GAME: Fallout New Vegas
By: Kenneth Stubbs (OmegaMustard)
Email: omegamustard1@yahoo.com
If you want to use this on your website or such, email me and ask first.
This Document is copyrighted by me.
The Fallout New Vegas Achievement FAQ is Copyright (C) Oct. 19, 2010
Kenneth Stubbs
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Special Thanks to Bethesda and Obsidian for making such a great game.
Thanks to all my readers that have enjoyed my achievement guide(s)
and send me compliments as well as tips and fixes.
*Does Contain Spoilers, so SPOILER ALERT!*
*If you are looking for an achievement inparticular, just search the word*
Contents
--------
I. Recommended Stats in certain skills.
II. The Achievements
A. New Kid
B. Up and Comer
C. The Boss
D. Ol' Buddy Ol' Pal
E. The Whole Gang's Here
F. Crafty
G. Mod Machine
H. Walker of the Mojave
I. Master of the Mojave
J. Globe Trotter
K. You Run Barter Town
L. Blast Mastery
M. Love the Bomb
N. Lead Dealer
O. No Tumbler Fumbler
P. Stim-ply Amazing
Q. New Vegas Samurai
R. Jury Rigger
S. Hack the Mojave
T. Artful Pocketer
U. Outstanding Orator
V. Desert Survivalist
W. Old-Tyme Brawler
X. Know When to Fold Them
Y. One Armed Bandit
Z. Little Wheel
AA.Double Down
AB.Caravan Master
AC.The Courier Who Broke the Bank
AD.Hardcore
AE.Ain't That a Kick in the Head
AF.They Went That-a-Way
AG.Ring-a-Ding-Ding
AH.The House Always Wins
AI.For the Republic
AJ.Render Unto Caesar
AK.Wild Card
AL.All or Nothing
AM.Veni, Vidi, Vici
AN.Eureka!
AO.No Gods, No Masters
AP.Come Fly With Me
AQ.Talent Pool
AR.Return to Sender
AS.Arizona Killer
AT.You'll Know It When It Happens
AU.G.I. Blues
AV.That Lucky Old Sun
AW.Volare!
AX.The Legend of the Star
III.Closing Statements/Contact/etc.
I. Recommended Stats - Helpful Notes
--------------------
There is already a level glitch in the game. It will probably
be patched soon but you need to have a speech skill of 50 to
do it. This will also net you the 50 speech wins really quick.
This game is sorta different when it comes to skills
of speech and bartering. You actually have to have the skill
up to a certain level, it doesn't work on percents anymore.
You really want to get your speech skill up to 50 anyways
because most people you are trying to lure with speech, need
it to be at least 50. You want to start working on lockpick
and repair as soon as possible. Lockpick so you can get into
places. I always reccomend getting it to at least 50 as well.
For repair you want it to be at at least 30-35. This way you
can repair your weapons and get the repair achievement as well.
Science will need to be at 50 so you can hack all the way up
to normal terminals. Computers seem to be really rare and
in between in this game, so probably the higher it is the better.
Don't get too happy with your points, you also need to level up
Guns or Energy weapons, whatever you prefer to use. Might be
easier to just level up guns one playthrough and then energy
weapons on another if going for all achievements. Same with
unarmed and melee as well. This game offers a bunch of quests
but most are optional or you must complete to do the main
story quests. Unlike Fallout 3, you don't get an achievement
for every quest in the game.
You may want to get your speech, science, and lockpick skills
up to 100 if possible. There are quite a few surprises in the
game that require these stats at max. Science really needs to
be at 100 so you can hack all terminals. Lockpick being at
100 will save you the time of having to look for keys in a few
quests.
For The House Always Wins, Rendar Unto Caesar, For the Republic
and Wild Card you have to choose really which you want to do.
So you can make two separate saves for these achievements
once you come across them during the game. As soon as you
complete Ring a Ding Ding and exit the TOPs casino, two guys
will run up to you presenting you with some quests. One will
want you to see Caesar and another will ask you to talk to the
NCR. Save right here and this will be your jump back save for
choosing who to side with. Mainly the NCR will needed to be
sided with first because the other 3 sides are pretty open
up to a certain point. For the NCR, you are just given a note
to go see the Ambassador in the southern camp in New Vegas.
He is located in the offices.
If you want to save yourself a little bit of time, go ahead
and go meet the Boomers in the upper right corner of the map.
Go ahead and get them to like you and then go complete Ring
A Ding Ding. Now save and this way you don't have to repeat
their quests over 4 times while doing the endings.
Difficulty doesn't affect achievements except for Hardcore
Mode which is 1 achievement in its self.
NOTE: There are quite a few glitches and bugs in the game
right now so if something glitches, reload a previous save.
Be sure to save often.
NOTE: The XP glitch has been patched. You can still do it
offline if you clear your cache on the dashboard.
II. The Achievements
-------------------
Fallout New Vegas has 50 Achievements worth a total of 1000
A. New Kid
- Reach Level 10 10G
- There are no achievements for being of a certain karma.
You just need to reach level 10. It takes 7,200 XP.
B. Up and Comer
- Reach level 20 20G
- There are no achievements for being of a certain karma.
You just need to reach level 10. It takes 29,450 XP.
C. The Boss
- Reach level 30 30G
- There are no achievements for being of a certain karma.
You just need to reach level 10. It takes 66,700 XP.
- For the current XP glitch, get your speech up to 50. When
you get to Freeside, go to Atomic Wranglers bar and talk
to the guy at the desk and ask him if he needs any help.
He will tell you he needs some escorts. Go around and
look for a guy named Old Ben. Convince him to go be an
escort and he will run to the bar. Now go back to the bar
and talk to him, it will allow you to keep asking him to
join, getting you a bit of XP and successful speeches.
D. Ol' Buddy Ol' Pal
- Recruit any companion 10G
- There is a glitch with Ed-E robot companion as of right
now. He tends to disappear so you may have to reload
older saves to keep him around.
E. The Whole Gang's Here
- Recruit all of the companions 25G
- Here are the people that can join you.
- Arcade Israel Gannon - Old Mormon Fort, You need either
the confirmed bachelor perk or 75 speech for
him to join you.
- Craig Boone - Novac - Catch him in the Dinky the Dino's
mouth on duty after 9 PM. He will want you to
do a little quest for him to figure out what
happened to his wife. So talk to No Bark, the
town crazy and he will tell you you should
explore Dinky Dino's Hotel lobby. Go there and
crack the safe and find slaving papers. This
will show who actually sold his wife into slavery.
You can also just make any random person walk into
the front of Dinky the Dino to complete this.
- ED-E - Found in Primm, you need a repair skill of 65
or a Science skill of 55 or you can fix him with
3 scrap metals, 2 sensor modules and 1 scrap
electronics. He is located in Nash's residence.
He won't join if you have Rex following you.
- Lillian Marie Bowen (Lily) - Jacobstown
- Raul Alfonso Tejada - Black Mountain
- Rex - The King's School of Impersonation - You can
start this quest for this companion after
completing GI Blues quest.
- Rose of Sharon Cassidy (Cass) - Traveling Water Merchant
- Veronica Renata Santangelo - 188 Trading Post
F. Crafty
- Craft 20 items 15G
- This can be ammo as well. Find a work bench after picking
up a bunch of shell casings and just keep making ammo.
Really easy to get. It can be 20 of the same bullet.
Sent By TripleJump - You can also pick up a bit of scrap
and break it down for lead. Comes really fast with this
method as well.
G. Mod Machine
- Install 20 weapon mods 15G
- You can install up to 3 weapon mods per weapon and once
it is installed, it is permanent. You buy parts from
different merchants and you install them yourself on
the pip boy menu.
Sent By TripleJump - You can also pick up a bit of scrap
and break it down.
H. Walker of the Mojave
- Discover 50 locations 10G
- see Master of the Mojave
I. Master of the Mojave
- Discover 125 locations 25G
- There are a lot of locations in Fallout New Vegas. Most
are close together and small places like some random house
in the Wasteland. You will find most places around
Freeside/New Vegas. When you hit level 20, you can get
the explorer perk that allows all locations to appear on
the map. There are way more than 125 places in the game.
J. Globe Trotter
- Find all the snowglobes 25G
- There are a total of only 7. They don't do stat increases
like the bobbleheads on Fallout 3 but can net you 2,000 caps
if sold to House the king of New Vegas. He lives in Lucky 38.
You can also just display them in your house.
- Goodsprings - Goodsprings cemetery, on one of the graves
- Hoover Dam - In the Hoover Dam offices, sitting on the welcome desk.
- Mormon Fort - In the Old Mormon Fort, in the corner there is a
door to the tower. Upstairs on a shelf.
- Mt. Charleston - Jacobstown in Jacobstown Lodge, sitting on the
reception desk.
- Nellis AFB - Nellis AirForce Base, Nellis Boomer Museum.
- Test Site - Lucky 38 Casino, Cocktail lounge on the counter
- The Strip - Vault 21 (Vegas Strip), locked room in the
northeast corner
K. You Run Barter Town
- Sell 10,000 caps worth of goods 15G
- The higher your barter skill, the faster this will come. Just while
exploring the wasteland, pick up all guns and sell them. You can get
a lot more caps for weapons depending on their condition so if you have
a decent repair skill, don't be afraid to combine weapons. They will
net you quite a bit of caps. Also make sure people you sell to have a
bit of caps. You can check how many caps they have in the upper right
corner on the sell menu.
L. Blast Mastery
- Deal 10,000 damage with energy weapons 15G
- You deal more damage depending on your Energy skill level. This is using
Laser and Plasma weapons. Doesn't matter if it is a two handed or one
handed gun. If you enjoy using energy weapons, this will come naturally
during normal play.
M. Love the Bomb
- Deal 10,000 damage with explosives 15G
- This has to do with the Explosives skill. The higher it is, the more
efficient you can use explosives. This counts for mines, grenades
dynamite and explosive launchers. You can usually find frag grenades
all over the place and you find quite a bit of dynamite from the start
of the game as well. Just really want to abuse it and throw it at
most enemies just to knock this achievement out of the way.
N. Lead Dealer
- Deal 10,000 damage with guns 15G
- This deal with basic guns that use standard bullets. Pistols, rifles,
and shotguns all fall into this category if they use actual bullets.
Doesn't matter if it is a single handed or two handed gun, all count.
The higher your gun skill, the faster you can acquire this but there
should be no rush on it. You will probably get it really early on
no trouble because the game is mostly based on gun use.
O. No Tumbler Fumbler
- Pick 25 locks 15G
- Try to hold onto your bobby pins and don't force locks. You don't
want to risk breaking locks. You need a lockpick skill of 15 for
very easy, 30 for easy, 50 for normal, 75 for hard and 100 for
very hard. I would reccomend having it at least at 50 and you
should have no trouble picking 25 locks early on in the game.
If you want to save bobby pins, try a lock two times and if you
don't get it, cancel picking and repick, that way your bobby pin
resets but the lock also has a different sweet spot.
P. Stim-ply Amazing
- Heal 10,000 damage with stimpaks 15G
- If you take a lot of damage while in the wastes, abuse some
stimpaks if you want this early on. Otherwise it should come
easily during normal gameplay. You can also hurt yourself and
heal or crank the difficulty up so you take more damage. The
higher your Medicine skill, the more health you gain from
stimpaks.
Q. New Vegas Samurai
- Deal 10,000 damage with melee 15G
- For this you may want to level your melee skill up. It doesn't
need to be too high but the higher the better. Use weapons like
baseball bats, knives, pool cues and Machetes. Anything you swing
you work fine. Just keep cutting or beating up enemies and this
will come eventually.
R. Jury Rigger
- Repair 30 items 15G
- This deals with the repair skill and to me is a must to have a
good repair skill. This will save you a ton of caps since you
can repair your own stuff. All you need is a double of your
weapon. Example, you have a varmint rifle, you kill an enemy and
pick their's up. You can now go to your pip boy and use their
rifle to repair yours and make it stronger. Do this 30 times and
you will get this. Higher your repair skill, the higher you repair
you item.
S. Hack the Mojave
- Hack 25 terminals 15G
- This deals with the science skill and like the lockpick skill, it
has to be so high depending on the level of the terminal. There
aren't too many terminals in the game that I have seen so you may
want to max out your Science skill to get this one. To hack a
terminal, you must access it and then pick the right code command
to hack it. If you mess up twice you may want to cancel and start
again. You don't want to lock the terminal down since they are
rare in the game.
T. Artful Pocketer
- Pick 50 pockets 15G
- This deals with the Sneak skill. You also have to have a pretty
high sneak skill to successfully pick pocket people. First you
have to crouch and it will say Hidden or Detected at the top
middle of the screen. If you are hidden you can pick someone's
pocket but you don't want to get caught or your reputation in
that area will go down.
Glitch
Go to Vault 21 in the Vegas Strip. Once you enter go through the
doors and down into the vault. Keep going until you get into the big
open area with the blackjack and roulette tables. As soon as you come
down the steps you will see three people standing in a group talking
with each other. The man that is facing away from you in the brown
jacket and brown fedora hat is who you will be pickpocketing. Crouch
and inch closer to him and right when you see the pickpocket option
come up go into it. He should be carrying a bottle of dirty water and
some pork n beans. Now you can pickpocket him and the item you stole
will stay in his inventory. You can keep repeating this. Just steal
the dirty water, back out and save and then repeat. I say save because
you will randomly get caught so you can reload your save if you get
caught. You can pick his pocket an unlimited amount of times.
U. Outstanding Orator
- Pass 50 Speech checks 15G
- Just from playing through, you want to have a 50 speech skill.
Most people you have to be at about 50 to convince them with
you speech. You can also use the glitch to go ahead and knock
this out as well.
- For the current XP glitch, get your speech up to 50. When
you get to Freeside, go to Atomic Wranglers bar and talk
to the guy at the desk and ask him if he needs any help.
He will tell you he needs some escorts. Go around and
look for a guy named Old Ben. Convince him to go be an
escort and he will run to the bar. Now go back to the bar
and talk to him, it will allow you to keep asking him to
join, getting you a bit of XP and successful speeches.
V. Desert Survivalist
- Heal 10,000 damage with food 15G
- There is tons of food in the game all over. You may
want to keep Rad Away on you as well because just about
all food gives you Radiation. Just whenever you get
hurt instead of using stimpaks, eat you some food. You
can hurt yourself and eat food or you can crank up the
difficulty to take more damage. The higher your Survival
skill, the more health you gain from food items. You can
kill wild Brahmin and cook their meat at campfires. These
heal quite a bit.
W. Old-Tyme Brawler
- Deal 10,000 damage with unarmed 15G
- For this you may want to level your unarmed skill up. This
works with Brass Knuckles and Power Fists as well. Anything
that has a fist icon on it on the Pip Boy Screen. Just
keep attacking enemies head-on with your fists and you
should get this.
X. Know When to Fold Them
- Win 3 games of Caravan 10G
- Caravan is a card game you can play with
random people in the wasteland. You can
purchase new cards from merchants as well.
The first time you encounter this is in Goodsprings. Right
after the tutorial, talk with the guy hiding out at the Gas
Station and he will ask you to play. He will also teach you
the rules. You must win 3 games for this. if you cannot
remember the rules, copy the link below.
http://fallout.wikia.com/wiki/Caravan_%28game%29
Y. One Armed Bandit
- Play 10 spins of slots 10G
- You will be able to play this when you get to New Vegas.
There are also some slot machines in the Atomic Wrangler
in Freeside which is right there at New Vegas.
Just play 10 games and this is yours.
Z. Little Wheel
- Play 10 spins of roulette 10G
- You will be able to play this when you get to New Vegas.
Just play 10 games and this is yours.
AA.Double Down
- Play 10 hands of Blackjack 10G
- You will be able to play this when you get to New Vegas.
Just play 10 games and this is yours.
AB.Caravan Master
- Win 30 games of Caravan 30G
- Caravan is a card game you can play with
random people in the wasteland. You can
purchase new cards from merchants as well.
The first time you encounter this is in Goodsprings. Right
after the tutorial, talk with the guy hiding out at the Gas
Station and he will ask you to play. He will also teach you
the rules. You must win 30 games for this. if you cannot
remember the rules, copy the link below.
http://fallout.wikia.com/wiki/Caravan_%28game%29
AC.The Courier Who Broke the Bank
- Get banned from all the casinos on the strip 30G
- You get banned by winning too much at a casino. You must get
banned from all casinos. There are only 3 casinos on the strip
that you can get banned from. One way to do this, buy 100 chips
and then go to the Blackjack Table. Save your game and then go
all in and. If you win, you double you chips, if you lose,
reload and try again. Rinse and repeat until banned. Blackjack
seems to work the fastest but each casino will take you a bit
to get banned from it.
Gomorrah = Banned at 9,000+ chips.
The Tops = Banned at 10,000+ chips.
Ultra-Luxe = Banned at 15,000+ chips.
AD.Hardcore
- Beat the game on Hardcore mode 100G
- Hardcore has nothing to do with the game's in game difficulty
of Easy, Normal and Hard. It is a separate mode that carries
on the with the difficulty you select. So I would reccomend
playing on Easy with Hardcore on. You will be first asked
if you want to play on Hardcore right before leaving the Doc's
house at the start of the game. You cannot deactivate it at
any time while playing through the game or you won't get the
achievement.
Hardcore mode makes the game more realistic by making Simpaks
heal you over time. Rad Away decreases radiation over time.
You must eat food to survive. YOu must sleep in normal cycles.
You must drink water here and there or you will dehydrate and
you must see a doctor to heal limbs or use a doctor's bag.
Also companions can die and food does not restore health.
Ammo has weight so you can only carrie what you can.
AE.Ain't That a Kick in the Head
- Complete 'Ain't That a Kick in the Head' 10G
- You will get this as soon as you start the game and
create your character and do his beginning stats.
AF.They Went That-a-Way
- Complete 'They Went That-a-Way' 25G
- This will start as soon as start the game. You have to
ask around about the people that left you for dead in the
desert. You can help the people in Goodsprings first and
then you will head to Primm where you must save the deputy
who has been captured. Once you save the deputy, he will
tell you about the man who shot you and this will lead you
to Nipton. You will find the Legion has taken over Nipton
and must report this or join their side. You will then
be led to Novac where you can talk to Manny Vargas that will
want you to clear out the rocket factory of ghouls. This
will trigger the Come Fly with Me quest but you can
just check his computer to see where Khan went. You will
then head to Boulder City and find two guys there. The
resistance is there and you will have to either go in and
kill the guys or convince them to release their hostages.
Whatever happens, once it is complete, you get this
achievement and start Ring-a-Ding-Ding.
AG.Ring-a-Ding-Ding
- Complete 'Ring-a-Ding-Ding' 25G
- This will send you to New Vegas. This starts as soon as you
complete They Went That-a-Way. When you get to New Vegas, you
can go talk to Benny at the TOPS Casino. If your speech is high,
you can convince him to drop his body guards and talk to you in
the presidential suite. Once in the suite, he will convince you
to join him. If you decide to join him or tell him to leave the
suite, his body guards will attack you. If you decide to just kill
him, you get the Platinum chip back and then can go talk to House.
Doesn't matter what you do, if you tell him to leave, Benny
will haul ass to a Bunker and you must follow after talking
to House. You will complete this achievement once you have
talked to Benny in the Suite.
AH.The House Always Wins
- Complete 'The House Always Wins' 30G
- This is a multi-part quest. You must complete parts 1-7.
Part I
You get this quest as soon as you enter New Vegas strip the
first time. You are prompted to go visit House at the Lucky 38
casino. If you completed Ring-a-Ding-Ding first, depending on
what you chose in that, depends on what House wants you to do.
If you decided to kill Benny and take the chip, HOuse will want
the chip to beef up his security bots. If you didn't kill Benny,
House wants you to chase him down and recover the chip. House will
offer you money and give you your own Suite as your home. Once you
recover the chip, you will complete part I of the quest. If you
choose to destory the generators inside the bunker, you will fail
Part I of this quest even if you beef up his robots.
Part II
Part II of the quest starts after you talk to House. You must
hunt down Benny or go activate the chip at Fortification Hill to
activate a hidden Bunker. Really depends on what you do with Benny
when you catch him at the TOPS. After recovering the chip. If
you give it to Mr. House, this will complete part II.
Part III
Your first task is to meet the Boomers. You must talk to Mother
Pearl and she will tell you to help around the camp. Check
Valore Quest for the specifics. After you have their loyalty,
return to Mr. House and let him know the news.
This will complete part 3.
Part IV
First thing you have to do is to investiage the Omertas. When
you get there, talk to the receptionist and she
will then tell you go talk to Cachino. He tells you that he
doesn't know anything. Go check out his suite and find his journal
in one of the desks. Return to him and he will tell you to go
see Clandon. Go see Clandon and you can check out his safe hidden
behind one of the wardrobes. You will find a Snuff film and you
can blackmail Clandon with this to leave. After he leaves, return
to Cachino and tell him. He then wants you to go to a meeting with
him. Go to the meeting and kill the two crime bosses there. This
will complete the little Omerta quest. Return to House and tell
him that you have shut the Omerta's down and this will complete
Part 4 of the House quest and start Part 5.
Part V
House wants you to kill of the Brotherhood of Steel. Go to their
Hidden Bunker and attack. You need a lockpick skill of 100 or
a brotherhood key. Wipe out most of the brotherhood inside and
you'll get to a room with a terminal that allows you to self
destruct the place. If you have a Science skill of 100, you can
straight blow the place up, if not you must find 3 keycards.
1 is on a scribe you killed in the room. 1 is on the leader of
the brotherhood and 1 is on the top Paladin of the bunker.
Once you have all 3, activate the terminal for the password.
Now activate the self destruct sequence and leave. Once
outside, the place will blow up. Return to House and this will
complete part 5.
Part VI
If you are neutral or below by the NCR, you will auto fail
part 6 of House always wins but this isn't a problem because
it will auto start part 7 and you still get the achievement
after completeling part 7. You must save the President from
being killed. Don't worry too much about this 1 while doing
House's quests. You will get this for sure on your NCR run.
Part VII
Travel to the El Dorado Substation and power it back on with
the chip Mr. House gives you. The place is surrounded by NCR.
Get inside and then activate the terminal to turn the power
on and then return to Mr. House. This will complete part 7.
This now starts the All or Nothing quest.
AI.For the Republic
- Complete 'For the Republic' 30G
- To get this quest started, you must talk to the NCR ambassador
at the southern camp in New Vegas. He will first have you
complete Things that Go Boom which is get the support of the
Boomers. Go talk to the Boomers at Nellis Airforce Base.
This will start the Valore quest. Just follow that
achievement description. After you are accepted by the
Boomers they will give you their support. Return to the
Ambassador and he will start you on the King's Gambit quest.
King's Gambit
The ambassador wants you to go take out the King's. So go
to the King's School of Impersonation in Freeside. You have
two choices here. You can do some quests for the Kings or you
can wipe them out. If you decide to help them, it will start
GI Blues or you can just wipe them all out. If you decide to
wipe them all out. When you return to the ambassodor, he will
say you made a mistake and you will actually fail King's Gambit
but you will still be given For The Republic, so it doesn't
matter that you failed.
For The Republic Part 2
This starts once you complete or fail King's Gambit. If you
decide to start either House always Wins quest or Render unto
Caesar, this quest will auto fail and you can't complete it.
Same with King's Gambit, the quest right before this one.
Head to Hoover Dam and speak with Moore. He wants you to go
meet with the Kahn's at Red Rock Canyon. You must speak with
Papa Kahn who doesn't like the NCR and is all for Caesar.
Talk to Regis and he will have to start a quest seeking to
change Papa Kahn's mind. Instead of doing all this you can
easily wipe them all out and still complete this. You are next
told to look into the Omertas. You are sent to talk to the
receptionist at the NCR Embassy in New Vegas. This will start
the quest, How Little We Know. After you complete How Little
We Know. You are now told to go take out Mr. House. Now to
complete this quest, you must take out Mr. House. Activate the
terminal to the left of House and open the antechamber. This
will turn the robots hostel. Kill them off and then access
the terminal in the antechamber room to go to the control room.
Once inside, open Mr. House's chamber and this will show you his
true form. Just attack him and he is dead. Return to Moore and
she now wants you to wipe out the Brotherhood of Steel.
Go to their Hidden Bunker and attack. You need a lockpick skill
of 100 or a brotherhood key. Wipe out most of the brotherhood
inside and you'll get to a room with a terminal that allows you
to self destruct the place. If you have a Science skill of 100,
you can straight blow the place up, if not you must find 3 keycards.
1 is on a scribe you killed in the room. 1 is on the leader of
the brotherhood and 1 is on the top Paladin of the bunker.
Once you have all 3, activate the terminal for the password.
Now activate the self destruct sequence and leave. Once
outside, the place will blow up. After you wipe them out, report
back to Moore. She will then send you to Ranger Grant. You will
now be doing You'll Know It When It Happens.
How Little We Know
When you get there, talk to the receptionist and she
will then tell you go talk to Cachino. He tells you that he
doesn't know anything. Go check out his suite and find his journal
in one of the desks. Return to him and he will tell you to go
see Clandon. Go see Clandon and you can check out his safe hidden
behind one of the wardrobes. You will find a Snuff film and you
can blackmail Clandon with this to leave. After he leaves, return
to Cachino and tell him. He then wants you to go to a meeting with
him. Go to the meeting and kill the two crime bosses there. This
will complete the little Omerta quest. Reture to Moore.
After You'll Know It When It Happens
Now make your way back to Moore after saving the president. She will
ask if the president was safe. Say yes and then she will ask you if
you are ready for the final battle. Say yes if you are ready and
this will unlock For The Republic.
AJ.Render Unto Caesar
- Complete 'Render Unto Caesar' 30G
- This quest is started in New Vegas after
talking to Benny and leaving the casino. You
will be approached by a Legion member telling
you to go talk to Caesar. You will have to go to Fortification
Hill and take the River up to the Fort. Caesar will tell you
to destroy all things inside the Bunker dealing with Mr. House.
There are 3 generators inside the bunker that you have to
destroy. If you are going for The House Always Wins, just help
Mr. House by upgrading his robot army and dont destroy the
generators. This way you can do both. The way it works is
when you go back to Caesar he will think you did as he asked.
Now return to Mr. House and give him the chip, this will
complete House Wins part 2. Now just save your game and kill
off House as Caesar wants. Activate the terminal to the left
of House and open the antechamber. This will turn the robots
hostel. Kill them off and then access the terminal in the
antechamber room to go to the control room. Once inside,
open Mr. House's chamber and this will show you his true
form. Kill him and return to Caesar. Caesar now wants you
two gain the trust of the other tribes. First you must meet
the Boomers and Nellis Airforce Base. You must be accepted
by the Boomers before they will join. Complete some quests
for them and this shouldn't be a problem. Return to Caesar
and he will want you to gain the White Glove's support.
Go there and talk to Majorie about joining. She will decline.
Now talk to Mortimer and he will tell you of a way to gain
their trust. After doing his little quest, talk back to
Majorie and she will join. Return to Caesar and he will
then tell you to wipe out a squad of Brotherhood of Steel.
Go to their Hidden Bunker and attack. Wipe out most of
the brotherhood inside and you'll get to a room with a
terminal that allows you to self destruct the place. If
you have a Science skill of 100, you can straight blow
the place up, if not you must find 3 keycards. 1 is on
a scribe you killed in the room. 1 is on the leader of
the brotherhood and 1 is on the top Paladin of the bunker.
Once you have all 3, activate the terminal for the password.
Now activate the self destruct sequence and leave. Once
outside, the place will blow up. Return to Caesar and
he will now tell you he needs surgery. If you have a
Medicine skill of 75, you can just give him the operation.
If not, you can go to Vault 34 to get the tools for his
auto doc to fix him up or you can go to the New Vegas
Medical Clinic and get tools to do the operation. If
you decide to get the surgical tools, you still need a
medicine skill of 75 to save Caesar, if not, you can
make the operation look like an accident and move on if
you Speech skill is at 50. You can convince the Legion
that there was no way around his death. This will
open up the Arizona Killer quest. After you finish
killing the president, go back to The Fort (make sure
you take off the NCR army before you return). Once you
report back to Caesar or Lucious, tell him you killed the
president. They will say good work and tell you to go
meet Legatus Lanius. When you talk to him about attacking
Hoover Dam, this will complete Render unto Caesar and start
Veni, Vidi, Vici.
AK.Wild Card
- Complete 'Wild Card' 30G
- This is a multi-part quest. This quest is very shifty depending
on the actions you take for Ring-a-Ding-Ding.
Wild Card: Ace In The Hole
For the first part, Ace In the Hole, you find out from Yes Man
in Benny's Suite how to take over New Vegas.
Wild Card: Change In Management
Part Two, Change In Management, you must recover the Chip from
Benny at the Fort. The kill or Disable Mr. House.
Part Three, You and What Army, you must find Mr. House's hidden
Bunker at Fortification Hill. You have to choose to upgrade Mr.
House's Robot army. Now to complete this quest, you must take
out Mr. House. Activate the terminal to the left
of House and open the antechamber. This will turn the robots
hostel. Kill them off and then access the terminal in the
antechamber room to go to the control room. Once inside,
open Mr. House's chamber and this will show you his true
form. After killing him off, return to Yes Man and tell him
to meet you in Lucky 38's Penthouse. Go there and he will
install himself into House's computer. This completes this
quest and opens up You'll Know It When It Happens quest. If
you are neutral or below by the NCR, you will auto fail
You'll Know It When It Happens. Don't worry about You'll
Know it when it happens on Yes Man's run through. You will
get this for sure on your NCR run.
Wild Card: Side Bets
Return to Yes Man and let him no you got the Platinum Chip.
This will start Wild Card: Side Bets. You can get the support
of the Boomers, Kahns, White Gloves and the Omertas. You can
just tell Yes Man that you don't need their support if you wish
or you can go check each of the tribes out and see what they
offer. Once you have chosen, return to Yes Man. If you decide
to ignore them, just tell Yes Man you don't need their support.
If you decide you want to get the support of each tribe, you
will just have to repeat the quests they give you while going
for House Always Wins quest. After you do this, you have to
wipe out the Brotherhood of Steel. This will complete Side
Bets.
Wild Card: Finishing Touches
Travel to the El Dorado Substation and power it back on with
the chip Mr. House gives you. The place is surrounded by NCR.
Get inside and then activate the terminal to turn the power
on and then return to Yes Man. He will tell you that people
are gathering at the Hoover Dam. Tell him you are ready to
fight and this will End the Wild Card quest and start No
Gods, No Masters quest.
AL.All or Nothing
- Complete 'All or Nothing' 15G
- He now wants you to storm Hoover Dam and take over the control
room and use the override chip there. He will send a Securitron
with you that doesn't do much. You are mostly on your own here
except if you have some companions with you. Fight your way
through the Legion and NCR until you get to the middle tower
on the Dam. Enter and then go to the office elevator. Go to
the middle control room. If your speech is at 75, you can talk
your way past the two NCR officers guarding the room. Go inside
and activate the mainframe. House will then tell you to go
activate a power box. Once you do this, exit the Dam. Once
you exit the Dam, you will be told to go wipe out Caesar's Legion.
Make your way to the Legion camp. You will have to take out
Legatus Lanius who is quite tough. If your speech skill is at
100, you can talk your way past him. Once you kill him, pick off
the few Legion there and this will prompt you to now kill
General Oliver. He busts through the front gate and you can
negotiate with him if your speech is at 100. If not just attack
and a swarm of Securitrons will take Oliver and his few guards
out. Now just talk to Mr. House who appears and this will end
the game Mr. House's way.
AM.Veni, Vidi, Vici
- Complete 'Veni, Vidi, Vici' 15G
- You must charge the Hoover Dam for the Legion. This quest
only becomes available while doing Render unto Caesar.
You better come prepared because the NCR and Rangers are
well armed and will put up a fight. You are fighting your
way into the power plant to get to General Oliver. Once you
reach him, kill him and his guards and then return to
Legatus. This will complete Veni, Vidi, Vici and end the
game, Caesar's way.
AN.Eureka!
- Complete 'Eureka!' 15G
- This will start after You'll Know it when It Happens quest.
You must fight the Legion while making your way through the
Dam. Once outside, make your way to the Hoover Dam checkpoint.
Once you get to the checkpoint, make your way through and fight
you way along the bridge to the Legion's camp. You will have
to take out Legatus Lanius who is quite tough. If your speech
skill is at 100, you can talk your way past him. Once you kill
him, pick off the few Legion there. Now make your way to the
gate and as soon as General Oliver comes through, this unlocks.
AO.No Gods, No Masters
- Complete 'No Gods, No Masters' 15G
- He now wants you to storm Hoover Dam and take over the control
room and use the override chip there. He will send a Securitron
with you that doesn't do much. You are mostly on your own here
except if you have some companions with you. Fight your way
through the Legion and NCR until you get to the middle tower
on the Dam. Enter and then go to the office elevator. Go to
the middle control room. If your speech is at 75, you can talk
your way past the two NCR officers guarding the room. Go inside
and activate the mainframe. House will then tell you to go
activate a power box. Once you do this, exit the Dam. Once
you exit the Dam, you will be told to go wipe out Caesar's Legion.
Make your way to the Legion camp. You will have to take out
Legatus Lanius who is quite tough. If your speech skill is at
100, you can talk your way past him. Once you kill him, pick off
the few Legion there and this will prompt you to now kill
General Oliver. He busts through the front gate and you can
negotiate with him if your speech is at 100. If not just attack
and a swarm of Securitrons will take Oliver and his few guards
out. Now just talk to Mr. House who appears and this will end
the game your way.
AP.Come Fly With Me
- Complete 'Come Fly With Me' 20G
- You get this quest from Manny Vargas in Novac.
He wants you to clear out the nearby rocket
factory of ghouls so his townspeople can go
scrap and sell the stuff inside. When you go
to the factory, go inside and the intercom will
come on telling you to go upstairs. Once there
you will learn there are some religious ghouls
that want you to clear out the basement of invisible
monsters. So agree to help and go downstairs. You
will find the monsters are just mutants using
stealth boys. If you have a high enough speech skill,
you can talk to the mutants leader and he will want
you to clear out a ghoul that has barracaded himself
in a room with stealthboys. You can also help the
ghoul find his love but this will cause you to fight
a few invisible mutants. No matter who you help, it
will get rid of the mutants and the ghoul brotherhood
will go down and you find they are gonna launch off in
a rocket for their "maker". They just need to you to
find two pieces to their rocket ship. The thrust controllers
will be found at Gibson Garage near Novac. The atomic fuel
is kinda in the Wasteland on a dead body. Once you
have found both, return to the REPCONN building and
hand the part over. You will then be told to go to
the launch panel. If your Science skill is at 55, you
can mess with the circuit board next to the launch
panel. You can improve the rockets flight or you can
make the rockets crash into each other. Regardless of
what you decide or even if you don't mess with the
rockets flight, you will get this after the rockets
launch.
AQ.Talent Pool
- Complete 'Talent Pool' 20G
- Started by talking to Tommy Torini in The Tops Casino.
Tommy is in the Aces' Theatre at the top of the stairs.
He wants you to find him some acts for his club. He
will give you 4 buisiness cards to give out. All people
will be marked on your map. This quest is pretty much
just running back and fourth four times.
Here are the people you recruit, everytime you recruit
someone, return to Tommy to get your cut. Once you have
all 4, talk to Tommy and you will complete this quest.
Hadrian - Atomic Wrangler in Freeside
The Lonesome Drifter - East of El Dorado Dry Lake
Singer - In Novac
Comedian - New Vegas Strip
AR.Return to Sender
- Complete 'Return to Sender' 20G
- Started in Camp Forlorn Hope. Talk to Sergeant Reyes in
the Command Center. She wants you deliver security codes
to each of the Ranger Stations. There are a total of 6
Stations. Once you have went and talked to each base,
return to Reyes and she will then tell you about some
suspicious transmissions and give you stations to go ask
around at. After going to those, return and she will tell
you to go see Chief Hanlon at Camp Golf. Go to him and
tell him you think he is behind it and he will tell you
to meet him in his office. Once in his office, he will
tell you that he is behind it and that you can either rat
him out or not. If you rat him out, he will kill himself.
If you don't, he will tell you you've done the the right
thing. Either way you get the achievement after talking
to him.
AS.Arizona Killer
- Complete 'Arizona Killer' 20G
- Becomes available while doing the Render unto Caesar
quest. You actually must do this while doing Rendar
unto Caesar. You will be told to assassinate the
president. As soon as you kill him, this achievement
unlocks. Best to kill him from a distance though
because as soon as you do, the whole NCR and Ranger
population attack you.
AT.You'll Know It When It Happens
- Complete 'You'll Know It When It Happens' 20G
- Becomes available after Wild Card: Change in Management
or The House always Wins IV or For the Republic part 2.
You will get this probably while helping the NCR with
their quest for Hoover Dam. You must save the President
from being assassinated by the Legion. Quest is started
by General Grant at Hoover Dam while doing the NCR's
quests. You will be relieved from Moore and sent to
Grant. He will ask you if you are ready, go ahead and
say yes if you are. He will let you rest up and then
in the morning, you have to follow him to the Deck.
You can look for clues as well. Hack the computer in
the visitor center to find an unauthorized ID. Tell
Ranger Grant you are ready when you are ready. Now the
president must survive to get this achievement. As soon
as you tell Grant you are ready, make you way to the
closest Hoover Dam tower and climb the ladder to the roof.
Make sure you have a sniper. If you don't you will get
one real quick. As soon as the President starts giving
his speech a imposter ranger will come up the tower and
you must kill him. Search his body for a Sniper Rifle.
Now activate the radio in front of you and report a
Legion Sniper. Now aim down at the president and kill
the guy that runs on stage trying to kill him. Might
want to make a save before heading down because I
killed the guy that runs on a stage a few times and
the rangers started attacking me. Anyway, once you
have taken out these guys and the President leaves, this
will unlock. Now make your way back to Moore. She will
ask if the president was safe. Say yes and then she will
ask you if you are ready for the final battle. Say yes
if you are ready and this will unlock For The Republic.
AU.G.I. Blues
- Complete 'G.I. Blues' 20G
- This quest is started by talking to The King at
The King's School of Impersonation. When you enter
building, if your speech skill is at 60 you can speak
with the king for free, if not, you have to pay some
caps. Anyway, talk to the King and ask if he needs
any help. He will send you to talk to Orris at the
front gate and want to know why he makes a lot of caps
guarding people. Go hire Orris and follow him through
town. You will find he has a scam going and then just
go back to the King and report him. Next the King wants
you to check out an attack on some people at the Old
Mormon Fort. Go there and talk to the people that were
attacked and then return to the King. Tell him and he
will tell you to talk to some squatters about it. Instead
go to the ruined store at the corner of town and talk to
the girl there. You must have a speech skill of 30 to
get in. She will tell you about a bad negotiation and
you then return to the King and tell him. While talking
to the king, you will be told there is a shoot out in
progress and the King tells you to stop it. Head to the
train station and talk to the person in charge about
the King wanting to negotiate. After that, return to the
King and this quest is complete.
AV.That Lucky Old Sun
- Complete 'That Lucky Old Sun' 20G
- This quest is started when you first approach HELIOS One
power plant by a female NCR officer. She will tell you
go speak with a scientist she says looks like an idiot
in glasses. When you go into the power plant and find
him, he wants you to route the power to the strip with
two terminals on the roof. If you don't have a science
skill of 75, you won't be able to route one of them.
Talk to the scientist Ignacio Rivas and he will give you
a password for the other terminal if you tell him you are
here for peace. Make your way to the roof and fight off
a few guard dogs and activate the terminals. After
activated the two terminals, you must enter the middle
building on the roof to activate the generators. Fight
your way through a few robots and you'll get to the main
generator room. The power is off, so you must restore
the power. The generator needs to be repaired. You need
a repair skill of 35 and 1 piece of scrap metal, you can
easily find a piece on one of the robots you killed coming
here. If you don't have a repair skill of 35, you can
program the robot upstairs to fix it. Anyways, once the
generator is fixed, you can target where you want to route
the power. If you arm the AcHIMEDES, it will wipe out all
surrounding NCR troops. The best choice is to choice Full
Region or Fremont and Westland. Once you have chosen one,
activate the control panel outside and it will light up the
sky. Now return to Ignacio and he will award you with this
quest complete. Note: you can still activate the ARCHIMEDES
weapon and be able to use the sky beam weapon Euclids
C-Finder. This weapon is bought from Max, a kid in Freeside.
He runs around playing with it.
AW.Volare!
- Complete 'Volare!' 20G
- This quest is started by talking to Mother Pearl at
Nellis Airforce Base. Nellis Airforce Base is in the
upper right corner of the map from New Vegas. You will
run into a guy that offers information for 300 caps of
how to get to the Airforce base and survive because
Nellis' people will shoot mortars at you on your run to
the front gate. As soon as you get to the gate, Mother
pearl will want to talk to you. She wants you to help
around AFB. You will be given some people to talk to
and they each have their own quests for you to complete.
Jack will start the Young Hearts quest. He wants you to
go talk to a red headed girl at the nearby Caravan and
tell her to come be with Jack. There will be a bit of
traveling back and forth but once she is able to get into
Nellis AFB, this quest is complete.
Talk to Raquel and she will start the Ant Misbehavin quest.
She wants you to clear out the ants in the generator room.
You can get a Sonic Emitter from Loyal. This is keep you
from really having to go in and kill all the ants manually.
Either way, clear out all the ants and then switch the
generators back on and return to Raquel to complete this
quest.
Talk to Loyal and this will start the Sunshine Boogie quest.
You must fix the solar panels. If you have a Science skill
of 65, you can fix them yourself. If not, you must travel
to Repconn Test Site and collect pieces to fix the panels.
Its really easier to just have your Science skill at 65.
Report back to Mother Pearl and she will tell you to talk
to Loyal about raising a Bomber from the bottom of Lake
Mead. Talk to Jack to get a rebreather so you can breath
underwater. Travel to Lake Mead and raise the Bomber.
Equip the rebreather and swim down and attach the ballasts
to the underside of the wings. Swim back to shore and
activate the charges. They will start beeping when you can
blow them. Equip the detonator and blow the charges.
Then return to Nellis and talk to Loyal. Afterwards go see
Mother Pearl and this will complete the quest.
AX.The Legend of the Star
- Complete 'The Legend of the Star' 20G
- Collect 50 Sasparilla Star Caps and deposit them in the
machine in Sasparilla HQ. There are a total of 100 Star
caps in the game. This quest is given by Festus which
is located inside the Sasparilla HQ. The link below is
a list of all 100 caps.
http://fallout.wikia.com/wiki/The_Legend_of_the_Star
http://www.xbox360achievements.org/forum/showthread.php?t=268925
III. Closing Statements
-------------------------
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