Final Fantasy IX: FAQ/Walkthrough

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          | |   | | | | | (_| | | | || (_| | | | | || (_| \__ \ |_| |
          ( |   |_|_| |_|\__,_|_| ( | \__,_|_|/|_|\__\__,_|___/\__  |
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TABLE OF CONTENTS
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    I. CONTROLS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . CNTR
   II. TH' BASICS . . . . . . . . . . . . . . . . . . . . . . . . . . . . THBS

       Characters.........................................................CHRC
       Trance.............................................................TRNC
       Elements...........................................................LMNT
       Status Abnormalities...............................................STTB
       AP System..........................................................APSS
       Synthesis Shops....................................................SNTH
       Tips and Tricks....................................................TPST

  III. WALKTHROUGH  . . . . . . . . . . . . . . . . . . . . . . . . . . . WLKT

       01) Prima Vista....................................................WK01
       02) Alexandria.....................................................WK02
       03) Alexandria Castle..............................................WK03
       04) Evil Forest....................................................WK04
       05) Ice Cavern.....................................................WK05
       06) Village of Dali................................................WK06
       07) Cargo Ship.....................................................WK07
       08) Lindblum.......................................................WK08
           '-Festival of the Hunt.........................................WK08
       09) Gizamaluke's Grotto............................................WK09
           '-South Gate...................................................WK09
       10) Burmecia.......................................................WK10
       11) South Gate.....................................................WK11
       12) Treno..........................................................WK12
       13) Gargan Roo.....................................................WK13
       14) Cleyra Trunk...................................................WK14
       15) Cleyra Settlement..............................................WK15
       16) Alexandria Castle..............................................WK16
       17) Pinnacle Rocks.................................................WK17
       18) Lindblum.......................................................WK18
       19) Fossil Roo.....................................................WK19
       20) Conde Petie....................................................WK20
       21) Black Mage Village.............................................WK21
       22) Conde Petie....................................................WK22
       23) Conde Petie Mountain Path......................................WK23
       24) Madain Sari....................................................WK24
       25) Iifa Tree......................................................WK25
       26) Madain Sari....................................................WK26
       27) Iifa Tree......................................................WK27
       28) Alexandria.....................................................WK28
       29) Treno..........................................................WK29
       30) Alexandria.....................................................WK30
       31) Lindblum.......................................................WK31
           '-The Open Seas................................................WK31
       32) Black Mage Village.............................................WK32
       33) Oeilvert.......................................................WK33
       34) Desert Palace..................................................WK34
       35) Mt. Gulug......................................................WK35
       36) Lindblum.......................................................WK36
           '-Daguerreo....................................................WK36
       37) Ipsen's Castle.................................................WK37
           '-Four Shrines.................................................WK37
       38) Terra..........................................................WK38
       39) Bran Bal.......................................................WK39
       40) Pandemonium....................................................WK40
       41) Black Mage Village.............................................WK41
       42) Memoria........................................................WK42
       43) Crystal World..................................................WK43

   IV. SIDEQUESTS AND MINIGAMES . . . . . . . . . . . . . . . . . . . . . SDQS
    V. ATE LIST . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ATL1
   VI. SHOP LIST  . . . . . . . . . . . . . . . . . . . . . . . . . . . . SHP1
  VII. EQUIPMENT LIST . . . . . . . . . . . . . . . . . . . . . . . . . . QPMT
       '-Weapons..........................................................WPNS
       '-Armors...........................................................RMRS
       '-Accessories......................................................ACSS
       '-Equipment Abilities..............................................ABLT
   IX. FREQUENTLY ASKED QUESTIONS . . . . . . . . . . . . . . . . . . . . FAQZ
    X. UPDATES AND THANKS . . . . . . . . . . . . . . . . . . . . . . . . UPDT
   XI. LEGALITY . . . . . . . . . . . . . . . . . . . . . . . . . . . . . LGLT

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I. CONTROLS                                                              [CNTR]
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                     ____          |  |          ____
    L2 BUTTON -->   /____/\        |  |        /\____\   <-- R2 BUTTON
    L1 BUTTON -->  /____/\ \_______|  |_______/ /\____\  <-- R1 BUTTON
                  /  _    \________|__|________/    _  \
                 / _| |_                         _ /_\ _\  <-- TRIANGLE BUTTON
DIRECTIONAL --> | |_   _|   [SELECT]   [START]  |_|   (_)| <-- CIRCLE BUTTON
    PAD         |   |_|          [ANALOG]          (X)   | <-- X BUTTON
                /            ____        ____            \
               /            /    \  __  /    \            \
               \         /\ \____/ /  \ \____/ /\         /
                \       /  \______/    \______/  \       /
                 \_____/ LEFT ANALOG  RIGHT ANALOG\_____/
                            (L3)          (R3)

 Straight from the manual:

 [BATTLE SCREEN]

  * Start --------> Un/pause game
  * D-Pad --------> Cursor movement
  * Circle -------> Cancel
  * Square -------> Hold down to remove windows from view (temporary)
  * Select -------> Show/collapse 'Help' window
  * X-Button -----> Confirmation
  * Triangle -----> Cycle to different character with full ATB gauge 
  * L1 Button ----> View previous page/select target(s)/Escape battle (w/ R1)
  * L2 Button ----> Display/cancel Target window
  * R1 Button ----> View next page/select target(s)/Escape battle (w/ L1)
  * Left Analog --> Cursor movement

 [MENU SCREEN]

  * Start --------> Confirm (only on Custom Controller screen)
  * D-Pad --------> Cursor movement/select target(s) when using field skills
  * Circle -------> Cancel
  * Square -------> Switch between Ability and Equipment menus
  * Select -------> Display/collapse 'Help' window
  * X-Button -----> Confirm/Display ability list (on Status Screen)
  * L1 Button ----> Change characters/View next page/Select field skill trgt(s)
  * R1 Button ----> Change characters/View previous page/Pick field skll tgt(s)
  * Left Analog --> Cursor movement

 [FIELD SCREEN]

  * Start --------> Un/pause game
  * D-Pad --------> Character movement
  * Circle -------> Cancel / Hold to walk (if configured in such a manner)
  * Square -------> Challenge NPCs to card game
  * Select -------> Display 'HERE' icon / View 'ATE' if applicable
  * X-Button -----> 'Action' button (confirm, inspect, look at, talk, etc.)
  * Triangle -----> Open main menu
  * Left Analog --> Character movement

 [WORLD MAP]

  * Start --------> Un/pause game
  * D-Pad --------> Character movement / change airship altitude, direction
  * Circle -------> Exit transportation (when applicable)
  * Square -------> Call moogle / reverse in transportation (when applicable)
  * Select -------> Toggle navigation map
  * X-Button -----> Enter locations, cities / Enter vehicle / drive vehicle
  * Triangle -----> Open main menu / Wander around inside vehicle
  * L1 Button ----> Rotate map clockwise
  * L2 Button ----> Un/lock camera POV
  * R1 Button ----> Rotate map counterclockwise
  * R2 Button ----> Switch camera perspective
  * Left Analog --> Character movement / change airship altitude, direction

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TH' BASICS                                                               [THBS]
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 This section's for learning the game's basic points and lookin' at info on
 characters, their skills, etcetera.

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     i. CHARACTERS                                                  [CHRC]
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 ZIDANE TRIBAL

  The main character of the game, he's a womanizing thief but is a softie at
  the same time. He's in the Tantalus band of performers, hailing from the
  metropolis of Lindblum. He's pretty well-rounded in most stats, and has a
  'Steal' and 'Skill', the latter in which he uses various thieving abilities
  to pester the enemy.

  .----------------.-----.---------------------------------------------------.
  | ACTION ABILITY |  AP | WHAT IT DOES...                                   |
  '----------------+-----+---------------------------------------------------|
  | Flee           |  40 | Flees battle                                      |
  | Detect         |  40 | Shows party an enemy's stealable items            |
  | What's That!?  |  40 | Lets the party have a back attack in battle       |
  | Soul Blade     |  35 | Inflicts a thief sword's 'Add ST' status on a foe |
  | Annoy          |  50 | Inflicts 'Trouble' status on one enemy            |
  | Sacrifice      |  55 | KO's self to replenish some of allies' HP/MP      |
  | Lucky Seven    |  85 | Deals random physical damage if last HP digit's 7 |
  | Thievery       | 100 | Deals physical damage based on successful steals  |
  '----------------'-----'---------------------------------------------------'

  .-------------------.-----.------------------------------------------------.
  | PASSIVE ABILITIES |  AP | AMT |      WHAT IT DOES...                     |
  '-------------------+-----+-----+------------------------------------------'
  | Ability Up        |  95 |  03 | Doubles after-battle AP for character    |
  | Accuracy+         |  30 |  02 | Raises physical attack accuracy          |
  | Add Status        |  35 |  03 | Can inflict weapons' Add ST (w/ daggers) |
  | Alert             |  40 |  04 | Prevents back attacks on the party       |
  | Antibody          |  20 |  04 | Prevents Poison and Venom statuses       |
  | Auto-Float        |  20 |  06 | Un-Dispel-able Float erected in battle   |
  | Auto-Haste        |  55 |  09 | Un-Dispel-able Haste erected in battle   |
  | Auto-Life         | 130 |  12 | Revives character (once) if s/he is KO'd |
  | Auto-Potion       |  30 |  03 | Automatically uses 'Potion' when damaged |
  | Auto-Reflect      |  95 |  15 | Un-Dispel-able Reflect erected in battle |
  | Auto-Regen        |  25 |  10 | Un-Dispel-able Regen erected in battle   |
  | Bandit            |  40 |  05 | Raises success rate of 'Steal' command   |
  | Beast Killer      |  30 |  04 | 150% physical damage to Beast types      |
  | Bird Killer       |  25 |  03 | 150% physical damage to Aerial types     |
  | Body Temp         |  25 |  04 | Prevents 'Freeze' and 'Heat' statuses    |
  | Bright Eyes       |  35 |  04 | Prevents' Darkness' status               |
  | Bug Killer        |  35 |  02 | 150% physical damage to Insect types     |
  | Clear Headed      |  25 |  05 | Prevents 'Confusion' status              |
  | Counter           |  70 |  08 | May 'Attack' when physically damaged     |
  | Devil Killer      |  25 |  02 | 150% physical damage to Demon types      |
  | Distract          |  30 |  05 | Lowers enemies' physical attack accuracy |
  | Eye 4 Eye         |  60 |  05 | Raises trigger rate of 'Counter' ability |
  | Flee-Gil          |  45 |  03 | Receive gil even when fleeing a battle   |
  | Gamble Defense    |  20 |  01 | Ups 'Defense' stat in battle sometimes   |
  | High Tide         |  35 |  08 | Character's Trance comes quicker         |
  | HP +20%           |  40 |  08 | Current HP value x 1.2                   |
  | Insomniac         |  30 |  05 | Prevents 'Sleep' status                  |
  | Jelly             |  35 |  04 | Prevents Petrify/Gradual Petrify status  |
  | Level Up          |  75 |  07 | Receive 150% EXP for victorious battles  |
  | Locomotion        |  30 |  04 | Prevents 'Stop' status                   |
  | Long Reach        | 170 |  16 | Same physical attack pwr even in backrow |
  | Man Eater         |  25 |  02 | 150% physical damage to Human types      |
  | Master Thief      |  50 |  05 | Steal better items easier                |
  | MP Attack         |  45 |  05 | Reduces MP in battle to raise Attack Pwr |
  | Protect Girls     |  35 |  04 | Sometimes takes damage for female ally   |
  | Restore HP        |  85 |  08 | Sometimes fills HP when in critical HP   |
  | Steal Gil         |  40 |  05 | Steal gil as well, when items are stolen |
  | Stone Killer      |  35 |  04 | 150% physical damage to Stone types      |
  | Undead Killer     |  45 |  02 | 150% physical damage to Undead types     |
  '-------------------'-----'-----'------------------------------------------'

 VIVI ORNITIER

  Vivi's the game's li'l black mage, who tags along with the party after he
  ends up "hitching a ride" accidentally with the Tantalus band. He's got low
  HP and defense, naturally, but his later equipment and magick abilities 
  blow enemies out of the water. Definitely a good character to use when the
  need to play on elemental weaknesses arises.

  .----------------.-----.-----.---------------------------------------------.
  | ACTION ABILITY |  AP |  MP | WHAT IT DOES...                             |
  '----------------+-----+-----'---------------------------------------------|
  | Fire           |  25 |  06 | Low fire-element damage to target(s)        |
  | Fira           |  50 |  12 | Mid fire-element damage to target(s)        |
  | Firaga         |  75 |  24 | High fire-element damage to target(s)       |
  | Sleep          |  20 |  10 | Inflicts 'Sleep' status on target(s)        |
  | Blizzard       |  25 |  06 | Low ice-element damage to target(s)         |
  | Blizzara       |  50 |  12 | Mid ice-element damage to target(s)         |
  | Blizzaga       |  85 |  24 | High ice-element damage to target(s)        |
  | Slow           |  20 |  06 | Inflicts 'Slow' status on a target          |
  | Thunder        |  25 |  06 | Low thunder-element damage to target(s)     |
  | Thundara       |  50 |  12 | Mid thunder-element damage to target(s)     |
  | Thundaga       |  80 |  24 | High thunder-element damage to target(s)    |
  | Stop           |  25 |  08 | Inflicts 'Stop' status on a target          |
  | Poison         |  35 |  08 | Inflicts 'Poison' status to target(s)       |
  | Bio            |  40 |  18 | Non-element damage + % Poison to target(s)  |
  | Osmose         |  70 |  02 | Drains MP from a target to refill own       |
  | Drain          |  60 |  14 | Drains HP from a target to refill own       |
  | Demi           |  30 |  18 | Reduces target's HP by one-fourth           |
  | Comet          |  55 |  16 | Non-element damage to target                |
  | Death          |  45 |  20 | Inflicts 'Death' on a target                |
  | Break          |  30 |  18 | Inflicts 'Petrify' on a target              |
  | Water          |  55 |  22 | Water-element damage to target(s)           |
  | Meteor         |  95 |  42 | Non-element damage to all enemies           |
  | Flare          |  95 |  40 | Non-element damage to a target              |
  | Doomsday       | 150 |  72 | Shadow-element damage to all enemies/allies |
  '----------------'-----'-----'---------------------------------------------'

  .-------------------.-----.------------------------------------------------.
  | PASSIVE ABILITIES |  AP | AMT |      WHAT IT DOES...                     |
  '-------------------+-----+-----+------------------------------------------'
  | Ability Up        |  55 |  03 | Doubles after-battle AP for character    |
  | Add Status        |  25 |  03 | Physical atks can inflict weapon status  |
  | Antibody          |  30 |  04 | Prevents 'Poison' and 'Venom' statuses   |
  | Auto-Float        |  20 |  06 | Un-Dispel-able Float erected in battle   |
  | Auto-Haste        |  55 |  09 | Un-Dispel-able Haste erected in battle   |
  | Auto-Life         |  70 |  12 | Revives character (once) upon being KO'd |
  | Auto-Potion       |  10 |  03 | Automatically uses 'Potion' when damaged |
  | Auto-Reflect      |  70 |  15 | Un-Dispel-able Reflect erected in battle |
  | Auto-Regen        |  30 |  10 | Un-Dispel-able Regen erected in battle   |
  | Body Temp         |  15 |  04 | Prevents 'Freeze' and 'Heat' statuses    |
  | Clear Headed      |  15 |  05 | Prevents 'Confusion' status              |
  | Half MP           | 140 |  11 | All magic MP costs are cut in half       |
  | Healer            |  20 |  02 | Physical attacks heal rather than damage |
  | High Tide         |  25 |  08 | Character reaches Trance faster          |
  | Insomniac         |  25 |  05 | Prevents 'Sleep' status                  |
  | Jelly             |  25 |  04 | Prevents Petrify/Gradual Petrify status  |
  | Level Up          |  75 |  07 | Receive 150% EXP for victorious battles  |
  | Locomotion        |  35 |  04 | Prevents 'Stop' status                   |
  | Loudmouth         |  40 |  04 | Prevents 'Silence' status                |
  | Mag Elem Null     |  85 |  13 | Elemental magic becomes 'non-elemental'  |
  | MP +20%           |  30 |  08 | Current MP x 1.2                         |
  | Reflect-Null      |  30 |  07 | Magic pierces through 'Reflect' status   |
  | Reflectx2         | 110 |  17 | Magic bounced off Reflect does 200% dmg  |
  | Return Magic      |  90 |  09 | Counters magic attacks with same spell   |
  '-------------------'-----'-----'------------------------------------------'

 ADELBERT STEINER

  Steiner's the captain of Alexandria's "Knights of Pluto" brigade, and though
  his head appears to be full of rocks, his unwavering devotion to his kingdom
  and the princess shows how easy he passes through indignation of all sorts.
  He's a knight and uses sword skills, as well as elemental sword abilities if
  Vivi's in the party. Later on, his Shock attack is a guaranteed 9999-dmg
  attack, making him one of the prime damage dealers. He never gets a lot of
  MP, though...

  .----------------.-----.-----.---------------------------------------------.
  | ACTION ABILITY |  AP |  MP | WHAT IT DOES...                             |
  '----------------+-----+-----+---------------------------------------------|
  | Darkside       |  30 |  -- | Lowers HP to deal shadow damage at a target |
  | Minus Strike   |  35 |  08 | Damage done to Steiner inflictd at a target |
  | Iai Strike     |  40 |  16 | Sometimes deals 'Death' to a target         |
  | Power Break    |  40 |  08 | Lowers 'Strength' value of a target         |
  | Armor Break    |  30 |  04 | Lowers 'Defense' value of a target          |
  | Mental Break   |  45 |  08 | Lowers 'Magic Def' value of a target        |
  | Magic Break    |  25 |  04 | Lowers 'Magic' value of a target            |
  | Charge!        |  30 |  10 | All critically injured allies will 'Attack' |
  | Thunder Slash  |  30 |  24 | Deals thunder-element damage to one target  |
  | Stock Break    |  35 |  26 | Deals physical damage to all enemies        |
  | Climhazzard    |  70 |  32 | Deals physical damage to all enemies        |
  | Shock          |  60 |  46 | Deals high physical damage to one target    |
  '----------------'-----'-----'---------------------------------------------'

  .-------------------.-----.------------------------------------------------.
  | PASSIVE ABILITIES |  AP | AMT |      WHAT IT DOES...                     |
  '-------------------+-----+-----+------------------------------------------'
  | Auto-Reflect      |  95 |  15 | Un-Dispel-able Reflect erected in battle |
  | Auto-Float        |  20 |  06 | Un-Dispel-able Float erected in battle   |
  | Auto-Haste        |  65 |  09 | Un-Dispel-able Haste erected in battle   |
  | Auto-Regen        |  75 |  10 | Un-Dispel-able Regen erected in battle   |
  | Auto-Life         | 155 |  12 | Revives character (once) upon being KO'd |
  | HP +10%           |  20 |  04 | Current HP x 1.1                         |
  | HP +20%           |  60 |  08 | Current HP x 1.2                         |
  | Accuracy+         |  40 |  02 | Raises physical attack accuracy          |
  | Distract          |  30 |  05 | Lowers enemies' physical attack accuracy |
  | Long Reach        | 200 |  16 | Same physical attack pwr even in backrow |
  | MP Attack         |  50 |  05 | Reduces MP in battle to raise Attack Pwr |
  | Bird Killer       |  25 |  03 | 150% physical damage to Aerial types     |
  | Bug Killer        |  50 |  02 | 150% physical damage to Insect types     |
  | Stone Killer      |  20 |  04 | 150% physical damage to Stone types      |
  | Undead Killer     |  30 |  02 | 150% physical damage to Undead types     |
  | Devil Killer      |  30 |  02 | 150% physical damage to Demon types      |
  | Beast Killer      |  55 |  04 | 150% physical damage to Beast types      |
  | Man Eater         |  20 |  02 | 150% physical damage to Human types      |
  | Add Status        |  50 |  03 | Physical atks can inflict weapon status  |
  | Chemist           |  20 |  04 | Doubles potency of medicinal items       |
  | High Tide         |  35 |  08 | Character achieves Trance faster         |
  | Counter           |  65 |  08 | May 'Attack' when physically damaged     |
  | Cover             |  20 |  06 | May take physical damage in ally's place |
  | Eye 4 Eye         |  35 |  05 | Raises trigger rate of 'Counter' ability |
  | Body Temp         |  35 |  04 | Prevents 'Freeze' and 'Heat' statuses    |
  | Alert             |  50 |  04 | Prevents back attacks in battle          |
  | Level Up          |  75 |  07 | Receive 150% EXP for victorious battles  |
  | Ability Up        |  70 |  03 | Double AP awarded after winning battle   |
  | Insomniac         |  25 |  05 | Prevents 'Sleep' status                  |
  | Antibody          |  35 |  04 | Prevents 'Poison' and 'Venom' statuses   |
  | Bright Eyes       |  25 |  04 | Prevents 'Darkness' status               |
  | Restore HP        | 100 |  08 | May refill HP when in critical condition |
  | Jelly             |  30 |  04 | Prevents Petrify/Gradual Petrify status  |
  | Auto-Potion       |  20 |  03 | Automatically uses 'Potion' when damaged |
  | Locomotion        |  35 |  04 | Prevents 'Stop' status                   |
  | Clear Headed      |  30 |  05 | Prevents 'Confusion' status              |
  '-------------------'-----'-----'------------------------------------------'

 PRINCESS GARNET TIL ALEXANDROS XVII

  Known more affectionately as 'Garnet' and, later on, 'Dagger,' she is the
  heir apparent to Alexandria Kingdom's throne. But, trouble seems to be afoot
  and she asks Tantalus to help her escape to the neighboring regency of
  Lindblum. Things go wrong, and long story short, she ends up staying for a
  lot longer than planned. She's mostly an offensive summoner, but moonlights
  as a (mediocre) white mage as well -- both can be pulled off, though. She
  uses rods as a weapon, but can also use Rackets like Eiko.

  .----------------.-----.-----.---------------------------------------------.
  | ACTION ABILITY |  AP |  MP | WHAT IT DOES...                             |
  '----------------+-----+-----+---------------------------------------------|
  | Shiva          |  20 |  24 | Ice-elemental damage to all enemies         |
  | Ifrit          |  20 |  26 | Fire-elemental damage to all enemies        |
  | Ramuh          |  30 |  22 | Thunder-elemental damage to all enemies     |
  | Atomos         |  25 |  32 | Percentage-based damage to all enemies      |
  | Odin           |  30 |  28 | Attempts to deal 'Death' to all enemies     |
  | Leviathan      |  40 |  42 | Water-elemental damage to all enemies       |
  | Bahamut        |  80 |  56 | Non-elemental damage to all enemies         |
  | Ark            | 100 |  70 | Shadow-elemental damage to all enemies      |
  | Cure           |  30 |  06 | Refills HP in small amount to target(s)     |
  | Cura           |  50 |  10 | Refills HP in medium amount to target(s)    |
  | Curaga         | 155 |  22 | Refills HP in large amount to target(s)     |
  | Life           |  30 |  08 | Revives fallen character from KO status     |
  | Scan           |  25 |  04 | Allows party to see monster's battle stats  |
  | Panacea        |  15 |  04 | Removes Poison/Venom statuses from an ally  |
  | Stona          |  25 |  08 | Removes Petrify/Gradual Petrify from 1 ally |
  | Shell          |  35 |  06 | Casts magic-reduction barrier on an ally    |
  | Protect        |  30 |  06 | Casts physical-reduction barrier on an ally |
  | Silence        |  30 |  08 | Inflicts 'Silence' status on target(s)      |
  | Mini           |  40 |  08 | Inflicts 'Mini' status on targets(s)        |
  | Reflect        |  20 |  06 | Casts 'Reflect' status on one target        |
  | Confuse        |  35 |  08 | Inflicts 'Confuse' status on target(s)      |
  | Berserk        |  30 |  06 | Inflicts 'Berserk' status on target(s)      |
  | Blind          |  40 |  06 | Inflicts 'Darkness' status on target(s)     |
  | Float          |  20 |  06 | Casts 'Float' status on target(s)           |
  '----------------'-----'-----'---------------------------------------------'

 Garnet's summons power up when she accumulates gemstones that teach that
 particular skill (example: to power up Ramuh, collect Peridots). Odin is the
 exception. The more Ore one has, the higher chance of Odin inflicting Death;
 the fewer Ore one has, the higher chance of Odin inflicting non-elem damage,
 if the "Odin's Sword" ability is equipped.

  .-------------------.-----.------------------------------------------------.
  | PASSIVE ABILITIES |  AP | AMT |      WHAT IT DOES...                     |
  '-------------------+-----+-----+------------------------------------------'
  | Auto-Reflect      |  75 |  15 | Un-Dispel-able Reflect erected in battle |
  | Auto-Float        |  20 |  06 | Un-Dispel-able Float erected in battle   |
  | Auto-Haste        |  55 |  09 | Un-Dispel-able Haste erected in battle   |
  | Auto-Regen        |  35 |  10 | Un-Dispel-able Regen erected in battle   |
  | Auto-Life         | 105 |  12 | Revives character (once) upon being KO'd |
  | MP +20%           |  45 |  08 | Current MP x 1.2                         |
  | Healer            |  30 |  02 | Physical attacks heal rather than damage |
  | Chemist           |  15 |  04 | Doubles potency of medicinal items       |
  | Reflect-Null      |  45 |  07 | Magic attacks pierce through 'Reflect'   |
  | Concentrate       |  55 |  10 | Raises the strength of magic spells      |
  | Half MP           | 125 |  11 | All magic MP costs are halved            |
  | High Tide         |  30 |  08 | Character reaches Trance faster          |
  | Body Temp         |  25 |  04 | Prevents 'Freeze' and 'Heat' statuses    |
  | Level Up          |  75 |  07 | Receive 150% EXP for victorious battles  |
  | Ability Up        |  60 |  03 | Double AP awarded after winning battle   |
  | Insomniac         |  25 |  05 | Prevents 'Sleep' status                  |
  | Antibody          |  15 |  04 | Prevents 'Poison' and 'Venom' statuses   |
  | Loudmouth         |  20 |  04 | Prevents 'Silence' status                |
  | Jelly             |  40 |  04 | Prevents Petrify/Gradual Petrify status  |
  | Auto-Potion       |  20 |  03 | Automatically use 'Potion' when damaged  |
  | Locomotion        |  30 |  04 | Prevents 'Stop' status                   |
  | Clear Headed      |  25 |  05 | Prevents 'Confusion' status              |
  | Boost             | 190 |  12 | Raises the strength of eidolon attacks   |
  | Odin's Sword      |  50 |  05 | If Odin misses, inflicts non-elem damage |
  '-------------------'-----'-----'------------------------------------------'

 FREYA CRESCENT

  A wandering dragon knight from the kingdom of Burmecia, she's been searching
  for her lost love Sir Fratley for years. She re-encounters Zidane during the
  Festival of the Hunt events in Lindblum, and joins thereafter. She uses a
  lance/polearm and can 'Jump' like dragoons in past FFs, dealing more damage
  than normal. She's also the only other character who can equip heavy armor
  and gauntlets.

  .----------------.-----.-----.---------------------------------------------.
  | ACTION ABILITY |  AP |  MP | WHAT IT DOES...                             |
  |----------------+-----+-----+---------------------------------------------|
  | Lancer         |  20 |  10 | Physical damage reduces MP values as well   |
  | Reis's Wind    |  25 |  12 | Casts Regen on all allies                   |
  | Dragon Breath  | 205 |  78 | Physical damage to all enemies              |
  | White Draw     |  65 |  36 | Replenishes some of allies' MP              |
  | Luna           |  30 |  12 | Casts Berserk on all allies, enemies        |
  | Six Dragons    |  25 |  28 | Fully cures/decreases/nothing to ally HP/MP |
  | Cherry Blossom |  40 |  46 | Physical damage to all enemies              |
  | Dragon's Crest |  45 |  16 | Damage dealt depends on # of dragons slain  |
  '----------------'-----'-----'---------------------------------------------'

  .-------------------.-----.------------------------------------------------.
  | PASSIVE ABILITIES |  AP | AMT |      WHAT IT DOES...                     |
  '-------------------+-----+-----+------------------------------------------'
  | Auto-Reflect      |  95 |  15 | Un-Dispel-able Reflect erected in battle |
  | Auto-Float        |  20 |  06 | Un-Dispel-able Float erected in battle   |
  | Auto-Haste        |  75 |  09 | Un-Dispel-able Haste erected in battle   |
  | Auto-Regen        |  25 |  10 | Un-Dispel-able Regen erected in battle   |
  | Auto-Life         | 125 |  12 | Revives character (once) upon being KO'd |
  | HP +10%           |  30 |  04 | Current HP x 1.1                         |
  | HP +20%           |  75 |  08 | Current HP x 1.2                         |
  | MP +10%           |  35 |  04 | Current MP x 1.1                         |
  | Accuracy+         |  30 |  02 | Raises the accuracy of physical attacks  |
  | Distract          |  25 |  05 | Lowers enemies' physical attack accuracy |
  | Long Reach        | 210 |  16 | Same physical attack pwr even in backrow |
  | MP Attack         |  20 |  05 | Drains MP in battle to raise Attack Pwr  |
  | Bird Killer       |  30 |  03 | 150% physical damage to Aerial types     |
  | Bug Killer        |  25 |  02 | 150% physical damage to Insect types     |
  | Stone Killer      |  20 |  04 | 150% physical damage to Stone types      |
  | Undead Killer     |  20 |  02 | 150% physical damage to Undead types     |
  | Dragon Killer     |  70 |  03 | 150% physical damage to Dragon types     |
  | Devil Killer      |  30 |  02 | 150% physical damage to Demon types      |
  | Beast Killer      |  25 |  04 | 150% physical damage to Beast types      |
  | Man Eater         |  20 |  02 | 150% physical damage to Human types      |
  | High Jump         |  75 |  04 | Freya jumps higher to raise Jump damage  |
  | Add Status        |  25 |  03 | Physical atks can inflict weapon status  |
  | Gamble Defense    |  25 |  01 | Ups 'Defense' stat in battle sometimes   |
  | Chemist           |  35 |  04 | Doubles potency of medicinal items       |
  | High Tide         |  20 |  08 | Character achieves Trance faster         |
  | Counter           |  85 |  08 | May 'Attack' when physically damaged     |
  | Cover             |  30 |  06 | May take physical damage in ally's place |
  | Eye 4 Eye         |  35 |  05 | Raises trigger rate of 'Counter' ability |
  | Body Temp         |  20 |  04 | Prevents 'Freeze' and 'Heat' statuses    |
  | Initiative        |  95 |  05 | Chance of first-strike battles increases |
  | Level Up          |  75 |  07 | Receive 150% EXP for victorious battles  |
  | Ability Up        |  65 |  03 | Double AP received after winning battle  |
  | Insomniac         |  30 |  05 | Prevents 'Sleep' status                  |
  | Antibody          |  15 |  04 | Prevents 'Poison' and 'Venom' statuses   |
  | Bright Eyes       |  10 |  04 | Prevents 'Darkness' statuses             |
  | Restore HP        |  85 |  08 | May refill HP when in critical condition |
  | Jelly             |  30 |  04 | Prevents Petrify/Gradual Petrify status  |
  | Auto-Potion       |  30 |  03 | Automatically use 'Potion' when damaged  |
  | Locomotion        |  25 |  04 | Prevents 'Stop' status                   |
  | Clear Headed      |  35 |  05 | Prevents 'Confusion' status              |
  '-------------------'-----'-----'------------------------------------------'

 QUINA QUEN

  Quina is...uh, a bit weird. S/he has no known gender, and hails from a swamp
  by Lindblum, so it's quite possible s/he developed from frogs... Either way,
  s/he is a gourmand who's got an insatiable hunger for food, and can eat foes
  and learn their abilities in blue mage fashion. His/her weapon deals random
  damage for the most part, but his/her weapons are invaluable in some cases.
  Just don't get between Quina and a plate of munchies...

  .----------------.-----.-----.---------------------------------------------.
  | ACTION ABILITY |  AP |  MP | WHAT IT DOES...                             |
  |----------------+-----+-----+---------------------------------------------|
  | Goblin Punch   |  -- |  04 | Non-elemental damage to a target            |
  | LV5 Death      |  -- |  20 | Kills any enemy with a level divisible by 5 |
  | LV4 Holy       |  -- |  22 | Holy dmg to enemies w/ a lvl divisible by 4 |
  | LV3 Def-less   |  -- |  12 | Lowers Defense of enemies w/ lvl dvsbl by 3 |
  | Doom           |  -- |  12 | Inflicts 'Doom' status on an enemy          |
  | Roulette       |  -- |  18 | Randomly kills one enemy or ally            |
  | Aqua Breath    |  -- |  14 | Water-elemental damage to all enemies       |
  | Mighty Guard   |  -- |  64 | Casts Protect and Shell on all allies       |
  | Matra Magic    |  -- |  08 | Reduces one enemy's HP to 1 (may not work)  |
  | Bad Breath     |  -- |  16 | Confuse/Darkness/Poison/Slow/Mini to a foe  |
  | Limit Glove    |  -- |  10 | Deals 9999 damage to target if own HP is 1  |
  | 1,000 Needles  |  -- |  08 | Reduces target's HP by 1000 (ignores Def.)  |
  | Pumpkin Head   |  -- |  12 | Damage dealt to Quina is dealt to a target  |
  | Night          |  -- |  14 | Inflicts 'Sleep' on all enemies and allies  |
  | Twister        |  -- |  22 | Wind-elemental damage to all enemies        |
  | Earth Shake    |  -- |  20 | Earth-elemental damage to all enemies       |
  | Angel's Snack  |  -- |  04 | Uses four remedies on all allies            |
  | Frog Drop      |  -- |  10 | Deals dmg based on frog # caught in Qu's M. |
  | White Wind     |  -- |  14 | Refills some HP to all allies               |
  | Vanish         |  -- |  08 | Makes a character immune to physical attks  |
  | Frost          |  -- |  08 | Inflicts 'Freeze' on a target               |
  | Mustard Bomb   |  -- |  10 | Inflicts 'Heat' on a target                 |
  | Magic Hammer   |  -- |  02 | Drains MP from a target                     |
  | Auto-Life      |  -- |  14 | Once cast, will revive a character upon KO  |
  '----------------'-----'-----'---------------------------------------------'

  .-------------------.-----.------------------------------------------------.
  | PASSIVE ABILITIES |  AP | AMT |      WHAT IT DOES...                     |
  '-------------------+-----+-----+------------------------------------------'
  | Auto-Reflect      |  75 |  15 | Un-Dispel-able Reflect erected in battle |
  | Auto-Float        |  40 |  06 | Un-Dispel-able Float erected in battle   |
  | Auto-Haste        |  70 |  09 | Un-Dispel-able Haste erected in battle   |
  | Auto-Regen        |  30 |  10 | Un-Dispel-able Regen erected in battle   |
  | Auto-Life         | 165 |  12 | Revives character (once) upon being KO'd |
  | MP +10%           |  50 |  04 | Current MP x 1.1                         |
  | Healer            |  60 |  02 | Physical attacks heal instead of damage  |
  | Add Status        |  35 |  03 | Physical atks can inflict weapon status  |
  | Gamble Defense    |  40 |  01 | Ups 'Defense' stat in battle sometimes   |
  | Half MP           |  90 |  11 | All magic MP costs are halved            |
  | High Tide         | 250 |  08 | Character receives Trance faster         |
  | Counter           |  55 |  08 | May 'Attack' when physically damaged     |
  | Body Temp         |  20 |  04 | Prevents 'Freeze' and 'Heat' statuses    |
  | Level Up          |  75 |  07 | Receive 150% EXP for victorious battles  |
  | Ability Up        |  40 |  03 | Double Ap received after winning battle  |
  | Millionaire       | 100 |  05 | Double (?) Gil received after a battle   |
  | Insomniac         |  40 |  05 | Prevents 'Sleep' status                  |
  | Antibody          |  20 |  04 | Prevents 'Poison' and 'Venom' statuses   |
  | Loudmouth         |  30 |  20 | Prevents 'Silence' status                |
  | Jelly             |  35 |  04 | Prevents Petrify/Gradual Petrify status  |
  | Absorb MP         |  80 |  06 | Fills MP based on enemy's spell MP cost  |
  | Auto-Potion       |  30 |  03 | Automatically use 'Potion' when damaged  |
  | Locomotion        |  20 |  04 | Prevents 'Stop' status                   |
  | Clear Headed      |  25 |  05 | Prevents 'Confusion' status              |
  '-------------------'-----'-----'------------------------------------------'

 EIKO CAROL

  Eiko's a little girl living alone in a deserted village, with only moogles
  as her friends. When the party stumbles across her near Conde Petie, they
  form a bond and she ends up joining. Unlike other little girls, she's fiery
  and not quite as dull as some party members. Plus, she can use white magic
  like Dagger (with more potency) and defensive-type summons. Her Carbuncle
  and Fenrir summons can change their effect depending on her accessory, and
  that gives her a versatile edge. She uses flutes as her main weapon, but
  can also equip rackets.

  .----------------.-----.-----.---------------------------------------------.
  | ACTION ABILITY |  AP |  MP | WHAT IT DOES...                             |
  |----------------+-----+-----+---------------------------------------------|
  | Carbuncle      |  35 |  24 | Reflect/Protect/Vanish/Haste on all allies  |
  | Fenrir         |  30 |  30 | Earth/Wind-elemental damage to all enemies  |
  | Phoenix        |  40 |  32 | Fire damage to enemies; revives any KO ally |
  | Madeen         | 120 |  54 | Holy-elemental damage to all enemies        |
  | Cure           |  20 |  06 | Refills small amount of HP to target(s)     |
  | Cura           |  40 |  10 | Refills medium amount of HP to target(s)    |
  | Curaga         |  80 |  22 | Refills large amount of HP to target(s)     |
  | Regen          |  25 |  14 | Gradually refills HP at set time intervals  |
  | Life           |  35 |  08 | Revives KO'd ally                           |
  | Full-Life      |  90 |  24 | Revives KO'd ally to max HP                 |
  | Panacea        |  15 |  04 | Alleviates 'Poison' and 'Venom' statuses    |
  | Stona          |  25 |  08 | Alleviates Petrify/Gradual Petrify statuses |
  | Esuna          |  40 |  20 | Alleviates almost all abnormalities; 1 ally |
  | Shell          |  20 |  06 | Erects magic-reduction barrier on a target  |
  | Protect        |  20 |  06 | Erects phys-reduction barrier on one target |
  | Haste          |  30 |  08 | Speeds up an ally's ATB gauge               |
  | Silence        |  25 |  08 | Inflicts 'Silence' on target(s)             |
  | Mini           |  35 |  08 | Inflicts 'Mini' on target(s); cures 'Mini'  |
  | Reflect        |  25 |  06 | Gives 'Reflect' status to a target          |
  | Float          |  25 |  06 | Gives 'Float' status to target(s)           |
  | Dispel         |  35 |  16 | Dispels an enemy's positive statuses        |
  | Might          |  20 |  14 | Raises a target's physical attack power     |
  | Jewel          |  50 |  04 | Extracts an 'Ore' item out of a target      |
  | Holy           | 110 |  36 | Inflicts holy-elemental damage to a target  |
  '----------------'-----'-----'---------------------------------------------'

   NOTE: To make Carbuncle use different effects, learn the skill and equip
         a...

             Diamond ---> 'Dia Light' -----> Vanish to all
             Emerald ---> 'Emerald Light' -> Haste to all
             Moonstone -> 'Pearl Light' ---> Shell to all

   NOTE: To make Fenrir change to 'Millennial Decay,' learn the summon and
         equip a Maiden's Prayer item. Fenrir'll do wind-elem damage, now.
         Anytime Carbuncle is shown at full animation, it gains the ability
         to add Protect to whatever status it's normally supposed to.

  .-------------------.-----.------------------------------------------------.
  | PASSIVE ABILITIES |  AP | AMT |      WHAT IT DOES...                     |
  '-------------------+-----+-----+------------------------------------------'
  | Auto-Reflect      |  70 |  15 | Un-Dispel-able Reflect erected in battle |
  | Auto-Float        |  25 |  06 | Un-Dispel-able Float erected in battle   |
  | Auto-Haste        |  65 |  09 | Un-Dispel-able Haste erected in battle   |
  | Auto-Regen        |  35 |  10 | Un-Dispel-able Regen erected in battle   |
  | Auto-Life         | 100 |  12 | Revives character (once) upon being KO'd |
  | MP +10%           |  15 |  04 | Current MP x 1.1                         |
  | MP +20%           |  50 |  08 | Current MP x 1.2                         |
  | Healer            |  20 |  02 | Physical attacks heal instead of damage  |
  | Reflect-Null      |  55 |  07 | Magic spells pierce 'Reflect' status     |
  | Concentrate       |  35 |  10 | Raises strength of magic spells          |
  | Half MP           | 120 |  11 | All magic MP costs are halved            |
  | High Tide         |  30 |  08 | Character achieves Trance faster         |
  | Body Temp         |  20 |  04 | Prevents 'Freeze' and 'Heat' statuses    |
  | Level Up          |  65 |  07 | Double EXP received upon winning battle  |
  | Ability Up        |  55 |  03 | Double AP received upon winning battle   |
  | Guardian Mog      |  30 |  03 | Removes all statuses before EXP/AP given |
  | Insomniac         |  25 |  05 | Prevents 'Sleep' status                  |
  | Antibody          |  20 |  04 | Prevents 'Poison' and 'Venom' statuses   |
  | Loudmouth         |  15 |  04 | Prevents 'Silence' status                |
  | Jelly             |  35 |  04 | Prevents Petrify/Gradual Petrify status  |
  | Auto-Potion       |  30 |  03 | Automatically use 'Potion' when damaged  |
  | Locomotion        |  15 |  04 | Prevents 'Stop' status                   |
  | Clear Headed      |  15 |  05 | Prevents 'Confusion' status              |
  | Boost             | 150 |  12 | Raises strength of eidolon attacks       |
  '-------------------'-----'-----'------------------------------------------'

 AMARANT CORAL

  A wanted man in Treno, this outlaw's been searching for the man who framed
  him long ago with only revenge in mind. He eventually joins up to see if he
  can wrap his mind around Zidane's principles. Mr. Coral uses his claws to
  inflict great damage, and has skills reminiscent of monks, such as Chakra,
  and ninja (see Throw command). Many of his skills are very, very worthwhile.

  .----------------.-----.-----.---------------------------------------------.
  | ACTION ABILITY |  AP |  MP | WHAT IT DOES...                             |
  |----------------+-----+-----+---------------------------------------------|
  | Chakra         |  30 |  04 | Replenishes some HP/MP on an ally           |
  | Spare Change   |  40 |  -- | Throws gil at enemy to deal damage          |
  | No Mercy       |  25 |  12 | Deals physical damage to a target           |
  | Aura           |  25 |  12 | Gives Auto-Life/Regen on one ally           |
  | Curse          |  20 |  12 | Gives a random elemental weakness to foe    |
  | Revive         |  35 |  20 | Revives a KO'd character                    |
  | Demi Shock     |  50 |  20 | Reduces an enemy's HP by one-fourth         |
  | Countdown      |  40 |  16 | Inflicts 'Doom' status on one enemy         |
  '----------------'-----'-----'---------------------------------------------'

  .-------------------.-----.------------------------------------------------.
  | PASSIVE ABILITIES |  AP | AMT |      WHAT IT DOES...                     |
  '-------------------+-----+-----+------------------------------------------'
  | Auto-Reflect      |  85 |  15 | Un-Dispel-able Reflect erected in battle |
  | Auto-Float        |  35 |  06 | Un-Dispel-able Float erected in battle   |
  | Auto-Haste        |  70 |  09 | Un-Dispel-able Haste erected in battle   |
  | Auto-Regen        |  35 |  10 | Un-Dispel-able Regen erected in battle   |
  | Auto-Life         | 140 |  12 | Revives character (once) upon being KO'd |
  | HP +10%           |  10 |  04 | Current HP x 1.1                         |
  | HP +20%           |  40 |  08 | Current HP x 1.2                         |
  | Accuracy+         |  30 |  02 | Raises physical attack accuracy          |
  | Long Reach        | 210 |  16 | Same physical attack pwr even in backrow |
  | MP Attack         |  60 |  05 | Reduces MP in battle to raise Attack Pwr |
  | Bird Killer       |  10 |  03 | 150% physical damage to Aerial types     |
  | Bug Killer        |  10 |  02 | 150% physical damage to Insect types     |
  | Stone Killer      |  10 |  04 | 150% physical damage to Stone types      |
  | Undead Killer     |  10 |  02 | 150% physical damage to Undead types     |
  | Devil Killer      |  10 |  02 | 150% physical damage to Demon types      |
  | Beast Killer      |  10 |  04 | 150% physical damage to Beast types      |
  | Man Eater         |  10 |  02 | 150% physical damage to Human types      |
  | Healer            |  40 |  02 | Physical attacks heal rather than damage |
  | Add Status        |  20 |  03 | Physical atks can inflict weapon status  |
  | Gamble Defense    |  35 |  01 | Ups 'Defense' stat in battle sometimes   |
  | Power Throw       |  50 |  19 | Raises the 'Throw' command's strength    |
  | Power Up          |  30 |  03 | Raises strength of Chakra to 40%         |
  | High Tide         |  60 |  08 | Character achieves Trance faster         |
  | Counter           | 240 |  08 | May 'Attack' when physically damaged     |
  | Cover             |  90 |  06 | May take physical damage in ally's place |
  | Eye 4 Eye         |  50 |  05 | Raises trigger rate of 'Counter' ability |
  | Body Temp         |  30 |  04 | Prevents 'Freeze' and 'Heat' statuses    |
  | Alert             |  30 |  04 | Prevents back attacks in battle          |
  | Level Up          |  50 |  07 | Double EXP received after winning battle |
  | Ability Up        |  80 |  03 | Double AP received after winning battle  |
  | Flee-Gil          |  30 |  03 | Recieve gil when fleeing battle          |
  | Insomniac         |  20 |  05 | Prevents 'Sleep' status                  |
  | Antibody          |  25 |  04 | Prevents 'Poison' and 'Venom' ability    |
  | Bright Eyes       |  25 |  04 | Prevents 'Darkness' ability              |
  | Restore HP        |  75 |  08 | May refill HP when in critical condition |
  | Jelly             |  15 |  04 | Prevents Petrify/Gradual Petrify status  |
  | Return Magic      | 170 |  09 | Counters magic attacks with same spell   |
  | Auto-Potion       |  30 |  03 | Automatically uses 'Potion' when damaged |
  | Locomotion        |  20 |  04 | Prevents 'Stop' status                   |
  | Clear Headed      |  30 |  05 | Prevents 'Confusion' status              |
  '-------------------'-----'-----'------------------------------------------'

     _____________________________________________________________________
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     ii. TRANCE                                                     [TRNC]
     _____________________________________________________________________
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

 Trance is FFIX's answer to the limit breaks in past FFs. To achieve Trance,
 one must let the little red bar under the ATB gauge fill up by taking damage
 (High Tide skill helps fill faster). When the bar reaches the end, that ally
 will be able to use their "super ability," whatever that may be. There are a
 few things you should know, though.

 * If you end the battle without using your Trance, the bar depletes ALL the
 | way. Thus, if you're close to achieving one, let the enemies attack you
 | before inputting your commands; this way you don't accidentally waste it
 | like the millions of people before you. 
 |
 * Trance can be used multiple times during battle, and as it's used (for any
 | command, not just the one that appears during the state), the bar will go
 | down. When it depletes, the Trance ends.
 |
 * Getting hit with 'Zombie' status fully depletes your bar, and does not go
   start to go up until alleviated.

 Here are the character overviews in this department.

  Zidane gets the 'Dyne' command when in Trance. What skills he can use are
  dependant on his abilities he knows (they're all non-elemental). This may
  be a little off, but it's something like:
   
    .------------------.-----.-----.-----------------------------------------.
    | ABILITY          | TGT |  MP | LEARN PERMANENTLY BY MASTERING...       |
    |------------------+-----+-----|-----------------------------------------|
    | Free Energy      | One |  10 | Flee                                    |
    | Tidal Flame      | All |  12 | Detect                                  |
    | Scoop Art        | One |  14 | What's That!?                           |
    | Shift Break      | All |  16 | Soul Blade                              |
    | Stellar Circle 5 | One |  24 | Annoy                                   |
    | Meo Twister      | All |  32 | Sacrifice                               |
    | Solution 9       | One |  48 | Lucky Seven                             |
    | Grand Lethal     | All |  60 | Thievery                                |
    '------------------'-----'-----'-----------------------------------------'

                              For everyone else:

   .---------.----------.-----------------------------------------------------.
   | ALLY    | TRANCE   | TRANCE EFFECT...                                    |
   |---------+----------+-----------------------------------------------------|
   | Vivi    | Dbl Blk  | Can cast two spells consecutively each turn         |
   | Eiko    | Dbl Wht  | Can cast two spells consecutively each turn         |
   | Quina   | Cook     | Can 'Eat' enemies with 1/2 HP instead of norm 1/4th |
   | Dagger  | Eidolon  | Summoned eidolons can return on their own for no MP |
   | Amarant | Elan     | The 'Flair' abilities now affect all allies/enemies |
   | Freya   | -------- | Stays in 'Jump' mode and 'Spear' affects all foes   |
   | Steiner | -------- | His physical damage rises by 300% (I think...)      |
   '---------'----------'-----------------------------------------------------'

     _____________________________________________________________________
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     iii. ELEMENTS                                                  [LMNT]
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 Some skills and weapons are imbued with certain 'elements,' which give them a
 special property. Likewise, some enemies are weak to 'elements' and preying
 on those weaknesses allows extra damage to be done. Here's is the equilibrium
 in a sense:


                              Fire <-> Ice
                             Earth <-> Wind
                              Holy <-> Shadow
                           Thunder <-> Water

 So, fire does way more damage to ice, and vice versa; earth does way more
 damage to wind, and vice versa...you get the picture. Using the 'Scan' 
 ability can reveal elemental weaknesses so you can strike the achilles' heel
 easily...if you're prepared.

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     iv. STATUS ABNORMALITIES                                       [STTB]
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 Status abnormalities are 'effects' that change one's status from normal to
 good...or bad. With the exception of Zombie, KO, Doom, and Virus, all of the
 ones you don't want to face can be cured with Remedies or the Esuna ability.
 Being in Trance also cancels all harmful effects, besides Virus, Petrify, and
 Zombie.

.-----------------.-------------------------------------------.---------------.
| ABNORMALITY     | EFFECT                                    | SPECIFIC CURE |
|-----------------|-------------------------------------------|---------------|
| KO              | Can't participate in battle               | Phoenix Down  |
| Heat            | If command is input, character is KO'd    | ------------- |
| Mini            | Attack/Defense decrease                   | ------------- |
| Slow            | ATB Gauge fills slower                    | ------------- |
| Stop            | ATB Gauge does not fill                   | ------------- |
| Sleep           | Character cannot act for a short time     | ------------- |
| Virus           | Cannot recieve after-battle EXP/AP        | Vaccine       |
| Venom           | Stop + HP/MP drain effect                 | Antidote      |
| Freeze          | Can't act; physical attacks instantly KO  | ------------- |
| Poison          | HP gradually decreases                    | Antidote      |
| Zombie          | Curative items damage HP                  | Magic Tag     |
| Berserk         | Attack enemy blindly                      | Gysahl Greens |
| Confuse         | Randomly attacks enemies and allies alike | ------------- |
| Petrify         | Can't participate in battle               | Soft          |
| Silence         | Cannot use magic commands                 | Echo Screen   |
| Trouble         | Target's allies receive 1/2 damage done   | Annoyntment   |
| Darkness        | Physical attack accuracy decreased        | Eye Drops     |
| Death Sentence  | When timer ends, Death is inflicted       | ------------- |
| Gradual Petrify | When timer ends, Petrify is inflicted     | Soft          |
'-----------------'-------------------------------------------'---------------'

 NOTES:

  * Phoenix Pinions can also be used to cure KO
  * Auto-Haste will permanently guard against Slow
  * Those in Zombie status also get empty Trance gauges
  * Those in Zombie status do not receive any EXP/AP after battle
  * Those in Zombie status are refilled to full when Death/Doom is used
  * Enemies who are in Stop/Petrify status only drop AP, not EXP/Items/Gil.

 Now for the good statuses you WANT to be 'inflicted' with:

.-----------------.-----------------------------------------------------------.
| ABNORMALITY     | EFFECT                                                    |
|-----------------|-----------------------------------------------------------|
| Haste           | Character's ATB gauge fills up much quicker than normal   |
| Regen           | Character's HP refills gradually at set time intervals    |
| Float           | Characters in this status evade earth-elemental attacks   |
| Shell           | Character takes reduced damage from magickal attacks      |
| Vanish          | Character cannot be hit with physical/weapon attacks      |
| Protect         | Character takes reduced damage from physical attacks      |
| Reflect         | Magic used on character bounce back onto their executor   |
| Auto-Life       | Character is automatically revived (once) upon being KO'd |
'-----------------'-----------------------------------------------------------'

 NOTES:

  * All effects wear off besides Auto-Life; you need to die to remove it.
  * Float status makes the character(s) more susceptible to wind-type damage.

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     v. AP SYSTEM                                                   [APSS]
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 AP (Ability Points) are obtained from defeating enemies, and are used to make
 characters' dormant abilities come out of equipment. A bit about this:

 * AP is obtained no matter how you win a battle
 * Characters in Zombie, Virus, KO, and Petrify status do not receive AP
 * A character with the  'Ability Up' skill doubles the AP earned for him/her

 Here's how one of Zidane's would look without AP earned for it:

    __________________________
   |                          |  "The Tower" is the name of the thief sword,
   | [THE TOWER]              |  with the two skills that can be learned on
   |                          |  the list under it. The "<>" will change by
   |  <> Lucky Seven  [0/85]  |  two different means:
   |  <> Thievery     [0/100] |
   |                          |  01) It will be "A" or "S", which stand for
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯       action or support abilities, respectfully.
                                     Action abilities are used in battle, while
                                     the other are 'passive' and augment or
                                     enhance the character superficially in
                                     some way.

 02) It will be red/blue/gray. If it's red, it means the action ability is
     learned fully and can be used at any time in battle; if it's blue, it
     means the ability has been learned AND is equipped on the character. If
     either is gray, it means the ability has not been learned fully yet.

 ---

 The [0/85] part, for instance, tells how many AP have been earned (0) and the
 maximum (85) needed to learn. The equipment with the ability 'inside' it is
 'teaching' the ability, we'll say. If you unequip the sword or armor before
 the ability is learned, you can't use it -- you haven't been taught it all
 the way. When it's learned, and three stars show in place of the AP gauge,
 you've mastered the skill and it may be used whenever.

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     vi. SYNTHESIS SHOPS                                            [SNTH]
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 This is fairly easy to understand, but I figure I'll go over it anyway...

 When you reach Lindblum, and then later on, synthesis shops will show up from
 time to time. These allow you to make new equipment from two pieces of older
 stuff. A few notes on this:

 * To create a new weapon you must have the gil needed and the two pieces of
   equipment IN your inventory, i.e. not equipped on anyone.

 * Once the item is synthesized, the two items used to make it are gone from
   the inventory...you've used them up, and will have to buy new ones to make
   more.

 * Some components, like the Zorlin Shape, quit being sold later on in the
   game; thus, if you use 'em up, you may lose out on an ability. Keep track
   of the unlearned abilities so that you don't miss out.

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     vii. TIPS AND TRICKS                                           [TPST]
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 Here are some tips that I wrote, and some submitted by my buddies at the
 GameTalk FF9 boards. Hope they'll prove useful in your hour of darkness.

 <> Some black/white magic can be spread around a group of targets, making
    it easier to inflict statuses or heal more than one target. The effect
    usually weakens a bit (or may decrease probability of success in some
    cases, I think) but is invaluable nonetheless. Toggle the settings in
    battle by using L1/R1.

 <> The "Cotton Robe Trick" is an easy way to make money later on, since it
    uses 2 cheap components to make a 610g profit. To do this, when in Dali,
    buy up a whole bunch of 'Wrist' items for 130g apiece. Then, in Lindblum,
    buy a whole bunch of Steepled Hats for 260g. At the first synthesis shop,
    slap 'em together for 1000g combination fee and then sell the product for
    a cool 2000g -- profit!

 <> The "tent trick" mentioned throughout the guide involves...well, a regular
    old Tent. While these can heal in-battle, a lot of the time they inflict
    the target with Poison/Darkness/Silence in addition. The cool thing is
    this applies to the enemy as well, and can make some bosses (Gizamaluke,
    for instance) ten times easier.

 <> When in Ipsen's Castle, there is a monster called 'Agares' who appears w/
    a petrified Gargoyle. Remember how it's recommended that you equip crappy
    weapons here so they do more damage? In this case, don't bother -- equip a
    Sargatanas. When you get in battle, use Soul Blade on Agares to end the
    battle...and the Gargoyle will instantly die, giving you EXP/AP. Who said
    ya don't get EXP/AP from petrify? =p

 <> "If you equip your entire with Auto-Reflect and have Vivi do either
    Firaga, Blizzaga, or Thundaga on ALL four of YOUR party members, it
    bounces back with 4x the effectiveness and hits for 9,999 HP EVERY time
    EXCEPT against Ozma. The only time it didn't work with me was against
    Ozma." -- FF9Freak

 <> "If you can, equip Auto-Regen to every ally and Boost to Eiko and Garnet.
    When in protracted boss fights, where chances to heal are iffy, have Eiko
    or Garnet summon whichever eidolon they currently have learned (and has
    the longest animation). During the full animation, your party will
    continuously regain HP, and may even be restored to full health by the
    time the animation ends." - Mel's Cross Hinder

 <> "Anytime you reach a new area (town, etc) scour the place for the Traveler
    Moogle (Stiltzkin), and buy whatever he's selling at the moment. If you
    succeed in buying all of his wares throughout the game, in Disk 4 you can
    find him in Alexandria, and he'll reward you with a free Ribbon." -- Mel's
    Cross Hinder

 <> If you equip two items that teach the same ability, that ability will gain
    AP twice as fast. This doesn't work for all 100+ AP skills, but it helps
    for some like Half MP or Reflectx2.

 <> "Just thought I'd mention a great place to AP-farm on Disc 3 (at the
    earliest) that seems like it would be overlooked by most. You know the
    Qu's Marsh on the island to the west of the Forgotten Continent? Well,
    the island may have Grand Dragons on it, but it's the Adamantoises
    (EXP:1274 when divvied up between all four party members/AP: 3/Gil:4433).
    The only things to watch for are, of course, the island's other monsters,
    Gimme Cats & Grand Dragons on the plains and Whale Zombies on the beach."
    - Sypher_Kyaeon

 <> "Stats acquired from Marcus transfer to Eiko, so training Marcus to 99 when
    you have him in Treno is very important. If you have collected Stellazzios
    (to get the Blood Sword) and own a turbo controller, this is easy. Oh,
    you'll also need two rubber bands.

    First, purchase some potions or other healing items. Then, open the hatch
    in Tot's place to the Gargan Roo. Equip the Blood Sword to Marcus and
    whatever equipment you want him to level up with (for stats that will
    transfer to Eiko, so go with stuff for magic). Save.

    When that is done, enter a battle down there. Kill off Garnet and Steiner
    and win the battle. You should get an incredible amount of EXP if you
    encounter the red enemies. Heal if necessary and repeat the process until
    Marcus is at a strong enough level to survive solely on his Blood Sword,
    even when two of the big red enemies are present. When this level of
    strength is obtained, save your game.

    Now you need to prepare for your auto training. Head down and left from the
    moogle into the other screen. Head to the right side of the screen and part
    of the stone doorway (that you passed through upon entering the screen)
    should jut out. Head behind this (so only part of Garnet will be showing)
    and then turn the analog stick left. Garnet should run continually into the
    wall without going anywhere. Believe it or not, running in place starts
    battles."

    When this is achieved, then set rapid fire on the X button and then use a
    rubber band to hold the X button down. Then use the other rubber band to
    hold the analog stick to the left. This should do it. Garnet will run into
    the wall and when a battle starts, Marcus will attack, and heal himself.
    This process will repeat and you'll gain EXP, gil, and items. Every once in
    a while, come back and stop, so that you can sell all 99 of whatever item
    you've acquired and to save. Then repeat until Marcus is 99. You can
    continue even longer for money, but you'll be rich enough by then, I think.
    In the end, you'll have a really strong Marcus, tons of money, and later
    on, an Eiko who will have about 10-15 more in each of her stat attributes,
    depending on what equipment you had." -- Everyone's Grudge

                                                    _________________________
___________________________________________________/ III. WALKTHROUGH [WLKT] |_
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01) Prima Vista                                                          [WK01]
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¯| ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯
 |     _                        _                                            |
 |    |_| 47 Gil               |_| Potion                                    |
 |___________________________________________________________________________|

 Once the opening credits have passed, a character aboard a huge ship sailing
 a sea of mist will go belowdecks and into a dark room. When you can move him
 around, search the northern confines of the room for a [47 GIL] + [POTION].
 Light the candle after the looting's done to name the prehensile-tailed man
 -- default: Zidane. A small boss fight ensues when Zidane's colleagues emerge
 from behind a door.

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  || BOSS: Masked Man ~HP: 180 ~ AP: --- ~ GIL: ---                        ||
  ||              '-STEAL: Potion, Wrist, Mage Masher                      ||
  ||                                                                       ||
  || ATTACKS:                                                              ||
  ||                                                                       ||
  ||  Oww! ------> falls over (does nothing)                               ||
  ||  Gwahaha! --> weak physical damage (single)                           ||
  ||  Get some! -> weak physical damage (single)                           ||
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    Zidane's friends (Cinna, Marcus, Blank) join him for this joke battle,
    and all have the 'Steal' command, which allows them a chance at swiping
    one of the guy's items. The only one you'll want to get here is the
    Mage Masher, which is a weapon for Zidane (and better than his current
    one). Four regular physical attacks from anyone sans Cinna, who does
    pitiful damage, should take him out...but get that Mage Masher! Cinna
    may die, but don't waste a phoenix down on him. Oh, and the battle
    system is set on 'WAIT' so while you're accessing a menu, battle action
    stops until you've chosen. Not that you need to choose carefully or
    anything...

 Afterwards, everyone rushes into the next room while the un-Masked Man Baku,
 who is the ringleader for the thieves, goes over the plan. Answer "That's
 when I kidnap Princess Garnet, right?" to change the view over to a new
 character, only addressed as "??????" at the moment...

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02) Alexandria                                                           [WK02]
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¯| ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯
 |     _                       _                       _                     |
 |    |_| Zombie Card         |_| Potion              |_| Lizard Man Card    |
 |    |_| Sahagin Card        |_| Potion              |_| Potion             |
 |    |_| Fang Card           |_| Potion              |_| 33 Gil             |
 |    |_| Goblin Card         |_| Potion              |_| 27 Gil             |
 |    |_| 38 Gil              |_| Ether               |_| Phoenix Pinion     |
 |    |_| Eye Drops           |_| 3 Gil               |_| Potion             |
 |    |_| Tent                |_| Ironite Card        |_| Fang Card          |
 |    |_| Bomb Card           |_| Goblin Card         |_| Skeleton Card      |
 |    |_| Fang Card           |_| 29 Gil              |_| 63 Gil             |
 |    |_| 92 Gil                                                             |
 |___________________________________________________________________________|

                      _               .--can't access at this point
                     / \           __/
                    /INN\      ___|  |___
                    '    /    /17        \
                     \   \  _/            \_      ___
                      \/\/\/                \__ _|   |
                .-Save   \                    _|_ 29 | <- WEAPON (closed)
                |    __ _/     [TICKETS]     |_ _|---|
                |   |  |_      26 27 28       _|_    | <- SYNTH (closed)
    TO ROOFTOPS/    | |  |                   |   |16 |
      ___||___/     | |  |________   ________|    ¯¯¯
  __ |22/23/24|____ | |           |_|
 |25|| CHRCH |ILIA ||_|           | |  ____    [LEGEND]
 |  ||21 _ 20|18_19|| |   N       | |_|ITEM|     1 - Potion
 |  | ¯¯| |¯| ¯| |¯ | |   |       |  _|SHOP|     2 - Potion
 |   ¯¯¯   ¯ ¯¯   ¯¯  | W + E    _| | | 15 |     3 - Zombie Card
  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯    |     |_  |  ¯¯¯¯      4 - Potion
                          S       |_|  _____     5 - Lizard Man Card
                                  | | |  14 |    6 - Sahagin Card
                                 /11|_|13   |    7 - Potion
                                |    _|  BAR|    8 - Fang Card
                                |   | |     |    9 - 9 Gil
                                 \10| |12   |   10 - 33 Gil
                                  |_| |_____|   11 - Goblin Card
                                  |2|    ___    12 - Potion
                                  | |_ _| 8 |   13 - Flan Card
                                  |1 _|_7  9|   14 - 27 Gil
                          START-> |_|   |___|   15 - 38 Gil
                                 _| |_          16 - Ether
                                /    6\         17 - Phoenix Pinion
                               /   4   \        18 - Eye Drops
                              |3  []  5|        19 - 3 Gil
                               \       /        20 - Potion
                                \_   _/         21 - Tent
                                  |_|           22 - Ironite Card
                               [-EXIT-]         23 - Goblin Card
                                                24 - Fang Card
                                                25 - Bomb Card
                                                26 - Skeleton Card
                                                27 - Goblin Card
                                                28 - Fang Card
                                                29 - Remedy

 Right off the bat, there's a ton of items to search out. Skip to the hyphen
 line below if you don't want to climb this wall of text.

 ---

 After the mysterious "??????" kid is given his ticket back, head south from
 the side-street into a statue's screen. Move the kid towards you (the player)
 and look by the green object in the SW corner -- it's a [ZOMBIE CARD]. Take
 a look behind the statue as well, to find a [POTION]. Now, head as far away
 from you (the player) so that the mysterious boy is obscured by the statue.
 There's a [LIZARD MAN CARD] to find on some doorstep. Find the [SAHAGIN CARD]
 by another doorstep nearby. You can't leave town, so return to the previous
 street.

 Get the [POTION] left of where you enter, under the house's eaves, and enter
 the house on the right where an old woman is using a spindle. Check the
 ground floor for another [POTION]; then, climb up the ladder. A [FANG CARD]
 can be found in the bureau up there, and [9 GIL] near the bed on the ground
 floor. Exit onto the street again.

 A "Rat Kid" will bump into you and leave again -- follow him north, getting
 another [POTION] by a barrel of apples. Watch the nobles advance down the
 street and check the foreground's grass for [33 GIL] and a [GOBLIN CARD].
 Enter the bar when done. Check around the stools for another [POTION], [FLAN
 CARD], and [27 GIL]. Down the street, there's a shop still open if you want
 to check it out [LINK: SH01]. Even if you don't want to buy anything, there's
 a [38 GIL] deposit on the floor. Back on the street, enter the main square.

 To the east is two doors, where the synthesis shop is (closed now) -- there's
 a nice [ETHER] on the floorboards, and a [REMEDY] next door in the weapons
 shop (also closed) counter-side. Exit back outside, and go to the top of
 the screen (north) and find the [PHOENIX PINION] by the wagon wheel. You can
 do a jump-rope mini-game here as well [LINK: JMPR], as well. Talk to Hippaul
 in the square to learn he's hid his three "precious" cards somewhere -- go
 to the church and get the [IRONITE CARD], [FANG CARD], and [GOBLIN CARD]
 (poor hippo-face ;-;). While you're here, raid Ilia's house next door where
 there is [EYE DROPS] and [3 GIL] -- she can't be in the house for the latter
 one, though.

 Also, in the church, there is a [TENT] and [POTION] by the fence, so be sure
 to get those, too. Talk to the NPC Tom by the church to learn his cat's gone
 missing; you can find it in the statue entrance to town. Return to him and
 he'll fork over a [BOMB CARD] for your altruism.

 ---

 Finally, when you're done walking around, go to the ticketmaster booth in
 the town square. Show him your ticket and he'll give you a [GOBLIN CARD], as
 well as a [FANG CARD] and [SKELETON CARD]. Enter the alleyway by the church
 to find the rat kid again; agree to be his slave to see the night's play. He
 will ask "??????" to stand guard -- say it's all clear and Ratty'll steal the
 signmaker's ladder. A four-armed man walks into the alley at this point and
 will steal gil from you he bumps into the kid; if you talk to him, however,
 ask him if he's Alleyway Jack; you can then learn the Tetra Master tutorial
 from him in the bar. When done, follow the rat kid to the church.

 Try to climb up to the belltower and a moogle named Kupo will fall on the
 mysterious kid. Moogles can save the game and will ask you to deliver mail
 if you inquire about the 'Mognet' option, which you should do. Accept to
 deliver the [LETTER: KUPO -> MONTY] and climb up the ladder, giving access
 to the Alexandrian rooftops.

 ---

 After crossing the second rooftop, get the [29 GIL] in the chimney nearby
 and follow north to where ratso is. He'll ask the kid's name, and you can dub
 this character at last [Default: Vivi]; he'll also give his own name, which
 is Puck.

 Once Puck scoots out of the way, enter the open-roofed house and follow the
 walkways to another chimney with [63 GIL] within. North of that open-roofed
 house is a [92 GIL]-stuffed chimney. Follow to Puck and the view will change
 to the play.

 Whew, that long stretch is out of the way.

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03) Alexandria Castle                                                    [WK03]
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¯| ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯
 |     _                       _                       _                     |
 |    |_| Ether*              |_| Elixir*             |_| Silk Shirt*        |
 |    |_| Moonstone*          |_| ??? Gil             |_| Elixir             |
 |    |_| Phoenix Down        |_| Phoenix Pinion      |_| Phoenix Down       |
 |---------------------------------------------------------------------------|
 | * - only one asterisked item can be obtained here                         |
 '---------------------------------------------------------------------------'

 A fakey stage battle occurs when you enter. Give 'em a good show!
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  || BOSS: King Leo ~ HP: 200                                              ||
  ||       Benero ~~~ HP: 40                                               ||
  ||       Zenero ~~~ HP: 40                                               ||
  ||                                                                       ||
  || ATTACKS:                                                              ||
  ||                                                                       ||
  ||   Clamp Pinch --> Weak physical attack (single)                       ||
  ||   Taste Steel! -> Weak physical attack (single)                       ||
  ||   Poly ---------> Zero-damage stage magic (single)                    ||
  ||   Pyro ---------> Zero-damage stage magic (single)                    ||
  ||_______________________________________________________________________||
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  You've got the same four thieves as last time, except the 'Steal' command
  has been changed to SFX, where stage magic is used to dazzle the crowd...
  meaning it does no damage. Benero/Zenoro will go down in one hit, and the
  incognito Baku doesn't take much either. Funny how Cinna is still such an
  easy target...but then again, he's better at dying than fighting, right?
  King Leo "dies" in about five regular hits from the _real_ warmongers.

  ---

 As the dramatic play rolls on, a swordfight scene will occur in which the
 player can do button combinations and impress nobles for cash and items (the
 latter which you get in awhile).

.------------.------------.  There are one hundred (100) nobles in attendance
| # TO AMUSE | REWARD     |  and you get varying rewards after ending, which
|------------'------------|  is based on how fast you press the corresponding
| * 00 -> 49 = Ether      |  buttons and if those buttons are correct. The
| * 50 -> 79 = Elixir     |  best reward, of course, is the Moonstone, which
| * 80 -> 99 = Silk Shirt |  is a rare accessory (finite in number) that you
| * 100 ---> = Moonstone  |  will want to try and get. If you don't get it the
'-------------------------'  first time, you can always take the audience up
                             on their 'encore,' which lets you have another
 shot at doing the fight. There are fifty commands to put in, so this can be
 a bit of a trial. You can get another Moonstone at a later time, so don't 
 beat yourself up over not getting the best reward. You can try saying each
 button out loud, which may help with the coordination (does for me). Whatever
 amount you get, the crowd throws [??? GIL] at you, where the '???' is the
 appropriate number. Blank and Zidane walk off-stage, into the castle proper...

 ---

 Once the two have put the incompetent on-duty knights into sleepy-by land,
 go up the stairs (only way to go) to encounter a girl in white. Talk to her
 and she'll run away; the view then switches to Queen Brahne and her two
 bodyguards, one of which you can name [Default: Steiner]. After some hilarious
 scenes, Steiner can do a little "game" where he rounds up his AWOL squad.
 The object is to send everyone out searching for the errant princess. However,
 before you do anything, go talk to Queen Brahne and she'll give you the reward
 that was dependant on Blank/Zidane's performance, and search the guardhouse
 Blank/Zidane were in for a [PHOENIX DOWN].

 Save in the guardhouse and send Blutzen/Kohel out to look (there's a squad
 list in here on the wall), then head to the twin-stairway hall. Steiner'll
 see a person running, but every time he gets close, that person runs the
 opposite way. That's Dojebon, and to talk to him, wait near the middle of
 the balcony until his path is clear and bumrush him. The east wing dining
 room nearby has another Pluto Knight, Mullenkedheim, waiting for food. Talk
 to him, and go downstairs.

 At the stairbottom, go into the library to find Laudo. Send him out searching
 and then re-enter the library. Laudo will be hiding behind a bookcase, out of
 view (so mash the action button to find him). This will send him out looking
 permanently. Outside, head towards the lakeside and talk to Haagen, to get
 him all worked up over the disappearance. Then, go west to the tower's base.

 Weimar is flirting with a knight here and leaves after Steiner yells at him.
 Then, enter the tower's spiral stairs to find the last knight, Breireicht.
 Talk to him twice and, if you've found everyone, he'll give an [ELIXIR] to
 his captain. Climb to the top of the stairs to get see another funny scene,
 bringing everyone to the Prima Vista once again.

 .---------------.----------------------------------------------------------.
 | PLUTO KNIGHT  | LOCATION                                                  |
 |---------------+-----------------------------------------------------------|
 | Laudo         | In library; talk to him, then find him hiding there again |
 | Kohel         | In guardhouse with the moogle                             |
 | Haagen        | Sitting by the lakeside                                   |
 | Weimar        | Talking to knight by west tower                           |
 | Blutzen       | In guardhouse with the moogle                             |
 | Dojebon       | In twin-stairway balcony                                  |
 | Breireicht    | West tower's stairway                                     |
 | Mullenkedheim | In east wing dining room                                  |
 '---------------'-----------------------------------------------------------'

 Talk to Ruby and pursue Garnet downstairs. After Cinna gets ridiculed, he'll
 lead everyone to an escape hatch in the adjacent room. Down amongst the
 engines, move the turncrank to the left and right; this lets a [PHOENIX DOWN]
 and [PHOENIX PINION] chest drop to the ground floor. Equip Zidane with that
 Mage Masher if you want and enter the adjacent room. A...uh, boss fight will
 take place.

   _________________________________________________________________________
  ||¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯||
  || BOSS: Steiner ~ HP: 200                                               ||
  ||            '-STEAL: Silk Shirt, Leather Hat                           ||
  ||                                                                       ||
  || ATTACKS:                                                              ||
  ||                                                                       ||
  ||   Attack -> Weak physical attack (single)                             ||
  ||_______________________________________________________________________||
   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

   It's Cinna/Blank/Zidane vs. Rusty! No skills to speak of, which gives you
   a lot of time to steal his equipment. It's generally very easy -- can't
   even kill ol' meat-shield Cinna in one hit!

 After some auto-scenes, it's time for a rematch!

   _________________________________________________________________________
  ||¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯||
  || BOSS: Steiner ~ HP: 200                                               ||
  ||       Haagen  ~ HP: 40                                                ||
  ||       Weimar  ~ HP: 40                                                ||
  ||                                                                       ||
  || ATTACKS:                                                              ||
  ||                                                                       ||
  ||   Slash --> Weak physical attack (single)                             ||
  ||   Attack -> Weak physical attack (single)                             ||
  ||_______________________________________________________________________||
   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

   Vivi, Marcus, Zidane, and Garnet are fighting this joke battle. If you
   select Cure/Fire, you can use the L1/R1 button to spread it out among all
   the enemies. This diludes the attack a bit, but it's a good way to take
   out any crappy foes (you can cure everyone in this way, too). The thief
   characters are penalized here, still having the SFX command for no real
   reason, but it doesn't affect the outcome.

 Time for the last waltz...

   _________________________________________________________________________
  ||¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯||
  || BOSS: Steiner ~ HP: 200                                               ||
  ||                                                                       ||
  || ATTACKS:                                                              ||
  ||                                                                       ||
  ||   Attack -> Weak physical attack (single)                             ||
  ||_______________________________________________________________________||
   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

   The battle ends once the Bomb "Grow"s big enough, so stall 'til then.

 Everyone ends up getting away, luckily, but at what cost?

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
04) Evil Forest                                                          [WK04]
_______________________________________________________________________________
¯| ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| ENEMY ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯
 |     _                     _                   |                       |
 |    |_| Phoenix Down      |_| Bronze Gloves    | • Fang                |
 |    |_| Wrist             |_| Ether            | • Goblin              |
 |    |_| 116 Gil           |_| Ether            | • Dendrobium          |
 |    |_| Rubber Helm       |_| Leather Hat      | • Plant Spider        |
 |    |_| Potion            |_| Ether            |_______________________|
 |    |_| Blank's Medicine  |_| Moogle's Flute   |
 |_______________________________________________|

 A moogle here introduces the "ATE" system, standing for Active Time Events.
 It allows one to see (w/ Select) events happening elsewhere at that exact
 time. Watch "The Forest Keeper" to see Garnet and Vivi's fates, then search
 by the recovered commodities for a [PHOENIX DOWN] before saving. Head south
 through the wooden log; two screens later, another boss fight comes your way.
 I know, we just can't get enough!!

   _________________________________________________________________________
  ||¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯||
  || BOSS: Prison Cage ~ HP: 500                                           ||
  ||                                                                       ||
  || ATTACKS:                                                              ||
  ||                                                                       ||
  ||   Left Stem --> Weak physical attack (Zidane)                         ||
  ||   Right Stem -> Weak physical attack (Steiner)                        ||
  ||   Absorb -----> Drains HP to heal self (Garnet)                       ||
  ||_______________________________________________________________________||
   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

   It's just Zidane and Steiner for this, with the former getting 'Trance'
   at the start -- this game's equivalent of a limit break. You can use Free
   Energy twice on the monster to kill it (if you have Tidal Flame, DO NOT
   use it or you will kill Garnet). Throw Garnet a potion after its second
   Absorb, or that's another way to get a game over. Don't bother wasting
   the Trance to steal, 'cause it ain't got anything.

 Immediately after, there is...another...boss fight. ^____^

   _________________________________________________________________________
  ||¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯||
  || BOSS: Prison Cage ~ HP: 500 ~ AP: 03                                  ||
  ||            '-WEAK : Fire                                              ||
  ||            '-DROP : Eye Drops, Goblin Card, 436g                      ||
  ||            '-STEAL: Leather Wrist, Broadsword                         ||
  || ATTACKS:                                                              ||
  ||                                                                       ||
  ||   Left Stem --> Weak physical attack (Zidane)                         ||
  ||   Absorb -----> Drains HP to heal self (Vivi)                         ||
  ||   Right Stem -> Weak physical attack (Steiner)                        ||
  ||_______________________________________________________________________||
   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    Vivi will be trapped in the fleshy cage this time, but unlike Garnet, he
    will fight back, using 'Fire' to do around eighty damage to the thing.
    Like before, be wary of Vivi's HP and use a Potion after the 2nd Absorb.
    Try to steal its equipment before Vivi broils this piece of broccoli.

 Everyone ends up back at the Prima Vista...

 ---

 When you regain control of Zidane on the bridge, open the [BRONZE GLOVES]
 chest by Baku and go downstairs. View the ATEs if you want and open the
 [WRIST], then enter the room Blank came out of. Open the [ETHER] chest and
 get the [116 GIL] cache on top of the bunk bed. Talk to Vivi and go Blank'll
 suggest talking to the Boss about leaving with the knight and black mage.
 Enter the side passage where Marcus guards Steiner's door and get an [ETHER]
 by the door; then, go downstairs.

 All the musicians are here. Search the northern confines for a [RUBBER HELM]
 and enter the southern door, towards the ship's new exit. A [LEATHER HAT] is
 among the rubble. Backtrack a room and enter the room where the Tantalus
 thieves went over the kidnap plan awhile back -- Baku's there. He says he's
 going to bust Zidane up for breaking the rules...boss fight coming! Get the
 [POTION] before returning to the cargo room. Agree to fight, get the show on
 the road (equip Mage Masher first)!

   _________________________________________________________________________
  ||¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯||
  || BOSS: Baku ~ HP: 200 ~ AP:                                            ||
  ||         '-STEAL: Hi-Potion, Iron Sword                                ||
  ||                                                                       ||
  || ATTACKS:                                                              ||
  ||                                                                       ||
  ||   YEOWWW! ------> Falls over (wastes the turn)                        ||
  ||   Gwahaha! -----> Weak physical damage (Zidane)                       ||
  ||   Rrrragh! -----> Weak physical damage (Zidane)                       ||
  ||   Bring it on! -> Weak physical damage (Zidane)                       ||
  ||_______________________________________________________________________||
   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

   That Iron Sword will be useful for Steiner, so don't finish this battle
   without getting it. His attacks all do about 25-35 dmg, except for the
   one where he falls and idles. Pretty easy, 'specially with the Mage
   Masher which can hit for 80+ dmg.

 Having lost, Baku gives his OK about letting Zidane go out and search. Return
 upstairs and get Steiner from the instrument closet. There's an unopened
 [ETHER] chest in there, too. Visit Vivi and he will join the party, too.
 After a secret 'conference,' Steiner will learn a new command (Sword Magic)
 which lets him use magically-imbued sword attacks...if Vivi is in the party
 and not KO'd. Equip Vivi with a Silk Shirt if you have one, and the Leather
 Wrist as well -- this'll let him learn Blizzard and Thunder magick. Steiner
 should get the Iron Sword/Bronze Gloves, which you should have. >=p

 Downstairs, Blank bestows the key item [BLANK'S MEDICINE] upon you, then say
 how to set abilities (Menu -> Ability -> Equip). Outside the wreckage Cinna
 has set up shop [LINK: SH02] and Mosco will have a letter for Zidane. Enter
 back into the forest proper.

 ---

 Fight some Fangs/Goblins to level everyone up a bit (level three is good).
 At the fourth screen through the rather straightforward forest, there's a
 spring (refresh HP/MP only) and another moogle. Save here and give Monty
 a letter if you've got one, then read Stiltzkin's. If you want a tent, you
 can steal one from Dendrobium enemies. Anywho, head out the other end of the
 spring to see an FMV; one more screen finds Garnet, in the clutches of the
 biggest weed you've ever seen. Equip Silk Shirts around, since they halve
 thunder damage.

   _________________________________________________________________________
  ||¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯||
  || BOSS: Plant Brain ~ HP: 1500 ~ AP: 05                                 ||
  ||            '-DROP : Potion, Phoenix Down, 468g                        ||
  ||            '-STEAL: Eye Drops, Iron Helm                              || 
  ||                                                                       ||
  || ATTACKS:                                                              ||
  ||                                                                       ||
  ||   Left Tentacle --> Med. physical damage (Zidane)                     ||
  ||   Right Tentacle -> Med. physical damage (Steiner)                    ||
  ||   Thunder --------> Med. thunder-elem magic (one/all)                 ||
  ||   Pollen ---------> Weak physical damage + % Darkness (all)           ||
  ||_______________________________________________________________________||
   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

   Have Steiner use his Swd Mgc's "Fire Sword", which will hit 100% of the
   time, even with darkness put on everyone. After ~950dmg has been dealt,
   Blank will show up as the fourth party member. It shouldn't be too hard
   to do consistent damage, but if you want that Iron Helm steal, eating a
   bunch of damage from the affect-all Thunder attack will take awhile. Use
   Blank as the second stealer to get that helm, then spam Fire Sword to
   bring it down (does 440+dmg).

 Afterwards, there's havoc (!) and intrigue (!) as some spiders crawl outta
 the Plant Brain's husk. Everyone runs to the next passage. If you want a 3rd
 Silk Shirt, take Blank's. Continue down the path until you get to a pincer
 attack (mandatory) with some Plant Spiders. After, unequip Blank of anything
 you may want and go to the next screen. Everyone gets chased to the exit, and
 it's onto the overworld...almost.

 Following a campout session, Monty the Moogle will give Zidane the key item
 [MOOGLE'S FLUTE], which allows him to summon a moogle on the world map for
 tent/save features (use square button). The ATE "Teach Me, Mogster!" Lesson
 1 also plays, but you don't have to view all the tutorials. Do so, though, if
 you're fuzzy on the game's properties.

 ---

 Here's a map of the Gunitas basin -- Zidane's party starts by the Evil Forest
 exit (can't re-enter) and can head towards the Ice Cavern (destination) or
 the North Gate far to the west. The South Gate is across the river and isn't
 accessible at the moment, nor will it be for awhile. Monsters in this region
 are just the Pythons, Goblins, and Mus. Equip Garnet with clothing articles
 because she won't have any (pervert!).

                            /\
                           /  \_                             N
                          /    _\EVIL FOREST                 |
             ____________/     \ \¯¯¯¯¯¯¯¯¯¯\                |
   NORTH  __/                   \ \     _____\        W -----+----- E
   GATE  /_                      \ \    \                    |
          /______________________ \ \    \_                  |
                              ICE\ \ \    _\ SOUTH GATE      S
                            CAVERN\_\ \___\

 o----------------------o--------o
 | OPTIONAL: North Gate | [NGT1] |
 o----------------------o--------o-------------------------------------------o
 | There isn't much to see at Melda Arch, although you can speculate on the  |
 | telltale signs of battle beyond the gate. Open the [EYE DROPS] chest just |
 | beyond the fence and get a [POTION] chest just near there, too, before y' |
 | inspect the door. On the other side's a woman who will sell items to you  |
 | [LINK: SH03]. Just potions, though. Leave after.                          |
 o---------------------------------------------------------------------------o

 Head to the southern cliff wall, southwest of Evil Forest, to find the icy
 entrance to a winter wonder--...well, it ain't that nice. As Baku said when
 Zidane left, don't forget about your abilities -- use up those Magic Stones
 before entering!

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
05) Ice Cavern                                                           [WK05]
_______________________________________________________________________________
¯| ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| ENEMY ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯
 |     _                     _                   |                       |
 |    |_| Tent              |_| Ether            | • Cave Imp            |
 |    |_| Potion            |_| Elixir           | • Flan                |
 |    |_| Mage Masher       |_| Potion           | • Wyerd               |
 |    |_| Phoenix Down      |_| Leather Wrist    |_______________________|
 |_______________________________________________|

 Right off the bat, you'll notice that there are breezy spots where Mist will
 shoot out of the wall. Touching one of these is an automatic monster skirmish
 so if you're trying to avoid battle, wait for their presence to wane and pass
 by then.
                       _
                   ___| |       |¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
                  |  ___|       | 01 | Tent          | | 05 | Potion        |
                  |___  |       | 02 | Ether         | | 06 | Mage Masher   |
                   ___| |       | 03 | Potion        | | 07 | Phoenix Down  |
       Moogle     |BOSS_|       | 04 | Elixir        | | 08 | Leather Wrist |
         __\__     ¯) /         |____|_______________| |____|_______________|
        |     |    / /
        |     |   / /    As you enter, get the [TENT] chest by jumping up the
        |_   _|  / /     ledge. The 2nd screen still has a bunch of mist jets,
          \ \___/ /      but can be avoided as before. Check the right side of
           \_   _/       the screen for a weird ice wall -- Vivi'll melt it,
      _____  |_|         letting you scoop up the niche's [ETHER]. The other
     \  __ \ | |         chest in sight is a [POTION], obtaining by walking
      \ \ \ \| |___      'round the exit pathway.
       \8\ \_   _7 )
        ¯    | |/ /      The next area (by "4") is a fakey wall, and Vivi's
             |  _/       flames reveal an [ELIXIR] behind it. The other chest
    _______  | |         in the SW contains a regular [POTION]; however, Vivi
   |4 ___  \_) )         can hit the log there to get lower access, where the
   | | __/  __/          [MAGE MASHER] is sitting. Equip it on Zidane if you
   | |/ _  (__           didn't get the one toward the game's beginning.
   |  _/ \5 6/
   |_|    ¯¯¯            The next screen's got a [PHOENIX DOWN] chest at the
   | |                   intersecting paths, and a fakey wall on the west side
 __( (__   _             has a [LEATHER WRIST] through a blindspot. This'll
|   \ \<\_|2|            teach Blizzard to Vivi so make sure he's under its
|3|¯\   ____|            tutelage for awhile.
 ¯   ) |
     | |                 North is a bifurcation: the left path leads to a Mois,
     |1|                 a frozen moogle (ATE: Teach Me Mogster Lesson 2) who
     |_| <-- START       has a letter for Gumo; the boss is down the right-hand
                         path. Equip Zidane with his best stuff since...
   _________________________________________________________________________
  ||¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯||
  || BOSS: Sealion ~~~~~~~~ HP: 475 ~ AP: 05                               ||
  ||            '-WEAK : Fire                                              ||
  ||            '-STEAL: Ether, Mythril Dagger                             ||
  ||                                                                       ||
  || BOSS: Black Waltz #1 ~ HP: 250                                        ||
  ||            '-WEAK : Fire                                              ||
  ||            '-STEAL: Silk Shirt, Remedy                                ||
  ||            '-DROP : Phoenix Down, Hi-Potion, Skeleton Card, 339g      ||
  ||                                                                       ||
  || ATTACKS:                                                              ||
  ||                                                                       ||
  ||   Wing ------> Med. physical damage (Zidane)                          ||
  ||   Blizzara --> Med. ice-elem damage (Zidane)                          ||
  ||   Fire ------> Med. fire-elem damage (Zidane)                         ||
  ||   Blizzard --> Nrml ice-elem damage (Zidane/Sea Lion)                 ||
  ||   Tsunami ---> High water-elem damage (Zidane/Black Waltz #1)         ||
  ||_______________________________________________________________________||
   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
   ZIDANE: Lv. 4

   Tidal Flame is such a nice source of genocide, ending the battle in two
   turns once you're in Trance. Besides that, it's mostly ice-elemental
   attacks and weak physical ones, on occasion. Tsunami hits everyone on the
   field, although the Sealion's immune to water. The Mythril Dagger Sealion
   carries can teach Zidane the 'Bandit' skill, which improves his stealing
   ability -- don't finish this battle without it! 'Sides that, drink a
   potion if Zidane's HP dips below the 80-100 range and you'll do fine.

 The strange mist stops afterwards, so return to the awakened party to hear
 some funny accusations from Steiner. Once everyone's regrouped, head up the
 steep cliffside by where the Black Waltz was and exit out into the sunshine.
 Garnet decides that she'll need a new name if she's to mask her identity,
 and chooses one [Default: Dagger], which is what this walkthrough'll continue
 to call her from now on. Exit into the Nolrich Heights, where the Pythons,
 Carve Spiders, and Mus roam.

 o----------------------------------------o
 | OPTIONAL: Ragtime Mouse True and False |
 o----------------------------------------o----------------------------------o
 | This can only happen in forests. Sometimes when a battle initiates, you   |
 | will hear cheesy carnival music and fight a 'friendly' monster who will   |
 | challenge you to guess the correct answer to a question that is grounded  |
 | in the game's 'facts.' This can happen in ANY forest from now 'til Disc   |
 | 4; it can only happen four times on the first disc, though, IIRC. See the |
 | 'RGTM' section for details on the questions/answers. One can only do four |
 | encounters this disc, however (thanks to Rebirth Flame for this).         |
 o---------------------------------------------------------------------------o

 o----------------------o--------o
 | OPTIONAL: South Gate | [STG1] |
 o----------------------o--------o-------------------------------------------o
 | One of the many 'directional' gates around the world, there's nothing to  |
 | really 'do' here at the moment. You can, however, choose to wait for one  |
 | of the shopgirls who'll arrive after you wait awhile [LINK: SH04]. She'll |
 | also let you 'rest' for 100 gil, which refills your HP/MP. Sadly, passing |
 | through the gate cannot be done because you've no 'Gate Pass' key item.   |
 o---------------------------------------------------------------------------o

 o--------------------------------o
 | OPTIONAL: Observatory Mountain |
 o--------------------------------o------------------------------------------o
 | You'll can come here later on, but for now, this local mountain is yours  |
 | to explore. Find a [HI-POTION] by the entrance's wagon n' [135 GIL] near  |
 | the tiny mount's base. Inside the hut, you can talk to Morrid and learn   |
 | of his love for rare coffee beans -- this is actually part of a sidequest |
 | you can do in order to earn his Mini Prima Vista model airship. Can't be  |
 | done for awhile, though. [LINK: RCFF]                                     |
 o---------------------------------------------------------------------------o

 o----------------------------------------o
 | OPTIONAL: Friendly Creatures Sidequest |
 o----------------------------------------o----------------------------------o
 | ...as this detour is affectionately called allows the player to get a leg |
 | up on the game's optional boss. Even if you don't want to fight it, these |
 | things give free AP! A friendly 'Mu' monster wants some Ore here. Select  |
 | some and target the Mu (don't attack!) to win 10 AP and a Potion.         |
 o---------------------------------------------------------------------------o

 Note that by running around the forest here (or any subsequent) that you may
 encounter a "friendly" bunch of enemies, known as the Ragtimer and his X/O
 true-false game. This can be done four times on the first disc, I believe,
 and you win gil for correct answers. This is part of a sidequest which gives
 a nice reward. [LINK: RGTM]. Can't finish it now, though, and there isn't a
 time constraint for doing it.

 Enter the tiny farm village nearby when ready to proceed.

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06) Village of Dali                                                      [WK06]
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¯| ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| ENEMY ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯
 |     _                     _                   |                           |
 |    |_| Potion            |_| Antidote         | • Ghost                   |
 |    |_| Aries Stellazzio  |_| 156 Gil          | • Vice                    |
 |    |_| Eye Drops         |_| Potion           |___________________________|
 |    |_| 120 Gil           |_| Potion           |
 |    |_| Ether             |_| Iron Helm        |
 |    |_| Leather Wrist     |_| 95 Gil           |
 |    |_| Phoenix Down      |_| Potion           |
 |    |_| Phoenix Pinion                         |
 |_______________________________________________|

 After automatically spending the night, Zidane wakes up alone. Rise and shine,
 then talk to Gumo and deliver his letter. View the 'Dagger Tries' ATE, then
 leave the inn to see the 'Cat's Eye' ATE. Thirdly, go into the pumpkin patch
 and see the 'Dagger Tries Harder' ATE -- Dagger will now be at the inn. Talk
 to Vivi by the windmill. Find Dagger at the inn and then go back to the guest
 room with her.

                                   _____
                                  | BAR |
                            ___   |_ _ _|  ____
     N          WINDMILL ->|   |____| |_ _|    |
     |                     |   |_   ____|_     | <- PUMPKIN PATCH
     |                     |---|_| |      |____|
W----+----E     MAYOR'S -> |   |_  |
     |                     |___| | |
     |                      ___  | |  ___
     S                     |SH |_| |_|   |
                           | OP|_   _|INN| <- GUMO THE MOOGLE
                           |___| |_| |___|

 After some fat's been chewed, Dagger'll worry about Vivi, who ain't back yet.
 With Garnet back in the party, you can search out some items around town.
 In that guest bedroom, get the [POTION] and [ANTIDOTE] on either side of the
 beds. Streetside, look for a [120 GIL] stash by the shop exterior and inspect
 where Vivi was standing near the inn -- this happens automatically when you
 waltz up the street.

 Enter the windmill and look behind the device's crankshaft spinning on the
 ground floor -- you can get the key item [ARIES], which is part of another
 sidequest [LINK: STZC]. Make sure you get this! Now, before inspecting that
 metal dome-shaped grate which leads downward, make sure you've bought three
 Feather Hats at Eve's shop. [LINK: SH05]

 The item shop [LINK: SH06] is found at the tavern, if you were wondering.

 ---

 Down the windmill's secret entrance, get the [156 GIL] below the tiny lift 
 and scoot down the simple dirt corridor. After Dagger stays Zidane's slayin'
 hand, enter the lit-up hut to find a [POTION]. There's an [EYE DROPS] chest
 half-hidden by the fence, too. The adjacent cargo facility's got a moogle
 cowering in a barrel (Kumop) with a [LETTER: Kumop -> Mogki] for you to take
 in your parcel. Kick the rusty pulley wheel nearby to drop a [POTION] into
 your grasp, and climb the crates for an [ETHER].

 In the storage area after, a [LEATHER WRIST] and [IRON HELM] can be found
 amongst the empty crates and junk. Vivi will rejoin the group in the next
 room, so equip him with that third Feather Hat. A [95 GIL] container sits
 by the large egg (?) machine, and you can open the door as well, although
 this will let you fight Ghost monsters; keeping it closed stops them from
 being available. However, you can steal Phoenix Pinions from them, so it's
 not a complete waste. Beyond the door is a [PHOENIX DOWN] and [POTION]
 duo, as well as a [PHOENIX PINION] obscured by the machine. Exit back into
 the previous room and continue down the way, following the assembly line
 (may find Vice monsters if you opened door) until...a huge secret is unveiled
 that will shock and awe (!). The POV then changes to our 'forgotten' fourth
 ally.

 ---

 Steiner is inquiring about the cargo ship at Observatory Mountain, currently.
 Search the base for [135 GIL] and a [HI-POTION] if you haven't done so before
 coming to Dali, and talk to Morrid in his hut. He'll eventually spit up some
 information -- exit the mountain to automatically head towards Dali. Poke or
 prod the barrel, doesn't matter -- this culminates in a surprise boss fight
 that shocks (!) and awes (!) again!

   _________________________________________________________________________
  ||¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯||
  || BOSS: Black Waltz #2 ~ HP: 1000 ~ AP: 05                              ||
  ||                   '-DROP : Ether, 441g                                ||
  ||                   '-STEAL: Steepled Hat, Leather Plate                ||
  ||                                                                       ||
  || ATTACKS:                                                              ||
  ||                                                                       ||
  ||   Fira --------> Fire-elem damage (all)                               ||
  ||   Hypnotize ---> Inflicts sleep (Garnet)                              ||
  ||   Fire --------> Fire-elem damage (single)                            ||
  ||   Blizzard ----> Ice-elem damage (single)                             ||
  ||   Teleport ----> Med. physical damage (single)                        ||
  ||   Thunder -----> Thunder-element damage (single)                      ||
  ||_______________________________________________________________________||
   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
   VIVI   : Lv. 5
   ZIDANE : Lv. 5
   STEINER: Lv. 5

   Since its mission is to return Dagger to the castle, he'll focus all his
   fire on the men in the party. Should they die, the game is over 'cause it
   will use Hypnotize and put Garnet to sleep. As such, have Garnet spread
   Cure spells around (Use L1/R1 to target all) to fully heal everyone each
   turn. It uses crappy single-target elemental spells until its HP is about
   halfway depleted -- it'll then use Fira, a second-level fire attack on
   all of the men. Cure gets the job done, though, same with Fire Sword and
   any Trances. DO NOT, however, attack it with Vivi's magic as it will 
   counter with the same spell applied to all male members -- this doesn't
   use up its turn either, meaning it can really cripple the party. Steal
   both of its items as well; Bandit helps for this.

 After the second waltz is pushing up daisies, you can rest back at the inn or
 depart on the cargoship immediately (choose the former). Rest for free back
 in town and take care of any preparations (items, equipment, mognet). I'll
 mention something that's become ubiquitous in FF9 circles -- the "Cotton Robe
 Trick."

 This involves buying many Wrists and Steepled Hats and combining them to make
 Cotton Robes, which sell for a bundle, at least compared to the cost of the
 two parts in making it. You can do this come Burmecia, but there aren't
 any Wrists in Lindblum -- you have to buy a bunch here if you're to do this.
 It's a good way to make money (profit: 610g) so multiply that by fifty or
 more and you can make a killing. Not necessary, but it's a nice thing to do.

 ---

 When you're ready, exit to the cargo ship from the pumpkin patch.

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07) Lindblum-bound Cargo Ship                                            [WK07]
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 Equip Silk Shirts on the men, and that Leather Plate if you got it! One'll
 reduce thunder-elemental damage; the other halves ice-elemental damage. And
 there's a baddie comin' up who uses those types like a crutch.

 See the odd workers in the engine room and use the ladder to access the
 topdeck, where Steiner is. When he prevents passage back down, break for the
 bridge. A little while later, it's the last dance with...
   _________________________________________________________________________
  ||¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯||
  || BOSS: Black Waltz #3 ~ HP: 1150 ~ AP: ---                             ||
  ||            '-DROP : ---                                               ||
  ||            '-STEAL: Silver Gloves, Linen Cuirass, Steepled Hat        ||
  ||                                                                       ||
  || ATTACKS:                                                              ||
  ||                                                                       ||
  ||   Hit --------> Weak physical damage (single)                         || 
  ||   Fira -------> Fire-element magic damage (single)                    ||
  ||   Blizzard ---> Ice-elemental magic damage (single)                   ||
  ||   Thundara ---> Thunder-elem magic damage (single/all)                ||
  ||_______________________________________________________________________||
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   VIVI   : Lv. 6
   ZIDANE : Lv. 6
   STEINER: Lv. 6

   Dagger won't be joining in this battle, but Vivi gets an automatic
   Trance to begin with. He can cast two consecutive black magics, so that
   is his role here. Zidane should be trying to steal those gloves and the
   cuirass, while Steiner puts his girth on a shelf and doles out potions
   (Vivi can fill this role after Trance). When its HP has been chipped off
   a bit, it'll take flight -- its magic will then start being spread out
   over all allies for the next two turns, so have some curative items on-
   -hand. [André Garfo & Rykken write to say that if you never attack the boss
   physically, it won't start to fly.]

 BW3 flees after getting the beating of its life, meaning no AP or spoils are
 thrown your way. Well, out of the frying pan and into Falcon's Gate...

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08) Lindblum                                                             [WK08]
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¯| ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯
 |     _                       _                       _                     |
 |    |_| Glass Armlet        |_| Ether               |_| 163 Gil            |
 |    |_| Hi-Potion           |_| Echo Screen         |_| Leather Plate      |
 |    |_| Tent                |_| Silver Gloves       |_| Leather Wrist      |
 |    |_| Mimic Card          |_| Steepled Hat        |_| 127 Gil            |
 |    |_| Ore                 |_| Autograph           |_| Moogle Suit        |
 |    |_| Mini-Burmecia       |_| 97 Gil              |_| 282 Gil            |
 |    |_| 68 Gil              |_| Master Hunter       |_| Theater Ship Card* |
 |    |_| Coral Ring*         |_| 5000 Gil*           |_| Wyerd Card         |
 |    |_| Tent                |_| Bronze Vest                                |
 |___________________________________________________________________________|
 | * - can only get one of these items                                       |
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 After Minister Artania cuts through the royal red tape, you'll be able to
 go see Regent Cid. Head into the fountain area, and go up the stairs. From
 there you can get to a guest bedroom. Open the [GLASS ARMLET] and [ETHER]
 chests, and save at Mogki. Drop off the letter you're carrying and pick up
 the new [LETTER: Mogki -> Atla] he's got in his fluffy li'l hand. Double
 back two rooms to that fountain area and enter the elevator.

 When Zidane goes to eat, he'll meet an acquaintance from his past. You can
 dub her whatever you like [Default: Freya] before the scene ends. She drops
 the hint that the Festival of the Hunt's brought her around town and hopes
 that Zidane'll be there, too...so she can whoop'im.

[BUSINESS DISTRICT]

 The next day, Zidane wakes up in the business district -- time to search
 the town for items! The actual destination is the theater district, so we'll
 do that one last. Downstairs, look in the SW corner (TV) for [163 GIL] to
 start this search off.
                     _____
           ______   |SYNTH|             [LEGEND]
          |CHURCH|  |_6_ _|
         /\___ 5 |   _| |_     ___        1 - 163 Gil
        |4/HSE|¯¯___|     |_ _|   |       2 - Hi-Potion
        | |2 3| |  _       _|_ITEM|       3 - Echo Screen
        |_|_ _| |_| |_   _|   |___|       4 - Tent
        | |_| |_| |  _|_|_                5 - Leather Plate
        |  _______| |WEAPN|               6 - Silver Gloves
        |_|          ¯¯¯¯¯
        | |                   N
   _    | |                   |
  |I|_ _| |_ _______      W --+-- E
  |N 1|_   _|STATION|         |
  |N|¯  |_|  ¯¯¯¯¯¯¯          S
   ¯    | |
        |_| <-- HUNTER'S GATE EXIT

 Up the street, at the larger square with the pickle stand, enter the only
 house adjoining. It's got a [HI-POTION] and [ECHO SCREEN] pair inside, so
 rob the guy while he watches. Back outside, take the north-facing alley next
 to the house's left. It leads towards a church; near its door, obscured by a
 tree, is a [TENT]. Enter inside and climb up above the organ to find a sweet
 [LEATHER PLATE].

 Back at the pickle-stand square, take the last exit on the other side of the
 card freak's house -- it leads to the main shopkeeper square. There's the
 regular weapon shop owned by Dragoos [LINK: SH07], Alice's items [LINK: SH08]
 and lastly, the synthesis shop. If you inspect a back bench, there's a free
 sampling -- [SILVER GLOVES]! Lots of good stuff here [LINK: SH09]. We'll
 come back to this later, though. For now, return to the inn's street and
 enter the station across from it, taking it to the Industrial District.

[INDUSTRIAL DISTRICT]

            _____
           | PUB |    ___     [LEGEND]
           |_ _ _|___| 2 |
      _____ _| |_|  _|   |      1 - Leather Wrist
     |    _|  4    | | 3 |      2 - Mimic Card
     |  _|  ¯¯¯¯¯¯¯   ¯¯¯       3 - Steepled Hat
     |1| |_____                 4 - Bronze Vest
      ¯|STATION|
        ¯¯¯¯¯¯¯

 As you enter, look in a 'blind' spot by the stairway for a [LEATHER WRIST]
 laying around. Go up the nearby stairway to arrive at the pub; keep going to
 the house beyond. Inside, open the chests for a [MIMIC CARD] and [STEEPLED
 HAT]. On your way back, pick up the [BRONZE VEST] by the Doom Pub anterior,
 near the right side. Return to the station and go to the theater district,
 finally.

[THEATER DISTRICT]

            _________
           |THEATER  |
           |_______  |
                   | |
         __________/\|
    .-> / ___   ____/
    |  |_| __|_|___
     \    |TANTALUS|
      \   |HIDEOUT |
       \  |5 6 7 8 |
        \ |________|_       [LEGEND]
         \   |STATION|
          \_  ¯¯|_|¯¯         1 - 127 Gil         5 - 97 Gil
          | |___| |___        2 - Ore             6 - 68 Gil
          |      _____|       3 - Autograph       7 - 282 Gil
          |     |_ _____      4 - Moogle Suit     8 - Mini-Burmecia
          |   1   |HOUSE|
           ¯¯¯¯¯¯¯|2 3 4|
                   ¯¯¯¯¯

 After stepping into the street, check the verdant fence by the foreground's
 house for [127 GIL]. Inside that house, open a chest for [ORE] and leave once
 again. Don't go to the Tantalus hideout right away, though; head towards the
 memorial theater further down the stairs. Talk to the women waiting for some
 person and watch the scenes involving Lowell. Follow Lowell incognito back to
 Michael's house (near station) and talk to him -- he'll give over the key
 item [AUTOGRAPH]; search around for the key item [MOOGLE SUIT] as well!

 Back at the Tantalus hideout, everything's vacant for the most part. After
 the "What can I do?" ATE, you'll be able to raid all the chests around here.
 Most contain currency -- [282 GIL], [68 GIL], [97 GIL] -- but if you check up
 by the beds, there's a key item [MINI-BURMECIA] sitting around. Now that you
 have explored everywhere, take the kids' advice and go visit Dagger. Back to
 the castle!

 ---

 Note: There will be an event coming up where you have to fight, and there is
 one monster in particular with good items to steal. So, I suggest going out
 onto the Lindblum Plateau and fighting to learn The Ogre's "Soul Blade"
 ability and learn "Bandit" if you haven't already. Soul Blade + Butterfly
 Sword can inflict Silence 100% of the time if a monster's vulnerable, which
 is the ultimate goal. Do this before you go to the castle!! [NOTE: This is
 just a suggestion for making the fight easier.]

[LINDBLUM GRAND CASTLE]

 Find Steiner in the guest room to find that Dagger can't be found. Try to use
 the elevator to be buffeted back; Zidane thinks that dressing up like a guard
 will get him admission. In the hallway adjoining the guest room, talk to the
 sleeping guard to eventually get his uniform. Take the lift up and the way
 will become clear: taking the stairs in the adjacent room. Dagger'll be at
 the castletop observation deck!

 When Zidane goes to the telescope, view the six locations marked by icons.
 Zidane makes a wager that if he wins the Festival of the Hunt, Dagger and
 him'll go on a date -- incentive to enter: accomplished. Anyway, the entrants
 will gather at the castle and afterwards, Zidane will have to go to the air
 cab dock to start...

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EVENT: Festival of the Hunt                                              [WK08]
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[BASICS:]

 * 12-minute time limit
 * Houses/Residences cannot be entered
 * Highest point total wins Festival + prize
 * Kill monsters for points; no AP/EXP/Drops obtained
 * Time limit runs continuously, except when game is paused

[AUTHOR PREAMBLE]

 The Festival is a celebration of hunting prowess that happens once per year.
 Monsters are loosed on the entire town while entrants do battle with them to
 earn points; the one with the highest points ultimately wins! Zidane, Vivi,
 and Freya will be the 'allies' here, although all battles are fought one-on-
 -one. Only one person can win, and losing a battle (KO) means that person is
 disqualified.

 o--------o----------o-------------------o
 | PERSON | WANTS... | REWARD FOR WIN... |   Zidane will start in the Theater
 o--------o----------o-------------------o   District, Freya in the Industrial
 | Vivi   | Card     | Theater Ship Card |   and Vivi at the Business. Travel
 | Freya  | Add-on   | Coral Ring        |   between districts is possible,
 | Zidane | Gil      | 5000 Gil          |   but not to the Grand Castle where
 o--------o----------o-------------------o   the spectators are.

 My advice is to let Freya win, since she gets the best item (accessory) that
 absorbs thunder-elemental damage and lets her learn the 'Lancer' skill. Other
 rewards can be gotten elsewhere.

 ...But how does one get these people to win? Well, here's how you want to
 coax the odds into your favor:

 * FREYA WINS IF:
      '----------> Festival ends while in the lead
      '----------> Zidane is KO'd/Disqualified
 * ZIDANE WINS IF:
      '----------> Zaghnol is defeated
 * VIVI WINS IF:
      '----------> Zidane and Freya are KO'd/Disqualified

 Note that if you want Zidane to win so he and Dagger can go on a date, this
 does NOT happen, regardless of the outcome. You're better off getting the
 very useful accessory than winning for an unattainable date.

[MONSTERS INVOLVED]

 Although many monsters are released, they aren't that diverse, consisting of
 only of Fang, Trick Sparrow, and Mu types -- all these can be killed with a
 successful hit of from Zidane's "The Ogre" weapon (Beast Killer and Bird
 Killer aren't needed to push it into one-hit KO's). Each critter is valued
 at three specific values.

 Here's how they stack up by district (with specifics figured out by one
 mister genkaku666):

 [BUSINESS]                [THEATER]                 [INDUSTRIAL]

  * Mu x 1                  * Mu x 1                  * Mu x 3
  * Fang x 3                * Fang x 1                * Fang x 1
  * T Sparrow x 2           * T Sparrow x 2           * T Sparrow x 0
  * TOTAL: 90-102pts.       * TOTAL: 40-48pts.        * TOTAL: 46-54pts.

 Of course, these are just estimates based on the min/max potential points to
 get, but as you can see, even in an estimate, the Business District's got the
 biggest collection of the best kind to reap points from, with the Theater in
 last.

[THE ZAGHNOL] --> (Optional)

 Naturally, this tournament wouldn't be a challenge without the inclusion of
 one big, end-all-be-all beast -- Zaghnol, in this case. It ONLY appears in
 the Business District's shop plaza, starting at 4:30ish on the timer. If
 you're there when the timer hits that point, you'll have to re-enter to
 find it cornering Bunce and Lucilla. Freya joins Zidane for this 'boss'
 battle. Remember: if you want the Coral Ring + the stealable items, you'll
 have to steal them and let Zidane lose -- Freya cannot (by any means) kill
 the Zaghnol as part of the mechanics.

   _________________________________________________________________________
  ||¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯||
  || BOSS: Zaghnol ~ HP: 1500                                              ||
  ||            '-STEAL: Mythril Gloves, Needle Fork                       ||
  ||                                                                       ||
  || ATTACKS:                                                              ||
  ||                                                                       ||
  ||   Heave --------> Med. physical damage (single)                       ||
  ||   Thunder ------> Thunder-elemental damage (all)                      ||
  ||   Electrocute --> Enables use of Thunder (self)                       ||
  ||_______________________________________________________________________||
   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

  If you followed my advice before and learned 'Soul Blade', and equipped a
  Butterfly Sword, you can inflict Silence on the baddie which pretty much
  defangs it -- it'll only have regular attacks to rely on. Without magicks
  to sling your way, steal its good items (both if you can) and start the
  killing blows. The easiest way to let Freya win is for her to simply let
  the timer expire while she's in the lead; she CANNOT deal the coup de
  grace on Zaghnol unless Zidane is KO'd in battle (have him cut himself
  down), so if you're wondering why it has seemingly infinite HP, that's
  the illusion unmasked.

 Zaghnol is worth about 80-90 points, which will put Zidane in the lead if
 you want him to win.

[FREQUENTLY ASKED QUESTIONS]

 [Q] - Can Zidane win without killing Zaghnol?
 [A] - Yes, although it doesn't often happen. To successfully do it, score
       enough points so that Zidane is in the lead, and locate Zaghnol. The
       score will not update while the battle is being fought, so let the
       timer expire to win.

 [Q] - Why won't some of the monsters you listed appear?
 [A] - Check doorways, backtrack through a screen, wait for one to show up,
       find one that's not actively searching -- there are plenty of reasons
       why there aren't around you, besides the finite number of 'em.

 [Q] - Why can't Freya kill Zaghnol?
 [A] - Zidane has to deal the finishing blow to kill it; it's only when he's
       KO'd can Freya do the honors. Zidane'll have a thief sword, hopefully,
       so steal the equipstuffs, use 'Attack' on himself, and have Freya deal
       the rest of the damage.

_____________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

 When all is said and done...

 The winner receives the key item [MASTER HUNTER] and their prize, which is
 either 5000 Gil, a Theater Ship Card, or a Coral Ring. After that, a one-rat
 envoy from Burmecia arrives and tells of bad news in that country. Everyone
 will want to set out immediately. Some events take place and the current 
 lineup will be:

 * Zidane
 * Vivi
 * Freya

 After the 'feast' is done, Freya suggests heading to Gizamaluke's Grotto,
 the under-mountain roadway to Burmecian territory. Stock up on equipment in
 town (sorry, no price reductions like normal holidays) and try to get setup
 somethin' like this (optimized for new skills + defense): 

 [ZIDANE]             [FREYA]                    [VIVI] 

  * The Ogre           * Javelin                  * Mage Staff
  * Headgear           * Iron Helm                * Headgear
  * Glass Armlet       * Bronze/Mythril Gloves    * Glass Armlet
  * Leather Plate      * Linen Cuirass            * Cotton Robe
  * Yellow Scarf       * Coral Ring               * Glass Buckle

 I'll also note that you'll be getting a new character soon, so unless you
 want to run all the way back to the synth shop, buy at least one of the
 following in your inventory when you go:

 * Cotton Robe x 1
 * Needle Fork x 1 <--- MUST STEAL FROM ZAGHNOL
 * Steepled Hat x 1
 * Glass Armlet x 1
 * Glass Buckle x 1

 Use the castle's elevator and take it to the 'Base Level' where there are two
 trolleys. Detour on the one that goes to "Serpent's Gate," because at the
 station one can find a chest with a [WYERD CARD]; then, go to "Dragon's Gate"
 where the exit onto the world map is. A moogle (Moonte) can be found here and
 gets a letter from Stiltzkin. A pirate-looking man sells items [LINK: SH10]
 here, too. There's a hidden [TENT] chest around this tiny area, obscured on
 the right side of the door.

 NOTE: This gate will remain open until you've completed Gizamaluke's Grotto.
 After that, you will NOT be able to get back to use the trolley to get back
 to Lindblum (although the Dragon's Gate will remain open).

                 _
                / \ <-- GIZAMALUKE'S GROTTO
    ___________/   \__
   \                  |                       ____
    \           ___   |        SOUTH GATE -> /    \
     |         |   |  |                 ____/      \
     | QU'S    |   |  |   _____________/            \_____
     | MARSH   |___|  |  |
     |                |__|
     |          _      __              CHOCOBO'S
     /  ______  \\____|  |              FOREST
    /  /DRGN'S\  \       |                              __
   /  /  GATE  \  \      |_____________________________/
   |  |        |  |
   \  \LINDBLUM/ /
    \  \______/ /
     \_________/

 ENEMIES ON WORLD MAP  : Ironite, Ladybug, Serpion, Vice, Mandragora
       |                 Hedgehog Pie
       '---L. PLATEAU  : Axe Beak, Carve Spider, Bomb
       '---QU'S MARSH  : Serpion, Gigan Toad,
       '---Q MARSH AREA: Clipper, Serpion

 o----------------------o
 | OPTIONAL: Qu's Marsh | <---- HIGHLY SUGGESTED YOU DO!
 o----------------------o----------------------------------------------------o
 | This is where you can get the semi-optional character, a Qu who's a Blue  |
 | Mage of sorts (learns action abilities from enemies). I say semi-optional |
 | because this person is only optional for the moment -- you'll have to get |
 | him/her later. And, yes, no one knows the actual gender of it. o___o      |
 |                                                                           |
 | Make your way north of Mogster to find a pond where a strange creature's  |
 | walking around a frog pond. When one of the frogs nears the shore, move   |
 | Zidane over and try to catch it. When you do, talk to the stranger and it |
 | can be named [Default: Quina]. There's a quest about marsh frog-catching  |
 | [LINK: QMFC], which can be done in part now (get a better robe in it!).   |
 |                                                                           |
 | Quina's master scolds her (him?) and asks that s/he join your party to    |
 | experience the world. She'll come with literally nothing equipped, though |
 | so hit up Lindblum for some better equips. Anyway, Quina needs to use the |
 | 'Eat' command to learn magic from critically-injured enemies (HP is >25%) |
 | so here's a list of monsters to get around here:                          |
 |                                                                           |
 | ENEMY TO EAT        LOCATION                          BLUE MAGIC LEARNED  |
 |                                                                           |
 | Bomb -------------> Lindblum Plateau (forests) -----> Mustard Bomb        |
 | Serpion ----------> Qu's Marsh/world map region ----> Mighty Guard        |
 | Axe Beak ---------> Lindblum Plateau ---------------> Limit Glove         |
 | Carve Spider -----> Lindblum Plateau ---------------> LV3 Def-Less        |
 | Ironite ----------> South Gate world map region ----> Angel's Snack       |
 | Vice -------------> South Gate world map region ----> Vanish              |
 | Axolotl ----------> Qu's Marsh/world map region ----> Aqua Breath         |
 | Gigan Toad -------> Qu's Marsh (interior) ----------> Frog Drop           |
 | Hedgehog Pie -----> Qu's Marsh region, in forests --> Pumpkin Head        |
 |                                                                           |
 | Note that there is more than one monster to learn skills from, but once   |
 | it's learned, that same monster can't be eaten again (for a skill, that   |
 | is). Some monsters are preferable for this task -- why eat Mandragoras if |
 | Axe Beaks are available, for instance.                                    |
 o---------------------------------------------------------------------------o

 o--------------------------o
 | OPTIONAL: Pinnacle Rocks |
 o--------------------------o------------------------------------------------o
 | Accessible from Lindblum Plateau (exit Lindblum through Hunter's Gate),   |
 | this road is essentially the tail-end of the woods. You can't enter into  |
 | the rest of the place because of cliffs, but at least you're able to make |
 | off with the [ELIXIR] and [PHOENIX DOWN] by the creek's head. There's a   |
 | report of a geezer's ghost 'round here, also... More on that later.       |
 o---------------------------------------------------------------------------o
 
 o----------------------o
 | OPTIONAL: South Gate |
 o----------------------o----------------------------------------------------o
 | You may recognize 'Bohden Arch' from the ATE "Baku and His Crew. Remember |
 | that Cinna wanted to make coffee and all the fixins, but got yelled at?   |
 | Search by the natural spring to find the [MOCCHA COFFEE] key item, part   |
 | of Morrid's coffee sidequest. Marcus also left an [ETHER] by the bridge,  |
 | which you can reclaim as your own. Because there is a natural spring at   |
 | this location, it makes it a prime source for grinding levels -- Ironites |
 | and Mandragoras appear right on the doorstep, practically.                |
 o---------------------------------------------------------------------------o

 o----------------------------o----------------------------------o--------o
 | OPTIONAL: Chocobo's Forest | See 'CCHC' for more information! | [CHOC] |
 o----------------------------o----------------------------------o--------o--o
 | Enter Chocobo's Forest to find Choco the Chocobo and Mene the Moogle. He  |
 | will give Zidane a [GYSAHL GREENS] item to catch Chocobo on the world map |
 | footprints (just outside the forest). Use the greens at that location and |
 | summon Choco; then, ride him into the forest. Mene will then allow you to |
 | play the "Chocobo Hot & Cold" minigame where Choco digs up items...for 60 |
 | gil a pop. This is mostly chump change, but you can dig up 'chocographs'  |
 | that show portraits of the world map where items are buried. Choco can,   |
 | in turn, dig 'em up for sweet, often rare items. The following chocograph |
 | key items can be dug up so far (pre-Gizamaluke) with ones possible to get |
 | on disc one listed with their rewards -- I'll refer back when you can pry |
 | open some new treasure chests.                                            |
 |                                                                           |
 |  CHOCOGRAPH            REWARDS                                            |
 |                                                                           |
 | * Streamside  -------> 2 Elixir, 3 Hi-Potion, 4 Ether, 2 Germinas Boots   |
 | * Between Mountains -> 5 Potion, 5 Hi-Potion, 2 Tent, 2 Cotton Robe       |
 |                                                                           |
 | Here are the others you can currently dig up, but can't get, either 'cuz  |
 | of inadequate abilities or that you're not near them yet:                 |
 |                                                                           |
 | * Healing Shore         * Faraway Lagoon          * Bird's-eye Lagoon     |
 | * Abandoned Beach       * Uncultivated Land       * Small Beach           |
 | * Cold Field                                                              |
 |                                                                           |
 | Oh, and Mene will sell Gysahl Greens (80g) apiece [LINK: SH11]. Buy some! |
 o---------------------------------------------------------------------------o

 Gizamaluke's Grotto is in the north, and should be marked on the world map 
 (press select twice). Note that as soon as you enter, you will not be able
 to get back into Lindblum for quite some time!!!

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
09) Gizamaluke's Grotto                                                  [WK09]
_______________________________________________________________________________
¯| ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| ENEMY ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯
 |     _                     _                   |                           |
 |    |_| Gizamaluke Bell   |_| Gizamaluke Bell  | • Hornet                  |
 |    |_| Bronze Vest       |_| Gizamaluke Bell  | • Skeleton                |
 |    |_| Mythril Gloves    |_| Magus Hat        | • Lamia                   |
 |    |_| Holy Bell         |_| Gizamaluke Bell  |___________________________|
 |    |_| Gizamaluke Bell                        |
 |_______________________________________________|

 NOTE: If you had trouble eating the Vice enemy for the 'Vanish' blue magic,
       the Hornet enemy can be devoured to the same end.

 ---

 Just inside the carnage, talk to the soldier to get a [GIZAMALUKE BELL] key
 item. Open the locked door nearby with the bell and enter withal -- a battle
 with...

   _________________________________________________________________________
  ||¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯||
  || ENEMY: Type A ~ HP: 400 ~ EXP: 57 ~ AP: 2 ~ GIL: 398                  ||
  ||            '-TYPE : Human                                             ||
  ||            '-STEAL: Tent, Phoenix Down                                ||
  ||                                                                       ||
  || ATTACKS:                                                              ||
  ||                                                                       ||
  ||   Strike ---> Physical damage (single)                                ||
  ||   Blizzard -> Ice-elem magic damage (single)                          ||
  ||   Fire -----> Fire-elem magic damage (single)                         ||
  ||   Thunder --> Thunder-elem magic damage (single)                      ||
  ||_______________________________________________________________________||
   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

   ...two black mages appears. If their name doesn't give it away, they're
   the most simple kind, using only low-level black magics. They're not too
   tough, but if you have the Butterfly Sword equipped, Soul Blade'll slap
   'em with Silence.

 When the two jokers leave, kill the remaining black mage for a second
 [GIZAMALUKE BELL]. The room's locked 'bell' doors are concentrated on one end
 of the room, three in number. Ring your new key item bell on the door left of
 the largest door to gain access to that large overhanging walkway. At the
 elbow, a chest with a [BRONZE VEST] inside (put on Zidane). The soldier will
 give Ziddy another [GIZAMALUKE BELL] when he comes by -- score!

 This time, open the smallest locked door to enter a long stairway. Keep an
 eye out for the [MYTHRIL GLOVES] in the NE part, and the [MAGUS HAT] on the
 part that goes under the bridge. Before you approach the large bell, exit the
 room whence you came and enter the first room you came to -- you can search
 that soldier's body for the 4th [GIZAMALUKE BELL]! Open the last locked door
 to enter the bell room's normal way.

 After some events with moogles, Vivi will lose the key item 'Kupo Nut' and
 the newlyweds will rush off to a side room. Get the last [GIZAMALUKE BELL]
 that opens the dark-colored door in this room -- where the couple went. Talk
 to Mogmi and save/tent, then turn go Moguta. When he asks if you like Kupo
 Nuts, answer the affirmative; when everyone turns to leave, he hands over a
 [HOLY BELL]! There's actually a bunch of items you can get from Moguta (see
 'KPNT' section) later on, but can't do anything really for now.

 o-------------------------o
 | OPTIONAL: Popos Heights |
 o-------------------------o-------------------------------------------------o
 | Although something you'll definitely want to avoid unless you're fond of  |
 | power-levelling, two strong enemies appear up here: Garudas, in the woods |
 | regions, and Grand Dragons on the plains. I'm not even sure it's possible |
 | to kill Grand Dragons without the Coral Ring (absorbs thunder attacks),   |
 | but I thought I'd mention it. To get up there, climb the vine in Moguta & |
 | Mogmi's room. They warn you for a reason, y'know... Quina's Limit Glove   |
 | ability is essential for killing these suckers at low levels; later on,   |
 | LV5 Death (obtainable Disc 3) can swathe a path through their ranks.      |
 o---------------------------------------------------------------------------o

 Use that Holy Bell to open the last door in the newlyweds' adjacent room. 
 Put on any equipment that halves water damage, 'cause the way leads to a
 harrowing, frightful, ghoulish encounter with Master...

   _________________________________________________________________________
  ||¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯||
  || BOSS: Gizamaluke ~ HP: 3100 ~ AP: 05 ~ GIL: 800                       ||
  ||               '-DROP : Tent, Mythril Sword Card                       ||
  ||               '-STEAL: Magus Hat, Elixir, Ice Staff                   ||
  || ATTACKS:                                                              ||
  ||                                                                       ||
  ||   Crash --------> Med. Physical damage (single)                       ||
  ||   Water --------> Med. Water-elem damage (single/all)                 ||
  ||   Silent Voice -> Off. magic counter; inflicts Silence on caster      ||
  ||_______________________________________________________________________||
   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
   VIVI  : Lv. 11
   FREYA : Lv. 15
   QUINA : Lv. 12
   ZIDANE: Lv. 14

  This is probably the first boss in the game that can give you a hard time,
  what with you lacking a healer and it being able to target everyone with a
  powerful Water attack. But, there is salvation! It's vulnerable to Silence
  so Butterfly Sword + Soul Blade can take the fire out of this firebrand.
  BUT, there's more! If you throw a Tent on it, there's a chance it can be
  bitten by a poison/silence/darkness snake -- poison doesn't work, but all
  the rest will. That method is suggested to be done at the start of the
  battle since it'll still heal Gizamaluke. This gives time to steal all its
  great items. Freya should cut in with Jump/Lancer, Quina can be the item
  healer, while Vivi Focuses multiple times to use his magic (Slow, Thunder).
  Oddly enough, sometimes Gizamaluke won't counter magic with Silent Voice...
  why is beyond me.

 After the victory, the view switches over to our two comrades who aren't in
 the party currently...

_______________________________________________________________________________
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EVENT: South Gate Bohden Arch                                            [WK09]
_______________________________________________________________________________
¯| ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯
 |     _                       _                     _                       |
 |    |_| Gate Pass           |_| Potion            |_| Multina Racket       |
 |___________________________________________________________________________|

 NOTE: Any equipment you put on Dagger/Steiner will be stuck on them for some
       time! Be wary!

 Equip Steiner with new items and approach the gate guards. After admittance,
 it's time to clear the alley from anyone who may see the knight's suspicious
 actions. Talk to the demi-human cleaning a gate, then talk to the man wearing
 overalls; talk to Jobless Jeff, then Part-time Worker Mary. This'll clear the
 alley of any prying eyes. There's a chest on top of a (Conestoga?) wagon but
 cannot be obtained at the moment. Try to enter the alley and a guard will ask
 you to pick up the key item [GATE PASS] on the ground. NOW, you can enter the
 alley at last. Get the [MULTINA RACKET] in the the lower-left area before the
 'changing area'.

 Once Dagger emerges, she reminds Steiner that they're going to Treno. Equip
 Dagger with some good items (recommended: Rod, Magus Hat, Glass Armlet,
 Cotton Robe, Desert Boots) and get the [POTION] chest near the cable car's
 base. Grimo has a [LETTER: Grimo -> Nazna] to give you as well, so don't 
 forget to get it! Buy items if you want [LINK: STG1] and board the lift,
 bound for the summit. Pick the back seat to sit in and the view will change
 back to...

 ...Zidane's crew! It's back to the world map. Burmecia is already marked on
 the map, along the northern section of wall, NNE from the Grotto's back door.

                          ______________
  |  | <- CHOCOBO MARKS  /BURMECIA      \
  |  |__      __________/                \                  N
 |      \____/                            \___              |
  |  |\______                                 |             |
  |  |       |                  /\      NORTH |        W----+----E
             |  WHIRLWIND??     \/       GATE |             |
             |                                |             |
             |__________________/\____________|             S
                                   GIZAMALUKE'S
                                   GROTTO EXIT
 o----------------------o
 | OPTIONAL: North Gate |
 o----------------------o----------------------------------------------------o
 | From the Grotto's exit, hug the eastern cliff wall to arrive at the gate. |
 | Ah, the Burmecian Arch! Some commentary on what occured on the other side |
 | takes place, and the chests with a [HI-POTION] and [TENT] be raided. No   |
 | other reason to be here, now.                                             |
 o---------------------------------------------------------------------------o

 o--------------------o
 | UPDATE: Blue Magic |
 o--------------------o------------------------------------------------------o
 | Nymph ----> Night (inflicts 'Sleep' on all allies/enemies)                |
 |                                                                           |
 | The enemy (~450 HP) appears near the eastern whirlwind's grassy areas.    |
 o---------------------------------------------------------------------------o

 o---------------------o
 | UPDATE: Chocographs |
 o---------------------o-----------------------------------------------------o
 | The following chocographs can be done now. Do it in this order:           |
 |                                                                           |
 | [HEALING SHORE]                                                           |
 |   '-Dig Up: In Burmecian territory, on the eastern beach                  |
 |   '-Needed: Field Ability                                                 |
 |   '-A Hint: "Kupo! You already know how to call a chocobo, right?"        |
 |   '-Locate: In Burmecian territory, western shoreline                     |
 |   '-Reward: Reef Ability (can enter shallow water)                        |
 |                                                                           |
 | Now that the chocobo's abilities are upgraded, you can get these other    |
 | chocographs over in Lindblum territory (travel back through G. Grotto):   |
 |                                                                           |
 | [BIRD'S-EYE LAGOON]                                                       |
 |   '-Dig Up: Disc 1 [Chocobo Forest]                                       |
 |   '-Needed: Field Ability, Reef Ability                                   |
 |   '-A Hint: "Try changing your point-of-view with [R2], kupo."            |
 |   '-Locate: Lindblum territory, in shallows, by isle west of Qu's Marsh   |
 |   '-Reward: 8 Potion + 4 Phoenix Down + 3 Ether + 1 Magician Robe         |
 |                                                                           |
 | [SMALL BEACH]                                                             |
 |   '-Dig Up: Disc 1 [Chocobo Forest]                                       |
 |   '-Needed: Field Ability, Reef Ability                                   |
 |   '-A Hint: "There's nothing there, but it's my favorite place, kupo."    |
 |   '-Locate: Lindblum area, island in shallows south of C. Forest          |
 |   '-Reward: 4 Remedy + 2 Elixir + 8 Rising Sun + 1 Oak Staff              |
 |                                                                           |
 | [BETWEEN MOUNTAINS]                                                       |
 | '-Dig Up: Disc 1 [Chocobo Forest]                                         |
 | '-Needed: Field Ability                                                   |
 | '-A Hint: "Try going somewhere you don't usually go, kupo."               |
 | '-Locate: Dig on the western side of the Lindblum Plateau's base          |
 | '-Reward: 5 Potion + 5 Hi-Potion + 2 Tent + 2 Cotton Robe                 |
 |                                                                           |
 | Choco can also dig up the 1st "Chocograph Piece" key item, even before he |
 | upgrades to Reef ability, mind you.                                       |
 o---------------------------------------------------------------------------o

 Anyway, off to Burmecia. Bring an umbrella!

_______________________________________________________________________________
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10) Burmecia, Realm of Eternal Rain                                      [WK10]
_______________________________________________________________________________
¯| ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| ENEMY ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯
 |     _                      _                  |                           |
 |    |_| Cancer Stellazzio  |_| Soft            | - Ironite                 |
 |    |_| Potion             |_| Soft            | - Magic Vice              |
 |    |_| Germinas Boots     |_| Ether           | - Basilisk                |
 |    |_| Protection Bell    |_| Phoenix Down    | - Mimic                   |
 |    |_| Tent               |_| Mythril Spear   |___________________________|
 |    |_| Lightning Staff    |_| Soft*           |                           |
 |    |_| Hi-Potion*         |_| Ether*          | * buy from Stilzkin       |
 |    |_| Kupo Nut                               |___________________________|
 |_______________________________________________|

 o--------------------o
 | UPDATE: Blue Magic |
 o--------------------o------------------------------------------------------o
 | Magic Vice ----> Magic Hammer (drain MP from a target)                    |
 o---------------------------------------------------------------------------o
 
 In the first area, look for an overturned cart -- it protects the [CANCER]
 Stellazzio from the raindrops. North, the two jokers you keep running into
 appear again, sicing two more Type A black mages at the intruders. Inflict
 Silence if you can to make this battle even easier. Go inside the house's
 ground-level door when done.

 Open the [SOFT] 'n' [POTION] chests and split again. Out by the suburb, take
 the stairs up to the next level. Inside, get the [SOFT] by the stairbottom
 and exit at the balcony (ignore chest you see; it's a Mimic). There's a shut
 door that can't be opened yet; pass through to the third-floor of the house
 you first entered. Walk SLOWLY to the [GERMINAS BOOTS] or the walkway'll fall
 prematurely. Once you've got it, THEN make it fall. Exit back down to the
 ground-floor's entrance (have to go back around).

 That chest you see on the second-floor walkway is a Mimic, so ignore it if
 you choose. Use the next room to get onto the balcony, then jump to the next
 to enter a citizen's former bedchambers. Talk to the wounded soldier who'll
 say there's a bell under the bed. And, indeed there is -- a [PROTECTION BELL]
 is stuffed 'neath there. Get the [ETHER} in the dark corner of the room and
 exit again. Remember that locked door past the first mimic room? Return there
 and enter.

 After a scene, it'll lead a dilapidated house. Enter the ground-floor doorway
 to view an event that'll allow an ATE to play later (you will miss it if you
 don't help out here) in Lindblum. Some people are sticklers for seeing all
 that stuff, after all. Go up the stairs outside, cross the balcony, and enter
 the next door. A [PHOENIX DOWN] and [TENT] chest are right nearby, while the
 chest you see at a dead-end leads to a Mimic -- avoid.

 In the dreary fountain plaza, enter the northern armory to get Freya a new
 weapon, the [MYTHRIL SPEAR]; the other door leads to a save point. Open the
 chest in the back for a [LIGHTNING STAFF], at which time Stiltzkin will come
 in out of the rain. Deliver your letter to Atla and check out her moogle shop
 [LINK: SH13] before you buy from Stiltzkin. For 333 Gil, he'll pawn off a
 [SOFT], [HI-POTION], and [ETHER]. A simple handout which you should do (see
 the 'STZK' sidequest link). Buy from Atla:

 * Needle Fork (if you didn't get one already)
 * Barbut x 1 (you can get one for Steiner soon)
 * Some Phoenix Down (if you only have a few)

 Pick up Atla's [LETTER: Atla -> Monev] and get her [KUPO NUT] before going
 back out into the rain. Head up towards the palace promenade.

 o-------------------------------------o
 | OPTIONAL: Moguta the Kupo Nut Fiend |
 o-------------------------------------o-------------------------------------o
 | If you go back to Moguta in Gizamaluke's Grotto, he'll exchange the Kupo  |
 | Nut for a random item. If you avoid doing this now, you'll miss out on    |
 | the next moogle's Kupo Nut.                                               |
 o---------------------------------------------------------------------------o

 As Zidane, select "Leave her alone" when prompted. Inside the palace, there's
 a nice (NICE) greeting that one gets.

   _________________________________________________________________________
  ||¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯||
  || BOSS: Beatrix ~ HP: 3600 ~ AP: ---                                    ||
  ||            '-TYPE : Human                                             ||
  ||            '-STEAL: Phoenix Down, Chain Plate, Mythril Sword          ||
  ||                                                                       ||
  || ATTACKS:                                                              ||
  ||                                                                       ||
  ||   Cure ----------> Restores HP to self (single)                       ||
  ||   Attack --------> Med. Physical damage (single)                      ||
  ||   Shock ---------> HIGH physical damage (single)                      ||
  ||   Thunder Slash -> Thunder-elmnt damage (single)                      ||
  ||   Stock Break ---> HP values to 1 (all; ends battle)                  ||
  ||_______________________________________________________________________||
   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

   This battle is unwinnable, at least to the point where you get a favorable
   outcome. So, instead, slap Beatrix with Slow (only status you can put on
   her) and bide your time, using phoenix downs to heal. All her attacks are
   single-hitters except for Stock Break, which can't kill you; this makes
   Reis's Wind a lot more useful than bosses with affect-all attacks. Time
   can run out here, so you don't have to take any offensive action -- try
   to steal that Mythril Sword, though; you'll see why come the second disc.
   It's notoriously hard to steal, however, and you can get another later.

 Nothing but a fancy outro for our 'mystery man' afterwards. Save at the 
 prompt, knowing that the POV will change back to the other party members.

 ______  _________ _______  _______      __        _______  _        ______  
(  __  \ \__   __/(  ____ \(  ____ \    /  \      (  ____ \( (    /|(  __  \ 
| (  \  )   ) (   | (    \/| (    \/    \/) )     | (    \/|  \  ( || (  \  )
| |   ) |   | |   | (_____ | |            | |     | (__    |   \ | || |   ) |
| |   | |   | |   (_____  )| |            | |     |  __)   | (\ \) || |   | |
| |   ) |   | |         ) || |            | |     | (      | | \   || |   ) |
| (__/  )___) (___/\____) || (____/\    __) (_    | (____/\| )  \  || (__/  )
(______/ \_______/\_______)(_______/    \____/    (_______/|/    )_)(______/ 

_______________________________________________________________________________
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11) South Gate                                                           [WK11]
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¯| ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯
 |     _                       _                       _                     |
 |    |_| Kupo Nut            |_| Phoenix Down        |_| 1610 Gil           |
 |___________________________________________________________________________|

 After a nice joyrode courtesy of the Berkmea cable cars, everyone reaches the
 mountaintop station. Enter the resting area to find it fairly desert. Nazna
 the Moogle'll want your letter and hand over a [KUPO NUT] if you went back to
 Gizamaluke's Grotto and traded Atla's gift in. Also accept to deliver her own
 [LETTER: Nazna -> Mochos] at this time. Use a crowbar on that [PHOENIX DOWN]
 chest by the attendant's booth, and check out the shop stuffs that are for
 sale [LINK: SH14]. Recommended to buy:

 * Mythril Rod x 1
 * Barbut x 1

 o-------------------o
 | Cotton Robe Trick |
 o-------------------o-------------------------------------------------------o
 | The get-rich-quick scheme can be done here, by buying Steepled Hats at    |
 | the Summit Station, Wrists in Dali, then combining the two in the next    |
 | town, Treno. Just a head's up. Afterwards, you may want to stock up on    |
 | Wrists in Treno again, saving them for when Steepled Hats are available   |
 | in a town further along in Disc 2 (hint: "BMV").                          |
 o---------------------------------------------------------------------------o

 Anywho, talk to the attendant in the waiting-area booth to 'make' the car to
 Lindblum depart. Exit the waiting area, then re-enter to find a few familiar
 faces. Talk to a Tantalus member, then scold Steiner. Go down to the station
 and enter the Alexandria-bound cable car when possible. Marcus says he's on a
 journey to find a 'Supersoft' which can cure his Bro's petrification. Talk to
 Marcus when the conversation trails off and he'll join up as something stalls
 the car...
   _________________________________________________________________________
  ||¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯||
  || BOSS: Black Waltz #3 ~ HP: 1200 ~ AP: 05 ~ GIL: 864                   ||
  ||                   '-STEAL: Steepled Hat, Lightning Staff, Flame Staff ||
  ||                                                                       ||
  || ATTACKS:                                                              ||
  ||                                                                       ||
  ||   Freeze ---> % Freeze status (single)                                ||
  ||   Hit ------> Med. physical damage (single)                           ||
  ||   Blizzard -> Ice-elemental damage (single)                           ||
  ||   Fire -----> Fire-elemental damage (single)                          ||
  ||   Thunder --> Thunder-element damage (single)                         ||
  ||_______________________________________________________________________||
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   This time around, it's gone crazy...but still won't bother to hit Dagger.
   It's got the same crappy attacks as last time, with the exception of
   'Freeze' status, the only new thing you've never seen. Should someone be
   inflicted and then hit afterwards, s/he will be 'crushed' and be KO'd
   instantly. If you outfitted Dagger at the summit, she should have access
   to the Life/Shell spells, so this is even easier than normal. Prolong
   the battle to get its treasures, though; that's mostly what Marcus is 
   good for here (can use the Tent 'snake' trick to inflict Darkness, too).
   If Dagger's the last one alive -- by some cruel twist of fate -- BW3
   simply attacks himself on the subsequent turns, making this battle rather
   impossible to lose.

 After the last Waltz is over, Marcus will join up as the third member for a
 while. For now, you can equip good stuff on him; I'll tell you when the time
 is coming to take all the rarities off. He can't learn any abilities, so the
 need to be strategic isn't really there.

 ---

 At the Alexandria side of the cable cars, visit the Vega store [LINK: SH15]
 Head down to the forked path. The right one leads to Treno, the left to
 Dali. Take the right path.

 o---------------------------o
 | OPTIONAL: Village of Dali |
 o---------------------------o-----------------------------------------------o
 | Now that you have the 'Gate Pass' you can enter back to Nolrich Heights,  |
 | and visit Observatory Mountain (cards with Morrid?) and also the Village  |
 | of Dali. You can see Eve Hubbard's new card-game tips, get the [ARIES]    |
 | Stellazzio coin by the windmill's crankshaft, and get that [ELIXIR] in    |
 | the pumpkin patch the old woman blocked before. The latter cannot be done |
 | past Disc 2, so now's the time to do it.                                  |
 o---------------------------------------------------------------------------o

 This leads to a rickety bridge with a [1610 GIL] chest on the offshoot. The
 gatekeeper nearby will let you through onto the world map again. Treno is
 known as the 'Eternal Night' city, and is getting close when the sky starts
 to darken. Enemies around here: Trick Sparrow, Carve Spider, Mandragora,
 Ghost.
                      _________________________________
                     |                                 |
                     |__________       ____       _____|
                  SOUTH         \TRENO/    \     |
                GATE EXIT        \___/      \____| <- QUAN'S DWELLING

 o---------------------------o
 | OPTIONAL: Quan's Dwelling |
 o---------------------------o-----------------------------------------------o
 | In the cave portion, open the [ETHER] chest and lower Dagger down to the  |
 | hot springs level via the rope. There's another [ETHER], and if you look  |
 | carefully, you can find a [SCORPIO] Stellazzio coin on the southern rim.  |
 | The springs can refresh HP/MP as well. Up at the disused kitchen, a third |
 | [ETHER] can be found at the ladder-top's cupboard. Dagger can notice that |
 | foam surrounds the bottom of the cliff vantage point...this has a big use |
 | later on. Leave after looting the place.                                  |
 o---------------------------------------------------------------------------o

 o----------------------------------------o
 | OPTIONAL: Friendly Creatures Sidequest |
 o----------------------------------------o----------------------------------o
 | Around here is a friendly 'Ghost' enemy that appears in the flatlands by  |
 | Treno (Bentini Heights). Give it some Ore to win 10 AP and a Hi-Potion!   |
 o---------------------------------------------------------------------------o

 o----------------------------------------o
 | OPTIONAL: Ragtime Mouse True and False |
 o----------------------------------------o----------------------------------o
 | Now that it's Disc 2, you can find the Ragtimer an additional six more    |
 | times in the forests around the world!                                    |
 o---------------------------------------------------------------------------o

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12) Treno, City of Eternal Night                                         [WK12]
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¯| ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯
 |     _                       _                       _                     |
 |    |_| Power Belt          |_| Mythril Dagger      |_| Ether              |
 |    |_| Gemini Stellazzio   |_| Taurus Stellazzio   |_| 2225 Gil           |
 |    |_| Yeti Card           |_| 1 Gil               |_| Supersoft          |
 |___________________________________________________________________________|

 Everyone ends up leaving Steiner behind, and that's who'll be controlled here
 for the most part. First, ATEs play a big part in how things turn out around
 here. You can get a [POWER BELT] by doing the following EXACTLY as told:

 * Watch 'Treno Tradition' ATE -- IN FIRST SCREEN!!!!
 * Watch 'Pursuit' ATE -- Go WEST to where Garnet went!!!!
 * As Steiner, enter the synthesis shop's hallway and talk to four-armed man

 This can be done no matter which amount of gil is stolen from Dagger, although
 if you press the action button precisely when the prompt comes up, the thief
 only takes 500g instead of 1000g. As Steiner, you'll want the 2 Stellazzio
 key items first off. In that first screen where he's stranded, the left
 fountain can make someone a bit 'happier' if he throws in gil. Do this 13
 times to get the [GEMINI] coin. Go to the slums (where Marcus headed) and look
 behind the item shop stall, for the [TAURUS] Stellazzio. There's a [YETI CARD]
 and [1 GIL] chest nearby, too. In the west, by the locked tower, a [MYTHRIL
 DAGGER] chest sits all lonely-like.

        TO QUEEN STELLA'S -> _                       _  <- AUCTION HOUSE
                        ____/ /__                  _| |_
                      /6    ____/                 |7    |
                      ¯¯¯/_/                      |__   |
                        _| |   __                    \__\
     SYNTHESIS SHOP -> |_  |  |  | <- CARD STADIUM   /  |
                       __| |__|  |__ _______________/   |
               _      |  __|________|_____________   /|_| <- EQUIPMENT SHOP
  TO TOT'S -> | |     | |               [INN]     | |
  TOWER ______| |     |_|           ___ _| |____ _| |
       [2     __|_____| |__ _______|  _|_   ____|____|         N
       |___________________|_ 1    | |   |3|_  |               |
                             |__   __|   |  _| |           W --+-- E
                                |_|      |4  5 |               |
                              [START]     ¯¯¯¯¯                S
 o-----------------------o
 | LEGEND                |
 o-----------------------o  Treno's got a treasure trove of shops. The pure
 | 1 - Gemini Stellazzio |  item shop's by the inn [LINK: SH16], while the
 | 2 - Mythril Dagger    |  equipment shop's in the screen before the auction
 | 3 - Yeti Card         |  house [LINK: SH17]. NOTE: Many people miss out on
 | 4 - 1 Gil             |  the Mythril Sword's "Armor Break" ability, either
 | 5 - Taurus Stellazzio |  because they forget that this WILL NOT be sold at
 | 6 - Ether             |  a later date or because they get the Blood Sword
 | 7 - 2225 Gil          |  and just don't buy it. Armor Break can't be taught
 o-----------------------o  in any other fashion, so make sure you at least
                            _buy_ one Mythril Sword to learn at a later date.

 But, let it not be said this town is without a synthesis shop [LINK: SH18]!
 There's plenty of good stuff to buy; or, you could save your cash and check
 out the Treno auction [LINK: THSH] which has a few good equips to try that
 cannot be bought/synthed. Oh, and the moogle is by the equipment shop, but
 you'll have to chase it out of the stairwell first. Mogrich has a letter
 regarding "some guys" near Burmecia, but has nothing to deliver. Whew, huh?

 To continue, meet up with Dagger at the auction house to get her back in the
 party, then talk to Marcus at the inn. Take the boat, and an acquaintance
 of Dagger's will ask everyone to go to his tower on the fringe of the town
 (it's the one near the Mythril Dagger chest). Up there, Marcus will be given
 the [SUPERSOFT]. Talk with the good doctor to learn the quickest way back to
 Alexandria -- Gargan Roo! Before you go, think about all this optional stuff
 you can do:

 o---------------------------------o-----------------------------o
 | OPTIONAL: Stellazzio Collectin' | See 'STZC' for more details |
 o---------------------------------o-----------------------------o-----------o
 | You've been collecting them for awhile; now you can trade them in for a   |
 | few prizes. It's possible to have five at the moment, if you got the one  |
 | at Quan's Dwelling as well. Stella will give up to five rewards, going in |
 | order: [1000 Gil], [PHOENIX PINION], [2000 GIL], [BLOOD SWORD], and last, |
 | [5000 GIL]. So the Blood Sword would be #4; if you don't have that many,  |
 | remember that you can return to Dali/Quan's Dwelling to get those ones!   |
 o---------------------------------------------------------------------------o

 o-----------------------------------o-----------------------------o
 | OPTIONAL: Knight House Fight Club | See 'KHFC' for more details |
 o-----------------------------------o-----------------------------o---------o
 | In the equipment shop, talk to the old lady to get the option of fighting |
 | the monster (Griffin) below. As Steiner, equip the Blood Sword (HP Drain  |
 | effect), a Gold Choker (halves wind damage), and Bird Killer. The monster |
 | uses wind-element attacks which may be able to kill him normally, but are |
 | made to be pretty lame this way. Bird Killer helps increase the damage he |
 | can do with the Blood Sword, which in turn helps heal him more. Win, and  |
 | receive the [TONBERRY CARD] as the reward; lose and you can take another  |
 | crack at it (heal up first!). I did it at level seven, myself. =p         |
 o---------------------------------------------------------------------------o

 o-------------------------------o------------------------o
 | OPTIONAL: Treno Auction House | See 'THSH' for details |
 o-------------------------------o------------------------o------------------o
 | Although it can be ignored in almost every facet of its existance, the    |
 | auction house is still a great provider of rare items one can get earlier |
 | in the game. Here's a list of some great ones. Even if you don't want to  |
 | get them for Steiner or Dagger, remember the inventory is shared -- when  |
 | the POV switches back to Zidane's party, they'll be able to use them too. |
 | Here's what can be bought at the moment:                                  |
 |                                                                           |
 | * Mini-Cid              * Une's Mirror          * Griffin's Heart         |
 | * Fairy Earrings        * Reflect Ring          * Doga's Artifact         |
 | * Pearl Rouge           * Magician Robe         * Madain's Ring           |
 |                                                                           |
 | Dagger'll have to bid on them, of course, but many are worth the price.   |
 | Some (Rat Tail, Une's Mirror, Griffin's Heart, Doga's Artifact) can be    |
 | resold in town to some people for a profit. Here's their locations if you |
 | need quick cash (note: these can be rebought again once sold):            |
 |                                                                           |
 | [ITEM]             [SELL TO]                              [MAX SELL AMT.] |
 | Une's Mirror ----> 'Nobleman' by synth shop exterior --------> 15000g     |
 | Doga's Artifact -> 'Scholar' in synthesis shop proper -------> 10000g     |
 | Griffin's Heart -> 'Adventurer' by synth shop exterior ------> 10000g     |
 o---------------------------------------------------------------------------o

 Enter the sewer grate lookin' thing in Tot's tower to enter the new, albeit
 short area.

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13) Gargan Roo                                                           [WK13]
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¯| ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| ENEMY ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯
 |     _                     _                   |                           |
 |    |_| Chain Plate       |_| Phoenix Down     | * Crawler                 |
 |_______________________________________________| * Dragonfly               |
                                                 |___________________________|

 This place is great for leveling up and AP-grinding -- two Crawlers leave
 3 AP! It also happens to be a great place to gil-grind, too, as two Crawlers
 leave 646g. Since you can still exit back to the upper crust, consider this:
 kill a bunch of stuff, go back and buy at the auction, rinse, repeat. They
 also drop Ethers which sell for 1000g apiece! A Pearl Rouge teaches silence-
 -proof 'Loudmouth' ability, so try to get it with this method. 

 ---

 The first order of business is finding the sequence trigger. Talk to Mochos
 and give him a letter. From the circular room, exit SW for a [CHAIN PLATE]
 chest. Hit the nearby lever and get the [PHOENIX DOWN], too. Exit SE from
 the circular room and circle along the northern path to a pull-lever. Ring
 it down to call a gargant. Put the Antibody ability on all applicable parties
 before pushing the switch by Tot's new position. Everyone piles on the insect
 and heads right into a baddie's clutches. Intrigue!

   _________________________________________________________________________
  ||¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯||
  || BOSS: Ralvurahava ~ HP: 2300 ~ AP: ---                                ||
  ||                '-STEAL: Bone Wrist, Mythril Fork                      ||
  ||                                                                       ||
  || ATTACKS:                                                              ||
  ||                                                                       ||
  ||   String -------> Weak physical damage + slow (single)                ||
  ||   Devil's Kiss -> Med. physical damage + poison (single)              ||
  ||   Blizzara -----> Med. ice-elemental magic damage (single)            ||
  ||_______________________________________________________________________||
   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

   Feel free to use the 'tent trick' to inflict darkness on the baddie, which
   starts the battle off on the right foot. Marcus should try to steal that
   fork, while Steiner attacks or uses Darkside. Dagger'll heal and cure any
   poison (w/ Panacea) that happens. When it's been damaged enough, it'll
   use 'Escape', robbing the party of any spoils.

 Everyone reaches the destination and some automatic scenes play out before
 the view changes back to those in Burmecia. Freya says that the Vube Desert
 is where Cleyra's located. Off to the world map!

 o-------------------------------------o
 | OPTIONAL: Moguta the Kupo Nut Fiend |
 o-------------------------------------o-------------------------------------o
 | If you got Nazna's Kupo Nut at the South Gate Summit, you can finally     |
 | redeem it with Moguta for another random item.                            |
 o---------------------------------------------------------------------------o

 o----------------------------------o
 | OPTIONAL: Frog-catching Minigame |
 o----------------------------------o----------------------------------------o
 | Remember that you can catch frogs in Qu's Marsh? If you haven't gotten a  |
 | Silk Robe from catching nine frogs, and don't have a spare Magician Robe  |
 | sitting around, it'll teach 'Loudmouth' and 'Ability Up' -- very useful!  |
 o---------------------------------------------------------------------------o

 West of the Daines-horse Basin where Burmecia lies, the whirling sands of a
 gigantor sandnado twist and billow around the base of Cleyra. If you haven't
 gotten Quina yet, for some weird reason, go get him/her in Qu's Marsh.

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14) Cleyra Trunk                                                         [WK14]
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¯| ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| ENEMY ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯
 |     _                     _                   |                           |
 |    |_| Phoenix Down      |_| Magician Shoes   | * Sand Golem              |
 |    |_| Ice Staff         |_| Ether            | * Core                    |
 |    |_| Needle Fork       |_| Tent             | * Zuu                     |
 |    |_| Kupo Nut          |_| Desert Boots     | * Carrion Worm            |
 |    |_| Flame Staff       |_| Remedy           | * Dragonfly               |
 |    |_| Mythril Gloves    |_| Potion           | * Sand Scorpion           |
 |    |_| Elixir            |_| 900 Gil          |___________________________|
 |    |_| Hi-Potion         |_| Gysahl Greens    |
 |    |_| Mythril Vest                           |
 |_______________________________________________|

 If you run into Sand Golems, cast Blizzara on the 'Core' to kill it easily;
 attack the main body and it'll counter you!

 o--------------------o
 | UPDATE: Blue Magic | <--- HIGHLY RECOMMENDED
 o--------------------o-----------------------------------------------------o
 | Zuu ----------> White Wind (heals all allies)                            |
 | Dragonfly ----> Matra Magic (May reduce single enemy's HP to 1)          |
 | Carrion Worm -> Auto-Life (revives user automatically upon KO status)    |
 o--------------------------------------------------------------------------o

 At the first locked door, hit the stairside lever to open it. Beyond, claim
 the [PHOENIX DOWN] chest and keep heading up to the spacious sand room. Open
 the half-hidden [MAGICIAN SHOES] chest in the south; in the north, half-
 -hidden by the tree, get the [ICE STAFF]. Exit in the lit-up doorway to the
 east when done collecting.

 On the trunk exterior, ignore the vine leading up and take the gnarled
 incline path. Pop open the [ETHER] chest and inspect, then examine the hole
 at the trunk's base nearby. This lets sand cascade below, giving a path to
 walk on but preventing the Ice Staff from being obtained. Go back to the vine
 from before and climb up to the floor's new elevation. You'll also see two
 chests up on an overhang -- you can't those now, but it's possible through a
 few events later.

 In the adjacent area, get the [NEEDLE FORK] at the sandfall's base and go up
 to the path by Monev for a [TENT]. Deliver his letter to get a [KUPO NUT],
 but he won't have anything outgoing. You CANNOT go back and deliver this to
 Moguta currently, however. =(

 North of Monev's abode, get the [FLAME STAFF] by the offshoot path and cross
 the bridge nearby that leads to a tunnel complex. A small path to the east
 contains a [REMEDY]. In that first room, there is a [DESERT BOOTS] chest
 hidden behind a root. In that same room, a little northwest is a [MYTHRIL
 VEST] to be found (thanks to Andre Galfo for noting the location). Exit into
 the background when done.

 This route leads to a [MYTHRIL GLOVES] chest, and even further past that, at
 the dead end, is a lever. Knock it loose to cut a sandflow's source nearby,
 leaving a chest open for reapin'. Double back to the first room in the cave
 complex and take the left passage you've ignored thus far.

 Rob the [POTION] chest and go up the incline path to the chest you saved from
 drownin' in the sand -- an [ELIXIR]. Backtrack a room and enter the leftmost
 passage once again. There should be a room with a bunch of whirlpits; fall in
 one and be subjected to a mandatory battle against a Sand Scorpion (which is
 a poor enemy ~ HP: 500ish). Mash the X-button as directed to have Zidane jump
 out of the 'pits, to the ledge nearest where he is on the pit's outer rim.
 The two chests contain [900 GIL] and a [HI-POTION]. You can ignore these for
 now if you want, 'cause you can get them later when the sand whirlpools've
 stopped.
 
 For now, exit west towards a ladder. Get the [GYSAHL GREENS] chest and climb
 up to reach...

_______________________________________________________________________________
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15) Cleyra Settlement                                                    [WK15]
_______________________________________________________________________________
¯| ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯
 |     _                       _                       _                     |
 |    |_| 970 Gil             |_| Phoenix Pinion      |_| Silk Robe          |
 |    |_| Magician Shoes      |_| Thunder Gloves      |_| Ore                |
 |    |_| 1250 Gil            |_| Echo Screen         |_| Ether              |
 |    |_| Remedy              |_| Phoenix Pinion      |_| Gysahl Greens      |
 |    |_| Echo Screen         |_| Yellow Scarf        |_| Phoenix Pinion     |
 |    |_| Ether               |_| Ore                 |_| Emerald            |
 |    |_| Phoenix Down        |_| Remedy              |_| Nymph Card         |
 |    |_| Elixir              |_| Zuu Card            |_| Ether              |
 |    |_| Phoenix Pinion                                                     |
 |___________________________________________________________________________|

 An oracle will ask if you want a tour -- don't do it! It's extraordinarily
 long and boring!!! :D

 ---

 Anyway, everyone'll split up and do their own thing; you'll control Zidane.
 From where the oracle is, veer east (blindspot) to enter a garbage pit. Open
 the [970 GIL] chest and return to the oracle's screen. Up the first stair,
 look at the turn for a [PHOENIX PINION].

 o-----------------------------------------o
 | OPTIONAL: Get a one-time-only treasure! |
 o-----------------------------------------o---------------------------------o
 | Here's what you do to get a [SILK ROBE] and 2nd pair of [MAGICIAN SHOES]! |
 |                                                                           |
 | 01) View the 'No Yummy-Yummies!' ATE                                      |
 | 02) View the 'There A Mushroom!' ATE afterwards (must view Step #1 first) |
 | 03) Return to the settlement's garbage pit by the town entrance           |
 |                                                                           |
 | At the pit, talk to Quina who will jump in (!), with Zidane going after   |
 | him/her. For all the trouble, you'll land by those two chests down in     |
 | the trunk that weren't accessible before. Jump down and return to Monev's |
 | doorstep, and work your way back up to Cleyra again. Flee battles if you  |
 | are having a hard time.                                                   |
 o---------------------------------------------------------------------------o

 By the pond, find the field icon indicating some [THUNDER GLOVES] are laying
 nearby. In the inn facade screen, there is some [ORE] by a flowery dead-end,
 and by the resting place itself, Burmecian Soldier Dan has set up shop (how
 did he smuggle all that crap up the trunk?) -- look into it [LINK: SH19]. Up
 in the inn's quarters, there is a [1250 GIL] cache near the stairbottom, an
 [ECHO SCREEN] by the counter, and an [ETHER] by the bedstand. Save at Mopli
 and go up the stairs beside the inn; a [REMEDY] sits on the right well.

 By the windmill-filled platform, there's a [PHOENIX PINION] where the bridges
 meet. North by the cathedral, search the lawn for [GYSAHL GREENS] and the
 entrance for an [ECHO SCREEN]. In the church lobby, get the [YELLOW SCARF]
 before talking with the guards; they'll direct you back the inn's way.

 Unforunately, rest and relaxation is not in our tailed hero's future; there
 is something amiss by the garbage pit (blind exit by town entrance). Equip
 the 'Bandit'/'Bright Eyes' skill and arrive at the dump to be shown a nice,
 warm, digestive-sauce welcome.

   _________________________________________________________________________
  ||¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯||
  || BOSS: Antlion ~ HP: 4000 ~ AP: 05 ~ GIL: 1616                         ||
  ||            '-WEAK : Ice                                               ||
  ||            '-DROP : Ether, Annoyntment                                ||
  ||            '-STEAL: Annoyntment, Mythril Vest, Gold Helm              ||
  ||                                                                       ||
  || ATTACKS:                                                              ||
  ||                                                                       ||
  ||   Fira ----------> Fire-element magic (single)                        ||
  ||   Counter Horn --> physical counter; physical damage (single)         ||
  ||   Trouble Mucus -> Weak phys. damage + Trouble status (single)        ||
  ||   Sandstorm -----> % darkness + HP values -> single digits (all)      ||
  ||_______________________________________________________________________||
   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

   Vivi's Blizzara spell can mow this thing down in a few turns; however, a
   smart player will delay it in order to steal that Gold Helm that can't
   be bought at the moment. Throw a tent on it to (hopefully) inflict it w/
   Silence and Darkness before you attempt stealing from it, then add in
   Slow and Sleep. One can keep this thing in a constant offensive 'stasis'
   by constantly spamming sleep and having it auto-cancel when it can't
   cast its magic. When it does get an attack off (Sandstorm), counter w/
   Reis's Wind/White Wind. Auto-Potion also helps, but isn't needed; its
   only affect-all attack can never KO anyone. This takes the sting out of
   'Trouble Mucus,' since its an annoying status and the Annoyntments are
   usually hard to get early on (Star Maiden Nina near the upper pond area
   sells them though).

 Watch the sandstorm-strengthening ritual/harbinger and see what's happening
 in Alexandria at the same time. Eventually, Freya will be the party leader
 and can run around on her own. Return to the cathedral's harp room and search
 for an [ETHER], [ORE], and [PHOENIX PINION] around various articles. The High
 Priest will also give Freya an [EMERALD] -- this is missable if you don't get
 it as Freya!!!! Save if you want before heading down.

 o------------------------------o-----------------------------o
 | OPTIONAL: Stiltzkin's Steals | See 'STZK' for more details |
 o------------------------------o-----------------------------o--------------o
 | This time, he's selling a Hi-Potion, Ether, and Phoenix Pinion for 444g.  |
 o---------------------------------------------------------------------------o

 Gather at the town entrance, and go back to save/buy equipment for everyone;
 you probably haven't been able to do this since you arrived here. Prepare,
 and head back down the trunk when ready.

 ---

 Equipping Man Eater from this point on would be a good idea.

 In the 'first' part of the cave complex, some Alexandrian Soldiers attack
 (HP: ~550, EXP: 200, AP: 1). Slay the chicks, head down the next screen for
 another encounter. After the third stall battle, arrive at the bridge to be
 notified that everyone should head back to town. This happens automatically.

 ---

 A battle with [Type B x 1 (HP: ~550, EXP: 93, AP: 1)] occurs, and you can
 save at the sandpit. Mopli will have a [LETTER: Mopli -> Serino] for you to
 deliver posthaste, so put it in your pack before trying to ascend the stairs
 into the town proper. Now, some back-to-back battles occur:

 #1 - Soldier x 3
 #2 - Type B  x 2

 These battles are a cinch with Man Eater and/or Bio spells spread out amongst
 all targets. Either way, Zidane runs into the town to help save the townfolk
 who are under attack. Depending on his actions, they can die or live, and how
 many he saves determines the items he gets in a moment. Choose these options
 when prompted to save all possible:

 #1 - "Let's head right!"
 #2 - "Let's go left!" -----------------> Battle with: Soldier x 2, Type B
 #3 - "Cross the bridge to the right!" -> Battle with: Soldier x 3

 Some scenes later and everyone will gather at the cathedral for the last
 stand of Cleyra. Beatrix comes and goes and it's into the lobby. Save at
 Mopli (last chance to get his letter) and collect the items from the people
 you saved. At maximum, you can get:

 * [PHOENIX DOWN]
 * [REMEDY]
 * [NYMPH CARD]
 * [ELIXIR]
 * [ZUU CARD]
 * [ETHER]
 * [PHOENIX PINION]

 Equip some thunder-reducing equipment, then head outside to face the boss...

   _________________________________________________________________________
  ||¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯||
  || BOSS: Beatrix ~ HP: 4700 ~ AP: ---                                    ||
  ||            '-TYPE : Human                                             ||
  ||            '-STEAL: Phoenix Down, Thunder Gloves, Ice Brand           ||
  ||                                                                       ||
  || ATTACKS:                                                              ||
  ||                                                                       ||
  ||   Cura ----------> Restores HP to self (single)                       ||
  ||   Attack --------> Med. Physical damage (single)                      ||
  ||   Shock ---------> HIGH physical damage (single)                      ||
  ||   Thunder Slash -> Thunder-elmnt damage (single)                      ||
  ||   Stock Break ---> HP values to 1 (all; ends battle)                  ||
  ||_______________________________________________________________________||
   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

   ...who once again cannot lose no matter what. And, it's another timed
   battle. Do the typical stalling routine (Slow is the only status to work
   in your repertoire) and try to steal that Ice Brand before she 'Break's
   your 'Stock' with a heavy finality.

 ---

 Everyone ends up at the Red Rose, except for Quina. Run up the stairs and
 listen into the conversation behind the door, then return towards the pod
 landing site. Serino the moogle'll show up, so save/heal and give her the
 letter you got from Mopli. Pick up her [LETTER: Serino -> Moodon] on your
 way out... The view now changes to our incarcerated friends.

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
16) Alexandria Castle Revisited                                          [WK16]
_______________________________________________________________________________
¯| ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯
 |     _                       _                                             |
 |    |_| Ice Brand           |_| Tent                                       |
 |___________________________________________________________________________|

 Breaking out of this birdcage is as simple as rocking back and forth. When
 the suspended cell is moving left, lean left; when it's moving right, lean
 right. This builds up a momentum that will eventually crash the cage on the
 far walkway. If you're having trouble, just use Marcus' pointers since he'll
 tell you if you're doing well, either by saying "The other way!" or "There
 you go."

 When you escape, equip Steiner with new equipment (Ice Brand?) and UNEQUIP
 Marcus of any rare items -- you'll see why later. Defeat the two groups of
 guards (Soldier x 2 battles). Up the ladder, exit. Marcus will now leave the
 party, while Vivi, Freya, and Zidane join Steiner. A 30:00 time limit will
 appear, signifying the time until the Red Rose docks in, and the time you've
 got to find the princess.

 ---

 If you recall the layout of the castle, you'll have to return to the queen's
 chambers (Haagen alludes to this). You can't save in the guardhouse, though.

 o--------------------------o--------------------------o
 | OPTIONAL BOSS: Tantarian | See [TNTR] for more info |
 o--------------------------o--------------------------o---------------------o
 | In the Alexandria Castle library, by the SW bookshelf is a (?) mark that  |
 | can lead to a boss fight with Tantarian. It's got ~20000 HP and isn't any |
 | walk in the park. You can steal a Silver Fork/Demon's Mail from it, but   |
 | you can also do it at a later date...WITHOUT any time limit! If you pass  |
 | it up now, just know that you'll have to do kill Tantarian next time you  |
 | pass through (and it'll be way, way, way easier to do).                   |
 o---------------------------------------------------------------------------o

 Walk up the stairs by the guardhouse and enter the door that was locked
 previously (where incognito Dagger ran out of last time). There are three
 chambers beyond; the middle's the queen's bedroom. Inspect the odd purple-
 -colored nightstick to find a secret passage.

 ---

 You can acquire the [ICE BRAND] and [TENT] chests by moving to the opposite
 side of the rotating walkway, and waiting for the side you started on's swing
 motion to bring it towards you. Get on, get the chests, get off, go down th'
 stairs. At the bottom platform, enter the doorway. Equip 'Bandit' if it ain't
 on and see what debauchery is going on inside.

   _________________________________________________________________________
  ||¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯||
  || BOSS: Zorn  ~ HP: 5000 ~ AP: --- ~ Gil: ---                           ||
  ||          '-STEAL: Stardust Rod, Partisan                              ||
  || BOSS: Thorn ~ HP: 3000 ~ AP: --- ~ Gil: ---                           ||
  ||          '-STEAL: Mythril Armlet, Mythril Armor                       ||
  ||                                                                       ||
  || ATTACKS:                                                              ||
  ||                                                                       ||
  ||   Meteorite ---> Med. Non-elemental damage (all)                      ||
  ||   Light Flare -> Weak fire-elemental damage (single)                  ||
  ||_______________________________________________________________________||
   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
   Cast Slow on both targets for an easier time.
   
   You'll notice that they have no outright offensive attacks, and instead
   have to "give" the power to one another. Attacking the person who "got"
   the power "neutralizes" and prevents them from using their secret skill,
   so it's not too hard to get by without them getting any attack off. Have
   someone with weak attack like Vivi on standby to attack the applicable
   target while Zidane steals. Know that whoever gets the power will use
   their special ability on the next turn. Also know that the attacks are
   mostly crap, with only Meteorite any kind of 'threat'. Damaging one of
   the clowns to critical ends the battle.

 Get Garnet nearby, watch the 'Friendship' ATE, and save at Mosh nearby. He
 doesn't have any mail at the moment, though. Return to the queen's chambers
 where another fight'll take place.

   _________________________________________________________________________
  ||¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯||
  || BOSS: Beatrix ~ HP: 5800 ~ AP: --- ~ GIL: ---                         ||
  ||            '-STEAL: Phoenix Down, Ice Brand, Survival Vest            ||
  ||                                                                       ||
  || ATTACKS:                                                              ||
  ||                                                                       ||
  ||   Attack --------> Med. Physical damage (single)                      ||
  ||   Shock ---------> HIGH physical damage (single)                      ||
  ||   Thunder Slash -> Thunder-elmnt damage (single)                      ||
  ||   Climhazzard ---> HP values to 1 (all; ends battle)                  ||
  ||_______________________________________________________________________||
   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
   The last in the infamous triptych of Beatrix battles! Again, it's simply
   a timed battle so try to steal that Survival Vest before time deplets and
   she uses Climhazzard on your face. Remember that Slow status is your ally
   here.

 After a little turning of the tables, Freya and Beatrix will have to fight
 off a Bandersnatch [~900 HP, 393 EXP, 2 AP, 347 Gil] on their own. As Ziddy's
 party, use the rotating platform to escape the first Bandersnatch. The 2nd
 screen down, the party has to fend of three Type C mages (Dagger can cast
 Silence on everyone, remember). Equip Dagger with the Stardust Rod and that
 extra pair of Magician Shoes, if you have 'em, too.

 Kill the two Bandersnatchs, remove Steiner's accessory if you'll want to use
 it on other characters, and go down below when Rusty leaves the party for a
 while. Deal with the overgrown dog that attacks and the view switches back
 to the 'rebels'.

 ---

 Beatrix and Freya'll have to kill the first wave of Bandersnatches on their
 own, but Steiner'll join them for the next. Remember that Beatrix' regular
 attacks are powerful on their own already; using Seiken ain't necessary to
 dispense of things.

 ---

 As Zidane's party, save in the extraction room and pick up the new delivery
 from Mosh: [LETTER: Mosh -> Monty]. Downward, everyone's saved in the 'Blank'
 of an eye and once piled on the gargant, has to round out this series of
 battles with...

   _________________________________________________________________________
  ||¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯||
  || BOSS: Ralvuimago ~ HP: 3500 ~ AP: 07 ~ Gil: 1404                      ||
  ||               '-WEAK : Ice                                            ||
  ||               '-DROP : Ether                                          ||
  ||               '-ABSRB: Earth                                          ||
  ||               '-STEAL: Phoenix Down, Adaman Vest, Oak Staff           ||
  || ATTACKS:                                                              ||
  ||                                                                       ||
  ||   Stab -------------> Med. physical damage (single)                   ||
  ||   Ultra Sound Wave -> Inflicts Mini status (single)                   ||
  ||   Thundara ---------> Med. thunder-elem damage (all)                  ||
  ||   Earth Power ------> Med. earth-elem damage (all allies + boss)      ||
  ||   Became Compact ---> allows 'Earth Power' as counterattack           ||
  ||_______________________________________________________________________||
   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
   Inflict Slow/Blind through your preferred method and DEFINITELY steal the
   Oak Staff. You can keep the monster at bay by having Vivi attack to make
   it "become compact," in which it will wait for you to attack it and thus
   not take any offensive maneuvers. Zidane can steal the vest and staff at
   this time, and once it uncoils, Vivi can repeat. It only coils up for
   physical attacks, and only counters physical attacks, meaning you can
   bomb it with Blizzara when uncompact (defense skyrockets when coiled)
   to make it slink away. Also, you can use Float on everyone to evade the
   'Earth Power' attack, if you wanna go that avenue, although know that it
   heals the boss.

 It's a bumpy, bumpy ride to...

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
17) Pinnacle Rocks                                                       [WK17]
_______________________________________________________________________________
¯| ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| ENEMY ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯
 |     _                     _                   |                           |
 |    |_| Mythril Vest      |_| The Ogre         | • Zaghnol                 |
 |    |_| Mythril Armlet    |_| Peridot          | • Seeker Bat              |
 |    |_| Elixir            |_| Phoenix Down     | • Sand Scorpion           |
 |_______________________________________________|___________________________|

 Here, old man Ramuh says he'll hide five manifestations of himself; find them
 for they each carry a piece of the "Hero's Story," then tell the story to him
 in full. The "--->" parts refer to paths that go through the water. [Don't
 forget to deliver Mosh's letter for Monty, yo.]
   ___                              _ ______ __          [LEGEND]
  |  3|_    ___    ______          / |X __  | X|
  | X  _|<-|  E|--|_     |_       / / ¯| X| |¯¯            1 - Mythril Vest
  |___|    |  X|    |X2   _| <---/ /-|¯   | | <-MONTY      2 - The Ogre
           | |I|    |/ /_|      / /   ¯|     ¯¯¯|          3 - Mythril Armlet
           | |T|____/_/________/ /     |       1|
           |  ¯                 /       ¯¯¯¯¯¯¯¯
            ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Here's where the pieces are:

 * At the crash site
 * In Monty's screen, a figment appears on top of the root overhang
 * In Monty's screen, go down to water level and look under the root overhang
 * In the water, past Monty's screen, an apparition is found near the incline
 * Exit past the incline detailed above to find the last apparition in a creek

 When you collect all five, gather by the part of the map marked 'EXIT' and
 Ramuh will want your findings. Tell the story in this order:

 01) "Beginning"
 02) "Cooperation"
 03) "Silence"
 04) "Human" OR "Hero"

 Ramuh will disappear and give Dagger a [PERIDOT] accessory, which lets her
 re-learn the Ramuh eidolon summon. Before you jump off, make sure to get the
 [MYTHRIL ARMLET] chest by jumping off the ledge near where you spoke with
 Ramuh. A.K. wrote in to say that Stiltzkin has a letter delivered to
 Monty, readable if one chooses to backtrack instead of descending.

 When you jump off, automatic scenes take you to Lindblum. But, know that
 there is an [ELIXIR] and [PHOENIX DOWN] chest near the foreground creek if
 you didn't get 'em on the first disc. [

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
18) Lindblum Revisited                                                   [WK18]
_______________________________________________________________________________
¯| ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯
 |     _                       _                       _                     |
 |    |_| Lindblum Card       |_| Ether               |_| Phoenix Pinion     |
 |    |_| 3000 Gil            |_| 340 Gil             |_| 993 Gil            |
 |    |_| 262 Gil             |_| World Map           |_| Bandana            |
 |___________________________________________________________________________|
 
 Vivi will be out of the party and hiding for the moment, so it's just Zidane
 and Dagger. Head to the shop plaza to run into Artania, who'll commence some
 scenes with the regent. He dispenses some wisdom: the weaponry provided to
 Brahne's being supplied by someone on the Outer Continent. Apparently the
 only way is through a disused, clandestine tunnel by a nearby swamp... Cid
 hands over [3000 GIL] for expenses and sends everyone on their way.

 ---

 The item shop [LINK: SH21] now sells Annoyntments, while Dragoos' shop's got
 every new item up to that point [LINK: SH22], so you can play catchup. The
 synthesis shop is where you should head, however [LINK: SH23], since it's
 got the best equipment...if you can spare some of your old stuff. Buy the
 Barette since it teaches Dagger Cura, and the Exploda for Zidane.

 Here's what can be obtained now that Lindblum's been changed:

 [BUSINESS DISTRICT]

  * In the inn, get the [LETTER: Moodon -> Moonte]
  * By the blocked-off entrance to the church alley, a [LINDBLUM CARD] lies
  * Card Freak Gon's house has an [ETHER] and [PHOENIX PINION]

 [THEATER DISTRICT]

  * Talk to Lowell about working in Ruby's theater
    '-NOTE: May have to talk to Moodon in B. District inn to do this!
  * Get the [340 GIL]/[993 GIL]/[262 GIL] chests from the Tantalus hideout
  * There's an [ORE] chest in the artist's studio. I only make a note of it
    since so many people think it's "new" when it's available on Disc 1.

 ---

 When you're ready to leave, talk to the man near the B. District's fountain
 plaza to continue with the story (make sure to buy for Vivi, too!). At the
 base-level station, Vivi joins up and Cid gives everyone a [WORLD MAP] key
 item. Once at Dragon's Gate, give Moonte the letter from Moodon and save up.
 The pirate-lookin' merchant's stuck around, too [LINK: SH24], and sells some
 items and equipment. They're really coddling the player... Anyway, search in
 the background's corner near the end of the rail for a [BANDANA]

 Exit onto the world map, pronto.

 o------------------------------o
 | OPTIONAL: Chocobo Hot & Cold |
 o------------------------------o--------------------------------------------o
 | There are no new ones to dig up, if you dug up the max on the previous    |
 | disc, but since you're going to a new continent soon, it's recommended to |
 | go and find chocographs before you hit the road.                          |
 o---------------------------------------------------------------------------o

 o-------------------------------------o
 | OPTIONAL: Moguta the Kupo Nut Fiend |
 o-------------------------------------o-------------------------------------o
 | You should still have a Kupo Nut you got from Monev way back when (or you |
 | got another from a different delivery?), so it's time to deliver the junk |
 | to Moguta. The reward this time around is another random item.            |
 o---------------------------------------------------------------------------o

 Put your sights on Qu's Marsh after taking care of business outside the area,
 and find Quina again at the pond. If you haven't gotten Quina now, for some
 weird reason, his/her optional status has been voided -- time to get'er! S/he
 will have all the equipment from before, if you had him/her while at Cleyra.
 Do some frog-catching here, too, since there'll be a whole new marsh later on
 for you to find munchies at...

 ---

 Talk of a hidden road doesn't arouse any memories in Quale, although he does
 say that the tall brush could be hiding something (NOTE: it's not mandatory
 to talk to him) in its depths. Exit right of his house with Quina in your
 party to see a scene where s/he uncovers the site.

 Go deeper inside...

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
19) Fossil Roo                                                           [WK19]
_______________________________________________________________________________
¯| ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| ENEMY ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯
 |     _                     _                   |                           |
 |    |_| Elixir            |_| Fairy Earrings   | • Abomination             |
 |    |_| Ether             |_| Lamia's Tiara    | • Feather Circle          |
 |    |_| Survival Vest                          | • Seeker Bat              |
 |_______________________________________________| • Griffin                 |
                                                 |___________________________|

 Make sure you do all the stuff on the Mist Continent, because one you've gone
 through this place, you won't be able to just waltz back on a dime! Also, a
 good idea is to put Auto-Potion on Dagger and have it battle-ready.

 o--------------------o
 | UPDATE: Blue Magic |
 o--------------------o------------------------------------------------------o
 | Griffin --------> White Wind (heals all allies, non-reflectable)          |
 | Feather Circle -> LV4 Holy (Holy dmg on foes w/ levels divisible by four) |
 o---------------------------------------------------------------------------o

 Head inside past the suspicious looking door to find out there's a big baddie
 trapped behind...and it's loose! It'll chase you through an "axe field" where
 getting hit means it'll catch up and attack. It's wholly optional, per se, 
 but if you accidentally lose ground and it catches you...

   _________________________________________________________________________
  ||¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯||
  || BOSS: Armodullahan ~ HP: 800 ~ AP: --- ~ GIL: ---                     ||
  ||                 '-STEAL: Ether, Hi-Potion, Ore                        ||
  ||                                                                       ||
  || ATTACKS:                                                              ||
  ||                                                                       ||
  ||   Death -----> Kills a character (single)                             ||
  ||   Spear -----> Med. physical damage (single)                          ||
  ||   Thundara --> Med. thunder-element damage (single)                   ||
  ||   LV5 Death -> Kills characters with lvls divisible by 5 (all)        ||
  ||_______________________________________________________________________||
   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
   It ALWAYS gets a back attack on you, even with Alert functioning in its
   capacity. Plus, it can't be defeated permanently, which makes it a pretty
   dumb fight to replay. Luckily, one powerful magic attack from Vivi can
   usually put it out of commission, so those death attacks shouldn't be too
   much of a bother.

 Once the axe field is clear, it's out of the frying pan and into the fiery
 clutches of an lass' axe...

   _________________________________________________________________________
  ||¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯||
  || BOSS: Lani ~ HP: 6000 ~ AP: --- ~ GIL: ---                            ||
  ||         '-STEAL: Coral Sword, Gladius, Ether                          ||
  ||                                                                       ||
  || ATTACKS:                                                              ||
  ||                                                                       ||
  ||   Water ----> Med. water-elem damage (all)                            ||
  ||   Attack ---> Med. physical damage (single)                           ||
  ||   Scan -----> Scan for target info (single)                           ||
  ||   Blizzara -> Med. ice-element damage (one)                           ||
  ||   Thundara -> Med. thunder-elem damage (one)                          ||
  ||   Aera -----> Med. wind-elem damage (single)                          ||
  ||   Fira -----> Med. fire-elem damage (single)                          ||
  ||_______________________________________________________________________||
   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
   Slap her with Darkness (Blind/Tent trick) and Slow, and put all the mages
   into the back row if they aren't already. Have Dagger heal everyone when
   Water is used, which is probably the most dangerous -- Lani's really on
   Dagger's case the most, here. What probably isn't the most evident strat
   to use is Magic Hammer -- it drains 1000+ MP from her to start off! She
   can eventually run out after about ten doses, and with blindness on, her
   physical axe-slicin' suffers considerably...giving you time to steal
   those two weapons she's got on her person. Alternatively, you can cast
   Reflect on Dagger which can also take the heat off her for awhile.

 After Lani leaves, follow back towards the cavern's beginning and search
 where the Armodullahan was cooped up for an oft-forgotten [ELIXIR]. Return
 and head down the stairs to enter the cave system proper. Pick one of the
 flowers nearby and stand by the "(!)" to tame the gargant and hitch a ride
 down the line. Take the nearest tunnel exit to get into the real miner's
 paradise...

 o------------------------------o
 | OPTIONAL: Stiltzkin's Steals |
 o------------------------------o--------------------------------------------o
 | He's offering a Phoenix Pinion, Remedy, and Ether for 555 Gil, now. Nice! |
 o---------------------------------------------------------------------------o

 Mogki the moogle doesn't have any delivery packages, but does have a mogshop
 for you to peruse [LINK: SH25]. Only items, but it's got Annoyntments -- buy
 a few for later on (x10 is good). Now, there are plenty of items here but
 using the gargants can be a pain; thus, I'll give the most roundabout ways
 to do this, since that gets all the items.

 ---

 To start off, take the path leading to a gargant right near the moogles to
 end up by a chest with [FAIRY EARRINGS] inside. Ride back the way you came
 and in the main room, take the path near the human miner. Here's what you
 have to do (it's straightforward, mostly):

 01) Turn on the No. 1 Switch
 02) Ride Gargant to No. 2 Switch
     '-There's an [ETHER] along the path...
 03) Flip No. 2 Switch
 04) Ride Gargant back to No. 1 Switch
 05) Flip No. 1 Switch
 06) Ride Gargant back towards main mining room

 Save/tent at the moogles (recommended) and take the nearest gargant, getting
 dropped off by a miner who has a shop of his own [LINK: SH26]. No doubt he
 makes little money, whether it's because he's in an isolated cave or because
 his wares are the exact same as the Dragon's Gate merchant...  Climb up the
 stairs near him to get along.

 Nearby is 'Switch No. 4', already in its best position. Turn it anyway and
 take the gargant to a [LAMIA'S TIARA] chest. It teaches Dagger some magic but
 is a female-only headgear, so put it on her (Quina can also equip but we need
 to DNA test that weirdo) before the return gargant trip. Flip the #3 Switch
 and take the gargant again, coming to a pond of sorts. Climb across to the
 other side (might have to take a dip first), ending up at a lone miner
 hammering away at some rocks.

 o-------------------------------o
 | OPTIONAL: Free Madain's Rings |
 o-------------------------------o-------------------------------------------o
 | The miner here will let you dig in exchange for a Potion. While this is a |
 | crapshoot entirely, it's possible to dig up the ring/accessory. It drains |
 | ice attacks, teaches Body Temp, Chemist, and Guardian Mog, so it's not a  |
 | bad trade-off, yeah? It can take awhile, however. You may get Potions or  |
 | Ore in the deal, too. Talk with the miner if y'want to end.               |
 o---------------------------------------------------------------------------o

 Agree to trade a potion for him and hammer on the scaffolding's upper tier,
 near the big pile of rocks. Hit the weird wall eleven or so times to make a
 moogle (Kuppo) tumble out. He wants you do deliver a [LETTER: Kuppo -> Kupo]
 for him, so nod your head...and do it. =)  He's also got a mogshop that sells
 some medicinal items, but it's nothing special. [LINK: SH27]. Exit to the SE
 of the screen and look for a [SURVIVAL VEST] near a woodpile. Return to that
 pond from before, now.

 Climb up the ivy-covered wall to the NW corner to find the last (#4) switch.
 It warns that you'll be shut out on the new continent once you trigger it to
 the exit path, so advance when ready. Fall into the water and take the lower
 SE path to the last gargant you'll ever see. Walk out into the sunlight and
 put this hellhole behind you...

 ENEMIES AROUND: Goblin Mage, Griffin, Cactuar
                                      __
           ___                     __/  |
           \  \                   /     | <- CHOCOBO TRACKS
   N        \  \_________________/      |
   |        /                QU'S MARSH |
 W-+-E     /                            | <- ABANDONED BEACH
   |      |  _____________/     \      [       CHOCOGRAPH
   S      |_|                   |      /
           _  <- CONDE PETIE    |     /
          |^\___________________|    /
          |       ENTER -> |  \     /
          |________________|   \___/

 The destination is Conde Petie, the bridge city, but there's plenty of other
 things to dabble in before you commit to that weird place. Qu's Marsh frog-
 -catching is one thing (23 frogs wins you a Silver Fork; 53 ATK!), but that
 ain't all:

 o------------------------o
 | UPDATE: New Blue Magic |
 o------------------------o--------------------------------------------------o
 | Goblin Mage -> Goblin Punch (non-elemental damage to one target)          |
 | Cactuar -----> 1000 Needles (Ignores defense to cause 1000dmg @ 1 target) |
 o---------------------------------------------------------------------------o

 o-----------------------o
 | OPTIONAL: Chocographs |
 o-----------------------o---------------------------------------------------o
 |  [ABANDONED BEACH]                                                        |
 | '-Dig Up: Disc 2 [Chocobo Forest]                                         |
 | '-Needed: Field Ability                                                   |
 | '-A Hint: There are treasures on continents other than the Mist Continent!|
 | '-Locate: Outer Continent, beach southeast of Qu's Marsh                  |
 | '-Reward: 9 Phoenix Pinion, 5 Phoenix Down, 12 Peridot, 1 Diamond Gloves  |
 o---------------------------------------------------------------------------o

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20) Conde Petie                                                          [WK20]
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¯| ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯
 |     _                       _                       _                     |
 |    |_| 2700 Gil            |_| 1800 Gil            |_| Phoenix Pinion     |
 |    |_| Diamond                                                            |
 |___________________________________________________________________________|

 To get through this small part, head to the upper part of the village where
 Vivi is talking to some dwarves. Once he leaves, watch the 'Hungry Bryan'
 ATE about pyntie-hats. Enter the shop, view what's up, and the gatekeeper'll
 say the pyntie-hats come from the "sootheast forest". That's all to progress
 the storyline...but don't go yet!

 ---

 Right by where you enter, check behind the gatekeeper dwarf for [2700 GIL]
 in the dark corner. Enter the inn area and search a bed for [1800 GIL], then
 find the [PHOENIX PINION] in the shop's stairbottom corner. Talk to Mogmatt
 in that item shop and pick up the [LETTER: Mogmatt -> Suzuna]. Wendy Grocer's
 shop is the same as the other ones you've encountered [LINK: SH28], but the
 equipment shop's got what you want [LINK: SH29]. Remember to get Vivi that
 Oak Staff if you didn't get one on the first disc/lately. Additionally, a
 [DIAMOND] can be picked up from the Kirkboat in the upper-center of town. It
 can be gotten later, too.

 You can't go further past the village for some strange custom, so exit town
 once again.

 o----------------------------------------o
 | OPTIONAL: Friendly Creatures Sidequest |
 o----------------------------------------o----------------------------------o
 | Continuing the saga, a friendly 'Ladybird' enemy appears around here, in  |
 | Magdalene Forest, and wants a couple of Ore. It'll give 20 AP + an Ether! |
 o---------------------------------------------------------------------------o

 Head to the eastern beach, near the Qu's Marsh, and get southbound. Enter a
 thick forest 'dome' in the very back part and enter it. Zidane reminds the
 party about the pyntie-hats living "so deep in the forest that owls don't
 even live there." Y'see, the owls on the tree branches will leave one by one
 as you take the right path, and by checking the sign, you can figure out the
 path that leads to where "there are no owls". In layman's terms, y'just have
 to go right -> right -> left -> right.

 Either way, everyone automatically infiltrates...

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
21) Black Mage Village                                                   [WK21]
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¯| ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯
 |     _                       _                       _                     |
 |    |_| Elixir              |_| Virgo Stellazzio    |_| 843 Gil            |
 |    |_| 2000 Gil            |_| Black Belt          |_| Gysahl Greens      |
 |___________________________________________________________________________|

 The [LETTER: Mogyro -> Mocchi] can be missed so make sure to get it as soon
 as possible! Check by the stables (right of entrance) to find Mogryo.

 ---

 Watch the 'Different Language' by approaching the path near the synth shop,
 then enter to find Dagger. Enter the inn to find Vivi, and when prompted,
 agree to rest. The next day, a mage directs the party to go past the Conde
 Petie Sanctuary, where the source of the Mist is allegedly. You can leave, but
 don't forget to visit the weapon shop [SH30], item shop [SH31] which carries
 Hi-Potions and Remedies; and, last, the synth shop [SH32] which has a bunch
 of good equips to make. 

 [ITEMS:]
 
  * [ETHER] inside item shop, near left entrance
  * By the weapon shop's entrance, get the [ELIXIR]
  * In the inn's bedroom, pick up the [VIRGO] Stellazzio 
  * In the synth shop interior, rob a chest of [2000 GIL].
  * Climb the synth shop's ladder to the roof, and get the [843 GIL].
  * Gysahl Greens can be found in chocobo stable
  * Tell the item shop mage to get the "usual," then use the ladder behind
    the counter to get the [BLACK BELT]. This option may not appear until
    Zidane eavesdrops on the two mages from the synth shop's roof platforms.

 When done return to Conde Petie.

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
22) Conde Petie Revisited                                                [WK22]
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¯| ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯
 |     _                                                                     |
 |    |_| Diamond                                                            |
 |___________________________________________________________________________|
 
 Talk to either the gatekeeper on the upper floor or the two guards near the
 equipment shop to be turned away and told to find "His Holiness." This person
 turns out to be David Heavenguard, walking around the hallway by the inn.
 Some funny "hitching" occurs. Afterwards, if you want to see another scene in
 the same vein, tell Vivi/Quina to get married and view the 'Nuptial Joy' ATE.

 Either way, a "thief" appears somewhere and runs off to the mountain path.
 Before you leave, board the Kirkboat from the left side and get the [DIAMOND]
 on its top, if it wasn't gotten earlier. Save and enter the mountain path.

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
23) Conde Petie Mountain Path                                            [WK23]
_______________________________________________________________________________
¯| ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| ENEMY ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯
 |     _                     _                   |                           |
 |    |_| Remedy            |_| Blue Stone       | • Gnoll                   |
 |    |_| Red Stone         |_| Yellow Stone     | • Ochu                    |
 |    |_| Tent              |_| Ether            | • Troll                   |
 |    |_| Green Stone       |_| Moonstone        |___________________________|
 |_______________________________________________|

 Enter to find a little girl [Default: Eiko] who replaces Quina in the lineup
 automatically. Change her equips a bit since she's got pretty weak stuff and
 get ready to move!

 ---

 In that first screen, climb up the vine in the NW part of the cliff to claim
 a [REMEDY], then run east along the ridge to the next screen. A shrine has a
 [BLUE STONE] key item inside; take it. Re-enter the first screen and direct
 yourself down the lowroad.

 There's a vine up here that leads back to the first screen. Take the [TENT]
 and [RED STONE] from the shrine nearby, then double-back (again). Enter the
 tunnel and pass to the other side. You'll see some oglops on the path by 
 here; try to catch one with the action button as this can result in a prize
 later on. Up the path...

 o------------------------------o
 | OPTIONAL: Stiltzkin's Steals |
 o------------------------------o--------------------------------------------o
 | He's selling a Magic Tag, Tent, and Ether for 666g, now. Not too shabby.  |
 o---------------------------------------------------------------------------o

 ...is Suzuna the moogle. Give her Mogmatt's letter if you got it and take 
 the ladder left of Stiltzkin's position. Follow the root a screen until a
 the mastodon stomp of an angry giant sucks everyone into battle...

   _________________________________________________________________________
  ||¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯||
  || BOSS: Hilgigars ~ HP: 8000 ~ AP: 09 ~ GIL: 2136                       ||
  ||              '-DROP : Tent                                            ||
  ||              '-STEAL: Fairy Flute, Mythril Fork, Phoenix Down         ||
  ||                                                                       ||
  || ATTACKS:                                                              ||
  ||                                                                       ||
  ||   Curaga -----> ~2000+ HP recovery (self)                             ||
  ||   Earthquake -> Med. earth-elem damage (all)                          ||
  ||   Hiphop -----> Med. physical damage (single)                         ||
  ||   Knock Down -> Med. physical damage (single)                         ||
  ||_______________________________________________________________________||
   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
   Inflict Silence via Dagger/Tent trick to stop it from using its Curaga
   spell, and spread Float around with a single casting to make Earthquake
   miss. Slow is the only other abnormality to inflict, which should give
   everyone leeway. Put all the mages in the back row and sling Bio while
   slinging Cura amongst the allies (R1/L1 button!). I'll also note that
   the Fairy Flute is NOTORIOUSLY hard to steal, and if you can't get it
   after awhile, forget it 'cause it ain't that good (as a matter of fact,
   while I'm writing this, it's the first time I've stolen it in about ten
   tries; some people have gone four hours with no luck!).
   
 Eiko says the dwarves' "Sanctuary" is mostly known as the "Iifa Tree," and
 directs everyone to her place. Take the [YELLOW STONE] by where Hilgigars
 fell and go right out of the screen. On the lower root, take it into a new
 screen where a [GREEN STONE] sits by an [ETHER].

 o--------------------------o
 | OPTIONAL: Free Moonstone |
 o--------------------------o------------------------------------------------o
 | If you've collected all four "Stone" key items, return to the area where  |
 | Suzuna is found and exit right. There's another shrine, except this is a  |
 | recepticle for the colored stones you've found. A [MOONSTONE] will appear |
 | once they're all set in...it's like a gumball machine! Doing this 'quest' |
 | may seem unimportant, but remember you can (1) only get a finite number   |
 | of them in the game (2) equip it on Eiko to make her Carbuncle summon     |
 | cast Shell on everyone instead of Reflect! Definitely get this!           |
 o---------------------------------------------------------------------------o

 To exit, take the root near the Green Stone shrine up and out onto the world
 map. See that weird mass on the beach. That's the destination.

 o----------------------------------------o
 | OPTIONAL: Friendly Creatures Sidequest |
 o----------------------------------------o----------------------------------o
 | A friendly 'Yeti' monster can appear around here (Lucid Plains) and wants |
 | some Ores. Fill its appetite and it'll throw 20 AP and an Elixir yer way! |
 o---------------------------------------------------------------------------o

 o-----------------------o
 | OPTIONAL: Oglop Trade |
 o-----------------------o---------------------------------------------------o
 | If you caught an oglop on the mountain path, return to Conde Petie and    |
 | talk with Bryan Rootrunner (stands by item shop), who will take it off    |
 | your hands in exchange for an [OGLOP CARD]. Not so shabby, huh?           |
 o---------------------------------------------------------------------------o
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¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
24) Madain Sari, Village of the Lost Summoners                           [WK24]
_______________________________________________________________________________
¯| ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯
 |     _                       _                       _                     |
 |    |_| Libra Stellazzio    |_| Kirman Coffee       |_| Ore                |
 |    |_| Phoenix Pinion      |_| Tent                                       |
 |___________________________________________________________________________|

 After a nice kupo-type greeting, it's off to the fountain plaza. When Ziddy
 can move again, get the [LIBRA] Stellazzio by the fountain's broken piece
 and talk to Dagger. The 'Eiko's Feelings' ATE will play, where she tries to
 make good food for all. If you want great food, pick:

 Mocha -----> Dig up potatoes
 Chimomo ---> Help in the kitchen
 Momatose --> Go fishing

 Get the [TENT] by where Dagger was sitting initially, too.

 ---

 Talk to Vivi south of the fountain when the ATE's done, then go north of the
 fountain and try to enter the Eidolon Wall. Quina should appear and jump in
 the water ("Squeeeee!!!" <- LOL). Return to Vivi and try to enter the kitchen,
 making Morrison invite Ziddy to view the Eidolon Wall's interior. Watch the
 'Eiko's Kitchen' ATE in the fountain square, and:

 * Get enough water for 11 people
 * Leave out the oglop if prompted
 * When Momatose catches a fish, tell him to NOT let go. This allows Quina to
   help out with the culinary preparations...

 ---

 When you go to the Wall, bring Dagger (by the town entrance) to see it with
 Zidane. Enter inside, watch what's going on, then exit again. View the Eiko's
 Kitchen 2 ATE

 As Zidane, talk to Mog in the kitchen doorway to commence the eatin'. How
 good it is depends on how much water you made, if Quina helped, and so on.
 Afterwards, clear the table as Zidane and bring the cauldron into the sink.
 Pick up the [KIRMAN COFFEE] by the waterfall's edge, then get the [PHOENIX
 PINION] and [ORE] in the dining room. Try to leave and Momatose'll suggest
 you sleep (accept).

 ---

 The next morning, Eiko still holds the fourth party slot in place of Quina.
 Off to the Iifa Tree! Re-enter town and Morrison will be selling items since
 his town has no "capital" (^_^) [LINK: SH33].

 ---

 To get to the Iifa Tree, return to the mountain path and go to where ya'll
 fought Hilgigars. Instead of going south or east to exit, take the NW path
 onto the world map. This leads to the Iifa Tree, which, frankly, you cannot
 miss due to its size...

 o----------------------------------------o
 | OPTIONAL: Friendly Creatures Sidequest |
 o----------------------------------------o----------------------------------o
 | A friendly 'Nymph' monster appears around the Iifa Tree (Pualei Plains),  |
 | and will want 3 Ores. It'll toss 30 AP your way if you do as it demands,  |
 | plus an Emerald for the next friendly monster you'll be encountering...   |
 o---------------------------------------------------------------------------o

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25) Iifa Tree                                                            [WK25]
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¯| ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| ENEMY ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯
 |     _                     _                   |                           |
 |    |_| Ruby              |_| Phoenix Down     | • Zombie                  |
 |    |_| Healing Rod       |_| Hi-Potion        | • Stroper                 |
 |    |_| Ether             |_| Remedy           | • Dracozombie             |
 |    |_| Lamia's Flute     |_| Elixir           |___________________________|
 |    |_| Brigandine                             |
 |_______________________________________________|

 Upon entering, Eiko will open the place up and get a [RUBY] accessory, which
 can teach Carbuncle to Eiko. This is her most durable skill, as it changes
 its effect based on certain accessories.

 Oh, and you can kill Stropers by throwing a 'Soft' on them -- they're Stone
 types, so that instantly does 'em in. Regarding the other monsters, they're
 zombie-type and can die instantly by a Phoenix Down/Life spell. Should help
 you out a bit.

 o--------------------o
 | UPDATE: Blue Magic |
 o--------------------o------------------------------------------------------o
 | Zombie --> Roulette (randomly inflicts Death on an enemy/ally)            |
 | Stroper -> LV5 Death (deals Death to enemies w/ levels divisible by '5')  |
 | Dracozombie -> LV5 Death (")                                              |
 o---------------------------------------------------------------------------o

 Follow the roots six screens to where Mocchi is; give him the letter if you
 remembered to get it from Mogryo. Past him is an odd thing that turns out to
 be an elevator, taking everyone deeper inside the tree...

 ---

 In the second screen down the roots, look for an offshoot with the option to
 "push something." Do so to drop a [PHOENIX DOWN] chest. There's a [HI-POTION]
 on your descent, too. The third screen down, look on the left side where the
 there's a hidden switch -- this drops a [HEALING ROD] chest in the area right
 before.

 Around the downward-spiral path's first twist, keep some eyes peeled for an
 [ETHER] in a blind spot. The treasure chest in plain sight is a [LAMIA'S
 FLUTE] and a [REMEDY] is half-hidden left of it.Exit to the south when done.

 ---

 There's a weird leaf-shaped thing here, which turns out to be an...elevator!
 Yes, that seems to be everything's function 'round here. While taking it down
 there are a few mandatory battles -- first's a Zombie trio, second's just one
 Dracozombie. Life/Phoenix Down/curative magic is a good strategy on 'em.

 ---

 Equip "Body Temp" on everyone!!!

 At the bottom, there a few items to collect. There's an [ELIXIR] by the first
 stairway and a [BRIGANDINE] on the lower level, in a blind spot. Inspect the
 "(?)" left of where Vivi/Eiko are standing to cue up some scenes. Tonight's
 the night for a boss fight done right. :D

   _________________________________________________________________________
  ||¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯||
  || BOSS: Soulcage ~ HP: 10,000 ~ AP: 09 ~ GIL: 3800                      ||
  ||             '-TYPE : Undead                                           ||
  ||             '-WEAK : Fire                                             ||
  ||             '-DROP : Elixir, Phoenix Pinion                           ||
  ||             '-STEAL: Brigandine, Magician Cloak, Oak Staff            ||
  ||                                                                       ||
  || ATTACKS:                                                              ||
  ||                                                                       ||
  ||   Mustard Bomb -> Inflicts 'Heat' (single)                            ||
  ||   Shockwave ----> Med. physical damage (all)                          ||
  ||   Leaf Swirl ---> Med. physical damage (all)                          ||
  ||   Fire Blades --> Fire-elemental damage (all)                         ||
  ||   Fira ---------> Fire-elemental magic (single)                       ||
  ||   LV5 Death ----> Inflicts Death on those w/ levels divisible by 5    ||
  ||_______________________________________________________________________||
   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
   Two words of advice: first, don't use fire -- this only makes it catch on
   fire and use its "Fire Blades" attack on everyone. Second, it's undead so
   you can kill it instantly with the Life spell. You'll probably want to
   swipe that Brigandine, though, which will be useful in awhile... If ya
   want to go to the highroad in beating this guy, inflict Darkness/Slow 'n'
   pound it with Bio/Cura and physical attacks. Remember that if Mustard
   Bomb works, and someone's inflicted with Heat, they'll KO themselves if
   any command's selected; just let it wear off before you do anything with
   'em. ...LOL @ 1000-year reign? ^___^

 Afterwards, it's back to Madain Sari... I suggest having Zidane learn the
 'Distract' ability (from "Black Belt" accessory).

_______________________________________________________________________________
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26) Madain Sari, Village of the Lost Summoners Revisited                 [WK26]
_______________________________________________________________________________
¯| ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯
 |     _                       _                       _                     |
 |    |_| Libra Stellazzio    |_| Kirman Coffee       |_| Ore                |
 |    |_| Phoenix Pinion      |_| Survival Vest       |_| Phoenix Down       |
 |    |_| Elixir              |_| Exploda             |_| Tent               |
 |    |_| Memory Earring                                                     |
 |___________________________________________________________________________|

 When you get to town, follow Eiko into the kitchen and enter the room down
 by the fishing spot. Get the [SURVIVAL VEST] and [PHOENIX DOWN] when Eiko
 leaves, then it's off to the Eidolon Wall! At the wall, choose the "peek
 inside" option and take the [EXPLODA] and [ELIXIR] items when Moco donates
 them to your cause. Heal up when the option presents itself and enter inside
 to face...

   _________________________________________________________________________
  ||¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯||
  || BOSS: Scarlet Hair ~ HP: 9000 ~ AP: 09 ~ GIL: 4790                    ||
  ||                 '-TYPE : Human                                        ||
  ||                 '-DROP : Tent                                         ||
  ||                 '-STEAL: Ether, Poison Knuckles                       ||
  ||                                                                       ||
  || ATTACKS:                                                              ||
  ||                                                                       ||
  ||   Attack --> Med. physical damage (Zidane)                            ||
  ||   Counter -> Physical counter; deals physical damage (Zidane)         ||
  ||_______________________________________________________________________||
   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
   It's a mano-e-mano fight now, and shouldn't be too hard. You can either
   go on the initiative and attack or build up a Trance -- either way's fine
   if you've got the Rune Tooth equipped. Scarlet'll jump around, so if you
   time your attack wrong, it'll miss and elicit a laugh from him; always
   choose to 'Attack' when he's just moved to be safe. He seems to take more
   damage when he's jumping around, too...not sure what that's about. Just
   heal when he's avoiding Zidane and this'll be cake.

 Eiko gets back her precious item, safe and sound. Return to the room below
 the kitchen to have Eiko wear her item as a [MEMORY EARRING]. When Dagger
 leaves, exit through the dining room and find the "(!)" on the landing just
 outside. When the boat scenes conclude, Eiko will join the team permanently.
 And...you'll get a new party member, too [Default: Amarant]! Yes, such a nice
 joyous event... For the first time, you'll be able to choose who stays in and
 out of the party! Eiko's got the better cure magic, so I kicked Garnet out
 for Amarant.

 Oh well, back to the Iifa Tree! Don't forget to equip Amarant to your liking!

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¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
27) Iifa Tree Revisited                                                  [WK27]
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¯| ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| ENEMY ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯
 |     _                                         |                           |
 |    |_| Aquamarine                             | • Zombie                  |
 |_______________________________________________| • Stroper                 |
                                                 | • Dracozombie             |
                                                 | • Mistodon                |
                                                 |___________________________|

 After the quarry arrives, the prompt for changing party members/accessing the
 menu comes up. Choose wisely and continue down the same root path everyone
 walked a short while before. The fourth screen in, the allies automatically
 climb the trunk and it's a stall battle with two...

   _________________________________________________________________________
  ||¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯||
  || BOSS: Mistodon ~ HP: 1500 ~ AP: 03 ~ EXP: 1274 ~ GIL: 1494            ||
  ||             '-WEAK : Fire                                             ||
  ||             '-TYPE : Undead                                           ||
  ||             '-DROP : Sand Golem Card                                  ||
  ||             '-STEAL: Hi-Potion, Ore                                   ||
  ||                                                                       ||
  || ATTACKS:                                                              ||
  ||                                                                       ||
  ||   Head Attack -> Physical damage (single)                             ||
  ||   Fira --------> Fire-elemental magic (single)                        ||
  ||   Mist --------> Physical damage + % Sleep (all)                      ||
  ||_______________________________________________________________________||
   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

   Being undead, they can be killed with phoenix down/Life spells. Yawn!

 Once some of the theatrics have been done, Dagger runs off on her own and
 the party is changed (if she was in it). When the party reforms, talk to
 Mocchi who's half-hidden nearby and save/tent if you need to. Follow the
 root down a ways, where a few mandatory mistodon fights take place, and get
 the [AQUAMARINE], which allows Dagger to summon Leviathan. Enjoy the show...

 ______  _________ _______  _______     _______     _______  _        ______  
(  __  \ \__   __/(  ____ \(  ____ \   / ___   )   (  ____ \( (    /|(  __  \ 
| (  \  )   ) (   | (    \/| (    \/   \/   )  |   | (    \/|  \  ( || (  \  )
| |   ) |   | |   | (_____ | |             /   )   | (__    |   \ | || |   ) |
| |   | |   | |   (_____  )| |            /   /    |  __)   | (\ \) || |   | |
| |   ) |   | |         ) || |           /   /     | (      | | \   || |   ) |
| (__/  )___) (___/\____) || (____/\    /   /¯¯¯/  | (____/\| )  \  || (__/  )
(______/ \_______/\_______)(_______/   (_______/   (_______/|/    )_)(______/

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28) Alexandria Revisited                                                 [WK28]
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¯| ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯
 |     _                       _                       _                     |
 |    |_| 9 Gil               |_| Phoenix Pinion      |_| 3927 Gil           |
 |    |_| Kupo Nut            |_| Shiva Card          |_| Ramuh Card         |
 |    |_| Topaz               |_| Opal                |_| Amethyst           |
 |    |_| 2680 Gil            |_| Ether               |_| Phoenix Pinion     |
 |    |_| Leo Stellazzio      |_| Phoenix Pinion      |_| Lapis Lazuli       |
 |    |_| Falcon Claw         |_| Desert Star         |_| Potion             |
 |___________________________________________________________________________|

 Been awhile since you were back here, yeah?

                                      .---To Alexandria Castle
                                   __/
                             _____|  |_____
                      _     |    2    3    |    
                     / \     ¯¯¯¯¯|__|¯¯¯¯¯
                    /INN\      ___|  |___
                    '    /    /          \
                     \   \  _/            \_      ___
                      \/\/\/                \__ _|   |
  Mini-theater-.__       \                    _|_    | <- WEAPONS
                \6|  __ _/                   |_ _|- -|
                 \| |  |_                     _|_    | <- SYNTHESIS
       Save       '-| |  |                   |   |   |
      ___\___       | |  |________   ________|    ¯¯¯
  __ |4  5   |_____ | |           |_|
 |  || CHRCH |ILIA ||_|           | |  ____    [LEGEND]
 |  ||   _   |  _  || |   N       | |_|ITEM|     1 - 9 Gil
 |  | ¯¯| |¯| ¯| |¯ | |   |       |  _|SHOP|     2 - Phoenix Pinion
 |   ¯¯¯   ¯ ¯¯   ¯¯  | W + E    _| | |    |     3 - 3927 Gil
  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯    |     |_  |  ¯¯¯¯      4 - Shiva Card
                          S       |_|  _____     5 - Ramuh Card
                                  | | |     |    6 - 2680 Gil 
                                 /  |_|     |    7 - Potion
                                |    _|7 BAR|
                                 \  | |     | 
                                  |_| |_____| 
                                  | |    ___ 
                                  | |_ _|   | 
                                  |  _|_ 1  | 
          HIPPAUL RACE MINIGAME-> |_|   |___| 
                                 _| |_ 
                                /     \ 
                               /       \ 
                              |   []    | 
                               \       / 
                                \_   _/ 
                                  |_|   
                               [-EXIT-] 

 After a couple scenes, the action's in Vivi's hands. Head south into the
 street where Vivi started the game, walking to Ilia's grandma's house. Take
 the [9 GIL] savings there. Nothing in the square to the south, though, and
 Vivi can't leave...

 o--------------------------o------------------------------o
 | OPTIONAL: Hippaul Racing | See 'HPPL' for more details! |
 o--------------------------o------------------------------o-----------------o
 | This can ONLY be done before you go to the minitheater. Vivi can help get |
 | Hippaul's fat self into shape (at his mother's urging) for some prizes.   |
 o---------------------------------------------------------------------------o

 The item shop's on par with the best of 'em now [LINK: SH34], and in the
 main square, the synthesis shop [LINK: SH35] and weapon shop [SH36] are
 open this time around. Don't bother buying a Pearl Rouge, though; synthing
 a Moonstone for one makes little sense, since you can buy them in Treno's
 auction house.

 North of the square, at the docks, get the [PHOENIX PINION] and the huge
 [3927 GIL] cache by the two guards' stands. At the town church, deliver
 the letter you got in Fossil Roo to Kupo (finally!), and receive the
 [KUPO NUT] in return! Also ring that bell for Hippaul's treasures: a [SHIVA
 CARD] and [RAMUH CARD]!

 o------------------------------o
 | OPTIONAL: Stiltzkin's Steals |
 o------------------------------o--------------------------------------------o
 | Serving a Phoenix Pinion, Hi-Potion, and Elixir for 777 gil this time...! |
 | Make sure you do this as Vivi, as he'll be gone when the POV's on Zidane! |
 o---------------------------------------------------------------------------o

 When ready to proceed, head to the alley by the square and try to enter the
 mini-theater. Agree to see it with Blank and Marcus, then descend to Ruby's
 sitting room. The view'll change to...

 ...Dagger! Doctor Tot will give her the [OPAL], [TOPAZ], and [AMETHYST]
 gemstones, which bestow the ability to use more eidolons. When the view
 changes to Eiko, enter the castle balcony to see a couple talking scenes
 with Baku. Soon the POV'll change to Zidane...

 ---

 Now that he's shaken off his funk, re-enter the mini-theater and search out
 the [2680 GIL] near the foreground. Enter the gondola dock to get Freya and
 Amarant in the party.

 o----------------------------------o
 | OPTIONAL: Gamblin' with the Bros |
 o----------------------------------o----------------------------------------o
 | Now that Zidane's in the party, the three brothers in the equipment shop  |
 | will invite him to play "their game." It's basically a Final Fantasied    |
 | version of "double or nothing" over and over. Pay them 50 bucks; guess    |
 | the correct brother and receive double your prize. Far as I know, there   |
 | is no grand prize of any kind, just gil. Also, if you choose not to play, |
 | the game resets, so you've got to risk all to win...half. Um, yeah. >___> |
 o---------------------------------------------------------------------------o

 Hitch a ride on the gondola to get to the castle. Search the two bells by
 the fountain, here, for an [ETHER] and [PHOENIX PINION]. There's also a
 [LAPIS LAZULI] behind the fountain. Make a beeline for the western wing,
 where the tower's closed off but the way to the harbor's been opened. Get
 the [PHOENIX PINION] by the portcullis, and the room with the Neptune statue,
 get the [LEO] Stellazzio in a corner by the door!

 Enter the castle to be granted an audience with Dagger, then it's off to 
 Treno for various reasons.

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29) Treno, City of Eternal Night - Revisited                             [WK29]
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¯| ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯
 |     _                       _                                             |
 |    |_| Chimera Armlet      |_| Rebirth Ring                               |
 |___________________________________________________________________________|

 Control falls in Zidane's hands once everyone splits up. Watch the 'Eiko
 Talks Life' ATE then 'How He Ended Up Here'. You can choose to have Vivi
 "stop by his home" or "stay in Treno." If you pick the former, you can see
 a special scene in Quan's Dwelling if you take Zidane there; pick the latter
 to cue the "Hippo's Prize" ATE, which shows a hippo kid with a Namingway Card
 enter the card tournament. This allows Zidane to win the special card, which
 can be used later to rename characters at leisure. There's still a bunch of
 optional (some one-time-only) stuff to do, listed below:

 o--------------------------------o
 | OPTIONAL: Free Chimera Armlet! |
 o--------------------------------o------------------------------------------o
 | View the 'Memories by the Water' ATE to find the four-armed pickpocket    |
 | who robbed Garnet earlier prowling on Eiko to get back at Amarant. Then,  |
 | head to the card stadium and view the 'City People' ATE. During those     |
 | events, Eiko will appropriate a [CHIMERA ARMLET] dropped by "Mr. Wimpy."  |
 o---------------------------------------------------------------------------o

 o-----------------------------------o
 | OPTIONAL: Knight House Fight Club |
 o-----------------------------------o---------------------------------------o
 | Last time it was a Griffin; now it's a Catoblepas. If you want to go solo |
 | with Zidane (recommended), synth an Angel Bless and equip Beast Killer &  |
 | Jelly. The Coral Ring tops off the setup. Now, its petrification ability  |
 | will miss and it'll heal you with its commonplace Thundara attacks. Soul  |
 | Blade the Angel Bless' confusion ability to narrow down its repertoire in |
 | that state (i.e. only Heave). It's got about 3000 HP and a victor'll win  |
 | 15000g.                                                                   |
 o---------------------------------------------------------------------------o

 o-------------------------------o
 | OPTIONAL: Treno Auction House |
 o-------------------------------o-------------------------------------------o
 | Treno's offering up a few new finds, now, which may interest the player.  |
 | The first is the Dark Matter item, which allows Dagger to learn the Odin  |
 | summon (deal Death to all enemies). The second's the key item 'Rat Tail,' |
 | which can be bought and resold to the NPC 'Adventurer' outside the synth  |
 | shop for 25000g max. Don't bother with the Anklet/Feather Boots, though,  |
 | both which can be synthed.                                                |
 o---------------------------------------------------------------------------o

 o-----------------------------o
 | OPTIONAL: The Burman Coffee |
 o-----------------------------o---------------------------------------------o
 | This can only be done before you finish the card tournament. As Zidane,   |
 | leave town and return to Dali -- you can enter the mayor's house because  |
 | he is participating in the tournament, too. There's a sleeping kid, which |
 | will catch you as you search the room, however. Keep him sleeping in that |
 | state by searching one (empty) place repeatedly, then move onto the next  |
 | location. The 'Desk' area has a [MINI-BRAHNE] figurine; the 'Heater' has  |
 | the [MAYOR'S KEY], which you're looking for. Open the windmill's locked   |
 | door with this and get the [30000 GIL] by the chocobo; search that area   |
 | once again for the [BURMAN COFFEE]. In addition, you can reap the upper   |
 | part of the dormant windmill for a [CACHUSHA] and [ELIXIR]. If you've got |
 | all three 'coffee' key items, trade them into Morrid at Observatory Mt.,  |
 | earning the theater ship replica (which shows up in Tantalus' hideout).   |
 o---------------------------------------------------------------------------o

 (Don't forget about the Stellazzio-coin redemption, too!)

 o----------------------------------------o
 | OPTIONAL: Ragtime Mouse True and False |
 o----------------------------------------o----------------------------------o
 | Now that it's Disc 3, you can find the Ragtimer an additional seven (7)   |
 | more times. This also carries over to Disc 4, so I won't mention it any   |
 | longer.                                                                   |
 o---------------------------------------------------------------------------o

 Far as shops go, the slum item shop is upgraded to full [LINK: SH37], the
 synthesis shop now matches Alexandria's stock [LINK: SH38], and the weapon
 store's got some new stuff, namely the Coral Sword/Brigandine [LINK: SH39].

 ---

 When ready to continue, enter the card stadium and register at the vendor.
 You have to win two games (MANDATORY) before you can face the champion, whose
 outcome doesn't really matter. I'll outline a few things about this, though:

 * Aim to beat the champion -- you'll win a [REBIRTH RING] for doing so
 * You can save after each match, so there's no reason to lose; just reset!
 * You can lose the first two matches repeatedly without consequence; only
   the last match is of any use, prize-wise.
 * If you watched the "Hippo's Prize" ATE, the second opponent (Mario of the
   Slums) will have a winnable Namingway Card. This allows a user to change
   his/her name later on, so try to get it if you can.
 * You don't need intricate knowledge of the game; pointing arrows at cards'
   sides that don't have arrows automatically flips 'em over, and isn't such
   a hard technique to master.

 Really, there's no reason to /not/ get the Rebirth Ring if you're a casual
 player -- it teaches Auto-Life/Life/Revive! Afterwards, the regent will take
 everyone back towards Alexandria...!

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30) Alexandria Revisited                                                 [WK30]
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¯| ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯
 |     _                       _                       _                     |
 |    |_| Hi-Potion*          |_| Elixir*             |_| Angel Earrings*    |
 |___________________________________________________________________________|
 | *- only one asterisked item can be obtained                               |
 |___________________________________________________________________________|

 As Dagger, it'll be time to organize the soldiers. Whether or not she assigns
 them correctly is based on the functions you may have seen on the first disc.
 Here's how they should all be assigned:

 [FUNCTION]                                      [SEND OUT...]
 * Gather Information -------------------------> Blutzen & Kohel
 * Protect the Townspeople --------------------> Weimar & Haagen
 * Contact Lindblum to Request Reinforcements -> Breireicht & Laudo
 * Begin preparations to fire the cannons -----> Dojebon & Mullenkedheim

 If you get them all correctly, Beatrix gives Dagger the [ANGEL EARRINGS]; if
 you start messing up, the item's potential depreciates, giving you either an
 [ELIXIR], [HI-POTION], or nothing. The view then changes to...

 ---

 Beatrix and Steiner, fighting mistodons out in town! Put her Cross Helm onto
 Rusty, if you want, and equip him with something good (preferably not the
 Rebirth Ring). Equip Undead Killer and Insomniac, too, if ya have it.
 
 Kill the first mistodon in the ticketbooth square, and exit south. Another
 battle occurs when you try to head towards the bar; when you finally do, the
 3rd battle happens (two at once). Both their attack shuld do the trick, but
 the Seiken skills help, too. Heal up after each battle! Destroy the 4th, 5th,
 6th, and 7th waves in the next alley, which come consecutively (Steiner'll
 get an auto-trance in the last fight). The view switches back to...

 ---

 ...Dagger! She'll be unable to leave and enter some siderooms, so just head
 up towards her room. Instead of entering it or the queen's chamber, take the
 left room to find an up-stairway. Follow the new path to the altar. After a
 few Eiko scenes, the view's back to Zidane's crew.

 ---

 Go up the stairs and save in the guardhouse. There's an optional boss that
 can be fought now for A GREAT AND RARE accessory that teaches Auto-Haste,
 so you won't want to miss it. Put everyone into the back row (magic potency
 doesn't differ) -- you'll be glad you did.

 o--------------------------o------------------------------------------------o
 | OPTIONAL BOSS: Tantarian | STEAL Demon's Mail, Elixir, Ether, Silver Fork |
 o--------------------------o------------------------------------------------o
 | If you didn't beat it on Disc 2, this is the last time you'll be able to  |
 | fight it in the castle library. Equip the 'Bandit' skill, make sure that  |
 | Freya can use Reis's Wind, put the Rebirth Ring on Amarant so he can use  |
 | Revive, and make sure Vivi's got the Bio spell. 'Counter' works well here |
 | too. Tantarian's got about 20,000 HP, and a few tricks up his sleeve:     |
 |                                                                           |
 | * Edge --------> Physical damage to one                                   |
 | * Poison ------> Inflicts Poison on 1 target                       [TNTR] |
 | * Paper Storm -> Physical damage to everyone                              |
 | * Doom --------> Inflicts death sentence on one person                    |
 |                                                                           |
 | Tantarian is actually a monster inside the book, and to damage it, you'll |
 | have to attack, deal damage, then see if the page it opens to has the foe |
 | inside. Keep trying; his real state is between pages 150-200. When Tant   |
 | is found, ONLY USE BIO on it! Physical attacks on his revealed state will |
 | only reset the process. When "opened" Tantarian will only use crap Poison |
 | magic, giving the party time to heal up to full for the next go-round w/  |
 | Doom and such. Use Chakra to replenish the MP supply, for both Vivi and   |
 | Freya. Its Demon's Mail is the only worthwhile item to steal, but is a    |
 | bit hard to get...hope it turns out alright for you!                      |
 |                                                                           |
 | [Tyler Warner] wrote in to tell about the Auto-Reflect strategy. Focusing |
 | with Tantarian's closed, and bouncing Fira off allies (each with Auto-    |
 | -Reflect) gives four consecutive Fira hits on the boss, able to do 9999   |
 | if enough Focusing has been done. It makes the battle quite easy!         |
 |                                                                           |
 | [protector94] suggests using Steiner's Minus Strike to force Tantarian to |
 | reveal its true form, since Minus Strike deals consistent damage.         |
 |                                                                           |
 | Emerge victorious to get: 3146 EXP, 30 AP, 4472g, Running Shoes accessory |
 |                                                                           |
 | PS - It's susceptible to Darkness/Slow. Lead off with the tent trick, yo! |
 | PSS - When the book is open, use Focus a few times; Fira murders the guy! |
 o---------------------------------------------------------------------------o

 If you beat it, go back and save.

 When ready, head up the same path Dagger took and bring Zidane up the altar
 steps. It's off to...

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31) Lindblum Revisited                                                   [WK31]
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¯| ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯
 |     _                       _                       _                     |
 |    |_| Egoist's Armlet     |_| Elixir              |_| Remedy             |
 |    |_| Chimera Armlet      |_| Sagittarius         |_| Elixir             |
 |    |_| Remedy              |_| Beautiful Potion    |_| Lapis Lazuli       |
 |    |_| Strange Potion      |_| Unusual Potion      |_| 1273 Gil           |
 |    |_| 4826 Gil            |_| 970 Gil                                    |
 |___________________________________________________________________________|

 When Zidane wakes up in the castle's guestroom, get the [EGOIST'S ARMLET]
 and [ELIXIR] nearby. Accept to deliver the [LETTER: Mogki -> Moodon], too.
 Talk to Blank and Zidane'll leave. Take the elevator down to Dragon's Gate
 and find the hidden [REMEDY] by the station's blind spot; there's even a
 [CHIMERA ARMLET] at the Serpent's Gate station. When ready, go to the upper-
 level telescope and see Dagger; then, it's off to the regent's chambers --
 talk to the door guard to gain entrance.

 Cid gives a few details, a few ATEs play, and then it's back to the castle
 guestroom. Doctor Tot tells of an anodyne to change the regent back to his
 normal form...hopefully. It involves three potions, and Zidane volunteers
 to get them:

 ----------------
 BEAUTIFUL POTION
 ----------------

 The first is in the business district, we'll say. Remember to give Moodon at
 the inn his letter, and in the pickle plaza, look on the left side of the
 reconstruction for a [SAGITTARIUS] Stellazzio! In Card Freak Gon's house, go
 and get the [ELIXIR] and [REMEDY] chests. In the shop square, talk to Alice
 about the potion and she'll donate the [BEAUTIFUL POTION] to you!

 -------------------------------
 UNUSUAL POTION & STRANGE POTION
 -------------------------------

 Enter the artist's studio and get the [LAPIS LAZULI], then inquire about the
 potions. He's never heard of them, but he's got one just the same -- check
 the corner by the stairbottom for the [STRANGE POTION]. Get an [ORE] chest
 before leaving. Down at the Tantalus Hideout, Cinna will automatically
 donate the [UNUSUAL POTION] to Zidane's good cause. Make sure to get the
 [1273 GIL], [970 GIL], and [4826 GIL] items in the hideout proper!

 ---

 Return to Cid's throne room and see how the salve turns out. He'll want his
 wife back to help him with his problem, so he'll commission his shipwright
 to get a boat in order for everyone. Vivi suggests going to the black mages'
 village to check things out. Serpent's Gate, on the base level, is the new
 destination. Get on the boat (Blue Narciss) to be able to move around the
 map on your own. Before I forget, Lindblum's synth shop is upgraded to what
 it was in Alexandria [LINK: SH41] and Dragoos' weapon shop, which has a few
 new hats and stuff, now carries items (including Magic Tags) [LINK: SH40].

 .----------------------------------------------.
 | BLUE NARCISS CONTROLS:                       |  Regent Cid will be on the
 |                                              |  deck and can change party
 | X       : Forward                            |  lineups, so don't forget
 | Triangle: Return to the deck                 |  about it if you need to
 | Square  : Reverse                            |  switch out.
 | Circle  : Disembark (beaches/harbors only)   |
 | Select  : Switch navigation map              |  Besides that, the boat can
 | L1 & R1 : Swivels camera viewpoint           |  only land at beaches and
 | L2      : Align camera                       |  the occasional harbor, in
 | R2      : Switch camera perspective          |  Lindblum and Alexandria.
 '----------------------------------------------'

 NOTE: Dagger will get "can't concentrate" messages in battle from now on,
 meaning the commands she inputs will not reconcile. This doesn't always occur
 but I HIGHLY suggest using Eiko instead of her (which I'd do anyway, but this
 really makes it a better choice).

 There's a whole bunch of sidequest stuff to do now, so I'll just put it in a
 separate section. Skip ahead if you don't care, although I suggest reading it
 in case you get slighted later on... And there is A LOT of stuff you can do,
 resulting in some nice equipment.

 Next stop: Black Mage Village!

_______________________________________________________________________________
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EVENT: The Open Seas (Odds and Ends)                                     [WK31]
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 Avast, the waves are your highway and you've got a plethora of extraneous 
 junk you can do now. I'll recap some of the previous/current things and add
 the mark new stuff as such.

 o----------------o
 | NEW BLUE MAGIC |
 o----------------o

  There's a crapload of good blue magic you can get now. Here's the ones
  that are suggested (e-mail me if I forget any!):

  * Adamantoise
    '-HP   : 3587 
    '-Found: Lanar Island (where third Qu's Marsh is)
    '-Magic: Earth Shake -> earth-elemental damage to all enemies
  
  * Anemone 
    '-HP   : 3586
    '-Found: Lanar Island (where third Qu's Marsh is)
    '-Magic: Bad Breath -> Confuse/Darkness/Poison/Slow/Mini on an enemy

  * Feather Circle
    '-HP   : 619
    '-Found: Lost Continent (Mitmakis Ice Field)
    '-Magic: LV4 Holy -> holy damage on enemies w/ levels divisible by 4

  * Gimme Cat
    '-HP   : 4683
    '-Found: Lanar Island (where third Qu's Marsh is)
    '-Magic: Auto-Life (revives one target automatically upon KO)

  * Zombie Whale
    '-HP   : 3730
    '-Found: Beaches on eastern side of Outer Continent
    '-Magic: LV5 Death (kills enemies with levels divisible by 5)

  * Zombie
    '-HP   : 973
    '-Found: Iifa Tree
    '-Magic: Roulette (randomly kills one ally/enemy)

 o--------------------------o
 | QU'S MARSH FROG-CATCHING |
 o--------------------------o

  There is one Qu's Marsh on the Mist Continent, one on the Outer Continent,
  and a third on an island far, far away. See the western continent you've
  never been to, and that long north/south stretching island on its SW side?
  There's a little teardrop-shaped island a little south of there that has a
  black spot on it -- that's Lanar Island, where the third Qu's Marsh is. All
  three places will have revitalized their populations, so reaping 'em now is
  a good idea. If you catch 33, you can at least get the [BISTRO FORK] which
  has sixty-eight attack power.

 o-----------o
 | ESTO GAZA | <----------[NEW!][SGZ1]
 o-----------o

  On the Lost Continent (the large NW island), land on the southern beach by
  the chocobo tracks and head south/west to the manmade spiral-shaped object.
  Just inside the terrace, take a right into the shop area [LINK: SH41]. And,
  behind the counter, find the Throw-able [WING EDGE] item for Amarant. This
  is the last chance you'll EVER have to get a Mythril Sword for Steiner; it
  teaches Armor Break, remember?

 o----------------------o
 | ALEXANDRIA REVISITED | <----------NEW!
 o----------------------o

  To get back into the castle, go to the NE side of the Mist Continent and
  disembark in the harbor (marked on map). Take the statue up to the dock and
  you'll be able to re-enter town. By the castle gondola, get the [OPAL] and
  [PERIDOT] by the left side and behind the fountain, respectively. There's a
  [SAPPHIRE] near the rubble blocking the main entrance, too.

  At the townside dock, [4832 GIL] and a [TOPAZ] are lying by the broken guard
  platforms. Go to the square, now. The equipment shop entrance has [365 GIL]
  laying on its doorstep, and a [REMEDY]'s nestled near the southern gate. An
  [AMETHYST] is also by said gate, on the left side. Both the equipment shop
  and synthesis shop are dust, now; however, the synthesist can still be found
  in the mini-theater's alley. South of there, between the church and Ilia's
  house, is a [TENT] to be found. A little girl running around the town square
  will also give a [ALEXANDRIA CARD] to you. South of there, in the area with
  a cook banging nails with a pan, there's an [ETHER] near the blocked-out door
  entrance.

  In the alley south of the ex-item shop, a [SAPPHIRE] is near where Ilia's
  grandma used to live. Nothing else here, as the entrance plaza's been made
  into gravel. Exit at leisure! Remember that the [LEO] Stellazzio can still
  be obtained in the castle-side Neptune Room!

 o--------------------o
 | CHOCOBO HOT & COLD | <---NEW?
 o--------------------o

  If you enter the forest, Mene'll say he found another place to dig up some
  chocographs -- in fact, this is the place you'll have to go if you've dug
  up all the ones on the first disc (see 'CHOC' for details). The island he's
  talking about is 'Palmnell,' in the southern sea -- you'll need the reef
  ability granted by the Healing Shore chocograph before you can get to it,
  however. Luckily, speaking with Mene marks the location on the map. Land on
  the island just west of it, though; it's got the tracks. Follow the reef
  north to the western continent, then back down to the lagoon. Whew.

  You'll need the Ocean ability to play the entire map, so Mene only charges
  30 gil for a half-minute. Pts/bonuses are double their worth in the forest,
  but your 'damage' you do to the ground is divided by two (rounded up). So,
  at level 26, you'll be doing 13 per peck. Here're the chocographs that can
  be dug up at this location at the current point in time:

   • Forgotten Lagoon      • Abandoned Lagoon        • Dawn Lagoon
   • Dusk Plains

  Once those four are dug up, Mene suggests going to dig up chocographs or
  returning to the forest. If you depleted the forest supply, it'll stay that
  way until you get the mountain ability, at which time the following can be
  dug up (including Dead Peppers, now):

  • Green Plains           • Forgotten Plains        • Cold Lagoon
  • Forbidden Forest       

  Once the Ocean ability is obtained (from Green Plains), the following can
  be obtained from the lagoon:

  • Outer Island 2         • Ocean                   • Sea at Dusk

 o----------------------o
 | CHOCOGRAPH LOCATIONS | <---NEW!
 o----------------------o

  [FARAWAY LAGOON]
    '-Dig Up: Disc 1 [Chocobo's Forest/Lagoon]
    '-Redeem: Disc 3
    '-Needed: Reef Ability
    '-A Hint: "It feels really far away if your chocobo isn't grown up, kupo."
    '-Locate: Land on the westernmost island, follow reef north until it bends
    |         back on Forgotten Continent's west side. Towards where it tapers
    |         off, the treasure can be found by a bend in the cliffs.
    '-Reward: 37 Potion + 6 Magic Tag + 1 Shield Armor + Gaia Gear

  [ABANDONED LAGOON]
    '-Dig Up: Disc 3 [Chocobo's Lagoon]
    '-Redeem: Disc 3
    '-Needed: Reef Ability
    '-A Hint: "Start your search on a small beach, kupo."
    '-Locate: Disembark on the Outer Continent's southern-side beach, and take
    |         the reef west to the destination. Pretty short distance, really.
    '-Reward: 6 Soft + 4 Ether + 1 Feather Boots + 1 N-Kai Armlet

  [COLD FIELD]
    '-Dig Up: Disc 1 [Chocobo's Forest]
    '-Redeem: Disc 3
    '-Needed: Field Ability
    '-A Hint: "There are other things you can ride besides chocobos, kupo."
    '-Locate: Land on Lost Continent's south side, travel a ways east up coast
    '-Reward: 5 Echo Screen + 7 Hi-Potion + 3 Tent + 1 Theater Ship Card

  [FORGOTTEN LAGOON]
    '-Dig Up: Disc 3 [Chocobo's Lagoon]
    '-Redeem: Disc 3
    '-Needed: Reef Ability
    '-A Hint: "Some treausure [sic] is hidden in the shallows, kupo."
    '-Locate: Land on Lost Continent's south side, travel south in reef for a
    |         ways, past the Shimmering Island, to brown-colored isle's north
    |         tip -- dig on eastern side.
    '-Reward: 8 Gysahl Greens + 5 Ether + 7 Hi-Potion + 1 Dragon's Claws

  [DAWN LAGOON]
    '-Dig Up: Disc 3 [Chocobo's Lagoon]
    '-Redeem: Disc 3
    '-Needed: Reef Ability
    '-A Hint: "Lots of rich people live there, kupo."
    '-Locate: Land on beach by Chocobo's Forest, head east until access to the
    |         bay south of Treno's available. Search there...
    '-Reward: Mountain ability

  [UNCULTIVATED LAND]
    '-Dig Up: Disc 1
    '-Redeem: Disc 3
    '-Needed: Mountain Ability
    '-A Hint: "Maybe you should leave it alone for now, kupo."
    '-Locate: Dig by fertile plain near Evil Forest
    '-Reward: 10 Antidote + 1 Jade Armlet + 3 Wing Edge + 1 Cargo Ship Card

  [FORBIDDEN FOREST]
    '-Dig Up: Disc 3 [Chocobo's Forest, after getting Mountain ability]
    '-Redeem: Disc 3
    '-Needed: Mountain ability
    '-A Hint: "You need to go over a very high mountain."
    '-Locate: Check the deep-mountain, forested valley by Dali
    '-Reward: 7 Ether + 2 Elixir + 10 Wing Edge + 1 High Mage Staff

  [GREEN PLAINS]
    '-Dig Up: Disc 3 [Chocobo's Forest, after getting Mountain ability]
    '-Redeem: Disc 3
    '-Needed: Mountain ability
    '-A Hint: High plains are grass fields that are found at a higher
    |         elevation.
    '-Locate: Check the mountains looking down on the Mist Continent's northern
    |         beach. It's a bit tricky to get, because of the sloping location.
    '-Reward: Ocean ability

  [COLD LAGOON]
    '-Dig Up: Disc 3 [Chocobo's Forest, after getting Mountain ability]
    '-Redeem: Disc 3
    '-Needed: Ocean ability
    '-A Hint: "Why would anyone hide treasure here, kupo?"
    '-Locate: On the Lost Continent's NW side, check the ice cap (which has a
    |         very identifiable shape) and dig up the inlet.
    '-Reward: 11 Peridot + 9 Opal + 15 Sapphire + 19 Topaz

  [SEA AT DUSK]
    '-Dig Up: Disc 3 [Chocobo's Lagoon, after getting Ocean ability]
    '-Redeem: Disc 3
    '-Needed: Ocean ability
    '-A Hint: "Go dig in the ocean!"
    '-Locate: Check the east coast of the Forgotten Continent for an offshoot
    |         peninsula, about halfway down the length.
    '-Reward: 15 Phoenix Pinion + 1 White Robe + 1 Diamond + 1 Masamune Card

  [OCEAN]
    '-Dig Up: Disc 3 [Chocobo's Lagoon, after getting Ocean ability]
    '-Redeem: Disc 3
    '-Needed: Ocean ability
    '-A Hint: "Look carefully! There's a small reef, kupo!"
    '-Locate: The long north/south-stretching island west of the Forgotten
    |         Continent has some chocobo tracks on it. Check in the vacant
    |         ocean off its west coast.
    '-Reward: 27 Ore + 1 Light Robe + 1 Whale Whisker + 1 Alexander Card

 o--------------------o
 | CHOCOBO DIVE SPOTS | <-- NEW!
 o--------------------o

  Once you get the Ocean ability, the entire world (besides Forgotten Cont.)
  is your oyster! You may have noticed clusters of bubbles around in a few
  select locations. WELL! With the mountain ability, Dead Peppers can be dug
  up in the forest/lagoon and these let choco dive under the water and, guess
  what? -- there are treasure chests down there, too! Here's a list of where
  you can get stuff:

  * At the southern tip of the Forgotten Continent (western one with no beach
    landings), a small inlet has some bubblin' in it. The reward is 10 Remedy,
    1 Black Robe, 1 Genji Gloves, and 1 Blue Narciss Card.

  * Enter Quan's Dwelling and go to the landing/fishing spot. Inspect the edge
    with Zidane to have him locate some foam; choose the dead pepper option
    when he says it (if he doesn't, you don't have any!). Jump and he'll dig
    up the treasure of: 9 Ore + 15 Topaz + 1 Tiger Racket + 1 Red Rose Card!
    If you jump off the landing, you get the item 100% of the time; doing it
    manually is a lot harder.

  * On the east part of the Outer Continent, in the desert region, a peninsula
    juts south towards the Mist Continent. A little ways into the ocean (SW)
    there is a bubble cluster waiting to be picked. It's 8 Straw Hat, 8 Pearl
    Armlet, 7 Aloha T-Shirt, and 8 Sandals. All these things suck, but it's a
    fun set of novelty equipment.

  * See how the Lost Continent (NW island) and the Outer Continent's northern
    island sort of arc towards each other? Follow the hypothetical arc from
    one island to the next, and in the middle is a bubble cluster. Inside is
    50 Potion + 25 Hi-Potion + 9 Ether + 7 Elixir!

 o------------------------o
 | CRACKS IN THE MOUNTAIN | <--- NEW!
 o------------------------o

  Those Dead Peppers have different uses, y'know -- they can also blast open a
  few holes in mountainsides. There are only a few of these, and you can't do
  all of 'em currently like the dive spots.

  * On the Lost Continent, in the NW area of 'Seatence Ice Field', look along
    the northern coast's mountain range. A east-facing side will have a weird
    criss-cross marking; use a Dead Pepper on it. This'll give you a nice boon
    of: 41 Lapis Lazuli + 1 Rosetta Ring + 1 Protect Ring + 1 Airship Card

 o-----------------------o
 | DETOUR: VARIOUS GATES | <--- NEW!
 o-----------------------o

  With a mountain chocobo, you can have access to every point on the Mist
  Continent. There are a few 'gates' you can get to and loot for some items.
  Don't put it off, 'cause they won't be available on the last disc.

  * South Gate - Bohden Gate (mountainside by Chocobo's Forest)

    Inside, get the [MULTINA RACKET] and the [ELIXIR CARD] on top of a wagon.

  * South Gate - lower elevation one by Evil Forest

    There's two [ELIXIR]s to be found and [3206 GIL]. Mosco's here, now, too.

 o---------------------o
 | TRENO AUCTION HOUSE |
 o---------------------o

  If you return on a mountain chocobo, you'll find that two new items are up
  for grabs: the Promist Ring and the Thief Gloves. The former teaches Absorb
  HP, Absorb MP, and Mag Elem Null; the latter teaches Zidane Master Thief,
  which lets him steal an enemy's best items first.

 o-------------------------o
 | BRYAN ROOTRUNNER'S CARD |
 o-------------------------o

  If you caught a mountain oglop on the Conde Petie mountain path, and didn't
  add it into the soup (not sure about this part), talk to Bryan back in the
  dwarf village -- he's by the shop -- and exchange it for an [OGLOP CARD].

 o----------------o
 | MOGNET CENTRAL |
 o----------------o

  With an ocean chocobo in tow, head to the talon-shaped island north of
  the Outer Continent (Cazedil Plains). There's a mountain crack there, and
  this place is behind it. There's nothing to do there right now, but I
  thought I'd mention it.

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
32) Black Mage Village Revisited                                         [WK32]
_______________________________________________________________________________
¯| ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯
 |     _                       _                       _                     |
 |    |_| Virgo Stellazzio    |_| Black Belt          |_| 2000 Gil           |
 |    |_| Elixir              |_| 843 Gil                                    |
 |___________________________________________________________________________|

 Village is full of still waters, now; check out Mr. 288 at the cemetary and
 go to the chocobarn. Apparently, Kuja's secret palace is on the eastern rim
 of the continent, but that's all he knows. No shops here either, but you can
 still collect items if you didn't get them last time:

 * Virgo Stellazzio -> in the inn's bedroom
 * Black Belt -------> Item shop's upper loft
 * 2000 Gil ---------> Chest in the synth shop
 * Elixir -----------> By the weapon shop exterior
 * 843 Gil ----------> Climb to synth shop roof and follow walkway to chest

 ---

 On the Outer Continent's eastern desert, there are four sandpits. Notice that
 three of them have sand rising out of them...because they're actually Antlion
 trap battles; the other one is the entrance to the palace. THIS IS THE POINT
 OF NO RETURN FOR A VERY LONG TIME -- PREPARE BEFORE ENTERING...!

 NOTE: The Mythril Sword won't be available after taking the plunge, so if you
 are one of those people that just has to have every skill, go get it in Esto
 Gaza, on the upper-left continent.

 After a few events, Kuja captures everyone and makes Zidane choose a party to
 take with him on a "fetch quest" expedition to Oeilvert. This location will
 have a magic barrier, so Kuja doesn't want to go himself. If you read between
 the lines, you won't choose a magic-heavy party -- any magic command (Black,
 White, Blue) will be grayed-out and unselectable! So, you'll want to balance
 the parties. Here's what I suggest:

 GO  : Zidane, Dagger, Freya, Vivi
 STAY: Eiko, Amarant, Quina, Steiner

 Here's the reason behind this:

 * Dagger still cannot concentrate and is a liability in the palace. She won't
   be a main magic-caster, anyway, at the destination.
 * Freya's ultimate weapon is obtainable coming up, provided you've been doing
   the Chocobo Hot & Cold minigame.
 * Vivi balances out the two mage/fighter party, and can be an item-user at
   the destination.

 * Eiko's the best white mage and better serves the party at the 'Palace.
 * Amarant is a powerhouse and has Chakra, which helps keep the MP in order.
 * Quina's LV5 Death can slay EVERY enemy in the palace -- it's a no-brainer.
 * Steiner can also be a powerhouse without Vivi's magic, and Darkside helps.

 You can get by with switching fighters around, I s'pose, but the party at the
 palace will need the most help -- keep that in mind.

 When finished, have Zidane run to the hangar (Ogre/Grimlocks are around) and
 board the Hilde Garde 1. This luxury airship'll take everyone on a cruise to
 the Forgotten Continent, which is the western one that has no beaches. Zorn
 and Thorn'll sell items if you need it, too -- just talk with them at the
 airship landing site [LINK: SH42].

 o-------------------------o
 | OPTIONAL: Qu's Marsh #4 |
 o-------------------------o-------------------------------------------------o
 | Unless you brought Quina with, which you shouldn't've, this is kinda dumb |
 | and not worthwhile. But, it'll help with Frog Drop either way, so I'll    |
 | mention it.                                                               |
 o---------------------------------------------------------------------------o

 The northern tip, past the Qu's Marsh, has chocobo tracks, which you'll no
 doubt prefer to the monster-ridden canyons. If you have a mountain chocobo,
 there is a bunch of things you can do!

 o--------------------o
 | UPDATE: Blue Magic |
 o--------------------o------------------------------------------------------o
 | Earth Shake -> Adamantoise (Earth-elemental damage on all enemies)        |
 o---------------------------------------------------------------------------o

 o-----------------------o
 | OPTIONAL: Chocographs |
 o-----------------------o---------------------------------------------------o
 | [FORGOTTEN PLAINS]                                                        |
 |  '-Dig Up: Disc 3 [Chocobo's Forest, after getting Mountain ability]      |
 |  '-Redeem: Disc 3                                                         |
 |  '-Needed: Mountain ability                                               |
 |  '-A Hint: "Look for the withered plateau, kupo."                         |
 |  '-Locate: On the Forgotten Continent's western talon-shaped peninsula,   |
 |  |         the layered peninsula's northern part (near Ipsen's Castle) has|
 |  |         some treasure.                                                 |
 |  '-Reward: 17 Ore + 5 Ether + 14 Opal + 1 Demon's Mail                    |
 |                                                                           |
 | [DUSK PLAINS]                                                             |
 |  '-Dig Up: Disc 3 [Chocobo's Lagoon]                                      |
 |  '-Redeem: Disc 3                                                         |
 |  '-Needed: Mountain Ability                                               |
 |  '-A Hint: "At a certain location on the Forgotten Continent, it is always|
 |            dusk, kupo."                                                   |
 |  '-Locate: Look SW of Oeilvert, over a mountain range by the coast        |
 |  '-Reward: 12 Phoenix Down + 14 Ore + 1 Kaiser Knuckles + 1 Iron Man Card |
 o---------------------------------------------------------------------------o

 o-----------------------------------o
 | OPTIONAL: Freya's Ultimate Weapon |
 o-----------------------------------o---------------------------------------o
 | Freya's ultimate weapon can be dug up with a mountain chocobo, in a half- |
 | -hidden crack near Oeilvert. Check the world map and look at the Forgottn |
 | Continent. The black spots stand for forested areas; there is only one of |
 | those blotches on the western part of the continent, NW of Oeilvert's     |
 | location. On the second layer, look for a big black line (face SE) on the |
 | cliffside. Crack it open with a Dead Pepper and you'll get [MAIDEN PRAYER]|
 | and a [DRAGON'S HAIR] lance! There's a [GAUNTLETS] and [ODIN CARD] up in  |
 | there, too! With this spear, Freya should be doing 2000+ damage. Awesome! |
 o---------------------------------------------------------------------------o

 o----------------------------------o
 | OPTIONAL: Cracks in the Mountain |
 o----------------------------------o----------------------------------------o
 | In the same vein as the above weapon-finding quest, on the eastern coast  |
 | of this continent, north of Oeilvert and even the eastern chocobo tracks, |
 | there is a small enclosed area with a tiny forest. Next to that forest is |
 | another crack that can be opened with a dead pepper: 19 Eye Drops, one    |
 | Madain's Ring, a Genji Helmet, and a Hilde Garde 1 Card!                  |
 o---------------------------------------------------------------------------o

 o----------------------------------------o
 | OPTIONAL: Friendly Creatures Sidequest |
 o----------------------------------------o----------------------------------o
 | A friendly 'Jabberwock' appears in Seaways Canyon, wanting an Emerald for |
 | some reason. Throw one its way and it'll hand over 40 AP and a Moonstone! |
 | Just make sure to look for it in a forest -- it only appears there!       |
 o---------------------------------------------------------------------------o

 Anyway, to find Oeilvert (which is marked on the map, too), head south thru
 Seaways Canyon. On the world map, this area is denoted by the pale, yellow/
 orange-colored region amidst the brown. Follow south until the route curls
 into a dead-end, which is the destination. Again, very easy to find with a
 chocobo.

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¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
33) Oeilvert                                                             [WK33]
_______________________________________________________________________________
¯| ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| ENEMY ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯
 |     _                     _                   |                           |
 |    |_| Remedy            |_| Gaia Gear        | • Ogre                    |
 |    |_| Rising Sun        |_| Elixir           | • Epitaph                 |
 |    |_| Diamond Sword     |_| Shield Armor     | • Garuda                  |
 |    |_| Power Vest        |_| Feather Boots    |___________________________|
 |    |_| Gulug Stone                            |
 |_______________________________________________|

 Pick up Mimoza's [LETTER: Mimoza -> Mooel] and check out her mogshop she's
 got set up [LINK: SH43]. The Green Beret teaches Clear Headed (confuseproof)
 and you'll want to start learning this on every applicable person starting
 now. Up the road, the gates to the city will magically unlock for everyone.

           _
          | | <-- ROOM WITH FACES             N
          |_|                               W-+-E
          | |___ _____                        S
          |  ___|___  |            MOOEL--.
          | |__     | |     ____ _____     \_       _
          |   6|    | |    |4   |_  3_|    | |_____|2|_
          | |¯¯__   | |     ¯¯¯¯__| |1|__ _| |    _   _| -> TO BOSS
          |  ¯¯5 |<-|_|--------|__   ____|_  |_____| |
          |_|¯¯¯¯   | |           |_|      |_________|
          |7|_______|8|          ENTER
          |___________|

            LEGEND:

             [1] - Remedy                [5] - Diamond Sword
             [2] - Gaia Gear             [6] - Shield Armor
             [3] - Rising Sun            [7] - Power Vest
             [4] - Elixir                [8] - Feather Boots

 Epitaph enemies will appear in here; remember that you can kill 'em in an
 instant by throwing a Soft their way! It really saves a lot of hassle.

 'Kay, just inside the gate, look by the stairbottom for a [REMEDY] chest.
 Up that stairway is a [RISING SUN]; enter west on that terrace. It leads
 to an [ELIXIR] and a lightbulb-shaped device. Flip it on, backtrack down
 the stairs, and enter right.

 This 'star display' is where Mooel resides, so drop his letter off. The far
 side of the room's got a [GAIA GEAR] chest, too.

 o------------------------------o
 | OPTIONAL: Stiltzkin's Steals |
 o------------------------------o--------------------------------------------o
 | It's a Hi-Potion, Emerald, and Elixir this time for 888 Gil. Note that if |
 | you want to buy this, do it early; Stiltzkin disappears halfway through.  |
 o---------------------------------------------------------------------------o

 Double-back to that first room and go west on the low ground. Open up the
 [DIAMOND SWORD] chest, watch the weird planet hologram, and get a [SHIELD
 ARMOR] behind the thing. Exit towards the foreground (south). Crack open the
 [POWER VEST] and [FEATHER BOOTS] by the four unused holograph displays. To
 work them in the correct order, start on the Feather Boots platform and try
 the one farthest from it; then, work your way down, ending with the one by
 the lower door. Try the higher door, though.

 This leads to a shiny crystal-ball-lookin' object that gives a timeline of
 an ancient race. When it concludes, return to the room with the first planet
 display and enter the (un)locked blue door in the north. Watch the dialogue
 and return to the room with Mooel in it. The following abilities will help
 coming up:

 * Clear Headed (confuseproof)
 * Bird Killer
 * Auto-Regen
 * Auto-Potion
 * wind-protection equipment

 Put any designated healers in the back row before you descend! Enter the
 stairwell off the side of Mooel's room and take the [GULUG STONE] and...oh,
 you can't...?
   _________________________________________________________________________
  ||¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯||
  || BOSS: Ark ~ HP: 20,000 ~ AP: 11 ~ GIL: 5964                           ||
  ||        '-TYPE : Aerial                                                ||
  ||        '-DROP : Pumice Piece                                          ||
  ||        '-STEAL: Elixir, Holy Lance, Power Vest                        ||
  ||                                                                       ||
  || ATTACKS:                                                              ||
  ||                                                                       ||
  ||   Photon ---------> HP to 1 (single)                                  ||
  ||   Propeller Wind -> Inflicts Confuse (all)                            ||
  ||   Boomerang ------> Med. physical damage (single)                     ||
  ||   Whirlwind ------> Weak wind-elem damage + inflicts Float (all)      ||
  ||_______________________________________________________________________||
   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

   I'll try to generalize, since I know party formation differs a bit. Any
   mage you have should be doling out Hi-Potions to counteract Photon, and
   fixing anyone in Confuse status (weak physical attacks/Remedy). Try to
   steal that Holy Lance if you can. It's also susceptible to Darkness,
   Silence, and Slow -- use an Add ST effect or the tent trick to slap those
   on. Only Photon and Boomerang are worth gawking at, and a steady round of
   healing per turn should make party upkeep easy. If you find yourself in a
   rut and dying, buy a bunch of Hi-Potions at Mimoza and put the Chemist
   ability on your healers. With your mages in the back row, this shouldn't
   be too much of a struggle. If you hold out for a Trance, Grand Lethal'll
   do 9999 damage. 

 Rob the tombstone of the [GULUG STONE] and the POV is thrown back to...

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34) Desert Palace                                                        [WK34]
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¯| ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| ENEMY ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯
 |     _                     _                   |                           |
 |    |_| Promist Ring      |_| Fairy Earrings   | • Grimlock                |
 |    |_| Anklet            |_| Shield Armor     | • Drakan                  |
 |    |_| N-Kai Armlet      |_| Black Hood       | • Ogre                    |
 |    |_| Venetia Shield    |_| Namingway Card   | • Torama                  |
 |_______________________________________________|___________________________|
   
 Following Kuja's proclamation about a slow death, move the regent down to
 the fork and take a right. A mini-game will start here.

 The object is for Cid to creep close to the hedgehog pie's cage in a version
 of "red light, green light," i.e. creep close when his back is turned, stop
 when it's lookin' his way. There's a 360-second time limit to fetch the key;
 but that's only half the puzzle. Cid will have to put some chess pieces on a
 balance so he can approach the hourglass. Examine the scales to learn their
 types, then put the following on:

  * Clay + Stone + Iron

 Everyone left behind (for me: Steiner, Eiko, Quina, Amarant) will emerge from
 their cells and join up. In the room where Cid did his thing, there's a shop
 setup by Mojito [LINK: SH44] and get the [LETTER: Mojito -> Mogsam]. What
 follows is especially annoying, and hard to explain even with maps. I'll try
 to do both, though, so that you get all bloodstones (useful in more ways
 than one) and have a good chance at the end boss. Enter the hallway at the
 cellroom fork to enter the dungeon proper...

 ____________________________________________________________________________
| GameFAQs has a map at the below address, but I found it convoluted + busy. |
| http://db.gamefaqs.com/console/psx/file/final_fantasy_ix_desert_palace.png |
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                     __
                    /C/         DESERT PALACE MAP ^____^
                   / /
             _    (C(
    EXIT -> |C|   | |
    BOSS -> | |   ( (____      _____                  ___
        ____| |___ \_____|-.  |  5  |                |   |        N
       | < <| |< <|         \  ¯¯|¯¯ ___________     |_| |        |
       |_|¯¯| |¯|_|   [C]-.  \   )  /          C|-----'| |        |
     __| |_ | |_| |________\__\_/__/ /¯¯¯¯¯¯¯¯¯¯       ) )   W----+----E
    |    7 \ \    6        LIBRARY  /  __________     /C/         |
     ¯¯¯¯¯¯   ¯¯¯¯¯¯¯¯¯¯¯¯| C C C C|  |  ______  |   /4/          |
                           ¯¯¯¯¯¯¯¯ __| |______| |__/ /           S
                                   |    |  3   |     /        _______
                                   |  __|_    _|__  |        \  ___  |
       [LEGEND]                    |_|    |C |    |_|  _______) )  | |_
                                    |     |__|      .-/____   2/   |  C|
        1 - Promist Ring            '---------------'      |C|¯     ¯¯¯
        2 - Fairy Earrings                                 |1|
        3 - Anklet                                         |_|  _____
        4 - Shield Armor                                   | | [CELLS]  _____
        5 - N-Kai Armlet                                   | |_ _| |_ _|     |
        6 - Black Hood                                     |___|_____|_MOJITO|
        7 - Venetia Shield                                             |_____|
        C - Candle one MUST light to escape                            (START)

 01) Turn on the first candle to light up a purple statue across the way.
     Obtain the [PROMIST RING] and head up the hall.

 02) There are three statues here. Run to the left and a staircase will come
     out of nowhere (although some report running right will make the stair
     appear as well). Follow that translucent one to the exit. 

 03) Travel to this small balcony and light the second candle. Return to the
     three-statue room and get the [FAIRY EARRINGS] by the right gargoyle
     before exiting up the normal stair.

 04) This room is divided by two "walls" made of statues. Light all three
     statues on the west side and travel to the eastern one via the balcony.
     Here, light only the SW of the three to make some statues disappear back
     on the other side. There's a bloodstone but isn't active, so light the
     two candles beside it to remove the second wall. Ignite the two other
     candles on the east side to close the balcony passage, but make the last
     candle available to light. This'll make the bloodstone activate, and can
     be taken for an [ANKLET]. With all candles ablaze, exit stage right.

 05) Although this looks like a simple passage, there's another candle to be
     lit. Take the bloodstone -- a [SHIELD ARMOR] -- before going upstairs.

 06) Right by the entrance, and easily missable, is the fifth candle. Don't
     miss it!

 07) This is the "bookcase room" and has a few passages behind the library
     books. Light the candle on the west side to make a staircase appear on
     the east. Up at the top shelf, light the nearby candle to raise the shelf
     and go behind it.

 08) There's an [N-KAI ARMLET] off the pedestal and return to the library.

 09) With the first level cleared, go to the middle shelf and light the candle;
     this reveals the next exit.

 10) Beyond, light the two candles and return to the library.

 11) Light the lowest candle to make the lowest door open.

 12) One candle beyond, one more down. Return.

 13) In the library room, the west wall's now transparent. Talk to Mogsam and
     deliver his letter and save up before going west again.

 14) Here, light both candles by the gargoyle and get a [BLACK HOOD] from the
     bloodstone pedestal. Unlight the left candle and exit onto the balcony
     nearby, going into the similar-looking room.

 15) Light both candles and the one in front of the portrait to make a
     [VENETIA SHIELD] appear. Unlight the left candle, making a translucent
     staircase appear. Go back and save...

 16) Take the new staircase up to the last candle and attempt to light it.

   _________________________________________________________________________
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  || BOSS: Valia Pira ~ HP: 12,000 ~ AP: 11 ~ GIL: 4089                    ||
  ||               '-DROP : Ether, Elixir                                  ||
  ||                                                                       ||
  || ATTACKS:                                                              ||
  ||                                                                       ||
  ||   Reflect ------> Gives 'Reflect' status (self)                       ||
  ||   Firaga -------> Fire-elem magic attack (single)                     ||
  ||   Mustard Bomb -> Inflicts 'Heat' status (single)                     ||
  ||   Blizzaga -----> Ice-element magic attack (single)                   ||
  ||   Thundaga -----> Thunder-element magic attack (single)               ||
  ||_______________________________________________________________________||
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   The reason you collected the bloodstones is made evident -- the boss will
   use their power to raise its defenses! It can:

   * Disable all elemental damage from attacks
   * Enhance its Magic Power stat
   * Enhance its Defense stat
   * Enhance its Evasion stat
   * Enhance its Magic Defense stat
   * Enhance its Magic Evasion stat

   If you've found 'em all, the fight is way easier. Since it only uses magic,
   cast Carbuncle to sling its own attacks right back its way; or, if Eiko is
   not in the party, single-serve Reflect/Auto-Reflect works. Magic Hammer can
   deplete its stock pretty easily, too. Bad Breath can inflict Darkness/Slow
   if you want. Armor Break works as well, if Steiner's along. Regular attacks
   should bring this 'defense mechanism' down pretty easily. o_o

 When it's dead, light the last candle and take the warp out. The view will
 change over to Zidane's crew who's just docking back in. Walk back to the
 hangar's warp point. After Kuja beckons, enter the nearby room. Eiko'll be
 out of the party for awhile, but before you leave, get the [NAMINGWAY CARD]
 on the table. Return to the hangar to see Kuja's flown the coop. But, there
 is still a way out! Hug the cavern wall near the hangar docking site to find
 the exit. Lower the ladder down to the cliffs, and run onto the world map.

 ---

 The Blue Narciss automatically tails the airship to the Lost Continent. Form
 your party and set out to the "weird-looking structure" Blank pointed out,
 which is Esto Gaza if you've already been here.

 o----------------------------------------o
 | OPTIONAL: Friendly Creatures Sidequest |
 o----------------------------------------o----------------------------------o
 | Near the chocobo tracks (Mitmakis Ice Field), a friendly monster called a |
 | 'Feather Circle' will appear. Give it a Moonstone and it'll give 30 AP +  |
 | a Lapis Lazuli item.                                                      |
 o---------------------------------------------------------------------------o

 Visit the ugpraded shop [LINK: SH45] with the best equipment sold currently,
 and head outside where Mogrika is. Get her [LETTER: Mogrika -> Moolan], save,
 buy some Vaccines if you don't have any, and enter the mountain area where an
 open door stands...

 #############################################################################
 NOTE: This is the only area in the game where you can buy an Octagon Rod, the
 stave that teaches Vivi his high-level -aga magicks. Buy one now while you've
 got it stuck in your mind! You may end up regretting your hesistancy later...
 #############################################################################

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35) Mt. Gulug                                                            [WK35]
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¯| ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| ENEMY ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯
 |     _                     _                   |                           |
 |    |_| Red Hat           |_| 9693 Gil         | • Worm Hydra              |
 |    |_| Wing Edge         |_| Gaia Gear        | • Red Dragon [x5]         |
 |    |_| Demon's Mail      |_| Elixir           | • Wraith (Blue/Red)       |
 |    |_| Ribbon            |_| Golden Hairpin   | • Grenade                 |
 |    |_| Ether                                  | • Vepal (Red)             |
 |_______________________________________________|___________________________|

 This is a mining area, so there'll be various houses and siderooms... >__>

 o--------------------o
 | UPDATE: Blue Magic |
 o--------------------o------------------------------------------------------o
 | Wraith (Blue) -> Frost (inflicts Freeze on a target)                      |
 | Red Dragon -> Twister (wind-elemental damage to all enemies)              |
 | Worm Hydra -> Bad Breath (Confuse/Darkness/Poison/Slow/Mini on an enemy)  |
 o---------------------------------------------------------------------------o

 As you enter, take a left on the catwalk to the nearby building. There's
 [9693 GIL] and [ETHER] lying around the area. Leave out the other side to a
 ladder's dead-end, where a [RED HAT] is sitting. Backtrack to that first fork
 and infiltrate the other building. Pass through to a well's top, and find a
 small path to the right of it. A field icon beckons Zidane up and right, to
 where a [GOLDEN HAIRPIN] can be found. Do a fireman slide down the well chain
 when ready.

 At the bottom, go right to find Moolan. Give him a letter and undertake his
 request for a [LETTER: Moolan -> Mogtaka] to be delivered. Get the [WING EDGE]
 in his room before exiting right again. Past the mineshaft beyond, it leads
 to some scaffolding with a [GAIA GEAR] on it. There'll be a fixed battle with
 two Red Dragons on the way back, however. Return to the well and go left this
 time.

 Enter the building at the fork to find some [DEMON'S MAIL], then enter the
 mineshaft entrance at that same fork. Mogtaka is in here and has a mogshop
 set up [LINK: SH46], but no equipment... There's a red dragon battle in the
 room beyond [x1], and you can get the [ELIXIR] once it's dead. Return to the
 well, now.

 Pull the lever down thrice to drop a bucket further; slide down after it.
 Kill the two red dragons that attack (mandatory) and proceed through the
 wall (may want to go back and heal). A few scenes later, a [RIBBON]'s gotten
 and it's up against a certain duo made into an uno! Vivi won't be joining
 for this battle, but Eiko sure will.

   _________________________________________________________________________
  ||¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯||
  || BOSS: Meltigemini ~ HP: 25000 ~ AP: 11 ~ GIL: 6428                    ||
  ||                '-DROP : Tantarian Card, Vaccine                       ||
  ||                '-STEAL: Golden Hairpin, Demon's Vest, Vaccine         ||
  ||                                                                       ||
  || ATTACKS:                                                              ||
  ||                                                                       ||
  ||   Wings --------> Physical attack (single)                            ||
  ||   Venom Powder -> Inflicts 'Venom' status (single)                    ||
  ||   Bio ----------> Non-elem magic + % Poison (single/all)              ||
  ||   Viral Smoke --> Weak phys damage + Inflicts 'Virus' status (all)    ||
  ||_______________________________________________________________________||
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   This is actually a very easy fight (seriously!); the hard part is walking
   away with the experience. Virus prevents a character from getting EXP at
   the post-battle screen, and there's only been one shop that sells any
   Vaccines so far in the game (Esto Gaza). Its Wings attack can do 1000+
   damage to front-row party members with medium defense, but besides that,
   ain't no thing, especially if you inflict Mini/Darkness/Slow with Quina's
   Bad Breath (or similar)! Try to steal the vest and hairpin before you get
   the last laugh on the jesters, even if you don't get the EXP. A memento!
   Oh, and don't forget that this wussbag can be inflicted with Mini. =/

 Afterwards, take a breath 'cause it's back to...

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36) Lindblum Re-Re-Revisited                                             [WK36]
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¯| ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯
 |     _                                                                     |
 |    |_| Garnet                                                             |
 |___________________________________________________________________________|
 
 Hilda wants Zidane to come to the meeting room the next morning. Get the
 [LETTER: Mogki -> Kumool] before you go upstairs to said place, though. The
 lady tells of Kuja's plans, where he's from, and that his home is 'connected'
 to the Shimmering Island (that one icy isle by Esto Gaza). She also tells of
 an old castle on the Lost Continent that can help them get to Kuja's home...
 After a few scenes, Dagger will be in the party and she won't have that pesky
 concentration problem any longer. A [GARNET] will also be in the inventory,
 which teaches her the Bahamut eidolon. The Hilde Garde 3 will also be ready
 to go...can I get a hooray for airship transportation? Talk to the crewman
 to change parties; Erin'll steer the craft.

 AIRSHIP NAVIGATION:

  * X button -> Forward
  * Triangle -> To ship's deck
  * Square ---> Reverse
  * Circle ---> Disembark (at green/brown-colored ground only)
  * Select ---> Switch navigation map
  * L1 / R1 --> Swivel camera 'round
  * L2 -------> Align the camera

 When you're ready to go, proceed to the castle on the NW part of the
 Forgotten Continent. It's in a basin, but you can land right by it. There
 is still a bunch of stuff you can do, now, though...

 o----------------o
 | Secret Elixir! |
 o----------------o--------------------------------------------------------o
 | Enter Lindblum through the Falcon's Gate and dock; then, inspect it for |
 | the boarding options. Choose to go to the bridge instead of immediately |
 | taking off. There's a ladder on the outer deck leading to an [ELIXIR]!  |
 | This can only be obtained while docked in Lindblum, oddly enough...     |
 o-------------------------------------------------------------------------o

 o-------------------------------o
 | SPECIAL QUAN'S DWELLING SCENE | 
 o-------------------------------o-------------------------------------------o
 | Put Vivi and Quina in the party and visit the dwelling. A scene involving |
 | Quan and Quale takes place; when it's done, inspect the clock and receive |
 | a pair of [RUNNING SHOES]!                                                |
 o---------------------------------------------------------------------------o

 o-------------o
 | Chocographs |
 o-------------o-------------------------------------------------------------o
 | Now that the forest/lagoon can be dug in again, it's possible to dig up   |
 | all the chocograph pieces as well. When six are collected, Mene'll note   |
 | to you that they form a new chocograph: the Mist Ocean. Here's the how-to |
 | on it:                                                                    |
 |                                                                           |
 | [MIST OCEAN]                                                              |
 | '-Obtain: Dig up all 6 chocograph pieces to form this chocograph          |
 |  '-Redeem: Disc 3                                                         |
 |  '-Needed: Ocean ability                                                  |
 |  '-A Hint: "Be patient and dig! Dig! Dig, kupo!"                          |
 |  '-Locate: Off NE coast of the Mist Continent by the two small isles      |
 |  '-Reward: Fly ability                                                    |
 |                                                                           |
 | [OUTER ISLAND]                                                            |
 |  '-Dig Up: Disc 3 [Chocobo's Air Garden]                                  |
 |  '-Redeem: Disc 3                                                         |
 |  '-Needed: Sky ability                                                    |
 |  '-A Hint: "How scary! I hope you like heights..."                        |
 |  '-Locate: Korua Island, on the eastern coast of Outer Continent          |
 |  '-Reward: 21 Amethyst + 16 Garnet + 1 Genji Armor + 1 Ragnarok           |
 |                                                                           |
 | [OUTER ISLAND 2]                                                          |
 |  '-Dig Up: Disc 3 [Chocobo's Lagoon, after getting Ocean ability]         |
 |  '-Redeem: Disc 3                                                         |
 |  '-Needed: Sky ability                                                    |
 |  '-A Hint: "                                                              |
 |  '-Locate: Likanmack Island, on eastern coast of Outer Continent          |
 |  '-Reward: 11 Sapphire + 1 Circlet + 1 Pumice Piece + 1 Hilda Garde 3 Card|
 |                                                                           |
 | [FAIRY ISLAND]                                                            |
 |  '-Dig Up: Disc 3 [Chocobo's Air Garden]                                  |
 |  '-Redeem: Disc 3                                                         |
 |  '-Needed: Sky ability                                                    |
 |  '-A Hint: "Try going places you couldn't reach before, kupo!"            |
 |  '-Locate: Vile Island, the large isle southwest of Outer Continent       |
 |  '-Reward: 33 Potion + 15 Annoyntment + 1 Holy Miter + 1 Dark Matter Card |
 |                                                                           |
 | [FORGOTTEN ISLAND]                                                        |
 |  '-Dig Up: Disc 3 [Chocobo's Air Garden]                                  |
 |  '-Redeem: Disc 3                                                         |
 |  '-Needed: Sky ability                                                    |
 |  '-A Hint: "You've come this far! You can figure it out, kupo!"           |
 |  '-Locate: Pilkiras Island, nestled north of the Forgotten Continent      |
 |  '-Reward: 1 Ribbon + 1 Rebirth Ring + 13 Amethyst + 1 Ark Card           |
 o---------------------------------------------------------------------------o

 o--------------------o
 | Chocobo's Paradise |
 o--------------------o------------------------------------------------------o
 | Once you've got a gold chocobo that can take off/land in forested areas,  |
 | fly to the upper-left corner of the world map to find a lone island. Land |
 | and use a Dead Pepper on the crack to enter this heaven-sent place. Make  |
 | your way up to the second level where Fat Chocobo is, watch a few scenes, |
 | and leave again (although the other chocos give hints to crack locations).|
 | After you've dug up all chocographs, the choco on Fatty's lefthand side   |
 | will max out your Dead Peppers amount so you can find mountain cracks. =p |
 o---------------------------------------------------------------------------o

 o----------------------o
 | Chocobo's Air Garden |
 o----------------------o----------------------------------------------------o
 | With the flight ability available, you can enter this place. All of the   |
 | six chocograph pieces hint at a location this airborne station may be; a  |
 | shadow is all you'll see of it from the ground. However, when you do find |
 | that weird shadow, use a Dead Pepper underneath it to skyrocket up. There |
 | is a whole new place to dig up the rest of the chocographs (digging power |
 | is cut by two-thirds):                                                    |
 |                                                                           |
 | * Outer Island             * Fairy Island           * Forgotten Island    |
 |                                                                           |
 | There's also the secret Ozma optional boss here, but it's got a section   |
 | already dedicated to it [LINK: OZM1]. That's all for Chocobo Hot & Cold!  |
 o---------------------------------------------------------------------------o

 o-------------------------o
 | KNIGHT HOUSE FIGHT CLUB |
 o-------------------------o-------------------------------------------------o
 | There's an Amdusias up for slaughter this time [HP: ~6500]. It's Aerial   |
 | type, so Bird Killer works well...although there's really no reason to be |
 | fair when you don't get EXP/AP/Drops, yeah? It uses Bio mainly and has a  |
 | Horn attack (physical damage), but can be slapped with Darkness, Silence, |
 | and Poison -- tent trick, anyone? My favorite is slinging the Sargatanas' |
 | petrify effect through Soul Blade, instantly winning the battle. The item |
 | this time is the superlative [RUNNING SHOES] item! If you don't want to   |
 | do this now, I'll remind you when the time's almost up on getting it...   |
 o---------------------------------------------------------------------------o

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OPTIONAL: Daguerreo                                                      [WK36]
_______________________________________________________________________________
¯| ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯
 |     _                       _                       _                     |
 |    |_| Capricorn           |_| Elixir              |_| Elixir             |
 |    |_| Rank S Medal        |_| Flare Card*         |_| Meteor Card*       |
 |___________________________________________________________________________|
 | * - can only obtain one of these items                                    |
 |___________________________________________________________________________|

 The last town to uncover on the world map is this watery one, found on the
 largest island (Sacrobless) south of the Forgotten Continent, with access
 only by airship.

 Just inside, on the right part of the canals, find the [CAPRICORN] coin for
 Queen Stella, and exit nearby. There's a four-armed man nearby who's part of
 a sidequest himself [LINK: RNKG], but the real draw here is the great synth
 shop that's going on [LINK: SH47]. What's great is that the shop not only has
 a huge selection of top-notch equipment, but you can synthesize gemstones for
 the two summoners. In case you've forgotten, summons increase in power
 according with their gemstone's type (i.e. Shiva powers up with more Opals),
 so this is a great boon. Go to the left from the synth shop balcony.

 There's a huge reading room here. Look on the right balcony for a field icon
 where Zidane reads some books; then, talk to the schlar on the lefthand side
 of the room and he'll move out of the way. Past that bookcase he was looking
 at is a ladder down to the second-floor balcony. There are two [ELIXIR]s on
 opposite ends, here. That's all there is to do here...or is there?

 * AQUAMARINE MAKER

   Press the odd stone button in the third-floor balcony to make "something"
   happen below. Return to the dragon fresco near the entrance and you'll be
   able to turn Ore into Aquamarine at a 4:1 ratio. Just be careful, because
   if you put in fewer than that, you'll lose the Ore from the inventory...

 * WANNA NEW NAME?

   After clearing out the scholar on the third-floor, look past the lefthand
   bookshelf to find an entrance downward. A man on the second-floor balcony
   will get be inspired by you if you have a Namingway Card in the inventory,
   and will agree to change a character's name. This is helpful if you named
   someone a dumb name (Gohorn is one I've seen) or if you just don't like
   calling the princess 'Dagger.'

 * FIX THE HYDROLIFT

   The third-floor equipment salesman can't get wares without the hydrolift
   on the first floor. But, there is a mechanic's solution to this! Enter the
   left room where the Oracle Kildea is and find the mini-elevator liftswitch.
   Hit the left lever a few times to reveal a hole; inspect it and then pick
   up the long dowel leaning against a bookcase. The lift will now go up to
   the third floor and the man's shop will be open [LINK: SH48] -- this guy's
   got a crapload of good weapons for you. Disc 3 is the only time you'll be
   able to buy the Steiner's Rune Blade or Freya's Obelisk! Iai Strike and
   Cherry Blossom can be missed PERMANENTLY.

 * AGREE OR DISAGREE?

   By the item clerk [LINK: SH49], a man will be arguing with her. If you
   talk to him, he'll present a case on some petty grievance and ask who you
   side with. This'll go on for awhile, since you can ask him a few times. If
   you agree with him the most, he'll give you a [FLARE CARD]; agree with the
   clerk to get a [METEOR CARD]. You can only get one...

_______________________________________________________________________________
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37) Ipsen's Castle                                                       [WK37]
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¯| ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| ENEMY ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯
 |     _                     _                   |                           |
 |    |_| Dagger            |_| Aquarius         | • Veteran                 |
 |    |_| Cat's Claws       |_| Broadsword       | • Tonberry                |
 |    |_| Javelin           |_| Rod              | • Agares                  |
 |    |_| Barette           |_| Wind Mirror      | • Gargoyle                |
 |    |_| Earth Mirror      |_| Fire Mirror      | • Cerberus                |
 |    |_| Water Mirror      |_| Maiden Prayer    |___________________________|
 |    |_| Air Racket        |_| Golem's Flute    |
 |    |_| Ancient Aroma     |_| Mage Staff       |
 |    |_| Fork                                   |
 |_______________________________________________|

 Word of advice: equip your worst weapons on the characters, since the weird
 upside-down nature of this place makes them stronger while making others a
 lot weaker. Although, Soul Blade + Sargatanas instantly petrifies monsters
 and is a good substitute. Note that skills and magic do their regular dmg,
 and you can find everyone's initial equip 'round here, too.

 o--------------------o
 | UPDATE: Blue Magic |
 o--------------------o------------------------------------------------------o
 | Veteran -> Doom (inflicts a death sentence/Doom status on one target)     |
 o---------------------------------------------------------------------------o

 When you enter, Amarant won't be selectable as a party member for awhile.
 Organize the party and enter the first room. Get the [DAGGER] behind the left
 pillars, and the [AQUARIUS] Stellazzio behind the right. Beyond is a large
 courtyard with Kumool in it. Deliver his letter, check out his mogshop if ya
 want [LINK: SH50] -- he /does/ have Vaccines, so it's not a complete waste.
 Get the [CAT'S CLAWS] in the upper corner (visible) before sliding down the
 pole, fireman-style.

 Down in the upside-down part, take the nearby ladder to a balcony door. Take
 a screen to find the hollow part of the castle, full of ladders and walkways.
 Climb up and jump off to the right, leading to a [BROADSWORD] chest; then
 jump left off the ladder to find a [JAVELIN] chest. Descend the ladder fully
 now and take the catwalk to a second. When prompted first, jump off to find
 the [ROD] chest before exiting at the ladder's pinnacle.

 The next room has an elevator and a fresco; investigate the latter first, in
 this order (as the commands appear):
 
  Examine -> Push -> Pound -> Think -> Push -> Pound -> Try Something Drastic

 Choose to 'Rest' after and the door will open -- kind of plays to the nature
 of this backwards place, huh? This opens up a passage to the first room's
 balcony with a [BARETTE] on it. Go back and take the elevator; if you don't
 have a mage in the party, make sure to equip better weapons since skills'll
 do more damage!

 Up the elevator, inspect the mural's four seals and get the [WIND MIRROR],
 [FIRE MIRROR], [WATER MIRROR], and [EARTH MIRROR]. There's a pathetic crony
 of a boss to fight over these objects, though. So vain!

   _________________________________________________________________________
  ||¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯||
  || BOSS: Taharka ~ HP: 29,000 ~ AP: 11 ~ GIL: 8092                       ||
  ||            '-WEAK : Fire                                              ||
  ||            '-DROP : -----                                             ||
  ||            '-STEAL: Elixir, Mythril Claws, Orichalcon                 ||
  ||                                                                       ||
  || ATTACKS:                                                              ||
  ||                                                                       ||
  ||   Ram ------> Physical damage (single)                                ||
  ||   Chop -----> Physical damage (single)                                ||
  ||   Blizzaga -> Ice-elemental damage (single/all)                       ||
  ||   Open -----> Physical attacks do normal damage; can't use 'Ram'      ||
  ||_______________________________________________________________________||
   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
   First order of business is inflicting this 'tard with Silence, which'll
   take out its main method of damage. Taharka is basically a two-trick
   pony with two states. When 'compact', physical damage is decreased by a
   lot and it can only use the Ram attack; when 'open' it uses magicks and
   the Chop ability. So...uh, what's the problem here? Besides its HP, it
   isn't so much of a trial. Gizamaluke gave you more bang for your buck!
   You can inflict Slow, Poison, Power Break, Armor Break, and probably a
   few more...as if you needed the help here. ^___^  -- Make sure to steal
   that Orichalcon, though!

 Backtrack to Kumool and an ally nearly falls through a trapdoor (all are now
 active). Fall in the one nearby to land by a [MAIDEN PRAYER], then backtrack
 to the first room. If you opened the fresco by the elevator, there'll now be
 a stairway going up...and another 'hidden' stairway underneath it, which is a
 bit of eye trickery. Going up it leads to a balcony in Kumool's room where a
 chandalier is revealed above the pole -- the [FORK] and [MAGE STAFF] can now
 be obtained by climbing that thing to its top. Back in the hidden stairway,
 follow it to a 2nd elevator by an [AIR RACKET] chest; take the thing down.

 There is a replica of a sword here, with two odd pots in front of it. Open
 the [GOLEM'S FLUTE] and start moving the pots counterclockwise (a hint will
 come up telling you to 'go against the flow of time' if you're going the 
 wrong way). If you do it right, the sword's power will drain and Zidane gets
 an [ANCIENT AROMA] when he picks up the pot the power ciphoned into. Leave
 this place.

 Back at the castle's entrance to find that Amarant hasn't come back. Zidane
 will go back (alone) to sniff the guy out of his hiding spot. Luckily, it's
 just inside the place -- go down the pole near Kumool to find him moaning
 somewhere. Check the foreground, get him back in the party, then leave once
 again. This time, for good.

 ---

 Zidane formulates a strategy to get into Terra, involving a four-way blitz
 on all the shrines, at once...

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
EVENT: Four Shrines                                                      [WK37]
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

 While steering the airship, head south to the Water Shrine. Note that you'll
 be taking on a boss with just Zidane and Quina soon, so make sure you're...
 uh, properly aware of this fact. Here are the locations of the shrines:

 * Water - south of Ipsen's Castle, in the large bay
 * Fire  - a smoking volcano in northern part of Lost Continent
 * Wind  - a windy canyon on Forgotten Continent's southeastern peninsula
 * Earth - a large quaking plain southwest of eastern desert on Outer Cont.

 If you're not big on using Quina, note that the ideal equipment for both of
 the characters is that which can absorb earth and reflect magic -- so Gaia
 Gear and the Reflect Ring's "Auto-Reflect" ability works well. You can buy
 the former in Daguerreo, and Reflect Rings can be synthed at any such shop
 that comes to memory. Remember that this 'drastic' setup is just if you're a
 big Quina hater or something; if s/he knows Mighty Guard this shouldn't be
 too hard. AT LEAST have Mighty Guard and White Wind, though -- that's the
 least you can do for party upkeep. Bad Breath will make this a VERY VERY
 easy fight, though! 

 ---

 Anyway, fly to the Triquai Plains in the "middleish" part of Outer Continent,
 and enter via the airship. After some talky-talky scenes (press the action
 button as Zidane's crew to jump the walls!), your two favorite allies'll
 fight their biggest, baddest, braindead baddie!

   _________________________________________________________________________
  ||¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯||
  || BOSS: Earth Guardian ~ HP: 20,000 ~ AP: 11 ~ GIL: 4512                ||
  ||                   '-WEAK : Wind                                       ||
  ||                   '-DROP : Phoenix Pinion                             ||
  ||                   '-STEAL: Rubber Suit, Avenger                       ||
  || ATTACKS:                                                              ||
  ||                                                                       ||
  ||   Double Slash -> Physical damage (single)                            ||
  ||   Earth Shake --> Earth-elemental damage (all)                        ||
  ||   Blizzaga -----> Ice-elemental damage (single)                       ||
  ||   Firaga -------> Fire-elemental damage (single)                      ||
  ||   Thundaga -----> Thunder-elemental damage (single)                   ||
  ||_______________________________________________________________________||
   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
   Preparation makes this battle a ridiculous farce. Equip Gaia Gear to
   absorb Earth Shake's damage, and teach Quina 'Bad Breath' to inflict a
   cluster of nasty negative statuses (Slow, Darkness, Mini) -- the latter
   robs Double Slash of its oomph. This sets up Zidane to steal the goodies
   to his heart's content, and the pressure off Quina, who may be a largely
   underleveled ally. Still, Twister works wonders and, in a rare set of
   circumstances, the boss itself can be eaten to teach Earth Shake.

 Everyone regroups and the destination is set: The Shimmering Island by Esto
 Gaza. Once you go to Terra, however, you won't be able to come back on the
 same disc -- there are quite a few places that WILL NOT be available, and
 thus some sidequests that won't be available. They are:

 • Observatory Mountain                      • North/South Gates (any)
 • Oeilvert                                  • Esto Gaza
 • Desert Palace                             • Mt. Gulug
 • Ice Cavern                                • Conde Petie
 • Conde Petie Mountain Path                 • Fossil Roo
 • Iifa Tree                                 • Pinnacle Rocks
 • Rare Coffee Sidequest [LINK: RCFF]

 IN ADDITION: multiple weapons become unavailable once going to Terra, and
 this can bar some characters from learning all their skills. They are:

 • Mythril Sword -> Armor Break (Steiner)
 • Rune Blade ----> Iai Strike (Steiner)
 • Trident -------> Luna (Freya)
 • Heavy Lance ---> Six Dragons (Freya)
 • Obelisk -------> Cherry Blossom (Freya)
 • Diamond Sword -> Power Break (Steiner)
 • Flame Saber ---> Magic Break (Steiner)
 • Black Hood ----> Death (Vivi)
 • Hamelin -------> Jewel (Eiko)
 • Octagon Rod ---> Firaga, Thundaga, Blizzaga (Vivi)

 (If I forget any, tell me)

 Oh, and you'll want to kill the Amdusias in Treno's equipment shop for a 2nd
 pair of Running Shoes. Enter the Shimmering Island when ready (you'll be
 prompted to stay the course) and enter...

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
38) Terra                                                                [WK38]
_______________________________________________________________________________
¯| ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| ENEMY ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯
 |     _                     _                   |                           |
 |    |_| Elixir            |_| Mythril Racket   | • Ring Leader             |
 |    |_| Remedy            |_| Demon's Vest     | • Hecteyes                |
 |    |_| Coronet           |_| Dragon Wrist     | • Mover                   |
 |    |_| Minerva's Plate                        |___________________________|
 |_______________________________________________|

 After organizing the party, head down the hilltop. Take the left stairs down
 to a fractured stepping-stone path, leading to a [CORONET]. Further up the
 way is a [DRAGON WRIST]. Return to the main road.

 Up the path, get the [ELIXIR] and follow the girl. When you get to some
 ledges with spiderweb-like ladders, climb down twice for a [REMEDY]. Then,
 climb back up and jump to the [MYTHRIL RACKET] chest. Climb down to where the
 girl's standing and get a [DEMON'S VEST]. Continue following the girl to a
 blue bridge spanning north.

 You'll notice a chest tucked below a natural formation with no way to access,
 seemingly. When you go up the first stair, keep running left and you can wind
 down to the item, which is a [MINERVA'S PLATE].

 #############################################################################
 NOTE: You will not have a chance to equip everyone before the next set of
 boss fights, which are consecutive. Before entering town, try to mesh your
 setups with the following -- yes, more than three people'll be involved.

 Zidane  - absorb earth, absorb thunder, Antibody
 Dagger  - absorb earth
 Freya   - Auto-Reflect, Antibody
 Amarant - Auto-Reflect, Antibody
 Quina   - Absorb thunder
 Steiner - Absorb thunder

 If you can't absorb an element, try to nullify it; if you can't do that, try
 to halve it. You'll thank yourself later.
 #############################################################################

 Continue up the stairway to see a few more scenes...

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
39) Bran Bal                                                             [WK39]
_______________________________________________________________________________
¯| ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| ENEMY ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯
 |     _                       _                       _                     |
 |    |_| Flash Hat           |_| Elixir              |_| Wing Edge          |
 |    |_| Elixir              |_| Angel Earrings                             |
 |___________________________________________________________________________|

 Dagger will be out of the party temporarily (this is becoming a trend...), so
 reformat the party to the new specs. That weird green light/door at the stair
 top can't be opened currently, either -- we'll come back there later.

 Descend to the left and take the hidden path 'neath the stairs, leading to a
 [FLASH HAT]. Double-back two screens and take the northern door to find a 
 bunch of monkey-tails gazing at a crystalline object. There's a downward path
 that leads to a lab where an [ELIXIR] can be found. Upstairs, exit SE to the
 street and take the only door nearby. Open the [WING EDGE] chest and help
 Moorock out of the wicker basket. Get the [LETTER: Moorock -> Mozme] and look
 at the nice mogshop [LINK: SH51].

 o--------------------o
 | Stiltzkin's Steals |
 o--------------------o------------------------------------------------------o
 | It's a Diamond, Ether, and Elixir for 2222 Gil this time. If he has not   |
 | shown up by Moorock, re-enter the room.                                   |
 o---------------------------------------------------------------------------o

 To continue with the story, enter the inn on the west end to let Dagger get
 some shuteye. When Eiko tells Zidane about the girl who wants to meet him in
 the laboratory nearby, re-enter the inn for the [ELIXIR] chest. Freya'll let
 him rest, too. Outside the inn, make sure to get an [ANGEL EARRINGS] equip
 by the waterfront (is that water?)

 Enter the downstairs lab north of the inn to find the girl, then visit the
 crystal room to make the POV switch to Eiko. You can watch the ATEs in order
 and collect party members in the places shown, or you can simply go up to the
 green light by the town entrance. Either way, find the strange girl beyond
 the light to shift the scenes to Zidane...

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
40) Pandemonium                                                          [WK40]
_______________________________________________________________________________
¯| ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| ENEMY ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯
 |     _                     _                   |                           |
 |    |_| Holy Miter        |_| Carabini Mail    | • Marboro                 |
 |    |_| Elixir            |_| Battle Boots     | • Mover                   |
 |    |_| 20007 Gil                              | • Abadon                  |
 |_______________________________________________| • Shell Dragon            |
                                                 |___________________________|
 
 Enter inside to find Garland, who'll give a "brief" historical overview of
 everything. A couple of observatory scenes later, there's a string of battles
 y'gotta fight...at a disadvantage... >__>

   _________________________________________________________________________
  ||¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯||
  || BOSS: Amdusias ~ HP: 12000 ~ AP: 03 ~ EXP: 8792 ~ GIL: 2316           ||
  ||             '-TYPE : Aerial                                           ||
  ||             '-WEAK : Wind                                             ||
  ||             '-DROP : Ether                                            ||
  ||             '-STEAL: Ether, Tent                                      || 
  ||                                                                       ||
  || ATTACKS:                                                              ||
  ||                                                                       ||
  ||   Horn -----> Physical damage (single)                                ||
  ||   Bio ------> Non-elem damage + % poison                              ||
  ||   Thundara -> Thunder-element magic damage (single)                   ||
  ||_______________________________________________________________________||
   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
   The party setup is Zidane to begin with, but Freya and Amarant show up in
   a bit to help. The tent trick/Sargatanas trick don't work here, either,
   so I think it's immune to everything (confirmation?). Either way, all its
   attacks affect one target, so if you can hold off until the comrades show
   their faces, it's not too difficult. If Amarant's got Aura learned, this
   ballgame's a whole lot easier.

 Behind door number two is...

   _________________________________________________________________________
  ||¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯||
  || BOSS: Abadon ~ HP: 13000 ~ AP: 04 ~ EXP: 8792 ~ GIL: 2348             ||
  ||           '-TYPE : Bug, Aerial                                        ||
  ||           '-DROP : Ether                                              ||
  ||           '-STEAL: Ether, Vaccine                                     ||
  ||                                                                       ||
  || ATTACKS:                                                              ||
  ||                                                                       ||
  ||   High Wind -> Physical damage (all)                                  ||
  ||   Blade -----> Physilal damage (single)                               ||
  ||   Thundaga --> Thunder-element magic damage (single)                  ||
  ||_______________________________________________________________________||
   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
   Quina and Steiner'll start the battle, with Zidane joining after a couple
   turns. Spam Mighty Guard when all three are in battle and use White Wind
   after that. Steiner should just attack or use Darkside (hazard a risk if
   you want) while Zidane attacks and throws Hi-Potions/Elixirs around when
   needed. LV3 Def-Less works as well, although you'll generally not want to
   waste a turn for that.

 Behind door number three...

   _________________________________________________________________________
  ||¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯||
  || BOSS: Shell Dragon ~ HP: 25000 ~ AP: 04 ~ EXP: 13188 ~ GIL: 2332      ||
  ||                 '-WEAK : Ice                                          ||
  ||                 '-DROP : Elixir                                       ||
  ||                 '-STEAL: Elixir, Phoenix Down                         ||
  ||                                                                       ||
  || ATTACKS:                                                              ||
  ||                                                                       ||
  ||   Smash -------> HP to 1 (single)                                     ||
  ||   Charge ------> Physical damage (all)                                ||
  ||   Earth Shake -> Earth-elemental damage (all)                         ||
  ||_______________________________________________________________________||
   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
   Only Dagger shows up to help in this last battle, and since the monster
   has an attack that can bring your HP to 1, put Zidane on the defensive
   'til and heal until she arrives (this also makes sense since the dragon
   can't be defeated until help comes). Once she's there, try to get Float on
   the party to evade Earth Shake and have her spam Cura/ga on both targets
   each turn; Zidane should attack and use his Trance if he's got one. This
   may actually be the easiest of the three battles due to the white mage
   involved. Use Elixirs if you want, 'cause if you die, you have to start
   all the way back in Bran Bal. =(

 Everyone rejoins at this point. Backtrack to the first room to obtain the
 [HOLY MITER] at the throne, then save at Moorock who's still got his shop
 in tow [LINK: SH51]. He'll also change your party members if you want. Buy
 some VACCINES if you don't have any!!!! Save and proceed in a leftward/
 westernly manner until you get to a room with some weird "buds" sticking out
 of the ground and arranged in a matrix of sorts.

 Hit the switch nearby to make them light up. The object is to get to the SW
 corner and exit without standing adjacent to a blinking light, which not only
 eats up the 0:30 timer you have but makes you fight a battle. I prefer to go
 down the right side and cut across left to the exit, but there's no wrong way
 to do it. Cross the bridge to find an...

 ...elevator mechanism! There are six customizable positions you can turn the
 lift, which will be important in a second; they're even numbered! This allows
 one to get some treasures, and if you keep messing up, there'll be an ATE
 called 'The Elevator' that allows you to switch the thing without doubling
 back to it. ^___^

 ---

 If you set the switch to '3' and go up twice, there's a [20007 GIL] chest!
 Set the switch to '4' and take the elevator up twice to a room with three
 paths. Take the northeastern of the three to find a teleporter, leading
 to the floor above. Take the leftmost blue teleporter to land by the awesome
 [CARABINI MAIL]. The other blue teleporter (to the right) by where you came
 in leads Zidane by an [ELIXIR]. Return to the elevator room below and take
 the path SW on the screen, which'll lead back up to the maze above. At the
 fork, take the SE offshoot to end by some [BATTLE BOOTS]; take the opposite
 path to end up by Mozme. Deliver her letter and tent up. Now's a good chance
 to eat a Marboro which teaches Quina the 'Bad Breath' ability (Mozme can 
 change party members, too). The next boss is heavy on wind-element attacks,
 so equip equipment (Coronet is good) that gets rid of that damage. Also put
 Locomotion on everyone, and thunder-nullifying/absorbing stuff, too. It's a
 lot to ask, but it'll definitely help.

 Skip up the slope to...

   _________________________________________________________________________
  ||¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯||
  || BOSS: Silver Dragon ~ HP: 25000 ~ AP: 13 ~ GIL: 5240                  ||
  ||                  '-DROP : Wing Edge                                   ||
  ||                  '-STEAL: Elixir, Dragon Mail, Kaiser Knuckles        ||
  ||                                                                       ||
  || ATTACKS:                                                              ||
  ||                                                                       ||
  ||   Shockwave ----> Physical damage (all)                               ||
  ||   Claw ---------> Physical damage (single)                            ||
  ||   Twister ------> Wind-elemental damage (all)                         ||
  ||   Aerial Slash -> Wind-elemental damage (all)                         ||
  ||_______________________________________________________________________||
   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
   Inflict Darkness/Silence with your preferred method, which gets the half
   of its attacks outta the way. I suggest having Eiko for this battle, as
   she can heal AND use Might, which'll raise a target's attack power. Have
   Steiner Stock Break/Shock, Dagger play healer, Amarant use Aura and No
   Mercy, Freya Jump or slam that Dragon's Hair into Silvy (if you have it).
   Vivi can do some Flares, which do more damage if bounced off Reflect
   status, recall. It can be a little hard if you haven't guarded against
   wind attacks; if you have, it's gravy -- just Cura every other round.
   Definitely try to steal its Dragon Mail and Kaiser Knuckles, if you're
   fancying 'em. Shockwave can set off 'Counter', too -- kinda funny...

 The second battle in the triad goes to...

   _________________________________________________________________________
  ||¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯||
  || BOSS: Garland ~ HP: 40,000 ~ AP: --- ~ GIL: ---                       ||
  ||            '-TYPE : Human                                             ||
  ||            '-DROP : -----                                             ||
  ||            '-STEAL: Battle Boots, Dark Gear, Ninja Gear               ||
  ||                                                                       ||
  || ATTACKS:                                                              ||
  ||                                                                       ||
  ||   Wave ----------> Physical damage (single)                           ||
  ||   Psychokinesis -> Physical damage (single)                           ||
  ||   Flare ---------> Non-elemental damage (single)                      ||
  ||   Stop ----------> Inflicts 'Stop' status (single)                    ||
  ||_______________________________________________________________________||
   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
   The first hard part here is that your HP values are the same as the fight
   right before...

   Oddly enough, Garland can be hit with Darkness/Silence which goes against
   the usual mid-boss fare (:p), don't it? So slap him with the tent trick
   before Stop/Flare become an almighty nuisance. Psychokinesis can miss a
   bit more often if you hit him with darkness, and who doesn't wanna do
   that? Wave is then the only big-hitter, and moving to the back row ain't
   such a stupid strategy in this case. Eiko should sling Curaga/Madeen, 
   Quina should use Mighty Guard/1000 Needles, Steiner can use his best
   sword skill, and Amarant should use Chakra/Aura on whoever's low on MP.
   Dagger can summon but I don't believe it's got elemental weaknesses, and
   Freya can use Jump or a powered-up Dragon's Crest -- whichever's good by
   you. Zidane should of course steal his rarified equips if possible. HP
   values will be the same in the next value, so keep 'em high!

 Last and most certainly least...

   _________________________________________________________________________
  ||¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯||
  || BOSS: Kuja ~ HP: 40,000 ~ AP: --- ~ GIL: ---                          ||
  ||         '-TYPE : Human                                                ||
  ||         '-DROP : -----                                                ||
  ||         '-STEAL: Light Robe, Carabini Mail, Ether                     ||
  ||                                                                       ||
  || ATTACKS:                                                              ||
  ||                                                                       ||
  ||   Ultima -----> Ends the battle (all)                                 ||
  ||   Demi -------> Does 1/4 max HP damage (single)                       ||
  ||   Thundaga ---> Thunder-element damage (single)                       ||
  ||   Flare Star -> Non-elemental damage equal to ally's LV*35 (all)      ||
  ||_______________________________________________________________________||
   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
   His Flare Star attack (which does damage equal to an ally's LV*35) seems
   to appear with astounding accuracy if you use Carbuncle to put Reflect
   status on -- DO NOT DO THIS! Thundaga and Demi can of course be bounced
   back his way, but I wouldn't chance it. He's got no physical attacks so
   Shell works very well. Have Zidane attack/steal; Amarant can use Chakra
   and Aura with No Mercy; Eiko can Curaga-all and use Might; Freya should
   be a Jump-er or use powerful skills; Steiner should use his best skills;
   Dagger should be a healer primarily; Quina should use Mighty Guard and
   White Wind. When you damage him enough, he unleashes Ultima and ends the
   battle.

 Some scenes later, after Dagger joins Zidane, run down the path towards the
 castle's exit to arrive back in Bran Bal. A few more dialogue scenes and
 we're shootin' out of this mushroom kingdom like a cannonball!

 ______  _________ _______  _______     ______      _______  _        ______
(  __  \ \__   __/(  ____ \(  ____ \   / ___  \    (  ____ \( (    /|(  __  \
| (  \  )   ) (   | (    \/| (    \/   \/   \  \   | (    \/|  \  ( || (  \  )
| |   ) |   | |   | (_____ | |            ___) /   | (__    |   \ | || |   ) |
| |   | |   | |   (_____  )| |           (___ (    |  __)   | (\ \) || |   | |
| |   ) |   | |         ) || |               ) \   | (      | | \   || |   ) |
| (__/  )___) (___/\____) || (____/\   /\___/  /   | (____/\| )  \  || (__/  )
(______/ \_______/\_______)(_______/   \______/    (_______/|/    )_)(______/

_______________________________________________________________________________
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41) Black Mage Village Re-Revisited                                      [WK41]
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 After some scenes, the party will be able to use the Invincible as their own
 airship, which navigates the same way as before. It can also land on any type
 of normal terrain (i.e. not forests, mountains, etc.). Now, before you go to
 the Iifa Tree, there's a BUNCH of stuff you can still do to give yourself an
 edge. Skip it if you don't care, but read on if you want endgame sidequests.

 o----------------o
 | UPGRADED SHOPS |
 o----------------o

  Black Mage Village (Weapons) -----> [SH52]
  Black Mage Village (Synth Shop) --> [SH53]
  Black Mage Village (Item Shop) ---> [SH54]
  Daguerreo (Weapons) --------------> [SH55]

 o---------------------o
 | EXCALIBUR SIDEQUEST |
 o---------------------o

  Now that it's disc four, you can get one of Steiner's swords (third-best)
  that teaches the Climhazzard skill. Here's what you do:

  * Jetset to Daguerreo and talk to the old man by the third-floor inn. He
    talks about wanting to see a "Magical Fingertip" item before he dies, and
    will give you something good in return.

  * Go to Treno and buy Une's Mirror, Doga's Artifact, Rat Tail, and Griffin's
    Heart. Sell them to the fat nobleman (by synth shop entrance), adventurer
    (by synth shop entrance), or scholar (in synth shop) for a profit, if you
    hold out.

  * The Magical Fingertip should now be available in the auction. Expect to
    pay about 55,000g for the thing.

  * Take it to that old man and redeem it for an [EXCALIBUR]! Naturally, it
    isn't as good as the Ragnarok you get in the Chocobo Hot & Cold sidequest,
    but it's a lot easier to get.

 o----------------------------o
 | STELLAZZIO COIN COLLECTIN' |
 o----------------------------o

  Now that it's disc four, this quest can finally be brought to a close. Find
  all the coins, first:

  • Leo ---------> At Alex. Castle's Neptune Statue room, in a corner
  • Aries -------> In Dali's windmill, ground floor, behind crankshaft
  • Libra -------> At Madain Sari's fountain plaza, by fountain
  • Virgo -------> At Black Mage Village, the inn bedroom
  • Cancer ------> In Burmecia's second screen, look behind a toppled wagon
  • [PISCES] ----> Aboard the Invincible, in a chest
  • Gemini ------> In Treno's entrance, throw 10g into the fountain 13 times
  • Taurus ------> In Treno's slum district, behind the item shop's stand
  • Scorpio -----> In Quan's Dwelling, search the cliffs down by the springs
  • Aquarius ----> First screen in Ipsen's Castle proper, by the right pillars
  • Capricorn ---> In Daguerreo's entrance, check the righthand canal dead end
  • Sagittarius -> In Lindblum's B. District plaza, check left by big machine

  After delivering all twelve coins [See 'STZC' for prize renewal], talk to
  Queen Stella again and confirm her fears that there's a thirteenth coin. She
  will hand over the twelve you've given her and bid you to find the last. I
  have no idea how the story is supposed to clue the player to the destination,
  but to find the [OPHIUCHUS] Stellazzio, return to Quan's Dwelling. Inspect by
  the hot spring where the Scorpio was to get it. Haul all the stuff back to
  Queenie to get the [HAMMER] as your final reward.

 o--------------------------o
 | ZIDANE'S ULTIMATE WEAPON |
 o--------------------------o

  Take an Ocean chocobo (or better) to where the Shimmering Island used to be,
  and use a Dead Pepper in its middle. You should bring up to the surface 10
  Aquamarine, 1 Ultima Weapon, 1 Maximillian, and 1 Invincible Card!

 o---------------------o
 | BEACHCOMBER RESTORE |
 o---------------------o

  After finding all chocographs, digging up all mountain-crack treasures and
  digging up all underwater treasures (including Ultima Weapon), return to
  Chocobo's Paradise. Talk to Fat Chocobo and receive a [FAT CHOCOBO CARD],
  and after some funny scenes with Mene, go back and challenge fatty to a card
  game. He'll talk about visiting the world's beaches and how he'll restore
  everyone if they visit 'em all. See the 'BCHC' section on how to do this.

 o-------------------------o
 | KNIGHT HOUSE FIGHT CLUB |
 o-------------------------o

  This time around in Treno's equipment shop, there's a Behemoth to be had.
  The easy way out is to just use Sargatanas with the Soul Blade ability and
  petrify the dang thing -- it DOES have the ability to counter with Meteor,
  after all. For winning you obtain a [CIRCLET]!

 o------------------------o
 | THANKS FOR EVERYTHING! |
 o------------------------o

  After much traveling, Stiltzkin will finally return to Alexandria's church
  and stay. Buy his last Moonstone/Ruby/Elixir package for 5555g and talk to
  him again. You _should_ get a [RIBBON] if you've bought everything at every
  point; I'm not sure what the lesser rewards are.

 o------------------------o
 | HELPIN' MOGNET CENTRAL |
 o------------------------o

  An ocean chocobo's needed to finish this, by the way.

  You'll have noticed that this delivery organization has been in a big slump
  recently, to such a degree that no one's really giving you anything to take
  around. But, where is this place? It's actually on that talon-shaped island
  north of the Outer Continent...but that doesn't matter at the moment. Fly
  to Alexandria and talk to Kupo to start up a chain delivery system. Here's
  how to do it:

  01) Kupo in Alexandia ------------> Atla in Burmecia
  02) Atla in Burmecia -------------> Mogryo in Black Mage Village
  03) Mogryo in Black Mage Village -> Kumool in Ipsen's Castle
  04) Kumool in Ipsen's Castle -----> Mois at Fossil Roo Entrance
  05) Mois at Fossil Roo Entrance --> Noggy at Daguerreo
  06) Noggy at Daguerreo -----------> Kupo in Alexandria

  NOTE: Mois will be down by the lower Ice Cavern entrance on Disc 3, if you
        are doing it then! Also, you need Quina in your party to find him at
        the Fossil Roo Entrance, for obvious reasons.

  Deliver Kupo's letter to learn that "Superslick" is needed to fix the Mognet
  Central machine, and that someone in Alexandria's got it! Talk to Ruby to
  get the key item [SUPERSLICK]. Now that you have it, take your ocean choco
  to that talon-shaped island I mentioned above and use a Dead Pepper to open
  the crack there. Talk to Artemecion and give him the stuff; everything'll be
  made right again! A [PROTECT RING] is the final reward!

 o---------o
 | OZMANIA |
 o---------o

  The game's super-hard murdering tool of a boss can be fought, now, or rather
  has been available ever since Chocobo's Air Garden was opened (if at all).
  Refer to the 'OZM1' section or th' details.

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42) Memoria                                                              [WK42]
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¯| ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| ENEMY ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯
 |     _                     _                   |                           |
 |    |_| Kain's Lance      |_| The Tower        | * Iron Giant              |
 |    |_| Rune Claws        |_| Mace of Zeus     | * Chimera                 |
 |    |_| Angel Flute                            | * Behemoth                |
 |_______________________________________________| * Ash                     |
                                                 | * Stilva                  |
                                                 |___________________________|

 Monsters herein can be a big pain...thus, why you should play dirty! Equip
 Zidane with a Sargatanas and you'll be able to Soul Blade your way through
 the throngs -- every monster encountered normally can be petrified! Try it.

 ---

 This place is located above the Iifa Tree, and only accessible with the new
 airship (sorry, gold choco!). Equip some wind-reduction equipment and fly
 towards the huge purple warp to cue some scenes, and a boss battle with the
 Silver Dragon's mama...

   _________________________________________________________________________
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  || BOSS: Nova Dragon ~ HP: 55000 ~ AP: 13 ~ GIL: 9506                    ||
  ||                '-WEAK : Wind                                          ||
  ||                '-DROP : Ether, Wing Edge                              ||
  ||                '-STEAL: Remedy, Grand Armor, Dragon Wrist             ||
  ||                                                                       ||
  || ATTACKS:                                                              ||
  ||                                                                       ||
  ||   Shockwave -----> Physical damage (all)                              ||
  ||   Psychokinesis -> Physical damage (single)                           ||
  ||   Tidal Wave ----> Water-element damage (all)                         ||
  ||   Twister -------> Wind-elemental damage (all)                        ||
  ||   Aerial Slash --> Wind-elemental damage (all)                        ||
  ||   Counter -------> Phys. damage counter; physical damage (single)     ||
  ||_______________________________________________________________________||
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   If you have wind-absorbant equipment like Ribbons, don't inflict silence
   on it; if you just have nullify-types, do whatever. Zidane should steal
   that armor, Amarant uses No Mercy/Aura, Steiner uses Shock/etc., Eiko
   uses Curaga-all for the most part, Freya should use Jump/Lancer, and Vivi
   can use Flare. Dagger functions in the same way as Eiko, pretty much, and
   Quina can use his/her best magicks. Try to steal that armor which is a
   lot better than synthing it. Anyone with a Ribbon equipped will absorb
   its wind/water attacks, which makes this fun, indeed. It's also able to be
   put to Sleep, so if Ziddy's got his Ultima Weapon, just use Soul Blade to
   buy some stealing time.

 After some dialogue, organize the party and enter the first room in the odd
 castle. There is a spot on the floor where Zidane can warp back to the ship,
 and a weird orb-shaped thing that lets him tent, save, or change allies. The
 exit is in the back, but if you hug the right wall, you'll find an offscreen
 spot with the place's first treasure: a [KAIN'S LANCE].

 The path to follow is straightforward through this entire place, so I'll cut
 the crap and talk about landmarks. Two screens down, in the placed marked as
 "Recollection," find [THE TOWER] weapon for Zidane near the exit. There's a
 small terrace and in the SE corner of this tiny offshoot's the weapon. It'll
 inflict Mini with Soul Blade, which is always useful.

 Beyond is a large, arcing slope. Heal up and equip fire-absorbing stuffs and
 Body Temp, 'cause at the top it's a cage match with...

   _________________________________________________________________________
  ||¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯||
  || BOSS: Maliris ~ HP: 60,000 ~ AP: 10 ~ GIL: 8532                       ||
  ||            '-WEAK : Ice                                               ||
  ||            '-DROP : Phoenix Down, Phoenix Pinion                      ||
  ||            '-STEAL: Genji Armor, Ultima Sword, Masamune               ||
  ||                                                                       ||
  || ATTACKS:                                                              ||
  ||                                                                       ||
  ||   Sword Quiver --> Physical damage (single)                           ||
  ||   Firaga --------> Fire-elem damage (single)                          ||
  ||   Reflect -------> Inflicts Reflect status (self)                     ||
  ||   Flame Slash ---> Fire-elemental damage (single)                     ||
  ||   Mustard Bomb --> Inflicts 'Heat' status (single)                    ||
  ||   Raining Sword -> Death-counter; physical damage (all)               ||
  ||_______________________________________________________________________||
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   Remember this snake-face from the Four Shrines expedition? S/he's back
   for more punishment. Zidane should steal that Genji Armor (one of two in
   the game), Steiner flings Shock/Climhazzard, Amarant uses No Mercy and
   Aura, and Eiko uses Curaga when the time is right (Dagger functions in
   the same vein). Quina can use Mighty Guard, Freya Jump/Lancer with her
   best weapon, and Vivi uses his normal Flare routine. Two things I'll
   mention here. One, steal that Masamune if you're a collector, because
   Zorlin Shapes -- an item used in manufacturing them -- isn't sold at the
   world's shops any longer. Two, keep your HP high towards the end of the
   fight because it will have a "death-counter," meaning once it dies, it
   cues the Raining Swords attack to do 900-2000 dmg to everyone. Luckily, 
   it's the snake's only affect-all attack and if you use Aura on everyone,
   there's nothing to worry about. Far as I know, it's only susceptible to
   Slow (thanks Ragnarok!), Sleep (thanks Eric L.!) and Power Break.

 In the room beyond (called "The Past), watch the scene and then inspect the
 tiny platform in front of the broken castle to find a save point and also
 Eiko's [ANGEL FLUTE] -- this teaches her Holy! Tent up and save, then proceed
 on. Past the room with all the rain is a long stairway leading up to an eye
 replica of the Invincible. Before you ascend, search the left part of the
 stairbottom for Amarant's ultimate weapon, the [RUNE CLAWS]. Keep any of that
 fire-protection stuff on, too, but also guard against Wind (Ribbon/Coronet)
 to be on the safe side. Body Temp is necessary as well. Seize the stairtop!

   _________________________________________________________________________
  ||¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯||
  || BOSS: Tiamat ~ HP: 60,000 ~ AP: 10 ~ GIL: 8820                        ||
  ||           '-WEAK : Ice                                                ||
  ||           '-DROP : Phoenix Down, Wing Edge                            ||
  ||           '-STEAL: Feather Boots, Blood Sword, Grand Helm             ||
  ||                                                                       ||
  || ATTACKS:                                                              ||
  ||                                                                       ||
  ||   Absorb MP -------> Drains MP (single)                               ||
  ||   Twister ---------> Wind-elemental damage (all)                      ||
  ||   Absorb Magic ----> Lowers Magic value (single)                      ||
  ||   Absorb Strength -> Lowers Strength value (single)                   ||
  ||   Float -----------> Inflicts 'Float' status (single)                 ||
  ||   Silent Claw -----> Physical damage + % silence (single)             ||
  ||   Jet Fire --------> Fire-elemental damage + % Heat (all)             ||
  ||   Snort -----------> Removes character from battle (single)           ||
  ||_______________________________________________________________________||
   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
   If lowering the magic/strength values isn't enough, this windbag lifts the
   'Snort' ability right off the Yans' repertoire (although this is a counter
   if someone attacks while in Float status). Zidane should try to steal that
   Helmet, Steiner uses Shock/Climhazzard, Quina uses Mighty Guard/whatever,
   Amarant uses No Mercy/Aura/Chakra, the latter when MP gets drained (goes
   good with 'Power Up' ability). Vivi Flare-s like normal and Freya can Jump
   or use Lancer. Eiko and Garnet, in this case, should wait for Tiamat to
   use its turn in order to better deal with party upkeep...which isn't too
   hard since it usually does its 'Absorb' abilities 3 turns back-to-back.
   As long as the elemental side of the battle's taken care of, Tiamat's not
   too hard -- he may not even Snort anyone! It's susceptible to Silence,
   Sleep, and Slow, too, if that matters to you. Silent Claw did 9999 (non-
   critical) to Zidane, so that is the main skill to watch out for -- counter
   with Life, Revive, or Full-Life, naturally.

 Four screens down, there's a save point with the regular options. Enter the
 ocean room beyond -- there's an optional boss here, behind the right-hand
 side's rock formation. There is no "(?)" field icon that tells it's there;
 you have to mash the X-button to find it. Refer to the 'HDSY' section for
 information on the master synthesist and his shop [LINK: SH53]. Beyond the
 room, up the stairs the next fatso boss waits to eat the peoplez! Equip any
 water-absorbing/nullifying equipment before jumping into its arms.

   _________________________________________________________________________
  ||¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯||
  || BOSS: Kraken ~ HP: 60,000 ~ AP: 10 ~ GIL: 17376                       ||
  ||           '-WEAK : Thunder                                            ||
  ||           '-DROP : Phoenix Down, Phoenix Pinion                       ||
  ||           '-STEAL: Genji Helmet, Glutton's Robe, Wizard Rod           ||
  ||                                                                       ||
  || ATTACKS:                                                              ||
  ||                                                                       ||
  ||   Leg -------> Physical damage (single)                               ||
  ||   Water-gun -> Water-elemental damage (single)                        ||
  ||   Freeze ----> Inflicts 'Freeze' status (single)                      ||
  ||   Ink -------> Physical damage + % Darkness (single)                  ||
  ||   Waterga ---> Water-elemental damage (all allies/all enemies)        ||
  ||_______________________________________________________________________||
   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
   This is a boss with two minions...its tentacles (~20,000 HP). They carry
   an Elixir each and suck themselves, but killing them eliminates the Ink
   and Water-gun abilities from use. Either way, this is the lamest of the
   four 'Chaos' bosses you fight. Have Zidane steal that Genji Helm if you
   want it, Eiko/Dagger use Curaga-all to heal, Amarant careen No Mercy and
   Aura around, Steiner use Shock, Freya Jump/Lancer/Dragon's Crest, Quina
   use Mighty Guard, and Vivi Flare the thing into oblivion. It's only able
   to be slapped with Slow apparently, but if you've got any kind of water-
   -nullifying or -absorbing equipment (Ribbon!) this is a cakewalk to whet
   any appetite. The only way I see this battle becoming a problem is if a
   character has 'Return Magic,' in which case Waterga heals Kraken a lot.

 The room beyond is called "Time Warp," and there's a hidden save point by the
 stairbottom balcony. Head out the door to enter the "Gaia's Birth" screen.
 Climb up the ladder to the first platform and search it for a [MACE OF ZEUS]
 stave for Vivi (teaches Doomsday). Before continuing, make sure:

 * No one's level is divisible by 5 (i.e. 25, 35, 40)
 * Everyone has Antibody on
 * Everyone has Locomotion on
 * The main party's got earth-elemental protection (Circlets recommended)

 That's about all you can do. Up the second ladder leads to ol Dead Gaze...

   _________________________________________________________________________
  ||¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯||
  || BOSS: Lich ~ HP: 60,000 ~ AP: 10 ~ GIL: 8436                          ||
  ||         '-WEAK : Wind, Holy                                           ||
  ||         '-DROP : Phoenix Down, Phoenix Pinion                         ||
  ||         '-STEAL: Genji Gloves, Black Robe, Siren's Flute              ||
  ||                                                                       ||
  || ATTACKS:                                                              ||
  ||                                                                       ||
  ||   Death --------> Kills a character (single)                          ||
  ||   Earthquake ---> Earth-elemental damage (all)                        ||
  ||   Earth Shake --> Earth-elemental damage (all)                        ||
  ||   Doom ---------> Inflicts 'Doom' status (single)                     ||
  ||   Stop ---------> Inflicts 'Stop' status (single)                     ||
  ||   Venom Powder -> Inflicts 'Venom' status (single)                    ||
  ||   Death Cutter -> Physical damage + % Doom (single)                   ||
  ||   LV5 Death ----> Kills character with level divisible by 5 (all)     ||
  ||_______________________________________________________________________||
   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
   Amarant works well here, due to Aura's low-cost Auto-Life ability. Hand
   that out to everyone while Zidane steals those gloves (unique!) and Eiko
   or Dagger uses Curaga when needed. If you listened to me earlier, five
   of its eight attacks will be useless, giving you plenty of time to swing
   your swords around. Have Steiner use Shock/Climhazzard, Freya Jump and/or
   use her best skill, Vivi use Flare (NOT DOOMSDAY), and Quina erect a nice
   Mighty Guard. I have to say it mostly relies on Earth Shake/Earthquake so
   the above advice fits in perfectly. Eiko can also cast Might to a great
   effect, particularly in making Steiner's lesser sword skills rise above
   9000 damage -- just make sure to have her on standby with Full-Life or
   Curaga! Lich is also only susceptible to Slow, which should help a bit.

 The doorway to space looms ahead, but you can save at a hidden spot to the
 left of the door. This is also where you pick up the Excalibur II if you're
 doing that quest...

 Note that once you enter the door, you won't be able to get back to where
 you've been (i.e. entire dungeon) without having to restart the level over
 again. Go back and save, synth, etc. for the last dungeon!

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43) Crystal World                                                        [WK43]
_______________________________________________________________________________
¯| ITEMS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| ENEMY ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯
 |                                               |                           |
 |    No items here...                           | • Lich------.             |
 |_______________________________________________| • Tiamat----|             |
                                                 | • Kraken----|---> 7 AP!   |
                                                 | • Stilva    |             |
                                                 | • Maliris---'             |
                                                 | • Behemoth                |
                                                 |___________________________|

 The monsters here are the former Chaos bosses, but they don't have the same
 immunities. This sounds like the work of Sargatanas + Soul Blade, huh? Oh,
 and if you find any Behemoths, remember to Silence them so that their killer
 'Meteor Counter' can't be used! Said monster and Stilvas only appear in the
 "To the Origin" space location, though.

 ---

 Anyway, walk in the expanse of space (just move forward) and Zidane will 
 come to a light that teleports him to the crystal world proper. The fourth
 screen down will have a save point, except this one has all the previous
 options + 'Teleport' (teleport to first save point, one-way-only). Save and
 tent if you want to and enter the warp nearby. Time to shake hands with this
 beefcake...

   _________________________________________________________________________
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  || BOSS: Deathguise ~ HP: 55,000 ~ AP: --- ~ GIL: 8916                   ||
  ||               '-WEAK : Wind                                           ||
  ||               '-DROP : Wing Edge                                      ||
  ||               '-STEAL: Duel Claws, Elixir, Black Belt                 ||
  ||                                                                       ||
  || ATTACKS:                                                              ||
  ||                                                                       ||
  ||   Spin ---------> Physical damage (all)                               ||
  ||   Demon's Claw -> Physical damage (single)                            ||
  ||   Death --------> Kills a character (single)                          ||
  ||   Twister ------> Wind-elemental damage (all)                         ||
  ||   Meteor -------> Non-elemental magic damage (all)                    ||
  ||   LV5 Death ----> Kills character with level divisible by 5 (all)     ||
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   When in 'Open' mode, it'll use its regular physical-type attacks; when
   in 'Closed' mode, it'll use its nasty spells like Death, Twister, etc.
   Have Steiner use Shock/Climhazzard, Zidane attack and steal, Eiko use
   Curaga/Full-Life/Holy, Dagger be everyone's nurse, Vivi use Flare, and
   Quina use Mighty Guard. Freya can Jump/Dragon's Crest like usual, while
   Amarant gets to spread Aura around and use No Mercy when available. This
   is actually a simple battle of sorts, but sometimes it leads off with
   Meteor and can kill/heavily damage everyone at once. If this happens, I
   suggest resetting until the first round goes in your favor. You can hit
   it with Slow, but that's about all there is for Doomga-...Deathguise. ;)

 As soon as the battle is done, YOU CAN GO BACK AND SAVE! Just don't proceed
 towards Kuja. Tent, save, and equip your best element-reducing equipment
 (Protect Ring, Ribbon, Gauntlets, Defense Gloves, etc.) for the road ahead.
 Jump back through the warp when ready and get ready to square-dance with...

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  || BOSS: Trance Kuja ~ HP: 55,000 ~ AP: --- ~ GIL: ---                   ||
  ||                '-STEAL: Rebirth Ring, White Robe, Ether               ||
  ||                                                                       ||
  || ATTACKS:                                                              ||
  ||                                                                       ||
  ||   Curaga -----> Heals own HP (single)                                 ||
  ||   Ultima -----> HP to 1; ends battle (all)                            ||
  ||   Reflect ----> Gives 'Reflect' status (self)                         ||
  ||   Flare ------> Non-elemental magic damage (single)                   ||
  ||   Holy -------> Holy-elemental magic damage (single)                  ||
  ||   Flare Star -> Non-elemental damage doing LV*35 damage (all)         ||
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   Amarant should get to work with Aura'ing everyone, then start using the
   No Mercy schtick; Steiner should be Shock-ing like crazy. Eiko should be
   doing Curaga-all just about every turn, and if she finds an opening, a
   Shell spell ain't so bad. Zidane can steal if he wants, but damaging is
   a bit more important. Flare Star is just as nasty as before, and gets to
   see a lot more use if you cast Reflect on everyone -- don't! Quina needs
   to break out Mighty Guard if s/he's with, and Freya should Jump to avoid
   most damage, or use Dragon's Crest if it's maxed-out. Vivi's the Flare
   master again, and Dagger's just the Curaga-all person. Should Kuja give
   himself Reflect status, dispel it so he doesn't gain inflict more damage
   by bouncing 'em off himself. Basically, a party past Lv. 50 should have
   more than enough HP to withstand any attack -- Flare Star's the most
   damaging, and is tolerant...and can even miss! Just make sure Eiko knows
   the attack and adapts to it!

 Afterwards, you can choose your party again and view the menu (take off
 any useless ability -- Alert, Master Thief, etc. -- and put stones into
 status protection and/or 'Restore HP'). Then, it's off to a final showdown
 with...wait, what's this boss doing here? Surprise intervention's right
 down the hall, buddy...

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  || BOSS: Necron ~ HP: 55,000 ~ AP: --- ~ GIL: ---                        ||
  ||           '-TYPE : Aerial                                             ||
  ||           '-STEAL: Elixir, Elixir, Elixir, Elixir                     ||
  ||                                                                       ||
  || ATTACKS:                                                              ||
  ||                                                                       ||
  ||   Blue Shockwave -> HP to 1 (single)                                  ||
  ||   Curaga ---------> Refills HP (self)                                 ||
  ||   Neutron Ring ---> Physical damage (all)                             ||
  ||   Shell ----------> Grants 'Shell' status (self)                      ||
  ||   Firaga ---------> Fire-elem magic attack (all)                      ||
  ||   Blizzaga -------> Ice-element magic attack (all)                    ||
  ||   Protect --------> Grants 'Protect' status (self)                    ||
  ||   Holy -----------> Holy-elem magic attack (single)                   ||
  ||   Meteor ---------> Non-elemental magic attack (all)                  ||
  ||   Thundaga -------> Thunder-element magic attack (all)                ||
  ||   Grand Cross ----> % all status effects available inflicted (all)    ||
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   Whatever party you have, the basic setup's like so: have someone on standby
   to use an Elixir/Curaga whenever Blue Shockwave comes about, and be ready
   to Curaga-all Neutron Ring; thus, why there's item healers -- don't let
   those Elixirs go to waste! But, the main attraction is 'Grand Cross', right
   out of previous FF fame. It inflicts multiple status effects one everyone,
   and can really be a killer...not just because it's heinous, but because any
   person who gets zombified has to have a Magic Tag used on them before they
   are able to be revived! It is slightly unfair, to say the least. Of course,
   which ones you get hit with is up to chance and no one gets hit with all at
   once -- cope with Remedies, Esuna and Angel's Snack if you have it. Here's
   the oversimplified breakdown:

   • Zidane  - attack, use Trance, steal Elixirs for use
   • Steiner - Use Shock/Climhazzard, Item heal if necessary
   • Amarant - Use Aura/No Mercy/Chakra, Item heal if necessary
   • Eiko    - Use Curaga-all, Esuna, Holy, Phoenix, Dispel
   • Quina   - Mighty Guard, Angel's Snack (<----AWESOME here), Magic Hammer
   • Dagger  - Curaga-all
   • Vivi    - Flare, Flare, Flare!
   • Freya   - Dragon's Crest, Jump, Lancer

   Also note that if you have a Dark Matter, that can inflict 9999 damage to
   the boss as well. Of course, any Trances are welcome. The main obstacle is
   getting around Grand Cross and overcoming the turns afterwards, which can
   be a bind if you get a Neutron Ring or affect-all elemental attack. Attempt
   to get back on track, cure Zombified characters immediately, and Curaga-all
   when possible. Don't forget that if you've got Phoenix learned, there's a
   chance, albeit sorta slim, that Rebirth Flame occurs after the party gets
   annihilated and revives everyone. Don't count on it, but it's happened to
   me before -- lifesaver! It really doesn't matter who lives or dies at the
   end of the battle, since no EXP is awarded and there's no more bosses that
   pop out of nowhere to fight you.

 Enjoy the incredibly sweet ending scenes, 'cause you sure as heck earned 'em!

          _________          _______    _______  _        ______   _ 
          \__   __/|\     /|(  ____ \  (  ____ \( (    /|(  __  \ ( )
             ) (   | )   ( || (    \/  | (    \/|  \  ( || (  \  )| |
             | |   | (___) || (__      | (__    |   \ | || |   ) || |
             | |   |  ___  ||  __)     |  __)   | (\ \) || |   | || |
             | |   | (   ) || (        | (      | | \   || |   ) |(_)
             | |   | )   ( || (____/\  | (____/\| )  \  || (__/  ) _ 
             )_(   |/     \|(_______/  (_______/|/    )_)(______/ (_)

 Oh, and don't forget that you can play a blackjack minigame at the very end
 of ends! See 'BLKJ' for more details.

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IV. SIDEQUESTS + MINIGAMES                                               [SDQS]
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 Here's a list of the game's sidequests and minigames, although I'm using the
 latter's definition rather liberally...

 [SIDEQUEST]                              [MINIGAME]

  Moogle Mail.................MGNT         Jumproping...................JMPR
  Rare Coffee.................RCFF         Pluto Squad Round-up.........PLTO
  Stellazzio Collectin'.......STZC         Ragtime Mouse True & False...RGTM
  Chocobo Hot & Cold..........CCHC         Treno Auction House..........THSH
  Qu Marsh Frog-catching......QMFC         Knight House Fight Club......KHFC
  Moguta the Kupo Nut Fiend...KPNT         Hippaul Racing...............HPPL
  Stiltzkin's Steals..........STZK         Rank S Treasure Hunter.......RNKG
  Cracks in the Mountain......CRCK         Beachcomber Restore..........BCHC
  Acceptin' Excalibur.........EXCL         Helpin' Mognet Central.......HLPM
  Ozmania.....................OZM1         Friendly Monster Sidequest...FMS1
  Blue Magic Eatfest..........BMFT         Endgame Blackjack............BLKJ
  Ultimate Weapons............ULTY

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JUMPROPING                                                               [JMPR]
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 A jump-rope minigame can be played in Alexandria at a few separate times:

 1) Disc 1  - In the town square, before going to see the Tantalus play
 2) Disc 3+ - In the town church

 Note that only Vivi and Eiko can play this, so if they're not in the party,
 the minigame can't be started. If they are in the party, talk to the middle
 girl to begin. A "(!)" icon will come up -- press it as fast as you can so
 that the cycle keeps going. Prizes are awarded for consecutive jumps.

 .------.-------------------.
 | JUMP | REWARD            |    I've no real strategies here, since this is
 |------+-------------------|    more of a "human metronome" thing than full
 |   20 | 10 Gil            |    of strategy. Keeping time is crucial, and the
 |   50 | Cactuar Card      |    time eventually speeds up (~200 jumps?) so it
 |  100 | Genji Card        |    isn't for everyone. If anyone has some good
 |  200 | Alexandria Card   |    tips or corrections here, do tell -- I'd love
 |  300 | Tiger Racket Card |    to hear 'em.
 | 1000 | King of Jump Rope |
 '------'-------------------'    TheHornGod Writes in the following tip:

  "Hey man, I love your faqs and I have a tip to submit to your faqs for jump
   roping.

   Basically, its all a musician's thing. It helped me get the king of jump
   rope just by this. I would think of this whole mini-game as a piece of
   music. Each jump would count as a beat. Doing this is 4/4 time signature is
   basically the easiest way. Unless you do 12/8 which would be even more fun!
   (I've experimented. I'm a music education major. Ahahaha) I would subdivide
   each beat in either 8th notes or 16th notes. (So 2 or 4 counts per beat.)
   It helps with the timing because when you subdivide, you are 100X more
   accurate because you are counting more per beat, rather than 1 time.

   Experiment on subdividing: Our Wind Ensemble did an experiment on
   subdivisions. Basically, our conductor conducted a simple 4/4 beat pattern
   and told us to just watch him and after 20 beats, to clap. Without
   subdivision, our claps were very very sporadic. Then he told us to close
   our eyes as he counted us in verbally. Our claps were even more out of time
   and sync. Then he told us to subdivide 8th notes, then 16th notes then 32nd
   notes. With each larger subdivision, our claps got more in sync. And after
   the 32nd subdivisions, we clapped all at the same time, WITH OUR EYES
   CLOSED! So this really works wonders. And keeping the human metronome thing
   really works. Because after all, metronomes are NEVER wrong with beats.

   But of course the beats change in FFIX. As it gets faster, you must get
   faster in your subdivisions."

 Hope that helps y'keep the beats.

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MOOGLE MAIL / MOGNET                                                     [MGNT]
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 NOTE: This section isn't quite complete yet! =/

 ---

 Mognet is a system of mail between moogles, and if you've got good delivery
 habits, it can culminate in some good items. Here's how to deliver everything
 and thus get the best reward, the _____________. Asterisked (*) deliveries
 signify the recipient gives the party a Kupo Nut.

 [DISC ONE]

   01) Alexandria Church  ~ ~ ~ ~ Kupo -> Monty
   02) Ice Cavern ~ ~ ~ ~ ~ ~ ~ ~ Mois -> Gumo
   03) Dali Village Underground ~ Kumop -> Mogki
   04) Lindblum Grand Castle  ~ ~ Mogki -> Atla
   05) South Gate Bohden Arch ~ ~ Grimo -> Nazna
  *06) Burmecia Plaza's Vault ~ ~ Atla -> Monev

 [DISC TWO]

   07) South Gate Summit  ~ ~ ~ ~ Nazna -> Mochos
   08) Cleyra Settlement  ~ ~ ~ ~ Mopli -> Serino
   09) The Red Rose ~ ~ ~ ~ ~ ~ ~ Serino -> Moodon
   10) Alex. Castle ~ ~ ~ ~ ~ ~ ~ Mosh -> Monty
   11) Lindblum B. District Inn ~ Moodon -> Moonte
   12) Fossil Roo ~ ~ ~ ~ ~ ~ ~ ~ Kuppo -> Kupo
   13) Conde Petie  ~ ~ ~ ~ ~ ~ ~ Mogmatt -> Suzuna
   14) Black Mage Village ~ ~ ~ ~ Mogryo -> Mocchi

 [DISC THREE]

   15) Lindblum Grand Castle  ~ ~ Mogki -> Moodon
   16) Oeilvert ~ ~ ~ ~ ~ ~ ~ ~ ~ Mimoza -> Mooel
   17) Desert Palace  ~ ~ ~ ~ ~ ~ Mojito -> Mogsam
   18) Esto Gaza  ~ ~ ~ ~ ~ ~ ~ ~ Mogrika -> Moolan
   19) Mt. Gulug  ~ ~ ~ ~ ~ ~ ~ ~ Moolan -> Mogtaka
   20) Lindblum Grand Castle  ~ ~ Mogki -> Kumool
   21) Bran Bal ~ ~ ~ ~ ~ ~ ~ ~ ~ Moorock -> Mozme

 [DISC FOUR]

   * See 'HLPM' section!


 [MOOGLE LIST]

   Kupo       - Alexandria Town, church steeple
   Mosh       - Alexandria Castle, guardhouse --------,
   Mosco      - Evil Forest, Prima Vista crash site --|-----------.
   Monty      - Evil Forest, Spring (4th screen in) --|---,       |
   Mois       - Ice Cavern, Cave (6th screen in)      |   |       |
   Gumo       - Dali Village Inn                      |   |       |
   Kumop      - Dali Village Underground Facility     |   |       |
   Mogki      - Lindblum Grand Castle Guestroom ------|---|---.   |
   Moodon     - Lindblum Business District Inn [2F]   |   |   |   |
   Grimo      - South Gate Bohden Arch                |   |   |   |  
   Atla       - Burmecian Vault (by Palace)           |   |   |   |
   Nazna      - South Gate Summit                     |   |   |   |
   Mogrich    - Treno                                 |   |   |   |
   Mochos     - Gargan Roo                            |   |   |   |
   Serino     - The Red Rose                          |   |   |   |
   Mosh       - Alexandria Secret Passage Chapel <----' (Disc 2)  |
   Monty      - Pinnacle Rocks <--------------------------'   | (Disc 2)
   Mogki      - Fossil Roo (near start) ----------------------' (Disc 2)
   Kuppo      - Fossil Roo (miner's dig)                          |
   Mogmatt    - Conde Petie                                       |
   Mogryo     - Black Mage Village                                |
   Suzuna     - Conde Petie Mt. Path                              |
   Mocchi     - Iifa Tree                                         |
   Mosco      - South Gate Treno Arch <---------------------------'
   Mimoza     - Oeilvert
   Mooel      - Oeilvert
   Mojito     - Desert Palace
   Mogsam     - Desert Palace
   Mogrika    - Esto Gaza 
   Moolan     - Mt. Gulug
   Mogtaka    - Mt. Gulug
   Moorock    - Bran Bal --------> Pandemonium
   Mozme      - Pandemonium

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PLUTO SQUAD ROUND-UP                                                     [PLTO]
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 | REWARD: Elixir |
 '----------------'

 After control first goes to Steiner, he'll find that most of his knights are
 off gallavanting and doing things generally unbecoming of their positions. 
 But the princess is missing, and they must be sent out searching. Here're all
 the locations:

[LAUDO]

 Laudo's in the castle library. Talk to him, pick either option, and he'll run
 away. Exit the room and then come right back in. Laudo's still here, and now
 hides behind a bookshelf (blindspot). Use the action button to find him once
 again and this sends him off looking for good.

[KOHEL]

 Kohel is shooting the breeze with Blutzen in the guardhouse. Talk to either
 of them to send both out searching.

[BLUTZEN]

 Blutzen is in the guardhouse, talking to Kohel. After Steiner tells them to
 get changed, enter the guardhouse and talk to 'em again to kick them out onto
 the beat.

[DOJEBON]

 Dojebon is that speedy knight running around the castle's twin-stair balcony.
 When Steiner tries to talk to him, he often runs the exact opposite way, and
 this goes for any part of the stair. Wait for him to exit one of the doors,
 then wait to see which door he heads to. Rush to him at this point and talk
 to him -- turns out he's already looking! You still need to do this, though,
 if you want the reward.

[BREIREICHT]

 This oldie is climbing the western tower's stairway. Talk to him twice and
 he'll countdown all the knights currently looking. He'll give Steiner the
 reward if everyone's out looking.

[MULLENKEDHEIM]

 The hungriest cannoneer in the knights is found in the east wing dining room.
 Talking to him once is sufficient in spreading the word, even if he doesn't
 go out on patrol...

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RAGTIME MOUSE'S TRUE AND FALSE                                           [RGTM]
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 The Ragtimer is a friendly 'monster' that shows up in forests and challenges
 the player to answer questions, almost in game-show format. To answer, the
 player hits the 'O' or 'X' creatures that accompany it, standing for true and
 false respectively, to answer. Here are its appearances per disc:

 Disc 1   = 4
 Disc 2   = 6          [Thanks to Rebirth Flame for these figures!]
 Disc 3/4 = 7

 So that's seventeen in all. One 'trick' to making the ragtimer show up with
 a high probability is to walk in the forest and once it's found, move in
 the same spot by flicking the analog stick (although it works better with
 the D-pad). If you do it right, the moving leaves animation won't happen.
 Of course, this is slow going for the most part, but it sure beats trial
 and error -- it DOES work very, very well. If someone knows who found this
 'trick,' e-mail me so I can credit 'em.

 ---

 Here are the questions and answers, although the question order may differ.

 01) The 15th Lindblum War started in 1600 -----------------------> False
 02) "I Want to Be Your Canary" was written by Lord Afon ---------> False
 03) The theater ship Prima Vista was built in Artania Shipyards -> False
 04) Chocobo Forest is located between Lindblum and South Gate ---> True
 05) Some Mus are friendly and won't attack ----------------------> True
 06) Berkmea Cable Cars have been running for 8 years ------------> True
 07) The theater ship Prima Vista uses Mist as its energy --------> True
 08) Lindblum Castle is larger than Alexandria Castle ------------> True
 09) Lindblum's air cabs operate around the clock ----------------> True
 10) Fossil Roo is an underground tunnel that connects Treno and -> False
     Alexandria
 11) Prima Vista means 'love at first sight' ---------------------> False
 12) The Bobo bird is a bird that brings you fortune -------------> False
 13) Only one desert exists in the entire world ------------------> False
 14) Treno's cafe, Cafe Carta, is members-only -------------------> True
 15) Conde Petie is a village of Goblins -------------------------> False
 16) You can defeat Ragtimer -------------------------------------> True

 Once you've gone through sixteen questions, encounter the Ragtime Mouse
 a seventeenth and last time. When it appears, the X and O monsters will
 be defeated and he'll give out the prizes. If you got at least thirteen,
 correct, Ragtimer will die (LOL?), and you will be awarded a [PROTECT RING]
 as well as 5963 EXP and 89445g. That ends the test.

 #######
 REWARDS               If anyone knows the differing rewards for a less-than-
 #######               -perfect score, please e-mail me so I can add them to
                       this! You will be credited and I will <3 you.
  01-03 = 1000g
  04-05 = 2000g
  06-07 = 3000g
  08-09 = 4000g
  10-11 = 5000g
  12-13 = 6000g
  14-15 = 7000g
  16    = 10000g

 sjshady0169 wrote in with this tip:

 "I don't know if you still upkeep your FF9 FAQ, but I wanted to let you know
 about a better trick I found when finding the Ragtime Mouse. It's pretty much
 foolproof. This works best in disc 3, when you have access to the gold chocobo
 (for convenience sake).  Basically first off, just go to a forest on either
 the Outer Continent, Forgotten Continent, or any island that has a forest,
 other than Mist Continent.  If the first battle you come across isn't the
 Ragtime Mouse, leave the forest, hop on your chocobo, and go to a forest on a
 different continent or island, preferably the farther away the better (I
 believe).  The first battle in the next forest you go into should be the
 Ragtime Mouse.  If not, repeat and try it again. This will work nearly every
 time. There only a couple of instances where I didn't run in to him. The only
 continent I wasn't able to find him this frequently is the Mist Continent, but
 every other continent or island should work."

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RARE COFFEE                                                              [RCFF]
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 The person who lives at the base of Observatory Mountain near Dali, Morrid,
 will say he'll trade his mini Prima Vista model to Zidane if the three rare
 coffee beans he's always wanted to try are given to him. This sidequest can
 only be finished starting on disc three, but cannot be finished at all if
 you haven't handed them over to Morrid by disc four. Their locations:

[BURMAN]

 On Disc 3, before the card tournament in Treno's finished, return to Dali
 as Zidane. Enter the mayor's house to find he's absent, but that sleeping
 kid is still here...and will wake up. Search a nearby part (like the shelf)
 a few times to make sure the kid's sound asleep and search the 'Heater' to
 find the Mayor's Key (key item). This unlocks the windmill's backdoor, and
 leads to where the chocobo now is. Open the 30,000g chest and check it once
 more to get the coffee.

[KIRMAN]

 This can be found initially on Disc 2, in Eiko's kitchen.

[MOCCHA]

 This delicious bag of coffee is found at the South Gate, near the Chocobo's
 Forest. Look near the freshwater spring to find it. You do NOT have to view
 the 'Baku and His Crew' ATE to get this. This cannot be obtained on Disc 4.

 ---

 The item in question isn't an actual thing that goes into the inventory, but
 a little 'figurine' that appears in Tantalus' hideout, in the Lindblum Theater
 District.

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STELLAZZIO COLLECTIN'                                                    [STZC]
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 Stellazzio coins are key items one can find around the world and trade in to
 an old bird (literally!) in Treno. This sidequest is very beneficial and can
 give some excellent items/equipment, as well as provide the infamous "Hammer"
 item used in making the best armor in the game. To boot, this can be done at
 any time, on any disc -- nothing is missable! Here are the locations you can
 get them (in order):

 * Aries -------> In Dali's windmill, ground floor, behind crankshaft
 * Cancer ------> In Burmecia's second screen, look behind a toppled wagon
 * Gemini ------> In Treno's entrance, throw 10g into the fountain 13 times
 * Taurus ------> In Treno's slum district, behind the item shop's stand
 * Scorpio -----> In Quan's Dwelling, search the cliffs down by the springs
 * Virgo -------> At Black Mage Village, the inn bedroom
 * Libra -------> At Madain Sari's fountain plaza, by fountain
 * Leo ---------> At Alex. Castle's Neptune Statue room, in a corner
 * Sagittarius -> In Lindblum's B. District plaza, check left by big machine
 * Capricorn ---> In Daguerreo's entrance, check the righthand canal dead end
 * Aquarius ----> First screen in Ipsen's Castle proper, by the right pillars
 * Pisces ------> Aboard the Invincible, in a chest

###############
#   REWARDS   #
###############

 01 - 1000 Gil             Once you've traded in the first twelve Stellazzio,
 02 - Phoenix Pinion       talk to Stella again and agree that there's got to
 03 - 2000 Gil             be a thirteenth. Return to Quan's Dwelling at this
 04 - Blood Sword          point and go down to the hot springs area in the
 05 - 5000 Gil             first screen. Search by where the Scorpio used to
 06 - Elixir               be located and you'll dig up an Ophiuchus coin. Go
 07 - 10000 Gil            back to the queen and hand over the thirteenth (and
 08 - Black Belt           all the rest she loaned back to you) to receive the
 09 - 20000 Gil            last reward: Cinna's [HAMMER].
 10 - Rosetta Ring
 11 - 30000 Gil            Congrats on finally finishin' this one!
 12 - Robe of Lords
 13 - Hammer

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BLUE MAGIC EATFEST                                                       [BMFT]
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 This is a section dedicated all to Quina's Blue Magic! Here is the monsters
 that can be gobbled up to learn abilities. If you want to see what all the
 abilities do, check out his/her skill overview in the [CHRC] section. Most
 of this stuff's going off notes I wrote, like, in 2002, so if there's any
 rare baddie I forgot, make sure to drop me a line! Regardless, the monsters
 to snack on are listed in order of first appearance, not necessarily with
 Quina in the party at the time.

 Oh, and if ya want exact locations, I can do that -- it's just that I'll 
 have to point out where they are anyway, so I'm cuttin' out the useless
 info.

 .---------------.-----------------------------------------------------------.
 | SKILL         | MONSTERS                                                  |
 |---------------+-----------------------------------------------------------|
 | Goblin Punch  | Goblin (plains by Evil Forest and lower Ice Cavern entry) |
 |               | Goblin Mage (Outer Continent plains, by Iifa Tree, etc.)  |
 |---------------+-----------------------------------------------------------|
 | LV5 Death     | Whale Zombie (beaches on Outer Continent's eastern side)  |
 |               | Dracozombie (Iifa Tree, most places on Disc 4)            |
 |               | Lich (Crystal World)                                      |
 |---------------+-----------------------------------------------------------|
 | LV4 Holy      | Torama (Desert Palace only?)                              |
 |               | Feather Circle (Fossil Roo, Lost Continent ice fields)    |
 |               | Amdusias (Treno Equipment Shop)                           |
 |---------------+-----------------------------------------------------------|
 | LV3 Def-less  | Carve Spider (Lindblum Plateau; By Dali, by Evil Forest)  |
 |               | Lamia (Gizamaluke's Grotto)                               |
 |               | Lizard Man (desert region by Burmecia/Cleyra)             |
 |               | Sand Scorpion (desert region by Burmecia/Cleyra)          |
 |               | Ochu (Conde Petie Mountain Path)                          |
 |               | Grand Dragon (Popos Heights, above Gizamaluke's Grotto)   |
 |---------------+-----------------------------------------------------------|
 | Doom          | Veteran (Ipsen's Castle)                                  |
 |               | Ash (Memoria)                                             |
 |---------------+-----------------------------------------------------------|
 | Roulette      | Ghost (region around Treno)                               |
 |               | Zombie (Iifa Tree)                                        |
 |               | Hecteyes (Terra, world map on Disc 4)                     |
 |---------------+-----------------------------------------------------------|
 | Mighty Guard  | Serpion (area around Mist Continent Qu's Marsh)           |
 |               | Myconid (Dead Forest area, before entering B. Mage Vllg.) |
 |               | Antlion (E. Outer Continent sandpits, before Dsrt Palace) |
 |               | Gargoyle (Ipsen's Castle)                                 |
 |---------------+-----------------------------------------------------------|
 | Aqua Breath   | Axolotl (Qu's Marsh in Lindblum territory)                |
 |               | Clipper (Qu's Marsh area in Lindblum territory)           |
 |               | Sahagin (Qu's Marsh on Outer Continent)                   |
 |               | Vepal (Lost Continent's ice fields)                       |
 |---------------+-----------------------------------------------------------|
 | Matra Magic   | Dragonfly (Gargan Roo, Cleyra Trunk)                      |
 |               | Trick Sparrow (plains around Treno)                       |
 |               | Ogre (Desert Palace, Oeilvert)                            | 
 |               | Land Worm (E. Outer Continent desert)                     |
 |---------------+-----------------------------------------------------------|
 | Bad Breath    | Anemone (area by Lanar Island Qu's Marsh, by Daguerreo)   |
 |               | Marboro (Pandemonium, Disc 4 world map)                   |
 |               | Worm Hydra (Daguerreo's island forests, Choco Prdse Isle) |
 |---------------+-----------------------------------------------------------|
 | Limit Glove   | Mu (plains by Evil Forest, plains by Dali)                |
 |               | Axe Beak (Lindblum Plateau)                               |
 |               | Mandragora (forests by Chocobo's Forest; forest by Treno) |
 |               | Blazer Beetle (plains by Madain Sari, Iifa Tree)          |
 |               | Jabberwock (Seaways Canyon, on the Forgotten Continent)   |
 |               | Catoblepas (Forgotten Continent's northern regions...)    |
 |---------------+-----------------------------------------------------------|
 | 1,000 Needles | Cactuar (by Conde Petie, F. Continent's Seaways Canyon)   |
 |---------------+-----------------------------------------------------------|
 | Pumpkin Head  | Python (by Evil Forest, by Dali, Lindblum Plateau)        |
 |               | Hedgehog Pie (world map near Lindblum's Qu's Marsh)       |
 |               | Ladybird (world map near Lindblum's Qu's Marsh)           |
 |               | Skeleton (Gizamaluke's Grotto, desert near Cleyra)        |
 |               | Yeti (desert near Cleyra)                                 |
 |               | Basilisk (Burmecia)                                       |
 |               | Bandersnatch (Alexandria Plateau region)                  |
 |---------------+-----------------------------------------------------------|
 | Twister       | Red Dragon (Mt. Gulug; only five battles available!!!!)   |
 |               | Abadon (Pandemonium)                                      |
 |               | Tiamat (Crystal World)                                    |
 |---------------+-----------------------------------------------------------|
 | Night         | Nymph (green plains near Cleyra; beach area west of ")    |
 |               | Abomination (Fossil Roo)                                  |
 |               | Seeker Bat (Fossil Roo, Pinnacle Rocks)                   |
 |               | Grimlock (Desert Palace)                                  |
 |---------------+-----------------------------------------------------------|
 | Earth Shake   | Adamantoise (Forgotten Continent; Q. Marsh isle by Dag.)  |
 |               | Shell Dragon (Pandemonium)                                |
 |               | Earth Guardian (Earth Shrine)                             |
 |---------------+-----------------------------------------------------------|
 | Frog Drop     | Gigan Toad (any Qu's Marsh)                               |
 |---------------+-----------------------------------------------------------|
 | Angel's Snack | Ironite (plains by Chocobo's Forest, Burmecia)            |
 |               | Epitaph (Oeilvert)                                        |
 |               | Mistodon (Disc 2 Iifa Tree; world map on Disc 4)          |
 |               | Behemoth (Memoria)                                        |
 |---------------+-----------------------------------------------------------|
 | White Wind    | Zuu (Cleyra Trunk)                                        |
 |               | Garuda (Popos Heights above G. Grotto; Disc 3 Esto Gaza)  |
 |               | Zemzelett (Dead Forest, before finding B. Mage Village)   |
 |---------------+-----------------------------------------------------------|
 | Vanish        | Vice (plains around Chocobo's Forest)                     |
 |               | Hornet (Gizamaluke's Grotto)                              |
 |               | Troll (Conde Petie Mountain Path; Iifa Tree/Madain areas) |
 |               | Drakan (Desert Palace)                                    |
 |               | Gnoll (Conde Petie Mountain Path; Iifa Tree/Madain areas) |
 |---------------+-----------------------------------------------------------|
 | Frost         | Wraith (w/ blue flame) (Mt. Gulug)                        |
 |               | Chimera (Memoria)                                         |
 |               | Kraken (Crystal World)                                    |
 |---------------+-----------------------------------------------------------|
 | Mustard Bomb  | Bomb (Lindblum Plateau - forests only)                    |
 |               | Vepal (red one) (Mt. Gulug)                               |
 |               | Grenade (Mt. Gulug)                                       |
 |               | Wraith (w/ red flame) (Mt. Gulug)                         |
 |               | Maliris (Crystal World)                                   |
 |---------------+-----------------------------------------------------------|
 | Magic Hammer  | Magic Vice (Burmecia)                                     |
 |               | Ring Leader (Terra)                                       |
 |---------------+-----------------------------------------------------------|
 | Auto-Life     | Carrion Worm (Cleyra Trunk)                               |
 |               | Gimme Cat (forest by Daguerreo, Salvage Archipelago)      |
 |               | Cerberus (Ipsen's Castle)                                 |
 |               | Yan (Vile Island, the one SW of Outer Continent)          |
 |               | Stilva (Memoria)                                          |
 '---------------------------------------------------------------------------'

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CHOCOBO HOT & COLD / CHOCOGRAPHS                                         [CCHC]
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 First accessible immediately after the events in Lindblum, this fun sidequest
 is strung across all (4) discs, and seeing it through lets one fight the
 optional boss, Ozma. Of course, that ain't the main draw -- there are tons of
 items to dig up in 'chocographs', and the birds provided monster-avoiding
 transportation around the continents. Choco, the bird Zidane rides, can even
 'level up' its abilities, eventually learning to fly! Yeah, it's awesome.

 When you dig up a 'Stone With Patterns,' Mene explains that it's a chocograph
 that tells where treasures are buried! Note that when Mene says that c'graphs
 can't be dug up any longer, this doesn't apply to the chocograph pieces. The
 locations are:

 * Chocobo's Forest ------> Lindblum Territory, by South Gate
 * Chocobo's Lagoon ------> Salvage Archipelago, in southern sea
 * Chocobo's Air Garden --> Floating in the sky at six different locations.

###################
[LOCATION OVERVIEW]
###################

 * FOREST -> normal digging power
        '--> normal points/bonuses awarded
        '--> normal time bonus (at 8 finds)

 * LAGOON -> halved digging power
        '--> double points/bonuses awarded
        '--> halved time bonus (at 4 finds) w/o Ocean ability
        '--> normal time bonus (at 8 finds) with Ocean ability

 * GARDEN -> digging power at one-third normal
        '--> Double points/bonuses awarded
        '--> Normal time bonus (at 8 finds)

###########
[DIG POWER]
###########

 Here's an equation I "figured" out myself, so it's probably wrong. Dunno.

 Dig Power = (Beak Lv + x)/(y)   <-- ROUND UP

           x = 1-4 (+1 for every chocobo upgrade)
           y = 1-3 (1 for forest; 2 for lagoon; 3 for air garden)

#########
[BONUSES]
#########

 
 * Special bonus for Chocograph/Pieces -----------------> +5 Pts
 * Dig up 8 items within time limit + extensions -------> Limit Bonus
 * Dig up 2 items within first 5 seconds of each other -> +5 Pts
 * Find four items in a minute -------------------------> +10 Seconds
                                                          Double pts.

##########################
[ITEMS THAT CAN BE DUG UP]
##########################

 * Stone With Patterns ----------> 20 Pts
 * Anklet -----------------------> 16 Pts
 * Chocograph Piece -------------> 15 Pts
 * Chocograph -------------------> 10 Pts
 * Remedy -----------------------> 04 Pts
 * 500 Gil ----------------------> 04 Pts
 * Ore --------------------------> 02 Pts
 * 200 Gil ----------------------> 02 Pts
 * Phoenix Pinion ---------------> 02 Pts
 * Potion -----------------------> 01 Pts
 * Antidote ---------------------> 01 Pts
 * Soft -------------------------> 01 Pts
 * Annoyntment ------------------> 01 Pts
 * Gysahl Greens ----------------> 01 Pts
 * Eye Drops --------------------> 01 Pts
 * Echo Screen ------------------> 01 Pts
 * 50 Gil -----------------------> 01 Pts

 [NEW AFTER GETTING REEF ABILITY:]

 * Hi-Potion --------------------> 04 Pts
 * Chocograph Piece x 2 --------->

 [NEW AFTER GETTING MT. ABILITY:]

 * Dead Pepper ------------------> 01 Pts

 [NEW AFTER CLEARING MOUNT GULUG:]

 * Chocograph Piece -------------> 15 Pts

 ####################
 CHOCOGRAPH LOCATIONS
 ####################

 [STREAMSIDE]
   '-Dig Up: Disc 1 [Chocobo Forest]
   '-Redeem: Disc 1
   '-Needed: Field Ability
   '-A Hint: "You're hopeless if you can't find this, kupo!"
   '-Locate: By beach near Chocobo's Forest, across from bridge
   '-Reward: 2 Elixir + 3 Hi-Potion + 4 Ether + 2 Germinas Boots

 [BETWEEN MOUNTAINS]
   '-Dig Up: Disc 1 [Chocobo Forest]
   '-Redeem: Disc 1
   '-Needed: Field Ability
   '-A Hint: "Try going somewhere you don't usually go, kupo."
   '-Locate: Dig on the western side of the Lindblum Plateau's base
   '-Reward: 5 Potion + 5 Hi-Potion + 2 Tent + 2 Cotton Robe

 [HEALING SHORE]
   '-Dig Up: Disc 1 [Chocobo Forest]
   '-Redeem: Disc 1
   '-Needed: Field Ability
   '-A Hint: "Kupo! You already know how to call a chocobo, right?"
   '-Locate: In Burmecian territory, western shoreline
   '-Reward: Reef Ability (can enter shallow water)

 [BIRD'S-EYE LAGOON]
   '-Dig Up: Disc 1 [Chocobo Forest]
   '-Redeem: Disc 1
   '-Needed: Reef Ability
   '-A Hint: "Try changing your point-of-view with [R2], kupo."
   '-Locate: Lindblum territory, in shallows, near isle west of Qu's Marsh
   '-Reward: 8 Potion + 4 Phoenix Down + 3 Ether + 1 Magician Robe

 [SMALL BEACH]
   '-Dig Up: Disc 1 [Chocobo Forest]
   '-Redeem: Disc 1
   '-Needed: Reef Ability
   '-A Hint: "There's nothing there, but it's my favorite place, kupo."
   '-Locate: Lindblum territory, island in shallow directly south of C. Forest
   '-Reward: 4 Remedy + 2 Elixir + 8 Rising Sun + 1 Oak Staff

 [ABANDONED BEACH]
   '-Dig Up: Disc 1 [Chocobo Forest]
   '-Redeem: Disc 2
   '-Needed: Field Ability
   '-A Hint: "There are treasures on continents other than the Mist Continent!"
   '-Locate: Outer Continent, beach southeast of Qu's Marsh
   '-Reward: 9 Phoenix Pinion + 5 Phoenix Down + 12 Peridot + 1 Diamond Gloves

 [FARAWAY LAGOON]
   '-Dig Up: Disc 1 [Chocobo's Forest/Lagoon]
   '-Redeem: Disc 3
   '-Needed: Reef Ability
   '-A Hint: "It feels really far away if your chocobo isn't grown up, kupo."
   '-Locate: Land on the westernmost island, follow reef north until it bends
   |         back on Forgotten Continent's west side. Towards where it tapers
   |         off, the treasure can be found by a bend in the cliffs.
   '-Reward: 37 Potion + 6 Magic Tag + 1 Shield Armor + Gaia Gear

 [ABANDONED LAGOON]
   '-Dig Up: Disc 3 [Chocobo's Lagoon]
   '-Redeem: Disc 3
   '-Needed: Reef Ability
   '-A Hint: "Start your search on a small beach, kupo."
   '-Locate: Disembark on the Outer Continent's southern-side beach, and take
   |         the reef west to the destination. Pretty short distance, really.
   '-Reward: 6 Soft + 4 Ether + 1 Feather Boots + 1 N-Kai Armlet

 [COLD FIELD]
   '-Dig Up: Disc 1 [Chocobo's Forest]
   '-Redeem: Disc 3
   '-Needed: Field Ability
   '-A Hint: "There are other things you can ride besides chocobos, kupo."
   '-Locate: Land on Lost Continent's south side, travel a ways east up coast
   '-Reward: 5 Echo Screen + 7 Hi-Potion + 3 Tent + 1 Theater Ship Card

 [FORGOTTEN LAGOON]
   '-Dig Up: Disc 3 [Chocobo's Lagoon]
   '-Redeem: Disc 3
   '-Needed: Reef Ability
   '-A Hint: "Some treausure [sic] is hidden in the shallows, kupo."
   '-Locate: Land on Lost Continent's south side, travel south in reef for a
   |         ways, past the Shimmering Island, to brown-colored isle's north
   |         tip -- dig on eastern side.
   '-Reward: 8 Gysahl Greens + 5 Ether + 7 Hi-Potion + 1 Dragon's Claws

 [DAWN LAGOON]
   '-Dig Up: Disc 3 [Chocobo's Lagoon]
   '-Redeem: Disc 3
   '-Needed: Reef Ability
   '-A Hint: "Lots of rich people live there, kupo."
   '-Locate: Land on beach by Chocobo's Forest, head east until access to the
   |         bay south of Treno's available. Search there...
   '-Reward: Mountain ability

 [UNCULTIVATED LAND]
   '-Dig Up: Disc 1
   '-Redeem: Disc 3
   '-Needed: Mountain Ability
   '-A Hint: "Maybe you should leave it alone for now, kupo."
   '-Locate: Dig by fertile plain near Evil Forest
   '-Reward: 10 Antidote + 1 Jade Armlet + 3 Wing Edge + 1 Cargo Ship Card

 [FORBIDDEN FOREST]
   '-Dig Up: Disc 3 [Chocobo's Forest, after getting Mountain ability]
   '-Redeem: Disc 3
   '-Needed: Mountain ability
   '-A Hint: "You need to go over a very high mountain."
   '-Locate: Check the deep-mountain, forested valley by Dali
   '-Reward: 7 Ether + 2 Elixir + 10 Wing Edge + 1 High Mage Staff

 [GREEN PLAINS]
   '-Dig Up: Disc 3 [Chocobo's Forest, after getting Mountain ability]
   '-Redeem: Disc 3
   '-Needed: Mountain ability
   '-A Hint: High plains are grass fields that are found at a higher elevation.
   '-Locate: Check the mountains looking down on the Mist Continent's northern
             beach.
   '-Reward: Ocean ability

 [COLD LAGOON]
   '-Dig Up: Disc 3 [Chocobo's Forest, after getting Mountain ability]
   '-Redeem: Disc 3
   '-Needed: Ocean ability
   '-A Hint: "Why would anyone hide treasure here, kupo?"
   '-Locate: On the Lost Continent's NW side, check the ice cap (which has a
   |         very identifiable shape) and dig up the inlet.
   '-Reward: 11 Peridot + 9 Opal + 15 Sapphire + 19 Topaz

 [SEA AT DUSK]
   '-Dig Up: Disc 3 [Chocobo's Lagoon, after getting Ocean ability]
   '-Redeem: Disc 3
   '-Needed: Ocean ability
   '-A Hint: "Go dig in the ocean!"
   '-Locate: Check the east coast of the Forgotten Continent for an offshoot
   |         peninsula, about halfway down the length.
   '-Reward: 15 Phoenix Pinion + 1 White Robe + 1 Diamond + 1 Masamune Card

 [OCEAN]
   '-Dig Up: Disc 3 [Chocobo's Lagoon, after getting Ocean ability]
   '-Redeem: Disc 3
   '-Needed: Ocean ability
   '-A Hint: "Look carefully! There's a small reef, kupo!"
   '-Locate: The long north/south-stretching island west of the Forgotten
   |         Continent has some chocobo tracks on it. Check in the vacant
   |         ocean off its west coast.
   '-Reward: 27 Ore + 1 Light Robe + 1 Whale Whisker + 1 Alexander Card

 
 [FORGOTTEN PLAINS]
   '-Dig Up: Disc 3 [Chocobo's Forest, after getting Mountain ability]
   '-Redeem: Disc 3
   '-Needed: Mountain ability
   '-A Hint: "Look for the withered plateau, kupo."
   '-Locate: On the Forgotten Continent's western talon-shaped peninsula, the
             layered peninsula's northern part (near Ipsen's Castle) has some
             treasure.
   '-Reward: 17 Ore + 5 Ether + 14 Opal + 1 Demon's Mail

 [DUSK PLAINS]
   '-Dig Up: Disc 3 [Chocobo's Lagoon]
   '-Redeem: Disc 3
   '-Needed: Mountain Ability
   '-A Hint: "At a certain location on the Forgotten Continent, it is always
             dusk, kupo."
   '-Locate: Look SW of Oeilvert, over a mountain range by the coast
   '-Reward: 12 Phoenix Down + 14 Ore + 1 Kaiser Knuckles + 1 Iron Man Card

 [MIST OCEAN]
   '-Obtain: Dig up all 6 chocograph pieces to form this chocograph [can only
             be done after Mt. Gulug on Disc 3].
   '-Redeem: Disc 3
   '-Needed: Ocean ability
   '-A Hint: "Be patient and dig! Dig! Dig, kupo!"
   '-Locate: Off the NE coast of the Mist Continent by the two small isles
   '-Reward: Sky ability

 [OUTER ISLAND]
   '-Dig Up: Disc 3 [Chocobo's Air Garden]
   '-Redeem: Disc 3
   '-Needed: Sky ability
   '-A Hint: "How scary! I hope you like heights..."
   '-Locate: Korua Island, on the eastern coast of Outer Continent
   '-Reward: 21 Amethyst + 16 Garnet + 1 Genji Armor + 1 Ragnarok

 [OUTER ISLAND 2]
   '-Dig Up: Disc 3 [Chocobo's Lagoon, after getting Ocean ability]
   '-Redeem: Disc 3
   '-Needed: Sky ability
   '-A Hint: "
   '-Locate: Likanmack Island, on eastern coast of Outer Continent
   '-Reward: 11 Sapphire + 1 Circlet + 1 Pumice Piece + 1 Hilda Garde 3 Card

 [FAIRY ISLAND]
   '-Dig Up: Disc 3 [Chocobo's Air Garden]
   '-Redeem: Disc 3
   '-Needed: Sky ability
   '-A Hint: "Try going places you couldn't reach before, kupo!"
   '-Locate: Vile Island, the large isle southwest of Outer Continent
   '-Reward: 33 Potion + 15 Annoyntment + 1 Holy Miter + 1 Dark Matter Card

 [FORGOTTEN ISLAND]
   '-Dig Up: Disc 3 [Chocobo's Air Garden]
   '-Redeem: Disc 3
   '-Needed: Sky ability
   '-A Hint: "You've come this far! You can figure it out, kupo!"
   '-Locate: Pilkiras Island, nestled north of the Forgotten Continent
   '-Reward: 1 Ribbon + 1 Rebirth Ring + 13 Amethyst + 1 Ark Card

 If you're wondering what the point of digging all these up is, it's to enter
 Chocobo's Paradise. It's located behind a crack on the northwesternmost isle
 (not shown on map) called 'Uaho Island'. Land there with a gold chocobo and
 break open the mountain crack to reveal this place.

 See the 'CRCK' and 'BCHC' sections for mini-quests stemming from finding this
 place. Yeah, this sidequest never ends...

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QU'S MARSH FROG-CATCHING                                                 [QMFC]
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 Around the world, there are "Qu's Marshes" that, not surprisingly, all have a
 frog pond. Only one is accessible at first, but eventually, Quina will get to
 take a dip in all of 'em. First, a few basics about ponds:

 * All frogs are worth 1 point.
 * Ponds all have frogs to catch!
 * Frogs can either be male or female
 * Golden frogs (unisex) increase population regrowth
 * A population grows faster when a male and female are left in
 * A population grows faster when a male/female is already an adult
 * Capturing a frog reduces the population and thus the respawn rate
 * Time must be spent IN-GAME (shutting off doesn't work) to respawn frogs
 * If Quina is not in the current party, frog-catching cannot be performed
 * After getting a certain number of captures, Quale will give Quina a prize

 Note that the regrowth rates for the golden frogs are often negligible and
 if you plan on continuing with the game before returning to the ponds, they
 probably won't be noticed (as opposed to leaving the quest to endgame and
 trying to do the sidequest in one go). Here is a list of all Qu's Marshes:

 Qu's Marsh #1 - Lindblum territory, lower marshland
 Qu's Marsh #2 - Outer Continent, in about the middle portion by choco tracks
 Qu's Marsh #3 - Forgotten Continent, on the northern part of the peninsula
 Qu's Marsh #4 - Lanar Island, southern sea, NW of Daguerreo (tear-shaped)

 And as far as catching frogs for prizes...

 ##   PRIZE
 ¯¯   ¯¯¯¯¯
 02 ~ Ore
 05 ~ Ether
 09 ~ Silk Robe
 15 ~ Elixir
 23 ~ Silver Fork
 33 ~ Bistro Fork
 45 ~ Battle Boots
 99 ~ Gastro Fork

 Save before catching the ninety-ninth frog, though -- you'll have to fight
 your master to obtain Quina's ultimate weapon... Here's how to prepare.

 * Water-absorbant/-nullifying equipment (Ribbon works well here)
 * Angel's Snack ability (can cure Mini on everyone)
 * Someone with the Mini ability (for curing Mini)
 * Clear Headed (confuseproof)
 * Bright Eyes (darknessproof)
 * Loudmouth (silenceproof)
 * Master Thief (optional)

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  || BOSS: Quale ~ HP: 66,000 ~ AP: 10 ~ EXP: 16383 ~ GIL: 10800           ||
  ||          '-WEAK : Thunder                                             ||
  ||          '-DROP : Elixir                                              ||
  ||          '-STEAL: Robe of Lords, Elixir, Ninja Gear, Glutton's Robe   ||
  ||                                                                       ||
  || ATTACKS:                                                              ||
  ||                                                                       ||
  ||   Rolling Attack -> Physical damage (single)                          ||
  ||   Aqua Breath ----> Water-elemental damage (all/all)                  ||
  ||   Water ----------> Water-elemental damage (single/all)               ||
  ||   Mini -----------> Inflicts 'Mini' status (single/all)               ||
  ||   Poison ---------> Inflicts 'Poison' status (single/all)             ||
  ||   Confuse --------> Inflicts 'Confuse' status (single/all)            ||
  ||   Silence --------> Inflicts 'Silence' status (single/all)            ||
  ||   Blind ----------> Inflicts 'Darkness' status (single/all)           ||
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   This frogface has the most HP in the game, but unfortunately doesn't have
   a lot of MP to match it. Thus, using Magic Hammer over and over will make
   his reservoir deplenish pretty easily (in about 6 turns). If you've got a
   stiff-arm passive ability up for the status effects, this battle's far,
   far easier -- those are his main method of attack. Rolling Attack is not
   too shabby, though, and can probably do 2000+ to front-row fighters. And,
   if his MP is drained, he won't be able to do any counters (i.e. counter
   physical attacks w/ Confuse) -- and will get "No MP!" messages over and
   over when his turn comes up! Take this time to erect Mighty Guard and
   slam away, but only after stealing all that good equipment. I prefer an
   Amarant/Eiko/Quina/Zidane party, since Amarant can use powered-up Chakra
   attacks (if you have Power Up ability) and keep the MP supply going with
   ease; and, Eiko can use Might to power up any physical attacks or use
   Phoenix to revive everyone. Quale is only susceptible to Slow as far as I
   know, but if Steiner's along, he might be able to pull off some "Break"
   abilities.

 After defeating the master, Quale forks over (no pun intended) the ultimate
 weapon for Quina -- a [GASTRO FORK]!
 
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MOGUTA THE KUPO NUT FIEND                                                [KPNT]
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 In Gizamaluke's Grotto, Moguta, one half of a newlywed couple, will reveal 
 his undying love for Kupo Nuts. This seems like nothing really, but as you
 deliver mail, the moogles will give Kupo Nuts as thanks. You can then take
 them back to Moguta for prizes/rewards. Some suck, although some aren't too
 shabby.

[BASICS:]

 * You can only have one Kupo Nut in your inventory at a time
 * If you already have a Kupo Nut, you WILL NOT get a new one for a delivery

[REWARDS:]

 * Rewards are randomized except for the one at start of each disc
 * Randomized rewards are fairly mundane common items like Phoenix Pinions.
 * If the player does not choose to do this sidequest, it affects NOTHING.

 DISC 1 - Holy Bell (mandatory)
 DISC 2 - Elixir
 DISC 3 - Extension
 DISC 4 - Aloha T-Shirt

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STILTZKIN'S STEALS                                                       [STZK]
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 ...of course not 'steals' in the same way as Zidane's pickpocketing, but just
 the same, his side-of-the-road bargains are very useful.

------.------------------------.-------.-------------------------------------.
 DISC | LOCATION HE APPEARS IN | PRICE | SELLS                               |
------+------------------------+-------+-------------------------------------'
  One | Burmecia               |   333 | Soft, Hi-Potion, Ether              |
  Two | Cleyra                 |   444 | Hi-Potion, Ether, Phoenix Pinion    |
  Two | Fossil Roo             |   555 | Ether, Remedy, Phoenix Pinion       |
  Two | Conde Petie Mt. Path   |   666 | Magic Tag, Tent, Ether              |
Three | Alexandria Town        |   777 | Phoenix Pinion, Hi-Potion, Elixir   |
Three | Oeilvert (Interior)    |   888 | Hi-Potion, Emerald, Elixir          |
Three | Bran Bal               |  2222 | Diamond, Ether, Elixir              |
 Four | Alexandria             |  5555 | Moonstone, Ruby, Elixir             |
------'------------------------'-------'-------------------------------------'

 If you've bought his items at every possible interval, he'll reward your good
 philanthropy with a free [RIBBON]! These usually fetch 80,000+ at the Treno
 Auction, so it's just as well you get this one.

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TRENO AUCTION HOUSE                                                      [THSH]
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 Although not really a mini-game, or a sidequest, this house of bargaining is
 first accessible on Disc 2 and gives rare items if your pocketbook can handle
 the bidding. Here's are the new items organized per disc:

 [DISC TWO:]

   * Une's Mirror       * Reflect Ring          * Madain's Ring
   * Mini-Cid           * Fairy Earrings        * Magician Robe
   * Doga's Artifact    * Griffin's Heart       * Pearl Rouge

 [DISC THREE:]

   * Rat Tail           * Dark Matter           * Feather Boots
   * Anklet             * Promist Ring          * Thief Gloves

 [DISC FOUR:]

   * Ribbon             * Magical Fingertip

   Note that the Promist Ring doesn't become available until you've obtained
   the Blue Narciss. Same for the Thief Gloves.

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KNIGHT HOUSE FIGHT CLUB                                                  [KHFC]
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 Getting its name from the owner of the equipment shop (Knight), a fight club
 of sorts can be done in a one-on-one match. Talk to the lady attendant and
 she'll let someone fight the monster. Win and get a prize!

[DISC TWO]
 |
 '-Monster: Griffin
 |
 '-Attacks: White Wind (heal self)
 |          Aero (wind-elemental damage to one)
 |          Aera (wind-elemental damage to one)
 |
 '-Stratgy: Steiner is a good choice here. Equip him with the Blood Sword,
 |          for its HP-drain effect; the Gold Choker accessory, which has to
 |          be synthed but halves wind damage; and the Bird Killer ability,
 |          taught by the Bronze Armor and increases damage against the foe's
 |          type. Auto-Potion helps, too, but isn't imperative.
 |
 '-Reward : Tonberry Card

[DISC THREE]
 |
 '-Monster: Catoblepas
 |
 '-Attacks: Heave (physical damage on target)
 |          Devil's Bell (inflicts 'Petrify' on target)
 |          Earthquake (earth-elemental damage on target)
 |          Thundara (med. thunder-elem damage on target)
 |
 |
 '-Stratgy: Equip the 'Jelly' and 'Beast Killer' abilities, and Feather Boots
 |          or Desert Boots if you want to reduce earth-type damage (E'quake
 |          isn't that good, really). The Coral Ring will help out immensely
 |          however, so definitely put that on your character. A stratagem:
 |          use the Angel Bless' confusion ability in conjunction with the
 |          Soul Blade ability to really make this match easy; it doesn't seem
 |          to use any of its skills besides Heave in this state!
 |
 '-Reward : 15000 Gil



 .-Monster: Amdusias
 |
 '-Attacks: Horn (physical damage to one target)
 |          Bio (non-elem magic damage + % poison)
 |          LV4 Holy (holy damage to enemies with levels divisible by 4)
 |
 '-Stratgy: Equip Bird Killer since it's an Aerial type, and Auto-Reflect will
 |          help make Bio worthless (and poison it, too!). Alternatively, you
 |          can use the tent trick to inflict Silence/Darkness/Poison to get
 |          rid of ALL its attacks. Of course, if you've already bought Zidane
 |          a Sargatanas, you can use Soul Blade and instantly petrify it. Ya
 |          don't get AP/EXP/Drops, anyway...
 |
 '-Reward : Running Shoes

[DISC FOUR]
 |
 '-Monster: Behemoth
 |
 '-Attacks: Heave (physical damage to one)
 |          Strike (physical damage to one)
 |          Meteor Counter (counters with 'Meteor' magic)
 |
 '-Stratgy: Just petrify it with the Sargatanas + Soul Blade combination. If
 |          you want an actual fight outta the thing (has about 25000 HP), use
 |          the Beast Killer ability and inflict Darkness/Silence, which will
 |          make it unable to use Meteor Counter
 |
 '-Reward : Circlet

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HIPPAUL RACING                                                           [HPPL]
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 This can only be done on the third disc, when the player is controlling Vivi
 before going to Ruby's mini-theater. Go to the alley between the bar and the
 town entrance to find Hippaul and his mother, who urges Vivi to race her son
 so he can work off his fat physique. To do the race, the square and circle
 buttons have to be alternated (i.e. press one, then the other, repeat) to
 dash to the finish. It gets progressively harder with a normal controller,
 but shouldn't be too hard if you've got a turbo controller. Losing races will
 make Hippauls "level" go up (talk to him to check it) and when he reaches a
 certain one, his mother will bestow a prize. Here are the prizes:

 GOALS  | PRIZE
 -------+--------------------.  As for how you should hold the controller, I
 LVL 10 | Wyerd Card         |  suggest using two hands to press the two 
 LVL 20 | Carrion Worm Card  |  buttons. I also find I can perform better on
 LVL 30 | Tantarian Card     |  how I press if I concentrate on the presses,
 LVL 40 | Armstrong Card     |  rather than how Vivi's faring in the race.
 LVL 50 | Ribbon Card        |  This allows me to tighten the input sequence
 LVL 60 | Nova Dragon Card   |  without getting mucked up with distractions.
 LVL 70 | Genji Card         |  It may not work with everyone, but that's all
 LVL 80 | Athlete Queen      |  the advice I've got. It's pretty dang hard
 -------'--------------------'  later on... >__>

 TIP: Hikari Kirameku writes "Dunno if anyone's mentioned this before, but if
 you're using a PS2 analog controller (and this prolly works for the PS1 ones
 too), if you turn the analog off, you can use the right analog stick in place
 of the square and circle buttons. That way all you have to do is flick it left
 and right really fast, and it gets Vivi running at a pretty decent clip. Only
 downside is you tend to wear your arm out doing it, but maybe others will have
 better luck using the analog stick method, instead of alternating buttons, if
 they don't have access to a turbo controller."

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CRACKS IN THE MOUNTAIN                                                   [CRCK]
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 These weird item caches are found in remote ares and can only be opened with
 a mountain chocobo, mostly because Dead Peppers can only be obtained after a
 player's got one. The following can be dug up by pointing Choco's beak toward
 a suspicious crack (or line) and using said pepper. When in doubt of one's
 location, remember that all cracks are untraversable -- if Choco's forced out
 of the way, there's probably one there. Location are as follows:

  * On the Lost Continent, in the NW area of 'Seatence Ice Field', look along
    the northern coast's mountain range. A east-facing side will have a weird
    criss-cross marking; use a Dead Pepper on it. This'll give you a nice boon
    of: 41 Lapis Lazuli + 1 Rosetta Ring + 1 Protect Ring + 1 Airship Card

  * Freya's ultimate weapon can be dug up with a mountain chocobo, in a half-
    -hidden crack near Oeilvert. Check the world map and look at the Forgotten
    Continent. The black spots stand for forested areas; there is only one of
    those blotches on the western part of the continent, NW of Oeilvert's
    location. On the second layer, look for a big black line (face SE) on the
    cliffside. Crack it open with a Dead Pepper and you'll get Maiden Prayer
    and a Dragon's Hair lance! There's a Gauntlets and Odin Card up in there,
    too!

  * In the same vein as the above weapon-finding quest, on the eastern coast
    of this continent, north of Oeilvert and even the eastern chocobo tracks,
    there is a small enclosed area with a tiny forest. Next to that forest is
    another crack that can be opened with a dead pepper: 19 Eye Drops, one
    Madain's Ring, a Genji Helmet, and a Hilde Garde 1 Card!

 Note that these are the only ones that give /treasure/, but there are still a
 few more cracks to dig up regarding other sidequests. Check out the [HLPM]
 section for more info.

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RANK 'S' TREASURE HUNTER                                                 [RNKG]
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 Once the Hilde Garde 3 airship is obtained on Disc 3 [post-Esto Gaza], the
 town of Daguerreo can be accessed. Fly to the largest landmass south of the
 Forgotten Continent (Sacrobless Island) and enter inside. Near the library
 below the synthesis shop, a four-armed man will be adjudicate Zidane on his
 treasure-hunter skills. The ranks in order of lowest to highest are:

                H -> G -> F -> E -> D -> C -> B -> A -> S

 Things that contribute towards raising the ranking:

 * Opening treasure chests -.  __________________________________
 * using field icons        |-|Thanks to Lord Faust for this info|
 * Obtaining Key items     -'  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

 Upon reaching Rank S, the man will get startled and run away. Follow him back
 to the town entrance to learn that he's not really famous and is a low-rank
 hunter (D, to be precise). He really just wants to be stronger so he's not
 pushed around and called "four-arms." Before he splits, he gives Zidane the
 key item [RANK S MEDAL]! He also divulges his real name, which no mortal has
 ever heard before or again... :D

 (NOTE: If you follow this guide, you should be able to get the medal upon
  first reaching Daguerreo!)

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ACCEPTIN' EXCALIBUR                                                      [EXCL]
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 Excalibur is a sword for Steiner, his third-best, which can be obtained on
 the last (4th) disc. Here are the steps to take in order to get this rarity,
 which'll teach him the Climhazzard ability:

 01) On Daguerreo's third floor, by the inn, talk to the old man who talks of
     a 'Magical Fingertip' he'd like to see at least once in his life.

 02) In Treno's auction, buy and sell the following:

     * Rat Tail --------> Sell to Adventurer by synth shop's exterior
     * Une's Mirror ----> Sell to Nobleman by synth shop's exterior
     * Doga's Artifact -> Sell to Scholar inside the synthesis shop
     * Griffin's Heart -> Sell to Adventurer by synth shop's exterior

 03) The Magical Fingertip (key item) should now show up in the auction. It
     fetches quite a price, usually between 50000-60000g. Once it's bought,
     you can't buy it again...you won't need it again, anyway.

 04) Bring it to the old man in Daguerreo and he'll give an Excalibur as the
     prize. That's all!

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BEACHCOMBER RESTORE                                                      [BCHC]
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 This can only be done on disc four.

 Visit Fat Chocobo after opening all chocograph treasures, digging up all the
 mountain crack treasures and unearthing all items underwater (including the
 Ultima Weapon at Shimmering Isle's former location). Watch the scenes about
 Mene and Choco, and after leaving, return and challenge Fatty to a game of
 cards. He'll talk about restoring the party whenever they're on a beach...
 provided they find all of them first.

 What the player has to do is walk on a beach (w/o Choco) and press the circle
 button -- a bell-type sound should play, like you picked up an item. Here are
 the locations you'll have to stop at. It's not too hard for continents since
 you can just follow the coastlines, but anyway...

 [OUTER CONTINENT]        [MIST CONTINENT]         [LOST CONTINENT] 

  * Banyano Shores         * Togull Beach           * Quelmiera Shores
  * Dyshnose Shores        * Eesistern Coast        * Ryuki Shores
  * Gegalrich Shores       * Tuhanda Shores
  * Kognish Shores         * Nomarania Beach
  * Shengalasta Shores     * Metalark Shores
  * Falstead Coast         * Makiki Beach
                           * Derek Beach

 Here are the various islands around, and where to find 'em:

 [BEACH]                  [LOCATION]
 
 * Commure Shores          Talon-shaped island north of the Outer Continent
 * Lanshake Island         Small island south of Chocobo's Forest
 * Everlang Island         Long island west of Forgotten Continent
 * Lanar Island            Island where fourth Qu's Marsh is located
 * Salvage Archipelago     Island east of Daguerreo w/ chocobo tracks
 * Palmnell Island         Island by Daguerreo where Chocobo's Lagoon is

 After doing all twenty-one beaches, you'll be able to press the "O" button
 and "watch the waves around the world" to relax, refilling HP and MP.

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HELPIN' MOGNET CENTRAL                                                   [HLPM]
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 NOTE: In case you've heard conflicting information from other guides or
 sources, this CAN ONLY BE DONE ON DISC FOUR! You can't do it on Disc 3 by
 delivering all letters or any of that crap. Don't believe the misinformation,
 yo!

 ---

 Mognet Central is a 'post office' that's hidden behind a mountain crack on
 the talon-shaped island north of the Outer Continent. To access it, you'll
 need an Ocean chocobo or better, so get one before starting this up.

 ---

 By Disc 4, Mognet Central's deliveries are floundering, to the degree where
 there ain't any traffic at all. To start this mini-quest, talk to Kupo in
 Alexandria who'll want to get to the bottom of these shenanigans. Pick up
 his letter to Atla to start this delivery route, like so:

  01) Kupo in Alexandia ------------> Atla in Burmecia
  02) Atla in Burmecia -------------> Mogryo in Black Mage Village
  03) Mogryo in Black Mage Village -> Kumool in Ipsen's Castle
  04) Kumool in Ipsen's Castle -----> Mois at Fossil Roo Entrance
  05) Mois at Fossil Roo Entrance --> Noggy at Daguerreo
  06) Noggy at Daguerreo -----------> Kupo in Alexandria

  NOTE: You need to bring Quina with in order to revisit Fossil Roo's Entrance

  Deliver Kupo's letter to learn that "Superslick" is needed to fix the Mognet
  Central machine, and that someone in Alexandria's got it! Talk to Ruby to
  get the key item [SUPERSLICK]. Now that you have it, take your ocean choco
  to that talon-shaped island I mentioned above and use a Dead Pepper to open
  the crack there. Talk to Artemecion and give him the stuff; everything'll be
  made right again! A [PROTECT RING] is the final reward!

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OZMANIA                                                                  [OZM1]
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 Ozma is the game's super-hard optional boss, and vexes many players due to
 its cheap, quick-hitting attacks. About 90% of this section was written by
 Daniel Burapavong; the other ten percent is just me filling in the gaps with
 notes and junk.
 
Getting to Ozma
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Ozma is located in Chocobo's Air Garden, the final dig site in the Chocobo Hot
 & Cold minigame. Due to the nature of the sidequest, the earliest point one
 can get there is on Disc 3 around the time the Hilde Garde 3 comes into the
 player's possession. From now on until the end of the game, Ozma -- who is
 found by inspecting the rock structure on one side of the garden a few times
 -- is able to be fought.

Preparing for Ozma
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 I recommend using a party of Zidane, Steiner, Quina, and Eiko to defeat Ozma
 and steal all his items (Elixir, Robe of Lords, Dark Matter, Pumice Piece).
 Zidane's level should be in the 70s and the others in the mid to high 60s.
 Make sure no character's level is a multiple of 4 or 5 in order to avoid Lv4
 Holy and Lv5 Death, which Ozma likes to cast.  Equip each character with the
 best equipment you have, then make sure to equip Egoist Armlets to Zidane,
 a Demon's Mail to Steiner, and Pumice Pieces to Quina and Eiko (to
 absorb Shadow and Holy).  For abilities, make sure everyone has Auto-Haste,
 Auto-Regen, Auto-Potion, Clear Headed, and Antibody equipped.  For Zidane,
 make sure he also has Bandit, Mug, and Master Thief equipped - all these will
 aid in stealing Ozma's items.  For Quina and Eiko, make sure they also have
 Loudmouth equipped to protect against Silence.  Equipping any additional
 abilities will make this battle easier, such as HP+10% for Zidane, HP+10% and
 HP+20% for Steiner, and Half MP both for Quina and Eiko.

 SGN NOTE: If the player completed the "Friendly Monsters Quest" satisfactorily
           Ozma can be targeted by all physical attacks and becomes WEAK to
           Shadow rather than absorbing it. Since Doomsday hits all targets on
           the field, it's better to try and absorb it rather than nullify.
 
The Battle with Ozma
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 LV    : 99
 HP    : 55535
 MP    : 9999
 EXP   : 65535
 GIL   : 18312
 STEAL : Elixir, Robe of Lords, Pumice Piece, Dark Matter
 DROPS : Pumice, Dark Matter, Ozma Card
 WEAK  : Wind, Shadow [latter if Friendly Monster quest completed fully]
 NULLS : Earth
 ABSORB: Shadow [if Friendly Monster sidequest not completed fully]
 IMMUNE: All statuses except Slow & Darkness                     ___________
                                                                | ABILITIES |
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 | Absorb MP  | Steal MP from a single target                               |
 | Berserk    | Inflict Berserk on a single target                          |
 | Curaga     | Heal self (usually 9999 damage vicinity)                    |
 | Curse      | Inflict multiple status effects on all allies + Damage      |
 | Death      | (May) kill a single target                                  |
 | Doomsday   | Shadow damage to all allies & enemies on the battlefield    |
 | Esuna      | Remove status effects from self                             |
 | Flare      | Non-elemental damage on a single target                     |
 | Flare Star | Non-elemental damage on all allies (LV-based damage)        |
 | Holy       | Holy-elemental damage on single target                      |
 | LV4 Holy   | Holy-elem damage on allies with levels divisible by 4       |
 | LV5 Death  | Kills allies with levels divisible by 5                     |
 | Meteor     | Non-elemental damage on all allies                          |
 | Mini       | Inflicts Mini on all allies                                 |
 |____________|_____________________________________________________________|

 As soon as the battle begins, the number one priority should be having Quina
 cast Auto-Life each party member.  Start with Zidane since he is your
 strongest character, then move to Eiko, Steiner, and Quina in that order.
 Once everyone has Auto-Life cast on them, have Quina cast Frog Drop.  The
 damage Frog Drop causes depends on how many frogs you've caught in Qu's
 Marshes.  I had caught 99 at the time (the minimum to obtain Quina's ultimate
 weapon) and Frog Drop was doing about 6,700 HP damage for me.
 
 Eiko should be casting Curaga to the entire party every round.  This may seem
 like overkill, but you never know when Ozma will unleash a devastating attack
 or two before it's Eiko's turn again.  In addition to Curaga, having Eiko in
 your party is good because if two or more of your party members are wiped out
 (most likely by Meteor or Curse), she can summon Phoenix who will revive all
 of your fallen comrades.  There is also a chance that if you entire party
 gets wiped out, Phoenix will arise and cast Rebirth Flame which restores your
 entire party to full health!  The more Phoenix Pinions you have in your
 inventory, the greater the chance of this happening.
 
 Zidane should be constantly stealing.  Since you have the Mug ability
 equipped, he will also damage Ozma during his successful steals to the tune
 of about 3,000 HP each time.  Steiner should use his special ability Shock
 each round.  This should do 9,999 HP damage each time.
 
 If Steiner trances, then just have him do regular attacks to save MP.  You
 should still be doing 9,999 HP damage with each hit.  If Zidane trances,
 unleash Grand Lethal, but don't kill Ozma too early if you still have items
 to steal.  Remember he has four items - Elixir, Robe of Lords, Dark Matter,
 and Pumice Piece.  If Eiko trances, then cast Curaga on the entire party and
 Holy on Ozma (but only if his lighter colored half is on top, otherwise he
 will absorb Holy).  Quina's trance is pretty much useless in this battle.

  SGN NOTE: I recommend using Freya with a fully-boosted Dragon's Crest rather
            than Steiner, even if it takes more time. Why? All of Steiner's
            attacks, including the lauded Shock, are physical, will be turned
            into crap if he's hit with Mini (via Curse). It can be rectified
            in-battle, but Ozma has no wait time -- it's a stumbling block.
            [Darkside, however, will still do normal damage during Mini.]
 
 Now the good thing about having Auto-Potion equipped on everybody is because
 it also increases the amount of time that your party can gain HP through
 Auto-Regen.  Your party should be immune to Ozma's Doomsday, Lv4 Holy, and
 Lv5 Death attacks if you followed the recommended steps in the preparation
 section above.  The only other status ailments you really need to worry about
 are Mini and Berserk.  Whenever this happens, just have Quina or Steiner use
 a Remedy to cure Mini or Gysahl Greens to cure Berserk.  Also have Quina or
 Steiner use Elixirs on any of your party members who may be getting low on
 MP.
 
 Ozma has 55,535 HP, so if you are keeping track of your attacks on him and
 haven't stolen everything you want yet, then hold back from killing him until
 you do.  Just make sure to keep Auto-Life cast on everyone and your HP
 levels high.  If you follow these steps, your battle with Ozma should be MUCH
 easier and you will get to score some great rare items.  After you win the
 battle, Ozma will drop a Dark Matter, plus Mene will give an Ozma card and
 Strategy Guide key item. Congratulations, you have just beaten the hardest
 boss in Final Fantasy IX!

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FRIENDLY CREATURES SIDEQUEST                                             [FMS1]
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 These monsters appear on the world map and WILL NOT attack you, so make sure
 you don't cut 'em down either. Finding them all allows the party to hit Ozma,
 the game's optional boss, with regular attacks which wouldn't ordinarily be
 possible; and, Ozma becomes weak to Shadow instead of being able to absorb
 it. A few notes:

 * There is no order to do this
 * Friendly monsters cannot be killed
 * Once the monsters give out AP, they cannot appear again
 * The 'Gimme Cat' monster IS NOT FRIENDLY! Do not give it a Diamond!
 * You know a friendly monster battle is coming by the 'friendly' music theme

 There is no order, as said, but it's recommended you do them in the order I
 list, 'cause they're setup so some rewards are recycled and doing 'em in 
 any way you please messes this up.

 .----------------.---------------------------------.----------------------.
 | 'NICE' MONSTER | ENCOUNTERED (Nearest Location)  | REWARD               |
 '----------------+---------------------------------+----------------------|
 | Mu             | Nolrich Heights (Dali)          | 10 AP + Potion       |
 | Ghost          | Bentini Heights (Treno)         | 10 AP + Hi-Potion    |
 | Ladybird       | Magdalene Forest (B.M.Village)  | 20 AP + Ether        |
 | Yeti           | Lucid Plains (Madain Sari)      | 20 AP + Elixir       |
 | Nymph          | Pualei Plains (Iifa Tree)       | 30 AP + Emerald      |
 | Jabberwock     | Seaways Canyon (Oeilvert)       | 40 AP + Moonstone    |
 | Feather Circle | Mitmakis Ice Field (Esto Gaza)  | 30 AP + Lapis Lazuli |
 | Garuda         | Popos Heights*                  | 40 AP + Diamond      |
 | Yan            | Vile Island*                    | 50 AP + Rosetta Ring |
 '----------------'---------------------------------'----------------------'

 NOTE: If you're looking for Ghost on Disc 4, try looking on the small strip
       of land on the mountainside, facing the Quan's Dwelling fishing site.
       This is where I found it within a matter of battles; might work for
       you.

 NOTE: The friendly Jabberwock/Yan ONLY appears in the forest!!!

 'Mu' through 'Nymph' all want Ore in varying amounts, from 1-3; the rest want
 gemstones. If you're doing this in order, this is a natural flow -- friendly
 Jabberwock wants Nymph's Emerald, Feather Circle wants Jabberwock's Moonstone
 and so on, so forth... 

 ---

 The two asterisked monsters are the only out-of-the-way ones to find. To get
 the friendly Garuda, enter Gizamaluke's Grotto where Moguta and his family
 are and climb up the vine to enter the heights -- the bird in question will
 appear in the forest nearby sometimes (but Grand Dragons appear on the plains
 so watch out).

 To reach the Yan, you'll have to get fly on transportation to reach the isle
 SW of the Outer Continent. The friendly Yan'll appear in the forest area, but
 you'll probably have to go through scores of the much, much harder ones 'fore
 you find it (they ARE the hardest regular enemy in the game, after all).

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HADES, THE MASTER SYNTHESIST                                             [HDSY]
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 The master synthesist you may have heard about is actually this optional boss
 that can be encountered on the fourth disc. In Memoria's ocean room, which is
 just past the second save point, search behind the right-hand rock formation
 to find it. There is no field icon to tell you it's there, so just mash the
 X-button to find it. Keep talking to it and you'll be able to fight it. 'Fore
 you do this, have:

 * shadow-absorbing/nulling equipment
 * Clear Headed Ability
 * Antibody Ability
 * Body Temp Ability
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  || BOSS: Hades ~ HP: 55,000 ~ AP: 30 ~ EXP: 16383 ~ GIL: 9638            ||
  ||          '-WEAK : Holy                                                ||
  ||          '-DROP : Wing Edge                                           ||
  ||          '-STEAL: Running Shoes, Robe of Lords, Battle Boots, Reflect ||
  ||                   Ring                                                ||
  ||                                                                       ||
  || ATTACKS:                                                              ||
  ||                                                                       ||
  ||   Judgement Sword -> HP to 1 (single)                                 ||
  ||   Cleave ----------> Physical damage (all)                            ||
  ||   Mustard Bomb ----> Inflicts 'Heat' status (single)                  ||
  ||   Reflect ---------> Inflicts 'Reflect' status (self)                 ||
  ||   Freeze ----------> Inflicts 'Freeze' status (single)                ||
  ||   Powering Sword --> Starts 3-count timer; uses Curse/Doomsday at 0   ||
  ||   Doomsday --------> Shadow-elemental magic damage (all allies/Hades) ||
  ||   Curse -----------> Physical damage + % Slow, Darkness, Confusion,   ||
  ||                      Poison, Mini (all)                               ||
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   Going all out here is crucial in all manners -- Doomsday will hit allies
   and heal Hades, too! Luckily, when he's powering his sword, he's not in
   attack mode, so that's when you should heal up and strike the hardest.
   Shock + No Mercy + Holy per turn can do up to 27000+, so this isn't the
   most difficult fray you've jumped in. Just as well, here's the division
   of labor, since this CAN be incredibly annoying if you get off on the
   wrong foot...

   * Zidane - steal that Robe of Lords! That's all you really need, unless
              you haven't learned Auto-Haste (Running Shoes) on everyone.

   * Steiner - Uh, use Shock or the most powerful sword skill he has. Don't
               both with Minus Strike or that crap...although, if Vivi's not
               being used, the Ragnarok can inflict Slow with its regular
               attack.

   * Amarant - Aura, Aura, Aura! Use No Mercy once everyone's covered, and
               have him on semi-standby to use a "Power Up"-d Chakra or
               an Elixir, if Judgement Sword is used.

   * Eiko    - Curaga-all for Cleave, although Madeen/Holy plays on its
               weakness. Boost its damage with holy-enhancing equipment
               for better effect! Full-Life will also help, as will Haste.
               For those who get hit with Curse's mini, just spread her
               own spell among the party!

   * Quina   - Angel's Snack will remove all statuses, so if you protect
               him/her against the bad stuff, this is a godsend. Unless
               you've powered up Frog Drop to 9999-dmg status, s/he's not
               imperative.

   * Freya   - Jump is alright here, but a 9999-dmg Dragon's Crest is the
               real pull for her...if you have it.

   * Dagger  - She's just like Eiko but with less white mage abilities and
               no holy spells. I don't recommend her for this fight.

   * Vivi    - You can give him Auto-Reflect and bounce Flare Spells off him
               onto Hades for more damage. This lowers the healing abilities
               on him if you're using magic, though; it's fine if you've got
               Amarant watching his back.

 After Hades has died, he'll open his shop for you [LINK: SH53], which is
 the only place to create Dagger's final eidolon 'Ark' from a Pumice, as well
 as the Tin Armor, Protect Ring, Ethers, Phoenix Pinions, and the useless but
 fun Save the Queen item (throwable). NOTE: If you make the Tin Armor, you
 can't witness a special scene during the ending, which requires the Hammer
 in the inventory.

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ULTIMATE WEAPONS                                                         [ULTY]
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 Here're the methods to get these fancy-schmancy murdering tools, and earliest
 possible times for doing so. Spoilers ahead!

 .--------.
 | ZIDANE |
 '--------'

  Weapon  : Ultima Weapon 
  Atk Pwr : 100
  Add ST  : Sleep
  Teaches : Flee
  Earliest: Disc 4
  Method  : After the Shimmering Island has been shattered through the return
            from Terra, get your Ocean chocobo and walk out to the middle of
            where the isle used to stand. In the very middle, use Dead Peppers
            until you dig this up (along with some other stuff).

 .------.
 | VIVI |
 '------'

  Weapon  : Mace of Zeus
  Atk Pwr : 35
  Add ST  : Mini
  Teaches : Doomsday
  Earliest: Disc 4
  Method  : In Memoria, after defeating Kraken, a room you'll come across is
            called "Gaia's Birth" with a ladder going up. Climb it up to the
            first platform and check the corners. One will have a card phantom
            and the other will have the ultimate weapon.

 .--------.
 | DAGGER |
 '--------'

  Dagger actually has two, technically, since can equip two weapon types.

  Weapon  : Whale Whisker [Rod]
  Atk Pwr : 36
  Add ST  : -----
  Teaches : Curaga, Life
  Earliest: Disc 3
  Method  : Dig it up in the 'Ocean' chocograph. There is a long north/south-
            -stretching island west of the Forgotten Continent, and it has a
            few chocobo tracks on it. Search off the western coast and you'll
            find it eventually, earning this weapon with some other stuff.


  Weapon  : Tiger Racket
  Atk Pwr : 45
  Add ST  : -----
  Element : Wind
  Teaches : Dispel (can't learn)
  Earliest: Disc 3
  Method  : Get an Ocean Chocobo and go to Quan's Dwelling. Have Zidane go
            out onto the landing fishing spot and inspect the foam below. He
            should appear on the world map with choco, now. Use a Dead Pepper
            and he will jump down to the foam, and you'll get some treasure,
            with one being the Tiger Racket.

 .---------.
 | STEINER |
 '---------'

  Weapon  : Excalibur II
  Atk Pwr : 108
  Add ST  : ----
  Element : Holy
  Teaches : Climhazzard, Stock Break, Minus Strike
  Earliest: Disc 4
  Method  : This is the hardest ultimate weapon to achieve, because you have
            to reach the Lich boss fight in Memoria by the game's twelve-hour
            (12) mark, defeat it, then search the terrace to find it. Because
            this won't be feasible for casual players, here's the penultimate
            weapon for Steiner:

  Weapon  : Ragnarok
  Atk Pwr : 87
  Add ST  : Slow
  Element : -----
  Teaches : Shock, Thunder Slash
  Earliest: Disc 3
  Method  : Play through the Chocobo Hot & Cold minigame (see: CCHC) until
            you've earned a gold chocobo and the Outer Island chocograph. 
            Off the east coast of the Outer Continent are two islands that
            have no beaches, only forests. The southernmost will have this
            weapon in it.

 .------.
 | EIKO |
 '------'

  Like Dagger, Eiko can use two weapon types, and so has two ultimates...

  Weapon  : Angel Flute
  Atk Pwr : 33
  Add ST  : -----
  Element : -----
  Teaches : Holy, Esuna, Curaga
  Earliest: Disc 4
  Method  : In Memoria, after defeating Maliris, the party will come to a room
            that resembles Alexandria and shows a scene from its past. Once
            it's finished, search by the stairway -- one of the field icons is
            a hidden save point, the other is this weapon.

  Weapon  : Tiger Racket
  Atk Pwr : 45
  Add ST  : -----
  Element : Wind
  Teaches : Dispel
  Earliest: Disc 3
  Method  : Get an Ocean Chocobo and go to Quan's Dwelling. Have Zidane go
            out onto the landing fishing spot and inspect the foam below. He
            should appear on the world map with choco, now. Use a Dead Pepper
            and he will jump down to the foam, and you'll get some treasure,
            with one being the Tiger Racket.

 .-------.
 | FREYA |
 '-------'

  Weapon  : Dragon's Hair
  Atk Pwr : 77
  Add ST  : -----
  Element : -----
  Teaches : Dragon Breath
  Earliest: Disc 3
  Method  : The earliest point is when you're forced to go to Oeilvert; later
            on the disc, once you have an airship, you can come back and do it
            as well. Either way, you'll need a Mountain Chocobo and some Dead
            Peppers. West of Oeilvert is a forest (shown by a black patch on
            the world map -- the ONLY one to the west) that is encased in a
            two-layer cliff. Get on the first layer and find the shady-looking
            black line going through the second level. Dig there and this weap
            will be yours.

 .-------.
 | QUINA |
 '-------'

  Weapon  : Gastro Fork
  Atk Pwr : 77
  Add ST  : Stop
  Element : -----
  Teaches : High Tide
  Earliest: Disc 1 [technically]
  Method  : This weapon is obtained through the frog-catching minigame, so it
            really doesn't belong to any point in time on any one disc. Once
            ninety-nine (99) frogs have been caught, Quale will challenge the
            party to battle. Defeat him and this weapon will be earned.

 .---------.
 | AMARANT |
 '---------'

  Weapon  : Rune Claws
  Atk Pwr : 83
  Add ST  : Darkness
  Element : -----
  Teaches : Spare Change, Demi Shock, Revive
  Earliest: Disc 4
  Method  : In Memoria, after defeating Maliris, there will be a screen where
            a large staircase is going up into an eyeball. Search left of the
            stairbottom in an off-screen portion to find the claws. This can
            be done before fighting Tiamat, by the way.

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ENDGAME BLACKJACK                                                        [BLKJ]
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 After getting to the last screen in the game, where the prelude plays, press
 the following combination to play some blackjack:

 R2, L1, R2, R2, Up, X, Right, Circle, Down, Triangle, L2, R1, R2, L1, Square,
 Square, Start

 You'll now be able to play the cardgame. The object is to get cards to add
 up to twenty-one (21), winning the hand. Face cards (Ace, King, Queen, Jack)
 are worth ten (10) points, while lower cards (2-10) are worth just what # is
 displayed. 

 * 'Hit' gives you one more card
 * 'Stand' stops you from drawing cards; you see what the dealer gets
 * 'Double' means you draw another card and if you win, your wager doubles
 * 'Split' can be used only if your first two cards are of the same value;
   this will split them into two hands and you play from there.

 If you lose, you'll be sent back to 'The End' screen, but can replay the game
 again if you want.

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V. ATE LIST (Active Time Events)                                         [ATL1]
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 Here's the list of ATEs and how to view them all. I know some people like
 this sort of stuff, so here y'go.

01) THE FOREST KEEPER
    '-Plays: Disc 1 - Evil Forest (Prima Vista)
    '-View : Mandatory
    '-Scene: Garnet and Vivi in Evil Forest as the Prison Cage closes in...

02) TIME TO ESCAPE
    '-Plays: Disc 1 - Evil Forest (Prima Vista)
    '-View : After talking to Baku on the bridge
    '-Scene: Steiner thinks of a way to escape

03) GIRL WHO WAS LEFT BEHIND
    '-Plays: Disc 1 - Evil Forest (Prima Vista)
    '-View : After talking to Baku on the bridge
    '-Scene: Ruby in Alexandria's bar wonders where everyone went

04) MY LITTLE BABY
    '-Plays: Disc 1 - Evil Forest (Prima Vista)
    '-View : Watch 'Time to Escape' ATE
    '-Scene: Cinna bemoans losing his Princess Garnet doll (LOL)

05) ORCHESTRA IN THE FOREST
    '-Plays: Disc 1 - Evil Forest
    '-View : Enter two screens into the forest after fighting Baku
    '-Scene: The Prima Vista's orchestra plays a rousing number (from FF7!)

06) DO AS I SAY, NOT AS I DO
    '-Plays: Disc 1 - Evil Forest (Spring)
    '-View : Mandatory
    '-Scene: Baku sends Blank after Zidane's crew, with a map

07) "TEACH ME, MOGSTER!" LESSON 1
    '-Plays: Disc 1 - After escaping Evil Forest
    '-View : Mandatory
    '-Scene: In a Qu's Marsh, Mogster goes over some of the basics of playing

08) "TEACH ME, MOGSTER!" LESSON 2
    '-Plays: Disc 1 - Ice Cavern
    '-View : Unfreeze moogle and it plays automatically
    '-Scene: In a Qu's Marsh, Mogster goes over some of the basics of playing,
             telling about status effects, Tetra Master, and elemental effects

09) VIVI, CONFUSED
    '-Plays: Disc 1 - Village of Dali
    '-View : Appears as soon as Zidane wakes up in morning
    '-Scene: Vivi sees the town's children, all who keep a distance

10 DAGGER TRIES
    '-Plays: Disc 1 - Village of Dali
    '-View : Appears as soon as Zidane wakes up in morning
    '-Scene: Dagger tries to adjust, and meets a woman at the pumpkin patch

11) CAT'S EYE
    '-Plays: Disc 1 - Village of Dali
    '-View : After waking up in morning, and leaving inn first time
    '-Scene: The innkeeper conspires to tell his brother about his guests...

12) DAGGER TRIES HARDER
    '-Plays: Disc 1 - Village of Dali
    '-View : Walk into the pumpkin patch
    '-Scene: Dagger tries to blend in harder, this time at the town's shop

13) CAT'S EYE 2
    '-Plays: Disc 1 - Village of Dali
    '-View : Available after viewing "Cat's Eye" ATE + talking to Vivi
    '-Scene: The innkeeper chuckles at how he got in good with his brother

14) QUEEN BRAHNE'S STEINER
    '-Plays: Disc 1 - Village of Dali
    '-View : Mandatory
    '-Scene: Steiner collects information about a cargo ship at the tavern

15) TEACH ME, MOGSTER! (MY FIRST SYNTHESIS LESSON)
    '-Plays: Disc 1 - Lindblum
    '-View : Mandatory
    '-Scene: Mogster dispenses his wisdom on synthesizing weapons.

16) SMALL-TOWN KNIGHT IN A BIG CITY
    '-Plays: Disc 1 - Lindblum Business District
    '-View : After spending night (auto), walk onto the street
    '-Scene: Steiner gets accosted for his appearance, finds gysahl pickles!

17) VIVI'S SHOPPING
    '-Plays: Disc 1 - Lindblum Business District
    '-View : Mandatory
    '-Scene: Vivi peruses Alice's wares, getting a free Kupo Nut in doing so

18) STEAM ENGINE
    '-Plays: Disc 1 - Lindblum Theater District
    '-View : Plays after entering Theater District's street
    '-Scene: Steiner, lost, gets a lesson in steam power from an old man

19) WHAT CAN I DO?
    '-Plays: Disc 1 - Lindblum Theater District
    '-View : Mandatory
    '-Scene: Dagger laments her inability to help Brahne/leave the castle

20) BAKU AND HIS CREW
    '-Plays: Disc 1 - Lindblum Theater District
    '-View : After visiting Tantalus Hideout
    '-Scene: Baku and Tantalus visit the 'South Gate' near Lindblum territory
             while Cinna makes coffee at the spring nearby.

21) TRENO TRADITION
    '-Plays: Disc 2 - Treno
    '-View : Available (as Steiner) when entering
    '-Scene: Dagger gets pickpocketed

22) AMBITION
    '-Plays: Disc 2 - Treno
    '-View : Available (as Steiner) when entering
    '-Scene: Mario and Natalie, two slum kids, talk about their bright future

23) PURSUIT
    '-Plays: Disc 2 - Treno
    '-View : Watch 'Treno Tradition' ATE + enter new screen
    '-Scene: Dagger chases the pickpocket, but to no avail

24) CONFUSION
    '-Plays: Disc 2 - Treno
    '-View : Watch 'Treno Tradition' & 'Pursuit' ATEs, enter near c. stadium
    '-Scene: Dagger and an old man converse, but there's no communication...

25) MEETING PLACE
    '-Plays: Disc 2 - Treno
    '-View : Watch 'Ambition' ATE + enter new screen
    '-Scene: Marcus arrives at the bar where Baku waits + news on Supersoft!

26) UNEXPECTED VISITOR
    '-Plays: Disc 2 - Treno
    '-View : Mandatory (when you approach auction house)
    '-Scene: Dagger goes to the auction house, and sees a certain baddie...

27) CRIME AND PUNISHMENT
    '-Plays: Disc 2 - Treno
    '-View : Get the Supersoft, and return back into town
    '-Scene: At South Gate Summit, Baku punishes Cinna for his unpunctuality

28) NO YUMMY-YUMMIES!
    '-Plays: Disc 2 - Cleyra Settlement
    '-View : Enter the pond/inn area for first time
    '-Scene: Quina accosts some maidens about not having some good munchies

29) DON'T HATE ME
    '-Plays: Disc 2 - Cleyra Settlement
    '-View : Enter the pond area for first time
    '-Scene: Villagers think Vivi is a 'bad' mage and yell at him...

30) I-I HAVEN'T HURT ANYONE
    '-Plays: Disc 2 - Cleyra Settlement
    '-View : Watch 'Don't Hate Me' ATE + re-enter pond area
    '-Scene: Vivi is chased into the inn and badmouthed by a throng of ratfolk

31) THERE A MUSHROOM!
    '-Plays: Disc 2 - Cleyra Settlement
    '-View : Watch 'No Yummy-Yummies!' ATE + go to town observatory
    '-Scene: Quina licks a mushroom by the pond (LOL!)

32) FRIENDSHIP
    '-Plays: Disc 2 - Alexandria Castle
    '-View : Mandatory
    '-Scene: Marcus jogs through Evil Forest to find Blank

33) THE THIRD JEWEL
    '-Plays: Disc 2 - Lindblum
    '-View : When 'returned' to the shop plaza, exit back into B. District
    '-Scene: Alexandrian soldiers in the castle talk about the Falcon Claw

34) BRAHNE'S FLEET ARRIVES
    '-Plays: Disc 2 - Lindblum
    '-View : Mandatory
    '-Scene: Lindblum soldiers aboard an Alexandrian craft stall for time...

35)  HOW INFURIATING!
    '-Plays: Disc 2 - Lindblum
    '-View : Mandatory
    '-Scene: Cid's stopping the Serpent's Gate cart gets the enemy in a huff

36) VIVI AND THE COUPLE
    '-Plays: Disc 2 - Conde Petie
    '-View : As soon as you enter
    '-Scene: Vivi gets in the middle (literally) of a couple's argument

37) QUINA ACCUSED
    '-Plays: Disc 2 - Conde Petie
    '-View : As soon as you enter
    '-Scene: Quina asks why food has to be bought, and gets accused of theivery

38) QUINA CAN'T COMMUNICATE
    '-Plays: Disc 2 - Conde Petie
    '-View : Enter the upper shrine region where Vivi's talking to dwarves
    '-Scene: Quina's troubles continue as s/he brings more suspicion on -self

39) DAGGER AND WILLIAM
    '-Plays: Disc 2 - Conde Petie
    '-View : Enter upper area where Vivi's talking to dwarves [etc.]
    '-Scene: Some dwarves try to get Dagger to marry their uncouth son, William

40) HUNGRY BRYAN
    '-Plays: Disc 2 - Conde Petie
    '-View : Talk to Vivi in the village's upper portion to make it available
    '-Scene: Bryan complains about hunger; a pyntie-hat shows up.

41) LIFE ON THE RUN
    '-Plays: Disc 2 - Black Mage Village
    '-View : When you first enter the village proper
    '-Scene: The mages all run away from Vivi, and Dagger follows him

42) GOURMAND'S NOSE
    '-Plays: Disc 2 - Black Mage Village
    '-View : When you first enter the village proper
    '-Scene: Quina arrives at the stable and mages try to lock him/her out...

43) EVERYDAY LIFE
    '-Plays: Disc 2 - Black Mage Village
    '-View : When you first enter the village proper
    '-Scene: A child-like mage reacts oddly to being told humans are present

44) DIFFERENT LANGUAGE
    '-Plays: Disc 2 - Black Mage Village
    '-View : Mandatory (when you approach cemetery)
    '-Scene: Vivi learns about death from one of the village locals

45) VISITOR, NOT INVADER
    '-Plays: Disc 2 - Black Mage Village
    '-View : Enter pond area near inn/synth shop
    '-Scene: Dagger talks to the synthesis-shop mages

46) LIFE CYCLE
    '-Plays: Disc 2 - Black Mage Village
    '-View : Enter stable area
    '-Scene: Quina enters the stable and the mages hide an egg from him/her

47) NUPTIAL JOY
    '-Plays: Disc 2 - Conde Petie
    '-View : Tell Vivi/Quina they should get married (-> mandatory)
    '-Scene: Vivi and Quina get 'married' in a laughable fashion

48) VIVI'S FEELINGS
    '-Plays: Disc 2 - Madain Sari
    '-View : Available when Zidane can walk around again (1st time)
    '-Scene: Vivi contemplates the mortality of his situation

49) EIKO'S FEELINGS
    '-Plays: Disc 2 - Madain Sari
    '-View : Mandatory
    '-Scene: Eiko tries to cook good food with the help of her moogle buddies

50) DAGGER'S FEELINGS
    '-Plays: Disc 2 - Madain Sari
    '-View : Watch 'Eiko's Feelings' ATE, then talk to Vivi (now available)
    '-Scene: Dagger ponders eidolons and feels the place is familiar somehow...

51) EIKO'S KITCHEN
    '-Plays: Disc 2 - Madain Sari
    '-View : Can play in fountain square after Morrison agrees to E. Wall tour
    '-Scene: Eiko attempts to prepare her rock-fisted stew & barbecued fish

52) EIKO'S KITCHEN 2
    '-Plays: Disc 2 - Madain Sari
    '-View : Available after viewing E. Wall interior and exiting
    '-Scene: Our favorite Qu gourmand is accused of being Kuja... ^__^

53) IT'S SO BIG!
    '-Plays: Disc 3 - Alexandria
    '-View : As Vivi, walk into screen that's not the bar
    '-Scene: Eiko sees the castle and gets dissed by the cooks (!)

54) LONG TIME NO SEE!
    '-Plays: Disc 3 - Alexandria
    '-View : As Vivi, walk into screen that's not the bar
    '-Scene: Benero and Zenero reunite with their brother, Genero!

55) TO FLY HIGH
    '-Plays: Disc 3 - Alexandria
    '-View : Watch 'Long Time No See!' ATE + As Vivi, enter main square
    '-Scene: Blank and Marcus discuss Zidane outside Ruby's mini-theater

56) ARTEMECION
    '-Plays: Disc 3 - Alexandria
    '-View : As Vivi, walk into the main square
    '-Scene: Stiltzkin asks Artemecion why all his letters haven't been
             delivered.

57) I FORGOT!
    '-Plays: Disc 3 - Alexandria
    '-View : As Zidane, exit the bar to make it available
    '-Scene: Baku remembers he forgot to deliver Ziddy's letter, but lost it...

58) CLOWNS ON A DARK NIGHT
    '-Plays: Disc 3 - Alexandria
    '-View : Mandatory
    '-Scene: Zorn and Thorn flee Alexandria, now that Tantalus is vigilant...

59) EIKO TALKS LIFE
    '-Plays: Disc 3 - Treno
    '-View : As soon as control goes to Zidane in Tot's tower
    '-Scene: Eiko lectures Vivi on Zidane; Vivi meets an old acquaintance

60) HOW HE ENDED UP HERE
    '-Plays: Disc 3 - Treno
    '-View : Watch 'Eiko Talks Life' ATE + descend tower
    '-Scene: Vivi talks with an old acquaintance of his

61) HIPPO'S PRIZE
    '-Plays: Disc 3 - Treno
    '-View : Watch 'How He Ended Up Here' ATE and make Vivi _STAY_ in town.
    '-Scene: A child hippo in the slums brags about his Namingway Card he got
    '-Notes: If you view this, the hippo kid will enter the card tournament,
             and Zidane can win his special Namingway Card. ^_^

62) MEMORIES BY THE WATER
    '-Plays: Disc 3 - Treno
    '-View : Plays after exiting Tot's Tower as Zidane
    '-Scene: Amarant visits the waterside and frightens a 4-armed pickpocket!

63) CITY PEOPLE
    '-Plays: Disc 3 - Treno
    '-View : Plays by card stadium after watching 'Memories by the Water' ATE
    '-Scene: Eiko almost gets kidnapped, but Quina's hunger saves her... >__>

64) HOME SWEET HOME
    '-Plays: Disc 3 - Treno
    '-View : In the 'How He Ended Up Here' ATE, choose for Vivi to visit home.
    '-Scene: Vivi returns to Quan's Dwelling and thinks about his grandfather

65) GOOD OLD DAYS
    '-Plays: Disc 3 - Treno
    '-View : Available after winning first round of card tournament
    '-Scene: By the auctionhouse, Freya can learn about Amarant's past

66) LESSONS OF LIFE
    '-Plays: Disc 3 - Treno
    '-View : Watch 'Good Old Days' and have Freya inquire about Amarant's past
    '-Scene: Years back, security guard Amarant gets tricked by thief Zidane

67) HALLUCINATION
    '-Plays: Disc 3 - Treno
    '-View : Available after winning second round of card tournament
    '-Scene: Quina tries to eat the moon's reflection, causing the old man
             nearby to think s/he's committing suicide. LAFF!

68) PREMONITION
    '-Plays: Disc 3 - Treno
    '-View : Available after winning second round of card tournament
    '-Scene: Eiko returns to Tot's tower and talks with him about Dagger.

69) SOMETHING WASHED ASHORE
    '-Plays: Disc 3 - Lindblum
    '-View : After Zidane talks to Blank in castle bedroom
    '-Scene: The corpse by Serpent's Gate is just a waterlogged Quina...

70) MY BAD
    '-Plays: Disc 3 - Lindblum
    '-View : Talk to Blank; find Dagger at the upper-level telescope (availble) 
    '-Scene: Blank rides to the upper level, having forgotten to tell Zidane
             to go to Cid's room.

71) SELF-REPROACH
    '-Plays: Disc 3 - Lindblum
    '-View : Mandatory
    '-Scene: Dagger ponders her inability to protect other people

72) DEEP ANGER
    '-Plays: Disc 3 - Lindblum
    '-View : Mandatory
    '-Scene: Kuja greets his new employees, Zorn and Thorn, with some yelling

73) MY HAMMER
    '-Plays: Disc 3 - Lindblum
    '-View : Available after learning about the three potions to cure Cid
    '-Scene: Cinna, working in the business district, won't share his hammer

74) THE RALLY
    '-Plays: Disc 3 - Lindblum
    '-View : Mandatory (if you saved Burmecian Couple on the first disc)
    '-Scene: Freya and two Burmecian Soldiers talk about rebuilding their home

75) NO FREE LUNCH
    '-Plays: Disc 3 - Lindblum
    '-View : After fetching the three potions for the regent and seeing result
    '-Scene: Quina takes in interest in gysahl pickles...

76) GIVE ME MY MONEY!
    '-Plays: Disc 3 - Lindblum
    '-View : Before you go to deliver the regent's potions, spend your gil so
             the amount is less than 100g. After delivering, watch the ATE 'No
             Free Lunch' and go to the marketplace where Quina is. Zidane will
             have insufficient funds to pay Grandma Pickle, and tells her to
             collect the rest from Baku. If this happens, the ATE is mandatory
             when boarding the Blue Narciss.
    '-Scene: A furious Baku says he'll wring Zidane's neck for what he did. :D

77) TEAM
    '-Plays: Disc 3 - Lindblum [post-Esto Gaza]
    '-View : Mandatory
    '-Scene: Steiner learns that Tantalus isn't as dubious as he thinks.

78) RECOVERY
    '-Plays: Disc 3 - Lindblum [post-Esto Gaza]
    '-View : Mandatory
    '-Scene: Cid gets up to his old tricks again, regarding airship creation

79) PLACE TO CALL HOME
    '-Plays: Disc 3 - Bran Bal
    '-View : Available when POV switches to Eiko
    '-Scene: Quina licks the large crystal and sees Zidane o_O

80) WHERE THE HEART IS
    '-Plays: Disc 3 - Bran Bal
    '-View : As Eiko, exit the inn to make available
    '-Scene: Vivi talks with Zidane on the east edge of town

81) CAME INTO THIS WORLD
    '-Plays: Disc 3 - Bran Bal
    '-View : Watch 'Place to Call Home', get Quina by crystal, exit south
    '-Scene: Amarant sees Zidane leave through the weird green light...

82) THE TRUTH
    '-Plays: Disc 3 - Bran Bal
    '-View : As Eiko, enter the stairtop by the weird green light
    '-Scene: The mysterious girl leads Zidane to where he can find Garland...

83) THE ELEVATOR
    '-Plays: Disc 3 - Pandemonium
    '-View : Go back and forth from the elevator shaft to the lift mechanism
             room until it plays.
    '-Scene: The lift can be operated without having to backtrack downwards.

_______________________________________________________________________________
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VI. SHOP LIST                                                            [SHP1]
_______________________________________________________________________________
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Here's who can equip stuff:

Fork --------> Quina
Rod ---------> Dagger
Stave -------> Vivi
Claw --------> Amarant
Spear -------> Freya
Thief Sword -> Zidane
Flute -------> Eiko
Tiara -------> Females + Quina
Sword -------> Steiner, Marcus, Blank
Plate -------> Zidane, Amarant
Vest --------> Zidane, Vivi, Quina
Helm --------> Steiner, Freya
Mail --------> Steiner, Freya
Hairband ----> Dagger, Eiko
Robe --------> Quina, Vivi, Dagger, Eiko
Hat ---------> Zidane, Amarant, Eiko, Vivi, Dagger, Quina
Racket ------> Dagger, Eiko
W. Plate ----> Females
M. Plate ----> Zidane, Amarant

~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
ALEXANDRIA ITEM SHOP                                  [RETURN LINK: ALX1][SH01]
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
 | COMMODITY NAME      | ABILITIES GIVEN:                  | SELLS | EQP TYPE |
 |---------------------+-----------------------------------+-------+----------'
 | Potion              | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |    50 | Item     |
 | Phoenix Down        | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |   150 | Item     |
 | Antidote            | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |    50 | Item     |
 | Eye Drops           | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |    50 | Item     |
 | Tent                | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |   800 | Item     |
 '---------------------'-----------------------------------'-------'----------'

~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
PRIMA VISTA SHOP                                      [RETURN LINK: VLF1][SH02]
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
 | COMMODITY NAME      | ABILITIES GIVEN:                  | SELLS | EQP TYPE |
 |---------------------+-----------------------------------+-------+----------'
 | Potion              | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |    50 | Item     |
 | Phoenix Down        | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |   150 | Item     |
 | Antidote            | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |    50 | Item     |
 | Eye Drops           | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |    50 | Item     |
 | Tent                | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |   800 | Item     |
 '---------------------'-----------------------------------'-------'----------'

~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
NORTH GATE/MELDA ARCH SHOP                            [RETURN LINK: NGT1][SH03]
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
 | COMMODITY NAME      | ABILITIES GIVEN:                  | SELLS | EQP TYPE |
 |---------------------+-----------------------------------+-------+----------'
 | Potion              | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |    50 | Item     |
 '---------------------'-----------------------------------'-------'----------'

~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
SOUTH GATE/DALI GATE                                  [RETURN LINK: STG1][SH04]
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
 | COMMODITY NAME      | ABILITIES GIVEN:                  | SELLS | EQP TYPE |
 |---------------------+-----------------------------------+-------+----------'
 | Potion              | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |    50 | Item     |
 | Phoenix Down        | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |   150 | Item     |
 | Antidote            | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |    50 | Item     |
 | Eye Drops           | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |    50 | Item     |
 | Tent                | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |   800 | Item     |
 '---------------------'-----------------------------------'-------'----------'

~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
VILLAGE OF DALI EQUIPMENT SHOP                        [RETURN LINK: VLD1][SH05]
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
 | COMMODITY           | ABILITIES GIVEN:                  | SELLS | EQP TYPE |
 |---------------------+-----------------------------------+-------+----------'
 | Dagger              | Flee                              |   320 | Dagger   |
 | Mage Masher         | Detect, Flee                      |   500 | Dagger   |
 | Broadsword          | Beast Killer                      |   330 | Sword    |
 | Iron Sword          | Minus Strike                      |   660 | Sword    |
 | Rod                 | Cure, Panacea, Protect            |   260 | Rod      |
 | Mage Staff          | Fire                              |   320 | Stave    |
 | Wrist               | Flee-Gil                          |   130 | Wrist    |
 | Leather Wrist       | Beast Killer, Blizzard            |   200 | Wrist    |
 | Bronze Gloves       | Antibody                          |   480 | Gloves   |
 | Leather Hat         | Fire                              |   150 | Hat      |
 | Feather Hat         | Bright Eyes, Add Status           |   200 | Hat      |
 | Rubber Helm         | Minus Strike                      |   250 | Helm     |
 | Bronze Helm         | Bug Killer                        |   330 | Helm     |
 | Leather Shirt       | Protect Girls                     |   270 | Shirt    |
 | Silk Shirt          | Cure, Thunder                     |   400 | Shirt    |
 | Bronze Armor        | Bird Killer                       |   650 | Mail     |
 '---------------------'-----------------------------------'-------'----------'

~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
VILLAGE OF DALI ITEM SHOP                             [RETURN LINK: VLD1][SH06]
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
 | COMMODITY NAME      | ABILITIES GIVEN:                  | SELLS | EQP TYPE |
 |---------------------+-----------------------------------+-------+----------'
 | Potion              | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |    50 | Item     |
 | Phoenix Down        | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |   150 | Item     |
 | Antidote            | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |    50 | Item     |
 | Eye Drops           | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |    50 | Item     |
 | Tent                | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |   800 | Item     |
 '---------------------'-----------------------------------'-------'----------'

~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
LINDBLUM - DRAGOOS'SHOP                               [RETURN LINK: LND1][SH07]
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
 | COMMODITY NAME      | ABILITIES GIVEN:                  | SELLS | EQP TYPE |
 |---------------------+-----------------------------------+-------+----------'
 | Dagger              | Flee                              |   320 | Dagger   |
 | Mage Masher         | Detect, Flee                      |   500 | Dagger   |
 | Mythril Dagger      | Bandit                            |   950 | Dagger   |
 | Iron Sword          | Minus Strike                      |   660 | Sword    |
 | Javelin             | Dragon Killer                     |   880 | Spear    |
 | Rod                 | Cure, Panacea, Protect            |   260 | Rod      |
 | Fork                | High Tide                         |  1100 | Fork     |
 | Leather Wrist       | Beast Killer, Blizzard            |   200 | Wrist    |
 | Glass Armlet        | Steal Gil, Antibody               |   250 | Wrist    |
 | Bronze Gloves       | Antibody                          |   480 | Gloves   |
 | Silver Gloves       | Undead Killer                     |   720 | Gloves   |
 | Steepled Hat        | Protect                           |   260 | Hat      |
 | Headgear            | Undead Killer                     |   330 | Hat      |
 | Iron Helm           | Bright Eyes, Level Up             |   450 | Helm     |
 | Leather Plate       | Chakra                            |   530 | Plate    |
 | Linen Cuirass       | Cover                             |   800 | Mail     |
 '---------------------'-----------------------------------'-------'----------'

~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
LINDBLUM - ALICE'S ITEM SHOP                          [RETURN LINK: LND1][SH08]
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
 | COMMODITY NAME      | ABILITIES GIVEN:                  | SELLS | EQP TYPE |
 |---------------------+-----------------------------------+-------+----------'
 | Potion              | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |    50 | Item     |
 | Phoenix Down        | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |   150 | Item     |
 | Echo Screen         | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |    50 | Item     |
 | Soft                | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |   100 | Item     |
 | Antidote            | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |    50 | Item     |
 | Eye Drops           | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |    50 | Item     |
 | Tent                | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |   800 | Item     |
 '---------------------'-----------------------------------'-------'----------'

~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
LINDBLUM - SYNTHESIS SHOP                             [RETURN LINK: LND1][SH09]
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
 | COMMODITY NAME  | ABILITIES GIVEN, EQUIPMENT TO COMBINE | SELLS | EQP TYPE |
 |-----------------+---------------------------------------+-------+----------'
 | Butterfly Sword | Protect Girls, What's That!?          |   300 | T. Sword |
 |             '-> | Dagger + Mage Masher                  |       |          |
 |-----------------+---------------------------------------+-------+----------|
 | The Ogre        | Soul Blade                            |   700 | T. Sword |
 |       '-------> | Mage Masher + Mage Masher             |       |          |
 |-----------------+---------------------------------------+-------+----------|
 | Cotton Robe     | Shell, Chemist                        |  1000 | Robe     |
 |          '----> | Wrist + Steepled Hat                  |       |          |
 |-----------------+---------------------------------------+-------+----------|
 | Desert Boots    | Flee Gil, Scan, Protect               |   300 | Accssory |
 |           '---> | Leather Hat + Leather Shirt           |       |          |
 |-----------------+---------------------------------------+-------+----------|
 | Yellow Scarf    | Steal Gil, Millionaire, Bird Killer   |   400 | Accssory |
 |           '---> | Feather Hat + Steepled Hat            |       |          |
 |-----------------+---------------------------------------+-------+----------|
 | Glass Buckle    | Add Status, Thunder, Antibody         |   500 | Accssory |
 |           '---> | Glass Armlet + Leather Wrist          |       |          |
 '-----------------'---------------------------------------'-------'----------'

~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
LINDBLUM - DRAGON'S GATE MERCHANT                     [RETURN LINK: LND1][SH10]
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
 | COMMODITY NAME      | ABILITIES GIVEN:                  | SELLS | EQP TYPE |
 |---------------------+-----------------------------------+-------+----------'
 | Potion              | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |    50 | Item     |
 | Phoenix Down        | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |   150 | Item     |
 | Echo Screen         | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |    50 | Item     |
 | Soft                | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |   100 | Item     |
 | Antidote            | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |    50 | Item     |
 | Eye Drops           | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |    50 | Item     |
 | Tent                | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |   800 | Item     |
 '---------------------'-----------------------------------'-------'----------'

~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
CHOCOBO'S FOREST SHOP + EXCHANGE                      [RETURN LINK: CHOC][SH11]
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
 | COMMODITY NAME      | ABILITIES GIVEN:                  | SELLS | EQP TYPE |
 |---------------------+-----------------------------------+-------+----------'
 | Gysahl Greens       | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |    80 | Item     |
 '---------------------'-----------------------------------'-------'----------'

 .---------------------.-----------------------------------.-------.----------.
 | EXCHANGABLE ITEM    | ABILITIES GIVEN:                  | PNTS. | TYPE     |
 '---------------------'-----------------------------------'-------'----------'
 | Robe of Lords       | Concentrate, Reflect-Null         | 10000 | Robe     |
 | Protect Ring        | Half MP, Mag Elem Null, Long Reach|  8500 | Accssory |
 | Wing Edge           | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |  3500 | ThrowItm |
 | Viltgance Card      | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |  1800 | Card     |
 | Ether               | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |   450 | Item     |
 | Ore                 | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |   250 | Item     |
 | Phoenix Down        | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |   150 | Item     |
 | Gysahl Greens       | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |    10 | Item     |
 '---------------------'-----------------------------------'-------'----------'

~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
SOUTH GATE BOHDEN ARCH - ITEM SHOP                    [RETURN LINK: STG1][SH12]
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
 | COMMODITY NAME      | ABILITIES GIVEN:                  | SELLS | EQP TYPE |
 |---------------------+-----------------------------------+-------+----------'
 | Potion              | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |    50 | Item     |
 | Phoenix Down        | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |   150 | Item     |
 | Echo Screen         | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |    50 | Item     |
 | Soft                | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |   100 | Item     |
 | Antidote            | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |    50 | Item     |
 | Eye Drops           | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |    50 | Item     |
 | Tent                | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |   800 | Item     |
 '---------------------'-----------------------------------'-------'----------'

~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
BURMECIA - ATLA'S MOGSHOP                             [RETURN LINK: BRC1][SH13]
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
 | COMMODITY NAME      | ABILITIES GIVEN:                  | SELLS | EQP TYPE |
 |---------------------+-----------------------------------+-------+----------'
 | Needle Fork         | High Tide                         |  3100 | Fork     |
 | Glass Armlet        | Steal Gil, Antibody               |   250 | Wrist    |
 | Mythril Gloves      | Man Eater, Bug Killer             |   980 | Gloves   |
 | Steepled Hat        | Protect                           |   260 | Hat      |
 | Headgear            | Undead Killer                     |   330 | Hat      |
 | Magus Hat           | Slow                              |   400 | Hat      |
 | Barbut              | Alert, Dragon Killer              |   600 | Helm     |
 | Bronze Vest         | Jelly                             |   670 | Plate    |
 | Linen Cuirass       | Cover                             |   800 | Mail     |
 | Potion              | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |    50 | Item     |
 | Phoenix Down        | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |   150 | Item     |
 | Echo Screen         | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |    50 | Item     |
 | Soft                | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |   100 | Item     |
 | Antidote            | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |    50 | Item     |
 | Eye Drops           | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |    50 | Item     |
 | Tent                | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |   800 | Item     |
 '---------------------'-----------------------------------'-------'----------'

~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
SOUTH GATE SUMMIT SHOP                                [RETURN LINK: STG2][SH14]
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
 | COMMODITY NAME      | ABILITIES GIVEN:                  | SELLS | EQP TYPE |
 |---------------------+-----------------------------------+-------+----------'
 | Air Racket          | Scan, Panacea                     |   400 | Racket   |
 | Mythril Rod         | Life, Silence, Shell              |   560 | Rod      |
 | Glass Armlet        | Steal Gil, Antibody               |   250 | Wrist    |
 | Silver Gloves       | Undead Killer                     |   720 | Gloves   |
 | Mythril Gloves      | Man Eater, Bug Killer             |   980 | Gloves   |
 | Steepled Hat        | Protect                           |   260 | Hat      |
 | Headgear            | Undead Killer                     |   330 | Hat      |
 | Magus Hat           | Slow                              |   400 | Hat      |
 | Rubber Helm         | Minus Strike                      |   250 | Helm     |
 | Iron Helm           | Bright Eyes, Level Up             |   450 | Helm     |
 | Barbut              | Alert, Dragon Killer              |   600 | Helm     |
 | Bronze Vest         | Jelly                             |   670 | Plate    |
 | Linen Cuirass       | Cover                             |   800 | Mail     |
 | Potion              | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |    50 | Item     |
 | Phoenix Down        | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |   150 | Item     |
 | Echo Screen         | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |    50 | Item     |
 | Soft                | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |   100 | Item     |
 | Antidote            | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |    50 | Item     |
 | Eye Drops           | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |    50 | Item     |
 | Tent                | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |   800 | Item     |
 '---------------------'-----------------------------------'-------'----------'

~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
SOUTH GATE ALEXANDRIA STATION - VEGA ITEM SHOP        [RETURN LINK: STG2][SH15]
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
 | COMMODITY NAME      | ABILITIES GIVEN:                  | SELLS | EQP TYPE |
 |---------------------+-----------------------------------+-------+----------'
 | Potion              | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |    50 | Item     |
 | Phoenix Down        | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |   150 | Item     |
 | Antidote            | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |    50 | Item     |
 | Eye Drops           | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |    50 | Item     |
 | Tent                | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |   800 | Item     |
 '---------------------'-----------------------------------'-------'----------'

~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
TRENO - SLUM ITEM SHOP                                [RETURN LINK: TRN1][SH16]
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
 | COMMODITY NAME      | ABILITIES GIVEN:                  | SELLS | EQP TYPE |
 |---------------------+-----------------------------------+-------+----------'
 | Potion              | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |    50 | Item     |
 | Phoenix Down        | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |   150 | Item     |
 | Echo Screen         | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |    50 | Item     |
 | Soft                | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |   100 | Item     |
 | Antidote            | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |    50 | Item     |
 | Eye Drops           | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |    50 | Item     |
 | Tent                | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |   800 | Item     |
 '---------------------'-----------------------------------'-------'----------'

~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
TRENO - EQUIPMENT SHOP                                [RETURN LINK: TRN1][SH17]
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
 | COMMODITY NAME      | ABILITIES GIVEN:                  | SELLS | EQP TYPE |
 |---------------------+-----------------------------------+-------+----------'
 | Dagger              | Flee                              |   320 | Dagger   |
 | Mage Masher         | Detect, Flee                      |   500 | Dagger   |
 | Mythril Dagger      | Bandit                            |   950 | Dagger   |
 | Mythril Sword       | Armor Break                       |  1300 | Sword    |
 | Mythril Spear       | Reis's Wind                       |  1100 | Spear    |
 | Air Racket          | Scan, Panacea                     |   400 | Racket   |
 | Mythril Rod         | Life, Silence, Shell              |   560 | Rod      |
 | Flame Staff         | Fira, Sleep                       |  1100 | Stave    |
 | Ice Staff           | Blizzara, Slow                    |   980 | Stave    |
 | Lightning Staff     | Thundara, Poison                  |  1200 | Stave    |
 | Fork                | High Tide                         |  1100 | Fork     |
 | Needle Fork         | High Tide                         |  3100 | Fork     |
 | Leather Wrist       | Beast Killer, Blizzard            |   200 | Wrist    |
 | Glass Armlet        | Steal Gil, Antibody               |   250 | Wrist    |
 | Bone Wrist          | Add Status                        |   330 | Wrist    |
 | Mythril Gloves      | Bug Killer, Man Eater             |   980 | Gloves   |
 | Magus Hat           | Slow                              |   400 | Hat      |
 | Bandana             | Insomniac, Man Eater              |   500 | Bandana  |
 | Barbut              | Alert, Dragon Killer              |   600 | Helm     |
 | Silk Shirt          | Cure, Thunder                     |   400 | Shirt    |
 | Leather Plate       | Chakra                            |   530 | Plate    |
 | Bronze Vest         | Jelly                             |   670 | Plate    |
 | Chain Plate         | Devil Killer                      |   810 | Shirt    |
 | Linen Cuirass       | Cover                             |   800 | Mail     |
 | Chain Mail          | Bird Killer, HP +10%              |  1200 | Mail     |
 '---------------------'-----------------------------------'-------'----------'

~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
TRENO - SYNTHESIS SHOP                                [RETURN LINK: TRN1][SH18]
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
 | COMMODITY NAME  | ABILITIES GIVEN, EQUIPMENT TO COMBINE | SELLS | EQP TYPE |
 |-----------------+---------------------------------------+-------+----------'
 | Butterfly Sword | Protect Girls, What's That!?          |   300 | T. Sword |
 |             '-> | Dagger + Mage Masher                  |       |          |
 |-----------------+---------------------------------------+-------+----------|
 | The Ogre        | Soul Blade                            |   700 | T. Sword |
 |       '-------> | Mage Masher + Mage Masher             |       |          |
 |-----------------+---------------------------------------+-------+----------|
 | Cotton Robe     | Shell, Chemist                        |  1000 | Robe     |
 |          '----> | Wrist + Steepled Hat                  |       |          |
 |-----------------+---------------------------------------+-------+----------|
 | Desert Boots    | Flee Gil, Scan, Protect               |   300 | Accssory |
 |           '---> | Leather Hat + Leather Shirt           |       |          |
 |-----------------+---------------------------------------+-------+----------|
 | Yellow Scarf    | Steal Gil, Millionaire, Bird Killer   |   400 | Accssory |
 |           '---> | Feather Hat + Steepled Hat            |       |          |
 |-----------------+---------------------------------------+-------+----------|
 | Glass Buckle    | Add Status, Thunder, Antibody         |   500 | Accssory |
 |           '---> | Glass Armlet + Leather Wrist          |       |          |
 |-----------------+---------------------------------------+-------+----------|
 | Germinas Boots  | Flee, Alert, HP +10%                  |   900 | Accssory |
 |           '---> | Desert Boots + Fork                   |       |          |
 |-----------------+---------------------------------------+-------+----------|
 | Cachusha        | Life, Ability Up, Bright Eyes         |  1000 | Accssory |
 |       '-------> | Magus Hat + Rubber Helm               |       |          |
 |-----------------+---------------------------------------+-------+----------|
 | Coral Ring      | Lancer, Insomniac, Man Eater          |  1200 | Accssory |
 |         '-----> | Lightning Staff + Rod                 |       |          |
 |-----------------+---------------------------------------+-------+----------|
 | Gold Choker     | Shell, Flee-Gil, Auto-Potion          |  1300 | Accssory |
 |          '----> | Linen Cuirass + Soft                  |       |          |
 '-----------------'---------------------------------------'-------'----------'

~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
CLEYRA SETTLEMENT - BURMECIAN SOLDIER DAN'S SHOP      [RETURN LINK: CLY2][SH19]
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
 | COMMODITY NAME      | ABILITIES GIVEN:                  | SELLS | EQP TYPE |
 |---------------------+-----------------------------------+-------+----------'
 | Partisan            | Lancer, High Tide                 |  1600 | Spear    |
 | Multina Racket      | Stona, Shell, Blind               |   750 | Racket   |
 | Mythril Rod         | Life, Silence, Shell              |   560 | Rod      |
 | Flame Staff         | Fire, Sleep                       |  1100 | Stave    |
 | Ice Staff           | Blizzara, Slow                    |   980 | Stave    |
 | Needle Fork         | High Tide                         |  3100 | Fork     |
 | Bone Wrist          | Add Status                        |   330 | Wrist    |
 | Mythril Armlet      | Bug Killer                        |   500 | Wrist    |
 | Mythril Gloves      | Bug Killer, Man Eater             |   980 | Gloves   |
 | Thunder Gloves      | Add Status, Devil Killer          |  1200 | Gloves   |
 | Magus Hat           | Slow                              |   400 | Hat      |
 | Bandana             | Insomniac, Man Eater              |   500 | Hat      |
 | Mage's Hat          | Loudmouth, Fira                   |   600 | Hat      |
 | Mythril Helm        | Antibody, Insomniac               |  1000 | Hat      |
 | Chain Plate         | Devil Killer                      |   810 | Plate    |
 | Mythril Vest        | Auto-Potion                       |  1180 | Vest     |
 | Chain Mail          | Bird Killer, HP +10%              |  1200 | Mail     |
 | Mythril Armor       | Jelly, Cover                      |  1830 | Mail     |
 '---------------------'-----------------------------------'-------'----------'

~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
CLEYRA SETTLEMENT - STAR MAIDEN NINA'S ITEM SHOP      [RETURN LINK: CLY2][SH20]
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
 | Potion              | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |    50 | Item     |
 | Phoenix Down        | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |   150 | Item     |
 | Echo Screen         | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |    50 | Item     |
 | Soft                | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |   100 | Item     |
 | Antidote            | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |    50 | Item     |
 | Eye Drops           | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |    50 | Item     |
 | Annoyntment         | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |   150 | Item     |
 | Tent                | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |   800 | Item     |
 '---------------------'-----------------------------------'-------'----------'

~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
LINDBLUM - ALICE'S ITEM SHOP [DISC 2]                 [RETURN LINK: LND2][SH21]
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
 | COMMODITY NAME      | ABILITIES GIVEN:                  | SELLS | EQP TYPE |
 |---------------------+-----------------------------------+-------+----------'
 | Potion              | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |    50 | Item     |
 | Phoenix Down        | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |   150 | Item     |
 | Echo Screen         | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |    50 | Item     |
 | Soft                | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |   100 | Item     |
 | Antidote            | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |    50 | Item     |
 | Eye Drops           | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |    50 | Item     |
 | Annoyntment         | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |   150 | Item     |
 | Tent                | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |   800 | Item     |
 '---------------------'-----------------------------------'-------'----------'

~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
LINDBLUM - DRAGOOS' EQUIPMENT SHOP [DISC 2]           [RETURN LINK: LND2][SH22]
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
 | COMMODITY NAME      | ABILITIES GIVEN:                  | SELLS | EQP TYPE |
 |---------------------+-----------------------------------+-------+----------'
 | Dagger              | Flee                              |   320 | Dagger   |
 | Mage Masher         | Detect, Flee                      |   500 | Dagger   |
 | Mythril Dagger      | Bandit                            |   950 | Dagger   |
 | Ice Brand           | Mental Break                      |  3780 | Sword    |
 | Partisan            | Lancer, High Tide                 |  1600 | Spear    |
 | Multina Racket      | Shell, Blind, Stona               |   760 | Racket   |
 | Stardust Rod        | Float, Reflect, Ability Up        |   750 | Rod      |
 | Flame Staff         | Fira, Sleep                       |  1100 | Stave    |
 | Ice Staff           | Blizzara, Slow                    |   980 | Stave    |
 | Lightning Staff     | Thundara, Poison                  |  1200 | Stave    |
 | Leather Wrist       | Beast Killer, Blizzard            |   200 | Wrist    |
 | Glass Armlet        | Steal Gil, Antibody               |   250 | Wrist    |
 | Bone Wrist          | Add Status                        |   330 | Wrist    |
 | Mythril Armlet      | Bug Killer                        |   500 | Wrist    |
 | Mythril Gloves      | Bug Killer, Man Eater             |   980 | Gloves   |
 | Thunder Gloves      | Add Status, Devil Killer          |  1200 | Gloves   |
 | Headgear            | Undead Killer                     |   330 | Hat      |
 | Magus Hat           | Slow                              |   400 | Hat      |
 | Bandana             | Insomniac, Man Eater              |   500 | Hat      |
 | Mage's Hat          | Fira, Loudmouth                   |   600 | Hat      |
 | Mythril Helm        | Antibody, Insomniac               |  1000 | Helm     |
 | Silk Shirt          | Cure, Thunder                     |   400 | Shirt    |
 | Leather Plate       | Chakra                            |   530 | Plate    |
 | Bronze Vest         | Jelly                             |   670 | Vest     |
 | Chain Plate         | Devil Killer                      |   810 | Plate    |
 | Mythril Vest        | Auto-Potion                       |  1180 | Plate    |
 | Chain Mail          | Bird Killer, HP +10%              |  1200 | Mail     |
 | Mythril Armor       | Cover, Jelly                      |  1830 | Mail     |
 '---------------------'-----------------------------------'-------'----------'

~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
LINDBLUM - SYNTHESIS SHOP [DISC 2]                    [RETURN LINK: LND2][SH23]
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
 | COMMODITY NAME  | ABILITIES GIVEN, EQUIPMENT TO COMBINE | SELLS | EQP TYPE |
 |-----------------+---------------------------------------+-------+----------|
 | Butterfly Sword | Protect Girls, What's That!?          |       |          |
 |             '-> | Dagger + Mage Masher                  |   300 | T. Sword |
 |-----------------+---------------------------------------+-------+----------|
 | The Ogre        | Soul Blade                            |       |          |
 |       '-------> | Mage Masher + Mage Masher             |   700 | T. Sword |
 |-----------------+---------------------------------------+-------+----------|
 | Exploda         | Sacrifice, Lucky Seven                |       |          |
 |      '--------> | Mage Masher + Mythril Dagger          |  1000 | T. Sword |
 |-----------------+---------------------------------------+-------+----------|
 | Cotton Robe     | Shell, Chemist                        |       |          |
 |          '----> | Wrist + Steepled Hat                  |  1000 | Robe     |
 |-----------------+---------------------------------------+-------+----------|
 | Silk Robe       | Ability Up, Loudmouth                 |       |          |
 |        '------> | Silk Shirt + Bandana                  |  2000 | Robe     |
 |-----------------+---------------------------------------+-------+----------|
 | Desert Boots    | Flee Gil, Scan, Protect               |       |          |
 |           '---> | Leather Hat + Leather Shirt           |   300 | Accssory |
 |-----------------+---------------------------------------+-------+----------|
 | Yellow Scarf    | Steal Gil, Millionaire, Bird Killer   |       |          |
 |           '---> | Feather Hat + Steepled Hat            |   400 | Accssory |
 |-----------------+---------------------------------------+-------+----------|
 | Glass Buckle    | Add Status, Thunder, Antibody         |       |          |
 |           '---> | Glass Armlet + Leather Wrist          |   500 | Accssory |
 |-----------------+---------------------------------------+-------+----------|
 | Cachusha        | Life, Ability Up, Bright Eyes         |       |          |
 |       '-------> | Magus Hat + Rubber Helm               |  1000 | Accssory |
 |-----------------+---------------------------------------+-------+----------|
 | Coral Ring      | Lancer, Insomniac, Man Eater          |       |          |
 |         '-----> | Lightning Staff + Rod                 |  1200 | Accssory |
 |-----------------+---------------------------------------+-------+----------|
 | Gold Choker     | Shell, Auto-Potion, Flee-Gil          |       |          |
 |          '----> | Linen Cuirass + Soft                  |  1300 | Accssory |
 |-----------------+---------------------------------------+-------+----------|
 | Magician Shoes  | Blind, Clear Headed, MP +10%          |       |          |
 |             '-> | Germinas Boots + Bone Wrist           |  1500 | Accssory |
 |-----------------+---------------------------------------+-------+----------|
 | Barette         | Cura, Chemist, Gamble Defense         |       |          |
 |      '--------> | Needle Fork + Barbut                  |  1800 | Accssory |
 |-----------------+---------------------------------------+-------+----------|
 | Power Belt      | Fira, Counter, MP Attack              |       |          |
 |         '-----> | Glass Buckle + Chain Mail             |  2000 | Accssory |
 '-----------------'---------------------------------------'-------'----------'

~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
LINDBLUM - DRAGON'S GATE MERCHANT                     [RETURN LINK: LND2][SH24]
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
 | COMMODITY NAME      | ABILITIES GIVEN:                  | SELLS | EQP TYPE |
 |---------------------+-----------------------------------+-------+----------'
 | Ice Brand           | Mental Break                      |  3780 | Sword    |
 | Partisan            | Lancer, High Tide                 |  1600 | Spear    |
 | Multina Racket      | Shell, Blind, Stona               |   760 | Racket   |
 | Stardust Rod        | Float, Reflect, Ability Up        |   750 | Rod      |
 | Mythril Armlet      | Bug Killer                        |   500 | Wrist    |
 | Thunder Gloves      | Add Status, Devil Killer          |  1200 | Gloves   |
 | Bandana             | Insomniac, Man Eater              |   500 | Hat      |
 | Mage's Hat          | Fira, Loudmouth                   |   600 | Hat      |
 | Mythril Helm        | Antibody, Insomniac               |  1000 | Helm     |
 | Chain Plate         | Devil Killer                      |   810 | Plate    |
 | Mythril Vest        | Auto-Potion                       |  1180 | Plate    |
 | Adaman Vest         | Stone Killer, Bird Killer         |  1600 | Vest     |
 | Potion              | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |    50 | Item     |
 | Phoenix Down        | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |   150 | Item     |
 | Echo Screen         | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |    50 | Item     |
 | Soft                | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |   100 | Item     |
 | Antidote            | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |    50 | Item     |
 | Eye Drops           | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |    50 | Item     |
 | Annoyntment         | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |   150 | Item     |
 | Tent                | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |   800 | Item     |
 '---------------------'-----------------------------------'-------'----------'

~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
FOSSIL ROO - MOGKI'S MOGSHOP                          [RETURN LINK: FSR1][SH25]
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
 | COMMODITY NAME      | ABILITIES GIVEN:                  | SELLS | EQP TYPE |
 |---------------------+-----------------------------------+-------+----------'
 | Potion              | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |    50 | Item     |
 | Phoenix Down        | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |   150 | Item     |
 | Echo Screen         | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |    50 | Item     |
 | Soft                | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |   100 | Item     |
 | Antidote            | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |    50 | Item     |
 | Eye Drops           | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |    50 | Item     |
 | Annoyntment         | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |   150 | Item     |
 | Tent                | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |   800 | Item     |
 '---------------------'-----------------------------------'-------'----------'

~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
FOSSIL ROO - TREASURE HUNTER'S SHOP                   [RETURN LINK: FSR1][SH26]
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
 | COMMODITY NAME      | ABILITIES GIVEN:                  | SELLS | EQP TYPE |
 |---------------------+-----------------------------------+-------+----------'
 | Ice Brand           | Mental Break                      |  3780 | Sword    |
 | Partisan            | Lancer, High Tide                 |  1600 | Spear    |
 | Multina Racket      | Shell, Blind, Stona               |   760 | Racket   |
 | Stardust Rod        | Float, Reflect, Ability Up        |   750 | Rod      |
 | Mythril Armlet      | Bug Killer                        |   500 | Wrist    |
 | Thunder Gloves      | Add Status, Devil Killer          |  1200 | Gloves   |
 | Bandana             | Insomniac, Man Eater              |   500 | Hat      |
 | Mage's Hat          | Fira, Loudmouth                   |   600 | Hat      |
 | Mythril Helm        | Antibody, Insomniac               |  1000 | Helm     |
 | Chain Plate         | Devil Killer                      |   810 | Plate    |
 | Mythril Vest        | Auto-Potion                       |  1180 | Plate    |
 | Adaman Vest         | Stone Killer, Bird Killer         |  1600 | Vest     |
 | Potion              | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |    50 | Item     |
 | Phoenix Down        | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |   150 | Item     |
 | Echo Screen         | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |    50 | Item     |
 | Soft                | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |   100 | Item     |
 | Antidote            | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |    50 | Item     |
 | Eye Drops           | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |    50 | Item     |
 | Annoyntment         | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |   150 | Item     |
 | Tent                | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |   800 | Item     |
 '---------------------'-----------------------------------'-------'----------'

~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
FOSSIL ROO - KUPPO'S MOGSHOP                          [RETURN LINK: FSR1][SH27]
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
 | COMMODITY NAME      | ABILITIES GIVEN:                  | SELLS | EQP TYPE |
 |---------------------+-----------------------------------+-------+----------'
 | Potion              | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |    50 | Item     |
 | Phoenix Down        | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |   150 | Item     |
 | Echo Screen         | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |    50 | Item     |
 | Soft                | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |   100 | Item     |
 | Antidote            | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |    50 | Item     |
 | Eye Drops           | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |    50 | Item     |
 | Annoyntment         | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |   150 | Item     |
 | Tent                | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |   800 | Item     |
 '---------------------'-----------------------------------'-------'----------'

~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
CONDE PETIE - WENDY GROCER'S ITEM SHOP                [RETURN LINK: CND1][SH28]
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
 | COMMODITY NAME      | ABILITIES GIVEN:                  | SELLS | EQP TYPE |
 |---------------------+-----------------------------------+-------+----------'
 | Potion              | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |    50 | Item     |
 | Phoenix Down        | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |   150 | Item     |
 | Echo Screen         | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |    50 | Item     |
 | Soft                | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |   100 | Item     |
 | Antidote            | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |    50 | Item     |
 | Eye Drops           | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |    50 | Item     |
 | Annoyntment         | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |   150 | Item     |
 | Tent                | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |   800 | Item     |
 '---------------------'-----------------------------------'-------'----------'

~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
CONDE PETIE - THOMAS GOLDPILER'S EQUIPMENT SHOP       [RETURN LINK: CND1][SH29]
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
 | COMMODITY NAME      | ABILITIES GIVEN:                  | SELLS | EQP TYPE |
 |---------------------+-----------------------------------+-------+----------'
 | Poison Knuckles     | Counter, Spare Change             |  5000 | Knuckles |
 | Multina Racket      | Blind, Stona, Shell               |   750 | Racket   |
 | Stardust Rod        | Ability Up, Reflect, Float        |  1100 | Rod      |
 | Flame Staff         | Fira, Sleep                       |  1100 | Stave    |
 | Ice Staff           | Blizzara, Slow                    |   980 | Stave    |
 | Lightning Staff     | Thundara, Poison                  |  1200 | Stave    |
 | Oak Staff           | Stop, Bio, Drain                  |  2400 | Stave    |
 | Mythril Fork        | High Tide                         |  4700 | Fork     |
 | Mythril Armlet      | Bug Killer                        |   500 | Wrist    |
 | Magic Armlet        | Clear Headed, Silence             |  1000 | Wrist    |
 | Lamia's Tiara       | Clear Headed, Confuse, Float      |   800 | Tiara    |
 | Ritual Hat          | Counter, BrightEyes, UndeadKiller |  1000 | Hat      |
 | Adaman Vest         | Stone Killer, Bird Killer         |  1600 | Vest     |
 | Magician Cloak      | Insomniac, MP +10%                |  1850 | Vest     |
 '---------------------'-----------------------------------'-------'----------'

~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
BLACK MAGE VILLAGE - EQUIPMENT SHOP                   [RETURN LINK: BMV1][SH30]
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
 | COMMODITY NAME      | ABILITIES GIVEN:                  | SELLS | EQP TYPE |
 |---------------------+-----------------------------------+-------+----------'
 | Mage Masher         | Detect, Flee                      |   500 | Dagger   |
 | Mythril Dagger      | Bandit                            |   950 | Dagger   |
 | Gladius             | Sacrifice, Lucky Seven            |  2300 | Dagger   |
 | Stardust Rod        | Ability Up, Reflect, Float        |  1100 | Rod      |
 | Mage Staff          | Fire                              |   320 | Stave    |
 | Flame Staff         | Fira, Sleep                       |  1100 | Stave    |
 | Ice Staff           | Blizzara, Slow                    |   980 | Stave    |
 | Lightning Staff     | Thundara, Poison                  |  1200 | Stave    |
 | Oak Staff           | Stop, Bio, Drain                  |  2400 | Stave    |
 | Mythril Fork        | High Tide                         |  4700 | Fork     |
 | Leather Wrist       | Beast Killer, Blizzard            |   200 | Wrist    |
 | Glass Armlet        | Steal Gil, Antibody               |   250 | Wrist    |
 | Bone Wrist          | Add Status                        |   330 | Wrist    |
 | Mythril Armlet      | Bug Killer                        |   500 | Wrist    |
 | Magic Armlet        | Clear Headed, Silence             |  1000 | Wrist    |
 | Leather Hat         | Fire                              |   150 | Hat      |
 | Feather Hat         | Bright Eyes, Add Status           |   200 | Hat      |
 | Steepled Hat        | Protect                           |   260 | Hat      |
 | Headgear            | Undead Killer                     |   330 | Hat      |
 | Magus Hat           | Slow                              |   400 | Hat      |
 | Bandana             | Insomniac, Man Eater              |   500 | Bandana  |
 | Mage's Hat          | Loudmouth, Fira                   |   600 | Hat      |
 | Lamia's Tiara       | Clear Headed, Confuse, Float      |   800 | Tiara    |
 | Ritual Hat          | Counter, BrightEyes, UndeadKiller |  1000 | Hat      |
 | Silk Shirt          | Cure, Thunder                     |   400 | Shirt    |
 | Leather Plate       | Chakra                            |   530 | Plate    |
 | Bronze Vest         | Jelly                             |   670 | Plate    |
 | Chain Plate         | Devil Killer                      |   810 | Plate    |
 | Mythril Vest        | Auto-Potion                       |  1180 | Vest     |
 | Adaman Vest         | Stone Killer, Bird Killer         |  1600 | Vest     |
 | Magician Cloak      | Insomniac, MP +10%                |  1850 | Vest     |
 | Survival Vest       | Locomotion, Antibody, Mug         |  2900 | Vest     |
 '---------------------'-----------------------------------'-------'----------'

~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
BLACK MAGE VILLAGE - ITEM SHOP                        [RETURN LINK: BMV1][SH31]
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
 | COMMODITY NAME      | ABILITIES GIVEN:                  | SELLS | EQP TYPE |
 |---------------------+-----------------------------------+-------+----------'
 | Potion              | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |    50 | Item     |
 | Hi-Potion           | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |   200 | Item     |
 | Phoenix Down        | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |   150 | Item     |
 | Echo Screen         | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |    50 | Item     |
 | Soft                | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |   100 | Item     |
 | Antidote            | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |    50 | Item     |
 | Eye Drops           | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |    50 | Item     |
 | Remedy              | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |   300 | Item     |
 | Annoyntment         | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |   150 | Item     |
 | Tent                | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |   800 | Item     |
 '---------------------'-----------------------------------'-------'----------'

~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
BLACK MAGE VILLAGE - BLACK CAT SYNTHESIS SHOP         [RETURN LINK: BMV1][SH32]
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
 | COMMODITY NAME  | ABILITIES GIVEN, EQUIPMENT TO COMBINE | SELLS | EQP TYPE |
 |-----------------+---------------------------------------+-------+----------|
 | Butterfly Sword | Protect Girls, What's That!?          |       |          |
 |             '-> | Dagger + Mage Masher                  |   300 | T. Sword |
 |-----------------+---------------------------------------+-------+----------|
 | The Ogre        | Soul Blade                            |       |          |
 |       '-------> | Mage Masher + Mage Masher             |   700 | T. Sword |
 |-----------------+---------------------------------------+-------+----------|
 | Exploda         | Sacrifice, Lucky Seven                |       |          |
 |      '--------> | Mage Masher + Mythril Dagger          |  1000 | T. Sword |
 |-----------------+---------------------------------------+-------+----------|
 | Rune Tooth      | Lucky Seven                           |       |          |
 |         '-----> | Mythril Dagger + Mythril Dagger       |  2000 | T. Sword |
 |-----------------+---------------------------------------+-------+----------|
 | Cotton Robe     | Shell, Chemist                        |       |          |
 |          '----> | Wrist + Steepled Hat                  |  1000 | Robe     |
 |-----------------+---------------------------------------+-------+----------|
 | Silk Robe       | Ability Up, Loudmouth                 |       |          |
 |        '------> | Silk Shirt + Bandana                  |  2000 | Robe     |
 |-----------------+---------------------------------------+-------+----------|
 | Desert Boots    | Flee Gil, Scan, Protect               |       |          |
 |           '---> | Leather Hat + Leather Shirt           |   300 | Accssory |
 |-----------------+---------------------------------------+-------+----------|
 | Yellow Scarf    | Steal Gil, Millionaire, Bird Killer   |       |          |
 |           '---> | Feather Hat + Steepled Hat            |   400 | Accssory |
 |-----------------+---------------------------------------+-------+----------|
 | Glass Buckle    | Add Status, Thunder, Antibody         |       |          |
 |           '---> | Glass Armlet + Leather Wrist          |   500 | Accssory |
 |-----------------+---------------------------------------+-------+----------|
 | Germinas Boots  | Flee, Alert, HP +10%                  |   900 | Accssory |
 |           '---> | Desert Boots + Fork                   |       |          |
 |-----------------+---------------------------------------+-------+----------|
 | Cachusha        | Life, Ability Up, Bright Eyes         |  1000 | Accssory |
 |       '-------> | Magus Hat + Rubber Helm               |       |          |
 |-----------------+---------------------------------------+-------+----------|
 | Coral Ring      | Lancer, Insomniac, Man Eater          |  1200 | Accssory |
 |         '-----> | Lightning Staff + Rod                 |       |          |
 |-----------------+---------------------------------------+-------+----------|
 | Gold Choker     | Shell, Flee-Gil, Auto-Potion          |  1300 | Accssory |
 |          '----> | Linen Cuirass + Soft                  |       |          |
 |-----------------+---------------------------------------+-------+----------|
 | Magician Shoes  | Blind, Clear Headed, MP +10%          |       |          |
 |             '-> | Germinas Boots + Bone Wrist           |  1500 | Accssory |
 |-----------------+---------------------------------------+-------+----------|
 | Barette         | Cura, Chemist, Gamble Defense         |       |          |
 |      '--------> | Needle Fork + Barbut                  |  1800 | Accssory |
 |-----------------+---------------------------------------+-------+----------|
 | Power Belt      | Fira, Counter, MP Attack              |       |          |
 |         '-----> | Glass Buckle + Chain Mail             |  2000 | Accssory |
 |-----------------+---------------------------------------+-------+----------|
 | Madain's Ring   | Body Temp, Chemist, Guardian Mog      |       |          |
 |            '--> | Bone Wrist + Stardust Rod             |  3000 | Accssory |
 |-----------------+---------------------------------------+-------+----------|
 | Fairy Earrings  | Level Up, Body Temp, Regen            |       |          |
 |             '-> | Magic Armlet + Soft                   |  3200 | Accssory |
 |-----------------+---------------------------------------+-------+----------|
 | Extension       | MP +10%, Auto-Potion, Level Up        |       |          |
 |        '------> | Lamia's Tiara + Multina Racket        |  3500 | Accssory |
 |-----------------+---------------------------------------+-------+----------|
 | Reflect Ring    | Auto-Reflect, Distract, Reflect       |       |          |
 |           '---> | Anklet + Madain's Ring                |  7000 | Accssory |
 '-----------------'---------------------------------------'-------'----------'

~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
MADAIN SARI - MORRISON'S SHOP                         [RETURN LINK: MDS1][SH33]
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
 | COMMODITY NAME      | ABILITIES GIVEN:                  | SELLS | EQP TYPE |
 |---------------------+-----------------------------------+-------+----------'
 | Dagger              | Flee                              |   320 | Dagger   |
 | Mage Masher         | Detect, Flee                      |   500 | Dagger   |
 | Mythril Dagger      | Bandit                            |   950 | Dagger   |
 | Gladius             | Sacrifice, Lucky Seven            |  2300 | Dagger   |
 | Poison Knuckles     | Counter, Spare Change             |  5000 | Knuckles |
 | Multina Racket      | Stona, Shell, Blind               |   750 | Racket   |
 | Golem's Flute       | Auto-Regen, Cura, Life            |  2700 | Flute    |
 | Pinwheel            | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |   200 | ThrwItem |
 | Magic Armlet        | Clear Headed, Silence             |  1000 | Wrist    |
 | Lamia's Tiara       | Clear Headed, Confuse, Float      |   800 | Tiara    |
 | Ritual Hat          | Counter, BrightEyes, UndeadKiller |  1000 | Hat      |
 | Adaman Vest         | Stone Killer, Bird Killer         |  1600 | Vest     |
 | Magician Cloak      | Insomniac, MP +10%                |  1850 | Vest     |
 | Survival Vest       | Locomotion, Antibody, Mug         |  2900 | Vest     |
 | Potion              | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |    50 | Item     |
 | Phoenix Down        | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |   150 | Item     |
 | Echo Screen         | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |    50 | Item     |
 | Soft                | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |   100 | Item     |
 | Antidote            | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |    50 | Item     |
 | Eye Drops           | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |    50 | Item     |
 | Annoyntment         | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |   150 | Item     |
 | Magic Tag           | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |   100 | Item     |
 | Tent                | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |   800 | Item     |
 '---------------------'-----------------------------------'-------'----------'

~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
ALEXANDRIA - ITEM SHOP [DISC 3]                       [RETURN LINK: ALX2][SH34]
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
 | COMMODITY NAME      | ABILITIES GIVEN:                  | SELLS | EQP TYPE |
 |---------------------+-----------------------------------+-------+----------'
 | Potion              | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |    50 | Item     |
 | Hi-Potion           | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |   200 | Item     |
 | Phoenix Down        | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |   150 | Item     |
 | Echo Screen         | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |    50 | Item     |
 | Soft                | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |   100 | Item     |
 | Antidote            | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |    50 | Item     |
 | Eye Drops           | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |    50 | Item     |
 | Remedy              | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |   300 | Item     |
 | Annoyntment         | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |   150 | Item     |
 | Tent                | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |   800 | Item     |
 '---------------------'-----------------------------------'-------'----------'

~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
ALEXANDRIA - SYNTHESIS SHOP [DISC 3]                  [RETURN LINK: ALX2][SH35]
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
 | COMMODITY NAME  | ABILITIES GIVEN, EQUIPMENT TO COMBINE | SELLS | EQP TYPE |
 |-----------------+---------------------------------------+-------+----------|
 | The Ogre        | Soul Blade                            |       |          |
 |       '-------> | Mage Masher + Mage Masher             |   700 | T. Sword |
 |-----------------+---------------------------------------+-------+----------|
 | Exploda         | Sacrifice, Lucky Seven                |       |          |
 |      '--------> | Mage Masher + Mythril Dagger          |  1000 | T. Sword |
 |-----------------+---------------------------------------+-------+----------|
 | Rune Tooth      | Lucky Seven                           |       |          |
 |         '-----> | Mythril Dagger + Mythril Dagger       |  2000 | T. Sword |
 |-----------------+---------------------------------------+-------+----------|
 | Angel Bless     |                                       |       |          |
 |          '----> | Mythril Dagger + Gladius              |  9000 | T. Sword |
 |-----------------+---------------------------------------+-------+----------|
 | Cotton Robe     | Shell, Chemist                        |       |          |
 |          '----> | Wrist + Steepled Hat                  |  1000 | Robe     |
 |-----------------+---------------------------------------+-------+----------|
 | Silk Robe       | Ability Up, Loudmouth                 |       |          |
 |        '------> | Silk Shirt + Bandana                  |  2000 | Robe     |
 |-----------------+---------------------------------------+-------+----------|
 | Magician Robe   |                                       |       |          |
 |            '--> | Mage Staff + Magician Cloak           |  3000 | Robe     |
 |-----------------+---------------------------------------+-------+----------|
 | Desert Boots    | Flee Gil, Scan, Protect               |       |          |
 |           '---> | Leather Hat + Leather Shirt           |   300 | Accssory |
 |-----------------+---------------------------------------+-------+----------|
 | Yellow Scarf    | Steal Gil, Millionaire, Bird Killer   |       |          |
 |           '---> | Feather Hat + Steepled Hat            |   400 | Accssory |
 |-----------------+---------------------------------------+-------+----------|
 | Glass Buckle    | Add Status, Thunder, Antibody         |       |          |
 |           '---> | Glass Armlet + Leather Wrist          |   500 | Accssory |
 |-----------------+---------------------------------------+-------+----------|
 | Germinas Boots  | Flee, Alert, HP +10%                  |   900 | Accssory |
 |           '---> | Desert Boots + Fork                   |       |          |
 |-----------------+---------------------------------------+-------+----------|
 | Cachusha        | Life, Ability Up, Bright Eyes         |  1000 | Accssory |
 |       '-------> | Magus Hat + Rubber Helm               |       |          |
 |-----------------+---------------------------------------+-------+----------|
 | Coral Ring      | Lancer, Insomniac, Man Eater          |  1200 | Accssory |
 |         '-----> | Lightning Staff + Rod                 |       |          |
 |-----------------+---------------------------------------+-------+----------|
 | Gold Choker     | Shell, Flee-Gil, Auto-Potion          |  1300 | Accssory |
 |          '----> | Linen Cuirass + Soft                  |       |          |
 |-----------------+---------------------------------------+-------+----------|
 | Magician Shoes  | Blind, Clear Headed, MP +10%          |       |          |
 |             '-> | Germinas Boots + Bone Wrist           |  1500 | Accssory |
 |-----------------+---------------------------------------+-------+----------|
 | Barette         | Cura, Chemist, Gamble Defense         |       |          |
 |      '--------> | Needle Fork + Barbut                  |  1800 | Accssory |
 |-----------------+---------------------------------------+-------+----------|
 | Power Belt      | Fira, Counter, MP Attack              |       |          |
 |         '-----> | Glass Buckle + Chain Mail             |  2000 | Accssory |
 |-----------------+---------------------------------------+-------+----------|
 | Madain's Ring   | Body Temp, Chemist, Guardian Mog      |       |          |
 |            '--> | Bone Wrist + Stardust Rod             |  3000 | Accssory |
 |-----------------+---------------------------------------+-------+----------|
 | Fairy Earrings  | Level Up, Body Temp, Regen            |       |          |
 |             '-> | Magic Armlet + Soft                   |  3200 | Accssory |
 |-----------------+---------------------------------------+-------+----------|
 | Extension       | MP +10%, Auto-Potion, Level Up        |       |          |
 |        '------> | Lamia's Tiara + Multina Racket        |  3500 | Accssory |
 |-----------------+---------------------------------------+-------+----------|
 | Reflect Ring    | Auto-Reflect, Distract, Reflect       |       |          |
 |           '---> | Anklet + Madain's Ring                |  7000 | Accssory |
 |-----------------+---------------------------------------+-------+----------|
 | Anklet          | Counter, Locomotion, Healer           |       |          |
 |     '---------> | Gold Choker + Peridot                 |  4000 | Accssory |
 |-----------------+---------------------------------------+-------+----------|
 | Feather Boots   | Float, Mini, Auto-Float               |       |          |
 |            '--> | Magician Shoes + Phoenix Pinion       |  4000 | Accssory |
 |-----------------+---------------------------------------+-------+----------|
 | Black Belt      | Demi, Beast Killer, HP +20%           |       |          |
 |         '-----> | Twist Headband + Survival Vest        |  4000 | Accssory |
 |-----------------+---------------------------------------+-------+----------|
 | Pearl Rouge     | Level Up, Loudmouth, Reflect-Null     |       |          |
 |          '----> | Moonstone + Elixir                    |  5000 | Accssory |
 '-----------------+---------------------------------------+-------+----------'

~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
ALEXANDRIA - WEAPON SHOP [DISC 3]                     [RETURN LINK: ALX2][SH36]
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
 | COMMODITY NAME      | ABILITIES GIVEN:                  | SELLS | EQP TYPE |
 |---------------------+-----------------------------------+-------+----------'
 | Mythril Dagger      | Bandit                            |   950 | Dagger   |
 | Gladius             | Sacrifice, Lucky Seven            |  2300 | Dagger   |
 | Ice Brand           | Mental Break                      |  3780 | Sword    |
 | Partisan            | Lancer, High Tide                 |  1600 | Spear    |
 | Ice Lance           | White Draw                        |  2430 | Spear    |
 | Cat's Claws         | Counter, Chakra                   |  4000 | Knuckles |
 | Poison Knuckles     | Counter, Spare Change             |  5000 | Knuckles |
 | Stardust Rod        | Float, Reflect, Ability Up        |   750 | Rod      |
 | Healing Rod         | Cura, Life, Healer                |  1770 | Rod      |
 | Lamia's Flute       | Float, Silence, Stona             |  3800 | Flute    |
 | Flame Staff         | Fira, Sleep                       |  1100 | Stave    |
 | Ice Staff           | Blizzara, Slow                    |   980 | Stave    |
 | Lightning Staff     | Thundara, Poison                  |  1200 | Stave    |
 | Oak Staff           | Stop, Bio, Drain                  |  2400 | Stave    |
 | Pinwheel            | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |   200 | ThrwItem |
 | Glass Armlet        | Steal Gil, Antibody               |   250 | Wrist    |
 | Bone Wrist          | Add Status                        |   330 | Wrist    |
 | Mythril Armlet      | Bug Killer                        |   500 | Wrist    |
 | Magic Armlet        | Clear Headed, Silence             |  1000 | Wrist    |
 | Mythril Gloves      | Bug Killer, Man Eater             |   980 | Gloves   |
 | Thunder Gloves      | Add Status, Devil Killer          |  1200 | Gloves   |
 | Lamia's Tiara       | Clear Headed, Confuse, Float      |   800 | Tiara    |
 | Ritual Hat          | Counter, BrightEyes, UndeadKiller |  1000 | Hat      |
 | Twist Headband      | Add Status, Gamble Defense        |  1200 | Hat      |
 | Barbut              | Alert, Dragon Killer              |   600 | Helm     |
 | Mythril Helm        | Antibody, Insomniac               |  1000 | Hat      |
 | Gold Helm           | Mental Break, Reis's Wind,        |  1800 | Helm     |
 |---------------------| Clear Headed                      |------------------|
 | Magician Cloak      | Insomniac, MP +10%                |  1850 | Vest     |
 | Survival Vest       | Locomotion, Antibody, Mug         |  2900 | Vest     |
 | Mythril Armor       | Jelly, Cover                      |  1830 | Mail     |
 | Plate Mail          | Locomotion, Undead Killer         |  2320 | Mail     |
 '---------------------'-----------------------------------'-------'----------'

~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
TRENO - SLUM ITEM SHOP [DISC 3]                       [RETURN LINK: TRN2][SH37]
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
 | COMMODITY NAME      | ABILITIES GIVEN:                  | SELLS | EQP TYPE |
 |---------------------+-----------------------------------+-------+----------'
 | Potion              | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |    50 | Item     |
 | Hi-Potion           | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |   200 | Item     |
 | Phoenix Down        | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |   150 | Item     |
 | Echo Screen         | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |    50 | Item     |
 | Soft                | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |   100 | Item     |
 | Antidote            | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |    50 | Item     |
 | Eye Drops           | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |    50 | Item     |
 | Remedy              | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |   300 | Item     |
 | Annoyntment         | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |   150 | Item     |
 | Tent                | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |   800 | Item     |
 '---------------------'-----------------------------------'-------'----------'

~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
TRENO - SYNTHESIS SHOP [DISC 3]                       [RETURN LINK: TRN2][SH38]
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
 | COMMODITY NAME  | ABILITIES GIVEN, EQUIPMENT TO COMBINE | SELLS | EQP TYPE |
 |-----------------+---------------------------------------+-------+----------|
 | The Ogre        | Soul Blade                            |       |          |
 |       '-------> | Mage Masher + Mage Masher             |   700 | T. Sword |
 |-----------------+---------------------------------------+-------+----------|
 | Exploda         | Sacrifice, Lucky Seven                |       |          |
 |      '--------> | Mage Masher + Mythril Dagger          |  1000 | T. Sword |
 |-----------------+---------------------------------------+-------+----------|
 | Rune Tooth      | Lucky Seven                           |       |          |
 |         '-----> | Mythril Dagger + Mythril Dagger       |  2000 | T. Sword |
 |-----------------+---------------------------------------+-------+----------|
 | Angel Bless     |                                       |       |          |
 |          '----> | Mythril Dagger + Gladius              |  9000 | T. Sword |
 |-----------------+---------------------------------------+-------+----------|
 | Cotton Robe     | Shell, Chemist                        |       |          |
 |          '----> | Wrist + Steepled Hat                  |  1000 | Robe     |
 |-----------------+---------------------------------------+-------+----------|
 | Silk Robe       | Ability Up, Loudmouth                 |       |          |
 |        '------> | Silk Shirt + Bandana                  |  2000 | Robe     |
 |-----------------+---------------------------------------+-------+----------|
 | Magician Robe   |                                       |       |          |
 |            '--> | Mage Staff + Magician Cloak           |  3000 | Robe     |
 |-----------------+---------------------------------------+-------+----------|
 | Desert Boots    | Flee Gil, Scan, Protect               |       |          |
 |           '---> | Leather Hat + Leather Shirt           |   300 | Accssory |
 |-----------------+---------------------------------------+-------+----------|
 | Yellow Scarf    | Steal Gil, Millionaire, Bird Killer   |       |          |
 |           '---> | Feather Hat + Steepled Hat            |   400 | Accssory |
 |-----------------+---------------------------------------+-------+----------|
 | Glass Buckle    | Add Status, Thunder, Antibody         |       |          |
 |           '---> | Glass Armlet + Leather Wrist          |   500 | Accssory |
 |-----------------+---------------------------------------+-------+----------|
 | Germinas Boots  | Flee, Alert, HP +10%                  |   900 | Accssory |
 |           '---> | Desert Boots + Fork                   |       |          |
 |-----------------+---------------------------------------+-------+----------|
 | Cachusha        | Life, Ability Up, Bright Eyes         |  1000 | Accssory |
 |       '-------> | Magus Hat + Rubber Helm               |       |          |
 |-----------------+---------------------------------------+-------+----------|
 | Coral Ring      | Lancer, Insomniac, Man Eater          |  1200 | Accssory |
 |         '-----> | Lightning Staff + Rod                 |       |          |
 |-----------------+---------------------------------------+-------+----------|
 | Gold Choker     | Shell, Flee-Gil, Auto-Potion          |  1300 | Accssory |
 |          '----> | Linen Cuirass + Soft                  |       |          |
 |-----------------+---------------------------------------+-------+----------|
 | Magician Shoes  | Blind, Clear Headed, MP +10%          |       |          |
 |             '-> | Germinas Boots + Bone Wrist           |  1500 | Accssory |
 |-----------------+---------------------------------------+-------+----------|
 | Barette         | Cura, Chemist, Gamble Defense         |       |          |
 |      '--------> | Needle Fork + Barbut                  |  1800 | Accssory |
 |-----------------+---------------------------------------+-------+----------|
 | Power Belt      | Fira, Counter, MP Attack              |       |          |
 |         '-----> | Glass Buckle + Chain Mail             |  2000 | Accssory |
 |-----------------+---------------------------------------+-------+----------|
 | Madain's Ring   | Body Temp, Chemist, Guardian Mog      |       |          |
 |            '--> | Bone Wrist + Stardust Rod             |  3000 | Accssory |
 |-----------------+---------------------------------------+-------+----------|
 | Fairy Earrings  | Level Up, Body Temp, Regen            |       |          |
 |             '-> | Magic Armlet + Soft                   |  3200 | Accssory |
 |-----------------+---------------------------------------+-------+----------|
 | Extension       | MP +10%, Auto-Potion, Level Up        |       |          |
 |        '------> | Lamia's Tiara + Multina Racket        |  3500 | Accssory |
 |-----------------+---------------------------------------+-------+----------|
 | Reflect Ring    | Auto-Reflect, Distract, Reflect       |       |          |
 |           '---> | Anklet + Madain's Ring                |  7000 | Accssory |
 |-----------------+---------------------------------------+-------+----------|
 | Anklet          | Counter, Locomotion, Healer           |       |          |
 |     '---------> | Gold Choker + Peridot                 |  4000 | Accssory |
 |-----------------+---------------------------------------+-------+----------|
 | Feather Boots   | Float, Mini, Auto-Float               |       |          |
 |            '--> | Magician Shoes + Phoenix Pinion       |  4000 | Accssory |
 |-----------------+---------------------------------------+-------+----------|
 | Black Belt      | Demi, Beast Killer, HP +20%           |       |          |
 |         '-----> | Twist Headband + Survival Vest        |  4000 | Accssory |
 |-----------------+---------------------------------------+-------+----------|
 | Pearl Rouge     | Level Up, Loudmouth, Reflect-Null     |       |          |
 |          '----> | Moonstone + Elixir                    |  5000 | Accssory |
 '-----------------+---------------------------------------+-------+----------'

~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
TRENO - KNIGHT EQUIPMENT SHOP [DISC 3]                [RETURN LINK: TRN2][SH39]
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
 | COMMODITY NAME      | ABILITIES GIVEN:                  | SELLS | EQP TYPE |
 |---------------------+-----------------------------------+-------+----------'
 | Dagger              | Flee                              |   320 | Dagger   |
 | Mage Masher         | Flee, Detect                      |   500 | Dagger   |
 | Mythril Dagger      | Bandit                            |   950 | Dagger   |
 | Gladius             | Sacrifice, Lucky Seven            |  2300 | Dagger   |
 | Ice Brand           | Mental Break                      |  3780 | Sword    |
 | Coral Sword         | Charge!                           |  4000 | Sword    |
 | Partisan            | Lancer, High Tide                 |  1600 | Spear    |
 | Ice Lance           | White Draw                        |  2430 | Spear    |
 | Cat's Claws         | Counter, Chakra                   |  4000 | Knuckles |
 | Poison Knuckles     | Counter, Spare Change             |  5000 | Knuckles |
 | Multina Racket      | Stona, Shell, Blind               |   750 | Racket   |
 | Stardust Rod        | Float, Reflect, Ability Up        |   750 | Rod      |
 | Healing Rod         | Cura, Life, Healer                |  1770 | Rod      |
 | Lamia's Flute       | Float, Silence, Stona             |  3800 | Flute    |
 | Oak Staff           | Stop, Bio, Drain                  |  2400 | Stave    |
 | Magic Armlet        | Clear Headed, Silence             |  1000 | Wrist    |
 | Mythril Gloves      | Bug Killer, Man Eater             |   980 | Gloves   |
 | Thunder Gloves      | Add Status, Devil Killer          |  1200 | Gloves   |
 | Lamia's Tiara       | Clear Headed, Confuse, Float      |   800 | Tiara    |
 | Ritual Hat          | Counter, BrightEyes, UndeadKiller |  1000 | Hat      |
 | Twist Headband      | Add Status, Gamble Defense        |  1200 | Hat      |
 | Mythril Helm        | Antibody, Insomniac               |  1000 | Hat      |
 | Gold Helm           | Mental Break, Reis's Wind,        |  1800 | Helm     |
 |---------------------| Clear Headed                      |------------------|
 | Magician Cloak      | Insomniac, MP +10%                |  1850 | Vest     |
 | Survival Vest       | Locomotion, Antibody, Mug         |  2900 | Vest     |
 | Brigandine          | Ability Up, Return Magic          |  4300 | Vest     |
 | Linen Cuirass       | Cover                             |   800 | Mail     |
 | Mythril Armor       | Jelly, Cover                      |  1830 | Mail     |
 | Plate Mail          | Locomotion, Undead Killer         |  2320 | Mail     |
 '---------------------'-----------------------------------'-------'----------'

~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
LINDBLUM - DRAGOOS' WEAPON/ITEM SHOP [DISC 3]         [RETURN LINK: LND3][SH40]
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
 | COMMODITY NAME      | ABILITIES GIVEN:                  | SELLS | EQP TYPE |
 |---------------------+-----------------------------------+-------+----------'
 | Coral Sword         | Charge!                           |  4000 | Sword    |
 | Partisan            | Lancer, High Tide                 |  1600 | Spear    |
 | Ice Lance           | White Draw                        |  2430 | Spear    |
 | Poison Knuckles     | Counter, Spare Change             |  5000 | Knuckles |
 | Magic Racket        | Berserk, Cure, Mini               |  1350 | Racket   |
 | Healing Rod         | Cura, Life, Healer                |  1770 | Rod      |
 | Lamia's Flute       | Float, Silence, Stona             |  3800 | Flute    |
 | Cypress Pile        | Break, Comet, Demi                |  3200 | Stave    |
 | Mythril Fork        | High Tide                         |  4700 | Fork     |
 | Pinwheel            | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |   200 | ThrwItem |
 | Chimera Armlet      | Add Status, Mug                   |  1200 | Wrist    |
 | Thunder Gloves      | Add Status, Devil Killer          |  1200 | Gloves   |
 | Twist Headband      | Add Status, Gamble Defense        |  1200 | Hat      |
 | Mantra Band         | Antibody, HP +20%                 |  1500 | Hat      |
 | Dark Hat            | High Tide, Jelly                  |  1800 | Hat      |
 | Gold Helm           | Mental Break, Reis's Wind,        |  1800 | Helm     |
 | Magician Cloak      | Insomniac, MP +10%                |  1850 | Vest     |
 | Survival Vest       | Locomotion, Antibody, Mug         |  2900 | Vest     |
 | Brigandine          | Ability Up, Return Magic          |  4300 | Vest     |
 | Mythril Armor       | Jelly, Cover                      |  1830 | Mail     |
 | Plate Mail          | Locomotion, Undead Killer         |  2320 | Mail     |
 | Potion              | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |    50 | Item     |
 | Hi-Potion           | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |   200 | Item     |
 | Phoenix Down        | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |   150 | Item     |
 | Echo Screen         | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |    50 | Item     |
 | Soft                | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |   100 | Item     |
 | Antidote            | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |    50 | Item     |
 | Eye Drops           | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |    50 | Item     |
 | Magic Tag           | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |   100 | Item     |
 | Remedy              | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |   300 | Item     |
 | Annoyntment         | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |   150 | Item     |
 | Tent                | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |   800 | Item     |
 '---------------------'-----------------------------------'-------'----------'

~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
LINDBLUM - SYNTHESIS SHOP [DISC 3]                    [RETURN LINK: LND3][SH41]
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
 | COMMODITY NAME  | ABILITIES GIVEN, EQUIPMENT TO COMBINE | SELLS | EQP TYPE |
 |-----------------+---------------------------------------+-------+----------|
 | The Ogre        | Soul Blade                            |       |          |
 |       '-------> | Mage Masher + Mage Masher             |   700 | T. Sword |
 |-----------------+---------------------------------------+-------+----------|
 | Exploda         | Sacrifice, Lucky Seven                |       |          |
 |      '--------> | Mage Masher + Mythril Dagger          |  1000 | T. Sword |
 |-----------------+---------------------------------------+-------+----------|
 | Rune Tooth      | Lucky Seven                           |       |          |
 |         '-----> | Mythril Dagger + Mythril Dagger       |  2000 | T. Sword |
 |-----------------+---------------------------------------+-------+----------|
 | Angel Bless     |                                       |       |          |
 |          '----> | Mythril Dagger + Gladius              |  9000 | T. Sword |
 |-----------------+---------------------------------------+-------+----------|
 | Cotton Robe     | Shell, Chemist                        |       |          |
 |          '----> | Wrist + Steepled Hat                  |  1000 | Robe     |
 |-----------------+---------------------------------------+-------+----------|
 | Silk Robe       | Ability Up, Loudmouth                 |       |          |
 |        '------> | Silk Shirt + Bandana                  |  2000 | Robe     |
 |-----------------+---------------------------------------+-------+----------|
 | Magician Robe   |                                       |       |          |
 |            '--> | Mage Staff + Magician Cloak           |  3000 | Robe     |
 |-----------------+---------------------------------------+-------+----------|
 | Desert Boots    | Flee Gil, Scan, Protect               |       |          |
 |           '---> | Leather Hat + Leather Shirt           |   300 | Accssory |
 |-----------------+---------------------------------------+-------+----------|
 | Yellow Scarf    | Steal Gil, Millionaire, Bird Killer   |       |          |
 |           '---> | Feather Hat + Steepled Hat            |   400 | Accssory |
 |-----------------+---------------------------------------+-------+----------|
 | Glass Buckle    | Add Status, Thunder, Antibody         |       |          |
 |           '---> | Glass Armlet + Leather Wrist          |   500 | Accssory |
 |-----------------+---------------------------------------+-------+----------|
 | Germinas Boots  | Flee, Alert, HP +10%                  |   900 | Accssory |
 |           '---> | Desert Boots + Fork                   |       |          |
 |-----------------+---------------------------------------+-------+----------|
 | Cachusha        | Life, Ability Up, Bright Eyes         |  1000 | Accssory |
 |       '-------> | Magus Hat + Rubber Helm               |       |          |
 |-----------------+---------------------------------------+-------+----------|
 | Coral Ring      | Lancer, Insomniac, Man Eater          |  1200 | Accssory |
 |         '-----> | Lightning Staff + Rod                 |       |          |
 |-----------------+---------------------------------------+-------+----------|
 | Gold Choker     | Shell, Flee-Gil, Auto-Potion          |  1300 | Accssory |
 |          '----> | Linen Cuirass + Soft                  |       |          |
 |-----------------+---------------------------------------+-------+----------|
 | Magician Shoes  | Blind, Clear Headed, MP +10%          |       |          |
 |             '-> | Germinas Boots + Bone Wrist           |  1500 | Accssory |
 |-----------------+---------------------------------------+-------+----------|
 | Barette         | Cura, Chemist, Gamble Defense         |       |          |
 |      '--------> | Needle Fork + Barbut                  |  1800 | Accssory |
 |-----------------+---------------------------------------+-------+----------|
 | Power Belt      | Fira, Counter, MP Attack              |       |          |
 |         '-----> | Glass Buckle + Chain Mail             |  2000 | Accssory |
 |-----------------+---------------------------------------+-------+----------|
 | Madain's Ring   | Body Temp, Chemist, Guardian Mog      |       |          |
 |            '--> | Bone Wrist + Stardust Rod             |  3000 | Accssory |
 |-----------------+---------------------------------------+-------+----------|
 | Fairy Earrings  | Level Up, Body Temp, Regen            |       |          |
 |             '-> | Magic Armlet + Soft                   |  3200 | Accssory |
 |-----------------+---------------------------------------+-------+----------|
 | Extension       | MP +10%, Auto-Potion, Level Up        |       |          |
 |        '------> | Lamia's Tiara + Multina Racket        |  3500 | Accssory |
 |-----------------+---------------------------------------+-------+----------|
 | Reflect Ring    | Auto-Reflect, Distract, Reflect       |       |          |
 |           '---> | Anklet + Madain's Ring                |  7000 | Accssory |
 |-----------------+---------------------------------------+-------+----------|
 | Anklet          | Counter, Locomotion, Healer           |       |          |
 |     '---------> | Gold Choker + Peridot                 |  4000 | Accssory |
 |-----------------+---------------------------------------+-------+----------|
 | Feather Boots   | Float, Mini, Auto-Float               |       |          |
 |            '--> | Magician Shoes + Phoenix Pinion       |  4000 | Accssory |
 |-----------------+---------------------------------------+-------+----------|
 | Black Belt      | Demi, Beast Killer, HP +20%           |       |          |
 |         '-----> | Twist Headband + Survival Vest        |  4000 | Accssory |
 |-----------------+---------------------------------------+-------+----------|
 | Pearl Rouge     | Level Up, Loudmouth, Reflect-Null     |       |          |
 |          '----> | Moonstone + Elixir                    |  5000 | Accssory |
 '-----------------'---------------------------------------'-------'----------'

~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
ESTO GAZA - EQUIPMENT SHOP [DISC 3]                   [RETURN LINK: SGZ1][SH41]
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
 | COMMODITY NAME      | ABILITIES GIVEN:                  | SELLS | EQP TYPE |
 |---------------------+-----------------------------------+-------+----------'
 | Mythril Dagger      | Bandit                            |   950 | Dagger   |
 | Mythril Sword       | Armor Break                       |  1300 | Sword    |
 | Mythril Spear       | Reis's Wind                       |  1100 | Spear    |
 | Mythril Claws       | Counter, Curse                    |  6500 | Knuckles |
 | Mythril Racket      | Reflect, Shell, Protect           |  2250 | Racket   |
 | Mythril Rod         | Life, Silence, Shell              |   560 | Rod      |
 | Mythril Fork        | High Tide                         |  4700 | Fork     |
 | Mythril Armlet      | Bug Killer                        |   500 | Wrist    |
 | Mythril Gloves      | Bug Killer, Man Eater             |   980 | Gloves   |
 | Mythril Helm        | Antibody, Insomniac               |  1000 | Hat      |
 | Mythril Vest        | Auto-Potion                       |  1180 | Vest     |
 | Mythril Armor       | Jelly, Cover                      |  1830 | Mail     |
 | Potion              | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |    50 | Item     |
 | Hi-Potion           | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |   200 | Item     |
 | Phoenix Down        | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |   150 | Item     |
 | Echo Screen         | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |    50 | Item     |
 | Soft                | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |   100 | Item     |
 | Antidote            | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |    50 | Item     |
 | Eye Drops           | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |    50 | Item     |
 | Magic Tag           | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |   100 | Item     |
 | Vaccine             | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |   100 | Item     |
 | Remedy              | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |   300 | Item     |
 | Annoyntment         | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |   150 | Item     |
 | Tent                | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |   800 | Item     |
 '---------------------'-----------------------------------'-------'----------'

~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
HILDE GARDE 1 ONBOARD SHOP [DISC 3]                   [RETURN LINK: BMV2][SH42]
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
 | COMMODITY NAME      | ABILITIES GIVEN:                  | SELLS | EQP TYPE |
 |---------------------+-----------------------------------+-------+----------'
 | Potion              | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |    50 | Item     |
 | Hi-Potion           | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |   200 | Item     |
 | Phoenix Down        | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |   150 | Item     |
 | Echo Screen         | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |    50 | Item     |
 | Soft                | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |   100 | Item     |
 | Antidote            | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |    50 | Item     |
 | Eye Drops           | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |    50 | Item     |
 | Magic Tag           | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |   100 | Item     |
 | Vaccine             | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |   100 | Item     |
 | Remedy              | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |   300 | Item     |
 | Annoyntment         | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |   150 | Item     |
 | Tent                | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |   800 | Item     |
 '---------------------'-----------------------------------'-------'----------'

~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
OEILVERT - MIMOZA'S MOGSHOP [DISC 3]                  [RETURN LINK: VRT1][SH43]
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
 | COMMODITY NAME      | ABILITIES GIVEN:                  | SELLS | EQP TYPE |
 |---------------------+-----------------------------------+-------+----------'
 | Diamond Sword       | Power Break                       |  4700 | Sword    |
 | Trident             | Luna                              |  3580 | Spear    |
 | Mythril Claws       | Counter, Curse                    |  6500 | Knuckles |
 | Magic Racket        | Berserk, Cure, Mini               |  1350 | Racket   |
 | Healing Rod         | Cura, Healer, Life                |  1770 | Rod      |
 | Fairy Flute         | Esuna, Haste, Regen               |  4500 | Flute    |
 | Cypress Pile        | Break, Comet, Demi                |  3200 | Stave    |
 | Silver Fork         | High Tide                         |  7400 | Fork     |
 | Pinwheel            | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |   200 | ThrwItem |
 | Chimera Armlet      | Add Status, Mug                   |  1200 | Wrist    |
 | Egoist's Armlet     | Beast Killer, Level Up            |  2000 | Wrist    |
 | Thunder Gloves      | Add Status, Devil Killer          |  1200 | Gloves   |
 | Diamond Gloves      | Jelly, Ability Up                 |  2000 | Gloves   |
 | Mantra Band         | Antibody, HP +20%                 |  1500 | Hat      |
 | Dark Hat            | High Tide, Jelly                  |  1800 | Hat      |
 | Green Beret         | Ability Up, Clear Headed          |  2180 | Hat      |
 | Gold Helm           | Clear Headed, Reis's Wind         |  1800 | Helm     |
 |---------------------| Mental Break                      |-------+----------|
 | Cross Helm          | Devil Killer, MP Attack           |  2200 | Helm     |
 | Brigandine          | Ability Up, Return Magic          |  4300 | Plate    |
 | Judo Uniform        | Distract, HP +10%                 |  5000 | Vest     |
 | Plate Mail          | Locomotion, Undead Killer         |  2320 | Mail     |
 | Gold Armor          | Stone Killer                      |  2950 | Mail     |
 | Hi-Potion           | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |   200 | Item     |
 | Phoenix Down        | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |   150 | Item     |
 | Echo Screen         | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |    50 | Item     |
 | Soft                | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |   100 | Item     |
 | Antidote            | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |    50 | Item     |
 | Eye Drops           | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |    50 | Item     |
 | Magic Tag           | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |   100 | Item     |
 | Remedy              | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |   300 | Item     |
 | Annoyntment         | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |   150 | Item     |
 | Tent                | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |   800 | Item     |
 '---------------------'-----------------------------------'-------'----------'

~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
DESERT PALACE - MOJITO'S MOGSHOP [DISC 3]             [RETURN LINK: DPL1][SH44]
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
 | COMMODITY NAME      | ABILITIES GIVEN:                  | SELLS | EQP TYPE |
 |---------------------+-----------------------------------+-------+----------'
 | Diamond Sword       | Power Break                       |  4700 | Sword    |
 | Trident             | Luna                              |  3580 | Spear    |
 | Mythril Claws       | Counter, Curse                    |  6500 | Knuckles |
 | Magic Racket        | Berserk, Cure, Mini               |  1350 | Racket   |
 | Healing Rod         | Cura, Healer, Life                |  1770 | Rod      |
 | Fairy Flute         | Esuna, Haste, Regen               |  4500 | Flute    |
 | Cypress Pile        | Break, Comet, Demi                |  3200 | Stave    |
 | Silver Fork         | High Tide                         |  7400 | Fork     |
 | Pinwheel            | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |   200 | ThrwItem |
 | Rising Sun          | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |   500 | ThrwItem |
 | Chimera Armlet      | Add Status, Mug                   |  1200 | Wrist    |
 | Egoist's Armlet     | Beast Killer, Level Up            |  2000 | Wrist    |
 | Diamond Gloves      | Jelly, Ability Up                 |  2000 | Gloves   |
 | Mantra Band         | Antibody, HP +20%                 |  1500 | Hat      |
 | Dark Hat            | High Tide, Jelly                  |  1800 | Hat      |
 | Green Beret         | Ability Up, Clear Headed          |  2180 | Hat      |
 | Cross Helm          | Devil Killer, MP Attack           |  2200 | Helm     |
 | Brigandine          | Ability Up, Return Magic          |  4300 | Plate    |
 | Judo Uniform        | Distract, HP +10%                 |  5000 | Vest     |
 | Gold Armor          | Stone Killer                      |  2950 | Mail     |
 | Hi-Potion           | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |   200 | Item     |
 | Phoenix Down        | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |   150 | Item     |
 | Echo Screen         | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |    50 | Item     |
 | Soft                | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |   100 | Item     |
 | Antidote            | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |    50 | Item     |
 | Eye Drops           | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |    50 | Item     |
 | Magic Tag           | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |   100 | Item     |
 | Remedy              | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |   300 | Item     |
 | Annoyntment         | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |   150 | Item     |
 | Tent                | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |   800 | Item     |
 '---------------------'-----------------------------------'-------'----------'

~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
ESTO GAZA - EQUIPMENT SHOP [DISC 3]                   [RETURN LINK: DPL1][SH45]
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
 | COMMODITY NAME      | ABILITIES GIVEN:                  | SELLS | EQP TYPE |
 |---------------------+-----------------------------------+-------+----------'
 | Gladius             | Sacrifice, Lucky Seven            |  2300 | Dagger   |
 | Zorlin Shape        | Flee                              |  6000 | Dagger   |
 | Diamond Sword       | Power Break                       |  4700 | Sword    |
 | Flame Saber         | Magic Break                       |  5190 | Sword    |
 | Heavy Lance         | Six Dragons                       |  4700 | Spear    |
 | Scissor Fangs       | Counter, Aura                     |  8000 | Knuckles |
 | Magic Racket        | Berserk, Cure, Mini               |  1350 | Racket   |
 | Asura's Rod         | Confuse, Mini, Silence            |  3180 | Rod      |
 | Hamelin             | Curaga, Jewel, Might              |  5700 | Flute    |
 | Cypress Pile        | Break, Comet, Demi                |  3200 | Stave    |
 | Octagon Rod         | Firaga, Blizzaga, Thundaga        |  4500 | Stave    |
 | Silver Fork         | High Tide                         |  7400 | Fork     |
 | Rising Sun          | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |   500 | ThrwItem |
 | Egoist's Armlet     | Beast Killer, Level Up            |  2000 | Wrist    |
 | N-Kai Armlet        | Bandit, Undead Killer, Water      |  3000 | Wrist    |
 | Jade Armlet         | Body Temp, High Tide              |  3400 | Wrist    |
 | Diamond Gloves      | Jelly, Ability Up                 |  2000 | Gloves   |
 | Venetia Shield      | Counter, Auto-Float               |  2800 | Gloves   |
 | Black Hood          | Accuracy+, Locomotion, Death      |  2550 | Hat      |
 | Red Hat             | MP Attack, Cover                  |  3000 | Hat      |
 | Cross Helm          | Devil Killer, MP Attack           |  2200 | Helm     |
 | Judo Uniform        | Distract, HP +10%                 |  5000 | Vest     |
 | Power Vest          | Counter, Gamble Defense           |  7200 | Vest     |
 |---------------------| Stone Killer                      |-------|----------|
 | Gold Armor          | Stone Killer                      |  2950 | Mail     |
 | Shield Armor        | Distract                          |  4300 | Mail     |
 | Hi-Potion           | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |   200 | Item     |
 | Phoenix Down        | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |   150 | Item     |
 | Magic Tag           | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |   100 | Item     |
 | Vaccine             | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |   100 | Item     |
 | Remedy              | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |   300 | Item     |
 | Annoyntment         | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |   150 | Item     |
 | Tent                | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |   800 | Item     |
 '---------------------'-----------------------------------'-------'----------'

~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
MT. GULUG - MOGTAKA'S MOGSHOP [DISC 3]                [RETURN LINK: MTG1][SH46]
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
 | COMMODITY NAME      | ABILITIES GIVEN:                  | SELLS | EQP TYPE |
 |---------------------+-----------------------------------+-------+----------'
 | Potion              | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |    50 | Item     |
 | Hi-Potion           | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |   200 | Item     |
 | Phoenix Down        | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |   150 | Item     |
 | Echo Screen         | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |    50 | Item     |
 | Soft                | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |   100 | Item     |
 | Antidote            | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |    50 | Item     |
 | Eye Drops           | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |    50 | Item     |
 | Magic Tag           | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |   100 | Item     |
 | Remedy              | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |   300 | Item     |
 | Annoyntment         | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |   150 | Item     |
 | Tent                | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |   800 | Item     |
 '---------------------'-----------------------------------'-------'----------'

~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
DAGUERREO - SYNTHESIS SHOP [DISC 3]                   [RETURN LINK: DGR1][SH47]
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
 | COMMODITY NAME  | ABILITIES GIVEN, EQUIPMENT TO COMBINE | SELLS | EQP TYPE |
 |-----------------+---------------------------------------+-------+----------|
 | Angel Bless     |                                       |       |          |
 |          '----> | Mythril Dagger + Gladius              |  9000 | T. Sword |
 |-----------------+---------------------------------------+-------+----------|
 | Sargatanas      |                                       |       |          |
 |         '-----> | Gladius + Zorlin Shape                | 12000 | T. Sword |
 |-----------------+---------------------------------------+-------+----------|
 | Cotton Robe     | Shell, Chemist                        |       |          |
 |          '----> | Wrist + Steepled Hat                  |  1000 | Robe     |
 |-----------------+---------------------------------------+-------+----------|
 | Silk Robe       | Ability Up, Loudmouth                 |       |          |
 |        '------> | Silk Shirt + Bandana                  |  2000 | Robe     |
 |-----------------+---------------------------------------+-------+----------|
 | Magician Robe   |                                       |       |          |
 |            '--> | Mage Staff + Magician Cloak           |  3000 | Robe     |
 |-----------------+---------------------------------------+-------+----------|
 | Glutton's Robe  |                                       |       |          |
 |             '-> | Antibody, Auto-Regen, Body Temp       |  6000 | Robe     |
 |-----------------+---------------------------------------+-------+----------|
 | White Robe      |                                       |       |          |
 |         '-----> | Auto-Potion, Holy, Loudmouth          |  8000 | Robe     |
 |-----------------+---------------------------------------+-------+----------|
 | Black Robe      |                                       |       |          |
 |         '-----> | Flare, MP +20%, Reflectx2             |  8000 | Robe     |
 |-----------------+---------------------------------------+-------+----------|
 | Cachusha        | Life, Ability Up, Bright Eyes         |  1000 | Accssory |
 |       '-------> | Magus Hat + Rubber Helm               |       |          |
 |-----------------+---------------------------------------+-------+----------|
 | Coral Ring      | Lancer, Insomniac, Man Eater          |  1200 | Accssory |
 |         '-----> | Lightning Staff + Rod                 |       |          |
 |-----------------+---------------------------------------+-------+----------|
 | Magician Shoes  | Blind, Clear Headed, MP +10%          |       |          |
 |             '-> | Germinas Boots + Bone Wrist           |  1500 | Accssory |
 |-----------------+---------------------------------------+-------+----------|
 | Barette         | Cura, Chemist, Gamble Defense         |       |          |
 |      '--------> | Needle Fork + Barbut                  |  1800 | Accssory |
 |-----------------+---------------------------------------+-------+----------|
 | Power Belt      | Fira, Counter, MP Attack              |       |          |
 |         '-----> | Glass Buckle + Chain Mail             |  2000 | Accssory |
 |-----------------+---------------------------------------+-------+----------|
 | Madain's Ring   | Body Temp, Chemist, Guardian Mog      |       |          |
 |            '--> | Bone Wrist + Stardust Rod             |  3000 | Accssory |
 |-----------------+---------------------------------------+-------+----------|
 | Fairy Earrings  | Level Up, Body Temp, Regen            |       |          |
 |             '-> | Magic Armlet + Soft                   |  3200 | Accssory |
 |-----------------+---------------------------------------+-------+----------|
 | Extension       | MP +10%, Auto-Potion, Level Up        |       |          |
 |        '------> | Lamia's Tiara + Multina Racket        |  3500 | Accssory |
 |-----------------+---------------------------------------+-------+----------|
 | Reflect Ring    | Auto-Reflect, Distract, Reflect       |       |          |
 |           '---> | Anklet + Madain's Ring                |  7000 | Accssory |
 |-----------------+---------------------------------------+-------+----------|
 | Anklet          | Counter, Locomotion, Healer           |       |          |
 |     '---------> | Gold Choker + Peridot                 |  4000 | Accssory |
 |-----------------+---------------------------------------+-------+----------|
 | Feather Boots   | Float, Mini, Auto-Float               |       |          |
 |            '--> | Magician Shoes + Phoenix Pinion       |  4000 | Accssory |
 |-----------------+---------------------------------------+-------+----------|
 | Black Belt      | Demi, Beast Killer, HP +20%           |       |          |
 |         '-----> | Twist Headband + Survival Vest        |  4000 | Accssory |
 |-----------------+---------------------------------------+-------+----------|
 | Pearl Rouge     | Level Up, Loudmouth, Reflect-Null     |       |          |
 |          '----> | Moonstone + Elixir                    |  5000 | Accssory |
 |-----------------+---------------------------------------+-------+----------|
 | Battle Boots    | Initiative, MP Attack, HP +20%        |       |          |
 |           '---> | Feather Boots + Wing Edge             |  6500 | Accssory |
 |-----------------+---------------------------------------+-------+----------|
 | Rebirth Ring    | Auto-Life, Life, Revive               |       |          |
 |           '---> | Diamond + Anklet                      |  7000 | Accssory |
 |-----------------+---------------------------------------+-------+----------|
 | Angel Earrings  | Auto-Regen, Reis's Wind, MP +20%      |       |          |
 |             '-> | Fairy Earrings + Barette              |  8000 | Accssory |
 |-----------------+---------------------------------------+-------+----------|
 | Garnet          | Bahamut, Healer                       |       |          |
 |     '---------> | Ore + Remedy                          |   350 | Itm/Acc. |
 |-----------------+---------------------------------------+-------+----------|
 | Amethyst        | Atomos, Demi                          |       |          |
 |       '-------> | Ore + Annoyntment                     |   200 | Itm/Acc. |
 |-----------------+---------------------------------------+-------+----------|
 | Peridot         | Ramuh, Thundara                       |       |          |
 |      '--------> | Ore + Soft                            |   100 | Itm/Acc. |
 |-----------------+---------------------------------------+-------+----------|
 | Sapphire        | Fenrir, High Tide                     |       |          |
 |       '-------> | Ore + Antidote                        |   200 | Itm/Acc. |
 |-----------------+---------------------------------------+-------+----------|
 | Opal            | Shiva, Blizzara                       |       |          |
 |   '-----------> | Ore + Potion                          |   100 | Itm/Acc. |
 |-----------------+---------------------------------------+-------+----------|
 | Topaz           | Ifrit, Fira                           |       |          |
 |    '----------> | Ore + Eye Drops                       |   100 | Itm/Acc. |
 |-----------------+---------------------------------------+-------+----------|
 | Thief Gloves    | Master Thief                          |       |          |
 |           '---> | Mythril Armlet + Sargatanas           | 50000 | Accssory |
 '-----------------'---------------------------------------'-------'----------'

~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
DAGUERREO - EQUIPMENT SHOP [DISC 3]                   [RETURN LINK: DGR1][SH48]
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
 | COMMODITY NAME      | ABILITIES GIVEN:                  | SELLS | EQP TYPE |
 |---------------------+-----------------------------------+-------+----------'
 | Mage Masher         | Detect, Flee                      |   500 | Dagger   |
 | Mythril Dagger      | Bandit                            |   950 | Dagger   |
 | Gladius             | Sacrifice, Lucky Seven            |  2300 | Dagger   |
 | Zorlin Shape        | Flee                              |  6000 | Dagger   |
 | Rune Blade          | Iai Strike                        |  8900 | Sword    |
 | Obelisk             | Cherry Blossom, Initiative        |  6000 | Spear    |
 | Tiger Fangs         | Counter, Revive                   | 13500 | Knuckles |
 | Magic Racket        | Berserk, Cure, Mini               |  1350 | Racket   |
 | Asura's Rod         | Confuse, Mini, Silence            |  3180 | Rod      |
 | Hamelin             | Curaga, Jewel, Might              |  5700 | Flute    |
 | Octagon Rod         | Firaga, Blizzaga, Thundaga        |  4500 | Stave    |
 | Rising Sun          | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |   500 | ThrwItem |
 | Bone Wrist          | Add Status                        |   330 | Wrist    |
 | Mythril Armlet      | Bug Killer                        |   500 | Wrist    |
 | Magic Armlet        | Clear Headed, Silence             |  1000 | Wrist    |
 | Chimera Armlet      | Add Status, Mug                   |  1200 | Wrist    |
 | Egoist's Armlet     | Beast Killer, Level Up            |  2000 | Wrist    |
 | N-Kai Armlet        | Bandit, Undead Killer, Water      |  3000 | Wrist    |
 | Jade Armlet         | Body Temp, High Tide              |  3400 | Wrist    |
 | Venetia Shield      | Counter, Auto-Float               |  2800 | Gloves   |
 | Defense Gloves      | HP +20%                           |  6000 | Gloves   |
 | Lamia's Tiara       | Clear Headed, Confuse, Float      |   800 | Tiara    |
 | Twist Headband      | Add Status, Gamble Defense        |  1200 | Hat      |
 | Golden Hairpin      | Auto-Regen, Loudmouth             |  3700 | Hat      |
 | Coronet             | Man Eater, Return Magic           |  4400 | Hat      |
 | Diamond Helm        | Insomniac, Accuracy+              |  3000 | Helm     |
 | Gaia Gear           | Osmose, Insomniac, High Tide      |  8700 | Vest     |
 | Demon's Vest        | Auto-Potion, Locomotion           | 10250 | Vest     |
 |---------------------| Devil Killer                      |-------+----------|
 | Demon's Mail        | High Tide                         |  5900 | Mail     |
 | Diamond Armor       | Ability Up                        |  8800 | Mail     |
 '---------------------'-----------------------------------'-------'----------'

~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
DAGUERREO - ITEM SHOP [DISC 3]                        [RETURN LINK: DGR1][SH49]
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
 | COMMODITY NAME      | ABILITIES GIVEN:                  | SELLS | EQP TYPE |
 |---------------------+-----------------------------------+-------+----------'
 | Potion              | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |    50 | Item     |
 | Hi-Potion           | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |   200 | Item     |
 | Phoenix Down        | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |   150 | Item     |
 | Echo Screen         | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |    50 | Item     |
 | Soft                | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |   100 | Item     |
 | Antidote            | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |    50 | Item     |
 | Eye Drops           | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |    50 | Item     |
 | Magic Tag           | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |   100 | Item     |
 | Remedy              | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |   300 | Item     |
 | Annoyntment         | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |   150 | Item     |
 | Tent                | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |   800 | Item     |
 '---------------------'-----------------------------------'-------'----------'

~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
IPSEN'S CASTLE - KUMOOL'S MOGSHOP [DISC 3]            [RETURN LINK: PSC1][SH50]
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
 | COMMODITY NAME      | ABILITIES GIVEN:                  | SELLS | EQP TYPE |
 |---------------------+-----------------------------------+-------+----------|
 | Mage Masher         | Detect, Flee                      |   500 | Dagger   |
 | Iron Sword          | Minus Strike                      |   660 | Sword    |
 | Mythril Spear       | Reis's Wind                       |  1100 | Spear    |
 | Poison Knuckles     | Counter, Spare Change             |  5000 | Knuckles |
 | Multina Racket      | Stona, Shell, Blind               |   750 | Racket   |
 | Mythril Rod         | Life, Silence, Shell              |   560 | Rod      |
 | Lamia's Flute       | Float, Silence, Stona             |  3800 | Flute    |
 | Oak Staff           | Stop, Bio, Drain                  |  2400 | Stave    |
 | Needle Fork         | High Tide                         |  3100 | Fork     |
 | Rising Sun          | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |   500 | ThrwItem |
 | N-Kai Armlet        | Bandit, Undead Killer, Water      |  3000 | Wrist    |
 | Jade Armlet         | Body Temp, High Tide              |  3400 | Wrist    |
 | Venetia Shield      | Counter, Auto-Float               |  2800 | Gloves   |
 | Red Hat             | MP Attack, Cover                  |  3000 | Hat      |
 | Golden Hairpin      | Auto-Regen, Loudmouth             |  3700 | Hat      |
 | Cross Helm          | Devil Killer, MP Attack           |  2200 | Helm     |
 | Diamond Helm        | Insomniac, Accuracy+              |  3000 | Helm     |
 | Power Vest          | Counter, Gamble Defense           |  7200 | Vest     |
 | Gaia Gear           | Osmose, Insomniac, High Tide      |  8700 | Vest     |
 | Shield Armor        | Distract                          |  4300 | Mail     |
 | Demon's Mail        | High Tide                         |  5900 | Mail     |
 | Potion              | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |    50 | Item     |
 | Hi-Potion           | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |   200 | Item     |
 | Phoenix Down        | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |   150 | Item     |
 | Echo Screen         | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |    50 | Item     |
 | Soft                | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |   100 | Item     |
 | Antidote            | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |    50 | Item     |
 | Eye Drops           | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |    50 | Item     |
 | Magic Tag           | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |   100 | Item     |
 | Remedy              | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |   300 | Item     |
 | Vaccine             | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |   100 | Item     |
 | Annoyntment         | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |   150 | Item     |
 | Tent                | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |   800 | Item     |
 '---------------------'-----------------------------------'-------'----------'

~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
BRAN BAL/PANDEMONIUM - MOOROCK'S MOGSHOP [DISC 3]     [RETURN LINK: BRB1][SH51]
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
 | COMMODITY NAME      | ABILITIES GIVEN:                  | SELLS | EQP TYPE |
 |---------------------+-----------------------------------+-------+----------|
 | Dagger              | Flee                              |   320 | Dagger   |
 | Mage Masher         | Detect, Flee                      |   500 | Dagger   |
 | Mythril Dagger      | Bandit                            |   950 | Dagger   |
 | Gladius             | Sacrifice, Lucky Seven            |  2300 | Dagger   |
 | Zorlin Shape        | Flee                              |  6000 | Dagger   |
 | Orichalcon          | Detect                            | 17000 | Dagger   |
 | Defender            | Thunder Slash                     |  9340 | Sword    |
 | Holy Lance          | Dragon's Crest, Reis's Wind       | 11000 | Spear    |
 | Avenger             | Counter, Demi Shock               | 16000 | Knuckles |
 | Mythril Racket      | Reflect, Shell, Protect           |  2250 | Racket   |
 | Bistro Fork         | High Tide                         | 10300 | Fork     |
 | Rising Sun          | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |   500 | ThrwItem |
 | Dragon Wrist        | Lancer, Jelly                     |  4800 | Wrist    |
 | Defense Gloves      | HP +20%                           |  6000 | Gloves   |
 | Coronet             | Man Eater, Return Magic           |  4400 | Hat      |
 | Flash Hat           | Beast Killer, Eye 4 Eye           |  5200 | Hat      |
 | Adaman Hat          | Gamble Defense, HP +20%           |  6100 | Hat      |
 | Platinum Helm       | Stone Killer, Restore HP          |  4600 | Helm     |
 | Demon's Vest        | Auto-Potion, Locomotion           | 10250 | Vest     |
 |---------------------| Devil Killer                      |-------+----------|
 | Minerva's Plate     | High Tide, Restore HP             | 12200 | W. Plate |
 | Platina Armor       | Beast Killer                      | 10500 | Mail     |
 | Hi-Potion           | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |   200 | Item     |
 | Phoenix Down        | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |   150 | Item     |
 | Echo Screen         | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |    50 | Item     |
 | Soft                | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |   100 | Item     |
 | Antidote            | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |    50 | Item     |
 | Eye Drops           | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |    50 | Item     |
 | Vaccine             | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |   100 | Item     |
 | Remedy              | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |   300 | Item     |
 | Annoyntment         | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |   150 | Item     |
 | Tent                | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |   800 | Item     |
 '---------------------'-----------------------------------'-------'----------'

~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
BLACK MAGE VILLAGE - WEAPON SHOP [DISC 4]             [RETURN LINK: BMV3][SH52]
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
 | COMMODITY NAME      | ABILITIES GIVEN:                  | SELLS | EQP TYPE |
 |---------------------+-----------------------------------+-------+----------|
 | Wizard Rod          | Protect, Shell, Curaga            |  3990 | Rod      |
 | Siren's Flute       | Esuna, Dispel, Full-Life          |  7000 | Flute    |
 | High Mage Staff     | Firaga, Blizzaga, Thundaga        |  6000 | Stave    |
 | Thief Hat           | Lucky Seven, Long Reach, Mug      |  7100 | Hat*     |
 | Holy Miter          | Body Temp, Insomniac              |  8300 | Hat      |
 | Dark Gear           | Jelly, Clear Headed               | 16300 | Shirt    |
 '---------------------'-----------------------------------'-------'----------'
  * - only Zidane can equip this

~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
BLACK MAGE VILLAGE - SYNTHESIS SHOP [DISC 4]          [RETURN LINK: BMV3][SH53]
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
 | COMMODITY NAME  | ABILITIES GIVEN, EQUIPMENT TO COMBINE | SELLS | EQP TYPE |
 |-----------------+---------------------------------------+-------+----------|
 | Butterfly Sword | Protect Girls, What's That!?          |   300 | T. Sword |
 |             '-> | Dagger + Mage Masher                  |       |          |
 |-----------------+---------------------------------------+-------+----------|
 | The Ogre        | Soul Blade                            |       |          |
 |       '-------> | Mage Masher + Mage Masher             |   700 | T. Sword |
 |-----------------+---------------------------------------+-------+----------|
 | Exploda         | Sacrifice, Lucky Seven                |       |          |
 |      '--------> | Mage Masher + Mythril Dagger          |  1000 | T. Sword |
 |-----------------+---------------------------------------+-------+----------|
 | Rune Tooth      | Lucky Seven                           |       |          |
 |         '-----> | Mythril Dagger + Mythril Dagger       |  2000 | T. Sword |
 |-----------------+---------------------------------------+-------+----------|
 | Angel Bless     | Thievery                              |       |          |
 |          '----> | Mythril Dagger + Gladius              |  9000 | T. Sword |
 |-----------------+---------------------------------------+-------+----------|
 | Sargatanas      | Annoy                                 |       |          |
 |         '-----> | Gladius + Zorlin Shape                | 12000 | T. Sword |
 |-----------------+---------------------------------------+-------+----------|
 | Masamune        | Sacrifice                             |       |          |
 |       '-------> | Zorlin Shape + Orichalcon             | 16000 | T. Sword |
 |-----------------+---------------------------------------+-------+----------|
 | Duel Claws      | Aura, No Mercy, Counter               |       |          |
 |         '-----> | Dragon's Claws + Tiger Fangs          | 16000 | Knuckles |
 |-----------------+---------------------------------------+-------+----------|
 | Priest's Racket | Might, Silence                        |       |          |
 |             '-> | Air Racket + Cachusha                 | 11000 | Racket   |
 |-----------------+---------------------------------------+-------+----------|
 | Bracer          | Add Status, Power Throw               |       |          |
 |     '---------> | Battle Boots + Venetia Shield         | 24000 | Wrist    |
 |-----------------+---------------------------------------+-------+----------|
 | Gauntlets       | Cover                                 |       |          |
 |        '------> | Mythril Gloves + Dragon Wrist         |  8000 | Gloves   |
 |-----------------+---------------------------------------+-------+----------|
 | Golden Skullcap | Power Up, Locomotion                  |       |          |
 |             '-> | Gold Helm + Golden Hairpin            | 15000 | Hat      |
 |-----------------+---------------------------------------+-------+----------|
 | Circlet         | Clear Headed, Jelly                   |       |          |
 |      '--------> | Coronet + Rosetta Ring                | 20000 | Hat      |
 |-----------------+---------------------------------------+-------+----------|
 | Grand Helm      | High Tide                             |       |          |
 |         '-----> | Cross Helm + Power Belt               | 20000 | Helm     |
 |-----------------+---------------------------------------+-------+----------|
 | Rubber Suit     | Esuna, Eye 4 Eye                      |       |          |
 |          '----> | Minerva's Plate + Egoist's Armlet     | 20000 | W. Plate |
 |-----------------+---------------------------------------+-------+----------|
 | Brave Suit      | Restore HP, Auto-Regen                |       |          |
 |         '-----> | Mythril Vest + Mythril Rod            | 26000 | M. Plate |
 |-----------------+---------------------------------------+-------+----------|
 | Light Robe      | Full-Life, Auto-Regen, Half MP        |       |          |
 |         '-----> | Magician Robe + Glass Armlet          | 20000 | Robe     |
 |-----------------+---------------------------------------+-------+----------|
 | Grand Armor     | Chemist, Restore HP                   |       |          |
 |          '----> | Mythril Sword + Mythril Armor         | 45000 | Mail     |
 |-----------------+---------------------------------------+-------+----------|
 | Desert Boots    | Flee Gil, Scan, Protect               |       |          |
 |           '---> | Leather Hat + Leather Shirt           |   300 | Accssory |
 |-----------------+---------------------------------------+-------+----------|
 | Yellow Scarf    | Steal Gil, Millionaire, Bird Killer   |       |          |
 |           '---> | Feather Hat + Steepled Hat            |   400 | Accssory |
 |-----------------+---------------------------------------+-------+----------|
 | Glass Buckle    | Add Status, Thunder, Antibody         |       |          |
 |           '---> | Glass Armlet + Leather Wrist          |   500 | Accssory |
 |-----------------+---------------------------------------+-------+----------|
 | Germinas Boots  | Flee, Alert, HP +10%                  |       |          |
 |           '---> | Desert Boots + Fork                   |   900 | Accssory |
 |-----------------+---------------------------------------+-------+----------|
 | Gold Choker     | Shell, Flee-Gil, Auto-Potion          |       |          |
 |          '----> | Linen Cuirass + Soft                  |  1300 | Accssory |
 |-----------------+---------------------------------------+-------+----------|
 | Running Shoes   | Haste, Auto-Haste, Auto-Potion        |       |          |
 |            '--> | Battle Boots + Emerald                | 12000 | Accssory |
 |-----------------+---------------------------------------+-------+----------|
 | Rosetta Ring    | Concentrate, Level Up, Reflectx2      |       |          |
 |           '---> | Madain's Ring + Holy Lance            | 24000 | Accssory |
 |-----------------+---------------------------------------+-------+----------|
 | Garnet          | Bahamut, Healer                       |       |          |
 |     '---------> | Ore + Remedy                          |   350 | Itm/Acc. |
 |-----------------+---------------------------------------+-------+----------|
 | Amethyst        | Atomos, Demi                          |       |          |
 |       '-------> | Ore + Annoyntment                     |   200 | Itm/Acc. |
 |-----------------+---------------------------------------+-------+----------|
 | Peridot         | Ramuh, Thundara                       |       |          |
 |      '--------> | Ore + Soft                            |   100 | Itm/Acc. |
 |-----------------+---------------------------------------+-------+----------|
 | Sapphire        | Fenrir, High Tide                     |       |          |
 |       '-------> | Ore + Antidote                        |   200 | Itm/Acc. |
 |-----------------+---------------------------------------+-------+----------|
 | Opal            | Shiva, Blizzara                       |       |          |
 |   '-----------> | Ore + Potion                          |   100 | Itm/Acc. |
 |-----------------+---------------------------------------+-------+----------|
 | Topaz           | Ifrit, Fira                           |       |          |
 |    '----------> | Ore + Eye Drops                       |   100 | Itm/Acc. |
 |-----------------+---------------------------------------+-------+----------|
 | Lapis Lazuli    | Ability Up, Accuracy+                 |       |          |
 |           '---> | Ore + Dead Pepper                     |   400 | Itm/Acc. |
 '-----------------'---------------------------------------'-------'----------'

~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
BLACK MAGE VILLAGE - ITEM [DISC 4]                    [RETURN LINK: BMV3][SH54]
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
 | COMMODITY NAME      | ABILITIES GIVEN:                  | SELLS | EQP TYPE |
 |---------------------+-----------------------------------+-------+----------|
 | Potion              | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |    50 | Item     |
 | Hi-Potion           | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |   200 | Item     |
 | Phoenix Down        | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |   150 | Item     |
 | Echo Screen         | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |    50 | Item     |
 | Soft                | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |   100 | Item     |
 | Antidote            | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |    50 | Item     |
 | Eye Drops           | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |    50 | Item     |
 | Magic Tag           | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |   100 | Item     |
 | Vaccine             | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |   100 | Item     |
 | Remedy              | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |   300 | Item     |
 | Annoyntment         | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |   150 | Item     |
 | Tent                | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |   800 | Item     |
 '---------------------'-----------------------------------'-------'----------'

~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
DAGUERREO - WEAPON SHOP [DISC 4]                      [RETURN LINK: BMV3][SH55]
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
 | COMMODITY NAME      | ABILITIES GIVEN:                  | SELLS | EQP TYPE |
 |---------------------+-----------------------------------+-------+----------|
 | Orichalcon          | Detect                            | 17000 | Dagger   |
 | Defender            | Thunder Slash                     |  9340 | Sword    |
 | Ultima Sword        | Stock Break                       | 14000 | Sword    |
 | Holy Lance          | Dragon's Crest, Reis's Wind       | 11000 | Spear    |
 | Avenger             | Demi Shock, Counter               | 16000 | Knuckles |
 | Kaiser Knuckles     | Curse, Countdown, Counter         | 18000 | Knuckles |
 | Mythril Racket      | Reflect, Shell, Protect           |  2250 | Racket   |
 | Fork                | High Tide                         |  1100 | Fork     |
 | Bistro Fork         | High Tide                         | 10300 | Fork     |
 | Rising Sun          | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |   500 | ThrwItem |
 | Magic Armlet        | Clear Headed, Silence             |  1000 | Wrist    |
 | Egoist's Armlet     | Beast Killer, Level Up            |  2000 | Wrist    |
 | Dragon Wrist        | Lancer, Jelly                     |  4800 | Wrist    |
 | Power Wrist         | Accuracy+                         |  5100 | Wrist    |
 | Defense Gloves      | HP +20%                           |  6000 | Gloves   |
 | Aegis Gloves        | Charge!                           |  7000 | Gloves   |
 | Mage's Hat          | Loudmouth, Fira                   |   600 | Hat      |
 | Lamia's Tiara       | Clear Headed, Confuse, Float      |   800 | Tiara    |
 | Golden Hairpin      | Auto-Regen, Loudmouth             |  3700 | Hat      |
 | Coronet             | Man Eater, Return Magic           |  4400 | Hat      |
 | Flash Hat           | Beast Killer, Eye 4 Eye           |  5200 | Hat      |
 | Adaman Hat          | Gamble Defense, HP +20%           |  6100 | Hat      |
 | Platinum Helm       | Stone Killer, Restore HP          |  4600 | Helm     |
 | Kaiser Helm         | Eye 4 Eye                         |  7120 | Helm     |
 | Demon's Vest        | Auto-Potion, Locomotion           | 10250 | Vest     |
 |---------------------| Devil Killer                      |-------+----------|
 | Minerva's Plate     | High Tide, Restore HP             | 12200 | W. Plate |
 | Ninja Gear          | Eye 4 Eye, Alert, Locomotion      | 14000 | M. Plate |
 | Platina Armor       | Beast Killer                      | 10500 | Mail     |
 | Carabini Mail       | Auto-Regen                        | 12300 | Mail     |
 | Dragon Mail         | High Jump                         | 14000 | Mail     |
 '---------------------'-----------------------------------'-------'----------'

~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
MEMORIA - HADES' SYNTHESIS SHOP [DISC 4]              [RETURN LINK: MMR1][SH53]
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
 | COMMODITY NAME  | ABILITIES GIVEN, EQUIPMENT TO COMBINE | SELLS | EQP TYPE |
 |-----------------+---------------------------------------+-------+----------|
 | Robe of Lords   | Concentrate, Reflect-Null             |       |          |
 |            '--> | White Robe + Black Robe               | 30000 | Robe     |
 |-----------------+---------------------------------------+-------+----------|
 | Tin Armor       | ------------------------------------- |       |          |
 |        '------> | Hammer + Ore                          | 50000 | Mail     |
 |-----------------+---------------------------------------+-------+----------|
 | Protect Ring    | Half MP, Long Reach, Mag Elem Null    |       |          |
 |           '---> | Dark Matter + Rebirth Ring            | 40000 | Accssory |
 |-----------------+---------------------------------------+-------+----------|
 | Pumice          | Ark                                   |       |          |
 |     '---------> | Pumice Piece + Pumice Piece           | 50000 | Accssory |
 |-----------------+---------------------------------------+-------+----------|
 | Garnet          | Bahamut, Healer                       |       |          |
 |     '---------> | Ore + Remedy                          |   350 | Itm/Acc. |
 |-----------------+---------------------------------------+-------+----------|
 | Amethyst        | Atomos, Demi                          |       |          |
 |       '-------> | Ore + Annoyntment                     |   200 | Itm/Acc. |
 |-----------------+---------------------------------------+-------+----------|
 | Peridot         | Ramuh, Thundara                       |       |          |
 |      '--------> | Ore + Soft                            |   100 | Itm/Acc. |
 |-----------------+---------------------------------------+-------+----------|
 | Sapphire        | Fenrir, High Tide                     |       |          |
 |       '-------> | Ore + Antidote                        |   200 | Itm/Acc. |
 |-----------------+---------------------------------------+-------+----------|
 | Opal            | Shiva, Blizzara                       |       |          |
 |   '-----------> | Ore + Potion                          |   100 | Itm/Acc. |
 |-----------------+---------------------------------------+-------+----------|
 | Topaz           | Ifrit, Fira                           |       |          |
 |    '----------> | Ore + Eye Drops                       |   100 | Itm/Acc. |
 |-----------------+---------------------------------------+-------+----------|
 | Lapis Lazuli    | Ability Up, Accuracy+                 |       |          |
 |           '---> | Ore + Dead Pepper                     |   400 | Itm/Acc. |
 |-----------------+---------------------------------------+-------+----------|
 | Pumice Piece    | Boost                                 |       |          |
 |           '---> | Pumice + Hammer                       | 25000 | Accssory |
 |-----------------+---------------------------------------+-------+----------|
 | Save the Queen  | ------------------------------------- |       |          |
 |             '-> | Javelin + Silver Gloves               | 50000 | ThrowItm |
 |-----------------+---------------------------------------+-------+----------|
 | Phoenix Pinion  | Phoenix                               |       |          |
 |             '-> | Phoenix Down + Gysahl Greens          |   300 | Accssory |
 |-----------------+---------------------------------------+-------+----------|
 | Ether           | ------------------------------------- |       |          |
 |    '----------> | Echo Screen + Vaccine                 |   500 | Item     |
 '-----------------'---------------------------------------'-------'----------'

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
VII. EQUIPMENT LIST                                                      [QPMT]
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

 Here's the equipment stuffs, listed by character. This'll have to do until I
 list the buy/sell, locations, and stuff. It'll come...eventually. 
 Note that for defense-raising equipment, a "+5" for instance would mean that
 from the base value, which is zero; not plus five to whatever stats you've
 currently got equipped. If it's too much of a hassle, I can change it. <3

###############################################################################
DAGGERS/THIEF SWORDS                                    [WPNS][USED BY: Zidane]
###############################################################################

 Note that the 'Add ST' for Daggers is inflicted through physical attacks; for
 thief swords, you'll have to use the 'Soul Blade' ability.

.--------.                               .-------------.
| DAGGER |                               | MAGE MASHER |
|--------'-------------------------.     |-------------'---------------------.
| Attack : 12                      |     | Attack : 14                       |
| Type   : Dagger                  |     | Type   : Dagger                   |
| Add ST : ---                     |     | Add ST : Silence                  |
| Teaches: Flee                    |     | Teaches: Flee, Detect             |
'----------------------------------'     '-----------------------------------'

.----------------.                       .-----------------.
| MYTHRIL DAGGER |                       | BUTTERFLY SWORD |
|----------------'-----------------.     |-----------------'-----------------.
| Attack : 18                      |     | Attack : 21                       |
| Type   : Dagger                  |     | Type   : Thief Sword              |
| Add ST : ---                     |     | Add ST : Silence                  |
| Teaches: Bandit                  |     | Teaches: Protect Girls            |
'----------------------------------'     |        : What's That!?            |
                                         '-----------------------------------'

.----------.                             .---------.
| THE OGRE |                             | GLADIUS |
|----------'-----------------------.     |---------'-------------------------.
| Attack : 24                      |     | Attack : 30                       |
| Type   : Thief Sword             |     | Type   : Dagger                   |
| Add ST : Darkness                |     | Add ST : Slow                     |
| Teaches: Soul Blade              |     | Teaches: Annoy, Lucky Seven       |
'----------------------------------'     '-----------------------------------'

.---------.                              .------------.
| EXPLODA |                              | RUNE TOOTH |
|---------'------------------------.     |------------'----------------------.
| Attack : 31                      |     | Attack : 37                       |
| Type   : Thief Sword             |     | Type   : Thief Sword              |
| Add ST : Trouble                 |     | Add ST : Poison                   |
| Teaches: Lucky Seven, Sacrifice  |     | Teaches: Lucky Seven              |
'----------------------------------'     '-----------------------------------'

.--------------.                         .-------------.
| ZORLIN SHAPE |                         | ANGEL BLESS |
|--------------'-------------------.     |-------------'---------------------.
| Attack : 42                      |     | Attack : 44                       |
| Type   : Dagger                  |     | Type   : Thief Sword              |
| Add ST : ---                     |     | Add ST : Confuse                  |
| Teaches: Flee                    |     | Teaches: Thievery                 |
'----------------------------------'     '-----------------------------------'

.------------.                           .----------.
| SARGATANAS |                           | MASAMUNE |
|------------'---------------------.     |----------'------------------------.
| Attack : 53                      |     | Attack : 62                       |
| Speed  : +1                      |     | Magic  : +2                       |
| Type   : Thief Sword             |     | Type   : Thief Sword              |
| Add ST : Petrify                 |     | Add ST : Doom                     |
| Teaches: Annoy                   |     | Teaches: Sacrifice                |
'----------------------------------'     '-----------------------------------'

.-------------.                          .-----------.
| ORICHALCHON |                          | THE TOWER |
|-------------'--------------------.     |-----------'-----------------------.
| Attack : 71                      |     | Attack : 86                       |
| Speed  : +1                      |     | Type   : Thief Sword              |
| Type   : Dagger                  |     | Add ST : Mini                     |
| Add ST : ---                     |     | Teaches: Lucky Seven, Thievery    |
| Teaches: Detect                  |     '-----------------------------------'
'----------------------------------'

.---------------.
| ULTIMA WEAPON |
|---------------'------------------.
| Attack : 100                     |
| Type   : Thief Sword             |
| Add ST : Sleep                   |
| Teaches: Flee                    |
'----------------------------------'

###############################################################################
SWORDS                                        [USED BY: Steiner, Blank, Marcus]
###############################################################################

.------------.                           .------------.
| BROADSWORD |                           | IRON SWORD |
|------------'---------------------.     |------------'----------------------.
| Attack : 12                      |     | Attack : 16                       |
| Element: ---                     |     | Element: ---                      |
| Add ST : ---                     |     | Add ST : ---                      |
| Teaches: Beast Killer            |     | Teaches: Minus Strike             |
'----------------------------------'     '-----------------------------------'

.---------------.                        .------------.
| MYTHRIL SWORD |                        | BLOOD SWORD |
|---------------'------------------.     |-------------'---------------------.
| Attack : 20                      |     | Attack : 24                       |
| Element: ---                     |     | Add ST : ---                      |
| Add ST : ---                     |     | Effect : HP Drain                 |
| Teaches: Armor Break             |     | Teaches: Darkside                 |
'----------------------------------'     '-----------------------------------'

.-----------.                            .-------------.
| ICE BRAND |                            | CORAL SWORD |
|-----------'----------------------.     |-------------'---------------------.
| Attack : 35                      |     | Attack : 38                       |
| Element: Ice                     |     | Element: Thunder                  |
| Add ST : Freeze                  |     | Add ST : ---                      |
| Teaches: Mental Break            |     | Teaches: Charge!                  |
'----------------------------------'     '-----------------------------------'

.---------------.                        .-------------.
| DIAMOND SWORD |                        | FLAME SABER |
|---------------'------------------.     |-------------'---------------------.
| Attack : 42                      |     | Attack : 46                       |
| Element: ---                     |     | Element: Fire                     |
| Add ST : ---                     |     | Add ST : Heat                     |
| Teaches: Power Break             |     | Teaches: Magic Break              |
'----------------------------------'     '-----------------------------------'

.------------.                           .----------.
| RUNE BLADE |                           | DEFENDER |
|------------'---------------------.     |----------'------------------------.
| Attack : 57                      |     | Attack : 65                       |
| Element: ---                     |     | Halves : Thunder, Ice             |
| Add ST : Darkness                |     | Add ST : ---                      |
| Teaches: Iai Strike              |     | Teaches: Thunder Slash            |
'----------------------------------'     '-----------------------------------'

.--------------.                         .-----------.
| ULTIMA SWORD |                         | EXCALIBUR |
|--------------'-------------------.     |-----------'-----------------------.
| Attack : 74                      |     | Attack : 77                       |
| Element: ---                     |     | Element: Holy                     |
| Add ST : Sleep                   |     | Add ST : ---                      |
| Teaches: Stock Break             |     | Teaches: Climhazzard              |
'----------------------------------'     '-----------------------------------'

.----------.                             .--------------.
| RAGNAROK |                             | EXCALIBUR II |
|----------'-----------------------.     |--------------'--------------------.
| Attack : 87                      |     | Attack : 108                      |
| Element: ---                     |     | Element: Holy                     |
| Add ST : Slow                    |     | Add ST : ---                      |
| Teaches: Thunder Slash, Shock    |     | Teaches: Climhazzard, Stock Break |
'----------------------------------'     |          and Minus Strike         |
                                         '-----------------------------------'

###############################################################################
STAVES                                                          [USED BY: Vivi]
###############################################################################

.------------.                           .-----------.
| MAGE STAFF |                           | ICE STAFF |
|------------'---------------------.     |-----------'-----------------------.
| Attack : 12                      |     | Attack : 16                       |
| Element: ---                     |     | Element: Ice                      |
| Add ST : ---                     |     | Add ST : ---                      |
| Teaches: Fire                    |     | Teaches: Blizzara, Slow           |
'----------------------------------'     '-----------------------------------'

.-------------.                          .-----------------.
| FLAME STAFF |                          | LIGHTNING STAFF |
|-------------'--------------------.     |-----------------'-----------------.
| Attack : 16                      |     | Attack : 16                       |
| Element: Fire                    |     | Element: Thunder                  |
| Add ST : ---                     |     | Add ST : ---                      |
| Teaches: Fira, Sleep             |     | Teaches: Thundara, Poison         |
'----------------------------------'     '-----------------------------------'

.-----------.                            .--------------.
| OAK STAFF |                            | CYPRESS PILE |
|-----------'----------------------.     |--------------'--------------------.
| Attack : 23                      |     | Attack : 27                       |
| Element: ---                     |     | Element: ---                      |
| Add ST : Slow                    |     | Add ST : Confuse                  |
| Teaches: Drain, Stop, Bio        |     | Teaches: Break, Demi, Comet       |
'----------------------------------'     '-----------------------------------'

.-------------.                          .-----------------.
| OCTAGON ROD |                          | HIGH MAGE STAFF |
|-------------'--------------------.     |-----------------'-----------------.
| Attack : 29                      |     | Attack : 32                       |
| Element: ---                     |     | Element: ---                      |
| Add ST : Trouble                 |     | Add ST : Silence                  |
| Teaches: Blizzaga, Firaga, and   |     | Teaches: Osmose, Meteor           |
|          Thundaga                |     '-----------------------------------'
'----------------------------------'
.--------------.
| MACE OF ZEUS |
|--------------'-------------------.
| Attack : 35                      |
| Element: ---                     |
| Add ST : Mini                    |
| Teaches: Doomsday                |
'----------------------------------'

###############################################################################
RODS                                                   [USED BY: Garnet/Dagger]
###############################################################################

.-----.                                  .-------------.
| ROD |                                  | MYTHRIL ROD |
|-----'----------------------------.     |-------------'---------------------.
| Attack : 11                      |     | Attack : 14                       |
| Element: ---                     |     | Element: ---                      |
| Add ST : ---                     |     | Add ST : ---                      |
| Teaches: Cure, Protect, Panacea  |     | Teaches: Shell, Silence, Life     |
'----------------------------------'     '-----------------------------------'

.--------------.                         .-------------.
| STARDUST ROD |                         | HEALING ROD |
|--------------'-------------------.     |-------------'---------------------.
| Attack : 14                      |     | Attack : 23                       |
| Spirit : +2                      |     | Element: ---                      |
| Element: ---                     |     | Add ST : ---                      |
| Add ST : ---                     |     | Effect : Cures the target's HP    |
| Teaches: Float, Reflect, and     |     | Teaches: Cura, Life, Healer       |
|          Ability Up              |     '-----------------------------------'
'----------------------------------'

.-------------.                          .------------.
| ASURA'S ROD |                          | WIZARD ROD |
|-------------'--------------------.     |------------'----------------------.
| Attack : 27                      |     | Attack : 31                       |
| Element: Holy                    |     | Element: ---                      |
| Add ST : ---                     |     | Add ST : ---                      |
| Teaches: Confuse, Silence, Mini  |     | Teaches: Protect, Shell, Curaga   |
'----------------------------------'     '-----------------------------------'

.---------------.                      .-------------------------------------.
| WHALE WHISKER |                      | ANTI-THEFT DEVICE:                  |
|---------------'------------------.   |                                     |
| Attack : 36                      |   | Chea tcc.com may NOT host this item !
| Element: ---                     |   '-------------------------------------'
| Add ST : ---                     |
| Teaches: Life, Curaga            |
'----------------------------------'

###############################################################################
SPEARS/POLEARMS                                                [USED BY: Freya]
###############################################################################

.---------.                              .---------------.
| JAVELIN |                              | MYTHRIL SPEAR |
|---------'------------------------.     |---------------'-------------------.
| Attack : 18                      |     | Attack : 20                       |
| Element: ---                     |     | Element: ---                      |
| Add ST : ---                     |     | Add ST : ---                      |
| Teaches: Dragon Killer           |     | Teaches: Reis's Wind              |
'----------------------------------'     '-----------------------------------'

.----------.                             .-----------.
| PARTISAN |                             | ICE LANCE |
|----------'-----------------------.     |-----------'-----------------------.
| Attack : 25                      |     | Attack : 32                       |
| Element: ---                     |     | Element: Ice                      |
| Add ST : ---                     |     | Add ST : Freeze                   |
| Teaches: Lancer, High Tide       |     | Teaches: White Draw               |
'----------------------------------'     '-----------------------------------'

.---------.                              .-------------.
| TRIDENT |                              | HEAVY LANCE |
|---------'------------------------.     |-------------'--------------------.
| Attack : 37                      |     | Attack : 42                      |
| Element: ---                     |     | Element: ---                     |
| Add ST : Darkness                |     | Add ST : Stop                    |
| Teaches: Luna                    |     | Teaches: Six Dragons             |
'----------------------------------'     '----------------------------------'

.---------.                              .------------.
| OBELISK |                              | HOLY LANCE |
|---------'------------------------.     |------------'----------------------.
| Attack : 52                      |     | Attack : 62                       |
| Element: ---                     |     | Element: Holy                     |
| Add ST : Petrify                 |     | Add ST : ---                      |
| Teaches: Cherry Blossom and      |     | Teaches: Dragon's Crest and       |
|          Initiative              |     |          Reis's Wind              |
'----------------------------------'     '-----------------------------------'

.--------------.                         .---------------.
| KAIN'S LANCE |                         | DRAGON'S HAIR |
|--------------'-------------------.     |---------------'-------------------.
| Attack : 71                      |     | Attack : 77                       |
| Element: Confuse                 |     | Element: ---                      |
| Add ST : ---                     |     | Add ST : ---                      |
| Teaches: White Dragon, Dragon's  |     | Teaches: Dragon Breath            |
|          Crest, and White Draw   |     '-----------------------------------'
'----------------------------------'


###############################################################################
FLUTES                                                          [USED BY: Eiko]
###############################################################################

.---------------.                        .---------------.
| Golem's Flute |                        | Lamia's Flute |
|---------------'------------------.     |---------------'-------------------.
| Attack : 17                      |     | Attack : 21                       |
| Element: ---                     |     | Element: ---                      |
| Add ST : ---                     |     | Add ST : ---                      |
| Teaches: Cura, Life, Auto-Regen  |     | Teaches: Silence, Float, Stona    |
'----------------------------------'     '-----------------------------------'

.-------------.                          .---------.
| FAIRY FLUTE |                          | HAMELIN |
|-------------'--------------------.     |---------'-------------------------.
| Attack : 24                      |     | Attack : 27                       |
| Element: ---                     |     | Element: ---                      |
| Add ST : ---                     |     | Add ST : ---                      |
| Teaches: Regen, Haste, Esuna     |     | Teaches: Curaga, Might, Jewel     |
'----------------------------------'     '-----------------------------------'

.---------------.                        .---------------.
| SIREN'S FLUTE |                        | ANGEL'S FLUTE |
|---------------'------------------.     |---------------'-------------------.
| Attack : 30                      |     | Attack : 33                       |
| Element: ---                     |     | Element: ---                      |
| Add ST : ---                     |     | Add ST : ---                      |
| Teaches: Full-Life, Dispel and   |     | Teaches: Holy, Esuna, Curaga      |
|          Esuna                   |     '-----------------------------------'
'----------------------------------'

###############################################################################
FORKS                                                          [USED BY: Quina]
###############################################################################

.------.                                 .-------------.
| FORK |                                 | NEEDLE FORK |
|------'---------------------------.     |-------------'---------------------.
| Attack : 21                      |     | Attack : 34                       |
| Element: ---                     |     | Element: ---                      |
| Add ST : ---                     |     | Add ST : Petrify                  |
| Teaches: High Tide               |     | Teaches: High Tide                |
'----------------------------------'     '-----------------------------------'

.--------------.                         .-------------.
| MYTHRIL FORK |                         | SILVER FORK |
|--------------'-------------------.     |-------------'---------------------.
| Attack : 42                      |     | Attack : 53                       |
| Element: ---                     |     | Element: ---                      |
| Add ST : ---                     |     | Add ST : Slow                     |
| Teaches: High Tide               |     | Teaches: High Tide                |
'----------------------------------'     '-----------------------------------'

.-------------.                          .-------------.
| BISTRO FORK |                          | GASTRO FORK |
|-------------'--------------------.     |-------------'---------------------.
| Attack : 68                      |     | Attack : 77                       |
| Element: ---                     |     | Element: ---                      |
| Add ST : Sleep                   |     | Add ST : Stop                     |
| Teaches: High Tide               |     | Teaches: High Tide                |
'----------------------------------'     '-----------------------------------'

###############################################################################
CLAWS/KNUCKLES                                               [USED BY: Amarant]
###############################################################################

.-------------.                          .-----------------.
| CAT'S CLAWS |                          | POISON KNUCKLES |
|-------------'--------------------.     |-----------------'-----------------.
| Attack : 23                      |     | Attack : 33                       |
| Element: ---                     |     | Element: ---                      |
| Add ST : ---                     |     | Add ST : Poison                   |
| Teaches: Counter, Chakra         |     | Teaches: Counter, Spare Change    |
'----------------------------------'     '-----------------------------------'

.---------------.                        .---------------.
| MYTHRIL CLAWS |                        | SCISSOR FANGS |
|---------------'------------------.     |---------------'-------------------.
| Attack : 39                      |     | Attack : 45                       |
| Element: ---                     |     | Element: ---                      |
| Add ST : ---                     |     | Add ST : Venom                    |
| Teaches: Counter, Curse          |     | Teaches: Counter, Aura            |
'----------------------------------'     '-----------------------------------'

.----------------.                       .-------------.
| DRAGON'S CLAWS |                       | TIGER FANGS |
|----------------'-----------------.     |-------------'---------------------.
| Attack : 53                      |     | Attack : 62                       |
| Element: Water                   |     | Element: Water                    |
| Add ST : ---                     |     | Add ST : ---                      |
| Teaches: Counter, No Mercy       |     | Teaches: Counter, Revive          |
'----------------------------------'     '-----------------------------------'

.---------.                              .-----------------.
| AVENGER |                              | KAISER KNUCKLES |
|---------'------------------------.     |-----------------'-----------------.
| Attack : 70                      |     | Attack : 75                       |
| Element: ---                     |     | Element: Wind                     |
| Add ST : Death                   |     | Add ST : Trouble                  |
| Teaches: Counter, Demi Shock     |     | Teaches: Counter, Countdown, Curse|
'----------------------------------'     '-----------------------------------'

.------------.                           .------------.
| DUEL CLAWS |                           | RUNE CLAWS |
|------------'---------------------.     |------------'----------------------.
| Attack : 79                      |     | Attack : 83                       |
| Element: ---                     |     | Element: ---                      |
| Add ST : Berserk                 |     | Add ST : Darkness                 |
| Teaches: Counter, No Mercy, Aura |     | Teaches: Demi Shock, Revive, and  |
'----------------------------------'     |          Spare Change             |
                                         '-----------------------------------'

###############################################################################
AIR RACKETS                                      [USED BY: Garnet/Dagger, Eiko]
###############################################################################


.------------.                           .----------------.
| AIR RACKET |                           | MULTINA RACKET |
|------------'---------------------.     |----------------'------------------.
| Attack : 13                      |     | Attack : 17                       |
| Element: Wind                    |     | Element: Wind                     |
| Add ST : ---                     |     | Add ST : ---                      |
| Teaches: Scan, Panacea           |     | Teaches: Blind, Stona, Shell      |
'----------------------------------'     '-----------------------------------'

.--------------.                         .----------------.
| MAGIC RACKET |                         | MYTHRIL RACKET |
|--------------'-------------------.     |----------------'------------------.
| Attack : 23                      |     | Attack : 27                       |
| Magic  : +2                      |     | Element: Wind                     |
| Element: Wind                    |     | Add ST : ---                      |
| Enhance: Holy                    |     | Teaches: Shell, Protect, Reflect  |
| Add ST : ---                     |     '-----------------------------------'
| Teaches: Cure, Mini, Berserk     |
'----------------------------------'

.-----------------.                      .--------------.
| PRIEST'S RACKET |                      | TIGER RACKET |
|-----------------'----------------.     |--------------'--------------------.
| Attack : 35                      |     | Attack : 45                       |
| Element: Wind                    |     | Element: Wind                     |
| Add ST : ---                     |     | Add ST : ---                      |
| Teaches: Might, Silence          |     | Teaches: Dispel                   |
'----------------------------------'     '-----------------------------------'

###############################################################################
HAT TYPES          [USED BY: Zidane, Amarant, Vivi, Eiko, Quina, Garnet/Dagger]
###############################################################################

 I'll just alphabetize these, until I can go in order of worst to best.

.------------.                           .---------.
| ADAMAN HAT |                           | BANDANA |
|------------'---------------------.     |---------'-------------------------.
| Evade  : ---                     |     | Evade  : +2                       |
| Magic  : ---                     |     | Magic  : ---                      |
| Speed  : ---                     |     | Speed  : +1                       |
| Spirit : ---                     |     | Spirit : +1                       |
| Strngth: ---                     |     | Strngth: ---                      |
| Defense: +3                      |     | Defense: ---                      |
| Mag Def: +33                     |     | Mag Def: +12                      |
| Mag Eva: ---                     |     | Mag Eva: ---                      |
| Nullify: Thunder                 |     | Nullify: ---                      |
| Enhance: ---                     |     | Enhance: ---                      |
| Halves : ---                     |     | Halves : ---                      |
| Absorbs: ---                     |     | Absorbs: ---                      |
| Teaches: HP +20%, Gamble Defense |     | Teaches: Insomniac, Man Eater     |
'----------------------------------'     '-----------------------------------'

.------------.                           .---------.
| BLACK HOOD |                           | CIRCLET |
|------------'---------------------.     |---------'-------------------------.
| Evade  : ---                     |     | Evade  : ---                      |
| Magic  : ---                     |     | Magic  : ---                      |
| Speed  : ---                     |     | Speed  : ---                      |
| Spirit : ---                     |     | Spirit : ---                      |
| Strngth: ---                     |     | Strngth: ---                      |
| Defense: ---                     |     | Defense: ---                      |
| Mag Def: +27                     |     | Mag Def: +51                      |
| Mag Eva: ---                     |     | Mag Eva: ---                      |
| Nullify: ---                     |     | Nullify: Earth                    |
| Enhance: ---                     |     | Enhance: ---                      |
| Halves : Fire, Water, Thunder    |     | Halves : ---                      |
| Absorbs: ---                     |     | Absorbs: ---                      |
| Teaches: Locomotion, Accuracy+,  |     | Teaches: Clear Headed, Jelly      |
|          and Death               |     '-----------------------------------'
'----------------------------------'

.---------.                              .----------.
| CORONET |                              | DARK HAT |
|---------'------------------------.     |----------'------------------------.
| Evade  : ---                     |     | Evade  : ---                      |
| Magic  : ---                     |     | Magic  : ---                      |
| Speed  : ---                     |     | Speed  : ---                      |
| Spirit : ---                     |     | Spirit : ---                      |
| Strngth: ---                     |     | Strngth: ---                      |
| Defense: +1                      |     | Defense: ---                      |
| Mag Def: +35                     |     | Mag Def: +21                      |
| Mag Eva: ---                     |     | Mag Eva: ---                      |
| Enhance: ---                     |     | Enhance: ---                      |
| Nullify: Wind                    |     | Nullify: Ice                      |
| Halves : ---                     |     | Halves : ---                      |
| Absorbs: ---                     |     | Absorbs: ---                      |
| Teaches: Return Magic, Man Eater |     | Teaches: Jelly, High Tide         |
'----------------------------------'     '-----------------------------------'

.-------------.                          .-----------.
| FEATHER HAT |                          | FLASH HAT |
|-------------'--------------------.     |-----------'-----------------------.
| Evade  : ---                     |     | Evade  : +2                       |
| Magic  : ---                     |     | Magic  : ---                      |
| Speed  : ---                     |     | Speed  : +1                       |
| Spirit : +1                      |     | Spirit : ---                      |
| Strngth: ---                     |     | Strngth: ---                      |
| Defense: ---                     |     | Defense: ---                      |
| Mag Def: +7                      |     | Mag Def: +37                      |
| Mag Eva: ---                     |     | Mag Eva: ---                      |
| Enhance: Wind                    |     | Enhance: Holy, Thunder            |
| Nullify: ---                     |     | Nullify: ---                      |
| Halves : ---                     |     | Halves : ---                      |
| Absorbs: ---                     |     | Absorbs: ---                      |
| Teaches: Bright Eyes, Add Status |     | Teaches: Eye 4 Eye, Beast Killer  |
'----------------------------------'     '-----------------------------------'

.----------------.                       .-----------------.
| GOLDEN HAIRPIN |                       | GOLDEN SKULLCAP |
|----------------'-----------------.     |-----------------'-----------------.
| Evade  : ---                     |     | Evade  : ---                      |
| Magic  : +1                      |     | Magic  : ---                      |
| Speed  : ---                     |     | Speed  : ---                      |
| Spirit : ---                     |     | Spirit : ---                      |
| Strngth: ---                     |     | Strngth: ---                      |
| Defense: ---                     |     | Defense: +2                       |
| Mag Def: +32                     |     | Mag Def: +47                      |
| Mag Eva: +2                      |     | Mag Eva: ---                      |
| Enhance: Water                   |     | Enhance: Water                    |
| Nullify: ---                     |     | Nullify: ---                      |
| Halves : ---                     |     | Halves : Earth                    |
| Absorbs: ---                     |     | Absorbs: ---                      |
| Teaches: Loudmouth, Auto-Regen   |     | Teaches: Power Up, Locomotion     |
'----------------------------------'     '-----------------------------------'

.-------------.                          .----------.
| GREEN BERET |                          | HEADGEAR |
|-------------'--------------------.     |----------'------------------------.
| Evade  : ---                     |     | Evade  : ---                      |
| Magic  : ---                     |     | Magic  : ---                      |
| Speed  : +1                      |     | Speed  : ---                      |
| Spirit : ---                     |     | Spirit : ---                      |
| Strngth: +1                      |     | Strngth: ---                      |
| Defense: ---                     |     | Defense: +2                       |
| Mag Def: +23                     |     | Mag Def: +6                       |
| Mag Eva: ---                     |     | Mag Eva: ---                      |
| Enhance: ---                     |     | Enhance: ---                      |
| Nullify: ---                     |     | Nullify: ---                      |
| Halves : ---                     |     | Halves : Water                    |
| Absorbs: ---                     |     | Absorbs: ---                      |
| Teaches: Clear Headed, Ability Up|     | Teaches: Undead Killer            |
'----------------------------------'     '-----------------------------------'

.------------.                           .---------------.
| HOLY MITER |                           | LAMIA'S TIARA |
|------------'---------------------.     |---------------'-------------------.
| Evade  : ---                     |     | Evade  : ---                      |
| Magic  : +1                      |     | Magic  : +1                       |
| Speed  : ---                     |     | Speed  : ---                      |
| Spirit : +2                      |     | Spirit : +1                       |
| Strngth: ---                     |     | Strngth: ---                      |
| Defense: ---                     |     | Defense: ---                      |
| Mag Def: +39                     |     | Mag Def: +17                      |
| Mag Eva: ---                     |     | Mag Eva: ---                      |
| Enhance: ---                     |     | Enhance: ---                      |
| Nullify: ---                     |     | Nullify: ---                      |
| Halves : ---                     |     | Halves : Wind                     |
| Absorbs: ---                     |     | Absorbs: ---                      |
| Teaches: Insomniac, Body Temp    |     | Teaches: Confuse, Float, and      |
'----------------------------------'     |          Clear Headed             |
                                         '-----------------------------------'

.-------------.                          .------------.
| LEATHER HAT |                          | MAGE'S HAT |
|-------------'--------------------.     |------------'----------------------.
| Evade  : ---                     |     | Evade  : ---                      |
| Magic  : ---                     |     | Magic  : +1                       |
| Speed  : ---                     |     | Speed  : ---                      |
| Spirit : ---                     |     | Spirit : ---                      |
| Strngth: ---                     |     | Strngth: ---                      |
| Defense: ---                     |     | Defense: ---                      |
| Mag Def: +6                      |     | Mag Def: +14                      |
| Mag Eva: ---                     |     | Mag Eva: ---                      |
| Enhance: ---                     |     | Enhance: Holy, Shadow             |
| Nullify: ---                     |     | Nullify: ---                      |
| Halves : ---                     |     | Halves : ---                      |
| Absorbs: ---                     |     | Absorbs: ---                      |
| Teaches: Fire                    |     | Teaches: Fira, Loudmouth          |
'----------------------------------'     '-----------------------------------'

.-----------.                            .-------------.
| MAGUS HAT |                            | MANTRA BAND |
|-----------'----------------------.     |-------------'---------------------.
| Evade  : ---                     |     | Evade  : ---                      |
| Magic  : ---                     |     | Magic  : +1                       |
| Speed  : ---                     |     | Speed  : ---                      |
| Spirit : ---                     |     | Spirit : +1                       |
| Strngth: ---                     |     | Strngth: ---                      |
| Defense: ---                     |     | Defense: +1                       |
| Mag Def: +10                     |     | Mag Def: +19                      |
| Mag Eva: ---                     |     | Mag Eva: ---                      |
| Enhance: Ice                     |     | Enhance: ---                      |
| Nullify: ---                     |     | Nullify: ---                      |
| Halves : ---                     |     | Halves : ---                      |
| Absorbs: ---                     |     | Absorbs: ---                      |
| Teaches: Slow                    |     | Teaches: HP +20%, Antibody        |
'----------------------------------'     '-----------------------------------'

.---------.                              .------------.
| RED HAT |                              | RITUAL HAT |
|---------'------------------------.     |------------'----------------------.
| Evade  : ---                     |     | Evade  : ---                      |
| Magic  : ---                     |     | Magic  : ---                      |
| Speed  : ---                     |     | Speed  : ---                      |
| Spirit : ---                     |     | Spirit : ---                      |
| Strngth: ---                     |     | Strngth: +1                       |
| Defense: +1                      |     | Defense: +1                       |
| Mag Def: ---                     |     | Mag Def: +16                      |
| Mag Eva: +26                     |     | Mag Eva: ---                      |
| Enhance: Fire                    |     | Enhance: ---                      |
| Nullify: ---                     |     | Nullify: ---                      |
| Halves : ---                     |     | Halves : ---                      |
| Absorbs: ---                     |     | Absorbs: ---                      |
| Teaches: MP Attack, Cover        |     | Teaches: Counter, Undead Killer,  |
'----------------------------------'     |          and Bright Eyes          |
                                         '-----------------------------------'

.--------------.                         .-----------.
| STEEPLED HAT |                         | STRAW HAT |
|--------------'-------------------.     |-----------'-----------------------.
| Evade  : ---                     |     | Evade  : ---                      |
| Magic  : ---                     |     | Magic  : ---                      |
| Speed  : ---                     |     | Speed  : ---                      |
| Spirit : ---                     |     | Spirit : ---                      |
| Strngth: +1                      |     | Strngth: ---                      |
| Defense: ---                     |     | Defense: ---                      |
| Mag Def: +9                      |     | Mag Def: ---                      |
| Mag Eva: ---                     |     | Mag Eva: ---                      |
| Enhance: ---                     |     | Enhance: ---                      |
| Nullify: ---                     |     | Nullify: ---                      |
| Halves : ---                     |     | Halves : ---                      |
| Absorbs: ---                     |     | Absorbs: ---                      |
| Teaches: Protect                 |     | Teaches: ---                      |
'----------------------------------'     '-----------------------------------'

.-----------.                            .----------------.
| THIEF HAT |                            | TWIST HEADBAND |
|-----------'----------------------.     |----------------'------------------.
| Evade  : +3                      |     | Evade  : ---                      |
| Magic  : ---                     |     | Magic  : ---                      |
| Speed  : +2                      |     | Speed  : ---                      |
| Spirit : ---                     |     | Spirit : ---                      |
| Strngth: ---                     |     | Strngth: +1                       |
| Defense: ---                     |     | Defense: ---                      |
| Mag Def: +38                     |     | Mag Def: +17                      |
| Mag Eva: ---                     |     | Mag Eva: ---                      |
| Enhance: ---                     |     | Enhance: Earth                    |
| Nullify: ---                     |     | Nullify: ---                      |
| Halves : ---                     |     | Halves : ---                      |
| Absorbs: ---                     |     | Absorbs: ---                      |
| Teaches: Mug, Long Reach, and    |     | Teaches: Gamble Defense/Add Status|
|          Lucky Seven             |     '-----------------------------------'
'----------------------------------'

###############################################################################
HELMS                                                 [USED BY: Steiner, Freya]
###############################################################################

.------------.                           .--------.
| BONE WRIST |                           | BRACER |
|------------'---------------------.     |--------'--------------------------.
| Evade  : +13                     |     | Evade  : +35                      |
| Magic  : ---                     |     | Magic  : ---                      |
| Speed  : ---                     |     | Speed  : ---                      |
| Spirit : ---                     |     | Spirit : ---                      |
| Strngth: +1                      |     | Strngth: +1                       |
| Defense: ---                     |     | Defense: ---                      |
| Mag Def: ---                     |     | Mag Def: ---                      |
| Mag Eva: +9                      |     | Mag Eva: +18                      |
| Enhance: Earth                   |     | Enhance: Wind                     |
| Nullify: ---                     |     | Nullify: ---                      |
| Halves : ---                     |     | Halves : ---                      |
| Absorbs: ---                     |     | Absorbs: ---                      |
| Teaches: Add Status              |     | Teaches: Power Throw, Add Status  |
'----------------------------------'     '-----------------------------------'

.----------------.                       .--------------.
| CHIMERA ARMLET |                       | DRAGON WRIST |
|----------------'-----------------.     |--------------'--------------------.
| Evade  : +22                     |     | Evade  : +28                      |
| Magic  : ---                     |     | Magic  : ---                      |
| Speed  : ---                     |     | Speed  : ---                      |
| Spirit : ---                     |     | Spirit : +1                       |
| Strngth: ---                     |     | Strngth: ---                      |
| Defense: ---                     |     | Defense: ---                      |
| Mag Def: ---                     |     | Mag Def: +1                       |
| Mag Eva: +14                     |     | Mag Eva: +12                      |
| Enhance: ---                     |     | Enhance: ---                      |
| Nullify: Holy                    |     | Nullify: ---                      |
| Halves : ---                     |     | Halves : Shadow                   |
| Absorbs: ---                     |     | Absorbs: ---                      |
| Teaches: Mug, Add Status         |     | Teaches: Lancer, Jelly            |
'----------------------------------'     '-----------------------------------'

.-----------------.                      .--------------.
| EGOIST'S ARMLET |                      | GLASS ARMLET |
|-----------------'----------------.     |--------------'--------------------.
| Evade  : +20                     |     | Evade  : +10                      |
| Magic  : ---                     |     | Magic  : ---                      |
| Speed  : ---                     |     | Speed  : ---                      |
| Spirit : ---                     |     | Spirit : ---                      |
| Strngth: ---                     |     | Strngth: ---                      |
| Defense: ---                     |     | Defense: ---                      |
| Mag Def: ---                     |     | Mag Def: ---                      |
| Mag Eva: +20                     |     | Mag Eva: +7                       |
| Enhance: ---                     |     | Enhance: ---                      |
| Nullify: Shadow                  |     | Nullify: ---                      |
| Halves : ---                     |     | Halves : Water                    |
| Absorbs: ---                     |     | Absorbs: ---                      |
| Teaches: Level Up, Beast Killer  |     | Teaches: Steal Gil, Antibody      |
'----------------------------------'     '-----------------------------------'

.-------------.                          .---------------.
| JADE ARMLET |                          | LEATHER WRIST |
|-------------'--------------------.     |---------------'-------------------.
| Evade  : ---                     |     | Evade  : +7                       |
| Magic  : ---                     |     | Magic  : ---                      |
| Speed  : ---                     |     | Speed  : ---                      |
| Spirit : ---                     |     | Spirit : +1                       |
| Strngth: ---                     |     | Strngth: ---                      |
| Defense: ---                     |     | Defense: ---                      |
| Mag Def: +2                      |     | Mag Def: ---                      |
| Mag Eva: +27                     |     | Mag Eva: +5                       |
| Enhance: Holy                    |     | Enhance: ---                      |
| Nullify: ---                     |     | Nullify: ---                      |
| Halves : ---                     |     | Halves : ---                      |
| Absorbs: ---                     |     | Absorbs: ---                      |
| Teaches: High Tide, Body Temp    |     | Teaches: Blizzard, Beast Killer   |
'----------------------------------'     '-----------------------------------'

.--------------.                         .----------------.
| MAGIC ARMLET |                         | MYTHRIL ARMLET |
|--------------'-------------------.     |----------------'------------------.
| Evade  : +16                     |     | Evade  : +17                      |
| Magic  : +2                      |     | Magic  : ---                      |
| Speed  : ---                     |     | Speed  : ---                      |
| Spirit : ---                     |     | Spirit : +1                       |
| Strngth: ---                     |     | Strngth: ---                      |
| Defense: ---                     |     | Defense: ---                      |
| Mag Def: +1                      |     | Mag Def: ---                      |
| Mag Eva: +16                     |     | Mag Eva: +11                      |
| Enhance: ---                     |     | Enhance: ---                      |
| Nullify: ---                     |     | Nullify: ---                      |
| Halves : ---                     |     | Halves : ---                      |
| Absorbs: ---                     |     | Absorbs: ---                      |
| Teaches: Silence, Clear Headed   |     | Teaches: Bug Killer               |
'----------------------------------'     '-----------------------------------'

.--------------.                         .--------------.
| N-KAI ARMLET |                         | PEARL ARMLET |
|--------------'-------------------.     |--------------'--------------------.
| Evade  : +27                     |     | Evade  : ---                      |
| Magic  : ---                     |     | Magic  : ---                      |
| Speed  : ---                     |     | Speed  : ---                      |
| Spirit : +2                      |     | Spirit : ---                      |
| Strngth: ---                     |     | Strngth: ---                      |
| Defense: +2                      |     | Defense: ---                      |
| Mag Def: ---                     |     | Mag Def: ---                      |
| Mag Eva: ---                     |     | Mag Eva: ---                      |
| Enhance: ---                     |     | Enhance: ---                      |
| Nullify: ---                     |     | Nullify: ---                      |
| Halves : ---                     |     | Halves : ---                      |
| Absorbs: ---                     |     | Absorbs: ---                      |
| Teaches: Bandit, Water, and      |     | Teaches: ---                      |
|          Undead Killer           |     '-----------------------------------'
'----------------------------------'

.-------------.                          .--------------.
| POWER WRIST |                          | THIEF GLOVES |
|-------------'--------------------.     |--------------'--------------------.
| Evade  : +30                     |     | Evade  : +26                      |
| Magic  : ---                     |     | Magic  : ---                      |
| Speed  : ---                     |     | Speed  : +1                       |
| Spirit : ---                     |     | Spirit : ---                      |
| Strngth: +2                      |     | Strngth: ---                      |
| Defense: ---                     |     | Defense: ---                      |
| Mag Def: ---                     |     | Mag Def: ---                      |
| Mag Eva: +10                     |     | Mag Eva: +13                      |
| Enhance: ---                     |     | Enhance: ---                      |
| Nullify: ---                     |     | Nullify: ---                      |
| Halves : ---                     |     | Halves : ---                      |
| Absorbs: ---                     |     | Absorbs: ---                      |
| Teaches: Accuracy+               |     | Teaches: Master Thief             |
'----------------------------------'     '-----------------------------------'

.-------.
| WRIST |
|-------'--------------------------.
| Evade  : +5                      |
| Magic  : ---                     |
| Speed  : ---                     |
| Spirit : ---                     |
| Strngth: ---                     |
| Defense: ---                     |
| Mag Def: ---                     |
| Mag Eva: +3                      |
| Enhance: ---                     |
| Nullify: ---                     |
| Halves : ---                     |
| Absorbs: ---                     |
| Teaches: Flee-Gil                |
'----------------------------------'

###############################################################################
HELMS                                        [USED BY: Steiner, Freya, Beatrix]
###############################################################################

.-------------.                          .--------.
| BRONZE HELM |                          | BARBUT |
|-------------'--------------------.     |--------'--------------------------.
| Evade  : ---                     |     | Evade  : ---                      |
| Magic  : ---                     |     | Magic  : ---                      |
| Speed  : ---                     |     | Speed  : ---                      |
| Spirit : ---                     |     | Spirit : +2                       |
| Strngth: ---                     |     | Strngth: ---                      |
| Defense: ---                     |     | Defense: ---                      |
| Mag Def: +6                      |     | Mag Def: +9                       |
| Mag Eva: ---                     |     | Mag Eva: ---                      |
| Enhance: ---                     |     | Enhance: ---                      |
| Nullify: ---                     |     | Nullify: ---                      |
| Halves : Water                   |     | Halves : ---                      |
| Absorbs: ---                     |     | Absorbs: ---                      |
| Teaches: Bug Killer              |     | Teaches: Dragon Killer, Alert     |
'----------------------------------'     '-----------------------------------'

.------------.                           .--------------.
| CROSS HELM |                           | DIAMOND HELM |
|------------'---------------------.     |--------------'--------------------.
| Evade  : ---                     |     | Evade  : ---                      |
| Magic  : ---                     |     | Magic  : ---                      |
| Speed  : ---                     |     | Speed  : ---                      |
| Spirit : ---                     |     | Spirit : +1                       |
| Strngth: +1                      |     | Strngth: ---                      |
| Defense: ---                     |     | Defense: ---                      |
| Mag Def: +16                     |     | Mag Def: +20                      |
| Mag Eva: ---                     |     | Mag Eva: ---                      |
| Enhance: ---                     |     | Enhance: ---                      |
| Nullify: ---                     |     | Nullify: ---                      |
| Halves : ---                     |     | Halves : ---                      |
| Absorbs: ---                     |     | Absorbs: ---                      |
| Teaches: MP Attack, Devil Killer |     | Teaches: Insomniac, Accuracy+     |
'----------------------------------'     '-----------------------------------'

.-----------.                            .--------------.
| GOLD HELM |                            | GENJI HELMET |
|-----------'----------------------.     |--------------'--------------------.
| Evade  : ---                     |     | Evade  : ---                      |
| Magic  : +1                      |     | Magic  : +2                       |
| Speed  : ---                     |     | Speed  : ---                      |
| Spirit : ---                     |     | Spirit : ---                      |
| Strngth: ---                     |     | Strngth: ---                      |
| Defense: ---                     |     | Defense: +2                       |
| Mag Def: +13                     |     | Mag Def: +29                      |
| Mag Eva: ---                     |     | Mag Eva: ---                      |
| Enhance: ---                     |     | Enhance: ---                      |
| Nullify: ---                     |     | Nullify: ---                      |
| Halves : ---                     |     | Halves : ---                      |
| Absorbs: ---                     |     | Absorbs: ---                      |
| Teaches: Reis's Wind, Mental     |     | Teaches: HP +20%                  |
|          Break, and Clear Headed |     '-----------------------------------'
'----------------------------------'

.------------.                           .-----------.
| GRAND HELM |                           | IRON HELM |
|------------'---------------------.     |-----------'-----------------------.
| Evade  : ---                     |     | Evade  : ---                      |
| Magic  : ---                     |     | Magic  : ---                      |
| Speed  : +1                      |     | Speed  : ---                      |
| Spirit : ---                     |     | Spirit : +1                       |
| Strngth: ---                     |     | Strngth: ---                      |
| Defense: ---                     |     | Defense: ---                      |
| Mag Def: +33                     |     | Mag Def: +7                       |
| Mag Eva: ---                     |     | Mag Eva: ---                      |
| Enhance: ---                     |     | Enhance: ---                      |
| Nullify: ---                     |     | Nullify: ---                      |
| Halves : ---                     |     | Halves : ---                      |
| Absorbs: ---                     |     | Absorbs: ---                      |
| Teaches: High Tide               |     | Teaches: Level Up, Bright Eyes    |
'----------------------------------'     '-----------------------------------'

.-------------.                          .--------------.
| KAISER HELM |                          | MYTHRIL HELM |
|-------------'--------------------.     |--------------'--------------------.
| Evade  : ---                     |     | Evade  : ---                      |
| Magic  : +1                      |     | Magic  : ---                      |
| Speed  : ---                     |     | Speed  : ---                      |
| Spirit : ---                     |     | Spirit : +1                       |
| Strngth: +1                      |     | Strngth: ---                      |
| Defense: ---                     |     | Defense: ---                      |
| Mag Def: +26                     |     | Mag Def: +11                      |
| Mag Eva: ---                     |     | Mag Eva: ---                      |
| Enhance: ---                     |     | Enhance: Holy                     |
| Nullify: ---                     |     | Nullify: ---                      |
| Halves : ---                     |     | Halves : ---                      |
| Absorbs: ---                     |     | Absorbs: ---                      |
| Teaches: Eye 4 Eye               |     | Teaches: Insomniac, Antibody      |
'----------------------------------'     '-----------------------------------'

.---------------.                        .-------------.
| PLATINUM HELM |                        | RUBBER HELM |
|---------------'------------------.     |-------------'---------------------.
| Evade  : ---                     |     | Evade  : ---                      |
| Magic  : ---                     |     | Magic  : ---                      |
| Speed  : ---                     |     | Speed  : ---                      |
| Spirit : ---                     |     | Spirit : ---                      |
| Strngth: ---                     |     | Strngth: ---                      |
| Defense: ---                     |     | Defense: ---                      |
| Mag Def: +23                     |     | Mag Def: +5                       |
| Mag Eva: ---                     |     | Mag Eva: ---                      |
| Enhance: ---                     |     | Enhance: ---                      |
| Nullify: ---                     |     | Nullify: ---                      |
| Halves : Ice                     |     | Halves : Thunder                  |
| Absorbs: ---                     |     | Absorbs: ---                      |
| Teaches: Stone Killer, Restore HP|     | Teaches: Minus Strike             |
'----------------------------------'     '-----------------------------------'

###############################################################################
GLOVES/GAUNTLETS                             [USED BY: Steiner, Freya, Beatrix]
###############################################################################

.--------------.                         .---------------.
| AEGIS GLOVES |                         | BRONZE GLOVES |
|--------------'-------------------.     |---------------'-------------------.
| Evade  : +30                     |     | Evade  : +8                       |
| Magic  : ---                     |     | Magic  : ---                      |
| Speed  : ---                     |     | Speed  : ---                      |
| Spirit : ---                     |     | Spirit : +1                       |
| Strngth: ---                     |     | Strngth: ---                      |
| Defense: +1                      |     | Defense: ---                      |
| Mag Def: ---                     |     | Mag Def: ---                      |
| Mag Eva: +10                     |     | Mag Eva: +2                       |
| Enhance: ---                     |     | Enhance: ---                      |
| Nullify: Fire                    |     | Nullify: ---                      |
| Halves : ---                     |     | Halves : ---                      |
| Absorbs: ---                     |     | Absorbs:                          |
| Teaches: Charge!                 |     | Teaches: Antibody                 |
'----------------------------------'     '-----------------------------------'

.----------------.                       .----------------.
| DIAMOND GLOVES |                       | DEFENSE GLOVES |
|----------------'-----------------.     |----------------'------------------.
| Evade  : +19                     |     | Evade  : +25                      |
| Magic  : ---                     |     | Magic  : ---                      |
| Speed  : ---                     |     | Speed  : ---                      |
| Spirit : ---                     |     | Spirit : ---                      |
| Strngth: ---                     |     | Strngth: ---                      |
| Defense: ---                     |     | Defense: +1                       |
| Mag Def: ---                     |     | Mag Def: +1                       |
| Mag Eva: +13                     |     | Mag Eva: +20                      |
| Enhance: ---                     |     | Enhance: ---                      |
| Nullify: Water                   |     | Nullify: ---                      |
| Halves : ---                     |     | Halves : Fire, Ice, Thunder       |
| Absorbs: ---                     |     | Absorbs: ---                      |
| Teaches: Jelly, Ability Up       |     | Teaches: HP +20%                  |
'----------------------------------'     '-----------------------------------'

.-----------.                            .--------------.
| GAUNTLETS |                            | GENJI GLOVES |
|-----------'----------------------.     |--------------'--------------------.
| Evade  : +36                     |     | Evade  : +27                      |
| Magic  : ---                     |     | Magic  : +2                       |
| Speed  : +1                      |     | Speed  : ---                      |
| Spirit : ---                     |     | Spirit : ---                      |
| Strngth: ---                     |     | Strngth: ---                      |
| Defense: ---                     |     | Defense: ---                      |
| Mag Def: ---                     |     | Mag Def: ---                      |
| Mag Eva: +7                      |     | Mag Eva: +17                      |
| Enhance: ---                     |     | Enhance: ---                      |
| Nullify: ---                     |     | Nullify: ---                      |
| Halves : Fire, Water, Earth, Wind|     | Halves : ---                      |
| Absorbs: ---                     |     | Absorbs: ---                      |
| Teaches: Cover                   |     | Teaches: High Tide                |
'----------------------------------'     '-----------------------------------'

.----------------.                       .---------------.
| MYTHRIL GLOVES |                       | SILVER GLOVES |
|----------------'-----------------.     |---------------'-------------------.
| Evade  : +13                     |     | Evade  : +10                      |
| Magic  : ---                     |     | Magic  : ---                      |
| Speed  : ---                     |     | Speed  : ---                      |
| Spirit : +1                      |     | Spirit : ---                      |
| Strngth: ---                     |     | Strngth: ---                      |
| Defense: ---                     |     | Defense: ---                      |
| Mag Def: ---                     |     | Mag Def: ---                      |
| Mag Eva: +7                      |     | Mag Eva: +5                       |
| Enhance: ---                     |     | Enhance: ---                      |
| Nullify: ---                     |     | Nullify: ---                      |
| Halves : ---                     |     | Halves : Ice                      |
| Absorbs: ---                     |     | Absorbs: ---                      |
| Teaches: Man Eater, Bug Killer   |     | Teaches: Undead Killer            |
'----------------------------------'     '-----------------------------------'

.----------------.                       .----------------.
| THUNDER GLOVES |                       | VENETIA SHIELD |
|----------------'-----------------.     |----------------'-------------------.
| Evade  : +16                     |     | Evade  : +17                       |
| Magic  : ---                     |     | Magic  : +1                        |
| Speed  : ---                     |     | Speed  : ---                       |
| Spirit : ---                     |     | Spirit : ---                       |
| Strngth: ---                     |     | Strngth: +1                        |
| Defense: ---                     |     | Defense: ---                       |
| Mag Def: +10                     |     | Mag Def: +1                        |
| Mag Eva: ---                     |     | Mag Eva: +26                       |
| Enhance: Thunder                 |     | Enhance: ---                       |
| Nullify: ---                     |     | Nullify: ---                       |
| Halves : Thunder                 |     | Halves : ---                       |
| Absorbs: ---                     |     | Absorbs: ---                       |
| Teaches: Devil Killer, Add Status|     | Teaches: Counter, Auto-Float       |
'----------------------------------'     '------------------------------------'

###############################################################################
HEAVY ARMOR/MAIL                             [USED BY: Steiner, Freya, Beatrix]
###############################################################################

.--------------.                         .---------------.
| BRONZE ARMOR |                         | CARABINI MAIL |
|--------------'-------------------.     |---------------'--------------------.
| Evade  : ---                     |     | Evade  : ---                       |
| Magic  : ---                     |     | Magic  : ---                       |
| Speed  : ---                     |     | Speed  : +1                        |
| Spirit : ---                     |     | Spirit : +1                        |
| Strngth: ---                     |     | Strngth: ---                       |
| Defense: +9                      |     | Defense: +39                       |
| Mag Def: ---                     |     | Mag Def: +1                        |
| Mag Eva: ---                     |     | Mag Eva: ---                       |
| Enhance: ---                     |     | Enhance: ---                       |
| Nullify: ---                     |     | Nullify: ---                       |
| Halves : Wind                    |     | Halves : ---                       |
| Absorbs: ---                     |     | Absorbs: ---                       |
| Teaches: Bird Killer             |     | Teaches: Auto-Regen                |
'----------------------------------'     '------------------------------------'

.------------.                           .--------------.
| CHAIN MAIL |                           | DEMON'S MAIL |
|------------'---------------------.     |------------------------------------.
| Evade  : ---                     |     | Evade  : ---                       |
| Magic  : ---                     |     | Magic  : ---                       |
| Speed  : ---                     |     | Speed  : ---                       |
| Spirit : ---                     |     | Spirit : ---                       |
| Strngth: ---                     |     | Strngth: ---                       |
| Defense: +12                     |     | Defense: +27                       |
| Mag Def: ---                     |     | Mag Def: ---                       |
| Mag Eva: ---                     |     | Mag Eva: ---                       |
| Enhance: ---                     |     | Enhance: Shadow                    |
| Nullify: ---                     |     | Nullify: ---                       |
| Halves : Earth                   |     | Halves : ---                       |
| Absorbs: ---                     |     | Absorbs: Shadow                    |
| Teaches: HP +10%, Bird Killer    |     | Teaches: High Tide                 |
'----------------------------------'     '------------------------------------'

.-------------.                          .---------------.
| DRAGON MAIL |                          | DIAMOND ARMOR |
|-------------'--------------------.     |---------------'--------------------.
| Evade  : ---                     |     | Evade  : ---                       |
| Magic  : ---                     |     | Magic  : +1                        |
| Speed  : ---                     |     | Speed  : ---                       |
| Spirit : ---                     |     | Spirit : ---                       |
| Strngth: +1                      |     | Strngth: +1                        |
| Defense: +42                     |     | Defense: +33                       |
| Mag Def: ---                     |     | Mag Def: +2                        |
| Mag Eva: ---                     |     | Mag Eva: ---                       |
| Enhance: ---                     |     | Enhance: ---                       |
| Nullify: ---                     |     | Nullify: ---                       |
| Halves : ---                     |     | Halves : ---                       |
| Absorbs: ---                     |     | Absorbs: ---                       |
| Teaches: High Jump               |     | Teaches: Ability Up                |
'----------------------------------'     '------------------------------------'

.-------------.                          .------------.
| GENJI ARMOR |                          | GOLD ARMOR |
|-------------'--------------------.     |------------'-----------------------.
| Evade  : ---                     |     | Evade  : ---                       |
| Magic  : +2                      |     | Magic  : ---                       |
| Speed  : ---                     |     | Speed  : ---                       |
| Spirit : ---                     |     | Spirit : ---                       |
| Strngth: ---                     |     | Strngth: ---                       |
| Defense: +45                     |     | Defense: +19                       |
| Mag Def: +1                      |     | Mag Def: ---                       |
| Mag Eva: ---                     |     | Mag Eva: ---                       |
| Enhance: ---                     |     | Enhance: ---                       |
| Nullify: ---                     |     | Nullify: ---                       |
| Halves : ---                     |     | Halves : ---                       |
| Absorbs: ---                     |     | Absorbs: ---                       |
| Teaches: Body Temp, Accuracy+    |     | Teaches: Stone Killer              |
'----------------------------------'     '------------------------------------'

.-------------.                          .---------------.
| GRAND ARMOR |                          | LINEN CUIRASS |
|-------------'--------------------.     |---------------'--------------------.
| Evade  : ---                     |     | Evade  : ---                       |
| Magic  : ---                     |     | Magic  : +1                        |
| Speed  : ---                     |     | Speed  : ---                       |
| Spirit : ---                     |     | Spirit : ---                       |
| Strngth: +1                      |     | Strngth: ---                       |
| Defense: +59                     |     | Defense: +10                       |
| Mag Def: ---                     |     | Mag Def: ---                       |
| Mag Eva: ---                     |     | Mag Eva: ---                       |
| Enhance: ---                     |     | Enhance: ---                       |
| Nullify: ---                     |     | Nullify: ---                       |
| Halves : Shadow                  |     | Halves : ---                       |
| Absorbs: ---                     |     | Absorbs: ---                       |
| Teaches: Restore HP, Chemist     |     | Teaches: Cover                     |
'----------------------------------'     '------------------------------------'

.-------------.                          .---------------.
| MAXIMILLIAN |                          | MYTHRIL ARMOR |
|-------------'--------------------.     |---------------'--------------------.
| Evade  : ---                     |     | Evade  : ---                       |
| Magic  : ---                     |     | Magic  : ---                       |
| Speed  : ---                     |     | Speed  : ---                       |
| Spirit : +3                      |     | Spirit : ---                       |
| Strngth: ---                     |     | Strngth: ---                       |
| Defense: +54                     |     | Defense: +15                       |
| Mag Def: ---                     |     | Mag Def: ---                       |
| Mag Eva: ---                     |     | Mag Eva: ---                       |
| Enhance: ---                     |     | Enhance: ---                       |
| Nullify: ---                     |     | Nullify: ---                       |
| Halves : ---                     |     | Halves : Water                     |
| Absorbs: ---                     |     | Absorbs: ---                       |
| Teaches: HP +20%                 |     | Teaches: Cover, Jelly              |
'----------------------------------'     '------------------------------------'

.------------.                           .---------------.
| PLATE MAIL |                           | PLATINA ARMOR |
|------------'---------------------.     |---------------'--------------------.
| Evade  : ---                     |     | Evade  : ---                       |
| Magic  : ---                     |     | Magic  : ---                       |
| Speed  : ---                     |     | Speed  : ---                       |
| Spirit : +1                      |     | Spirit : ---                       |
| Strngth: ---                     |     | Strngth: ---                       |
| Defense: +17                     |     | Defense: +36                       |
| Mag Def: +1                      |     | Mag Def: ---                       |
| Mag Eva: ---                     |     | Mag Eva: ---                       |
| Enhance: ---                     |     | Enhance: ---                       |
| Nullify: ---                     |     | Nullify: Ice                       |
| Halves : ---                     |     | Halves : ---                       |
| Absorbs: ---                     |     | Absorbs: ---                       |
| Teaches: Undead Killer/Locomotion|     | Teaches: Beast Killer              |
'----------------------------------'     '------------------------------------'

.--------------.                         .-----------.
| SHIELD ARMOR |                         | TIN ARMOR |
|--------------'-------------------.     |------------------------------------.
| Evade  : ---                     |     | Evade  : +32                       |
| Magic  : ---                     |     | Magic  : ---                       |
| Speed  : ---                     |     | Speed  : ---                       |
| Spirit : ---                     |     | Spirit : ---                       |
| Strngth: ---                     |     | Strngth: ---                       |
| Defense: +23                     |     | Defense: +62                       |
| Mag Def: +5                      |     | Mag Def: +27                       |
| Mag Eva: ---                     |     | Mag Eva: +17                       |
| Enhance: ---                     |     | Enhance: ---                       |
| Nullify: ---                     |     | Nullify: ---                       |
| Halves : Fire, Ice, Thunder      |     | Halves : ---                       |
| Absorbs: ---                     |     | Absorbs: ---                       |
| Teaches: Distract                |     | Teaches: ---                       |
'----------------------------------'     '------------------------------------'

###############################################################################
CLOTHES/VESTS/SHIRTS      [USED BY: Zidane, Amarant, Eiko, Quina, Vivi, Dagger]
###############################################################################

.-------------.                          .---------------.
| ADAMAN VEST |                          | ALOHA T-SHIRT |
|-------------'--------------------.     |---------------'--------------------.
| Evade  : ---                     |     | Evade  : ---                       |
| Magic  : ---                     |     | Magic  : ---                       |
| Speed  : ---                     |     | Speed  : ---                       |
| Spirit : ---                     |     | Spirit : ---                       |
| Strngth: ---                     |     | Strngth: ---                       |
| Defense: +14                     |     | Defense: ---                       |
| Mag Def: +2                      |     | Mag Def: ---                       |
| Mag Eva: ---                     |     | Mag Eva: ---                       |
| Enhance: ---                     |     | Enhance: ---                       |
| Nullify: ---                     |     | Nullify: ---                       |
| Halves : Fire                    |     | Halves : ---                       |
| Absorbs: ---                     |     | Absorbs: ---                       |
| Teaches: Bird Killer/Stone Killer|     | Teaches: ---                       |
'----------------------------------'     '------------------------------------'

.------------.                           .------------.
| BRIGANDINE |                           | BRAVE SUIT |
|------------'---------------------.     |------------'-----------------------.
| Evade  : ---                     |     | Evade  : ---                       |
| Magic  : ---                     |     | Magic  : ---                       |
| Speed  : ---                     |     | Speed  : ---                       |
| Spirit : ---                     |     | Spirit : +1                        |
| Strngth: +1                      |     | Strngth: ---                       |
| Defense: +20                     |     | Defense: +42                       |
| Mag Def: ---                     |     | Mag Def: ---                       |
| Mag Eva: ---                     |     | Mag Eva: ---                       |
| Enhance: ---                     |     | Enhance: Fire                      |
| Nullify: ---                     |     | Nullify: ---                       |
| Halves : ---                     |     | Halves : ---                       |
| Absorbs: ---                     |     | Absorbs: ---                       |
| Teaches: Ability Up/Return Magic |     | Teaches: Restore HP, Auto-Regen    |
'----------------------------------'     '------------------------------------'

.-------------.                          .-------------.
| BRONZE VEST |                          | CHAIN PLATE |
|-------------'--------------------.     |-------------'----------------------.
| Evade  : ---                     |     | Evade  : ---                       |
| Magic  : ---                     |     | Magic  : ---                       |
| Speed  : ---                     |     | Speed  : ---                       |
| Spirit : +1                      |     | Spirit : ---                       |
| Strngth: ---                     |     | Strngth: +1                        |
| Defense: +9                      |     | Defense: +10                       |
| Mag Def: +1                      |     | Mag Def: ---                       |
| Mag Eva: ---                     |     | Mag Eva: ---                       |
| Enhance: ---                     |     | Enhance: ---                       |
| Nullify: ---                     |     | Nullify: ---                       |
| Halves : ---                     |     | Halves : ---                       |
| Absorbs: ---                     |     | Absorbs: ---                       |
| Teaches: Jelly                   |     | Teaches: Devil Killer              |
'----------------------------------'     '------------------------------------'

.-----------.                            .--------------.
| DARK GEAR |                            | DEMON'S VEST |
|-----------'----------------------.     |--------------'---------------------.
| Evade  : ---                     |     | Evade  : ---                       |
| Magic  : ---                     |     | Magic  : +1                        |
| Speed  : ---                     |     | Speed  : ---                       |
| Spirit : +3                      |     | Spirit : ---                       |
| Strngth: ---                     |     | Strngth: ---                       |
| Defense: +37                     |     | Defense: +31                       |
| Mag Def: ---                     |     | Mag Def: ---                       |
| Mag Eva: ---                     |     | Mag Eva: ---                       |
| Enhance: ---                     |     | Enhance: ---                       |
| Nullify: ---                     |     | Nullify: ---                       |
| Halves : ---                     |     | Halves : Shadow                    |
| Absorbs: ---                     |     | Absorbs: ---                       |
| Teaches: Jelly, Clear Headed     |     | Teaches: Devil Killer, Locomotion, |
'----------------------------------'     |          and Auto-Potion           |
                                         '------------------------------------'

.-----------.                            .--------------.
| GAIA GEAR |                            | JUDO UNIFORM |
|-----------'----------------------.     |--------------'---------------------.
| Evade  : ---                     |     | Evade  : ---                       |
| Magic  : ---                     |     | Magic  : ---                       |
| Speed  : ---                     |     | Speed  : ---                       |
| Spirit : ---                     |     | Spirit : +1                        |
| Strngth: ---                     |     | Strngth: +1                        |
| Defense: +25                     |     | Defense: +23                       |
| Mag Def: +2                      |     | Mag Def: ---                       |
| Mag Eva: ---                     |     | Mag Eva: ---                       |
| Enhance: Earth                   |     | Enhance: ---                       |
| Nullify: ---                     |     | Nullify: ---                       |
| Halves : ---                     |     | Halves : ---                       |
| Absorbs: Earth                   |     | Absorbs: ---                       |
| Teaches: Osmose, Insomniac, and  |     | Teaches: HP +10%, Distract         |
|          High Tide               |     '------------------------------------'
'----------------------------------'

.---------------.                        .---------------.
| LEATHER SHIRT |                        | LEATHER PLATE |
|---------------'------------------.     |---------------'--------------------.
| Evade  : ---                     |     | Evade  : ---                       |
| Magic  : ---                     |     | Magic  : ---                       |
| Speed  : ---                     |     | Speed  : ---                       |
| Spirit : ---                     |     | Spirit : ---                       |
| Strngth: ---                     |     | Strngth: ---                       |
| Defense: +6                      |     | Defense: +8                        |
| Mag Def: ---                     |     | Mag Def: ---                       |
| Mag Eva: ---                     |     | Mag Eva: ---                       |
| Enhance: ---                     |     | Enhance: ---                       |
| Nullify: ---                     |     | Nullify: ---                       |
| Halves : ---                     |     | Halves : ---                       |
| Absorbs: ---                     |     | Absorbs: ---                       |
| Teaches: Protect Girls           |     | Teaches: Chakra                    |
'----------------------------------'     '------------------------------------'

.----------------.                       .-----------------.
| MAGICIAN CLOAK |                       | MINERVA'S PLATE |
|----------------'-----------------.     |-----------------'------------------.
| Evade  : ---                     |     | Evade  : ---         [Female-only] |
| Magic  : +1                      |     | Magic  : +2                        |
| Speed  : ---                     |     | Speed  : ---                       |
| Spirit : ---                     |     | Spirit : ---                       |
| Strngth: ---                     |     | Strngth: +1                        |
| Defense: +15                     |     | Defense: +34                       |
| Mag Def: +2                      |     | Mag Def: +1                        |
| Mag Eva: ---                     |     | Mag Eva: ---                       |
| Enhance: Ice                     |     | Enhance: ---                       |
| Nullify: ---                     |     | Nullify: ---                       |
| Halves : ---                     |     | Halves : ---                       |
| Absorbs: ---                     |     | Absorbs: ---                       |
| Teaches: MP +10%, Insomniac      |     | Teaches: Restore HP, High Tide     |
'----------------------------------'     '------------------------------------'

.--------------.                         .------------.
| MYTHRIL VEST |                         | NINJA GEAR |
|--------------'-------------------.     |------------'-----------------------.
| Evade  : ---                     |     | Evade  : ---                       |
| Magic  : ---                     |     | Magic  : ---                       |
| Speed  : ---                     |     | Speed  : +1                        |
| Spirit : ---                     |     | Spirit : ---                       |
| Strngth: ---                     |     | Strngth: ---                       |
| Defense: +12                     |     | Defense: +35                       |
| Mag Def: ---                     |     | Mag Def: ---                       |
| Mag Eva: ---                     |     | Mag Eva: ---                       |
| Enhance: ---                     |     | Enhance: ---                       |
| Nullify: ---                     |     | Nullify: ---                       |
| Halves : Water                   |     | Halves : ---                       |
| Absorbs: ---                     |     | Absorbs: Shadow                    |
| Teaches: Auto-Potion             |     | Teaches: Alert, Locomotion, and    |
'----------------------------------'     |          Eye 4 Eye                 |
                                         '------------------------------------'

.------------.                           .-------------.
| POWER VEST |                           | RUBBER SUIT |
|------------'---------------------.     |------------------------------------.
| Evade  : ---                     |     | Evade  : +2          [Female-only] |
| Magic  : ---                     |     | Magic  : ---                       |
| Speed  : ---                     |     | Speed  : ---                       |
| Spirit : ---                     |     | Spirit : ---                       |
| Strngth: +2                      |     | Strngth: ---                       |
| Defense: +27                     |     | Defense: +39                       |
| Mag Def: ---                     |     | Mag Def: +1                        |
| Mag Eva: ---                     |     | Mag Eva: +3                        |
| Enhance: ---                     |     | Enhance: ---                       |
| Nullify: ---                     |     | Nullify: Thunder                   |
| Halves : ---                     |     | Halves : ---                       |
| Absorbs: ---                     |     | Absorbs: ---                       |
| Teaches: Counter, Stone Killer,  |     | Teaches: Esuna, Eye 4 Eye          |
|          and Gamble Defense      |     '------------------------------------'
'----------------------------------'

.------------.                           .---------------.
| SILK SHIRT |                           | SURVIVAL VEST |
|------------'---------------------.     |------------------------------------.
| Evade  : ---                     |     | Evade  : ---                       |
| Magic  : ---                     |     | Magic  : ---                       |
| Speed  : ---                     |     | Speed  : ---                       |
| Spirit : ---                     |     | Spirit : +2                        |
| Strngth: ---                     |     | Strngth: ---                       |
| Defense: +7                      |     | Defense: +17                       |
| Mag Def: ---                     |     | Mag Def: ---                       |
| Mag Eva: ---                     |     | Mag Eva: ---                       |
| Enhance: ---                     |     | Enhance: ---                       |
| Nullify: ---                     |     | Nullify: ---                       |
| Halves : Thunder                 |     | Halves : ---                       |
| Absorbs: ---                     |     | Absorbs: ---                       |
| Teaches: Cure, Thunder           |     | Teaches: Mug, Antibody, and        |
'----------------------------------'     |          Locomotion                |
                                         '------------------------------------'

###############################################################################
ROBES                               [USED BY: Vivi, Eiko, Quina, Garnet/Dagger]
###############################################################################

.------------.                           .-------------.
| BLACK ROBE |                           | COTTON ROBE |
|------------'---------------------.     |-------------'----------------------.
| Evade  : ---                     |     | Evade  : ---                       |
| Magic  : +2                      |     | Magic  : +1                        |
| Speed  : ---                     |     | Speed  : ---                       |
| Spirit : ---                     |     | Spirit : ---                       |
| Strngth: ---                     |     | Strngth: +1                        |
| Defense: +43                     |     | Defense: +10                       |
| Mag Def: +4                      |     | Mag Def: +2                        |
| Mag Eva: ---                     |     | Mag Eva: ---                       |
| Enhance: Shadow                  |     | Enhance: ---                       |
| Nullify: ---                     |     | Nullify: ---                       |
| Halves : ---                     |     | Halves : ---                       |
| Absorbs: ---                     |     | Absorbs: ---                       |
| Teaches: Flare, MP +20%, and     |     | Teaches: Shell, Chemist            |
|          Reflectx2               |     '------------------------------------'
'----------------------------------'

.----------------.                       .------------.
| GLUTTON'S ROBE |                       | LIGHT ROBE |
|----------------'-----------------.     |------------------------------------.
| Evade  : ---                     |     | Evade  : ---                       |
| Magic  : +1                      |     | Magic  : +1                        |
| Speed  : ---                     |     | Speed  : ---                       |
| Spirit : ---                     |     | Spirit : +1                        |
| Strngth: +1                      |     | Strngth: +1                        |
| Defense: +41                     |     | Defense: +41                       |
| Mag Def: +4                      |     | Mag Def: +6                        |
| Mag Eva: ---                     |     | Mag Eva: ---                       |
| Enhance: ---                     |     | Enhance: Holy, Shadow              |
| Nullify: ---                     |     | Nullify: ---                       |
| Halves : ---                     |     | Halves : ---                       |
| Absorbs: ---                     |     | Absorbs: ---                       |
| Teaches: Antibody, Body Temp,    |     | Teaches: Full-Life, Half MP, and   |
|          and Auto-Regen          |     |          Auto-Regen                |
'----------------------------------'     '------------------------------------'

.---------------.                        .---------------.
| MAGICIAN ROBE |                        | ROBE OF LORDS |
|---------------'------------------.     |---------------'--------------------.
| Evade  : ---                     |     | Evade  : ---                       |
| Magic  : +2                      |     | Magic  : +1                        |
| Speed  : ---                     |     | Speed  : +1                        |
| Spirit : ---                     |     | Spirit : +1                        |
| Strngth: +21                     |     | Strngth: +1                        |
| Defense: ---                     |     | Defense: +46                       |
| Mag Def: +3                      |     | Mag Def: +5                        |
| Mag Eva: ---                     |     | Mag Eva: ---                       |
| Enhance: ---                     |     | Enhance: ---                       |
| Nullify: ---                     |     | Nullify: Wind                      |
| Halves : ---                     |     | Halves : ---                       |
| Absorbs: ---                     |     | Absorbs: ---                       |
| Teaches: MP +10%, Auto-Potion    |     | Teaches: Reflect-Null, Concentrate |
'----------------------------------'     '------------------------------------'

.-----------.                            .------------.
| SILK ROBE |                            | WHITE ROBE |
|-----------'----------------------.     |------------'-----------------------.
| Evade  : ---                     |     | Evade  : ---                       |
| Magic  : +1                      |     | Magic  : +2                        |
| Speed  : ---                     |     | Speed  : ---                       |
| Spirit : ---                     |     | Spirit : ---                       |
| Strngth: +1                      |     | Strngth: ---                       |
| Defense: +16                     |     | Defense: +42                       |
| Mag Def: +2                      |     | Mag Def: +4                        |
| Mag Eva: ---                     |     | Mag Eva: ---                       |
| Enhance: ---                     |     | Enhance: Holy                      |
| Nullify: ---                     |     | Nullify: ---                       |
| Halves : ---                     |     | Halves : ---                       |
| Absorbs: ---                     |     | Absorbs: ---                       |
| Teaches: Loudmouth, Ability Up   |     | Teaches: Holy, Loudmouth, and      |
'----------------------------------'     |          Auto-Potion               |
                                         '------------------------------------'

###############################################################################
ACCESSORIES                                           [ACSS][USED BY: Everyone]
###############################################################################

.----------.                             .---------------.
| AMETHYST |                             | ANCIENT AROMA |
|----------'-----------------------.     |---------------'--------------------.
| Evade  : ---                     |     | Evade  : +4                        |
| Magic  : ---                     |     | Magic  : ---                       |
| Speed  : ---                     |     | Speed  : ---                       |
| Spirit : ---                     |     | Spirit : ---                       |
| Strngth: ---                     |     | Strngth: +2                        |
| Defense: ---                     |     | Defense: ---                       |
| Mag Def: ---                     |     | Mag Def: ---                       |
| Mag Eva: ---                     |     | Mag Eva: ---                       |
| Enhance: ---                     |     | Enhance: Shadow                    |
| Nullify: ---                     |     | Nullify: ---                       |
| Halves : ---                     |     | Halves : ---                       |
| Absorbs: ---                     |     | Absorbs: ---                       |
| Teaches: Demi, Atomos            |     | Teaches: Odin's Sword              |
'----------------------------------'     '------------------------------------'

.--------.                               .----------------.
| ANKLET |                               | ANGEL EARRINGS |
|--------'-------------------------.     |----------------'-------------------.
| Evade  : +5                      |     | Evade  : ---                       |
| Magic  : +3                      |     | Magic  : ---                       |
| Speed  : ---                     |     | Speed  : ---                       |
| Spirit : +1                      |     | Spirit : ---                       |
| Strngth: ---                     |     | Strngth: +2                        |
| Defense: ---                     |     | Defense: +2                        |
| Mag Def: ---                     |     | Mag Def: ---                       |
| Mag Eva: ---                     |     | Mag Eva: ---                       |
| Enhance: ---                     |     | Enhance: Holy                      |
| Nullify: ---                     |     | Nullify: ---                       |
| Halves : ---                     |     | Halves : ---                       |
| Absorbs: ---                     |     | Absorbs: ---                       |
| Teaches: Counter, Healer, and    |     | Teaches: MP +20%, Reis's Wind, and |
|          Locomotion              |     |          Auto-Regen                |
'----------------------------------'     '------------------------------------'

.------------.                           .---------.
| AQUAMARINE |                           | BARETTE |
|------------'---------------------.     |---------'--------------------------.
| Evade  : ---                     |     | Evade  : ---         [Female-only] |
| Magic  : ---                     |     | Magic  : +1                        |
| Speed  : ---                     |     | Speed  : ---                       |
| Spirit : ---                     |     | Spirit : +1                        |
| Strngth: ---                     |     | Strngth: +3                        |
| Defense: ---                     |     | Defense: ---                       |
| Mag Def: ---                     |     | Mag Def: +1                        |
| Mag Eva: ---                     |     | Mag Eva: ---                       |
| Enhance: ---                     |     | Enhance: Ice                       |
| Nullify: ---                     |     | Nullify: ---                       |
| Halves : ---                     |     | Halves : ---                       |
| Absorbs: ---                     |     | Absorbs: ---                       |
| Teaches: HP +10%, Leviathan      |     | Teaches: Cura, Gamble Defense, and |
'----------------------------------'     |          Chemist                   |
                                         '------------------------------------'

.--------------.                         .------------.
| BATTLE BOOTS |                         | BLACK BELT | 
|--------------'-------------------.     |------------'-----------------------.
| Evade  : ---                     |     | Evade  : ---                       |
| Magic  : ---                     |     | Magic  : ---                       |
| Speed  : ---                     |     | Speed  : ---                       |
| Spirit : ---                     |     | Spirit : ---                       |
| Strngth: +2                      |     | Strngth: +2                        |
| Defense: +2                      |     | Defense: +2                        |
| Mag Def: +1                      |     | Mag Def: +1                        |
| Mag Eva: ---                     |     | Mag Eva: ---                       |
| Enhance: ---                     |     | Enhance: Wind                      |
| Nullify: ---                     |     | Nullify: ---                       |
| Halves : ---                     |     | Halves : ---                       |
| Absorbs: ---                     |     | Absorbs: ---                       |
| Teaches: HP +20%, MP Attack, and |     | Teaches: Demi, HP +20%, and Beast  |
|          Initiative              |     |          Killer                    |
'----------------------------------'     '------------------------------------'

.----------.                             .------------.
| CACHUSHA |                             | CORAL RING |
|----------'-----------------------.     |------------'-----------------------.
| Evade  : ---       [Female-only] |     | Evade  : ---                       |
| Magic  : +2                      |     | Magic  : +2                        |
| Speed  : +1                      |     | Speed  : ---                       |
| Spirit : +1                      |     | Spirit : ---                       |
| Strngth: ---                     |     | Strngth: ---                       |
| Defense: ---                     |     | Defense: ---                       |
| Mag Def: +1                      |     | Mag Def: ---                       |
| Mag Eva: ---                     |     | Mag Eva: +3                        |
| Enhance: Fire                    |     | Enhance: ---                       |
| Nullify: ---                     |     | Nullify: ---                       |
| Halves : ---                     |     | Halves : ---                       |
| Absorbs: ---                     |     | Absorbs: Thunder                   |
| Teaches: Life, Ability Up, and   |     | Teaches: Lancer, Man Eater, and    |
|          Bright Eyes             |     |          Insomniac                 |
'----------------------------------'     '------------------------------------'

.-------------.                          .--------------.
| DARK MATTER |                          | DESERT BOOTS |
|-------------'--------------------.     |--------------'---------------------.
| Evade  : ---                     |     | Evade  : +2                        |
| Magic  : +2                      |     | Magic  : +1                        |
| Speed  : ---                     |     | Speed  : ---                       |
| Spirit : ---                     |     | Spirit : +1                        |
| Strngth: +3                      |     | Strngth: ---                       |
| Defense: ---                     |     | Defense: ---                       |
| Mag Def: ---                     |     | Mag Def: ---                       |
| Mag Eva: ---                     |     | Mag Eva: ---                       |
| Enhance: ---                     |     | Enhance: ---                       |
| Nullify: ---                     |     | Nullify: ---                       |
| Halves : ---                     |     | Halves : Earth                     |
| Absorbs: ---                     |     | Absorbs: ---                       |
| Teaches: Odin                    |     | Teaches: Protect, Scan, Flee-Gil   |
'----------------------------------'     '------------------------------------'

.---------.                              .---------.
| DIAMOND |                              | EMERALD |
|---------'------------------------.     |---------'--------------------------.
| Evade  : ---                     |     | Evade  : ---                       |
| Magic  : ---                     |     | Magic  : ---                       |
| Speed  : ---                     |     | Speed  : ---                       |
| Spirit : ---                     |     | Spirit : ---                       |
| Strngth: ---                     |     | Strngth: ---                       |
| Defense: ---                     |     | Defense: ---                       |
| Mag Def: ---                     |     | Mag Def: ---                       |
| Mag Eva: ---                     |     | Mag Eva: ---                       |
| Enhance: ---                     |     | Enhance: ---                       |
| Nullify: ---                     |     | Nullify: ---                       |
| Halves : ---                     |     | Halves : ---                       |
| Absorbs: ---                     |     | Absorbs: ---                       |
| Teaches: Distract, Body Temp     |     | Teaches: White Draw, Haste, MP +10%|
'----------------------------------'     '------------------------------------'

.-----------.                            .----------------.
| EXTENSION |                            | FAIRY EARRINGS |
|-----------'----------------------.     |----------------'-------------------.
| Evade  : ---       [Female-only] |     | Evade  : +4                        |
| Magic  : +2                      |     | Magic  : ---                       |
| Speed  : ---                     |     | Speed  : ---                       |
| Spirit : +1                      |     | Spirit : +2                        |
| Strngth: +1                      |     | Strngth: ---                       |
| Defense: +1                      |     | Defense: ---                       |
| Mag Def: +1                      |     | Mag Def: ---                       |
| Mag Eva: ---                     |     | Mag Eva: +2                        |
| Enhance: Thunder                 |     | Enhance: ---                       |
| Nullify: ---                     |     | Nullify: ---                       |
| Halves : ---                     |     | Halves : ---                       |
| Absorbs: ---                     |     | Absorbs: ---                       |
| Teaches: MP +10%, Level Up, and  |     | Teaches: Regen, Body Temp, Level Up|
|          Auto-Potion             |     '------------------------------------'
'----------------------------------'

.---------------.                        .--------.
| FEATHER BOOTS |                        | GARNET |
|---------------'------------------.     |--------'---------------------------.
| Evade  : +3                      |     | Evade  : ---                       |
| Magic  : ---                     |     | Magic  : ---                       |
| Speed  : ---                     |     | Speed  : ---                       |
| Spirit : ---                     |     | Spirit : ---                       |
| Strngth: ---                     |     | Strngth: ---                       |
| Defense: ---                     |     | Defense: ---                       |
| Mag Def: ---                     |     | Mag Def: ---                       |
| Mag Eva: ---                     |     | Mag Eva: ---                       |
| Enhance: ---                     |     | Enhance: ---                       |
| Nullify: ---                     |     | Nullify: ---                       |
| Halves : ---                     |     | Halves : ---                       |
| Absorbs: Earth                   |     | Absorbs: ---                       |
| Teaches: Mini, Float, Auto-Float |     | Teaches: Bahamut, Healer           |
'----------------------------------'     '------------------------------------'

.--------------.                         .----------------.
| GLASS BUCKLE |                         | GERMINAS BOOTS |
|--------------'-------------------.     |----------------'-------------------.
| Evade  : ---                     |     | Evade  : +2                        |
| Magic  : +1                      |     | Magic  : ---                       |
| Speed  : ---                     |     | Speed  : ---                       |
| Spirit : +2                      |     | Spirit : ---                       |
| Strngth: +1                      |     | Strngth: +1                        |
| Defense: ---                     |     | Defense: ---                       |
| Mag Def: ---                     |     | Mag Def: ---                       |
| Mag Eva: +5                      |     | Mag Eva: ---                       |
| Enhance: ---                     |     | Enhance: Earth                     |
| Nullify: ---                     |     | Nullify: ---                       |
| Halves : ---                     |     | Halves : ---                       |
| Absorbs: ---                     |     | Absorbs: ---                       |
| Teaches: Thunder, Antibody, and  |     | Teaches: Flee, HP +10%, Alert      |
|          Add Status              |     '------------------------------------'
'----------------------------------'

.-------------.                          .--------------.
| GOLD CHOKER |                          | LAPIS LAZULI |
|-------------'--------------------.     |--------------'---------------------.
| Evade  : +2                      |     | Evade  : ---                       |
| Magic  : +2                      |     | Magic  : ---                       |
| Speed  : ---                     |     | Speed  : ---                       |
| Spirit : ---                     |     | Spirit : ---                       |
| Strngth: ---                     |     | Strngth: ---                       |
| Defense: ---                     |     | Defense: ---                       |
| Mag Def: +1                      |     | Mag Def: ---                       |
| Mag Eva: ---                     |     | Mag Eva: ---                       |
| Enhance: Shadow                  |     | Enhance: ---                       |
| Nullify: ---                     |     | Nullify: ---                       |
| Halves : Wind                    |     | Halves : ---                       |
| Absorbs: ---                     |     | Absorbs: ---                       |
| Teaches: Shell, Flee-Gil, and    |     | Teaches: Accuracy+, Ability Up     |
|          Auto-Potion             |     '------------------------------------'
'----------------------------------'

.----------------.                       .---------------.
| MAGICIAN SHOES |                       | MADAIN'S RING |
|----------------'-----------------.     |---------------'--------------------.
| Evade  : ---                     |     | Evade  : ---                       |
| Magic  : +2                      |     | Magic  : ---                       |
| Speed  : ---                     |     | Speed  : ---                       |
| Spirit : ---                     |     | Spirit : +2                        |
| Strngth: ---                     |     | Strngth: ---                       |
| Defense: ---                     |     | Defense: ---                       |
| Mag Def: ---                     |     | Mag Def: +2                        |
| Mag Eva: +6                      |     | Mag Eva: ---                       |
| Enhance: ---                     |     | Enhance: ---                       |
| Nullify: ---                     |     | Nullify: ---                       |
| Halves : ---                     |     | Halves : ---                       |
| Absorbs: ---                     |     | Absorbs: Ice                       |
| Teaches: Blind, MP +10%, and     |     | Teaches: Body Temp, Guardian Mog,  |
|          Clear Headed            |     |          Chemist                   |
'----------------------------------'     '------------------------------------'

.---------------.                        .-----------.
| MAIDEN PRAYER |                        | MOONSTONE |
|---------------'------------------.     |-----------'------------------------.
| Evade  : ---       [Female-only] |     | Evade  : ---                       |
| Magic  : +1                      |     | Magic  : ---                       |
| Speed  : ---                     |     | Speed  : ---                       |
| Spirit : ---                     |     | Spirit : ---                       |
| Strngth: ---                     |     | Strngth: ---                       |
| Defense: ---                     |     | Defense: ---                       |
| Mag Def: +1                      |     | Mag Def: ---                       |
| Mag Eva: +3                      |     | Mag Eva: ---                       |
| Enhance: Holy                    |     | Enhance: ---                       |
| Nullify: ---                     |     | Nullify: ---                       |
| Halves : ---                     |     | Halves : ---                       |
| Absorbs: ---                     |     | Absorbs: ---                       |
| Teaches: Auto-Regen              |     | Teaches: Shell, Beast Killer       |
'----------------------------------'     '------------------------------------'

.------.                                 .-------------.
| OPAL |                                 | PEARL ROUGE |
|------'---------------------------.     |-------------'----------------------.
| Evade  : ---                     |     | Evade  : ---         [Female-only] |
| Magic  : ---                     |     | Magic  : +2                        |
| Speed  : ---                     |     | Speed  : ---                       |
| Spirit : ---                     |     | Spirit : +4                        |
| Strngth: ---                     |     | Strngth: ---                       |
| Defense: ---                     |     | Defense: ---                       |
| Mag Def: ---                     |     | Mag Def: ---                       |
| Mag Eva: ---                     |     | Mag Eva: +4                        |
| Enhance: ---                     |     | Enhance: Water                     |
| Nullify: ---                     |     | Nullify: ---                       |
| Halves : ---                     |     | Halves : Holy                      |
| Absorbs: ---                     |     | Absorbs: ---                       |
| Teaches: Blizzard, Shiva         |     | Teaches: Loudmouth, Reflect-Null,  |
'----------------------------------'     |          and Level Up              |
                                         '------------------------------------'

.----------------.                       .---------.
| PHOENIX PINION |                       | PERIDOT |
|----------------'-----------------.     |---------'--------------------------.
| Evade  : ---                     |     | Evade  : ---                       |
| Magic  : ---                     |     | Magic  : ---                       |
| Speed  : ---                     |     | Speed  : ---                       |
| Spirit : ---                     |     | Spirit : ---                       |
| Strngth: ---                     |     | Strngth: ---                       |
| Defense: ---                     |     | Defense: ---                       |
| Mag Def: ---                     |     | Mag Def: ---                       |
| Mag Eva: ---                     |     | Mag Eva: ---                       |
| Enhance: ---                     |     | Enhance: ---                       |
| Nullify: ---                     |     | Nullify: ---                       |
| Halves : ---                     |     | Halves : ---                       |
| Absorbs: ---                     |     | Absorbs: ---                       |
| Teaches: Phoenix                 |     | Teaches: Thundara, Ramuh           |
'----------------------------------'     '------------------------------------'

.------------.                           .--------------.
| POWER BELT |                           | PROMIST RING |
|------------'---------------------.     |--------------'---------------------.
| Evade  : ---                     |     | Evade  : +3                        |
| Magic  : ---                     |     | Magic  : ---                       |
| Speed  : ---                     |     | Speed  : ---                       |
| Spirit : ---                     |     | Spirit : ---                       |
| Strngth: +3                      |     | Strngth: +2                        |
| Defense: +2                      |     | Defense: ---                       |
| Mag Def: ---                     |     | Mag Def: ---                       |
| Mag Eva: ---                     |     | Mag Eva: ---                       |
| Enhance: ---                     |     | Enhance: ---                       |
| Nullify: ---                     |     | Nullify: ---                       |
| Halves : ---                     |     | Halves : ---                       |
| Absorbs: ---                     |     | Absorbs: ---                       |
| Teaches: Fira, Counter, MP Attack|     | Teaches: Restore HP, Absorb MP, &  |
'----------------------------------'     |          Mag Elem Null             |
                                         '------------------------------------'

.--------------.                         .--------.
| PROTECT RING |                         | PUMICE |
|--------------'-------------------.     |------------------------------------.
| Evade  : +4                      |     | Evade  : ---                       |
| Magic  : ---                     |     | Magic  : +1                        |
| Speed  : ---                     |     | Speed  : +2                        |
| Spirit : +1                      |     | Spirit : ---                       |
| Strngth: ---                     |     | Strngth: ---                       |
| Defense: +2                      |     | Defense: +1                        |
| Mag Def: +3                      |     | Mag Def: +2                        |
| Mag Eva: +4                      |     | Mag Eva: ---                       |
| Enhance: ---                     |     | Enhance: ---                       |
| Nullify: ---                     |     | Nullify: ---                       |
| Halves : All Elements            |     | Halves : ---                       |
| Absorbs: ---                     |     | Absorbs: ---                       |
| Teaches: Half MP, Long Reach, &  |     | Teaches: Ark                       |
|          Mag Elem Null           |     '------------------------------------'
'----------------------------------'

.--------------.                         .--------------.
| PUMICE PIECE |                         | REBIRTH RING |
|--------------'-------------------.     |--------------'---------------------.
| Evade  : +5                      |     | Evade  : ---                       |
| Magic  : +2                      |     | Magic  : ---                       |
| Speed  : ---                     |     | Speed  : ---                       |
| Spirit : ---                     |     | Spirit : +4                        |
| Strngth: +2                      |     | Strngth: ---                       |
| Defense: ---                     |     | Defense: ---                       |
| Mag Def: +1                      |     | Mag Def: +2                        |
| Mag Eva: ---                     |     | Mag Eva: ---                       |
| Enhance: ---                     |     | Enhance: Holy                      |
| Nullify: ---                     |     | Nullify: ---                       |
| Halves : ---                     |     | Halves : ---                       |
| Absorbs: Shadow, Holy            |     | Absorbs: ---                       |
| Teaches: Boost                   |     | Teaches: Life, Revive, Auto-Life   |
'----------------------------------'     '------------------------------------'

.--------------.                         .--------.
| REFLECT RING |                         | RIBBON |
|--------------'-------------------.     |------------------------------------.
| Evade  : ---                     |     | Evade  : +5                        |
| Magic  : ---    Reflect Ring's   |     | Magic  : +3                        |
| Speed  : ---    weak to all      |     | Speed  : ---                       |
| Spirit : +1     elements!        |     | Spirit : +1                        |
| Strngth: +1                      |     | Strngth: +1                        |
| Defense: ---                     |     | Defense: +1                        |
| Mag Def: ---                     |     | Mag Def: +1                        |
| Mag Eva: +1                      |     | Mag Eva: +4                        |
| Enhance: ---                     |     | Enhance: ---                       |
| Nullify: ---                     |     | Nullify: ---                       |
| Halves : ---                     |     | Halves : Fire, Ice, Thunder, Holy  |
| Absorbs: ---                     |     | Absorbs: Wind, Water               |
| Teaches: Distract, Reflect, and  |     | Teaches: Madeen, Guardian Mog, and |
|          Auto-Reflect            |     |          Ability Up                |
'----------------------------------'     '------------------------------------'

.------.                                 .--------------.
| RUBY |                                 | ROSETTA RING |
|------'---------------------------.     |--------------'---------------------.
| Evade  : ---                     |     | Evade  : +2                        |
| Magic  : ---                     |     | Magic  : +1                        |
| Speed  : ---                     |     | Speed  : ---                       |
| Spirit : ---                     |     | Spirit : ---                       |
| Strngth: ---                     |     | Strngth: ---                       |
| Defense: ---                     |     | Defense: +1                        |
| Mag Def: ---                     |     | Mag Def: +3                        |
| Mag Eva: ---                     |     | Mag Eva: +2                        |
| Enhance: ---                     |     | Enhance: ---                       |
| Nullify: ---                     |     | Nullify: ---                       |
| Halves : ---                     |     | Halves : ---                       |
| Absorbs: ---                     |     | Absorbs: Fire                      |
| Teaches: Reflect, Carbuncle      |     | Teaches: Concentrate, Reflectx2, & |
'----------------------------------'     |          Level Up                  |
                                         '------------------------------------'

.---------------.                        .---------.
| RUNNING SHOES |                        | SANDALS |
|---------------'------------------.     |------------------------------------.
| Evade  : +4                      |     | Evade  : ---                       |
| Magic  : ---                     |     | Magic  : ---                       |
| Speed  : +2                      |     | Speed  : ---                       |
| Spirit : ---                     |     | Spirit : ---                       |
| Strngth: ---                     |     | Strngth: ---                       |
| Defense: ---                     |     | Defense: ---                       |
| Mag Def: ---                     |     | Mag Def: ---                       |
| Mag Eva: +4                      |     | Mag Eva: ---                       |
| Enhance: ---                     |     | Enhance: ---                       |
| Nullify: ---                     |     | Nullify: ---                       |
| Halves : ---                     |     | Halves : ---                       |
| Absorbs: ---                     |     | Absorbs: ---                       |
| Teaches: Haste, Auto-Haste, and  |     | Teaches: ---                       |
|          Auto-Potion             |     '------------------------------------'
'----------------------------------'

.----------.                             .-------.
| SAPPHIRE |                             | TOPAZ |
|----------'-----------------------.     |------------------------------------.
| Evade  : ---                     |     | Evade  : ---                       |
| Magic  : ---                     |     | Magic  : ---                       |
| Speed  : ---                     |     | Speed  : ---                       |
| Spirit : ---                     |     | Spirit : ---                       |
| Strngth: ---                     |     | Strngth: ---                       |
| Defense: ---                     |     | Defense: ---                       |
| Mag Def: ---                     |     | Mag Def: ---                       |
| Mag Eva: ---                     |     | Mag Eva: ---                       |
| Enhance: ---                     |     | Enhance: ---                       |
| Nullify: ---                     |     | Nullify: ---                       |
| Halves : ---                     |     | Halves : ---                       |
| Absorbs: ---                     |     | Absorbs: ---                       |
| Teaches: Fenrir, High Tide       |     | Teaches: Fira, Ifrit               |
'----------------------------------'     '------------------------------------'

.--------------.
| YELLOW SCARF |
|--------------'-------------------.
| Evade  : ---                     |
| Magic  : ---                     |
| Speed  : ---                     |
| Spirit : ---                     |
| Strngth: +2                      |
| Defense: ---                     |
| Mag Def: +1                      |
| Mag Eva: ---                     |
| Enhance: ---                     |
| Nullify: ---                     |
| Halves : ---                     |
| Absorbs: ---                     |
| Teaches: Millionaire, Steal Gil, |
|          Bird Killer             |
'----------------------------------'

###############################################################################
ABILITIES                                                                [ABLT]
###############################################################################

 A section by request! Abilities are listed and what equipment teaches them,
 in an easy-to-read table. It's all alphabetical order and action techniques
 are separated from the passives. If you wanna know who can learn what and
 where to get the equipment, well, Ctrl+F. =p

 Quina's action skills aren't learned through AP, though, remember.
  ________________ __________________________________________________________
 | ABILITY NAME   | EQUIPMENT THAT TEACHES IT                                |
 |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
 | 1,000 Needles  | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
 | Angel's Snack  | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
 | Annoy          | Gladius, Sargatanas                                      |
 | Aqua Breath    | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
 | Ark            | Pumice                                                   |
 | Armor Break    | Mythril Sword                                            |
 | Atomos         | Amethyst                                                 |
 | Aura           | Scissor Fangs, Duel Claws                                |
 | Auto-Life      | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
 | Bad Breath     | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
 | Bahamut        | Garnet                                                   |
 | Berserk        | Magic Racket                                             |
 | Bio            | Oak Staff                                                |
 | Blind          | Multina Racket, Magician Shoes                           |
 | Blizzaga       | Octagon Rod                                              |
 | Blizzara       | Ice Staff                                                |
 | Blizzard       | Leather Wrist, Opal                                      |
 | Break          | Cypress Pile                                             |
 | Carbuncle      | Ruby                                                     |
 | Chakra         | Cat's Claws, Leather Plate                               |
 | Charge!        | Coral Sword, Aegis Gloves                                |
 | Cherry Blossom | Obelisk                                                  |
 | Climhazzard    | Excalibur, Excalibur II                                  |
 | Comet          | Cypress Pile                                             |
 | Confuse        | Asura's Rod, Lamia's Tiara                               |
 | Countdown      | Kaiser Knuckles                                          |
 | Cura           | Healing Rod, Golem's Flute, Barette                      |
 | Curaga         | Hamelin, Angel's Flute, Wizard Rod, Whale Whisker        |
 | Cure           | Rod, Magic Racket, Silk Shirt                            |
 | Curse          | Mythril Claws, Kaiser Knuckles                           |
 | Darkside       | Blood Sword                                              |
 | Death          | Black Hood                                               |
 | Demi           | Cypress Pile, Amethyst, Black Belt                       |
 | Demi Shock     | Avenger, Rune Claws                                      |
 | Detect         | Mage Masher, Orichalcon                                  |
 | Dispel         | Siren's Flute, Tiger Racket                              |
 | Doom           | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
 | Doomsday       | Mace of Zeus                                             |
 | Drain          | Oak Staff                                                |
 | Dragon Breath  | Dragon's Hair                                            |
 | Dragon's Crest | Holy Lance                                               |
 | Earth Shake    | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
 | Esuna          | Fairy Flute, Angel's Flute, Siren's Flute, Rubber Suit   |
 | Fira           | Flame Staff, Mage's Hat, Power Belt, Topaz               |
 | Firaga         | Octagon Rod                                              |
 | Fire           | Mage Staff, Leather Hat                                  |
 | Fenrir         | Sapphire                                                 |
 | Flare          | Black Robe                                               |
 | Flee           | Dagger, Mage Masher, Zorlin Shape, Ultima Weapon,        |
 |                | Germinas Boots                                           |
 | Float          | Stardust Rod, Lamia's Flute, Lamia's Tiara               |
 | Frog Drop      | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
 | Frost          | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
 | Full-Life      | Siren's Flute, Light Robe                                |
 | Goblin Punch   | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
 | Haste          | Emerald, Fairy Flute                                     |
 | Holy           | Angel's Flute                                            |
 | Iai Strike     | Rune Blade                                               |
 | Ifrit          | Topaz                                                    |
 | Jewel          | Hamelin                                                  |
 | Lancer         | Partisan, Dragon Wrist, Coral Ring                       |
 | Leviathan      | Aquamarine                                               |
 | Life           | Mythril Rod, Healing Rod, Whale Whisker, Cachusha,       |
 |                | Golem's Flute, Rebirth Ring                              |
 | Limit Glove    | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
 | Lucky Seven    | Gladius, Exploda, Rune Tooth, The Tower, Thief Hat       |
 | Luna           | Trident                                                  |
 | LV3 Def-less   | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
 | LV4 Holy       | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
 | LV5 Death      | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
 | Madeen         | Ribbon                                                   |
 | Magic Break    | Flame Saber                                              |
 | Magic Hammer   | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
 | Matra Magic    | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
 | Mental Break   | Ice Brand                                                |
 | Meteor         | High Mage Staff                                          |
 | Might          | Hamelin, Priest's Racket                                 |
 | Mighty Guard   | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
 | Mini           | Asura's Rod, Magic Racket, Feather Boots                 |
 | Minus Strike   | Iron Sword, Excalibur II, Rubber Helm                    |
 | Mustard Bomb   | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
 | Night          | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
 | No Mercy       | Dragon's Claws, Duel Claws                               |
 | Odin           | Dark Matter                                              |
 | Osmose         | High Mage Staff, Gaia Gear                               |
 | Panacea        | Rod, Air Racket                                          |
 | Phoenix        | Phoenix Pinion                                           |
 | Poison         | Lightning Staff                                          |
 | Power Break    | Diamond Sword                                            |
 | Protect        | Rod, Wizard Rod, Mythril Racket, Steepled Hat, Desert    |
 |                | Boots                                                    |
 | Pumpkin Head   | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
 | Ramuh          | Peridot                                                  |
 | Reflect        | Stadust Rod, Mythril Racket, Reflect Ring, Ruby          |
 | Regen          | Fairy Flute, Fairy Earrings                              |
 | Reis's Wind    | Mythril Spear, Holy Lance, Gold Helm, Angel Earrings     |
 | Revive         | Tiger Fangs, Rune Claws, Rebirth Ring                    |
 | Roulette       | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
 | Sacrifice      | Exploda, Masamune                                        |
 | Scan           | Air Racket, Desert Boots                                 |
 | Shell          | Mythril Rod, Multina Racket, Mythril Racket, Wizard Rod, |
 |                | Cotton Robe, Gold Choker, Moonstone                      |
 | Shiva          | Opal                                                     |
 | Silence        | Mythril Rod, Asura's Rod, Lamia's Flute                  |
 | Six Dragons    | Heavy Lance                                              |
 | Sleep          | Flame Staff                                              |
 | Slow           | Ice Staff, Magus Hat                                     |
 | Soul Blade     | The Ogre                                                 |
 | Spare Change   | Poison Knuckles, Rune Claws                              |
 | Stock Break    | Ultima Sword, Excalibur II                               |
 | Stona          | Multina Racket, Lamia's Flute                            |
 | Stop           | Oak Staff                                                |
 | Thievery       | Angel Bless, The Tower                                   |
 | Thundaga       | Octagon Rod                                              |
 | Thundara       | Lightning Staff, Peridot                                 |
 | Thunder        | Silk Shirt, Glass Buckle                                 |
 | Thunder Slash  | Defender, Ragnarok                                       |
 | Twister        | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
 | Water          | N-Kai Armlet                                             |
 | What's That!?  | Butterfly Sword                                          |
 | White Draw     | Ice Lance, Kain's Lance, Emerald                         |
 | White Wind     | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
 | Vanish         | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
 |----------------+----------------------------------------------------------|
 | Ability Up     | Stardust Rod, Green Beret, Diamond Gloves, Diamond Armor |
 |                | Brigandine, Silk Robe, Cachusha, Lapis Lazuli, Ribbon    |
 | Absorb MP      | Promist Ring                                             |
 | Accuracy+      | Black Hood, Power Wrist, Diamond Helm, Genji Armor,      |
 |                | Lapis Lazuli                                             |
 | Add Status     | Feather Hat, Twist Headband, Bone Wrist, Bracer, Chimera |
 |                | Armlet, Thunder Gloves, Glass Buckle                     |
 | Alert          | Barbut, Ninja Gear, Germinas Boots                       |
 | Antibody       | Glass Armlet, Mythril Helm, Bronze Gloves, Survival Vest |
 |                | Glutton's Robe, Glass Buckle                             |
 | Auto-Float     | Venetia Shield, Feather Boots                            |
 | Auto-Haste     | Running Shoes                                            |
 | Auto-Life      | Rebirth Ring                                             |
 | Auto-Potion    | Demon's Vest, Mythril Vest, Magician Robe, White Robe,   |
 |                | Extension, Gold Choker, Running Shoes                    |
 | Auto-Reflect   | Reflect Ring                                             |
 | Auto-Regen     | Golden Hairpin, Carabini Mail, Brave Suit, Light Robe,   |
 |                | Glutton's Robe, Angel Earrings, Maiden Prayer            |
 | Bandit         | Mythril Dagger, N-Kai Armlet                             |
 | Beast Killer   | Broadsword, Flash Hat, Egoist's Armlet, Leather Wrist,   |
 |                | Platina Armor, Moonstone                                 |
 | Bird Killer    | Bronze Armor, Chain Mail, Adaman Vest, Yellow Scarf      |
 | Body Temp      | Holy Miter, Jade Armlet, Genji Armor, Glutton's Robe,    |
 |                | Diamond, Fairy Earrings, Madain's Ring                   |
 | Boost          | Pumice Piece                                             |
 | Bright Eyes    | Feather Hat, Ritual Hat, Iron Helm, Cachusha             |
 | Bug Killer     | Bronze Helm, Mythril Gloves, Mythril Armlet              |
 | Chemist        | Grand Armor, Cotton Robe, Barette, Madain's Ring         |
 | Clear Headed   | Circlet, Green Beret, Lamia's Tiara, Magic Armlet, Gold  |
 |                | Helm, Dark Gear, Magician Shoes                          |
 | Concentrate    | Robe of Lords, Rosetta Ring                              |
 | Counter        | Cat's Claws, Poison Knuckles, Mythril Claws, Scissor     |
 |                | Fangs, Dragon's Claws, Tiger Fangs, Avenger, Kaiser      |
 |                | Knuckles, Duel Claws, Ritual Hat, Venetia Shield, Power  |
 |                | Vest, Anklet, Power Belt                                 |
 | Cover          | Red Hat, Gauntlets, Linen Cuirass, Mythril Armor         |
 | Devil Killer   | Cross Helm, Thunder Gloves, Chain Plate, Demon's Vest    |
 | Distract       | Shield Armor, Judo Uniform, Diamond, Reflect Ring        |
 | Eye 4 Eye      | Flash Hat, Kaiser Helm, Ninja Gear, Rubber Suit          |
 | Flee-Gil       | Wrist, Desert Boots, Gold Choker                         |
 | Gamble Defense | Adaman Hat, Twist Headband, Power Vest, Barette          |
 | Guardian Mog   | Madain's Ring, Ribbon                                    |
 | Half MP        | Light Robe, Protect Ring                                 |
 | Healer         | Healing Rod, Anklet, Garnet                              |
 | High Jump      | Dragon Mail                                              |
 | High Tide      | Partisan, Fork, Needle Fork, Mythril Fork, Silver Fork,  |
 |                | Bistro Fork, Gastro Fork, Dark Hat, Jade Armlet, Grand   |
 |                | Helm, Genji Gloves, Demon's Mail, Gaia Gear, Minerva's   |
 |                | Plate, Sapphire                                          |
 | HP +10%        | Chain Mail, Judo Uniform, Aquamarine, Germinas Boots     |
 | HP +20%        | Adaman Hat, Mantra Band, Genji Helmet, Defense Gloves,   |
 |                | Maximillian, Battle Boots, Black Belt                    |
 | Initiative     | Obelisk, Battle Boots                                    |
 | Insomniac      | Bandana, Holy Miter, Diamond Helm, Mythril Helm, Gaia    |
 |                | Gear, Magician Cloak, Coral Ring                         |
 | Jelly          | Circlet, Dark Hat, Dragon Wrist, Diamond Gloves, Mythril |
 |                | Armor, Bronze Vest, Dark Gear                            |
 | Level Up       | Egoist's Armlet, Iron Helm, Extension, Fairy Earrings,   |
 |                | Pearl Rouge, Rosetta Ring                                |
 | Locomotion     | Black Hood, Golden Skullcap, Plate Mail, Demon's Vest,   |
 |                | Ninja Gear, Survival Vest, Anklet                        |
 | Long Reach     | Thief Hat, Protect Ring                                  |
 | Loudmouth      | Golden Hairpin, Mage's Hat, Silk Robe, White Robe, Pearl |
 |                | Rouge                                                    |
 | Mag Elem Null  | Promist Ring, Protect Ring                               |
 | Man Eater      | Bandana, Coronet, Mythril Gloves, Coral Ring             |
 | Master Thief   | Thief Gloves                                             |
 | Millionaire    | Yellow Scarf                                             |
 | MP +10%        | Magician Cloak, Magician Robe, Emerald, Magician Shoes,  |
 |                | Extension                                                |
 | MP +20%        | Black Robe, Angel Earrings                               |
 | MP Attack      | Red Hat, Cross Helm, Battle Boots, Power Belt            |
 | Odin's Sword   | Ancient Aroma                                            |
 | Power Throw    | Bracer                                                   |
 | Power Up       | Golden Skullcap                                          |
 | Protect Girls  | Butterfly Sword, Leather Shirt                           |
 | Reflect-Null   | Robe of Lords, Pearl Rouge                               |
 | Reflectx2      | Black Robe, Rosetta Ring                                 |
 | Restore HP     | Platinum Helm, Grand Armor, Brave Suit, Minerva's Plate, |
 |                | Promist Ring                                             |
 | Return Magic   | Coronet, Brigandine                                      |
 | Steal Gil      | Glass Armlet, Yellow Scarf                               |
 | Stone Killer   | Platinum Helm, Gold Armor, Adaman Vest, Power Vest       |
 | Undead Killer  | Headgear, Ritual Hat, N-Kai Armlet, Silver Gloves, Plate |
 |                | Mail                                                     |
 |________________|__________________________________________________________|

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VIII. FREQUENTLY ASKED QUESTIONS                                         [FAQZ]
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[Q] - Is there a New Game+ Mode?
[A] - No.

[Q] - How do I do a soft reset?
[A] - Start + Select + L1 + L2 + R1 + R2

[Q] - What happened to PlayOnline? Does it still exist?
[A] - It used to (at www.square-enix-usa.com/strategy/FF9) but seems to be
      completely defunct now.

[Q] - How many endings are there?
[A] - There's one, but with an extra scene that can be shown.

[Q] - How do I get that extra scene?
[A] - Have the 'Hammer' item won from the Stellazzio coin quest in your
      inventory at the end of the game.

[Q] - What is the extra scene?
[A] - King Leo executes Blank's character in the play.

[Q] - What does Six Dragons REALLY do?
[A] - Well, as you know, there are six outcomes that it can do. Forget who
      brought it up, but the percentages were just recently revealed:

      [20%] - Fully Heals HP
      [20%] - Fully Heals MP
      [20%] - Reduces HP & MP to 1
      [15%] - Reduces MP to 1
      [15%] - Reduces all allies' HP to 1
      [10%] - Fully Heals HP & MP

[Q] - I missed the Excalibur II. Can I get it when the clock changes colors
      at 100:00?
[A] - Nope. Someone did calculations and it'd take over two years of in-game
      clock-running to get the turnover needed to have another 12-hour window
      to get it. Naturally, I don't recommend such a thing since that much
      use will degenerate the console itself.

[Q] - How do I change party members?
[A] - Depends on the disc. There are a few one-time prompts that happen on the
      second disc, but it's only on Disc 3 when the Blue Narciss is obtained
      that the regent will be available for party-switching on a whim. A sailor
      on the Hilde Garde 3 will do this also. On Disc 4, this function can be
      done on the Invincible or the save orbs in Memoria.

[Q] - How do I do the 'Eidolon Wall' quest regarding Dagger?
[A] - Be on Disc 4 and have Dagger/Amarant out of the party. Enter Madain Sari
      and talk to Lani, who won't run away this time. She'll mention that there
      are some words that might mean something in the room 'down there,' in the
      small den by the fishing dock. Enter and read a cryptic message about the
      passage of time -- this relates to the Eidolon Wall. Enter said location.
      Pick a direction and walk from the entrance back to the entrance (in full
      rotation) until a 'ding!' noise plays. Start walking back the way ya came
      until the entrance is met again, with another 'ding!' noise. Repeat this
      nine times to have the HP/MP refreshed. On the tenth time, go and get
      Dagger -- a special message will now be visible on the wall and relate to
      her heritage.

[Q] - How do I skip FMVs on the slimline PS2?
[A] - Credit to Atomos99 for bringing this to my attention. When an FMV stalls
      or freezes, pop open the lid and switch for a different disc; when the
      screen turns black, switch back. This will work, I've done it myself. A
      note, though: there's usually a degree of haste involved in switching
      discs, so be careful not to scratch up any other discs as you perform
      this operation (through fumbling, etc). Good luck!

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IX. UPDATES AND THANKS                                                   [UPDT]
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 I'll definitely be updating the sidequest section next, mostly because I've
 messed up the Kupo Nut delivery scheme and didn't include any Triple Triad
 junk . Or Ozma stuffs. Or who can't equip what in the equipment
 section... Hmm, well, all in due time, yeah?

  02-22-07 ---------------------------+ Started walkthrough
  03-09-07 ---------------------------+ Added to GameFAQs
                                      + Walkthrough complete
                                      + Equipment List complete
                                      + ATE List complete
                                      + Shop List complete (like whoa)

  03-10-07 ---------------------------+ Updated Frog-catching Guide
                                      + Updated Ragtimer sidequest

  03-23-07 ---------------------------+ Error corrections
                                      + Updated Iifa Tree treasures

  04-02-07 ---------------------------+ Error corrections. :p
  04-25-07 ---------------------------+ Error corrections. :p
  05-10-07 ---------------------------+ Error corrections. :p
  05-15-07 ---------------------------+ Error corrections. :-P
  06-16-07 ---------------------------+ Updated FAQ
  06-18-07 ---------------------------+ Error corrections. >=p
  07-10-07 ---------------------------+ Added 'ABLT' section
  08-09-07 ---------------------------+ Error corrections. >={
  08-16-07 ---------------------------+ Updated Ragtimer section
  09-22-07 ---------------------------+ Error corrections >=}
  10-31-07 ---------------------------+ Error correctionz >:oP
  12-11-07 ---------------------------+ Error corrections <):{
  01-03-08 ---------------------------+ Error corrections  :)~
  01-24-08 ---------------------------+ Updated jumprope section
  03-06-08 ---------------------------+ Error corrections D:
  03-10-08 ---------------------------+ Error corrections :D
  04-01-08 ---------------------------+ Error corrections :x
  04-10-08 ---------------------------+ Error correctionx :_:
  05-24-08 ---------------------------+ Error correctionzzz
  06-10-08 ---------------------------+ Error corrections
  06-19-08 ---------------------------+ Error corrections
  07-11-08 ---------------------------+ Error corrections
  07-13-08 ---------------------------+ Error corrections
  08-12-08 ---------------------------+ Updated FAQ Section
  08-14-08 ---------------------------+ Error corrections
  08-22-08 ---------------------------+ Updated Ozmania section
  10-19-08 ---------------------------+ Error corrections
  01-05-08 ---------------------------+ Error corrections
  01-07-09 ---------------------------+ Error corrections
  01-08-09 ---------------------------+ Error corrections

[THANKS TO:]

Ceej -----------------> fer hostin' this
Zylo2 ----------------> Correction to Ice Cavern items
Luis Gudino ----------> Correction on Mount Gulug item
Hikari Kirameku ------> Hippaul racing tip
KainDjinn ------------> Reminding me to explain the tent trick
KFCrispy -------------> BMV corrections
Rick -----------------> Correction on Cleyra and Kupo Nut sidequest
Rebirth Flame --------> Information on Ragtimer appearances. Thanks!
Chazface -------------> Lots o' error corrections
Amy Brock ------------> Tiger Racket Dispel correction
Spiroth_Kweehh -------> Error in Lindblum section
V Double O -----------> Ragtime Mouse final gil result
Rykken ---------------> Black Waltz #3 tip
VladGuerrero ---------> Alexandria Guardhouse correction
nthn75075 ------------> Correcting me on Daguerreo's exchange rate
protector94 ----------> Minus Strike v. Tantarian suggestion
JIM12306 -------------> Telling that Beatrix has Cure/Cura in battle
accrovideogames ------> Reminding me that mountain cracks are untraversable
Dr Shadow ------------> "Sea at Dusk" correction
RydiaPwns4 -----------> Reminding me about not mentioning gold frogs anywhere
MightyKing -----------> Cleyra's Trunk correction
Kyle -----------------> Error corrections
Sypher_Kyaeon --------> Tip addition
Jeremy Squalor -------> Ipsen's Castle/Genji Armor correction
Supernova 163 --------> Lots of corrections here and there
TrevorBlack ----------> Alexandria Castle Phoenix Down note
Dr_Vondrook ----------> Missing potion in Alexandria
Lord Adramelech ------> Chocograph correction
Danyal Herder --------> Error correction @ Necron
Thomas Schot ---------> Correction about FOTH Zaghnol
Super Slash ----------> Tiamat Snort correction
Dan Kolby ------------> Anklet CH&C values
GROMABgladius --------> Clerical error
Tyler Warner ---------> Tantarian 4x Reflect strategy
~kittykagora~ --------> Info on Faraway Lagoon location
genkaku666 -----------> Correction about FOTH point values
TheHornGod -----------> Tip on Jump-roping
Zetema ---------------> Mentioned Trance Kuja has Curaga -- d'oh
Andy Love ------------> Missing Ore chest!
ultimarally ----------> 1st chocograph piece correction
Ryan Ballard ---------> Shell Dragon tip
sjshady0169 ----------> Ragtimer tip
wpot -----------------> Feather Boots error
Gonçalo Silva --------> Cold Field correction
A.K. -----------------> Stiltzkin/Monty letter correction
Blake Holloway -------> Desert Palace staircase correction
GoldAK47 -------------> Shop inventory correction
Mozor ----------------> Ragtimer gil note
Eric Lamp ------------> Maliris' susceptibility to Sleep
Michael Leddick ------> Reminder that Earth Guardian can be eaten
Jesse Mäkinen --------> Ozmania section corrections (x2)
Elliot Barron --------> Reminder about summon power-ups
kaonohiokala ---------> Various corrections in 'The Open Seas' section
Matron ---------------> Info on Pinnacle Rocks' Sand Scorpions
rpgsrock92389 --------> Limit Glove tip at Popos Heights
Timo Hermans ---------> Mosh-Monty letter correction
Andrew A. ------------> Tip during Treno Dagger/Thief encounter
Jessica Brown --------> Kirkboat Diamond tip
Jaime A. Altamiranda -> Missing Tent in Alexandria
Klarita Veliu --------> 11th Stellazzio reward correction
Vili Kupari ----------> Grand Dragon LV5 Death tip
Fantasy4Life ---------> Tantarian steal correction
Zetema ---------------> Desert Palace direction correction
Ebenezer_Grimm -------> Reminders about Ragtimer quest & Blue Magicks
the1whoistornapart ---> For information regarding the Healing Rod chest and
                        reminding me about the Oglop Card exchange. Thx!
Lord Faust -----------> for giving some info relating to the 'S Rank Medal'
Ian J. Derderian -----> Multina Racket correction
Andre Garfo ----------> Corrections to ALX1 section/Black Waltz #3 strategy
Daniel Burapavong ----> Correction on method to get Mage Staff/Fork at Ipsen's
                        and writing about 90% of the Ozmania section
Ricardo Sudário ------> Various error corrections :D
Reinaldo de Souza Gomes -> Missed Ether in Alexandria, and miscellaneous info
GameTalk FFIX Board --> You guys keep this game alive for me. Thanks to Iffy,
                        Solly, Everyone's Grudge, Piccolo, Phat Dragon, Cosmo
                        Monkey, Aulayna, Cloud_the_Strong, FF9Freak, Nails,
                        Night-Walker, Dark Lenne, *Zidane*, Mel's Cross Hinder,
                        and a whole bunch of people from the past who I've no
                        doubt overlooked (e-mail meh). <3

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X. LEGALITY                                                              [LGLT]
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This document is intended for private home use ONLY, and may not be reproduced
through electronic or commercial means without the expressed consent of the
author (P. Summers). It cannot be hosted, edited, or distributed for profit,
and may not be given away as an add-in/gift to bought items. All rights are
reserved to respective parties, even those not explicitly stated herein. Those
who find this document on sites not listed below should e-mail the author (me).
Thanks for reading this, and thanks for respectin' FAQ authors.

 Allowed Sites:                       Disallowed Sites:

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  • Chaptercheats.com
  • Cavesofnarshe.com
                  
                  E-mail me for permissions ~ shotgunnova (a+) gmail (d0t) com.
_______________________________________________________________________________
DEATH WON'T EVEN BE STILL     Document © Shotgunnova, 1997-2009 (and countin'!)
IT CAROMS OVER THE LANDFILL...       Final Fantasy namesake © respective owners
                                       Dedicated to FFIX Board at GameTalk.com!
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