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http://planetfallout.gamespy.com/wiki/Category:Fallout_3_Guides
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http://planetfallout.gamespy.com/maps/1/Capital-Wasteland/
http://faqs.ign.com/articles/951/951046p1.html
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After Reading
Character Creation Guide by evilbob65535 Version 1.02
Character Building Guide by TungstenMonk Version 1.10
AND
Statistics/Skills/Perks Guide by Absolute Steve Version 1.00
----------------------------------------------------------------------
PERKS = are added bonuses you get to choose when you reach the next Level
FACT : MAX of 20 Levels; so you better Pick your 20 Perks Carefully.
As you go down the Lists Keep Track of the + you might End up OVER Loading A SKILL when there is a CAP established
Rank # : the number of times you can select this perk for every level up.
+-----------------------+
¦ Level 20 Ranks=1 ¦
+-----------------------+
So when you reach Level 20. (4) Four Unique Perks Becomes Available and you can only select One of them.
E X P L O R E R
---------------
PROS: Shows ALL the Location in the MAP and FAST Travel to them Avoiding Fights.
CONS: YOu can Do it yourself.
Check http://planetfallout.gamespy.com/maps/1/Capital-Wasteland/
NOTE: You can Choose a Perk tha HELPS you in Battle. {EASY} Difficulty
GRIM REAPER'S SPIRIT
--------------------
PROS: When you kill an enemy in V.A.T.S. mode, all your Action Points are restored.
So the Final Blow in V.A.T.S. mode.
NOTE: #1 Pick for Final Level.
N I N J A
---------
Requirements: Melee Weapons = 80+ Sneak = 80+
PROS: +15% Critical Hit on Melee & UnArmed attacks,
+25% More Damage on Sneak Attacks (any Weapon).
NOTE: IF You want a Real Time Hand-to-Hand combat.
SOLAR POWERED
-------------
Requirements: Endurance = 7+
PROS: Exposure to DIRECT Sunlight; Adds +2 STR & +1 HP/10sec. (+6 HP per minute)
NOTE: Make sure To keep Trackof the MAX cap in the stats & % advantage as NOT to Over shoot.
Strength = 8 MAX in the Begining. IF you Plan to choose this as your 20th Level Perk.
+-----------------------+
¦ Level 18 Ranks=1 ¦
+-----------------------+
COMPUTER WHIZ
-------------
Requirements: Intelligence = 7+ Science = 70+
PROS: Able To Hack Computers that you were Previously Locked out.
CONS: There are LOTS of Tricks that can Allow you to HACK easily
NOTE: NOT needed. just Gives Information.
CONCENTRATED FIRE
-----------------
Requirements: Energy Weapons = 60+ Small Guns = 60+
PROS: Increse Hit rate on CONSECUTIVE V.A.T.S. mode Attack. {+0% ~ +5% ~ +10%}
CONS: 95% chance CAP in V.A.T.S. mode; with 60% Hit Rate Already You don't need this Perk.
NOTE: Only If you have Plenty of Long Range attacks, even then you could have multiple tries.
INFILTRATOR
-----------
Requirements: Lockpick = 70+ Perception = 7+
PROS: OPEN ALL Locks even Broken ones.
CONS: use SAVE games and a 70% Chance of success you don't need this Perk.
NOTE: No need.
PARALYZING PALM
---------------
Requirements: Unarmed = 70+
PROS: Paralyzing enemy for 30 seconds in Unarmed Weapons.
Gives Time to Retreat also.
CONS:
NOTE: @ Level 18 Choice Probably
+-----------------------+
¦ Level 16 Ranks=1 ¦
+-----------------------+
ACTION BOY/GIRL
---------------
Requirements: Agility = 6+
PROS: +25 Action Points in V.A.T.S. mode. a MUST!
NOTE: Level 16-17 PERK Choice.
Remember the VAULT TEC Bobble head; AGI = 5 is min.
BETTER CRITICALS
----------------
Requirements: Luck = 6+ Perception = 6+
PROS: +50% Damage in Critical hits.
NOTE: Level 16-17 PERK Choice.
Remember the VAULT TEC Bobble head; PER = 5 & LUK = 5 is min.
CHEM RESISTANT
--------------
Requirements: Medicine = 60+
PROS: -50% chance of getting Addiction Penalties.
CONS: Check the Weapon/Equipment Guide by Absolute Steve. IF you think your Character can handle the TEMPorary withdrawals.
http://www.gamefaqs.com/console/ps3/file/918428/55313
NOTE: Optional
TAG!
----
PROS: Adds the 4th +15 to Any Skill.
CONS: You may not need it By this time
Can't choose the (3) Previous Skills that you selected/TAGed in the G.O.A.T.
NOTE: with {EDUCATED} & {COMPREHENSION} you don't need this Perk.
+-----------------------+
¦ Level 14 Ranks=1 ¦
+-----------------------+
ADAMANTIUM SKELETON
-------------------
PROS: -50% on Damage to your limbs.
CONS: Enemies NEVER target your Limbs; It's for Mines or High falls.
NOTE: {LIGHT STEP} & {FAST METABOLISM} are a Better selection than this.
CHEMIST
-------
Requirements: Medicine = 60+
PROS: x2 Longer effects of Temp BOOST drugs.
CONS: Addiction Penalties may be the same? SAVE Before Testing this PERK out.
NOTE: OPTIONAL with CHEM RESISTANT perk 16?
CONTRACT KILLER
---------------
PROS: Get a FEW (15) caps for every GOOD NPC and KARMA.
CONS: You'll be rich at this time.
NOTE: just gives a diffrent experience of the game.
CYBORG
------
Requirements: Medicine = 60+, Science = 60+
PROS: +10 to Damage Resistance, Poison Resistance, Radiation Resistance, and the Energy Weapons skill.
NOTE: LEVEL 14 Perk MUST!
LAWBRINGER
----------
PROS: Get a FEW (15) caps for every EVIL NPC and KARMA.
CONS: You'll be rich at this time.
NOTE: just gives a different experience of the game.
LIGHT STEP
----------
Requirements: Agility = 6+ Perception = 6+
PROS: Never set off floor-based traps.
CONS: you won't need this at Level 14.
NOTE: Just removes the annoyance factor. like {EXPLORER} in Perk 20.
MASTER TRADER
-------------
Requirements: Charisma = 6+ Barter = 60+
PROS: 25% more Discount.
CONS: with a 60% Barter you are already getting a FAIR Price.
You'll also be Rich at this Point in time.
+-----------------------+
¦ Level 12 Ranks=1 ¦
+-----------------------+
CANNIBAL
--------
PROS: +25 Health and -1 Karma every time you feast on the flesh of the deceased.
Good in Caves and EVIL Karma.
CONS: Seen by other people you'll be attacked.
NOTE: If you really need it; you'd know by now.
FAST METABOLISM
---------------
PROS: +20% when using a Stimpak.
CONS: just a few addition to the Health.
NOTE: not necessary.
LIFE GIVER
----------
Requirements: Endurance = 6+
PROS: +30 Hit Points.
Better than {INTENSE TRAINING} on Endurance.
CONS: It's only +10% on your overall Hit points.
NOTE: LEVEL 19 option.
{INTENSE TRAINING} Endurance +1
+20 Hit Points & +5% Poison Resistance & +2% Radiation Resistance & Big Guns & Unarmed
PYROMANIAC
----------
Requirements: Explosives = 60+
PROS: +50% Damage on fire-based weapons.
Flamer, Nuka-Grenade, Shiskebab, 'Firelance' Alien Blaster and Zhu-Rong v418
Chinese Pistol.
CONS: BEST on Big Guns & Melee Weapons.
NOTE: 50/50 Optional; LEVEL 19 option.
ROBOTICS EXPERT
---------------
Requirements: Science 50+
PROS: +25% damage to any robot you attack.
[Sneaking] = DE-/Activate.
CONS: If you are able to crouch from BEHIND the Robot and know where is facing?
Can you then successfully manipulate the Robot [HIDDEN].
NOTE: LEVEL 19 option.
SILENT RUNNING
--------------
Requirements: Agility = 6+ Sneak = 50+
PROS: +10% bonus to {Sneak} & You can run from behind.
CONS: Better Grab as much of 25 of "Chinese Army: Special Ops Training Manual"
NOTE: Level 12-13 PERK Choice. Remember the VAULT TEC Bobble head.
SNIPER
------
Requirements: Agility = 6+ Perception = 6+
PROS: +25% hit on headshots in V.A.T.S. mode.
NOTE: Level 12-13 PERK Choice. Remember the VAULT TEC Bobble heads.
+----------+
¦ Level 10 ¦
+----------+
ANIMAL FRIEND
-------------
Rank = 2
Requirements: Charisma = 6+
PROS: FOR: Dogs, Brahmin, Mole Rats and Yao Guai.
Rank 1: Animals won't attack unless provoked.
Rank 2: Animals attack your non-animal enemies.
CONS: You won't be able to have the charisma to get this Perk.
NOTE: Not worth the Charisma Requirement AND the (2) ranks needed.
{EASY} Difficulty.
FINESSE
-------
Rank = 1
Requirements: Luck = 6+
PROS: +5% critical hit (6% + 5% = 11% Critical Hit)
NOTE: Level 10 PERK Choice.
HERE AND NOW
------------
Rank = 1
PROS: Levels you up to the NEXT Level. Best used in Level 19 to skip it to 20. (Last Level)
CONS: You Don't need it unless you want to waste (2) Level ups just to use the 20th Level Perk.
NOTE: Complete WASTE of Perk. {MISTER SANDMAN} would be a better choice than this.
MISTER SANDMAN
--------------
Rank = 1
Requirements: Sneak = 60+
PROS: Kills anyone Sleeping; INFINITE EXPerience Trick.
Gives Unlimited XP to Raise by Going to Andale at Smith's House Bedroom. upstairs and Kill the kid.
CONS: For Cheaters only.
NOTE: Complete WASTE of Perk; Best used in {EASY} Difficulty.
MYSTERIOUS STRANGER
-------------------
Rank = 1
Requirements: Luck = 6+
PROS: 10% chance of Him Appearing; During V.A.T.S. and enemy has 150 points of health. (Nice to see it Just once) Equipped with .44 Magnum
CONS: USELESS; Animation Perk and only shows up 10% only? at Luck 6 and Level 10 you most probably don't need it.
NOTE: Complete WASTE of Perk; Best used in {EASY} Difficulty
NERD RAGE!
---------
Rank = 1
Requirements: Intelligence = 5+ Science = 50+
PROS: HP under 20% => Str = 10 & DR +50%, Good only for fleeing.
CONS: You can easily reach Str=10, You'll be Avoiding the HP situation.
NOTE: IF you want to Handicap yourself.
NIGHT PERSON
------------
Rank = 1
PROS: +2 Intelligence and +2 Perception at Night Time only.
Perception benefits might be useful.
CONS: (18.00 - 06.00) 6PM to 6AM game time (Pip-Boy's Clock time).
Most NPC are a sleep at this time.
You need the Intelligence high to get the skill points & Medical use EARLY in the game.
NOTE: This means WITH the VAULT TEC Bobble head;
You have to keep your INT & PER @ 7 cap. in the Beginning.
+---------+
¦ Level 8 ¦
+---------+
COMMANDO
--------
Rank = 1
PROS: +25% hit in V.A.T.S. on using two-handed ranged weapons.
NOTE: Assault Rifle, Chinese Assault Rifle, Hunting Rifle, Sniper Rifle, Laser Rifle, Plasma Rifle, Railway Rifle.
Level 8 PERK Choice.
IMPARTIAL MEDIATION
-------------------
Rank = 1
Requirements: Charisma = 5+
PROS: +30% Speech skill.
CONS: Only when in NEUTRAL Karma.
NOTE: use in {EASY} Difficulty.
RAD RESISTANCE
--------------
Rank = 1
Requirements: Endurance = 5+
PROS: +25 bonus Radiation Resistance.
CONS: NOT a lot of Quest that Makes you encounter Radiation
NOTE: Sounds Good but has Little use.
SCROUNGER
---------
Rank = 1
Requirements: Luck = 5+
PROS: More ammunition from safes, desks, cabinets, etc...
For one who rarely uses V.A.T.S. and Sprays ammo.
Ammo has NO weight.
CONS: A Lot of ammos in the Battle Field.
NOTE: there a MORE Better Perks.
SIZE MATTERS
------------
Rank = 3
Requirements: Endurance = 5+
PROS: +15 Big Guns skill on EVERY Rank.
Rank 1: Big Guns +15 skill.
Rank 2: Big Guns +30 skill.
Rank 3: Big Guns +45 skill.
CONS: Heavy Guns are Difficult to ARM and Maintain.
with {EDUCATED} & {COMPREHENSION} you don't need this Perk.
NOTE: You can get infinite Big Guns Skill Books by re-spawning the raider with a flamethrower in Bethesda Ruins East. Just wait three days and a few hours and re-enter the building.
STRONG BACK
-----------
Rank = 1
Requirements: Strength = 5, Endurance = 5.
PROS: +50 Carrying weight.
NOTE: Level 9 PERK Choice.
+---------+
¦ Level 6 ¦
+---------+
BLOODY MESS
-----------
Rank = 1
PROS: +5% damage on all attacks.
CONS: Gorey animation.
NOTE: Possible 11th Level Perk.
DEMOLITION EXPERT
-----------------
Rank = 3
Requirements: Explosives 50%.
PROS: +20% damage on Grenades, Mines and Missiles EVERY rank.
Rank 1: +20% damage gain.
Rank 2: +40% damage gain.
Rank 3: +60% damage gain.
CONS: Do you really need extra Damage on a HIGH Damage weapons?
NOTE: For VERY HARD game difficulty.
FORTUNE FINDER
--------------
Rank = 1
Requirements: Luck = 5+
PROS: Find more Nuka-Cola bottle "caps" = $Money$
CONS: There are A LOT of Cap$ ingame.
NOTE: Complete WASTE of Perk. Best used in {EASY} Difficulty
GUNSLINGER
----------
Rank = 1
PROS: +25% to hit in V.A.T.S. with any one-handed ranged weapon.
NOTE: .32 Pistol, Scoped .44 Magnum, (Silenced) 10mm Pistol, 10mm Submachine Gun, Chinese Pistol, Sawed-Off Shotgun, Dart Gun, Laser Pistol, Plasma Pistol, Alien Blaster, Mesmetron.
Level 7 PERK Choice.
LEAD BELLY
----------
Rank = 1
Requirements: Endurance = 5+
PROS: -50% less radiation on taking Food & Drink for HEALTH.
CONS: there are a LOT less radiation exposure in this game.
and There are of PLENTY of (RadAway) items.
NOTE: Sounds good but Complete WASTE of Perk.
TOUGHNESS
---------
Rank = 1
Requirements: Endurance = 5+
PROS: +10 Damage Resistance, to the normal maximum of 85.
NOTE: Level 6 PERK Choice.
+---------+
¦ Level 4 ¦
+---------+
CHILD AT HEART
--------------
Rank = 1
Requirements: Charisma = 4+
PROS: More speech selection @ Little Lamplight.
CONS: only useful in a few places, most prominently in Little Lamplight.
NOTE: Play at EASY Level and MAX your Char
COMPREHENSION
-------------
Rank = 1
Requirements: Intelligence = 4+
PROS: every skill book you read is worth 2 skill points rather than 1 point.
NOTE: Do NOT Read ANY Skill Books till You reach this Level's PERK. So Start Collecting them. ~ est.+25% on each Skill Level.
Level 5 PERK Choice.
You Don't NEED To worry about Skill % any more with this Perk.
EDUCATED
--------
Rank = 1
Requirements: Intelligence = 4+
PROS: +3 skill points at each level gained.
NOTE: @ Level 5-20 = 16 Levels x3 = 48 Skill Points.
Level 4 PERK Choice.
You Don't NEED To worry about Skill % any more with this Perk.
It's Like a +3 in Intelligence; As If Starting @ = 7
ENTOMOLOGIST
------------
Rank = 1
Requirements: Intelligence = 4+ Science = 40+
PROS: +50% damage on Insects.
Greyditch quest and Giant Radscorpions in the End of the Game.
NOTE: There are Probably better alternatives.
Get this sometime in the Final teens Level.
IRON FIST
---------
Rank = 3
Requirements: Strength = 4+
PROS: +5 damage when using unarmed attacks EVERY rank.
Rank 1: +5 Unarmed damage.
Rank 2: +10 Unarmed damage.
Rank 3: +15 Unarmed damage.
CONS: Requires too Much Perk points.
with {EDUCATED} & {COMPREHENSION} you don't need this Perk.
NOTE: This is Just a Few addition to the Final {PARALYZING PALM} Perk.
SCOUNDREL
---------
Rank = 3
Requirements: Charisma = 4+
PROS: +5 to both Speech and Barter skills EVERY rank.
Rank 1: +5 Speech & Barter skill.
Rank 2: +10 Speech & Barter skill.
Rank 3: +15 Speech & Barter skill.
CONS: with {EDUCATED} & {COMPREHENSION} you don't need this Perk.
NOTE: Use in {EASY} Game Play.
+---------+
¦ Level 2 ¦
+---------+
BLACK WIDOW/LADY KILLER
-----------------------
Rank = 1
PROS: +10% damage to the opposite sex in combat.
Added SPEECH Options.
CONS: Mostly there are MALE NPCs; so Choose Female Sex when your BORN
NOTE: Best use when you Do on {EASY} Difficulty @ the 2nd Run.
DADDY'S BOY/GIRL
----------------
Rank = 3
Requirements: Intelligence = 4+
PROS: +5 to both Medicine and Science skills EVERY rank.
Rank 1: +5 Medicine & Science skill.
Rank 2: +10 Medicine & Science skill.
Rank 3: +15 Medicine & Science skill.
CONS: with {EDUCATED} & {COMPREHENSION} you don't need this Perk.
NOTE: ALL SKILL BOOSTS +#% are unimportant.
GUN NUT
-------
Rank = 3
Requirements: Agility = 4+ Intelligence = 4+
PROS: +5 to both Repair and Small Guns skills EVERY rank.
Rank 1: +5 Repair & Small Guns skill.
Rank 2: +10 Repair & Small Guns skill.
Rank 3: +15 Repair & Small Guns skill.
CONS: {GUNSLINGER} is a Better selection cause it increases Accuracy; rather than skill.
NOTE: with {EDUCATED} & {COMPREHENSION} you don't need this Perk.
INTENSE TRAINING
----------------
Rank = 10 Check the ~ S.P.E.C.I.A.L. ~ .txt I made.
increases their S.P.E.C.I.A.L. stats by +1; Once per stat.
Remember: ALL SKILL related bonus are not that useful. ONLY IF you want to increase it up quickly.
PROS: STRENGTH +1
+10 Inventory & +0.5 Melee Damage & +2 Melee Weapons.
CONS: IF your after the Melee Damage it's not that much.
@ Level 9 {STRONG BACK} +50 Inventory.
PERCEPTION +1
PROS: +2 Energy Weapons & Lockpick & Explosives.
Only be concerned on this Stats; IF your playing on VERY HARD Difficulty.
CONS: Small guns are Frequently used and easier to maintain.
Lock Pick you have infinite retries.
@ Level 6 {DEMOLITION EXPERT} +20% damage on Grenades, Mines and Missiles
ENDURANCE +1
PROS: +20 Hit Points & +5 Poison Resistance & +2 Radiation Resistance & Big Guns & Unarmed
CONS: BIG GUNS have infinite number in the game. & Rad Resistance is little in the game.
@ Level 12 {LIFE GIVER} +30 Hit Points.
@ Level 14 {CYBORG} +10 to Damage Resistance.
@ Level 10 {NERD RAGE!} DR +50% @ 20%HP.
@ Level 4 {IRON FIST} +5 unarmed damage
NOTE: This being a 3rd (C) Priority Stat you might Have to choose this.
CHARISMA +1
PROS: +2 Barter & Speech
Only when your Playing in EASY difficulty that you would Increase this to MAX of 9
CONS: Set this to 1 and TAG this at the beginning of the game.
SKILL points are plenty in this game.
INTELLIGENCE +1
PROS: +2 Medicine & Repair & Science; OVERALL +19 from every Level 1 to 20
CONS: {EDUCATED} +3 Skill/LVL.
{COMPREHENSION} +2 on Skill Books = +~50%
AGILITY +1
PROS: +2 A.P. & +2 Small Guns & Sneak.
One of the very few ways to increase your V.A.T.S.
NOTES: This is one of the Stats you have to Select 1st then the Endurance.
LUCK +1
PROS: +1% Critical HitS & +% on ALL Skills.
CONS: You would have MAXed this stat in the very beginning before you even considered this.
LADY KILLER/BLACK WIDOW
-----------------------
Rank = 1
PROS: +10% damage to the opposite sex in combat.
Added SPEECH Options.
CONS: Mostly there are MALE NPCs; so Choose Female Sex when your BORN
NOTE: LADY KILLER = Useless Perk.
LITTLE LEAGUER
--------------
Rank = 3
Requirements: Strength = 4+
PROS: +5 Explosives and Melee Weapons skills EVERY rank.
Rank 1: +5 Explosives & Melee skill.
Rank 2: +10 Explosives & Melee skill.
Rank 3: +15 Explosives & Melee skill.
CONS: with {EDUCATED} & {COMPREHENSION} you don't need this Perk.
NOTE: a SKILL Booster perk again.
SWIFT LEARNER
-------------
Rank = 3
Requirements: Intelligence 4+
PROS: +10% experience points EVERY Rank & Level.
Rank 1: Experience +10%
Rank 2: Experience +20%
Rank 3: Experience +30%
CONS: Waste a Perk just to Speed up Leveling?
NOTE: Perk Waster like {HERE AND NOW}
THIEF
-----
Rank = 3
Requirements: Agility = 4+ Perception = 4+
PROS: +5% Lockpick and Sneak skills
Rank 1: +5 Lockpick & Sneak skill.
Rank 2: +10 Lockpick & Sneak skill.
Rank 3: +15 Lockpick & Sneak skill.
CONS: with {EDUCATED} & {COMPREHENSION} you don't need this Perk.
NOTE: a SKILL Booster perk again.
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