Final Fantasy XIII-2: FAQ/Walkthrough

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Name of game:   Final Fantasy XIII / [NTSC-J]
Type of guide:  Complete Spoiler-free Walkthrough / FAQ
Platform:       Playstation 3
Version:        Serah, released on 8th January 2011
Authors:        Damir Kolar (Split Infinity) 
Copyrighted to: (c) Damir Kolar (Split Infinity) - All rights reserved
Made in:        MS Word, Courier New, Font Size 10, Chrs/Line 79
Best viewed:    MS Word, Courier New, Font Size 10, Chrs/Line 79
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If you like this guide, be sure to drop me an e-mail and tell me about it.
The only thing this guide cannot do is play the game for you.
On SplitPlaythru's youtube channel you can find the entire video walkthru!
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01.)                         LATEST UPDATES - G0100
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- Version Serah (8th January 2012)
# Contains full storyline walkthru from start till the end of game.
# Contains info on obtaining ALL 160 fragments.



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02.)                       LEGAL INFORMATION - G0200
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This document is copyrighted to me, Damir Kolar (Split Infinity). It is
intended for *PRIVATE* use only. It cannot be used in ANY form of printed or
electronic media involved in a commercial business, in part or in whole, in any
way, shape, or form. It cannot be given away freely, as bonus or prize, it
can't be given away with the game and so on. It cannot be used for profitable
or promotional purposes, regardless of the situation. Breaking any of these
rules is in direct violation of copyright law.

This document is protected by copyright law and international treaties.
Unauthorized reproduction and distribution of this document, or any portion
of it, may result in severe civil and criminal penalties, and will be
prosecuted to the maximum extent possible under the law. Any characters,
names, places, or miscellaneous objects are copyright of their respective
companies.

If you are a webmaster of the site that wishes to post this document, you may
do so under one condition - you must e-mail me first for permission. If
permission is granted, you cannot change a single character of this document,
and you must leave it in txt format.

PERMISSION WILL *NOT BE GRANTED* TO FAN BASED WEBSITES.

*ONLY* following sites can host this guide:
- www.gamefaqs.com
- www.neoseeker.com
- www.supercheats.com
- www.gamershell.com
- www.cheatmasters.com
- www.raptr.com


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                               TABLE OF CONTENTS
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If you need to find something quickly, press and hold CTRL (Control), then
press F button. This will bring up 'Find and Replace' box. In it type the
word you're looking for and you should be taken to it immediately. This is
much faster than scrolling through entire guide.

For your convenience I've inserted special search codes near every section to
help you easily hop on to that section by using search code provided. Each
search code will appear only twice in whole guide - thus getting stray hits
will be impossible.

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SECTION NUMBER AND NAME   | CODE   | WHAT IS IT ABOUT?
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01.) Latest Updates       | G0100  | Read what was added in last update.
02.) Legal Information    | G0200  | Copyright protection and legal info.
03.) Abbreviations        | G0300  | What do abbreviated words stand for...?
04.) Status Changes       | G0400  | Explanation of status changes.
05.) Video References     | G0500  | Video walkthru.
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06.) Walkthrough          | G0600  | Guide from start to finish.
                          | WLK01  | AF??? Valhalla
                          | WLK02  | AF003 New Bodhum
                          | WLK03  | AF005 Bresha Ruins (Wild OOparts)
                          | WLK04  | AF010 Yaschas Massif
                          | WLK05  | AF200 Oerba (Wild OOparts)
                          | WLK06  | AF01X Yaschas Massif
                          | WLK07  | AF??? Valhalla
                          | WLK08  | AF300 Sunleth Waterscape (Wild OOparts)
                          | WLK09  | AF??? Archylte Steppe (Wild OOparts)
                          | WLK10  | AF300 Sunleth Waterscape
                          | WLK11  | AF??? Coliseum
                          | WLK12  | AF300 Sunleth Waterscape
                          | WLK13  | AF??? Valhalla
                          | WLK14  | AF??? Xanadu (Wild OOparts)
                          | WLK15  | AF400 Academy
                          | WLK16  | AF200 Augusta Tower (Wild OOparts)
                          | WLK17  | AF300 Augusta Tower
                          | WLK18  | AF200 Augusta Tower
                          | WLK19  | AF4XX Academy (Wild OOparts)
                          | WLK20  | AF100 Yaschas Massif (Wild OOparts)
                          | WLK21  | AF4XX Academy
                          | WLK22  | AF??? Valhalla
                          | WLK23  | AF00X New Bodhum
                          | WLK24  | AF700 Dying World (Wild OOparts)
                          | WLK25  | AF700 New Bodhum
                          | WLK26  | AF500 Academy
                          | WLK27  | AF100 Yaschas Massif
                          | WLK28  | AF400 Sunleth Waterscape
                          | WLK29  | AF005 Bresha Ruins
                          | WLK30  | AF300 Bresha Ruins (Wild OOparts)
                          | WLK31  | AF005 Bresha Ruins
                          | WLK32  | AF01X Yaschas Massif
                          | WLK33  | AF010 Yaschas Massif
                          | WLK34  | AF01X Yaschas Massif
                          | WLK35  | AF110 Yaschas Massif
                          | WLK36  | AF010 Yaschas Massif
                          | WLK37  | AF110 Yaschas Massif
                          | WLK38  | AF700 Dying World
                          | WLK39  | AF100 Bresha Ruins
                          | WLK40  | AF300 Bresha Ruins
                          | WLK41  | AF100 Bresha Ruins
                          | WLK42  | AF300 Bresha Ruins
                          | WLK43  | AF100 Yaschas Massif
                          | WLK44  | AF110 Yaschas Massif
                          | WLK45  | AF100 Bresha Ruins
                          | WLK46  | AF700 New Bodhum
                          | WLK47  | AF200 Oerba
                          | WLK48  | AF200 Augusta Tower
                          | WLK49  | AF300 Augusta Tower
                          | WLK50  | AF??? Archylte Steppe
                          | WLK51  | AF200 Vile Peaks
                          | WLK52  | AF4XX Academy
                          | WLK53  | AF010 Vile Peaks
                          | WLK54  | AF200 Vile Peaks (Twilight Odin)
                          | WLK55  | AF300 Oerba
                          | WLK56  | AF400 Oerba
                          | WLK57  | AF400 Academy
                          | WLK58  | AF??? Xanadu
                          | WLK59  | Paradox Endings
                          | WLK60  | AF4XX Academy
                          | WLK61  | Secret Ending
??.) Past Revisions       | G??00  | History of this guide resides here...
??.) Credits              | G??00  | All who contributed... Thank you.
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03.)                         ABBREVIATIONS - G0400
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ABS --------------------------- absorb
acc ------------------------ accessory
AOE ------------------- area of effect
ATBG -------- Active Time Battle Gauge
SRG -------------------- Stagger Gauge
CA --------- Cinematic Action Sequence
cca --------------- in rough estimates
CG ----------------------- Chain Gauge
chr ----------------- single character
chrs ------------- multiple characters
CP ------------------ Crystogen Points
cross --------------------- crossroads
E ------------------------------- east
EG ----------------------- enemy group
esp ----------------------- especially
EXP ---------------- Experience points
FOE --------------- field of encounter
HC --------------------- Historia Crux
HLV --------------------------- halves
HP ------------------------ Hit Points
IMM --------------------------- immune
KI -------------------------- Key Item
LT ---------------------- Live Trigger
MAG ----------------- Magic Power stat
MC ---------------------- Moogle Clock
N ------------------------------ north
na -------------------- not applicable
NE ------------------------- northeast
NS ------------------- nothing special
NW ------------------------- northwest
PS ----------------- preemptive strike
rephy -------- regular physical attack
RF -------------------- reinforcements
RST ------------------------ resistant
S ------------------------------ south
SD --------------------- Synchro Drive
SPN ----------------------- save point
SE ------------------------- southeast
STR -------------------- Strength stat
SW ------------------------- southwest
TB --------------------- treasure ball
TC --------------------- treasure cube
TM --------------------- Target Marker
VS ---------------------------- versus
W ------------------------------- west
WKN ------------------------- weakness
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05.)                         STATUS CHANGES - G0500
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THIS SECTION IS STILL UNDER CONSTRUCTION. Certain buffs can only be cast by
captured monsters (like Enwater, for example), and until I find out an enemy
capable of casting Bravera, or Faithra, those buffs (and debuffs) won't make it
to the list.

The game features 13 buffs (positive status changes) and 14 debuffs (negative
status ailments), which I have confirmed to exist in the game.
Buffs are: Bravery, Faith, Haste, Protect, Shell, Vigilance, Veil, Enfire,
Enfrost, Enthunder, Enwater, Regen, Auto-Life.
Debuffs are: Debrave, Pain, Defaith, Fog, Slow, Daze, Deprotect, Deshell,
Curse, Poison, Dispel, Imperil, Doom (enemy only), Blood Damage.

You can have up to 8 buffs and/or debuffs applied to one target at once.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
ABBREVIATIONS IN STATUS CHARTS
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
STATUS - name of status
EFF    - effects of status change/ailment
CUR    - how can the status change/ailment be removed
PRE    - equipment that prevents the status change/ailment
INF    - magic and equipment that bestows the status change/ailment
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
POSITIVE STATUS CHANGES [BUFFS]
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
BRAVERY
       EFF | Increases target's STR by ??% for a period of time, increasing
           | physical damage done to enemies. Also affects Ravager's
           | Strike-type skills.
           | Cannot coexist with Debrave.
       CUR | Debrave, Dispel, KO.
       PRE | ---
       INF | Bravery.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
FAITH
       EFF | Increases target's MAG by ??% for a period of time, increasing
           | magic damage done to enemies. Also affects Saboteur's skills and
           | increases amount of HP recovered by Medic's skills.
           | Cannot coexist with Defaith.
       CUR | Defaith, Dispel, KO.
       PRE | ---
       INF | Faith.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
HASTE
       EFF | Increases target's ATBG recharge rate by 50% for a period of time.
           | Cannot coexist with Slow.
       CUR | Slow, Dispel, KO.
       PRE | ---
       INF | Haste.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
VIGILANCE
       EFF | Increases target's success rate of using skills and reduces the
           | likelihood of target's actions being interrupted by the enemy for
           | a period of time.
           | Cannot coexist with Curse.
       CUR | Curse, Dispel, KO.
       PRE | ---
       INF | Vigilance.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
ENFIRE
       EFF | Adds fire element to attacks and increases fire damage dealt by
           | those attacks for ??% for a period of time.
           | Cannot coexist with Enfrost, Enthunder, Enwater.
       CUR | Enfrost, Enthunder, Enwater, Dispel, KO.
       PRE | ---
       INF | Enfire.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
ENFROST
       EFF | Adds ice element to attacks. and increases ice damage dealt by
           | those attacks for ??% for a period of time.
           | Cannot coexist with Enfire, Enthunder, Enwater.
       CUR | Enfire, Enthunder, Enwater, Dispel, KO.
       PRE | ---
       INF | Enfrost.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
ENTHUNDER
       EFF | Adds lightning element to attacks and increases lightning damage
           | dealt by those attacks for ??% for a period of time.
           | Cannot coexist with Enfire, Enfrost, Enwater.
       CUR | Enfire, Enfrost, Enwater, Dispel, KO.
       PRE | ---
       INF | Enthunder.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
ENWATER
       EFF | Adds water element to attacks and increases water damage dealt by
           | those attacks for ??% for a period of time.
           | Cannot coexist with Enfire, Enfrost, Enthunder.
       CUR | Enfire, Enfrost, Enthunder, Dispel, KO.
       PRE | ---
       INF | Enwater.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
PROTECT
       EFF | Target takes ??% less damage from all physical attacks for a
           | period of time.
           | Cannot coexist with Deprotect.
       CUR | Deprotect, Dispel, KO.
       PRE | ---
       INF | Protect.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
SHELL
       EFF | Target takes ??% less damage from all magic attacks for a period
           | of time.
           | Cannot coexist with Deshell.
       CUR | Deshell, Dispel, KO.
       PRE | ---
       INF | Shell.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
VEIL
       EFF | Increases target's status ailment resistance by 50% for a period
           | of time.
       CUR | Dispel, KO.
       PRE | ---
       INF | Veil.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
NEGATIVE STATUS AILMENTS [DEBUFFS]
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
DEBRAVE
       EFF | Reduces target's STR by ??% for a period of time, reducing
           | physical damage done to enemies. Also affects Ravager's
           | Strike-type skills.
           | Cannot coexist with Bravery.
       CUR | Bravery, Esuna, KO.
       PRE | ---
       INF | Various enemy skills.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
DEFAITH
       EFF | Reduces target's MAG by ??% for a period of time, reducing magic
           | damage done to enemies. Also affects strength of Saboteur's
           | spells, and amount of HP recovered by Medic's spells.
           | Cannot coexist with Faith.
       CUR | Faith, Esuna, KO.
       PRE | ---
       INF | Various enemy skills.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
DEPROTECT
       EFF | Reduces target's resistance to physical attacks by ??% for a
           | period of time, making it far more susceptible to physical damage.
           | Cannot coexist with Protect.
       CUR | Protect, Esuna, KO.
       PRE | ---
       INF | Deprotect.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
DESHELL
       EFF | Reduces target's resistance to magic attacks by ??% a period of
           | time, making it far more susceptible to magic damage.
       CUR | Shell, Esuna, KO.
       PRE | ---
       INF | Deshell.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
POISON
       EFF | For a period of time target takes continuous damage over time at a
           | rate of 1% of MAX HP lost per 3 seconds. Can inflict KO if not
           | treated.
       CUR | Antidote, Esuna, KO.
       PRE | ---
       INF | Poison.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
IMPERIL
       EFF | For a period of time, reduces target's elemental resistance by one
           | level in following order:
           | absorb -> immune -> resistant -> halves -> normal -> weakness.
           | As for your chrs, they take double damage from all
           | elemental-based attacks.
       CUR | Wax, Esuna, KO.
       PRE | ---
       INF | Imperil.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
SLOW
       EFF | Reduces target's ATBG recharge rate by 50% for a period of time.
       CUR | Haste, Esuna, KO.
       PRE | ---
       INF | Slow.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
FOG
       EFF | Seals target's magic abilities for a period of time.
       CUR | Mallet, Esuna, KO.
       PRE | ---
       INF | Fog.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
PAIN
       EFF | Seals target's physical abilities for a period of time.
       CUR | Painkiller, Esuna, KO.
       PRE | ---
       INF | Pain.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
CURSE
       EFF | For a period of time, causes target's actions more likely to fail,
           | and increases the likelihood of enemy's actions not being
           | interrupted by the target.
       CUR | Holy Water, Vigilance, Esuna, KO.
       PRE | ---
       INF | Curse.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
DAZE
       EFF | For a period of time, renders target immobile, halting target's
           | actions completely. Target sustains double damage from next
           | damaging attack, which also unstuns the target.
       CUR | Foul Liquid, Esuna, KO.
       PRE | ---
       INF | Daze.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
PROVOKE
       EFF | For a period of time, affected target will turn its undivided
           | attention solely towards the provoker, relentlessly assaulting it.
       CUR | ---
       PRE | ---
       INF | Provoke, Challenge.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
DOOM
       EFF | A counter appears above the chr affected with Doom. Once the
           | counter expires, chr undergoes KO. Amount of time on the counter
           | can be extended by setting Battle Speed to [Slow] in config menu.
       CUR | ---
       PRE | ---
       INF | Various enemy skills.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
BLOOD DAMAGE
       EFF | Target's MAX HP is permanently reduced until end of battle, at
           | which point it returns to its original value. It can also be
           | recovered mid-battle by using Blood Potion. You can lower target's
           | MAX HP as far as 25% of its original value - so if target's
           | original MAX HP is 10000 HP, you can reduce it to mere 2500 HP.
       CUR | Blood Potion, KO.
       PRE | ---
       INF | Blood.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-



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05.)                        VIDEO REFERENCES - G0600
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For those who require help in getting thru the game further than what the
walkthru covers, here's something you could definitely use. I've made a video
playthru of the entire game from start to finish. It's available here:

http://www.youtube.com/SplitPlaythru



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06.)                          WALKTHROUGH - G0700
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- UNTIL I GET US VERSION, I WILL BE SKIPPING TREASURE SPOILS OF NON-IMPORTANT
  TREASURE BALLS AND CUBIC CHESTS (like for example 3x Potion in New Bodhum).
- Add more information for Infusion submenu of Monster menu.
- Add more information of Tune selection in Paradigm Pack menu.
- Add more info on 3rd option of auto-creating paradigms.

Wait for main menu to come up, and then choose one of following entries.
- NEW GAME starts a new game
- [LOAD GAME] loads a previously saved game
- DOWNLOAD CONTENTS connects you to PSN
- FINAL FANTASY XIII HISTORY tells you about events from FFXIII
- XMB THEMES installs XMB themes which are unlocked by getting certain trophies
- OPTIONS allows you to customize several options

Upon selecting New Game, you can choose between [Normal Mode] or [Easy Mode].
- enemies in EM are about 20% weaker
- Blood Damage in EM is automatically recovered
- 5*ing a battle in NM awards Item drop 200% Up and Rare drop 200% Up bonuses
- NM is associated with at least one trophy

Whenever possible, I'll be playing with Serah as leader. I just love girls.


PROLOGUE ============================================================= PROLOGUE
WLK01                            AF??? VALHALLA
PROLOGUE ============================================================= PROLOGUE

Enjoy the introduction scene. It is Lightning Valkyrie VS Soul E...! Eh, got
taken away by likeness of the swords. The badass' name is Censor Bypass, and
he's the main antagonist of the game.

---------------------------------- TUTORIAL! ----------------------------------
                          ACTIVE TIME BATTLE TUTORIAL
---------------------------------- TUTORIAL! ----------------------------------

In lower left corner of battle screen you have the following:
a) ATB gauge which has 6 segments - the maximum amount.
   All other characters and monsters start with three ATB segments.
b) List of commands. Currently you only have three:
   - Auto-battle will have AI choose the most appropriate action.
   - Abilities lets you choose commands you want to use.
   - Items lets you use available battle items.

ATBG slowly fills from left to right. Once it is full, your leader will execute
inputted commands in the order listed above the ATBG. Most commands cost one
segment of ATBG, though you will also access commands which take 2, 3 or all
segments of ATBG.

Once you choose Auto-battle, you will have to choose the target you want to
attack. Currently there's only one enemy, so choose its name and let it rip.

If you choose Abilities, you can then choose which commands you want your chr
to execute. Each command is added to ATBG, and you can add as many commands as
there are available segments. Greyed out commands cannot be added to ATBG. Once
you've selected your commands, the game will provide you with a list of
possible targets. There's only one enemy, so choose its name and let it rip.

Maximum amount of segments you can obtain is six. Two are obtained by upgrading
Crystarium nodes, and one is obtained by purchasing chr's weapon with [ATB+1]
passive ability.

In lower right corner of battle screen you have several pieces of info:
a) Chr's name
b) Chr's current HP (if it drops to zero, chr is KOed)
c) A green bar representing ratio of chr's current to MAX HP

In upper right corner of the screen you have a Stagger Gauge of the targeted
enemy. The game will explain it later in the game, so don't concern with it
just yet.
-------------------------------- TUTORIAL END! --------------------------------

---------------------------------- TUTORIAL! ----------------------------------
                        PREVENTING THE ATTACKS TUTORIAL
---------------------------------- TUTORIAL! ----------------------------------

Just as you can attack enemies and sometimes prevent them from their attack
going off, they can do the same to you. There are a couple of variations of how
can enemies forbid or inhibit your movement.
- knock your chr to the ground, after which he/she will stand up
- launch your chr in the air, then he/she comes crashing down, and will stand
  up after a few seconds
- Daze status prevents your chr from moving, and causes next attack received to
  inflict greater damage
- Fog status prevents your chr from using attacks of magical nature
- Pain status prevents your chr from using attacks of physical nature
- when hit, your chr will often stagger a little, but not enough to be knocked
  on the ground
-------------------------------- TUTORIAL END! --------------------------------

Lightning faces off VS Bahamut. Since this is first battle, it isn't terribly
difficult, but you must still be careful not to get carried away.

------------------------ HERE COMES A NEW CHALLENGER! -------------------------
No001 Bahamut                     T: ???                S: ???
--------------------------------- STATISTICS ----------------------------------
HP       | CHAIN | STGGR | CP     | GIL  | STR  | MAG  | KEV | LAUNCH | CAPTURE
???      | ???   | ???%  | 0      | ???  | ???  | ???  | ??? | no     | no
---------------------------- ATTACK VULNERABILITIES ---------------------------
FIRE        | ICE         | THUNDER     | WIND        | PHYSICAL    | MAGICAL
???         | ???         | ???         | ???         | ???         | ???
------------------------------ STATUS AFFINITIES ------------------------------
  DEPR | DESH | SLOW | POSN | IMPE | CURS | PAIN | FOG  | DAZE | PROV | DSPL
  ?    | ?    | ?    | ?    | ?    | ?    | ?    | ?    | ?    | ?    | ?
NORMAL ----------------------------- ITEMS ------------------------------- RARE
???                                   | ???
--------------------------------- HINTS & TIPS --------------------------------
???
------------------------------- ADDITIONAL NOTES ------------------------------
None
------------------------------ GET READY! FIGHT! ------------------------------
Lightning is well equipped for the battle at hand. You can fry Bahamut with
lightning raining from the sky, fill it with bullets from Light's gunblade, or
in case of emergency healing totally fill your HP and at same time bestowing
Protect and Shell.
Bahamut, on the other hand, often swipes at Light, or breathes some fire in
path of Odin. After losing about 50% HP, Bahamut roars and gets few new tricks.
It can now deliver a punishing divebomb and shoot several projectiles.
Take care to renew HP if they drop low and keep troubling Bahamut until the
battle concludes.
------------------ CONGRATULATIONS! YOU ARE LIGHTNINGTORIOUS! -----------------

CINEMATIC ACTION SEQUENCE INCOMING!
- tilt left analog UP
- press X (short pause before next)
- MASH Square (short pause before next)
- press either Square or Circle
- press either Square or Circle
- tilt left analog UP
- press either Square or Circle
- MASH X
- tilt left analog RIGHT
- press Circle
- press X


------------------------ HERE COMES A NEW CHALLENGER! -------------------------
No002 Bahamut                     T: ???                S: ???
--------------------------------- STATISTICS ----------------------------------
HP       | CHAIN | STGGR | CP     | GIL  | STR  | MAG  | KEV | LAUNCH | CAPTURE
???      | ???   | ???%  | 0      | ???  | ???  | ???  | ??? | no     | no
---------------------------- ATTACK VULNERABILITIES ---------------------------
FIRE        | ICE         | THUNDER     | WIND        | PHYSICAL    | MAGICAL
???         | ???         | ???         | ???         | ???         | ???
------------------------------ STATUS AFFINITIES ------------------------------
  DEPR | DESH | SLOW | POSN | IMPE | CURS | PAIN | FOG  | DAZE | PROV | DSPL
  ?    | ?    | ?    | ?    | ?    | ?    | ?    | ?    | ?    | ?    | ?
NORMAL ----------------------------- ITEMS ------------------------------- RARE
???                                   | ???
--------------------------------- HINTS & TIPS --------------------------------
???
------------------------------- ADDITIONAL NOTES ------------------------------
None
------------------------------ GET READY! FIGHT! ------------------------------
Lightning is again well equipped for the battle at hand. You can either fry
Bahamut with lightning (yet again, hehe), unleash homing projectiles, or in
case of emergeny healing totally fill your HP and at same time bestowing Haste.
Bahamut can unleash Mega Flare for about 1000 damage, but it's not much to
inhibit you on the path of victory.
------------------ CONGRATULATIONS! YOU ARE LIGHTNINGTORIOUS! -----------------


EPISODE 1 =========================================================== EPISODE 1
WLK02                          AF003 - NEW BODHUM
EPISODE 1 =========================================================== EPISODE 1

This portion of the guide will feature many tutorials to get you used to the
game, so bear with me. Fortunately most of the stuff remains the same as in
FFXIII, so I won't have a tough job.

Enter Serah, the main protagonist - and you get to control her. Serah has even
less monies than Light did in FFXIII. Zero gil to start the game with is not
fun at all.

---------------------------------- TUTORIAL! ----------------------------------
                            CAMERA CONTROL TUTORIAL
---------------------------------- TUTORIAL! ----------------------------------

Choose the appropriate camera setting for yourself (mainly for upskirt shots of
Serah), which would be first option.
-------------------------------- TUTORIAL END! --------------------------------

By advancing the storyline or meeting special requirements you will obtain
entries into your DATALOG.

---------------------------------- TUTORIAL! ----------------------------------
                               MAIN MENU TUTORIAL
---------------------------------- TUTORIAL! ----------------------------------

Your main menu currently has five entries. Advancing the game will add nine
more submenus for a total of 14 entries - however, I'll include them now (but
the explanations will come when required!).

a) PARTY PARADIGMS (edit paradigms and your paradigm pack)
c) CRYSTARIUM (enhance character parameters and gain new abilities)
c) MONSTERS (adorn, name, infuse, or release members of captured monsters)
d) EQUIPMENT (select weapons and accessories worn by your chrs)
e) CHANGE LEADER (switch between Serah and Noel as leading protagonist)
f) STATUS (view detailed chr status info)
g) INVENTORY (view and sort items, weapons, accessories, etc.)
h) DATALOG (view various info on areas, chrs, terms, enemies, etc.)
i) BESTIARY (view info about monsters you have defeated)
j) FRAGMENTS (view the shards of time that you have collected)
k) FRAGMENT SKILLS (view your fragment skills and their effects)
l) MAP (view the map of current area)
m) COSTUMES (change the appearance of Serah and Noel)
n) SETTINGS (change various options)

And here are options in Settings menu.
- 1st option is camera type.
  [X axis   normal; Y axis inverted]         [X axis   normal; Y axis   normal]
  [X axis inverted; Y axis inverted]         [X axis inverted; Y axis   normal]
- 2nd option is camera move speed.
- 3rd option is brightness.
- 4th option is text size.  makes text huge.
- 5th option is subtitles. Choose  or .
- 6th option is ???. Choose  or .
- 7th option is field messages in bottom left. Choose  or .
- 8th option is help messages. Choose  or .
- 9th option is battle difficulty. Choose  or .
- 10th option is DEFAULT BATTLE COMMAND. Choose  or .
- 11th option is TARGET SELECTION. Choose  or .
- 12th option is mini-map rotation.
- 13th option is map rotation.
-------------------------------- TUTORIAL END! --------------------------------

Check the door and answer LT001. Jump over obstacles by pressing Circle and
head outside for LT002, then slip into the event battle.

Both Serah's and Noel's starting roles are Commando, Ravager and Sentinel. Your
prearranged paradigms are: COM/COM, RAV/COM, COM/SEN, SEN/SEN. The enemies you
face are no threat so destroy them with extreme prejudice!

---------------------------------- TUTORIAL! ----------------------------------
                             LIBRA SCREEN TUTORIAL
---------------------------------- TUTORIAL! ----------------------------------

By pressing R1 you can access Libra screen of all enemies you're fighting and
haven't been defeated yet. The screen is setup like this:
a) Top left corner has:
   - Enemy's name
   - Enemy's current / MAX HP (by reducing current HP to zero enemy is KOed)
b) Upper right corner lists negative statuses enemy is immune to. From left to
   right you have:
   - Deprotect (take more physical damage)
   - Deshell (take more magical damage)
   - Slow (enemy's ATBG fills 50% slower)
   - Poison (continuous damage over time)
   - Imperil (fire, water, thunder and ice resistances down by 1 rank)
   - Curse (enemy's attacks interrupted easier, own attacks interrupted harder)
   - Pain (cannot use physical abilities)
   - Fog (cannot use magical abilities)
   - Daze (cannot move, receive much higher damage from next attack)
   - Provoke (cannot be provoked by SEN)
   - Dispel (remove the latest buff/debuff applied [rightmost one])
c) On left side of the screen you have the following:
   - CHAIN RESISTANCE (how resilient the enemy is against chaining)
   - STAGGER POINT (amount of Stagger you must inflict before enemy staggers)
   - COMMON DROP is item which is dropped most of time
   - RARE DROP is item which is rarely dropped
d) On right side of the screen you have enemy's vulnerabilities to four
   elements, as well as physical and magical attacks. There are six types of
   affinities the enemy can sport and they are:
   a) WHITE - none (takes full damage of the attack)
   b) BLUE - weakness (takes double damage from such attack)
   c) YELLOW - half (takes 50% less damage from such attack)
   d) ORANGE - resistant (damage from such attack is reduced by 90%)
   e) RED - immunity (takes no damage from such attack [word GUARD appears])
   f) PURPLE - absorption (attack heals enemy - 30% of the usual damage)
      recovery)
e) On bottom of the screen you have four lines of enemy information, which may
   provide hints as to how to battle the enemy efficiently, or warn you of
   enemy's special abilities.

Whenever you press R1 and you access Libra screen of the enemy you haven't
fought yet, everything will be filled with question marks. You need to fight
this enemy a couple of times before the entries fill up with relevant
information. Alternatively you can use Libra Scope item which scans all enemies
in battle and reveals all info.
-------------------------------- TUTORIAL END! --------------------------------

In the main menu new entries have been added: Equipment, Status and Bestiary.

---------------------------------- TUTORIAL! ----------------------------------
                             ATTACK CHAIN TUTORIAL
---------------------------------- TUTORIAL! ----------------------------------

Now let's talk about chain and Stagger.
a) By continuously attacking the enemy, thus chaining the attacks together,
   you're increasing enemy's Chain gauge (evident by yellow bar being filled
   from left to right).
b) Physical attacks add little % to CG, but they also cause CG to decrease
   slowly, allowing you ample time to chain together next series of attacks.
c) Magical attacks add a lot of % to CG, but they also cause CG to decrease
   rapidly, not allowing you to string together attacks easily.
d) Every enemy in the game has its own CG and it starts at 100% once battle
   commences.
e) Once you add enough % to enemy's CG, that enemy enters STAGGER STATE. For
   example, an enemy you fight has CG of 300%. When battle starts, its CG
   begins at 100%. This means that you have to keep chaining attacks together
   for so long until you accumulate additional 200% towards enemy's CG.
f) In Stagger the enemy is extremely vulnerable, more susceptible to status
   changes, takes much more damage from attacks, and cannot respond well to
   your attacks. Additionally, sometimes attack and/or status affinities may
   change in Stagger.
g) Once the enemy is Staggered, bonus 100% is added to CG. In aforementioned
   case, CG would become 400%.
h) Maximum value CG can reach is 999,9%.
i) % on the CG has another effect. All of your attacks will inflict higher
   damage affected by the amount displayed on CG. In aforementioned case,
   your attacks would inflict 4x greater damage than usual.
j) Once the enemy is Staggered, its CG will start to slowly deplete from right
   to left. Until the bar is completely gone, all additional attacks by you
   will keep adding % to CG. Once the bar is empty, enemy's CG returns to 100%
   and you have to Stagger it again.
-------------------------------- TUTORIAL END! --------------------------------

There is a big commotion on the beach, so run into few enemies roaming around
to get to know them better in the afterlife.

---------------------------------- TUTORIAL! ----------------------------------
                            PARADIGM SYSTEM TUTORIAL
---------------------------------- TUTORIAL! ----------------------------------

Your chrs have roles assigned to them and they are as follows:
a) ATTACKER / COMMANDO - excels at physical combat
b) BLASTER / RAVAGER - excels at magical combat
c) DEFENDER / SENTINEL - draws enemy's attention and acts as a tank
d) JAMMER / SABOTEUR - pesters enemies with negative statuses
e) ENHANCER / SYNERGIST - protects the party with positive statuses
f) HEALER / MEDIC - excels at healing the party and reviving KOed allies

In lower portion of the screen you have two additions:
a) PARADIGM can be accessed by pressing L1. What does it do? It allows you to
   change chrs' roles in battle on the fly by choosing one of predetermined
   setups (you can have a maximum of six setups).
b) Between chr's name and numerical HP display you'll see a shortened name for
   chr's role - COM for Commando, RAV for Ravager and so forth.

You can assign characters the most effective roles for a given situation by
changing your party's paradigm. You can switch between paradigms as often as
you like.

Each paradigm assigns specific roles to the members of your party. These roles
define the spells and abilities available to a party member, as well as their
general behavior in combat.

There's a wide variety of paradigms to choose from. Offensive paradigms
concentrate on dealing damage to enemies, while defensive paradigms focus on
party protection and healing. It is very important to shift paradigms to suit
your situation. You can press left analog to scan the paradigms available and
see the list of roles that each comprises.

For example, the paradigm Relentless Assault is an offensive paradigm in which
multiple attackers coordinate their efforts. The paradigm's two Ravagers target
whichever enemy Commando attacks, with the goal of quickly filling the enemy's
chaing gauge in order to stagger it. If you wish to continue using the
Relentless Assault paradigm, press Circle to close the paradigm deck. If you
wish to change paradigms, select a new paradigm with left analog and then press
X.
-------------------------------- TUTORIAL END! --------------------------------

Once you clear the beach completely, there will be some scenes. Afterwards
follow Noel towards N and talk to him for LT003.

---------------------------------- TUTORIAL! ----------------------------------
                       MOOGLE CLOCK (ENCOUNTER) TUTORIAL
---------------------------------- TUTORIAL! ----------------------------------

When not in battle mode, a minimap is displayed in upper right corner. While
prancing around, enemies will randomly spawn next to you and Moogle Clock will
pop below your protagonist. Enemies are also marked on minimap as red dots.

Moogle Clock comprises of two segments, green and yellow. While the counter is
still green, the spawned enemies are unable to move, and you can easily secure
Preemptive Strike by hitting them with chr's weapon.

However, if the counter enters yellow zone, the enemies begin to move and wil
try to engage battle with your chrs. If they manage to touch you, battle
initiates with no advantage for either side.

If MC runs out while you're still in enemy's field of encounter, battle starts
as well - you will also be unable to restart the battle.

If you secure the PS, a few of the enemies will get 20% bonus to their Stagger
Gauges, and the party begins the battle with Haste buff in effect.

Few more pointers for battles!
- After the battle is won, you get:
  a) items, which are dropped by enemies (there's no Steal command)
  b) CP, which are used to purchase upgrade nodes in Crystarium
  c) Gil, which is dropped by enemies (huge improvement over FFXIII)
- After battle is won, you will be given a star ranking. Star rank depends on:
  TARGET TIME - time alloted for taking out all enemies
  BATTLE DURATION - how quickly you defeated all enemies
  INITIATIVE BONUS - point multiplier (with PS you get x1,2 multiplier)
  POINTS PER SECOND - self-explanatory
  Points awarded depend on how quickly you took out the enemies, damage
  incurred/taken, and some other factors.
- Star ranking has three uses:
  a) beating last boss with five stars gives you a trophy
  b) it influences drop rate of spoils obtained after battle
- Your HP is completely recovered after each battle.
- There are only three chrs' stats - HP, STR, and MAG.
- There are only two types of equipment - weapons and accessories.
- You can store a maximum of 999999 CP, the rest is then wasted.
- If your leader is KOed, the game switches over to Noel/Serah. But if both
  protagonists are KOed, then the game is over. Choose top option to restart
  the battle by being returned to the map just before entering the battle. If
  you choose bottom option, you will be returned to title screen.
- If the battle at hand proves too tough, simply grind out for CP. You're not
  restricted by some silly Crystarium levels, like in FFXIII.
-------------------------------- TUTORIAL END! --------------------------------

---------------------------------- TUTORIAL! ----------------------------------
                              ITEM USAGE TUTORIAL
---------------------------------- TUTORIAL! ----------------------------------

When in a pinch, items can save your day. Items can be used instantly, and
using items does not affect ATBG in any way. Some items are used on all party
members, and some can be used only on one.

Choosing Item command will bring up a list of available battle items. Choose
the one you need at the moment and then select who you want to use it on. AI
can assist you by automatically putting the cursor on the one that needs it the
most.
-------------------------------- TUTORIAL END! --------------------------------

Go up the wooden railing, jump up the stone and proceed N, then talk to Noel
for LT004. Follow him N still, and at this time Moogle's pompom will light up
and he'll point to a certain treasure ball. Open it for the map of New Bodhum.
Talk to Gadot for LT005. Follow Noel up the slope, and at the U-turn bag Libra
Scope from TB. Cross some tree trunks and talk to Yuju for LT006, then Marquee
for LT007. Go down the slope to the right of Marquee for first serious boss
battle.

------------------------ HERE COMES A NEW CHALLENGER! -------------------------
No??? Gogmagog                    T: ???                S: ???
--------------------------------- STATISTICS ----------------------------------
HP       | CHAIN | STGGR | CP     | GIL  | STR  | MAG  | KEV | LAUNCH | CAPTURE
4200     | 90    | 120%  | 300    | 450  | ???  | ???  | ??? | ???    | no
---------------------------- ATTACK VULNERABILITIES ---------------------------
FIRE        | ICE         | THUNDER     | WIND        | PHYSICAL    | MAGICAL
normal      | normal      | normal      | normal      | normal      | normal
------------------------------ STATUS AFFINITIES ------------------------------
  DEPR | DESH | SLOW | POSN | IMPE | CURS | PAIN | FOG  | DAZE | PROV | DSPL
  -    | -    | -    | -    | -    | -    | -    | -    | -    | -    | -
NORMAL ----------------------------- ITEMS ------------------------------- RARE
Phoenix Down                          | ???
--------------------------------- HINTS & TIPS --------------------------------
Unremarkable.
------------------------------- ADDITIONAL NOTES ------------------------------
None
---------------------------------- SKILL LIST ---------------------------------
------------------------------ GET READY! FIGHT! ------------------------------
Switch to RAV/COM, and have Serah pump Gog full of magic until it's staggered,
then switch to dual COM and rip it a new one. Boss shoots you with two rounds
of Ruin and then readies giant swipe - to reduce the damage, switch to SEN/SEN.
-------------------- CONGRATULATIONS! YOU ARE SERAHTORIOUS! -------------------

AF003 NEW BODHUM FRAGMENT (01/04) obtained! There's a total of 160 frags in the
game - some are very easy to obtain, some are very hard or annoying (say hi to
casino for me). Collecting all of them is required for secret ending.

New entry has been added to main menu - Fragments.

Follow Noel to the fallen meteor and examine it...

Serah wakes up in a new day inside NORA's, with a couple of new additions to
main menu - Party Paradigms and Crystarium.

---------------------------------- TUTORIAL! ----------------------------------
                              CRYSTARIUM TUTORIAL
---------------------------------- TUTORIAL! ----------------------------------

The members of your party can now develop their powers, learning new abilities,
or improving attributes such as Strength, Magic, and HP. Crystarium is chr's
and monster's growth chart, on which you can buy various upgrade nodes:
- ABILITY NODE teaches chr/monster a new ability
- AUTO-ABILITY NODE teaches chr/monster a new auto-ability
- NODE which increases chr's/monster's stats depending on role/item chosen

When it comes to Noel and Serah, you can purchase nodes by expending CP, which
are obtained by winning battles. CP cost is small at start - only 100CP per
node. But as you progress over the Crystarium, the cost for purchasing nodes
increases every so often to a staggering amount of 3000+CP per node.

Both Serah and Noel learn only a limited amount of skills per role. And ability
XYZ on Serah's Ravager role may not be at Noel's Ravager role at all. To give
an example, only monsters can come with Haste spell.

Whenever you want to level up using Crystarium, you need to choose a role you
want to develop. Serah's roles are COM lv2, RAV lv1, and SEN lv2. Choose to
develop COM for 100CP - the next node will light up and you get a small bonus
to HP and ATK, and COM is now lv3. The cost for next node increases to 120CP,
and next node is bigger than the one we just purchased.

Choose to develop RAV next to lv2 - expend 120CP and receive a small bonus to
HP, as well as learn new ability for RAV. However, there's an additional bonus
of +2 to MAG because you leveled up a role on a bigger node.

Basically, depending on the role you level up when reaching bigger node, you
receive a small bonus afterwards:
- COM gives you additional +2 to ATK
- RAV gives you additional +2 to MAG
- SEN gives you additional +6 to HP
- SAB gives you additional +2 to ATK OR +2 to MAG
- SYN gives you additional +6 to HP OR +2 to MAG
- MED gives you additional +6 to HP

Next, once you're around the Crystarium grid, it levels up and you're offered
up to six of the following bonuses (you can choose only one):
- additional bar to ATBG (up to twice)
- special battle ability (after purchasing both ATB bars)
- +20 capacity to equipping accessories (up to twice)
- +10 capacity to equipping accessories (after purchasing both +20 capacities)
- unlock MED role
- unlock SAB role
- unlock SYN role
- COM role level up 1 (making it more effective)
- COM role level up 2 (making it even more effective)
- RAV role level up 1 (making it more effective)
- RAV role level up 2 (making it even more effective)
- SEN role level up 1 (making it more effective)
- SEN role level up 2 (making it even more effective)
- SAB role level up 1 (making it more effective)
- SAB role level up 2 (making it even more effective)
- SYN role level up 1 (making it more effective)
- SYN role level up 2 (making it even more effective)
- MED role level up 1 (making it more effective)
- MED role level up 2 (making it even more effective)

However, to level up monsters, you need to feed them various monster materials,
obtained from battles and other means. Each time you use a required amount of
items to purchase a node, monster's HP, STR and MAG will increase. Also, each
item bears a small additional boost to certain stat - that can be STR, MAG, HP
or all three at once. Monster materials have grades, and the required grade of
material increases as you level up monsters in Crystarium.

Once you're around the Crystarium grid for a monster, it levels up and you're
offered one of the following bonuses:
- additional bar to ATBG (up to twice)
- monster's role level up 1 (making it more effective)
- monster's role level up 2 (making it even more effective)

Serah and Noel can reach lv99 in any of the six roles they have available. But
monsters are a different story - not all of them can reach lv99, and they only
have one role at any given time. For example, Pulsework Soldier's role will
always be SEN.

Abilities can only be used when in the corresponding role, but attribute
bonuses like +4 to MAG apply across all roles.
-------------------------------- TUTORIAL END! --------------------------------

Here's how I chose my roles and level up bonuses.
SERAH: On bigger nodes I leveled RAV for extra MAG. At Crystarium level ups I
chose RAV level up 1, RAV level up 2, Unlock MED role, Unlock SAB role, ATB
LEVEL +1, SAB level up 1, SAB level up 2, ATB LEVEL +1.
NOEL: On bigger nodes I leveled COM for extra ATK. At Crystarium level ups I
chose COM level up 1, COM level up 2, Unlock MED role, Unlock SYN role, ATB
LEVEL +1, ATB LEVEL +1, SYN level up 1, SYN level up 2.

Next to Serah a cube will pop up, containing Live Trigger reward. Depending on
your choices in LT events, you're awarded monster items used for adorning them.
If you make poor choices, you'll get something crappy as a Potion. However, LTs
have no effect on the overall story at all.

Talk to Lebreau for LT008, and then head outside.

---------------------------------- TUTORIAL! ----------------------------------
                             MOOGLE HUNTER TUTORIAL
---------------------------------- TUTORIAL! ----------------------------------

Whenever an important item or whatever else is nearby, Moogle's pompom will
light up, alerting you to it. So just follow the furball and press X (in some
cases R1 is required).

However, there are several concealed treasures which have a ring around them.
While you're able to see these, you cannot uncover them just yet. You have to
progress further in the story to unlock SP version of Moogle Hunter.
-------------------------------- TUTORIAL END! --------------------------------

Go S and Moogle's pompom lights up - he darts over to some cat, so talk to it.
Cat tries to escape, but Moogle keeps up just fine, so follow him to SW corner
and talk to the cat again for LT009, then Noel for LT010. Also in SW corner are
remains of the house where some vegetables are being grown - examine those for
LT011.

A bunch of kids have gathered nearby and they appear quite lively, so have a
chat with them for LT012. After the scene Marquee accuses kid in orange
vestment of something, and latter runs away. Finally examine the palm tree
between rocks on the beach to find Lightning's knife (Serah's present to
Lightning for her b-day in FFXIII) for LT013.

Immediately E to the palm tree is a girl on the beach, sitting down. Talk to
her to initiate a quest. Wut?

---------------------------------- TUTORIAL! ----------------------------------
                                 QUEST TUTORIAL
---------------------------------- TUTORIAL! ----------------------------------

Yaaay, quests return for this installment of FF. They're of various kinds:
- kill a monster
- find an item (either in cube or dropped by monster)
- complete a task
- answer quiz questions

Completing the quests is necessary in order to collect all 160 frags.
-------------------------------- TUTORIAL END! --------------------------------

For this particular quest, a treasure cube has appeared along NW edge of the
map, containing the item wanted by the beach girl.

Now follow the stupid kid, until you catch up to him. Spank him with LT014 (X)
and LT015 (Triangle) so he leaves, and then chalk it up with LT016. Follow Noel
down the ledge and before stepping on the beach, you can talk to him for LT017.
Enter New Bodhum for a scene at the pier, and then walk into Serah's room.
Examine the mirror to obtain OOparts.

Walk outside for a scene and then depart for the crater on very N. Along E edge
of the map a new path has opened because the water receded. On the very same
spot as you fought Gogmagog...

------------------------ HERE COMES A NEW CHALLENGER! -------------------------
No??? ab Gogmagog                 T: ???                S: ???
--------------------------------- STATISTICS ----------------------------------
HP       | CHAIN | STGGR | CP     | GIL  | STR  | MAG  | KEV | LAUNCH | CAPTURE
4200     | 90    | 120%  | 300    | 450  | ???  | ???  | ??? | ???    | no    a
4200     | 90    | 120%  | 300    | 450  | ???  | ???  | ??? | ???    | no    b
---------------------------- ATTACK VULNERABILITIES ---------------------------
FIRE        | ICE         | THUNDER     | WIND        | PHYSICAL    | MAGICAL
normal      | normal      | normal      | normal      | resist      | resist  a
normal      | normal      | normal      | normal      | normal      | normal  b
------------------------------ STATUS AFFINITIES ------------------------------
  DEPR | DESH | SLOW | POSN | IMPE | CURS | PAIN | FOG  | DAZE | PROV | DSPL
  -    | -    | -    | -    | -    | -    | -    | -    | -    | -    | -
NORMAL ----------------------------- ITEMS ------------------------------- RARE
Phoenix Down                          | ???
--------------------------------- HINTS & TIPS --------------------------------
Unremarkable.
------------------------------- ADDITIONAL NOTES ------------------------------
None
---------------------------------- SKILL LIST ---------------------------------
------------------------------ GET READY! FIGHT! ------------------------------
A small alteration in boss tactic starts by boss making itself resistant to
both physical and magical damage. Until you stagger it, you deal 10% of usual
damage only. Make RAV/COM combo and press the attack until Gog is staggered, at
which point its shield dissipates and boss again takes full damage from all
attacks. Combine into COM/COM for swift dispatch, and heal with Potions if HPs
are low.
-------------------- CONGRATULATIONS! YOU ARE SERAHTORIOUS! -------------------

AF003 NEW BODHUM FRAGMENT (02/04) obtained!

KWEH! Look, it's a chocobo, and very soon too! Approach the chocster and press
L1 to ride it. Doing so will expend 1 Gysahl Greens from your inventory, and
you can ride yellow chocobo for unlimited amount of time. There's also the red
version, which continuously drains your supply of Gysahls while riding it.
While riding a chocobo, all random battles are void (except event battles and
fights against enemies that you actually see), you can examine TBs and TCs,
talk to people and use a shop. Pressing Circle causes chocobo to jump (hold
down Circle for a bit of gliding), and L1 dismounts the bird.

Anyways, mount the chocster and ride it back to New Bodhum to the girl near the
beach. Hand over the item she needs for AF003 NEW BODHUM FRAGMENT (03/04)! Also
ensure that you cover 100% of the map (needed for a quest later in the game).

Oookay, now head for warp gate in the crater and use it to welcome Historia
Crux, a time machine of sorts. At LT018 press Triangle to continue - AF005
Bresha Ruins is unlocked!

Here's a completed shabby ASCII map of Historia Crux.

            AF300 AT                     AF400 SW                     AF010 VP
               |                            |                            |
            AF01X YM -- AF??? XA         AF100 YM             AFXXX AT   |
               |                            |                    |       |
AFXXX OE ------+             AF??? TS -- AF400 AC -- AF200 AT ---+--- AF4XX AC
               |                |                       |                |
            AF200 OE            |                    AF300 OE         AF??? TS
               |     AFXXX AS   |                       |                |
            AF010 YM    |       |    AF??? CL        AF400 OE            |
               |        |       |       |                                |
AF003 NB -- AF005 BR ---+--- AF300 SW --+-- AFXXX SW          AFXXX NB --+
   |           |                |                                        |
AFXXX CO    AF300 BR         AF??? AS                     AF100 BR -- AF700 SW
   |           |                |                                        |
   |        AF110 YM         AF200 VP                         AFXXX SW --+
   |                                                                     |
   +-- ????? ??                                                       AF700 NB
   |                                                                     |
????? ??                                                              AF500 AC
Key: NB - New Bodhum             SW - Sunleth Waterscape                 |
     VA - Valhalla               CO - Coliseum                        AF??? VA
     BR - Bresha Ruins           AS - Archylte Steppe
     YM - Yaschas Massif         XA - Xanadu
     OE - Oerba                  AC - Academy
     AT - Augusta Tower          VP - Vile Peaks
     SW - Spoiler world          TM - Between time and space

Note: The hexagons to the extreme left on Historia Crux are DLC content.

There are three types of warp gates.
- Blue warp gate can only be activated by using Wild OOparts on it. There's 10
  blue warp gates in the entire game and just as many Wild OOparts.
- Orange warp gate requires a very specific OOparts which is obtained during
  the course of the game.
- Black warp gate is always activated, and it's the warp gate you use to arrive
  in specific timeline.


EPISODE 2 =========================================================== EPISODE 2
WLK03                         AF005 - BRESHA RUINS
EPISODE 2 =========================================================== EPISODE 2

A boss battle immediately upon entering.

------------------------ HERE COMES A NEW CHALLENGER! -------------------------
No??? Paradox Alpha               T: ???                S: ???
--------------------------------- STATISTICS ----------------------------------
HP       | CHAIN | STGGR | CP     | GIL  | STR  | MAG  | KEV | LAUNCH | CAPTURE
4920     | 90    | 200%  | 100    | 150  | ???  | ???  | ??? | ???    | no
---------------------------- ATTACK VULNERABILITIES ---------------------------
FIRE        | ICE         | THUNDER     | WIND        | PHYSICAL    | MAGICAL
halves      | halves      | halves      | halves      | halves      | halves
------------------------------ STATUS AFFINITIES ------------------------------
  DEPR | DESH | SLOW | POSN | IMPE | CURS | PAIN | FOG  | DAZE | PROV | DSPL
  -    | -    | -    | imm  | -    | -    | imm  | imm  | imm  | -    | -
NORMAL ----------------------------- ITEMS ------------------------------- RARE
Phoenix Down                          | ???
--------------------------------- HINTS & TIPS --------------------------------
Hint1: ???
------------------------------- ADDITIONAL NOTES ------------------------------
None
---------------------------------- SKILL LIST ---------------------------------
------------------------------ GET READY! FIGHT! ------------------------------
Ugh, this giant is quite resilient to all damage, and delivers powerful strikes
with Blood Damage. As I explained in status changes section, Blood Damage
permanently reduces your MAX HP until end of battle, or until cured with Blood
Potion. Switch to RAV/COM and endure a couple of boss attacks until it readies
to slam you again.

CINEMATIC ACTION SEQUENCE INCOMING!
- tilt left analog RIGHT

Being successful negates all damage from the attack, grants Bravery buff to
Noel and Faith buff to Serah. Endure some more attacks and now...

CINEMATIC ACTION SEQUENCE INCOMING!
- tilt left analog RIGHT
- tile left analog UP
- press X

This will stagger the boss, allowing you to deal greater damage. Switch to
COM/COM at this point and send the gigantic pile of paradox to the pits.
-------------------- CONGRATULATIONS! YOU ARE SERAHTORIOUS! -------------------

CINEMATIC ACTION SEQUENCE INCOMING!
- MASH Triangle

Being accurate in all CAs for the boss yields an item for adorning the
monsters. Talk to the soldier in red armor to get things moving, then talk to
Noel for LT019, then the soldier in front of the cell for LT020, and again for
LT021 - at this point a blonde woman comes running. Her name is Alyssa and
she'll help you out.

After Alyssa and the soldier are done conversing, talk to the soldier again and
you're free for LT022. Afterwards you need to talk to Alyssa again, but before
that explore the area for a couple of treasures. If you go back to the soldier
next to the cell, you'll see a brief image of a treasure floating in the air.
Very soon you will get the ability to uncover these treasures, so hold onto
your moogles for now.

Heard of Time Reversal? You can try it immediately, but first you need to find
a required item... go to the warp gate you arrived at in this timeline, turn W
and in dead end nail TC with Reverse Clock that unlocks Time Reversal in AF003
New Bodhum.

Along E edge of starting area you can find Chocolina, a crazy girl in chocobo
suit. She'll be haunting you wherever you go, offering her warez at exorbitant
prices. Items she's selling also depend on which HC area you're in - in this
timeline she offers battle items, weapons, accessories, monster materials, and
miscellaneous (the last category contains Gysahl Greens, and monster
decorations). Anyway, at this point you can purchase better weapons for Serah
and Noel, so equip them right away. Talk to Alyssa to receive [???] and a map
of Bresha Ruins. Change Leader entry has also been to main menu, as well as
battle menu.

Now you can proceed up the stairs in NE corner to continue exploring Bresha
Ruins. An event battle will unfold - kill all enemies to obtain two monster
crystals, and unlock Monster Raid battle ability. Accept next tutorial and add
Cait Sith to empty monster slot, then choose your default paradigm. Upon
quitting the menu next event battle unfolds.

---------------------------------- TUTORIAL! ----------------------------------
                             SYNCHRO DRIVE TUTORIAL
---------------------------------- TUTORIAL! ----------------------------------

Each monster comes with unique ability which you can release upon filling
Synchro Drive gauge, which is located below the monster's HP gauge. When SD is
full, you can press Square to unleash monster's unique ability. Each such
ability comes with QTE button input - complete it as quickly as you can in
order to get big Synchro Boost, which increases the effectivenes of the skill.
-------------------------------- TUTORIAL END! --------------------------------

Monsters entry has been added to main menu. Now I'll be talking about monster
development and paradigms.

---------------------------------- TUTORIAL! ----------------------------------
                             MONSTERS MENU TUTORIAL
---------------------------------- TUTORIAL! ----------------------------------

Whenever you kill a monster, there's a chance that you'll obtain its crystal
(not all monsters can be captured). Getting the monster's crystal adds the
monster to your menagerie.

There are four things you can do in Monster menu:
- add decorative items on the monster (serves no purpose whatsoever)
- rename the monster (serves no purpose as well)
- infuse the monster with other monsters (this is what I'm talking about)
- release the monster

You'll likely spend a lot of time in Infusion submenu, trying to make that
perfect monster. Let me give you an example of how you can improve your
favorite monster.
- You have a lv40 Flanitor, MED, 4000 HP, 250 MAG.
- You want to increase Flanitor's HP.
- Go to Flanitor's Infusion submenu and look for a monster with passive ability
  HP+15% or similar.
- Infuse Flanitor with selected monster and Flanitor's HP will increase.

A monster learns battle/passive abilities as you level up its Crystarium by
having the monster reach certain level. For example, the monster gets HP+10%
passive ability upon reaching lv10, and can cast Haste upon reaching lv20.

Single monster can have up to 10 passive abilities at any given time.
-------------------------------- TUTORIAL END! --------------------------------

At this point I went back to AF003 New Bodhum and captured Pulsework Soldier.
Its SEN role kept me cruising for a bruising all the way to the end of the
game. For MED I kept Cait Sith, which was later replaced by Flanitor. And for
COM I have Kichu, which is a special Ochu monster found in Archylte Steppe
which we shall visit in near future.

---------------------------------- TUTORIAL! ----------------------------------
                             PARADIGM PACK TUTORIAL
---------------------------------- TUTORIAL! ----------------------------------

Upon entering Paradigm Pack menu, you're greeted with following choices.
- 1st allows you to add captured monsters to one of the three slots.
- 2nd allows you create paradigms as you see fit by choosing roles for Serah
  and Noel. Monster can only have one role, and it cannot be changed. Pressing
  Square on chosen paradigm will make it a default paradigm, meaning that you
  begin the battles with that paradigm. Pressing Triangle allows you to save
  your paradigm selections in one of three slots (which can later be loaded via
  Triangle again).*1
- 3rd allows you to auto-create paradigms based on preference of attacking
  power, defensive positioning or ???.
- 4th allows you to delete paradigms (default paradigm cannot be deleted).

*1 note: By choosing Tune option you can select how your party members behave
in chosen paradigm. Will everyone focus on leader's target? Or will each member
choose his/her/its own target? It's up to you to decide.
-------------------------------- TUTORIAL END! --------------------------------

Proceed up next set of stairs, get scared by giant hand and turn left to find
an orange warp gate near lots of pillars (this is best way to describe
locations of warp gates). Examine it for LT023, then follow Moogle to its
glowing pompom position and talk to nearby soldier.

You gain Moogle Hunter ability! When you find an invisible TB, TC or something
else floating in the air, but still barely visible, press R1 in its vicinity to
have Moogle reveal it, allowing you to claim it for yourself. There's
Chocolina's shop nearby (she will often times be in your way, allowing you for
easy access to her shop, so that you don't have to backtrack),

You have obtained WILD OOPARTS (01/10)! Wild OOparts allow you to activate blue
warp gates, leading you to other time zones. The warp gate you just passed is
white, so Wild OOparts won't work on it. Note if you return to Alyssa in
starting area, there's invisible TB near her with Libra Scope.

You can choose to take the tunnel on the right, or path on the left - take the
tunnel for it leads to orange warp gate in the cavern and some treasure.
Examine orange gate for LT024, and then go W from orange gate.

When you exit the tunnel, proceed N (that giant hand will smash the
surroundings again), and then turn E to find another shop of Chocolina's and a
big giant Atlas - LT025. Let's take care of it immediately.

------------------------ HERE COMES A NEW CHALLENGER! -------------------------
No??? Atlas (full power)          T: ???                S: ???
--------------------------------- STATISTICS ----------------------------------
HP       | CHAIN | STGGR | CP     | GIL  | STR  | MAG  | KEV | LAUNCH | CAPTURE
156000   | 80    | 900%  | 500    | 1000 | ???  | ???  | ??? | ???    | no
---------------------------- ATTACK VULNERABILITIES ---------------------------
FIRE        | ICE         | THUNDER     | WIND        | PHYSICAL    | MAGICAL
halves      | halves      | resist      | resist      | halves      | halves
------------------------------ STATUS AFFINITIES ------------------------------
  DEPR | DESH | SLOW | POSN | IMPE | CURS | PAIN | FOG  | DAZE | PROV | DSPL
  -    | -    | -    | imm  | -    | -    | imm  | imm  | imm  | -    | -
NORMAL ----------------------------- ITEMS ------------------------------- RARE
???                                   | ???
--------------------------------- HINTS & TIPS --------------------------------
Hint1:
Hint2:
Hint3:
------------------------------- ADDITIONAL NOTES ------------------------------
None
---------------------------------- SKILL LIST ---------------------------------
------------------------------ GET READY! FIGHT! ------------------------------
Oh... I guess I can't defeat it just yet (unless I've been insane and leveled
up to the maximum, which I did not).
-------------------- CONGRATULATIONS! YOU ARE ATLASTORIOUS! -------------------

PARADOX ENDING - Kicking Atlas' ass while it's in full power state will award
you with paradox ending (01/08) and a fragment (I will not yet keep track of
this fragment, but I'll do so when I actually return to kill Atlas in its full
power state). But it's unlikely you're able to do so on first visit, so you
need to grow stronger. Return to this area later in the game with help of Time
Reversal and become the girl with absolute power who takes down bigass giant.

OK, retry. Turn around and enter the tunnel on the right. When you reach a
cavern with paths branching E, W and another corridor connecting the cavern
with outside area (Chocolina's shop is in this corridor as well), hike W to
dead end with LT026, and then E to find a special device...

Enter Time Labyrinth, a mess of synhronizing the timeline. There's three
different types of time labyrinths.
- Collect all crystal fragments in the area, while the panels you step on
  disappear when you get off of them.
- Connect the star system of shown monster by linking together two crystals
  when they're of the same color.
- Clear all numbers on the clock. For clock puzzles download the Shockwave app:
  http://www.megaupload.com/?d=I1I77B5O
  It will help you amazingly. And for the record I DID NOT MAKE IT. I found it:
  http://www1.axfc.net/uploader/He/dl.pl
Pressing Square resets the current stage of the puzzle, and pressing R1 + L1 at
the same time quits the puzzle.

-------------------------------------------------------------------------------
Fellow GameFAQs user DarkSist sent me the following:

The clock puzzle has many solutions, so from the moment you find one of them,
you may stop, 'cause you have solved the puzzle. To solve it, you have to
follow the following steps:

1) Number the nodes (see between the brackets)

f.i.  1[1]
   2[6] 1[2]
   3[5] 1[3]
      1[4]

2) Write down for each node the nodes that can follow it. In this case, there
are 6 follow-ups.

so, [1] -> [2] or [6]
[2] -> [1] or [3]
[3] -> [2] or [4]
[4] -> [3] or [5]
[5] -> [2]
[6] -> [2] or [4]

3) Write down how many times a node is on the right side of the arrow in step 2

[1] 1
[2] 4
[3] 2
[4] 2
[5] 1
[6] 1

4) If one of the nodes in step 3 has a 0 next to it, then you know you have to
start with that node. (That isn't the case in this example). When that's the
case, then after step 5, you only have to do step 9a, but start with the node
that has a 0 next to it (in step 3) instead.


5 a) Write down all nodes that can be followed by only 1 node (see step 2)

[5] -> [2]

5 b) Write down all nodes that are only once on the right side of the arrow
(see step 3)

[2] -> [1]
[4] -> [5]
[1] -> [6]

6) Now you know that all the follow-ups in steps 5a and 5b must be in the
solution. (This isn't always the case, but most of the times it is. In the
cases where it isn't, see step 9).
Now make the longest chain you can make with the follow-ups of steps 5a and 5b.

here: [4] -> [5] -> [2] -> [1] -> [6]

7) Try longing the chain as far as possible by going through all possible
continuations.
7 a) Longing the chain on the right side. You can use the follow-ups in step 2,
but if the node, that you're on, is in the left side in either step 5a or 5b,
you can only use those follow-ups :

[4] -> [5] -> [2] -> [1] -> [6]
Because of step 2, node [6] can be followed by either [2] or [4]. There isn't a
follow-up in steps 5a and 5b with [6] on the left side, so node [6] may be
followed by both. But because both [2] and [4] are already in the chain, you
can't go any further.

For every continuation, you repeat step 7a until you can't go any further. If
you have made a chain that goes through every node, great! You may stop now,
'cause you have found a solution. If you haven't go to step 7b.

7b) Longing the chains of step 7a on the left side. You can see in step 3 how
many follow-ups end in the left node for each of your chains of step 7a. And
you can see in step 2 what those follow-ups are.
Like in step 7a, if the node is on the right side in step 5a or 5b, you may
only use that follow-up.

Our chain in 7a was [4] -> [5] -> [2] -> [1] -> [6]. The left side of it is
[4]. In step 3, you can see that 2 nodes can be followed by node [4]. These are
[3] -> [4] and [6] -> [4]. There isn't a follow-up in step 5a and 5b with [4]
on the right side, so node [4] may follow both nodes. But because [6] is
already in the chain, only node [3] can be put before the chain. So we have
found a solution for our puzzle ([3] -> [4] -> [5] -> [2] -> [1] -> [6]). You
may stop now, but for the sake of our example, we will continue and suppose we
haven't found one.

For every continuation, we will repeat step 7b until we can't go any further.
If you haven't found a solution by now, go to step 8.

8) Try doing 7a and 7b all over, but starting with another chain than in step
6. Repeat this for every chain in step 6.

f.i. suppose [2] -> [1] wasn't a follow-up in step 5b, then you could make 2
chains in step 6 (chain [4] -> [5] -> [2] and chain [1]->[6]). The longest
chain would have been [4] -> [5] -> [2]. We would have started with it in steps
7a and 7b. If we wouldn't have found a solution, we would now repeat steps 7a
and 7b, but now starting with chain [1] -> [6].

9) If you haven't found a solution by now, that means that one of the follow-
ups in steps 5a or 5b isn't used in the chain. So either the whole chain begins
with a node on the right side of the arrow in step 5b (see step 9a) or ends
with a node on the left side of the arrow in step 5a (see step 9b).
9 a) In the first case, you start with that node (i.e. on the right side of the
arrow in step 5b) and then try longing the chain on the right side by repeating
step 7a.

f.i. for node [1], you will end up with the following chains:
[1] -> [2] -> [3] -> [4] -> [5] (not a solution and you can't go any further)
[1] -> [6] -> [2] -> [3] -> [4] -> [5] (a solution)
[1] -> [6] -> [4] -> [3] -> [2] (not a solution and you can't go any further)
[1] -> [6] -> [4] -> [5] -> [2] -> [3] (a solution)
So now if you wouldn't have found a solution, you could repeat it starting with
nodes [5] and [6].

9 b) In the second case, you end with that node (i.e. on the left side of the
arrow in step 5a) and then try longing the chain on the left side by repeating
step 7b.

f.i. for node [5], you will end up with the following chains:
[1] -> [6] -> [2] -> [3] -> [4] -> [5] (a solution)
[3] -> [2] -> [1] -> [6] -> [4] -> [5] (a solution)

If you have followed these steps, you'll have found the solution for the
puzzle.
-------------------------------------------------------------------------------

Now with that out of the way, clear the three stages of crystallizing to obtain
AF005 BRESHA RUINS FRAGMENT (01/08). Examine the device to deal a slight shock
to Atlas... oooh, ran outta juice? Return to Atlas to deal with it.

I had these paradigms prepared.
1. COM/COM/SEN
2. RAV/COM/SEN - default paradigm
3. RAV/RAV/SEN
4. SEN/SEN/MED
5. RAV/COM/MED
6. SEN/SEN/SEN

------------------------ HERE COMES A NEW CHALLENGER! -------------------------
No???ab Atlas (weakened)          T: ???                S: ???
--------------------------------- STATISTICS ----------------------------------
HP       | CHAIN | STGGR | CP     | GIL  | STR  | MAG  | KEV | LAUNCH | CAPTURE
156000*1 | 80    | 200%  | 500    | 600  | ???  | ???  | ??? | ???    | no    a
156000*1 | 80    | 200%  | 500    | 600  | ???  | ???  | ??? | ???    | no    b
---------------------------- ATTACK VULNERABILITIES ---------------------------
FIRE        | ICE         | THUNDER     | WIND        | PHYSICAL    | MAGICAL
weak        | weak        | -           | -           | halves      | halves  a
weak        | weak        | -           | -           | -           | -       b
------------------------------ STATUS AFFINITIES ------------------------------
  DEPR | DESH | SLOW | POSN | IMPE | CURS | PAIN | FOG  | DAZE | PROV | DSPL
  -    | -    | -    | imm  | -    | -    | imm  | imm  | imm  | -    | -
NORMAL ----------------------------- ITEMS ------------------------------- RARE
???                                   | ???
--------------------------------- HINTS & TIPS --------------------------------
Hint1:
Hint2:
Hint3:
------------------------------- ADDITIONAL NOTES ------------------------------
*1: Atlas begins the battle with 15600 HP.
---------------------------------- SKILL LIST ---------------------------------
------------------------------ GET READY! FIGHT! ------------------------------
Oh... I guess it can't defeat us just yet. Soften it up with RAV/COM/SEN and
after two or three loadouts of punishment switch to RAV/RAV/SEN to quickly
stack up its SG. Switch to COM/COM/SEN if SG begins to deplete too quickly to
slow down its depletion rate.
Atlas lets out a yell, which inflicts Curse - respond by switching to
RAV/COM/MED and have Cait Sith Esuna everyone, so that you're not interrupted
while launching attacks.
Upon staggering Atlas, it slumps over and takes normal damage from both magic
and physicals. Continue the assault until it falls.
-------------------- CONGRATULATIONS! YOU ARE SERAHTORIOUS! -------------------

CINEMATIC ACTION SEQUENCE INCOMING!
- tilt left analog RIGHT
- press Circle
- tilt left analog RIGHT
- press X
- tilt left analog RIGHT
- press X
- tilt left analog RIGHT
- press X

Answer LT027 and nab AF005 BRESHA RUINS FRAGMENT (02/08). Advance into the area
past Atlas and examine the monument for some scenes. Chocobos can now be
employed for riding.

Check the corner NE of the monument you examined and press R1 to uncover
OOparts which activate orange warp gate in the pillars area. Now remember where
the giant hand smashed the environment for the second time? Go there and use R1
to nab OOparts which activate orange warp gate in the cavern.

Go to warp gate in pillars area and activate it - it unlocks AF010 Yaschas
Massif timeline.

---------------------------------- TUTORIAL! ----------------------------------
                             TIME REVERSAL TUTORIAL
---------------------------------- TUTORIAL! ----------------------------------

Time Reversal allows you to replay any of the timelines you've visited from the
beginning. This way you can make different choices in LTs, and thus obtain
different items from TC that appear as a result of your choices. Time Reversal
is also important for achieving several paradox endings.

To employ Time Reversal, select the timeline you wish to replay and press R1.
When you want to return back to original timeline, press R1 again.
-------------------------------- TUTORIAL END! --------------------------------

Press L1 while in Historia Crux to switch between two different types of views.

Return to AF005 Bresha Ruins and activate the orange gate in the cavern to
unlock AF300 Sunleth Waterscape.


EPISODE 3-A ======================================================= EPISODE 3-A
WLK04                         AF010 YASCHAS MASSIF
EPISODE 3-A ======================================================= EPISODE 3-A

Path N is blocked, so we go E instead. Before dropping down the cliff, talk to
the guy to receive a map of Yaschas Massif. So, walk E, then N and then veer W
to enter the dark area...

For as long as you remain in searchlight's beam, you will not encounter any
enemies. Should you currently be encountering some, your Moogle Clock will
recover to full value. If you encounter any Behemoths, it may be best to run
for now - one sports 32000 HP and is difficult to defeat.

Regardless, make your way N (Chocolina's shop - she sells new weapons, new acc,
and new monster mats) and turn right around the curve. Bash up TC for Reverse
Clock (enables Time Reversal in AF005 Bresha Ruins), then go NE, and N again.
At this point you can talk to Noel for LT028. Talk to the girl to left of
Chocolina's and suit up for next boss battle!

Ensure one of your paradigms is SEN/SEN/SEN!

------------------------ HERE COMES A NEW CHALLENGER! -------------------------
No??? ab Aroadai                  T: ???                S: ???
--------------------------------- STATISTICS ----------------------------------
HP       | CHAIN | STGGR | CP     | GIL  | STR  | MAG  | KEV | LAUNCH | CAPTURE
52990    | 80    | 150%  | 0      | 0    | ???  | ???  | ??? | ???    | no    a
52990    | 80    | 150%  | 0      | 0    | ???  | ???  | ??? | ???    | no    b
---------------------------- ATTACK VULNERABILITIES ---------------------------
FIRE        | ICE         | THUNDER     | WIND        | PHYSICAL    | MAGICAL
normal      | normal      | normal      | normal      | normal      | normal  a
normal      | normal      | normal      | normal      | resist      | resist  a
------------------------------ STATUS AFFINITIES ------------------------------
  DEPR | DESH | SLOW | POSN | IMPE | CURS | PAIN | FOG  | DAZE | PROV | DSPL
  imm  | imm  | -    | imm  | imm  | imm  | imm  | imm  | imm  | -    | -
NORMAL ----------------------------- ITEMS ------------------------------- RARE
none                                  | none
--------------------------------- HINTS & TIPS --------------------------------
Hint1:
Hint2:
Hint3:
Hint4:
------------------------------- ADDITIONAL NOTES ------------------------------
None
---------------------------------- SKILL LIST ---------------------------------
------------------------------ GET READY! FIGHT! ------------------------------
Sucker begins by imposing Deshell and/or Deprotect on your party, so whip out
paradigm with Cait Sith and Esuna yourselves before you're hit with too many
Ruingas to handle. Once you stagger it, attempt to remove as much HPs as you
can.
Once the staggering period is over, Gog shields itself with a barrier that
makes it resistant to all attacks. Once you stagger it again, the barrier is
gone and Gog takes full damage from everything. Gog will now ready bigass
attack - as soon as caption appears, switch to triple SEN paradigm to greatly
reduce the damage. If you don't defeat it during second stagger, the process
repeats by Gog casting resistant shield on self, etc.
-------------------- CONGRATULATIONS! YOU ARE SERAHTORIOUS! -------------------

Hope appears and sends Aro packing. AF010 YASCHAS MASSIF FRAGMENT (01/05)
obtained. Wait for Hope and Alyssa to stop yapping, then explore the area. Talk
to the '!' soldier to free the path forward, then to Hope when he stops again
for LT029 (Triangle), and again talk to Hope. You get OOparts which activate
the only orange warp gate in E dead end in middle of the map.

Talk to Hope for LT030 and then depart for orange warp gate. Examine it for
LT031, and the gate unlocks AF200 Oerba timeline.


EPISODE 3-A ======================================================= EPISODE 3-A
WLK05                             AF200 OERBA
EPISODE 3-A ======================================================= EPISODE 3-A

Hint: Start working on Serah's SAB role and learn Poison spell. It's very
useful for taking down some tough enemies and bosses.

Walk forward, jump the gap in the road and press R1 near dark space to reveal
time rift, leading into time labyrinth. In this type of labyrinth, you will be
shown a star system of a monster or object from world of FFXIII-2 (in first
case it's Cait Sith). Stand in a spot where a crystal is, then hold X and
connect the crystal with one of the connecting crystals. At the time of being
connected both crystals have to be of the same color. And some crystals are
connected to more than one crystal.

Since this is just a warm up, the systems are not hard to connect, but they get
progressively harder the further you are in the game. Complete this puzzle to
get AF200 OERBA FRAGMENT (01/05).

Continue down the road and drop down the ledge thru opening in stone fence to
the right. Proceed SE, then around the house (this used to be Vanille's house
if you played FFXIII) - now you can go down the slope on the right, or enter
the plaza in front of the house. Go to the plaza, and close to your left is
small set of stairs leading inside the house. On lower level you can nab TB
with map of Oerba, and on top of stairs collect TC with Reverse Clock (enables
Time Reversal on AF010 Yaschas Massif).

NW from Vanille's house is Chocolina's shop - she has some new acc and new misc
items. Approach the dark space on side of the plaza and press R1 at the spot
with Moogle's glowing pompom to reveal next time rift. Complete two stages of
star systeming to get AF200 OERBA FRAGMENT (02/05).

Go up the slope on your left and the proceed W, then turn right and go
downstairs. Moogle's pompom lights up near the dark space and another time rift
is revealed. Complete three stages of star systeming to get AF200 OERBA
FRAGMENT (03/05).

Go downstairs to enter sand-covered passage leading to the stairs, which point
N towards the beach. Nearby is also an orange warp gate... which we can't use
yet. Go down to the beach, nab Libra Scope from TB, and walk alongside the
beach to the ruined school.

Go to the rooftop and examine the pedestal with strange multi-sided cube on it.

Have these paradigms among your chosen ones:
1. SAB/BLA/SEN (SEN as Pulsework Soldier)
2. SEN/SEN/SEN
3. MED/MED/MED (MED as Cait Sith)
4. COM/COM/COM (COM as Behemoth)
5. COM/COM/SEN
6. BLA/BLA/MED

------------------------ HERE COMES A NEW CHALLENGER! -------------------------
No??? suiaC                       T: ???                S: ???
--------------------------------- STATISTICS ----------------------------------
HP       | CHAIN | STGGR | CP     | GIL  | STR  | MAG  | KEV | LAUNCH | CAPTURE
34560    | 50    | 300%  | 0      | 0    | ???  | ???  | ??? | ???    | no
---------------------------- ATTACK VULNERABILITIES ---------------------------
FIRE        | ICE         | THUNDER     | WIND        | PHYSICAL    | MAGICAL
normal      | normal      | normal      | normal      | halves      | halves
------------------------------ STATUS AFFINITIES ------------------------------
  DEPR | DESH | SLOW | POSN | IMPE | CURS | PAIN | FOG  | DAZE | PROV | DSPL
  -    | -    | -    | -    | -    | -    | imm  | imm  | imm  | -    | -
NORMAL ----------------------------- ITEMS ------------------------------- RARE
none                                  | none
--------------------------------- HINTS & TIPS --------------------------------
Hint1:
Hint2:
Hint3:
Hint4:
------------------------------- ADDITIONAL NOTES ------------------------------
None
---------------------------------- SKILL LIST ---------------------------------
------------------------------ GET READY! FIGHT! ------------------------------
A very tough sucker to take down, indeed. At start of battle, boss fortifies
himself with Auto-Life (which cannot be dispeled). He can also produce a mass
of buffs on himself, and gain Regen (which cannot be dispeled).

Start with setup <1.> and keep pelting the guy with Poison until it sticks,
then add Deprotect as well. Switch to setup <6.> and pour magic damage until
boss is staggered. Switch to setup <4.> at this time for some mega damage. At
this time boss is likely to put Bravery, Faith and Regen on himself, but just
ignore it and continue the assault for victory!
-------------------- CONGRATULATIONS! YOU ARE SERAHTORIOUS! -------------------

Damn stinkbomb - no CP or gil? Behind you collect OOparts, which activate the
orange warp gate near the stairway to the beach. Answer LT032, and now return
to orange warp gate. Chocobo riding has also been enabled!

PARADOX ENDING - After you beat the game, visit the Xanadu timeline. Enter the
leftmost building and talk to the girl dressed as chocobo to unlock Grand Cross
fragment skill. MAKE SURE TO TURN IT ON! Use Time Reversal on AF200 Oerba
timeline and proceed to the place of boss encounter. When you begin the battle,
words "GRAND CROSS" appear on screen, and you fight stronger version of the
boss. Defeat him for paradox ending (02/08). More details shall be added later.

Examine the orange warp gate for LT033 and off you go. The gate unlocks AF01X
Yaschas Massif timeline.


EPISODE 3-A ======================================================= EPISODE 3-A
WLK06                         AF01X YASCHAS MASSIF
EPISODE 3-A ======================================================= EPISODE 3-A

There are two gates here, both are located in SW portion of the map. Blue warp
gate is along the W edge, and orange warp gate is at the very S. But first,
jump up few ledges and open TC for Reverse Clock (enables Time Reversal in
AF200 Oerba), then run to the encampment in the N to talk to Hope. Before
entering the camp a scene will play, after which talk to Noel for LT034.

Chocolina's shop doesn't have anything new, sigh. Talk to Hope for a scene,
then try leaving for another scene, talk to Hope for LT035, and then ascend the
metallic slope next to Hope's tent. At the top look very closely for a tiny
invisible image of an item. Press R1 to uncover it, and then collect ???.

Now walk over to blue warp gate along W edge of the map and use Wild OOparts to
activate the warp which unlocks AF300 Augusta Tower. While still on HC, choose
to go back to AF01X Yaschas Massif.

Walk over to orange warp gate to extreme S in the dead end. Examine the gate,
answer "Yes." and collect OOparts that activate the very gate you've examined.
This gate leads to Between Time and Space timeline.


EPISODE 3-A ======================================================= EPISODE 3-A
WLK07                            AF??? VALHALLA
EPISODE 3-A ======================================================= EPISODE 3-A

Upon popping up there will be two AF??? nodes. Left one leads to Xanadu, but
you cannot go very far because the entrance is firmly sealed. Other than the
scene and nearby TB there's nothing else you can do here, so beam yourself up
via the gate and choose Valhalla node to end up in Valhalla.

TB directly S of your position has a map of Valhalla. And that's it. Yup,
you're done here! Examine the time gate and off you go. Upon appearing on
Historia Crux, there is unlocked node below AF01X Yaschas Massif, which takes
you to Xanadu (but you still cannot go further than the door).

Regardless, we're done with this, so mosey on over to AF300 Sunleth Waterscape.


EPISODE 3-B ======================================================= EPISODE 3-B
WLK08                       AF300 SUNLETH WATERSCAPE
EPISODE 3-B ======================================================= EPISODE 3-B

Serah leaves Noel to sulk alone for a while, and control switches to Noel.
Follow Serah to what appears to be a gigantic Flan monster. Hey, is that Snow?

------------------------ HERE COMES A NEW CHALLENGER! -------------------------
No??? Giant Flan                  T: ???                S: ???
--------------------------------- STATISTICS ----------------------------------
HP       | CHAIN | STGGR | CP     | GIL  | STR  | MAG  | KEV | LAUNCH | CAPTURE
102160   | 75    | 200%  | 300    | 0    | ???  | ???  | ??? | ???    | no
---------------------------- ATTACK VULNERABILITIES ---------------------------
FIRE        | ICE         | THUNDER     | WIND        | PHYSICAL    | MAGICAL
absorb      | normal      | normal      | weak        | normal      | normal
------------------------------ STATUS AFFINITIES ------------------------------
  DEPR | DESH | SLOW | POSN | IMPE | CURS | PAIN | FOG  | DAZE | PROV | DSPL
  -    | -    | imm  | imm  | imm  | imm  | imm  | imm  | imm  | -    | imm
NORMAL ----------------------------- ITEMS ------------------------------- RARE
???                                   | ???
--------------------------------- HINTS & TIPS --------------------------------
Hint1:
Hint2:
Hint3:
Hint4:
------------------------------- ADDITIONAL NOTES ------------------------------
None
---------------------------------- SKILL LIST ---------------------------------
------------------------------ GET READY! FIGHT! ------------------------------
Flan gets continuously healed by a bunch of smaller Flans near the bottom of
giant Flan, and you cannot do anything about it. At start of battle entire team
gets poisoned, so whip out MED paradigms and Esuna yourself. Then the Flan
keeps slapping you with those big hands of his.
Stick Deprotect and Deshell on the tomato until it's staggered, and then bring
out the pain with triple COMs. As an added bonus Snow fights alongside you, but
you cannot directly control his actions.

CINEMATIC ACTION SEQUENCE INCOMING! (after removing about 20% of boss' HP)
- press Square

Doing so grants Protect to entire party. When boss' HP is quite low, it readies
a big slam telegraphed by raising its arms high in the air. Switch to triple
SEN to guard big chunk of damage, then proceed to regular slimekicking.
-------------------- CONGRATULATIONS! YOU ARE SERAHTORIOUS! -------------------

CINEMATIC ACTION SEQUENCE INCOMING!
- tilt left analog UP
- press Square
- MASH Square
- MASH Circle
- tilt left analog RIGHT

Um, the flan isn't dead yet? Party promptly escapes for LT036, then talk to
Snow to get the map of Sunleth Waterscape.

PARADOX ENDING - Kicking Giant Flan's ass while it's in full power state will
award you with paradox ending (03/08). But it's unlikely you're able to do so
on first visit, so you need to grow stronger. Return to this area later in the
game with help of Time Reversal and become the girl with absolute power who
takes down bigass flan.

Anyway, currently you're on very N of the map. To your left is N orange warp
gate, so just examine it for reference, then go S, grab onto the vine to swing
over past giant Flan and reach 4waycross. You came from NE... to NW is another
orange warp gate - I'll refer to this one as 4waycross orange warp gate.

For now steer SE and check in with Chocolina - she has new acc only. Continue
past crazy chocobo girl and path splits. There's an apparition of Flans
blocking your way, so get rid of them with R1. Take the left path, walk over
tree trunks and use the vine to swing further, then continue to jump up next
two platforms until you reach the dead end. Oho, an OOparts! But it's occupied
by some minor enemies, which can be quickly dealt with.

After the battle deal with LT037, and you nab OOparts which activate N orange
warp gate. Jump down to lower platform, but don't grab the vine yet! Continue
jumping down and you reach a platform with apparently nothing here. But take a
look around - above you is a fragment! Oho! You need the ability which is
obtained from other part of this area and we'll go get it now.

Return to that vine I told you to ignore and swing across. Chocobo riding
enabled - sweet! Mosey over to 4waycross and check down SW path. Prepare for
next boss batt...? What?

I got me a monstar! While traversing the area on the beast, party spots several
TBs out of reach, and suggest throwing the moogle to retrieve them. But moogle
doesn't approve, hehe.

---------------------------------- TUTORIAL! ----------------------------------
                            MOOGLE THROWING TUTORIAL
---------------------------------- TUTORIAL! ----------------------------------

When you see a treasure out of reach, or just feel like being bad, you can toss
the moogle to retrieve it. Hold L1 to ready the moogle, move left analog to
adjust the angle of the throw, and finally press R1 to toss!

A circle at the end of throw arc will tell you where the moogle will land. If
it's near TB or TC, he'll get the contents for you.

Moogle can also catch monsters, but not in battle. If you toss him at a
specific spot, you can find a very special monster - Gold Chocobo, Silver
Chocobo, Kichu - to name a few. First you need to acquire the relevant fragment
skill, though.
-------------------------------- TUTORIAL END! --------------------------------

Practice moogle throwing on the three TBs near you, and when you nab them all,
the beast moves on. Look to your left now! When you spot Wild OOparts, ready
the moogle and toss it to retrieve WILD OOPARTS (02/10).

Get off the beast when it stops, and pass Chocolina to go SE. Use the vine to
swing over - when you land, moogle's pompom lights up. NE from your position
there's a concealed vine dangling from above, so press R1 to uncover the vine.
Don't use that vine, instead go as far S as you can to discover S orange warp
gate.

Then there's a path that branched off to SW we haven't yet explored. Jump over
tree trunks until you reach the bottom. Another OOparts are being guarded by a
bunch of minor enemies. Clear them all to obtain OOparts which activate S
orange warp gate. And killing off those enemies also enabled chocobo riding in
this part of Waterscape.

Return to the vine we've uncovered short while ago and swing over to only
unexplored portion left (well, there's still left where giant Flan is, but you
have to kill it first), collect two TBs and use another vine to land near
Chocolina. At the spot you landed is one more concealed vine, hence use R1 to
uncover it.

Ride the beast back to 4waycross, take SE path, take a left past the chocobo,
swing with the vine over to the E, turn around and drop down to the lone
platform with a fragment above you. Toss the moogle up to retrieve AF300
SUNLETH WATERSCAPE FRAGMENT (01/02).

Now work your way over to N orange warp gate and use it to unlock AF???
Archylte Steppe.


EPISODE 3-B ======================================================= EPISODE 3-B
WLK09                        AF??? ARCHYLTE STEPPE
EPISODE 3-B ======================================================= EPISODE 3-B

Upon arriving go NW to enter the nomad settlement. To the right of the stairs
leading to nomad chief you can find Chocolina (some new acc for sale). Talk to
nomad chief to obtain map of Archylte Steppe, and then he troubles you with
some enemies that are haunting the steppe. Choose to accept the quest.

Go S from the settlement to yellow "!" on the map and several enemies spawn.
You know they're right one when caption "Target located!" will pop onscreen.
Skin them all to accomplish the quest and get AF??? ARCHYLTE STEPPE FRAGMENT
(01/12).

Check the red Cactuar stone and you're warped back to nomad settlement along
with AF??? ARCHYLTE STEPPE FRAGMENT (02/12). This Cactuar stone can be
activated in any weather conditions. Different weather, you ask? Just keep
playing. Talk to nomad chief, and now he wants you to talk to the girl tending
the sheep just outside his house.

Talk to the girl and she mentions that outside noman settlement there are three
big sheep grazing in the grass. Your task is to "talk" to all of them by
approaching them and pressing X. Once you nab all three, return to the girl for
AF??? ARCHYLTE STEPPE FRAGMENT (03/12). Talk to her again and now you can mess
with weather control device in chief's house.

Talk with the girl nearby for instructions on how to operate it - basically you
flip two levers between up and down position. Here's the weather conditions!
a) left down, right down - sunny weather
b) left down, right up - stormy weather with lightnings
c) left up, right up - cloudy weather
d) left up, right down - rainy weather

Flip both levers down to make sunny weather and Marduk pops up in E dead end of
the steppe, along with Long Gui. Talk to the chief for LT038, then flip right
lever to up position to make stormy weather and remove Long Gui from equation.
Depart for Marduk battle!

1. RAV/RAV/COM (default)
2. SEN/SEN/SEN
3. MED/MED/MED
4. COM/COM/COM

------------------------ HERE COMES A NEW CHALLENGER! -------------------------
No??? Marduk                      T: ???                S: ???
--------------------------------- STATISTICS ----------------------------------
HP       | CHAIN | STGGR | CP     | GIL  | STR  | MAG  | KEV | LAUNCH | CAPTURE
108120   | 90    | 150%  | 0      | 0    | ???  | ???  | ??? | ???    | no
---------------------------- ATTACK VULNERABILITIES ---------------------------
FIRE        | ICE         | THUNDER     | WATER       | PHYSICAL    | MAGICAL
absorb      | weak        | weak        | absorb      | normal      | normal
------------------------------ STATUS AFFINITIES ------------------------------
  DEPR | DESH | SLOW | POSN | IMPE | CURS | PAIN | FOG  | DAZE | PROV | DSPL
  imm  | imm  | -    | imm  | -    | imm  | imm  | imm  | imm  | -    | -
NORMAL ----------------------------- ITEMS ------------------------------- RARE
???                                   | none
--------------------------------- HINTS & TIPS --------------------------------
Hint1:
Hint2:
Hint3:
Hint4:
------------------------------- ADDITIONAL NOTES ------------------------------
None
---------------------------------- SKILL LIST ---------------------------------
------------------------------ GET READY! FIGHT! ------------------------------
Bleh, Marduk is immune to several status I find very useful on bosses. So we'll
have to take different approach with paradigms I listed above. At start of
battle Marduk charges for one of its big attacks. Unleash one set of stacked
commands and then switch to <2.> and wait for boss to land to finish this
particular attack.
Switch to <3.> to heal quickly, and then back to <1.> to stagger the foe. Upon
achieving so, unleash two more sets of commands for bigger chain boost, and
then comply with <4.> for mega damage against Marduk. As soon as Marduk breaks
out of stagger, it unleashes another big attack, so quickly switch to <2.>, and
then <3.> to recover sustained damage.
Marduk has annoying tendency to draw you in close and then follow up by
roasting you with flame breath, and it's also keen on wind magic. After several
rounds of fire, wind, heart, earth, water and Captain Planet Marduk readies to
charge for its signature move, so wait in <2.> until it's finished and repeat
the exercise to off the boss.
-------------------- CONGRATULATIONS! YOU ARE SERAHTORIOUS! -------------------

AF??? ARCHYLTE STEPPE FRAGMENT (04/12) obtained. Nothing else to do here, so
leave to Historia Crux and return to AF300 Sunleth Waterscape.


EPISODE 3-B ======================================================= EPISODE 3-B
WLK10                       AF300 SUNLETH WATERSCAPE
EPISODE 3-B ======================================================= EPISODE 3-B

Make your way to S orange warp gate and use OOparts to activate it. The
timeline unlocked this time is AF??? Coliseum.


EPISODE 3-B ======================================================= EPISODE 3-B
WLK11                            AF??? COLISEUM
EPISODE 3-B ======================================================= EPISODE 3-B

Walk to the center and nab AF??? COLISEUM FRAGMENT (01/01). That was easy.
There are a lot of TBs outta reach around the coliseum so moogle will see a lot
of kupokupokupoooooo. Har har. Near the warp gate is concealed TB with map of
Coliseum. When you nabbed all treasure, leave for Historia Crux and visit AF300
Sunleth Waterscape once more.


EPISODE 3-B ======================================================= EPISODE 3-B
WLK12                       AF300 SUNLETH WATERSCAPE
EPISODE 3-B ======================================================= EPISODE 3-B

Where's Snow? Deep in trouble with that flan - why can't he just leave it alone
in its demise? Run to Snow's help once more.

1. RAV/RAV/COM
2. SEN/SEN/SEN
3. MED/MED/MED
4. COM/COM/COM
5. SAB/RAV/COM (default)
49520 hp
------------------------ HERE COMES A NEW CHALLENGER! -------------------------
No??? Giant Flan (weak version)   T: ???                S: ???
--------------------------------- STATISTICS ----------------------------------
HP       | CHAIN | STGGR | CP     | GIL  | STR  | MAG  | KEV | LAUNCH | CAPTURE
102160   | 85    | 250%  | 300    | 0    | ???  | ???  | ??? | yes    | no
---------------------------- ATTACK VULNERABILITIES ---------------------------
FIRE        | ICE         | THUNDER     | WIND        | PHYSICAL    | MAGICAL
absorb      | normal      | normal      | weak        | halves      | halves
------------------------------ STATUS AFFINITIES ------------------------------
  DEPR | DESH | SLOW | POSN | IMPE | CURS | PAIN | FOG  | DAZE | PROV | DSPL
  -    | -    | imm  | imm  | -    | imm  | imm  | imm  | imm  | -    | imm
NORMAL ----------------------------- ITEMS ------------------------------- RARE
???                                   | ???
--------------------------------- HINTS & TIPS --------------------------------
Hint1:
Hint2:
Hint3:
Hint4:
------------------------------- ADDITIONAL NOTES ------------------------------
None
---------------------------------- SKILL LIST ---------------------------------
------------------------------ GET READY! FIGHT! ------------------------------
Flan powers up with Bravery, Faith and Haste, and those cannot be dispeled cos
of boss immunity to Dispel, so you'll have to wing it. Instead stick Deprotect
and Deshell on sucker, then whack it around for a good stagger.
Apply triple SEN or triple MED when necessary, and unleash triple COM fury when
boss is staggered. Victory cannot elude you much longer.
-------------------- CONGRATULATIONS! YOU ARE SERAHTORIOUS! -------------------

AF300 SUNLETH WATERSCAPE FRAGMENT (02/02) obtained. At the spot where Flan was
defeated you can nab an item needed for OOparts. Go examine central orange warp
gate, choose "Yes." and you get OOparts which activate this very warp gate.


EPISODE 3-B ======================================================= EPISODE 3-B
WLK13                            AF??? VALHALLA
EPISODE 3-B ======================================================= EPISODE 3-B

Another node is added to the right of Valhalla node - that one being Coliseum
(you've already done everything you can in Coliseum, so don't visit). Pick
Valhalla node instead and off you go.

After the scenes loot all TBs, especially two TC out of reach which award you
with Reverse Clock (unlocks Time Reversal in AF??? Coliseum) and Reverse Clock
(unlocks Time Reversal in AF??? Archylte Steppe) - then exit Valhalla. Doing so
unlocks AF400 Academy and AF??? Xanadu. Let's visit the latter!


EPISODE 3-B ======================================================= EPISODE 3-B
WLK14                             AF??? XANADU
EPISODE 3-B ======================================================= EPISODE 3-B

Woah, the door is open - yesss! Talk to the girl at the entrance to get map of
Xanadu, and then enteeeer. Leftmost house is connected to unlocking fragment
skills once you meet certain requirements. At this time I unlocked 1st skill -
Mog Catcher (can find monsters and items in strange places), and 4th skill -
Inflation (can sell items for more gil). There are 14 skills in total and they
can be found in last entry for your main menu - Fragment Skills.

Just above the leftmost house open TC for Reverse Clock that enables Time
Reversal on AF01X Yaschas Massif.

Topmost house features chocobo racing, an excellent way to obtain some kickass
accessories - I suggest you rather wait until we grab gold chocobo. Before
exiting the house, check the tiny chicobo on W side to obtain AF??? XANADU
FRAGMENT (01/05).

Rightmost house is the damned casino. Slots should only be used to get the
fragment, and then never again. Three frags can be bought for chips. The casino
shop also sells Wild OOparts but I suggest to wait a while before buying them -
you need 100000 gil to be converted into 10000 chips, and that is the cost of
Wild OOparts.

That's about it, exit to Historia Crux and choose AF400 Academy.

Note: To get one of best COM monsters in the game, warp to AF??? Archylte
Steppe. Go S from nomad settlement and look for a small patch of red flowers in
the field of grass. Toss Moogle in that patch at least two times to get Kichu.


EPISODE 4 =========================================================== EPISODE 4
WLK15                            AF400 ACADEMY
EPISODE 4 =========================================================== EPISODE 4

Things turn ugly very soon - unlike most areas we've been through, you'll see
all enemies onscreen in this timeline. You'll also fight an insane amount of
battles, cos new foes keep spawning all over the place.

From starting position go E, then examine the panel to change the color of
nearby escalator from red to blue. Go up the escalator and then dash N for a
scene. Currently you're in a safe zone where enemies cannot pursue you.

Examine the yellow terminal to get the map of Academy and notice about
defeating robotic enemies in order to clear the barriers further on in the
city. Turn left around the corner and check in with Chocolina - she sells new
weapons, new acc and lv2 monster materials.

Talk to the blonde girl tending another of yellow terminals to take on the
quest of covering all game maps 100%. We already have New Bodhum covered, so
that gives AF400 ACADEMY FRAGMENT (01/13). Near the girl is TC with Reverse
Clock that unlocks Time Reversal in AF300 Sunleth Waterscape.

The next point of interest is located after twists and turns with lots of
enemies blocking your path - we shall attempt the shortest route. From
Chocolina go W and bash up some enemies that have surely amassed just beyond
the barrier. Further E are three small robotic enemies - dismantle them to
remove the yellow barrier they've been protecting.

Now follow my instructions to the letter - go S over short catwalk, then turn E
again to spot a big silver robot guarding another orange barrier. With the
robot gone so is the barrier - there's a set of stairs leading N which you
should take... and fall into an event battle.

Afterwards proceed E downstairs near the escalator. At the bottom turn left
onto the main street and make a beeline straight W, fighting off waves of
enemies. There will be another scene with Soul Edge - after it rolls continue
going W and go down blue escalator. A scene of bridge collapsing plays, and the
enemies stop bothering you for a while.

Dash N and then W across broken bridge, then turn N again and blitz thru
enemies for the panel, which changes nearby escalator from red to blue. Take
that escalator up, turn W into the alley, and then turn S (note that if you
proceed N instead, you run into a giant enemy that awards you with a fragment
after you squish it).

Here's info on great spot for CP and gil Grindaga, though you will need a
controller with turbo function.
- From the last turn you made S you soon spot a red escalator going down to the
  W. You'll have to continuously jump in order to make it to the bottom.
- Head W, and then N to spot a panel which changes the color of escalator
  behind you from red to blue.
- Ride that escalator up and you find yourself near TB.
- Slightly more S from you is an orange barrier with a big silver robot on
  other side.
- Stand as close to the barrier as you can, and now tape down X button.
- As soon as you win a random battle, the Moogle Clock for next one will appear
  immediately.
- All you do is stand still and let X button do the work.
- Watch CP and gil roll in while you do nothing.

If grinding to be powerful isn't your game, then ignore the last paragraph and
continue from here... Anyway, you're S-bound now - ignore the red escalator
branching off W, and take the next road W. Then turn N and engage big silver
robot that guards a barrier. Dismantle it and barrier is kaputt, then ride the
blue escalator up. If you need supplies, Chocolina's is to the right.

If your acc capacity is at 100, you can equip three acc that increase ATK by
10% to gain synth-ability (3% of damage incurred is absorbed as HP recovery).

From Chocolina go W and win two event battles before it's time for hentai...

------------------------ HERE COMES A NEW CHALLENGER! -------------------------
No???ab Zenobia                   T: ???                S: ???
--------------------------------- STATISTICS ----------------------------------
HP       | CHAIN | STGGR | CP     | GIL  | STR  | MAG  | KEV | LAUNCH | CAPTURE
209920   | 100   | 300%  | 0      | 0    | ???  | ???  | ??? | ???    | no    a
209920   | 50    | 300%  | 0      | 0    | ???  | ???  | ??? | ???    | no    b
---------------------------- ATTACK VULNERABILITIES ---------------------------
FIRE        | ICE         | THUNDER     | WATER       | PHYSICAL    | MAGICAL
normal      | normal      | normal      | normal      | immune      | immune  a
normal      | normal      | normal      | normal      | halves      | normal  b
------------------------------ STATUS AFFINITIES ------------------------------
  DEPR | DESH | SLOW | POSN | IMPE | CURS | PAIN | FOG  | DAZE | PROV | DSPL
  imm  | imm  | imm  | imm  | imm  | imm  | imm  | imm  | imm  | imm  | imm   a
  -    | -    | -    | -    | -    | -    | imm  | imm  | imm  | -    | -     b
NORMAL ----------------------------- ITEMS ------------------------------- RARE
???                                   | none
--------------------------------- HINTS & TIPS --------------------------------
Hint1:
Hint2:
Hint3:
------------------------------- ADDITIONAL NOTES ------------------------------
None
---------------------------------- SKILL LIST ---------------------------------

------------------------ HERE COMES A NEW CHALLENGER! -------------------------
No??? Zenobia's Tentacle          T: ???                S: ???
--------------------------------- STATISTICS ----------------------------------
HP       | CHAIN | STGGR | CP     | GIL  | STR  | MAG  | KEV | LAUNCH | CAPTURE
9184     | 50    | 130%  | 0      | -    | ???  | ???  | ??? | ???    | no
---------------------------- ATTACK VULNERABILITIES ---------------------------
FIRE        | ICE         | THUNDER     | WIND        | PHYSICAL    | MAGICAL
weak        | weak        | weak        | weak        | halves      | normal
------------------------------ STATUS AFFINITIES ------------------------------
  DEPR | DESH | SLOW | POSN | IMPE | CURS | PAIN | FOG  | DAZE | PROV | DSPL
  -    | -    | -    | -    | -    | -    | -    | -    | imm  | -    | -
NORMAL ----------------------------- ITEMS ------------------------------- RARE
none                                  | none
--------------------------------- HINTS & TIPS --------------------------------
Unremarkable.
------------------------------- ADDITIONAL NOTES ------------------------------
None
---------------------------------- SKILL LIST ---------------------------------

------------------------------ GET READY! FIGHT! ------------------------------
At start of battle Zenobia immediately deploys three sets of tentacles which
shield the boss from any harm. The tentacles are weak to all element magic and
can thus be quickly destroyed. With tentacles gone, Zenobia now takes full
brunt of magic assaults, but still halves physicals.
Employing SAB is not a shabby idea - Deprotect, Deshell and Poison debuffs are
great ways to severely weaken Zenobia as you whittle down its HPs. With about
75% of health lost Zenobia deploys another set of tentacles (clearing any
debuffs it has incurred) - this time tentacles can also attack as well as heal
Zenobia. Destroy them with a set of three RAVs, briefly switch to triple SEN to
reduce damage from incoming attack as tentacles protrude from ground below your
chrs, and then finish off Zenobia as well.
-------------------- CONGRATULATIONS! YOU ARE SERAHTORIOUS! -------------------

CINEMATIC ACTION SEQUENCE INCOMING!
- tilt left analog UP
- tilt left analog LEFT
- press Circle
- tilt left analog RIGHT
- press Circle
- tile left analog RIGHT
- MASH X

AF400 ACADEMY FRAGMENT (02/13) obtained, as well as OOparts which activate the
W orange gate in this timeline. Go N to find the orange gate in question and
use it to unlock AF200 Augusta Tower timeline.


EPISODE 4 =========================================================== EPISODE 4
WLK16                         AF200 AUGUSTA TOWER
EPISODE 4 =========================================================== EPISODE 4

A tower area? Duh.

FLOOR 50
In the room examine all four orange terminals, then exit the room, head S and
enter next room. Again examine all four orange terminals - one spits out LT039
(the answer is 9261) and your reward is map of Augusta Tower. Toss a look at it
and see how it's made of circular walkways and rooms connecting these walkways.

Floor 50 has four rooms - NW, W, SW and SE. Currently you're in SW room, so
exit to outer walkway, make a beeline for W room and go thru it to get to
middle walkway. Turn N and collect WILD OOPARTS (03/10), then go the opposite
way and examine the terminal near the gap in walkway. It looks like you're
hosed since you need to find another Augusta Tower timeline.

To find another Augusta Tower timeline, here's how to proceed...
- You used OOparts in AF200 Oerba timeline to unlock AF01X Yaschas Massif.
- In AF01X Yaschas Massif use Wild OOparts on blue warp gate along W edge of
  the map.
- Bam, AF300 Augusta Tower timeline unlocked.

Before we go there, I can go and collect two more Wild OOparts!

a) Go to AF200 Oerba timeline and go to the big tree in the middle of the map.
   SE from this tree is a house, and on E side of this house is a ledge with
   Wild OOparts resting on it. Toss the moogle over there to nab WILD OOPARTS
   (04/10).
b) Go to AF??? Xanadu timeline, and purchase WILD OOPARTS (05/10) for 10000
   chips (or 7500 chips in you have acquired Deflation fragment skill). If you
   are gilpinching, you can grab these Wild OOparts later.


EPISODE 4 =========================================================== EPISODE 4
WLK17                         AF300 AUGUSTA TOWER
EPISODE 4 =========================================================== EPISODE 4

FLOOR 12
Okay, three circular walkways with SW, SE and E rooms. Your starting point is
in E room - check the orange terminal to turn E room around, enabling you to
exit. The general way to navigate the tower is fiddling with terminals - they
turn rooms around and connect walkways allowing you to poke around.

Note - in this area you can capture Flanitor, a very good MED monster.

Exit to middle walkway, and a robotic voice will say a number [1]. Go S, check
next terminal to rotate SE room and walk thru it to outer walkway. Robotic
voice will say number [2], walk W and examine next terminal twice to rotate SW
room. When you step out of it to middle walkwa, robotic voice will say number
[3].

An elevator descends in middle of the floor, so board it and fiddle with the
terminal to go to floor 14.

FLOOR 14
Here we have three circular walkways with W and SW rooms. Step off the elevator
and breeze W to middle walkway with Chocolina's (sells new acc). There is also
a scene of another elevator being lowered near outer walkway. Check the
terminal S from Chocolina twice to rotate W room.

Walk thru W room onto outer walkway into SW room (robotic voice will say number
[7]). Inside SW room examine the terminal twice to rotate SW room, then exit SE
to reach the aforementioned lowered elevator (robotic voice will say number
[1]). Stand on it, and fiddle with the terminal to rise to floor 15.

FLOOR 15
Here we have three circular walkways with SW and W rooms. Walk thru SW room
onto middle walkway, check the terminal thrice to rotate SW room and you can
now reach W room (robotic voice will say number [7]). Bash the terminal next to
W room twice to rotate it (robotic voice will say number [2]).

Examine the orange monitor in the room for LT040 (answer is 1237172 - or the
numbers robotic voice was spewing) and AF300 AUGUSTA TOWER FRAGMENT (01/01).
You also get Access Key TYPE-50, and that annoying screen effect is gone, too.

Leave for HC, and reenter AF200 Augusta Tower.


EPISODE 4 =========================================================== EPISODE 4
WLK18                         AF200 AUGUSTA TOWER
EPISODE 4 =========================================================== EPISODE 4

FLOOR 50
Check the terminal that wouldn't budge before - since we have the keycard, a
connecting platform rises from below, allowing you to proceed toward SE room.
Inside is Chocolina with nothing new to offer, then talk to Alyssa. After the
scene go just a bit N and check the terminal to call up connecting platform
between middle and inner walkways - talk to Alyssa again for LT041 and board
the central elevator.

Fight thru three event battle before you reach floor 51.

FLOOR 51
Here we have three circular walkways (actually four, but I'm dismissing the one
around the elevator for the simplicity) and five rooms - SE, SW, S, NW and N.
Also, next to the elevator are four terminals which turn NW, W, SW and SE
rooms. And near the SE room is TC - throw moogle at it to retrieve Reverse
Clock (enables Time Reversal on AF300 Augusta Tower).

Operate terminal No.3 once, terminal No.1 once, and terminal No.4 thrice - now
you have access to N room. Inside examine the orange terminal to get Access Key
TYPE-52, then board the central elevator again. Check the terminal and choose
"Yes." to rise to floor 52, and LT042.

FLOOR 52
Here we have three circular walkways and four rooms - SW, W, NW and NE. Proceed
to SW room and check the terminal inside once to rotate SW room. Check into W
room, operate the terminal inside twice to get access to middle walkway. Here
operate No.3 terminal twice to rotate NW room, then back to W room and operate
the terminal inside twice to rotate W room. Now you have access to NE room, and
inside there's an orange terminal awarding you Access Key Top Floor.

Hoof it back to SW room, check the terminal once to rotate SW room, then board
the central elevator and choose "Yes." to rise to top floor. A wild Behemoth
has appeared...

TOP FLOOR
Chocolina's shop stop is here - perhaps you could consider buying weapons that
speed up ATB gauge by 25% or 30%? Think of it as a permanent Haste effect. When
you're done shopping, ascend nearby stairs, receive OOparts which activate the
orange warp gate on top floor and brace yourself for several bosses in a row.

------------------------ HERE COMES A NEW CHALLENGER! -------------------------
No??? Demi Fal'Cie Adam           T: ???                S: ???
--------------------------------- STATISTICS ----------------------------------
HP       | CHAIN | STGGR | CP     | GIL  | STR  | MAG  | KEV | LAUNCH | CAPTURE
74250    | 40    | 200%  | 0      | 0    | ???  | ???  | ??? | ???    | no
---------------------------- ATTACK VULNERABILITIES ---------------------------
FIRE        | ICE         | THUNDER     | WIND        | PHYSICAL    | MAGICAL
normal      | normal      | normal      | normal      | normal      | normal
------------------------------ STATUS AFFINITIES ------------------------------
  DEPR | DESH | SLOW | POSN | IMPE | CURS | PAIN | FOG  | DAZE | PROV | DSPL
  -    | -    | imm  | imm  | imm  | imm  | imm  | imm  | imm  | -    | imm
NORMAL ----------------------------- ITEMS ------------------------------- RARE
???                                   | none
--------------------------------- HINTS & TIPS --------------------------------
Hint1:
Hint2:
------------------------------- ADDITIONAL NOTES ------------------------------
None
---------------------------------- SKILL LIST ---------------------------------

------------------------ HERE COMES A NEW CHALLENGER! -------------------------
No??? Left Manipulator            T: ???                S: ???
--------------------------------- STATISTICS ----------------------------------
HP       | CHAIN | STGGR | CP     | GIL  | STR  | MAG  | KEV | LAUNCH | CAPTURE
11420    | 50    | 150%  | 0      | 0    | ???  | ???  | ??? | ???    | no
---------------------------- ATTACK VULNERABILITIES ---------------------------
FIRE        | ICE         | THUNDER     | WIND        | PHYSICAL    | MAGICAL
normal      | normal      | normal      | normal      | normal      | normal
------------------------------ STATUS AFFINITIES ------------------------------
  DEPR | DESH | SLOW | POSN | IMPE | CURS | PAIN | FOG  | DAZE | PROV | DSPL
  -    | -    | imm  | -    | -    | imm  | imm  | imm  | imm  | -    | imm
NORMAL ----------------------------- ITEMS ------------------------------- RARE
???                                   | none
--------------------------------- HINTS & TIPS --------------------------------
Hint1:
------------------------------- ADDITIONAL NOTES ------------------------------
None
---------------------------------- SKILL LIST ---------------------------------

------------------------ HERE COMES A NEW CHALLENGER! -------------------------
No??? Right Manipulator           T: ???                S: ???
--------------------------------- STATISTICS ----------------------------------
HP       | CHAIN | STGGR | CP     | GIL  | STR  | MAG  | KEV | LAUNCH | CAPTURE
11420    | 50    | 150%  | 0      | 0    | ???  | ???  | ??? | ???    | no
---------------------------- ATTACK VULNERABILITIES ---------------------------
FIRE        | ICE         | THUNDER     | WIND        | PHYSICAL    | MAGICAL
normal      | normal      | normal      | normal      | normal      | normal
------------------------------ STATUS AFFINITIES ------------------------------
  DEPR | DESH | SLOW | POSN | IMPE | CURS | PAIN | FOG  | DAZE | PROV | DSPL
  -    | -    | imm  | -    | -    | imm  | imm  | imm  | imm  | -    | imm
NORMAL ----------------------------- ITEMS ------------------------------- RARE
???                                   | ???
--------------------------------- HINTS & TIPS --------------------------------
Hint1:
------------------------------- ADDITIONAL NOTES ------------------------------
None
---------------------------------- SKILL LIST ---------------------------------
------------------------------ GET READY! FIGHT! ------------------------------
This version of Fal'Cie focuses magic damage, hence you will immediately be
pestered with Imperil and Curse on all party members, so cure that with Esunas.
Meanwhile all opponents gain Faith status.
Smite off both Manipulators to cause the main body's magic attacks be reduced
to simply lv1 element spells. Fal'Cie will eventually recall both Manipulators
at full HPs, but they fall easily.
-------------------- CONGRATULATIONS! YOU ARE SERAHTORIOUS! -------------------

It is not over yet.

------------------------ HERE COMES A NEW CHALLENGER! -------------------------
No??? Demi Fal'Cie Adam           T: ???                S: ???
--------------------------------- STATISTICS ----------------------------------
HP       | CHAIN | STGGR | CP     | GIL  | STR  | MAG  | KEV | LAUNCH | CAPTURE
212160   | 40    | 200%  | 0      | 0    | ???  | ???  | ??? | ???    | no
---------------------------- ATTACK VULNERABILITIES ---------------------------
FIRE        | ICE         | THUNDER     | WIND        | PHYSICAL    | MAGICAL
normal      | normal      | normal      | normal      | normal      | normal
------------------------------ STATUS AFFINITIES ------------------------------
  DEPR | DESH | SLOW | POSN | IMPE | CURS | PAIN | FOG  | DAZE | PROV | DSPL
  -    | -    | imm  | imm  | imm  | imm  | imm  | imm  | imm  | -    | imm
NORMAL ----------------------------- ITEMS ------------------------------- RARE
???                                   | none
--------------------------------- HINTS & TIPS --------------------------------
Hint1:
Hint2:
Hint3:
------------------------------- ADDITIONAL NOTES ------------------------------
None
---------------------------------- SKILL LIST ---------------------------------

------------------------ HERE COMES A NEW CHALLENGER! -------------------------
No??? Left Manipulator            T: ???                S: ???
--------------------------------- STATISTICS ----------------------------------
HP       | CHAIN | STGGR | CP     | GIL  | STR  | MAG  | KEV | LAUNCH | CAPTURE
16320    | 50    | 150%  | 0      | 0    | ???  | ???  | ??? | ???    | no
---------------------------- ATTACK VULNERABILITIES ---------------------------
FIRE        | ICE         | THUNDER     | WIND        | PHYSICAL    | MAGICAL
normal      | normal      | normal      | normal      | normal      | normal
------------------------------ STATUS AFFINITIES ------------------------------
  DEPR | DESH | SLOW | POSN | IMPE | CURS | PAIN | FOG  | DAZE | PROV | DSPL
  -    | -    | imm  | -    | -    | imm  | imm  | imm  | imm  | -    | imm
NORMAL ----------------------------- ITEMS ------------------------------- RARE
???                                   | none
--------------------------------- HINTS & TIPS --------------------------------
Hint1:
Hint2:
Hint3:
------------------------------- ADDITIONAL NOTES ------------------------------
None
---------------------------------- SKILL LIST ---------------------------------

------------------------ HERE COMES A NEW CHALLENGER! -------------------------
No??? Right Manipulator           T: ???                S: ???
--------------------------------- STATISTICS ----------------------------------
HP       | CHAIN | STGGR | CP     | GIL  | STR  | MAG  | KEV | LAUNCH | CAPTURE
16320    | 50    | 150%  | 0      | 0    | ???  | ???  | ??? | ???    | no
---------------------------- ATTACK VULNERABILITIES ---------------------------
FIRE        | ICE         | THUNDER     | WIND        | PHYSICAL    | MAGICAL
normal      | normal      | normal      | normal      | normal      | normal
------------------------------ STATUS AFFINITIES ------------------------------
  DEPR | DESH | SLOW | POSN | IMPE | CURS | PAIN | FOG  | DAZE | PROV | DSPL
  -    | -    | imm  | -    | -    | imm  | imm  | imm  | imm  | -    | imm
NORMAL ----------------------------- ITEMS ------------------------------- RARE
???                                   | ???
--------------------------------- HINTS & TIPS --------------------------------
Hint1:
Hint2:
Hint3:
------------------------------- ADDITIONAL NOTES ------------------------------
None
---------------------------------- SKILL LIST ---------------------------------
------------------------------ GET READY! FIGHT! ------------------------------
This version of Fal'Cie focuses on physical damage output, so Bravery and
Protect on all opponents, while you need to take down bigger chunk of HPs.
Smite off both Manipulators to cause the main body's attacks to become weaker.
Fal'Cie will eventually recall both Manipulators at full HPs, but they fall
easily.
-------------------- CONGRATULATIONS! YOU ARE SERAHTORIOUS! -------------------

CINEMATIC ACTION SEQUENCE INCOMING!
- tilt left analog RIGHT
- tilt left analog UP
- tilt left analog RIGHT
- press Circle
- MASH X
- tilt left analog RIGHT
- MASH X

Hello, LT043 - if you want to bash heads with the boss continuously, choose
anything but Square.

PARADOX ENDING - After you beat the game, visit the Xanadu timeline. Enter the
leftmost building and talk to the girl dressed as chocobo to unlock Grand Cross
fragment skill. MAKE SURE TO TURN IT ON! Use Time Reversal on AF200 Augusta
Tower timeline and proceed to the place of boss encounter. When you begin the
battle, words "GRAND CROSS" appear on screen, and you fight stronger version of
the boss. Defeat it for paradox ending (04/08). More details shall be added
later.

Nab AF200 AUGUSTA TOWER FRAGMENT (01/04). With the boss gone and dusted, check
the terminal to free up the access to orange warp gate nearby. Using the warp
gate unlocks AF4XX Academy timeline.


EPISODE 4 =========================================================== EPISODE 4
WLK19                            AF4XX ACADEMY
EPISODE 4 =========================================================== EPISODE 4

There are two warp gates here:
a) Orange gate along E side
b) Blue gate near Chocolina's shop

Quite a vast improvement over the hellhole we had to walk thru several hours
back... if you somehow missed getting the map of Academy in previous timeline,
you can get it again by examining orange panel bit N from your position. Ride
the long escalator N to find Chocolina's shop (no new warez), then fiddle with
nearby orange terminal for a scene about 13th Ark.

Navigate the city all the way to the N and enter the large building. Inside
toss the moogle at TC behind the counter to get Reverse Clock (unlocks Time
Reversal in AF200 Augusta Tower). Then look for a man with white hair, gray-
white sweater, and blue jeans. Talk to him to initiate the monster data quest -
defeat at least one copy of every enemy in the game to obtain the fragment (DLC
foes do not count). Also inside the same area look for a concealed image of a
man - use Moogle Hunter nearby to reveal a man named "Daddy Bear" (if you
played FFXIII, you'll recognize him as being Lightning's captain).

Talk to him to initiate a quiz quest - answer correctly to get a fragment... or
fail like I did to get nothing, except initiate the quest. Regardless of the
outcome, Daddy Bear will ninjawarp to one of 10 different locations inside
AF4XX Academy - three locations are within W district, and seven are within E
district. Daddy Bear holds five fragments in total - to get first fragment, you
have to answer one question, two correct answers for second fragment, and so on
until five questions for fifth fragment. Note that each time when you get a
fragment, or answer incorrectly, Daddy Bear ninjawarps to a new location (but
never again inside the large N building you first met him in).

Enter the oval room at extreme N and talk to Alyssa or Hope to move things
along, then Hope two more times for LT044, then Alyssa two more times. You
learn of five graviton cores that need to be collected.

Hoppalongcassidy to E district, SE corner and look for a concealed image of
something floating in the air. Press R1 to reveal the hidden item and then nab
WILD OOPARTS (06/10).

Now to hunt for graviton cores' locations!
a) ALPHA - Warp to AF003 New Bodhum. Walk over to the E part of the middle of
the map. There are two metallic platforms, and one of them is raised a bit. Hop
on the raised platform and there's a concealed item. Use R1 to reveil it and
nab AF003 NEW BODHUM FRAGMENT (04/04). Leave to HC.
b) BETA - Warp to AF005 Bresha Ruins. Grab a chocobo, and from central orange
gate ride E to the staircase leading down to S. Jump over the staircase's stone
fence to the left and moogle's pompom starts glowing. Hidden in the grass is a
concealed item. Use R1 to reveal it and nab AF005 BRESHA RUINS FRAGMENT
(03/08). Leave to HC.
c) GAMMA - Warp to AF200 Oerba. From big tree in middle of the map walk briefly
SE to spot a pile of sand against the stone fence. By choco-jumping from this
pile of sand you can land on nearby roof of the of the building next to
Chocolina's shop. There's a concealed item floating around - Use R1 to reveal
it and nab AF200 OERBA FRAGMENT (04/05). Leave to HC.
d) DELTA - Warp to AF400 Academy (great). Make force to Chocolina's shop in W
district. Going N from Chocolina's is red escalator leading N to a dead end. Go
down the escalator to find a concealed item. Use R1 to reveal it and nab AF400
ACADEMY FRAGMENT (03/13). Do not leave the timeline yet! Also next to
Chocolina's shop is a blue escalator leading down to the S - jump down it, and
then make an immediate 180-degree turn to find next escalator leading down to
N. At the bottom again make a hard 180-degree turn and walk as far S as you can
to discover a blue gate! Use one unit of Wild OOparts to activate the blue
gate, which unlocks AF100 Yaschas Massif timeline.


EPISODE 4 =========================================================== EPISODE 4
WLK20                         AF100 Yaschas Massif
EPISODE 4 =========================================================== EPISODE 4

There is one warp gate here:
a) Blue gate on very S in one of dead ends

The sole reason we came here is to collect one specific fragment, and then
we're outta here. You start in the camp to the NE of the map, and your
objective lies in SW portion of the map (in the area with searchlights). Grab a
blue chocobo for riding - while these birds behave exactly the same while
yellow ones, blue chocies continuously drain your reserves of Gysahl Greens.
And they tend to run away from you once you dismount.

Now to hunt for the last graviton core's location!
e) EPSILON - Once you make it to the searchlight area, look at the map. There
are three triangular crackcracks in the ground, and the piece you're looking
for is near the largest crack. Moogle's pompom also lights up when you're in
close vicinity. Sniff for a concealed item, use R1 to reveal it and nab AF100
YASCHAS MASSIF FRAGMENT (01/07).

All graviton cores have been collected! Return to AF4XX Academy.


EPISODE 4 =========================================================== EPISODE 4
WLK21                            AF4XX ACADEMY
EPISODE 4 =========================================================== EPISODE 4

Return to Alyssa and talk to her five times to hand over graviton cores Alpha,
Beta, Gamma, Delta and Epsilon. After Epsilon being given, a scene plays, in
which you get OOparts that activate orange warp gate along E side.

PARADOX ENDING - After you beat the game, visit the Xanadu timeline. Enter the
leftmost building and talk to the girl dressed as chocobo to unlock Grand Cross
fragment skill. MAKE SURE TO TURN IT ON! Return to AF4XX Academy and do Time
Reversal. Replay the map up to the point where you give Alyssa graviton cores.
DO NOT SKIP THE EVENTS DURING THIS TIME. Eventually you're offered Live Trigger
choice! Press Triangle for paradox ending (05/08). More details shall be added
later.

After getting the OOparts, talk to Noel who's standing near the door. Exit the
building completely and grab a chocobo, ride it S, turn E and up the ramp.
While on the ramp, you'll spot the activated orange warp gate on the E
platform. Dismount the chocster, examine the orange warp gate for LT045
(Triangle), which in turn unlocks... Hmm, the things seem to go very wrong for
both Serah and Noel...


EPISODE 5 =========================================================== EPISODE 5
WLK22                            AF??? VALHALLA
EPISODE 5 =========================================================== EPISODE 5

You have three AF??? nodes, and the one you need to go is the middle one.
Valhalla again, though this time you control Serah only, and moogle is kinda
out of commission too (can only do Moogle Hunter with R1). Walk E until you
spot a familiar figure...

Talk to her for LT046 and BETWEEN TIME AND SPACE FRAGMENT (01/05). She moves
further E, and upon discussion gives you LT047, as well as parts with BETWEEN
TIME AND SPACE FRAGMENT (02/05). Now she moves SW between two sets of stairs -
chat with her for BETWEEN TIME AND SPACE FRAGMENT (03/05)... stop moving so
much. Walk back downstairs to the E and slap her for BETWEEN TIME AND SPACE
FRAGMENT (04/05), and finally walk upstairs to talk to the girl one more time
for BETWEEN TIME AND SPACE FRAGMENT (05/05).

Dart W upstairs and press R1 near concealed Chocolina, who amazingly sells
nothing new. Hey, girl, shape up!

Talk to elusive girl for the final time...

------------------------ HERE COMES A NEW CHALLENGER! -------------------------
No??? suiaC                       T: ???                S: ???
--------------------------------- STATISTICS ----------------------------------
HP       | CHAIN | STGGR | CP     | GIL  | STR  | MAG  | KEV | LAUNCH | CAPTURE
12000    | 50    | 200%  | 0      | 0    | ???  | ???  | ??? | ???    | no
---------------------------- ATTACK VULNERABILITIES ---------------------------
FIRE        | ICE         | THUNDER     | WIND        | PHYSICAL    | MAGICAL
normal      | normal      | normal      | normal      | halves      | halves
------------------------------ STATUS AFFINITIES ------------------------------
  DEPR | DESH | SLOW | POSN | IMPE | CURS | PAIN | FOG  | DAZE | PROV | DSPL
  -    | -    | -    | -    | -    | -    | imm  | imm  | imm  | -    | -
NORMAL ----------------------------- ITEMS ------------------------------- RARE
none                                  | none
--------------------------------- HINTS & TIPS --------------------------------
Hint1:
Hint2:
Hint3:
Hint4:
------------------------------- ADDITIONAL NOTES ------------------------------
None
---------------------------------- SKILL LIST ---------------------------------
------------------------------ GET READY! FIGHT! ------------------------------
It's Serah and her monsters against the boss. He retains pretty much the same
moves as from first battle, and gains the ability to instantly remove
accumulated CG, making it hard to achieve Stagger.
There are two trump cards you can bring in this battle - SEN monster with Regen
Guard, and Serah's SAB role. Stick Poison on the badass while SEN monster draws
the heat. Dispel boss' buffs as they pop and ensure Poison is always on.
-------------------- CONGRATULATIONS! YOU ARE SERAHTORIOUS! -------------------

Serah is cruisin' for a bruisin'...

PARADOX ENDING - After you beat the game, visit the Xanadu timeline. Enter the
leftmost building and talk to the girl dressed as chocobo to unlock Grand Cross
fragment skill. MAKE SURE TO TURN IT ON! Use Time Reversal on AF4XX Academy
timeline, give Alyssa five graviton cores, and proceed to the place of this
encounter. When you begin the battle, words "GRAND CROSS" appear on screen, and
you fight stronger version of the boss. Defeat him for paradox ending (06/08).
More details shall be added later.


EPISODE 5 =========================================================== EPISODE 5
WLK23                           AF00X NEW BODHUM
EPISODE 5 =========================================================== EPISODE 5

After waking up, talk to Lebreau for LT048, Gadot for LT049, Yuju LT050 and
Marquee for LT051. Next walk inside NORA's house to find somebody important...
everybody's gone. Walk to the pier opposite of NORA's house and talk to *THE
WOMAN* (swoon) standing there for LT052 (Triangle).

PARADOX ENDING - This is the first of paradox endings you can get without
beating the game or becoming very powerful. At the offered Live Trigger press
Triangle to get paradox ending (07/08), as well as AF00X NEW BODHUM FRAGMENT
(01/03).

After you nab the fragment, you're returned to "Between time and space" area. A
new area gets unlocked in middle node, AF00X New Bodhum.

When you return, your gameplay resumes just before LT052, but this time choose
X in order to advance the game. Hey, whose voice is that I hear? Walk aaaall
the way E to the crates and talk to the... hm, spoiler? When the scene
concludes, look along crater's edges to find AF00X NEW BODHUM FRAGMENT (02/03)
and AF00X NEW BODHUM FRAGMENT (03/03), then step in the time warp.


EPISODE 5 =========================================================== EPISODE 5
WLK24                          AF700 DYING WORLD
EPISODE 5 =========================================================== EPISODE 5

A new area appears in middle node, this one being AF700 Dying World, so pop in
for a visit.

There is one warp gate here:
a) Blue gate on S end of W section of the map.

Moogle is totally unavailable for a while. Walk W for a scene with Noel and
Behemoth, then E for a scene with Noel and Censor Bypass, talk to Censor Bypass
for a scene with Noel, and then moogle comes back (enabling Moogle Hunter
again). Go SE to enter the settlement with a lot of shadows of the people - if
you use R1 next to the person's shadow, that person falls to the ground and
disappears. I'm not sure if it has any consequence story-wise, but I still
advise not using R1.

About 20 steps from entering the settlement you should spot a concealed TB
floating in the air. Use R1 nearby and loot the TB for map of Dying World. In
an alcove N from this TB locate concealed Chocolina - give her a push with R1
and check hew warez, for she sells new weapons.

Shortly before exiting the village a shadow of Noel is standing (moogle's
pompom light up as well). Punch him with R1 to get him moving into next scene,
and then try addressing the girl Noel spoke to for another scene. Afterwards go
SE for a scene with Noel and Censor Bypass...

------------------------ HERE COMES A NEW CHALLENGER! -------------------------
No??? suiaC                       T: ???                S: ???
--------------------------------- STATISTICS ----------------------------------
HP       | CHAIN | STGGR | CP     | GIL  | STR  | MAG  | KEV | LAUNCH | CAPTURE
5000     | 50    | 150%  | 0      | 0    | ???  | ???  | ??? | ???    | no
---------------------------- ATTACK VULNERABILITIES ---------------------------
FIRE        | ICE         | THUNDER     | WIND        | PHYSICAL    | MAGICAL
normal      | normal      | normal      | normal      | halves      | halves
------------------------------ STATUS AFFINITIES ------------------------------
  DEPR | DESH | SLOW | POSN | IMPE | CURS | PAIN | FOG  | DAZE | PROV | DSPL
  -    | -    | -    | -    | -    | -    | imm  | imm  | imm  | -    | -
NORMAL ----------------------------- ITEMS ------------------------------- RARE
???                                   | none
--------------------------------- HINTS & TIPS --------------------------------
Hint1:
Hint2:
Hint3:
Hint4:
------------------------------- ADDITIONAL NOTES ------------------------------
None
---------------------------------- SKILL LIST ---------------------------------
------------------------------ GET READY! FIGHT! ------------------------------
You control only Noel against the boss. He retains pretty much the same moves
as from first battle, and gains the ability to instantly remove accumulated CG,
making it hard to achieve Stagger.
Because the boss only has 5000 HP, winning this battle isn't hard at all.
-------------------- CONGRATULATIONS! YOU ARE SERAHTORIOUS? -------------------

PARADOX ENDING - After you beat the game, visit the Xanadu timeline. Enter the
leftmost building and talk to the girl dressed as chocobo to unlock Grand Cross
fragment skill. Use Time Reversal on AF4XX Academy timeline, give Alyssa five
graviton cores, defeat Censor Bypass within Valhalla. After you arrive into
AF700 Dying World, MAKE SURE TO TURN ON GRAND CROSS FRAGMENT SKILL! Proceed to
the place of this encounter. When you begin the battle, words "GRAND CROSS"
appear on screen, and you fight stronger version of the boss. Defeat him for
paradox ending (08/08). More details shall be added later.

After the battle proceed to the N towards a monument for a scene with Noel and
a girl. Afterwards both Noel and Serah are warped to the middle section of
Dying World, and they start at S edge (Moogle Hunter is disabled again). Get
close to Noah thrice to have both you and him warp a bit N, and finally you end
up next to Chocolina's shop. Restock if you need and then approach Noel for a
boss fight...

------------------------ HERE COMES A NEW CHALLENGER! -------------------------
No??? Gogmagog                    T: ???                S: ???
--------------------------------- STATISTICS ----------------------------------
HP       | CHAIN | STGGR | CP     | GIL  | STR  | MAG  | KEV | LAUNCH | CAPTURE
146400   | 55    | 200%  | 300    | 450  | ???  | ???  | ??? | ???    | no
---------------------------- ATTACK VULNERABILITIES ---------------------------
FIRE        | ICE         | THUNDER     | WIND        | PHYSICAL    | MAGICAL
normal      | normal      | normal      | normal      | normal      | normal
------------------------------ STATUS AFFINITIES ------------------------------
  DEPR | DESH | SLOW | POSN | IMPE | CURS | PAIN | FOG  | DAZE | PROV | DSPL
  -    | -    | -    | imm  | -    | imm  | -    | -    | imm  | -    | -
NORMAL ----------------------------- ITEMS ------------------------------- RARE
???                                   | none
--------------------------------- HINTS & TIPS --------------------------------
Hint1:
Hint2:
Hint3:
------------------------------- ADDITIONAL NOTES ------------------------------
None
---------------------------------- SKILL LIST ---------------------------------
------------------------------ GET READY! FIGHT! ------------------------------
A peculiar boss, that needs to get spanked for final time.
It will put debuffs on self, which include Deshell, Defaith, Debrave, Fog,
Deprotect and Pain. After it suffers from all that stuff, it uses a skill that
clears all debuffs from boss and gives them to you! Plus Gog can heal itself.
-------------------- CONGRATULATIONS! YOU ARE SERAHTORIOUS! -------------------

Answer LT053, and collect AF700 DYING WORLD FRAGMENT (01/04). Look at the map
of Dying World - middle section is connected to the W section with a bridge. If
you N from that bridge and just follow the edge, you'll eventually get to a
concealed TC - use R1 and collect Gold Chocobo from TC. Then retrace all the
way back to the monument in E section of the map, towards the N. While going
from the settlement towards the monument, keep an eye out for TC behind a stone
fence to the right - it contains Reverse Clock (unlocks Time Reversal for AF4XX
Academy). Examine the pedestal, then talk to the moogle, and finally step into
time warp.


EPISODE 5 =========================================================== EPISODE 5
WLK25                           AF700 NEW BODHUM
EPISODE 5 =========================================================== EPISODE 5

There's one warp gate here:
a) Orange gate at the pier.

Moogle's functions have been fully restored. From the start walk W until you
can run again, then return all the way E to where you started and moogle's
pompom lights up. There's a concealed TC in SE corner just out of reach, press
R1 to uncover it and then toss the moogle to recover AF700 NEW BODHUM FRAGMENT
(01/05).

Check the time warp in front of the pier and *THE WOMAN* appears. After the
scene is over, Moogle Hunter ability is upgraded. You will find a couple of
concealed treasures with rings around them, and the upgrade you just received
allows you to open such treasures.

On W side of the map you can find concealed Chocolina's shop. R1 it to discover
she sells nothing new. Directly S from Chocolina in SW corner moogle's pompom
lights up again - there's a concealed TC just out of reach. Press R1 to uncover
it and toss moogle at it to recover AF700 NEW BODHUM FRAGMENT (02/05).

Directly N from the pier there's a concealed item - use R1 to uncover it and
claim OOparts which activate S orange gate. SE from Chocolina's is a concealed
TC - uncover it with R1 to claim AF700 NEW BODHUM FRAGMENT (03/05). And lastly,
NE from the pier is concealed TC that hides map of New Bodhum. Now go to S
orange gate and activate it to leave the place and return to HC. Next area
unlocked is AF500 Academy... but return to AF700 Dying World for now.

You start in S section, N side. Schlepp S towards the image of the bridge,
press R1 to form the bridge and walk across to the SW for 15 or so steps. Next
to red chocster is a concealed TC, press R1 to uncover it and bag AF700 DYING
WORLD FRAGMENT (02/04). Get to the bridge connecting W and central sections of
the map, press R1 to form the bridge and now walk all the way thru the
settlement towards the monument on N side of E section of the map. Once there,
press R1 near the pedestal, then examine it for LT054 (Triangle). Your reward
is WILD OOPARTS (07/10). Leave for HC.

Drop by Xanadu timeline to unlock two more fragment skills. You get 3rd skill
Deflation (can buy items at reduced price), and 6th skill Gravity Jump (hold
Circle while jumping to slow your descent). Now onward to AF??? Archylte
Steppe.

With Gravity Jump it is now possible to jump the gap separating E and W
sections of Archylte Steppe. Actually, you can reach earlier by using the gold
Cactuar statue as a warp, but I did not focus on completing many subquests
while I'm writing the main walkthru. Anyway, blitz your Serah all the way W and
then walk along the edge looking into the ravine, until you spot another ledge
with something floating on it. Toss the moogle down there to recover WILD
OOPARTS (08/10).

Now leave for HC and depart to AF500 Academy.


FINAL EPISODE =================================================== FINAL EPISODE
WLK26                            AF500 ACADEMY
FINAL EPISODE =================================================== FINAL EPISODE

Not good with these type of areas, so we go with liberal directions.

From start go S and pry open TC with Reverse Clock (unlocks Time Reversal in
AF700 Dying World), then go N, examine Cactuar stone to make a checkpoint (in
case you fall down, you restart at last Cactuar stone you checked), shop at
Chocolina's (new weapons, new acc, lv3 and lv4 monster mats), go N for a scene.

Turn W and cross the block to the platform to W. Turn N and wait for L-block to
connect with a platform to NW, then cross the L-block to the platform. Use the
stairs to N and examine Cactuar stone to make a checkpoint. Turn E and go over
rotating block to the platform to E with TB that contains map of AF500 Academy.

Return to last Cactuar stone, turn N and use the stairs to N. Cross the
rotating block to set of stairs to NE. Now you can reach the platform with
yellow "!"...

------------------------ HERE COMES A NEW CHALLENGER! -------------------------
No??? Paco Amethyst               T: ???                S: ???
--------------------------------- STATISTICS ----------------------------------
HP       | CHAIN | STGGR | CP     | GIL  | STR  | MAG  | KEV | LAUNCH | CAPTURE
250400   | 40    | 200%  | 0      | -    | ???  | ???  | ??? | ???    | no
---------------------------- ATTACK VULNERABILITIES ---------------------------
FIRE        | ICE         | THUNDER     | WIND        | PHYSICAL    | MAGICAL
weak        | absorb      | halves      | halves      | normal      | normal
------------------------------ STATUS AFFINITIES ------------------------------
  DEPR | DESH | SLOW | POSN | IMPE | CURS | PAIN | FOG  | DAZE | PROV | DSPL
  -    | -    | imm  | imm  | imm  | imm  | imm  | imm  | imm  | -    | -
NORMAL ----------------------------- ITEMS ------------------------------- RARE
???                                   | ???
--------------------------------- HINTS & TIPS --------------------------------
Hint1:
Hint2:
Hint3:
Hint4:
------------------------------- ADDITIONAL NOTES ------------------------------
None
---------------------------------- SKILL LIST ---------------------------------

------------------------ HERE COMES A NEW CHALLENGER! -------------------------
No??? Paco Ruby                   T: ???                S: ???
--------------------------------- STATISTICS ----------------------------------
HP       | CHAIN | STGGR | CP     | GIL  | STR  | MAG  | KEV | LAUNCH | CAPTURE
250400   | 40    | 200%  | 0      | -    | ???  | ???  | ??? | ???    | no
---------------------------- ATTACK VULNERABILITIES ---------------------------
FIRE        | ICE         | THUNDER     | WIND        | PHYSICAL    | MAGICAL
weak        | absorb      | halves      | halves      | normal      | normal
------------------------------ STATUS AFFINITIES ------------------------------
  DEPR | DESH | SLOW | POSN | IMPE | CURS | PAIN | FOG  | DAZE | PROV | DSPL
  -    | -    | imm  | imm  | imm  | imm  | imm  | imm  | imm  | -    | -
NORMAL ----------------------------- ITEMS ------------------------------- RARE
???                                   | ???
--------------------------------- HINTS & TIPS --------------------------------
Hint1:
Hint2:
Hint3:
Hint4:
------------------------------- ADDITIONAL NOTES ------------------------------
None
---------------------------------- SKILL LIST ---------------------------------
------------------------------ GET READY! FIGHT! ------------------------------
A couple of elemental monsters that don't mix. Both foes emit AOE element
attacks, and stomp the ground for physical damage. They're immune to many
useful debuffs, except Deprotect and Deshell, which you seriously need to
consider sticking on them. These bozos aren't dangerous otherwise.
At one point remaining Paco starts a chant to revive the one you already
dispatched, so hurry it up before that happens. If the Paco you're still
fighting has for example 20000 HPs when the chant is complete, revived Paco
will also have 20000 HPs, so use this info to your advantage.
-------------------- CONGRATULATIONS! YOU ARE SERAHTORIOUS! -------------------

In the scene that follows a blue cube pops up, Noel touches it and it turns
purple. Touching these cubes will cause some rotating blocks to change their
pattern. You also nab AF500 ACADEMY FRAGMENT (01/02) for added booty. Cactuar
stone on this platform is auto-activated.

Jump on the block to S, wait for E L-block to connect you with platform to SE,
then cross the L-block to SE platform. Cross the E I-block to E platform and
examine Cactuar stone for a checkpont. Board the stairs to N when they're
properly aligned, and then use L-block to N to reach platform to NE.

Activate Cactuar stone for a checkpoint, use the stairs to N and touch purple
cube to have it turn blue. Use the stairs to S, turn W and cross L-block to the
platform to NW.

Go W, touch Cactuar stone for a checkpoint and touch blue cube to have it turn
purple. Hop on T-block to N, and ride it to the platform to W. Here examine
purple cube to have it turn blue, then use T-block to the E to ride it to E
platform. Here loot TC with Reverse Clock (unlocks Time Reversal on AF700 New
Bodhum). Next board the stairs to E when they're properly aligned to reach
another platform to E.

Kick Cactuar stone for checkpoint, ignore the cube and hop on L-block to N. At
the other end wait for T-block to W, jump on it and get off to the platform to
W. Board another T-block to W, and wait until it connects to L-block to W.
Cross the L-block to the platform to SW. Here examine both Cactuar stone for
checkpoint and blue cube to have it turn purple.

Cross L-block to N when its other end points E so that you wait on the tip of
I-block. From here hop on T-block to E and have it carry you to the platform to
NE. Use stairs to W, and cross L-block to W to reach the stairs to NW.

Hop on platform to N and quickly dash for stairs to E to reach final platform
before the last bosses of the game. Here you have Chocolina's shop, a Cactuar
stone that is auto-activated, and a big red Cactuar stone which warps you to
start of the dungeon. Also loot TC containing Reverse Clock (unlocks Time
Reversal on AF500 Academy).

Before tackling final bosses, make necessary preparations.
1. SEN/SEN/SEN (Pulsework Soldier)
2. MED/MED/MED (Flanitor)
3. COM/COM/COM (Kichu)
4. RAV/RAV/COM (Kichu)
5. SAB/RAV/MED (Flanitor)
6. SAB/MED/MED (Flanitor): default paradigm

Finally, cross the I-block to N to engage the final boss battles.

------------------------ HERE COMES A NEW CHALLENGER! -------------------------
No??? Chaos Bahamut               T: ???                S: ???
--------------------------------- STATISTICS ----------------------------------
HP       | CHAIN | STGGR | CP     | GIL  | STR  | MAG  | KEV | LAUNCH | CAPTURE
79930    | 60    | 999,9%| 300    | 450  | ???  | ???  | ??? | no     | no
---------------------------- ATTACK VULNERABILITIES ---------------------------
FIRE        | ICE         | THUNDER     | WIND        | PHYSICAL    | MAGICAL
halves      | halves      | halves      | halves      | halves      | halves
------------------------------ STATUS AFFINITIES ------------------------------
  DEPR | DESH | SLOW | POSN | IMPE | CURS | PAIN | FOG  | DAZE | PROV | DSPL
  -    | -    | -    | imm  | -    | imm  | imm  | imm  | imm  | imm  | imm
NORMAL ----------------------------- ITEMS ------------------------------- RARE
Phoenix Down                          | ???
--------------------------------- HINTS & TIPS --------------------------------
Hint1:
Hint2:
Hint3:
------------------------------- ADDITIONAL NOTES ------------------------------
None
---------------------------------- SKILL LIST ---------------------------------
------------------------------ GET READY! FIGHT! ------------------------------
Chaos dude is a rather chaotic battle... it alternates between two modes of
combat, close-quarters and long range - it starts in close-quarters. Boss
swipes at your chrs a few times, or spits out AOE flame. Then it changes to
flying mode during which it can deploy one of three attacks - straight line
beam, some homing projectiles, or a hugeass AOE magic attack (also inflicts big
blood damage).
At start of battle manually command Serah to launch Deprotect until it sticks,
and then switch to <3.> to finish off this battle.
-------------------- CONGRATULATIONS! YOU ARE SERAHTORIOUS! -------------------

Start round 2!

------------------------ HERE COMES A NEW CHALLENGER! -------------------------
No??? suiaC                       T: ???                S: ???
--------------------------------- STATISTICS ----------------------------------
HP       | CHAIN | STGGR | CP     | GIL  | STR  | MAG  | KEV | LAUNCH | CAPTURE
38830    | 50    | 300%  | 0      | 0    | ???  | ???  | ??? | ???    | no
---------------------------- ATTACK VULNERABILITIES ---------------------------
FIRE        | ICE         | THUNDER     | WIND        | PHYSICAL    | MAGICAL
normal      | normal      | normal      | normal      | halves      | halves
------------------------------ STATUS AFFINITIES ------------------------------
  DEPR | DESH | SLOW | POSN | IMPE | CURS | PAIN | FOG  | DAZE | PROV | DSPL
  -    | -    | -    | -    | -    | -    | imm  | imm  | imm  | imm  | -
NORMAL ----------------------------- ITEMS ------------------------------- RARE
none                                  | none
--------------------------------- HINTS & TIPS --------------------------------
Hint1:
Hint2:
Hint3:
Hint4:
------------------------------- ADDITIONAL NOTES ------------------------------
None
---------------------------------- SKILL LIST ---------------------------------
------------------------------ GET READY! FIGHT! ------------------------------
Censor Bypass gains a new attack which debuffs one chr with Curse, Deprotect,
Deshell, Poison and Daze. The old pals are still there, including the ability
to insta-remove accumulated CG making him hard to stagger, as well as remove
debuffs and buff self a lot. He's also immune to Provoke in this round.
Serah's SAB role with Poison, Deprotect and Deshell will be good choice for
this battle. In your favor also plays boss' AI - until he loses about half HPs,
he'll attack one character only. After he smokes half of his reserves, he
starts to get nasty in releasing AOE attacks that inflict Blood Damage as well.
In times of need bust out <2.>
-------------------- CONGRATULATIONS! YOU ARE SERAHTORIOUS! -------------------

Start round 3... When battle starts, press Start, pick 1st choice, then 1st
choice, and again 1st choice to be returned to main menu. After you leave it,
you continue just before round 3. Change your paradigms like this...
1. SEN/SEN/SEN (Pulsework Soldier)
2. MED/MED/MED (Flanitor)
3. COM/COM/COM (Kichu)
4. RAV/RAV/COM (Kichu)
5. SAB/RAV/SEN (Pulsework Soldier)
6. SAB/MED/SEN (Pulsework Soldier): default paradigm

------------------------ HERE COMES A NEW CHALLENGER! -------------------------
No??? suiaC                       T: ???                S: ???
--------------------------------- STATISTICS ----------------------------------
HP       | CHAIN | STGGR | CP     | GIL  | STR  | MAG  | KEV | LAUNCH | CAPTURE
52950    | 50    | 200%  | 0      | 0    | ???  | ???  | ??? | ???    | no
---------------------------- ATTACK VULNERABILITIES ---------------------------
FIRE        | ICE         | THUNDER     | WIND        | PHYSICAL    | MAGICAL
normal      | normal      | normal      | normal      | halves      | halves
------------------------------ STATUS AFFINITIES ------------------------------
  DEPR | DESH | SLOW | POSN | IMPE | CURS | PAIN | FOG  | DAZE | PROV | DSPL
  -    | -    | -    | -    | -    | -    | imm  | imm  | imm  | -    | -
NORMAL ----------------------------- ITEMS ------------------------------- RARE
none                                  | none
--------------------------------- HINTS & TIPS --------------------------------
Hint1:
Hint2:
Hint3:
Hint4:
------------------------------- ADDITIONAL NOTES ------------------------------
None
---------------------------------- SKILL LIST ---------------------------------
------------------------------ GET READY! FIGHT! ------------------------------
Censor Bypass gains a new attack which debuffs one chr with Curse, Deprotect,
Deshell, Poison and Daze. The old pals are still there, including the ability
to insta-remove accumulated CG making him hard to stagger, as well as remove
debuffs and buff self a lot. He's not immune to Provoke, though. But he can
cast Ultima?
Serah's SAB role with Poison, Deprotect and Deshell will be good choice for
this battle. Your monster SEN will attract a lot of boss hate, hehe - it will
be healed by Noel, while Serah debuffs Censor Bypass or removes his buffs. Try
to always keep Poison active - that way you keep boss' Regen at bay.
When boss' CG is at about 150% and he's in middle of launching an attack,
switch to <4.> and attempt to quickly stagger him. If you succeed, you pretty
much have this battle in the bag. Ideally, <6.> and <4.> would be all you need
to win this battle.
But wait, he revives? Oh well, just take his HPs down one more time.
-------------------- CONGRATULATIONS! YOU ARE SERAHTORIOUS! -------------------

Begin round 4!

------------------------ HERE COMES A NEW CHALLENGER! -------------------------
No??? Red Bahamut                 T: ???                S: ???
--------------------------------- STATISTICS ----------------------------------
HP       | CHAIN | STGGR | CP     | GIL  | STR  | MAG  | KEV | LAUNCH | CAPTURE
141200   | 50    | 300%  | 0      | 0    | ???  | ???  | ??? | no     | no
---------------------------- ATTACK VULNERABILITIES ---------------------------
FIRE        | ICE         | THUNDER     | WIND        | PHYSICAL    | MAGICAL
halves      | normal      | halves      | normal      | halves      | normal
------------------------------ STATUS AFFINITIES ------------------------------
  DEPR | DESH | SLOW | POSN | IMPE | CURS | PAIN | FOG  | DAZE | PROV | DSPL
  -    | -    | -    | -    | -    | -    | -    | imm  | imm  | -    | imm
NORMAL ----------------------------- ITEMS ------------------------------- RARE
-                                     | -
--------------------------------- HINTS & TIPS --------------------------------
Hint1:
Hint2:
Hint3:
------------------------------- ADDITIONAL NOTES ------------------------------
None
---------------------------------- SKILL LIST ---------------------------------

------------------------ HERE COMES A NEW CHALLENGER! -------------------------
No??? Gold Bahamut                T: ???                S: ???
--------------------------------- STATISTICS ----------------------------------
HP       | CHAIN | STGGR | CP     | GIL  | STR  | MAG  | KEV | LAUNCH | CAPTURE
141200   | 50    | 300%  | 0      | 0    | ???  | ???  | ??? | no     | no
---------------------------- ATTACK VULNERABILITIES ---------------------------
FIRE        | ICE         | THUNDER     | WIND        | PHYSICAL    | MAGICAL
normal      | halves      | normal      | halves      | normal      | halves
------------------------------ STATUS AFFINITIES ------------------------------
  DEPR | DESH | SLOW | POSN | IMPE | CURS | PAIN | FOG  | DAZE | PROV | DSPL
  -    | -    | -    | -    | -    | -    | imm  | -    | imm  | -    | imm
NORMAL ----------------------------- ITEMS ------------------------------- RARE
-                                     | -
--------------------------------- HINTS & TIPS --------------------------------
Hint1:
Hint2:
Hint3:
------------------------------- ADDITIONAL NOTES ------------------------------
None
---------------------------------- SKILL LIST ---------------------------------

------------------------ HERE COMES A NEW CHALLENGER! -------------------------
No???ab Purple Bahamut            T: ???                S: ???
--------------------------------- STATISTICS ----------------------------------
HP       | CHAIN | STGGR | CP     | GIL  | STR  | MAG  | KEV | LAUNCH | CAPTURE
1059000  | 100   | 300%  | 0      | 0    | ???  | ???  | ??? | no     | no    a
1059000  | 100   | 300%  | 0      | 0    | ???  | ???  | ??? | no     | no    b
---------------------------- ATTACK VULNERABILITIES ---------------------------
FIRE        | ICE         | THUNDER     | WIND        | PHYSICAL    | MAGICAL
immune      | immune      | immune      | immune      | immune      | immune  a
normal      | normal      | normal      | normal      | normal      | normal  b
------------------------------ STATUS AFFINITIES ------------------------------
  DEPR | DESH | SLOW | POSN | IMPE | CURS | PAIN | FOG  | DAZE | PROV | DSPL
  imm  | imm  | imm  | imm  | imm  | imm  | imm  | imm  | imm  | imm  | imm   a
  -    | -    | imm  | -    | -    | imm  | imm  | imm  | imm  | -    | imm   b
NORMAL ----------------------------- ITEMS ------------------------------- RARE
-                                     | -
--------------------------------- HINTS & TIPS --------------------------------
Hint1:
Hint2:
Hint3:
Hint4:
------------------------------- ADDITIONAL NOTES ------------------------------
None
---------------------------------- SKILL LIST ---------------------------------

------------------------ HERE COMES A NEW CHALLENGER! -------------------------
No??? Reinforcement               T: ???                S: ???
--------------------------------- STATISTICS ----------------------------------
HP       | CHAIN | STGGR | CP     | GIL  | STR  | MAG  | KEV | LAUNCH | CAPTURE
3177     | 0     | 120%  | 0      | 0    | ???  | ???  | ??? | no     | no
---------------------------- ATTACK VULNERABILITIES ---------------------------
FIRE        | ICE         | THUNDER     | WIND        | PHYSICAL    | MAGICAL
weak        | weak        | weak        | weak        | normal      | normal
------------------------------ STATUS AFFINITIES ------------------------------
  DEPR | DESH | SLOW | POSN | IMPE | CURS | PAIN | FOG  | DAZE | PROV | DSPL
  imm  | imm  | imm  | imm  | imm  | imm  | imm  | imm  | imm  | imm  | -
NORMAL ----------------------------- ITEMS ------------------------------- RARE
-                                     | -
--------------------------------- HINTS & TIPS --------------------------------
Hint1:
Hint2:
------------------------------- ADDITIONAL NOTES ------------------------------
None
---------------------------------- SKILL LIST ---------------------------------
------------------------------ GET READY! FIGHT! ------------------------------
One of frontline Bahamuts sports constant Protect and Shell, while the other
sports constant Bravery and Haste (you can't dispel them, cos they're immune to
Dispel). Until you defeat both Gold and Red, you can't touch the main Bahamut
in the backline.
Now about their attacks - Gold mainly annoys you with status changes
(Deprotect, Curse, Deshell) and minor Blood Damage, while Red swipes in front
of it (if you're far enough, it'll miss completely), and tosses wind and fire
magic.
Check to see which Bahamut has Bravery and Haste, and target that Bahamut.
Inflict Deprotect at least, then switch to <4.> to Stagger it, and <3.> to
finish it off.
When both Bahamuts fall, Purple one steps on the scene. First it launches some
stink cloud which debuffs everybody it hits with Slow, Poison and Curse. Remove
these with <2.>, and then connect to <6.> to add Poison on sucker, while your
monster SEN draws the attacks. Purple Bahamut has AOE attacks (similar to those
of Paco bosses), can call reinforcements in forms of some crystals, and can
summon a gigantic sword that falls on battlefield. When the boss charges up for
its Gigaflare attack (countdown captions appear), switch to <1.> to greatly
reduce the damage.
Eventually, Purple retreats to backline and one of two frontline Bahamuts you
defeated comes back for another asskicking. It's possible that other frontline
Bahamut is also revived if you don't off destroy current one quickly enough.
Simply repeat what you did before and you will be Serahtorious.
-------------------- CONGRATULATIONS! YOU ARE SERAHTORIOUS! -------------------

CINEMATIC ACTION SEQUENCE INCOMING!
- Press Circle or Square. Or press nothing. Outcome is always the same.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
CONGRATULATIONS!!!! YOU'VE COMPLETED THE GAME SUCCESSFULLY! CONGRATULATIONS!!!!
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Enjoy the ending credits. Afterwards you get AF500 ACADEMY FRAGMENT (02/02),
unlock AF??? Valhalla timeline (the beginning of the game), and Reverse Clock
which enables Time Reversal on AF??? Valhalla.

Visit AF??? Xanadu, enter leftmost house and talk to chocobo-girl to unlock
14th fragment skill Grand Cross (enables access to five endings).

Here're all fragment skills:
01. Mog Catcher (available from start of Episode 4)
02. Quick Mog (collect all fragments in Oerba timelines, paradox ending
included)
03. Deflation (available from start of Episode 6)
04. Inflation (available from start of Episode 4)
05. Chocobo Music (something with Archylte Steppe fragments)
06. Gravity Jump (available from start of Episode 6)
07. Kill Field (obtain the fragment for completing enemy report)
08. Monster Collector (collect all fragments from Vile Peaks timelines)
09. Master Encounter (collect all fragments from Yaschas Massif timelines)
10. Battle Mania (obtain all fragments for completing 100% of all maps)
11. Growth Egg (collect all fragments from Yaschas Massif timelines)
12. Goddess Perspective (obtain specific fragment, exact details unknown yet)
13. Master Clock (obtain all 160 fragments)
14. Grand Cross (beat the game)

Chocolina now sells new weapons, new accessories and lv5 monster mats.


POST-GAME STUFF =============================================== POST-GAME STUFF
WLK27                         AF100 YASCHAS MASSIF
POST-GAME STUFF =============================================== POST-GAME STUFF

Go to the encampment in NE corner and chat with the red sphere, who wants you
to find an item, located in middle of the map, E dead end. Go there and locate
concealed TC, pop R1 to uncover it and claim the item. Upon returning you
receive AF100 YASCHAS MASSIF FRAGMENT (02/07).

Next red sphere you can talk to is located S from Chocolina's shop. This one
wants an item from concealed TC inside Hope's tent. Upon returning you receive
AF100 YASCHAS MASSIF FRAGMENT (03/07).

Next red sphere you can talk to is located on S end of the map, just before S
blue warp gate. This one wants an item from concealed TC, located just a bit S
from Chocolina. Also, while near Chocolina, take a look down from top of the
ramp to find another TC - toss moogle at it to collect Reverse Clock which
enables Time Reversal in AF100 Yaschas Massif. Upon returning the requested
items you receive AF100 YASCHAS MASSIF FRAGMENT (04/07).

Next red sphere you can talk to is located just a bit N from the area with
searchlights. This one wants an item from TC located beneath one of the ramps
in the encampment. Go down the ramp near Chocolina and then stop - to your left
is a twisty ramp that leads up to the face of some statue. TC you seek is below
this ramp - toss the moogle to it to retrieve the requested item. Upon
returning you receive AF100 YASCHAS MASSIF FRAGMENT (05/07).

Finally, return to the blue "!" that popped up and enter the time warp. Oho,
it's a clock puzzle. I explained those when you first entered time labyrinth in
AF200 Oerba so please refer to that. Complete 3 stages of clockworking to
obtain AF100 YASCHAS MASSIF FRAGMENT (06/07), and WILD OOPARTS (09/10).

There is one more time gate in Yaschas Massif - it is found just before S blue
warp gate. Complete 4 stages of clockworking to obtain AF100 YASCHAS MASSIF
FRAGMENT (07/07). Now you can activate S blue warp gate to access AF400 Sunleth
Waterscape.


POST-GAME STUFF =============================================== POST-GAME STUFF
WLK28                       AF400 SUNLETH WATERSCAPE
POST-GAME STUFF =============================================== POST-GAME STUFF

This one is pretty fun to do! There's a plethora of Flans at start, which then
run away to hide from you. You need to locate five sets of Flans - the set will
always consist of three big Flans, and one little Flan who is concealed.

At the beginning you immediately run into three red Flans... moogle's pompom
lights up as well. Where moogle stops, there's hard-to-see little red Flan -
poke it with R1 for AF400 SUNLETH WATERSCAPE FRAGMENT (01/07).

White Flan set is found on extreme S. Upon poking little Flan (moogle's pompom
can help) with R1 you receive AF400 SUNLETH WATERSCAPE FRAGMENT (02/07).

Blue Flan set can be sniffed out by taking left route via the vine. Upon poking
little Flan (moogle's pompom can help) with R1 you receive AF400 SUNLETH
WATERSCAPE FRAGMENT (03/07). Ride the beast towards N and reach 4waycross.

Here's yellow Flan set... jump to a set of trunks to NW, and then get on the
lowest trunk you can. Here's where little yellow Flan is concealed. Smash it
with R1 for AF400 SUNLETH WATERSCAPE FRAGMENT (04/07).

And for last one go SE from 4waycross, pass Chocolina and dark blue Flan set is
in sight. Jump down on trunks leading SE to a dead end and moogle's pompom
lights up. Set concealed little Flan on fire with R1 to receive AF400 SUNLETH
WATERSCAPE FRAGMENT (05/07).

Now proceed to blue "!" and kick the mucus of five Flans in event battle for
AF400 SUNLETH WATERSCAPE FRAGMENT (06/07), and Reverse Clock which enables Time
Reversal in AF400 Sunleth Waterscape. Return a bit S to the large clearing
where you fought and above blue circle in the ground is a concealed item. Poke
it with R1 to recover AF400 SUNLETH WATERSCAPE FRAGMENT (07/07).


POST-GAME STUFF =============================================== POST-GAME STUFF
WLK29                          AF005 BRESHA RUINS
POST-GAME STUFF =============================================== POST-GAME STUFF

In the area next to central orange warp gate talk to one of the soldiers in red
armor to initiate a retrieval quest. The item needed is located on SE end of
the map, inside TB within the fenced area. Get to the blue "!" and toss moogle
at the TB to retrieve the item. Bring the item back to him for AF005 BRESHA
RUINS FRAGMENT (04/08).

Also in the same area one of the soldiers in yellow armor gives you a quest to
kill a monster for fragment. To find this enemy, go to NW corner of the map and
roam around for a bit. Terminate the enemy for AF005 BRESHA RUINS FRAGMENT
(05/08).

PARADOX ENDING ACQUISITION...

Exit to HC, and do Time Reversal on AF005 Bresha Ruins. Proceed past the first
boss battle and advance onto Atlas, WITHOUT fiddling with the machine that
makes it weaker. Kick Atlas' ass to unlock AFXXX Archylte Steppe timeline on
HC, which is where you also end up. Enter AFXXX Archylte Steppe, and view the
paradox ending to receive AFXXX ARCHYLTE STEPPE FRAGMENT (01/01). Upon
returning to normal HC timeline AFXXX Archylte Steppe already has Time Reversal
unlocked.

At NE dead end near the monument you can talk to a man who wants you to bring
him a flower, which can be found in AF300 Bresha Ruins (but we haven't
uncovered that timeline yet).

Talk to the guard in front of a jail cell for a quest to retrieve an item. At
this point I was able to unlock the prison gate leading to SW part of the map.
Unfortunately I don't recall at this moment where I got the required item, but
wait until the US version. Anyway, go past the gate and you enter the
underground cavern (you can see the orange gate across). Before making left
turn there's a concealed TB with the item requested. Return it to the guard for
AF005 BRESHA RUINS FRAGMENT (06/08).

Next, there's a girl roaming around on SE end of the map, around the fenced
area with that giant hand. Talk to her to initiate a retrieval quest - the item
is with concealed TC next to the jail guard. Bring it back to the girl for
AF005 BRESHA RUINS FRAGMENT (07/08).

Now all that's left is proceed past the prison gate you unlocked and activate
SW blue gate, which unlocks AF300 Bresha Ruins timeline.


POST-GAME STUFF =============================================== POST-GAME STUFF
WLK30                          AF300 BRESHA RUINS
POST-GAME STUFF =============================================== POST-GAME STUFF

Serah looks pretty with snow all over her. And moogle is hilarious with his big
red nose, lol. Grab red chocobo ahead, and then use it to jump over stone fence
in the area to the right. Here nab TC with Reverse Clock that unlocks Time
Reversal in AF300 Bresha Ruins.

Talk to the scientist on the stairs for a retrieval quest - the item is within
concealed TC in NW corner of the map. Return it to the scientist for AF300
BRESHA RUINS FRAGMENT (01/04).

Enter the underground area in middle of the map and talk to the scientist here
for a quest, involving talking to specific soldier in the pillars area. Do so
in order to get a requested item, then return to the scientist for AF300 BRESHA
RUINS FRAGMENT (02/04).

Swerve to NE corner of the map to find a "concealed" man, then kick his ass
with R1, and talk to him for a quest. He wants you to talk to another man, who
can be found in underground area in middle of the map. You'll have to answer
several LTs before he hands over the required item - LT055 (Square), LT056 (X)
and LT057 (Circle). Bring the item back to the man for AF300 BRESHA RUINS
FRAGMENT (03/04). And he also leaves behind WILD OOPARTS (10/10).

Near this man you can collect a quest item. E from the man is a flower, and S
from the man is a teddy bear (can examine it, but not take yet). Finally, check
the small clearing to find a blue warp gate. Activate it to unlock AF110
Yaschas Massif timeline. Enter AF005 Bresha Ruins for now.


POST-GAME STUFF =============================================== POST-GAME STUFF
WLK31                          AF005 BRESHA RUINS
POST-GAME STUFF =============================================== POST-GAME STUFF

Take the flower you collected from AF300 Bresha Ruins to the man in NE corner
of the map for AF005 BRESHA RUINS FRAGMENT (08/08). Now depart for AF01X
Yaschas Massif.


POST-GAME STUFF =============================================== POST-GAME STUFF
WLK32                         AF01X YASCHAS MASSIF
POST-GAME STUFF =============================================== POST-GAME STUFF

Enter the encampment. Near the ramp leading to the statue talk to the man who
wants you to retrieve three items. First is in TC inside the triangular crack
in the ground very close to blue warp gate (moogle throwing). Second is within
concealed TC near 3waycross E from the blue warp gate. Third is hidden in TC
below the T-junction bridge in S end of the map. Give all these items to the
man for AF01X YASCHAS MASSIF FRAGMENT (01/04).

In the encampment there's a guy with shield cap going around. He gives you a
quest to kill a monster, which can be found in SW corner of the map. Squish the
foe for AF01X YASCHAS MASSIF FRAGMENT (02/04).

Now you can to the girl on elevated ledge near searchlight area. She wants an
item from somewhere in AF010 Yaschas Massif. And one more person needs
something from same timeline - talk to the man in NE corner of the encampment
for quest info.


POST-GAME STUFF =============================================== POST-GAME STUFF
WLK33                         AF010 YASCHAS MASSIF
POST-GAME STUFF =============================================== POST-GAME STUFF

Go to the searchlight area and sniff around for two TC containing items needed
by two people from AF01X Yaschas Massif. One is on the elevated ledge near
searchlight area (you'll need a chocster to land up there), and the other is
along SE edge of searchlight area. While we're here, let's take care of
remaining fragments.

Talk to the girl N from searchlight area for a quest - she needs some Behemoth
Fangs. Just kill one Behemoth in the searchlight area and you get a Fang. Hand
it over for AF010 YASCHAS MASSIF FRAGMENT (02/05).

Next, climb the ramp to statue's face. There's concealed TC floating near
face's mouth. Use R1 to reveal it, and toss moogle at it to recover AF010
YASCHAS MASSIF FRAGMENT (03/05).

Next, talk to the girl around the ramp leading to the statue. She wants an item
from AF110 Yaschas Massif.

Finally, talk to the man near the ramp leading to Hope's tent. He wants an item
from AF01X Yaschas Massif.


POST-GAME STUFF =============================================== POST-GAME STUFF
WLK34                         AF01X YASCHAS MASSIF
POST-GAME STUFF =============================================== POST-GAME STUFF

Look for TC which is hidden behind the boxes below the ramp leading to Hope's
tent (moogle throwing). It contains the item for the man's quest in AF010
Yaschas Massif.

Deliver the two items we collected in AF010 Yaschas Massif to interested
parties for AF01X YASCHAS MASSIF FRAGMENT (03/04) and AF01X YASCHAS MASSIF
FRAGMENT (04/04). That covers this timeline at last.


POST-GAME STUFF =============================================== POST-GAME STUFF
WLK35                         AF110 YASCHAS MASSIF
POST-GAME STUFF =============================================== POST-GAME STUFF

Have a word with red sphere in NE encampment, who wants you to find a concealed
woman. The woman in question is walking around in the passage SW from
searchlight area - kiss her with R1 and then talk to her before she runs away.
You get an item, which needs to be delivered to red sphere to get AF110 YASCHAS
MASSIF FRAGMENT (01/06).

If you climb the ramp leading to the face of some statue, you can nab TC with
Reverse Clock (enables Time Reversal in AF110 Yaschas Massif).

Head over to the searchlight area, and look down in the ravine N from the area.
Ahead is TC with the item needed for the woman's quest in AF010 Yaschas Massif.


POST-GAME STUFF =============================================== POST-GAME STUFF
WLK36                         AF010 YASCHAS MASSIF
POST-GAME STUFF =============================================== POST-GAME STUFF

Deliver two items we grabbed from AF110 Yaschas Massif, and AF01X Yaschas
Massif to interested parties for AF010 YASCHAS MASSIF FRAGMENT (04/05) and
AF010 YASCHAS MASSIF FRAGMENT (05/05). This concludes the timeline.


POST-GAME STUFF =============================================== POST-GAME STUFF
WLK37                         AF110 YASCHAS MASSIF
POST-GAME STUFF =============================================== POST-GAME STUFF

Next red sphere is also in NE encampment, near the ramp leading to the statue.
Talk to it for next quest - near the searchlight area is an elevated ledge with
a man on it. Use a chocster to get access to the ledge, talk to the man for
LT058 (Triangle is the answer) and receive an item. With the item in hand
return to red sphere to claim AF110 YASCHAS MASSIF FRAGMENT (02/06).

Note - before he gave me an item, I did two more things. There is a concealed
TC within Hope's tent - kick it with R1 and then claim the contents. There is
also a concealed man in E dead end, which needs to be slapped with R1 and
talked to. I'm not sure at this moment if the above two things influence
anything.

Next red sphere is on top of the ramp above Hope's tent. It needs an item, whic
is hidden in concealed TC near the biggest ground crack in searchlight area.
With the item in hand return to red sphere to claim AF110 YASCHAS MASSIF
FRAGMENT (03/06).

Time warp has now appeared in SW corner of the map. Enter it, clear four stages
of clockworking and claim AF110 YASCHAS MASSIF FRAGMENT (04/06).

Next, talk to the red sphere next to Chocolina's - it wants you to kill a beast
roaming around the searchlight area. When it's history, bag AF110 YASCHAS
MASSIF FRAGMENT (05/06). Final fragment for this area can't be obtained yet, so
exit to HC.


POST-GAME STUFF =============================================== POST-GAME STUFF
WLK38                          AF700 DYING WORLD
POST-GAME STUFF =============================================== POST-GAME STUFF

Inside the settlement is a well, and inside the well is TC. Toss moogle inside
the well to recover AF700 DYING WORLD FRAGMENT (03/04).

For final fragment go to the black gate, and head W from it. You'll spot a TC
on an elevation you cannot reach, but moogle sure can. Have him retrieve AF700
DYING WORLD FRAGMENT (04/04).

Now head for blue gate at SW of the map and activate it to unlock AF100 Bresha
Ruins.


POST-GAME STUFF =============================================== POST-GAME STUFF
WLK39                          AF100 BRESHA RUINS
POST-GAME STUFF =============================================== POST-GAME STUFF

Talk to the girl W from black gate to trigger a retrieval quest - the item
needed is within concealed TC in NW underground area. Return the item to the
girl for AF100 BRESHA RUINS FRAGMENT (01/06).

Talk to the man in front of N entrance to middle underground area for a
retrieval quest. In middle underground area look for a concealed man and kick
him with R1 to get an item. Return the item to quest giver for AF100 BRESHA
RUINS FRAGMENT (02/06).

In the pillars area open TC with Reverse Clock (unlocks Time Reversal for AF???
Xanadu), then talk to the man near E end of the map. He wants you to talk to
PSICOM officer for a series of LTs - LT059 (Square), LT060 (X), LT061
(Triangle). Bag AF100 BRESHA RUINS FRAGMENT (03/06).

Return to the black gate and talk to the man nearby - he needs an item from
AF300 Bresha Ruins.


POST-GAME STUFF =============================================== POST-GAME STUFF
WLK40                          AF300 BRESHA RUINS
POST-GAME STUFF =============================================== POST-GAME STUFF

Simply go to E dead end and collect the teddy bear near the monument.


POST-GAME STUFF =============================================== POST-GAME STUFF
WLK41                          AF100 BRESHA RUINS
POST-GAME STUFF =============================================== POST-GAME STUFF

Give the teddy bear to the man for AF100 BRESHA RUINS FRAGMENT (04/06). With
this deed you now have access to the N room with control device. Talk to the
man in front of device for a quest of obtaining two passwords. Also kick open
concealed TC with Reverse Clock (enables Time Reversal in AF100 Bresha Ruins).
That password thingey is spread over two other timelines...


POST-GAME STUFF =============================================== POST-GAME STUFF
WLK42                          AF300 BRESHA RUINS
POST-GAME STUFF =============================================== POST-GAME STUFF

Go to the room with control device and talk to the scientist, then examine the
device to be pulled into time labyrinth. Complete three stages of crystalizing,
and then bag AF300 BRESHA RUINS FRAGMENT (04/04). That's it for this area.


POST-GAME STUFF =============================================== POST-GAME STUFF
WLK43                         AF100 YASCHAS MASSIF
POST-GAME STUFF =============================================== POST-GAME STUFF

Go to Hope's tent and talk to the girl inside to get an item.


POST-GAME STUFF =============================================== POST-GAME STUFF
WLK44                         AF110 YASCHAS MASSIF
POST-GAME STUFF =============================================== POST-GAME STUFF

Now about that guy that was concealed in E dead end... answer LT062 (X) and he
finally remembers who he is (thanks to the item we received from AF100 Yaschas
Massif) and spits out AF110 YASCHAS MASSIF FRAGMENT (06/06).


POST-GAME STUFF =============================================== POST-GAME STUFF
WLK45                          AF100 BRESHA RUINS
POST-GAME STUFF =============================================== POST-GAME STUFF

With both passwords talk to the scientist in control device room. Pocket AF100
BRESHA RUINS FRAGMENT (05/06), but then some troubles appear outside after you
talk to him again.

Accept the quest and head for the pillars area. Kill the monster that appears
to collect AF100 BRESHA RUINS FRAGMENT (06/06). Return to HC and do Time
Reversal of AF700 New Bodhum.


POST-GAME STUFF =============================================== POST-GAME STUFF
WLK46                           AF700 NEW BODHUM
POST-GAME STUFF =============================================== POST-GAME STUFF

Two new fragments have appeared - on W side of the map collect AF700 NEW BODHUM
FRAGMENT (04/05), and on approximate SE side of the map retrieve AF700 NEW
BODHUM FRAGMENT (05/05).


POST-GAME STUFF =============================================== POST-GAME STUFF
WLK47                             AF200 OERBA
POST-GAME STUFF =============================================== POST-GAME STUFF

Return to black gate - very close nearby is a concealed item in the air. Kick
it with R1 and collect AF200 OERBA FRAGMENT (05/05).


POST-GAME STUFF =============================================== POST-GAME STUFF
WLK48                         AF200 AUGUSTA TOWER
POST-GAME STUFF =============================================== POST-GAME STUFF

FLOOR 50
Go thru SE room and loop around to NW room. Examine terminal No.3 once to turn
NW room, then go inside and examine the terminal for a quest. Somewhere on F50
is TYPE-A item... go check SE room and look up in one of the corners to locate
TC. Toss moogle at it to retrieve the item, then bring it back to the terminal
in NW room for AF200 AUGUSTA TOWER FRAGMENT (02/04). Now check the other
terminal, who wants you to retrieve TYPE-B item, located somewhere on F49.

FLOOR 49
Here we have three circular walkways and two rooms - SE and SW. Go SW to middle
walkway and operate terminal No.2 once to turn SW room, then go thru SW room to
outer walkway and head N. Along W side of the room observe for TC - toss moogle
at it to get the item required by the terminal.

Loop around the outer walkway to reach the blue gate - activate it to unlock
AF300 Oerba, then return to AF200 Augusta Tower. Continue going N on outer
walkway, operate the terminal once to turn SE room and go thru the room to
reach middle walkway.

Now walk N and toss your view down towards NE. You'll spot a TC all the way
down in the depths - aling your moogle throw properly and moogle grabs TYPE-C
item from the TC. Return to F50.

FLOOR 50
Give the item to needy terminal for AF200 AUGUSTA TOWER FRAGMENT (03/04), then
examine the third terminal in this room. This one wants to have TYPE-C item,
also hidden somewhere on F49, which we already have. In return you get AF200
AUGUSTA TOWER FRAGMENT (04/04), and Access Card TYPE-13.


POST-GAME STUFF =============================================== POST-GAME STUFF
WLK49                         AF300 AUGUSTA TOWER
POST-GAME STUFF =============================================== POST-GAME STUFF

Board the lift on F15, and examine the control terminal... Now you can reach
F13, which doesn't have anything interesting, except for having to go here for
100% map completion.


POST-GAME STUFF =============================================== POST-GAME STUFF
WLK50                        AF??? ARCHYLTE STEPPE
POST-GAME STUFF =============================================== POST-GAME STUFF

First a refresher on how the weather control device operates in chief's...
left down, right down - sunny weather
left down, right up - stormy weather with lightnings
left up, right up - cloudy weather
left up, right down - rainy weather

As you know, we already activated one of red Cactuar stones, that warp you to
nomad settlement. Make the sunny weather and then head S from nomad settlement,
towards the blue gate (you cannot activate it just yet, be patient). Shortly
before reaching the gate, there is a big stone in shape of a Cactuar. Behind
this stone is concealed red Cactuar stone, so take its needles with R1 to
uncover it, then examine it for AF??? ARCHYLTE STEPPE FRAGMENT (05/12).

Next, go SW from nomad settlement and approximately in middle of the map is a
green Cactuar stone surrounded by cactii. Examine the green Cactuar stone to
force a Gigantuar to spawn nearby, and then kill it.

Next, jump the gap separating E and W sections of the steppe. Immediately next
to the pond is a stone, and it its shadow is a concealed green Cactuar stone.
Take its needles with R1 to reveal it, then examine it to force a Gigantuar to
spawn nearby. Kill the Gigantuar and that's two down, one more to go.

Now go directly W from this green Cactuar stone until you spot a concealed
green Cactuar stone in the pond. Use R1 to reveal it, and then examine it for
AF??? ARCHYLTE STEPPE FRAGMENT (06/12).

Make rainy weather, and jump the gap to W section of the steppe. Approximately
SW from second green Cactuar stone you'll find another concealed green Cactuar
stone. Reveal it with R1, then examine it for a Gigantuar to spawn and promptly
dispatch the latter. Killing all three Gigantuars removes the mist around blue
gate, which can now be activated - it unlocks AF200 Vile Peaks timeline.

Make cloudy weather, and depart to blue gate, then turn W. See the small
tornado? Inside it is concealed gold Cactuar stone, so reveal it with R1.
Examine it to be warped to W area of the steppe, and you bag AF??? ARCHYLTE
STEPPE FRAGMENT (07/12) as well.

Make stormy weather and depart to SW area of the steppe. You just cannot miss
concealed, but electrified green Cactuar stone. Reveal with R1, examine and
AF??? ARCHYLTE STEPPE FRAGMENT (08/12) is yours.

Chocobo riding is now enabled by talking to a girl next to chocobo corral.

Make sunny weather and bag Long Gui for AF??? ARCHYLTE STEPPE FRAGMENT (09/12).

Nomad chief offers a quest to kill Ochu. Make rainy weather and depart for blue
"!" to face off VS Ochu. After planting it you get AF??? ARCHYLTE STEPPE
FRAGMENT (10/12).

Leave for HC and come back right away. Nomad chief offers a quest to kill Yomi,
while the girl tending the ship offers a quest to kill Invincible.

Make cloudy weather and depart for blue "!" to face off VS Invincible. Kill it
for AF??? ARCHYLTE STEPPE FRAGMENT (11/12).

Make stormy weather with lightnings and grab a chocobo. W from a blue gate is a
high pillar, on which you can jump from the ledge to the S while on a chocobo
(hold Circle to glide). When you land on top of pillar, Serah auto-dismounts
the chocster, Yomi appears and battle begins. Pluck all Yomi's feathers for
AF??? ARCHYLTE STEPPE FRAGMENT (12/12).


POST-GAME STUFF =============================================== POST-GAME STUFF
WLK51                           AF200 VILE PEAKS
POST-GAME STUFF =============================================== POST-GAME STUFF

Oh oh oh! A known figure appears! Near black gate is a concealed soldier, lying
on the ground. Use R1 to reveal it and talk to him to trigger a quest, get map
of Vile Peaks and AF200 VILE PEAKS FRAGMENT (01/08).

Go W and take the only path available. Soon you meet a soldier in yellow armor,
who runs away after being spoken to. Catch up to him to get AF200 VILE PEAKS
FRAGMENT (02/08). Continue W to meet a soldier in red armor, who keeps shooting
at some black mist. Accept his quest to receive AF200 VILE PEAKS FRAGMENT
(03/08). You cannot fight black mist at this moment...

Return to black gate and talk to yellow soldier for LT063 (Square) to get AF200
VILE PEAKS FRAGMENT (04/08). This is all at the moment.


POST-GAME STUFF =============================================== POST-GAME STUFF
WLK52                            AF4XX ACADEMY
POST-GAME STUFF =============================================== POST-GAME STUFF

Le sigh, prepare for torture, hehe.
- "Defeat" the quiz terminal in Academy's reception hall for AF4XX ACADEMY
FRAGMENT (01/11).
- "Defeat" the quiz terminal in W section, N end for AF4XX ACADEMY FRAGMENT
(02/11).
- "Defeat" the quiz terminal in W section, S end for AF4XX ACADEMY FRAGMENT
(03/11).
- "Defeat" the quiz terminal in E section for AF4XX ACADEMY FRAGMENT (04/11).
- Locate Daddy Bear and correctly answer one question for AF4XX ACADEMY
FRAGMENT (05/11).
- Locate Daddy Bear and correctly answer two questions for AF4XX ACADEMY
FRAGMENT (06/11).
- Locate Daddy Bear and correctly answer three questions for AF4XX ACADEMY
FRAGMENT (07/11).
- Locate Daddy Bear and correctly answer four questions for AF4XX ACADEMY
FRAGMENT (08/11).
- Locate Daddy Bear and correctly answer five questions for AF4XX ACADEMY
FRAGMENT (09/11).

When you've enough quizzes, visit Chocolina's shop in E section of the map and
activate nearby blue gate. It unlocks AF010 Vile Peaks timeline.


POST-GAME STUFF =============================================== POST-GAME STUFF
WLK53                           AF010 VILE PEAKS
POST-GAME STUFF =============================================== POST-GAME STUFF

Waltz S and soon you happen upon concealed soldier lying in the snow. Press R1
to reveal it and talk to him for a quest and AF010 VILE PEAKS FRAGMENT (01/04).
Proceed to the very E and talk to soldier in yellow armor for a quest and AF010
VILE PEAKS FRAGMENT (02/04). You can now explore N region of Vile Peaks,
because there's a bridge now.

Proceed towards blue "!" and prepare for battle against Twilight Odin.
Terminate the summon to obtain AF010 VILE PEAKS FRAGMENT (03/04).

Venture forth toward next blue "!" and there you'll find a concealed soldier in
red armor. Reveal it with R1 and talk to him for AF010 VILE PEAKS FRAGMENT
(04/04).


POST-GAME STUFF =============================================== POST-GAME STUFF
WLK54                           AF200 VILE PEAKS
POST-GAME STUFF =============================================== POST-GAME STUFF

The black mist on W side of the map has now subsided - go there for a rematch
against Twilight Odin. After the battle you obtain AF200 VILE PEAKS FRAGMENT
(05/08), Odin joins as a recruitable sidekick (yessss!). Additional spoils are:
Reverse Clock which enables Time Reversal in AF010 Vile Peaks, and another
Reverse Clock which enables Time Reversal in AF200 Vile Peaks.

Go back towards E end... hey, a black shadow of a man! Press R1 to reveal
him... and it's Sazh. Talk to him for AF200 VILE PEAKS FRAGMENT (06/08). On E
plateau talk to the soldier in yellow armor for AF200 VILE PEAKS FRAGMENT
(07/08). And finally, there's the shadow of *THE WOMAN* (swoon)... Use R1 to
reveal her, and bag AF200 VILE PEAKS FRAGMENT (08/08).


POST-GAME STUFF =============================================== POST-GAME STUFF
WLK55                             AF300 OERBA
POST-GAME STUFF =============================================== POST-GAME STUFF

I warn you, this is a test of your wits... A plethora of time labyrinths await
to test your mettle. You're bound to go crazy.

When you appear, go up the ramp NW from black gate. Rotate the camera so that
you can look over the stone fence and spot a TC resting above some crates. Toss
moogle on the TC to recover Reverse Clock which enables Time Reversal in AF300
Oerba.

Now go to the big tree in middle of the mp and stand next to mailbox NW from
the tree. Look on the lower ledge at NE corner of nearby house to spot another
TC - toss moogle at it to recover Reverse Clock (unlocks Time Reversal in AF400
Academy).

And now for blasted time warps.
a) Time warp SE from black gate has 3 rounds of stargazing. Your reward is
AF300 OERBA FRAGMENT (01/09).
b) Time warp W from black gate (below the remains of the big sign) has 5 rounds
of stargazing. Your reward is AF300 OERBA FRAGMENT (02/09).
c) Time warp N from big tree has 4 rounds of stargazing. Your reward is AF300
OERBA FRAGMENT (03/09).
d) Time warp W from big tree has 2 rounds of clockworking. Your reward is AF300
OERBA FRAGMENT (04/09). Afterwards go downstairs to the N and once you're at
the bottom of the stairs, moogle's pompom lights up. Press R1 near moogle's
position to reveal a time warp.
e) Concealed time warp at the bottom of the stairs around NW house has 2 rounds
of clockworking. Your reward is AF300 OERBA FRAGMENT (05/09).
f) Time warp just above the stairs leading to the beach has 2 rounds of
crystallizing. Your reward is AF300 OERBA FRAGMENT (06/09). Completing six time
warps causes a new time warp to appear in front of blue gate. Go downstairs to
the beach for moogle's pompom to light up. Press R1 near his position to reveal
a time warp.
g) Concealed time warp at the bottom of the stairs near the beach has 3 rounds
of crystallizing. Your reward is AF300 OERBA FRAGMENT (07/09).
h) Time warp near blue gate has 3 rounds of clockworking. Your reward is AF300
OERBA FRAGMENT (08/09). Completing this time warp allows you to use the blue
gate, but it has also spawned another time gate S from your position.
h) Time warp on S end of the map has 5 rounds of stargazing. Your reward is
AF300 OERBA FRAGMENT (09/09).

Activate the blue gate - in unlocks AF400 Oerba.


POST-GAME STUFF =============================================== POST-GAME STUFF
WLK56                             AF400 OERBA
POST-GAME STUFF =============================================== POST-GAME STUFF

First, depart for the beach - a bit E from the school building is a hard-to-see
concealed item floating in air. Use R1 to reveal it and bag AF400 OERBA
FRAGMENT (01/09) - this is also named Graviton core Zeta.

Now, go upstairs from the beach and you'll spot some roots. At the top of these
roots is TC - toss moogle on it to retrieve Reverse Clock (unlocks Time
Reversal of AF400 Oerba). Then enter Vanille's house for moogle's pompom to
light up. Press R1 near his position to reveal a time warp.

And now for blasted time warps.
a) Concealed time warp in Vanille's house has 6 rounds of stargazing. Your
reward is AF400 OERBA FRAGMENT (02/09).
b) Time warp N from Vanille's house has 5 rounds of stargazing. Your reward is
AF400 OERBA FRAGMENT (03/09).
c) Time warp on the clearing W from Vanille's house has 2 rounds of
crystallizing. Your reward is AF400 OERBA FRAGMENT (04/09).
d) Time warp NW from the big tree has 3 rounds of crystallizing. Your reward is
AF400 OERBA FRAGMENT (05/09).
e) Time warp W from the stairs leading to the beach has 4 rounds of stargazing.
Your reward is AF400 OERBA FRAGMENT (06/09).
f) Time warp near the bottom of the stairs leading to the beach has 6 rounds of
clockworking. A scene plays after completing stage 6... Your reward is AF400
OERBA FRAGMENT (07/09).
g) Time warp along the beach on NE has 3 rounds of clockworking. Your reward is
AF400 OERBA FRAGMENT (08/09). Next go to the roof of the school and follow
moogle's glowing pompom. Press R1 near his position to reveal a time warp.
h) Concealed time warp on top of the school has 3 rounds of clockworking. Your
reward is AF400 OERBA FRAGMENT (09/09).


POST-GAME STUFF =============================================== POST-GAME STUFF
WLK57                            AF400 ACADEMY
POST-GAME STUFF =============================================== POST-GAME STUFF

There's a wealth of fragments here now that we have 100% in all maps. Go to the
map girl marked with blue "!" and start talking to her for fragrain...
- 100% completion of Bresha Ruins map awards AF400 ACADEMY FRAGMENT (04/13)
- 100% completion of New Bodhum map awards AF400 ACADEMY FRAGMENT (05/13)
- 100% completion of Yaschas Massif map awards AF400 ACADEMY FRAGMENT (06/13)
- 100% completion of Oerba map awards AF400 ACADEMY FRAGMENT (07/13)
- 100% completion of Academy map awards AF400 ACADEMY FRAGMENT (08/13)
- 100% completion of Augusta Tower map awards AF400 ACADEMY FRAGMENT (09/13)
- 100% completion of Vile Peaks map awards AF400 ACADEMY FRAGMENT (10/13)
- 100% completion of Archylte Steppe map awards AF400 ACADEMY FRAGMENT (11/13)
- 100% completion of Dying World map awards AF400 ACADEMY FRAGMENT (12/13)
- Completing all maps awards AF400 ACADEMY FRAGMENT (13/13)


POST-GAME STUFF =============================================== POST-GAME STUFF
WLK58                             AF??? XANADU
POST-GAME STUFF =============================================== POST-GAME STUFF

I recommend you come here sporting at least 500000 gil. Go to the rightmost
house and convert all gil into chips.
- Buy AF??? XANADU FRAGMENT (02/05) for 10000 chips
- Buy AF??? XANADU FRAGMENT (03/05) for 9800 chips
- Buy AF??? XANADU FRAGMENT (04/05) for 10000 chips

Now save your game. For finale enter the slot machine, tape down L1 button and
go watch a movie or something. Check back once you run out of chips - check the
fragments menu and if you got AF??? XANADU FRAGMENT (05/05) by scoring "777" or
"triple microchu" while slot machine was in Overbreak, congratulate yourself.
If not, reload your game and try again.


POST-GAME STUFF =============================================== POST-GAME STUFF
WLK59                           PARADOX ENDINGS
POST-GAME STUFF =============================================== POST-GAME STUFF

PARADOX ENDING - Our war
Do Time Reversal on AF005 Bresha Ruins, defeat the first boss of the area and
proceed trhu the scenes. When you're tasked with operating the control device,
instead simply go and defeat Atlas while it's at full power. Once he's gone,
you unlock AFXXX Archylte Steppe. Visit the timeline, view the ending and get
the fragment. I've already done this ending in the walkthru.

PARADOX ENDING - Dream road of atonement
Turn on Grand Cross fragment skill and do Time Reversal on AF200 Oerba. Proceed
to the place of boss encounter. When you begin the battle, words "GRAND CROSS"
appear on screen, and you fight stronger version of the boss. After he bites
the dust, AFXXX Oerba is unlocked. Visit the timeline, view the ending and get
AFXXX OERBA FRAGMENT (01/01).

PARADOX ENDING - Control pudding with pudding
Do Time Reversal on AF300 Sunleth Waterscape and defea the first boss of the
area. When you're tasked with trying to find something to shrink the boss,
instead simply go and defeat Giant Flan's ass while it's in full power state.
After it's melted away, you unlock AFXXX Sunleth Waterscape. Visit the
timeline, view the ending and get AFXXX SUNLETH WATERSCAPE FRAGMENT (01/01).

PARADOX ENDING - Replica of the soul
Turn on Grand Cross fragment skill and do Time Reversal on AF200 Augusta Tower.
Climb to the very top of the tower and begin the battle. Words "GRAND CROSS"
appear on screen, and you fight stronger version of the boss. When it croaks,
you unlock AFXXX Augusta Tower. Visit the timeline, view the ending and get
AFXXX AUGUSTA TOWER FRAGMENT (01/01).

PARADOX ENDING - Couple's departure
Turn on Grand Cross fragment skill and do Time Reversal on AF4XX Academy.
Replay the map up to the point where you give Alyssa graviton cores. DO NOT
SKIP THE EVENTS DURING THIS TIME. Eventually you're offered Live Trigger
choice! Press Triangle for paradox ending, view it and bag AF4XX ACADEMY
FRAGMENT (10/11).

PARADOX ENDING - Sky of the end of the world
Do Time Reversal on AF4XX Academy. Replay the map up to the point where you
give Alyssa graviton cores, and proceed by taking the orange gate into start of
Episode 5. When Serah is all alone in Valhalla, turn on Grand Cross fragment
skill. Proceed to the next boss encounter, where Serah and her monsters fight
against Censor Bypass. When you begin the battle, words "GRAND CROSS" appear on
screen, and you fight stronger version of the boss. When he keels over, you
unlock AFXXX New Bodhum. Visit the timeline, view the ending and get AFXXX NEW
BODHUM FRAGMENT (01/01).

PARADOX ENDING - Eternal rest
Do Time Reversal on AF4XX Academy. Replay the map up to the point where you
give Alyssa graviton cores, and proceed by taking the orange gate into start of
Episode 5. Proceed to the next boss encounter, where Serah and her monsters
fight against Censor Bypass. Defeat him to proceed forward to AF00X New Bodhum,
and advance the events until you talk to *THE WOMAN* on the pier. At the
offered Live Trigger press Triangle to get paradox ending, and a fragment. I
already completed this paradox ending in the course of walkthru.

PARADOX ENDING - Successor of Chaos
Do Time Reversal on AF4XX Academy. Replay the map up to the point where you
give Alyssa graviton cores, and proceed by taking the orange gate into start of
Episode 5. Proceed to the next boss encounter, where Serah and her monsters
fight against Censor Bypass. Defeat him to proceed forward to AF00X New Bodhum,
and advance the events until you talk to *THE WOMAN* on the pier. At the
offered Live Trigger press X to advance to AF700 Dying World. Now turn on Grand
Cross fragment skill. Proceed to the place of boss battle where Noel is going
solo VS Censor Bypass. When you begin the battle, words "GRAND CROSS" appear on
screen, and you fight stronger version of the boss. When he keels over, you
unlock AFXXX Dying World. Visit the timeline, view the ending and get AFXXX
DYING WORLD FRAGMENT (01/01).


POST-GAME STUFF =============================================== POST-GAME STUFF
WLK60                            AF4XX ACADEMY
POST-GAME STUFF =============================================== POST-GAME STUFF

And now for the last fragment of the game. Once you fight all enemies at least
once, AND defeat them so that they appear in enemy report, go talk to the dude
in Academy's reception area. He'll fork over AF4XX ACADEMY FRAGMENT (11/11).


POST-GAME STUFF =============================================== POST-GAME STUFF
WLK61                            SECRET ENDING
POST-GAME STUFF =============================================== POST-GAME STUFF

Go to AF500 Academy, and make sure to turn on Grand Cross fragment skill.
Cruise thru the boss marathon and after ending credits have rolled, secret
ending of the game plays.

That's it - not counting DLC, you've done everything the game has to offer.


POST-GAME STUFF =============================================== POST-GAME STUFF
WLK62                             GAMING TIPS
POST-GAME STUFF =============================================== POST-GAME STUFF

FARMING UP TO 48000 GIL PER BATTLE

This is information I compiled together to help you gather gil at an efficient
rate of up to 48000 gil per battle. The info has been collected from various
sources, but most of the credit goes to Kouli, who gave me the initial idea to
begin with.

First, the requirements:
- AF100 Bresha Ruins unlocked
- Reasonably well developed characters and a good monster with Commando role
(Kichu for example)
- Must have beaten the game (not sure on this)

The following is highly recommended, but not necessary:
- Master Encounter fragment skill - increases or decreases the chance of random
encounter [the skill is unlocked by collecting all fragments from Yaschas
Massif timelines - cannot confirm 100%]
- Battle Mania fragment skill - increases the chances of rare enemy popping up
[the skill is unlocked by covering all in-game maps 100%]
- Master Clock fragment skill - speeds the game up, or slows it down [the skill
is finding all fragments]

You'll also need a Gold Chocobo, which is found in AF700 Dying World in a
concealed TC - north of the bridge leading to the western area, just follow the
border and you'll find it.

As for Kichu, it can be found in Archylte Steppe. Go S from nomad settlement
and look for patch of red flowers in the grass. Once found, toss Moogle into
the patch a few times and Kichu's yours.

Now, let's begin.

1. Level up your Gold Chocobo until it's at lv45, which is its max LV. Maxed
out Goldie has A speed and A stamina, making it a very good candidate to
winning chocobo races in the Casino.
2. Keep winning races until you get to Fal'Cie class - here aim for race called
"Dahaka's stake". If the race doesn't appear, you can use certain items to
refresh the race list and see if it comes up.
3. Obtain Collector's Catalog by winning the race "Dahaka's stake".
4. Obtain 2x Sunpetal, which is a rare drop from Microchu. These guys can be
found in Archylte steppe, W region, during the rains.
5. Obtain 2x Phoenix Blood, which can be bought at the casino for 1600 chips
(equivalent of 16000 gil).
6. Go to Archylte Steppe's Chocolina shop and buy [Collector's Catalog "Heavy
Formula"] for 40000 gil.
7. Properties of upgraded Collector's Catalog are: increased chance of getting
rare item, more gil dropped by enemies, and getting more items.

Now for the bonanza.

1. Go to AF100 Bresha Ruins and equip upgraded Collector's Catalog.
2. If you have them, turn on Master Encounter, Battle Mania and Master Clock
frag-skills. Also play on Normal Mode.
3. Roam around and avoid unnecessary encounters by running from them. Wait for
a black sphere to pop up, causing the screen to go black-and-whitish. This
means that Don Tonberry has spawned.
4. Approach the sphere and whack it to get Preemptive Strike on Don.
5. Don is not terribly difficulty opponent to defeat, and can take you about 90
seconds to kick its ass (stronger you are, faster you can defeat it).
6. Now the battle spoils! If you get 5* ranking, you get [Rare drop 320% Up]
and [Item drop 500% Up]. Don itself drops 18360 gil, Scarletite in 99% cases,
and in rare instances Hermes Sandals.
7. Scarletite can be sold for 18700 gil, and Hermes Sandals for 11000 gil.
8. In the end, your net profit can be 48060 gil per battle.



===============================================================================
===============================================================================
??.)                        PAST REVISIONS - G??00
===============================================================================
===============================================================================

- Version Serah (5th January 2012)
# Contains full walkthru from start of game 'til Episode 4 AF200 Augusta Tower.

- Version Serah (2nd January 2012)
# Contains full walkthru from start of game until Episode 3-A AF01X Yaschas.



===============================================================================
===============================================================================
??.)                            CREDITS - G??00
===============================================================================
===============================================================================

Emptiness.


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