Fallout 3 S.P.E.C.I.A.L. Guide

       Reverse Character Build by Reddy0@Gmail.com

http://www.bethsoft.com/bgsforums/index.php?showtopic=911922&view=findpost&p=13243953

http://planetfallout.gamespy.com/wiki/Category:Fallout_3_Guides

	BEST MAP !
http://planetfallout.gamespy.com/maps/1/Capital-Wasteland/
http://faqs.ign.com/articles/951/951046p1.html
----------------------------------------------------------------------
http://www.gamefaqs.com/computer/doswin/game/918428.html	http://www.gamespot.com/pc/rpg/fallout3/hints.html?mode=faqs&tag=tabs;cheats

http://www.cheatscodesguides.com/pc-cheats/fallout-3	http://guides.ign.com/guides/568806/index.html

http://www.chaptercheats.com/cheats/pc/22971.htm

http://www.neoseeker.com/Games/Products/PC/fallout_3/faqs.html

http://www.gamerevolution.com/faq/pc/fallout_3

http://www.supercheats.com/pc/fallout3walkthroughs.htm

http://mycheats.1up.com/list/faq/2010007/5/fallout_3_/pc

http://www.gamesradar.com/pc/fallout-3/faqs/g-20070327151320531089

http://www.gamershell.com/search/?q=fallout+3
----------------------------------------------------------------------
	After Reading 

Character Creation Guide by evilbob65535		Version 1.02
Character Building Guide by TungstenMonk		Version 1.10
AND
Statistics/Skills/Perks Guide by Absolute Steve		Version 1.00

----------------------------------------------------------------------
I Like to make my own Version and Hopefully your own version in Distributing the S.P.E.C.I.A.L. statistics from 1 - 10.

		S = Strength
		P = Perception
		E = Endurance
		C = Charisma
		I = Intelligence
		A = Agility
		L = Luck

There are PERKS that Require you to have a specific amount of S.P.E.C.I.A.L. (usually 4+) BUT IF your not Going to select one of the PERKS that needs the requirements then you need not to worry to make sure you have that S.P.E.C.I.A.L. at a minimum value.
----------------------------------------------------------------------
I HIGHly suggest you browse thru
	Bobblehead FAQ by SunsThirdStone
http://www.gamefaqs.com/computer/doswin/file/918428/55245

Now that you know about the Bobble Heads Give at Least +1 IN all of the S.P.E.C.I.A.L.
AND +10% on Each SKILL.

THEREFORE : You should NEVER Max out to 10.

FACT :	it doesn't go to higher than 10 even with bonus.

	S.P.E.C.I.A.L. = 9 MAX
----------------------------------------------------------------------

From :	ShadowsDieAway		Mike Merin
e.s.p. faq@shillatime.org	Absolute Steve


		Remember the VAULT TEC Bobble heads

			+-----------------+
			¦ S T R E N G T H ¦
			+-----------------+
	+-----------------------------------------------+
	¦	 ¦Max Carry¦ Melee ¦	Skill		¦
	¦Strength¦ Weight: ¦Damage:¦	Modifiers:	¦

	¦--------+---------+-------+--------------------¦
	¦    1   ¦   160   ¦  0.5  ¦ Melee Weapons  +2  ¦
	¦    2   ¦   170   ¦  1.0  ¦ Melee Weapons  +4  ¦
	¦    3   ¦   180   ¦  1.5  ¦ Melee Weapons  +6  ¦
	¦    4   ¦   190   ¦  2.0  ¦ Melee Weapons  +8  ¦
	¦    5   ¦   200   ¦  2.5  ¦ Melee Weapons +10  ¦
	¦    6   ¦   210   ¦  3.0  ¦ Melee Weapons +12  ¦
	¦    7   ¦   220   ¦  3.5  ¦ Melee Weapons +14  ¦
	¦    8   ¦   230   ¦  4.0  ¦ Melee Weapons +16  ¦
	¦    9   ¦   240   ¦  4.5  ¦ Melee Weapons +18  ¦
	¦   10   ¦   250   ¦  5.0  ¦ Melee Weapons +20  ¦
	+-----------------------------------------------+
related PERK		{INTENSE TRAINING}
LEVEL = +10 Inventory & +0.5 Melee Damage & +2 Melee Weapons.
@ Level 20	{SOLAR POWERED}		+2 Strength.
		< Endurance ~ 7 >
		{NINJA}			+15% Critical Hit on Melee
@ Level 10	{NERD RAGE!}		STR = 10 @ 20%HP.
		< Intelligence ~ 5 >
@ Level 9	{STRONG BACK}		+50 Inventory.
		< Strength ~ 5	Endurance ~ 5 >
@ Level 2	{LITTLE LEAGUER}	+5~ Melee skill.
		< Strength ~ 4 >

			+---------------------+
			¦ P E R C E P T I O N ¦
			+---------------------+
USEs = Able to Spot Hostiles in your Compass. (High number Longer distance?)
NOTE : MAX = 8	+Headgears
	+---------------------------------------+
	¦Perception¦	Skill Modifiers:	¦

	¦----------+--------------------------------------------+
	¦     1    ¦ Energy Weapons & Lockpick & Explosives  +2 ¦
	¦     2    ¦ Energy Weapons & Lockpick & Explosives  +4 ¦
	¦     3    ¦ Energy Weapons & Lockpick & Explosives  +6 ¦
	¦     4    ¦ Energy Weapons & Lockpick & Explosives  +8 ¦
	¦     5    ¦ Energy Weapons & Lockpick & Explosives +10 ¦
	¦     6    ¦ Energy Weapons & Lockpick & Explosives +12 ¦
	¦     7    ¦ Energy Weapons & Lockpick & Explosives +14 ¦
	¦     8    ¦ Energy Weapons & Lockpick & Explosives +16 ¦
	¦     9    ¦ Energy Weapons & Lockpick & Explosives +18 ¦
	¦    10    ¦ Energy Weapons & Lockpick & Explosives +20 ¦
	+-------------------------------------------------------+
related PERK		{INTENSE TRAINING}
LEVEL = +2 Energy Weapons & Lockpick & Explosives.
@ Level 18	{INFILTRATOR} = LockPick Retries.
@ Level 12	{PYROMANIAC}	+50% Damage on fire-based weapons.
@ Level 10	{NIGHT PERSON}	+2 Perception & Intelligence.
@ Level 6	{DEMOLITION EXPERT}	+20% damage on Grenades, Mines and Missiles
@ Level 2	{LITTLE LEAGUER}	+5~ Explosives skill.
		< Strength ~ 4 >
		{THIEF}			+5~ Lockpick skill.
		< Agility ~ 4	Perception ~ 4 >

			+-------------------+
			¦ E N D U R A N C E ¦
			+-------------------+
NOTE : Unarmed weapons uses Lower AP; More (Rate of Fire / Hits per AP).
	Compared to Melee Weapons for Close quarters combat.
	Unarmed Damage is 25% of your Unarmed Skill #
		(Unarmed Skill = 100 ; Damage = 25)
		    +------+  +---------+
+-------------------+Poison+--+Radiation+-------------------------+
¦Endurance¦Max H.P¦Resistance¦Resistance:¦	Skill Modifiers:  ¦
¦---------+-------+----------+-----------+------------------------¦
¦    1	  ¦  120  ¦     0    ¦	   0	 ¦ Big Guns & Unarmed  +2 ¦
¦    2	  ¦  140  ¦     5    ¦	   2	 ¦ Big Guns & Unarmed  +4 ¦
¦    3	  ¦  160  ¦    10    ¦	   4	 ¦ Big Guns & Unarmed  +6 ¦
¦    4	  ¦  180  ¦    15    ¦	   6	 ¦ Big Guns & Unarmed  +8 ¦
¦    5	  ¦  200  ¦    20    ¦	   8	 ¦ Big Guns & Unarmed +10 ¦
¦    6	  ¦  220  ¦    25    ¦	  10	 ¦ Big Guns & Unarmed +12 ¦
¦    7	  ¦  240  ¦    30    ¦	  12	 ¦ Big Guns & Unarmed +14 ¦
¦    8	  ¦  260  ¦    35    ¦	  14	 ¦ Big Guns & Unarmed +16 ¦
¦    9	  ¦  280  ¦    40    ¦	  16	 ¦ Big Guns & Unarmed +18 ¦
¦   10	  ¦  300  ¦    45    ¦	  18	 ¦ Big Guns & Unarmed +20 ¦
+-----------------------------------------------------------------+
related PERK		{INTENSE TRAINING}
LEVEL = +20 Hit Points & +5 Poison Resistance & +2 Radiation Resistance & Big Guns & Unarmed
@ Level 20	{NINJA}		+15% Critical Hit on UnArmed attacks.
		{SOLAR POWERED}	+1 HP/10sec.
		< Endurance ~ 7 >
@ Level 18	{PARALYZING PALM}	< Unarmed~70+ >
@ Level 14	{CYBORG}	+10 to Damage Resistance.
@ Level 12	{LIFE GIVER}	+30 Hit Points.
		< Endurance ~ 6 >
@ Level 10	{NERD RAGE!}	DR +50% @ 20%HP.
		< Intelligence ~ 5 >

@ Level 8	{RAD RESISTANCE}	+25 Radiation Resistance.
		{SIZE MATTERS}		+15~ Big Guns.
@ Level 6	{TOUGHNESS}		+10 Damage Resistance
	< Endurance ~ 5 >
@ Level 4	{IRON FIST}		+5 unarmed damage
		< Strength ~ 4 >

			+-----------------+
			¦ C H A R I S M A ¦
			+-----------------+
NOTE : It's the SKILL that allows you to People; Charisma just increases that Skill %.
	You can always Save the Game Before any Conversation and Load them back up to try out other combinations and avoid Lock out and Failures.
	Disposition
		+------------------------------+
		¦Charisma¦  Skill Modifiers:   ¦

		¦--------+---------------------¦
		¦    1	 ¦ Barter & Speech  +2 ¦
		¦    2	 ¦ Barter & Speech  +4 ¦
		¦    3	 ¦ Barter & Speech  +6 ¦
		¦    4	 ¦ Barter & Speech  +8 ¦
		¦    5	 ¦ Barter & Speech +10 ¦
		¦    6	 ¦ Barter & Speech +12 ¦
		¦    7	 ¦ Barter & Speech +14 ¦
		¦    8	 ¦ Barter & Speech +16 ¦
		¦    9	 ¦ Barter & Speech +18 ¦
		¦   10	 ¦ Barter & Speech +20 ¦
		+------------------------------+
related PERK		{INTENSE TRAINING}
LEVEL = +2 Barter & Speech
@ Level 14	{MASTER TRADER}	25% Discount.
@ Level 10	{ANIMAL FRIEND}		
		< Charisma ~ 6 >
@ Level 8	{IMPARTIAL MEDIATION}	+30 Speech.
		< Charisma ~ 5 >
@ Level 4	{CHILD AT HEART}	@ Little Lamplight
		{SCOUNDREL}		+5~ Speech & Barter skill
	< Charisma ~ 4 >

			+-------------------------+
			¦ I N T E L L I G E N C E ¦
			+-------------------------+
	+-----------------------------------------------+
	¦Intel¦Skill/LVL¦	Skill Modifiers:	¦
	¦-----+---------+---------------------------------+
	¦  1  ¦   +11	¦ Medicine & Repair & Science  +2 ¦
	¦  2  ¦   +12	¦ Medicine & Repair & Science  +4 ¦
	¦  3  ¦   +13	¦ Medicine & Repair & Science  +6 ¦
	¦  4  ¦   +14	¦ Medicine & Repair & Science  +8 ¦
	¦  5  ¦   +15	¦ Medicine & Repair & Science +10 ¦
	¦  6  ¦   +16	¦ Medicine & Repair & Science +12 ¦
	¦  7  ¦   +17	¦ Medicine & Repair & Science +14 ¦
	¦  8  ¦   +18	¦ Medicine & Repair & Science +16 ¦
	¦  9  ¦   +19	¦ Medicine & Repair & Science +18 ¦
	¦ 10  ¦   +20	¦ Medicine & Repair & Science +20 ¦
	+-------------------------------------------------+
related PERK		{INTENSE TRAINING}
LEVEL = +2 Medicine & Repair & Science; OVERALL +19 from every Level 1 to 20
@ Level 18	{COMPUTER WHIZ} = Science Retries
@ Level 10	{NIGHT PERSON}		+2 Intelligence & Perception.
@ Level 4	{COMPREHENSION}		+2 on Skill Books.

		{EDUCATED}		+3 Skill/LVL.
		With this Perk you don't need to PRIORITIZE this Stat.
@ Level 2	{DADDY'S BOY/GIRL}	+5 Medicine & Science skill.
	< Intelligence ~ 4 >

		{GUN NUT}		+5 Repair skill.
		< Agility ~ 4	Intelligence ~ 4 >
		{SWIFT LEARNER}		Experience +10%~
		< Intelligence ~ 3 >

			+---------------+
			¦ A G I L I T Y ¦
			+---------------+
USEs = V.A.T.S. ~ (Bullet Time/Matrix) There are No other ways to increase this Permanently; only Temp Boost
	One can argue to Just carry 10 more Nuka's that has MORE +AP.
	Sneaking around Helps you to avoid monsters.
NOTE:	Max = 7	+Hats,Clothes
	Power Armor -2
		 +------+
	+--------+Action+-------------------------+
	¦Agility¦ Points ¦	Skill Modifiers:  ¦
	¦-------+--------+------------------------¦
	¦   1	¦   67	 ¦ Small Guns & Sneak  +2 ¦
	¦   2	¦   69	 ¦ Small Guns & Sneak  +4 ¦
	¦   3	¦   71	 ¦ Small Guns & Sneak  +6 ¦
	¦   4	¦   73	 ¦ Small Guns & Sneak  +8 ¦
	¦   5	¦   75	 ¦ Small Guns & Sneak +10 ¦
	¦   6	¦   77	 ¦ Small Guns & Sneak +12 ¦
	¦   7	¦   79	 ¦ Small Guns & Sneak +14 ¦
	¦   8	¦   81	 ¦ Small Guns & Sneak +16 ¦
	¦   9	¦   83	 ¦ Small Guns & Sneak +18 ¦
	¦  10	¦   85	 ¦ Small Guns & Sneak +20 ¦
	+-----------------------------------------+
related PERK		{INTENSE TRAINING}
LEVEL = +2 A.P. & +2 Small Guns & Sneak
@ Level 20	{GRIM REAPER'S SPIRIT}	FULL V.A.T.S.
		{NINJA}			+25% more Damage on Sneak.
		{ACTION BOY/GIRL}	+25 V.A.T.S.
		< Agility ~ 6 >
@ Level 18	{CONCENTRATED FIRE}	{+0% ~ +5% ~ +10%}
		GUNSLINGER
@ Level 12	{SILENT RUNNING}	+10% bonus to {Sneak}
		{SNIPER}		+25% hit on headshots in V.A.T.S. mode.
		< Agility ~ 6 >
@ Level 10	{MYSTERIOUS STRANGER}	V.A.T.S. assist kill.
		< Luck ~ 6 >
@ Level 6	{GUNSLINGER}	+25% hit in V.A.T.S. one-handed weapon.
@ Level 2	{GUN NUT}	+5~ Small Guns skill.
		< Agility ~ 4	Intelligence ~ 4 >
		{THIEF}		+5~ Sneak skill.
		< Agility ~ 4	Perception ~ 4 >

			+---------+
			¦ L U C K ¦
			+---------+
NOTE : PRIORITY MAX = 6	+Ranger Battle Armor +Lucky 8 Ball +Three Dog's Head Wrap & Lucky Shades
		+-------------------------------+
		¦Luck¦	Skill Modifiers:	¦
		¦----+-----------------------------------+
		¦  1 ¦	Critical Hit +1%,  All Skills +1 ¦
		¦  2 ¦	Critical Hit +2%,  All Skills +1 ¦
		¦  3 ¦	Critical Hit +3%,  All Skills +2 ¦
		¦  4 ¦	Critical Hit +4%,  All Skills +2 ¦
		¦  5 ¦	Critical Hit +5%,  All Skills +3 ¦
		¦  6 ¦	Critical Hit +6%,  All Skills +3 ¦
		¦  7 ¦	Critical Hit +7%,  All Skills +4 ¦
		¦  8 ¦	Critical Hit +8%,  All Skills +4 ¦
		¦  9 ¦	Critical Hit +9%,  All Skills +5 ¦
		¦ 10 ¦	Critical Hit +10%, All Skills +5 ¦
		+----------------------------------------+
related PERK		{INTENSE TRAINING}
LEVEL = +1% Critical HitS & +% on ALL Skills.
@ Level 16	{BETTER CRITICALS}		+50% Damage in Critical hits.
		< Perception ~ 6	Luck ~ 6 >
@ Level 10	{FINESSE}	+5% critical hit
		< Luck ~ 6 >

----------------------------------------------------------------------
20 GRIM REAPER'S SPIRIT
19	LIFE GIVER, ROBOTICS EXPERT, PYROMANIAC
18 PARALYZING PALM
17 ACTION BOY/GIRL	Agility = 6
16 BETTER CRITICALS	Luck = 6	Perception = 6
15	CHEMIST, ENTOMOLOGIST
14 CYBORG
13 SILENT RUNNING	Agility = 6.
12 SNIPER		Perception = 6, Agility = 6.
11	NIGHT PERSON, NERD RAGE!, BLOODY MESS, DEMOLITION EXPERT, IRON FIST
10 FINESSE		Luck = 6.
09 STRONG BACK		Strength = 5	Endurance = 5
08 COMMANDO
07 GUNSLINGER
06 TOUGHNESS		Endurance = 5.
05 COMPREHENSION	Intelligence = 4
04 EDUCATED		Intelligence = 4
03 INTENSE TRAINING	Agility +1
02 INTENSE TRAINING	Endurance +1

----------------------------------------------------------------------
			+-----------------------+
			¦ O T H E R   P E R K S ¦
			+-----------------------+
	So you may want to LOWER the Cap on the MAX of S.P.E.C.I.A.L. -1
Besides the VAULT TEC Bobble heads there are other Items and QUESTs that will add a Permanent Points to your S.P.E.C.I.A.L. statistics. So this means it will Lower the MAX cap points for each stat; as to not waste those benefits of adding extra points where you could be using it for some other Stat.
----------------------------------------------------------------------
»	["Those!" Quest]	Adds +1 to either Strength or Perception.
Since you have MAXed the Strength or has the Higher (B) Priority than the Perception. You won't need the ...
	Ant Might	+1 in Strength.
and you Have to Select ...
	Ant Sight	+1 in Perception.

»	[Barkskin Quest]	Adds +1 to Endurance.
	Reduce the MAX cap of ENDURANCE to 8.
		Wasteland Wanderer Outfit:
	+1 to Endurance and Agility BUT there are better armors out there.

»	(INTENSE TRAINING) @ Level 2	Endurance +1
	Reduce the MAX cap of ENDURANCE to 7.
			@ Level 3	Agility +1
	Reduce the MAX cap of AGILITY to 8.

»	{Lucky 8 Ball}		Adds +1 to LUCK.
It is in effect as long as it remains in your inventory.
	Reduce the MAX cap of LUCK to 8. 

»	Ranger Battle Armor	Adds +1 to LUCK. and a 2nd HIGHEST DR=39
	Reduce the MAX cap of LUCK to 7.
		Stats:		Small Guns +10, AP +5, Luck +1
		Location:	Reilly's Rangers Compound.
		Quest:		Reilly's Rangers. (Possible reward)

HEADGEAR:		MAX DR:	10
Judge for yourself IF it's worth the TRADE (Opportunity Cost).

and also Include the STAT Perk; you Lowered the LUCK Points and It gets Distributed to the LAST Remaining Points in the STATS like: Intelligence
So include additional +19 Skill points Overall in the consideration OR
Agility = +2 A.P. & +2 Small Guns & Sneak.

»	{Crow's Eyebot Helmet} & {Lucky Shades}
	+1 to LUCK and Perception	DR:7
	Trading DR +3 for a +1% Critical HitS.	( & +19 Skill Points)
	Reduce the MAX cap of LUCK to 6.	( +2 A.P. )

»	{Three Dog's Head Wrap} & {Lucky Shades}
	+2 to LUCK & +1 Charisma	DR:4
	Trading DR +6 for a +2% Critical HitS.	( & +38 Skill Points)
	Reduce the MAX cap of LUCK to 5.	( +2 A.P. )

DR: is also an Important STAT that is RARELY increased and PLENTY of skill points in the GAME anyways so Critical HIT is the deciding Factor.
[It's the LAST Stat that you would Place the Point if you plan to decrease your CAP on the LUCK and the point will go to the LEAST Prioritized STAT.]

----------------------------------------------------------------------
http://www.bethsoft.com/bgsforums/index.php?showtopic=911922
----------------------------------------------------------------------
Best Helmets to Increase S.P.E.C.I.A.L. Stats
----------------------------------------------------------------------
T-51b Power Helmet
Location: Fort Constantine, bomb storage, experimental chamber.
DR:	10	Stats:	Radiation Resistance +8%, Charisma +1
Note: CAN NOT! be used in combination with Lucky Shades.

Crow's Eyebot Helmet
Location: Wasteland Mini-Encounter: Merchant Trader Caravan. Freeform Quest: Merchant Empire. Reward from Crow.
DR:	5	Stats:	Perception +1
Note: CAN be used in combination with Lucky Shades.
DR:	7	Stats:	Perception +1, Luck +1

----------------------------------------------------------------------
Best Hat to Increase S.P.E.C.I.A.L. Stats
----------------------------------------------------------------------
Three Dog's Head Wrap	DR:	2	Stats:	Charisma +1, Luck +1
Location: Galaxy News Radio, worn by 'Three Dog'.

----------------------------------------------------------------------
Other Accessories That Increase S.P.E.C.I.A.L. Stats
----------------------------------------------------------------------
Lucky Shades	DR:	1	Stats:	Luck +1
Location: Lucky's Grocer, inside the store.

Lucky 8 Ball	Stats:	Luck +1
Location: Complete the quest 'Big Trouble in Big Town' and it will be given to you by the NPC 'Timebomb'.

----------------------------------------------------------------------
You can only wear either a (Helmet or a Hat) on your head,
and (Armour or Clothing) on your body at any one time.
The Lucky Shades can be used in combination with most hats, but only a few helmets (as noted).

----------------------------------------------------------------------
			+----------------------+
			¦ S. P. E. C. I. A. L. ¦
			+----------------------+

		S = Strength		=	5 + B Priority.
@ Level 9	{STRONG BACK}		+50 Inventory.
						MAX=9

		P = Perception		=	6-1=5
@ Level 16	{BETTER CRITICALS}	+50% Damage in Critical hits.
	-1 Ant Sight use the Point to other Stat;
	Since you won't need it to be 6 till Level 16.

		E = Endurance		=	5 + C Priority	MAX=7.
@ Level 2	(INTENSE TRAINING)	ENDURANCE +1
		[Barkskin Quest]	ENDURANCE +1
@ Level 9	{STRONG BACK}		+50 Inventory.

		C = Charisma		=	1

		I = Intelligence	=	4 + D Priority.
@ Level 4	{COMPREHENSION}		+2 on Skill Books.
		{EDUCATED}		+3 Skill/LVL.

		A = Agility		=	6 + c Priority.
@ Level 12	{SNIPER}		+25% hit on headshots in V.A.T.S. mode.
		{ACTION BOY/GIRL}	+25 V.A.T.S.
	+1 (HeadGear), +1 Clothes
	Power Armor reduces AGI -2		MAX=8

		L = Luck		=	5~7 MAX A Priority.
     
DEMOS
PATCHES - CHEATS
REVIEWS
GAME VIDEOS
NEWS ENTRIES
THIS WEEK'S MOST POPULAR DOWNLOADS