Eternal Sonata: FAQ/Walkthrough

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                         W A L K T H R O U G H / F A Q
                            Written by threetimes
_______________________________________________________________________________

Platform : PS3                               Start Date: November 4th 2010
Developer: Tri-Crescendo Inc.                Submission: January 5th 2011
Publisher: Namco                             Version   : 1.1
Released : 2009 EU                           Latest Update: August 2011
_______________________________________________________________________________


-------------------------------------------------------------------------------
TABLE OF CONTENTS ................................................ SEARCH CODE
-------------------------------------------------------------------------------
To find a section of the guide select the Edit option on your toolbar and then
Find and type the code. Or use Ctrl +F, (it's the Apple button for Macs +F)
to bring up a box where you can type in the code.

   I. Introduction .................................................... *INTRO
  II. Controls ........................................................ *CONT
 III. Game Basics ..................................................... *BASIC
  IV. Battle System ................................................... *BATTLE
   V. Hints And Tips .................................................. *TIPS

  VI. The Walkthrough ................................................. *ESWT
      Chapter 1. Raindrops ............................................ *ES01
      Chapter 2. Revolution ........................................... *ES02
      Chapter 3. Fantaisie-Impromptu .................................. *ES03
      Chapter 4. Grande Valse Brillante ............................... *ES04
      Chapter 5. Nocturne ............................................. *ES05
      Chapter 6. Tristesse ............................................ *ES06
      Chapter 7. Heroic ............................................... *ES07
      Chapter 8. Heaven's Mirror ...................................... *ES08
      Mysterious Unison (Optional) .................................... *ES09

 VII. Encore [New Game+ - Optional] ................................... *ENCORE
      1. Encore Conditions ............................................ *ENC01
      2. Playing Encore - Hints and Tips .............................. *ENC02
      3. Encore Chapters 1-7 .......................................... *ENC03
      4. Score Pieces 26-32 and Trading Quest Start - Chapter 6 ....... *ENC04
      5. Dolce Final Battle ........................................... *ENC05
      6. EZI Sanctuary ................................................ *ENC06

VIII. Items ........................................................... *ITEM
  IX. Equipment ....................................................... *EQUIP
   X. Characters' Skills .............................................. *SKILL
  XI. Score Pieces .................................................... *SCORE
 XII. Sessions and Rewards ............................................ *SESS
XIII. Trading Sidequest ............................................... *TRADE
 XIV. Shop List ....................................................... *SHOP
  XV. Enemy List ...................................................... *ENEM
 XVI. Credits, Legal and Contact ...................................... *CLC


===============================================================================
I.  I N T R O D U C T I O N ............................................*INTRO
===============================================================================

Eternal Sonata was originally released on the X360 but this FAQ is based on the
PS3 version, which is significantly different. I had some trouble playing the
game for the first time, partly because of those differences: various treasure
chest contents are not the same, characters obtain skills at different levels,
and enemies are harder to kill. There is even an additional dungeon (Lament),
and two more playable characters. Long story short, I decided to write this FAQ
for the PS3 game, and it gives me an incentive to tackle the bonus dungeon that
I avoided the first time.

There are no spoilers at all for the story and I've included a few ASCII maps
to help with navigation, as well as links to some detailed maps on GameFAQs.
You won't find any references to trophies, because there are none. No idea why
they didn't implement this feature and it's a bit annoying, but there it is.

The main walkthrough guides you through the game for the first time, but I've
added a few details for the New Game+, or *Encore* mode, because Eternal Sonata
requires you to play the game twice in order to find everything and do
everything! In fact, the Encore game has a LOT of additional content and so
there's also a separate section dealing with some of the specific things that
you can only do when playing the game for a second time.


--- Disclaimer ----------------------------------------------------------------

I've used American English when quoting the game, but the rest of the FAQ is
written using British English, which is why there are some discrepancies in
spelling various terms, such as defence/defense, armour/armor.



===============================================================================
II.  C O N T R O L S ................................................... *CONT
===============================================================================

-----------
BATTLE MENU
-----------
L Stick  - Movement - push all the way to run
X        - Attack (and counterattack on enemy's turn)
Triangle - Special Attack
Circle   - Guard (on enemy's turn)
Square   - Use an item on ally or enemy (must be standing close for this)
L1 or R1 - Scroll through items
L1 + R1  - Escape (keep holding until the action gauge time runs out)
L2       - Change camera view of battleground (close-up, medium and distance)
R2       - Hold down to switch special attack (when there is more than one)
L3       - End turn and skip action


----------
FIELD MENU
----------
L Stick  - Movement - push all the way to run
X        - Talk. Examine (when you see a *?*),
           Perform an action (when you see a *!*)
           Advance text
Circle   - Cancel
Triangle - Display Main Menu
START    - Pause, display Skip Menu during event scenes.


---------
MAIN MENU
---------
D - Pad/ - Choose Menu item
L Stick
X        - Confirm
Circle   - Cancel, go back
Triangle - Switch character order. Display Sort Menu (Item Screen)
L1 or R1 - Change Tab. Change Page



===============================================================================
III.  G A M E  B A S I C S ............................................ *BASIC
===============================================================================

Ranged across the top of the Menu Screen are a series of icons. Select one to
view the options.

--------
1. ITEMS
--------
Healing Items (that can be used at any time)
- Sort by Type/Price/Name

Item Set (allocate items for battles, including status items)

Weapons (view all weapons currently held)
- Sort by Attack Power/Name/Price

Armor (view of armour currently held)
- Sort by Defense Power/Name/Price

Accessory (view all accessories currently held)
- Sort by Type/Name/Price

Valuables (important items such as Keys and trading items)
- Sort by Type/Name

New Item (view anything recently acquired)


-----------
2. ITEM SET
-----------
Shows all items that can be selected for the Item Set. Remove items, add new
ones, and arrange them in the order you wish. Place the cursor on the top item
and the next one selected will be slotted in above it. If you select the bottom
item, the next one will be placed below it.


-----------------
03. STATUS SCREEN
-----------------
Select a character to view the details of their status, including current
equipment and special skills. This is where you go to change the skills.

Lv   - The character's current level
Age  - The character's age
HP   - Shows current and maximum HP
Exp. - Experience points obtained so far
Next - Experience points required to reach the next level
ATK  - Character's attack power
DEF  - Character's defence
MAG  - Character's magic - higher magic makes special attacks more effective.
SPD  - How fast the character's next turn will come in battle.


---------------
04. PARTY LEVEL
---------------
Check the current Party Level and the conditions imposed. There are 6 stages of
development for the battle system called the "Party Level", and it effects the
whole team. At set times this level will increase (you have no control over
when this occurs) changing the conditions for battle. To begin with, Party
Level 1 allows you to wait and plan your actions before starting the battle,
but by the time you reach Party Level 5 there is no waiting time at all. Other
options are added such as the ability to Counter-attack and to create chained
attacks called Harmony Chains. See the Battle System section for more details.


------------
05. COSTUMES
------------
Here you'll see additional costumes for Polka, Allegretto and Beat. Polka has
two and the others have one, but you have to discover them and this option
won't appear until you've acquired the first costume.


----------------
05. SCORE PIECES
----------------
During the game you'll collect various pieces of music. Each one has four bars
and plays a different tune. On this screen you can listen to the music and it's
where you go to choose a piece to play with someone else. You'll meet various
named characters who offer to play a "session". Agree, and select a piece that
complements their score piece (which is shown in the blank space at the top of
this screen) and they will accompany you and then, give you a Rank. The higher
ranks earn you some of the best accessories in the game. Lower ranks might get
an item as a reward. You can play more than one session but you won't get
multiples of the items, just one.

Some of the session musicians are hiding in out of the way locations, and
sometimes you won't have a piece they they are interested in because the game
requires you to play again to obtain everything.


----------
07. PHOTOS
----------
This is where you can view all photos that haven't yet been sold: you can carry
a maximum of twelve photos. One character (Beat) carries a camera and can take
shots of enemies during a battle. These are sold at the various shops. I've
been told that you should sell photos when you see a message that a
photographer is present, but there always was one at every shop. The only
purpose of taking photos is to sell them for cash (although there is a small
quest in the New Game+). If you take a good picture, particularly of a boss,
you'll receive more money. It does appear that a picture of a group of enemies
will produce a higher grade picture, especially when the boss has allies.


* SCRAPBOOK
This additional menu item is only added after beating the bonus dungeon in the
second *Encore* game. I won't spoil things by telling you what's in it!


---------------
08. PIANO MUSIC
---------------
Go to this tab to hear the piano works of Chopin that feature in the game, and
read the related information about his life story and the inspiration behind
the music.


---------
09. MUSIC
---------
All the game's music (apart from the Chopin works) are featured here, after
you've discovered them. The list is for: Event Sequence, Field and Battle
music.


-----------
10. OPTIONS
-----------
This includes options to change the attack button from X to Circle. You can
turn off the Battle Camera and Vibration and alter the volume of music, sound
effects and voice. Subtitles can be turned on or off and voices selected,
choosing between English or Japanese. You can also select to control different
characters if playing with more than one controller.


-------------------------------
11. LOADING AND SAVING THE GAME
-------------------------------
There are only five save files (even if you play New Game+) and that can be a
challenge (especially when writing a FAQ!) if you miss something and want to be
able to re-do an area.

Although there is always a save point just before a boss, in some dungeons
(Lament especially) they are in very short supply and there is no option for a
temporary save. You can load the game anywhere.



===============================================================================
IV. B A T T L E  S Y S T E M ......................................... *BATTLE
===============================================================================

--------------------
1. THE BATTLE SYSTEM
--------------------
I'm the kind of player who prefers to take my time during a battle, drink some
coffee, chat to friends, and carry on when I'm ready, and it took me a while to
get used to this more relentless way of playing. The battle system is an active
one, and once the battle has begun you can only stop the action by pressing the
start button to pause the game. Turn order is based on agility, and enemies and
party members will get their turn according to their speed, so a party member
might go first, then a couple of enemies, and then another party member. It's a
bit of a mixed bag that way, but least you can see the "Next" arrow above
whoever gets the next turn.


There are two aspects that you need to be aware of:

* Tactical Time
Party Level 1 and 2 has infinite tactical time, giving you the ability to wait
and plan your moves, see where the enemies are placed and make your decisions
before moving or attacking. Party Levels 3 and 4 give you three seconds and one
second of tactical time, respectively, and Party Levels 5 and 6 give you none
at all. What this means is that for most of the game you need to move fast when
a battle begins, and there's no time to pause or think before the action
begins. The counter for Tactical Time appears at the top left corner of the
battle screen, above the Action Gauge.

* Action Gauge
This is a blue line at the left side of the battle screen which shows the
seconds counting down during each character's turn. (It's a red line when an
enemy has its turn.)  Five seconds is given for Party Level 1 and 2, and after
that it's 4 seconds. This is all the time you have to move, use an item, and
attack. When the timer runs out it's the end of that turn and that character
can do no more.


-----------
2. MOVEMENT
-----------
When the Tactical Time runs out, or if you take any action at all, the Action
Gauge begins to run down for the character whose turn it is. If they are at a
distance from the enemy you will need to move them closer and that takes up
time, so you might find that you can do nothing else before the time runs out.
You can also move from Dark into Light or vice versa so you can use a
particular special skill, or move so you are behind an enemy before attacking.
A character that uses long-range attacks might need to move further away from
the enemy before firing.


--------------
3. USING ITEMS
--------------
It took me a while to understand how to use items effectively, and your access
to items is severely restricted. Each item has a weight, and is given a number
from 1 - 9 (the maximum). You carry an Item Set into battle and have to stock
it with the items you think you'll need. Once in a battle you can ONLY use
items from the Item Set, even if you've got 100s of them!

The capacity of the Item Set is increased when the Party Level increases so at
Party level 1 you get 20 points, at Party Level 5 you have 40. There are no
spells for reviving an unconscious ally or to heal status effects so you need
to think carefully about what items to include. Generally, you'll need plenty
of Angel Trumpets for revival and the best healing items you can get for the
point in the game. Sometimes an item that boosts defence, or inflicts a status
effect such as poison on an enemy, is a good choice, even if that takes up
space you might wish to keep for healing items. It adds a degree of strategy,
but it's often frustrating.

To use an item, scroll down the list using the L1 or R1 buttons even while it's
an enemy's turn so you're ready to select that one. When it's your turn, press
square to use it. However, if it's designed to throw at an enemy you need to be
standing next to them, and if it's designed for an ally you might also need to
move closer to them. Fortunately, the revival items have an infinite range.

When adding items to the Item Set, put the revive items together at the top or
bottom of the list so you know exactly where they are and don't have to waste
time trying to find them. Note that the game does not remind you what each item
does, so if you're planning to use any of the myriad of status type ones, make
sure you know exactly what does what!


---------
4. ATTACK
---------
Use an ordinary X attack and each strike will generate an Echo that builds up
at the right of the screen, and every hit adds a tiny fraction to the Action
Gauge Time giving you a little extra time. The Echoes will remain in play and
can be added to by the next player by using ordinary attacks as well. If you
use a Special Attack that will send the Echoes back to nothing (or maybe add
some more if it's a multiple hit attack).


-----------------
5. SPECIAL ATTACK
-----------------
A special attack is activated when pressing the triangle button during that
character's turn. If they are in a dark area then the dark attack that you set
on the menu screen will be used, and in a light area a light attack is used.
When you have the option for a second attack (Party Level 2) you can switch to
this one by pressing R2.

As with the Item Set, you must choose your attacks from the main menu before
the battle. In effect, you equip your skills  Unlike many RPGs, during a battle
you cannot select from all the skills you've learned. Pre-planning is
essential! However, most of the time you'll select the more powerful skills, or
perhaps a healing special skill. It does mean that you need to set skills again
if a character learns something new that might be better.


----------------------------
6. ECHOES AND HARMONY CHAINS
----------------------------
This is another unique feature of the battle system which becomes more
significant as the Party level rises. When using the X attack (and some special
attacks that generate a number of consecutive hits) each hit will rack up a
number at the lower right of the battle screen. These numbers indicate
"echoes", and the higher the number the more powerful any special attack will
be. The idea is to build up echoes using mostly X attacks, and then let loose a
special attack. Any healing skill can also benefit from this.

Harmony Chains are unlocked with Party Level 3. When you raise Echoes to at
least 24 an additional special attack can be linked to the end of the first one
you make. Basically, you get the chance to do two special attacks. This makes
raising echoes even more important so you can generate this additional option.


---------------------------------
7. GUARDING AND COUNTER-ATTACKING
---------------------------------
When an enemy attacks you will sometimes get the option to Guard. Press the
Circle button at precisely the right moment when you see the Guard command
highlighted and the word "Chance" appear, and, if successful, this will
decrease the damage taken. The better you get at guarding, the faster you'll
win!

At Party Level 3 you also get the option to counterattack. You'll see the word
"Chance" appear next to the X button. This is much harder to get right,
especially as you'll be used to guarding instead. Press X (the attack button)
when you see the command highlighted and you might be able to negate the attack
and return a strike. You're given 2 seconds time on the Action Gauge.


------------
8. TARGETING
------------
All enemies are visible on the map and you can gain the advantage in battle by
approaching them from behind. That gives you the jump on them and you'll get
the first turn, and be able to attack them from the back, which always does
more damage. (And they cannot guard.)

When attacking with short range close combat skills or just normal attacks,
most characters will have to be close to the enemy to hit them. If they use
long range attacks you might have to turn to target the enemy as you will not
automatically target the one you want, and there is no option to select the
target.


-----------------
9. DARK AND LIGHT
-----------------
Each battleground is divided into light and dark areas. There is a different
arrangement of dark/light in different dungeons and this will influence which
special attacks you choose to equip, and which ones you can use. If you're in
the Light you can only use Light skills and in the Dark you can only use Dark
skills. It also influences some enemies: a "dark" enemy will transform into a
"light" enemy when it moves from shadow into light. Sometimes one is much
stronger than the other and one strategy is to use a knockback attack that
thrusts them back into dark or light, forcing them change form and making it
easier to defeat them.


----------
10. ESCAPE
----------
Hold down L1 and R1 at the beginning of a character's turn to escape from a
battle. When the Action Gauge has been depleted the character will run away.
They "blink" on the screen for a few seconds after this and will avoid another
battle even if they connect with an enemy. However, the enemy you just escaped
from will not have disappeared and you might get caught in another battle very
quickly.


------------------
11. STATUS EFFECTS
------------------
All status effects are removed at the end of a battle.

Status effects are not really explained, and you'll suddenly notice that a
character won't move at the start of their turn, or that they are surrounded
with a shadow even when standing in the light. Some status effects are carried
by equipment and a number of enemy attacks can cause others. You can use items
to heal negative ones, and also use items to inflict bad status effects on
enemies.

.--------------.-------------------.------------------------------------------.
| STATUS       | CURE              | EFFECT                                   |
|--------------+-------------------+------------------------------------------|
| Shining Body | Twilight Feather  | Can only use Light skills                |
| Dark Body    | Dawn Feather      | Can only use Dark skills                 |
| Air Body     | Fallen Feather    | Casts no shadow and is not affected by   |
|              |                   | enemies' shadow.                         |
| Poison       | Pure Feather      | Lose HP on each turn                     |
| Slow         | Chance Feather    | Speed is slow and movement sluggish      |
| Burst        | Icy Feather       | Increase Attack Power, decrease defense  |
| Stop         | Time Feather      | Cannot move at start of turn             |
| Passive      | Heroic Feather    | Cannot counterattack                     |
| Regenerate   | -                 | Obtain a set amount of HP at turn start  |
|______________|___________________|__________________________________________|


-------------------------
12. LEVELS AND EXPERIENCE
-------------------------
Everyone gains experience even if they are not in the active party, although at
a lower rate. Here's the list for how much is required level by level. (Getting
beyond Level 75 is not worth while, and would take a high degree of dedication
to grinding for levels.)

.-----.------------.-----.------------.-----.------------.-----.------------.
| LVL | EXPERIENCE | LVL | EXPERIENCE | LVL | EXPERIENCE | LVL | EXPERIENCE |
|-----+------------+-----+------------+-----+------------+-----+------------|
|  01 |        --- |  11 |       9740 |  21 |    100,805 |  31 |    439,695 |
|  02 |        200 |  12 |     13,145 |  22 |    120,015 |  32 |    496,310 |
|  03 |        400 |  13 |     17,415 |  23 |    141,845 |  33 |    558,200 |
|  04 |        675 |  14 |     22,685 |  24 |    166,520 |  34 |    625,680 |
|  05 |       1049 |  15 |     29,099 |  25 |    194,275 |  35 |    699,074 |
|  06 |       1585 |  16 |     36,700 |  26 |    255,350 |  36 |    778,715 |
|  07 |       2385 |  17 |     45,980 |  27 |    260,000 |  37 |    864,945 |
|  08 |       3490 |  18 |     56,780 |  28 |    298,485 |  38 |    958,115 |
|  09 |       5030 |  19 |     69,390 |  29 |    341,075 |  39 |   1058,585 |
|  10 |       7074 |  20 |     83,999 |  30 |    388 049 |  40 |   1166,724 |
|-----+------------+-----+------------+-----+------------+-----+------------|
| LVL | EXPERIENCE | LVL | EXPERIENCE | LVL | EXPERIENCE | LVL | EXPERIENCE |
|-----+------------+-----+------------+-----+------------+-----+------------|
|  41 |  1,282,910 |  51 |  2,976,950 |  61 |  5,958,315 |  71 | 10,753,505 |
|  42 |  1,407,530 |  52 |  3,209,175 |  62 |  6,346,745 |  72 | 11,355,740 |
|  43 |  1,540,980 |  53 |  3,454,685 |  63 |  6,753,815 |  73 | 11,982,870 |
|  44 |  1,683,665 |  54 |  3,713,975 |  64 |  7,180,110 |  74 | 12,635,570 |
|  45 |  1,835,999 |  55 |  3,987,549 |  65 |  7,626,224 |  75 | 13,314,324 |
|  46 |  1,998,405 |  56 |  4,275,920 |  66 |  8,092,760 |  76 | .......... |
|  47 |  2,171,315 |  57 |  4,579,610 |  67 |  8,580,330 |  77 | .......... |
|  48 |  2,355,170 |  58 |  4,899,150 |  68 |  9,089,555 |  78 | .......... |
|  49 |  2,550,420 |  59 |  5,235,080 |  69 |  9,621,065 |  79 | .......... |
|  50 |  2,757,524 |  60 |  5,587,949 |  70 | 10,175,499 |  80 | .......... |
|_____|____________|_____|____________|_____|____________|_____|____________|



===============================================================================
V.  H I N T S  A N D  T I P S ...........................................*TIPS
===============================================================================


* Stock up on healing items whenever you can and keep a good supply, especially
of the cheapest and lightest ones, such as the Peach Cookie or Floral Extract.
ALWAYS have a good supply of Angel Trumpets. You will find many items as drops
from enemies but that cannot be relied on, and some dungeons are long with no
chance to shop. Don't bother buying the relatively expensive status items until
you have tons of gold to spare.


* A character equipped with the Brilliant or Dark Brooch creates an aura of
light or shadow, and any enemy caught in that can be morphed into its opposing
type (where that applies). Use this to your advantage to change stronger
enemies into weaker ones.


* Always remove important accessories from less significant characters before a
boss fight because they will remain equipped to them, even if they disappear
from the party. (This occurs quite often in the early chapters.)


* Use the L3 button to skip a turn and the character's next turn will come
around more quickly. This can be very effective when building up echoes.


* An accessory with a status effect cancels out that status effect if it is
attached to a weapon or piece of armour. For example, equip the Brilliant
Brooch and a weapon that normally gives the character Darkness Body, won't have
that effect. The same applies to accessories that prevent various bad status
effects, although most of these are only obtained in the Encore game.


* The higher the critical rate, the less chance an enemy has to block attacks.


===============================================================================

                  VI.  W  A  L  K  T  H  R  O  U  G  H ................. *ESWT

===============================================================================


      01. Raindrops ................................................... ES01
      02. Revolution .................................................. ES02
      03. Fantaisie-Impromptu ......................................... ES03
      04. Grande Valse Brillante ...................................... ES04
      05. Nocturne .................................................... ES05
      06. Tristesse ................................................... ES06
      07. Heroic ...................................................... ES07
      08. Heaven's Mirror ............................................. ES08


===============================================================================

CHAPTER 1. RAINDROPS ................................................... *ES01

===============================================================================

1.1. Path to Tenuto
1.2. Tenuto Village
1.3. Ritardando
1.4. Ritardando Sewers
1.5. Heaven's Mirror Forest
1.6. Agogo Forest: South
1.7. Agogo Forest: North
1.8. Agogo Village


-------------------------------------------------------------------------------
1.1. PATH TO TENUTO
-------------------------------------------------------------------------------
Party   : Polka
Enemies : Very Very Empty (None)
Treasure: Peach Cookie x2
...............................................................................
ENCORE  : Select Party Level

Watch or skip the scenes at the start. (Press Start and then X to skip them.)
Once you gain control of Polka, walk left along the path (she won't let you go
right) and you'll find a save point: PATH TO TENUTO - SOUTH SECTION. She starts
out at Level 1 with 900 HP, two skills and equipped with a Cute Umbrella and
Handmade Clothes, and requires 200 experience points to reach the next level.
One bit of advice: fight every battle! If you avoid enemies then you won't gain
experience, and you need all you can get!

Enter your first battle and go through the tutorial if you need to. The main
thing to notice is the way the battlefield is laid out, with some parts of it
in light and other parts in darkness. Polka's default "Light" skill is Orange
Glow, a healing spell that can only be used during a battle and when she is
standing in sunlight. To attack an enemy move her into the shade and that will
trigger the appearance of her "Dark" Shade Comet skill. You can also attack an
enemy directly if she moves next to one and hits it (using the X button) with
her umbrella. It's always better to try and attack enemies from behind, not
only do your attacks do more damage but the enemy is less able to defend
itself.

When you come to the set of steps go right, to find a large treasure chest a
few steps long the path. Open it to get a [PEACH COOKIE]. Cross the bridge to
the next screen (Path to Tenuto = North Seciton) and the next battle will
involve two enemies. You can move at the start of the turn, or during it, to
keep at a distance from them both, and if health is low, press square to use a
Peach Cookie. Move to the dark area and let off three or four Shade Comets. If
the two enemies are close to each other you will be able to hit them both, but
they can hit you for a lot of damage so it's best not to take risks and take
the chance to move away from them.

After using an item, go to the ITEM SET on the main menu and replace it with
another one. It's not fun to get caught out with no items left to use! Follow
the path, as it winds to the right, for another battle with two enemies.
(You'll only ever see one on the screen, but there are usually more than that
when you fight them.)

Continue under the arch and there's a short scene. After that, kill the visible
enemy and open the treasure chest for another [PEACH COOKIE]. Use one to heal
Polka from the item menu rather than waste time healing during a battle. Move
on up the path and after one more battle you'll arrive at Tenuto Village. (If
you want to make sure to level up to Level 2 then return down the path for
another quick battle.


ENCORE
Don't underestimate the power of the enemies when in Encore mode! Two of them
using their special skills on Polka can do a lot of damage. Choose your Party
Level and be aware that you change it at any time and this won't change the
number of items you can carry in the Item Set (the maximum).


-------------------------------------------------------------------------------
1.2. TENUTO VILLAGE
-------------------------------------------------------------------------------
Party   : Polka
Enemies : None
Treasure: Peach Cookis, Floral Powder, Angel Trumpet
...............................................................................
ENCORE  : -

Save your game at the left of the entrance and wander around the village
chatting if you want, but it's not essential. Climb the steps at the right and
enter the house. Walk forwards and you'll see a *?* appear on the large pot,
but there's nothing to find. However, move a step to the left and face the
shelves where you'll pick up a [PEACH COOKIE] from a flower vase. Don't bother
walking up the path here, but return to the main part of the village and cross
the bridge. (If you walk straight ahead into Polka's home there's a scene, and
the action switches to the next part of this chapter.) Instead, walk left, up
the path into the Flower Field. (It doesn't matter if you trigger the scene,
because you'll return here fairly soon and can pick up the items then.)

There's a [FLORAL POWDER] inside the wooden hut at the right of entrance. Walk
over to the fence just to the right of the rock at the far side of the field,
and you'll get another *?* prompt and find an [ANGEL TRUMPET]. Talk to the
kids for some pointless comments, and return to the village. Enter the large
house to trigger the next scene (you'll either feel sorry for Polka or annoyed
at her whiny voice...)


-------------------------------------------------------------------------------
1.3. RITARDANDO
-------------------------------------------------------------------------------
Party   : Allegretto, Beat
Enemies : None
Treasure: 10 Gold, Angel Trumpet
...............................................................................
ENCORE  : -

RITARDANDO SHOP
-------------------.----------.----------.-------------------------------------
WEAPON             | COST     | ATTACK   | DESCRIPTION/ADDITIONAL
-------------------+----------+----------+-------------------------------------
Hunting Knife      |      30  | ATK +7   | A knife
Arequebus          |      20  | ATK +6   | Primitive hook gun
-------------------+----------+----------+-------------------------------------
ARMOUR             | COST     | DEFENCE  |
-------------------+----------+----------+-------------------------------------
Mail Shirt         |      50  | DEF +6   | AL BT CL JA MA
-------------------+----------+----------+-------------------------------------
ITEMS              | COST     | TARGET   | EFFECT
-------------------+----------+----------+-------------------------------------
Angel Trumpet      |     200  | Single   | Recover KO (infinite range)
Peach Cookie       |      20  | Single   | Recover 1000 HP
___________________|__________|__________|____________________________________


Two new characters to play with now, and both start at level 1 and, like Polka,
need 200 experience to reach Level 2. Allegretto uses a knife or sword for
close combat and Beat wields a gun for long-range attacks (yeah, he's 8 years
old). Beat also has a camera as his main Light skill. If he's not close enough
to an enemy to hit it directly, or in shade, then he'll be useless in battle
and stand there taking photos. Try to avoid this! Actually the idea is to take
photos that can be sold to raise cash, and pictures of bosses will usually
raise more money. However, I wouldn't even bother with this option as money
isn't really an issue, and fiddling around trying to get the best shot while
being pounded isn't much fun. If you insist on taking photos then, wait a bit
for them develop (just carry on playing) and check in at the shop where you
have the choice of selling them. That's the only point of the photos and they
don't help you see enemy stats or give Beat some great new skill, so don't get
your hopes up.

Walk down a couple of steps and turn left, and the main building is the shop.
It doesn't sell much and you'll already have the equipment it sells. Walk down
to the fountain and check it to find 10G, and head for the right corner where
there's a collection of boxes. Check the one at the left where you'll spot a
*?* and find an [ANGEL TRUMPET]. There's NOTHING else to find in this place
despite the fact that there are a number of buildings and lots of potentially
enticing things to search out. Walk down the left steps in the front of the
town and you'll find a save point next to an upturned boat and there's another
one if you go down the hole in the far right corner of the town (next to the
boxes). This takes you to the Underground Path and down another hole in the
floor to the boys' hideout. Again, there's nothing to find, except a book that
advises you to attack from behind...which you already know. (In fact,
Allegretto will tell you that there's nothing here if you check the boxes next
to the first ladder.)

The task is to take the bread to the kids in the sewers and you'll find them
down a narrow path at the right side of the long set of steps where you started
out. If you climb up those steps you can enter the church. Talk to the priest
and he will heal you for free, but you have to talk to him a second time before
he will do that.


-------------------------------------------------------------------------------
1.4. RITARDANDO SEWERS
-------------------------------------------------------------------------------
Party   : Allegretto, Beat
Enemies : Florite Mouse (Glowing Tail, Peach Cookie)
Treasure: Peach Cookie x2, Angel Trumpet, Poison Whitecap
Trading : Rat Tail (first item)
...............................................................................
ENCORE  : (Buy additional healing items)

-- SEWER MAP -----------------------------------------------------------------

    To Sewer Children
TC  ^
 |  |   X                 X  = Dead End      TC = Treasure Chest
 | SP   |                 == = Bridge        SP = Save Point
 |  |---|  X              S  = Switch
 |  X   | TC
 |==|   |==|
 |  |   |  |
 |  X   X  S  TC
 |  X   |  |   |  |
 |==|---|==|---|  |
 |  |   |  X   X  |
 |  |   X
SP  TC
West    Center  East


-- RITARDANDO SEWERS ----------------------------------------------------------

WEST SIDE
Enter the most beautiful sewers you'll have ever seen, and make a save at the
RITARDANDO SEWERS before walking down the path and fighting lots of Rats.
You'll get a tutorial from Retto on item use. Press R1 and L1 to scroll through
the items. (But it's not as simple as he makes it seem.) He also explains about
special attacks. Unfortunately you cannot see information about what each item
does, or about the nature of the special attack. You have to remember what does
what and which attack is close range or long range. Most of Allegretto's
attacks are melee ones requiring you to be next to the enemy to use them, so
you'll need to run towards them first, although his dark attack is a medium
range one. Beat should always move to the dark so you can use his long range
gun attack. The rats can heal each other if you don't kill them off, but the
battlefield is large enough to run around them and stay out of their way if
Retto and Beat both use Dark attacks.

After the tutorial, walk all the way up the path to the far end, and open a
chest for a [PEACH COOKIE]. Return to the first bridge across the sewer and go
down, to find another treasure chest with an [ANGEL TRUMPET]. Walk back to the
bridge and turn right to go through a tunnel to the central part of the sewers.
Keep heading right, over another bridge to the east.


EAST SIDE
Walk up a few steps to find a chest with a [POISON WHITECAP]. You won't see
this listed under your items because it's not something that heals. Check the
Item Set list to view it. Equip this to the item set and it can be used on an
enemy (or better, a boss) if you're standing next to it and select it from the
items during a battle.


SEWERS CENTER
Return to the central section and walk up to the gate. Use the switch at the
right and go through. (By this point they should be at Level 3.) Walk up, past
the narrow bridge at the left, to find a chest containing a [PEACH COOKIE].
Then, cross the bridge and if you go down there's a poster on the left wall
which Retto will comment about. Walk up the path under the arch, and turn left
at the broken bridge to pass through the tunnel back to the West Side.

You'll find another Save Point and should make use of it as there is a boss
battle coming up. Check your item set and add one Angel Trumpet to the top or
bottom of the list. This is used if someone dies and you need to be able to
find it quickly in an emergency! Ensure both are at full health before entering
the opening at the north end of the path.


o-------------------------------------o
| BOSS - BREAD GANG AND FLORITE MICE  | Team Level 3
o-------------------------------------o
| Reward: Rat Tail, Saber,            |
|         (Peach Cookie)              |
o-------------------------------------o

Bread Gang is just a big rat and it will probably get the first move if you're
at level 3. It's harder to see the areas of dark and light for this battle, but
there's a cross shape of dark and each of the smaller rats carries its own
light  Run around with Retto to kill the little rats first to stop them from
using their healing skills on the big guy. Take a snapshot or three of Bread
Gang with Beat if you're on the Light part of the field, and otherwise keep him
out of the way of the boss and use his dark attack from a distance. Try to
target the boss from behind for better damage.

Exploding Breath is a distance magic attack and Branch Strike a double tail
wallop that hurts for about 200-250 HP for each strike. Cheese Slicer is a
multiple hit close attack that quickly racks up damage.

Watch for your health and use a Peach Cookie from the item set (press square)
to heal. Don't bother trying out the Poison Whitecap because it only does
around 150 HP of damage and the rat is likely to resist poison. Keep up the
pressure with skills and don't be discouraged because this isn't an easy battle
as the boss has a lot of HP. When he start to slump over you'll know that
you're near the end.

If you started this battle at Level 3 both boys will get a level rise to Level
4, as well as the new skill Sky Divider for Retto, and Fire Blast for Beat.
This means that you can change the equipped skills when you get the chance, but
after a couple more scenes you'll be back with Polka.


PHOTO NOTE
Only a good photo with the Bread Gang facing you and in full view will net a B
for a photo and a selling price of 229G. Told you it wasn't worth the effort.
Anything less good will get a C rank and earn you the princely sum of 1G.
Edit! Try this: take a side shot of Bread Gang with one of his Florite Mice
cronies in the background for an A Rank photo. That should earn 1731 Gold.


ENFORE
After fighting inside the sewers and raising some cash, buy as many additional
healing items as you can afford. When control switches back to Polka things get
much more difficult, despite the fact that both party members have a healing
spell.


-------------------------------------------------------------------------------
1.5. HEAVEN'S MIRROR FOREST
-------------------------------------------------------------------------------
Party   : Polka, Frederic
Enemies : L'Opera Knight (Peach Cookie, Angel Trumpet)
Treasure: Floral Powder, Angel Trumpet, Peach Cookie (in Tenuto)
          Poison Whitecap (TC1), Angel Trumpet (TC2), Peach Cookie (TC3),
          Walking Parasol (TC4), Poison Whitecap (TC5), Copper Bracelet (TC6)
...............................................................................
ENCORE  : Polka's New Costume (Check the cat on Polka's bed)

-- TENUTO VILLAGE ------------------------------------------------------------

This section begins with Polka and her new companion Frederic in the Flower
Field at night. He's at Level 1 and is equipped with a Pine Baton and
Gentleman's Coat. His two skills are Sacred Signature, a distance healing skill
and Piu Grave, a dark close combat attack. If you missed the two items in the
field you can get them now, and then enter the village.

Walk up to Polka's house and go left keeping close to the house and you can
reach the water. Step on the stone and there's a hidden [FLORAL POWDER] here
marked with a *?*. Go inside and be amazed at Polka's mother's reaction - I
don't think I'd be quite so accepting of a dark stranger turning up at night
with a 14 year daughter. You'll get control again soon enough and can find an
item inside the room at the top left. Check the plant in the lower right corner
for a useful [ANGEL TRUMPET]. The lighted lamp reveals a comment that goes
nowhere. Leave the house and cross the bridge to save your game. Pick up a
[PEACH COOKIE] from the flower patch in front of the trees in between the steps
and the bridge. Polka won't let you leave the village, but walk up the steps at
the right and enter the large circular opening to access Heaven's Mirror
Forest.

(If you go inside the other houses in the village there are little scenes with
some additional pointless dialogue with the children you met in the Flower
Field. No-one will offer free healing...)


-- HEAVEN'S MIRROR FOREST MAP -------------------------------------------------

              Field           SP = Save Point
                |             TC = Treasure Chest
                | North
              SP\
                 \/   ___
                  \  /   |
                   \/   TC6
       Middle North |
               _____|
              |     |
              |     |
      |TC3   TC5    |   TC4
      |             |    |
      |_____________|____|
      |      Middle South
 |____|__
TC2   |
      | South
      |
 _____|__ TC1
 |
 | Entrance from Tenuto


You'll meet lots of L'Opera Knight enemies here and they can be tricky to
defeat since both Polka and Fred have only one attack skill. Fortunately most
of the battlefield is in darkness, but there are two central patches of light
should you need to use a healing skill. Fred needs to be next to the enemy to
use Pui Grave, and it's easy to be a little off and either find that the attack
misses, or that you're in the light and heal instead. Using his X attack is
probably the best strategy, and at least you know you're hitting the foe before
attempting the Pui Grave attack. The enemy has a powerful Tornado skill that
can hurt both characters at once if they are standing nearby. It also uses
Opera Drill and Opera Breath, both of which can hurt for a fair amount, and
they can heal each other. Heal up after a battle if health is low, especially
at the start, while Fred is still at Level 1.

From the entrance, walk right, and follow the path to some steps where you'll
see the first enemy. Wait until it has its back to you before attacking. Head
to the right until you reach a treasure chest with a [POISON WHITECAP]. Follow
the only path up the screen to the next area, Heaven's Mirror Forest (HMF):
SOUTH, where enemies appear in pairs. After three or four battles both should
gain a level and that makes things much easier. At the junction, go left, and
you'll find a treasure chest containing an [ANGEL TRUMPET] and guarded by a
Knight. Back on the main path go straight ahead and open another treasure chest
(to the left of the pool) with a [PEACH COOKIE]. After another battle or two
you should get another level raise and that will make things very much easier
if you've been having difficulties.

On the main path, head to the right, up some steps, and to a new screen: HMF:
MIDDLE SOUTH. Walk a little way to a junction and go right to find a treasure
chest at the top of some steps (after defeating a couple of duck knights. This
is worth getting as it's an upgrade weapon [WALKING PARASOL] for Polka.
Continue up the main path and there's a path to the left, just before you walk
under a double arch of lights. Follow it left and then, down some steps where
you'll find a chest containing a [POISON WHITECAP]. Return to the main path and
continue up into HMF: MIDDLE NORTH.

The path divides, and if you go left you'll spot a Save Point- MIDDLE NORTH, a
little way up, past the first enemy. This is a good point to check up on
progress and both should be at Level 5 before tackling the boss. (If Fred gets
to Level 6 he acquires a new Light skill, Coup de Grace. Don't carry on just
yet as there's another treasure chest to find if you take the right fork  It's
a short walk past two enemies and the chest, with a [COPPER BRACELET] is almost
hidden where you turn to the right at the end of the path. Return to the Save
Point. (The path off to the right of the Save Point goes nowhere.) Save, check
you have at least one Angel Trumpet in the Item Set, fill up the rest with
healing items, and include a Poison Whitecap. Make sure you have equipped the
new accessory and the better weapon for Polka before moving on to HMF: NORTH.


o------------------------o
| BOSS - FOREST BOAR     | Team Level 5
o------------------------o
| Reward: Bamboo Shaft   |
o------------------------o

The battlefield is the same as for the ordinary battles with two patches of
light and the rest in darkness. There's an easy way to win this fight. Equip
the Poison Whitecap you got in the sewers and move someone right next to the
Boar. Scroll through the items and throw this and it will have a good chance of
poisoning the beast. He'll lose 385 HP each turn for the rest of the battle,
and that helps a lot! Also, don't bunch up and when he uses his Charge attack
he'll rush through to the far side of the area giving Polka a good chance to
use her Shade Comet on his back. That Charge attack can hurt for anything up to
500 HP so keep both healed, and don't let your HP get below around 800 because
he can do two attacks at once. His other attacks are a Good Combo multi-hitting
assault on one and War Cry, a powerful single blow.


====================
| PARTY LEVEL UP 2 |
====================

After the battle you might increase to Level 6 and the party level increases to
2, giving you less time to decide what to do during a battle as the Action
Gauge will continue to count down. However, you can still take your time at the
at the start of a battle. More scenes unfold, and you're back with Retto.


-------------------------------------------------------------------------------
1.6. AGOGO FOREST: SOUTH
-------------------------------------------------------------------------------
Party   : Allegretto, Beat
Enemies : Florite Mouse (Glowing Tail, Peach Cookie),
          Very Very Empty/Great Coconut (Floral Powder),
          L'Opera Knight (Peach Cookie, Angel Trumpet)
Treasure: Copper Necklace, Glowing Tail, Hunting Coat, Light Guard, Pretty
          Clothes, Serpentine Lock
Trading : (Rat Tail) > Stick > Dentures
...............................................................................
ENCORE  : -

-- RITARDANDO ----------------------------------------------------------------

Retto is standing outside the hideout, but as soon as you move he'll tell you
to check out how the kids in the sewer are doing. You don't have to, and can
leave by the exit at the left of the town that takes you to Agogo Forest.
However, you might as well take that trip if you want to pursue the very
tedious trading quest. Also, try and sell any photos at the shop and see just
how pointless this is.

Anyway...equip Retto with the Saber you obtained from fighting the Bread Gang
and go down to the sewers. Cross the first bridge going right, and then the
second. Walk up through the gate you opened and cross the ladder bridge back to
the other side of the sewer. Go up, and left, at the broken bridge, to find the
save point and then, straight up to the Rear Section and meet the children.
There's a treasure chest at the right of the room containing something you
won't get to uncover until very much later in the game. Talk to the older girl
twice, and she'll ask for the RAT TAIL, which you'll hand over. She gives you a
[STICK] in return. Make your way back to the town and head down the steps at
the left of the front wall. Walk right, hugging the wall and you'll find an old
un-named man waiting in the corner. Talk to him and he takes the STICK and
gives you the [DENTURES].


-- AGOGO FOREST ---------------------------------------------------------------

The path to the forest is found at the left of the town. Check out the new
skills the pair learned and change the Vivid Shot for Fire Blast, an effective
long range attack. You can always change back at the save point before a boss
fight. Buy a Mail Shirt for Beat if you like as that adds +2 to his overall
defence, although you will find another item of armour fairly soon. Check that
you have enough healing items left and stock up on Peach Cookies and Angel
Trumpets. Since neither of these two can heal you will need some extras, and
there's a long way to go before you can buy some more. (I bought 10 of them,
and although you will get a few from enemy drops that's really not enough.)


SOUTH
Retto undertakes another tutorial in the first battle, now that the Party Level
has increased, and explains that as soon as you make the first move the action
gauge will move, which means that even if you stand still the time will keep
running. Use your Tactical Time (which is unlimited) to check the area and make
decisions on what you're going to do. He also explains how Echoes work. The
more hits you make the more echoes you build up. Use a special attack and that
will use up all the echoes so you need to work together as a party to build
them up. The more you have, the stronger a special attack will be.

The battlefield is mostly in light, with two rocks in the middle that cast a
shadow and a broad upper edge of shadow. You will meet enemies that change
their appearance and type when in a dark or light area. The small Very Very
Empty enemy changes into a huge Great Coconut when in the shade and this
enemy's long distance attacks can be hard to defend against. It uses a multiple
hit attack called Moldy Breath, and Coconut Fall, a long distance attack that
does exactly what it says! Smouldering Palm is another powerful middle distance
attack. They also heal each other with Murmur. The further you go into the
forest the more often you'll meet these enemies, and when there's more than one
of them be very very careful.

Before charging off, check the three steps at the right of the path just past
the sunbeams, next to a large tree-trunk, and you'll find a treasure chest
hiding in the grass behind here. It contains a [COPPER NECKLACE] accessory.


MIDDLE SOUTH (Alert - Trading Quest: Painter) Walk along the single path
fighting all enemies until you reach a fork. Go right, and around a tree, to
find a treasure chest with [SERPENTINE LOCK], a better weapon for Beat. Return
to the main path and go left and up some wide steps. (By this time both were
are Level 6.) You'll come to another fork with a large coconut sitting in the
middle of the path. There's a welcome Save Point - MIDDLE SOUTH, if you go
left. Right from here, and down some steps, you'll find the Painter that is
needed for the trading quest, but he won't accept anything now. However, there
is a treasure chest at the left of the bottom of the steps containing [LIGHT
GUARD], better armour for either boy.

Once you're at the Save Point, check skills, equipment and the Item Set, and
that they both have full health. You know what's next, so if you want to take
photos, change Beat's Light skill back to Vivid Shot.


o--------------------------o
| BOSS - BABY DRAGON       | Team Level 6
o--------------------------o
| Reward: Sword Stone Hilt |
o--------------------------o

This is the same battlefield that you're used to, with most of it in sunlight
and a small area of dark at the far side. You're ranged against three enemies:
the boss dragon and two Florite Mice. As before, take out the mice first, or
just don't bother with them as there's a good chance that they will die while
you're blasting away at the dragon, and they can't hurt you at this level.
(They will heal the dragon using Ratty Heal but it's not for much.) You can
poison this boss successfully using one of those Poison Whitecaps you found
with Polka.

The dragon has a Fiery Breath attack that burns up for around 300-350 HP and it
can do two of these attacks in one turn. Try to keep Beat and Retto on opposite
sides of the dragon so you don't suffer these attacks on both at once. It also
has a Red Heaven single attack that does around the same amount of damage and a
combined Knock Out attack that can knock you down as well as hurting for around
500. If your level is still low (at Level 6) then I wouldn't advise trying to
take a snapshot at all, since Beat will have to either use direct physical
attacks, or always be in the shade. You really need him to keep up the pressure
with his long distance stuff.

If you need to heal up, which you will, then scroll through the items to get
the one you want at any time during the action (including the enemy's turn) and
then attack and use the item quickly on the same turn. I took in 2 Angel
Trumpets and made up the rest with Peach Cookies and Floral Powders and used
them all bar one Angel Trumpet.

After the battle both will be at Level 7 and you're treated to the first of a
series of instructional videos about Chopin. Well, his life story, told in
chapters against the background of one of his famous piano works.


-------------------------------------------------------------------------------
1.7. AGOGO FOREST - NORTH
-------------------------------------------------------------------------------
Party   : Polka and Frederic/Allegretto and Beat
Enemies : Very Very Empty/Great Coconut (Floral Powder),
          L'Opera Knight (Peach Cookie, Angel Trumpet)
Treasure: Peach Cookie, Pretty Clothes, Glowing Tail, Wet Umbrella,
          Hunting Coat
Trading : (Dentures) > Green Paint > Long Johns
...............................................................................
ENCORE  : -

Yes, we've switched to the other two again and this time it's really raining.
They do rain rather well in this game and it's very realistic. Make use of the
first Save Point and equip the Stone Sword Hilt accessory and Bamboo Shaft
weapon to Frederic. As you squelch your way along the pathways you'll encounter
a lot of the Great Coconut enemies, and this time there is less sunlight to
change them to the easier Very Very Empty enemies, since the battlefield has
one circle of light with two half moons at the north and east sides. Watch out
for their powerful combined attacks of Coconut Fall, Smouldering Palm and Moldy
Breath, each of which can do anything from 300 - 500 HP worth of damage. They
can also heal each other for 1100 HP if you don't manage to kill one that is
badly injured. You'll need more than just healing skills if three of them gang
up on one person, so fill up the Item Set before setting forth. I used one
Angel Trumpet and lots of Peach Cookies. You might manage better if you use
Frederic to attack directly, building up echoes for Polka's Shade Comet or his
own Pui Grave.


MIDDLE NORTH
Walk straight up the orange path and open a treasure chest for a [PEACH
COOKIE]. Go right, and up the left grassy area for another chest with [PRETTY
CLOTHES] for Polka. The large Coconut waiting at the corner will turn up with
two buddies and defeating three of them is very hard work. Treat it as a boss
fight if you're at lower levels, or just avoid it altogether as most of the
other battles are just with two of the nuts. At level 6 Frederic learns Coup De
Grace, a fast Light attack, but you're probably better sticking with his
healing skill for now. Try and attack one directly with Fred to build up 8
echoes before using his Pui Grave skill.

Continue up the stairs past the big Coconut and follow the single path north,
until you reach some steps leading up to the right. Leave them for now, and
continue up, and around the bend to find a treasure chest with [GLOWING TAIL].
Climb the steps and go north again, to find another chest just out of sight
around the bend. This contains a better weapon for Polka, the appropriately
named [WET UMBRELLA]. Go back to the junction and cross a narrow wooden bridge
to the east and then, follow the path north.


NORTH
There's a change of enemies now and you'll encounter those weird bird things as
well as the Coconuts, and there's less light in the battlefield: in fact,
there's only one area. If you want to save your game now, avoid the enemies and
carry on along the path as it veers to the right and up some steps. Walk on up
the path to the right and there's a save point - AGOGO FOREST - NORTH on the
grass at the left. After saving, go back and fight all the enemies you missed
There's a treasure chest at the left of the save point with a [HUNTING COAT]
for Frederick, and it's guarded by a large Coconut. This is another difficult
fight with three of the nuts. Try and get them both to Level 7 at least by now.

After you're done with fighting, don't bother healing up using items,
especially if you're running low. (You could also strip Polka and Fred of their
accessories so that Retto and Beat can use them.) After saving again, walk up
the path past the Save Point for a scene.  This is one of those battles you're
not meant to win so don't use any items as it would just be a total waste.


MIDDLE NORTH (again!)
You're now in charge of Allegretto and Beat and following the same path that
Polka and Fred took, only now the rain has stopped and the battlefields are
bright with sunlight, making everything much easier. Coconuts flourish in the
dark so most of those monsters will now be the weaker Very Very Empty type.

Make sure Beat has Fire Blast equipped in the Light slot, and I used Sky
Divider for Retto which will make mincemeat of these easy enemies. If you move
Retto to the small patch of shadow near the middle rocks you can also use his
medium distance Phantom wave attack. Reach the save point where Polka and Fred
were last seen before their "encounter" and continue up the path to the small
clearing with a couple of Opera Knight enemies. By this point they both should
reach Level 8 and Beat gets his Sledgehammer attack, a close combat skill that
I never bothered to use as he's more handy at a distance.

Enter the large arch near where you found the denture guy (See Trading Quest
first!) and walk up a long sloping path and you'll arrive at Agogo Village.
You won't be allowed to leave or do any more levelling up before defeating a
boss.


TRADING QUEST
Don't be too quick to carry on through the archway to the next area because
you'll miss a part of the trading quest. Talk to the old man who's jumping
about on the small platform at the right of the clearing you'll hand him the
DENTURES. In return, you get [GREEN PAINT]. Yes, indeed, you know what's coming
next... turn around and walk all the way back to where the painter was at the
beginning of Agogo Forest. He's found down a short path to the right in the
MIDDLE SOUTH section where there's a large Coconut sitting at the junction.
It's just past the Middle South Save Point. Make the exchange, giving him the
GREEN PAINT and getting [LONG JOHNS] in return. After this, carry on back to
the north of the forest.


-------------------------------------------------------------------------------
1.8. AGOGO VILLAGE
-------------------------------------------------------------------------------
Party   : Allegretto, Beat, Frederic
Enemies : Ogre Champ
Treasure: Floral Powder, Glowing Tail, Club Clover, Twilight Feather
Score   : Score Piece 1
...............................................................................
ENCORE  : -

AGOGO VILLAGE SHOP
-------------------.----------.----------.-------------------------------------
WEAPON             | COST     | ATTACK   | DESCRIPTION/ADDITIONAL
-------------------+----------+----------+-------------------------------------
Saber              |     150  | ATK +12  | A single-edged sword
Wet Umbrella       |      70  | ATK +15  | Slightly large umbrella
Serpentine Lock    |      80  | ATK +8   | Old one-handed pistol
Cork Baton         |     200  | ATK +18  | Baton made from cork
-------------------+----------+----------+-------------------------------------
ARMOUR             | COST     | DEFENCE  |
-------------------+----------+----------+-------------------------------------
Light Guard        |     150  | DEF +11  | ATK +1   | AL BT CL JA MA
Breast Guard       |     300  | DEF +21  | ATK +1   | AL BT CL JA MA
Guardian Clothes   |     140  | DEF +17  |     -    | BT PO SA
Hunting Coat       |     100  | DEF +12  |     -    | FR
-------------------+----------+----------+-------------------------------------
ITEMS              | COST     | TARGET   | EFFECT
-------------------+----------+----------+-------------------------------------
Angel Trumpet      |     200  | Single   | Recover KO (infinite range)
Peach Cookie       |      20  | Single   | Recover 1000 HP
Floral Powder      |     100  | Single   | Recover HP by 50%
Glowing Tail       |      50  | Single   | Recover HP & temporary Shining Body
Shadow Tail        |      50  | Single   | Recover HP & temporary Dark Body
Twilight Feather   |      50  | Single   | Heal Shining Body
Dawn Feather       |      50  | Single   | Heal Darkness Body
Poison Whitecap    |     100  | 1 Enemy  | 70% Chance of Poison
___________________|__________|_______________________________________________


After the obligatory scene you'll be facing left, and should back off and find
the Save Point, at the right of the wooden bridge. Polka can wait! Check the
menu and you'll find that Frederic has joined the party and for the first time
in the game you have three active party members. That's going to the same from
now on although the line-up will change from time to time. You have a choice
now: either go and find Polka or find the items and do some shopping. Best to
let her wait as you might need to stock up on items and the better equipment
will aid in the battle to come.

Go inside March's house (she's standing on the steps) and poke around at the
back right corner to find a [CLUB CLOVER] inside a large green vase. There's
another item that can be tricky to pinpoint as you need to stand between the
end of the brown cupboard at the left and the ladder, making it so Retto is
hidden by the cupboard. When in that position you'll see a green question mark
and obtain a [TWILIGHT FEATHER] from the empty birdcage. The small shrine at
the right of her house will display a *?* and you will discover the first
[SCORE PIECE 1].

Enter the door to the house at the right and you'll be at the top of a circling
stairway that leads down to the shop. Investigate the box at the right of the
doorway to acquire [FLORAL POWDER] and walk right, behind the tree trunk to
find a [GLOWING TAIL]. Descend the steps to find the Shop. Stock up on healing
items and buy the better weapon for Fred, as well as the new armour for Beat
and Retto. You can leave by the door at the bottom of the screen and check out
the vegetables for a comment. Walk along the left path and back up towards the
village centre. Investigate the totem pole at the left of the path before
entering the main village and you'll get a comment and [1 GOLD].


o------------------------o
| BOSS - OGRE CHAMP      | Team Level 7/8
o------------------------o
| Reward: Long Sword     |
o------------------------o

The area is divided into three sections with a light middle area dividing the
dark so it's easy to keep Beat back in the dark once he's taken his shots. As
usual, try not to have the other two close to each other as the ogre's attacks
can smash into them both at once. His worst attack is a Big Break smash that
can easily kill someone if their health isn't high, and it targets anyone who
is standing nearby. Big Smash is a similar attack on a group. Decapitate is
a three strike attack on one that can hurt a lot too, but you can try to guard
from this. Ground Strike does around 330-450 damage and he might do that twice
in a row. Use items to heal if you need to and don't rely on Fred's Sacred
Signature for this battle. Once again the Poison Whitecap works wonders, but
save it until you've killed the ducks in case it misses the mark.

Once you've taken out the Opera Knights (do so quickly because they will heal
the boss) use Fred to attack with the X attack and he can easily get up to 16
echoes allowing Retto to do a powerful attack on his turn. The only awkward
thing is that the Ogre tends to stay inside the dark area and that mean you'll
be using the less powerful Phantom Wave dark skill. Try and lure him into the
light! When his health is low he might do a Gulp skill to heal himself.

Beat can take a photo to two from a distance as well as using his dark Rapid
Shooter skill, while Retto pounds the Ogre with his Sky Divider after a few
normal hits to rack up the echoes. As usual, kill the small fry first.


PHOTO
A long distance shot only got a C rank and a sideways shot with the Ogre in the
dark area got a B, whereas a full on frontal shot that seemed the best of them
all only ranked a C. However, a B shot earned 696G so maybe it IS worth while.



===============================================================================

CHAPTER 2. REVOLUTION .................................................. *ES02

===============================================================================

2.1. Chorus Plains
2.2. Fort Fermata
2.3. Hanon Hills
2.4. Forte City - Night
2.5. Glissando Cliffs
2.6. Forte City - Next Day
2.7. Foret Castle - Dungeon
2.8. Andantino's Secret Passage
2.9. Back to Cabasa Bridge


After a scene that introduces a new element to the story you'll hear the next
piano work: Revolution.


-------------------------------------------------------------------------------
2.1. CHORUS PLAINS
-------------------------------------------------------------------------------
Party   : Allegretto, Beat, Frederic, Polka
Enemies : Angel Goat (Glowing Tail), Earth Shaker (Shadow Tail), Maledictor
Treasure: Poison Whitecap (Agogo),
          Leather Hide, Jezail, Club Clover
          Club Clover (Viola's House)
Trading : (Long Johns) > Goat's Milk
...............................................................................
ENCORE  : (Team at level 10 for battle)

We start this chapter facing a lush field peppered with a few winged goats and
decorated with windmills. Very tranquil it seems, but these goats have a big
kick, so watch out! After that last battle everyone is likely to be at Level 8
or 9, although Polka might be at Level 7 since she wasn't involved for that
battle. Include her in the party now so you can raise her levels (she gets
Nether Wave, a dark close combat skill at Level 8), and for the first time you
have a choice. Press triangle on the Status screen to exchange characters.

Before setting forth, turn back and you'll be inside the village again. Save
and shop again if you need more items. I stocked up on Peach Cookies buying 20
of them. You can sell off weaker equipment to raise money and buy more Angel
Trumpets: best to be prepared as there isn't another shop for a long time to
come. If you're short of cash, then a cheap option is to walk back into Agogo
Forest. Fight the L'Opera Knight enemies just inside Agogo Forest North, for
their drops of Angel Trumpets and Peach Cookies. (Walk back to the village
screen change and return to the forest to generate more enemies!)

You can heal up at any time inside March's house. Just talk to her for the
option. It's a good plan to stay around here for a while, fighting and healing
for free, because there isn't another place to heal up for free for a very long
time. Also, follow the left path back to where you rescued Polka and examine
the orange patch of mushrooms at the far side. You'll get a [POSION WHITECAP].
(You can also return to Ritardando if you want to complete the trading quest.)


CHORUS PLAINS - SOUTH SIDE
As you start exploring the plains you'll spot some pieces of paper lying
around, but you won't be allowed to pick these up. If you want to find the
treasure first and do a bit of fighting then, don't talk to the goats because,
once you start this silly quest, you won't be allowed back into Agogo Village
until it's done. Make your way to the bridge and talk to the goat that won't
let you through... Walk a few steps back and you'll find a piece of paper on
the ground directly opposite the bridge, and Retto solves the problem: let them
eat paper! You'll acquire the [PAPER 1]. Walk back to the entrance to find
another [PAPER 2]. From the entrance, turn right, and walk along the right hand
fence. You'll find the third [PAPER 3] next to the fence and to the left of a
solitary tree. With all 3 paper pieces the goats will let you pass and you can
return to the village to save and heal.

You'll find a treasure chest if you walk left from the starting point and up
the left bank. It's near the left fence at the right of a large tree trunk and
contains [LEATHER HIDE] armour that's probably best for Polka.

The battlefield is mostly light, with a patch of dark at the right side, and
the goats don't change their appearance or attacks. Their most commonly used
attack is a charge and rush called Ride of Three Hundred. Try and guard from
this and not let them ram you from behind. Assemble is a back kick on one, and
Feather Flare is a magic area attack. Use two characters to build up echoes and
let rip with Allegretto's skills, targeting them one at a time as they can also
heal each other.


CHORUS PLAINS - SOUTH LAKE
Past the bridge and there's a new enemy called Earth Shaker. This has a single
attack that's quite easy to defend against, and a potentially hazardous Long
Tail swipe that can hurt everyone in the vicinity. It also has a very powerful
middle distance Sludge attack that does a whole lot of damage to one, but can
be guarded against. Keep your party spread out as best you can, and again, get
used to building up echoes (Frederic is really good at this) and then using
your best skill. I interspersed with Fred on healing duty or using his X attack
and the third member staying at a distance in the dark. (By this point Retto
reached Level 10)


TRADING
Walk up the bank at the left and make your way down the grass to where you can
see a goat herd. Talk to him and hand over the LONG JOHNS and he'll give you
GOAT's MILK. If you missed an item and want to do this quest you can still
back-track all the way to Ritardando. From this position, head left towards the
fence and you'll find a treasure chest close to the fence, in front of a tall
pole. It contains a new weapon for Beat [JEZAIL]. Carry on staying at the left
of the plains until you reach the lake and there's a hidden [CLUB CLOVER] in
the large rock at the left corner of the field.


EAST LAKE
From the lake, turn to the east and follow a narrow track (EAST LAKE) with more
Goats and an Earth Shaker until you reach a Save Point. Check items and health
and move on to face a forced battle with two Maledictors. Before you do, decide
who you want for the battle because the third person in the team will be
dropped from the line-up. I went with Retto and Polka but you could use Fred
instead. Best to have one healer with you.


o------------------------o
| BATTLE - MALEDICTOR x2 | Team Level 7/8
o------------------------o
| Reward: None           |
o------------------------o

Your team will include a new member, Viola, who takes the lead spot. She has a
dark skill of Bone Crumble that's a close combat attack, and a long range light
attack. These enemies can heal each other for 7000 HP or so, and have a long
range magic attack called Spiritus that does around 700 + damage to one, as
well as a Death Blow close up strike which will force the target onto the
ground. Cursed Mace is another close combat skill. The fact that they can heal
each other means that you must concentrate on attacking them one at a time.
Once one is dead it's simple enough to kill the other one. Don't let anyone's
health fall below 1000 HP and place Viola in the light so she can fire off
multiple Sacred Strike shots, or just her normal arrow attack. (Use a Glowing
Tail on her as an alternative to moving her into the light.) If she's too far
away she is likely to miss, but at medium range she should hit the target every
time. One last thing, if an enemy's health is low they can use a move that
steals HP from anyone close by.


VIOLA'S HOUSE
After the battle and the introductions to Viola are over, you'll be inside her
house. She joins the team at Level 11 equipped with a Worn Bow, Wool Robe and
two skills. Viola is a VERY useful character and essential in many boss fights
to come. She gets a healing skill that you'll use a lot, and the fact that she
can stand at a distance and fire off powerful arrows makes her an excellent
party member. Viola is likely to miss targets that are at a great distance (on
the other opposite side of the battlefield), but her Sacred Strike won't miss,
and this attack can hit a group of enemies too, if they are close together.

You won't get a free heal after this battle and might need to use some items to
restore health to everyone. There are a number of *?* spots around her house,
but nothing to find except for a [CLUB CLOVER] inside the treasure chest under
the window.


CHORUS PLAINS - NORTH SIDE
Leave Viola's house and save at the nearby Save Point. If you want to go back
to Agogo or anywhere else you've already been, now is that last chance for some
time. You can talk to the postman near her house who has lost some letters but
there's nothing more to do. Walk up the long hill until you reach Casaba
Bridge. Cross over, and after a few more scenes you can enter the huge fort.


LEVELLING
This is a really good place to gain levels, there's free healing back in the
village and you can stay around here for as long you like. There's a tough
dungeon coming up in a bit and I found that I was far too under-levelled by the
time I reached there in my first game. At least aim for everyone to be at
around level 11, matching Viola's starting level before proceeding to Fort
Fermata. Take a trip back to Agogo and stock up on items again if you're
running low. Enemies in the Fort don't drop Angel Trumpets so you'll need
plenty of those.


-------------------------------------------------------------------------------
2.2. FORT FERMATA
-------------------------------------------------------------------------------
Party   : Allegretto, Beat, Frederic, Polka, Viola
Enemies : Lord of Darkness (Glowing Tail, Floral Powder), Maledictor
          (Club Clover, Odd Chocolate)
Treasure: 100G, Paper Umbrella, Poison Blood, Rapid Fire, Maple Baton,
          Red Velvet
Score   : Score Piece 2
...............................................................................
ENCORE  : -

This place is huge and there's a lot of walking as well as a great deal of
fighting. It's very confusing at first, especially without an in-game map.

There are two levels of pathways and many of them are broken, requiring you to
use ladders to transfer from one path to another. There are also two separate
sections: the west and east, together with some switches that move rooms
allowing you to access new areas. That's a lot to contend with and there isn't
a shop or place to rest and recover. The other difficulty with navigating the
Fort is that you might have found your way partly around it and then get stuck.
I had that experience in my first game and found it difficult to know where to
go next. I had planned to do an ASCII map, but it's beyond my capabilities
since the place is round, and attempting to make a squared off map just seemed
to result in more confusion. However, I'd recommend checking out a very
accurate and detailed map by ElevenFour, which can be found in the FAQs section
for the X360 version of Eternal Sonata.

A bit more explanation might help. The whole area is divided with the path
going up through the middle (where you'll begin) that ends in a locked gate
which can only be opened after defeating a boss that awaits behind it. You'll
enter the West side on a lower path, and the outer upper path takes you through
to the East side, but you need to climb a ladder and follow the half ring all
the way to the north to find the crossing place. (It runs across the entrance
path over the locked door.) The exit to the boss, and the route to open the
gates, is at the north of the fort and accessed from the outer upper path on
the East side, although reaching it isn't straightforward, of course not! There
are four upper paths on each side and four lower ones, although the inner lower
paths on both sides are dead ends, and just contain two treasure chests. Each
side has a moving room that allows you access to new paths when it is moved.
There are two switches (in separate locations) for each room, one to move it to
the right, and the other to move it to the left.


ENEMIES
There are only two types of enemies: those same witchy types you fought with
Viola, and a rat that has a dark light on its tail and can do a Ratty Charge
rush attack that hurts for about 400 HP, as well as a medium range Dark
Shrinker for around 700 damage. They also do a Drop attack that will hurt two
people if they are standing close together. Always go for the Maledictors first
because they can move quickly and attack with ferocity. Their Spiritus long
range magic will damage for around 1000 HP and if two of them do it on one
character that's not much fun. Cursed Mace is a close up attack that can easily
floor you. The battle arena is circular and mostly dark, with half circles of
light around the outer edge. Retto is going to be very useful especially when
enemies bunch together. Attack to build echoes and use his Phantom Wave. If you
use Beat keep him in the light (or use a Glowing Tail) and attack with his
Light skill of Fire Blast for the best effect. Maintain health at all times!

Target one enemy at a time and make sure to kill them off to avoid the
inevitable Ratty healing if you leave them half dead. One more thing, if you
haven't already been doing this, (I wasn't in my first game and it caused me a
lot of trouble as a result) press the L2 button to change the view of the
battlefield if you cannot see the enemies' positions. You can scroll the
close-up, medium view and distant view to help in seeing your targets.


CENTRAL ROAD: SOUTH
This is the first save point and you can safely walk all the way along the wide
path to the far end where you'll find a locked gate. Turn left to clamber over
some broken wall and you'll be inside the West Side of the fort.


WEST SIDE
The angle changes so stop for a moment and look up above Allegretto. There's a
an opening to the left of the tree trunk that broke through the wall and this
is the route to the East Side. You can also see that there are transparent
curving pathways connecting to the side path. Walk a few steps and turn left,
using the fallen masonry to cross to the next path. Turn right and you'll spot
a ladder up to the higher path. Climb up and look down and you'll spot a small
room on the other side: the door is locked and you cannot get inside this room
on your first game. Walk down the upper path and you'll pass by the roof of a
room to the right, although you cannot walk across it from this position. Keep
going, past another roof at the left, and you'll come to a ladder at the broken
end of the path.

Go down and then, left into an open doorway. This room contains Maledictors and
they respawn if you leave and return, so avoid them if you can, but don't go
inside the room until you've checked that everyone is at full health and that
you have a full Item Set. There's a lighted stone at the south side of the
small room with what is supposed to be a clue. Not much of one, but you get the
idea that the room can move. Leave by the door at the right and walk down to
find the next Save Point: WEST SIDE.


WEST SIDE - SAVE POINT
To the right of the Save Point is another open room and it contains a switch
that moves a room on the East Side, but leave it for now until you've explored
a bit more and found the first treasure. Climb the ladder opposite the Save
Point and walk up the glass path, crossing over the roof and onto a short
section of broken path to find a treasure chest at the top right corner with
[PAPER UMBRELLA] for Polka, Return across the roof and head right, until you
reach the stone path that runs all the way down the right wall. Walk south as
far as you can go, and turn left, so you're walking along the outer ring.


MAP ROOM AND SWITCH
Take a few steps and you'll see a ladder. Go down, and walk left to reach an
open doorway into that room you spotted from above. Kill the 3 Maledictors and
open the chest for a [RED VELVET] vest for Polka. Check out the map on the
wall. Now you can see how the fort is laid out. The blue room is the one you
already came through and the red spot marks your current position. The switch
is lit up and already on, indicating the current position of the room, but this
works as a reset button and if things go wrong you can return here to move the
room back to its original position.

(By this point Retto might reach Level 12 and gain Void Edge, and Beat learns
Night Shot at Level 12, which is just another photo skill. Fred gets Coup de
Jarnac at Level 12, which is a fast close range attack with an added bonus that
it hits enemies behind Fred as well.

Return to climb back up the ladder and keep going, heading up this long outer
path until you reach another lighted ladder. Go down, and walk up, to inspect
the greenery at the right of the path. You'll find a measly [100 GOLD]. Return
to the ladder and continue until you reach a dead end at the massive wall that
borders the whole East Side. (If you walk up to the end you'll find a pillar
with another vague hint about four rooms and switches and that one moves back..
No need to bother with this.). Instead, walk south until you reach the lighted
opening you saw when you entered. Go through here and there's a handy Save
Point.


OVER CENTRAL ROAD - SAVE POINT
Walk right and you enter the West Side of the Fort. This has the same
arrangement of upper and lower paths, only the broken parts are in different
places. Walk down the stone path and ignore the first ladder. Take the next
path to the right and you'll find another Save Point.


EAST SIDE - SAVE POINT.
There are two path going south from this save point and the west one has a
ladder. Go down the ladder and into the small room that contains a another map
and switch, as well as a group of three Maledictors. The map shows a blue light
to the right of the moveable room: Press this switch to move that room to the
right! Leave, go back up the ladder and make your way back up the stone path
and over the central road back to the East Side. Walk up the stone path a short
way and then turn down the outer path. Follow it all the way around to the
wall, and go up and left to find the ladder back down to the West Side Save
Point.


WEST SIDE - SAVE POINT
Go left and enter the room that you moved. Leave by the right door and you'll
find a treasure chest sitting on a blue lighted square. Open it to find [POISON
BLOOD] sword. Yes, all that effort for this, but it's a good weapon for
Allegretto. Return to the Save Point and enter the small room at the right.
There are no enemies here, so just use the switch to change the position of the
marked room on the East Side. The good news is that you're done with the West
Side. The bad news is that you've got to walk all the way back to the East.


OVER CENTRAL ROAD - SAVE POINT
From here, head into the east side and walk down the stone path until you can
go no further. Turn to the right and go down the ladder to the lower path. Make
your way up this path and enter the lighted room, Fight or avoid two sets of
Maledictors and leave by the right doorway. Walk down, past three rats that are
easy enough to avoid, until you reach the end wall where you'll see a ladder.
Climb the ladder and head up the path, over the roof of the moved room, and
carry on until you see a ladder at the right side of the path. Go down.

Walk up the path until you reach the border wall and cross over the rubble
heading left. Walk down this middle lower path you'll enter a small room with a
switch. Use this and walk back up and right, over the broken bit of path to the
inner path and climb the first ladder you see. Go down over the roof of the
room to the East Side Save Point and then down the nearby ladder. Walk up the
path into the room and exit the left door. You'll be on a small section of path
with a treasure chest containing [RAPID FIRE], a weapon for Viola. Return
through the room and back up the ladder, returning to the Save Point.


EAST SIDE - SAVE POINT
From the Save Point, cross over the roof and head right as far as you can go,
and then, up the glass path until you reach the ladder. Go down the ladder and
walk down a short distance down, until you see another ladder up to the outer
pathway. Climb up and walk all the way south (there are no enemies on this
section) until you reach a treasure chest with a [MAPLE BATON] For Frederic.
This is handy as it increases his HP by 5%. If you walk all the way back up
this path you'll eventually reach the inner wall. Walk down a few steps and
you'll see a ladder going into a new area. There's a save point here, and the
boss awaits.


CENTRAL ROAD NORTH - SAVE POINT
Save you game and fill the Item Set as well as making sure that your team has
the best equipment and accessories. Walk up to meet the visible boss.


o--------------------------o
| BOSS - KILLER KNIGHT     | Team Level 12
o--------------------------o
| Reward: Fort Fermata Key |
|         Lace Veil        |
o--------------------------o

The enemy is likely to have the first strike, and the two pesky Maledictor
sidekicks can cause a lot of damage. Target them first, as usual. The Knight's
Stomp might miss altogether, especially if someone is standing right under his
body. Plow can hurt two at once as can White Swirl. Red Death is his worst
move: a repeated close range attack that can do well over 1000 points of
damage. However, his other attacks are really not that bad if you're fairly
good at guarding. Use any team you like, but if you're still at level 12 it's
best to use Fred or Polka so they can keep everyone healed and Beat or Viola to
use their long distance powerful skills. Attack the boss from behind whenever
you can and build up echoes quickly and then strike with whatever dark or light
skill is triggered. I used Allegretto as the main attacker and kept the other
two at a distance. Keep them separated to avoid mass pain, and you can manage
this at level 12 without even using a single item to heal.

However, I had far more trouble in my first game, and if you can't manage the
boss at this level I'd advise gaining more experience. Higher levels really
make a big difference and at level 15 Polka and Viola gain their more powerful
healing skills. Viola is very useful in a fight and even Polka can do wonders
with her Earth Heal skill.


====================
| PARTY LEVEL UP 3 |
====================

This makes fighting easier as you'll have two slots now for each Dark and Light
attack. Hold down the R2 button to change attacks. You also get an increase to
the Item Set up to 20, and the Action Gauge time is decreased to 4 seconds,
with Tactical time reduced to 3, which makes things a bit harder as you'll need
to decide what you're going to do more quickly.


After the battle everyone will be at full health and you can save your game
again, and add those second skills to the battle options on the status screen.
You can duplicate a skill if you choose to do so. Equip the Lace Veil to
someone whose level is low, as this gives a 5% increase in HP. Before leaving,
open the South Door, giving access back to Cabasa Bridge. Walk up to the North
Door, open the treasure chest for a [SCORE PIECE 2] and unlock the door to the
next area.


-------------------------------------------------------------------------------
2.3. HANON HILLS
-------------------------------------------------------------------------------
Party   : Allegretto, Beat, Frederic, Polka, Viola
Enemies : Earth Shaker/Dark Bat (Club Clover, Odd Chocolate)
          Eternal Green (Shadow Tail)
Treasure: Club Clover, Odd Chocolate, Hell's Mustard, Club Clover
Trading : (Goat's Milk) > Piggy Bank
...............................................................................
ENCORE  : -

The first thing to know is that once you reach Forte City on the far side of
the hills you CANNOT LEAVE! In fact, you can never go back (apart from for
story events), and after this point any backtracking is severely restricted,
and there's pretty much no chance to return to any where. If you're in any
doubt about your levels this is a good place to do some extra fighting. Once
you arrive in the city there's a small area to explore and then a difficult
boss battle. Use Viola now to level her up to 15 for her healing skill because
you will need her in that battle. Also, try to ensure that everyone has more or
less the same levels. Even though those not in the active party will receive
some experience it's not as much, and there will come a point where you are
forced to use different teams.


SAVE POINT - HANON HILLS SOUTH SECTION
Walk up the path and edge behind the large enemy to find a treasure chest with
a [CLUB CLOVER] and then attack from behind, giving you the advantage. This
version of the Earth Shaker has a dark alter ego, the Dark Bat, and it can use
a Sonic Wave magic attack or Constant Shadow that creates a dark aura around
the target so they can only use Dark skills. Tail Dive is a rare attack that
might hurt for anything up to 1300 HP on one, and Flutter can be even more
damaging as it can hit a group, so don't let HP get too low. Fortunately there
are only two enemies to defeat. However, a slight awkwardness might arise from
the battlefield. There's a dark patch at the top right and left, but clouds
will move across the field from the right to the left, and then up and down
quickly, changing the terrain. Watch out for the enemies' change of appearance
as well making sure you're using the attacks you want.

Carry on along the path, and at the junction go right to defeat another Earth
Shaker and see a short scene, but that's all you can do here. Continue along
the single track and now you'll meet an upgraded version of the goats you
fought before. They do a similar charge and rush attack called Ride the Six
Hundred, a ranged Feather Burst magic attack and will heal each other. At the
next junction you'll encounter an Item Merchant under attack and of course
you'll help him out. There are two Earth Shakers and one Eternal Green goat,
and you'll start the battle behind them, which gives you a distinct advantage.
Hit them hard to build up echoes and use your best skills.


SAVE POINT - HANON HILLS MIDWAY
A Save Point appears after the battle and you can rest with the merchant for
free and buy his wares. Despite what he says about giving you a good deal the
items are no cheaper than anywhere else. However, you could buy the better
Fancy Clothes and Bat Umbrella for Polka if you're using her in the team,
although you can buy these in Forte City. You won't find Floral Powders there
and if you like using these maybe buy a few, but the Club Clover is a better
deal as it heals everyone for the same price. You can also buy these in Forte.
If you rest, any enemies defeated in this area won't return, but it's simple to
walk up to the next screen to generate more if you want to spend some time
raising levels here.


HANON HILLS SHOP
-------------------.----------.----------.-------------------------------------
WEAPON             | COST     | ATTACK   | DESCRIPTION/ADDITIONAL
-------------------+----------+----------+-------------------------------------
Bat Umbrella       |     250  | ATK +33  | DEF +1   | Very expensive umbrella
-------------------+----------+----------+-------------------------------------
ARMOUR             | COST     | DEFENCE  |
-------------------+----------+----------+-------------------------------------
Breast Guard       |     300  | DEF +21  | ATK +1   | AL BT CL JA MA
Leather Hide       |     100  | DEF +13  | ATK +1   | BT FA FR MA PO SA VI
Fancy Clothes      |     200  | DEF +24  | Tactical+| BT PO SA
Red Velvet         |     180  | DEF +20  |    -     | MA PO SA
Coachman's Coat    |     300  | DEF +28  |    -     | FR
-------------------+----------+----------+-------------------------------------
ITEMS              | COST     | TARGET   | EFFECT
-------------------+----------+----------+-------------------------------------
Angel Trumpet      |     200  | Single   | Recover KO (infinite range)
Floral Powder      |     100  | Single   | Recover HP by 50%
Club Clover        |     150  | All      | Recover 3000 HP
Glowing Tail       |      50  | Single   | Recover HP & temporary Shining Body
Shadow Tail        |      50  | Single   | Recover HP & temporary Dark Body
Twilight Feather   |      50  | Single   | Heal Shining Body
Dawn Feather       |      50  | Single   | Heal Darkness Body
Pure Feather       |      50  | Single   | Heal Poison
Chance Feather     |      50  | Single   | Heal Slow
Poison Whitecap    |     100  | 1 Enemy  | 70% Chance of Poison
___________________|__________|_______________________________________________
Tactical+ Time increased

From the shop, take a small detour to the area of trees at the left of the path
and fight two groups of Eternal Green goats before opening a treasure chest for
an [ODD CHOCOLATE]. Carry on along the main path and stop at the signpost at
the top of the rise, There's someone sitting in the shade of the large tree and
it's very easy to pass them by and miss this next part of the trading sequence.
(It doesn't matter too much if you do, but might as well get everything you
can.)  Trade your GOAT'S MILK for his [PIGGY BANK]. Carry on around the corner
and take another quick detour to the right, to open a visible treasure chest
for another [CLUB CLOVER]. (I thought the chest was empty for some reason, but
PsychoKat confirmed the existence of the item, and it was certainly there in my
Encore game.)


HANON HILLS NORTH
Further on and you'll cross a stone bridge and you'll meet more Earth Shakers
as well as Eternal Greens. There's an open area at the right main path where
you'll find an almost hidden treasure chest under the overhanging branches
containing a valuable [HELL MUSTARD] item. After this, it's just one more
Eternal Green group and you'll arrive at Forte City. Remember that once you
enter here you cannot leave.


-------------------------------------------------------------------------------
2.4. FORTE CITY - NIGHT
-------------------------------------------------------------------------------
Party   : Allegretto, Beat, Frederic, Polka, Viola
Enemies : None
Treasure: 100G
Trading : (Piggy Bank) > Speed Shoes
Music   : Gentlemanly Pop (Score Piece 1 or 3 - Peach Cookie,
                           Score Piece 2 - EZI Cracker)
...............................................................................
ENCORE  : Gentlemanly Pop (Score Piece 8 - Lion's Mane)

-------------------.----------.----------.-------------------------------------
WEAPON             | COST     | ATTACK   | DESCRIPTION/ADDITIONAL
-------------------+----------+----------+-------------------------------------
Walloon Sword      |     350  | ATK +30  | A sword used by mercenaries
Bat Umbrella       |     250  | ATK +33  | DEF +1   | Very expensive umbrella
Wolf's Fang        |     250  | ATK +34  | Gun decorated with a wolf's fang
Oak Barrel         |     280  | ATK +30  | Baton made from oak
Rapid Fire         |     280  | ATK +35  | Longbow that excels at quick firing
-------------------+----------+----------+-------------------------------------
ARMOUR             | COST     | DEFENCE  |
-------------------+----------+----------+-------------------------------------
Full Plate         |     450  | DEF +30  |    -     | AL CL CR JA
Pair Jacket        |     190  | DEF +22  | Poison * | BT FA FR MA PO SA VI
Fancy Clothes      |     200  | DEF +24  | Tactical+| BT PO SA
Tailored Clothes   |     300  | DEF +28  |    -     | BT PO SA
Coachman's Coat    |     300  | DEF +28  |    -     | FR
-------------------+----------+----------+-------------------------------------
ITEMS              | COST     | TARGET   | EFFECT
-------------------+----------+----------+-------------------------------------
Angel Trumpet      |     200  | Single   | Recover KO (infinite range)
Floral Powder      |     100  | Single   | Recover HP by 50%
Club Clover        |     150  | All      | Recover 3000 HP
Glowing Tail       |      50  | Single   | Recover HP & temporary Shining Body
Shadow Tail        |      50  | Single   | Recover HP & temporary Dark Body
Bubble Straw       |      50  | Single   | Recover HP & Air Body
Hell Mustard       |     300  | Single   | Temporary Burst, Increase Attack
                   |          |          | Power, Decrease Defense
Twilight Feather   |      50  | Single   | Heal Shining Body
Dawn Feather       |      50  | Single   | Heal Darkness Body
Pure Feather       |      50  | Single   | Heal Poison
Chance Feather     |      50  | Single   | Heal Slow
Poison Whitecap    |     100  | 1 Enemy  | 70% Chance of Poison
___________________|__________|_______________________________________________
 Poison * Protects from Poison
 Tactical+ Time increased

It's nightfall when you arrive and you cannot access the shop because some
idiot is standing there, blocking the way. There are a few things to do before
resting for the night. Walk up through the large archway and you'll enter the
Castle Gate area. At the top of the left steps you'll find a boy who will trade
the PIGGY BANK for [SPEED SHOES]. (If you haven't kept up with the trading
sequence you'll find a second pair of Speed Shoes in a bit.) These can be
equipped as an accessory. The man at the left side of the plaza is called
Gentlemanly Pop and he'll offer to play a score piece with you.


SCORE PIECE SESSION
This is the first time you'd had this option and it occurs quite often from now
on. Find a named individual who has a score piece and agree to perform a
session with them. Check out the further information about Sessions, Score
Pieces and Ratings. This could be just a matter of pick and mix but by the time
you have over a dozen pieces that is going to be tedious. Each person will
reward you with an item or accessory for playing a piece that they like. At the
moment you only have two pieces so try them both! Mark the chosen piece and
perform and you'll get a rank. Chose the first one you've got (Score 1) and you
get a B rank and a [PEACH COOKIE]. Try again with your second piece and you'll
get an A and an [EZI CRACKER]. (When playing a second game you'll have a lot
more Score pieces to chose from and can play Score Piece 8 for an S Rank and
LION'S MANE item.)

Return to the main town and go right, into the Inn. After the scene, and the
request to search for Phil, check out the top left corner and you'll find [100
GOLD]. You can walk up the stairs and try to open the doors to the suite at the
left, but you can't get inside and you cannot rest. Leave the Inn and talk to
the man outside the Shop and he'll take the money leaving you free to shop.
After that, walk left, through the archway and talk to the barmaid for a little
information. Head back outside and speak to the Tipsy Old Man who's swaying
around in the middle of the street. Keep talking until he tells you that Phil
went towards the cliffs. There's nothing else to find right now, so you might
as well save your game and start the search for Phil.

Stock up on items and invest in new equipment if you can afford it: The Pair
Jacket is a good deal as this can be equipped by most of the party and is the
first upgrade you can get for Viola. It also protects from poison and you're
going to need that for the next lot of enemies. Sell off weaker stuff if you
need to raise cash to buy two of these, and fill up the Item Set again.
Annoying that you don't get a rest at the Inn to restore HP.


FORTE CITY - WEST
Walk west from the Save Point and you'll end up at the cliffs. Talk to the man
with the barrow and he'll let you pass. You'll find something on the ground and
can proceed. There's a rope going down the cliff between the first barrier and
tipped over traffic cone at the left.


-------------------------------------------------------------------------------
2.5. GLISSANDO CLIFFS
-------------------------------------------------------------------------------
Party   : Allegretto, Beat, Frederic, Polka, Viola
Enemies : Sweet Whisper/Caravan Crab (Shadow Tail/Angel Trumpet, Club Clover)
Treasure: Club Clover (TC1), Hell Mustard (TC2), Silver Necklace (TC3),
          Reed Bow (TC4), Speed Shoes (TC5), Floral Powder (TC6),
          Spirit Arrowhead (TC7), Larkspur Robe (TC8)
...............................................................................
ENCORE  : Wiseman Maracas (Score Piece 5 - EZI Certificate,
                           Score Piece 23 - Tailored Clothes)

X = Jumping place
TC = Treasure Chest


-- AREA 1 MAP -----------------------------------------------------------------
                  START
                  -----------
                     |
                    ----
                       |
                      -----    TC1
                          |  X-----
                         -----X  |
                             -----
                                 |
                                 ------------X
                                         |   -----X   Maracas
                                         |        ------X
                                         |
                       AREA 2 -------BRIDGE --------------

Make your way down the ropes until you reach a jumping point at the right, and
leap onto a ledge with two ropes. Climb up to open the first treasure chest
containing a [CLUB CLOVER]. If you want to get back up to the top you can jump
down from here and you'll be on that higher ledge. Return down the rope and
then take the next rope down to a longer ledge where you walk right, behind a
tree and meet the first enemy. These flying bats called Sweet Whisper
frequently use a Constant Shadow attack that creates a Dark Body status. You
can heal with a Feather item if you want, or use a Glowing Tail to give someone
the Shining Body status for the duration of the battle. The reason you might
want to do that is that the bats change into physically resistant and powerful
Caravan Crabs when they are in the shade and these creatures can provide
healing for each other as well as poisoning you. (If someone is affected by
Dark Body they are surrounded with shade and that triggers the change.) Other
attacks from the bats include a Night Flutter group blast and a status attack
called Supersonic, that causes Slow as well as a Side Dive strike on one. The
Crabs do a Pierce attack, and a crab pincer Nutcracker strong attack, and Viva
will heal one of their allies for 7000 HP.

Walk to the far right and there's another jumping off point, and another one on
the next ledge. This takes you to someone called Wiseman Maracas who plays
score pieces but you won't have any that he's interested in and will only get
an F Rank. It doesn't matter which route you take as you'll end up at the
bridge. Note that the end of the long rope is situated behind a wall just
before the bridge if you want to return to Forte.


ENCORE
You'll have the necessary Score Pieces now (if you completed the Mysterious
Unison in the first game) and can play Score Piece 23 for a B Rank which nets
the reward of TAILORED CLOTHES. Score Piece 5 gets the reward of a EZI
CERTIFICATE.


-- AREA 2 MAP -----------------------------------------------------------------

                         ---X X------BRIDGE
                         |
                -------------
                    |      |
                    |      |
              X-------     |
                  |        | TC2
           ---X   |      -------
            | -------
            |       |
        TC3--       |
                -------
                  |
                  |
                 ------X  X--X  X----  TC4-----X
                                    |    |
                                    |    |
                                   ------|X------SAVE POINT
                                         |--   |
                                               |

Jump the gap and climb down the rope, and then down the next rope until you
reach a single ledge with no other access point. Walk back through a green
lighted opening to reach the treasure chest at the right with a [HELL MUSTARD].
(There are no enemies up to this point.) Climb back up and this time head left
where you'll find a rope as well as an enemy. Down the rope and there's another
rope nearby as well as a jumping off point at the left. Take the jump, and go
down the rope from this small ledge to find a treasure chest with a useful
accessory, the [SILVER NECKLACE]. Climb back and there's a jump at the right of
the ledge allowing you to reach the same ledge you'd arrive at if you'd taken
that rope.

Descend the next rope and you'll end up on a narrow ledge where you cannot go
left. Take a step right, and walk around the back of the cliff wall to the
left.to reach the next rope down. Walk right, jumping across two ledges (one
with another enemy). You'll spot a visible treasure chest that cannot be
reached from here, so take the rope down and head right, behind a wall, and
keep going to find a GLISSANDO CLIFFS SAVE POINT - AREA 2. Go back a few paces
to the rope that's hanging down with no visible access. The rope goes up to the
treasure chest, and you can junp down to a tiny ledge from a spot to the right
of this rope. Then, climb up to reach that ledge with the chest and obtain a
[REED BOW] for Viola. Walk right, behind the tree wall, and you'll encounter an
enemy (two or three of them appear), but can jump down to the Save Point. Climb
down the rope by the Save Point to reach Area 3.


-- AREA 3 MAP -----------------------------------------------------------------

                                   --------------AREA 2 SAVE POINT
                                               |
                                               |
                                            X-----
                                                 |
                                  TC5-----------------X
                                                   |  ---TC6-X
                                                   |
                                                   |         ----X
                                                   |
                                    ----------X  X----------------
                                    |
           TC7---X  X---X  X---------
                                |
                                |
                         ---------
                             |
                             |
               AREA 4        |
                      --------

Walk left and jump down. Then, walk all the way to the left, past two enemies
and behind two sections of cliff wall to find a treasure chest on a tiny ledge
containing another set of [SPEED SHOES]. Don't equip these as you'll need them
for the trading quest. Return to the right and jump down to find a treasure
chest with a [FLORAL POWDER] and jump down again until you reach a grassy
ledge. Walk left and jump across the gap where you'll run into an enemy. Carry
on until you find a rope going down (ignore the one going up). On this new
ledge walk and jump across gaps heading all the way to far left where you'll
find a large tree. Go behind it and you'll find a treasure chest half hidden by
the branches containing a [SPIRIT ARROWHEAD] accessory.

Go back across the jumps and take the rope down to an empty ledge (apart from
one enemy) and a long rope down. Cross a small bridge over a stream heading to
the left and you're at Area 4.


-- AREA 4 MAP -----------------------------------------------------------------



                             | AREA 3
                             |
                    ----------
                    |
     .............  |
    ---X  X---X  X---

    -----TC8
     |
     |
    --
     |
    --
     |
     |
   GROUND

Walk left and take the rope down. Go left, behind a rock wall where you'll stay
out of view for a while, but keep going until you reach the western ledge. From
here, jump right, twice and enter a green opening that takes you down to a
lower ledge where there's a rope, but first, walk forwards so you go in front
of the rock face at the right, and you can reach a visible treasure chest with
a [LARKSPUR ROBE]. Equip this to Viola. (You can go further right and stop at
the edge for a totally pointless comment from Allegretto.) After this there are
no more enemies. Head down the rope and then, down another two until you reach
the ground level. Walk left to find the missing boy, and that's the end of the
search and rescue mission. Disappointing to report that there's no boss, and
you'll automatically be back at the top of the cliff. Head back to the Inn to
report and you'll awake to the next day with everyone fully healed.


-------------------------------------------------------------------------------
2.6. FORTE CITY - NEXT DAY
-------------------------------------------------------------------------------
Party   : Allegretto, Frederic, Polka, Viola
Enemies : Tuba
Treasure: Lead Slug (Forte), Star Clock (Glissando Cliffs revisit)
...............................................................................
ENCORE  : -

BEFORE DOING ANYTHING ELSE! Go to the Tavern and search the basket next to the
stairs on the ground floor. There is now an item to find and you'll get ]LEAD
SLUG], an accessory for Beat. (This only appears after completing the mission.)
By the way, if you go upstairs in the Inn you can listen to a piano sonata
"Mazurka" by checking out the piano. Now, you get to beat the boss, after that
pointless detour... Walk up to the castle, because, after all, that was the
original purpose of this visit and, after having Beat removed from the party,
you'll get to fight.

If you need to level up again, perhaps after finding this battle too difficult,
then you'll have to go back down the Cliffs. Watch out, because the arrangement
of dark and light has changed with around half the area in darkness, which
means that the Caravan Crab enemies will appear more often. Another minor
reason for heading back down the cliff again is that you can find an item (and
a short message mocking your efforts) at the tree at the bottom of the cliffs.
Walk left from the rope and check out the tree roots. It's just a [STAR CLOCK]
in this version of the game, but it's the first chance to grab one of these
useful items and it's not soemthing that you can buy anywhere.


o--------------------------o
| BOSS - TUBA              | Level 15/16
o--------------------------o
| Reward: None             |
o--------------------------o

There's just Tuba on his own and he moves quite slowly. The circular arena is
sunlit apart from the shadows cast by two pillars that loom over in diagonal
swathes of shadow. There are small pillars circling the central area that can
get in your way when moving around, so just be aware of them. The main thing
to watch out for is to keep everyone apart. Demonic Embrace is a middle
distance double swipe that does around 2000 HP damage  Mega Mash hurts, a lot,
as does Gigantic Slam, a single wallop and jump on your head that will inflict
around 2000 damage. Mega Mash is the worst attack if you catch the brunt of it
and cannot guard, as it can do well over 3000 points of damage: this guy really
packs a punch. After he's slumping and nearly dead he'll use a skill called
Full Power that restores a lot of his health, and this isn't so good if you've
run out of Angel Trumpets. Watch out for the heads down, back bent stance, and
go all out at that point to kill him before he gets the chance to heal.

Take in at least 3 Angel Trumpets to be on the safe side. Don't bother trying
to poison him as he is likely to resist this, but you can use an Odd Chocolate
to lessen his attack power (not that I noticed much effect) and a Hell's
Mustard to increase your own. Best to use on Viola while she's kept safely at a
distance firing off arrow after arrow. Thatta girl!

If you use Polka for her Earth Heal skill and keep her well out of the way,
(tucked into a corner because that skill doesn't heal Polka) there's the risk
that it won't heal anyone else if she's too far away. I kept her close enough
to heal the others, but at a short distance from Tuba and he tends to go for
the closest attacker. Use Club Clovers to replenish everyone's health if you
need to. Viola might be better for her all party Heal Arrow even if it doesn't
heal by as much. However, I prefer to use Viola as an attacker. Keep Viola
somewhere out of harm's way, but in the sunlight and not obscured by the
pillars, and fire off with her normal attack, (ideally from behind Tuba and at
a good distance) for massive damage ending with a Spirit Arrow, or just letting
the echoes build up for Allegretto. Always move Retto around to attack Tuba
from behind with his X attack and then finish with whichever skill triggers,
dark or light. If health is getting low you could use the echoes to boost her
healing arrow. I ended up using both Viola and Polka, with Retto as the close
up attacker but you might prefer Fred instead of Polka.

Battle ends, no rewards, and you're in prison...


-------------------------------------------------------------------------------
2.7. FORTE CASTLE - DUNGEON
-------------------------------------------------------------------------------
Party   : Allegretto, Beat, Frederic, Polka, Salsa, Viola
Enemies : None
Treasure: Club Clover x2
...............................................................................
ENCORE  : Thief Slur (Score Piece 17 - Emerald Bracelet,
                      Score Piece 14 or 16 - Copper Necklace)

Check out the team and you'll have a new ally: Salsa. She joins at Level 17 and
is equipped with a Laricus double ringed weapon and Guardian Clothes. Her two
skills are Solar Flare and Shadow Silhouette, both close combat attacks, but
her dark skill has the additional benefit of increasing the power of the next
special attack, and that will affect any allies standing close to her. She's
pretty awesome for another 8 year old and will be very effective against the
dark Crab enemies in the passage as her weapon has an added boost to light. As
well as that, she can build up echoes fast. (Equip her with the Fancy Clothes
that increase tactical time to make her even more effective!) Since the Crabs
are dark based enemies, try to use Light attacks on them if possible. Beat's
Fire Blast is good because it's a long distance attack so he can stand in the
light and fire from there.

If you've been playing along with this FAQ, levels are likely to be at around
17 for most of the team by now, but if anyone is lower than that use them now,
and you can thank me later.

Inspect the red boxes inside the open room at the left of the Save Point for a
hidden [CLUB CLOVER]. You won't be allowed to go up the stairs. Walk to the
right of the area for a scene and a discussion when you reach the opening. When
that's done, search the left boxes in the alcove for another [CLUB CLOVER].
Talk to the prisoner (Thief Slur) in the cell and he'll offer to play a score
piece, but you don't have any that he's interested in so don't bother. (You
need later ones and you'll only have those in a New Game +).


ENCORE
Play Score piece 17 for an A Rank and you'll win an EMERALD BRACELET that
prevents poison. Very handy in the Secret Passage. Score Piece 14 or 16 nets a
B Rank and another COPPER BRACELET.


-------------------------------------------------------------------------------
2.6. ANDANTINO'S SECRET PASSAGE
-------------------------------------------------------------------------------
Party   : Allegretto, Beat, Frederic, Polka, Salsa, Viola
Enemies : Sweet Whisper/Caravan Crab (Shadow Tail/Angel Trumpet, Club Clover),
          Bolbo (Star Cookie, Hell Mustard)
Treasure: Floral Powder (TC1) Branch Sword (TC2), Star Cookie (TC3),
          Frilly Umbrella (TC4), Charmed Scales (TC5), Buffalo Horn (TC6),
          Dragon Scale (TC7), Star Cookie (TC8)
...............................................................................
ENCORE  : -

BE WARNED: this is a one time only visit, and once you leave you can never
return.

<   - Jump down
... - Lower Path
TC  - Treasure Chest
SP  - Save Point

-- SECRET PASSAGE - NORTH ----------------------------------------------------

    START ----
             |
             |   NORTH
             |   SECTION 2
             |------------SP
             |           |
             |          / \
             |         /   \
         NORTH         |    |
         SECTION 1     |    |
             |        TC1   |
             |----          |
             |   |          |
             | NORTH        |
             | SECTION 3    |
             |   |          | CAVE - NORTH
            TC4  |..........|.....TC3
                         Fruit Basket
...............................................................................
ENCORE  : (Buy the maximum of Angel Trumpets before fighting Tuba)

The task is to retrace your steps back to the Fort and beyond. You might as
well take advantage of the free rest and heal at the Item Merchant before
heading south. Just go north from the passageway exit and it's not far, with
just a couple of Eternal Green enemies to fight before you reach him. Stock up
on any items if supplies are getting low. You'll use up a lot of Angel Trumpets
in the up and coming boss fight, and after that you won't have recourse to a
shop for quite a while, so stock up on everything else too.

Follow the winding road south, all the way back to Fort Fermata. There's
another traveller who just happens to be waiting in the area at the left of the
path, just around the corner from the passageway exit. It's the same guy you
met at the tree, and he hasn't got very far because his feet are hurting. If
you have the SPEED SHOES equipped remove them and hand them over. He gives you
a [FRUIT BASKET] in exchange. (You can talk to him and then remove the Speed
Shoes, and talk to him again to hand them over without any problems.)

(If you don't want to give up the Shoes then don't. The end point of this
trading quest is to find a key that the game will give you anyway. It just
requires a little extra walking and fighting if you don't have it as a result
of the trading.)

Enter the Fort and walk straight through. There's no need to do anything else
here, (other than skip through a scene or two) and so there are no enemies to
fight. Save your game before leaving the Fort and arrange your party for the
forthcoming boss fight. Beat will be added to the group if you don't put him
in, so choose two more members to support him. This cuts down the options. I
think the best team is Viola and Allegretto (with Beat, of course), but you
could probably do this with any team. Consider using Fred instead of Retto, and
with that new skill of Mirage Blow (which decreases attack) that might mitigate
the pain. Salsa is the other option with her mad skillz!

Give the team the best accessories and fill the Item Slot with Club Clovers,
Star Cookies and at least 4 Angel Trumpets. (Some people recommend filling the
Item Set with Angel Trumpets, so that's another option, but I prefer to keep my
party alive if possible.) Step on Cabasa Bridge and be prepared to meet your
doom, again!


o--------------------------o
| BOSS - TUBA (REDUX!)     | Team Level 18
o--------------------------o
| Reward: Crescent Blade   |
o--------------------------o

Although it's basically a re-run of the previous fight, and your levels will be
higher, it's harder because Tuba is stronger, the battleground is smaller, and
there's very little shadow. However, a shadow will cross over and Tuba has
quite a big one, so using Dark close range attacks is possible. You're fighting
in the middle of the bridge and staying away from Tuba isn't as easy. One time
he started with two Demonic Embrace attacks on someone, which completely wiped
them out since it does around 3000 HP worth of damage for one attack. Gigantic
Slam now inflicts over 4000 damage, so this is tricky stuff. The best way to
deal with Tuba is to keep on the move, always going away from him making him
walk to attack you, and that means that he is less likely to manage two
devastating attacks in a row. Also, don't stand close to each other, always
keep everyone well apart so he cannot hit two at once. If someone dies, revive
them immediately and heal them as well or he might target them and kill them
again.

Don't bother using Viola's Spirit Arrow attack because her repeated arrows X
attacks will do far more damage, especially if she's behind Tuba at a distance.
One option for healing is to end her attack with her Heal Arrow and any echoes
she built up will add to the power of the all party heal. Don't bother using
Beat's special attack, but fire with his X attack as well, and then you can
utilise those echoes for Allegretto. It's very hard at level 18 and you might
need to try it a few times and hope for some decent luck (guarding from Mega
Mash and getting Viola's attacks to hit.) It took me about 5 tries at level 18
before I got him and I had no items left by the end, and I didn't even think
about taking a photo. (If all else fails, levelling up to Level 20 will do
wonders!)

After various scenes the chapter ends.



===============================================================================

CHAPTER 3. FANTAISIE-IMPROMPTU ......................................... *ES03

===============================================================================

3.1. Adagio Swamp
3.2. Cantabile Inn
3.3..Woodblock Groves
3.4. Lake Reverb
3.5. Andante
3.6. Lento Cemetery


-------------------------------------------------------------------------------
3.1  ADAGIO SWAMP
-------------------------------------------------------------------------------
Party   : Allegretto, Claves, Falsetto, Jazz, Viola,
Enemies : Blue Gil/Rare Metal Picker (Star Cookie, Fish Incense/Club Clover)
Treasure: Star Cookie (TC1), Star Cookie (TC2), Fish Incense (TC3),
          Angel Trumpet (TC4), Swallow Shooter (TC5), Mammoth Armor (TC6),
          Big Paper Fan (TC7)
Trading : (Empty Vase - obtained in Woodblock Groves) > Power Ring
...............................................................................
ENCORE  : -

A new area and a new team to check out. Claves joins at Level 18 equipped with
an Espada Rapier, Charmed Scales and has two Light skills: Unicorn Horn, a
medium range healing spell for the party, and a close combat Feather Spin that
hits enemies behind as well as in front. Her only Dark skill is Eagle Wing, a
similar type of attack. Falsetto has Brass Knuckles and a Cloth Dress and her
skills are both close combat ones: Snow Claw and Willow Strike. Snow Claw is
very useful at is has 9 strikes and will build echoes for the subsequent
attack. Jazz is at Level 19 and has a Broad Sword and Mammoth Armor. (He uses
the same armour as Allegretto.) His two skills are a Heat Blade multiple hit
close combat move and Magma Pillar, a medium range group attack. Use them all
for a while to get used to their patterns of attack.

Before setting out, save your game (you don't want to risk dying and having to
fight Tuba again...) and refill the Item Set. Check accessories and you will
only have the ones that were equipped to Viola and Retto, assuming you used
them both in the fight against Tuba.


ENEMIES
Rare Metal Pickers are crab type enemies that can poison. Agonise is an attack
that can knock you down, Channel Divider is a long range attack that can hit a
group. Their Light alter ego is a fish type enmmy called Blue Gil. Its Deep
Shadow skill causes Dark Body, and they do a Great Revolution multiple hit
attack that will cause a lot of damage. Bottom Drop is a drop of stuff from
above that can hurt everyone if they are grouped together. But the fish are a
soft target and easy enough to kill. The battlefield is mottled with dark edges
and a light central area.


-- ADAGIO SWAMP - WEST SIDE ---------------------------------------------------

>|<  - Path goes under a log
TC   - Treasure Chest
SP   - Save Point

                  TC4
                   | LOG
                   |
       ----------->|<---TC2
      /         \  |_________
      |         |  |  /      \
      |         |  |  |      |--> To EAST
      |---TC1   |  |  |      |
      |       |-|------TC3 |------TC5
SP ------|


Walk right for a short scene and then, head up the path and take the first turn
to the right for a treasure chest with a [STAR COOKIE]. Carry on along the path
as it circles around to the right and take the first turning to the right
(which goes under a log). You'll find a treasure chest with a [STAR COOKIE].
Walk down the main path and go right to find the next chest with a [FISH
INCENSE]. Go back a couple of steps, walk down the path and over the log to get
the next chest [ANGEL TRUMPET]. Return to the path and go right, and then down,
and right again to find the fourth chest with a [SWALLOW SHOOTER] weapon for
Viola. Retrace your steps back up the path and go right, into the East Swamp.


-- ADAGIO SWAMP - EAST SIDE ---------------------------------------------------

TC   - Treasure Chest
SP   - Save Point

          TC6 __________
                        \                          SP - EAST SIDE
To WEST <------         |                              |
               \______  |   _______     _______________|
               |      \ |  /  LOG  \   /      |
               |      | |  |        |  |     TC7
               |      | |  |        |  |
             |---| |-------| TREE |-------------------SICK FISH


Walk along the path until you reach the first junction and turn right and
continue along this path until you can go right again. There's a step down into
the water just before you reach the large log path, which is easy to miss. Wade
through the shallow water to the far end of this path to find a treasure chest
with [MAMMOTH ARMOR]. Return to the bottom path and go right to walk over the
log to the far side. (If you walk quite a way to the right along the lower path
you'll reach a fish in distress. Yeah, we've just killed tons of your buddies,
but we don't like seeing a fish out of water... You cannot help the fish right
now, but you will be able to do so later after obtaining the Empty Vase in
Woodblock Groves.)

Instead, take the next path, nearest to the log, and turn down the first
turning to reach a dead end and another chest with a [BIG PAPER FAN]. Back on
the path, go right for some distance until you reach the Save Point - East
Side.

By the end of this section you'll probably reach level 20 for everyone. Retto
gets a ranged Fire Wave skill and Viola a new Dark infinite range attack called
Hawk Eye. Falsetto gets Night Fist, a ranged Dark attack.


-------------------------------------------------------------------------------
3.2. CANTABILE INN
-------------------------------------------------------------------------------
Party   : Allegretto, Claves, Falsetto, Jazz, Viola,
Enemies : None
Treasure: 45G, Meat Hook
Trading : Fruit Basket > Winder
Score   : Score Piece 3
...............................................................................
ENCORE  : -

After the scene, you'll be inside a Guest Room at the Inn. Leave the room and
enter the adjoining room at the right of the counter, and talk to the man
there. He's lost his pet rat and it's running around the room. No, it's not a
catch the rat mini-game, Retto does it all for you. You'll hand over the FRUIT
BASKET containing the rat and the traveller gives you a WINDER. Investigate the
plant next to the bed to find a [MEAT HOOK] weapon for Falsetto.

Go outside (there's nothing else to do or find here in the first game, but you
can read the Inn menu at the right of the porch) and you can find 45G in the
cart at the left. The old person on the bench warns you about getting poisoned
in the swamp. Past the Save Point you'll see a wooden boat where you'll find
[SCORE PIECE 3]. There's a small sign warning you again of poison in Woodblock
Groves. You can stay at the inn for 200 Gold, but you don't need to do that
now.

Save your game again and walk up the path to enter the next (confusing) area.


-------------------------------------------------------------------------------
3.3. WOODBLOCK GROVES
-------------------------------------------------------------------------------
Party   : Allegretto, Claves, Falsetto, Jazz, Viola
Enemies : Mushroom Up (Poison Whitecap, Star Cookie),
          Bloody Onion/Leaf Egg (Star Cookie, Dragon Scale/Star Cookie)
Treasure: Back Sword (TC1), Falchion (TC2) Fencing Saber (TC3), Luckless (TC4),
          Club Clover (TC6), Windblow (TC7), Angel Trumpet (TC8),
          Star Cookie (TC9), Floral Extract (TC10), Angel Trumpet (TC11)
Score   : Score Piece 4 (TC5)
Trading : (Winder) > Empty Vase > Power Ring
Music   : Hungry Drum (Score Piece 1 - Brilliant Brooch,
                       Score Piece 4 - Poison Whitecap)
...............................................................................
ENCORE  : Hungry Drum (Score Piece 8 - Gold Necklace)

As you will have guessed by now, this place is full of poison, and it's not so
much the enemies but the place itself. You will start every battle with
everyone poisoned and there's not much you can do about this. Just grin and
bear it and maintain health using Viola's Healing Arrow or Claves' Unicorn Horn
skill. The battlefield is brightly lit with shadow at the the upper and right
edges and two tree trunk obstacles, although, as you go deeper in the dark
areas expand.

Once you have the Brilliant Brooch equipped to Viola, use her X arrow attacks
on the enemies and end each turn with a Heal Arrow. That should keep everyone
healthy, despite the poison status, and saves on item use. You are only subject
to poison during a battle so it's not as bad as it might be.


ENEMIES
At first you'll encounter Mushroom Up enemies who behave in the same way as
those mushroom types in the Andantino Passage, although they have a lot more HP
and take more effort to kill. They use 100 lashes on one and Poison Scatter on
a nearby group, and Entangle, a single hug type attack. As before, you'll know
when it's about to use Poison Scatter because it moves close and inflates its
body. Just move away to avoid this attack. The Bloody Onion is huge when in
sunlight and becomes a tiny Leaf Egg when in shadow. The Onion does a long
distance Onion Fall attack that drops baby onions on you, and Onion Burp, a
damaging multiple hit poisonous attack. There's also Onion Burn and they can
heal other for 5700 HP with Murmur You can attack the Onion and push it into
the shadow where it's a lot weaker. Retto's Sky Divider or Falsetto's Willow
Strike is effective for that purpose, but the onion casts a big shadow so you
might find that you're having to use mainly dark specials.


ENCORE
Equip the Emerald Bracelet to someone and they will be completely protected
from the default poison status! When you encounter Hungry Drum, as well as
obtaining the Brilliant Brooch, make sure to play Score Piece 8 for a Rank A
and you'll get a [GOLD NECKLACE] accessory. It's just a defence item but no
worse for that at this stage.


-- WOODBLOCK GROVES - SOUTH ---------------------------------------------------

=== - Bridge
||| - Bridge
<   - Jumping off place
TC  - Treasure Chest
+++ - Log

                         SOUTH CENTER
                              |
                         TC1--v------.
                              |      |
                       .----<|||--|  |
                       |      |      |
                       |++++++++++++++
                      _|_  MAN|
                              \_____
                                    |
                         .---<|     |
                         |    |     |
                         \---===----/
                              |
                            START

Walk under the bridge and jump off the ledge at the left. Follow the path to
the left and around, back across the bridge, heading north around a bend until
you reach Hungry Drum, a man resting at the left of the path. He'll offer to
play a session with you so select Score Piece 1 and you're  get Rank S and a
very valuable BRILLIANT BROOCH accessory. This gives the status of Shining
Body to anyone equipped with it and I kept this on Viola for pretty much the
rest of the game! It means that you always have her Healing Arrow available
whatever the terrain. Play Score Piece 4 for a Rank B and a POISON WHITECAP.
Jump off the next bridge and walk down a short way until you see a log that
crosses back over the path. Climb up and you'll end up on a higher path at the
right of area.

Follow this path a short way and you'll end up facing a huge Onion guarding a
treasure chest. Defeat it and open the treasure chest for a [BACK SWORD] for
Retto. If you want to keep the Crescent Sword for the HP recovery at the start
of a turn then don't use this sword while still suffering from the poison
status. Jump down to find yourself next to the bridge you jumped off earlier,
and go under the archway. (If you want to save at this point you'll have to go
back to the Inn, but once you pass through to the next area the enemies will
have returned, so decide now!)


-- WOODBLOCK GROVES - SOUTH CENTRE--------------------------------------------
=== - Bridge
||| - Bridge
<   - Jumping off place
TC  - Treasure Chest

                             ____  To NORTH CENTER (and a Save Point)
                            /    \      |
                         -==v===============
                         |  |     |     | TC4 (high ledge)
                         |  |     |     | <
                         --=========---|||>--
                            |     |     |  |
                    TC3----===--  |     |  |
                            |   \ |     |  |
                     _______|   |> \___/   |
                    /       |   |          |
                   /        |   |_________/
                   |   ----=v=-----.
                   |  /     |___   |
                   |==v=\   |   | <|
                      |  |  |      |
                      |  |  |      |
                    TC2<_^__^______|
                         |
                         |
                     To SOUTH

There are three jumping off places near the entrance. Start with the one at the
left and jump down to the lower path. Here you'll find a treasure chest
containing the [FALCHION] sword for Jazz. The chest is slightly obscured by the
overhanging rock, but it's there. If you can't spot it just walk up the path a
few steps, keeping to the left, and you'll see half of it peeping out from
under the rock. Walk up the path to the bridge and jump down to the south
side, and turn around to walk north where you'll soon meet a Bloody Onion in
the middle of the path.

(You can go over the bridge making your way right, following the path as it
winds around and it brings you back to the start. After that, take the second
jump (the middle of the three) which leads you under a narrow bridge (to the
left of the area)  You'll see that Bloody Onion sitting on the path, and as you
take a step forwards the camera angle changes and it appears as if you came
from an opening at the left of the path. If you walk down you'll go under
another bridge and this is the same path that leads up from the third jumping
off place. Note that this left route is the way back.)

After defeating the Onion group, carry on up this path and under a bridge
(where you can see a treasure chest at the left), and immediately under another
bridge. Go on under an arch and turn down the screen following this path around
a bend and up a slope. There's a jumping off point at the right and if you
carry on under a high arch you'll be in the next section of the swamps where
you can find a Save Point. (I'd suggest carrying on to make a save and then,
return to this point to collect the last two treasures.) Jump down and don't go
left. Instead, walk south, all the way down this rightmost path and follow it
around to the west where you'll find the treasure chest you saw earlier. It
contains a [FENCING SABER] weapon for Claves.

From here, walk all the way back to the point where you jumped down and go
under the overhead path, heading west. You'll bump into a Mushroom waiting on
some leaves, but just carry on after killing it and you'll walk back to the
right where there's another Mushroom waiting on a pile of leaves. Kill it and
carry on up onto a high ledge at the east where there's a waiting Onion
guarding a treasure chest. This is [LUCKLESS], much better armour for either
Viola or Falsetto. Drop off the edge and you're back at the archway leading to
the next area and a Save Point.


-- WOODBLOCK GROVES - NORTH CENTRE--------------------------------------------
=== - Bridge
||| - Bridge
<   - Jumping off place
TC  - Treasure Chest
+++ - Log
                   ____
                   |  +
                   |  +>
To NORTH ----- >   =^= -------------
             TC6  =v      |    |   |
              +    |   ONION  /    |
              \___/          /     |
                            /      |
                 _________|||>_    |
                 |         |     --v--.
                 |         |    /  |  |
                 |         |   /   |  |
                 |         .-===--/   |
                 |______TC5_> |      /
                              \SP   /
                               \___/
                                 |
                           To SOUTH CENTER


Jazz gives the party [NEUTRALIZING STONE] which protects from poison so you
don't have that to contend with now. However, if you go back to the previous
area you'll still suffer from poison. Walk left and save your game at the NORTH
CENTER SAVE POINT. Go right, and up the slope and drop down onto the path.
There's a Mushroom here, and you'll have to fight it before proceeding down the
path and across the bridge to the west. Follow this path (don't jump down
again) and you'll end up at a T junction. (You can also go north under the
overhang from where you jumped down and follow the path up and then, left, to
arrive at the same place.)

We'll take the path to the right in a minute, but first, go left, and you'll
find a rather forlorn looking Onion. Hand over the WINDER and you'll acquire
[EMPTY VASE] Now you can take this back to the Adagio Swamps and rescue the
poor fish. (See the backtracking section when you get back to the Save Point.)

Return to the T junction and take the right fork. Follow it around to the
jumping off point at the right of a bright red and yellow toadstool and go back
under the bridge you just jumped off. Follow the single path around to the left
until you reach a ledge with a treasure chest containing [SCORE PIECE 4]. Jump
off the ledge, and you're back at the Save Point. (Backtrack now!)

Return to the Onion's path but this time walk past the Save Point and jump down
and go under the archway and then left. It's a bit quicker. You'll go over a
bridge with two jumping off points.(The north jumping off spot leads to a log,
but it's just a dead end with a Mushroom enemy.)  Leap off to the south,
directly on top of an onion and circle around a short way to find a treasure
chest sitting on top of a log ledge. It contains a [CLUB CLOVER]. Jump down
back onto the path and head left to the next area.


-- BACKTRACKING! (ADAGIO SWAMP - EAST SIDE) -----------------------------------

Trading: (Empty Vase) > Power Ring

I hated this part first time playing so I'm going to give you directions.
Return to South Center and drop off the first ledge. Go left, over the upturned
mushroom bridge and around over a bridge and jump down from a ledge (you're
facing due south) before you reach the next mushroom bridge. Walk down this
lower path and you'll see an Onion. A couple of steps past this enemy there's a
white round thing at the left of the path and some bushes. Take a left here.
(You don't want to know how long it took me to find this exit...) From here,
walk down, onto a small wooden bridge, and jump down. Walk back up, under that
bridge, and follow the path all the way around to the right, and down, and
you'll find the exit to the South. Walk straight ahead down the path. You'll
meet that Hungry Drum man again and can play the new Score Piece with him for a
Rank B and a POISON WHITECAP. Follow this path until you reach the bridge. Jump
off and walk south, and you'll be back at the Inn.

From here, it's simple. Go back into the Swamps, walk left, past the first
turning, down, and then, right, going all the way to the east end of the path
to find the fish. You'll use the EMPTY VASE to douse the fish with water and
acquire the POWER RING. This handy accessory increases attack power by 10%.
Walk back to Cantabile and return to Woodblock Groves North Center. (When you
reach South Center, jump off the third ledge and follow the path straight up
and then all the way around to the exit to the North.)

-- BACKTRACKING! END ----------------------------------------------------------


-- WOODBLOCK GROVES - NORTH ---------------------------------------------------
=== - Bridge
||| - Bridge
<   - Jumping off place
TC  - Treasure Chest

                     ___To WATERFALL
                     |
        |||---> |    |
         |      \---vTC10
         |       TC11 >
         |           |
         |     -----|||---
         |     |     |    \
    TC9-=v=---===--- |    |          TC7
         |     |   | |    |           |
               \--=^=-    |   .------=v=---v--|
                   |      |   |       |    |
                          |--===----- |----/
                              |       |
                        TC8 -=v=-----/
                              |
                              |
                       To NORTH CENTER

Walk up the path under a red mushroom bridge and a wooden one. When you reach a
bridge jump off to the south and go under it to open a treasure chest with a
[WINDBLOW] weapon for Viola. Walk back along the path which takes you across
the mushroom bridge to access another chest. After getting the [ANGEL TRUMPET]
jump down and you're back at the start of the area. (You'll be facing south, so
just turn around.) Follow the path again, and this time cross the bridge and
jump down from an archway at the east. This past curves to the west and you'll
cross over the bridge and walk up the north western path which curves around to
the south again.

When you reach a bridge, jump off to the north (south is a dead end) and follow
this path over a couple of mushroom bridges. (NOTE: If you don't want to bother
with these last three chests then keep going over this bridge and walk straight
up the path.) You'll find a treasure chest with a [STAR COOKIE]. Jump off the
ledge here, and walk up the path to a wooden bridge. Once again, leap off
(either side will do) and walk right to fight an Onion for possession of a
ledge. Jump off and follow the path down and up to a high ledge with a treasure
chest containing [FLORAL EXTRACT]. You cannot jump from here, but take a step
left where there's some ivy hanging down, and jump from here to reach a small
ledge with another chest. This has an [ANGEL TRUMPET]. Nearly done!

Jump down to the path and simply walk north to exit this area.


-- WOODBLOCK GROVES - WATERFALL  ----------------------------------------------

Once you reach here the Neutralizing Stone cracks... Save your game and check
equipment and the Item Set before advancing to meet a boss. (Why is there a
boss here? No idea...) Use one healer and two fighters for this battle. I'd
always go with Viola over any one else at this stage as she can do the usual
thing of firing off lots of arrows from a distance and end her turn with Heal
Arrow. Go with Viola and Falsetto and either Jazz or Allegretto. The good thing
about Jazz is that he has the highest HP and attack power, even if he is slow.
His Heat Blade builds echoes well, and with Falsetto's Snow Claw they make a
good team. If Viola's arrows seems to miss the target then use her close combat
hits with one of the small fry and she builds echoes faster for a more powerful
heal. Alternatively, go with Claves for her healing skill and close combat
skills. (I equipped Vi with Speed Shoes and the Brilliant Brooch, Jazz with the
Power Ring.)


o--------------------------o
| BOSS - TRICK OR TREAT    | Team Level 21/22
o--------------------------o
| Reward: Recovery Gloves  |
|         Floral Extract   |
o--------------------------o

The battlefield doesn't have a lot of light, with deep edges of shadow and a
section half way up the centre as well. Also, you'll be poisoned again. There
are two Red Cap mushroom enemies as well as the boss, and they can revive each
other, although, other than that their attacks are the same as the Mushroom Up
enemies. I didn't bother killing them until defeating the boss and used them
for quick echo building. The main thing is to keep Viola, and Falsetto to some
extent, out of the way of the boss so it can only attack one person at once.
Jazz can soak up quite a lot of damage so keep him on that task.

Inevitable Punishment is a double attack that causes over 3000 HP if not
guarded against, and it can do this twice in a row on the same person. Bye Bye
Viola... Its Trick of Treat attack is easier to avoid and is a three hit strike
that will do around 2000 + damage in total. The other nasty attack is Mushroom
Party that drops shrooms on you for around 1600 HP, and Dandy Fume (Poison, I
expect, but since everyone was already poisoned that didn't make any
difference.) Use the item Big Paper Fan, as it has a chance of slowing down the
boss - might as well. You could take in an item to decrease its defence or
attack, and even a valuable Dragon Scale to increase the defence of one of the
party, although that is maybe a waste of a slot that can be used to more
healing items. Anyway, level 22 with just the usual healing items and two or
three Angel Trumpets should suffice.


After the battle you're back at the Save Point path. Strip Jazz and Claves of
any accessories and make a save. (You'll lose them for quite a long time.) Walk
up the path and past the opening until and you'll find yourself at a Lake.


-------------------------------------------------------------------------------
3.4. LAKE REVERB
-------------------------------------------------------------------------------
Party   : Allegretto, Falsetto, Viola
Enemies : None
Treasure: None
Trading : None
Music   : Lonely Pitch (Score Piece 1 or 3 - Shadow Tail)
...............................................................................
ENCORE  : Lonely Pitch (Score Piece 20 - EZI Photo,
                        Score Piece 23 - Onyx Bracelet)

Find a lone man at the side of the path and play a session with him. Either
Score Piece 1 or 3 nets you a [SHADOW TAIL] for a B Rank, although you can only
get one. That's all you can do here, so turn back and enter the hideout.


ENCORE
Play Score Piece 20 for the EZI PHOTO and Score Piece 23 for the valuable ONYX
BRACELET. This accessory prevents Stop status and will be very helpful in some
boss battles.


-------------------------------------------------------------------------------
3.5. ANDANTE
-------------------------------------------------------------------------------
Party   : Allegretto, Falsetto, Viola
Enemies : None
Treasure: Flare Head
Trading : None
Score   : Score Piece 5, Score Piece 6
Music   : Sullen Melody (Score Piece 1 or 13 - Peach Cookie)
...............................................................................
ENCORE  : Sullen Melody (Score Piece 30 - Amethyst Bracelet: revisit required
                         Score Piece 10 or 12 - Floral Powder)


ANDANTE SHOP
-------------------.----------.----------.-------------------------------------
WEAPON             | COST     | ATTACK   | DESCRIPTION/ADDITIONAL
-------------------+----------+----------+-------------------------------------
Dragoon Blade      |    1000  | ATK +20  | Light +47 | Inflicts greater damage
                   |          |          | to dark enemies
Monkey Bow         |     800  | ATK +77  | A bow used to frighten away monkeys
Power Stroke       |     700  | ATK +54  | Slow     | Chance of slowing enemy
-------------------+----------+----------+-------------------------------------
ARMOUR             | COST     | DEFENCE  |
-------------------+----------+----------+-------------------------------------
Mammoth Armor      |     300  | DEF +45  | AL CL CR JA
Tiger Armor        |     800  | DEF +54  | AL CL CR JA
Cloth Dress        |     300  | DEF +30  | FA SE VI
Silk Dress         |     600  | DEF +46  | FA SE VI
-------------------+----------+----------+-------------------------------------
ITEMS              | TARGET   | EFFECT
-------------------+----------+----------+-------------------------------------
ITEMS              | COST     | TARGET   | EFFECT
-------------------+----------+----------+-------------------------------------
Angel Trumpet      |     200  | Single   | Recover KO (infinite range)
Star Cookie        |     150  | Single   | Recover 3600 HP
Club Clover        |     150  | All      | Recover 3000 HP
Glowing Tail       |      50  | Single   | Recover HP & temporary Shining Body
Shadow Tail        |      50  | Single   | Recover HP & temporary Dark Body
Bubble Straw       |      50  | Single   | Recover HP & Air Body
Hell Mustard       |     300  | Single   | Temporary Burst, Increase Attack
                   |          |          | Power, Decrease Defense
Twilight Feather   |      50  | Single   | Heal Shining Body
Dawn Feather       |      50  | Single   | Heal Darkness Body
Fallen Feather     |      50  | Single   | Heal Air Body
Pure Feather       |      50  | Single   | Heal Poison
Chance Feather     |      50  | Single   | Heal Slow
Icy Feather        |      50  | Single   | Heal Burst
Time Feather       |      50  | Single   | Heal Stop
Lion's Mane        |     300  | Single   | Increase ATK power by 10%
Odd Chocolate      |     200  | 1 Enemy  | Decrease ATK power by 5%
Fish Incense       |     200  | 1 Enemy  | Decrease DEF by 5%
Big Paper Fan      |     300  | 1 Enemy  | Slow
___________________|__________|__________|____________________________________


There's a Save Point at Andante - Entrance and lovely music in here. Enter the
main cave for a scene and you can explore, chat to the inhabitants, and do some
necessary shopping at last. The first room is a Residence with nothing to find,
and the second is the Infirmary where you can go for healing. Talk to the
doctor twice to get the chance to rest, but again, there's nothing to find.
Cross the bridge and enter the Storage Room where you'll find a [SCORE PIECE 5]
hiding in the shelves at the right. There's a small girl (Sullen Melody)
sitting on the floor next to the shelves and she'll play a session. Use Score
Piece 1 or for a Rank B and PEACH COOKIE.

Descend the stairs and there's another row of rooms, including a shop. Stop off
here first and sell photos if you have any and buy anything you need, and all
the better equipment, especially the Power Stroke for Falsetto. You should have
plenty of cash by now. Enter the next room to witness a strategy discussion
between members of the rebel force, after which they leave, allowing you free
rein to search the Meeting Room, but there's no point unless you want to read
some excerpts from the log book. The last room has another conversation going
on and you'll be asked to obtain some special spring water. Re-enter the room
after this scene and search the shelves at the back to find [FLARE HEAD], a
special accessory for Viola.

Back outside, at the left of the entrance to this Residence you'll get a *?*
and a message to "search around the stone pillar" though it doesn't tell you
which one. Go back to the first bridge, and you'll find another note around the
back of the large rock pillar at the left. You'll obtain [SCORE PIECE 6].

Now we're on a quest to get that water for a plant... Return back down all the
steps and take the path at the right, opposite the shop. Before entering the
cave opening, search the barrels for another message and, if you want to know
more, go back up the stairs and stop at the junction where there's a woman bent
over cleaning the steps or something. There's a jumping place at the left and
another message on the far side of the stream. You acquire "some guy's address"
and the only point of this is see what happens next. Not a lot.

Enter the cave and walk up the path into Lento Cemetery.
.

ENCORE
In your new game you can do a lot more! Revisit Sullen Melody later, after you
obtain Score Piece 30, and play this for an A Rank to get the AMETHYST
BRACELET. Score Piece 10 or 12 achieves Rank S and a FLORAL POWDER.


-------------------------------------------------------------------------------
3.6. LENTO CEMETERY
-------------------------------------------------------------------------------
MAP : http://www.gamefaqs.com/ps3/943325-eternal-sonata/faqs/61252
-------------------------------------------------------------------------------
Party   : Allegretto, Falsetto, Viola,
Enemies : Light Antique (Floral Extract), Scourger (None)
Treasure: Mailed Fist, Lion's Mane, Chivalry Armor, Hellstriker
...............................................................................
ENCORE  : Equip the Onyx Bracelet to prevent Stop status in the Cemetery.
          See note about boss battle!

SP  - Save Point
*   - Flame Location
D   - Fog Door
TC  - Treasure Chest
                                 ________
                                 | BOSS |
                                 |__D___|
                                    |
                TC________________SP|___
                  |                 |   | - Green Flame
 WARRIOR'S BURIAL | Blue Flame    DOOR  *         OLD AGE ACRES
 GROUND           |   | _______     |     _______
                  |   * D     |     |     |     D * - Red Flame
                  |     |     D-----|-----D     |
                  |     |_____|     |     |___TC|
        BACK DOOR |      _____      |      _____
                  |-----D     |     |SP   |    *|- Blue Flame
                    ____|     D--.  |-----D     |___
                 TC D___D_____|  |__|     |_____D___D TC
                                    |
 GONE TOO SOON GRAVEYARD            |            BLOCKHEADS' BONEYARD
                                Entrance

There are no enemies in the central area here and there's a Save Point up the
right hand path. Carry on to the yellow foggy doorway where a boy explains the
deal here. There are various doors that are blocked with a magic fog which will
disappear if you light the correct colour of candle with the corresponding
colour flame. You can only use one flame on one torch. Some doors have two
candles and they both must be lit to open the way through. Allegretto will take
the red flame from this doorway and now the task is to find the other flames
and open the doors to the Spring.

You now have a RED LENTO FLAME and you can see the Flames you possess under the
Valuables in the Menu, and they are appear on screen at the top left corner
when you pick up a new one or use one.


ENEMIES
The Light Antique uses a Soul circle magic attack that can seriously slow you
down by inflicting Stop status effect. Heal with a Time Feather, or just wait
it out: it dissipates after four turns. Soul Fire is a strong diving attack
that can hurt everyone in the vicinity. Scourger enemies are Dark floating
wizard types that are easy enough to kill with no light around them so using a
Light based weapons can be a sound idea, except that they will appear with the
Light based Antiques, so maybe mot! Their Execute attack can hurt for around
1000 HP and Cursed Mace is a direct hit on one. They also use a long range
magic attack called Spectera that does over 1500 HP worth of damage. Invite is
a healing skill that replenishes nearly 16,000 HP to one of them.

The battlefields are mostly in darkness with three or four moving pools of
light. However, the Light Antique creates its own light pool and sometimes it's
hard to distinguish between the pink light balls and these jewel like enemies.


1. BLOCKHEADS' BONEYARD - 1 RED to open
Return to the Save Point and go right, where you'll find a door with one red
candle at the South East corner of the main area. Use the flame and go inside.
Go down the path until you reach the first crossroads, and turn left. Head up
to the fence and go right, all the way to the top right corner (NE). You'll
find a pale blue light on the iron fence. Pick up the BLUE LENTO FLAME.  Return
through the door and take the Red Flame as you leave, so you now have 1 Red and
1 Blue Flame.


2. OLD AGE ACRES - 1 BLUE to open
Walk up to the door where you met the boy and turn right. Use the Blue Flame on
this door and enter Old Age Acres. Take the first turn to the right and walk
down the path until you reach the fence. Then, head all the way up the path
until you reach the south east corner where you'll find a treasure chest with a
[MAILED FIST] weapon for Falsetto. I wouldn't use this here because it won't be
effective against the Scourger enemies. Her Power Stroke is better since it can
inflict slow status.

From the chest, take a couple of steps back to the cross roads and turn up the
path, heading all the way until you reach the north fence. Go right and you're
at the top right corner (NE) and another gate. This one requires a Red Flame.
Light the candle and go through and pick up another RED LENTO FLAME from the
path. Return through the gate, take the Red Flame and make your way back to the
entrance to this section. Take the Blue Flame and now you have 2 Red and 1
Blue.


3. WARRIOR'S BURIAL GROUND - 1 RED to open
The next door is at the top left of the central area: go left just before
reaching the door where you met the boy. There's only one red candlestick so
use one flame and go inside. Turn right, up the first path to the north fence
and walk all the way to the left until you reach the doorway with purple fog.
This one needs both a Blue and Red Flame. Light them both and enter the door
Pick up a BLUE LENTO FLAME from the path and return through the gate. Take both
the Red and Blue Flames and leave this burial ground. Take the Red Flame
closing up the doorway again and now you have 2 Blue Flames and 2 Red Flames.


4. GONE TOO SOON GRAVEYARD - 1 RED and 1 BLUE to open
From the Save Point walk back to the entrance and take the path to the left for
the last but one door. You're faced with purple fog and it's obvious what to
do. Enter the graveyard, and at the first crossroads turn right and walk up to
reach the outer fence. Carry on along the path to the left until you reach
another purple foggy doorway. Light both candles and pass through to a new
area.


5. BACK DOOR/ENTRANCE TO SPRING - 1 RED and 1 BLUE to open
Follow a long path (with no enemies) until you reach a treasure chest that
contains a [LION'S MANE]. Continue (you're now walking east) into Entrance to
Spring and you'll arrive at a Save Point at a crossroads. If you take a couple
of steps down the path you'll see that you are at the other side of the yellow
foggy door. Head up the path and there's a single blue candlestick next the
final blue foggy door, but you don't have another flame. Go right along a short
path and you'll find a GREEN LENTO FLAME. Retrace your steps all the way back
down the Back Door Path and take the two candles at the door to the Back Door
path, as well as the two at the outer door of the Graveyard. Head back to the
Main Road Save Point. You now have 1 Green 2 Blue and 2 Red Candles.


6. BLOCKHEAD'S BONEYARD - REVISIT
Go back to the SE corner door and light the red candle. At the first crossroads
walk down to the fence and then along the lower boundary until you reach a red
foggy door in the South East corner. Light the candle and go through and you'll
immediately come to another foggy door. Light the Blue and Green candles to
clear the pale blue fog. Behind the doorway you'll find a treasure chest with
[CHIVALRY ARMOR] for Retto. Head back to the Main Road, taking all the Flames
with you as you go.


7. GONE TOO SOON GRAVEYARD - REVISIT
Head to the lower left door and open up this area again using a Red and Blue
Flame. As before, at the first crossroads turn right and walk up to reach the
outer fence. Carry on along the path to the left until you reach another purple
foggy doorway at the northwest corner of the graveyard. Light the Red and Blue
candles that open the door to the Back Door. Leave this door open and return to
the Main Road, but take the outer two candles, closing the door to the
Graveyard.


8. YELLOW FOG DOOR - GONE TOO SOON GRAVEYARD - ENTRANCE TO SPRING
Use the Red and Green Candles to open the Yellow doorway and enter. Turn left
at the crossroads, walking all the way back down the Back Door path and into
the Gone Too Soon Graveyard once more. Take the Red and Blue Candles that you
lit to open the access to the Back Door, and turn down the path at the first
junction. Keep going to the south fence and then, go left, to end up in the
South West corner. Light both candles to clear the purple fog, and go through
to find a blue foggy door. Use your blue candle to clear it and you'll find a
treasure chest with a [HELLSTRIKER] weapon for Allegretto. This puts him in the
permanent state of burst which is a good thing, even if his defence is
weakened. (Give him the Recovery Gloves to compensate.)

Retrieve the flames as you make your way back to the top left door of the
Graveyard and walk all the way up the Back Door path again. (Don't forget the
second Blue Flame! After opening the Back Door you should have one Blue Flame
left.) Walk all the way up and around to the Entrance to Spring Save Point. Use
that last Blue Flame to open the final blue door into the Spring. Boss time!


PREPARATION
Before approaching the Death Crow, make a couple of decisions. Since the area
is so dark you'll probably want to keep Viola with the Brilliant Brooch
equipped, but...that means that it won't be available for the people in the
next chapter, and that might be a problem as one of the dungeons is also pretty
dark. Also, any other accessories equipped to this team won't be available for
what might be your weaker team (Polka, Beat, Fred and Salsa). I took off the
Brilliant Brooch and Recovery Gloves to save them for the next team and it
didn't make much difference to the battle (tried it both ways), so that's what
I'd recommend.

The other decision involves weapons. I'd go with the Hellstriker for Retto,
because it will help end the fight faster to have him in burst status all the
time, but that does mean that he's more vulnerable. You can live with that, and
compensate with extra Angel Trumpets or use a Dragon Scale item on him to boost
his defence. (That has a cost of 4 points for the Item Set which is a high
price to pay.) Falsetto's Power Stroke is the best weapon for her, as she is
likely to slow the boss down.

As for items: there's a good chance of Stop, so take in one or two Time
Feathers to deal with that, and I used a Fish Incense on the boss to decrease
its defence as well as a Poison Whitecap. This is really a good deal, so maybe
include two of them in case the first doesn't take effect. You'll also need at
least three Angel Trumpets and a couple of Club Clovers.


o--------------------------o
| BOSS - DEATH CROW        | Team Level 24
o--------------------------o
| Reward: Thunder Stir     |
o--------------------------o

The battlefield is the same as before with three moving lighted circles and the
rest in darkness. There are two Light Antique enemies that should be removed
first so they cannot inflict Stop. The only trouble is that Death Crow will
revive one, so you have to kill it again. Keep Viola on healing duty and move
her around to take advantage of the light available and use her powerful skills
whenever you get a chance. It's easy to miss the target with her ordinary
attack in this large space, so use her specials rather than than the X attack.
If you're going to use items on the boss, don't do so until you've killed the
Antiques in case they are close by and the items miss the mark. (Oops - one
time I ended up with a poisoned Antique.) With the Power Stroke gloves there's
a high chance that the boss will be slowed down and if you leave one Antique
alive it will take up a turn from the boss, making everything much easier.

Intake causes minor damage to one, Sweeping is an arcing swipe that will hurt
more than one if you're standing close enough. Curdle is the worst attack that
might take out Allgretto (with over 4000 HP damage) if he's weakened with using
the Hellstriker. This attack can also cause Stop. Probably worth the risk
though. Use a Poison Whitecap with a good chance of taking effect and the Death
Crow will lose over 5000 HP on each turn. You can also use a defence decreasing
item, or one to increase your own defence. (Best used on Allegretto to
counteract his burst status.)

The slight problem here is that the area is dark, and you might have trouble
connecting hits with this creature because you need to be right underneath it
its wings and hitting the small part that is close to the ground, its feet I
guess. Also, since it's mostly dark you won't get much of a chance to use
Falsetto's Snow Claw.


There's not much time for celebration as you're straight into a scene, and then
another scenario from Chopin's life and his FANTAISIE-IMPROMPTU piano work, and
after that, it's the next chapter.


ENCORE
Although you might be tempted to equip the Onyx Bracelet for the boss battle I
suggest managing with Time Feathers instead. In the next chapter Salsa gets a
piece of armour called Skull and Bones that is very strong but has gives her
the Stop status effect if equipped. With the Onyx Bracelet that status will be
over-ridden and so she'll have much higher defence. Also, you'll have a very
tough boss battle at the end of the Wah Lava Caves, and he uses an attack that
causes Stop. It will make that fight easier if you have the Bracelet.



===============================================================================

CHAPTER 4. GRANDE VALSE BRILLANTE ...................................... *ES04

===============================================================================

4.1. Baroque Ship
4.2. Pirate Ship Dolce
4.3. Baroque Castle
4.4. Lament
4.5. Baroque City
4.6. Sharp Mountains
4.7. Wah Lava Cave


-------------------------------------------------------------------------------
4.1. BAROQUE SHIP
-------------------------------------------------------------------------------
Party   : Beat, Frederic, Polka, Salsa
Enemies : None
Treasure: Hell Mustard, Bubble Straw, Piercing Shell
Trading : None
Score   : Score Piece 7, Score Piece 8
...............................................................................
ENCORE  : -

Take your time searching the ship and chatting to people there if you want, but
it's not necessary. Leave the room where Salsa is sleeping and search the
barrel behind the first stairs in the West Hallway for a comment I can answer
after years of playing Atelier Iris games! And it suffices as a hint about
where to search for items. There's nothing else to find in this section of the
ship so climb the stairs for a short scene. Polka is standing at the top of the
uppermost hatch, so just move forwards and enter the lighted yellow door to
access the Drawing Room. There's a barrel under the corner table where you'll
find a [HELL MUSTARD], although you might need to stand to the left of it.

Go down the lower hatch to the East Hallway. Search the barrel behind the
stairs to find a [BUBBLE STRAW]. Walk right, and enter the room where you'll
discover [SCORE PIECE 7] in the blue bookshelves at the right of the fish tank.
(The other room down here contains, Beat, so maybe you'll want to avoid that
one...)

Return to the deck and walk down the side of the ship to the prow (the front
end) for a scene with Freaky Fred. Once again a barrel search yields booty, as
there's another [SCORE PIECE 8] inside the right one. The left of the three
boxes contains a [PIERCING SHELL] accessory for Beat. Walk back to the middle
of the deck and up the stairs to the stern (back) of the ship for another
scene, after which you'll be on board the Pirate Ship Dolce.

You can shop on The Baroque Ship and the merchant is standing near the top
hatch on the Baroque. (If you're already on the Dolce, then speak to the sailor
at the right of the deck to return.) Buy Leather Jackets for the whole team
even though their defence is less than the Clothes. The enemies in the ship
frequently use a burst skill and will make critical attacks that do a whole lot
of damage. Upgrade weapons and stock up on items if needed. You can buy the
Floral Extract for the first time and that's handy for fast replenishment. Buy
any other status items if you can afford it.


BAROQUE SHIP/DOLCE SHIP SHOP
-------------------.----------.----------.-------------------------------------
WEAPON             | COST     | ATTACK   | DESCRIPTION/ADDITIONAL
-------------------+----------+----------+-------------------------------------
Jonas's Parasol    |     600  | ATK +41  |    -     | An oriental umbrella
Hoolurge Gun       |     600  | ATK +45  |    -     | Gun with a steel claw
Buffalo Horn       |     500  | ATK +43  |    -     | Baton
-------------------+----------+----------+-------------------------------------
ARMOUR             | COST     | DEFENCE  |
-------------------+----------+----------+-------------------------------------
Leather Jacket     |     500  | DEF  +30 | Critical * | BT FA FR MA PO SA VI
Sparkling Clothes  |     700  | DEF  +37 |    -       | BT PO SA
-------------------+----------+----------+-------------------------------------
ITEMS              | COST     | TARGET   | EFFECT
-------------------+----------+----------+-------------------------------------
Angel Trumpet      |     200  | Single   | Recover KO (infinite range)
Star Cookie        |     150  | Single   | Recover 3600 HP
Floral Extract     |     300  | Single   | Recover HP by 70%
Club Clover        |     150  | All      | Recover 3000 HP
Glowing Tail       |      50  | Single   | Recover HP & temporary Shining Body
Shadow Tail        |      50  | Single   | Recover HP & temporary Dark Body
Bubble Straw       |      50  | Single   | Recover HP & Air Body
Hell Mustard       |     300  | Single   | Temporary Burst, Increase Attack
                   |          |          | Power, Decrease Defense
Twilight Feather   |      50  | Single   | Heal Shining Body
Dawn Feather       |      50  | Single   | Heal Darkness Body
Fallen Feather     |      50  | Single   | Heal Air Body
Pure Feather       |      50  | Single   | Heal Poison
Pure Feather       |      50  | Single   | Heal Poison
Chance Feather     |      50  | Single   | Heal Slow
Icy Feather        |      50  | Single   | Heal Burst
Time Feather       |      50  | Single   | Heal Stop
Lion's Mane        |     300  | Single   | Increase ATK power by 10%
Dragon Scale:      |     300  | Single   | Increase defence by 10%
Mouse Metronome    |     300  | Single   | Increase speed by 10%
Odd Chocolate      |     200  | 1 Enemy  | Decrease ATK power by 5%
Fish Incense       |     200  | 1 Enemy  | Decrease DEF by 5%
Big Paper Fan:     |     300  | 1 Enemy  | Slow
___________________|__________|__________|____________________________________
 Critical * Protects from Critical attacks


-------------------------------------------------------------------------------
4.2. PIRATE SHIP DOLCE
-------------------------------------------------------------------------------
MAP : http://www.gamefaqs.com/ps3/943325-eternal-sonata/faqs/60922
-------------------------------------------------------------------------------
Party   : Beat, Frederic, Polka, Salsa
Enemies : Raider Pirate (Wormwood), Warrior Pirate (Floral Extract/Lion's Mane)
Treasure: Wormwood, Very Odd Chocolate, Glowing Tail, Floral Powder,
          Goddess Bouquet, Mercy Breath, Harmonic Stick, Sailor's Uniform,
          Goddess Bouquet, Floral Powder, Fish Incense, Pirate's Key
Trading : None
Score   : Score Piece 9
Music   : Captive Conga (Score Piece 3 - Dark Brooch,
                         Score Piece 4 - EZI Scarf)
...............................................................................
ENCORE  : Captive Conga (Score Piece 17 - Twilight Feather)

T  - Treasure
S  - Stairs
D  - Door
X  - Blocked Door
SP - Save Point
M  - Music Man
PK - Pirate Key Door

 BASEMENT LEVEL 1   BASEMENT LEVEL 2   BASEMENT LEVEL 3   BASEMENT LEVEL 4
 _________________  _________________  _________________  _______PK________
 |  T  |   | S   |  |    T|  T|S | S|  |  | M|   |    S|  |  SP |   |     |
 |     D   D     |  |     |   |  |  |  |__|__D   D_____|  |T    D   D    T|
 |_____|   |_____|  |     |   |  |T |  |     |   |     |  |_____|   |_____|
 |     X   D     |  |     D   D  |  |  |     |   |     |  |     |   |     |
 |_____|   |_____|  |S____|   |__|__|  |_____|   |_____|  |_____|   |_____|
 |     |   |     |  |     |   |     |  |S |T |   | S   |  |     |   | S   |
 |     |   |     |  |     |   |     |  |  |  |   D     |  |T    D   D     |
 |_____|   |_____|  |_____|   |_____|  |  |  |   |_____|  |_____|   |_____|
 |     |   |     |  |     |   | S   |  |  |  |   | S   |  |S   T|   |     |
 |     D   X     |  |     X   D     |  |  |  D   D   SP|  |     D   D    T|
 |_____|   |_____|  |_____|___|_____|  |S_|__|   |_____|  |_____|   |_____|
 |     D   D S   |  |T    D   D S   |  |     X   D     |  |     D   D    T|
 |_____| ^ |_____|  |_____|___|_____|  |_____|___|_____|  |_____|___|_____|
       Deck

If you wish to return to the Baroque Ship, speak to the sailor waiting at the
right of the deck and you'll be back on the stern deck. To return to the Dolce,
speak to the sailor standing at the upper side of this deck. There's nothing
else to find on the deck of the Dolce, except a Save Point: Pirate Ship Dolce -
Deck. Check out skills, equipment, accessories and Item Set before descending
into the bowels of the ship. You have a choice for the team, and any group can
work, but Fred's Mirage Blow can be useful against the boosted attack of some
enemies, and Polka is always handy for her Earth Heal to save on item use. (I
put her Orange Glow as the alternative skill I could use that on her if her
health was getting low.) If you're going to use her, then equip the Brilliant
Brooch so she can always use her light skills. (This time my team were all at
level 18 at the start of this place.)

By the way, you'll be inside another dungeon after this one and have no more
opportunities to buy any more items. Make sure you're well stocked up before
the end!


ENEMIES
There are just two enemy types. The Raider Pirate has dark hair and is the
weaker of the two. Sea Knuckle is a medium attack on one. Cruel Cutlass can
hurt everyone if they are grouped closely. Rising Power is a healing skill
that's often used where the pirate heals by 5000 HP and goes into Burst status
which gives them more powerful attacks, but decreases their defence. The
Warrior Pirate has pale hair and is stronger. Power Soul is a powerful single
thrust that does over 1000 HP of damage and will send you flying to the floor.
Splintering Soul is a multiple attack on one, and they also can do Rising
Power. They are VERY resistant to attack, having high defence.

At first there will be only two enemies in the field, although that soon
changes. Apart from a half circle of light from a doorway there are two or four
more circles of light caused by swinging lanterns, so they move slowly back and
forth. Enemies will reappear if you enter a room and then return to the hallway
or to a Cabin, so you'll never run out of foes!

The ship is arranged on four floors and you enter on Basement Level 1 and will
find the boss on Basement Level 4. Navigation can feel tricky because, although
there are some stairs, there are also some blocked off rooms, rooms with
nothing but a few pirates to fight, box barriers preventing free access to some
parts of rooms or corridors, and holes in the floor which allow you to jump
down to ledges on lower floors to find various treasure chests. You can always
retreat back to the deck and do some more shopping if you run out of anything.
Let's get piratey. Har har!


-- BASEMENT LEVEL 1 - HALLWAY -------------------------------------------------

There's a forced fight with two Raider Pirates when you enter the hallway, and
when that's over with go through the first door at the left  Fight two more
pirates and drop down the hole to a cabin on the lower floor.


BASEMENT LEVEL 2 - CABIN
You arrive on a ledge with a treasure chest. Open this to obtain [WORMWOOD],
Drop down into the small cabin (there are no enemies) and exit to the Hallway.
Access up the corridor is blocked, so simply head into the door opposite and up
the stairs, (no enemies here either although there is one in the hallways you
can avoid) returning to Level 1.


BASEMENT LEVEL 1 - HALLWAY
Walk all the up the hall, ignoring the doors on either side unless you want to
raise levels more quickly and fight all the enemies inside them. There's a
scene before you get very far and after that carry on. Fight a pirate at the
top of the corridor and enter the door at the left. There's a pirate walking up
and down in this cabin and there's also a treasure chest nestling next to the
wall at the right of the top bunk bed. Open it for a [VERY ODD CHOCOLATE].
Leave the room (the pirate in the hallway will be back) and enter the door
opposite. This room has no enemies and stairway. Go down.


-- BASEMENT LEVEL 2 - PANTRY/HALLWAY/CARGO HOLD -------------------------------

This long room is divided down the middle with a wall of boxes so you cannot
reach the far side at the moment. Walk down, past one pirate, and leave by the
door back to the hallway. Walk up the hall to the end wall (no enemies) to find
a treasure chest lurking in the shadows at the very top right corner. You'll
get a [FLORAL POWDER]. Enter the room at the left (the door is opposite the one
you came from) and go up this Cargo Hold another room divided with a box wall)
to fight another pirate duo and find a chest in the top right corner. This
holds a [GLOWING TAIL]. That's it for now, so leave this room and walk down the
hallway to enter a door at the right. (There's a box wall across the lower part
of the corridor, and it's the only other door on this side.)  You'll run into
one pirate on the way and now you're fighting three of them at once.

Inside this cabin you'll find some stairs (and another pirate). Go down to the
next level.


-- BASEMENT LEVEL 3 - SAVE POINT ----------------------------------------------

Down the stairs to Basement 3 you'll find a Save Point - BASEMENT LEVEL 3 and
no enemies. Open the door to the hallway and go straight across through the
opposite door into another divided room. Walk up there are no enemies) and open
the treasure chest next to the top wall for a [GODDESS BOUQUET]. Return to the
hallway. (There are three pirates in the hallway but they are easy enough to
avoid if you don't want a fight.) Walk up to find the last door on the left and
enter the top left cabin. Here you'll find Captive Conga who's dedicated to
music - that's all he's bothered about, so play a session or two and earn his
items. Score Piece 3 nets an S Rank and a DARK BROOCH, and Score Piece 4 earns
an A Rank and an EZI SCARF.

From here go through the right door to a cabin with some stairs.  Head up the
stairs and you're back at Level 2 and at the far side of the divided room.
There are two enemies here, and a treasure chest half way down at the left of
area with a [MERCY BREATH] weapon for Salsa. They are hard to avoid and the
best bet is to approach them from behind, giving you the advantage at the start
of the battle.

Jump down the hole at the south of this room and you're back inside a cabin on
Basement 3. You'll pretty much jump straight down onto a pirate, so defeat the
group and you'll have to defeat another one in order to descend the stairs in
this room to Level 4, but leave the stairs for now and return to the hallway.
Walk down, past the door that leads to the Save Point room, (save again if you
wish to be on the safe side) and enter the bottom right door. There are no
pirates in this cabin, but there's a hole in floor. Jump down to Level 4.


-- BASEMENT LEVEL 4 - TREASURE! -----------------------------------------------

After that jump down from Level 3 you'll land on a ledge with a treasure chest
containing [HARMONIC STICK], a new weapon for Frederic. Check health and
equipment before jumping off the ledge into the cabin as you can see there are
waiting enemies, and as soon as you land they will attack. The first group has
one Warrior and two Raiders and the second one two warriors. With Salsa's burst
skills, Fred's Mirage Blow attack decrease and Polka healing at the middle
distance you should manage this with ease. (They won't take damage if you
attack from the front, so always hit them from behind.)

Leave the room and you're at the lower end of the hallway and can take your
time to search the rest of the rooms. Head across the hall and you'll find an
empty room with a treasure chest tucked between the two bunks, almost out of
view. This contains a [SAILOR'S UNIFORM] that Polka or Salsa can equip. It has
high defence and is good for one of them. Leave this room and enter the next
one up at the right. There are two sets of enemies here and skirting around
them both is unlikely to work, so just fight.them. There's a [SCORE PIECE 9]
inside the chest that's tucked between the two bunks.

Leave the left room opposite this one for now, and check out the next door on
the left. You'll find a group of three Warrior Pirates in here and a treasure
chest a [GODDESS BOUQUET]. (The chest is between the lower bunk and the wall.)
The opposite room contains the stairs that will take you back to Level 3 and
thence back out of the area if you wish to buy more items, but otherwise leave
that room and carry on up the hallway. Enter the top right cabin for a chest
between the bunks with a [FLORAL POWDER]. The top left cabin contains a Save
Point - BASEMENT LEVEL 4, and you'll spot a treasure chest on the ledge that
you cannot reach. This is the location of the Pirate Key that unlocks the door
at the north end of the hallway. Now to get there!


PIRATE KEY
From the room with the Save Point on Level 4, walk down the hallway and enter
the third door on the left. Inside this cabin you'll find a treasure chest near
the door with a [FISH INCENSE], and no enemies. Climb the stairs to Basement
Level 3 Cargo Hold and walk up the left side of the room. There are two sets of
Warrior Pirates here and you'll probably have to fight both groups. Go up the
stairs at the top of the room to enter Basement Level 2, Cargo Hold. This is
another divided room with one set of Warriors. At the top of the room you'll
find a hole. Jump down and you'll drop through Level 3 and land on the ledge at
the top left room on Level 4. Open the treasure chest to obtain the [PIRATE'S
KEY]. Jump down and save your game and you can now open the door to the Back
Hallway.


-- BACK HALLWAY - SAVE POINT --------------------------------------------------

There are no more enemies here. Save your game if you haven't already done so
and check on health, skills, equipment and the Item Set. You really must use
Polka for her Earth Heal skill and I added Orange Glow as her second light
skill so she could heal herself if necessary. With the Brilliant Brooch
equipped her only role is to keep everyone in good health. Salsa is a must for
this battle with her ability to raise echoes fast as well as putting everyone
in burst status. But you'll need some Angel Trumpets as a back up. I added a
Very Odd Chocolate to decrease Dolce's attack power. Give Polka the Recovery
Gloves and Salsa the Lace Veil and Scarf. If you're using Beat, give him both
his special accessories to boost his attack power.

At level 20 Polka gets her Shooting Star Light skill and this is handy
alternative to Orange Glow. It has a short action time and can be used in
conjunction with Earth Heal in one turn. Start with Shooting Star, and there's
time left to use an Earth Heal. The other good thing about this skill is that
it knocks an enemy to the ground, cutting down their action time.


o--------------------------o
| BOSS - CAPTAIN DOLCE     | Team Level 19/20
o--------------------------o
| Reward: Pirate's Paper 1 |
|         Skull and Bones  |
|         Torn Umbrella    |
o--------------------------o

The battlefield has four swinging lighted circles and one half circle by the
doorway, but that's probably too far away from the action for Polka to use her
Earth Heal on everyone, so keep her close enough for this to be effective.

This can be a very tough fight if you don't manage to deal with the two pirates
quickly because they repeatedly revive each other. Ignore the boss until they
are both dead. They can also use Rising Power to partially heal themselves and
go into burst condition. If you watch out for that you know they are weaker to
attack and can blast them after building up echoes. These two Lieutenants are
the same as the pirates you've already fought. One of each type, and they have
the same skills but a lot more HP. Attacking them with Fred's Mirage Blow helps
to decrease their attack power. I waited until they were both drooping a bit
before going all out of them both. Fortunately they tend to focus their attacks
on one person so it's not too hard to target them at the same time.

Dolce has some powerful moves. Dead Man's Tale is a long distance fiery gun
attack on one that does around 2500 HP damage. If Dolce uses this, there's a
good chance she won't get a second attack. Burning Spindles is a close up
assault likely to be delivered after a few sword strikes. Tempest Swirl doesn't
seem to do too much damage, maybe 1500 or so, and most of her attacks can be
guarded against.

Use the Very Odd Chocolate on Dolce as soon as you can and that will help
decrease her attack power. Don't bother with poisoning her as she's likely to
resist this. Once the pirates are dead you're pretty much home dry. Just keep
up the barrage on Dolce and keep healed.


-------------------------------------------------------------------------------
4.3. BAROQUE CASTLE
-------------------------------------------------------------------------------
Party   : Polka/Polka, Beat, Frederic, Salsa
Enemies : None
Treasure: Goddess Bouquet
Trading : None
Score   : Score Piece 10, Score Piece 11
Music   : Impatient Pizzicato (Score Piece 2 or 9 - Peach Cookie,
                               Score Piece 3 - Angel Trumpet)
          Celebrity Marcato (Score Piece 1 - EZI String Phone
                             Score Piece 7 or 9 - Club Clover
...............................................................................
ENCORE  : Impatient Pizzicato (Score Piece 22 - Ruby Bracelet)
          Equip Salsa with the Skull and Bones AND Onyx Bracelet.

There's a total change of pace now, and you begin this next section with Polka
on her own in a garden. Walk left to find a Save Point - Baroque Castle, Side
Garden. There's an ice pillar just to the left of the arch with a *?* where
you'll pick up a [GODDESS BOUQUET]. That's all there is, so enter the door to
the castle for two scenes, including another piano work by Chopin: the
Revolutionary Etude. After all that Beat and Salsa join the team again and
you're in a huge hallway with various people dotted around. Before moving off
change Polka's accessories giving her the Recovery Gloves, and Sailor's
Uniform, because she starts the next dungeon on her own. In fact, it's best to
remove all non-personal accessories from everyone so you can decide which ones
to use in the next area.

I really don't like this part. The Castle is HUGE with lots of people and rooms
to search, but very little to find and it's not worth chatting to anyone unless
you are madly interested in their mostly pointless comments.

Anyway, there's nothing interesting in this Audience Chamber, so walk down
(heading south) and you'll exit into BAROQUE CASTLE: FIRST FLOOR - MAIN HALL.
This place has four openings, two of which are stairs to the next floor. Start
with the opening to the right of the double doors and you'll be in the EAST
HALLWAY. There are three doors off this hall and the only room with anything to
find is the second one along. Check the gramophone player for a [SCORE PIECE
10]. (The room at the end elicits a comment from Polka  about card playing if
you check the table at the left and a woman there tells you the obvious: the
castle is large, don't get lost.)

Impatient Pizzicato is hanging around in this hallway (the first person you
encounter) and she'll play a session with you. (Why didn't they indicate a
musical person in some way rather than make you talk to everyone to find them?)
 Score Piece 2 sounds horrible and gets a Rank B and PEACH COOKIE, Score Piece
3 gets a Rank S and ANGEL TRUMPET, and Score Piece 9 gets a B and nothing if
you've already received a Peach Cookie. Return to the hall and check out the
other opening at the left of the doors. This is the WEST HALLWAY and has just
two rooms and a SAVE POINT: FIRST FLOOR - WEST HALLWAY. The soldier has nothing
to report... The first room gets a comment about tea if you check the small
table, and the second one has a model of the Baroque ship.and a discourteous
courtier.

Now for the stairs. Head up the left stairs to arrive at SECOND FLOOR HALLWAY.
There are two corridors on either side of a hall with three doors. The third
door is shaded blue indicating an important room!. The first guest room has a
friendly couple, the next has nothing and the blue door room is Princess
Serenades' room but there's absolutely nothing to find. The hall at the left of
the three rooms leads to a door into the Laboratory where a magic researcher
tells you to leave. You'll return here later.

The curved corridor contains another musician - Celebrity Marcato (a woman in
a long dress). Play Score Piece 1 for an A Rank and you get a EZI STRING PHONE.
Score Piece 7 or Score Piece 9 nets a B Rank and a CLUB CLOVER. Follow the hall
as it curves around and don't bother checking out all the plant stands because
there's nothing in any of them. The hall circles back to the stairs at the
right of the Main Hall. Head right and there are three doors, the last of which
is that shade of blue with a guard in front of it. Go inside the fourth door at
the end of the corridor and search the large green clock for [SCORE PIECE 11].
(The middle door leads to the children's room, and the left door leads to a
room with a woman who explains where the king has gone.)  That's everything, so
ignore the guard and enter that blue room. As Beat says, they talk about boring
stuff.

After the scene, leave the room and walk towards the stairs. After another
scene you'll be inside LAMENT - MIRROR'S DEPTHS.


ENCORE
You'll have Score Piece 22 (found at the Cello Tree) and playing this with
Impatient Pizzicato earns an A Rank and the reward of a RUBY BRACELET. This
accessory prevents Passive.


-------------------------------------------------------------------------------
4.4. LAMENT
-------------------------------------------------------------------------------

This is one of those dungeons where you cannot return to the previous area, but
the path is relatively straightforward.


-- MIRROR'S DEPTHS ------------------------------------------------------------
Party   : Polka
Enemies : Petite Fatty (Star Cookie), L'Opera Worker (Angel Trumpet)
Treasure: Star Cookie, Floral Extract, Elegant Clothes
...............................................................................
ENCORE  : -

Make a save at LAMENT - MIRROR'S DEPTHS SAVE POINT, and walk through the
opening. For this first area you only have Polka so check out the Item Set and
skills before proceeding. Shooting Star and Shade Comet give her the best
options with Orange Glow and Nether Wave as her secondary attacks. Fill up the
Item Set with single healing items such as Star Cookie and Floral Extract.
Hopefully you heeded my warning and made sure that she is equipped with the
Recovery Gloves. If you equip the Torn Umbrella obtained from Dolce's
fight that gives her Darkness Body and Shade Comet is very effective on the
enemies in this area. You can return to the Save Point after killing each enemy
group without changing screens. (The Brilliant Brooch will over-ride the Dark
nature of the Torn Umbrella.)

The battleground is nearly all in light, with two triangles of dark at the left
side. Enemies are called Petite Fatty and appear in pairs. One medium range
attack is Glitch in the Box where they drop stuff on Polka. That will only
inflict around 800 HP damage so it's not too bad, but it might flatten her,
making it so you can only do one attack on the next turn. Jack in the Box is
another ranged attack that knocks her to the ground and does around 1200-1400
damage. Bombs in the Box and Glitch in the Box are also ranged attacks. Pillow
Butt is a close range whack that hurts for around 500 HP. You'll need around
four Shooting Star attacks to kill one of them at level 20. Alternatively equip
the Darkness Brooch and use the close combat Nether Wave for more damage. Keep
healed in between battles.

Walk across the area heading right. Defeat the enemy that's blocking the way
and you'll find the first treasure chest further to the right with a [STAR
COOKIE]. Carry on over the white stuff and you'll see another enemy at the
left. Go straight up, crossing a yellow square and onto a small green island
for the second chest that contains another [FLORAL EXTRACT]. Deal with the
second enemy and follow the only route over to the left. You'll find another
enemy just before walking onto a purple square patch.

From here, carry on going up to the right and you'll find the next chest
sitting on a pink square. (You can easily avoid the enemy around here.)  This
one has [ELEGANT CLOTHES] that's not as good as the Sailor's Uniform. Kill the
last enemy that blocks the path and step into the big mirror and you're inside
a narrow hallway called  LAMENT - FIRST EVE - NEW MOON. Walk forwards for a
scene that you cannot skip and Crescendo joins the team.


--  LAMENT - MIRROR'S FLIPSIDE ------------------------------------------------
MAP : http://www.gamefaqs.com/ps3/943325-eternal-sonata/faqs/60934
-------------------------------------------------------------------------------
Party   : Crescendo, Polka
Enemies : Petite Fatty (Star Cookie), L'Opera Worker (Angel Trumpet)
Treasure: Angel Trumpet (TC1), Dewdrop Umbrella (TC2), Floral Extract (TC3),
          Hoplon Shield (TC4), Club Clover (TC5), Stone of the Spring (TC6)
...............................................................................
ENCORE  : -

TC  - Treasure Chest
SP  - Save Point

             MIRROR
      TC5_______|_______
 |__      |          |
 |  |     |         TC6
 |  |_TC4 |                 TC2
 |        |-|        |      |
 |          |________|-|    |
 |          |          |____|
  |     ____|      ____|
  |     |          |___
   |    |              |
   |    |____        |-|
   |         |       |
   |___TC3___|     |-|-|
                  ||   TC1
                  |
               SP |
                Start

Save your game before setting out on this long walk and refill the Item Set now
that there are two of you. (Just add a couple of Angel Trumpets and Club
Clovers, although you shouldn't need them.) Crescendo joins at level 23 and
he's equipped with a Noble Mac, Proper Armor and no accessories. His default
skills are Galactic Nebula an 8 hit close combat attack, and Crystal Judgement,
a 2 hit fast Dark attack. The battlefield is round and half light, half shadow
with a tiny triangular section of dark inside the light half. Crescendo's Light
attack is slow but very powerful and will demolish one of the Fatty enemies in
one turn. You'll meet new L'Opera Worker enemies here and Work Breath is a
powerful blast on one, doing around 1800 HP damage. Work Tornado is its worst
attack and that can do a load of damage if not guarded against. Work Drill is a
magic attack that causes around 800 HP of damage. They can also do a Work Heal
for 6000 HP on a partially hurt ally.

This place is huge, at least, the design makes it appear that way, but really
it's very simple place, although the change in camera angle can be a bit
disorientating when you go around some corners. Follow this map to find all the
treasure and eventually make your way to the next Mirror. Start by walking up
and heading right. Jump across a couple of gaps and you'll find a treasure
chest on the lower right platform with an [ANGEL TRUMPET]. Jump back one gap
and head north until you reach a narrow path. Follow this path to the left and
then head up to the right and keep until you reach the next treasure chest with
a new brolly for Polka [DEWDROP UMBRELLA]. This is less useful than the Torn
Umbrella as that gives her Darkness Body as well as higher stats, and you don't
really need her to heal anyone now.

Return to the main route and go left. There's a big shift of the camera and
you'll view the area from a long way away. The enemies change too, turning up
in threes and with the duck worker adding its presence to the group. Don't
bother going north under the large archway (it's s dead end), but head west,
and south, and after a while you'll be heading west where a treasure chest is
in the middle of a narrower path with a [FLORAL EXTRACT]. Continue along the
only route heading north and then, along a narrow path to the very end, where
you'll find a [HOPLON SHIELD]. Equip this to Crescendo and return along the
path. (Parts of the route are so wide that's it's easy to avoid the enemies if
you wish.)

When you get back to the point where there's a narrow path to the right keep
going north this time. At the top of the path turn left to open a chest with a
[CLUB CLOVER]. Walk all the way to far right and down to reach the final chest
with a [STONE OF THE SPRING]. Enter the Mirror in the middle of the top row of
blocks and you'll be at a new area: LAMENT: SECOND EVE - CRESCENT MOON.


--  LAMENT - MIRROR'S MAZE ----------------------------------------------------
Party   : Cresecndo, Polka, Serenade
Enemies : L'Opera Worker (Angel Trumpet)
Treasure: Stone Of The Spring, Floral Extract, Goddess Bouquet
...............................................................................
ENCORE  : -

T  - Treasure Chest
E  - Enemy

          MIRROR
         \      /
          \_^__/
         /\  E /\
        /T3<  <  \
       /__v_\/_^__\
      /\    /\ E  /\
     /  >  > E>  >  \
    /_^__\/__v_\/__v_T2
    \ E  /\    / \ E /
     \  <  >  > E < /
      \/__^_\/__v__\
       \  E /\  T1/
        x  <  <  /
         \/_^__\/
         /      \
        Enter here


You'll add Serenade to the party after another unskippable scene you'll just
have to click through. She joins a Level 22 with a Princess Staff, Regal Dress
and no accessories. Her default skills are Verbum: Celebrus a ranged Light
attack with 6 hits, and L'energie du Vent an excellent all party and infinite
ranged healing skill. She's a very powerful character and once you have her,
you won't bother using Polka's healing. Give her the Dark Brooch if you want to
guarantee her healing everyone on every turn and use Polka's attacks skills.

There's no Save Point, or option to make a temporary save, which sucks if
you're hungry or need a rest. The battle arena is a bit different, with six
circles of light and a dark area in the centre. The enemies are the same ducks
and appear in groups of two or three. At least they do not re-appear once
defeated. Each triangular room has an opening (or two) into the adjoining room
and it will close once you pass through. In other words, the doorways are one
way only.

Make your way left, up, right, and down to get to the treasure chest in the
right side room which contains a [STONE OF THE SPRING] (T1). Head left to be
back at the start. This time go around to the chest at the far right with a
[FLORAL EXTRACT] (T2). Go to the upper left room to get a [GODDESS BOUQUET]
(T3). From this room head south and then around in a circle: right, right, up,
and left until you arrive at the top room. Don't enter this room too soon if
you want to find everything, because you cannot go back.


--  LAMENT - MIRROR'S EDGE ----------------------------------------------------
Party   : Beat, Crescendo, Polka, Serenade
Enemies : Petite Fatty (Star Cookie), Queen Scissors (Lion's Mane)
Treasure: None
...............................................................................
ENCORE  : -

You're back inside a hallway called THIRD EVE - HALF MOON. Carry on into the
open hall for another bout of clicking through another long chat, and meeting
up with Beat. Pass through the door and you're upside down... Oh well, it's
only a very short area. The battlefield is dark with a large central circle of
light and the enemies are the same Fatty things but with an addition of a crab
called Queen Scissors. This has an attack called Stinger and another called
Glass Breaker. They are quite powerful, but they only appear on their own.

Just move the party to the right of the screen and there's only one direction
to go. You'll travel past a large waterfall and end up on a red bridge and
after that you're the right side up! Carry on left, over another small bridge
and you'll spot a welcome SAVE POINT - MIRROR'S EDGE. Take a break. You've
earned it.


-- LAMENT - MIRROR'S SURFACE --------------------------------------------------
http://www.gamefaqs.com/ps3/943325-eternal-sonata/faqs/61266
-------------------------------------------------------------------------------
Party   : Beat, Crescendo, Frederic, Polka, Salsa, Serenade
Enemies : Petite Fatty (Star Cookie), L'Opera Worker (Angel Trumpet),
          Queen Scissors (Lion's Mane)/Propellekov (Club Clover, Very Odd
          Chocolate)
Treasure: Rochin (TC1), Ares Staff (TC2), Saint's Vestment (TC3),
          Polka's Costume (TC4), Club Clover (TC5), Snowpuff Cookie (TC6)
...............................................................................
ENCORE  : -

TC  - Treasure Chest
SP  - Save Point

       MIRROR
         SP
          | - This path is longer than shown. Keep going north!
         TC6
          |
          |_
           |
   ________|
   TC5
   |    ______
   |____|__  |
 _________|  |
 TC2      |  |
 |  TC1  TC3 |
 |  |        |
 |__|        |
    |        |
    |        |
    |        |
    |___     |
        |    |
        |    |
      Start  TC4

Pass through the mirror into LAMENT: FOURTH EVE - GIBBOUS MOON hallway and into
the large hall for yet another unavoidable scene. You collect Frederic and
Salsa and head through to Mirror's Surface. This is another huge area with
blocks much like the Flipside place only this time the coloured lights are pink
rather than blue, and there's no save point until you reach the far side. (One
way to deal with this place is to make your way directly to the Save Point and
then, backtrack to get Polka's Costume.)

The battlefield is divided into a dark half circle on the upper third of the
round arena with the rest in light, apart from a triangular dark section at the
lower side. The enemies are the same Petite Fatty and ducks only they come in
groups of three. Also, the Queen's Scissors turns up and this enemy can also do
a Viva heal on one of its allies as well an Infectant close combat skill which
can poison. There's a souped up Fatty (which is the light version of the crab)
with a Bombs in Box, Mines in the Box, and Glitch in the Box, Blast in the Box
skills that can target a line of allies if you let them. They also do Pillow
Butt on anyone that's close enough. That attack can soon deplete health
inflicting around 2000-3000 HP for one blast. I used Polka for healing, and
Crescendo and Beat for their powerful long range skills (and to level them up).
Also, you don't have to drop Crescendo and Serenade from the team since they
will be back with you later on.

Make your way over the first few blocks and open the treasure chest for a
[ROCHIN] weapon for Crescendo. Go left now, and up a narrow sloping path to the
higher ground. Walk across three larger blocks and you'll find a treasure chest
in the top left corner of the third one. It contains an [ARES STAFF] weapon for
Serenade that puts her into permanent burst state. Makes her Verbum attack all
the more devastating. From here, head right, down and up a narrow path to a
pink light. Go down from here and there's another chest on the second block
which contains [SAINT'S VESTMENT] for Serenade.

First of all, head down the slope that leads off the block at the left of the
pink one. Go right, and down a long slope to where you'll meet two sets of
crabs with the Propellekovs Make sure you keep the Item Set full because it's
easy to forget and find you've run out of Angel Trumpets at a critical moment.
(I did, and had to run with just Polka left alive, not very becoming...)
There's a group with two crabs and one Propellekov further down the blocks.
Keep going south, down another narrow sloping path and onto more blocks with
more crabs. It's nearly over... go all the way south and you'll end up at a
small block with a treasure chest. It's not even something useful after all
this effort, just a [POLKA'S COSTUME]. And a new section will be added to the
menu bar: Costumes. Aren't you glad you're playing the PS3 version?

Now, re-trace your steps all the way back to that block where you first went
down the slope to the north. There's won't be any more enemies to fight, so it
won't take long. The only place left to go is west, so carry on up the level
narrow path to another small block with a [CLUB CLOVER] in a chest that's
sitting in the middle of it  From here it's a single path with very few
enemies, in fact, just a couple until you reach a high block with another
treasure chest sitting in the middle. This one has a [SNOWPUFF COOKIE]. After
that, one more slope and you reach the end, with a SAVE POINT - MIRROR'S
SURFACE. Whew.


-- LAMENT - FIFTH EVE - NEW MOON.----------------------------------------------

Enter the final mirror and, after yet another scene, you get to fight some
weird creature.

Given that Serenade and Crescendo are at higher levels then the rest of the
party you might want to use them for this battle, and that's a pretty good
team, with Salsa or Fred to build up echoes. Alternatively, use Polka for
healing and two other attackers. Even Beat would suffice if you must take
photos, and you can use his X attack to build echoes for Crescendo. If Fred is
at Level 24 he'll have a better healing skill, Spirit's Pathway, so that's
another option for healing, but my team were at lower levels than that, apart
from Crescendo.

Add items to decrease the boss's attack power or defence and fill up the Item
Set with Angel Trumpets (assuming you have enough left!) and your best healing
items. Polka is really a necessity because Serenade's healing skill won't heal
for enough. Keep everyone apart but make sure Polka is close enough to heal the
others.


o--------------------------o
| BOSS - SPIRIT SVETOVIT   | Party Level 20/24
o--------------------------o
| Reward: Chakram          |
o--------------------------o

The circular arena is all in light but there are two moving pieces of shadow,
one triangular shaped and other an odd bent over rectangle. The enemy also
casts some shadow, but really it's going to be a case of using mostly Light
attacks. If you want someone to use Dark attacks then equip them with the Dark
Brooch. The boss doesn't seem to have a lot of HP but he can do two of these
devastating attacks twice in a row and that can easily kill someone. Man
Splitter is a long range attack on one that does around 2500 HP of damage, and
Man Fillet is a hugely damaging attack on anyone that's nearby or at a distance
and can do around 5000 + damage to more than one. He will back off to do a
magic circle Boom and Bolt attack on one (or more if you've got other allies
standing near by) although this attack is quite easy to block. His close combat
Tread On attack is easy to avoid when he literally stomps a foot on top of
someone. He gets two attacks in a row unless you manage to use a knockback
attack such as Coup de Grace, Solar Flare or Crystal Judgement.

I used an all female team (just to show this "man" attack monster that we
aren't going to be intimidated) with Salsa building up echoes for Serenade's
long range power, and Polka hovering around trying to heal the others. She had
the Recovery Gloves which helped maintain her health up to a point. You can
guard against his close attacks if he just wallops you, but the long range
stuff doesn't really allow for that. Keep everyone apart to prevent double
disaster, but not so far apart that you cannot heal them.


There's a scene after this battle and then you're treated to another of
Chopin's piano works, that pretty Little Dog Valse. Following another scene
you're back with Polka outside the Castle standing on a path in the snow. It
leads you west, through an open arch and to a new area: Sharp Mountains.
However... there's more to do before proceeding and you'll probably want to
stock up on items and buy new equipment.


-------------------------------------------------------------------------------
4.5. BAROQUE CITY
-------------------------------------------------------------------------------
Party   : Beat, Frederic, Polka, Salsa
Enemies : None
Treasure: Mouse Metronome, Snowpuff Cookie, Feathered Hat
Trading : None
Score   : Score Piece 12, Score Piece 13
Music   : Contrary Marimba (Score Piece 6 -
                            Score Piece 5 - Glowing Tail)
...............................................................................
ENCORE  : Lonesome Loco (earlier than in the normal game)
          Score Piece 15 - Sky Blue Brooch
          Score Piece 22 - Fallen Feather)
          Talk to the Granny in the Inn!

-------------------.----------.----------.-------------------------------------
WEAPON             | COST     | ATTACK   | DESCRIPTION/ADDITIONAL
-------------------+----------+----------+-------------------------------------
Dewdrop Umbrella   |     550  | ATK +52  | An umbrella that closes at night
Lohar Cannon       |    1000  | ATK +20  | Dark +40 | Greater damage to light
Ebony Staff        |     900  | ATK +52  | HP       | Max HP increased by 5%
Mercy Breath       |     750  | ATK +56  |     -    | Bracelet of the Titans.
-------------------+----------+----------+-------------------------------------
ARMOUR             | COST     | DEFENCE  |
-------------------+----------+----------+-------------------------------------
Leather Jacket     |     500  | DEF  +30 | Critical * | BT FA FR MA PO SA VI
Elegant Clothes    |     900  | DEF  +42 |     -      | BT PO SA
-------------------+----------+----------+-------------------------------------
ITEMS              | COST     | TARGET   | EFFECT
-------------------+----------+----------+-------------------------------------
Angel Trumpet      |     200  | Single   | Recover KO (infinite range)
Snowpuff Cookie    |     200  | Single   | Recover 5000 HP
Floral Powder      |     100  | Single   | Recover HP by 50%
Club Clover        |     150  | All      | Recover 3000 HP
Glowing Tail       |      50  | Single   | Recover HP & temporary Shining Body
Shadow Tail        |      50  | Single   | Recover HP & temporary Dark Body
Bubble Straw       |      50  | Single   | Recover HP & Air Body
Twilight Feather   |      50  | Single   | Heal Shining Body
Dawn Feather       |      50  | Single   | Heal Darkness Body
Fallen Feather     |      50  | Single   | Heal Air Body
Pure Feather       |      50  | Single   | Heal Poison
Chance Feather     |      50  | Single   | Heal Slow
Icy Feather        |      50  | Single   | Heal Burst
Time Feather       |      50  | Single   | Heal Stop
Wormwood           |     200  | A Enemy  | 80% chance of Poison
Lion's Mane        |     300  | Single   | Increase ATK power by 10%
Dragon Scale:      |     300  | Single   | Increase defence by 10%
Mouse Metronome    |     300  | Single   | Increase speed by 10%
Very Odd Chocolate |     300  | 1 Enemy  | Decrease ATK power by 10%
Stone of the Spring|     100  | Single   | Temporarily recover 2200 HP at the
                   |          |          | beginning of turn
___________________|__________|__________|____________________________________
 Critical * Protects from critical attacks

From the Castle Gate area, walk down the snowy road into Baroque City. Continue
on and you can relax and indulge in some shopping. You will also still have the
same HP you had at the end of the boss battle and it might be advisable to heal
up at the Inn, which is opposite the Shop and costs 200G for everyone. Oh, and
you'll have lost Serenade and Crescendo and whatever accessories you'd given
them.

Before walking down to the main street, go right, and on the other side
of the fountain (standing at the edge of the circling wall) you'll meet a small
boy called Lonesome Roco. He'll offer to play a session but sadly he doesn't
like any of the scores currently in your possession. Search the rubbish bags at
the end of the right path and you'll find a [MOUSE METRONOME]. Walk down the
steps into the town and there's a girl in a pale blue costume at the right,
before you reach the shop. Talk to Contrary Marimba and play Score Piece 6 for
a Rank A and SMILING EZI. You can also get a GLOWING TAIL by playing Score 5
and obtaining a B Rank. (Check the snow covered bench and you'll find a cat...)

Search out a few more items in the town. Go upstairs in the Inn (it's the
building at the left, opposite the shop) and down the left hallway. Enter the
only door and check out the tea-set on the bureau for a [SCORE PIECE 12].

Walk on past the rail tracks to find the Save Point - BAROQUE MAIN STREET.
Search the upper left side of the nearby snowy bench to acquire a [SNOWPUFF
COOKIE]. You'll get a comment from Polka if you check the *?* alert at the
south wall of the bar. Nothing significant though. Enter the house at the right
and pinch a [FEATHERED HAT] accessory from the barrels at the right of the
doorway (and under the noses of two dogs). Keep going south and down a tunnel
to the city Entrance area. Stop at the second snowman where you'll find another
[SCORE PIECE 13]. Attempt to leave by the south exit and you'll be reminded
that it isn't the way to Ritardando...so that's where we're going now, is it?
(Dunno why we can't use the ship, or the train...)

Finish off with some shopping. The only weapon that gives an increase to stats
(if you've found all the treasure so far) is the Ebony Shaft for Fred, and it's
good for another reason because it increases his HP. You should already have
the Elegant Clothes but you may want to buy another set for Beat. Stock up on
Angel Trumpets and all healing items. Get more than you think you need because
there's a couple of longish dungeons next, as well as boss battles, and you
don't want to run out of anything. (In Encore mode this was the first time I
encountered a shop that didn't have a photographer to buy photos, but I don't
know if that's something about this shop or about Encore mode.)

You will return to Baroque again later.


ENCORE - SCORE PIECES
Go upstairs in the Inn and enter the second left of the four rooms on the
landing. You'll find Grandma and her grand-daughter together and granny is
awake. She gives you a cryptic message:

 "The stars that float in the sy are sunken lower than the moon. They actually
  shine very bright but no one knows that. They are in a place no one can
  reach. So no one notices. The stars never come near us. Their light is too
  brilliant. it would take away our sight. But someone is crying. screaming in
  a dark place. then she casts out her frightened heart. Look. She's standing
  right there."

She tells Polka that it's an old poem, and that's the end of this little scene.
Talk to her again for some granny type wise words. This event is a trigger for
Score Piece 28 at a later point...how the hell were you to know? *Sigh*

Play Score Piece 15 with Lonesome Roco to obtain Rank S and the SKY BLUE
BROOCH, and Score Piece 22 for a FALLEN FEATHER. You can get these now, but a
third item has to wait until you have another new Score Piece. Don't worry,
I'll remind you when the time comes.


-------------------------------------------------------------------------------
4.6. SHARP MOUNTAINS
-------------------------------------------------------------------------------
Party   : Beat, Frederic, Polka, Salsa
Enemies : Ice Coffin. Swordfish (Mouse Metronome)
Treasure: Snowpuff Cookie, Shard of Sampo (TC1), Bird Cloak (TC2),
          Lion's Mane (TC3), Celestial Hourglass (TC4), Warhammer Gun (Inn)
Trading : None
Score   : Score Piece 14, Score Piece 15
Music   : Killer Bell Lyre (Score Piece 14 - EZI EGG,
                            Score Piece 3 or 7 - Star Cookie.
...............................................................................
ENCORE  : (Nothing for now - return here later to access the EZI Sanctuary)

-- SHARP MOUNTAINS ------------------------------------------------------------

TC - Treasure Chest                SP and Inn
SP - Save Point                       /
                                    \/ Eighth Point
                                   __|
                                   |
                                   |__ (Cave)
          TC3                      |
           |                    TC4|
           |____ to Sixth Point ___|
           |
           |    \  Score Piece
           |     \/
           |     /   Item
     TC2___|____/    |
                |    \____TC1
                |     |
 EZI Sanctuary__|_____|_______ SP (Start)


The road to the mountains lies to the west of the fountain below Baroque Castle
Gate. Make a save at SHARP MOUNTAINS - BASE and walk up the snowy path where
you'll soon spot a large enemy waddling around. I'd suggest a team of Salsa or
Fred, Beat and Polka. Beat really is excellent in these battles as he can stay
at a distance, avoiding injury, and fire off round after round. Levels were
21/22/23 when starting out on this icy walk.


ENEMIES
The battlefield is dark at the left half and light at the right with a single
rock that casts a small shadow. It's also very large and I found that I
couldn't see the enemy's position unless I had the camera at a distance. After
you've located the enemies you can change the camera to a closer view to see
what you're doing. The Ice Coffin enemy does a tail swipe attack called Sore
Tail that will cause around 2000 HP damage to anyone in the vicinity, and one
called Stiff Tail that does less damage. The most devastating attack is
Avalanche Press which is a multiple hit on a group following up a huge swipe
that can do a horrendous amount of damage if you don't time the guard
correctly. A less damaging attack is Norther, a blast of cold air.

The Swordfish appears once you reach the second area and its Tidal Heave attack
can do over 2000 damage to a group and it might heave twice on one turn, so try
to guard and be careful. Pale Ram is also pretty powerful and goes in a
straight line catching out anyone in line. Use a poison item on the Swordfish
to good effect.

I started to use the L3 button quite a bit at this stage, having Polka ready to
Earth Heal and not needing to bother. Although she can use Shooting Star it's
often more effective to build echoes with your fighters and create one more
powerful attack rather than use an attack that doesn't build echoes at all.

When you reach the junction (past this first enemy) go right and you come to a
small building. Examine the statue inside the left side and you'll find [321
GOLD]. Go left and you'll meet an enemy from behind. Defeat it, probably
without the poor thing even getting a turn, and you'll find a [SNOWPUFF COOKIE]
in the snow where it was standing. Go up the path at the right of the building
(it's slippery but you can manage it) and attack the single Ice Coffin enemy.
There's a treasure chest behind it with the accessory [SHARD OF SAMPO].

Slide back down the slope and return to the junction, and this time go left. (I
went back down to the save point to make a save, but that's optional.) Continue
and you'll bump into another enemy in front of a mysterious plaque. This is the
sanctuary of EZI and you cannot do anything more here. Go up the path into the
next area.


-- SHARP MOUNTAINS: SECOND POINT ----------------------------------------------

Walk right, and attack the enemy and now you're fighting two of them at one.
Carry on past a round red flower thing heading towards a lighted opening and
you'll find a *?* at the left. That reveals [SCORE PIECE 14]. Return to the
path and go left, where you'll see a fish type enemy, but there's nothing else
at this spot so just make your way down to the main path. Go left, and left
again up a slippery slope to find the second chest with a [BIRD CLOAK] for
Frederic. Continue up the wider path past two enemies to reach another chest.
This one contains a [LION'S MANE]. Retreat a few steps and you'll see some
wooden steps going down to the right which leads to an icy slope and into the
next area.


-- SHARP MOUNTAINS: SIXTH POINT to EIGHTH POINT -------------------------------

Get rid of the Ice Coffins on the first ledge and open a treasure chest for a
[CELESTIAL HOURGLASS]. Walk up and defeat a single Swordfish and then around a
corner still on the same path. There's a dark opening to the right before you
reach the next set of enemies on ledges. Go inside and there's a *?* as you
discover Killer Bell Lyre up to no good, or maybe just practising his
instrument. Play a session with him using the new Score Piece 14 you found and
he'll give you an EZI EGG for a Rank A. Score Piece 3 or 7 gets a B and a STAR
COOKIE. Carry on up the path and defeat another fish before turning right
through into the EIGHTH POINT. The left fork just leads to a *?* point and a
comment from Polka. Go right where you'll find a Save Point and the Lodge.

Cue a scene and health restoration, after which you can search the fireplace
and find [SCORE PIECE 15]. Open the treasure chest for a [WARHAMMER GUN].
That's all there is, so leave the Lodge and walk up the icy path to SHARP
MOUNTAINS:SUMMIT.

This is a good place to do some more fighting because you can get free healing
any time you enter the Inn. You can also return here from the Wah Lava Cave.


-------------------------------------------------------------------------------
4.7. WAH LAVA CAVE
-------------------------------------------------------------------------------
Party   : Beat, Frederic, Polka, Salsa
Enemies : Fire Antique (Goddess Bouquet, Floral Bouquet)
          Haken Buchse/Coeleanth (Snowpuff Cookie, Very Odd Chocolate,
          Fish Incense)
Treasure: Snowpuff Cookie (TC1) Saffron Parasol (TC2), Mouse Metronome (TC3),
          Floral Extract (TC4), Goddess Bouquet (TC5), Resonating Stick (TC6),
          Hard Jacket (TC7), Cloud Cape (TC8)
          Goddess Bouquet, Celestial Hourglass, Diamond Clover,
          Snowpuff Cookie (TC10-14)
Score   : Score Piece 16 (TC9)
...............................................................................
ENCORE  : No need to take the jumps to the Score Piece, assuming you have it!

At level 23 Salsa learns Grand Slam. Beat gets Power Smash at level 24, and
Fred learns Spirits Pathway at level 24


-- WAH LAVA CAVE NORTH ENTRANCE to MIDDLE -------------------------------------

x   - Jumping off place             x__________X X__________________TC1____SP
X   - Jump across a gap             TC4      /                 |
SP  - Save Point                    x       /                  |
TC  - Treasure Chest               ________/                  TC2
                                   |       |
                                   X       |
                                   X      TC3
                                   |
                                   X
            _________________SP____X
           |            /    |
         x |           /     |
         x  x________  x     TC5
     TC7 x  x       |  x
         |  x       |  xTC6
NEXT<____|  \       |  |
         |   \   ___\_/
     Middle 1 \ /
         |     /   North Side 2
         |     |
         |   Middle 1
         |     |
      Middle 2 |
         |     |
         |_____|
         |
        TC8

From the summit of Sharp Mountains you'll be facing a huge volcano. Walk
through the opening to arrive at the WAH LAVA CAVE: NORTH ENTRANCE and a Save
Point by the same name. There's an obvious treasure chest a little way down the
path, with a [SNOWPUFF COOKIE] and an obvious cut-scene when you enter the
caves. First ice, now fire: classic RPG dungeons.

ENEMIES
The battleground has the left two-thirds in light and there's another light
patch inside the dark right section. Fire Antique enemies are similar to the
light ones you fought back in the Lento Cemetery only they use fire based
attacks. Lava Stab is a top down stabbing attack that does around 1200 HP of
damage and Lava Circle is a weak magic attack (around 800 damage) that inflicts
Burst status. This is quite useful as your attacks will do more damage, and
they don't have a lot of HP. They also have an attack called Lava Fire, that
isn't too damaging. The Haken Buchse is a huge lumbering thing. One attack is
Furnace Pellet that inflicts around 1500 damage, Crust Cracker is a multiple
hit that is easy to guard against. Sore Tail is a huge swipe that can cause
around 2500 HP damage and on anyone that's too close so that's not so good, and
Fiery Tail is a similar tail wallop. The weaker (dark) form of this enemy is a
fish. Heat Gas is an attack on one and Sun Below causes Shining Body, I think,
but it rarely uses that attack. Ultra Spin is a powerful multi-hit attack on
one that does a load of damage if not guarded.

Just be aware that if you have the Brilliant Brooch equipped and attack the
fish close up, that will cause it to morph to the Haken, but if you keep the
Dark Brooch on someone that will change the Haken to the fish.

At the first junction walk down the short path to find a treasure chest with a
[SAFFRON PARASOL] and make sure to equip this to Polka right away. Fight the
enemies for some good item drops and easy wins. Continue along the main path
and jump over a gap to arrive at the NORTH SIDE 2.

Carry on the path keeping to the right of the screen and ignoring the forks and
you'll reach a dead end and a treasure chest with a [MOUSE METRONOME]. Walk
back to the first junction and go left to find a jumping off point. Hop down to
the lower ledge and open the chest for a [FLORAL EXTRACT], and jump down to the
path. (You'll circumvent the large enemy on the path doing this. No problem!)
A short way down the path there's another jump to a small rock, and another one
to the main path. where you'll find SAVE POINT NORTH SIDE 2.

From here walk down the path, fight one those large things that have a name
reminding me of ice cream and open a chest to find a [GODDESS BOUQUET]. Return
to the Save Point and go left. You might be tempter to walk straight past the
big guy at the south edge of the path, but don't! Kill him (it's just one HB
and a fish with him) and you can jump down to the third ledge below to get more
treasure, this time [RESONATING STICK] for Chopin. Jump to the path and now
walk back up the left path (which takes you back to the Save Point). Stop at
the corner where you'll see two jumping off points.

Jump off the upper one and down to the third ledge with a treasure chest that
contains a [HARD JACKET]. This piece of armour increases Tactical Time and is
worth equipping to someone. Jump back to the path and it divides again. Follow
the south path and you're in WAH LAVA CAVE: MIDDLE 1. You'll have to fight lots
more Hakens who now appear in groups of three. Keep going south in MIDDLE 2.
and fight another trio of Haken before accessing a treasure chest with a [CLOUD
CAPE] for both girls.

Take the right fork from here and that leads back to a different part of MIDDLE
1. Keep going, ignore the first turn left and take the second one and you'll be
able to circle back to the double jumping down spot. Jump down the upper one
again and this time follow the left path through to a new screen but still
MIDDLE 1.


-- WAH LAVA CAVE MIDDLE 3 to SOUTH ENTRANCE -----------------------------------

!X! - X marks the spot! (Dolce)
x   - Jumping off place                            _______ From Middle 1
X   - Jump across a gap                            X
SP  - Save Point                                   X
TC  - Treasure Chest                            ___|_
                                                |
                                                |
                                              Middle 2
                                                |
                                       _________SP__
                                       |        |   \
                                       |___     x    \
                                        ___|    x     \
                                        |__    x  x    \
                                        ___|  x   x   __|
                                        |     x  x |  |
                                        |____/   x |__|
                                          /      x
                                         /       |
                                        |        | Middle 3
                  South Side 2          |     x__|
                    __________          |     x  |
                   /          |         |_____|  |
                   |          \         |        |
                   |           \______SP|     ___|___X X__X X__X X__TC9
                   |                   \
                 TC|TC(10-14)           \___
                 TC|TC                      |
                   |                 _______|
                   |                 |
                   |                 |____!X!_
                   |                          |
                   |     === === === === === === (series of steps)
     BOSS _________|SP___|  South Side 1


Follow the single path to the left and you'll come a jump across a gap. The
path curves to the south and you enter a new area where there's a SAVE POINT -
MIDDLE 2. (Don't bother with the path off to the right as this just takes you
down to below the ledges that lead nowhere.)

Walk down and jump two ledges until you land on one with two possible jumps.
Take the left one and jump two more ledges until to reach one with no carvings
on it and another two options. Take the right this time and land on another
plain rock. Jump again and one more and you're back on a path. Take a couple of
steps and you're in MIDDLE 3. There are more ledges at the left but leave those
and walk on down the path to a T junction. Head right, jumping across a couple
of small islands to reach chest at a dead end. This contains [SCORE PIECE 16].

Return to the junction and walk north again. This time take the first path to
the left and jump off the ledge at the left. From the path head left and you
reach another junction. (North take you back up a winding path north to the
previous Save Point.) Go south and you'll arrive at another Save Point.

There are two routes now, but the left path allows you to get all the treasure
and then tackle an optional boss by the fastest route. Head left and you'll be
in the South Side tunnel that has no enemies. Jump down a few ledges and you
will find four treasure chests just waiting there for you. Top left is [GODDESS
BOUQUET], top right is [SNOWPUFF COOKIE], bottom left is [CELESTIAL HOURGLASS]
and bottom right is [DIAMOND CLOVER]. Lots more big steps to jump down and you
arrive at another SAVE POINT - SOUTH ENTRANCE. Head right to climb some very
shaky looking steps with enemies flying across the path, and this leads to the
place where you can have a rematch with Dolce. Go left from the Save Point to
meet the boss and leave the Caves.


OPTIONAL BOSS - FINDING DOLCE
You can find the spot on the path that winds down from the right, or by
climbing up the steps at the right of the last Save Point. There's a lone Haken
sitting in the middle of the path. Kill it and there's an "X marks the spot"
mark on the rock. Investigate, and Dolce turns up.

Actually, it's just as simple to walk down the eastern path (and you can even
clear all the enemies out of the way and return to the Save Point to make a
save, as there is no screen change), defeat Dolce and go back up to the Save
Point at Middle 3. THEN take the long western path down to the bottom of the
cave opening up the 4 treasure chests on the way and avoiding the long set of
steps.


o--------------------------o
| BOSS - DOLCE 2           | Team Level 23/25
o--------------------------o
| Reward : Pocket Watch    |
o--------------------------o

This is really the same battle as the last time. The pirates are the same, so
do the same thing: attack one until he's drooping, do the same for the other,
and kill him and then kill the first one too before they get a chance to revive
each other. That just leaves Dolce. Throw a Very Odd Chocolate item at her to
decrease attack. I used the boring tactics of Polka for Earth Heal, Salsa to
build up echoes and Fred to deliver the final maximum echo blow of Coup de
Grace. That has the effect of knocking Dolce off her feet which means she's
slow to attack again. Watch out for her strong Dead Man's Tale attack that can
inflict around 4000 damage if you've not guarded, or have someone in the burst
condition with lowered defence. You'll receive the POCKET WATCH accessory as a
reward. You also acquire PIRATE'S PAPER 2 which has a clue about the location
for the next encounter. Oh yes, there's another one!

Head back down the steps to the South Entrance again, or up to the Save Point
and take the western path down to avoid any more battles.


BOSS BATTLE
Walk left from the South Entrance Save Point and you'll emerge into the
sunlight in Agogo Village. But there's someone waiting for you, so make sure to
adjust your equipment, skills and Item Set before leaving the Save Point.

Add a Wormwood to the Item Set so you can poison Fugue (it might not work
immediately, but you can reload and try again until it does). You may wish to
add a couple of Time Feathers to heal from the status effect of Stop. I put in
four Angel Trumpets and a Fish Incense to lower his defence. You could add a
Very Odd Chocolate to decrease his attack power but attacking with Fred's
Mirage Blow again and again will lower his attack power. Use Fred if you have
his more powerful Spirit's Pathway healing skill and he can double up on
raising echoes as well has using his special attacks. Salsa is wonderful for
her speed and ability to build echoes. Beat is effective at a distance as
usual, and making Fugue move around to find someone to attack is a good idea.
(I used Polka, Salsa and Frederic.)


o--------------------------o
| BOSS - FUGUE             | Team Level 24/25
o--------------------------o
| Reward: Brisingamen      |
|         Torquatus        |
o--------------------------o

The battlefield is a bit different because you're fighting outside in Agogo
Village. There's a narrow strip of shadow at the right and a larger patch that
starts at the lower left and gets narrower where it ends at the upper half of
the area. (It's mottled shade from overhanging trees.) Fugue is on his own and
now is your chance to get revenge for that humiliating encounter back in the
Agogo Forest.

He is likely to get the first move and, if he uses J'accuse on someone with no
warning, that can nearly kill them. (It did over 4000 HP to poor Salsa on the
first round.) Blood Scent is a multi-hit assault and the final strike can
damage more than one for nearly 2000 HP. Dark Presence is a ranged magic attack
which hurts for around 2000 HP loss and will inflict Stop, making the afflicted
person unable to move for a couple of seconds, and this effect lasts for around
4 turns. He's also fast and will get more than one attack so, if he does two of
these on one character, there's a good chance they will be dead. It's tough at
levels of 24 and, if you keep getting killed (or don't want to keep trying with
the Wormwood) then, fight a bit more in the caves to raise levels.

Once you get the Wormwood on him (it took three tries before I managed it)
he'll lose 5967 HP each turn for the rest of the battle, and that counts for a
lot! Always watch out for the sign for who has the next turn and don't take any
risks with health, using Spirits Pathway and Polka's healing to keep HP at the
maximum. After using Earth Heal you can always let off a quick Shooting Star.
(I kept the Brilliant Brooch on Polka so there was no doubt she had these
skills at the ready.)


====================
| PARTY LEVEL UP 3 |
====================

After beating the hell out of Fugue you'll get the new party level. Tactical
Time is reduced to one second, and you can now do counterattacks (tough to
manage). The item slot is increased to 30 (YAY!) and Harmony Chains come into
play for the first time. When you raise Echoes to at least 24 an additional
special attack can be linked to the end of the first one you make. Basically,
you get the chance to do two special attacks. This makes raising echoes even
more important so you can generate this additional option.



===============================================================================

CHAPTER 5. NOCTURNE .................................................... *ES05

===============================================================================

5.1. Ritardando
5.2. Mandolin Church Catacombs
5.3. Baroque
5.4. Celestra Forest
5.5. Aria Temple


-------------------------------------------------------------------------------
5.1. RITARDANDO
-------------------------------------------------------------------------------
Party   : Allegretto, Beat, Frederic/Allegretto/
          Beat, March, Frederic, Salsa and Viola.
Enemies : None
Treasure: Beat's Costume
Score   : Score Piece 17, Score Piece 18
Music   : Worrywart Horn (Score Piece 3 - Cherry EZI
                          Score Piece 1 - Snowpuff Cookie)
Trading : (Power Ring) > Cold Medicine > Spell Book
...............................................................................
ENCORE  : Worrywart Horn (Score Piece 23 - Snowpuff Cookie - can only get one)
          Talk to Former Developer in the cave to Tenuto with Beat!


RITARDANDO SHOP - REVISIT
-------------------.----------.----------.-------------------------------------
WEAPON             | COST     | ATTACK   | DESCRIPTION/ADDITIONAL
-------------------+----------+----------+-------------------------------------
Hatchet Musket     |    1100  | ATK +58  | Slow      | Chance of slowing enemy
-------------------+----------+----------+-------------------------------------
ARMOUR             | COST     | DEFENCE  |
-------------------+----------+----------+-------------------------------------
Battle Shirt       |    1000  | DEF +55  | ATK +1    | AL BT CL JA MA
Leather Guard      |     900  | DEF +50  | Passive * | BT FA FR MA PO SA VI
Ugly Clothes       |     500  | DEF +53  | Critical *| BT PO SA (Adds Passive)
-------------------+----------+----------+-------------------------------------
ITEMS              | COST     | TARGET   | EFFECT
-------------------+----------+----------+-------------------------------------
Angel Trumpet      |     200  | Single   | Recover KO (infinite range)
Snowpuff Cookie    |     200  | Single   | Recover 5000 HP
Floral Powder      |     100  | Single   | Recover HP by 50%
Diamond Clover     |     350  | All      | Recover 6800 HP
Glowing Tail       |      50  | Single   | Recover HP & temporary Shining Body
Shadow Tail        |      50  | Single   | Recover HP & temporary Dark Body
Bubble Straw       |      50  | Single   | Recover HP & Air Body
Twilight Feather   |      50  | Single   | Heal Shining Body
Dawn Feather       |      50  | Single   | Heal Darkness Body
Fallen Feather     |      50  | Single   | Heal Air Body
Pure Feather       |      50  | Single   | Heal Poison
Chance Feather     |      50  | Single   | Heal Slow
Icy Feather        |      50  | Single   | Heal Burst
Time Feather       |      50  | Single   | Heal Stop
Heroic Feather     |      50  | Single   | Heal Passive
Sock Incense       |     300  | 1 Enemy  | Decrease defense by 10%
Wormwood           |     200  | 1 Enemy  | 80% chance of Poison
___________________|__________|__________|____________________________________
Critical * Protects from Critical attacks
Passive * Protects from Passive status

This chapter begins with the three chaps inside the Hideout where you can save
your game before checking out the changes in Ritardando. Remove any accessories
from Allgretto as you'll lose him for a while. The Bakery is open and no-one is
there, allowing you to find a couple of items. Walk to the back of the counter
and check the *?* to find [SCORE PIECE 17], and the middle of the
shelves at the left to pick up [SCORE PIECE 18].

Talk to Worrywart Horn, the boy by the fountain and play Score Piece 1 with him
for a Rank B and STAR COOKIE, and Score Piece 3 for a Rank A and you'll get a
[CHERRY EZI] accessory. Buy the better weapon for Beat, and maybe the slightly
better armour for the additional status protection (the boss uses an attack
that causes Passive status but that's only going to affect you if you usually
manage to counterattack). The most important thing is to stock up on Angel
Trumpets and Diamond Clover items. (The Sock Incense is also handy for the
upcoming boss if you can afford it and don't have any left.) Don't buy the Ugly
Clothes because they carry the bad status effect of Passive.

Go right, towards the church for a scene, after which Retto is on his own. Walk
down to the beach for another scene and the action moves to the rest of the
party inside the church. When you have control you'll find that Beat is in the
lead and the rest of the party includes Fred, Viola, Salsa and March.

Before starting the church mission, leave and return to the Hideout, maybe to
save your game but you'll run into a side mission before that. Sym, one of the
sewer kids, is waiting for you, and you'll be back at their home inside the
sewers. A kid is sick and wants some medicine. Now, this is frustrating because
you might not be able to complete the task if you had the Power Ring equipped
to the wrong person from a long time ago: you need this to complete what is
part of a trading sequence. However, if you don't have it, then you won't be
tempted to give it up! Before leaving the sewer kids, open the treasure chest
at the right of the area to obtain [BEAT'S COSTUME].


TRADING
Enter the pharmacy to ask for the cold medicine, but of course, they've run
out. The shopkeeper tells you who bought the last one and now you're going to
beg them for it. Enter the house next to the left exit of the town and the
woman wants a ring in exchange for the medicine. Hand over the Power Ring and
you can help out the kids and get a [SPELL BOOK] in exchange. This will be
exchanged for the Key to Aria Temple, but it's not worth it. You can get the
key by other means (you'll find another Spell Book if you don't have it) and
keep the Power Ring, which is a much better option!

If you really want to make the exchange (and don't have the Power Ring
available because you left it equipped to an absent party member) you could use
the Power Ring that you find inside the Church dungeon. Thanks to Kata_Windser
who cofnrimed that you can go back and make the exchange after finding the
ring. BUT, if you're playing the Encore game this isn't an option. I tested
this, and the Sewer gate to the kids' hideout was locked and there was no
response from the shopkeeper or the woman.


ENCORE - NEW TRADING QUEST!
There's something else you must do before returning to the church. Head down to
the beach and walk left, past the Save Point and enter the Ritardando Cave, the
back way to Tenuto. There's a small area at the left before you reach the curve
in the path. Talk to the man here and you'll discover that he's a Former
Developer of mineral powder. (I though it was going to be one of those secret
game developers surprises, but it's not as interesting as that.)  However, you
learn more about the story and are told to speak to a woman in Baroque to learn
more. This is part of a another trading sidequest for the Encore (New Game+)
mode, which begs the question why they let you think it's something you can do
now.

However, once in Encore mode, make sure to talk to this guy as soon as you get
control of Beat. (He's there if you go with Allegretto but won't offer any
information.) He mentions a man called CHORD, and this is the start of a
sequence of events that will eventually trigger the second item trading quest.


-------------------------------------------------------------------------------
5.2. MANDOLIN CHURCH CATACOMBS
-------------------------------------------------------------------------------
Party   : Beat, March, Frederic, Salsa and Viola.
Enemies : Orange Float/Ruby Eye  (Lion's Mane - rare), Viege (Dragon Scale)
Treasure: Scramasax, Prophetic Cane, Power Ring, Goddess Bouquet,
          Diamond Clover, Diamond Clover
Score   : Score Piece 19
...............................................................................
ENCORE  : -

Walk down the aisle of the church and speak to the priest if you want some free
healing and enter the door behind him. (Team - all at Level 25.) This place
looks as if there might be hidden items in the lights or rocks, but there are
none, so don't bother searching.

The Orange Float has an attack called Overrun where they charge straight at
someone and keep going. This can hurt for well over 3000 HP and is tough to
defend against. These odd enemies can attack from the front and the back. Ruby
Eye might do a multi-hit frontal attack and Cannon Shell expels a missile from
their rear: one does around 700 HP damage and they do two in one turn. They
also make an Explosion from their backside, as well as healing each other with
a skill called Cheer. These enemies will change to the other type according to
light or dark. The battlefield is mostly in darkness in some sections with just
four tiny lights and some light at the edges of the circle. Once you reach the
grotto it changes and there's a swathe of darkness across the middle of the
area.

March is in the party for the first time and she joins at Level 25, equipped
with a Night Watcher weapon, Battle Shirt and two skills for Light and Dark.
Her light Super Nova does 13 hits at close range and Full-Moon Bind is a short
ranged skill that immobilises the enemy temporarily, causing Stop. Aurora
Curtain is a close combat attack that doesn't do much damage but reduces the
power of the enemy's next attack, in effect, creating a shield around her and
any ally that's close by. Eclipse Gaze is a medium range attack that damages
enemies at the sides as well as the target. Test her out and see just how fast
she can raise echoes with her Super Nova attack! Also, if you use both twins
you can get the effects of the Shadow Silhouette and Aurora Curtain on them
both, giving total protection from one enemy attack as well as increased power.
You will find that using the two of them on a couple of enemies that are close
together will raise your echoes fast, allowing you make double Harmony Chains.
They really are quite a team!

Viola is excellent for her ordinary arrow attack, especially if she's behind an
enemy and within range. Equip the Thunder Stir bow and that gives her better
movement speed as well as Shining Body status. Don't forget to equip the better
armour and the best weapons to everyone.


-- MANDOLIN CHURCH CATACOMBS --------------------------------------------------

                        To Grotto
                             |                 TC - Treasure Chest
                             |
               North Section |
                             |             |
                             |___       ___|___| East Section
                                |_______|      |
                                    |          |
                                    |          |
                                  Start     TC1|
                                               |
                                               |
                                              TC2

Walk up the long corridor until you reach the junction and turn right. Keep
going and you end up inside the East Section. Turn down the old railway track
and keep going until you meet an enemy and a treasure chest. This one contains
a [SCORE PIECE 19]. After defeating the enemy continue down this path and
you'll end up inside the Hideout, on the far side of the boxes near the Save
Point. You cannot bash them out of the way, but you CAN open a treasure chests
for a [SCRAMASAX] sword. Make your way back to the South Section of the
Catacombs and ignore the opening that's blocked with an enemy. There's nothing
to find in the dead end room behind it.

Go left and defeat another enemy blocking the passage and you'll enter the
North Section. The passage is a bit wider now, with broken parts of the floor
and more enemies blocking the way forward. Keep going, killing them as you go
and the path gets narrower as you cross into a small opening, past some
waterfalls. There's a scene now, and you'll find yourself in the Grotto: South
Section.


-- MANDOLIN CHURCH GROTTO -----------------------------------------------------

                              To North Section
                        TC6        | |
                        | |    ____| |          SP - Save Point
                  ______| |    | ____|          TC - Treasure Chest
               TC5________|____| |
                               | |
                               |  \
                               |  TC4
                               |___|
                       TC3       | Middle Section
                       | |       |
                       | |       |
                        |________|
                             |
                             |____SP
                                   |
                              From Catacombs

There's a Save Point: MANDOLIN CHURCH GROTTO - SOUTH AREA as soon you enter the
South Section. Things get tougher now and enemies turn up in groups of three.
You'll need to keep everyone healed using Spirits Pathway or Heal Arrow, and
carry some Angel Trumpets in case of disaster. They also appear to have tougher
hides and are better at blocking long range attacks.

The path widens now, and there's just one enemy before you reach a junction. Go
left and you'll in a cavern with two new enemies waiting for you and some
pillars at the sides. Destroy the Viege first. They use water based magic Blow
Vortex which does around 1200-1550 on one and they might do that twice in a
row. Other than that they tend to just pierce with their long beak thing and
might do a Power Blaze boosting their attack and then a powerful Blurred Breath
icy breath (that inflicts well over 4000 HP of damage), but by the time they
get to try that out, you'll have defeated them  Open the treasure chest for a
new weapon for Fred, the [PROPHETIC CANE], which boosts his HP by 5% as well
has having higher attack power than anything else you've got.

Remember that Pirate's Paper 2 you won from Dolce? It has this cryptic message
which makes a bit more sense mow. "The blue crystal is very pretty. The
treasure with the waterfall behind the six pillars. Where is the real you?"
Well, we've got the treasure and here are the pillars. Check them out and
behind each one you'll see a search *?*. The top right one says "please banish
the blue light" and the rest are all about prayer. Read them all, and it's job
done.

NOTE: YOU MUST READ THEM ALL OR YOU'LL MISS THE NEXT FIGHT WITH DOLCE!
But if you're playing Encore game you can always return to Ritardando in
Chapter 6 when you have access to the warps in Baroque.

If you return to the church, (which is easy enough to do as you'll be
approaching the enemies en route from behind) you can find an unlit light. Look
at the blue lights that border each pew and you'll see that one of them isn't
lit. It's the fifth lamp down at the right, from where the priest is standing.
Check out the *?* by the light and Beat will say: "This is the only place where
a blue light isn't shining." If you check the pew where the light isn't lit
you'll find a note that gives a hint about what to say about Dolce. That's it
and there's no sign of Dolce here, but don't worry, you'll encounter her
somewhere else! In fact, in my first game I didn't return to the church and
still met Dolce after reading the pillars. From reading comments by others it
seems that you do not have to revisit the church at all, so I don't know why I
even mentioned that...

Return to the Grotto Save Point, and this time make your way along the right
path when you reach the junction. This leads into the Middle Section of the
Grotto. There's a treasure chest behind the box at the bottom right of the
tracks where you'll find another [POWER RING]. You can keep this or complete
the trading quest if you haven't already done so.

Continue up the cave and go left, walking along the tracks over a pool. You'll
have to defeat a group of two Viege on the way. Wait until the enemy has its
back to you and you'll win this battle with no damage at all. On the far side
of the pool there's another cavern with pillars and another Viege. This time
it's a group of three so a little more of a challenge. You'll find a chest
containing a [GODDESS BOUQUET] on a little platform. There's another chest
containing a [DIAMOND CLOVER] if you head up the cave after beating a set of
three Ruby Eye/Orange Floats and another guarding group of three Viege.

Return to the main path and walk up and right, following the only route into
the NORTH SECTION.


- MANDOLIN CHURCH GROTTO - NORTH SECTION -------------------------------------

If you walk left into a small cavern you'll see a Viege enemy that looks as if
it is protecting a treasure chest, but there's nothing behind it. Instead, go
right and keep close to the left wall until you see a railway track heading
north. Follow it a little way and, when the walls close in, turn to the right
and hug the north wall of the cavern, walking all the way to the far east. Keep
close to the perimeter and walk down the eastern edge a little way and you'll
find a treasure chest with another [DIAMOND CLOVER].

The cavern is large, with lots of enemies just waiting for you to level up
against them, but there's nothing else to find. If you want to save your game
before fighting, follow the railway track and keep to the left of the narrow
cave, heading north, and you'll find the SAVE POINT - NORTH SECTION.

Go through the dark opening at the north of the Save Point to find the boss. As
usual, check equipment, health and the Item Set first! I used Viola and the
twins but you could use March and Fred instead. Ideally have two close up
fighters and Viola with the Thunder Stir so she can always use her Heal Arrow.
The idea is to pummel the Lurker until you reach 24 echoes and get a harmony
chain.

Alternatively, the slightly easier (but slower) way, especially if you're not
yet used to the twins and want to take pictures, is to use Fred, Beat and
Viola. You have the advantage of two people who can heal and two people who can
attack from a distance. If you have trouble defeating the boss, then head back
to the large cavern and defeat all the enemies there to increase levels fairly
quickly.


o--------------------------o
| BOSS - ROOT LURKER       | Party Level 26/27
o--------------------------o
| Reward : Herebra         |
o--------------------------o

The battlefield has two large rocks and the boss itself casts some shadow, but
other that it is light, apart from some shadow at the edges. If you're using
March and want her Aurora Curtain to protect from an attack, then make sure to
attack from behind the Lurker and you'll be in its shadow. This critter has a
variety of nasty attacks and you'll probably need some Angel Trumpets. Deep
Bite can be guarded against or countered, and Roar causes Passive. Both these
attacks are on one and close range. Bo-Peep is a magic attack that does a lot
of damage, around 2000 HP and cannot be defended against, and the Lurker might
do this twice in one turn on the same person. Trip to Pain is a fast rush
attack when it dashes across the battlefield hurting anyone in its path for
anything from around 2000 - 4000 HP. When its health is low it seemed to speed
up and get in one attack after another.

Try a Wormwood on the boss (probably won't work first time) and a Sock Incense
to decrease its defence, or Very Odd Chocolate to decrease attack. Keep hitting
with both twins and you'll be able to get a double harmony chain. March can do
wonders with her combined Aurora Curtain and then Eclipse Gaze (nice because of
the extra protection both fighters will get). Alternatively, stand in the light
and March has Super Nova and Full-Moon Bind. Use Viola from the middle distance
to pound with her ordinary arrow attack, and end with a Healing Arrow to keep
everyone in good health. You could boost Viola's attack with an item - I used a
Lion's Mane on her.

Just a note that despite taking tons of photos the most I got was a C and 95GG,
so it was hardly worth the bother - getting Fred in the way didn't help. :p


-- TENUTO VILLAGE -------------------------------------------------------------

After the battle, the scene changes and you are back in Tenuto Village with
Allegretto. All the houses are locked and Retto won't let you do anything else.
Walk over the bridge and speak to Solfege, Polka's mother, who is standing by a
lamp. Scroll through a long chat and then, follow the path up to the Flower
Field. This next scene can be skipped, and then you're treated to Chopin's
NOCTURNE piano work, and another interlude about his life.

Yet another scene, and finally, after two more scenes, you'll have control
of Retto once again, back at Baroque.


-------------------------------------------------------------------------------
5.3. BAROQUE
-------------------------------------------------------------------------------
Party   : Allegretto, Beat, March, Frederic, Jazz, Polka, Salsa and Viola.
Enemies : Dolce
Treasure: Magatama, Peace Earring (After Dolce battle)
Score   : Score Piece 20
Trading : (Spell Book) > Aria Temple Key (Final Item)
Music   : Shallow Sweet (Score Piece 12 - Ezi Pajamas,
                         Score Piece 3  - Poison Whitecap)
          Lonesome Roco (Score Piece 15 - Sky Blue Brooch)
...............................................................................
ENCORE  : Talk to Former Servant in Baroque (to the right of the fountain)
          Pirate Paper 3 (after the Dolce battle: there is no Peace Earring!)

-------------------.----------.----------.-------------------------------------
WEAPON             | COST     | ATTACK   | DESCRIPTION/ADDITIONAL
-------------------+----------+----------+-------------------------------------
Jade Falcon        |    1400  | ATK +73  | Speed    | Increases movement speed
Sabertooth         |    1200  | ATK +63  | Poison   | Chance of poisoning enemy
Gold Baton         |    1300  | ATK +67  |    -     | Gold baton
Double Crescent    |    1400  | ATK +84  |    -     | Shining Body?
Bastard Sword      |    1500  | ATK +88  |    -     | A long heavy sword
Lunaticus          |    1300  | ATK +20  | Dark +60 | Greater damage to light
-------------------+----------+----------+----------+--------------------------
ARMOUR             | COST     | DEFENCE  |
-------------------+----------+----------+----------+--------------------------
Crystal Suit       |    1300  | DEF  +60 | ATK +2   | AL BT CL JA MA
Leather Guard      |     900  | DEF  +50 | Passive *| BT FA FR MA PO SA VI
Evening Clothes    |    1000  | DEF  +51 |     -    | BT PO SA
Midnight Shell     |    1200  | DEF  +56 |     -    | FA SE VI
-------------------+----------+----------+----------+--------------------------
ITEMS              | COST     | TARGET   | EFFECT
-------------------+----------+----------+-------------------------------------
Angel Trumpet      |     200  | Single   | Recover KO (infinite range)
Snowpuff Cookie    |     200  | Single   | Recover 5000 HP
Floral Extract     |     300  | Single   | Recover HP by 70%
Diamond Clover     |     350  | All      | Recover 6800 HP
Glowing Tail       |      50  | Single   | Recover HP & temporary Shining Body
Shadow Tail        |      50  | Single   | Recover HP & temporary Dark Body
Bubble Straw       |      50  | Single   | Recover HP & Air Body
Twilight Feather   |      50  | Single   | Heal Shining Body
Dawn Feather       |      50  | Single   | Heal Darkness Body
Fallen Feather     |      50  | Single   | Heal Air Body
Pure Feather       |      50  | Single   | Heal Poison
Chance Feather     |      50  | Single   | Heal Slow
Icy Feather        |      50  | Single   | Heal Burst
Time Feather       |      50  | Single   | Heal Stop
Heroic Feather     |      50  | Single   | Heal Passive
Lion's Mane        |     300  | Single   | Increase ATK power by 10%
Dragon Scale:      |     300  | Single   | Increase defence by 10%
Mouse Metronome    |     300  | Single   | Increase speed by 10%
Sock Incense       |     300  | 1 Enemy  | Decrease defense by 10%
Very Odd Chocolate |     300  | 1 Enemy  | Decrease ATK power by 10%
Scorpion's Tail    |     300  | 1 Enemy  | 90% chance of Poison
Stone of the Spring|     100  | Single   | Temporarily recover 2200 Hp at the
                   |          |          | beginning of turn
___________________|__________|__________|____________________________________
Passive * Protects from Passive status


-- BAROQUE CASTLE -------------------------------------------------------------

This section begins with the party at the entrance at Baroque Castle. You can
play more Score Pieces inside there, but it's less time consuming to wait until
you have to return. Make your way down through the town, past the Save Point,
for a scene with a priest who tells you to visit the Aria Temple. Keep going
through the entrance area at the south and you'll arrive at Celestra Forest.
Walk forwards for another scene with a Merchant on the bridge. He tells you
that you need a Key and that's held by a magic researcher at the Castle. Ta-da!
Cue: walking back to the Castle. (Actually, you can carry on and find the Spell
Book item he wants before going back to the Castle: see the next section for
details.)

Enter the First Floor - Main Hall and climb the stairs at the left. Enter the
middle door and talk to Shallow Sweet. Play Score Piece 12 for a Rank A and a
reward of EZI PAJAMAS. (This is a fake piece of armour which cannot be equipped
by anyone.) Score Piece 3 gets you a Rank B and a POISON WHITECAP. Go left and
enter the Magic Laboratory that you couldn't get access to on the previous
visit. Search the smoking green flask at the right of the left bookcase to
find a [MAGATAMA] accessory.

Talk to the researcher who wants the Spell Book in exchange for the key. If you
completed the last exchange in Ritardando then you can just hand it over. If
not, then he gives you a clue as you leave, that it's in Celestra Forest.
You'll have to find the item and walk all the way back to the Castle to hand it
over. (See the next section.) and you'll be given [ARIA TEMPLE KEY] which is
only of use in opening the temple.


ENCORE - TRADING QUEST
Talk to the Former Servant in Baroque, who is found by walking right from the
fountain, past Lonesome Roco. She's an old woman with a stick, standing near
the boxes at the dead end who won't be identified at first. Eventually she
decides to divulge some details about Chord, who was mentioned by the Former
Developer in Ritardando cave. You also discover that Chord was taken to Fort
Fermata... remember that locked room? And there's a hint about a precious
Pendant.


-- BAROQUE CITY ---------------------------------------------------------------

Now that's sorted out, it's time to do a few more things in the city. Remember
that boy near the fountain that you didn't have a suitable score piece to play
with? Well, now you do. Find Lonesome Loco at the right of the fountain and
play Score Piece 15 with him for a Rank S. He gives you a SKY BLUE BROOCH which
is rather sweet of him. This enables a character not to be affected by dark or
light when choosing special attacks.

Time to shop! This is when you might want to sell off weaker equipment if you
haven't done so already, and buy some better equipment before tackling the next
task. A rematch with Dolce! You don't really need the new bow for Viola as the
Thunder Stir is more useful, and the same applies for Fred with his Prophetic
Came. If you want to save money, only buy better weapons and armour for the
team that you use to fight Dolce, because you'll get a lot of new stuff in the
Aria Temple.

Enter the bar and go through the door at the right of the counter. Once in the
cellar talk to the man there and be rude about Dolce. (It doesn't amtter if you
give the wrong answer because nothing will happen, and you can simply start the
conversation again.) She'll turn up, more powerful, but essentially the same as
before. If you have trouble here, spend a bit of time fighting in the Forest.
At level 28 Frederic learns Orzel Bialy, a three strike Light attack and Polka
learns Roundel, a medium ranged Light magic attack on nearby enemies. I kept
the Thunder Stir on Viola ensuring she had Shining Body status.


o--------------------------o
| BOSS - DOLCE 3           | Team Level 28
o--------------------------o
| Reward : Werewolf Choker |
o--------------------------o

The battleground has two circles of light and the rest is in darkness. This
time the pirates are very much more dangerous, and March doesn't really have
sufficient HP to withstand them. Jazz is likely to be at a low level (he was
only at level 21 in my game) and his lack of speed makes him less useful
despite his high HP. Even Retto was only at Level 24 and that's not good for
this fight.

As before, try using poison on Dolce (you can now buy the more powerful
Scorpion's Tail) but an attack or defence decreasing item is more effective as
you know it will work first time. Kill off the lieutenants first and don't let
them revive each other. If a pirate does Rising Power and goes into Burst and
THEN, Power Soul, that can inflict around 6000 HP worth of hurt. With two of
them and Dolce you're probably going to require a few Angel Trumpets.

I used a team of Viola, Fred and Salsa and, even though she got killed off
about half way through when I ran out of Angel Trumpets, with both pirates dead
it was easy to kill Dolce with the other two. Keep Fred in a circle of light so
he can use Spirits Pathway on himself, and Viola firing off two Sacred Strikes
each turn, from a distance, with a Healing Arrow for additional support when
required. Keep attacking Dolce from the back and rack up echoes for a more
powerful special. This isn't a skilled strategy, and it might take a while, but
it does work!

As well as the reward of the Werewolf Choker, the pirates leave a treasure
chest behind that contains the [PEACE EARRING]. Investigate the barrels until
you see a *?* and you'll find [SCORE PIECE 20]. Don't forget to restock the
Item Set after this battle.


NOTE: If you've heard about playing Score Piece 18 with someone in the Castle
Garden and are worried you missed this, don't be! The musician doesn't appear
until the next chapter.


-------------------------------------------------------------------------------
5.4. CELESTRA FOREST
-------------------------------------------------------------------------------
Party   : Allegretto, Beat, March, Frederic, Jazz, Polka, Salsa and Viola.
Enemies : Flamea/White Pearl (Celestial Hourglass), Anathema (Sock Incense)
Treasure: Snow White, Spell Book, Orbis
Score   : Score Piece 21
...............................................................................
ENCORE  : -


IMPORTANT!
Once you have the Aria Temple Key, speak to the Merchant on the bridge and
you'll receive [SCORE PIECE 21]. If you don't speak to him with the key, you
won't be able to get the item. (He'll wait there until you get the key, and
tells you to get it when you first cross the bridge.)

This is just a single path to the Temple with just two short side paths when
you reach the middle section, so no need for a map! Cross the bridge and
there's a Save Point at WEST SIDE. Look to the left of the road just a few
steps along from the Save Point and there's a narrow path that takes you to a
treasure chest with a [SNOW WHITE] umbrella for Polka. Equip this immediately
because it increase experience for everyone by 5%.

Just after this you'll encounter the first enemy, a single Flamea. The first
battle ground is nearly all light with two small half moons of dark at the
upper side and a dark border at the left, and as you go further down the path
the shadow increases with a deeper area bordering the left and upper part. The
enemy is much the same as ones you met in the Grotto, but it has a nasty trick
up its snout as it changes into the more powerful White Pearl when in shadow.
This beast has an Azure Ram attack where it charges forwards, knocking you to
the ground and doing around 2000 HP damage, and a back flip kind of multiple
hit on anyone nearby. It has a Tidal Gore water spell that it might do twice in
a turn and that can really hurt for up to 3000 HP damage and this is an area
attack that targets anyone in close proximity or in its path. The Flamea can
also do a Chill Vortex water attack twice in a turn which causes anything up to
2000 HP loss for each attack.

Beat is a better long distance character than Viola for this part of the game
as the enemies are often such a long way away that she will miss with her
ordinary attacks. With his new Sabertooth weapon Beat has a good chance of
poisoning enemies and his attacks won't miss. (Use his ordinary attack even
though it might do very little damage, and then blast off with his specials.)
Retto is very powerful with his new sword that puts him into Burst status.

Keep going and you'll reach the MIDDLE path where enemies appear in pairs and
there's a lot more shadow with the whole area surrounded in darkness and a
light part in the middle. This means that the White Pearl appears more often.
You'll spot a floating wizard type enemy guarding a treasure chest at the left
of the path. The Anathema is an enemy you'll be familiar with, and even though
this is a more powerful version they are easy enough to kill. Their skills
include Strength Steal (an HP syphoning attack for around 900 HP) and Capital
Punishment, a spell that does around 1500 - 2000 damage. They also have a long
range attack called Visitantia that hurts for a bit more than that, and they
might use this twice in a turn.

You can either fight or walk around the path behind the chest and avoid a
battle. Open the treasure chest to get the [SPELL BOOK]. Either take this back
to the Castle Researcher for the temple key, or continue to the temple if you
already made the trade.

There's another chest hidden away at the right of the main road. The entrance
to this path is directly across from the opening that leads to the Spell Book
chest. It's just a short path with no enemies and you'll obtain [ORBIS] a new
weapon for Salsa.

Carry on and turn a corner and you're at the EAST SIDE. More White Pearl and
Anathema enemies who now appear in groups of three, and the battleground only
has a small patch of light in the middle. A short distance past a few more
enemies and you'll arrive at ARIA TEMPLE: ENTRANCE where there's the usual
scene and a Save Point.

(By the way, after completing the temple you'll be back in Baroque where the
shop will have an upgraded inventory, and you don't have to walk all the way
back!)


-------------------------------------------------------------------------------
5.5. ARIA TEMPLE
-------------------------------------------------------------------------------
MAP :http://www.gamefaqs.com/ps3/943325-eternal-sonata/faqs/60960
-------------------------------------------------------------------------------
Party   : Allegretto, Beat, March, Frederic, Jazz, Polka, Salsa and Viola.
Enemies : Sorbie/Ice Melody (Diamond Clover), Icicle Eater (Mouse Metronome)
Treasure: Lion Armour (TC1), Rib Crusher (TC2), Oracle Cane (TC3),
          Bubbly Hat (TC4 - Corridor), Recovery Orb (TC5), Flintlock Pick
          (TC6), Imperial Bow (TC7), Tundra Vest (TC8 - Corridor)
...............................................................................
ENCORE  : -

After all that bother with the Spell Book and Key, the door is open to the
touch. Enter the GALLERY OF EARTH and take the warp up to the next floor.

This temple has a sneaky trick to it. Most of the treasure chests will
disappear when you fight the enemies that guard them, and you have to go and
search for the new location. Fortunately, these are not random, so it's a just
a matter of gong to right place. The other minor thing is that there are some
icy patches of floor that only allow you to walk one way. What follows is the
quickest route to find the treasure and navigate to the top of the building.


-- ARIA TEMPLE - GALLERY OF AIR -----------------------------------------------
          _____
          | S |             W  - Warp
          |   |             S  - Stairs
         /  |^ \            T# - Treasure Chest after it's moved
       T/  / \T2\T          T  - Treasure Chest before it's moved
   ____/  /   \  \___       R  - Rope to next floor
   | T1  /  R  \   T3|      ^  - Ice floor direction
   |___  \     /  ___|
       \  \   /  /
        \  \_/  /
         \T    /
          | W |
          |___|

The battlefield has three crystal type areas that will block long range attacks
if you're firing in line with them, and you need to circumnavigate these
obstacles. There's a lot of light with some shadow at the right and more at the
left. The Sorbie enemies will change to Ice Melody bats when in shadow. These
use a Sonic Killer attack that inflicts Slow and the Sorbie does a not very
damaging Circular tail swipe that can hit anyone narby.

Walk left and defeat the two Sorbie enemies in front of the treasure chest,
which moves to the west room (the chest contains [LION ARMOUR]). Carry on up
this hallway and open the chest (after defeating two more sets of enemies).
Keep going along the corridor, past a chest behind bars. Kill the enemy hiding
behind the first pillar supporting the stairs, and that moves the treasure
chest behind bars in the left corridor to the area in front of the ice floor.
Retrace your steps back down the west hallway

Then, walk right and attack the enemy in front of the treasure chest that's
behind bars (there isn't a chest in the east room just yet). Open the chest
that you transported to its position just in front of the steps and ice floor
and get a [RIB CRUSHER] weapon for Jazz. Return to the East side room and
defeat both sets of enemies there and the chest behind bars will be moved to
that room. Open it for an [ORACLE CANE] weapon. Note that both these weapons
posses status effects so you might not want to equip them.

You can go up the stairs now to find another treasure chest with a [BUBBLY HAT]
and a Save Point - CORRIDOR, half way down the corridor, but you'll have to
return to the first floor and the enemies will have returned as well.

Enter the central room and kill all four enemies on the pink spots. That makes
a rope fall down so you can climb up to the middle room of the next floor.
(Avoid the rats!) There are two Sorbie/Ice Melody enemies on the front and back
pink spots and just one at the right and left. Climb the Rope. (By the way,
once you've made the rope fall it stays in position even if you leave, although
the enemies will be back in position too, but you can easily avoid them.)


-- ARIA TEMPLE - GALLERY OF HEAVEN --------------------------------------------
          _____
          | S |
          |   |             S  - Stairs
         /     \            T# - Treasure Chest after it's moved
        /  /^\  \           T  - Treasure Chest before it's moved
   ____/  /   \  \___       R  - Rope to next floor
   | T7  /  R  \   T6|      >  - Ice floor direction
   |___  \ T5  /  ___|
       \  \   / T/
       T\  \_/  /
         \ >   /
          |   |
          |__S|

When you arrive in the central room, walk forwards and attack the bat. This
time the task is to kill the enemies NOT on the pink spots. The rats are
sitting on the pink areas time, but there will also be rats, called Icicle
Eaters in the battles. There are three enemies this time, probably two rats and
one bat type. The Icicle Eaters carry a light on their tail and do a Ratty
Charge attack for around 1700 HP and Mist Shrinker attack on one for nearly
4000 damage.

You can get the drop on the side enemies by approaching them from behind. These
side groups contain 3 Sorbies and the top and bottom have 1 with two rats.
After that, a treasure chest appears in the middle of the room. Open it to
obtain the excellent [RECOVERY ORB]. Now, kill the rest of the rats in here:
again, approach them from behind. (The reason for doing this, is that you have
to defeat ALL enemies on this floor to make a treasure chest appear. If you
don't get them all here and leave the room, you cannot return except by going
back down the stairs to the lower floor and back up the rope.) Also, if you
leave the floor BEFORE killing all the enemies, you'll have to go through the
whole thing again to get the last treasure chest.

From the north of the floor turn right and walk down the east hallway turning
the corner to run into an enemy. Kill this group of 3 Sorbies and that moves a
chest to the eastern room you just passed. Open this for a [FLINTLOCK PICK] for
Beat and kill the two groups of rats. Carry on down the corridor and kill
another set of three Sorbies. Go back around to the north again, and make your
way down the west hallway to the west room where there are three groups of rats
to dispatch. Kill them all and the treasure chest that was behind bars will be
moved to the middle of this room. Open it receive the [IMPERIAL BOW] for Viola.
It's worth replacing the Thunder Stir with this, as it puts her into Burst
status making her even more powerful.

Do this bit only after getting all the treasure. Walk north and climb the
stairs to the Corridor above. Open a treasure chest for the [TUNDRA VEST].
There are no more enemies and you can walk down the single corridor and up the
next stairs to reach the top floor


NOTE: If you have forgotten to do something or find something you can exit this
place quickly. Go down the stairs from the top floor, all the way down the
corridor, and down the next stairs to the Gallery of Heaven. Take the west path
(there are no enemies at all) and you'll end up at the south stairs down to
another Corridor. Walk up (past a Save Point) and down the stairs to the
Gallery of Air. The ice prevents you from taking the right fork, so head left
again. There are two enemies to fight along the way and then you're at the warp
to the exit.


-- ARIA TEMPLE - GALLERY OF LIGHT --------------------------------------------

There's a SAVE POINT - GALLERY OF LIGHT and a doorway. Before entering the door
go through the normal procedure of filling the Item Set, checking equipment and
selecting special skills. Bear in mind that another person will be added to the
party for this fight, which gives you a bit of a disadvantage as you can only
choose two of the party. Take in Viola, Polka or Frederic so you're assured of
some healing and put the two people you want in the first two places. Use
whichever team you like, so long as someone can heal, because this is not a
difficult fight.

Take in a Scorpion's Tail to inflict poison (if you have one, and it might not
work first time) and a defence decreasing item such as Fish or Sock Incense
which is more reliable. Fill up the rest of the set with Angel Trumpets and
maybe a couple of Diamond Clovers. You could add some Time Feathers to cure
Stop status. They only use 1 point each and might be worth it, especially if
you don't bother with the poison item. Actually this battle isn't that hard so
you should be fine, but a couple of Time Feathers is a good precaution to take.

At level 27 Jazz learns Maelstrom, a powerful Dark medium ranged attack that
targets a wide line of enemies. Retto learns Starlight Blast at Level 30 which
is an 8 hits Light attack, although slower than his other Light specials. By
this point, especially if you used Polka with her experience boosting brolly,
everyone is likely to be around Level 28-30.

I used Jazz equipped with both the Pocket Watch and Werewolf Choker which gives
him additional action time and combo hits, Polka with the Peace Earring and
Recovery Gloves and Falsetto, who was at Level 29 after the battle, and
equipped with the Brain Shatterer and Midnight Shell together with whatever
accessories she had when she left the party - just low level attack and defence
stuff.


o--------------------------o
| BOSS - RONDO             | Party Level 28-30
o--------------------------o
| Reward : Heart Pendant   |
o--------------------------o

Most of the battlefield is in light, with the same areas of darkness as the
rest of the Temple, and with those crystal rocky outcrops. What this means is
that most of the time your attacks are likely to be Light specials.

Grand Venom does around 1000 HP of damage but inflicts Slow and can cause
poison. Bombardment will hit two adjacent characters for around 2500 HP each
and Hell Eruption causes Stop, meaning that they will turn dark and not be able
to move for a couple of seconds. This can also do around 3000 damage as it
comes at the end of a series of strikes. Fer-de Lance is a powerful strike on
one. The main thing is to keep your healer out of her way, which can be
difficult if she attacks them with Hell Eruption because they won't be able to
move away quickly. Keep a couple of Time Feathers to use on the healer if you
need to.

Polka is effective at a middle distance for healing your fighters, and Snow
Claw with Falsetto (assuming that is set) will raise the echoes quite
effectively. After that Jazz can easily generate a Harmony Chain with his
double hits ending with Heat Blade. Jazz is good because of his high HP and the
fact that his sword has a long reach so, even if affected by Stop status, he
can get in a number of hits.

After a scene the party will inspect a plaque on the wall, and you'll be
straight on to the next chapter and back at Baroque, with everyone at full
health. (You can return to the Forest if you missed something.)



===============================================================================

CHAPTER 6. TRISTESSE ................................................... *ES06

===============================================================================


-------------------------------------------------------------------------------
6.1. BAROQUE (AGAIN!)
-------------------------------------------------------------------------------
Party   : Allegretto, Beat, Falsetto, March, Frederic, Jazz, Salsa and Viola.
Enemies : None
Music   : Granny's Girl Quena (Score Piece 7 - EZI Paddle
                               Score Piece 10 - Obsidian Mirror.
                               Score Piece 16 - Fish Incense)
          Precocious Flute (Score Piece 2 - Guardian Clothes)
          Conceited Choir (Score Piece 11 - Crimson Brooch
                           Score Piece 17 - Snowpuff Cookie
                           Score Piece 18 - EZI Handkerchief.
.........................................................................
ENCORE  : Warp to other locations. (After the visit to Agogo)

-------------------.----------.----------.-------------------------------------
WEAPON             | COST     | ATTACK   | DESCRIPTION/ADDITIONAL
-------------------+----------+----------+-------------------------------------
Doom Guard         |    1500  | ATK +80  |    -     | Stolen by Vainomoinen
Leaf Umbrella      |    1200  | ATK +75  | Action   | Gauge increases when
                   |          |          |          | attack hits
Flintlock Pick     |    1300  | ATK +70  | Critical | Inc. critical hit rate
Muse Baton         |    1350  | ATK +73  | Absorb   | Absorb 10% of inflicted
                   |          |          |          | damage as HP
Elven Sight        |    1350  | ATK +100 |    -     | A magic bow
Orbis              |    1100  | ATK +73  |    -     | Weapon made for the army
Zweihander         |    1800  | ATK +100 |    -     | A massive sword
Brain Shatterer    |    1000  | ATK +70  |    -     | For a master
Illunis            |    1200  | ATK +78  | Critical | Inc. critical hit rate
-------------------+----------+----------+----------+--------------------------
ARMOUR             | COST     | DEFENCE  |
-------------------+----------+----------+----------+--------------------------
Freiturnier        |    1400  | DEF  +79 |    -     | AL CL CR JA
Land Scales        |    1200  | DEF  +70 | ATK +2   | AL BT CL JA MA
Black Velvet       |    1000  | DEF  +65 |          | MA PO SA
Eagle Robe         |    1100  | DEF  +69 |          | FA SE VI
-------------------+----------+----------+----------+--------------------------
ITEMS              | COST     | TARGET   | EFFECT
-------------------+----------+----------+-------------------------------------
Angel Trumpet      |     200  | Single   | Recover KO (infinite range)
Honey Cookie       |     250  | Single   | Recover 9500 HP
Floral Extract     |     300  | Single   | Recover HP by 70%
Diamond Clover     |     350  | All      | Recover 6800 HP
Shining Tail       |     300  | Single   | Recover HP/temporary Shining Body.
Dark Tail          |     300  | Single   | Recover HP and temporary Dark Body
Bubble Ring        |     300  | Single   | Recover HP and temporary Air Body
Twilight Feather   |      50  | Single   | Heal Shining Body
Dawn Feather       |      50  | Single   | Heal Darkness Body
Fallen Feather     |      50  | Single   | Heal Air Body
Pure Feather       |      50  | Single   | Heal Poison
Chance Feather     |      50  | Single   | Heal Slow
Icy Feather        |      50  | Single   | Heal Burst
Time Feather       |      50  | Single   | Heal Stop
Heroic Feather     |      50  | Single   | Heal Passive
Lion's Mane        |     300  | Single   | Increase ATK power by 10%
Dragon Scale:      |     300  | Single   | Increase defence by 10%
Mouse Metronome    |     300  | Single   | Increase speed by 10%
Sock Incense       |     300  | 1 Enemy  | Decrease defense by 10%
Very Odd Chocolate |     300  | 1 Enemy  | Decrease ATK power by 10%
Scorpion's Tail    |     300  | 1 Enemy  | 90% chance of Poison
Stone of the Spring|     100  | Single   | Temporarily recover 2200 Hp at the
                   |          |          | beginning of turn
___________________|__________|__________|____________________________________

Check out the shop, because the inventory has changed again with new weapons
and armour and some additional items. The Honey Cookie is on sale for the first
time, together with the more powerful "Tail" items, which I never used, but the
decreasing stats items will be helpful for another boss fight. This is also the
last time you'll see the items that increase allies' stats (and the Scorpion's
Tail) for sale, so if you use these buy some extras. Improve on armour and
maybe get the better weapon for March if you're using her. Don't bother buying
anything for Polka because you're going to lose her for a while.

Enter the Inn and walk up the left stairs. Go inside the second room on the
landing where you'll find a girl and her granny. Talk to Granny's Girl Quena
and play a session with her. Score Piece 7 earns an A rank and a EZI PADDLE
reward. Play Score Piece 10 for an S Rank and she gives you OBSIDIAN MIRROR.
Score Piece 1 or 16 gets a Rank B and a FISH INCENSE. Generous girl!

Walk up to the Castle Gate and there are a couple of scenes, followed by you
obtaining the [WARP ROOM KEY]. Back in control of Allegretto you'll find
yourself inside Prince Crescendo's Room at the Second Floor Hallway inside the
Castle. The task is to return to Agogo Village by the fastest means possible.
Talk to Crescendo to get more instructions - you're to go to the Warp Room at
the west of the castle gate. Leave his room, go left and you'll be at the
stairs into the the main hall. Walk south to leave the castle and then left to
find the Warp Room. (Don't go down to the fountain.)

You can make a save here: BAROQUE CITY - WARP ROOM and speak to the guide. You
can only access Agogo Village which is not what I hoped for. (It's another
reason for playing Encore mode because you CAN access other places from here.)


-- AGOGO VILLAGE --------------------------------------------------------------

You arrive at the corner of the path with the village a few steps to the north.
You can revisit the shop and buy the cheap Peach Cookie and Floral Powder
again, but the inventory is the same as before. Chat to the people for a little
bit of information. There's a session musician called Precocious Flute in the
Cave Front clearing. Play Score Piece 2 for a B Rank and GUARDIAN CLOTHES. The
Agogo Queen Mother you're searching for isn't in the village and so there's
nothing else to do but walk down the path and back through the Agogo Forest.

Kill a few enemies as you go and you might pick up some Angel Trumpets and
Peach Cookies, and get a change to revel in how easily they go down with just
one hit. When you reach the Save Point at MIDDLE NORTH make use of it and check
the Item Set and health. Add a Sock Incense to decrease defence and a couple of
Time Feathers to heal from Stop status.


o--------------------------o
| BOSS - FUGUE (AGAIN!)    | Party Level 29-31
o--------------------------o
| Reward : Death's Head    |
o--------------------------o

The battlefield is more or less circular and mostly in sunlight with a border
of shade cast by overhanging branches around the left, top and right edges.
Blood Scent is Fugue's most powerful attack with multiple hits ending with a
stroke that does over 2000 HP of damage. His ordinary attack can hit two
characters if they are surrounding him. J'accuse is a one hit attack on one
that hurts for around 4000 HP. Dark Presence will cause Stop but he doesn't use
this very often and you can quickly heal with a Time Feather. Try to build up
Harmony Chains with two fighters and the battle won't take long. Viola, as
usual, is extremely effective at a distance and her ordinary arrow attacks will
soon destroy his HP. Using Sacred Strike on him from behind will knock him to
the ground, preventing a second attack.


-- BAROQUE CASTLE -------------------------------------------------------------

Battle over, there are more scenes, after which you'll be in control of
Allegretto again with Polka back in the team. Leave the room and you're in
Baroque Castle, Second Floor Hallway. Enter the blue door (Crescendo's room)
for another scene, and walk left, down the stairs and up the opposite stairs to
the far side Second Floor Hallway. Enter the blue door room here (Serenade's
room), and leave after another scene. Three more scenes, after which you're
back in control of Retto in that hallway. Talk to the official outside the blue
door for more information about where you're to go next: a place called the
Coda Ruins that is accessed from the Warp Room.

Before leaving the castle go through the double green doors into the Audience
Chamber and up to the far side of this room. Turn right, and open the door that
leads to the Side Garden. Turn left, and walk down the upper side of the garden
and you'll find someone standing in the second alcove. Speak to Conceited Choir
and play Score Piece 11 for a Rank S, and the CRIMSON BROOCH accessory which
puts the character into a permanent Burst state. Score Piece 18 actually sounds
rather sweet and gets an A Rank and an odd accessory, the EZI HANDKERCHIEF.
Score Piece 17 is rewarded with a B and SNOWPUFF COOKIE.

Return to town to stock up anything if you wish (but there is another shop
after the next location so you won't have to wait too long before the next
shopping trip). When you're ready, enter the Warp Room, use the Save Point here
if you wish, and fly off to the Coda Ruins.


ENCORE
Enter the warp room and you'll see that BOTH WARPS! are functioning. At long
last you can travel around and revisit lots of places for all the additional
Encore quests. This includes: obtaining the rest of the Score Pieces and
playing quite a few of them; the new trading quest; Dolce's fourth battle;
accessing the EZI Sanctuary; and a few other minor things. Stand on the left
warp and you have the option to go to:-

* Tenuto Village
* Ritardando
* Agogo Village
* Forte City
* Cantabile Inn
* Andante
* Baroque Ship

IMPORTANT! Because there is so much to do I've included it all in the separate
section for Encore.


-------------------------------------------------------------------------------
6.2. TO CODA RUINS
-------------------------------------------------------------------------------
MAP : http://www.gamefaqs.com/ps3/943325-eternal-sonata/faqs/61342
-------------------------------------------------------------------------------
Party   : Allegretto, Beat, Falsetto, Frederic, Jazz, March, Polka, Salsa and
          Viola.
Enemies : Dark Antique, Ooparts, Strong Glory/Ancient Fish (Honey Cookie)
Treasure: Honey Cookie, Matchlock Axe, Lunar Eclipse, Solar Eclipse,
          Claimh Solais, Allegretto's New Costume, Apollo's Lichanos.
.........................................................................
ENCORE  : Equip the Onyx Bracelet to prevent Stop and the Diamond Bracelet to
          prevent all status effects. No need to use warp Q.

This is a strange place, with various islands accessed from warp circles, and
buildings that provide warp points on the first floor, as well as some
treasures to pick up. You cannot walk between the buildings and some areas are
on higher ground, or surrounded with walls. The first island has no enemies and
three warp points, including the one where you arrive. Ignore the left warp and
walk up, past the building at the right, to reach the third one. Enter this
warp and it deposits you on top of the building. Walk along the path to reach
the third building and take the warp from here to the next island.


NOTATION
[#] - Warp (with letters)
{ } - Building
=/| - Connecting bridge between buildings
TC# - Treasure chest (with number)
SP  - Save Point
y   - Useless warp (or destination)
XX  - Wall
>/^ - Jump off building (there are other jumping places but these are the
      important ones!


-- BETRAYAL ISLAND ------------------------------------------------------------
 _______________
 |[B]  {C}=={ }|
 |      |    | |
 |     { }=={B}|
 |             |
 |[A]__________|

You'll encounter enemies here. The battleground is mostly in darkness with four
or less pools of light created by torches, and small areas of light at the
edges created by the torches outside the buildings. The Dark Antique uses Dark
Circle, a distance magic attack that does around 1500 HP of damage and inflicts
Stop status. Black Fire is another magic attack and Black Stab is a strong
single strike that causes nearly 3000 HP damage. .

Walk straight ahead and deal with two sets of three Dark Antique enemies before
entering the warp that puts you down on top of the building. There are two sets
of Dark Antiques and a new enemy waiting next to the warp called OOPARTS. This
machine looking enemy does a Left Drill multi hit attack for a fair degree of
damage and a Right Blow that can knock you to the ground. Their mid range
attack is called Popper and that does similar damage. You can avoid it if you
like or kill it and read the message signalled by a */*. (The first king asked,
"Can you read what is in my hearts?" The bronze bird replied, "Betrayal".) Take
the next warp to the next island.


-- FALSE PRIDE ISLAND ---------------------------------------------------------
    ______________   _________
 ___|  { }> [E]  |   |  [F]  |
 |      |        |   |       |
 |{TC) { }       |   |__TC1__|
 | |    |        |
 |{ }=={ }       |
 | |             |
 |{D}            |
 |          [D]  |
 |  {G}=={ }=={F}|
 |     SP |  |
 |__[C]__{E}_|

The warps change colour from pink to green and there's a Save Point. Enemies
change too and you'll meet a large fish type enemy called Strong Glory. This
one does a watery Debacle attack that causes around 2500-3000 HP worth of
damage to anyone standing close by, and it might do two in a turn which will
cause a lot of hurt. Golden Ram is a strong attack on one inflicting about the
same amount of damage. It has an apparently weaker Light alter ego called
Ancient Fish and this is easier to kill but it has a very nasty multi-hit
attack on anyone nearby called Fiery Revolution. (It is more likely to use this
attack in Encore mode.)

Walk up and right around the first set of buildings to find another green warp.
Take this to the left set of buildings and go all the way up to a chest
containing a [HONEY COOKIE]. Head back down and turn right, then up, until you
reach the top right platform. Jump off and enter this warp. That takes you to
the top of the building at the right of the Save Point. Walk up and right, into
another warp which transports you to the small island visible at the north.
Open the single treasure here for a [MATCHLOCK AXE] weapon for Beat. Return to
through the warp. This time, take the warp at the left to the next area.


-- CONCEIT ISLAND -------------------------------------------------------------
    _________   _____   ___
 ___|       |__| [I]|   |  |________________
 |[H]       { }>    |   |                   |
 |           |      |   |[I]             [J]|
 |          { }=={y}|   |    _______________|
 |           |      |   |____|
 |          {H}     |
 |                  |
 |           X    y |
 |  SP       XTC2   |
 |           XXX    |
 |__[G]_____________|

There's another Save Point here and the warps have changed colour again, to
blue. Walk right, edging around a narrow wall and you'll see a hidden treasure
chest containing [LUNAR ECLIPSE] a weapon for Salsa that inflicts greater
damage on dark creatures and has Darkness Body status. That's quite useful
here! Make your way up to the north side of the island and enter the warp.
You'll land on top of the building and there's a warp to the right. Don't
bother with this one as it just takes you back to earth, near the empty
treasure chest. Instead, walk up to the far end and jump off to the right.
There's another warp point here that takes you over to the next island. (By the
way, if you re-enter this warp it will deposit you back on the grass at the
north of the previous island.) You can see the next warp and there is nothing
to find on this long narrow island.


-- RESENTMENT ISLAND ----------------------------------------------------------
 _______________
 |{N]  { }  {Q}|________________
 | |    |    |            L     |
 |{ }=={ } {TC5}  [M]           |
 |      |              XXXXXXX  |
 |     { }=={M}        XX[L]XX  |
 |                     XX  TC3  |
 |__                    X K X   |
    |        SP__________XXX_[K]|
    |_____[J]__|

New island name, new Save Point, new colour warp! This time it's orange. Walk
up past the buildings and ignore the first warp. Go all the way around to the
right, to reach a warp in the lower right corner of the island. This takes you
to the higher ground where there's a treasure chest containing a [SOLAR
ECLIPSE] weapon for March which inflicts greater damage to light creatures and
isn't something you'll want to use now. Step into the warp to return to the
path just to the north of that warp. From here, walk left and enter the warp by
the buildings. There's only one way that's open, up and left and up again to
take the warp on the top left building. This takes you to a new island.


-- JEALOUSY ISLAND ------------------------------------------------------------
                           _______________
         _______           |          [O]|
        /      /           |             |
       /  [Q] /            |             |
      /      /             |     {R}     |
     / TC4  /       _______|      |      |
    /      /        |X SP        { }=={ }|
   /  [P] /         |X            |    | |
  /______/          |X [N]  _____{P}__{Q}|
                    |X_____|

There's another Save Point here and the warps have changed colour to pale
turquoise. (if you step back inside the warp you'll be back on the previous
island on the path just north of the warp near the buildings.) Walk north and
enter the next warp which brings you back down to the roof of the lower right
building. Walk up and go left to enter another warp. This takes you to a nearby
island at the west. There's a single Strong Glory enemy waiting in between two
low walls halfway between the two warps. Attack it and kill the two enemies
that appear. Then you'll see that there is a treasure chest nestling in front
of the upper wall. Open it for a [CLAIMH SOLAIS] sword for Allegretto. Enter
the second warp, which takes you back to Resentment Island to those two roof
areas you couldn't access before. Walk down, past another Strong Glory enemy,
to open a chest with [ALLEGRETTO'S NEW COSTUME]. Return the way you came.

When you're back on Jealousy Island (still on the roof) take the other warp,
after defeating a couple of Oopart machines.


-- SUSPICION ISLAND -----------------------------------------------------------
                ________
                |       |
             ___|  [S]  |______
             |                 |
             |          XXXXXXX|
             |          X [V] X|
             |          XXXX  X|
       ______|          X  U  X|
   ____|                XXXXXXX|
  |      XX         ___________|
  |  TC6 XX   SP    |
  |      XX  [R]    |
  |______XX_________|

Another island, another colour (pink), another save point, and another
treasure chest. From the save point, walk back and left, along a wall, until
you reach the western edge of the island. Then, go south, edging past the stone
wall that appears as if it extends to the rim. There are trees and barrels in
the area behind the wall as well as a chest containing [APOLLO'S LICHANOS] a
new baton for Fred. That's all there is here, for now, so walk north to find an
open warp. (There's a second one behind some walls that you cannot access from
here.)


-- DISTRESS ISLAND ------------------------------------------------------------
              ___________
              |XX   V   |
              |XX       |___
  XXXXXXXXXXXXXX        [T]|
  XX      [U] XX           |
  XX      XXXXXX       XX  |
  XX      XX  XX       XXXX|
  XX{^}=={T}=={ }          |
  XX________               |
            |              |
            |         _____|
            |    SP   |
            |  [S]    |
            |_________|

You arrive at Distress Island and there's a Save Point here as well, and blue
warps. Walk up to the warp at the north (past lots of OOPARTS) and this
deposits you in the middle of the three buildings at the left. Walk UP to the
third one and jump down so you can reach a walled off warp. Defeat three
OOPARTS who are guarding it. Enter this warp and it takes you back to Suspicion
Island inside that walled off area, where you can now access that warp, after
defeating some more OOPARTS. (There's another of those informational pillars
here: "The sixth king asked again, "Can you read what is in my heart?" As
before, the bronze bird replied, "Suspicion".)


-- SINCERITY ISLAND -----------------------------------------------------------
     _______
  ___|     |__
  |    [W]    |
  |           |
  |           |
  |           |
  | SP        |
  |__  [V]  __|
     |_____|

Don't go back into the warp here as it takes you back to the far north of
Distress Island, so you'll have to make your way back to Suspicion Island using
the other warp. There's yet another Save Point and the warps are red, but you
don't have to fight any more enemies, and this is the final area.

By this point everyone could be at around level 31-32 if you've been changing
them around. At level 32 Polka gets Pure Geyser, an infinite range (but weak)
Light attack on all enemies. At level 30 Falsetto learns Howling Thunder a
powerful, but slow, 9 hits close combat attack. Jazz acquires Whirlwind, a mid
range Light attack on an enemy group.


ENCORE
Return through warp [P] on Jealousy Island once you have the item as you'll
already have Allgretto's Costume. Watch out for the Ancient Fish as they will
use that devastating attack that can wipe out everyone. If you have someone
with the status Darkness Body (Salsa with Lunar Eclipse, or Fred with Oracle
Cane for example, they can change a fish back to the Strong Glory.) Distress
Island is a good place for levelling up as 3 OOPARTS give 6772 experience
points.


-------------------------------------------------------------------------------
6.3. COWBELL HEIGHTS - CELLO TREE
-------------------------------------------------------------------------------
Party   : Allegretto, Beat, Falsetto, Frederic, Jazz, March, Polka, Salsa and
          Viola.
Enemies : None
Treasure: Saint's Mirror
Score   : Score Piece 22
.........................................................................
ENCORE  : -

Walk up the steps and approach the building and save point where you'll be
interrupted with a scene. After that, make a save at SAVE POINT: COWBELL
HEIGHTS - CELLO TREE. Find a [SAINT'S MIRROR] at the barrel behind the parasol.
Go through the arch to the tree and check the first root at the right for a
hidden [SCORE PIECE 22].

IMPORTANT! Keep that Saint's Mirror safe for the next chapter's bosses. It only
has a weight factor of 2 and will revive and fully heal everyone so it's
extremely valuable!

Leave the tree area and walk up the path heading north to Cowbell Heights.
There's only one direction to go and no enemies, and although you can wander
around a little, there's no point as there's nothing to find. You'll soon
arrive at a new location.


-------------------------------------------------------------------------------
6.4. MOUNT ROCK
-------------------------------------------------------------------------------
Party   : Allegretto, Beat, Falsetto, Frederic, Jazz, March, Polka, Salsa and
          Viola.
Enemies : Gyaman, L'Opera General/Standard Bearer (Big Paper Fan,
          Peacocks' Feather)
Treasure: No Name, Antelope Armor, Sunbringer, Heart Clover
Music   : Aloof Fiddle (Score Piece 11 - Sunlight Guards
                        Score Piece 12 - Floral Powder)
.........................................................................
ENCORE  : -

There's another Save Point at MOUNT ROCK - ENTRANCE and a welcome shop. You can
rest and heal here for free (the Merchant is a friend of Jazz), as well as buy
much better equipment and items. If money is short then just upgrade weapons
and armour for the people you use most and forget about the rest, but the
Gorgeous Clothes will help protect from the enemies' critical attacks and
that's a good deal. I'd suggest you use just 3 or 4 people on the way up this
mountain to raise their levels and that gives you a better chance of coping
with the forthcoming difficult boss fight. The good thing about this location
is that if you find things tough you can rest as often as you like and buy as
much stuff as you need.

Don't buy the Cursed Amour as it creates Dark Body and you'll find some better
armour on the mountain.


MOUNT ROCK ITEM MERCHANT
-------------------.----------.----------.-------------------------------------
WEAPON             | COST     | ATTACK   | DESCRIPTION/ADDITIONAL
-------------------+----------+----------+-------------------------------------
Blossom Parasol    |    1900  | ATK +90  | MAG +5   | Pale umbrella
Magnum Arm         |    1900  | ATK +95  |    -     | Weapon used by hunters
Mistilteinn        |    1900  | ATK +100 |    -     | The lost mistletoe branch
Artemis's Bow      |    2100  | ATK +110 |    -     | Bow of a goddess
Muspelheim         |    2000  | ATK +95  |    -     | Dropped by a devil
Soul Cremator      |    2200  | ATK +118 |    -     | Fearful sword
Jiao Zhu           |    2000  | ATK +97  |    -     | A striking weapon
-------------------+----------+----------+----------+--------------------------
ARMOUR             | COST     | DEFENCE  |
-------------------+----------+----------+----------+--------------------------
Cursed Armor       |    2000  | DEF  +85 | Dark Body| AL CL CR JA
Gorgeous Clothes   |    1500  | DEF  +67 | Critical*| BT PO SA
Fog Cloak          |    1800  | DEF  +70 |    -     | FR
Obscure Jacket     |    1800  | DEF  +80 | Air Body | FA SE VI
-------------------+----------+----------+----------+--------------------------
ITEMS              | COST     | TARGET   | EFFECT
-------------------+----------+----------+-------------------------------------
Angel Trumpet      |     200  | Single   | Recover KO (infinite range)
Honey Cookie       |     250  | Single   | Recover 9500 HP
Floral Extract     |     300  | Single   | Recover HP by 70%
Heart Clover       |     700  | All      | Recover 12,000 HP
Shining Tail       |     300  | Single   | Recover HP/temporary Shining Body.
Dark Tail          |     300  | Single   | Recover HP and temporary Dark Body
Bubble Ring        |     300  | Single   | Recover HP and temporary Air Body
Peacock's Feather  |    1000  | Single   | Heal all status effects
Stone of the Spring|     100  | Single   | Temporarily recover 2200 HP at the
                   |          |          | beginning of turn
___________________|__________|__________|____________________________________


-- MOUNT ROCK -----------------------------------------------------------------

ENEMIES
The enemies are familiar shapes: those mushrooms that inflate before spewing
their spores on you and the ducks, but both have gotten upgrades. It's really
repetitive stuff fighting the exact same enemies again, and trudging up this
big mountain. The mushroom is now called Gyaman and has a Thousand Lashes
multiple strike. Venom Scatter is that avoidable spore blast that will poison
anyone in the vicinity, and Winding Coil is the attack where it winds its
tentacles around someone. The L'Opera General is easier to defeat but more
dangerous as it can do a General Tornado swirling attack on more than one
character that does around 3000 HP damage per go (if you don't guard), and it
might do two of these in one turn. The Standard Bearer is the general's dark
alter ego and even more powerful, with a Bearer Drill and Bearer Breath attack
that blasts air in a line, and if it does these two on one turn that's going to
cause well over 7000 HP of damage. In fact, if someone is caught in the line of
fire it might even do over 6000 HP of damage for just one of these attacks. If
you're not paying attention it's easy to get the whole party wiped out with a
couple of these attacks. Be careful!

The battlefield has three mine carts that will block long range attacks if
you're in the wrong position, so it's not such a good plan to use Viola or Beat
for this section of the game. The area is mostly in light, with a strip of
shade at the right side and a patch at the top of the oval shaped ground.

It's pretty easy to avoid most of the enemies on the path, but might not be
advisable if you want to raise levels. Always defeat one enemy before attacking
the next, especially with the ducks, and attack to build echoes and create
harmony chains. Falsetto, March and Salsa are going to be good for this and I
have a soft spot for Jazz because of his reach and medium range specials.
Attack the enemies from behind to prevent them from guarding, which they will
attempt to do, and as usual, try to approach them from behind before engaging
in a battle. Keep a healer in the party and, if it's Polka, equip her with the
Recovery Orb so she gets some healing each round.

One more thing, there isn't another Save Point until you reach the summit, so
always keep the Item Set replenished with Angel Trumpets and some healing items
in case you need them.

There's nothing to find in the first area, so don't bother searching, but make
your way up the path and to the right, under the archway.


-- MOUNT ROCK - MAIN AREA -----------------------------------------------------

Carry on, up the path as it turns to the left, and along a railway track, where
there's a short scene that you cannot skip, and you've arrived at the MAIN
MINESHAFT. There are no enemies in here and it's only a short way until you
emerge at the SECONDARY AREA. The path turns left and you'll see a narrow
wooden plank at the left where the path turns to the right again. Defeat the
mushrooms here and open the treasure chest for a [NO NAME] weapon for March.

The path divides after this so take the right fork, past two ducks and into
the SECONDARY MINESHAFT railway tunnel. This leads to the TERTIARY AREA where
there is a single duck group to defeat. Turn the corner and you're inside the
TERTIARY MINESHAFT where you'll meet Aloof Fiddle. Play Score Piece 11 to get a
Rank A and he donates a SUNLIGHT GUARDS accessory which gives defence of +10.
Score Piece 12 earns a Rank B and a FLORAL POWDER. You'll spot a treasure chest
across the gap in the path but you cannot reach it from here. Return to the
main path and you'll probably have to defeat those three sets of ducks on the
way back. Take the left fork that goes up past two ducks between the narrow
rock walls.


-- MOUNT ROCK - CANYON  -----------------------------------------------------

This area is outside and there's a wind blowing that affects progress to some
degree. Just be careful you don't get into a battle such that the enemies get
the first turn. Walk straight along the path and you'll spot a treasure chest
at the end, just past the junction. Defeat a mushroom and then the duck in
front of the chest. If you slip past the enemy you can approach it from behind,
but it's tough work to open the chest (which you have to do from the left) with
the wind pushing you if you'd not killed the duck first. You'll get [ANTELOPE
ARMOR] an excellent armour for either Jazz or Retto

(If you're in a hurry to reach the next save point, just go up the short
sloping path and turn left, and you can return for the rest of the treasure
once you're safe. Watch out for the enemies' movements as they waddle or hover
back and forth from one side of the wide path to the other and you can avoid
most of them. Reach the summit and enter a cavern.)

To reach the treasure that you saw from the Mineshaft with the musician, let
the wind blow you down the path to the right where you'll enter the TERTIARY
MINESHAFT again. There aer no enemies on this short path and you'll be able to
open the treasure chest and obtain the [SUNBRINGER] sword for Allegretto. Sadly
this is one of those weapons that inflicts greater damage to Dark creatures,
but even so, it might be better than your current weapon.


-- MOUNT ROCK - NEAR THE SUMMIT   ---------------------------------------------

Here you'll find a welcome SAVE POINT - SUMMIT and a treasure chest at the left
of the path containing a [HEART CLOVER]. As soon as you enter the Summit area
there will be lots of event scenes and then you get to fight the big bad!

Prepare your team well for the boss fight, as this might be the most difficult
one yet, so be careful with your choice of items and characters. In my first
game I had endless trouble, not having realised quite how to use accessories to
the best advantage and how to create Harmony Chains. That really is the secret
to winning this battle at these low levels. My set-up this time:

ITEM SET
Very Odd Chocolate, Big Paper Fan, Diamond Clover x2
Heart Clover x1, Angel Trumpet x2, (Saint's Mirror x1 - best to save this for
later bosses)

CHARACTERS/EQUIPMENT
Jazz, Retto, Falsetto Lv 33
Jazz       - Soul Cremator, Antelope Armor, Heart Pendant, Recovery Gloves,
Allegretto - Sunbringer, Lion Armor, Pocket Watch, Werewolf Choker
Falsetto   - Death's Head, Wool Robe

One thing to remember is that Polka won't be available for this battle. I
forgot this time, and had planned to use her for the fight, but she was
replaced by the next character in line that happened to be Falsetto. (Which is
why she only had the Wool Robe equipped and no accessories...) However, that
didn't matter in the end, though I wondered why she got killed off so easily.
:p I ran out of revive items by the end so I'd suggest dropping a Diamond
Clover and the Big Paper Fan and adding in two more Angel Trumpets. Make sure
to equip a follow on attack for each of them so they can use this for the
Harmony Chain.

Another suggestion is to equip third person with the Recovery Orb and Peace
Earring and you might prefer to use Frederic or Viola instead of one of these
three, but it seemed that the fastest way to defeat them was to go for multiple
hitting fighters. March is another choice. She's very handy for her speed,
power (try her with two Power Rings!), and the fact that she can equip armour
and rack up echoes at a fast rate, not to mention activating Aurora Curtain.


o--------------------------o
| BOSS - WALTZ + 1         | Party Level 33
o--------------------------o
| Reward : Vanquisher,     |
|          Jokulsnaut,     |
|          Demonic Mask    |
o--------------------------o

The battle ground is mostly in sunlight with a wide swathe down the centre with
narrow patches of shadow at the far right and left. These have wavy edges
caused by overhanging trees. With the right accessories this is not too
difficult as the two bosses tend to stay together, allowing you to attack both
at once. (Thanks to his accessories, Retto got Harmony Chains with 32 hits, and
that meant that he left over lots of echoes for the next person, so they too
could get Harmony Chains.)

Nonetheless, Waltz has some nasty attacks and he is likely to get the first
turn. Volcano Concussio can take out someone with one attack. Aure Dominion
does less, and is a magic attack causing around 3000 HP damage. His worst
attack is Apocalypse Fall, which can take out two at once (doing anything up to
8000 HP worth of hurt), especially if you haven't been able to guard and he
hits you with this from behind, twice in a row. (This is why you need a Goddess
Bouquet or, better still, a Saint's Mirror item to revive two party members at
once with full HP.)  Harsh Torment does around 1000 HP damage if not resisted
and can inflict poison.

Calamity Wihm, Waltz's new companion, does a Lash Tail wallop that strikes
anyone nearby with his tail, and that also hurts for around 3000 damage. He
also has an Incinerate fire breath attack that will damage anyone close enough
for around 3000 HP. Choking Blow is a multi-hit attack that hurts everyone
standing close to him. It's a risk, but if you use three fighters who are all
congregated together close to the enemies that can be easier to manage, as they
will stay close together too and you can easily hit them both at once,
generating repeated Harmony Chains and inflicting huge damage. Calamity will go
down first (he has less HP) and then it's just a matter of continually
assaulting Waltz, always hitting him from the back before unleashing your
special moves.


====================
| PARTY LEVEL UP 5 |
====================

Tactical Time is now at zero, which means that the Action Gauge begins counting
down immediately. Keep a close eye on the "next" arrow to get as much time as
possible so you know exactly who has the next turn and can plan ahead while the
first person acts.  If you manage counterattacks you can also use special
attacks as counters. Movement speed in increased by 50% which will help too.
Harmony chains are increased to 3 so this means that you can generate 3 special
attacks in a row if there are allies within attack range. Item slots are
increased to 40.


After a scene (of course) it's the end of the chapter, and more scenes occur at
the same location. Return south into the Summit cave to save your game before
continuing if you wish. You can still access the Canyon and even walk all the
way back down (should you wish to do any more shopping!) Oh, and you now have
two additional companions: Crescendo and Serenade join the team for the rest of
the game. They joined up again both at Level 33 and with the equipment they had
when they departed.



===============================================================================

CHAPTER 7. HEROIC ...................................................... *ES07

===============================================================================

7.1. Elegy Of The Moon
7.2. Noise Dunes Of Fantasy (Entrance)
7.3. Xylophone Tower Of The Shining Keys
7.4. Noise Dunes
7.5. Double Reed Tower Of Sand
     i. West Tower
    ii. East Tower
   iii. Top Floor


Enter the Distortion and you'll be in a new location. You can go back to Mount
Rock again if you wish, but you cannot get through the green opening at the
north of the Mount Rock Summit battle area.


-------------------------------------------------------------------------------
7.1. ELEGY OF THE MOON
-------------------------------------------------------------------------------
Party   : Allegretto, Beat, Crescendo, Falsetto, Frederic, Jazz, March, Polka,
          Salsa, Serenade and Viola.
Enemies : None
Treasure: Shining Tail, Dark Tail, Rainbow EZI
.........................................................................
ENCORE  : Use the Warp near the Xylophone Tower to return to Baroque.
          Obtain the best weapons for Allegretto and Polka now!
          Glamorous Oboe (Score Piece 28 - EZI Bun)

-------------------.----------.----------.-------------------------------------
WEAPON             | COST     | ATTACK   | DESCRIPTION/ADDITIONAL
-------------------+----------+----------+-------------------------------------
Sunbringer         |    2100  | ATK +70  | Lght +50 | Greater damage to dark
Golden Parasol     |    2100  | ATK +110 |    -     | Mysterious umbrella
Magnum Arm         |    1900  | ATK +95  |    -     | Weapon used by hunters
Mistilteinn        |    1900  | ATK +100 |    -     | The lost mistletoe branch
Lugh Lamhfhada     |    2500  | ATK +150 |    -     | Hungers for blood
Muspelheim         |    2000  | ATK +95  |    -     | Dropped by a devil
Hecatomb           |    3000  | ATK +125 |    -     | Sacrificed 100 bulls
Celestial Gloves   |    2200  | ATK +108 | Slow     | Chance of slowing enemy
Arc Strike         |    2200  | ATK +30  | Dark +90 | Greater damage to light
Langya Bang        |    2000  | ATK +118 |    -     | Short range weapon
Arcana Wand        |    2000  | ATK +110 |    -     | Foretells future
-------------------+----------+----------+----------+--------------------------
ARMOUR             | COST     | DEFENCE  |
-------------------+----------+----------+----------+--------------------------
Fragment           |    2300  | DEF +92  | ATK +3   | AL BT CL JA MA
Concealing Jacket  |    1600  | DEF +80  | Poison * | BT FA FR MA PO SA VI
Crescent Cloak     |    2200  | DEF +91  |    -     | FR
Transeo            |    2200  | DEF +104 |    -     | FA SE VI
-------------------+----------+----------+----------+--------------------------
ACCESSORY          | COST     | DEFENCE  |
-------------------+----------+----------+----------+--------------------------
Rune Shield        |    1500  | DEF +15  |    -     | Crescendo only
-------------------+----------+----------+----------+--------------------------
ITEMS              | COST     | TARGET   | EFFECT
-------------------+----------+----------+-------------------------------------
Angel Trumpet      |     200  | Single   | Recover KO (infinite range)
Goddess Bouquet    |    1000  | All      | Recover KO (infinite range)
Floral Essence     |     500  | Single   | Recover full HP
Heart Clover       |     700  | All      | Recover 12,000 HP
Shining Tail       |     300  | Single   | Recover HP/temporary Shining Body.
Dark Tail          |     300  | Single   | Recover HP and temporary Dark Body
Bubble Ring        |     300  | Single   | Recover HP and temporary Air Body
Twilight Feather   |      50  | Single   | Heal Shining Body
Dawn Feather       |      50  | Single   | Heal Darkness Body
Fallen Feather     |      50  | Single   | Heal Air Body
Pure Feather       |      50  | Single   | Heal Poison
Chance Feather     |      50  | Single   | Heal Slow
Icy Feather        |      50  | Single   | Heal Burst
Time Feather       |      50  | Single   | Heal Stop
Heroic Feather     |      50  | Single   | Heal Passive
Peacock's Feather  |    1000  | Single   | Heal all status effects
Very Odd Chocolate |     300  | 1 Enemy  | Decrease ATK power by 10%
Sock Incense       |     300  | 1 Enemy  | Decrease defense by 10%
Stone of the Spring|     100  | Single   | Temporarily recover 2200 HP at the
                   |          |          | beginning of turn
___________________|__________|__________|____________________________________


Walk forwards a few steps from the Distortion, and you'll arrive in a kind of
city, called Elegy of the Moon. The inhabitants are coloured floating lights
and you can shop and chat. Go left to where you see a notice board and there's
a merchant to the left of that, floating over his rug, and ready to sell you
stuff. You can also rest here, but it costs 200 Gold. There are upgrades for
weapons for everyone although some of them were sold or found at Mount Rock.
The armour is the best buy here and I used the Transeo and Fragment up until
the end. Don't bother with the sword for Jazz because you'll get a much better
one for free soon enough, and the Arcana Wand isn't really worth while because
there's a better weapon to find for Serenade after completing the next tower.
You will also find the Mist Cape, which is better armour than anything for
sale, although just for Polka and the twins, but the boss in the next area can
inflict poison so you might want to buy the Concealing Jacket.

Walk to the right of the sloping path and check out the piano, where can listen
to the PIANO SONATA "FUNERAL MARCH". Sets the mood nicely! There's a pot just
to the right of the large umbrella that hides a [DARK TAIL]. You'll find a
[SHINING TAIL] in the barrel that's tucked in at the left of the path. Walk up,
and the path turns to the right into the WEST side of the town. Stop at the
first red light for an enigmatic conversation, after which you're told to climb
the Tower of Tribulation. The light floats off and you can make a save at the
ELEGY OF THE MOON SAVE POINT.

Go up to the door of the tower only to find that you need permission to enter.
(The red light to the right of the door is a session musician.called Glamorous
Oboe, but they are not interested in any score pieces available at this point.)
Go to the east end of the path and check the red thing at the upper corner of
the collection of bric-a-brac. You'll find a [RAINBOW EZI] accessory. Walk
through the opening and you enter in a new location.


ENCORE
Play Score Piece 28 with Glamorous Oboe (the red light near the door to the
Xylophone Tower) for a Rank A and the item EZI BUN. Use the warp stone at
the left of the Save Point to return to Baroque and obtain the best weapons for
Allegretto and Polka from playing Score Pieces. (See the Encore section for
details.)


-------------------------------------------------------------------------------
7.2. NOISE DUNES OF FANTASY
-------------------------------------------------------------------------------
Party   : Allegretto, Beat, Crescendo, Falsetto, Frederic, Jazz, March, Polka,
          Salsa, Serenade and Viola.
Enemies : Black Goat (Floral Powder)
Treasure: Spade Clover
.........................................................................
ENCORE  : -

There is some treasure here, as well as enemies, but for now your access to the
rest of the area is restricted and there's only one treasure chest to open
which contains a [SPADE CLOVER]. It's found close to the north wall if you walk
up the sand dune to the right of the blocked opening behind the blue light.
Talk to the light, which turns out to be the Elder.

Enemies are those daft goats again, upgraded of course, and now called Black
Goats, and they cast a shadow. Their charge attack is the Ride of the Twelve
Hundred, and it doesn't do much damage even if you don't manage to guard.
Feather Blast is a magic attack that does around 2000 HP damage at the most.
They won't cause you much trouble, and the battlefield is mostly in shadow with
some light at the left.

Walk back down the path and return to the West side of town. Talk to the light
in front of the door again and it will move aside, allowing you access to the
tower.


-------------------------------------------------------------------------------
7.3. XYLOPHONE TOWER OF THE SHINING KEYS
-------------------------------------------------------------------------------
Party   : Allegretto, Beat, Crescendo, Falsetto, Frederic, Jazz, March, Polka,
          Salsa, Serenade and Viola.
Enemies : Golden Temple/Corseac (Star Clock/Lion's Mane),
          Phacops (Hell Mustard), Black Gold
Treasure: Mist Cape, Ruthless, Alice's Watch, Nidhogg's Fang
.........................................................................
ENCORE  : Obtain the Orb via the trading quest and use it to get Lion's Chime.


-- VIRTUAL KEYBOARD -----------------------------------------------------------

If you want to practise, or just hear the tune when not playing the game,
here's a link for a virtual keyboard that shows you both the names of the notes
when you play them, and the notes on the stave. Just press "play"!

http://www.usask.ca/music/music_auditions/theory_preparation/virtual_keyboard.
html


-- FIRST FLOOR ----------------------------------------------------------------

This is really the only dungeon area in the whole game that uses the musical
theme appropriately, so make the most of it! There are Save Points on each
"Landing" floor.

Walk up to the middle of the first floor where you'll find an odd looking
symbol with a red feather. This is "Trio" who will give you instructions. You
see a keyboard comprising a few keys less than two octaves: it starts at the
left with *F* and ends at the right with *C*. The notes that are dark are the
black notes on a keyboard and have the letter [b] above the note to indicate as
such.

Trio plays a song and you must memorise it and reproduce it on the keyboard.
(Think of the film Big when Tom Hanks plays the monster sized keyboard with his
feet: that's basically what you've got to do, only the tune isn't Chopsticks.)

The keys glow while Trio plays the song, to help you remember it. When the
instructions are done, agree to start. Stand (move Retto) on the key and press
X to play the note..Make sure Retto is standing cleanly on the note before
pressing X. That's a little more awkward for the black notes, but you can stand
on the end of the gold keys (representing the white notes) to make sure you
don't miss.

One more thing: this is the beginning of a tune by Chopin and each floor has
more of it. Each time you'll play these four notes to start the tune, and add
more until you get the whole phrase.


PLAY - B (black) (low note)
       G (gold)  (high note)
       F (gold)  (high note)
       G (gold)  (high note)


The way to the next floor is now open. (If you leave and return you don't have
to play the music again.)


-- FIRST FLOOR - LANDING -----------------------------------------------------

Which party you use depends on your preferences. Everyone is here for the
duration of the game so it's a good idea to experiment with different
characters and see what they can do! I went with Allegretto, March and Serenade
making good use of March's Aurora Curtain to protect the team and Serenade's
L'energie du Vent for healing everyone.

Climb the spiral stairs and you'll encounter Golden Temple enemies. These are
the same machine type as the OOPARTS from the Coda Ruins area and do similar
attacks: Right Drill and Left Blow and a Strafe medium range blast that can hit
a group. They also create a magic Dark Sun attack that has a status effect of
Dark Body (no kidding!) but you're likely to resist that. All these attacks do
around 3000 HP at the most. The main difficulty with these enemies is that they
quickly turn to defend from attacks, taking no damage, so there's no point
trying to hit them from the back. Try and attack from the side. This enemy
morphs to the dark Corseca that does Power Blaze to boost its attack, after
which it might do Buried Breath, a very powerful ranged attack. Another attack
is Ill Vortex, a water blast that hurts anyone nearby for around 3000 HP and
might cause slow status.

The battlefield is mostly light with a circle of light inside a middle dark
section, and the outer ring of the area is completely in light. The enemies
appear singly on this first stairway and are easy enough to see or avoid!

When you reach the upper section you might bump into a huge enemy that can't be
avoided. This is a Black Gold and although large it's easier to kill than the
well defended machine. One attack is a Level Slap that wallops anyone standing
nearby, although it doesn't do much damage, and Seer's Ray is a magic attack on
one. Iron Fist is a punch straight ahead that will generate another punch
causing over 5000 HP of damage if you don't guard or counter the first hit.

There are new enemies on this floor with the odd name of Phacops. These
are like the scorpion types ones you met inside the Aria Temple. They do a
Smash wallop that doesn't hurt for too much and can be defended against, and a
Rampage rolling dash across the arena that will knock anyone in its path and
cause around 2000-3000 damage.

At the top of the stairs you'll reach the FIRST FLOOR LANDING. (Each landing
consists of two overlapping circular paths with broken off sections.) Don't go
left as it's a dead end, but make your way around this half circular path and
keep to the right. You'll end up down a short side path (headed north) where
there's a treasure chest containing a [MIST CAPE]. Turn back across the middle
path and then up the left side. There's a Save point at the right of the next
short staircase: FIRST FLOOR LANDING.

      ______|_SP
     /
    (         __
    \  /        \  TC1
     \(__________)_/
      (          )
                /
        \______/
            |


-- SECOND FLOOR --------------------------------------------------------------

Here you'll find the next part of the tune and the instructor is named Quartet,
for no discernible reason, apart from the fact it's a musical term. He adds
quite a bit to the tune. You can ask him to repeat the tune as often you like,
and you can take as long as you like before pressing the next note.


PLAY - B (black) (low note)
       G (gold)  (high note)
       F (gold)  (high note)
       G (gold)  (high note)

       F (gold)  (high note)
       E (black)

       B (black) (low note)
       G (gold)  (high note)

       C (gold)  (low note)
       C (gold)  (top note)


-- SECOND FLOOR - LANDING -----------------------------------------------------

Climb the long spiral staircase up to the next landing. You'll encounter more
Black Gold enemies on this section and notice that the battleground is getting
darker. By the time you reach the landing only the outer ring is still in
light. (Useful for Serenade's healing special!) Go left from the stairs and
follow the curve to the end (the left fork is another dead end) where you'll
find a treasure chest containing the [RUTHLESS] weapon for Salsa. Back to the
junction and follow the path to the right. There's a treasure chest at the end
of the crossing path containing [ALICE'S WATCH]. Walk up the curving path to
find the next Save Point and stairs to the next floor

        __|_SP_
               \
     \/TC2      )
     (--------\/
      \        \TC3
       \_____/
          |


-- THIRD FLOOR --------------------------------------------------------------

This time the instructor/guardian is named Quintet... He makes things a little
more challenging because the keys won't light up when he plays the part of the
tune you've already heard. Once again it starts with the notes you already
played so you don't need to memorise those again, just concentrate on the final
lighted notes section, and then carefully play the whole song. (If you mess up
too many times the guardian will light up all the notes.)


PLAY - B (black) (low note)
       G (gold)  (high note)
       F (gold)  (high note)
       G (gold)  (high note)

       F (gold)  (high note)
       E (black)

       B (black) (low note)
       G (gold)  (high note)

       C (gold)  (low note)
       C (gold)  (top note)

       G (gold)  (high note)
       B (black) (high note)
       A (black) (high note)


-- THIRD FLOOR - LANDING -----------------------------------------------------

Climb the spiral stairs, and now enemies appear in groups of three, with the
Black Gold turning up in pairs. Once on the landing you can walk all the way
around to the Save Point, keeping to the left edge of the two circles. There's
just the one treasure chest reached when you take the second fork to the right
and continue around that circle. It contains [NIDGOGG'S FANG] a powerful sword
for Allegretto that has a chance of poisoning enemies. The side paths are short
and lead to nothing.

     ___|_SP
    /
   /  ____
  (  /     \  )
   \(___   _\/
    |       |
    \      /TC4
     \____
        |

At level 35 March gets Midnight Cloud, a 13 strike Dark attack. Serenade
learns Verbum Expello a Dark distance attack with 8 hits.

Don't bother taking in a Scorpion's Tail now you have Retto's sword (if you use
him) and in any case both enemies seems very resistant to poison. Instead, use
a Sock Incense on one or both of them and fill up the Item Set with Angel
Trumpets and a couple of Diamond or Heart Clovers to make any shortfall in
healing. Add Pure Feathers if you wish to heal up from poison. I used March,
Serenade and Allegretto, and gave the Crimson Brooch and Heart Pendant to
Retto, the Pocket Watch/Werewolf Choker combination to March and Recovery Ring
with Power Ring to Serenade. Equip the Concealing Jacket to any of Beat,
Falsetto, Fred, March, Polka, Salsa or Viola and that should protect them from
poison.


o---------------------------------o
| BOSS - OGRE KING & WICKED SHRUB | Party Level 35-36
o---------------------------------o
| Reward : Eye of Horus           |
|          Thiassi's Bone         |
|          Tyrant's Crown         |
o---------------------------------o

The Shrub does Inevitable Punishment for around 3000 HP damage, Mushroom Brawl
drops lots of mushrooms on a group, and Dander Cloud is a poison attack that
might not work, but still does around 3000 damage.

Earth Strike is a one person hit from the Ogre King for around 3000-4000 HP's
worth of hurt, and Big Crush is a huge blow on a group for around the same
amount of damage. His most dangerous attack is Guillotine, which is a three hit
assault on one that causes massive damage - probably around 6000-7000 HP loss.

Now, there's a trick here. The Shrub will "Assist Life" and bring back the King
if you don't kill it first, but the Ogre doesn't have much HP in this revived
form and you can easily kill it a second time (although he might be revived
again!)

With March generating Harmony Chains on every turn and the chance that you'll
get three specials each time, this is an easy battle even if you forget to use
the Sock Incense items... You get a good reward of one weapon and two
accessories, and the Tyrant's Crown is especially nice because it increases
maximum HP by 20%.

Retto will stand inside the seal and that removes the block on the way through
the north of the Noise Dunes. After that, you'll be back outside the door to
the Tower. Save, buy some more items (you will need plenty Angel Trumpets and
Time Feathers) and anything else, and return to the Noise Dunes.


ENCORE
After the battle you won't leave the Tower. Walk up to the outer ring of this
floor and you'll notice a small door with what looks like a pot next to it.
Investigate the pot and it's a kind of vase with a gap for something  Retto
will place the ORB which opens the door. Go through the door and open a
treasure chest to get [LION'S CHIME] accessory. Following this, you'll be back
outside the Tower.


-------------------------------------------------------------------------------
7.4. NOISE DUNES
-------------------------------------------------------------------------------
Party   : Allegretto, Beat, Crescendo, Falsetto, Frederic, Jazz, March, Polka,
          Salsa, Serenade and Viola.
Enemies : Black Goat (Floral Powder), Trick Tail/Bronze Arms (Scorpion's
          Tail/Big Paper Fan), Sand Seer (Dragon Scale)
Treasure: Voiceless Scepter, Wheel of Will, Sage's Staff, Tyr's Left Arm
Music   : Desolute Goro (Score Piece 10 - Shadow Helm,
                         Score Piece 13 Chapel EZI)

.........................................................................
ENCORE  : Access Mysterious Unison now (with the Hero's Crest). Complete it
          to add a new member to the team!

The same Black Goat enemies are in the Entrance area that you visited before.
Walk up to the blue light Elder and he'll give you a hint for when you reach
the Double Reed Tower. Go through the opening into the main area of the Noise
Dunes. Your destination lies through the bridge that you can see at a distance,
but first there are some items to find and enemies to defeat. The battlefield
has more dark if you fight enemies at the eastern side of the dunes, and it
stretches over two thirds of the right of the area. At the west the dark covers
about a third. (If you want to see the Bronze Arms enemy instead of the Trick
Tail, then fight at the east!)

Enemies change in here and the scorpion like Trick Tail is quite resistant to
attack. It uses a long range Rock Scatter attack twice in a turn that hurts for
about 2500 HP of damage if you don't guard. Virulent is a poison attack on one,
and it can do two line attacks in one turn called Torture that hurts more than
one for around 3000 HP each. They can also heal each other for 25000 HP using a
Viva skill. This enemy has a dark alter ego called Bronze Arms. Right Fist is a
close combat attack for around 4000 HP damage. Level Smack does a bit less, but
is a swinging swipe that targets anyone close by. Watcher's Ray is a distance
magic attack on one causing around 3500 HP damage. A left hook wallop is a
medium range attack on one for around 2000 HP.

The other enemy is a large dragon called the Sand Seer that mainly stomps on
you, but might do a Lash Tail swipe or Smother Blow that can poison. Both these
attacks target anyone close by.

If you go right or left from the entrance you'll leave the first screen and end
up some distance to the left or right from where you started out, and a little
way further up the sand dunes. Any enemies already defeated will have returned.

When you get closer to the bridge there's a small round patch of pavement, and
a treasure chest just to the east of this. It contains [VOICELESS SCEPTER] an
excellent weapon for Frederic. From here, head left to the large rock face at
the west end of the bridge and walk down to find a treasure chest nestling in a
dune, close to the western ridge. This contains the [WHEEL OF WILL], a powerful
weapon for March that gives her Darkness Body guaranteeing her Midnight
Cloud/Aurora Curtain combo in this mainly light terrain. Finally, walk straight
down the dunes from this chest until you reach the lower rocky outcrop at the
west side. Here you'll find another chest close by the rocks, half buried in
the sand. It contain a [SAGE'S STAFF] for Serenade. (It's found just a short
walk to the left of where you entered the dunes.)

One more thing, if you walk to the right (or left) from the paved area near the
bridge, and keep going, arriving at the left (or right) and walking right (or
left) again, three times in total, a new location is revealed, complete with a
Save Point: Noise Dunes. You can use that Save Point but cannot enter the large
door now. This is the location of the bonus dungeon that you can access before
the end of the game. Walk up to the right of the door and you'll discover that
you can edge around the right side of a rock and go further up, (keeping to the
left of the sand dun ridge) where there's a small stream and a larger pool of
water. You'll discover an almost invisible treasure chest at the top of this
path, to the right of the pool, next to a small fan shaped rock. (I'm giving
detailed directions because it took me ages to realise exactly where to find
this chest!) Open it to to obtain a weapon for Falsetto: the [TYR'S LEFT ARM].
Walk right or left again from the Save Point to make the oasis disappear so you
can continue to the Tower.


-- NOISE DUNES - TOWER ENTRANCE -----------------------------------------------

Pass under the bridge and you'll arrive at the entrance to the tower, and there
are no enemies here. Make your way towards a small rock that you can spot just
to the northeast before you reach the cactus. You can speak to this rock, which
turns out to be a stone head with a name, but only after talking to another
statue first. Continue forwards to find another rock with a face, and note its
position. Carry on to the entrance and there are two statues at each side. The
upper left one is called Ichiro. Speak to it and it mentions Goro. Return to
the second head in the sand, called Shiro and it will speak of Goro. Finally,
walk back to the first head. Turns out it's not Goro at all, but Desolate
Saburo but that doesn't matter. It's a musician! Perform a session using Score
Piece 10 and it rewards you with a Rank A and SHADOW HELM accessory. Talk to
him again and he admits the truth... and changes his name. Play again with
Score Piece 13 and you get a Rank B and CHAPEL EZI accessory.

Go back to the four statues and now they will all talk to you, but they don't
contribute anything to the cause. Enter the tower.


-------------------------------------------------------------------------------
7.5. DOUBLE REED TOWER OF SAND
-------------------------------------------------------------------------------

WEST TOWER - FIRST FLOOR SAVE POINT
You arrive at the West Tower, First Floor and there a Save Point as soon as you
enter. There are two separate towers: East and West, and if you walk right,
through the dark screen change, you'll arrive at the East Tower. It doesn't
matter in which order you tackle the towers, but the West Tower bosses are
easier to defeat so it makes sense to do this one first. (I'm not sensible, so
I did this in a different order, but just to show that at level 38 you can
defeat the hardest of these four bosses.)


MAPS
I've made a simplified map for the tower, marking each eighth section for a
floor. You'll see cross bars dividing each circular path into 8 sections so I
hope this will help navigation if you cannot access the full map. However, I
haven't shown the gaps in the floor: all floors have some, which prevents you
from accessing the whole path. Follow the order of the letters to reach all
floors and open all the treasure chests. There are two bosses on the top floor
(Floor 7) of each tower, but you have to take a different route from Floor 3 to
reach them both.


ENEMIES
Enemies are the same in both towers, so here's a run-down of them all.

The Steam Horn does a Rampage charge across the arena causing around 2500 -
4500 HP damage to anyone in its path. Buzz Drop is a weak attack on one (from
it's backside), but the ordinary attack can be very damaging as it does four
hits in one go, each one causing around 2000 HP damage.

Garlic Dad likes to do a Garlic Fall distance attack that sends bulbs of garlic
crashing down onto a group, causing around 4000-5000 HP worth of damage at the
worst. Scattering Burp is a three hit middle distance attack on one (and might
hurt anyone standing in the line of fire) that causes 2000+ HP damage for each
hit, although you might be able to counter it. They also can heal themselves
and each other for 15700 HP (I think!) using a skill called Murmur, and they
can do that repeatedly.

Once you reach the third floor of the West Tower you'll find the Abyss
(although on its own) on this floor, and the Black Onyx appears in the darker
East Tower. The Abyss does a Right Drill punch on one that does a lot of damage
if not defended against, and Left Blow is another heavy hitting attack.
Implosion is a magic mid-ranged attack that does less damage, maybe around 3000
HP or so. This enemy turns around to guard itself from attacks and can be tough
to attack successfully.

Black Onyx is the dark version of the machine type Abyss enemy. This one does a
single person Implosion mid-range attack for around 2500 HP, and its normal
attacking stomp on one will cause anything up to 6000 - 8000 HP damage. Lash
Tail catches anyone close by. Its worst attack is Incinerate that can easily
kill anyone standing too close with repeated strikes, each doing around 4500 HP
damage. You might be quick enough to counter this, but one time I wasn't. :(


-------------------------------------------------------------------------------
i. DOUBLE REED TOWER - WEST
-------------------------------------------------------------------------------
MAP : http://www.gamefaqs.com/ps3/943325-eternal-sonata/faqs/61018
-------------------------------------------------------------------------------
Party   : Allegretto, Beat, Crescendo, Falsetto, Frederic, Jazz, March, Polka,
          Salsa, Serenade and Viola.
Enemies : Steam Horn, Garlic Dad (Spade Clover), Black Onyx/Abyss (Spade
          Clover/Star Clock)
Treasure: Cerberus Canine, White Star, Storm Shroud, Spade Clover
.........................................................................
ENCORE  : -

The battleground in the West tower is mostly in light with two half circles of
dark on the outer ring.

Walk left, and take the first pink slope you see up to the next floor. The
purple slope takes you down to the basement but there's no access to anywhere
else down there for now.


-- FLOORS 2 - 4 ---------------------------------------------------------------

A  - Arrive from Floor 1
B  - Path to Floor 3
TC - Treasure Chest

       TC1                        |                   E D  |  TC2
   A                          \       /                \       / I
                            SP
 -  FLOOR 2  -              -  FLOOR 3  -D           -  FLOOR 4  -

   /       B                  /       \               C/       \
       |                          |                        |
                                 C B


From the connecting path (A) walk up one section (with no enemies) to open the
first treasure chest which contains the [CERBERUS CANINE] (TC1), a weapon for
Beat. Walk back through five sections (populated with Garlic Dads) until you
reach the next path [B] that takes you up to Floor 3. There's another path [C]
going up to the next floor but take the opportunity to save your game first as
the SAVE POINT - THIRD FLOOR is just a couple of sections up, past one Steam
Horn. Up on the fourth floor, walk down, and through four sections to reach the
next path [I] (past more Steam Horns and a Garlic Dad near to the path).


-- FLOORS 5 - 7 ---------------------------------------------------------------

TC - Treasure Chest

        E                    K    |   J                    |  SP
   \        K               L \       /            BOSS\       / H
             TC4
 -  FLOOR 5  -              -  FLOOR 6  -          L -  FLOOR 7  -
                                                    SP
  F/        \J                /       \ H              /       \BOSS
  TC3   |   I                 F   |   G                    |
        G

On Floor 5 just take the adjoining path [J] up the Floor 6. You can see another
path heading down, a couple of sections along to the left. Walk along to this
path [K] and go back down to Floor 5. You'll encounter the Abyss enemy on these
floors, which is the light version of the dark dragon Black Onyx. When you
reach Floor 5 you'll run into another Abyss and this one comes in a group of
three. Best not to attempt to evade it and attack from behind if you can. Open
the treasure chest for a [SPADE CLOVER] (TC4), and return to Floor 6. Go
straight up the adjoining path [L] to Floor 7 where you'll find a Save Point -
SEVENTH FLOOR. Walk up the area to find the boss waiting for you.

This time I used a team of Fred, Viola and Allegretto. She had the Power Ring
and Tyrant's Crown, Fred the Recovery Orb and Heart Pendant and Retto the
Pocket Watch/Werewolf Choker combo. Added some status reducing items (the Big
Paper Fan to slow him down temporarily, and a Sock Incense and Very Odd
Chocolate). Include Pure Feathers to heal poison for the team, and the usual
Angel Trumpets. This isn't the best team for this fight as you would be better
with two long range attackers. At least Fred can help with healing the loss
of HP induced by poison, which is pretty much unavoidable unless you use
characters who can equip a Concealing Jacket: namely, Beat, Falsetto, Fred,
March, Polka, Salsa and Viola.


o------------------------o
| BOSS - HERCULEAN BOAR  | Party Level 38-40
o------------------------o
| Reward : Lech Armor    |
o------------------------o

This is like that boar you fought ages ago. One attack is a charge and rush
called Breakthrough which does around 4500 HP worth of damage, and he can do
that twice in a row on one person. Rumble is a close combat attack. Good Combo
is a multi-hit attack on one and he might end that with a Rumble toss  Winning
Hit is another multiple hit strong attack.

The main problem with this enemy is that he poisons you with that Rumble attack
which hurts anyone standing close by and, since he does this often, even if you
use a Pure Feather to heal poison you're likely to suffer the same thing again.
One way to tackle him is to have just one person up close and keep the others
at a distance using long or medium range attacks. Sacred Strike is particularly
effective because it knocks him down, preventing two attacks on one turn.

BACKTRACKING!
Make your way back down to Floor 3. Down to Floor 6 and walk right to take the
second path down [J] to Floor 5. Take the nearby path [I] down to Floor 4 and
walk down and around to the left until you find the next path [C]. That takes
you to Floor 3 and you have to walk up (past the Save Point) and all the way
around to the right side of the circle to find the next path up [D].


-- SECOND BOSS ROUTE ----------------------------------------------------------

From Floor 3 go right from the Save Point and take path [D] to Floor 4. Walk
down one section to find a treasure chest with a [WHITE STAR] (TC2) weapon for
Crescendo. You'll probably encounter a Garlic Dad and have to defeat two of
them. Climb the path [E] up to Floor 5. From here, walk left (past one Garlic
Dad) for two sections to find the next path [F] up to Floor 6. You'll encounter
the Abyss enemies, but walk right to find two paths and take the one down to
Floor 5 [G]. Here you'll find a group of three Abyss/Black Onyx enemies on a
single section, and a treasure chest with the [STORM SHROUD] (TC4) excellent
armour that boosts movement speed. (March can equip this as well as Allegretto,
Beat and Jazz).

Return to Floor 6 and take the next path [H] up to Floor 7 where you'll find a
SAVE POINT: WEST TOWER - SEVENTH FLOOR. Prepare for another boss.

This time I used Polka, Falsetto and Crescendo, just for fun. Polka had the
Recovery Gloves and Tyrant's Crow, Falsetto the Pocket Watch/Werewolf Choker as
will as Tyr's Left Arm so she racked up echoes at a phenomenal rate, and Cressy
had the Recovery Orb and Power Ring.


o---------------------------o
| BOSS - HIDDEN ONE         | Party Level 38-40
o---------------------------o
| Reward : Tyr's Right Arm  |
o---------------------------o

This is like the boss you fought at Fermata Fort and its Hidden Death attack is
an axe hitting multiple strike on one that's actually easy to defend. Violent
Death is harder to resist as it's a powerful series of hits on one, followed by
a swipe that hurts anyone at middle distance for around 3000 HP. The initial
hit does a lot more than that. Red Swirl is a multiple hit on anyone near.
Furrow is a tail swipe on a group. But none of these attacks do too much
damage.

Crystal Judgement (Crescendo) or Shooting Star (Polka) are attacks that
can knock him down preventing him from obtaining two turns. Choose such attacks
whenever possible and that will help lessen the damage and need for healing.
Otherwise he will have a chance to do two special attacks on each turn, and he
gets two turns so that's potentially a fair amount of damage. Make sure to
connect your hits by attacking his legs, and use any items on him at the start
of the fight. (I tend to forget in the excitement!)

After defeating both bosses on the West Tower sand will start to fall down the
middle. The battlefield changes too, with just a small circle of light in the
middle and a crescent of light at the south side, with the rest in darkness.
This might make things a little more difficult as those Abyss enemies will now
be Black Onyx and Light healing specials won't be as readily available. Make
your way back to Floor 1 and prepare for the assault on the East Tower. From
Floor 7, go down to Floor 6 and walk down a couple of sections to reach the
path [F] to Floor 5. From here walk up the left side to path [E] and back to
Floor 4, and then, take the adjoining path [D] down to Floor 3. You can find
your own way from here.


At level 40 Retto learns Shadow Assault a 6 hit close combat dark attack.
Viola learns Night Arrow a dark all persons healing special that doesn't heal
Viola herself. Polka learns Blossom Shower, her all party infinite range
healing skill that heals everyone for around 5000-6000 HP (at level 40).
Falsetto learns Phoenix Rising a 3 hit Light attack. Salsa gets her Iron Cross
Dark attack that's fast and uses 5 hits.


-------------------------------------------------------------------------------
ii. DOUBLE REED TOWER - EAST
-------------------------------------------------------------------------------
MAP : http://www.gamefaqs.com/ps3/943325-eternal-sonata/faqs/61017
-------------------------------------------------------------------------------
Party   : Allegretto, Beat, Crescendo, Falsetto, Frederic, Jazz, March, Polka,
          Salsa, Serenade and Viola.
Enemies : Steam Horn, Garlic Dad, Black Onyx/Abyss (Spade Clover/Star Clock)
Treasure: Teardrop Umbrella, Daybreak Cloak, Nodus, Lech Blade
.........................................................................
ENCORE  : -

The battleground is cut into three sections with light at the top and bottom
and a wide swathe of dark crossing the middle. The Black Onyx enemies can
easily be changed into the less dangerous Abyss if someone is equipped with the
Brilliant Brooch, or anything else that gives the Shining Body status. Attack
close up and the light will cause them to morph.


-- FLOORS 2 - 4 ---------------------------------------------------------------

A  - Arrive from Floor 1
B  - Path to Floor 3
TC - Treasure Chest

       |                          |                        |C
   A       /                SP\       /                \       /
                                        C
 -  FLOOR 2  -              -  FLOOR 3  -            -  FLOOR 4  -
                                        B           E
           B                  /       \              D /       \ I
       |TC5                   D                         TC6|

From [A] walk all the way around the circle to the right until you reach the
end where you'll find a chest containing the [TEARDROP UMBRELLA] (TC5) for
Polka. Take the nearby path [B] up to Floor 3 and make your way up and around
the circle to the left to reach a SAVE POINT - EAST TOWER - THIRD FLOOR. From
here, walk down two sections to find the next pathway [D].

From [D] Floor 4, walk right to find a treasure chest containing a [DAYBREAK
CLOAK] (TC6) for Frederic (which gives him Shining Body status.) There are just
two sections of path here, and one Garlic Dad enemy, so you can ignore him
(there are three of them if you decide to fight) and take the path [E] up to
Floor 5.


-- FLOORS 5 - 7 ---------------------------------------------------------------

TC - Treasure Chest


    F   |TC7                   F  |   G                SP  |
  E\        G                 \       / H            H \       / BOSS

 -  FLOOR 5  -              -  FLOOR 6  -            -  FLOOR 7  -
 K            I                                     BOSS
TC8/        \               L /       \                /       \ L
   J    |                     K   |   J                    |   SP


Again, there are only two sections and this time, no treasure, so just carry on
up path [F] to Floor 6. Enemies appear in threes now, so any dragon will be
accompanied by two Steam Horns. (By this point my active team of Viola, March
and Serenade was at level 38).

From the path [F] walk north around the circle until you reach a path going
down to Floor 5 [G]. This leads to a single section with a treasure chest and a
[NODUS] weapon. Save your game on Floor 7 (take the adjoining path [H]) before
going down here because there's a dragon enemy that is hard to avoid. In fact,
IF you try to run past it and it catches you out you'll find there are three of
them, and if they have the first turn that could spell disaster. Better to be
safe than sorry... Try and approach it from behind and that way you should be
able to beat them before they get a chance to attack. (Falsetto, Jazz and
Serenade did.)  Open the chest for the [LECH BLADE] (TC8) sword for Retto and
return to Floor 6 and then straight up to Floor 7.

Walk down the path to encounter the boss. This time I fielded a party of Jazz,
March and Serenade. I used a Sock Incense and Very Odd Chocolate and took in
three Time Feathers to alleviate a little of the pain from Stop. You could also
add a couple of Chance Feathers, or go for a Peacock's Feather or two. A couple
of all person healing items and as many Angel Feathers as you can stuff in
there should suffice.


o---------------------o
| BOSS - WHITE JEWEL  | Party Level 38-40
o---------------------o
| Reward : Alvis Hoop |
o---------------------o

White Heaven is an attack on anyone close by for around 3000 HP, and inflicts
Stop. Icy Breath is a sweeping attack that hurts for around 3500 - 4500 and it
might do this twice in a turn. This attack can also inflict Slow status. Knock
Down does exactly what it says: a multiple hit attack on one that doesn't
too too much damage, but they end up on the ground, and when this is combined
with Stop it really slows down your fighters.

It might move away from the afflicted people which makes this harder when they
can't move freely. Using March is a good plan for her Aurora Curtain but none
of the actual attacks hurt for too much, it's just the status effects that make
this a slow battle as you might find it difficult to rack up Harmony Chains.

The weapon you win is a powerful one for March, but the drawback is that it is
most effective on Dark enemies.


BACKTRACKING!
After the battle return to Floor 3. That's down the path [H] and go left for
two sections on Floor 6, then down path [F] to Floor 5. Take the adjacent path
[E] down to Floor 4 and the next path [D] down to Floor 3. Walk up two sections
to the Save Point.


-- SECOND BOSS ROUTE ----------------------------------------------------------

Starting from the Save Point on Floor 3, walk right and take the path [C], up
to Floor 4. (If you're coming from Floor 2 it's the path next to the one you
arrive at.). From Floor 4 walk down, passing through three sections until you
reach the next path up [I]. On Floor 5 walk down again for three sections and
take path [J] to Floor 6. (Be careful when fighting three Garlic Dads here and
try not to get more than one person in the line of their Scattering Burp attack
or you might be in trouble. Best to keep a powerful healer on hand at all
times.)

Once on Floor 6, go left, past a dragon and take the second path [L] up to
Floor 7 to save your game, and then go back down and take the path [K] down to
a single section on Floor 5. Here you'll find the last treasure chest
containing a [NODUS] weapon for Salsa, and three Black Onyx. Use Fred equipped
with his Daybreak Cloak (or anyone with the Brilliant Brooch) and that will
change the enemies back to the weaker Abyss. Return to Floor 7 and prepare to
the boss. (I did this last, but with a different team, hence the levels.)

To keep things interesting I used Beat, Salsa and Frederic this time. Beat had
his special accessories, Salsa with the Pocket Watch and Choker and Fred with
the Recovery Orb and Alice's Watch. Add some Time Feathers to the Item Set.
Actually Beat is really handy in this battle because he can stay at a distance
and just blast away at anything. Jazz would be good too as his attacks have a
better chance of hitting the boss, and Serenade is another good choice.


o-------------------------o
| BOSS - UNREST           | Party Level 38-40
o-------------------------o
| Reward : Tyrant Slayer  |
o-------------------------o

This boss is like the one you fought at the Lento Cemetery and it has the same
two Fire Antique allies that can inflict Stop. It also can be hard work to
target because it lacks legs, and has two long arms and half floats. It's slow
to move and none of its attacks do too much damage, although the Stop status
effect is annoying.

The Antiques do a magic Lava Circle attack on a group that inflicts Burst
condition. Lave Stab is a single person attack for around 3000 HP damage, Lava
Fire is an attack on one for a little more damage.

Unrest might turn tail and do a double Sweeping attack with its tail, targeting
anyone behind and that hurts for around 4000-5000 HP. Intake is another attack
that does around 3000 damage to anyone standing too close. Curdle is the worst
attack that causes over 5000 damage and can cause Stop status. Call of the
Guardee will resurrect an Antique but with vastly reduced HP - only around
8500. It's not a bad strategy to kill off both Antiques and make the boss
revive one, wasting a turn, and you can easily kill it again.


BACKTRACKING!
Following this (or whichever battle was the last) more sand falls through the
tower. Return to the first floor and you can access the basement. Go down to
Floor 6 and walk right for two sections to take the path [J] down to Floor 5.
Go up three sections to find the next pathway [I] back to Floor 4, and up three
more sections to path [C] down to Floor 3. (The battlefield changes on the East
side after defeating both bosses and becomes all in dark apart from a half
circle of light at the lower side and a small circle of light in the centre.)


-------------------------------------------------------------------------------
iii. DOUBLE REED TOWER - BASE AND TOP FLOOR
-------------------------------------------------------------------------------

Take the sloping pathway from Floor 1 down to the Base of the tower and you can
walk through some arches and reach a set of sand stairs (It's slightly quicker
to take the path from the East Tower.) Climb the stairs and enter the warp to
reach the top floor and HOURGLASS ROAD. Open the visible treasure chest and
make a save.

The question for this battle is what team should you use, what accessories, and
which items are of the most value. The answer very much depends on your current
levels and your ability to use the battle system to the best advantage. If you
have difficulties timing the guard command, or generating Harmony Chains, then
you'll have to compensate with much higher levels. In my first game I failed
miserably to defeat this boss until I had raised levels to 65. (Hours grinding
in the Double Reed Tower higher floors is not much fun.) In this game I managed
it at Level 42, although it took a few attempts to do so.


CHARACTERS/EQUIPMENT
I experimented with various teams and different accessories and equipment, but
at Level 42 the winning team was March, Serenade and Polka. (Viola is an
alternative to Serenade, but I found that her ordinary attacks missed a lot,
and Serenade's special always connects and helps build up echoes.)

March    : Werewolf Choker, Tyrant's Crown, Storm Shroud, Wheel of Will (which
           gives her darkness body)

Serenade : Recovery Gloves, Crimson Brooch (which puts her in burst ),
           Sage's Staff, Transeo

Polka    : Heart Pendant, Recovery Orb, Teardrop Umbrella, Concealing Jacket
           (which helps her resist poison status)

ITEM SET
3 Star Clocks + Angel Trumpets and 2 Goddess Bouquets.
(The Saint's Mirror is much better because it fully heals everyone as well as
reviving them, but I had already used this item.)

The reasoning behind NOT including any status items was that they take points
better used for another Angel Trumpet, and the Star Clocks are handy for
gaining that little bit of extra time when disaster strikes. If two people
were knocked out I used one of these, then a Goddess Bouquet, or two Angel
Trumpets and had time left to heal the team as well.) They are also useful if
someone ends up too close to the enemies and you want to move them well away
and make an attack or use a healing special.


Enter the doors to TOP FLOOR - CORE. After a scene (skippable, luckily, so it's
not too much of a hardship to replay this battle) you face not one, but two
bosses at once.


o----------------------------o
| BOSS - RUINED BODY +1      | Party Level 42
o----------------------------o
| Reward : VELMUNGDD'S LUST  |
o----------------------------o
(Gold 6799)

The battleground has minimal darkness with only two small triangles at the
upper side of the circular area. You are facing two bosses, Ruined Body and
Waltz, so this is a repeat of the battle on Mount Rock, but Ruined Body has
additional skills and both of them have much greater power and HP. Ruined Body
casts a large shadow and also tends to block your view of the action making it
hard to time your guard and to know if you're going to hit him or not. If that
happens, try changing the battle view to close up.


RUINED BODY
Mortal Cleave is powerful multi-hit attack doing around 10,000 HP damage.
Provoked can destroy March's shielding but only does around 1000 HP damage, and
that's a unique attack he only seems to use on anyone who has the protection of
Aurora Curtain. Blood Sink hurts anyone close by for around 5000 - 6000 HP (or
more!) and reduces attack power. Purgatory is a sweeping arc fire-based magic
attack that targets anyone standing at a short distance. That can hurt for
around 4000-5000 HP. When he starts to sag, indicating his HP is low he will
use Regenerate which heals him for 22770 HP per turn. The good thing about
Ruined Body is that he's VERY slow and has to be fairly close to damage anyone.
Move away from him whenever possible and force him to lumber back and forth.


WALTZ
Harsh Torment is a close combat attack that can inflict poison. Apocalypse Fall
does anything from 3000-9000 HP damage. Aure Dominion about 3000-4000 but
sometimes a lot more if he catches you from behind. These two attacks are long
range and he often attacks one person and then turns to send a blast of magic
across to someone on the far side of the battlefield. He is fast and can run
across the area very quickly, and he'll often run around to the back of
someone, preventing any attempt at blocking his attacks.


The battle is very tough, and you need to keep everyone well apart so they
cannot be targeted together. Waltz's ordinary attack can hit people both in
front and behind him, so try not to bunch up on him, and Ruined Body's sweeping
fire based attack will hurt more than one. Watch out for their attacks and be
prepared to guard (or counter-attack) as best you can. That makes a real
difference to the amount of damage, even though sometimes you won't always be
given the option.

With this team I used March to attack and generate a Harmony Chain with
Midnight Cloud, followed by Aurora Curtain and then, either Polka's Blossom
Heal or Serenade's long range attack was triggered as the third in the chain.
If you don't use the Wheel of Will weapon that gives darkness body you'll find
that her attacks do less damage (because her other weapons do more damage to
dark enemies), but she CAN afflict both enemies with Stop (from her light
special of Full-Moon Bind) which is very helpful if it occurs. I kept Polka on
healing duty, although you can use a distance special first (Shooting Star has
the fastest time) and then Blossom Heal if you're quick. But her special isn't
worth much in the scheme of things so I played safe. Keep Polka in the light so
she always has her healing skill ready to go. That's quite easy to do given the
lack of shadow and there's no need for the Brilliant Brooch. I also took the
time to move her to safety on most turns, before healing, making sure she was
well away from danger.

Opinion varies on which boss you should target first. Even when I intended to
kill Waltz first (because he is far more dangerous) I ended up killing Ruined
Body. That's partly because March is tricky to navigate around to the back of
Waltz to ensure her attacks connect, and it's easier to attack the Body. He
also gets in the way and has significantly less HP so he'll go down more
easily. Fortunately, Waltz doesn't heal himself so any damage you've done to
him won't be wasted, even if you leave him until last.


-- AFTER THE BATTLE -----------------------------------------------------------

The active team gained two levels from this fight, increasing to Level 44, and
Polka levelled learned Zodiac.

Save your game at the SAVE POINT in the middle of the battleground - DOUBLE
REED TOWER - CORE, restock the Item Set for the next battle, and decide on the
team, adjusting equipment if required  Walk towards the portal that appears and
there's a scene, after which there's no chance to save and you'll be taken to
the next chapter.


-- CHOICES! - BONUS DUNGEON ---------------------------------------------------

Acquired HERO'S CREST! This item allows you to open the door to the Mysterious
Unison (MU) bonus dungeon found at the oasis in the Noise Dunes. Save your game
and go there now! If you go through the portal there's another battle, after
which it's the end of the game. You CAN access the MU again (earlier than in
this playthrough) if you play the Encore New Game+ mode, because you retain the
Hero's Crest, but it's best to do so now because enemies are stronger in the
new game. Also, you'll acquire the Party Level 6 which makes playing Encore
much easier. Of course you don't have to do this at all, and can simply
continue to the next chapter and complete the game.



===============================================================================

CHAPTER 8. HEAVEN'S MIRROR ............................................. *ES08

===============================================================================


-- FINAL BATTLE ---------------------------------------------------------------
.........................................................................
ENCORE  : -

BEFORE you enter the portal make any adjustments to the team and refill the
Item Set.

Enter the portal from the Double Reed Tower - Core and you'll be in a new area.
and a new chapter. There are a couple of scenes, but no further opportunity to
save or do anything else, and eventually you'll face the final boss.

You could use any team against this boss because it's an easier battle than the
previous one, with just one foe to defeat, but add a healer, especially one
that keeps their distance. (If you've completed the Mysterious Unison dungeon
this battle will be a walkover.)

Add a Time Feather or Peacock's Feather to the Item Set as well as the usual
revive items, and, most importantly, a Very Odd Chocolate to diminish the power
of the boss's attacks. Equip the usual accessories: Tyrant's Crown, Pocket
Watch, Werewolf Choker, Recovery Orb, Recovery Gloves and Heart Pendant were my
choices.


o-----------------------o
| BOSS - ?????????????  | Party Level 42-44
o-----------------------o
| Reward : None         |
o-----------------------o

There is a small patch of shadow at the lower left of the battleground and a
moving patch of shadow that circles the area.

The boss has a range of powerful skills, most of which target a group, and
without using the attack power reducing item he/she can seriously hurt anyone
nearby. Applaudissement Sonique is a magic blast on a group that hurts for
anything up to 9000 HP. Nimbostratus is an attack that does a huge amount of
damage which can go in a line and damage anyone in the line of fire. Zamrazac
is a thrust on one that does around 1000 damage but causes Stop. Pala doesn't
do too much damage but this is the attack that causes Burst status and Truc
also doesn't do much damage, but causes poison. However these last two attacks
are not used often. (Not to spoil anything, I've omitted one familiar
attack...)

You MUST attack from behind or they will block, and keep everyone in reasonable
health. Be ready to use Angel Trumpets as soon as anyone dies, and other than
that just keep up the pressure, creating Harmony Chains. And don't forget to
throw the Very Odd Chocolate as soon as you can.


-- AFTER THE BATTLE -----------------------------------------------------------

(Note: if you lose this battle there's a short scene which you'll miss if you
win!)

After winning the battle you get a message about GAME CLEAR DATA. If you save
and then load the game from this save you can start the game again from this
status. But you cannot restart the game from the last save point.

Save your game if you wish to play the Encore mode from the Game Clear Data and
you'll be back at the ending of the game...which goes on and on and on and
on......and is not skippable.


-- GAME CLEAR -----------------------------------------------------------------

Load this save and it starts a new game, or you can watch the ending again
(yawn).

You keep the Hero's Crest, all score pieces already found, all Chopin's piano
music and game music, and all costumes. (There's an additional one to find for
Polka.) The Item Set is filled with 4 Floral Powders, but you have the capacity
for 40 (with the Party Battle Level of 5). If you've completed Mysterious
Unison (or just fought the first boss) you'll start the new game with Party
Battle Level 6 and all the advantages that gives, including an Item Set
capacity of 50 and the ability to create six Harmony Chains. Also, you get to
choose the Party Level and can change it from battle to battle. (AND you'll
have more Score Pieces to use to obtain better accessories.)

My advice is: obtain Party Level 6 in your first game as a minimum, even if you
don't want to do the whole of the Mysterious Unison. It really makes the New
Game+ much more manageable.



===============================================================================

M Y S T E R I O U S  U N I S O N ....................................... *ES09

===============================================================================

ENCORE : Everything is the same except you can access MU after Xylophone Tower.
Deep Lurker probably requires levels of around 50-55.


-------------------------------------------------------------------------------
9.1. MYSTERIOUS UNISON - LOCATION AND WELL OF SOULS
-------------------------------------------------------------------------------
MAP : http://www.gamefaqs.com/ps3/943325-eternal-sonata/faqs/61440
-------------------------------------------------------------------------------
MAP is for Basement Levels 1 - 7 so you can see them all at a glance! Levels 8
and 9, and 10-13 have separate maps: see the relevant sections for links.


-- MYSTERIOUS UNISON/PARTY LEVEL 6 --------------------------------------------

After acquiring the Hero's Crest, following the battle at the top of the Double
Reed, back off and return to the save point on the top floor. Go down the red
warp tile and leave the Double Reed Tower, walking back to the Noise Dunes.
From that dry and paved "oasis" walk right and keep walking so you pass through
the area three times. On the fourth time a new green place with a doorway will
appear. There's a Save Point simply called NOISE DUNES. Approach the green door
and the Hero's Crest is used, opening access to Mysterious Unison.

Descend the stairs and you'll encounter Claves. Aha, so the task is to reclaim
the parts of Claves soul. (This is actually sounds more interesting than
anything else so far.) She rejoins the party equipped with a Seraphic Touch
sword and Styx's Veil armour and at whatever level she was when she departed.

Save at the ENTRANCE SAVE POINT and walk right, along the wide floor into THE
WELL OF SOULS. Here you'll find a warp point with a pretty pale yellow dragon
sitting on it.


o--------------------o
| BOSS - MERCURUUS   |
o--------------------o

FIGHT! The battle arena is dark with a central circle of light and four small
half moons of light at the edge. There's a candlestick in the middle which
needs to be avoided. A single strike from Mercurious does over 2000 HP worth of
damage and he'll do multiple hits for a lot more. Incinerate is a fire magic
attack where he backs off before letting spew, and this hits twice for around
5000 HP damage on each hit. Suffocating Blow is a multiple hit attack that
pounds down on anyone close by, even if they are behind him, and he does a
Tail swipe attack too. It's not too hard, just keep in reasonable health and
build up echoes for some powerful strikes.

After the battle you'll get the unavoidable boost to Party Level 6.


====================
| PARTY LEVEL UP 6 |
====================

First, the good things: you can store 50 items in the Item Set and Harmony
Chains are increased to six. That means that you have the opportunity to create
a chain of six (YES, SIX!) special attacks if the rest of the party is within
range. Echoes are retained after a Harmony Chain and are carried over to the
next battle! That's awesome because it means that you can start a battle ready
to rock and roll with high echoes. However...the bad part of all this is that
command buttons change AT RANDOM during each chain so you need to be vigilant
and fast to react. You'll see the name of the skill appear against any button:
it might be the circle or X or triangle, but NOT the square button. Also, this
means that your usual Attack button of X will change too.


-- MYSTERIOUS UNISON - SAVING, WARPING AND NAVIGATING! ------------------------

Once you reach Basement Level 2 you can warp directly back to the Entrance Save
Point, and, even better than that, you can warp BACK to any previously accessed
Level from the Well of Souls.

NOTE about walkthrough directions. I've given the exact location of Area and
Section for the Mysterious Unison levels because it's very easy to become
disorientated in here, since everything looks the same. The simplest way to
navigate is to follow the maps, but if you're lost, check the detailed
descriptions to find your precise location.


-------------------------------------------------------------------------------
9.2. MYSTERIOUS UNISON - BASEMENT LEVEL 1
-------------------------------------------------------------------------------
Enemies : Mercurius
Treasure: Titania's Bow (TC1)
Shards  : Soul Shard (TC2)

           TC2 (Shard)
       _____|____
       |         |
 TC1___|      ___|
       |   W2 |
       |   |  |
       |___|__|
           |
           W1 (Start)

You start at Area 1 - Section 3. Walk right and you'll encounter another
Mercurius only this one has a mate. Defeat them both and go left to find more.
Pass through another screen in Section 2 and go left into Section 1 for a
treasure chest that contains [TITANIA'S BOW] (TC2). Return to the main route
and keep going up, into Area 4 - Section 2. The path turns to the right, so
follow it into Area 4 - Section 3, until you reach a junction, then go left, up
this new path to Area 5 - Section 3 where you'll find a second treasure chest
with the first [SOUL SHARD] (TC2). This looks like a key and is stored in the
Valuables section of the item menu. Return to the main path and keep heading
right to: Area 4 - Section 4, then Area 3 - Section 4, Area 2 - Section 4, Area
2 - Section 3, so you circle back to the warp. From the junction head up to
Area 3 - Section 3 and take the next warp (W2).


-------------------------------------------------------------------------------
9.3. MYSTERIOUS UNISON - BASEMENT LEVEL 2
-------------------------------------------------------------------------------
Enemies : Mercurius, Roaming Pirate
Treasure: Power Staff (TC1), Iron Gloves (TC2), Pervius (TC3)
Shards  : Soul Shard

   _________     W3 (BOSS)
   |   |   |      |
 __|  W2  TC1   __|  TC3
 |  Start  _____|____|
 |__       |         |
 |  |______|_________|
TC2

You'll encounter groups of 3 Roaming Pirates here, who behave exactly the same
as their weaker brethren, and when they do Rising Power and go into burst
status beware, because at this high level they are capable of doing tremendous
damage to you. Rising Power also heals them. Scattering Soul is a 4 hit
multiple strike against one that might inflict around 8000 HP damage in total.
Iron Soul is a single hit that causes around 6000 + damage if not guarded, but
an effective guard makes the attacker fall to the ground and the attack does no
damage at all. I was levelling up Claves and needed to revive her quite often
at this point. even though I kept her well out of the way just using her
healing skill.

From the warp (W2) in Area 3 - Section 2, walk up the path into Area 4 -
Section 2, and turn right. Continue around the corner and go down to Area 3 -
Section 3 where you'll find a treasure chest containing [POWER STAFF] (TC1), a
weapon for Serenade.

Return to the main path and walk past the turning to the warp and carry on
heading left, into Area 4 - Section 1, and then down when you reach the corner,
passing the screen change into Area 3 - Section 1 and then Area 2 - Section 1.
Keep going past the junction into Area 1 - Section 1 where you can pick up some
[IRON GLOVES] (TC2) for Falsetto. This is not a useful weapon since it inflicts
Slow.status on Falsetto.

Return to the junction and go right and keep going through Area 2 - Section 2,
Area 1 - Section 2, Area 1 - Section 3, and ignore the turning going on until
you reach the Area 1 - Section 4 and then Section 5. That takes you to the
lower right corner when you'll turn up, and keep going through Area 2 - Section
5 until you reach Area 3 - Section 5 where you'll find the second treasure
chest with a [PERVIUS] (TC3) weapon for March. Go back to the T junction and
turn left into Area 2 - Section 4 and then up into Area 3 - Section 4. You'll
reach an area called the Well Rope and as soon as you walk towards the warp
there's a boss battle. (Try and boost echoes before you enter this section!)


o--------------------o
| BOSS - DEEP LURKER |
o--------------------o
Reward - Soul Shard.

Voyage to Pain is a powerful rush attack where it charges through anyone in a
line. It also causes a status effect that makes the people turn blue: causing
passive, which won't matter too much unless you're an ace at counter-attacking.
Peek-a-Boo is a magic attack. Nasty Roar hits anyone close by, and Fatal Bite
is a multi-hit assault on one.

The fact it charges from one side to another means that having long range
attackers is best. Use Viola, Serenade and March to devastating effect! (I
threw a defence decreasing item at it which helps, but had a low level Claves
there, which really isn't advisable!

Enter the warp to the next level and you can return to the entrance if you
enter this second warp again. Here, make a save and re-enter the first warp (at
the Well of Souls). Now you have the option to return to any Level you've
accessed. I expected that I'd have to trudge all the way back, so it was a nice
surprise to find I didn't!


-------------------------------------------------------------------------------
9.4. MYSTERIOUS UNISON - BASEMENT LEVEL 3 AND 4
-------------------------------------------------------------------------------
Enemies : Mercurius, Roaming Pirate
Treasure: Morgenstern (TC1), Score Piece 23 (TC2)
Shards  : Soul Shard (TC3)

LEVEL 3                        LEVEL 4

Start TC3_____
 W3           |_______         ___________
  |                   |        |          |________
  |_____   ___________|        |                   |
  |     |  |          |        | (Exit)   _________|
  |   __|  |____    __|      __|   W7     |        |
 TC1  |        |    |       |      |    TC2     ___|
      |__W4    |    |       |      |            |
              W6    W5      W4     W6   W5______|

Walk down the path from the warp (Area 4 - Section 1) into Area 3 - Section 1
and keep going into Area 2 - Section 1 for a treasure chest which contains
[MORGENSTERN] (TC1) a new weapon for Crescendo. Return to the junction and turn
right and make your way to the end of the path, through Area 2 - Section 2 to
Area 1 - Section 2 to Area 1 - Section 3, where you'll find a warp to the next
floor: Level 4.

You reach Basement Level 4 - Area 1 - Section 1, and there's a long walk ahead!
Head up the path into Area 2 - Section 1, turn the corner into Area 3 - Section
1, and quickly into Area 4 - Section 1. Turn the corner and enter Area 4 -
Section 2 and keep going into Area 4 - Section 3. Around the bend and you enter
Area 4 - Section 4, still going right. Turn the corner heading down and you pas
into Area 3 - Section 4, where you soon reach a junction. Turn left and pass
the screen change into Area 3 - Section 3. Turn another corner and down into
Area 2 - Section 3 where you'll find a treasure chest containing a [SCORE PIECE
23] (TC2)

Return to the main path (Area 3 - Section 4) and turn down into Area 2 -
Section 4. Carry on along the only path into Area 1 - Section 4, and then Area
1 - Section 3 where you'll find the next warp. Agree to return to the previous
floor and you'll be deposited at Level 3 - Area 1 - Section 3.

Walk up the path into Area 2 - Section 5, and then Area 3 - Section 5. Now
carry on, past the first junction, and go up to Area 4 - Section 5 heading
left, through Area 4 - Section 4, and around another bend into Area 4 - Section
3. You end up at Area 4 - Section 2 where there's a treasure chest with a [SOUL
SHARD] (TC3). Return to the junction at Area 3 - Section 5 and go left, making
your way through Area 3 - Section 4, Area 3 - Section 3, Area 2 - Section 3,
Area 2 - Section 4, to the next warp.(Warp 6) at Area 1 - Section 4.

This takes you back to Level 4 - Area 1 - Section 2. Walk up the straight path,
through Area 2 - Section 2 to  Area 3 - Section 2 where you'll find the next
warp (Warp 7) which takes you to Basement Level 5 - Area 1 - Section 6.


-------------------------------------------------------------------------------
9.5. MYSTERIOUS UNISON - BASEMENT LEVEL 5
-------------------------------------------------------------------------------
Enemies : Mercurius, Roaming Pirate, Perfect Melon
Treasure: Athena's Tear (TC1), Nagul Fang (TC2)
Shards  : None

           W8 (Exit)
            |
        ____|__________
        |              |
        |   ____TC2    |
        |   |          |
  ______|___|_____     |
  |         |     |____|
  |_________|          |
        |   |        __|
        |   |____    |
       TC1      |____|__ W7 (Start)

Once again you can re-enter the warp and return to the entrance, save and go
back to Level 4 from the Well of Souls.

Walk left from Warp 7 at Area 1 - Section 6 into Area 1 - Section 5, and keep
going, past the junction and into Area 1 - Section 4. Follow the path as it
turns the corner, and enter Area 1 - Section 3. Now you're heading up into Area
2 - Section 3. Turn left at the T junction into Area 2 - Section 2, and left
again at the next T junction down to Area 1 - Section 2 where you'll find a
treasure chest containing the accessory [ATHENA'S TEAR].(TC1) which boosts
defence by +30.

Return to the junction, go right and at the next junction go up into Area 3 -
Section 3 and you'll reach a crossroads. Keep going up into Area 4 - Section 3
and follow the path right, into Area 4 - Section 4 where there's a second chest
with a [NAGUL FANG] (TC2) weapon for Beat. Return to the crossroads and go
left, into Area 3 - Section 2. Take the first turning heading up and enter Area
4 - Section 2, and then Area 5 - Section 2, and Area 5 - Section 3 after
turning the corner. At the next T junction turn up into Area 6 - Section 3 and
you'll arrive at the next warp to Level 6.

Proceed to the next floor, and this time there's no need to return to the
entrance again to save as the next Level is small with no enemies.


-------------------------------------------------------------------------------
9.6. MYSTERIOUS UNISON - BASEMENT LEVEL 6
-------------------------------------------------------------------------------
Enemies : None
Treasure: (Empty)
Shards  : (Mute has one!) Soul Shard

        TC1
         |
  W8 ____|____W9


From the warp (W8) at Area 1 - Section 1 walk right, into Area 1 - Section 2
and there are no enemies here, but you'll find a red light waiting. Speak to
'Mute".He/She asks if you want to:

Shower     - A shower costs 10,000 Gold and you'll be fully healed up.
Eat        - They have a Soul Shard but want payment first. The price is
             99,999,999 Gold, but of course you don't have anything like that.
             (Don't worry about this because enemies on the higher floors drop
             tons of Gold!)
Never Mind - Nothing happens.

If you walk up from Mute (into Area 2 - Section 2) and you'll find an empty
treasure chest, so don't bother. Instead, walk right, into Area 1 - Section 3
to find the warp to the next floor.

Once you reach Levels 8 and 9 and 10 you'll encounter the Ryuuguu enemies that
drop a load of Gold, and Astral Lied on Level 11 drops even more. You'll
accumulate enough gold without really trying, and when you each the maximum,
return here to obtain the Soul Shard. The price of a Shower increases to
200,000 Gold after you've bought the Soul Shard, but given that you can earn
8 million from one battle with two Astral Lieds it's not as exorbitant as it
sounds!


-------------------------------------------------------------------------------
9.6. MYSTERIOUS UNISON - BASEMENT LEVEL 7
-------------------------------------------------------------------------------
Enemies : None
Treasure: None
Shards  : None
                         X   W10 (Exit)
     |    |         |    |    |
   __|____|_________|____|____|__
     |    |    |    |         |
   __|    |____|____|_________|__
     |    |    |    |    |    |
   __|____|____|____|____|____|__
     |    |    |    |    |    |
   __|____|____|____|____|____|__
     |    |    |    |    |
              W9         X
            (Start)

This next floor is a bit more complicated, at least, it is if you don't know
the trick to it. (Fortunately there are no enemies, although there is no
treasure either.) Each path is a loop which leads to the opposing one, so the
north ones takes you to the south and the west ones take you to the east, and
vice versa. I won't bother labelling them because you should avoid them all
apart from one marked with an X.

Walk up from the entrance warp (W9) at Area 1 - Section 3 into Area 2 - Section
3, and go right at the junction, into Area 2 - Section 4. Keep going right when
you reach the crossroads and you'll be in Area 2 - Section 5. At the next
crossroads go down, and you'll end up in Area 5 - Section 5. Keep going down to
the T junction and turn right, into Area 5 - Section 6. At the crossroads, head
north, and that should take you directly to the next warp at Area 6 - Section
6.

(Alternatively, simply walk up, then right, and up, counting the junctions to
reach the warp.)


-------------------------------------------------------------------------------
9.7. MYSTERIOUS UNISON - BASEMENT LEVEL 8 AND 9
-------------------------------------------------------------------------------
MAP : http://www.gamefaqs.com/ps3/943325-eternal-sonata/faqs/61439
-------------------------------------------------------------------------------
Enemies : Perfect Melon  Ryuuguu (1,200,000 Gold for two!)
Treasure: Nil Coat (TC1), Azure Umbrella (TC2), Dragon Armour (TC3),
          Score Piece 24 (TC4), Seven Branched (TC5)
Shards  : Soul Shard (TC6)


   LEVEL 8 (Red/Pink)            LEVEL 9 (Purple/Pink)
                                                 W11
   _____H   J________k           _____H     J   (Exit)    k
   |            |                |          |     |       |
   |_____TC5    |___TC6          |_____     |_____|     __|
      |                          |    |     |           |
      |                          |    |     |           |
 G    |___I    C    l            G   TC4    I     C     l
 |             |    |                             |
 |___F    D    |____|            _____F     D_____|_____TC3
 |        |         |            |
 |    E___|___A     B            |____E    TC2    A     B
 |        |                                 |     |     |
 m  ______|_______TC1            m__________|_____|_____|
   W10
 (Start)

The Perfect Melon has no long distance attacks, but its close up strike can
really hurt if you don't guard. An Tournant is a multi hit close combat skill
that it doesn't often use. The Ryuuguu is an upright scorpion type enemy that
gives you 1,200,000 Gold for defeating two of them. It has two skills: Grease
Wheel is a rolling rush attack, that's not very powerful, and Jowl Slicer is a
close combat attack.

Follow the letters from A to J to find all the treasure and then return to J
(Level 9) to access the exit warp. Lower case letters show the rest of the
connecting warps in case you get lost!

Start off by walking straight along the path from Area 1 - Section 2 to Area 1
- Section 3, Section 4, and Section 5 and open the first chest which contains
[NIL COAT] (TC1). Return to the fist junction and go up to the crossroads at
Area 2 - Section 3 and turn right to find a warp [A].in Area 2 - Section 4.
This takes you to Basement 9 Area 2 - Section 4.[A].

Go down the path into Area 1 - Section 4 and turn left into Area 1 - Section 3.
At the T junction, walk up into Area 2 - Section 3 to find a treasure chest
with an [AZURE UMBRELLA] (TC2) for Polka. Walk back down to the lower path and
go back all the way to the right into Area 1 - Section 5. and up to Area 2 -
Section 5 to find a warp [B] back to the previous floor.

You arrive at [B] in Basement level 8 - Area 2 - Section 5. Walk up into Area 3
- Section 5, and then left, into Area 3 0 Section 4, and up into Area 4 -
Section 4 to find the next warp [C]. This takes you to Level 9 - Area 4 -
Section 4. Walk down into Area 3 - Section 4, and turn to the right, into Area
3 - Section 5 to find a treasure chest containing [DRAGON ARMOR] (TC3). Walk
straight through to the warp [D] at the left end of the path in Area 3 -
Section 3, which returns you to Level 8 - Area 3 - Section 3, [D] warp.

Walk down and turn left at the crossroads (Area 2 - Section 3) into Area 2 -
Section 2, and take this warp [E] to Level 9 - Area 2 - Section 2. Follow the
short path around through Area 2 - Section 1, Area 3 - Section 1 and into Area
3 - Section 2 to find the next warp [F]. This deposits you back on Level 8 -
Area 3 - Section 2 [F] warp.

Walk to the T junction at Area 3 - Section 1, and turn up into Area 4 - Section
1. You'll find the warp [G] to the next floor, Area 4 - Section 1. Walk up the
path into Area 5 - Section 1 and take a right at the T junction into Area 5 -
Section 2. Follow the path around a corner and down into Area 4 - Section 2.
where you'll find a treasure chest containing [SCORE PIECE] (TC4). Make your
way back to the junction and go up into Area 6 - Section 1. The path turns to
the right into Area 6 - Section 2 where you'll find the next warp [H], that
returns you to Level 8.

From warp [H] walk left into Area 6 - Section 1, down into Area 5 - Section 1
and right into Area 5 - Section 2. Keep going straight on, past the turning,
into Area 5 - Section 3 where you'll find a treasure chest that contains
[SEVEN-BRANCHED] (TC5) a sword for Allegretto. Go back one screen change to the
junction and walk down into Area 4 - Section 2, and around the corner into Area
4 - Section 3. Enter the warp [I] to reach Level 9 - Area 4 - Section 3. You're
close to the exit now, but first of all there's one more chest to find.

Walk up through Area 5 - Section 3 and past the junction to Area 6 - Section 3
where you'll find another warp [J[. Return to Level 8 and walk right, into Area
6 - Section 4 and then, down at the junction, into Area 5 - Section 4. The path
turns to the right and into Area 5 - Section 5 where you'll discover the last
treasure chest with the essential [SOUL SHARD] (TC6). That's the lot, so walk
back to the warp [J] at Area 6 - Section 3 on this floor. Proceed to Level 9
and walk down and then, right, into Area 5 - Section 4, and up nto Area 6 -
Section 4 where you'll find the warp [W11] to Level 10


-------------------------------------------------------------------------------
9.8. MYSTERIOUS UNISON - BASEMENT LEVEL 10
-------------------------------------------------------------------------------
MAP : http://www.gamefaqs.com/ps3/943325-eternal-sonata/faqs/61447
-------------------------------------------------------------------------------
MAP is for Basement Levels 10-13

Enemies : Ryuuguu (1,800,000 Gold for three!), Perfect Melon
Treasure: Royal Staff (TC1) Freudhersch (TC2) Alfheim (TC3),
          Peacock Dress (TC4), Nemesis Sword (TC5), Skofnung (TC6),
          Mirror Shield (TC7), Niflheim (TC8), Cupid's Head (TC9),
          Best Lot (TC10)
Shards  : None

           TC1  TC2
 W11________|____|
       |         |   TC3
       |_________|____|
       |    |         |    W12 (Exit)
       |    |_________|____|
      TC4   |    |         |   TC10
           TC5   |_________|____|
                 |    |         |
                TC6   |_________|___ TC9
                      |    |
                     TC7  TC8

Explore every turning on this floor to find all the treasure, and make your way
down to the exit warp. Kill every Ryuuguu (the blue upright scorpion enemies)
you meet because they usually appear in groups of three and you'll win
1,800,000 Gold for each successful battle.

Starting from Area 6 - Section 1 (Warp 11), walk right, and up, into Area 7 -
Section 3 to find the first treasure chest with a [ROYAL STAFF] (TC1) for
Crescendo. The next short path is Area 7 - Section 4 and the chest here
contains a [FREUDHERSCH] (TC2) weapon for for Frederick that adds +30 to speed
as well as having the chance to cause Stop.

Head right again and up into Area 6 - Section 5 for the next chest which
contains [ALFHEIM] (TC3), a weapon for Salsa that has a huge boost when used
against dark creatures. Walk down the path and turn right again, and then, go
up to Area 5 - Section 6 to find the (W12) warp to the next Level. Use this,
and then, go back to the Entrance Save Point and return to Level 10 to pick up
the rest of the treasure, starting at the top left of the Level again. Just
saves on a bit of backtracking!

Once again you start at Area 6 - Section 1, only this time head down at the
first junction, through Area 5 - Section 2 to Area 4 - Section 2 where you'll
find a chest with [PEACOCK DRESS] (TC4) which prevents ALL status effects! From
here, walk up, right at the junction, and keep walking down into Area 3 -
Section 3 for the next chest with the [NEMESIS SWORD] (TC5) for Claves. Head
back up, right at the T junction, and keep heading down, into Area 2 - Section
4 where you'll find a chest. This one has the [SKOFNUNG] (TC6) weapon for Jazz
which makes him even more of a powerhouse because it gives him Burst status.

Back up, right at the first junction, and go down again, continuing until you
reach Area 1 - Section - 5 and the next chest. This one contains a [MIRROR
SHIELD] (TC7) for Crescendo. Walk up the path and turn right, and take the next
turning right, heading down and into Area 1 - Section 6  This treasure chest
contains [NIFLHEIM] (TC8) for March. Head back up, and take the first turn to
the right and keep going all the way to the end into Area 2 - Section 8  Here,
you'll find a treasure chest containing [CUPID'S HEAD] (TC9) an accessory for
Viola that adds +30 to her attack power.

From here, walk back to the main path and go up at the junction, keeping going
straight up into Area 4 - Section 7 where you'll find the last chest containing
[BEST LOT] (TC10) , an attack boosting accessory for Beat. Walk back down,
through the screen change and go left, and up at the next T junction. Continue
walking up until you reach Area 5 - Section 5 and the warp (W12) to Level 11.
This floor has a special name and you'd be well advised to return to the
Entrance Save Point and check equipment and the Item Set before proceeding any
further.

(If you have enough money for the Shard on Level 6 return there now, but I was
still a few million short.)


-------------------------------------------------------------------------------
9.8. MYSTERIOUS UNISON - LEVEL 11 - THE BLADE'S SCENT.
-------------------------------------------------------------------------------
Enemies : Astral Lied (Spade Clover) Ryuuguu, Perfect Melon.
Treasure: Achilles's Armor (TC1), Lord's Reign (TC2), Solomon's Ring (TC3),
          Retaliator (TC4)
Shards  : Soul Shard (dropped by boss)

 TC2___
       |______________
  __________|        |
  |         |   TC3__|______    W13 (BOSS!)
  |_________|____    |      |    |
  |    |         |___|      |    |
  |    |____              __|  __|
  |         |____   TC4   |    |
  |              |   |____|____|
  |______________|   |         |
       |         |   |_________|
      TC1       W12
             (Start)

You will very quickly get tons of gold here, and it's a good plan just to get
the first treasure chest and fight the Astral Lied enemies until you have the
maximum of 99,999,999, and then return to Level 6, hand over the cash and
obtain another SOUL SHARD.

The Astral Lied is a very large enemy that's exactly the same as the Black
Golds you fought in the Xylophone Tower, but with more powerful attacks.
Glancer's Ray is a line blast that does around 8000 HP damage, Level Spank hits
one for around the same, and God Fist is a rare punching attack on one that
causes around 10,000 HP damage if not guarded. They only appear in pairs and
you are rewarded with HUGE amounts of Gold (8,000,000) for killing two of them.

From the arrival warp, walk up into Area 2 - Section 4. You've been warned by
the sub-heading to this floor to expect something different, and it's not just
the new enemies! Go left a short way until you reach Area 2 - Section 2, and
turn left into Area 1 - Section 2 where you'll find a treasure chest with
[ACHILLES'S ARMOR] (TC1). Return to the main path and keep going left into Area
2 - Section 1, and around the corner and up into Area 3 - Section 1. Continue
walking up, through Area 4 - Section 1 and past the first junction and up into
Area 5 - Section 1. The path turns right into Area 5 - Section 2, then Area 5 -
Section 3, and turn up at the junction, heading into Area 6 - Section 3. Go
left at the T junction into Area 6 - Section 2 and all the way to the end of
the path at Area 6 - Section 1, where you'll find the second treasure chest.
This contains [LORD'S REIGN] (TC2) a new weapon for Falsetto that increases
combos when attacking.

From this upper left corner of the level, walk right and keep going until you
reach Area 8 - Section 5 where the path turns down. Carry on into Area 5 -
Section 5 and go left at the crossroads into Area 5 - Section 4. This is a dead
end with a treasure chest containing [SOLOMON'S RING] (TC3) with adds +10 to
Attack and puts the character into permanent Burst status.

Return to the crossroads and go right (that's straight on if you're coming from
the treasure chest's location) and you'll be in an area called : The Path to
Reunion...guess someone is waiting to meet us. Anyhow, there's still one more
chest to find so follow this path south to Area 4 - Section 6, Area 3 - Section
6, and Area 2 - Section 6 where you'll reach a T junction. Go left into Area 2
- Section 5, and then up into Area 3 - Section 5 for the last chest. This
contains [RETALIATOR] (TC4) for Claves.

Walk back along the path to the right, as far as you can go, to Area 2 -
Section 7, and then, turn up. The next section is called: An Omen of Blood
which doesn't seem encouraging, and that takes you into Area 4 - Section 7. The
path turns a corner into Area 5 - Section 7 and you'll arrive at A Reunion with
Death. Be ready for action when you move forwards into this section.

I used Falsetto, Viola and Serenade and packed the Item Set with attack and
defence reducing items, a Big Paper Fan (that was resisted) and a Star Clock to
give enough time to throw three items at her. Fortunately you do NOT have to
use Claves or any other character and are free to choose your team.
(Levels 64, 71 and 68)


o--------------------o
| BOSS - RONDO       |
o--------------------o
Reward - Soul Shard, Gold - 10,000,000, Experience - 460,000

Rondo's most frequent attack seems to be Grand Venom, which does around 3500 HP
damage and might cause Slow status. Fer De Lance is a double strike attack and
each one will do around 5000 - 6000 damage. Hell Eruption is an area magic
attack that might come at the end of a couple of other attacks, and hurts
anyone in the vicinity for around 3000 - 6000 HP damage. Bombardment is a
multi-hit attack which is pretty easy to block, but if not, might do around
8000 damage in total. Her ordinary attacks are fairly weak and again, are
pretty easy to block.

If you've got this far you know what to do! Attack to gain echoes and generate
long Harmony Chains with your new powers.

I was expecting some kind of celebration after getting 6 Soul Shards, but
there's nothing, because there's still one left. Walk into the Warp and proceed
to Basement Level 12, and then retreat to the Save Point at the Entrance before
exploring this final Level.


-------------------------------------------------------------------------------
9.9. MYSTERIOUS UNISON - LEVEL 12
-------------------------------------------------------------------------------
Enemies : Astral Lied, Ryuuguu, Perfect Melon.
Treasure: Sheol Sword (TC1), Score Piece 25 (TC2), Bezwell's Sword (TC3)
Shards  : None

  TC3________________________
          |          |      |
        __|   TC2    |    __|
        |      |     |    |
        |______|_____|    |
               |          |
     ____W13   |   W14____|
     |         |
     |    _____|_____
     |   |     |     |
   __|   |     |     |
   |     |    TC1    |
   |_____|___________|


Yes, it's the same enemies (so boring) only now they are more densely packed
and it's harder to avoid running into them.

You arrive at Area 4 - Section 2 and the path leads to the left. Follow it
around the corner and down into Area 3 - Section 1, Area 2 - Section 1, Area 1
- Section 1, until you reach Area 1 - Section 2. At the first T junction, head
up the path into Area 2 - Section 2, then Area 3 - Section 2 and around the
corner into Area 3 - Section 3. Go down at the crossroads into Area 2 - Section
3 for a treasure chest with the [SHEOL SWORD] (TC1), a very powerful weapon for
Allegretto with recovers HP by 10% at the start of a turn.

Return to the crossroads and keep walking up the path to the next crossroads.
at Area 5 - Section 3, and continuing heading up to Area 6 - Section 3 where
there's another treasure chest with a [SCORE PIECE 25] (TC2). Return to the
crossroads and go left and follow the path around through Area 5 - Section 2,
Area 6 - Section 2, and Area 7 - Section 2. At the junction turn left into Area
7 - Section 1 for the final treasure: [BEZWELL'S SWORD] (TC3) for Jazz. This is
a brilliant weapon that absorbs 20% of inflicted damage as HP. (If you equip
him with Solomon's Ring that makes up for the loss of the Skofnung Sword.)

Final leg of the journey! Walk all the way to the right, through Area 7 -
Section 4 to Section 5 and the end of the path, where it turns a corner. Carry
on, down to Area 6 - Section 5, Area 5 - Section 5, Area 4 - Section 5 , and at
last into The Black Gate.

Step into the warp to THE FINAL LEVEL! and, as soon as you arrive, step back
into the warp, to return to the Entrance where you can save your game before
beating the boss. (And go back to the Elegy of the Moon to spend all that Gold!
(Not much point sadly because your equipment, items and cash don't get
transferred to New Game + mode.)


-------------------------------------------------------------------------------
9.10. MYSTERIOUS UNISON - THE FINAL LEVEL
-------------------------------------------------------------------------------
Enemies : None
Treasure: None
Shards  : Soul Shard (reward for beating boss)

From the Warp, walk up the path into the area called The Shores of Life, where
there's a big thing sitting on another warp, holding one of the pieces of
Claves soul!


CHARACTERS/EQUIPMENT
March    (Level 67): Niflheim, Storm Shroud, Werewolf Choker, Pocket Watch
Retto    (Level 65): Sheol Sword, Achilles's Armor, Recovery Orb, Power Ring
Serenade (Level 70): Power Staff, Peacock Dress, Tyrant's Crown,
                     Recovery Gloves

Item Set: Star Clock, Very Odd Chocolate, Sock Incense. Big Paper Fan,
Heart Clover x1, Angel Trumpet x8, Goddess Bouquet x1

NOTE: I played this dungeon using my first game characters, who started out at
much higher levels than the team I used for the main walkthrough, which is why
levels for this battle are higher than you might expect. Sorry, but I'm not
going to play it all through again just to see how low levels could be to win
this battle. However, March had only 24,549 HP and she survived to the end,
thanks to Aurora Curtain!


o--------------------o
| BOSS - ANNIHILATOR |
o--------------------o
Experience - 532000, Gold - 0 (if you've already got the max)

The battlefield is nearly all in darkness having lost that central light which
was in the other arenas inside this dungeon. There are small half moons of
light at the north, south, west and east of the area, and that's all.

Although this might seem a tough battle, especially if you're still at lower
levels with low HP, it's not really that hard now you can create six Harmony
Chains (and no, Waltz won't turn up!) The Annihilator is powerful though, and
some of its attacks can easily wipe out someone with less than 30,000 HP. Blood
Sink is a an area attack that hurts for anything from 5000 - 20000 and it can
cause attack down (not always). Crop Top is a weird attack with many parts to
it that will destroy someone with low HP, as it is capable of inflicting around
25000 HP. Provoked does around 13000 HP damage, but if blocked does nothing.
Scorcher is an icy looking sweeping arc breath attack that hurts for around
18000 - 15000 HP. When it starts to droop and you know that the end is near it
will use the skill Reclaim, which regenerates HP for 49000 per turn. Its
ordinary attack hurts for anything from 5000 - 10,000 HP especially if you
don't guard.

The fast and efficient way to deal with this guy is to keep generating six
linked Harmony Chains that include a healing skill. Ideally use your highest
level and most powerful characters who can rack up repeated echoes with their
attacks. The fact that the area is in darkness is very helpful if you use a
team with March and Serenade, because they will automatically use the Dark
skills that you set: Serenade's Dark healing skill L'energie du Vent or her 8
hit Verbum: Expello, and Aurora Curtain/Midnight Cloud with March.

The other thing is that with this team, so long as the two fighters are close
enough to attack, you can create endless Harmony Chains. Because their attacks
have so many hits, when one chain is completed you'll immediately get another.
That might vary a bit depending on who gets the final turn and what skill is
triggered, but you'll be able to do huge damage, time after time. Don't bother
with lots of healing items because you'll be healing from the Recovery
accessories and Serenade's skill, Obviously, immediately revive anyone who
dies.


-- AFTER THE BATTLE -----------------------------------------------------------

After the battle you'll receive the final SOUL SHARD. As Retto says, now Claves
is free to go outside again and you get the message that she has joined the
party! YAY! Step into the warp and you'll be returned to the Entrance.

At this point the final musical piece HEROIC is played, a lovely Polonaise
(Polonaise No.6 "Heroique" A Flat Op. 53), and Chopin's life story is brought
to a close. All that's left to do is spend all that money and beat the final
boss in the Double Reed Tower.



===============================================================================

VII. E N C O R E [NEW GAME + - Optional].............................. *ENCORE

===============================================================================

1. Encore Conditions
2. Playing Encore
3. Encore Chapters 1-7
4. Score Pieces 26-32 and Trading Quest Start - Chapter 6
5. Dolce Final Battle
6. EZI Sanctuary

This section explains what you will find in Encore Mode and what to expect.
Most of the new content is not accessible until late in the game, and that
includes finding and playing the new Score Pieces and accessing the bonus "EZI"
Encore dungeon in the Sharp Mountains. I've added notes about new items that
ARE available throughout the main walkthrough if you're following that, but
it's only once you have access to the warp at Baroque in Chapter 6 that there
are more things to do. However, I've included a section on most of the bosses,
just so you can get an idea of levels required for the Encore game.


===============================================================================
1. ENCORE CONDITIONS .................................................. *ENC01
===============================================================================

To access Encore (New Game +) you must complete the main game and defeat the
final boss in the Double Reed Tower. Load that save (you'll see a winning
ribbon against it) and you begin the game again, only with some additional
benefits. If you have also defeated the first boss inside the Mysterious Unison
optional dungeon (located in the Noise Dunes), or completed that dungeon, you
will have unlocked Party level 6. If you haven't done that, then your maximum
Party Level will be 5.

When playing Encore game you can choose your Party Level (and change it at any
time), and it can be anything up to the level you unlocked. Ideally you'll have
Party Level 6 because that gives many advantages in this new game. Note that
whatever Party Level you choose for a particular battle you retain the full
capacity Item Set of 50 (or 40 if you're playing with the maximum of Party
Level 5.)


You retain:

* All Score Pieces (chests and search locations will be empty for the new game)
* All Costumes
* Hero's Crest (allowing access to the Mysterious Unison in Chapter 7, before
                accessing the Double Reed Tower)
* Party Level (allowing you to guard, counter-attack and build Harmony Chains)
* Item Set at the maximum (dependent on final Party Level)


You do NOT retain:

* Character Levels
* Equipment (weapons, armour, accessories)
* Gold
* Items


===============================================================================
2. PLAYING ENCORE ..................................................... *ENC02
===============================================================================

Enemies are very much tougher in the new game, with more HP and more powerful
attacks, and they tend to use their full range of skills, more so than in the
normal game. Experience (and Gold) for beating enemies is the same, so you
won't level up faster or get richer!

The beginning of the game is probably the toughest part since you won't have
access to cash and items, or be able to generate multiple Harmony Chains while
characters' only have one Dark and one Light skill.

In general, character levels for bosses need to be higher than in the first
game. Of course, that depends on your ability to block and counter effectively,
but I found that difficult to pull off consistently. Raising levels will allow
you to overpower most enemies, and for boss battles I found that I needed to be
around 3-5 levels higher than in my first game.

I've identified four strands to winning boss fights: with the appropriate
mnemonic of BILE! (I could feel it rising as I died yet again fighting with
Tuba on the bridge...damn his total wipe-out Gigantic Slam.)

* B - BLOCKING
  Blocking enemy attacks is vital for success! When playing with Party Level 6
  after making a Harmony Chain, look at the commands, rather than watching for
  the lighted alert, to make sure you're hitting the right buttons to activate
  guard or counter-attack.

* I - ITEM SET
  Fill the Item Set as soon as possible and keep it replenished with Angel
  Trumpets. Use these freely to win hard boss fights. (Whenever you find
  enemies that drop Angel Trumpets, fight them for a while to save on money.
  The L'Opera Knights (in Heaven's Forest and Agogo Forest) are a good source
  early on in the game. When you have access to the Warp, stock up on cheap
  Floral Powders to use for healing in between battles.

* L - LEVELS
  Higher levels mean higher HP and a better chance of survival. Also, the
  quicker you gain two Dark and Light skills for everyone, the more effective
  your Harmony Chains will be.

* E - ECHOES
  Before fighting a boss, make your way to the save point before the boss and
  fight a battle with ordinary enemies solely with the purpose of raising
  echoes to the maximum. (Kill off two of the three enemies and use ordinary
  attacks on the last one, avoiding skills.) Beat, Jazz, March and Salsa are
  especially effective for this purpose. If you lose the battle you'll also
  lose any echoes you saved up and will have to get them all over again when
  you reload the game.


===============================================================================
3. ENCORE - CHAPTERS 1- 7 ............................................. *ENC03
===============================================================================

This is more a reflection of the difficulties I encountered with some of the
bosses in Encore than a walkthrough, since that already exists! A lot of this
is a bit repetitive and I expect that most people can manage these battles
better than I did. :p  Use poison items on bosses!

One more thing. You do NOT have to do the optional Dolce fights in the chapters
where she first appears. Once you have access to the warp in Baroque in Chapter
6 you can return to the Wah Lava Caves (through Agogo Village).


-------------------------------------------------------------------------------
3.1.CHAPTER 1
-------------------------------------------------------------------------------

Stock up on Angel Trumpets and healing items in Ritardando so that Polka and
Fred have enough to survive! In Heaven's Mirror Forest, fight the first set of
enemies, win, retreat to save in Tenuto and, fight them again. Keep doing this
until Fred has increased his level to 3. ALWAYS attack from behind so you avoid
their powerful attacks.


-------------------------------------------------------------------------------
3.2. CHAPTER 2
-------------------------------------------------------------------------------

-- FORTE CITY -----------------------------------------------------------------

BOSS - TUBA 1 (Level 20)
Tuba is insane. At level 15/16 as he will smash two people in one turn. Make
sure you've got maximum echoes before the battle starts, although the fact that
he gets the first turn isn't good: just hope you can get a turn before he kills
everyone. Alternatively, level up, which is what I did. (To level 20.)

I went down to the save point at Glissando and walked left to attack the
waiting enemy. (Wait until the bat has turned to the left and is heading back
along the ledge before attacking it from behind.) Then, went down the rope by
the save point and back up to use the save point each time I killed a group.
Mainly because I didn't want to waste items or lose any progress if I didn't
get the jump on the enemies.

Build up your echoes here before fighting Tuba. (Beat is the best character to
use for this purpose: just fire his ordinary attack and he quickly builds
echoes.)  The only problem is that if you lose the battle with Tuba you'll also
lose the echoes, even if you quit the game before actually losing, so you'd
have to go back down and fight another battle to build them up again.

Use Fred, Retto and Viola and an Odd Chocolate on the boss. Equip the best
accessories on your party: the two pairs of Speed Shoes and the Lace Veil are
essential! Lots of Angel Trumpets will be needed if you cannot block Tuba's
attacks.


-- CABASA BRIDGE --------------------------------------------------------------

BOSS - TUBA 2 (Level 22)
Buy the maximum of Angel Trumpets before fighting Tuba 2. Enemies don't drop
them in the next location and there are no shops. Fighting the next boss is
going to be a lot easier if you have plenty to spare.

Nip up the ladder from the Save Point inside the gate area of Fort Fermata and
fight one battle with either Beat or Salsa on the team to raise echoes to the
maximum of 32, BEFORE fighting Tuba. The team will include Beat this time and
add Viola with one other: Retto is the best bet as Salsa has such low HP. It's
essential that everyone is well spread out because Gigantic Slam has a wide
area of attack and can cause huge damage to anyone standing at a medium
distance from Tuba.

Try to guard or counter his attacks to minimise the damage, although that's a
bit more tricky if you're using Party Level 6 (which you should be!) because of
the changing commands. It's also difficult because you don't know which option
will trigger. If you manage to counter, his attacks will do no damage and
that's really the only way to survive. Alternatively, fill the Item Set with
Angel Trumpets... The other problem is that not everyone will have two attacks
- Beat, I'm looking at you, and that can interrupt the flow of your Harmony
Chains. Don't start a chain with Beat, and just use him to build echoes with
his normal attacks, and hope for the best.


-------------------------------------------------------------------------------
3.3. CHAPTER 3
-------------------------------------------------------------------------------

-- WOODBLOCK GROVES -----------------------------------------------------------

Watch out for the Bloody Onions in the Woodblock Groves. They will do two
attacks on each turn and just one of these is enough to kill someone. When
facing three of them it's hard work staying alive. The trick to defeating them
is to use attacks that knock them backwards into the dark where they change
into the easily defeated Leaf Egg. However, the Leaf will hop back to the light
as fast as it can!


BOSS - TRICK OR TREAT (Levels 25-28)

As usual, fill up the Item Slot and make sure you have the maximum echoes
before starting this battle. Return to the previous area and fight the mushroom
enemies to raise echoes for the team. There's one waiting at the corner back
from the Save Point and it won't move, letting you approach it from behind
every time. This is a really good place to level up if you need to do so, and
each battle with three Mushroom Up enemies nets 1710 experience points.

Start the battle with maximum echoes and use two items on the boss on the first
turn: the Odd Chocolate and Fish Incense. Don't start a Harmony Chain with Jazz
(if you use him) because he probably won't have a second skill. Kill the Red
Caps because the boss revives them with only minimum HP and that takes a turn
away from when it might be attacking you.


-- LENTO CEMETERY -------------------------------------------------------------

BOSS - DEATH CROW (Levels 25-30)

Falsetto learns her second Light skill at level 25 and with that she can be
much more valuable if you're using Party Level 6 Harmony Chains. Retto gains
Starlight Blast, a powerful 8 strike attack at level 30. Once again, get into a
fight near the exit to the Back Door path expressly for the purpose of raising
echoes to the maximum before fighting the boss. Leave off the Brilliant Brooch
and Recovery Gloves so the other team can use those in the next chapter, and
although you have the Onyx Bracelet it might be best to leave this off too, so
Salsa can use it with the Skull and Bones armour.


-------------------------------------------------------------------------------
3.4. CHAPTER 4
-------------------------------------------------------------------------------

-- PIRATE SHIP ----------------------------------------------------------------

BOSS - DOLCE (Levels 24-25)
Team: Polka, Salsa, Frederic

With the team at level 21/23 the main part of the ship is easy enough. At level
24 Fred gets Spirits Pathway making him far more useful as a healer. Make sure
to buy tons of healing items on the Baroque Ship BEFORE fighting Dolce because
you go straight into more adventures with no chance to shop again. Raise echoes
on the blond pirate group of 3 in the hallway as you can easily attack from
behind. One tip is to force the enemies to be close to Polka so Salsa can use
her Solar Flare attack rather than Shadow Silhouette if you're trying to avoid
her getting killed. (990 experience points for a group of three brown haired
pirates and 1275 for a group of three blond pirates.)

If you've managed to pick up a few Lion's Mane items from fighting the Warrior
Pirates add these to the item Set and use them at the start of the battle. It's
worth raising Salsa's level to a minimum of 23 because she gets another Light
skill, Grand Slam and that has five hits making raising echoes even faster, and
it also has a medium knockback effect.

With the Onyx Bracelet and Skull and Bones equipment Salsa will be better
defended, but she is still likely to die easily...I used her to build up echoes
(very easy if the enemies group together) and let Fred activate the Harmony
Chain. Try and move so you get a group of enemies attacking in a pool of light.
You can always move Polka next the enemy group to ensure that. Solar Flare will
blast them all! DON'T use items on Dolce at the start because there is a chance
they will land on one of the pirates. Stupid lack of targeting. Even with
pretty decent guarding the fact that they all can inflict enough damage to kill
someone, and that they all get two attacks per turn means that you'll be
fighting just to survive.


-- LAMENT ---------------------------------------------------------------------

BOSS - SPIRIT SVETOVIT (Levels 25-27)

With a team of Beat, Polka and Fred this isn't too difficult, although you
might find that some of the more powerful attacks cannot be guarded against.
Crescendo and Serenade will have much lower levels than the rest of the party
in this game so are of less value.


-- WAH LAVA CAVES -------------------------------------------------------------

NOTE - taking photos of the Haken enemies is worth it! I got an A rank for a
full view snap of one of them with no obstructions and that netted 633G.

BOSS - DOLCE 2 (Level 28-30)

Go down from the Save Point, kill all enemies on the way and the one sitting on
the X spot. Return to the Save Point and sort out equipment and the team. Salsa
is far better than Beat in this battle because you can actually target the
enemies you want. Keep Polka healing and fill up with Angel Trumpets and a
couple of Goddess ones too. Guarding is relatively easy in this battle but not
so in the next...


BOSS - FUGUE (Levels 30-32)
Team: Polka - Level 32, Salsa - Level 30, Fred - Level 31

Level up on the flying fish (3 Haken Busche enemies) on the steps for 2670
experience points for one battle, and raise echoes before the battle with Fugue
if you have Party Level 6. Save your game between each battle because it's easy
to get killed off if you miss a guard, and you don't want to waste Angel
Trumpets. It's worth-while getting Salsa to Level 30 because she gains her
second Dark skill, Deadly Orbit, that has 12 hits. Polka gets Pure Geyser at
Level 32, although that's not something that will help for the battle with
Fugue.

Fugue has the nasty habit of running behind anyone he's attacking which makes
guarding a hopeless cause. And he can easily take out two people in one turn.
Try and use knockdown attacks (Shooting Star) or Knockback attacks (Grand Slam,
Solar Flare, Coup de Grave), to take him off his feet and shorten his attack
time. That also means that you need to be fighting in the light area of the
battleground. I found it really hard to react to his attack fast enough to
guard effectively because you usually have to do so twice in quick succession.
.
Use the item Celestial Hourglass at the start to give you additional time to
throw items at him: Wormwood, Big Paper Fan and a Very Odd Chocolate. It can
take quite a few attempts to get the poison to take effect but make sure to do
that as he loses over 7000 HP per turn. If using Polka for Earth Heal, keep her
far enough away to avoid his attacks but close enough to heal the other two.
The other problem is that his ordinary attack targets two people if they are
close by, and if you haven't been able to guard then they will be dead.


-------------------------------------------------------------------------------
3.5. CHAPTER 5
-------------------------------------------------------------------------------

-- MANDOLIN CHURCH ------------------------------------------------------------
Level up near the priest so you get free healing!

BOSS - LURKER (Levels 28-33)
Team: Fred - Level 33, March - Level 28, and Viola Level 32

Use a Wormwood on the Lurker and it will lose 13,000+ HP on each turn. (As
usual this might not work the first time, but it's a faster way to defeat it.)
Also use a defence decreasing item such as Sock Incense. You can guard quite a
number of its attacks successfully and March's Aurora Curtain is a good
defensive measure, as is Fred's Spirits Pathway for additional healing.


-- BAROQUE --------------------------------------------------------------------
NOTE: If you want to raise levels go to the Celestra Forest and obtain the Snow
White Umbrella for Polka. Keep her in the active team and everyone gets 5% more
experience from battles.

BOSS - DOLCE 3 (Levels 29-33)
Team: March - Level 29, Salsa - Level 32, Viola - Level 33

Salsa - Skull and Bones and Onyx Bracelet. Feathered Hat and Mercy Breath.
Viola - Thunder Stir, Saint's Vestment, Flare Head and Power Ring
March - Pocket Watch, Lace Veil, Night Watcher and Crystal Suit

Poison will work on Dolce and you can buy the better Scorpion's Tail in
Baroque. If you manage to counter some of the close combat attacks from Dolce
or the pirates, they will fall over and that gives you 0 damage and a chance to
attack. With this team you'll be able to get repeated Harmony Chains when
attacking Dolce, after defeating the pirates. Full-Moon Bind works a treat on
Dolce! You get [PIRATE'S PAPER 3].


-- ARIA TEMPLE ----------------------------------------------------------------

BOSS - RONDO (Levels 34 - 29)
Team: Viola - Level 34, and Retto - Level 33, Falsetto - Level 29.

Viola - Imperial Bow, Saint's Vestment, Recovery Gloves and Brilliant Brooch
Retto - Hellstriker, Lion Armour, Recovery Orb, Picket Watch
Falsetto - Brain Shatterer, Midnight Shell, Gold Necklace, Copper Necklace.

Bombardment is sooo powerful, and if you have three fighters and miss a guard
she can destroy you fast. Viola is really the best bet for staying at a middle
distance and firing off powerful arrows, ending with Heal Arrow. Equip the
Tundra Vest to someone to prevent Slow status.and the Onyx Bracelet to prevent
Stop status. You can't use March and Salsa for this battle unless you want to
risk having no healing skills.


-------------------------------------------------------------------------------
3.6. CHAPTER 6
-------------------------------------------------------------------------------

See the separate section [4] for all the extra stuff you can do in this
chapter.

-- MOUNT ROCK -----------------------------------------------------------------

There's nothing too challenging until you meet the bosses. I used Polka and her
Snow White umbrella the whole time to aid in gaining experience and by the time
I got to Mount Rock everyone, apart from Jazz and Falsetto, was Level 36-38.
The main problem is that it's so easy just to avoid enemies and so you don't
level up as fast as might be necessary. Equip the Diamond Bracelet to prevent
status effects and be careful of the ducks in the shade as their multi-hit
attack will wipe out anyone nearby if you haven't guarded. Always attack from
behind if you can. March or Salsa are great for keeping Harmony Chains going in
every battle.


BOSS - FUGUE +1
Team: Viola, Allegretto and Salsa - Levels 40
Skills set: Viola - Heal Arrow/Sacred Strike, Evil Strike/Night Arrow
            Salsa - Grand Slam/Corona Stream, Deadly Orbit/Shadow Silhouette
            Retto - Starlight Blast/Sun Slash, Shadow Assault/Void Edge

Items : Celestial Hourglass, Sock Incense and Scorpion's Tail. Get this to take
effect and Fugue loses around 18000 HP per turn, though it's not essential. You
really need to counter rather than guard. Harsh Torment poisons so equip the
Diamond Bracelet and Emerald Bracelet to two of the team. Apocalypse Fall will
do well over 12000 HP damage. Don't turn your back to the enemies, ever! You
should be able to generate repeated Harmony Chains with this team and although
you might need to revive someone a few times I managed it with 4 Angel Trumpets
left over. (And I'm no expert!)


-------------------------------------------------------------------------------
3.7. CHAPTER 7
-------------------------------------------------------------------------------

Those poor people who played the X360 version had no short-cut back to Baroque
and the only way was to walk back down Mount Rock, but we do! YAY! Go through
the Elegy of the Moon to the save point near the Xylophone Tower and there's a
warp stone waiting for you. Take this directly back to the Baroque Warp Room.
You HAVE to go back if you want to get the remaining items from some of the
sessions musicians and, of course, if you want to beat the Church of EZI
dungeon and Dolce. Elegy of the Moon is added to the list of Warp locations.


-- SCORE PIECE SESSIONS -------------------------------------------------------

BAROQUE - Sharp Mountains
Walk up the first turning at the Sharp Mountains and turn right to reach the
small shrine. You'll find Quack Ukelele waiting there (because EZI is the
patron saint of musicians...aha!). Play Score Piece 25 (which is found on Floor
12 of the Mysterious Unison so you'll have to do that first) to get a Rank A
and the reward of GOLD MOON. This is weapon for Polka that supersedes the Snow
White as it gives an increase of experience of 5% for everyone AND she recovers
10% HP at the start of a turn. You can get a PEACOCK'S FEATHER by playing Score
Piece 2.3.7. 8 or 9 for a Rank b.

FORTE - Inn
Enter the hotel and talk to Phil's dad, who now has a new name: Henpecked
Phil's Dad. He will ungraciously agree to a session. Play Score Piece 26 (which
you can only obtain by playing a piece found in the Mysterious Unison with a
man in Tenuto.) for an A Rank and you acquire the SILVER STAR, a truly
excellent sword for Allegretto. This one increases both active time and
critical hit rate as well as having ATK +240. You can get a PEACOCK'S FEATHER
healing item and Rank B by playing Score Piece 12, 15 or or 31.


-- XYLOPHONE TOWER ------------------------------------------------------------

BOSS - OGRE KING & WICKED SHRUB - Level 38-42
Team: Allegretto - Silver Star (42), Polka - Gold Moon (41),
      March - No Name (38)

Raise echoes on the enemies by the Save Point. Polka is not that effective as a
fighter, because of her inability to raise echoes, but with Blossom Heal and
her new brolly I couldn't resist letting her have a go. Equip the Emerald and
Diamond Bracelets to protect from poison status.

Try not to turn your backs to the big guy or he'll wallop you. It's probably
easier to go for him first as he's a big target and even if he is revives he's
easy to kill the second time. Just be aware that if you kill the big guy first
he gets revived (and that can happen more than once) and he will do a Gulp move
that heals himself. Nevertheless he's still very weak and can be killed off
fast.


-- MYSTERIOUS UNISON ----------------------------------------------------------

Enter here after completing the Xylophone Tower and fight to raise levels for
the Church of EZI. You'll get over 29280 experience points for two Mercurius
with the Seven Stars accessory equipped, and 50,040 for three Roaming Pirates.
That increases to 30500 and 52125 if you add the 10% for the Gold Moon with
Polka. The Perfect Onion threesome gives 56880 experience with the Seven Stars
boost, and Astral Lied gives 50880 for a pair (as well as all those millions!)
Use the cash to buy 99 of all healing items. Then, go to the Church of EZI for
more shopping... and fighting!


===============================================================================
4. SCORE PIECES 26-32 AND TRADING QUEST START - Chapter 6 ............. *ENC04
===============================================================================

After the initial events of Chapter 6 in Agogo Village you will gain access to
the Warp Room and it has two active warps. One takes you to the Coda Ruins and
the other allows you to choose your destination. The goal is to obtain the rest
of the Score Pieces, play Score Pieces with various new and old session
musicians, activate the trading quest, and beat Dolce again...What follows is a
walkthrough taking you through the fastest route to achieve as much as possible
in this chapter.

WARP DESTINATIONS

* Tenuto Village
* Ritardando
* Agogo Village
* Forte City
* Cantabile Inn
* Andante
* Baroque Ship
* Elegy of the Moon (after reaching that town in Chapter 7)

NOTE: To return to Baroque Warp during Chapter 7 (which you have to do to
obtain the final items and have a chance of beating enemies inside the Church
of EZI bonus dungeon) use the warp near the Save Point in Elegy of the Moon.


-------------------------------------------------------------------------------
4.1. AGOGO VILLAGE
-------------------------------------------------------------------------------
Raise echoes easily on the weak enemies en route to Fugue. Keep a spare save
file in case levels are not high enough and you want to raise them more, as
you'll have to do that in Celestra Forest or the Aria Temple.

BOSS - FUGUE (Levels 30-34)
Team: Viola - Level 34, March - Level 30, Retto.- Level 33

March - Illunis, Land Scales, Werewolf Choker, Heart Pendant.
Viola - Imperial Bow, Saint's Vestment, Recovery Gloves, Brilliant Brooch (not
really needed since the area is large and mostly in light)
Retto - Hellstriker, Lion Armor, Recovery Orb, Power Ring.

Use a Celestial Hourglass, Scorpion's Tail and Sock Incense at the start of the
battle. Once you get both March and Retto in attack positions start a Harmony
Chain and you'll be able to keep generating multiple chains, one after another.
(And Full-Moon Bind is very effective, causing Stop status.) Fugue will be dead
in no time! (Easiest boss battle yet, much to my surprise, and relief.)


-------------------------------------------------------------------------------
4.2. TENUTO VILLAGE
-------------------------------------------------------------------------------

-- TENUTO VILLAGE -------------------------------------------------------------
Treasure: Fish Incense
Score   : Score Piece 26
Music   : Easy Going Flat (Score Piece 24 - Score Piece 26
                           Score Piece 23 or 30 - Floral Powder
                           Score Piece 6 - Silver Bullet)

Take the warp to Tenuto and you'll arrive at the entrance to the village. Enter
the top right house and you'll find a [FISH INCENSE] inside a pot next to the
woman who is brushing the floor. Enter Polka's house and talk to Solfege for
some chat about Polka and her rock, and go to the Flower Field for lots more
chatting with the flower pickers, who are out in force.

There are two musicians here. Easy Going Flat is the man sitting down at the
bottom of the right steps and he'll offer to play a session. Score Piece 24
gets an A Rank and earns you SCORE PIECE 26. Score Piece 23 or 30 gets a B Rank
and a FLORAL POWDER, and Score Piece 6 earns an S Rank and a SILVER BULLET.
This is an excellent accessory for Beat, making him more useful now than ever
before. The second musician is a cat... Walk left from the front door of
Polka's house to the path near the stream, and you'll spot a ginger/brown moggy
on the path. Talk to the Solitary String (the cat's name) and play Score Piece
21 for an A Rank and ELITE EZI.


-- HEAVEN'S MIRROR FOREST -----------------------------------------------------
Score   : Score Piece 27

You're not done yet!. Head up the steps and through the opening at the north of
the village to enter Heaven's Mirror Forest. Walk all the way to the North
until you reach the clearing past the Save Point where you fought a boss enemy
a long time ago. Continue up the path to Heaven's Mirror Field. It's really
hard to spot if you don't know it's there, but check the large green toadstool
at the left of the area and you'll discover a small squirrel sitting on the
edge. (You can see it better if you take a couple of steps up.) It gives you
[SCORE PIECE 27.]


-------------------------------------------------------------------------------
4.3. FORTE CITY
-------------------------------------------------------------------------------

-- FORTE CITY -----------------------------------------------------------------
Treasure: None
Score   : Score Piece 28, Score Piece 29, Score Piece 30
Music   : Petty Oud (Score Piece 30 - Rapture Head.
                     Score Piece 32 - Diamond Bracelet)

Warp to Forte and you can now stay at the Inn for 100 Gold, but you can never
enter that Suite upstairs... However, you should go upstairs in the Tavern and
search the round table down at the right side of the room to find a hidden
item: {SCORE PIECE 28]. (Note that you can only find this item if you spoke to
Granny in the Baroque Inn during chapter 4, when she's awake.)

Return to the Inn, but don't go inside. Investigate the dark corner at the
right of the entrance and you'll find another hidden item: [SCORE PIECE 29].
Finally, walk up into the Castle Gate area and talk to the old man at the
bottom of the steps. Polka will heal him this time and after the scene ends,
walk back and talk to him and he gives you the reward of [SCORE PIECE 30.]

Still at the Castle Gate, speak to the guard standing in front of the right
gate. This is Petty Oud and, though you never get a chance to fight the guards,
you can play a session. Play Score Piece 30 (the one from the man that Polka
healed) and you'll get a B Rank and RAPTURE HEAD, an accessory for Viola. Play
Score Piece 32, after obtaining this from the Cabasa Bridge with the same Oud
and you'll receive an A Rank and a DIAMOND BRACELET. Nice bit of syncopated
rhythm!


-- HANON HILLS ---------------------------------------------------------------
Music   : Strolling Ghost Note (Score Piece 9 - Laughing EZI.
                                Score Piece 1 or 21 - Big Paper Fan)

Leave Forte from the south exit and walk down the road of Hanon Hills North.
Just past the first enemy you'll spot a new figure in the small area off the
road, under the trees. Speak to Strolling Ghost Note and play Score Piece 9 for
an A Rank and you'll receive LAUGHING EZI. Score Piece 1 or 21 nets a B Rank
and a BIG PAPER FAN.

The shop is still available for free healing and to buy items. Carry on past
here, heading south towards the Fort and you'll end up inside the Central Road
- North.


-- FORT FERMATA ---------------------------------------------------------------
Trading : (Heart Pendant) > Pot

Please note that you must have completed the pre-conditions for this Trading
Quest: meeting the Former Developer in Ritardando and the Former Servant in
Baroque.

The route to the locked room inside Fort Fermata depends on how you left the
arrangement of floating rooms. With the West side floating room moved to the
right you cannot access that room from the West side. Climb the ladder from the
Central Road - North area to enter the East Side. Walk all the way down the
outer walkway until you reach a ladder. Go down this ladder, walk up a short
way and climb the ladder on the second walkway. Go down and across the roof of
the moved building and all the way to the end, and climb the ladder down. Walk
up, through the lighted room and out the left door. Go down the path and up the
first ladder you see. Walk left and you're at the central wall. Walk all the
way up to reach the opening that takes you to the West Side.

Take the outer walkway and go down until you reach the first ladder. From here
it's a short walk up to the locked room. You'll use the Fort Fermata Key to
open it  Inside there is a small figure in the upper corner, sitting on the
floor next to a broken pot. If you have the Heart Pendant equipped to anyone he
won't talk to you. With it in your inventory he will, and you discover that
this is Chord.

Polka hands over the Pendant and you acquire [POT]. To get back faster,
maybe... Walk all the way down this outer ring and go down the next ladder and
then, up to the small room where you can re-set the moving rooms. Back up the
ladder, walk up to the middle wall and then back along the third glass path,
You'll see the Save Point shining. Down the ladder, through the moving room,
leaving by the left door, and you can walk down the path and climb the ladder.
From here it's just a matter of walking back up the middle walkway to the
ladder that's close by the locked room. Hop down here, cross the rubble and
head up the next path to get through the opening, and you'll be back at the
Central Road - South.


-- CABASA BRIDGE --------------------------------------------------------------
Score   : Score Piece 32
Music   : Disappointed Note (Score Piece 19 - Score Piece 32)
                            (Score Piece (many) - Hunting Knife)

There's a bit more to do yet. Walk south to the Cabasa Bridge and you'll find
someone waiting on this side of the broken bridge. His name is Disappointed
Note and he'll play a session. Play Score Piece 19 and you get an A Rank and
the final piece of music: SCORE PIECE 32  (It's the piece that looks the same
as his piece, only it's an octave higher.) Play just about any Score Piece (1,
2 3, 7, 8, 15, 16, 17, 31, 32 are just a few options! for a B Rank and HUNTING
KNIFE. 32 is interesting to hear, so I just played that one, but you don't
really need such a weak weapon. Step forwards to the edge of the bridge for a
different perspective over the river.

... And, walk all the way back to Forte. Here, you can play that new Score
Piece 32 with Petty Oud (at the Castle Gate) and finally return to Baroque via
the warp.


-------------------------------------------------------------------------------
4.4. BAROQUE
-------------------------------------------------------------------------------
Treasure: (See boss fight!)
Score   : Score Piece 31
Music   : Gentle Harp (Score Piece 16 - Weekly EZI Magazine
                       Score Piece 22 - Bubble Straw)
          Lonesome Roco (Score Piece 31 - Topaz Bracelet)

Walk down to the town and enter the last house at the right where you'll find
the dogs barking and whining and the wife in distress. Her husband went to the
Sharp Mountains three days ago and hasn't returned. But one of the dogs has
come back and Viola translates its barks! You decide to go and rescue the man.


-- SHARP MOUNTAINS ------------------------------------------------------------
Walk up the path ignoring the side paths, until you go through the arch that
takes you to the Second Point area. As soon as you enter this section, turn
right, and walk up (there's an enemy in the way for you to raise echoes to the
maximum) and under the overhanging rocks. You'll hear a dog barking so you know
you're on the right track. Carry on around the corner and you'll find the man.
His dog is fending off a white rat.

Team - Beat - Level 34, Polka - Level 34, Allegretto - Level 33.
Any team is effective, but having a long range attacker who can rack up echoes
quickly is a good strategy. With the Silver Bullet accessory Beat is excellent
in this battle. You'll need plenty of Angel Trumpets to be safe.


o------------------------o
| BOSS - TRACER          | Level 34
o------------------------o
| Reward: Saint's Mirror |
|         Artemis's Bow  |
o------------------------o

Cheese Grater is a multiple attack on one. Willow Strike is a tail swipe that
will get more than one person if they within range. A magic Raging Breath
attack can damage for anything up to 9000 HP, or even more than that. Basically
it will kill anyone outright. Its final insult is to use Restore to heal itself
for 68900 HP. Despite those powerful attacks this isn't a hard battle compared
to other bosses and having raised echoes before the fight will make it even
easier.

After the battle you're back in the house at Baroque with the happy dogs and
couple. They give you a SCORE PIECE 31.

Leave and re-enter the house and talk to the wife again. Her name is now
revealed as Gentle Harp and she'll offer to play a session. Play Score Piece 16
for an A Rank and you get the WEEKLY EZI MAGAZINE item, and Score Piece 22  for
a B Rank and a BUBBLE STRAW item.

Go and meet Lonesome Roco again (the boy standing at the right of the fountain
in Baroque) and play Score Piece 31 with him to get a Rank A and TOPAZ
BRACELET. This accessory prevents Slow status.


*******************************************************************************
BY THIS POINT YOU POSSESS ALL SCORE PIECES AND HAVE STARTED THE TRADING QUEST!
*******************************************************************************

*See the separate section for details of the Trading Sidequest.


-------------------------------------------------------------------------------
4.5. ANDANTE
-------------------------------------------------------------------------------
Treasure: Pyro Blade
Music   : Sullen Melody (Score Piece 30 - Amethyst Bracelet)
          Lonely Pitch  (Score Piece 20 - EZI Photo)

Go to Andante and enter the single room between the bridges where you'll find
Sullen Melody. Play Score Piece 30 for an A Rank and the reward of an AMETHYST
BRACELET, an accessory that prevents Burst status.

Walk out of Andante and turn right. Find Lonely Pitch again and play Score
Piece 20 with him at Lake Reverb. You'll get an A Rank and an EZI PHOTO. Carry
on along the Lake Reverb Trail and eventually you'll find the Andantino
Hideout. Enter the hut, and go through to the second room where there's a
treasure chest with a [PYRO BLADE] for Jazz. Equip the Onyx bracelet to him if
you want to use this sword since it has the added status effects of Burst and
Stop. Return to Baroque.


-------------------------------------------------------------------------------
4.6. AGOGO VILLAGE
-------------------------------------------------------------------------------
Music   : Precocious Flute (Score Piece 29 - Small EZI)

Warp to Agogo Village and go down the left path to find Precocious Flute again.
She's standing at the far side of the Cave Front clearing. Play Score Piece 29
with her (it's the one with all the triplets) and obtain the accessory SMALL
EZI. You can return to the Wah Lava Caves if you want to go back there for any
reason. (Can't think of any, but I suppose if you hadn't obtained the Score
Piece there.)


-- CHORUS PLAINS --------------------------------------------------------------
Music   : Twilight Juju (Score Piece 6 - EZI Free Pass
                         Score Piece 7 - Club Clover
                         Score Piece 15 - Swimming EZI)

Now for more important things. Leave Agogo Village by the north exit and make
your way back through the Chorus Plains until you reach the lake. Here you'll
find two people sitting on the jetty looking at the view of Viola's house and
the road to the Cabasa Bridge in the distance. Twilight Juju is the one at the
right. Speak to them for the option to play a session. Score Piece 6 gets an S
Rank and EZI FREE PASS! YAY! This is the key that allows you access to the EZI
Sanctuary in the Sharp Mountains.

But there's more. Play Score Piece 7 for a Rank B and CLUB CLOVER, and lastly
Score Piece 15 for a Rank A and SWIMMING EZI.


-------------------------------------------------------------------------------
4.7. CANTABILE INN
-------------------------------------------------------------------------------
Music  : Sister Loving Trumpet (Score Piece 23 - Hippolyte's Belt
                                Score Piece 12 - Snowpuff Cookie)
         Tenacious Cornet (Score Piece 13 - EZI Pocketbook)

Take the Warp to Cantabile Inn and go inside. Enter the left room where you'll
find Sister Loving Trumpet. Play Score Piece 23 for an A Rank and she'll give
you HIPPOLYTE'S BELT which is nothing special, just an attack increasing
accessory. Score Piece 12, 24 or 28 gets a B Rank and SNOWPUFF COOKIE.

Her smaller sister is hiding at the upper side of the table next to the window
and is hard to spot. Tenacious Cornet will also play a session. Use Score Piece
13 and you'll get an A Rank and the EZI POCKETBOOK accessory.

While you're here, enter Woodblock Groves for the final match-up against Dolce.
(See the separate section on this.)


-------------------------------------------------------------------------------
4.8. RITARDANDO
-------------------------------------------------------------------------------
Music   : Methodical Gospel (Score Piece 27 - EZI Pendant)

The Warp deposits you next to the Save Point on the beach. Walk up to the town
and up the steps to the Church. There's someone sitting in the third pew from
the front, at the left side. Talk to Methodical Gospel and play Score Piece 27
for an A Rank and EZI PENDANT accessory. (The Score Piece is the one you get
inside Heaven's Mirror Forest, so you need to have found it first.) Don't equip
this one as it decreases HP!


===============================================================================
5. DOLCE - FINAL BATTLE ............................................... *ENC06
===============================================================================

You must have Pirate Paper 3, which means that you have already beaten Dolce
three times: on the Dolce Pirate Ship, in the Wah Lava Caves and inside the
cellar of the Tavern at Baroque. You'll need access to the warp in Baroque.
Start by taking the warp to the Cantabile Inn. (You could enter the Groves from
Andante but it's much quicker by this route.)


-- WOODBLOCK GROVES -----------------------------------------------------------

Guess what? Yes, you've got to return to the poisonous place to find Dolce for
the final battle. The Pirate's Paper 3 has a very odd clue:

*Cicadae cry C-C-C-C. Blown in the wind B-B-B-B. An empty heart goes A-A-A-A.
The trumpet trills D-D-D-D.*

This makes absolutely no sense at all at first sight, but simply transpose the
letters for numbers based on their order in the alphabet and you get the code:
3214. Though how you were supposed to know WHERE to use that code I have no
idea. Anyway, save your game at the Cantabile Inn and walk into the groves.
With both the Diamond and Emerald Bracelets you can have two of the team
protected from poison.

Make your way straight through the first area (jump down to the left of the
first bridge and follow the path around, past Hungry Drum) and into South
Center. Jump down the third jumping off place at the arrival point and walk up
the path to where there's a large Bloody Onion. Just to left of it you'll see a
white circular thing that marks the left path. At the other side of this path
is an odd furled leaf shape. Check this out and there's a question mark, and
use the code. [3] [2] [1] [4].

I found that Level 35 was too low for this battle and I'd suggest waiting until
you're on to Chapter 7 (and have Retto's best weapon) before attempting this.
That's what I'm going to do anyway!


o--------------------o
| BOSS - DOLCE       | Levels 39-43
o--------------------o
| Reward: Wilderness |
o--------------------o

Team: Retto - Level 43 Polka - Level 42, March - Level 39

Dolce and her pirates (Bass and Guitar) have had an upgrade. Guess it's not
only our team that has been levelling up and getting new skills, and this
battle is very much tougher than the last. Hurricane Blast is her close up gun
blast and Galiote Staver is a mid distance attack on one. It's easy to die, and
fast! One time I started with attacking Dolce (though not intending to do so),
and she was nearly dead after repeated Harmony Chains, but then, the pirates
and she had a turn, I missed a guard and suddenly everyone was dead. So I'd
definitely suggest defeating the pirates first, and as fast as possible. Then,
go for Dolce and, with repeated Harmony Chains and suffering Stop status from
Full-Moon Bind, she won't even get another turn. (March had the Pocket
Watch/Werewolf Choker combination.)

Your reward is the WILDERNESS weapon for Salsa. Open the pirate's treasure
chest and you get the accessory [SEVEN STARS] which increases experience for
everyone by 20%. After this I stopped using Polka. To return to the Inn take
the path that leads to the left between the white circle thing and the switch
you used. Jump down at the first bridge and follow the path up and around to
the right, to get back to the Groves: South. Go down the main path past Hungry
Drum and jump off the bridge to the lower path that leads south to Cantabile
Inn.


===============================================================================
6. EZI SANCTUARY ...................................................... *ENC07
===============================================================================

Where is it and how to get inside?
This location only appears in Encore mode (New Game +). Access is first
available in Chapter 6. Warp to Agogo Village and walk through the Chorus
Plains to the lake. Play Score Piece 6 with Twilight Juju (who is waiting at
the lakeside) to obtain the EZI FREE PASS. Return to Baroque and hike up the
Sharp Mountains, going left at the first junction. Kill the single enemy and
check out the plaque on the rock wall.  Quite an interesting conversation
ensues. And for anyone who wants to know who EZI Retto has the answer: *He's
the god of hiccups, and the patron saint of bread crusts. He's the king of
socks, and the reincarnation of a flower stem...* That works for me! Anyway,
March and Salsa engineer entry, using the Free Pass, and the plaque disappears.
Run back down the mountain and save your game at the Sharp Mountains Base Save
Point.


Recommended Levels?
Enter the opening and you're inside Sharp Mountains Cave. At the end of this
short tunnel you'll be inside the The Church of EZI. You can inspect the
pillars for some odd information and you'll see the first enemy, a Maledictor
type floating at the right. Try attacking it to get a measure of what's in
store. If you don't get the option to defend from its attacks then, it will be
game over before you even get a move at all. I first tried this at levels of 35
or so and that won't suffice. You'll need to have HP of at least 20,000 to
survive one blast. Even at level 55 it is still tough to win one battle.

Ideally, finish the Mysterious Unison so your levels are high enough. You will
definitely need Party Level 6 if you haven't already got it and lots of money
to buy tons of healing items, as well as obtaining the better equipment you'll
find there.


-- PATH TO PEACE -------------------------------------------------------------

Enemies : EZI Devotee, EZI Torch Bearer.
Treasure: None

            .-||-.
           /      \
          |E   S  E|     S = Statue
           \      /      E = Enemy
            `-..-'
            ___|
         ___|
     ____|
     |
     |_E_
        |__E_____
                E
         __E____|
        |
        | Entrance

The route is simple, but too narrow to avoid the enemies and all the statues
and weird stuff distracts your eye, making it not that easy to focus on where
the enemies appear!


ENEMIES
There are only two types of enemies and they appear in twos or threes. They
specialise in HP draining skills and long distance magic attacks.

EZI Devotee
Vanquish is a distance magic attack that killed someone outright doing 17000
worth of damage, and Ice Flame did about the same. They are also very fast and
will have two attacks on each turn. Receive is an HP draining attack that is
capable of sucking out 20,000 HP! One of their attacks might inflict Slow
status as well. Support is a healing spell for a wounded ally that gives them
60,000 HP. Watch the commands to see the alert to guard as it comes at a late
point during their attack skill animation. Counter is rarely an option, except
for a long distance attacker such as Viola or Serenade. (With the Seven Stars
you'll earn 92,160 experience points for killing three of them.)

EZI Torch Bearer
Admonish is a long distance magic attack that can do around 18,000 damage and
Offering is a HP drain attack that removes variable amounts of HP and heals
them for that amount: the more they need, the more they'll take! Dancing Flame
is a distance magic assault that can inflict over 30,000 HP damage.

Use Allegretto with the Silver Star sword and the Seven Stars accessory to
boost experience. The Bubbly Hat is useful to make sure he gets the first turn
before the enemies, at least, in the early stages, if your levels are not that
high.

The battle ground is round and mostly in darkness with three torches that cast
a circle of light. The first enemy is the EZI Devotee and fortunately there are
just two of them. Wait until its back is turned even though it will still get
the first strike. Heal up after the battle and tackle the second enemy: two
Torch Bearers whose ordinary attack can kill one doing around 17,000 HP of
damage to March one time. :( After that there's a third enemy and you'll turn a
corner into a passage. At Level 55 it was possible to win a battle but
not without deaths! I treated these as if they were boss battles and had plenty
of Angel Trumpets on hand.

Enter the second area and there's an enemy right in front of you. Three of
them, in fact. Defeat them and walk up the path on the red carpet until you
arrive at a large round room with a statue in the middle of the it, down some
steps. There are two sets of enemies here and an opening at the far side of the
room. You can avoid the side enemies by edging down the steps to the lower part
of the floor, where the statue will talk to you if you check it out. It just
warns you about the poisonous floor. Leave through the open archway and you'll
be in the next area.


-- PASSION PROVING PASSAGE ----------------------------------------------------

Enemies : EZI Devotee, EZI Torch Bearer,
Treasure: Glory (TC1), Mjolnir (TC2), Hell's Cannon (TC3)

There's a welcome Save Point here, but there's a scene before you can reach it.
The statue (Enlightened EZI) explains the test. There are alarms inside the
next room and your task is to slip by them undetected.

Enter the hallway and you'll be looking down from a bird's eye view. The hall
has a floor of red and beige horizontal stripes with some statues that shine a
light that extends for 5 tiles, over the paler strips. Avoid walking in the
lighted sections or you'll have to fight a battle with two enemies and be back
at the start.
        ________
    |           |
    |     Sxxxxx| S  = Statue
    |           | x  = Alarm tiles
    |xxxxxS     | P  = Poisonous floor
    |           | SP = Save Point
    |     Sxxxxx|
    |           |
    |___    ____|
    ____|   |___
    |        SP |

The second room is arranged so you cannot see the statue close to the doorway
when you first enter. The light is shining vertically. Walk straight ahead and
down the middle poisonous path to reach the exit in the top right corner.
     _______
     |     S   |
     |    Px   |
     |    Px   |
     |    Px   |
     |   xPx   |
     |   xPx   |
     |   xP    |
     |   xP    |
     |   xP    |
     |   S_____|

The next room appears to have no light shining at all and you can make out some
vague purple discolouration at the upper end, but it's nothing. Just walk
straight ahead into the next area.


-- COURAGE CHECKING CHAMBER ---------------------------------------------------
MAP:  http://www.gamefaqs.com/ps3/943325-eternal-sonata/faqs/61533
-------------------------------------------------------------------------------

There are no more instructions, but walk forwards until you get the bird's eye
view again. This room is much larger and the statues don't reveal their lighted
alarm so you have to work out where it's directed. Each statue has a range of 5
tiles, so count the tiles to make sure you avoid the invisible alarm. Poison
patches are safe from the alarms but the poison is strong and protective
accessories won't work. Poison can remove ALL HP except for 1 if you linger too
long and it's wise to keep everyone in good health using items in case you
trigger an alarm. If you mess up you'll just be back at the start of this room
(after a battle), but if you all die you'll have to start again at the Save
Point. Watch out for fighting 3 Torch bearers at once!

There are three levers and each one will change the position of the statues,
moving them all either clockwise or anti-clockwise by one position. The idea is
to use the levers to allow you to access the treasure chests and the exit. You
cannot reach the second chest until you've changed the position using lever A,
and the third chest needs you to use lever B. You cannot pass through the exit
until you've changed the position again, using lever C.

 ___________
 | B       |___________________EXIT______
 |_______      S     S             S| C  |  S     = Statue
 |S                        S        |    |  P     = Poisonous floor
 |        S                         |    |  A/B/C = Levers
 |                 S          X     |    |  TC    = Treasure Chest
 |           S         ========          |  <     = Access to TC3
 |  S               ||PPPS               |  X     = Statue for optional boss
 |      PP          ||PPP                |
 |      PP      S                        |  Note that this map is not entirely
 |                   S           S       |  accurate due to the restrictions of
 |                         S             |  ASCII, and my abilities. :p
 |S                         S            |  But the linked map on GameFAQs is!
 |   S           S                       |
 |TC2 S                        TC3       |
 |_____S_________________          S     |
 |______________________|    S     <    S|
 |             S                         |
 |              PP                       |
 |          S   PP       S               |
 |    PPPPPPTC1 PP   PP     S            |
 |         S         PP           S      |
 |  ppppppp S        PP                  |
 |  PPPPPPP  ______S PP                  |
 |S          |      S                    |
 |           | A                         |
 |          _|________S____________S_____|
 |  START   |


Start from 3 tiles to the left of the right wall and walk up into the poison,
heading left, to reach the west wall of the first area safely. You can
investigate the picture on the wall for a scene. You cannot open the treasure
chest from the left and must walk around to the right to acquire [GLORY], a
powerful cane for Serenata.

Once you reach this section of the room it's easier to see the backs of the
statues and judge where is safe to walk. From the treasure chest walk straight
down to the horizontal wall and go right (5 tiles) until you reach a statue.
Walk up through the poison to the north wall and back down through the next
pool of poison. Stop when you are level with the dividing wall and before you
reach the statue as it is facing to the right. Walk right and count 5 tiles in
front of that statue before taking one step down and then going left. There's a
single tile wide safe path that leads to the lever, running one tile up from
the south wall.

Get to Lever A and use it to change the positions of the statues. You must do
this because you cannot get any further with the way the statues are arranged.
Using lever A makes all the statues turn once anti-clockwise, changing the
arrangement of dangerous areas. Now you can walk up the room (through the
poison again) and turn to the right at the final tile of poison. Go right, 4
more tiles and turn up the room. You'll pass between two statues and end up at
the right side of the middle wall. Edge around to the left of this dividing
wall and keep going left (hugging the wall) until you reach a diagonal line of
statues. Stop, and turn up the room. Keep going until you reach the patch of
poison and turn left. Stop one tile before reaching the west wall and turn
down. You'll find a treasure chest in the corner which contains [MJOLNIR], a
weapon for Crescendo.

From the treasure chest, return to the poison patch and make your way up to the
north western corner of the room, past a statue to your right. Use lever B.
This moves the statues back to their original positions: making them turn
clockwise. (You can use the lever again and the statues turn as before, so you
cannot mess this up.) Now the statues have been moved you can reach the third
treasure chest, and you can also inspect the picture on the north wall.

From the statue at the left of the picture walk straight down the room until
you're back at the middle wall. Walk right, next to the wall and move 2 tiles
forwards, still heading right, from the end of the wall. Go down 3 or 4 tiles
and walk right again, counting 5 tiles from the statue that's situated at
the south west of the treasure chest. When you reach the sixth (safe) tile, go
up 1 tile and you should be facing the back of another statue. Turn left and
you can open the treasure chest to get a weapon for Beat: the [HELL'S CANNON].
Edge back through the gap and go towards the east wall, staying a couple of
tiles away from it, and walk up the room keeping parallel with the wall. You'll
reach the third lever. This moves the statues anti-clockwise again. (Note that
you can safely walk down the room too, and investigate the third picture.)

From the third lever room, go left, and be careful, because the statue adjacent
to the left wall of the lever area is facing down. Walk to the back of statue
on the north side of the horizontal wall and then, turn up and go straight
ahead to the exit.


OPTIONAL BOSS!

After saving your game in the town, return to the chamber. You'll get in a
battle, which you must win, and you'll be sent back to the start. This time you
can safely navigate the room (now you know the route). Use both the first two
levers and allow yourself to be caught by the alert from the statue that's
directly opposite the exit to Placid Parish. You can approach it from the
second lever by walking to the right, under the picture on the wall and edging
past the short vertical wall. Then, go right, hugging the north side of the
horizontal wall and you'll trigger the statue (X) alert.

Make sure to heal the team BEFORE you trigger the alarm! You'll need the very
best equipment, and it's essential that Retto has the Silver Star sword for its
100% critical attack power.

Team: Retto - Level 72, Serenade and Frederic - Level 62
Allegretto - Pocket Watch and Tyrant's Crown
Serenade   - Seven Stars and Solomon's Ring
Frederic   - Lion's Chime and Brilliant Brooch

Fred is a godsend in this battle. (Many thanks to Neo_Zeromus_X who suggested
this team as, prior to that, I'd been using March and Viola.) Equip his Phantom
Pain and Tri-Clementia skills and the Brilliant Brooch, so he can always attack
without being too close to the enemy.


o---------------------o
| BOSS - DANDELION    | Levels 62-72
o---------------------o
| Reward: Noble White |
|         Sacred Mail |
o---------------------o

This looks like those Very Very Empty enemies all that time ago, only it's
extremely strong. One attack is called Un Oh where it does multiple hits, but
that's not too hard to block. Its ordinary attack is also multiple hitting and
powerful enough to kill anyone who doesn't manage to guard or counter. The main
problem is that you probably won't have any echoes built up before starting the
battle, and in any case it will go first. It resists most items so it's not
worth bothering with those. If everyone is close by and it decides to do an Un
Oh and you don't get the option to guard, then everyone is likely to be dead.
Many attacks will simply bounce off because it half buries itself in the floor,
blocking any strikes that are not critical ones. Even Allegretto couldn't do
much damage to it despite having the Silver Star sword. That was at level 60 so
I'm guessing you need to be at higher levels than that to defeat it.

In fact, this is one of those battles that can be very easy and fast or a total
disaster! My best advice is to raise echoes first, and then you have a chance
to generate multiple Harmony Chains with the Dandelion only getting the first
turn. At level 72 for Retto and 62 for the other two it took about two minutes
to beat, and I didn't have to use a single item! However, I started the battle
with 32 echoes, so that's what made the difference. Also, with Fred able to use
Phantom Pain from a slight distance I was able to start the Harmony Chain
immediately without having to move the second attacker into position. You get
632,400 experience points for winning, with the Seven Stars accessory equipped.

One thing I wondered was where it would appear on the battlefield and where the
team might be in relation to it, and if that depended on which tile you stepped
on to trigger the alarm. I found that the fifth tile seemed to have everyone
closer together and the enemy right next to the team. Using the third tile it
was further away, giving a slightly better chance to prepare and block its
initial attack. The first tile, close to the statue was about the same, with
the enemy a short distance away from two of the team, with the third member
(the long distance fighter) slightly apart from the rest.


The reward isn't guaranteed and you can fight it as many times as you like.
First time I got both items and the second time just the Sacred Mail. Don't
forget to equip them! They will only "fit" Crescendo and Serenade, making him a
total tank and her a speed freak.

After the battle you'll be back at the start of the statue rooms. Head back out
to save your game and do the same thing again! If you won with this method you
should already have a full set of echoes for another bout: or simply head
straight for the final boss.


-- PLACID PARISH --------------------------------------------------------------

Walk through the water to the left area and speak to the man there. He opens a
SHOP! It doesn't sell a lot but what it does sell is worth the effort to get
here! I had 50 millions gold or so and just bought 99 of everything.


CHURCH OF EZI SHOP
-------------------+----------+----------+-------------------------------------
ACCESSORY          | COST     | DEFENCE  | Accessory only for Crescendo
-------------------+----------+----------+-------------------------------------
Scudetto           |   10000  | DEF +50  | Prevents all status effects
-------------------+----------+----------+-------------------------------------
ITEMS              | COST     | TARGET   | EFFECT
-------------------+----------+----------+-------------------------------------
Goddess Bouquet    |    1000  | All      | Recover KO (infinite range)
Floral Essence     |     500  | Single   | Recover full HP
Spade Clover       |     700  | All      | Recover 12,000 HP
___________________|__________|__________|____________________________________

The second platform at the right is an Inn. Cost is 321 Gold to stay. Check the
large wooden plank set up in the building at the left and you'll get some
essential information. (Sort of...)  Save your game at the third building on
the left. By the time you're done walking through this place everyone will be
at 1 HP again, whether or not they have status protection.

If you need to level up one way to do so is buy 99 Spade Clovers and return to
the Save Point at the start of the Passion Proving Passage. Go back into the
Path to Peace circular room. The enemies at the right are always the slightly
easier EZI Devotees. Walk through the poison, wait until their back is turned,
heal with a Spade Clover (or less powerful Clover) on the steps, and attack!
Win, return to save and do the whole thing again, and again and again. If you
can manage it, the Dandelion battle gives much more experience, and this is the
faster option for increasing levels.


-- WONDER WAY -----------------------------------------------------------------

Simply walk through, and make last minute checks on equipment, the Item Set,
and health of the active team. Stock up the Item Set with Goddess Bouquets and
Angel Trumpets and any Saint's Mirrors you have left (there are only two in the
game.)  Don't bother with healing items as you'll be healing up from Harmony
Chains. Allegretto is a must, and you need a team that will survive any failure
to guard or counter (ideally!) and that have good speed. I let the game make
the decision for me since it seemed appropriate to use the royal pair for this
PS3 only battle.

Team: Retto - Level 73, Serenade - Level 65, Crescendo - Level 62.
Retto    - Werewolf Choker and Pocket Watch.
Cressy   - Scudetto and Power Ring
Serenade - Solomon's Ring and Power Ring


-- AWESOME ALTAR --------------------------------------------------------------

This weird scene really felt like a different game. But maybe not, as my team
died just the same...


o----------------------o
| BOSS - THE GREAT EZI |
o----------------------o
| Reward: Scrapbook    |
o----------------------o

The circular battlefield is the same as before, with three circles of light
created by torches. EZI has two allies, much like the Torchbearers but called
EZI Holy Light because they both cast a pool of light. They can do the same
kinds of attacks as their unholy brethren, with Admonish, and Inspire. The
latter skill heals EZI for 98000 HP. Offering is another HP drain attack that
hurts for variable amounts but can kill outright if you don't get the option to
guard. In other words, they constantly heal EZI as well as attacking you!

EZI has two main attacks, both of which can be countered or guarded...usually.
The Great EZI Roller is when this big blue totem thing turns on its side and
rolls over anyone in its path. I didn't think this was too bad when this took
off around 10,000 HP from Viola (in my first attempt) but then it rolled BACK
over her and flattened her with a loss of around 40,000 HP (twice as much as
she had left!). If you manage to guard the damage is about a quarter of that.
If you kill one of the sidekicks EZI will revive it and then heal it up with
his Great EZI Cure. What this means is that the battle can end up taking
forever as you kill one, he revives it and so on, so forth, without much change
occurring. He might start the battle by turning his back to you and doing
nothing at all. Good news! Also, if you keep him away from the light he becomes
little in size can cannot use healing skills. That's easier to do when the Holy
Lights are dead.

After a couple of attempts where I mid-judged counters and forgot to revive
someone (oops) I managed this only using a couple of Angel Trumpets. It turned
out to be pretty easy once I got the Harmony Chains rolling along nicely. I
went for one of the Holy Lights first but my attacks tended to target both that
enemy and EZI, since they stay pretty close to him. After that I concentrated
on EZI and the second Holy Light went down from collateral damage. If you're
more skilled you can manage this at lower levels.


Retto gained 2 levels and the other two 3 (without the Seven Stars). After
winning the battle you get the "SCRAPBOOK" which is added to the Main Menu!
You'll be outside the Church and can walk back down the slope to Baroque to
save your game.



===============================================================================

VIII. I T E M S ........................................................ *ITEM

===============================================================================

1. Recovery Items
2. Movement Items
3. Attack/Battle Items

-------------------------------------------------------------------------------
1. RECOVERY ITEMS
-------------------------------------------------------------------------------
These restorative items can be used at any time.

V = Value. The number given to the item for the Item Set.

-------------------.--------.---.----------------------------------------------
NAME               | TARGET | V | EFFECT
-------------------+--------+---+----------------------------------------------
Peach Cookie       | Single | 1 | Recover 1000 HP
Star Cookie        | Single | 1 | Recover 3600 HP
Snowpuff Cookie    | Single | 1 | Recover 5000 HP
Honey Cookie       | Single | 1 | Recover 9500 HP
-------------------+--------+---+----------------------------------------------
Flower Powder      | Single | 2 | Recover HP by 50%
Floral Extract     | Single | 4 | Recover HP by 70%
Floral Essence     | Single | 6 | Recover full HP
-------------------+--------+---+----------------------------------------------
Club Clover        | All    | 3 | Recover 3000 HP
Diamond Clover     | All    | 5 | Recover 6800 HP
Heart Clover       | All    | 7 | Recover 12,000 HP
Spade Clover       | All    | 9 | Recover full HP
-------------------+--------+---+----------------------------------------------
Angel Trumpet      | Single | 3 | Recover KO (infinite range)
Goddess Bouquet    | All    | 5 | Recover KO
Saint's Mirror     | All    | 2 | Recover KO and recover all HP (infinite
                   |        |   | range)
___________________|________|___|______________________________________________


-------------------------------------------------------------------------------
2. STATUS EFFECT ITEMS
-------------------------------------------------------------------------------
All these items are used during a battle.

-------------------.--------.---.----------------------------------------------
NAME               | TARGET | V | EFFECT
-------------------+--------+---+----------------------------------------------
Glowing Tail       | Single | 1 | Recover HP & temporary Shining Body
Shadow Tail        | Single | 2 | Recover HP & temporary Dark Body
Shining Tail       | Single | 2 | Recover HP and temporary Shining Body.
Dark Tail          | Single | 2 | Recover HP and temporary Dark Body
Bubble Ring        | Single | 2 | Recover HP and temporary Air Body
Bubble Straw       | Single | 1 | Recover HP & Air Body
Twilight Feather   | Single | 1 | Heal Shining Body
Dawn Feather       | Single | 1 | Heal Darkness Body
Fallen Feather     | Single | 1 | Heal Air Body
Pure Feather       | Single | 1 | Heal Poison
Chance Feather     | Single | 1 | Heal Slow
Icy Feather        | Single | 1 | Heal Burst
Time Feather       | Single | 1 | Heal Stop
Heroic Feather     | Single | 1 | Heal Passive
Peacock's Feather  | Single | 2 | Heal all status effects
-------------------+--------+---+----------------------------------------------
Lion's Mane        | Single | 4 | Increase ATK by 10%
Dragon Scale       | Single | 4 | Increase DEF by 10%
Mouse Metronome    | Single | 4 | Increase Speed by 10%
Hell Mustard       | Single | 2 | Temporary Burst, Increase Attack Power,
                   |        |   | Decrease Defence
-------------------+--------+---+----------------------------------------------
Celestial Hourglass| Party  | 2 | Recover one turn of the Action Gauge
Star Clock         | Party  | 1 | Recover one turn of the Action Gauge
Stone of the Spring| Party  | 2 | Temporarily recover 2200 HP at beginning of
                   |        |   | turn.
-------------------+--------+---+----------------------------------------------
EZI Cracker        |   -    | 20| Unknown Effect. A cracker in the shape of EZI
                   |   -    |   | (Heals ally by 1 HP)
EZI Egg            |   -    | 30| Unknown Effect. Egg said to be laid by EZI
                   |   -    |   | (Damages self or ally)
EZI Photo          |   -    | 20| Unknown Effect. A picture of the revered EZI
                   |   -    |   | (Causes Burst to enemy + some damage)
EZI String Phone   |   -    | 20| Unknown Effect. Allows you to talk to EZI
                   |   -    |   | (Causes Stop to enemy)
Weekly EZI Magazine|   -    | 40| Unknown Effect. Weekly magazine of EZI Church
                   |   -    |   | (Causes Attack Down to enemy + some damage)
EZI Bun            |   -    | 50| Unknown Effect. A bun shaped in form of EZI
                   |   -    |   | (Heals ally for 321 HP)
___________________|________|___|_____________________________________________


-------------------------------------------------------------------------------
3. ATTACK ITEMS
-------------------------------------------------------------------------------
All these items are used during a battle. Some of them won't be effective on
bosses.

-------------------.---------------.---.---------------------------------------
NAME               | TARGET        | V | EFFECT
-------------------+---------------+---+---------------------------------------
Odd Chocolate      | Single  Enemy | 3 | Decrease ATK by 5%
Very Odd Chocolate | Single  Enemy | 4 | Decrease ATK by 10%
Fish Incense       | Single  Enemy | 3 | Decrease DEF by 5%
Sock Incense       | Single  Enemy | 4 | Decrease DEF by 10%
Big Paper Fan      | Single  Enemy | 1 | Slow
Poison Whitecap    | Single  Enemy | 1 | 70% Chance of Poison
Wormwood           | Single  Enemy | 3 | 80% Chance of Poison
Scorpion's Tail    | Single  Enemy | 6 | 90% Chance of Poison
___________________|_______________|__________________________________________



===============================================================================

IX. E Q U I P M E N T ................................................. *EQUIP

===============================================================================

1. Weapons
2. Armour
3. Accessories
4. Costumes and Scrapboook

===============================================================================
1. WEAPONS
===============================================================================

01. Allegretto
02. Beat
03. Claves
04. Crescendo
05. Falsetto
06. Frederic (Chopin)
07. Jazz
08. March
09. Polka
10. Salsa
11. Serenade
12. Viola


01. ALLEGRETTO
-------------------.----------.----------.-------------------------------------
NAME               | ATTACK   | OTHER    | DESCRIPTION/ADDITIONAL
-------------------+----------+----------+-------------------------------------
Hunting Knife      | ATK +7   |    -     | Default weapon
Saber              | ATK +12  |    -     | A single-edged sword
Long Sword         | ATK +20  |    -     | Used by eastern swordsmen
Poison Blood       | ATK +24  | Poison   | Chance of poisoning the enemy
Dragoon Blade      | ATK +20  | Lght +47 | Inflicts greater damage to dark
Walloon Sword      | ATK +30  |    -     | A sword used by mercenaries
Branch Sword       | ATK +38  |    -     | An old-style knight's sword
Crescent Blade     | ATK +42  | HP       | Recover 10% HP at beginning of turn
Back Sword         | ATK +50  |    -     | A single-edged sword
Hellstriker        | ATK +65  | Burst    | Charmed with a spell
Scramasax          | ATK +75  |    -     | A sword from the northern lands
Jade Falcon        | ATK +73  | Speed    | Increases movement speed in battle
Doom Guard         | ATK +80  |    -     | Stolen by Vainomoinen
Sunbringer         | ATK +70  | Lght +50 | Inflicts greater damage to dark
Claimh Solais      | ATK +86  |    -     | Sword of fire and light
Nidhoog's Fang     | ATK +128 | Poison   | Chance of poisoning the enemy
Lech Blade         | ATK +149 |    -     | Sword that led Lech to eagle's nest
Velmungdd's Lust   | ATK +160 |    -     | Sword buried by the King Velmungdd.
Seven-Branched     | ATK +182 |    -     | Oriental sword that depicts a flame
Sheol Sword        | ATK +200 | HP       | Recover HP by 10% at start of turn
Silver Star        | ATK +240 | Increase | Increase active time and critical
                   |          |          | hit rate (100%). ENCORE ONLY
EZI Paddle         | ATK+32.1 | (fake)   | Wooden sword
___________________|__________|__________|_____________________________________


02. BEAT
-------------------.----------.----------.-------------------------------------
NAME               | ATTACK   | OTHER    | DESCRIPTION/ADDITIONAL
-------------------+----------+----------+-------------------------------------
Arequebus          | ATK +6   |    -     | Default weapon
Serpentine Lock    | ATK +8   |    -     | Old one-handed pistol
Jezail             | ATK +17  |    -     | Front loading rifle
Wolf's Fang        | ATK +34  |    -     | Gun decorated with a wolf's fang
Hoolurge Gun       | ATK +45  |    -     | Gun equipped with a steel claw
Lohar Cannon       | ATK +20  | Dark +40 | Inflicts greater damage to light
Warhammer Gun      | ATK +55  |    -     | An all-purpose weapon
Hatchet Musket     | ATK +58  | Slow     | Chance of slowing the enemy
Sabertooth         | ATK +63  | Poison   | Chance of poisoning the enemy
Flintlock Pick     | ATK +70  | Critical | Increase critical hit rate
Matchlock Axe      | ATK +85  | Action   | Gauge increases when attack hits
Magnum Arm         | ATK +95  |    -     | Weapon used by wild animal hunters
Nagul Fang         | ATK +170 | Speed    | Increase speed by 10%
Hell's Cannon      | ATK +200 | Action   | Gauge increases when attack hits
                   |          |          | ENCORE ONLY
___________________|__________|__________|_____________________________________


03. CLAVES
-------------------.----------.----------.-------------------------------------
NAME               | ATTACK   | OTHER    | DESCRIPTION/ADDITIONAL
-------------------+----------+----------+-------------------------------------
Espada Rapier      | ATK +20  | Lght +35 | Inflicts greater damage to dark.
Fencing Saber      | ATK +10  | Dark +50 | Inflicts greater damage to light
Seraphic Touch     | ATK +156 |     -    | Heavenly weapon
Nemesis Sword      | ATK +180 |     -    | Sword born from the goddess Nemesis
Retaliator         | ATK +192 | Combos   | Increases combos when attacking
___________________|__________|__________|_____________________________________


04. CRESCENDO
-------------------.----------.----------.-------------------------------------
NAME               | ATTACK   | OTHER    | DESCRIPTION/ADDITIONAL
-------------------+----------+----------+-------------------------------------
Noble Mace         | ATK +55  |     -    | Mace used by a noble for protection.
Rochin             | ATK +63  |     -    | Short spear made on an island nation
Langya Bang        | ATK +118 |     -    | Short range weapon with spikes
White Star         | ATK +153 |     -    | A ceremonial spear
Morgenstern        | ATK +175 |     -    | A miraculous weapon
Royal Staff        | ATK +196 |     -    | A weapon forged by master craftsman
Mjolnir            | ATK +230 |     -    | Hammer that serves god of lightning
                   |          |          | ENCORE ONLY
___________________|__________|__________|_____________________________________


05. FALSETTO
-------------------.----------.----------.-------------------------------------
NAME               | ATTACK   | OTHER    | DESCRIPTION/ADDITIONAL
-------------------+----------+----------+-------------------------------------
Brass Knuckle      | ATK +44  |    -     | Cheap gauntlets made of brass
Meat Hook          | ATK +50  |    -     | An item used by ordinary butchers
Power Stroke       | ATK +54  | Slow     | Chance of slowing the enemy
Mailed Fist        | ATK +10  | Dark +50 | Inflicts greater damage to light
Brain Shatterer    | ATK +70  |    -     | Can only be used by a master
Death's Head       | ATK +83  |    -     | An evil weapon
Jiao Zhu           | ATK +97  |    -     | A striking weapon
Celestial Gloves   | ATK +108 | Slow     | Chance of slowing the enemy
Tyr's Left Arm     | ATK +123 | Action   | Gauge increases when attack hits
Tyr's Right Arm    | ATK +140 |    -     | The arm of the one-handed god Tyr
Iron Gloves        | ATK +160 | Slow     | A massive gauntlet worn by Thor
Lord's Reign       | ATK +179 | Combos   | Increase combos when attacking
___________________|__________|__________|_____________________________________


06. FREDERIC (CHOPIN)
-------------------.----------.----------.-------------------------------------
NAME               | ATTACK   | OTHER    | DESCRIPTION/ADDITIONAL
-------------------+----------+----------+-------------------------------------
Pine Baton         | ATK +8   |    -     | Default weapon
Bamboo Shaft       | ATK +10  |    -     | Light baton
Cork Baton         | ATK +18  |    -     | Baton made from cork
Maple Baton        | ATK +25  | HP       | Max HP increased by 5%
Oak Barrel         | ATK +30  |    -     | Baton made from oak
Harmonic Stick     | ATK +47  |    -     | A branch from a mysterious tree
Buffalo Horn       | ATK +43  |    -     | Baton made from a buffalo's horn
Ebony Staff        | ATK +52  | HP       | Max HP increased by 5%
Resonating Stick   | ATK +58  |    -     | Magic wand that confuses the weak.
Prophetic Cane     | ATK +65  | HP       | Increase maximum HP by 5%
Gold Baton         | ATK +67  |    -     | Gold baton adorned with jewels
Oracle Cane        | ATK +75  | MAG +7   | Darkness Body
Muse Baton         | ATK +73  | Absorb   | Absorb 10% of inflicted damage as HP
Apollo's Lichanos  | ATK +89  | MAG +7   | Legendary baton
Mistilteinn        | ATK +100 |    -     | The lost mistletoe branch
Voiceless Scepter  | ATK +143 |    -     | Scepter of a king with no people.
Freudhersch        | ATK +185 | SPD +30  | Chance of stopping the enemy
___________________|__________|__________|_____________________________________


07. JAZZ
-------------------.----------.----------.-------------------------------------
NAME               | ATTACK   | OTHER    | DESCRIPTION/ADDITIONAL
-------------------+----------+----------+-------------------------------------
Broad Sword        | ATK +60  |    -     | A wide and thick double-edged sword
Falchion           | ATK +73  |    -     | Weapon with a curved blade
Herebra            | ATK +95  | Passive  | A long sword
Bastard Sword      | ATK +88  |    -     | A long heavy sword
Rib Crusher        | ATK +105 | Slow     | Sword with destructive powers
Zweihander         | ATK +100 |    -     | A massive sword
Pyro Blade         | ATK +115 |Burst/Stop| Sword with status effects. ENCORE
Soul Cremator      | ATK +118 |    -     | Fearful sword that devours the soul
Hecatomb           | ATK +125 |    -     | Sword that sacrificed 100 bulls
Thiassi's Bone     | ATK +158 |    -     | It freezes the enemy
Tyrant Slayer      | ATK +162 |    -     | Legendary magic sword
Skofnung           | ATK +195 | Burst    | Sword of Hrolfr Kraki
Bezwell's Sword    | ATK +220 | Absorb   | Absorb 20% of inflicted damage as HP
___________________|__________|__________|_____________________________________


08. MARCH
-------------------.----------.----------.-------------------------------------
NAME               | ATTACK   | OTHER    | DESCRIPTION/ADDITIONAL
-------------------+----------+----------+-------------------------------------
Night Watcher      | ATK +60  |     -    | Blade belonging to the twin moons
Lunaticus          | ATK +20  | Dark +60 | Inflicts greater damage to light
Illunis            | ATK +78  | Critical | Increase critical hit rate
Solar Eclipse      | ATK +25  | Dark +65 | Inflicts greater damage to light.
                   |          |          | Shining Body
No Name            | ATK +95  |     -    | A weapon forgotten by the fates
Arc Strike         | ATK +30  | Dark +90 | Inflicts greater damage to light
Alvis Hoop         | ATK +55  | Dark +100| Inflicts greater damage to light
Wheel of Will      | ATK +127 |     -    | Darkness Body
Pervius            | ATK +166 | Critical | Increase critical hit rate
Niflheim           | ATK +70  | Dark +130| Inflicts greater damage to light
___________________|__________|__________|_____________________________________


09. POLKA
-------------------.----------.----------.-------------------------------------
NAME               | ATTACK   | OTHER    | DESCRIPTION/ADDITIONAL
-------------------+----------+----------+-------------------------------------
Cute Umbrella      | ATK +5   |    -     | Default weapon
Walking Parasol    | ATK +7   |    -     | Very light, large umbrella (HMF)
Wet Umbrella       | ATK +15  |    -     | Slightly large umbrella
Paper Umbrella     | ATK +28  | MAG +5   | Oriental umbrella
Bat Umbrella       | ATK +33  | DEF +1   | Very expensive umbrella
Frilly Umbrella    | ATK +38  |    -     | A frilled black umbrella
Jonas's Parasol    | ATK +41  |    -     | An oriental umbrella
Dewdrop Umbrella   | ATK +52  |    -     | An umbrella that closes at night
Torn Umbrella      | ATK +55  | MAG +5   | Darkness Body
Saffron Parasol    | ATK +58  | DEF +2   | Pale blue umbrella.
Snow White         | ATK +62  |    -     | Increase EXP by 5% for all
Leaf Umbrella      | ATK +75  | Action   | Gauge increases when attack hits
Blossom Parasol    | ATK +90  | MAG +5   | Pale umbrella
Golden Parasol     | ATK +110 |    -     | Mysterious umbrella
Teardrop Umbrella  | ATK +140 |    -     | Umbrella of the tree nymph Eurydice
Azure Umbrella     | ATK +180 | MAG +5   | Has very high attack power
Gold Moon          | ATK +210 | HP       | Recover 10% HP at start of turn.
                   |          |          | Increase EXP by 5% for all. ENCORE
___________________|__________|__________|_____________________________________


10. SALSA
-------------------.----------.----------.-------------------------------------
NAME               | ATTACK   | OTHER    | DESCRIPTION/ADDITIONAL
-------------------+----------+----------+-------------------------------------
Laricus            | ATK +15  | Lght +30 | Offered to the Temple of Beauty
Mercy Breath       | ATK +56  |     -    | Bracelet of the Titans.
Chakram            | ATK +60  |     -    | Sharp circular blade
Torquatus          | ATK +15  | Lght +60 | Inflicts greater damage to dark
Orbis              | ATK +73  |     -    | Weapon made for the army
Lunar Eclipse      | ATK +25  | Lght +65 | Inflicts greater damage to dark.
                   |          |          | Darkness Body
Wilderness         | ATK +90  |     -    | Evil blade. ENCORE ONLY (Dolce)
Muspelheim         | ATK +95  |     -    | Dropped by a devil
Ruthless           | ATK +109 |     -    | Weapon of the hero Jagiellonka.
Nodus              | ATK +55  | Lght +100| Inflicts greater damage to dark
Alfheim            | ATK +70  | Lght +130| Inflicts greater damage to dark
___________________|__________|__________|_____________________________________


11. SERENADE
-------------------.----------.----------.-------------------------------------
NAME               | ATTACK   | OTHER    | DESCRIPTION/ADDITIONAL
-------------------+----------+----------+-------------------------------------
Princess Staff     | ATK +50  |     -    | Ornamental cane
Ares Staff         | ATK +55  | Burst    | Adorned with a crystal
Arcana Wand        | ATK +110 |     -    | Foretells future with mystical power
Sage's Staff       | ATK +145 |     -    | Cane grants wisdom to holder
Power Staff        | ATK +180 |     -    | Cane
Glory              | ATK +230 |     -    | Cane crowned with glory ENCORE ONLY
___________________|__________|__________|_____________________________________


12. VIOLA
-------------------.----------.----------.-------------------------------------
NAME               | ATTACK   | OTHER    | DESCRIPTION/ADDITIONAL
-------------------+----------+----------+-------------------------------------
Worn Bow           | ATK +30  |    -     | A bow that was found in storage
Rapid Fire         | ATK +35  |    -     | Longbow that excels at quick firing
Reed Bow           | ATK +47  |    -     | A simple bow made of reed
Swallow Shooter    | ATK +55  | Speed    | Increase movement speed in battle
Windblow           | ATK +62  |    -     | A bow that shoots arrows fast
Monkey Bow         | ATK +77  |    -     | A bow used to frighten away monkeys
Thunder Stir       | ATK +80  | Speed    | Increase movement speed in battle.
Double Crescent    | ATK +84  |    -     | Shining Body
Imperial Bow       | ATK +91  | Burst    | Mutsunokami's bow
Elven Sight        | ATK +100 |    -     | A magic bow with perfect aim
Artemis's Bow      | ATK +110 |    -     | Bow that belongs to the goddess
Lugh Lamhfhada     | ATK +150 |    -     | Weapon that hungers for blood
Titania's Bow      | ATK +178 |    -     | Bow belonging to Queen Titania
___________________|__________|__________|_____________________________________



===============================================================================
2. ARMOUR
===============================================================================

AL - Allegretto
BT - Beat
CL - Claves
CR - Crescendo
FA - Falsetto
FR - Frederic
JA - Jazz
MA - March
PO - Polka
SA - Salsa
SE - Serenade
VI - Viola

NOTES
*                - Protects from the named status
Status with no * - That armour carries the status effect listed
Tactical T       - Adds to Tactical Time

-------------------.------.-------------.--------------------------------------
NAME               | DEF  | OTHER       | EQUIPPED BY:
-------------------+------+-------------+--------------------------------------
Handmade Clothes   |   +4 | ........... | -- BT -- -- -- -- -- -- PO SA -- --
Stolen Clothes     |   +4 | ........... | -- BT -- -- -- -- -- -- PO SA -- --
Gentleman's Coat   |   +5 | ........... | -- -- -- -- -- FR -- -- -- -- -- --
Mail Shirt         |   +6 | ........... | AL BT CL -- -- -- JA MA -- -- -- --
Pretty Clothes     |  +10 | ........... | -- BT -- -- -- -- -- -- PO SA -- --
Light Guard        |  +11 | ATK +1      | AL BT CL -- -- -- JA MA -- -- -- --
Hunting Coat       |  +12 | ........... | -- -- -- -- -- FR -- -- -- -- -- --
Leather Hide       |  +13 | ........... | -- BT -- -- FA FR -- MA PO SA -- VI
Guardian Clothes   |  +17 | ........... | -- BT -- -- -- -- -- -- PO SA -- --
Wool Robe          |  +18 | ........... | -- -- -- -- FA -- -- -- -- -- SE VI
Red Velvet         |  +20 | ........... | -- -- -- -- -- -- -- MA PO SA -- --
Breast Guard       |  +21 | ATK +1      | AL BT CL -- -- -- JA MA -- -- -- --
Pair Jacket        |  +22 | Poison *    | -- BT -- -- FA FR -- MA PO SA -- VI
Fancy Clothes      |  +24 | Tactical T  | -- BT -- -- -- -- -- -- PO SA -- --
Coachman's Coat    |  +28 | ........... | -- -- -- -- -- FR -- -- -- -- -- --
Tailored Clothes   |  +28 | ........... | -- BT -- -- -- -- -- -- PO SA -- --
Leather Jacket     |  +30 | Critical *  | -- BT -- -- FA FR -- MA PO SA -- VI
Cloth Dress        |  +30 | ........... | -- -- -- -- FA -- -- -- -- -- SE VI
Full Plate         |  +30 | ........... | AL -- CL CR -- -- JA -- -- -- -- --
Larkspur Robe      |  +31 | ........... | -- -- -- -- FA -- -- -- -- -- SE VI
EZI Pajamas        | +32.1| (fake)      | AL BT CL CR FA FR JA MA PO SA SE VI
Charmed Scales     |  +35 | ........... | AL -- CL CR -- -- JA -- -- -- -- --
Sparkling Clothes  |  +37 | ........... | -- BT -- -- -- -- -- -- PO SA -- --
Elegant Clothes    |  +42 | ........... | -- BT -- -- -- -- -- -- PO SA -- --
Bird Cloak         |  +50 | ........... | -- -- -- -- -- FR -- -- -- -- -- --
Mammoth Armor      |  +45 | ........... | AL -- CL CR -- -- JA -- -- -- -- --
Hard Jacket        |  +45 | Tactical T  | -- BT -- -- FA FR -- MA PO SA -- VI
Luckless           |  +46 | ........... | -- -- -- -- FA -- -- -- -- -- SE VI
Silk Dress         |  +46 | ........... | -- -- -- -- FA -- -- -- -- -- SE VI
Tundra Vest        |  +47 | Slow *      | -- BT -- -- FA FR -- MA PO SA -- VI
Leather Guard      |  +50 | Passive *   | -- BT -- -- FA FR -- MA PO SA -- VI
Regal Dress        |  +50 | ........... | -- -- -- -- FA -- -- -- -- -- SE VI
Sailor's Uniform   |  +51 | ........... | -- -- -- -- -- -- -- MA PO SA -- --
Evening Clothes    |  +51 | ........... | -- BT -- -- -- -- -- -- PO SA -- --
Ugly Clothes       |  +53 | Critical *  | -- BT -- -- -- -- -- -- PO SA -- --
                   |      | Passive     | -- -- -- -- -- -- -- -- -- -- -- --
Tiger Armor        |  +54 | ........... | AL -- CL CR -- -- JA -- -- -- -- --
Battle Shirt       |  +55 | ATK +1      | AL BT CL -- -- -- JA MA -- -- -- --
Midnight Shell     |  +56 | ........... | -- -- -- -- FA -- -- -- -- -- SE VI
Proper Armor       |  +56 | ........... | AL -- -- CR -- -- JA -- -- -- -- --
Cloud Cape         |  +57 | ........... | -- -- -- -- -- -- -- MA PO SA -- --
Saint's Vestment   |  +59 | ........... | -- -- -- -- FA -- -- -- -- -- SE VI
Crystal Suit       |  +60 | ATK +2      | AL BT CL -- -- -- JA MA -- -- -- --
Skull and Bones    |  +60 | Stop        | -- -- -- -- -- -- -- -- -- SA -- --
Chivalry Armor     |  +62 | ........... | AL -- CL CR -- -- JA -- -- -- -- --
Black Velvet       |  +65 | ........... | -- -- -- -- -- -- -- MA PO SA -- --
Lion Armor         |  +65 | ........... | AL -- CL CR -- -- JA -- -- -- -- --
Gorgeous Clothes   |  +67 | Critical *  | -- BT -- -- -- -- -- -- PO SA -- --
Eagle Robe         |  +69 | ........... | -- -- -- -- FA -- -- -- -- -- SE VI
Fog Cloak          |  +70 | ........... | -- -- -- -- -- FR -- -- -- -- -- --
Land Scales        |  +70 | ATK +2      | AL BT CL -- -- -- JA MA -- -- -- --
Freiturnier        |  +79 | ........... | AL -- CL CR -- -- JA -- -- -- -- --
Concealing Jacket  |  +80 | Poison *    | -- BT -- -- FA FR -- MA PO SA -- VI
Obscure Jacket     |  +80 | Air Body    | -- -- -- -- FA -- -- -- -- -- SE VI
Antelope Armor     |  +80 | HP +3%      | AL -- CL CR -- -- JA -- -- -- -- --
Cursed Armor       |  +85 | Dark Body   | AL -- CL CR -- -- JA -- -- -- -- --
Crescent Cloak     |  +91 | ........... | -- -- -- -- -- FR -- -- -- -- -- --
Fragment           |  +92 | ATK +3      | AL BT CL -- -- -- JA MA -- -- -- --
Transeo            | +104 | ........... | -- -- -- -- FA -- -- -- -- -- SE VI
Mist Cape          | +109 | ........... | -- -- -- -- -- -- -- MA PO SA -- --
Storm Shroud       | +119 | Inc. Speed  | AL BT CL -- -- -- JA MA -- -- -- --
Daybreak Cloak     | +120 | Shine Body  | -- -- -- -- -- FR -- -- -- -- -- --
Styx's Veil        | +126 | ........... | -- -- CL -- -- -- -- -- -- -- -- --
Nil Coat           | +136 | ........... | -- BT -- -- -- -- -- -- PO SA -- --
Lech Armor         | +140 | ........... | AL -- CL CR -- -- JA -- -- -- -- --
Peacock Dress      | +143 | All Status* | -- -- -- -- FA -- -- -- -- -- SE VI
Dragon Armor       | +148 | ........... | AL -- CL CR -- -- JA -- -- -- -- --
Dark Armor         | +150 | HP -20%     | AL -- CL CR -- -- JA -- -- -- -- --
                   |      | Dark Body   | -- -- -- -- -- -- -- -- -- -- -- --
Noble White        | +160 | Speed +20%  | -- -- -- -- -- -- -- -- -- -- SE --
Achilles's Armor   | +164 | ........... | AL -- CL CR -- -- JA -- -- -- -- --
Sacred Mail        | +170 | Inc Def x20%| -- -- -- CR -- -- -- -- -- -- -- --
___________________|______|_____________|______________________________________



===============================================================================
3. ACCESSORIES
===============================================================================

A. Unique Accessories
B. Other Accessories

-------------------------------------------------------------------------------
A. UNIQUE ACCESSORIES
-------------------------------------------------------------------------------

-------------------.----------.----------.-------------------------------------
NAME               | ATK/DEF  | PERSON   | DESCRIPTION/ADDITIONAL
-------------------+----------+----------+-------------------------------------
Flare Head         | ATK +5   | Viola    | Magical arrows burst into flames
Lead Slug          | ATK +5   | Beat     | Lead pellets
Piercing Shell     | ATK +8   | Beat     | A sharp, penetrating bullet
Hoplon Shield      | DEF +8   | Crescendo| Circular shield
Rapture Head       | ATK +10  | Viola    | Arrows that explode  ENCORE ONLY
Rune Shield        | DEF +15  | Crescendo| Engraved shield
Silver Bullet      | ATK +15  | Beat     | Increase combos. ENCORE ONLY
Best Lot           | ATK +25  | Beat     | The very best ammunition
Cupid's Head       | ATK +30  | Viola    | Arrows of the god of love
Mirror Shield      | DEF +20  | Crescendo| Mirror-like shield
Scudetto           | DEF +50  | Crescendo| Prevents all status effects
___________________|__________|__________|_____________________________________


-------------------------------------------------------------------------------
B. OTHER ACCESSORIES
-------------------------------------------------------------------------------
These accessories can be equipped by anyone.

* - Prevents the named status.
-------------------.----------.----------.-------------------------------------
NAME               | ATK/DEF  | OTHER    | DESCRIPTION/ADDITIONAL
-------------------+----------+----------+-------------------------------------
Copper Necklace    | DEF +2   |     -    | A very ordinary necklace
Silver Necklace    | DEF +3   |     -    | A necklace
Gold Necklace      | DEF +5   |     -    | ENCORE ONLY
Magatama           | DEF +6   |     -    | Unique shape
Shard of Sampo     | DEF +7   |     -    | Fragment of a millstone
Brisingamen        | DEF +8   |     -    | Beautiful gold necklace
Obsidian Mirror    | DEF +9   |     -    | Mirror
Sunlight Guards    | DEF +10  |     -    | Armor made by the sun god on a whim
Shadow Helm        | DEF +11  |     -    | Helmet
Athena's Tear      | DEF +30  |     -    | Treasure of the gods
Peace Earring      | DEF x10% |     -    | Increase defense by 10%
-------------------+----------+----------+-------------------------------------
Stone Sword Hilt   | ATK +2   |     -    | Stone handle for a sword
Spirit Arrowhead   | ATK +3   |     -    | Remnant of an arrow shot by a spirit
Hippolyte's Belt   | ATK +5   |     -    | Symbol of Amazons. ENFORE ONLY
Eye of Horus       | ATK +7   |     -    | Eye of the god who defeated Chaos
Solomon's Ring     | ATK +10  | Burst    | Ring that belonged to a king
Power Ring         | ATK x10% |     -    | Increase attack power by 10%
-------------------+----------+----------+-------------------------------------
Lace Veil          |     -    | HP x5%   | Increase Max HP by 5%
Heart Pendant      |     -    | HP x10%  | Increase maximum HP by 10%
Tyrant's Crown     |     -    | HP x20%  | Increase maximum HP by 20%
Recovery Gloves    |     -    | HP       | Recover HP by 10% at start of turn
Recovery Orb       |     -    | HP       | Recover HP by 20% at start of turn
-------------------+----------+----------+-------------------------------------
Speed Shoes        |     -    | Speed    | Increase movement speed in battle
Feathered Hat      |     -    | Speed x5%| Increase Speed by 5%
Bubbly Hat         |     -    | Speedx10%| Increase speed by 10%
-------------------+----------+----------+-------------------------------------
Seven Stars*       |     -    | EXP x20% | Increase EXP by 20% for all. ENCORE
-------------------+----------+----------+-------------------------------------
Dark Brooch        |     -    | Dark     | Darkness Body
Brilliant Brooch   |     -    | Light    | Shining Body
Sky Blue Brooch    |     -    | Air      | Air Body
Crimson Brooch     |     -    | Burst    | Permanent Burst status
Emerald Bracelet   |     -    | Poison*  | Prevents poison. ENCORE ONLY
Onyx Bracelet      |     -    | Stop*    | Prevents stop. ENCORE ONLY
Topaz Bracelet     |     -    | Slow*    | Prevents slow. ENCORE ONLY
Amethyst Bracelet  |     -    | Burst*   | Prevents burst ENCORE ONLY
Ruby Bracelet      |     -    | Passive* | Prevents passive ENCORE ONLY
Diamond Bracelet   |     -    | ALL*     | Prevents all status effects ENCORE
Pocket Watch       |     -    | Action   | Gauge increases when attack hits
Spell Book         |     -    | MAG x10% | Increase MAG by 10%
Werewolf Choker    |     -    | Combo    | Increase combo. Adds another hit
Alice's Watch      |     -    | Time     | Increase Tactical Time
Lion's Chime       |     -    | Critical | Increase critical hit rate ENCORE
-------------------+----------+----------+-------------------------------------
EZI Scarf          |     -    | SPD +1   | Unknown Effect (Speed +1)
Smiling EZI        |     -    |     -    | Unknown Effect (Poison)
Cherry EZI         | DEF +1   |     -    | Unknown Effect (Defence +1)
Rainbow EZI        |     -    |     -    | Unknown Effect (Shining Body)
Elite EZI          |     -    |     -    | Unknown Effect (Stop and Slow)
EZI Handkerchief   |     -    |     -    | Unknown Effect (Slow)
Laughing EZI       |     -    |     -    | Unknown Effect (Passive)
Swimming EZI       |     -    |     -    | Unknown Effect (Stop)
Small EZI          |     -    |     -    | Unknown Effect (Nothing discernible)
EZI Pocketbook     |     -    |     _    | Unknown Effect (Regenerates 1 HP)
EZI Pendant        |     -    | HP -10%  | Unknown Effect (Decreases HP by 10%)
Chapel EZI         |     -    |     -    | Unknown Effect (Air Body)
EZI Certificate    |     -    |     _    | Unknown Effect (?)
___________________|__________|__________|_____________________________________

*Seven Stars is the pirate's treasure. (Win the 4th pirate battle with Dolce.)


===============================================================================
4. COSTUMES AND SCRAPBOOK
===============================================================================

-------------------------------------------------------------------------------
A. COSTUMES
-------------------------------------------------------------------------------

Polka's Costume 1. Chapter 4
Found inside a treasure chest in Mirror's Surface in Lament.

Polka's Costume 2: Chapter 1 (ENCORE ONLY)
Found under Polka's bed in Tenuto. Accessed when Frederic first visits her
house in Chapter 1.

Allegretto's Costume. Chapter 6.
Inside a treasure chest on Resentment Island, To the Coda Ruins. This can only
be accessed by using a warp from the smaller of the two Jealousy Islands.

Beat's Costume. Chapter 5
In a treasure chest at the Ritardano Sewers, Start a trading sequence with a
kid that you meet outside the Hideout in Ritardando, and you'll be taken to the
sewer children's location directly.


-------------------------------------------------------------------------------
B. SCRAPBOOK
-------------------------------------------------------------------------------

This additional Menu icon is added when you beat the Great EZI inside the
Church of EZi dungeon. It contains photographic stills from the game with
comments added as if taken by the various characters. The message when you
receive it is: *A gift for you, the player, from the characters of Eternal
Sonata! Enjoy!*

Afternoon Nap       Tricked!
Total Victory       Almost!
Like a Melody       Like Sunshine
The Past            No Way!
Floral Powder?      Love Charm


===============================================================================

X. C H A R A C T E R S '  S K I L L S ................................. *SKILL

===============================================================================

01. Allegretto
02. Beat
03. Claves
04. Crescendo
05. Falsetto
06. Frederic (Chopin)
07. Jazz
08. March
09. Polka
10. Salsa
11. Serenade
12. Viola


-------------------------------------------------------------------------------
01. ALLEGRETTO
-------------------------------------------------------------------------------
Weapon - Single-handed sword.

----.------------------.-------.-----.--------------.----.---------------------
LVL | SKILL            | D/L   | SEC | RANGE        | HT | EFFECTS
----+------------------+-------+-----+--------------+----+---------------------
01  | Sun Slash        | Light | 2.8 | Melee        | 6  | Weak Knockdown
01  | Phantom Wave     | Dark  | 2.4 | 25ft (+65ft) | 1  | Ice attack +
04  | Sky Divider      | Light | 1.6 | Melee        | 2  | Medium Knockdown
12  | Void Edge        | Dark  | 1.6 | Melee        | 2  | Strong Knockback
20  | Fire Wave        | Light | 2.4 | 25ft (+65ft) | 1  | Fire attack +
30  | Starlight Blast  | Light | 3.6 | Melee        | 8  | Weak Knockdown
40  | Shadow Assault   | Dark  | 2.8 | Melee        | 6  | Medium Knockdown
50  | Bloody Plume     | Dark  | 3.6 | Melee        | 8  | Medium Knockback
____|__________________|_______|_____|______________|____|____________________

+ Engulfs the target and enemies behind it.


-------------------------------------------------------------------------------
02. BEAT
-------------------------------------------------------------------------------
Weapon - Hammer, and camera.

----.------------------.-------.-----.--------------.----.---------------------
LVL | SKILL            | D/L   | SEC | RANGE        | HT | EFFECTS
----+------------------+-------+-----+--------------+----+---------------------
01  | Vivid Shot       | Light | -   | -            | -  | Takes photos
01  | Rapid Shooter    | Dark  | 2.4 | 80ft         | 3  | 4 hits on a target
    |                  |       |     |              |    | within 40 feet.
04  | Fire Blast       | Light | 2.4 | 80ft         | 3  | 4 hits on a target
    |                  |       |     |              |    | within 40 feet.
08  | Sledgehammer     | Dark  | 3.3 | Melee        | 6  | Medium Knockdown
12  | Night Shot       | Dark  | -   | -            | -  | Takes photos
24  | Power Smash      | Light | 3.3 | Melee        | 6  | Medium Knockback
32  | Vital Drain      | Dark  | 4.7 | 40ft         | -  | Absorbs HP
48  | Sky Fire         | Light | 3.3 | Infinite     | -  | Magic - hits target
    |                  |       |     |              |    | and nearby enemies.
____|__________________|_______|_____|______________|____|____________________


-------------------------------------------------------------------------------
03. CLAVES
-------------------------------------------------------------------------------
Weapon - Rapier

----.------------------.-------.-----.--------------.----.---------------------
LVL | SKILL            | D/L   | SEC | RANGE        | HT | EFFECTS
----+------------------+-------+-----+--------------+----+---------------------
18  | Unicorn Horn     | Light | 2.2 | 25ft         | -  | Heal all (close by)
18  | Feather Spin     | Light | 1.8 | Melee (+15ft)| 2  | Close combat *
18  | Eagle Wing       | Dark  | 1.8 | Melee (+15ft)| 2  | Close combat *
23  | Obsidian Needle  | Dark  | 3.5 | Melee        | 7  | Strong Knockback
35  | Beast Meteor     | Dark  | 1.9+| Infinite     | -  | Target and nearby
45  | Aiatar Horn      | Dark  | 2.2 | Melee        | 1  | Strong Knockback
60  | Bird Swarm       | Light | 1.9+| Infinite     | -  | Target and nearby
75  | Wolf Fang        | Light | 3.5 | Melee        | 7  | Medium Knockback
____|__________________|_______|_____|______________|____|____________________

* Attack on the target and any enemies behind it.


-------------------------------------------------------------------------------
04. CRESCENDO
-------------------------------------------------------------------------------
Weapon - Spear/mace

----.------------------.-------.-----.--------------.----.---------------------
LVL | SKILL            | D/L   | SEC | RANGE        | HT | EFFECTS
----+------------------+-------+-----+--------------+----+---------------------
23  | Galactic Nebula  | Light | 3.8 | Melee        | 8  | Close combat attack
23  | Crystal Judgment | Dark  | 1.6 | Melee        | 2  | Strong Knockback
35  | Diament          | Light | 1.6 | Melee        | 2  | Medium Knockback
50  | Chaos Bolt       | Dark  | 1.6 | Melee        | 2  | Strong Knockback
____|__________________|_______|_____|______________|____|____________________


-------------------------------------------------------------------------------
05. FALSETTO
-------------------------------------------------------------------------------
Weapon - Gloves

----.------------------.-------.-----.--------------.----.---------------------
LVL | SKILL            | D/L   | SEC | RANGE        | HT | EFFECTS
----+------------------+-------+-----+--------------+----+---------------------
18  | Snow Claw        | Light | 3.8 | Melee        | 9  | Medium Knockback
18  | Willow Strike    | Dark  | 2.1 | Melee (+15ft)| 3  | Medium Knockback *
20  | Night Fist       | Dark  | 1.6 | Melee (+30ft)| 2  | Attack target and **
25  | Shadow Beam      | Light | 1.6 | Melee        | 1  | Medium Knockback
30  | Howling Thunder  | Dark  | 3.8 | Melee        | 9  | Strong Knockback
40  | Phoenix Rising   | Light | 2.1 | Melee (+15ft)| 3  | Strong Knockback *
50  | Death Chasm      | Dark  | 1.6 | Melee        | 1  | Medium Knockback
60  | Dragon Blow      | Light | 1.6 | Melee (+30ft)| 2  | Attack target and **
____|__________________|_______|_____|______________|____|____________________

* Kick creates a horizontal shock wave
** Attack target and any enemies behind it.


-------------------------------------------------------------------------------
06. FREDERIC (CHOPIN)
-------------------------------------------------------------------------------
Weapon - Conductor's baton.

----.------------------.-------.-----.--------------.----.---------------------
LVL | SKILL            | D/L   | SEC | RANGE        | HT | EFFECTS
----+------------------+-------+-----+--------------+----+---------------------
01  | Sacred Signature | Light | 1.7 | 25ft         | -  | Heal one
01  | Piu Grave        | Dark  | 3.4 | Melee        | 3  | Close attack
06  | Coup de Grace    | Light | 1.7 | Melee        | 1  | Strong Knockback
12  | Coup de Jarnac   | Dark  | 1.7 | Melee (+30ft)| 2  | Hits in the back too
19  | Mirage Blow      | Dark  | 1.0 | 15ft         | 1  | Decrease ATK by 10
24  | Spirits Pathway  | Light | 1.7 | 25ft         | -  | Heal closest ally in
    |                  |       |     |              |    | range, or self
28  | Orzel Bialy      | Light | 3.4 | Melee        | 3  | Close attack
36  | Legion Fulminante| Light | 1.7 | Infinite     | 1  | Hits target and
    |                  |       |     |              |    | nearby enemies.
46  | Phantom Pain     | Light | 2.2 | 15ft         | 5  | Decrease DEF by 10
52  | Tri-Clementia    | Light | 1.7 | Infinite     | -  | Heal all party
60  | Crimson Blaze    | Dark  | 1.7 | Infinite     | -  | Targets all enemies
____|__________________|_______|_____|______________|____|____________________


-------------------------------------------------------------------------------
07. JAZZ
-------------------------------------------------------------------------------
Weapon - Sword.

----.------------------.-------.-----.--------------.----.---------------------
LVL | SKILL            | D/L   | SEC | RANGE        | HT | EFFECTS
----+------------------+-------+-----+--------------+----+---------------------
19  | Heat Blade       | Light | 3.6 | Melee (Fire) | 7  | Weak Knockdown. All
19  | Magma Pillar     | Dark  | 1.7 | 20ft Radius  | -  | Attack nearby ens
23  | Plasma Chains    | Light | 2.0 | Melee (+30ft)| -  | The second hit *
27  | Maelstrom        | Dark  | 1.7 | 40ft         | -  | Create a maelstrom
31  | Whirlwind        | Light | 1.7 | 40ft (Wind)  | -  | Create a tornado
43  | Dimensional Turn | Dark  | 2.0 | Melee (+30ft)| -  | The second hit *
55  | Geo Blade        | Dark  | 3.6 | Melee (Ice)  | 7  | Medium Knockdown
63  | Raven Blast      | Light | 1.7 | 20ft Radius  | -  | Attack nearby foes
____|__________________|_______|_____|______________|____|____________________

* The second hit damages enemies from behind.


-------------------------------------------------------------------------------
08. MARCH
-------------------------------------------------------------------------------
Weapon - Rings

----.------------------.-------.-----.--------------.----.---------------------
LVL | SKILL            | D/L   | SEC | RANGE        | HT | EFFECTS
----+------------------+-------+-----+--------------+----+---------------------
25  | Full-Moon Bind   | Light | 3.3 | 10ft         | 1  | Status Effect *
25  | Aurora Curtain   | Dark  | 2.9 | Melee        | 3  | Status Effect **
25  | Super Nova       | Light | 3.7 | Melee        | 13 | Medium Knockback
25  | Eclipse Gaze     | Dark  | 1.9 | 20ft (+30ft) | -  | Throw two blades ***
35  | Midnight Cloud   | Dark  | 3.7 | Melee        | 13 | Strong Knockback
45  | New-Moon Bind    | Dark  | 3.3 | 10ft         | 1  | Status Effect ****
56  | Luna Stream      | Light | 2.9 | Melee (+20ft)| 4  | Scatter enemy +
65  | Illumination     | Light | 1.9 | 20ft (+30ft) | -  | Throw two blades ***
____|__________________|_______|_____|______________|____|____________________

* Bind the enemy and immobilize them temporarily.
** Reduce the power of the enemy's next attack against you.
*** Ricochets to enemies on the sides as well.
**** Bind the enemy and reduce their mobility.
+ Scatter enemy's shadow and any enemies behind it.


-------------------------------------------------------------------------------
09. POLKA
-------------------------------------------------------------------------------
Weapon - Umbrella.

----.------------------.-------.-----.--------------.----.---------------------
LVL | SKILL            | D/L   | SEC | RANGE        | HT | EFFECTS
----+------------------+-------+-----+--------------+----+---------------------
01  | Orange Glow      | Light | 2.3 | 25ft         | -  | Heal one
01  | Shade Comet      | Dark  | 2.4 | Infinite     | 1  | Medium Knockdown *
08  | Nether Wave      | Dark  | 2.8 | Melee (+30ft)| 6  | Close combat **
15  | Earth Heal       | Light | 2.3 | 25ft         | -  | Heal others if close
20  | Shooting Star    | Light | 2.4 | Infinite     | 1  | Medium Knockdown *
28  | Roundel          | Light | 2.4 | 15ft Radius  | -  | Magic - near enemies
32  | Pure Geyser      | Light | 2.8 | Infinite     | -  | Magic - all enemies
36  | Disruption Wave  | Light | 2.8 | Melee (+30ft)| 6  | Last hit ***
40  | Blossom Shower   | Light | 4.2 | Infinite     | -  | Heal all party
44  | Zodiac           | Dark  | 2.4 | 15ft Radius  | -  | Magic - near enemies
48  | Terra Externa    | Dark  | 2.8 | Infinite     | -  | Magic - all enemies
____|__________________|_______|_____|______________|____|____________________

* Inflict damage on the target and nearby enemies.
** With the final attack reaching enemies in the back.
*** Last hit inflicts forward splash damage.


-------------------------------------------------------------------------------
10. SALSA
-------------------------------------------------------------------------------
Weapon - Rings

----.------------------.-------.-----.--------------.----.---------------------
LVL | SKILL            | D/L   | SEC | RANGE        | HT | EFFECTS
----+------------------+-------+-----+--------------+----+---------------------
17  | Solar Flare      | Light | 2.0 | Melee        | 1  | Damage the enemy
17  | Shadow Silhouette| Dark  | 3.0 | Melee        | 3  | Status effect *
23  | Grand Slam       | Light | 1.8 | Melee        | 5  | Medium Knockback
30  | Deadly Orbit     | Dark  | 3.1 | Melee        | 12 | Medium Knockdown
35  | Corona Stream    | Light | 3.0 | Melee (+15ft)| 4  | Status effect **
40  | Iron Cross       | Dark  | 1.8 | Melee        | 5  | Strong Knockback
50  | Deadly Circle    | Light | 3.1 | Melee        | 12 | Weak Knockdown
60  | Dark Nebula      | Dark  | 2.0 | Melee        | 1  | Strong Knockback
____|__________________|_______|_____|______________|____|____________________

* Rob target of energy and increase power of next special attack.
** Rob target of energy and affect enemies behind it as well.


-------------------------------------------------------------------------------
11. SERENADE
-------------------------------------------------------------------------------
Weapon - Wand/staff

----.------------------.-------.-----.--------------.----.---------------------
LVL | SKILL            | D/L   | SEC | RANGE        | HT | EFFECTS
----+------------------+-------+-----+--------------+----+---------------------
22  | Verbum: Celebrus | Light | 4.4 | 83 feet      | 6  | Shoots out light
22  | L'energie du Vent| Dark  | 3.2 | Infinite     | -  | Heal all party
35  | Verbum: Expello  | Dark  | 4.4 | 83 feet      | 8  | Shoot out heat.
50  | Throne of Thorns | Light | 3.3 | Infinite     | 4  | Pierce the enemy
____|__________________|_______|_____|______________|____|____________________


-------------------------------------------------------------------------------
12. VIOLA
-------------------------------------------------------------------------------
Weapon - Bow and arrows

----.------------------.-------.-----.--------------.----.---------------------
LVL | SKILL            | D/L   | SEC | RANGE        | HT | EFFECTS
----+------------------+-------+-----+--------------+----+---------------------
11  | Sacred Strike    | Light | 2.1 | Infinite     | 1  | Medium Knockdown
11  | Bone Crumble     | Dark  | 3.7 | Melee        | 7  | Close combat attack
15  | Heal Arrow       | Light | 3.5 | Infinite     | -  | Heal all party
20  | Hawk Eye         | Dark  | 3.5 | Infinite     | 1  | Status effect *
30  | White Dagger     | Light | 3.7 | Melee        | 7  | Close combat attack
35  | Evil Strike      | Dark  | 2.1+| Infinite     | 1  | Strong Knockdown
40  | Night Arrow      | Dark  | 3.2 | Infinite     | -  | Heal rest of party
50  | Full Barrage     | Light | 3.3 | Infinite     | X  | Arrows come down on
    |                  |       |     |              |    | nearby enemies.
____|__________________|_______|_____|______________|____|____________________

* Mark the target and increase power of the next attack.
X Many arrows



===============================================================================

XI. S C O R E  P I E C E S  L I S T ................................... *SCORE

===============================================================================

Although score pieces are arranged in this order on the music menu screen, the
game does not give them numbers and you might not have found them in sequence.
As a result, it can be tricky to work out which one is which, and that's
awkward when selecting one out of many to play with the various people you
meet. I've shown the first bar of each score piece, with the names and length
of the notes alongside, as an aid to knowing which one is which.

Score Pieces 1- 22 can be found in the first playthrough, and 23-25 are found
inside the Mysterious Unison bonus dungeon. Score Pieces 26 - 32 are found in
New Game+ (Encore) only.

If you're playing the Encore game and missed any the first time you'll be able
to find them, but they will be added to the bottom of the list. This makes
things even more difficult. Why the hell they didn't number them, or at least
let you change the order?... Grrr.


01. LOCATION:  Agogo Village. Chapter 1.
    A *?* on the small shrine to the right of March's house.

TREBLE CLEF

_______*\*/__
_*\ */_______| E D E F G F G A (Quavers)
_____________| |_| |_| |_| |_|
_____________|
_____________|


02. LOCATION: Fort Fermata. Chapter 2.
    In a treasure chest next to the north gate that opens to Hanon Hills.

TREBLE CLEF

____*________
_*________*__| E  G  C  E  (Crotchets)
_______*_____| |  |  |  |
_____________|
_____________|


03. LOCATION: Cantabile Inn. Chapter 3.
    A *?* at the boat near the Save Point.

TREBLE CLEF
__________*_*
_________*___| C  G A B C  D G B G  (Crotchet, semi-quavers, quavers x2)
_*____*/___*_| |  | | | |  |_| |_|
____*/_______|    =======
_____________|


04.LOCATION:  Woodblock Groves. Chapter 3
   Treasure Chest in North Central on a ledge at the left of the Save Point

TREBLE CLEF

_____________
_______*\____|
_*_*__*___*/*| C G C G  C E D C D C  (Dotted quaver/semi-quaver x2,
__*_*________| | | | |   |_|_| |_|_|  triplets x2)
_____________| -=  -=      3     3


05. LOCATION:  Andante. Chapter 3.
    First storage room in the shelves at the right, next to Sullen Melody

TREBLE CLEF

__________*__
__O____*_____| D   E  F  (Minim, crotchet x2)
_____________| |   |  |
_____________|
_____________|


06. LOCATION:  Andante. Chapter 3.
    Pillar at the left, before the first bridge. (Read message on lower floor)

TREBLE CLEF
________________
________________| B A B A B A E G  (Quavers)
_*__*__*________| |_| |_| |_| |_|
__\__\__\___ *__|
__________ *____|


07. LOCATION:  Baroque Ship. Chapter 4.
    Bookcase in right bedroom in the East Hallway

TREBLE CLEF
_____________
_____*__*____| C  D  E  C  (Crotchets)
__*_______*__| |  |  |  |
_____________|
_____________|


08. LOCATION:  Baroque Ship. Chapter 4.
    Barrel on the ship's deck, at the prow.

TREBLE CLEF
______________*__
____________*___| G  C  B C D E G  (Crotchet x2, quaver_semi-quaver, quaver x2)
___*__*_*/______| |  |  | | | |_|
_*______________|       --==
________________|


09. LOCATION: Pirate Ship Dolce. Chapter 4.
    Treasure chest inside the second room at the right on Basement Level 4

TREBLE CLEF
____________*
___*__\*__/__| C  D  E D E G (Dotted crotchet, quaver, quavers x2, x2)
_*___________| |. |_ |_| |_|
_____________|
_____________|


10. LOCATION: Baroque Castle. Chapter 4.
    First Floor, East Hallway. Search the gramophone inside the second room

TREBLE CLEF
_____________
_*________*__| D r C B A r D C (Quaver, rest, quavers, rest, quavers)
__r_*\_____\_| |_  |_| |_  |_|
_______* r___|
_____________|


11. LOCATION: Baroque Castle. Chapter 4.
    Second Floor. The fourth door at the end of the corridor. Search the large
    green clock.

TREBLE CLEF
_____________
_____________| A C E G F sharp, D  (Quavers x2, crotchet, crotchet)
_____________| |_| |_| |        |
_____*_______|
____*__#*____|
  /       *
 *


12. LOCATION: Baroque Inn. Chapter 4.
    Second floor. Inside the single room down left passageway. Search the tea
    set on the bureau.

TREBLE CLEF
_____________
_*/_\*__*__*_| D E E D E  D   (Quavers x2, dotted crotchet, quaver)
_____________| |_| |_| |. |_  (Sorry, E and D look like the same note!)
_____________|
_____________|


13. LOCATION: Baroque. Chapter 4.
    Go to the south Entrance area and search the second snowman.

TREBLE CLEF

____*____**/_
_*/__\_*_____| D E F D E  FF G  (Quavers x2, dotted quaver, semi-quaver,
_____________| |_| |_| |  ||_|   quaver (tied note) quaver)
_____________|         -.=
_____________|


14. LOCATION: Sharp Mountains. Chapter 4.
    At Second Point follow the right path past a flower and search for a *?*.

TREBLE CLEF
_____________
_____________| G  C  D E F G  (Dotted crotchet, quaver, quavers x2)
_____________| |. |_ |_| |_|
_*_________*_|
_______*__/__|
    * /


15. LOCATION: Sharp Mountains. Chapter 4.
    Inside the fireplace at the Lodge.

TREBLE CLEF
_____________
____*__*_____| A C E D C B (Quavers, crotchet, crotchet, quavers)
__*______*\__| |_| | | |_|
_*___________|
_____________|


16. LOCATION: Wah Lava Caves. Chapter 4.
    Middle 3 section. After jumping down a series of ledges go right, jumping
    over some gaps in the path to reach a treasure chest.

TREBLE CLEF
_____________
_____________| C r E  F G  (Crotchet, rest, quaver, quavers)
_*___r_______| |   |_ |_|
___________*_|
_______*__/__|


17. LOCATION: Ritardando. Chapter 5.
    Inside a basket at the back of the counter in the Bakery.

TREBLE CLEF
_____________
_____________| E F  G (Crotchet, crotchet, minim)
_____________| | |  |
________o____|
__*__*_______|


18. LOCATION: Ritardando. Chapter 5.
    In the Bakery, left shelves.

TREBLE CLEF

        * -*\
_*____*______
____*________| G C E G B C B (Quavers x2, crotchet, quavers)
__*__________| |_| |_| | |_|
_____________|
_____________|


19. LOCATION: Ritardando. Chapter 5.
    Mandolin Church Catacombs, East Section, inside a treasure chest

TREBLE CLEF
___________________
___________________| A A G A D E rest C C# C A F  (Quavers x2, semi-quavers x2)
___________________| |_| |_| | |  |  |  |  | | |
__*_/*_____________|         =========  ========
________* r________| (The C after C sharp is a natural)
-      /   * #* *-
*                *\


20. LOCATION: Baroque. Chapter 5.
    Bar cellar, inside a barrel after defeating Dolce (for the third time)

TREBLE CLEF
______________
_____________| E F G E D E F D  (Quavers x4)
_____________| |_| |_| |_| |_|
____\________|
_*/__*__*_/__|
       /   /


21. LOCATION: Celestra Forest. Chapter 6.
    Given by the Merchant on the bridge when speaking to him after gaining the
    Aria Temple Key.

TREBLE CLEF

  -*  -*  -*  -*
___|___|___|___|_
___*___*___*___*_| C E+A G E+A C E+A G E+A  (Quavers x4)
_*_______*_______| |__|  |__|  |__|  |__|
______*_______*__|
_________________|


22. LOCATION: Cowbell Heights. Chapter 6.
    A hidden item found on the first smaller tree part at the right.

TREBLE CLEF
______________
_____________| E  E D E D (Minim, tied quaver, quaver, 2 quavers)
_____________| | _|_| |_|
_o___*___*___|
______\__\___|



                          o-------------------------o
                          | MYSTERIOUS UNISON ONLY! |
                          o-------------------------o

23. LOCATION: Mysterious Unison. Chapter 7.
    Basement Level 4

TREBLE CLEF
______________
_____________| A G A B C  B G  (Quavers x2, Crotchet, 2 quavers)
_______*_____| |_| |_| |  |_|
_*\_*/___/\__|
_____________|


24. LOCATION: Mysterious Unison. Chapter 7.
    Basement Level 9

TREBLE CLEF

_*_*
__/______________
____*/_* * * * * | A G A E F D E E E  (Quaver, Semi-quavers, quavers x3)
______/__________| |_| | |_| |_| |_|
_________________|   ==
_________________|


25. LOCATION: Mysterious Unison. Chapter 7.
    Basement Level 12

TREBLE CLEF
Only the first three notes are shown, but the rest are all three note chords.

______________
_____________| Bb D+F D+F+Bb C+Eb+Ab B+D+G B+D+F Ab+C+E B+E+G
____b*_______| |   |_   |       |      |     |      |     |
_____|_______| --3--                   ====================
___*_*_______| (Crotchet, quaver, crotchet x2, 4 semi-quavers)
_  * *         (b - Flat, 3 - triplet)
b*



                           o--------------------o
                           |  ENCORE GAME ONLY! |
                           o--------------------o

26. LOCATION: Tenuto Village. Chapter 6 (With Warp)
              Warp to Tenuto and speak to Easy Going Flat, the man sitting at
              the foot of the steps at the right. Play Score Piece 24 with him.

TREBLE CLEF
_____________
_____________| G  F# F#  E  (Dotted crotchet, quaver, crotchet, crotchet)
_____________| |. |_ |   |  (The two F sharps are tied)
_*___________|
____* *______|
          *


27. LOCATION : Heaven Mirror's Forest. Chapter 6 (With Warp)
               Warp to Tenuto and walk to the far end of the forest. Talk to a
               squirrel that's sitting on a green toadstool at the left.

TREBLE CLEF

   _*
______*\_____
_*________*__| D  A  G F#  D  (Crotchet, crotchet, quavers, crotchet)
_____________| |  |  |_|   |
_____________|
_____________|


28. LOCATION: Forte City. Chapter 6 (With Warp)
    Upstairs in the Pub. This is a hidden item found on the table at the right
    side of the room.

TREBLE CLEF

_*____*_______
_____________| F  C  G  C  (Four crotchets)
___*_____*___| |  |  |  |
_____________|
_____________|


29. LOCATION: Forte City. Chapter 6 (With Warp)
    In a dark corner to the right of the door to the Inn at Forte.

TREBLE CLEF

_____________
____*________| D C D  E  D C B  C  (Quaver triplet, crotchet,
\*/___\*\__*_| |_|_|  |  |_|_|  |   quaver triplet, crotchet)
_____________|   3         3
_____________|


30. LOCATION: Forte City. Chapter 6 (With Warp)
    Old man bent over at the Castle Gate steps. Talk to him for a scene, and
    then talk to him again to receive the Score Piece. (Must have talked to
    granny in Baroque during Chapter 4.)

TREBLE CLEF

_*    _*
____*_____*__
___*_____*___| A  E G  A  E G  (Crotchet, quavers, crotchet, quavers)
_____________| |  |_|  |  |_|
_____________|
_____________|


31. LOCATION: Baroque City. Chapter 6 (After defeating Fugue)
    Enter house at the lower right of Main Street. Go to Sharp Mountains to
    find lost husband. Kill enemy and this Score Piece is the reward.

TREBLE CLEF

_____________
____ *_\*_____| A G A C D C B G  (Quavers x4)
_*__*_____\___| |_| |_| |_| |_|
__\________\__|
______________|


32. LOCATION: Cabasa Bridge, Fort Fermata side. Chapter 6
    Play Score Piece 19 with Disappointed Note.
    (Use Warp from Baroque to Forte City and walk through Hanon Hills.)

TREBLE CLEF

______________
_____________| D  F  F# A C  D Eb E  G G# A  (Crotchet, quaver, triplets x3)
_____________| |  |_ |__|_|  |_|__|  |_|__|
_____________|    3     3      3       3
_____________| # - sharp, b - flat (Only the first 5 notes are shown on the
_ _ _ _ *                           stave)
_ _ _ *
_ * #*
*



===============================================================================

XII. S E S S I O N S  A N D  R E W A R D S  ............................ *SESS

===============================================================================

The best accessories (and two weapons) in the the game are obtained by playing
sessions with various musicians, using Score Pieces you've found. This list
shows them in the order in which you can find these characters. To obtain all
items you have to play a second game (Encore) as you'll already have many Score
Pieces at the start of that game. Some appearances are very specific and if you
miss them, they will be gone, but in the Encore game you can revisit everywhere
once you get access to the Warp Room in Baroque in Chapter 6.

You'll notice that quite a few rewards are just ordinary items. These often
have many different Score Pieces that can be played, but the musician will only
offer one item.

-----------------------.-------------.-----------------------------------------
Gentlemanly Pop        | Chapter 2   | Forte City Gate
-----------------------+-------------+----------------------------------------
Score Piece 2          | Rank A      | EZI Cracker
Score Piece 1/3        | Rank B      | Peach Cookie
Score Piece 8          | Rank S      | Lion's Mane (Encore)
-----------------------+-------------+-----------------------------------------
Wiseman Maracas        | Chapter 2   | Forte: Glissando Cliffs (Level 1)
-----------------------+-------------+----------------------------------------
Score Piece 5          | Rank A      | EZI Certificate (Encore)
Score Piece 23         | Rank B      | Tailored Clothes (Encore)
Score Piece -          | Rank S      | N/A
-----------------------+-------------+----------------------------------------
Thief Slur             | Chapter 2   | Forte Prison (Cell)
-----------------------+-------------+----------------------------------------
Score Piece 17         | Rank A      | Emerald Bracelet (Encore)
Score Piece 14/16/20   | Rank B      | Copper Bracelet (Encore)
Score Piece -          | Rank S      | N/A
-----------------------+-------------+----------------------------------------
Hungry Drum            | Chapter 3   | Woodblock Groves (South)
-----------------------+-------------+----------------------------------------
Score Piece 8          | Rank A      | Gold Necklace (Encore)
Score Piece 4/7/9/17   | Rank B      | Poison Whitecap
Score Piece 1          | Rank S      | Brilliant Brooch
-----------------------+-------------+----------------------------------------
Lonely Pitch           | Chapter 3   | Andante: Lake Reverb
-----------------------+-------------+----------------------------------------
Score Piece 20         | Rank A      | EZI Photo (Encore)
Score Piece 1/3/9/14   | Rank B      | Shadow Tail
Score Piece 23         | Rank S      | Onyx Bracelet (Encore)
-----------------------+-------------+----------------------------------------
Sullen Melody          | Chapter 3   | Andante: Storage Room
-----------------------+-------------+----------------------------------------
Score Piece 28         | Rank A      | Amethyst Bracelet (Encore)
Score Piece 1/5/13/23  | Rank B      | Peach Cookie
Score Piece 10/12/15   | Rank S      | Floral Powder (Encore)
-----------------------+-------------+----------------------------------------
Captive Conga:         | Chapter 4   | Pirate Ship Dolce: Level 3
-----------------------+-------------+----------------------------------------
Score Piece 4          | Rank A      | EZI Scarf
Score Piece 16/18/20   | Rank B      | Twilight Feather (Encore)
Score Piece 3          | Rank S      | Dark Brooch
-----------------------+-------------+----------------------------------------
Impatient Pizzicato    | Chapter 4-6 | Baroque Castle (East Hallway)
-----------------------+-------------+----------------------------------------
Score Piece 22         | Rank A      | Ruby Bracelet (Encore)
Score Piece 2/9/17     | Rank B      | Peach Cookie
Score Piece 3/14       | Rank S      | Angel Trumpet
-----------------------+-------------+----------------------------------------
Celebrity Marcato      | Chapter 4-6 | Baroque Castle (second floor corridor)
-----------------------+-------------+----------------------------------------
Score Piece 1          | Rank A      | EZI String Phone
Score Piece 7/9/17     | Rank B      | Club CLover
Score Piece -          | Rank S      | N/A
-----------------------+-------------+----------------------------------------
Lonesome Loco          | Chapter 4-6 | Baroque City (right of fountain)
-----------------------+-------------+----------------------------------------
Score Piece 30         | Rank A      | Topaz Bracelet (Encore)
Score Piece 22/28      | Rank B      | Fallen Feather
Score Piece 15         | Rank S      | Sky Blue Brooch
-----------------------+-------------+----------------------------------------
Contrary Marimba       | Chapter 4-6 | Baroque Main Street (bottom of steps)
-----------------------+-------------+----------------------------------------
Score Piece 6          | Rank A      | Smiling EZI
Score Piece 5          | Rank B      | Glowing Tail
Score Piece -          | Rank S      | N/A
-----------------------+-------------+----------------------------------------
Killer Bell Lyre       | Chapter 4   | Sharp Mountains (Sixth Point cave)
-----------------------+-------------+----------------------------------------
Score Piece 14         | Rank A      | EZI Egg
Score Piece 3/7/18     | Rank B      | Star Cookie
Score Piece -          | Rank S      | N/A
-----------------------+-------------+----------------------------------------
Worrywort Horn         | Chapter 5   | Ritardando (near Fountain)
-----------------------+-------------+----------------------------------------
Score Piece 3          | Rank A      | Cherry EZI
Score Piece 1/17/23    | Rank B      | Star Cookie
Score Piece -          | Rank S      | N/A
-----------------------+-------------+----------------------------------------
Shallow Sweet          | Chapter 5-6 | Baroque Castle (Room - Floor 2 West)
-----------------------+-------------+----------------------------------------
Score Piece 12         | Rank A      | EZI Pajamas
Score Piece 3/28       | Rank B      | Poison Whitecap
Score Piece -          | Rank S      | N/A
-----------------------+-------------+----------------------------------------
Granny's Girl Quena    | Chapter 6   | Baroque Inn (second room upstairs)
-----------------------+-------------+----------------------------------------
Score Piece 7          | Rank A      | EZI Paddle
Score Piece 1/9/16     | Rank B      | Fish Incense
Score Piece 10/25      | Rank S      | Obsidian Mirror
-----------------------+-------------+----------------------------------------
Conceited Choir        | Chapter 6   | Baroque Castle (Garden)
-----------------------+-------------+----------------------------------------
Score Piece 18         | Rank A      | EZI Handkerchief
Score Piece 1/3/18     | Rank B      | Snowpuff Cookie
Score Piece 11         | Rank S      | Odd Chocolate
-----------------------+-------------+----------------------------------------
Aloof Fiddle           | Chapter 6-7 | Mount Rock Mineshaft
-----------------------+-------------+----------------------------------------
Score Piece 11         | Rank A      | Sunlight Guards
Score Piece 12/28      | Rank B      | Floral Powder
Score Piece -          | Rank S      | N/A
-----------------------+-------------+----------------------------------------
Glamorous Oboe         | Chapter 7   | Elegy City of the Moon (outside X Tower)
-----------------------+-------------+----------------------------------------
Score Piece 28         | Rank A      | EZI Bun (Encore)
Score Piece -          | Rank B      | N/A
Score Piece -          | Rank S      | N/A
-----------------------+-------------+----------------------------------------
Desolate Goro/Saburo  | Chapter 7    | Noise Dunes - Tower Entrance (a rock)
-----------------------+-------------+----------------------------------------
Score Piece 10         | Rank A      | Shadow Helm
Score Piece 13         | Rank B      | Chapel EZI
Score Piece -          | Rank S      | N/A
_______________________|_____________|_________________________________________


ENCORE ONLY! These musicians ONLY appear in Chapter 6 and/or Chapter 7.
-----------------------+-------------+----------------------------------------
Easygoing Flat         | Chapter 6-7 | Tenuto Village (near steps)
-----------------------+-------------+----------------------------------------
Score Piece 24         | Rank A      | Score Piece 26
Score Piece 23         | Rank B      | Floral Powder
Score Piece 6          | Rank S      | Silver Bullet
-----------------------+-------------+----------------------------------------
Solitary String        | Chapter 6-7 | Tenuto Village (cat near Polka's house)
-----------------------+-------------+----------------------------------------
Score Piece 21         | Rank A      | Elite EZI
Score Piece -          | Rank B      | N/A
Score Piece -          | Rank S      | N/A
-----------------------+-------------+----------------------------------------
Methodical Gospel      | Chapter 6-7 | Ritardando (inside Mandolin Church)
-----------------------+-------------+----------------------------------------
Score Piece 27         | Rank A      | EZI Pendant
Score Piece -          | Rank B      | N/A
Score Piece -          | Rank S      | N/A
-----------------------+-------------+----------------------------------------
Precocious Flute       | Chapter 6-7 | Agogo Village (Cave Front clearing)
-----------------------+-------------+----------------------------------------
Score Piece 29         | Rank A      | Small EZI
Score Piece 2          | Rank B      | Guardian Clothes
Score Piece -          | Rank S      | N/A
-----------------------+-------------+----------------------------------------
Twilight JuJu          | Chapter 6-7 | Chorus Plains (Lakeside jetty)
-----------------------+-------------+----------------------------------------
Score Piece 15         | Rank A      | Swimming EZI
Score Piece 7          | Rank B      | Club Clover
Score Piece 6          | Rank S      | EZI Free Pass
-----------------------+-------------+----------------------------------------
Strolling Ghost Note   | Chapter 6-7 | Hanon Hills (North)
-----------------------+-------------+----------------------------------------
Score Piece 9          | Rank A      | Laughing EZI
Score Piece 1/6/21     | Rank B      | Big Paper Fan
Score Piece -          | Rank S      | N/A
-----------------------+-------------+----------------------------------------
Petty Oud              | Chapter 6-7 | Forte Castle Gate (right soldier)
-----------------------+-------------+----------------------------------------
Score Piece 32         | Rank A      | Diamond Bracelet
Score Piece 30         | Rank B      | Rapture Head
Score Piece -          | Rank S      | N/A
-----------------------+-------------+----------------------------------------
Disappointed Note      | Chapter 6-7 | Cabasa Bridge (Fort Fermata side)
-----------------------+-------------+----------------------------------------
Score Piece 19         | Rank A      | Score Piece 32
Score Piece 1/2/3 etc  | Rank B      | Hunting Knife
Score Piece -          | Rank S      | N/A
-----------------------+-------------+----------------------------------------
Sister Loving Trumpet  | Chapter 6-7 | Cantabile Inn (left room)
-----------------------+-------------+----------------------------------------
Score Piece 23         | Rank A      | Hippolyte's Belt
Score Piece 12/24      | Rank B      | Snowpuff Cookie
Score Piece -          | Rank S      | N/A
-----------------------+-------------+----------------------------------------
Tenacious Cornet       | Chapter 6-7 | Cantabile Inn (left room)
-----------------------+-------------+----------------------------------------
Score Piece 13         | Rank A      | EZI Pocketbook
Score Piece -          | Rank B      | N/A
Score Piece -          | Rank S      | N/A
-----------------------+-------------+----------------------------------------
Gentle Harp            | Chapter 6-7 | Baroque City (residence with dogs)
-----------------------+-------------+----------------------------------------
Score Piece 16         | Rank A      | Weekly EZI Magazine
Score Piece 22         | Rank B      | Bubble Straw
Score Piece -          | Rank S      | N/A *Must have saved her husband first!
-----------------------+-------------+----------------------------------------
Henpecked Phil's Dad   | Chapter 7   | Forte City Inn (return from Elegy city)
-----------------------+-------------+----------------------------------------
Score Piece 26         | Rank A      | Silver Star
Score Piece 12/15/31   | Rank B      | Peacock's Feather
Score Piece -          | Rank S      | N/A
-----------------------+-------------+----------------------------------------
Quack Ukelele          | Chapter 7   | Sharp Mountains (by EZI Shrine)
-----------------------+-------------+----------------------------------------
Score Piece 25         | Rank A      | Gold Moon
Score Piece 2/3/7/8    | Rank B      | Peacock's Feather
Score Piece -          | Rank S      | N/A
_______________________|_____________|_________________________________________




===============================================================================

XIII. T R A D I N G  S I D E Q U E S T ................................ *TRADE

===============================================================================

1. First Trading Quest (Any Game)
2. Encore Trading Quest - Pre-Conditions
3. Second Trading Quest (Encore only)

You can do the first trading quest during Encore, but the second quest is ONLY
available in the Encore game and requires access to the warp in Baroque.


-------------------------------------------------------------------------------
1. FIRST TRADING QUEST (ANY GAME)
-------------------------------------------------------------------------------

NOTE: This quest does not have to be completed as described, and only the final
item, the Aria Temple Key, is essential for progressing the game  There are
alternative ways to obtain three items (all useful accessories) if a step is
missed. See the relevant Chapter sections for more details.

* Speed Shoes - find in Gliassando Cliffs
* Power Ring  - find inside Mandolin Church
* Spell Book  - find in Celestra Forest


1. Chapter 1.4 - Ritardando Sewers
Rat Tail (first item) dropped from Bread Gang boss.

2. Chapter 1.6 - Ritardando
Give the the Rat Tail to the girl in the Sewers. Get Stick.
Give Stick to the old man at the bottom of the wall in Ritardando.
Get Dentures.

3. Chapter 1.7 - Agogo Forest North
Give the Dentures to the old man. Get Green Paint
Give the Green Paint to the Painter at Agogo Forest Middle South.
Get Long Johns

4. Chapter 2.1 - Chorus Plains
Give Long Johns to Goat Herder. Get Goat's Milk.

5. Chapter 2.3 - Hanon Hills
Give the Goat's Milk to the traveller at the large tree. Get Piggy Bank.

6. Chapter 2.4 - Forte
Give the Piggy Bank to the boy near the Castle Gates. Get Speed Shoes.

7. Chapter 2.7 - Back to Cabasa Bridge
Give the Speed Shoes to the traveller in Hanon Hills (just before entering Fort
Fermata). Get Fruit Basket.

8. Chapter 3.2 - Cantabile Inn
Use the Fruit Basket to catch a mouse inside the Inn. Get Winder.

9. Chapter 3.3 - Woodblock Groves
Give the Winder to a Bloody Onion (Woodblock Groves North Centre).
Get Empty Vase.

10. Chapter 3.3 - Adagio Swamp
Use the Empty Vase to pour water on the fish in Adagio Swamp. Get Power Ring.

11. Chapter 5.1 - Ritardando
Give the Power Ring to a woman inside left house. Get Cold Medicine.

12. Chapter 5.1 - Ritardando
Give the Cold Medicine to the children in the Sewers. Get Spell Book.

13. Chapter 5.3 - Baroque
Give the Spell Book to the Magic Researcher in Baroque Castle.
Get Aria Temple Key.

END OF TRADING!


-------------------------------------------------------------------------------
2. ENCORE TRADING QUEST - PRE-CONDITIONS
-------------------------------------------------------------------------------

There are some odd pre-conditions that MUST be met at the precise time, before
you can begin this trading quest.

* Chapter 5.1 - Ritardando
With Beat in charge enter the Cave near the beach Save Point and talk to the
Former Developer inside a small alcove at the left of the path.

* Chapter 5.3 - Baroque
During the events when you're obtaining the Aria Temple Key, talk to an old
woman who is found down the path at the right side of the fountain. She's the
Former Servant and gives more information.

* Chapter 5.5 - Aria Temple
Defeat Rondo at the top of the Aria Temple to obtain the Heart Pendant.

* Chapter 6.1 - Access to second Warp in Baroque
Defeat Fugue in Agogo Village at the start of Chapter 6.

When you use the left Warp in Baroque Warp Room you'll arrive at the selected
destination at a small turquoise stone. To return to the Warp Room you need to
use that stone.


-------------------------------------------------------------------------------
3. SECOND TRADING QUEST (ENCORE ONLY)
-------------------------------------------------------------------------------

TIP - While doing this somewhat tedious quest add Polka to the active team and
equip her Snow White umbrella. Everyone gains a bit more experience while you
fight enemies along the way.


Stages 1 - 9 can be completed in Chapter 6.

1. Fort Fermata (See Encore section 4.3. Forte City for more details.)
Take the warp to Forte City and leave to the south. Walk through the Hanon
Hills until you reach Fort Fermata. Investigate the locked door at the north of
the West side of Fort. Get [POT]. Return to the warp at Forte and back to
Baroque. (From this point start taking different pictures of monsters with
Beat. Make sure it's one of each until you have 12.)


2. Tenuto
Go to Tenuto. Give the Pot to the woman inside the house at the top of the
right steps. Get [GOAT STEW]. Warp back to Baroque.


3. Chorus Plains
Warp to Agogo Village. Leave by the north exit to the Chorus Plains. Give the
Goat Stew to the goatherd (found at the left side of the section after the goat
bridge). Get [COUPON]. Return to Agogo and back to Baroque.


4. Hanon Hills
Warp to Forte City and walk through the hills until you reach the Merchant and
his shop. Hand over the Coupon and he gives you [HONEY], and mentions a magic
candy that allow you to communicate with animals, and then won't sell you
anything. Walk back to Forte and warp back to Baroque.


5. Baroque Castle
Enter the castle and go up the left set of stairs to the Second Floor Hallway.
Walk left, all the way to the end room where you'll find the Magic Researcher
still messing about with his books. You're here to ask him about the magic
candy...I guess it makes sense with him being a magic researcher...He has a
recipe: Honey and Agogo Droppings and Magic Water, and you hand over the Honey.
So all that's required are the droppings and guess where you'll find those?
He'll even give a hint if you're not sure. After giving him the Agogo Droppings
he tells you to go and rest at the Hotel and come back tomorrow.

Do exactly as he says because staying at a different Hotel won't work, and
there's a small scene at the Hotel in Baroque. (You don't have to pay!) Return
to the researcher's room the next day and he gives you [ODD CANDY]


6. Agogo Village
Warp to the village and speak to the boy hanging around near March's house. He
wants 20 monster pictures and if you speak to him a second time you'll be given
a list of your current photos. You can choose the numbered photos or just give
them all to him, and he won't take any duplicates. The quality doesn't matter
at all, so long as each photo is of a separate monster. He'll tell you how many
more you need and when you've given him twenty you'll get AGOGO DROPPINGS x1.
Return to Baroque and hand them over to the Magic Researcher.

(You can get quite a few photos just by going to the three areas accessible
from Agogo Village. Other than that just carry on with the game (or the Score
Pieces search) and take photos of all enemies until you have enough. A trip
back to the Aria Temple will allow you to take quite a few snaps. Take a quick
visit to the Coda Ruins for three more and you can warp back to Baroque from
the first island.)


7. Hanon Hills
Once you have the Odd Candy take the warp to Forte City and walk through the
hills back to the Merchant and his horse. Hand over the Odd Candy and he'll
give you [GLASS BALL] in recompense. The result of eating the candy isn't
spectacular. :p Walk back to Forte and warp to Baroque.


8. Baroque
Amble down the road to town and find the priest that's hanging around close to
the Tavern. You'll give the Glass Ball to him, but he returns it to you after
telling you to visit the Aria Temple again.


9. Aria Temple
Walk down to the south exit of Baroque and through the Celestra Forest back to
the Aria Temple. Climb the rope up to the second floor (it's the fastest route)
and leave the middle room. Climb the stairs at the north of the second floor
and walk down the empty corridor to reach the stairs at the south that take you
to the top floor. Enter the room where you fought Rondo and investigate the
shadowy figure you'll see at the back. Retto will hand over the Glass Ball and
you'll acquire [ORB]. You can't use this for anything now and have to wait
until Chapter 7 before you can do the next stage.

Walk back the way you came, but you'll have to take the left corridor on the
second floor as you cannot get back inside the rope room.


10. Xylophone Tower - Chapter 7
After Retto opens the barrier at the top of the Tower walk up to the outer ring
of this floor and you'll notice a small door with what looks like a pot next to
it. Investigate the pot and it's a kind of vase with a gap for something  Retto
will place the ORB which opens the door. Go through the door and open a
treasure chest to get the [LION'S CHIME] accessory.

END OF TRADING!



===============================================================================

XIV. S H O P  L I S T .................................................. *SHOP

===============================================================================


You can buy up to 99 of any item.

-------------------------------------------------------------------------------
01. RITARDANDO
-------------------------------------------------------------------------------

-------------------.----------.----------.-------------------------------------
WEAPON             | COST     | ATTACK   | DESCRIPTION/ADDITIONAL
-------------------+----------+----------+-------------------------------------
Hunting Knife      |      30  | ATK +7   | A knife
Arequebus          |      20  | ATK +6   | Primitive hook gun
-------------------+----------+----------+-------------------------------------
ARMOUR             | COST     | DEFENCE  |
-------------------+----------+----------+-------------------------------------
Mail Shirt         |      50  | DEF +6   | Chain mail with small rings
-------------------+----------+----------+-------------------------------------
ITEMS              | COST     | TARGET   | EFFECT
-------------------+----------+----------+-------------------------------------
Angel Trumpet      |     200  | Single   | Recover KO (infinite range)
Peach Cookie       |      20  | Single   | Recover 1000 HP
___________________|__________|__________|____________________________________


-------------------------------------------------------------------------------
02. AGOGO VILLAGE
-------------------------------------------------------------------------------

-------------------.----------.----------.-------------------------------------
WEAPON             | COST     | ATTACK   | DESCRIPTION/ADDITIONAL
-------------------+----------+----------+-------------------------------------
Saber              |     150  | ATK +12  | A single-edged sword
Wet Umbrella       |      70  | ATK +15  | Slightly large umbrella
Serpentine Lock    |      80  | ATK +8   | Old one-handed pistol
Cork Baton         |     200  | ATK +18  | Baton made from cork
-------------------+----------+----------+-------------------------------------
ARMOUR             | COST     | DEFENCE  |
-------------------+----------+----------+-------------------------------------
Light Guard        |     150  | DEF +11  | ATK +1   | Beat, Allegretto
Breast Guard       |     300  | DEF +21  | ATK +1   | Beat, Allegretto
Guardian Clothes   |     140  | DEF +17  |     -    | Beat, Polka
Hunting Coat       |     100  | DEF +12  |     -    | Frederic
-------------------+----------+----------+-------------------------------------
ITEMS              | COST     | TARGET   | EFFECT
-------------------+----------+----------+-------------------------------------
Angel Trumpet      |     200  | Single   | Recover KO (infinite range)
Peach Cookie       |      20  | Single   | Recover 1000 HP
Floral Powder      |     100  | Single   | Recover HP by 50%
Glowing Tail       |      50  | Single   | Recover HP & temporary Shining Body
Shadow Tail        |      50  | Single   | Recover HP & temporary Dark Body
Twilight Feather   |      50  | Single   | Heal Shining Body
Dawn Feather       |      50  | Single   | Heal Darkness Body
Poison Whitecap    |     100  | 1 Enemy  | 70% Chance of Poison
___________________|__________|_______________________________________________


-------------------------------------------------------------------------------
03. HANON HILLS
-------------------------------------------------------------------------------

-------------------.----------.----------.-------------------------------------
WEAPON             | COST     | ATTACK   | DESCRIPTION/ADDITIONAL
-------------------+----------+----------+-------------------------------------
Bat Umbrella       |     250  | ATK +33  | DEF +1   | Very expensive umbrella
-------------------+----------+----------+-------------------------------------
ARMOUR             | COST     | DEFENCE  |
-------------------+----------+----------+-------------------------------------
Breast Guard       |     300  | DEF +21  | ATK +1   | Light armor
Leather Hide       |     100  | DEF +21  | ATK +1   | Light armor
Fancy Clothes      |     200  | DEF +24  | Increase tactical time
Red Velvet         |     180  | DEF +20  | A bright, ruby-colored
Coachman's Coat    |     300  | DEF +28  | Coat worn by coachmen
-------------------+----------+----------+-------------------------------------
ITEMS              | COST     | TARGET   | EFFECT
-------------------+----------+----------+-------------------------------------
Angel Trumpet      |     200  | Single   | Recover KO (infinite range)
Floral Powder      |     100  | Single   | Recover HP by 50%
Club Clover        |     150  | All      | Recover 3000 HP
Glowing Tail       |      50  | Single   | Recover HP & temporary Shining Body
Shadow Tail        |      50  | Single   | Recover HP & temporary Dark Body
Twilight Feather   |      50  | Single   | Heal Shining Body
Dawn Feather       |      50  | Single   | Heal Darkness Body
Pure Feather       |      50  | Single   | Heal Poison
Chance Feather     |      50  | Single   | Heal Slow
Poison Whitecap    |     100  | 1 Enemy  | 70% Chance of Poison
___________________|__________|__________|____________________________________


-------------------------------------------------------------------------------
04. FORTE CITY
-------------------------------------------------------------------------------

-------------------.----------.----------.-------------------------------------
WEAPON             | COST     | ATTACK   | DESCRIPTION/ADDITIONAL
-------------------+----------+----------+-------------------------------------
Walloon Sword      |     350  | ATK +30  | A sword used by mercenaries
Bat Umbrella       |     250  | ATK +33  | DEF +1   | Very expensive umbrella
Wolf's Fang        |     250  | ATK +34  | Gun decorated with a wolf's fang
Oak Barrel         |     280  | ATK +30  | Baton made from oak
Rapid Fire         |     280  | ATK +35  | Longbow that excels at quick firing
-------------------+----------+----------+-------------------------------------
ARMOUR             | COST     | DEFENCE  |
-------------------+----------+----------+-------------------------------------
Full Plate         |     450  | DEF +30  | A very heavy, full-body armor
Pair Jacket        |     190  | DEF +22  | Protects from Poison
Fancy Clothes      |     200  | DEF +24  | Increase tactical time
Tailored Clothes   |     300  | DEF +28  | Made by the best tailor in town
Coachman's Coat    |     300  | DEF +28  | Coat worn by coachmen
-------------------+----------+----------+-------------------------------------
ITEMS              | COST     | TARGET   | EFFECT
-------------------+----------+----------+-------------------------------------
Angel Trumpet      |     200  | Single   | Recover KO (infinite range)
Floral Powder      |     100  | Single   | Recover HP by 50%
Club Clover        |     150  | All      | Recover 3000 HP
Glowing Tail       |      50  | Single   | Recover HP & temporary Shining Body
Shadow Tail        |      50  | Single   | Recover HP & temporary Dark Body
Bubble Straw       |      50  | Single   | Recover HP & Air Body
Hell Mustard       |     300  | Single   | Temporary Burst, Increase Attack
                   |          |          | Power, Decrease Defense
Twilight Feather   |      50  | Single   | Heal Shining Body
Dawn Feather       |      50  | Single   | Heal Darkness Body
Pure Feather       |      50  | Single   | Heal Poison
Chance Feather     |      50  | Single   | Heal Slow
Poison Whitecap    |     100  | 1 Enemy  | 70% Chance of Poison
___________________|__________|_______________________________________________


-------------------------------------------------------------------------------
05. ANDANTE SHOP
-------------------------------------------------------------------------------

-------------------.----------.----------.-------------------------------------
WEAPON             | COST     | ATTACK   | DESCRIPTION/ADDITIONAL
-------------------+----------+----------+-------------------------------------
Dragoon Blade      |    1000  | ATK +20  | Lght +47 | Inflicts greater damage
                   |          |          | to dark enemies
Monkey Bow         |     800  | ATK +77  | A bow used to frighten away monkeys
Power Stroke       |     700  | ATK +54  | Slow     | Chance of slowing enemy
-------------------+----------+----------+-------------------------------------
ARMOUR             | COST     | DEFENCE  |
-------------------+----------+----------+-------------------------------------
Mammoth Armor      |     300  | DEF +45  | Allegretto and Jazz
Tiger Armor        |     800  | DEF +54  | Allegretto
Cloth Dress        |     300  | DEF +30  | Falsetto and Viola
Silk Dress         |     600  | DEF +46  | Falsetto and Viola
-------------------+----------+----------+-------------------------------------
ITEMS              | TARGET   | EFFECT
-------------------+----------+----------+-------------------------------------
ITEMS              | COST     | TARGET   | EFFECT
-------------------+----------+----------+-------------------------------------
Angel Trumpet      |     200  | Single   | Recover KO (infinite range)
Star Cookie        |     150  | Single   | Recover 3600 HP
Club Clover        |     150  | All      | Recover 3000 HP
Glowing Tail       |      50  | Single   | Recover HP & temporary Shining Body
Shadow Tail        |      50  | Single   | Recover HP & temporary Dark Body
Bubble Straw       |      50  | Single   | Recover HP & Air Body
Hell Mustard       |     300  | Single   | Temporary Burst, Increase Attack
                   |          |          | Power, Decrease Defense
Twilight Feather   |      50  | Single   | Heal Shining Body
Dawn Feather       |      50  | Single   | Heal Darkness Body
Fallen Feather     |      50  | Single   | Heal Air Body
Pure Feather       |      50  | Single   | Heal Poison
Chance Feather     |      50  | Single   | Heal Slow
Icy Feather        |      50  | Single   | Heal Burst
Time Feather       |      50  | Single   | Heal Stop
Lion's Mane        |     300  | Single   | Increase ATK power by 10%
Odd Chocolate      |     200  | 1 Enemy  | Decrease ATK power by 5%
Fish Incense       |     200  | 1 Enemy  | Decrease DEF by 5%
Big Paper Fan      |     300  | 1 Enemy  | Slow
___________________|__________|__________|____________________________________



-------------------------------------------------------------------------------
06. BAROQUE SHIP
-------------------------------------------------------------------------------

-------------------.----------.----------.-------------------------------------
WEAPON             | COST     | ATTACK   | DESCRIPTION/ADDITIONAL
-------------------+----------+----------+-------------------------------------
Jonas's Parasol    |     600  | ATK +41  |    -     | An oriental umbrella
Hoolurge Gun       |     600  | ATK +45  |    -     | Gun with a steel claw
Buffalo Horn       |     500  | ATK +43  |    -     | Baton
-------------------+----------+----------+-------------------------------------
ARMOUR             | COST     | DEFENCE  |
-------------------+----------+----------+-------------------------------------
Leather Jacket     |     500  | DEF  +30 | Critical * | BT FA FR MA PO SA VI
Sparkling Clothes  |     700  | DEF  +37 | .......... | BT -- -- -- PO SA
-------------------+----------+----------+-------------------------------------
ITEMS              | COST     | TARGET   | EFFECT
-------------------+----------+----------+-------------------------------------
Angel Trumpet      |     200  | Single   | Recover KO (infinite range)
Star Cookie        |     150  | Single   | Recover 3600 HP
Floral Extract     |     300  | Single   | Recover HP by 70%
Club Clover        |     150  | All      | Recover 3000 HP
Glowing Tail       |      50  | Single   | Recover HP & temporary Shining Body
Shadow Tail        |      50  | Single   | Recover HP & temporary Dark Body
Bubble Straw       |      50  | Single   | Recover HP & Air Body
Hell Mustard       |     300  | Single   | Temporary Burst, Increase Attack
                   |          |          | Power, Decrease Defense
Twilight Feather   |      50  | Single   | Heal Shining Body
Dawn Feather       |      50  | Single   | Heal Darkness Body
Fallen Feather     |      50  | Single   | Heal Air Body
Pure Feather       |      50  | Single   | Heal Poison
Chance Feather     |      50  | Single   | Heal Slow
Icy Feather        |      50  | Single   | Heal Burst
Time Feather       |      50  | Single   | Heal Stop
Lion's Mane        |     300  | Single   | Increase ATK power by 10%
Dragon Scale:      |     300  | Single   | Increase defence by 10%
Mouse Metronome    |     300  | Single   | Increase speed by 10%
Odd Chocolate      |     200  | 1 Enemy  | Decrease ATK power by 5%
Fish Incense       |     200  | 1 Enemy  | Decrease DEF by 5%
Big Paper Fan:     |     300  | 1 Enemy  | Slow
___________________|__________|__________|____________________________________


-------------------------------------------------------------------------------
07. BAROQUE CITY
-------------------------------------------------------------------------------

-------------------.----------.----------.-------------------------------------
WEAPON             | COST     | ATTACK   | DESCRIPTION/ADDITIONAL
-------------------+----------+----------+-------------------------------------
Dewdrop Umbrella   |     550  | ATK +52  | An umbrella that closes at night
Lohar Cannon       |    1000  | ATK +20  | Dark +40 | Greater damage to light
Ebony Staff        |     900  | ATK +52  | HP       | Max HP increased by 5%
Mercy Breath       |     750  | ATK +56  |     -    | Bracelet of the Titans.
-------------------+----------+----------+-------------------------------------
ARMOUR             | COST     | DEFENCE  |
-------------------+----------+----------+-------------------------------------
Leather Jacket     |     500  | DEF  +30 | Critical * | BT FA FR MA PO SA VI
Elegant Clothes    |     900  | DEF  +42 | ...........| BT PO SA
-------------------+----------+----------+-------------------------------------
ITEMS              | COST     | TARGET   | EFFECT
-------------------+----------+----------+-------------------------------------
Angel Trumpet      |     200  | Single   | Recover KO (infinite range)
Snowpuff Cookie    |     200  | Single   | Recover 5000 HP
Floral Powder      |     100  | Single   | Recover HP by 50%
Club Clover        |     150  | All      | Recover 3000 HP
Glowing Tail       |      50  | Single   | Recover HP & temporary Shining Body
Shadow Tail        |      50  | Single   | Recover HP & temporary Dark Body
Bubble Straw       |      50  | Single   | Recover HP & Air Body
Twilight Feather   |      50  | Single   | Heal Shining Body
Dawn Feather       |      50  | Single   | Heal Darkness Body
Fallen Feather     |      50  | Single   | Heal Air Body
Pure Feather       |      50  | Single   | Heal Poison
Chance Feather     |      50  | Single   | Heal Slow
Icy Feather        |      50  | Single   | Heal Burst
Time Feather       |      50  | Single   | Heal Stop
Wormwood           |     200  | A Enemy  | 80% chance of Poison
Lion's Mane        |     300  | Single   | Increase ATK power by 10%
Dragon Scale:      |     300  | Single   | Increase defence by 10%
Mouse Metronome    |     300  | Single   | Increase speed by 10%
Very Odd Chocolate |     300  | 1 Enemy  | Decrease ATK power by 10%
Stone of the Spring|     100  | Single   | Temporarily recover 2200 Hp at the
                   |          |          | beginning of turn
___________________|__________|__________|____________________________________


-------------------------------------------------------------------------------
08. RITARDANDO (REVISITED)
-------------------------------------------------------------------------------

-------------------.----------.----------.-------------------------------------
WEAPON             | COST     | ATTACK   | DESCRIPTION/ADDITIONAL
-------------------+----------+----------+-------------------------------------
Hatchet Musket     |    1100  | ATK +58  | Slow      | Chance of slowing enemy
-------------------+----------+----------+-------------------------------------
ARMOUR             | COST     | DEFENCE  |
-------------------+----------+----------+-------------------------------------
Battle Shirt       |    1000  | DEF +55  | ATK +1    | AL BT CL JA MA
Leather Guard      |     900  | DEF +50  | Passive * | BT FA FR MA PO SA VI
Ugly Clothes       |     500  | DEF +53  | Critical *| BT PO SA (Passive)
-------------------+----------+----------+-------------------------------------
ITEMS              | COST     | TARGET   | EFFECT
-------------------+----------+----------+-------------------------------------
Angel Trumpet      |     200  | Single   | Recover KO (infinite range)
Snowpuff Cookie    |     200  | Single   | Recover 5000 HP
Floral Powder      |     100  | Single   | Recover HP by 50%
Diamond Clover     |     350  | All      | Recover 6800 HP
Glowing Tail       |      50  | Single   | Recover HP & temporary Shining Body
Shadow Tail        |      50  | Single   | Recover HP & temporary Dark Body
Bubble Straw       |      50  | Single   | Recover HP & Air Body
Twilight Feather   |      50  | Single   | Heal Shining Body
Dawn Feather       |      50  | Single   | Heal Darkness Body
Fallen Feather     |      50  | Single   | Heal Air Body
Pure Feather       |      50  | Single   | Heal Poison
Chance Feather     |      50  | Single   | Heal Slow
Icy Feather        |      50  | Single   | Heal Burst
Time Feather       |      50  | Single   | Heal Stop
Heroic Feather     |      50  | Single   | Heal Passive
Sock Incense       |     300  | 1 Enemy  | Decrease defense by 10%
Wormwood           |     200  | 1 Enemy  | 80% chance of Poison
___________________|__________|__________|____________________________________


-------------------------------------------------------------------------------
09. BAROQUE CITY (REVISITED)
-------------------------------------------------------------------------------

-------------------.----------.----------.-------------------------------------
WEAPON             | COST     | ATTACK   | DESCRIPTION/ADDITIONAL
-------------------+----------+----------+-------------------------------------
Jade Falcon        |    1400  | ATK +73  | Speed    | Increases movement speed
Sabertooth         |    1200  | ATK +63  | Poison   | Chance of poisoning enemy
Gold Baton         |    1300  | ATK +67  |    -     | Gold baton
Double Crescent    |    1400  | ATK +84  |    -     | Shining Body?
Bastard Sword      |    1500  | ATK +88  |    -     | A long heavy sword
Lunaticus          |    1300  | ATK +20  | Dark +60 | Greater damage to light
-------------------+----------+----------+-------------------------------------
ARMOUR             | COST     | DEFENCE  |
-------------------+----------+----------+-------------------------------------
Crystal Suit       |    1300  | DEF  +60 | ATK +2   | AL BT CL JA MA
Leather Guard      |     900  | DEF  +50 | Passive *| BT FA FR MA PO SA VI
Evening Clothes    |    1000  | DEF  +51 | .........| BT PO SA
Midnight Shell     |    1200  | DEF  +56 | .........| FA SE VI
-------------------+----------+----------+-------------------------------------
ITEMS              | COST     | TARGET   | EFFECT
-------------------+----------+----------+-------------------------------------
Angel Trumpet      |     200  | Single   | Recover KO (infinite range)
Snowpuff Cookie    |     200  | Single   | Recover 5000 HP
Floral Extract     |     300  | Single   | Recover HP by 70%
Diamond Clover     |     350  | All      | Recover 6800 HP
Glowing Tail       |      50  | Single   | Recover HP & temporary Shining Body
Shadow Tail        |      50  | Single   | Recover HP & temporary Dark Body
Bubble Straw       |      50  | Single   | Recover HP & Air Body
Twilight Feather   |      50  | Single   | Heal Shining Body
Dawn Feather       |      50  | Single   | Heal Darkness Body
Fallen Feather     |      50  | Single   | Heal Air Body
Pure Feather       |      50  | Single   | Heal Poison
Chance Feather     |      50  | Single   | Heal Slow
Icy Feather        |      50  | Single   | Heal Burst
Time Feather       |      50  | Single   | Heal Stop
Heroic Feather     |      50  | Single   | Heal Passive
Lion's Mane        |     300  | Single   | Increase ATK power by 10%
Dragon Scale:      |     300  | Single   | Increase defence by 10%
Mouse Metronome    |     300  | Single   | Increase speed by 10%
Sock Incense       |     300  | 1 Enemy  | Decrease defense by 10%
Very Odd Chocolate |     300  | 1 Enemy  | Decrease ATK power by 10%
Scorpion's Tail    |     300  | 1 Enemy  | 90% chance of Poison
Stone of the Spring|     100  | Single   | Temporarily recover 2200 Hp at the
                   |          |          | beginning of turn
___________________|__________|__________|____________________________________


-------------------------------------------------------------------------------
10. BAROQUE CITY (AFTER ARIA TEMPLE)
-------------------------------------------------------------------------------

-------------------.----------.----------.-------------------------------------
WEAPON             | COST     | ATTACK   | DESCRIPTION/ADDITIONAL
-------------------+----------+----------+-------------------------------------
Doom Guard         |    1500  | ATK +80  |    -     | Stolen by Vainomoinen
Leaf Umbrella      |    1200  | ATK +75  | Action   | Gauge increases when
                   |          |          |          | attack hits
Flintlock Pick     |    1300  | ATK +70  | Critical | Inc. critical hit rate
Muse Baton         |    1350  | ATK +73  | Absorb   | Absorb 10% of inflicted
                   |          |          |          | damage as HP
Elven Sight        |    1350  | ATK +100 |    -     | A magic bow
Orbis              |    1100  | ATK +73  |    -     | Weapon made for the army
Zweihander         |    1800  | ATK +100 |    -     | A massive sword
Brain Shatterer    |    1000  | ATK +70  |    -     | For a master
Illunis            |    1200  | ATK +78  | Critical | Inc. critical hit rate
-------------------+----------+----------+----------+--------------------------
ARMOUR             | COST     | DEFENCE  |
-------------------+----------+----------+----------+--------------------------
Freiturnier        |    1400  | DEF  +79 |    -     | AL CL CR JA
Land Scales        |    1200  | DEF  +70 | ATK +2   | AL BT CL JA MA
Black Velvet       |    1000  | DEF  +65 |    -     | MA PO SA
Eagle Robe         |    1100  | DEF  +69 |    -     | FA SE VI
-------------------+----------+----------+----------+--------------------------
ITEMS              | COST     | TARGET   | EFFECT
-------------------+----------+----------+-------------------------------------
Angel Trumpet      |     200  | Single   | Recover KO (infinite range)
Honey Cookie       |     250  | Single   | Recover 9500 HP
Floral Extract     |     300  | Single   | Recover HP by 70%
Diamond Clover     |     350  | All      | Recover 6800 HP
Shining Tail       |     300  | Single   | Recover HP/temporary Shining Body.
Dark Tail          |     300  | Single   | Recover HP and temporary Dark Body
Bubble Ring        |     300  | Single   | Recover HP and temporary Air Body
Twilight Feather   |      50  | Single   | Heal Shining Body
Dawn Feather       |      50  | Single   | Heal Darkness Body
Fallen Feather     |      50  | Single   | Heal Air Body
Pure Feather       |      50  | Single   | Heal Poison
Chance Feather     |      50  | Single   | Heal Slow
Icy Feather        |      50  | Single   | Heal Burst
Time Feather       |      50  | Single   | Heal Stop
Heroic Feather     |      50  | Single   | Heal Passive
Lion's Mane        |     300  | Single   | Increase ATK power by 10%
Dragon Scale:      |     300  | Single   | Increase defence by 10%
Mouse Metronome    |     300  | Single   | Increase speed by 10%
Sock Incense       |     300  | 1 Enemy  | Decrease defense by 10%
Very Odd Chocolate |     300  | 1 Enemy  | Decrease ATK power by 10%
Scorpion's Tail    |     300  | 1 Enemy  | 90% chance of Poison
Stone of the Spring|     100  | Single   | Temporarily recover 2200 HP at the
                   |          |          | beginning of turn
___________________|__________|__________|____________________________________



-------------------------------------------------------------------------------
11. MOUNT ROCK ITEM MERCHANT
-------------------------------------------------------------------------------

-------------------.----------.----------.-------------------------------------
WEAPON             | COST     | ATTACK   | DESCRIPTION/ADDITIONAL
-------------------+----------+----------+-------------------------------------
Blossom Parasol    |    1900  | ATK +90  | MAG +5   | Pale umbrella
Magnum Arm         |    1900  | ATK +95  |    -     | Weapon used by hunters
Mistilteinn        |    1900  | ATK +100 |    -     | The lost mistletoe branch
Artemis's Bow      |    2100  | ATK +110 |    -     | Bow of a goddess
Muspelheim         |    2000  | ATK +95  |    -     | Dropped by a devil
Soul Cremator      |    2200  | ATK +118 |    -     | Fearful sword
Jiao Zhu           |    2000  | ATK +97  |    -     | A striking weapon
-------------------+----------+----------+----------+--------------------------
ARMOUR             | COST     | DEFENCE  |
-------------------+----------+----------+----------+--------------------------
Cursed Armor       |    2000  | DEF  +85 | Dark Body| AL CL CR JA
Gorgeous Clothes   |    1500  | DEF  +67 | Critical*| BT PO SA
Fog Cloak          |    1800  | DEF  +70 |    -     | FR
Obscure Jacket     |    1800  | DEF  +80 | Air Body | FA SE VI
-------------------+----------+----------+----------+--------------------------
ITEMS              | COST     | TARGET   | EFFECT
-------------------+----------+----------+-------------------------------------
Angel Trumpet      |     200  | Single   | Recover KO (infinite range)
Honey Cookie       |     250  | Single   | Recover 9500 HP
Floral Extract     |     300  | Single   | Recover HP by 70%
Heart Clover       |     700  | All      | Recover 12,000 HP
Shining Tail       |     300  | Single   | Recover HP/temporary Shining Body.
Dark Tail          |     300  | Single   | Recover HP and temporary Dark Body
Bubble Ring        |     300  | Single   | Recover HP and temporary Air Body
Peacock's Feather  |    1000  | Single   | Heal all status effects
Stone of the Spring|     100  | Single   | Temporarily recover 2200 HP at the
                   |          |          | beginning of turn
___________________|__________|__________|____________________________________


-------------------------------------------------------------------------------
12. ELEGY OF THE MOON
-------------------------------------------------------------------------------

-------------------.----------.----------.-------------------------------------
WEAPON             | COST     | ATTACK   | DESCRIPTION/ADDITIONAL
-------------------+----------+----------+-------------------------------------
Sunbringer         |    2100  | ATK +70  | Lght +50 | Greater damage to dark
Golden Parasol     |    2100  | ATK +110 |    -     | Mysterious umbrella
Magnum Arm         |    1900  | ATK +95  |    -     | Weapon used by hunters
Mistilteinn        |    1900  | ATK +100 |    -     | The lost mistletoe branch
Lugh Lamhfhada     |    2500  | ATK +150 |    -     | Hungers for blood
Muspelheim         |    2000  | ATK +95  |    -     | Dropped by a devil
Hecatomb           |    3000  | ATK +125 |    -     | Sacrificed 100 bulls
Celestial Gloves   |    2200  | ATK +108 | Slow     | Chance of slowing enemy
Arc Strike         |    2200  | ATK +30  | Dark +90 | Greater damage to light
Langya Bang        |    2000  | ATK +118 |    -     | Short range weapon
Arcana Wand        |    2000  | ATK +110 |    -     | Foretells future
-------------------+----------+----------+----------+--------------------------
ARMOUR             | COST     | DEFENCE  |
-------------------+----------+----------+----------+--------------------------
Fragment           |    2300  | DEF +92  | ATK +3   | AL BT CL JA MA
Concealing Jacket  |    1600  | DEF +80  | Poison * | BT FA FR MA PO SA VI
Crescent Cloak     |    2200  | DEF +91  |    -     | FR
Transeo            |    2200  | DEF +104 |    -     | FA SE VI
-------------------+----------+----------+----------+--------------------------
ACCESSORY          | COST     | DEFENCE  |
-------------------+----------+----------+----------+--------------------------
Rune Shield        |    1500  | DEF +15  |    -     | Crescendo only
-------------------+----------+----------+----------+--------------------------
ITEMS              | COST     | TARGET   | EFFECT
-------------------+----------+----------+-------------------------------------
Angel Trumpet      |     200  | Single   | Recover KO (infinite range)
Goddess Bouquet    |    1000  | All      | Recover KO (infinite range)
Floral Essence     |     500  | Single   | Recover full HP
Heart Clover       |     700  | All      | Recover 12,000 HP
Shining Tail       |     300  | Single   | Recover HP/temporary Shining Body.
Dark Tail          |     300  | Single   | Recover HP and temporary Dark Body
Bubble Ring        |     300  | Single   | Recover HP and temporary Air Body
Twilight Feather   |      50  | Single   | Heal Shining Body
Dawn Feather       |      50  | Single   | Heal Darkness Body
Fallen Feather     |      50  | Single   | Heal Air Body
Pure Feather       |      50  | Single   | Heal Poison
Chance Feather     |      50  | Single   | Heal Slow
Icy Feather        |      50  | Single   | Heal Burst
Time Feather       |      50  | Single   | Heal Stop
Heroic Feather     |      50  | Single   | Heal Passive
Peacock's Feather  |    1000  | Single   | Heal all status effects
Very Odd Chocolate |     300  | 1 Enemy  | Decrease ATK power by 10%
Sock Incense       |     300  | 1 Enemy  | Decrease defense by 10%
Stone of the Spring|     100  | Single   | Temporarily recover 2200 HP at the
                   |          |          | beginning of turn
___________________|__________|__________|____________________________________


-------------------------------------------------------------------------------
13. CHURCH OF EZI
-------------------------------------------------------------------------------


PLACID PARISH SHOP
-------------------+----------+----------+-------------------------------------
ACCESSORY          | COST     | DEFENCE  | Accessory only for Crescendo
-------------------+----------+----------+-------------------------------------
Scudetto           |   10000  | DEF +50  | Prevents all status effects
-------------------+----------+----------+-------------------------------------
ITEMS              | COST     | TARGET   | EFFECT
-------------------+----------+----------+-------------------------------------
Goddess Bouquet    |    1000  | All      | Recover KO (infinite range)
Floral Essence     |     500  | Single   | Recover full HP
Spade Clover       |     700  | All      | Recover 12,000 HP
___________________|__________|__________|____________________________________



===============================================================================

XV. E N E M Y  L I S T ................................................. *ENEM

===============================================================================

This is the list of enemies encountered in the main game, including the
Mysterious Unison. Not all enemies drop something, and even if they do, it's
not guaranteed. HP is not included because I have no means to confirm if the HP
is the same as for the X360 version, and the game does not display enemy levels
or HP.

-------------------------------------------------------------------------------
ABYSS (Light)
Skills  : Right Drill (close range attack on one), Left Blow (close range
          attack on one, Implosion (magic mid-range)
Drops   : Spade Clover/Star Clock
Morphs  : Black Onyx
Location: Double Reed Tower

-------------------------------------------------------------------------------
ANATHEMA
Skills  : Strength Steal (an HP syphoning attack for around 900 HP),
          Capital Punishment (a spell that does around 1500 - 2000 damage)
          Visitantia (long range attack)
Drops   : Sock Incense
Morphs  : -
Location: Celestra Forest

-------------------------------------------------------------------------------
ANCIENT FISH (Light)
Skills  : Fiery Revolution (powerful multi-hit attack on anyone close by)
Drops   : Honey Cookie
Morphs  : Strong Glory
Location: To Coda Ruins

-------------------------------------------------------------------------------
ANGEL GOAT
Skills  : Ride of Three Hundred (charge and rush), Assemble (back kick on one),
          Encourage (healing skill)
Drops   : Glowing Tail
Morphs  : -
Location: Chorus Plains

-------------------------------------------------------------------------------
ASTRAL LIED
Skills  : Glancer's Way (blast in a line), Level Spank (close combat attack on
          one), God Fist (very powerful punch attack on one)
Drops   : Spade Clover (4 million gold for killing one)
Morphs  : -
Location: Mysterious Unison

-------------------------------------------------------------------------------
BLACK GOAT
Skills  : Ride of the Twelve Hundred (charge and rush attack), Feather Blast
          (magic attack)
Drops   : Floral Powder
Morphs  : -
Location: Noise Dunes - Entrance

-------------------------------------------------------------------------------
BLACK GOLD
Skills  : Level Slap (close combat area attack) Seer's Ray (magic attack on
          one), Iron Fist (punch straight ahead on one)
Drops   : -
Morphs  : -
Location: Xylophone Tower

-------------------------------------------------------------------------------
BLACK ONYX
Skills  : Implosion (mid-range attack), Lash Tail (area swipe), Incinerate
          (medium range area magic attack)
Drops   : Spade Clover/Star Clock
Morphs  : Abyss
Location: Double Reed Tower

-------------------------------------------------------------------------------
BLOODY ONION (Light)
Skills  : Onion Fall (drops baby onions), Onion Burp (multiple hit poisonous
          attack), Onion Burning (distance attack), Murmur (heal for 5700 HP).
Drops   : Star Cookie, Dragon Scale/Star Cookie
Morphs  : Leaf Egg
Location: Woodblock Groves

-------------------------------------------------------------------------------
BLUE GIL (Light)
Skills  : Deep Shadow (causes Dark Body), Great Revolution (multiple hit
          attack), Bottom Drop (a drop of stuff on a group)
Drops   : Star Cookie, Fish Incense/Club Clover
Morphs  : Rare Metal Picker
Location: Adagio Swamp

-------------------------------------------------------------------------------
BOLBO
Skills  : Wreathe (wrap their tentacles around one), Spore Scatter (release
          spores to poison anyone close by - after rising up and inflating on
          the previous turn), Ten Lashes (multiple hit attack on one).
Drops   : Star Cookie, Hell Mustard
Morphs  : -
Location: Andantino's Secret Passage

-------------------------------------------------------------------------------
BRONZE ARMS (Dark)
Skills  : Right Fist (close combat attack on one) Level Smack (swinging swipe
          on a group), Watcher's Ray (long-range magic attack on one), a left
          hook (medium range attack on one)
Drops   : Big Paper Fan/Scorpion's Tail
Morphs  : Trick Tail
Location: Noise Dunes

-------------------------------------------------------------------------------
CARAVAN CRAB (Dark)
Skills  : Pierce, Nutcracker (crab pinch) long range attacks, Viva (heals an
          ally for 7000 HP), Poisonous (single attack on one that might inflict
          poison)
Drops   : Shadow Tail, Angel Trumpet, Club Clover
Morphs  : Sweet Whisper
Location: Glissando Cliffs, Andantino's Secret Passage

-------------------------------------------------------------------------------
COELACANTH (Dark)
Skills  : Heat Gas (attack on one), Sun Below (causes Shining Body), Ultra Spin
          (powerful multi-hit attack)
Drops   : Snowpuff Cookie, Fish Incense/Very Odd Chocolate
Morphs  : Haken Buchse
Location: Wah Lava Cave

-------------------------------------------------------------------------------
CORSECA
Skills  : Power Blaze (boosts attack), Buried Breath (ranged blast) Ill Vortex
          (water blast area attack that can cause Slow status)
Drops   : Lion's Mane/Star Clock
Morphs  : Golden Temple
Location: Xylophone Tower

-------------------------------------------------------------------------------
DARK ANTIQUE
Skills  : Dark Circle (distance magic attack that inflicts Stop status),
          Black Fire (magic attack), Black Stab (close range single strike)
Drops   : ?
Morphs  : -
Location: To Coda Ruins

-------------------------------------------------------------------------------
DARK BAT (Dark)
Skills  : Sonic Wave, Constant Shadow (causes Dark Body), Tail Dive (on one),
          Flutter (group attack), healing skill.
Drops   : Club Clover, Odd Chocolate
Morphs  : Earth Shaker
Location: Hanon Hills

-------------------------------------------------------------------------------
EARTH SHAKER (Light)
Skills  : Sludge (middle distance attack), Long Tail (tail swipe on a group)
Drops   : Shadow Tail
Morphs  : Dark Bat
Location: Chorus Plains, Hanon Hills

-------------------------------------------------------------------------------
ETERNAL GREEN
Skills  : Ride the Six Hundred (rush and charge), Feather Burst (ranged attack)
          Cabriole (back kick), Encourage (healing skill)
Drops   : Shadow Tail
Morphs  : -
Location: Hanon Hills

-------------------------------------------------------------------------------
FIRE ANTIQUE
Skills  : Lava Stab (top down stabbing attack), Lava Circle (magic attack that
          inflicts Burst status), Lava Fire
Drops   : Goddess Bouquet, Floral Bouquet
Morphs  : -
Location: Wah Lava Cave

-------------------------------------------------------------------------------
FLAMEA (Light)
Skills  : Chill Vortex (water attack)
Drops   : Celestial Hourglass
Morphs  : White Pearl
Location: Celestra Forest

-------------------------------------------------------------------------------
FLORITE MOUSE
Skills  : Ratty Charge (single hit on one), Ratty Heal (heal each other)
Drops   : Glowing Tail, Peach Cookie
Morphs  : -
Location: Ritardando Sewers

-------------------------------------------------------------------------------
GARLIC DAD
Skills  : Garlic Fall (distance attack onto a group), Scattering Burp (three
          hit middle distance attack in a line), Murmur (heal self and allies
          for 15700 HP)
Drops   : Spade Clover
Morphs  : -
Location: Double Reed Tower

-------------------------------------------------------------------------------
GOLDEN TEMPLE (Light)
Skills  : Right Drill, Left Blow, (close combat attacks on one),
          Strafe (medium range blast on a group), Dark Sun (magic attack that
          causes Dark Body)
Drops   : Star Clock/Lion's Mane
Morphs  : Corseac
Location: Xylophone Tower

-------------------------------------------------------------------------------
GREAT COCONUT (Dark)
Skills  : Moldy Breath, Coconut Fall (a long distance attack), Smouldering Palm
          (powerful middle distance attack). Murmur (healing skill)
Drops   : Floral Powder
Morphs  : Very Very Empty
Location: Agogo Forest

-------------------------------------------------------------------------------
GYAMAN
Skills  : Thousand Lashes (multiple strike), Venom Scatter (spore blast area
          blast that poisons), Winding Coil (winds its tentacles around one)
Drops   : ?
Morphs  : -
Location: Mount Rock

-------------------------------------------------------------------------------
HAKEN BUCHSE (Light)
Skills  : Furnace Pellet, Crust Cracker (multiple hit), Sore Tail (swipe on a
          nearby group), Fiery Tail
Drops   : Snowpuff Cookie, Very Odd Chocolate
Morphs  : Coelacanth
Location: Wah lava Caves

-------------------------------------------------------------------------------
ICE COFFIN
Skills  : Sore Tail (swipe on a nearby group), Stiff Tail, Avalanche Press
          (multiple hit on a group), Norther (blast of cold air).
Drops   : -
Morphs  : -
Location: Sharp Mountains

-------------------------------------------------------------------------------
ICE MELODY (Dark)
Skills  : Sonic Killer (attack that inflicts Slow), Brush Dive (on one)
Drops   : Diamond Clover
Morphs  : Sorbie
Location: Aria Temple

-------------------------------------------------------------------------------
ICICLE EATER
Skills  : Ratty Charge, Mist Shrinker (attack on one)
Drops   : Mouse Metronome
Morphs  : -
Location: Aria Temple

-------------------------------------------------------------------------------
L'OPERA GENERAL (Light)
Skills  : General Tornado (swirling attack on a group)
Drops   : Big Paper Fan, Peacock's Feather (rare)
Morphs  : Standard Bearer
Location: Mount Rock

-------------------------------------------------------------------------------
L'OPERA KNIGHT
Skills  : Tornado (on a group), Opera Drill, Opera Breath, Healing skill.
Drops   : Peach Cookie, Angel Trumpet
Morphs  : -
Location: Heaven's Mirror Forest, Agogo Forest

-------------------------------------------------------------------------------
L'OPERA WORKER
Skills  : Work Breath (blast on one), Work Tornado (powerful attack),
          Work Drill, Work Heal (heals 6000 HP)
Drops   : Angel Trumpet
Morphs  : -
Location: Lament - Mirror's Depths, Mirror's Flipside, Mirror's Maze,
          Mirror's Surface.

-------------------------------------------------------------------------------
LEAF EGG (Dark)
Skills  : -
Drops   : Star Cookie, Dragon Scale/Star Cookie
Morphs  : Bloody Onion
Location: Woodblock Groves

-------------------------------------------------------------------------------
LIGHT ANTIQUE
Skills  : Soul Circle (magic attack that can cause Stop), Soul Fire (diving
          attack on a group)
Drops   : Floral Extract
Morphs  : -
Location: Lento Cemetery, Wah Lava Cave

-------------------------------------------------------------------------------
LORD OF DARKNESS
Skills  : Ratty Charge (rush attack), Dark Shrinker (magic, medium range)
          Drop attack (group), Ratty Heal
Drops   : Glowing Tail, Floral Powder
Morphs  : -
Location: Fort Fermata

-------------------------------------------------------------------------------
MALEDICTOR
Skills  : Spiritus (long range magic), Death Blow (close combat + knockdown)
          Cursed Mace (close combat on one), Healing skill.
Drops   : Club Clover, Odd Chocolate
Morphs  : -
Location: Chorus Plains - East Lake, Fort Fermata

-------------------------------------------------------------------------------
MERCURIOUS
Skills  : Incinerate (magic attack in a line), Suffocating Blow (multiple
          attack on anyone close), Tail Swipe (arc sweeping attack on an area)
Drops   : -
Morphs  : -
Location: Mysterious Unison

-------------------------------------------------------------------------------
MUSHROOM UP
Skills  : 100 lashes (on one), Poison Scatter (on a nearby group), Entangle (a
          hug type attack where it wraps its tentacles around someone)
Drops   : Poison Whitecap, Star Cookie
Morphs  : -
Location: Woodblock Groves

-------------------------------------------------------------------------------
OOPARTS
Skills  : Left Drill (multi hit attack), Right Blow (close range attack)
          Popper (mid-ranged attack)
Drops   : -
Morphs  : -
Location: To Coda Ruins

-------------------------------------------------------------------------------
ORANGE FLOAT (Light)
Skills  : Overrun (charge attack in a line)
Drops   : Lion's Mane
Morphs  : Ruby Eye
Location: Mandolin Church Catacombs

-------------------------------------------------------------------------------
PERFECT MELON
Skills  : An Tournant (multi hit close combat attack)
Drops   : -
Morphs  : -
Location: Mysterious Unison

-------------------------------------------------------------------------------
PETITE FATTY
Skills  : Glitch in the Box (drops stuff and Knockdown), Jack in the Box
          (ranged attack and Knockdown), Bombs in the Box, Glitch in the Box
          (ranged attacks)
Drops   : Star Cookie
Morphs  : -
Location: Lament - Mirror's Depths, Mirror's Flipside, Mirror's Edge, Mirror's
          Surface.

-------------------------------------------------------------------------------
PHACOPS
Skills  : Smash (attack on one) Rampage (rolling dash)
Drops   : Hell Mustard
Morphs  : -
Location: Xylophone Tower

-------------------------------------------------------------------------------
PROPELLEKOV (Light)
Skills  : Bombs in Box, Mines in the Box, Glitch in the Box, Blast in the Box
          (can target a line of allies), Pillow Butt (close combat attack)
Drops   : Club Clover, Very Odd Chocolate/Lion's Mane
Morphs  : Queen Scissors
Location: Lament - Mirror's Surface

-------------------------------------------------------------------------------
QUEEN SCISSORS (Dark)
Skills  : Stinger, Glass Breaker, Viva (heal on one of its allies),
          Infectant (close combat attack that can poison)
Drops   : Lion's Mane/Club Clover, Very Odd Chocolate
Morphs  : Propellekot
Location: Lament - Mirror's Edge, Mirror's Surface

-------------------------------------------------------------------------------
RAIDER PIRATE
Skills  : Sea Knuckle (attack on one), Cruel Cutlass (attack on a group),
          Rising Power (heals by 5000 HP and goes into Burst status)
Drops   : Wormwood
Morphs  : -
Location: Pirate Ship Dolce

-------------------------------------------------------------------------------
RARE METAL PICKER (Dark)
Skills  : Agonise (knock down attack), Channel Divider (long range attack on a
          group), Venomous (poison attack)
Drops   : Star Cookie, Fish Incense/Club Clover
Morphs  : Blue Gil
Location: Adagio Swamp

-------------------------------------------------------------------------------
ROAMING PIRATE
Skills  : Rising Power (heals and causes Burst status), Scattering Soul (four
          hits close combat attack), Iron Soul (single hit on one - causes
          knockdown, but if guarded causes no damage at all)
Drops   : -
Morphs  : -
Location: Mysterious Unison

-------------------------------------------------------------------------------
RUBY EYE (Dark)
Skills  : Cannon Shell (expels a missile from the rear), Explosion, Cheer
          (heals allies)
Drops   : Lion's Mane
Morphs  : Orange Float
Location: Mandolin Church Catacombs

-------------------------------------------------------------------------------
RYUUGUU
Skills  : Grease Wheel (rolling rush attack in a line), Jowl Slicer (close
          combat attack)
Drops   : 600,000 Gold for killing one
Morphs  : -
Location: Mysterious Unison

-------------------------------------------------------------------------------
SAND SEER
Skills  : Lash Tail (swiping attack on a group) Smother Blow (poisonous group
          attack)
Drops   : Dragon Scale
Morphs  : -
Location: Noise Dunes

-------------------------------------------------------------------------------
SCOURGER
Skills  : Execute (medium range magic attack on one), Cursed Mace (direct hit
          on one), Spectera (long range magic attack) Invite (heal ally by
          16,000 HP), Energy Steal (close attack on one that syphons HP)
Drops   : None
Morphs  : -
Location: Lento Cemetery

-------------------------------------------------------------------------------
SORBIE (Light)
Skills  : Circular Tail (swipe on a group), Hole Shot (distance attack)
Drops   : Diamond Clover
Morphs  : Ice Melody
Location: Aria Temple

-------------------------------------------------------------------------------
STANDARD BEARER (Dark)
Skills  : Bearer Drill, Bearer Breath (blasts air in a line attack)
Drops   : Big Paper Fan
Morphs  : L'Opera General
Location: Mount Rock

-------------------------------------------------------------------------------
STEAM HORN
Skills  : Rampage (charge across the arena in a line), Buzz Drop (stuff drops
          on one, from its backside)
Drops   : -
Morphs  : -
Location: Double Reed Tower

-------------------------------------------------------------------------------
STRONG GLORY (Dark)
Skills  : Debacle (close range attack), Golden Ram (attack on one)
Drops   : Honey Cookie
Morphs  : Ancient Fish
Location: To Coda Ruins

-------------------------------------------------------------------------------
SWEET WHISPER (Light)
Skills  : Constant Shadow (causes Dark Body), Night Flutter (group attack that
          might cause Slow), Side Dive (single strike), Supersonic
Drops   : Shadow Tail, Angel Trumpet, Club Clover
Morphs  : Caravan Crab
Location: Glissando Cliffs, Andantino's Secret Passage

-------------------------------------------------------------------------------
SWORDFISH
Skills  : Tidal Heave (group attack), Pale Ram (straight line attack)
Drops   : Mouse Metronome
Morphs  : -
Location: Sharp Mountains

-------------------------------------------------------------------------------
TRICK TAIL (Light)
Skills  : Rock Scatter (long-range attack), Virulent (poison attack on one),
          Torture (line attack on a group), Viva (heal for 25000 HP)
Drops   : Scorpion's Tail/Big Paper Fan
Morphs  : Bronze Arms
Location: Noise Dunes

-------------------------------------------------------------------------------
VERY VERY EMPTY (Light)
Skills  : A Terre (Multiple hit close combat attack), Reparer (heals for 400),
          Frap
Drops   : -
Morphs  : Great Coconut
Location: Path to Tenuto, Agogo Forest

-------------------------------------------------------------------------------
VIEGE
Skills  : Blow Vortex (water magic), Power Blaze (boosts attack),
          Blurred Breath (strong icy breath used after Power Blaze)
Drops   : Dragon Scale (rare)
Morphs  : -
Location: Mandolin Church Grotto

-------------------------------------------------------------------------------
WARRIOR PIRATE
Skills  : Power Soul (single knockback attack), Splintering Soul (multiple
          attack on one), Rising Power (heals by 5000 HP and goes into Burst
          status). They are VERY resistant to attack, having high defence.
Drops   : Floral Extract/Lion's Mane
Morphs  : -
Location: Pirate Ship Dolce

-------------------------------------------------------------------------------
WHITE PEARL (Dark)
Skills  : Azure Ram (charge attack with knockdown), Tidal Gore (water spell
          area attack)
Drops   : Celestial Hourglass
Morphs  : Flamea
Location: Celestra Forest



===============================================================================

XVI. C R E D I T S ,  L E G A L  B I T ,  C O N T A C T ..................*CLC

===============================================================================

November 16th 2010 0.5. First Draft
Completed up to the end of Chapter 4.

November 26th 2010 0.7
Completed up to the end of Chapter 7.

November 30th
Completed the main walkthrough, but not the Mysterious Unison. Added enemy
list. Happy Birthday Mum!

December 1st
Everything is complete apart from the Mysterious Unison. Enemy List included.

December 3rd
Everything is complete, including the Mysterious Unison.

December 6th
Minor Update: a few corrections and tidying up. Added donations request - no,
it's not for me!

December 9th
Added MU enemies to list, and a few typos corrected.

December 12th
Completed experience and levels section. A few more corrections. Encore section
added up to the end of Chapter 1 so far, with the rest to follow...

December 22nd 2010
Added a new section for Encore (incomplete as yet, with just an introduction)
and details for Encore items included in the main walkthrough up to the start
of Chapter 4. Hope to have the rest done by the New Year, maybe...

December 30th
Encore additions to main walkthrough up to Chapter 6. New section on Encore
added with some of that finished.

January 4th 2011
Added a new section on music sessions and rewards. Finished everything!
(Or so I thought...)

January 5th
Added a separate section on the Trading Sidequest to include both quests.
Added details about the effects of EZI items.

February 15th 2011
Confirmed the Power Ring backtrack trade, and added more emphasis on checking
those pillars!

August 2011
Updated to include other websites and information on an A Rank photo.


-------
CREDITS
-------
Thanks to Tri-Crescendo Inc for daring to do something different.
Thanks to GameFAQs for posting my FAQs.
Thanks to the other writers of Eternal Sonata FAQs for helping me through the
game the first time, and especially to ElevenFour for the Fort Fermata Map!
Thanks to Zhera601 who kindly let me know about the missing Falchion chest.
Thanks to the posters on the PS3 board for their support and advice.
Thanks to Pure_LionHeart for some corrections, a missing chest, and lots of
encouragement!
Thanks to shatteredhalo for the locations of two missing chests.
Thanks to Tensai82 for a very helpful conversation about the Encore game.
Thanks to Neo_Zeromus_X for a gameplay video and tips about the team.
Thanks to PsychoKat for confirmation that an empty chest isn't empty!
Thanks to Kata_Windser for confirming the Power Ring trade in the normal game.
Thanks to jarvis for prompting extra details about pillar checking and the note
in the Church.
Thanks to Angels5421 for the information about an A rank photo for Bread Gang.
Thanks to mr dorkus for a hint about photos and a missing Star Clock.
Thanks to Psycho_Penguin for encouragement from the sidelines.
Thanks to Saikyo Mog for waiting even longer to see a Slayers FAQ.
Thanks to my mum, who gave me an appreciation of Chopin's music and used to
play it rather well until she lost her sight.

Many thanks to those who donated to the Saikyo Mog cancer fund and sent their
good wishes. I'm glad to say that Saikyo is making an excellent recovery and no
longer needs donations after a community care programme paid for most of his
medical expenses.


---------
LEGAL BIT
---------
This guide may be not be reproduced under any circumstances except for
personal, private use. It may not be placed on any web site other than
those listed, or otherwise distributed publicly. Use of this guide on any other
web site or as a part of any public display is strictly prohibited, and a
violation of copyright.

This FAQ is copyrighted by threetimes on January 5th 2011/August 2011

The latest version will always appear on GameFAQs.com
Other Allowed Websites:

* Cheats de.com
* Gamershell.com
* supercheats.com
* cheathappens.com


-------
CONTACT
-------
I'd appreciate any comments on this FAQ, and if you find any errors or
omissions, or have any additional helpful strategies, please let me know.

Emails must be titled ETERNAL SONATA FAQ and can be sent to me at:
threetimes.ajh (@) gmail (dot) com

     
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