing him.  There is a side mission associated with Sven on day 4 if 
he is rescued in this case.

[EM15]                               [EM015]                           [EM0015]

--> TASTES LIKE CHICKEN

Starting Time: 10:30 pm
Ending Time: 8:30pm
Survivors: Antoine, Cinda, Jasper
Location: Cucina Donnacci (Food Court)
Extras:

.----------------------------------.
| PP Earned                        |
|==================================|
| SURVIVOR      |   JOIN    ESCORT |
|----------------------------------|
| Cinda         | 10,000    20,000 |
| Jasper        |  5,000    10,000 |
'----------------------------------'

Find Cucina Donnacci on the east side of the Food Court.  It is to the north of 
Wild West Grill House.  Enter Cucina Donnacci to trigger a cutscene.

Psychopath Boss: Chef Antoine

Attacks:

- Frying Pan Toss (tosses one frying pan; knocks Chuck down)
- Meat Cleaver Toss (tosses two meat cleavers; knocks Chuck down)
- Plate Toss (will toss one plate at a time [total of five] or three to five at 
  once from a distance)
- Frying Pan Strike (hits from the side with the frying pan; knocks Chuck down)
- Tackle and Choke (tackles after one of his attacks [frying pan strike and 
  frying pan toss] and stuffs an apple into Chuck's mouth afterward; shake to 
  break free from apple feed)
- Hopping Frying Pan Strike (hit from side with the frying pan and hops forward 
  a bit; knocks Chuck down)
- Frying Pan Guard (guards with frying pan if an object is tossed at him)

Antoine will attack Chuck from long distance by throwing objects or he will run 
toward Chuck and try to smack Chuck from close range with his frying pan.  All 
of his distant attacks can be avoided by running to the side or stepping behind 
a wall.  His close attacks are both frying pan strikes.  They will both knock 
Chuck down.  Later in the fight, he will tackle Chuck after a frying pan strike 
or frying pan toss and will try to shove an apple down Chuck's throat - shake 
the left thumbstick to escape.  A player will need to shake the left thumbstick 
more and more as the battle continues in order to escape from the grab.  The 
full frying pan strike and tackle choke can be very damaging.

Antoine has a very simple pattern that is easy to follow.  He will attack then 
run off and eat food from one of four dinner pieces spread around the 
restaurant.  There is a pan of steak and pan of chili in the kitchen area and a 
pan of steak and plate of pasta in the sitting area.  Antoine will make a run 
for one of the dinner pieces eventually.  He will often run toward one if he 
knocks Chuck down.  He does not need to be damaged for him to run for food - he 
will do so eventually anyway.

| |          ||            | |
| |          ||* <- Chili  | |
| |          ||            | |
|*|<- Steak  ||            | |
| |          ||            | |
| |          ||            | |

--  ----------------------  --

      ___          ___
     |_*_|        |_*_|
       ^            ^
       |            |
     Pasta        Steak

Once Antoine runs for food, he will stand over the food and use his hands to 
gobble it up quickly and begin to regain any health that he has lost.  While he 
eats is the absolute best time to hit him.  Hit him with the alternate attack 
of the knife gloves for some intense damage or hit him with any other weapon 
that Chuck might have.  The spiked bat can work well, but the knife gloves' 
alternate attack is far superior.  Chuck can hit Antoine about three times 
before Antoine fully finishes eating.

Tips:

#1 - If you don't have any weapons, heat the frying pan in the kitchen at one 
of the ovens.  It makes a pretty good weapon to fight Antoine with.
#2 - The meats (steaks, BBQ chicken, BBQ ribs) in Wild West Grill are some good 
foods to bring along with Chuck.  There is also some wine and pasta on a table 
right outside Cucina Donnacci that will help for healing.

Psychopath Bonus = 20,000 PP

Antoine will leave behind a ++CHEF KNIFE++, ++FRYING PAN++ and a ++MEAT 
CLEAVER++ next to the grease that he died in.  These are really not that 
special, but Chuck could give these to the survivors in this area at least.

After the battle, you will likely want to enter the back room of the kitchen to 
save Cinda.  Don't worry about her just yet though.  She will ask for Chuck to 
find Jasper or she will not join.

Jasper is on the rooftop of Hamburger Fiefdom.  Run outside of Cucina Donnacci 
and climb on top of the three snack machines at the northeast end of the Food 
Court.  Hop up to the roof of Lombardi's.

While on the roof, walk over to Jasper and speak with him.  He will mention 
that he was taking shelter on the roof with his girlfriend but they ran out of 
supplies and she went over to Cucina Donnacci to get some food but hasn't come 
back... yadayadayada- well, lucky for him, Chuck is now and has massacred the 
crazy Chef inside.  Jasper will join Chuck after he is spoken to a few times, 
so lead him over to Cucina Donnacci.

Untie Cinda and speak with her a few times.  Chuck just went and saved Cinda 
from a crazy chef but she still doesn't completely trust him.  She will join 
Chuck since Jasper trusts him and has joined him however.  Arm them both with 
heated frying pans! Now, escort them back to the Safehouse Chucky before Cinda 
has to like... distrust you or something.


*****
DAY 2
*****

[EM16]                               [EM016]                           [EM0016]

--> AN INDUSTRIAL FASHION

Starting Time: 3:00am
Ending Time: 3:30pm
Survivors: Terri, Willa
Location: South Plaza
Extras:

.----------------------------------.
| PP Earned                        |
|==================================|
| SURVIVOR      |   JOIN    ESCORT |
|----------------------------------|
| Terri         |  5,000    10,000 |
| Willa         |  6,000    12,000 |
'----------------------------------'

NOTE: If you go through the closest underground access door after Case 2-2, 
Chuck will arrive in South Plaza right in time for this case.

Terri and Willa are located in the middle circular area in South Plaza.  They 
are both stranded construction workers that managed to survive the zombie 
outbreak.  Willa has climbed up onto a high platform beside Terri while Terri 
fights off zombies.

Climb up to the platform that Willa is on then speak with her.  She is badly 
injured and cannot walk.  She joins Chuck after he mentions the Safehouse to 
her.  Chuck must stand near Willa and lift her up on his back then carry her 
piggyback style.  Help her down from the platform by carrying her to the edge 
then allow her to drop the rest of the way.  She will slowly work her way down.

Talk to Terri after saving Willa and she will join immediately.  If Chuck 
speaks with Terri first she will mention that she is not leaving without Willa 
and ask Chuck to check on her.  It's best to speak to Willa first in order to 
have less persuasion in getting them to join.

[EM17]                               [EM017]                           [EM0017]

--> ROCK HEROES

Starting Time: 4:00am
Ending Time: 3:00pm
Survivors: Jeanna, Allen, Floyd
Location: Silver Strip [on the stage across from Juggz Bar & Grill Kiosk]
Extras: Power Guitar Combo Card

.----------------------------------.
| PP Earned                        |
|==================================|
| SURVIVOR      |   JOIN    ESCORT |
|----------------------------------|
| Jeanna        |  7,000    14,000 |
| Allen         |  7,000    14,000 |
| Floyd         |  7,000    14,000 |
'----------------------------------'

These three are located on the stage that is across from Juggz Bar & Grill 
Kiosk.  The stage is not labeled on the map of Fortune City.

This band will be rocking out in the middle of Silver Strip after 4:00am on day 
2.  Get up on the stage and speak with Jeanna.  She is so wrapped up in her 
performance that she doesn't even notice that she's singing to a bunch zombies. 
Keep speaking with her and she will mention that her and her band needs to 
deliver a final performance.  Her band will finish up their music and the last 
note will make the crowd of zombies' heads explode in front of the stage.

That was bloody awesome indeed!  The group will join Chuck after he speaks to 
them once their performance has come to a close.  Floyd will award Chuck with 
the **POWER GUITAR COMBO CARD** after he is escorted back to the Safehouse.


[EM18]                               [EM018]                           [EM0018]

--> DESPERATE SHOPPERS

Starting Time: 8:00am
Ending Time: 4:00pm
Survivors: Erica, Rosa, Bessie
Location: Kathy's Space (Royal Flush Plaza)
Extras:

.----------------------------------.
| PP Earned                        |
|==================================|
| SURVIVOR      |   JOIN    ESCORT |
|----------------------------------|
| Erica         | 17,000    34,000 |
| Rosa          | 17,000    34,000 |
| Bessie        | 17,000    34,000 |
'----------------------------------'

Kathy's Space is on the second floor of Royal Flush Plaza.  This case doesn't 
have any type of case name, so Chuck will have to arrive sometimes after 8:00am 
and save the three girls before 4:00pm on day 2.

Talk with any of the three women.  They have noticed the zombie outbreak but 
decided to go shopping.  Kathy's Space was having this great sale today and 
they very well couldn't miss out on that!  They will join Chuck after a few 
chats with either of them.

They require Chuck to carry their shopping items.  Pick up the "Shopping 
Valuables" (wrapped gift boxes) in between them in Kathy's Space and carry them 
or they will not follow!  These ladies were courageous in shopping during a 
zombie outbreak, so Chuck better damn well honor their bravery by escorting 
them back to the Safehouse while helping them with their new gear!

NOTE: Do not hit zombies with the shopping valuable or Erica, Rosa, and Bessie 
will gang up on Chuck and attack him.  Rosa has a mean right hand with that 
purse.


[EM19]                               [EM019]                           [EM0019]

--> EVERYONE KNOWS SLAPPY

Starting Time: 12:00pm
Ending Time: 3:00am
Survivors: Brent (Slappy), Louise
Location: Kid's Choice Clothing (Palisades Mall)
Extras: Flamethrower Combo Card

Examine the fallen toy store mascot outside of Kid's Choice Clothing on the 
second floor of Palisades Mall to trigger the opening cutscene for this case.

NOTE: The female toy store mascot is actually the survivor Louise.  She is dead 
from the start of this mission.

Psychopath Boss: Slappy

Attacks:

- Skating Flame Spray (rides on skates and sprays flames to both sides with 
  flamethrowers)
- Fireballs (stops in place and fires three fireballs; knocks Chuck down)
- Dual Flame Spray (stands still and shoots flames from both flamethrowers 
  while holding them together; flames home in one Chuck)
- Flame Spray Spin (spins in place and flames the immediate area around him)

Slappy fights while on skates the entire time, so he is a very fast psychopath 
boss.  All of his attacks hit at least mid-range and he will often skate away 
from Chuck to perform them or ready them.  His main attack will be his dual 
flame spray where he will skate by Chuck and shoot flames from both sides while 
moving by him.  Chuck will need to run or stay to one side in order to avoid 
this.  Slappy will constantly ride back and forth and perform this move.

While Slappy is at a distance, he will sometimes stop and take out his spitball 
gun and shoot fireballs at Chuck.  He will shoot three fireballs each time and 
will take a while to recover at the end of the move.

-- KNOCKING SLAPPY DOWN...
The trick to beating this boss is how to stun him.  Slappy is on skates the 
entire time, so any heavy hit or heavy object that is thrown at him will knock 
him off balance and make him fall for a while.  Chuck can jump kick Slappy as 
he skate to knock him down.  The nearby garbage cans or large potted plants 
will work very well in knocking him off balance.  Chuck can also throw the 
giant stuffed rabbit or cash register inside of Kid's Choice Clothing in order 
to knock him down! Any type of two-handed weapon that Chuck cannot carry in the 
inventory will knock Slappy off balance.  Chuck can throw a big object at 
Slappy at any time to knock him down.

-- DAMAGING SLAPPY
Once Slappy falls, rush over to him and hit him with the knife gloves or spike 
bat.  Chuck can hit him about four times before Slappy recovers.  Once Slappy 
recovers, he will shoot out flames from one of his flamethrowers then stand up 
and spin in place while shooting flames, so get away from him once again.  
Chuck can knock Slappy right back down during his spin attack if a heavy object 
is tossed at him as he spins.

-- PUTTING OUT HIS FLAMES
Chuck can actually put out the flames on his flamethrowers for a few second.  
Shoot Slappy with a single blast from a water fun as he skates and this will 
put out the flame in his flamethrowers for a few seconds.  Slappy will stop and 
try to get his flamethrowers to work.  Chuck can run up and hit Slappy at that 
time.  Usually Chuck can get in around two hits per stun.  Slappy will quickly 
return to skating and flaming after being hit.

Two water guns are inside of Kids' Choice Clothing and there are four other 
water guns at Ultimate Playhouse.  All it takes is a single direct hit with a 
water blast to put out Slappy's flames for a short period to stun him.  While 
he is stunned and Chuck hits him from close range, be sure to back off quickly 
since Slappy will sometimes perform a special counter attack.  He will place a 
Slappy mask on Chuck to blind him then knock Chuck away from him.

Slappy will leave behind his ++FLAMETHROWER++ near the body of the female 
mascot and Chuck will receive the **FLAMETHROWER COMBO CARD** after Slappy's 
defeat.

NOTES:

#1 - Before the battle begins enter Under the Sea Travels and pick up the 
swordfish inside.  This swordfish can knock Slappy off balance when tossed at 
him and it is very accurate!

Psychopath Bonus = 20,000 PP

[EM20]                               [EM020]                           [EM0020]

--> WILTED FLOWER

Starting Time: 12:30pm
Ending Time: 5:30pm
Survivors: Linette
Location: The Venus Touch (Palisades Mall)
Extras: Shows secret route through dressing room of Brand New U that leads to 
Royal Flush Plaza men's restroom in sub-case "Linette's Passage".

.----------------------------------.
| PP Earned                        |
|==================================|
| SURVIVOR      |   JOIN    ESCORT |
|----------------------------------|
| Linette       |  8,000    16,000 |
'----------------------------------'

NOTES:

#1 - This is a VERY important case to finish.  This case shows Chuck a secret 
passage that leads from Brand New U to the Men's Restroom of Royal Flush Plaza. 
The passage will only be accessible after this case per playthrough, so a 
player must always wait until this case and complete it in order to use the 
passage.

#2 - Make sure you bring something to drink with Chuck for this case! (orange 
juice, vodka, large soda, whiskey... etc.)  There is some Coffee inside of The 
Venus Touch also!

#3 - In the main store portion of The Venus Touch look on the table with two 
black chairs near it and you'll find some Coffee, which will be perfect for 
giving Linette when she asks for something to drink.

Enter The Venus Touch on the north end of Palisades Mall.  The store is on the 
bottom floor.  Step into the tanning room through the door in the back of the 
store.  Walk over to the far right tanning bed and speak with Linette.  She is 
severely sunburned from having been trapped in a tanning bed.  The rest of the 
staff ran away and left her when the zombie outbreak occurred.

Linette will ask for something to drink, so search through Chuck's inventory 
and give her something to drink.  She will tell Chuck to bring her to Brand New 
U on the second floor of Palisades Mall.  There is a shortcut in one of the 
changing rooms that she wants to show him.  Chuck will have to carry Linette 
since she can't move that well at the moment.

  --> Linette's Passage

Brand New U is on the second floor of Palisades Mall.  It is on the south end 
and on the west side of the mall.  Linette will point out the shortcut in the 
changing room as Chuck steps toward the back of the store.  Examine the back 
wall of the changing room and Chuck will arrive at one of the stalls in the 
Men's Restroom of Royal Flush Plaza.  The restroom is right near the corridor 
that leads to the Safehouse.  Take Linette to the Safehouse and be sure to keep 
this hidden path in mind!

[EM21]                               [EM021]                           [EM0021]

--> HERE COMES THE GROOM

Starting Time: 5:00pm
Ending Time: 9:00am
Survivors: Randy, Danni, Emanuel
Location: Swept Away (Silver Strip)
Extras:

.----------------------------------.
| PP Earned                        |
|==================================|
| SURVIVOR      |   JOIN    ESCORT |
|----------------------------------|
| Danni         | 15,000    30,000 |
'----------------------------------'

NOTES:

#1 - It's a good idea to have some type of firearm with Chuck for this battle. 
The handgun will work fine.  A firearm is not needed but you do need something 
that can be thrown accurately at least.

#2 - Emanuel will always die in the cutscene before the psychopath boss fight. 
He can't be saved.

Find Swept Away on the south side of Silver Strip.  It's right next to the 
entrance to Slot Ranch Casino.  Open the doors to Swept Away to trigger the 
opening cutscene for this case.  Emanuel will die in the cutscene for this 
case.

Psychopath Boss: Randy

Attacks:

- Run and Slash (runs forward and slices to the side with chainsaw)
- Spin Slash (spins forward while holding chainsaw outward)
- Overhead Chainsaw Slash (slashes downward from right side)
- Chainsaw Slash (slashes from left side)
- Chainsaw Slashes (slashes downward from left side then right side; first 
  slash is an overhead slash)
- Pimp Slap (leans back his right arm then slaps his hand forward)

* all of Randy's moves will knock Chuck down.

RANDY ATTACKS...
Randy has some very good range with his chainsaw.  He carries a giant pink 
chainsaw and he has this sort of "pleasure" in using it.  It's a weapon 
exclusive to him.  Randy's attack have some really good range and a player will 
definitely have to keep that in mind while fighting him.  His run and slash 
attack is his most deadly attack.  Randy will run at Chuck and then quickly 
slash at him with his chainsaw.  It's best to quickly roll or jump to the side 
when he does this.

Stay close to Randy throughout the battle.  Don't move too far away from him or 
he will run after Chuck and try to slice him.  While in close range, his 
attacks can be avoided by stepping to the side for the most part.  He will 
rarely perform his spin slash.  He will leave himself wide open to attack after 
his spin slash.

STUNNING RANDY...
Randy can be stunned in several ways.  He will leave himself open to attacks 
sometimes as he taunts while holding his chainsaw - he will usually do this 
after hitting Chuck often though.  If Chuck dodges his attacks several times in 
a row, Randy will eventually tire down and he will be left open to attack.  Try 
not to hit him more than twice per stun move since he will recover quickly.

The best way to stun him is to hit the pig face on his mid-section.  You're 
basically hitting him in the crotch.  Shoot him or toss a weapon at the pig 
face.  Randy will immediately slump over and remain stunned for a few seconds. 
Chuck can get quite a number of hits on Randy while he is slumped over after 
hitting his pig face.  Chuck can get around 4 hits while Randy is stunned.

Don't ever try to hit Randy without performing some type of stun, or at least 
wait until he has to recover from one of his moves.  He hits very quickly and 
has some really good range with that pink chainsaw of his!  If Chuck can get 
him tired down, Chuck will be given a chance to make one precise shot to his 
pig face.  He also leaves himself wide open while he revs up his chainsaw after 
knocking Chuck down once.

CATCHING RANDY IN THE ACT...
If Chuck leaves Swept Away and runs out into Silver Strip, Randy will follow. 
Run far enough away from Randy and he will go back into Swept Away.  Reenter 
Swept Away and Randy will be stuck performing a hidden animation.  He will be 
holding Danni up in the air with one arm and humping her.  Chuck can run up and 
hit Randy while he does this.

.-------------------------------- EXTRA INFO ---------------------------------.
| This video shows off the basic way to fight Randy and mess with him a bit:  |
|                                                                             |
| http://www.youtube.com/watch?v=MlEsSd_NSII                                  |
'-----------------------------------------------------------------------------'

Randy will leave behind a ++GIANT PINK CHAINSAW++ weapon after he is defeated. 
The giant pink chainsaw is exclusive to Randy and it will always respawn in 
Swept Away if Chuck enters the Silver Strip/Fortune Park/Platinum Strip area 
without it.

Psychopath Bonus = 30,000 PP

Kill the zombie from the cutscene after the battle then speak with Danni.  She 
will join immediately without any questioning or silly antics or... whatever 
else a Dead Rising survivor can think of.  Take her back to the Safehouse and 
try not to hit her with Randy's chainsaw while escorting her back.

[EM22]                               [EM022]                           [EM0022]

--> CHUCK THE BODYGUARD

Starting Time: 7:00pm
Ending Time: 9:00am
Survivors: Janus
Location: Fortune Park
Extras: $70,000

.----------------------------------.
| PP Earned                        |
|==================================|
| SURVIVOR      |   JOIN    ESCORT |
|----------------------------------|
| Kevin         | 15,000    30,000 |
'----------------------------------'

NOTES:

#1 - Chuck must have a gun in his inventory before Janus will join him.

#2 - If Chuck doesn't have a gun then run over to the water area in front of 
the rock with "Fortune City" wrote across it (other side of save room) and pick 
up the water gun from out of the water.  Janus will allow Chuck to guard him 
with a water gun.  Hey, it helped to defeat Slappy, right?

#3 - If Janus is killed, Chuck can pick up his money case and break it open by 
throwing it to collect $50,000

Janus will be waiting outside the entrance of Atlantica Casino in Fortune Park 
starting at 7:00pm.  Speak with him to find out that he just exited the casino 
with his winnings.  Janus is looking for a bodyguard that will escort him to 
safety. Janus won't follow just any man claiming to be a bodyguard though.  He 
wants a bodyguard with a gun, so Chuck will have to have some type of firearm 
in his inventory before Janus will join.

Janus will join the second time Chuck speaks with him if Chuck has a gun in his 
inventory.  Escort him back to the Safehouse.  Besides the usual bonus for 
saving a survivor, Janus will hand over **$70,000** for your troubles.

[EM23]                               [EM023]                           [EM0023]

--> PAR FOR THE COURSE

Starting Time: 8:00pm
Ending Time: 3:00am
Survivors: Luz
Location: SporTrance (Royal Flush Plaza)
Extras:

.----------------------------------.
| PP Earned                        |
|==================================|
| SURVIVOR      |   JOIN    ESCORT |
|----------------------------------|
| Luz           | 15,000    30,000 |
'----------------------------------'

NOTES:

#1 - Bring a Queen with Chuck and all Chuck has to do is toss the Queen at the 
crowd of zombies surrounding Luz then walk up and talk with her.  Saves a bunch 
of time!

#2 - If Chuck doesn't have a Queen, rush toward The Dark Bean and a zombie with 
a Queen on it will always be standing in front of the standee on the northeast 
side.  It will be on the side with the Playboy poster!

Luz will be surrounded by zombies on the bottom floor of SportTance once Chuck 
arrives.  Run over to her and help her kill all the zombies - simply tossing a 
Queen works the best.  Chuck must kill all the zombies near her or she won't 
join.  Talk with Luz after finishing off the zombies.  Chuck will need to speak 
with her twice.

She will join and prepare her favorite golf club for a few swings on some 
undead.  Escort her back to the Safehouse.  Luz has a side mission associated 
with her later in the game.

[EM24]                               [EM024]                           [EM0024]

--> STUART'S SCHEME

Starting Time: 9:30pm
Ending Time: 2:30am
Survivors: Stuart
Location: Safehouse (Royal Flush Plaza)
Extras:

At 9:30pm on day 2, return to the Safehouse and speak with Stuart if he was 
saved on day 1 in the "Workers Compensation" case.  He will be at the corner of 
the hall right beside Sullivan as Chuck moves up the stairs.  Stuart still 
believes that Chuck is the one behind the whole situation at hand. He believes 
that Chuck was the one on the videotape.  Keep speaking with him and he will 
continue to argue with Chuck.

Chuck will change the subject and mention how Stuart was robbing the casino 
where he worked at.  Ahoho, did Chuck hit a sensitive area, Stewie?  Keep 
speaking with Stuart.  Chuck will talk his point over with Stuart and explain 
to him that he was framed and why it was so easy to set him up.  Stuart will 
try to calm Chuck down.  Chuck will mention that Stuart is only wasting his 
time now shortly before the possible mutiny is averted as the message pops up 
on the screen to confirm this.

Stuart's very lucky that Chuck can't attack in the Safehouse or else Chuck 
would tie him up with duct tape in the nearest room and set Freedom Bear in 
there to watch over him.

NOTE: If Chuck allows this mission to expire, Stuart will leave the Safehouse 
and convince a few of the survivors to come with him.  Chuck will receive a 
call from Stacey afterward.  She will tell him that Stuart left the Safehouse 
with a few others and mentioned that Stuart said that Chuck will pay for his 
involvement in the outbreak in Fortune City.

[EM25]                               [EM025]                           [EM0025]

--> MAIL ORDER ZOMBREX

Starting Time: 11:00pm
Ending Time: 2:00pm
Survivors: Carl
Location: Royal Flush Plaza
Extras: Zombrex

Once 11:00pm rolls around and Chuck has received the call for this case, there 
will be a mail cart parked in the Royal Flush Plaza right next to Yesterday, 
Today and Tomorrow.  It's kind of fishy how it is parked right in front of the 
path that Chuck uses to reach the Safehouse, isn't it?  Examine the mail cart 
to trigger the opening cutscene of this case.  As long as Chuck doesn't examine 
the mail cart, this case will never begin.

Psychopath Boss: Carl

Attacks:

- Shotgun Blasts (aims then fires off three shotgun blast while standing still)
- Shotgun Smack (runs forward and smacks with butt of shotgun)
- Explosive Mail (yells out a phrase and turns his back then runs away shortly 
  after tossing an explosive package)

Carl has very few moves overall and his attacks are very predictable.  His main 
attack will be to fire his shotgun from a distance.  He will always aim toward 
Chuck for a while before shooting.  He will shoot three times in a row and 
stagger a bit from the third blast.  While he staggers, Chuck will easily have 
time for one or two quick hits if Carl is nearby.  If any of Carl's shotgun 
blasts hit Chuck, he will remain in place for the remaining blasts.  Carl's 
shotgun is his main flaw since he has to constantly reload it during the 
battle.  He will likely reload after every 9 shots (3 attacks), so stay close 
to him and wait for him to reload then attack him.

Carl will sometimes run toward Chuck and try to smack Chuck with the butt of 
his gun.  Run to the side if he ever runs toward Chuck.  The main attacks that 
will catch a player off guard are his explosive packages.  Carl will shout out 
a line such as "It's mail time" or "parcel post" and as he tosses an explosive 
package toward Chuck.  Listen for the phrases that he will shout then quickly 
react by moving away from the current area.  Carl will sometimes toss two 
packages in a row.  NEVER run behind Carl when he suddenly turns and runs - he 
will always toss an explosive package behind him at that point.

Zombies can sometimes get in Chuck's way while trying to avoid explosive 
packages or while trying to dodge any of Carl's other attacks but they're 
usually not too much of a bother.  Carl's attacks are predictable and he isn't 
that hard to hit.  He's not a total pushover, but this fight shouldn't really 
be that bad at all once his moves are learned.

If Carl fires his shotgun often at Chuck during a battle, Carl will eventually 
have to reload.  Chuck can easily run up and hit him while he reloads.

Psychopath Bonus = 30,000 PP

Chuck will receive some **ZOMBREX** after defeating Carl.

*****
Day 3
*****

[EM26]                               [EM026]                           [EM0026]

--> HIGH STAKES

Starting Time: 1:00am
Ending Time: 1:00pm
Survivors: Jessica, Jacob, Nevada
Location: Poker Room (Atlantica Casino)
Extras:

.----------------------------------.
| PP Earned                        |
|==================================|
| SURVIVOR      |   JOIN    ESCORT |
|----------------------------------|
| Jessica       | 15,000    30,000 |
| Jacob         | 15,000    30,000 |
| Nevada        | 15,000    30,000 |
'----------------------------------'

NOTES:

#1 - Collect the 3 gambling books before this case.  Ragazines (Royal Flush 
Plaza), Shamrock Casino (Silver Strip) and Stan's Large Print Books & Magazines 
(Palisades Mall).  Having them in Chuck's inventory will increase luck with the 
hands he gets dealt.

#2 - Chuck must pay the $100,000 fee to start the poker game.

Jessica, Jacob and Nevada are all in the poker room in the Atlantica Casino.  
The poker room is on the north end of the casino.  Open the door then approach 
either of them and talk.  All of them are about to have a game of poker and 
they need one more player.  Lucky for them, motocross racing champion Chuck 
Greene just happens to show up during the middle of this zombie outbreak and is 
willing to play, right?  Well, Chuck must beat them in a game of poker in order 
to get them to follow him.  The group won't go anywhere until they use up all 
of their casino chips!  Oh, and Chuck must pay the $100,000 fee to start the 
poker game!

Make sure to have all 3 Gambling Magazines before the poker game starts.  Chuck 
will get better hands and the game will be MUCH easier!  If Chuck wins then the 
trio will follow him.  Escort them back to the security room.  Chuck can win 
around $500,000 if all gambling magazines are gathered and in his inventory 
before the game starts.

[EM27]                               [EM027]                           [EM0027]

--> HUNGER PAINS

Starting Time: 2:00am
Ending Time: 10:00am
Survivors: Richard
Location: Dining at Davey's (Platinum Strip)
Extras: Zombrex

.----------------------------------.
| PP Earned                        |
|==================================|
| SURVIVOR      |   JOIN    ESCORT |
|----------------------------------|
| Richard       |  9,000    18,000 |
'----------------------------------'

NOTES:

#1 - Chuck will need to have some type of food item to complete this case. Just 
about any food item will do (except a snack).  Chuck can bring drinks such as 
orange juice also!

#2 - If Chuck does not have a food item while meeting with Richard, run across 
the street to Juggz Bar & Grill and grab a Whiskey.  This will satisfy Richard.

Dining at Davey's is on the middle south side of Platinum Strip.  Richard will 
be checking over the pie racks near the middle of the restaurant as Chuck 
enters.  Walk over and talk to Richard.  Richard has been searching all 
throughout the current area for something to eat, but he can't find anything. 
Chuck will offer to take Richard back to the Safehouse where he can eat, but 
Richard insists on having something to eat now!

Give Richard something to eat (or drink).  Talk to him after giving him 
something to eat and he will join.  He wants to go to the Safehouse where he 
can find more to eat!  Richard will give Chuck some **ZOMBREX** after he is in 
the Safehouse.

[EM28]                               [EM028]                           [EM0028]

--> FETCHING FEMALES

Starting Time: 3:00am
Ending Time: 9:00am
Survivors: Nina, Cora, Summer
Location: Playboy Grotto (Palisades Mall)
Extras:

.----------------------------------.
| PP Earned                        |
|==================================|
| SURVIVOR      |   JOIN    ESCORT |
|----------------------------------|
| Nina          | 10,000    20,000 |
| Cora          | 10,000    20,000 |
| Summer        | 10,000    20,000 |
'----------------------------------'

NOTE: Chuck will need $10,000 in order to complete this case.  Just bust open a 
few ATM machines found around the area to get the money if Chuck doesn't have 
it.

Enter the Playboy Grotto in the middle of Palisades Mall.  This area is not 
labeled on the map.  It is a swimming area where playmates serve alcohol and 
provide entertainment.  Get on the stairs in the bar area and move to the 
second floor.

Nina, Cora and Summer will be hanging out near the railing of the top walkway. 
Speak with Cora.  Cora is the boss lady of the trio.  Chuck will ask all of 
them to come back to the Safehouse with him.  These aren't just any girls 
though - their time is money and they want Chuck to pay the bill first for 
their time!  Keep talking with Cora.  She will demand $10,000 for their 
services.

Chuck will need to pay the $10,000 and all three of them will join.  Escort 
them back to the Safehouse.

[EM29]                               [EM029]                           [EM0029]

--> WWJWD

Starting Time: 4:00am
Ending Time: 7:00pm
Survivors: Seymour, Justin, Ray
Location: South Plaza
Extras:

.----------------------------------.
| PP Earned                        |
|==================================|
| SURVIVOR      |   JOIN    ESCORT |
|----------------------------------|
| Ray           | 12,000    24,000 |
'----------------------------------'

NOTE: Justin dies in the opening cutscene to this case.  He is the survivor 
that Seymour kicks off the wooden platform.  There is no way to save him.

Step anywhere around the east statue in South Plaza to activate the opening 
cutscene for this case.

Psychopath Boss: Seymour

Attacks:

- Nightstick Strikes (runs forward and swings his nighstick twice; sometimes 
  only performs one hit)
- Upward Nightstick Swing (uppercuts with nightstick; knocks Chuck down)
- Six Shooter Quick Draw (draws six shooter and fires immediately; disarms any 
  gun weapon)
- Rope Grapple (pulls out a rope and swings it around then grapple Chuck and 
  pulls him closer then beats him with the nightstick; disarms Chuck of his 
  current weapon)

Seymour has the quickest attack out of any psychopath in the game, and he will 
use it often while at a distance.  He will quickly draw his six shooter and 
fire off a shot at Chuck.  This move is extremely fast and there is no time to 
a see the animation for it before it hits since Seymour will shoot immediately 
after drawing his gun.  The only ways to dodge the six shooter shot is to step 
behind a wall or roll the moment that he fires.  Sometimes a zombie will get in 
his path and take the shot for Chuck as well.

Chuck's roll works very well for dodging his six shooter attack (the roll 
grants much invincibility from the shot toward the end of a roll), but you have 
to be expecting it or perform the roll constantly most of the time in order to 
get away from the attack.  If Chuck is armed with any type of firearm for this 
fight (such as shotgun, handgun, flamethrower, etc), Seymour will fire the 
weapon out of his hand if it is equipped.  The shot will not take off damage 
for a disarm.

In between his six shooter shots, Seymour will chase after Chuck and try to hit 
him with his nightstick or he will stand at a distance and try to toss his rope 
at Chuck then pull Chuck toward him and beat him with the his nightstick.  
Seymour's nightstick attack can be dodged by rolling or stepping around him.  
Chuck can actually cancel his nightstick attack by hitting Seymour a few times 
as Seymour runs then Chuck can quickly roll away.

Seymour's rope grapple is best cancelled.  It's best just to run up and hit 
Seymour the moment he starts to swing his rope.  If he grapples Chuck, Seymour 
will pull him in then beat him with his nightstick - Chuck can break free if 
the player shakes the left thumbstick.  It takes a lot of shaking to break free 
from this move.  Chuck will drop his current weapon if Seymour grapples him 
with the rope also.  The only way to really get away from the rope swing is to 
rush up and hit Seymour or get behind a wall.  Rolling will usually only get 
Chuck hit. If Chuck is really far away, sometimes Chuck can escape the rope by 
running to a side - don't depend on that though.

Seymour seems very hard from the beginning, and he can be, if you don't realize 
his pattern.  Chuck needs to use the roll often during this battle to avoid his 
attacks.  From the beginning of the battle, roll to the side to avoid his first 
gunshot.  The first gunshot is one of the hardest to avoid since his timing is 
sometimes different.  Try to roll toward a column and get behind it just in 
case.

Seymour will rush up to hit Chuck with his nightstick after shooting.  While he 
rushes, use the knife gloves to hit him twice (two main attacks) then roll 
immediately to avoid his nightstick hits.  Roll again directly after the first 
roll to avoid his gunshot.  The pattern will start over again after that.  He 
will charge Chuck once again with his nightstick, so hit him twice then roll to 
avoid the nightstick hits and roll again afterwards.  If he ever tries to swing 
his rope, run up and hit him with the knife gloves then roll away.

Seymour is not that difficult once Chuck gets him in a pattern.  Using the 
method above, you don't need to worry much about timing.  Just follow the 
pattern.  Make sure not to hit him more than twice or he will hit Chuck. This 
method will not work 100% all the time, mainly because the zombies break his 
attack pattern sometimes, but this can work very well overall!

Psychopath Bonus = 30,000 PP

Seymour will leave behind his ++SIX SHOOTER++ on the saw table in South Plaza 
after the fight. The six shooter will constantly respawn on the saw table if 
Chuck doesn't enter South Plaza with another six shooter in his inventory.

Throughout the battle with Seymour, some cries for help can be heard.  There is 
a man cowering in one of the unfinished stores in the middle south portion of 
the South Plaza.  Chuck must defeat Seymour in order to save the survivor.

The cowering man (Ray) is right outside the middle maintenance room. Ray is 
afraid to move outside because of Mr. Spaghetti Western.  Chuck will tell him 
not to worry about Mr. High Noon once he speaks with Ray.  Ray will join up 
with Chuck after a brief conversation if Seymour has been killed.

[EM30]                               [EM030]                           [EM0030]

--> DEEP POCKETS

Starting Time: 4:00am
Ending Time: 10:00am
Survivors: Lenny
Location: Safehouse (Royal Flush Plaza)
Extras: Security Passcard (Yucatan), $125,000 x 2

Lenny will be in the Safehouse cafeteria after 4:00am on day 3 if Chuck saved 
him on day 1 in Yucatan Casino, so return to the Safehouse and speak with him 
if he is there.  He will tell Chuck about how Charlie put away some money in 
Yucatan Casino.  Keep speaking with Lenny.  Lenny will tell Chuck about a 
secret key that Charlie gave him.  The key will unlock the area where all of 
Charlie's money is in Yucatan Casino.  Keep speaking with Lenny and he will 
give Chuck his **SECURITY PASSCARD**.

Enter Yucatan Casino and then go to the vault area on the east side.  It's to 
the north of the hallway that leads to Shoal Nightclub.  Examine the keycard 
panel on the wall to the left of the vault door.  Chuck will unlock the vault 
with the Security Passcard.  Run toward the middle of the drawer aisles then 
examine each of the drawers on the left and right.  Chuck will get **$125,000** 
from the left drawer and **$125,000** for the right drawer.

It would be so easy to just take this money and run right?  Do the right thing 
and bring the money back to Lenny in the cafeteria of the Safehouse.  Speak 
with Lenny and Chuck will offer Lenny the money.  Lenny will be so grateful 
that Chuck saved him earlier that will tell Chuck to keep the money.  It's good 
to bring the money back to Lenny to get the PP fulfillment of 10,000 PP for 
this case.  Be sure to do so!

[EM31]                               [EM031]                           [EM0031]

--> BANK RUN

Starting Time: 6:00am
Ending Time: 5:00pm
Survivors: Woodrow
Location: Slot Ranch Casino
Extras: $50,000

.----------------------------------.
| PP Earned                        |
|==================================|
| SURVIVOR      |   JOIN    ESCORT |
|----------------------------------|
| Woodrow       | 20,000    40,000 |
'----------------------------------'

Woodrow will be messing with the ATM near the bar in Slot Ranch Casino when 
Chuck arrives.  Approach him and speak with him. He will mention that he wants 
to get as much money as he can from the ATMs.  This CEO of a large bank 
corporation doesn't want all of that fine money to go to waste... even during 
the middle of a zombie outbreak.  Keep the zombies away from him while he 
speaks.

Speak with Woodrow until he moves on to another ATM then follow him.  He will 
drop cash out of his briefcase as he runs. He will want Chuck to keep the 
zombies off of him while he hacks the next ATM.  Woodrow will eventually run 
toward the escalators that lead to the Food Court - he is running toward 
another ATM.  Just follow him and humor him.

Woodrow will run toward the ATM near Cucina Donnacci in the Food Court.  Follow 
him to the ATM then guard him from zombies as he hacks the machine.  He will 
eventually lead Chuck to the final ATM, which is outside of Rojo Diablo Mexican 
Restaurant.  Keep zombies away from Woodrow while he hacks the final ATM.

Speak with Woodrow when he stops hacking the ATM.  He assures Chuck that Chuck 
did the right thing in helping him.  Yeah, all in day's work, pal... Escort him 
back to the security room and he will give Chuck **$50,000**.

[EM32]                               [EM032]                           [EM0032]

--> TAPE IT OR DIE 1

Beginning Time: 7:00am
Ending Time: 12:00pm
Survivors: Gretchen, Wallace, Johnny Pipes, Left Hand Lance
Location: KokoNutz Sports Town (Palisades Mall)
Extras: Plate Launcher Combo Card

NOTES:

#1 - Bring a cement saw and plates along with Chuck since he will need both of 
them to get a combo card in this mission.  An easy way to get both items 
quickly is to enter the Underground Tunnels at the northeast end of Palisades 
Mall and grab them from near the maintenance room below or enter South Plaza 
and take them from near the south maintenance room.

#2 - If there are too many active missions around the time of this case, the 
Tape it or Die door will remain locked.  Make sure to rescue the trio of 
survivors in the Playboy Grotto in Palisades Mall and the other trio in the 
poker room of Atlantica Casino.  If you don't want to save any of them then 
kill them!

#3 - There is an outfit in the northeast corner of the basement that can ONLY 
be changed into during this case.  Once Chuck leaves the Tape it or Die room 
after having received the combo card to complete this case, the door will lock 
once again and a player cannot get the outfit until the next game.  The outfit 
is the "Mid length Tshirt Jeans".

Step to the bottom floor portion of KokoNutz Sports Town in Palisades Mall and 
find the door in the back of the store - the "Tape it or Die" door.  The door 
should open at 7:00am if there are not many active survivors in Fortune City.

In the basement below the store, Chuck will find the last surviving members of 
the Tape it or Die crew.  Walk over and talk with Wallace.  Chuck will be lead 
toward Wallace in conversations with the others in the room, so it's best to 
speak with him first.  Chuck will offer to take them back to the Safehouse, but 
they insist that they are safe right where they are.  Wallace is building them 
weapons for the zombie outbreak.  He will offer to build Chuck a weapon.  
Wallace will ask Chuck to find a cement saw and some plates.

Give both of the items to Wallace and talk to him again and he will build Chuck 
a Plate Launcher and Chuck will receive the **PLATE LAUNCHER COMBO CARD**.  
There is nothing more that Chuck can do in this case once he has collected the 
combo card.  Completing this case will guarantee that Chuck will get a call for 
a case on day 4 that will involve the Tape it or Die crew once again - Tape it 
or Die case!

** IMPORTANT - There is an outfit in the northeast corner of the basement that 
can ONLY be changed into during this case.  If Chuck collects the combo card to 
end the mission then leaves the basement, the Tape it or Die door will lock 
again. The outfit is the "Mid length Tshirt Jeans".  If the door locks on 
Chuck, he will not have access to the outfit again until another playthrough of 
the full game.

[EM33]                               [EM033]                           [EM0033]

--> ANTE UP

Starting Time: 9:00am
Ending Time: 9:00am
Survivors: varies
Location: Safehouse (Royal Flush Plaza)
Extras: Arthur's Helmet [eliminate Jack]

Possible Players: Kristen, Cora, Trixie-Lynn, Woodrow, Jack

NOTES:

#1 - The only real reward for this mission is Arthur's Helmet.  Other than that 
item, Chuck will receive a 5,000 PP bonus per player that is fully eliminated 
and 10,000 PP for eliminating all the players listed above. A player will not 
get anything for winning the poker game other than the helmet (for beating 
Jack) and the PP bonus.  A player must play the poker game twice in order to 
beat all five players and eliminate them to get the 10,000 PP bonus.

#2 - Collect the 3 gambling books before this case.  Ragazines (Royal Flush 
Plaza), Shamrock Casino (Silver Strip) and Stan's Large Print Books & Magazines 
(Palisades Mall).  Having them in Chuck's inventory will increase luck with the 
hands he gets dealt.

While in the Safehouse, make a left while facing the outside of the cafeteria 
door then move down the hall.  Chuck will move by the clinic off to the left.  
Run down the stairs to the right up ahead.  Move down the next set of steps to 
the right then step past the crates.  Turn to the right after Chuck passes a 
fire extinguisher on the right wall then move up the stairs and enter 
storehouse 7.  Approach the poker table and choose to "Play Poker" to start the 
game.

In this mission, Chuck will play a game of strip poker.  Each player has to 
lose 4 times to be eliminated.  The losing player will be forced to take off a 
portion of their clothes per loss.

If Jack has been rescued in the "Welcome to the Family" mission then Chuck will 
gain **ARTHUR'S HELMET** by having Jack eliminated.  Jack can be eliminated by 
any player and Chuck will still receive the helmet at the end of the game no 
matter if Chuck loses or not.  It's sometimes best to fold instead of taking 
chances in this game.  Allow the other three players to battle it out and they 
might eliminate Jack.

[EM34]                               [EM034]                           [EM0034]

--> SLAVE TO FASHION

Starting Time: 9:00am
Ending Time: 6:15pm
Survivors: Europa
Location: Fortune City Hotel
Extras:

.----------------------------------.
| PP Earned                        |
|==================================|
| SURVIVOR      |   JOIN    ESCORT |
|----------------------------------|
| Europa        |  9,000    18,000 |
'----------------------------------'

NOTE: Chuck must dress up in only his underwear to have Europa follow him. 
There is an underwear rack in the store to the south of the west maintenance 
room in South Plaza.  This will strip Chuck down to only his underwear when 
examined.  Chuck can also change to his underwear back at the locker inside of 
the restroom of the Safehouse.

Europa will behind some bushes in the elevator hallway of Fortune City Hotel. 
Run toward the elevator and look to the left to see her.  Get up on the area 
with the bushes and speak with her.  Europa is nearly naked.  She tells Chuck 
that she was in her hotel room then came down to get some ice and got scared 
then hid from the zombies that she saw below.  She will refuse to follow Chuck 
at first since she doesn't want anyone to see her in her underwear.  She will 
mention that her friend saw a men's store in South Plaza with underwear.

Europa wants Chuck to strip down to only his underwear so he can share the 
embarrassment of running around nearly nude.  If Chuck is only in his 
underwear, Europa will join after Chuck speaks with her a few times.  She will 
think that Chuck is so hot for stripping down to his underwear.  She will move 
down to the hotel floor then stop.  Speak with her again.  Europa will mention 
that the floor is cold and will ask Chuck to carry her.

Carrying Europa is completely optional.  It looks damn hilarious to watch a guy 
in only his underwear carry a nearly nude girl piggyback style though!  I 
really bet she saw Chuck coming and hid her clothes then made up that story so 
Chuck would strip.  Former Motocross racing champion Chuck Greene is not so 
easily fooled though... or is he?  Escort her back to the Safehouse either way.

[EM35]                               [EM035]                           [EM0035]

--> REDNECK RAMPAGE

Starting Time: 9:00am
Ending Time: 9:00am
Survivors: Deetz, Derrick, Big Earl, Johnny
Location: Silver Strip, Fortune Park, Platinum Strip
Extras:

If Chuck enters the Silver Strip/Fortune Park/Platinum Strip after 9:00am on 
day 3, he will trigger a cutscene that will introduce four psychopaths that 
will stay in the area for quite some time if they are not defeated.  It's best 
to deal with them as soon as they appear.  If Chuck doesn't kill them, he will 
have to jump, run and roll away from their rifle shots while he moves across 
the area each time he decides to cross it.

None of the four psychopaths in this case are really that hard, they just take 
a while to reach.  They are only annoying from a distance really.  Once the 
path to each one is realized, they are not much of a problem anymore.  They are 
actually all quite similar to each other.  Once Chuck has fought one, the 
others fight just about the same way really!

Here are their locations:

Big Earl - Fortune City Hotel Entrance (on nearby platform)
Johnny - Royal Flush Rooftop
Deetz - Paradise Platinum Screens Rooftop
Derrick - Atlantica Rooftop

NOTE: In order for Deetz and Derrik to appear on their rooftops, Johnny and Big 
Earl must be killed first.  Johnny must be defeated to make Derrik appear and 
Big Earl must be defeated to make Deetz appear.

Psychopath Boss: Johnny

Find Slot Ranch Casino on the map then look to the west of its entrance to see 
a small alley.  Enter the alley to the west of the Slot Ranch entrance and 
climb the ladder on the west side to get on the rooftop of Royal Flush Plaza.

Attacks:

Forward Stab (stabs forward with bowie knife)
Two hit Slash (slashes forward twice with bowie knife)
Upward Slash (slashes upward with bowie knife while stepping forward)
Grab (grab with left hand and stabs many times with bowie knife)
Rifle Shot (takes out rifle and fires a quick shot)

Johnny will be standing right next to an air condition unit with his back 
turned when Chuck pulls himself up on the rooftop of Royal Flush Plaza.  Run up 
and dub him "stupid" with the knife glove's main attack.  Johnny will attack 
from up close with a bowie knife and he has a grab that looks very lethal yet 
only takes a bit of health if it hits.  He will take a little while to recover 
from the grab, which leaves him open to attack.

Don't allow Johnny to get far away from Chuck or he will fire with his rifle. 
He will equip the rifle and suddenly run away from Chuck to try to shoot him. 
The best time to hit him is right after dodging his bowie knife attack or his 
grab or while he has his rifle equipped.  Chuck can really tear into Johnny 
with knife glove slashes while he has his rifle out if Chuck is within range. 
For the most part, hit him once and roll away.  Johnny will drop his ++SNIPER 
RIFLE++ once he is defeated.

Psychopath Bonus - 20,000 PP

Psychopath Boss: Big Earl

Big Earl is the easiest of the four psychopaths to spot.  He is on a wooden 
platform to the west of the entrance to the Fortune City Hotel.  Climb up onto 
the cement block near the lamppost below the wooden platform to the west then 
hop onto the platform where he is.

Attacks:

Forward Stab (stabs forward with machete)
Two hit Slash (slashes forward twice with machete)
Upward Slash (slashes upward with machete while stepping forward)
Grab (grab with left hand and stabs many times with machete)
Rifle Shot (takes out rifle and fires a quick shot)

Big Earl is very slow compared to the other four in the group - must be from 
eaten' all them farners!  He is so slow while swinging his machete that Chuck 
can easily step away of his attacks without much worry of Earl hitting Chuck.  
He will slash from close range and sometimes try to grab Chuck.  His grab has a 
very lethal animation to it for only taking off so little.

Just like the other psychopaths in this group, he is most lethal at a distance. 
His rifle shot takes off quite a bit of damage so don't get too far away from 
him.  If he ever takes out his rifle, roll toward him so he will put it away. 
He will likely shoot, but he will miss if Chuck rolls.

The best time to hit him is after he performs an attack.  After a rifle shot, 
he is left open for quite a while since he will continue to carry the rifle 
before reequipping his machete.  Only hit him once then roll away from him.  
Sometimes Chuck's hits will not stagger him since he will be in between run and 
attack animations, so its best to play it safe and only hit once.  Chuck can 
literally attack and roll away from him the entire battle repeatedly - use the 
knife gloves' main attack.  Earl will leave behind his ++SNIPER RIFLE++ after 
being defeated.

Psychopath Bonus - 20,000 PP

Psychopath Boss: Deetz

Find the alley in between Cash Gordon's Casino and Juggz Bar & Grill on the 
east side of Platinum Strip then move down that alley and climb the ladder at 
the very end to get on the rooftop of Paradise Platinum Screens.  Chuck will 
pass by a maintenance room.

Attacks:

Forward Stab (stabs forward with bowie knife)
Two hit Slash (slashes forward twice with bowie knife)
Upward Slash (slashes upward with bowie knife while stepping forward)
Grab (grab with left hand and stabs many times with bowie knife)
Rifle Shot (takes out rifle and fires a quick shot)

Deetz will still be peering off the side railing of the cinema when Chuck steps 
up onto the roof.  Run up and hit him over the head with your most powerful 
weapon to get his attention then roll away really fast.

Deetz is fast when he moves around - he fights just like Johnny.  He will run 
toward Chuck and try to slash him with his bowie knife or grab.  Deetz will try 
to get a distance from Chuck every now and then to fire his rifle. If he ever 
suddenly run off then follow him and prepare to roll as he turns since he might 
fire at Chuck.  Chuck needs to stay close to Deetz to keep him from firing his 
rifle.

The best times to hit him are right after his attack or right after he shoots 
with his rifle.  He can't attack while he has his rifle equipped so Chuck can 
damage him very easily at that time.  His attacks can be easily avoided by just 
stepping to the side.  His slow recovery in his grab can be taken advantage of 
by hitting him while he recovers also.  Don't hit him more than once at a time. 
Hit him then roll away from him.  Equip the knife gloves if Chuck has them and 
use their main attack to hit him quickly.  Deetz will leave behind his ++SNIPER 
RIFLE++ when he is defeated.

Psychopath Bonus - 20,000 PP

Psychopath Boss: Derrik

Find the alley to the southwest of Hot Excitorama.  There is a maintenance room 
at the far end.  Open the double doors on the southwest side.  Follow the 
corridor to the end and open the next door at the end.  Climb the ladder to get 
on the rooftop of Atlantica Casino.

Forward Stab (stabs forward with machete)
Two hit Slash (slashes forward twice with machete)
Upward Slash (slashes upward with machete while stepping forward)
Grab (grab with left hand and stabs many times with machete)
Rifle Shot (takes out rifle and fires a quick shot)

Derrik will have his back turned when Chuck pulls up to the rooftop of 
Atlantica Casino.  Derrik fights exactly like Big Earl.  He is a lot more agile 
when he moves though.  It's hard to believe such a bloated man can move so 
fast!

Derrik is equipped with a machete just like Earl.  Run to the side to avoid his 
attacks and chase him if he gets too far away from Chuck.  Derrik will shoot at 
Chuck with his rifle from a distance just like the rest of his redneck friends.

Fight Derrik the same way as the other psychopaths in this area.  Hit him once 
after one of his attacks then roll away to avoid his next attack.  If Chuck is 
near him when he takes out his rifle then hit him until he takes out his 
machete again.  Once Derrik is defeated he will drop his ++SNIPER RIFLE++ just 
like his buds.

Psychopath Bonus - 20,000 PP

[EM36]                               [EM036]                           [EM0036]

--> CHEMICAL DEPENDENCY

Starting Time: 11:00am
Ending Time: 3:00pm
Survivors: Jared
Location: Safehouse (Royal Flush Plaza)
Extras:

NOTES:

#1 - Chuck will have to give Jared some more Zombrex, so make sure to have some 
for this case.

#2 - If Jared does not receive Zombrex before the deadline time, he will die 
after the message expires.

Jared is in the cafeteria of the Safehouse when Chuck is called back for this 
case.  Speak with him and he will mention that he came to eat with the party 
and not eat the party.  He will ask for more Zombrex, so be sure to give him 
some.  Zombrex will cure his hunger problems.  Now... on with the party and 
girls!

[EM37]                               [EM037]                           [EM0037]

--> ART APPRECIATION

Starting Time: 11:10am
Ending Time: 7:10pm
Survivors: Randolph
Location: The Cleroux Collection (Palisades Mall)
Extras: Funny Painting

.----------------------------------.
| PP Earned                        |
|==================================|
| SURVIVOR      |   JOIN    ESCORT |
|----------------------------------|
| Randolph      | 20,000    40,000 |
'----------------------------------'

NOTES:

#1 - Chuck will need $3,000 for this case.

#2 - The funny painting item that Chuck pays for can be given to Katey as a 
gift.

Oh dear, someone is crying in The Cleroux Collection on the second floor of 
Palisades Mall.  I wonder what strange tasks Chuck will be forced to do here?

Randolph will be crying in the back of The Cleroux Collection as Chuck enters 
the store.  Speak with him.  His life's work, his beautiful painting, did not 
make it into the gallery and now no one will ever buy it!  He says that he will 
die if no one buys his painting.

Speak with Randolph some more.  Randolph will want $3,000 for his painting.  
Chuck will have to pay Randolph for the painting to make him join.  The orange 
**FUNNY PAINTING** on the floor near Randolph is actually a gift for Katey.  
Don't slap Randolph with his own painting for his stupidity, Chuck - this will 
make a fine gift for your little girl!

[EM38]                               [EM038]                           [EM0038]

--> KNOW WHEN TO FOLD'EM

Starting Time: 1:00pm
Ending Time: 9:00pm
Survivors: Bill
Location: Shamrock Casino (Silver Strip)
Extras:

.----------------------------------.
| PP Earned                        |
|==================================|
| SURVIVOR      |   JOIN    ESCORT |
|----------------------------------|
| Bill          | 20,000    40,000 |
'----------------------------------'

NOTE: Bring along $25,000 for this case.

Bill is near a slot machine inside of Shamrock Casino on Silver Strip. Approach 
him and talk with him.  Chuck will offer to take him to the Safehouse.  Bill 
has to win back some money that he lost though.  Speak with him some more.  He 
will insist that he can win back his money if he has more time.  He mentions 
that he has lost a total of $20,000.

Chuck will have to pay Bill $20,000 to talk with him further.  Bill will be 
amazed by Chuck's generosity shortly before asking for another $5,000.  Pay 
Bill $5,000 and he will join.  Escort him back to the Safehouse so he can bum 
some money off Woodrow now.

[EM39]                               [EM039]                           [EM0039]

--> SHELL SHOCKED

Starting Time: 1:15pm
Ending Time: 10:15pm
Survivors: Dean
Location: American Historium (Americana Casino)
Extras:

.----------------------------------.
| PP Earned                        |
|==================================|
| SURVIVOR      |   JOIN    ESCORT |
|----------------------------------|
| Dean          | 22,000    44,000 |
'----------------------------------'

NOTES:

#1 - I HIGHLY recommend that Chuck does not have an extra survivor with him for 
this case.

#2 - Bring along 1 or 2 Queens to make this case a bit easier.  It really 
wouldn't hurt to bring along more if you have problems with this case.  Use 
American Historium's fountain fireworks to lead zombies away from Chuck if he 
runs out of Queens.  Take a few fountain fireworks with Chuck for when he 
enters Royal Flush Plaza with Dean.  Making a Fountain Lizard combo weapon and 
placing it on a zombie's head outside of American Historium can help also.

#3 - Grab the wheelchair from outside the maintenance room across from American 
Historium and bring it with Chuck.

Run to the American Historium on the southwest end of Americana Casino.  There 
is a man inside that is firing his handgun at zombies.  It's good to have a 
Queen ready and toss the Queen outside the store entrance when approaching the 
survivor (Dean).  Dean will be attracting many of the zombies from outside with 
his weapon fire.  Toss fountain fireworks outside the entrance if Chuck doesn't 
have Queens.  Anything that will help keep the zombies off of Chuck will be 
good.

Dean will want to know Chuck's name and rank when he sees Chuck.  Speak with 
Dean and Chuck will offer to take him to the Safehouse.  Dean is crippled but 
he refuses to allow Chuck to carry him.  He wants to get to safety like a real 
man.  Chuck can't carry Dean or offer a shoulder since the option will never 
appear.  Chuck will have to use a wheelchair to transport Dean back to the 
Safehouse.

Grab the wheelchair near the maintenance room doors across from American 
Historium.  Take the wheelchair over to Dean then place it down on the floor. 
Get behind the wheelchair handles and grab onto the back of it so Chuck can 
push it.  Dean will get in the wheelchair if he is close enough.  If Dean 
doesn't get in the wheelchair, let go of the wheelchair then grab the handles 
on it again.  Dean must be right next to the wheelchair when Chuck grabs onto 
the handles in order for him to get in - he will not get in after pushing it up 
to him from a distance.

Push through the zombies and try not to hit too many along the way - Chuck 
needs this wheelchair to last.  Get to the doors that lead to Royal Flush Plaza 
on the north end.  Let go of the wheelchair then make sure Dean is nearby and 
exit the Americana Casino.  There is a wheelchair near the Americana Casino 
entrance in Royal Flush Plaza that Chuck can use to transport Dean toward the 
Safehouse.

Toss a Queen at all the zombies near the Americana Casino entrance in Royal 
Flush Plaza if needed or toss some fountain fireworks away from the entrance to 
lure them away.  While in Royal Flush Plaza, quickly grab the handles of the 
wheelchair then push Dean over to the double doors of the Safehouse hallway.  
Let go of the wheelchair then quickly open the doors.  Grab onto the wheelchair 
handlebars again then push Dean down the hall.  Once Chuck gets to the stairs, 
let go of the handles and pick up the wheelchair and bring it to the bottom of 
the stairs.  Dean will have to slowly limp down the stairs.  Sometimes ramming 
the top of the stairs with the wheelchair will make Dean fly down one set of 
stairs - cruel, but very useful at times.

Once Dean makes his LONG limping journey down the stairs, grab the handlebars 
of the wheelchair once again then make sure Dean sits down in the wheelchair 
and then push him toward the vent of the Safehouse.  Push him through the 
middle path - the far left path has a bump on it that will knock over the 
wheelchair.  Let go of the handle bars once Chuck gets to the ventilation 
shaft, and try to avoid picking up the wheelchair and smacking Dean over the 
head with it for his silly request, then enter the Safehouse.

[EM40]                               [EM040]                           [EM0040]

--> ONE HIT WONDER

Starting Time: 3:00pm
Ending Time: 12:00pm
Survivors: Juan, Cameron, Allison, Bibi
Location: Slot Ranch Casino
Extras:

.----------------------------------.
| PP Earned                        |
|==================================|
| SURVIVOR      |   JOIN    ESCORT |
|----------------------------------|
| Juan          | 15,000    30,000 |
| Cameron       | 15,000    30,000 |
| Allison       | 15,000    30,000 |
| Bibi          | 20,000    40,000 |
'----------------------------------'

NOTES:

#1 - Bring something to drink in Chuck's inventory.

#2 - Get Chuck dressed up in a tuxedo from Modern Businessman in Royal Flush 
Plaza on the first floor (southeast end) before this case.  Don't worry about 
Chuck's shoes.  The tuxedo is all that matters.  He can go in barefoot if 
that's what you currently have him in.

#3 - Bring something to lure zombies.  Zombait, fountain fireworks, fireworks, 
fountain lizard combo weapon, roaring thunder combo weapon.  Chuck can also 
grab the fireworks backstage during this case - it's really for the best just 
to wait and grab the fireworks.  The fireworks work just about perfectly!

#4 - Bring a Queen with Chuck.  Get the Queen from the zombie near the standee 
by The Dark Bean in Royal Flush Plaza if Chuck can't find another one.

Enter Slot Ranch Casino and step near the stage on the northwest end of the 
middle portion of the casino to trigger a cutscene.

Psychopath Boss: Bibi

Step up on the stage after the cutscene.  Don't attack Bibi!  She is not 
violent, just overly determined.  Walk over to Bibi and speak with her. She 
will make requests and Chuck must fulfill them in order to keep her from 
setting off the C4 under Juan and Cameron.  Speak with Bibi to find out what 
she wants then find whatever she wants and come back and speak to her again. If 
you want help, Chuck can speak with Allison, who is behind the curtain and 
Allison will be a lot more precise on what Bibi wants.

Request 1: Bibi needs some sort of refreshment, so bring her something to 
drink.  Go to the bar in Slot Ranch Casino and grab some whiskey or vodka or 
Chuck can enter Royal Flush Plaza and grab some orange juice or coffee creamer 
from Roy's Mart.  Give the drink item to her to fulfill the request.

Request 2: Bibi will mention that Chuck is not dressed for her show.  She wants 
Chuck to wear a tuxedo then come back and speak with her.

Request 3: Bibi needs an audience.  She is so wrapped up in the moment that any 
audience looks good to her!  Grab some fireworks from back stage (pick up two 
packs just in case) and toss them near the stage to attract zombies.  Stand out 
in the casino to attract distant zombies toward Chuck then toss fireworks below 
the stage to lure them the rest of the way.

Bibi will make comments on how she feels about the crowd.  Once she announces 
that it is time for her show to begin, she will call upon her errand boy 
(Chuck).  Get up on stage and speak with her again.

Request 4: Bibi will tell Chuck to go backstage - its time to start the show. 
Pull the switch on the wall to the left of Allison to begin the show.  The 
action will display "Start the show" while Chuck stands next to the switch.

After pulling the switch, a cutscene will activate then the game will make the 
player press certain buttons to match the rhythm of the on-screen music as Bibi 
performs just like in a game of Dance Dance Revolution.  Press each button as 
it goes by the green square on the black bar at the bottom of the screen.

1 - A, X, A, X, Y, X

2 - A, X, A, X, Y, X

3 - A, X, A, X, Y, X

Chuck can make mistakes pretty often during this task and still finish the 
case.  Just watch the buttons as they move toward the green square and prepare 
to press them.  It's all about timing.

Psychopath Bonus - 40,000 PP

Chuck will "defeat" Bibi after filling all of her requests.  Juan, Cameron and 
Allison will immediately join Chuck after the closing cutscene.  Bibi will 
stand below the stage and fight off the zombies.  She has come to her senses 
now and she can be saved!

Toss a Queen toward Bibi to kill off the zombies around her or toss some 
fireworks to the side of the stage then kill off the zombies as they move away. 
Bibi will not join Chuck unless he kills all the zombies that surround her 
immediate area.  Bibi will join Chuck after speaking with her a few times after 
saving her from the zombies.  Chuck is a true fan of Bibi!  Cameron is injured 
so Chuck must offer his shoulder to Cameron in order to help him move faster. 
Escort all survivors back to the Safehouse!

[EM41]                               [EM041]                           [EM0041]

--> BENT WOOD

Starting Time: 4:00pm
Ending Time: 8:00pm
Survivors: Luz
Location: Safehouse (Royal Flush Plaza)
Extras: $50,000

NOTE: Grab a golf club from the second floor of SporTrance in Royal Flush Plaza 
and bring it with Chuck for this case.

Luz will be hanging out in the Cafeteria of the Safehouse when Chuck arrives in 
the Safehouse for this case.  Speak with her to find out that she has lost her 
favorite golf club.  She requires another golf club so she can practice for her 
golf tour.  She will offer some cash for another golf club.

Enter the second floor of SporTrance and grab a gold club from the side rack if 
Chuck doesn't have one then give it to Luz back in the Safehouse.  She will 
hand over **$50,000** for the club and Chuck will get a PP bonus as well.

[EM42]                               [EM042]                           [EM0042]

--> STRANDED SIREN

Starting Time: 6:10pm
Ending Time: 3:10am
Survivors: Tammy
Location: Atlantica Casino
Extras:

.----------------------------------.
| PP Earned                        |
|==================================|
| SURVIVOR      |   JOIN    ESCORT |
|----------------------------------|
| Tammy         | 22,000    44,000 |
'----------------------------------'

Tammy is lying on the clamshell display along the south side of Atlantica 
Casino.  Get up on the display and speak with her.  Thankfully, the zombies 
will not climb up onto the clamshell display.

Tammy can't get her mermaid outfit off, so Chuck will have to carry her back to 
the Safehouse.  She will join Chuck almost immediately.  The main catch with 
this case is that Tammy cannot move at all while she is on the floor, Chuck 
must carry her all the way back to the Safehouse.


[EM43]                               [EM043]                           [EM0043]

--> DEAD OR ALIVE?

Starting Time: 8:00pm
Ending Time: 7:00am
Survivors: Andy
Location: Palisades Mall
Extras:

.----------------------------------.
| PP Earned                        |
|==================================|
| SURVIVOR      |   JOIN    ESCORT |
|----------------------------------|
| Andy          | 20,000    40,000 |
'----------------------------------'

Andy is on top of a slot machine platform in the middle of Palisades Mall on 
the bottom floor.  He's armed himself with a shotgun and he's really on edge.  
Speak with him.  Andy wants to leave this town immediately!  He's nearly at the 
breaking point with all the zombies in the area.  Chuck will mention that he 
knows of a safe place that he can take Andy.  Andy will take a bunch of 
persuasion, so prepare to tap the B/O button a bunch to make Chuck calm him 
down and convince Andy to come with him.

Long story short, Chuck will basically tell Andy to take a "chill pill" and 
they'll discuss his problems back in the Safehouse and Andy will be like 
"Aight!" and then join afterward.  Andy is armed with a shotgun.  He can be 
just as trigger happy as Chad was earlier, but at least he can take care of 
himself!

[EM44]                               [EM044]                           [EM0044]

--> CLEANING THE WOUNDS

Starting Time: 9:00pm
Ending Time: 1:00am
Survivors: Sven
Location: Cafeteria (Safehouse)
Extras: Zombrex

NOTE:

#1 - Chuck will need a Whiskey or Vodka for this case.

#2 - If Chuck enters the Safehouse without a Whiskey or Vodka, leap on top of 
the cardboard boxes right near Sven to break them and break the boxes down the 
hall to the right of the cafeteria.  Sometimes these boxes will contain vodka 
and sometimes not.

#3 - Enter Americana Casino and grab a vodka from Shots & Awe or a Whiskey 
around the game to the right of Shots & Awe if needed.

Return to the Safehouse after 9:00pm on day 3 and Sven will be inside the 
cafeteria.  Walk over and speak with him.  There are several injured people 
around the Safehouse and Sven doesn't have disinfectants for their wounds.  
Speak with him a second time and he will ask Chuck to get him some booze.  Sven 
doesn't want any beer though.  He wants something strong!  Sven will ask for 
some whiskey or vodka.

Bring him a whiskey or vodka and give it to him.  Sven will take a large swig 
of the alcohol and thank Chuck for helping him to find some disinfectant.  
Seven will give Chuck some **ZOMBREX** and Chuck will receive the usual 10,000 
PP fulfillment bonus as well. 

[EM45]                               [EM045]                           [EM0045]

--> TWO'S COMPANY

Starting Time: 11:00pm
Ending Time: 7:00am
Survivors: Walter, Royce
Location: Hot Excitorama (Silver Strip)
Extras:

.----------------------------------.
| PP Earned                        |
|==================================|
| SURVIVOR      |   JOIN    ESCORT |
|----------------------------------|
| Walter        | 20,000    40,000 |
| Royce         | 20,000    40,000 |
'----------------------------------'

NOTES:

#1 - The comedy trophy on the register counter cannot be picked up until both 
Walter and Royce have told a joke to Chuck.

#2 - Give the trophy to Royce when prompted.  If Chuck gives the trophy to 
Walter, Chuck must pay Royce $5,000 to get him to join.

#3 - If Chuck breaks the comedy trophy by hitting zombies with it, both Walter 
and Royce will instantly defect.

Hot Excitorama is on the southeast end of Silver Strip.  Enter the store then 
be sure to close the doors behind Chuck to keep zombies out.  Speak with either 
of the comedians.  Both of them are in town for the Fortune City comedy 
festival and they were both up for Comedian of the Year, but then the zombie 
outbreak occurred and spoiled both of their chances.  They are fighting over 
who is the funniest.  They want Chuck to listen to a joke by each of them and 
then give the comedy trophy on the nearby counter to the comedian that he 
thinks is the funniest.

Speak with each of them and hear both of their jokes.  Chuck must hear both of 
their jokes before he can pick up the comedy trophy on the counter.  Even 
though both of them are regular Bob Sagats, Chuck should give the trophy to 
Royce.  If Chuck gives the comedy trophy to Royce then Royce will join 
immediately and Walter will begin to cry.  Speak with Walter afterward - Walter 
will be let down, but he will immediately join Chuck after speaking with him.

If Chuck gives the trophy to Walter, then Walter will join, but Royce will 
require Chuck to pay him $5,000 before he will join.  It's cheaper to hurt 
Walter's feelings a bit!  Either way, escort them back to the Safehouse.

*****
Day 4
*****

[EM46]                               [EM046]                           [EM0046]

--> WORLD'S MOST DANGEROUS TRICK

Starting Time: 12:00am
Ending Time: 9:00am
Survivors: Reed, Roger, Madison
Location: Atlantica Casino
Extras:

NOTE: Madison will die in the opening cutscene to this case.

Go to Atlantica Casino then find the Casino Theater on the south side of the 
casino.  Open either set of double doors to trigger the opening cutscene for 
this case.

Psychopath Boss: Reed and Richard

Reed Attacks:

- Firework Shot (shoots a fireworks from rocket launcher [sometimes more than 
  one] that will blind Chuck)
- Rocket Launcher Ram (readies rocket launcher then runs forward and performs 
  an upward swing with the rocket launcher; homes in on Chuck and knocks Chuck
  down)
- Turning Swing (swings rocket launcher forward while turning once; knocks 
  Chuck down)

Roger Attacks:

- Dashing Slash (dashes forward and slashes twice with one or both swords)
- Side Slash (slashes to the side with both swords while close)
- Double Slash Overhead (slashes downward with both swords)

Both Reed and Roger will attack Chuck at the same time.  Reed is actually the 
harder of the two, but Chuck should defeat Roger first.  Reed walks very slowly 
because of the rocket launcher that he carries.  His only quick move that Chuck 
will have to worry about dodging is his rocket launcher ram.  If Chuck stays 
far away from Reed then he will not have to worry about dodging this move that 
often.  It's best to run in between the casino slot machines while fighting 
them both.  Don't fight both of them out in the open!  Reed will have a perfect 
chance to attack if Chuck does so.

Reed will mainly shoot fireworks from his rocket launcher if Chuck stays around 
the slot machines.  The fireworks from his rocket launcher will blind Chuck and 
make him stagger in place if one goes off near him.  The fireworks will also 
make Chuck drop his current weapon that he has equipped.  It's a good idea to 
keep your weapon unequipped often during this battle, especially if you know 
that Chuck is about to get hit by Reed's fireworks.  If Chuck stays around the 
slot machines then you'll have a much better chance of avoiding his fireworks.

Roger will be keeping up with Chuck the entire time.  He will constantly dash 
toward Chuck and try to slash him.  Roger's sword slashes are very limited in 
range, so it's easy to dodge his slashes by simply moving to the sides.  Chuck 
can hit Roger quickly after a slash and then roll away from Roger's counter 
attack, but there is an even better way to defeat Roger.

--> STUNNING ROGER

Reed is Roger's undoing for this battle.  Keep both of the psychos in your 
sights throughout the battle.  While Reed is trying to blind Chuck with 
fireworks he will likely hit Roger with a firework shot and blind him.  Chuck 
can literally stand and allow Reed to blind him while Roger is in the way - 
Chuck will be the one to recover first.  Be sure to unequip your current weapon 
before being blinded to keep Chuck from dropping it though.  Once Roger is 
blinded, he will stagger in place and be completely defenseless for a while.  
He will take double damage from any of Chuck's attacks at that point!

Run up to Roger and attack him with the knife gloves while he is blinded.  
Chuck will take some serious damage from Roger with the knife gloves at high 
levels since damage is always doubled while Roger is blinded.  Roger is no 
problem at all if you can line up Reed so that Reed fires a firework blast at 
Roger and blinds him for Chuck.

Roger can be hit normally by hitting him after he swings then roll away from 
him when he tries to attack again.  Sometimes it's hard to position Reed just 
right so that he will hit Roger.  It's all about timing and luck.  It's best to 
time it so that Reed begins to fire as Chuck steps behind some sort of 
structure to avoid being blinded.  Roger is likely to step in the way at times. 
It only takes about two blind staggers followed by a few hits with the knife 
gloves to kill Roger.

--> FIGHTING REED

Reed is slightly harder by himself, but he has a pattern that Chuck can get him 
in to defeat him quickly.  Use the slot machines to take cover whenever he 
begins to shoot firework blasts at Chuck.  The slot machines are by far the 
best cover since rolling will rarely allow Chuck to avoid being stunned.  Stay 
near Reed and wait for him to charge his ram then run away from him.  Stop 
running a bit and wait for him to perform his rocket launcher uppercut at the 
end of the attack then immediately rush toward him and hit him twice with the 
knife gloves then roll away from him.

A player can easily coax Reed into ramming by staying near him.  Be sure to 
stay close enough to him to where he will not shoot firework blasts at Chuck.  
His firework blast is really the only bad part about the fight with him, but if 
Chuck stays close to him, he won't ever fire any.  Stay close to him then run 
when he rams and quickly hit him then roll.  Wait for another ram after that 
sequence then repeat.

Reed's ramming uppercut seems to have some delay in the hit detection.  It will 
actually hit Chuck a bit after the actual uppercut, so Chuck will have to wait 
a bit longer after the uppercut to hit Reed.  Chuck basically has to start 
hitting him when he is fully recovered to avoid being hit by the uppercut.  
You've got to try to hit him after the uppercut portion of the ram to see what 
I mean - the move is finished yet Chuck still gets hit.

--> MAKING REED LOSE SITE OF CHUCK

If Chuck moves around enough between a group of slot machines, Reed can lose 
track of him.  The best to do this is to constantly circle a group of slot 
machines then stay at one end and check on Reed.  Reed will eventually stand in 
place and call out to Chuck.  Rush up and hit Reed from behind at that time to 
knock him to the ground.

This method of hiding from Reed can extend the battle a bit, but it's much 
easier than having to roll away from his hits.  Chuck takes double damage with 
the first surprise hit when he hits Reed from behind.  Reed must NOT see Chuck 
before the hit for Chuck to take double damage.  If Chuck takes normal damage, 
then Reed saw Chuck before the hit.  If Chuck stands for a bit while Reed is 
looking for him, Reed will usually call out to Chuck.  The zombies in the area 
can make this method annoying.  The hiding method is much better for players 
that are at a low level with Chuck.

.-------------------------------- EXTRA INFO ---------------------------------.
| This video shows off a good way to fight Roger and Reed:                    |
|                                                                             |
| http://www.youtube.com/watch?v=y3JJ_cVTNpc                                  |
|                                                                             |
| I do mess around a bunch toward the end of the video mind you.              |
'-----------------------------------------------------------------------------'

Chuck will receive the **ROCKET LAUNCHER COMBO CARD** at the end of the fight. 
Check in the Casino Theater after the fight to find a **ROCKET LAUNCHER** left 
by Reed and a **MAGICIAN SWORD** left by Roger.

Psychopath Bonus - 50,000 PP

EXTRA INFO:  If Chuck enters Sipparellos or stands at the east end of Atlantica 
Casino near the Casino Theater, both Reed and Richard will often turn and walk 
back into the theater.  They will return to fight Chuck if he steps near them 
or out of Sipparellos.  It's as if there is some glitch that causes them to 
forget about Chuck.

[EM47]                               [EM047]                           [EM0047]

--> FAMILY FEUD

Starting Time: 2:00am
Ending Time:
Survivors: Lillian, Camille
Location: Fortune City Hotel, Atlantica Casino
Extras:

.----------------------------------.
| PP Earned                        |
|==================================|
| SURVIVOR      |   JOIN    ESCORT |
|----------------------------------|
| Liilian       | 22,000    44,000 |
| Camille       | 22,000    44,000 |
'----------------------------------'

NOTE: In order for Camille to appear in Atlantica Casino, the full conversation 
with Lillian must be finished.  Chuck must tell Lillian to wait on the rooftop 
while he checks at the Atlantica Casino for Camille to appear there.

Step into the Fortune City Hotel and use the left elevator to ride to the 
rooftop.  Lillian will be talking to herself while on the edge of the roof near 
the railing.  Run to the north side of the roof to find her.  Speak with her to 
find out that her and her mother got in an argument and her mother ran off.  
Chuck will ask where she last saw her mother.  Lillian will mention that her 
mother ran off toward the Atlantica Casino.  Leave the rooftop and the Fortune 
City Hotel and run over toward Atlantica Casino.

Step into Atlantica Casino by entering from Fortune Park.  Lillian's mother 
(Camille) will be in the fountain area directly ahead.  Camille will mention 
that she got in an argument with her daughter and they got separated. Chuck 
will mention that he just saw her daughter and that he will take her to her 
daughter.  Speak with Camille twice and she will join.  Take Camille back to 
her daughter on the Fortune City Hotel rooftop.

The two will hug and reunite after Camille runs toward Lillian.  Talk to 
Lillian afterward and she will join Chuck after a bit of scolding from her 
mother.

[EM48]                               [EM048]                           [EM0048]

--> FORTUNE CITY BOTANY CLUB

Starting Time: 4:00am
Ending Time: 12:00pm
Survivors: Vikki
Location: Safehouse (Royal Flush Plaza)
Extras:

NOTE: Chuck will have to pick up a "Peace Art" item (small plant) from The 
Cleroux Collection in Palisades Mall in order to complete this case.

Enter the cafeteria of the Safehouse around the time of this case and speak 
with Vikki.  She will mention a terrible danger.  She needs to save a certain 
plant that only grows in Fortune City.  Speak with her more and she will 
mention that Chuck needs to save the plant and their precious ecosystem along 
with it.  Vikki will tell Chuck that the plant was used for art in The Cleroux 
Collection.

The plant that Vikki wants is in a pot in The Cleroux Collection on the second 
floor of Palisades mall.  It is the plant in the small pot.  It is called 
"Peace Art".  Find the Peace Art and bring it back to Vikki to finish this 
case.  Mother Earth has a true champion in Chuck Greene.  Go green with Greene! 
That phrase is so brilliant.  We need T-shirts made now!


[EM49]                               [EM049]                           [EM0049]

--> TAPE IT OR DIE 2

Starting Time: 9:15am
Ending Time: 5:15pm
Survivors: Gretchen, Wallace, Johnny Pipes, Left Hand Lance
Location: KokoNutz Sports Town (Palisades Mall)
Extras: Blazing Aces Combo Card, Exsanguinator Combo Card

.----------------------------------.
| PP Earned                        |
|==================================|
| SURVIVOR      |   JOIN    ESCORT |
|----------------------------------|
| Gretchen      | 25,000    50,000 |
| Johnny Pipes  | 25,000    50,000 |
| LH Lance      | 25,000    50,000 |
| Wallace       | 25,000    50,000 |
'----------------------------------'

NOTES:

#1 - This mission will ONLY activate if Chuck met the Tape it or Die survivors 
at 7:00am on day 3 in KokoNutz Sports Town in Palisades Mall and gave them the 
cement saw and plates.  Chuck will get a call around 9:00am on day 4 for this 
case if he did so.

#2 - It helps to bring a Queen for this case to toss at the beginning.

At around 9:00am on day 4, if Chuck met the Tape it or Die survivors on day 3 
at 7:00am and gave them the cement saw and plates, he will receive a call to 
meet with them again in KokoNutz Sports Town once again.  This mission takes 
place in the same area only inside of the store this time.  When Chuck arrives, 
all four of the Tape it or Die crew will be fighting off zombies in KokoNutz 
Sports Town.

It's really good to have a Queen ready for the zombies that attack the crew.  
Toss the Queen into the middle of the zombie group to kill them all at once or 
fight them off separately with another weapon.  Talk with one of them after the 
zombies are cleared away.  They had to come out of the basement because of the 
sprinklers and they left the keys inside the basement and now they can't get 
back down to the basement.  The survivor that Chuck talks to will join almost 
immediately after he mentions bringing them to the Safehouse.  The others will 
join right after the first.

Chuck will have to escort these survivors through the special zombies in the 
mall.  Stay ahead of the survivors and make sure that they follow.  Chuck needs 
to rush through the zombies fast and the survivors will too.  It's best not to 
get hung up on fights with zombies while survivors are with Chuck on day 4.

Left Hand Lance and Wallace will give Chuck combo cards.  Left Hand Lance will 
give Chuck the **BLAZING ACES COMBO CARD** and Wallace will give Chuck the 
**EXSANGUINATOR COMBO CARD**.


[EM50]                               [EM050]                           [EM0050]

--> LEFT BEHIND

Starting Time: Anytime after Case 6-2 is finished.
Ending Time:
Survivors: Matthew, Michael
Location: Fortune Park
Extras:

.----------------------------------.
| PP Earned                        |
|==================================|
| SURVIVOR      |   JOIN    ESCORT |
|----------------------------------|
| Matthew       | 24,000    48,000 |
| Michael       | 24,000    48,000 |
'----------------------------------'

NOTES:

#1 - These survivors in Fortune Park will not appear until Sgt. Boykin has been 
defeated in Case 6-2.  Once he has been defeated, the survivors will be in 
Fortune Park while Chuck has to escort Rebecca back to the Safehouse in Case 6-
3.

#2 - Do not have any type of gun in Chuck's inventory.  If Chuck carries a gun 
toward the two survivors, they will fire at him and he will not be able to talk 
with either of them.

It is best if you wait until after escorting Rebecca to the Safehouse before 
attempting to rescue Matthew and Michael from Fortune Park.  Chuck must offer 
his shoulder to Matthew in order to help him back, so he can't take Rebecca and 
these two survivors back at the same time very easily.

It's best to wait until Case 7-2 has been triggered and then meet these two in 
the park at that time.  Chuck is going to have an angry mob of zombies and 
special zombies to deal with while talking to Matthew and Michael.  A Queen 
won't do too much good against the crowd.  It will kill the normal zombies, but 
it will only stun the special zombies for a few seconds.

Matthew and Michael are located at the east portion of the two rocks with the 
save room in the middle of them.  DO NOT have a gun in Chuck's inventory or the 
two survivors will fire at Chuck and Chuck will not be able to speak with them. 
Once Chuck reaches the two survivors, he will have a few zombies following him 
so grab one of the metal barricades in front of the survivors and toss it at 
the group of zombies that follow Chuck.

Approach Michael and speak with him since he is the one that Chuck eventually 
gets to join then Matthew will accompany him in joining.  Speak with them kind 
of quickly since the angry mob of zombies around the area don't care to hear 
for their requests.  Thankfully, they really don't have any!  They recognize 
Chuck as the one behind the zombie outbreak from TV.  Chuck tells them that he 
was framed by TK.  Long story short, Chuck makes a believer out of them and 
they basically agree to go back to the Safehouse with Chuck.

Chuck will have to offer his shoulder to Matthew since Matthew is badly 
injured.  Grab Matthew and haul ass to Royal Flush Plaza then get these two to 
the Safehouse!

[LI00]
===============================================================================
                            _      _       _        
                           | |    (_) ___ | |_  ___ 
                           | |    | |/ __|| __|/ __|
                           | |___ | |\__ \| |_ \__ \
                           |_____||_||___/ \__||___/
                  L I S T S  W I T H O U T  A  C H E C K B O X
===============================================================================
                                                                        [LS001]
==================
FULL NOTEBOOK LIST
==================

The following is a full list of every person that can appear in Chuck's 
notebook.  A person must be in the same area that Chuck is in to be recorded in 
his notebook.  Filling all notebook entries will give a player the "Data Miner" 
achievement/trophy.

**********************************************
WARNING: THIS LIST CONTAINS **MEGA SPOILERS**!
**********************************************

001. Crystal Bailey

Case/Extra Mission: Case 4-1: The Source
Starting Date: September 26 (Day 2)
Time: 11:00pm - 3:00am
Location: Shoal Nightclub (Yucatan Casino)
Savable: No

Chuck will have to fight both Crystal and Amber in a psychopath boss battle in 
Case 4-1.  He will fight them both in the Shoal Nightclub in Yucatan Casino 
while they hold Rebecca hostage.

002. Amber Bailey

Case/Extra Mission: Case 4-1: The Source
Starting Date: September 26 (Day 2)
Time: 11:00pm - 3:00am
Location: Shoal Nightclub (Yucatan Casino)
Savable: No

Chuck will have to fight both Crystal and Amber in a psychopath boss battle in 
Case 4-1.  He will fight them both in the Shoal Nightclub in Yucatan Casino 
while they hold Rebecca hostage.

003. Antoine Thomas

Case/Extra Mission: Tastes Like Chicken
Starting Date: September 25 (Day 1)
Time: 10:30pm - 8:30pm
Location: Cucina Donnacci (Food Court)
Savable: No

Chuck must fight Antoine in a psychopath boss battle in Cucina Donnacci in the 
Food Court on day 1 in order to rescue Cinda.  Cinda and Jasper are saved in 
the extra mission.

004. Ted Smith

Case/Extra Mission: Taming the Tiger (unlisted mission)
Starting Date: September 25 (Day 1)
Time: 4:00am - 10:00am (Day 2)
Location: Yucatan Casino
Savable: No

Ted will remain in the Yucatan Casino until 10:00am on day 2.  Chuck will have 
to fight him and his tiger, Snowflake, in a psychopath boss battle in Yucatan 
Casino in order to rescue Lenny and possibly tame Snowflake.

005. Randy Tugman

Case/Extra Mission: Here Comes the Groom
Starting Date: September 26 (Day 2)
Time: 5:00pm - 9:00am
Location: Swept Away (Silver Strip)
Savable: No

Randy will be holding Danni hostage in Swept Away on Silver Strip on day 2.  
Chuck will have to fight Randy in psychopath boss battle in order to save 
Danni. Emanuel dies in the opening cutscene in this mission.

006. Sgt. Dwight Boykin

Case/Extra Mission: Case 6-2: Last Stand
Starting Date: September 28 (Day 4)
Time: 10:30pm - 8:30pm
Location: Underground Tunnels
Savable: No

Chuck must fight Sgt. Boykin in a psychopath boss battle in the Underground 
Tunnel garage area underneath Yucatan Casino on day 4 in order to save Rebecca. 
This battle occurs during Case 6-2: Last Stand.

007. Brandon Whittaker

Case/Extra Mission: Chuck the Role Model
Starting Date: September 25 (Day 1)
Time: 5:00pm - 12:00pm
Location: Men's Restroom (Americana Casino)
Savable: No

Brandon will have Vikki tied up in the Men's Restroom of Americana Casino on 
day 1.  Chuck must fight Brandon in a psychopath boss battle.

008. Carl Schliff

Case/Extra Mission: Mail Order Zombrex
Starting Date: September 26 (Day 2)
Time: 11:00pm - 2:00pm
Location: Royal Flush Plaza
Savable: No

Carl will fight Chuck on day 2 if Chuck examines the mail cart that appears in 
Royal Flush Plaza at 11:00pm that night.  Chuck will gain some Zombrex if Carl 
is defeated.

009. Seymour Redding

Case/Extra Mission: WWJWD
Starting Date: September 27 (Day 3)
Time: 4:00am - 7:00pm
Location: South Plaza
Savable: No

Chuck might fight Seymour in a psychopath boss battle on day 3 in South Plaza 
near the entrance to Fortune City Hotel.  Justin dies in the opening cutscene 
to this mission and Ray can be rescued afterward.

010 Reed Wallbeck

Case/Extra Mission: World's Most Dangerous Trick
Starting Date: September 28 (Day 4)
Time: 12:00am - 9:00am
Location: Theater (Atlantica Casino)
Savable: No

Chuck must fight both Reed and Roger in a psychopath boss battle on day 4 in 
Atlantica Casino.  Madison will die in the opening cutscene to this boss fight.

011. Roger Withers

Case/Extra Mission: World's Most Dangerous Trick
Starting Date: September 28 (Day 4)
Time: 12:00am - 9:00am
Location: Theater (Atlantica Casino)
Savable: No

Chuck must fight both Reed and Roger in a psychopath boss battle on day 4 in 
Atlantica Casino.  Madison will die in the opening cutscene to this boss fight.

012. Deetz Hartman

Case/Extra Mission: World's Most Dangerous Trick
Starting Date: September 28 (Day 3)
Time: 9:00am - 9:00am
Location: Platinum Strip/Fortune Park/Silver Strip
Savable: No

Chuck will trigger the cutscene for a psychopath boss battle with Deetz, 
Derrick, Big Earl and Johnny if he enters the Platinum Strip/Fortune 
Park/Silver Strip area anywhere between the hours of 9:00am (day 3) to 9:00am 
(day 4).  They all carry sniper rifles.  Deetz is located on the rooftop of 
Paradise Platinum Screens.

013. Derrick Duggan

Case/Extra Mission: World's Most Dangerous Trick
Starting Date: September 28 (Day 3)
Time: 9:00am - 9:00am
Location: Platinum Strip/Fortune Park/Silver Strip
Savable: No

Chuck will trigger the cutscene for a psychopath boss battle with Deetz, 
Derrick, Big Earl and Johnny if he enters the Platinum Strip/Fortune 
Park/Silver Strip area anywhere between the hours of 9:00am (day 3) to 9:00am 
(day 4).  They all carry sniper rifles.  Derrick is located on the rooftop of 
Atlantica Casino.

014. Big Earl Flaherty

Case/Extra Mission: World's Most Dangerous Trick
Starting Date: September 28 (Day 3)
Time: 9:00am - 9:00am
Location: Platinum Strip/Fortune Park/Silver Strip
Savable: No

Chuck will trigger the cutscene for a psychopath boss battle with Deetz, 
Derrick, Big Earl and Johnny if he enters the Platinum Strip/Fortune 
Park/Silver Strip area anywhere between the hours of 9:00am (day 3) to 9:00am 
(day 4).  They all carry sniper rifles.  Big Earl is located on a platform near 
the Fortune City Hotel entrance.

015. Johnny James

Case/Extra Mission: World's Most Dangerous Trick
Starting Date: September 28 (Day 3)
Time: 9:00am - 9:00am
Location: Platinum Strip/Fortune Park/Silver Strip
Savable: No

Chuck will trigger the cutscene for a psychopath boss battle with Deetz, 
Derrick, Big Earl and Johnny if he enters the Platinum Strip/Fortune 
Park/Silver Strip area anywhere between the hours of 9:00am (day 3) to 9:00am 
(day 4).  They all carry sniper rifles.  Johnny is located on the rooftop of 
Royal Flush Plaza.

016. Tyrone "T.K." King

Case/Extra Mission: Overtime Mode
Starting Date: September 29 (Day 5)
Time: 2:00am - 12:00pm
Location: Fortune City Arena
Savable: No

If Chuck gives TK Zombrex on day 4 starting after case 7-1, he must fight TK in 
pychopath boss battle in Fortune City Arena on day 5 during Overtime mode.  TK 
will have Katey and Stacey tied up during the boss battle.

017. Leon Bell

Case/Extra Mission: Meet the Contestants
Starting Date: September 25 (Day 1)
Time: 2:30pm - 8:30am
Location: Platinum Strip
Savable: No

Chuck might fight Leon in a psychopath boss battle in Platinum Strip (actually 
Fortune Park) on day 1 in a psychopath boss battle.  Chuck will gain the bike 
key after the battle with Leon.  Carlos will die in the opening cutscene to 
this battle.

018. Bibi Love

Case/Extra Mission: One Hit Wonder
Starting Date: September 27 (Day 3)
Time: 3:00pm - 12:00pm
Location: Slot Ranch Casino
Savable: Yes

Chuck must meet with Bibi and fill her demands while she holds Allison, Juan 
and Cameron hostage on day 3 in Slot Ranch Casino.  Chuck must give her 
something to drink, dress in a tuxedo, draw her fans (zombies) toward the stage 
and work the stage effects while she performs.  Chuck can save her while she 
fights off zombies at the end by killing all of the surrounding zombies and 
speaking with her afterward.  Allison, Juan and Cameron will join right after 
Bibi's requests are all fulfilled.

019. Brent Ernst

Case/Extra Mission: Everyone Knows Slappy
Starting Date: September 26 (Day 2)
Time: 12:00pm - 3:00am
Location: Kids' Choice Clothing (Palisades Mall)
Savable: No

After examining the body of the fallen female mascot (Louise) outside of Kids' 
Choice clothing on day 2, Chuck must fight Slappy (Brent) in a psychopath boss 
battle.  Slappy fights while on skates and attacks with dual flamethrowers.

020. Louise Jameson

Case/Extra Mission: Everyone Knows Slappy
Starting Date: September 26 (Day 2)
Time: 12:00pm - 3:00am
Location: Kids' Choice Clothing (Palisades Mall)
Savable: No

Louise is the fallen mascot outside of Kids' Choice clothing on day 2.  She is 
already dead before the "Everyone Knows Slappy" mission begins.

021. Emanuel Tugman

Case/Extra Mission: Here Comes the Groom
Starting Date: September 26 (Day 2)
Time: 5:00pm - 9:00am
Location: Swept Away (Silver Strip)
Savable: No

Emanuel is killed by Randy in the opening cutscene to the "Here Comes the 
Groom" mission.  He is Randy's (Randall's) father.

022. Justin Tetherford

Case/Extra Mission: WWJWD
Starting Date: September 27 (Day 3)
Time: 4:00am - 7:00pm
Location: South Plaza
Savable: No

Justin is killed by Seymour in the opening cutscene to the "WWJWD" mission. 
Seymour kicks Justin off a platform while a rope is around his neck causing 
Justin's neck to snap.

023. Cinda Smith

Case/Extra Mission: Tastes Like Chicken
Starting Date: September 25 (Day 1)
Time: 10:30pm - 8:30pm
Location: Cucina Donnacci (Food Court)
Savable: Yes

Cinda is tied up in the back room of Cucina Donnacci in the Food Court on day 
1.  She can be untied and rescued after fighting Antoine, but she will only 
join Chuck if Jasper is with him.  Jasper is on the rooftop of Hamburger 
Fiefdom.

024. Stacey Forsythe

Case/Extra Mission: --
Starting Date: September 25 (Day 1)
Time: All cases
Location: Safehouse
Savable: Yes

Stacey will automatically be saved during any ending to Dead Rising 2.  She 
will remain in the security room of the Safehouse for all cases except for 
Overtime mode.

025. Walter Morris

Case/Extra Mission: Two's Company
Starting Date: September 27 (Day 3)
Time: 11:00pm - 7:00am
Location: Hot Excitorama (Silver Strip)
Savable: Yes

Chuck will meet Walter and Royce on day 3 in Hot Excitorama on Silver Strip. 
They were both up for comedian of the year and will argue about who deserves 
the comedy trophy on the register counter.  Give the comedy trophy to Royce 
will join then talk to Walter afterward and he will join also.  The trophy can 
be given to Walter to make him join, but Chuck will have to give Royce $5,000 
for him to join.

026. Richard Kelly

Case/Extra Mission: Two's Company
Starting Date: September 27 (Day 3)
Time: 2:00am - 10:00am
Location: Dining at Davey's (Platinum Strip)
Savable: Yes

Richard will be trying to find food for his extreme hunger in Dining at Davey's 
on day 3 in Platinum Strip.  Chuck will have to give him something to eat in 
order for Richard to join him.  Richard will not accept snacks.

027. Andy Talbat

Case/Extra Mission: Dead or Alive?
Starting Date: September 27 (Day 3)
Time: 8:00pm - 7:00am
Location: Palisades Mall
Savable: Yes

Andy will be on top of the slot machine platform at the south end of Palisades 
Mall on day 3.  Chuck will have to get up on the slot machines and convince him 
to come back to the Safehouse.  Andy takes a LOT of convincing.

028. Royce St.John

Case/Extra Mission: Two's Company
Starting Date: September 27 (Day 3)
Time: 11:00pm - 7:00am
Location: Hot Excitorama (Silver Strip)
Savable: Yes

Chuck will meet Walter and Royce on day 3 in Hot Excitorama on Silver Strip. 
They were both up for comedian of the year and will argue about who deserves 
the comedy trophy on the register counter.  Give the comedy trophy to Royce 
will join then talk to Walter afterward and he will join also.  The trophy can 
be given to Walter to make him join, but Chuck will have to give Royce $5,000 
for him to join.

029. Kenneth Walsh

Case/Extra Mission: Welcome to the Family
Starting Date: September 25 (Day 1)
Time: 11:00pm - 7:00am
Location: Shank's (Palisades Mall)
Savable: Yes

Kenneth will be fighting off zombies while his son-in-law, Jack, watches in the 
back of Shank's on day 1 in Palisades Mall.  Chuck will have to clear away the 
zombies and speak with Jack to get them both to join.

030. Chrystal Kennedy

Case/Extra Mission: --
Starting Date: September 25 (Day 1)
Time: 3:00am
Location: Safehouse
Savable: Yes

Chrystal is one of the default survivors that is already inside the Safehouse 
when Chuck starts in the Safehouse on day 1 after escaping from Fortune City 
Arena with Katey.  The default survivors are Chrystal, Tamara, Lulu, Kirby, 
Wade, Anim, Skylar and Kris.

031. Lillian Payne

Case/Extra Mission: Family Feud
Starting Date: September 28 (Day 4)
Time: 2:00am - 11:00am
Location: Fortune City Hotel/Atlantica Casino
Savable: Yes

Lillian will be on the rooftop of Fortune City Hotel on day 4.  She is looking 
for her mother, Camille.  Camille will appear in Atlantica Casino after 
speaking with Lillian.  Chuck must go to Atlantica Casino after speaking with 
Lillian then speak with Camille to get her to join then lead Camille back to 
Lillian and Lillian will join.

032. Esther Alwin

Case/Extra Mission: Short Sighted
Starting Date: September 25 (Day 1)
Time: 10:00am - 7:30pm
Location: Children's Castle (Royal Flush Plaza)
Savable: Yes

Esther will be in Children's Castle in Royal Flush Plaza at 10:00am on day 1. 
She will be looking for help to find a gift for her grandchild.  Chuck can get 
her to join by speaking with her.  Chuck must carry her back to the Safehouse.

033. Sven Blaaborg

Case/Extra Mission: Code Blue
Starting Date: September 25 (Day 1)
Time: 10:00pm - 7:00am
Location: One Little Duck Bingo (Silver Strip)
Savable: Yes

Sven will be trying to revive Tim in One Little Duck Bingo on Silver Strip 
toward the end of day 1.  Tim will die as Chuck approaches One Little Duck 
Bingo.  After Chuck speaks a bit with Sven, he will join Chuck.  Sven will give 
Chuck some Zombrex once he is back in the Safehouse.

034. Luz Palmer

Case/Extra Mission: Par for the Course
Starting Date: September 26 (Day 2)
Time: 8:00pm - 3:00am
Location: SporTrance (Royal Flush Plaza)
Savable: Yes

Luz will be inside of the bottom floor portion of SporTrance in Royal Flush 
Plaza while fighting off a group of zombies after 8:00pm on day 2.  She will 
join Chuck after Chuck kills all the zombies around her.  It's best to bring a 
Queen for this mission and toss it toward Luz.

035. LaShawndra Dawkins

Case/Extra Mission: She Wears the Pants (unlisted mission)
Starting Date: September 25 (Day 1)
Time: 5:45am - 4:00pm
Location: Royal Flush Plaza
Savable: Yes

LaShawndra will be standing on the counter of The Dark Bean coffee shop in 
Royal Flush Plaza as she fights off zombies after 5:45am on day 1.  Chuck can 
speak with her and she will join.  She is looking for her husband Gordon.  
Gordon is inside of Casual Gals in Royal Flush Plaza.  Once the two regroup, 
speak with Gordon and he will join as well.  It doesn't matter which survivor 
is spoken to first.  One will join then the other will join afterwards after 
reuniting and speaking with them.

036. Allison Perkins

Case/Extra Mission: One Hit Wonder
Starting Date: September 27 (Day 3)
Time: 3:00pm - 12:00pm
Location: Slot Ranch Casino
Savable: Yes

Chuck must meet with Bibi and fill her demands while she holds Allison, Juan 
and Cameron hostage on day 3 in Slot Ranch Casino.  Chuck must give her 
something to drink, dress in a tuxedo, draw her fans (zombies) toward the stage 
and work the stage effects while she performs.  Chuck can save her while she 
fights off zombies at the end by killing all of the surrounding zombies and 
speaking with her afterward.  Allison, Juan and Cameron will join right after 
Bibi's requests are all fulfilled.

037. Chad Elchart

Case/Extra Mission: Lost
Starting Date: September 25 (Day 1)
Time: 9:00am - 10:00pm
Location: Platinum Strip
Savable: Yes

Chad will be near Platinum Screen Paradise as he fights off zombies with his 
shotgun on Platinum Strip on day 1.  Chuck must speak with Chad after fighting 
off the zombies around him to get him to join.  Chuck must lead Chad to Doris 
at the Souvenir Kiosk on the south side of Platinum Strip and get Doris to join 
as well to complete the mission.

038. Curtis Ellenton

Case/Extra Mission: Brains Over Brawn
Starting Date: September 25 (Day 1)
Time: 3:30pm - 2:00am
Location: South Plaza
Savable: Yes

Kevin, John, Curtis and Brian will all be huddled together in an unfinished 
store on the west side of South Plaza as they discuss females around midday on 
day 1.  Chuck will need to speak with all of them until they join.

039. Dean Wayne

Case/Extra Mission: Shell Shocked
Starting Date: September 27 (Day 3)
Time: 1:15pm - 10:15pm
Location: American Historium (Americana Casino)
Savable: Yes

Dean will be firing his gun as zombies approach him in American Historium in 
Americana Casino after 1:00pm on day 3.  Chuck will need to speak with him then 
make him get in a wheelchair and bring him to the Safehouse.  Dean will not 
allow Chuck to offer him a shoulder.  Dean gets to the Safehouse like a real 
man!

040. John Boog

Case/Extra Mission: Brains Over Brawn
Starting Date: September 25 (Day 1)
Time: 3:30pm - 2:00am
Location: South Plaza
Savable: Yes

Kevin, John, Curtis and Brian will all be huddled together in an unfinished 
store on the west side of South Plaza as they discuss females around midday on 
day 1.  Chuck will need to speak with all of them until they join.

041. Ray Teller

Case/Extra Mission: WWJWD
Starting Date: September 27 (Day 3)
Time: 4:00am - 7:00pm
Location: South Plaza
Savable: Yes

After defeating Seymour in the WWJWD mission in South Plaza, check in front of 
the maintenance room doors in the unfinished doors by the restroom area and Ray 
will be hiding from Seymour in that area.  He will join Chuck if Seymour has 
been defeated.

042. Brian Scherbey

Case/Extra Mission: Brains Over Brawn
Starting Date: September 25 (Day 1)
Time: 3:30pm - 2:00am
Location: South Plaza
Savable: Yes

Kevin, John, Curtis and Brian will all be huddled together in an unfinished 
store on the west side of South Plaza as they discuss females around midday on 
day 1.  Chuck will need to speak with all of them until they join.

043. Lenny Mooney

Case/Extra Mission: Taming the Tiger (unlisted mission)
Starting Date: September 25 (Day 1)
Time: 4:00am - 10:00am (Day 2)
Location: Yucatan Casino
Savable: Yes

Once Ted has been defeated and Snowflake has been either killed or tamed on day 
1, talk to Lenny in the back room on the south side of Yucatan Casino.  Lenny 
will lead Chuck to the activation switch for the slot machines on the north 
side of Yucatan Casino next to the restrooms.  Turn on the slot machines and 
Lenny will join.

044. Jared Davis

Case/Extra Mission: Once Bitten
Starting Date: September 25 (Day 1)
Time: 7:30pm - 8:30am
Location: Wily Travels (Royal Flush Plaza)
Savable: Yes

Jared will have barricaded himself in Wily Travels on the second floor of Royal 
Flush Plaza on day 1.  He has been bitten by a zombie, so Chuck will have to 
give him Zombrex in order for him to join.

045. Irwin Sagehorn

Case/Extra Mission: Prologue
Starting Date: September 25 (Day 1)
Time: 12:00am
Location: Fortune City Arena
Savable: No

Irwin will stumble through the double doors leading to the Fortune City Arena 
lobby as Chuck exits the green room while carrying Katey.  Irwin cannot be 
saved.

046. Gordon Dawkins

Case/Extra Mission: She Wears the Pants (unlisted mission)
Starting Date: September 25 (Day 1)
Time: 5:45am - 4:00pm
Location: Royal Flush Plaza
Savable: Yes

Gordon will be inside of Casual Gals in Royal Flush Plaza after 5:45am on day 1 
as he cries over leaving LaShawndra behind outside.  Chuck can speak with him 
and he will join.  LaShawndra is standing on the counter of The Dark Bean 
coffee shop in Royal Flush Plaza as she fights off zombies.  Once the two 
regroup, speak with LaShawndra and she will join as well.  It doesn't matter 
which survivor is spoken to first.  One will join then the other will join 
afterwards after reuniting and speaking with them.

047. Elrod Bumpkins

Case/Extra Mission: Barn Burner
Starting Date: September 25 (Day 1)
Time: 5:30pm - 2:00am
Location: Fortune City Arena
Savable: Yes

Elrod and Trixie-Lynn will be trapped in the room at the end of the backstage 
corridor on day 1.  Chuck will have to get a nearby fire extinguisher and put 
out the flames in the doorway then speak with them until they join.

048. Michael Woo

Case/Extra Mission: Left Behind (unlisted case)
Starting Date: September 28 (Day 4)
Time: after case 6-2
Location: Fortune Park
Savable: Yes

After defeating Sgt. Boykin in Case 6-2, Michael and Matthew will appear near 
the restroom in the middle of Fortune Park.  Chuck must approach them without a 
gun in his inventory and speak with Michael to get them to join.  Chuck must 
offer a shoulder to Matthew while escorting them back to the Safehouse.

049. Janus Razo

Case/Extra Mission: Chuck the Bodyguard (unlisted case)
Starting Date: September 26 (Day 2)
Time: 7:00pm - 9:00am
Location: Fortune Park
Savable: Yes

Janus will be standing near the entrance to Atlantica Casino in Fortune Park 
after 7:00pm on day 2.  He will be waiting for a bodyguard with a gun to assist 
him.  Chuck must approach Janus while carrying a gun and speak with Janus then 
Janus will join.  A player can grab a nearby water gun from the water area in 
Fortune Park and Janus will accept it as a gun for protection.

050. Randolph Allen

Case/Extra Mission: Chuck the Bodyguard (unlisted case)
Starting Date: September 27 (Day 3)
Time: 11:10am - 7:10pm
Location: The Cleroux Collection (Palisades Mall)
Savable: Yes

Randolph will be crying over the fact that no one will ever buy his painting 
now because of the zombie outbreak while he stands in The Cleroux Collection on 
the second floor of Palisades Mall after 11:00am on day 3.  Chuck can speak 
with him and give him $3,000 for his painting to please Randolph and make him 
join. Randolph's funny painting is actually a gift for Katey!

051. Kevin Meyers

Case/Extra Mission: Brains Over Brawn
Starting Date: September 25 (Day 1)
Time: 3:30pm - 2:00am
Location: South Plaza
Savable: Yes

Kevin, John, Curtis and Brian will all be huddled together in an unfinished 
store on the west side of South Plaza as they discuss females around midday on 
day 1.  Chuck will need to speak with all of them until they join.

052. Bill Montagu

Case/Extra Mission: Know When to Fold'em
Starting Date: September 27 (Day 3)
Time: 1:00pm - 9:00pm
Location: Shamrock Casino (Silver Strip)
Savable: Yes

Bill will be trying to win back all of the money that he lost at a slot machine 
on day 3 after 1:00pm in Shamrock Casino on Silver Strip.  Chuck will need to 
speak with him and give him $20,000 then give him another $5,000 dollars to 
make up for the money that he lost.  After giving Bill the $5,000 dollars, he 
will join Chuck.

053. Vikki Taylor

Case/Extra Mission: Chuck the Role Model
Starting Date: September 25 (Day 1)
Time: 5:00pm - 12:00pm
Location: Men's Restroom (Americana Casino)
Savable: Yes

Vikki will be held captive by Brandon in the Men's restroom of Americana Casino 
on day 1 after 5:00pm.  Chuck must defeat Brandon and untie Vikki then Vikki 
will join.

054. Brittany Beck

Case/Extra Mission: Workers Compensation
Starting Date: September 25 (Day 1)
Time: 1:00pm - 10:00pm
Location: Men's Restroom (Americana Casino)
Savable: Yes

Stuart and Brittany will be in the Americana Casino on day 1 after 1:00pm.  
Chuck will have to punch Stuart a few times to bring him to his senses as he 
blindly beats on the slot machines.  Speak with each of them after hitting 
Stuart and they will both join.

055. Terri Glass

Case/Extra Mission: An Industrial Fashion
Starting Date: September 26 (Day 2)
Time: 3:00am - 3:30pm
Location: South Plaza
Savable: Yes

Terri and Willa will be in the middle of South Plaza in the early hours of the 
morning on day 2.  Terri will join Chuck if he speaks with Willa and carries 
her back.  Speak with Terri while carrying Willa and Terri will join.

056. Allen Ash

Case/Extra Mission: Rock Heroes
Starting Date: September 26 (Day 2)
Time: 4:00am - 3:00pm
Location: Silver Strip
Savable: Yes

Jeanna, Allen and Floyd will be rocking out on the stage in Silver Strip in the 
early morning hours of day 2.  Chuck will need to speak with them and let them 
deliver one final performance before they will join.  Floyd will give Chuck the 
Power Guitar combo card once he is escorted back to safety.

057. Jeanna Slick

Case/Extra Mission: Rock Heroes
Starting Date: September 26 (Day 2)
Time: 4:00am - 3:00pm
Location: Silver Strip
Savable: Yes

Jeanna, Allen and Floyd will be rocking out on the stage in Silver Strip in the 
early morning hours of day 2.  Chuck will need to speak with them and let them 
deliver one final performance before they will join.  Floyd will give Chuck the 
Power Guitar combo card once he is escorted back to safety.

058. Linette Watkins

Case/Extra Mission: Wilted Flower
Starting Date: September 26 (Day 2)
Time: 12:30pm - 5:30pm
Location: The Venus Touch (Palisades Mall)
Savable: Yes

Linette will be inside the back room (tanning room) behind the door in the back 
of The Venus Touch.  She will ask Chuck for something to drink while speaking 
with her.  Grab the coffee on the counter in the front portion of The Venus 
Touch if Chuck doesn't have a drink.  Linette must be carried back to the 
Safehouse since she is badly scorched from the tanning bed.  She will require 
that Chuck go through the hidden path in Brand New U to escort her back.  The 
hidden path will remain open for the rest of the game.

059. Tamara Stein

Case/Extra Mission: --
Starting Date: September 25 (Day 1)
Time: 3:00am
Location: Safehouse
Savable: Yes

Tamara is one of the default survivors that is already inside the Safehouse 
when Chuck starts in the Safehouse on day 1 after escaping from Fortune City 
Arena with Katey.  The default survivors are Chrystal, Tamara, Lulu, Kirby, 
Wade, Anim, Skylar and Kris.

060. Bessie Kent

Case/Extra Mission: Desperate Shoppers (unlisted mission)
Starting Date: September 26 (Day 2)
Time: 8:00am - 4:00pm
Location: Kathy's Space (Royal Flush Plaza)
Savable: Yes

Bessie, Rosa and Erica will be in Kathy's Space on the top floor of Royal Flush 
Plaza after 8:00am on day 2.  Speak with them to get them to join.  Chuck must 
carry their shopping valuables after they join or they will not follow him.  
There will be hell to pay if Chuck damages their valuables in any way also 
(they will hit him)!

061. Willa Harris

Case/Extra Mission: An Industrial Fashion
Starting Date: September 26 (Day 2)
Time: 3:00am - 3:30pm
Location: South Plaza
Savable: Yes

Terri and Willa will be in the middle of South Plaza in the early hours of the 
morning on day 2.  Terri will join Chuck if he speaks with Willa and carries 
her back.  Speak with Terri while carrying Willa and Terri will join.

062. Summer Chavez

Case/Extra Mission: Fetching Females
Starting Date: September 27 (Day 3)
Time: 3:00am - 9:00am
Location: Playboy Grotto (Palisades Mall)
Savable: Yes

Nina, Cora and Summer will be standing on the second floor of the Playboy 
Grotto in the middle of Palisades Mall in the early hours of the morning on day 
3.  Chuck must speak with them and give them $10,000 for them to join.

063. Camille Payne

Case/Extra Mission: Family Feud
Starting Date: September 28 (Day 4)
Time: 2:00am - 11:00am
Location: Fortune City Hotel/Atlantica Casino
Savable: Yes

Camille will be in Atlantica Casino after speaking with Lillian on the rooftop 
of Fortune City Hotel on day 4.  She is looking for daughter, Lillian.  Chuck 
must go to Atlantica Casino after speaking with Lillian then speak with Camille 
to get her to join then lead Camille back to Lillian and Lillian will join.

064. Tammy Blaine

Case/Extra Mission: Stranded Siren
Starting Date: September 27 (Day 3)
Time: 6:10pm - 3:10am
Location: Atlantica Casino
Savable: Yes

Tammy will be lying on the clamshell display in Atlantica Casino on day 3 after 
5:00pm.  Chuck will need to speak with her and carry her to safety since she 
still has on a mermaid uniform.

065. Lulu Barra

Case/Extra Mission: --
Starting Date: September 25 (Day 1)
Time: 3:00am
Location: Safehouse
Savable: Yes

Lulu is one of the default survivors that is already inside the Safehouse when 
Chuck starts in the Safehouse on day 1 after escaping from Fortune City Arena 
with Katey.  The default survivors are Chrystal, Tamara, Lulu, Kirby, Wade, 
Anim, Skylar and Kris.

066. Kristen Harris

Case/Extra Mission: Lush-ious Lady
Starting Date: September 25 (Day 1)
Time: 2:00pm - 2:30am
Location: Americana Casino
Savable: Yes

Kristen will be in the back office room of the Americana Casino on day 1 after 
2:00pm.  Chuck must carry her to safety since she has one too many drinks and 
is vomiting everywhere.

067. Katey Greene

Case/Extra Mission: --
Starting Date: September 25 (Day 1)
Time: 12:00am
Location: Safehouse
Savable: Yes

Chuck must give Katey Zombrex every day between the hours of 7:00am and 8:00am 
in order to keep her alive.  Failure to do so will kill Katey and ruin the rest 
of the story portion of the game.  Chuck must give her Zombrex a total of four 
times during their stay at Fortune City.

068. Mark Bradson

Case/Extra Mission: Case 7-2: The Only Lead
Starting Date: September 28 (Day 4)
Time: varies
Location: Underground Labs
Savable: No

Chuck must fight Mark and Pearce after using the panel to unlock the door next 
to the elevator in the Underground Labs.  They will shoot at Chuck with their 
handguns, but that's nothing a little spiked bat to the head won't fix... so 
says Chuck Greene!

069. Pearce Stephens

Case/Extra Mission: Case 7-2: The Only Lead
Starting Date: September 28 (Day 4)
Time: varies
Location: Underground Labs
Savable: No

Chuck must fight Mark and Pearce after using the panel to unlock the door next 
to the elevator in the Underground Labs.  They will shoot at Chuck with their 
handguns, but that's nothing a little spiked bat to the head won't fix... so 
says Chuck Greene!

070. Andrea Brenser

Case/Extra Mission: Prologue
Starting Date: September 25 (Day 1)
Time: 12:00am
Location: Fortune City Arena
Savable: No

Andrea will be one of the survivors in the Fortune City Arena Lobby that fights 
off zombies during the prologue.  She cannot be saved.

071. Helen Bonner

Case/Extra Mission: Prologue
Starting Date: September 25 (Day 1)
Time: 12:00am
Location: Fortune City Arena
Savable: No

Helen will be one of the survivors in the Fortune City Arena Lobby that fights 
off zombies during the prologue.  She cannot be saved.

072. Doris Elchart

Case/Extra Mission: Lost
Starting Date: September 25 (Day 1)
Time: 9:00am - 10:00pm
Location: Platinum Strip
Savable: Yes

Doris will be on the Souvenir Kiosk on the south side of Platinum Strip on day 
1.  She will not join Chuck unless her husband Chad is with him.  Chad will be 
near Platinum Screen Paradise as he fights off zombies with his shotgun on 
Platinum Strip.  Chuck must speak with Chad after fighting off the zombies 
around him to get him to join.  Chuck must lead Chad to Doris at the Souvenir 
Kiosk on the south side of Platinum Strip and get Doris to join as well to 
complete the mission.

073. Danni Bodine

Case/Extra Mission: Here Comes the Groom
Starting Date: September 26 (Day 2)
Time: 5:00pm - 9:00am
Location: Swept Away (Silver Strip)
Savable: Yes

Danni is held captive by Randy in Swept Away on Silver Strip after 5:00pm on 
day 2.  Chuck must defeat Randy and speak with Danni then she will join.

074. Juan Lee

Case/Extra Mission: One Hit Wonder
Starting Date: September 27 (Day 3)
Time: 3:00pm - 12:00pm
Location: Slot Ranch Casino
Savable: Yes

Chuck must meet with Bibi and fill her demands while she holds Allison, Juan 
and Cameron hostage on day 3 in Slot Ranch Casino.  Chuck must give her 
something to drink, dress in a tuxedo, draw her fans (zombies) toward the stage 
and work the stage effects while she performs.  Chuck can save her while she 
fights off zombies at the end by killing all of the surrounding zombies and 
speaking with her afterward.  Allison, Juan and Cameron will join right after 
Bibi's requests are all fulfilled.

075. Lance Pennington

Case/Extra Mission: Prologue
Starting Date: September 25 (Day 1)
Time: 12:00am
Location: Fortune City Arena
Savable: No

Lance will be one of the survivors in the Fortune City Arena Lobby that fights 
off zombies during the prologue.  He cannot be saved.

076. Alice Paynter

Case/Extra Mission: Prologue
Starting Date: September 25 (Day 1)
Time: 12:00am
Location: Fortune City Arena
Savable: No

Alice is one of the survivors that Chuck will see at the end of the hall after 
the elevator cutscene in the backstage area of Fortune City Arena.  She cannot 
be saved.

077. Noah Hawthorne

Case/Extra Mission: Prologue
Starting Date: September 25 (Day 1)
Time: 12:00am
Location: Fortune City Arena
Savable: No

Noah and Jenny will behind the bars off to the left as Chuck turns the first 
corner in the backstage area of Fortune City Arena.  They cannot be saved.

078. Jenny Slaten

Case/Extra Mission: Prologue
Starting Date: September 25 (Day 1)
Time: 12:00am
Location: Fortune City Arena
Savable: No

Noah and Jenny will behind the bars off to the left as Chuck turns the first 
corner in the backstage area of Fortune City Arena.  They cannot be saved.

079. Drake Danton

Case/Extra Mission: Prologue
Starting Date: September 25 (Day 1)
Time: 12:00am
Location: Fortune City Arena
Savable: No

Zombies will chase Drake into a dressing room off to the right as Chuck turns 
the first corner in the backstage area of Fortune City Arena.  He cannot be 
saved.

080. Adrian Lee

Case/Extra Mission: Prologue
Starting Date: September 25 (Day 1)
Time: 12:00am
Location: Fortune City Arena
Savable: No

Andrian will be one of the survivors in the Fortune City Arena Lobby that 
fights off zombies during the prologue.  He cannot be saved.

081. Tom Ebersole

Case/Extra Mission: Prologue
Starting Date: September 25 (Day 1)
Time: 12:00am
Location: Fortune City Arena
Savable: No

Tom and Shaun will be behind the bars to the left as Chuck first starts in the 
backstage area of Fortune City Arena directly after the elevator cutscene.  
They cannot be saved.

082. Shaun Wexler

Case/Extra Mission: Prologue
Starting Date: September 25 (Day 1)
Time: 12:00am
Location: Fortune City Arena
Savable: No

Tom and Shaun will be behind the bars to the left as Chuck first starts in the 
backstage area of Fortune City Arena directly after the elevator cutscene.  
They cannot be saved.

083. Kirby Wilkinson

Case/Extra Mission: --
Starting Date: September 25 (Day 1)
Time: 3:00am
Location: Safehouse
Savable: Yes

Kirby is one of the default survivors that is already inside the Safehouse when 
Chuck starts in the Safehouse on day 1 after escaping from Fortune City Arena 
with Katey.  The default survivors are Chrystal, Tamara, Lulu, Kirby, Wade, 
Anim, Skylar and Kris.

084. Lucas Pontremoli

Case/Extra Mission: Prologue
Starting Date: September 25 (Day 1)
Time: 12:00am
Location: Fortune City Arena
Savable: No

Lucas will be one of the survivors in the Fortune City Arena Lobby that fights 
off zombies during the prologue.  He cannot be saved.

085. Pat Berkson

Case/Extra Mission: Prologue
Starting Date: September 25 (Day 1)
Time: 12:00am
Location: Fortune City Arena
Savable: No

Pat will be one of the survivors in the Fortune City Arena Lobby that fights 
off zombies during the prologue.  He cannot be saved.

086. Jeremiah Eckland

Case/Extra Mission: Prologue
Starting Date: September 25 (Day 1)
Time: 12:00am
Location: Fortune City Arena
Savable: No

Jeremiah will be one of the survivors in the Fortune City Arena Lobby that 
fights off zombies during the prologue.  He cannot be saved.

087. Kalee Timmons

Case/Extra Mission: Prologue
Starting Date: September 25 (Day 1)
Time: 12:00am
Location: Fortune City Arena
Savable: No

Kalee will be one of the survivors in the Fortune City Arena Lobby that fights 
off zombies during the prologue.  She cannot be saved.

088. Wade Coopwood

Case/Extra Mission: --
Starting Date: September 25 (Day 1)
Time: 3:00am
Location: Safehouse
Savable: Yes

Wade is one of the default survivors that is already inside the Safehouse when 
Chuck starts in the Safehouse on day 1 after escaping from Fortune City Arena 
with Katey.  The default survivors are Chrystal, Tamara, Lulu, Kirby, Wade, 
Anim, Skylar and Kris.

089. Jasper Sanford

Case/Extra Mission: Tastes Like Chicken
Starting Date: September 25 (Day 1)
Time: 10:30pm - 8:30pm
Location: Cucina Donnacci (Food Court)
Savable: Yes

Jasper will be on top of the rooftop of Hamburger Fiefdom in the Food Court 
during the Tastes Like Chicken mission.  Chuck can reach him by climbing on top 
of the three snack machines on the north end of the Food Court then hop to the 
rooftops of the stores on that side.  He will join Chuck after speaking with 
him.  His girlfriend Cinda is trapped in Cucina Donnacci by Antoine.

090. Cora Russel

Case/Extra Mission: Fetching Females
Starting Date: September 27 (Day 3)
Time: 3:00am - 9:00am
Location: Playboy Grotto (Palisades Mall)
Savable: Yes

Nina, Cora and Summer will be standing on the second floor of the Playboy 
Grotto in the middle of Palisades Mall in the early hours of the morning on day 
3.  Chuck must speak with them and give them $10,000 for them to join.

091. Woodrow Rutherford

Case/Extra Mission: Bank Run
Starting Date: September 27 (Day 3)
Time: 6:00am - 5:00pm
Location: Slot Ranch Casino
Savable: Yes

Woodrow will be tinkering with an ATM next to the bar in Slot Ranch Casino on 
day 3 starting at 6:00am.  Chuck must speak with him then defend from zombies 
as he draws money out of four ATM machine.  Chuck will need to follow him and 
protect him then Woodrow will join afterwards.

092. Trixie-Lynn Horton

Case/Extra Mission: Barn Burner
Starting Date: September 25 (Day 1)
Time: 5:30pm - 2:00am
Location: Fortune City Arena
Savable: Yes

Elrod and Trixie-Lynn will be trapped in the room at the end of the backstage 
corridor on day 1.  Chuck will have to get a nearby fire extinguisher and put 
out the flames in the doorway then speak with them until they join.

093. Jack Ellis

Case/Extra Mission: Welcome to the Family
Starting Date: September 25 (Day 1)
Time: 11:00pm - 7:00am
Location: Shank's (Palisades Mall)
Savable: Yes

Jack will be in the back of Shank's watching his father-in-law fight off 
zombies on day 1 in Palisades Mall.  Chuck will have to clear away the zombies 
and speak with Jack to get them both to join.

094. Raymond Sullivan

Case/Extra Mission: The Facts
Starting Date: September 28 (Day 4)
Time: varies
Location: Yucatan Casino
Savable: No

Chuck must chase Sullivan all the way to the rooftop of Yucatan Casino in The 
Facts case.  Chuck has to fight Sullivan in a psychopath boss battle on top of 
the high platform on the rooftop of Yucatan Casino.

095. Rosa Collins

Case/Extra Mission: Desperate Shoppers (unlisted mission)
Starting Date: September 26 (Day 2)
Time: 8:00am - 4:00pm
Location: Kathy's Space (Royal Flush Plaza)
Savable: Yes

Bessie, Rosa and Erica will be in Kathy's Space on the top floor of Royal Flush 
Plaza after 8:00am on day 2.  Speak with them to get them to join.  Chuck must 
carry their shopping valuables after they join or they will not follow him.  
There will be hell to pay if Chuck damages their valuables in any way also 
(they will hit him)!

096. Erica Mayes

Case/Extra Mission: Desperate Shoppers (unlisted mission)
Starting Date: September 26 (Day 2)
Time: 8:00am - 4:00pm
Location: Kathy's Space (Royal Flush Plaza)
Savable: Yes

Bessie, Rosa and Erica will be in Kathy's Space on the top floor of Royal Flush 
Plaza after 8:00am on day 2.  Speak with them to get them to join.  Chuck must 
carry their shopping valuables after they join or they will not follow him.  
There will be hell to pay if Chuck damages their valuables in any way also 
(they will hit him)!

097. Matthew Kuss

Case/Extra Mission: Left Behind (unlisted case)
Starting Date: September 28 (Day 4)
Time: after case 6-2
Location: Fortune Park
Savable: Yes

After defeating Sgt. Boykin in Case 6-2, Michael and Matthew will appear near 
the restroom in the middle of Fortune Park.  Chuck must approach them without a 
gun in his inventory and speak with Michael to get them to join.  Chuck must 
offer a shoulder to Matthew while escorting them back to the Safehouse.

098. Rebecca Chang

Case/Extra Mission: --
Starting Date: September 25 (Day 1)
Time: --
Location: Yucatan Casino
Savable: No

Chuck first meets Rebecca in Case 2-2: Alive on Location.  She needs to be 
saved a few times throughout the story.  If a player continues the story to 
case 7-3 then Rebecca will be killed in the closing cutscene to case 7-3.

099. Nina Suhr

Case/Extra Mission: Fetching Females
Starting Date: September 27 (Day 3)
Time: 3:00am - 9:00am
Location: Playboy Grotto (Palisades Mall)
Savable: Yes

Nina, Cora and Summer will be standing on the second floor of the Playboy 
Grotto in the middle of Palisades Mall in the early hours of the morning on day 
3.  Chuck must speak with them and give them $10,000 for them to join.

100. Floyd Stone

Case/Extra Mission: Rock Heroes
Starting Date: September 26 (Day 2)
Time: 4:00am - 3:00pm
Location: Silver Strip
Savable: Yes

Jeanna, Allen and Floyd will be rocking out on the stage in Silver Strip in the 
early morning hours of day 2.  Chuck will need to speak with them and let them 
deliver one final performance before they will join.  Floyd will give Chuck the 
Power Guitar combo card once he is escorted back to safety.

101. Stuart Holmes

Case/Extra Mission: Workers Compensation
Starting Date: September 25 (Day 1)
Time: 1:00pm - 10:00pm
Location: Men's Restroom (Americana Casino)
Savable: Yes

Stuart and Brittany will be in the Americana Casino on day 1 after 1:00pm.  
Chuck will have to punch Stuart a few times to bring him to his senses as he 
blindly beats on the slot machines.  Speak with each of them after hitting 
Stuart and they will both join.

102. Europa Westinghouse

Case/Extra Mission: 
Starting Date: September 27 (Day 3)
Time: 9:00am - 6:15pm
Location: Fortune City Hotel
Savable: Yes

Europa will be among the shrubbery to the side of the elevator in Fortune City 
Hotel on day 3 after 9:00am.  She will be just about nude.  Chuck must strip 
down to his underwear in order to get Europa to join him after speaking with 
her.  She can be carried piggyback style but there is no need to do that - it's 
only an extra.

103. Cameron Welch

Case/Extra Mission: One Hit Wonder
Starting Date: September 27 (Day 3)
Time: 3:00pm - 12:00pm
Location: Slot Ranch Casino
Savable: Yes

Chuck must meet with Bibi and fill her demands while she holds Allison, Juan 
and Cameron hostage on day 3 in Slot Ranch Casino.  Chuck must give her 
something to drink, dress in a tuxedo, draw her fans (zombies) toward the stage 
and work the stage effects while she performs.  Chuck can save her while she 
fights off zombies at the end by killing all of the surrounding zombies and 
speaking with her afterward.  Allison, Juan and Cameron will join right after 
Bibi's requests are all fulfilled.

104. Wallace Hertzog

Case/Extra Mission: Tape it or Die 1
Starting Date: September 27 (Day 3)
Time: 7:00am - 12:00pm
Location: KokoNutz Sports Town (Palisades Mall)
Savable: No

Chuck must take a Cement Saw and Plates with him and meet up with Wallace, 
Johnny Pipes, Left Hand Lance and Gretchen in the basement of KokoNutz Sports 
Town after 7:00am on day 3.  The basement is behind the Tape it or Die door. 
The door will be unlocked if there are not too many active missions during the 
times for this mission.  Speak with Wallace and he will ask for a Cement Saw 
and Plates to make Chuck a weapon.  He will give Chuck the Plate Launcher combo 
card after making the weapon.  This mission must be finished in order to rescue 
the survivors on day 4.

Case/Extra Mission: Tape it or Die 2
Starting Date: September 28 (Day 4)
Time: 9:15am - 5:15pm
Location: KokoNutz Sports Town (Palisades Mall)
Savable: Yes

If Chuck met up with the Tape it or Die crew and gave Wallace a Cement Saw and 
Plates on day 3, he will get a call to come back to KokoNutz Sports Town and 
save them on day 4.  Chuck will need to fight off the zombies that attack the 
survivors then speak with them and they will all join.  Left Hand Lance will 
give Chuck the Blazing Aces combo card and Wallace will give Chuck the 
Exsanguinator combo card after they have been saved.

105. Johnny Kilpatrick

Case/Extra Mission: Tape it or Die 1
Starting Date: September 27 (Day 3)
Time: 7:00am - 12:00pm
Location: KokoNutz Sports Town (Palisades Mall)
Savable: No

Chuck must take a Cement Saw and Plates with him and meet up with Wallace, 
Johnny Pipes, Left Hand Lance and Gretchen in the basement of KokoNutz Sports 
Town after 7:00am on day 3.  The basement is behind the Tape it or Die door. 
The door will be unlocked if there are not too many active missions during the 
times for this mission.  Speak with Wallace and he will ask for a Cement Saw 
and Plates to make Chuck a weapon.  He will give Chuck the Plate Launcher combo 
card after making the weapon.  This mission must be finished in order to rescue 
the survivors on day 4.

Case/Extra Mission: Tape it or Die 2
Starting Date: September 28 (Day 4)
Time: 9:15am - 5:15pm
Location: KokoNutz Sports Town (Palisades Mall)
Savable: Yes

If Chuck met up with the Tape it or Die crew and gave Wallace a Cement Saw and 
Plates on day 3, he will get a call to come back to KokoNutz Sports Town and 
save them on day 4.  Chuck will need to fight off the zombies that attack the 
survivors then speak with them and they will all join.  Left Hand Lance will 
give Chuck the Blazing Aces combo card and Wallace will give Chuck the 
Exsanguinator combo card after they have been saved.

106. Left Hand Lance

Case/Extra Mission: Tape it or Die 1
Starting Date: September 27 (Day 3)
Time: 7:00am - 12:00pm
Location: KokoNutz Sports Town (Palisades Mall)
Savable: No

Chuck must take a Cement Saw and Plates with him and meet up with Wallace, 
Johnny Pipes, Left Hand Lance and Gretchen in the basement of KokoNutz Sports 
Town after 7:00am on day 3.  The basement is behind the Tape it or Die door. 
The door will be unlocked if there are not too many active missions during the 
times for this mission.  Speak with Wallace and he will ask for a Cement Saw 
and Plates to make Chuck a weapon.  He will give Chuck the Plate Launcher combo 
card after making the weapon.  This mission must be finished in order to rescue 
the survivors on day 4.

Case/Extra Mission: Tape it or Die 2
Starting Date: September 28 (Day 4)
Time: 9:15am - 5:15pm
Location: KokoNutz Sports Town (Palisades Mall)
Savable: Yes

If Chuck met up with the Tape it or Die crew and gave Wallace a Cement Saw and 
Plates on day 3, he will get a call to come back to KokoNutz Sports Town and 
save them on day 4.  Chuck will need to fight off the zombies that attack the 
survivors then speak with them and they will all join.  Left Hand Lance will 
give Chuck the Blazing Aces combo card and Wallace will give Chuck the 
Exsanguinator combo card after they have been saved.

107. Anim White

Case/Extra Mission: --
Starting Date: September 25 (Day 1)
Time: 3:00am
Location: Safehouse
Savable: Yes

Anim is one of the default survivors that is already inside the Safehouse when 
Chuck starts in the Safehouse on day 1 after escaping from Fortune City Arena 
with Katey.  The default survivors are Chrystal, Tamara, Lulu, Kirby, Wade, 
Anim, Skylar and Kris.

108. Skylar Ali

Case/Extra Mission: --
Starting Date: September 25 (Day 1)
Time: 3:00am
Location: Safehouse
Savable: Yes

Chrystal is one of the default survivors that is already inside the Safehouse 
when Chuck starts in the Safehouse on day 1 after escaping from Fortune City 
Arena with Katey.  The default survivors are Chrystal, Tamara, Lulu, Kirby, 
Wade, Anim, Skylar and Kris.

109. Kris Bookmiller

Case/Extra Mission: --
Starting Date: September 25 (Day 1)
Time: 3:00am
Location: Safehouse
Savable: Yes

Kris is one of the default survivors that is already inside the Safehouse when 
Chuck starts in the Safehouse on day 1 after escaping from Fortune City Arena 
with Katey.  The default survivors are Chrystal, Tamara, Lulu, Kirby, Wade, 
Anim, Skylar and Kris.

110. Gretchen Peregrine

Case/Extra Mission: Tape it or Die 1
Starting Date: September 27 (Day 3)
Time: 7:00am - 12:00pm
Location: KokoNutz Sports Town (Palisades Mall)
Savable: No

Chuck must take a Cement Saw and Plates with him and meet up with Wallace, 
Johnny Pipes, Left Hand Lance and Gretchen in the basement of KokoNutz Sports 
Town after 7:00am on day 3.  The basement is behind the Tape it or Die door. 
The door will be unlocked if there are not too many active missions during the 
times for this mission.  Speak with Wallace and he will ask for a Cement Saw 
and Plates to make Chuck a weapon.  He will give Chuck the Plate Launcher combo 
card after making the weapon.  This mission must be finished in order to rescue 
the survivors on day 4.

Case/Extra Mission: Tape it or Die 2
Starting Date: September 28 (Day 4)
Time: 9:15am - 5:15pm
Location: KokoNutz Sports Town (Palisades Mall)
Savable: Yes

If Chuck met up with the Tape it or Die crew and gave Wallace a Cement Saw and 
Plates on day 3, he will get a call to come back to KokoNutz Sports Town and 
save them on day 4.  Chuck will need to fight off the zombies that attack the 
survivors then speak with them and they will all join.  Left Hand Lance will 
give Chuck the Blazing Aces combo card and Wallace will give Chuck the 
Exsanguinator combo card after they have been saved.

111. Denyce Calloway

Case/Extra Mission: Give Katey Zombrex
Starting Date: September 25 (Day 1)
Time: 3:00am - 8:00am
Location: Roy's Mart
Savable: Yes

Chuck must save Denyce from three looters during the "Give Katey Zombrex" main 
story sub-mission on day 1.  After fighting off the looters, jump behind the 
counter and speak with Denyce and she will join Chuck.

112. Snowflake the Tiger

Case/Extra Mission: Taming the Tiger (unlisted mission)
Starting Date: September 25 (Day 1)
Time: 4:00am - 10:00am (Day 2)
Location: Yucatan Casino
Savable: Yes

After killing Ted in Yucatan Casino on day 1, give Snowflake three steaks to 
eat and he will join.  Chuck must lay them on the ground and stand far enough 
away from Snowflake so that she walks up to each one and eats it.  Once her 
life is fully charged from eating steaks, a cutscene will play and she will 
join Chuck afterward.  It may take more than three steaks to tame her if Chuck 
hits her any.

113. Jacob Skinner

Case/Extra Mission: High Stakes (unlisted mission)
Starting Date: September 27 (Day 3)
Time: 1:00am - 1:00pm
Location: Poker Room (Atlantica Casino)
Savable: Yes

Jessica, Jacob and Nevada will be waiting for a fourth person to play poker 
with in the poker room of Atlantica Casino starting at 1:00am on day 3.  If 
Chuck speaks with them, he will have to beat them at a game of poker before 
they join.  Oh, and he must pay the $100,000 fee for playing.

114. Nevada Slim

Case/Extra Mission: High Stakes (unlisted mission)
Starting Date: September 27 (Day 3)
Time: 1:00am - 1:00pm
Location: Poker Room (Atlantica Casino)
Savable: Yes

Jessica, Jacob and Nevada will be waiting for a fourth person to play poker 
with in the poker room of Atlantica Casino starting at 1:00am on day 3.  If 
Chuck speaks with them, he will have to beat them at a game of poker before 
they join.  Oh, and he must pay the $100,000 fee for playing.

115. Jessica Howe

Case/Extra Mission: High Stakes (unlisted mission)
Starting Date: September 27 (Day 3)
Time: 1:00am - 1:00pm
Location: Poker Room (Atlantica Casino)
Savable: Yes

Jessica, Jacob and Nevada will be waiting for a fourth person to play poker 
with in the poker room of Atlantica Casino starting at 1:00am on day 3.  If 
Chuck speaks with them, he will have to beat them at a game of poker before 
they join.  Oh, and he must pay the $100,000 fee for playing.

116. Carlos Mertiz

Case/Extra Mission: Meet the Contestants
Starting Date: September 25 (Day 1)
Time: 2:30pm - 8:30am
Location: Platinum Strip
Savable: No

Carlos will get killed by Leon in the opening cutscene in the "Meet the 
Contestants" mission on day 1.  He cannot be saved.

117. Tim Duggan

Case/Extra Mission: Code Blue
Starting Date: September 25 (Day 1)
Time: 10:00pm - 7:00am
Location: One Little Duck Bingo (Silver Strip)
Savable: No

Tim will die while Sven tries to revive him as Chuck approaches One Little Duck 
Bingo on Silver Strip while this mission is active.  He cannot be saved.

118. Madison Lainey

Case/Extra Mission: World's Most Dangerous Trick
Starting Date: September 28 (Day 4)
Time: 12:00am - 9:00am
Location: Theater (Atlantica Casino)
Savable: No

Madison will be killed by Reed and Roger as the opening cutscene for the 
"World's Most Dangerous Trick" mission plays.  She cannot be saved.

                                                                        [LS002]
==============
MAGAZINES LIST
==============

Magazines can be stored in Chuck's inventory and he will gain some type of 
special ability or enhancement while they remain in his inventory.

-- Amusement

Type: Item +
Effect: Toy items have three times the durability.
Location: Ultimate Playhouse (Palisades Mall)
Extra Info: Lying on the floor near the magazine rack on the northeast end of 
Ultimate Playhouse.

-- Bargaining 1

Type: Economy +
Effect: Will lower the cost of items in the pawn shop by 10%.
Location: Americana Casino
Extra Info: Enter Bennie Jack's BBQ Shack then take the middle set of stairs to 
the second floor.  Turn right when the stairs separate.  Move over to the left 
railing then get on top of the railing platform.  Hop over to the first 
suspended square light then hop across to the next five lights ahead.  Time 
your jumps well.  Hop onto the rounded platform at the end.  The magazine is 
lying on the platform.  There is also some extra cash, a broadsword, a giant 
stuffed bunny and a handgun on the platform.

-- Bargaining 2

Type: Economy +
Effect: Will lower the cost of items in the pawn shop by 10%.
Location: Food Court
Extra Info: Find the three snack machines against the east wall in the north 
portion of the Food Court.  Leap on top of them and hop up to the rooftop of 
Lombardi's.  Follow the rooftops all the way to the south and this magazine 
will be at the very end below a light on the rooftop of Speedy Expresso.

-- Bikes

Type: Item +
Effect: Bike durability will last three times longer.
Location: Slot Ranch Casino
Extra Info: A player must get up to Case 3-2 in the main story to get this. Go 
inside the room with the vault at the north end of Slot Ranch Casino then move 
into the control room on the west side.  This magazine is lying on the sofa 
inside.

-- Building

Type: Item +
Effect: Construction items have three times the durability.
Location: South Plaza
Extra Info: A little to the south of the middle area, get up on the platform 
along the south side then pull up to the side of the wall above.  Move across 
the plywood bridge and this magazine will be lying along the other side.

-- Combat 1

Type: Item +
Effect: Get a 10% boost to PP's earned from weapon kills.
Location: Stan's Large Print Books & Magazines (Palisades Mall)

-- Combat 2

Type: Item +
Effect: Get a 10% boost to PP's earned from weapon kills.
Location: Yesterday, Today and Tomorrow (Royal Flush Plaza)

-- Combat 3

Type: Item +
Effect: Get a 10% boost to PP's earned from weapon kills.
Location: Underground Tunnels (below Americana Casino)
Extra Info: This is lying in the area with shelves along the north side near a 
slot machine.

-- Drinking

Type: Health +
Effect: Drink multiple alcoholic drinks without getting sick.
Location: Atlantica Casino
Extra Info: Find the clamshell display on the south side of Atlantica Casino. 
Hop up to the high portion of the rocks behind the display.  Leap over to the 
top of the tentacle platform to the north.  Run along the platform then move 
around the circular portion of the middle portion of the platform.  Walk across 
the north tentacle platform to find this book on the end next to a training 
sword.

-- Driving

Type: Item +
Effect: 4 wheel vehicle durability will last three times longer.
Location: Bennie Jack's BBQ Shack (Americana Casino)
Extra Info: This magazine is lying on the counter with the drink machine in the 
middle of the bottom floor of Bennie Jack's BBQ Shack in Americana Casino.

-- Domestic

Type: Item +
Effect: Furniture items have three times the durability.
Location: Fortune Park
Extra Info: This magazine is lying on the right shelf inside the middle 
maintenance room in Fortune Park.

-- Gambling 1

Type: Gambling +
Effect: Significant increases when playing Gambling Games.
Location: Ragazines (Royal Flush Plaza)

-- Gambling 2

Type: Gambling +
Effect: Significant increases when playing Gambling Games.
Location: Stan's Large Print Books & Magazines (Palisades Mall)

-- Gambling 3

Type: Gambling +
Effect: Significant increases when playing Gambling Games.
Location: Shamrock Casino (Silver Strip)
Extra info: This magazine is lying on the back counter of the bar in Shamrock 
Casino.

-- Games

Type: Item +
Effect: Entertainment items have three times the durability.
Location: Atlantica Casino
Extra Info: This magazine is lying on a table in between two sets of red sofas 
in the poker room on the north end of Atlantica Casino.

-- Hand to Hand

Type: Skill +
Effect: Bare-Handed attacks have a significant boost in power.
Location: Ragazines (Royal Flush Plaza)

-- Health 1

Type: Item +
Effect: Food items' health restoration boosted by 50%.
Location: Yesterday, Today and Tomorrow (Royal Flush Plaza)

-- Health 2

Type: Item +
Effect: Food items' health restoration boosted by 100%.
Location: Baron Von Brathaus (Yucatan Casino)
Extra Info: This is lying on the far right side of the long counter near the 
northeast wall.

-- Horror 1

Type: PP +
Effect: Get a 25% boost from defeating zombies.
Location: Ragazines (Royal Flush Plaza)

-- Horror 2

Type: PP +
Effect: Get a 25% boost from defeating zombies.
Location: Stan's Large Print Books & Magazines (Palisades Mall)

-- Juice Boost

Type: Item +
Effect: Consumed Juice effects last twice as long.
Location: Luaii Wauwii (Silver Strip)
Extra Info: This magazine is on the sink counter on the east side of Luaii 
Wauwii on the Silver Strip.  This location is not exactly in Luaii Wauwii, but 
close enough.  If you look on the map, it's to the east of the restaurant.

-- Leadership

Type: Skill +
Effect: Survivors are more effective while in Chuck's party.
Location: One Little Duck Bingo (Silver Strip)
Extra Info: This magazine is lying on the back of the table with microphones in 
the back of the store.

-- Playboy

Type: PP +
Effect: Get a 10% bonus from female survivor related activities.
Location: Playboy Grotto (Palisades Mall)
Extra Info: Find the Playboy Grotto in the middle portion of the bottom floor 
of Palisades Mall.  Run to the second floor and this will be lying in the water 
near a table with a parasol on it - left side of top portion near the slide.

-- Psychos

Type: PP +
Effect: Get a 25% boost from defeating psychos
Location: Paradise Platinum Screens (Platinum Strip)
Extra Info: The magazine is located on the east side of the rooftop of Paradise 
Platinum Screens.  Get on top of the snack machine off to the left outside of 
Cash Gordon's Casino.  Jump to the right to get on the rooftop of Cash Gordon's 
Casino.  Pull up to the area with the giant stuffed elephant and other items 
then run to the other side of the roof.  Move to the east side then leap over 
to the rooftop of Juggz Bar and Grill.  Run to the east side of the Juggz Bar 
and Grill rooftop then leap over to the rooftop of Paradise Platinum Screens. 
Run over to the east side of the Paradise Platinum Screen rooftop to find this 
magazine on the far east side.

-- Rescue

Type: PP +
Effect: Get a 25% boost to PP from survivor related activities.
Location: Security Room (Fortune City Arena)
Extra Info: This is lying on a counter beside a dead security guard off to the 
right in the Fortune City Arena security room.  Rebecca must lead Chuck to this 
room in Case 1-3 and the case must be fully solved or Chuck will not have 
access to the security room in Fortune City Arena.

-- Skateboarding

Type: Item +
Effect: Gain ability to do a new trick while on a skateboard.  Skateboard 
durability lasts 3 times longer
Location: Fortune City Hotel
Extra Info: Lying on the table near a long sofa on the southwest side of the 
Fortune City Hotel lobby.

-- Sports

Type: Item +
Effect: Sports items have three times the durability.
Location: Stan's Large Print Books & Magazines (Palisades Mall)

                                                                        [LS003]
=================
FREE ZOMBREX LIST
=================

There are a total of 9 Free Zombrex pickups that Chuck can find in Fortune 
City.  All 4 of the big casinos have one hidden Zombrex pickup inside or near 
them.

-- Free Zombrex 1

Area: Royal Flush Plaza (Roy's Mart)
Case: Find Katey Zombrex
Details: In Royal Flush Plaza, defeat the looters in Roy's Mart after the 
cutscene that occurs after stepping inside then use the pharmacy key to unlock 
the door behind the counter.  The Zombrex will be on the counter inside the 
small room. Oh yeah, and Chuck might want to save Denyce during this case also!

-- Free Zombrex 2

Area: Slot Ranch Casino 
Case: --
Details: Climb up onto the stage on the west side of the Slot Ranch Casino then 
move behind the curtain and head toward the maintenance room in the back. Hop 
onto the stack of the crates to the right of the maintenance room.  Hop over to 
the stack of crates on the east wall and the Zombrex is lying on that stack.

-- Free Zombrex 3

Area: Yucatan Casino 
Case: --
Details: Find the large slot machine display in the middle of the Yucatan 
Casino then climb to the top by hopping along the sides.  Hop into the middle 
of the bowl-shaped object below the statue head and the Zombrex will be lying 
in the bowl along with an LMG.

-- Free Zombrex 4

Area: Americana Casino
Case: --
Details: Step into Bennie Jack's BBQ Shack and use the stairs near the front 
counter to climb to the second floor. Make a right as the stairs split then get 
to the top floor and hop up to the counter on the left side of the second floor 
railing with the two beers and whiskey on it.  There is a trail of lights 
hanging from the ceiling as Chuck looks down upon the casino below.  Hop across 
the lights up ahead - there are a total of 7 lights.  Chuck will eventually hop 
to a platform with some money, a Bargaining Magazine and some Zombrex.

-- Free Zombrex 5

Area: Underground Tunnels
Case: --
Details: Case 2-2 must be fully completed in order to get this Zombrex since 
Chuck will need the Underground Maintenance Key to gain access to the 
Underground Tunnels.  The Zombrex is located along the high path on the north 
side of the tunnel below Atlantica Casino.  It is near the ladder that leads up 
to Atlantica Casino.

-- Free Zombrex 6

Area: Silver Strip (One Little Duck Bingo)
Case: Code Blue
Details: Enter One Little Duck Bingo after 10:00pm on day 1 and talk with Sven 
until he joins Chuck then escort him back to the Safehouse and he will give 
Chuck some Zombrex as a reward.

-- Free Zombrex 7

Area: Royal Flush Plaza
Case: Mail Order Zombrex
Details: Examine the mail cart in Royal Flush Plaza that appears after 11:00pm 
on day 2 then defeat Carl and Chuck will receive Zombrex after the fight.

-- Free Zombrex 8

Area: Platinum Strip (Dining at Davey's)
Case: Hunger Pains
Details: Enter Dining at Davey's after 2:00am on day 3 and give Richard some 
food then escort him back to the Safehouse.  He will give Chuck some Zombrex as 
a reward.

-- Free Zombrex 9

Area: Royal Flush Plaza (Security Room Safehouse)
Case: --
Details: Enter the Cafeteria in the Safehouse anytime between 9:00pm - 1:00am 
on day 4 while Sven is inside and give him either Whiskey or Vodka and he will 
give Chuck some Zombrex.

                                                                        [LS004]
=============
BONUS PP LIST
=============

The following is a list of all activities that Chuck can engage in to gain 
extra PP in Fortune City.

-- Kill 50 zombies

PP gained: 50 zombies
Details: For every 50 zombies that Chuck kills, he will gain a 500 PP bonus. 
This will be awarded for every 50 that are killed, so Chuck will receive a 
bonus at 100, 150, and 200 kills and so on.

-- Kill 1,000 zombies

PP gained: 20,000
Details: For every 1,000 zombies that Chuck kills, he will receive a 10,000 PP 
bonus.  This will be awarded for every 1,000 that are killed, so Chuck will 
receive a bonus at 2,000 kills and 3,000 kills and so on.

-- Looter Defeated Bonus

PP gained: 500
Details: Looters start appearing in certain stores around Royal Flush Plaza 
after the "Find Katey Zombrex" mission.  They always appear in groupts.  Defeat 
them and Chuck will gain 500 PP per looter he kills.

-- Mercenary Defeated Bonus

PP gained: 1,000
Details:  Mercenaries will appear in case 2-2, case 3-2, case 5-2 and case 7-2. 
Defeat any of them and Chuck will gain 1,000 PP per Mercenary defeated.

-- Spray Paint Zombrex Poster

PP gained: 1,000
Details: Grab a can of spray paint and spray one of the 33 Zombrex posters 
found around Fortune City until it has a visible "X" on it and Chuck will gain 
a 1,000 PP bonus per poster that is spray painted.  The full list of Zombrex 
posters is listed on the Zombrex Poster Location List in this guide.

-- All Zombrex Posters Spray Painted Bonus

PP gained: 300,000
Details: Spray paint all 33 of the Zombrex posters found around Fortune City 
and Chuck will gain a 300,000 PP bonus for spray painting all of them.  Once 
again, the full list of Zombrex posters is listed in the Zombrex Poster 
Location List in this guide.

-- Stove Used Bonus

PP gained: 1,000
Details: Use a stove to heat a frying pan in any area where a stove is located 
and Chuck will gain this 1,000 PP once the pan is fully heated.

Stove Locations:

Baron Von Brathaus (Yucatan Casino)         = 1 stove
Bennie Jack's BBQ Shack (Americana Casino)  = 1 stove
Cucina Donnacci (Food Court)                = 6 stoves
Dining at Davey's (Platinum Strip)          = 1 stove
Hamburger Fiefdom (Food Court)              = 1 stove
Luaii Wauwii (Silver Strip)                 = 1 stove
Rojo Diablo Mexican Restaurant (Food Court) = 2 stoves
Wild West Grill House (Food Court)          = 2 stoves

-- All Stoves Used Bonus

PP gained: 10,000
Details: Heat a frying pan at all stoves in one of Fortune City areas (like the 
Food Court) and Chuck will receive a 10,000 PP bonus for using all of the 
stoves in Fortune City.

-- Movie Watched Bonus

PP gained: 2,000
Details: Watch any of the movies at Paradise Platinum Screen on Platinum Strip 
to get this bonus.  Approach the theater room door on the right side while 
inside Paradise Platinum Screens to view a movie.  Movies can only be viewed at 
certain times.

1:00pm = Kar Krash Krushers
3:00pm = Love in the Family
5:00pm = Bazooka Bad Boyz
7:00pm = Mutant Crunch
9:00pm = Paddle Party Massacre

All movies are free to view.  Each movie will last for 1 hour and 30 minutes, 
so keep that in mind while viewing one.  Chuck can stand near the theater door 
and wait for each movie to start - he doesn't have to enter and exit Platinum 
Strip to get a new one to start.

-- All Movies Bonus

PP gained: 10,000
Details: Watch all five movies mentioned above at Paradise Platinum Screens on 
Platinum Strip.

-- Used Slide Bonus

PP gained: 10,000
Details: At the very top of the water bar in the middle of Palidsades Mall, 
stand at the top of the water slide for the "Use Slide" command.  Use the slide 
for a cutscene of Chuck sliding down to the first floor and Chuck will gain 
10,000 PP for using the slide.

-- Display Rack Spun Bonus

PP gained: 1,000
Details: Hit each of the clothing racks in SporTrance and KokoNutz Sports Town 
with a weapon to spin them.  Once the rack has been spun enough, Chuck will 
gain 1,000 PP.  There are altogether 6 clothing racks.  3 racks are on the 
second floor of SporTrance, 2 racks are on the second floor of KokoNutz Sports 
Town and the last rack is on the first floor of KokoNutz Sports Town.

The racks can be hit well with any melee weapon.  It's best to start from one 
end then circle the rack while hitting in one direction to make it spin.

-- All Display Racks Bonus

PP gained: 10,000
Details: Use a weapon to spin all six display racks in Fortune City.  Three are 
in SporTrance in Royal Flush Plaza and three more are in KokoNutz Sports Town 
in Palisades Mall.

-- Exercise Bike Bonus

PP gained: 1,000
Details: Stand next to one of the exercise bikes in the Flexin' gym inside 
Palisades Mall and use it then tap the A/X button to make Chuck paddle.  After 
a while, Chuck will receive 1,000 PP from using the exercise bike.  This can be 
gained once per exercise bike (5 of them in Flexin').

-- All Exercise Bikes Used Bonus

PP gained: 10,000
Details: Fully use all exercise bikes in Flexin' gym in Palisades Mall.  Each 
of them must give Chuck 1,000 PP then he will receive 10,000 PP once all of 
them are used.

-- Treadmill Bonus

PP gained: 1,000
Details: Get on the tracks of one of the treadmills in the Flexin' gym inside 
Palisades Mall then keep running directly ahead to use the treadmill.  Once 
Chuck has run on the treadmill for a while, he will receive 1,000 PP for using 
the treadmill.  This can be gained once per treadmill (6 of them in Flexin').

-- All Treadmills Used Bonus

PP gained: 10,000
Details: Fully use all 6 treadmills in Flexin' gym in Palisades Mall.  Each of 
them must give Chuck 1,000 PP then he will receive 10,000 PP once all of them 
are used.

-- Dummy Punched Bonus

PP gained: 1,000
Details: Punch one of the punching dummies in Flexin' in Palisades Mall (4 in 
Flexin') or inside of The Man's Sport in Royal Flush Plaza (3 in The Man's 
Sport).  Punch the dummy until it is destroyed and Chuck will receive a 1,000 
PP bonus per dummy destroyed.  Chuck MUST punch the dummy to destroy it in 
order to receive this bonus.  He can use his bare hands, boxing gloves or MMA 
gloves while punching.

-- All Dummies Bonus

PP gained: 10,000
Details: Punch and destroy all 4 of the dummies in Flexin' Gym on the bottom 
floor of Palisades Mall and all 3 dummies in The Man's Sport on the bottom 
floor of Royal Flush Plaza to receive this bonus.

-- Test of Strength Bonus

PP gained: 5,000
Details: Enter The Man's Sport on the bottom floor of Royal Flush Plaza with a 
sledge hammer and use its alternate attack to pound the board on the bottom of 
the Test of Strength challenge to receive this bonus.

-- Craps Table Bonus

PP gained: 10,000
Details: Find the Flaming Craps game in the middle of Royal Flush Plaza and 
roll a 7 with the giant dice in the middle of the green area.  Chuck can stay 
in the green area while rolling the dice.  Make sure the dice don't bounce out 
of the green area while rolling them.  Once Chuck rolls a 7, he will gain 
10,000 PP.  This is all completely random for the most part, so just keep 
rolling the giant dice until Chuck gets lucky.

-- Environment Bonus

PP gained: 1,000 / 5,000 / 10,000
Details:

- Successfully ride the dolphin in the Ride the Waves minigame in Atlantica 
Casino to receive a 1,000 PP environment bonus.

- Successfully ride the bull in the Ride the Thunder minigame in Americana 
Casino to receive a 1,000 PP environment bonus.

- Successfully complete the Motion Madness minigame in Fortune Park to receive 
a 1,000 PP environment bonus.

- Successfully get a hole in one on the Casino Cup in the bottom floor of 
Sportrance in Royal Flush Plaza.

- Spin the Wheel of Destiny in Atlantica Casino for $1,000.  If the pointer 
lands on a purple package, Chuck will receive a 5,000 PP environment bonus.

- Play the Casino Cup gold game in the bottom floor of SporTrance and win with 
at least one hole in one.

-- Peeping Tom Bonus

PP gained: 1,000
Details: Pay $1,000 at Peep Hole on Silver Strip to get a Peep Show and Chuck 
will receive 1,000 PP after exiting.

-- All Peep Shows Bonus

PP gained: 10,000
Details: Pay #3,000 at Peep Hole on Silver Strip to see all Peep Shows and 
Chuck will receiver 10,000 PP.

-- Pyromaniac Bonus/Stupidity Bonus

In the east portion of Yucatan Casino, there is a flame where Chuck can burn 
money for extra PP.  Approach the flame in the middle of the tunnel area and 
choose the "Money to Burn" option while Chuck stands in front of the flame.  
The amount of money that Chuck will need to burn will increase as he continues 
to burn it.

Money Burned     PP gained

  $100                50
  $250               100
  $500               200
  $1000              500
  $2500             1000
  $5000             2500
  $10000            5000
  $25000           10000
  $50000           15000
  $100000          20000

Each set of cash burned will give Chuck a "Pyromaniac Bonus".  The final 
$100,000 that is burned will give Chuck a "Stupidity Bonus".

-- Standee Used Bonus

PP gained: 1,000
Details: Stand in the back of the TIR standee near the Souvenir Kiosk at the 
south end of Platinum Strip and use it when the "standee" option appears while 
standing behind it.  Chuck will gain 1,000 PP after sticking his head through 
the hole and making a face.

-- Strip Poker Elimination Bonus

PP gained: 5,000
Details: One player is completely eliminated during the "Ante Up" strip poker 
game.  Chuck does not have to eliminate the player.

-- All Elimination Bonus

PP gained: 10,000
Details: Play Kristen, Cora, Trixie-Lynn, Woodrow and Jack in the "Ante Up" 
strip poker and eliminate all of them.  This will take two plays of poker.

                                                                        [LS005]
============
ENDINGS LIST
============

-- Ending S

a) Complete all case files
b) Give Katey Zombrex on all four days
c) Give TK Zombrex after case 7-2
d) Complete Overtime mode

-- Ending A

a) Complete all case files
b) Give Katey Zombrex on all four days
c) Do not give TK Zombrex after case 7-2

-- Ending B

a) Complete all case files up to "The Facts"
b) Do not complete "The Facts"
c) Give Katey Zombrex on all four days
d) Allow the time to go past 7:00am on day 5

-- Ending C

a) Complete all case files up to case 6-1
b) Do not complete case 6-1
c) Give Katey Zombrex on all four days
d) Meet in the Safehouse by 10:00am on day 4 when the military arrives

-- Ending D

Stay outside of the Safehouse when the military arrives at 10:00am on day 4 - 
nothing else matters

-- Ending F

a) Do not give Katey Zombrex
b) Meet in the Safehouse by 10:00am on day 4 when the military arrives

                                                                        [LS006]
================
UNLOCKABLES LIST
================

-- Arthur's Armor

Chuck must find four pieces of the suit of armor in Fortune City in order to 
have the full set.  While wearing all 4 pieces of the armor, Chuck will be 
invulnerable for a certain amount of hits.  The armor will withstand a few hits 
then it will shatter and leave Chuck in only his hearted boxers.

The pieces of armor can be found as follows:

  - Full Beard Moustache

    This piece is found in Wave of Style in Royal Flush Plaza.  Walk to the 
    back of the store and examine the sink off to the right to try on this 
    piece of the outfit and make it available in the Safehouse locker.

  - Knight Armor

    The chest piece of the armor is unlocked once Overtime Mode is fully 
    completed. Go to the clinic of the Safehouse and give TK Zombrex after case
    7-2 to unlock Overtime Mode.  A player has until 7:00am on day 5 to give TK
    Zombrex.

  - Knight Boots

    This piece is on sale in Moe's Imaginations pawn shop on Platinum Strip. 
    The knight boots cost a total of $2,000,000.  Collect both of the 
    bargaining books from the Food Court and Americana Casino to make the price
    fall to $1,600,000.  Make money with the help of the 3 gambling books or 
    some other method to help raise the rest of the cash.

  - Knight Helmet

    The Knight Helmet must be won through the "Ante Up" extra mission that 
    activates on day 3 from 9:00am to 9:00am (day 4).  Jack must be saved in 
    the main story ("All in the Family" mission) so he will play in the card 
    game and he must be fully eliminated in order to unlock the knight helmet. 
    Jack must be fully stripped by any player.  It doesn't matter if Chuck is 
    the one to eliminate him or not and it doesn't matter if Chuck loses the 
    card game.  As long as Jack is eliminated in the extra mission, a player 
    will unlock the knight helmet afterwards.

-- Bowling Shirt

Import save data from Dead Rising 2: Case Zero before starting the game and 
this outfit will be available in the locker.  This can only be unlocked on 
Xbox.

-- Champion's Jacket

Play in a ranked Terror is Reality (TIR) match and win big at the end of all 
four events.  It doesn't matter if a player loses one of the events, so long as 
the player wins with the overall best score at the end of the four events.

-- Dealer Outfit

Unlock the "Chuck Greene: Cross Dresser?" achievement/trophy by trying on every 
outfit in Fortune City to unlock this outfit.  See the clothes list in the 
checklist section to find a list of all outfits with locations.

-- Diner Waitress

Import save data from Dead Rising 2: Case Zero before starting the game and 
this outfit will be available in the locker.  This can only be unlocked on 
Xbox.

-- Hockey Mask

Unlock the "Head Trauma" achievement/trophy by hitting zombies with all melee 
weapons in the game to unlock this outfit.  See the melee weapon list in the 
checklist section to find a list of all melee weapons with locations.

-- Hunting Jacket

Import save data from Dead Rising 2: Case Zero before starting the game and 
this outfit will be available in the locker.  This can only be unlocked on 
Xbox.

-- Overalls

Import save data from Dead Rising 2: Case Zero before starting the game and 
this outfit will be available in the locker.  This can only be unlocked on 
Xbox.

-- Prison Outfit

Kill any 10 psychopaths.  Basically, get the "Judge, Jury and Executioner" 
achievement/trophy

-- Tattered Clothes

Kill 1,000 zombies with Chuck's bare hands.  Basically, get the "Zombie Fu" 
achievement/trophy.  Collect the Hand to Hand Combat magazine from Ragazine in 
Royal Flush Plaza to help out.  Don't forget that a zombie that dies from being 
hit with another zombie (during a Pick Up) does not count toward this 
accomplishment.

-- TIR Helmet

Win a total of $1,000,000 through ranked TIR matches.

-- TIR Outfit

Win a total of $5,000,000 through ranked TIR matches.

-- Willamette Security Guard Outfit

Save a total of 50 survivors.  Basically, get the "Hero of Fortune City" 
achievement/trophy.

                                                                        [LS007]
========================
DOWNLOADABLE OUTFIT LIST
========================

All of the following outfits are available for download through Xbox LIVE or 
the PS Store.  Each outfit carries special abilities that Chuck will gain while 
wearing any piece of that outfit.  Each outfits has a head, face, body and foot 
piece.  Any pieces of the outfit can be worn to get the outfits special 
abilities.  A player can stack all four outfit special abilities while wearing 
a piece from each outfit.

NOTE: On Xbox LIVE each outfit is 160 points and on the PS store each outfit is 
$1.99.

-- Ninja Outfit

   - Chuck's throw distance increases
   - Thrown weapons such as plates, nails, music discs take more damage
   - Chuck gains a new alternate attack for the Katana
   - Chuck gains a new main attack for the Broadsword: X - X - X - X - X
   - Chuck gains a new alternate attack for the Broadsword
   - Chuck gains a new jumping attack for the Broadsword

The ninja outfit makes a broadsword much more useful than it is normally.  
Chuck can do a four hit combination swing that ends with a kick while this 
outfit is worn.  The broadsword becomes a completely different weapon with the 
ninja outfit basically.  The throwing increase and damage for thrown weapons 
really isn't all that noticeable.

-- Psycho Outfit

   - Chuck gains a new alternate attack for the Machete
   - Chuck gains a new alternate attack for the Meat Cleaver

The Psycho outfit has some of the most unique looking extra attacks.  It's 
Machete alternate attack is very pleasing to the eyes and the new Meat Cleaver 
attack is very gory as well.

-- Soldier Outfit

   - Chuck can hold assault rifles and LMGs with one hand and fire while not 
     aiming with LT/L2
   - The ammo for each firearm will double in value*
   - Chuck takes off more damage with each firearm - mainly noticeable with a 
     handgun
   - Chuck has a greater chance at critical hits with each firearm - severing 
     body parts and making heads explode

* This does not double combo weapon ammo.  The boomstick will still stay at 30.

The soldier outfit's special abilities all have to do with firearms.  If you're 
a big fan of using firearms then this is the outfit for your Chuck.  The new 
attack with the assault rifles is the only new animation that Chuck gets with 
this outfit.  Having more ammo per weapon is nice as well.

-- Sports Fan Outfit

   - Chuck can consume as much alcohol as he wants without getting sick
   - Health items' restoration is greater
   - Chuck's earnings for gambling is greater*
   - Chuck's speed is doubled while running
   - Chuck's attacks with footballs, basketballs and soccer balls are more 
     powerful
   - Chucks gains a new alternate attack with a football (tackle)

* This can be stacked with the gambling books for even greater luck!

The sports fan outfit is really the best outfit to buy if you plan on buying 
any of them online.  It gives Chuck the ability to move quicker than he does at 
level 50.  The added alternate attack for the football is really useful for 
moving quicker as well.  The football will be just like carrying around a 
Moosehead that Chuck can store in his inventory at any time.  The football will 
break if Chuck hits too many zombies with its tackle, so try to avoid them if 
you just want to move quicker with the tackle.

Chuck also gets increased winnings while gambling with this out on.  It's 
basically like having a fourth gambling book when Chuck has the three gambling 
books in his inventory.


[CL00]
===============================================================================
               ____  _                  _     _  _       _        
              / ___|| |__    ___   ___ | | __| |(_) ___ | |_  ___ 
             | |    | '_ \  / _ \ / __|| |/ /| || |/ __|| __|/ __|
             | |___ | | | ||  __/| (__ |   < | || |\__ \| |_ \__ \
              \____||_| |_| \___| \___||_|\_\|_||_||___/ \__||___/
                    L I S T S  W I T H  A  C H E C K B O X
===============================================================================
                                                                        [CL001]
================================================
FORTUNE CITY ENVIRONMENTAL COMBO CARDS CHECKLIST
================================================
 _
|_| Blambow

Location: Food Court

Examine the "Revenginator 7" poster on the wall along the south side of Cucina 
Donnacci.  This poster is on the outside of the restaurant.  It's right near an 
ATM and two snack machines.
 _
|_| Burning Skull

Location: Silver Strip

Pay to have Chuck's fortune read at the fortune teller (Fortune Whisperer) at 
the entrance to One Little Duck Bingo on Silver Strip.  Pay him a total of 
$1,200,000 and Chuck will receive the combo card.  The fortune reading starts 
at $500 and the final payment will be $500,000.
 _
|_| Freedom Bear

Location: Yucatan Casino

Examine the Clint Rockfort poster right outside the entrance to the men's 
restroom in Yucatan Casino.  This poster has no real movie title.  It has a 
picture of Clint on the poster in a bear outfit.
 _
|_| Holy Arms

Location: Atlantica Casino

Examine the "Pit Viking" poster on the southwest wall of Atlantica Casino.  
This poster is on the southwest wall in between the entrance to Fortune Park 
and the office on the south side of the casino.
 _
|_| Laser Sword

Location: Paradise Platinum Screens (Platinum Strip)

Examine the "Laser Knight" poster inside of Paradise Platinum Screens on 
Platinum Strip.  The poster is to the left of the set of doors that lead to the 
theater area.
 _
|_| Paddlesaw

Location: Silver Strip

Examine the "Paddle Party Massacre" poster on the standee in front of the 
entrance to Slot Ranch Casino on Silver Strip.  The poster is on the side that 
faces the maintenance room across from the entrance to Slot Ranch Casino.  One 
of the many Zombrex posters that can be found in the game is on the other side 
of this standee.
 _
|_| Tenderizers

Location: Royal Flush Plaza

Examine the "Blood Round 4" poster on the standee at the southwest end of Royal 
Flush Plaza.  This standee is right across from the entrance to Americana 
Casino.  The poster is on the side facing the entrance.
 _
|_| Snowball Cannon

Location: Palisades Mall

Examine the "Dr. Brainfreeze" poster on the wall outside the doorway that leads 
to the second floor maintenance room of Palisades Mall.  This poster is on the 
right wall while facing the doorway that leads to the maintenance room on the 
second floor.

                                                                        [CL002]
======================
PSYCHOPATH COMBO CARDS
======================
 _
|_| Flamethrower

Defeat Slappy during the "Everyone Knows Slappy" extra mission to gain this 
combo card.

Mission: "Everyone Knows Slappy"
Date: September 26 (Day 2)
Time: 12:00pm - 3:00am
Location: Kid's Choice Clothing (Palisades Mall)

 _
|_| Rocket Launcher

Defeat Reed and Roger during the "World's Most Dangerous Trick" extra mission 
to gain this combo card.

Mission: "World's Most Dangerous Trick"
Date: September 28 (Day 4)
Time: 12:00am - 9:00am
Location: Atlantica Casino

                                                                        [CL003]
====================
SURVIVOR COMBO CARDS
====================
 _
|_| Plate Launcher

Mission: "Tape it or Die 1"
Date: September 27 (Day 3)
Time: 7:00am - 12:00pm
Location: KokoNutz Sports Town (Palisades Mall)

** This mission is unlisted - Chuck will not get a call for it **

Bring a Cement Saw and Plates with Chuck to KokoNutz Sport Town in Palisades 
Mall at the time mentioned above then find the door in the back of the store - 
the "Tape it or Die" door.  The door should open at 7:00am if there are not 
many active survivors in Fortune City.

Give both of the items to Wallace and talk to him again and he will build Chuck 
a Plate Launcher and Chuck will receive the **PLATE LAUNCHER COMBO CARD**.  
Completing this mission will guarantee that Chuck will get a call for a mission 
on day 4 that will involve the Tape it or Die crew once again - Tape it or Die 
case!

 _
|_| Blazing Aces
 _
|_| Exsanguinator

Mission: "Tape it or Die 2"
Date: September 28 (Day 4)
Time: 9:15am - 5:15pm
Location: KokoNutz Sports Town (Palisades Mall)

At around 9:00am on day 4, if Chuck met the Tape it or Die survivors on day 3 
at 7:00am and gave them the cement saw and plates, he will receive a call to 
meet with them again in KokoNutz Sports Town once again.  This case takes place 
in the same area only inside of the store this time.  When Chuck arrives, all 
four of the Tape it or Die crew will be fighting off zombies in KokoNutz Sports 
Town.  Speak with them and escort them back to the Safehouse.

Left Hand Lance and Wallace will give Chuck combo cards.  Left Hand Lance will 
give Chuck the **BLAZING ACES COMBO CARD** and Wallace will give Chuck the 
**EXSANGUINATOR COMBO CARD**.

 _
|_| Power Guitar

Mission: "Rock Heroes"
Date: September 26 (Day 2)
Time: 4:00am - 3:00pm
Location: Silver Strip [on the stage across from Juggz Bar & Grill Kiosk]

These three are located on the stage that is across from Juggz Bar & Grill 
Kiosk.  The stage is not labeled on the map of Fortune City.

This band will be rocking out in the middle of Silver Strip after 4:00am on day 
2.  Get up on the stage and speak with Jeanna.  She is so wrapped up in her 
performance that she doesn't even notice that she's singing to a bunch zombies. 
Keep speaking with her and she will mention that her and her band needs to 
deliver a final performance.  Her band will finish up their music and the last 
note will make the crowd of zombies' heads explode in front of the stage.

The group will join Chuck after he speaks to them once their performance has 
come to a close.  Floyd will award Chuck with the **POWER GUITAR COMBO CARD** 
after he is escorted back to the Safehouse.

                                                                        [CL004]
=================
EXTRA COMBO CARDS
=================
 _
|_| Air Horn

Chuck will receive this combo card after giving Katey a gift for the first 
time.  This card can also be gained through leveling up Chuck.
 _
|_| Spiked Bat

Chuck will receive this combo card after the cutscene that introduces the 
maintenance room for the first time plays while in the Safehouse hallways that 
leads to Royal Flush Plaza.
 _
|_| Wingman

In order to get this combo card, Chuck must create the Wingman combo weapon at 
any maintenance room.  He must combine the following:

Nectar + Queen

Make a Nectar by mixing two orange juices together at any mixer and get a Queen 
after killing a zombie Queen carrier.  Queen carriers appear after the cutscene 
that introduces Queens shortly after giving Katey Zombrex for the second time 
on day 2.  There is always a Queen carrier near the standee by The Dark Bean in 
Royal Flush Plaza (east side of The Dark Bean).

                                                                        [CL005]
======================
COMBO WEAPON CHECKLIST
======================

Below is a list of all 50 combo weapons along with the combinations and the 
best maintenance rooms to make each one at.  Making all combo weapons will give 
a player the "Duct Tape FTW" achievement/trophy.  Remember, a player must make 
the actual combo weapon to receive credit for the achievement/trophy.  This 
achievement/trophy can be obtained through multiple games.  All combo weapons 
made in one game will carry over to another game with the same save file.

*******************************************************************************
IMPORTANT:

Take special note of the following combo weapon (it can be missed):

Super B.F.G.
*******************************************************************************

-------------------------------------------------------------------------------
 _
|_| Air Horn

Pylon + Spray Pain

Maintenance Room(s): Room at northwest end (South Plaza), room near Royal Flush 
Plaza entrance (Fortune Park), Underground Tunnel room (below Americana Casino)
-------------------------------------------------------------------------------
 _
|_| Auger

Drill Motor + Pitchfork

Maintenance Room(s): Room near restrooms (South Plaza), Underground Tunnel room 
(below Palisades Mall)*

* Pitchfork is on a shelf.
-------------------------------------------------------------------------------
 _
|_| Beer Hat

Construction Hat + Beer

Maintenance Room(s): Room at northeast end (South Plaza), Atlantica Casino 
room, Underground Tunnel room (below Americana Casino), Underground Tunnel room 
(below Yucatan Casino), Underground Tunnel room (below Palisades Mall)
-------------------------------------------------------------------------------
 _
|_| Blambow

Bow and Arrow + Dynamite

Maintenance Room(s): Food Court room, Underground Tunnel room (below Food 
Court)
-------------------------------------------------------------------------------
 _
|_| Blazing Aces

Tennis Racquet + Tiki Torch

Maintenance Room(s): Yucatan Casino room
-------------------------------------------------------------------------------
 _
|_| Blitzkrieg

Merc Assault Rifle + Electric Chair

Maintenance Room(s): Underground Tunnel room (below Americana Casino), 
Americana Casino room during case 3-2
-------------------------------------------------------------------------------
 _
|_| Boomstick

Pitchfork + Shotgun

Maintenance Room(s): Room near restrooms (South Plaza), Underground Tunnel room 
(below Palisades Mall)*

* Pitchfork is on a shelf.
-------------------------------------------------------------------------------
 _
|_| Burning Skull

Bull Skull + Motor Oil

Maintenance Room(s): Food Court room
-------------------------------------------------------------------------------
 _
|_| Defiler

Sledge Hammer + Fire Axe

Maintenance Room(s): Safehouse hallway, Yucatan Casino room, room on the 
southeast end (South Plaza), Underground Tunnel room (underneath South Plaza), 
Underground Tunnel room (below Food Court)
-------------------------------------------------------------------------------
 _
|_| Drill Bucket

Power Drill + Bucket

Maintenance Room(s): Safehouse hallway, southeast room (Royal Flush Plaza), 
Room near restrooms (South Plaza), Room in alley near Juggz Bar & Grill 
(Platinum Strip)
-------------------------------------------------------------------------------
 _
|_| Driller

Power Drill + Spear

Maintenance Room(s): Southeast room (Royal Flush Plaza)
-------------------------------------------------------------------------------
 _
|_| Dynameat

Hunk of Meat + Dynamite

Maintenance Room(s): Room near Atlantica Casino entrance (Fortune Park)
-------------------------------------------------------------------------------
 _
|_| Electric Chair

Wheelchair + Battery

Maintenance Room(s): Tunemakers room (Royal Flush Plaza), Americana Casino 
room, Underground Tunnel room (below Americana Casino), Underground Tunnel room 
(below Slot Ranch Casino)
-------------------------------------------------------------------------------
 _
|_| Electric Rake

Battery + Electric Rake

Maintenance Room(s): Middle room (Fortune Park), Underground Tunnel room (below 
Slot Ranch Casino)
-------------------------------------------------------------------------------
 _
|_| Exsanguinator

Vacuum Cleaner + Saw Blade

Maintenance Room(s): Room at northwest end (South Plaza), room on the southeast 
end (South Plaza), Underground Tunnel room (underneath South Plaza)
-------------------------------------------------------------------------------
 _
|_| Fire Spitter

Toy Spitball Gun + Tiki Torch

Maintenance Room(s): Yucatan Casino room
-------------------------------------------------------------------------------
 _
|_| Flamethrower

Water Gun + Gasoline Canister

Maintenance Room(s): room to north of Tinkerbox pawn shop (Silver Strip)*, 
Underground Tunnel room (underneath South Plaza)**, Underground Tunnel room 
(below Yucatan Casino)

* Water gun is at Barrel of Goods and Gasoline Canisters are on the sides of 
the motorcycle trailer to the north.
** Water gun is on a shelf in the warehouse area.
-------------------------------------------------------------------------------
 _
|_| Flaming Gloves

Boxing Gloves + Motor Oil

Maintenance Room(s): Southwest room (Palisades Mall)
-------------------------------------------------------------------------------
 _
|_| Fountain Lizard

Lizard Mask + Fountain Fireworks

Maintenance Room(s): Americana Casino room
-------------------------------------------------------------------------------
 _
|_| Freedom Bear

Robot Bear + LMG

Maintenance Room(s): Yucatan Casino room
-------------------------------------------------------------------------------
 _
|_| Freezer Bomb

Fire Extinguisher + Dynamite

Maintenance Room(s): Room in security room hallway (Fortune City Arena)*, 
second floor maintenance room (Palisades Mall), room behind the stage (Silver 
Strip), Underground Tunnel room (below Slot Ranch Casino)

* Rebecca must unlock double doors in case 1-3.
-------------------------------------------------------------------------------
 _
|_| Gem Blower

Gems + Leaf Blower

Maintenance Room(s): Slot Ranch Casino room
-------------------------------------------------------------------------------
 _
|_| Hacker

Flashlight + Computer Case

Maintenance Room(s): Southwest room (Palisades Mall)
-------------------------------------------------------------------------------
 _
|_| Hail Mary

Football + Grenade

Maintenance Room(s): Fortune Park*

* Find the football right in front of the "Silver Strip" letters on the east 
side of Fortune Park.  There is another football in the grass patch directly 
across from the entrance to Royal Flush Plaza.  Grab one of the two grenades 
from the grass patch to the east of the orange vehicle near the South Plaza 
entrance.  There are two more grenades against the south wall in the grass 
patch with the palm tree - there is actually a football close to the entrance 
to Fortune City Hotel in this patch strip as well.
-------------------------------------------------------------------------------
 _
|_| Handy Chipper

Wheelchair + Lawnmower

Maintenance Room(s): Southwest room near Fortune City Arena entrance (Platinum 
Strip)
-------------------------------------------------------------------------------
 _
|_| Heliblade

Toy Helicopter + Machete

Maintenance Room(s): room behind stage on Silver Strip*

Grab the Machete that sticks out of the bed of dirt in front of Pub O' Gold and 
the toy helicopter is lying against the south corner of the stage.
-------------------------------------------------------------------------------
 _
|_| Holy Arms

Training Sword + Box of Nails

Maintenance Room(s): Atlantica Casino room
-------------------------------------------------------------------------------
 _ 
|_| I.E.D.

Box of Nails + Propane Tank

Maintenance Room(s): Room to the north of Moe's Imaginations (Platinum Strip), 
South room (Silver Strip), west room (South Plaza), Underground Tunnel room 
(below Atlantica Casino)
-------------------------------------------------------------------------------
 _
|_| Infernal Arms

Training Sword + Motor Oil

Maintenance Room(s): Slot Ranch Casino room
-------------------------------------------------------------------------------
 _
|_| Knife Gloves

Bowie Knife + Boxing Gloves

Maintenance Room(s): Room near Atlantica Casino entrance (Fortune Park), room 
to north of Tinkerbox pawn shop (Silver Strip)
-------------------------------------------------------------------------------
 _
|_| Laser Sword

Gems + Flashlight

Maintenance Room(s): Slot Ranch Casino room, room to north of Tinkerbox pawn 
shop (Silver Strip)
-------------------------------------------------------------------------------
 _
|_| Molotov

Whiskey + Newspaper

Maintenance Room(s): Food Court room, Southwest room near Fortune City Arena 
entrance (Platinum Strip), Atlantica Casino room
-------------------------------------------------------------------------------
 _
|_| Paddlesaw

Paddle + Chainsaw

Maintenance Room(s): South room (Silver Strip), room on the southeast end 
(South Plaza)
-------------------------------------------------------------------------------
 _
|_| Parablower

Leaf Blower + Parasol

Maintenance Room(s): Room in alley near Juggz Bar & Grill (Platinum Strip), 
Underground Tunnel room (below Slot Ranch Casino)
-------------------------------------------------------------------------------
 _
|_| Plate Launcher

Plates + Cement Saw

Maintenance Room(s): West room (South Plaza), Underground Tunnel room 
(underneath South Plaza), Underground Tunnel room (below Palisades Mall)
-------------------------------------------------------------------------------
 _
|_| Pole Weapon

Push Broom + Machete

Maintenance Room(s): Room in security room hallway (Fortune City Arena)*, room 
in the northeast (Palisades Mall)

* Rebecca must unlock double doors in case 1-3.
-------------------------------------------------------------------------------
 _
|_| Porta Mower

2x4 + Lawnmower

Maintenance Room(s): Middle room (Fortune Park)
-------------------------------------------------------------------------------
 _
|_| Power Guitar

Electric Guitar + Amplifier

Maintenance Room(s): Tunemakers room (Royal Flush Plaza), room behind the stage 
(Silver Strip)
-------------------------------------------------------------------------------
 _
|_| Ripper

Cement Saw + Saw Blade

Maintenance Room(s): Northwest room (Silver Strip), Room near restrooms (South 
Plaza), Underground Tunnel room (underneath South Plaza)
-------------------------------------------------------------------------------
 _
|_| Roaring Thunder

Battery + Goblin Mask

Maintenance Room(s): Room near Slot Ranch Casino entrance (Silver Strip)
-------------------------------------------------------------------------------
 _
|_| Rocket Launcher

Rocket Fireworks + Lead Pipe

Maintenance Room(s): Room in alley behind Hot Excitorama (Silver Strip), Room 
near Slot Ranch Casino entrance (Silver Strip), Room on the southeast end 
(South Plaza), Underground Tunnel room (below Americana Casino)
-------------------------------------------------------------------------------
 _
|_| Snowball Cannon

Fire Extinguisher + Water Gun

Maintenance Room(s): Northeast room (Palisades Mall), room near Royal Flush 
Plaza entrance (Fortune Park)
-------------------------------------------------------------------------------
 _
|_| Spear Launcher

Leaf Blower + Spear

Maintenance Room(s): Southwest room (Royal Flush Plaza)*

* Take the Leaf Blower from the boxes behind the curtain on the stage in Slot 
Ranch Casino.
-------------------------------------------------------------------------------
 _
|_| Spiked Bat

Baseball Bat + Box of Nails

Maintenance Room(s): Safehouse hallway, Underground Tunnel room (below 
Atlantica Casino)
-------------------------------------------------------------------------------
 _
|_| Sticky Bomb

Lawn Dart + Dynamite

Maintenance Room(s): Food Court room, southeast room (Royal Flush Plaza)*

* Run to the second floor then find the palm tree on the southwest side of the 
second floor.  The palm tree has two sticks of dynamite in it.  Hop over the 
railing near it and Chuck will walk on the palm tree.  Grab a dynamite, fall 
below then pick up a lawn dart from the shrubbery and make this in the 
maintenance room.
-------------------------------------------------------------------------------
 _
|_| Super B.F.G.

Blast Frequency Gun + Amplifier

Maintenance Room(s): Tunemakers room after visiting Underground Labs in case 7-
2 (Royal Flush Plaza), Underground Tunnel room (below Atlantica Casino)*

* Bring a Blast Frequency Gun to this maintenance room during case 7-2
-------------------------------------------------------------------------------
 _
|_| Super Slicer

Servebot Mask + Lawnmower

Maintenance Room(s): Second floor maintenance room (Palisades Mall)
-------------------------------------------------------------------------------
 _
|_| Tenderizers

MMA Gloves + Box of Nails

Maintenance Room(s): Grab MMA Gloves from The Man's Sport in Royal Flush Plaza 
then make this in the maintenance room in the Safehouse hallway.
-------------------------------------------------------------------------------
 _
|_| Tesla Ball

Bingo Ball Cage + Battery

Maintenance Room(s): Room near Slot Ranch Casino entrance (Silver Strip)*

* Take the Bingo Ball Cage from One Little Duck Bingo.
-------------------------------------------------------------------------------
 _
|_| Wingman

Queen + Nectar

NOTE: Queen carrier zombies will not appear until after giving Katey Zombrex on 
day 2.  A Queen is ALWAYS near the standee in between The Dark Bean and 
Yesterday, Today and Tomorrow in Royal Flush Plaza.  Mix two orange juice to 
get a Nectar.

NOTE 2: There is a Nectar lying on the floor at the end of the long hallway 
full of zombies past the open shutter that leads to the Safehouse in case 6-4: 
Breach.  Any of the gas zombies can be defeated in that hallway to get a Queen. 
It's much easier to mix a Nectar but at least you can say that you found the 
hidden Nectar in the game and made Wingman with it!
-------------------------------------------------------------------------------

                                                                        [CL006]
==================
FIREARMS CHECKLIST
==================

Shoot a zombie with each of the following firearm weapons to gain the "He 
hasn't covered wars..." achievement/trophy.  The zombie must be hit at least 
once with each weapon. Chuck does not have to kill a zombie with the weapon.  
Credit for hitting a zombie with each of these weapons will be carried over to 
other playthroughs so long as a player uses the same save file on each 
playthrough.

*******************************************************************************
IMPORTANT:

Take special note of the following firearm weapons (they can be missed):

Blast Frequency Gun
Six Shooter
*******************************************************************************

-------------------------------------------------------------------------------
 _
|_| Assault Rifle

Location(s):

Food Court - Get on top of the 3 snack machines on the north side then hop to 
the rooftop of Lombardi's.  Move to the other end then step out onto the awning 
of Speedy Expresso.  Leap over to the awning of Hungry Joe's Pizzeria to find 
this on top.
Underground Tunnels - Underneath South Plaza (on a shelf in the middle of the 
warehouse area)
Underground Tunnels - While fighting Sgt. Boykin in Case 6-2, (1) an assault 
rifle will be on the right side of the garage area (2) and there will be 
another one on the left side.
Just in Time Payday Loans (Royal Flush Plaza) - The pawn shop in Royal Flush 
Plaza has an assault rifle on sale for $20,000.
-------------------------------------------------------------------------------
 _
|_| Blast Frequency Gun

Location(s): Underground Tunnels*, Underground Labs**
Extra Info:

* There is one blast frequency run lying along the walkway on the northwest 
side of the Underground Tunnels.  It is in the middle of the walkway.  This 
section is basically below the Safehouse.  A player must make it past case 2-2 
in order to get the Underground Access Key to get this.

** During Case 7-2, a few of these will be lying on the floor in the 
Underground Labs while facing the Mercenaries in the Underground Tunnels.  
There is also one in the room with the scientists also.
-------------------------------------------------------------------------------
 _
|_| Handgun

Location(s): High-noon Shooting Range (Palisades Mall)

In the Closet (Royal Flush Plaza)
Many garbage cans and handbags will leave behind a handgun when thrown also.
-------------------------------------------------------------------------------
 _
|_| LMG

Location(s):

Yucatan Casino - Climb on top of the center platform area and it will be inside 
the bowl below the statue head.
Palisades Mall - In the flower bed on the southeast side of the Playboy Grotto 
on the bottom floor.  This flower patch is above some water - Chuck will have 
to hop over to it.
Platinum Strip - Climb on top of the snack machines to the west of Cash 
Gordon's Casino then hop onto the roof.  There is an LMG along the rooftops to 
the east.
Underground Tunnels - Dropped from Sgt. Boykin in Case 6-2: The Last Stand.
-------------------------------------------------------------------------------
 _
|_| Merc Assault Rifle

Location(s): Underground Tunnel maintenance room (underneath Americana Casino)

Dropped from Mercenaries in the following cases:

Case 2-2: Ticket to Ride
Case 3-2: Run for the Money
Case 5-2: The Getaway
Case 7-2: The Only Lead
-------------------------------------------------------------------------------
 _
|_| Shotgun

Location(s): High-noon Shooting Range (Palisades Mall)

Fortune City Arena (a cop zombie carries one)
South Plaza - around the maintenance room near the restrooms
Severed Ties (Palisades Mall) - on rooftop
-------------------------------------------------------------------------------
 _
|_| Six Shooter

Location(s): South Plaza
Extra Info: Defeat Seymour in the "WWJWD" mission starting on day 3 anywhere 
between 4:00am and 7:00pm and he will leave behind his six shooter.  The six 
shooter will be left behind on the saw table near the middle platform area 
around the statue on the east side of South Plaza.
-------------------------------------------------------------------------------
 _
|_| Sniper Rifle

Location(s): High-noon Shooting Range (Palisades Mall)
-------------------------------------------------------------------------------

                                                                        [CL007]
==========================
EXPLOSIVE WEAPON CHECKLIST
==========================

Use all of these explosive weapons on a zombie to get the "Explosive Temper" 
achievement/trophy.  In order to get credit for using an explosive weapon, an 
explosion from the weapon must go off and it must hit at least one zombie.  
It's best to carry a handgun or sniper rifle with Chuck while trying to get 
this achievement.  The acetylene tank, propane tank and gas canister must all 
be shot and the explosion must kill a zombie in order to receive credit for 
using it.  Credit for hitting a zombie with each of these weapons will be 
carried over to other playthroughs so long as a player uses the same save file 
on each playthrough.

-------------------------------------------------------------------------------
 _
|_| Acetylene Tank

Location(s): Food Court (north end), South Plaza
-------------------------------------------------------------------------------
 _
|_| Dynamite

Location(s):

Kids' Choice Clothing (Palisades Mall) - playpen
Royal Flush Plaza - run to the second floor then find the palm tree on the 
southwest side of the second floor.  The palm tree has two stick of dynamite in 
it.  Hop over the railing near it and Chuck will walk on the palm tree.  Grab a 
stick of dynamite.
Food Court - maintenance room and above Hungry Joe's Pizzeria
Silver Strip - maintenance room across from Tinkerbox Pawnshop
Palisades Mall - Maintenance room on the west side of the second floor)
Fortune City Arena - maintenance room near the security room [must have 
finished case 1-3 to unlock door to hallway]
Underground Tunnel - maintenance room below Slot Ranch Casino
Ned's Knicknackery (Palisades Mall) - on top of cabinet near register counter
-------------------------------------------------------------------------------
 _
|_| Gasoline Canister

Location(s): Chris' Fine Foods (Palisades Mall) - behind the register counter, 
Atlantica Casino - behind the clamshell display on south side, climb the rocks 
then hop to the area behind the water, South Plaza - near the southwest 
maintenance room.
-------------------------------------------------------------------------------
 _
|_| Grenade

Location(s): High-noon Shooting Range (Palisades Mall)
-------------------------------------------------------------------------------
 _
|_| Propane Tank

Location(s): Security Room Safehouse - next to the Clinic door, Storage Room 
beside maintenance room in hallway leading to the Security Room Safehouse, 
South Plaza - (1) the east end (2) in the west maintenance room
-------------------------------------------------------------------------------
 _
|_| Rocket Fireworks

Location(s): Rockets Red Glare (Silver Strip)
-------------------------------------------------------------------------------

                                                                        [CL008]
=======================
RANGED WEAPON CHECKLIST
=======================

Hit a zombie with each of the following ranged weapons to gain the "Death From 
Afar" achievement/trophy.  The zombie must be hit at least once with each 
weapon. Chuck does not have to kill a zombie with the weapon.  Credit for 
hitting a zombie with each of these weapons will be carried over to other 
playthroughs so long as a player uses the same save file on each playthrough.

-------------------------------------------------------------------------------
 _
|_| Basketball

Location(s): SporTrance (Royal Flush Plaza), KokoNutz Sports Town (Palisades 
Mall)
-------------------------------------------------------------------------------
 _
|_| Bow and Arrow

Location(s): The Chieftan's Hut (Royal Flush Plaza), Shank's (Palisades Mall)

Food Court - Get on top of the 3 snack machines on the north side then hop to 
the rooftop of Lombardi's and there will be some above Hamburger Fiefdom.
-------------------------------------------------------------------------------
 _
|_| Box of Nails

Location(s): South Plaza

Maintenance room along the hallway to the Safehouse in Royal Flush Plaza
Yucatan Casino - maintenance room
Sturdy Package (Royal Flush Plaza)
-------------------------------------------------------------------------------
 _
|_| Football

Location(s): SporTrance (Royal Flush Plaza)
-------------------------------------------------------------------------------
 _
|_| Gems

Location(s): Marriage Makers (Royal Flush Plaza), Modern Businessman (Royal 
Flush Plaza), Eternal Timepieces (Royal Flush Plaza), Everything Diamond 
(Palisades Mall)

Albert's Apparel (Royal Flush Plaza)
Slot Ranch Casino - in the maintenance room
Ned's Knicknackery (Palisades Mall)
-------------------------------------------------------------------------------
 _
|_| Golf Club

Location(s): SporTrance (Royal Flush Plaza)
-------------------------------------------------------------------------------
 _
|_| Lawn Dart

Location(s):

Royal Flush Plaza - southeast end among shrubbery
Food Court - inside maintenance room
Palisades Mall - sitting area outside of Beach Body Swim House
-------------------------------------------------------------------------------
 _
|_| Metal Baseball Bat

Location(s): The Man's Sport (Royal Flush Plaza), KokoNutz Sports Town 
(Palisades Mall)
-------------------------------------------------------------------------------
 _
|_| Music Discs

Location(s): Players (Royal Flush Plaza), Entertainment Isle (Palisades Mall), 
Robsaka Digital (Palisades Mall)
-------------------------------------------------------------------------------
 _
|_| Plates

Location(s): Antoine's (Royal Flush Plaza), Cucina Donnacci (Food Court), Luaii 
Wauwii (Silver Strip)

South Plaza - outside west maintenance room
Wild West Grill House (Food Court) - before getting to the kitchen
Cheesecake Mania (Food Court)
-------------------------------------------------------------------------------
 _
|_| Saw Blade

Location(s):

Across from the vent in the area outside the Safehouse in Royal Flush Plaza
-------------------------------------------------------------------------------
 _
|_| Soccer Ball

Location(s): KokoNutz Sports Town (Palisades Mall)

Palisades Mall - sitting area outside of Beach Body Swim House
-------------------------------------------------------------------------------
 _
|_| Tennis Racquet

Location(s): KokoNutz Sports Town (Palisades Mall)

Yucatan Casino - (1) inside the back room at the south end (2) in the grass 
area on the side of the north platform before getting to the Food Court 
entrance.
Palisades Mall - sitting area outside of Beach Body Swim House
-------------------------------------------------------------------------------
 _
|_| Vinyl Records

Location(s): In the Closet (Royal Flush Plaza), Eternal Timepieces (Royal Flush 
Plaza), Entertainment Isle (Palisades Mall)
-------------------------------------------------------------------------------

                                                                        [CL009]
========================
NOVELTY WEAPON CHECKLIST
========================

Hit a zombie with each of the following novelty weapons to gain the "Slaughter 
- S = Laughter!" achievement/trophy.  The zombie must be hit at least once with 
each weapon. Chuck does not have to kill a zombie with the weapon.  Credit for 
hitting a zombie with each of these weapons will be carried over to other 
playthroughs so long as a player uses the same save file on each playthrough.

*******************************************************************************
IMPORTANT:

Take special note of the following novelty weapons (they can be missed):

Funny Painting
Tire
*******************************************************************************

-------------------------------------------------------------------------------
 _
|_| Bag of Marbles

Location(s): Children's Castle (Royal Flush Plaza)

Ye Olde Toybox (Royal Flush Plaza), Small Fry Duds (Royal Flush Plaza), Kids' 
Choice Clothing (Palisades Mall), Ultimate Playhouse (Palisades Mall)
-------------------------------------------------------------------------------
 _
|_| Beach Ball

Location(s): Stylin' Toddlers (Royal Flush Plaza)

Ye Olde Toybox (Royal Flush Plaza), Playboy Grotto (Palisades Mall), Beach Body 
Swim House (Palisades Mall), Under the Sea Travels (Palisades Mall)
-------------------------------------------------------------------------------
 _
|_| Bucket

Location(s): Hallway to Safehouse

Flexin' (Palisades Mall), Chris' Fine Foods (Palisades Mall)
-------------------------------------------------------------------------------
 _
|_| Cardboard Cutout

Location(s): Paradise Platinum Screens (Platinum Strip)
-------------------------------------------------------------------------------
 _
|_| Casino Chips

Location(s): Slot Ranch Casino

Americana Casino, Yucatan Casino, Atlantica Casino, Cash Gordon's Casino 
(Platinum Strip), Shamrock Casino (Silver Strip)
-------------------------------------------------------------------------------
 _
|_| Fancy Painting

Location(s): Casual Gals (Royal Flush Plaza)

The Chieftain's Hut (Royal Flush Plaza), Stylin' Toddlers (Royal Flush Plaza), 
The Venus Touch (Palisades Mall), The Cleroux Collection (Palisades Mall)
-------------------------------------------------------------------------------
 _
|_| Funny Painting

Location(s): The Cleroux Collection (Palisades Mall)
Extra Info: Give Randolph $3,000 for his painting in the "Art Appreciation" 
extra mission on day 3 from 11:00am to 7:10pm.  The "funny painting" is right 
below a pot near Randolph.  Don't hit a zombie with it or the painting will 
break.  It can be stored in the inventory.  Give the painting to Katey as a 
gift in the security room.
-------------------------------------------------------------------------------
 _
|_| Giant Die

Location(s): Flaming Craps (Royal Flush Plaza)*

Astonishing Illusions (Royal Flush Plaza)

* Flaming Craps is in the middle of the plaza
-------------------------------------------------------------------------------
 _
|_| Giant Stuffed Bull

Location(s): Children's Castle (Royal Flush Plaza)

Food Court (rooftops)
-------------------------------------------------------------------------------
 _
|_| Giant Stuffed Donkey

Location(s): Small Fry Duds (Royal Flush Plaza)
-------------------------------------------------------------------------------
 _
|_| Giant Stuffed Elephant

Location(s): Stylin' Toddlers (Royal Flush Plaza)

Children's Castle (Royal Flush Plaza)
-------------------------------------------------------------------------------
 _
|_| Giant Stuffed Rabbit

Location(s): Kids' Choice Clothing (Palisades Mall)

Moe's Imaginations (Platinum Strip), Lombardi's (Food Court), Chocolate 
Confession (Palisades Mall)
-------------------------------------------------------------------------------
 _
|_| Goblin Mask

Location(s): Children's Castle (Royal Flush Plaza)

Silver Strip (near southwest maintenance room)
-------------------------------------------------------------------------------
 _
|_| Hunk of Meat

Location(s): Fortune Park (outside maintenance room near Atlantica Casino 
entrance)

Yucatan Casino (in tiger's den area), Silver Strip
-------------------------------------------------------------------------------
 _
|_| Liberty Torch

Location(s): Slot Ranch Casino*

* These are on the stage.
-------------------------------------------------------------------------------
 _
|_| Lizard Mask

Location(s): Ye Olde Toybox (Royal Flush Plaza),
-------------------------------------------------------------------------------
 _
|_| Massager

Location(s): Hot Excitorama (Silver Strip)

The Venus Touch (Palisades Mall)
-------------------------------------------------------------------------------
 _
|_| Novelty Beer Mug

Location(s): Juggz Bar & Grill (Platinum Strip)

Juggz Bar & Grill Kiosk (Silver Strip)
-------------------------------------------------------------------------------
 _
|_| Novelty Cell Phone

Location(s): Rush Wireless (Royal Flush Plaza)

Robsaka Mobile (Palisades Mall)
-------------------------------------------------------------------------------
 _
|_| Novelty Liquor Bottle

Location(s): Leigh's Fine Liquor (Palisades Mall)
-------------------------------------------------------------------------------
 _
|_| Novelty Perfume Bottle

Location(s): Roy's Mart (Royal Flush Plaza)

Estelle's Fine-lady Cosmetics (Royal Flush Plaza), FairMoans (Palisades Mall)
-------------------------------------------------------------------------------
 _
|_| Novelty Poker Chip

Location(s): Barrel of Goods (Silver Strip)

From Fortune With Love (Platinum Strip), Americana Casino
-------------------------------------------------------------------------------
 _
|_| Painting

Location(s): The Shoehorn (Royal Flush Plaza)

Modern Businessman (Royal Flush Plaza), Bagged! (Palisades Mall), The Cleroux 
Collection (Palisades Mall), Cucina Donnacci (Food Court), Baron Von Brathaus 
(Yucatan Casino)
-------------------------------------------------------------------------------
 _
|_| Playing Cards

Location(s): The Chieftain's Hut (Royal Flush Plaza)

Slot Ranch Casino, Yucatan Casino, Americana Casino, Atlantica Casino (poker 
room)
-------------------------------------------------------------------------------
 _
|_| Pylon

Location(s): South Plaza

Food Court, Safehouse, Silver Strip, Fortune City Arena, Americana Casino
-------------------------------------------------------------------------------
 _
|_| Robot Bear

Location(s): Astonishing Illusions (Royal Flush Plaza)

Brand New U (Palisades Mall), Yucatan Casino*, Chocolate Confession (Palisades 
Mall)

* On a slot machine platform near Palisades Mall entrance
-------------------------------------------------------------------------------
 _
|_| Servebot Mask

Location(s): Ultimate Playhouse (Palisades Mall)

Silver Strip, Yucatan Casino, Palisades Mall
-------------------------------------------------------------------------------
 _
|_| Small Painting

Location(s): Roy's Mart (Royal Flush Plaza)

The Chieftain's Hut (Royal Flush Plaza), The Cleroux Collection (Palisades 
Mall), Wild West Grill House (Food Court), Baron Von Brathaus (Yucatan Casino)
-------------------------------------------------------------------------------
 _
|_| Stick Pony

Location(s): Children's Castle (Royal Flush Plaza)

Ye Olde Toybox (Royal Flush Plaza)
-------------------------------------------------------------------------------
 _
|_| Tiki Mask

Location(s): Luaii Wauwii (Silver Strip)*

* Tiki masks hang along the walls of Luaii Wauwii.
-------------------------------------------------------------------------------
 _
|_| Tire

Location(s): Underground Tunnels*

* There are six tires on the east side of the Underground Tunnels.  Two of the 
tires are in the warehouse area and four of them are on the walkway across from 
the open gate.  A player will need to complete case 2-2 in the main story to 
get the Underground Access Key in order to get these.
-------------------------------------------------------------------------------
 _
|_| Toy Helicopter

Location(s): Ye Olde Toybox (Royal Flush Plaza)

Children's Castle (Royal Flush Plaza), Ultimate Playhouse (Palisades Mall)
-------------------------------------------------------------------------------
 _
|_| Toy Spitball Gun

Location(s): Ye Olde Toybox (Royal Flush Plaza)

Ultimate Playhouse (Palisades Mall)
-------------------------------------------------------------------------------
 _
|_| Treasure Chest

Location(s): Atlantica Casino
-------------------------------------------------------------------------------
 _
|_| Wacky Hammer

Location(s): Moe's Imaginations (Platinum Strip)

Baron Von Brathaus (Yucatan Casino)
-------------------------------------------------------------------------------
 _
|_| Water Gun

Location(s): Ultimate Playhouse (Palisades Mall), Kids' Choice Clothing 
(Palisades Mall), Fortune Park, Yucatan Casino, Playboy Grotto (Palisades 
Mall), Barrel of Good (Silver Strip), Ultimate Playhouse (Palisades Mall), 
Chris' Fine Foods (Palisades Mall)
-------------------------------------------------------------------------------
 _
|_| Whipped Cream

Location(s): Shoal Nightclub (Yucatan Casino)

Atlantica Casino (near clam display)
-------------------------------------------------------------------------------
 _
|_| Zombie Mask

Location(s): Children's Castle (Royal Flush Plaza)

Ye Olde Toybox (Royal Flush Plaza), Stylin' Toddlers (Royal Flush Plaza)
-------------------------------------------------------------------------------

                                                                        [CL010]
======================
MELEE WEAPON CHECKLIST
======================

Hit a zombie with each of the following melee weapons to gain the "Head Trauma" 
achievement/trophy.  The zombie must be hit at least once with each weapon. 
Chuck does not have to kill a zombie with the weapon.  Credit for hitting a 
zombie with each of these weapons will be carried over to other playthroughs so 
long as a player uses the same save file on each playthrough.

*******************************************************************************
IMPORTANT:

Take special note of the following melee weapons (they can be missed):

Comedy Trophy
Giant Pink Chainsaw
Katana Sword
Magician Sword
Military Case
Money Case
*******************************************************************************
 
-------------------------------------------------------------------------------
 _
|_| 2x4

Location(s): Tinkerbox (Silver Strip), South Plaza

Safehouse, Food Court (on the rooftop), Silver Strip, Americana Casino (inside 
the restrooms)
-------------------------------------------------------------------------------
 _
|_| Acoustic Guitar

Location(s): Tunemakers (Royal Flush Plaza), Earmark Leather (Royal Flush 
Plaza), Entertainment Isle (Palisades Mall)
-------------------------------------------------------------------------------
 _
|_| Ad Board

Location(s): Chocolate Confession (Palisades Mall)

Chris' Fine Foods (Palisades Mall)
-------------------------------------------------------------------------------
 _
|_| Amplifier

Location(s): Tunemakers (Royal Flush Plaza)

Entertainment Isle (Palisades Mall), Robsaka Digital (Palisades Plaza)
-------------------------------------------------------------------------------
 _
|_| Barstool

Location(s): The Dark Bean (Royal Flush Plaza)

Slot Ranch Casino, Shoal Nightclub (Yucatan Casino), Sipparellos (Atlantica 
Casino), Pub O' Gold (Silver Strip), Cash Gordon's Casino (Platinum Strip), 
Juggz Bar & Grill (Platinum Strip)
-------------------------------------------------------------------------------
 _
|_| Baseball Bat

Location(s): SporTrance (Royal Flush Plaza)

Flexin' (Palisades Mall)
-------------------------------------------------------------------------------
 _
|_| Bass Guitar

Location(s): Tunemakers (Royal Flush Plaza)

Entertainment Isle (Palisades Mall)
-------------------------------------------------------------------------------
 _
|_| Battery

Location(s): Tunemakers (Royal Flush Plaza)

Silver Strip (south maintenance room on west side), Americana Casino 
(maintenance room)
-------------------------------------------------------------------------------
 _
|_| Battle Axe

Location(s): Ned's Knicknackery (Palisades Mall)

Atlantica Casino (above the poker room - get on rock behind clamshell display 
then move across the tentacle bridges)
-------------------------------------------------------------------------------
 _
|_| Bench

Location(s): Fortune Park

Fortune City Arena (backstage area)
-------------------------------------------------------------------------------
 _
|_| Bingo Ball Cage

Location(s): One Little Duck Bingo (Silver Strip)
-------------------------------------------------------------------------------
 _
|_| Bowie Knife

Location(s): Shank's (Palisades Mall)

Yesterday, Today and Tomorrow (Royal Flush Plaza), Ned's Knicknackery 
(Palisades Mall)
-------------------------------------------------------------------------------
 _
|_| Bowling Ball

Location(s): SporTrance (Royal Flush Plaza)

Army Surplus Gift Store (on sale for $2,000)
-------------------------------------------------------------------------------
 _
|_| Boxing Gloves

Location(s): The Man's Sport (Royal Flush Plaza)

Flexin' (Palisades Mall), Barrel of Good (Silver Strip), Palisades Mall, Bennie 
Jack's BBQ Shack (Americana Casino)
-------------------------------------------------------------------------------
 _
|_| Brick

Location(s): In the Closet (Royal Flush Plaza)

Safehouse, South Plaza, Royal Flush Plaza (rooftop)
-------------------------------------------------------------------------------
 _
|_| Broadsword

Location(s): Shank's (Palisades Mall)

Ned's Knicknackery (Palisades Mall), Americana Casino
-------------------------------------------------------------------------------
 _
|_| Broom Handle (NOTE: cause Push Broom to break for Broom Handle)

Location(s): See Push Broom locations.
-------------------------------------------------------------------------------
 _
|_| Bull Skull

Location(s): Wild West Grill House (Food Court)
-------------------------------------------------------------------------------
 _
|_| Cactus Plant

Location(s): Earmark Leather (Royal Flush Plaza)

Rojo Diablo Mexican Restaurant (Food Court)
-------------------------------------------------------------------------------
 _
|_| Cardboard Box

Location(s): pretty much any store

In the Closet (Royal Flush Plaza), The Man's Sport (Royal Flush Plaza), The 
Shoehorn (Royal Flush Plaza), Tunemakers (Royal Flush Plaza), Roy's Mart (Royal 
Flush Plaza), Modern Businessman (Royal Flush Plaza), The Chieftain's Hut 
(Royal Flush Plaza), Three Club Monte (Royal Flush Plaza), Antoine's (Royal 
Flush Plaza), Eternal Timepieces (Royal Flush Plaza), Kathy's Space (Royal 
Flush Plaza), Children's Castle (Royal Flush Plaza), Ragazines (Royal Flush 
Plaza), Players (Royal Flush Plaza), SporTrance (Royal Flush Plaza), FairMoans 
(Palisades Mall), Flexin' (Palisades Mall), Wallington's (Palisades Mall), 
KokoNutz Sports Town (Palisades Mall), Entertainment Isle (Palisades Mall), 
Brand New U (Palisades Mall), Space (Palisades Mall), Severed Ties (Palisades 
Mall), Kids' Choice Clothing (Palisades Mall), The Cleroux Collection 
(Palisades Mall), Everything Diamond (Palisades Mall), Chris' Fine Foods 
(Palisades Mall), High-noon Shooting Range (Palisades Mall)
-------------------------------------------------------------------------------
 _
|_| Cash Register

Location(s): Basically any store!
-------------------------------------------------------------------------------
 _
|_| Cement Saw

Location(s): South Plaza (west maintenance room)

Silver Strip (northeast maintenance room), Underground Tunnels (maintenance 
room near Palisades Mall underground access door)
-------------------------------------------------------------------------------
 _
|_| Centurion Bust

Location(s): Modern Businessman (Royal Flush Plaza)

Albert's Apparel (Royal Flush Plaza), Palisades Mall
-------------------------------------------------------------------------------
 _
|_| Chainsaw

Location(s): Kids' Choice Clothing (Palisades Mall)

Silver Strip (inside maintenance room near Hot Excitorama, South Plaza, Bennie 
Jack's BBQ shack (Americana Casino)
-------------------------------------------------------------------------------
 _
|_| Chef Knife

Location(s): Antoine's (Royal Flush Plaza)
-------------------------------------------------------------------------------
 _
|_| Coffee Pot

Location(s): Safehouse (cafeteria)

Speedy Expresso (Food Court), Baron Von Brathaus (Yucatan Casino), Paradise 
Platinum Screens (Platinum Strip), Dining at Davey's (Platinum Strip)
-------------------------------------------------------------------------------
 _
|_| Comedy Trophy

Location(s): Hot Excitorama (Silver Strip)*

* During the "Two's Company" extra mission, take the comedy trophy from the 
register counter and hit a zombie with it.  This mission activates between the 
hours of 11:00pm - 7:00am on day 3.
-------------------------------------------------------------------------------
 _
|_| Computer Case

Location(s): Roy's Mart (Royal Flush Plaza)

Hat Racks (Royal Flush Plaza), Rush Wireless (Royal Flush Plaza), Beach Body 
Swimhouse (Palisades Mall), Wallington's (Palisades Mall), Severed Ties 
(Palisades Mall), Under the Sea Travels (Palisades Mall)
-------------------------------------------------------------------------------
 _
|_| Construction Hat

Location(s): South Plaza

Yucatan Casino, Fortune Park, Americana Casino (inside vault room after case 3-
2)
-------------------------------------------------------------------------------
 _
|_| Cooking Oil

Location(s): Antoine's (Royal Flush Plaza)

Chris' Fine Foods (Palisades Mall), Wild West Grill House (Food Court), Cucina 
Donnacci (Food Court), Hamburger Fiefdom (Food Court), Luaii Wauwii (Silver 
Strip), Dining at Davey's (Platinum Strip), Bennie Jack's BBQ Shack (Americana 
Casino)
-------------------------------------------------------------------------------
 _
|_| Cooking Pot

Location(s): Antoine's (Royal Flush Plaza)

Wild West Grill House (Food Court), Cucina Donnacci (Food Court), Baron Von 
Brathaus (Yucatan Casino), Luaii Wauwii (Silver Strip), Dining at Davey's 
(Platinum Strip)
-------------------------------------------------------------------------------
 _
|_| Croupier Stick

Location(s): Slot Casino, Atlantica Casino

Yucatan Casino, Americana Casino, Cash Gordon's Casino (Platinum Strip), 
Shamrock Casino (Silver Strip)
-------------------------------------------------------------------------------
 _
|_| Crowbar

Location(s): The Shoehorn (Royal Flush Plaza)

Safehouse, Roy's Mart (Royal Flush Plaza), Sturdy Package (Royal Flush Plaza), 
Universe of Optics (Royal Flush Plaza), Slot Ranch Casino (Vault area after 
case 3-2), Yucatan Casino (Vault area after case 3-2), Americana Casino (Vault 
area after case 3-2), South Plaza
-------------------------------------------------------------------------------
 _
|_| Cushioned Tall Chair

Location(s): Cash Gordon's Casino (Platinum Strip)

The Venus Touch (Palisades Mall), Yucatan Casino, Americana Casino, Shots & Awe 
(Atlantica Casino)
-------------------------------------------------------------------------------
 _
|_| Dolly

Location(s): Flexin' (Palisades Mall)

South Plaza, Safehouse, Baron Von Brathaus (Yucatan Casino), Juggz Bar & Grill 
Kiosk (Silver Strip)
-------------------------------------------------------------------------------
 _
|_| Donkey Lamp

Location(s): Rojo Diablo Mexican Restaurant (Food Court)

Fortune City Arena (backstage area)
-------------------------------------------------------------------------------
 _
|_| Drum

Location(s): Tunemakers (Royal Flush Plaza)

Silver Strip (stage), Slot Ranch Casino (backstage area)
-------------------------------------------------------------------------------
 _
|_| Drill Motor

Location(s): Palisades Mall (slot machine platform)

Slot Ranch Casino (Vault area after case 3-2), Yucatan Casino (Vault area after 
case 3-2), Americana Casino (Vault area after case 3-2), Food Court (rooftops)
-------------------------------------------------------------------------------
 _
|_| Drink Cart

Location(s): Shamrock Casino (Silver Strip)

Yucatan Casino, Atlantica Casino, Bennie Jack's BBQ Shack (Americana Casino)
-------------------------------------------------------------------------------
 _
|_| Dumbbell

Location(s): The Man's Sport (Royal Flush Plaza), Flexin' (Palisades Mall)
-------------------------------------------------------------------------------
 _
|_| Electric Guitar

Location(s): Tunemakers (Royal Flush Plaza)

Entertainment Isle (Palisades Mall)
-------------------------------------------------------------------------------
 _
|_| Fancy Bench

Location(s): Royal Flush Plaza

Platinum Strip, Silver Strip
-------------------------------------------------------------------------------
 _
|_| Fancy Small Chair

Location(s): Slot Ranch Casino, Atlantica Casino
-------------------------------------------------------------------------------
 _
|_| Fancy Tall Chair

Location(s): Slot Ranch Casino, Atlantica Casino
-------------------------------------------------------------------------------
 _
|_| Fire Axe

Location(s): Safehouse

Yucatan Casino (near tiger's den), Shoal Nightclub (Yucatan Casino - behind 
register counter), South Plaza, Fortune City Arena (backstage area)
-------------------------------------------------------------------------------
 _
|_| Flashlight

Location(s): Ned's Knicknackery (Palisades Mall)

Juggz Bar & Grill Kiosk (Silver Strip), Slot Ranch Casino (maintenance room), 
Slot Ranch Casino (Vault area after case 3-2), Yucatan Casino, Atlantica 
Casino, Silver Strip, Fortune Park, Fortune City Arena
-------------------------------------------------------------------------------
 _
|_| Flower Pot

Location(s): The Shoehorn (Royal Flush Plaza)

Wily Travels (Royal Flush Plaza), Kathy's Space (Royal Flush Plaza), The Venus 
Touch (Palisades Mall), Kicks for Her (Palisades Mall), Swept Away (Silver 
Strip)
-------------------------------------------------------------------------------
 _
|_| Foam Hand

Location(s): Souvenir Kiosk (Platinum Strip [south kiosk])

Terror Tags (Fortune City Arena), In the Closet (Royal Flush Plaza), Platinum 
Strip
-------------------------------------------------------------------------------
 _
|_| Folding Chair

Location(s): Moe's Imaginations (Platinum Strip)

Safehouse, South Plaza, Fortune City Arena (backstage area)
-------------------------------------------------------------------------------
 _
|_| Garbage Bag

Location(s): Hallway to Safehouse (Royal Flush Plaza)

Safehouse, Silver Strip, Fortune Park, Platinum Strip, South Plaza, Fortune 
City Arena (security room area unlocked in case 1-3)
-------------------------------------------------------------------------------
 _
|_| Garbage Can

Location(s): Royal Flush Plaza

Silver Strip, Fortune Park, Platinum Strip, Fortune City Arena, American Casino 
(inside restroom)
-------------------------------------------------------------------------------
 _
|_| Giant Pink Chainsaw

Location(s): Swept Away (Silver Strip)

Defeat Randy in the "Here Comes the Groom" extra mission between the hours of 
5:00pm and 9:00am starting on day 2 and he will drop this weapon.
-------------------------------------------------------------------------------
 _
|_| Gift Shop Lamp

Location(s): Astonishing Illusions (Royal Flush Plaza)

From Fortune With Love (Platinum Strip), Hot Excitorama (Silver Strip), Shoal 
Nightclub (Yucatan Casino), Sipparello's (Atlantica Casino)
-------------------------------------------------------------------------------
 _
|_| Gumball Machine

Location(s): Children's Castle (Royal Flush Plaza), Chocolate Confession 
(Palisades Mall)

Lombardi's (Food Court), Paradise Platinum Screens (Platinum Strip)
-------------------------------------------------------------------------------
 _
|_| Handbag

Location(s): Sturdy Package (Royal Flush Plaza)

Casual Gals (Royal Flush Plaza), The Shoehorn (Royal Flush Plaza), Wave of 
Style (Royal Flush Plaza), Marriage Makers (Royal Flush Plaza), Roy's Mart 
(Royal Flush Plaza), Astonishing Illusions (Royal Flush Plaza), Stylin' 
Toddlers (Royal Flush Plaza), Estelle's Fine-lady Cosmetics (Royal Flush 
Plaza), Kathy's Space (Royal Flush Plaza), Wallington's (Palisades Mall), 
Bagged! (Palisades Mall), The Venus Touch (Palisades Mall), KokoNutz Sports 
Town (Palisades Mall), For Your Leisure (Palisades Mall), Trendy Cindy 
(Palisades Mall), Kicks for Her (Palisades Mall), Que's Hats (Palisades Mall), 
Brand New U (Palisades Mall), Ned's Knicknackery (Palisades Mall), Stan's Large 
Print Books & Magazines (Palisades Mall), Everything Diamond (Palisades Mall)
-------------------------------------------------------------------------------
 _
|_| Hanger

Location(s): Casual Gals (Royal Flush Plaza)

Modern Businessman (Royal Flush Plaza), SporTrance (Royal Flush Plaza), Hat 
Racks (Royal Flush Plaza), Three Club Monte (Royal Flush Plaza), Stylin' 
Toddlers (Royal Flush Plaza), Albert's Apparel (Royal Flush Plaza), Kathy's 
Space (Royal Flush Plaza), Beach Body Swimhouse (Palisades Mall), Wallington's 
(Palisades Mall), KokoNutz Sports Town (Palisades Mall), For Your Leisure 
(Palisades Mall), Trendy Cindy (Palisades Mall), Brand New U (Palisades Mall), 
Space (Palisades Mall)
-------------------------------------------------------------------------------
 _
|_| Highback Oak Chair

Location(s): The Dark Bean (Royal Flush Plaza)

Cheesecake Mania (Food Court), Rojo Diablo Mexican Restaurant, Baron Von 
Brathaus (Yucatan Casino), Bennie Jack's BBQ Shack (Americana Casino), Roy's 
Mart (Royal Flush Plaza), Stylin' Toddlers (Royal Flush Plaza), Fortune City 
Arena (backstage area)
-------------------------------------------------------------------------------
 _
|_| Hockey Stick

Location(s): KokoNutz Sports Town (Palisades Mall)
-------------------------------------------------------------------------------
 _
|_| Indoor Garbage Can

Location(s): Royal Flush Plaza

Roy's Mart (Royal Flush Plaza), Slot Ranch Casino, Yucatan Casino, Palisades 
Mall, Atlantica Casino, Shoal Nightclub (Yucatan Casino), Swept Away (Silver 
Strip), Shamrock Casino (Silver Strip), Fortune City Hotel, Fortune City Arena
-------------------------------------------------------------------------------
 _
|_| Katana Sword

Location(s): Shoal Nightclub (Yucatan Casino)*

* Two katana swords are dropped by both Crystal and Amber after they are 
defeated in Case 4-1: "The Source" between the hours of 11:00am and 3:00pm 
starting on day 2.  They will leave them in the middle of the dance floor.
-------------------------------------------------------------------------------
 _
|_| Keg

Location(s): Leigh's Fine Liquor (Palisades Mall)

Chris' Fine Foods (Palisades Mall), Slot Ranch Casino, Baron Von Brathaus 
(Yucatan Casino), Shoal Nightclub (Yucatan Casino), Sipparellos (Atlantica 
Casino), Tinkerbox (Silver Strip) - cost $1,000, Pub O' Gold (Silver Strip), 
Juggz Bar & Grill Kiosk (Silver Strip), Juggz Bar & Grill (Platinum Strip)
-------------------------------------------------------------------------------
 _
|_| Keyboard

Location(s): Roy's Mart (Royal Flush Plaza)

Hat Racks (Royal Flush Plaza), Wily Travels (Royal Flush Plaza), Eternal 
Timepieces (Royal Flush Plaza), Rush Wireless (Royal Flush Plaza), Beach Body 
Swimhouse (Palisades Mall), Wallington's (Palisades Mall), The Venus Touch 
(Palisades Mall), Severed Ties (Palisades Mall), Under the Sea Travels 
(Palisades Mall)
-------------------------------------------------------------------------------
 _
|_| Lamp

Location(s): Wily Travels (Royal Flush Plaza)

Antoine's (Royal Flush Plaza), Beach Body Swimhouse (Palisades Mall), Under the 
Sea Travels (Palisades Mall)
-------------------------------------------------------------------------------
 _
|_| Lance

Location(s): Ned's Knicknackery (Palisades Mall)
-------------------------------------------------------------------------------
 _
|_| Large Barrel

Location(s): Wild West Grill House (Food Court)

Baron Von Brathaus (Yucatan Casino), Yucatan Casino
-------------------------------------------------------------------------------
 _
|_| Large Fern Tree

Location(s): The Shoehorn (Royal Flush Plaza)

Modern Businessman (Royal Flush Plaza), Antoine's (Royal Flush Plaza), Finder 
Peepers (Palisades Mall), The Venus Touch (Palisades Mall), Brand New U 
(Palisades Mall), Speed Expresso (Food Court), Yucatan Casino, Shoal Nightclub 
(Yucatan Casino), Palisades Mall, Atlantica Casino, Fortune City Hotel, 
-------------------------------------------------------------------------------
 _
|_| Large Planter

Location(s): Royal Flush Plaza
-------------------------------------------------------------------------------
 _
|_| Large Potted Plant

Location(s): Royal Flush Plaza

Wily Travels (Royal Flush Plaza), Under the Sea Travels (Palisades Mall), The 
Cleroux Collection (Palisades Mall), Chris' Fine Foods (Palisades Mall), Cucina 
Donnacci (Food Court), Swept Away (Silver Strip), One Little Duck Bingo (Silver 
Strip), Luaii Wauwii (Silver Strip), Pub O' Gold (Silver Strip), Platinum Strip
-------------------------------------------------------------------------------
 _
|_| Large Vase

Location(s): Marriage Makers (Royal Flush Plaza)

Ned's Knicknackery (Palisades Mall), One Little Duck Bingo (Silver Strip), 
Fortune City Hotel
-------------------------------------------------------------------------------
 _
|_| Large Wrench

Location(s): Hallway to Safehouse

Safehouse, South Plaza, Shoal Nightclub (Yucatan Casino)
-------------------------------------------------------------------------------
 _
|_| Lawn Mower

Location(s): Fortune Park

Yucatan Casino (on the grass platform near the Food Court entrance), Luaii 
Wauwii (Silver Strip)
-------------------------------------------------------------------------------
 _
|_| LCD Monitor

Location(s): Roy's Mart (Royal Flush Plaza)

Hat Racks (Royal Flush Plaza), Wily Travels (Royal Flush Plaza), Eternal 
Timepieces (Royal Flush Plaza), Rush Wireless (Royal Flush Plaza), Beach Body 
Swimhouse (Palisades Mall), Wallington's (Palisades Mall), The Venus Touch 
(Palisades Mall), Severed Ties (Palisades Mall), Under the Sea Travels 
(Palisades Mall), Robsaka Digital (Palisades Plaza), Robsaka Mobile (Palisades 
Mall)
-------------------------------------------------------------------------------
 _
|_| Lead Pipe

Location(s): Safehouse

Yucatan Casino, Palisades Mall, Silver Strip, South Plaza, Ammericana Casino 
(inside women's restroom)
-------------------------------------------------------------------------------
 _
|_| Leaf Rake

Location(s): Royal Flush Plaza

Safehouse, Fortune Park
-------------------------------------------------------------------------------
 _
|_| Long Stick

Location(s): Fortune City Hotel*

* There is an infinite supply of long sticks in a vase to the right of the 
elevator doors.
-------------------------------------------------------------------------------
 _
|_| Machete

Location(s): Shank's (Palisades Mall)

Albert's Apparel (Royal Flush Plaza), Yucatan Casino, Baron Von Brathaus 
(Yucatan Casino), Atlantica Casino, Silver Strip, 
-------------------------------------------------------------------------------
 _
|_| Magician Sword

Location(s): Atlantica Casino*

* Roger will leave this weapon behind in the theater area of Atlantica Casino 
after he and Reed are defeat on day 4 between the hours of 12:00am and 9:00am 
in the "World's Most Dangerous Trick" extra mission.
-------------------------------------------------------------------------------
 _
|_| Mailbox

Location(s): Silver Strip

Platinum Strip
-------------------------------------------------------------------------------
 _
|_| Mannequin Female

Location(s): SporTrance (Royal Flush Plaza)

Hot Excitorama (Silver Strip), From Fortune With Lover (Platinum Strip), South 
Plaza
-------------------------------------------------------------------------------
 _
|_| Mannequin Male

Location(s): SporTrance (Royal Flush Plaza)

Hot Excitorama (Silver Strip), From Fortune With Lover (Platinum Strip), South 
Plaza
-------------------------------------------------------------------------------
 _
|_| Meat Cleaver

Location(s): Shank's (Palisades Mall)

Wild West Grill House (Food Court), Cucina Donnacci (Food Court), Baron Von 
Brathaus (Yucatan Casino), Luaii Wauwii (Silver Strip), 
-------------------------------------------------------------------------------
 _
|_| Medicine Ball

Location(s): The Man's Sport (Royal Flush Plaza)*

Flexin' (Palisades Mall)

* Break display window
-------------------------------------------------------------------------------
 _
|_| Metal Barricade

Location(s): Platinum Strip

Silver Strip, Safehouse (rooftop)
-------------------------------------------------------------------------------
 _
|_| Metal Garbage Can

Location(s): Universe of Optics (Royal Flush Plaza)

Safehouse, Cucina Donnacci (Food Court), Speedy Expesso (Food Court), Rojo 
Diablo Mexican Restaurant (Food Court), Yucatan Casino (restroom), Baron Von 
Brathaus (Yucatan Casino), Luaii Wauwii (Silver Strip), Paradise Platinum 
Screens (Platinum Strip), Americana Casino, Bennie Jack's BBQ Shack (Americana 
Casino), 
-------------------------------------------------------------------------------
 _
|_| Mic Stand

Location(s): Silver Strip (stage)

Food Court (middle area), Slot Ranch Casino (backstage area), Atlantica Casino 
(theater room)
-------------------------------------------------------------------------------
 _
|_| Military Case

Location(s): Paradise Plaza*, Fortune City Hotel**

* During Case 2-2: "Ticket to Ride" these will be lying beside the Underground 
Access tunnel door in Palisades Mall.
** During Case 5-2: "The Getaway" these will be lying beside the elevator in 
Fortune City Hotel.
-------------------------------------------------------------------------------
 _
|_| Mining Pick

Location(s): Wild West Grill House (Food Court)

South Plaza (west end)
-------------------------------------------------------------------------------
 _
|_| MMA Gloves

Location(s): The Man's Sport (Royal Flush Plaza)

Royal Flush Plaza
-------------------------------------------------------------------------------
 _
|_| Money Case

Location(s): Fortune Park*, Slot Ranch Casino**

* Kill Janus in the "Chuck the Bodyguard" extra mission from 7:00pm to 9:00am 
starting on day 2 in Fortune Park and take his money case then hit a zombie 
with it.
** Kill Woodrow in the "Bank Run" extra mission from 6:00am to 5:00pm starting 
on day 3 in Slot Ranch Casino and take his money case then hit a zombie with 
it.
-------------------------------------------------------------------------------
 _
|_| Moosehead

Location(s): High-noon Shooting Range (Palisades Mall), Food Court (on rooftop 
of information center)
-------------------------------------------------------------------------------
 _
|_| Motor Oil

Location(s): Wild West Grill House (Food Court)

Slot Ranch Casino (Vault area after case 3-2), Maintenance Room (Palisades 
Mall) - southwest maintenance room
-------------------------------------------------------------------------------
 _
|_| Newspaper Box

Location(s): Yesterday, Today and Tomorrow (Royal Flush Plaza)

Royal Flush Plaza, Ragazines (Royal Flush Plaza), Stan's Large Print Books & 
Magazines (Palisades Mall), Silver Strip, Pub O' Gold (Silver Strip), Platinum 
Strip
-------------------------------------------------------------------------------
 _
|_| Nightstick

Location(s): Wave of Style (Royal Flush Plaza)

Shoal Nightclub (Yucatan Casino), Atlantica Casino
-------------------------------------------------------------------------------
 _
|_| Padded Blue Chair

Location(s): Marriage Makers (Royal Flush Plaza)

Wallington's (Palisades Mall), Robsaka Mobile (Palisades Mall), Cucina Donnacci 
(Food Court), Atlantica Casino (theater area), Juggz Bar & Grill (Platinum 
Strip)
-------------------------------------------------------------------------------
 _
|_| Paddle

Location(s): Under the Sea Travels (Palisades Mall)

Silver Strip (outside maintenance room near Hot Excitorama), Luaii Wauwii 
(Silver Strip), South Plaza
-------------------------------------------------------------------------------
 _
|_| Paint Can

Location(s): South Plaza

Food Court (rooftops)
-------------------------------------------------------------------------------
 _
|_| Pallet

Location(s): Safehouse

South Plaza, Silver Strip
-------------------------------------------------------------------------------
 _
|_| Pan

Location(s): Antoine's (Royal Flush Plaza)

Chris' Fine Foods (Palisades Mall), Rojo Diablo Mexican Restaurant (Food 
Court), Hamburger Fiefdom (Food Court), Wild West Grill House (Food Court), 
Baron Von Brathaus (Yucatan), Bennie Jack's BBQ Shack (Americana Casino), Luaii 
Wauwii (Silver Strip), Dining at Davey's (Platinum Strip)
-------------------------------------------------------------------------------
 _
|_| Parasol

Location(s): Under the Sea Travels (Palisades Mall)

Platinum Strip, Cucina Donnacci (Food Court)
-------------------------------------------------------------------------------
 _
|_| Patio Chair

Location(s): Food Court

Speedy Expresso (Food Court), Luaii Wauwii (Silver Strip), Platinum Strip
-------------------------------------------------------------------------------
 _
|_| Patio Table

Location(s): The Dark Bean (Royal Flush Plaza)

Food Court, Cheesecake Mania (Food Court), Speedy Expresso, (Food Court), 
Platinum Strip
-------------------------------------------------------------------------------
 _
|_| Peace Art

Location(s): The Cleroux Collection (Palisades Mall)
-------------------------------------------------------------------------------
 _
|_| Pitchfork

Location(s): Wild West Grill House (Food Court)

Yucatan Casino, Palisades Mall, Fortune Park
-------------------------------------------------------------------------------
 _
|_| Plastic Bin

Location(s): Safehouse

Silver Strip, South Plaza, Fortune City Arena (backstage area)
-------------------------------------------------------------------------------
 _
|_| Plastic Garbage Can

Location(s): Food Court

Hungry Joe's Pizzeria (Food Court), Hamburger Fiefdom (Food Court), Juggz Bar & 
Grill Kiosk (Silver Strip)
-------------------------------------------------------------------------------
 _
|_| Plywood

Location(s): South Plaza

Safehouse (rooftop), Fortune City Hotel (rooftop), Paradise Platinum Screens 
(rooftop)
-------------------------------------------------------------------------------
 _
|_| Power Drill

Location(s): Hallway to Safehouse

South Plaza, Sturdy Package (Royal Flush Plaza), Food Court (rooftops), 
Atlantica Casino, Fortune Park, Platinum Strip, Bennie Jack's BBQ Shack 
(Americana Casino), The American Historium (Americana Casino)
-------------------------------------------------------------------------------
 _
|_| Protestor Sign

Location(s): Platinum Strip (Fortune City Arena entrance end)
-------------------------------------------------------------------------------
 _
|_| Push Broom

Location(s): Safehouse

Royal Flush Plaza, Chris' Fine Foods (Palisades Mall), Food Court, Cheesecake 
Mania (Food Court), Hungry Joe's Pizzeria (Food Court), Yucatan Casino, 
Atlantica Casino, Silver Strip, Platinum Strip, South Plaza, Fortune City Arena 
(security room area opened in case 1-3), Bennie Jack's BBQ Shack (Americana 
Casino)
-------------------------------------------------------------------------------
 _
|_| Rotating Display

Location(s): Universe of Optics (Royal Flush Plaza)

Roy's Mart (Royal Flush Plaza)
-------------------------------------------------------------------------------
 _
|_| Roulette Wheel

Location(s): Yucatan Casino

Shamrock Casino (Silver Strip), Cash Gordon's Casino (Platinum Strip), 
Americana Casino, 
-------------------------------------------------------------------------------
 _
|_| Round Potted Plant

Location(s): Three Club Monte (Royal Flush Plaza)

Yesterday, Today and Tomorrow (Royal Flush Plaza), Antoine's (Royal Flush 
Plaza), Ragazines (Royal Flush Plaza), Brand New U (Palisades Mall), Stan's 
Large Print Books & Magazines (Palisades Mall)
-------------------------------------------------------------------------------
 _
|_| Sandwich Board

Location(s): Estelle's Fine-lady Cosmetics (Royal Flush Plaza)

Ragazines (Royal Flush Plaza), Entertainment Isle (Palisades Mall), Kicks for 
Her (Palisades Mall), Stan's Large Print Books & Magazines (Palisades Mall), 
Robsaka Digital (Palisades Plaza), KokoNutz Sports Town (Palisades Mall)
-------------------------------------------------------------------------------
 _
|_| Scissors

Location(s): Safehouse (security room)

Wave of Style (Royal Flush Plaza), Yesterday, Today and Tomorrow (Royal Flush 
Plaza), Ragazines (Royal Flush Plaza), Stan's Large Print Books & Magazines 
(Palisades Mall)
-------------------------------------------------------------------------------
 _
|_| Serving Tray

Location(s): Cucina Donnacci (Food Court)

Food Court (nearly any store), Roy's Mart (Royal Flush Plaza), Universe of 
Optics (Royal Flush Plaza), The Dark Bean (Royal Flush Plaza), Earmark Leather 
(Royal Flush Plaza), Shank's (Palisades Mall)
-------------------------------------------------------------------------------
 _
|_| Shopping Boxes

Location(s): Casual Gals (Royal Flush Plaza)

Marriage Makers (Royal Flush Plaza), Stylin' Toddlers (Royal Flush Plaza), 
Estelle's Fine-lady Cosmetics (Royal Flush Plaza), Kathy's Space (Royal Flush 
Plaza), Small Fry Duds (Royal Flush Plaza), Players (Royal Flush Plaza), 
FairMoans (Palisades Mall), For Your Leisure (Palisades Mall), Trendy Cindy 
(Palisades Mall), Kicks for Her (Palisades Mall)
-------------------------------------------------------------------------------
 _
|_| Shopping Valuables

Location(s): Kathy's Space (Royal Flush Plaza)
-------------------------------------------------------------------------------
 _
|_| Shower Head

Location(s): Safehouse (restroom)

Atlantica Casino (near clamshell display)
-------------------------------------------------------------------------------
 _
|_| Sledge Hammer

Location(s): Hallway to Safehouse

South Plaza, Yucatan Casino (around maintenance room)
-------------------------------------------------------------------------------
 _
|_| Small Fern Tree

Location(s): Safehouse

Antoine's (Royal Flush Plaza), Rush Wireless (Royal Flush Plaza), Bagged! 
(Palisades Mall), Robsaka Mobile (Palisades Mall), Cucina Donnacci (Food 
Court), Fortune Park
-------------------------------------------------------------------------------
 _
|_| Small Potted Plant

Location(s): Roy's Mart (Royal Flush Plaza)

Finder Peepers (Palisades Mall), Slot Ranch Casino (Vault area after case 3-2)
-------------------------------------------------------------------------------
 _
|_| Small Suitcase

Location(s): Sturdy Package (Royal Flush Plaza)

Roy's Mart (Royal Flush Plaza), Albert's Apparel (Royal Flush Plaza), 
Wallington's (Palisades Mall), Bagged! (Palisades Mall)
-------------------------------------------------------------------------------
 _
|_| Small Vase

Location(s): Cucina Donnacci (Food Court)

The Venus Touch (Palisades Mall), Ned's Knicknackery (Palisades Mall), The 
Cleroux Collection (Palisades Mall), Yucatan Casino, Shoal Nightclub (Yucatan 
Casino), Fortune City Hotel
-------------------------------------------------------------------------------
 _
|_| Speaker

Location(s): In the Closet (Royal Flush Plaza)

Eternal Timepieces (Royal Flush Plaza), Players (Royal Flush Plaza), Robsaka 
Digital (Palisades Plaza), Slot Ranch Casino (backstage area), Shoal Nightclub 
(Yucatan Casino), One Little Duck Bingo (Silver Strip), Fortune Park
-------------------------------------------------------------------------------
 _
|_| Spear

Location(s): The Chieftain's Hut (Royal Flush Plaza)

Royal Flush Plaza, Ned's Knicknackery (Palisades Mall), Under the Sea Travels 
(Palisades Mall), Hamburger Fiefdom (Food Court)
-------------------------------------------------------------------------------
 _
|_| Spot Light

Location(s): Safehouse (rooftop)

Fortune City Hotel (rooftop), Slot Ranch Casino, Platinum Strip
-------------------------------------------------------------------------------
 _
|_| Square Sign

Location(s): Royal Flush Plaza

Slot Ranch Casino, Food Court, Yucatan Casino, High-noon Shooting Range 
(Palisades Mall), Shoal Nightclub (Yucatan Casino), Palisades Mall, Atlantica 
Casino, Sipparellos (Atlantica Casino), Silver Strip, One Little Duck Bingo 
(Silver Strip), Shamrock Casino (Silver Strip), Pub O' Gold (Silver Strip), 
Fortune Park, Cash Gordon's Casino (Platinum Strip), Fortune City Hotel, 
Fortune City Arena (backstage area), Americana Casino
-------------------------------------------------------------------------------
 _
|_| Stand

Location(s): Shamrock Casino (Silver Strip)

Safehouse, Slot Ranch Casino, Yucatan Casino, Shoal Nightclub (Yucatan Casino), 
Atlantica Casino, Cash Gordon's Casino (Platinum Strip), Fortune City Hotel, 
Americana Casino
-------------------------------------------------------------------------------
 _
|_| Steel Shelving

Location(s): Safehouse

Atlantica Casino (rooftop)
-------------------------------------------------------------------------------
 _
|_| Step Ladder

Location(s): Atlantica Casino

Food Court (climb on top of the three snack machines in the north and leap to 
the rooftop of Lombardi's and this will be on the rooftop of Hamburger 
Fiefdom), Platinum Strip (get on the long wooden platform to the west of the 
Fortune City Hotel entrance and there is a step ladder up there. Chuck fights 
one of the snipers on this platform)
-------------------------------------------------------------------------------
 _
|_| Stone Statue

Location(s): Yucatan Casino
-------------------------------------------------------------------------------
 _
|_| Stool

Location(s): The Man's Sport (Royal Flush Plaza)

Tunemakers (Royal Flush Plaza), Marriage Makers (Royal Flush Plaza), Roy's Mart 
(Royal Flush Plaza), Sturdy Package (Royal Flush Plaza), Hat Racks (Royal Flush 
Plaza), Astonishing Illusions (Royal Flush Plaza), Stylin' Toddlers (Royal 
Flush Plaza), Estelle's Fine-lady Cosmetics (Royal Flush Plaza), Eternal 
Timepieces (Royal Flush Plaza), Children's Castle (Royal Flush Plaza), The 
Venus Touch (Palisades Mall), Que's Hats (Palisades Mall), Stan's Large Print 
Books & Magazines (Palisades Mall), Severed Ties (Palisades Mall)
-------------------------------------------------------------------------------
 _
|_| Suitcase

Location(s): Sturdy Package (Royal Flush Plaza)

Bagged! (Palisades Mall)
-------------------------------------------------------------------------------
 _
|_| Swordfish

Location(s): Under the Sea Travels (Palisades Mall)

Atlantica Casino, Luaii Wauwii (Silver Strip)
-------------------------------------------------------------------------------
 _
|_| Table Lamp

Location(s): Fortune City Hotel

Yucatan Casino, Pub O' Gold (Silver Strip)
-------------------------------------------------------------------------------
 _
|_| Tiki Torch

Location(s): Yucatan Casino

Wild West Grill House (Food Court)
-------------------------------------------------------------------------------
 _
|_| Tomahawk

Location(s): The Chieftain's Hut (Royal Flush Plaza)
-------------------------------------------------------------------------------
 _
|_| Training Sword

Location(s): Hamburger Fiefdom (Food Court)

Slot Ranch Casino, Atlantica Casino
-------------------------------------------------------------------------------
 _
|_| Utility Cart

Location(s): Roy's Mart (Royal Flush Plaza)

Royal Flush Plaza, Food Court, Silver Strip, Platinum Strip, South Plaza, 
Fortune City Arena (security room area unlocked after case 1-3)
-------------------------------------------------------------------------------
 _
|_| Vacuum Cleaner

Location(s): Safehouse

South Plaza, Shoal Nightclub (Yucatan Casino) - behind register counter
-------------------------------------------------------------------------------
 _
|_| Velvet Bar

Location(s): Shamrock Casino (Silver Strip)

Slot Ranch Casino, Yucatan Casino, Shoal Nightclub (Yucatan Casino), Atlantica 
Casino, Cash Gordon's Casino (Platinum Strip), Fortune City Hotel, Americana 
Casino
-------------------------------------------------------------------------------
 _
|_| Water Cooler

Location(s): Safehouse (cafeteria)

Roy's Mart (Royal Flush Plaza), Wily Travels (Royal Flush Plaza), Severed Ties 
(Palisades Mall), Under the Sea Travels (Palisades Mall), Atlantica Casino 
(poker room), Fortune City Hotel, Fortune City Arena (backstage area)
-------------------------------------------------------------------------------
 _
|_| Wheelchair

Location(s): Tunemakers (Royal Flush Plaza)

Royal Flush Plaza, Americana Casino, Food Court, Yucatan Casino, Platinum 
Strip, Cash Gordon's Casino (Platinum Strip), Fortune City Hotel, Americana 
Casino, 
-------------------------------------------------------------------------------
 _
|_| Yellow Tall Chair

Location(s): Shamrock Casino (Silver Strip)

Yucatan Casino, Americana Casino
-------------------------------------------------------------------------------

                                                                        [CL011]
==============
FOOD CHECKLIST
==============

All of the following food items must be consumed in order to gain the "Finally 
Full" achievement/trophy.  Juices (Mixed Drinks) are counted as a food item 
toward this accomplishment as well, so make sure to drink them all.

The spoiled hamburger is the only spoiled food that must be consumed since it 
is already present in Fortune City from the beginning.  It is located in Swept 
Away and can be eaten after the "Here Comes the Groom" mission.

-------------------------------------------------------------------------------
 _
|_| Apple

Location(s): Rojo Diablo Mexican Restaurant (Food Court), Rush Wireless (Royal 
Flush Plaza), Yucatan Casino, Entertainment Isle (Palisades Mall)
-------------------------------------------------------------------------------
 _
|_| Bacon

Location(s): Wild West Grill House (Food Court)
-------------------------------------------------------------------------------
 _
|_| Baked Potato

Location(s): Bennie Jack's BBQ Shack (Americana Casino)
-------------------------------------------------------------------------------
 _
|_| BBQ Chicken

Location(s): Wild West Grill House (Food Court)
-------------------------------------------------------------------------------
 _
|_| BBQ Ribs

Location(s): Bennie Jack's BBQ Shack (Americana Casino), Wild West Grill House 
(Food Court), Earmark Leather (Royal Flush Plaza)
-------------------------------------------------------------------------------
 _
|_| Beans

Location(s): Rojo Diablo Mexican Restaurant (Food Court), Atlantica Casino
-------------------------------------------------------------------------------
 _
|_| Beer

Location(s): Shots & Awe, Eternal Timepieces (Royal Flush Plaza), Slot Ranch 
Casino, Wild West Grill House (Food Court), Rojo Diablo Mexican Restaurant 
(Food Court), Yucatan Casino, Shoal's Nightclub (Yucatan Casino), Baron Von 
Brathaus (Yucatan Casino), Americana Casino, Atlantica Casino, South Plaza, 
Luaii Wauii (Silver Strip), Shamrock Casino (Silver Strip), Pub O' Gold (Silver 
Strip), Juggz Bar & Grill Kiosk (Silver Strip), Cash Gordon's Casino (Platinum 
Strip), Juggz Bar & Grill (Platinum Strip)
-------------------------------------------------------------------------------
 _
|_| Brownie

Location(s): The Dark Bean (Royal Flush Plaza), Casual Gals (Royal Flush 
Plaza), Cheesecake Mania (Food Court), Speedy Expresso (Food Court), Chocolate 
Confession (Palisades Mall)
-------------------------------------------------------------------------------
 _
|_| Burrito

Location(s): Rojo Diablo Mexican Restaurant (Food Court), Roy's Mart (Royal 
Flush Plaza)
-------------------------------------------------------------------------------
 _
|_| Cake

Location(s): The Dark Bean (Royal Flush Plaza), Cheesecake Mania (Food Court)
-------------------------------------------------------------------------------
 _
|_| Chili

Location(s): The Chieftain's Hut (Royal Flush Plaza), Rojo Diablo Mexican 
Restaurant (Food Court), For Your Leisure (Palisades Mall)
-------------------------------------------------------------------------------
 _
|_| Coffee

Location(s): The Dark Bean (Royal Flush Plaza), Wave of Style (Royal Flush 
Plaza), Casual Gals (Royal Flush Plaza), Roy's Mart (Royal Flush Plaza), Speedy 
Expresso (Food Court), Yucatan Casino, The Venus Touch (Palisades Mall), Beach 
Body Swim House (Palisades Mall), Americana Casino, Fortune City Arena, Fortune 
City Hotel, For Your Leisure (Palisades Mall), Trendy Cindy (Palisades Mall), 
Space (Palisades Mall), Stan's Large Print Books & Magazines (Palisades Mall), 
Under the Sea Travels (Palisades Mall), Dining at Davey's (Platinum Strip)
-------------------------------------------------------------------------------
 _
|_| Coffee Creamer

Location(s): The Dark Bean (Royal Flush Plaza), Wave of Style (Royal Flush 
Plaza), Flaming Craps (Royal Flush Plaza) - middle of the mall, Casual Gals 
(Royal Flush Plaza), Wily Travels (Royal Flush Plaza), Speedy Expresso (Food 
Court), Yucatan Casino, Fortune City Arena, Fortune City Hotel, Atlantica 
Casino, Dining at Davey's (Platinum Strip)
-------------------------------------------------------------------------------
 _
|_| Cookies

Location(s): Cheesecake Mania (Food Court), Chocolate Confession (Palisades 
Mall)
-------------------------------------------------------------------------------
 _
|_| Donut

Location(s): Cheesecake Mania (Food Court), The Dark Bean (Royal Flush Plaza), 
Speedy Expresso (Food Court), Beach Body Swim House (Palisades Mall), Fortune 
City Arena
-------------------------------------------------------------------------------
 _
|_| Drink Cocktail

Location(s): Playboy Grotto, Shoal's Nightclub (Yucatan Casino), Atlantica 
Casino
-------------------------------------------------------------------------------
 _
|_| Fish

Location(s): Luaii Wauii (Silver Strip), Chris' Fine Foods (Palisades Mall), 
Atlantica Casino
-------------------------------------------------------------------------------
 _
|_| Fries

Location(s): Hamburger Fiefdom (Food Court), Sturdy Package (Royal Flush 
Plaza), Fortune City Hotel, Ultimate Playhouse (Palisades Mall)
-------------------------------------------------------------------------------
 _
|_| Hamburger

Location(s): Bennie Jack's BBQ Shack (Americana Casino), Rush Wireless (Royal 
Flush Plaza), Hamburger Fiefdom (Food Court), Chris' Fine Foods (Palisades 
Mall), South Plaza, Fortune City Hotel, Cash Gordon's Casino (Platinum Strip)
-------------------------------------------------------------------------------
 _
|_| Hotdog

Location(s): In the Closet (Royal Flush Plaza), Brand New U (Palisades Mall), 
Fortune City Arena, Paradise Platinum Screens (Platinum Strip)
-------------------------------------------------------------------------------
 _
|_| Ice Cream

Location(s): Cheesecake Mania (Food Court), Baron Von Brathaus (Yucatan Casino)
-------------------------------------------------------------------------------
 _
|_| Jellybeans

Location(s): Lombardi's (Food Court), Astonishing Illusions (Royal Flush 
Plaza), Stylin' Toddlers (Royal Flush Plaza), Kathy's Space (Royal Flush 
Plaza), Chocolate Confession (Palisades Mall), Trendy Cindy (Palisades Mall), 
Chris' Fine Foods (Palisades Mall), Paradise Platinum Screens (Platinum Strip)
-------------------------------------------------------------------------------
 _
|_| Large Soda

Location(s): In the Closet (Royal Flush Plaza), Tunemakers (Royal Flush Plaza), 
Wave of Style (Royal Flush Plaza), Kathy's Space (Royal Flush Plaza), Earmark 
Leather (Royal Flush Plaza), Hungry Joe's Pizzeria (Food Court), Baron Von 
Brathaus (Yucatan Casino), Shank's (Palisades Mall), Bagged! (Palisades Mall), 
Robsaka Digital (Palisades Mall), Fortune City Arena, South Plaza, Fortune City 
Hotel, Swept Away (Silver Strip), Dining at Davey's (Platinum Strip), Ultimate 
Playhouse (Palisades Mall), Brand New U (Palisades Mall), Paradise Platinum 
Screens (Platinum Strip)
-------------------------------------------------------------------------------
 _
|_| Lobster

Location(s): Cucina Donnacci (Food Court)
-------------------------------------------------------------------------------
 _
|_| Melon

Location(s): Roy's Mart (Paradise Plaza) - on top of sign outside of Roy's 
Mart, Shank's (Palisades Mall), Chris' Fine Foods (Palisades Mall)
-------------------------------------------------------------------------------
 _
|_| Milk

Location(s): Cheesecake Mania (Food Court), Chris' Fine Foods (Palisades Mall), 
Speedy Expresso (Food Court), Entertainment Isle (Palisades Mall)
-------------------------------------------------------------------------------
 _
|_| Onion Rings

Location(s): Hamburger Fiefdom (Food Court), Space (Palisades Mall), Robsaka 
Digital (Palisades Mall)
-------------------------------------------------------------------------------
 _
|_| Orange Juice

Location(s): The Shoehorn (Royal Flush Plaza), Chris' Fine Foods (Palisades 
Mall), Yesterday, Today and Tomorrow (Royal Flush Plaza), Roy's Mart (Royal 
Flush Plaza), Children's Castle (Royal Flush Plaza), Rush Wireless (Royal Flush 
Plaza), South Plaza, Pub O' Gold (Silver Strip)
-------------------------------------------------------------------------------
 _
|_| Pasta

Location(s): Cucina Dunnacci (Food Court)
-------------------------------------------------------------------------------
 _
|_| Pie

Location(s): Cheesecake Mania (Food Court), Dining at Davey's (Platinum Strip)
-------------------------------------------------------------------------------
 _
|_| Pineapple

Location(s): Roy's Mart (Royal Flush Plaza) - on top of sign outside Roy's 
Mart, Cucina Donnacci (Food Court), Atlantica Casino, Chris' Fine Foods 
(Palisades Mall)
-------------------------------------------------------------------------------
 _
|_| Pizza

Location(s): Hungry Joe's Pizzeria (Food Court), Universe of Optics (Royal 
Flush Plaza), Kathy's Space (Royal Flush Plaza), Slot Ranch Casino, Chris' Fine 
Foods (Palisades Mall), Dining at Davey's (Platinum Strip)
-------------------------------------------------------------------------------
 _
|_| Snack

Location(s): Yesterday, Today and Tomorrow (Royal Flush Plaza), Royal Flush 
Plaza - near stairs in hallway leading to security room safehouse, Rush 
Wireless (Royal Flush Plaza), Antoine's (Royal Flush Plaza), Yucatan Casino, 
The Venus Touch (Palisades Mall), Flexin' (Palisades Mall), Severed Ties 
(Palisades Mall), Under the Sea Travels (Palisades Mall), Fortune City Arena, 
South Plaza, Swept Away (Silver Strip), Juggz Bar & Grill (Platinum Strip), 
Paradise Platinum Screens (Platinum Strip)
-------------------------------------------------------------------------------
 _
|_| Spoiled Hamburger

Location(s): Swept Away (Silver Strip)
-------------------------------------------------------------------------------
 _
|_| Steak

Location(s): Wild West Grill House (Food Court), Players (Royal Flush Plaza) - 
climb on telephone booth then climb all the way up to second floor of store, 
Chris' Fine Foods (Palisades Mall), South Plaza
-------------------------------------------------------------------------------
 _
|_| Sushi

Location(s): Luaii Wauwii (Silver Strip)
-------------------------------------------------------------------------------
 _
|_| Taco

Location(s): Rojo Diablo Mexican Restaurant (Food Court), The Chieftain's Hut 
(Royal Flush Plaza)
-------------------------------------------------------------------------------
 _
|_| Vodka

Location(s): Slot Ranch Casino, Wild West Grill House (Food Court), Shoal's 
Nightclub (Yucatan Casino), Americana Casino, Atlantica Casino, Severed Ties 
(Palisades Mall), Leigh's Fine Liquor (Palisades Mall), Pub O' Gold (Silver 
Strip), Cash Gordon's Casino (Platinum Strip)
-------------------------------------------------------------------------------
 _
|_| Whiskey

Location(s): Slot Ranch Casino, Cheesecake Mania (Food Court), Wallington's 
(Palisades Mall), Bennie Jack's BBQ Shack (Americana Casino), Atlantica Casino, 
Pub O' Gold (Silver Strip), Kicks for Her (Palisades Mall), Leigh's Fine Liquor 
(Palisades Mall), Juggz Bar & Grill (Platinum Strip)
-------------------------------------------------------------------------------
 _
|_| Wine

Location(s): Shots & Awe, Marriage Makers (Royal Flush Plaza), Eternal 
Timepieces (Royal Flush Plaza), Antoine's (Royal Flush Plaza), Cucina Donnacci 
(Food Court), Baron Von Brathaus (Yucatan Casino), Americana Casino, The 
Cleroux Collection (Palisades Mall), Leigh's Fine Liquor (Palisades Mall), 
Chris' Fine Foods (Palisades Mall)
-------------------------------------------------------------------------------

====================
Juices (Mixed Drink)
====================

-------------------------------------------------------------------------------
 _
|_| Energizer (Green)

Effect: Chuck does not lose health when grabbed or attacked.

Mixtures:

Chili + Chili
Beer + Steak
Beer + Pizza
BBQ Chicken + BBQ Chicken

Rojo Diablo Mexican Restaurant:

BBQ Chicken + BBQ Chicken
Chili + Chili
-------------------------------------------------------------------------------
 _
|_| Nectar (Orange)

Effect: Attracts Queen Bees toward Chuck when one is in the area.

Mixtures:

Orange Juice + Orange Juice
Orange Juice + Snack
Large Soda + Bacon
Milk + Orange Juice
Onion Rings + Orange Juice
Apple + Apple
Taco + Taco

Rojo Diablo Mexican Restaurant:

Apple + Apple
Taco + Taco
Large Soda + Bacon
-------------------------------------------------------------------------------
 _
|_| Pain Killer (Light Blue)

Effect: Raises Chuck's defense significantly.  He will take very little damage 
while a Pain Killer is in effect.  A Pain Killer will also immediately cure a 
stomachache (from Randomizer or alcohol consumption).

Mixtures:

Beer + Beer
Whiskey + Whiskey
Vodka + Vodka
Whiskey + Large Soda

Rojo Diablo Mexican Restaurant:

Whiskey + Whiskey
Whiskey + Large Soda
-------------------------------------------------------------------------------
 _
|_| Quick Step (White)

Effect: Chuck will move much faster than normal.

Mixtures:

Milk + Milk
Bacon + Pie
Wine + Large Soda
Wine + Orange Juice
Wine + Wine

Rojo Diablo Mexican Restaurant:

Wine + Large Soda
Wine + Wine
Bacon + Pie
-------------------------------------------------------------------------------
 _
|_| Randomizer (Black)

Effect: Gives Chuck a stomachache and causes him to vomit.

Mixtures:

Beer + Whiskey
Milk + Beer
Large Soda + Beer
Milk + Cooking Oil
Orange Juice + Cooking Oil
Pie + Cooking Oil
Burrito + Coffee Creamer

Rojo Diablo Mexican Restaurant:

Burrito + Coffee Creamer
Milk + Cooking Oil
Pie + Cooking Oil
-------------------------------------------------------------------------------
 _
|_| Repulse (Purple)

Effect: Zombies will not be attracted to Chuck.  They will ignore him.

Mixtures:

Hotdog + Large Soda
Chili + Onion Rings
Pie + Chili
Taco + Chili
Burrito + Chili
Apple + Beans

Rojo Diablo Mexican Restaurant:

Taco + Chili
Burrito + Chili
Apple + Beans
-------------------------------------------------------------------------------
 _
|_| Spitfire (Blue)

Effect: Causes Chuck to spit flames.  While unequipped, hold LT and tap X to 
spit.

Mixtures:

Large Soda + Large Soda
Snack + Snack
Chili + Orange Juice
Hotdog + Bacon
Whiskey + Hotdog
Ketchup + Mustard
Donut + Coffee
Burrito + Taco
Ketchup + Taco
Brownie + Brownie

Rojo Diablo Mexican Restaurant:

Burrito + Taco
Ketchup + Taco
Brownie + Brownie
-------------------------------------------------------------------------------
 _
|_| Untouchable (Red)

Effect: Zombies cannot grab Chuck.

Mixtures:

Pie + Pie
Onion Rings + Pie
Hotdog + Hotdog
Milk + Bacon
Snack + Bacon
Large Soda + Snack
Whiskey + Pizza
BBQ Ribs + BBQ Ribs
Steak + Steak

Rojo Diablo Mexican Restaurant:

Onion Rings + Pie
Large Soda + Snack
BBQ Ribs + BBQ Ribs
Steak + Steak
-------------------------------------------------------------------------------
 _
|_| Zombait (Pink)

Effect: Attracts zombies' attention toward Chuck.

Mixtures:

Beer + Snack
Jellybeans + Jellybeans
Large Soda + Jellybeans
Beer + Hotdog
Jellybeans + Chili
Onion Rings + Jellybeans
Large Soda + Ketchup
Snack + Pizza
Cake + Cake

Rojo Diablo Mexican Restaurant:

Snack + Pizza
Large Soda + Ketchup
Cake + Cake
-------------------------------------------------------------------------------
                                                                        [CL012]
=================
CLOTHES CHECKLIST
=================

All of the following clothes must be tried on at least once to gain the "Chuck 
Greene: Cross Dresser?" achievement/trophy.  A player must at least try on each 
type of clothing one time to get credit for putting it on.  Trying on outfits 
will carry over into other playthroughs.

*******************************************************************************
IMPORTANT:

Take special note of the following outfit (it can be missed):

Mid-Length Tshirt Jeans
*******************************************************************************

-------------------------------------------------------------------------------
 _
|_| American Showman Helmet

Location(s): American Historium (Americana Casino)
-------------------------------------------------------------------------------
 _
|_| American Showman Jumpsuit

Location(s): American Historium (Americana Casino)
-------------------------------------------------------------------------------
 _
|_| Army Jacket Pants

Location(s): High-Noon Shooting Range (Palisades Mall)
-------------------------------------------------------------------------------
 _
|_| Aviator Glasses

Location(s): Universe of Optics (Royal Flush Plaza)
-------------------------------------------------------------------------------
 _
|_| Banana Hammock

Location(s): Beach Body Swimhouse (Palisades Mall)
-------------------------------------------------------------------------------
 _
|_| Barefeet

Location(s): Safehouse
Extra Info: Inside the locker of the restroom in the Safehouse.
-------------------------------------------------------------------------------
 _
|_| Basketball High Tops

Location(s): SporTrance (Royal Flush Plaza), KokoNutz Sports Town (Palisades 
Mall)
-------------------------------------------------------------------------------
 _
|_| Baseball Cap Sport

Location(s): SporTrance (Royal Flush Plaza), KokoNutz Sports Town (Palisades 
Mall)
-------------------------------------------------------------------------------
 _
|_| Baseball Cap TIR

Location(s): Souvenir Kiosk [north] (Platinum Strip), Hostile Zone (Fortune 
City Arena)
-------------------------------------------------------------------------------
 _
|_| Baseball Uniform

Location(s): SporTrance (Royal Flush Plaza), KokoNutz Sports Town (Palisades 
Mall)
-------------------------------------------------------------------------------
 _
|_| Black Canvas Sneakers

Location(s): The Shoehorn (Royal Flush Plaza)
-------------------------------------------------------------------------------
 _
|_| Black Cowboy Boots

Location(s): Earmark Leather (Royal Flush Plaza)
-------------------------------------------------------------------------------
 _
|_| Black Cowboy Hat

Location(s): Earmark Leather (Royal Flush Plaza)
-------------------------------------------------------------------------------
 _
|_| Black Cowboy Outfit

Location(s): Earmark Leather (Royal Flush Plaza)
-------------------------------------------------------------------------------
 _
|_| Black Dress Shoes

Location(s): Modern Businessman (Royal Flush Plaza), Albert's Apparel (Royal 
Flush Plaza), Bagged! (Palisades Mall), 
-------------------------------------------------------------------------------
 _
|_| Black Military Boots

Location(s): High-Noon Shooting Range (Palisades Mall)
-------------------------------------------------------------------------------
 _
|_| Black Rimmed Glasses

Location(s): Finders Peepers (Palisades Mall)
-------------------------------------------------------------------------------
 _
|_| Blue Grey Work Overalls

Location(s): South Plaza
Extra Info: This is near the maintenance room doors near the middle of South 
Plaza.  The maintenance room is on the south side and there is a box next to it 
where Chuck can change into this.
-------------------------------------------------------------------------------
 _
|_| Blue Hair

Location(s): Wave of Style (Royal Flush Plaza), Fair Moans (Paradise Plaza)
-------------------------------------------------------------------------------
 _
|_| Blue Oyster Biker Outfit

Location(s): Hot Excitorama (Silver Strip)
-------------------------------------------------------------------------------
 _
|_| Boardwalk Apparel

Location(s): Space (Palisades Mall)
-------------------------------------------------------------------------------
 _
|_| Bunny Slippers

Location(s): Kicks for Her (Palisades Mall)
-------------------------------------------------------------------------------
 _
|_| Business Casual

Location(s): Modern Businessman (Royal Flush Plaza), For Your Leisure 
(Palisades Mall)
-------------------------------------------------------------------------------
 _
|_| Casual Beachwear

Location(s): Shots & Awe (Americana Casino)
Extra Info: This outfit is inside a suitcase that lies on a red sofa on the 
east side of Shots & Awe in the middle of Americana Casino.
-------------------------------------------------------------------------------
 _
|_| Cleats

Location(s): KokoNutz Sports Town (Palisades Mall)
-------------------------------------------------------------------------------
 _
|_| Collegiate Ensemble

Location(s): Modern Businessman (Royal Flush Plaza), Albert's Apparel (Royal 
Flush Plaza)
-------------------------------------------------------------------------------
 _
|_| Dealer Outfit

Location(s): Yucatan Casino
Extra Info: This is inside of a suitcase near a sofa in the room behind the 
counter on the south side of the casino.  The survivor, Lenny, cowers in this 
room during the battle with Ted and Snowflake.
-------------------------------------------------------------------------------
 _
|_| Dealer Visor

Location(s): Americana Casino*, Yucatan Casino**
Extra Info:

* This visor is on a table inside the office on the northeast side of Americana 
Casino.  The table will be off to the left after stepping into the backroom.

** The second visor location is on a table near the vault door in Yucatan 
Casino.  A player must get to Case 3-2 for the vault room to be unlocked.
-------------------------------------------------------------------------------
 _
|_| Fedora

Location(s): Three Club Monte (Royal Flush Plaza), Que's Hats (Palisades Mall)
-------------------------------------------------------------------------------
 _
|_| Flip Flops

Location(s): From Fortune With Love (Platinum Strip), Hot Excitorama (Silver 
Strip)
-------------------------------------------------------------------------------
 _
|_| Flower Head Piece

Location(s): Fortune Park
Extra Info: There is a bush with white flowers in the middle of the park where 
Chuck can put this on.  Find the save point on the map in Fortune Park then 
head to the west of that save point and this will be on the first bush to the 
south right outside the area in between the rocks.  It's near the railing and 
right next to a lamppost.
-------------------------------------------------------------------------------
 _
|_| Football Uniform

Location(s): SporTrance (Royal Flush Plaza)
-------------------------------------------------------------------------------
 _
|_| Football Helmet

Location(s): SporTrance (Royal Flush Plaza)
-------------------------------------------------------------------------------
 _
|_| Fortune City Grey Shirt

Location(s): From Fortune With Love (Platinum Strip)
-------------------------------------------------------------------------------
 _
|_| Fortune City Red Shirt

Location(s): American Historium (Americana Casino)
-------------------------------------------------------------------------------
 _
|_| Full Beard Moustache

Location(s): Wave of Style
Extra Info: This is in the very back of the store.  Look off to the right once 
in the back and Chuck can put this on in front of the sink.
-------------------------------------------------------------------------------
 _
|_| Funny Goblin Mask

Location(s): Children's Castle (Royal Flush Plaza)
-------------------------------------------------------------------------------
 _
|_| Funny Lizard Mask

Location(s): Ye Olde Toybox (Royal Flush Plaza)
-------------------------------------------------------------------------------
 _
|_| Funny Servebot Mask

Location(s): Ultimate Playhouse (Palisades Mall)
-------------------------------------------------------------------------------
 _
|_| Funny Zombie Mask

Location(s): Kids Choice Clothing (Palisades Mall)
-------------------------------------------------------------------------------
 _
|_| Grey Hair

Location(s): Estelle's Fine-Lady Cosmetics (Royal Flush Plaza), The Venus Touch 
(Palisades Mall)
-------------------------------------------------------------------------------
 _
|_| Go-Go Boots

Location(s): Kicks for Her (Palisades Mall), Hot Excitorama (Silver Strip)
-------------------------------------------------------------------------------
 _
|_| Hawaiian Holiday Gear

Location(s): From Fortune With Love (Platinum Strip)
-------------------------------------------------------------------------------
 _
|_| Highbrow Ensemble

Location(s): Wallington's (Palisades Mall)
-------------------------------------------------------------------------------
 _
|_| Hip Hop Outfit

Location(s): In the Closet (Royal Flush Plaza)
-------------------------------------------------------------------------------
 _
|_| Hula Dress

Location(s): Under the Seat Travels (Palisades Mall)
Extra Info: As soon as Chuck steps into the store, this will be in a suitcase 
on the counter to the left.
-------------------------------------------------------------------------------
 _
|_| Hygiene Mask

Location(s): Roy's Mart (Royal Flush Plaza)
Extra Info: On the shelves behind the pharmacy counter.
-------------------------------------------------------------------------------
 _
|_| Kids Super Hero Boots

Location(s): Stylin' Toddlers (Royal Flush Plaza), Kids' Choice Clothing 
(Palisades Mall)
-------------------------------------------------------------------------------
 _
|_| Kids Super Hero Costume

Location(s): Ultimate Playhouse (Palisades Mall)
-------------------------------------------------------------------------------
 _
|_| Kids Super Hero Eye Mask

Location(s): Children's Castle (Royal Flush Plaza)
-------------------------------------------------------------------------------
 _
|_| Knit Cap

Location(s): Small Fry Duds (Royal Flush Plaza), Que's Hats (Palisades Mall)
-------------------------------------------------------------------------------
 _
|_| Knotted Cutoffs

Location(s): Casual Gals (Royal Flush Plaza), Kathy's Space (Royal Flush Plaza)
-------------------------------------------------------------------------------
 _
|_| Ladies Hat

Location(s): Casual Gals (Royal Flush Plaza), Que's Hats (Palisades Mall), 
Trendy Cindy (Palisades Mall)
-------------------------------------------------------------------------------
 _
|_| Loud Summer Special

Location(s): Space (Palisades Mall)
-------------------------------------------------------------------------------
 _
|_| Mesh Party Wear

Location(s): Hot Excitorama (Silver Strip)
-------------------------------------------------------------------------------
 _
|_| Mid-Length Tshirt Jeans

Location(s): KokoNutz Sports Town (Palisade Mall)
Extra Info:  At 7:00am on day 3, the Tape it or Die door on the first floor of 
KokoNutz Sports Town in Palisades Mall will open IF there are not too many 
active survivors in Fortune City.  If it is still locked at that time, find any 
of the survivors from other cases and save them or kill them to limit their 
numbers.  The trio of survivors in the Atlantica Casino poker room often 
conflict with this case, so run over to Atlantica Casino and kill them if you 
don't want to play them in a game of poker (it's quicker).

This outfit is on a shelf at the northeast corner of the basement below the 
store and it can ONLY be changed into when the Tape it or Die crew unlocks the 
door on day 3.  If Chuck collects the combo card to end the case then leaves 
the basement (give Wallace a cement saw and plates), the Tape it or Die door 
will lock again.  If the door locks on Chuck, he will not have access to the 
outfit again until another playthrough of the full game.
-------------------------------------------------------------------------------
 _
|_| Mohawk Hair

Location(s): Shank's (Palisades Mall)
-------------------------------------------------------------------------------
 _
|_| Novelty Glasses

Location(s): Astonishing Illusions (Royal Flush Plaza)
-------------------------------------------------------------------------------
 _
|_| One-Piece Pajama

Location(s): Stylin' Toddlers (Royal Flush Plaza), Small Fry Duds (Royal Flush 
Plaza)
-------------------------------------------------------------------------------
 _
|_| Pink Hair

Location(s): Estelle's Fine-Lady Cosmetics (Royal Flush Plaza), Fair Moans 
(Palisades Mall)
-------------------------------------------------------------------------------
 _
|_| Plaid Suit

Location(s): Albert's Apparel (Royal Flush Plaza)
-------------------------------------------------------------------------------
 _
|_| Polo Shirt Blue Jeans

Location(s): Three Club Monte (Royal Flush Plaza), For Your Leisure (Palisades 
Mall)
-------------------------------------------------------------------------------
 _
|_| Rocker Glasses

Location(s): Finders Peepers (Palisades Mall)
-------------------------------------------------------------------------------
 _
|_| Russian Hat

Location(s): Que's Hats (Palisades Mall)
-------------------------------------------------------------------------------
 _
|_| Sandals

Location(s): For Your Leisure (Palisades Mall)
-------------------------------------------------------------------------------
 _
|_| Shaved Head

Location(s): Shank's (Palisades Mall)
-------------------------------------------------------------------------------
 _
|_| Show Girl Head Piece

Location(s): Slot Ranch Casino
Extra Info: This is lying on a box directly across from the maintenance room 
doors behind the stage of Slot Ranch Casino.  The stage is on the northwest 
side of the casino.
-------------------------------------------------------------------------------
 _
|_| Skater Outfit

Location(s): In the Closet (Royal Flush Plaza)
-------------------------------------------------------------------------------
 _
|_| Sports Glasses

Location(s): Universe of Optics (Royal Flush Plaza), Beach Body Swimhouse 
(Palisades Mall)
-------------------------------------------------------------------------------
 _
|_| Sporty Track Suit

Location(s): SporTrance (Royal Flush Plaza), KokoNutz Sports Town (Palisades 
Mall)
-------------------------------------------------------------------------------
 _
|_| Summer Dress

Location(s): Trendy Cindy (Palisades Mall), Brand New U (Palisades Mall)
-------------------------------------------------------------------------------
 _
|_| Surf Wetsuit

Location(s): Beach Body Swimhouse (Palisades Mall)
-------------------------------------------------------------------------------
 _
|_| SWAT Helmet

Location(s): High-Noon Shooting Range (Palisades Mall)
-------------------------------------------------------------------------------
 _
|_| SWAT Outfit

Location(s): High-Noon Shooting Range (Palisades Mall)
-------------------------------------------------------------------------------
 _
|_| Tennis Head Band

Location(s): KokoNutz Sports Town (Palisades Mall)
-------------------------------------------------------------------------------
 _
|_| Tennis Uniform

Location(s): KokoNutz Sports Town (Palisades Mall)
-------------------------------------------------------------------------------
 _
|_| TIR Outfit

Location(s): Souvenir Kiosk [north] (Platinum Strip), Souvenir Kiosk [south] 
(Platinum Strip), Terror Togs (Fortune City Arena)
-------------------------------------------------------------------------------
 _
|_| Toddler Outfit

Location(s): Kids' Choice Clothing (Palisades Mall)
-------------------------------------------------------------------------------
 _
|_| Tourist Boat Hat

Location(s): Hat Racks (Royal Flush Plaza), Beach Body Swimhouse (Palisades 
Mall), Space (Palisades Mall)
-------------------------------------------------------------------------------
 _
|_| Tube Top Mini Skirt

Location(s): Kathy's Space (Royal Flush Plaza), Brand New U (Palisades Mall)
-------------------------------------------------------------------------------
 _
|_| Tuxedo

Location(s): Modern Businessman (Royal Flush Plaza), Wallington's (Palisades 
Mall)
-------------------------------------------------------------------------------
 _
|_| Underwear

Location(s): South Plaza
Extra Info: In South Plaza, there is an underwear rack in the unfinished store 
near the maintenance room on the west end.  The rack is on the east wall of the 
store.
-------------------------------------------------------------------------------
 _
|_| White Cowboy Boots

Location(s): Earmark Leather (Royal Flush Plaza)
-------------------------------------------------------------------------------
 _
|_| White Cowboy Hat

Location(s): Earmark Leather (Royal Flush Plaza)
-------------------------------------------------------------------------------
 _
|_| White Cowboy Outfit

Location(s): Earmark Leather (Royal Flush Plaza)
-------------------------------------------------------------------------------
 _
|_| White Leisure Suit

Location(s): American Historium (Americana Casino)
-------------------------------------------------------------------------------
 _
|_| White Low Heels

Location(s): Kicks for Her (Palisades Mall), Brand New U (Palisades Mall)
-------------------------------------------------------------------------------
 _
|_| White Tennis Shoes

Location(s): KokoNutz Sports Town (Palisades Mall)
-------------------------------------------------------------------------------
 _
|_| Wild Frontier Hat

Location(s): Hat Racks (Royal Flush Plaza), Space (Palisades Mall)
-------------------------------------------------------------------------------
 _
|_| Yellow Sneakers

Location(s): In the Closet (Royal Flush Plaza), The Shoehorn (Royal Flush 
Plaza), SporTrance (Royal Flush Plaza), Bagged! (Palisades Mall), Space 
(Palisades Mall)
-------------------------------------------------------------------------------
 _
|_| Yellow Tinted Glasses

Location(s): Universe of Optics (Royal Flush Plaza)
-------------------------------------------------------------------------------
 _
|_| Yellow Track Suit

Location(s): Space (Palisades Mall)
-------------------------------------------------------------------------------

                                                                        [CL013]
===============
STORE CHECKLIST
===============

The following is a list of every store in Fortune City.  A player must enter 
every store in Fortune City to gain the "Window Shopper" achievement/trophy. To 
get credit for entering a store, the name of the store must display at the 
bottom of the screen when Chuck moves inside of the store.

ROYAL FLUSH PLAZA

-- First Floor
 _
|_| Casual Gals
 _
|_| In The Closet
 _
|_| The Man's Sport
 _
|_| The Shoehorn
 _
|_| Tunemakers
 _
|_| Wave of Style
 _
|_| Ye Olde Toybox
 _
|_| Marriage Makers
 _
|_| Roy's Mart
 _
|_| Modern Businessman
 _
|_| Stylin' Toddlers
 _
|_| SporTrance (1F)
 _
|_| The Chieftan's Hut
 _
|_| Yesterday, Today & Tomorrow
 _
|_| Hat Racks
 _
|_| Universe of Optics
 _
|_| Three Club Monte
 _
|_| Astonishing Illusions
 _
|_| Sturdy Package
 _
|_| The Dark Bean


-- Second Floor
 _
|_| Albert's Apparel
 _
|_| Wily Travels
 _
|_| Antoine's
 _
|_| Estelle's Fine-lady
 _
|_| Just in Time Payday Loans
 _
|_| Eternal Timepieces
 _
|_| Kathy's Space
 _
|_| Earmark Leather
 _
|_| Children's Castle
 _
|_| Small Fry Duds
 _
|_| Rush Wireless
 _
|_| Ragazines
 _
|_| Players
 _
|_| SporTrance (2F)


SLOT RANCH CASINO

No stores


FOOD COURT
 _
|_| Wild West Grill House
 _
|_| Cucina Donnacci
 _
|_| Cheesecake Mania
 _
|_| Speedy Expresso
 _
|_| Hungry Joe's Pizzeria
 _
|_| Rojo Diablo Mexican Restaurant
 _
|_| Hamburger Fiefdom
 _
|_| Lombardi's


YUCATAN CASINO
 _
|_| Baron Von Brathaus
 _
|_| Shoal Nightclub


PALISADES MALL

-- First Floor
 _
|_| Finders Peepers
 _
|_| FairMoans
 _
|_| Ultimate Playhouse
 _
|_| Flexin'
 _
|_| Beach Body Swim House
 _
|_| Wallington's
 _
|_| Shank's
 _
|_| Bagged!
 _
|_| The Venus Touch
 _
|_| KokoNutz Sports Town (1F)
 _
|_| Chocolate Confession
 _
|_| For Your Leisure
 _
|_| Trendy Cindy
 _
|_| Entertainment Isle


-- Second Floor
 _
|_| Kicks for Her
 _
|_| Que's Hats
 _
|_| Brand New U
 _
|_| Ned's Knicknackery
 _
|_| Space
 _
|_| Stan's Large Print Books & Magazines
 _
|_| Severed Ties
 _
|_| Under the Sea Travels
 _
|_| Army Surplus Gift Store
 _
|_| Kid's Choice Clothing
 _
|_| The Cleroux Collection
 _
|_| Leigh's Fine Liquor
 _
|_| Robsaka Digital
 _
|_| KokoNutz Sports Town (2F)
 _
|_| Everything Diamond
 _
|_| Chris' Fine Foods
 _
|_| Robsaka Mobile
 _
|_| High-noon Shooting Range


ATLANTICA CASINO
 _
|_| Sipparellos


SILVER STRIP
 _
|_| Swept Away
 _
|_| One Little Duck Bingo
 _
|_| Tinkerbox
 _
|_| Barrel of Goods
 _
|_| Luaii Wauwii
 _
|_| Shamrock Casino
 _
|_| Pub O' Gold
 _
|_| Peep Hole
 _
|_| Rocket's Red Glare
 _
|_| Hot Excitorama
 _
|_| Juggz Bar & Grill Kiosk

FORTUNE PARK

No Stores

PLATINUM STRIP
 _
|_| Souvenir Kiosk (first)
 _
|_| Cash Gordon's Casino
 _
|_| Juggz Bar & Grill
 _
|_| Paradise Platinum Screens
 _
|_| Moe's Imaginations
 _
|_| Dining at Davey's
 _
|_| From Fortune with Love
 _
|_| Souvenir Kiosk (second)

SOUTH PLAZA

No stores

FORTUNE CITY ARENA
 _
|_| Terror Tags
 _
|_| Hostile Zone

AMERICANA CASINO

-- First Floor
 _
|_| Bennie Jack's BBQ Shack (1F)
 _
|_| Shots & Awe
 _
|_| The American Historium

-- Second Floor
 _
|_| Bennie Jack's BBQ Shack (2F)

                                                                        [CL014]
=========================
GIFTS FOR KATEY CHECKLIST
=========================

The following is a list of all gifts that can be given to Katey throughout the 
game.  To give Katey a gift, bring the item to the Royal Flush Security Room 
main office.  Stand near Katey and to make the "Give" option appear while Chuck 
holds the item then press the B/O button to give it to her.

Katey will not accept broken items such as a stuffed animal with a hole in the 
bottom.  Giving Katey one gift will give you the "Father of the Month" 
achievement/trophy.  Once all gifts have been given to Katey, Chuck will 
receive a 25,000 PP fulfillment bonus and the "Father of the Year" 
achievement/trophy!

NOTE: Katey will accept gifts all the way up until the end of "The Facts" case 
- the final case.  Even during the desperate times of the final day in Fortune 
City, she still wants daddy to spoil her.
 _
|_| Bag of Marbles

PP Gained: 10,000
Location(s): Children's Castle (Royal Flush Plaza), Ye Olde Toybox (Royal Flush 
Plaza), Small Fry Duds (Royal Flush Plaza), Kids' Choice Clothing (Palisades 
Mall), Ultimate Playhouse (Palisades Mall)
 _
|_| Beach Ball

PP Gained: 15,000
Location(s): Stylin' Toddlers (Royal Flush Plaza), Ye Olde Toybox (Royal Flush 
Plaza), Playboy Grotto (Palisades Mall), Beach Body Swim House (Palisades 
Mall), Under the Sea Travels (Palisades Mall)
 _
|_| Funny Painting

PP Gained: 10,000
Location(s): The Cleroux Collection (Palisades Mall)
Extra Info: Give Randolph $3,000 for his painting in the "Art Appreciation" 
extra mission on day 3 from 11:10am to 7:10pm.  The "funny painting" is right 
below a pot near Randolph.  Don't hit a zombie with it or the painting will 
break.  It can be stored in the inventory.  Give the painting to Katey as a 
gift in the security room.
 _
|_| Giant Stuffed Bull

PP Gained: 15,000
Location(s): Children's Castle (Royal Flush Plaza)
 _
|_| Giant Stuffed Donkey

PP Gained: 15,000
Location(s): Small Fry Duds (Royal Flush Plaza)
 _
|_| Giant Stuffed Elephant

PP Gained: 10,000
Location(s): Stylin' Toddlers (Royal Flush Plaza), Children's Castle (Royal 
Flush Plaza)
 _
|_| Giant Stuffed Rabbit

PP Gained: 15,000
Location(s): Kids' Choice Clothing (Palisades Mall), Moe's Imaginations 
(Platinum Strip), Lombardi's (Food Court), Chocolate Confession (Palisades 
Mall)
 _
|_| Robot Bear

PP Gained: 15,000
Location(s): Astonishing Illusions (Royal Flush Plaza), Brand New U (Palisades 
Mall), Yucatan Casino*, Chocolate Confession (Palisades Mall)

* On a slot machine platform near Palisades Mall entrance
 _
|_| Snowflake

PP Gained: 5,000
Location(s): Yucatan Casino
Extra Info: Use 3 steaks to tame Snowflake the tiger in the "Taming the Tiger" 
mission in Yucatan Casino on day 1 or 2 between the hours of 7:00am (day 1) and 
10:00am (day 2).  Snowflake will join Chuck as a survivor afterward.  Examine 
her in the security room while she lies near Katey for her to count as a gift.
 _
|_| Stick Pony

PP Gained: 15,000
Location(s): Children's Castle (Royal Flush Plaza), Ye Olde Toybox (Royal Flush 
Plaza)
 _
|_| Water Gun

PP Gained: 10,000
Location(s): Ultimate Playhouse (Palisades Mall), Kids' Choice Clothing 
(Palisades Mall), Fortune Park, Yucatan Casino, Playboy Grotto (Palisades 
Mall), Barrel of Good (Silver Strip), Chris' Fine Foods (Palisades Mall)

                                                                        [CL015]
========================
ZOMBREX POSTER CHECKLIST
========================

Throughout Fortune City, there are blue Zombrex posters with the Zombrex drug 
advertised on each of them.  There are a total of 34 of these posters but Chuck 
only has to spray 33 of them to get credit for spraying them all.  If Chuck can 
find 33 posters and spray them, the "Improper Behavior" achievement/trophy will 
be gained.  Chuck will gain a 1,000 PP bonus from spray painting each poster 
and he will gain a 300,000 PP bonus for spray painting 33 Zombrex posters.

To spray paint a poster, find a can of spray paint and stand near the Zombrex 
poster then spray the paint on the poster.  A colored X will appear on the 
poster as Chuck spray paints the poster.  You need to stand far enough away 
from the poster so that an X appears as Chuck sprays the paint - stand too 
close while spraying paint and the X will not appear.  It doesn't matter what 
color spray paint that Chuck uses, so long as he fully spray paints the 
posters.  He will gain a 1,000 PP bonus once each poster is fully spray painted 
and he will also shout a phrase such as "I could do this all day!" or "Man, 
this feels good!"

Stores/Areas with Spray paint:

- In the Closet (Royal Flush Plaza)
- The American Historium (Americana Casino)
- Far west end of South Plaza against the wall

********************************** IMPORTANT **********************************
You need to finish up to Case 1-3 since one of the Zombrex posters is behind 
two locked double doors in Fortune City Arena and they will not be unlocked 
until Rebecca shows the way to the security room in Fortune City Arena in that 
particular case.
*******************************************************************************

-- Royal Flush Plaza
 _
|_| Zombrex Poster 1

Store: Casual Gals
Details: This poster is hanging on the outside west wall of Casual Gals.  It's 
right near the entrance to Americana Casino on the west end of Royal Flush 
Plaza.

 _
|_| Zombrex Poster 2

Store: --
Details: Find the standee in between The Dark Bean coffee shop and Yesterday, 
Today and Tomorrow.  This poster is on the east end of that standee in between 
the two stores.  The standee has a Playboy add on the west side.

 _
|_| Zombrex Poster 3

Store: Roy's Mart
Details: Enter Roy's mart from the north entrance (right entrance) and this 
poster will be on the left side of the wall directly ahead.  It's to the right 
of a tantalizing transparency ad poster.

 _
|_| Zombrex Poster 4

Store: --
Details: Move up the stairs to the second floor of Royal Flush Plaza then find 
Rush Wireless in the middle of the second floor.  The standee to the southeast 
of Rush Wireless has this poster on the southwest side of it.  There is a 
poster of an American guitar from Americana Casino on the other side of the 
standee.

-- Slot Ranch Casino

 _
|_| Zombrex Poster 5

Store: --
Details: In the corridor that leads to the restrooms, this poster is on the 
right wall just before stepping inside the women's restroom.  The restrooms are 
on the west side of Slot Ranch Casino.

 _
|_| Zombrex Poster 6

Store: --
Details: Move toward the bar on the east side of Slot Ranch Casino.  Look on 
the wall to the left of the bar to see this poster.  It is right before the 
escalators that lead to the Food Court.

-- Food Court

 _
|_| Zombrex Poster 7

Store: Speedy Expresso
Details: On the southeast side of the Food Court, this on the wall to the left 
of the entrance of Speed Expresso.  The wall is in between Speedy Expresso and 
Hungry Joe's Pizzeria.

 _
|_| Zombrex Poster 8

Store: --
Details: Find the row of three snack machines on the northeast side of the Food 
Court, just before stepping toward the Yucatan Casino doors.  This poster is on 
the wall to the left of the three snack machines.

 _
|_| Zombrex Poster 9

Store: Cheesecake Mania
Details: Step toward the maintenance room doors on the north end of the Food 
Court then look on the right brick wall inside of Cheesecake Mania to see this 
poster.

-- Yucatan Casino

 _
|_| Zombrex Poster 10

Store: --
Details: Stand below the escalators on the southwest side of the Yucatan Casino 
that leads to Silver Strip then look to the right.  This poster will be on the 
wall right side of the wall.  It's to the right of a "Live It" Yucatan Casino 
poster and there is also a sofa nearby.

 _
|_| Zombrex Poster 11

Store: --
Details: Step into the women's restroom on the north side of the casino and 
this poster will be in between the stalls directly ahead on the far wall 
opposite the entrance.

-- Palisades Mall

 _
|_| Zombrex Poster 12

Store: The Venus Touch
Details: Enter The Venus Touch on the first floor then open the door to the 
tanning bed room in the back of the store.  This poster is on left side of the 
back wall.

 _
|_| Zombrex Poster 13

Store: --
Details: Enter the restroom corridor on the second floor and this poster will 
be on the left wall right before stepping inside the men's restroom.

 _
|_| Zombrex Poster 14

Store: --
Details: Outside of Under the Sea Travels, look to the right of the right 
display window to see this poster on the wall.  This is at the north end of the 
second floor.  The Pawn Shop for Palisades Mall is nearby.

 _
|_| Zombrex Poster 15

Store: --
Details: Look on the backside of the east escalator on the southeast portion of 
the first floor of Palisades Mall to this poster posted on the back of the wall 
below the escalator.  This poster is directly across from the entrance to 
Trendy Cindy.

-- Atlantica Casino

 _
|_| Zombrex Poster 16

Store: --
Details: Right next to the entrance to Palisades Mall, this poster is on the 
east wall in between a "The Peacemaker" poster and a "Juggz Bar & Grill" 
poster.  There are also two snack machines to the left.

 _
|_| Zombrex Poster 17

Store: -- 
Details: Enter the poker room on the north side of Atlantica Casino.  This 
poster is posted on the far left side of the north wall.  A sofa is to the left 
of it.

 _
|_| Zombrex Poster 18

Store: --
Details: Enter the south control room of Atlantica Casino then step into the 
back room.  This poster is on the south wall to the left of a black sofa.

-- South Plaza

 _
|_| Zombrex Poster 19

Store: --
Details: On the east end of the plaza, this poster is outside of an unfinished 
door to the north of the large statue in the center of the area.  This poster 
is on a red wall.  If you look at the map it's the store to the left of the 
hall that least to the north maintenance room closest to Fortune City Hotel.

 _
|_| Zombrex Poster 20

Store: --
Details: In the middle circular area of the South Plaza, move toward the south 
end and climb on top of the highest wooden platform on that end to see this 
poster on the south wall.  There is a chainsaw below the poster.

 _
|_| Zombrex Poster 21

Store: --
Details: On the west wall across from the unfinished store with the underwear 
outfit, this is posted below a wooden platform.  It's directly across from the 
underwear rack.

-- Fortune City Arena

 _
|_| Zombrex Poster 22

Store: Hostile Groove
Details: Inside of Hostile Groove, there is a poster on the north wall of the 
store behind the counter across the from the TIR baseball cap racks.

 _
|_| Zombrex Poster 23

Store: --
Details: On the wall across from the hall that leads to the security room in 
Fortune City Arena.  While facing the stairs that lead to the arena doors, this 
will be behind the double doors to the right, north of Terror Togs.

Make sure that Case 3-1 is completed.  Rebecca MUST unlock the security room 
doors on the north side of the Arena lobby in order to reach this poster.  
Chuck can fail the case and kill Rebecca or whatever after she unlocks the 
double doors to the security room corridor but he needs her alive to unlock the 
doors.

-- Americana Casino

 _
|_| Zombrex Poster 24

Store: --
Details: This poster can be seen down the restroom corridor before turning the 
left corner to go to either restroom.  It is posted to the right of the 
entrance to the women's restroom.

 _
|_| Zombrex Poster 25

Store: Bennie Jack's BBQ Shack
Details: Step inside Bennie Jack's BBQ Shack from the south entrance then look 
over toward the stairs that lead to the second floor up ahead.  Check the wall 
to the right of the stairs and this poster will be posted on the back of that 
wall above the booth to the immediate right of the stairs.  Stand on the table 
then spray it.

-- Platinum Strip

 _
|_| Zombrex Poster 26

Store: --
Details: Right outside the entrance to Fortune City Arena, this poster is on a 
wall along the right side of the area.  This is on the south side of Platinum 
Strip.

 _
|_| Zombrex Poster 27

Store: Cash Gordon's Casino
Details: Find Cash Gordon's Casino and step down the stairs to the west of the 
casino.  There are tons of zombies down this alley!  There is a zombrex poster 
on the wall to the right of the elevator doors at the end of this alley - east 
outside wall of Cash Gordon's Casino.  This alley is in between Cash Gordon's 
Casino and Americana Casino.

 _
|_| Zombrex Poster 28

Store: --
Details: Find the maintenance room on the east side of Silver Strip, just 
before stepping into Fortune Park.  This poster is to the right of the red 
maintenance room doors.  It's in between the maintenance room and Moe's 
Imaginations.

-- Fortune Park

 _
|_| Zombrex Poster 29

Store: --
Details: Find the ad board in between two benches to the south of the save room 
in the middle of Fortune Park.  The Zombrex poster is on the right side of the 
ad board and there is a map of Silver Strip on the left side.  The ad board is 
to the south of the big rock with "Fortune Park" on it.

 _
|_| Zombrex Poster 30

Store: --
Details: To the west of the Maintenance Room near the entrance to Royal Flush 
Plaza is the Motion Madness game where Chuck can pay to balance himself inside 
a rotating ball.  This poster is on the gate wall to west of Motion Madness

-- Silver Strip

 _
|_| Zombrex Poster 31

Store: --
Details: This poster is on the west side of the standee to the south of the 
entrance to Slot Ranch Casino.  The standee is directly across from the 
maintenance room across from the entrance to Slot Ranch Casino also.  This 
standee has the "Paddle Party Massacre" ad on the east end of it where Chuck 
can get the Paddlesaw combo card from.

 _
|_| Zombrex Poster 32

Store: --
Details: Enter Hot Excitoroma on the east end of the middle portion of Silver 
Strip.  Open the door in the very back of the store and step into the alleyway 
behind the store.  This poster is on the east wall next to two blue plastic 
bins in the alleyway behind the store.  There is a maintenance room in the 
north portion of this alleyway.
 _
|_| Zombrex Poster 33

Store: --
Details: Find the maintenance room to the east, outside of the entrance to the 
Yucatan Casino in Silver Strip.  This poster is on the wall to the right of the 
maintenance room doors.  There are two blue plastic bins near it.

[AC00]
===============================================================================
     _          _      _                                            _        
    / \    ___ | |__  (_)  ___ __   __ ___  _ __ ___    ___  _ __  | |_  ___ 
   / _ \  / __|| '_ \ | | / _ \\ \ / // _ \| '_ ` _ \  / _ \| '_ \ | __|/ __|
  / ___ \| (__ | | | || ||  __/ \ V /|  __/| | | | | ||  __/| | | || |_ \__ \
 /_/   \_\\___||_| |_||_| \___|  \_/  \___||_| |_| |_| \___||_| |_| \__||___/
                 A C H I E V E M E N T / T R O P H Y  L I S T
===============================================================================

-------------------------------------------------------------------------------

-- Apprentice Rising

Requirement: Reach level 25.
Extra Info: Build Chuck up to level 25 through PP earned.
-------------------------------------------------------------------------------

-- Bartender

Requirement: Mix a drink.
Extra Info: Mix up one drink at any mixer found around Fortune City to each 
this.  Just enter Americana Casino and mix two drinks of any type at the mixer 
at Shots & Awe in the middle of the casino.  Instant achievement/trophy!
-------------------------------------------------------------------------------

-- Better With a Friend

Requirement: Solve all case files in Co-op.
Extra Info: Solve all case files while playing with another player.  Both the 
host and the joining player will earn this achievement once all case files have 
been completed.
-------------------------------------------------------------------------------

-- Big Spender

Requirement: Spend $6,000,000 in Fortune City.
Extra Info:

Find the three gambling books to raise the winnings earned at each gambling 
game:

Gambling 1

Type: Gambling +
Effect: Significant increases when playing Gambling Games.
Location: Ragazines (Royal Flush Plaza)

Gambling 2

Type: Gambling +
Effect: Significant increases when playing Gambling Games.
Location: Stan's Large Print Books & Magazines (Palisades Mall)

Gambling 3

Type: Gambling +
Effect: Significant increases when playing Gambling Games.
Location: Shamrock Casino (Silver Strip)
Extra info: This magazine is lying on the back counter of the bar in Shamrock 
Casino.

Ways to Raise Money:

- Constantly play the large slot machine near the bar in Slot Ranch Casino.  
Bet $1,000 every time while the three gambling books are in Chuck's inventory 
and whenever he wins, he will either win anywhere from $1,000 - $100,000.

- Play poker against Jessica, Jacob and Nevada in the "High Stakes" extra 
mission on day 3 from 1:00pm to 1:00am in the Atlantica Casino poker room while 
Chuck holds the three gambling books.  A player will usually win around 
$500,000 for beating them.

- Play Terror is Reality (TIR) ranked matches online.  Don't forget to case out 
your winnings.  It's possible to win around $100,000 per match.

- Start a new game and play the Slicycles event in the Prologue of the main 
story and win first place.  Chuck will gain $10,000 for winning first place. 
Right after gaining the money in the locker room, run down the hall and save 
your game at the restroom then pause the game and choose "restart story".  Save 
your game then play Slicycles again and win first place again.  Save and 
restart then keep doing this to boost money.
-------------------------------------------------------------------------------

-- Chuck Greene: Cross Dresser?

Requirement: Change into all the clothes in the game.
Extra Info: See the Clothes Checklist.
-------------------------------------------------------------------------------

-- Clean Record

Requirement: Complete The Facts.
Extra Info: Successfully solve each case and complete the final case (The 
Facts) to end the main story mode.
-------------------------------------------------------------------------------

-- Come on! Follow me!

Requirement: Escort 8 survivors at once.
Extra Info:

Save and pick up all of these survivors at once:

Day 1
-----

--> Tastes Like Chicken   | 10:30pm -  8:30pm | Cucina Donnacci/Food Court
     Survivor(s): Antoine, Cinda, Jasper

Day 2
-----

--> Rock Heroes           |  4:00am -  3:00pm | Silver Strip
     Survivor(s): Jeanna, Allen, Floyd

--> Desperate Shoppers    |  8:00am -  4:00pm | Kathy's Space/RF Plaza
     Survivor(s): Erica, Rosa, Bessie

NOTE: A player can defeat Antoine in the "Tastes Like Chicken" mission then 
leave Cinda and Jasper behind if neither of them join.
-------------------------------------------------------------------------------

-- Curiously Inventive

Requirement: Collect all combo cards hidden in Fortune City.
Extra Info: See the "Fortune City Environmental Combo Cards" List.  Collect all 
of those combo cards to get this achievement.
-------------------------------------------------------------------------------

-- Custom Finish

Requirement: Give your bike a custom paint job.
Extra Info:

--> Meet the Contestants  |  2:30pm -  8:30am | Platinum Strip
     Survivor(s): Leon, Carlos

Defeat Leon in the above case and the bike trailer will open on the north side 
of Silver Strip.  Carry some spray paint into the trailer then "Combine" it 
with the bike to spray paint the bike and get this achievement/trophy.  There 
is some spray paint behind the motorcycle display in front of the entrance to 
Fortune City Arena.
-------------------------------------------------------------------------------

-- Data Miner

Requirement: Fill all entries in the notebook.
Extra Info: See the Notebook List.  All Chuck has to do is spot each survivor 
for them to appear on the list in his notebook.
-------------------------------------------------------------------------------

-- Death From Afar

Requirement: Use every type of ranged weapon on a zombie.
Extra Info: See the Ranged Weapon Checklist.
-------------------------------------------------------------------------------

-- Don't you die on me!

Requirement: Revive another player in Co-op.
Extra Info: While playing with another player, revive the other player with 
food once their Chuck is defeated.  Approach the player while your Chuck has 
food equipped and press the B/O button to give that player food.
-------------------------------------------------------------------------------

-- Duct Tape FTW

Requirement: Create all combo weapons.
Extra Info: See the Combo Weapon checklist.  A player must create each of the 
combo weapons at a maintenance room.  Receiving the weapon as a gift or buying 
it does not count toward this accomplishment.  The combo weapon must be created 
in a maintenance room.
-------------------------------------------------------------------------------

-- Explosive Temper

Requirement: Use every type of explosive on a zombie.
Extra Info: See the explosive weapon checklist.  Hit a zombie with the 
explosion cause by each of the weapon.  Shoot the gasoline canister, propane 
tank, etc.
-------------------------------------------------------------------------------

-- Fashion Aficionado

Requirement: Change into 10 different pieces of clothing.
Extra Info: See the clothes checklist.  Try on 10 different pieces of clothing 
to get this trophy/achievement.
-------------------------------------------------------------------------------

-- Father of the Month

Requirement: Give Katey a gift.
Extra Info: See the Gifts for Katey checklist.  Give Katey one gift.
-------------------------------------------------------------------------------

-- Father of the Year

Requirement: Give Katey every possible gift.
Extra Info: See the Gifts for Katey checklist.  There are a total of 11 gifts 
for Katey.  Give her all of them.  Don't forget to examine Snowflake once she 
is back in the security room for her to count as a gift!
-------------------------------------------------------------------------------

-- Finally Full

Requirement: Eat all types of food in the game.
Extra Info: See the Food Checklist.  Eat all of the food items listed.  Yes, 
even the spoiled hamburger.  None of the other spoiled food counts toward this 
achievement since all of the rest are gained through garbage bags, cardboard 
boxes, etc.  Basically, they're not already present in Fortune City like the 
Spoiled Hamburger is.
-------------------------------------------------------------------------------

-- Full Deck

Requirement: Collect all combo cards.
Extra Info: Collect all combo cards through leveling up Chuck, rescuing 
survivors, finding them in the environment of Fortune City and finishing off 
bosses.  There is a checklist of all combo cards that are not gained from 
leveling in the list section.  All the cards gained through leveling will come 
in time.
-------------------------------------------------------------------------------

-- Half Deck

Requirement: Collect 25 combo cards.
Extra Info: A player can easily receive this accomplishment through leveling 
Chuck up.
-------------------------------------------------------------------------------

-- Having A Gas

Requirement: Kill 1,000 "special" zombies.
Extra Info: The "special" zombies that Chuck must kill are actually gas zombies 
that will be throughout Fortune City after case 6-1.  The best way to kill rack 
up kills on them is to use either the SUV vehicle or the motorcycle with a 
chainsaw combined with it.

I'd recommend using the SUV.  Buy the key for the SUV from the Tinkerbox pawn 
shop on Silver Strip then pick up the Driving magazine from Bennie Jack's BBQ 
Shack in Americana Casino to increase the SUV's durability.  The SUV can be 
taken into the Underground Tunnels through the tunnel area in the northeast 
portion of Silver Strip.  There is a partially lowered gate that blocks the way 
to the Underground Tunnels inside the warehouse portion after a player turns 
right after moving down the ramp, but the SUV will fit up under that gate if 
you move back and forth and ram against it enough.  Racking up gas zombie kills 
in the Underground Tunnel with the SUV is really no problem at all since Chuck 
can always drive straight ahead without stopping.

The motorcycle will work just as well, but getting the chainsaw to the bike 
trailer near Yucatan Casino on Silver Strip can be a bit annoying when the gas 
zombies are in Fortune City.  There is a chainsaw in the maintenance room right 
beside Hot Excitorama on Silver Strip.  Grab the Bikes magazine from the vault 
area in Slot Ranch Casino to make the motorcycle last longer then ride it up 
and down Silver Strip, Fortune Park and Platinum Strip with chainsaw blades 
attached and Chuck will rack up kills quickly from the slightest impact with a 
zombie.
-------------------------------------------------------------------------------

-- He hasn't covered wars...

Requirement: Use every type of firearm on a zombie.
Extra Info: See the Firearm Checklist.
-------------------------------------------------------------------------------

-- Head Trauma

Requirement: Use every type of melee weapon on a zombie.
Extra Info: See the Melee Weapon Checklist.
-------------------------------------------------------------------------------

-- Hero of Fortune City

Requirement: Save 50 survivors.
Extra Info: See the Notebook List and save all savable survivors.  There are a 
total of 65 survivors that can be saved by completing everything, including 
overtime mode.
-------------------------------------------------------------------------------

-- Improper Behavior

Requirement: Spraypaint all Zombrex posters.
Extra Info: See the Zombrex Poster Checklist.  Collect some spray paint and 
spray them all until a colored "X" appears and Chuck gains 1,000 PP for 
spraying each one.
-------------------------------------------------------------------------------

-- Judge, Jury and Executioner

Requirement: Defeat 10 psychopaths.
Extra Info: Finish off 10 psychopaths through extra missions or the main story.
-------------------------------------------------------------------------------

-- Justice Served

Requirement: Complete Overtime Mode.
Extra Info: After Case 7-2, find some Zombrex and give it to TK in the Clinic 
of the Safehouse - this will open up Overtime.  A player has until 7:00am on 
day 5 to give TK Zombrex.  The time limit actually ends when "The Facts" case 
ends, so you very well have to factor in the final fight and getting there and 
all... obviously.  Defeat TK in Overtime Mode to receive this 
trophy/achievement.
-------------------------------------------------------------------------------

-- Life Saver

Requirement: Collect all combo cards from survivors.
Extra Info: See the Survivor Combo Cards Checklist.  There are only 4 combo 
cards collected from survivors.
-------------------------------------------------------------------------------

-- Look at all that juice!

Requirement: Create and consume all mixed drinks in the game.
Extra Info: See the Mixed Drink list.  Mix and consume each type of mixed 
drink.
-------------------------------------------------------------------------------

-- Masquerade

Requirement: Have 10 zombies with masks on at once.
Extra Info: Go to Ye Olde Toybox (Royal Flush Plaza) or Ultimate Playhouse 
(Palisades Mall) and place Lizard Masks or Servebot Masks on 10 zombies to get 
this accomplishment.  Chuck can use other stores, but these stores have bins of 
infinite masks right near the entrance.
-------------------------------------------------------------------------------

-- Needs more chainsaw

Requirement: Create a combo weapon.
Extra Info: Create any type of combo weapon at a maintenance room.  Maintenance 
Rooms will be available to Chuck after he receives the Maintenance Room Key 
after giving Katey Zombrex for the first time on day 1 - Sullivan will give 
Chuck the Maintenance Room Key when he tries to leave the Safehouse.  Make the 
Spiked Bat weapon (Box of Nails + Baseball Bat) after the cutscene near the 
maintenance room in the hallway outside to receive this achievement.
-------------------------------------------------------------------------------

-- Professional Rising

Requirement: Reach level 50.
Extra Info: Fully level up Chuck through PP earned.  Solves cases, defeat 
psychopaths, give Katey gifts and rescue survivors to gain PP quickly.
-------------------------------------------------------------------------------

-- Rising Star

Requirement: Come in first place in a single TIR event.
Extra Info: Play a Ranked online match of Terror is Reality and win first place 
in any of its random events.  The match must be ranked!
-------------------------------------------------------------------------------

-- Saving the Day

Requirement: Save 10 survivors.
Extra Info: Save any 10 survivors in the game.
-------------------------------------------------------------------------------

-- Slaughter - S = Laughter!

Requirement: Use every type of novelty weapon on a zombie.
Extra Info: See the Novelty Weapon Checklist.  Hit a zombie with each of the 
weapons in the list to get this achievement.
-------------------------------------------------------------------------------

-- Smashy

Requirement: Smash 100 zombies using the Smash skill move.
Extra Info: Once Chuck gains the Smash skill move through leveling up, kill a 
total of 100 zombies with it.  Stand next to a zombie and hold RT/R2 then tap 
the X/[] button to slam their face into the ground.  One throwdown will not 
always kill.  Grab the Hand-to-Hand Combat magazine from Ragazines in Royal 
Flush Plaza to take off more damage with this skill move.
-------------------------------------------------------------------------------

-- Stick 'em Up

Requirement: Cover a zombie in objects.
Extra Info: Go to Baron Von Brathaus in Yucatan Casino and kill off most 
zombies until only a few remain in the restaurant.

Place the following items on the zombie in any order:

Fancy Painting/Painting
Small Painting
Wooden Barrel
Servebot Mask

Chuck basically has to "dress" a zombie with four items to get this 
accomplishment.  A player should be able to use any type of mask.
-------------------------------------------------------------------------------

-- Tape it or DIE!

Requirement: Discover the secret combo card.
Extra Info:

Chuck must create the Wingman combo weapon at any maintenance room to get this 
achievement/trophy.  He must combine the following:

Nectar + Queen

Make a Nectar by mixing two orange juices together at any mixer and get a Queen 
after killing a zombie Queen carrier.  Queen carriers appear after the cutscene 
that introduces Queens shortly after giving Katey Zombrex for the second time 
on day 2.  There is always a Queen carrier near the standee by The Dark Bean in 
Royal Flush Plaza (east side of The Dark Bean).
-------------------------------------------------------------------------------

-- The Skill To Survive

Requirement: Tame Snowflake
Extra Info:

In the following extra mission starting on day 1, give Snowflake the Tiger 
three steaks to tame her:

--> Taming the Tiger      |  4:00am - 10:00am | Yucatan Casino
     Survivor(s): Ted, Snowflake, Lenny   ^ on Day 2

A player must lay three steaks on the floor then step away from the steaks far 
enough so that Snowflake will walk up to each one and eat it.  Staying too 
close to the steaks or attacking when Snowflake is too close will make 
Snowflake ignore the steaks and attack Chuck.  For extra info on how to do 
this, see the "Taming the Tiger" extra mission in the Extra Missions section.
-------------------------------------------------------------------------------

-- TK's Favorite

Requirement: Play and win in all 9 TIR events.
Extra Info: Play in a ranked Terror is Reality match and come in first place in 
each of the 9 events.  You must win at least once for each event through all of 
your plays.  The matches must be ranked in order to get this achievement.
-------------------------------------------------------------------------------

-- Tough Guy

Requirement: Collect all combo cards from psychopaths.
Extra Info: See the Psychopath Combo Card Checklist.  Collect all the combo 
cards from psychos in that list.
-------------------------------------------------------------------------------

-- Vigilante Rising

Requirement: Defeat 5 psychopaths.
Extra Info: Defeat any 5 psychopaths in Fortune City through normal cases or 
extra missions.  The majority of psychopaths are encountered in the extra 
missions.
-------------------------------------------------------------------------------

-- Win Big!

Requirement: Finish in first place in a TIR episode.
Extra Info: Play in a ranked Terror is Reality match and come in first place at 
the very end of all events.  The match must be ranked in order to get this 
achievement.
-------------------------------------------------------------------------------

-- Window Shopper

Requirement: Enter all the stores in the game.
Extra Info: See the Store Checklist.  Enter all of the stores in the list and 
make sure that the name of the store displays on your screen and you'll get 
this achievement/trophy once all of them have been entered.
-------------------------------------------------------------------------------

-- Wrong kind of "Chopper"

Requirement: Kill 1,000 zombies while riding a motorcycle.
Extra Info:

Kill Leon in the following extra mission on day 1:

--> Meet the Contestants  |  2:30pm -  8:30am | Platinum Strip
     Survivor(s): Leon, Carlos

Grab a chainsaw and combine it with the motorcycle in the trailer on the north 
side of Silver Strip, outside the Yucatan Casino.  Ride the bike through the 
outside areas and kill off as many zombies as possible.  The biggest groups of 
zombies are in the Silver Strip areas and down the staircase near Juggz Bar & 
Grill on Platinum Strip (blocked entrance to the Safehouse).  It will only take 
about two motorcycles to get this accomplishment.

NOTE: The closest chainsaw to the trailer is the chainsaw in the maintenance 
room in the alley to the south of Hot Excitorama on Silver Strip.
-------------------------------------------------------------------------------

-- Z-Genocider 2: Genocide Harder

Requirement: Kill 53,596.
Extra Info: (Coming Soon)
-------------------------------------------------------------------------------

-- Zombie Destruction

Requirement: Kill 5,000 zombies.
Extra Info:  This achievement/trophy can be easily obtained by using the 
motorcycle and chainsaw combination on Silver Strip after the "Meet the 
Contestants" extra mission.  See the "Wrong Kind of Chopper" achievement/trophy 
up above for details.
-------------------------------------------------------------------------------

-- Zombie Fu

Requirement: Kill 1,000 zombies barehanded.
Extra Info: Any of Chuck's bare handed attacks without a weapon will count 
toward this achievement.  Wait until Chuck has reached level 50 before trying 
this.  Grab the Hand to Hand Combat magazine from Ragazines in Royal Flush 
Plaza to boost his attack damage with bare handed moves.

The best move to use to rack up kills is either the Elbow Drop or the Haymaker. 
The Elbow Drop can instantly kill about five zombies in a crowd per attack.  
There are some big zombie crowds in the Silver Strip area, so go there with 
plenty of food items and use the Elbow Drop or Haymaker a bunch on the zombie 
crowds until Chuck reaches 1,000 kills.

NOTE: Only the zombie that is thrown with Chuck's Pick Up (Throw) attack counts 
toward this achievement/trophy.  Any zombie that is hit with another zombie 
during his Pick Up will not count!
-------------------------------------------------------------------------------

-- Zombie Genocide Master

Requirement: Kill 72,000 zombies.
Extra Info: (Coming Soon)
-------------------------------------------------------------------------------

-- Zombie Slaughter

Requirement: Kill 500 zombies.
Extra Info: Kill a total of 500 zombies in Fortune City.  This should be hard 
to not do while advancing through the main story or finishing extra missions.
-------------------------------------------------------------------------------


[EE00]
===============================================================================
                               _____  _        
                              | ____|| |_  ___ 
                              |  _|  | __|/ __|
                              | |___ | |_| (__  _
                              |_____| \__|\___|(_)

                         E V E R Y T H I N G   E L S E
===============================================================================

*******************************************************************************
                                  COPYRIGHT
*******************************************************************************

This document Copyright 2010 Kevin Hall (Berserker)

Dead Rising 2 Copyright 2010 Capcom Ltd.

This document is for private and personal use only.  Do not try to sell this 
document for profit.  This is a free document and should remain free.  Do not 
try to reproduce this document in any way, shape, or form.  Do not alter this 
FAQ in any way.  Use of this guide on any other web site, besides the sites 
that have contacted me, or as a part of any public display is strictly 
prohibited, and a violation of copyright.

If you want to use this FAQ on your site, then contact me for permission first. 
This FAQ can only be found on a few sites as of now and I am keeping a list of 
those sites.  Contact me if you want to use it.

*******************************************************************************
                               SPECIAL THANKS
*******************************************************************************

- my parents.

- Sephirosuy because he's always been a good friend: 
  http://sephirosuy.blogspot.com/

- Paglie for help with some combo weapon maintenance rooms and listening to my 
  FAQ complaints over Xbox LIVE.

- Tio Reva for helping me confirm some item info.

- iK1NG for his TIR help... and the help he will continue to give. >:)

- Yuno (Big Kahoona 22) because this section wouldn't be complete without his 
  mention!  And he better get DR2 soon... =P

- http://network-science.de/ascii/ for the ASCII art

*******************************************************************************
                               VERSION HISTORY
*******************************************************************************

Version 1.0 - (November 14, 2010) - Fire released version.  Still got a lot of 
stuff to add.

*******************************************************************************
                                 CONTACT INFO                            [CI00]
*******************************************************************************

I can be reached at my email address, which is berserker_kev(at)yahoo.com, so 
please contact me if you have any questions, comments, etc.  Replace the (at) 
with @.  I don't mind receiving emails at all.  Don't add me to your Yahoo 
Messenger though; I use Yahoo Messenger only for close friends.

I do have a few guidelines however:

1) Give me a subject in the email, preferably one including the name of the 
   game.  An actual subject looks damn sexy in my inbox compared to an 
   unattractive blank subject line.
2) Read the guide over and make sure that your question is not already 
   answered.
3) Please speak in English and attempt to use some correct grammar.  This is in
   no way meant to offend those that cannot speak English well.  I have spoken 
   with some readers that claim they cannot speak English when, in fact, they 
   speak better English then some Americans.  So basically if you "try" to talk
   to me then that is good enough. :)

And last, but not least, if you found this walkthrough helpful, an email would 
be most appreciated or you could sign the guestbook on my blog or add me to 
your subscription list on youtube.

http://www.youtube.com/user/BerserkerSTARS

It is very true that I write these guides as a hobby, but just that little 
email that lets me know that I have helped someone always makes me feel special 
for about five minutes.  Don't worry, I won't tell anyone on the gaming boards 
that you used a guide. ;)

*******************************************************************************
                                   ABOUT ME                              [AM00]
*******************************************************************************

  "AS ALWAYS, I'M YOUR FAQ AUTHOR, BERSERKER KEV...

                                         ... BUT YOU CAN CALL ME 'BK', BABY!"


My name is Kevin Hall.  I'm 30 years old and live in the US, in a small town in 
Mississippi.  Ever since I was really young, I have been a huge fan of video 
games since I was first introduced to them via the Atari 2600 and NES 8-bit.  
My favorite gaming series is the Resident Evil series followed closely by the 
Castlevania series.  I'm a complete horror gaming junkie - survival horrors are 
my main cup of tea.  Capcom is my favorite video game company.  They hardly 
ever let me down when it comes to games with plenty of replay value.

I enjoy being creative and hopefully that shows in my guides.  Whenever I sit 
down to write a guide, I truly get "in the zone" and my perfectionist nature 
takes over.  My constant goal is to impress myself with my own work and that is 
one very hard task to accomplish since, well... I am never satisfied.  

I believe in making a guide as thorough as possible.  You're going to get your 
left click's worth when opening a Berserker guide.  We're going to freaking 
tear though that game and rip that sucker apart.

Whenever I sit down to write a guide, I constantly think to myself "Now, is 
that what I would want if I was reading this guide; if I was looking for that 
item, would this description help me"?  I take reader comments and overall 
responses to other guides that I view on the web very seriously when writing my 
own and shape mine differently with those comments in mind.

The reader knows best after all... well, most of the time.  There are some that 
I'd like to Haymaker back to where they came from, but the majority of them 
shape the way I write.  Overall, I write to help fellow gamers and if they can 
find help in my work, whether I know it or not, then that right there makes it 
all worthwhile!

My known aliases are Berserker, berserker_kev, and Berserker93, though 
"Berserker" or "Kev" is preferred.  I've also gained the nickname "Kevo" ever 
since writing for RE5 - that nickname is actually the most popular of them all 
now.

Here are a few other bits of information about me:

--> IGN FAQ Writer of the Month interviews:

July 2005     - http://faqs.ign.com/articles/637/637797p1.html
December 2008 - http://faqs.ign.com/articles/941/941068p1.html

--> Berserker: Tear Through the Game (My Gaming Blog)

My own site with game reviews, discussions of my guides (some), and random 
thoughts about video games.  Feel free to post up some comments on the blog.  I
don't bite... well not that much... and not too viciously...

http://berserkersblog.blogspot.com

--> My Youtube Channel

Plenty of Dead Rising 2 videos and Resident Evil 5 Chris Mercs runs can be 
found on my youtube channel.  I used to play nothing but RE5 for close to a 
year, but that changed with Dead Rising 2.

http://www.youtube.com/user/BerserkerSTARS

--> My other work can be found at both IGN and GameFAQs.

IGN      - http://club.ign.com/b/contrib?username=berserker_kev&which=faqs
GameFAQs - http://www.gamefaqs.com/features/recognition/21400.html?type=1

*******************************************************************************
                                  DONATIONS                              [DO00]
*******************************************************************************

                   Paypal Address: berserker_kev@yahoo.com

I'm not going to bore you with a huge sermon or provide tons of reasons why you 
should donate, but I would like to mention that I do take donations now.  If 
you go to my site at http://berserkersblog.blogspot.com there is a Paypal 
donation link on the right column if you look down the page that you can use as 
well.

All donations will be used to help make my future guides better as I am able to 
afford better equipment.  A donation will never go toward personal gain items 
such as a new game or any other personal commodity for myself.

Here's more of an explanation:

http://berserkersblog.blogspot.com/2008/12/donations.html

Be sure to email me if you donate, so I can thank you personally!  Big thanks 
to the readers that have donated so far.  You know who you are and you're some 
very generous people.

If you don't have a Paypal account, then check out my items on Half.com and see 
if you can find anything that might interest you:

http://shops.half.ebay.com/cadman-half_W0QQsellerZcadmanQ2dhalf

I post up items on Half.com regularly and am constantly rolling back prices.  
My father and I share an account on eBay, hence the username.

-------------------------------------------------------------------------------
===============================================================================

                                                      .`'
                                       _         _  .`  '
                                      { }      .'/'`  .'
                                   ,..' '..,  .` \\ .'
                                  /        '  .;','`
                                 / /'    ..',';
                                / / :   .|\,.'
                               ' '  ;'.'.;
                                \ \,''   '
                             .,.`,.;`  . `.
                           .'//  . .' / \ `'
                         .`  ,\ , , .'   '. ,
                       ,`  ,` '` .  '     '  .
                       ',.`      ,  |     |  ,
                                ,___.     .___,

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
                       ____    ______   __   ______   __ __
                      /_  /   |___  /  / /  / ____/  / //_/
                       / /   __  / /  / /  / __/    / ,<   
                      / /   / /_/ /  / /  / /___   / /| |  
                      \__\  \____/  /_/  /_____/  /_/ |_|  
_______________________________________________________________________________
                          ___              _           
                         / _ \ ___ _ ____ (_)___  ___ _
                        / , _// _ `// __// // _ \/ _ `/
                       /_/|_| \_,_/ \__//_//_//_/\_, / 
                                                /___/  
-------------------------------------------------------------------------------
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.,                                                                           ,.
\ '.            - -     http://berserkersblog.blogspot.com     - -         .' /
 '. '.          - - http://www.youtube.com/user/BerserkerSTARS - -       .' .'
   '. '.           ___    __  __  __    __  __          __  __         .' .'
     '.|          / __\  /__\/__\/ _\  /__\/__\  /\ /\ /__\/__\        |.'
  ..,            /__\// /_\ / \//\ \  /_\ / \// / //_//_\ / \//           ,..
 ( \ '.         / \/  \//__/ _  \_\ \//__/ _  \/ __ \//__/ _  \         .' / )
 '. \  '..      \_____/\__/\/ \_/\__/\__/\/ \_/\/  \/\__/\/ \_/      ..'  / .'
  '. \/\  '.                                                       .'  /\/ .'
    '.  \/\/'                                                     '\/\/  .'
      '.....'      T E A R   T H R O U G H   T H E   G A M E!     '.....'
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