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After Reading
Character Creation Guide by evilbob65535 Version 1.02
Character Building Guide by TungstenMonk Version 1.10
AND
Statistics/Skills/Perks Guide by Absolute Steve Version 1.00
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+-------------+
Since ¦ S K I L L s ¦ can be Jacked up; AIM on Stats that Doesn't
involve +-------------+ like DR / Crit / AP / CW / Resist. / HP
All Skill points are (%) format even though they only show 1-100 numbers.
Hit and Damage and Success Ratio.
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VAULT TEC Bobble Heads = +10 ALL Skill; SO BE CAREFUL NOT to overdump your Skill points in one SKILL. Max = 90.
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PLUS the Skill Books (MAX ~25 Pieces for each Skill) that can have +2 with the Comprehension Perk = ˜50%; SO The MAX ˜ 40 when Level up Points.
BARTER Charisma
USE: Buy & Sell for More Caps. and Repair Costs.
Book: Tales of a Junktown Jerky Vendor 23 +56
PLUS: Roving Trader Outfit +5 Barter.
Button's Wig +5 Barter, +10 Speech, +1 Per & Int.
Roving Trader Hat +5 Barter.
BIG GUNS Endurance
USE: Able to Use Big Guns.
Book: U.S. Army: 30 Handy Flamethrower Recipes 24 +58
NOTE: RARE ammo Expensive to Maintain. Difficulty (VERY HARD)+ will be useful. There is Also a Place that wil Give you 100% in this Skill.
DO NOT PLACE ANY SKILL POINTS HERE!
PLUS: Linden's Outcast Power +5 Big Guns, +10 Rad.Res., +1 STR & AGI.
Raider BlastmasterHelm +5 Big Guns & Explosives.
Torcher's Mask +5% Big Guns & Explosives.
ENERGY WEAPONS Perception
USE: Able to Use Energy Weapons.
Book: Nikola Tesla and You 25 +60
NOTE: Only Useful in the End of the Game; BUT Expensive.
Effective against robots.
PLUS: Armored Vault 101 +5 Energy Weapons & Small Guns.
Colonel Autumn's +5 Energy Weapons & Small Guns.
Enclave Officer Uniform +5 Energy Weapons & Small Guns.
Tesla Armor +10 Energy Weapons & +20 Rad.Res.
Enclave Officer Hat +5 Energy Weapons.
EXPLOSIVES Perception
USE: Disarm and Activate Grenades & Traps, etc...
Book: Duck and Cover! 27 +64
NOTE: 42 = MAX
Difficulty (VERY HARD)+ will be useful.
PLUS: Raider BlastmasterHelm +5 Explosives & Big Guns.
Torcher's Mask +5 Explosives & Big Guns.
Takoma Park Little Leager Cap +5 Explosives & Melee Weapons/Damage.
LOCKPICK Perception
USE: Unlock Containers to Get XP and Items.
Difficulty Required
Lockpick Skill
Very Easy 0 0
Easy 25 20
Average 50 45
Hard 75 70
Very Hard 100 95
PLUS: Vault Utility Jumpsuit +5 Lockpick & Repair.
Book: Tumblers Today 25 +60
NOTE: To pick a lock, you must move the bobby pin around and then apply torque to the lock with the screwdriver. Be careful to apply only a little torque at first; if you torque too hard and the bobby pin is not in the right place,you'll break the bobby pin. The closer you are to the correct placement of the bobby pin, the more the lock will move before catching.
NEVER FORCE a Lock to open!
MEDICINE Intelligence
USE: Heal % to the Item you use.
PLUS: The Surgeon's Lab Coat +10 Medicine & +5 Science.
Environment Suit +5 Medicine & +30 Rad.Resistance.
Wasteland Doctor Fatigues +5 Medicine.
Wasteland Surgeon Outfit +5 Medicine.
Surgical Mask +5 Medicine & Poison/Rad.Resistance.
Book: D.C. Journal of Internal Medicine 23 +46
NOTE: MAX SKILL POINTS + VAULT TEC BobbleHead = 54 TOTAL.
MELEE WEAPONS Strength
USE: 1ST weapon that your going to use. HIGH DAMAGE weapon.
Book: Grognak the Barbarian 25 +59
NOTE: UnLimited AMMO; MAX = 49 + VAULT TEC BobbleHead.
PLUS: Merc Outfit +2 Melee Weapons & Small Guns.
Tunnel Snake Outfit +5 Melee Weapons.
Takoma Park Little Leager Cap +5 Melee Weapons/Damage & Explosives.
REPAIR Intelligence
USE: Fix Armor & Weapons in the Wilderness. MAX CND = 45~50
Book: Dean's Electronics 24 +58
NOTE: Goal = Reach 50% MAX = 42 + VAULT TEC BobbleHead.
SAVE Before Any Repair of an Item.
PLUS: Handyman Jumpsuit +5 Repair.
Red Racer Jumpsuit +5 Repair.
RobCo Jumpsuit +5 Repair.
Vault Utility Jumpsuit +5 Repair & Lockpick.
SCIENCE Intelligence
USE: Hacking Guide by DrAgRoS
http://www.gamefaqs.com/computer/doswin/file/918428/54644
Book: Big Book of Science 25 +60
NOTE: Turn Monitor POWER Off to Retry Logging in to Avoid Lock out.
Difficulty Required
Science Skill
Very Easy 0 0
Easy 25 20
Average 50 45
Hard 75 70
Very Hard 100 95
PLUS: Enclave Scientist Outfit +5 Science.
Lab Technician Outfit +5 Science.
Lesko's Lab Coat +10 Science & +20 Rad.Resistance.
Scientist Outfit +5 Science.
The Surgeon's Lab Coat +5 Science & +10 Medicine.
Vault Lab Uniform +5 Science.
SMALL GUNS Agility
USE: For Pistols, Shotguns AND Including RIFLES.
Book: Guns and Bullets 25 +60
NOTE: Primary Weapon; MAX = 40% + VAULT TEC BobbleHead.
PLUS: Merc Outfit +2 Small Guns & Melee Weapons.
Ranger Battle Armor +10 Small Guns, +5 AP, +1 LCK.
Rivet City Security +5 Small Guns.
Tenpenny Security Armor +5 Small Guns.
Wanderer's Leather Arm. +10 Small Guns.
Chinese Jumpsuit +5 Small Guns.
Dirty Chinese Jumpsuit +5 Small Guns.
Red's Jumpsuit +5 Small Guns.
Sherrif's Duster +5 Small Guns, +1 CHR.
Vance's Longcoat Outfit +10 Small Guns, +1 CHR, +1 PER.
Vault Jumpsuit +2 Small Guns & Melee Weapons.
SNEAK Agility
USE: Crouching; Walking Adds to [Hidden]. Away from Line of Sight.
PickPocket when Approaching them in Crouch Position.
Attacking while in [HIDDEN] = Critical hit 100%.
[CAUTION] enemies are Looking for you.
Increse Accuracy and Setting Explosives.
Book: Chinese Army: Special Ops Training Manual 25 +60
NOTE: Dogmeat does not sneak. Good with Explosives & Rifles.
Stealth Boy +75 Stealth Field 100% Sneak.
PLUS: Outcast Recon Armor +5 Sneak
Recon Armor +5 Sneak
Shady Hat +5 Sneak, +1 PER
SPEECH Charisma
USE: succeeding Speech Challenges [Speech, ##%] Min = 22%
Book: Lying, Congressional Style 23 +56
NOTE: Check the Walkthrus to Find out What you need and Missing.
PLUS: Grimy Pre-War Businesswear +5 Speech.
UNARMED Endurance
USE: Hand-to-Hand Combat a little Faster than Melee. Also Decrease Damage.
Book: Pugilism Illustrated 26 +52
NOTE: Deathclaw Gauntlet +5 Critical Ignores DR.
PLUS: Hockey Mask +5 UnArmed.
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You Can try to keep Track yourself on the MAX CAP off Skill Points Distribution, because of the Items that Boosts them. Increase the Cap for every Book you read and BobbleHead you take.
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BARTER 44
BIG GUNS 42 ZERO do NOT ADD here.
ENERGY WEAPONS 40
EXPLOSIVES 36
LOCKPICK 40
MEDICINE 44+10
MELEE WEAPONS 41+1
REPAIR 42
SCIENCE 40
SMALL GUNS 40
SNEAK 40
SPEECH 44
UNARMED 48
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