Dragon Quest VI: Realms of Revelation: FAQ/Walkthrough

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_______________________________________________________________________________

                         D R A G O N  Q U E S T  V I
                    R E A L M S  O F  R E V E L A T I O N
_______________________________________________________________________________

                       W A L K T H R O U G H / F A Q
_______________________________________________________________________________

Platform:  DS                                      Written by threetimes
Developer: Arte Piazza                             April 19th 2011
Publisher: Square Enix                             Version: 1.07
Release  : February 2011                           Latest Update: October 2011
_______________________________________________________________________________


-------------------------------------------------------------------------------
TABLE OF CONTENTS ................................................ SEARCH CODE
-------------------------------------------------------------------------------
To find a section of the guide select the Edit option on your toolbar and then
Find and type the code. Or use Ctrl +F, (it's the Apple button for Macs +F)
to bring up a box where you can type in the code.

   I. Introduction .................................................... *INTRO
  II. Game Basics ..................................................... *BASIC
 III. Hints And Tips .................................................. *TIPS

  IV. THE WALKTHROUGH ................................................. *WALK

      PART ONE: From Campfire to Castle
      Prologue ........................................................ *W01
      Weaver's Peak ................................................... *W02
      Pass to Haggleton ............................................... *W03
      Haggleton ....................................................... *W04
      Western Woods ................................................... *W05
      Wellshire ....................................................... *W06
      Weaver's Peak Again ............................................. *W07
      Somnia .......................................................... *W08
      Gardsbane Tower ................................................. *W09
      Somnia Castle and a Mission [Recruit 1] ......................... *W10
      Forest Chapel ................................................... *W11
      Secret Passageway ............................................... *W12
      Alltrades Abbey ................................................. *W13
      Port Haven ...................................................... *W14
      Luca's Abode .................................................... *W15
      Lucid Grotto [Recruit 2] ........................................ *W16
      Port Haven Again ................................................ *W17
         i. Port Haven Casino (Optional)
        ii. Wellshire (Optional)
       iii. Weaver's Peak Enchanted Armour (Optional)
      Cape Somnia ..................................................... *W18
      Somnia .......................................................... *W19
      Somnia Castle ................................................... *W20
      Amor: Part One .................................................. *W21
      Amor: Part Two .................................................. *W22
      Amor Cave ....................................................... *W23
      Moonmirror Tower [Recruit 3]..................................... *W24
      Return Visits ................................................... *W25
      Underkeep ....................................................... *W26
      Somnia to Ghent ................................................. *W27
      Ghent [Recruit 4] ............................................... *W28
      Isle of Murdaw Cave ............................................. *W29
      Isle of Murdaw Castle ........................................... *W30

      PART TWO: Becoming a Hero
      Alltrades Abbey ................................................. *W31
      Sailing and Revisits (Optional) ................................. *W32
      Scrimsley ....................................................... *W33
      Hazy Heights [Recruit 5 - Optional] ............................. *W34
      Arkbolt Castle .................................................. *W35
      Wayfarer's Pass ................................................. *W36
      North Arkbolt (Trinity Inn) To Desert Underpass ................. *W37
      Aridea .......................................................... *W38
      Isle o' Smiles .................................................. *W39
      Islands and Mini Medals ......................................... *W40
      Well - South of Alltrades ....................................... *W41
      Medford Manor ................................................... *W42
      Howsworth ....................................................... *W43
      Howcastle ....................................................... *W44
      Hallowed Hollow ................................................. *W45
         i. Magic Key Doors [Monster Recruit 1]
      Clearvale ....................................................... *W46
      Clearvale B ..................................................... *W47
      Destiny's Drop .................................................. *W48
         i Acquisitions [Monster Recruit 2]
      Visits and Mini Medals .......................................... *W49
         i. Haggleton Bazaar
        ii. Dullerton
       iii. Turnscote and Shrine
        iv. Suite Dreams
         v. Church South of Sorceria
        vi. Island Shrine
       vii. Fortune Teller's Home
      Amor and The Route to Swanstone ................................. *W50
         i. Amor
        ii. Well South of Amor - Route to Swanstone
      Castle Swanstone ................................................ *W51
      Spiegelspire .................................................... *W52
      Fashion Forge ................................................... *W53
      Pescado ......................................................... *W54

      PART THREE: The World's an Oyster
      More Visits and Mini Medals ..................................... *W55
      Well South of Alltrades Abbey (Shops!)........................... *W56
      Somnia Well ..................................................... *W57
      Slimopolis [Monster Recruit 3] .................................. *W58
      Sunken Ship (Ultimate Key) ...................................... *W59
      Sea Shrine ...................................................... *W60
      Sorceria ........................................................ *W61
      Chateau De Sass ................................................. *W62

      PART FOUR: Legendary Stuff
      Felonia (Optional) .............................................. *W63
      Weaver's Peak (Helm) ............................................ *W64
          i. Mountain Pass
         ii. Weaver's Peak
        iii. Somnia
      Crystal Catacombs (Shield) ...................................... *W65
      Castle Graceskull (Armour) [Monster Recruit 4] .................. *W66
      Mt. Snowhere (Sword A) .......................................... *W67
         1. Everfrost Grotto
        ii. Shrine of Winter
      Turnscote (Sword B) ............................................. *W68
         i. Turnscote Casino (Optional)
        ii. Mo the Mole
      Undersea Treasure Chamber (Optional) ............................ *W69
      Shrine of Legend ................................................ *W70
      Stormgate Citadel ............................................... *W71
        i. Reunions [Recruit 6, Monster Recruit 5]
      Cloudsgate Citadel .............................................. *W72
      Pillar of Pegasus ............................................... *W73

      PART FIVE: Dread Stuff!
      Despairia ....................................................... *W74
      Lotus Lagoon and Dullerton ...................................... *W75
      Greedmore Valley ................................................ *W76
         i. Greedmore Valley Casino (Optional)
        ii. Greedmore Mine (Optional)
      From Greedmore to Gallows Moor .................................. *W77
         i. Cavern Under the Lake
        ii. Down The Well - South of Gallow Moor
      Gallows Moor .................................................... *W78
      Prison of Sorrows ............................................... *W79
      Dreadlair ....................................................... *W80

      PART SIX: Post-Game Stuff
      Amor Cave, Alltrades Abbey and Suite Dreams ..................... *W81
      [Monster Recruits 6,7,8]
      Fungeon - Stage 1 ............................................... *W82
      Reaper's Peak ................................................... *W83
      Fungeon - Stage 2 ............................................... *W84

   V. GUIDES .......................................................... *GUIDE
      01. Vocations ................................................... *G01
      02. Spells and Skills ........................................... *G02
      03. Slime Recruitment ........................................... *G03
      04. Best Dressed Contest ........................................ *G04
      05. Mini-Games .................................................. *G05
            i. Slippin' Slime
           ii. Slot Machines
          iii. Monster Poker
      06. Books ....................................................... *G06

  VI. LISTS ........................................................... *LISTS
      01. Shops ....................................................... *L01
      02. Characters' Skills and Spells ............................... *L02
      03. Characters' Equipment ....................................... *L03
      04. Mini-Medals ................................................. *L04
      05. Dreamscapes ................................................. *L05
      06. Items ....................................................... *L06
      07. Equipment ................................................... *L07
      08. Weapons ..................................................... *L08
      09. Monster List ................................................ *L09
      10. Zoom Locations .............................................. *L10

 VII. Credits ......................................................... *CREDIT
VIII. Version History ................................................. *VERS
  XI. Legal Bit And Contact ........................................... *LEGAL


===============================================================================
I.  I N T R O D U C T I O N ............................................*INTRO
===============================================================================

Welcome to my walkthrough for Dragon Quest VI! I wrote a FAQ for the DS release
of Dragon Quest V and was hoping that this game would have the same vibe, and
I'm glad to say that it does, so I decided to do what I enjoy most, play the
game and write a FAQ for it.

The battle system, graphical style and menus are pretty much identical to DQV,
which is why you'll see some of the same information in the game basics
section. However, there are some significant differences: this game includes a
value for Style and you'll notice that equipment adds points to that attribute;
the church doesn't offer Benediction if you're cursed; and there's no passage
of time from night to day or T'n' T boards! The vast number of monsters that
could be recruited in DQV has been cut down to a bare minimum, but perhaps that
is compensated for by the addition of a class/vocation system, familiar to
players of Dragon Warrior VII and DQIX.

I never got around to finishing the original DQVI on the SNES, so my take on
this game is very much based on my experience with the other DS releases. Be
warned, there are no spoilers for the story and I won't mention things that you
can discover for yourself about particular bosses or threats to existence...
However, I will give plenty of details about where to find things and where to
go next, so you shouldn't get lost! I am a bit chatty (it's the unavoidable
effect of a Dragon Quest game!) so if you don't like this style of walkthrough,
please feel free to choose another one. :)

The arrangement of this FAQ is pretty straightforward:

o The Game Basics section outlines the controls, what all the commands mean,
  and how to utilise the menu system and the AI to your best advantage.

o The walkthrough takes you through the game location by location (with a few
  links to detailed maps at GameFAQs) and describes where to find every
  treasure and every Mini-Medal.

o This section features guides to the unique features of the game: the
  recruitment of monsters, the vocation system, mini-games and the like.

o The final section includes lots of lists of items, stuff you can find, buy
  and equip, and monsters you'll encounter.



===============================================================================
II.  G A M E  B A S I C S ............................................. *BASIC
===============================================================================

01. Controls
02. Saving Your Game
03. Main Menu
04. Battle Menu and Tactics
05. Status Changes
06. Shopping in Style!
07. Storage
08. The Church


------------
01. CONTROLS
------------
The stylus is not used at all except for one mini-game.

Y - Press at any time to view the local map, either of a town, or on the world
    map. Press again to see the contents of all shops in a town, or to see your
    current position on the whole world map.
X - Brings up the main menu.
A - Action button.
B - The back button. Use this to exit a menu.
    Party Chat when with a group.

Shoulder buttons - Used to change the camera angle. Very imporant in some
                   places!
Start and Select - Not used.
Directional pad  - For moving, and to scroll through items or party members.


--------------------
02. SAVING YOUR GAME
--------------------
The game can be saved when you speak to a nun or priest inside a church. They
are usually standing at an altar. You can only have three permanent saves,
although you can make a temporary save anywhere. This will suspend the game
until you reload from that suspended save. Use this if you are somewhere with
no church nearby.


-------------
03. MAIN MENU
-------------
Main menu: always available wherever you are! Press X to see this menu, and B
to cancel.

o Talk
  Use this command to talk to people, or just click A. If there are people in
  the party, then you can press Talk and individuals will comment. These
  comments usually relate to the current situation. If you want to get comments
  from party members, use the B button to activate "Party Chat"

o Magic
  This option shows you the current party (including those in the wagon) and
  you can use the directional buttons to see each individual's current MP (on
  the bottom screen), and all spells that can be used in the Field are shown on
  the top screen. Press A to select from these spells.

o Items
  This option also shows the current party, and you can use the directional
  buttons to view each individual's current items, which includes equipment.
  Select the Bag and you can view all items held here, and press A to choose
  one.

  ITEM MENU
  Use     : Select to use the item.
  Transfer: Select to move the item somewhere else.
  Discard : Throw away the item (there is a chance to change your mind).
  Equip   : Equip a weapon, piece of armour or accessory.
  Peep*   : Get additional information about any item, its uses, who can equip
            it (if relevant) and what price it would fetch if you sold it.
  Nothing : Close the menu.

Peep* Note that there is no "Peep" option at first, but Hero learns the Peep
spell early on and this can be used to reveal the nature of treasure inside a
chest and to obtain more details about any item.

o Examine
  If you are standing somewhere then you will examine the ground. If you are
  next to something, then you will get some information about it.

o Attributes
  This option will show all current party members (and the wagon) on the bottom
  screen and their attributes and equipment on the top screen. Scroll with the
  directional buttons to change the selection.
  Press A to see current Field Magic and Battle Abilities

  ATTRIBUTES: EXPLANATION
  HP        : Hit Points.
  MP        : Magic Points are required to cast spells.
  Strength  : Determines the power of attacks when combined with a weapon.
  Agility   : Determines how fast the character will act in a battle.
  Resilience: Determines overall defence when combined with armour. It helps
              reduce damage from physical attacks but not from spell damage.
  Wisdom    : Determines resistance to attacks that cause status effects.
              (Equipment can help to lessen some magic damage.)
  Style     : Acts like a charm, making monsters too enamoured to attack.
  Attack    : Physical attack power determined by adding Strength to attack
              value of equipped weapon.
  Defence   : Ability to withstand physical attacks is determined by adding
              Resilience to defence values of all equipped armour.

  WAGON: You can also check on the wagon and see a summary of:
  Casino Tokens          : These can only be bought or won at casinos.
  Mini Medals            : These are found in your travels and can be exchanged
                           for valuable stuff.
  Gold Carried           : As it says.
  Gold Banked            : If you have deposited gold in the bank.
  Time Spent Adventuring : Overall play-time.

o Miscellaneous
  This menu has some very useful and necessary options.

  Heal All            : Select with A and everyone will be healed using current
                        spells and party members. Very useful for quick healing
  Equip               : Check, change or remove equipment of party members.
                        To remove something, highlight the item and click on
                        the Remove command at the bottom of the page. Press A
                        to scroll to the next page and the next piece of
                        equipment.
  Line-Up             : Only available in some dungeons or on the world map.
                        You will see a list of each party member's battle magic
                        on the top screen, and four options. Select 4 to be
                        your active party and then confirm by pressing A on the
                        large arrow.
  Tactics             : Current tactics for everyone appears on the top screen.
                        Choose each member in turn to change their tactics.
                        (See more details in the battle menu section.)
  Organise Items      : Select one and you have the option to place all
                        non-essential (not equipped) items in the bag. Choose
                        the Wagon and you can do this for everyone at once.
  Sort Bag            : Sort by Type, or Alphabetical Order.
  Settings            : Battle Message Speed: Change message speed, BGM and SE
                        volume here. (Default settings are 3.)
                        If the battle message speed is set to 1 (FAST) then
                        battles will be much faster.
  Quick Save          : You can make a quick save and stop playing if you are
                        not near a church. You will have to turn off the game,
                        and when you reload, choose to "Continue a Suspended
                        Adventure"

---------------
04. BATTLE MENU
---------------
The battle system is turn-based, and you can take as much time as you like to
select your attacks. After that, the battle will commence, and enemies and your
team will make their moves for that round. However, speed is crucial. The
higher a character's agility, the faster their attack, and you might be able to
kill off all enemies before they have a chance to do anything at all.

When a battle starts you will see four options on the bottom screen.

o Fight  : Choose this and you have four more options:
           - Attack: Make a physical attack (select the target enemy).
           - Magic : Use any spell.
           - Items : Use an item or change equipment. Some pieces of equipment
                     have special uses as items. You can't use anything from
                     the bag.
           - Defend: Reduce damage.
o Party  : Allows you to change one or all party members.
o Tactics: Allows you to change the tactics of one or all party members.
o Flee   : Simply select this to run. Sometimes works, sometimes doesn't,
           though it's less likely to be successful in a confined space.


TACTICS
While in the field you can set the tactics for everyone or for each individual
in the party, and you can change these during a battle at the start of each
round. There are 6 possible options:

o Show No Mercy   : Ally will use their most powerful spells and attacks.
o Fight Wisely    : Ally will choose the best attacks to defeat the enemy and
                    heal if needed.
o Watch My Back   : Ally will defend, or use spells like Kasap and Snooze, but
                    not attack directly. Only the Hero will fight.
o Don't Use Magic : As it says. No spells will be used.
o Focus on Healing: Ally will attack, but heal others whenever needed.
o Follow Orders   : Player controls the ally.


------------------
05. STATUS CHANGES
------------------
Bad status effects are not so bad in this game, because you can always switch
in unaffected party members on the next turn, assuming you have some, of
course. Only Poison, and sometimes Curse, lasts after the battle, and most
other effects wear off quickly. You can inflict these on enemies as well.

----------+-----------------------------------+--------------------------------
Status    | Effect                            | Cures
----------+-----------------------------------+--------------------------------
Confuse   | Various: e.g. - attack/hug/chat   | Attacks can help clear the mind
Curse     | Take damage while attacking/Cannot| If equipment is cursed - equip
          | attack at all.                    | something else!
Dance     | Do nothing (boogie)               | Nothing
Dazzle    | Blinded so attacks might miss     | Nothing
Envenom   | More powerful poison. Lose HP     | Squelch spell, Antidotal Herb,
          |                                   | Purification at the church
Fear      | Do nothing and lose a turn        | Nothing
          | (enemies may flee)                |
Fizzle    | Magic is silenced                 | Nothing
Paralyse  | Numb and cannot act               | Tingle spell, Moonwort Bulb,
Poison    | Lose HP each turn                 | Squelch spell, Antidotal Herb,
          |                                   | Purification at the church
Sap       | Weaken defence from physical      | Use Buff or Kabuff to boost
          | attacks                           | defence
Sleep     | Do nothing while asleep           | Tingle spell.
          |                                   | Attacks can help awaken
__________|___________________________________|________________________________


----------------------
06. SHOPPING IN STYLE!
----------------------
When shopping for weapons and armour you will only be shown the stat increases
for Attack and Defence and NOT the points for the Style attribute. To see this,
select the piece of equipment you are thinking about buying and say Yes, you
want it. Then the shopkeeper shows a new screen where you'll see the number of
additional points for Style (or minus points if it's something like the Pot
Lid). At this point you can back out of the sale if you don't want the piece.
However, this ONLY works if a character can equip the item, and if no-one can,
then you won't be able to view the stats.


-----------
07. STORAGE
-----------
Character: 12 items including all equipped things.
Bag      : Unlimited storage.
Wagon    : Limited to 4 allies, whether human or monster.
Bank     : Store your gold here (in multiples of 1000) in case of defeat when
           you'll lose half your gold.
Patty    : Store excess party members at Patty's Party Planning Place. These
           are located in: Port Haven
                           Alltrades Abbey
                           Slimopolis
                           Felonia
                           Greedmore Valley
                           Gallows Moor (only after certain events)


--------------
08. THE CHURCH
--------------
The church offers a number of services besides saving your game.

Confession   - Save your game.
Divination   - Tell you how many experience points are needed for the next
               level for all party members.
Resurrection - Bring back from the dead at a cost based on current level.
Purification - Cure poison.



===============================================================================
III.  H I N T S  A N D  T I P S  ........................................*TIPS
===============================================================================

o Use the PEEP skill (obtained by Hero at Level 6) on any item or piece of
  equipment to be shown details of what it can be used for, and how much money
  you sell it for. You will also be told exactly who (in your current party)
  can equip a piece of armour or weapon.

o You can change weapons and armour during a battle, as well as using many of
  them as an item, whether or not they are equipped. Changing equipment does
  not take up a turn, although using something as an item does.

o If you can't find an item that you know have obtained, first check out the
  bag, and then the item inventory of your current team. Some items go directly
  into the bag, and others into the first open inventory slot.

o Talk. Talk. Talk. Can't say it enough times but talk to everyone! Use Party
  chat to talk to your team and interact with everything and everyone to get
  all the information you need about where to go, why you should go there, how
  to get there, and who or what you might find.

o Use the Y button to see where you're going! This gives a much better view of
  local terrain and features than the small world map allows. Also use Y in
  towns to see the location of all services (Inn, Church and Shops) and press Y
  again to view the inventory of each shop.

o The game is very non-linear especially once you have access to more forms of
  transportation and many places can be visited in any order. Have fun
  exploring!



===============================================================================

                 IV.  W  A  L  K  T  H  R  O  U  G  H  ................. *WALK

===============================================================================


*******************************************************************************
***                    PART ONE: From Campfire To Castle                    ***
*******************************************************************************


===============================================================================
PROLOGUE ................................................................ *W01
===============================================================================

-------------------------------------------------------------------------------
TASK        : Follow companions.
-------------------------------------------------------------------------------
Items       : None
-------------------------------------------------------------------------------

Create a new adventure log (always such a thrill to start a new DQ game) and
enter a name for your hero: you can use up to 8 letters/numbers/characters.

The game starts with very little preamble and you'll be asked a simple
question. Answer as you wish (no, it's only an answer in The Princess Bride,
but you know what I mean). When you gain control, walk north, following your
companions to the edge of the cliff. (You can choose to put out the campfire if
you wish...) You cannot access any menus at all, and there's no one else to
talk to, but chat to both people to get some more information about what is
going on, though you only have to talk to the female to trigger the next scene.
After this you'll be inside a castle. Talk to them again if you wish (you don't
have to), and leave this room by the open door in the top wall. The other door
is locked. Your companions will join you and you can use the party chat option
now (Press B) but they don't say anything new.

Follow the corridor and go through another open doorway into a room with a red
carpet. There are locked doors in the lower right and left corners and nothing
to find, so just climb the stairs to the next floor. Walk down the hallway when
you'll be halted  Answer as you wish and enter the door when you're ready.
There's nothing else you can do so it's not a major decision!

After all this you're back at the campfire... if you have a pirated game. :p


===============================================================================
WEAVER'S PEAK ........................................................... *W02
===============================================================================

-------------------------------------------------------------------------------
TASK        : Find all the items and meet the Mayor.
-------------------------------------------------------------------------------
Services    : Church, Item Shop, Weapon Shop, Pub.
Items       : Leather Hat, 10 Gold Coins, Seed of Agility, 10 Gold Coins,
              3 Gold Coins, Medicinal Herb, Seed of Resilience, Medicinal Herb,
              Antidotal Herb.
Key Item    : Village Goods
-------------------------------------------------------------------------------

You will find yourself inside a bedroom talking to your sister, Tania. Yet
again your answer makes no difference and you're instructed to visit the Mayor.
Investigate the top drawer of the chest at the right of the beds to find a
[LEATHER HAT] and you'll notice that you can access the full menu by pressing
X. Do so now and go to Items, to equip the hat and see that hero is equipped
with a Cypress Stick and Plain Clothes and has nothing else to his name besides
70 Gold. He's at level 1 with no experience and no mastery of anything!

Enter the kitchen and break the first pot to get [10 GOLD COINS]. There's a
valuable [SEED OF AGILITY] in the barrel at the lower corner of the three.
Leave the house and explore the village, but first of all go to the church and
save your game with the priest. Talk to the nun to find out more about the
customs of the village, and in particular about the Spirit Crown and Fortune
Festival.

Press the Y button to be shown Map Info at any point when you're inside a town
and you'll get a bird's eye view of the place with a feather showing your
current location and icons representing the functions of the various buildings.
For this town there's a church (candlestick), Item Shop (small bag) and Weapon
Shop (crossed swords) as well as a Pub (tankard of beer).

Break the right barrel at the door of the small building below the church to
find [10 GOLD COINS] and go inside to find carvers and weavers working and
chatting. Leave and walk right to chat to a small boy who's facing the wall of
the pub and he'll run off. Examine the wall to see what he was up to! Enter the
pub and break the lower of the barrels at the door inside to get [3 GOLD COINS]
and chat to the people including the barmaid for more information. You can chat
to Buddy's dad upstairs but there's nothing more to find. The weapon shop and
item shop won't sell you anything until you've visited the Mayor, and everyone
keeps telling you to do that so you can't put it off for too long. Break the
pots behind the kid in green on the mat and you'll find a [MEDICINAL HERB] in
the top left one.

The Mayor's house is up on the hill behind the church, and you'll be told that
by one of the women hanging around the well. Hop down the well and talk to the
Seaslime who mentions their pal Curie, but that's all you can do here for now.
Enter the lower left house and break the barrel in the hay barn for a [SEED OF
RESILIENCE]. If you talk to the kid wandering around near the exit he'll tell
you the name of your home town in case you've forgotten. You can leave the
village if you wish and walk south where you see some steps. You'll encounter
Buddy who won't let you go any further and tells you to see the Mayor. There
are no enemies on the plateau at this point, and since the area is surrounded
with impassable cliffs, there is only one option. See the Mayor!

Walk up to the large house at the back of the town and break the upper of the
two pots close to the house to find another [MEDICINAL HERB]. Go inside and
break the pot at the left of the sink for an [ANTIDOTAL HERB]. Check the
bookcase to find a book titled: "The Quotable Slime: Volume One" for a groan
inducing slime joke, and chat to Judith. Finally, let Mayor Spindel have his
say. Answer no for more details about the village exports, and you don't get a
choice about accepting his mission, though you can waste some time answering
no. Your task is to visit the town of Haggleton and sell the [VILLAGE GOODS]
that you'll find inside the bag to raise money, so you can purchase the Spirit
Crown for the festival.

Now the shops are open for business and you'll see that armour is sold at both
shops. If you've played DQV everything will be very familiar to you as even the
prices are the same! However, one thing is different: when you go to equip
something you'll see that you've given a Style statistic as well as attack or
defence.


WEAVER'S PEAK SHOPS
----------------------.--------.----------.-------.----------------------------
WEAPON SHOP           |  Cost  | Effect   | Style | Notes
----------------------+--------+----------+-------+----------------------------
Cypress Stick         |     10 |   +2 ATK |    +0 |
Bamboo Spear          |     50 |   +5 ATK |    +1 |
Copper Sword          |    270 |  +13 ATK |    +9 |
Wayfarer's Clothes    |     70 |   +7 DEF |    +6 |
Leather Armour        |    180 |  +11 DEF |   +15 |
Leather Shield        |     70 |   +4 DEF |    +2 |
----------------------.--------.----------.-------.----------------------------
ITEM SHOP             | Cost   | Effect   | Style | Notes
----------------------+--------+----------+-------+----------------------------
Medicinal Herb        |      8 | Restores 30-40 HP. Use at any time.
Antidotal Herb        |     10 | Cures poison
Chimaera Wing         |     25 | Use to return to previously-visited location.
----------------------+--------+----------+-------+----------------------------
Leather Hat           |     65 |   +2 DEF |    +2 |
Hardwood Headwear     |    120 |   +6 DEF |   -15 |
______________________|________|__________|_______|____________________________

Don't bother buying anything other than the Leather Shield since you'll soon
find a better weapon and armour and don't have much cash to spend! One minor
thing to notice is that the suit of armour inside the weapon shop is sparkling
with a blue light suggesting that this is something important: but that's for
later. Save your game to be on the safe side, make sure you've equipped
everything before leaving the village.


===============================================================================
PASS TO HAGGLETON.........................................................*W03
===============================================================================

-------------------------------------------------------------------------------
TASK        : Reach Haggleton. Obtain all items.
-------------------------------------------------------------------------------
Services    : Inn (10 Gold pp)
Items       : Medicinal Herb, Oaken Club, 20 Gold Coins, Wayfarer's Clothes
Mini Medals : None
Area Enemies: 001: Mottle Slime, 002: Feralball, 003: Scare Root
Cave Enemies: 001: Mottle Slime, 002: Feralball, 004: Ghastropod,
              005: Batatouille
-------------------------------------------------------------------------------

You will now find enemies on the plateau around Weaver's Peak and could fight a
few until you gain a level or two. The Scare Root will do a dancing move that
might make you get into the groove and start dancing so kill it first if you
can. You can return home and take a rest to heal up lost HP. Just approach the
beds and you'll be given the option.

Head for the visible steps at the south of the plateau and walk down. You'll
soon encounter enemies and they can appear in groups of 3. From the bottom of
the steps walk left to talk to Buddy if you want to, and then you have a
choice, whether to go for a better weapon first, or better armour. It's faster
and more efficient to get the armour first. Just go left over the bridge and
jump off the ledge to find a treasure chest with [WAYFARER'S CLOTHES] and then
climb back up the ladder inside the cave, and head back across the bridge.

Go right, and enter the cave and walk down the first path to find another chest
with [20 GOLD COINS]. If you carry on through this cave you'll go down two
more levels and end up exiting onto a ledge with two stairs leading down the
cliff. Don't bother doing that and leave after getting the gold, so you're back
on the same ledge with the bridge. Climb the steps to the higher ledge where
Buddy is taking a nap and go right.to find two stones placed on the edge of the
area. If you move between these you'll fall down to the lower level where
there's a cave entrance. Go inside and head left to find two treasure chests
containing a [MEDICINAL HERB] and [OAKEN CLUB]. This is a much better weapon
than the default Stick and should be equipped immediately! Walk left and fall
down the hole and eventually you'll end up at the bottom. Head down the short
path to reach the outside area again. Go left to climb up a long ladder.

When you reach the ledge take the left steps down and you'll find yourself on a
ledge with a cave and another set of steps leading down. Enter the cave to find
an Inn costing 10 Gold Coins for a night's rest. After leaving the inn walk
down the steps, heading south, to leave the mountain. By this point Hero should
have reached Level 4 and gained the very useful Heal spell that you can use
during a battle or in the field.

You're now on the World Map and can see your location on the top screen. Follow
the track south and a little way west to find Haggleton. If you keep going
south you'll spot a classic DQ castle with golden topped battlements and this
is Somnia but the guard won't let you in without a pass. Go further south over
some small bridges and you'll come across Gardsbane Tower, but again, entry is
denied. Beware of travelling too far out of the way on your own as you might
run into larger groups of enemies, anything up to 5 or 6 can appear at once.


===============================================================================
HAGGLETON.................................................................*W04
===============================================================================

-------------------------------------------------------------------------------
TASK        : Sell the Village Goods for the best price.
              Obtain Thief's Key and Big Book of Beasts.
-------------------------------------------------------------------------------
Services    : Church, Item Shop, Weapon Shop, Inn (6 Gold pp), Bazaar,
              Rainbow's End Gold Bank
Items       : Medicinal Herb, 5 Gold Coins, Seed of Agility, Chimaera Wing,
              250 Gold Coins,
Key Items   : Thief's Key (buy it), Big Book of Beasts
Mini Medals : None
Area Enemies: 001: Mottle Slime, 006: Lips, 007: Ornery Onion, 008: Slugger,
              010: Leery Lout, 011: Haardvark
-------------------------------------------------------------------------------

HAGGLETON SHOPS
----------------------.--------.----------.-------.---------------------------
WEAPON SHOP           |  Cost  | Effect   | Style | Notes
----------------------+--------+----------+-------+---------------------------
Bamboo Spear          |     50 |   +5 ATK |    +1 |
Oaken Club            |    110 |   +9 ATK |    +5 |
Copper Sword          |    270 |  +13 ATK |    +9 |
----------------------.--------.----------.-------.----------------------------
ARMOUR SHOP (Bazaar)  | Cost   | Effect   | Style | Notes
----------------------+--------+----------+-------+----------------------------
Wayfarer's Clothes    |     70 |   +7 DEF |    +6 |
Leather Armour        |    180 |  +11 DEF |   +15 |
Scale Armour          |    350 |  +15 DEF |    +9 |
Leather Shield        |     79 |   +4 DEF |    +2 |
Scale Shield          |    180 |   +7 DEF |    +4 |
Leather Hat           |     65 |   +2 DEF |    +2 |
----------------------.--------.-----------------------------------------------
ITEM SHOP             | Cost   | Effect
----------------------+--------+-----------------------------------------------
Medicinal Herb        |      8 | Restores 30-40 HP. Use at any time.
Antidotal Herb        |     10 | Cures poison
Chimaera Wing         |     25 | Use to return to previously-visited location.
----------------------.--------.----------.-------.----------------------------
ITEM SHOP (East)      | Cost   | Effect   | Style | Notes
----------------------+--------+----------+-------+----------------------------
Antidotal Herb        |     10 | Cures poison
Moonwort Bulb         |     30 | Cures paralysis
Holy Water            |     20 | Wards off weaker enemies for a wee while
----------------------+--------+----------+-------+----------------------------
Scale Shield          |    180 |   +7 DEF |    +4 |
______________________|________|__________|_______|____________________________


Stock up on some herbs and a Chimaera Wing or two but you don't need much else.
If you're keen to get on with your task then enter the small house to the right
of the two shops and talk to the girl. She tells you that her father, who is
making the Spirit Crown for the Mayor, has gone out to the forest to the west
of the town and hasn't returned. In good ole' RPG style we know what's coming
next!

But first of all let's loot the town, ahem, I mean, check out the bazaar! Break
the barrels at the right of the entrance to town (starting from the top) and
you'll get a [MEDICINAL HERB] in the third one and [5 GOLD COINS] in the second
one starting at the bottom.

Enter the open doorway to the building behind the church and break the second
pot you see to get a [SEED OF AGILITY]. If you talk to the people at the stalls
they will offer to buy your Village Goods or sell you stuff. The man where you
enter is called Buck and he offers 300 Gold Coins. Say no. The next stallholder
tries to sell you a Leather Shield for an inflated price of 115 Gold. Say no!
Next is someone selling a Thief's Key... now that's something we could use, but
she's asking 2000 Gold for it and there's no way you're going to have that kind
of money now. Say no and you're offered it for 1000 which isn't bad...but keep
saying no and it's reduced to 500! Sounds tempting? but still say no and it's
reduced even more to 300  Say no for the last time and she'll offer the key for
200 Gold Coins, which is probably about the amount you have by now. Snap up
this bargain! (No worries if you refuse this as you can start the whole
bargaining process again, and don't worry about spending all your money as
you'll soon recoup the cost.) Yay! One [THIEF'S KEY] obtained! You're also told
that there's a locked door at the Inn you might want to try with the key.

The next stall-holder, a man in green, offers to sell 6 Medicinal herbs and 1
Holy Water for 50 Gold Coins, which is a good deal as that would usually cost
you 68 Gold Coins. Outside again, the girl at the table close to the proper
shops offers 350 for the Village Goods. I think we can do better than that.

Enter the tents at the right of the village and talk to the arms seller who
offers Leather Armour for 200 Gold, no thanks! The seller in the right corner
offers something un-named for 100 Gold and it's a Pot Lid shield. Not worth the
money so refuse this dubious bargain! Chat with the chap wearing the horned
helmet and you'll discover that he's called Bill and is the brother of the
older Buck you talked to in the left tent. He offers 330 Gold for the Village
Goods. Say no and head back to the left tent and talk to Buck again. When he
hears that Bill offered you 330 he'll raise his offer to 360. Say no, and
return to Bill. His next offer is 390, but that's not high enough so return to
Buck for his offer of 420. Back again to Bill and he goes up to 450. Say no
once more and head back to Buck. He gives you the final offer of 480 Gold and
this time you should say yes. (Even if you talk to Bill again he won't go
higher than his last offer, but you can do that and still accept the offer from
Buck.)

There is a proper armour shop in the top right corner of this tent, and another
item shop outside the tent next to the east wall of the town. Buy the better
Scale Armour and maybe a shield, and don't worry about overspending and using
the village's money!

Enter the Inn once you have the Thief Key and open the blue door on the ground
floor. Check out the wardrobe and you'll find the [BIG BOOK OF BEASTS!] Woohoo,
now we can keep a close check on exactly which monsters have been encountered
and what kinds of things they drop. Before looking at that, enter the hole in
the floor of the Inn, found next to a red sign and edged with a short wall
before you enter the bedroom at the right of the ground floor. Go down the
steps and you'll find the Rainbow's End Gold Bank. Here you can deposit your
gold, which keeps it safe should you happen to suffer a total defeat in battle.
You won't have enough cash now as the banker only accepts deposits of 1000 Gold
Coins but it's worth remembering for later.

Open the blue door with the Thief's Key and break the first pot inside the room
to obtain a [CHIMAERA WING]. There's nothing in the barrels but the chest
contains a generous [250 GOLD COINS].

Once you've finished shopping make sure you are at full health and have saved
your game before leaving town. Hero is likely to be around Level 5 at this
point. If you want to check up on the monsters you've killed so far, then leave
town and stand still on the world map. Select the Big Book of Beasts from your
items and choose to USE it. You can click on each monster to see additional
details for each one.


===============================================================================
WESTERN WOODS.............................................................*W05
===============================================================================

-------------------------------------------------------------------------------
TASK        : Find Cliff, the Crownsmith.
-------------------------------------------------------------------------------
Items       : None
Area Enemies: 001: Mottle Slime, 002: Feralball, 003: Scare Root,
              007: Ornery Onion, 008: Slugger, 010: Leery Lout, 011: Haardvark
-------------------------------------------------------------------------------

Walk west from Haggleton and cross the small bridge. You'll see a green path
heading north-west between hills and mountains. Follow the track until you
see a narrow patch of trees that widens out as it curves to the west around the
mountains. Walk into the forest and turn to face the west. Keep going for a few
steps and you'll enter a forest dungeon surrounding what looks like a huge hole
in the ground with sky and clouds floating beneath it. Very odd... Hero is
likely to reach level 6 by this point and you'll gain the useful skill of Peep.

Walk around the hole taking the upper path (there are no enemies in this area)
and you'll spot someone hanging on to the cliff edge and hear their cries for
help. Talk to the man and it's the person you've been searching for: Cliff,
the crownsmith. Agree to pull him to safety...and....


===============================================================================
WELLSHIRE.................................................................*W06
===============================================================================

-------------------------------------------------------------------------------
TASK        : Find items, get information, and access the Well.
-------------------------------------------------------------------------------
Services    : Church, Inn (free), Weapon Shop, Armour Shop, Item Shop, Bank
Items       : 20 Gold Coins, Hardwood Headwear, Plain Clothes, Medicinal Herb,
              Pretty Betsy, Seed of Life
Mini Medals : 01MM Down the well, inside the chest of drawers
Area Enemies: 005: Batatouille, 009: Stumpkin, 010: Leery Lout, 015: Slime
-------------------------------------------------------------------------------

You arrive at a new location at the extreme north-west of the world map, and a
new town is just a step away. If you walk due north and then east you can find
a house with a well inside it at the north-eastern corner of the map, but
access is blocked by a tired person. There are no battles on the world map at
this point, and there's not much to see as you're on an island with access to
the west blocked by mountains.

Enter the town and walk straight ahead to talk to the priest and save your
game. (Just answer Yes to their question and you'll be given the option.)
Despite your unusual form you can still break stuff and interact with people,
but you cannot do any shopping so I won't include the shops' inventories
until you can actually buy stuff but you can press Y to see those tantalising
items that you can't buy! Listening to everyone and interacting with them will
help you to gather information about what's going on, although you might be
puzzled about your "appearance", or lack of it.

There are [20 GOLD COINS] inside a pot to the right of the top left shop and
the man behind the counter will talk about a mirror that reflects the truth.
You'll hear more about this from the husband inside another house.  Enter the
house to the right of the shop and investigate the chest of drawers to the left
of ths stairs. You'll find a [HARDWOOD HEADWEAR]. Climb the stairs and check
the bookcase to discover a book titled "A Slime's Story: Part One". (Oh, the
perils that lie in wait of a fame seeker.)

Walk up to the back of the house where two "plonkers" are discussing a possible
kidnap and talk to the man inside the next house for a little more information,
There's a set of [PLAIN CLOTHES] inside the wardrobe here but no interesting
books and nothing else to find.

The first time you enter the large house at the top right of the village a dog
will rush forwards barking, but after that it leaves you alone. You can check
out two statues of "valiant" warriors and find a [MEDICINAL HERB] inside the
bottom left pot in the kitchen area. Steal a [PRETTY BETSY] from the wooden
drawers in the bedroom.

Enter the Inn by the left door and break the single pot found in lower left
corner of the room (next to a bed) to find a [SEED OF LIFE]. You can secretly
stay the night if you speak to the Innkeeper. You can leave by the other door
and end up next to the well. If you talk to Primrose and Basil near the well
you'll learn a bit more about that house to the north-east, and that's the next
destination. But first of all, jump down the well to find your first [MINI
MEDAL] inside a chest of drawers at the right of the rope. You're given
instructions about how to check on how many you have: open the Attributes menu
and click on the Wagon symbol

After talking to everyone and learning what you can, leave the town. You cannot
buy anything or use the Bank so there's not much point hanging around. You will
encounter enemies on your way to the north-east house: massed ranks of easy
Slimes, the familiar Batatouille and Leery Lout. The only trouble might be
caused by the Stumpkin that uses Sap to decrease your defence, so even slimes
can inflict 2 HP worth of damage instead of nothing or just 1. Heal up if you
need to! When you arrive at the house the guard has gone and you can go inside.
There's nothing to find, but a well is pulsating with a green light and I guess
that's invitation enough. Jump in!


===============================================================================
WEAVER'S PEAK AGAIN ......................................................*W07
===============================================================================

-------------------------------------------------------------------------------
TASK        : Obtain Spirit Crown. Return to Weaver's Peak.
-------------------------------------------------------------------------------
Key Items   : Spirit Crown, Entry Pass
-------------------------------------------------------------------------------

You'll be back to your normal self and at the same location, only this time
there's no house, just a well. Enemies have changed too and now you'll
encounter Mottle Slimes, Ornery Onions and Sluggers, because you're back near
the forest where you rescued Cliff. The town has disappeared - or maybe it's
the ruins that surround the cliffs. You can return to the other dimension
through the well again if you wish, but the sensible course of action is to
continue with your mission and find Cliff.

Walk back down the path and return over the small bridge and back to Haggleton.
Enter the top right house and talk to Cliff the Crownsmith who is sitting on a
stool inside the bedroom area. He will give you the [SPIRIT CROWN] and won't
take any money for it. Maybe deposit 1000 coins in the bank if you have that
much, and use a Chimaera Wing to warp back to Weaver's Peak, OR walk back by
heading north from the town, and make your way back up the ladders and through
the caves. By this point my Hero was Level 7 and had learned the Sap spell.

As soon as you enter Weaver's Peak the crown will be taken from you and the
place is a hive of activity with the shops closed and people getting ready for
the festival. Save your game at the church and then make the rounds and chat to
everyone. An old man inside the pub has a lot to say... The well is blocked off
and there's no-one serving at the item shop, although the weapon shop is still
open for business. Go home and Tania isn't there, but you can talk to the woman
who suggests that you rest. You have to do this to move on with the story.
Tania is inside the Mayor's house getting ready for the festival so you might
as well do as suggested and rest.

There's an interesting conversation with Buddy who is found inside the weaver's
house just above the entrance. Answer yes or no for different responses from
him.

After your nap, leave the house and it's night time and Buddy will meet you and
escort you to the start of the festival. Watch as Tania processes through the
village and leads everyone inside the church. Tania does her stuff, and you
learn something new though not entirely unexpected. Press A to continue the
action if you need to and everyone will leave the church, after which you're
free to talk to the priest although you cannot save the game now. Leave the
church. Talk to everyone if you like, and each time you do so the fireworks
will go off, but especially to the man lying down on the mat at the left who
tells you to find the mayor.

Go to the Mayor's house and walk up the left of it where you'll witness a scene
between Buddy and Tania. After that, enter the house and talk to the Mayor
where, once again, your answer makes no difference to the outcome. You're given
the [ENTRY PASS] to Somnia Castle and told to leave the village and try and
meet King Somnus. Everyone is still celebrating but Tania is back home so, go
and talk to her to get the option to sleep and make it the next day. (Actually,
you can leave the town and attempt to use a Chimaera Wing to go elsewhere but
the spell will fail, and someone is blocking the steps down the cliff so you're
stuck unless you sleep!)

The next day there are a few things you can do before leaving town. Drop down
into the well for an update on the state of the slimes and visit all the houses
for more comments and reflections about your status and purpose. You can save
your game now, say farewell to your home town and buy some spare Chimaera Wings
before using one to fly directly to Somnia Castle (if you visited it earlier).


===============================================================================
SOMNIA .................................................................. *W08
===============================================================================

-------------------------------------------------------------------------------
TASK        : Find a way past the guard into the Castle. Obtain all items.
-------------------------------------------------------------------------------
Services    : Inn (10 Gold pp), Bank, Church, Weapon Shop, Armour Shop,
              Item Shop.
Items       : Medicinal Herb, Antidotal Herb, Plain Clothes.
              Antique Ring/Seed of Strength
Mini Medals : None
Mini Game   : Slippin' Slime
-------------------------------------------------------------------------------

Somnia Castle is in fact a town and you'll find better shops, a Bank and a
Church as well as people to talk to and houses to rifle. Enter the Inn and
you'll notice a bright blue machine in the corner of the room. This is the
Slippin' Slime Mini-game that's played using the stylus and it costs nothing to
play, but there's no reward for beating the levels. The girl at the counter
runs the Bank and the Inn costs 10 Gold Coins to stay. The church is in the
same building so you can save. Go up the stairs in the church and search the
chest of drawers for a [MEDICINAL HERB] and the bookcase for a book titled
"Warrior Cat Tales: Part One" telling how this moggy once suffered defeat.
Upstairs in the Inn you'll find a couple of merchants one of whom will mention
a potential foe: a mustang found in the forest north of the bridge out west.
This might be important later.

Talk to the woman next to the well and offer to help her, but when you descend
you'll discover a rather intimidating looking monster guarding access to a
treasure chest. Maybe save your game first and make sure you have the best
armour and weapon (I used the Copper Sword and Leather stuff) and that Hero is
at Level 7 for an easy win.


o--------------------------o
| MINI-BOSS - GRIM GRINNER |
o--------------------------o

Use Sap to lower the enemy's defence once, and with the Copper Sword you'll do
around 16 points of damage. Lower it twice and you'll hurt it for around 25 HP
or so. The Grinner slashes at you on each turn, inflicting 15-19 points of
damage each time (with Leather equipment) and so you'll need to heal up every
other turn. It might do a more powerful attack but the most damage was still
less than 30 HP. Sometimes it will defend itself making your attacks virtually
useless, but that's something you cannot predict ahead of time. You'll get 68
experience points and 45 Gold from defeating it.

Open the treasure chest and obtain the [ANTIQUE RING]. This is an accessory
that increases defence by +2. Give the ring back to the woman and she gives you
a [SEED OF STRENGTH], or you can keep it and equip it.

Enter the house to the left of the well and find an [ANTIDOTAL HERB] inside the
pot to the right of the door, and talk to the woman to find out the meaning of
Somnus's name. The middle house at the left of the town has another informant
about the king's sleep patterns and if you open the wardrobe to the left of the
room you'll find a [PLAIN CLOTHES]. You can even disturb someone having a bath
and check out your appearance in the mirror. If you want more mild amusement,
talk with the woman standing on the grass at the top right corner of the town.


SOMNIA SHOPS
----------------------.--------.----------.-------.----------------------------
WEAPON SHOP           |  Cost  | Effect   | Style | Notes
----------------------+--------+----------+-------+----------------------------
Oaken Club            |    110 |   +9 ATK |    +5 |
Giant Mallet          |    220 |  +10 ATK |    -5 |
Copper Sword          |    270 |  +13 ATK |    +9 |
Boomerang             |    420 |  +15 ATK |    +5 | Attacks all enemies
Stone Axe             |    550 |  +19 ATK |    +4 |
----------------------.--------.----------.-------.----------------------------
ARMOUR SHOP           | Cost   | Effect   | Style | Notes
----------------------+--------+----------+-------+----------------------------
Leather Armour        |    180 |  +11 DEF |   +15 |
Scale Armour          |    350 |  +15 DEF |    +9 |
Leather Shield        |     79 |   +4 DEF |    +2 |
Scale Shield          |    180 |   +7 DEF |    +4 |
Leather Hat           |     65 |   +2 DEF |    +2 |
Hardwood Headwear     |    120 |   +6 DEF |   -15 |
----------------------.--------.-----------------------------------------------
ITEM SHOP             | Cost   | Effect
----------------------+--------+-----------------------------------------------
Medicinal Herb        |      8 | Restores 30-40 HP. Use at any time.
Antidotal Herb        |     10 | Cures poison
Holy Water            |     20 | Wards off weaker enemies for a wee while
Chimaera Wing         |     25 | Use to return to previously-visited location.
Moonwort Bulb         |     30 | Cures paralysis
______________________|________|_______________________________________________

There's not much to buy, apart from the Boomerang, as you cannot equip the
hammer or axe. But you may wish to invest in the higher defence armour if you
haven't already done so. Stock up on herbs if you need them and always have a
spare Chimaera Wing handy!

Walk up the street to the castle and you'll get no joy from the guard unless
you say that you're here to join the military. Return to the town and wander
around aimlessly waiting for the bell to ring... or just go inside the church
for a short scene and leave again to trigger the bell ringing. Talk to the
guard again and say 'Yes you do want to join up' and he'll let you inside. You
cannot explore now, so just climb the stairs and move forwards a step so
Captain Blade can begin his pep talk. You have to pass a test! Didn't think it
would as easy as saying, I'll join. Thanks, where's the free pork?

Everyone leaves and you can talk to the Captain again and leave the room by the
south exit to talk to another soldier. Walk down the side stairs for a quick
exit from the castle to the world map.


===============================================================================
GARDSBANE TOWER ..........................................................*W09
===============================================================================
GARDBANE TOWER MAP
http://www.gamefaqs.com/ds/942424-dragon-quest-vi-realms-of-revelation/faqs/
61851
-------------------------------------------------------------------------------
TASK        : Find the Item from the Tower and return to Captain Blade.
-------------------------------------------------------------------------------
Items       : Chimaera Wing, 130 Gold Coins, Medicinal Herb, Gold Ring
Mini Medals : 02MM Gardsbane Tower, Floor 5. Inside third room chest of drawers
Key Item    : Restless Heart (optional)
Area Enemies: 001: Mottle Slime, 004: Ghastropod, 007: Ornery Onion,
              008: Slugger, 010: Leery Lout, 011: Haardvark
Enemies     : 005: Batatouille, 011: Haardvark, 012: Cumaulus, 013: Barksman,
-------------------------------------------------------------------------------

The Boomerang should be your weapon of choice on the way to the tower as you'll
encounter groups of enemies that you want to take out fast, and at once! Using
Sap on a group first will make it even easier, but don't waste your MP as
you'll need it inside the Tower. After a few battles you should reach
level 8 and gain the Zoom spell that allows you to instantly return to
previously visited locations: Weaver's Peak, Somnia and Haggleton are on the
list at this point. Ensure that Hero has the Scale armour and shield as this
will help in defending against a couple of minor bosses.

Walk a few steps south from the town and turn east. (If you walk around the
north side of the lake and then head down the eastern edge you'll find the
Underkeep, Murdow's fortress, but won't be allowed to enter.) Walk south where
there's a narrow strip of land between the water and you'll find a couple of
small bridges leading to the west.  Just a few more steps south from the second
bridge you'll find the tower.


-------
Floor 1
-------
There are three sets of stairs on the first floor: one next to the wall at the
lower right, one in the top right corner and the third at the top left corner:
which is the one you want as the other two lead to dead end empty rooms. (The
upper left stairs allow you to reach a solitary soldier on Floor 2 but he says
nothing of use and it's not worth bothering with the detour.) Walk right from
the entrance until you reach the wall and then, go up until you are stopped by
the spikes in the floor and turn left to open two treasure
chests. These contain...nothing.


-------
Floor 2
-------
Take the upper right stairs and on Floor 2 walk all the way down to the south
wall where you'll find a treasure chest with a [CHIMAERA WING]. Walk back up
and turn left (before reaching the pillars) to the centre of the floor where
you'll find the stairs up to Floor 3.

-------
Floor 3
-------
Here you'll encounter a guard blocking a gap in the walls. Talk to him and you
can choose to fight him. (The alternative route is to walk right and up to the
north wall to approach him from behind, but he'll rush to attack you anyway.)


o-------------------------o
| MINI-BOSS: TOWER SENTRY |
o-------------------------o

His attack will do around 7 or 8 HP damage but he also will save up his
strength for a more powerful attack on the next round, which will hurt for
about 20 HP. Choose the Defend command when that occurs. He might do this twice
in a row so defend again. Use Sap twice to lower the enemy's defence and you
can do around 18 points of damage with the Boomerang, but it's easier if you
equip the Copper Sword. Don't use up all your MP as you'll need some for
another battle and heal up using Medicinal Herbs. You'll get 95 experience
points and clear the way through to the treasure chest that contains [130 GOLD
COINS].

After this head down the west side of the tower and you'll end up outside. Go
right, and enter the open doorway to find yourself in the room at the east side
of Floor 3. Take the stairs up into a room with moving tiles.


------------------------------------
Floor 4 (and a Half!) - Moving Tiles
------------------------------------
Step on the the single width tile next to the south wall that has an arrow
pointing left This takes you into the open area in the middle of the tiles.
Talk to the man if you like but it's not necessary. Stand on the second tile up
from the man (the one with an arrow pointing right) and that takes you right
and up, depositing you next to the stairs up to the next floor. This is just a
small room with a single line of moving tiles. Walk down and you're outside
again. Walk forwards and jump down where there's a gap in the wall.

Walk left and there's a man standing near the entrance to another room. You
have the choice of speaking to him or not. If you talk to him you'll find out
that his name is CARVER, and he'll rush off into the next room ahead of you,
but you don't have to speak to him. In fact, it doesn't matter what you do.
Just make sure to get the Gold Ring AND beat the boss at the top of the Tower.


-----------------------
Floor 5 - 3 Small Rooms
-----------------------
Enter the doorway you'll find yourself inside a larger room with various people
and three sets of double doors.

Enter the one at the far right and climb the stairs. You're inside a small room
with a bookcase and set of drawers where you'll find a [MINI MEDAL]. Talk to
the soldier and he'll tell you that you conquered the Tower! He gives you a
[GOLD RING], but there's a another trick. You're told that if you think this is
the item to take it back to the Captain... so maybe it's not! Enter the middle
door and there are spikes on the floor so leave that alone. Enter the left one
and take the stairs. (If you return to the castle and hand over the Gold Ring
you'll lose it, so don't do that!)


------------
Floors 6 - 8
------------
On Floor 6 walk down to open a treasure chest at the south wall. This contains
a [MEDICINAL HERB]. The stairs at the right take you up to a another floor (7)
with more stairs that take you outside the central battlements of the Tower.
Here you'll find a guard in front of a door who offers an opt out clause if you
don't think you're strong enough. (You can jump off the gap in the left wall.)
Equip the Copper Sword and Gold Ring, make sure you're fully healed and accept
the challenge! (You can say no and take your time to adjust equipment and add
Medicinal Herbs to your inventory. Talk to him again when you're ready and say
Yes!) You'll probably be at level 9 by the time you've made it this far.


o------------------------o
| BOSS - GARRETT         |
o------------------------o

Garrett uses a violent slashing attack that does about 15 HP. If you don't have
enough MP for Sap this is going to take a while as you'll only do 12 points of
damage on each turn. He also does a leg sweeping attack that you might dodge,
but it may knock you down. Defend on the next turn if you're unsteady! Be
careful about staying healed because he is likely to get the first turn. He
might assess the situation and do nothing. Use Sap on him twice (any more than
that won't affect him) to lower his defence and Medicinal Herbs for healing.
(Make sure you've got a few of them in your inventory and not inside the bag!)
With the Scale equipment and a Copper Sword you should manage this easily.
You'll get 120 experience points and he opens the door to the room. Here you
can open the treasure chest and take the contents: the [RESTLESS HEART].
Although you can equip this accessory it won't stay in your possession for
long!


===============================================================================
SOMNIA CASTLE AND A MISSION [RECRUIT 1] ................................. *W10
===============================================================================

-------------------------------------------------------------------------------
TASK        : Find Captain Blade and complete the mission to find a horse.
-------------------------------------------------------------------------------
Items       : Silver Tiara
Key Item    : Peggy Sue! Wagon.
Mini Medals : 03MM Somnia Castle. Ground Floor, kitchen. Inside a pot.
Recruit     : Carver
Area Enemies: 007: Ornery Onion, 010: Leery Lout, 011: Haardvark
-------------------------------------------------------------------------------

Leave the room at the top of Gardsbane Tower and hop off the wall at the left,
and keep doing that until you reach the ground, or just use a Chimaera Wing or
Zoom spell if you have enough MP left. Return to Somnia and present yourself to
Captain Blade inside the castle. He'll take the Restless Heart and grants you
the rights of a Somnian soldier, and at least you can keep the Gold Ring. Leave
by the left exit and make your way up the battlements to the soldiers' training
room. Chat with them if you like and walk right to talk to the soldier guarding
the stairs that lead to the king. He won't let you pass whatever you say.

(If you're defeated by Garrett you'll end up back at Haggleton and can return
to try again... except that you'll discover that Carver, the soldier you met at
the entrance to the three doors room, has already beaten Garrett and obtained
the item. Head back to Somnia and he's accepted as a soldier and you're told to
beef yourself up. That's it for now, although you can explore the castle just
the same and events will proceed exactly the same.)

Take the stairs back down to the ground floor and explore this area by walking
up the left passage to the kitchen chatting to anyone you meet. Break the first
pot in the corner next to the kitchen sink to find a [MINI MEDAL]. Enter the
hole in the floor at the left to access the prison cells. Talk to the first
prisoner for more information about the wild horse. Go back and walk up the
right corridor to find another hole in the floor which leads to locked doors
and two treasure chests that are currently inaccessible. Talk to the librarian
and answer No for more instruction on the nature of the Dread Fiend Murdaw.

Check the left bookcase to find a book titled: "1001 Jokes for Adventurers" and
you'll read a groan-inducing joke. The next shelf has the book: "The Quotable
Slime: Volume Two" for some slime advice. (We're all just goo friends...) The
middle shelf has nothing of interest but the next one has a book that's of more
use to you: "The Mysterious Medal King". Yes, there is a purpose to collecting
these Mini Medals!

Leave the library by the door in the lower wall and you're in the castle
courtyard where you'll find an old man with a wagon. Say Yes to his question,
even it's not true, and you're asked to find a horse. If you leave through the
double doors behind him you'll be back on the world map.


--------------------
Wild Mustang Mission
--------------------
Leave Somnia and turn south-west towards a gap in the mountains. As soon as
you've taken a couple of steps someone will call out to you. It's Carver and he
offers to help you out. Whatever you say he'll join you (and it doesn't matter
if you didn't get the item at the top of the Tower). He comes equipped with a
Bamboo Spear, Leather Kilt and Leather Shield and at Level 3. His title is
"Roaming Warrior" and he has no spells. He can equip the Giant Mallet or
Stone Axe as well as the Scale Armour. Kit him out well and take a little time
to fight some local monsters near the town to level him up. If you use the
Boomerang you'll soon kill a bunch of them. You can also start using the Party
Chat option either by selecting "Talk" or pressing B. At level 5 he learns the
skill Flying Knee which is listed as a magic attack even though it doesn't use
any MP. That should do for now and Hero is likely to be at Level 10. It's time
to go and be cowboys and rustle up a mustang.

Keep walking west a short distance until you reach a small bridge. Cross over
and you'll spot a signpost warning of the wild mustang nearby! You'll enter a
forest and find the horse by walking around the trees to the right. It runs off
and stops just above the central tree. It runs and stops again just a few paces
down the path, and again runs off just a little to the right. Carver realises
you're chasing it in a circle and that's not gonna work! His plan is simple:
he'll go west and you go east. Walk right and the horse will run to the left
where Carver stops it, and it runs up to the dead end. Talk to Carver now and
you'll capture the horse. He names her Peggy Sue, whether you agree or not.
Leave the inner area of forest and Peggy Sue follows behind. So cute. ^_^.

Return to the castle and you'll be allowed to enter. You can run around the
town chatting to everyone with Peggy Sue in tow for some nice comments, and do
the same inside the castle, even taking her upstairs. (Bring your horse to work
day?) When you're done chuckling go and talk to the old man in the courtyard.
Say no to his request to generate extra pleading, but eventually he'll get his
way and you'll meet Captain Blade again. Carver will be recruited to the
military as a reward for this great feat, and if you didn't manage to get the
item at the top of the Gardsbane Tower, you'll be the one who is honoured by
the captain. And finally, you are ushered to meet the King and obtain a new
mission!

Before departing, talk to the King and he'll give you the wagon (though it's
yours even if you don't talk to him at all). Talk to him a second time and you
can ask about the phantom realm. The chancellor tells you that he's opened the
north-eastern checkpoint so that's the general direction. Walk left into the
King's bedroom... (very lax security) and check out the drawers in the far
corner for a [SILVER TIARA]. Go back down to the ground floor and talk to the
old man who'll tell you that the wagon is ready and waiting for you outside.
Head out through the doors behind him and you'll be on the world map, complete
with your wagon and horse!


===============================================================================
CHECKPOINT AND FOREST CHAPEL............................................. *W11
===============================================================================

-------------------------------------------------------------------------------
TASK        : Find a way to the East.
-------------------------------------------------------------------------------
Items       : Holy Water, Pretty Betsy, Antidotal Herb, Hardwood Helmet
Area Enemies: 010: Leery Lout, 011: Haardvark, 013: Barksman,
              014: Bubble Slime, 016: Crested Loon
-------------------------------------------------------------------------------

Leave Somnia and head north-east through a narrow gap between the mountains,
and you'll quickly arrive at the checkpoint. Talk to the soldier at the left
and he'll tell you that you'll find a place to rest in the north-east. After
that the path goes south and there should be a house nearby at the west. (DQ
characters will always tell you everything you need to know, IF you talk to
everyone you meet!)


-------------
Forest Chapel
-------------
Follow the path east, and then north, until you arrive at the water's edge.
Then, go east and you'll soon spot a blue building, the Forest Chapel where you
can save your game. Talk to the two soldiers and the one at the left mentions a
Dwarf who lives in a house at the south. Crack open the pot inside the left
room to find a [HOLY WATER] and the right hand set of drawers contains a
[PRETTY BETSY]. Talk to the nun if you wish to rest for free. This is a good
place to spend a little time levelling up Carver if you wish. I fought a few
battles until he was level 8, before visiting the Dwarf's house that's just a
short distance to the south-west from the church.


-------------
Dwarf's House
-------------
Enter the clearing and go inside the house. Break the pot at the right of the
sink for an [ANTIDOTAL HERB] and open the drawer of the right hand chest for a
[HARDWOOD HELMET]. He might be bad-tempered but he doesn't do anything when you
enter his house without an invitation and start smashing and stealing his
possessions. Looting done, talk to him. Answer No to his first question and Yes
to his second to get some information about Ra's Mirror. Answer Yes to his
offer of a deal. He wants a shed built but Carver refuses to help, at first. No
matter. After a nice scene the job is done. Enter the shed and he tells you
about Alltrades Abbey and how to reach it.


===============================================================================
SECRET PASSAGEWAY ....................................................... *W12
===============================================================================

-------------------------------------------------------------------------------
TASK        : Travel to the East.
-------------------------------------------------------------------------------
Items       : Bronze Shield, 270 Gold Coins
Area Enemies: 005: Batatouille, 007: Ornery Onion, 008: Slugger,
              012: Cumaulus, 014: Bubble Slime, 019: Mad Mollusk
-------------------------------------------------------------------------------

The Dwarf's guidance is to go east from his hut and look for a clearing among
the trees (you probably noticed it already but nothing happened when you walked
around before). There's a tunnel that leads under the river. Walk due east from
the hut and stop when you're standing on the green patch in the middle of the
sandy clearing. Press A to examine the ground and you'll discover the secret
passageway, which appears on the map as a cave entrance. (Press Y to see a
close-up view of this part of the world map.)


------------
Floor 1 West
------------
One enemy to watch out for is the Mad Mollusk. Although it usually starts the
battle fast asleep, sometimes it will do a Sweet Breath spell that can send you
both to sleep. Hopefully it won't affect both of you at once, and if it does,
any hit from an enemy will wake you up quickly. By the time you emerge at the
other side of the passage Hero is likely to be at Level 11 and Carver at Level
9 and you should have filled up the first page of the Big Book of Beasts!

Walk down the passage and take the first turning down a short passage to find a
treasure chest that contains a [BRONZE SHIELD]. Go back up to the main path and
ignore the next turning up as there's nothing to find. Keep going right and
you'll find a hole in the floor and steps leading down.


-------
Floor 2
-------
Walk down the path and up the steps. Yes, that's all there is to it.


------------
Floor 1 East
------------
Follow the passage to the right and ignore the first turning down as it leads
to nothing at all. At the next junction keep heading right as again the path
going up is a dead end. You'll come to a junction at a large rock with paths
in three directions. Follow the upper path to reach a treasure chest with [270
GOLD COINS]: the lower one is another dead end. Then, continue walking right
and you'll soon find the steps taking you up to the eastern side of the river.


===============================================================================
ALLTRADES ABBEY ......................................................... *W13
===============================================================================

-------------------------------------------------------------------------------
TASK        : Find a quick route back. Nothing else to do here.
-------------------------------------------------------------------------------
Items       : None
Area Enemies: 012: Cumaulus, 013: Barksman, 016: Crested Loon,
              017: Budding Sorcerer, 019: Mad Mollusk
-------------------------------------------------------------------------------

You'll encounter a new enemy, the Budding Sorcerer, who has a lot more HP than
you're used to so the Boomerang won't be so effective on a group. They also
heal their allies with a Medicinal Herb. Head east and then south, down the
track, and you'll find a signpost for the Abbey. Keep going east and use the Y
button again to see the layout of the land. There are two patches of poisonous
swamp close to what appears to be a hole in the ground. Approach the "hole" and
you'll enter a forest where there's a hole surrounded with cliffs just like the
one you fell into when trying to rescue Cliff. Walk to the path at the north
side of the hole and approach the hole. You'll slip and fall and end up in that
other world again, right next to some ruins.

If you want to save your game before exploring then skip to the next section
but there's no need as there are no enemies inside the Ruins. Walk up and scare
away the helmeted man standing in the middle of ruined floor if you want. Head
down either set of steps to the lower floor and walk down the middle to find a
well. Peer into the well and you'll be back at the hole where you entered this
other dimension. But we don't want to do that! There are more places to explore
first!


===============================================================================
PORT HAVEN .............................................................. *W14
===============================================================================

-------------------------------------------------------------------------------
TASK        : Find all items and meet Milly.
-------------------------------------------------------------------------------
Services    : Inn (15 Gold pp), Bank, Church, Weapon Shop, Armour Shop,
              Casino, Pub (Port), Jail
Items       : Bamboo Spear, Medicinal Herb, Iron Claw, Pretty Betsy, Fur Hood
Mini Medals : 04MM  Inn kitchen. Inside a pot.
Area Enemies: 014: Bubble Slime, 015: Slime, 018: Goblin Pixie,
              020: Gum Shield, 022: Babygoyle
-------------------------------------------------------------------------------

Be careful of the Pixies and Babygoyle enemies who might cast a strong spell on
you, and the Gum Shield is tough to defeat as it uses its shield for defence.
Try Sap on the Gums and Carver's Flying Knee is very effective on these
enemies.

Walk a short way to the south-west and there's a signpost saying: North-east,
Alltrades Abbey Ruins. A bit further on and you'll arrive at a town. There's a
handy church just inside where you can save your game. If you're feeling
adventurous you can attempt a mini-boss battle now. Head south from the town,
along the narrow patch of forest bordered by mountains to the east and water to
the west, and you'll come across a familiar blue shape of a church. The door is
locked but there's a well. If you peer into the well a Well-Wisher appears! See
the next section for details about how to defeat this monster with just two of
you, or wait until you have a third party member.

Inside the church, check out the bookshelves. Starting from the left you'll
find a note with "My Confession" written on it which informs you of the
existence of a casino somewhere. (In fact, it's in this town.) The middle of
the three has nothing of interest but the right one has a book titled "Let's
Explore the Ocean!" Interesting, as it suggests deep sea exploration might be
possible at some point. The middle of the three shelves at the right has a book
called "Warrior Cat Tales: Part Two" which tells of a blue slime that a cat
couldn't deal with: the other side of the Slime tale!

Okay, let's see what this town has to offer, even if we can't do any shopping
(so I won't include the shops' list). There's nothing inside the two pots in
the corner of the wall around the church so don't bother breaking them. Enter
the house down the path from the church (and chat to the three people if you
wish, including the Mayor) and you'll find a [BAMBOO SPEAR] inside the wooden
cupboard next to the beds. There's nothing to find upstairs. You'll spot a hole
in the pavement just to the left of the front door of this house and that leads
to the jail cells and two treasure chests behind a locked door, but you don't
have a key. Something to remember for later!

The large house bordering the canal is an Inn and you can stay here for 30 Gold
Coins a night. Break the right one of two pots near the desk to find a
[MEDICINAL HERB]. There are two shops at the left of the large downstairs room
and a bank (which you cannot use). If you talk to the man wandering around
he'll find 50 Gold Coins... you don't get anything. Head out through the door
opposite the armour shop (you might need to turn the camera to see it), and
break the two barrels on the narrow path to find an [IRON CLAW] weapon inside
the second one. Carver can equip this, although Hero cannot.

Talk to the people, especially the two sitting at the table to learn a little
more about Ella, the old man's grand-daughter, and Ivy the cook. Break the pot
next to Ivy inside the kitchen to find another [MINI MEDAL], and there's a
[PRETTY BETSY] inside the cupboard in the corner of the room. Upstairs you'll
find a man talking about a trip to Somnia and nothing else inside the three
bedrooms.

However, there's another section of the upper floor that's reached from steps
opposite the western door (the one between the bank and weapon shop). Go up
here and enter the bedroom where a small boy is asking his granny about Ra's
Mirror. (Like small boys do...) Keep trying to talk to granny and eventually
she'll divulge a little about the mirror only reflecting the truth, which you
already knew. The woman in the kitchen mentions something more about the
swordsman and it seems he's around the place somewhere. The girl at the bar
runs Patty's Party Planning Place! Woohoo! Though we can't access her services
just yet, this is where you come to change party members once you have more
than enough of them. Look at the bookshelves and the middle one has the next
chapter of the "A Slime's Story, Part Two" and the right side one has a book
titled " Hand of the Lovelorn Teen" (And yes, in case you were wondering, this
is a reference to the dilemma of the hero of Dragon Quest V).

Leave the Inn by the back door and you'll be next to the front door of a small
house that's to the west of the church. Investigate the sign on the wall to
find out that it's a Creative Carvings place. Talk to the couple and they
mention Carver. (Use party chat for a bit more information.) The cupboards
contain nothing, and the bookshelf has three books on carpentry...and another
one called "How to be the World's Best Dad".

Return to the Inn and leave by the west or south door to access the other half
of the town. You'll witness Ella and her beau Johan having a conversation by
the waterside. Seems Johan is the Mayor's son and Ella a lowly maid. Oh dear,
the class system raises its ugly head. Talk to Johan and you can answer Yes to
both his questions.

There's even more of this town. Walk all the way up the pavement and you'll
find a shimmering sign for the Casino. Go down the hole and check it out!
Except you cannot do anything here since the girl who sells tokens for the
various games won't acknowledge you in this invisible form.

Enter the house to the left of the casino area and break the barrels here.
You'll find a [FUR HOOD] inside the second one. Finally, enter the large port
building from where ships depart to Somnia. There's a splendid wooden ship
waiting at the quayside but you cannot go aboard. Go upstairs to the bar and
talk to the people there. The bunny girl called Donna will mention a brave
swordsman in the forest to the east... hmm, looking for a powerful sword, he
sounds like our kind of fellow. Anyway, all you can do is break the barrels
next to the bar but you won't find a thing, so that's a bit of a wasted effort.

After all the searching is done, head back to the Mayor's house and talk to
Ella (she's at the sink) and she'll walk off to go upstairs. Follow her and
talk to her and then go back downstairs and try to leave the house. This
triggers a scene where Ivy enters and puts something in Mr Barkington's (the
dog's) food.  (Remember what she said about her desire for Johan.) Ella leaves
the house with the meal. When you have control again leave the house and
events will proceed. Eventually it's the following day and if you go down the
hole at the left of the Mayor's house you'll see Ella locked in with the
treasure chests, but there's nothing you can do.

Walk up to the church and talk to the man outside who mentions that a beautiful
girl has gone to the port. Enter the Inn building and you'll find Ivy gloating
over her ploy to have Ella locked up, but just head for the port again. This
time you'll discover a blond girl sitting at one of the tables on the ground
floor. Talk to Milly and answer truthfully (Yes!). She says that she can
explain why she can see you and no-one else can. Guess we need some explanation
so follow her outside the town, but first do as Carver suggests and save your
game at the church.


===============================================================================
LUCA'S ABODE ............................................................ *W15
===============================================================================

-------------------------------------------------------------------------------
TASK        : Discover how to become visible!
-------------------------------------------------------------------------------
Items       : Lucida Shard, Seed of Magic, Trailblazing Bandana (battle)
-------------------------------------------------------------------------------

When you leave town Milly will take charge and walk you to the blue building
which she will unlock. She introduces you to Luca Leminsta, the Dream Seer and
nothing happens except that you take a nap. When you awake, rifle through the
cupboards in the bedroom to find a [LUCIDA SHARD] in the left one. (This
accessory cannot be equipped by anyone in the current party but you CAN use it
during a battle to confuse an enemy.) The left bookcase has a book called "The
Armomatic Dream Seer" but that's all there is. Break the pot in the kitchen to
find a [SEED OF MAGIC]. You can leave the building, but you might as well talk
to Milly and the Dream Seer now. Stand facing her from behind the crystal ball
and be ready to answer Yes. You need to be seen!

Here we go, another back-scratching scheme. To complete your mission for the
Mirror you need to be visible, and to be visible you need to find some Dream
Dew for Luca, and to find that item you must go south to the Lucid Grotto,
which is infested with dangerous monsters. Got that? Actually it's a fair deal
since you get Milly in the team and 10 Medicinal Herbs. A final tip is that the
Dream Dew is on an altar deep inside the grotto.

Leave the house and peer down the well if you haven't already defeated this
monster. It's a lot easier with three people in the team.


o-------------------------o
| MINI-BOSS - WELL WISHER |
o-------------------------o

Use Sap and a Flying Knee to do around 27 points of damage on your first turn
and use Sap again on the next and keep using Carver's Knee attack on every
turn, except when he defends. This enemy shouts to try and surprise you and
make you scared, although this probably won't have any effect. If it takes a
deep breath defend on your next turn to lessen the damage from a more powerful
strike. Even so it can do around 20 HP worth of hurt! It might grin maliciously
and do nothing at all, or throw a stone, hurting both of you. You get 162
experience points and 72 Gold Coins for beating the enemy and it drops a
treasure chest containing a [TRAILBLAZING BANDANA]. This is a very good thing
to have as it has a high Style attribute.

You can go down the well now and there's a man there but nothing else, and he
doesn't respond to your invisible status.


===============================================================================
LUCID GROTTO [RECRUIT 2] ................................................ *W16
===============================================================================

-------------------------------------------------------------------------------
TASK        : Obtain Dream Dew
-------------------------------------------------------------------------------
Items       : Chimaera Wing, 230 Gold Coins, Seed Of Resilience, Fur Cape
Key Item    : Dream Dew.
Mini Medals : None
Recuit      : Milly
Area Enemies: 012: Cumaulus, 014: Bubble Slime,  015: Slime,
              018: Goblin Pixie, 020: Gum Shield, 022: Babygoyle,
              024: Ruffled Goon, 025: Mud Mannequin, 027: Hell Hornet.
Enemies     : 014: Bubble Slime, 018: Goblin Pixie, 015: Slime,
              020: Gum Shield,  022: Babygoyle, 024: Ruffled Goon,
              025: Mud Mannequin, 023: Slime Knight
-------------------------------------------------------------------------------

Set out from Luca's house with Milly in the group. (I went back to Port Haven
first to make a save.) She joins the team as a temporary member and is at Level
5 with a Bronze Knife and Silk Robe equipped. Her title is "Mysterious Girl"
and she has Field Magic of Heal and Squelch (that cures poison) with the
additional Battle Ability of Buff, which increases defence for one. Although
you can view her attributes you cannot change her equipment, transfer any items
to her, or control her during battles so her spells are not a useful as they
might be. Even more bad news is that she doesn't gain experience and won't
level up. The good news is that you CAN use her Field spells for healing and
curing poison, and you might need to do that a few times since the Bubble
Slimes in this area can inflict poison status.

Walk west and cross over a small bridge and the enemies get tougher. The Goon
will cast Kasap on the party decreasing your defence and the Babygoyle uses a
Sizz spell on everyone at once that does around 10-15 points of damage. Goblin
Pixies use a Crack spell on on person which isn't too bad except that three of
them might appear at once. Hell Hornets can make someone numb so they cannot
move to take any action and that's not a good thing! Use Milly to heal up
between battles as she has a good amount of MP compared to Hero: but be careful
as she might run out of MP!

The grotto is visible on the map to the south of the bridge, and there's
nowhere else you can go as the area is surrounded with mountains. Use Y to see
its location clearly. By the time we reached the entrance Hero was Level 12 and
Carver Level 11. You can Zoom back to Port Haven, Alltrades Abbey and Madame
Luca's house, where you can rest for free at any time.


-------
Floor 1
-------
You arrive at the right of the cave and can walk left, and then, down a narrow
passage to find a treasure chest with a [CHIMAERA WING] inside. Return to the
main path and keep heading to the left, along the only path, until you reach a
hole leading down to the next floor.


-------
Floor 2
-------
You're likely to meet our old friend the Slime Knight here for the first time.
Head right and then, down at the first junction. Skirt around a pool heading
left, and up, to find a treasure chest containing [230 GOLD COINS]. Walk back
towards the pool and keep going to the right, ignoring the first path leading
down the cave. Turn down the second path and walk to the dead end where you'll
find another treasure chest that contains a [SEED OF RESILIENCE]. Go back up
and turn left, past the pool, and then take the path heading straight down. Go
right at the junction, and you'll find the hole leading to the next floor.


-------
Floor 3
-------
This all looks very different with dripping blue stone replacing the straight
walls of the previous floors. You might be lucky and come across a Metal Slime
here. Try and defeat it before it runs off: use the Copper Sword on it and
attack it directly with Hero and Carver, and if you kill it you'll gain a huge
amount of experience points. Walk down, and left, and keep going left when you
reach a double set of steps to access a visible treasure chest with a [BRONZE
KNIFE].

There's only one route through this cavern and you'll end up going under an
overarching bridge of rock and arrive at a small pool. Head right, and up some
steps to open a visible treasure chest that contains a [FUR CAPE]. This can be
equipped to either person and gives better defence than the Scale Armour. From
here head down and left to reach the left side of the cave and the hole to the
final floor.


-------
Floor 4
-------
By this time Milly had used up all her MP Buffing us when there really was no
need, which was mildly annoying.  Anyway, use some herbs to heal everyone to
the maximum and get ready to meet the boss.


o--------------------o
| BOSS - BLOODREAPER |
o--------------------o

Start by using Sap, twice, with Hero and have Carver use his Flying Knee on
each turn which should do around 32 damage with the effects of Sap in place. Of
course this boss also uses Sap (and Milly can't do anything about that if she's
no MP left.) Try and kill the boss before he can do too much damage to you, and
keep an eye on health, using Herbs to heal. As well as hitting one person at a
time he will flash with a bright light dazzling everyone and making you half
blinded so attacks miss. He also uses Buff on himself and if you see him doing
that use Sap again immediately. Keep up the pressure with the Flying Knee and
even Milly can do well and generate a possible critical hit with her knife.
You get 260 experience points and 370 Gold Coins for beating him.

Walk forwards to inspect the font and you'll acquire some [DREAM DEW]. And
unfortunately you'll have to walk all the way out again. I tried using a Holy
Water to ward off battles but it didn't seem to have much of an effect. At this
point both chaps were level 13 and Carver seems to catch up quickly.

It's fairly easy to get out after making your way back through the blue
caverns. Just walk left when you arrive on the second floor, and then up, until
you see the pool at the right. Go up, past the pool, and turn left at the T
junction to find the stairs up to the first floor. After that, simply walk
right until you reach the stairs to the world map, and you can Zoom back from
here, use a Chimaera Wing, or just walk the short distance back to Luca's
abode where you will told to rest for the night.

The next day you're made visible and get to keep the Dream Dew so you can use
it on anyone you meet who happens to be invisible... interesting. Luca gives
you new instructions: go to Port Haven and take the ferry to Somnia to meet the
king. (Yes, I know, we just came on a mission from the king, but I guess this
world's king is something different?)  Milly joins the party and you can change
her equipment and control her actions at last. Take a closer look at her
attributes and you'll see that she has high style, agility and wisdom, and you
might have already noticed that her knife generates critical attacks. She can
equip the Silver Tiara, Fur Hood and Gold Ring as well as the Lucida Shard.
although not all at once! Milly learns the incredibly useful Evac spell at
level 7 allowing you to instantly leave dungeons, caves and towers.


GUIDANCE SYSTEM!
At any time you're stuck and are not sure where to go next or what to do,
return here and Luca will read your fortune: in other words give you a hint or
tell you directly. She will also offer to let you rest for free so this is a
good place to return to.


===============================================================================
PORT HAVEN AGAIN ........................................................ *W17
===============================================================================

-------------------------------------------------------------------------------
TASK        : Talk to the Mayor and Johan.
              Take the Ferry from Port Haven to Somnia.
-------------------------------------------------------------------------------

PORT HAVEN SHOPS
----------------------.--------.----------.-------.----------------------------
WEAPON SHOP           |  Cost  | Effect   | Style | Notes
----------------------+--------+----------+-------+----------------------------
Thorn Whip            |    350 |  +18 ATK |    +7 | Targets a group of enemies
Boomerang             |    420 |  +15 ATK |    +5 | Attacks all enemies
Stone Axe             |    550 |  +19 ATK |    +4 |
Iron Claw             |    700 |  +21 ATK |   +15 |
Chain Sickle          |   1100 |  +27 ATK |   +13 |
----------------------.--------.----------.-------.----------------------------
ARMOUR SHOP           | Cost   | Effect   | Style | Notes
----------------------+--------+----------+-------+----------------------------
Leather Armour        |    180 |  +11 DEF |   +15 |
Scale Armour          |    350 |  +15 DEF |    +9 |
Leather Dress         |     79 |  +17 DEF |   +15 |
Scale Shield          |    180 |   +7 DEF |    +4 |
Leather Hat           |     65 |   +2 DEF |    +2 |
Hardwood Headwear     |    120 |   +6 DEF |   -15 |
______________________|________|__________|_______|____________________________

At long last you're visible and it's time to lose all the money you've been
saving. There are shops and a casino waiting for your gold! Also, you can
revisit Wellshire if you return to Alltrades Ruins and go back to your home
world first, and thence to the hole where you rescued Cliff. The best option is
to acquire some nifty armour, and for that you need to get acquainted with the
Casino. ALWAYS SAVE before risking your Tokens on games of chance!

You might want to follow up on what you learned here during your first visit
and try and right some wrongs! Call on at the Mayor's house before making your
way to the port. Talk to him and answer his questions so that you make sure to
tell him that Ella was innocent, and make him feel guilty for his behaviour!
You'll discover that she left town to work as an assistant to a travelling
merchant, so I guess we might bump into her again some day. Go upstairs to
find Johan and give him the good news about Ella. Enter the kitchen at the Inn
and talk to Ivy for a slightly different perspective on her part in this
injustice. You'll also find Ella's grandad at the edge of the jetty near the
south door to the Inn and he'll give you a message for Ella. Return to the
wood carver's house and talk to the couple there for a slightly puzzling
scene. (World's best dad indeed...)

Make your way to the Port at the west side of town and buy tickets for
everyone. That will cost you 150 Gold Coins. Although the ship might be about
to sail they will wait as long as you want. Go upstairs and talk to the two
women sitting at the top left table to find out some disturbing news about the
King and talk to Donna at the bar for more details about the lone swordsman.

While you're in Port Haven shop for Milly and improve her equipment, buying her
a new dress and the Thorn Whip, BUT don't bother with the dress if you have
7,000 Gold Coins to spare as there's a better alternative at Weaver's Peak.
(See Section iii.)


-------------------------------------------------------------------------------
i. PORT HAVEN CASINO (OPTIONAL)
-------------------------------------------------------------------------------
TASK        : Play games for Tokens. Buy Equipment.
----------------------.-------.------------------------------------------------
Trade Tokens for:     | Cost  | Effect
----------------------+-------+------------------------------------------------
Magic Water           |   200 | Recovers a little of one party member's MP.
Silk Tuxedo           |   500 | Armour. No special effects
Yggdrasil Leaf        |  1000 | Use to resurrect a party member with full HP.
Dragon Shield         |  2000 | Reduces damage from fire- and ice-based attacks
Platinum Mail         |  3500 | Reduces magic damage.
Kamikaze Bracer       |  5000 | Explodes if user dies - saves the day!
______________________|_______|________________________________________________

If you're planning on gambling for a while, make sure to save your game first
in case you're also planning to lose. Here you'll find three types of slot
machines and one poker table. First of all you have to exchange your Gold for
Tokens and 1 Token costs 20 Gold Coins. By the time you get here you should
have enough gold to buy a couple of hundred Tokens, with some Gold to spare for
shopping!

Play the red slot machine for fast accumulation of Tokens and you might even
win on the first go, with a little luck! (I started with 200 Tokens, which is
enough for two lines on the red slots, and won back 500 on the first attempt.)
You could go for the blue machine first to build up Tokens more slowly, but
that's far more hassle as you won't win large amounts. The green slots cost 1
Token per line and aren't worth the effort.

As soon as you win, go and save your game and return, and do the same thing
over again, only this time bet 300 Tokens: that's all three lines, giving you a
better chance of winning. Play until you win more than you started with, or
lose everything. If you lose, reload your game, and if you win, go and save
your game again. Once you have a couple of thousand Tokens you can speed up the
process even further by betting 900 Tokens on each turn. Keep pressing the "Up"
directional button to make three bets of 100 Tokens on each line. Any winning
line will score 3 times the amount shown.

The only awkward thing is that the church is a bit of a walk away, however, you
MUST save before playing as there's a good chance that you'll lose everything
before you get a lucky break and start winning! To avoid the hassle of walking
back to the church, leave the Casino and Zoom to Port Haven to arrive at the
entrance of the town.

It might take a while to win a lot of Tokens but it's worth it in the long run.
(You can also win on all three rows at once and that's going to make things go
faster!) Once you get over 10,000 Tokens you might want to quit if you lose
over 3,000, or some other number you choose, rather than wait until you have
nothing left, because the smaller wins won't add enough to compensate for your
losses. It took me about an hour to accumulate 22,000 Tokens from scratch,
using this method.

Don't bother with Poker unless you just want to have fun playing the game as
it's harder to win than it was in DQV. (See the section on Mini-Games for a
more detailed explanation of both games.)

Exchange Tokens for the Platinum Mail and Dragon Shield, which will make Hero
and Carver pretty well invincible for a while, and keep enough Tokens for the
next casino. If you need more Gold then take a few Silk Tuxedos and sell them
off for 2625 Gold Coins each. Given that the cost of exchange is 500 Tokens,
which represents 10,000 Gold Coins, that's not exactly going to make you rich
unless you have won plenty of Tokens. The Platinum Mail cannot be sold and the
Dragon Shield will sell for 5325 Gold, which isn't such a good deal. I wouldn't
advise wasting Tokens on the consumable items at this stage.

Board the ship after you've done everything you want to do and you'll soon
arrive at Somnia (with no ghost ships, sea monsters or pirates to interrupt the
voyage).


-------------------------------------------------------------------------------
ii. WELLSHIRE (OPTIONAL)
-------------------------------------------------------------------------------
TASK        : Shop, and rescue the Mayor's daughter.
-------------------------------------------------------------------------------
Services    : Church, Inn (10 pp), Weapon Shop, Armour Shop, Item Shop, Bank
Items       : 5,000 Gold Coins OR Seed of Life
-------------------------------------------------------------------------------

WELLSHIRE SHOPS
----------------------.--------.----------.-------.----------------------------
WEAPON SHOP           |  Cost  | Effect   | Style | Notes
----------------------+--------+----------+-------+----------------------------
Thorn Whip            |    350 |  +18 ATK |    +7 | Targets a group of enemies
Iron Claw             |    700 |  +21 ATK |   +15 |
Chain Sickle          |   1100 |  +27 ATK |   +13 |
Chain Whip            |   1200 |  +28 ATK |   +18 | Targets a group of enemies
Edged Boomerang       |   1500 |  +25 ATK |   +19 | Attacks all enemies
Sledgehammer          |   1800 |  +30 ATK |    +6 |
----------------------.--------.----------.-------.----------------------------
ARMOUR SHOP           | Cost   | Effect   | Style | Notes
----------------------+--------+----------+-------+----------------------------
Bronze Armour         |    700 |  +21 DEF |   +12 |
Iron Cuirass          |   1000 |  +23 DEF |    +4 |
Iron Armour           |   1200 |  +25 DEF |   +19 |
Iron Shield           |    720 |  +16 DEF |   +12 |
Iron Helmet           |   1100 |  +16 DEF |   +15 |
----------------------.--------.----------.-------.----------------------------
ITEM SHOP             | Cost   | Effect   | Style | Notes
----------------------+--------+----------+-------+----------------------------
Medicinal Herb        |      8 | Restores 30-40 HP. Use at any time.
Antidotal Herb        |     10 | Cures poison
Holy Water            |     20 | Wards off weaker enemies for a wee while
Moonwort Bulb         |     30 | Cures paralysis
Chimaera Wing         |     25 | Use to return to previously-visited location.
----------------------+--------+----------+-------+----------------------------
Gold Bracer           |    350 |  +15 DEF |   +20 |
______________________|________|__________|_______|____________________________

After regaining visibility walk to Alltrades Abbey and leap down the well to
return to the other world. Zoom to Haggleton and walk north-west to find the
other hole in the ground where you rescued Cliff. Fall down the hole and land
up next to Wellshire. Enter the town and you can chat to everyone here as well
as buying better helmets, the Edged Boomerang for Hero, Sledgehammer for Carver
and the Gold Bracer accessory for anyone.

Enter the second house to  the right of the top left shop (which doesn't
actually sell anything) and talk to the husband who mentions something about
the Chief needing money. The man with a green hat outside the large house will
mention that the chief's daughter hasn't been seen. Go inside the Chief's house
and the dog will bark again, but you'll find the Mayor there. Talk to him to
find out more, and of course it's the plonkers who have kidnapped her. They are
demanding a ransom of 5000 Gold and the exchange is to be made at the well to
the north of town. After that the Mayor rushes off and you won't be able to
find him anywhere. The children at the town well will also point you in the
right direction!

Leave town and head for the house at the north-east of the map. You'll find one
of the louts leaning against the hut. Talk to him and say Yes. The other rogue
turns up with Cynthia. Say No to handing over your cash and you'll be in a
battle. Levels of 13/13 and 8 for the team, with all the best equipment from
the casino make this an easy battle to win. However you can choose NOT to fight

and pay the ransom, though of course you'll need 5000 Gold Coins to do that.


o------------------------o
| BOSS - BIGG AND LIDDLE |
o------------------------o

Start the battle using Sap on them both, and have Milly use Buff on everyone.
Carver should attack with his Flying Knee. At some point Bigg will save his
strength for a more powerful attack on the next turn and you could defend at
that point. Also, Liddle will cover Bigg, making your attacks miss the target
and hit the Liddle instead. Bigg might flail his weapon wildly but that won't
hurt much with all the protective equipment and Buff in place. After you've
damaged Bigg a bit, Liddle will use Medicinal Herbs to heal him. Just target
Liddle to kill him quickly since he has less HP. Bigg's only dangerous skill is
to shout loudly which might result in someone being frozen with fear and unable
to do anything on the next turn. Fortunately he doesn't do this often.

You'll get 825 experience points for each person for beating them and 374 Gold
Coins. They also drop a treasure chest containing a pair of [BOXER SHORTS].
After the battle they run off and you can talk to Cynthia and the Mayor shows
up. Tell him you stumped up the ransom yourself (which is kind of true, thanks
to the Casino!) and he'll give you 5,000 Gold Coins. Not bad for a morning's
work! Tell the truth, that you didn't hand over the ransom and he'll ask you
to see him when you're back in the town. Return to Wellshire (you can Zoom
there now) and he's found out that you didn't actually pay the ransom but
that's ok as you still get to keep the money. If you told the truth he'll give
you a [SEED OF LIFE] but he won't give you any Gold.

If you paid the ransom and tell the Mayor you did, you'll get the money back
and the Seed of Life. If you tell him you beat them up, when in fact you paid
the ransom, he gives you the Seed of Life and a Prayer Ring when you meet him
back in town. (This ring heals MP by the same amount as a Magic Water but it
breaks after a few uses.)

After this visit you can use Zoom to return here from anywhere on this world's
map and you'll see that it's been added to the list of locations. Zoom back to
Port Haven to continue your journey.


-------------------------------------------------------------------------------
iii. WEAVER'S PEAK - ENCHANTED ARMOUR (OPTIONAL)
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
TASK        : Buy the Enchanted Armour!
-------------------------------------------------------------------------------

Return to Weaver's Peak (and yes, you can do this before boarding the ship to
Somnia) and enter the Weapon Shop. Check out the Enchanted Armour again and buy
it for 7,000 Gold Coins. (If you don't have enough cash then go get some!) It's
a good idea to finish the Wellshire section first so you have enough Gold, or
raise money through selling off Casino equipment. The armour will be put into
the bag so transfer it to Hero or Milly if you want to equip it. Actually it's
LESS good than the Platinum Armour and has the same description about reducing
magic damage but with lower defence. I'd suggest giving it to Milly as it's
miles better than anything else available for her now.


===============================================================================
CAPE SOMNIA ............................................................. *W18
===============================================================================

-------------------------------------------------------------------------------
TASK        : Walk to Somnia Castle.
-------------------------------------------------------------------------------
Items       : None
Area Enemies: 021: She-Slime, 022: Babygoyle, 023:Silencing Ram,
              024: Ruffled Goon, 028: Dead Resident
-------------------------------------------------------------------------------

When you arrive, leave the port building and you'll find a nun on the pier
ready to save your game. Walk down the steps and head to the right where you'll
find Curie's pal, the Seaslime. Chat to him but that's all you can do. Walk
left onto the grass and talk to the fisherman who'll give you directions to
Somnia Castle: head north and then further west. Once you reach the world map
press Y to see the location of the castle. It's not far and it is surrounded by
a lake and reached by a small bridge.

There are new enemies here: the Silencing Rams appear in groups of three and
cast Fizzle which might silence your ability to use spells. Attack with Crack
from Milly, the Edged Boomerang with Hero and use the Flying Knee from Carver
as usual.


===============================================================================
SOMNIA .................................................................. *W19
===============================================================================

-------------------------------------------------------------------------------
TASK        : Find a way to enter the Castle.
-------------------------------------------------------------------------------
Services    : Inn (10 Gold pp), Bank, Church, Weapon Shop, Armour Shop,
              Item Shop
Items       : Holy Water, Medicinal Herb, Poison Moth Knife
Mini Medals : 005MM: Top left house by well. Break the pot by the sink.
Mini Game   : Slippin' Slime
Area Enemies: 021: She-Slime, 022: Babygoyle, 023:Silencing Ram,
              024: Ruffled Goon, 025: Mud Mannequin, 028: Dead Resident
-------------------------------------------------------------------------------

SOMNIA SHOPS
----------------------.--------.----------.-------.----------------------------
WEAPON SHOP           |  Cost  | Effect   | Style | Notes
----------------------+--------+----------+-------+----------------------------
Thorn Whip            |    350 |  +18 ATK |    +7 | Targets a group of enemies
Iron Claw             |    700 |  +21 ATK |   +15 |
Chain Sickle          |   1100 |  +27 ATK |   +13 |
Chain Whip            |   1200 |  +28 ATK |   +18 | Targets a group of enemies
Edged Boomerang       |   1500 |  +25 ATK |   +19 | Attacks all enemies
----------------------.--------.----------.-------.----------------------------
ARMOUR SHOP           | Cost   | Effect   | Style | Notes
----------------------+--------+----------+-------+----------------------------
Chain Mail            |    500 |  +19 DEF |   +23 |
Fur Cape              |    550 |  +18 DEF |   +18 |
Bronze Armour         |    700 |  +21 DEF |   +12 |
Noble Garb            |    800 |  +23 DEF |   +28 |
Dancer's Costume      |   1300 |  +20 DEF |   +25 |
Bronze Shield         |    370 |  +11 DEF |    +7 |
Iron Cuirass          |   1000 |  +23 DEF |    +4 |
Iron Armour           |   1200 |  +25 DEF |   +19 |
Iron Shield           |    720 |  +16 DEF |   +12 |
Iron Helmet           |   1100 |  +16 DEF |   +15 |
----------------------.--------.-----------------------------------------------
ITEM SHOP             | Cost   | Effect
----------------------+--------+-----------------------------------------------
Medicinal Herb        |      8 | Restores 30-40 HP. Use at any time.
Antidotal Herb        |     10 | Cures poison
Holy Water            |     20 | Wards off weaker enemies for a wee while
Moonwort Bulb         |     30 | Cures paralysis
Chimaera Wing         |     25 | Use to return to previously-visited location.
______________________|________|_______________________________________________


Talk to the folks in the streets and you'll soon discover that the king and
queen are incapacitated, you might be someone special, and that the prince is
missing. Save your game before proceeding and go upstairs in the church to find
a [HOLY WATER] inside the chest of drawers. You can catch up with the "A
Slime's Story: Part 3" by checking the bookcase. Head next door to the Inn's
reception desk where you'll find the Bank and a game of Slippin' Slime. (Check
the Mini-Games section for details about this game.) Go upstairs and speak to
the soldier for more information about the king and queen.

Avoid the Well! Even with the very best armour the ordinary enemies are too
powerful for your team of three and everyone is likely to get wiped out in one
battle. Trust me, it's true! If you want to test this out for yourself save
your game first, or bank all your money if you don't want to reload when you
all die! Remember that you have to pay the priest to resurrect dead party
members, although Hero will be restored to full health automatically.

Enter the middle left house (above the Inn) and break the pot in the kitchen to
find a [MEDICINAL HERB]. There's nothing else to find, but you can chat to the
old couple. Go inside the house next to the well and break the pot next to te
sink to find a [MINI MEDAL]. Head over to the east side of town and take a few
steps down the narrow path next to the outer wall. Turn the camera and you'll
see an opening in the back wall of the Item Shop  Go inside, chat to the old
man for more information and steal the [POISON MOTH KNIFE] from the chest of
drawers by way of thanks!

While you're near the shops buy the Noble Garb and anything else that raises
stats, although there's not much you'll need if you already have the equipment
from the Casino and Weaver's Peak. Approach the castle and the guard at the
gate won't let you pass. Remember how quite a few people thought Hero looked
like the lost Prince? Equip the Noble Garb and when you're asked if you're the
Prince, say Yes, and the guard will let you inside.


===============================================================================
SOMNIA CASTLE ........................................................... *W20
===============================================================================
-------------------------------------------------------------------------------
TASK        : Talk to everyone, meet the Royal Couple and find a way to Amor
-------------------------------------------------------------------------------
Items       : Silk Robe
-------------------------------------------------------------------------------

Once inside the Castle you'll be met by Captain Rusty  (Trusty Rusty...) after
which you're free to explore. He tells you what to do: let EVERYONE in the
castle know you're back. so that entails talking to everyone. Walk up the left
side of the ground floor and go down the hole in the floor to the jail cells
and talk to the guard and prisoner. Return and enter the kitchen and talk to
the cook. You can tell him the truth or not, or use both answers to get his
different reactions. Leave by the south door into the courtyard and talk to a
little girl and then go through the other door into the library.

The second shelf from the left has a book titled "1001 Jokes for Adventurers".
(What grade did the pirate get on his seafaring exam? A high sea. - I laughed
at that one.) The second shelf from the right has the book "The Mysterious
Medal King". Talk to the old man here. There's no need to go down the hole to
the treasure room so walk back to the entrance hall and climb up to the next
floor, not forgetting to speak to the two guards by the stairs.

On the second floor speak to the old man and go through one of the archways.
There's no need to go through the middle one to the balcony. Walk up and talk
to three soldiers at the left, the poet standing behind the pool and the guard
in front of the stairs to the next floor. He won't let you pass but Rusty turns
up and tells him, politely, to stuff it, so you're free to go up.

Enter the bedroom and take a [SILK ROBE] from the chest at the far left. Talk
to everyone here too, and when you interact with the Queen she'll say something
about the mirror. (And the maid will remind you about that however you respond
to her.) After that, walk right, as if to leave, and Chancellor Keating will
appear. (You might need to talk to the guard who is grateful for recognition
again to trigger this.)

Now there's a slight hitch. The Chancellor wants to make doubly sure you are
the Prince, having heard about the purchase of the Noble Garb, and he asks a
question. You're supposed to know the name of the Prince's sister who died
tragically young and are given a list of 4 names. No-one mentioned a sister's
name but YOU have a sister. Answer with her name (it's Tania in case you've
forgotten) or any name at all. You'll be chucked out!

Go down the stairs to the left of the castle and speak to the merchant who's
turned up. He mentions Water from the town of Amor as something he hoped would
cure the royal couple's sleeping sickness and asks if you'd like to know the
location of the town. Of course you do! It's north-west from Somnia, and then
"go right round, then point yourselves south-east and keep walking". Seems
there is a Mirror Key in Amor that might help. Walk off to the world map.


-------------
Route to Amor
-------------
Save your game before setting forth and change Hero's equipment so he has the
best armour rather than the Noble Garb. Walk over the small bridge to the west
of the town and you'll edge up a narrow path between mountains at the west and
the river to your right, heading north-west. Cross another bridge and walk
south to where you'll spot a signpost that says: "South-east: Amor" and a cave
opening just a short distance away. Walk past the cave and you'll find the town
just a few steps further to the south.

By this point Milly might reach Level 11 and she gets another valuable spell:
Snooze, that puts a group of enemies to sleep. Use this when you're faced with
a large group of identical enemies.


===============================================================================
AMOR::PART ONE .......................................................... *W21
===============================================================================

-------------------------------------------------------------------------------
TASK        : Find all items. Enter the church and meet Evgenya.
-------------------------------------------------------------------------------
Services    : Inn (N/A 15 pp), Bank, Church, Weapon Shop, Armour Shop,
              Item Shop
Items       : Chimaera Wing, Amor Seco Essence x2, Holy Water.
Mini Medals : 006MM: Top left house by well. Inside chest of drawers.
-------------------------------------------------------------------------------

AMOR SHOPS
----------------------.--------.----------.-------.----------------------------
WEAPON SHOP           |  Cost  | Effect   | Style | Notes
----------------------+--------+----------+-------+----------------------------
Iron Claw             |    700 |  +21 ATK |   +15 |
Chain Sickle          |   1100 |  +27 ATK |   +13 |
Chain Whip            |   1200 |  +28 ATK |   +18 | Targets a group of enemies
Edged Boomerang       |   1500 |  +25 ATK |   +19 | Attacks all enemies
Sledgehammer          |   1800 |  +30 ATK |    +6 |
Steel Broadsword      |   2000 |  +31 ATK |   +16 |
----------------------.--------.----------.-------.----------------------------
ARMOUR SHOP           | Cost   | Effect   | Style | Notes
----------------------+--------+----------+-------+----------------------------
Bronze Armour         |    700 |  +21 DEF |   +12 |
Iron Cuirass          |   1000 |  +23 DEF |    +4 |
Iron Armour           |   1200 |  +25 DEF |   +19 |
Iron Shield           |    720 |  +16 DEF |   +12 |
Fur Hood              |    400 |  +11 DEF |   +13 |
Iron Helmet           |   1100 |  +16 DEF |   +15 |
----------------------.--------.-----------------------------------------------
ITEM SHOP             | Cost   | Effect
----------------------+--------+-----------------------------------------------
Antidotal Herb        |     10 | Cures poison
Moonwort Bulb         |     30 | Cures paralysis
Chimaera Wing         |     25 | Use to return to previously-visited location.
Amor Seco Essence     |    120 | Tasty spring water restores HP.
______________________|________|_______________________________________________


Enter the town and cross the bridge to find the church. Even though it's closed
for now you can still save your game with the priest who's standing at the
door. Talk to the woman at the entrance and learn about the famous Amor seco
essence. The Inn is full so you can't stay there, but you must talk to the
innkeeper to find that out. There's a Bank and three people to talk to, but
nothing to find.

Check out the shops and talk to the soldier for a warning about what the woman
inside the church doesn't like: treasure hunters! Buy at least one Broadsword
for Hero, and maybe for Carver too though I kept him with the Sledgehammer or
Chain Sickle. Ideally arrange things so that everyone has a strong single
attack weapon AND a group/all enemy weapon so you can change them around
according to need.

Cross over the church island to the far side and there's nothing down this well
so no need to bother with it. Enter the house and talk to the man to learn a
lot of interesting stuff. Seems that the old woman called Evgenya who is
currently engaged in cleaning the church has a murky past. She was one of a
couple of thieves who ventured into the cave north of the town and her lover
never returned. After filling in the background, search the chest of drawers at
the back of the room for a [MINI MEDAL].

Go up the side of the house and talk to the man and answer No to receive even
more information about that Cave. We're itching to get to the cave now because
it's clear (as if we hadn't already guessed) that the Mirror Key is inside it.
Chat to the deaf old man if you like and enter the house. Talk to the kid for
the best laugh yet and open the drawer in the wooden chest to get a [CHIMAERA
WING]. Go down the hole in the floor (at the upper left of the middle wall) and
break the first barrel for an [AMOR SECO ESSENCE].

There's nothing else to find in this room, but talk to the happy man to be told
about a riddle: "With the mirror key in hand, objects in Moonmirror Tower are
closer than they appear." Yay, we're gonna explore a tower soon it seems.

Cross back over the river by the higher bridge and enter the last house and
talk to the family for some information that's definitely worth knowing.
Although there are a few pots and cupboards none of them contain anything, but
both bookshelves are worth checking out. The left one has a collection of books
called: "Living in Harmony with Water", "A History of Earthquakes" and
"Sorceria: The Lost City" and the right one contains "Notes for the Monster
Book of Jokes" with another groan inducing attempt at humour.

After all this time the priest has moved aside and you can meet Evgenya at
last. Go inside and save your game with the nun, and speak to the priest. He
tells you that you can stay here if you talk to Evgenya. (You must talk to him
or you won't be allowed to rest.) There are no interesting books so there's
nothing else to do except enter the door on the ground floor and break some
pots and barrels. The rightmost pot contains an [AMOR SECO ESSENCE] and the
third one has a [HOLY WATER] inside. The barrels contain nothing and neither do
the cupboards. Finally, speak to the waiting woman (so nice the way NPCs wait
patiently for you to finish looting) and you'll sleep.


===============================================================================
AMOR: PART TWO .......................................................... *W22
===============================================================================

-------------------------------------------------------------------------------
TASK        : Find items.
-------------------------------------------------------------------------------
Services    : Inn (N/A), Bank, Church, Weapon Shop, Armour Shop, Item Shop
Items       : 50 Gold Coins, Bunny Ears, Amor Seco Essence
Mini Medals : 007MM: Church basement. Inside a pot
-------------------------------------------------------------------------------

The next day something has changed. The old lady isn't there and a man is
standing near the door. Talk to him and then break the pots again! You'll
discover a [MINI MEDAL] inside the second one although there is nothing else to
find. Leave the room and save with the priest before going outside.

You'll find a scene of... well, it's a bit of a shock. Talk to everyone to
discover what might have happened and where you are, and especially to the man
sitting outside the large house behind the inn. Time for a full search and
rescue mission! Search the town for all the goodies and rescue the mirror key!

The shops are selling exactly the the same stuff if you forgot to buy
anything, and there's nothing to find inside the Inn although you can chat to
a couple of people there. Enter the house by the well (the well is still empty)
and search the chest of drawers for [50 GOLD COINS]. Inside the top left house
you'll find a [BUNNY EARS] in the chest on the ground floor and more
information from the old woman standing at the stove. Head down to the cellar
and talk to the man for clear instructions about what you're supposed to do
next! The corner barrel contains a [AMOR SECO ESSENCE]. That's all there is, so
leave town and head north for the cave.


===============================================================================
AMOR CAVE ............................................................... *W23
===============================================================================

-------------------------------------------------------------------------------
TASK        : Find Evgenya and Illya. Obtain Mirror Key.
-------------------------------------------------------------------------------
Items       : Seed of Life, Seed of Magic, Pretty Betsy, Edged Boomerang,
              410 Gold Coins, Magic Water, Iron Claw, Agility Ring (gift)
Key Items   : Mirror Key
Mini Medal  : 008MM: Floor B2. Inside treasure chest.
Enemies     : 012: Cumaulus, 018: Goblin Pixie, 022: Babygoyle,
              023: Slime Knight, 024: Ruffled Goon, 025: Mud Mannequin,
              026: Silencing Ram, 028: Dead Resident, 029: Blooming Sorcerer,
              035: Rotten Cotton, 069: Metal Slime
-------------------------------------------------------------------------------

Enter the cave and walk up the right side of the river where you'll find
Evgenya. Talk to her and cross the bridge, walking up to the top of the left
side of the river to find a treasure chest with a [SEED OF LIFE]. Return over
the bridge and go down the hole to reach the lower floor. Enemies will appear
now and the encounter rate is much higher than on the world map. You'll
encounter Metal Slimes on the first floor near the left hole. Change equipment
so everyone is using a single attack weapon and it only takes 4 direct hits to
kill one (it has 4 HP) which you should be able to manage if it stays for two
rounds!


------------
Cave Floor B1
-------------
Enter the hole at the south side of the cavern and walk down the narrow path to
reach a treasure chest. This contains a [SEED OF MAGIC]. You cannot do anything
else from this ledge so return to Floor B1. Walk across the bridges to the far
left of the cavern and then down, to reach a treasure chest with [PRETTY
BETSY]. After getting the contents of the chest go back up and enter the hole
at the left of the cave. Ignore the middle hole as this just leads to a single
ledge.


-------------
Cave Floor B2
-------------
You'll arrive at the left of the cave and see three logs waiting. Step on the
lowest one and it takes you down the cave to land next to a treasure chest
containing a [MINI MEDAL] Or just walk down the side of the cavern to reach it!

Step on the log at the top of the path and you'll move down to the central
island where there's a treasure chest containing an [EDGED BOOMERANG]. Take the
steps up to Floor B1 and you'll be on another small island with another
treasure chest. Open it to receive [410 GOLD COINS]. Go back down the steps and
step on the log which takes you down to a ledge at the right side of the floor.
(The one where there was a chest we already opened.) Climb the steps back to
the first floor. (You cannot go back on the log) and make your way to the hole
at the far left again.

Back on B2 take the second log and this deposits you on a ledge that has two
logs, one at each side. The right side one just takes you back to the rightmost
ledge next to the open treasure chest, so don't take that one! The left one
takes you straight down to a small ledge where there's a hole down to the next
floor.


-------------
Cave Floor B3
-------------
This floor is a more conventional cavern with winding paths. Go right, and
there's a set of steps that just take you to the other small island with a hole
in it on B2, and a log that returns you to the right ledge and isn't going to
get you anywhere. Heading left leads to a dead end, so walk up the middle
passage and go left, and up, to find a treasure chest with a [MAGIC WATER].
Return to the middle path and walk right, and keep going right until you reach
the wall. Walk up to find another treasure chest and acquire another [IRON
CLAW].

Go back to the middle area and walk straight up to the end to find a hole down
to the next floor. I first encountered the Rotten Cotton enemies on this floor
and if they are in a group of three be very careful as one of them can do a
large amount of damage if they successfully wallop someone! Keep everyone in
good health in case you meet them.


-------------
Cave Floor B4
-------------
As soon as you arrive on this floor you'll witness a battle going on. Talk to
the treasure hunter to find out a bit more and check your health and equipment
and items before advancing to help out! The team might be at level 15 and 12 or
13 if you managed to defeat a Metal Slime. Milly gets the essential Midheal
spell at Level 13.


o------------------------o
| BOSS - GRRRGOYLE       |
o------------------------o

By this time you will have Carver's Double-Up skill so use that to cause 45 HP
worth of damage. Use Sap as usual and Buff too on the first couple of rounds.
The boss does the Fuddle Dance which has a chance to confuse everyone, but
usually it won't work on the whole team. It won't take long for them to come to
their senses again especially if they get hit or attack themselves! Its main
attack is a slash which doesn't hurt for much if you have good equipment AND
Buff too, and it will flash with a bright light causing the status of Dazzle
making your attacks miss. However, this is a simple battle and it won't take
long with everyone using their best single attack weapons.

You get 330 experience points for everyone and 250 Gold Coins. After the battle
speak to Llya, for of course this is he! He wants you to help him get out of
the cave. Say yes and he tags on to the back of the team. You can open the
chest if you like but it's empty since he already opened it.

Walk back up to the third floor and take the steps at the right side. (The
enemies have gone away by now.) You're on a small island now, so step on the
log to reach the right hand path and walk up to the steps to the floor with
the bridges. Go right, and up the final set of steps to the entrance cavern,
where you'll encounter Evgenya again. Ilya gives you an [AGILITY RING] before
leaving the dungeon and telling you that they are going to the Moonmirror Tower
to get the Mirror of Ra..Yes, all very well, but where is it?

Leave the cave and return to Amor. if you try to Zoom anywhere else the spell
will fail because you're still in different time. One nice little thing is
that you can go off and explore a bit. Walk west and north and use Y on the
world map and you'll see the location of Somnia, completely surrounded by a
lake and inaccessible, of course.


--------------
Return to Amor
--------------
You can rest again inside the church basement by talking to the man there, but
if you do, you'll wake up back in the other time. Talk to Evgenya and an old
man enters the room. Aww, nearly brought a tear to the eye, and you'll be given
the [MIRROR KEY]. Talk to her again and she'll tell you the route to the Tower.
Go north-east from Somnia Castle and then face west. Chat to the folks for
their reactions to the past events and leave town. Zoom to Somnia.


===============================================================================
MOONMIRROR TOWER [RECRUIT 3] ............................................ *W24
===============================================================================
MOONMIRROR TOWER MAP:
http://www.gamefaqs.com/ds/942424-dragon-quest-vi-realms-of-revelation/faqs/
61871
-------------------------------------------------------------------------------
TASK        : Find the Tower and the Mirror of Ra. Visit Madame Luca again.
-------------------------------------------------------------------------------
Items       : Iron Cuirass, 200 Gold Coins, Seed of Strength, Seed of Agility.
Key Items   : Ra's Mirror
Mini Medal  : None
Recruit     : Ashlynn
Enemies     : 025: Mud Mannequin, 026: Silencing Ram, 027: Hell Hornet,
              030: Gustodian, 031: Shadow, Giant Moth, 027: Hell Hornet,
              028: Dead Resident, 029: Blooming Sorcerer, 030: Gustodian,
              031: Shadow, 033: Giant Moth, 034: Loathsome Leek,
              035: Rotten Cotton, 052: Devil Glass
-------------------------------------------------------------------------------

From Somnia walk north, skirting the lake and then head west, staying north of
the band of trees. Use Y to see your position and there's a tower a little
further to the west, shielded by mountains and next to the river, with the lake
at the north.

-------
FLOOR 1
-------
Enter the tower and you'll find no enemies on the first floor, and you cannot
move the camera. There are two holes leading to single rooms on the lower floor
and the north wall is mirrored. You won't find anything down the first hole
except a small pool and 3 Gustodian enemies. Go down the left hole to find a
small room with a treasure chest containing an [IRON CUIRASS]. It's a little
challenging to know what to do, and you might expect that it's something to do
with the Mirror Key but that doesn't work. However, you will notice that while
you get the message that most of the mirrors are ordinary ones, that message
doesn't appear when you click on the mirror wall at the far left. Keep pressing
A on that mirror and eventually you'll get a not_so_welcoming message, and a
battle!


o-------------------------------o
| MINI - BOSS: CORPSICKLE x3    |
o-------------------------------o

The main trouble from these guys is that they use a more powerful form of
poison called Envenom, which will make you lose HP at an alarming rate. Heal
this with Milly's Squelch or an Antidotal Herb as it lasts more than one round.
They might heal each other if you damage one and don't kill if off. Their other
attack is to grab someone, but that seems to miss most of the time. Use Sap to
speed up the battle, and Carver's Double-Up. Crack is effective doing 25 HP
damage to one of them. Dazzle is quite effective in making one or two of them
hallucinate and Snooze will usually put at least one of them to sleep. You'll
each get 840 experience points and receive 171 Gold Coins for beating them.

The mirror will disappear revealing some stairs to the back section of this
floor. This is basically just a long corridor with stairs in the middle
section. Walk all the way to the right to find a treasure chest containing [200
GOLD COINS] and then, climb the stairs.


----------
EAST TOWER
----------

Floor 2
You're outside now, and there are two doorways to the left and right. The left
doors are locked so enter the open doorway at the right. Walk all the way up to
the top of the corridor ignoring the first sets of steps, which lead to a small
enclosed room with no exit, and take the steps up to the next floor.


Floor 3
On this floor there's not much of an option as there is a wall blocking
progress to the south of this tower. Take the only other steps up to the next
floor.


Floor 4
Walk all the way down the corridor (past another hole in the floor) and open a
treasure chest to find a [SEED OF STRENGTH] and then go down the second hole
back to Floor 3, and you're now at the south side of the tower. Walk down and
left to take the stairs back up to Floor 4. Head straight up the room, past a
long narrow pool, and take the stairs up to Floor 5.


Floor 5
You'll encounter new enemies on this floor: Giant Moths, Loathsome Leeks and
the familiar Rotten Cotton and Dead Residents. They won't be too much trouble
to kill although the Leeks can put everyone to sleep with their Sweet Breath
attack, and massed ranks of the Cottons might threaten you if one of them does
a powerful blow, but you'll also find the Devil Glass, who might be. The Devil
Glass can be awkward, not for the Dazzle attack on everyone which might make
attacks miss on the next turn, but it can morph into one of the team! Don't use
spells on the copy as they will be reflected by a wall of light. That means
that you cannot use Sap, and if the copy is Carver he's tough to damage. Keep
hitting him and stay healed, and eventually he'll go down.

Walk right, to the corner of the second mirror wall and you'll spot what looks
a little like a switch or bollard with a round pale orange top to it.
Investigate and it's a person! Yes, she's invisible, and you can answer as you
wish to her questions. She tags along behind the party and you really don't
have an option but to sprinkle some Dream Dew on her. You cannot see her
attributes or any information at all about her so just carry on regardless!

There's nothing else to find on this floor so head down the passage and climb
the next stairs to Floor 6.


Floor 6 and 7
Walk up and use the visible lever that opens the door of the West Tower. If you
climb to the roof you'll find balls of electricity creating some kind of
barrier, and two holes leading back down to small rooms on Floor 6, each of
which contains a purple ball  Push the ball to the right so it is no longer in
front of the mirror and it will shatter, and remove one of the electric ball
things on the roof that's holding the central building in place. Do the same
for the other ball and then return to roof.

Jump off the south wall where there's a gap, and you'll be back on Floor 2
outside the open door to the East Tower. Walk left, and you can now access the
West Tower. Part One, done!


----------
WEST TOWER
----------

This is faster as you will be familiar with the layout, which is (surprise,
surprise) the mirror image of the East Tower.

Floors 2 - 4
Walk to the end of Floor 2 and take the stairs up to the next floor. Here, walk
down and climb the only stairs up to Floor 4. On this floor, walk all the way
down to open a visible treasure chest that contains a [SEED OF AGILITY] and
then, go down the hole nearest to the chest and back to Floor 3. Walk down, up
the stairs, and back to Floor 4 where you can walk up past the pool to find the
stairs up to Floor 5.


Floor 5
This is the floor with mirrors on some walls. Walk down, and you won't find any
stairs to the next floor, but you WILL see the reflection of some stairs in the
third mirror wall. Turn to face the mirror standing on the darker tiles, and
press A and Hero will examine the area around his feet. Yay! The stairs appear.


Floor 6
Climb up to Floor 6 where there's another Lever to pull, but this just closes
the door of the East Tower so there's no need. Ascend to the top floor and go
down both sets of stairs to find identical purple balls. Roll them away from
the mirrors as before, to remove the supports for the central building.


Floor 2 Again
Jump down from the opening in the south wall and enter the building that's now
resting in the middle of the two towers. You'll be rewarded by Ashlynn joining
the party and then, take the [RA'S MIRROR] off the pedestal. Return to Somnia
Castle to give the Mirror to the King.


Ashlynn's title is "Runaway Teen" and she joins at Level 2 equipped with a
Thorn Whip, Leather Dress and Hairband, and she can equip the Chain Whip. She
cannot equip Shields or Mail, but she can equip a Cuirass or the Enchanted
Armour. Her Battle Abilities are mostly status effect spells: Dazzle, Snooze
and Sap, and Frizz is her fire magic attack spell.

By this point my team were Level 16 for Hero and Carver, Level 14 for Milly and
Level 2 for Ashlynn. Fighting a few more battles in the Tower might be a good
way to level her up quickly although the encounter rate seems to be lower now.


===============================================================================
RETURN VISITS (Madame Luca and Somnia) .................................. *W25
===============================================================================

-------------------------------------------------------------------------------
TASK        : Obtain "Switch Worlds" option. Give Ra's Mirror to King Somnus.
-------------------------------------------------------------------------------

-----------------------------------
Revisit Madame Luca: Switch Worlds!
-----------------------------------
Return to Madame Luca for some introductions and more explanations about the
two worlds: This world is the Real World and the other world (the one where you
had a sister called Tania and lived in Weaver's Peak is the World of Dreams,
which is why no-one could see you in the real world. Not quite the way around
you might expect, especially if since winning hundreds of thousands of Tokens
at a Casino is something that only occurs in dreams! Say no, you don't
understand and she goes through it all again. She casts a spell on you so you
can pass between the two worlds using Zoom to go to any previously visited
location in the dream world or real world. Look at your list of field magic and
select ZOOM and you'll see a new option: SWITCH WORLDS!

Leave the house and go back inside if you want to know what to do next. She'll
tell you to take the Mirror of Ra to Somnia from your world. That means the
Somnia where the king is awake! Use the new option to Switch Worlds and you'll
be back in the other world at the hole in the ground that took you to Alltrades
Abbey Ruins. Zoom to Somnia.


----------------------------------
Return to Somnia and Somnia Castle
----------------------------------
Go back to Somnia and chat to people there to hear the latest about the search
for Ra's Mirror. Enter the Castle for more chatting if you like, and track down
Captain Blade. He's waiting at the bottom of the stairs that lead to the King's
chamber on the second floor. (Interesting that the sleepless king is in the
dream world and the sleeping one is in the real world...just occurred to me!)
Once inside the king's room you can talk to everyone but the real purpose is to
give Ra's Mirror to the king.

After this, you're inside the castle at night (you cannot exit) when Captain
Blade asks you to go back upstairs. Do so to witness a scene. Talk to the
captain, events unfold, and you'll be introduced to Apnea, who tags along with
the team. Talk to the Captain for his reactions, and to the chancellor for
directions to Murdaw's Keep, your next destination.


-------------------
Revisits (Optional)
-------------------

i. Port Haven
Call in at the Mayor's house and you'll discover that Ella and Johan are back
together but the Mayor is missing. Apparently he went off to search for Ella
and was lured off by a travelling merchant according to the green suited man
outside his house. Odd kind of fate. Head down into the Jail and the prisoner
is distressed because the Mayor has the key to the cell and has disappeared.
There's a new occupant in one of the rooms at the Inn if you want a slightly
suggestive encounter. Everyone has something different to say and there's a new
chapter in the Carver story if you enter the residence of the carpenter and his
wife. Head upstairs to the port bar for extra little chats with the people
there.

Buy the Platinum Armour and Dragon Shields for Carver and Hero at the Casino if
you don't already have these.


ii. Weaver's Peak
Revisit Weaver's Peak if you haven't been back there recently to introduce
everyone to Tania and sleep. The next day she'll tell you about a strange dream
she had. Talk to Judith, the Mayor's daughter for an unexpected proposal, and
pop into the bar to find out what's happened to Buddy. (And buy the Enchanted
Armour if you haven't already done so.)


iii. Somnia Well
You might be able to make a little progress here if you want a challenge,
although Ashlynn won't survive for long and you cannot access the treasure
chest even if you manage to defeat the monsters, but it's fun to give it a go
now, if you're prepared to pay for resurrecting anyone that dies.

The Water Wraith uses Midheal on its allies so kill it first if possible. The
Scarewell is tough and you MUST defend if you see it saving its strength. Other
than that it throws a rock and shouts to instil fear status. Keep healed up
with Midheal and use Sap and Buff. The Armoured Wartoise casts Bounce
preventing you from using spells on it and, without Sap or attack spells, it's
nearly impossible to penetrate its defences. Wait until the effect wears off
and immediately use Sap on it twice, and then hit it hard with Carver's skills.
You might be lucky and obtain a Tortoiseshell piece of armour, although no-one
in the current party can equip it! The Drackal has a very powerful ordinary
attack that can do around 60-80 HP damage and if you meet three of them it's
likely to be a total wipe-out at this low level.

The most difficult monster to deal with is the Bloody Hand. It calls for
backup so you can soon have a whole row of them: the maximum number is seven.
The way to deal with these enemies is to Buff the team so you can withstand
their attacks and use all enemy attacks: the Bang spell, and the Boomerang
weapon are essential, because if you kill one another one will be summoned to
fill the gap, and you could be fighting them for a long time. However, that
also means that you can let them summon more if you want to accumulate more
experience and gold!  Snooze has a low chance of working with them and isn't
really worth it, but the Lucida Shard can help if you confuse one of them.
However, at this point in the game it might be better just to run away if you
encounter these enemies!


iv. Amor
Update the progress of the town and talk to Evegnya and Illya again (still
inside the church basement). However, you cannot go back in time again.


===============================================================================
UNDERKEEP ............................................................... *W26
===============================================================================

-------------------------------------------------------------------------------
TASK        : Find Murdaw!
-------------------------------------------------------------------------------
Items       : Seed of Magic, Iron Helmet, Magic Water, Dancer's Costume
Enemies     : 030: Gustodian, 031: Shadow, 033: Giant Moth, 037: Burning Man,
              038: Deadly Dodo, 039: Guaardvark, 041: Damselfly,
              042: Hermit Pixie, 044: Grim Grinner, 051: Walking Corpse,
              058: Arrghgoyle, 069: Metal Slime
Area Enemies: 010: Leery Lout, 011: Haardvark, 013: Barksman,
              014: Bubble Slime, 017: Budding Sorcerer, 026: Silencing Ram,
              028: Dead Resident, 030: Gustodian,  033: Giant Moth,
              035: Rotten Cotton
-------------------------------------------------------------------------------

The Chancellor's directions are accurate! Murdaw's Keep is at the far
south-east. Leave the Castle by the front gate for a little scene and talk to
people in both castle and in the town for the latest news: that the King is
marching to Murdaw's Keep.


-----------------
Border Checkpoint
-----------------
Simply walk east, keeping to the north side of the water, and then head south,
following the eastern mountain range. Enter the building and you can rest in
the bed that's conveniently placed at the right of the path. A convenient
itinerant priest is waiting at the other side of the gate to save your game.

Leave the checkpoint and you're close to a poisonous patch of land  You'll
have to cross this to reach the small bridge heading further east as the rest
of the area is bordered with mountains, but it won't do too much damage. As you
progress further east the enemies became tougher and you'll encounter the same
type that you met inside the Moonmirror Tower, but at the next island there's a
Cave with new enemies and that's your destination. Once you've been inside the
Underkeep you can use Evac to exit and the location will be on your Zoom list.


---------
UNDERKEEP
---------
Hero and Carver had levelled up to Level 17 by the time I got here, and Milly
learned the all enemy Bang spell at Level 15. I equipped Ashlynn with the
Agility Ring and had her cast Snooze on groups of enemies to good effect. With
Bang from Milly and the Edged Boomerang with Hero you won't have any trouble
from the enemies, but watch out for the powerful all party Sizzle spell from
the bright blue Arrghgoyles. Kill them quickly before they get a chance to use
this spell: Sap will help to lower their defences followed by Double Up or
Flying Knee from Carver.


-------
Caverns
-------
Walk through the entrance room and take the stairs down to the next floor. Head
down the path and don't bother going right or left as both paths lead to dead
ends. Keep going down to where the path widens and then it narrows again as it
turns to the lower left, and you'll exit to a large cavern.

There are two options now. First of all go left and up, and you'll enter a new
cave. Cross the cave heading left and up, to find another hole down to the next
level. Walk down this cave and don't go left as this leads to a dead end on a
ledge, although you do get a better view of the rest of the caves. Instead,
walk down to find a treasure chest containing a [SEED OF MAGIC]. Go back up the
stairs and make your way back to the large cave.

This time, walk down and keep going ignoring the short side passages as the
path curves to the left and up. You'll find a treasure chest on a ledge at the
right, in front of another section with a long ladder leading down. Open it to
get an [IRON HELMET] and then carry on walking up and around to the right to
reach the ladder.

On this next level go left and down another ladder. Walk right, crossing a
bridge with a good view of an intimidating looking door, and climb down a short
ladder. Walk up and around the back of the ladder rock to find a treasure chest
up a short path. This contains a [MAGIC WATER]. Back to the ladder and go down
the only path which curves left and up, into a cave opening. There's only one
route now, and you'll emerge on the red carpet facing the large doors.

Enter the doors and Apnea reminds you that Murdaw is a trickster and she gives
Hero Ra's Mirror.


-----------
Puzzle Room
-----------
There are no enemies inside this area apart from inside the two large basement
rooms at the lower right and left.

The doors to the rooms on the first level are locked, so walk right and go down
the stairs to enter a hole down to the basement. Find two small yellow
switches at the left and right of the room and step on them to open both doors.
(Left opens the left door and right, the right door.) You'll also come across
Metal Slimes in this room. Change equipment to knives and swords that have a
better chance of piercing these enemies' tough exterior and there's a good
chance you'll kill one. The other open room down the left stairs is in total
darkness and you'll fall down to the lower right basement if you attempt to
walk through there.

Go through the now unlocked doors and stand on all four yellow switches,
uncovering four metal gratings, letting light through to the dark room. Enter
this room and carefully walk along the narrow pathways. It sounds simple, but
it's a bit tricky because you cannot change the camera angle to ascertain your
precise position and battles interrupt your concentration! When you reach the
upper section, walk right, hugging the lower wall and then go up to open a
visible treasure chest for a [DANCER'S COSTUME]. From here it's a bit easier to
judge your steps because you're heading down the path.

Turn to the left at the south wall and there's another area of darkness ahead
of you, but with a tantalising set of steps just around a wall to the left.
Edge around the wall in safety and climb the steps up to the middle area of the
upper floor. Press the yellow switch to open the grating and let in the light.
Go back down and you'll discover that there's a gap between the safe area and
the narrow paths. No jumping in this game! You'll have to walk all the way
back to the start of the area to access the safe path that goes right from the
two pillars at the left of the room. The quickest route is to jump down the gap
into the lower right basement and re-enter the left basement room.

Descend the stairs to the small room that's in the middle of the basement, and
go down again to find yourself in a large room with a large green boss enemy
waiting for you! Check everyone's health and add healing items to your
inventory if you're short of them, and prepare to meet Murdaw! My team's levels
were Hero: 18, Carver: 19, Milly: 16 and Ashlynn: 11. The chaps had the
Platinum Armour and Dragon Shield, Milly the Enchanted Armour, and Ashlynn the
Iron Cuirass for good protection. The one thing to be careful about is NOT to
use all Milly's MP (or have a spare Magic Water to replenish it) so you can use
Evac to leave the dungeon later.


o-------------------------o
| BOSS : MURDAW           |
o-------------------------o

Start by casting Sap with Hero and Ashlynn, Double Up with Carver and Buff
Ashlynn with Milly. On the second turn attack with both guys, Buff Ashlynn for
a second time and let her use an attack spell on Murdaw. At some point he might
change your tactics (he might kindly changed them to "Focus on Healing" which
is likely to be what you were planning to do anyway!) Go to the menu option
Tactics and change them back again to your preferred mode. I would recommend
having everyone follow orders for this boss battle.

Keep Milly on Buff and healing duty and double Buff the two girls as they are
more at risk from Murdaw's flame attack without Dragon Shields. With Sap in
place, and Carver always using Double Up, Murdow will go down easily. You'll
get 2270 experience points for everyone and 580 Gold. He does the usual boss
laugh and disappears and Apnea tells you to use the Ra's Mirror. Do so, and
things happen, after which Apnea departs and the team is left alone. Use Evac
to escape from the dungeon and then Zoom back to Somnia Castle, unless you want
to try and kill some more Metal Slimes!


===============================================================================
SOMNIA TO GHENT ......................................................... *W27
===============================================================================

-------------------------------------------------------------------------------
TASK        : Find King Somnus. Walk to Ghent.
-------------------------------------------------------------------------------

Make your way to the king's chamber and no-one is there except for the
Chancellor. Talk to him and you can answer as you choose. You'll take a forced
rest for the night. The next day you're still with the Chancellor who begs you
to search for the missing King. Leave the chamber and Ashlynn has a brainwave.
Say no if you require more explanations. Head out onto the open battlements and
cast Zoom, and select Switch Worlds.

Then, Zoom to the other Somnia. Talk to the helmeted man on the path through
town and he'll let you know that the King and Queen have woken up. The castle
guard asks a question that must be answered as Yes or nothing will happen.
You'll enter the castle and end up in the dungeon. Check the door twice and a
soldier will arrive and apologise and you'll be with the King. (You don't have
to walk there, just move Hero forwards a step.) You have to say Yes to his
question, although you have the option to answer No. After a while Somnus
wanders off and asks you to see him outside. Talk to the queen, chancellor and
soldier first for a bit more background to the story, and leave the King's
room.

You'll find the King in the south-west corner of the western walkway. Just walk
straight down the open walkway and turn left through the front hallway and
you'll see him. He asks you to defeat Murdaw in this world (the real one!). If
you say no that's the end of the conversation, and you'll miss the chance to
get a ship! Say Yes, and he tells you to go to a place called Ghent. You're
given the [ROYAL MISSIVE] and he opens the checkpoint to the north of Somnia.


----------
Checkpoint
----------
From the town, walk north to the checkpoint in the mountain pass. (Use Y to see
the location clearly.) Talk to the soldier here to discover that Ghent is found
by travelling east and then north, into the mountains. There are lots of nice
new enemies on the way to add to the Big Book of Beasts. If you don't kill him
on the first turn the Sorceror may call for backup, bringing an Animated Armour
to the fray. Be careful of the Feralbeast enemy as it might blow itself up,
damaging the whole party in the process!


===============================================================================
GHENT [RECRUIT 4] ....................................................... *W28
===============================================================================

-------------------------------------------------------------------------------
TASK        : Deliver the Royal Missive to the Elder. Obtain the Ship.
-------------------------------------------------------------------------------
Services    : Inn (10 pp), Church, Weapon Shop, Armour Shop, Item Shop
Items       : Seed of Resilience, Plain Clothes, Seed of Magic, Pointy Hat.
Mini Medals : None
Recruit     : Nevan
Area Enemies: 030: Gustodian, 034: Loathsome Leek, 036: Tree Feller,
              041: Damselfly, 043: Feralbeast, 044: Grim Grinner,
              045: Malevolamp, 056: Animated Armour, 064: Undentured Servant,
              067: Sorcerer
-------------------------------------------------------------------------------

GHENT SHOPS
----------------------.--------.----------.-------.----------------------------
WEAPON SHOP           |  Cost  | Effect   | Style | Notes
----------------------+--------+----------+-------+----------------------------
Iron Staff            |    700 |  +22 ATK |    +8 |
Sledgehammer          |   1800 |  +30 ATK |    +6 |
Steel Broadsword      |   2000 |  +33 ATK |   +16 |
Morning Star          |   3000 |  +38 ATK |   +14 | Attacks a group of enemies
Cautery Sword         |   4400 |  +42 ATK |   +23 | ITEM: Casts fire on a group
----------------------.--------.----------.-------.----------------------------
ARMOUR SHOP           | Cost   | Effect   | Style | Notes
----------------------+--------+----------+-------+----------------------------
Iron Armour           |   1200 |  +25 DEF |   +19 |
Full Plate Armour     |   2300 |  +30 DEF |   +27 |
Cloak of Evasion      |   3000 |  +28 DEF |   +11 | May avoid an enemy's attack
Iron Shield           |    720 |  +16 DEF |   +12 |
Silver Tiara          |    450 |  +14 DEF |   +25 |
Iron Helmet           |   1100 |  +16 DEF |   +15 |
----------------------.--------.-----------------------------------------------
ITEM SHOP             | Cost   | Effect
----------------------+--------+-----------------------------------------------
Medicinal Herb        |      8 | Restores 30-40 HP. Use at any time.
Antidotal Herb        |     10 | Cures poison
Holy Water            |     20 | Wards off weaker enemies for a wee while
Moonwort Bulb         |     30 | Cures paralysis
Chimaera Wing         |     25 | Use to return to previously-visited location.
______________________|________|_______________________________________________

The people here will chat about health and the Goddess, and the man with the
horse will drop a hint about something that might be significant later. Go
around town finding the items and talking to everyone if you like, although
it's not necessary.

Enter the left house and break the pot near the stove to get a [SEED OF
RESILIENCE]. The second bedroom on the ground floor of the Inn contain a [PLAIN
CLOTHES]. The Elder's house is the larger one at the left and you'll find a
[SEED OF MAGIC] by breaking the first pot in the corner by the sink. Open the
wardrobe to find a [POINTY HAT]. Talk to the woman in the bedroom to hear the
name of Nevan and then speak to the Elder. Whatever you answer you'll end up
giving him the ROYAL MISSIVE asking for the ship. He says no. :O. There's
nothing else you can do except leave the house and that triggers the appearance
of Nevan.

Okay, just an ordinary everyday event occurs next and Nevan decides to join the
party and let you have use of the ship. Leave the house now and Nevan escorts
you to the shrine at the upper side of the village. Before entering, talk to
the man with a horned helmet waiting at the top right of the large building for
a laugh. Enter the building and board the ship. Talk to the man at the wheel to
know your destination and to Nevan to set sail. There are a couple of barrels
inside the cabin but they contain nothing. Don't bother searching the rest of
the ship because you won't find a thing.

Say Yes, you're ready, and Nevan officially joins the party. You'll arrive at
the Isle of Murdaw and Ashlynn leaves the party making space for Nevan. If you
agree she will put her gear in the bag. Might as well if you're not planning to
do any more fighting elsewhere. However, if you Zoom to a different location
she will be back in the party and so you'll have 5 party members. The last one
will travel inside the wagon and you can summon them into the battle by
selecting the PARTY command, and then, "Change One" to remove someone and
replace them with the person in the wagon.

Nevan joins the team equipped with a Staff of Ghent (which has the valuable
quality that it can be used as an item to cast Midheal on anyone), Wayfarer's
Clothes, and Leather Hat and his title is Ghentile Prodigy. He has bealing
spells including Midheal, Heal and Squelch and a couple of attack spells: Woosh
and Poof. Poof is especially useful as it targets a group of enemies and will
make them vanish instantly if they are undead ones: such as Walking Corpses,
Animated Armours and Undentured Servants.

Return to Ghent (Zoom) once you have your party and do some shopping for the
better weapons and to improve Nevan's equipment. He can use the Chain Whip and
you will already have one to spare, but the Morning Star is better than that,
and the Hardwood Headwear is better than his current Leather Hat. If you
managed to win the Tortoise Shell drop from the Somnia well Scarewell enemy,
that's good armour with +3 higher defence than the Full Plate Armour. He can
equip some shields such as the Bronze one, although not the Dragon Shield.

Note that the Cautery Sword can be equipped by Hero and Milly but not by
Carver, and it can be used as an item in battle by anyone. You'll find a Full
Plate Armour in the next dungeon so don't overspend on that, but the Cloak of
Evasion might be worth buying for Nevan for the chance to totally avoid an
enemy's attack. There isn't a Bank in this town, so you might need to go
elsewhere to withdraw funds if you are running low, or go and play the Casino
and exchange tokens for a few Silk Tuxedos and sell them off to raise cash.
Gold Bracers can help boost defence for Nevan and Milly and they only cost 350
Gold Coins. Zoom back to Wellshire if you want to buy some. Stock up on Amor
Seco Essences as a back up to healing spells and you might consider buying a
Yggdrasil Leaf from Port Haven casino if you have Tokens to spare.

The ship will be waiting for you outside town at the head of the river and will
just sail back down and drop you off at the Isle of Murdaw. You cannot go
elsewhere in the ship.


===============================================================================
ISLE OF MURDAW CAVE ..................................................... *W29
===============================================================================

-------------------------------------------------------------------------------
TASK        : Find the exit.
-------------------------------------------------------------------------------
Items       : Chain Whip, Full Plate Armour, 1150 Gold Coins, Seed of Life,
              Magic Water, Cannibox x2 (Seed of Agility x2 - win a battle to
              obtain)
Enemies     : 044: Grim Grinner,  045: Malevolamp, 046: Hell Nino,
              050: Goodybag, 051: Walking  Corpse, 053: Thaumatobat,
              056: Animated Armour, 058: Arrghgoyle, 0069: Metal Slime,
              074: Lesser Demon
-------------------------------------------------------------------------------

Leave the ship and walk a few steps down the path where you'll spot another
ship. This is a wreck with no enemies and nothing to find so you can safely
ignore it for now. Cross the small patch of poison water and enter the cave.

Yes, it's a volcano type cavern and you'll be burned if you walk across the hot
lava, but not too badly. I'd suggest doing this is two stages. Get the more
easily accessible treasure first, leave the cave, heal up and save and then
return. The Goodybag enemies give the most gold (444 for each one killed) and
the Lesser Demons are the strongest of the enemies. As well as having good
defence they use spells to lower everyone's defence against physical and magic
attacks. When Milly reaches Level 18 she gets Kabuff and this will counter the
demons' Kasap! Use the Staff of Ghent for healing in battles as that saves on
MP use and Poof works on Animated Armours.

One more thing, if your levels are lower you could invest in a couple of
Yggdrasil Leaves from the Casino in case someone dies and you don't have
Nevan's Zing spell. Just another reminder to help avoid disaster because you'll
run into enemies that use the Whack spell which has a chance of killing someone
instantly.


-----------------
Floor 1 - Floor 2
-----------------
Walk along the safe path heading to the left and you'll soon find a set of
stairs up to a small cavern. Head up a short way to find a treasure chest that
contains a [CHAIN WHIP]. Return to the main floor and walk up, keeping to the
left path and you'll find a treasure chest with a [FULL PLATE ARMOUR]. Walk
back down to the middle to the cave and go left, crossing over some lava to the
west wall. Continue down the cave crossing over more of the fire floor and turn
to the right to find another treasure chest with [1150 GOLD COINS].

Return to the middle of the cave and walk all the way up, taking the right path
so you end up in the upper right corner of the cave. Cross over a small patch
to lava to reach some stairs up to the next floor. This is where you might
encounter Metal Slimes. Make your way left and down, staying on the safe ground
until you see some stairs. Climb up and follow the safe path to the right to
find a chest with a [SEED OF LIFE.] Return to the previous floor and don't go
left from the steps over a large section of fire floor because this just takes
you to the section of this floor where you already opened a treasure chest!
Also, don't go right because you'll find a hole in the floor surrounded with
lava that leads to a small dead end and no treasure! This is a good time to use
Evac and leave to save your game before proceeding.


-------
Floor 3
-------
Back at the entrance of the first cave walk a couple of steps to the right, and
up, across the fiery floor to a set of stairs close to the right wall. Climb up
and you're in a small cave with another set of stairs. Go up again to a much
larger cave. Follow the safe path to the top left side of this cave to find a
treasure chest that's actually NOT a treasure chest. It's a Cannibox! This
enemy will cast Whack, an instant death spell, but fortunately it won't have
sufficient MP to carry it through and you're safe from that annoying spell. Use
Sap on it and have Carver use Forbearance to protect weaker team members on the
first turn in case it attacks, or just use his attack skills. (Buff will help
for Nevan.) It will drop a treasure chest containing a [SEED OF AGILITY] for
your trouble, and fill in the last entry on the second page of the Book of
Beasts.

From the empty chest walk back down and head right, ignoring the middle path up
as it's a dead end, and you'll find another set of stairs up to the next floor.
Before entering Floor 4 make sure that Nevan has reached Level 13 because he
acquires the essential Zing resurrection spell!


-------
Floor 4
-------
This is a large cavern with a lake and two visible treasure chests on a nearby,
but apparently inaccessible, ledge. You'll encounter Mudslingers in here and
these enemies also cast Whack, and they DO have enough MP for the spell. If
someone dies you could use a Yggdrasil Leaf (bought with Tokens from the
Casino) or leave the dungeon and visit a church. Kamikaze Bracelets from the
casino will take the place of the character and be destroyed in their place,
but equipping those on everyone would be expensive. The alternative is to kill
them before they kill you using all enemy spells and weapons. Nevan gains the
spell Zing at level 13 and this can be used to resurrect someone during a
battle or in the field, although it might not work unless you try a few times.
By the way, you might be lucky enough to get the drop of a Yggdrasil Leaf from
one of these enemies, which is a good reason to fight them!

Walk left into the main part of the cavern and then up, and right, and you'll
find a couple of steps leading to a small bridge. Walk up to reach some more
steps leading down the cave and you'll end up at those two treasure chests.
Open the higher one to get a [MAGIC WATER], but the lower one contains another
Cannibox. Defeat it using the same strategy as before and you'll get another
[SEED OF AGILITY].

Return to the left of the cavern and go up, over some more steps and then,
right, and up. You'll go through a dark opening into another section of the
cave where you cross over a bridge to the right bank of the river. Here you'll
encounter groups of Animated Armour enemies. I used Forbearance with Carver to
protect everyone, Kabuff from Milly and then, all enemies attacks on them.
Walk down the right bank and back into the large cavern, and then it's just a
few steps right, and up, to find the stairs to the next floor.


-------
Floor 5
-------
You'll encounter the Malevolamp for the first time and if not killed it will
summon Hell Nino. Cross the first bridge to find a treasure chest containing
another Cannibox that drops a Seed of Agility. Ignore the other two bridges and
walk up the left path to enter a cave with stairs to the next floor. Don't
worry about using up MP as you'll get a chance to rest soon.


--------
Floor 6
-------
This floor has passages with water lying in pools. Walk up and ignore the right
path up as it leads to a dead end. Go left, and up, to find the exit to a
familiar location. Once here, you cannot go back inside the cave. If you wish
to save your game you'll have to Zoom out and walk back through the cave, and
after the next scene you cannot leave.

You should already know what to do next! (Talk to Milly.)


===============================================================================
ISLE OF MURDAW CASTLE ................................................... *W30
===============================================================================
MURDAW'S KEEP MAP
http://www.gamefaqs.com/ds/942424-dragon-quest-vi-realms-of-revelation/faqs/
62007
-------------------------------------------------------------------------------
TASK        : Defeat Murdaw
-------------------------------------------------------------------------------
Items       : Amor Seco Essence, 1000 Gold Coins, Iron Mask, Fire Claw.
Enemies     : 047: Healslime, 059: Pesky Jester, 060: Harmour,
              063: Slumbering Ram, 064: Undentured Servant, 067: Sorcerer,
              071: Prickly Prankster, 072: Urnexpected, 074: Lesser Demon.
-------------------------------------------------------------------------------

Talk to Nevan and he'll create an invisible spot so you can Zoom back here if
you wish.

NOTE: You can Zoom back here later, after the events have been completed, so
you can pick up anything you missed on the first visit. To exit, head for the
room where you fought Murdaw and there's a well in his place. This deposits you
inside the boss room of the Underkeep and you can cast Evac to leave.

The upper right door is unlocked this time, and you can enter and climb some
stairs to find three treasure chests. The top left contains [AMOR SECO
ESSENCE], the lower left has [1000 GOLD COINS], and the one at the right
contains an [IRON MASK] which is a better helmet for Hero or Carver.

Return to the main floor and walk up through the open doorway, following the
hallways until you reach the large hall with a red carpet. There's an
intriguing scene after which Carver remembers another skill: Knuckle Sandwich.
Once all that has been sorted out head down the hall and through the lower
right door. Battles will start now with lots of new enemies! Harmour enemies
summon Healslimes, Sorcerers use Oomph on an ally to boost attack, and the
fluffy looking Scorching Man uses a powerful Sizzle fire spell on all. Sap is
always useful on the better defended enemies, Kabuff on everyone if it's a
large enemy group, and Fizzle might prevent some spell use, with Poof wiping
out groups of Undentured Servants.

Walk up the hallway and you'll see a metal statue blocking the path. Check it
out and fight a Sculptrice.


o-------------------------o
| MINI - BOSS: SCULPTRICE |
o-------------------------o

The main threat is if it uses Kasap. Just counter with Kabuff from Milly. Cool
Breath won't harm those with the Dragon Shield and Kasnooze won't affect
everyone. You get a measly 165 experience and 210 Gold Coins  Defeat the second
statue if you wish, but otherwise just climb the stairs in the top right
corner.

On the next floor, walk down and around to the lower right of the room where
you'll see a single pot. Break this and it's an URNEXPECTED enemy! Be careful
as this enemy uses Whack and you don't want that to effect Nevan, so use
Carver's Forbearance to prevent that. It also casts Absorb magic meaning that
any magic will heal it. But after that it won't have enough MP for another
Whack so you're safe! Well, a bit safe because another skill is a desperate
attack which could do a lot of damage to a character with weaker defence and
lower HP.

Climb the stairs in the lower left corner of the room and you'll find a small
room with a person there. Talk to them and it's an enemy called the Grim
Keeper. Like the Sculptrice this is a kind of mini-boss because it doesn't
appear in the Big Book of Beasts.


o--------------------------o
| MINI - BOSS: GRIM KEEPER |
o--------------------------o

This monster calls a Healslime for backup and will use an Envenom attack on
one. You'll get 569 experience for defeating it and 171 Gold. (I
think it removes the electricity around the statue on the lower floor.)

Anyway, return to the floor with the statues and defeat the one that is
blocking access to the treasure chest. You can walk over the dangerous floor to
open the chest which contains a [FIRE CLAW] weapon. Equip this to Carver.

Return to the large red carpeted hall and you can fight two more Sculptrice
statues if you enter the lower left door. There are steps under the second one
that lead down to a lower floor, but you need a key to open the locked doors,
and there is only one enemy waiting inside one of the two small rooms.

When you've found everything walk up the red staircase and up to the door.
Don't worry if anyone has low MP and don't waste items healing, but ensure
that everyone has some Medicinal Herbs, Amor Seco Essences and maybe a Magic
Water in their inventories. Since both Milly and Nevan have Midheal you could
give the Staff of Ghent to Hero so he can use Midheal as well. Carver will be
your main attacker leaving the other three for healing. This way you've a back
up healer in case the wrong person is fast asleep when you need them to heal!

After a little chat, enter, and face Murdaw once again. Events unfold and, when
you get a chance to choose a Yes or No answer, pick either, as it makes no
difference. My team's levels were: Hero: Level 21, Carver: Level 22, Milly:
Level 19 and Nevan: Level 14.


o-------------------------o
| BOSS : MURDAW 1         |
o-------------------------o

This time he has two allies called Prickly Pranksters. Start with targeting the
allies as they don't have much HP and Carver can easily take out one on his own
with Double Up. Use Kabuff with Milly since Murdaw is likely to use Kasap on
everyone. Try Sap on Murdaw if you like but I couldn't get it to work at all,
so gave up with that and concentrated on boosting everyone's defence with
Kabuff. His fierce fire attack can hurt everyone for anything up to 50 HP so
make sure to heal up Milly and Nevan immediately after suffering that.

After a while he'll call up another ally, a Harmour, and maybe a second one
later on. Kill them with any attacks from the party and keep attacking Murdaw
with Carver's Double Up. You'll get 1522 experience points (based on 2
Pranksters and 2 Harmours) and 262 Gold Coins, but it's not over yet...


o-------------------------o
| BOSS : MURDAW 2         |
o-------------------------o

This is much tougher because Murdaw's magic attack is Chilly Breath and that
does anything up to 80 HP damage. Also, you won't be healed up after the last
battle so the first thing to do is make sure that everyone is at full health.
After that, heal up again if you need to and use Kabuff so at least his
physical attacks won't hurt much. He also has a lightning magic attack that
damages everyone for around 40 HP, and a sleep attack that only affects one
person at a time if it's successful.

You can manage all this so long as Murdaw doesn't do his ice breath magic AND
the lightning magic in one turn, which he will! The only way to cope with this
is to ensure that you keep everyone in full health at all times, and then heal
up the damage as quickly as you can. Unless you have a Yggdrasil Leaf
attempting to revive someone with Zing is going to be a bit hit or miss, so
it's far better to keep everyone alive! Attack with Double Up as often as you
can and eventually he'll go down. You get 2300 experience points and 770 Gold
Coins and will be back with King Somnus in his castle.


Somnus offers you a reward. Accept the [LIGHTNING STAFF], a weapon for Nevan,
which you'll put into the bag. Now everyone else leaves and you can talk to the
people left: a soldier, the chancellor (who mentions the restoration of
Alltrades Abbey), the king, and Quenn Apnea. You must speak to the Queen to
learn your new quest: to search out your "real" self. You'll also be told that
there are still monsters to defeat. Walk to the stairs and speak to the soldier
to get a message from the Ghent Elder that the ship (the Providence) is yours!
The ship is waiting on the shore directly to the east of Somnia. Go down the
stairs to meet the rest of the team again, and begin the real adventure!



*******************************************************************************
***                             END OF PART ONE                             ***
*******************************************************************************
*******************************************************************************
***                         PART TWO: Becoming A Hero                       ***
*******************************************************************************


===============================================================================
ALLTRADES ABBEY ......................................................... *W31
===============================================================================

-------------------------------------------------------------------------------
TASK        : Choose Jobs for everyone.
-------------------------------------------------------------------------------
Services    : Inn (10 pp), Church, Weapon Shop, Armour Shop, Bank,
              Patty's Party Planning Place.
Items       : None
Mini Medals : 009MM: Floor B1. On the floor, inside the large hall.
-------------------------------------------------------------------------------

ALLTRADES ABBEY SHOPS
----------------------.--------.----------.-------.----------------------------
WEAPON SHOP           |  Cost  | Effect   | Style | Notes
----------------------+--------+----------+-------+----------------------------
Steel Broadsword      |   2000 |  +33 ATK |   +16 |
Morning Star          |   3000 |  +38 ATK |   +14 | Attacks a group of enemies
Cautery Sword         |   4400 |  +42 ATK |   +23 | ITEM: Casts fire on a group
Bone Stake            |    110 |   +6 ATK |    +3 | Ashlynn and Slimes
Stone Fangs           |    240 |  +12 ATK |    +3 | N/A for humans
----------------------.--------.----------.-------.----------------------------
ARMOUR SHOP           | Cost   | Effect   | Style | Notes
----------------------+--------+----------+-------+----------------------------
Rags                  |     25 |   +3 DEF |    +0 | N/A for humans
Leather Kilt          |    220 |  +12 DEF |   -20 |
Fur Cape              |    550 |  +18 DEF |   +18 |
Full Plate Armour     |   2300 |  +30 DEF |   +27 |
Slime Gooniform       |    330 |  +20 DEF |    +5 | N/A for humans
Pointy Hat            |     70 |   +3 DEF |    -2 |
______________________|________|__________|_______|____________________________

To reach Alltrades from anywhere on the world map, Zoom, selecting "Switch
Worlds", and you'll be outside the restored Abbey. Enter and start chatting to
everyone to learn about the options here. Speak to the nun standing behind a
desk and she will offer to let you read about all the trades available. (See
the section in the Guides part of this FAQ if you need a reminder of
everything.)

Let's do a quick search first though, before making life changing decisions!
Head down the stairs and through the upper double doors and you'll be inside a
large room with various pillars and round empty pots. (These will show a blue
flame once you start to accumulate Vocation levels.) There's no information to
be found in here, but walk straight up to the end of the orange path and onto
the platform at the far side. You'll see something sparkling on the floor, and
yes, it's a [MINI MEDAL]! The shops are found on this floor, together with a
Bank and Patty the Party Planner, but you won't have any use for her just yet.
(Chat to the old man to hear his views on Patty...) The well at the south side
of the floor takes you back to the Ruins in the other world.

Back on the main floor and you can examine the bookcase. The right shelf
contains the title "1001 Jokes for Adventurers" and another groan inducing bad
joke. The next one along has the serious sounding "The Philosophy of Men's
Dreams" and a nice comment that will ring true if you had spoken to the old man
at Patty's bar downstairs. The middle shelf has nothing but the next one has a
diary about the hope for a Hero. Is that a hint? ;)

You'll have acquired some good advice if you talked to everyone:

VOCATIONS ADVICE
* Check on progress of a vocation from the Attributes Menu.
* You won't lose progress on the one you gave up, even if you change vocations.
* Become a Hero via the Gladiator, Sage, Luminary or Ranger vocation.
* You can only change a vocation and accept a new one at the Abbey.
* Everyone keeps their original levels, spells and abilities and continues to
  learn their 'native' abilities or spells.
* To unlock a higher vocation a character must meet the requirements: for
  example, complete the Warrior and Martial Artist vocations to unlock the
  Gladiator.
* Different vocations have different abilities and attributes.
* Anyone in the Wagon still gains points from battles!

Pick five vocations and go for it! It won't matter too much now as you can
always change them later, but just bear in mind the conditions for getting the
more powerful vocations and plan to get the next tier as soon as you can.

Choose vocations that complement each other. For example: if you want Carver to
become a Paladin you'd have to start him off being a Martial Artist or Priest,
but if you planned for Nevan to become a Sage he would also have to take on the
Priest vocation, as well as the Mage. It makes sense not to duplicate vocations
or you could end up with two people being priests and not having a fighter! If
you're not sure, just pick the first five vocations: one for each of the team,
although I went for the Thief and left out the Priest for now. My selection
was: Martial Artist for Hero, Warrior for Carver, Mage for Nevan, Dancer for
Milly and Thief for Ashlynn, and she gained that vocation before any of the
others so I then changed her to take on the Merchant vocation, another fast
one!

Go to the Attributes menu and you'll see the new title for each character based
on the chosen vocation. This will change as they level up the vocation. Press A
again to see the list of basic vocations and a star with x1 (for the first
level) against the one you chose.

By winning battles you will gain points to raise the levels of each Vocation,
and the Mastery Speed comment (Slow, Normal, Fast and so on) refers to how many
battles you need to fight to raise each level of a vocation. The faster the
speed, the fewer battles are required to master that vocation. Once you have
acquired vocations talk to the priest at the left and he'll tell you exactly
how many battles are needed to reach the next level for each character's
vocation and warn you that fighting weak monsters won't work!

It seems that there are level caps to the various locations, meaning that
characters at higher overall levels won't be able to gain a battle point for a
vocation, but this is not explained in the game so I'm not going to worry too
much about this for now, and just continue with the story. Just keep an eye on
progress by checking back at the Abbey and if you're not getting points added
to a vocation then you need to find an area with tougher monsters!

Switch back to the other (real) world to continue with the game.


-----------------
Visit Madame Luca
-----------------
Although you are free to use the ship and explore, if you want some more
direction then visit Madame Luca and she'll tell you exactly where to go next!
She talks about Milly and then about a nation to the east of Scrimsley, called
Arkbolt. Head south from Scrimsley, board the ship and navigate to the east.
Of course, it might help to visit Scrimsley first.

From Ghent (where the ship was located) sail south, down the river, until you
reach the inner sea, then go east following the northern shoreline until you
see a small signpost on the land and are halted by rocks in the sea. Disembark
and walk north to find Scrimsley.


===============================================================================
SAILING AND REVISITS (Optional) .......................................... *W32
===============================================================================

-------------------------------------------------------------------------------
TASK        : Orientation! (Optional)
-------------------------------------------------------------------------------
Enemies     : 172: Marine Mollusc, 173: Cauldrone, 174: Wet Kisser,
              175: Dread Herring, 176: Marine Spirit, 177: Thriller Wave
Items       : None
-------------------------------------------------------------------------------

So long as you stay at locations close to the Inner Sea, and in this world, the
ship will follow you if you Zoom elsewhere (you'll find it to the east of
Somnia on the coast). If you go to Wellshire, the ship won't be there as it's
too far from the Inner Sea.

From Ghent, sail down the river and then navigate to the east of the sea
staying close to the northern coast. Here you'll find a signpost on the land
indicating that Scrimsley is due north. Sail down the eastern coast and you'll
reach Port Haven. Due north from Port Haven you'll spot something in the water
surrounded with rocks but allowing a passage through for the ship. Investigate
and you won't find a sea monster, just a shy mermaid. But you cannot do
anything for now.

A short distance south from Port Haven you can land and walk to Madame Luca's
house situated at the south-east of the Inner Sea. From here, sail west staying
close to the southern coast and you'll pass an island surrounded with rocks.
You can land on the south coast and find a Fort or Checkpoint, just south of
the coastal mountains. Talk to the people here to learn about a sleeping
sickness and something about the Prince of Howcastle from a Slime Knight! Maybe
useful for later.

A bit further up this coast you'll come across a strange sight: some stairs in
the middle of the sand that appear to lead to nowhere. In fact they take you to
an island in the other world. You'll find some juicy monsters here, but nothing
else for now.

Continuing west you can land on the south-western coast and find a single
blue house. Although there's nothing to find, an old man will tell you about
Castle Swanstone to the south of here. However, access is blocked by a closed
floodgate as you'll discover if you sail a short distance down the river.

Sail north from here, and you'll be able to land on the west coast and walk
west to Somnia. Navigate up the river at the north-west of the sea and you'll
arrive back in Ghent.


--------
REVISITS
--------
You can Zoom back to anywhere and find new conversations. Here are a few
pointers!

i Weaver's Peak
Buddy is now a tour guide and can be found at the bottom of the steps to the
Pass, where he was sleeping before. You'll get an updated proposal from Judith
(inside the Elder's house) and a range of new reactions from the inhabitants.

ii Somnia
Visit the king for a bit of a surprise. He's turned into a randy young
devil and Captain Blade is missing. The Queen is tolerant though, and she's
found on the little bridge if you go down the stairs at the right of the
entrance (reached from the middle door on the first floor) and head to the
right of the outside garden.

iii. Haggleton
The Bazaar has opened again and is selling a few different items. Inside the
left tent an old man is selling a Bone Stake for 130 Gold. Say no! The green
clothed man at the top left has a slightly better deal: 3 bottles of Amor Seco
Essence and a Chimaera Wing for 400 Gold. But it's still more than buying them
from Amor. The crafty seller in the lower corner of the right bazaar has the
last one of something unnamed - it's Boxer Shorts for 1000 Gold, and the seller
nearby offers you a Leather Kilt for 200 Gold. Nothing of value at all.

iv Ghent
Enter the church in Ghent to witness a scene between the greedy man and his
wife who live in the northern house, and she does all the work. Just for fun!
There's another scene in the Elder's House and you can follow this up by
finding the man and his mother inside one of the rooms at the Inn. Chat to
everyone for their reactions to events.

v. Return to Port Haven and go upstairs in the Mayor's house (he's still not
back) for a sweet scene. Take Carver back to the carpenters for an update on
his story.


===============================================================================
SCRIMSLEY ............................................................... *W33
===============================================================================

-------------------------------------------------------------------------------
TASK        : Talk to everyone and then to Amos. Stay the night in the Inn.
-------------------------------------------------------------------------------
Services    : Inn (15 pp), Church, Weapon Shop, Armour Shop, Item Shop
Items       : 15 Gold Coins, Antidotal Herb, Rags, 3 Gold Coins, Scale Shield
Mini Medals : 010MM: On the ground in a large footprint.
              011MM: House to the left of church. Inside left chest of drawers.
Area Enemies: 046: Hell Nino, 047: Healslime, 048: Wild Carrot, 049: Porker,
              050: Goodybag, 051: Walking Corpse, 053: Thaumatobat
-------------------------------------------------------------------------------

SCRIMSLEY SHOPS
----------------------.--------.----------.-------.----------------------------
WEAPON SHOP           |  Cost  | Effect   | Style | Notes
----------------------+--------+----------+-------+----------------------------
Stone Fangs           |    240 |  +12 ATK |    +3 | N/A for humans
Iron Claw             |    700 |  +21 ATK |   +15 |
Edged Boomerang       |   1500 |  +25 ATK |   +19 | Attacks all enemies
Steel Fangs           |   2000 |  +35 ATK |    +8 | N/A for humans
Steel Broadsword      |   2000 |  +33 ATK |   +16 |
Cautery Sword         |   4400 |  +42 ATK |   +23 | ITEM: Casts fire on a group
----------------------.--------.----------.-------.----------------------------
ARMOUR SHOP           | Cost   | Effect   | Style | Notes
----------------------+--------+----------+-------+----------------------------
Fur Cape              |    550 |  +18 DEF |   +18 |
Full Plate Armour     |   2300 |  +30 DEF |   +27 |
Cloak of Evasion      |   3000 |  +28 DEF |   +11 | May avoid an enemy's attack
Iron Shield           |    720 |  +16 DEF |   +12 | Reduce damage fire/ice
Shellmet              |    250 |   +7 DEF |    +3 |
Iron Helmet           |   1100 |  +16 DEF |   +15 |
----------------------.--------.-----------------------------------------------
ITEM SHOP             | Cost   | Effect
----------------------+--------+-----------------------------------------------
Medicinal Herb        |      8 | Restores 30-40 HP. Use at any time.
Antidotal Herb        |     10 | Cures poison
Holy Water            |     20 | Wards off weaker enemies for a wee while
Moonwort Bulb         |     30 | Cures paralysis
Chimaera Wing         |     25 | Use to return to previously-visited location.
______________________|________|_______________________________________________

Although the shops are open for business the Inn isn't! Seems the people here
do things at their own pace. If you speak to the person in the downstairs room
in the Inn you'll discover that they heard noises at night, so maybe it's not a
good place to stay anyway. Climb the stairs to the roof and the second pot on
the top row contains [15 GOLD COINS] and the single one reveals an [ANTIDOTAL
HERB]. Jumpd down at the left of the roof and walk up the path that appears to
have the shape of large footprints and you'll find a [MINI MEDAL] in the middle
of one of them in the muddy patch of ground. Talk to the priest who's wandering
around here and he tells you to leave town!

Talk to the horned man at the right and he mentions the name of Amos. You'll
hear more about him from the woman inside the church and the one on the path
nearby. The people in the small house to the left of the church reveal that
Amos is some kind of local hero and you'll find a second [MINI MEDAL] in the
left chest of drawers. The left pot by sink contains the heroic sum of [3 GOLD
COINS]. This is not a wealthy place and you might start to feel a little guilty
about robbing these folks. Go back to the entrance and check out the small
house at the left. There's a set of [RAGS] in the top cupboard confirming the
poverty theory, and the two chests of drawers contain nothing. The next
installment of the cat tale: "Warrior Cat Tales: Part Three"  is found in the
bookcase at the top right of the room.

Finally, enter the top left house, which obviously must belong to Amos. The
left bookshelf has a self help book called " Canine Communication: Making Head
and Tail of Your Dog". The middle one has the other side of the cat and slime
tale: "A Slime's Story: Part Four". Open the chest in the kitchen to obtain a
[SCALE SHIELD] and talk to the man lying on the bed. It seems he was bitten by
a monster, but he tells you to turn in for the night as the sun is setting...

Go to the Inn now and convince the Innkeeper to let you stay (for free). You'll
awake soon enough, and talking to the person in the adjoining room will confirm
your suspicions. It's happening! Climb the stair to the roof and you'll see
exactly what they mean. (Use Talk to get the reactions of the party.) Jump off
the roof and confront the monster. (Note that you cannot access the wagon for
this fight so you're stuck with the party you had when you went to sleep.)


o-------------------------o
| BOSS : SCRIMSLEY TERROR |
o-------------------------o

Frizzle is VERY effective on this monster if you have a Level 1 Mage,
inflicting around 80 HP worth of damage. Sap doesn't work, but you can use
Kabuff on everyone as usual. Its attack might do around 25 HP of damage to
someone and the fang attack has a good chance of missing. It will defend for a
few rounds making it a tough nut to crack given the lack of effectiveness of
Sap. Keep healed and after a few rounds you'll defeat it and earn 310
experience points and 170 Gold Coins. If you have a Thief they might steal some
Stone Fangs!

However, you won't kill the beast and will return to the Inn. The next day talk
to the Innkeeper, and to the other townsfolk to learn that they are models of
tolerance and good will! Talk to the priest near where you found the Mini Medal
and pay attention to what he says: DO NOT TELL AMOS! The old man by the shops
gives a hint of a solution to the town's little problem. Seeds of reason...
hmmm. Talk to the old lady inside the first house and she tells you where to go
to find some: at the mountain north of Scrimsley.

Go to Amos's house and answer Yes to his first question to prompt a second one.
Answer NO, you're not going to tell Amos. If you stay at the inn again the same
sequence of events will occur but the nun will be on the roof, stopping you
from doing anything. Save your game and leave town to go in search of the Seeds
of Reason!


IMPORTANT!
Amos is an optional recruit to the team which means that you don't get him
automatically. If you tell him the truth about his "condition" he will leave
the town and you cannot recruit him, even if you find the Seeds of Reason.


===============================================================================
HAZY HEIGHTS [RECRUIT 3 - OPTIONAL] ..................................... *W34
===============================================================================

-------------------------------------------------------------------------------
TASK        : Find the Seeds of Reason.
-------------------------------------------------------------------------------
Items       : Morning Star
Key Item    : Seeds of Reason
Recruit     : Amos
Enemies     : 045: Malevolamp, 049: Porker, 055: Sniping Barksman ,
              058: Arrghgoyle, 059: Pesky Jester, 061: Cloud Surfer,
              063: Slumbering Ram, 064: Undentured Servant
-------------------------------------------------------------------------------

From Scrimsley walk north-east through the gap in the mountains and continue
heading north. You'll see an area of cliffs with steps, surrounded with
mountains. Enter this location and you're at the bottom of the Hazy Heights.
Climb the first ladder and speak to the man who confirms the existence of the
Seeds of Reason. Enemies in here appear in mixed groups and the most awkward
ones are the Rams who'll send you all to sleep. I used the Tactics of Focus on
Healing and gave the Staff of Ghent to someone with the highest agility: Milly
the Dancer! That ensured that she always got the first turn and would heal
anyone that needed it.

Enter the first cave and walk down to find some stairs to the next floor (the
other path leads to a dead end.) Head down this small cave and out to the
ledge. Climb the ladder and go left to find another hole in the rock. Inside
this cave walk up between the pools of water to find another set of stairs.
This takes you to a dead end with a treasure chest containing a [MORNING STAR]
weapon. Return to the outside ledge and this time walk all the way to the
right, under the bridge, to find a ladder leading down. Go down and right and
you'll find another hole in the rock wall.

Take a few steps to the left to reach the steps onto the middle area of the
cave and climb the stairs to the next floor. Walk down this small cave to the
outer ledge and head left for another ladder. Climb up this one and the next
and over the bridge heading to the left. Enter another cave and just go left
and down to exit to another ledge (this is the cave where you found the
treasure chest earlier). Go left, up another ladder, and then right. Ascend the
last ladder to the heights of the heights! Attempt to uproot the plant and it's
not too pleased!

You're told to search the ground for Seeds but you'll still have to fight
battles up here and it might take a while to find the Seeds. I used the
"Examine" option just to be sure I was searching properly, and eventually found
the [SEEDS OF REASON] at the back of the plant, just one step away from it.
Talk to the plant again and it tells you to call back anytime for a helpful
chat. Zoom back to Scrimsley.

Call in on Amos and answer Yes, there is something we want! Talk to him again
and he'll join the party if you say Yes. Leave town and Amos will be in the
Wagon and ready to command! Might as well give him a vocation before doing
anything else. He joins at Level 15 and his title is Local Hero. His equipment
is a Cautery Sword, Full Plate Armour, Iron Shield and Iron Mask, so he's
really another fighter and can equip the Dragon Shield and Platinum Mail. His
two skills are Heal and Megamorphasis, which doesn't use MP and allows him to
use a very powerful all enemy ground stomping attack, and a number of other
attacks, but you do not control him while he's in beast form and his attacks
are random.


===============================================================================
ARKBOLT CASTLE .......................................................... *W34
===============================================================================

-------------------------------------------------------------------------------
TASK        : Speak to the King.
-------------------------------------------------------------------------------
Services    : Inn (20 pp), Church, Weapon Shop, Armour Shop, Item Shop
Items       : Slime Gooniform, Silk Robe
Mini Medals : 012MM: Floor 2. Inside a barrel in the kitchen.
              013MM: Floor 1. Soldier's Training Room inside a pot.
Area Enemies: 054: Mudslinger,  055: Sniping Barksman , 056: Animated Armour,
              058: Arrghgoyle, 069: Metal Slime
-------------------------------------------------------------------------------

ARKBOLT SHOPS
----------------------.--------.----------.-------.----------------------------
WEAPON SHOP           |  Cost  | Effect   | Style | Notes
----------------------+--------+----------+-------+----------------------------
Steel Broadsword      |   2000 |  +33 ATK |   +16 |
Morning Star          |   3000 |  +38 ATK |   +14 | Attacks a group of enemies
Battle-Axe            |   4300 |  +49 ATK |   +15 |
Cautery Sword         |   4400 |  +42 ATK |   +23 | ITEM: Casts fire on a group
Spiked Steel Whip     |   7400 |  +65 ATK |   +22 | Attacks a group of enemies
----------------------.--------.----------.-------.----------------------------
ARMOUR SHOP           | Cost   | Effect   | Style | Notes
----------------------+--------+----------+-------+----------------------------
Full Plate Armour     |   2300 |  +30 DEF |   +27 |
Silver Cuirass        |   3200 |  +36 DEF |   +30 |
Dancer's Costume      |   1300 |  +20 DEF |   +25 |
Iron Shield           |    720 |  +16 DEF |   +12 | Reduce damage fire/ice
Magic Shield          |   5000 |  +20 DEF |   +21 | Reduces magic damage
Iron Mask             |   3500 |  +25 DEF |   -10 |
----------------------.--------.-----------------------------------------------
ITEM SHOP             | Cost   | Effect
----------------------+--------+-----------------------------------------------
Medicinal Herb        |      8 | Restores 30-40 HP. Use at any time.
Antidotal Herb        |     10 | Cures poison
Chimaera Wing         |     25 | Use to return to previously-visited location.
----------------------+--------+----------+-------+----------------------------
Gold Bracer           |    350 |  +15 DEF |   +20 |
______________________|________|__________|_______|____________________________

To reach this fortress sail east as far as you can go and land at the northern
past of the eastern coast of the Inner Sea. Walk east and you'll find a small
bridge. Cross over and you'll soon see a golden domed castle.

Talk to the people sitting at a table to the right and they tell you about
Wayfarer's Pass to the north-west. Spend some money at the armour shop and
equip Ashlynn with the Silver Cuirass and Magic Shield. If you can afford it,
also buy that shield for Nevan. A Spiked Steel Whip might also be worth buying,
but not the Battle Axe. It's weaker than the Fire Claw and you'll find one in
the next dungeon. If you want to save your game before going further then head
up the stairs in the lower left corner. The inn is at the right side of the
main floor with beds upstairs but no people to talk to or items to find.

Approach the green soldier blocking the way up the main floor and he offers a
fight, after a chance to back off. I used Amos with the three magic users.


o----------------------o
| MINI-BOSS - BRONSON  |
o----------------------o

Sap isn't immediately effective on him, although you can try it a few times and
it might work eventually. Use Kabuff on everyone as usual to protect from his
Flame Sword attack. Frizzle will hurt him for about 60 HP and Crack for around
half that. If you try out Amos and change him to a beast his attacks won't be
very effective unless he lets rip with something special, like a vortex
(hurting Bronson for around 60 HP) or a claw slash. Bronson's desperate attack
is the most dangerous but that's why you used Kabuff! His other skill is a
Flying Knee physical attack. You get 310 experience points for beating Bronson
and he moves out of the way. Save your game again and consider changing the
team to include your best fighters and healers for another battle. You'll have
to go outside to do that as you don't have access to the Wagon inside
buildings.

Talk to the man blocking  the stairs and he'll go ahead to the upper floor.
Enter the kitchen and break a barrel to find a [MINI MEDAL]. Go in the door
into the top right small room and down the stairs to end up in the back of the
armour shop. Open the treasure chest for a [SLIME GOONIFORM] and return to the
second floor. You can chat to the man in the room for more information about
Commander Brutus.

Leave this floor by the south door to the outer battlements of the castle. Walk
right and don't bother going all the way down the long path because this leads
to a hole down to the jail cells and you cannot open the locked cells. Enter
the hole in the top right corner of the castle and you'll be inside a room with
a locked red door behind which is some treasure, also inaccessible. Descend the
hole in this room and enter a bedroom with some bookshelves. The left one has a
book titled: "V is for Victory!" that has some very good combat advice: don't
give it all you've got, but protect your allies!

Leave by the door and you're outside the walls but if you walk left without
going back onto the world map you'll find an itinerant salesman in between the
castle walls. This is the item Shop. Go back inside and up to the open floor
again and this time go left. Head all the way down the long path to find
another hole only this one leads to the soldiers' training room. Break the pot
here to find another [MINI MEDAL] and read the posters on the wall. (3 Ts no
less!) Back on the open path go down the hole in the top left corner and you'll
find the barracks with more comments about a powerful swordsman. Carry on down
to the lower floor to find a single soldier, another wall poster and the door
out to the field.

When you're ready, approach the two guards on the second floor and they will
challenge you to another battle before allowing access to the king.


o-----------------------------o
| MINI-BOSS - BRICK AND BROCK |
o-----------------------------o

Yes, there are two of them and they will use Kasap on you. Start off by
protecting the team with Kabuff and attempt Sap on each of them, but I couldn't
get it to work at all this time. I used Carver's new skill of Focus Strength
and hit one of them with the Fire Claw on the next turn for a whopping 150+ HP
of damage, but actually Double Up is more effective since you can use this on
every turn. They will use Oomph to boost attack and Brock covers Brick making
your attacks deflect to him. Their other skill is to defend with a large shield
making your attacks ineffectual. A fast slice attack might miss altogether,
especially with Kabuff in place and good armour. Keep up the pressure with
Frizzle, Double Up and Kabuff and maintain everyone's health. Status effect
spells don't seem to work so don't bother trying them. It's really a basic
slogging battle. You get 230 experience points and no gold.

My team's levels at this point were : Hero 24, Carver: 25, Milly: 22, Amos: 15,
Ashlynn: 15 and Nevan: 19.

Enter the large doors and you're inside the King's Hall. You don't have to talk
to him yet and can climb the stairs to his private quarters and go inside,
despite the guard. There's a [SILK ROBE] in the left chest of drawers and the
lead character will re-arrange the books on the right shelf if you examine it.
I'm not sure what effect that has, but I suspect it's none at all.

Talk to the man in blue and that's Brutus and it seems that the king is looking
for someone even stronger than him! Say yes to the challenge and you'll fight
Brutus. Talk to the man and you're told to go to the training room at the
south-west corner. Leave the King's hall and head left, and walk down the long
path to reach the hole down to that room. (Or save and heal first.)


o-----------------------------o
| MINI-BOSS - BRUTUS          |
o-----------------------------o

Start as usual with Kabuff and attempt Sap on him. It worked on the second
go for me, which was good news! His flurry of blades sword attack hurts
everyone for around 25-30 HP, and a bit less once Kabuff is in place. He might
rear backwards and do a powerful thrust on one for around 50+ damage, or do a
Roundhouse kick on one, or a diving falcon slice. He also casts Kasap on the
team so keep responding with Kabuff which is really essential in this battle.

All this is fine, but then he may conjure up a vacuum vortex and that will come
close to wiping out a team with low HP or anyone not at full health. It does
anything up to 100 HP of damage and Kabuff won't provide any protection. Heal
up of course, and defend with anyone who might be at risk from another attack
if they won't get healed before he has another turn. Fortunately he doesn't
seem to do this twice in a row and he won't use this attack often, maybe only
once.

After beating him you'll all get 450 experience points. The king wants you to
meet him back in his hall and will offer you a special reward, but the catch is
that you've got to defeat the monster's leader in Wayfarer's Keep and bring
back the corpse... Ewww. Talk to the chancellor to receive a coffin for the
dead body. Now the sight of a warrior leaving the castle dragging a coffin
behind him makes sense. He's off to try and defeat the monster as well and the
king says that you can team up if you wish. Zoom off the top of the castle,
save and heal everyone and set off for Wayfarer's Pass.


NOTE: Return to Madame Luca to hear some dire news, that people are dying in
their sleep and that you'll have to do something about the monster behind this
at some point, but she doesn't reveal anything else.


===============================================================================
WAYFARER'S PASS ......................................................... *W35
===============================================================================

-------------------------------------------------------------------------------
TASK        : Defeat the monster boss...
-------------------------------------------------------------------------------
Items       : Seed of Resilience, 500 Gold Coins, Battle Axe
Enemies     : 058: Arrghgoyle, 060: Harmour, 064: Undentured Servant,
              066: Biguana, 070: Toxic Turnip, 094: Diethon
-------------------------------------------------------------------------------

The Pass is a sort walk to the north-west from Arkbolt and the entrance is
visible as a cave opening in the side of the mountain. Go inside and you're in
a mine building with straight sided walls. Climb down the hole to the second
underground level and have a chat with the people. The miners do have a point
about health and safety! Leave the mine and you'll be outside on a ledge.

Walk right and talk to some soldiers who will let you pass, and then you get to
fight some visible monsters. These are one Hellstriker and a Jumping Jackal.
Although they both have powerful attacks (Hellstriker uses terrible lightning
on everyone and the Jackal Vacuum vortex) Kabuff and Sap will help you defeat
them quickly, but it's best to have a team with high enough HP and defensive
gear to withstand two of these attacks. (Nevan died in my game so I used Evac
and Zoomed to a church before proceeding, and had to fight them again!) You get
356 experience and 230 Gold Coins.


------------------
Underground Cave 2
------------------
The cave is not as bad as it might be because you can use other characters to
heal. I left Nevan in the Wagon as he was the only one with the Zing spell and
I didn't want to risk him dying and used his skills to heal the others
in between battles when required.

After this you can enter the cave and fight lots of enemies, some of them new!
Walk up and take the first turning to the right and then, follow the east wall
of the cave down to reach a treasure chest. This contains a [SEED OF
RESILIENCE]. Go back to the centre path and ignore the next turning up to the
right as you can see it's a dead end, but follow the next path, leading
straight ahead and it curves to the left. You'll find a chest with [580 GOLD
COINS]. From here keep heading left, to the west wall of the cave, and follow
this wall up and around. You'll end up in a small cave at the north with a
dying monster next to an empty treasure chest, and there's hole leading down to
the next level.


------------------
Underground Cave 3
------------------
You arrive at the middle of a large cavern with floating green bits in the air.
Quite a nice effect, except that it indicates the presence of monsters that
will poison you! Walk up to the north wall, and then right, and down the
passage next to the eastern wall until you reach a single treasure chest. This
contains a [BATTLE AXE]. Turn around and walk back to the stairs. (If you
follow the north wall and go left, following the outer wall up there's another
treasure chest, except that this one is empty.) Finish by heading down the cave
and taking the left fork where you'll discover a hole in the floor at the end
of the passage.


------------------
Underground Cave 4
------------------
As soon as you arrive on this floor you'll an egg in the cave to the north. Go
left and there's a broken egg on the ground. A little further up the path
you'll come across an intact egg. Break it and fight the monster called Diethon
A round of attacks including Double Up and Sap should suffice, although it
might poison you. Make your way up the cave breaking all the eggs and fighting
the monsters. There's one to the right, two to the left. and another one up the
path. As you move up the cave you'll see that someone is fighting a monster.

Talk to him and he doesn't want your help. Approach the monster and the fight
starts, only it will be automatic  You must return through the cave (Evac won't
work) but the monsters have all disappeared, so it won't take long. When you
arrive on the outside ledge the coffin will be taken off your hands and now you
can Evac. Enter Arkbolt and the blue swordsman is already on his way out. He'll
tell you that you're too late. Oh dear, all that effort for nothing. Go inside
the Castle and it seems the warrior's name is Terry (makes me think of
chocolate) and that he cleared the route through the Pass. (The soldiers had
placed bets on who would be successful! ) Check back with the king and yes, you
get nothing and you lost the prize.

The only thing left is to view the coffin, if you want to, and it's found in
one of the jail cells. Something to bear in mind for later! You can talk to
Brutus and his son in their room down the hole at the top right of the second
floor. The bard has composed an Ode to Terry, and no-one really tells you what
to do next, except for the fact that they repeat that the Pass is now open.
That's a good enough hint!

Walk back to the entrance to the Pass and this time you can go right, past the
entrance to the poison caverns, and in safety. You'll go through a couple of
rooms and emerge on the world map at the north of the mountains.


===============================================================================
NORTH OF ARKBOLT (TRINITY INN) TO DESERT UNDERPASS ...................... *W36
===============================================================================

-------------------------------------------------------------------------------
TASK        : Find a route to the north of the other world.
-------------------------------------------------------------------------------
Items       : Holy Water, Gold Ring, Medicinal Herb, 7 Gold Coins
Mini Medals : 014MM: Barn. Inside a the chest of drawers
              015MM: Desert Underpass. Treasure chest down first path.
Area Enemies: 055: Sniping Barksman, 056: Animated Armour, 058: Arrghgoyle,
              059: Pesky Jester, 061: Cloud Surfer, 062: Skullrider,
              063: Slumbering Ram, Sluggernaut
Enemies     : 054: Mudslinger, 056: Animated Armour, 064: Undentured Servant,
              066: Biguana
-------------------------------------------------------------------------------

From the Pass exit walk east and then north, and you'll soon come across a
small settlement of three houses. The man inside the first one warns you not to
travel to the west (we'll do that soon of course!) and that there's a stairway
in the field! Break the first pot to find a [HOLY WATER] but there's nothing
else in the main room's fixtures and fittings. You'll find "1001 Jokes for
Adventurers" yet another awful pun about artists. There's a [GOLD RING] inside
the wardrobe. and the girl asks for Mermaid Meat... sounds painful. The left
house is an Inn costing only 10 Gold per person, and you'll discover a
[MEDICINAL HERB] inside the wardrobe of the first room.

Enter the barn type house and the man there adds to the sleeping sickness/death
story. You can take his life's savings by breaking the pot [7 GOLD COINS] and
find a [MINI MEDAL] inside the chest of drawers.

Leave the buildings and walk west to find the stairs that take you to the other
world, the dream world. Head down the narrow stretch of land between the coast
and the mountains and you'll find the entrance to the Desert Underpass. Follow
the lower path to find a treasure chest with a [MINI MEDAL] and then backtrack
to take the upper path to the visible Inn. The cost here is 100 Gold for a
party of 6. Continue heading left and ignore the path down at the junction as
it's just a dead end.


===============================================================================
ARIDEA .................................................................. *W37
===============================================================================

-------------------------------------------------------------------------------
TASK        : Talk to everyone (including down the well) until night falls.
-------------------------------------------------------------------------------
Services    : Inn (20 pp), Church, Weapon Shop, Armour Shop, Item Shop, Bank
Items       : Holy Water, Wayfarer's Clothes
Mini Medals : 016MM: Top left house. Inside first pot in kitchen.
Area Enemies: 012: Cumaulus, 013: Barksman, 014: Bubble Slime,
              017: Budding Sorcerer, 019: Mad Mollusk, 060: Harmour,
              064: Undentured Servant, 065: Sluggernaut, 068: Scorching Man,
              070: Toxic Turnip.
-------------------------------------------------------------------------------

ARIDEA SHOPS
----------------------.--------.----------.-------.----------------------------
WEAPON SHOP           |  Cost  | Effect   | Style | Notes
----------------------+--------+----------+-------+----------------------------
Morning Star          |   3000 |  +38 ATK |   +14 | Attacks a group of enemies
Battle-Axe            |   4300 |  +49 ATK |   +15 |
Edged Boomerang       |   1500 |  +25 ATK |   +19 | Attacks all enemies
Lunar Fan             |   5500 |  +60 ATK |   +30 |
----------------------.--------.----------.-------.----------------------------
ARMOUR SHOP           | Cost   | Effect   | Style | Notes
----------------------+--------+----------+-------+----------------------------
Full Plate Armour     |   2300 |  +30 DEF |   +27 |
Tortoise Shell        |   2500 |  +33 DEF |   -10 |
Silver Cuirass        |   3200 |  +36 DEF |   +30 |
Magic Shield          |   5000 |  +20 DEF |   +21 | Reduces magic damage
Shellmet              |    250 |   +7 DEF |    +3 |
Silver Tiara          |    450 |  +14 DEF |   +25 |
----------------------.--------.-----------------------------------------------
ITEM SHOP             | Cost   | Effect
----------------------+--------+-----------------------------------------------
Medicinal Herb        |      8 | Restores 30-40 HP. Use at any time.
Moonwort Bulb         |     30 | Cures paralysis
______________________|________|_______________________________________________

The town is situated just a few steps to the west of the Underpass cave and is
cut off from anywhere else by mountains to the east and water to the west.
Shopping is not going to take long as you are unlikely to need anything new
from the armour shop, and the only new weapon is the Lunar Fan for Milly.
Inside the weapon shop (above the Inn) you'll find Skip Tickle, a soldier who
will talk about an island that takes people to the "Isle o' Smiles". Sound
weird and it's the first we've heard of it but don't let on or he won't tell
you any more! Actually the person staying at the Inn will mention the same
place. Always be suspicious of anyone selling a place full of happy smiles and
constant partying... you'd think they'd know that.

The house at the top left has a [MINI MEDAL] hiding in the first pot in the
kitchen and the house owner add to your scepticism by telling you that no-one
ever returns from this island. The house at the lower left has a [HOLY WATER]
inside the upper pot near the door but there's nothing else to find. However,
the couple seem to think you're someone asking people to go to the Isle, until
they realise that's not you. So... let's try and find out more.

Enter the church for a bit more information: at the full moon a floating island
appears, all sounds very strange and the nun suggests that you see for
yourselves as it's a full moon tonight! There's still time to explore the rest
of the town. The house at the right of the church has a canny little girl who's
not impressed with the tales of the island  Purloin a [WAYFARER'S CLOTHES] from
the chest of drawers and find a book you've already read (it's the same message
whoever is the team leader). The item shop doesn't sell much but there is a
Bank at the other counter. Chat to the rest of the people and hop down the well
to find the last one, after which the sky will darken and night begins to fall.
You do not need to sleep at the Inn.


===============================================================================
ISLE 'O SMILES .......................................................... *W38
===============================================================================

-------------------------------------------------------------------------------
TASK        : Board the floating island to the Isle o' Smiles. Deal with it!
-------------------------------------------------------------------------------
Items       : None
Mini Medal  : 017MM: Barrel at the left of the bar.
-------------------------------------------------------------------------------

Leave town and it's still dark, and walk west along the peninsula jutting out
into the sea and you'll find a strange yellow thing at the end. Walk up to it
and you'll be on a gangplank and be welcomed on board the floating island.
You'll depart as soon as you say so to the pilot. (You can leave and return and
will just get the spiel again.) Walk back inside the archway and you're inside
a large building with lots of people, stuff to examine, and odd comments from
the bunny girls to confirm your conviction that this isn't quite what it
appears to be! Skip Tickle is at the right of the bar and you can talk to him
again.

Check the back of the bar bookshelf for a book called "Hidden Treasure" but the
pages have been torn out. You cannot reach the barrel at the far left or the
stairway down at the right. To move on with the adventure you have to say Yes
to a drink, and then to another and finally to taking a rest and you'll arrive
at "Paradise".

No time to think and you're fighting a big nasty demon with whichever team you
happened to have active and you cannot change anyone since you don't have
access to the Wagon. At least you can take your time to decide which moves to
make! Make sure your tactics are set to Follow Orders so you keep control of
the battle. I had Hero, Milly, Nevan and Carver, which is probably the best
team anyway, based on their inherent abilities.


o-----------------------------o
| BOSS - JAMIRUS              |
o-----------------------------o

Oddly, Sap works on this boss so, cast that twice and make sure to Kabuff too.
Milly is essential for this skill! Jamirus's ordinary attack will hurt for
around 75-80 HP if you haven't got Buff in place. He might do a grab attack on
one that does around the same amount of damage and he gets two attacks on each
round. Carver is also valuable for his Double Up attack that will do around
150+ damage to Jamirus, with Sap in place and wielding the Fire Claw. Frizzle
causes around 30 damage to him so magic is not as effective as physical skills.
If you have the Wind Sickles skill that is a good one use.

After a bit he'll use Fierce Fire on everyone and that, combined with a grab
attack can nearly kill a weaker character. Anyone not healed up quickly is
likely to go down if he uses that magic for a second time. One way to protect
from this is to use Carver's Forbearance skill, and let him take the brunt of
the next attack while you're zinging someone back to life or healing up
everyone. He's not that hard to defeat and so long as you keep healthy and have
decent equipment it won't take long. You'll get 1050 experience points for
beating him, and 430 Gold Coins.

As a result of defeating this nasty monster you release King Medford
Medallion, the Mini Medal King, as well as the idiots who fell for the happy
hype! Use Party Talk to know where to go next, though it's pretty obvious.
Leave the hall and you're on an island in the far north-west of the world map.
Board the floating island and speak to the pilot and you'll sail back to
Aridea. On the way explore the large bar again and now you can reach the barrel
at the upper left where you'll find a [MINI MEDAL]! The man nearby will offer
to let you rest which will bring the journey to an end, but first of all head
down that hole in the corner which takes you to the jail. There are three
treasure chests that you cannot reach, but at least you know they are here now!

Once the island stops moving you get to keep it!  And you're asked to visit the
townsfolk again before you set off exploring. The controls are simple: Press
the A button in front of the ship's wheel to take control of the island and
press A again if you want to go back into the bar to take a rest.

Enter town and check out the well. It seems the villagers are planning to
restore it and this might be something to investigate later.


===============================================================================
ISLANDS AND MINI MEDALS ................................................. *W39
===============================================================================

-------------------------------------------------------------------------------
TASK        : Collect Mini Medals and information.
-------------------------------------------------------------------------------
Items       : Medicinal Herb (Cave East of Clearvale)
Mini Medals : 018MM: Hut south of Alltrades Abbey. In a barrel.
              019MM: Hut on Island East of Weaver's Peak. In right pot.
              020MM: Cave East of Clearvale. Next to middle gravestone.
Sea Enemies : 173: Cauldrone, 174: Wet Kisser, 175: Dread Herring,
              177: Thriller Wave, 178: Yabbie, 179: Seaslime,
              181: Eveel, 183: Octavian Pirate, 184: Armoured Wartoise,
              186: Pot Shot
-------------------------------------------------------------------------------

NOTE: The last three higher numbered monsters may not appear until a bit later
in the game.

The floating island behaves in exactly the same way as the ship (and it makes
it easier to remember which world you're in without having to check the Zoom
locations). You can only access the Inner Sea, although the island will move to
any major location if you Zoom there. From Somnia you'll find it a short
distance to the east, and from Alltrades it will be waiting on the north
shoreline. You can stay at the island inn for a cost of 5 Gold Coins per
person.

It might feel a bit overwhelming now you have the freedom of the seas in both
worlds, and you may wonder what you're supposed to do next. To move on with the
story, talk to Madame Luca (in the other world) and say things aren't going
well to get instructions. (See the separate section about this mission.) If you
say that things are going well she'll suggest you go and visit the King of
Somnia, but that's just a social call to see the changed king, find the
chancellor in Jail and get the new reactions of the townsfolk. (By the way, the
boy at the lower left corner of the town, near the Inn has the best line)


i. Hut  South of Alltrades Abbey
Sail to the south-east coast. Although the description says that it's south
from Alltrades Abbey it's not a direct route, but if you walk a few steps south
from the Abbey and press Y you'll see the location of the house. Sail west,
north and then around the coast heading south to reach the area. Press Y again
and you'll see the blue roofed house, and a well surrounded with woods a bit
further to the south. Disembark on the south side of the river and walk to the
blue house. The man will mention that there's a well south of Amor which leads
to the phantom world. Break the barrel and you'll find a [MINI MEDAL].

You cannot reach the Amor well now, but you can find the location. Switch
Worlds and Zoom to Amor. Call in at the Church Basement for a nice update on
the old couple and chat to the people outside to hear how they've updated the
guidebook to include you! From outside the town, walk south and use your Y
button to view the location of this well. It's actually to the south-east and
inaccessible from here.


ii. Forest Chapel
You'll be told about a hut at the north by a soldier inside the Forest Chapel .
Only he doesn't call the resident an old man, more like a crazy old coot!
Remember that this is a good place to take a rest for free. The Chapel is
situated to the north-west from Alltrades Abbey, just south from the island
with the hut.


iii. Hut on Island East of Weaver's Peak
Starting from Alltrades Abbey, sail to the north-west of the northern section
of the sea and you'll find a small island with a hut. It's identified as east
of Weaver's Peak if that helps! If you stop the floating island next to the
eastern coast and press Y you'll see that's true: Weaver's Peak is on the far
side of the mountain range. Inside the hut break the right pot for a [MINI
MEDAL] There's an old man who will tell you about the four pieces of legendary
equipment. Whoever completes the set can visit a castle in the sky. He gives
these directions: on an island in the south seas you'll find stairs. Go down!
The pathway will open from there!


iv. Isle o' Smiles area
Up at the north-east you can walk around a narrow circular stretch of land and
find massed metal slimes. It's the land that surrounds the Isle o' Smiles
Castle.


v. Cave East of Clearvale
Sail to the south-east of the middle sea and you'll find a long river section
heading south. You can sail down.a long way to the furthest southern edge of
the map, although you cannot exit the water channel. Check the Y button and
you'll see a cave opening on the land to the west and find the Cave East of
Clearvale. There's a soldier in here who is searching for the Shield of Valora,
one of the four legendary relics. He tells you a cryptic set of directions:
"First, north. At the end, east. North at the first four-way intersection, then
south at the four-way intersection to the west." For now, check the three
headstones to get a [MEDICINAL HERB] at the left one, a [MINI MEDAL] at the
middle one.


vi. Spiegelspire (Optional)
Sail south and land on the middle continent below a few islands and this is a
land of desert. In the south-east corner you'll find a tower called
Spiegelspire which you don't yet know how to enter, but it will be added to the
list of Zoom locations for later. Enemies include the dangerous Rockbomb so you
might want to avoid this place until later.

NOTE: You CAN enter the Tower if you face the door and "Use" the Peep spell.
This opens the door and allows you to explore the Tower before you're supposed
to! (Credit to DDCecil for this information.) The Tower is a useful place
because there's no level cap, meaning that characters with high levels can gain
battle points for vocations by defeating enemies inside the Tower. See Section
W52 for details of enemies and treasure for this place.


===============================================================================
WELL - SOUTH OF ALLTRADES ............................................... *W40
===============================================================================

-------------------------------------------------------------------------------
Items       : 3700 Gold Coins,
Mini Medals : 021MM: Well S of Alltrades. Inside treasure chest
Well Enemies: 087: Darkgoyle, 093: Yawnoceros, 094: Diethon,
              098: Jumping Jackal, 099: Hocus Dreameara, 105: Troll,
              117: Magic Marionette
-------------------------------------------------------------------------------

This strange place is situated due south from the restored Alltrades, but you
have to use the floating island to get to it. Starting from the Abbey walk to
the north coast to pick up the island and sail west and then north to skirt
around the headland. Continue navigating due south until you arrive at the
point where there's a narrow spit of wooded land to the west and a gap between
that and the land to the east. Use Y when you reach this spot and you'll see a
well on the map to the east. Land on the shore and walk over the hilly ground,
heading east, and you'll soon see the well.

Beware! Enemies are very tough and you cannot use Evac because it's not a cave,
but a well. If levels are low then control the whole team and plan your
attacks. You'll need Kabuff in case the Troll does a desperate attack, and some
luck against the Jumping Jackal's all party vortex spells. Be cautious if the
Dreameara is in an enemy group because it will try to put you all to sleep, and
the Marionette reduces MP. Since enemies are often in mixed groups it's not
easy to survive without at least one death. If you've got more than one person
with Zing, all well and good, but if it's just Nevan then keep him in the back
up group so you can use this spell if you need it.

Walk right and up, past the steps into the water, to talk to a soldier who
reveals that he's searching for the four legendary treasures. Continue to find
a treasure chest with [3700 GOLD COINS]. Carry on down the passage and through
the water to find a second chest that contains a [MINI MEDAL]. Head left
through the water and you'll be able to go back up to the small steps and
arrive just to the right of the well entrance. Go left and leave.


===============================================================================
MEDFORD'S MANOR ......................................................... *W41
===============================================================================

-------------------------------------------------------------------------------
TASK        : Exchange Mini Medals for prizes!
-------------------------------------------------------------------------------
Services    : Inn (20 pp), Church
Items       : None
Mini Medals : None
-------------------------------------------------------------------------------

Remember the hole in the ground near Haggleton where you rescued Cliff and fell
into the other world? Well, go back there for a nice surprise. Press Y as you
get near the hole (over the bridge from the town and head north-west between
the mountains) and you'll see a castle in the distance!

Go inside and you'll find an Inn and a priest who will do everything most
priests do, except save your game. Talk to King Medford Medallion and you'll
hand over all the Mini Medals you've collected already. For 15 medals he will
bestow the valuable prize of the [STAFF OF DIVINE WRATH]. He'll tell you what
you'll get for the next number of 25, but you can talk to the receptionist and
get a run-down of all the prizes. Return here when you have collected a total
of 25 (which includes the ones you've already handed over) and you'll get the
next prize. Your total number collected is shown on the Attributes menu for the
Wagon.

 15 - Staff of Divine Wrath
 25 - Raging Ruby
 30 - Platinum Sword
 40 - Miracle Sword
 50 - Sands of Time
 60 - Sacred Armour
 70 - Metal King Helm
 80 - Glombolero
 90 - Dragonic Diligence
100 - a Special Prize which she won't identify.


===============================================================================
HOWSWORTH ............................................................... *W42
===============================================================================

-------------------------------------------------------------------------------
TASK        : Find items, gather information.
-------------------------------------------------------------------------------
Services    : Inn (10 pp), Church, Item Shop
Items       : Moonwart Bulb
Mini Medals : 022MM: Howsworth Checkpoint Inn: pot inside the kitchen.
              023MM: Howsworth Inn: fenced enclosure. Barrel in corner.
              024MM: Top left house: inside right pot.
Area Enemies: 045: Malevolamp, 050: Goodybag, 054: Mudslinger,
              056: Animated Armour, 059: Pesky Jester, 060: Harmour,
              061: Cloud Surfer, 068: Scorching Man, 073: Ewwnicorn,
              075: Gustbluster, 077: Stinkerbell
-------------------------------------------------------------------------------

Madame Luca will give you directions to this new location if you say No,
things aren't going well! Go west and you'll see a rocky mountain to the
south-west. When you have sailed past, look for a kind of checkpoint. Pass
through the checkpoint, walk for a while and you will reach Howcastle.

The route suggested by the old man in the hut on the island works just as well.
From the Forest Church sail south and then west until you find the island with
some stairs in the middle of it. Climb up and you'll be in the other world.
Walk east to the Checkpoint at the north of Howsworth to find that it's open!
You'll stop and witness the Slime Knight galloping off to serve the prince, so
he hopes. There's an Inn nearby costing 60 Gold for the team of 6. The pot in
the kitchen corner contains a [MINI MEDAL]. Leave the checkpoint and Inn and
travel south.

Call in at a hamlet on the way and this is actually the village of Howsworth.
(the castle is at the south-west) and enter the top right house where an old
man will fill you in on the current situation at Howcastle. You can pinch a
[MOONWORT BULB] from the chest of drawers. Have a jolly chat with the joshing
farmer and answer yes to all his questions for fun. The left house is a cheap
Inn costing just 10 Gold Coins each. Walk behind the Inn desk and there's an
exit leading out to a small enclosure. The barrel in the corner contains a
[MINI MEDAL].

Talk to the man at the right of the steps that lead to the church and this is
the shop, and he sells items, a weapon and armour. Nothing you'll need. Go up
the steps and check out the left house where there's another [MINI MEDAL] in
the right pot. There's nothing to find in the adjoining house but you'll get
more information about the not so noble prince and his forthcoming rite of
purification. The lady in the field tells you the way to the castle - west, and
there's a disconsolate ex castle guard inside the house. Inside the church
you'll hear about the location for the royal test: Hallow Cave. It's easy
enough to find this cave entrance nestling between the southern mountain
ranges.

Be wary of large groups with the new Stinkerbell mage type enemy as they will
increase their defence from physical attacks and use powerful all party attack
magic.

-----------------------.--------.----------.-------.---------------------------
SHOP                  |  Cost  | Effect   | Style | Notes
----------------------+--------+----------+-------+----------------------------
Medicinal Herb        |      8 | Restores 30-40 HP. Use at any time.
Holy Water            |     20 | Wards off weaker enemies for a wee while
----------------------+--------+----------+-------+----------------------------
Stone Axe             |    550 |  +19 ATK |    +4 |
Tortoise Shell        |   2500 |  +33 DEF |   -10 |
Fur Cape              |    550 |  +18 DEF |   +18 |
Fur Hood              |    400 |  +11 DEF |   +13 |
______________________|________|__________|_______|____________________________


===============================================================================
HOWCASTLE .............................................................. *W44
===============================================================================

-------------------------------------------------------------------------------
TASK        : Talk to the King and get Howie in the party.
-------------------------------------------------------------------------------
Services    : None
Items       : Seed of Magic, Seed of Wisdom
Mini Medals : 025MM: Kitchen. Inside the pot at the right of the sink.
-------------------------------------------------------------------------------

Situated a short walk to the west from Howsworth this is a location you can
Zoom to once you've found it. As you enter the gates you'll notice that there
are two open areas to the left and right, but edged by the front wall. We'll
have to find a way in to those.

Anyway, go through the gate and speak to the first soldier you meed who will
ask for your help on behalf of the Prince and King. Enter the kitchen and speak
to the cook for one perspective on the Prince's character, and the child for
another.Break the pot at the right of the sink for another [MINI MEDAL], which
makes 25 in total and you could visit the Medal King again for the next prize.
The second pot contains a [SEED OF MAGIC]. The top right small room might
contain 6 tempting barrels but they are all empty. Find the hole in floor at
the left of the stairs up and go down to the basement corridors.

Head for the room at the lower left and break the corner barrel to acquire a
[SEED OF WISDOM] The old man tells you what you already suspected that this is
a quick way out of the castle used by Prince Howard. Go up to the top left
stairs and enter a bedroom. The left bookcase has a book called "The Good
King's Guide" and you'll soon discover what the Prince thinks of that. The
other shelf has the next instalment of "A Slime's Story: Part Five". Talk to
the boy and go back up the stairs: you cannot unlock the red door. The middle
right passage takes you outside to the castle grounds and you can glean a
little more information.

Head back inside through the open arch and you're back facing the main stairs.
Go up to meet the King, and don't miss chatting to the Queen for the sake of
mild amusement. Say Yes to the King. No choice really, though you can can No
first if you want to be awkward, but the poor man's in a bit of a pickle.

The first task is to find Howie, who got wind of the plans to send him to a
scary cave and has run off. Go out through the south door onto the battlements
and talk to the people here and the soldiers in the left room if you like, but
Howie isn't here. I was sure he'd be hiding on the ledge at the south side of
the basement passages but he wasn't! However, go to his room and a child will
give you a clue: he might be hiding in a barrel. Check out that room with the 6
barrels and he's inside the right one of the first row. Return upstairs to the
King.

You'll march out with Howie in tow but he disappears again. This time you can
find him on that ledge, reached by walking down the middle passage of the
basement. He joins the party (although he's a passenger, not an active
participant) and you can return to the castle and chat to people with him
giving the answers. Rather cute. Leave the castle and set off to the Rite of
Purification Cave.

A slight detour to Medford Manor might be a good idea now you have 25 Mini
Medals and obtain the RAGING RUBY prize. This accessory raises Attack by 20
points!


===============================================================================
HALLOWED HOLLOW ......................................................... *W45
===============================================================================

-------------------------------------------------------------------------------
TASK        : Accompany Prince Howard on the Rite of Purification.
-------------------------------------------------------------------------------
Items       : Chain Whip, Iron Cuirass, Seed of Agility (from Cannibox)
Key Item    : Magic Key
Mini Medals : 026MM: Underground Level 3, treasure chest.
              027MM: Underground Level 4, treasure chest
Enemies     : 025: Mud Mannequin, 052: Devil Glass, 058: Arrghgoyle,
              063: Slumbering Ram, 069: Metal Slime, 073: Ewwnicorn,
              076: Wayward Armour, 077:Stinkerbell,
-------------------------------------------------------------------------------

The cave lies at the south-east Howcastle and south from Howsworth between the
mountains, and by the time you've reached halfway up the first passage Howie
will have disappeared. Party Chat will reveal some sensible advice, but it's
simple enough to guess where he might have gone: Howsworth (the village, not
the castle).  Talk to the red haired girl when you enter the village and she'll
confirm this. The child outside the upper two houses has seen him too and if
you enter that left house you'll find him cowering in a corner. Answer Yes,
twice. and take him back to the cave. (You won't be charged for him if you stay
at the Inn.) This time you'll make it to the hole at the end of the passage.

Here's the deal, Howie is right to be scared because the boss of this place has
the nasty trick of having two attacks per round and it will use Kasap
repeatedly, making your party very vulnerable to its powerful physical attacks.
Go in here with two healers: one with Kabuff and one with Midheal or Fullheal
and lots of MP. You'll also need the Staff of Ghent as a backup and maybe some
Amor Seco Essences and Magic Waters. If you have two people with Kabuff and
healing spells, so much the better: I used Milly and Nevan for this purpose.
Alternatively, get to the third boss and Evac. Then you can save your game and
heal up MP before fighting it, and maybe change the team around if you need to.
Two fighters are also essential for the active team, and everyone needs good
defensive equipment.

The new enemies called Wayward Armour are very dangerous and one body slam
strike can inflict around 200 HP worth of damage. I'd suggest keeping Nevan (or
another healer) in the back-up party so they can use Zing and Fullheal when you
need it. Even at levels of 24-29 for the leading team this place isn't easy. I
wasn't going to take any chances and used Follow Orders tactics when facing a
mixed group of Armours and Stinkerbells. Take out Mud Mannequins immediately as
these enemies might use Whack on you. Heal with the Staff of Ghent to save
on MP. Sweet Breath can and Fuddle will work on groups of these enemies and the
Poison Moth Knife is surprisingly effective on the Stinkerbells.


-------------------
Underground Level 2
-------------------
On the next floor walk left to talk to a visible blue enemy. Yes I know there's
a treasure chest but leave it for now.


o-----------------------------o
| BOSS - FIRST TEST           |
o-----------------------------o

This first test looks like a Burning Man enemy but it's main skill is Fuddle
Dance that might confuse someone. If so, use the spell Tingle to un-confuse
them, or just wait it out. It might use Sizz as well but that won't hurt much.
Sap works on this enemy and three or four rounds of physical attacks will
defeat it. You get 550 experience points and 220 Gold Coins.

The Prince couldn't deal with this battle and has run off again, but he's
visible next to the treasure chest. NOW you can go and drag Howie back and get
the treasure. Head right, over some steps and follow the outer wall of the left
to find a treasure chest with a [CHAIN WHIP]. Return to the main floor and walk
up the left passage. When you reach the large door it will open to Howie. Walk
up the small room and down the hole to the next floor.


-------------------
Underground Level 3
-------------------
Don't go left as it's a dead end, but make your way up the cavern and take the
next path leading to the west wall. Go up to find a treasure chest with a [MINI
MEDAL]  Return to the middle of the cave and go straight up and then right
where you'll see another blue boss waiting for you. Metal Slimes sometimes
appear on this floor, and on the next


o-----------------------------o
| BOSS - SECOND TEST          |
o-----------------------------o

Don't use Sap because your spell will be reflected back onto the caster! This
is a Ram looking enemy, but it doesn't often use a sleep attack, although it
might. However, DO cast Kabuff on the team. His only attack is Wind Sickles on
one and that won't do very much damage if you have Kabuff in place. His melee
attack isn't very powerful, but he might save his strength on one round for a
stronger assault on the next. You could defend with weaker characters or put
Carver in the way with his Forbearance skill. (I tried the Lucky Dip Gadabout
skill at this point and managed to totally distract him so the next attack
never came!) However, with Kabuff in place even that won't do too much damage,
so this is an easy battle. Just use physical attacks and skills until you see
the message that Bounce has worn off, meaning that he's now vulnerable to
spells. At this point use Sap. Once you've afflicted him with a double dose of
Sap the battle won't take long. You get 750 experience points and 300 Gold.

Once again the Prince has decided that discretion is the better part of valour
and run off. You'll find him by going back towards the start of this level and
heading right, over the steps, and up. Return to the upper right and approach
the next door. Head through, and down to the next level. (Or Evac at this point
and save and heal up. If you do that you don't have to repeat the boss battles
but Howie has to open the doors again.)


-------------------
Underground Level 4
-------------------
Take either set of steps off the small ledge and then walk DOWN the cavern away
from the waiting blue enemy at the north wall. You'll discover three treasure
chests just sitting there. The right one contains an [IRON CUIRASS], the middle
one another [MINI MEDAL] and the left one is an annoying Cannibox. You don't
have to open it but just one round of ordinary attacks should kill it and
you'll get a guaranteed Seed of Agility. Heal everyone before approaching the
final boss.


o-----------------------------o
| BOSS -  THIRD TEST          |
o-----------------------------o

This is one of those pretty Ewwnicorn type enemies, and you should start off
with casting Kabuff on the team. It will begin by casting Kasap and will do so
again, so you'll have to keep countering this with Kabuff. I couldn't get Sap
to work so stopped bothering with that (there's a risk to using any spells) and
concentrated on keeping everyone healed and defended. As well as a fairly
powerful physical attack on one, this enemy will use that nasty all party
lightning magic that will hurt everyone for a fair amount: anything from 30 -
50 HP  He also uses a spell called "Bound" that causes a wall of light to
surround him reflecting all spells. One time I was still trying to cast Sap
when he did that. Oops, even lower defence on poor Hero. Physical attacks
include a strike with its horn.

Ideally you need someone healing and someone else casting Kabuff on every
round, because if he lowers your defence and does two of his horn or kick
attacks on the same person they will be dead and you're in trouble! At least,
you are if you don't have a Yggdrasil Leaf or two. You get 1250 experience
points and 600 Gold Coins for defeating this awkward boss.


Enter the final door  I won't spoil this scene but suffice to say that Howie
maintains his *savoir faire* until the end. ;) Talk to him once more and cast
Evac for a quick getaway. Zoom back to the castle and chat to people on the way
up to the King's hall. The Prince will hand over his "Proof of Passage" to the
King and that's that. After a night in the castle you're told to see the King
again. More chat with people if you like, and talk to the King. Answer as you
wish (he doesn't mind, honestly!) and he gives you the [MAGIC KEY]. This will
go into the first available inventory space and it's probably best to move it
to the bag so you always know where to find it.

Minor detail: if you missed any treasure inside the Hollow you can return
without Howie and go through all the doors, once the Rite has been completed.


-------------------------------------------------------------------------------
i. MAGIC KEY DOORS [Monster Recruit 1]
-------------------------------------------------------------------------------
TASK        : Open the Magic Key doors. Recruit Slime Knight.
-------------------------------------------------------------------------------
Items       : Poison Needle
Mini Medals : 028MM: Howcastle grounds. Need Magic Key. Find on grass.
              029MM: Arkbolt Castle. Treasure room inside the pot.
Recruit     : Slime Knight
-------------------------------------------------------------------------------

Howcastle
Use the key to open the red door in the Prince's room (reached from the
basement steps in the upper right corner). Talk to the Slime Knight Answer YES,
twice and GOOWAIN joins the party! He joins at Level 1 equipped with nothing
and with the Heal spell. Take him to Alltrades Abbey and give him a vocation,
and then leave him in the Wagon to level up.

Walk left and you'll spot a sparkle in the corner of the wall. It's another
[MINI MEDAL].


Arkbolt
Go down the hole in the top right corner of the second floor and you'll end up
in a small treasure room. The single pot contains a [MINI MEDAL], and the
treasure chest yields a [POISON NEEDLE] weapon.


Clearvale
Walk south from Howcastle and you'll see a shrine over the bridge to the west.
The Magic Key opens the door to this place which contains a well that allows
you to reach Clearvale in the other world.


===============================================================================
CLEARVALE ............................................................... *W46
===============================================================================

-------------------------------------------------------------------------------
TASK        : Chat and find items. Use stairs on world map.
-------------------------------------------------------------------------------
Services    : Inn (15 pp), Church, Weapon Shop, Armour Shop.
Items       : Holy Water, Rags, Dancer's Costume,
Mini Medals : 030MM: Far left house. Inside chest of drawers.
Area Enemies: 065: Sluggernaut, 070: Toxic Turnip, 071: Prickly Prankster,
              073: Ewwnicorn, 074: Lesser Demon, 075: Gustbluster

Visit Madame Luca and she'll tell you to use the Magic Key in the Shrine to the
west of Howcastle. It's just a short walk south and then over the western
bridge. Open the door to the shrine and peer into the well. You'll have to
fight a Scarewell monster which won't be difficult. (Use Sap and any other
other attacks on it.)  Jump into the well and you'll arrive at a well on
another small island linked to the mainland with a bridge. You're south of the
desert, and can only go further south as the way north is blocked by mountains.
The enemies in this are are familiar ones with just one new one, another easy
to kill bat. By this point my team had levels of 30 for Hero and Carver, 27 for
Nevan and Milly and 23 for Ashlynn and Amos (with Goowain catching up).


CLEARVALE SHOPS
----------------------.--------.----------.-------.----------------------------
WEAPON SHOP           |  Cost  | Effect   | Style | Notes
----------------------+--------+----------+-------+----------------------------
Sledgehammer          |   1800 |  +30 ATK |    +6 |
Battle-Axe            |   4300 |  +49 ATK |   +15 |
Cautery Sword         |   4400 |  +42 ATK |   +23 | ITEM: Casts fire on a group
Dream Blade           |   6300 |  +65 ATK |   +28 | ITEM: Send enemies to sleep
Spiked Steel Whip     |   7400 |  +65 ATK |   +22 | Attacks a group of enemies
----------------------.--------.----------.-------.----------------------------
ARMOUR SHOP           | Cost   | Effect   | Style | Notes
----------------------+--------+----------+-------+----------------------------
Full Plate Armour     |   2300 |  +30 DEF |   +27 |
Silver Cuirass        |   3200 |  +36 DEF |   +30 |
Silver Mail           |   6300 |  +43 DEF |   +40 |
Magic Shield          |   5000 |  +20 DEF |   +21 | Reduces magic damage
Iron Helmet           |   1100 |  +16 DEF |   +15 |
Iron Mask             |   3500 |  +25 DEF |   -10 |
______________________|________|__________|_______|____________________________

This town is surrounded with high walls and you'll have to climb up and walk
along the top of them to reach some of the houses. The shops are all situated
in one house at the top left. The only new items are the Dream Blade and Silver
Mail and there's nothing to find upstairs. Inside the church you'll find a
[HOLY WATER] in the left chest of drawers and nothing else. Talk to the folks
as you wander around and you'll hear news of a flying bed. Now that's something
we wouldn't mind sleeping on. The man near the church will give more
information if you answer No.

There's a house down at the left of the town with people worth talking
to and a book "Warrior Cat Tales: Part Four" where you'll get the name of the
world heavyweight Slime, Victor and the end of the story. The chest of drawers
has a [MINI-MEDAL]. The downstairs room in the Inn has a [RAGS} inside the
wardrobe and there's a [DANCER'S COSTUME] in the left room upstairs, in the
left chest of drawers.

This place has a couple of other secrets, first, there's the mystery of the
flying bed and the locked house and grave, but before investigating further
talk a walk around the house with the shops. Circle around to the edge of the
wall at the back and you'll spot a Healslme waiting for the bed to fly! You'll
notice that the locked house has a large balcony overlooking the wall but you
cannot reach it. It's tricky to know what to do next, sleeping at the inn
doesn't work, talking to absolutely everyone changes nothing, and the man by
the grave won't move out of the way.

There's nothing else to do, but head off and explore a bit more. You might have
noticed another set of stairs on the world map to the west from Clearvale. It's
just behind a poison swamp and you'll arrive in the middle of more poisonous
stuff in the other world.


===============================================================================
CLEARVALE B ............................................................. *W47
===============================================================================

-------------------------------------------------------------------------------
TASK        : Find out where to go next and about the Badge of Courage.
-------------------------------------------------------------------------------
Services    : Inn (15 pp), Church, Weapon Shop, Armour Shop, Item Shop
Items       : Chimaera Wing, Seed of Strength, 50 Gold Coins, Rags,
              Wayfarer's Clothes
Mini Medals : 031MM: Far left house. Inside chest of drawers.
Area Enemies: 056: Animated Armour, 060: Harmour, 067: Sorcerer,
              078: Venom Wasp, 079: Flython, 080: Rockbomb,
              084: Metal Slime Knight, 085: Muddy Hand
-------------------------------------------------------------------------------

Lots of nice new enemies to meet around here, including the dangerous Rockbomb
if you venture onto sandy areas. You'll know what to expect if you've played
other DQ games and he won't disappoint you. This enemy will blow himself up in
a kamikaze attack that damages everyone for a huge amount and might even kill a
couple with lower HP. It's possible to put him to sleep or otherwise
incapacitate him with status effects (Fuddle, Dance etc.) but try and destroy
him fast using your best attacks. The Muddy Hand is another old adversary and
this monster calls for backup summoning another Muddy Hand, and so on, ad
infinitum, until you destroy the last one. Useful for levelling up purposes but
since that's not really something you'll want to do, try and kill it quickly
or you'll have a whole row of hands! (Snooze is a good tactic to use against
them to prevent them for calling for more.)

This Clearvale is arranged in exactly the way same as the other one so you'll
know the general layout already. Go ahead into the church to witness a touching
scene. Matt's parents: Mr and Mrs. Tress, being comforted by Pastor Bedthyme.
(Matt Tress...) After they leave, talk to the nun to get a hint that there's
some unfinished business you might be able to help with. Open the left chest of
drawers to obtain a [CHIMAERA WING]. There's nothing else in here so leave and
walk right and you can enter the upper right house which was locked in the
other Clearvale. Crack the second pot near the door for a [SEED OF STRENGTH]
and talk to the grieving parents. The mother mentions something about making a
badge of courage to put on his grave, and a few other people will talk about
the entertainer called Tom Foolery. You can go upstairs and view Matt's
bedroom, but the door is locked.

Find out more about how to go about the task by talking to the soldier inside
the weapon shop, and he tells you exactly what to do: Climb Destiny's Drop in
the mountains at the north-east of town. Go upstairs and search the right
wardrobe for [50 GOLD COINS] and chat to the mother and daughter if you want
The weapons and armour shops have identical inventories to the other Clearvale
but there is an additional item shop run by the man in green standing by the
open table and stools.

----------------------.--------.-----------------------------------------------
ITEM SHOP             | Cost   | Effect   | Style | Notes
----------------------+--------+----------+-------+----------------------------
Medicinal Herb        |      8 | Restores 30-40 HP. Use at any time.
Antidotal Herb        |     10 | Cures poison
Holy Water            |     20 | Wards off weaker enemies for a wee while
Chimaera Wing         |     25 | Use to return to previously-visited location.
----------------------+--------+----------+-------+----------------------------
Hairband              |    150 |   +7 DEF |   +10 |
Silver Tiara          |    450 |  +14 DEF |   +25 |
______________________|________|__________|_______|____________________________

Enter the lower left house and check the bookshelf to find " A Slime's Story:
Part Six" and learn which weapon the slime decided was going to help him
conquer the world: the pen! It's the end of the story. :( The chest of drawers
contains a [MINI MEDAL]. Talk to the bard near the Inn to hear more about the
Crag of Courage. Inside the inn, speak to the man in the bathroom, and you'll
find [RAGS] in the wardrobe. (It's the same item whether you speak to him first
or not.) Upstairs there are [WAYFARER'S CLOTHES] in the right set of drawers in
the right hand bedroom and follow up the event with the "bunny girl".

Zoom to Medford Manor to exchange your mini medals for the Platinum Sword which
is slightly more powerful than the Fire Claw, though it lacks that weapon's
additional qualities, but less good than the Dream Blade. However, everyone
except for Nevan can equip it.


===============================================================================
DESTINY'S DROP .......................................................... *W48
===============================================================================

-------------------------------------------------------------------------------
TASK        : Climb the cliff to obtain the Crag of Courage.
-------------------------------------------------------------------------------
Items       : 350 Gold Coins, Seed of Life, Golden Pickaxe
Key Item    : Shard of Courage
Mini Medals : 032MM: Left path up the cliff, inside a cave.
Enemies     : 033: Giant Moth, 041: Damselfly, 061: Cloud Surfer,
              078: Venom Wasp, 081: Gasbagon
Inside Caves: 079: Flython, 080: Rockbomb, 083: Brimstone Bulb,
              084: Metal Slime Knight, 085: Muddy Hand
-------------------------------------------------------------------------------

You'll find the cliffs a short walk to the north of Clearvale, and some new
enemies. Outside on the cliff the enemies are flying ones, but inside you'll
find massed ranks of Muddy Hands, as well as dangerous Rockbombs.

This is a bit confusing to start with because you cannot see where the three
climbing ladders lead to. Enter the cave opening on the ground and talk to the
priest for some good advice. It seems that there is a Golden Pickaxe somewhere
which you need to find, but he doesn't tell you where. You cannot save your
game with the nun but she will offer the other services.


----------------------------
Obtaining the Golden Pickaxe
----------------------------
Head up the right ladder and go right where you see a treasure chest. Turn to
the wall and there's some graffiti - even the brave must fall, and just press A
to fall down next to the treasure chest on the ledge. This one contains [350
GOLD COINS]. Enter the cave and drop down the hole back to the area with the
priest and nun. Now we start to get the concept, climb, find stuff, enter caves
and drop down holes.

Climb back up the right ladder, past the now empty chest and keep going up
(take it slowly when you reach a junction or you might fall). After a long
straight stretch you'll see a cave opening to the left, but don't enter here as
the route through is blocked with stones. Take the next turn to the left and
keep going until you drop off the end of the path. You'll land on a lower path
and you're directly above another opening even though you cannot see it. Press
A and you'll drop down to land on a narrow ledge. Enter the cave and open the
treasure chest to find the [GOLDEN PICKAXE]. Read the sign on the wall at the
right and it hints at the what to do: knock knock! Obviously now you can break
those rocks that blocked access. This might be a good point to Evac and save
your progress before tackling the rest of the cliff.


-------------
The Left Side
-------------
Once you have the Pickaxe, climb the left ladder and you'll soon see a ledge
with a treasure chest  Go left to open it for a [SEED OF LIKE] and carry on
climbing up.a long path until you see a cave opening at the left. At the T
junction go left and drop down before the end of the path just before it goes
up again. You'll land on the ledge outside the cave. Find the Pickaxe in the
inventory and choose to USE it when you're standing facing the rocks and they
will break. Open the treasure chest for a [MINI MEDAL]. Drop down the hole back
to the base of the cliff.


------------------
Getting to the Top
------------------
Head up the right ladder, past two ledges to the right, and go right and up at
the T junction. Continue climbing further up the cliff and you'll see a cave
opening at the left and a short path to it. Enter this cave and break two walls
of rocks to reach the next set of stairs up. In the next cave walk down and
back to the outside of the cliff. Go right (the left path leads to a dead end)
and up to another cave. Break the rocks and climb the stairs to the next cave.
Walk down and emerge outside on the cliff. This next bit is tricky.

Go up and you'll see a cave opening above you. This is the target but it's not
easy to reach. Go right and you'll notice some small inaccessible ledges above
you. At the right corner, go up, and at the next corner turn left (there's only
one path) but now you have to drop down at a precise point to reach that cave
opening.  Count 4 stones in from the left end of the path and jump down from
the fourth one.

Enter the cave, climb the stairs and then, head back out to the cliff. In this
cave I first ran into the Brimstone Bulb enemy. They use Sweet Breath and Kasap
so be cautious when fighting them  Once on the cliff again go up, right and up
and you're at the top. Read the sign and swing the pickaxe on the black rock
and you obtain a [SHARD OF COURAGE]. (You can only acquire one.) Zoom off the
top of the cliff.


-------------------------------------------------------------------------------
i. ACQUISITIONS! [MONSTER RECRUIT 2]
-------------------------------------------------------------------------------
Items       : None
Key Item    : Flying Bed
Mini Medals : 033MM: Matt's room, right chest of drawers
Recruit     : Healslime
-------------------------------------------------------------------------------

Return to Clearvale and talk to Mr Tress. He'll take the Shard and offer you a
bed for the night. Say Yes. (If you say No nothing happens but you can talk to
him again.) You're escorted to Matt's room and - fun things happen and you
acquire the [FLYING BED!]. Wherever you Zoom to in this world, the Bed will
follow and be ready for you to hop onto. It won't cross hills, but it will
cross water, rocks in the water, and poison swamps. It also means that you can
travel without getting in battles. Press A to get off. Unfortunately you cannot
get back inside Matt's room in the "real" world.

Go inside the town and you'll find that you're back to the Dream Clearvale.
Track down the blue Healslime behind the shops. Say Yes, and HEALIE
joins the party. He joins at Level 4 with the Heal spell and nothing else. Give
him some equipment: he can use all those Slime based things such as the
Gooniform, Stakes or Fangs, and a vocation, and keep him in the Wagon for now.

You can enter Matt's house now and search it for stuff, although there's
nothing downstairs but the Magic Key will open the red door to Matt's room.
Check out the bookcase for a child's sketchbook with a picture of a winged
horse. Hmm, we heard about that back in Ghent. Open the chest of drawers to
find a [MINI MEDAL].


Where Next?
Remember that hint you got about the Well south of Amor that you couldn't
get to before? Well, now you can! See the section titled: Amor and the Route to

Swanstone. (And if you visit Madame Luca that's where she'll direct you to go,
and find Castle Swanstone.)


===============================================================================
VISITS AND MINI MEDALS .................................................. *W49
===============================================================================

Now you have more freedom to roam it's worth while finding a few more Mini
Medals, discovering new locations and new enemies on the world map. In some
places there's not much to do right now other than search for items, but it's
fun to see just how many new areas you can access with the Flying Bed.


-------------------------------------------------------------------------------
i. HAGGLETON BAZAAR
-------------------------------------------------------------------------------
The Bazaar is nearly over and you can buy the Thief's Key for 10 Gold Coins
from the same salesman in the left tent. However, he won't sell it to you if
you already have one. You might think about selling off the one you have for
150 Gold and buying the cheap one, but DON'T! He won't sell you one even if you
sold the original. Interestingly, the blue doors in Haggleton will open anyway
(I assume because you already unlocked them) even if you don't have the key any
more. The apprentice was hired by Cliff if you wanted to know.


-------------------------------------------------------------------------------
ii. DULLERTON ("Real World" - Cannot Zoom here)
-------------------------------------------------------------------------------
TASK        : Collect items for now.
-------------------------------------------------------------------------------
Services    : None
Items       : Seed of Wisdom, Pretty Betsy, Seed of Resilience
Mini Medals : 034MM: Middle of three barrels outside central house.
Area Enemies: 003: Scare Root, 010: Leery Lout, 074: Lesser Demon,
(Hut)         075: Gustbluster, 091: Dreameara, 105: Troll, 106: King Slime,
              112: Cureslime
Area Enemies: 081: Gasbagon, 109: Gryphon, 110: Malevolantern, 111: Low Djinks,
(Dullerton)   115: Boarker, 117: Magic Marionette
-------------------------------------------------------------------------------

---------------------------------------------------
Route To Dullerton: Small Hut East Of Weaver's Peak
---------------------------------------------------
From Clearvale fly south, over the ocean and you'll end up at the far
north-west. Cross the rocks lying between the two land masses and head west to
land on the shore. (This is just to the west of the small island with the old
man, so you could start from Alltrades Abbey and fly north-west.) You'll see a
hut close to a pool. Use Y to see that this location is east from Weaver's Peak
and you have accessed the land to the north of the village. Enemies closer to
Weaver's Peak are the weaker early ones, but close to the hut you'll find much
stronger ones, including the King Slime.

Enter the hut and you'll find a Well to the other world. Jump in and you're at
an area half bordered with poison swamp, and it's all new territory! The access
point is a white shrine north of Dullerton, and there's a town (Ghent) to the
south-west behind a mountain range which cannot be reached from here. However,
head east and skirt around the mountains, moving south and then, north again to
reach this village.


---------
Dullerton
---------
Chat to the man in the field to hear something potentially useful, that
a man called Wynne used to live here and he made great armour. Might be worth
while talking to his wife and dog, Silver, if only you could.

Head right and down some steps to reach a field and house. Break the pots and
there's a [SEED OF WISDOM] inside the upper right one. The one on its own is an
URNEXPECTED monster. It might use Absorb Magic so don't attack with spells.
Enter the house and you'll find Sister Grinn, the nun with a pun! She doesn't
save your game though. Enter the right house in the main village and you'll
find a [PRETTY BETSY] inside the right pot. There's a [SEED OF RESILIENCE]
inside the top of three barrels outside the right wall of the next house, and a
[MINI MEDAL] in the middle one. You cannot enter this house as it's guarded by
Silver, the dog.

Talk to the man with a straw hat behind the field and say you trust him. He'll
give you the whole story about the disappearance of Wynne, but there's nothing
more to do here for now.


-------------------------------------------------------------------------------
iii. TURNSCOTE AND SHRINE ("Real World" Can Zoom here)
-------------------------------------------------------------------------------
Items       : None
Mini Medals : 035MM: Shrine. By large white gravestone near entrance.
Area Enemies: (Dream) 072: Urnexpected, 073: Ewwnicorn, 079: Flython,
              086: Battering Ram, 090: Hellstalker
Area Enemies: (Real) 095: Mottle She-Slime, 097: Axesaurus, 103: Bloody Hand,
              106: King Slime, 107: Noble Gasbagon
-------------------------------------------------------------------------------

Enemies in both worlds are very tough so you might wish to leave this visit
until later as all you can find now is a single Mini Medal.

Use the Flying Bed to reach a set of stairs on the south-east shore of the
eastern continent. If you start from Clearvale, fly east over the water and
then, south and around the south-east coast flying north until you reach a long
stretch of green grass. Land here and find the stairs at the north of the
woods. Go down the steps into the other world. Nearby is the town of Turnscote
but it's a rogue town and you won't be allowed inside.

North of here you'll discover a white Shrine (called the Graveyard Shrine North
of Turnscote). There are lots of gravestones and a [MINI MEDAL] in front of the
large white one to the right of the entrance.


-------------------------------------------------------------------------------
iv. SUITE DREAMS ("Dream World" Can Zoom here)
-------------------------------------------------------------------------------
Items       : None
Mini Medals : None
Dreamscape  : Boot Camp, Sinister Snowscape
Area Enemies: 074: Lesser Demon, 076: Wayward Armour, 087: Darkgoyle,
              088: Aristobat, 089: Fuddleguana, 091: Dreameara,
-------------------------------------------------------------------------------

Head for the southwestern continent and you can land at the north side and walk
to the east to find a blue church. The nun outside informs you that this is the
SUITE DREAMS. You can save your game with her.

Inside, say you're lost and the person at the right will tell you about a well
far north from here, across the sea (which is the Well south of Amor). Talk to
Sharon Hope and you're asked to fill in a Dreamcard and she explains about the
Tag mode. If you want to use this option then do so, but it's not essential,
and the chances of someone else nearby playing the game are probably close to
zero, so it's not something I'm going to consider.

Check the right shelf for a [BOOT CAMP] Dreamscape and the other one has the
[SINISTER SNOWSCAPE] Dreamscape. This is now a ZOOM location.

You'll find a strange empty hole surrounded with white in the sea to the east
of the Suite Dreams, but there's no access here now. There's another empty hole
at the south-east of the map but on the land. You can see, but not touch, if
you use the Y button close by.


------------------
Dream Card Details
------------------
If you want to use this option Sharon asks you to fill in details of:
appearance, disposition, occupation, hobby and speech style. Don't worry, you
don't have to be yourself, just select from some options she gives you. There
are 10 possible character pictures to choose from all of which you'll have seen
during the game: and old man with a stick, young woman, young man, little girl
with pigtails, little boy, and so on. Next, there are 8 pages of dispositions,
each page with 8 options ranging from Carefree to Creepy to Clever and Careless
and lots more in between. The next option is occupation, and again there are 64
options ranging from Company Drone, Pattycake Princess, Agent of Evil, World
Leader through to Helping hand, Foodie or Dropout. Hobbies are up next with
another 64 options arranged in alphabetical order starting with Acting and
ending with Writing, and yes, Gaming is an option! Finally, you can choose
Speech Style and this time there are 32 options: Net-Savvy, Castle Priest,
Metallic or Zombie are some of the more unusual choices,

When you've done picking your choices they are shown on the top screen with two
sentences that reflect your choices. If you don't like the look of this you can
scrap it and start the whole process again.

Then, write in a "Dream" you want to share. It can be anything you like: After
that, pick from a range of Dreamcards including the ones found in the game. The
list is on 8 pages:

That's it and afterwards you can talk to her again to see these options:
Start Dreamsharing - your game is saved and Tag Mode is activated. A to quit.
Change Dreamcard   - start the process again
Discard Dreamcasds - only possible if you have any Dreamcards
View Dreamscape    - look at any Dreamscapes

View the Insomnipedia on the counter and you can view your Dreamcard which
shows your character in a scenario even if you don't have any Dreamcards from
other players.


-------------------------------------------------------------------------------
v. CHURCH SOUTH OF SORCERIA
-------------------------------------------------------------------------------
Items       : Seed of Resilience
Mini Medals : 036MM: Church: Inside right chest of drawers.
Area Enemies: 071: Prickly Prankster, 074: Lesser Demon, 076: Wayward Armour,
              087: Darkgoyle, 088: Aristobat, 089: Fuddleguana
-------------------------------------------------------------------------------

This blue house is situated on a narrow strip of land that points south-east,
jutting out from the same continent where you found the Suite Dreams. On the
world map it's due south from the black hole in the ocean at the extreme south.
There's a landing place if you fly down the eastern coast hugging the shore.
Then, walk all the way down to reach this church. You cannot save your game,
but the priest offers the rest of the church's benefits.

Talk to the nun who tells you a story about a king who used to live on this
continent but whose castle was destroyed. The Armour of Orgo was hidden in
this castle, so now you have another clue to one of the four legendary relics.
Obtain a [SEED OF RESILIENCE] from the left of the two chest of drawers and a
[MINI MEDAL] from the right one.


-------------------------------------------------------------------------------
vi. ISLAND SHRINE IN SOUTH-WESTERN SEAS
-------------------------------------------------------------------------------
Items       : None
Mini Medals : 037MM: Island Shrine. Inside a barrel
-------------------------------------------------------------------------------

There's a single small island off the south coast of the middle western
continent where you'll spot a white shrine. Inside you'll find a skeleton,
three barrels, the middle one of which contains a [MINI MEDAL], and a locked
door with a treasure chest in the cell. This is somewhere to return later when
you have a key for that door!


-------------------------------------------------------------------------------
vii. FORTUNE TELLER'S HOME, NORTH OF SLIMOPOLIS
-------------------------------------------------------------------------------
Items       : None
Dreamscape  : Coalmine
-------------------------------------------------------------------------------

This house is located to the west from the area where you found Peggy Sue. If
you're not sure where that is, Zoom to Haggleton and fly down the river heading
west and you'll spot the signpost. Go past that and land on the other side of
the mountains where a blue house is surrounded with trees. Alternatively, it's
due south from Medford Manor, and north from Slimopolis. Although there's
nothing to find this is a handy place to return to because the fortune teller
fulfils the same role as Madame Luca and will help you if you're stuck.

On this first visit she will mention a city of magic called Sorceria and you
can find a dreamscape [COALMINE] in the left bookcase.


===============================================================================
AMOR AND THE ROUTE TO SWANSTONE ......................................... *W50
===============================================================================

-------------------------------------------------------------------------------
i. AMOR (Cannot Zoom here)
-------------------------------------------------------------------------------
TASK        : Obtain the Meteorite Bracer.
-------------------------------------------------------------------------------
Services    : Inn (2 pp), Church, Weapon Shop, Armour Shop, Item Shop
Items       : Amor Seco Essence, Meteorite Bracer ("Real" Amor)
Mini Medals : None
-------------------------------------------------------------------------------

From Somnia, fly down the water and turn up the left channel over the rocks to
reach this world's Amor. You can park the bed on the small patch of grass below
the town. You'll witness a scene with two children burying something in the
grass, between the river side and a patch of flowers bordered with a bush on
each side. You'll recognise their accents and the name of the boy. Follow them
into the church for another little scene. The girl is in the basement but
there's nothing to find, although you can talk to the her and the unimpressed
chap. (If you check the place where they buried something you'll find some
children's toys and will rebury them. It won't matter if you do this!)

The Inn in this Amor only costs 2 Gold per person and you'll hear some more
information about the two children from the only person in there. The shops
have exactly the same inventories as the other Amor, so I won't include any
details for these. Talk to the man in green and say no and he'll tell you about
the Ultimate Key that was in a ship sunk by monsters. Sounds like something we
need to find, but not yet.

Enter the house above the Inn and talk to the man there for a nice insight.
Break the first pot for an [AMOR SECO ESSENCE] The left bookcase has the same
book about "Living in Harmony with Water", A History of Earthquakes" with the
mention of "Sorceria: The Lost City", but the right one has a slime joke in the
volume: "Notes for the Monster Book of Jokes". There's nothing in any of the
cupboards.

There's nothing to find in the top left house, but the man downstairs will
mention a giant hole in the ocean, way off the coast of Amor. He asks am
important question: if there's a hole there now, what was there before? You
won't find anything in the well or the nearby house, except a different
attitude towards the two children.

Leave the town, Zoom Switch Worlds and then Zoom to Amor. You'll notice
something sparkling on the grass just to the lower right of the flowers where
you saw the children bury something. Examine the ground and you'll pick up the
[METEORITE BRACER], an accessory that doubles agility!

NOTE: You can enter the Amor Cave again in the Dream Armor, and it's the same
as when you explored it to rescue Illya, so you can obtain any missed
treasures.


-------------------------------------------------------------------------------
ii. WELL SOUTH OF AMOR - ROUTE TO SWANSTONE
-------------------------------------------------------------------------------
Items       : None
Mini Medals : 038MM: Well. Inside house in chest of drawers.
Dreamscape  : Crow Central
Enemies     : Scarewell
-------------------------------------------------------------------------------

You have to find a way to the Well South of Amor, and the fact that you cannot
Zoom to Amor means that you won't have the Flying Bed available. However, the
route is to Zoom to Somnia first, fly south over the water and turn left, up
the western channel over the rocks to reach this world's Amor. You can park the
bed on the small patch of grass below the town, but you don't need to enter
Amor. Continue to fly south over the grass and head east as soon as you reach
the sea. You can't miss seeing the Well. (Use Y when close to Amor and you'll
spot the location due south.)

NOTE You can reach this Well (south of Amor) from the Suite Dreams by flying
or sailing north. The enemies along the stretch of coast by the Well are pretty
powerful and the Hellstalker is especially strong using an all party lightning
magic attack. Walk all the way to the south-east and you'll find a nice helpful
signpost, saying "North: Well"

Peep inside and enter to find a single house! The man inside tells you to
descend from here to find Castle Swanstone. Aha, they have the key to the
floodgates near Somnia and possession of that would allow you to use the ship
to reach places you cannot access with the Bed. Open the chest of drawers next
to the sink for a [MINI MEDAL] and check the books for a [CROW CENTRAL]
dreamscape. Peer into the well by the house and fight a Scarewell before
entering and exiting in the other world. Use Y and you'll see a castle off to
the east.

By the time you get here you could have 6 pages of the Big Book of Beasts
completed, apart from monster 057 who hasn't turned up anywhere yet. Pages
9 and 10 won't have any entrants. You might also have started on the second
tier of Vocations with everyone depending on levels you reached when first
accessing Alltrades Abbey. (Mine were a bit high for Hero and Carver so they
were still on the first tier at this point.)


===============================================================================
CASTLE SWANSTONE ........................................................ *W51
===============================================================================

-------------------------------------------------------------------------------
TASK        : Find the King and discover how to free the princess.
-------------------------------------------------------------------------------
Services    : Church, Weapon Shop, Armour Shop, Bank
Items       : Seed of Magic, 150 Gold Coins, Pretty Betsy
Mini Medals : 039MM: Well. North-west from Swanstone. Inside chest of drawers.
              040MM: King's bedroom. Left chest of drawers.
              041MM: King's hall, left room, right wardrobe.
Area Enemies: 081: Gasbagon, 082: Demonrider,  086: Battering Ram,
              091: Dreameara, 092: Shell Slime, 093: Yawnoceros
-------------------------------------------------------------------------------

Before entering the Castle head to the north-west and you'll see some poisonous
water leading to an island. Cross the poison (use the Safe Passage spell if you
have it) and peep down the well. Talk to the old man who'll tell you that there
used to be a Tower here. (That's the Spiegelspire place in the other world in
the desert.) Open the wooden chest for a [MINI MEDAL].

Now head for the castle. There isn't an item shop and the equipment won't be
worth buying for those using the stuff from Port Haven casino, but the
Legerdemantle is a good investment for Ashlynn, Nevan or Milly and make sure
those who cannot equip the Dragon Shield have the Magic Shield. Buy the Staff
of Antimagic and anything that's an upgrade for anyone.

----------------------.--------.----------.-------.----------------------------
WEAPON SHOP           |  Cost  | Effect   | Style | Notes
----------------------+--------+----------+-------+----------------------------
Battle-Axe            |   4300 |  +49 ATK |   +15 |
Dream Blade           |   6300 |  +65 ATK |   +28 | ITEM: Send enemies to sleep
Staff of Antimagic    |   6000 |  +40 ATK |   +18 | ITEM: casts Fizzle
Saw Blade             |   9000 |  +54 ATK |    -2 | (Only Carver can equip)
----------------------.--------.----------.-------.----------------------------
ARMOUR SHOP           | Cost   | Effect   | Style | Notes
----------------------+--------+----------+-------+----------------------------
Cloak of Evasion      |   3000 |  +28 DEF |   +11 | May avoid an enemy's attack
Silver Cuirass        |   3200 |  +36 DEF |   +30 |
Legerdemantle         |   4200 |  +37 DEF |   +10 | Reduces magic damage
Heavy Armour          |   5000 |  +50 DEF |   -30 | Reduces damage from fire-
                      |        |          |       | and ice-based attacks
Magic Shield          |   5000 |  +20 DEF |   +21 | Reduces magic damage
Iron Mask             |   3500 |  +25 DEF |   -10 |
______________________|________|_______________________________________________

Save your game with the priest at the right of the large hall, just past the
weapon shop. He will mention something about a riddle and a princess in a
mirror that might be significant. Head up the main stairs and say Yes, to the
soldier, you have business with the king, and you'll be allowed up to the
second floor. Talk to the chancellor and he will give instructions to the guard
on the main floor to let you pass down to the basement mirror chamber, to find
the king. Before leaving the king's hall head up the stairs at the back of the
room into his private chamber. Search the left chest of drawers for a [MINI
MEDAL] and chat to the maid to discover that King Ludwig is not married, or at
least, has no queen.

Back in the throne room go left and talk to the Bard, old man and mage. You'll
discover that the king is enchanted by the princess who's trapped in a mirror
and that a particular spell will break the curse, but no-one really knows quite
how to make the spell work. There's another [MINI MEDAL] inside the right
wardrobe. Check out the kitchen and you'll find a [SEED OF MAGIC] inside the
pot. Talk to the knowledgeable maid who mentions the Mirror of Ra. Party talk
will reveal a response to this information. Take Ra's Mirror to the King, NOW!

But first, let's be thorough in our search. Enter the double doors at the
south of the hall and you'll be outside. There are two people and a dog to talk
to but it doesn't matter what answers you give and they don't add a lot to the
story. Go back to the first level floor and enter the opening behind the
stairs. Go left or right to find a small hole in the floor that leads to a
connecting passage with the Mirror room in the centre. The left room contains
nothing but display armour and the right has two treasure chests with [150 GOLD
COINS} in the left one and a [PRETTY BETSY] in the right. Apart from a sleeping
cat and two empty barrels that's all.

Talk to the soldier guarding the mirror room and he's not encouraging but check
out the door and the King will emerge. Do as he says and return to the throne
room. Talk to him twice and the second time say Yes, you have Ra's Mirror and
he'll escort you back to the basement. Your main problem now is finding where
the hell you left the Mirror. Hopefully it's in the Item Bag: sort it by
alphabetical order to find it fast! Choose to USE the mirror. You can check the
mirror again for a little more information, but it won't give you much. Return
to the main floor and join the king in his room

You'll learn about a sorcerer called Spiegel and now your task is to find this
baddie and chop off his head! (Well, not precisely, but to defeat him and free
the princess.) Talk to the chancellor to know where to go: to the tower north
of the castle (but there's nothing there in this world). Zoom to the Dream
world and you'll find the tower in the middle of the desert on the southern
continent. The chancellor instructs you to use Peep in front of the door.

If you have collected all the Mini Medals so far you should have 40 of them.
Return to King Medford and acquire the Miracle Sword. Not only does this sword
replenish HP with each attack, but also it can be equipped by everyone!


===============================================================================
SPIEGELSPIRE ........................................................... *W52
===============================================================================

-------------------------------------------------------------------------------
TASK        : Reach the top of the Tower and defeat Spiegel.
-------------------------------------------------------------------------------
Items       : 1300 Gold Coins, Magic Water
Key Item    : Floodgate Key
Mini Medals : 042MM: Floor 2. Inside treasure chest.
Enemies     : 069: Metal Slime, 081: Gasbagon, 082: Demonrider,
              089: Fuddleguana, 090: Hellstalker,
              091: Dreameara, 092: Shell Slime, 093: Yawnoceros,
              094: Diethon, 098: Jumping Jackal
Area Enemies: 058: Arrghgoyle, 066: Biguana, 069: Metal Slime,
              070: Toxic Turnip, 071: Prickly Prankster, 074: Lesser Demon,
              080: Rockbomb, 088: Aristobat
-------------------------------------------------------------------------------

The fastest route here (if you haven't already visited the Tower) is to fly the
bed from Somnia, heading south to the large desert area at the north side of
the lower middle continent. The Tower is at the south-east of the desert. Use Y
to see the location.

The door will repel you, but cast Peep with the leading character and it will
open. I entered this place hoping for a challenge, maybe something complicated
like Knightmare Towers in DQV but it's insultingly simple, and you could run
through here in a matter of minutes.

NOTE: Although the desert enemies won't give you vocational battle points if
your levels are too high, the enemies INSIDE the tower will! This is a good
place to use to increase vocational points later on, as well as meet Metal
Slimes on Floor 2.


-------
Floor 1
-------
Although the floor is large there's nothing to find and no point exploring. In
the middle are four small rooms with stairs leading up to the next floor. The
upper two just lead to two linked but enclosed rooms and the stairs lead back
down. Don't bother with these, but climb the first set of stairs straight ahead
from the entrance.


--------------
Floors 2 and 3
--------------
Head left and down through an open door and make your way along the narrow
outer ledge all the way to the right, until you can enter an opening back onto
the main floor. Walk up, to find a set of stairs in the upper right corner.
You're now on a floor with a long series of stairs leading up the centre of the
Tower, but first, go left and down the hole in the floor. Back on F2 walk right
to open the treasure chest that contains a [MINI MEDAL]. There's another chest
in the same area with [1300 GOLD COINS]. Return up the stairs.


-----------------------
Tower Staircase to Roof
-----------------------
Simply walk up the staircase, going around the back of the tower to reach the
next set. You can move the camera to see the route. Keep climbing until you
reach an open doorway. You'll find an empty room with a pool and steps up to
the top of the tower. Enter the house and break the single pot next to the
mirror on the back wall to find a [MAGIC WATER]. Use this to replenish anyone
who has low MP if you need it. Check that that everyone is at full health
before talking to the person in red.


o-----------------------------o
| BOSS -  SPIEGEL             |
o-----------------------------o

Start with casting Kabuff on everyone and Oomph on your strongest fighter.
Spiegel will probably cast Bound on himself meaning that your spells will
bounce back, damaging you, so use physical attacks and abilities on him. He
might summon one Low Djinks on his next two turns so you've now got three
enemies to deal with. The Djinks do a wind sickles attack which won't hurt much
with Kabuff in place, and that only targets one person. Swoosh is their magic
attack which causes around 10 - 30 HP damage to the whole party. Alternatively,
Spiegel casts Kasizzle, which will hurt everyone for around 50-90 HP depending
on your equipment, or Frizzle on one for around the same amount.

Although you should avoid using attack spells you will have a range of helpful
skills that are very effective. Weird Dance works to reduce Spiegel's MP by a
small amount and Tap Dance or Drain Magic also depletes his MP by absorbing
some. Use Absorb Magic if you have that spell and his magic will heal MP rather
than deplete HP. After Bound wears off he'll use it again, and once the Djinks
are defeated he doesn't seem to summon any more. In one battle he didn't use
magic attacks at all, just a melee hit on one, but in another he used magic
quite often and that necessitated regular healing. This is not a hard battle to
win, although it may be dependent on your equipment and range of vocational
skills. Multiheal rocks! You'll get 2600 experience and 938 Gold, based on him
summoning two Djinks.

After the battle check the mirror for a funny line, but you can't do anything
else here, and you cannot enter that cauldron! Leave the house and cast
Zoom/Switch Worlds to go back to the real world.


-------------------
Return to Swanstone
-------------------
The King is waiting for your news so don't delay! He will escort you down to
the mirror room and the curse is lifted from Princess Miralda at long last.
Chat to the castle denizens for their reactions, especially the man at the left
of the ground floor. Head out for the battlements and speak to the soldier
there for information about a palace on the ocean floor. Speak to the king and
Miralda and Ludwig will give you just what you need: the [FLOODGATE KEY] which
grants access to the southern seas. If you speak to Miralda again she's not
really of any help despite her promises.


===============================================================================
FASHION FORGE ........................................................... *W53
===============================================================================

-------------------------------------------------------------------------------
Items        : None
Sea Enemies  : 179: Seaslime, 181: Eveel, 185: Man o' War, 180: Mad Mallard,
               183: Octavian Pirate
-------------------------------------------------------------------------------

When you leave Swanstone, press Y, and you'll see the floodgates to the east.
Zoom to Somnia and walk east to pick up the Ship. Sail south, following the
coast and you'll enter the channel that leads to the floodgate. Simply sail at
the gate and it will open letting you through. The castle just to the right as
you sail down past the gates is Howcastle.

Sail down the coast to the far south and you'll land on an island with a Well
in the middle. Enter this Well to find a friendly frog who tells you about
style boosting. It seems that this is essential for legendary items, although
we don't have any of those yet! Inside the house you'll find the Fashion Forge.
Test this out by saying Yes, you'll forge something, and select an inventory.
All items will be listed showing which ones can be forged and the cost. All
this does is increase the Style rating for equipment.


--------------------------
Cryptic Catacombs Location
--------------------------
Just a quick note of the location if you want to explore this place now, but
I'll deal with it later. From the Floodgates, sail to the west and up the
channel to the west of Swanstone. Take a turn to the right where you see a
green hut (it's the well that lead from Amor to Swanstone) and follow the
channel to the east and you'll find yourself at a watery crossroads with
another well nearby. (This is the one close to Swanstone where the old man told
you about the Tower.) Now for the exciting bit! Head north up the river and
you'll see a cave opening ahead. Go through the opening and you're in the
Cryptic Catacombs! This is one of those places where if you take the wrong
route you'll end up back where you started.


===============================================================================
PESCADO ................................................................. *W54
===============================================================================

-------------------------------------------------------------------------------
TASK        : Follow Rod through the cave. Escort mermaid home.
-------------------------------------------------------------------------------
Services    : Inn (15 pp), Church, Item Shop
Items       : 60 Gold Coins, Moonwort Bulb, Seed of Resilience, 7 Gold Coins
Key Item    : Lorelei's Harp
Mini Medals : 043MM: Fish shop. Inside barrel behind the counter.
Area Enemies: 081: Gasbagon, 082: Demonrider, 092: Shell Slime (summons
              Healslime), 093: Yawnoceros, 103: Bloody Hand (summons more hands
              or a Troll), 104: Chompoceros, 106: King Slime
-------------------------------------------------------------------------------

You'll discover that there's an icy area at the north of the western continent
and there's nowhere to land, but there's another cave and a small town at the
middle western tip of that land mass. (It's due west from Swanstone, on the
other side of the narrow channel of sea. Use Y to see both cave and town
clearly.) Enter this cave and you'll see a mermaid leap off a rock and swim
inside another cave. Follow her and she swims out of reach.

You might want to fight the enemies in this area and if you're lucky the King
Slime will drop a Restless Heart accessory. Enter the town and you'll be asked
a question about mermaids. Probably wise to say No. Explore the town and people
will reveal that their fishing industry isn't doing too well and there's no
fish to buy.

----------------------.--------.----------.-------+----------------------------
ITEM SHOP             |  Cost  | Effect   | Style | Notes
----------------------+--------+----------+-------+----------------------------
Shellmet              |    250 |   +7 DEF |    +3 |
Pink Pearl            |   1500 |   +0 DEF |   +40 |
----------------------+--------+----------+-------+----------------------------
Medicinal Herb        |      8 | Restores 30-40 HP. Use at any time.
Antidotal Herb        |     10 | Cures poison
Moonwort Bulb         |     30 | Cures paralysis
______________________|________|_______________________________________________

Go in the southern Windmill and break the right pot for [60 GOLD COINS]. The
other Windmill has a [MOONWORT BULB] inside the left barrel. Enter the house
next door and an old man will explain about Rod and his problems and the old
woman says that he goes into the cave to the north. Break the barrel to find a
[SEED OF RESILIENCE]. Go inside the cave and talk to another old man to learn
that Rod has some secret connected to the cave, but if you follow the linear
path to the right, through more passages you'll just reach a dead end. The
small house at the right has two rooms and an unfriendly Rod is found in the
right one. Break the top right barrel for [7 GOLD COINS]. Check the bookshelf
in the next room to find a book called" Scaling the Heights: A Fisherman's
Guide".

Enter the fish shop building and break the barrel behind the counter to find a
[MINI MEDAL]. Talk to the shop owner from behind the counter and he'll leave.
Follow him as he dashes across the village and makes a mysterious delivery to
Rod. Talk to Rod and leave, and Rod will go outside, tell you "What a pain" and
then go back inside his room. If you don't talk to him he'll slowly limp his
way to the Mermaid's Cave.

EXTRA! Save yourself half a minute of tedium. I was given this nice tip from a
reader:

"When you follow Rod outside his house towards the cave in the rock wall, you
can duck inside a house for a second or two, come back out, and Rod will be
gone!  But actually, he's in the cave, so you can save yourself about 25-30
seconds (i.e. how long it takes Rod to travel from his house to the cave
entrance) simply by ducking into a building for a brief moment."


-----------------------------
The Mermaid's Cave and Reward
-----------------------------
The idea is to follow him without being seen. He will turn around every now and
then to check that no-one is following him. Stay at a distance and behind the
walls and rocks as you follow him. Never get too close and always remain at a
position where he cannot catch you. He turns around when the direction changes
and usually he'll just look directly back. So long as you keep tucked well away
he won't see you. In the last cave (the one through the opening in the north
wall) he turns down and right to check, and you can shelter behind a single
rock in the middle of the path. You'll see him press a hidden switch on the
upper wall to open a secret door in the rock. After he disappears examine the
wall and press the switch. Go through the door and you'll discover Rod's
secret. Tell him you'll keep quiet about Unda, who reeled in her true Rod.
(Aww.) She'll go for a swim and it's a chance to talk to Rod and say Yes to his
request for help.

He's going to wait while you fetch the boat, but you cannot use Evac in here
and will have to trudge all the way back through the cave to the town.

Use the ship to enter the Cave from the sea and you'll find yourself in that
same cavern with Unda and Rod. Unda will join the ship and Rod gives directions
to go beyond the strait that lies to the far north-east. Leave the cave and
Unda is following as you sail back to the east and north through the floodgate
to the Inner Sea. Set a course for the north-east again, sailing towards that
group of rocks surrounding a pink thing that you explored a while ago and found
a mermaid sitting on a rock. Remember? It's north from Port Haven so you could
just Zoom there and sail north. As soon as you enter the mermaids' area there's
a touching reunion, and you are given the valuable [LORELEI'S HARP]. Although
it won't work in this location you can play it when at sea.



*******************************************************************************
***                             END OF PART TWO                            ***
*******************************************************************************
*******************************************************************************
***                   PART THREE: The World's An Oyster                    ***
*******************************************************************************


===============================================================================
MORE VISITS AND MINI-MEDALS ............................................. *W55
===============================================================================

-------------------------------------------------------------------------------
Sea Bed Enemies  : 185: Man 'o War, 186: Pot Shot, 187: Helldorado,
                   190: Perky Pelican (calls Healslime), 191: Poison Eveel,
                   192: Sail Serpent, 195: Finned Fatale,
                   193: Plated Goretoise, 194: Crayzee, 196: Octavian Sentry
Outer Sea Enemies: 187: Helldorado, 197: Merking, 182: Sea Fortress,
                   189: Water Wraith
-------------------------------------------------------------------------------

This is seriously awesome! Use the harp and the ship is encased in a bubble and
sinks to the sea bed where you can travel freely, aside from fighting monsters.
Remember that now you can go UNDER the small bridges that previously blocked
access down some rivers. With such improved access to everywhere, and another
world to explore, this is the point at which it's easy to get completely
distracted from the main purpose of the story and spend ages finding new
places, new monsters, towns and dungeons to explore. You can stumble upon
places in any order and do stuff before you might expect. There are some places
that you'll want to visit as soon as possible and others that just contain some
information or Mini-Medals.

This section just deals with the minor places and the more important ones have
their own named sections.


-------------------------------------------------------------------------------
i. SEA BED LOCATIONS
-------------------------------------------------------------------------------
Items       : Poison Needle, Seed of Magic
Mini Medals : 044MM: Poseidon's Keep. Inside chest of drawers at the left.
              045MM: Undersea Inn: On the ground to the right of the Inn.
              046MM: Shrine on the Seabed: On the grass near the old man.
Dreamscapes : Strangers at Sea, Serene Seabed
-------------------------------------------------------------------------------

MERMAIDS' DOMAIN
Dive when next to the Mermaid's rocks and you'll find a small shrine type house
on the sea bed. Sail inside and you can talk to various mermaids. One will tell
you the location of Poseidon's Keep far to the south-east.


RUBISS'S PALACE (South of Isle of Murdaw)
From the Mermaids' home, swim/float/paddle/sail_in_bubble to the south-east to
find a castle. Enter and introduce yourself to Rubiss. Chat to her a few times
and she'll tell you to travel to every corner of the world, and that you have a
important destiny. Well we knew that already, we're playing a Dragon Quest RPG!


POSEIDON'S KEEP (South of Turnscote)
Navigate to the bay, south from Turnscote and north from Felonia. Dive to find
a castle. Enter and go down stairs and talk to King Poseidon who will tell you
about an evil place to the east built by Gracos. Defeat him and Poseidon will
share a secret. Find a [MINI MEDAL] in the chest of drawers up the left stairs,
and the [STRANGERS AT SEA] dreamscape in the bookcase. There's a large
treasure room with locked gates which requires a special key.


TOM FOOLERY'S SHRINE
Just a short distance towards the land, starting from the dragon icon in the
south-west corner of the map, use the Harp and dive. You'll see what looks like
a pale double shell on the seabed. Move onto this and you'll enter a Church.
You'll find Tom, a child and a nun but nothing else.


UNDERSEA TREASURE CHAMBER  (East of Scrimsley)
At the far north-east (you can start from the Scrimsley coast) sail up the
undersea channel heading to the north edge of the map and you'll come across a
large castle on the sea bed. Walk right or left and you'll face two guards in
front of a door leading to two treasure chests. You have the choice of fighting
them now or leaving it until later. If your current levels are anything less
than 35 then don't even attempt this battle. Both enemies will get two attacks
on each round and their powerful Dragon Slash and Metal Slash strikes will soon
cut your team to ribbons.


TEMPLE OF THE NAMING GOD (South of Ghent)
Zoom to Ghent and take the ship into the water. Dive down and enter a shell
like cave. All you'll find is an un-named Slime and a priest who will change
anyone's name, or restore the original name if you change your mind.


UNDERSEA INN (North of Fashion Suite)
Zoom to the Fashion Suite and dive down close by. You'll spot a red house on
the sea bed. This is an Inn charging 10 Gold Coins per person. Check the ground
at the right next to the rock (just down from the right torch) and you'll find
a [MINI MEDAL]. Stop at the right bed to talk to the Seaslime who will tell
you that Curie is in the Suite Dreams. (He might be, but you'll only find him
by using the Tag mode, so we'll have to wait until later to recruit him.)



SHRINE ON SEABED EAST OF HOWSWORTH
This shrine is situated on the sea bed at the end point of the river that is
just south from Lucid Grotto and southeast from Howsworth. The entrance is
under a small bridge at the south of the large south-eastern land mass.

Sailing up the seabed of this inland channel I came across a group of 4
Octavian Sentries and they caused a real problem. They were faster than the
team and getting is Kasnooze spells and Dazzle time after time, until I
remembered I could change the party to an alternative one that wasn't asleep!
At the far end of the channel there's a small white sea shrine. Enter it and
disembark onto the island inside. Check the skeleton and read the journal which
mentions the names of Ethyl and Welda. Check the grass under the tree for a
[SEED OF MAGIC].


UNDERSEA HOUSE (West of Hallowed Hollow)
From the Fashion Suite, sail up the west coast of the large land mass where
Howcastle and Hallowed Hollow are located and dive close to the coastline.
You'll see a grey house. Enter here and go inside the house. Investigate the
bookcase (turn the camera to see it) at the right to find a [SERENE SEABED]
dreamscape. Talk to the old woman and answer No to hear more about Sorceria.
Apparently it was a city on an island in the bay to the west (where the white
hole is in the other world.) She mentions the most powerful spell: Magic Burst!
One day the island sank (and that's a good hint). Break open the pot to find a
[POISON NEEDLE] weapon.


SHRINE ON THE SEABED (North of Mt Snowhere)
From Pescado, make your way up the east coast of the western continent with the
ice and snow and dive when you reach the reef. Sail west underwater and you'll
soon see a small white building on the seabed. Enter this and you'll find a
cave with an old man waiting on a small island. He tells you about a Legendary
Sword which is sealed in the mountains to the south. Only one man, a sage
called Ali Kazam knows the secret to breaking this seal. You'll see something
sparkling on the grass at his left so check it out to get another [MINI MEDAL].
You can't offer the old guy a lift out of there, and just leave him to die
alone, I guess. :(


===============================================================================
WELL SOUTH OF ALLTRADES ABBEY ........................................... *W56
===============================================================================

-------------------------------------------------------------------------------
Items       : None
Mini Medals : 047MM: At the right of the Item Shop. On the ground.
Sea Bed     : 185: Man 'o War, 191: Poison Eveel, 192: Sail Serpent,
              193: Plated Goretoise, 194: Crayzee, 195: Finned Fatale,
              196: Octavian Sentry, 197: Merking
-------------------------------------------------------------------------------

From Port Haven sail down the coast until you reach a small bridge. Dive, and
sail up the river bed or river until you reach an island in the middle of the
continent. There's a well in the middle of the island and inside the well is...
a Shopping Centre! (It's named as south from the Ruins of Alltrades.) First of
all pick up an easily missed [MINI MEDAL] that's in the green stuff to the
right of the Item Shop. (I was so excited at having access to all this nice
stuff I missed it on my first visit.:p)

Don't buy the Slime Earrings even though they are cheap because you'll find
some of those soon enough. The Flowing Dress is great for one of the girls or
Nevan, and the Thinking Cap is much better headgear for all the chaps. I
invested in the Flametang Boomerang but left the rest for later. However, given
the preponderance of water enemies under the sea, (and an up and coming boss
battle) anything that uses Fire attacks or protects from ice magic is a good
investment.

----------------------.--------.----------.-------.----------------------------
ARMOUR SHOP           |  Cost  | Effect   | Style | Notes
----------------------+--------+----------+-------+----------------------------
Dragon Mail           |  12000 |  +60 DEF |   +37 | Reduces damage from fire
Flowing Dress         |  14000 |  +65 DEF |   +42 | Reduces damage from magic-
                      |        |          |       | and flame-based attacks
Flame Armour          |  15000 |  +70 DEF |   +33 | Reduces damage from magic-
                      |        |          |       | and ice-based attacks
Slime Helmet          |   2000 |  +40 DEF |   +12 | Slimes and Nevan only
Iron Mask             |   3500 |  +25 DEF |   -10 |
Thinking Cap          |  13000 |  +40 DEF |   +21 | Increases wisdom
______________________|________|__________|_______|____________________________

----------------------.--------.----------.-------.----------------------------
WEAPON SHOP           | Cost   | Effect   | Style | Notes
----------------------+--------+----------+-------+----------------------------
Saw Blade             |   9000 |  +54 ATK |    -2 | (Only Carver can equip)
Warhammer             |  12000 |  +64 ATK |   +19 |
Zombiesbane           |  18000 |  +80 ATK |    +5 | Damages undead
Flametang Boomerang   |  13000 |  +65 ATK |   +25 | Attacks all enemies
Fire Blade            |  22500 |  +87 ATK |   +33 | ITEM:
______________________|________|__________|_______|____________________________

----------------------.--------.----------.-------.----------------------------
ITEM SHOP             | Cost   | Effect   | Style | Notes
----------------------+--------+----------+-------+----------------------------
Slime Earrings        |    650 |   +5 ATK |  + 35 | Boost attack
Fishnet Stockings     |   3200 |   +5 DEF |  + 40 | Women only!
______________________|________|_______________________________________________


===============================================================================
SOMNIA WELL ............................................................. *W57
===============================================================================

-------------------------------------------------------------------------------
TASK        : Explore Somnia Well
-------------------------------------------------------------------------------
Items       : 530 Gold Coins, Power Shield
Mini Medals : 048MM: Inside Treasure chest by west wall of the cave.
Enemies     : 116: Drackal, 119: Freezing Fog, 184: Armoured Wartoise,
              189: Water Wraith
Land        : 096: Scarewell, 103: Bloody Hand, 119: Freezing Fog,
              189: Water Wraith
-------------------------------------------------------------------------------

Zoom to Wellshire and walk east to the coast where you can pick up the Ship.
Sail east until you reach the coast of the Weaver's Peak area and then go south
until you reach a river heading south-east. Follow the river as it winds to the
east and ends up outside Somnia Castle. Dive to the sea bed and you'll see a
shell like cave opening next to the island that Somnia is built on. Enter the
cave and you'll encounter enemies in here. Watch out for the Water Wraith
because it casts Zing and healing spells on its allies. The Anti-magic staff is
effective to stop them from using spells. Drackal is very powerful and might
kill someone, but the Freezing Fog is the most dangerous if there is more than
one and it does a chilly breath attack. Beware, because you cannot use Evac in
here. Poison works very well on the Scarewell.

Land on the island to the right and walk right to open a treasure chest with
[530 GOLD COINS]. Get back on the ship and head up and right, and then go up
again, into another cave. Go left and then up to where you'll see a blue slime!
Talk to this slime and if you answer No he'll tell you the location of
Poseidon: under the sea near Felonia.

Carry on sailing up the cave and land on the east shore. Walk up the path close
to the east wall to reach the stairs. From here, head left to find a treasure
chest with a [MINI MEDAL]. Get back in the ship and return to where you saw the
blue slime and go left and you'll see some stairs leading up. If you climb up
here you'll emerge at the entrance to the Somnia Well! However, there's one
more treasure to acquire. Stay in the ship and you will reach that island with
a treasure chest you might have seen all that time ago when you first attempted
to enter the well. Land and open the treasure chest to obtain the [POWER
SHIELD]. Now, climb the stairs to the well rope and make a quick exit to Somnia
unless you really want to bother fighting all those enemies on the way out of
the cave.


===============================================================================
SLIMOPOLIS [Monster Recruit 3] .......................................... *W58
===============================================================================

-------------------------------------------------------------------------------
TADK        : Check out the prizes! (Can Zoom here)
-------------------------------------------------------------------------------
Services    : Inn (30 pp), Slippin Slime, Patty's Party Planning Place
Items       : Slime Gooniform, Slime Armour
Mini Medals : 049MM: Top left chest of drawers.
              050MM: Waiting room. Hammer's house, break pot.
              051MM: Waiting room. Hammer's house, break pot.
-------------------------------------------------------------------------------

--------------------------------------------------
Shrine West Of Amor And Shrine South Of Slimopolis
--------------------------------------------------
Sail up the far western seaboard and surface. Land at the far western edge of
the middle continent and find a white shrine. Inside the location you'll find a
well  Go down to find yourself inside another well. If you attempt to return
into the well you just emerged from you'll have to fight a Scarewell monster.

Leave by the rope and this well is west of Slimopolis. You'll emerge on a woody
area with mountains to the west. Walk south to find another white shrine next
to the Floodgates in the Dream world. Enter the shrine and stand on the yellow
switch. This causes the Floodgate to open giving you access to the southern sea
in this world too! Read the plaque on the upper wall of the shrine and it says
to talk to Sledge: combatants wanted! Leave the shrine and press Y. You'll see
that the route is open to a castle in the middle of a lake. Zoom to Somnia and
pick up the Flying Bed. Fly south and west to reach the open gate and enter .
Park the bed outside the castle and enter Slimopolis!


----------
Slimopolis
----------
Walk up through the Inn and check the top left chest of drawers to find a [MINI
MEDAL]. The adjacent one contains a [SLIME GOONIFORM]. There's nothing else to
find though there is another Slippin' Slime mini game next to the bar. Patty is
running the bar at the lower right corner if you need to change the line-up.
Head down either hole in the floor to reach the arena and meet Sledge, the old
man standing between the two stairs. Notice that slime shaped hole in the back
wall? Well, here's a little trick. Go outside and remove everyone from the
party except for your two slimes: if you've only got one of them, then that
will do too. (It's faster than leaving people with Patty and if you're here at
a particular point in the game she won't let you dump Ashlynn as she has
something still to do...)

Enter that hole with your slimes and you're in Slime Central! (Actually it is
called the waiting room.) Talk to the slimes, meet Goober, go down the hole in
the grass to see the ante-room to the arena> Talk to the slime priest in the
house at the upper right, though it won't save your game. Peep in the well to
head down the rope and find a treasure chest with [SLIME ARMOUR]. Enter
Hammer's house and break the first pot to get a [MINI MEDAL] and the second one
for another [MINI MEDAL]. Talk to the trapped caretaker hiding away in the
lower right corner for a chuckle.


----------------
Slime Tournament
----------------
To enter a Slime in the tournament talk to the man at the right counter
Basically it's a slugging match and the slime with the best attack, defence
(and healing abilities) will win prizes for you. However, to clear a rank you
must win three consecutive rounds. Once you agree to enter and pay your money,
the selected Slime will move off into the arena so make sure they have been
kitted out properly before that! Note that you do not have any control over
these fights and after the round is over your Slime will have depleted HP and
MP so you'll need to heal him before attempting any more rounds. Although you
can get a fair way now, you won't be able to complete the tournament until
later in the game when you have better equipment and your slime has a better
range of vocations.

Start out with Goowain and equip him with Miracle Sword, Platinum Mail, Dragon
Shield, Thinking Cap and the Meteorite Bracer and you'll go a long way. Of
course a lot depends on his class, but with a decent range of skills and spells
he should manage pretty well. I also gave him a few staffs just so he had a
back-up plan, and reached Rank C with him at Level 30 as a Level 4
Armamentalist, which also meant that he had all the Warrior and Mage skills.
Rank B is tough at this level and that's the point at which I called it a day,
until later in the game.

Heal up between bouts and go somewhere to save your game if you're not sure of
the outcome. You'll see a star against the ranks you've already won and you can
repeat the ranks if you wish. The cutest part of this is when you see a heart
appear above Goowain's head when he gets the prize. Aww.

I decided to attempt Rank B again with Goowain at Level 37 after learning
Fullheal (as a Sage). I switched his class to a maxed out Arnamentalist as that
gave him high MP as well as reasonable HP, and gave him the Dragonsbane sword.

For the final round equip the Slime with the best equipment in the game! For
that you'll need the Metal King Sword and the rest of the Metal King stuff if
you can, although the Mirror armour is a good alternative option because it
will deflect many of the spells, especially Kasap.  Give him the Meteorite
Bracer so he gets the first turn, and a mastered vocation that gives him the
best overall stats. If you've mastered something better then do that, but I
found the Armamentalist gave the best balance. My Slimeknight was at Level 43
by the time I managed this and had mastered both Sage and Armamentalist
vocations as well as Warrior.


-------------------------------------------------------------------------------
RANK H  Rookie Class  Win: Hermes' Hat, Cost: 200 Gold Coins
Round 1 - 3 Slime Knights
Round 2 - 1 Toxic Carrot, 1 Wild Carrot, 1 Scare Root
Round 3 - 1 Skullrider

Note: so long as your slime has some spells he should take out the 3 slime
knights with ease.
-------------------------------------------------------------------------------
RANK G  Beginner Class  Win: Edged Boomerang, Cost: 300 Gold Coins
Round 1 - 4 Feralbeast, 1 Ruffled Goon
Round 2 - 2 Animated Armour
Round 3 - 1 Arrghgoyle

Note: the Feralbeasts can be tricky because they blow themselves up, but with
good armour you should survive.
-------------------------------------------------------------------------------
RANK F  Amateur Class   Win: Poison Needle, Cost: 500 Gold Coins
Round 1 - 1 Undentured Servant, 2 Gustblusters
Round 2 - 1 Healslime, 2 Lesser Demons
Round 3 - 1 Jumping Jackal

Note: the AI is pretty intelligent and your slime is likely to target the
Healslime first in the second battle,
-------------------------------------------------------------------------------
RANK E  Economy Class   Win: Slime Armour, Cost: 00 Gold Coins
Round 1 - 2 Dreamaera
Round 2 - 1 Battering Ram
Round 3 - 1 Diethon

Note: there's a chance of getting poisoned in the last fight, which won't
matter if you win it quickly. Make sure to heal this status effect before
tackling the next bout!
-------------------------------------------------------------------------------
RANK D  Business Class  Win: Icicle Dirk, Cost: 1000 Gold Coins
Round 1 - 2 Noble Gasbagon, 1 Gasbagon
Round 2 - 2 Cureslime
Round 3 - 1 Haunted Mirror

Note: the first battle of this round might leave your slime with low health,
especially if you lack a powerful healing spell, but the second battle gives
him a nice opportunity to recover, especially if you've equipped the Miracle
Sword. The mirror will morph into a copy of the slime.
-------------------------------------------------------------------------------
RANK C  Veteran Class  Win: Falcon Knife Earrings, Cost: 2000 Gold Coins
Round 1 - 1 Hell Nino, 1 Corpse Corporal, 1 Porker
Round 2 - 1 Freezing Fog, 1 Mottle Mendslime, 1 Splutterfly,
Round 3 - 2 Axesaurus

Note: the Splutterfly uses Kabuff and Magic Barrier which has the potential for
problems but in fact it won't matter much. If both Axesaurus use their hacking_
away_like_a_demon attack and they both connect, that could damage your slime
for over 200 HP and might mean the end of your chances for this round. However,
this attack often misses the mark so hopefully you'll survive.
-------------------------------------------------------------------------------
RANK B  Expert Class  Win: Metal King Shield, Cost: 3000 Gold Coins
Round 1 - 1 Scytheborg, 1 Bomboulder, 1 Overkilling Machine, 1 Brimstone Bulb
Round 2 - 2 Czargoyle, 1 Drastic Drackal
Round 3 - 1 Living Statue

Note: ideally you need the Fullheal spell to survive this battle at level 30!
Also, if the Brimstone Bulb blows itself up on the first round, you're toast,
and if its Sweet Breath attack puts you to sleep, you've not much of a chance.
The Bomboulder might cast Kerplunk killing itself and reviving dead allies so
that's a lot to contend with. If you die in this round it's worth having
another go and your luck might improve! My Slimeknight managed this at level 36
with the Midheal spell, but fell in the second round with a lack of MP for
healing up damage from repeated Frizzle and Chilly Breath attacks. At Level 37,
with Fullheal he made it through using Kafrizzle repeatedly. Two more Kafrizzle
spells destroyed the Living Statue.
-------------------------------------------------------------------------------
RANK A  Master Class   Win: Dragonic Diligence, Cost: 5000 Gold Coins
Round 1 - 2 Sluggerslaught, 2 Wraithwand, 2 Sluggerslaught
Round 2 - 1 Pudgedevil, 1 Iron Tortoise
Round 3 - 1 Demon Overlord,

Note: Round 1 had my slime stupidly using up all his MP by casting Kafrizzle on
each enemy in turn! But the Mirror Armour is very effective at deflecting
Kasap.  Round 2 requires physical attacks to win because the Pudgedevil casts
Magic Barrier on both parties and the Tortoise uses Bounce on itself. It also
might summon a Cureslime. Round 3 won't be too tough so long as your slime has
sufficient MP left to heal itself.
-------------------------------------------------------------------------------
Clear all ranks to fight the Champion!
Round 4 - Hammer (Champion Round)
..
Note: Although this round follows directly on from the previous one your slime
will be fully healed. Absorb Magic, Freezing Breath and Fullheal are some of
Hammer's skills. If your slime has Falcon Slash this is very effective and he
might just use this repeatedly, as well as the occasional Fullheal when he
needs it. But he didn't use Kabuff or Oomph at all in any battles, so that's
not something to rely on!

-------------------------------------------------------------------------------

Talk to Sledge, the old man watching from the upper side of the arena. He asks
if you'll sell the slime. Say Yes, and then No and he'll offer 150,000 Gold
Coins. Say No again and he'll offer 500,000. That's quite tempting! But another
No nets you another offer of 1 million gold coins. Say no again and he offers 3
million! No to this offer prompts another suggestion. He will give you a slime
to train! You get Goober! He is a plain old Slime and joins at Level 20 with
Midheal, Frizzle, Snooze, Sezzle, and Kabuff.


MORE PRIZES!
After beating a rank you can fight again and win the prize again, but the slime
will be given a handicap by having his HP and MP cut in half. This ia a way to
earn cash if you're short. For example: pay 200 Gold to win a Hermes' Hat and
you can sell it for 3750 Gold Coins.


===============================================================================
SUNKEN SHIP ............................................................. *W59
===============================================================================

-------------------------------------------------------------------------------
TASK        : Obtain the Ultimate Key.
-------------------------------------------------------------------------------
Items       : Seed of Agility, Heavy Armour, Glass Slipper
Key Item    : ULTIMATE KEY!
Mini Medals : 052MM: Deck of ship. Inside right barrel.
Dreamscape  : Skeleton Crew
Enemies     : 180: Mad Mallard, 184: Armoured Wartoise, 186: Pot Shot,
              189: Water Wraith, 190: Perky Pelican, 192: Sail Serpent
-------------------------------------------------------------------------------

I'd suggest buying the equipment from the Well shop before going here. The
Flametang Boomerang is especially useful. There's a man in one of the upstairs
rooms in Port Haven who will tell you that the Ultimate Key is found inside a
sunken ship, somewhere...

Zoom to Amor and sail down the river to the smaller section of sea north from
Pescado. (Or start from here.) Sail to the middle of that sea and dive and you
should be able to find the Sunken Ship. Not sure how you're able to breathe
without a bubble or a diving suit, but you can. Walk up to the fore-deck and
break the right barrel to obtain a [MINI MEDAL]. There's a [SEED OF AGILITY]
inside the one at the left side  Enter the cabin and there's nothing to find in
here except empty barrels, an empty skeleton and massed ranks of Pot Shot and
Yabby enemies. Drop down the hole in the floor to the next level.

Walk up the left side of the deck and enter the cabin. (The barrel is empty.)
You'll find the [SKELETON CREW] dreamscape inside the bookcase. The chest of
drawers contains a suit of [HEAVY ARMOUR]  Make your way back and up the right
side of the cabin to the upper right one where the barrels contain nothing. The
left treasure chest has a pair of [GLASS SLIPPERS] and the right one contains
the [ULTIMATE KEY]. That was a bit too easy..Leave the ship by walking to the
right on the main deck. And really, it IS that easy.

It's a bit of a roundabout journey, and you probably won't remember all the
locked doors encountered so far, but it really is going to be worth your while
to open them all and obtain the treasure. Here's the list for them all in case
you missed any. (I waited until after completing the Sea Shrine before opening
all these doors, but doing it now would help with that dungeon and boss
especially if you don't have the Platinum Armour from the Casino.)


-------------------------------------------------------------------------------
i. ULTIMATE KEY DOORS (REAL WORLD)
-------------------------------------------------------------------------------
Items       : Platinum Shield, 1500 Gold Coins, Platinum Mail, Kerplunk Bracer,
              Silver Platter, Watermaul Wand
Mini Medals : 053MM: Somnia Castle Treasure Room: left chest.
              054MM: Port Haven Jail: left treasure chest
              055MM: Arkbolt Castle Jail. Left cell inside pot
              056MM: Howcastle Jail: left treasure chest
              057MM: Poseidon's Keep: treasure room, top right treasure chest
-------------------------------------------------------------------------------

SOMNIA CASTLE
Stay on the ground floor of the castle and walk right and up the hallway to
find a hole in the floor. Enter the treasure room and the locked doors will
open. The left treasure chest contains a [MINI MEDAL] and the right on has a
[PLATINUM SHIELD].


PORT HAVEN JAIL
Walk to the left, past the Mayor's house, to find the hole in the path that
leads to the town Jail. You can open the door for the depressed prisoner but he
doesn't seem to notice. The left treasure chest contains a [MINI MEDAL] and the
right one [1500 GOLD COINS].


ARKBOLT CASTLE JAIL
Walk up the stairs on the first floor and then down to exit through the double
doors onto the battlements. Head right to find the hole in the floor at the far
end of the right path. Open the left cell and talk to the man who will block
the door. Move away and he'll move to let you inside. Break the pot for a [MINI
MEDAL]. Talk to Captain Brutus and open the right cell to talk to the new
occupant. It seems it is waiting for someone, a familiar blue swordsman. We'll
get to that later!


HOWCASTLE JAIL
This is straightforward as the Jail is situated at the top right corner of the
main floor of the castle. The left treasure chest contains a [MINI MEDAL] and
the right one has a [PLATINUM MAIL].


MURDAW'S KEEP
If you made a Zoom point all that time ago you can return here and investigate
those cells you couldn't open before. Walk through the hallways until you reach
the room with the red carpet and stairs. Go left, through the doors in the
south wall and up to find a hole in the floor. (Defeat the two statues if you
didn't do so before.) There's nothing to find in the right cell but talk to the
blue monster in the left one and it tells you that Murdaw isn't the most
powerful sorcerer. Well, thanks buddy, but that's not news to us. To leave the
Keep walk up the stairs and enter the room where you fought Murdaw. Go down the
Well here to return to the Underkeep and Evac from there. Or, simply leave by
the door to the south of where you arrived and you'll be on the island outside
the Keep.


POSEIDON'S CASTLE
Enter the dark arch into the treasure room and cast Safe Passage to avoid
damage from the hurtful floor surrounding the treasure chests. The top left one
contains a [KERPLUNK BRACER], the lower left has a [SILVER PLATTER], the lower
right a [WATERMAUL WAND], and the top right has a [MINI MEDAL].


-------------------------------------------------------------------------------
ii. ULTIMATE KEY DOORS (DREAM WORLD)
-------------------------------------------------------------------------------
Items       : Boxer Shorts, Magma Staff, Hela's Armour, Magic Water
Mini Medals : 058MM: Somnia Castle Treasure Room: right treasure chest
              059MM: Floating Island. Jail: left treasure chest
-------------------------------------------------------------------------------

SOMNIA CASTLE
Once again, head right and up the hallway to find the hole down to the treasure
room. The left chest has a pair of [BOXER SHORTS] and the right contains a
[MINI MEDAL] so it was worth while.


ISLAND SHRINE IN SOUTH-WESTERN SEAS
You'll need the Flying Bed to get here and it's the small island just off the
southern coast of the western continent with Slimopolis, and south-west across
the from Amor. The single treasure chest inside the cell contains a
[MAGMA STAFF].


FLOATING ISLAND
Zoom anywhere and pick up the floating island. Press A to access inside the
island and go in the bar room. Head down the hole in the floor at the right to
find three cells. Open the middle one to access three treasure chests.
The left one contains a [MINI MEDAL], the middle one [HELA'S ARMOUR] and the
right has a [MAGIC WATER].


===============================================================================
SEABED SHRINE ........................................................... *W60
===============================================================================
SEABED SHIRNE MAP:
http://www.gamefaqs.com/ds/942424-dragon-quest-vi-realms-of-revelation/faqs/
61938
-------------------------------------------------------------------------------
TASK        : Defeat the evil boss and obtain Sand Urn. Return to Poseidon.
-------------------------------------------------------------------------------
Items       : 270 Gold Coins, Seed of Wisdom, Pretty Betsy, Magical Skirt,
              Mimic (Seed of Life), Pink Pearl, Sand Urn.
Mini Medals : 060MM: First Level, left treasure chest.
              061MM: Middle small room, top right corner.
Enemies     : 057: Mimic, 101: Haunted Mirror, 102: Sinisculpture, 178: Yabby,
              109: Gryphon, 183: Octavian Pirate, 184: Armoured Wartoise,
              187: Helldorado
-------------------------------------------------------------------------------

Your task is to find the lair of Poseidon's enemy and defeat him! It's located
more or less in the centre of the large south sea where the black spot shows on
the Dream world map. If you dive down to the red house close to the Fashion
House on the narrow land at the south, and then sail north you should find it
easily. My team's levels were Hero and Carver at 35,  Milly and Nevan at 34/33
and Ashlynn and Amos at 32 and 30, with the slimes bringing up the rear.
Everyone was on the second tier of vocations by this point with the three mages
having already completed their initial second tier vocations.

If you've found the Undersea Inn, sail due west still undersea and you'll find
a shell like structure. Enter it and walk into the Sealed Shrine. Head straight
up through the entrance hall and enter the first level. You'll find
ordinary sea monsters here and the best strategy is to set tactics to healing
with everyone having a Staff or other weapon that they can use to cast.group
spells. The Sinisculpture might be the most dangerous enemy as it is quite
tough and uses a Burning Breath attack that can cause some of the team to go
numb. Don't use water or ice magic on the Octavian Pirates as they are very
resistant to these spells. Fire attacks are your best bet. The Armoured
Wartoise casts Bounce on itself making spells damage the caster, but attacks
from items are not compromised.


-----------
First Level
-----------
Walk right and over the bridge to the left side. (You cannot access the yellow
switch to the right because there's water blocking the way!) Go through the
opening and up. Take the first stairs to the left and head down to open a
treasure chest with a [MINI MEDAL]. Walk back to the second set of the stairs
and head right and down between some pillars  This brings you to the area with
two treasure chests. The first one contains [270 GOLD COINS] and the second one
has a [SEED OF WISDOM]. Walk up to find a hole down to the lower level.


-----------------------
First Underground Level
----------------------
You start at the top left corner of this level. Walk down, then right, and up
into a single small room to find a chest with a [PRETTY BETSY]. Leave the room
and walk right to find another small room. This chest contains a [MAGICAL
SKIRT]. Head up the path at the left of this room to circle around (although
the path is straight!) to a third room. Ignore the path at the first junction
as that's a dead end. This third chest is a [MIMIC] enemy and the first one
we've found so you can finally complete page 3 of the Big Book of Beasts! It's
easy enough to defeat (might do Drain Magic) and you get a [SEED OF LIFE].

From here, go down the right path a few more steps and turn left at the next
junction. (The second one is a another dead end.) You'll end up heading down
some steps and there's another hole in the floor. Ignore this for now and head
right to go under the path at the upper side of the steps. There's a treasure
chest waiting for you at the end of this path containing a [PINK PEARL].
Watch out for the Haunted Mirror monster as it often morphs into members of the
team, as well as casting Dazzle.


------------------------
Second Underground Level
------------------------
Go down the hole to the second underground floor There are no treasures here
just a small maze like floor to navigate with lots of dead ends and golden
bridges to cross. Go down, right, and down again, following the single path
right, and across a golden bridge. Carry on heading up this path, then take a
left, up and left again to reach some steps in the upper left corner. These
take you to the first floor to that small island in the water with just some
more steps.


-----------------
First Level Again
-----------------
You emerge back on the First level. Walk down under an arch and press the
yellow switch which drains the water, allowing you to walk down the steps and
back up to go outside again if you've had enough. (This is a good point at
which to leave, save and heal up.) But the real route lies through a dark arch
between the stairs. In the next small room check the upper right corner to find
a [MINI MEDAL], and then, head down the stairs to the next level.


-----------------------
First Underground Level
-----------------------
This is simpler than it looks. The path is a linear one and all you have to do
is find the nearest switch on the floor. Press it and that drains water towards
the lower pool. Walk down the path and press the first switch, which drains
water away so you can access the stairs at the left and reach the west side of
the floor. Walk all the way down, past the now full second pool and around the
third empty water tank. The next switch is at the right of this third tank.
Press it and fill up the third pool and walk back up to the second one. You can
use the stairs in this empty pool to go right, and reach the middle of the
floor.

Walk up, ignore the switch, and go down the stairs at the right to open a
treasure chest. This contains an unusual item called the [SAND URN]. There's no
need to press the switch after this, as you can simply walk straight down the
right path to find the hole in the floor that leads to the boss's room.
However, if you pressed the switch by the area with the treasure chest it will
open the sluice and flood the area. Walk up to the north wall, and all the way
down to the south wall to reach a second switch, which drains the water away
allowing you to access the treasure chest. You MUST obtain the Sand Urn, so get
it now or you'll have to return later.

Check on equipment, items and health, before walking to the end of a long
corridor to meet the evil boss of the underwater realm. It doesn't matter what
answer you give him, because he'll attack you anyway. If you want to change
party members you'll have to Evac and return but you could manage this with any
team that has decent equipment, Multiheal and Kabuff. My team were at Level
32-35. If someone is a thief they have a chance to steal Gracos's Trident,
which is a good thing, but I think this is an item you get anyway.


o-----------------------------o
| BOSS -  GRACOS              |
o-----------------------------o

Sap doesn't seem to affect him so leave that out of your strategy. Use Kabuff
until everyone is at the maximum because his frenzied attack will do 4 separate
random hits, and each one can inflict around 50 HP worth of hurt, which is a
lot! Kacrackle is even worse, hurting everyone for around 50-70 HP depending on
whether or not you have ice protective equipment. His ordinary attack does
around 60 HP of damage. Multiheal is going to be essential as a minimum for
healing everyone and Insulatle will cut the damage from the ice by half for one
turn, though Magic Barrier won't do much good against Chilly Breath, which does
around 25-30 damage.

If you have someone with Puff where they transform into a dragon for the
duration of the fight this is a very good idea! They will do fire based attacks
as well as a powerful claw strike, and suffer less damage from chilly breath.
(I somehow ended up with Ashlynn not having many useful skills for this battle
but she had that one!) Of course the dragon might use chilly breath which won't
hurt Glacos at all, but that's a small price to pay.

You get 3700 experience points and 900 Gold Coins, and release Sorceria from
its seal. Use party chat to confirm what's just happened: there's a new island
to plunder! Use Evac to get out of there fast as there are still monsters
lurking around every corner.


Return to talk to Poseidon at his castle in the eastern sea between Turnscote
and Felonia. He gives you information about the Legendary Shield: "In the small
room of repetition, the true path forwards lies at three levels down and two
levels up." That sounds like a reference to the Cryptic Catacombs.


===============================================================================
SORCERIA ................................................................ *W61
===============================================================================

NOTE: There are many other places you could explore, but this is the logical
next step to move on with the story

-------------------------------------------------------------------------------
TADK        : Uncover Ashlynn's powers and obtain the Flying Carpet
-------------------------------------------------------------------------------
Services    : Inn (free), Bank, Church, Item Shop,Weapon Shop, Armour Shop
Items       : Magic Water, Prayer Ring, Seed of Magic,
Key Item    : Flying Carpet
Mini Medals : 062MM: Top right house, kitchen. Inside a pot
              063MM: Central building, lower floor. Lower right house inside
                     left barrel
Dreamscape  : Chilly Cavern, Fairy-Tale Forest
Area Enemies: 070: Toxic Turnip, 071: Prickly Prankster, 074: Lesser Demon,
              080: Rockbomb, 087: Darkgoyle, 088: Aristobat,
-------------------------------------------------------------------------------

Zoom to Clearvale and fly the Magic Bed north-west and then west to the middle
of the south sea where you'll find the new island and the town of Sorceria in
the middle of it. (It's a short distance to the west from the Well on the small
patch of land on the western coast north-west from Clearvale.) The enemies
aren't particularly interesting, or new and are not worth bothering with.

Enter the town and talk to the first two people you see to learn that Ashlynn
is an Acolyte and that they are grateful to you for their release from
captivity. Have Ashlynn in the active party to get her reactions. Go all the
way to the left and enter the top left house where an elderly couple won't have
much to say just yet. Break the upper of two pots for a [MAGIC WATER]. Go down
the well and then enter the second well to find a treasure chest with a [PRAYER
RING]. Leave the central area for the moment and head right. You can chat to
two people sitting at a table and find the village item shop, but there's
nothing much to buy here.

----------------------.--------.----------.-------.----------------------------
WEAPON SHOP           | Cost   | Effect   | Style | Notes
----------------------+--------+----------+-------+----------------------------
Dream Blade           |   6300 |  +65 ATK |   +28 | ITEM: Send enemies to sleep
Staff of Antimagic    |   6000 |  +40 ATK |   +18 | ITEM: fizzle
Lunar Fan             |   5500 |  +60 ATK |   +30 |
Wizardly Whip         |  13000 |  +97 ATK |   +45 | Attacks a group
Zombiesbane           |  18000 |  +80 ATK |    +5 | Damages undead
----------------------.--------.----------.-------.----------------------------
ARMOUR SHOP           |  Cost  | Effect   | Style | Notes
----------------------+--------+----------+-------+----------------------------
Legerdemantle         |   4200 |  +37 DEF |   +10 | Reduces magic damage
Magical Skirt         |   6700 |  +45 DEF |   +35 | Reduces magic damage
Magic Armour          |   7500 |  +50 DEF |   +38 | Reduces magic damage
Magic Shield          |   5000 |  +20 DEF |   +21 | Reduces magic damage
----------------------.--------.----------.-------.----------------------------
ITEM SHOP             | Cost   | Effect   | Style | Notes
----------------------+--------+----------+-------+----------------------------
Medicinal Herb        |      8 | Restores 30-40 HP. Use at any time.
Holy Water            |     20 | Wards off weaker enemies for a wee while
----------------------+--------+----------+-------+----------------------------
Steel Fangs           |   2000 |  +35 ATK |    +8 | N/A for humans
Iron Mask             |   3500 |  +25 DEF |   -10 |
______________________|________|__________|_______|____________________________

Attempt to enter the compound at the upper right of the town and something
strange occurs, but you cannot enter the building. Check out the two children
playing for another little scene of one of them using the Fizz spell. Walk up
past the fire and enter the hole in the ground, and walk left until you reach
steps into an empty bedroom. Climb the stairs to the kitchen and talk to the
old man. (Say Yes for a nice demonstration!) Break the right pot for a [MINI
MEDAL] and check the bookcases. The left one has a Dreamscape called [CHILLY
CAVERN], and the middle one has another Dreamscape called [FAIRY-TALE FOREST].
Talk to the cat for the solution to the husband's dilemma. Leave the way you
entered (you can't jump down from the south door). There's another scene with
the children who now use the Heal spell.

From the fire, walk right and around to find the door to the Inn. (Use Y to
locate it if you're not sure where it is!) You can stay for free which is
always welcome. Talk to the old lady for more Ashlynn related information.

Enter the middle building where you'll find the rest of the shops and most of
the people. Talk to the first woman you see for instructions about how to reach
the Eldress: basically down the steps and up the stairs, but first of all you
can save your game with the nun and talk to the Bard. If you have the Plush Rug
in your possession he will tell you that the Sorens, the sleepy old couple,
made the Flying Carpet and maybe they could help give your rug back its get up
and go! (If you don't have it, he suggests where you can go to get it: see the
next section on the Chateau de Sass.) Climb the stairs behind the nun to reach
the top floor where you can heal up at the orbs and learn a little more before
heading back down the church.

On this floor, there's a weapon shop at the left side of the church selling a
new whip for Ashlynn, and an armour shop at the right. If you've already been
to Felonia, or the shop in the well, you'll probably already have better
equipment for everyone. Go down the central hole in the floor to access the
lower level of this building: the main hall. The old lady in the lower left
room tells you about the Burst spell which the Eldress knows. (I want that
spell!) Open the wardrobe for a [SEED OF MAGIC] and climb the stairs to chat to
the weapon shop owner. The man in the lower right room gives a demonstration of
magic powers and you'll find a [MINI MEDAL] inside the left barrel.

Talk to the man in the main corridor for more information about Ashlynn and the
Eldress and climb the stairs in the top left corner to reach the outside path
to her house. Talk to the woman outside and go inside. Enter the door, and
enter the door and enter the door... yes, you're back where you started and
cannot find the old Ashmerelda. Talk to the woman again and she explains.
Return to the main hall and the man will tell you more about the Sands of Time
and how to deal with them: use a Sand Urn to scoop up the grains. Well, it just
so happens that we have one of those. What a surprise!

The only person who can use the Sand Urn is Ashlynn so find it (sort the bag
alphabetically if you can't place your hands on it quickly) and "Use" it from
Ashlynn's inventory while standing on the sands of time. Enter the house (don't
bother searching as there is nothing to find) and talk to Ashmerelda. Answer
Yes or No to her question and she will give Ashlynn the spell of Magic Burst.

After an event, leave the house and return to the church room. Talk to the girl
for more insight (and a hint about a dragon) and head for the Soren's house at
the top left. Talk to the old man for his reminiscences of happier times. If
you don't have the Plush Rug he'll tell you that a wealthy "stylish" man
acquired it, but if you do he'll work his magic on it. After all these events
use Party Talk for some choice comments from Ashlynn. No pressure. ;) She gets
a new title: Scion of Sorceria.

The Plush Rug has changed into the [FLYING CARPET]! (You can return to talk to
the old man who mentioned the Mimic spell and was looking for his wife but
although there's a bit more chat from him, he doesn't share his knowledge.)
The main drawback with the carpet is that you cannot use it inside towns or
buildings, but you CAN use it in both worlds, and of course, you avoid battles
while in motion and can reach some new locations that the Flying Bed wouldn't
allow because you can roll up the carpet and carry it with you!

Revisit the two Fortune-tellers and Madame Luca is still going on about the
young King of Somnia but the one in the other world will talk about a vision of
a Winged Horse. Her only clue is to mention the Goddess, but that doesn't
really help much.


-------------------------------------------------------------------------------
i. FLYING CARPET
-------------------------------------------------------------------------------

HUT SOUTH-EAST OF ALLTRADES ABBEY (Dream)
Land on the shores of the mid eastern continent. Walk north from where you
found the staircase that leads to the island where Felonia in the other world.
Walk up past the trees and you'll see a small lake with a green house behind
it, surrounded with a half circle of mountains. (If you use Y you'll see that
this house is to the east of the well with all the shops, and as the location
name suggests, it is south-east from Alltrades.)

Talk to the Nun and say Yes you've come to learn the truth and she tells you
that this is a world od dreams. She identifies Lord Zenith the ruler of the
dream world and Cloudsgate Citadel, to the south-west from here. Although
there's nothing in the barrels there is another edition of the "1001 Jokes for
Adventurers" in the bookcase.


SHRINE SOUTH-EAST OF CLOUDSGATE CITADEL - SHRINE OF LEGEND (Dream)
This white shrine is situated on the south-eastern continent where a bit of
land juts out into the sea and is surrounded with woods. It's situated in the
southern section of the eastern land mass. Sail here with the floating island
and land in the trees. Find the Shrine surrounded with low hills and enter. Go
down the stairs to a pretty underground spring. The second man will tell you
about a floating castle just to the north-west from here. Check the brimming
well and take a drink to heal the party's wounds.

From the shrine, walk north a short distance and then, west and you'll find one
of those weird empty holes. Enter the hole location and jump down the upper
path as you've done before. You'll be in the other world and next to a white
shrine (you cannot return directly, although of course you can Zoom anywhere).
Enter this shrine and you're inside the SHRINE OF LEGEND. You cannot do
anything here just yet, as you need the four legendary items but this is an
important location for when you do!


===============================================================================
CHATEAU DE SASS ......................................................... *W62
===============================================================================

-------------------------------------------------------------------------------
TASK        : Win the Style Contest, Level 3 (Cannot Zoom)
-------------------------------------------------------------------------------
Services    : Slippin Slime, Priest
Items       : Slime Earrings, Pretty Betsy, Hairband
Key Item    : Plush Rug (Win the Level 3 Style Contest)
Mini Medals : 064MM: Right dressing room. Inside the right chest of drawers
-------------------------------------------------------------------------------

Make your way by ship to the north-western continent where Wellshire is
situated. Stop at the south edge of the land and use Y and you'll see a blue
church type building surrounded with mountains. Use the harp to dive down and
you'll see that there's a narrow channel heading north. Sail up to the dead end
and surface in a pool inside the mountains. Enter the house and it's this new,
rather jazzy sounding location.

Go inside and introduce yourself to Seymour Sass. This is s shrine to style
(who would have guessed?) and the place to strut your stuff for prizes. In
fact, one of those prizes is essential to get. Chat to the King Slime at the
bar and he might give you a hint if your style is acceptable. Although there's
a priest he won't save your game.

Head down to the basement and if you don't want to compete right now, say No
and you'll be allowed to watch and can gauge the measure of the other
contestants and acquire some valuable advice from the audience. Someone near
the front on the left advises a shimmering dress and golden tiara with nice
shoes and accessories. Walk up past the judges (who don't really help much) and
go through the open door at the left You'll find a pair of [SLIME EARRINGS] in
the left chest of drawers and a [PRETTY BETSY] inside the right one. Do the
same thing on the right and you'll find a [HAIRBAND] in the left drawers and a
[MINI MEDAL] inside the right one.


------------------------
Best-Dressed Competition
------------------------
By watching the show first you'll get an idea of what score is needed to win!
Move the party onto the single stool at the left of the stage to begin the
show. (This is optional, and you can just enter straight away.) It's actually a
bit dull and you just watch 4 uninspiring people walk down and up the catwalk.
The winner got 183 points, and if that's the style rating you can do a lot
better with the equipment you already have. (Actually the points for the winner
varies a little if you watch the show more than once.) I used Ashlynn with the
Miracle Sword, Magic Shield, Glass Slippers, Flowing Dress and Silver Tiara:-
Style count of 207. (Level - 31, Class - Priest). Say you'll enter and you're
directed to the left room at the back. (You would do better with Ashlynn as a
Luminary, as Milly cannot equip the Magic Shield, although she can equip the
Silver Platter you get for winning the first round.)

Talk to the man in the dressing room to get the low-down on the contest, but
only after you've agreed to enter. You start at level 1 and work your way up.
Choose to enter and select your contestant and they will join the other
entrants. And yes, you have to sit through the whole thing each time. When all
4 have walked the walk it's your turn. (You can chat to the other contestants
if you like.) You have to move the character down the catwalk and then back to
their position. 207 points is enough to win Level 1. After that you'll have to
do better. Pay the Fashion house to upgrade your equipment, consume some Pretty
Betsy's or gain mastery of the Luminary vocation to boost Style. Such a pity
you don't see the changes to appearance as in DQ9 or this could have been fun,
but as it is, it's just a a bit of a chore. However, the good news is that you
can attempt a level as many times as you like until you win.

The Level 2 contest is for men only. The winning score to beat is 206 points
and the hint from one of the judges is that they are looking for the strong
silent type. Guess we know who that might be. ;) Dress up Hero in all the
Platinum gear, including the Platinum Sword. Add the Thinking Cap and Slime
Earrings and that should give him a high enough Style rating to win the next
two rounds. If you don't yet have the Platinum Shield (which is found by using
the Ultimate Key on the treasure room in Somnia Castle) you can still win Level
2 by using the Dragon Shield instead. In my game this gave Hero a style score
of 211, and a rating of 226 with the Platinum Shield. Of course all that
depends on his class and level as well as how many Pretty Betsy items he's
consumed. In this game Hero was at level 35 with the vocation of Gladiator.

The third level score to beat is 221 which is easy enough with the Platinum
equipment, Thinking Cap and Slime Earrings on Hero. You'll win the Plush Rug
which looks like a magic carpet only it doesn't want to fly. That's right,
somehow you have to find a way to change its mind about that! But you already
know what to do. Return to Sorceria and talk to the Soren couple in the top
left house.


BEST-DRESSED CONTEST PRIZES
Level 1 - Silver Platter (shield)         - Open entry  (183+)
Level 2 - Trailblzing Bandana (accessory) - Men only    (206+)
Level 3 - Plush Rug                       - Open entry  (221+)
--------------------------------------------------------------
OPTIONAL LEVELS
Level 4 - Glass Slippers                  - Women only  (250+)
Level 5 - Platinum Headgear               - Men only    (280+)
Level 6 - Shimmering Dress
Level 7 - Sage's Stone
Level 8 - Secret (Sass Assassin Title)


*******************************************************************************
***                             END OF PART THREE                           ***
*******************************************************************************
*******************************************************************************
***                        PART FOUR: Legendary Stuff                       ***
*******************************************************************************

The task is to track down the location of four Legendary items of equipment and
you can do this in any order. However, if you have all three pieces of armour
before getting the sword you'll save a little time and that's the order here.
Felonia is an optional location where you can add a bit of the back story for
one of your team, do some shopping and find treasure.


===============================================================================
FELONIA (Optional) ...................................................... *W63
===============================================================================

-------------------------------------------------------------------------------
TADK        : Find items, collect information about the Legendary Shield.
-------------------------------------------------------------------------------
Services    : Inn (20 pp), Church, Weapon Shop, Armour Shop, Bar,
              Patty's Party Planning Place
Items       : Wayfarer's Clothes, Pretty Betsy, Seed of Agility, Prayer Ring,
              70 Gold Coins
Mini Medals : 065MM: Behind the wall of the bar, next to the water channel.
              066MM: Gandino Hideout (down well). Inside upper barrel.
              067MM: Gandino house. Down stairs inside barrel.
Dreamscape  : None
Area Enemies: 015: Slime, 104: Chompoceros, 119: Freezing Fog,
              120: Corpse Corporal, 123: Splutterfly, 124: Bomboulder,
              136: Liquid Metal Slime
-------------------------------------------------------------------------------

The main purpose to visiting Felonia is to gather items and clues about the
location of the Legendary Shield.

FELONIA SHOPS
----------------------.--------.----------.-------.----------------------------
WEAPON SHOP           | Cost   | Effect   | Style | Notes
----------------------+--------+----------+-------+----------------------------
Siren Sword           |   9800 |  +60 ATK |   +51 | Causes confusion
Warhammer             |  12000 |  +64 ATK |   +19 |
Zombiesbane           |  18000 |  +80 ATK |    +5 | Damages undead
Watermaul Wand        |  14000 |  +74 ATK |   +42 | ITEM
Zombiesbane           |  18000 |  +80 ATK |    +5 | Damages undead
Fire Blade            |  22500 |  +87 ATK |   +33 | ITEM:
----------------------.--------.----------.-------.----------------------------
ARMOUR SHOP           |  Cost  | Effect   | Style | Notes
----------------------+--------+----------+-------+----------------------------
Dancer's Costume      |   1300 |  +20 DEF |   +25 |
Silver Mail           |   6300 |  +43 DEF |   +40 |
Dragon Mail           |  12000 |  +60 DEF |   +37 | Reduces damage from fire
Flame Shield          |  17000 |  +40 DEF |   +22 | Reduces damage from magic-
                      |        |          |       | and ice-Based attacks
______________________|________|_______________________________________________

The people are welcoming, and you'll find the reason for this from the little
girl at the left who will mention that a gang called the Gandino used to run
the place, but now they have a new king. The house at the top right is still
controlled by the gang and you're warned off if you speak to the helmeted man
outside. Leave this for now and talk to the old man inside the church. He
departs, apparently having committed some terrible sin in the past, connected
to the gang. You'll find nothing and no-one inside the Inn. The house to the
right of the armour shop contains the wife of the guilty old man and a
[WAYFARER'S CLOTHES ] inside the top left chest of drawers. The man in the
house at the lower right corner gives you the name of the King: Benedict.
You'll find a [PRETTY BETSY] inside the pot by the sink and there's nothing
else to find, but the mirror will get a range of reactions.

Head for the bar at the top left of the town and walk around the narrow path
between the walls so you end up facing the water channel. Here is where you'll
find a [MINI MEDAL].

Go down the hole in the floor in the top left building to reach the bar. Seems
the gang leader wants out and has a daughter, according to the man at the bar.
Talk to the turbaned man to learn about a special shield owned by the king.
Patty has a counter down here if you wish to change the line-up. Finally,
investigate the well in front of the Gandino house and fight a Scarewell. Go
down and up the left path where you can unlock the gates with the Ultimate Key
(it happens automatically) to enter the Gandino hideout. Break the upper barrel
to obtain a [MINI MEDAL] and the lower of the three to get a [SEED OF AGILITY]
Enter the locked jail (with the Ultimate Key again) and open the treasure chest
to obtain a [PRAYER RING]. Head back out to the town and enter the Gandino
house.

The old man will be there demanding that they hand back a girl. It seems she
was handed over to the old King but released by the good king Benedict. (We
don't want to know what the old king might have tried to do with her.) Talk to
the old man and he leaves the house. Talk to the fighters, and the girl to get
a bit more back story and head down the hole in the floor. The barrel in the
corner contains another [MINI MEDAL]. You'll find the gang leader in bed but
talk to him anyway if you want. Filch [70 GOLD COINS] from the right chest of
drawers without any complaints from the guard or leader. Back upstairs the
scene has changed a little and you can chat to the girl and man at the table.
It's the Mafia! (Not really...)

Head back to the old woman's house and she and the old man are there. Talk to
him to get a hint of a girls' name...but even if you have Milly in the lead
position it doesn't make any difference.


-------------------------------------------------------------------------------
i. FELONIA CASTLE
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
TADK        : Search for items. Get clues about the Legendary Shield
-------------------------------------------------------------------------------
Items       : Seed of Wisdom, Frighturn (Seed of Resilience), Seed of Life,
              Holy Water, Pretty Betsy
Mini Medals : 068MM: Jail. Top left cell. Inside pot.
              069MM: Old King's pleasure rooms. On the grass.
              070MM: West side building. Inside barrel.
Dreamscape  : Scholarly Retreat, Senior Swamp
-------------------------------------------------------------------------------

Once inside the castle talk to the dark haired man at the left and answer Yes
to hear more about the Legendary Shield. Go in the dining room and speak to the
soldier there for some more useful clues: "From the sea far to the east, follow
the river upstream. There you'll find it sleeping in a dungeon of mystery".
Break the first barrel to acquire a [SEED OF WISDOM]. There's nothing to find
in the barracks room and not much point chatting to the soldiers. Walk up the
narrow path at the left of the barracks and go down the hole to the jail cells.

Using the Ultimate Key you can enter all the cells. The top left one has a pot
that contains a [MINI MEDAL] and the middle one has a pot disguised as a
FRIGHTURN. It is quite resistant to physical assault and will cackle insanely
before doing a more powerful attack, and might cast Whack, killing someone
instantly. It can also get two strikes on one turn and each one does around
30-50 HP worth of damage so you need to keep everyone healthy! Use Sap on it
for a quick defeat. You get 540 experience points, 189 Gold Coins and a [SEED
OF RESILIENCE]. Enter the upper right cell and talk to the old man in here.
Something about an Ocarina and a girl who wanted to find her brother. (No,
nothing to do with Zelda or Link.) Stand to the left of the stone in the floor
and press A to push it revealing some stairs down to a secret passage. There's
a large hole at the end which takes you down to the passage under the well,
although there's nothing else to find.

Return to the main floor and take the stairs up to the second floor. Before
talking to the king have a good search around here. There are doors at the
lower sides of the floor leading out to the battlements where a soldier will
fill you in on the changes. Enter the top left bedroom and you'll discover a
bit more and be warned about the Queen Mother. The second pot contains a [HOLY
WATER] and that's all. The library has a [SEED OF LIFE] inside the left chest
of drawers. The right bookshelf has a [SCHOLARLY RETREAT] dreamscape, and the
next one along has a book called "Memoirs of a Criminal Genius". This tells the
strange story about someone unable to equip the Noble Garb, visiting Amor, and
details of the location of a cave: found by using the skill of "Eye for
Distance" (Headed west towards Amor and a cave between the mountains to the
south.) Hmm, better check that out. The fourth shelf has an old friend: "1001
Jokes for Adventurers" with a knightly pun. ;) Talk to the librarian for some
much better information about the Shield: "South of the golden dragon. Circle
the wall then examine the grass to open the path."

Enter the king's room and head for the back room. Take the stairs down into the
old king's pleasure rooms. Don't be shy, it's just a pool a bed and a [MINI
MEDAL] sparkling on the grass. Take the stairs up to the new king's bedroom.
You'll find a [PRETTY BETSY] inside the left chest of drawers and can exit
through the lower doors to the upper battlements. Here you'll find Queen
Rosaline. Cross the bridge to the left and go down the hole where you'll find a
barrel with a [MINI MEDAL]. Go down the lower floor and here you'll discover
the Queen Mother, who will invite you inside if you open the door. The left
chest of drawers contains a [GOLD BRACER] and the left bookcase has another
dreamscape: [SENIOR SWAMP]. Talk to the self-deluded old bat if you wish.

Benedict asks a question: Is the world truly at peace. I guess the answer is
No, and this isn't a question that you can answer both ways. If you say Yes
he'll decide to do some research into the legendary shield, but you've already
had the information you need from the librarian. Say No and he doesn't tell you
much more but suggests there is a more evil power than Murdaw. Yep, we got that
already.
.

-------------------------------------------------------------------------------
ii. SHRINE - SOUTH - WEST OF FELONIA
-------------------------------------------------------------------------------

There's an island with a shrine on it at the west of the eastern continent
where Felonia is situated. You cannot reach it by ship as it is surrounded with
rocks. Fly there with the Magic Carpet and talk to the man inside. He's been
researching the Celestial Castle and gives you the results of his labours in
the form of directions" "Head to head. Right hand to right hand. Body to body.
Arrange the symbols and I shall appear. That's all and it doesn't make any
sense at the moment. You can search the bookshelves but there is nothing to
find. The enemies here are the same as around Felonia.


===============================================================================
WEAVER'S PEAK (Helm) .................................................... *W64
===============================================================================

-------------------------------------------------------------------------------
i. MOUNTAIN PASS TO WEAVER'S PEAK
-------------------------------------------------------------------------------
TADK        : Climb the mountain to Weaver's Peak
-------------------------------------------------------------------------------
Items       : 800 Gold Coins, Pretty Betsy
Mini Medals : 071MM: House at Base of Mountain. Inside chest of drawers
              072MM: Mountain Path: Inside treasure chest on left ledge
              073MM: Mountain Path. Inside treasure chest in right cave.
Area Enemies: 015: Slime, 017: Budding Sorceror, 030: Gustodian,
              043: Feralbeast, 044: Grim Grinner, 070: Toxic Turnip,
              072: Urnexpected, 088: Aristobat, 108: Cutterfly, 109: Gryphon,
              110: Malevolantern, 111: Low Djinks, 115: Boarker
Enemies     : 011: Haardvark, 015: Slime, 042: Hermit Pixie, 043: Feralbeast,
              044: Grim Grinner, 083: Brimstone Bulb, 124: Bomboulder
-------------------------------------------------------------------------------

Madame Luca is still giving hints about the "young King" in Somnia and it's
about time to try and change that message! Given that most locations have an
alternative in both worlds it makes sense to try and find Weaver's Peak in the
"Real" world. We already know that Hero has some link to Somnia and Tania
starts to hint that maybe she doesn't really have a brother and that
sometimes her life feels like a dream.

Zoom to Wellshire and sail (or use the Flying Carpet if you have it) east to
land on the western coast of the northern continent. Enemies in the area
surrounding the Weaver's Peak mountain are powerful ones, Gryphons and
Malevolanterns turn up and the latter summon Low Djinks.


----------------------------------
House At The Base Of The Mountains
----------------------------------
South of the peak you'll find weaker enemies and a blue house location. Enter
this place and talk to the soldier there for confirmation that you're on the
right track! He has been sent to find the Prince of Somnia and that someone
that looks like him was spotted in the north, but couldn't be the Prince as he
was a weakling. Inside the house an old man gives a hint about his dreams of
finding a town where merchants might sell the very best equipment. Check the
chest of drawers for a [MINI MEDAL] and the bookshelf has a potentially very
helpful book with the longest name yet: "How to Get More Gold Coins Than You
Know What To Do With." Sell items but don't sell them to the first shop you
enter. See who will give you the best price. Keep pushing until the shopkeeper
won't go any higher. A bit late in the day. The house doesn't have a specific
location: just "House near the base of the Mountains".


-------------
Mountain Path
-------------
Enter the mountain area and you'll end up at some rocks and meet Judith. This
is the route to the other Weaver's Peak! She recognises you and mentions Tania
and Buddy. The cave ahead was an Inn in the other world but there's no-one
there this time. Climb the ladder and enter the cave. There's no point going
down the second ladder to the eastern cave as it is blocked and there's nothing
to find. You'll encounter quite a few Bomboulders here and they often use
kerplunk, blowing themselves up and resurrecting their allies.

Continue through the small caves climbing the stairs to the next level until
you reach a larger cave with a choice of paths. Take the left one down to find
a treasure chest with [800 GOLD COINS]. The, follow the right path out to the
outside ledge. Walk left over the wooden bridge and drop down the gap at the
front of the ledge by the graves. You'll land next to a treasure chest that
contains a [MINI MEDAL]. Enter the cave and climb the long ladder back up to
the graves. Return over the bridge and up the ladder and head right to find
another jumping off place. (You'll witness a conversation but won't be able to
do much about that.) Jump off to reach the lower ledge and walk up into a
cavern. Go left to find two treasure chests. The left one contains a [PRETTY
BETSY] and the right has a [MINI MEDAL]. Keep going left to drop down the hole
in the ground back to the lower cave. Walk down and left, and up the long
ladder to retrace your steps through the caves and back to the top of the
mountain. Exit to the plateau and enter Weaver's Peak.


-------------------------------------------------------------------------------
ii. WEAVER'S PEAK
-------------------------------------------------------------------------------
TADK        : Defeat all monsters.
-------------------------------------------------------------------------------
Services    : Church (free healing), Weapon Shop, Item Shop
Items       : Pot Lid, Seed of Resilience, 10 Gold Coins, Medicinal Herb,
              Noble Garb, Trailblazing Bandana
Mini Medals : 074MM: Outside Mayor's House. Inside pot.
-------------------------------------------------------------------------------

----------------------.--------.----------.-------.----------------------------
"ITEM" SHOP           | Cost   | Effect   | Style | Notes
----------------------+--------+----------+-------+----------------------------
Warhammer             |  12000 |  +64 ATK |   +19 |
Zombiesbane           |  18000 |  +80 ATK |    +5 | Damages undead
Dragon Mail           |  12000 |  +60 DEF |   +37 | Reduce damage from fire-
                      |        |          |       | based attacks
Flowing Dress         |  14000 |  +65 DEF |   +42 | Reduces damage from magic-
                      |        |          |       | and flame-based attacks
Bunny Ears            |    750 |  +20 DEF |   +15 |
----------------------.--------.----------.-------.---------------------------
WEAPON SHOP           |  Cost  | Effect   | Style | Notes
----------------------+--------+----------+-------+---------------------------
Cypress Stick         |     10 |   +2 ATK |    +0 |
Bamboo Spear          |     50 |   +5 ATK |    +1 |
Copper Sword          |    270 |  +13 ATK |    +9 |
Wayfarer's Clothes    |     70 |   +7 DEF |    +6 |
Leather Armour        |    180 |  +11 DEF |   +15 |
Leather Shield        |     70 |   +4 DEF |    +2 |
______________________|________|__________|_______|____________________________

Save your game in the church when you arrive and then do the usual thing: talk
to everyone and search for items! The second priest mentions that he and Tania
saved someone's life. Enter the bar and break the barrel by the door for a [POT
LID] shield. Talk to the folks there and you'll find out that Tania rescued
"you" on the mountain path. Go upstairs and talk to Buddy who challenges you to
a fight. It doesn't matter what answer you give because there won't be a
battle. Find a [SEED OF RESILIENCE] in the left chest of drawers. Break the
barrel at the right of the door to the weaver's house to find [10 GOLD COINS],
and you'll find only two elderly weavers bemoaning the lack of youthful
apprentices.

There's nothing inside the left house and nothing in the three pots on the mat
at the left of the village. The Item shop sells some excellent equipment, but
the weapon shop has the same inventory as the "other" Weaver's Peak, with one
exception. Check out the suit of armour on display! There's nothing in the well
but the local ladies are kindly and give you a little more insight into the
state of affairs regarding Tania. Time to call in here and break some stuff.
The first pot contains a [MEDICINAL HERB] and the barrels have nothing. The
right chest of drawers contain the [NOBLE GARB]. Hmm, things are beginning to
slot into place now. Tania is very sweet and it doesn't matter how you answer
her question.

Walk up the steps to the Mayor's house and break the lower pot to find a [MINI
MEDAL]. Enter the Mayor's house and open the left wardrobe to find a
[TRAILBLAZING BANDANA]. Talk to the old woman for more information about how
long your alter ego has been in the village and then the Mayor who tells you to
go back to see Tania. Talk to her and she's surprised you're back already as
you just went to the Mayor's house... well, yes, but she didn't know that.
Return to the Mayor and you'll meet the "other" Hero. Talk to him and things
happen and he bolts out of the house. Speak to the nearby man with the hat and
he'll tell you where "hero" went (as will the rest of the people outside): Down
the mountain.

Head down the steps and you'll encounter "hero" who walks off to the left. Talk
to him to learn the truth. After this a boy comes calling for help to fight
some monsters that turned up in the village. Return to Weaver's Peak and
prepare for lots of nice battles. By the way, you can Zoom out to save and heal
and do other stuff if you wish and return to find things exactly as you left
them. Go inside the church to find most of the villages and you can save your
game and be healed by the priest near the door, so there's really no need to
leave. You can fight these battles in any order.


Battle 1: BAD KARMOUR + BOSS TROLL
Enter the house at the top of the left steps and you can choose to battle a
monster there and save the cow's bacon. (Heh.) The Harmour uses a Flame Slash
or Lightning attack but with Kabuff in place this isn't difficult. You get 746
experience points and 214 Gold.

Battle 2: BERZORKER + SINTAUR
Inside the weaver's house you'll find a different pair. The Sintaur does a
multiple flurry of blades attack where each blow inflicts anything from 50 HP
to 80 damage, and it might flail its weapon for around 70-80 damage. The
Berzorker might double its attack power doing around 70 HP damage. Again,
Kabuff is your friend.  You get 959 experience and 242 Gold.

Battle 3: BAD KARMOUR + SINTAUR
The inn is next and the monster is waiting upstairs. This time the combination
is a Harmour and Sintaur for which you receive 1014 experience and 226 Gold.

Battle 4: BERZORKER + BAD KARMOUR
Outside you'll find a Berzorker and Karmour combination at the right side of
the village. Fight for 683 experience and 252 Gold.

Battle 5: BAD KARMOUR + SINTAUR
The two foes at the well are a Bad Karmour and Sintaur netting 1014 experience
and 226 Gold.

Battle 6: BERZORKER + BOSS TROLL
Inside the weapon shop defeat a Berzorker and Boss Troll for 691 experience and
230 Gold.

Battle 7: BOSS TROLL + SINTAUR
Buddy is fighting a monster near Tania's house and tells you to go and rescue
her but you can fight this one too. It's a Troll and Sintaur getting you 1012
experience and 204 Gold. If you go inside Tania's house "hero" is protecting
Tania and tells you to take care of the outside monsters.

Battle 8: BERZORKER + SINTAUR and Battle 9: BOSS TROLL + BAD KARMOUR
Go up to the mayor's hoiuse and you'll find someone trying to hide at the right
with his back to you. Enter the house and fight a Sintaur and Berzorker for 959
experience and 242 gold, and another pair of a Boss Troll and Bad Karmour at
the right, for 746 experience and 214 Gold. The Mayor is cowering in a corner
of the room and it's clear from the comments of the monsters who they are
after.

After you've dealt with all the monsters heal up at the church and go back to
Tania's house to find the boss. (If the boss doesn't appear then you haven't
found all the monsters!) Answer No to either question and the monster will set
to with "hero" and nothing changes. Talk to your alter ego and agree to
protect Tania if he snuffs it and he'll remember who he is, and you'll remember
the Zap spell. Then you get to fight the boss as the reunited Hero with the
active team on your side. If you say Yes to both questions then you fight the
boss without the reunification and without the Zap spell and it's a much
tougher battle. It doesn't matter which way you do this.


o-----------------------------o
| BOSS - DEMON-AT-ARMS        |
o-----------------------------o

Easy Battle
Use Kabuff from the start since this boss will use Kasap on the team and you
don't want to risk being vulnerable to his violent slashing attacks. But really
this is a very simple fight as he doesn't have much HP. After the battle you
get 1800 experience points and and 320 Gold Coins.

Hard Battle
If you fight the boss as the Village Lad he might cast Kasizzle on everyone
which causes around 50-70 HP damage to each, and he gets two turns so it's not
quite as easy. Kacrackle can inflict even more damage hurting for anything up
to 100 HP on everyone, and he also has a fierce fire skill that does around
10-40 damage on the whole party depending on your equipment. Sap doesn't work
and if you use Bounce to reflect spell damage it doesn't work on fierce fire.
Towards the end of the battle it seemed that the demon stopped using its
powerful spells, but that might be because it had run out of MP.


Whichever battle you opt for you get exactly the same experience and gold, but
the harder battle is more fun and you'll get a final comment that explains
everything, and are asked to take care of Tania. Even if you say No you'll have
to say Yes eventually and events proceed as before with your reunion.

After all these events talk to Tania and answer No, but party talk has some
friendly reassurance. Hero's title changes from Village Lad to Prince of
Somnia. Chat to the people here for their aftermath comments. Buddy is found on
the path to the cliffs if you want to speak to him as well. After all these
events the village is back to normal: fast reconstruction work! (Return to
Tania's house some time later to witness a scene between Tania and Buddy.)


-------------------------------------------------------------------------------
iii. SOMNIA
-------------------------------------------------------------------------------
TADK        : Interact with all "lights" Obtain the Legendary Helm.
-------------------------------------------------------------------------------
Key Items   : Helm of Sebath
-------------------------------------------------------------------------------

Zoom to Somnia in this world and you'll be greeted at the entrance to the town.
It seems that Captain Rusty is still missing and Franco has taken his place.
Answer as you choose and you'll be escorted to meet mom and pop! Answer nN to
the King and you'll just have to answer the same question again and answer Yes.

Eventually you'll meet up with Madame Luca again (who says that Milly and
Carver have found their true selves...even though nothing was said for definite
about Milly.) She instructs you to walk around the castle and interact with
some lights you'll find so you can remember your past. Head down the stairs and
straight ahead onto the open path where you'll find the first light that
reveals a bit about your sister. This is the back story to the Prince's life
and all new to you, the player. There's another light on the left open path
where you meet Rusty again and a third inside the soldier's room at the top
left about the sleeping sickness.

Go down the stairs to the ground floor and out to the central courtyard for
another light, where you meet Carver. Enter the left door into the kitchen for
another light concerning your sister. Exit to the courtyard and enter the right
door into the Library to find a light where doubts are raised about the
Chancellor Keating. Return to the king's chamber and you'll find a final light
in the middle of the floor in front of the king, and that's the end of this
trip down memory lane. The next day Hero receives the [HELM OF SEBATH] from the
King. This can only be equipped by Hero and has Defence of +45 and Style of
+29 as well as protecting from Sudden Death spells and abilities, among others.


REVISITS (Optional)
After all these events revisit the original Weaver's Peak for more developments
with Tania, Buddy, the Mayor and Judith. Visit the bar for an intriguing little
chat with the regulars: Buddy is upstairs here.


===============================================================================
CRYSTAL CATACOMBS (Shield)  ............................................. *W65
===============================================================================

-------------------------------------------------------------------------------
TADK        : Obtain the Legendary Shield.
-------------------------------------------------------------------------------
Items       : Seed of Resilience, 1900 Gold Coins, Spiked Armour,
Mini Medals : 075MM: First Underground Level. Inside treasure chest.
              076MM: Second Underground Level. Inside treasure chest.
              077MM: Third Underground Level. Inside treasure chest.
Key Item    : Shield of Valora
Area Enemies: 086: Battering Ram, 098: Jumping Jackal, 101: Haunted Mirror,
              102: Sinisculpture, 105: Troll, 108: Cutterfly, 109: Gryphon,
              112: Cureslime, 115: Boarker, 117: Magic Marionette,
              119: Freezing Fog, 120: Corpse Corporal,
-------------------------------------------------------------------------------

Okay, we've had lots of hints about this place, both from the King of Felonia
and from Poseidon and it's time to find the location and get that shield.

--------------------------
Cryptic Catacombs Location
--------------------------
To view the entrance to the catacombs, Zoom to Somnia and press Y and you'll
see the cave opening at the south-west at the head of the river. To access the
river the fastest route is to Zoom to Pescado and sail north to the middle of
the western sea and then head east to enter the river where you'll arrive at a
water crossroads. (You'll see a well here and that's the one with an old man
inside, north-west from Castle Swanstone.) Go north up the river channel and
you'll enter this cave opening. (With the Flying Carpet it's the same route but
you can avoid battles.)

You'll arrive in a room with stairs back up to the river and two torches
flanking a path. If you get disorientated or lost inside this small puzzle cave
just head south and you'll be back at the entrance.


-----------------------
First Underground Level
-----------------------
Walk up the walled path and take the second turning to the left at a T
junction, going through to the next screen. You'll spot a green covered area
with a single treasure chest at the left. Open it to acquire a [SEED OF
RESILIENCE] and go to the end of the main passage for another chest with [1900
GOLD COINS]. Return to the right and go whichever way you like because you'll
end up back at the start recognisable with the two torches and the stairs.

Turn around and walk up to the second junction again and this time go right. At
the next junction turn down and you'll be in a room with some water and a
treasure chest containing a [MINI MEDAL]. Return to the junction and walk left
and down to get back to the start.

Starting out again, walk up to the second junction and turn right. Take the
next turning up at the crossroads and at the T junction go left. You'll arrive
at another crossroads and should head down. You'll be inside a room with a hole
in the floor leading down to the next level.


------------------------
Second Underground Level
------------------------
Head down the single path until you have a choice, and continue down the left
path to the lower left corner of the level. You'll find a treasure chest with
[SPIKED ARMOUR]. Walk back a few steps to where you can turn right. At the next
crossroads walk up and then head right and up to the top right corner to find a
second treasure chest with a [MINI MEDAL]. Return to the crossroads and walk up
between the two torches to investigate a gold statue of a dragon.

Remember the hints you got from the librarian in Felonia. Well, if you don't
the team will remind you if you use Party Talk: "South of the golden dragon,
circle the wall and examine the grass to open the path." It's really as simple
as that! Walk around the zig-zag section of wall south from the statue and
examine the tiny path of green at the right-angled wall to reveal a hidden
staircase down to the next level.


-----------------------
Third Underground Level
-----------------------
There's nothing here but another staircase hole down to the next level, two
pools of water and two pillars, with four squared tiles on the floor. If you go
down the stairs you'll be in the same room, so you need to do something to find
the next path! You had a hint from Poseidon: "In the small room of repetition,
the true path forwards lies at three levels down and two levels up." So, go
down the stairs three times, and then up twice! Start counting from within the
small room. It seems as if you're back in the small room again, but walk down
PAST the lower stairs and you'll find a new passage at the south, and a new
hole leading down to the next level.


------------------------
Fourth Underground Level
------------------------
The enemies change on this level, with Tyrantosaurus, Gryphon, Freezing Fog and
Sinisculptures turning up in force! You might find that a member of the party
disappears completely as a result of an attack that removes them from the
party. If so, you cannot replace them in here, and will have to get them back
by visiting any Patty Party Planner Place.

Head left and down following the path along the lower wall heading right until
you can walk up towards a large pool. Open the treasure chest to obtain a [MINI
MEDAL]. (You have gone in a circle from the stairs and can see them at the
other side of this pool.) Now, you'll have to walk back to the stairs. Shame
you cannot use the Flying Carpet to cross over the pool. Just walk left to the
reach the path heading back up towards the stairs.

To find the shield, walk right from the stairs and up a narrow path, skirting
around a small pool to head left. Walk straight along this path, ignoring the
side paths until you reach the area with the prize. The treasure chest is set
on a platform surrounded with pillars and torches. Simply walk up and open it
to find the [SHIELD OF VALORA]. Use Evac to get out of here.


===============================================================================
CASTLE GRACESKULL (Armour) [MONSTER RECRUIT 4]........................... *W66
===============================================================================

-------------------------------------------------------------------------------
TADK        : Obtain the Legendary Armour.
-------------------------------------------------------------------------------
Services    : None
Items       : Seed of Agility, Pretty Betsy, Tempest Shield, Seed of Strength
Key Item    : Ceremonial Offering (not retained), Armour of Orgo
Mini Medals : 078MM: Queen's quarters, right wardrobe.
              079MM: Treasure Room, inside treasure chest.
Dreamscape  : Burning Altar
Area Enemies: 098: Jumping Jackal, 101: Haunted Mirror,  102: Sinisculpture,
              104: Chompoceros, 105: Troll, 112: Cureslime,
              120: Corpse Corporal,
-------------------------------------------------------------------------------

--------
Location
--------
Zoom to Fashion Forge (or somewhere on the eastern continent, such as
Clearvale) and pick up the Ship. Use the Harp to dive down and reach the
southern side of the land. Sail to the south-western continent where that
tantalising castle has been out of reach for so long. Land at the south-west
coast where there is a stretch of forest and you can walk off the ship and onto
the grassy area. Unroll the Flying Carpet and cross over the lake to reach the
ruined building set in the sand.

There's nothing to find inside the Ruins except for a lone ruffian. Enter the
well situated at the left of the building and you'll be in the other world. As
soon as you arrive a guard takes you inside the castle and tells you not to
wander off. Of course, that's exactly what we'll do. At least, you CAN go back
to the other world via the well, but you cannot Zoom anywhere else or use Evac
inside the castle. If you take the well route back to the other world you
cannot Zoom TO the ruins and would have to make your way back to the area by
sea or carpet.


-------------
Slime Recruit
-------------
Leave the room by the doors at the south and walk back down the stairs to the
grassy area. Go right to the east wall and walk up to the end where you'll spot
a yellow slime bobbing around. Talk to this Mottle Slime, appropriately named
Spot, and say Yes to accept him into the party! You will probably already have
8 party members, and that's the maximum capacity, so Spot will slurp off to
Patty's Party Planning Place. Call in on Patty and remove someone if you want
to add Spot. If you miss recruiting Spot on your first visit you can return
here at any point and he'll still be there. He joins at Level 1 with 5 HP, no
MP, and no equipment, spells or skills.


-----------------------------------
Searching For Items And Information
-----------------------------------
Back at the main doors to the castle, walk left to find a single door that
takes you inside the soldier's training room. Read the notice on the back wall
to find out that the King's name is Falle. Take the stairs up to the barracks
where there's another instructional notice on the back wall. The middle of the
three bookshelves contains a notebook: "A Soldier's Diary" which just echoes
the King's fighting advice. The stairs lead to the roof and a worried soldier.
There's another single door at the right of the castle which opens to the
kitchen and dining room where you'll find a [SEED OF AGILITY] in the right pot
by the sink. Talk to the cook to hear about the odd stuff she is making. Hmm.
On the next floor you'll find a sick old man and his grand-daughter, as well as
a [PRETTY BETSY] inside the wardrobe. The top floor is a church with some
people to talk to and a bit more information to discover. At least we know know
that King Falle is a good king, maybe...

Back inside the main hall enter the library at the left and talk to the
librarian to hear more about a powerful evil demon that the King intends to
summon. Sounds very dangerous and maybe he's not as good or sensible as his
subjects think. Anyway, check the left bookshelf to find an ancient tome. Don't
worry about what happens next as the tome still appears to be there if you
check the shelf again. The two old folks at the right share my reservations
about the king! Talk to the soldier in the middle and say No and he'll explain
a bit more.

As soon as you go up the central staircase a scene will start. You can talk to
the Chancellor and the King.  After that, go right and enter the small room to
speak to Slyde and Captain de Klein about the Legendary Armour of Orgo. You can
examine the armour as well, but they don't offer it to you. Leave this room and
go left and up the stairs, and enter the door at the right to talk to Princess
Fellicity and Queen Fizzelle. At the back of this room there are some
bookshelves with a "King Falle's Charter" in the right one: all about the value
of unity. (An excuse for an absolute monarchy?) The right wardrobe contains a
[MINI MEDAL].

On the same floor go left towards the stairs and enter the lower door. This
leads to more steps, which end up in the corridor to the ceremonial chamber
where a soldier is waiting. Talk to him and say Yes and he'll ask you to go and
get the offering required before starting the ceremony. It really is sounding
very dicey indeed. Head to the right along this corridor and exit by the lower
right right to the battlements. You'll find a bard at the back of the roof and
a large library through the double doors. The man in here talks sense and
there's a dreamscape [BURNING ALTAR] to be found in the right bookshelf at the
back of the room. Return to the ground floor of the castle.


------------
The Offering
------------
There are various options: the people with the priest, or the old man and his
daughter, or maybe something not quite so gruesome. Yes, remember the cook's
description of her "dishes". Talk to her again and say Yes to be given the
[CEREMONIAL OFFERING]. Return to the guard outside the ceremonial room and hand
over the offering. (Snake venom soup and dried frog... Ugh.) He enters the room
and if you talk to him he'll say everything is ready. A soldier goes to fetch
the king but nothing happens unless you go too, back to the King's Hall. After
the king leaves, walk back up to the special room and speak to the guard to
prompt a chilling reminder about not messing around with evil demons. You'll
follow Slyde and the Captain as they escape from the Castle and witness him
opening a secret staircase in the top right corner of the troops' training
room. He also gives a great hint: you'll need a Pickaxe to break open the
access again.


-----------------
The Treasure Room
-----------------
After these events the team is back in the other world at the ruined castle.
Climb up and enter the left room with the intact floorboards. Stop at the top
right corner of the floor and swing the Golden Pickaxe to reveal the staircase.
Go down to find three empty treasure chests. But there's a stone in the floor
below the middle cell. Examine it and you'll remove the stone to find another
hidden staircase.

You're now at the Second Underground level of the castle inside a cavern. Walk
in either direction (it's a square) and you'll find the [ARMOUR OF ORGE]
waiting for you in the cave at the north. Read the graffiti for a poignant
reminder.

Before leaving the castle, enter the well again and you'll be back in the other
castle before all those events took place. Once again the guard will usher you
inside. Leave the main hall and head left into the training room. (Use Party
Talk for some choice comments.) Use the Pickaxe again at the top right corner
of the room and go down the stairs to the treasure room. (Oh, and you'll need
the Ultimate Key to open the cell doors.) The first chest contains a [MINI
MEDAL], the second one has a [TEMPEST SHIELD] and the third contains a [SEED OF
STRENGTH]. (You can lift the stone again but there's nothing to find in the
caves.)

Return to the real world by entering the well again. I was hoping for a boss
battle but there isn't one.


===============================================================================
MOUNT SNOWHERE (Sword) .................................................. *W67
===============================================================================

-------------------------------------------------------------------------------
TASK        : Find items and where to go next.
-------------------------------------------------------------------------------
Services    : Inn (25 pp), Weapon Shop, Item Shop
Items       : Fur Hood
Mini Medal  : 080MM: Inn S. of Mt Snowhere. Inside middle of 3 barrels.
              081MM: Upper right house. Basement room inside chest of drawers.
Area Enemies: 101: Haunted Mirror, 102: Sinisculpture, 103: Bloody Hand,
              104: Chompoceros, 105: Troll, 106: King Slime,
              107: Noble Gasbagon, 108: Cutterfly, 110: Malevolantern,
              112: Cureslime, 120: Corpse Corporal,
-------------------------------------------------------------------------------

Start out this new adventure by stopping at the Inn South of Mt. Snowhere. You
might have visited here already as this Inn is accessible with the ship. It
is a single blue house at the south of the western icy continent. A soldier is
hunting for the Legendary Sword and the horned man and priest will mention the
name of Ali Kazam who knows the magic words to lift the seal on the sword.
Everyone seems to suggest that you're 50 years too late to meet this person.
Break the middle of the three barrels by the fireplace for a [MINI MEDAL]. Walk
north and enter the snowy hills. You can continue up the mountain but first of
all visit the town of Mt. Snowhere.

There's not much to find or do here and you'll soon discover why. Enter the
first house (the Inn and Pub) and go down the hole in the top left corner to
find someone who'll offer you to stay for 25 Gold per person. The house at the
left is the weapon and items shop but you cannot buy anything there now, and
there's nothing to find.

The house behind the Inn has a [FUR HOOD] inside the left wardrobe and nothing
else. You won't find anything in the well and there's nothing inside the church
(reached from the upper left steps) but you can still save your game. The upper
right house has a book called "Time and Confessions" with a distinct lack of
information, and a hole down to the lower floor. Here you'll find an unfriendly
old man and a [MINI MEDAL] inside the chest of drawers. Go to leave the room
and the old man will stop you and tell you NOT to go to the shrine at the
North-east. Guess that's our next destination!


Shops are not accessible until later.
----------------------.--------.----------.-------.----------------------------
WEAPON SHOP           | Cost   | Effect   | Style | Notes
----------------------+--------+----------+-------+----------------------------
Steel Fangs           |   2000 |  +35 ATK |    +8 | N/A for humans
Spiked Steel Whip     |   7400 |  +65 ATK |   +22 | Attacks a group of enemies
Dream Blade           |   6300 |  +65 ATK |   +28 | ITEM: Send enemies to sleep
Saw Blade             |   9000 |  +54 ATK |    -2 | (Only Carver can equip)
Warhammer             |  12000 |  +64 ATK |   +19 |
Heavy Armour          |   5000 |  +50 DEF |   -30 | Reduces damage from fire-
                      |        |          |       | and ice-based attacks
----------------------.--------.----------.-------.----------------------------
ITEM SHOP             | Cost   | Effect   | Style | Notes
----------------------+--------+----------+-------+----------------------------
Medicinal Herb        |      8 | Restores 30-40 HP. Use at any time.
Antidotal Herb        |     10 | Cures poison
Holy Water            |     20 | Wards off weaker enemies for a wee while
Chimaera Wing         |     25 | Use to return to previously-visited location.
______________________|________|_______________________________________________


-------------------------------------------------------------------------------
i. SHRINE OF WINTER
-------------------------------------------------------------------------------
TASK        : Return the village to normal and talk to Ali Kazam
-------------------------------------------------------------------------------

Walk further north and you'll find two things. The shrine to the east with icy
pathways inside, and a large cave at the top of the mountain. If you enter the
cave your route is blocked with a sealed door so enter the Shrine first. Walk
up the path and slide your way to the central platform to talk to a girl. She
instructs you to find a young man called Colburn in the village. To get back to
the path walk up the right section of the platform and slide to the north wall,
then slide right and then down and you'll on the path to the exit.

Return to the village, and I guess the only person not a soldier is that old
man in the upper right house. Enter the house and go down to the basement and
you'll witness a scene with another visitor. After that, talk to the old man
who tells you again not to go that shrine. Ignore him again and return to talk
to the girl. When she asks a question, answer truthfully: Yes, and she decides
to lift the curse on the village. You're sworn to secrecy by Gerda and that's
that. Return to the village and now you can chat to everyone.

Enter the church and you'll hear about Ali Kazam from the visiting priest and
can save your game. Enter the side room and you'll meet this famous man who had
been conveniently frozen solid for 50 years!  He tells you what you need to
know, that the sword is found inside the grotto at the north. Tell the truth
again (Yes!) and he'll reveal the magic words to unseal the magic door. The
password is "FRIZZAMI" and he attempts to remember three phrases. Even though
these are a bit vague, if you don't get all that the first time he'll repeat
it.
* Something to do with being a trustworthy fellow.
* Something to do with bearing arms or arming bears...
* About some chap being out of his depth in cold water - yes or no

Talk to old Colburn again for his story and chat to the people inside the Pub
for the full details. You can do some shopping if you wish, but there's
nothing you've not seen before. Chatting to an old lady and young girl will
trigger them leaving their homes and going to the well and taking the dog
for a walk, as life gets back to normal


-------------------------------------------------------------------------------
ii. EVERFROST GROTTO
-------------------------------------------------------------------------------
TASK        : Find the Sword.
-------------------------------------------------------------------------------
Items       : 1900 Gold Coins
Key Items   : Rusted Sword, Turnscote Pendant
Mini Medal  : 082MM: Third Underground Level Cave: inside treasure chest.
Enemies     : 109: Gryphon, 110: Malevolantern, 111: Low Djinks,
              112: Cureslime, 116: Drackal, 117: Magic Marionette,
              119: Freezing Fog,
-------------------------------------------------------------------------------

After getting all the information you need from Ali Kazam enter the cave at the
summit of the mountain. Walk up the path and position yourself at the edge of
the ice sheet so you are opposite the ledge at the far side. Slide across the
ice to the door. You'll be prompted to give the password which activates the
door. You know have to select phrases in the correct order. Select the one with
a star! (If you get the words wrong you'll be ejected from the cave and can try
again.)

* I come possessing a heart of truth.
  At last, the time has arrived.
  All is as legends say.

  By the beauty of the ancient princess...
  We must fight together...
* The blade that bears untold power...

  Let all be revealed to us!
* Unleash it from the icy depths!
  Become the guiding light of our lives!


-----------------------
First Underground Level
-----------------------
You arrive in a room with an icy floor and various rocks that halt your
sliding. Yes, it's the old sliding floor puzzle. What's awkward about this one
is that you cannot see the whole floor from the starting point. However, the
exit is straight ahead and you'll see it if you slide forwards starting at the
left of the safe floor. Slide forwards to stop at a rock by the left wall of
the exit path. Slide left and up to the north wall and then down. You're now
stopped behind a rock. Turn right and slide to the nearby rock and then turn
up, to face the path to the exit. Easy enough.


------------------------
Second Underground Level
------------------------
This area is not so simple because battles start. Anyway, walk right and up, to
find a treasure chest that contains [1900 GOLD COINS]. Walk back and enter the
hole in the floor half way down. This takes you down to a small icy cave where
you'll find a treasure chest containing a [MINI MEDAL]. Return to the previous
floor. There's nothing to find up the left fork in the cave so just walk ahead
across a breakable icy floor. You can approach it from the upper left edge so
you only need to walk across three tiles, but if you step on a tile twice
you'll fall down to the cave where you found the treasure chest.

Go down the hole in the floor to reach the third level and simply slide
straight up to the second safe platform where there's another set of steps
leading up to a new puzzle room.


----------------
Icy Tiles Puzzle
----------------
Read the notice board for instructions: Open the door by following the path of
the lightning bolt, North-West-East-South. The floor is covered with breakable
tiles and has four yellow switches placed at the north, south, east and west
with the exit door one tile's width behind the north switch. Hmm. So I guess
that means you have to press the switches in the correct order without messing
up and falling down to the lower floor.

Here's how! Well, sort of. It's easy enough to press the switches in order, but
you could be left with nowhere safe to walk to reach the open door. However,
that doesn't matter because all you need do is fall down to the lower floor and
return, and the door will still be open!

I guess I should give the very best way to do this, without having to backtrack
from the lower room, so here it is is. Head to the right wall first, and then
up, so you stop opposite the North switch. Turn to the left and walk left to
stop on the North switch. Walk left from there and turn down to face the West
switch. Walk down and stop on the West switch, and then, walk across to the
East switch. Finally, walk down and left to the South switch. Then you can
safely walk up the left wall to the open door.

Enter the door and you'll see the Sword waiting for you on the platform. Before
you can walk up to take it someone else turns up. I think we know exactly who
this is by now, but if not, he reminds you that he's the one with the
Sunderbolt Blade won from you all that time ago in Arkbolt. At long last he
introduces himself: this is Terry the blue swordsman. After he departs take the
[RUSTED SWORD] and cast Evac to leave.

Ali asked you to return to him (inside the church) so that's the best thing to
do now. He will tell you to go to a town called Turnscote that's south from
Alltrades Abbey where you'll find a family of great swordsmiths. He gives you
the [TURNSCOTE PENDANT] which is your passport to this thieves town.


===============================================================================
TURNSCOTE ............................................................... *W68
===============================================================================

-------------------------------------------------------------------------------
TASK        : Find someone to polish the Rusty Sword.
-------------------------------------------------------------------------------
Services    : Inn (30 pp), Church, Bank, Pub, Weapon Shop, Armour Shop,
              Item Shop, Fashion Forge, Slippin' Slime, Casino
Items       : Seed of Wisdom x2, Thief's Key, Seed of Life, Fishnet Stockings,
              Pretty Betsy.
Mini Medals : 083MM: Wardrobe near old man at upper left of town.
              084MM: Bar. Behind the counter, inside the second barrel.
Dreamscape  : Rogue's Gallery
Area Enemies: 097: Axesaurus, 095: Mottle She-Slime, 103: Bloody Hand,
              106: King Slime, 107: Noble Gasbagon,
-------------------------------------------------------------------------------

Zoom to Turnscote for the next stage of the quest of the legendary sword, at
least, if you've already found this place. If not, then sail from the ruins of
Alltrades and it's situated on the continent just to the south. (The one at the
east of the world map, more or less in the middle.) Approach the entrance and
you'll be allowed inside now you have been vouched for by Ali Kazam. The
Turnscote Pendant will remain in your possession and it's an accessory that can
be equipped by everyone. (You can go off in search of more information about
what to do with the Rusted Sword, and you'll find that the man inside the blue
roofed house south of the restored Alltrades Abbey will tell you that there's a
master swordsmith in Turnscote.)

----------------------.--------.----------.-------.----------------------------
WEAPON SHOP (A)       |  Cost  | Effect   | Style | Notes
----------------------+--------+----------+-------+----------------------------
Battle-Axe            |   4300 |  +49 ATK |   +15 |
Saw Blade             |   9000 |  +54 ATK |    -2 | (Only Carver can equip)
Warhammer             |  12000 |  +64 ATK |   +19 |
Zombiesbane           |  18000 |  +80 ATK |    +5 | Damages undead
----------------------.--------.----------.-------.----------------------------
ARMOUR SHOP           |  Cost  | Effect   | Style | Notes
----------------------+--------+----------+-------+----------------------------
Bunny Suit            |   3300 |  +17 DEF |   +38 | Women only!
Silver Mail           |   6300 |  +43 DEF |   +40 |
Dragon Mail           |  12000 |  +60 DEF |   +37 | Reduces damage from fire
Flowing Dress         |  14000 |  +65 DEF |   +42 | Reduces damage from magic-
                      |        |          |       | and flame-based attacks
Iron Mask             |   3500 |  +25 DEF |   -10 |
Magic Shield          |   5000 |  +20 DEF |   +21 | Reduces magic damage
----------------------.--------.----------.-------.----------------------------
WEAPON SHOP (B)       |  Cost  | Effect   | Style | Notes
----------------------+--------+----------+-------+----------------------------
Bone Stake            |    110 |   +6 ATK |    +3 | Ashlynn and Slimes
Edged Boomerang       |   1500 |  +25 ATK |   +19 | Attacks all enemies
Steel Fangs           |   2000 |  +35 ATK |    +8 | N/A for humans
Morning Star          |   3000 |  +38 ATK |   +14 | Attacks a group of enemies
Lunar Fan             |   5500 |  +60 ATK |   +30 |
Dream Blade           |   6300 |  +65 ATK |   +28 | Might send enemies to sleep
----------------------.--------.-----------------------------------------------
ITEM SHOP             | Cost   | Effect
----------------------+--------+-----------------------------------------------
Chimaera Wing         |     25 | Use to return to previously-visited location.
----------------------+--------+----------+-------+----------------------------
Trailblazing Bandana  |    500 |   +5 DEF |   +28 |
Bow Tie               |   2400 |   +2 DEF |   +33 | Males and slimes only
______________________|________|__________|_______|____________________________


Once inside you'll discover that the town is laid out with deliberately narrow
paths and hidden corners. Turn the camera to spot narrow openings in the walls
and keep checking with the Y button to see your current position. I found that
it helped to search for all the items first as that way you'll get acquainted
with the town, making the obligatory and roundabout search for the swordsmith
quicker to complete.

Walk up the left side of the town, past the shops, to the middle of the town
and turn right to go through one of these openings and you'll stop at some
display armour. Walk up towards the Casino and circle around the back of it.
Keep going past some steps to a house (where there's nothing to find) and
you'll bump into a man blocking access to the east side of town. (Don't bother
entering the door to the right of this gap because you'll be forbidden to
search for anything or talk and it's actually quite tricky to get out again!)
The man will talk to you and lead you through some rooms to the upper left of
the town before opening up his weapon shop! Sadly this doesn't sell anything
new. Walk down to the room with a bed and two men and talk to the standing man
to hear about the snooper Mo, who overcharges.

At the upper corner you'll see an old man next to a bed and furniture in the
open. Talk to him if you like but he won't exactly give you much help. Open the
wardrobe for a [MINI MEDAL] and check the bookcase for a Dreamscape: [ROGUES
GALLERY]. The door at the side of the building leads to a small room with
nothing of interest.

Make your way along the narrow path of grass next to the west wall of the town
and you'll find a door. Enter this door to find another Fashion Forge where you
can increase the Style of your equipment. The stairs in the corner of this room
take you up to the roof but there's nothing to find up there. From the Fashion
Forge go through the narrow gap in the wall to the adjoining room. Break the
second barrel for another [MINI MEDAL]. You're at the back of the bar and
cannot get through to the main room.

Leave the room and walk back around the outer wall of the town, staying on the
narrow strip of grass until you reach the lower east corner of the town (next
to the icon for the bank.) Climb the stairs to the upper level of a house to
enter the Rainbow's End Gold Bank. Go straight through the room and exit by the
door that takes you down some steps to an enclosure with two treasure chests.
The one near the house contains a [SEED OF WISDOM] and the second one has [250
GOLD COINS]. Zoom to the town to leave quickly to the world map and enter the
town again to continue the search.

There's a soldier inside the Inn who will also mention Mo the Mole but there's
nothing else in here or inside the church. You can enter the Pub through the
door past the shops and play another round of Slippin' Slime, IF you've
completed the previous 5 courses. The Item shop is next door selling a Bow Tie
that might help with boosting Style for the Best-Dressed Contest.

Walk around the Casino and down to find the well with an old woman complaining
about it. Go down the Well and enter the house here to be told that Mo the Mole
is inside the bar. Hmm, we already talked to both the regulars and they didn't
reveal anything. (And note that this girl seems to know more about him than
anyone else.) The bookcase reveals a handy tome called "Top Disguise Tips"
with a confusing message about bing, bang and bam! You'll find a [THIEF'S KEY]
inside the chest of drawers. Peep into the well next to the house and fight a
Scarewell, but this well doesn't lead anywhere else and is a dead end.

Close to the well is a door that leads to the casino but we'll leave that until
last. There are two more doors opposite each other. One leads to a small room
where a girl will alert you to the presence of a PattyCake girl in the
adjoining room, and the other one leads to a room with another girl who'll
comment about the size of the other house. The door to the rest of the house
is just up from the well, to the right of the casino. Enter, and you're inside
another bar and this is the one where Mo is hiding upstairs. Before going up
these stairs there are a few more things to do first. (See the separate section
for the Mo the Mole quest.) Walk right, down the narrow passage to find a red
locked door. Open with the Ultimate Key and acquire a [SEED OF WISDOM] from the
left treasure chest and a [SEED OF LIFE] in the other one. Talk to the Bunny
girl and the lead character will be given a Pattycake session which permanently
increases Style by +5.

Enter the Casino and pay 100 Gold Coins to access the dancing girl arena. You
can talk to everyone, including the girls on the stage. Go down the hole in the
floor at either side of the dance floor and you'll find the dressing room. A
girl there reflects on her experiences in Felonia... You'll find [FISHNET
STOCKINGS] inside the middle wardrobe and a [PRETTY BETSY] in the right one.


-------------------------------------------------------------------------------
i. TURNSCOTE CASINO (OPTIONAL)
-------------------------------------------------------------------------------
TASK        : Play games for Tokens.
----------------------.-------.------------------------------------------------
Trade Tokens for:     | Cost  | Effect
----------------------+-------+------------------------------------------------
Silk Tuxedo           |   500 | Armour. No special effects
Dragon Shield         |  2000 | Reduces damage from fire- and ice-based attacks
Platinum Mail         |  3500 | Reduces magic damage.
Prayer Ring           |  5000 | Recovers some MP whenever it's used.
Falcon Blade          | 10000 | Super-swift sword strikes twice in a turn
Kerplunk Bracer       | 20000 | Might save the day in times of need!
______________________|_______|________________________________________________

Go down the hole in the floor at the left side of the main floor to reach the
underground gaming room. There's Poker at the back of the room, a bar at the
front and the usual slot machines: three green, two blue and one red.  The
prizes are slightly different from the ones in Port Haven. The Falcon Blade is
worth buying if you're planning on killing lots of Metal Slimes!


-------------------------------------------------------------------------------
ii. MO THE MOLE
-------------------------------------------------------------------------------
TASK        : Obtain the Legendary Sword
-------------------------------------------------------------------------------
Key Item    : Sword of Ramias
-------------------------------------------------------------------------------

Ok, now we've got everything it's time to track down the elusive Mo. Start by
climbing the stairs inside the hidden bar at the right side of the Casino. Say
Yes you need something, you're looking for the legendary swordsmith. (Of course
it's obvious who that is but there's no choice but to go through this tedious
search quest in order to get that girl to talk to you.)  He leaves the roof and
you'll find him downstairs near the Patty girl. Talk to him to hear his
proposal. He's going to disguise himself and you've got to track him down three
times so he'll lower the price of his information to 2000 Gold Coins. Say No,
and he dashes to the bar where you can do the deal. Say Yes, and he leaves to
adopt his first disguise.

Talk to the barman who gives you the advice you already knew: talk to
everyone. The young man at the bar will only tell you to equip your weapons if
you pay him 50 Gold Coins, so don't!


1. Church
Return here and there's a little scene in progress between a man and a priest.
Mo is the priest... (Clue - from the man inside the room to the left of the old
man whose bed is outside.)

2. Casino: Dressing room area.
Pay 100 Gold Coins to enter the dancing area and go down the hole in the floor
to the dressing room to witness a scene between two bunny girls. Talk to the
one who's left and say Yes you'll have a kiss to reveal the disguised Mo. (Clue
- from the left girl on stage who tells you that you won't find them on the
stage.)

3. Bar: the barman's side!
Walk up to the corner of town with the old man whose bed is outside, and make
your way along the outer grass edge of the town to enter the back room of the
bar. (If you go in the main bar you'll see that there's a third regular there
so something has changed.) Talk to the barman and answer three questions. If
you mess up you can start over.
* No, (you don't want a drink),
* No, (you're not hunting for someone)
* Yes, (you've got some business with him)

Mo tells you to stay back here and eavesdrop on the two men at the bar, then
return to his place and pay him the money. Talk to the two men and they just
ask for a drink, but then a scene occurs where they discuss the legendary
swordsmith Cole. He went to search for a legendary sword leaving Ethyl and
Welda behind. (A long time ago, inside the Shrine On Seabed East Of Howsworth,
you came across a skeleton with a journal that mentioned these two names. Guess
we know what happened to Cole.) The main problem now is finding Mo's home,
which isn't the roof where you first encountered him.

4. Mo's Home: Inside the Well
Where would be a good hiding place for a devious snoop? It's obvious if
you've been paying attention and searched everywhere. Yep, you'll find Mo back
home inside the house in the Well. You'll pay him the money and he tells you
what you figured out about the swordsmith. Ethyl was his wife and his daughter
Welda still lives in town in the house to the north of the hidden bar. If she's
not there she'll be in the shrine at the north of town, where her mother lies
buried.

5. Welda: Inside the Shrine
You can check inside the house and the girl has gone. Downstairs you'll
find a forge but there's no treasure. (The old lady wandering around nearby
hints at the existence of a graveyard.) Leave Turnscote and walk north to the
Graveyard Shrine. You may have already visited here to obtain a Mini Medal, but
if not you'll find one in front of the large white gravestone to the right of
the entrance. Welda is standing in front of a grave and you'll stop before
reaching her. Talk to her and whatever your final answer she'll run off
threatening dire consequences if you mention the sword again.

6. The Legendary Sword: Basement of Welda's House
Zoom back to Turnscote and go inside Welda's house and down to the basement.
Speak to her and she's had second thoughts. Promise to use the sword for good
and she tells you : "Don't move..." Press the A button to complete the
conversation and then stand still for a few seconds. She goes off to renew the
sword and it will take a short while. You can stand and wait for her to be done
if you already have all the other legendary items. Or head off to collect them
if you haven't. She gives you the [SWORD OF RAMIAS] and suggests you read the
inscription on the hilt. (Speak to her again for a poignant request.)


Where to go next?
As your team will tell you, once you have all the Legendary items you can
access the Celestial Castle. However, before setting forth, there are some
other things to take care of first. Pay to increase the Style rating of your
new sword (either at Turnscote or the Fashion Forge on the narrow southern
island) and that will also increase its attack power. It costs 10,000 Gold for
the first boost (increasing Attack by +5 and Style by +20), and 24,000 Gold for
a subsequent boost which increases Attack by +10 and Style by +18. Hero will
now have a sword with 145+ attack power and +70 Style. The Helm of Sebath and
Armour of Orgo can also benefit from Style increases which will go a long way
towards helping you win the Best-Dressed Contest!

Defeat the guardians at the Underwater Treasure place and you'll be better
equipped for the next round of battles.


===============================================================================
UNDERSEA TREASURE CHAMBER ............................................... *W69
===============================================================================

-------------------------------------------------------------------------------
TASK        : Defeat the guardians to get the treasure
-------------------------------------------------------------------------------
Items       : Tempest Shield, Gringham Whip
Mini Medals : 085MM: Left room, left treasure chest.
              086MM: Right room, right treasure chest.
-------------------------------------------------------------------------------

You can attempt to obtain these treasures at any point after gaining Lorelei's
Harp, but this seemed like a good time. Hero has all the legendary equipment,
and if he also has gained mastery of the Hero vocation it will make this very
much easier. Well, not easy exactly, but not impossible.

The location of this Undersea Treasure Chamber is on the seabed east of
Scrimsley. To get there, Zoom to Scrimsley and walk south to pick up the ship
on the south coast. Sail east until you are stopped by the rocks and then, use
Lorelei's Harp to dive to the sea bed.  Sail up the channel to the north
where you'll find a castle. Sail inside and land at the dock. Go left or right
to fight the guards.

Since both sets of guards are very powerful you need someone capable of casting
Kabuff, Fullheal or Multiheal as a minimum. Put the Sands of Time in the
inventory of one of party with high HP and defence (probably Hero) and you can
restart the battle if you run into problems. Have a Yggdrasil Leaf ready, as
well as someone with Kazing, so you can continue the battle even if someone
dies. (You won't have the wagon.) Maybe put the Meteorite Bracer on the
character with Kazing and healing spells so they can act first. Equip someone
(or more than one) with the Kerplunk Bracer which will heal everyone else if
they get killed. Do the slightly easier fight first and leave, heal up and
save, before tackling the second one. Even at level 37/38 it's easy to die! Of
course it goes without saying that you need the very best physical defensive
equipment on your party.

I used Hero, Carver, Amos/Milly and Nevan at levels of 39-35.


o-------------------------------------------------o
| MINI - BOSS:  UBERKILLING MACHINE + DRAGOONEER  | - Left Guards
o-------------------------------------------------o

The Uberkilling Machine attacks with Metal Slash, Dragon Slash or a Violent
Slashing attack and there's no point casting Sap as it is protected with a wall
of light. Do NOT use any spells on the Uberkilling Machine because any damage
will be reflected back to the caster. You can remove this protection with
Disruptive Wave if you have that spell, but even so, Sap doesn't work so forget
that. It also gets two attacks on each turn. The Dragoneer uses Dragon Slash
or a desperate attack and one of them might let fly with an arrow. All these
attacks can do over 100 HP of damage. Their ordinary attacks do anything from
40-80 HP damage and the Dragoneer might summon a Cureslime. Wind Sickles is
ineffective on the Uberkilling Machine but will work on the Dragoneer, and you
can poison it too. Cast Kabuff on every turn until everyone is at the maximum
and use Oomph on your strongest attacker. Use Fullheal or Multiheal on every
turn until you're sure of victory.

You get 1832 experience and 297 Gold coins (1976 and 348 Gold if you wait for
the Cureslime). Enter the locked gates with the Ultimate Key and open the left
chest for a [MINI MEDAL] and the right for a [TEMPEST SHIELD].


o-------------------------------------------------o
| MINI - BOSS:  UBERKILLING MACHINE x2            | - Right Guards
o-------------------------------------------------o

This battle is much tougher because these monsters get four attacks on each
round and are very fast. The most risk comes at the start of the battle before
you have managed to boost defence, and this pair can easily kill someone with
their initial attacks. If that occurs use the Sands of Time to start the battle
again.

Lightning Storm is very damaging to these machines if you have that skill (from
a Level 7 Hero vocation) doing nearly 300 HP damage to both of them, but once
again, don't use any spells on them unless you first use Disruptive Wave. If
you don't have this skill use your best physical attacks and skills, and boost
power with Oomph. Keep casting Kabuff until everyone is fully protected. One
strategy is to use Forbearance with Carver, especially at the beginning of the
battle (assuming he has the best equipment and highest HP). Have someone else
use Kabuff with another casting Kazing to revive him, assuming he dies, (or
Fullheal if he's at high enough a level to survive). You can do the same thing
again on the second turn, after which point the team's defence should be strong
enough to withstand the onslaught. Status changing spells or skills won't work
on this pair and Wind Sickles does no damage at all.

You get 2640 experience and 294 Gold Coins for winning this battle. The left
chest contains a [GRINGHAM WHIP] and the right one has another [MINI MEDAL].


===============================================================================
SHRINE OF LEGEND......................................................... *W70
===============================================================================

-------------------------------------------------------------------------------
TASK      : Open the way to the Celestial Castle
-------------------------------------------------------------------------------

Talk to Madame Luca and she'll tell you where to go if you're not sure: south
from her house, but she doesn't tell you exactly how to get there. Zoom to
Clearvale and pick up the ship on the south coast. Sail up the coast heading
east and then north until you get past the rocks and can land at a band of
trees, just to the east of a mountain range. Walk north and you'll find a white
shrine.

Inside you'll discover a large platform with four blue switches and four icons.
Step on a switch and it changes the icon from a winged bird to a star, moon,
heart, fan, sun, crossed swords, lightning, phoenix wings, and back to a star.
Now, use Peep on all the Legendary items to find out which one fits
where!.Remember meeting the librarian on the island off Felonia who said: "Head
to head. Right hand to right hand. Body to body." Arrange the symbols and I
shall appear. In other words, you need to change the symbols to fit with your
equipment, and Peep will reveal exactly which symbol appears on each piece.
Milly tells you exactly what to do: match the symbols of the equipment to those
on the floor.

Top:    The Helm   - sun
Left:   The Sword  - lightning bolt
Right:  The Shield - crossed swords
Bottom: The Armour - heart

As soon as you have the correct combination, something will happen, and you'll
be facing a boss!


o----------------------------o
| BOSS:  STORMSGATE CITADEL  |
o----------------------------o

Yep, you're fighting the castle itself! It uses Kaswoosh on everyone causing
around 50-80 points of damage and its physical attack is to trample everyone.
(If you've never been trampled by a castle before, it doesn't do a lot of
damage.) It might use Magic Barrier, in which case just use physical skills
against it. Sap does work although it might not the first time you try, and as
usual increase everyone's defence with Kabuff. Kazapple is very effective if
you have that spell, inflicting over 600 HP damage to it on one turn, and
Lightning or fire magic work well. Towards the end of the battle it will attack
with powerful Vacuum Vortex magic that will hurt everyone for anything up to
100 HP, so make sure to keep everyone healthy because you don't want to be
killed just when you're about to win the battle! Everyone gets 2200 experience
and you end the battle at the entrance to a castle.

You can leave the castle and you'll be back at the Shrine of Legend, but you
cannot Zoom to either the shrine or the castle so you'd have to make your way
back here if you Zoom off elsewhere.


===============================================================================
STORMSGATE CITADEL ...................................................... *W71
===============================================================================

-------------------------------------------------------------------------------
TASK        : Return the castle to the dream world.
-------------------------------------------------------------------------------
Items       : Seed of Life, Yggdrasil Leaf
Mini Medals : None
-------------------------------------------------------------------------------

Walk up to the entrance to the castle and two blue monsters will attempt to
halt you, but won't be permitted to attack. Go left, and through the door into
a hallway, then straight ahead into a small room with two walled pools and a
flowerbed. (This seems a very familiar layout, much like Zenithia in DQ5).
Investigate the skeleton and you'll be given a helpful orientation. This is
indeed the home of Lord Zenith but he's been sealed away and evil forces have
taken over. You're told your task!

Enter the adjacent room and open the left chest of drawers for a [SEED OF
LIFE], and the right one for a [YGGDRASIL LEAF]. You cannot reach the Well, but
there's a hole in the floor at the top right that takes you to the lower floor.
You won't anything here (even the priest is a mean monster) but exit by the
door in the lower wall and you'll find a chatty blue slime who explains a bit
more about the castle. Return to the corridor and leave by the lower door to
find yourself next to some stairs. Walk up and investigate the two rooms at
either side of the central door for a little more information but there's
nothing else to find.

The left room contains a monster who asks you a question. Answer No and it
explains how humans get converted to the dark side: maybe someone was tempted.
by their desires? Inside the door at the right you'll find the library and will
overhear a discussion about how to access the castle, which you knew anyway.
The bookshelves contain nothing at all so don't bother searching them all. (I
did.. so you don't have to!)

Go through the middle door, up some stairs, and you'll be in the presence of
Lord Dhuran, who's pleased to see you, and wants some entertainment. The first
battle is just the warm up for the main event, which follows immediately so
make sure you end this battle in good health. If you're having difficulties use
the Sands of Time to turn back time and return to the start of the battle.
You'll need two hard hitters and two party members who can cast Multiheal or
Fullheal, Kabuff and Oomph. Having that Yggdrasil Leaf might help and Kazing is
always a nice spell to have but it's not essential. My party were at level
39/37 and I used Hero, Carver, Milly and Ashlynn.


o---------------------------------------------------o
| MINI - BOSS:  UBERKILLING MACHINE + IRON TORTOISE |
o---------------------------------------------------o

You start by fighting an Uberkilling Machine and Iron Tortoise. Tongue Bashing
is more effective than Sap on the Tortoise, but don't use Wind Sickles on
either enemy and try to reserve most of your MP for the following battle.
Kabuff everyone and go for the Machine first as its attacks do far more damage.
You get 1824 experience and 229 Gold Coins.


o----------------------------o
| BOSS:  HUMAN               |
o----------------------------o

Sap doesn't work so concentrate on Kabuffing everyone instead. This is
especially important because your foe will cast Kasap and you need good defence
to withstand his powerful sword attacks. Flame Slash and Gust Slash hurts one
and a flurry blade attack randomly hits everyone with four strikes of his
sword. He can also do a Falcon attack which hits twice, but fortunately there's
only one of him and he only has one turn on each round. Lightning Storm has no
effect on him but Wind Sickles does. Zap and any magic skill won't work. The
main effort should concentrate on using powerful physical attacks, keeping
everyone healed and someone else using Kabuff until you've got defence to the
maximum. After a while a very powerful Sunderbolt attack will throw lightning
at everyone and this attack causes anything up to 100 HP damage (maybe more) to
everyone so you need to be on your guard for that! Fortunately he only seems to
use this attack once.

You'll get 1300 experience points for beating him and no Gold. Dhuran kindly
heals you all and the battle continues...


o----------------------------o
| BOSS:  DHURAN              |
o----------------------------o

Since you're at full health you might as well start off with Kazapple if you
have that spell for Hero. That will do around 600+ HP damage to Dhuran, giving
you an excellent start! After that, Kabuff everyone as usual and use Oomph on
your best physical attacker, but these boosts might not survive for long so
it's probably not worth while using Kabuff more than twice.

Dhuran's leaping into the air attack inflicts 4 strikes randomly and each one
hurts for around 40-70 HP, but a lot less than that once Kabuff is in place. He
might do a single slash attack, or a pounce. Yet another single person attack
from him is Wind Sickles. Eventually he'll use Disruptive Wave, removing your
boosts, and that's when trouble might strike if he follows that up with a
attack that might kill someone with less than full health. He also uses Bound
so any magic will be reflected back on the caster, not so good if you've just
committed someone to using a powerful spell! Use Disruptive Wave to remove that
spell if you can.

Trickster attacks like Call to Arms have no effect at all on him, but Zap is
effective for around 70 HP of damage, and physical attacks are of more value
than anything else because of Bound. (Although Lightning Storm is good for
doing over 200 HP damage to him.) When he removes your boosts act to replace
Kabuff as soon as possible and, as usual, keep everyone healthy! Once again,
use the Sands of Time if things aren't going too well and start the battle
again.

You get 5500 experience points and 2300 Gold Coins for beating Dhuran. It
turns out he's a minion too as were the other Dread Fiends you defeated, and
there's a big bad ArchFiend waiting in the wings. Isn't there always!


-------------------------------------------------------------------------------
i. REUNIONS [RECRUIT 6, MONSTER RECRUIT 5]
-------------------------------------------------------------------------------

The human will ask a question that you can answer as you wish, and after that
Milly will take over. You'll get Terry as a permanent party member at long
last. He joins at Level 28 equipped with the Sunderbolt Blade, Dragon Mail,
Dragon Shield and Platinum Headgear. He is already a Gladiator: Level 1,
Flyweight, having mastered the Warrior and Martial Artist vocations and has all
the relevant skills. Might as well leave him with this vocation. His title is
Swordsman in Blue and at this point Milly's title changes to Long Lost Sister.
Use Party Talk with them both in the active team for some nice moments.

If you explore the castle again there's no secret behind the throne and nothing
left to find, so just head back to earth and you'll witness a nice scene.
Something has appeared in the other world! But there's another small task to
take of first and this one is fun. Remember the coffin in Arkbolt Jail? You
might have opened the cell when you got the Ultimate Key and had a brief chat
to the dragon inside who was hankering to meet Terry. Well, now that dream
comes true!

Zoom to Arkbolt and walk up the stairs to the second floor. Head out the south
door to the battlements, and then go right, and walk down the long path to the
hole in the floor that leads to the Jail. (If you stop off and talk to the king
he'll tell you about the monster corpse that has revived.) Enter the Jail (you
need the Ultimate Key), talk to Lizzie and say Yes, she can join the party. If
you don't have any room for her in the Wagon she'll head off to Patty's Party
Planning Place.

Lizzie joins at Level 5 with Level 1: Dragonfly, for the Dragon vocation. Her
battle abilities are Flame Breath and Falcon Slash and she's a Dragon
Hacksaurus and very cute despite her lack of natural Style. Keep her in the
wagon for a while so she levels up. You'll have to make some hard decisions
about which party members to keep active, because anyone left with Patty won't
increase their levels. Amos is probably one to drop off, and maybe Spot. I'd
hang onto Healie as he is one of only two slimes that has the valuable Omniheal
spell and you might want to keep him around, if just for that. Lizzie can equip
all the Dragon stuff as well as a range of swords, axes, hammers and whips.
(And this is when I really wished you could see the changes to equipment,
because a female dragon with Bunny Ears would have been so cute.)


===============================================================================
CLOUDSGATE CITADEL ...................................................... *W72
===============================================================================

-------------------------------------------------------------------------------
TASK        : Talk to Lord Zenith to open the route to Pegasus
-------------------------------------------------------------------------------
Services    : Church
Items       : Yggrdrasil Dew, Yggdrasil Leaf
Mini Medals : 087MM: Middle room, inside the middle chest of drawers.
              088MM: Behind the throne.
Dreamscape  : Dragon's Peak, Royal Waterway, Slime Time
-------------------------------------------------------------------------------

The easiest way to get here is to use the flying carpet and head east from
Clearvale. Cross over the two river channels and land on the grass to the south
of the castle. Walk up through the trees and unroll the carpet again to cross
the water and arrive at the castle. If you want to travel on the island land at
the eastern edge of the forested section of the south-eastern continent and
walk up past the shrine and then head west. You really can't miss seeing this
large blue castle! Once you have found it you can Zoom here.

The castle has exactly the same layout as Stormsgate but the citizens and
treasures are completely different. Enter the left door and go through to the
room with two pools. Talk to the person to be given the valuable [YGGDRASIL
DEW]. This works exactly the same as in DQV. You can only have one, but use it
and return to obtain another one. The next room has a [MINI MEDAL] inside the
middle chest of drawers and a [YGGDRASIL LEAF] in the right chest. As before,
you cannot enter the Well, but go down the hole in the upper right corner to
reach the area with the church. You can save your game this time. There's an
egg about to hatch being watched over and you can check it out, but nothing
much happens.

The upper left room has three maidens who all talk about Pegasus. Madame Luca
mentioned galloping and a tall tower and this is another tantalising hint of
something good to come. Enter the library for more information about the
ArchFiend and his world, and the role Pegasus plays. This time the shelves are
worth searching and you'll find three Dreamscapes: the [DRAGON'S PEAK] is in
the second shelf in the lower right set of four bookcases, and the [ROYAL
WATERWAY] is in the back row of shelves, fourth from the left, with the [SLIME
TIME] dreamscape in the second from the right. That's everything.

Lord Zenith is waiting in the throne room so let's go and have a chat. He
explains a few things and gives you the next mission: descend into the Well and
get Pegasus. We're on it! But first of all, walk behind the King's throne and
you can just make out a tiny telltale sparkle if you move the camera a little.
Yes, there isn't a secret staircase, but there is a [MINI MEDAL].

Leave the king's room and walk down either of the side stairs. Enter the door
into the second level hallway where the Well is situated. The guard will move
away from the Well allowing you to climb down the rope. But...there's no path
to follow. However, climb back up the rope and you'll switch to the other
world. Walk down the path and you will leave a white shrine and find yourself
on that large island in the middle sea that had no access. There's a blue tower
waiting for you to explore.


===============================================================================
PILLAR OF PEGASUS ....................................................... *W73
===============================================================================
PILLAR OF PEGASUS MAP:
http://www.gamefaqs.com/ds/942424-dragon-quest-vi-realms-of-revelation/faqs/
62008
-------------------------------------------------------------------------------
TASK        : Find Pegasus. Return to Lord Zenith.
-------------------------------------------------------------------------------
Items       : Seed of Strength, Frighturn (Seed of Resilience),
              Yggdrasil Leaf, Dragonsbane, Seed of Life, Mimic (Seed of Life),
              Fire Claw, Seed of Strength
Key Item    : Celestial Reins
Mini Medals : 089MM: Floor 1 left area, inside a treasure chest.
              090MM: Floor 4, right treasure chest of three.
Dreamscape  : None
Enemies     : 114: Ne'er-do-well (Only found in Shrine Well)
              119: Freezing Fog, 120: Corpse Corporal, 121: Hirsute Hexer,
              122: Mottle Mendslime, 123: Splutterfly, 125: Boss Troll,
              126: Overkilling Machine, 127: Killer Moth, 129: Drastic Drackal,
              136:Liquid Metal Slime, 133: Mythsteed.
-------------------------------------------------------------------------------

The outer courtyard is covered with patches of purple poison so cast Safe
Passage to traverse it without damage. Enter the door (it unlocks automatically
with the Ultimate Key in your possession) and you'll notice that the Wagon
accompanies you. This means that you can change party members at will during
battles. If you want to leave here before completing your exploration, simply
cast Evac and then, Zoom. To return, Zoom back to Cloudsgate Citadel and enter
the Well again. If you re-enter the shrine and attempt to return to Cloudsgate
through the Well, you'll encounter the Ne'er-do-well enemy. It uses a Dark Haze
skill which neutralises all magic so you cannot use any spells, and a lightning
attack on all. It can heal itself as well, especially when HP is low. Venom
works extremely well on this Well making it lose nearly 90 HP on each turn. You
get 1620 experience points and 42 Gold for defeating it and will acquire a pair
of [BUNNY EARS]. This is a one time only appearance and at least you get the
listing in the Big Book of Beasts, helping to complete Page 8, apart from one
monster that can't be found until later in the game.


-------
Level 1
-------
Again, use Safe Passage to cross the electrified sections of the floor, but
even if you don't do this, it won't hurt much. Enter the door at the right of
the floor to find yourself in a small corridor with no enemies and three pots.
The one next to the door contains a [SEED OF STRENGTH], there's nothing in the
corner one and a FRIGHTURN is hiding out in the third. Use Sap on it because it
is very resistant to physical attacks. You'll get a [SEED OF RESILIENCE]  Carry
on down the path and talk to the old man. It seems that Pegasus is heartless
and petrified, but the old man is surprised by something. Armed with a little
extra knowledge return to the main floor and climb the stairs to reach the next
floor.


-------
Level 2
-------
Go left and down the hole in the top left of the floor to reach the left
section of Floor 1 and a treasure chest with a [MINI MEDAL]. There's no need to
bother with the upper right hole in the floor as the lower room is empty, but
you'll see a gap between the pillars in the central wall. Go through the gap,
walk left to the western wall, and then up. You'll see some steps that take you
up to the outside of the Tower.


-------------
Level 3 and 4
-------------
There are new enemies on this outer section of the tower. You'll encounter the
Hirsute Hexer magician that uses Kasizzle magic on everyone, Drastic Drackal
that attacks with chilly breath, and a slightly less powerful version of the
Uberkilling Machine, called the Overkilling Machine. Set Tactics to Focus on
Healing and keep an eye on health. The Hexer also has the Kazing spell and
might resurrect a fallen ally if you don't kill them quickly.

Walk right, past the middle stairs to find a treasure chest that contains a
[YGGDRASIL LEAF]. Now, carry on up the narrow path at the eastern edge of the
Tower. It doesn't appear as if it leads anywhere but you can just make out a
section of discoloured floor at the far end indicating the presence of a
doorway. Turn left and enter a small room on Level 4 with three treasure
chests! The left one contains the [DRAGONSBANE] sword, the middle one has a
[SEED OF LIFE] and the right one has a [MINI MEDAL]. This room has no enemy
encounters.

Return to the middle of the outside area and climb the central stairs. Go
through the middle door and you'll end up inside a large room on Level 5. (The
stairs at the right take you to the same place, but by a slightly longer route
through a small room on Level 6 and then down some steps back to level 5. It
might be worth noting that the small room with the pool also has no enemy
encounters.)


-------
Level 5
-------
This is another large room with patches of electrified floor. The stairs to the
lower right just take you up through a small room with a pool and out to the
balcony area at the right of the outside area. The stairs at the left take you
up to Level 6 and you can go outside to the left balcony, but there's nothing
there. (You can access the exit of Floor 6  but it's a slightly more circuitous
route.) The hole in the floor at the top right just take you down to the other
section of the room where you found the three treasure chests. So, that leaves
the top left stairs as your target!


-------
Level 6
-------
From the arrival point, go up to the north wall, right, and down through a
narrow  gap in the wall. Now you can go right to find another set of stairs
leading up to the next floor.


-------
Level 7
-------
This is a bit different and more reminiscent of that dark floor inside Murdaw's
Keep with the narrow pathways. But it's a lot easier to navigate with the
lights on and wider paths. You might run into some Liquid Metal Slimes here.
Head left, and down at the first junction. Skirt around the pillars with care
to reach a treasure chest at the right, in the middle of the floor. This one
contains a [FIRE CLAW]. From here go left following the path to the south wall
where you'll see an open doorway. Carry on to the right, and go up at the
junction to find the second treasure chest which contains a MIMIC. Defeat it to
acquire a [SEED OF LIFE]. Return to the left and out through the doorway.

You're back outside and all you need do is walk up the stairs to the highest
floor. Go right, and down the other stairs, to find the last treasure chest
which contains a [SEED OF STRENGTH]. Finally, climb up to the round blue warp
tile and you'll be at the top of the tower.


-----------------------------
Roof of the Pillar of Pegasus
-----------------------------
There are still random encounters up here if you want to fight some more, and
using Whistle might call up a pair of LMS monsters if you're lucky, but
otherwise approach the horse on the platform in the middle of the floor. Cue:
Battle!


o---------------------------------------------------o
| MINI - BOSS: SILHOUETTE, HIGH DJINKS, DEVILMOTH   |
o---------------------------------------------------o

This isn't really a proper boss fight, as all three just souped up versions of
enemies you've already encountered. The moth uses a venom vapour skill but
that's only on one person and might be dodged, so you could leave this enemy
until last as it doesn't do much else. Silhouette can shut the Wagon door
meaning that you cannot change party members. Hijinks might laugh insanely and
do a very powerful strike on one (causing nearly 200 HP damage to Hero despite
his super duper equipment). If that hits a less well defended character it
could kill them. It also uses Kaswoosh and might heal its allies. Use Kabuff as
usual, keep everyone in good health and attack them one by one. It's pretty
easy. You get 1730 experience points and 534 Gold Coins and a lovely scene.

After this, Hero acquires the [CELESTIAL REINS]. Use Party Chat! (Carver has a
particularly choice comment.) The Reins will probably end up in Bag so Use them
immediately and enjoy the best mode of travel in the history of non-motorised
transportation!.I thought the Floating Island and Flying Bed were cool, but
this beats everything!

Zoom back to Cloudsgate Citadel in the other world and talk to Lord Zenith, who
upgrades Pegasus. He adds a button: the X button, and if you press this while
airborne Pegasus will soar to the Dread Realm. But that has to wait for now.

Now you have 90 Mini Medals return to Medford's Manor and exchange them for the
item Dragonic Diligence. This allows one person to undertake the Dragon
vocation.


*******************************************************************************
***                              END OF PART FOUR                           ***
*******************************************************************************
*******************************************************************************
***                           PART FIVE: Dread Stuff!                       ***
*******************************************************************************


===============================================================================
DESPAIRIA ............................................................... *W74
===============================================================================

-------------------------------------------------------------------------------
TASK        : Find Max Wynne and obtain the Old Pipe
-------------------------------------------------------------------------------
Services    : Inn (5 PP - N/A), Church
Items       : Chimaera Wing, Seed of Resilience, Seed of Life,
Key Item    : Old Pipe
Mini Medals : 091MM: Inn, in right room inside pot.
              092MM: Graveyard, on the ground by the middle grave.
Area Enemies: 048: Wild Carrot, 051: Walking Corpse, 055: Sniping Barksman,
              078: Venom Wasp, 083: Brimstone Bulb, 084: Metal Slime Knight,
              088: Aristobat, 089: Fuddleguana, 095: Mottle She-Slime,
              121: Hirsute Hexer, 126: Overkilling Machine,
              127: Killer Moth, 129: Drastic Drackal, 130: Marrow Escapee,
              131: Tiger Jackal
-------------------------------------------------------------------------------

To begin with, don't go wandering off exploring the world map because any enemy
can kill everyone with just a few choice attacks! (The more powerful enemies
are found in the woods and if you head east.) Press X and look at the top
screen and you'll soon see why. Everyone has been left with just 1 HP and no
MP! You'll have to find a way to restore your health and magic power, but
that's not going to be straightforward. If you do try and walk anywhere you'll
discover that you cannot use the Y button to see locations, and you cannot use
the Magic Carpet. Oh, and to make things even more worrying you cannot return
home and the Celestial Reins have lost their power.

That's the bad news, but the good news is that a town is just 6 steps away.
This is Despairia and the Y button doesn't work here either. There's an Inn,
down the hole in the floor of the open walled area to the left of the entrance,
but the Innkeeper won't let you stay. Talk to the first man in green to hear
about another town called Greedmore Valley in the north-east and he'll offer to
let you share his mat for free. But it doesn't heal you so there's really no
point. These are really hopeless people and it's depressing just talking to
them. The man in the right room says that the lagoon had a secret path out of
the world but once you enter the water you lose all desire to move and will
stop fighting and just go with flow. Hmm, could that be a hint to do the
opposite? Anyway, break the pot for a [MINI MEDAL]. (Yay, small cheer at
least.)

Leave the Inn and walk left to talk to another man in green who mentions an
armorer who won't make anything. Talk to the people lying in beds and go behind
here to talk to the little girl with her adopted grandma (not essential, but it
gives you more insight into the situation). Break the right pot to find a
[CHIMAERA WING]. Go down the hole in the floor at the upper right corner of the
room and you'll in a corridor with a red locked door. This opens with the Magic
Key. Talk to the old man, who is the famed and dispirited armorer. He suggests
that you go to Dullerton! (If you went here before you'll know who he is and
what he's talking about, although it doesn't matter either way.) He tells you
the location of Dullerton: north-west of Scrimsley. He gives you the [OLD PIPE]
and asks you to give it to his wife and collect his tools. Break the pot to
find a [SEED OF RESILIENCE].

Back up the stairs, walk around the left wall of this house to reach the
graveyard. Check the ground at the right of the man and you'll find another
[MINI MEDAL]. Head to the top right of the town and talk to the priest to save
your game. There are three people in the half house in front of the church, and
the one lying down at the left will give you the location of the lagoon: to the
west. Down from here is the bar with nothing much that is new information, but
the man sleeping on the job at the shop will also give the location of the
Lagoon. Break the left barrel to find a [SEED OF LIFE].

There's one more thing you can do here, but it's not advisable. Climb the tower
in the middle and you'll find a blue monster at the top. It will give you the
option to fight or leave. With no MP and only 1 HP the sensible thing would be
to leave. You cannot heal up with items but you could attempt the battle and
hope you get the first strike. (It's no use equipping the Meteorite Braces
because it won't increase agility here, and the Sand Urn won't work either.)


o----------------------------------------o
| MINI - BOSS: JUGULAR JOKER (Optional)  |
o----------------------------------------o

The enemy is a Jugular Joker and any hit will kill someone instantly, but at
least he only does single strikes. He also might use Kasnooze in which case
you're done for. He also increase his attack power with Oomph and that's a good
thing because it stops him from attacking ,and you might be lucky and get a
critical hit. All you can do is equip your best weapons and field your
strongest team. Of course, you CAN use skills and I used Gust Slash or Dragon
Slash which seemed to do the most damage to him. Using a weapon as an item is
an alternative, such as the Sunderbolt Blade to cast lightning. If everyone has
a Yggdrasil Leaf you can manage this. He will usually go for the first two in
line so the last two people can easily use their Leaf to restore someone. I had
four Leaves and a Dew which was plenty to go around, even though two of the
party ended the battle dead.

You get 504 experience and 162 Gold Coins for defeating him making it a very
expensive battle to win because you also have to pay for resurrecting the dead.
(Attempting to revive everyone with a Yggdrasil Dew just gets the message that
they are all full of beans already.) It cost 1610 to revive Carver at level 40
and 910 for Terry at Level 30. And you do NOT get a Mini Medal for this
achievement.


===============================================================================
LOTUS LAGOON AND DULLERTON .............................................. *W75
===============================================================================

-------------------------------------------------------------------------------
i. LOTUS LAGOON
-------------------------------------------------------------------------------
TASK        : Visit the Lagoon and find a way out of the Dread Realm.
-------------------------------------------------------------------------------
Items       : Rags, Chimaera Wing
Mini Medals : 093MM: Inside central building of lagoon. Next to skeleton.
-------------------------------------------------------------------------------

Leave town and walk west and you'll see a small collection of round buildings.
It's only a few steps away and you shouldn't run into any enemies, but if you
do, RUN! You can talk to the two people lying on the mat and walk around the
building to chat to an old man by a fire, but there's nothing to find. Enter
the bar and talk to everyone if you want, but they don't say anything helpful.
There's a set of [RAGS] inside the middle wardrobe and a [CHIMAERA WING] in the
right one. Join the back of the queue and you'll arrive in the lagoon.

The water slowly moves you around the outer edge and there's nothing you can do
about that at first, but you'll see a building in the middle of the lagoon.
When you reach the top right corner and begin to move down the screen direct
the party to the left using the left directional button and you'll move
diagonally to reach the steps that lead into this building. Search the ground
in front of the skeleton for a [MINI MEDAL] and open the locked gates
(obviously you'll require the Ultimate Key for this.)

Walk around the path and you'll find a familiar sight: yes, it's a Well! Enter
the well and you're back home, on an empty island to the north of Felonia. Use
the CELESTIAL REINS to go elsewhere because you need at least 1 MP to Zoom and
your items still won't heal you, and nor will an Inn. You don't want to die
before you've accomplished the task! Fortunately the Y button works again and
so it's not too hard to find Dullerton.


-------------------------------------------------------------------------------
ii. DULLERTON
-------------------------------------------------------------------------------
TASK        : Fly to Dullerton and hand over the Old Pipe.
-------------------------------------------------------------------------------
Items       : 50 Gold Coins
Key Items   : Wynne's Tools
-------------------------------------------------------------------------------

DULLERTON LOCATION
If you visited Dullerton earlier in the game you will know the position
already, but it's a location that doesn't appear on the Zoom list so you'll
have to fly there using the Celestial Reins. (You can use a Chimaera Leaf to
take you to any Zoom location if you want to make a save or do some shopping
without using Pegasu, but don't sail or walk anywhere!) Dullerton is situated
in the middle of the central north land mass.

From your arrival point on the island north of Felonia, fly due north up the
eastern coast of the continents until you reach the north-east corner of the
world map. (You'll see three houses down below: 2 blue and 1 green). From here,
turn to the west and you'll fly over the sea channel and then over some cliffs.
Carry on a short distance and you'll spot some purple water. There's a small
patch near the water channel and a larger patch to the west. Near the large
patch is a white shrine and Dullerton is just to the south of this area. It's a
green/brown coloured collection of huts nearly completely surrounded with
mountains. (If you go too far west you'll be at the Weaver's Peak circular
plateau.)

Land on the hills to the south of the town and enter the village. If you didn't
explore here earlier and need help to find everything. check out Part ii of
Section 49 of this walkthrough called: "Visits and Mini Medals",


WYNNE'S HOUSE
Stop off at the first house and talk to the dog, Silver. He does what only dogs
can do and ushers you inside the house. Answer as you like to Max's wife
question and you receive [WYNNE'S TOOLS]. Break the pot to find [50 GOLD
COINS], probably Max's wife's life savings, and all she has left to buy dog
food with. :(

While you're in this world you can shop or gamble and visit anywhere, but don't
get into any battles! Note that you can use the Chimeara Wing to Zoom/Switch
Worlds if you wanted to visit anywhere else. When you're ready, take up the
reins again and press X to return to to the Dread realm.


-------------------------------------------------------------------------------
iii. DESPAIRIA AGAIN
-------------------------------------------------------------------------------
TASK        : Hand over Wynne's Tools.
-------------------------------------------------------------------------------

Nothing has changed,in Despairia, but take the tools to Max in the underground
room. (Answer Yes or No to his question about his wife.) He offers to make you
one of three items, which turn out to be:

Armour of Max Wynne: DEF +90, STYLE + 17 (reduces damage from magic and ice)
Shield of Max Wynne: DEF +60, STYLE + 8  (reduces damage from magic and fire)
Helmet of Max Wynne: DEF +55, STYLE + 15 (nothing)
Or decide later.

It's hard to know which to choose: the Armour isn't as strong as the Metal King
Armour which you can buy from the Casino in the next town, but that's only if
you have won tons of Tokens. Even the Mirror Armour is slightly better and that
can be bought at Greedmore, but it's expensive at 30,000 Gold. The Shield might
be a good deal as the only source for the better Metal King Shield is to win
Rank B at Slimopolis. The Helm is probably the best choice since the Metal King
Helm is much harder to obtain, with only one available from King Medford for 70
Mini Medals and other than that by way of an enemy drop. However the Great Helm
is only 5 points of defence less and can be bought at Greedmore for 25,000
Gold. To summarise, any one you like, but it's free so you can't go wrong.

Leave the room after sleeping (automatic) and picking up the piece of equipment
from the table next to the bed. Your health has been fully restored (even if
someone was dead they will be resurrected for nothing) and you can talk to
everyone to learn how they feel now. Press Y to see that a weapon shop has
opened. Talk to the green clothed man at the bar to open this shop.

----------------------.--------.----------.-------.----------------------------
WEAPON SHOP           |  Cost  | Effect   | Style | Notes
----------------------+--------+----------+-------+----------------------------
Warhammer             |  12000 |  +64 ATK |   +19 |
Zombiesbane           |  18000 |  +80 ATK |    +5 | Damages undead
Blizzard Blade        |  21000 | +105 ATK |   +38 | ITEM: Ice
Solar Fan             |  22000 | +110 ATK |   +49 |
----------------------.--------.----------.-------.----------------------------
ARMOUR SHOP           |  Cost  | Effect   | Style | Notes
----------------------+--------+----------+-------+----------------------------
Gigant Armour         |  23000 |  +92 DEF |   +15 | Reduces damage fire/ice
Flowing Dress         |  14000 |  +65 DEF |   +42 | Reduces damage from magic-
                      |        |          |       | and fire-based attacks
Ogre Shield           |  20000 |  +48 DEF |   -10 | Reduces damage fire/ice
Thinking Cap          |  13000 |  +40 DEF |   +21 | Increases wisdom
______________________|________|__________|_______|____________________________


You'll find that the man in the bar who said he was a Mayor of somewhere has
gone to the lagoon to return to his home: I think I know where he's heading:
must be the Mayor of Port Haven! The town's name has changed to Hopeton. You'll
find Max next to the sleeping man at the table with the armour shop sign. Talk
to him and he'll wake up the lazy guy who finally opens up the armour shop, and
it sells some nice new equipment.

Talk to the man in green at the left of the Inn and he'll give a hint about
Isaac the Sage's treasure in Greedmore Valley, and he'll tell you exactly where
that is: Follow the mountains north from here heading to the east. Guess that's
the next destination. Enter the Inn and talk to the man in the middle room for
more information about Isaac, who lost a treasure in a cave within Greedmore
Valley. The Inn is cheap at 40 Gold Coins for everyone. (5 pp). You can Zoom
back to Despairia now, although not to the Lagoon, but it's only a short walk
from Despairia.

First of all, return to the Lagoon and the old man by the fire tells you that
there are three towns in this land. Enter the pub for some updated information.
You can even talk to all the floaters as they swim past you. You can return to
the other world from the Well again if you wish. Keep a look out for anyone who
completes their vocation and make your way back to Alltrades Abbey to get a new
one! Carver conveniently completed a vocation at this point and I was able to
give him the Dragon vocation.


===============================================================================
GREEDMORE VALLEY ........................................................ *W76
===============================================================================

-------------------------------------------------------------------------------
TASK        : Find items and information about the Sage.
-------------------------------------------------------------------------------
Services    : Inn (100 pp), Church, Bank, Pub, Slippin' Slime, Casino,
              Patty's Party Planning Place, Item Shop, Weapon Shop, Armour Shop
Items       : (600 Gold Coins - leave for now), Pretty Betsy, Seed of Life,
              Kamikaze Bracer, Mimic x2, (Seed of Life x2)
Mini Medals : 094MM: Side garden of large house.
Dreamscape  : Corpse Casino
Area Enemies: 121: Hirsute Hexer, 126: Overkilling Machine, 127: Killer Moth,
              130: Marrow Escapee, 131: Tiger Jackal
-------------------------------------------------------------------------------

From "Hopeton", walk towards the north-east, following the edge of the
mountains until you reach a patch of poison. Use Safe Passage to avoid harm and
continue heading north to reach the visible town. Enemies get progressively
tougher as you proceed, with the Hirsute Hexer and Overkilling Machine
appearing as you close in on the town.

It might take a while to find the church in this wild town and in fact it's
hidden away upstairs in the Casino building. The Inn is situated on the ground
floor and is the most expensive yet, so I wouldn't bother staying here unless
it's absolutely necessary. If you want to change party members Patty's Place is
downstairs in the same building at the upper left of the casino. You'll find
the best armour and an all enemy weapon in this casino, but you'll need to win
a huge number of tokens to buy them.

Talk to the two men at the bar for information about someone called Gainmore
and the mention of Gallows Moor. You'll discover more about this person if you
talk to people around the town. The man in green outside the town's cave opens
an Item Shop and the Armour shop is inside a small building at the lower right
of the town. (Note that the inventory does not appear when you press Y so it's
easy to miss this shop.) Don't buy too much here just yet as you'll find a
Silver Shield fairly soon, and some very good armour. However the Great Helm is
a good investment and Hela's Hammer is a favourite weapon of mine!

----------------------.--------.----------.-------.----------------------------
WEAPON SHOP           |  Cost  | Effect   | Style | Notes
----------------------+--------+----------+-------+----------------------------
Hela's Hammer         |  15000 | +115 ATK |   +33 | Critical (might miss)
Massacre Sword        |  29000 |  +95 ATK |   +15 | Cursed (Reduces Def. to 1)
Great Bow             |  37000 | +110 ATK |   +25 |
Ferocious Fangs       |  17000 |  +73 ATK |   +25 | Paralyses enemies. Slimes
----------------------.--------.----------.-------.----------------------------
ARMOUR SHOP           |  Cost  | Effect   | Style | Notes
----------------------+--------+----------+-------+----------------------------
Gigant Armour         |  23000 |  +95 DEF |   +15 | Reduces damage fire/ice att
Mirror Armour         |  30000 |  +95 DEF |   +50 | Might reflect magic back
Ruinous Shield        |   5300 |  +62 DEF |    +5 | Cursed
Silver Shield         |  33000 |  +55 DEF |   +38 | Reduces damage fire/ice att
Great Helm            |  25000 |  +50 DEF |   +30 |
----------------------.--------.----------.-------.----------------------------
ITEM SHOP             | Cost   | Effect   | Style | Notes
----------------------+--------+----------+-------+----------------------------
Medicinal Herb        |      8 | Restores 30-40 HP. Use at any time.
Moonwort Bulb         |     30 | Cures paralysis
----------------------+--------+----------+-------+----------------------------
Trailblazing Bandana  |    500 |   +5 DEF |   +28 |
Fishnet Stockings     |   3200 |   +5 DEF |  + 40 | Women only!
______________________|________|__________|_______|____________________________

Search the town for stuff, but avoid paying money for things you don't need.
Here's how they will try to rip you off. A boy will try to charge you for
walking on the mat near the entrance, but even if you pay him the 50 Gold he
demands he has nothing of interest to say and neither does the sleeping man.
There's another green costumed man near the armour shop who offers to sell you
Medicinal Herb for 80 Gold each. No way! The man standing outside the pub will
ask for 200 Gold Coins before allowing you to enter. DO NOT ENTER! You can get
the Gold later, and I'll tell you when! (If you do, you'll find just a single
room with one barrel containing [600 GOLD COINS] and three people, the barman,
an old lady and a fighter with a helmet who kind of pretend to give you the
eye. Not a pleasant experience and you have to pay 1200 Gold Coins to get out
of there, with no option to kill the doorman.

Enter the small house behind the Armour Shop and break the pot to find a
[PRETTY BETSY]. Walk up the east of town into the graveyard and pick up a [SEED
OF LIFE] at the grave next to the old man. Enter the large mansion at the left
of the Casino and talk to the owner. Even if you offer to buy the magical robe
he won't sell it. The right bookshelf contains a Dreamscape called [CORPSE
CASINO]. Make your way into the side garden through a gap in the wall at the
north and you'll find a sparkling [MINI MEDAL].

Lastly, explore the large mansion of Morgan Gainmore. The right of two pots
next to the sink has a [KAMIKAZE BRACER] and you'll find the owner upstairs.
Both treasure chests contain a MIMIC and you'll win a [SEED OF LIFE x2] for
defeating each one. Talk to Morgan if you want, and answer Yes to be told to go
and find something before wasting his time.


-------------------------------------------------------------------------------
i. GREEDMORE VALLEY CASINO (Optional)
-------------------------------------------------------------------------------
TASK        : Play games for Tokens.
----------------------.-------.------------------------------------------------
Trade Tokens for:     | Cost  | Effect
----------------------+-------+------------------------------------------------
Yggdrasil Leaf        |  1000 | Use to resurrect a party member with full HP.
Prayer Ring           |  5000 | Recovers some MP whenever it's used.
Falcon Blade          | 10000 | Super-swift sword strikes twice in a turn
Kerplunk Bracer       | 20000 | Might save the day in times of need!
Metal King Armour     |150000 | Reduces damage from fire-and ice-based attacks
Flail of Destruction  |300000 | Attacks all enemies at once.
______________________|_______|________________________________________________

There are two Poker tables and only four slot machines:
1 Green slots (left)  - 3 lines with 5 reels, cost 1 Token.
1 Green slots (right) - 3 lines with 3 reels, cost 1 Token
1 Blue slots          - 3 lines with 5 reels, cost 10 Tokens
1 Red slots           - 3 lines with 5 reels, cost 100 Tokens

The man wandering around close to the slot machines suggests that the payout is
low on these machines, but I won 3/5 times on the first try so I don't know how
accurate that assessment is. The fact that the church is close by makes it
easier to play.

Poker is slightly different from the other casinos. Win a round and Double or
Nothing plays with one card face up and one card face down. Your task is to
guess if that one card is higher or lower. This is much easier to win because
you only have one choice and not four, If the visible card is low, choose high,
if it's high, choose low! The next round uses the card you just turned over as
the face up card and the Double or Nothing round continues. If the face card is
a middling one you know it's a good idea to quit.


-------------------------------------------------------------------------------
ii. GREEDMORE MINE (Optional)
-------------------------------------------------------------------------------
Items       : Seed of Strength, Mimic (Seed of Life)
Mini Medals : None
Enemies     : 124: Bomboulder, 128: Scytheborg, 130: Marrow Escapee,
              134: Bad Karmour, 136: Liquid Metal Slime, 139: Kisser,
              140: Hopping Hellfire
-------------------------------------------------------------------------------

If you encounter the Liquid Metal Slime remember to use Metal Slash on it and a
sword or knife and not an all enemies weapon. Walk up the tunnel and turn
right. Follow the path up until you reach a T junction (it's only a short way).
You can go up that turning but there's just a hole to a dead end room with
nothing to find except a man bemoaning his father's fate. Back at the main path
continue right, and down, and you'll find a treasure chest at the dead end of
the path. This contains a [SEED OF STRENGTH].

Return to the point where you went right and walk up the tunnel. You'll reach a
junction, and there's nothing to find if you take the north path, so carry on,
and ignore the second path going north. Turn down to find a hole in the floor
leading to the next level. Walk left and you'll see a treasure chest down a
short tunnel. This contains a MIMIC and you'll acquire a [SEED OF LIFE] for
defeating it. At the next junction, ignore the left path as it just takes you
to another dead end. Walk up and right until you see a short path at the left.
Go down and talk to the priest to learn that the Sage is imprisoned in Gallows
Moor. That just gives us another reason for going there  The main path soon
ends in a hole in the ground down to the final level.

Walk up the single path and you'll find a treasure chest at the end. This just
contains a note from Morgain Gainmore that he knows something about the Sage's
treasure. You don't actually acquire a Note though. As Carver says: all that
work for a lousy bit of paper. Cast Evac to leave the mine (or stay around and
try and defeat more LMS monsters: they even appear in pairs on this lower
floor.

Go upstairs in the upper right mansion to meet Morgain and he'll demand 5000
Gold Coins to reveal his secret information. 'In the forest to the north-west
of here lies a hidden lake. At its bottom you will find the treasure that the
sage left to this town." Now you don't have to pay him anything, but actually
you don't need to do any of this little side-quest because you can hardly miss
the lake if you just walk into over the woods on your way to the next location.


===============================================================================
FROM GREEDMORE TO GALLOWS MOOR ......................................... *W77
===============================================================================

-------------------------------------------------------------------------------
TASK        : Find a route to the north. Obtain Dragon Robe.
-------------------------------------------------------------------------------
Items       : Dragon Robe, 600 Gold Coins (obtain these in Greedmore)
Enemies     : 123: Splutterfly, 128: Scytheborg, 129: Drastic Drackal,
              135: Berzorker,  136: Liquid Metal Slime, 138: Hopping Hellfire,
              143: Devilmoth, 151: Sintaur
-------------------------------------------------------------------------------

There appears to be no way to the north-west of the continent as the route is
blocked by a ravine, but there's a patch of forest that might be worth
investigating. Enter, and you'll find a lake with a crowd of people all of whom
have been conned by Gainmore, but none of whom can reach the Sage's treasure
because it's at the bottom of the lake. (It appears that no-one wants to try
diving after the innkeeper drowned.)

Talk to the man standing on his own at the left and answer Yes to his
question... Not something you'd usually choose to do, but needs must, and
nothing will happen if you don't. Your answer triggers the lake draining and
everyone rushes off to find the treasure. However, they don't get very far and
end up blocking your access. You're on the side of the good really, and don't
want to attack these folks, so go right, and down the open steps, and keep
heading down the right side of the area until you reach the bottom. Open the
treasure chest, and it's empty! (You can talk to the people at the bottom of
the lake before opening the chest if you want.) This prompts a reaction in the
people and they all leave.

Use Party Talk to get a range of reflections from the party. Hmm, something
isn't right, why would a wise man go to all this trouble? There must be
something more to this. Check the chest again, twice, to reveal a hole in the
ground.

However, if you choose to go down the left side of the area the people will
knock each other out in their desire to get to the treasure and will end up
blocking access to it. (And you cannot change your mind about this route
because the man with tangled shoelaces will block the way back.) Talk to them,
and when you have spoken to nearly everyone (the order doesn't matter) some
monsters will appear. Talk to the lower of the two monsters and everyone will
end up dead. Walk up the steps at the right and leave the area (you cannot Evac
but you can Zoom out to a town, though you'll have to walk back here). Return
to the area to start the whole thing over again.


GREEDMORE NO MORE!
Before going further, return to Greedmore and see the changes in the people
there. You can go inside the Pub without being charged anything and obtain 600
Gold Coins from the barrel. Talk to the owner of the posh house where the robe
is on display and he gives you the [DRAGON ROBE]. This is fantastic armour for
Nevan, Ashlynn, Milly, Lizzie and Hero, although Hero doesn't really need to
equip it. It protects from magic, fire and ice attacks as well has having high
defence and style.

Inside the Inn bar a man will give you more information about the Sage being
locked up in Gallows Moor. Check up on Gainmore to see what has happened to
him: bad karma caught up with him perhaps. Unfortunately the shops haven't
lowered their prices and the Inn still charges extortionate rates, so Zoom back
to Despairia if you need to heal up. Before leaving town check that everyone
has decent equipment, including those travelling in the wagon, so you can bring
them into the battle if you need to.


-------------------------------------------------------------------------------
i. CAVERN UNDER THE LAKE
-------------------------------------------------------------------------------
Items       : Silver Shield
Enemies     : 134: Bad Karmour, 139: Kisser, 140: Wraithwand, 141: Czargoyle,
              142: Sluggerslaught
-------------------------------------------------------------------------------

Return to the forest and walk down the empty lake to reach the hole in the
ground. This is a simple route, basically just walk up the cave to the far end
and you can see the torches showing the route to the exit. However there is a
side path at the left, with a treasure chest at the end containing a [SILVER
SHIELD]. Cast Safe Passage to cross the poison water inside the cave. Use
powerful all enemy skills to take the enemies fast as they can inflict copious
damage, especially if you run into a large group of Sluggerslaughts who all
cast the same spells you used with their "follow suit" skill. Wraithwands will
lower your defence and use Chilly Breath so armour that protects from ice is a
good plan.


-------------------------------------------------------------------------------
ii. DOWN THE WELL - SOUTH OF GALLOWS MOOR
-------------------------------------------------------------------------------
Services    : Healing (free), Priest
Items       : None
Enemies     : 113: Infernal Pane, 128: Scytheborg, 137: War Gryphon,
              143: Devilmoth, 145: Uber Dreameara, 146: Living Statue,
              147: Dreadful Drackal
-------------------------------------------------------------------------------

Once you leave the underground path you'll spot a Well at the west. But before
you get there you could meet a group of very dangerous enemies. Use Insulatle
to cut the damage from the Inferno flame magic of the Uber Dreamaerea and
change party members around if anyone gets badly damaged. Don't worry about
using lots of MP as you can heal up inside the Well. You'll also find the rare
Dreadful Jackal enemy in this area on the rocky section near the Well. The
Infernal Pane and Living Statue enemies are most likely to be encountered at
the far northern point of the area..

Drop down the Well to find an old man who will fully heal the party, and a
priest who will save your game. From here, it's just a short walk to the
north-east to find a purple castle.



===============================================================================
GALLOWS MOOR ............................................................ *W78
===============================================================================

-------------------------------------------------------------------------------
TASK        : Find the Sage.
-------------------------------------------------------------------------------
Services    : Patty's Party Planning Place (after events)
Items       : Chain Sickle, Seed of Agility, Seed of Life, Seed of Magic,
              4000 Gold Coins, Ruinous Shield
Key Items   : Jailor's Key, Guards' Garb, Orb of Truth
Mini Medals : 095MM: Dropped treasure chest from Gallows Giant
              096MM: Fourth Underground Level: inside pot
              097MM: Second Underground Level: inside barrel at south wall
              098MM: First Level: Treasure room, left chest
              099MM: East Tower roof. On the floor.
Dreamscape  : Baby Escapee
Enemies     : None
-------------------------------------------------------------------------------

Once inside the castle your way is blocked by a guard. Talk to him and you're
in a battle.

o------------------------------o
| MINI - BOSS: GALLOWS GIANT   |
o------------------------------o

Although you might as well use Kabuff and Oomph to start with, the enemy will
use a spell to remove your boosts and neutralise all magic. It does a not very
damaging random multiple attack that might target a couple of people, and a
lightning attack on everyone that again won't hurt for a lot. There's a
possibility of a very powerful critical attack on one that could cause well
over 200 HP damage. Use physical attacks on him or skills, although some
skills, such as Multislice and Tidal Wave, won't affect him. You can make use
of weapons that cast spells such as the Icicle Dirk, Cautery Sword or various
Staffs, and use the Sword of Ramias to cast Oomph on someone. Take in the Staff
of Ghent for healing, as well as a few items such as Amor Seco Essence and a
Yggdrasil Leaf in case someone is killed. (Lizzie is a good team member for
this battle and most of her skills are very effective.) Ideally you'll have the
Hustle dance skill and this heals everyone for 70 HP with no use of MP.

You receive 6300 experience points and 580 Gold. He drops a guaranteed treasure
chest that contains a [MINI MEDAL] and stands aside to let you climb the
stairs. Return to the Well to heal up and save before continuing. The next
giant won't attack you, and tells you to defeat Blackmar in order to free Isaac
the Sage. He gives you the [JAILOR'S KEY] and stands aside. Enter the gate, and
you'll be treated as prisoners and marched down to the cells.


-----------------------
Third Underground Level
-----------------------
You start out inside a cell with a single pot that contains nothing. Walk
through the barred door (I assume you use the Jailor's Key automatically.) to
escape confinement. If you walk down the corridor you'll be spotted by a guard
who will take you back to the cell, and there's no way to avoid being seen. Use
Safe Passage to walk up the electrified floor and reach a lower level.


------------------------
Fourth Underground Level
------------------------
Break the pot in the left corner of this area to find a [MINI MEDAL], and talk
to the guard. Well, this is a nice surprise! After solving a mysterious
disappearance you'll receive four sets of [GUARDS' GARB]. Just Use this item
and everyone in the party is now dressed as a guard! Nice and simple and very
effective. To take off the uniform (if you want to get a different response
from prisoners of townsfolk) select to "Use" it again.

Return to the previous floor and now you can talk to the guards and enter
cells. If you speak to the nun she'll tell you to lock the gate again, and
introduce herself as Sister Anne if you remove the uniform. Walk
down and enter the guards' room and the other cell if you want but there's
nothing to find an nothing much to learn. Climb the stairs to the Second
Underground Level, which is in fact a town.


-----------------
GALLOWS MOOR TOWN
-----------------
Take off the uniforms to learn more from the inhabitants. Leave the room with
the hole in the floor and you'll spot two barrels at the lower right corner of
the floor. The corner one contains a [CHAIN SICKLE]. Enter the doorway to your
left and break the middle of three pots to find a [SEED OF AGILITY]. Go back to
the main floor and search the graveyard for a [SEED OF LIFE] found on the
ground by the grave next to the wall, second from the top.

Enter the large house at the right near the children (one of them will reveal
that their father is the leader of the people if you're not a guard.) Break the
first barrel you see for a [MINI MEDAL] and don't bother searching the upper
room with the old man in bed. The people will talk about Sister Anne (whom you
met in the cell downstairs) and that's about it. However, there is a dreamscape
in the middle bookcase called [BABY ESCAPEE]. A Well is situated in the top
left corner of the level but there's nothing to find but two skeletons and a
man. Answer as you wish to his question.

Go through another opening to the left, just below the Well, for more chat but
nothing else. I'm getting the idea that releasing Sister Anne might be a good
thing! There's another doorway on the opposite side of the level which also
leads to a small room with nothing to find. You can wear the uniforms and talk
to everyone again for different reactions.

When you're done, don the Guards' Garb and go through the gates at the north of
the "town". Walk through the guard post and climb up to the next floor: the
First Underground Level. Here you'll find a single corridor with stairs at each
end, both of which lead up to the First Level of the castle.


-------------------
GALLOWS MOOR CASTLE
-------------------
Talk to the soldier at the left of the central stairs to hear about Sister
Anne's fate. Search the room at the right to find a [SEED OF MAGIC] inside the
right chest of drawers and talk to the clairvoyant who seems to be having
trouble tracking you down! (I couldn't resist attempting to change out of the
uniform to see his reaction but the game wouldn't let me.) The gate in the
lower wall takes you back to the entrance of the castle and you can talk to the
giant for some good advice. You'll have seen the treasure chests at the top
right of the level but cannot access them from here. That's the next task!

Climb the stairs to the next floor and ignore the executioner (you can talk to
him but he's a nasty piece of work). Talk to the guard at the right standing by
a pool and exit to the battlements. Walk left, and up, to find a hole in the
floor. Go down here and you're back on the First Level and can walk right to
open three treasure chests. The first contains a [MINI MEDAL], the second has
[4000 GOLD COINS], and the third has a [RUINOUS SHIELD]. Return to the outside
area and climb up the stairs.

Enter the right tower and climb to the top to pick up a sparkling [MINI MEDAL].
Talk to the guard up here to discover that the prisoners are hiding wine
somewhere... The guard by the locked gate at the middle tower will tell you to
get lost: this is Blackmar's domain and you're not going to get to see him that
easily.

You can leave the Castle and go anywhere you like to heal and save your game.
Zoom back here to continue but don't forget to equip the Guards' Garb again or
you'll be thrown back into the cell.

Return to the main level of the town now you know about Sister Anne and have
found all the items. Go inside the large house with the bar and talk to the
woman behind the counter. Answer Yes, you're here to deal death and destruction
to all evil (more or less) and she tells you to talk to the man who distributes
the food  He's found in the booth attached to this house. Talk to him (you must
be wearing your own clothes) and he tells you to talk to Magus lurking behind
the bar. That's the helmeted fighter hiding out by the two pots in the lower
right corner of the area. He moves aside so you can make your way down the
narrow alley at the back of the bar and talk to the green man behind the
counter. He offers you a drink and you can check out the two barrels but not
break them. Walk back up the passageway and an event occurs.

Oh no... that ominous guillotine... It doesn't matter if you say Yes, you'll
help or No, you won't. There's a battle with two Prison Guards.


o------------------------------o
| MINI - BOSS: PRISON GUARD x2 |
o------------------------------o

They use a Sandstorm attack that might dazzle some members of the team. Cast
Kabuff and use status attacks if you wish: shouting will result them both
cowering with fear and licking will induce lower defence. They use a Boulder
Toss attack that hurts everyone for around 20 HP with Kabuff in place. You get
1000 experience points and nothing else, except another battle ensues.


o-------------------------------o
| MINI - BOSS: DOGMUS + ZOZOGEL |
o-------------------------------o

This is more what you'd expect. The two enemies called Dogmus (the executioner
baddie from upstairs) and the caption Zozogel, are powerful foes, but it's not
going to matter much what you do in this battle. Dogmus uses Fuddle which might
confuse someone and the captain might completely avoid a physical strike, as
well as using Roundhouse Kick that randomly hurts for around 50 HP per strike,
and Dragon Slash. Dogmus also casts Thwack, although with the right equipment
you should be defended against sudden death spells, and he uses Mulitheal.
After a while one of them casts a numbing spell which totally freezes
everyone... and the battle ends.

Your lives are spared (they tell you why, which I guess is fair enough) and
you're back in the cell. Don't they realise you can get out of there again and
that you still have ALL your weapons? Well, yes they do, and take away the
Jailor's Key and the guards' uniforms. The next day you're still in the cell
and a guard is sleeping at the door. Attempt to talk to him and another guard
will come and try to wake him up. Aha, the old drugged wine trick of course.

Follow your rescuers upstairs and you'll find them waiting at the north gate of
the town. Enter the bar and the woman there is now offering the service of
Patty's Party Planning Place should you wish to change the line-up! Everyone is
at full health after the night's sleep so there's no need to change anyone
unless you decide it's best. You can wander around talking to the people again
for their reactions to events. The kid who had kept his mouth shut has a nice
comment - he's in the upper right room. Talk to the assembled militia and
finally to Erdrick, who's standing in front of the gates. You have the chance
to say Yes or No, but there's nowhere else to go so just say YES.

He gives you back the [JAILOR'S KEY] and [SEEDS OF STRENGTH x4]. Follow the men
through the Gate and up two floors to reach the main floor of the castle. You
can leave here by the front gate to the world map and head off to the Well or a
town to save your game if you wish.

Climb the central staircase to the room where Dogmus is fast asleep surrounded
by the rebels. I really wanted to fight him, but you can't, so just continue to
the right and walk outside onto the battlements. You'll see a sleeping figure
sprawled next to the entrance to Blackmar's chambers. Talk to him to wake him
up and in his half sozzled state he starts a fight. The only minor drawback is
if you use up some MP that you might want to save up for the real boss, but you
can always field your second party and save the stronger set for the boss. Go
back to the bar on the lower floor to change the party if you wish. You could
even fight him and leave the castle altogether before returning for Blackmar,
but this strategy will work with a minimum use of MP.


o----------------------o
| MINI - BOSS: ZOZOGEL | - Optional
o----------------------o

Although it's an optional battle you might want some revenge for the
ignominious defeat earlier on, and he's not hard on his own. Simply Kabuff
everyone to defend from his physical attacks, Oomph your best hitters, and let
rip. His roundhouse kick has four strikes and hits for around 50 HP for each
one. Flurry of Blades is another multiple hitting skill, and Dragon Slash and
Flame Slash are single damaging strikes but Kabuff will help lessen the hurt.
He gets two turns on each round but once everyone is buffed he doesn't do much
damage, and if you heal using Hustle you won't use up much MP. You get 1000
experience for beating him and that's all.


My team for this boss battle was at Level 41 for Hero and Carver and 40 for
Milly and Nevan. Hero was learning the Priest vocation which wasn't really the
best choice for a major boss battle, but it didn't matter. Carver was a Dragon,
Nevan a Ranger and Milly a Sage. Nevan already had the Sage vocation under his
belt, and Milly had Luminary. Carver had Gladiator and Hero had mastered
Gladiator and Hero.


o-------------------------------o
| BOSS: BLACKMAR                |
o-------------------------------o

What makes this battle a bit tricky is that Blackmar has two Dragoneer cohorts
and he'll revive them if you kill them. However, that makes things easier in a
way because reviving them takes up one of his two turns and so a good strategy
is to keep killing them. Another reason for killing them is that they summon
Cureslimes, which will heal Blackmar, and he will also revive these enemies.

Ideally use all enemy attacks to accomplish this, with spells or skills or
whatever you have in your vast arsenal of possibilities by now. One nice way to
start the battle is by casting Kazapple on Blackmar, although you'll risk not
being able to use Kabuff or any healing skills for the first round. Blackmar
uses a Blistering Flame attack that hurts for anything from 10-80 HP depending
on equipment, and the Dragoneers do a Dragonslash strike. Use Meditation to
heal Hero by a large amount if he gets the worst of it, and then start using
Kabuff on every round because Blackmar uses Kasap on you. Blackmar has a
powerful spell where he stomps on the ground, and that inflicts around 70 HP
damage to everyone, bypassing Insulatle. He also hits with Flameslash. Don't
bother with Sap or status effect spells on Blackmar, but you can use these on
the Dragoneers and Cureslimes. By the way, Kacrackle doesn't work on the
Dragoneers although it does around 60 HP hurt to the boss himself.

Boulder Toss is a nice all enemy skill that uses no MP and will target them all
for around 80 HP damage. Gigaslash is fantastic for this battle since both
Dragoneers will summon a Cureslime, and you're going to need to take them out
as quickly as possible or they will use Fullheal on the boss. Tidal Wave
doesn't work. Boulder Toss or Lightning Storm, if you have it, are probably the
most effective skills/magic (at least, of the ones I had) until all the minions
are gone, then concentrate powerful single attacks on Blackmar.

Keep up the pressure and take it steadily, never letting the Cureslimes heal
anyone. Fortunately, they don't get a turn when they are summoned, and by the
time they do they should be dead. Eventually he will go down and you can mop up
any remnants.

Experience will depend on how many additional enemies he summoned. I got 12068
(but I lost count of the number of times he Kazinged them back!) and 2000+
Gold Coins, so this could be a nice battle to keep going for a while to
garner additional experience and cash! Blackmar drops a treasure chest that
contains a [SILK TUXEDO]. Nothing of interest in that! He mutters something
about not letting these two meet and departs. (One nice thing about this game
is that once you've defeated a boss he won't come back later on!)


What's Next?
Captain Blade turns up to remind you that the door he was "guarding" should
be open for you to release the Sage. Chat to everyone on the way if you like,
but make sure to stop off to talk to the researcher in the lower right room on
the main floor of the castle. Say Yes, and he'll tell you some useful
information about how to reach the Archfiend's Castle: from Deaths' Cape to the
north-west. After that, head down one of the holes in the floor to the lower
levels, and once back in the town you can do the rounds of the grateful people.
Enter the hole in the room next to the graveyard and walk up past the cells and
through the dangerous floor.

Go down the steps to meet up with Captain again and your Ultimate Key (not sure
which one really, but that doesn't matter) will unlock the door. Use the
Jailor's Key on the old man's chains to set him free. Benjamin (it's not
Isaac...) gives Hero the [ORB OF TRUTH] and instructions how to use it. Stand
on Death's Cape to the north-west and hold it above the Sea of Nothingness to
see the world's true form. Head for the stairs to complete this sequence of
events.

....

The next day, return to speak to Benjamim in his cell on the bottom level. As
you leave, this will trigger him reminding you what to do next.


===============================================================================
PRISON OF SORROWS ....................................................... *W79
===============================================================================

-------------------------------------------------------------------------------
TASK        : Re-unite the two brothers.
-------------------------------------------------------------------------------
Items       : None
Mini Medals : 100MM: From treasure chest dropped by Cabot.
Area Enemies: 138: Hopping Hellfire, 140: Wraithwand, 144: Disgustling,
              147: Dreadful Drackal, 149: Silhouttte, 150: Metal King Slime,
              151: Sintaur, 152: Iron Tortoise, 153: Annihilantern,
              154: High Djinks, 155: Hell Gladiator
-------------------------------------------------------------------------------

Back outside the castle on the world map, walk to the end of the path leading
to the north where you see a small rock, and you'll be prompted to use the Orb
of Truth, or not. Use it over the Sea of Nothingness and you'll be in a new
dimension or something, facing down the screen. But the path leads north, so
turn around. Avail yourself of Party Talk to get an idea of the place (there's
a mountain you cannot see) and a sense of profound evil.

However, what's nice about this place is that you'll encounter lots of new
enemies, although you will have seen some of them before as mini-bosses. Be
very careful when fighting the Silhouettes. They often appear in large groups
and use a combination of spells that can have you reeling. Death Dance might
kill party members outright if not protected from sudden death spells by
equipment. They can neutralize magic so you cannot cast any revival spells AND
they shut the Wagon door so you cannot change party members. As well as all
that they act quickly usually managing to attack before you. (You can take them
out quickly using a couple of all enemy attacks especially ice based breath
skills, or Gigaslash.)

Walk up and right, keeping close to the outer edge of the blue and there's a
chance to encounter Metal King Slimes. This is when the Hela Hammer comes into
its own, IF it connects, because you can kill the MKS with one critical strike.
The Level 8 Warrior skill Hatchet Man has the same effect, giving you a chance
to make a critical strike. If you have four party members all targetting the
Metal King Slime with that skill there's a very good chance of killing it. If
it runs away then use the Sands of Time item to restart the battle. This is the
best place to come when you want to gain levels: it's easy to warp here and
Metal King Slimes appear on a regular basis.

After having some fun here, and realising there's nothing else to find, make
your way to the small dark building in middle of the area and down the steps.
You'll enter the Prison of Sorrows and there are no enemies in here, at first.
There's a dead blue monster in the first room and a hole in the floor in the
adjoining room. Head down and walk up to talk to a prisoner. (Use Safe Passage
to cross the spiked floor.) You'll witness a scene after which the team will
say that you need to return to talk to Benjamim.

It's easy enough to Zoom back to Gallows Moor and trek back down to see Ben.
Talk to him and he joins the party, although not as an active member. Use Party
Chat for extra insight to the storyline, and maybe head for the Well to heal
and save your game.

Return to the Prison of Sorrows with Benjamin in tow and he'll talk to Isaac.
Cue a scene inside poor Isaac's mind with monsters threatening him and a scary
scene. (You can understand why this game isn't suitable for children.) Now the
two have met (these are the ones the ArchFiend said should never meet) and two
monsters attack the party. (Party Levels: 42 and 41)


o-------------------------------o
| BOSS: BELLEAU + CABOT        |
o-------------------------------o

Start this battle with the obvious thing of using Kabuff twice. Do the same on
the second round so the team is well-guarded, and after that cast Oomph on the
hardest hitters. Belleau uses a Boulder Toss attack that hurts everyone for
over 100 HP so it's best to use Multiheal on every turn, and you cannot protect
from this attack with spells. Cabot may save his strength on one turn doing
nothing and then make a more powerful strike on the next, but with Kabuff in
place that shouldn't kill anyone (although it will do well over 100 HP damage).
Belleau will use Midheal, but Cabot might not know what to do - they are a bit
stupid!

Cabot uses an earth stomp move which hurts for about 50-70 HP for everyone.
Cabot will cover the other one so he takes double the damage from attacks that
target them both, and Belleau will meditate to restore his health. Given that
Cabot covers his pal and cannot use Meditation, you might as well target Cabot
first and then you can concentrate on Belleau. The only thing to watch out for
is keeping everyone healthy, which is easy enough with Multiheal. Lightning
Storm hurts both for well over 200 HP but Multifists does nothing to them. You
get 7700 experience points and and 1400 Gold Coins. Cabot drops a treasure
chest with a [MINI MEDAL]!

After this it's obvious what to do next, and if you're not sure, the party will
tell you using Party Talk. Use Safe Passage to cross the spikes and talk to
both sages. No need to cross fingers! Talk to them again to find out where to
go next. The Prison of Sorrows is now on the Zoom list of locations. Return to
the real world to exchange your 100 Mini Medals by dropping into the hole
behind the two brothers. You'll arrive outside at the white shrine that is the
Shrine of Legend. Use the Celestial Reins to return to the Dread Realm.


===============================================================================
DREADLAIR ............................................................... *W80
===============================================================================
-------------------------------------------------------------------------------
TASK        : Kill Boss!
-------------------------------------------------------------------------------
Services    : Healing Circle
Items       : Demon Spear, Mimic (Seed of Life), Golden Tiara, Mimic (Seed of
              Life), Dragonic Diligence, Seed of Life, Princess Robe,
              Metal King Sword.
Mini Medal  : 101MM: Inside treasure chest at top left of poison floor.
              102MM: Level 5 (Foggy floor) inside treasure chest
Enemies     : 113: Infernal Pane, 156: Stout Troll, 148: Demon Steward,
              150: Metal King Slime, 151: Sintaur, 155: Hell Gladiator,
              157: Hacksaurus, 158: Dragoneer, 159: Aggrosculpture,
              160: Jugular Joker, 161: Darkcrawler, 162: Pudgedevil, (summons
              Cureselime), 163: Loss Leader
-------------------------------------------------------------------------------

Mortamor's Dreadlair is situated a short walk to the north from the Prison of
Sorrows. Walk up the stairs and go left or right to enter the main doors.
Battles start as soon as you enter the compound so be on your guard. You cannot
use the Wagon in the entrance area so choose your team with care. However, once
inside the castle you can change party members  There's nothing to find on the
first floor so walk straight ahead and up the stairs

Enemy appearances can vary greatly. In one run-through I didn't meet any Metal
King Slimes, Jugular Jokers or Stout Trolls and in another I only encountered
the MKS on Level 3. Loss Leaders appear in abundance in groups of three on
Level 5 and they sometimes turn up with Pudgedevils which is a dangerous
combination! The Loss Leader uses Kafrizzle on one which can inflict up to 200
HP damage while the Pudges use Kaboom, hurting everyone for nearly 100 HP, and
Freezing Breath which does even more than 100 HP damage to everyone. They will
also use Kazing to bring back allies to life which can be challenging if you
meet three of them at once. However, you want to, because the Pudgedevil drops
the rare and valuable Duplic Hat which allows the wearer to cast a spell twice,
so you might want to field a Thief to try an obtain this and the Loss leader
drops a Metal King Helm. Darkcrawler will neutralize all spells so you cannot
use magic  Thin Air (a Paladin only skill) is VERY effective on nearly all
enemy groups, as are Dragon skills such as Freezing Blizzard.


------------
Second Level
------------
DREADLAIR: ARROW PATH - Level 2 MAP
http://www.gamefaqs.com/ds/942424-dragon-quest-vi-realms-of-revelation/faqs/
62023

Yay! Sliding tiles puzzle, but it's very simple. From the starting point step
on a tile in front of you and it deposits you at the top left of the tiles.
Step on the second tile from the left and you'll move to the right by three
tiles and land in the middle of the floor near the yellow switch. Stepping on
the switch turns off the sliding tiles path. Walk up under the arch to the next
section of the floor. Go down the hole in the floor to a poison filled room
where you'll find a treasure chest with a [MINI MEDAL] in the top left corner.

Back on the second floor, if you step on the wrong line of tiles you'll end up
back inside the poison room. Step on the tile path at the left of the hole in
the floor and you'll end up at the lower left side of the room. Walk up to see
a treasure chest at the top left. Step on the tile path to your right and
you'll end up next to it. Open the chest for a [DEMON SPEAR], a weapon for
Nevan, Ashlynn, Milly or Terry. From here, step on the tiles again to be taken
across the gap and deposited on the middle section of floor. Walk right and you
can stand on the yellow switch to switch off the tiles. (Which also means that
you cannot cross the gaps as the moving path disappears.) Cross the solid
ground over the chasm to reach the upper middle stairs, which take you into a
small room with a healing circle.

Return to the main room and go back to the switch and turn it on again. Walk
right, and step on the tile path heading up to the top right corner. Move up
there and climb the steps to the third level.


-----------
Third Level
-----------
DREADLAIR: JUMPING - Level 3 MAP
http://www.gamefaqs.com/ds/942424-dragon-quest-vi-realms-of-revelation/faqs/
62043

Step on the yellow arrow at the left and it lifts you up and moves you over to
the left part of the floor where you'll find a treasure chest which is a MIMIC.
which drops a chest with a [SEED OF LIFE]. If you use the wrong jumping place
you'll end up back at the stairs on the second level. From the mimic chest jump
on the upper one of two jumps to land on the left platform. Walk up and right
and step on the next one which bounces you over four jumps to the right. Walk
down and take the jump back to the start.

Starting out at the stairs again, walk up the platform and take the single jump
pointing left. You'll land next to a diagonal run of four jumps. Take the top
one left, and walk up the platform to jump on the next tile heading right, and
you'll be on a small platform with a hole in the floor. Go down the stairs into
the room below and step on a switch that raises that platform room! But before
doing that, jump right to open a treasure chest that contains a [GOLDEN TIARA].
Then, jump right again and and walk down towards the stairs taking the first
jump to the left and return to the room with the switch.


------------
Fourth Level
------------
After stepping on the switch you'll emerge to this new floor and it's a simple
matter of going right or left to use a single jump tile and then, walk up the
room to the stairs. Climb to Floor 5 which is also straightforward. Walk down
the room and through the door.


-----------
Fifth Level
-----------
DREADLAIR: FOGGY FLOOR - Level 5 MAP
http://www.gamefaqs.com/ds/942424-dragon-quest-vi-realms-of-revelation/faqs/
62044

You're now inside a room with many doors standing freely with no rooms attached
to them. First of all walk up and open the treasure chest which contains
another [DRAGONIC DILIGENCE] scroll allowing someone to adopt the Dragon
vocation.

You arrived at the middle door so ignore all the rest and enter the door behind
it, to the north. You'll be at the south side of a large area with three
visible treasure chests and not much else. If you attempt to walk straight to
the chest your way is blocked by a wall. Some lightning might flash revealing
the outlines of walls but otherwise the whole floor is covered with fog and you
cannot see the route.

Walk left until stopped by a wall, then up, left, down, left and up again and
you'll be facing wall and at a T junction. Go right, up, right and down, right
and down, and you're at the treasure chests. The left one contains a [MINI
MEDAL], the centre one contains a MIMIC which drops a [SEED OF LIFE], and
you'll acquire a [PRINCESS ROBE] from the right chest.

From here, walk back to that T junction: up from the left chest, left, up,
left, down, and left to the western wall. From there, walk up, right (just a
couple of steps) and up again until you stop at a wall, which will be the north
wall. From here, walk back down a few steps and turn right. Then up, and right
again and you'll see the exit door to the right of wall you're facing. Turn
down, go right, and up a few steps and you'll see a treasure chest nearby. Turn
right and keep going until you reach the east wall. Turn up and go left to
reach the chest. This contains the totally awesome and classic sword: the
[METAL KING SWORD]! Return to the middle of the area and go through the door to
the next room.

This is a single route up some stairs and through a door, taking you to the big
bad boss! I decided to leave that for now and save my game now I had all the
treasure. Probably advisable to check out your team and equipment once more,
decide on vocations for the boss and use up all those Seeds you've been saving
up! On your next run through the castle, field your B team, try not to use MP
and save the A team for the boss, and change over at this door.


-------------
Inner Sanctum
-------------
Move forwards and you'll jump down to land on a path. Follow the path up to a
square platform and after that there's no going back. I mostly used Lizzie,
Carver, Hero and brought in Terry, Nevan, Milly and Ashlynn when the time was
right. Multiheal was ample for recovery and I didn't need to use any revival
items although it got close a couple of times! My team had nothing special in
the way of current vocations but Hero had mastered the Hero vocation and both
Carver and Lizzie had level 6 Dragon skills. Ashlynn is a must for the final
party of 8 but make sure she's alive for the third part of the battle. You will
need a team with at least two members who have Kabuff, Multiheal, Oopmh,
Insulatle and Kazing (with a Yggdrasil Leaf or three and the Yggdrasil Dew as
back-ups. Ideally Hero will have reached Level 2 of the Hero vocation so you
can use his Disruptive Wave skill when required.

The excellent thing about these battles is that you have access to the Wagon!
Make sure to use that to your advantage and keep a healer who has Kazing safe
inside the wagon ready to appear when required. One basic thing is that if
someone is badly damaged swap them out, and use an all party healing spell.
I hope it goes without saying that you MUST have everyone following your
orders. One other nice thing is that if you use the Summon skill whoever you
summon will stay with you for the rest of the battle - right to the end. One
time it was Bazhoul who started the battle fast asleep but ended up casting
Lightning Storm and Kaboom round after round! A summoned monster will take
damage from all party attacks, but any all party healing spell will heal them
too. Try and keep them alive for the whole battle and it can really help a lot!

My levels ranged from 17 (Lizzie) through to 32 for Healie and Terry, and up to
42/43 for Hero and Carver so that's probably a bit higher than average, and
everyone (apart from Lizzie again) had one second tier vocation, with all types
represented. Basically any kind of team will work, so long as you have decent
equipment and a good range of skills including the ones outlined above.


o-------------------------------o
| BOSS: MORTAMOR - PART 1       |
o-------------------------------o

Frigid Ice hurts everyone for over 100 HP. Kaboom does a range of damage from
around 30 on Lizzie to over 100 on less well defended people. (Lizzie is a
really good party member to use because of all the ice and flame attacks, as
her natural resistance and high HP give her an advantage.) Ball of flaming
stuff hurts for nearly 200 HP on weaker people, and is very dangerous. Two
balls of energy damages just two people for around 100 HP and he'll use
Disruptive Wave if you boost people too much. But don't let that bother you as
it's always good to have some buffs. Sometimes he gets in two attacks but on
other rounds only one. He will probably cast an envenom spell that has a chance
of poisoning one person. He might also use Bounce so magic will be reflected.
Watch out for the change in status for when Bounce wears off but don't bother
trying to use Sap.

If he does the double balls attack AND the all party flame magic on the same
turn you could be in trouble. If you end a round with everyone badly damaged,
change party members, and use a multiheal or omniheal spell so everyone
recovers. He's not affected at all by Freezing Breath or other ice skills but
fire breath skills will work, although they don't do a lot of damage. Wind
Sickles and Thin Air cause around 90-100 HP damage to him depending on levels.
Hatchet Man boosted with Oomph is an excellent skill to use even though there's
a chance it won't work. After a while he'll use Meditation to heal his wounds
and you know you're getting to him, and the battle won't go on for much longer.


o-------------------------------o
| BOSS: MORTAMOR - PART 2       |
o-------------------------------o

This battle is hard work because the boss uses Buff and Oomph on himself, as
well as casting Kasap on the team. He's a LOT stronger in this form and gets
two attacks on each round. His special spiky shoulder attack can hurt one
person for 250 HP, and Blazing Fire will hurt for anything up to 160 HP, and
even more than that. At some point he will cast Oomph on himself and might
strike immediately after that doing double the normal damage. He will Buff
himself too he but doesn't use Disruptive Wave on you so you can use Kabuff and
Oomph as well as attack spells. The best way to deal with him is to cast
Disruptive Wave every time he boosts his status.

Freezing Blizzard is effective and Fire breath skills work too. Boulder Toss,
Gigaslash and Thin Air will work well, but Gust Slash or other weapon skills do
very little damage if he's Buffed. Use Insulatle to give some protection and
Kabuff to defend from his major walloping Roundhouse kick that can hurt
everyone badly. Keep everyone healed up at all times (including those in the
wagon) because the next battle will start immediately you remove all his HP.
Try to reserve MP for the next stage of the battle.

NOTE: If you don't have Disruptive Wave (a second level Hero spell) this is
harder to deal with. Use single enemy spells and critical strikes (such as
Hatchet Man) to destroy his HP. Also remember to use Summon if you haven't
already done so. It costs nothing and has a good chance of giving you what is
in effect an extra team member.


o-------------------------------o
| BOSS: MORTAMOR - PART 3       |
o-------------------------------o
| HEAD       - 2500 HP          |
| LEFT HAND  - 2000 HP          |
| RIGHT HAND - 1700 HP          |
o-------------------------------o

The final form of Mortamor has three parts to it: the head and two hands. The
Left Hand has Kazing, and the Right has Zing, so kill the left one first if you
have a choice. But the best strategy is to try and have both near death at the
same time so you can kill them both more or less on the same turn. Don't bother
killing the Head if the hands are still alive because they will revive
Mortamor's Head. However, the Head won't revive the hands so you're on safe
ground if you get rid of them both first.

Mortamor occasionally uses a sleep attack on one and if that happens remove the
person from the line-up. You'll know who is affected by the fact that you
cannot command them when choosing attacks. A blistering wave of energy that
strikes everyone is his worst attack, and that might kill anyone with less than
250 HP. He also shoots fire in a burning pyre which causes about the same
amount of damage but just to one, or Kafrizzle on one. Chilly Breath inflicts
anything up to 200 HP damage on everyone. Mortamor's head or one of the hands
will use Disruptive Wave to remove your boosts, but he doesn't do that
regularly once the hands are gone. The Right Hand slams one to the ground doing
nearly 200 damage and casts Multiheal after you've done quite a lot of damage.

Use all enemy skills if at all possible - Boulder Toss, Lightning Storm and
Thin Air are all good. Change the party around to maintain health and Kabuff,
Insulatle, and Oomph are still helpful despite the chance of having them
disrupted. But don't bother with multiple Kabuffs. The main focus should be on
health and keeping an eye on your current MP so you can use Multiheal right up
to the end. When you see that hand using a healing spell bring in Ashlynn (to
the fourth position) and use Magic Burst as well as the rest of your all enemy
arsenal. Hopefully that will kill both hands at once. (She nearly died in my
game as she had less than 200 HP and Mortamor blasted everyone with his chilly
breath attack, but even with only 16 HP she did her duty, and that magic did
the trick.) With both hands dead concentrate on using single enemy attacks, and
Mortamor will soon bite the dust.


------
ENDING
------
After beating Mortamor, things happen, a lot of things, and as usual for Dragon
Quest, you really get a great ending sequence. Make sure to get the most out of
it by doing what I've been telling you to do the whole game: TALK TO EVERYONE!
It's good stuff and you get more explanations. Leave Cloudsgate and events will
take over as you fly to various places and meet old friends, but you still
control Hero's movements once on the ground. Leave each place to head for the
next one when you're ready. When in Somnia towards the end of the sequence you
will find all your allies dotted around the castle and Ashlynn is inside the
King's chamber (Just a little optional thing: use Party Chat and check all the
menu options once more.)

When prompted to do so, save your game and switch off the DS. Reload to start
again from that starred save for all the post-game fun!



*******************************************************************************
***                              END OF PART FIVE                           ***
*******************************************************************************
*******************************************************************************
***                                  PART SIX                               ***
*******************************************************************************


===============================================================================
AMOR CAVE, ALLTRADES ABBEY AND SUITE DREAMS [Monster Recruits 6,7,8] .... *W81
===============================================================================

-------------------------------------------------------------------------------
TASK        : Find Terry's item and another Vocation.
-------------------------------------------------------------------------------
Items       : Liquid Metal Mind. Gospel Ring
-------------------------------------------------------------------------------

Remember the ending sequence which showed Terry finding a sparkling item inside
a cave? Well that's the first port of call in the post-game adventure. Make
your way to Amor (in the Dream world) and enter the cave at the north, where
you found Illya all that time ago. Just use the Celestial Reins to fly there as
it isn't on your Zoom list of locations. Make your way through the cave with
the holes in the floor to the one at the far left. Go down to the lower level
and step on the middle log that takes you down the water to an island. Here
you'll find that sparkling item, which is the [LIQUID METAL MIND].

Evac out of the cave and Zoom to Alltrades Abbey where this scroll allows ONE
person only to take on the Liquid Metal Slime vocation. HP is massively reduced
but defence and resilience are massively increased! Although you need to fight
a lot of battles to master the vocation, the fist five levels won't take long
to complete. As soon as you reach the fifth level (with the title: Heavy
Metal), return to Alltrades and speak to the Abbot. So long as ALL other
vocations have been raised to Level 5 as well (which I'm sure you will have
done by now) you will be given the [GOSPEL RING]. Equip this accessory to
someone and all monsters will disappear, allowing you to walk in dangerous
areas with no enemy encounters.


---------------------------------
Suite Dreams and Slime Recruiting
---------------------------------
Take a few side-trips to recruit the rest of the Slimes.

Zoom to Suite Dreams and you'll find a small red Cureslime wandering around
outside. Answer Yes to all its questions. It's looking for its friend, Shelley
the seaslime, whom we encountered in various places during the game. Curie
joins the party at Level 4 with the Fullheal spell and no equipment, and he's
one of only two party members that learns the powerful Omniheal spell. Take
Curie to Alltrades Abbey to get a vocation and then, head off in search of
Shelley.

With Curie in the active party Zoom to Fashion Forge and board the ship. Dive
down and enter the the red house on the sea bed nearby. Shelley is waiting
patiently in the bedroom at the right of the Inn. (By the way, Shelley will
tell you where Curie is if you haven't found him yet.)  Answer Yes to all the
questions and Shelley will join the party. He joins at Level 3 with the Kabuff
spell but nowhere near enough MP to cast it! However, he does have high defence
and resilience, but not as high as the final recruit.

Enter the Suite 'o Dreams and you'll spot a door at the back of the room. Go
through and you'll emerge in an area of forest a bit the same as the place
where you captured Peggy Sue. In fact it works in just the same way. Chase the
slime and a man waiting nearby will tell you what to do. Talk to the man and
you'll capture the slime. Mercury is a Liquid Metal Slime and joins at Level 1
with the LMS vocation at Level 1 and the single Sizz spell, and he will learn
the same Magic Burst spell that Ashlynn acquired in Sorceria. He has awesome
resilience and defence (500 points for each) and pretty fantastic agility at
300 points, but his HP is only 1.



===============================================================================
FUNGEON - STAGE 1 ....................................................... *W82
===============================================================================

-------------------------------------------------------------------------------
TASK        : Find the exit!
-------------------------------------------------------------------------------
Items       : Seed of Strength, Seed of Resilience, Sacred Armour
Mini Medal  : 103MM: First Underground Level. Inside treasure chest.
Enemies     : 113: Infernal Pane, 132: King Cureslime, 142: Sluggerslaught,
              154: High Djinks, 156: Stout Troll, 157: Hacksaurus,
              158: Dragoneer, 160: Jugular Joker, 161: Darkcrawler,
              162: Pudgedevil, 164: Jackal Ripper, 165: Stone Guardian,
              166: Mechalomaniac, 167: Dreadstaff, 169: Zombie Gladiator,
              183: Octavian Pirate, 195: Finned Fatale, 197: Merking
-------------------------------------------------------------------------------

Enter Alltrades Abbey and head downstairs to enter the large room where the
blue flames of your vocations are burning. After a short scene, walk up to the
platform and through the opening and down a hole in the floor. You're now
inside a familiar looking dungeon and although you'll know your way around
there are some new treasures to find, as well as new enemies to defeat. Equip
the Gospel Ring if you're in a hurry to get to the destination.

Walk up and follow the path around to the right, heading down the passage next
to the east wall. You'll find a treasure chest that contains a [MINI MEDAL].
There's a second chest at the top left of the cave but that one is empty. Walk
down the left side of the cave to find the hole in the floor down to the next
level.

You're now inside another familiar location: this one was part of the Lucid
Grotto. Go left, following the route of the steps and keep going to the west
wall where you'll find a chest containing a [SEED OF STRENGTH]. Head down the
main path, under the overhanging arch, and go right and up, to find a second
chest that holds a [SEED OF RESILIENCE]. Continue going left to find a hole in
the floor taking you down to the third level.

This is just a short path taking you down to the fourth underground level.
You're now in a repeat of one of the floors from the Seabed Shrine and since
there is nothing at all find in here, simply make your way directly to the exit
at the upper left corner. (Down to the bottom, right, up a way, and then left.)
You're back on the third underground level and the route is straight up the
cave. But first, cross the bridge to the right and open a treasure chest for
the excellent [SACRED ARMOUR] that heals the wearer during battles.


===============================================================================
REAPER'S PEAK .......................................................... *W83
===============================================================================

-------------------------------------------------------------------------------
TASK        : Choose your favourite place.. Get directions for the item.
-------------------------------------------------------------------------------
Services    : Bank, Item Shop, Church (no Save function), Inn (free)
Items       : Duplic Hat, 4 Gold Coins, Orichalcum Fangs (Aridea)
Mini Medal  : 104MM: Inside upper left pot on the mat.
              105MM: Old home. Inside the upper left pot in the kitchen
-------------------------------------------------------------------------------

REAPER'S PEAK SHOP
----------------------.--------.----------.-------.----------------------------
ITEM SHOP             |  Cost  | Effect   | Style | Notes
----------------------+--------+----------+-------+----------------------------
Dragonic Diligence    |  30000 | Scroll to unlock Dragon vocation
----------------------+--------+----------+-------+----------------------------
Staff of Resurrection |  45000 |  +66 ATK |  +38  | ITEM: revive
______________________|________|__________|_______|____________________________

Talk to the people here and find a [MINI MEDAL] by breaking the upper left pot
of the three on the mat. You'll find [4 GOLD COINS] inside the upper barrel
inside the door of the Pub. Inside the Mayor's house you'll find another "1001
Jokes for Adventurers" in the left bookcase and a hole in the floor taking you
down to the basement where there's a Well. Leave this for now. Enter your old
home and break the left pot for another [MINI MEDAL]. Open the right chest of
drawers for a [DUPLIC HAT]. This helmet echoes any spell, casting it twice for
the MP cost of one spell, and can be equipped by Milly, Nevan and Ashlynn so it
will be especially useful for healing and Kabuff spells in boss battles! (It
doesn't matter if you don't find these items now as they will still be there
after you make your choice.)

A woman you don't know is waiting inside your house and asks a question: - are
you willing to throw caution to the wind? No won't get you anywhere! You are
given a choice from three options. If you want to experience them all then
return to the dungeon, cast Evac and save your game. Then play through each
option to see which one you want to stick with. The answer doesn't matter as
you still obtain the same stuff, but it will change the appearance of people
and what they say. You get two chances to change your mind.

Folk from the not-so-distant future?        - DQIV
Denizens of a far future many moons away?   - DQV
What monsters living here and now dream of? - DQVI original game

Leave the house and everything has changed! Explore the village again and talk
to everyone mostly just for fun, but your task is to find someone in the
village who will give you information about a hidden item. (Note that in the
DQV version of the village you must name the "cat" and then talk to him twice
for this information.) Once found, head for Aridea. To exit Reaper's Peak
return to the dungeon by leaving the village to the south, and cast Evac to be
back outside Alltrades Abbey. Reaper's Peak will appear on the Zoom list.


ARIDEA
I half expected something to happen regarding the well there, but it's
not as interesting as having to search down the well, just an item near the
well. Your clue is to go five steps west and then five steps north from the
Well in Aridea to find buried treasure! Actually you'll see something sparkling
on the sand just to the north-west of the well and will pick up the
[ORICHALCUM FANGS] weapon. which can be equipped by Terry.


===============================================================================
FUNGEON - STAGE 2 ....................................................... *W84
===============================================================================

-------------------------------------------------------------------------------
TASK        : Find the boss!
-------------------------------------------------------------------------------
Items       : Mimic (Seed of Life), Power Shield, Raging Ruby, Angel Leotard
Mini Medal  : 106MM: Second Underground Level: next to skeleton at the east.
Enemies     : 154: High Djinks,  155: Hell Gladiator, 157: Hacksaurus,
              164: Jackal Ripper, 166: Mechalomaniac, 167: Dreadstaff,
              168: Uberkilling Machine, 169: Zombie Gladiator,
              170: Tormentaur, 171: Demon Overlord
-------------------------------------------------------------------------------

My suggestion for this place is that you explore and find all the treasure and
then leave. When you're ready to face the final boss, equip the Gospel Ring and
walk through avoiding all battles, so you have everyone at the maximum health
for the final battle.

Enter the Well inside the basement of the Mayor's house in Reaper's Peak and
open the locked door to find yourself inside the second part the Fungeon.
dungeon. This continues from the first stage and you begin in the fourth
underground level.

This first level is a large slightly misty room with no side-turnings or
treasure, and just an opening at the north side which takes you into the
volcanoic area. The layout of the floor is exactly the same as before. Enemies
are even tougher than in the first part of the Fungeon. Demon Overlord enemies
are particularly tricky to deal with as they cast Bounce on themselves and
their allies, reflecting any spells you might have decided to cast. They use
Kazing to bring an ally back to life as well as shattering your HP with
freezing breath, or Kaboom. Always kill them first whenever you meet them!

Inside the Volcano walk up, keeping to the left path, and cross the fire to the
left to go down and find a treasure chest in the lower left corner of the
level. This is a MIMIC and as usual it's easy to defeat, and you'll acquire a
[SEED OF LIFE]. Return to the point where you crossed the fire and walk up to
find another treasure chest with a [POWER SHIELD]. Return to the entrance and
go left across the firs floor to reach a set of stairs next to the south wall.

Go up these stairs and walk straight up the passage (using Safe Passage again
to cross the fiery floor) until you reach a hole in the floor at the top of the
floor. You'll enter a graveyard (like the one north of Turnscote) and notice a
sparkling light in front of the top left gravestone. This is another [RAGING
RUBY] accessory that boosts attack by +20.

Return to the previous floor and this time walk up the main path aiming for the
stairs at the top right of the floor. (You'll have to keep casting Safe Passage
when you change floors.) Walk down the floor keeping to the left less fiery
path when there's a fork. This takes you to another set of steps up to a new
watery floor: the second underground level. Go straight ahead as there's
nothing to find on this floor, and you'll enter a large opening in the northern
rock wall, flanked by two torches.

In this next section, don't bother walking up the left green path as it's a
dead end. Walk right and you'll find a skeleton at the east end of a tunnel
with a sparkle next to it. Yay! The last [MINI MEDAL]! Return to the middle
path and walk up to find stairs up to the next level.


CEREMONIAL ALTAR FLOOR
Well, you'll recognise this place and it seems we have some unfinished business
to attend to. However, first of all there's something else to find. DON'T enter
the main doors leading to the altar, but walk right past them to find another
door in the south wall of the corridor. Enter this small room and you'll find
the last treasure chest which contains... no, not an even better demon killing
sword or head-butting helmet, but a girls' ballet costume...Yes, it's an [ANGEL
LEOTARD]! This is pretty good though as it increases resistance to sudden-death
spells and abilities. (This gives you a really good "dress" type armour for
each of Ashlynn, Milly and Nevan or Lizzie assuming you have the Dragon Robe
and Princess Robe as well.)


BOSS - Preparation
Don't attempt to fight the boss on your first visit to this dungeon as it takes
a bit of preparation. Put all your money in the Bank unless you want to reload
if you die. Choose your team of 8 and equip everyone with the very best armour
and weapons you can find, buy or steal. It's probably NOT a good idea to use
the Mirror Armour because it can deflect your healing spells, but the Metal
King Armour would be an excellent choice for many of the team IF you can win
enough Tokens at the casino.

Maybe equip two people with the Kerplunk Bracer, stock up on Yggdrasil Leaves
(better than using Kazing) and make sure you have a Yggdrasil Dew. Choose
mastered vocations for the attack team which give the best HP, MP attack,
defence and resilience, and consider taking in one of the slimes (Curie or
Healie) for the Omniheal spell, OR someone with Multiheal, Kabuff and the
Duplic Hat. The Duplic Hat will NOT duplicate Magic Burst, so reserve the hat
for a healer/buffer. Ashlynn would be best with the Sage vocation to give her
the maximum amount of MP for Magic Burst, if you want to use that spell.

When you're satisfied with levels and equipment use the Gospel Ring to make
your way quickly through the Fungeon unscathed. (The best place to level up for
this battle is in the area around Prison of Sorrows, where you will find the
Metal King Slime enemy that gives 30010 experience points, and you might steal
a Duplic Hat!)

My main team was Hero (Level 46 - Hero), Carver (Level 46 - Dragon), Lizzie
(Level 32 - Dragon) and Milly (Level 45 - Sage) with the Meteorite Bracer,
Duplic Hat and Multiheal so she always got the first turn. The B team was Amos
(Level 37 - Paladin), Ashlynn (Level 45 - Sage), Goowain (Level 43 -
Armamentalist) and Healie (Level 34 - Paladin ). Although it's possible to
defeat Nokturnus with a team at this level, his double magic attacks can wipe
out people too quickly, so you spend most of the time healing and very little
time attacking!


o-------------------------------o
| BOSS: NOKTURNUS - 13000 HP    |
o-------------------------------o

Nokturnus has a huge and very dangerous range of skills, as you'd expect!
C-C-Cold Breath can kill anyone will less then 250 HP. Holy Blades is a hugely
powerful attack that hurts for 250 + HP. Blazing Fire is yet another all party
magic attack and he might do this with another all party attack on the same
turn, such as Kazap, which also hurts you all for a lot. His fast physical
attack does around 70 HP damage to a random number of people and he'll use
Oomph on himself, boosting attack. He'll use Disruptive Wave on you and
Kafrizzle on one. Ferocious Roar does about 200 HP damage to all. He also uses
Metal Slash and Dragon Slash, and Wind Sickles is yet another of his skills.
Pounce might kill someone outright, and if his eyes gleam someone will drift
off into sleep. He gets two actions on each turn (and sometimes three if he
uses a buff or de-buff spell). The one good thing about this battle is that he
doesn't heal himself!

Kazapple will hurt him for around 600+ HP and I used this frequently, pretty
much on every other turn during the first half of the battle, with the
intervening turn used to heal everyone. The only problem with Kazapple is if
someone dies before Hero casts it. After that, a Magic Burst with Ashlynn
(having replenished her MP a little with a Prayer Ring) took another 600 HP off
the boss's HP. Summon a monster to help protect and attack, although they
probably won't last for long, and you can only do this once, and Service Call
has a good chance of missing the mark altogether. C-C-Cold Breath is a reliable
skill that will hurt him for about 200 HP, and Falcon Slash is a good attack
skill.

Keep everyone healthy and alive by changing the party around as soon as someone
is badly damaged, but with the Meteorite Bracer Milly will always get the first
turn to heal everyone. The most likely reason for having to change people is if
she is killed and you don't have the MP for Kazing or a Yggdrasil Leaf left to
revive her with the active party, or if someone is asleep. If a few people are
killed then use a skill like Kerplunk Dance to bring them all back at once, or
just use the Sands of Time to start the battle again, but that shouldn't be
necessary if you're careful.

I didn't bother using boost spells such as Focus Strength because they were
wasted if that person died or fell asleep before their next turn. (Nokturnus
seemed to target that skill-user with sleep.)  He will cast Disruptive Wave to
remove any boosts, although casting Oomph on Hero or Carver might be a good use
of a turn. He only used Oomph on himself once and if that happens use
Disruptive Wave and have everyone else defend to be on the safe side.

You get 5500 experience points for everyone and 880 Gold Coins and you might be
able to steal a Liquid Metal Mind scroll if you have a thief in the active
party at the end of the battle. However, this isn't a "true" defeat and
Nokturnus will tell you so, and how many turns you had. It took me 47 turns to
defeat him with this team. If you defeat him in 20 turns or less you will see a
different ending to the game.



===============================================================================

                                V. G U I D E S ........................ *GUIDE

===============================================================================

01. Vocations
02. Spells and Skills
03. Slime Recruitment
04. Best Dressed Contest
05. Mini-Games


===============================================================================
01. V O C A T I O N S  ...................................................*G01
===============================================================================

The section on Alltrades Abbey at the start of Part Two describes what you'll
find at the Abbey and gives the basics.

When, where and how?
Vocations are first available after defeating Murdaw and releasing Alltrades
Abbey. Any character can take on any vocation and all skills and spells learned
are retained when vocations are switched. Each battle fought counts towards
fulfilling the requirements for a vocation and 1 point is obtained for winning
1 battle for ALL active team members (including those in the Wagon). This is in
addition to the normal experience obtained from winning battles.

Restrictions on Battle Points
However, there is a restriction based on "level caps" for the different areas
of the world map and for different dungeons. Winning battles with low level
enemies won't count towards battle points if a particular character is at a
level that exceeds the area level cap. Unfortunately this information is not
given in the game, The only way to find out (unless you read up on this
elsewhere) is by noticing that a character has not gained any battle points for
their vocation. This is revealed by talking with the person at the left desk on
the main floor of the Abbey. They tell you exactly how many battles are needed
for everyone to reach the next level for their vocation. If I wasn't sure about
the wisdom of fighting for too long in a particular area I would find out how
many battles were needed to rise to the next level and pay particular attention
to the character with the highest levels. Then, go to the area, fight one
battle and return. If the number of battles required was the same as before
then it is obvious that the level cap was at a lower level than the
character's current level. Move on to a different location!

No Limits
Fortunately the enemies get tougher (and the level cap rises) as the game
progresses and this won't be too much of a problem so long as you keep
following the story. There are some areas where there is no limit at all and
these places are good for grinding to boost vocation levels. For example: the
sea bed, inside Spiegelspire tower, outside Swanstone, and the outer sea.

Learning and Levels
Note that if a character already knows the spells you won't see a message that
they have learned them again when they gain the appropriate vocational level.
When you reach 8 stars for a vocation a small crown will appear on the
attribute page with a x8 next to it. Time to return to the Abbey and get
another vocation!

Which Vocations?
The Hero vocation is the most important vocation to master. Aim to get this as
soon as possible for Hero. You only need to master ONE second tier vocation
to unlock this vocation: Gladiator, Sage, Luminary or Ranger. Everyone else has
to master ALL four of these vocations to gain access to the Hero vocation.
Every vocation has some useful abilities and it's wise to try and master a
range of them, even if you don't intend to master them all. Build on the
natural strengths of each character: Carver is never going to be that
effective as a mage, whereas Ashlynn won't be as good as a warrior. Remember
that you might want someone to master the Luminary vocation to help with the
Best Dressed Contest, and a slime (probably Goowain, the Slimeknight) to obtain
the Priest's Fullheal spell in order to survive all battles at the Slimopolis.

Changing Vocations
You can change vocations at any time, and sometimes it's a good idea to give
characters vocations they have mastered when you're about to fight a difficult
boss. All attribute changes are linked to a vocation, so when you drop one
you'll lose that attribute set and take on the attributes for the new vocation.
However, each second tier mastered vocation gives the benefit of one permanent
stat increase, which is retained by the character.


SPECIAL NOTE FOR POST-GAME ITEM!
When you have achieved a minimum of Level 5 for all vocations (including the
last one) the Abbot at Alltrades will say something different and tell you that
another seal has been removed! And he gives you the GOSPEL RING. This
valuable accessory wards off all monsters when worm, giving you the ability to
search and find stuff without having to worry about fighting monsters all the
time!


-------------------------------------------------------------------------------
01. WARRIOR - Requirements: None
-------------------------------------------------------------------------------
Bonus        : Increased strength and HP.
Traits       : A master of weapon-based combat, able to learn a variety of
               sword abilities.
Mastery Speed: Very Fast (150 Battles)

Titles:                Learned Spells and Abilities:
1. Ruffian               None
2. Skirmisher          * Focus Strength
3. Swashbuckler          None
4. Veteran             * Double-Edged Slash
5. Captain             * Mercurial Thrust
6. Expert Fencer       * Frenzy
7. Elite Blade         * Falcon Slash
8. Sword Lord          * Hatchet Man

-------------------------------------------------------------------------------
02. MARTIAL ARTIST - Requirements: None
-------------------------------------------------------------------------------
Bonus        : Increased agility and likelihood of landing critical hits.
Traits       : A fighter who uses hand-to-hand combat techniques.
Mastery Speed: Normal (200 Battles)

Titles:                Learned Spells and Abilities:
1. White Belt          * Leg Sweep
2. Yellow Belt         * Roundhouse Kick
3. Green Belt          * Wind Sickles
4. Brown Belt          * Dodgy Dance
5. Black Belt          * Knuckle Sandwich
6. Instructor          * Pressure Pointer
7. Dojo Master         * Heave-Ho
8. Fist of Fate        * Multifists

-------------------------------------------------------------------------------
03. MAGE - Requirements: None
-------------------------------------------------------------------------------
Bonus        : Increased MP.
Traits       : A magic user who fights with spells, able to master a variety of
               attack magic.
Mastery Speed: Normal (180 Battles)

Titles:                Learned Spells and Abilities:
1. Novice              * Frizzle
                       * Snooze
2. Apprentice          * Sizz
                       * Dazzle
3. Magician            * Sizzle
                       * Zoom (Not listed on Abbey list of spells)
4. Enchanter           * Fuddle
                       * Kasap
5. Conjurer            * Boom
                       * Evac (Not listed on the Abbey list of spells)
6. Sorcerer            * Crackle
                       * Drain Magic
7. Wizard              * Kasnooze
8. Archmage            * Kasizzle
                       * Bounce

-------------------------------------------------------------------------------
04. PRIEST - Requirements: None
-------------------------------------------------------------------------------
Bonus        : Increased MP.
Traits       : A priest is able to heal allies and cast protective spells.
Mastery Speed: Fast (160 Battles)

Titles:                Learned Spells and Abilities:
1. Neophyte            * Heal
                       * Poof
2. Pilgrim             * Woosh
                       * Squelch
3. Cleric              * Fizzle
                       * Buff
4. Monk                * Midheal
                       * Tingle
5. Pastor              * Whack
                       * Kabuff
6. Bishop              * Swoosh
7. Archbishop          * Thwack
                       * Fullheal
8. Pontiff             * Zing

-------------------------------------------------------------------------------
05. DANCER - Requirements: None
-------------------------------------------------------------------------------
Bonus        : Can easily dodge enemy attacks.
Traits       : Master of body girations. Helps allies and throw enemy into
               disorder.
Mastery Speed: Extremely Fast! (120 Battles)

Titles:                Learned Spells and Abilities:
1. Aspiring Talent     * Sultry Dance
2. Understudy          * Dodgy Dance
3. Opening Act         * Weird Dance
4. Back-Up Dancer      * Fuddle Dance
5. Rising Star         * Cop Out
6. Crowd Pleaser       * Ban Dance
7. Prime Performer     * Tap Dance
8. Divine Dancer       * Death Dance

-------------------------------------------------------------------------------
06. THIEF - Requirements: None
-------------------------------------------------------------------------------
Bonus        : Can sometimes steal items from enemies after battle.
Traits       : Attacks with speed rather than strength. Learns to steal and
               search out treasure, and tells you where you are!
Mastery Speed: Very Fast (140 Battles)

Titles:                Learned Spells and Abilities:
1. Pickpocket          * Sandstorm
2. Purse Snatcher      * Eye for Distance
3. Pilferer            * Stone's Throw
4. Henchman            * Shove
5. Cat Burglar         * Storeyteller
6. Criminal Genius     * Padfoot
7. Crime Boss          * Nose for Treasure
8. Kingpin             * Snoop

-------------------------------------------------------------------------------
07. MONSTER MASTER - Requirements: None
-------------------------------------------------------------------------------
Bonus        : Can sometimes put monsters to sleep or cause them to flee.
               (CANNOT recruit monsters!)
Traits       : Can commnue with monsters and wield their abilities.
Mastery Speed: Fast (165 Battles)

Titles:                Learned Spells and Abilities:
1. Slime Master          None
2. Beast Master        * Sweet Breath
3. Zombie Master       * Poison Breath
4. Nature Master       * Tongue Bashing
5. Demon Master        * Cool Breath
6. Troll Master        * Flame Breath
7. Material Master     * Burning Breath
8. Dragon Master       * Puff!

-------------------------------------------------------------------------------
08. MERCHANT - Requirements: None
-------------------------------------------------------------------------------
Bonus        : Earns more Gold Coins after battle.
Traits       : A peddler gifted in appraising items and amassing funds. Can
               summon shops!
Mastery Speed: Extremely fast! (130 Battles)

Titles:                Learned Spells and Abilities:
1. Huckster            * Peep
2. Pedlar              * Muster Strength
3. Salesclerk          * Dig
4. Pitchman            * Weird Dance
5. Trader              * War Cry
6. Broker              * Body Slam
7. Magnate             * Service Call (various kinds of help is summoned)
8. Tycoon              * Call to Arms
                        (Summon an army at a cost of around 500-600 Gold Coins)

-------------------------------------------------------------------------------
09. GADABOUT - Requirements: None
-------------------------------------------------------------------------------
Bonus        : Number of possible Lucky Dip effects increases as mastery level
               rises.
Traits       : A joker who loves to goof off, but can occasionally be helpful.
Mastery Speed: Fast.(155 Battles)

Titles:                Learned Spells and Abilities:
1. Goof-off            * Lucky Dip
2. Partygoer           * Whistle
3. Night Owl           * Tongue Lashing
4. Freeloader          * Puff-Puff
5. Muckraker           * Nap
6. Heartbreaker        * Tongue Bashing
7. Moodmaker           * Follow Suit
8. Chancetaker         * Hocus Pocus

Note: For Levels 2 - 8 this vocation also learns a new Lucky Dip antic!

-------------------------------------------------------------------------------
10. GLADIATOR - Requirements: Warrior and Martial Artist Vocations
-------------------------------------------------------------------------------
Bonus        : Can sometimes brush off enemy attacks. [Mastered: +20 Strength]
Traits       : Master of powerful combat abilities.
Mastery Speed: Very slow. (250 Battles)

Titles:                Learned Spells and Abilities:
1. Flyweight           * Gust Slash
2. Featherweight       * Undead Undoer
3. Lightweight         * Cop Out
4. Welterweight        * Multislice
5. Middleweight        * Flying Knee
6. Cruiserweight       * Dragon Slash
7. Heavyweight         * Boulder Toss
8. Champion            * Metal Slash

-------------------------------------------------------------------------------
11. ARMAMENTALIST - Requirements: Warrior and Mage Vocations
-------------------------------------------------------------------------------
Bonus        : Greatly increased strength and MP. [Mastered: +20 MP]
Traits       : Able to wield abilities combining a warrior's moves and mage's
               powers.
Mastery Speed: Slow (240 Battles)

Titles:                Learned Spells and Abilities:
1. Firestarter         * Flame Slash
2. Powerbearer         * Oomph
3. Stormbringer        * Lightning Slash
4. Spellbinder         * Bound
5. Frostburner         * Kacrackle Slash
6. Novablaster         * Bazoom
7. Earthscorcher       * Magma Blast
8. Lightwielder        * Kafrizzle

-------------------------------------------------------------------------------
12. PALADIN - Requirements: Martial Artist and Priest Vocations
-------------------------------------------------------------------------------
Bonus        : Can sometimes strike enemy weak points. [Mastered: +20 HP]
Traits       : A righteous warrior whose abilities combine a martial-artist's
               attacks with a priest's protective powers.
Mastery Speed: Very slow (260 Battles)

Titles:                Learned Spells and Abilities:
1. Bronze Knight       * Selflessness
2. Iron Knight         * Thin Air
3. Steel Knight        * Double Up
4. Silver Knight       * Kaswoosh
5. Gold Knight         * Magic Barrier
6. Royal Knight        * Forbearance
7. Crystal Knight      * Kerplunk
8. Holy Knight         * Pearly Gates

-------------------------------------------------------------------------------
13. SAGE - Requirements: Mage and Priest Vocations
-------------------------------------------------------------------------------
Bonus        : Spells cost slightly less MP. [Mastered: +20 MP. MP cost halved]
Traits       : Master of attack and recovery magic. Also able to summon the
               power of the spirits.
Mastery Speed: Very slow (270 Battles)

Titles:                Learned Spells and Abilities:
1. Student             * Absorb Magic
                       * Insulatle
2. Scholar             * Bazoom
                       * Oomph
3. Professor           * Tidal Wave
                       * Summon (random 1 of 4 monster allies)
                         - Tatron (200 HP)
                         - Deago (300 HP)
                         - Samshin (450 HP)
                         - Bazhoul (700 HP)
4. Philosopher         * Multiheal
                       * Fissure
5. Savant              * Kazing
                       * Kacrackle
6. Genius              * Magic Barrier
                       * Kamikaze
7. Enlightened One       None
8. Oracle              * Kaboom
                       * Kathwack

-------------------------------------------------------------------------------
14. RANGER - Requirements: Thief, Merchant and Monster Master Vocations
-------------------------------------------------------------------------------
Bonus        : Can easily run from enemies. [Mastered: +20 Agility]
Traits       : A tracker able to control winds, fog and other natural elements.
Mastery Speed: Normal (200 Battles)

Titles:                Learned Spells and Abilities:
1. Woodcutter          * Holy Protection
2. Trailblazer         * Venom Mist
3. Gatherer            * Safe Passage
4. Trapper             * Stomp
5. Tracker             * Dazzleflash
6. Stalker             * Defending Champion
7. Predator            * Pyre o' Fire
8. King of the Hunt    * Backdraft

-------------------------------------------------------------------------------
15. LUMINARY - Requirements: Dancer and Gadabout Vocations
-------------------------------------------------------------------------------
Bonus        : Can sometimes capture the attention of enemies, freezing them.
               [Mastered: +15 Style]
Traits       : Able to rally allies with a range of dances and songs.
Mastery Speed: Slow (220 Battles)

Titles:                Learned Spells and Abilities:
1. Wannabee            * Dazzleflash
2. Drama Student       * Kaclang
3. Debutante           * Lightning
4. Fresh Face          * Kerplunk Dance
5. Supporting Role     * Spooky Aura
6. Headliner           * Hustle Dance
7. Award Winner        * Harvest Moon
8. Stage Legend        * Song of Salvation

-------------------------------------------------------------------------------
16. HERO - Requirements: Master a variety of vocations.
-------------------------------------------------------------------------------
Mastery      : Hero: master ONE of these: Gladiator, Sage, Luminary or Ranger.
               Everyone else: master ALL of the above.
Bonus        : Can recover more HP with each turn as mastery increases.
               [Mastered: +40 MP]
Traits       : A legendary vocation, blessed with the power to smite darkness.
Mastery Speed: Very fast (150 Battles)

Titles:                Learned Spells and Abilities:
1. Village Hero        * Kaclang
2. Town Hero           * Disruptive Wave
3. City Hero           * Zap
4. National Hero       * Kazap
5. Continental Hero    * Meditation
6. World hero          * Gigaslash
7. Super Hero          * Lightning Storm
8. Legendary Hero      * Kazapple

-------------------------------------------------------------------------------
17. DRAGON  - Requirements: Dragonic Diligence Scroll
                            Recruit Lizzie (default Vocation)
-------------------------------------------------------------------------------
Bonus        : Increases the likelihood of catching enemies off-guard.
               [Mastered: +20 Strength]
Traits       : A beastly attacker, able to mow down scores of enemies with
               mighty breath-based attacks.
Mastery Speed: Extremely slow (280 Battles)

Titles:                Learned Spells and Abilities:
1. Dragonfly           * Fire Breath
2. Small Fry           * Cool Breath
3. Lesser Dragon       * Flame Breath
4. Green Dragon        * Chilly Breath
5. White Dragon        * Inferno
6. Silver Dragon       * Freezing Blizzard
7. Gold Dragon         + Scorch
8. Great Dragon        * C-C-Cold Breath

Note: The Dragonic Diligence Scroll must be in the inventory of the character
to see the option to take up this vocation.

-------------------------------------------------------------------------------
18. LIQUID METAL SLIME - Requirements: Liquid Metal Mind Scroll
                                       (Only available on a starred save)
-------------------------------------------------------------------------------
Bonus        : Highly resistant to magic damage. [Mastered: Immunity to
               offensive magic AND +100 HP]
Traits       : A weak vocation at first, but persistent pupils learn a variety
               of powerful spells.
Mastery Speed: Extremely slow (300 Battles)

Titles:                Learned Spells and Abilities:
1. Primordial Ooze       None
2. Basic Bubbler       * Kaclang
3. Lonely Liquid         None
4. Street Slime        * Zoom
5. Heavy Metal           None
6. Hyper Slime         * Magic Burst
7. Precious Metal      * Lightning Storm
8. Metal King          * Big Banga

Note: The first 5 levels won't take long to gain, but the final one needs 100
battle points.



===============================================================================
02.  S P E L L S  A N D  S K I L L S .....................................*G02
===============================================================================

A. Restorative Spells and Skills
B. Protective Spells and Skills
C. Attack Magic
D. Attack Skills
E. Status Skills and Spells
F. Field Abilities

------------
Introduction
------------
There are a huge number of spells and abilities in Dragon Quest VI and most of
them are learned through mastering vocations. This section describes them all,
and shows the level at which the different vocations gain that skill. Details
of character specific spells and skills are in the character section in the
Lists. If there's a character name in brackets then it's a spell that is only
learned by that specific character.

Spells and Abilities are listed in alphabetical order except where there is an
obvious gradation: eg, Heal, Midheal, Fullheal.


VOCATIONS' ABBREVIATIONS
First Tier Vocations         Second Tier Vocations
WA = Warrior                 GL  = Gladiator
MA = Martial Artist          AR  = Armamentalist
MG = Mage                    PA  = Paladin
PR = Priest                  SA  = Sage
DA = Dancer                  RA  = Ranger
TH = Thief                   LU  = Luminary
MM = Monster Master          HE  = Hero
MT = Merchant                DR  = Dragon
GA = Gadabout                LMS = Liquid Metal Slime

-------------------------------------------------------------------------------
A. RESTORATIVE SPELLS AND SKILLS
------------------.----.-----------.-------------------------------------------
NAME              | MP | VOCATION  | EFFECT
------------------+----+-----------+-------------------------------------------
Heal              |  2 | PR1       | Restores at least 30 HP to one ally
Midheal           |  5 | PR4       | Restores at least 75 HP to one ally
Fullheal          |  7 | PR7       | Restores all HP to an ally
Multiheal         | 18 | SA5       | Restores at least 100 HP to all allies
Omniheal          | 36 | {Healie)& | Restores all HP to all allies
                  |    | (Curie)   |
Hustle Dance      |  0 | LU6       | Restores at least 70 HP to all allies
Meditation        |  0 | HE5       | Heal own HP
------------------+----+-----------+-------------------------------------------
Zing              | 10 | PR8       | Occasionally resurrects ally with half HP
Kazing            | 20 | SA6       | Resurrects fallen ally with full HP
Kerplunk          | All| PA7       | Self-sacrifice that resurrects all allies
Kerplunk Dance    |  0 | RA4       | Self-sacrifice that resurrects all allies
Song of Salvation | 20 | RA8       | Resurrects fallen allies
------------------+----+-----------+-------------------------------------------
Squelch           |  2 | PR2       | Cures one ally of poison
Tingle            |  2 | PR4       | Cures all of sleep and paralysis
------------------+----+-----------+-------------------------------------------
Absorb Magic      |  1 | SA1       | Absorb MP of an incoming spell. (Self)
Drain Magic       |  0 | MG6       | Steal MP from one enemy
Tap Dance         |  0 | DA7       | Steals MP from one enemy
__________________|____|___________|___________________________________________


-------------------------------------------------------------------------------
B. PROTECTIVE SPELLS AND SKILLS
------------------.----.-----------.-------------------------------------------
NAME              | MP | VOCATION  | EFFECT
------------------+----+-----------+-------------------------------------------
Buff              |  1 | PR3       | Raises defence of one party memeber
Bound             |  3 | AR4       | Reflects a single spell
Bounce            |  3 | MG8       | Reflects all spells for one ally
Forbearance       |  0 | PA6       | Stand in front to protect allies
Insulatle         |  2 | SA1       | Protects everyone from fire/ice attacks
Kabuff            |  2 | PR5       | Raises defence of all party members
Kaclang           |  2 | LU2 HE1   | Turns party to steel, impervious to attack
                  |    | LMS2      | (lasts for one turn)
Magic Barrier     |  3 | PA5 SA6   | Reduces effect of enemy spells
Selflessness      |  0 | PA1       | Step in to take blow for another
__________________|____|___________|___________________________________________


-------------------------------------------------------------------------------
C. ATTACK MAGIC
------------------.----.-----------.-------------------------------------------
NAME              | MP | VOCATION  | EFFECT
------------------+----+-----------+-------------------------------------------
Bang              |  5 | (Milly)   | Damages all enemies with small explosion
Boom              |  8 | MG5       | Engulfs all enemies with large explosion
Kaboom            | 15 | SA8       | Blasts all enemies with violent explosion
------------------+----+-----------+-------------------------------------------
Crack             |  3 | (Milly)   | Pierces a hole in an enemy with icicles
Crackle           |  5 | MG6       | Icicles attack on group
Kacrackle         | 12 | SA5       | Ice attack on all enemies
------------------+----+-----------+-------------------------------------------
Frizz             |  2 | (Ashlynn) | Singes single enemy with a small fireball
Frizzle           |  3 | MG1       | Burns one with fireball
Kafrizzle         | 10 | AR8       | Fireball incinerates one enemy
------------------+----+-----------+-------------------------------------------
Sizz              |  3 | MG2       | Singes a group of enemies with fire
Sizzle            |  5 | MG3       | Burns a group of enemies
Kasizzle          |  9 | MG8       | Blazing hellfire on group
------------------+----+-----------+-------------------------------------------
Woosh             |  1 | PR2       | Slice a group with a small whirlwind
Swoosh            |  3 | PR6       | Whirlwind attack on a group - more power
Kaswoosh          |  8 | PA4       | Whirlwind attack on a group - fierce
------------------+----+-----------+-------------------------------------------
Zap               |  6 | (Hero)    | Lightning attack on all enemies
Kazap             | 15 | MA4       | Powerful lightning attack on a group
Kazapple          | 10 | He8       | Powerful attack on one. Uses 10 MP from
                  |    |           | all 8 party members
------------------+----+-----------+-------------------------------------------
Whack             |  3 | PR5       | Sends an enemy to the hereafter
Thwack            |  6 | PR7       | Chance to send group to the hereafter.
Kathwack          | 15 | SA8       | Chance to send all enemies to hereafter
------------------+----+-----------+-------------------------------------------
Bazoom            |  7 | AR6 SA2   | Sends foes to faraway location
Big Banga         | 30 | LMS8      | Explosion that targets all enemies
Hocus Pocus *     | 20 | GA8       | Chance attack - who knows what happens!
Kamikaze          |  1 | SA6       | Kills caster but might kill all enemies
Lightning Storm   | 25 | HE7 LMS7  | Thunderbolt attack on all enemies
Magic Burst **    | All| LMS7 (Ash)| Uses all MP to attack all enemies
Pearly Gates      | 20 | PA8       | Divine judgement on group of enemies
Poof              |  1 | PR1       | Makes a group of undead souls vanish
Summon ***        | 20 | SA3       | Call on a wandering spirit into battle
__________________|____|___________|___________________________________________

Hocus Pocus * - examples of possible effects.
-Everyone recovers MP.
-Everyone recovers HP.
-Everyone (including enemies) recovers HP.
-Everyone (including enemies) loses their MP.
-Everyone (including enemies) recovers MP.
-Everyone (including enemies) falls asleep.
-Time flows backwards to the start of the battle.
-Meteorites attack the active party and enemies. (Removes all HP except for 1.)
-Everyone transforms into a dragon.
-Enemies explode into fragments, disappearing but netting no experience.
-Dark haze engulfs the surroundings.
-Accidentally summons something seriously scary and all enemies flee. No
 experience points!
-Revives any dead allies or enemies.
-Enemies explode into a thousand fragments.


Magic Burst **
The power of this spell depends on the amount of MP used. The more, the better!

Summon ***
One of four spirits can be summoned and they remain in the battle until killed.
You have no control over their actions.
Tatron : Attack, Lightning, Midheal, Selflessness, Sweet Breath
Deago  : Fang Bite, Inferno, Oomph, Sweet Breath, Tongue Bashing
Samshin: Dragon Slash, Flame Slash, Hatchet Man, Kasap, Lightning Slash,
         Undead Doer
Bazhoul: Attack, Disruptive Wave, Freezing Blizzard, Kaboom, Lightning Storm,
         Omniheal


-------------------------------------------------------------------------------
D. ATTACK SKILLS
------------------.----.-----------.-------------------------------------------
NAME              | MP | VOCATION  | EFFECT
------------------+----+-----------+-------------------------------------------
Body Slam         |  0 | MT6       | Sacrifices self to slam enemy senseless
Boulder Toss      |  0 | GL7       | Showers all enemies with enormous boulders
Call to Arms      |  0 | MT8       | Enlist the aid of an army - costs Gold
Chilly Breath     |  0 | DR4       | More powerful chilly breath attack on all
Cool Breath       |  0 | MM5       | Chilly breath attack (13-16 damage)
C-C-Cold Breath   |  0 | DR8       | Most powerful chilly breath attack on all
Double-Edged Slash|  0 | WA4       | Heavy damage to enemy, but also hurts user
Dragon Slash      |  0 | GL6       | Attack that can pierce a dragon
Falcon Slash      |  0 | WA7       | Double slicing attack
Fire Breath       |  0 | DR1       | Fiery break attack on all
Fissure           |  0 | SA4       | Opens earth to swallow enemies
Flame Breath      |  0 | MM6 DR3   | Fiery breath attack (40-60 damage)
Flame Slash       |  0 | AR1       | Attack on one that channels fire
Flying Knee       |  0 | GL5       | A jumping attack on one
Freezing Blizzard |  0 | DR6       | Chilling breath attack on all
Frenzy            |  0 | WA6       | Indiscriminate attack vs friend or foe
Gigaslash         |  0 | HE6       | Legendary attack on a group of enemies
Gust Slash        |  0 | GL1       | Attack on one channelling wind
Harvest Moon      |  0 | LU6       | Whirling attack against all enemies
Hatchet Man       |  0 | WA8       | Unpredictable attack that can be critical
Heave-Ho          |  0 | MA7       | Grab enemy and throw them out the battle
Inferno           |  0 | DR5       | Ferociously fiery breath attack on all
Kacrackle Slash   |  0 | AR5       | Attack on one that channels ice
Knuckle Sandwich  |  0 | MA5       | Focussed and damaging fist attack on one
Leg Sweep         |  0 | MA1       | Knocks foe to the ground for one turn
Lightning         |  0 | LU3       | Call down lightning on one enemy
Lightning Slash   |  0 | AR3       | Attack on one that channels lightning
Magma Blast       |  0 | AR7       | Unpredictable magma blast on all enemies
Megamorphosis     |  0 | (Amos)    | Transform into a monster
Mercurial Thrust  |  0 | WA5       | Strike an enemy before anyone else can act
Metal Slash       |  0 | GL8       | Attack that carves through metal
Multifists        |  0 | MA8       | Vicious 4-hit strike on random enemies
Multislice        |  0 | GL4       | Flurry of sword slashes on all enemies
Pressure Pointer  |  0 | MA6       | Targets vital spot to take down instantly
Pyre o' Fire      |  0 | RA7       | Pillar of flame singes one enemy
Roundhouse Kick   |  0 | MA2       | Circular kick on a group of enemies
Scorch            |  0 | DR7       | Scorching inferno breath attack on all
Shove             |  0 | TH4       | Push that might propel enemy out of battle
Stomp             |  0 | RA4       | Violent vibration shakes up all enemies
Stone's Throw     |  0 | TH3       | Throws a rock at a group of enemies
Tidal Wave        |  0 | SA3       | Ocean wave that damages all enemies
Thin Air          |  0 | PA2       | Wind attack tears all enemies to shreds
Undead Doer       |  0 | GL2       | Attack that expels one undead enemy
Wind Sickles      |  0 | MA3       | Whirlwind of sickles attacks one enemy
__________________|____|___________|___________________________________________


-------------------------------------------------------------------------------
E. STATUS SPELLS AND SKILLS
------------------.----.-----------.-------------------------------------------
NAME              | MP | VOCATION  | EFFECT
------------------+----+-----------+-------------------------------------------
Backdraft         |  0 | RA8       | Reflects an enemy breath attack
Ban Dance         |  0 | DA6       | Prohibits enemy from dancing
Bazoom            |  8 | AR6 SA2   | Sends enemy flying to faraway place
Burning Breath    |  0 | MM7       | Sigh that may paralyse an enemy
Cop Out           |  0 | GL3 DA5   | Palms off enemy attack to any ally or foe
Dazzle            |  4 | MG2       | Envelops a group of enemies in illusions
Dazzleflash       |  0 | RA5 LU1   | Blinds enemy with flash of light
Death Dance       |  0 | DA8       | Sends enemies to the hereafter
Defending Champion|  0 | RA6       | Reduce damage from physical attacks
Disruptive Wave   |  0 | HE2       | Eliminates all magic effects from enemies
Dodgy Dance       |  0 | MA4 DA2   | Takes evasive measures
Double Up         |  0 | PA3       | Ditches defence to increase attack
Fizzle            |  2 | PR3       | Prevents an enemy from using magic
Focus Strength    |  0 | WA2       | Focus to double force on next attack
Follow Suit       |  0 | GA7       | Repeat action enemy performs on the user
Fuddle            |  4 | MG4       | Confuse a group of enemies
Fuddle Dance      |  0 | DA4       | Boogie to confuse enemies
Kasap             |  3 | MG4       | Reduces defence of a group of enemies
Kasnooze          |  4 | MG7       | Puts a group of enemies to sleep
Lucky Dip         |  0 | GA1       | Gadabout random skill
Muster Strength   |  0 | MT2       | Save up energy to bolster next attack
Oomph             |  5 | AR2 SA5   | Doubles attack power for one
Poison Breath     |  0 } MM3       | Inflicts poison on a group.
Poof              |  1 | PR1       | Make undead group vanish. (No experience)
Puff!             | 18 | MM8       | Transform into a fire-breathing dragon
Puff-Puff         |  0 | GA4       | Gadabout skill to charm and distract
Sandstorm         |  0 | TH1       | Sandstorm blinds enemies
Sap               |  3 | (Hero/Ash)| Reduces defence of one enemy
Snooze            |  2 | MG1       | Puts a group of enemies to sleep
Spooky Aura       |  0 | LU5       | Helps spells find targets more easily
Sultry Dance      |  0 | DA1       | Woos enemy into dancing
Sweet Breath      |  0 | MM2       | Puts an enemy group to sleep
Tongue Bashing    |  0 | MM4 GA6   | A lick to reduce the enemy's defence
Tongue Lashing    |  0 | GA3       | Lick to make enemy cower (fear)
Venom Mist        |  0 | RA2       | Envemonates a group of enemies
War Cry           |  0 | MT5       | A yell that makes the enemy fearful
Weird Dance       |  0 | DA3 MT4   | Lowers enemy's MP (minus 1 or 2 MP)
__________________|____|___________|___________________________________________


-------------------------------------------------------------------------------
F. FIELD ABILITIES (Cannot be used in a battle)
------------------.----.-----------.-------------------------------------------
NAME              | MP | VOCATION  | EFFECT
------------------+----+-----------+-------------------------------------------
Dig               |  0 | MT3       | Dig to find hidden treasure
Evac              |  8 | MG5       | Exit instantly from dungeons, caves and
                  |    |           | towers
Eye for Distance  |  0 | TH2       | Locates nearby settlements
Holy Protection   |  4 | RA1       | Keeps weaker monsters away for a while
Nap               |  0 | GA5       | Sleep for a while to restore HP and MP
Nose for Treasure |  0 | TH7       | Reports the number of nearby treasures
Padfoot           |  0 | TH6       | Lowers risk of being detected by monsters
Peep              |  1 | MT1 (Hero)| Reveals the nature of treasure in a chest
Safe Passage      |  2 | RA2       | Traverse dangerous ground safely
Service Call      | 15 | MT7       | Calls an item shop
Snoop             |  2 | TH8       | Locates hidden curiosities
Storeyteller      |  2 | TH5       | Reveals the level of a dungeon/building
Whistle           |  0 | GA2       | Summons monsters with a whistle
Zoom              |  1 | MG3 LMS4  | Return instantly to various previously-
                  |    |           | visited locations
__________________|____|___________|___________________________________________

NOTES
Nose for Treasure is very useful if you think you might have missed
finding something, as you will be told how many treasures are still available.
It can be used anywhere in a town, a building or dungeon floor.

Service Call usually summons a random Shop, but the result might be an Inn
costing 100 Gold Coins per person, or a Priest (who won't offer to save your
game but does everything else).

----------------------.--------.----------.-------.----------------------------
GENERAL SHOP          | Cost   | Effect   | Style | Notes
----------------------+--------+----------+-------+----------------------------
Medicinal Herb        |      8 | Restores 30-40 HP. Use at any time.
Antidotal Herb        |     10 | Cures poison
Chimaera Wing         |     25 | Use to return to previously-visited location.
----------------------+--------+----------+-------+----------------------------
Leather Hat           |     65 |   +2 DEF |    +2 |
Hardwood Headwear     |    120 |   +6 DEF |   -15|
----------------------.--------.----------.-------.----------------------------
ITEM SHOP A           | Cost   | Effect   | Style | Notes
----------------------+--------+----------+-------+----------------------------
Antidotal Herb        |     10 | Cures poison
Moonwort Bulb         |     30 | Cures paralysis
Holy Water            |     20 | Wards off weaker enemies for a wee while
----------------------+--------+----------+-------+----------------------------
Scale Shield          |    180 |   +7 DEF |    +4 |
----------------------.--------.----------.-------.----------------------------
ITEM SHOP B           | Cost   | Effect
----------------------+--------+-----------------------------------------------
Medicinal Herb        |      8 | Restores 30-40 HP. Use at any time.
Antidotal Herb        |     10 | Cures poison
Holy Water            |     20 | Wards off weaker enemies for a wee while
Chimaera Wing         |     25 | Use to return to previously-visited location.
Moonwort Bulb         |     30 | Cures paralysis
----------------------.--------.----------.-------.----------------------------
ARMOUR SHOP           | Cost   | Effect   | Style | Notes
----------------------+--------+----------+-------+----------------------------
Leather Armour        |    180 |  +11 DEF |   +15 |
Scale Armour          |    350 |  +15 DEF |    +9 |
Leather Shield        |     79 |   +4 DEF |    +2 |
Scale Shield          |    180 |   +7 DEF |    +4 |
Leather Hat           |     65 |   +2 DEF |    +2 |
Hardwood Headwear     |    120 |   +6 DEF |   -15 |
______________________|________|__________|_______|____________________________



===============================================================================
03. S L I M E  R E C R U I T M E N T ................................... *G03
===============================================================================

  i. Main Game Recruitment
 ii. Post Game Recruitment


Unless you are able to access Tag mode and Dreamsharing you won't be able to
recruit some of the slimes until playing on a starred save.

-------------------------------------------------------------------------------
i. Main Game Recruitment
-------------------------------------------------------------------------------
GOOWAIN (Slimeknight)
Complete the Rite of Purification with Prince Howard of Howcastle and the King
gives you the Magic Key. This opens all red locked doors, and by opening the
one inside Howie's room you can access the western part of the castle grounds.
Goowain is waiting here and all you need to do is talk to him and say Yes
twice. He's the most useful slime recruit because he joins the party so early
on.


HEALIE (Healslime)
After obtaining the Flying Bed in Clearvale, enter the dream world Clearvale
and search for a blue slime behind the weapon and armour shops. Say Yes and he
joins the party. Healie is one of only two party members who learn the Omniheal
spell, and he learns it more quickly than Curie.


SPOT (Mottle Slime)
When searching for the Legendary Armour you will end up at Castle Graceskull
and be ushered inside by the guard. Leave the building and walk up the east
wall of the enclosure to find Spot nestling between the castle and the outer
wall. Spot isn't the most useful slime.


GOOBER (Slime)
Win the Slime tournament at Slimopolis and talk to Sledge, the old man watching
from the upper side of the arena. He asks if you'll sell the slime. Say Yes,
and then No repeatedly, until he finally offers you an ordinary Slime to train.
You get Goober! Goober joins at Level 20 with the Midheal, Frizzle, Snooze,
Sizzle and Kabuff spells already learned.


KINGSLEY (King Slime)
After winning Level 7 of the Best Dressed Contest at Chateau de Sass, talk to
Kingsley who has been eagerly watching your progress from his place at the bar
on the first floor. That's all you need do, and he'll join the party if you
agree. He joins at Level 3 with  Heal, Midheal and Zing spells and he has high
HP and MP as well as good all round attributes.


-------------------------------------------------------------------------------
ii. Post Game Recruitment
-------------------------------------------------------------------------------
All these slimes are recruited on a starred save game, unless you have access
to the Tag mode and Dreamsharing, which I doubt you will!

CURIE (Cureslime)
After the main game has been completed and you're playing on a starred save,
Zoom to Suite Dreams and you'll find a small red Cureslime wandering around
outside. Answer Yes to all its questions. It's looking for its friend, Shelley
the seaslime, whom we encountered in various places during the game. Curie
joins the party at Level 4 with the Fullheal spell and no equipment. Take Curie
to Alltrades Abbey to get a vocation and then, head off in search of Shelley
with Curie in the party.


SHELLEY (Seaslime)
With Curie in the active party Zoom to Fashion Forge and board the ship. Dive
down and enter the the red house on the sea bed nearby. Shelley is waiting
patiently in the bedroom at the right of the Inn. (By the way, Shelley will
tell you where Curie is if you haven't found him yet.)  Answer Yes to all the
questions and Shelley will join the party. He/she/it, really no clue about
Slime gender, joins at Level 3 with the Kabuff spell but nowhere near enough MP
to cast it! However, s/he does have high defence and resilience being a
Seaslime.


MERCURY (Liquid Metal Slime)
Enter the Suite 'o Dreams and you'll spot a door at the back of the room. Go
through and you'll emerge in an area of forest a bit the same as the place
where you captured Peggy Sue. In fact it works in just the same way. There's a
man waiting at the top left and a slime at the right of trees. Approach the
slime and he runs off to the upper side of the trees. Find him again, he runs
off again, and keep following him around until the man comes to your rescue
just as Carver did before. Do as he says and circle around below the trees
forcing the slime to go left. Follow him and the man helps you push him up the
narrow path at the north. Talk to the man and you capture the slime! Mercury is
a Liquid Metal Slime and joins at Level 1 with the LMS vocation at Level 1 and
the single Sizz spell. He has awesome Resilience and Defence (500 points for
each) and pretty fantastic Agility at 300 points, but his HP is only 1. If you
ever played DQV you'll know just how insanely hard it was to capture a LMS and
this is just... so simple. (If only you could export him to that game!)



===============================================================================
04. BEST DRESSED CONTEST  ............................................... *G04
===============================================================================

--------
Location
--------
Just a reminder about where to find the style contest: it's held in Chateau de
Sass, located on the north-west continent to the west of Wellshire. Before you
can fly the only way to reach the Chateau is to use the Lorelei Harp when
sailing the ship and navigate up a narrow undersea channel from the south of
that continent. Sail up to the dead end and surface in a pool inside the
mountains.

The section on Chateau de Sass deals with what you can find there and explains
how to win the first three levels, which is essential to progress the story and
obtain the Plush Rug prize. The rest of the levels are optional: win one to
open up the next. It's easiest to wait until the late stages of the game when
you have higher levels and access to the better equipment. One minor detail is
that there is a little variation in the score needed to win and it's advisable
to aim for a few points over the minimum. By watching the show (sit on the open
stool at the left) and not entering, you'll see that the winning score
varies.I've given the higher scores but you may be able to win with slightly
fewer points. You cannot watch the Level 8 contest to find out what the winning
score might be!

Agree to enter and walk up to the back of the stage at the left. Choose the
contestant and join the line. When it's your turn, walk to the front of the
stage and then back to the line and await the judging.

Level 4 : Use Ashlynn with the Luminary vocation mastered and the Pink Pearl
Level 5:  Use Hero with all the legendary equipment and the Turnscote Pendant
Level 6:  Either Hero (with all platinum equipment) or Ashlynn
Level 7:  Goowain (assuming he's at a higher level than the other slimes)
          with all Platinum equipment. Add the Bow Tie accessory
Level 8:  Ashlynn (Level 44 - Luminary mastered), Wizardly Whip, Magic Shield,
          Robust Lingerie, Golden Tiara, Pink Pearl.
          (OR - Shimmering Dress, Silver Tiara and Pink Pearl for the bonus)


---------------------------
Best-Dressed Contest Prizes
---------------------------
Level 1 - Silver Platter (shield)         - Open entry    (183+)
Level 2 - Trailblazing Bandana (accessory)- Men only      (206+)
Level 3 - Plush Rug                       - Open entry    (221+)

OPTIONAL LEVELS
Level 4 - Glass Slippers                  - Women only    (250+)
Level 5 - Platinum Headgear               - Men only      (284+)
Level 6 - Shimmering Dress                - Open entry    (326+)
Level 7 - Sage's Stone                    - Monsters only (271+)
Level 8 - Secret (Sass Assassin Title)    - Open entry    (360+)
          (Happy Hat)

----------------
Increasing Style
----------------
Every piece of equipment has a Style rating and that adds to a character's
Style attribute to give a grand total. However, there are a number of other
ways to increase Style:

* Consume a Pretty Betsy item - adds +1
* Be the lead character and talk to the Pattycake girl in Turnscote - +5
* Master the Luminary vocation - + 15%
  Master the Dancer vocation - + 10%
  Master the Hero vocation - +10%
  Master the Gadabout vocation - +5%
* Increase character levels to increases the Style attribute
* Boost the Style of particular equipment at the Fashion Forge
* Match sets of equipment (secret style bonus)


-------------
Fashion Forge
-------------
There are two Fashion Forges where you pay to increase the Style of various
pieces of equipment. One is inside a Well on the narrow island at the south of
the world map, and the other location is inside Turnscote town. This is an
expensive option and probably only something to do towards, or after, the end
of main game when you've amassed enough Gold. See the Lists section on
Equipment and Weapons information about which pieces can have a Style boost.


------------------
Matching Equipment
------------------
There are some sets of equipment that give additional boosts to Style when they
are equipped together. These bonus points are hidden from view so you need to
add them to your overall Style rating to get the true picture. For example:
Goowain had a Style score of 244 with all the platinum equipment and Bow Tie,
which would not be enough to win the monster round, but the hidden bonus
boosted his score to 294. This is them all (thanks to the Brady Guide for the
details.)

Glombolero and Happy Hat                                    - bonus +60
Shimmering Dress, Silver Tiara and Pink Pearl               - bonus +60
All Platinum equipment                                      - bonus +50
Bunny Suit, Silver Platter, Bunny Ears, Fishnet Stockings   - bonus +50
Princess Robe and Golden Tiara                              - bonus +50
Solar Fan and Dancer's Costume                              - bonus +45
Shimmering Dress, Silver Tiara and Glass Slippers           - bonus +40
Miracle Sword and Sacred Armour                             - bonus +40
Mirror Armour and Silver Shield                             - bonus +40
Lunar Fan and Dancer's Costume                              - bonus +35
Sunderbolt Blade and Tempest Shield                         - bonus +35
All Metal King equipment                                    - bonus +30
Zombiesbane and Enchanted Armour                            - bonus +30
Spiked Steel Whip and Fishnet Stockings                     - bonus +30
Bunny Suit, Bunny Ears, Fishnet Stockings                   - bonus +30
Magical Skirt and Fishnet Stockings                         - bonus +30
Boxer Shorts and Pot Lid                                    - bonus +30
Thorn Whip and Fishnet Stockings                            - bonus +25
Silver Cuirass and Silver Tiara                             - bonus +25
Silk Tuxedo and Bow Tie                                     - bonus +25
Cloak of Evasion and Agility Ring                           - bonus +20
Wizardly Whip and Magical Skirt                             - bonus +20
Flametang Boomerang and Flame Armour                        - bonus +20
Fire Blade, Flame Armour and Flame Shield                   - bonus +20
Tortoise Shell and Pointy Hat                               - bonus +20
Dragonsbane, Dragon Mail and Dragon Shield                  - bonus +15
Siren Sword and Flowing Dress                               - bonus +15
All Legendary equipment                                     - bonus +15
Warhammer and Iron Mask                                     - bonus +15
Gigant Armour and Ogre Shield                               - bonus +15
Morning Star and Magic Shield                               - bonus +10
Hela's Hammer and Hela's Armour                             - bonus +10
Steel Fangs and Fur Cape                                    - bonus +10
Slime Armour and Slime Helmet                               - bonus +10


--------------------
High Style Equipment
--------------------
Robust Lingerie (reward for 100 Mini Medals)  - Style +100
Wizardly Whip upgraded                        - Style +70
Miracle Sword upgraded                        - Style +51
Magic Shield upgraded                         - Style +38
Pink Pearl                                    - Style +40
Turnscote Pendant                             - Style +45
Glass Slippers                                - Style +45
Bow Tie                                       - Style +30

Note that the Sword of Ramias can have Style boosted twice and this also
increases its attack power. It costs 10,000 Gold for the first boost
(increasing Attack by +5 and Style by +20), and 24,000 Gold for a subsequent
boost which increases Attack by +10 and Style by +18. Hero will now have a
sword with 145+ attack power and +70 Style.


--------------------------
Sass Assassin Bonus Prize!
--------------------------
After winning the contest you are honoured with the position of judge! Join
another contest (for Level 5 ) and sit on the empty stool next to the judges.
Watch four uninspiring fellows parade and after the judging is over you are
invited to give your comments: it's just a Yes or No series of questions but
your answers prompt different responses.



===============================================================================
05.  M I N I - G A M E S  ................................................*G05
===============================================================================

*You win some, you ooze some*

  i. Slippin' Slime
 ii. Slot Machines
iii. Monster Poker


The purpose of playing some of these Mini-Games is to win tokens that you can
exchange at the casino for some excellent items and equipment.

-------------------------------------------------------------------------------
i. SLIPPIN' SLIME
-------------------------------------------------------------------------------

Locations of Slippin' Slime
Somnia Inn (Dream)
Somnia Inn (Real)
Slimopolis
Turnscote Pub
Greedmore Valley

This game is purely for fun as there is no reward for completing the course.
It is a slime and stylus form of that ancient Scottish game of curling, where
you throw a stone across ice to try and land as close to the target as
possible. After the stone (it's called that but is about the size of a medium
plate and is, well, a large polished stone...) is pushed onto the ice, other
players beat a path for it trying to steer it in the right direction and speed
it up or slow it down. That's the basic principle, but here are the details for
the DQ version.


Instructions
Place the Stylus on the slime when he hops in the sling, then use it to drag
the sling back. Release the stylus and the sling will shoot the slime forwards.
He'll slip around and there's a rectangular box that appears on the ice in
front of him. Move the stylus back and forth in the left side of the box to
tilt the slime left, and inside the right side to tilt the slime to the right.
To keep the slime going forwards quickly slide the stylus back and forth
between the two sides. If you stop sliding, the slime will come to a full
stop.

You are shown a fly-by view of the whole course at the start of a game and can
speed this up by sliding the stylus around the bottom screen. Or, if you don't
want to see the overview, touch the bottom screen twice to start the game.


ROUND ONE
Starter's Slip: Beginner's Course: Target 100 points

Guide the slime to the centre of the target ring for big points. Goo for the
high score!

You need to pull the sling as far down the screen as you can and then release
it. Immediately start sliding the stylus on the box to keep slime moving or it
will stop before reaching the end. If you slide the stylus too quickly the
slime will overshoot the target so it's a matter of balance! Not that easy to
get the 100 point spot. Try and get the slime lined up to the middle as it gets
closer and slow down the movement so it slowly edges into the spot. But you
cannot slide the stylus once the slime enters the target area so it needs
enough momentum to cross the final section.

I found it easier to make the Slime move from side to side rather than attempt
to guide it in a straight line. But you have to land the slime exactly in the
middle of the 100 circle to score the winning 100 points.


ROUND TWO
Rage of the Rockbomb: Adventurer's Course: Target 100 points

Carefully "crooze" the curves to keep from crashing off the cliff. Grab shields
to defend against rockbomb shards.

This course is longer and it's easier to keep going as it seems to slope as you
go further. Even if you bump into the Rockbomb Shard it won't hurt much if
you've managed to pick up a shield item on the way. The seeds of agility (that
look a bit like bananas) will help you move forwards if you move over them, but
be careful not too touch one after another as you might just quickly slide
off the side of the path. You can pick up coins along the route and that will
add to your score allowing you to achieve over a 100! This course is really
easy compared to the first one!


ROUND THREE
Bowling for Bandits: Bowler's Course: Target 200 points

Gather seeds of agility to speed up the slime and bowl down the bandits!

The idea is to slide the Slime over all the seeds to gather speed as you
approach the final part of the course. Once you pass over the red line and onto
the area with blue lines and bandits you cannot use the stylus, and need enough
momentum to carry the Slime through the blocking bandits. You won't roll off
the sides so try and knock down as many bandits as possible to reach a high
score.


ROUND FOUR
Goolympin's Course: Goodympian's Course. Target: 300 points

Build up momentum for the big jump by sliding the stylus back and forth. Try
and keep in a straight line!

This is like a ski jump and you have to move the Slime up the ramp, picking up
as many agility seeds as you can manage, until you reach the edge of the jump.
The Slime will fly off and land at a line. Aim for the red centre of the launch
point! (Be careful not to slide off the sides or miss the target jumping
point.)  Don't take the stylus off the screen or stop sliding it or you'll lose
the pace. Keep the stylus close to the centre of the box so the Slime doesn't
stray off the middle line. You'll see the 300 target line marked with red when
you get close to it... and hope you don't end up just 3 points off as happened
to me before I managed to beat this one.


ROUND FIVE
Cliffside Chaos: Adventurer's Course.

Scope out the slippery slalom beforehand to determine the best descent.

This is a major challenge! The course is an extended version of the Rage of the
Rockbomb one with rolling Rockbombs, shields, agility seeds and a narrow path
to navigate all the way to the far side. Start by aiming the Slime to the wider
left path and try and keep the momentum going through the area where the
Rockbomb waits. Once you're past the second split in the path it's quite tough
get around the tight corner and line up for the target.


-------------------------------------------------------------------------------
ii. SLOT MACHINES
-------------------------------------------------------------------------------

--------------------
1. Port Haven Casino
--------------------
Play the slots in Port Haven Casino. Always save before you start a
session and reload if you lose a lot. Buy tokens from the bunny girl at the
left of the entrance. They cost 20 Gold Coins each and it's a good plan to
start with at least a couple of hundred, which will cost you 4000 Gold Coins.

Press up on the D pad to put in your tokens and then press the A button to
start the wheels spinning. Press the B button when you've had enough and want
to stop playing. Pressing up will light the number to the left of each line on
the slots. If you press Up 5 times (the maximum on the green slots) you'll bet
on each line, giving you a better chance of winning something! Play the 100
token (red) slots, and keep pressing Up to place the maximum allowed (900) for
the biggest wins.

Green Slot Machines: costs 1 token to play.a line.    (Maximum - 5 Tokens)
Blue Slot Machines:  costs 10 tokens to play a line   (Maximum - 90 Tokens)
Red Slot Machine:    costs 100 tokens to play a line  (Maximum - 900 Tokens)

Winning Lines:
77777       5x 10000   4x 1000   3x 100
BAR         5x  2000   4x  200   3x  20
MELON       5x  1000   4x  100   3x  10
BELL        5x   200   4x   50   3x   8
BLUE LEMON  5x   100   4x   20   3x   5
CHERRY      5x    20   4x    6   3x   3

Win a line and the winnings is the number shown multiplied by your wager. For
example, get 5 melons and you'd win 1000 x 100 = 100,000 Gold Coins (plus the
intial stake of 100) making a grand total of 100,100. (And it will take a while
for all that Gold to tumble out of the machine.)


-------------------
2. Turnscote Casino
-------------------
You'll find one Poker table and six slot machines.
2 Green slots         - 3 lines with 3 reels, cost 1 Token    (Max - 3)
1 Green slot (middle) - 3 lines with 5 reels, cost 1 Token    (Max - 5)
2 Blue slots          - 3 lines with 5 reels, cost 10 Tokens  (Max - 90)
1 Red slot            - 3 lines with 5 reels, cost 100 Tokens (Max - 900)


-------------------
3. Greedmore Casino
-------------------
There is one Poker table and only four slot machines:
1 Green slots (right) - 3 lines with 3 reels, cost 1 Token    (Max - 3)
1 Green slots (left)  - 3 lines with 5 reels, cost 1 Token    (Max - 5)
1 Blue slots          - 3 lines with 5 reels, cost 10 Tokens  (Max - 90)
1 Red slots           - 3 lines with 5 reels, cost 100 Tokens (Max - 900)


Thanks to shrekdaly for telling me that you could bet three times on each line!


-------------------------------------------------------------------------------
iii. MONSTER POKER
-------------------------------------------------------------------------------

Yeah, it's poker, with monster cards. Save before you start! The green poker
table is found at the left side of casino at the dockside in Port Haven. Bet up
to 10 tokens on a hand, and you can win a range of payouts. (These are all
displayed on the top screen.)

Place your bet and five cards will be dealt and turned face up. The idea is to
make various groups of cards to achieve the best hand for your five cards.
These are either cards with the same number, or cards of the same suit. Any
cards that match up (2 pairs for example) will show a light on them to help you
see a good hand and you'll hear some familiar music in case you miss the hint!

Use the directional buttons to see the option: "Discard", and select one and
press A to see the alternative command: "Hold". If you wish to Hold on to some
cards activate the Hold command. When you've decided which cards you want
to Hold onto, and which to Discard, select "Deal", and the card/s you discarded
will be replaced with new cards. If you're lucky, you could start with five
good cards, and in that case, hold onto them all. That's it, and you will score
based on the second hand.

There are four suits of cards: Slimes, Swords, Shields, Crowns. Within each
suit cards are numbered from 2-10, Jack, Queen, King and Ace. The Ace can count
as a one if you wish to use it next to a two. There are Joker cards as well,
which can be used to represent any card you like.

When you win a hand, you will be given the option of Double or Nothing. This is
just a simple matter of luck and judgement, and whatever your winnings for the
previous round you could double that win, or lose everything. A card is shown,
and you must pick a card from the four laid face down that's HIGHER than the
one shown. (Ace counts as high in this game, so you cannot get a card higher
than that, unless it's a Joker, if Ace is the card that is shown.) If you win,
then you can play "Double or Nothing" again. Keep going for as long as you
think you've a good chance to win, but if you lose, you lose everything!


----------------------------------------
Port Haven and Turnscote Casinos WARNING!
----------------------------------------
Although this is basically the same game as appeared in DQV there is a vital
difference. You have to choose a higher card from 4 options in the Double or
Nothing round. If you win, your winning card isn't chosen as the next target
card, so you have no idea whether to quit or stay in the game since the card is
chosen randomly. As a result, this poker game is much harder and you're less
likely to win high amounts. I wouldn't bother with it. :p


----------------
Greedmore Casino
----------------
Poker is played differently here and this makes it easier to win. Win a round
and Double or Nothing plays with one card face up and one card face down. Your
task is to guess if that one card is higher or lower. This is much easier to
win because you only have one choice and not four. If the visible card is low,
choose high, and , if it's high, choose low! The next round uses the card you
just turned over as the face up card and the Double or Nothing round continues.
If the face card is a middling one you know it's a good idea to quit.


--------
Pay-outs
--------
The pay-outs shown are for the minimum bet of 1 Token. Multiply by 10 if you
place the maximum bet of 10 Tokens.


TWO PAIRS: Payout 1
Two identical numbered cards are a pair. You need 2 pairs.

THREE OF A KIND: Payout 1
Three identical numbered cards are three of a kind.

STRAIGHT: Payout 2
Five cards from any suit, in consecutive order  (The Ace cannot be used between
a 2 and King.)

FLUSH: Payout 4
Any five cards of the same suit. (The numbers don't matter).

FULL HOUSE: Payout 5
Three cards with the same number, and two cards with the same number.

FOUR OF A KIND: Payout 10
Four cards showing the same number.

STRAIGHT FLUSH: Payout 20
Five cards with consecutive number from the same suit, but not including the
Jack/Queen/King. (eg: 3,4,5,6,7)

FIVE OF A KIND: Payout 50
Four cards showing the same number, with a Joker added to make five.

ROYAL STRAIGHT FLUSH: Payout 100
Five cards with highest consecutive numbers from the same suit: 10, Jack,
Queen, King, Ace.

ROYAL SLIME FLUSH: Payout 500
Five slime suit cards with highest consecutive numbers: 10, Jack, Queen, King,
Ace.


===============================================================================
06.  B O O K S  ..........................................................*G06
===============================================================================

The inhabitants of Dragon Quest are a well-read lot, and many houses have
bookcases that can be searched for items and for books. When a book is found
the lead character will read from it and react. Most of these books are just
for fun, although a few give hints about the story or future locations.
Although the 1001 Jokes book is found in a few places the joke changes with the
change of location. All locations and titles are given throughout the
walkthrough, but this is a listing of them all.


WEAVER'S PEAK
"The Quotable Slime: Volume One" (Mayor's house)

WELLSHIRE
"A Slime's Story: Part One" (House at the right of top left shop)

SOMNIA
"Warrior Cat Tales: Part One" (Upstairs in church)

SOMNIA CASTLE
"1001 Jokes for Adventurers"
"The Quotable Slime: Volume Two"
"The Mysterious Medal King"
(All inside the library on the ground floor.)

PORT HAVEN
A note with "My Confession" written on it.
"Let's Explore the Ocean!"
"Warrior Cat Tales: Part Two"
(All inside the church.)

"A Slime's Story, Part Two"
"Hand of the Lovelorn Teen"
(Upper floor of the Inn.)

Three books on carpentry.
"How to be the World's Best Dad"
(Inside Creative Carvings house.)

LUCA'S ABODE
The Armomatic Dream Seer"

SOMNIA (Real)
"A Slime's Story: Part 3"  (Upstairs inside church.)

SOMNIA CASTLE (Real)
"1001 Jokes for Adventurers"
"The Mysterious Medal King".
(Inside the library on the ground floor.)

AMOR (Real)
"Living in Harmony with Water"
"A History of Earthquakes"
"Sorceria: The Lost City"
"Notes for the Monster Book of Jokes"
(All inside the Elder's house.)

ALLTRADES ABBEY
"1001 Jokes for Adventurers"
"The Philosophy of Men's Dreams"
Diary entry about the hope for a Hero
(Main floor.)

SCRIMSLEY
"Warrior Cat Tales: Part Three" (Inside first house at left.)
"Canine Communication: Making Head and Tail of Your Dog"
"A Slime's Story: Part Four"
(Inside Amos's house.)

ARKBOLT CASTLE
"V is for Victory!" (Inside basement bedroom.)
Re-arrange books in King's private room.

ARIDEA

ISLE O' SMILES (Floating Island)
"Hidden Treasure" (the pages have been torn out) At the back of the bar.

HOWCASTLE
"The Good King's Guide"
"A Slime's Story: Part Five"
(Inside the Prince's bedroom.)

CLEARVALE (Dream world)
"Warrior Cat Tales: Part Four" (Inside left house.)

CLEARVALE (Real world)
"A Slime's Story: Part Six" (Inside left house)

AMOR (Dream World)
"Living in Harmony with Water"
"A History of Earthquakes"
"Sorceria: The Lost City"
"Notes for the Monster Book of Jokes" (different joke)
(All inside the Elder's house.)

PESCADO
"Scaling the Heights: A Fisherman's Guide" (Rod's house)

HUT SOUTH-EAST OF ALLTRADES ABBEY (Dream)
"1001 Jokes for Adventurers" (Need Flying Carpet to reach this hut.)

FELONIA (OPTIONAL)
"Memoirs of a Criminal Genius"
"1001 Jokes for Adventurers"

WEAVER'S PEAK - MOUNTAIN PASS (House At The Base Of The Mountains)
"How to Get More Gold Coins Than You Know What To Do With."

CASTLE GRACESKULL
"A Soldier's Diary" (Inside barracks.)
"Ancient Tome" (Inside library.)
"King Falle's Charter" (Inside Queen's chamber.)

MT. SNOWHERE
"Time and Confessions"  (Inside top right house.)

TURNSCOTE
"Top Disguise Tips" (House inside the well.)

REAPER'S PEAK (Dream)
"1001 Jokes for Adventurers" (Inside Mayor's house.)


===============================================================================

                            VI. L I S T S  ............................. *LIST

===============================================================================

01. Shops
02. Characters' Skills and Spells
03. Humans' Equipment
04. Mini-Medals
05. Dreamscapes
06. Items
07. Equipment
08. Weapons
09. Monster List
10. Zoom Locations


===============================================================================
01.  S H O P S ...........................................................*L01
===============================================================================

When inside a town, press Y to see the map and then Y again and again, to see
the stock at all the shops.

01. Weaver's Peak
02. Haggleton
03. Somnia
04. Port Haven
05. Wellshire
06. Somnia (B)
07. Amor
08. Ghent
09. Alltrades Abbey
10. Scrimsley
11. Arkbolt
12. Aridea
13. Howsworth
14. Clearvale
15. Clearvale (B)
16. Castle Swanstone
17. Pescado
18. Well South of Alltrades
19. Sorceria
20. Felonia
21. Weaver's Peak (B)
22. Mt. Snowhere
23. Turnscote
24. Despairia
25. Greedmore Valley
26. Reaper's Peak
27. Casino Shops


01. WEAVER'S PEAK SHOPS
----------------------.--------.----------.-------.---------------------------
WEAPON SHOP           |  Cost  | Effect   | Style | Notes
----------------------+--------+----------+-------+---------------------------
Cypress Stick         |     10 |   +2 ATK |    +0 |
Bamboo Spear          |     50 |   +5 ATK |    +1 |
Copper Sword          |    270 |  +13 ATK |    +9 |
Wayfarer's Clothes    |     70 |   +7 DEF |    +6 |
Leather Armour        |    180 |  +11 DEF |   +15 |
Leather Shield        |     70 |   +4 DEF |    +2 |
----------------------.--------.----------.-------.----------------------------
ITEM SHOP             | Cost   | Effect   | Style | Notes
----------------------+--------+----------+-------+----------------------------
Medicinal Herb        |      8 | Restores 30-40 HP. Use at any time.
Antidotal Herb        |     10 | Cures poison
Chimaera Wing         |     25 | Use to return to previously-visited location.
----------------------+--------+----------+-------+----------------------------
Leather Hat           |     65 |   +2 DEF |    +2 |
Hardwood Headwear     |    120 |   +6 DEF |   -15 |
______________________|________|__________|_______|___________________________


02. HAGGLETON.SHOPS
----------------------.--------.----------.-------+---------------------------
WEAPON SHOP           |  Cost  | Effect   | Style | Notes
----------------------+--------+----------+-------+---------------------------
Bamboo Spear          |     50 |   +5 ATK |    +1 |
Oaken Club            |    110 |   +9 ATK |    +5 |
Copper Sword          |    270 |  +13 ATK |    +9 |
----------------------.--------.----------.-------.----------------------------
ITEM SHOP             | Cost   | Effect   | Style | Notes
----------------------+--------+----------+-------+----------------------------
Medicinal Herb        |      8 | Restores 30-40 HP. Use at any time.
Antidotal Herb        |     10 | Cures poison
Chimaera Wing         |     25 | Use to return to previously-visited location.
______________________|________|_______________________________________________

INSIDE BAZAAR
----------------------.--------.----------.-------.----------------------------
ARMOUR SHOP           | Cost   | Effect   | Style | Notes
----------------------+--------+----------+-------+----------------------------
Wayfarer's Clothes    |     70 |   +7 DEF |    +6 |
Leather Armour        |    180 |  +11 DEF |   +15 |
Scale Armour          |    350 |  +15 DEF |    +9 |
Leather Shield        |     79 |   +4 DEF |    +2 |
Scale Shield          |    180 |   +7 DEF |    +4 |
Leather Hat           |     65 |   +2 DEF |    +2 |
______________________|________|__________|_______|____________________________

WEST OF BAZAAR
----------------------.--------.----------.-------.----------------------------
ITEM SHOP             | Cost   | Effect   | Style | Notes
----------------------+--------+----------+-------+----------------------------
Antidotal Herb        |     10 | Cures poison
Moonwort Bulb         |     30 | Cures paralysis
Holy Water            |     20 | Wards off weaker enemies for a wee while
----------------------+--------+----------+-------+----------------------------
Scale Shield          |    180 |   +7 DEF |    +4 |
______________________|________|__________|_______|____________________________


03. SOMNIA SHOPS
----------------------.--------.----------.-------+----------------------------
WEAPON SHOP           |  Cost  | Effect   | Style | Notes
----------------------+--------+----------+-------+----------------------------
Oaken Club            |    110 |   +9 ATK |    +5 |
Giant Mallet          |    220 |  +10 ATK |    -5 |
Copper Sword          |    270 |  +13 ATK |    +9 |
Boomerang             |    420 |  +15 ATK |    +5 | Attacks all enemies
Stone Axe             |    550 |  +19 ATK |    +4 |
----------------------.--------.----------.-------.----------------------------
ARMOUR SHOP           | Cost   | Effect   | Style | Notes
----------------------+--------+----------+-------+----------------------------
Leather Armour        |    180 |  +11 DEF |   +15 |
Scale Armour          |    350 |  +15 DEF |    +9 |
Leather Shield        |     79 |   +4 DEF |    +2 |
Scale Shield          |    180 |   +7 DEF |    +4 |
Leather Hat           |     65 |   +2 DEF |    +2 |
Hardwood Headwear     |    120 |   +6 DEF |   -15 |
----------------------.--------.-----------------------------------------------
ITEM SHOP             | Cost   | Effect
----------------------+--------+-----------------------------------------------
Medicinal Herb        |      8 | Restores 30-40 HP. Use at any time.
Antidotal Herb        |     10 | Cures poison
Holy Water            |     20 | Wards off weaker enemies for a wee while
Chimaera Wing         |     25 | Use to return to previously-visited location.
Moonwort Bulb         |     30 | Cures paralysis
______________________|________|_______________________________________________


04. PORT HAVEN SHOPS
----------------------.--------.----------.-------+----------------------------
WEAPON SHOP           |  Cost  | Effect   | Style | Notes
----------------------+--------+----------+-------+----------------------------
Thorn Whip            |    350 |  +18 ATK |    +7 | Targets a group of enemies
Boomerang             |    420 |  +15 ATK |    +5 | Attacks all enemies
Stone Axe             |    550 |  +19 ATK |    +4 |
Iron Claw             |    700 |  +21 ATK |   +15 |
Chain Sickle          |   1100 |  +27 ATK |   +13 |
----------------------.--------.----------.-------.----------------------------
ARMOUR SHOP           | Cost   | Effect   | Style | Notes
----------------------+--------+----------+-------+----------------------------
Leather Armour        |    180 |  +11 DEF |   +15 |
Scale Armour          |    350 |  +15 DEF |    +9 |
Leather Dress         |     79 |  +17 DEF |   +15 |
Scale Shield          |    180 |   +7 DEF |    +4 |
Leather Hat           |     65 |   +2 DEF |    +2 |
Hardwood Headwear     |    120 |   +6 DEF |   -15 |
______________________|________|__________|_______|____________________________


05. WELLSHIRE SHOPS
----------------------.--------.----------.-------+----------------------------
WEAPON SHOP           |  Cost  | Effect   | Style | Notes
----------------------+--------+----------+-------+----------------------------
Thorn Whip            |    350 |  +18 ATK |    +7 | Targets a group of enemies
Iron Claw             |    700 |  +21 ATK |   +15 |
Chain Sickle          |   1100 |  +27 ATK |   +13 |
Chain Whip            |   1200 |  +28 ATK |   +18 | Targets a group of enemies
Edged Boomerang       |   1500 |  +25 ATK |   +19 | Attacks all enemies
Sledgehammer          |   1800 |  +30 ATK |    +6 |
----------------------.--------.----------.-------.----------------------------
ARMOUR SHOP           | Cost   | Effect   | Style | Notes
----------------------+--------+----------+-------+----------------------------
Bronze Armour         |    700 |  +21 DEF |   +12 |
Iron Cuirass          |   1000 |  +23 DEF |    +4 |
Iron Armour           |   1200 |  +25 DEF |   +19 |
Iron Shield           |    720 |  +16 DEF |   +12 |
Iron Helmet           |   1100 |  +16 DEF |   +15 |
----------------------.--------.----------.-------.----------------------------
ITEM SHOP             | Cost   | Effect   | Style | Notes
----------------------+--------+----------+-------+----------------------------
Medicinal Herb        |      8 | Restores 30-40 HP. Use at any time.
Antidotal Herb        |     10 | Cures poison
Holy Water            |     20 | Wards off weaker enemies for a wee while
Moonwort Bulb         |     30 | Cures paralysis
Chimaera Wing         |     25 | Use to return to previously-visited location.
----------------------+--------+----------+-------+----------------------------
Gold Bracer           |    350 |  +15 DEF |   +20 |
______________________|________|__________|_______|____________________________


06. SOMNIA (B) SHOPS
----------------------.--------.----------.-------.----------------------------
WEAPON SHOP           |  Cost  | Effect   | Style | Notes
----------------------+--------+----------+-------+----------------------------
Thorn Whip            |    350 |  +18 ATK |    +7 | Targets a group of enemies
Iron Claw             |    700 |  +21 ATK |   +15 |
Chain Sickle          |   1100 |  +27 ATK |   +13 |
Chain Whip            |   1200 |  +28 ATK |   +18 | Targets a group of enemies
Edged Boomerang       |   1500 |  +25 ATK |   +19 | Attacks all enemies
----------------------.--------.----------.-------.----------------------------
ARMOUR SHOP           | Cost   | Effect   | Style | Notes
----------------------+--------+----------+-------+----------------------------
Chain Mail            |    500 |  +19 DEF |   +23 |
Fur Cape              |    550 |  +18 DEF |   +18 |
Bronze Armour         |    700 |  +21 DEF |   +12 |
Noble Garb            |    800 |  +23 DEF |   +18 |
Dancer's Costume      |   1300 |  +20 DEF |   +25 |
Bronze Shield         |    370 |  +11 DEF |    +7 |
Iron Cuirass          |   1000 |  +23 DEF |    +4 |
Iron Armour           |   1200 |  +25 DEF |   +19 |
Iron Shield           |    720 |  +16 DEF |   +12 |
Iron Helmet           |   1100 |  +16 DEF |   +15 |
----------------------.--------.-----------------------------------------------
ITEM SHOP             | Cost   | Effect
----------------------+--------+-----------------------------------------------
Medicinal Herb        |      8 | Restores 30-40 HP. Use at any time.
Antidotal Herb        |     10 | Cures poison
Holy Water            |     20 | Wards off weaker enemies for a wee while
Moonwort Bulb         |     30 | Cures paralysis
Chimaera Wing         |     25 | Use to return to previously-visited location.
______________________|________|_______________________________________________


07. AMOR SHOPS (Both worlds)
----------------------.--------.----------.-------.----------------------------
WEAPON SHOP           |  Cost  | Effect   | Style | Notes
----------------------+--------+----------+-------+----------------------------
Iron Claw             |    700 |  +21 ATK |   +15 |
Chain Sickle          |   1100 |  +27 ATK |   +13 |
Chain Whip            |   1200 |  +28 ATK |   +18 | Targets a group of enemies
Edged Boomerang       |   1500 |  +25 ATK |   +19 | Attacks all enemies
Sledgehammer          |   1800 |  +30 ATK |    +6 |
Steel Broadsword      |   2000 |  +31 ATK |   +16 |
----------------------.--------.----------.-------.----------------------------
ARMOUR SHOP           | Cost   | Effect   | Style | Notes
----------------------+--------+----------+-------+----------------------------
Bronze Armour         |    700 |  +21 DEF |   +12 |
Iron Cuirass          |   1000 |  +23 DEF |    +4 |
Iron Armour           |   1200 |  +25 DEF |   +19 |
Iron Shield           |    720 |  +16 DEF |   +12 |
Fur Hood              |    400 |  +11 DEF |   +13 |
Iron Helmet           |   1100 |  +16 DEF |   +15 |
----------------------.--------.-----------------------------------------------
ITEM SHOP             | Cost   | Effect
----------------------+--------+-----------------------------------------------
Antidotal Herb        |     10 | Cures poison
Moonwort Bulb         |     30 | Cures paralysis
Chimaera Wing         |     25 | Use to return to previously-visited location.
Amor Seco Essence     |    120 | Tasty spring water restores HP.
______________________|________|_______________________________________________


08. GHENT SHOPS
----------------------.--------.----------.-------.----------------------------
WEAPON SHOP           |  Cost  | Effect   | Style | Notes
----------------------+--------+----------+-------+----------------------------
Iron Staff            |    700 |  +22 ATK |    +8 |
Sledgehammer          |   1800 |  +30 ATK |    +6 |
Steel Broadsword      |   2000 |  +33 ATK |   +16 |
Morning Star          |   3000 |  +38 ATK |   +14 | Attacks a group of enemies
Cautery Sword         |   4400 |  +42 ATK |   +23 | ITEM: Casts fire on a group
----------------------.--------.----------.-------.----------------------------
ARMOUR SHOP           | Cost   | Effect   | Style | Notes
----------------------+--------+----------+-------+----------------------------
Iron Armour           |   1200 |  +25 DEF |   +19 |
Full Plate Armour     |   2300 |  +30 DEF |   +27 |
Cloak of Evasion      |   3000 |  +28 DEF |   +11 | May avoid an enemy's attack
Iron Shield           |    720 |  +16 DEF |   +12 |
Silver Tiara          |    450 |  +14 DEF |   +25 |
Iron Helmet           |   1100 |  +16 DEF |   +15 |
----------------------.--------.-----------------------------------------------
ITEM SHOP             | Cost   | Effect
----------------------+--------+-----------------------------------------------
Medicinal Herb        |      8 | Restores 30-40 HP. Use at any time.
Antidotal Herb        |     10 | Cures poison
Holy Water            |     20 | Wards off weaker enemies for a wee while
Moonwort Bulb         |     30 | Cures paralysis
Chimaera Wing         |     25 | Use to return to previously-visited location.
______________________|________|_______________________________________________


09. ALLTRADES ABBEY SHOPS
----------------------.--------.----------.-------.----------------------------
WEAPON SHOP           |  Cost  | Effect   | Style | Notes
----------------------+--------+----------+-------+----------------------------
Steel Broadsword      |   2000 |  +33 ATK |   +16 |
Morning Star          |   3000 |  +38 ATK |   +14 | Attacks a group of enemies
Cautery Sword         |   4400 |  +42 ATK |   +23 | ITEM: Casts fire on a group
Bone Stake            |    110 |   +6 ATK |    +3 | Ashlynn and Slimes
Stone Fangs           |    240 |  +12 ATK |    +3 | N/A for humans
----------------------.--------.----------.-------.----------------------------
ARMOUR SHOP           | Cost   | Effect   | Style | Notes
----------------------+--------+----------+-------+----------------------------
Rags                  |     25 |   +3 DEF |    +0 |N/A for humans
Leather Kilt          |    220 |  +12 DEF |   -20 |
Fur Cape              |    550 |  +18 DEF |   +18 |
Full Plate Armour     |   2300 |  +30 DEF |   +27 |
Slime Gooniform       |    330 |  +20 DEF |    +5 | N/A for humans
Pointy Hat            |     70 |   +3 DEF |    -2 |
______________________|________|__________|_______|____________________________


10. SCRIMSLEY SHOPS
----------------------.--------.----------.-------.----------------------------
WEAPON SHOP           |  Cost  | Effect   | Style | Notes
----------------------+--------+----------+-------+----------------------------
Stone Fangs           |    240 |  +12 ATK |    +3 | N/A for humans
Iron Claw             |    700 |  +21 ATK |   +15 |
Edged Boomerang       |   1500 |  +25 ATK |   +19 | Attacks all enemies
Steel Fangs           |   2000 |  +35 ATK |    +8 | N/A for humans
Steel Broadsword      |   2000 |  +33 ATK |   +16 |
Cautery Sword         |   4400 |  +42 ATK |   +23 | ITEM: Casts fire on a group
----------------------.--------.----------.-------.----------------------------
ARMOUR SHOP           | Cost   | Effect   | Style | Notes
----------------------+--------+----------+-------+----------------------------
Fur Cape              |    550 |  +18 DEF |   +18 |
Full Plate Armour     |   2300 |  +30 DEF |   +27 |
Cloak of Evasion      |   3000 |  +28 DEF |   +11 | May avoid an enemy's attack
Iron Shield           |    720 |  +16 DEF |   +12 | Reduce damage fire/ice
Shellmet              |    250 |   +7 DEF |    +3 |
Iron Helmet           |   1100 |  +16 DEF |   +15 |
----------------------.--------.-----------------------------------------------
ITEM SHOP             | Cost   | Effect
----------------------+--------+-----------------------------------------------
Medicinal Herb        |      8 | Restores 30-40 HP. Use at any time.
Antidotal Herb        |     10 | Cures poison
Holy Water            |     20 | Wards off weaker enemies for a wee while
Moonwort Bulb         |     30 | Cures paralysis
Chimaera Wing         |     25 | Use to return to previously-visited location.
______________________|________|_______________________________________________


11. ARKBOLT SHOPS
----------------------.--------.----------.-------.----------------------------
WEAPON SHOP           |  Cost  | Effect   | Style | Notes
----------------------+--------+----------+-------+----------------------------
Steel Broadsword      |   2000 |  +33 ATK |   +16 |
Morning Star          |   3000 |  +38 ATK |   +14 | Attacks a group of enemies
Battle-Axe            |   4300 |  +49 ATK |   +15 |
Cautery Sword         |   4400 |  +42 ATK |   +23 | ITEM: Casts fire on a group
Spiked Steel Whip     |   7400 |  +65 ATK |   +22 | Attacks a group of enemies
----------------------.--------.----------.-------.----------------------------
ARMOUR SHOP           | Cost   | Effect   | Style | Notes
----------------------+--------+----------+-------+----------------------------
Full Plate Armour     |   2300 |  +30 DEF |   +27 |
Silver Cuirass        |   3200 |  +36 DEF |   +30 |
Dancer's Costume      |   1300 |  +20 DEF |   +25 |
Iron Shield           |    720 |  +16 DEF |   +12 | Reduce damage fire/ice
Magic Shield          |   5000 |  +20 DEF |   +21 | Reduces magic damage
Iron Mask             |   3500 |  +25 DEF |   -10 |
----------------------.--------.-----------------------------------------------
ITEM SHOP             | Cost   | Effect
----------------------+--------+-----------------------------------------------
Medicinal Herb        |      8 | Restores 30-40 HP. Use at any time.
Antidotal Herb        |     10 | Cures poison
Chimaera Wing         |     25 | Use to return to previously-visited location.
----------------------+--------+----------+-------+----------------------------
Gold Bracer           |    350 |  +15 DEF |   +20 |
______________________|________|__________|_______|____________________________


12. ARIDEA SHOPS
----------------------.--------.----------.-------.----------------------------
WEAPON SHOP           |  Cost  | Effect   | Style | Notes
----------------------+--------+----------+-------+----------------------------
Morning Star          |   3000 |  +38 ATK |   +14 | Attacks a group of enemies
Battle-Axe            |   4300 |  +49 ATK |   +15 |
Edged Boomerang       |   1500 |  +25 ATK |   +19 | Attacks all enemies
Lunar Fan             |   5500 |  +60 ATK |   +30 |
----------------------.--------.----------.-------.----------------------------
ARMOUR SHOP           | Cost   | Effect   | Style | Notes
----------------------+--------+----------+-------+----------------------------
Full Plate Armour     |   2300 |  +30 DEF |   +27 |
Tortoise Shell        |   2500 |  +33 DEF |   -10 |
Silver Cuirass        |   3200 |  +36 DEF |   +30 |
Magic Shield          |   5000 |  +20 DEF |   +21 | Reduces magic damage
Shellmet              |    250 |   +7 DEF |    +3 |
Silver Tiara          |    450 |  +14 DEF |   +25 |
----------------------.--------.-----------------------------------------------
ITEM SHOP             | Cost   | Effect
----------------------+--------+-----------------------------------------------
Medicinal Herb        |      8 | Restores 30-40 HP. Use at any time.
Moonwort Bulb         |     30 | Cures paralysis
______________________|________|_______________________________________________


13. HOWSWORTH SHOP
-----------------------.--------.----------.-------.---------------------------
SHOP                  |  Cost  | Effect   | Style | Notes
----------------------+--------+----------+-------+----------------------------
Medicinal Herb        |      8 | Restores 30-40 HP. Use at any time.
Holy Water            |     20 | Wards off weaker enemies for a wee while
----------------------+--------+----------+-------+----------------------------
Stone Axe             |    550 |  +19 ATK |    +4 |
Tortoise Shell        |   2500 |  +33 DEF |   -10 |
Fur Cape              |    550 |  +18 DEF |   +18 |
Fur Hood              |    400 |  +11 DEF |   +13 |
______________________|________|__________|_______|____________________________


14. CLEARVALE SHOPS
----------------------.--------.----------.-------.----------------------------
WEAPON SHOP           |  Cost  | Effect   | Style | Notes
----------------------+--------+----------+-------+----------------------------
Sledgehammer          |   1800 |  +30 ATK |    +6 |
Battle-Axe            |   4300 |  +49 ATK |   +15 |
Cautery Sword         |   4400 |  +42 ATK |   +23 | ITEM: Casts fire on a group
Dream Blade           |   6300 |  +65 ATK |   +28 | ITEM: Send enemies to sleep
Spiked Steel Whip     |   7400 |  +65 ATK |   +22 | Attacks a group of enemies
----------------------.--------.----------.-------.----------------------------
ARMOUR SHOP           | Cost   | Effect   | Style | Notes
----------------------+--------+----------+-------+----------------------------
Full Plate Armour     |   2300 |  +30 DEF |   +27 |
Silver Cuirass        |   3200 |  +36 DEF |   +30 |
Silver Mail           |   6300 |  +43 DEF |   +40 |
Magic Shield          |   5000 |  +20 DEF |   +21 | Reduces magic damage
Iron Helmet           |   1100 |  +16 DEF |   +15 |
Iron Mask             |   3500 |  +25 DEF |   -10 |
______________________|________|__________|_______|____________________________


15. CLEARVALE SHOPS B
----------------------.--------.----------.-------.----------------------------
WEAPON SHOP           |  Cost  | Effect   | Style | Notes
----------------------+--------+----------+-------+----------------------------
Sledgehammer          |   1800 |  +30 ATK |    +6 |
Battle-Axe            |   4300 |  +49 ATK |   +15 |
Cautery Sword         |   4400 |  +42 ATK |   +23 | ITEM: Casts fire on a group
Dream Blade           |   6300 |  +65 ATK |   +28 | ITEM: Send enemies to sleep
Spiked Steel Whip     |   7400 |  +65 ATK |   +22 | Attacks a group of enemies
----------------------.--------.----------.-------.----------------------------
ARMOUR SHOP           | Cost   | Effect   | Style | Notes
----------------------+--------+----------+-------+----------------------------
Full Plate Armour     |   2300 |  +30 DEF |   +27 |
Silver Cuirass        |   3200 |  +36 DEF |   +30 |
Silver Mail           |   6300 |  +43 DEF |   +40 |
Magic Shield          |   5000 |  +20 DEF |   +21 | Reduces magic damage
Iron Helmet           |   1100 |  +16 DEF |   +15 |
Iron Mask             |   3500 |  +25 DEF |   -10 |
----------------------.--------.-----------------------------------------------
ITEM SHOP             | Cost   | Effect
----------------------+--------+-----------------------------------------------
Medicinal Herb        |      8 | Restores 30-40 HP. Use at any time.
Antidotal Herb        |     10 | Cures poison
Holy Water            |     20 | Wards off weaker enemies for a wee while
Chimaera Wing         |     25 | Use to return to previously-visited location.
----------------------+--------+----------+-------+----------------------------
Hairband              |    150 |   +7 DEF |   +10 |
Silver Tiara          |    450 |  +14 DEF |   +25 |
______________________|________|__________|_______|____________________________


16. CASTLE SWANSTONE SHOPS
----------------------.--------.----------.-------.----------------------------
WEAPON SHOP           |  Cost  | Effect   | Style | Notes
----------------------+--------+----------+-------+----------------------------
Battle-Axe            |   4300 |  +49 ATK |   +15 |
Dream Blade           |   6300 |  +65 ATK |   +28 | ITEM: Send enemies to sleep
Staff of Antimagic    |   6000 |  +40 ATK |   +18 | ITEM: fizzle
Saw Blade             |   9000 |  +54 ATK |    -2 | (Only Carver can equip)
----------------------.--------.----------.-------.----------------------------
ARMOUR SHOP           | Cost   | Effect   | Style | Notes
----------------------+--------+----------+-------+----------------------------
Cloak of Evasion      |   3000 |  +28 DEF |   +11 | May avoid an enemy's attack
Silver Cuirass        |   3200 |  +36 DEF |   +30 |
Legerdemantle         |   4200 |  +37 DEF |   +10 | Reduces magic damage
Heavy Armour          |   5000 |  +50 DEF |   -30 | Reduces damage from fire-
                      |        |          |       | and ice-based attacks
Magic Shield          |   5000 |  +20 DEF |   +21 | Reduces magic damage
Iron Mask             |   3500 |  +25 DEF |   -10 |
______________________|________|__________|_______|____________________________


17. PESCADO ITEM SHOP
----------------------.--------.----------.-------+----------------------------
ITEM SHOP             |  Cost  | Effect   | Style | Notes
----------------------+--------+----------+-------+----------------------------
Shellmet              |    250 |   +7 DEF |    +3 |
Pink Pearl            |   1500 |   +0 DEF |   +40 |
----------------------+--------+----------+-------+----------------------------
Medicinal Herb        |      8 | Restores 30-40 HP. Use at any time.
Antidotal Herb        |     10 | Cures poison
Moonwort Bulb         |     30 | Cures paralysis
______________________|________|_______________________________________________


18. WELL SOUTH OF ALLTRADES SHOP (Need Lorelei's Harp to access it.)
----------------------.--------.----------.-------.----------------------------
ARMOUR SHOP           |  Cost  | Effect   | Style | Notes
----------------------+--------+----------+-------+----------------------------
Dragon Mail           |  12000 |  +60 DEF |   +37 | Reduces damage from fire
Flowing Dress         |  14000 |  +65 DEF |   +42 | Reduces damage from magic-
                      |        |          |       | and flame-based attacks
Flame Armour          |  15000 |  +70 DEF |   +33 | Reduces damage from magic-
                      |        |          |       | and ice-based attacks
Slime Helmet          |   2000 |  +40 DEF |   +12 | Slimes and Nevan only
Iron Mask             |   3500 |  +25 DEF |   -10 |
Thinking Cap          |  13000 |  +40 DEF |   +21 | Increases wisdom
----------------------.--------.----------.-------.----------------------------
WEAPON SHOP           | Cost   | Effect   | Style | Notes
----------------------+--------+----------+-------+----------------------------
Saw Blade             |   9000 |  +54 ATK |    -2 | (Only Carver can equip)
Warhammer             |  12000 |  +64 ATK |   +19 |
Zombiesbane           |  18000 |  +80 ATK |    +5 | Damages undead
Flametang Boomerang   |  13000 |  +65 ATK |   +25 | Attacks all enemies
Fire Blade            |  22500 |  +87 ATK |   +33 | ITEM:
----------------------.--------.----------.-------.----------------------------
ITEM SHOP             | Cost   | Effect   | Style | Notes
----------------------+--------+----------+-------+----------------------------
Slime Earrings        |    650 |   +5 ATK |  + 35 | Boost attack
Fishnet Stockings     |   3200 |   +5 DEF |  + 40 | Women only!
______________________|________|__________|_______|____________________________


19. SORCERIA
----------------------.--------.----------.-------.----------------------------
WEAPON SHOP           | Cost   | Effect   | Style | Notes
----------------------+--------+----------+-------+----------------------------
Dream Blade           |   6300 |  +65 ATK |   +28 | ITEM: Send enemies to sleep
Staff of Antimagic    |   6000 |  +40 ATK |   +18 | ITEM: Fizzle
Lunar Fan             |   5500 |  +60 ATK |   +30 |
Wizardly Whip         |  13000 |  +97 ATK |   +45 | Attacks a group
Zombiesbane           |  18000 |  +80 ATK |    +5 | Damages undead
----------------------.--------.----------.-------.----------------------------
ARMOUR SHOP           |  Cost  | Effect   | Style | Notes
----------------------+--------+----------+-------+----------------------------
Legerdemantle         |   4200 |  +37 DEF |   +10 | Reduces magic damage
Magical Skirt         |   6700 |  +45 DEF |   +35 | Reduces magic damage
Magic Armour          |   7500 |  +50 DEF |   +38 | Reduces magic damage
Magic Shield          |   5000 |  +20 DEF |   +21 | Reduces magic damage
----------------------.--------.----------.-------.----------------------------
ITEM SHOP             | Cost   | Effect   | Style | Notes
----------------------+--------+----------+-------+----------------------------
Medicinal Herb        |      8 | Restores 30-40 HP. Use at any time.
Holy Water            |     20 | Wards off weaker enemies for a wee while
----------------------+--------+----------+-------+----------------------------
Steel Fangs           |   2000 |  +35 ATK |    +8 | N/A for humans
Iron Mask             |   3500 |  +25 DEF |   -10 |
______________________|________|__________|_______|____________________________


20. FELONIA
----------------------.--------.----------.-------.----------------------------
WEAPON SHOP           | Cost   | Effect   | Style | Notes
----------------------+--------+----------+-------+----------------------------
Siren Sword           |   9800 |  +60 ATK |   +51 | Causes confusion
Warhammer             |  12000 |  +64 ATK |   +19 |
Zombiesbane           |  18000 |  +80 ATK |    +5 | Damages undead
Watermaul Wand        |  14000 |  +74 ATK |   +42 | ITEM
Zombiesbane           |  18000 |  +80 ATK |    +5 | Damages undead
Fire Blade            |  22500 |  +87 ATK |   +33 | ITEM: flame attack
----------------------.--------.----------.-------.----------------------------
ARMOUR SHOP           |  Cost  | Effect   | Style | Notes
----------------------+--------+----------+-------+----------------------------
Dancer's Costume      |   1300 |  +20 DEF |   +25 |
Silver Mail           |   6300 |  +43 DEF |   +40 |
Dragon Mail           |  12000 |  +60 DEF |   +37 | Reduces damage from fire
Flame Shield          |  17000 |  +40 DEF |   +22 | Reduces damage from magic-
                      |        |          |       | and ice-Based attacks
______________________|________|__________|_______|____________________________


21. WEAVER'S PEAK SHOPS (B)
----------------------.--------.----------.-------.----------------------------
"ITEM" SHOP           | Cost   | Effect   | Style | Notes
----------------------+--------+----------+-------+----------------------------
Warhammer             |  12000 |  +64 ATK |   +19 |
Zombiesbane           |  18000 |  +80 ATK |    +5 | Damages undead
Dragon Mail           |  12000 |  +60 DEF |   +37 | Reduces damage from fire
Flowing Dress         |  14000 |  +65 DEF |   +42 | Reduces damage from magic-
                      |        |          |       | and flame-based attacks
Bunny Ears            |    750 |  +20 DEF |   +15 |
----------------------.--------.----------.-------.---------------------------
WEAPON SHOP           |  Cost  | Effect   | Style | Notes
----------------------+--------+----------+-------+---------------------------
Cypress Stick         |     10 |   +2 ATK |    +0 |
Bamboo Spear          |     50 |   +5 ATK |    +1 |
Copper Sword          |    270 |  +13 ATK |    +9 |
Wayfarer's Clothes    |     70 |   +7 DEF |    +6 |
Leather Armour        |    180 |  +11 DEF |   +15 |
Leather Shield        |     70 |   +4 DEF |    +2 |
______________________|________|__________|_______|____________________________


22. MT SNOWHERE SHOPS
----------------------.--------.----------.-------.----------------------------
WEAPON SHOP           | Cost   | Effect   | Style | Notes
----------------------+--------+----------+-------+----------------------------
Steel Fangs           |   2000 |  +35 ATK |    +8 | N/A for humans
Spiked Steel Whip     |   7400 |  +65 ATK |   +22 | Attacks a group of enemies
Dream Blade           |   6300 |  +65 ATK |   +28 | ITEM: Send enemies to sleep
Saw Blade             |   9000 |  +54 ATK |    -2 | (Only Carver can equip)
Warhammer             |  12000 |  +64 ATK |   +19 |
Heavy Armour          |   5000 |  +50 DEF |   -30 | Reduces damage from fire-
                      |        |          |       | and ice-based attacks
----------------------.--------.----------.-------.----------------------------
ITEM SHOP             | Cost   | Effect   | Style | Notes
----------------------+--------+----------+-------+----------------------------
Medicinal Herb        |      8 | Restores 30-40 HP. Use at any time.
Antidotal Herb        |     10 | Cures poison
Holy Water            |     20 | Wards off weaker enemies for a wee while
Chimaera Wing         |     25 | Use to return to previously-visited location.
______________________|________|_______________________________________________


23. TURNSCOTE SHOPS
----------------------.--------.----------.-------.----------------------------
WEAPON SHOP (A)       |  Cost  | Effect   | Style | Notes
----------------------+--------+----------+-------+----------------------------
Battle-Axe            |   4300 |  +49 ATK |   +15 |
Saw Blade             |   9000 |  +54 ATK |    -2 | (Only Carver can equip)
Warhammer             |  12000 |  +64 ATK |   +19 |
Zombiesbane           |  18000 |  +80 ATK |    +5 | Damages undead
----------------------.--------.----------.-------.----------------------------
ARMOUR SHOP           |  Cost  | Effect   | Style | Notes
----------------------+--------+----------+-------+----------------------------
Bunny Suit            |   3300 |  +17 DEF |   +38 | Women only!
Silver Mail           |   6300 |  +43 DEF |   +40 |
Dragon Mail           |  12000 |  +60 DEF |   +37 | Reduces damage from fire
Flowing Dress         |  14000 |  +65 DEF |   +42 | Reduces damage from magic-
                      |        |          |       | and flame-based attacks
Iron Mask             |   3500 |  +25 DEF |   -10 |
Magic Shield          |   5000 |  +20 DEF |   +21 | Reduces magic damage
----------------------.--------.----------.-------.----------------------------
WEAPON SHOP (B)       |  Cost  | Effect   | Style | Notes
----------------------+--------+----------+-------+----------------------------
Bone Stake            |    110 |   +6 ATK |    +3 | Ashlynn and Slimes
Edged Boomerang       |   1500 |  +25 ATK |   +19 | Attacks all enemies
Steel Fangs           |   2000 |  +35 ATK |    +8 | N/A for humans
Morning Star          |   3000 |  +38 ATK |   +14 | Attacks a group of enemies
Lunar Fan             |   5500 |  +60 ATK |   +30 |
Dream Blade           |   6300 |  +65 ATK |   +28 | Might send enemies to sleep
----------------------.--------.-----------------------------------------------
ITEM SHOP             | Cost   | Effect
----------------------+--------+-----------------------------------------------
Chimaera Wing         |     25 | Use to return to previously-visited location.
----------------------+--------+----------+-------+----------------------------
Trailblazing Bandana  |    500 |   +5 DEF |   +28 |
Bow Tie               |   2400 |   +2 DEF |   +33 | Males and slimes only
______________________|________|__________|_______|____________________________


24. DESPAIRIA SHOPS
----------------------.--------.----------.-------.----------------------------
WEAPON SHOP           |  Cost  | Effect   | Style | Notes
----------------------+--------+----------+-------+----------------------------
Warhammer             |  12000 |  +64 ATK |   +19 |
Zombiesbane           |  18000 |  +80 ATK |    +5 | Damages undead
Blizzard Blade        |  21000 | +105 ATK |   +38 | ITEM: Ice
Solar Fan             |   5500 |  +60 ATK |   +30 |
----------------------.--------.----------.-------.----------------------------
ARMOUR SHOP           |  Cost  | Effect   | Style | Notes
----------------------+--------+----------+-------+----------------------------
Gigant Armour         |  23000 |  +92 DEF |   +15 | Reduces damage fire/ice att
Flowing Dress         |  14000 |  +65 DEF |   +42 | Reduces damage from magic-
                      |        |          |       | and fire-based attacks
Ogre Shield           |  20000 |  +48 DEF |   -10 | Reduces damage fire/ice att
Thinking Cap          |  13000 |  +40 DEF |   +21 | Increases wisdom
______________________|________|__________|_______|____________________________


25. GREEDMORE VALLEY SHOPS
----------------------.--------.----------.-------.----------------------------
WEAPON SHOP           |  Cost  | Effect   | Style | Notes
----------------------+--------+----------+-------+----------------------------
Hela's Hammer         |  15000 | +115 ATK |   +33 |
Massacre Sword        |  29000 |  +95 ATK |   +15 | Cursed (Reduces Def. to 1)
Great Bow             |  37000 | +110 ATK |   +25 |
Ferocious Fangs       |  17000 |  +73 ATK |   +25 | Paralyses enemies. Slimes
----------------------.--------.----------.-------.----------------------------
ARMOUR SHOP           |  Cost  | Effect   | Style | Notes
----------------------+--------+----------+-------+----------------------------
Gigant Armour         |  23000 |  +95 DEF |   +15 | Reduces damage fire/ice att
Mirror Armour         |  30000 |  +95 DEF |   +50 | Might reflect magic back
Ruinous Shield        |   5300 |  +62 DEF |    +5 | Cursed
Silver Shield         |  33000 |  +55 DEF |   +38 | Reduces damage fire/ice att
Great Helm            |  25000 |  +50 DEF |   +30 |
----------------------.--------.----------.-------.----------------------------
ITEM SHOP             | Cost   | Effect   | Style | Notes
----------------------+--------+----------+-------+----------------------------
Medicinal Herb        |      8 | Restores 30-40 HP. Use at any time.
Moonwort Bulb         |     30 | Cures paralysis
----------------------+--------+----------+-------+----------------------------
Trailblazing Bandana  |    500 |   +5 DEF |   +28 |
Fishnet Stockings     |   3200 |   +5 DEF |  + 40 | Women only!
______________________|________|__________|_______|____________________________


26. REAPER'S PEAK SHOP (Starred save only)
----------------------.--------.----------.-------.----------------------------
ITEM SHOP             |  Cost  | Effect   | Style | Notes
----------------------+--------+----------+-------+----------------------------
Dragonic Diligence    |  30000 | Scroll to unlock Dragon vocation
----------------------+--------+----------+-------+----------------------------
Staff of Resurrection |  45000 |  +66 ATK |  +38  | ITEM: revive
______________________|________|__________|_______|____________________________


27. CASINO SHOPS

i. PORT HAVEN
----------------------.-------.------------------------------------------------
Trade Tokens for:     | Cost  | Effect
----------------------+-------+------------------------------------------------
Magic Water           |   200 | Recovers a little of one party member's MP.
Silk Tuxedo           |   500 | Armour. No special effects
Yggdrasil Leaf        |  1000 | Use to resurrect a party member with full HP.
Dragon Shield         |  2000 | Reduces damage from fire- and ice-based attacks
Platinum Mail         |  3500 | Reduces magic damage.
Kamikaze Bracer       |  5000 | Explodes if user dies - saves the day!
______________________|_______|________________________________________________

ii. TURNSCOTE
----------------------.-------.------------------------------------------------
Trade Tokens for:     | Cost  | Effect
----------------------+-------+------------------------------------------------
Silk Tuxedo           |   500 | Armour. No special effects
Dragon Shield         |  2000 | Reduces damage from fire- and ice-based attacks
Platinum Mail         |  3500 | Reduces magic damage.
Prayer Ring           |  5000 | Recovers some MP whenever it's used.
Falcon Blade          | 10000 | Super-swift sword strikes twice in a turn
Kerplunk Bracer       | 20000 | Might save the day in times of need!
______________________|_______|________________________________________________

iii. GREEDMORE VALLEY
----------------------.-------.------------------------------------------------
Trade Tokens for:     | Cost  | Effect
----------------------+-------+------------------------------------------------
Yggdrasil Leaf        |  1000 | Use to resurrect a party member with full HP.
Prayer Ring           |  5000 | Recovers some MP whenever it's used.
Falcon Blade          | 10000 | Super-swift sword strikes twice in a turn
Kerplunk Bracer       | 20000 | Might save the day in times of need!
Metal King Armour     |150000 | Reduces damage from fire-and ice-based attacks
Flail of Destruction  |300000 | Attacks all enemies at once.
______________________|_______|________________________________________________




===============================================================================
02.  C H A R A C T E R S ' S K I L L S  A N D  S P E L L S ...............*L02
===============================================================================

 i. Humans and Lizzie
ii. Slimes

Lv  = Level learned
MP  = MP used to cast spell
Fld = Field: indicates if spell can be used outside of battles
Bat = Battle: indicates if spell can be used in a battle

-------------------------------------------------------------------------------
i. HUMANS AND LIZZIE
-------------------------------------------------------------------------------

HERO
-------------.----.----.-----.-----.-------------------------------------------
Skill/Spell  | Lv | MP | Fld | Bat | Effect
-------------+----+----+-----+-----+-------------------------------------------
Heal         |  4 |  2 | Yes | Yes | Restores at least 30 HP to one ally.
Peep         |  6 |  1 | Yes | No  | Reveals the nature of treasure in a chest
Sap          |  7 |  3 | No  | Yes | Reduces defence of one enemy
Zoom*        |  8 |  1 | Yes | No  | Return instantly to various previously-
             |    |    |     |     | visited locations.
-------------+----+----+-----+-----+-------------------------------------------
Zap (Event based magic) 6 MP Calls down lightning on all enemies
_______________________________________________________________________________

Zoom* After obtaining Ra's Mirror, speak to Madame Luca and the option to
"Switch Worlds" is added to the list of Zoom locations.


CARVER (Joins at Level 3)
-------------.----.----.-----.-----.-------------------------------------------
Skill/Spell  | Lv | MP | Fld | Bat | Effect
-------------+----+----+-----+-----+-------------------------------------------
Flying Knee  |  5 |  0 | No  | Yes | A jumping attack
Double Up!   | 14 |  0 | No  | Yes | Ditches defence to increase attack
Forbearance  | 18 |  0 | No  | Yes | Protect allies from attack
-------------+----+----+-----+-----+-------------------------------------------
Knuckle Sandwich (Event based skill) 0 MP. Powerful bare-fisted strike
_______________________________________________________________________________


MILLY (Joins at Level 5)
-------------.----.----.-----.-----.-------------------------------------------
Skill/Spell  | Lv | MP | Fld | Bat | Effect
-------------+----+----+-----+-----+-------------------------------------------
Heal         |  5 |  2 | Yes | Yes | Restores at least 30 HP to one ally.
Squelch      |  5 |  2 | Yes | Yes | Cures one ally of poison
Buff         |  5 |  2 | No  | Yes | Raises defence of one party memeber
Dazzle       |  6 |  5 | No  | Yes | Envelops a group of enemies in illusions.
Evac         |  7 |  8 | Yes | No  | Exit instantly from dungeons, caves and
             |    |    |     |     | towers.
Crack        |  9 |  3 | No  | Yes | Pierces a hole in an enemy with icicles
Snooze       | 11 |  3 | No  | Yes | Puts a group of enemies to sleep
Midheal      | 13 |  5 | Yes | Yes | Restores at least 75 HP to one ally
Bang         | 15 |  5 | No  | Yes | Damages all enemies with a small explosion
Kabuff       | 18 |  3 | No  | Yes | Raises defence of all party members
_____________|____|____|_____|_____|___________________________________________


ASHLYNN (Joins at Level 2)
-------------.----.----.-----.-----.-------------------------------------------
Skill/Spell  | Lv | MP | Fld | Bat | Effect
-------------+----+----+-----+-----+-------------------------------------------
Frizz        |  2 |  2 | No  | Yes | Singes single enemy with a small fireball
Dazzle       |  2 |  5 | No  | Yes | Envelops a group of enemies in illusions
Snooze       |  2 |  3 | No  | Yes | Puts a group of enemies to sleep
Sap          |  2 |  3 | No  | Yes | Reduces defence of one enemy
Sizz         |  6 |  4 | No  | Yes | Singes a group of enemies with fire
Zoom         |  8 |  1 | Yes | No  | Return instantly to various previously-
             |    |    |     |     | visited locations.
Evac         | 10 |  8 | Yes | No  | Exit instantly from dungeons, caves and
             |    |    |     |     | towers.
Kasap        | 12 |  4 | No  | Yes | Reduces defence of a group of enemies
Drain Magic  | 14 |  0 | No  | Yes | Steals MP from a single enemy.
Sizzle       | 16 |  6 | No  | Yes | Burns a group of enemies
Fuddle       | 18 |  5 | No  | Yes | Confuse a group of enemies
-------------+----+----+-----+-----+-------------------------------------------
Magic Burst (Event based magic) All MP Fearsome explosion on all enemies
_______________________________________________________________________________


NEVAN (Joins at Level 10)
-------------.----.----.-----.-----.-------------------------------------------
Skill/Spell  | Lv | MP | Fld | Bat | Effect
-------------+----+----+-----+-----+-------------------------------------------
Heal         | 10 |  2 | Yes | Yes | Restores at least 30 HP to one ally.
Midheal      | 10 |  5 | Yes | Yes | Restores at least 75 HP to one ally
Squelch      | 10 |  2 | Yes | Yes | Cures one ally of poison
Woosh        | 10 |  2 | No  | Yes | Slice a group with a small whirlwind
Poof         | 10 |  1 | No  | Yes | Makes a group of undead souls vanish
Fizzle       | 11 |  3 | No  | Yes | Prevents an enemy from using magic
Zing         | 13 | 10 | Yes | Yes | Occasionally resurrects ally with half HP
Swoosh       | 15 |  4 | No  | Yes | Whirlwind attack on a group - more power
Tingle       | 17 |  2 | No  | Yes | Cures all of sleep and paralysis
Fullheal     | 19 |  7 | Yes | Yes | Restores all HP to an ally.
Whack        | 21 |  4 | No  | Yes | Sends an enemy to the hereafter
_____________|____|____|_____|_____|___________________________________________


AMOS (Joins at Level 15) Optional
-------------.----.----.-----.-----.-------------------------------------------
Skill/Spell  | Lv | MP | Fld | Bat | Effect
-------------+----+----+-----+-----+-------------------------------------------
Heal         | 15 |  2 | Yes | Yes | Restores at least 30 HP to one ally.
Megamorphosis| 15 |  0 | No  | Yes | Transform into a monster.
_____________|____|____|_____|_____|___________________________________________


TERRY (Joins at Level 28 with all these Battle only skills already learned)
------------------.----.-----.-----.-------------------------------------------
Skill/Spell       | Lv | MP | Bat | Effect
------------------+----+----+-----+-------------------------------------------
Dodgy Dance       | 28 |  0 | Yes | Takes evasive measures
Double-Edged Slash| 28 |  0 | Yes | Heavy damage to enemy, but also hurts user
Falcon Slash      | 28 |  0 | Yes | Double slicing attack
Focus Strength    | 28 |  0 | Yes | Focus to double force on next attack
Frenzy            | 28 |  0 | Yes | Indiscriminate attack vs friend or foe
Gust Slash        | 28 |  0 | Yes | Attack on one channelling wind
Hatchet Man       | 28 |  0 | Yes | Unpredictable attack that can be critical
Heave-Ho          | 28 |  0 | Yes | Grab enemy and throw them out the battle
Knuckle Sandwich  | 28 |  0 | Yes | Focussed and damaging fist attack on one
Leg Sweep         | 28 |  0 | Yes | Knocks foe to the ground for one turn
Mercurial Thrust  | 28 |  0 | Yes | Strike an enemy before anyone else can act
Multifists        | 28 |  0 | Yes | Vicious 4-hit strike on random enemies
Pressure Pointer  | 28 |  0 | Yes | Targets vital spot to take down instantly
Roundhouse Kick   | 28 |  0 | Yes | Circular kick on a group of enemies
Wind Sickles      | 28 |  0 | Yes | Whirlwind of sickles attacks one enemy
__________________|____|____|_____|____________________________________________


LIZZIE (Dragon - Joins at Level 5) Optional
-------------.----.----.-----.-----.-------------------------------------------
Skill/Spell  | Lv | MP | Fld | Bat | Effect
-------------+----+----+-----+-----+-------------------------------------------
Falcon Slash |  5 |  0 | No  | Yes | Double slicing attack
Flame Breath |  5 |  0 | No  | Yes | Fierce fiery breath attack
Hatchet Man  |  9 |  0 | No  | Yes | Unpredictable critical attack
Inferno      | 15 |  0 | No  | Yes | Fiery breath attack
Metal Slash  | 20 |  0 | No  | Yes | Carves through metal-bodied enemies
Kazing       | 25 | 20 | Yes | Yes | Resurrects an ally to full health
_____________|____|____|_____|_____|___________________________________________



-------------------------------------------------------------------------------
ii. SLIMES - (OPTIONAL)
-------------------------------------------------------------------------------

GOOWAIN (Slime Knight - Joins at Level 1)
-------------.----.----.-----.-----.-------------------------------------------
Skill/Spell  | Lv | MP | Fld | Bat | Effect
-------------+----+----+-----+-----+-------------------------------------------
Heal         |  1 |  2 | Yes | Yes | Restores at least 30 HP to one ally
Drain Magic  |  3 |  0 | No  | Yes | Steals MP from a single enemy
Kabuff       |  8 |  3 | No  | Yes | Raises defence of all party members
Cop Out      | 18 |  0 | No  | Yes | Palms off enemy on a random friend or foe
Falcon Slash | 25 |  0 | No  | Yes | Double slicing attack
_____________|____|____|_____|_____|___________________________________________


HEALIE (Healslime - Joins at Level 4)
-------------.----.----.-----.-----.-------------------------------------------
Skill/Spell  | Lv | MP | Fld | Bat | Effect
-------------+----+----+-----+-----+-------------------------------------------
Heal         |  4 |  2 | Yes | Yes | Restores at least 30 HP to one ally
Midheal      | 10 |  5 | Yes | Yes | Restores at least 75 HP to one ally
Fullheal     | 15 |  7 | Yes | Yes | Restores all HP to an ally.
Multiheal    | 18 | 18 | Yes | Yes | Restores at least 100 P to all
Omniheal     | 23 | 36 | Yes | Yes | Restores all HP to all party members
_____________|____|____|_____|_____|___________________________________________


SPOT (Mottle Slime - Joins at Level 1)
-------------.----.----.-----.-----.-------------------------------------------
Skill/Spell  | Lv | MP | Fld | Bat | Effect
-------------+----+----+-----+-----+-------------------------------------------
Tongue Lashing| 4 |  0 | No  | Yes | Lick to make enemy cower (fear)
Follow Suit  |  9 |  0 | No  | Yes | Gives enemy a taste of its own medicine
Whistle      | 11 |  0 | Yes | No  | Summons monsters with a whistle.
Dig          | 13 |  0 | Yes | No  | Dig in the dirt to unearth treasures
Nap          | 15 |  0 | Yes | No  | Sleep for a spell to restore HP and MP
Double Up    | 17 |  0 | No  | Yes | Ditches defence to increase attack
_____________|____|____|_____|_____|___________________________________________


GOOBER (Slime - Joins at Level 20)
-------------.----.----.-----.-----.-------------------------------------------
Skill/Spell  | Lv | MP | Fld | Bat | Effect
-------------+----+----+-----+-----+-------------------------------------------
Frizzle      | 20 |  3 | No  | Yes | Burns one with fireball (70-90 damage)
Sizzle       | 20 |  5 | No  | Yes | Burns a group of enemies
Snooze       | 20 |  2 | No  | Yes | Puts a group of enemies to sleep
Kabuff       | 20 |  3 | No  | Yes | Raises defence of all party members
Midheal      | 20 |  5 | Yes | Yes | Restores at least 75 HP to one ally
Scorch       | 90 |  0 | No  | Yes | Scorching inferno breath attack on all
-------------+----+----+-----+-----+-------------------------------------------
C-C-Cold Breath 0MP Event based skill. Powerful chilly breath attack on all
_______________________________________________________________________________


CURIE (Cureslime - Joins at Level 4)
-------------.----.----.-----.-----.-------------------------------------------
Skill/Spell  | Lv | MP | Fld | Bat | Effect
-------------+----+----+-----+-----+-------------------------------------------
Fullheal     |  4 |  7 | Yes | Yes | Restores all HP to an ally.
Midheal      |  6 |  5 | Yes | Yes | Restores at least 75 HP to one ally
Kazing       | 17 | 20 | Yes | Yes | Resurrects fallen ally with full HP
Multiheal    | 20 | 18 | Yes | Yes | Restores at least 100 HP to all allies
Omniheal     | 50 | 36 | Yes | Yes | Restores all HP to all party members
_____________|____|____|_____|_____|___________________________________________


SHELLEY (Seaslime - Joins at Level 3)
-------------.----.----.-----.-----.-------------------------------------------
Skill/Spell  | Lv | MP | Fld | Bat | Effect
-------------+----+----+-----+-----+-------------------------------------------
Kabuff       |  3 |  3 | No  | Yes | Raises defence of all party members
Cool Breath  |  5 |  0 | No  | Yes | Chilly breath attack (13-16 damage)
Tidal Wave   | 17 |  0 | No  | Yes | Ocean wave that damages all enemies
Chilly Breath| 22 |  0 | No  | Yes | More powerful chilly breath attack on all
Freezing     | 35 |  0 | No  | Yes | Powerful Chilling breath attack on all
Blizzard     |    |    |     |     |
_____________|____|____|_____|_____|___________________________________________


MERCURY (Liquid Metal Slime - Joins at Level 1)
-------------.----.----.-----.-----.-------------------------------------------
Skill/Spell  | Lv | MP | Fld | Bat | Effect
-------------+----+----+-----+-----+-------------------------------------------
Sizz         |  1 |  3 | No  | Yes | Singes a group of enemies with fire
Kaclang      |  3 |  2 | No  | Yes | Turns party to steel, impervious to attack
Zoom         |  5 |  1 | No  | Yes | Return instantly to various previously-
             |    |    |     |     | visited locations.
Magic Burst  |  7 | All| No  | Yes | Uses all MP to attack all enemies
Big Banga    | 14 | 30 | No  | Yes | Explosion that targets all enemies
_____________|____|____|_____|_____|___________________________________________


KINGSLEY (King Slime - Joins at Level 3)
-------------.----.----.-----.-----.-------------------------------------------
Skill/Spell  | Lv | MP | Fld | Bat | Effect
-------------+----+----+-----+-----+-------------------------------------------
Heal         |  3 |  2 | Yes | Yes | Restores at least 30 HP to one ally
Midheal      |  3 |  5 | Yes | Yes | Restores at least 75 HP to one ally
Zing         |  3 | 10 | Yes | Yes | Occasionally resurrects ally with half HP
Puff-Puff    |  4 |  0 | No  | Yes | Gadabout skill to charm and distract
Muster       |  5 |  0 | No  | Yes | Save up energy to bolster next attack
Strength     |    |    |     |     |
Shove        |  7 |  0 | No  | Yes | Push that might propel enemy out of battle
Body Slam    | 10 |  0 | No  | Yes | Sacrifices self to slam enemy senseless
Kazing       | 15 | 20 | Yes | Yes | Resurrects fallen ally with full HP
Hocus Pocus  | 20 | 20 | Yes | No  | Chance attack - who knows what happens!
_____________|____|____|_____|_____|___________________________________________



===============================================================================
03. C H A R A C T E R S '  E Q U I P M E N T ............................ *L03
===============================================================================

* Equipment is shown in order of Attack or Defence power.
* Accessories are in alphabetical order.
* Vocations make no difference to what equipment can be used: it's all
  character related, not class based, so you do not have to change equipment
  when changing vocation.

-------------------------------------------------------------------------------
HERO
Max Level: 99
Max Stats: HP: 800, MP: 700, STR: 350, AGL: 200, RES: 210, WIS: 330, STY: 100

EQUIPMENT
Weapons  : Cypress Stick/Bamboo Spear/Oaken Club/Copper Sword/Boomerang/
           Edged Boomerang/Chain Sickle/Steel Broadsword/Cautery Sword/
           Battle-Axe/Gracos's Trident/Platinum Sword/Magma Staff/
           Rusty Sword/Dream Blade/Flametang Boomerang/
           Staff of Resurrection/Falcon Blade/Zombiesbane/Fire Blade/
           Dragonsbane/Sunderbolt Blade/Miracle Sword/Blizzard Blade/
           Metal King Sword/Sword of Ramias

Body     : Plain Clothes/Wayfarer's Clothes/Silk Tuxedo/Leather Armour/
           Boxer Shorts/Scale Armour/Fur Cape/Chain Mail/Bronze Armour/
           Noble Garb/Iron Cuirass/Iron Armour/Full Plate Armour/
           Silver Cuirass/Glombolero/Silver Mail/Heavy Armour/Magic Armour/
           Enchanted Armour/Spiked Armour/Dragon Mail/Platinum Mail/
           Flame Armour/Sacred Armour/Armour of Max Wynne/Dragon Robe/
           Mirror Armour/Metal King Armour/Armour of Orgo

Shield   : Pot Lid/Leather Shield/Scale Shield/Bronze Shield/Iron Shield/
           Magic Shield/Platinum Shield/Dragon Shield/Tempest Shield/
           Flame Shield/Power Shield/Silver Shield/Shield of Max Wynne/
           Ruinous Shield/Metal King Shield/Shield of Valora

Helmet   : Leather Hat/Hardwood Headwear/Iron Helmet/Iron Mask/Hermes'Hat/
           Platinum Headgear/Thinking Cap/Great Helm/Helmet of Max Wynne/
           Metal King Helm/Helm of Sebath

Accessory: Antique Ring/Agility Ring/Bow Tie/Gold Ring/Gold Bracer/Gospel Ring/
           Kerplunk Bracer/Kamikaze Bracer/Meteorite Bracer/Old Pipe/
           Orb of Truth/Prayer Ring/Raging Ruby/Restless Heart/Slime Earrings/
           Trailblazing Bandana/Turnscote Pendant

-------------------------------------------------------------------------------
CARVER
Max Level: 99
Max Stats: HP: 900, MP: 400, STR: 400, AGL: 180, RES: 220, WIS: 180, STY: 80

EQUIPMENT
Weapons  : Cypress Stick/Bamboo Spear/Oaken Club/Giant Mallet/Copper Sword/
           Stone Axe/Iron Claw/Chain Sickle/Sledgehammer/Steel Broadsword/
           Battle-Axe/Fire Claw/Saw Blade/Gracos's Trident/Platinum Sword/
           Icicle Dirk/Magma Staff/War Hammer/Fire Blade/Massacre Sword/
           Dragonsbane/Miracle Sword/Blizzard Blade/Great Bow/Hela's Hammer/
           Flail of Destruction/Metal King Sword

Body     : Plain Clothes/Wayfarer's Clothes/Silk Tuxedo/Leather Armour/
           Leather Kilt/Boxer Shorts/Scale Armour/Fur Cape/Chain Mail/
           Bronze Armour/Iron Cuirass/Iron Armour/Full Plate Armour/
           Silver Cuirass/Silver Mail/Heavy Armour/Magic Armour/
           Spiked Armour/Dragon Mail/Platinum Mail/Flame Armour/
           Sacred Armour/Hela's Armour/Armour of Max Wynne/Gigant Armour/
           Metal King Armour

Shield   : Pot Lid/Leather Shield/Scale Shield/Bronze Shield/Iron Shield/
           Magic Shield/Platinum Shield/Dragon Shield/Tempest Shield/
           Flame Shield/Power Shield/Ogre Shield/Silver Shield/
           Shield of Max Wynne/Ruinous Shield/Metal King Shield

Helmet   : Leather Hat/Hardwood Headwear/Iron Helmet/Iron Mask/
           Platinum Headgear/Thinking Cap/Great Helm/Helmet of Max Wynne/
           Metal King Helm

Accessory: Agility Ring/Bow Tie/Gospel Ring/Gold Bracer/Kerplunk Bracer/
           Kamikaze Bracer/Meteorite Bracer/Old Pipe/Orb of Truth/Raging Ruby/
           Restless Heart/Trailblazing Bandana/Turnscote Pendant

-------------------------------------------------------------------------------
MILLY
Max Level: 99
Max Stats: HP: 700, MP: 800, STR: 300, AGL: 450, RES: 200, WIS: 410, STY: 130

EQUIPMENT
Weapons  : Poison Needle/Cypress Stick/Bronze Knife/Thorn Whip/Iron Staff/
           Poison Moth Knife/Falcon Knife Earrings/Staff of Divine Wrath/
           Cautery Sword/Platinum Sword/Lunar Fan/Magma Staff/
           Staff of Resurrection/Falcon Blade/Siren Sword/Miracle Sword/
           Solar Fan/Metal King Sword

Body     : Plain Clothes/Wayfarer's Clothes/Silk Robe/Leather Dress/
           Bunny Suit/Fur Cape/Dancer's Costume/Robust Lingerie/Iron Cuirass/
           Cloak of Evasion/Silver Cuirass/Legerdemantle/Glombolero/
           Magical Skirt/Shimmering Dress/Enchanted Armour/Flowing Dress/
           Sacred Armour/Princess's Robe/Angel Leotard/Dragon Robe

Shield   : Pot Lid/Silver Platter/Silver Shield/Metal King Shield

Helmet   : Leather Hat/Hairband/Fur Hood/Silver Tiara/Bunny Ears/
           Duplic Hat/Hermes'Hat/Happy Hat/Golden Tiara

Accessory: Agility Ring/Antique Ring/Fishnet Stockings/Glass Slippers/
           Gold Bracer/Gold Ring/Gospel Ring/Kamikaze Bracer/Kerplunk Bracer/
           Lucida Shard/Meteorite Bracer/Orb of Truth/Pink Pearl/Prayer Ring/
           Raging Ruby/Restless Heart/Trailblazing Bandana/Turnscote Pendant

-------------------------------------------------------------------------------
ASHLYNN
Max Level: 99
Max Stats: HP: 650, MP: 990, STR: 280, AGL: 400, RES: 170, WIS: 420, STY: 160

EQUIPMENT
Weapons  : Poison Needle/Cypress Stick/Bone Stake/Bronze Knife/Thorn Whip/
           Poison Moth Knife/Chain Whip/Morning Star/Falcon Knife Earrings/
           Staff of AntiMagic/Platinum Sword/Icicle Dirk/Magma Staff/
           Spiked Steel Whip/Siren Sword/Watermaul Wand/Cobra Claw/
           Wizardly Whip/Demon Spear/Miracle Sword/Metal King Sword/
           Gringham Whip

Body     : Plain Clothes/Wayfarer's Clothes/Silk Robe/Leather Dress/
           Bunny Suit/Fur Cape/Dancer's Costume/Robust Lingerie/Iron Cuirass/
           Cloak of Evasion/Silver Cuirass/Legerdemantle/Glombolero/
           Magical Skirt/Shimmering Dress/Enchanted Armour/Flowing Dress/
           Sacred Armour/Princess's Robe/Angel Leotard/Dragon Robe

Shield   : Pot Lid/Silver Platter/Magic Shield/Silver Shield

Helmet   : Leather Hat/Hairband/Fur Hood/Silver Tiara/Bunny Ears/
           Duplic Hat/Hermes'Hat/Happy Hat/Golden Tiara

Accessory: Agility Ring/Antique Ring/Fishnet Stockings/Glass Slippers/
           Gold Bracer/Gold Ring/Gospel Ring/Kamikaze Bracer/Kerplunk Bracer/
           Lucida Shard/Meteorite Bracer/Orb of Truth/Pink Pearl/Prayer Ring/
           Raging Ruby/Restless Heart/Trailblazing Bandana/Turnscote Pendant

-------------------------------------------------------------------------------
NEVAN
Max Level: 99
Max Stats: HP: 750, MP: 850, STR: 310, AGL: 350, RES: 240, WIS: 450, STY: 60

EQUIPMENT
Weapons  : Poison Needle/Cypress Stick/Bamboo Spear/Bronze Knife/
           Staff of Ghent/Iron Staff/Poison Moth Knife/Chain Whip/
           Lightning Staff/Staff of Divine Wrath/Morning Star/
           Staff of AntiMagic/Gracos's Trident/Staff of Resurrection/
           Watermaul Wand/Fire Blade/Sunderbolt Blade/Demon Spear/
           Miracle Sword/Metal King Sword

Body     : Plain Clothes/Wayfarer's Clothes/Silk Tuxedo/Leather Armour/
           Silk Robe/Boxer Shorts/Scale Armour/Fur Cape/Bronze Armour/
           Noble Gear/Iron Armour/Cloak of Evasion/Full Plate Armour/
           Tortoise Shell/Legerdemantle/Glombolero/Magic Armour/
           Enchanted Armour/Flowing Dress/Slime Armour/Sacred Armour/
           Dragon Robe/Metal King Armour

Shield   : Pot Lid/Leather Shield/Scale Shield/Bronze Shield/Magic Shield/
           Shield of Max Wynne/Metal King Shield

Helmet   : Leather Hat/Pointy Hat/Hardwood Headwear/Shellmet/Duplic Hat/
           Hermes'Hat/Happy Hat/Slime Helmet/Thinking Cap/Helmet of Max Wynne/

Accessory: Agility Ring//Gold Bracer/Gospel Ring/Kamikaze Bracer/
           Kerplunk Bracer/Meteorite Bracer/Old Pipe/ Orb of Truth/Raging Ruby/
           Restless Heart/Turnscote Pendant

-------------------------------------------------------------------------------
AMOS (Optional)
Max Level: 99
Max Stats: HP: 900, MP: 500, STR: 380, AGL: 190, RES: 250, WIS: 260, STY: 80

EQUIPMENT
Weapons  : Oaken Club/Giant Mallet/Copper Sword/Boomerang/Stone Axe/
           Iron Claw/Edged Boomerang/Chain Sickle/Steel Broadsword/
           Staff of Antimagic/Cautery Sword/Battle-Axe/Fire Claw/
           Gracos's Trident/Platinum Sword/War Hammer/Flametang Boomerang/
           Dream Blade/Falcon Blade/Zombiesbane/Fire Blade/Massacre Sword/
           Sunderbolt Blade/Dragonsbane/Miracle Sword/Blizzard Blade/
           Hela's Hammer/Flail of Destruction/Metal King Sword

Body     : Rags/Plain Clothes/Wayfarer's Clothes/Silk Tuxedo/Leather Armour/
           Leather Kilt/Boxer Shorts/Scale Armour/Fur Cape/Chain Mail/
           Bronze Armour/Iron Cuirass/Iron Armour/Full Plate Armour/
           Tortoise Shell/Silver Cuirass/Silver Mail/Heavy Armour/Magic Armour/
           Enchanted Armour/Spiked Armour/Dragon Mail/Platinum Mail/
           Flame Armour/Sacred Armour/Hela's Armour/Armour of Max Wynne/
           Gigant Armour/Mirror Armour/Metal King Armour

Shield   : Leather Shield/Scale Shield/Bronze Shield/Iron Shield/
           Magic Shield/Platinum Shield/Dragon Shield/Flame Shield/
           Power Shield/Ogre Shield/Ruinous Shield/Metal King Shield

Helmet   : Leather Hat/Hardwood Headwear/Shellmet/Iron Helmet/Iron Mask/
           Platinum Headgear/Thinking Cap/Great Helm/Helmet of Max Wynne/
           Metal King Helm

Accessory: Bow Tie/Gospel Ring/Kamikaze Bracer/Kerplunk Bracer/
           Meteorite Bracer


-------------------------------------------------------------------------------
TERRY
Max Level: 99
Max Stats: HP: 750, MP: 600, STR: 330, AGL: 250, RES: 190, WIS: 300, STY: 120

EQUIPMENT
Weapons  : Poison Needle/Bamboo Spear/Oaken Club/Copper Sword/Boomerang/
           Edged Boomerang/Chain Sickle/Steel Broadsword/Battle-Axe/
           Cautery Sword/Saw Blade/Gracos's Trident/Platinum Sword/
           War Hammer/Flametang Boomerang/Dream Blade/Falcon Blade/
           Siren Sword/Watermaul Wand/Zombiesbane/Fire Blade/Massacre Sword/
           Sunderbolt Blade/Dragonsbane/Miracle Sword/Blizzard Blade/
           Great Bow/Hela's Hammer/Flail of Destruction/Metal King Sword/
           Orichalcum Fangs

Body     : Plain Clothes/Wayfarer's Clothes/Silk Tuxedo/Leather Armour/
           Scale Armour/Chain Mail/Bronze Armour/Noble Gear/Iron Cuirass/
           Iron Armour/Full Plate Armour/Silver Cuirass/Silver Mail/
           Heavy Armour/Magic Armour/Enchanted Armour/Spiked Armour/
           Dragon Mail/Platinum Mail/Flame Armour/Sacred Armour/Hela's Armour/
           Armour of Max Wynne/Gigant Armour/Mirror Armour/Metal King Armour

Shield   : Leather Shield/Scale Shield/Bronze Shield/Iron Shield/
           Magic Shield/Platinum Shield/Dragon Shield/Tempest Shield/
           Flame Shield/Power Shield/Ogre Shield/Silver Shield/
           Shield of Max Wynne/Ruinous Shield/Metal King Shield

Helmet   : Leather Hat/Hardwood Headwear/Iron Helmet/Iron Mask/
           Platinum Headgear/Thinking Cap/Great Helm/Helmet of Max Wynne/
           Metal King Helm

Accessory: Antique Ring/Agility Ring/Bow Tie/Gold Bracer/Gold Ring/
           Gospel Ring/Kamikaze Bracer/Kerplunk Bracer/Meteorite Bracer/
           Old Pipe/Orb of Truth/Prayer Ring//Raging Ruby/Restless Heart/
           Slime Earrings/Trailblazing Bandana/Turnscote Pendant


-------------------------------------------------------------------------------
GOOWAIN (Optional)
Max Level: 99
Max Stats: HP: 660, MP: 630, STR: 300, AGL: 250, RES: 230, WIS: 240, STY: 060

EQUIPMENT
Weapons  : Oaken Club//Bronze Knife/Copper Sword/Stone Axe/
           Poison Moth Knife/Chain Sickle/Chain Whip/Steel Broadsword/
           Cautery Sword/Platinum Sword/Dream Blade/Falcon Blade/Zombiesbane/
           Fire Blade/Massacre Sword/Sunderbolt Blade/Dragonsbane/
           Miracle Sword/Blizzard Blade/Great Bow/Flail of Destruction/
           Metal King Sword


Body     : Plain Clothes/Wayfarer's Clothes/Leather Armour/Scale Armour/
           Chain Mail/Bronze Armour/Iron Cuirass/Iron Armour/Full Plate Armour/
           Silver Cuirass/Silver Mail/Heavy Armour/Magic Armour/
           Spiked Armour/Dragon Mail/Platinum Mail/Flame Armour/Hela's Armour/
           Armour of Max Wynne/Gigant Armour/Mirror Armour/Metal King Armour

Shield   : Leather Shield/Scale Shield/Bronze Shield/Iron Shield/
           Platinum Shield/Dragon Shield/Ogre Shield/
           Shield of Max Wynne/Ruinous Shield/Metal King Shield

Helmet   : Iron Helmet/Iron Mask/Platinum Headgear/Thinking Cap/Great Helm/
           Helmet of Max Wynne/Metal King Helm

Accessory: Bow Tie/Gold Bracer/Gold Ring/Gospel Ring/Kamikaze Bracer/
           Kerplunk Bracer/Meteorite Bracer/Trailblazing Bandana/


-------------------------------------------------------------------------------
HEALIE (Optional)
Max Level: 99
Max Stats: HP: 600, MP: 800, STR: 200, AGL: 210, RES: 200, WIS: 150, STY: 050

EQUIPMENT
Weapons  : Poison Needle/Bone Stake/Stone Fangs/Boomerang/Staff of Ghent/
           Iron Claw/Poison Moth Knife/Edged Boomerang/Steel Fangs/
           Falcon Knife Earrings/Fire Claw/Lunar Fan/Icicle Dirk/
           Flametang Boomerang/Ferocious Fangs/Cobra Claw/Wizardly Whip/
           Miracle Sword/Solar Fan/Metal King Sword/Orichalcum Fangs

Body     : Rags/Boxer Shorts/Fur Cape/SLime Gooniform/Iron Cuirass/
           Cloak of Evasion/Tortoise Shell/Glombolero/Magical Skirt/
           Magic Armour/Flowing Dress/Slime Armour/Armour of Max Wynne/
           Angel Leotard/Metal King Armour

Shield   : Pot Lid/Silver Platter/Power Shield/Silver Shield/Metal King Shield

Helmet   : Pointy Hat/Shellmet/Bunny Ears/Duplic Hat/Iron Mask/Hermes'Hat/
           Happy Hat/Slime Helmet/Metal King Helm

Accessory: Bow Tie/Glass Slippers/Gold Ring/Gospel Ring/Kamikaze Bracer/
           Kerplunk Bracer/Meteorite Bracer/Pink Pearl/Prayer Ring/Raging Ruby/
           Slime Earrings/Trailblazing Bandana

-------------------------------------------------------------------------------
SPOT (Optional)
Max Level: 99
Max Stats: HP: 770, MP: 320, STR: 340, AGL: 100, RES: 110, WIS: 070, STY: 060

EQUIPMENT: The same as Healie.

-------------------------------------------------------------------------------
KINGSLEY (Optional)
Max Level: 99
Max Stats: HP: 850, MP: 900, STR: 360, AGL: 150, RES: 120, WIS: 300, STY: 040

EQUIPMENT: The same as Healie.

-------------------------------------------------------------------------------
GOOBER (Optional)
Max Level: 99
Max Stats: HP: 650, MP: 450, STR: 330, AGL: 300, RES: 180, WIS: 230, STY: 130

EQUIPMENT: The same as Healie.

-------------------------------------------------------------------------------
CURIE (Optional)
Max Level: 99
Max Stats: HP: 550, MP: 680, STR: 240, AGL: 300, RES: 270, WIS: 160, STY: 040

EQUIPMENT: The same as Healie.

-------------------------------------------------------------------------------
SHELLY (Optional)
Max Level: 99
Max Stats: HP: 270, MP: 600, STR: 280, AGL: 150, RES: 350, WIS: 170, STY: 060

EQUIPMENT: The same as Healie.

-------------------------------------------------------------------------------
MERCURY (Optional)
Max Level: 99
Max Stats: HP: 060, MP: 500, STR: 250, AGL: 500, RES: 500, WIS: 090, STY: 070

EQUIPMENT: The same as Healie.



===============================================================================
04.  M I N I  M E D A L S  .............................................. *L04
===============================================================================

Exchange Mini Medals for prizes at King Medford's Manor which is situated at
the south of the north west continent. This location is first accessible when
you acquire the Floating Island.

The current number of Mini Medals is shown on the Attributes menu for the
Wagon and the prizes are simply handed over by King Medford when the target
number is reached.

 15 - Staff of Divine Wrath
 25 - Raging Ruby
 30 - Platinum Sword
 40 - Miracle Sword
 50 - Sands of Time
 60 - Sacred Armour
 70 - Metal King Helm
 80 - Glombolero
 90 - Dragonic Diligence
100 - Robust Lingerie

(Sea) = Access with the floating island.

-------------------------------------------------------------------------------
Code and Location..........Details
-------------------------------------------------------------------------------
001MM:Wellshire .......... Down the well, inside chest of drawers.
002MM:Gardsbane Tower .... Floor 5. Inside third room chest of drawers.
003MM:Somnia Castle ...... Ground Floor, kitchen. Inside a pot.
004MM:Port Haven ......... Inn kitchen. Inside a pot.
005MM:Somnia ............. Top left house by well. Break the pot by the sink.
006MM:Amor (Part 1) ...... Top left house by well. Inside chest of drawers.
007MM:Amor (Part 2) ...... Church basement. Inside a pot.
008MM:Amor Cave .......... Floor B2. Inside a treasure chest.
009MM:Allthrades Abbey ... Floor B1. On the floor, inside the large hall.
010MM:Scrimsley .......... On the ground, in a large footprint
011MM:Scrimsley .......... House to left of church. In left chest of drawers.
012MM:Arkbolt Castle ..... Floor 2. Inside a barrel in the kitchen.
013MM:Arkbolt Castle ..... Floor 1. Soldier's Training Room inside a pot.
014MM:Trinity Inn area ... Barn. Inside the chest of drawers.
015MM:Desert Underpass ... Treasure chest down first path.
016MM:Aridea ............. Top left house. Inside first pot in kitchen.
017MM:Isle o' Smiles ..... Barrel at the left of the bar of Floating Island
018MM:Hut (by Sea)........ South of Alltrades Abbey (dream) In a barrel.
019MM:Hut (by Sea)........ Island East of Weaver's Peak (dream). In right pot.
020MM:Cave (by Sea)....... East of Clearvale. Next to middle gravestone.
021MM:Well (by Sea)....... South of Alltrades (dream). Inside treasure chest
022MM:Howsworth .......... Checkpoint Inn. Pot inside the kitchen.
023MM:Howsworth Village... Inn: inside the fenced enclosure. Barrel in corner.
024MM:Howsworth Village .. Top left house: inside right pot.
025MM:Howcastle .......... Kitchen. Inside the pot at the right of the sink.
026MM Hallowed Hollow .... Underground Level 3, treasure chest.
027MM Hallowed Hollow .... Underground Level 4, treasure chest.
028MM:Howcastle grounds .. Need Magic Key. Find on grass at left of castle.
029MM:Arkbolt Castle ..... Need Magic Key. Treasure room inside the pot.
030MM:Clearvale .......... Far left house. Inside chest of drawers.
031MM:Clearvale B ........ Far left house. Inside chest of drawers.
032MM:Destiny's Drop ..... Left path up the cliff, inside a cave.
033MM:Clearvale B ........ Matt's room, right chest of drawers
034MM:Dullerton .......... Middle of three barrels outside central house.
035MM:Shrine (Turnscote).. Shrine. By large white gravestone near entrance.
036MM:South of Sorceria .. Church: Inside right chest of drawers.
037MM:Island (SW Sea) .... Island Shrine. Inside a barrel
038MM:Well (S Amor) ...... Down well. Inside house in chest of drawers.
039MM:Swanstone .......... Well. North-west from Swanstone. Inside chest of
                           drawers.
040MM:Swanstone .......... King's bedroom. Left chest of drawers.
041MM:Swanstone .......... King's hall, left room, right wardrobe.
042MM:Spiegelspire ....... Floor 2. Inside treasure chest.
043MM:Pescado ............ Fish shop. Inside barrel behind the counter.
044MM:Sea Bed ............ Poseidon's Keep. Inside chest of drawers at left.
045MM:Sea Bed ............ (N. of Fashion Forge) Undersea Inn: On the ground to
                           the right of the Inn desk.
046MM:Sea Bed ............ (N of Mt Snowhere) Shrine on the Seabed: On the
                           grass near the old man.
047MM:Well Shop .......... (S. Alltrades). Right of Item Shop. On the ground.
048MM:Somnia Well ........ Inside Treasure chest by west wall of the cave.
049MM:Slimopolis ......... Top left chest of drawers.
050MM:Slimopolis ......... Waiting room. Hammer's house, break pot.
051MM:Slimopolis ......... Waiting room. Hammer's house, break pot.
052MM:Sunken Ship ........ Deck of ship. Inside right barrel
053MM:Somnia Castle ...... Treasure Room: left chest. (Real)
054MM:Port Haven Jail .... Inside right cell: left chest.
055MM:Arkbolt Castle Jail  Left cell inside pot.
056MM:Howcastle Jail ..... Left treasure chest.
057MM:Poseidon's Keep .... Treasure room, top right treasure chest.
058MM:Somnia Castle ...... Treasure Room: right treasure chest (Dream)
059MM:Floating Island .... Jail: left treasure chest
060MM:Seabed Shrine ...... First Level, left treasure chest
061MM:Seabed Shrine ...... Middle small room, on the floor in top right corner.
062MM:Sorceria ........... Top right house, kitchen. Inside a pot
063MM:Sorceria ........... Central building, lower floor. Lower right house,
                           inside left barrel
064MM:Chateau de Sass .... Right dressing room. In right chest of drawers
065MM:Felonia ............ Behind wall of the bar, next to the water channel.
066MM:Felonia ............ Gandino Hideout (down well). Inside upper barrel.
067MM:Felonia ............ Gandino house. Down stairs, inside barrel.
068MM:Felonia Castle ..... Jail. Top left cell. Inside pot.
069MM:Felonia Castle ..... Old King's pleasure rooms. On the grass.
070MM:Felonia Castle ..... West side building. Inside barrel.
071MM:Weaver's Peak ...... House at Base of Mountain. Inside chest of drawers.
072MM:Weaver's Peak ...... Mountain Path: Inside treasure chest on left ledge.
073MM:Weaver's Peak ...... Mountain Path. Inside treasure chest in right cave.
074MM:Weaver's Peak ...... Outside Mayor's House. Inside pot
075MM:Cryptic Catacombs .. First Underground Level. Inside treasure chest.
076MM:Cryptic Catacombs .. Second Underground Level. Inside treasure chest.
077MM:Cryptic Catacombs .. Third Underground Level. Inside treasure chest.
078MM:Castle Graceskull .. Queen's quarters, right wardrobe.
079MM:Castle Graceskull .. Treasure Room, inside treasure chest.
080MM:Mt Snowhere ........ Inn S. of Mt Snowhere. Inside middle of 3 barrels.
081MM:Mt Snowhere ........ Upper right house. Basement room, inside chest of
                           drawers.
082MM:Everfrost Grotto ... Third Underground Level Cave, inside treasure chest.
083MM:Turnscote .......... Wardrobe near old man at upper left of town.
084MM:Turnscote .......... Bar. Behind the counter, inside the second barrel.
085MM:Undersea Treasure C. Left room, left treasure chest. (C = Chamber)
086MM:Undersea Treasure C. Right room, right treasure chest. (C = Chamber)
087MM:Cloudsgate Citadel . Middle room, inside the middle chest of drawers.
088MM:Cloudsgate Citadel . Behind Lord Zenith's throne.
089MM:Pillar of Pegasus .. Floor 1 left area, inside a treasure chest.
090MM:Pillar of Pegasus .. Floor 4, right treasure chest out of three.
091MM:Despairia .......... Inn, in right room inside pot.
092MM:Despairia .......... Graveyard, on the ground by the middle grave.
093MM:Lotus Lagoon ....... Inside central building of lagoon. Next to skeleton.
094MM:Greedmore .......... Side garden of large house. In the lower corner.
095MM:Gallows Moor ....... Dropped treasure chest from Gallows Giant battle.
096MM:Gallows Moor ....... Fourth Underground Level: inside pot.
097MM:Gallows Moor ....... Second Underground Level: inside barrel - south wall
098MM:Gallows Moor ....... Castle: First Level. Treasure room, left chest.
099MM:Gallows Moor ....... Castle: East Tower roof. On the floor.
100MM:Prison of Sorrows .. From treasure chest dropped by Cabot
101MM:Dreadlair .......... Inside treasure chest at top left of poison floor.
102MM:Dreadlair .......... Level 5 (Foggy floor). Inside treasure chest.
103MM:Fungeon ............ First Underground Level. Inside treasure chest
104MM:Reaper's Peak ...... Inside upper left pot on the mat.
105MM:Reaper's Peak ...... Old home. Inside the upper left pot in the kitchen
106MM:Fungeon ............ Second Underground Level: by skeleton at the east.


===============================================================================
05. D R E A M S C A P E S  .............................................. *L05
===============================================================================

This only includes those Dreamscapes obtained from accessible locations in the
main game. I'm sure there are others I'm unaware of and if anyone has more
information it would be gratefully received and credited.

-------------------------------------------------------------------------------
Dreamscape Name ....... Location
-------------------------------------------------------------------------------
Boot Camp.............. Suite Dreams: right bookcase
Sinister Snowscape..... Suite Dreams: left bookcase
Coalmine .............. Fortune Teller's Home (N. of Slimopolis): left bookcase
Crow Central .......... Well South Of Amor: bookcase
Strangers at Sea ...... Poseidon's Keep: up left stairs in bookcase
Serene Seabed ......... Undersea House (W. of Hallowed Hollow): bookcase
Skeleton Crew ......... Sunken Ship: Lower deck, room at left, in bookcase
Chilly Cavern ......... Sorceria: Upper right house, left bookcase in kitchen
Fairy-Tale Forest ..... Sorceria: Upper right house, middle bookcase in kitchen
Scholarly Retreat ..... Felonia: Library, right bookcase
Senior Swamp .......... Felonia: Queen mother's room, left bookcase
Burning Altar ......... Castle Graceskull: Roof library, back right bookshelf
Rogue's Gallery ....... Turnscote: Old man outdoors room, bookcase
Dragon's Peak ......... Cloudsgate Citadel: Library, second shelf in the lower
                        right set of four bookcases
Royal Waterway ........ Cloudsgate Citadel: Library, back row of shelves,
                        fourth from the left
Slime Time ............ Cloudsgate Citadel: Library, back row of shelves,
                        second from the right
Corpse Casino ......... Greedmore Valley: Mansion, right bookshelf
Baby Escapee .......... Gallows Moor: House with bar, middle bookshelf


These are the Dreamscapes from Suite Dreams (before doing any Dreamsharing)

Page 1
Bustling Barnyard         ???
Quiet Courtyard           Serene Seabed
Scary Prairie             ???
Sea Breeze                Secret Metting

Page 2
Sinister Snowfield        Deadly Desert
Level-up-Lobby            Cabaret Cavern
Cattle Country            Flurry Forest
???                       Frontier Forest

Page 3
Crow Central              Dwarven Dwelling
Hot Spot                  Rogues Gallery
Dogged Drylands           Boot Camp
Corpse Casino             Treacherous Tower

Page 4
???                       ???
Skeleton Crew             Strangers at Sea
Dirty Dancers             Troll Trouble
Coal Mine                 Monster Mob

Page 5
Dragons' Peak             Chilly Cavern
Sunset Shed               Silent Night
Chicken Club              Royal Waterway
Torture Chmaber           Harsh Marsh

Page 6
Burning Altar             Slime Time
Horse PLay                Horsin' Around
Battle Arena              ???
Fairy-tale Forest         Misty Cvern

Page 7
Fort Fantasy              Baby Esapee
Desolate Dungeon          Scholarly Retreat
Kitchen Chaos             Holey Temple
Gathering Grounds         Rockbomb Range

Page 8
High Society              Bard Brigade
Glacial Getaway           Senior Swamp
Sacred Square             Ruins Research
Gladiator Pit             Merchant's Market



===============================================================================
06. I T E M S ............................................................*L06
===============================================================================


-------------------------------------------------------------------------------
i. CONSUMABLE ITEMS
-------------------------------------------------------------------------------
Amor Seco Essence
Effect: Restores 70 HP. Use at any time
Cost  : 120 Gold
Buy   : At Amor item shop.
Find  : Amor Part 1 (x2), Amor Part 2, Amor (real), Isle of Murdaw Castle
Drops : Gasbagon, Mottle She-Slime, Urnexpected

-------------------------------------------------------------------------------
Antidotal Herb
Effect: Cures poison.
Cost  : 10 Gold
Buy   : At most item shops
Find  : Weaver's Peak, Somnia, Dwarf's House, Scrimsley
Drops : Hell Hornet, Toxic Turnip, Wild Carrot

-------------------------------------------------------------------------------
Chimaera Wing
Effect: Use to return to previously-visited town location:
Cost  : 25 Gold
Buy   : At most item shops.
Find  : Haggleton, Gardsbane Tower, Lucid Grotto, Amor, Part 1, Clearvale B,
        Despairia, Lotus Lagoon
Drops : Crested Loon, Deadly Dodo, Dreamaera, Hocus Dreameara, Uber Dreameara

-------------------------------------------------------------------------------
Dragonic Diligence
Obtain  : Prize for handing over 90 Mini Medals to King Medford.
          Find in the Dreadlair.
          Buy in Reaper's Peak for 30,000 Gold Coins.
          Prize for winning Rank A at Slimopolis.
Purpose : A scroll which unlocks the path to learning the way of the dragon.
          (Anyone can take up the Dragon vocation.)

-------------------------------------------------------------------------------
Holy Water
Effect: Wards off weaker enemies for a short time.
Cost  : 20 Gold
Buy   : At most item shops
Find  : Forest Chapel, Somnia, Amor Part 1, Trinity Inn house, Aridea,
        Clearvale, Felonia Castle
Drops : Animated Armour, Cumaulus, Lips, She-Slime

-------------------------------------------------------------------------------
Liquid Metal Mind
Obtain  : Amor Cave, third underground level, on a starred save.
Purpose : Scroll that unlocks the Liquid Metal Slime vocation for one.

-------------------------------------------------------------------------------
Magic Water
Effect: Restores a little MP (50) to one.
Cost  : 200 Tokens
Buy   : Casino
Find  : Amor Cave, Underkeep, Isle of Murdaw Cave, Spiegelspire,
        Floating Island Jail (need Ultimate Key), Sorceria
Drops : Cureslime, Marine Mollusc, Mud Mannequin

-------------------------------------------------------------------------------
Medicinal Herb
Effect: Restores 30-40 HP. Use at any time.
Cost  : 8 Gold
Buy   : At most shops
Find  : Weaver's Peak x2, Pass to Haggleton, Haggleton, Wellshire, Somnia,
        Gardsbane Tower, Port Haven, Somnia ("real"), Trinity Inn,
        Cave East of Clearvale
Drops : Batatouille, Feralball, Ghastropod, Grim Grinner, Haardvark,
        Mottle SLime, Ornery Onion, Rufflied Goon, Scare Root, Slime, Stumpkin

-------------------------------------------------------------------------------
Moonwort Bulb
Effect: Cures one from paralysis.
Cost  : 30 Gold
Buy   : At most item shops
Find  : Pescado
Drops : Aristobat, Biguana, Killer Moth, Man 'o War, Slumbering Ram,
        Venom Wasp

-------------------------------------------------------------------------------
Pretty Betsy
Effect: Eat to increase Style by 1 point
Cost  : None
Buy   : No
Find  : Wellshire, Forest Chapel, Port Haven, Amor Cave, Dullerton,
        Castle Swanstone, Seabed Shrine, Chateau de Sass, Felonia,
        Felonia Castle, Mountain Pass to Weaver's Peak, Castle Graceskull,
        Turnscote, Greedmore Valley
Drops : Bloody Hand, Dark Crawler, Hell Nino, Slugger

-------------------------------------------------------------------------------
Sage's Stone
Obtain  : Win the 7th level of the Best Dressed Contest at Chateau de Sass.
Purpose : Infinite use as as an item to restore HP to the whole party.

-------------------------------------------------------------------------------
Seed of Agility
Effect: Increases agility for one, by 1-3 points.
Cost  : None
Buy   : No
Find  : Weaver's Peak, Haggleton, Moonmirror Tower, Isle of Murdaw Cave x2
        (Cannibox), Sunken Ship, Felonia, Castle Graceskull, Gallow's Moor
Drops : Cannibox, Dread Herring, Guaardvark, Kisser, Muddy Hand

-------------------------------------------------------------------------------
Seed of Life
Effect: Increases HP for one, by 4-6 points.
Cost  : None
Buy   : No
Find  : Wellshire, Amor Cave, Isle of Murdaw Cave, Destiny's Drop,
        Seadbed Shrine (Mimic), Felonia Castle, Turnscote, Stormsgate Citadel,
        Pillar of Pegasus x2 (1 - Mimic), Desparia, Greedmore Valley x3
        (Mimic x2), Greedmore Mine (Mimic), Gallows Moor, Dreadlair x2 (Mimic),
        Fungeon (Mimic)
Drops : Burning Man, Corpse Corporal, Haunted Mirror, Marine Spirit, Mimic,
        Water Wraith

-------------------------------------------------------------------------------
Seed of Magic
Effect: Increases MP for one, by 3-5 points.
Cost  : None
Buy   : No
Find  : Luca's Abode, Amor Cave, Underkeep, Ghent, Howcastle,
        Castle Swanstone, Shrine On Seabed East of Howsworth, Sorceria,
        Gallows Moor
Drops : Cutterfly, Devil Glass, Sorcerer

-------------------------------------------------------------------------------
Seed of Strength
Effect: Increases strength for one, by 1-3 points.
Cost  : None
Buy   : No
Find  : Somnia, Moonmirror Tower, Clearvale B, Castle Graceskull,
        Pillar of Pegasus x2, Greedmore Mine, Fungeon
Drops : Boss Troll, Finned Fatale, Hacksaurus, Living Statue, Low Djinks,
        Porker, Sea Fortress

-------------------------------------------------------------------------------
Seed of Resilience
Effect: Increases resilience for one, by 3-5 points.
Cost  : None
Buy   : No
Find  : Weaver's Peak, Lucid Grotto, Ghent, Wayfarer's Pass, Dullerton,
        Church South of Sorceria, Pescado, Felonia Castle (Frighturn),
        Weaver's Peak ("real"), Crystal Catacombs, Pilar of Pegasus (Frighturn)
        Desparia, Fungeon
Drops : Frighturn, Iron Tortoise, Malevolamp, Malevolantern, Shadow,
        Shell Slime

-------------------------------------------------------------------------------
Seed of Wisdom
Effect: Increases wisdom for one, by 1-3 points.
Cost  : None
Buy   : No
Find  : Howcastle, Dullerton, Seabed Shrine, Felonia Castle, Turnscote x2
Drops : Ewwnicorn, Mythsteed, Scorching man, Stinkerbell,

-------------------------------------------------------------------------------
Yggdrasil Dew
Effect: Use to fully restore all party members' HP.
Cost  : None
Buy   : No
Find  : Given by person in small room with pool in Cloudsgate Citadel. Will
        only allow you to have one.
Drops : No

-------------------------------------------------------------------------------
Yggdrasil Leaf
Effect: Use to resurrect a party member with full HP. Always works.
Cost  : None
Buy   : Casino for 1000 Tokens
Find  : Stormsgate Citadel, Cloudsgate Citadel, Pillar of Pegasus
Drops : Mudslinger


-------------------------------------------------------------------------------
ii. SPECIAL ITEMS
-------------------------------------------------------------------------------
Antique Ring (accessory)
Obtain  : Defeat the Grim Grinner inside the well in Somnia to reach the
          treasure chest that contains the ring.
Purpose : Requested by lady in Somnia and is a gift from her. It's an accessory
          that increases defence by +2.

-------------------------------------------------------------------------------
Big Book of Beasts
Obtain : Inside wardrobe in left room of Inn at Haggleton. Require Thief Key to
         unlock the door to the room.
Purpose: Tome that records all the monsters you have encountered. Can only be
         used outside towns or dungeons on the world map.

-------------------------------------------------------------------------------
Boarding Pass
Obtain  : Ticket to the ferry from Port Haven to Somnia.
Purpose : Buy at Port Haven port.

-------------------------------------------------------------------------------
Celestial Reins
Obtain  : Given by Lord Zenith in Cloudsgate Citadel after obtaining Pegasus at
          the top of the Pillar of Pegasus.
Purpose : Use to fly around the world. Press X to fly to the Dread Realm.

-------------------------------------------------------------------------------
Ceremonial Offering
Obtain  : Given by the cook in Graceskull Castle kitchen, after being asked for
          the offering by the guard at the ceremonial room.
Purpose : Triggers the start of the ceremony when given to the guard, and
          then talking to the King. (Leading to the party obtaining the
          legendary armour.)

-------------------------------------------------------------------------------
Dream Dew
Obtain  : Defeat the Bloodreaper boss inside the Lucid Grotto.
Purpose : Give to Madame Luca to make the party visible. Make other invisible
          people visible!

-------------------------------------------------------------------------------
Entry Pass
Obtain  : Given by the Mayor of Weaver's Peak after the Festival.
Purpose : Grants entry to the grounds of Somnia Castle.

-------------------------------------------------------------------------------
Floating Island
Obtain  : After completing events on the Isle 'o Smiles.
Purpose : Ship.

-------------------------------------------------------------------------------
Floodgate Key
Obtain  : Given by the King of Swanstone after defeating Spiegel.
Purpose : Used to open the floodgates allowing access to the southern seas.

-------------------------------------------------------------------------------
Flying Carpet
Obtain  : In Sorceria, after events with Eldress, talk to the Sorens and the
          old man will revitalise the Plush Rug (obtained from winning Level 3
          of the Best-Dressed Contest).
Purpose : Fly over water, rocky shoals and flat areas around both worlds
          avoiding battles. Can be carried around and unrolled for use anywhere
          that's flat.

-------------------------------------------------------------------------------
Golden Pickaxe
Obtain  : Find inside a cave at Destiny's Drop.
Purpose : Use to break rocks inside caves at Destiny's Drop and to break the
          rock at the top to obtain the Shard of Courage.

-------------------------------------------------------------------------------
Guards' Garb
Obtain  : Inside Gallows Moor. Given by Captain Blade, found on the fourth
          underground level.
Purpose : Use as a disguise to walk around freely.

-------------------------------------------------------------------------------
Jailor's Key
Obtain  : Given by the second Gallows Giant at the entrance to Gallows Moor.
Purpose : Opens jail cell doors.

-------------------------------------------------------------------------------
Lorelei's Harp
Obtain  : Gift from Ova the mermaid after escorting Unda to the Mermaid's home.
Purpose : Use when sailing the ship to dive down to the sea bed.

-------------------------------------------------------------------------------
Magic Bed
Obtain  : Complete a series of events in Clearvale. Gift from the Matt family.
Purpose : Fly over water, rocky shoals and flat ground in the Dream World. It
          will be available from any Zoom location.

-------------------------------------------------------------------------------
Magic Key
Obtain  : Complete the Rite of Purification with Prince Howard and the King of
          Howcastle bestows this key as a reward.
Purpose : To unlock Magic Key doors (red doors).

-------------------------------------------------------------------------------
Mirror Key
Obtain  : Receive this item from Illya after rescuing him from the Amor Cave.
Purpose : To open the door to the Moonmirror Tower.

-------------------------------------------------------------------------------
Old Pipe (accessory)
Obtain  : Given by Max Wynne when you find him in a basement in Despairia.
Purpose : To give to his wife in return for Wynne's Tools which allows Max and
          the people of Despairia to recover their spirit, and the party to get
          their HP and MP back!

-------------------------------------------------------------------------------
Orb of Truth (accessory)
Obtain  : Given by Benjamin when released from his chains on the fourth
          underground level of Gallows Moor jail.
Purpose : Use at the north edge of the Dread Realm to open a way to the Prison
          of Sorrows.

-------------------------------------------------------------------------------
Plush Rug
Obtain  : The third level prize in the Best-Dressed Contest at Chateau de Sass.
Purpose : Give to the Sorens in Sorceria to change into the Flying Carpet.

-------------------------------------------------------------------------------
Providence
Obtain  : From the Elder in Ghent.
Purpose : Ship.

-------------------------------------------------------------------------------
Ra's Mirror
Obtain  : Inside a room on Floor 2 of the Moonmirror Tower AFTER making it move
          from Floor 7!
Purpose : Take to King Somnus of Somnia to free the Princess from the mirror.

-------------------------------------------------------------------------------
Restless Heart (accessory)
Obtain  : Defeat Garrett at the top of the Gardsbane Tower and open the
          treasure chest.
Purpose : To pass the test and join the military. Give to Captain Blade.
          Increases defence by +10 and Style by +4.

-------------------------------------------------------------------------------
Royal Missive
Obtain  : Receive this item from King Somnus after rescuing him from Murdaw.
Purpose : Give to the Elder of Ghent (hoping to get a ship).

-------------------------------------------------------------------------------
Rusted Sword
Obtain  : In the final room of Everfrost Grotto.
Purpose : Give to the swordsmith in Turnscote to polish up and obtain the
          legendary sword.

-------------------------------------------------------------------------------
Sand Urn
Obtain  : Inside a treasure chest on the final floor of Sea Shrine.
Purpose : Used by a Sorcerian sorcerer to scoop up sands of time inside the
          Eldress's house in Sorceria.

-------------------------------------------------------------------------------
Seeds of Reason
Obtain  : At the top of the Hazy Heights, north-east from Scrimsley.
Purpose : Give to Amos to restore his reason.

-------------------------------------------------------------------------------
Shard of Courage
Obtain  : Break the rock at the top of Destiny's Drop.
Purpose : Give to Mr and Mrs Tress to make the Badge of Courage. Acquire the
          Flying Bed!

-------------------------------------------------------------------------------
Spirit Crown
Obtain  : Given by Cliff the Crownsmith of Haggleton after rescuing him from a
          hole.
Purpose : Designed to be worn during the Fortuna Festival at Weaver's Peak.

-------------------------------------------------------------------------------
Thief's Key
Obtain  : 1. Enter the left bazaar tent in Haggleton and haggle with the
             merchant until the price is reduced to 200 Gold Coins. Agree to
             buy!
          2. Later, buy the Key for 10 Gold Coins.
          3. Obtain a free key inside the Well in Turnscote.
Purpose : Unlocks blue locked doors.

-------------------------------------------------------------------------------
Turnscote Pendant (accessory)
Obtain  : Given by Ali Kazam when you show him the Rusted Sword.
Purpose : Allows entry into Turnscote, the city of rogues.

-------------------------------------------------------------------------------
Ultimate Key
Obtain  : Find this inside a treasure chest on the Sunken Ship.
Purpose : To open all locked doors: especially to Jails and treasure rooms.

-------------------------------------------------------------------------------
Village Goods
Obtain  : Given by the Mayor of Weaver's Peak.
Purpose : Sell to Buck at Haggleton for 480 Gold Coins to obtain cash to pay
          for the Spirit Crown.

-------------------------------------------------------------------------------
Wynne's Tools
Obtain  : Hand over the Old Pipe to Wynne's dog in Dullerton and receive this
          item from his wife.
Purpose : Give to Max Wynne in Despairia to restore his hope and purpose.



===============================================================================
07.  E Q U I P M E N T  ..................................................*L07
===============================================================================

01. Head Armour
02. Body Armour
03. Shields
04. Accessories

* If there's a cost it means that the item can be purchased.
* A character name means that they joined the team with the item equipped.
* A place name means that you can find the article in that location.
  - It might be inside a treasure chest (if a dungeon, tower or castle)
  - It might be hidden inside furniture if it's the name of a town.
* An enemy name indicates a chance that the enemy will drop that item, and it
  can be stolen from them.


-------------
Abbreviations
-------------
MM    = Cost in Mini Medals from Medford Manor
UK    = Ultimate Key (needed)
T     = Cost in Tokens at a Casino
+S    = Can have Style boosted at Fashion Forge

----------------------.-------.-----.-----.-----------.------------------------
01. HEAD ARMOUR       |  COST | DEF | STY | EFFECTS   | LOCATION
----------------------+-------+-----+-----+-----------+------------------------
Leather Hat           |    65 |  +2 |  +2 | ......... | Nevan, Barksman
Pointy Hat            |    70 |  +3 |  -2 | ......... | Ghent, Loathsome Leek
Hardwood Headwear     |   120 |  +6 | -15 | ......... | Wellshire
                      |       |     |     |           | Sniping Barksman
Hairband              |   150 |  +7 | +10 | ......... | Ashlynn, Chateau Sass
Shellmet              |   250 |  +7 |  +3 | ......... | Seaslime
Fur Hood              |   400 | +11 | +13 | ......... | Port Haven, Mt.Snowhere
                      |       |     |     |           | Feralbeast
Silver Tiara          |   450 | +14 | +25 | ......... | Somnia Castle
Iron Helmet +S        |  1100 | +16 | +15 | ......... | Underkeep
                      |       |     |     |           | Cauldrone, Pot Shot
Bunny Ears            |   750 | +20 | +15 | ......... | Amor, Ne'er-Do-Well
Iron Mask +S          |  3500 | +25 | -10 | ......... | Amos, Murdaw's Castle,
                      |       |     |     |           | Octavian Pirate
Duplic Hat            |   -   | +25 |  +2 | Double    | Reaper's Peak
                      |       |     |     | cast spell| Pudgedevil.
                      |       |     |     |           | Metal King Slime
Hermes' Hat           |   -   | +28 |  +8 | Zoom      | Slimopolis, Gustbluster
Happy Hat             |   -   | +35 | -17 | Recover MP| Best Dressed Contest L8
                      |       |     |     | walking   | Liquid Metal Slime
Platinum Headgear     |   -   | +38 | +42 | ......... | Best Dressed Contest L5
                      |       |     |     |           | Terry
Slime Helmet          |  2000 | +40 | +12 | ......... | King Cureslime
Thinking Cap          | 13000 | +40 | +21 | Wisdom +15| Buy only
Golden Tiara          |   -   | +45 | +50 | Death     | Dreadlair
Helm of Sebath +S     |   -   | +45 | +29 | Death.    | Gift: King Somnus
Great Helm +S         | 25000 | +50 | +30 | ......... | Buy only
Helmet of Max Wynne +S|   -   | +55 | +15 | ......... | Despairia (Max Wynne)
Metal King Helm       |  70MM | +70 | +38 | Death     | Loss Leader
______________________|_______|_____|_____|___________|________________________

*Death = increases resistance to sudden death spells/abilities and other
         non-specified spells.

----------------------.-------.-----.-----.-----------.------------------------
02. BODY ARMOUR       |  COST | DEF | STY | EFFECTS   | LOCATION
----------------------+-------+-----+-----+-----------+------------------------
Rags                  |    25 |  +3 |  +0 | ......... | Walking Corpse
                      |       |     |     |           | Czargolye
Plain Clothes         |   -   |  +4 |  +2 | ......... | Hero. Gustodian
Wayfarer's Clothes    |    70 |  +7 |  +6 | ......... | Nevan, Tree Feller
Silk Tuxedo           |  500T | +10 | +40 | ......... | Casino, Blackmar
Leather Armour        |   180 | +11 | +15 | ......... | -
Leather Kilt          |   220 | +12 | -20 | ......... | Carver
Silk Robe             |   -   | +13 | +28 | ......... | Somnia Castle, Milly
                      |       |     |     |           | Damselfly
Scale Armour          |   350 | +15 |  +9 | ......... | -
Boxer Shorts          |   -   | +15 | -26 | ......... | Bigg and Liddle,
                      |       |     |     |           | Scytheborg, Somnia UK
Leather Dress         |    79 | +17 | +15 | ......... | Ashlynn
Bunny Suit            |  3300 | +17 | +38 | ......... | Splutterfly
Fur Cape              |   550 | +18 | +18 | ......... | Lucid Grotto, Drastic
                      |       |     |     |           | Drackal, Chompoceros
Chain Mail            |   500 | +19 | +23 | ......... | -
Slime Gooniform       |   330 | +20 |  +5 | ......... | Arkbolt, Slimopolis
Dancer's Costume      |  1300 | +20 | +25 | ......... | Underkeep, Sluggernaut
                      |       |     |     |           | Sluggerslaught
Bronze Armour         |   700 | +21 | +12 | ......... | -
Iron Cuirass          |  1000 | +23 |  +4 | ......... | Moonmirror,.Hallowed H
                      |       |     |     |           | Yawnaceros, Noble
                      |       |     |     |           | Gasbagon
Noble Garb            |   800 | +23 | +18 | ......... | Weaver's Peak (Real)
Robust Lingerie       | 100MM | +23 |+100 | Alluring! | Medford's Manor
Iron Armour           |  1200 | +25 | +19 | ......... | Harmour
Cloak of Evasion      |  3000 | +28 | +11 | Avoid ATK | CloudSurfer Hellstalker
Full Plate Armour +S  |  2300 | +30 | +27 | ......... | Isle Murdaw Cave. Amos
Tortoise Shell        |   -   | +33 | -10 | ......... | Armoured Wartoise
Silver Cuirass        |  3200 | +36 | +30 | ......... | Infernal Pane
Legerdemantle         |  4200 | +37 | +10 | Magic     | -
Glombolero            |  80MM | +40 | -50 | Absorb MP | Medford M. High Djinks
Silver Mail +S        |  6300 | +43 | +40 | Magic     | Berzorker
Magical Skirt         |  6700 | +45 | +35 | Magic     | Seabed Shrine,
                      |       |     |     |           | Wraithwand
Heavy Armour +S       |  5000 | +50 | -30 | Fire/Ice  | Sunken Ship
Magic Armour +S       |  7500 | +50 | +38 | Magic     | -
Shimmering Dress      |   -   | +55 | +61 | Reflect   | Best Dressed Level 6
Enchanted Armour      |  7000 | +55 | +35 | Magic     | Weaver's Peak display
Spiked Armour         |   -   | +55 | +15 | Hit back  | Crystal Catacombs
Dragon Mail +S        | 12000 | +60 | +37 | Fire      | Terry. Zombie Gladiator
Flowing Dress         | 14000 | +65 | +42 | Magic/Fire| Silhouette
Platinum Mail         | 3500T | +66 | +51 | Magic     | Casino. Howcastle UK
Flame Armour +S       | 15000 | +70 | +33 | Magic/Ice | Hopping Hellfire
Slime Armour          |   -   | +70 | +30 | ......... | Slimopolis. Rank E
                      |       |     |     |           | Mottle Mendslime
Sacred Armour         |  60MM | +75 | +55 | Recover HP| Medford M. Fungeon
Armour of Orgo +S     |   -   | +80 | +32 | Restore HP| Despairia (Max Wynne)
Hela's Armour+        |       | +85 | +12 | Magic/Fire| Floating Island UK
                      |       |     |     |           | Stone Guardian
Princess Robe         |   -   | +85 | +72 | Magic     | Dreadlair
Armour of Max Wynne +S|   -   | +90 | +17 | Magic/Ice | Despairia (Max Wynne)
Gigant Armour +S      | 23000 | +95 | +15 | Fire/Ice  | -
Angel Leotard         |   -   | +95 | +88 | Death     | Fungeon
Dragon Robe           |   -   | +95 | +60 | Magic/F/I | Greedmore Valley - gift
Mirror Armour         | 30000 | +95 | +50 | Reflect   | -
Metal King Armour     |150000T|+115 | +45 | Fire/Ice  | Casino (Greedmore)
______________________|_______|_____|_____|___________|________________________

*Fire/Ice = reduces damage from fire and ice attacks
*Magic  = reduces damage from Magic attacks
+Hela's Armour = cursed, reduces agility to 0.
*Death = increases resistance to sudden death spells/abilities and other
         non-specified spells.

----------------------.-------.-----.-----.-----------.------------------------
03. SHIELDS           |  COST | DEF | STY | EFFECTS   | LOCATION
----------------------+-------+-----+-----+-----------+------------------------
Pot Lid               |   100 |  +2 |  +1 | ......... | Weaver's Peak. Yabby
Leather Shield        |    70 |  +4 |  +2 | ......... | Carver, Leery Lout
Scale Shield          |   100 |  +7 |  +4 | ......... | Gum Shield,
                      |       |     |     |           | Wayward Armour
Shellmet              |   250 |  +7 |  +3 | ......... | Seaslime
Bronze Shield         |   370 | +11 |  +7 | ......... | Secret Passageway
Iron Shield           |   720 | +16 | +12 | Fire/Ice  | Amos
Silver Platter        |   -   | +18 | +33 | ......... | Posidon's Keep UK
                      |       |     |     |           | Best Dressed Contest
Magic Shield +S       |  5000 | +20 | +21 | Magic     | Bad Karmour
Platinum Shield       |   -   | +20 | +40 | Magic/Fire| Somnia Castle UK
                      |       |     |     |           | Annihilantern,
                      |       |     |     |           | Octavian Pirate
Dragon Shield +S      | 2000T | +30 | +25 | Fire/Ice  | Port Haven Casino
                      |       |     |     |           | Turnscote Casino
Tempest Shield +S     |   -   | +35 | +18 | Cast storm| Graceskull UK,
                      |       |     |     |           | Undersea Treasure C
                      |       |     |     |           | War Gryphon
Flame Shield +S       | 17000 | +40 | +22 | Magic/Ice | -
Power Shield          |   -   | +45 | +35 | Heal      | Somnia Well, Fungeon
Ogre Shield +S        | 20000 | +48 | -10 | Fire/Ice  | -
Silver Shield         | 33000 | +55 | +38 | Magic/Fire| Cavern under Lake
Shield of Max Wynne +S|   -   | +60 |  +8 | Magic/Fire| Despairia (Max Wynne)
Ruinous Shield        |  5300 | +62 |  +5 | Cursed    | Disgustling, Sintaur
Metal King Shield     |   -   | +70 | +40 | Magic/F/I | Slimopolis, Rank B
Shield of Valora      |   -   | +65 | +35 | Magic/Ice | Cryptic Catacombs
______________________|_______|_____|_____|___________|________________________

*F/I      = reduces damage from fire and ice
*Magic    = reduces damage from Magic attacks
Shield of Valora can be used as an item to cast Bound on the user.

----------------------.-------.-----.-----.-----------.------------------------
04. ACCESSORIES       |  COST | DEF | STY | EFFECTS   | LOCATION
----------------------+-------+-----+-----+-----------+------------------------
Agility Ring          |   -   |  +0 | +18 | Ag. +30   | Gift: Amor Cave
Antique Ring          |   -   |  +2 |     | ......... | Somnia Well
Bow Tie               |  2400 |  +2 | +33 | ......... | Thaumatobat, Wet Kisser
Fishnet Stockings     |  3200 |  +5 | +40 | ......... | -
Glass Slippers        |   -   |  +0 | +45 | Ag. -20   | Sunken ship.
                      |       |     |     |           | Best Dressed Contest L4
Gold Bracer           |   350 | +15 | +20 | ......... | Felonia Castle
Gold Ring             |   -   |  +5 |  +5 | ......... | Gardsbane T. Goodybag
                      |       |     |     |           | House North of Arkbolt
Gospel Ring           |   -   | +15 | +30 | Stops all | Alltrades Abbey (All
                      |       |     |     | encounters| vocations to Level 5)
Kamikaze Bracer       | 5000T |  +0 | +10 | Whack*    | Port Haven Casino
                      |       |     |     |           | Greedmore Valley
                      |       |     |     |           | Rockbomb
Kerplunk Bracer       | 20000T| +10 | +25 | Heals all | Poseidon's Keep UK
                      |       |     |     | if wearer | Turnscote/Greedmore Cas
                      |       |     |     | dies      | Bomboulder
Lucida Shard          |   -   |  +0 | +10 | Confuse   | Luca (gift)
Meteorite Bracer      |   -   |  +0 | +15 | Agility x2| Amor (buried)
Orb of Truth          |   -   | +10 | +30 | Story item| Gift: Gallows Moor
Pink Pearl            |  1500 |  +0 | +40 | ......... | Seabed Shrine. Crayzee
                      |       |     |     |           | Prickly Prankster
Prayer Ring           | 5000T |  +5 | +22 | Recover MP| Turnscote/Greedmore Cas
                      |       |     |     |           | Sorceria, Felonia
                      |       |     |     |           | Healslime, HirsuteHexer
Raging Ruby           |  25MM |  +0 | +18 | +20 Attack| Medford's, Fungeon
Restless Heart        |   -   | +15 |  +9 |           | Gardsbane. King Slime
Slime Earrings        |   650 |  +0 | +35 | +5 Attack | Chateau de Sass
Trailblazing Bandana  |   500 |  +5 | +28 | ......... | Best Dressed Contest L2
                      |       |     |     |           | Well Wisher, Scarewell
Turnscote Pendant     |   -   |  +0 | +45 | Story item| Gift: Ali Kazam
______________________|_______|_____|_____|___________|________________________

Whack* = Protect life of user by exploding if they are killed by Whack.


===============================================================================
08.  W E A P O N S  ......................................................*L08
===============================================================================

01. Axes and Hammers
02. Boomerangs
03. Claws
04. Fans
05. Fangs
06. Knives
07. Spears/Others
08. Staffs
09. Swords
10. Whips


* If there's a cost it means that the item can be purchased.
* A character name means that they joined the team with the item equipped.
* A place name means that you can find the article in that location.
  - It might be inside a treasure chest (if a dungeon, tower or castle)
  - It might be hidden inside furniture if it's the name of a town.
* An enemy name indicates a chance that the enemy will drop that item, and it
  can be stolen from them.


-------------
Abbreviations
-------------
MM    = Cost in Mini Medals from Medford Manor
UK    = Ultimate Key (needed)
T     = Cost in Tokens at a Casino
+S    = Can have Style boosted at Fashion Forge

----------------------.-------.-----.-----.-----------.------------------------
01. AXES AND HAMMERS  |  COST | ATK | STY | EFFECTS   | LOCATION
----------------------+-------+-----+-----+-----------+------------------------
Oaken Club            |   110 |  +9 |  +5 | ......... | Pass to Haggleton
                      |       |     |     |           | Dead Resident, Troll
                      |       |     |     |           | Undentured Servant
Giant Mallet          |   220 | +10 |  -5 | ......... | -
Stone Axe             |   550 | +19 |  +4 | ......... | Arrghgoyle,
                      |       |     |     |           | Sinisculpture
Sledgehammer          |  1800 | +30 |  +6 | ......... | -
Battle-Axe            |  4300 | +49 | +15 | ......... | Axesaurus,
                      |       |     |     |           | Tyrantosaurus
Warhammer +S          | 12000 | +64 | +19 | ......... | -
Hela's Hammer         | 15000 |+115 | +33 | Critical  | Stout Troll
                      |       |     |     |Might miss!|
______________________|_______|_____|_____|___________|________________________


----------------------.-------.-----.-----.-----------.------------------------
02. BOOMERANGS        |  COST | ATK | STY | EFFECTS   | LOCATION
----------------------+-------+-----+-----+-----------+------------------------
Boomerang             |   420 | +15 |  +5 | Attack all| Metal Slime,
                      |       |     |     |           | Brimstone Bulb
Edged Boomerang       |  1500 | +25 | +19 | Attack all| Amor Cave,
                      |       |     |     |           | Slimopolis Rank G
Flametang Boomerang +S| 13000 | +65 | +25 | Attack all| -
______________________|_______|_____|_____|___________|________________________


----------------------.-------.-----.-----.-----------.------------------------
03. CLAWS             |  COST | ATK | STY | EFFECTS   | LOCATION
----------------------+-------+-----+-----+-----------+------------------------
Iron Claw             |   700 | +21 | +15 | ......... | Lesser Demon
                      |       |     |     | ......... | Silencing Ram
Fire Claw             |   -   | +53 | +21 | Fire      | Isle of Murdaw Castle
                      |       |     |     |           | Pillar of Pegasus
                      |       |     |     |           | Tiger Jackal
Cobra Claw            |   -   | +90 | +29 | Poison    | Aggrosculpture, Merking
______________________|_______|_____|_____|___________|________________________


----------------------.-------.-----.-----.-----------.------------------------
04. FANS              |  COST | ATK | STY | EFFECTS   | LOCATION
----------------------+-------+-----+-----+-----------+------------------------
Lunar Fan             |  5500 | +60 | +30 | ......... | -
Solar Fan +S          | 22000 |+110 | +49 | ......... | -
______________________|_______|_____|_____|___________|________________________


----------------------.-------.-----.-----.-----------.------------------------
05. FANGS             |  COST | ATK | STY | EFFECTS   | LOCATION
----------------------+-------+-----+-----+-----------+------------------------
Stone Fangs           |   240 | +12 |  +3 | ......... | -
Steel Fangs           |  2000 |     |     | ......... | Diethon, Drackal, Eveel
                      |       |     |     |           | Flython, Helldorado
Ferocious Fangs       | 17000 | +73 | +25 | Paralyse  | Dreadful Drackal
                      |       |     |     |           | Jackal Ripper
Orichalcum Fangs      |   -   |+135 | +37 | ......... | Aridea (post-game)
______________________|_______|_____|_____|___________|________________________


----------------------.-------.-----.-----.-----------.------------------------
06. KNIVES            |  COST | ATK | STY | EFFECTS   | LOCATION
----------------------+-------+-----+-----+-----------+------------------------
Poison Needle         |   -   |  +1 | +15 | Poison    | Arkbolt (Magic Key)
                      |       |     |     |           | Undersea House
                      |       |     |     |           | Slimopolis Rank F
Bronze Knife          |   -   | +12 |  +8 | ......... | Lucida Grotto, Milly
Poison Moth Knife     |   -   | +24 | +13 | Paralyse  | Somnia. Giant Moth
Icicle Dirk           |   -   | +62 | +31 | Ice       | Slimopolis Rank D
                      |       |     |     |           | Freezing Fog
Falcon Knife Earrings |   -   | +35 | +32 | Hit twice | Slimopolis Rank C
                      |       |     |     |           | Jugular Joker
                      |       |     |     |           | Sail Serpent
______________________|_______|_____|_____|___________|________________________


----------------------.-------.-----.-----.-----------.------------------------
07. SPEARS/OTHERS     |  COST | ATK | STY | EFFECTS   | LOCATION
----------------------+-------+-----+-----+-----------+------------------------
Cypress Stick         |    10 |  +2 |  +0 | ......... | Budding Sorcerer,
                      |       |     |     |           | Goblin Pixie.
                      |       |     |     |           | Magic Marionette
Bamboo Spear          |    50 |  +5 |  +1 | ......... | Carver
                      |       |     |     |           | Babygoyle, Darkgoyle
Bone Stake            |   110 |  +6 |  +4 | ......... | Rotten Cotton,
                      |       |     |     |           | Demonrider
Chain Sickle          |  1100 | +27 | +13 | ......... | Boarker, Pesky Jester
Gracos's Trident +S   |   -   | +58 | -10 | Buff      | Gracos (Seabed Shrine)
Demon Spear +S        |   -   | +99 | +19 | Critical  | Dreadlair
Great Bow +S          | 37000 |+110 | +25 | ......... | -
______________________|_______|_____|_____|___________|________________________


----------------------.-------.-----.-----.-----------.------------------------
08. STAFFS            |  COST | ATK | STY | EFFECTS   | LOCATION
----------------------+-------+-----+-----+-----------+------------------------
Staff of Ghent        |   -   | +15 | +16 | Midheal   | Nevan. Dreadstaff
Iron Staff            |   700 | +22 |  +8 | ......... | Blooming Sorcerer
                      |       |     |     |           | Hermit Pixie
Lightning Staff       |   -   | +29 | +24 | Lightning | Gift:King Somnus
Staff of Divine Wrath |  15MM | +35 | +20 | Woosh     | Medford Manor
Staff of Antimagic    |  6000 | +40 | +18 | Fizzle    | Battering Ram, Gryphon
Magma Staff           |   -   | +63 | +30 | Fire      | Island Shrine SW Sea UK
                      |       |     |     |           | Demon Overlord
Staff of Resurrection | 45000 | +66 | +38 | Revive    | Demon Steward
Watermaul Wand        | 14000 | +74 | +42 | Tidal Wave| Poseidon's Keep UK.
                      |       |     |     |           | Thriller Wave
                      |       |     |     |           | Killer Wave
______________________|_______|_____|_____|___________|________________________


----------------------.-------.-----.-----.-----------.------------------------
09. SWORDS            |  COST | ATK | STY | EFFECTS   | LOCATION
----------------------+-------+-----+-----+-----------+------------------------
Copper Sword          |   270 | +13 |  +9 | ......... | Slime Knight
Steel Broadsword      |  2000 | +31 | +16 | ......... | Metal Slime Knight
Cautery Sword         |  4400 | +42 | +23 | Fire      | Amos
Saw Blade +S          |  9800 | +54 |  -2 |           | Poison Eveel
Platinum Sword        |  30MM | +60 | +45 | ......... | Medford M. Dragoneer
Dream Blade           |  6300 | +65 | +28 | Sleep     | -
Rusty Sword           |   -   | +65 | +12 | ......... | Everfrost Grotto
Falcon Blade +S       |10000T | +67 | +32 | Hits twice| Overkilling Machine
Siren Sword           |  9800 | +70 | +51 | Confusion | Felonia
Zombiesbane +S        | 18000 | +80 |     | Undead    | -
Fire Blade +S         | 22500 | +87 | +33 | Fire      | -
Massacre Sword ++     | 29000 | +95 | +15 | Cursed    | Tormentaur
Sunderbolt Blade +S   |   -   | +95 | +45 | Lightning | Terry
Dragonsbane +S        |   -   | +95 | +35 | Dragons   | Pillar of Pegasus
                      |       |     |     |           | Hell Gladiator
Miracle Sword +S      |  40MM |+100 | +38 | Heals HP  | Medford Manor
                      |       |     |     |           | Uberkilling Machine
Blizzard Blade        | 21000 |+105 |     | Ice       | -
Sword of Ramias +S    |   -   |+130 | +32 | Oomph     | Polished Rusty Sword
Metal King Sword      |   -   |+130 | +40 | ......... | Dreadlair
______________________|_______|_____|_____|___________|________________________

++ Cursed = Reduces Defence to 1

----------------------.-------.-----.-----.-----------.------------------------
10. WHIPS             |  COST | ATK | STY | EFFECTS   | LOCATION
----------------------+-------+-----+-----+-----------+------------------------
Thorn Whip            |   350 | +18 |  +7 | Att.Group | Ashlynn
Chain Whip            |  1200 | +28 | +18 | Att Group | Isle of Murdaw Cave,
                      |       |     |     |           | Hallowed Hollow
Morning Star          |  3000 | +38 | +14 | Att Group | Hazy Heights
Spiked Steel Whip     |  7400 | +65 | +22 | Att Group | -
Wizardly Whip +S      | 13000 | +97 | +45 | Att Group | Perky Pelican
Flail of Destruction  |300000T|+125 | +26 | Attack All| Greedmore Casino.
+S                    |       |     |     |           | Emchalomaniac
Gringham Whip         |   -   |+145 | +57 | Att.Group | Undersea Treasure UK
______________________|_______|_____|_____|___________|________________________



===============================================================================
09.  M O N S T E R  L I S T ..............................................*L09
===============================================================================

-------------------------------------------------------------------------------
i. BIG BOOK OF BEASTS
-------------------------------------------------------------------------------
This is the list in the same order as from the game Big Book of Beasts, and
grouped into separate pages of enemies. I've included this so you can quickly
identify any missing monsters if you are trying to track down them all. To
check on your Book, you must be somewhere on the world map and choose to "Use"
the Book. To find out what items enemies drop, kill 12 of them. Also, press the
A button to see their cute animations! More pages will open up as you find and
defeat some mini-bosses, especially the ones that live in wells!


Page 1
001: Mottle Slime, 002: Feralball, 003: Scare Root, 004: Ghastropod,
005: Batatouille, 006: Lips, 007: Ornery Onion, 008: Slugger, 009: Stumpkin,
010: Leery Lout, 011: Haardvark, 012: Cumaulus, 013: Barksman,
014: Bubble Slime, 015: Slime, 016: Crested Loon

Page 2
017: Budding Sorceror, 018: Goblin Pixie, 019: Mad Mollusk, 020: Gum Shield,
021: She-Slime, 022: Babygoyle, 023: Slime Knight, 024: Ruffled Goon,
025: Mud Mannequin, 026: Silencing Ram, 027: Hell Hornet, 028: Dead Resident,
029: Blooming Sorcerer, 030: Gustodian, 031: Shadow, 032: Cannibox

Page 3
033: Giant Moth, 034: Loathsome Leek, 035: Rotten Cotton, 036: Tree Feller,
037: Burning Man, 038: Deadly Dodo, 039: Guaardvark, 040: Well Wisher,
041: Damselfly, 042: Hermit Pixie, 043: Feralbeast, 044: Grim Grinner
045: Malevolamp, 046: Hell Nino, 047: Healslime, 048: Wild Carrot

Page 4
049: Porker, 050: Goodybag, 051: Walking Corpse, 052: Devil Glass,
053: Thaumatobat, 054: Mudslinger, 055: Sniping Barksman, 056: Animated Armour,
057: Mimic, 058: Arrghgoyle, 059: Pesky Jester, 060: Harmour,
061: Cloud Surfer, 062: Skullrider, 063: Slumbering Ram,
064: Undentured Servant

Page 5
065: Sluggernaut, 066: Biguana, 067: Sorcerer, 068: Scorching Man
069: Metal Slime, 070: Toxic Turnip, 071: Prickly Prankster, 072: Urnexpected,
073: Ewwnicorn, 074: Lesser Demon, 075: Gustbluster, 076: Wayward Armour,
077: Stinkerbell, 078: Venom Wasp, 079: Flython, 080: Rockbomb,

Page 6
081: Gasbagon, 082: Demonrider, 083: Brimstone Bulb, 084: Metal Slime Knight
085: Muddy Hand, 086: Battering Ram, 087: Darkgoyle, 088: Aristobat,
089: Fuddleguana, 090: Hellstalker, 091: Dreameara, 092: Shell Slime,
093: Yawnoceros, 094: Diethon, 095: Mottle She-Slime, 096: Scarewell

Page 7
097: Axesaurus, 098: Jumping Jackal, 099: Hocus Dreameara,
100: Frighturn, 101: Haunted Mirror, 102: Sinisculpture, 103: Bloody Hand,
104: Chompoceros, 105: Troll, 106: King Slime, 107: Noble Gasbagon,
108: Cutterfly, 109: Gryphon, 110: Malevolantern, 111: Low Djinks,
112: Cureslime

Page 8
113: Infernal Pane, 114, Ne'er-Do-Well, 115: Boarker, 116: Drackal,
117: Magic Marionette, 118: Tyrantosaurus, 119: Freezing Fog,
120: Corpse Corporal, 121: Hirsute Hexer, 122: Mottle Mendslime,
123: Splutterfly, 124: Bomboulder, 125: Boss Troll, 126: Overkilling Machine,
127: Killer Moth, 128: Scytheborg

Page 9
129: Drastic Drackal, 130: Marrow Escapee, 131: Tiger Jackal,
132: King Cureslime, 133: Mythsteed, 134: Bad Karmour, 135: Berzorker,
136: Liquid Metal Slime, 137: War Gryphon, 138: Hopping Hellfire, 139: Kisser,
140: Wraithwand, 141: Czargoyle, 142: Sluggerslaught, 143: Devilmoth,
144: Disgustling

Page 10
145: Uber Dreameara, 146: Living Statue, 147: Dreadful Drackal,
148: Demon Steward, 149: Silhouttte, 150: Metal King Slime, 151: Sintaur,
152: Iron Tortoise, 153: Annihilantern, 154: High Djinks, 155: Hell Gladiator,
156: Stout Troll, 157: Hacksaurus, 158: Dragoneer, 159: Aggrosculpture,
160: Jugular Joker

Page 11
161: Darkcrawler, 162: Pudgedevil, 163: Loss Leader, 164:Jackal Ripper,
165: Stone Guardian, 166: Mechalomaniac, 167: Dreadstaff,
168: Uberkilling Machine, 169: Zombie Gladiator, 170: Tormentaur,
171: Demon Overlord, 172: Marine Mollusk, 173: Cauldrone, 174: Wet Kisser,
175: Dread Herring, 176: Marine Spirit

Page 12
177: Thriller Wave, 178: Yabby, 179: Seaslime, 180: Mad Mallard, 181: Eveel,
182: Sea Fortress, 183: Octavian Pirate, 184: Armoured Wartoise,
185: Man 'o War, 186: Pot Shot, 187: Helldorado, 188: Killer Wave,
189: Water Wraith, 190: Perky Pelican, 191: Poison Eveel, 192: Sail Serpent

Page 13
193: Plated Goretoise, 194: Crayzee, 195: Finned Fatale,
196: Octavian Sentry, 197: Merking


-------------------------------------------------------------------------------
ii. A L P H A B E T I C A L  L I S T
-------------------------------------------------------------------------------

Locations mostly indicate the first point at which you'll find that monster,
although some of them appear in a number of other places. Use the name and
"Find" to see all possible locations recorded in the walkthrough. Item drops
are rare, although if you have someone with the Thief vocation there's a chance
(also rare) they might steal the item.

A
------------------.------.------.---------------------.------------------------
NAME              | EXP  | GOLD | DROP                | LOCATION
------------------+------+------+---------------------+------------------------
Aggrosculpture    |  486 |  162 | Cobra Claw          | Dreadlair
Animated Armour   |   90 |   33 | Holy Water          | Ghent
Annihilantern     |  396 |   73 | Platinum Shield     | Prison of Sorrows area
Aristobat         |   99 |   82 | Moonwort Bulb       | Clearvale
Armoured Wartoise |  158 |   96 | Tortoise Shell      | Somnia Well/Sea Bed
Arrghgoyle        |   98 |   44 | Stone Axe           | Underkeep
Axesaurus         |  300 |   99 | Battle-Axe          | Turnscote
__________________|______|______|_____________________|________________________

B
------------------.------.------.---------------------.------------------------
NAME              | EXP  | GOLD | DROP                | LOCATION
------------------+------+------+---------------------+------------------------
Babygoyle         |   28 |   10 | Bamboo Spear        | Port Haven
Bad Karmour       |  374 |  118 | Magic Shield        | Weaver's Peak (real)
Barksman          |   16 |   14 | Leather Hat         | Gardsbane Tower
Batatouille       |    7 |    6 | Medicinal Herb      | Pass to Haggleton
Battering Ram     |  204 |   57 | Staff of Antimagic  | Swanstone
Berzorker         |  313 |  124 | Silver Mail         | Weaver's Peak (real)
Biguana           |  108 |   38 | Moonwort Bulb       | Wayfarer's Pass
Bloody Hand       |   99 |   44 | Pretty Betsy        | Somnia Well/Turnscote
Blooming Sorcerer |   22 |   24 | Iron Staff          | Amor Cave
Boarker           |  252 |   78 | Chain Sickle        | Dullerton
Bomboulder        |  302 |   84 | Kerplunk Bracer     | Felonia
Boss Troll        |  372 |   96 | Seed of Strength    | Weaver's Peak (real)
Brimstone Bulb    |   96 |   36 | Boomerang           | Destiny's Drop (Cave)
Bubble Slime      |   19 |   10 | Anitdotal Herb      | Forest Chapel
Budding Sorcerer  |   21 |   16 | Cypress Stick       | Alltrades Abbey Ruins
Burning Man       |   45 |   26 | Seed of Life        | Underkeep
__________________|______|______|_____________________|________________________

C
------------------.------.------.---------------------.------------------------
NAME              | EXP  | GOLD | DROP                | LOCATION
------------------+------+------+---------------------+------------------------
Cannibox          |  118 |   96 | Seed of Agility     | Isle of Murdaw Cave
Cauldrone         |  110 |   68 | Iron Helmet         | Inner Sea
Chompoceros       |  208 |  115 | Fur Cape            | Pescado/Felonia
Cloud Surfer      |  192 |   69 | Cloak of Evasion    | Hazy Heights
Corpse Corporal   |  284 |   38 | Seed of Life        | Felonia
Crayzee           |  190 |  123 | Pink Pearl          | Outer Sea Bed
Crested Loon      |   18 |   13 | Chimaera Wing       | Forest Chapel
Cumaulus          |   15 |   12 | Holy Water          | Gardsbane Tower
Cureslime         |  144 |   51 | Magic Water         | North of Weaver's Peak
Cutterfly         |  183 |  118 | Seed of Magic       | S. Mt Snowhere
Czargoyle         |  300 |   82 | Rags                | Slimopolis/Lake Cave
__________________|______|______|_____________________|________________________

D
------------------.------.------.---------------------.------------------------
NAME              | EXP  | GOLD | DROP                | LOCATION
------------------+------+------+---------------------+------------------------
Darkcrawler       |  570 |  108 | Pretty Betsy        | Dreadlair
Darkgoyle         |  135 |   75 | Bamboo Spear        | Well S of Alltrades
Damselfly         |   58 |   22 | Silk Robe           | Underkeep
Dead Resident     |   21 |   21 | Oaken Club          | Cape Somnia
Deadly Dodo       |   66 |   38 | Chimaera Wing       | Underkeep
Demon Overlord    | 2160 |  300 | Magma Staff         | Fungeon
Demon Steward     |  660 |  156 | Staff ofResurrection| Dreadlair
Demonrider        |  156 |   51 | Bone Stake          | Swanstone
Devil Glass       |   10 |   42 | Seed of Magic       | Moonmirror Tower
Devilmoth         |  338 |  162 | Poison Needle       | Pillar of Pegasus
Diethon           |  172 |   21 | Steel Fangs         | Wayfarer's Pass/ClearvB
Disgustling       |  396 |  109 | Ruinous Shield      | Prison of Sorrows area
Drackal           |  285 |   88 | Steel Fangs         | Somnia Well
Dragoneer         |  512 |  150 | Platinum Sword      | Undersea Treasure Cham/
                  |      |      |                     | Gallows Moor
Drastic Drackal   |  308 |   82 | Fur Cape            | Pillar of Pegasus
Dread Herring     |  120 |   56 | Seed of Agility     | Inner Sea
Dreadful Drackal  |  452 |   74 | Ferocious Fangs     | Gallows Moor area
Dreadstaff        |  594 |  162 | Staff of Ghent      | Fungeon
Dreamaera         |  123 |   78 | Chimaera Wing       | Suite Dreams
__________________|______|______|_____________________|________________________

E
------------------.------.------.---------------------.------------------------
NAME              | EXP  | GOLD | DROP                | LOCATION
------------------+------+------+---------------------+------------------------
Eveel             |  117 |   54 | Steel Fangs         | Sea
Ewwnicorn         |  144 |   54 | Seed of Wisdom      | Howcastle
__________________|______|______|_____________________|________________________

F
------------------.------.------.---------------------.------------------------
NAME              | EXP  | GOLD | DROP                | LOCATION
------------------+------+------+---------------------+------------------------
Feralball         |    3 |    2 | Medicinal Herb      | Pass to Haggleton
Feralbeast        |   45 |   33 | Fur Hood            | Ghent
Finned Fatale     |  288 |  144 | Seed of Strength    | Sea Bed
Flython           |  162 |   56 | Steel Fangs         | Clearvale B
Freezing Fog      |  192 |   51 | Icicle Dirk         | Felonia
Frighturn         |  540 |  189 | Seed of Resilience  | Felonia Castle
Fuddleguana       |  141 |   64 | Lucida Shard        | Suite Dreams
__________________|______|______|_____________________|________________________

G
------------------.------.------.---------------------.------------------------
NAME              | EXP  | GOLD | DROP                | LOCATION
------------------+------+------+---------------------+------------------------
Gasbagon          |  170 |   63 | Amor Seco Essence   | Destiny's Drop
Ghastropod        |    5 |    4 | Medicinal Herb      | Pass to Haggleton
Giant Moth        |   33 |    9 | Poison Moth Knife   | Moonmirror Tower
Goblin Pixie      |   22 |   21 | Cypress Stick       | Port Haven
Goodybag          |   68 |  444 | Gold Ring           | Isle of Murdaw Cave
Grim Grinner      |   68 |   45 | Medicinal Herb      | Well: Somnia A
Gryphon           |  273 |   25 | Staff of Antimagic  | Dullerton
Guaardvark        |   55 |   36 | Seed of Agility     | Underkeep
Gum Shield        |   25 |   15 | Scale Shield        | Port Haven
Gustbluster       |  108 |   68 | Hermes' Hat         | Howcastle
Gustodian         |   34 |   16 | Plain Clothes       | Moonmirror Tower
__________________|______|______|_____________________|________________________

H
------------------.------.------.---------------------.------------------------
NAME              | EXP  | GOLD | DROP                | LOCATION
------------------+------+------+---------------------+------------------------
Haardvark         |   13 |   14 | Medicinal Herb      | Haggleton
Hacksaurus        |  696 |  110 | Seed of Strength    | Dreadlair
Harmour           |  129 |   54 | Iron Armour         | Murdaw's Castle
Haunted Mirror    |  258 |   68 | Seed of Life        | Seabed Shrine
Healslime         |   39 |   21 | Prayer Ring         | Murdaw's Castle
Hell Gladiator    |  444 |   96 | Dragonsbane         | Prison of Sorrows area
Hell Hornet       |   26 |   20 | Antidotal Herb      | Lucid Grotto
Hell Nino         |   63 |   20 | Pretty Betsy        | Isle of Murdaw Cave
Helldorado        |  135 |  102 | Steel Fangs         | Sea Bed
Hellstalker       |  164 |  100 | Cloak of Evasion    | Wayfarer's Pass
Hermit Pixie      |   50 |   32 | Iron Staff          | Underkeep
High Djinks       | 1104 |  300 | Glombolero          | Pillar of Pegasus-boss
Hirsute Hexer     |  510 |  255 | Prayer Ring         | Pillar of Pegasus
Hocus Dreameara   |  152 |   51 | Chimaera Wing       | Well S of Alltrades
Hopping Hellfire  |  390 |  103 | Flame Armour        | Greedmore Mine
__________________|______|______|_____________________|________________________

I
------------------.------.------.---------------------.------------------------
NAME              | EXP  | GOLD | DROP                | LOCATION
------------------+------+------+---------------------+------------------------
Infernal Pane     |  696 |  156 | Silver Cuirass      | Gallow Moor area
Iron Tortoise     |  504 |   82 | Seed of Resilience  | Pillar of Pegasus
__________________|______|______|_____________________|________________________

J
------------------.------.------.---------------------.------------------------
NAME              | EXP  | GOLD | DROP                | LOCATION
------------------+------+------+---------------------+------------------------
Jackal Ripper     |  924 |  145 | Ferocious Fangs     | Fungeon
Jugular Joker     |  504 |  162 | FalconKnife Earrings| Dreadlair
Jumping Jackal    |  192 |   93 | Iron Claw           | Wayfarer's Peak
__________________|______|______|_____________________|________________________

K
------------------.------.------.---------------------.------------------------
NAME              | EXP  | GOLD | DROP                | LOCATION
------------------+------+------+---------------------+------------------------
Killer Moth       |  324 |  105 | Moonwort Bulb       | Pillar of Pegasus
Killer Wave       |  142 |   84 | Watermaul Wand      | Outer Sea (Real)
King Cureslime    |  416 |  134 | Slime Helmet        | Fungeon
King Slime        |  240 |  138 | Restless Heart      | Turnscote
Kisser            |  273 |   72 | Seed of Agility     | Greedmore Mine
__________________|______|______|_____________________|________________________

L
------------------.------.------.---------------------.------------------------
NAME              | EXP  | GOLD | DROP                | LOCATION
------------------+------+------+---------------------+------------------------
Leery Lout        |   14 |   12 | Leather Shield      | Haggleton
Lesser Demon      |  138 |   46 | Iron Claw           | Isle of Murdaw Cave
Lips              |    8 |    8 | Holy Water          | Haggleton
Liquid Metal Slime|10050 |   10 | Happy Hat           | Felonia
Living Statue     |  554 |  188 | Seed of Strength    | Slimopolis/Gallows Moor
Loathsome Leek    |   28 |   19 | Pointy Hat          | Moonmirror Tower
Loss Leader       | 1800 |  252 | Metal King Helm     | Dreadlair
Low Dijinks       |  300 |   69 | Seed of Strength    | Dullerton
__________________|______|______|_____________________|________________________

M
------------------.------.------.---------------------.------------------------
NAME              | EXP  | GOLD | DROP                | LOCATION
------------------+------+------+---------------------+------------------------
Mad Mallard       |  156 |   38 | Chimera Wing        | Southern Sea (dream)
Mad Mollusk       |   18 |   16 | Medicinal Herb      | Secret Passageway
Magic Marionette  |  195 |   82 | Cypress Stick       | Well S of Alltrades
Malevolamp        |   88 |   33 | Seed of Resilience  | Isle of Murdaw Cave
Malevolantern     |  175 |   57 | Seed of Resilience  | Dullerton
Man 'o War        |   92 |   40 | Moonwort Bulb       | Southern Sea
Marine Mollusc    |   96 |   78 | Magic Water         | Inner Sea
Marine Spirit     |  114 |   75 | Seed of Life        | Inner Sea
Marrow Escapee    |  339 |   32 | Tortoiseshell       | Greedmore
Mechalomaniac     |  846 |   96 | Flail of Destruction| Fungeon
Merking           |  360 |  300 | Cobra Claw          | Outer Sea (Dream)
Metal King Slime  |30010 |   15 | Duplic Hat          | Prison of Sorrows area
Metal Slime       | 1358 |   75 | Boomerang           | Lucida Grotto
Metal Slime Knight|  158 |   72 | Steel Broadsword    | Clearvale B
Mimic             |  100 |  109 | Seed of Life        | Sea Shrine
Mottle Mendslime  |  112 |   96 | Slime Armour        | Slimopolis/Pillar Peg
Mottle She-Slime  |   75 |   58 | Amor Seco Essence   | Turnscote
Mottle Slime      |    2 |    1 | Medicinal Herb      | Hagglestone
Mud Mannequin     |   25 |   14 | Magic Water         | Lucid Grotto
Muddy Hand        |   75 |   60 | Seed of Agility     | Clearvale B
Mudslinger        |  105 |   22 | Yggdrasil Leaf      | Isle of Murdaw Cave
Mythsteed         |  372 |  111 | Seed of Wisdom      | Pillar of Pegasus
__________________|______|______|_____________________|________________________

N
------------------.------.------.---------------------.------------------------
NAME              | EXP  | GOLD | DROP                | LOCATION
------------------+------+------+---------------------+------------------------
Ne'er-Do-Well     | 1620 |   42 | Bunny Ears          | Shrine Well between
                  |      |      |                     | Cloudsgate/Pillar Peg
Noble Gasbagon    |  259 |   76 | Iron Cuirass        | Turnscote
__________________|______|______|_____________________|________________________

O
------------------.------.------.---------------------.------------------------
NAME              | EXP  | GOLD | DROP                | LOCATION
------------------+------+------+---------------------+------------------------
Octavian Pirate   |  172 |   86 | Iron Mask           | Inner Sea (Dream)
Octavian Sentry   |  234 |  152 | Platinum Shield     | Sea Bed (river to shop)
Ornery Onion      |    9 |   10 | Medicinal Herb      | Haggleton
Overkilling Machine| 420 |   87 | Falcon Blade        | Pillar of Pegasus
__________________|______|______|_____________________|________________________

P
------------------.------.------.---------------------.------------------------
NAME              | EXP  | GOLD | DROP                | LOCATION
------------------+------+------+---------------------+------------------------
Pesky Jester      |   96 |   38 | Chain Sickle        | Murdaw's Castle
Perky Pelican     |  160 |   92 | Wizardly Whip       | Sea Bed
Plated Goretoise  |  218 |  134 | Tortoise Shell      | Outer Sea Bed
Poison Eveel      |  151 |   96 | Saw Blade           | Sea Bed
Porker            |   78 |   38 | Seed of Strength    | Scrimsley
Pot Shot          |  150 |   81 | Iron Helmet         | Inner Sea (Dream)
Prickly Prankster |  132 |   78 | Pink Pearl          | Murdaw's Castle
Pudgedevil        | 1140 |  156 | Duplic Hat          | Slimopolis/Dreadlair
__________________|______|______|_____________________|________________________

Q
------------------.------.------.---------------------.------------------------
NAME              | EXP  | GOLD | DROP                | LOCATION
------------------+------+------+---------------------+------------------------
None              |  -   |  -   |         -           |        -
__________________|______|______|_____________________|________________________

R
------------------.------.------.---------------------.------------------------
NAME              | EXP  | GOLD | DROP                | LOCATION
------------------+------+------+---------------------+------------------------
Rockbomb          |  144 |   15 | Kamikaze Bracelet   | Clearvale B
Rotten Cotton     |   32 |    9 | Bone Stake          | Amor Cave
Ruffled Goon      |   22 |   18 | Medicinal Herb      | Lucid Grotto
__________________|______|______|_____________________|________________________

S
------------------.------.------.---------------------.------------------------
NAME              | EXP  | GOLD | DROP                | LOCATION
------------------+------+------+---------------------+------------------------
Sail Serpent      |  202 |  112 | Falcon KnifeEarrings| Sea Bed
Scare Root        |    4 |    3 | Medicinal Herb      | Pass to Haggleton
Scarewell         |  285 |   81 | Trailblazing Bandana| Somnia Well
Scorching Man     |  132 |   63 | Seed of Wisdom      | Murdaw's Castle
Scytheborg        |  396 |   55 | Boxer Shorts        | Slimopolis
Sea Fortress      |  200 |  104 | Seed of Strength    | Outer Sea (dream)
Seaslime          |  144 |   84 | Shellmet            | Inner Sea
Shadow            |   27 |   12 | Seed of Resilience  | Moonmirror Tower
Shell Slime       |   82 |   42 | Seed of Resilience  | Swanstone
She-Slime         |   10 |    7 | Holy Water          | Cape Somnia
Silencing Ram     |   33 |   15 | Iron Claw           | Cape Somnia
Silhouettte       |  288 |   72 | Flowing Dress       | Pillar of Pegasus-boss
Sinisculpture     |  268 |   52 | Stone Axe           | Seabed Shrine
Sintaur           |  640 |  108 | Ruinous Shield      | Weaver's Peak (real)
Skullrider        |  114 |   49 | Bone Stake          | Trinity Inn area
Slime             |    5 |    3 | Medicinal Herb      | Port Haven
Slime Knight      |   27 |   16 | Copper Sword        | Lucida Grotto
Slugger           |    7 |    9 | Pretty Betsy        | Haggleton
Sluggernaut       |   97 |   62 | Dancer's Costume    | Aridea
Sluggerslaught    |  279 |   93 | Dancer's Costume    | Slimopolis
Slumbering Ram    |  102 |   36 | Moonwort Bulb       | Murdaw's Castle
Sniping Barksman  |   86 |   32 | Hardwood Headwear   | Hazy Heights
Sorcerer          |  126 |   92 | Seed of Magic       | Murdaw's Castle
Splutterfly       |  198 |  115 | Bunny Suit          | Felonia
Stinkerbell       |  117 |   55 | Seed of Wisdom      | Howcastle
Stone Guardian    |  840 |  144 | Hela's Armour       | Fungeon
Stout Troll       |  612 |   84 | Hela's Hammer       | Dreadlair
Stumpkin          |   12 |   12 | Medicinal Herb      | Wellshire
__________________|______|______|_____________________|________________________

T
------------------.------.------.---------------------.------------------------
NAME              | EXP  | GOLD | DROP                | LOCATION
------------------+------+------+---------------------+------------------------
Thaumatobat       |   66 |   33 | Bow Tie             | Isle of Murdaw Cave
Thriller Wave     |  138 |   24 | Watermaul Wand      | Inner Sea, Outer(dream)
Tiger Jackal      |  348 |  120 | Fire Claw           | Greedmore
Tormentaur        | 1656 |  132 | Massacre Sword      | Fungeon
Toxic Turnip      |   94 |   33 | Antidotal Herb      | Wayfarer's Pass
Treefeller        |   30 |   22 | Wayfarer's Clothes  | Ghent
Troll             |  258 |   66 | Oaken Club          | Well S of Alltrades
Tyrantosaurus     |  372 |  108 | Battle-axe          | Cryptic Catacombs
__________________|______|______|_____________________|________________________

U
------------------.------.------.---------------------.------------------------
NAME              | EXP  | GOLD | DROP                | LOCATION
------------------+------+------+---------------------+------------------------
Uber Dreameara    |  500 |  117 | Chimaera Wing       | Gallows Moor
Uberkilling Machine|1328 |  147 | Miracle Sword       | Undersea Treasure
Undentured Servant|   87 |   24 | Oaken Club          | Ghent
Urnexpected       |  204 |  162 | Amor Seco Essence   | Murdaw's Castle
__________________|______|______|_____________________|________________________

V
------------------.------.------.---------------------.------------------------
NAME              | EXP  | GOLD | DROP                | LOCATION
------------------+------+------+---------------------+------------------------
Venom Wasp        |   96 |   72 | Moonwort Bulb       | Clearvale B
__________________|______|______|_____________________|________________________

W
------------------.------.------.---------------------.------------------------
NAME              | EXP  | GOLD | DROP                | LOCATION
------------------+------+------+---------------------+------------------------
Walking Corpse    |   80 |   18 | Rags                | Underkeep
War Gryphon       |  367 |  128 | Tempest Shield      | Gallows Moor
Water Wraith      |  186 |  126 | Seed of Life        | Somnia Well
Wayward Armour    |  115 |   50 | Scale Shield        | Hallowed Hollow
Well Wisher       |  162 |   72 | Trailblazing Bandana| Well: Luca's House
Wet Kisser        |   94 |   88 | Bow Tie             | Inner Sea
Wild Carrot       |   57 |   34 | Antidotal Herb      | Scrimsley
Wraithwand        |  378 |   63 | Magical Skirt       | Slimopolis
__________________|______|______|_____________________|________________________

X
------------------.------.------.---------------------.------------------------
NAME              | EXP  | GOLD | DROP                | LOCATION
------------------+------+------+---------------------+------------------------
None              |  -   |  -   |         -           |        -
__________________|______|______|_____________________|________________________

Y
------------------.------.------.---------------------.------------------------
NAME              | EXP  | GOLD | DROP                | LOCATION
------------------+------+------+---------------------+------------------------
Yabby             |  140 |   48 | Pot Lid             | Inner Sea
Yawnoceros        |  186 |   74 | Iron Cuirass        | Well S of Altrades
__________________|______|______|_____________________|________________________

Z
------------------.------.------.---------------------.------------------------
NAME              | EXP  | GOLD | DROP                | LOCATION
------------------+------+------+---------------------+------------------------
Zombie Gladiator  | 1176 |  134 | Dragon Mail         | Fungeon
__________________|______|______|_____________________|________________________



===============================================================================
10.  Z O O M  L O C A T I O N S ........................................ *L10
===============================================================================

There are two Zoom lists arranged in a different order and it's easy to tell
which world you're in because Weaver's Peak is the first location for the
"Dream" world. Visit a location to add it to the list. Many places are unique
to their world, for example: Haggleton, Ghent and Arkbolt, but others have
their equivalents in both worlds: such as Somnia,  Clearvale and Amor (even
though it isn't a Zoom location in both). The option to Switch Worlds deposits
the team at Alltrades Abbey in either world and is given to Hero by Madame Luca
after completing events in Moonmirror Tower.


DREAM WORLD ZOOM LOCATIONS
Weaver's Peak         Haggleton
Somnia                Underkeep
Alltrades Abbey       Aridea
Medford's Manor       Clearvale
Spiegelspire          Slimopolis
Suite Dreams          Socceria
Cloudsgate Citadel    Reaper's Peak (Post-game)
Switch Worlds


REAL WORLD ZOOM LOCATIONS
Alltrades Abbey       Port Haven
Madame Luca's         Wellshire
Somnia                Amor
Chent                 Murdaw's Peak
Scrimsley             Arkbolt
Howcastle             Clearvale
Swanstone             Fashion Forge
Pescado               Mt. Snowhere
Weaver's Peak         Turnscote
Felonia               Switch Worlds


_______________________________________________________________________________

           VI.  C R E D I T S  A N D  A C K N O W L E D G M E N T S... *CREDIT
_______________________________________________________________________________

Thanks to:
-GameFAQs for hosting my FAQs.
-Enix for making this game way back in 1995.
-SquareEnix for releasing it again for the DS.
-The Dragon Quest VI board at GameFAQs and all those who post there.
-Wiej for creating the ASCII header for my DQV FAQ, adapted for DQVI!
-chaoyun2k for fantastic proof reading. Still in progress I know. ;)
-ignasia7 for the tip about selling the Silk Tuxedo and for corrections to HP
 for Mortamor's head and the number of battles for mastering Priest vocation.
-drgnslayers for additional details about the Wellshire Mayor's rewards and
 a wealth of information about vocations. Many thanks!
-DDCecil for details about entering Spiegelspire early on.
-shrekdaly for telling me you can bet 9 lines at once on the slots!
-"Joe" for a reminder about using the Sands of Time when fighting MKS enemies.
-Relle for a correction about Dullerton.
-jshoemaker for the tip about saving time few when following Rod.
-the Brady Guide for information on max stats and equipment lists.
-Psycho_Penguin for not writing a FAQ for DQIX and giving me time to catch up!
-Saikyo Mog, who constantly reminds me that he deserves lots of credit. :p
 He's been giving me help and encouragement since I first started writing FAQs,
 and still does, even though he's been very unwell.

Many thanks to those who donated to the Saikyo Mog cancer fund and sent their
good wishes. I'm glad to say that Saikyo is making an excellent recovery and no
longer needs donations after a community care programme paid for most of his
medical expenses.



_______________________________________________________________________________

                      VII.  V E R S I O N  H I S T O R Y ............... *VERS
_______________________________________________________________________________

February 23rd 2011
0.2 - Up to Amor Cave.

February 28th 2011
Completed first part of the game, up to recruiting Amos.

March 1st 2011
Up to second "ship". Added characters' spells list.

March 3rd 2011
Completed up to the first Clearvale.

March 9th 2011
Completed up to all the Legendary stuff.

March 21st 2011
Version: 0.8
Up to Gallows Moor. Added equipment list for humans and Mini-Medals up to the
location reached in the walkthrough: it makes it easier to keep track of them
all!

March 28th 2011
Version 1.0
Everything is done, except for a strategy for beating the bonus boss in 20
turns that doesn't rely on too much level grinding!

March 28th 2011
Version 1.05.
Added equipment for all Slimes and changed the section title to
"Characters' Equipment"

April 7th
Added details for some monster recruits to the walkthrough and made a few edits
here and there.

Update: April 19th
Added a section on all the books. Corrected some minor typos.

May 1st
Made a few corrections thanks to fantastic proof-reading from chaoyun2k.

August 2011
Updated to include other websites.

October 2011
Added the reader tip about Rod.


_______________________________________________________________________________

              VIII.  L E G A L  B I T  A N D  C O N T A C T ........... *LEGAL
_______________________________________________________________________________

Legal Bit
This guide may be not be reproduced under any circumstances except for
personal, private use. It may not be placed on any web site other than
those listed, or otherwise distributed publicly. Use of this guide on any other
web site or as a part of any public display is strictly prohibited, and a
violation of copyright.

The latest version will always appear on GameFAQs.com
Other Allowed Websites:

* Cheats de.com
* Gamershell.com
* supercheats.com
* cheathappens.com

This FAQ is copyrighted by threetimes on March 27th 2011


Contact
Emails are always welcome. I hope I haven't made too many mistakes, but if you
find any and can help correct them, or add anything extra that might be useful,
please let me know. Thanks!

Emails must be titled: DRAGON QUEST VI FAQ/WALKTHROUGH and can be sent to me
at: threetimes.ajh (@) gmail (dot) com
     
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