Fire Emblem: Awakening: FAQ/Walkthrough

                              Fire Emblem: Awakening FAQ/Walkthrough
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                   Fire Emblem: Awakening FAQ/Walkthrough
==============================================================================
By: MKaykitkats                                 
==============================================================================
~Two sleeping dragons - one a sacred ally of mankind, the other its sworn
 destroyer, Two heroes marked with the symbols of the dragons, Their meeting
 heralds the dragons' awakening - and the world's ending.~
==============================================================================

February 18th, 2012:

Current Version 1.75:      The Walkthrough is fully completed. The sidequests
                           that are avaliable up to now are completed. All
                           previous Japanese characters have been localized to
                           the US version of the game. All that is left is
                           the complete character opinions and the collection
                           of Support Conversations.

==============================================================================
ABOUT THIS FAQ:
==============================================================================

This FAQ used to be in shift_jis format, but I gave it a complete overhaul
in order to be more pleasant to the eye. You may see "????"'s lying around,
these are the remainders of the Japanese characters that I am in the
process of eliminating.

There is a Character Guide and Items/Skills/Weapons list after the walk-
through, all characters and weapons are there, I'm just going through the
process of giving opinions on characters as readers suggested via email.

There is a section for Support Conversations that I'm in the process of
collecting. Since they vary so much, and there are so many of them, I am
welcoming any and all help on this project. Please see the contact section
at the end of the guide!

I hope you find what you're looking for. If not, email me and I'll put it in
if I think more people could use the information!

Below are some quick answers to common questions that I decided to put up
here rather than buried in the FAQ. If you have others to suggest that you
often see are asked, then feel free to contribute!

Onward!

General Tidbits/Questions ----------------------------------------------------

Q: How do I soft reset?

A: L + R + SELECT / START

Q: Why does my language keep switching?

A: Sometimes when you do soft reset, the language does so too. This can be
   fixed by going to Extras, switching to English, and then back to Japanese
   again.

Q: Is Fame carried over to the next playthrough?

A: Yes.

Q: Which of my save files' team is sent via streetpass?

A: You can only send one streetpass team at a time. Load a save file of your
   desired team, and send them out. If you want to change it, then dispatch
   a team from another save file the same way.

Q: Why can't I reclass from a Class 2 unit to another Class 2 unit with the
   Second Seal?

A: You have to be above Level 10 in the second class in order to do that,
   otherwise you can only change to Class 1 units.

Q: What if Anna is at the same spot as a Risen Skirmish?

A: Then she fights as an ally. If she doesn't die by the end of the mission,
   you get a special reward.

==============================================================================
TABLE OF CONTENTS [TOC]
=============================================================================

There are also non walkthrough sections that detail Items, Skills, Character
Recruitment/Opinions/Stats/etc that are for those who may just want to skip
the walkthrough to view specifics.

These non walkthrough sections may contain spoilers, so please view at your
own risk!

Use Ctrl + F to skip to specific sections, simply search for the letters
within the brackets listed below. You may end up on a sub list of contents,
just search again to get to the actual section!

Be sure to include the square brackets, otherwise you may end up digging
through a lot of words you don't want to dig through!

1.) Table of Contents                       [TOC]
2.) Gameplay Basics/Info/Controls           [GBI]
3.) Reading This Guide / Format Info        [RTG]
4.) Vital Gameplay Information              [VGT]
5.) Walkthrough [WLK]
    [WMS0] -Starting a New Game

    [WMS0] -Main Story
    [WMO0] -Opening Chapter
    [WM00] -Prologue
    [WM01] -Chapter 01
    [WMO2] -Chapter 02
    [WM03] -Chapter 03
    [WM04] -Chapter 04
    [WM05] -Chapter 05
    [WM06] -Chapter 06
    [WM07] -Chapter 07
    [WM08] -Chapter 08
    [WM09] -Chapter 09
    [WM10] -Chapter 10
    [WM11] -Chapter 11
    [WM12] -Chapter 12
    [WM13] -Chapter 13
    [WM14] -Chapter 14
    [WM15] -Chapter 15
    [WM16] -Chapter 16
    [WM17] -Chapter 17
    [WM18] -Chapter 18
    [WM19] -Chapter 19
    [WM20] -Chapter 20
    [WM21] -Chapter 21
    [WM22] -Chapter 22
    [WM23] -Chapter 23
    [WM24] -Chapter 24
    [WM25] -Chapter 25
    [WM26] -Endgame

    [SQ00] -Sidequests / Paralogue
    [SQ01] -Chapter 01
    [SQ02] -Chapter 02
    [SQ03] -Chapter 03
    [SQ04] -Chapter 04
    [SQ05] -Chapter 05
    [SQ06] -Chapter 06
    [SQ07] -Chapter 07
    [SQ08] -Chapter 08
    [SQ09] -Chapter 09
    [SQ10] -Chapter 10
    [SQ11] -Chapter 11
    [SQ12] -Chapter 12
    [SQ13] -Chapter 13
    [SQ14] -Chapter 14
    [SQ15] -Chapter 15
    [SQ16] -Chapter 16
    [SQ17] -Chapter 17
    [SQ18] -Chapter 18

6.) DLC Chapters                                 [DLCC]
7.) Character Guide/Recruitment                  [CHAR]
8.) Classes                                      [CLAS]
9.) Skills                                       [SKIL]
10.) Items                                       [ITEM]
11.) Weapons                                     [WPNS]
12.) Extras / SpotPass                           [EXTR]*
13.) Support Archive                             [SPPT]*
14.) General Strategies/Other/World Map/Etc!     [OTHR]
15.) Closing/Credits/Contact Information          [CCC]
16.) Version Info                                 [VIN]
17.) Authorized Websites                          [ADS]

* - sections in progress

==============================================================================
GAMEPLAY BASICS/INFO/CONTROLS                                            [GBI]
==============================================================================

This is Fire Emblem: Kakusei (Translates to "Awakening"), the 13th entry in
the Fire Emblem series, and the first on 3DS! It was released on April 19th,
2012 in Japan, and February 4th in the USA. It will be coming out in Europe
sometime in April.

In this section, I will provide you with the general controls, though it is
pretty straightforward, so should be easy to remember and get used to!

Other tidbits such as how the general flow of gameplay should work will be
provided too, though they are covered even for non speakers in the first few
levels' tutorials, I believe, but I will say so anyway!

I try to provide a lot of info, but most of it comes from just adjusting to
it yourself, you'll learn it a lot faster just by trying it in the game itself
rather than reading about it!

------------------------------------------------------------------------------
General Things to Consider when playing:
-Soon to come!

Gameplay Controls: (Not in detail, just what the buttons usually do)
-START - This is the button to skip! You can skip the enemy turn, skip battle 
         animations, and skip cutscenes.
-SELECT - Does nothing!
-R - It allows for angle changes. On the map, it allows you to zoom in/out.
-L - It allows for angle changes. On the map, it will scroll through units,
     jumping to the next one on the map, enemy/ally/other/etc.
-Y - On a map, Y is for rapid scrolling!
-X - In battle, X will automatically combine and highlight all enemy ranges.
     Other uses are swapping weapons when ready to attack.
-B - Usually to cancel something/go back. In menus, it will take you back,
     in battle, if your turn is not completed and you're just checking
     hypothetical movements, B will let you unselect the unit.
-A - You will use this the most, as it is for selecting options, units, etc.
     Selecting units allows them to move, pushing A on nothing brings up
     a menu, selecting enemies shows their range, etc.
-Touch Screen - Changes a lot! But on maps, you can select to either view
                a character profile, a map, etc. In battle scenes, you can
                pause, change angles, etc.

Unit Actions: (Translated in the Vital Translations section, check there if
               playing the Japanese version!)

Battle Scenes:

Assuming you left Battle Scenes "On" or "Custom" in the menu:

You can control various things during the battle, mostly just cinematic
effects rather than any outcome. You can hold down A to forward the battle,
or push START to skip it. The buttons on the bottom screen allow you to
change the angle as well as pause the battle. A lot of effort was put into
being able to enjoy the battle scenes more so.

==============================================================================
READING THIS GUIDE                                                       [RTG]
==============================================================================

The guide is more of an information provider than actually guiding you through
everything in a sense. A lot of the information is readily avaliable in the
game. There is no one way to get through a level, and so it is more general 
information in that sense.

Regarding Walkthroughs:

An example of a walkthrough chapter is below:

Mode: (Walkthrough chapters will contain various modes under the same chapter
       section, and so it will be listed here as either Normal, Hard, or
       Lunataic)
Chapter XX (Number) Chapter Name
Location: (Name of where it is on the map)
Condition: (Condition for clearing the chapter)
Boss: (Boss Information)
New Characters for Use: (If you get new characters, or have the potential to
                         do so, they will be listed here.)

Map: A map like the one below will be provided, if it varies by mode, then
     a note will be made and there may be an additional mode!

   X Row
   0  0  0  0  0  0  0  0  0  1  1  1  1  1  1  1  1  1  1  2  2  2  2  2  2
   1  2  3  4  5  6  7  8  9  0  1  2  3  4  5  6  7  8  9  0  1  2  3  4  5
01[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ )
02[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ )
03[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ )
04[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ )
05[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ )
06[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ )
07[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ )
08[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ )
09[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ )
10[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ )
Y Column

The above map uses X and Y columns. All coordinates given will be in X Y order,
meaning the Row FIRST, then the Column SECOND. So, (05,09) would be the Top
Row at 05, then go down to 09 on the column. A map will not exceed the double
digits (most of the time), so these digits remain double.

If the horizontal row (X) goes beyond 25 characters, there is a special
bracket in place, which is ")" rather than "]" This is in place since
gameFAQs has a 79 character limit, and so this is so I can extend the map
beyond 25 spaces without going beyond the limitation. The way it works is as
below:

   0  0  0  0  0  0  0  0  0  1  1  1  1  1  1  1  1  1  1  2  2  2  2  2  2
   1  2  3  4  5  6  7  8  9  0  1  2  3  4  5  6  7  8  9  0  1  2  3  4  5
01[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ )
02[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ )
03[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ )
04[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ )
05[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ )
06[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ )
07[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ )
08[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ )
09[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ )
10[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ )

   2  2  2  2  3
   6  7  8  9  0 etc
01( ][ ][ ][ ][ ]
02( ][ ][ ][ ][ ]
03( ][ ][ ][ ][ ]
04( ][ ][ ][ ][ ]
etc

X - etc
Y - etc
! - etc
etc

The example above shows additional columns in the X row, the special bracket
simply indicates where it continues from the first graph! Yet on the map
itself, it will be one long row. Makes sense, right? Since gameFAQs has no
vertical limit, it can be up and down as long as it wants, so the above only
applies to horizontal spaces.

Inside a bracket will be a mark to indicate something, for example, an enemy
may have [X] as a bracket, where as a point of interest may be [!]. It may
vary by the level, so please pay attention to the notes that will be right
below the map! (As shown by the "X - etc", "Y - etc" above).

Tips:

There will be a Tips section, or a General Strategy of sorts. I may add what
I did in some cases, and maybe an example of the sort of team I had at the
time, though since play styles vary as well as character preference, these
are just very general ways to go about winning a level.

Story Summary/Detail:

This is very tentative at the moment, but it will just summarize what is going
on right before the chapter begins for those who are interested. This section
will likely be shortened even more upon a foreign release of the game.

Other subsections of the walkthrough:

There are some subsections that contain item data and descriptions that may
be helpful. For specifics on those sections, check the respective sections.
The walkthrough information is provided here mostly to avoid clutter.

==============================================================================
VITAL GAMEPLAY INFORMATION                                               [VGT]
==============================================================================

This section is being reconstructed -- but is just a reference section, so
despite the title of the section, it's not too vital!

==============================================================================
WALKTHROUGH                                                              [WLK]
==============================================================================

This is a Walkthrough section for the Main Story, Side chapters, and DLC!
Enemy information will be provided (though can be seen on the map as well so
may not be in too much detail), a map that will provide information regarding
reinforcements, or recruitable units, bosses, positions, etc.

Sidequests are listed after the main story. They will be noted in the main
story when able to be unlocked, however.

They are listed separately for the mode you are playing. There will be
Normal Mode, Hard Mode, and Lunatic Modes listed. For the initial walkthrough,
Hard Mode will be priority, with Lunatic done second. Easy mode will be the
third one for those who may need it.

------------------------------------------------------------------------------
Starting a New Game                                                     [W000]
------------------------------------------------------------------------------

Let's get started; select "New Game" from the menu.

(Normal - Green)
(Hard - Blue)
(Lunatic -Red)
(Lunatic +, Only unlocked after above is beaten)

"Normal" is the easy mode.

"Hard" is the standard difficulty that may get hard later on but shouldn't
be too bad.

"Lunatic" means you're a lunatic for trying! But it's for those seeking a
challenge, veteran or not.

"Lunatic +" is exactly that! 

Note: The initial walkthrough assumes you do Hard mode! I will try to do a
guide for those doing Lunatic at the same time, but it will not be prioritized,
if doing Normal, then the Hard mode guide should suffice as it's an easier
version of it.

Anyway, select a difficulty!

The next menu that comes up is asking if you want to play in Casual or
Classic mode:

Casual mode means that when a unit dies, they are not gone for the entire 
game as is Fire Emblem tradition! 

This allows you to lose units without too much of a worry as you'll get 
them back again at the end of the level!

Also Casual Mode allows you to save anywhere on the map at anytime during
your turn, this means you can resume from the point you last saved at. It
will use two save file slots as temporary data that are separate from your
main game!

Classic mode refers to the classical Fire Emblem style where any character 
can permanently die for the duration of the rest of the game!

In Classical Mode is also only the suspend option, rather than the save
anywhere option, which works very differently!

For both modes, if the main character or My Unit dies, it's game over!

Take your pick! I will be assuming you chose Classic Mode for the guide, as
it will assume you are trying not to get your units killed.

Now, it will lead you to your "Avatar" character creation!

Menu 1:

The first option is male or female. Choose which you prefer with
left and right, and A to make the selection. The gender differences effect
things that relate to gender-unique classes and some stat caps and who you
can marry, but aside from that there shouldn't be much of a difference!

You can make a second file with the opposite gender, so it's not like you'll
be missing out much!

Whichever Gender you choose, the following options are the same! So press A
on your desired gender to continue.

Menu 2:

Note: You can use the L/R buttons to change the viewing angle on the model to
      see if you like the hair, etc. You can press B to go back to the 
      previous menu before you confirm at the end.

(Go back)    - Does the same as the B Button
(Type)       - The Type of person/body (Being young, middle, 
               and old it seems!)
(Face)       - The preset facial types
(Hair)       - The preset hairstyles
(Hair color) - The color of the hair, lots to choose from!
(Tone/Voice) - The voice of the character, press A to sample from your
                   selections! (The option that says ?? means "No voice")
(Continue)   - When content with the above, push A to go to the next
                   menu!

Menu 3:

It will instantly tell you to write your own name in place of the default
name "Robin."

Either way, choose a name, or keep the default, and press the green button in
the bottom left to continue! 

The menu that pops up is informing you that it will be seen on streetpass, 
as well as what your partners call you and your unit name will be displayed 
as. Saying no will take you back to edit it, you can always disable street 
pass in game so don't worry about it if you don't want to use it!

Menu 4:

Last menu!

(Go back)      - Does the same as the B Button
(Name)         - If you want to change the name again!
(Birth Month)  - Choose your month of birth!
(Birth Day)    - Choose your day of birth!
(Strong point) - Your character's strong point! Choosing any of the 
                 below will make your character excel in that stat!

                 While the terms are in the Vital Translations section, 
                 I put them  here too for your convenience!

(Weak point)   - Your character's weak point! To make up for the above,
                 whichever you choose your character will be a bit worse
                 at in terms of growth. You cannot choose the same stat
                 for both to balance it out!

Below are the categories that you can choose for Strong and Weak points:

Hit Points    [HP]
Strength      [STR]
Magic Power   [MAG]
Skill         [SKL]
Speed         [SPD]
Luck          [LUC]
Defense       [DEF]
Resistance    [RES]

******************************************************************************
MAIN STORY                                                              [WMS0]
******************************************************************************

A quick reminder of the Walkthrough template!:

Mode: (Normal/Hard/Lunatic)
Chapter XX Chapter Name (Number and Title)
Location: (Location on World Map)
Condition: (Condition for Victory)
Character Limit: (When limited in bringing units, will be stated here)
Boss: (Boss of Chapter)
New Characters for Use: (New Characters on your team, or recruitable ones)
(For full profile information, look in the characters section. You will only
be presented with an abridged profile here).

   0  0  0  0  0  0  0  0  0  1  1  1  1  1  1  1  1  1  1  2  2  2  2  2  2
   1  2  3  4  5  6  7  8  9  0  1  2  3  4  5  6  7  8  9  0  1  2  3  4  5
01[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ )
02[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ )
03[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ )
04[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ )
05[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ )
06[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ )
07[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ )
08[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ )
09[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ )
10[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ )

Map Key: (What the above symbols represent, varies per map).

Tips: (General strategies, etc)

Story Summary: The Story summary as it appears in the game.
*Story Summary:

*-May not be everywhere.

------------------------------------------------------------------------------
Opening Chapter                                                         [WMO0]
Premonition: Invisible Ties
------------------------------------------------------------------------------

Normal, Hard, Lunatic (All the same)
Opening Chapter: Invisible Ties / Fate, Bonds
Location: (N/A)
Condition: Defeat Boss

Boss: Validar
Class: Sorceror
Lv 5 HP 39 Rng 2 (Does not move)
STR 5
MAG 21
SKL 15
SPD 13
LUC 12
DEF 15
RES 12
Skills: None

New Characters for Use:

Chrom
MyUnit (Lv 20 for both, Recruited automatically)

Note: No map is provided as it is rather straightforward with only one enemy,
a boss that does not move, and no useful stat altering spaces.

Tips:

As it is a prologue level, there shouldn't be any difficulty, even on Lunatic
mode. Get used to how moving units around works, as the boss does not move
at all, and so you can pace yourself.

Feel free to get used to the menus, the way Player/Enemy phases work, etc.

If it is your first time, small tutorials will pop up on the bottom screen,
the images alone should give you the gist of what is being said.

For information on specific abilities/actions, refer to the Vital Translations
section!

When you're ready to go on, it may be helpful to just combine MyUnit with Krom
(select My Unit, then "combine" with Krom)

Story Summary:

"In a vision that feels neither real nor dreamed, [MyUnit] and Chrom defeat
the mage Validar. But in the vision's last moments, events take an unexpected
turn."

------------------------------------------------------------------------------
Prologue:                                                               [WM00]
"The Verge of History"
------------------------------------------------------------------------------

Mode: Normal, Hard, Lunatic
Prologue: The Verge of History
Location: Southtown
Condition: Defeat Boss

Boss: Garrick
Class: Barbarian
Lv 3 HP 20 Rng 2 (Does not move)
STR 08
MAG 00
SKL 05
SPD 07
LUC 02
DEF 03
RES 00
Skills: None

New Characters for Use: 

Name: Chrom
Class: Lv 1 Lord
Base Stats:
C [HP]  20
C [STR] 07
E [MAG] 01
C [SKL] 08
C [SPD] 08
A [LUC] 05
D [DEF] 07
E [RES] 01
Weapon Level (S): Sword (E)

Name: Lissa
Class: Lv 1 Cleric
Base Stats:
D [HP]  17
E [STR] 01
D [MAG] 05
D [SKL] 04
D [SPD] 04
B [LUC] 08
E [DEF] 03
D [RES] 04
Weapon Level (S): Staff ( E)

Name: Frederick
Class: Lv 1 Great Knight
B [HP]  28 
C [STR] 13 
E [MAG] 02
C [SKL] 12
D [SPD] 10
C [LUC] 06
C [DEF] 14
E [RES] 03
Weapon Level (S): Sword (D), Lance (B), Axe (D)

Map:

   0  0  0  0  0  0  0  0  0  1  1  1  1  1  1
   1  2  3  4  5  6  7  8  9  0  1  2  3  4  5
01[ ][ ][ ][ ][ ][ ][ ][B][ ][ ][ ][ ][ ][ ][ ]
02[ ][ ][ ][ ][ ][L][ ][H][ ][L][ ][ ][ ][ ][ ]
03[X][X][X][X][X][X][1][ ][G][X][X][X][X][X][X]
04[X][X][X][X][X][ ][ ][ ][ ][ ][X][X][X][X][X]
05[X][X][X][X][X][X][ ][ ][ ][X][X][X][X][X][X]
06[ ][ ][ ][ ][ ][ ][ ][ ][ ][2][X][X][ ][ ][ ]
07[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][ ][ ][ ]
08[H][ ][X][X][ ][ ][X][X][ ][ ][ ][ ][ ][ ][ ]
09[ ][ ][ ][ ][G][ ][3][ ][ ][ ][ ][ ][ ][ ][ ]
10[ ][ ][ ][4][ ][ ][ ][ ][ ][ ][X][X][X][ ][ ]
11[ ][ ][X][X][ ][ ][X][X][ ][ ][X][X][X][ ][ ]
12[ ][ ][ ][ ][ ][ ][ ][ ][L][ ][X][X][ ][ ][ ]
13[R][ ][K][ ][ ][ ][ ][ ][ ][ ][X][X][ ][ ][ ]
14[ ][F][ ][M][ ][ ][ ][ ][ ][ ][X][X][ ][ ][ ]

Map Key:
X - Inaccessible Territory
1-4 - Enemies (All Modes)
B - Boss: Garrick
H - Enemies (Hard Mode Only)
L - Enemies (Lunatic Only)
R - Lissa (Liz)
F - Frederick
K - Chrom (Krom)
M - MyUnit
G - Gold Spots (Top right one has Hard Mode enemy on it)

General Strategies:

Normal/Hard

Bunching yourselves together defensively and moving as a group is your best
bet for this map, especially on the harder modes. Frederick is nice to use
for this purpose.

Doubling MyUnit with Krom and making sure Liz is always out of enemy range,
and if she can't be, then paired with Frederick for protection. Use the
obstacles on the map as a way to make up for spaces you can't occupy with
your units!

Heal when needed and safe, and proceed very slowly to the bridge, and cross
when you're sure you'll be okay!

Lunatic:

Frederick is your friend! I recommend pairing your units up, Frederick will
be able to protect Lissa this way, and Chrom and your unit should preferrably
avoid trouble. Mages are a great danger to most of your units, so prioritize
wiping them out when possible. At this point a lot of units are a danger to
anyone not Frederick, so you may have to use him as your main unit throughout,
if he gets in danger, be sure to use vulenaries.

Story Summary:

"[MyUnit] is found lying in a field with no memory. After she/he helps Chrom
fend off a band of brigands, she/he is welcomed into the Shepherds as a
tactician."

------------------------------------------------------------------------------
Chapter 1:                                                              [WM01]
"Unwelcome Change""
------------------------------------------------------------------------------

Mode: Normal, Hard, Lunatic
Chapter 1: Unwelcome Change
Location: West of Ylisstol
Condition: Defeat Boss

Lunatic note: All enemies' weapons are upgraded so they hurt more, and there
is an extra unit with a Hammer that is deadly to Frederick.

Boss: Risen Chief
Class: Fighter
Lv 3 HP 34 Rng 1-2
STR 11
MAG 00
SKL 10
SPD 07
LUC 07
DEF 04
RES 00
Skills: HP + 5

New Units:

Both automatically join at the start of Turn 2. Check the map to see where
they appear.

Name: Virion
Class: Lv 2 Archer -> Sniper /  Bow Knight
D [HP]  19 
C [STR] 06 ? 
D [MAG] 00 ??
C [SKL] 09 ?
C [SPD] 05 ??
C [LUC] 07 ??
D [DEF] 06 ??
D [RES] 01 ??
Weapon Level (S): D (Bow)

Name: Sully
Class: Lv 2 Cavalier -> Paladin
                        Great Knight
C [HP]  20 
D [STR] 07 ? 
E [MAG] 01 ??
C [SKL] 08 ?
C [SPD] 08 ??
B [LUC] 06 ??
D [DEF] 07 ??
E [RES] 02 ??
Weapon Level (S): Lance (D)

   0  0  0  0  0  0  0  0  0  1  1  1  1  1  1  1
   1  2  3  4  5  6  7  8  9  0  1  2  3  4  5  6
01[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][T][ ][T][T][ ][ ]
02[ ][T][ ][ ][ ][ ][T][ ][ ][ ][ ][ ][T][T][ ][ ]
03[ ][ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ][T][ ]
04[ ][ ][T][T][ ][ ][ ][T][T][T][T][T][ ][ ][L][ ]
05[ ][ ][T][T][ ][T][ ][ ][ ][G][T][T][T][ ][ ][ ]
06[ ][ ][4][ ][ ][ ][ ][ ][ ][ ][T][M][T][ ][F][ ]
07[ ][ ][ ][ ][ ][T][ ][ ][ ][O][ ][ ][K][ ][ ][T]
08[ ][ ][ ][ ][ ][ ][1][ ][ ][ ][ ][ ][T][T][ ][T]
09[ ][3][T][ ][ ][ ][ ][ ][T][ ][ ][ ][T][T][ ][ ]
10[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][2][O][ ][T][ ][V]
11[ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][S][T]
12[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
13[ ][ ][ ][ ][2][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ]
14[ ][ ][ ][ ][ ][ ][T][ ][T][ ][ ][ ][ ][ ][ ][ ]
15[ ][T][ ][ ][ ][ ][ ][2][ ][T][ ][T][T][T][T][T]
16[B][ ][T][T][ ][ ][ ][ ][ ][ ][ ][1][T][ ][T][T]

B = Boss (Risen Chieftan)
1 = Mercenary
2 = Fighter
3 = Archer
4 = Fighter (Hard/Lunatic Only)
M = My Unit (On Woods)
K = Chrom/Krom (On Woods)
F = Frederick
L = Lissa/Liz
V = Turn 2; Virion/Viole
S = Turn 2; Soiree
G = Event Tile (On Woods)
T = Woods ( Def + 1, Avoid + 20)
O = Fort (Def + 2, Avoid + 20, Heal + 20)
   -Lower Fort also Event Tile

This map is full of woods, which provide some defense and avoidance, so it's a
good idea to stay in the woods while moving around to keep defensive. It is
also a good idea to try and attack the enemy when they have no terrain
bonuses, but won't make too big of a difference.

Doubling up and using the fortresses defensively is useful too, they heal you
every turn and provide a good defense and avoid advantage. Try not to let
the enemy stand on them.

Be sure to keep enemy ranges active (Pushing "X"), and keeping Liz out of this
range, as well as any other weaker units that may not be able to survive a
lot of attacks. The enemies tend to group together in this mission.

When Viole and Soiree come in, try to move them up through the woods and join
your main party, either doubling them or keeping them individual.

The map is pretty straightforward, just keep doubling, using terrain, and
knocking the enemies out one by one.

Lunatic:

This map on Lunatic is a whole different story. You have to rely on using
the terrain, doubling bonuses, and luck in general. Frederick is very useful,
but there is one enemy unit with a hammer who can usually kill him in one
hit. If playing Casual, you can easily sacrifice some units here and there
during the mission; if playing Classic however, you have to move really
carefully, keeping Lissa and other units out of range. It gets really tricky.

Be sure to keep enemy ranges open, and dance your way around it, making sure
the units you want in range to attack defensively are the only ones in range.

Story Summary:

"A chaotic night in the woods brings tremors and terrors, but a swordsman
named Marth comes to the rescue. Back in Ylisstol, [MyUnit] meets Emmeryn."

------------------------------------------------------------------------------
Chapter 2:                                                              [WM02]
"Shepherds"
------------------------------------------------------------------------------

Mode: Normal, Hard, Lunatic
Chapter 2: Shepherds 
Location: The Northroad
Condition: Defeat Boss

Boss: Risen Chief (Does Not Move)
Class: Barbarian
Weapon: Hand Axe
Lv 4 HP 31 Rng 1-2
STR 13
MAG 00
SKL 08
SPD 10
LUC 04
DEF 04
RES 01
Skills: Gamble

New Units:

From the start of the chapter:

Name: Stahl
Class: Lv 2 Cavalier -> Paladin
                        Great Knight
Base Stats:
C [HP]  22 
C [STR] 08
E [MAG] 00
D [SKL] 07
D [SPD] 06
C [LUC] 05
C [DEF] 08
E [RES] 01
Weapon Level (S): Sword (D)

Name: Vaike
Class: Lv 3 Fighter -> Warrior / Hero
Base Stats:
B [HP]  24 
C [STR] 09  
E [MAG] 00 
C [SKL] 08 
D [SPD] 06 
C [LUC] 04 
C [DEF] 05 
E [RES] 00 
Weapon Level (S): Axe (D)

From Turn 2; Appears at M (or around it if occupied)

Name: Miriel
Class: Lv 1  Mage ->  Sage /  Dark Knight
Base Stats:
D [HP]  18 
E [STR] 00 
C [MAG] 06 
C [SKL] 05
C [SPD] 07 
C [LUC] 06 
E [DEF] 03 
D [RES] 04
Weapon Level (S): Tomes (D)

   0  0  0  0  0  0  0  0  0  1  1  1  1  1  1
   1  2  3  4  5  6  7  8  9  0  1  2  3  4  5
01[ ][ ][ ][ ][ ][ ][ ][ ][B][ ][ ][ ][ ][T][T]
02[ ][T][ ][ ][M][ ][ ][ ][ ][ ][ ][ ][ ][T][T]
03[ ][ ][ ][M][M][6][M][ ][ ][ ][T][ ][5][ ][T]
04[ ][ ][T][M][ ][M][ ][ ][ ][ ][ ][M][ ][ ][ ]
05[ ][ ][ ][ ][ ][ ][ ][1][ ][ ][7][ ][M][M][M]
06[X][X][X][ ][5][ ][ ][O][ ][ ][O][ ][ ][2][M]
07[ ][ ][X][X][X][ ][T][ ][ ][G][ ][T][ ][ ][ ]
08[ ][ ][ ][ ][X][X][X][ ][ ][ ][ ][ ][ ][T][ ]
09[ ][ ][T][T][ ][ ][X][X][7][5][X][X][X][ ][ ]
10[ ][ ][ ][ ][ ][ ][ ][X][b][b][X][ ][X][X][X]
11[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
12[ ][T][T][ ][ ][ ][ ][9][ ][ ][O][ ][T][T][ ]
13[ ][T][3][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][4][ ]
14[ ][ ][ ][G][ ][T][ ][ ][ ][ ][8][ ][ ][ ][ ]
15[ ][ ][M][ ][ ][1][ ][ ][ ][ ][ ][T][ ][ ][ ]
16[ ][ ][M][a][ ][ ][ ][ ][ ][ ][ ][T][b][ ][ ]
17[ ][M][M][M][ ][ ][ ][ ][ ][ ][ ][ ][T][ ][ ]
18[ ][ ][ ][ ][ ][ ][W][ ][S][ ][ ][ ][ ][ ][ ]
19[ ][ ][ ][T][ ][ ][ ][K][U][I][ ][ ][T][T][ ]
20[ ][ ][T][T][ ][F][L][R][ ][A][T][ ][ ][ ][ ]

1 = Mercenary (On Woods)
2 = Mercenary
3 = Soldier (On Woods) (Hard/Lunatic Only)
4 = Soldier (Hard/Lunatic Only)
5 = Soldier
6 = Barbarian (On Mountain)
7 = Barbarian
8 = Barbarian (On Woods)
9 = Soldier (On Fortress)
a = Barbarian (On Mountain) (Lunatic Only)
b = Soldier (On Forest) (Lunatic Only)
B = Boss
G = Event Tile
M = Mountains ( Def + 2, Avoid + 20)
T = Woods ( Def + 1, Avoid + 20)
O = Fort (Def + 2, Avoid + 20, Heal + 20)
F = Frederick
L = Lissa/Liz
W = Sully/Soiree
S = Stahl/Sol
K = Chrom/Krom
U = My Unit
I = Virion/Viole
A = Vake
R = Miriel (Turn 2; Automatically on Team)

The map is much more open this time, with enemies spread across going
upward. You have quite a few units, though Vake can't attack as he doesn't
have any weapons on him (for the first turn at least). Doubling units you
want to support, or that you think will work well together may be a good idea
as you advance upward. 

Miriel comes in at R on the map at the start of the second turn. She has
Vake's axe, so be sure to trade it over to him so he can do something!

The steady advance forward may be helped if you take advantage of terrain,
again, and make sure the enemy isn't being fought on fortresses. It is best
to set up defensive formations with the stronger units taking hits for the
lower units behind them, or doubled up with them. You can always unequip
weapons on units to make them just take hits without fighting back, to allow
ranged units such as Archers or Mages behind them to build up experience
without being in danger of taking damage. You can create a choke point on
the bridge to handle the northern units this way.

Of course, play as you will, the map should be fairly straightforward as long
as you keep the more vulnerable units such as Liz out of harm's way. If you
feel like you are getting swarmed, it is okay to use Frederick as your
savior.

Lunatic:

What I did was I shoved everyone to the southwest, it took some tricky
coordination that involved Frederick on the hillside for the terrain bonus
and luck, as well as keeping everyone else out of enemy ranges. It worked
out eventually with health items too. Once you get past the opening bits of
the map, the rest should be easy if you lure enemies to Frederick, who is
preferrably on a fort. Be sure your other units are far away.

Story Summary:

"Lissa introduces the other Shepherds. They head north to Regna Ferox to seek
military aid against the creatures from the woods, now named "Risen."


------------------------------------------------------------------------------
Chapter 3:                                                              [WM03]
"Warrior Realm"
------------------------------------------------------------------------------

Mode: Normal, Hard, Lunatic
Chapter 3: Warrior Realm
Location: The Longfort 
Condition: Defeat Boss
Character Limit: 8 (Including Krom)

Note: This is the first chapter with the Battle Preparation menu. Refer to
the vital translation section for details on how to navigate it.

Boss: Raimi (Does Not Move)
Class: Knight
Weapons: Javelin
Lv 5 HP 33 Rng 1-2
STR 14
MAG 00
SKL 11
SPD 03
LUC 07
DEF 11
RES 01
Skills: Indoor Battles

New Characters for Use: 

Automaticaly from Chapter 3's start, when you begin the mission. "S" on the
map.

Name: Sumia
Class: Lv 1 Pegasus Knight -> Falco Knight / Dark Flier
Base Stats:
D [HP]  18 
D [STR] 06 
E [MAG] 03 
C [SKL] 11 
C [SPD] 11 
B [LUC] 08 
D [DEF] 05 
D [RES] 07 
Weapon Level (S): Lance (D)
Skills:
-Speed + 2

Marked "C" on the map; initially green unit, have to speak with Krom to
recruit.

Name: Kellam 
Class: Lv 5  Knight -> General
                       Great Knight
Base Stats:
C [HP]  21 
C [STR] 10  
E [MAG] 00 
C [SKL] 07
D [SPD] 05 
D [LUC] 03 
B [DEF] 12 
D [RES] 02
Weapon Level (S): Lance (D)
Skills:
-Defense + 2

   0  0  0  0  0  0  0  0  0  1  1  1  1  1  1  1  1  1  1  2  2
   1  2  3  4  5  6  7  8  9  0  1  2  3  4  5  6  7  8  9  0  1
01[X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X]
02[ ][ ][ ][G][ ][X][X][X][X][X][X][X][X][X][X][X][ ][ ][ ][ ][ ]
03[ ][ ][ ][ ][ ][X][X][X][X][X][X][X][X][X][X][X][ ][ ][ ][ ][ ]
04[ ][ ][W][ ][ ][ ][7][ ][ ][X][X][X][ ][ ][7][ ][ ][ ][W][ ][ ]
05[ ][6][ ][ ][ ][ ][ ][ ][2][ ][B][ ][2][ ][ ][ ][ ][ ][ ][6][ ]
06[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
07[X][D][X][X][X][ ][ ][ ][8][ ][W][ ][8][ ][ ][ ][X][X][X][D][X]
08[X][ ][X][X][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][X][ ][X]
09[X][ ][X][X][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][X][ ][X]
10[X][ ][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][ ][X]
11[ ][1][ ][ ][ ][X][X][X][X][X][X][X][X][X][X][X][ ][G][ ][7][ ]
12[ ][ ][1][ ][ ][X][X][X][X][X][X][X][X][X][X][X][ ][ ][3][2][ ]
13[3][T][4][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][T][T][3]
14[ ][ ][ ][ ][ ][C][ ][ ][A][A][A][ ][A][ ][ ][ ][ ][ ][5][ ][ ]
15[ ][5][ ][ ][ ][ ][ ][ ][A][ ][K][S][A][A][ ][ ][ ][ ][ ][ ][ ]

1 - Archer
  - (02, 11 Drops Door Key; Has Early Initiative Skill)
2 - Archer (Hard/Lunatic Only)
3 - Soldier
4 - Soldier (On Woods) (Hard/Lunatic Only)
5 - Knight (Lunatic Only)
  - (02, 15 In Woods)
6 - Knight
  - (02, 05 Has Defense + 2 Skill)
7 - Mercenary
  - (07, 04 Has Late Initiative Skill)
  - (20, 11 Drops Door Key; Has Late Initiative Skill)
8 - Fighter
  - (13, 07 Drops Hammer)
T - Woods (Def + 1 , Avoid + 10)
X - Inaccessible Spaces (Wall, etc)
W - Stairway (Avoid + 10)
D - Door (Requires Door Key/Lockpick to open)
G - Event Tile
B - Boss (On Castle Gate; Def + 3 , Avoid + 20 , Heal + 20 )
A - Deployable space for Ally
K - Krom
S - Sumia (Turn 1 Start)
C - Kellum/Callum (Turn 1 Start, speak with Krom to recruit)

This is the first map you can choose to bring who you want. You have to bring
Krom no matter what. There is room for eight including him, so you will have
to leave one unit back at base as a minimum.

When you begin, there will be a cutscene, and Sumia will then join your team,
at space "S" on the map. Now when you are able to move, be sure to recruit
Callum who is "C" on the map, to your left. You must speak to him with Krom
in order to recruit him. He is a fairly useful Knight! He should be in Krom's
range right at the start of the turn.

There are quite a few Archers if playing on Hard mode or above, so be sure
to take extra care in keeping Sumia out of trouble, as they are extra
effective against her. Be sure to keep their ranges highlighted or in mind.

You can either split your team into two, or proceed one way (either left or
right), kill the enemies with the doorkeys, and then proceed up past the door
and reunite at the top. For more experience, you can always take your time
and wipe out the rest of the units. If in a hurry though, one way will be
much quicker.

If you manage to get the fighter who drops a hammer, that will help greatly
against the boss, as it is extra effective against armor. You can also use
Krom's rapier if he still has it, which he should assuming it was not broken
earlier. The boss will not move!

Lunatic: You will want to get Chrom to Kellam, recruit him, double up, and
quickly run back out of enemy range. Then, use Frederick as a lure and hope
that he can wipe out most enemies that attack him, though the archers may
cause a little trouble. Take them out the next turn if possible, Frederick
should be able to kill one (pending on his stats and who he's paired up with),
and use the rest of your units to kill the other.

Now you'll have to deal with the right side, I advise hiding the other units
and healing Frederick up, and sending him against the right side.

If you manage to survive this far, then you can use either the left or right
(I recommend left) door as a chokepoint, and let the enemies come to
Frederick. Beware of the enemy with the hammer! Aside from him, the rest of
the level should be straightforward.

Note: After completing this chapter, Sidequest 1 will unlock.

Story Summary:

"At the Longfort dividing Ylisse and Ferox, the Shepherds are taken for
brigands and attacked by the Ferroxi Guard. A show of force clears the matter
up."

------------------------------------------------------------------------------
Chapter 4:                                                              [WM04]
"Two Falchions"
------------------------------------------------------------------------------

Note: Skirmishes are avaliable from here on out. They are good for training
and getting money! Bonus box content is also avaliable.

Mode: Normal, Hard, Lunatic
Chapter 4: Two Falchions
Location: Arena Ferox
Condition: Defeat Boss
Character Limit: 6 (Including Krom)

Boss: Marth
Class: Lord
Weapons: Falchion
Lv 8 HP 31 Rng 1
STR 11
MAG 02
SKL 14
SPD 12
LUC 13
DEF 08
RES 05
Skills: Dual Attack +

   0  0  0  0  0  0  0  0  0  1  1  1  1  1
   1  2  3  4  5  6  7  8  9  0  1  2  3  4
01[ ][ ][ ][ ][ ][ ][ ][B][ ][ ][ ][ ][ ][ ]
02[ ][ ][G][ ][3][ ][ ][ ][ ][3][ ][ ][ ][ ]
03[ ][1][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][1][ ]
04[ ][W][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][W][ ]
05[2][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][2]
06[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
07[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
08[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
09[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
10[1][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][1]
11[ ][W][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][W][ ]
12[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
13[ ][ ][ ][ ][ ][ ][A][K][ ][ ][ ][G][ ][ ]
14[ ][ ][ ][ ][ ][A][A][A][A][ ][ ][ ][ ][ ]

1 = Fighter
2 = Mage
3 = Knight
B = Boss
K = Chrom/Krom
A = Allied Deployment Spaces
G = Event Tiles
W = Stairway (Avoid + 10)

This is a pretty straightforward chapter, you simply have to move north and
defeat Marth. What may make it difficult is the fact you can only bring Krom
and 5 other members. You may want to pair compatible units together in order
to maximize, or move all units to one side to handle one side at a time rather
than dealing with both sides as you move upward.

The boss themselves aren't too difficult to deal with. If you bring Liz on
the level as a healer, just be sure to keep her out of enemy ranges as per
usual.

Lunatic: They come in swarms, the first two, then the second two, etc.
Frederick should try and take out the mages when possible, keep enemy ranges
open so he can outrun and heal when needed. Using the stairways is always
a plus.

Story Summary:

"To secure Ferox's aid, Chrom must defeat Marth in combat and win East-Khan
Flavia the throne. Meanwhile, the kingdom of Plegia kidnaps Lissa's friend
Mariabelle."

------------------------------------------------------------------------------
Chapter 5:                                                              [WM05]
"The Exalt and the King"
------------------------------------------------------------------------------

Note: The Outrealm/Other World Gate is unlocked by this time. This gives you 
access to the DLC. All on world menu options should have unlocked now too,
such as the "Barracks."

Mode: Normal/Hard/Lunatic
Chapter 5: The Exalt and the King
Location: Border Pass
Condition: Defeat All Enemies
Character Limit: 9 (Including Krom)

Boss: Ario
Class: Draco Knight
Weapons: Short Axe
Items: Gold (Medium) [Drops]
Lv 9 HP 34 Rng 1-2
STR 14
MAG 00
SKL 11
SPD 10
LUC 08
DEF 12
RES 01
Skills: 
-Ride Fast

New Characters for Use:

Name: Lon'qu
Class: Lv 4 Myrmidon -> Swordmaster / Assassin
Base Stats:
C [HP]  20 
D [STR] 06 
E [MAG] 01 
C [SKL] 12 
C [SPD] 13 
B [LUC] 07 
D [DEF] 07 
E [RES] 02 
Weapon Level (S): Sword (C)
Skills:
-Avoid +10

Note: He joins after Chapter 4 during the cutscenes. This is the first map
he is usable on though, and so listed here.

From Turn 1, these two appear right when you start the mission, at R and M
respectively.

Name: Ricken
Class: Lv 3 Mage ->  Sage / Dark Knight
Children:
Base Stats:
C [HP]  20 
E [STR] 03 
D [MAG] 08 
D [SKL] 06 
D [SPD] 05 
B [LUC] 10 
D [DEF] 06 
D [RES] 03 
Weapon Level (S): Magic (D)
Skills:
-Magic + 2

Name: Maribelle
Class: Lv 3 Troubadour ->  Valkyrie / Battle Cleric
Base Stats:
D [HP]  18 
E [STR] 00 
C [MAG] 05 
C [SKL] 04 
D [SPD] 06 
A [LUC] 05 
E [DEF] 03 
C [RES] 06 
Weapon Level (S): Staff (D)
Skills:
-Resistance + 2

   0  0  0  0  0  0  0  0  0  1  1  1  1  1  1  1
   1  2  3  4  5  6  7  8  9  0  1  2  3  4  5  6
01[ ][ ][ ][a][ ][ ][ ][B][ ][ ][ ][a][ ][ ][ ][ ]
02[ ][ ][k][ ][f][ ][ ][ ][ ][ ][f][ ][ ][n][ ][ ]
03[ ][m][ ][T][ ][ ][ ][ ][ ][X][X][X][ ][ ][ ][ ]
04[ ][1][ ][ ][ ][ ][ ][ ][ ][X][X][X][X][1][ ][ ]
05[X][X][X][ ][ ][ ][2][T][ ][X][X][X][X][X][X][X]
06[X][X][X][X][X][4][ ][ ][3][ ][4][ ][ ][X][X][X]
07[X][X][X][X][X][X][h][ ][T][2][ ][ ][ ][ ][ ][ ]
08[X][X][X][X][X][X][ ][X][X][X][X][X][ ][ ][ ][ ]
09[ ][ ][ ][X][X][X][ ][X][X][X][X][X][X][ ][ ][T]
10[ ][ ][ ][ ][ ][ ][4][X][X][X][X][X][X][ ][R][ ]
11[ ][ ][5][ ][ ][ ][T][ ][ ][3][ ][ ][X][ ][ ][M]
12[T][g][ ][ ][2][ ][ ][ ][T][ ][O][ ][ ][ ][T][ ]
13[ ][ ][X][X][X][ ][ ][ ][ ][ ][2][ ][ ][ ][ ][ ]
14[ ][ ][X][X][X][X][X][X][X][X][ ][d][ ][ ][ ][ ]
15[ ][ ][X][X][X][X][X][X][X][X][ ][X][X][ ][ ][ ]
16[ ][ ][ ][ ][ ][X][X][X][X][X][ ][X][X][X][X][X]
17[ ][ ][ ][ ][ ][2][ ][ ][ ][ ][ ][X][X][X][X][X]
18[ ][T][ ][b][ ][ ][ ][ ][ ][A][A][ ][X][X][X][X]
19[ ][ ][j][ ][ ][ ][ ][ ][T][A][ ][A][A][ ][ ][ ]
20[ ][ ][ ][ ][c][ ][ ][ ][A][T][K][A][ ][A][ ][ ]

a = Dracoknight (Lunatic Only)
b = Myrmidon (Lunatic Only)
c = Barbarian (Hard/Lunatic Only)
d = Myrmidon (Hard/Lunatic Only)
f = Dracoknight (Hard/Lunatic Only)
g = Fort (Def + 2, Avoid + 20, Heal + 20)
  - Turn 3: Barbarian, Turn 5: Myrmidon
h = Fort (Def + 2, Avoid + 20, Heal + 20)
  - Turn 3: Myrmidon, Turn 5: Barbarian
j = Dark Mage (On Fort (Def + 2, Avoid + 20, Heal + 20))
  - Turn 3: Dark Mage
k = Fort (Def + 2, Avoid + 20, Heal + 20)
  - Turn 4: Dracoknight (Hard/Lunatic Only)
  - Turn 5: Dracoknight (Lunatic Only)
m = Fort (Def + 2, Avoid + 20, Heal + 20)
  - Turn 4: Dracoknight (Hard/Lunatic Only)
n = Fort (Def + 2, Avoid + 20, Heal + 20)
  - Turn 5: Dracoknight (Lunatic Only)
1 - Dracoknight
2 - Barbarian
3 - Dark Mage
4 - Myrmidon
5 - Mage
T = Woods (Def + 1 , Avoid + 10)
O = Fort (Def + 2, Avoid + 20, Heal + 20)
X = Cliff
B = Boss
K = Krom (On Woods)
A = Allied Deployment Spaces
R = Richt (From Turn 1)
M = Mariabel (From Turn 1)

When in the battle menu, position a stronger unit on spaces that will be able
to move up through the right pathway quickly, this is just to prepare for
when Richt and Mariabel show up, they will have someone that can quickly take
out the enemies nearby.

Since they will already be under your control, it is advisable to move them
south to join your main group. Two healers will provide good help considering
the map seems to encourage splitting into two groups rather than moving as
one larger one. If you choose to move as a single large group, just keep your
healers and other frail units covered, keeping enemy movement in mind. Be wary
of the flying units, as they can traverse the cliff spaces and attack you--
this includes the Boss of the level.

If moving in two groups, keep a healer in each group. The enemies will be
naturally moving right and downward to attack you, so the group going left
will have to deal with harder hits. Be wary of reinforcements in the forts,
the harder the mode the more come, as well as powerful units.

Krom's Falchion is anti-dragon, so keep this in mind when combatting the
Dracoknights. Wind magic is also effective against them, which will protect
Richt at least against them. Bows are effective too.

What usually happens is the bulk of the enemy forces are fought in the area
southwest of where Richt and Mariabel appear. If this is the case, just keep
your healers doubled if it gets overwhelming in order to keep them safe. After
the bulk of the attack is over, you can proceed north.

Story Summary:

"Emmeryn confronts King Gangrel of Plegia, who demands the Fire Emblem, an
item vital to the world's future. The parley ends with a declaration of war."

------------------------------------------------------------------------------
Chapter 6:                                                              [WM06]
"Foreseer"
------------------------------------------------------------------------------

Mode: Normal/Hard/Lunatic
Chapter 6: Foreseer
Location: Ylisstol
Condition: Defend Emerina; Defeat Boss
Character Limit: 10 (Including Krom)

Boss: Validar
Class: Sorceror
Weapons: Elfire, Heal (drops)
Stats:
[HP]  36 
[STR] 03
[MAG] 14
[SKL] 11
[SPD] 10
[LUC] 06
[DEF] 09
[RES] 12
Weapon Level (S): Magic (C)

New Characters for Use:

Enemy; Talk with Krom! (X 02, Y 08)

Name: Gaius
Class: Lv 5 Thief -> Assassin / Trickster
Base Stats:
C [HP]  22 
C [STR] 07 
E [MAG] 00 
C [SKL] 13 
C [SPD] 15 
D [LUC] 06 
D [DEF] 05 
E [RES] 02 
Weapon Level (S): Sword (C)

Automatically joins from Turn 2.

Name: Panne
Class: Lv 6 Taguel -> None
Base Stats:
B [HP]  28 
C [STR] 08 
E [MAG] 01 
C [SKL] 09 
B [SPD] 10 
C [LUC] 08 
C [DEF] 07 
E [RES] 03 
Weapon Level (S): None

   0  0  0  0  0  0  0  0  0  1  1  1  1  1  1  1  1  1  1  2
   1  2  3  4  5  6  7  8  9  0  1  2  3  4  5  6  7  8  9  0
01[ ][ ][ ][ ][X][ ][ ][ ][ ][ ][X][ ][ ][ ][C][X][ ][ ][ ][ ]
02[ ][ ][ ][ ][X][ ][ ][A][ ][V][X][ ][ ][E][ ][X][ ][ ][ ][ ]
03[ ][P][ ][ ][X][ ][P][ ][A][ ][ ][ ][ ][ ][ ][X][ ][P][A][P]
04[ ][ ][ ][ ][ ][ ][ ][K][ ][ ][X][ ][ ][ ][ ][X][A][ ][A][ ]
05[ ][ ][ ][ ][ ][ ][A][ ][ ][ ][X][X][ ][ ][X][X][ ][A][A][ ]
06[ ][P][ ][ ][X][ ][P][A][P][ ][X][X][D][D][X][X][ ][P][ ][P]
07[ ][ ][ ][a][X][ ][ ][ ][ ][ ][ ][ ][M][ ][ ][ ][ ][ ][ ][ ]
08[ ][G][ ][ ][X][ ][ ][ ][ ][ ][a][ ][ ][ ][ ][ ][ ][ ][ ][ ]
09[X][X][ ][ ][X][X][X][X][X][X][ ][X][X][X][X][X][X][ ][ ][X]
10[X][X][b][ ][X][X][X][X][X][X][ ][X][X][X][X][X][X][ ][ ][X]
11[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
12[ ][b][ ][ ][P][ ][ ][ ][a][ ][ ][c][P][ ][ ][ ][P][ ][c][ ]
13[ ][ ][ ][ ][a][ ][ ][ ][P][ ][ ][ ][P][ ][b][ ][P][a][ ][ ]
14[ ][ ][ ][ ][ ][ ][c][ ][ ][b][ ][ ][ ][ ][ ][ ][ ][ ][a][ ]
15[X][X][ ][c][X][X][X][X][X][X][X][X][X][X][X][X][X][ ][ ][X]
16[X][X][ ][ ][X][X][X][X][X][X][X][X][X][X][X][X][X][ ][ ][X]
17[X][X][ ][ ][X][X][X][X][X][X][X][X][X][X][X][X][X][ ][ ][X]
18[ ][ ][ ][ ][T][T][ ][ ][ ][T][T][T][ ][ ][ ][T][T][ ][ ][ ]
19[ ][ ][ ][ ][T][T][d][ ][a][T][T][T][a][ ][d][T][T][ ][ ][ ]
20[ ][ ][ ][ ][ ][d][ ][b][ ][ ][B][ ][ ][b][ ][d][ ][ ][ ][ ]

A = Allied Space (09, 03 on Pillar)
K = Krom
V = Velvet (Turn 2 Start)
B = Boss
G = Gaia (Talk with Krom to recruit)
C = Chest (Contains Secret Book)
M = Marth (Partner)
E = Emerina (Partner; (Defeat if killed)
a = Fighter [(09, 12), (05, 13) on Pillar]
b = Dark Mage
c = Thief
d = Cavalier
X = Inaccessible space (cannot be flown over either)
P = Pillar (Def +1, Avoid + 10)
T = Woods  (Def +1, Avoid + 10)

This map has three choke points, being the west (where Chrom starts off), east
(where your second group of units are), and center (where Marth is standing).

Gaius is in the west, since he moves up toward you, it is best to leave Chrom
there to get the thief earlier in the level. The south choke point is best
defended by a speed/resistance pair, such as Sumia/Frederick. Placing units
to block incoming enemies is the best defensive strategy to do. The boss will
eventually move himself up and enter likely through the west side.

Story Summary:

"Marth warns Chrom that Exalt Emmeryn will be assassinated. The plot is
thwarted, but Marth is revealed to be a woman --and one with knowledge of the
future."

------------------------------------------------------------------------------
Chapter 7:                                                              [WM07]
"Incursion"
------------------------------------------------------------------------------

Mode: Normal/Hard/Lunatic
Chapter 7: Incursion
Location: Breakneck Pass
Condition: Defeat Enemy
Character Limit: 11 (Including Krom)

Boss: Vasto
Class: Dracoknight
Weapons: Steel Axe
Stats:
[HP]  36 
[STR] 03
[MAG] 14
[SKL] 11
[SPD] 10
[LUC] 06
[DEF] 09
[RES] 12

New Characters for Use:

Automatically from Turn 3 start, (15,02)

Name: Cordelia
Class: Lv 7  Pegasus Knight -> Falcon Knight / Dark Flier
Base Stats:
C [HP]  25 
C [STR] 09 
E [MAG] 03 
D [SKL] 13 
D [SPD] 12 
C [LUC] 09 
C [DEF] 08 
D [RES] 08 
Weapon Level (S): Lance (C)

   0  0  0  0  0  0  0  0  0  1  1  1  1  1  1  1  1  1  1  2
   1  2  3  4  5  6  7  8  9  0  1  2  3  4  5  6  7  8  9  0
01[P][P][P][P][P][a][P][P][P][P][P][P][P][P][a][P][P][P][P][P]
02[P][P][P][P][P][P][P][P][H][a][P][P][P][P][P][P][P][P][B][P]
03[P][P][P][P][P][P][P][H][H][H][H][P][P][P][P][P][ ][P][P][ ]
04[P][P][P][P][P][P][P][H][ ][H][ ][H][P][P][P][H][ ][ ][ ][ ]
05[P][P][P][P][P][P][ ][ ][ ][ ][T][ ][H][H][H][H][ ][ ][T][ ]
06[H][H][P][P][P][ ][ ][T][ ][ ][ ][ ][c][ ][ ][ ][ ][c][ ][ ]
07[H][H][H][P][ ][ ][b][ ][ ][ ][ ][b][ ][ ][d][ ][b][ ][ ][ ]
08[H][H][ ][ ][ ][ ][ ][ ][ ][b][ ][ ][ ][T][ ][b][ ][ ][X][X]
09[1][A][ ][A][ ][ ][ ][ ][c][ ][d][ ][ ][ ][ ][ ][X][X][X][X]
10[A][K][A][T][ ][ ][X][X][ ][ ][ ][T][X][ ][X][X][X][a][X][X]
11[A][ ][A][A][ ][X][X][X][X][ ][ ][X][X][X][X][X][X][X][X][X]
12[ ][A][A][ ][X][X][X][X][X][X][T][X][X][X][a][X][X][X][X][X]
13[A][ ][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X]
14[ ][X][X][X][X][X][X][X][X][X][X][a][X][X][X][X][a][X][X][X]
15[X][M][X][X][X][X][X][a][X][X][X][X][X][X][X][X][X][X][X][X]
16[X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X]

K = Chrom / Krom
A = Ally Starting Space (12,02) On Woods
    (10,01) Turn 6; Dracoknight (Turn 5 on Hard Mode or Above)
    (11,01) Turn 6; Dracoknight (Turn 5 on Hard Mode or Above)
M = Cordelia / Teiamo (Turn 3 Start; On Cliff)
1 = Turn 6; Dracoknight (On Mountains; Turn 5 on Hard Mode or Above)
B = Boss (On Peak)
a = Dracoknight
    [(01,06)(02,10)(01,15) on Peak]
    [(15,08)(14,12)(14,17) on Cliff]
b = Barbarian [(07,07)(07,12)(07,17) in Woods]
c = Archer [(09,09) In Woods]
d = Thief
T = Woods (Def + 1, Avoid + 10)
H = Mountains ( Def + 2, Avoid + 20)
P = Peak (Def + 3, Avoid + 30)
X = Cliff (No Bonus, Air Units Only)

This map has narrow footing, but I advise a defense stance first at the start
of the chapter. The units on the map will move toward you at first, so use
the terrain and defensive units at the front with ranged units behind them.
In the meantime, watch out for the range of the Wyverns on the mountains and
the cliff, they can sneak up and attack your healers and other weaker members
rather easily.

After you wipe out the first wave, you may want to start moving to the right,
especially by the time the enemy reinforcements come from the left side where
Cordelia also appears. By turn 4-6 you should have secured the middle area,
and so be ready to face the newcomers.

The boss of the level can be taken care of easily using Falchion. Just keep
enemy ranges in mind and proceed with caution.

Note: Sidequest 3 unlocks after completion of this chapter.

Story Summary:

"While escorting the exalt to safety, the Ylisseans are ambushed. Emmeryn
gives Chrom the Fire Emblem and returns to Ylisstol to protect her people."

------------------------------------------------------------------------------
Chapter 8:                                                              [WM08]
"The Grimleal"
------------------------------------------------------------------------------

Note: Sidequest 3 should have unlocked after completion of the previous
chapter.

Mode: Normal/Hard/Lunatic
Chapter 8: The Grimleal
Location: Border Sands
Condition: Defeat Enemy
Character Limit: 10 (Including Krom)

Boss: Chalard
Class: Dark Mage
Weapons: Nosferatu
Items: Strength Drop (Drops)
Stats:
[HP]  31 
[STR] 02 
[MAG] 10 
[SKL] 08 
[SPD] 09 
[LUC] 05 
[DEF] 07 
[RES] 10 

New Characters for Use:

Both are automatically part of your team from the start of the level.

Name: Gregor
Class: Lv 10  Mercenary ->  Hero / Bow Knight
Base Stats:
B [HP]  30 
C [STR] 12  
E [MAG] 00 
C [SKL] 13 
D [SPD] 11 
C [LUC] 08 
C [DEF] 10 
E [RES] 02 
Weapon Level (S): Sword (C)

Name: Nowi
Class: Lv 3  Manakete -> None
Base Stats:
A [HP]  18 
C [STR] 04 
D [MAG] 00 
D [SKL] 02 
D [SPD] 03 
B [LUC] 08 
C [DEF] 02 
D [RES] 02 
Weapon Level (S): None

   0  0  0  0  0  0  0  0  0  1  1  1  1  1  1  1
   1  2  3  4  5  6  7  8  9  0  1  2  3  4  5  6
01[ ][ ][ ][ ][ ][A][A][Y][A][ ][ ][ ][a][ ][ ][ ]
02[ ][ ][ ][ ][A][ ][K][A][A][H][H][ ][ ][ ][ ][ ]
03[ ][H][H][H][ ][A][A][A][ ][H][H][ ][ ][ ][ ][ ]
04[c][H][H][H][ ][ ][ ][Y][Y][ ][ ][ ][X][X][X][ ]
05[ ][ ][ ][ ][ ][ ][U][Y][Y][ ][ ][ ][X][X][X][ ]
06[ ][ ][ ][a][ ][ ][U][U][Y][Y][ ][b][ ][M][ ][ ]
07[ ][ ][ ][ ][ ][ ][ ][ ][Y][Y][ ][ ][c][ ][ ][ ]
08[Y][c][ ][ ][ ][ ][d][ ][Y][Y][U][ ][ ][ ][ ][ ]
09[Y][ ][ ][ ][ ][H][H][ ][ ][ ][ ][U][U][ ][ ][ ]
10[ ][ ][ ][ ][ ][ ][H][ ][ ][ ][ ][U][U][ ][ ][ ]
11[ ][ ][ ][d][ ][ ][ ][Y][Y][Y][ ][U][U][U][ ][ ]
12[X][X][X][ ][ ][ ][ ][Y][Y][Y][ ][ ][U][U][ ][ ]
13[X][X][X][ ][ ][ ][Y][Y][Y][ ][ ][ ][U][U][ ][ ]
14[ ][M][ ][Y][Y][ ][Y][Y][Y][ ][ ][ ][ ][b][ ][ ]
15[a][ ][U][ ][ ][ ][G][N][ ][ ][Y][ ][ ][ ][ ][ ]
16[ ][U][U][U][ ][ ][ ][ ][ ][Y][a][ ][ ][ ][c][ ]
17[c][U][U][U][c][ ][ ][ ][ ][Y][Y][ ][ ][ ][ ][ ]
18[Y][U][U][U][Y][Y][ ][b][ ][ ][Y][ ][X][X][X][ ]
19[W][U][U][U][Y][Y][ ][ ][ ][ ][ ][d][X][X][X][ ]
20[W][U][U][W][W][d][Y][ ][b][Y][Y][ ][ ][M][ ][ ]
21[W][U][U][W][W][W][a][ ][Y][b][ ][ ][c][ ][ ][ ]
22[W][W][W][W][W][W][Y][ ][B][Y][ ][c][ ][ ][ ][ ]

Note: Blank spaces are Sand; reduces movement.

K = Chrom / Krom
A = Allied Deploy Space (07,01) On Free Space
N = Nowi / Nono
G = Gregor / Grego
B = Boss (On Free Space)
M = Village
  - (14,06) - Rescue
  - (02,14) - Master Seal
  - (14.20) - Change Seal
a = Fighter
  - (07,21)(11,16) on Free Space
b - Myrmidon
  - (10,22) On Freespace
  - (09,20) Hard/Lunatic Only
c = Dark Mage
  - (12,22) Hard/Lunatic Only
  - (01,17) Hard/Lunatic Only
d = Cavalier
  - (06,20) On Free Space
Y = Free Space/Normal Ground (No movement restriction)
H = High Ground (Inacessible)
U = Bones (Inaccessible)
W = Water/River
X = Inaccessible Space

This is a desert map, so be wary of the units you bring. Mounted units and
non-magic ground units will have their movement reduced. Magic users and
flying units will be fine, as well as thieves. Pairing up with those
respective classes may be a good choice, as you will have to move fairly
quickly to make it to the three villages before they run into trouble.

The Master Seal and Change Seal are fairly important, and will be of great
use to you, so you may prioritize them over the Rescue staff. However, the
more the better. As far as I know, on Hard mode, the Master Seal and Change
Seal villages aren't targeted, though, so there may not be a need to rush
after all.

One or two units can head easy and take out the three enemies easily to
secure the staff. The main force should be heading straight down to help
out Gregor and Nowi who are already your ally. They may be good doubled up
and move north to meet up with the main force.

Always check enemy movement range, as sand will effect them too. There are
some non-sand areas that may be hard to notice, so best to check and check
often!

Aside from movement, the map should be fairly straightforward. For those who
played previous Fire Emblem games --there are no items in the sand!

Story Summary:

"Chrom and Lissa learn their sister is to be put to death, and launch a
rescue mission. On the way, they battle the Grimleal: the fell dragon's loyal
followers."

------------------------------------------------------------------------------
Chapter 9:                                                              [WM09]
"Emmeryn"
------------------------------------------------------------------------------

Mode: Normal/Hard/Lunatic
Chapter 9: Emmeryn
Location: Plegia Castle Courtyard
Condition: Defeat Boss
Character Limit: 12 (Including Chrom)

Boss: Campari
Class: General
Weapons: Short Spear
Items: Dragon Shield (Drops)
Stats:
[HP]  41 
[STR] 17 
[MAG] 01 
[SKL] 14 
[SPD] 04 
[LUC] 10 
[DEF] 18 
[RES] 03 

New Characters for Use: 

He is an NPC, and must be spoken to with Krom. See map for location details.

Name: Libra
Class: War Monk / Battle Monk
Base Stats:
C [HP]  38 
D [STR] 14 
D [MAG] 15 
C [SKL] 12 
D [SPD] 13 
C [LUC] 10 
D [DEF] 11 
D [RES] 16 
Weapon Level (S): Axe (C) Staff (C)

She is an enemy, you have to talk to her with Krom and be sure not to kill
her before you do so!

Name: Tharja
Class: Lv 10  Dark Mage -> Sorcerer / Dark Knight
Base Stats:
C [HP]  25 
D [STR] 04  
C [MAG] 11 
D [SKL] 05 
C [SPD] 12 
C [LUC] 03 
D [DEF] 10 
E [RES] 07 
Weapon Level (S): Magic (Including Dark) (D)

   0  0  0  0  0  0  0  0  0  1  1  1  1  1  1  1  1  1  1  2
   1  2  3  4  5  6  7  8  9  0  1  2  3  4  5  6  7  8  9  0
01[ ][1][ ][1][ ][3][F][X][X][ ][ ][ ][X][X][X][X][X][X][X][X]
02[1][ ][1][ ][3][ ][F][X][X][ ][ ][ ][X][X][X][X][X][X][X][X]
03[A][ ][A][ ][ ][ ][ ][X][X][ ][ ][ ][X][X][X][X][X][X][X][X]
04[A][A][ ][ ][A][ ][ ][X][X][ ][ ][ ][X][X][X][X][X][X][X][X]
05[A][ ][K][ ][U][U][U][X][X][ ][ ][ ][X][X][X][X][X][X][X][X]
06[ ][ ][A][ ][A][ ][ ][X][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
07[A][A][ ][A][ ][ ][F][X][X][ ][ ][ ][ ][ ][ ][I][ ][ ][ ][ ]
08[ ][U][U][ ][ ][ ][F][X][X][ ][ ][ ][ ][ ][ ][ ][G][ ][ ][ ]
09[ ][U][U][ ][ ][ ][F][X][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
10[a][ ][ ][ ][a][F][F][X][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
11[a][ ][ ][ ][ ][a][F][X][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
12[ ][ ][g][ ][ ][F][F][X][X][ ][ ][ ][ ][B][ ][ ][ ][ ][ ][ ]
13[ ][ ][U][U][b][F][c][X][X][X][X][X][ ][ ][ ][X][X][X][X][X]
14[ ][ ][U][c][F][F][F][X][X][X][X][X][ ][ ][ ][X][X][X][X][X]
15[ ][ ][U][U][F][F][F][F][F][F][F][ ][2][ ][2][ ][ ][ ][ ][ ]
16[ ][ ][ ][ ][F][F][F][F][F][a][F][ ][ ][b][ ][ ][ ][c][ ][ ]
17[a][ ][ ][ ][ ][F][O][F][F][F][F][ ][ ][ ][ ][ ][ ][ ][U][U]
18[ ][ ][ ][b][ ][ ][O][g][ ][F][F][ ][c][ ][ ][U][ ][ ][U][U]
19[ ][ ][ ][ ][ ][ ][ ][ ][ ][U][U][b][ ][ ][S][U][ ][ ][ ][ ]
20[ ][R][ ][ ][ ][ ][d][ ][ ][a][F][ ][ ][ ][ ][U][c][ ][ ][ ]

Note: Blank spaces west of Column 11 is Desert; east of Column 11 is
      Free Space.
K = Chrom / Krom
A = Allied Deploy Space
R = Libra / Libera (Partner)
S = Tharja / Sariya (Enemy)
B = Boss
1 = Turn 5; Dracoknight
2 = Fortress (Def + 2, Avoid + 20, Heal + 10)
  - Turn 5; Dracoknight
3 = Turn 5; Dracoknight (Lunatic Only)
a = Soldier
  - (06,10)(10,17) on Free Space
  - (01,10)(09,10) Hard/Lunatic Only
b = Archer
  - (12,19) Hard/Lunatic Only
c = Dracoknight
  - (04,14) On Bones
  - (07,13) On Freespace/Plains
d = Dark Mage
g = Mage
  - (03,12) Hard/Lunatic Only
I = Inverse (Temporary)
G = Gangrel (Temporary)
F = Free Space/Plains
X = Inaccessible/Unpassable Space (Wall, Building)
U = Bones (Inaccessible)
O = Fortress (Def + 2, Avoid + 20, Heal + 10)

Note: Sidequest 4 unlocks upon completion of this Chapter.

This map also has sand, so movement is reduced. When you reach the courtyard,
however, movement will resume as normal.

There are several forts along the way to the courtyard, these will be useful
as you proceed. Move in groups, units doubled for protection. Be wary of
the reinforcements that will appear from behind you at the start of the level,
you do not want to be sandwiched on both sides!

Again, keep enemy unit movement ranges in mind. Libra, an NPC, will join you
when you talk to him with Chrom. He should do fairly well in protecting
himself in the meantime. He will move himself to Chrom to talk to him, so
you do not actually have to go toward him.

To get Tharja, just have to speak to her with Chrom as well --just be careful
not to kill her! She speaks a little at the start of the Enemy's first turn,
so keep where she is in mind.

Note that the choice you make will not change the outcome. It's just a choice
of character.

Story Summary:

"The rescue fails, and Chrom is forced to choose between the Fire Emblem
and his sister. To spare him and the world further conflict, Emmeryn ends her
life."

------------------------------------------------------------------------------
Chapter 10:                                                             [WM10]
"Renewal"
------------------------------------------------------------------------------

Note: Sidequest 4 should have unlocked upon completion of the previous
chapter.

Mode: Normal/Hard/Lunatic
Chapter 10: Renewal
Location: The Midmire
Condition: Defeat Boss
Character Limit: 13 (Including Krom)

Boss: Mustafa
Class: Berserker
Weapons: Short Axe
Items: Beaststone (Drops)
Stats:
[HP]  38 
[STR] 16 
[MAG] 00 
[SKL] 12
[SPD] 10 
[LUC] 05 
[DEF] 10 
[RES] 03 

New Characters for Use: None

   0  0  0  0  0  0  0  0  0  1  1  1  1  1  1  1  1  1  1  2  2  2  2  2
   1  2  3  4  5  6  7  8  9  0  1  2  3  4  5  6  7  8  9  0  1  2  3  4
01[H][ ][ ][ ][c][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][b][ ][ ][ ][ ][ ][d][ ]
02[H][ ][B][ ][ ][ ][ ][ ][ ][ ][d][ ][ ][4][ ][ ][ ][d][ ][ ][ ][ ][ ][ ]
03[H][ ][ ][b][ ][c][ ][ ][ ][ ][ ][ ][c][ ][ ][b][ ][ ][ ][ ][ ][H][H][d]
04[H][ ][b][H][H][H][H][ ][ ][c][ ][ ][ ][ ][ ][H][H][H][H][ ][ ][H][H][H]
05[H][ ][ ][d][H][H][H][ ][ ][H][H][H][H][ ][ ][H][H][H][H][ ][ ][H][H][H]
06[H][ ][ ][H][H][H][H][ ][b][H][d][H][H][ ][ ][H][H][H][H][ ][a][H][2][H]
07[H][ ][ ][H][H][H][H][ ][ ][H][H][H][H][ ][ ][H][H][H][H][ ][b][H][2][H]
08[H][ ][ ][H][H][1][H][ ][ ][H][H][H][H][ ][b][H][H][H][H][c][ ][H][H][H]
09[H][ ][ ][H][H][1][H][ ][ ][H][H][H][H][c][ ][H][H][H][H][ ][b][H][H][H]
10[ ][ ][ ][H][H][H][H][c][ ][H][H][H][H][ ][a][H][H][H][H][ ][ ][H][H][H]
11[ ][d][ ][H][H][H][H][ ][ ][H][H][H][H][b][ ][H][H][H][H][ ][ ][H][H][H]
12[ ][ ][ ][H][H][H][H][ ][ ][H][H][H][H][ ][ ][H][H][H][H][ ][ ][ ][ ][ ]
13[c][ ][ ][ ][ ][b][ ][ ][ ][H][H][H][H][ ][ ][ ][ ][ ][A][ ][ ][A][ ][ ]
14[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][A][ ][A][A][ ][3][ ]
15[ ][ ][b][ ][ ][ ][ ][ ][ ][ ][ ][5][ ][ ][ ][ ][A][A][K][ ][A][A][ ][ ]
16[a][ ][ ][ ][ ][ ][ ][a][ ][ ][ ][ ][ ][ ][ ][ ][ ][A][ ][A][ ][A][ ][ ]

K = Krom
A = Allied Deploy Space
B = Boss (In Fortress)
(Note: Numbers 1-5 are on Forts; (Def + 2, Avoid + 20, Heal + 10))
1 - Turn 6: Dracoknight (Turn 5,7; Lunatic Only)
2 - Turn 8: Dracoknight (Turn 7: Hard Only; Turn 6,7; Lunatic Only)
3 - Turn 9: Dracoknight (Turn 8: Hard Only; Turn 6,7; Lunatic Only)
4 - Turn 10: Soldier (Turn 8: Hard Only; Turn 7; Lunatic Only)
5 - Turn 10: Barbarian
a = Thief
  - (21,06) Drops Gold (Medium)
  - (15,10) Drops Wyrmslayer
  - (08,16) Drops Master Seal
  - (01,16) Drops Angelic Robe
b = Barbarian
  - (21,07) Hard/Lunatic Only
  - (14,11)(04,03) Lunatic Only
c = Soldier
  - (14,09) Hard/Lunatic Only
d = Dracoknight
  - (18,02) Hard/Lunatic Only
  - (24,03)(11,06)[On High Ground] Lunatic Only
H = High Ground (Only Air Units)

There are several theieves on this map holding very valuable items that will
make a run for it from the start. There several columns to go, so you can
tackle the map in multiple ways. Send one group west and one group north,
or you can send a group west and split someone in every column. Note that
flying units will be able to fly over the mountains that are between the
columns.

To intercept the theives, high mobility units are recommended, but also those
that can defend themselves deep in enemy territory. They will move up and then
escape from the top left of the screen.

Watch out for enemy reinforcements that will appear on the fortresses that
are on the tops of the mountains. You can easily get to the boss of the level
before they come, but if you want to stick around for experience, then be
prepared to face them!

The level should be pretty straight forward aside from the above.

Note: Before you start the next chapter, if you want Chrom to not default to
a mysterious wife, you should get an S support with a compatible unit of
your choice.

Story Summary:

"Emmeryn's death devastates Chrom, but MyUnit offers words of support. They
depart for Plegia to settle matters with King Gangrel once and for all."

------------------------------------------------------------------------------
Chapter 11:                                                             [WM11]
"Mad King Gangrel"
------------------------------------------------------------------------------

Note: You have to marry a compatible female with Chrom by this chapter or
it will default to someone else. He will default to whichever non married
female he has a support with. To get him with Olivia, for instance, all others
have to be married so he defaults to her.

Mode: Normal/Hard/Lunatic
Chapter 11: Mad King Gangrel
Location: Border Wastes
Condition: Defeat Enemy
Character Limit: 13 (Including Krom)

Boss: Gangrel
Class: Trickster
Weapons: Thunder Sword (Rng 1-2)
Items: Dragon Stone (Drops)
Stats:
[HP]  35 
[STR] 12  
[MAG] 08 
[SKL] 20 
[SPD] 20 
[LUC] 15 
[DEF] 08 
[RES] 12 

New Characters for Use:

Automatically from the start of the chapter.

Name: Olivia
Class: Dancer -> None
Base Stats:
C [HP]  18 
D [STR] 03 
D [MAG] 01 
C [SKL] 08 
C [SPD] 09 
B [LUC] 05 
E [DEF] 03 
E [RES] 02 
Weapon Level (S): Sword (D)

   0  0  0  0  0  0  0  0  0  1  1  1  1  1  1  1  1  1  1  2
   1  2  3  4  5  6  7  8  9  0  1  2  3  4  5  6  7  8  9  0
01[ ][ ][ ][ ][ ][ ][ ][R][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][T]
02[ ][4][ ][ ][4][ ][R][R][ ][ ][ ][ ][A][ ][O][A][A][ ][ ][T]
03[ ][ ][ ][ ][ ][ ][R][ ][ ][ ][ ][A][ ][A][K][ ][A][A][ ][T]
04[ ][ ][4][ ][ ][ ][D][ ][ ][ ][T][ ][A][A][A][A][A][ ][ ][ ]
05[ ][ ][ ][ ][ ][ ][R][ ][ ][ ][ ][ ][ ][ ][ ][T][T][ ][ ][ ]
06[ ][ ][ ][R][D][R][R][ ][ ][ ][ ][ ][ ][ ][T][T][T][ ][ ][ ]
07[ ][ ][ ][R][ ][ ][ ][ ][ ][ ][ ][T][ ][ ][T][T][T][ ][ ][ ]
08[R][R][R][R][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][T][T][ ][ ][ ][ ]
09[ ][ ][ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][T][T][ ]
10[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][T][T][ ]
11[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
12[ ][ ][ ][ ][c][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
13[ ][ ][ ][ ][T][T][T][b][2][ ][ ][T][ ][T][T][T][ ][ ][ ][ ]
14[ ][1][ ][ ][ ][d][T][ ][ ][ ][ ][T][T][T][T][T][ ][f][ ][ ]
15[ ][ ][ ][b][ ][T][ ][ ][ ][ ][2][T][T][T][f][ ][ ][3][3][ ]
16[ ][ ][ ][ ][ ][ ][c][ ][ ][ ][ ][ ][T][T][ ][ ][g][ ][ ][ ]
17[ ][T][T][ ][C][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
18[ ][ ][ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][C][T][f][ ][ ][T][T]
19[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ]
20[ ][ ][ ][ ][ ][ ][ ][ ][b][ ][ ][ ][b][ ][ ][ ][ ][ ][e][ ]
21[M][M][M][ ][ ][ ][ ][ ][ ][f][ ][f][ ][ ][ ][ ][ ][ ][ ][ ]
22[M][M][M][M][ ][ ][ ][c][ ][ ][ ][ ][ ][c][ ][ ][ ][ ][ ][ ]
23[M][M][a][M][M][M][ ][ ][5][ ][B][ ][5][ ][ ][ ][M][M][M][ ]
24[M][M][M][M][a][M][M][M][ ][ ][ ][ ][ ][ ][M][M][M][M][a][M]
25[M][M][M][M][M][M][M][M][ ][ ][ ][ ][ ][M][M][a][M][M][M][M]
26[M][M][M][M][M][M][M][M][ ][ ][ ][ ][M][M][M][M][M][M][M][M]

K = Chrom / Krom
A = Allied Deploy Space (16,04)(17,04)(12,03) In Woods
O = Olivia
B = Boss (On Fortress)
C = Chest
  - (05,17) Bullion (L)
  - (14,18) Goddess Icon
(Note: Numbers 1-5 Are in Forts (Def + 2, Avoid + 20, Heal + 10))
 Note: If Boss is killed; no reinforcements will appear from that point)
1 = Turn 3,7; Fighter (Turn 4,6; Hard/Lunatic Only)
2 = Turn 3; Mercenary, Fighter (Turn 4; Hard/Lunatic Only)
3 = Turn 3; Mercenary (Turn 4; Hard/Lunatic Only)
4 = Turn 5; Fighter; Mercenary (Drops Armorslayer); Hero (Drops Speedwings)
    (Turn 4; Same as above; Hard/Lunatic Only)
    Turn 8; Mercenary; Fighter; Mage
    (Turn 7; Same as above; Hard/Lunatic Only)
5 = Turn 6,9; Dracoknight (Turn 5,: Hard/Lunatic Only)
    Turn 7; Dracoknight (Lunatic Only)
a = Dracoknight (on Mountains)
b = Mercenary
c = Fighter
d = Hero (In Woods); Drops Master Seal
e = Thief
f = Mage
g = Sage (Drops Item)
T = Woods (Def + 1, Avoid + 10)
M = Mountains (Def + 2, Avoid + 20)
D = Bridge
R = River (Only some units can pass)

This is a rather large map, so you'll have to keep long distance enemy ranges
in mind as you proceed forward. Moving as a large group may be best --be wary
of the enemy reinforcements that will arrive at the various fortresses all
over the map. Olivia will join at the start of the level, I advise pairing
her up rather than using her dancing skill for this level due to the way
the reinforcements work.

There are chests on the map, use either Anna or any other thief you may have
in order to get the Gold and Goddess Icon, two very useful items.

Thieves will run for the chests, as usual. You'll have a chance to intercept
them easier than the last level. This may also be the first time you're
fighting Class 2 units (Heroes, for instance), depending how often you
did non story chapters before this. Keep the enemy units in mind, as they
are harder hitters overall as one may expect.

Note that Gangrel will move if you're in his range. It is a good way to lure
him off of the fort you stand on, but at the same time may cause trouble if
one of your weaker units happens to wander into their range. Note that at
the edge of his range is another fort, may be best to place someone there...

Enemy reinforcements arrive at the start of the enemy's turn, so may be
a surprise for any weak units that may be nearby. Be wary of your unit
positioning on Turn 3. If you have units standing on the forts, they will
not appear, this is very useful as you can occupy the south forts easily
by turn 3.

Gangrel starts moving on his own from Turn 4, or if you get close enough.
Two of the three reinforcements from the top left on Turn 4 (hard mode) drop
useful items that may be worth looking into.

---

This is the halfway point of the game, congrats!

Story Summary:

"Gangrel is defeated. Two years later, Chrom has married and sired a daughter,
Lucina. Upon learning the Valmese Empire will invade, Chrom departs for
Ferox."

------------------------------------------------------------------------------
Chapter 12:                                                             [WM12]
"The Seacomers" 
------------------------------------------------------------------------------

Mode: Normal/Hard/Lunatic
Chapter 12: The Seacomers
Location: Port Ferox
Condition: Defeat Enemy
Character Limit: 12 (Including Krom)

Boss: Dalton
Class: Paladin
Weapons: Short Spear (Rng 1-2)
Items: Gold (Large) (Drops)
Stats:
[HP]  41 
[STR] 18 
[MAG] 01 
[SKL] 16 
[SPD] 15 
[LUC] 15 
[DEF] 18 
[RES] 10

New Characters for Use:

Automatically from chapter start.

Name: Cherche
Class: Lv 12 Dracoknight ->  Dragonmaster / Griffon Rider
Base Stats:
B [HP]  30
C [STR] 14 
E [MAG] 01 
C [SKL] 12
D [SPD] 11 
C [LUC] 08 
C [DEF] 15 
E [RES] 02
Weapon Level (S): Axe (C)

   0  0  0  0  0  0  0  0  0  1  1  1  1  1  1  1  1  1  1  2
   1  2  3  4  5  6  7  8  9  0  1  2  3  4  5  6  7  8  9  0
01[X][X][X][X][ ][ ][X][ ][ ][ ][ ][ ][X][ ][ ][ ][ ][X][X][X]
02[X][X][X][X][c][ ][b][ ][c][ ][ ][ ][c][ ][b][ ][c][X][X][X]
03[R][X][X][X][ ][c][ ][c][ ][ ][B][ ][ ][c][ ][c][ ][X][X][X]
04[R][R][X][X][X][X][ ][ ][X][X][X][X][X][X][ ][ ][X][X][X][X]
05[R][R][R][R][R][R][ ][ ][R][R][R][R][R][R][ ][ ][R][R][R][R]
06[X][X][X][X][X][X][a][a][X][X][X][X][X][X][a][a][X][X][X][X]
07[X][X][X][X][X][X][ ][ ][X][X][X][X][X][X][ ][ ][X][X][X][X]
08[ ][d][ ][c][ ][ ][ ][c][ ][ ][ ][ ][a][ ][ ][ ][c][ ][d][ ]
09[ ][ ][c][ ][ ][ ][c][ ][ ][ ][ ][ ][ ][a][ ][ ][ ][c][ ][ ]
10[ ][c][ ][X][ ][c][ ][X][X][ ][ ][ ][ ][ ][a][ ][ ][ ][c][ ]
11[ ][ ][ ][ ][ ][ ][ ][X][X][ ][ ][ ][ ][ ][ ][X][X][X][X][X]
12[ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][ ][ ][ ][ ][ ][ ][ ][ ][ ]
13[ ][ ][X][ ][ ][ ][ ][ ][ ][X][X][ ][ ][ ][c][c][c][ ][ ][ ]
14[ ][ ][ ][ ][a][ ][ ][ ][ ][ ][ ][a][a][ ][ ][ ][ ][ ][a][ ]
15[X][X][X][a][ ][X][X][X][X][X][X][ ][ ][X][X][X][X][X][ ][a]
16[X][X][X][ ][ ][X][X][X][X][X][X][ ][ ][X][X][X][X][X][ ][ ]
17[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][A][ ][A][ ][ ][ ][ ][ ][ ]
18[c][ ][c][ ][ ][ ][ ][ ][ ][ ][A][ ][A][ ][A][ ][ ][ ][ ][ ]
19[ ][b][ ][ ][ ][ ][ ][ ][ ][A][ ][S][K][A][ ][A][ ][ ][ ][ ]
20[c][ ][c][ ][ ][ ][ ][ ][ ][ ][A][ ][A][ ][A][ ][ ][ ][ ][ ]

K = Chrom / Krom
A = Allied Deploy Space
S = Cherche / Serge
B = Boss
a = Knight
b = Paladin 
  - (02,19) Drops Master Seal
  - (15,02)(07,02) Drops Silver Swords
c = Cavalier
  - (15/16/17,13) Hard/Lunatic Only
  - (16,13) Paladin; Lunatic Only
d = Bow Knight
  - (19,08) Drops Change Seal
  - (02,08) Drops Elixir
X = Unpassable (Cargo, ship, sail, wall)
R = River

The new Wyvern Rider, Cherche, will join you at the start of the level. There
are two main paths heading up to the boss on the ship. You can split your
units to go up both ways, or stick to one large group and move together.

There are quite a few armored and mounted units, if you look around the level.
Cherche is equipped with a hammer, but it may be good to have more units with
anti armor weapons, and possibly magic users. Remember to keep vulnerable
units protected with your own armored units, and keep enemy ranges in mind.

The map is pretty straightforward!

Story Summary:

"At Port Ferox, Chrom's men and the Feroxi barely repel the fierce Valmese
attack. In need of ships to drive Valm off, they turn to an unlikely ally
for help."

------------------------------------------------------------------------------
Chapter 13:                                                             [WM13]
"Of Sacred Blood"
------------------------------------------------------------------------------

Note: After this chapter, all Generation II/Child Recruitment sidequests can
be unlocked pending on female characters being married. See Sidequest section
for details on which marriage unlocks which sidequest. If units were married
(S support) before this chapter, all sidequest locations will be unlocked
(however some may require later main chapter locations to reach first). The
moment an S rank relationship is made, the resulting map will appear without
delay.

Mode: Normal/Hard/Lunatic
Chapter 13: Of Sacred Blood / Blood of Old
Location: Carrion Isle
Condition: Defeat Boss
Character Limit: 12 (Including Krom)

Boss: Risen Chief
Class: Warrior
Weapons: Short Axe (Rng 1-2)
Items: Secret Book (Drops)
Stats:
[HP]  48 
[STR] 23  
[MAG] 00 
[SKL] 17 
[SPD] 14 
[LUC] 16 
[DEF] 13 
[RES] 06 

New Characters for Use:

Automatically from the start of the chapter.

Name: Henry 
Class: Lv 12 Dark Mage -> Sorcerer / Dark Knight
Base Stats:
C [HP]  28 
D [STR] 06  
D [MAG] 13 
C [SKL] 14 
C [SPD] 08 
C [LUC] 10
C [DEF] 12 
E [RES] 05 
Weapon Level (S): Magic (C)

   0  0  0  0  0  0  0  0  0  1  1  1  1  1  1  1
   1  2  3  4  5  6  7  8  9  0  1  2  3  4  5  6
01[ ][ ][ ][ ][ ][X][X][X][X][X][X][ ][ ][ ][T][ ]
02[ ][5][ ][ ][ ][D][D][D][B][D][D][ ][ ][6][ ][ ]
03[ ][ ][c][ ][ ][X][X][X][X][X][X][X][ ][ ][ ][ ]
04[ ][ ][ ][X][ ][X][ ][ ][ ][ ][ ][X][ ][T][ ][ ]
05[ ][ ][ ][X][a][X][ ][d][ ][g][ ][X][ ][ ][ ][ ]
06[ ][ ][g][X][ ][ ][ ][ ][a][ ][ ][X][ ][ ][ ][ ]
07[ ][ ][ ][X][ ][ ][c][ ][T][ ][X][X][g][ ][a][T]
08[ ][ ][ ][X][X][ ][ ][ ][ ][ ][X][ ][ ][ ][ ][ ]
09[c][ ][ ][ ][X][X][ ][ ][ ][X][X][ ][T][ ][ ][ ]
10[ ][T][ ][ ][ ][X][X][ ][ ][X][ ][a][ ][ ][b][ ]
11[ ][ ][ ][ ][ ][ ][X][ ][ ][X][X][ ][ ][ ][ ][ ]
12[T][b][ ][ ][ ][ ][X][ ][ ][X][X][ ][ ][g][T][ ]
13[ ][ ][ ][g][ ][X][X][ ][ ][X][X][ ][ ][ ][ ][ ]
14[ ][ ][ ][ ][ ][X][ ][ ][A][ ][X][ ][ ][4][ ][ ]
15[ ][ ][3][ ][ ][X][ ][A][ ][ ][X][X][ ][a][ ][ ]
16[ ][ ][ ][ ][X][X][ ][A][ ][A][X][X][ ][ ][ ][ ]
17[ ][ ][c][ ][X][ ][A][ ][K][ ][ ][X][ ][ ][ ][ ]
18[ ][T][ ][ ][X][ ][ ][A][ ][A][ ][X][ ][X][ ][c]
19[ ][ ][ ][ ][X][ ][A][ ][H][ ][A][X][c][X][ ][ ]
20[a][ ][X][ ][X][ ][ ][A][ ][A][T][ ][ ][X][ ][T]
21[ ][ ][X][a][X][ ][ ][ ][ ][ ][ ][ ][ ][X][X][ ]
22[ ][ ][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][ ]
23[ ][ ][X][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ][X][ ]
24[ ][X][X][ ][ ][1][ ][ ][2][ ][ ][1][ ][ ][X][ ]
25[ ][X][ ][ ][g][ ][ ][a][ ][a][ ][ ][g][ ][X][ ]
26[ ][X][ ][ ][ ][ ][c][ ][ ][ ][c][ ][ ][ ][X][ ]

K = Chrom / Krom
A = Allied Deploy Space (08,15)(10,16) In Woods
H = Henry (In Woods)
B = Boss (on Bridge)
(Note: Numbers 1-6 Are in Forts (Def + 2, Avoid + 20, Heal + 10))
1 = Turn 4: Myrmidon / Turn 6: Warrior
    Turn 3: Myrmidon / Turn 5: Warrior (Hard/Lunatic Only)
2 = Turn 4: Fighter
    Turn 5: Warrior (Hard/Lunatic Only)
    Turn 7: Warrior (Lunatic Only)
3 = Turn 5,8: Fighter / Turn 7: Myrmidon
    Turn 4,7: Fighter / Turn 6: Myrmidon (Hard/Lunatic Only)
    Turn 5: Sniper (Lunatic Only)
4 = Turn 5,8: Myrmidon / Turn 7: Fighter
    Turn 4,7: Myrmidon / Turn 6: Fighter (Hard/Lunatic Only)
    Turn 5: Sniper (Lunatic Only)
5 = Turn 8: Fighter
    Turn 7: Fighter (Hard/Lunatic Only)
6 = Turn 8: Myrmidon
    Turn 7: Myrmidon (Hard/Lunatic Only)
a = Fighter
b = Sniper (15,10) Drops Silver Bow
c = Myrmidon
  - (03,03) In Woods
d = Warrior (In Woods) Drops Silver Axe
g = Archer
  - (04,13) In Woods
  - (05,25)(13,25)(10,05) Hard/Lunatic Only
F = Fortress (Def + 2, Avoid + 20, Heal + 10)
T = Woods (Def + 1, Avoid + 10)
X = Cliff (Only Flying units caa pass)
D = Bridge

You will get the lovely Henry when you begin the level. As he says, you
are trapped between monsters, and will have to be wary of reinforcements
that will come from the forts. Pay attention to the reinforcement turns
(listed above) and plan accordingly. It's best to split the group and make
your way up to higher ground where you won't be trapped in the middle
area too long.

Alternatively, you can form a defensive formation and let them come to
you in the center, but it may be easier to run to the hills.

Be wary if you head north, archers on the ridges are armed with long bows,
so will be able to hit you, so be sure to keep checking ranges!

The mission ends when you defeat the boss. You can either rush north to them
and defeat him, or you can stick around to get EXP. The boss does not move.

Story Summary:

"While meeting with Validar --now king of Plegia--MyUnit sees a man/woman who
could be her/his twin. That night, she/he learns that she/he is Validar's
daughter."

Note: After completion of this chapter; All Generation II/Child Recruitment 
sidequests (6-16) can be unlocked pending  on female characters being married.
See Sidequest section for details on which marriage unlocks which sidequest. 
If units were married (S support) before this chapter, all sidequest 
locations will be unlocked (however some may require later main chapter 
locations to reach first on the world map). The moment an S rank 
relationship is made, the resulting map will appear without delay.

If you noticed sidequests appear, it may be for the above reason.

------------------------------------------------------------------------------
Chapter 14:                                                             [WM14]
"Flames on the Blue"
------------------------------------------------------------------------------

Note: All Generation II/Child Recruitment sidequests (6-16) can be unlocked
pending  on female characters being married. See Sidequest section for details
on which marriage unlocks which sidequest. If units were married (S support) 
before this chapter, all sidequest locations will be unlocked 
(however some may require later main chapter locations to reach first on the
world map). The moment an S rank relationship is made, the resulting map 
will appear without delay.

If you noticed sidequests appear, it may be for the above reason.

Mode: Normal/Hard/Lunatic
Chapter 14: Flames on the Blue
Location: The Searoad
Condition: Defeat Enemy
Character Limit: 13 (Including Krom)

Boss: Ignatius
Class: General
Weapons: Slender Spear
Items: Master Proof (Drops)
Stats:
[HP]  49 
[STR] 24
[MAG] 00
[SKL] 18
[SPD] 13
[LUC] 15
[DEF] 15
[RES] 10

Map:

   0  0  0  0  0  0  0  0  0  1  1  1  1  1  1  1  1  1  1  2
   1  2  3  4  5  6  7  8  9  0  1  2  3  4  5  6  7  8  9  0
01[X][W][X][X][W][6][3][W][X][X][X][W][W][W][W][X][X][X][X][W]
02[ ][X][ ][X][X][3][W][X][X][X][X][X][W][W][W][X][c][ ][X][W]
03[ ][X][ ][ ][X][W][W][X][ ][ ][ ][X][W][W][W][a][ ][g][ ][X]
04[ ][X][a][a][X][W][X][ ][ ][X][ ][ ][X][W][X][c][a][ ][d][X]
05[ ][B][ ][a][X][W][X][ ][ ][X][ ][ ][X][W][X][ ][ ][d][ ][X]
06[g][ ][d][ ][X][W][X][ ][A][X][A][ ][X][W][X][ ][b][ ][C][X]
07[ ][ ][ ][c][X][W][X][ ][A][A][ ][ ][X][W][X][ ][ ][ ][C][X]
08[d][ ][c][ ][X][W][X][ ][A][ ][A][ ][ ][ ][ ][ ][b][ ][X][X]
09[ ][c][ ][b][ ][ ][ ][ ][ ][K][A][ ][X][W][W][X][ ][X][X][W]
10[d][ ][ ][b][ ][ ][ ][ ][A][A][ ][ ][X][W][W][X][X][X][X][W]
11[ ][f][b][ ][X][W][X][ ][A][ ][A][ ][X][W][W][W][W][W][W][W]
12[X][ ][ ][X][X][W][X][X][ ][A][ ][ ][X][W][W][W][W][W][a][W]
13[X][ ][X][X][W][W][X][X][ ][ ][ ][ ][X][W][W][W][W][W][W][2]
14[X][X][X][W][W][W][W][X][X][ ][ ][ ][W][W][W][W][W][W][W][5]
15[W][X][W][W][W][W][W][X][X][X][X][ ][W][W][W][W][W][W][2][W]
16[W][W][W][W][W][W][W][W][W][W][W][ ][X][X][W][W][W][W][W][a]
17[W][W][W][W][W][a][W][W][W][W][W][ ][ ][b][X][W][W][W][W][W]
18[W][W][W][W][W][W][W][W][W][W][X][ ][c][c][C][X][W][W][W][W]
19[W][W][W][a][1][W][W][a][W][W][X][b][ ][f][X][X][a][W][W][W]
20[W][W][W][W][W][1][4][W][W][W][X][ ][d][ ][X][X][W][W][W][W]

X = Unpassable Terrain (Can be flown over)
W = Water (Can be flown over)
K = Krom
A = Allied Deploy Space
C = Treasure Chest
  - (19,06) - Contains: Bullion (M)
  - (19,07) - Contains: Recover
  - (15,18) - Contains: Change Seal
B = Boss
1 = Turn 5: Pegasus Knight
    Turn 4: Pegasus Knight (Hard Only)
    Turn 3: Pegasus Knight (Lunatic Only)
2 = Turn 6: Pegasus Knight
    Turn 5: Pegasus Knight (Hard Only)
    Turn 4: Pegasus Knight (Lunatic Only)
3 = Turn 7: Pegasus Knight
    Turn 6: Pegasus Knight (Hard Only)
    Turn 5: Pegasus Knight (Lunatic Only)
4 = Turn 4: Pegasus Knight (Hard Only)
    Turn 3: Pegasus Knight (Lunatic Only)
5 = Turn 5: Pegasus Knight (Hard Only)
    Turn 4: Pegasus Knight (Lunatic Only)
6 = Turn 6: Pegasus Knight (Hard Only)
    Turn 5: Pegasus Knight (Lunatic Only)
a = Pegasus Knight
    (17,04)(08,19) - Hard/Lunatic Only
    (03,04)(17,19) - Lunatic Only
b = Knight
c = Cavalier
d = Mage
f = General
g = Great Knight

A chapter where Defense is recommeneded, be wary of the high amounts of
pegasus knights and enemy mobility. The central ship you're on has four
chokepoints that I would recommend placing strong units, with ranged units
behind them. The chest items are somewhat valuable but not of high priority
compared to survival.

When on the offensive, it is best to wipe out the bulk of units on the left
ship --minus the Boss --you can leave them for later so you are able to get
the chests.

Quite a few Pegasus Knight reinforcements will be incoming, be sure to have
high defense units so that they will be unable to harm you. Keep your weaker
units out of range, as usual.

The boss will not move, so get the chests after you wipe out everyone except
the boss.

Story Summary:

"'Marth' admits she is Chrom's daughter, Lucina, who has come back in time
to divert the world from a grim future. They cross the sea to the Valmese
continent."

------------------------------------------------------------------------------
Chapter 15:                                                             [WM15]
"Smoldering Resistance"
------------------------------------------------------------------------------

Mode: Normal/Hard/Lunatic
Chapter 15: Signal of Liberation
Location: Valm Harbor
Condition: Defeat Boss
Character Limit: 12 (Including Krom)

Boss: Farber
Class: Dark Knight
Weapons: Giga Fire
Items: Master Seal (Drops)
Stats:
[HP]  47 
[STR] 17
[MAG] 18
[SKL] 20
[SPD] 15
[LUC] 12
[DEF] 19
[RES] 15

New Characters for Use:

Name: Say'ri
Class: Lv 1 Swordmaster
When/How: NPC (X 21, Y 01), speak with Chrom!
Base Stats:
C [HP]  39 
D [STR] 17 
E [MAG] 07
C [SKL] 23 
C [SPD] 26 
C [LUC] 20
D [DEF] 12 
D [RES] 10
Weapon Level (S): Sword (B)

Map:

   0  0  0  0  0  0  0  0  0  1  1  1  1  1  1  1  1  1  1  2
   1  2  3  4  5  6  7  8  9  0  1  2  3  4  5  6  7  8  9  0
01[f][ ][H][d][ ][a][ ][H][ ][ ][ ][ ][H][ ][ ][ ][ ][H][b][S]
02[ ][ ][ ][ ][a][ ][ ][ ][ ][ ][a][b][ ][ ][ ][a][ ][ ][ ][b]
03[X][X][X][X][X][X][X][X][ ][ ][ ][ ][f][ ][ ][ ][X][ ][ ][ ]
04[ ][d][ ][a][ ][ ][ ][ ][b][ ][X][X][ ][ ][c][ ][c][X][ ][ ]
05[ ][ ][X][X][ ][ ][f][b][ ][ ][X][X][ ][b][ ][ ][ ][ ][a][ ]
06[ ][X][ ][ ][a][ ][ ][X][X][ ][ ][ ][ ][X][X][X][X][X][X][X]
07[B][ ][ ][a][ ][ ][ ][X][X][ ][ ][a][ ][ ][ ][ ][ ][ ][ ][ ]
08[ ][c][ ][ ][ ][f][ ][ ][ ][ ][f][ ][a][ ][ ][ ][ ][ ][c][ ]
09[X][X][X][X][X][X][X][X][X][X][X][X][X][X][A][A][X][X][X][X]
10[X][X][X][X][X][X][X][X][X][X][X][X][X][X][ ][A][X][X][X][X]
11[ ][ ][ ][ ][ ][a][ ][ ][ ][ ][ ][ ][A][ ][K][ ][A][ ][ ][ ]
12[ ][ ][ ][c][ ][ ][a][ ][ ][ ][ ][ ][ ][A][A][A][A][ ][ ][ ]
13[ ][ ][b][ ][ ][ ][ ][ ][W][W][ ][ ][ ][A][A][ ][A][ ][ ][ ]
14[d][ ][ ][b][ ][ ][ ][W][W][W][W][W][ ][ ][ ][ ][W][W][ ][ ]
15[f][ ][ ][ ][ ][W][W][W][W][W][W][W][W][W][W][W][W][W][W][ ]
16[f][f][ ][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W]

Note: 
-All unmarked spaces in Rows 11-16 is Sand
H = Home
    (03,01): Change Seal
    (08,01): Secret Book
    (13,01): Recover
    (18,01): Bullion (L)
X = Unpassable Terrain
W = Water (can be flown over)
K = Krom
A = Allied Deployment Space
S = Say'ri (Ally) (Speak with Chrom)
B = Boss
a = Cavalier
b = Knight
c = General
    (15,04) - Lunatic Only
d = Dark Knight
    (04,01) - Lunatic Only
f = Mage
    (01,15)(02,16) - Hard/Lunatic Only
    (01,16)(07,05) - Lunatic Only

While Say'ri can handle herself against her surrounding enemies, it may be
good to head toward her anyway, wiping out foes along the way. She has no
weapon, so can only hold out so long with the items she has.

Be wary of the Knights who will be following you from the beach; you can 
detach a group to wipe them out or confront them later. You do not want to 
get too cornered as it is rather tight in space when you clear the beachhead.

There is a mix of class 1 and 2 enemies on this map, so be wary of which
enemies are which. Otherwise, the map should be straightforward.

Story Summary:

"In Valm Harbor, the Ylisseans rescue Say'ri, a resistance leader. They set
out to free Naga's 'Voice,' hoping to inspire others to their cause."

------------------------------------------------------------------------------
Chapter 16:                                                             [WM16]
"Naga's Voice"
------------------------------------------------------------------------------

Mode: Normal/Hard/Lunatic
Chapter 16: Naga's Voice
Location: The Mila Tree
Condition: Defeat Boss
Character Limit: 14 (Including Krom)

Boss: Cervantes
Class: General
Weapons: Tomahawk
Items: Bullion (M)
Stats:
[HP]  55 
[STR] 28 
[MAG] 00 
[SKL] 25 
[SPD] 15 
[LUC] 20 
[DEF] 28 
[RES] 12 

   0  0  0  0  0  0  0  0  0  1  1  1  1  1  1  1  1  1  1  2
   1  2  3  4  5  6  7  8  9  0  1  2  3  4  5  6  7  8  9  0
01[X][X][X][ ][ ][ ][X][X][X][ ][ ][B][ ][ ][ ][ ][ ][X][X][X]
02[X][X][X][ ][ ][ ][X][X][X][ ][ ][ ][ ][E][ ][ ][ ][X][X][X]
03[X][X][X][ ][X][ ][X][X][X][ ][ ][ ][ ][X][X][ ][ ][X][E][X]
04[X][X][ ][ ][X][E][X][X][X][ ][ ][ ][ ][X][X][E][ ][ ][X][X]
05[X][X][ ][ ][X][ ][ ][X][X][ ][ ][E][X][X][ ][ ][ ][ ][X][X]
06[X][X][ ][ ][ ][ ][ ][X][X][ ][ ][ ][X][X][ ][ ][ ][ ][X][X]
07[X][X][ ][ ][E][ ][ ][X][X][ ][ ][ ][X][X][ ][E][ ][X][X][X]
08[X][X][X][ ][ ][X][ ][X][ ][ ][E][ ][ ][ ][ ][ ][ ][X][X][6]
09[ ][X][X][ ][ ][E][ ][X][ ][ ][ ][X][ ][E][ ][ ][ ][X][X][0]
10[3][X][X][ ][ ][X][X][X][E][ ][ ][X][ ][ ][ ][ ][ ][X][X][X]
11[9][X][X][ ][ ][X][X][X][ ][ ][ ][X][ ][ ][ ][ ][E][X][E][X]
12[ ][ ][ ][ ][ ][X][X][X][ ][ ][ ][E][ ][ ][ ][ ][ ][X][X][X]
13[ ][ ][ ][ ][E][X][ ][ ][ ][ ][X][X][X][X][ ][ ][X][X][X][X]
14[ ][ ][ ][ ][E][X][ ][ ][ ][ ][ ][ ][X][X][ ][ ][X][X][X][X]
15[ ][ ][ ][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][X][X]
16[ ][X][X][X][ ][ ][X][ ][ ][ ][ ][ ][ ][ ][ ][X][X][X][X][X]
17[E][X][X][X][ ][ ][X][ ][ ][ ][ ][ ][ ][ ][ ][X][X][X][X][X]
18[X][X][E][X][ ][ ][X][ ][X][X][X][ ][ ][ ][ ][X][X][X][X][ ]
19[X][X][X][ ][ ][E][X][ ][ ][ ][ ][ ][ ][ ][ ][X][X][X][X][ ]
20[X][X][X][ ][ ][ ][X][ ][ ][ ][ ][ ][ ][ ][ ][X][X][X][X][ ]
21[X][X][ ][ ][ ][ ][ ][ ][ ][ ][X][X][ ][ ][ ][ ][X][X][ ][5]
22[4][X][ ][ ][ ][ ][ ][X][X][ ][X][X][ ][ ][ ][ ][X][X][ ][ ]
23[X][X][ ][ ][ ][ ][A][X][X][ ][A][ ][ ][ ][ ][ ][X][X][ ][X]
24[X][X][ ][ ][A][A][ ][X][X][A][ ][A][ ][ ][ ][ ][X][X][ ][X]
25[X][ ][ ][ ][ ][A][ ][A][K][ ][A][ ][ ][X][X][ ][X][X][ ][ ]
26[X][ ][1][ ][A][ ][A][ ][ ][2][A][ ][A][X][X][ ][X][X][ ][ ]
27[X][1][1][7][X][X][X][X][7][2][2][X][X][X][X][X][X][X][X][ ]
28[X][ ][8][1][X][X][X][X][2][8][ ][X][X][X][X][X][X][X][X][ ]

X = Water (Can be flown over)
B - Boss
K - Chrom
A - Allied Deploy Spaces
E - Enemy
1 - Turn 5; 2 Fighters, Hero (Turn 4 - Hard/Lunatic)
    Turn 7: Bow Knight
2 - Turn 5; 2 Fighers, Warrior
    Turn 7: Bow Knight
3,4,5,6 - Turn 6: Pegasus Knight (Turn 5 - Hard/Lunatic)
7 - Turn 4: Hero
    Turn 6: Bow Knight
8 - Turn 4: Sniper (Lunatic Only)
9,0 - Turn 5: Falcon Knight (Lunatic Only)

This map has narrow points as well as wide points. The map above should help
you separate water from land, harder to tell in-game. Though, if you pay
attention to the terrain tab, you may be able to tell.

There are quite a few enemies, class 1 and 2, as well as a variety. Be wary,
as there are powerful warriors with bows which would be fatal for any of
your flying units.

When Cervantes announces reinforcements, they will be appearing in the next
few turns in the bottom area, from where you started. There will be yet
another variety of units, a lot of bow-based units. You can either turn to
handle them first for experience, or you can hurry and defeat Cervantes if
you want to end the level.

Story Summary:

"The Voice is safe, but Emperor Walhart himself is now hunting Say'ri and
company down. They must hurry to Fort Steiger to weaken his army."

------------------------------------------------------------------------------
Chapter 17:                                                             [WM17]
"Inexorable Death"
------------------------------------------------------------------------------

Mode: Normal/Hard/Lunatic
Chapter 17: Inexorable Death
Location: Fort Steiger
Condition: Defeat Boss

Character Limit: 14 (Includes Krom)

Boss: Pheros
Class: Valkyrie
Weapons: Bolganone
Items: Fortify (Drops)
Stats:
[HP]  45 
[STR] 00 
[MAG] 21 
[SKL] 18 
[SPD] 24 
[LUC] 25 
[DEF] 13 
[RES] 23 

   0  0  0  0  0  0  0  0  0  1  1  1  1  1  1  1  1  1  1  2  2  2  2  2  2
   1  2  3  4  5  6  7  8  9  0  1  2  3  4  5  6  7  8  9  0  1  2  3  4  5
01[X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X]
02[X][ ][ ][ ][ ][ ][ ][ ][ ][X][E][ ][B][ ][E][X][ ][ ][ ][E][ ][ ][ ][E][X]
03[X][ ][ ][ ][P][ ][ ][C][ ][X][ ][ ][ ][ ][ ][X][ ][ ][P][ ][ ][C][ ][ ][X]
04[X][ ][C][ ][ ][P][ ][ ][ ][X][ ][E][ ][E][ ][X][ ][ ][P][ ][E][C][ ][ ][X]
05[X][ ][ ][ ][E][ ][ ][ ][ ][X][ ][ ][ ][ ][ ][X][ ][ ][ ][ ][ ][ ][ ][ ][X]
06[X][ ][ ][X][X][X][X][X][X][X][X][X][ ][X][X][X][ ][ ][X][X][X][X][X][X][X]
07[X][ ][ ][ ][ ][ ][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][E][ ][ ][X]
08[X][ ][ ][ ][ ][ ][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][E][ ][X]
09[X][D][D][X][X][X][X][ ][ ][ ][X][X][X][X][X][X][ ][ ][X][ ][ ][P][ ][ ][X]
10[X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][E][ ][ ][X][ ][ ][X][ ][ ][ ][ ][ ][X]
11[X][ ][ ][E][ ][ ][ ][ ][X][ ][P][E][ ][3][ ][ ][ ][ ][X][ ][ ][ ][ ][ ][X]
12[ ][ ][2][ ][P][ ][2][ ][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][ ][1][ ][1][ ][X]
13[X][ ][ ][ ][E][ ][ ][ ][X][ ][ ][X][X][X][X][X][ ][ ][ ][ ][ ][ ][ ][ ][X]
14[X][ ][ ][ ][ ][ ][ ][ ][X][ ][ ][ ][ ][ ][ ][X][ ][ ][ ][ ][E][ ][ ][ ][X]
15[X][X][X][X][X][X][X][X][X][ ][P][ ][E][4][ ][X][ ][ ][X][ ][1][ ][1][ ][X]
16[X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][E][ ][X][ ][ ][X][ ][ ][ ][ ][ ][X]
17[X][ ][ ][X][ ][ ][X][X][X][X][X][X][X][X][X][X][ ][ ][X][ ][ ][ ][ ][ ][X]
18[X][E][E][X][ ][ ][X][X][X][X][X][X][X][X][X][X][D][D][X][ ][ ][P][ ][ ][X]
19[X][E][ ][X][ ][E][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][E][ ][X][E][ ][ ][ ][E][X]
20[X][ ][E][X][E][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][ ][E][E][E][ ][X]
21[X][ ][ ][X][X][X][X][X][X][X][X][ ][ ][ ][X][X][X][X][X][X][ ][ ][ ][X][X]
22[X][ ][ ][X][X][X][X][X][X][X][X][ ][ ][ ][X][X][X][X][X][X][ ][ ][ ][X][X]
23[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
24[A][A][ ][ ][ ][ ][ ][ ][ ][ ][ ][A][K][ ][ ][ ][ ][ ][ ][ ][ ][A][A][ ][ ]
25[A][ ][A][A][ ][ ][ ][ ][ ][ ][ ][A][ ][A][ ][ ][ ][ ][ ][ ][A][A][ ][A][ ]

X = Impassable (Wall)
C = Chest
    (03,04) Boots
    (08,03) Seraph Robe
    (22,03) Master Seal
    (22,04) Bullion (L)
P = Pillar
T = Throne
S = Stairway
B - Boss
E - Enemies
K - Chrom
A - Allied Deploy Spaces
1 - Turn 8: Hero, Battle Monk, Sniper, Hero
    Turn 12: Battle Monk, Valkyrie
2 - Turn 9: Hero, Sniper
    Turn 11: Hero (2 Heroes on Hard/Lunatic)
3 - Turn 9: Battle Monk (Hard/Lunatic)
    Turn 10: Battle Monk
    Turn 13: Valkyrie
4 - Turn 9: Hero (Hard/Lunatic)
    Turn 10: Hero

Be sure to bring someone with the Locktouch ability. On this map, you're
split into three teams along the bottom. You can either send your side teams
to the center where Chrom was and proceed forward together, or stick to three
split teams. If splitting, then keep the teams well balanced with possibly
multiple healers (alternatively one with Physic going up the middle may
be able to cover them).

Class 2 enemies are on the map, and watch out for terrain advantages such as
the stairway and pillars. You will want to grab the chests after you've
secured the path for the rest of your units.

There will be a thief running for the chests as usual, you should have
plenty of time to intercept him as he runs for the left area. The Boots are
a very valuable item, you will want them. The Seraph Robe is also a very
useful item.

Say'ri will warn you when reinforcements are on the way. Be sure to check
the above map to see where and who will be coming.

Story Summary:

"The dynasts' betrayal forces the Ylissean League to retreat and divide. Their
main force marches on Yen'fay, while Basilio takes on Walhart despite the
dangers."

------------------------------------------------------------------------------
Chapter 18:                                                             [WM18]
"Sibling Blades"
------------------------------------------------------------------------------

Mode: Normal/Hard/Lunatic
Chapter 18: Sibling Blades
Location: Demon's Ingles
Condition: Defeat Boss

Character Limit: 13 (Including Krom)

Boss: Yen'fay
Class: Swordmaster
Weapons: Amatsu, Noble Rapier (Drops Both)
Stats:
[HP]  50 
[STR] 22  
[MAG] 03 
[SKL] 27 
[SPD] 28 
[LUC] 24 
[DEF] 15 
[RES] 13
Skills:
-Vantage
-Astra
-Avoid +10

   0  0  0  0  0  0  0  0  0  1  1  1  1  1  1
   1  2  3  4  5  6  7  8  9  0  1  2  3  4  5
01[X][X][X][X][X][X][ ][ ][X][X][X][X][X][X][X] X = Lava (Can be flown over)
02[X][ ][ ][ ][ ][ ][ ][ ][ ][X][X][ ][ ][X][X] C = Chest
03[X][ ][ ][ ][ ][ ][A][ ][A][X][X][ ][A][ ][X]     (03,19) Change Seal
04[X][X][A][X][X][X][ ][K][ ][ ][ ][A][ ][A][X]     (03,23) Energy Drop
05[X][A][ ][A][X][X][A][ ][A][X][ ][ ][A][ ][X]     (13,18) Rescue
06[X][ ][A][ ][X][X][ ][X][X][X][X][X][ ][ ][X]     (13,22) Bullion (M)
07[X][X][ ][ ][X][X][ ][ ][X][X][X][X][ ][X][X] B = Boss
08[X][ ][ ][X][X][X][E][ ][ ][X][X][ ][ ][X][X] E = Enemy
09[X][X][E][ ][ ][ ][ ][ ][ ][X][ ][E][ ][X][X] K = Chrom
10[X][ ][ ][ ][X][X][X][ ][X][X][X][ ][X][X][X] A = Allied Deploy Space
11[X][ ][ ][ ][X][ ][ ][E][ ][X][X][ ][ ][ ][X]
12[X][ ][X][X][X][ ][E][ ][ ][X][X][ ][ ][E][X]
13[X][ ][ ][E][X][ ][ ][ ][X][X][X][ ][ ][X][X]
14[X][E][ ][ ][X][ ][X][X][X][X][X][ ][X][X][X]
15[X][X][X][ ][ ][ ][ ][X][ ][ ][X][ ][X][X][X]
16[X][X][X][X][E][ ][ ][ ][ ][ ][ ][E][ ][X][X]
17[X][ ][ ][ ][ ][ ][X][ ][ ][X][X][ ][ ][ ][X]
18[X][ ][E][ ][ ][X][X][E][ ][X][X][ ][C][ ][X]
19[X][ ][C][X][ ][E][ ][ ][ ][ ][X][E][ ][X][X]
20[X][X][X][X][ ][ ][X][ ][ ][ ][X][ ][X][X][X]
21[X][ ][ ][ ][ ][ ][X][E][ ][ ][ ][ ][ ][E][X]
22[X][ ][ ][ ][E][ ][X][X][ ][X][X][ ][C][ ][X]
23[X][ ][C][ ][X][ ][ ][ ][ ][X][X][ ][E][ ][X]
24[X][E][X][X][X][ ][ ][E][ ][X][X][ ][ ][X][X]
25[X][ ][ ][X][X][X][ ][X][X][X][X][ ][ ][ ][X]
26[X][ ][X][X][ ][X][ ][X][E][ ][X][ ][ ][ ][X]
27[X][E][ ][X][ ][X][ ][ ][ ][ ][X][E][X][X][X]
28[X][ ][ ][E][ ][E][ ][B][ ][ ][E][ ][E][ ][X]
29[X][X][E][X][ ][ ][X][ ][ ][ ][X][E][ ][ ][X]
30[X][X][X][X][X][X][X][ ][ ][X][X][X][X][X][X]

Note: Lava will start to cover certain land areas as time goes on. Be sure
to move swiftly to the Boss while covering the Chests on the map as well.
There will be some small bits of landmass left over, but certainly not enough
for all your units.

By turn 7, the Bullion (M) chest will be gone, the Energy Drop and Rescue
at Turn 10, and the Change Seal at Turn 11. If you really want these items,
be sure to rush to them before those turns. If you do not make it, these
items are all avalible at stores, so do not prioritize them too much.

The map is very long, and you have to race against time before all the land
is swallowed up by the lava. You should rush the boss as quick as you can
or risk losing your units to the burn. The zones are opposite of each other.
You will notice on Turn 1, the top left and bottom right are gone. Turn 2
will see the bottom and top middle gone. Then turn 3 will see the top right
and bottom left gone. You will see it goes in order, weaving until both
sides meet at the middle.

There will be a "safe zone" near the lower middle area, if you start to run
out of room, placing your units here would be best.

Be wary of the flying units on this level, as they won't be limited like
most of your units will be. There are plenty of Warriors and Sages that will
get in your way as well that you should be wary off, and will need a well
balanced team to plow through them. Any units with Galeforce should run as
far ahead as they can to clear the way as another team follows up behind
to sweep.

Note: Sidequest 17 unlocks after this chapter.

Story Summary:

"The Ylisseans strike Yen'fay down and learn of his sacrifice. When they hear
Basilio has died as well, it is decided the time has come to finally face
Walhart."

------------------------------------------------------------------------------
Chapter 19:                                                             [WM19]
"The Conqueror"
------------------------------------------------------------------------------

Mode: Normal/Hard/Lunatic
Chapter 19: The Conqueror
Location: Varm Castle Approach
Condition: Defeat Boss

Character Limit: 15 (Including Krom)

Boss: Walhart
Class: Lv 25 Conqueror
Weapons: Sol (Drops)
Stats:
[HP]  69 
[STR] 36 
[MAG] 14 
[SKL] 31 
[SPD] 30 
[LUC] 26 
[DEF] 31 
[RES] 21 
Skills:
-Prescience
-Aegis
-Conquest

   0  0  0  0  0  0  0  0  0  1  1  1  1  1  1  1  1  1  1  2  2  2  2  2  2
   1  2  3  4  5  6  7  8  9  0  1  2  3  4  5  6  7  8  9  0  1  2  3  4  5
01[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][E][ ][B][ ][E][ ][ ][ ][ ][ ][ ][ ][ )
02[ ][E][ ][E][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ )
03[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ )
04[ ][E][ ][1][1][ ][ ][ ][ ][ ][ ][ ][ ][ ][E][ ][ ][ ][ ][ ][ ][ ][ ][ ][2)
05[ ][ ][ ][ ][ ][E][ ][ ][ ][W][ ][ ][E][ ][ ][ ][E][ ][ ][W][ ][ ][ ][E][ )
06[ ][ ][ ][ ][ ][ ][ ][E][ ][W][E][ ][ ][ ][E][ ][ ][ ][E][W][ ][E][ ][ ][ )
07[ ][ ][ ][ ][E][ ][ ][ ][ ][W][ ][ ][ ][ ][ ][ ][ ][ ][ ][W][ ][ ][ ][ ][E)
08[ ][ ][ ][ ][ ][ ][E][ ][ ][W][ ][ ][ ][ ][ ][ ][ ][ ][ ][W][ ][ ][ ][ ][ )
09[ ][ ][ ][3][3][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][4)
10[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][X][ ][ ][ ][ ][ ][ ][ ][ ][ )
11[ ][E][ ][ ][E][ ][ ][ ][ ][ ][E][ ][ ][X][X][X][ ][ ][E][ ][ ][ ][ ][ ][E)
12[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][X][ ][ ][ ][ ][ ][ ][ ][ ][ )
13[ ][ ][ ][E][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ )
14[ ][ ][ ][5][5][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][6)
15[ ][ ][ ][ ][ ][ ][ ][ ][ ][W][ ][E][ ][ ][ ][ ][ ][E][ ][W][ ][ ][ ][ ][ )
16[ ][ ][ ][ ][ ][ ][E][ ][ ][W][ ][ ][ ][ ][ ][ ][ ][ ][ ][W][ ][ ][E][ ][ )
17[ ][ ][ ][ ][ ][ ][ ][ ][ ][W][ ][ ][ ][ ][ ][ ][ ][ ][ ][W][ ][ ][ ][ ][ )
18[ ][ ][ ][ ][ ][ ][ ][ ][A][W][ ][ ][ ][A][ ][A][ ][ ][ ][W][A][ ][ ][ ][ )
19[ ][ ][ ][7][7][ ][ ][A][ ][A][ ][ ][A][ ][K][ ][A][ ][ ][A][ ][A][ ][ ][8)
20[ ][ ][ ][ ][ ][ ][ ][A][ ][ ][ ][ ][ ][A][ ][A][ ][ ][ ][ ][ ][A][ ][ ][ )

   2  2  2  2
   6  7  8  9
01( ][ ][ ][ ] F = Fort
02[E][ ][E][ ] W = Woods
03[ ][ ][ ][ ] X = Building
04[2][ ][E][ ] B = Boss
05[ ][ ][ ][ ] E = Enemy
06[ ][ ][ ][ ] K = Chrom
07[E][ ][ ][ ] A = Allied Deploy Spaces
08[ ][ ][ ][ ] 1 - Fort
09[4][ ][ ][ ]     Turn 4: Dark Knight, Paladin
10[ ][ ][ ][ ]     Turn 8: Dark Knight, Paladin (Lunatic)
11[ ][ ][E][ ] 2 - Fort
12[ ][ ][ ][ ]     Turn 4: Paladin, Bow Knight
13[E][ ][ ][ ]     Turn 8: Paladin, Bow Knight (Lunatic)
14[6][ ][ ][ ] 3 - Fort
15[ ][ ][ ][ ]     Turn 5: Paladin, Dark Knight
16[ ][ ][ ][ ]     Turn 8: Paladin, Dark Knight (Lunatic)
17[ ][ ][ ][ ] 4 - Fort
18[ ][ ][ ][ ]     Turn 5: Paladin, Dark Knight
19[8][ ][ ][ ]     Turn 8: Paladin, Dark Knight (Lunatic)
20[ ][ ][ ][ ] 5 - Fort
Turn 6: General, Paladin
Turn 8: General, Paladin (Lunatic)
6 - Fort
Turn 6: Paladin, General
Turn 8: Paladin, General (Lunatic)
7 - Fort
Turn 7: Wyvern Lord
Turn 8: Wyvern Lord (Lunatic)
8 - Fort
Turn 7: Wyvern Lord
Turn 8: Wyvern Lord (Lunatic)

This is an open field battle, meaning all sides will probably be exposed, and
you have to take extra caution as you move forward.

You can either split your forces into four groups (one goes east, one goes
west, one goes north east, one goes north west) then reunite at the middle
upper area to face the boss, or you can move as one large group and let the
enemies come to you. The forts on the map will be filled with reinforcements,
so you can get to them and cover them so reinforcements can't come, or be
ready for them if you want the experience.

If playing Lunatic, a swarm of reinforcements will come on Turn 8. Walhart
will warn of when the reinforcements come in anyway.

This map is pretty straightforward, just stay on your toes and keep enemy
weaknesses (most of them are weak to Hammers, minus Walhart who's skill
negates this).

If you want to finish the map quickly, you can put someone in Walhart's range
to make him come to you. He's pretty easy to finish off with a capable unit.

Story Summary:

"The party challenges Walhart near the capital and forces the Conqueror
to retreat. Soon they ar ejoined by unexpected allies: the southern dynasts."

------------------------------------------------------------------------------
Chapter 20:                                                             [WM20]
"The Sword or the Knee"
------------------------------------------------------------------------------

Mode: Normal/Hard/Lunatic
Chapter 20: The Sword or the Knee
Location: Valm Castle
Condition: Defeat Boss

Character Limit: 15 (Including Krom)

Boss: Walhart*
Class: Lv 25 Conqueror
Weapons: Wolf Berg
Items: Bullion (L) (Drops)
Stats:
[HP]  69
[STR] 36 
[MAG] 14 
[SKL] 31 
[SPD] 30 
[LUC] 26 
[DEF] 31 
[RES] 21
Skills:
-Prescience
-Aegis
-Conquest 

Boss: Cervantes
Class: Lv 10 General
Weapons: Tomahawk
Items: Dracoshield (Drops
Stats:
[HP]  63
[STR] 32 
[MAG] 00
[SKL] 28
[SPD] 17 
[LUC] 23 
[DEF] 30 (+2) 
[RES] 13
Skills:
-Indoor Fighter
-Defense + 2
-Pavise

Boss: Excellus
Class: Lv 10 Sage
Weapons: Bolganone (x2) (Drops One)
Stats:
[HP]  52
[STR] 05 
[MAG] 28 
[SKL] 24
[SPD] 25 
[LUC] 21 
[DEF] 18 
[RES] 22
Skills:
-Magic + 2
-Focus
-Tomefaire 

* Walhart is the "commander", defeating him ends the level.

   0  0  0  0  0  0  0  0  0  1  1  1  1  1  1  1  1  1  1  2  2
   1  2  3  4  5  6  7  8  9  0  1  2  3  4  5  6  7  8  9  0  1
01[ ][ ][ ][ ][X][X][ ][ ][ ][ ][B][ ][ ][ ][ ][X][X][ ][ ][ ][ ]
02[ ][C][C][ ][X][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][ ][C][C][ ]
03[ ][ ][ ][ ][X][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][ ][ ][ ][ ]
04[ ][ ][ ][ ][X][X][ ][E][ ][ ][ ][ ][ ][E][ ][X][X][ ][ ][ ][ ]
05[X][D][D][X][X][X][ ][ ][E][ ][ ][ ][E][ ][ ][X][X][X][D][D][X]
06[X][ ][ ][X][X][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][X][ ][ ][X]
07[X][E][ ][X][X][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][X][ ][E][X]
08[X][ ][ ][X][X][X][ ][X][ ][ ][ ][ ][ ][X][ ][X][X][X][ ][ ][X]
09[X][ ][ ][X][X][X][ ][X][ ][ ][ ][ ][ ][X][ ][X][X][X][ ][ ][X]
10[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
11[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][L][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
12[X][ ][ ][X][X][X][E][X][E][ ][ ][ ][E][X][E][X][X][X][ ][ ][X]
13[X][ ][ ][X][X][X][E][X][ ][E][ ][E][ ][X][E][X][X][X][ ][ ][X]
14[X][ ][ ][X][X][X][ ][ ][E][ ][E][ ][E][ ][ ][X][X][X][ ][ ][X]
15[X][ ][ ][X][X][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][X][ ][ ][X]
16[X][ ][ ][X][X][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][X][ ][ ][X]
17[X][ ][ ][X][X][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][X][ ][ ][X]
18[X][ ][ ][X][X][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][X][ ][ ][X]
19[X][ ][ ][X][X][X][ ][ ][E][ ][ ][ ][E][ ][ ][X][X][X][ ][ ][X]
20[X][ ][E][X][X][X][E][X][ ][ ][ ][ ][ ][X][E][X][X][X][E][ ][X]
21[X][ ][ ][X][X][X][ ][X][ ][ ][S][ ][ ][X][ ][X][X][X][ ][ ][X]
22[X][ ][E][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][E][ ][X]
23[X][E][ ][ ][ ][ ][E][ ][ ][ ][ ][ ][ ][ ][E][ ][ ][ ][ ][E][X]
24[X][ ][ ][X][X][X][ ][X][ ][E][ ][E][ ][X][ ][X][X][X][ ][ ][X]
25[X][ ][ ][X][X][X][ ][X][ ][ ][ ][ ][ ][X][ ][X][X][X][ ][ ][X]
26[X][ ][ ][X][X][X][ ][ ][ ][E][ ][E][ ][ ][ ][X][X][X][ ][ ][X]
27[X][ ][ ][X][X][X][X][X][X][ ][ ][ ][X][X][X][X][X][X][ ][ ][X]
28[X][ ][ ][X][X][X][X][X][X][ ][ ][ ][X][X][X][X][X][X][ ][ ][X]
29[ ][E][E][ ][ ][A][A][ ][ ][1][K][1][ ][ ][A][A][ ][ ][E][E][ ]
30[4][2][2][4][ ][A][A][ ][1][A][1][A][1][ ][A][A][ ][5][3][3][5]

T = Throne / Valhaart
X = Wall (Impassable)
D = Door
C = Chest
    (02,02) Change Seal
    (03,02) Dragonstone+
    (19,02) Beaststone+
    (20,02) Spirit Dust
B - Boss (Walhart)
L - Excellus
S - Cervantes
K - Chrom
A - Allied Deployment Space
1 - Allied Deploy Space (Except the one below K)
    Turn 8: 2 Generals, 2 Sages, Hero (Turn 6: Hard/Lunatic Only)
2 - Turn 8: Warrior, General (Turn 6: Hard/Lunatic Only)
3 - Turn 8: General, Sage (Turn 6: Hard/Lunatic Only)
4 - Turn 6: General, Warrior (Hard/Lunatic Only)
5 - Turn 6: General, Sage (Hard/Lunatic Only)

There are some valuable items on the map, so bring someone with Locktouch.

Like the previous map, there is more than one strategy to win. Either split
the group into three (one west, one east, then one north), or unite the
groups and move them as one group northward.

The middle group should be the strongest as they will face the most, as the
side groups are support and will unite with the middle group as they move
through the smaller corridors.

Reinforcements will arrive from the bottom of the map the turn after the
soldier says it. You will likely be further up, but if not, be ready for
them.

Story Summary:

"Walhart's defeat ends the war--but Lucina's dark future edges closer. Chrom
must perform the Awakening and heads to Plegia to secure the last Gemstone."

------------------------------------------------------------------------------
Chapter 21:                                                             [WM21]
"Five Gemstones"
------------------------------------------------------------------------------

Mode: Normal/Hard/Lunatic
Chapter 21: Five Gemstones
Location: Plegia Castle
Condition: Defeat Boss

Character Limit: 14 (Including Krom)

Boss: Algol
Class: Berserker
Weapons: Bolt Axe (x2) (Drops)
Stats:
[HP]  69
[STR] 36 
[MAG] 27
[SKL] 21 
[SPD] 29 
[LUC] 20
[DEF] 17 
[RES] 11
Skills:
-Gamble
-Wrath 

   0  0  0  0  0  0  0  0  0  1  1  1  1  1  1  1  1  1  1  2  2
   1  2  3  4  5  6  7  8  9  0  1  2  3  4  5  6  7  8  9  0  1
01[ ][ ][ ][X][ ][ ][ ][X][ ][ ][ ][ ][X][A][ ][A][S][X][ ][ ][ ]
02[S][ ][ ][X][ ][C][ ][X][ ][E][ ][ ][ ][ ][A][A][A][X][ ][ ][S]
03[ ][ ][ ][X][E][ ][ ][X][ ][ ][E][ ][ ][A][B][A][ ][X][ ][ ][ ]
04[S][ ][ ][X][ ][ ][ ][X][ ][ ][ ][ ][X][A][A][A][A][X][ ][ ][S]
05[ ][ ][ ][X][X][ ][X][X][X][ ][ ][X][X][X][A][A][X][X][ ][ ][ ]
06[S][ ][ ][X][ ][ ][ ][E][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][ ][ ][S]
07[ ][ ][ ][X][ ][1][ ][1][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][ ][ ][ ]
08[S][ ][ ][X][ ][E][ ][ ][ ][ ][X][X][D][X][X][X][X][X][ ][ ][S]
09[ ][ ][ ][X][ ][1][ ][1][ ][ ][X][ ][ ][ ][X][C][ ][X][ ][ ][ ]
10[S][ ][ ][X][ ][ ][ ][ ][ ][ ][X][ ][E][ ][X][ ][ ][X][ ][ ][S]
11[ ][ ][ ][X][X][X][X][X][ ][E][X][C][ ][ ][X][ ][ ][X][ ][ ][ ]
12[S][ ][ ][X][ ][ ][ ][X][ ][ ][X][X][X][X][X][X][ ][X][ ][ ][S]
13[ ][ ][ ][X][ ][C][ ][X][E][ ][ ][ ][ ][ ][E][ ][ ][X][ ][ ][ ]
14[S][ ][ ][X][E][ ][ ][X][ ][ ][ ][ ][E][ ][ ][ ][ ][X][ ][ ][S]
15[ ][ ][ ][X][X][D][X][X][X][X][X][X][ ][ ][ ][E][ ][X][ ][ ][ ]
16[S][ ][ ][X][ ][ ][ ][ ][ ][ ][ ][X][ ][2][ ][2][ ][X][ ][ ][S]
17[ ][ ][ ][X][ ][P][ ][ ][ ][E][ ][X][ ][ ][ ][ ][ ][X][ ][ ][ ]
18[S][ ][ ][X][ ][E][ ][ ][ ][P][ ][X][ ][2][ ][2][ ][X][ ][ ][S]
19[ ][ ][ ][X][ ][ ][ ][ ][ ][ ][E][ ][ ][E][ ][ ][ ][X][ ][ ][ ]
20[S][ ][ ][X][X][X][X][D][X][X][X][X][X][X][X][X][ ][X][ ][ ][S]
21[ ][ ][ ][X][E][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][ ][ ][ ]
22[S][ ][ ][X][ ][ ][E][ ][ ][ ][ ][ ][ ][ ][E][ ][ ][X][ ][ ][S]
23[ ][ ][ ][X][ ][ ][X][X][X][ ][ ][ ][X][X][X][ ][E][X][ ][ ][ ]
24[S][ ][ ][X][ ][E][X][X][X][ ][ ][ ][X][X][X][ ][ ][X][ ][ ][S]
25[ ][ ][X][X][ ][ ][X][ ][ ][E][ ][E][ ][ ][X][E][ ][X][X][ ][ ]
26[ ][X][X][ ][ ][ ][X][ ][ ][ ][ ][ ][ ][ ][X][ ][ ][ ][X][X][ ]
27[X][X][ ][E][ ][ ][X][ ][ ][ ][ ][ ][ ][ ][X][ ][ ][E][ ][X][X]
28[X][ ][3][ ][3][ ][X][ ][E][ ][B][ ][E][ ][X][ ][4][ ][4][ ][X]

X = Wall (Impassable)
S = Stairway
P = Pillar
C = Chest
    (06,02) Secret Book
    (06,13) Bullion (L)
    (12,11) Noble Rapier
    (16,09) Fortify
B - Boss
K - Chrom
A - Allied Deploy Spaces
1 - Stairway
    Turn 5: Berserker, Swordmaster, Sorceror
2 - Stairway
    Turn 7: Assassin, Swordmaster, Sorceror
3 - Stairway
    Turn 8: Sorceror, Swordmaster
4 - Stairway
    Turn 8: Assassin, Sorceror
S - Column 1 and 21: From Turn 3 Onward, reinforcements (magic users with
    long ranged attacks) will appear every turn from the top to the bottom,
    every other stairway (every stairway if Lunatic mode). They are not
    listed here to save space / avoid a mess, but keep this vital pattern
    in mind.

An indoor tight space map. The catch is enemy reinforcements will arrive from
the stairways outside of your range, on the left and right sides of the map.
They will have ranged attacks to hamper your units throughout the level, and
there will be reinforcements in the main area as well.

There are chests on the map, so be sure to bring someone to open them. You
will want to stay close together and have healers ready when the enemies start
attacking from far away. You may have some spells of your own that can hit
them, but more often than not you will not have such. The sages all over the
map have long ranged magic as well, and will be raining magic down upon your
units as you proceed. Take them out as quick as you can.

To win the level you must defeat the boss, so it is possible to rush him
before being overwhelmed by the reinforcements.

Story Summary:

"Instead of handing over the Gemstone, Validar manipulates MyUnit/Avatar to
steal the Fire Emblem. The Ylisseans barely escape the castle alive."

Note: The Event that occurs after the map with Lucina is different pending
on if you're her mother (female), or married to her (male). Whichever option
you choose will have the same result.

------------------------------------------------------------------------------
Chapter 22:                                                             [WM22]
"An Ill Presage"
------------------------------------------------------------------------------

Mode: Normal/Hard/Lunatic
Chapter 22: An Ill Presage
Location: Table Approach
Condition: Defeat Boss

Character Limit: 13 (Including Krom)

Boss: Aversa
Class: Lv 16 Dark Flier
Weapon: Goetia
Items: Goddess Icon (Drops)
Stats:
[HP]  57
[STR] 25 
[MAG] 33 
[SKL] 31 
[SPD] 34 (+2) 
[LUC] 28
[DEF] 19 
[RES] 31
Skills:
-Speed + 2
-Galeforce
-Shadowgift 

   0  0  0  0  0  0  0  0  0  1  1  1  1  1  1  1  1  1  1  2  2  2  2  2  2
   1  2  3  4  5  6  7  8  9  0  1  2  3  4  5  6  7  8  9  0  1  2  3  4  5
01[O][O][O][O][O][O][O][O][O][O][O][O][B][O][O][O][O][O][O][O][O][O][O][O][O]
02[O][O][X][O][O][O][O][O][O][O][O][O][O][O][O][O][O][O][O][O][O][O][O][O][O]
03[O][O][X][X][O][O][O][O][O][O][O][O][O][O][O][O][O][O][O][O][O][X][O][O][O]
04[O][O][O][X][O][O][O][O][O][O][O][O][O][O][O][O][O][O][O][O][O][X][X][O][O]
05[ ][ ][O][O][O][O][O][E][O][O][E][ ][ ][ ][E][O][O][E][O][O][O][O][O][O][O]
06[ ][ ][ ][ ][O][O][O][O][O][O][ ][ ][ ][ ][O][O][O][O][O][O][O][ ][O][O][O]
07[ ][ ][ ][ ][ ][O][O][O][O][O][ ][ ][ ][ ][ ][ ][O][O][O][O][ ][ ][ ][ ][O]
08[X][X][ ][ ][ ][ ][ ][O][O][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
09[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
10[ ][ ][ ][ ][ ][ ][ ][ ][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][ ]
11[ ][ ][ ][ ][ ][ ][ ][ ][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][ ]
12[ ][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][ ][ ][ ][ ][ ][ ][ ][ ]
13[ ][X][X][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][ ][ ][ ][ ][ ][ ][ ][ ]
14[ ][ ][X][X][X][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][X][ ][ ][ ][ ][ ]
15[ ][ ][E][ ][ ][ ][ ][X][ ][ ][ ][ ][ ][ ][ ][ ][X][ ][ ][ ][ ][ ][E][ ][ ]
16[ ][ ][ ][ ][E][ ][ ][X][ ][ ][ ][ ][ ][ ][ ][ ][X][ ][ ][ ][E][ ][ ][ ][ ]
17[ ][E][ ][ ][ ][ ][ ][X][ ][ ][ ][ ][ ][ ][ ][ ][X][ ][ ][ ][ ][ ][ ][E][ ]
18[ ][ ][ ][E][ ][ ][X][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][ ][E][ ][ ][ ]
19[ ][ ][X][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][X][ ][ ][ ][ ][ ]
20[ ][ ][X][X][X][ ][ ][ ][ ][ ][ ][A][ ][A][ ][ ][ ][X][ ][ ][ ][ ][ ][ ][ ]
21[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][A][ ][A][ ][A][ ][ ][ ][ ][ ][ ][ ][ ][X][ ]
22[ ][ ][ ][ ][ ][X][X][ ][ ][ ][ ][A][K][A][ ][ ][ ][X][X][X][ ][ ][ ][X][ ]
23[ ][ ][ ][ ][ ][ ][X][ ][ ][ ][A][A][A][A][A][ ][ ][X][ ][ ][ ][ ][X][X][ ]

O = Desert
X = Ruins
B - Boss
K - Chrom
A - Allied Deploy Space
E - Enemy (Mus, Bovis, Tigris, Lepus, Draco, Anguilla, Equus, Ovis, Simia,
    Gallus, Canis, Porcus)

This map has no reinforcements, and is exactly as you see it, just 13 enemies
when the boss is included. However, every enemy has a name, and some have
special weapons. These stronger units should be doubled up against, and
weaknesses exploited. 

Aversa does not move, so you will have to get up to her to finish her off and
clear the level, so the lure tactic cannot be used in order to finish the
level quicker.

Check all the units strengths/weaknesses before deploying your own units to
counter each. Be wary of the desert tiles in the north that will hamper
movement.

This chapter shouldn't be too bad if you didn't run into much trouble on the
previous level.

Story Summary:

"The Ylisseans go to the Dragon's Table to retrieve the Emblem, but the
ritual to resurrect Grima is already underway. They break through and head
for the altar."

------------------------------------------------------------------------------
Chapter 23:                                                             [WM23]
"Invisible Ties"
------------------------------------------------------------------------------

Mode: Normal/Hard/Lunatic
Chapter 23: Invisible Ties
Location: The Dragon's Table
Condition: Defeat Enemy

Character Limit: 15 (Including Krom)

Boss: Validar
Class: Sorceror
Weapons: Grima's Truth
Items: None --> Talisman (Drops)
Stats:
[HP]  39 -> 55
[STR] 05 -> 06  
[MAG] 21 -> 30 
[SKL] 15 -> 22 
[SPD] 13 -> 20 
[LUC] 12 -> 18 
[DEF] 15 -> 23 
[RES] 12 -> 21 

New Characters for Use:

After Validar defeated:

Name: Flavia
Class: Lv 10 Hero
Base Stats:
C [HP]  48 
D [STR] 25 
E [MAG] 05 
C [SKL] 28 
C [SPD] 26 
B [LUC] 21 
D [DEF] 23
D [RES] 11
Weapon Level (S): Sword (A) Axe (B)

Automatic; After defeating Fauder (X 17, Y 05)

   0  0  0  0  0  0  0  0  0  1  1  1  1  1  1  1  1  1  1  2  2  2  2  2  2
   1  2  3  4  5  6  7  8  9  0  1  2  3  4  5  6  7  8  9  0  1  2  3  4  5
01[ ][ ][ ][ ][ ][ ][ ][ ][X][X][X][X][X][X][X][X][X][ ][ ][ ][ ][ ][ ][ ][ ]
02[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][A][A][A][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
03[ ][ ][ ][ ][ ][ ][ ][ ][P][ ][ ][A][A][A][ ][ ][P][ ][ ][ ][ ][ ][ ][ ][ ]
04[ ][ ][M][ ][ ][ ][ ][ ][ ][ ][ ][A][A][A][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
05[ ][K][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][B][ ][ ][F][ ][ ][ ][ ][ ][ ][ ][ ][ ]
06[-][-][ ][ ][ ][ ][ ][ ][P][ ][ ][ ][ ][ ][I][ ][P][ ][ ][ ][ ][ ][ ][-][-]
07[-][-][-][-][-][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][-][-][-][-][-]
08[-][-][-][-][-][-][-][-][ ][ ][ ][ ][ ][ ][ ][ ][ ][-][-][-][-][-][-][-][-]
09[ ][ ][-][-][-][-][-][-][-][-][-][ ][ ][ ][-][-][-][-][-][-][-][-][-][ ][ ]
10[ ][ ][ ][ ][ ][-][-][-][-][-][-][-][-][-][-][-][-][-][-][-][ ][ ][ ][ ][ ]
11[ ][ ][ ][ ][ ][ ][ ][ ][-][-][-][-][-][-][-][-][-][ ][ ][ ][ ][ ][ ][ ][ ]
12[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][-][-][-][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
13[ ][ ][P][ ][P][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][P][E][ ][P][ ][ ]
14[ ][ ][ ][ ][E][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][E][ ][ ][ ][ ][E][ ]
15[ ][E][ ][ ][ ][ ][ ][ ][P][ ][ ][ ][ ][ ][E][ ][P][ ][ ][ ][ ][ ][ ][ ][ ]
16[ ][ ][ ][ ][ ][ ][ ][ ][ ][E][ ][ ][ ][ ][ ][ ][ ][ ][ ][E][ ][ ][E][ ][ ]
17[ ][ ][4][ ][ ][ ][5][ ][ ][ ][ ][ ][ ][E][ ][ ][ ][ ][1][ ][ ][ ][2][ ][ ]
18[ ][ ][ ][ ][ ][ ][ ][ ][P][ ][ ][ ][ ][ ][ ][ ][P][ ][ ][ ][ ][ ][ ][ ][E]
19[ ][A][ ][A][A][ ][ ][ ][E][ ][ ][ ][ ][ ][ ][E][ ][ ][E][ ][ ][ ][B][ ][ ]
20[ ][ ][A][A][ ][A][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][E][ ][ ][ ][ ]
21[ ][A][ ][A][A][ ][ ][ ][P][ ][ ][ ][ ][ ][ ][ ][P][ ][ ][ ][ ][ ][ ][E][ ]
22[ ][A][A][ ][A][A][ ][ ][E][ ][ ][ ][ ][ ][ ][ ][ ][E][ ][ ][ ][ ][ ][ ][ ]
23[ ][ ][ ][ ][ ][ ][6][ ][ ][ ][ ][ ][ ][ ][E][ ][ ][ ][3][E][ ][ ][ ][ ][ ]
24[ ][ ][ ][ ][ ][ ][ ][ ][P][ ][ ][ ][ ][ ][ ][ ][P][ ][ ][ ][ ][E][ ][ ][ ]
25[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][E][ ][ ][ ][ ][ ][ ][ ][E]

P = Pillar
S = Stairway
X = Wall
- = Barrier (Removed after Boss Defeated)
B - Boss (Top first, Right second)
E - Enemy
K - Chrom
M - My Unit / Avatar
A - Allied Deploy Spaces
F - Flavia
1 - Stairway
    Turn 5: General   (Turn 4: Hard/Lunatic)
    Turn 7: Berserker (Turn 6: Hard/Lunatic)
2 - Stairway
    Turn 5: Sorceror  (Turn 4: Hard/Lunatic)
    Turn 7: General   (Turn 6: Hard/Lunatic)
3 - Stairway
    Turn 5: Hero      (Turn 4: Hard/Lunatic)
    Turn 7: Sorceror  (Turn 6: Hard/Lunatic)
4 - Stairway
    Turn 6: Sorceror  (Turn 5: Hard/Lunatic)
    Turn 7: Assassin  (Turn 6: Hard/Lunatic)
5 - Stairway
    Turn 6: Berserker (Turn 5: Hard/Lunatic)
    Turn 7: Sorceror  (Turn 6: Hard/Lunatic)
6 - Stairway
    Turn 6: Hero      (Turn 5: Hard/Lunatic)
    Turn 7: General   (Turn 6: Hard/Lunatic)

This is a familiar chapter, but now you have units in the bottom area as well.
Assuming you've been training MyUnit and Chrom, Validar should not be too
difficult to defeat. Pack some healing items, or use a healer with physic in
the bottom area anyway just in case.

The bottom units will be fighting in the open with enemies, as well as dealing
with reinforcements. After Validar is defeated, the barrier between the upper
and lower area of the map will disappear, allowing you to unite your units
again. You will fight Validar twice, once in his weaker form, and then in
his stronger form. His stats will boost as listed above, but he still
shouldn't be too hard to overcome. He changes location to the other "B" on
the map. Unite your forces, clear out the enemy, and then wipe out the boss.

Use pillars and stairways to your advantage. Sitting on Stairways will also
block the reinforcements from coming to them as well. You want to avoid
getting surrounded, so make sure to deal out kills per turn. Galeforce is
especially useful here, since it can make up for the loss of quantity of
units in doubling up. Validar will announce the reinforcements before they
come, as usual.

---(This is to separate the possible spoilers below from the level above)








Story Summary:

"MyUnit/Avatar and Basilio turn the tables on Validar with a brilliant
deception. The "hiero-phant" reveals him/herself to be MyUnit/Avatar's future
self."

I was being spoiler-aware, so I decided to put this new unit down here instead
of before you play the map. He appears at point "I".

After Validar is defeated:

Name: Basilio
Class: Lv 10  Warrior
Base Stats:
B [HP]  61 
C [STR] 30
E [MAG] 03
C [SKL] 25
D [SPD] 21
C [LUC] 18
C [DEF] 20
E [RES] 08
Weapon Level (S): Axe (A) Bow (B)

Automatic; After defeating Validar (X 16, Y 06)

------------------------------------------------------------------------------
Chapter 24:                                                             [WM24]
"Awakening"
------------------------------------------------------------------------------

Mode: Normal/Hard/Lunatic
Chapter 24: Awakening
Location: Mount Prism
Condition: Defeat Enemy

Character Limit: 15 (Including Krom)

Boss: Risen Chief
Class: Great Knight
Weapons: Tomahawk
Items: Bullion (L) (Drops
Stats:
[HP]  72
[STR] 35 
[MAG] 04 
[SKL] 26 
[SPD] 24 
[LUC] 22 
[DEF] 33 (+2) 
[RES] 15
Skills:
-Defense + 2
-Outdoor Fighter
-Luna

   0  0  0  0  0  0  0  0  0  1  1  1  1  1  1  1  1  1  1  2  2  2  2  2  2
   1  2  3  4  5  6  7  8  9  0  1  2  3  4  5  6  7  8  9  0  1  2  3  4  5
01[ ][ ][ ][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X)
02[ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X)
03[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][X][X][X][X][X][X][X][X][X)
04[ ][ ][W][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][X][X][X][X)
05[ ][ ][6][W][ ][ ][ ][W][E][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][E][ ][X][X)
06[ ][ ][A][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][W][W][W][ ][ ][ ][ ][ ][ ][ ][ )
07[ ][ ][ ][ ][A][ ][ ][ ][ ][ ][ ][E][W][ ][E][W][W][ ][E][W][ ][ ][ ][ ][ )
08[ ][A][ ][ ][ ][ ][ ][ ][W][ ][ ][W][W][ ][W][W][W][W][W][W][ ][ ][W][ ][E)
09[ ][W][W][A][ ][ ][W][W][W][ ][4][ ][W][W][W][ ][ ][R][R][W][ ][W][W][ ][ )
10[ ][A][W][ ][ ][W][W][R][W][ ][ ][E][W][W][W][ ][ ][E][W][1][ ][W][W][ ][ )
11[ ][ ][ ][ ][A][W][W][R][W][ ][ ][W][W][W][W][E][R][R][W][ ][ ][W][ ][ ][ )
12[ ][A][ ][ ][ ][W][W][R][E][W][W][W][W][W][W][W][R][R][W][ ][ ][ ][ ][ ][ )
13[ ][ ][K][ ][ ][W][W][W][ ][W][W][W][W][R][E][ ][ ][W][W][W][ ][ ][ ][ ][B)
14[ ][A][ ][ ][A][ ][ ][ ][ ][W][W][W][W][R][ ][ ][ ][W][W][W][E][ ][ ][ ][ )
15[ ][ ][ ][ ][ ][R][R][ ][W][W][E][W][W][W][ ][ ][ ][ ][ ][W][ ][ ][ ][ ][ )
16[ ][ ][A][W][ ][ ][ ][ ][W][W][W][W][W][E][3][W][W][ ][ ][E][ ][W][W][ ][ )
17[ ][ ][ ][ ][W][W][5][ ][W][W][W][W][W][ ][ ][R][R][W][ ][ ][ ][W][W][W][ )
18[ ][A][ ][A][W][W][W][W][W][E][W][W][W][ ][ ][R][E][W][ ][ ][ ][W][W][W][E)
19[ ][ ][ ][ ][A][W][W][ ][W][W][ ][ ][ ][ ][W][W][W][W][W][ ][ ][W][W][W][ )
20[ ][ ][A][W][W][W][W][ ][E][W][R][R][R][ ][W][E][W][ ][2][ ][ ][ ][ ][W][ )
21[ ][ ][W][W][W][W][ ][ ][ ][W][W][W][E][W][W][W][ ][ ][W][W][W][E][W][W][W)

   2
   6
01[X] W = Woods
02[X] X = Cliff
03[X] F = Fort
04[X] R = Rubble
05[X] B - Boss
06[ ] E - Enemy
07[ ] K - Chrom
08[ ] A - Allied Deploy Spaces
09[W] 1 - Fort
10[W]     Turn 3-6: Wyvern Lord (Turns 2-5 Lunatic)
11[W] 2 - Fort
12[ ]     Turn 3-6: Wyvern Lord (Turns 2-5 Lunatic)
13[ ] 3 - Fort
14[ ]     Turn 3-6: Paladin     (Turns 2-5 Lunatic)
15[ ] 4 - Fort
16[W]     Turn 4-6: Great Knight (Turns 3-5 Lunatic)
17[W] 5 - Fort
18[ ]     Turn 5-6: Great Knight (Turns 4-5 Lunatic)
19[ ] 6 - Fort
20[ ]     Turn 6: Paladin (Turn 5: Lunatic)
21[ ]

This map has a lot of varying terrain that one should take advantage of.
Plenty of woods and forts scattered about. You should be sure to make use of
both of these. Covering forts will prevent above reinforcements from coming
in as well.

You can break your group into three teams to sweep the map from left to
right (upper, middle, and lower team) that can also cover each other if
needed. Alternatively, the single group charging through the middle with
enemies being drawn to them may work too. By now your units should be able
to stand their ground very well.

Be wary of the reinforcements, as they keep coming several turns in a row.
If you feel your units do not need experience, you may be better off
covering the forts to prevent the reinforcements from coming.

The enemy is a combination of mounted and flying units. The mounted units
will be bogged down in the woods, but the flying units will have no trouble,
so prioritize them if you have weaker units around. 

Story Summary:

"The evil MyUnit/Avatar has used her/his life force to resurrect Grima. To
stop the dragon, Chrom must ascend Mount Prism, perform the Awakening, and
win Naga's power."

------------------------------------------------------------------------------
Chapter 25:                                                             [WM25]
"To Slay a God"
------------------------------------------------------------------------------

Mode: Normal/Hard/Lunatic
Chapter 25: To Slay a God
Location: Origin Peak
Condition: Defeat Boss

Character Limit: 15 (Including Krom)

Boss: Aversa
Class: Lv 20 Dark Flier
Weapon: Goetia (Drops)
Stats:
[HP]  65 
[STR] 28 
[MAG] 36 
[SKL] 34 
[SPD] 38 (+2) 
[LUC] 33
[DEF] 25 
[RES] 34
Skills:
-Speed + 2
-Galeforce
-Shadowgift 

   0  0  0  0  0  0  0  0  0  1  1  1  1  1  1  1  1  1  1  2  2  2  2  2  2
   1  2  3  4  5  6  7  8  9  0  1  2  3  4  5  6  7  8  9  0  1  2  3  4  5
01[M][M][M][M][M][M][M][M][M][M][x][x][x][ ][B][ ][y][y][y][M][M][M][M][M][M)
02[M][M][M][M][M][M][M][M][M][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][M][M][M][M][M)
03[M][M][M][M][M][M][M][M][M][ ][ ][ ][M][M][M][ ][ ][ ][W][ ][M][M][M][M][M)
04[M][M][M][M][M][M][M][M][ ][W][ ][M][M][M][M][M][ ][ ][ ][M][M][M][M][M][M)
05[M][M][M][M][M][M][M][M][ ][ ][E][M][E][M][M][M][ ][ ][ ][M][M][M][M][M][M)
06[M][M][M][E][M][M][M][ ][ ][ ][M][M][M][E][M][ ][E][E][M][M][M][M][M][M][E)
07[7][M][E][M][M][M][M][E][F][E][M][M][M][M][ ][ ][E][ ][M][M][M][M][M][M][M)
08[7][M][M][M][M][M][M][ ][ ][ ][M][M][M][M][ ][E][ ][ ][ ][M][M][M][M][M][M)
09[M][M][M][M][M][M][ ][ ][W][ ][ ][M][M][M][M][ ][ ][W][ ][ ][M][M][M][M][M)
10[M][M][M][ ][ ][ ][ ][E][ ][ ][ ][M][M][M][M][M][ ][ ][F][ ][ ][ ][M][M][M)
11[M][M][M][M][W][ ][ ][ ][ ][ ][W][ ][M][M][M][M][M][ ][ ][ ][ ][W][ ][M][M)
12[ ][ ][ ][ ][ ][ ][W][ ][ ][E][ ][ ][ ][M][M][M][M][M][ ][ ][ ][ ][ ][ ][ )
13[5][W][ ][ ][ ][ ][ ][ ][E][F][E][ ][ ][ ][M][M][M][M][ ][W][ ][ ][E][ ][ )
14[5][ ][ ][F][ ][ ][ ][ ][ ][ ][ ][ ][W][ ][M][M][M][M][M][ ][ ][E][ ][E][ )
15[5][ ][ ][ ][ ][ ][ ][ ][ ][W][ ][ ][ ][E][M][M][M][M][M][ ][ ][ ][F][ ][W)
16[ ][ ][ ][M][M][M][ ][ ][ ][ ][E][ ][ ][M][M][M][M][M][ ][ ][ ][W][ ][ ][ )
17[ ][ ][M][M][M][M][M][M][ ][ ][ ][ ][ ][M][M][M][M][M][ ][ ][ ][ ][ ][ ][ )
18[M][M][M][M][M][M][M][M][M][M][ ][ ][ ][E][M][M][M][E][W][ ][ ][ ][ ][ ][ )
19[M][M][M][M][M][M][M][M][M][M][M][ ][E][ ][ ][ ][ ][ ][E][ ][ ][ ][M][M][M)
20[9][M][M][M][M][M][M][M][M][M][M][E][ ][ ][ ][W][ ][ ][ ][E][ ][M][M][M][M)
21[9][M][M][M][M][M][M][M][M][M][ ][ ][ ][ ][ ][ ][ ][W][ ][ ][M][M][M][M][M)
22[M][M][M][M][M][M][M][M][M][M][ ][W][ ][ ][W][ ][ ][ ][ ][ ][M][M][M][M][M)
23[3][M][M][M][M][M][M][M][M][ ][ ][ ][W][ ][ ][ ][ ][ ][ ][M][M][M][M][M][M)
24[3][M][M][M][M][M][M][M][M][ ][ ][ ][A][ ][A][ ][ ][A][ ][M][M][M][M][M][M)
25[E][M][M][M][M][M][M][M][ ][ ][W][A][ ][A][ ][A][A][ ][ ][M][M][M][M][M][M)
26[M][E][M][M][M][M][M][M][ ][ ][ ][ ][A][ ][K][A][ ][A][ ][ ][M][M][M][M][M)
27[M][M][E][M][M][M][M][M][M][ ][1][1][z][z][z][z][2][2][ ][ ][M][M][M][M][M)

   2  2  2  2
   6  7  8  9
01[M][M][M][M] M = Mountain
02[M][M][M][M] W = Woods
03[M][M][M][M] F = Fort
04[M][M][M][0] B - Boss
05[M][M][M][0] E - Enemy
06[M][M][M][M] K - Chrom
07[E][M][M][8] A - Allied Deploy Spaces
08[M][M][M][8] 1 - Turn 5,7: General (Turn 4,5 Hard / Turn 3,4 Lunatic)
09[M][M][M][M]     Turn 8: Sorceror  (Turn 6 Hard / Turn 5 Lunatic)
10[M][M][M][ ] 2 - Turn 5,7: General (Turn 4,5 Hard / Turn 3,4 Lunatic)
11[M][ ][ ][ ]     Turn 8: Sorceror  (Turn 6 Hard / Turn 5 Lunatic)
12[ ][ ][W][ ] 3 - Turn 9: Dark Flier (Turn 6 Hard / Turn 4 Lunatic)
13[ ][ ][ ][6] 4 - Turn 9: Dark Flier (Turn 6 Hard / Turn 4 Lunatic)
14[ ][F][ ][6] 5 - Turn 10: Berserker, Swordmaster, Sage  (Turn 7 Hard 5 Lun.)
15[ ][ ][ ][6]     Turn 11: Warrior,Swordmaster,Berserker (Turn 8 Hard 6 Lun.)
16[ ][ ][ ][ ] 6 - Turn 10: Swordmaster,Trickster,General (Turn 7 Hard 5 Lun.)
17[ ][ ][M][M]     Turn 11: Sorceror, Warrior, Berserker  (Turn 8 Hard 6 Lun.)
18[M][M][M][M] 7 - Turn 12: Griffon Rider, Dark Flier     (Turn 9 Hard 6 Lun.)
19[M][M][M][M] 8 - Turn 12: Griffon Rider        (Turn 9 Hard, Turn 6 Lunatic)
20[M][M][M][M] 9 - Turn 12: Dark Flier           (Turn 9 Hard, Turn 6 Lunatic)
21[M][M][M][M] 0 - Turn 12: Griffon Rider, Dark Flier (Turn 9 Hard, 6 Lunatic)
22[M][M][M][M] x - Turn 14: Swordmaster,Berserker,Sage   (Turn 10 Hard 7 Lun.)
23[M][M][M][4]     Turn 16: Sorceror,Swordmaster,Warrior (Turn 11 Hard 8 Lun.)
24[M][M][M][4] y - Turn 14: Sage, Berserker, Swordmaster (Turn 10 Hard 7 Lun.)
25[M][M][M][E]     Turn 16: Warrior,Swordmaster,Sorceror (Turn 11 Hard 8 Lun.)
26[M][M][E][M] z - Turn 6: Berserker, Warrior            (Hard/Lunatic Only)
27[M][E][M][M]

Note: The decision at the start of the chapter will not effect the outcome
in anyway.

As you can see from the list above, the hardest thing about this map will be
dealing with the vast amount of reinforcements that will come in from all
angles. Especially on Hard and Lunatic modes, where they come much earlier
and closer together.

You may want to rush to the Boss and defeat her if not interested in the
experience points of beating the enemies. You can either move north and
split your group into two, one going west and one going east, or you can
combine them and move around either bend. Be wary of terrain and use them to
your advantage when possible.

Both sides have a balance of magic, speed, and defensive units. Check the
enemies and send in units accordingly. Watch out for enemy skills, as well
as long ranged magic users.

Note: If you have Sidequest 18 "Dead King's Lament" from the Bonus Box, you
will have access to it after this chapter on the map.

Story Summary:

"The final battle looms, as does a choice: return Grima to his slumber with
Chrom's sword or slay the dragon in exchange for MyUnit/Avatar's life."

------------------------------------------------------------------------------
Endgame                                                                 [WM26]
"Grima"
------------------------------------------------------------------------------

Mode: Normal/Hard/Lunatic
Endgame: Grima
Location: Grima
Condition: Defeat Boss

Character Limit: 16 (Including Krom)

Note: Even after completion of this level and the epilogue, you will be able
to play this chapter as many times as you wish to view the ending over and
over. You can also grind, do sidequests, etc even after you beat the game,
as you will always be right before this level.

Boss: Grima
Class: Lv 30 Grima
Weapons: Expiration
Stats:
[HP]  88
[STR] 41  
[MAG] 31 
[SKL] 38 
[SPD] 33 
[LUC] 33 
[DEF] 41 
[RES] 38
Skills:
-Anathema
-Ignis
-Pavise
-Dragonskin 

   0  0  0  0  0  0  0  0  0  1  1  1  1  1  1  1  1  1  1  2  2  2  2  2  2
   1  2  3  4  5  6  7  8  9  0  1  2  3  4  5  6  7  8  9  0  1  2  3  4  5
01[ ][ ][ ][ ][ ][-][ ][ ][M][M][E][ ][B][ ][E][M][M][ ][ ][-][ ][ ][ ][ ][ ]
02[ ][ ][ ][ ][ ][-][ ][ ][ ][ ][E][ ][ ][ ][E][ ][ ][ ][ ][-][ ][ ][ ][ ][ ]
03[ ][ ][ ][ ][ ][-][ ][ ][ ][ ][ ][E][E][E][ ][ ][ ][ ][ ][-][ ][ ][ ][ ][ ]
04[ ][M][ ][ ][ ][ ][-][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][-][ ][ ][ ][ ][M][ ]
05[ ][M][ ][ ][ ][ ][-][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][-][ ][ ][ ][ ][M][ ]
06[ ][ ][ ][ ][ ][-][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][-][ ][ ][ ][ ][ ]
07[ ][M][ ][ ][-][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][-][ ][ ][M][ ]
08[ ][M][ ][-][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][-][ ][M][ ]
09[ ][ ][ ][-][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][-][ ][ ][ ]
10[ ][ ][ ][-][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][-][ ][ ][ ]
11[X][ ][-][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][-][ ][X]
12[X][X][-][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][-][X][X]
13[X][X][-][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][-][X][X]
14[X][X][-][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][-][X][X]
15[X][X][-][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][-][X][X]
16[X][X][-][ ][ ][ ][ ][ ][ ][ ][ ][A][ ][A][ ][ ][ ][ ][ ][ ][ ][ ][-][X][X]
17[X][X][-][-][-][ ][ ][ ][ ][ ][A][ ][A][ ][A][ ][ ][ ][ ][ ][ ][ ][-][X][X]
18[ ][M][ ][-][ ][ ][ ][ ][ ][ ][ ][A][ ][A][ ][ ][ ][ ][ ][ ][-][-][ ][M][ ]
19[ ][M][ ][-][ ][ ][ ][ ][ ][ ][A][ ][K][ ][A][ ][ ][ ][ ][ ][ ][-][ ][M][ ]
20[ ][ ][-][ ][ ][ ][ ][ ][ ][ ][ ][A][A][A][ ][ ][ ][ ][ ][ ][ ][ ][-][ ][ ]
21[ ][M][-][ ][ ][ ][ ][ ][ ][ ][A][ ][A][ ][A][ ][ ][ ][ ][ ][ ][ ][-][M][ ]
22[ ][M][-][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][-][M][ ]
23[ ][ ][-][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][-][ ][ ]
24[ ][ ][ ][-][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][-][ ][ ][ ]
25[ ][ ][ ][-][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][-][ ][ ][ ]
26[ ][ ][ ][-][ ][ ][ ][ ][M][M][ ][ ][ ][ ][ ][M][M][ ][ ][ ][ ][-][ ][ ][ ]

M = Sigil
X = Sky
- = Everything within is "Back", everything outside is "Wing"
B - Boss Gima
E - Enemy
K - Chrom
A - Allied Deploy Spaces

Note: The first choice that is given on this map is just for story purpose.
It will make no difference to the outcome. Everyone who comments is everyone
who comes on the map.

Amazingly you do not have to bring Avatar/MyUnit. This is it, all you have to
do is defeat the boss. However, the boss is extremely tough as expected. There
are units all around your starting location, each on a Sigil square which
boosts their standing a little.

Each Sigil square, marked M, will have reinforcements every turn until you
defeat the boss. For this reason, it is best to charge straight toward the
boss and destroy them, the less turns spent, the less enemies to deal with.

In the meantime, you should move the bulk of your group north and paired so
they'll be able to take a beating from the rest of the units.

Be wary of Grima's skills, they can often hinder how you would expect the
battle to go if not paying attention.

With Galeforce and a Dancer, you should be able to beat this in one turn,
even. Remember that Chrom's Exalt Falchion is super effective against the
boss.

Note: The second choice determines whether you will get the Crom or MyUnit
ending. Naga hints at what the outcomes will be. Saying "yes" will lead to a
Chrom-centric ending, saying "no" will lead to a MyUnit centric ending. The
epilogues for the rest of the units will be the same regardless. You can
always reload to view what the other outcome is as well, so do not take too
long to think about this!

Note: Upon completion of this chapter, when you resume game, you will still
be right before this chapter on the World Map. This is the sort of "post-
game", you can fulfill sidequests and other things then go onto the last level
as many times as you please.

Congratulations on beating this game! Especially if you were playing Lunatic!

==============================================================================
SIDEQUESTS                                                              [SQ00]
==============================================================================

This is the section of sidequests. These are not required to complete the
story in anyway. Most Generation II units are found in sidequests. There will
be notes as to when each unlocks in the main story.

After Chapter 13 in the main story, most Sidequests are able to be unlocked.
Spotpass ones may require completion of the story.

------------------------------------------------------------------------------
Chapter 01:                                                             [SQ01]
"Sickle to Sword"
------------------------------------------------------------------------------
How to Unlock: This sidequest unlocks after completing Chapter 3. When Chapter
4 appears on the map, this sidequest will too.

Mode: Normal, Hard, Lunatic
Sidequest 1: Sickle to Sword
Location: The Farfort
Condition: Defeat Boss
Character Limit: 8 (Including Krom)

Boss: Roddick
Class: Barbarian
Weapons: Steel Axe, Hand Axe
Lv 7 HP 34 Rng 1-2
STR 15
MAG 00
SKL 09
SPD 12
LUC 05
DEF 05
RES 01
Skills: Gamble

New Characters for Use:

Donny will join at the start of Turn 1, he will be at "D" on the map. There
is a requirement to keep him, however, he must level up at least once during
this mission in order to join. Look in tips for more details.

Name: Donnel
Class: Lv 1 Villager -> None
Base Stats:
C [HP]  16 
C [STR] 04  
E [MAG] 00 
C [SKL] 02 
C [SPD] 03 
A [LUC] 11 
D [DEF] 03 
E [RES] 00
Weapon Level (S): Lance (E)
Skills:
-Good Growths

   0  0  0  0  0  0  0  0  0  1  1  1  1  1  1  1  1  1
   1  2  3  4  5  6  7  8  9  0  1  2  3  4  5  6  7  8
01[ ][X][X][X][ ][ ][ ][X][ ][ ][B][ ][ ][X][ ][ ][ ][T]
02[X][2][C][X][ ][ ][ ][X][d][ ][ ][ ][ ][X][ ][ ][T][ ]
03[X][ ][ ][X][ ][1][ ][ ][ ][3][ ][2][ ][X][ ][ ][ ][ ]
04[X][C][ ][X][ ][ ][ ][X][ ][ ][ ][ ][ ][X][ ][ ][ ][ ]
05[X][X][R][X][ ][X][X][X][X][X][X][X][X][X][ ][ ][T][ ]
06[ ][ ][ ][X][2][ ][X][ ][ ][ ][ ][ ][X][ ][ ][T][T][ ]
07[ ][ ][ ][X][ ][b][X][ ][1][ ][1][ ][X][ ][ ][2][ ][ ]
08[ ][ ][ ][ ][P][ ][X][ ][ ][ ][ ][ ][X][ ][ ][ ][ ][c]
09[ ][ ][ ][1][ ][ ][ ][ ][X][ ][X][G][X][T][ ][ ][ ][ ]
10[X][ ][G][ ][X][X][X][X][X][ ][X][X][X][T][ ][ ][1][ ]
11[2][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][a][ ][T][ ][ ][ ][T]
12[ ][X][ ][ ][P][ ][ ][ ][ ][1][ ][ ][X][ ][T][T][ ][ ]
13[ ][X][b][T][ ][ ][2][X][ ][ ][ ][ ][X][ ][T][A][ ][A]
14[ ][ ][ ][T][ ][ ][T][X][ ][ ][ ][ ][X][ ][ ][D][T][A]
15[T][T][ ][X][X][X][T][T][1][ ][ ][ ][X][ ][T][ ][K][A]
16[T][T][ ][3][ ][ ][ ][T][T][X][ ][a][ ][ ][A][A][ ][A]

1 - Barbarian
  - (09, 15 In Woods)
  - (10, 12), (09, 07 Drops Door Key), (11, 07) In Pillar
2 - Archer
  - (16, 07 In Woods)
  - (02, 02 Drops 1 Chest Key)
3 - Thief
  - (04, 16 Drops 1 Chest Key)
a - Barbarian (Lunatic Only)
b - Barbarian (Hard/Lunatic Only)
c - Thief (Hard/Lunatic Only)
d - Archer (Hard/Lunatic Only)
C - Treasure Chests
  - (03, 02 Contains Killer Lance)
  - (02, 04 Contains Rescue Staff)
B - Boss
K - Krom
D - Donnel/Donny (Turn 1 Start)
A - Allied Unit Spaces
X - Wall (Cannot pass)
T - Forests (Def + 1, Avoid + 10)
P - Pillar (Def + 1, Avoid + 10)
G - Event Tile

This map is fairly simple, though if trying to keep Donny it can be difficult
for some. Remember that Thieves give quite a few experience and do not hit
*too* hard, though they may be fast. The requirement to keep Donny is to
level him up at least once before the end of the mission. The best idea is
to weaken enemy units with stronger ones that will not kill them, and finish
them off with Donny. Alternately, he can be paired with others to boost his
own stats. If you fail, simply restart the chapter until you get his level
up.

I paired Donny with Callum, he would do a good job weakining units greatly,
but not killing them. The next turn, I would make sure to pick a target
Donny could kill, and get the rest to kill any potential hazards in range.
Then finish the last weakened enemy in range with Donny. He only needs about
two to three kills before leveling up. 

In the starting, try not to get sandwiched on the right. Enemies coming from
the north and the west can easily lead to this. I advise filling up the two
choke points at (13, 11) and (13, 16), ensuring the west forces get jammed,
and that way you can deal with the north forces first. If Donny kills the
thief, it will be a great load of experience.

Use the walls on the map to your advantage, sealing off choke points with
strong units and using ranged units to cover them or fire over the walls as
you proceed west, then north to the chests and the boss. Be sure to wipe out
the thieves before they reach the chests. There are two chest keys on the
map, so you don't need to worry about being unable to open them.

Be wary of the Archers as you proceed, as defending those like Donny or Sumia
if you bring her may be difficult, so keep enemy ranges in mind!

------------------------------------------------------------------------------
Chapter 02:                                                             [SQ02]
------------------------------------------------------------------------------
How to Unlock: This sidequest unlocks automatically after completion of
Chapter 5.

Mode: Normal/Hard/Lunatic
Sidequest 2: The Secret Peddler
Location: The Twins' Turf
Condition: Defeat Enemy
Character Limit: 10 (Including Krom)

Boss: Victor
Class: Berserker
Weapons: Short Axe
Items: Goddess Icon (Drops)
Lv 1 HP 45 Rng 1-2
STR 18
MAG 00
SKL 09
SPD 12
LUC 03
DEF 06
RES 01
Skills: Gamble

New Characters: None

   0  0  0  0  0  0  0  0  0  1  1  1  1  1  1  1  1  1  1  2  2  2
   1  2  3  4  5  6  7  8  9  0  1  2  3  4  5  6  7  8  9  0  1  2
01[X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][ ][V][V][V][ ][X][X]
02[X][X][X][X][X][X][X][X][X][X][X][X][X][X][ ][ ][V][V][V][ ][ ][X]
03[X][X][ ][ ][X][ ][ ][ ][ ][X][X][X][X][ ][ ][ ][ ][M][ ][ ][X][X]
04[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][ ][ ][T][ ][N][ ][ ][ ][X][ ]
05[ ][ ][ ][ ][b][T][ ][ ][ ][ ][X][X][3][ ][ ][ ][ ][T][T][ ][X][ ]
06[ ][ ][ ][T][T][T][3][ ][ ][X][X][ ][ ][T][T][ ][T][T][T][ ][X][ ]
07[ ][d][T][T][T][T][T][ ][X][X][ ][ ][T][T][T][T][T][T][ ][ ][H][ ]
08[c][ ][2][T][T][T][T][X][X][ ][T][ ][T][ ][ ][ ][ ][ ][ ][X][X][ ]
09[ ][ ][ ][T][T][2][T][X][ ][T][ ][2][ ][ ][ ][T][T][ ][ ][X][ ][ ]
10[T][T][ ][ ][T][T][G][X][ ][ ][T][T][ ][G][ ][ ][T][ ][X][X][ ][ ]
11[T][T][ ][ ][ ][ ][ ][X][ ][ ][ ][ ][ ][ ][ ][2][ ][X][X][3][ ][ ]
12[ ][ ][ ][ ][ ][ ][ ][X][X][ ][ ][ ][ ][ ][T][ ][X][X][X][ ][X][H]
13[ ][ ][T][T][ ][ ][ ][2][a][ ][ ][ ][T][ ][ ][X][X][ ][X][X][X][ ]
14[ ][A][T][T][ ][ ][ ][ ][X][ ][ ][ ][ ][ ][X][X][ ][ ][X][ ][ ][ ]
15[A][T][K][A][T][ ][ ][X][X][ ][ ][4][ ][X][X][X][ ][X][X][ ][ ][2]
16[T][A][T][T][A][T][X][X][ ][ ][ ][ ][X][X][ ][X][X][X][ ][ ][2][ ]
17[A][T][A][A][A][T][X][ ][ ][a][ ][X][X][ ][ ][H][ ][ ][ ][ ][ ][ ]
18[T][T][T][T][T][T][X][X][2][X][X][X][ ][T][ ][X][ ][ ][ ][ ][ ][ ]
19[T][T][T][T][T][X][X][ ][ ][ ][ ][ ][ ][T][ ][X][ ][2][ ][ ][ ][ ]
20[T][T][T][X][X][X][ ][ ][ ][ ][ ][ ][2][ ][X][X][ ][ ][ ][ ][ ][ ]
21[T][T][X][X][ ][ ][4][ ][ ][ ][ ][2][ ][B][X][T][ ][ ][ ][ ][ ][ ]
22[X][X][X][ ][ ][ ][ ][ ][T][ ][ ][ ][3][ ][X][ ][ ][ ][ ][ ][ ][ ]

a = Barbarian (Hard/Lunatic Only)
b = Archer (Hard/Lunatic Only)
c = Barbarian (Lunatic Only)
d = Mage (Lunatic Only)
2 = Barbarian
  - [(03, 08) + (06, 09) - In Woods]
3 = Archer
  - (07, 06 - In Woods)
4 = Mage
B = Boss
G = Event Tile
K = Krom (In Woods)
N = Anna (Green, can speak to with Krom)
A = (Aside from [15, 01]; In Woods)
M = Village Entrance (Receive "Recover" Staff)
T = Woods (Def + 1 , Avoid + 10)
V = Village
X = River
H = Bridge

This map is full of Woods, as well as bridges which usually help create
chokepoints. Keep in mind the enemy has no flying units, giving Sumia and
any other flying unit you may have a great advantage, being able to strike
across rivers easily. However, the majority of the enemies are Barbarians,
so axe users, as well as Archers, kind of balancing her advantage.

Swordfighters and ranged units would be useful for this level.

You may be a little bogged down due to woods reducing your movement in the
beginning, and so become easily surrounded by enemy forces from the east
and north. Anna can handle herself pretty well on this map for the first few
turns, so fight defensively; but keep up the movement too.

You want to move your forces east and then north east, the enemies in the
south (minus the mage) do not move until you are in range and have saved
the village, so it is best to prioritize saving Anna and the village. 
Afterward, you can move your forces south. 

You do not want to spend too much time staying defensive, as the units moving
up the eastern side of the map may overrun Anna, and if not her, a Barbarian
may destroy the village. On Hard or above, she generally starts to get
overrun by about Turn 5 or 6. She prioritizes attacking Barbarians as to
protect the village. Doubling someone with Sumia and flying them over to her
and knocking out enemies along the way is helpful, that way the entire unit
does not have to reach her quickly and can wipe out enemies in the rear.

Be wary of the Boss, as he is a Berserker, a hard hitting class. You want to
get your best sword wielding units as well as possible ranged units that may
be able to survive a hit and take him out in a single turn.

------------------------------------------------------------------------------
Chapter 03:                                                             [SQ03]
"A Strangled Peace"
------------------------------------------------------------------------------
How to Unlock: This sidequest unlocks automatically after completion of
Chapter 7.

Mode: Normal/Hard/Lunatic
Sidequest 3: A Strangled Peace
Mode: Normal/Hard/Lunatic
Location: Peaceful Village
Condition: Defeat Enemy; Save at least one Villager
Character Limit: 10 (Including Krom)

Boss: Risen Chief
Class: Soldier
Weapons: Silver Lance
Items: 
Lv 12 HP 33 Rng 1
STR 12
MAG 00
SKL 12
SPD 12
LUC 09
DEF 06
RES 03

New Characters: None

   0  0  0  0  0  0  0  0  0  1  1  1  1  1  1  1  1  1  1  2  2  2
   1  2  3  4  5  6  7  8  9  0  1  2  3  4  5  6  7  8  9  0  1  2
01[ ][ ][ ][ ][a][ ][c][ ][ ][T][T][T][T][T][T][ ][ ][ ][T][T][T][ ]
02[R][R][R][R][R][R][b][ ][ ][ ][A][T][A][T][T][T][T][ ][T][b][T][ ]
03[H][H][ ][a][ ][R][R][R][ ][ ][ ][A][T][A][T][T][T][ ][a][ ][ ][ ]
04[P][H][H][H][ ][ ][ ][R][ ][A][ ][K][A][ ][ ][T][c][ ][ ][X][X][X]
05[P][P][P][P][P][b][ ][R][R][R][A][ ][ ][A][ ][ ][ ][b][ ][X][X][X]
06[P][P][P][P][P][P][H][ ][ ][R][D][R][A][ ][ ][ ][ ][ ][ ][ ][V][ ]
07[P][P][P][P][e][P][P][H][ ][ ][ ][R][R][R][d][ ][ ][ ][ ][ ][ ][ ]
08[P][P][P][P][P][P][P][H][ ][ ][ ][ ][ ][R][R][R][R][R][ ][ ][d][ ]
09[P][P][P][P][P][P][P][H][ ][ ][ ][ ][T][T][T][T][V][R][D][R][ ][ ]
10[P][e][P][P][P][P][P][H][ ][ ][T][T][T][T][T][V][T][V][ ][R][R][R]
11[P][P][P][P][P][P][H][H][ ][T][T][T][T][T][T][T][T][T][ ][ ][R][ ]
12[P][P][e][P][P][P][H][ ][ ][T][T][T][T][T][T][T][T][ ][ ][ ][D][ ]
13[P][P][P][P][P][H][H][ ][T][T][T][T][T][T][T][T][T][ ][R][R][R][ ]
14[P][P][P][P][H][d][ ][ ][T][T][T][T][T][T][T][H][H][H][R][b][H][H]
15[P][H][H][H][ ][ ][ ][ ][ ][T][T][H][H][H][H][H][H][R][R][H][H][a]
16[ ][ ][b][ ][ ][ ][ ][ ][H][H][H][b][H][H][c][H][H][R][H][H][B][H]

B = Boss (On Mountains)
a = Archer
  - (22,15) In Mountains
  - (19,03) Hard/Lunatic Only
  - (05,01) Lunatic Only
b = Fighter
  - (20,14)(12,16) In Mountains
  - (20,02) In Woods
  - (07,02)(06,05) Hard/Lunatic Only
c = Mercenary
  - (15,16) In Mountains
  - (17,04) In Woods
d = Knight
e = Pegasus Knight (In Mountains)
K = Krom
A = Allied Deployment Spaces ((11,02)(12,03)(13,02)(14,03) in woods)
V = Villager (In Woods) (Failed if all killed)
  - Village entrance (21, 06) Receive Holy Bow
R = River (Only some units can pass)
D = Bridge
T = Woods (Def + 1, Avoid + 10)
H = Mountains (Def + 2, Avoid + 20)
P = Peak (Def + 3, Avoid + 30)
X = Inaccessible Space

There is a massive amount of woods and mountains on this map. Your objective
is to save at least one of the three villagers. 

The villagers will come under attack very quickly, and they flee to the
west. For their safety, you best dispatch a group across the west bridge to
clear the way ahead of them, as well as a group heading to the east bridge
in order to kill those following them.

Be wary of the Pegasus Knights, if you don't take care of them soon, they will
rain on the villagers. You can either send Sumia/Cordelia out to deal with
them, or "lure" them with a unit to kill them defensively. The villagers'
ultimate destination is the bottom left, so best to take out the enemies
there ahead of time as not to worry later.

As usual, terrain is always a plus. However, remember woods will slow down
your units quite a bit, so if you're trying to save the villagers when they
get ambushed in the woods, it may be difficult if using someone like
Frederick; however pairing him up with a flying unit (Sumia/Cordelia) may
save the trouble.

You should receive a Seraph Robe and another item depending on how many
were saved.

------------------------------------------------------------------------------
Chapter 04:                                                             [SQ04]
"Anna the Merchant"
------------------------------------------------------------------------------
How to Unlock: This sidequest unlocks automatically after completion of
Chapter 9.

Mode: Normal/Hard/Lunatic
Chapter 04: Anna the Merchant
Location: The Twins' Hideout
Condition: Defeat Enemy
Character Limit: 12 (Including Krom)

Boss: Vincent
Class: Berserker
Weapons: Short Axe
Items: Magic Drop (Drops)
Lv 3 HP 45 Rng 1-2
STR 18
MAG 00
SKL 12
SPD 15
LUC 02
DEF 10
RES 03

New Characters for Use:

Speak to her with Krom to recruit her!

Name: Anna
Class: Trickster
Base Stats:
C [HP]  35 
D [STR] 12  
D [MAG] 17 
D [SKL] 22 
D [SPD] 21 
A [LUC] 25 
D [DEF] 08 
D [RES] 10 
Weapon Level (S): Sword (C) Staff (D)

   0  0  0  0  0  0  0  0  0  1  1  1  1  1  1  1
   1  2  3  4  5  6  7  8  9  0  1  2  3  4  5  6
01[b][ ][X][X][X][X][X][X][f][B][c][ ][X][X][X][X]
02[T][ ][X][ ][ ][C][ ][X][a][ ][a][ ][ ][ ][C][X]
03[T][ ][X][f][ ][ ][ ][X][ ][c][ ][X][C][ ][ ][X]
04[ ][ ][X][ ][ ][a][ ][X][ ][ ][ ][X][f][ ][ ][ ]
05[ ][ ][X][X][ ][ ][X][X][ ][ ][ ][X][X][D][X][ ]
06[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][d][ ][ ][ ][ ][ ]
07[ ][ ][ ][ ][d][ ][X][X][X][X][ ][ ][T][f][ ][ ]
08[X][X][X][X][ ][ ][X][ ][f][ ][ ][a][T][T][T][ ]
09[X][ ][C][f][X][ ][X][ ][ ][ ][X][ ][ ][T][c][ ]
10[ ][ ][ ][ ][X][c][X][X][D][X][X][X][X][ ][ ][X]
11[ ][X][D][X][X][ ][ ][ ][a][ ][ ][X][ ][d][ ][X]
12[ ][ ][ ][ ][ ][T][N][ ][ ][ ][ ][X][ ][ ][ ][X]
13[ ][ ][ ][a][ ][T][T][ ][T][T][ ][X][X][D][X][X]
14[d][ ][ ][X][X][X][X][X][ ][f][ ][ ][ ][ ][ ][f]
15[ ][ ][ ][X][f][ ][a][X][ ][ ][ ][X][X][X][ ][ ]
16[T][a][ ][X][ ][c][ ][X][ ][X][ ][d][ ][ ][a][ ]
17[c][T][ ][ ][X][ ][ ][X][c][X][ ][ ][f][X][ ][c]
18[ ][T][ ][ ][ ][ ][ ][ ][ ][X][X][D][X][X][ ][ ]
19[ ][A][ ][ ][ ][A][ ][A][ ][ ][ ][A][ ][ ][ ][A]
20[A][ ][ ][A][ ][A][T][T][K][ ][A][ ][ ][A][A][ ]

K = Chrom / Krom (in Woods)
A = Allied Deploy Space
N = Anna (NPC) (In Woods)
B = Boss (In Woods)
C = Chest
  - (06,02) Killing Edge
  - (03,09) Gold (Large)
  - (13,03) Arms Scroll
  - (15,02) Mend
a = Barbarian
b = Thief (In Woods)
c = Myrmidon
  - (15,09) In Woods
  - (10,03) Hard/Lunatic Only
  - (11,01)(16,17)[In Woods](01,17) Lunatic Only
d = Archer
  - (14,01) Hard/Lunatic Only
f = Mage
  - (14,07) In Woods
  - (09,01) Lunatic Only
  - (13,17)(16,14) Hard/Lunatic Only
X = Wall (Inaccessible/Unpassable)
T = Woods (Def + 1, Avoid + 10)
D = Door

There are three paths to go upward from, and you start off with your units
spread across the bottom. Chrom should aim to get to Anna, a very capable
unit and class quickly, and so take the middle route. She should be able
to protect herself until then. Be wary of the archer and mage combos as you
go upward.

Talk to Anna with Chrom to recruit her instantly. She can also unlock the
chests on the level if you didn't bring a thief. There will be an enemy thief
who will make a run for a chest and leave soon after, so you should work to
ambush him if possible. Depending on what he takes will effect the priority,
though.

There is a lot of terrain bonuses to take advantage of. Anna can unlock doors.
Be wary, though, flying units cannot actually traverse some of the walls, as
you will see if you check their movements.

------------------------------------------------------------------------------
Chapter 05:                                                             [SQ05]
"Scion of Legend"
------------------------------------------------------------------------------
How to Unlock: 
-Clear Chapter 13 in the main story
-Lissa / Liz is Married (S Support)

How to Reach (On the Map):
-Clear Chapter 14 in the main story
-Or; Unlock Sidequest 9 and 10

Mode: Normal/Hard/Lunatic
Chapter 05: Scion of Legend
Location: Sage's Hamlet
Condition: Defeat Enemy

Character Limit: 13 (Including Krom)

Boss: Gecko
Class: Lv 10 Assassin
Weapons: Silver Sword, Silver Bow
Items: Second Seal (Drops)
Lv 10 HP 49 Rng 1-2
STR 24
MAG 00
SKL 29
SPD 28
LUC 15
DEF 15
RES 06
Skills:
Vantage, Pass

New Characters for Use:

Name: Owain
Class: Lv 10 Myrmidon -> Swordmaster / Assassin
Generation: II
Base Stats:
C [HP]  10 
C [STR] 04 
D [MAG] 04 
C [SKL] 05 
D [SPD] 06 
C [LUC] 09 
D [DEF] 06 
D [RES] 05 
Weapon Level (S): Sword (C)

Recruit: NPC (X 11, Y 10), Talk with either Chrom/Krom or Lissa/Liz

   0  0  0  0  0  0  0  0  0  1  1  1  1  1  1  1  1  1  1  2
   1  2  3  4  5  6  7  8  9  0  1  2  3  4  5  6  7  8  9  0
01[E][ ][E][ ][ ][ ][ ][T][T][ ][E][ ][ ][ ][ ][ ][ ][ ][ ][T]
02[ ][E][ ][ ][ ][X][X][X][X][X][ ][ ][ ][ ][ ][ ][T][ ][ ][ ]
03[E][T][ ][ ][ ][X][X][X][X][X][ ][E][ ][ ][ ][ ][ ][A][ ][A]
04[ ][T][ ][ ][ ][X][ ][ ][ ][X][ ][ ][ ][ ][ ][A][ ][ ][A][ ]
05[T][ ][T][ ][ ][X][ ][ ][ ][X][E][ ][T][ ][ ][ ][ ][A][T][ ]
06[T][E][T][T][ ][X][ ][S][ ][X][ ][ ][E][ ][ ][ ][A][K][ ][A]
07[ ][ ][T][T][ ][X][X][ ][X][X][ ][E][ ][ ][ ][A][ ][ ][A][ ]
08[T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][ ][ ][A][A][ ][A]
09[ ][T][T][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][ ][ ][ ][ ][ ][ ]
10[ ][T][T][ ][ ][X][E][ ][T][ ][O][ ][ ][ ][X][X][ ][ ][ ][ ]
11[ ][E][ ][E][ ][X][ ][T][T][ ][T][T][ ][ ][ ][ ][ ][ ][ ][T]
12[E][T][ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][E][T][E][ ][ ]
13[T][B][ ][E][ ][T][T][ ][ ][ ][ ][X][X][ ][ ][ ][ ][T][ ][E]
14[E][ ][E][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ][E][ ][E][T][ ]
15[X][X][X][X][X][ ][ ][ ][T][T][T][ ][ ][ ][ ][ ][ ][ ][ ][ ]
16[X][X][X][X][X][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ]
17[X][ ][ ][ ][X][ ][ ][T][ ][ ][X][X][ ][X][X][ ][E][T][ ][ ]
18[X][ ][ ][S][ ][ ][T][ ][ ][ ][X][ ][S][ ][X][ ][ ][ ][T][ ]
19[X][ ][ ][ ][X][ ][T][ ][T][ ][X][ ][ ][ ][X][ ][ ][T][T][ ]
20[X][ ][ ][X][X][ ][ ][ ][T][ ][X][ ][ ][ ][X][ ][ ][E][T][E]
21[X][X][X][X][X][ ][ ][T][ ][ ][X][X][X][X][X][ ][T][ ][T][T]
22[ ][ ][ ][ ][ ][ ][T][T][ ][ ][X][X][X][X][X][ ][ ][E][ ][E]

X = Wall (Cannot pass)
T = Woods (Def + 1, Avoid + 10)
B = Boss
E = Enemy (To be updated to be specific; look on map!)
    (01,12)(12,03)(13,06)(17,17)(18,14)(18,20)(20,22) In Woods
S = Sage (NPC)
    (13,18) - Gives Speed Tonic
    (04,18) - Gives Spirit Dust
A = Allied Deployment Space
    (19,04)(18,05)(20,06)(17,08)(18,08) - In Woods
K = Chrom / Krom
O = Owain / Wood (Talk with Chrom to recruit)

The first of the lost child sidequests (numerically, at least). Owain will
be in the middle of the field, so it's adviseable you get over to him quickly
with either Lissa or Chrom in order to recruit him and keep him out of
trouble. He can handle a few enemies but may get overwhelmed.

There are NPC sages on the map that the enemies will target, and it is really
difficult to save all of them. (The assassin to the west will move and kill
the Sage at 08,06 as soon as the enemy turn begins, for instance). Try to
save at least one, the easiest being to the south and southwest, where your
units will reach easiest. Talking to them with any character will give you
an item, see above. They will also heal you with Physic when able.

Your units can split in two groups, one going west, and one going south,
and reunite to head southwest to the boss. Be wary of the boss, he will move
if you are in his attack range, and has the vantage and pass skills, meaning
he can go through your units, as well as attack first.

There are class 2 enemy units around the map that will hit hard if you're not
careful, so view the map and know which enemies are where!

At this point in the game it is possible you either have a super team (through
grinding in skirmishes to build supports), or an average team. Regardless,
a defensive move forward to protect the sages may be the best approach. Keep
doubling those units.

------------------------------------------------------------------------------
Chapter 06:                                                             [SQ06]
"A Man for Flowers"
------------------------------------------------------------------------------
How to Unlock: 
-Clear Chapter 13 in the main story
-Olivia is Married (S Support)

How to Reach (On the Map):
-Clear Chapter 14 in the main story
-OR Unlock Sidequest 12

Mode: Normal/Hard/Lunatic
Chapter 06: A Man for Flowers
Location: Great Gate
Condition: Defeat Enemy

Character Limit: 13 (Including Krom)

Boss: Jamil
Class: Lv 15 Assassin
Weapons: Silver Sword, Silver Bow
Items: Master Seal (Drops)
Base Stats:
[HP]  57 
[STR] 28  
[MAG] 00 
[SKL] 35 
[SPD] 32 
[LUC] 18 
[DEF] 16 
[RES] 09 

New Characters for Use:

Name: Inigo
Class: Lv 10 Mercenary ->  Hero / Bow Knight
Base Stats:
C [HP]  11 
D [STR] 05 
E [MAG] 02 
D [SKL] 04 
C [SPD] 09 
B [LUC] 12 
D [DEF] 04 
E [RES] 04 
Weapon Level (S): Sword (C)
Recruit:  NPC (X 22, Y 17), Talk with Chrom / Krom or Olivia, let him kill
at least 5 enemies

   0  0  0  0  0  0  0  0  0  1  1  1  1  1  1  1  1  1  1  2  2  2  2  2  2
   1  2  3  4  5  6  7  8  9  0  1  2  3  4  5  6  7  8  9  0  1  2  3  4  5
01[W][W][W][E][W][W][E][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W)
02[W][W][W][W][W][E][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W)
03[ ][ ][ ][W][E][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][ ][ )
04[ ][ ][ ][E][E][W][E][W][W][W][W][W][W][W][W][W][W][W][W][W][W][ ][ ][ ][ )
05[ ][ ][ ][ ][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][ ][ ][ ][ ][ ][ )
06[ ][ ][ ][ ][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][ ][T][ ][ ][ ][ )
07[ ][T][ ][ ][X][X][ ][ ][ ][E][ ][E][E][ ][ ][ ][ ][X][X][ ][ ][ ][ ][A][ )
08[ ][ ][ ][ ][X][X][ ][X][X][X][X][X][X][X][X][X][ ][X][X][ ][ ][ ][ ][ ][A)
09[ ][ ][ ][ ][X][X][ ][X][ ][ ][E][E][ ][E][ ][ ][ ][X][X][ ][ ][ ][A][ ][ )
10[ ][ ][ ][ ][X][X][ ][X][X][X][X][X][X][X][X][X][E][X][X][ ][ ][ ][ ][A][A)
11[ ][ ][ ][ ][X][X][ ][ ][E][E][E][ ][E][ ][ ][X][ ][X][X][ ][ ][ ][ ][ ][ )
12[ ][B][ ][ ][T][ ][ ][X][D][X][X][X][X][X][X][X][ ][E][ ][ ][ ][ ][ ][ ][T)
13[ ][ ][ ][ ][ ][ ][ ][X][ ][E][E][E][ ][ ][ ][ ][ ][E][ ][ ][ ][ ][ ][ ][ )
14[T][ ][ ][ ][X][X][ ][X][X][X][X][X][X][X][X][X][ ][X][X][ ][ ][ ][ ][ ][ )
15[ ][ ][ ][ ][X][X][ ][ ][ ][E][E][ ][ ][E][ ][X][E][X][X][ ][ ][ ][ ][ ][ )
16[ ][ ][ ][ ][X][X][ ][X][X][X][X][X][X][X][X][X][ ][X][X][ ][ ][ ][T][ ][ )
17[ ][ ][ ][ ][X][X][ ][ ][E][ ][ ][E][ ][E][ ][ ][ ][X][X][ ][ ][L][ ][ ][ )
18[ ][ ][ ][ ][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][ ][ ][ ][ ][ ][ )
19[ ][ ][ ][ ][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][ ][ ][ ][ ][ ][ )
20[ ][ ][ ][ ][W][W][W][W][W][W][W][W][W][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ )
21[ ][ ][ ][W][W][W][W][W][W][W][W][W][W][W][W][W][W][ ][ ][ ][ ][ ][ ][ ][ )
22[W][W][W][W][W][E][W][W][W][W][W][W][W][W][W][W][W][ ][ ][ ][ ][ ][ ][ ][ )
23[W][W][W][W][W][W][W][E][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][ ][ )
24[W][W][W][W][E][W][E][W][E][W][W][W][W][W][W][W][W][W][W][W][W][W][W][ ][ )
25[W][W][W][W][W][E][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][ ][ )
26[W][W][W][W][W][W][W][E][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W)

   2  2  2  2  3
   6  7  8  9  0
01(W][W][W][W][W]    X = Wall (Cannot Pass)
02(W][W][W][W][W]    T = Woods (Def + 1, Avoid + 10)
03( ][ ][ ][T][ ]    W = Water (Lake/River/Etc; Can be flown over)
04( ][ ][ ][ ][ ]    B = Boss
05( ][T][ ][ ][ ]    E = Enemy (Specifics later)
06( ][T][T][T][T]    (04,01)(07,01)(06,02)(05,03)(07,04) - On Water
07(A][ ][T][T][T]    K = Chrom / Krom
08(T][A][T][T][T]    A = Allied Deploy Space
09(K][ ][T][A][T]    L = Inigo (Speak with Chrom or Olivia)
10( ][A][A][T][T]
11(A][A][T][T][T] This map will be fought mostly in narrow corridors when the
12( ][ ][T][T][T] for itself is reached. If you stay outside too long you will
13( ][T][ ][ ][T] be swarmed by the flying units that will come around the
14( ][ ][T][T][ ] north and south end of the map.
15( ][ ][ ][ ][ ]
16( ][ ][ ][ ][ ] Speak with Inigo with either Chrom or Olivia, and then rush
17( ][ ][ ][ ][ ] to the inside of the fort. The entrance way may be the best
18( ][ ][ ][ ][ ] way to hold off two sides, though you can also go into the
19(T][ ][ ][ ][T] narrower corridors in order to draw them in one by one and
20( ][ ][ ][ ][ ] take them out that way.
21( ][ ][ ][ ][ ]
22( ][ ][ ][ ][ ] When you get Inigo, he will remark on killing five or six
23( ][ ][ ][T][ ] enemies. The more enemies he kills, the better your rewards
24( ][ ][ ][ ][ ] are at the end of the level. If you manage 6, you get the
25( ][ ][ ][ ][ ] Hammerne staff which can repair weapons, a very valuable
26(W][ ][ ][ ][ ] item indeed.

Be wary of the fact the enemy Assassins have the skill "pass", so they can
run right through your units and attack who they wish.

Alternatively, if the rush of enemies when you enter the fort is too much to
handle with the swarms of flying units, you can arrange yourselves in the 
woods (after getting Inigo so he doesn't rush in by himself), you can take 
care of the flying units first, then move in. You can also do this in the
entrance way while keeping out of enemy ranges from inside. Do whichever
works best for your unit types.

Inside, there are plenty of armored units with ranged units behind them, so
you do not want to get cornered by them. Be sure to deal swift, fatal blows
to give yourself room. Expect powerful ranged attacks, both magic and
physical, guarded by walls of Generals.

These are the prize items depending on how many enemies Inigo kills. They
stack up, meaning if you kill 4, you get rewards for 1,2, and 3 as well.

1 - Elixir
2 - Killing Edge
3 - Speedwing
4 - Bullion (M)
5 - Hammerne

------------------------------------------------------------------------------
Chapter 07:                                                             [SQ07]
"Noble Lineage"
------------------------------------------------------------------------------
How to Unlock:
-Maribelle / Mariabel Married (S Support)
-Chapter 13 Cleared

How to Reach (on map):
-Chapter 15 Cleared
-OR Unlock Sidequest 12 and 6

Mode: Normal/Hard/Lunatic
Chapter 07: Noble Lineage
Location: Mila Shrine Ruins
Condition: Defeat Boss

Character Limit: 13 (Including Krom)

Boss: Xalbador
Class: Lv 12 Hero
Weapons: Tomahawk
Items: Master Seal (Drops)
[HP]  55 
[STR] 27  
[MAG] 01 
[SKL] 29 
[SPD] 28 
[LUC] 19 
[DEF] 21 
[RES] 12 

New Characters for Use:

Name: Brady
Class: Lv 10 Priest ->  Battle Monk / Sage
Base Stats:
B [HP]  09 
D [STR] 06 
C [MAG] 05 
D [SKL] 03 
D [SPD] 02 
B [LUC] 10 
D [DEF] 07 
D [RES] 04 
Weapon Level (S): Staff (D)
Recruit: NPC (X 11, Y 12), Talk with Chrom / Krom or Maribelle / Mariabel

   0  0  0  0  0  0  0  0  0  1  1  1  1  1  1  1  1  1  1  2  2  2
   1  2  3  4  5  6  7  8  9  0  1  2  3  4  5  6  7  8  9  0  1  2
01[ ][ ][ ][ ][ ][ ][ ][ ][E][ ][B][ ][E][W][W][W][ ][ ][ ][ ][T][T]
02[ ][E][ ][ ][E][T][ ][ ][ ][ ][ ][ ][W][W][W][W][W][ ][ ][T][T][E]
03[ ][ ][R][E][ ][ ][T][T][ ][E][ ][E][W][W][W][W][W][ ][E][T][T][ ]
04[ ][W][R][W][ ][ ][T][T][ ][ ][ ][ ][W][W][W][W][R][ ][ ][ ][E][ ]
05[ ][W][W][W][W][ ][ ][ ][ ][ ][ ][ ][W][W][W][W][W][ ][T][ ][ ][ ]
06[ ][T][E][W][W][ ][ ][ ][ ][ ][ ][ ][ ][W][W][W][ ][ ][ ][ ][ ][ ]
07[ ][ ][ ][ ][ ][ ][ ][X][X][X][X][X][X][ ][ ][ ][ ][ ][ ][ ][ ][ ]
08[ ][ ][ ][ ][ ][ ][ ][X][X][X][X][X][X][X][X][ ][ ][R][ ][ ][E][ ]
09[R][R][ ][ ][ ][ ][ ][X][X][X][X][X][X][X][X][ ][ ][ ][E][ ][ ][ ]
10[ ][ ][ ][ ][ ][ ][ ][ ][A][ ][ ][N][A][ ][X][ ][ ][ ][ ][W][W][E]
11[ ][E][ ][ ][T][ ][ ][A][N][X][A][ ][P][A][X][ ][ ][ ][ ][T][W][W]
12[ ][ ][ ][T][T][ ][ ][X][ ][A][R][ ][ ][N][A][ ][ ][ ][ ][E][W][W]
13[ ][ ][E][ ][ ][ ][ ][X][ ][ ][P][K][X][A][ ][ ][ ][ ][E][ ][W][W]
14[E][ ][ ][ ][ ][ ][ ][X][A][N][ ][A][N][ ][X][ ][ ][ ][ ][ ][ ][ ]
15[ ][ ][ ][R][ ][ ][ ][X][X][X][A][ ][X][A][X][ ][ ][ ][R][ ][ ][E]
16[ ][E][ ][ ][ ][ ][ ][X][X][X][ ][ ][X][ ][X][ ][ ][R][ ][E][ ][ ]
17[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][T][ ]
18[ ][ ][ ][ ][ ][W][W][W][W][ ][ ][ ][ ][ ][ ][R][R][R][ ][ ][ ][ ]
19[ ][ ][ ][R][R][R][R][W][W][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][W][W][W]
20[ ][ ][E][R][R][R][R][W][E][ ][ ][T][E][ ][ ][ ][ ][ ][W][R][W][W]
21[E][T][ ][ ][ ][W][W][W][ ][E][ ][ ][ ][E][ ][ ][ ][ ][W][R][W][ ]
22[ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][W][W][W][ ]

X = Wall (Cannot Pass)
W = Water (Can be flown over)
T = Woods (Def + 1, Avoid + 10)
P = Pillar (Avoid + 10)
R = Rubble
B = Boss
K = Chrom / Krom
R = Brady (Recruit by talking with Chrom or Maribell)
N = Allied NPCs
A = Allied Deployment Spaces
E = Enemies (TBA)
    (10,21)(13,20)(20,12)(22,02) In Woods

As you can tell from the map formation, this is a defensive chapter. Assign
pairs of units to each entrance way and get ready to deal with both long and
melee attacks.

Brady can be recruited by talking to him with either Chrom or Maribelle. He's
right there with you so he shouldn't be hard to get at all. His healing will
be useful, but at the moment may be a little weak to take the enemy attacks.

I advise putting your defensive units two squares away from the villagers
at the entrances, this ensures that no enemy can reach the villagers with
ranged attacks. (Though, there are enemies with Longbows that you should look
out for who may still do this). The more villagers you save, the more items
you get after the mission ends.

Likewise, if you have a single powerful unit, or a powerful pair of units,
you can send them out into the field on their own as a good distraction/lure
to take some of the heat off of the rest of the defending units. To do this
though, you will need a very self sufficient unit that will be fine fighting
on their own.

If you have several powerful units, you can take the offensive, sending units
in each direction, being sure to eliminate enemies closest to the structure
then going out farther. This requires powerful units that can handle
themselves, this ensures that the villagers will not come in harm's way
either.

Eventually, the boss will start to move down, remember that he has ranged
attacks, and take him out!

Like with other chapters, you get rewards for the more Villagers that are
saved:

1 - Mend
2 - Blessed Lance
3 - Bullion (M)
4 - Seraph Robe
5 - Recover

Note: It stacks, so if you save 4, you get items 1-4, not just item 4.

------------------------------------------------------------------------------
Chapter 08:                                                             [SQ08]
"A Duel Disgraced"
------------------------------------------------------------------------------
How to Unlock:
-Clear Chapter 13
-Sully / Soiree Married (S Support)

Mode: Normal/Hard/Lunatic
Chapter 08: A Duel Disgraced
Location: Dueling Grounds
Condition: Defeat Enemy

Character Limit: 13 (Including Krom)

Boss: Cassius
Class: Lv 8 Sorcerer
Weapons: Waste
Item: Dracoshield (Drops)
[HP]  56 
[STR] 02 
[MAG] 23 
[SKL] 16 
[SPD] 17 
[LUC] 15 
[DEF] 20 
[RES] 20 

New Characters for Use:

Name: Kjelle
Class: Lv 10 Knight ->  General / ? Great Knight
Base Stats:
C [HP]  10 
D [STR] 06 
D [MAG] 02 
C [SKL] 06 
C [SPD] 05 
B [LUC] 11
C [DEF] 03 
E [RES] 03 
Weapon Level (S): Lance (C)
Recruit: NPC (X 12, Y 03), Talk with Chrom / Krom or Sully / Soiree

   0  0  0  0  0  0  0  0  0  1  1  1  1  1  1  1  1  1  1  2
   1  2  3  4  5  6  7  8  9  0  1  2  3  4  5  6  7  8  9  0
01[B][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
02[ ][1][ ][ ][ ][P][ ][ ][ ][ ][ ][ ][ ][ ][P][ ][ ][ ][2][ ]
03[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][L][ ][ ][ ][ ][ ][ ][ ][ ]
04[X][X][X][X][ ][P][ ][ ][ ][ ][ ][ ][ ][ ][P][ ][X][X][X][X]
05[C][ ][ ][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][ ][ ][ ]
06[ ][9][E][X][X][X][X][X][X][D][D][X][X][X][X][X][X][ ][0][ ]
07[ ][E][ ][ ][ ][E][ ][ ][ ][ ][ ][ ][ ][E][E][ ][ ][E][ ][ ]
08[X][X][X][ ][ ][X][X][X][X][ ][ ][X][X][X][X][ ][ ][X][X][X]
09[ ][ ][ ][E][ ][ ][ ][ ][X][ ][ ][X][ ][ ][ ][ ][E][ ][ ][C]
10[ ][3][E][ ][ ][ ][ ][ ][X][ ][ ][X][ ][ ][ ][ ][ ][E][4][ ]
11[ ][ ][ ][ ][ ][X][X][X][X][ ][ ][X][X][X][X][ ][ ][ ][ ][ ]
12[X][X][X][X][E][ ][ ][ ][ ][E][E][ ][ ][ ][ ][E][X][X][X][X]
13[ ][ ][ ][X][X][X][X][X][E][ ][ ][E][X][X][X][X][X][ ][ ][ ]
14[ ][5][ ][ ][ ][E][ ][ ][P][ ][ ][P][ ][ ][E][ ][ ][ ][6][ ]
15[ ][ ][ ][ ][ ][ ][ ][E][ ][ ][ ][ ][E][ ][ ][ ][ ][ ][ ][ ]
16[X][X][X][X][X][X][ ][ ][P][ ][ ][P][ ][ ][X][X][X][X][X][X]
17[ ][ ][ ][E][ ][X][X][X][ ][ ][ ][ ][X][X][X][ ][E][ ][ ][ ]
18[ ][7][ ][ ][E][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][E][ ][ ][8][ ]
19[ ][ ][ ][ ][ ][X][X][X][ ][ ][ ][ ][X][X][X][ ][ ][ ][ ][ ]
20[X][X][X][X][X][X][ ][ ][A][A][A][A][A][ ][X][X][X][X][X][X]
21[ ][ ][ ][ ][ ][ ][ ][ ][A][ ][K][ ][A][ ][ ][ ][ ][ ][ ][ ]
22[ ][ ][ ][ ][ ][ ][ ][A][ ][A][A][A][ ][A][ ][ ][ ][ ][ ][ ]

X = Wall (Cannot pass)
C = Chest
    (01,05) - Short Spear
    (20,09) - Bullion (M)
P = Pillar (Avoid + 10)
D = Door
B = Boss
E = Enemies (TBA)
    (01,05)(19,02) - On Pillar
1 - Stairway; Archer
    Turn 3: Archer
    Turn 5: Archer
2 - Stairway; Archer
    Turn 5: Archer
3 - Stairway; (Reinforcements)
    Turn 2: Mercenary
    Turn 3: Knight
    Turn 4: Knight
    Turn 5: General [Hard/Lunatic Only]
4 - Stairway; (Reinforcements)
    Turn 2: Knight
    Turn 3: Archer
    Turn 4: Dark Mage
    Turn 5: Sorceror [Hard/Lunatic Only]
5 - Stairway; (Reinforcements)
    Turn 2: Archer [Hard/Lunatic Only]
    Turn 5: Archer
6 - Stairway; (Reinforcements)
    Turn 2: Dark Mage [Hard/Lunatic Only]
    Turn 5: General
7 - Stairway; (Reinforcements)
    Turn 3: Dark Mage
    Turn 4: Mercenary
    Turn 5: Sorceror
8 - Stairway; (Reinforcements)
    Turn 3: Mercenary
    Turn 4: Archer
    Turn 5: Mercenary
9 - Stairway; (Reinforcements)
    Turn 3: Sorceror [Lunatic Only]
    Turn 5: Archer   [Lunatic Only]
    Turn 5: Archer   [Lunatic Only]
0 - Stairway; (Reinforcements)
    Turn 3: General [Lunatic Only]
    Turn 5: Knight  [Lunatic Only]
    Turn 5: Knight  [Lunatic Only]
K = Chrom / Krom
L = Kjelle / Degel (Speak with either Chrom or Sully)
A = Allied Deploy Spaces

Be sure to bring someone with lockpicking skill, or someone with keys to open
some doors and chests on the level. There is one door key in case you do not
have any, but no chest keys.

Unlike a lot of the sidequests, this one still has Class 1 enemies on it.
This should make it easier. Your main objective is to get up to Kjelle before
she's done in. Being a Knight in a room with archers, though, she will
survive for a little while.

As you go up the hallway, you can send individual units to block the corridors
and take care of whatever enemies may be in there. Be wary of enemies from
the stairways, as usual.

You should be able to make it to the door by Turn 4 or 5. Be wary of all the
reinforcements that will appear on Turn 5 from the stairways, it is adviseable
you prepare in advance and get Kjelle by that time. Prioritize the chests
after you make sure your team is secure. The boss will not move, so do not
worry about the level ending without you having reached the chests. Take care
of him after you meet all your objectives.

Aside from the reinforcements, this level should be easier than the other
children-recruitment quests.

------------------------------------------------------------------------------
Chapter 09:                                                             [SQ09]
"Wings of Justice"
------------------------------------------------------------------------------
How to Unlock:
-Sumia Married (S Support)
-Chapter 13 Clear

How to Get There:
-Chapter 18 Clear
-OR Sidequest 10 Unlocked

Mode: Normal/Hard/Lunatic
Chapter 09: Wings of Justice
Location: Verdant Forest
Condition: Defeat Enemy

Character Limit: 13 (Including Krom)

Boss: Ruger
Class: Lv 12 Trickster
Weapons: Levin Sword
Items: Bullion (L) (Drops)
[HP]  51 
[STR] 22 
[MAG] 20 
[SKL] 29 
[SPD] 30 
[LUC] 17 
[DEF] 12 
[RES] 17 
Skills:
-Movement + 1
-Lucky Seven

New Characters for Use:

Name: Cynthia 
Class: Lv 10 Pegasus Knight ->  Falcon Knight / Dark Flier
Base Stats:
C [HP]  07 
D [STR] 05 
E [MAG] 02 
D [SKL] 04 
C [SPD] 10 
A [LUC] 17 
D [DEF] 06 
D [RES] 06 
Weapon Level (S): Lance (C)
Recruit: Enemy (X 03, Y 14), Talk with Chrom/Krom or Sumia

   0  0  0  0  0  0  0  0  0  1  1  1  1  1  1  1  1  1  1  2
   1  2  3  4  5  6  7  8  9  0  1  2  3  4  5  6  7  8  9  0
01[W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][T][T][T][T][T]
02[W][W][W][W][T][T][T][T][T][ ][ ][T][T][T][T][T][T][T][T][T]
03[ ][T][T][T][T][T][T][T][T][T][T][T][T][T][ ][ ][T][T][T][T]
04[T][T][T][T][T][T][T][T][T][T][T][ ][ ][T][T][T][ ][T][T][T]
05[T][T][T][T][T][T][T][T][ ][ ][ ][T][T][T][T][T][B][T][ ][T]
06[ ][ ][T][ ][T][ ][N][ ][T][T][N][ ][ ][ ][N][T][T][ ][T][T]
07[T][T][ ][ ][N][ ][ ][N][ ][ ][ ][N][N][ ][ ][T][ ][ ][T][T]
08[ ][ ][ ][ ][ ][ ][N][T][ ][N][ ][ ][ ][N][ ][ ][ ][ ][ ][ ]
09[ ][ ][ ][ ][T][T][ ][ ][ ][ ][ ][ ][T][T][ ][ ][ ][ ][ ][ ]
10[ ][ ][ ][ ][E][ ][E][ ][ ][ ][ ][ ][E][E][ ][E][ ][ ][ ][ ]
11[ ][X][X][E][ ][E][ ][E][ ][ ][X][E][ ][ ][E][X][X][X][ ][ ]
12[X][ ][ ][ ][E][E][ ][X][X][X][X][ ][E][E][ ][ ][ ][ ][X][ ]
13[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][ ]
14[ ][ ][C][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][E][ ][T][E][ ][ ][ ]
15[ ][ ][ ][E][ ][T][E][ ][ ][ ][ ][ ][E][ ][E][ ][ ][T][ ][ ]
16[ ][T][E][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][E][ ][ ][E][ ][ ][ ]
17[ ][E][ ][ ][E][E][ ][ ][ ][T][T][ ][ ][ ][ ][E][ ][E][ ][T]
18[ ][ ][E][E][ ][ ][ ][ ][ ][ ][ ][ ][X][X][X][X][ ][ ][ ][ ]
19[ ][ ][ ][ ][ ][X][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][X][ ][ ][ ]
20[ ][ ][ ][X][X][ ][T][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
21[ ][ ][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
22[T][ ][ ][ ][ ][ ][ ][ ][A][ ][A][ ][A][ ][ ][T][T][ ][ ][ ]
23[ ][T][ ][ ][ ][ ][A][ ][ ][A][K][A][ ][ ][A][ ][ ][T][ ][ ]
24[ ][ ][ ][T][T][ ][ ][A][A][T][A][ ][A][A][ ][ ][ ][ ][ ][ ]

W = Water
T = Woods (Avoid + 10, Def + 1)
X = Wall
B = Boss
K = Chrom / Krom
C = Cynthia (Talk with Chrom or Sumia)(Enemy)
A = Allied Deploy Space
E = Enemy
N = NPC Allies

This map is an all out field battle between forces. There are NPCs on the
map, each time the boss goes to one, they will join the enemy. The faster you
get there, the less you will have to deal with if you KO the boss. They do
not move until you clear row 10 however. Also, when you clear row 10, the
boss runs back to the corner, so will no longer recruit any more NPCs. In this
case, if you can rush Row 10 safely it means less enemies to deal with.

The boss will run away from the map if you don't catch him in time. You lose
the Bullion (L) he holds, but that's it.

The enemies are mostly class 2, so you will need strong units on the front
lines. Be careful not to kill Cynthia, try to get Chrom or Sumia into her
range but unequipped so they won't attack back if she attacks them.

You can usually get to Row 10 in about three turns, by then you won't have
too many extra enemies to deal with. Though you can purposefully let him
convert more NPCs for the experience.

The level can be simple if you have pair of strong units who can stay close
together and take advantage of the terrain to best the enemies. Quite a few
Berserkers and Heroes to deal with.

------------------------------------------------------------------------------
Chapter 10:                                                             [SQ10]
"Ambivalence"
------------------------------------------------------------------------------
How to Unlock:
-Cordelia / Tiamo Married (S Support)
-Clear Chapter 13

Mode: Normal/Hard/Lunatic
Chapter 10: Ambivalence
Location: Mercenary Fortress
Condition: Defeat Enemy

Character Limit: 13 (Including Krom)

Boss: Nelson
Class: Lv 13 Sage
Weapons: Thoron
Item: Talisman (Drops)
[HP]  47
[STR] 01 
[MAG] 24 (+5)
[SKL] 19 
[SPD] 23 
[LUC] 19 
[DEF] 15 
[RES] 20 

New Characters for Use:

Name: Severa 
Class: Lv 10  Mercenary ->  Hero /  Bow Knight
Base Stats:
C [HP]  08 
C [STR] 06 
E [MAG] 01 
C [SKL] 07 
D [SPD] 06 
D [LUC] 06 
C [DEF] 06 
D [RES] 05 
Weapon Level (S): Sword (C)
Recruit: NPC (X 17, Y 24), needs to talk to ???
(Horanto), Enemy (X 21, Y 04) before she will join, protect her!

   0  0  0  0  0  0  0  0  0  1  1  1  1  1  1  1  1  1  1  2  2  2  2  2
   1  2  3  4  5  6  7  8  9  0  1  2  3  4  5  6  7  8  9  0  1  2  3  4
01[ ][ ][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][ ][ ]
02[ ][X][X][ ][ ][ ][ ][ ][X][ ][E][ ][ ][E][ ][X][C][ ][ ][ ][ ][X][X][ ]
03[X][X][ ][ ][1][E][1][ ][X][ ][3][ ][ ][3][ ][X][ ][2][ ][2][ ][ ][X][X]
04[X][ ][ ][ ][ ][ ][ ][ ][X][E][ ][ ][ ][ ][E][X][ ][ ][ ][ ][H][ ][ ][X]
05[X][ ][ ][ ][ ][ ][ ][ ][X][ ][ ][ ][ ][ ][ ][X][ ][ ][ ][ ][ ][ ][ ][X]
06[X][ ][ ][ ][X][X][X][X][X][ ][3][E][E][3][ ][X][X][D][X][X][ ][ ][ ][X]
07[X][E][ ][E][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][E][ ][ ][X][ ][ ][ ][X]
08[X][ ][ ][ ][X][ ][ ][P][P][ ][ ][P][P][ ][ ][P][P][ ][E][X][ ][ ][ ][X]
09[X][E][ ][E][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][E][ ][X][E][ ][E][X]
10[X][ ][E][ ][X][ ][ ][X][ ][E][X][ ][ ][X][ ][ ][X][ ][E][X][ ][E][ ][X]
11[X][E][ ][E][X][ ][ ][X][ ][ ][X][E][E][X][ ][ ][X][ ][ ][X][E][ ][E][X]
12[X][ ][ ][ ][X][ ][ ][X][ ][ ][X][ ][ ][X][ ][E][X][ ][ ][ ][ ][ ][ ][X]
13[X][ ][P][ ][ ][ ][E][ ][ ][ ][X][ ][ ][X][E][ ][X][ ][ ][ ][ ][P][ ][X]
14[X][ ][ ][ ][ ][ ][ ][ ][ ][C][X][ ][ ][X][ ][E][X][ ][ ][ ][ ][ ][ ][X]
15[X][ ][ ][ ][X][X][X][X][X][X][X][ ][ ][X][ ][ ][X][X][X][X][X][X][X][X]
16[X][ ][ ][ ][ ][ ][E][ ][ ][ ][ ][ ][ ][X][ ][ ][E][ ][ ][ ][ ][ ][ ][X]
17[X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][E][E][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][X]
18[X][X][X][X][X][X][X][X][X][X][X][ ][ ][X][X][X][X][X][X][X][X][ ][ ][X]
19[X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][X]
20[X][X][ ][ ][ ][ ][ ][ ][P][ ][ ][ ][ ][X][ ][P][ ][ ][ ][ ][ ][ ][X][X]
21[ ][X][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][ ][ ][ ][ ][ ][ ][ ][X][X][ ]
22[ ][ ][X][X][X][ ][ ][ ][ ][X][X][X][X][X][X][ ][ ][ ][ ][X][X][X][ ][ ]
23[ ][ ][ ][ ][A][ ][A][ ][A][A][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
24[ ][ ][ ][A][ ][A][K][ ][A][ ][A][ ][ ][ ][ ][ ][L][ ][ ][ ][ ][ ][ ][ ]
25[ ][ ][ ][ ][A][ ][A][A][ ][A][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]

X = Unpassable Terrain (Wall, etc)
P = Pillar
S = Stairway
C = Chest
    (14,10) - Bullion (M)
    (17,02) - Levinsword
B = Boss
E = Enemy
1 - Stairway; (Reinforcements)
    Turn 2: Assassin, Berserker
2 - Stairway; (Reinforcements)
    Turn 2: Berserker, Trickster
3 - Stairway; (Reinforcements
    When Severa joins / Speaks to Holland - Sage (x2), Assassin, Berserker
K = Chrom / Krom
L = Severa (Speak with Chrom / Krom or Cordelia / Tiamo)
    (Has to speak to Horanto to recruit! Make sure neither die)
H = Holland / Horanto (Enemy; Serena must speak to him)
A = Allied Deploy Spaces

In order to get Severa, you need to let her go talk to Holland who is located
in the north east section of the map. As you can see, the path there is
pretty dangerous for a level 10 mercenary, so I suggest sending a detachment
to assist her on her path to talk to him. You have to make sure neither of
them get killed! Speak to Severa with Cordelia or Chrom, and she will remind
you of her objectives.

Severa moves pretty quickly, so be sure to have units that can get ahead of
her for her own safety. Watch out for Sages and other ranged units that
may attack her from the other side of the wall, they usually annihiliate her
in one turn.

The group going left should be your main group, I suggest a healer with 
physic just in case Severa gets in some sort of trouble. Be sure to bring a
thief or someone with lock picking skill for the chests. There are plenty
of class 2 enemies on the map, so you should remain aware of this. There are
many Berserkers, Assassins, and Sages, with Tricksters as well. These
are rather hard hitting classes in different ways, so proceed with caution!

There is another strategy; if you have a Rescue staff, you can warp Severa
to the left side and move as one group, this works much better as everyone
is in one place and so your power isn't split between two paths. Also, if
Severa starts to run ahead of your group, use Rescue to warp her back to
the back. Repeat this until the way is clear.

Likewise, check the skills of the enemies. With Class 2 enemies, these skills
play a larger role; such as the Assassins that have Vantage. You want to
watch out for the weapons they have too, such as the Tricksters with Levin
Swords. Reinforcements will come from the stairways, too.

Unlocking the door near Holland will help Severa avoid the forces to the
southeast, though you can send a unit in front of her (using the Rescue
strategy) and wipe them out that way too. Use whichever works best to how
your units are trained/leveled.

Be very careful -- when Severa makes it to Holland and joins you, at the end
of your turn (beginning of enemy), the four central stairs will have
reinforcements. Either cover the stairways with your own units, or be ready
to face them by moving weaker units out of the way!

------------------------------------------------------------------------------
Chapter 11:                                                             [SQ11]
"Twin Wyverns"
------------------------------------------------------------------------------
How to Unlock:
-Marry Cherche / Serge (S Support)
-Chapter 13 Clear

How to Get to:
-Clear Chapter 16

Mode: Normal/Hard/Lunatic
Chapter 11: Twin Wyverns
Location: Wyvern Valley
Condition: Defeat Enemy

Character Limit: 13 (Including Krom)

Boss: Morristan
Class: Lv 15 Berserker
Weapons: Tomahawk
Item: Bullion (M) (Drops)
[HP]  71 
[STR] 36 +5 
[MAG] 00 
[SKL] 22 
[SPD] 28 
[LUC] 18 
[DEF] 18 
[RES] 08 
Skills:
-Gamble
-Axefaire

New Characters for Use:

Name: Gerome
Class: Lv 10  Dracoknight ->  Dragonmaster / Griffon Rider
Base Stats:
B [HP]  13 
C [STR] 08  
E [MAG] 00 
C [SKL] 04 
C [SPD] 08 
D [LUC] 05 
C [DEF] 05 
E [RES] 01 
Weapon Level (S): Axe (C)
Recruit: NPC (X 19, Y 26), Talk with Chrom / Krom or Cherche / Serge

   0  0  0  0  0  0  0  0  0  1  1  1  1  1  1  1  1  1  1  2  2  2  2  2  2
   1  2  3  4  5  6  7  8  9  0  1  2  3  4  5  6  7  8  9  0  1  2  3  4  5
01[O][O][O][O][ ][ ][E][ ][E][ ][ ][O][O][O][O][O][O][ ][ ][E][ ][E][ ][E][ )
02[O][1][O][O][M][E][ ][E][M][E][M][O][2][O][O][E][O][O][ ][ ][E][ ][E][ ][ )
03[1][O][E][O][M][M][M][M][ ][M][M][O][O][E][O][O][2][O][M][M][M][ ][M][M][M)
04[O][E][O][O][ ][ ][ ][ ][ ][ ][ ][ ][E][T][E][O][O][O][M][M][ ][M][M][M][M)
05[O][E][O][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][O][O][O][ ][ ][ ][ ][ ][ ][ ][ ][ )
06[ ][M][M][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][M][M][ ][ ][ ][ ][ ][ ][ ][ ][ ][ )
07[ ][M][M][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][M][M][ ][ ][ ][ ][ ][ ][ ][ ][ ][ )
08[ ][M][M][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][M][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ )
09[ ][M][M][ ][ ][ ][ ][ ][E][E][ ][ ][ ][M][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ )
10[ ][M][M][ ][ ][ ][ ][E][ ][ ][ ][ ][ ][M][M][ ][ ][ ][ ][ ][ ][ ][ ][ ][ )
11[ ][M][M][0][0][ ][ ][ ][ ][ ][ ][ ][O][O][O][O][O][ ][ ][ ][ ][ ][ ][ ][ )
12[0][E][O][O][O][M][M][M][ ][M][M][O][O][O][E][T][E][O][ ][ ][ ][ ][ ][ ][ )
13[O][O][E][O][O][M][M][ ][M][M][M][O][O][E][T][E][O][E][O][M][M][M][M][M][M)
14[E][O][O][O][O][ ][ ][ ][ ][ ][ ][ ][O][O][O][O][O][O][O][M][M][M][M][M][M)
15[O][O][O][O][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][O][O][O][ ][ ][ ][ ][ ][ ][ ][ )
16[M][M][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][M][M][ ][ ][ ][ ][ ][ ][ ][ )
17[M][M][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][M][M][ ][ ][ ][ ][ ][ ][ ][ )
18[ ][M][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][M][M][ ][ ][ ][ ][ ][ ][ ][ )
19[ ][M][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][M][M][ ][ ][ ][ ][ ][ ][ ][ )
20[M][M][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][M][M][ ][ ][ ][ ][ ][ ][ ][ )
21[M][M][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][M][M][ ][ ][ ][ ][ ][ ][ ][ )
22[M][M][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][O][O][O][O][O][O][O][ ][ ][ ][ ][ ][ )
23[O][O][O][ ][ ][ ][ ][ ][ ][ ][O][O][A][A][O][A][T][O][O][O][ ][ ][ ][ ][ )
24[O][O][O][O][ ][ ][ ][ ][ ][O][O][O][O][T][A][A][O][N][O][O][ ][ ][ ][ ][ )
25[O][O][T][O][M][M][M][M][M][O][O][O][A][O][K][O][A][O][O][O][ ][ ][ ][ ][ )
26[O][O][O][O][M][M][M][M][M][O][T][N][O][A][O][O][A][T][J][O][ ][ ][ ][ ][ )
27[T][O][N][O][ ][ ][ ][ ][ ][O][O][O][A][O][A][O][O][O][O][ ][ ][ ][ ][ ][ )

   2  2  2  2  3
   6  7  8  9  0
01( ][O][O][E][O] Note: Blank spaces represent "Cliff" on this map -- they can
02(O][O][O][O][O] only be flown over. Normal ground is represented by "H"
03(O][3][O][O][O] O - Ground
04(O][O][E][O][3] M - Bridge
05( ][E][O][E][E] T - Woods (Def + 1, Avoid + 10)
06( ][ ][ ][M][M] F - Fort (Def + 2, Avoid + 20, Heal + 10)
07( ][ ][ ][ ][M] B - Boss
08( ][ ][ ][M][M] A - Allied Deploy Spaces
09( ][ ][ ][M][M] N - NPCs
10( ][ ][ ][M][M] J - Gerome / Jerome (Speak with Cherche / Serge or Chrom)
11( ][ ][ ][O][E] E - Enemy
12( ][ ][O][E][O] K - Chrom / Krom
13(M][O][O][O][E] 1 - Fort (Reinforcements) Turn 5: Wyvern Lord
14(M][O][O][O][T] 2 - Fort (Reinforcements) Turn 5: Wyvern Lord
15( ][O][O][O][O] 3 - Fort (Reinforcements) Turn 5: Wyvern Lord
16( ][ ][M][M][O]
17( ][ ][M][M][ ] Another map with villagers as NPCs means prizes for saving
18( ][ ][M][M][ ] them. If you save all of them, or at least five of them,
19( ][ ][M][ ][ ] you will get some good stuff. (See the list below to see
20( ][ ][M][M][ ] what items can be gained).
21( ][ ][M][M][ ]
22( ][O][O][O][ ] This map is built for flying units, as you can see.
23(O][O][O][T][O] Doubling with flying units will do a lot of good, if you
24(O][T][O][O][N] have been an avid Pegasus/Wyvern user, then this map is
25(O][O][O][O][O] good. The other units will be limited to narrow bridges to
26(O][N][O][T][O] fight on, and they will have to be ready to get hit from
27( ][O][O][O][O] the sides by the enemy flying units.

Recruit Gerome with either Chrom or Cherche. He's right at the start of the
level, so will not be hard to reach at all.

From there, you will want to send flying units east to protect the two
villagers, as there is no bridge directly connecting your starting island
to theirs. Send some ground units west as well to protect the one in the
bottom left. Save some units for the south island, and then send a group
north to ensure the ones on the south island do not come under fire as well.

Alternatively, if you have the Rescue staff, you can warp the villagers to
you in one place, easier to defend that way if you cannot spare the man
power for dividing your units. When off a bridge and on a small island, be
sure to use terrain to your benefit.

Beware of the enemy reinforcements on Turn 5, as a swarm of Wyvern Lords will
appear from the forts in the north islands.

The enemies are all class 2, meaning you should expect hard hitting units 
as usual. Survey their skills and keep ranges in mind.

The prizes for the amount of villagers saved:
1 - Wyrmslayer
2 - Arms Scroll
3 - Recover
4 - Bullion (M)
5 - Seraph Robe

Note: It stacks, so if you save all 5, you get prizes 1-5.

------------------------------------------------------------------------------
Chapter 12:                                                             [SQ12]
"Disowned by Time"
------------------------------------------------------------------------------
How to Unlock:
-MyUnit Married (S Support)
-Chapter 13 Clear

Mode: Normal/Hard/Lunatic
Chapter 12: Disowned by Time
Location: The Ruins of Time
Condition: Defeat Boss

Character Limit: 13 (Including Krom)

Boss: Risen Chief
Class: Griffon Rider
Weapons: Tomahawk
Items: Goddess Icon (Drops)
[HP]  52 
[STR] 26  
[MAG] 00 
[SKL] 23
[SPD] 24 
[LUC] 17 
[DEF] 20 
[RES] 07 
Skills:
=Tamtovy
-Lancebreaker

New Characters for Use:

Name: Morgan
Class: Lv 10 - Tactician
Other Classes:
 -Any (Gender pending) (Due to always being related to MyUnit)
 -If Female, potentially able to be Dancer, Manakete, Taguel (?)
  (Note: If someone can confirm if this is the case or not pending
   on the mother, it would be helpful. I am just theorizing and have
   not actually confirmed yet). 
Base Stats:
D [HP]  09 
D [STR] 06 
C [MAG] 08 
C [SKL] 07 
C [SPD] 06 
C [LUC] 07 
D [DEF] 03 
D [RES] 07 
Weapon Level (S): Varies
Recruit: NPC (X 11, Y 16), Talk with Chrom / Krom or MyUnit

   0  0  0  0  0  0  0  0  0  1  1  1  1  1  1  1
   1  2  3  4  5  6  7  8  9  0  1  2  3  4  5  6
01[M][X][X][X][X][X][X][E][X][X][M][X][M][M][M][X]
02[X][M][M][E][M][ ][ ][ ][B][E][M][X][E][M][M][X]
03[X][M][E][M][M][ ][2][ ][M][M][ ][E][ ][E][M][X]
04[X][E][ ][ ][ ][ ][ ][ ][M][M][ ][2][E][M][E][X]
05[X][M][ ][C][ ][M][M][ ][ ][ ][E][ ][ ][M][M][X]
06[X][M][ ][ ][ ][M][M][ ][ ][ ][M][M][ ][ ][ ][X]
07[M][E][M][M][E][ ][E][ ][ ][ ][M][M][ ][C][ ][X]
08[X][M][M][M][ ][E][ ][M][M][ ][ ][ ][E][ ][E][X]
09[X][ ][ ][ ][E][ ][E][M][M][ ][3][ ][M][M][M][X]
10[X][ ][ ][ ][M][M][M][M][M][ ][ ][E][M][M][M][X]
11[M][E][ ][ ][M][M][X][X][M][M][M][M][M][M][M][X]
12[X][M][M][E][ ][ ][X][X][M][M][E][M][X][M][M][M]
13[M][M][M][ ][E][ ][M][M][ ][E][ ][M][E][M][M][M]
14[X][M][M][ ][ ][ ][M][M][ ][ ][ ][M][M][M][M][X]
15[X][M][M][M][M][ ][ ][ ][ ][ ][ ][M][M][M][M][X]
16[M][M][M][M][M][E][ ][ ][M][M][L][ ][ ][M][X][X]
17[M][M][ ][ ][E][ ][E][ ][M][M][ ][ ][ ][M][X][M]
18[M][X][ ][ ][ ][M][M][M][X][X][ ][ ][ ][M][X][M]
19[M][M][ ][ ][ ][M][M][M][X][X][M][M][E][ ][ ][M]
20[X][M][M][M][ ][A][A][M][M][M][M][M][ ][1][ ][M]
21[X][M][M][M][A][K][ ][M][M][ ][ ][ ][ ][E][E][X]
22[X][A][A][ ][A][A][A][M][M][ ][C][ ][M][M][M][X]
23[M][ ][A][A][M][M][M][M][M][ ][ ][E][M][M][M][X]
24[M][A][ ][A][M][X][X][M][M][M][M][M][M][X][M][X]

M - Water
X - Wall
S - Stairway (Avoid + 10)
1 - Stairway (Reinforcements)
    Turn 3: Mage (Turn 2 on Lunatic)
    Turn 8: Griffon Rider (Turn 6 on Hard/Lunatic)
2 - Stairway (Reinforcements)
    Turn 5: Wyvern Rider
    Turn 7: Swordmaster, Myrmidon (Turn 4 on Hard/Lunatic)
3 - Stariway (Reinforcements)
    Turn 7: Mage (Turn 4 on Hard/Lunatic)
    Turn 5: Griffon Rider (Lunatic Only)
    Turn 6: Griffon Rider (Lunatic Only)
C - Chest
    (04,05) - Fortify
    (14,07) - Change Seal
    (22,11) - Bullion (M)
B - Boss
K - Chrom / Krom
A - Allied Deploy Spaces
L - Morgan / Mark (Speak with MyUnit or Chrom / Krom)
E - Enemy

Bring someone with lock picking skill in order to get the loot from the
chests.

This map has both Class 1 and Class 2 enemies all over it. Also, as you can
see, the space for non flying units to fight is very limited, so you will
have to proceed in tight spaces and narrow passages.

Flying units can protect the flanks, as well as eliminate the theives that
will likely attempt to get the chests on the map as well. Thieves will make
a run for the chests the moment the map begins. After they get their loot,
they will leave the map, so wipe them out quickly!

Speak to Morgan / Mark with either MyUnit or Chrom, you can get him/her on
the way north toward the boss.

Watch out for reinforcements that will come in from the stairway on the turns
listed above. Proceed with caution (mind enemy skills/weapons/ranges), and
this map should be straightforward.

Note that the chapter is defeat boss, meaning if you rush him you may miss
out on the rest of the experience points and chests.

You will receive "Naga's Tear" at the end of the level.

------------------------------------------------------------------------------
Chapter 13:                                                             [SQ13]
"Rival Bands"
------------------------------------------------------------------------------
How to Unlock:
-Panne / Velvet Married (S Support)
-Chapter 13 Clear

Mode: Normal/Hard/Lunatic
Chapter 13: Rival Bands
Location: Law's End
Condition: Defeat Enemy

Character Limit: 13 (Including Krom)

Boss: (Varies Pending on Choice)

Gyral (Stonewall Knights)
Class: Lv 13 General
Weapons: Tomahawk
Items: Bullion (M) (Drops)

Dalen (Riders of Dawn)
Class: Lv 13 Paladin
Weapons: Spear
Items: Bullion (M) (Drops)

New Characters for Use:

Name: Yarne
Class: Lv 10  Taguel -> None
Base Stats:
A [HP]  16 
C [STR] 09 
E [MAG] 01 
C [SKL] 04 
C [SPD] 04 
B [LUC] 13 
C [DEF] 06 
E [RES] 01 
Weapon Level (S): None
Recruit: NPC/Enemy (X 12, Y 14), Talk with Chrom / Krom or Panne / Velvet
  -Note: NPC/Enemy is determined by which sides you choose; if you choose
   neither, then enemy. If ??? (Jiraru), then NPC

   0  0  0  0  0  0  0  0  0  1  1  1  1  1  1  1  1  1  1  2  2  2  2  2
   1  2  3  4  5  6  7  8  9  0  1  2  3  4  5  6  7  8  9  0  1  2  3  4
01[X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][T][T][T][T][T][T][ ][T][T]
02[X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][T][ ][T][T][ ][ ][ ][T][ ]
03[X][ ][B][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][ ][ ][ ][T][T][ ][B][ ][ ]
04[X][ ][ ][M][M][M][ ][ ][ ][M][M][M][ ][ ][ ][ ][ ][ ][ ][T][T][T][P][ ]
05[X][ ][ ][M][M][M][ ][ ][ ][M][M][M][ ][E][ ][ ][ ][ ][ ][T][P][ ][ ][P]
06[X][ ][ ][ ][V][ ][E][ ][E][ ][V][ ][E][E][ ][ ][T][T][T][P][ ][T][P][ ]
07[X][ ][E][ ][ ][ ][ ][ ][ ][E][E][E][ ][ ][ ][ ][T][T][T][ ][T][P][T][P]
08[X][ ][ ][E][E][E][ ][E][ ][ ][ ][ ][ ][ ][X][ ][ ][ ][T][T][ ][T][T][P]
09[X][ ][E][ ][ ][E][ ][ ][ ][E][ ][ ][E][ ][X][ ][ ][ ][ ][T][T][P][P][ ]
10[X][ ][ ][M][M][M][ ][ ][ ][M][M][M][ ][ ][X][ ][ ][T][ ][ ][P][T][ ][P]
11[X][ ][ ][M][M][M][ ][ ][ ][M][M][M][ ][ ][ ][ ][T][T][ ][P][ ][ ][T][P]
12[X][ ][ ][ ][V][ ][ ][ ][ ][ ][V][ ][ ][E][ ][T][T][T][ ][T][ ][T][P][ ]
13[X][ ][ ][ ][ ][ ][E][E][E][ ][ ][ ][ ][E][ ][ ][T][ ][ ][T][T][P][ ][ ]
14[X][ ][ ][E][ ][ ][ ][ ][ ][ ][ ][C][ ][ ][ ][ ][ ][ ][T][P][T][T][ ][P]
15[X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][T][T][ ][ ][T][P][ ][ ][P]
16[X][X][X][X][X][ ][ ][ ][ ][ ][X][X][X][X][X][T][T][ ][ ][T][ ][ ][P][ ]
17[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][T][T][A][T][ ][ ][T][ ][ ][ ][T][P][T][P]
18[W][W][W][W][ ][ ][ ][ ][T][A][T][A][T][A][A][A][T][T][ ][T][ ][ ][P][T]
19[W][W][W][W][W][W][ ][T][T][ ][A][T][K][ ][A][T][T][T][ ][ ][ ][T][ ][ ]
20[W][W][W][W][W][W][W][T][T][A][A][ ][A][ ][T][A][ ][ ][ ][ ][T][T][T][ ]

X - Wall
M - Building
V - Village Entrance
    (05,06) - Beast Killer
    (11,06) - Dragonstone
    (05,12) - Energy Drop
    (11,12) - Hammer
W - Water
T - Woods (Def + 1, Avoid + 10)
B - Boss(s)
K - Chrom / Krom
C - Yarne / Chambray (Speak with Chrom or Panne / Velvet)
A - Allied Deploy Space
E - Enemy (Side 1)
P - Enemy (Side 2)
Note: If you side with none, then both P and E are enemies.

Note: You may choose to side with one team or the other. You can also choose
to side with neither and defeat both, the most experience is from this
choice.

You will have a choice which side to side with. The Riders of Dawn (Green),
implied by the title, are mostly mounted units. They'll have trouble moving
around the woods as is, but overall are more balanced than the other team.

The Stonewall Knights (Red) are mostly defense high generals. They are also 
the ones that have Yarne, who you will need to recruit.

Siding with neither is the best experience wise, but will make the map
difficult in the sense that you are fighting twice the load. Siding with
one side will earn you about 500 G per unit killed, however, siding with
neither side will yield you 10,000 G upon completion. (This is in addition
to the two Bullion (M)'s you receive from each boss).

It may be best to side with neither. Experience and money. There are many
more units that will appear on the map for whatever team you are fighting.
If you fight both, the map will look like above.

Assuming you side with neither, a very steady defensive formation using
the terrain is best, sending Chrom or Panne on a side to get Yarne before he
gets bested by the Riders of Dawn. After this, you can retreat them back to
join the defensive formation. The Stonewall Knights are easier to fight,
especially if you have speedy units.

Yarne will attack you, so you may be best off luring him (unequip a weapon
and put a strong unit there that can evade or not get hurt by the enemy
attacks), get him close, and speak to him.

Also; note that if you fight both, they will both side against you. They will
not continue to attack one another.

------------------------------------------------------------------------------
Chapter 14:                                                             [SQ14]
"Shadow in the Sands"
------------------------------------------------------------------------------
How to Unlock:
-Miriel Married (S Support)
-Chapter 13 Clear

Mode: Normal/Hard/Lunatic
Chapter 14: Shadow in the Sands
Location: Desert Oasis
Condition: Defeat Enemy 

Character Limit: 13 (Including Krom)

Boss: Nombry 
Class: Lv 10 Warrior
Weapons: Silver Axe, Silver Bow
Items: Master Seal (Drops)
[HP]  59 
[STR] 30 
[MAG] 00 
[SKL] 24 
[SPD] 19 
[LUC] 22 
[DEF] 17 
[RES] 09 

New Characters for Use:

Name: Laurent
Class: Lv 10  Mage -> Sage / Dark Knight
Base Stats:
C [HP]  10 
E [STR] 03  
C [MAG] 07 
C [SKL] 07 
D [SPD] 04 
C [LUC] 11 
D [DEF] 04 
D [RES] 03
Weapon Level (S): Magic (C)
Recruit: Enter the Village (X 05, Y 18) with Chrom / Krom or Miriel

   0  0  0  0  0  0  0  0  0  1  1  1  1  1  1  1  1  1  1  2
   1  2  3  4  5  6  7  8  9  0  1  2  3  4  5  6  7  8  9  0
01[H][H][ ][ ][ ][ ][ ][2][2][B][2][2][H][H][ ][ ][3][ ][ ][ ]
02[H][E][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][3][ ][ ][3][ ]
03[ ][ ][ ][ ][ ][ ][ ][ ][G][ ][ ][ ][ ][ ][ ][ ][3][3][X][ ]
04[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][O][O][ ][ ][ ][X][X][X][ ]
05[ ][M][M][M][ ][ ][ ][O][O][O][O][E][ ][O][ ][ ][ ][V][6][6]
06[E][M][M][M][ ][ ][O][ ][ ][ ][E][ ][ ][ ][O][ ][ ][ ][6][6]
07[5][5][E][ ][ ][O][ ][T][E][ ][ ][ ][ ][E][ ][O][ ][ ][ ][6]
08[5][5][ ][ ][ ][O][ ][W][W][W][W][E][ ][ ][ ][ ][O][ ][ ][ ]
09[5][ ][ ][ ][E][ ][W][W][W][W][W][W][W][W][W][ ][O][ ][ ][ ]
10[ ][ ][ ][E][O][ ][W][W][W][W][W][W][W][T][ ][ ][O][ ][ ][ ]
11[ ][ ][O][O][ ][T][W][W][W][W][W][W][E][ ][E][O][ ][ ][ ][ ]
12[ ][ ][O][O][ ][ ][ ][ ][W][W][W][ ][ ][ ][O][E][ ][ ][ ][ ]
13[E][0][ ][O][O][O][E][ ][ ][ ][ ][ ][ ][E][ ][ ][E][ ][ ][ ]
14[ ][ ][E][ ][ ][O][T][T][ ][ ][ ][T][O][ ][M][M][M][ ][ ][ ]
15[ ][1][ ][ ][ ][O][O][O][O][ ][ ][O][O][ ][M][M][M][ ][E][ ]
16[1][ ][ ][X][X][X][ ][ ][ ][O][O][O][ ][ ][ ][V][ ][ ][ ][E]
17[1][1][ ][X][X][X][ ][ ][ ][ ][ ][O][ ][ ][ ][ ][ ][ ][ ][H]
18[ ][1][ ][ ][L][ ][ ][ ][O][ ][O][ ][O][ ][ ][ ][ ][ ][ ][H]
19[O][O][ ][ ][4][ ][4][A][4][O][K][A][A][A][O][ ][ ][ ][ ][H]
20[O][ ][O][ ][ ][4][A][4][ ][A][A][ ][A][A][ ][ ][ ][ ][ ][ ]

Note: Unmarked spaces are Desert. Movement is reduced for certain units.
O - Plains (Do not reduce movement)
    Note: At the center of the map, within the perimeter of O's above, un-
    marked spaces are PLAINS.
T - Woods (Def + 1, Avoid + 10)
H - Hills
X - Village
M - Hidden Village
G - Goddess Staff (Hidden, go to villages below)
V - Village Entrance
    (03,07) - Speedwing
    (18,05) - Energy Drop
    (05,18) - Lorent
    (16,16) - Bullion (L)
L - Laurent (Enter village with Chrom or Miriel)
B - Boss
E - Enemy
1 - When Top Right Village is Entered; Pegasus Knights; Barbarians
2 - When Top Right Village is Entered; Barbarians
3 - When Top Left Village is Entered; Berserkers; Barbarians
4 - When Top Left Village is Entered; Falcon Knights; Pegasus Knights
5 - When Bottom Right Village is Entered; Berserkers; Warriors
6 - When Bottom Right Village is Entered; Falcon Knights
K - Chrom / Krom
A - Allied Deploy Spaces

This is another Desert map, meaning non-magic ground units, or mounted units,
have their movement reduced. Flying units are still safe. I suggest pairing
up with flying units and magic units so moving around the map won't be too
much of an issue.

If you reach the middle of the map, though, then you will be able to run
around normally on the plains. The hidden villages will not appear to you
until you go to the visible village. They will be in an order, the man in
the village will remind you.

First is top right, then top left, then bottom right, and he will reveal the
location of the Goddess Staff (marked G on the map), so be sure to get that.

Enemy reinforcements come each time you enter a village, so pay attention
to who comes and from where on the map above. They are often brutal in their
location and the forces that come.

The map is straightforward -- be sure to send Chrom or Miriel to the village
on the left to get Laurent. If you send someone else, the village door won't
close so you have not missed your chance, but it must be one of the two
above to keep him.

There are Class 1 and 2 enemy units, and reinforcements per village you
enter, so be extra careful as you traverse the desert. Keep enemy ranges in
mind, some of the reinforcements who come are limited by the sand, but others
are flying units that will have no problem.

------------------------------------------------------------------------------
Chapter 15:                                                             [SQ15]
"A Shot from the Dark"
------------------------------------------------------------------------------
How to Unlock:
-Tharja / Sariya Married (S Support)
-Chapter 13 Clear

Mode: Normal/Hard/Lunatic
Chapter 15: A Shot from the Dark
Location: Kidnapper's Keep
Condition: Defeat Enemy

Character Limit: 13 (Including Krom)

Boss: Ezra 
Class: Lv 14 Bow Knight
Weapon: Silver Bow, Silver Sword
Item: Energy Drop (Drops)
[HP]  58 
[STR] 25  
[MAG] 00 
[SKL] 29 
[SPD] 28 
[LUC] 18 
[DEF] 18 
[RES] 09 

New Characters for Use:

Name: Noire 
Class: Lv 10  Archer -> Sniper /  Bow Knight
Base Stats:
D [HP]  08 
C [STR] 05 
C [MAG] 03 
D [SKL] 04 
C [SPD] 07 
C [LUC] 10 
D [DEF] 04 
C [RES] 06 
Weapon Level (S): X
Recruit: NPC (X 20, Y 07), Will become playable on Turn 2

   0  0  0  0  0  0  0  0  0  1  1  1  1  1  1  1  1  1  1  2  2  2  2  2  2
   1  2  3  4  5  6  7  8  9  0  1  2  3  4  5  6  7  8  9  0  1  2  3  4  5
01[ ][ ][ ][ ][ ][ ][ ][W][W][W][ ][ ][ ][ ][ ][ ][ ][T][T][ ][ ][ ][ ][ ][ ]
02[ ][T][ ][E][ ][ ][ ][W][W][W][ ][ ][ ][ ][E][T][ ][T][E][T][T][ ][ ][ ][ ]
03[ ][T][ ][T][ ][ ][ ][W][W][W][W][ ][T][T][T][ ][T][X][X][X][X][X][X][ ][T]
04[ ][E][E][ ][T][ ][ ][ ][W][W][W][ ][E][T][ ][T][E][X][ ][ ][ ][ ][X][ ][ ]
05[ ][ ][ ][ ][ ][ ][ ][ ][W][W][W][W][ ][ ][T][T][ ][X][ ][ ][ ][ ][X][T][ ]
06[ ][ ][ ][T][ ][T][ ][ ][ ][H][E][H][ ][E][ ][ ][E][X][ ][ ][ ][ ][X][ ][ ]
07[ ][T][ ][ ][ ][T][ ][ ][ ][H][H][H][ ][ ][ ][ ][E][X][ ][N][ ][ ][ ][ ][ ]
08[ ][ ][T][ ][ ][ ][ ][ ][ ][W][W][W][ ][ ][X][X][X][X][ ][ ][ ][ ][X][ ][ ]
09[ ][ ][ ][ ][X][ ][ ][ ][ ][W][W][W][W][W][ ][ ][ ][X][X][X][X][X][X][ ][ ]
10[ ][ ][ ][ ][X][ ][ ][ ][ ][ ][W][W][W][ ][ ][ ][ ][ ][ ][ ][X][ ][ ][ ][ ]
11[ ][ ][ ][ ][ ][X][ ][ ][ ][ ][W][W][W][ ][ ][ ][ ][ ][T][ ][X][ ][ ][ ][ ]
12[ ][ ][R][ ][ ][X][ ][T][ ][ ][W][W][W][ ][ ][T][T][ ][ ][ ][X][ ][ ][ ][ ]
13[ ][X][ ][ ][X][X][X][ ][T][ ][W][W][E][ ][ ][E][T][ ][E][ ][X][ ][ ][ ][ ]
14[ ][X][E][E][ ][ ][X][ ][T][ ][W][W][E][W][ ][ ][E][ ][ ][E][X][X][ ][ ][ ]
15[ ][X][ ][ ][E][ ][R][ ][ ][ ][E][E][W][W][ ][ ][ ][E][T][ ][ ][ ][X][ ][ ]
16[ ][X][ ][B][ ][E][R][ ][ ][ ][ ][W][W][W][ ][ ][ ][T][ ][ ][ ][ ][X][ ][ ]
17[ ][X][E][ ][ ][ ][ ][R][ ][ ][ ][W][W][W][W][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
18[ ][X][ ][E][ ][E][ ][R][ ][ ][T][ ][W][W][W][W][ ][ ][ ][ ][ ][ ][ ][ ][ ]
19[ ][X][X][X][X][X][X][ ][ ][ ][ ][ ][W][W][W][W][W][W][ ][ ][ ][ ][ ][ ][ ]
20[ ][ ][R][R][R][X][ ][ ][T][E][ ][ ][W][W][W][W][W][W][W][W][ ][ ][ ][ ][ ]
21[ ][ ][ ][ ][R][X][ ][ ][E][ ][ ][ ][W][W][W][W][W][W][W][W][H][H][W][ ][ ]
22[ ][ ][ ][ ][ ][X][ ][ ][ ][ ][E][ ][W][W][W][ ][W][W][W][W][H][H][W][W][W]
23[ ][E][ ][ ][E][ ][R][R][E][ ][ ][ ][W][W][W][ ][ ][ ][ ][W][H][H][W][W][W]
24[ ][ ][T][E][ ][ ][ ][ ][ ][ ][ ][ ][W][W][W][ ][ ][ ][ ][ ][ ][ ][W][W][W]
25[ ][T][ ][ ][T][ ][ ][ ][ ][ ][ ][W][W][W][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ]
26[ ][E][ ][T][ ][T][ ][ ][ ][ ][ ][W][W][W][ ][ ][ ][ ][A][ ][ ][ ][ ][ ][ ]
27[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][W][W][W][W][ ][ ][A][ ][ ][A][ ][ ][T][ ][ ]
28[ ][ ][T][ ][T][ ][ ][ ][ ][ ][H][H][H][ ][ ][A][ ][A][K][ ][T][A][T][ ][ ]
29[ ][ ][ ][T][T][ ][ ][ ][ ][ ][H][H][H][ ][ ][ ][A][ ][ ][A][ ][ ][ ][ ][ ]
30[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][W][W][W][ ][ ][A][ ][A][T][A][ ][A][ ][ ][ ]

W - Water
H - Bridge
T - Woods (Def + 1, Avoid + 10)
X - Wall
R - Rubble
B - Boss
E - Enemy
    (02,26) - Drops Master Seal
    (05,23) - Bullion (M)
K - Chrom / Krom
A - Allied Deploy Spaces
N - Noire (Becomes Playable on Turn 2)

This is an easy level, but the difficulty can be making it to Noire on time.
She starts off in a walled area surrounded by flying units, which she is
strong against but there are quite a few of them. You should prioritize
sending a group north to lure the flying units while getting to her before
they do.

You can send a power group west as well to deal with the swarm of bow knights,
more flying units, and the boss of the level at the same time. Again,
prioritize Noire. She will come under your command after the first turn, in
which you can choose to make her start to shoot at the flying units that are
coming toward her (they have to go around thanks to the wall, but she can
still shoot them). Or, you can make her run east then south to unite with
your group coming up, though she may get intercepted by flying units if you
choose to do it this way.

You have until about Turn 4 before she can no longer escape from the Griffon
Knight while standing where she started. Use a flying units to get to that
entrance way and cover her.

------------------------------------------------------------------------------
Chapter 16:                                                             [SQ16]
"Daughter to Dragons"
------------------------------------------------------------------------------
How to Unlock:
-Nowi / Nono Married (S Support)
-Chapter 13 Clear

Mode: Normal/Hard/Lunatic
Chapter 16: Daughter to Dragons
Location: Manor of Lost Souls
Condition: Defeat Boss

Character Limit: 13 (Including Krom)

Boss: Risen Chief
Class: Lv 14 Sorceror
Weapon: Waste
Item: Spirit Dust (Drops)
[HP]  59 
[STR] 02  
[MAG] 26 
[SKL] 18 
[SPD] 18 
[LUC] 17 
[DEF] 22 
[RES] 24 

New Characters for Use:

Name: Nah
Class: Lv 10  Manakete -> None
Base Stats:
A [HP]  05 
D [STR] 03 
D [MAG] 03 
C [SKL] 05 
D [SPD] 06 
A [LUC] 08 
C [DEF] 03 
C [RES] 03
Weapon Level (S): None
Recruit: NPC (X 24, Y 24) Talk with Nowi / Nono (only)

   0  0  0  0  0  0  0  0  0  1  1  1  1  1  1  1  1  1  1  2  2  2  2  2  2
   1  2  3  4  5  6  7  8  9  0  1  2  3  4  5  6  7  8  9  0  1  2  3  4  5
01[ ][ ][ ][ ][X][X][ ][ ][ ][ ][X][X][ ][ ][ ][ ][X][X][ ][A][ ][A][ ][A][ )
02[ ][C][ ][E][ ][E][ ][ ][E][ ][E][ ][E][ ][B][ ][X][X][ ][S][A][ ][K][ ][ )
03[ ][ ][ ][ ][E][ ][ ][ ][ ][E][ ][ ][E][ ][ ][ ][X][X][ ][ ][A][ ][ ][A][ )
04[ ][ ][E][ ][ ][ ][ ][E][ ][ ][ ][ ][ ][E][ ][ ][X][X][ ][A][ ][A][A][ ][A)
05[ ][ ][ ][ ][X][X][ ][ ][ ][ ][X][X][ ][ ][ ][ ][X][X][X][X][X][X][X][ ][ )
06[X][D][D][X][X][X][X][W][W][X][X][X][X][W][W][X][X][X][X][X][X][X][ ][ ][ )
07[ ][ ][ ][ ][ ][E][ ][ ][ ][ ][E][ ][ ][ ][ ][E][ ][ ][ ][ ][X][X][ ][ ][ )
08[ ][ ][E][ ][P][ ][ ][ ][E][ ][ ][ ][E][ ][ ][P][ ][E][ ][ ][X][X][ ][ ][ )
09[ ][E][ ][ ][P][ ][E][ ][ ][ ][E][ ][ ][ ][E][P][ ][ ][E][ ][X][X][ ][ ][ )
10[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][ ][ ][ )
11[X][W][W][X][X][W][W][X][X][W][W][X][X][W][W][X][X][D][D][X][X][X][ ][ ][ )
12[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][E][ ][ ][ ][ ][ ][ ][ ][X][X][ ][ ][ )
13[ ][ ][E][ ][ ][E][ ][ ][ ][ ][E][ ][ ][E][ ][ ][ ][E][ ][ ][X][X][ ][ ][ )
14[ ][ ][ ][ ][ ][ ][ ][ ][E][ ][ ][ ][ ][ ][E][ ][ ][ ][ ][ ][X][X][ ][ ][ )
15[ ][ ][ ][ ][E][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][ ][ ][ )
16[X][D][D][X][X][W][W][X][X][W][W][X][X][W][W][X][X][W][W][X][X][X][X][ ][ )
17[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][E][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][ ][ ][ )
18[ ][ ][ ][E][P][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][P][ ][ ][ ][ ][ ][ ][ ][ ][E)
19[ ][ ][ ][E][P][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][P][ ][ ][ ][ ][ ][ ][ ][E][ )
20[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][E][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ )
21[X][X][X][X][X][X][ ][ ][X][X][W][W][X][X][W][W][X][X][W][W][X][X][X][X][X)
22[ ][ ][ ][ ][X][X][ ][ ][X][X][ ][ ][ ][ ][ ][ ][X][X][ ][ ][X][X][ ][ ][ )
23[ ][C][E][ ][ ][ ][ ][ ][X][X][ ][E][ ][E][E][ ][X][X][ ][ ][ ][ ][ ][N][ )
24[ ][C][ ][ ][ ][ ][ ][ ][X][X][ ][E][E][ ][E][ ][X][X][ ][ ][ ][ ][ ][ ][ )
25[ ][ ][ ][ ][X][X][ ][ ][X][X][ ][E][ ][E][E][ ][X][X][ ][ ][X][X][ ][ ][ )

   2
   6
01( ] W - Broken Wall (Either open or constantly shifting)
02(A] X - Wall (Cannot pass)
03(A] D - Door
04( ] P - Pillar (Def + 1, Avoid + 20)
05(X] C - Chest
06( ] (02,02) - Bullion (M)
07( ] (02,23) - Recover
08( ] (02,24) - Change Seal
09( ] B - Boss
10( ] E - Enemy
11( ] K - Chrom
12( ] N - Nah (Speak with Nowi / Nono ONLY)
13( ]
14( ] This map can be difficult. There are a lot of ranged units, and all are
15( ] class 2 enemies. There are plenty of Dark Knights, Warriors, Sorecerors,
16(X] and Generals all over the map. Some of the Sorcerors wield tomes that
17( ] have a greater range than normal so can attack you at quite the
18( ] distance.
19( ]
20( ] Remember to bring someone who can open the chests, as well as Nowi, as
21(X] Chrom cannot recruit Nah on his own.
22( ]
23( ] The walls on this level break and fix themselves at different times on
24( ] different turns. There are doors that will remain open once you open
25( ] them, but do not rely on the walls to protect you from enemies in the
other halls, as they may break down the next turn.

Keep your units doubled and in defensive positions at all times, be ready for
enemies to come through broken walls at the worst possible moment. The walls
are triggered by the area you're in, so the wall to Nah will break down when
you come close to it (in that hallway). However, with this other walls will
start to break to allow the enemy to attack you.

You should be fine so long as you are able to open the doors and hence not
rely on the walls, but it is best to keep away from them just to be sure.

Note that hugging the wall can still put you under fire from ranged enemies,
so keep ranges in mind!

Also, beware of Warriors with the Counter skill, this can be frustrating if
you rely on close quarters units especially.

------------------------------------------------------------------------------
Chapter 17:                                                             [SQ17]
"The Threat of Silence"
------------------------------------------------------------------------------
How to Unlock:
-Complete Chapter 18 in the main story

Mode: Normal/Hard/Lunatic
Chapter 17: The Threat of Silence
Location: Divine Dragon's Ground
Condition: Defeat Enemy; Tiki must survive
Character Limit: 13 (Including Krom)

Boss: Risen Chief
Class: Lv 12 Griffon Rider
Weapons: Tomahawk
Items: Hammerne (Drops)
A [HP]  56
C [STR] 25 
C [MAG] 00 
D [SKL] 26
D [SPD] 25 
A [LUC] 20 
C [DEF] 20 
C [RES] 10

New Characters for Use:

(At the end of the chapter):

Name: Tiki
Class: Manakete -> None
Base Stats:
A [HP]  39 
C [STR] 18 
C [MAG] 10 
D [SKL] 14
D [SPD] 16 
A [LUC] 18 
C [DEF] 15 
C [RES] 12
Weapon Level (S): None

   0  0  0  0  0  0  0  0  0  1  1  1  1  1  1  1  1  1  1  2  2  2  2  2  2
   1  2  3  4  5  6  7  8  9  0  1  2  3  4  5  6  7  8  9  0  1  2  3  4  5
01[X][X][X][X][X][ ][ ][ ][ ][ ][ ][W][ ][ ][ ][ ][ ][W][ ][ ][ ][ ][ ][X][X)
02[7][X][X][ ][ ][ ][ ][ ][ ][ ][W][ ][ ][ ][T][ ][ ][ ][W][ ][ ][ ][ ][ ][X)
03[3][ ][ ][ ][ ][ ][ ][ ][ ][ ][W][A][ ][ ][ ][ ][ ][A][W][ ][ ][ ][ ][ ][ )
04[3][ ][ ][ ][ ][ ][ ][ ][ ][ ][W][ ][A][A][A][A][A][ ][W][ ][ ][ ][ ][ ][ )
05[5][ ][ ][ ][X][X][X][ ][ ][ ][W][ ][A][ ][K][ ][A][ ][W][ ][ ][ ][X][X][ )
06[5][ ][X][X][X][X][X][ ][ ][ ][W][ ][ ][A][A][A][ ][ ][W][ ][ ][ ][X][X][X)
07[X][X][X][X][X][X][X][ ][ ][ ][ ][W][ ][ ][ ][ ][ ][W][ ][ ][ ][ ][X][X][X)
08[X][X][X][X][X][X][X][ ][ ][ ][ ][ ][W][W][W][W][W][ ][ ][ ][ ][X][X][X][X)
09[X][X][X][X][X][X][X][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][X][X)
10[X][X][X][X][X][X][X][X][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][X][X][X)
11[X][X][X][X][X][X][X][X][X][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][X][X][X][X)
12[X][X][X][X][X][X][X][X][X][X][X][X][X][ ][ ][ ][ ][X][X][X][X][X][X][X][X)
13[X][X][X][X][X][X][X][X][X][X][X][X][X][X][ ][ ][X][X][X][X][X][X][X][X][X)
14[X][X][X][X][X][X][X][X][X][X][X][X][X][X][ ][ ][X][X][X][X][X][X][X][X][X)
15[X][X][X][X][X][X][X][X][X][X][X][X][X][X][ ][ ][X][X][X][X][X][X][X][X][X)
16[X][X][X][X][X][X][X][X][X][X][X][X][X][ ][ ][X][X][X][X][X][X][X][X][X][X)
17[X][X][X][X][X][X][X][X][X][X][X][X][X][ ][ ][X][X][X][X][X][X][X][X][X][X)
18[X][X][X][X][X][X][X][X][X][X][X][X][X][ ][ ][X][X][X][X][X][X][X][X][X][X)
19[X][X][X][X][X][X][X][X][X][X][X][X][X][ ][ ][X][X][X][X][X][X][X][X][X][X)
20[X][X][X][X][X][X][X][X][X][X][X][X][X][X][ ][ ][X][X][X][X][X][X][X][X][X)
21[X][X][X][X][X][X][X][X][X][X][X][1][1][X][B][ ][2][2][X][X][X][X][X][X][X)

   2  2  2  2
   6  7  8  9
01(X][X][X][X] X = Cliff (Can be flown over)
02(X][X][X][8] W = Woods
03( ][ ][ ][4] B - Boss
04( ][ ][ ][4] 1 - Griffon Rider
05( ][ ][ ][6]     Turn 2: Wyvern Lord
06(X][X][ ][6]     Turn 3: Dark Flier / Falcon Knight
07(X][X][X][X]     Turn 4: Griffon Rider
08(X][X][X][X]     Turn 5: Griffon Rider / Wyvern Lord (Lunatic Only)
09(X][X][X][X] 2 - Griffon Rider
10(X][X][X][X]     Turn 2: Wyvern Lord
11(X][X][X][X]     Turn 3: Falcon Knight / Dark Flier
12(X][X][X][X]     Turn 4: Griffon Rider
13(X][X][X][X]     Turn 5: Griffon Rider / Wyvern Lord (Lunatic Only)
14(X][X][X][X] 3 - Falcon Knight 
15(X][X][X][X]     Turn 2: Griffon Rider
16(X][X][X][X]     Turn 3: Wyvern Lord
17(X][X][X][X]     Turn 4: Dark Flier / Falcon Knight
18(X][X][X][X]     Turn 5: Dark Flier / Falcon Knight (Lunatic Only)
19(X][X][X][X] 4 - Wyvern Lord
20(X][X][X][X]     Turn 2: Falcon Knight / Dark Flier
21(X][X][X][X]     Turn 3: Griffon Rider
Turn 4: Wyvern Lord
Turn 5: Wyvern Lord (Lunatic Only)
5 - Falcon Knight
    Turn 3: Wyvern Lord
    Turn 4: Falcon Knight / Dark Flier
    Turn 5: Dark Flier / Wyvern Lord (Lunatic Only)
6 - Wyvern Lord
    Turn 3: Griffon Rider
    Turn 4: Wyvern Lord
    Turn 5: Dark Flier / Wyvern Lord (Lunatic Only)
7 - Turn 5: Wyvern Lord (Lunatic Only)
8 - Turn 5: Falcon Knight (Lunatic Only)
K - Chrom
A - Allied Deploy Space

As you can see from the above, this map is heavily reinforcement based. It
is a defensive level, a ring of woods around Tiki for you to station your
units. The enemies come in waves of reinforcements. They are all flying
units, so bows and wind magic will be super effective. You must protect Tiki
if you want to get her after the level.

There are multiple ways you can go about this map. Either take the defensive
and line your units up in the trees, making sure to bring archers and other
wind mages as you deal with only flying units on this level, and put stronger
defensive units in front to take the brunt of the attack as you get them from
behind. Healers with physic will be useful too.

Another way is the more offensive strategy, where you can send groups of
units to the three points (west, south, and east) and just destroy the enemies
as they come into the map. This is very effective if you have the powerful
units to do so, and it ensures that none of the enemies even have a chance
to get close to Tiki. This guide gives you who and what comes from where on
which turn, so this should assist you on lining your units up (see map above).

You may end up somewhere between the woods and their spawn point, which is
optimal as it takes them until their third turn to attack Tiki, their first
will make them end up around this zone.

Note, however, that the enemies will priortize Tiki, and so usually fly by
the units that are standing to meet them. If you have Galeforce units, then
they will be useful in taking them down before they reach Tiki, but if not,
then I suggest a third strategy.

A third is a mix of the above two, some units stay with Tiki (can form a ring
around her to ensure that the flying units can't attack), while another
detachment goes off to fight them at their spawn points. This way even if one
slips by, the crew left with Tiki should be able to handle the remainder. You
may not want to double some units in order to attack multiple enemies as you
start to get swarmed in later turns. Dancers and Galeforce will come in handy
here.

Tiki will only be able to take one or two hits from her enemies, so be very
careful. The boss starts moving after all reinforcements are dead.

------------------------------------------------------------------------------
Chapter 18:                                                             [SQ18]
"The Dead King's Lament"
------------------------------------------------------------------------------

How to Unlock:
-Download from Bonus Box (Requires SpotPass)
-Complete Chapter 25 in Main Story

Mode: Normal/Hard/Lunatic
Chapter 18: The Dead King's Lament
Location: Sea-King's Throne
Condition: Defeat Boss
Character Limit: 15 (Including Krom)

Boss: Zanth
Class: Lv 20 Berserker
Weapons: Tomahawk
Items: Bullion (L)
[HP]  80
[STR] 44 (+5) 
[MAG] 00
[SKL] 28
[SPD] 33 
[LUC] 24 
[DEF] 23 
[RES] 15
Skills:
-Wrath
-Axefaire

New Characters for Use:

Enemy (X 11, Y 14); Talk with Chrom 3 Times!

Name: Gangrel
Class:  Lv 15 Trickster
Other Classes:
 -Thief -> Assassin / Trickster
 -Barbarian -> Berserker / Warrior
 -Dark Mage -> Sorcerer / Dark Knight
Base Stats:
C [HP]  49 
C [STR] 21
D [MAG] 20
C [SKL] 29
C [SPD] 33
D [LUC] 15
D [DEF] 18
D [RES] 17


   0  0  0  0  0  0  0  0  0  1  1  1  1  1  1  1  1  1  1  2  2  2  2  2  2
   1  2  3  4  5  6  7  8  9  0  1  2  3  4  5  6  7  8  9  0  1  2  3  4  5
01[W][W][W][W][W][W][W][W][W][W][W][W][W][M][M][E][M][E][M][M][M][M][M][W][W)
02[W][W][W][W][W][W][W][W][W][W][W][W][W][M][E][M][E][M][M][M][M][M][M][M][M)
03[W][W][W][W][W][W][W][W][W][W][W][W][W][M][M][M][M][M][M][M][M][M][M][M][M)
04[W][W][W][W][W][W][W][W][W][W][W][W][M][M][M][M][M][M][M][M][M][M][M][M][M)
05[W][W][W][W][W][W][W][W][W][W][W][M][M][M][M][M][M][M][M][M][M][M][M][M][W)
06[W][W][W][W][W][W][W][W][W][W][ ][ ][M][M][M][M][M][M][M][M][M][M][M][M][W)
07[W][W][W][W][W][ ][ ][ ][ ][ ][ ][ ][M][M][M][M][M][M][M][M][M][M][M][ ][W)
08[W][W][W][W][ ][X][X][X][ ][ ][ ][M][M][M][M][M][M][M][M][M][M][M][ ][ ][W)
09[W][W][W][ ][ ][X][X][X][ ][ ][M][M][M][M][M][M][M][M][M][M][M][M][ ][ ][W)
10[ ][ ][ ][ ][ ][X][X][X][ ][ ][M][M][M][M][M][M][M][M][M][M][M][M][ ][ ][ )
11[ ][ ][ ][ ][ ][ ][B][ ][ ][ ][E][M][M][M][M][M][M][M][M][E][M][E][ ][ ][ )
12[ ][ ][ ][ ][ ][ ][ ][ ][E][E][ ][M][M][M][M][M][M][M][M][M][E][M][ ][ ][ )
13[ ][ ][ ][ ][ ][ ][ ][ ][ ][E][G][ ][M][M][M][M][M][M][M][M][M][ ][X][X][X)
14[ ][W][ ][ ][ ][ ][ ][ ][E][ ][ ][ ][E][M][M][M][M][M][M][M][ ][ ][X][X][X)
15[W][ ][ ][ ][ ][ ][E][ ][ ][E][M][E][ ][ ][M][M][M][M][M][ ][ ][ ][ ][V][ )
16[W][W][W][ ][ ][ ][ ][ ][ ][M][M][M][ ][F][ ][ ][ ][ ][ ][E][ ][ ][ ][ ][ )
17[W][E][W][W][W][ ][ ][ ][ ][M][M][M][M][ ][ ][ ][ ][ ][ ][ ][ ][ ][E][ ][ )
18[E][W][W][W][W][W][ ][ ][ ][M][M][M][M][M][ ][ ][ ][E][ ][ ][ ][E][ ][ ][ )
19[W][E][W][W][W][W][W][ ][ ][M][M][M][M][M][M][ ][ ][ ][ ][ ][E][ ][ ][E][ )
20[W][W][W][W][W][W][W][M][M][M][M][M][M][M][M][E][ ][ ][ ][ ][ ][ ][ ][ ][E)
21[E][W][W][W][W][W][M][M][M][M][M][M][M][M][M][ ][ ][ ][ ][ ][ ][ ][E][ ][ )
22[W][W][W][W][W][M][M][M][M][M][M][M][M][M][M][ ][ ][ ][E][ ][ ][ ][ ][ ][ )
23[W][W][W][M][M][M][M][M][E][M][M][M][M][M][M][ ][ ][ ][ ][ ][ ][ ][ ][ ][E)
24[W][W][W][M][M][M][M][M][M][E][M][M][M][M][M][ ][ ][ ][ ][ ][ ][ ][ ][ ][ )
25[M][W][W][M][M][M][M][M][E][M][M][M][M][M][M][ ][ ][ ][ ][ ][ ][ ][ ][ ][ )
26[M][M][M][M][M][M][M][M][M][M][M][M][M][M][ ][A][ ][A][ ][ ][ ][ ][ ][ ][ )
27[M][M][M][M][M][M][M][M][M][M][M][M][M][M][A][ ][A][ ][A][A][ ][ ][ ][ ][W)
28[M][M][M][M][M][M][M][M][M][M][M][M][ ][ ][ ][A][ ][K][ ][A][A][ ][ ][ ][W)
29[M][M][M][M][M][M][M][M][M][M][ ][ ][ ][A][ ][A][ ][A][A][ ][ ][A][ ][W][W)
30[M][M][M][M][M][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][W][W)

   2  2  2  2  3
   6  7  8  9  0 
01(W][W][W][W][W] G - Gate  (Def + 3, Avo + 20, Heal + 20)
02(W][W][W][W][W] W - Woods (Def + 1, Avo + 10)
03(W][W][W][W][W] X - Building
04(W][W][W][W][W] V - Village (Avo + 5) (Seraph Robe)
05(W][W][W][W][W] F - Fort
06(W][W][W][W][W] W - Water
07(W][W][W][W][W] B - Boss
08(W][W][W][W][W] E - Enemy
09(W][W][W][W][W] G - Gangrel (Speak 3 Times with Chrom to Recruit -- Do not
10(W][W][W][W][W]     kill him!)
11( ][W][W][W][W] K - Chrom
12( ][ ][W][W][W] A - Allied Deploy Spaces
13( ][ ][W][W][W]
14( ][ ][ ][W][W] This Bonus Box chapter allows you to recruit Gangrel, the
15( ][ ][ ][W][W] first nemesis of the game. You have to speak to him three
16(E][ ][ ][ ][W] times with Chrom in order to recruit him, and in the
17( ][ ][ ][ ][W] meantime ensure you do not kill him.
18( ][ ][ ][ ][W]
19( ][ ][ ][ ][W] As you proceed northwest toward the boss, get the Seraph
20( ][ ][ ][ ][W] Robe from the village, and keep enemy ranges in mind,
21( ][ ][ ][W][W] especially Gangrel so you don't end up killing him.
22( ][ ][ ][W][W]
23( ][ ][W][W][W] The chapter should be straightforward aside from the above.
24( ][W][W][W][E] Keep flying units' ranges in mind especially when
25(W][W][W][E][W] proceeding.
26(W][W][W][W][E]
27(W][W][W][W][W] You should unequip weapons when facing Gangrel, he uses a
28(W][W][W][W][W] Levin Sword but may come up to you anyway, in which case
29(W][W][W][W][W] you would likely kill him with how strong your units
30(W][W][W][W][W] probably are at this point in the game.

==============================================================================

DLC CHAPTERS                                                            [DLCC]

==============================================================================

This section is for a overview of the DLC, avaliable in the in-game store.
These can be played via the Otherworld Gate on the map (Activated after
Chapter 06 in the story0. As long as the DLC is on the console, it is not
limited to any particular playthrough.

These Chapters can be replayed as many times as you like, allowing one to
grind for experience, items, etc. If you already have the character that is
recruitable, the game will give you a choice to retain your character and
their current stats, or reset them (starting anew).

The DLC usually offers either a character, or special items, or both. There
are many cameos from previous games; such as maps, characters, and music.
Conversations can be had between characters you bring with other particular
characters from previous titles.

This section is mainly under construction, as I want to prioritize the main
walkthrough first! Though if more people want the DLC to be prioritized to
know what to expect, I will focus on it.

DLC Chapters:

Below is a quick highlight of DLC and their prices. The DLC title, dates,
and unlocked characters/items are listed.

The title in quotations is the English name. The one below it is the Japanese
one. The dates in the first paranthesis are the Japanese dates, the one on
the right is for the US, with price in USD.

Since they're releasing in a different order, some in map packs for the US,
I decided to bunch them by series rather than order of release.

Below is the series information with split sections!

Series 01:

"Champions of Yore" (Map Pack: $4.00 (until 3/6) $6.00

    -"Champions of Yore" (1) [D001]
     (April 19th -[300 Yen])
     (January 31st - Free [Until March 6th] $2.50)
     Description: Battle heroes from the past!
     Rewards: Prince Marth Card
     Blocks Required: 30
     Difficult: 1

    -"Champions of Yore" (2) [D002]
     (April 26th [250 Yen]) 
     (February 7th - $2.50)
     Description: Who is responsible for the coming of the Einherjar?
     Rewards: Roy Card
     Blocks Required: 27
     Difficulty: 1
     
    -"Champions of Yore" (3) [D003]
     (May 2nd 300 Yen) 
     (February 14th, $2.50)
     Description: How will the battle of ten worlds end?
     Rewards: Micaiah Card, All Stats + 2 Skill
     Blocks Required: 43
     Difficulty: 2

"Golden Pack" (Map Pack: $6.00)

    -"The Golden Gaffe"      [D004]
     (February 14th, $2.50)
     Description: The gold's all yours--if you've got the guts to take it.
     Rewards: Gold
     Blocks Required: 32
     Difficulty: 1
     
    -"EXPonential Growth"
    -"Infinite Regalia"

* - Do not require previous entries in series.

------------------------------------------------------------------------------
DLC 01:                                                                 [DL01]
"Champions of Yore" (1)
------------------------------------------------------------------------------

How to Unlock: Buy DLC (Champions of Yore Pack)
Chapter: 01
Location: Outworld Gate
Condition: Defeat Enemy
Character Limit: (When limited in bringing units, will be stated here)
Boss:

   0  0  0  0  0  0  0  0  0  1  1  1  1  1  1  1  1  1  1  2  2  2  2  2  2
   1  2  3  4  5  6  7  8  9  0  1  2  3  4  5  6  7  8  9  0  1  2  3  4  5
01[W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W)
02[W][W][W][X][X][X][ ][ ][W][W][W][W][W][W][W][W][W][W][W][W][ ][ ][W][ ][ )
03[W][W][ ][X][X][X][T][P][P][W][W][W][W][W][W][ ][W][W][ ][T][T][T][ ][ ][T)
04[W][ ][ ][X][X][X][ ][P][P][P][W][W][W][W][ ][F][ ][ ][ ][ ][ ][ ][ ][ ][ )
05[W][ ][ ][ ][G][ ][ ][P][P][P][P][W][W][W][ ][ ][ ][ ][T][T][ ][ ][ ][ ][ )
06[W][ ][ ][ ][ ][ ][T][P][P][P][P][P][P][ ][ ][ ][ ][ ][ ][ ][W][W][ ][ ][ )
07[ ][ ][ ][ ][ ][ ][ ][T][P][P][P][T][ ][ ][ ][T][ ][ ][ ][W][W][W][W][ ][F)
08[W][ ][X][X][X][ ][ ][ ][M][M][T][ ][ ][ ][ ][ ][ ][ ][W][W][ ][ ][ ][ ][ )
09[ ][ ][X][X][X][ ][ ][M][ ][ ][ ][ ][ ][ ][ ][T][T][W][W][ ][X][X][X][ ][ )
10[W][ ][ ][V][ ][ ][ ][ ][F][ ][ ][ ][ ][ ][T][T][W][W][W][ ][X][X][X][ ][T)
11[W][W][W][ ][ ][ ][ ][ ][ ][ ][ ][T][ ][W][W][W][W][W][W][W][ ][ ][T][ ][ )
12[W][W][W][ ][ ][T][T][W][W][W][W][ ][ ][W][W][W][W][W][W][W][W][ ][ ][ ][T)
13[W][W][W][W][ ][ ][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W)

   2  2  2  2  3
   6  7  8  9  0
01(W][W][ ][W][W] W - Water
02(T][ ][ ][W][W] T - Woods (Def + 1, Avoid + 10)
03(F][T][ ][ ][W] M - Mountains (Def + 2, Avoid + 20)
04(X][X][X][ ][W] P - Peaks (Def + 3, Avoid + 30)
05(X][X][X][ ][W] G - Gate (Def + 3)
06( ][V][ ][ ][W] F - Fortress (Def + 2, Avoid + 20, Heal + 10)
07( ][ ][ ][ ][W] X - Building
08( ][ ][ ][ ][W] V - Village Entrance
09( ][ ][ ][W][W]
10( ][ ][W][W][W]
11( ][W][W][W][W]
12(T][W][W][W][W]
13(W][W][W][W][W]

Characters on Map:
Ally:
Enemy:

------------------------------------------------------------------------------
DLC 2 -IN PROGRESS

   0  0  0  0  0  0  0  0  0  1  1  1  1  1  1  1  1  1  1  2  2  2  2  2  2
   1  2  3  4  5  6  7  8  9  0  1  2  3  4  5  6  7  8  9  0  1  2  3  4  5
01[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ )
02[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ )
03[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ )
04[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ )
05[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ )
06[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ )
07[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ )
08[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ )
09[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ )
10[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ )

==============================================================================
CHARACTER GUIDE/RECRUITMENT                                             [CHAR]
==============================================================================

How to get all the characters, including child characters, their base stats,
opinions, etc!

Warning! Spoilers may be abound! Please proceed with caution!

This is the basic format!

[XXXX]
Name:
Class:
When/How:
Other Classes:
Support:
Generation:
Children/Parent:
Possible Children: (Male only)
Base Stats:
X [HP]  XX 
X [STR] XX 
X [MAG] XX
X [SKL] XX
X [SPD] XX
X [LUC] XX
X [DEF] XX
X [RES] XX
Weapon Level (S): X
Birthday:
Death Quote:
Character Bio:
Opinion:

Explanation for Basic Format!

[XXXX] The search box!

Name: Their Name

Class: Initial Class: The class they are when you get them.

When/How: How to recruit!

Other Classes: What they can become (includes both Upgrade and Class 
               Swapping)

Support: Who they can support (Anyone with * is marriable, A/S means max
         support level.)
 -Note: My Unit can support everyone so will not appear on every list to 
        avoid redundancy.
 -Note: Generation I units will be able to support whoever their children are
        up to A level, and they will not appear on the lists (instead they
        will be in "Possible children/children" lists. This is also to avoid
        clutter. In the Child's profile, possible parents will also appear
        in the same way. The same applies to siblings / non siblings.

Generation: (Generation I means Initial "parents", Generation II means child)

Children: (Who the child will be if Generation I if mother, and who the
           possible children can be if father. Exceptions exist.)
 -Note: Morgan will be anyone's son/daughter depending on 
        My Unit's gender, and will not be listed under all characters 
        aside from My Unit.
Parent: (Who the parent (mother) will be if Generation II)

Possible Children/Parent: This will be what children one can have depending
                          on relationships, and what possible parents the
                          children can have.

Base Stats: (Stats when you get them, for max stats, check Class section
             below. For information on each stat, check Vital Translatons).
 -Note: X represents growth rates, from E (bad) to A (good). These come from
        the official guide, and will be posted until proved to be mistaken
        otherwise.
 -Note: XX is the stats, not the rate.
X - Hit Points   [HP]  XX
X - Strength     [STR] XX 
X - Magic Power  [MAG] XX 
X - Skill        [SKL] XX 
X - Speed        [SPD] XX 
X - Luck         [LUC] XX 
X - Defense      [DEF] XX 
X - Resistance   [RES] XX 
Weapon Level (S): X

Skills: The skills characters start off with will be here, for Generation I
at least. Children stats vary due to inheritance.

Birthday: Character Birthdays! Month/Day

Death Quote: What They Say when they Die

Character Bio:
(As appears on the field, if applicable)
(As appears in the Barracks)

Opinion: My Opinion of them (How they were as a unit, personality, etc). This
         obviously does not mean "Use or don't use" said units, as it is just
         experience in one playthrough, and the more dedicated could probably
         provide better explanations/suggestions.

         Though in the end I like to say it comes down to your own preference.

------------------------------------------------------------------------------

Quick Search/Find List! Be sure to include the square brackets!

Generation I Characters (Order of Recruitment):

 [MYUN] Avatar / My Unit
 [CHRO] Chrom
 [LISS] Lissa
 [FRED] Frederick
 [VIRI] Virion
 [SULL] Sully 
 [STAH] Stahl
 [VAIK] Vaike  
 [MIRI] Miriel 
 [SUMI] Sumia   
 [KELL] Kellum  
 [DONN] Donnel  
 [LONQ] Lon'qu
 [RICK] Ricken
 [MARI] Maribelle
 [PANN] Panne 
 [GAIU] Gaius 
 [CORD] Cordelia 
 [GREG] Gregor
 [NOWI] Nowi
 [LIBR] Libra
 [THAR] Tharja 
 [ANNA] Anna 
 [OLIV] Olivia  
 [CHER] Cherche 
 [HENR] Henry   
 [LUCI] Lucina  
 [SAYR] Say'ri   
 [TIKI] Tiki   
 [BASI] Basilio 
 [FLAV] Flavia

Generation II Characters (All Optional Sidequests)

 [LUCI] Lucina
 [OWAI] Owain
 [INIG] Inigo
 [BRAD] Brady
 [KJEL] Kjelle
 [CYNT] Cynthia 
 [SEVE] Severa  
 [GERO] Gerome  
 [MORG] Morgan 
 [YARN] Yarne  
 [LAUR] Laurent
 [NOIR] Noire  
 [NAHH] Nah  

-Special/DLC Characters/Spotpass Sidequest-

 [GANG] Gangrel

------------------------------------------------------------------------------
-
Generation I

 -Note: Includes Story-Specific Generation II Character
 -Note: Use Ctrl + F to skip to their section! Be sure to include the brackets
        so you don't keep running into every single mention of them.
 -Note: Mothers always have the same children, fathers effect their hair color,
        classes they can become (if applicable), and stats growth (?)
 -Note: Skills are passed down to children from parents
 -Note: Exceptions to the above are noted in their respective sections.
 -Note: Sidequests for the children unlock the moment an S rank is reached
        between parents, and it is after Chapter 14

[MYUN]

Name: Avatar / MyUnit
Class: Lv 1 Strategist -> Grandmaster
When/How: Automatic; Prologue
Other Classes: All (Male/Female slightly Varies, check Class section)
Support: 
 -Everyone (Can Marry Anyone of Opposite Gender; including Anna, Tiki, etc)
Generation: I
Children: Morgan (Opposite Gender to My Unit, with whoever
                is partner. Will be related to offspring and not be able to
                marry them even if they could otherwise. Can also marry into
                Generation II!)
Possible Children (Male): All other marriable units' children; Morgan (Female)
                  (Female): Morgan (Male), Lucina
Base Stats:
[HP]  19
[STR] 06 
[MAG] 05 
[SKL] 05 
[SPD] 06 
[LUC] 04 
[DEF] 06 
[RES] 04
Weapon Level (S): Sword (E) Magic (E)
-Note: Growth rates not listed until I am sure how it works with attributing
 good and bad traits. If you have information on this, please contact me.
Skills:
-Veteran
Birthday: Whatever you set it as.
Character Bio:
"A traveler with no memory of the past, but a gift for tactics."
"A traveler who remembers nothing prior to being found by the wayside. Chrom
realized her/his tactical genius and enlisted her/him in the Shepherds, where
she/he is well liked. THe biggest mystery of the group."

Opinion: The character is pretty interesting in the sense that they can
support *everyone*. That is certainly unique and gives a good insight on
the character, though may also detach the player as there's no decision
making or anything involved.

In terms of classes and such, MyUnit gets to be every class of their gender
(with some exceptions), certainly making them a very malleable and
formiddable unit, likely to be one of your most superior units in the game.
Check classes and their skills, as well as growth rates to determine which
skills you want in the end to fit your character best. There is no end to
customization here.

[CHRO]

Name: Chrom / Krom
Class: Lv 1  Lord -> Great Lord
When/How: Automatic; Prologue
Other Classes:
 -Cavalier -> Paladin / Great Knight
 -Archer -> Sniper / Bow Knight
Support:
 -Lissa     A
 -Frederick A
 -Vaike     A
 -Gaius     A
*-Sumia     S
*-Sully     S
*-Maribelle S
*-Olivia    S
Generation: I
Possible Children: 
-Lucina, Cynthia, Kjelle, Brady, Inigo
Base Stats:
C [HP]  20
C [STR] 07 
E [MAG] 01
C [SKL] 08
C [SPD] 08 
A [LUC] 05
D [DEF] 07
E [RES] 01
Weapon Level (S): Sword (E)
Skills:
-Dual Attack+
Birthday: 5/27
Death Quote:
Character Bio:
"Captain of the Shepherds. Treats his men firmly but fairly."
"The prince of Ylissle and descendant of the Hero-King. While of noble blood,
he also leads a militia known as the Shepherds. His strong conviction makes
him a fine captain. The most likely to break things."

Opinion: TBA

[LISS]

Name: Lissa / Liz
Class: Lv 1 Cleric ->  Battle Cleric / Sage
When/How: Automatic, Prologue
Other Classes:
 -Pegasus Knight -> Falcon Knight / Dark Flier
 -Troubadour -> Valkyrie / Battle Cleric
Support:
 -Chrom     A
 -Maribelle A
 -Cherche   A
 -Olivia    A
*-Kellam    S
*-Donnel    S
*-Frederick S
*-Gaius     S
*-Gregor    S
*-Henry     S
*-Libra     S
*-Ricken    S
*-Lon'qu    S
*-Stahl     S
*-Vaike     S
*-Virion    S
Generation: I
Children: Owain
Base Stats:
D [HP]  17
E [STR] 01 
D [MAG] 05
D [SKL] 04
D [SPD] 04
B [LUC] 08
E [DEF] 03
D [RES] 04
Weapon Level (S): Staff ( E)
Skills:
-Miracle
Birthday: 3/6
Character Bio:
"A Shepherd, and Chrom's little sister. Eager to prove herself."
"Chrom's tomboyish little sister, the princess of Ylissle. With nary an ounce
of nobility in her personality, she is among the most likeable and approachable
of the Shepherds. The girl most likely to snort."

Opinion: TBA

[FRED]

Name: Frederick / Frederick
Class: Lv 1 Great Knight
When/How: Automatic; Prologue
Other Classes:
 - Cavalier -> Paladin / Great Knight
 - Knight -> General / Great Knight
 - Dracoknight -> Dragonmaster / Griffon Knight
Support:
 -Henry     A
 -Chrom     A
 -Virion    A
*-Lissa     S
*-Maribelle S
*-Miriel    S
*-Nowi      S
*-Tharja    S
*-Sully     S
*-Sumia     S
*-Cordelia  S
*-Panne     S
Generation: I
Possible Children:
-Owain, Brady, Laurent, Nah, Noire, Khelle, Cynthia, Severa, Yarne
Base Stats:
B [HP]  28 
C [STR] 13 
E [MAG] 02
C [SKL] 12
D [SPD] 10 
C [LUC] 06
C [DEF] 14
E [RES] 03
Weapon Level (S): Sword (D), Lance (B), Axe (D)
Skills:
-Discipline
-Outdoor Battle
Birthday: 3/26
Character Bio:
"The Shepherds' stern and sarcastic second in command."
"Chrom's lieutenant, an Ylissean knight who is sincere to a fau.t He tends to
demand tremendous effort for seemingly trivial things, and prefaces such
excersises with a grin. The fondest of starting fires."

Opinion:

He will likely be your go-to guy at the start of the game, especially on
Lunatic mode where his services are especially needed. In later game, you
may find more use for him when reclassing to a lower class in order to get
him more skills and experience.

Personality wise, he's just about the most loyal person you'll find around,
as evident in his lovely support conversations, such as with Chrom.

[VIRI]

Name: Virion / Viole
Class: Lv 2 Archer -> Sniper /  Bow Knight
When/How: Automatic; Chapter 1, Turn 2 (Square X 16, Y 10)
Other Classes:
 -Wyvern Rider -> Wyvern Lord / Griffon Rider
 -Mage ->  Sage / Dark Knight
Support:
 -Libra     A
 -Frederick A
*-Lissa     S
*-Sully     S
*-Maribelle S
*-Cordelia  S
*-Panne     S
*-Nowi      S
*-Olivia    S
*-Cherche   S
*-Miriel    S
*-Tharja    S
Generation: I
Children:
Base Stats:
D [HP]  19 
C [STR] 06 
D [MAG] 00 
C [SKL] 09
C [SPD] 05 
C [LUC] 07 
D [DEF] 06
D [RES] 01
Weapon Level (S): D (Bow)
Skills:
-Skill + 2
Birthday: 12/10
Character Bio:
"A grandiloquent noble with a love of tall tales and romance."
"A secretive noble from some land or another. While many would brand him a
buffoon or a braggart, his boasts are often founded. He is swift to propose
to anything female. The most prolonged primper."
Opinion: TBA

[SULL]

Name: Sully / Soiree
Class: Lv 2 Cavalier -> Paladin / Great Knight
When/How: Automatic; Chapter 1, Turn 2 (Square X 15, Y 11)
Other Classes:
 -Myrmidon -> Swordmaster /  Assassin
 -Wyvern Rider -> Wyvern Lord / Griffon Rider
Support:
 -Miriel    A
 -Sumia     A
*-Chrom     S
*-Kellam    S
*-Donnel    S
*-Frederick S
*-Gaius     S
*-Gregor    S
*-Henry     S
*-Libra     S
*-Ricken    S
*-Lon'qu    S
*-Stahl     S
*-Vaike     S
*-Virion    S
Generation: I
Children: Kjelle
Base Stats:
C [HP]  20 
D [STR] 07 
E [MAG] 01
C [SKL] 08
C [SPD] 08
B [LUC] 06
D [DEF] 07
E [RES] 02
Weapon Level (S): Lance (D)
Skills:
-Discipline
Birthday: 12/5
Character Bio:
"A no-nonsense, capable Shepherd with a mouth that would make brigands blush.
Ylissean women admire her strength and call her "The Woman to End All Men."
The last one you want cooking."
Opinion: TBA

[STAH]

Name: Stahl / Sol
Class: Lv 2 Cavalier -> Paladin / Great Knight
When/How: Automatic; Chapter 2 Start
Other Classes:
 -Myrmidon -> Swordmaster / Assassin
 -Archer -> Sniper / Bow Knight
Support:
 -Donnel    A
 -Kellam    A
*-Lissa     S
*-Sully     S
*-Maribelle S
*-Cordelia  S
*-Panne     S
*-Nowi      S
*-Olivia    S
*-Cherche   S
*-Miriel    S
*-Tharja    S
Generation: I
Possible Children:
-Owain, Kjelle, Brady, Severa, Yarne, Nah, Inigo, Gerome, Laurent, Noire
Base Stats:
C [HP]  22 
C [STR] 08
E [MAG] 00
D [SKL] 07
D [SPD] 06
C [LUC] 05
C [DEF] 08
E [RES] 01
Weapon Level (S): Sword (D)
Skills:
-Discipline
Birthday: 6/16
Death Quote:
Character Bio:
"A surprisingly normal Shepherd with a big heart and perpetual cowlick. He has
a good head on his shoulders, but the rest of him often has trouble keeping
up. The most eager to clean a plate."
Opinion: TBA

[VAIK]

Name: Vaike / Vake
Class: Lv 3 Fighter -> Warrior / Hero
When/How: Automatic; Chapter 2 Start
Other Classes:
 -Thief -> Assassin / Trickster
 -Barbarian -> Berserker / Warrior
Support:
 -Chrom     A
 -Lon'qu    A
*-Lissa     S
*-Sully     S
*-Maribelle S
*-Cordelia  S
*-Panne     S
*-Nowi      S
*-Olivia    S
*-Cherche   S
*-Miriel    S
*-Tharja    S
Generation: I
Possible Children:
-Owain, Kjelle, Brady, Severa, Yarne, Nah, Inigo, Gerome, Laurent, Noire
Base Stats:
B [HP]  24
C [STR] 09
E [MAG] 00
C [SKL] 08
D [SPD] 06
C [LUC] 04
C [DEF] 05
E [RES] 00
Weapon Level (S): Axe (D)
Skills:
-HP + 5
Birthday: 12/26
Death Quote:
Character Bio:
"A scatterbrained Shepherd who insists he's in control."
"A rough-hewn Shepherd with a loud personality and far more confidence than
his ability warrants. He sees himself as exemplary and reverently refers to
himself in the third person. The best at misplacing things."
Opinion: TBA

[MIRI]

Name: Miriel
Class: Lv 1 Mage -> Sage / Dark Knight
When/How: Automatic; Chapter 2, Turn 2 (Space X 08, Y 20)
Other Classes:
 -Troubadour -> Valkyrie / Battle Cleric
 -Dark Mage -> Sorcerer / Dark Knight
Support:
 -Sully     A
 -Cherche   A
*-Kellam    S
*-Donnel    S
*-Frederick S
*-Gaius     S
*-Gregor    S
*-Henry     S
*-Libra     S
*-Ricken    S
*-Lon'qu    S
*-Stahl     S
*-Vaike     S
*-Virion    S
Generation: I
Children: Laurent
Base Stats:
D [HP]  18 
E [STR] 00
C [MAG] 06
C [SKL] 05
C [SPD] 07
C [LUC] 06
E [DEF] 03
D [RES] 04
Weapon Level (S): Tome (E)
Skills:
-Magic + 2
Birthday: 2/12
Death Quote:
Character Bio:
"A grandiloquent but fastidious Shepherd who grows irascible if so much as
a single arrow sits ajar in its quiver. She adores research and obsesses over
her object of study. The most sueprfluous packer."
Opinion: TBA

[SUMI]

Name: Sumia
Class: Lv 1 Pegasus Knight ->  Falcon Knight / Dark Flier
When/How: Automatic; Chapter 3 Start
Other Classes:
 -Knight -> General / Great Knight
 -Cleric -> Battle Cleric / Sage
Support:
 -Sully     A
 -Cordelia  A
*-Chrom     S
*-Gaius     S
*-Frederick S
*-Henry     S
Generation: I
Children: Cynthia
Base Stats:
D [HP]  18
D [STR] 06
E [MAG] 03
C [SKL] 11
C [SPD] 11
B [LUC] 08
D [DEF] 05
D [RES] 07
Weapon Level (S): Lance (D)
Skills:
-Speed + 2
Birthday: 11/24
Death Quote:
Character Bio:
"A clumsy asipring Shepherd who tries her best all the same."
"An absentminded, klutzy Shepherd with a shocking lack of self-worth. However,
she exhibits one-of-a-kind talent, particulary when it comes to working with
animals. The best at tripping over nothing."
Opinion: TBA

[KELL]

Name: Kellam / Callum
Class: Lv 5 Knight -> General / Great Knight
When/How: Chapter 3; On Map as NPC [X 6, Y 14] from Turn 1, Speak with Chrom 
          to recruit!
Other Classes:
 -Priest -> Battle Monk / Sage
 -Thief -> Assassin / Trickster
Support:
 -Donnel    A
 -Stahl     A
*-Lissa     S
*-Sully     S
*-Maribelle S
*-Cordelia  S
*-Panne     S
*-Nowi      S
*-Olivia    S
*-Cherche   S
*-Miriel    S
*-Tharja    S
Generation: I
Possible Children:
-Owain, Kjelle, Brady, Severa, Yarne, Nah, Inigo, Gerome, Laurent, Noire
Base Stats:
C [HP]  21
C [STR] 10
E [MAG] 00
C [SKL] 07
D [SPD] 05
D [LUC] 03
B [DEF] 12
D [RES] 02
Weapon Level (S): Lance (D)
Skills:
-Defense + 2
Birthday: 6/24
Death Quote:
Character Bio:
"A laconic, blank-faced Shepherd whose infamous lack of presence causes him
to pass by the others as if invisible. Despite his protests, he is actually
quite proud of that. The tallest while seated."

Opinion:

Your defense man. Pairing him and Frederick together in the early game makes
for an incredible wall for the front lines. Be wary of magic around this guy,
as expected of his class.

Character wise, he lacks presence, and this joke carries over quite a bit in
his support conversations.

[DONN]

Name: Donnel / Donny
Class: Lv 1 Villager -> None
When/How: Sidequest 01, He has to Level up to at least level 2 before the end
          of the mission
Other Classes:
 -Mercenary -> Hero / Bow Knight
 -Fighter -> Warrior / Hero
Support:
 -Stahl     A
 -Kellam    A
*-Lissa     S
*-Sully     S
*-Maribelle S
*-Cordelia  S
*-Panne     S
*-Nowi      S
*-Olivia    S
*-Cherche   S
*-Miriel    S
*-Tharja    S
Generation: I
Children:
-Owain, Kjelle, Brady, Severa, Yarne, Nah, Inigo, Gerome, Laurent, Noire
Base Stats:
C [HP]  16
C [STR] 04
E [MAG] 00
C [SKL] 02
C [SPD] 03
A [LUC] 11
D [DEF] 03 
E [RES] 00
Weapon Level (S): Lance (E)
Skills:
-Good Growths
Birthday: 6/4
Death Quote:
Character Bio:
"A villager from a remote corner of Ylisse who came to the fight with little
more than farming experience. However, he is eager to learn and shows a great
deal of promise. The one with the curliest hair."

Opinion: A big complaint about Donny is that the Villager class cannot
upgrade into anything directly. The useful thing about his base class is
learning the "Underdog" skill at Level 15. After that, he must be
changed to a different class before upgrading to a newer one.

He works out okay thanks to the extra level up opportunities he gets, but
when you train your other units diligently, it comes down to preference. If
you have time to train him, however, he becomes an incredible unit, especially
when made a Hero (personal favorite).

He gets a great amount of luck as he levels up, and good growths in general
thanks to his skill. You may want to consider who he passes this skill down
to.

[LONQ]

Name: Lon'qu / Ronku
Class: Lv 4 Myrmidon -> Swordmaster / Assassin
When/How: Automatic; End of Chapter 4
Other Classes:
 -Thief -> Assassin / Trickster
 -Dracoknight -> Wyvern Rider / Griffon Rider
Support:
 -Vaike     A
 -Gregor    A
*-Lissa     S
*-Sully     S
*-Maribelle S
*-Cordelia  S
*-Panne     S
*-Nowi      S
*-Olivia    S
*-Cherche   S
*-Miriel    S
*-Tharja    S
Generation: I
Children:
-Owain, Kjelle, Brady, Severa, Yarne, Nah, Inigo, Gerome, Laurent, Noire
Base Stats:
C [HP]  20
D [STR] 06
E [MAG] 01
C [SKL] 12
C [SPD] 13
B [LUC] 07
D [DEF] 07
E [RES] 02
Weapon Level (S): Sword (C)
Skills:
-Avoid +10
Birthday: 10/10
Death Quote:
Character Bio:
"A curt Feroxi warrior who wilts in the presence of women."
"A swordsman raised in Regna Ferox, where Khan Basilio has vouched for his
skill. While cool and curt around most people, the very sight of a woman
turns him beet red. The deftest potato peeler."
Opinion: TBA

[RICK]

Name: Ricken / Richt
Class: Lv 3 Mage -> Sage / Dark Knight
When/How: Automatic; Chapter 5 Start, (X 15, Y 10)
Other Classes:
 -Cavalier -> Paladin / Great Knight
 -Archer -> Sniper / Bow Knight
Support:
 -Gregor    A
 -Henry     A
*-Lissa     S
*-Sully     S
*-Maribelle S
*-Cordelia  S
*-Panne     S
*-Nowi      S
*-Olivia    S
*-Cherche   S
*-Miriel    S
*-Tharja    S
Generation: I
Possible Children:
-Owain, Kjelle, Brady, Severa, Yarne, Nah, Inigo, Gerome, Laurent, Noire
Base Stats:
C [HP]  20
E [STR] 03
D [MAG] 08
D [SKL] 06
D [SPD] 05
B [LUC] 10
D [DEF] 06
D [RES] 03
Weapon Level (S): Magic (D)
Skills:
-Magic + 2
Birthday: 5/23
Death Quote:
Character Bio:
"A novice Shepherd who looks and acts like a child. While this endears him
to the otehrs, he hates being treated as anything less than an equal. He sees
Chrom as a brother. The most popular with cute animals."
Opinion: TBA

[MARI]

Name: Maribelle / Mariabel
Class: Lv 3 Troubadour -> Valkyrie / Battle Cleric
When/How: Automatic; Chapter 5 Start (X 16, Y 11)
Other Classes:
 -Pegasus Knight -> Falcon Knight / Dark Flier
 -Mage -> Sage / Dark Knight
Support:
 -Lissa     A
 -Olivia    A
*-Chrom     S
*-Kellam    S
*-Donnel    S
*-Frederick S
*-Gaius     S
*-Gregor    S
*-Henry     S
*-Libra     S
*-Ricken    S
*-Lon'qu    S
*-Stahl     S
*-Vaike     S
*-Virion    S
Generation:
Children: Brady
Base Stats:
D [HP]  18
E [STR] 00
C [MAG] 05
C [SKL] 04
D [SPD] 06
A [LUC] 05
E [DEF] 03
C [RES] 06
Weapon Level (S): Staff (D)
Skills:
-Resistance + 2
Birthday: 4/14
Death Quote:
Character Bio:
"Lissa's best friend. A proud and sharp-tongued nobel from one of Ylisse's
most well-to-do houses. She is cold to strangers, particulary commoners, but
warms quickly. The most likely to toss in her sleep."
Opinion: TBA

[PANN]

Name: Panne / Velvet
Class: Lv 6 Taguel -> None
When/How: Automatic; Chapter 6, Turn 2 (X 10, Y 02)
Other Classes:
 -Thief -> Assassin / Trickster
 -Dracoknight -> Dragonmaster / Griffon Knight
Support:
 -Cordelia  A
 -Olivia    A
*-Kellam    S
*-Donnel    S
*-Frederick S
*-Gaius     S
*-Gregor    S
*-Henry     S
*-Libra     S
*-Ricken    S
*-Lon'qu    S
*-Stahl     S
*-Vaike     S
*-Virion    S
Generation: I
Children: Yarne
Base Stats:
B [HP]  28
C [STR] 08
E [MAG] 01
C [SKL] 09
B [SPD] 10
C [LUC] 08
C [DEF] 07
E [RES] 03
Weapon Level (S): None
Birthday: 11/18
"The last of the taguel race. Sensible and self-reliant."
"A nationless shape-shifter and the last of the taguel. While cool and
sensible by nature, she shows little interest in finding a partner and
remedying the fate of her race. The fastest at wolfing down a meal."
Opinion: TBA

[GAIU]

Name: Gaius / Gaia
Class: Lv 5 Thief -> Assassin / Trickster
When/How: Enemy on Chapter 6, Talk with Krom! (X 02, Y 08)
Other Classes:
 -Myrmidon -> Swordmaster / Assassin
 -Fighter -> Warrior / Hero
Support:
 -Libra     A
 -Chrom     A
*-Sumia     S
*-Lissa     S
*-Sully     S
*-Maribelle S
*-Cordelia  S
*-Panne     S
*-Nowi      S
*-Olivia    S
*-Cherche   S
*-Miriel    S
*-Tharja    S
Generation: I
Possible Children:
-Owain, Kjelle, Brady, Severa, Yarne, Nah, Inigo, Gerome, Laurent, Noire
Base Stats:
C [HP]  22
C [STR] 07
E [MAG] 00
C [SKL] 13
C [SPD] 15
D [LUC] 06
D [DEF] 05
E [RES] 02
Weapon Level (S): Sword (C)
Birthday: 1/2
Death Quote:
Character Bio:
"A formidable Ylissean thief with a soft spot for sugar."
"A cool and capable Ylissean thief who will take any job for the right price.
He is absolutely obsessed with sweets and hides 50 varieties of "emergency
snacks" in his cloak. The most frequent nosebleeder."
Opinion: TBA

[CORD]

Name: Cordelia / Tiamo
Class: Lv 7 Pegasus Knight -> Falcon Knight / Dark Flier
When/How: Chapter 7, Turn 3 Start on space (15,02)
Other Classes:
 -Mercenary -> Hero / Bow Knight
 -Dark Mage -> Sorcerer / Dark Knight
Support:
 -Panne     A
 -Sumia     A
*-Kellam    S
*-Donnel    S
*-Frederick S
*-Gaius     S
*-Gregor    S
*-Henry     S
*-Libra     S
*-Ricken    S
*-Lon'qu    S
*-Stahl     S
*-Vaike     S
*-Virion    S
Generation: I
Children: Severa
Base Stats:
C [HP]  25
C [STR] 09
E [MAG] 03
D [SKL] 13
D [SPD] 12
C [LUC] 09
C [DEF] 08
D [RES] 08
Weapon Level (S): Lance (C)
Birthday: 7/7
Death Quote:
Character Bio:
"An Ylissean pegasus knight too humble to see her vast talents."
"An Ylissean pegasus knight who has been friends with Sumia since childhood.
Her beauty, skill, and record are surpassed by few, but she cannot seem to win
Chrom's heart. The deepest, most frequent sigher."

Opinion: She worked out really well for me! I kept her as a Pegasus Knight
at first, but Sumia seemed to do a lot better that way, so I swapped her
classes around a few times to gather skills but couldn't really settle on
a final one. I like her child a lot too! She's one of my favorite characters
(both the mother and child together worked very nicely with an A support!)

Her look has been very popular here (in Japan), and you can find a lot of
fan art of her to show that! Her personality is pretty fun too in my opinion,
as seen in exchanges with her own daughter and the like!

Her Birthday is also on Tanabata, that's good luck!

[GREG]

Name: Gregor / Grego
Class: Lv 10 Mercenary -> Hero / Bow Knight
When/How: Automatic; Chapter 8 Start (X 07, Y 15)
Other Classes:
 -Barbarian -> Berserker / Warrior
 -Myrmidon -> Swordmaster / Assassin
Support:
 -Ricken    A
 -Lon'qu    A
*-Lissa     S
*-Sully     S
*-Maribelle S
*-Cordelia  S
*-Panne     S
*-Nowi      S
*-Olivia    S
*-Cherche   S
*-Miriel    S
*-Tharja    S
Generation: I
Possible Children:
-Owain, Kjelle, Brady, Severa, Yarne, Nah, Inigo, Gerome, Laurent, Noire
Base Stats:
B [HP]  30
C [STR] 12
E [MAG] 00
C [SKL] 13
D [SPD] 11
C [LUC] 08
C [DEF] 10
E [RES] 02
Weapon Level (S): Sword (C)
Birthday: 1/27
Death Quote:
Character Bio:
"A likeable merc whose feet have touched the soil of many a land. Year of
experience have hardened him--mostly--but he still winces when people harp
on about his age. The first to get a crick in his back."
Opinion: TBA

[NOWI]

Name: Nowi / Nono
Class: Lv 3 Manakete -> None
When/How: Automatic; Chapter 8 Start (X 08, Y 15)
Other Classes:
 -Wyvern Rider ->  Wyvern Lord / Griffon Rider
 -Mage -> Sage / Dark Knight
Support:
 -Cherche   A
 -Tharja    A
*-Kellam    S
*-Donnel    S
*-Frederick S
*-Gaius     S
*-Gregor    S
*-Henry     S
*-Libra     S
*-Ricken    S
*-Lon'qu    S
*-Stahl     S
*-Vaike     S
*-Virion    S
Generation: I
Children: Nah
Base Stats:
A [HP]  18
C [STR] 04
D [MAG] 00
D [SKL] 02
D [SPD] 03
B [LUC] 08
C [DEF] 02
D [RES] 02
Weapon Level (S): None
Birthday: 9/21
Death Quote:
Character Bio:
"An innocent 'little' manakete with a dramatic side."
"A manakete from no land in particular. While she looks young and likes to
play outside with children, she is actually over 1,000 years old and counting.
The biggest oversleeper."
Opinion: TBA

[LIBR]

Name: Libra / Libera
Class: Battle Monk
When/How: Chapter 9 Start (X 02, Y20), He is an NPC, you have to talk to him 
          with Krom!
Other Classes:
 -Priest -> Battle Monk / Sage
 -Mage -> Sage / Dark Knight
 -Dark Mage -> Sorcerer / Dark Knight
Support:
 -Gaius     A
 -Virion    A
*-Lissa     S
*-Sully     S
*-Maribelle S
*-Cordelia  S
*-Panne     S
*-Nowi      S
*-Olivia    S
*-Cherche   S
*-Miriel    S
*-Tharja    S
Generation: I
Possible Children:
-Owain, Kjelle, Brady, Severa, Yarne, Nah, Inigo, Gerome, Laurent, Noire
Base Stats:
C [HP]  38
D [STR] 14
D [MAG] 15
C [SKL] 12
D [SPD] 13
C [LUC] 10
D [DEF] 11
D [RES] 16
Weapon Level (S): Axe (C) Staff (C)
Birthday: 7/1
Character Bio:
"A patient Ylissean priest who is often mistaken for a woman."
"An Ylissean priest with a calming mien. So lovely are his features that
strangers often mistake him for a woman. His one flaw is a tendency to get
caught up in deatils. The one with the scabbiest knees."
Opinion: TBA

[THAR]

Name: Tharja / Sariya
Class: Lv 10 Dark Mage -> Sorcerer / Dark Knight
When/How: Chapter 9, Enemy (X 15, Y 19), Talk with Krom!
Other Classes:
 -Archer -> Sniper / Bow Knight
 -Knight -> General / Great Knight
Support:
 -Nowi      A
*-Kellam    S
*-Donnel    S
*-Frederick S
*-Gaius     S
*-Gregor    S
*-Henry     S
*-Libra     S
*-Ricken    S
*-Lon'qu    S
*-Stahl     S
*-Vaike     S
*-Virion    S
Generation: I
Children: Noire
Base Stats:
C [HP]  25
D [STR] 04
C [MAG] 11
D [SKL] 05
C [SPD] 12
C [LUC] 03
D [DEF] 10
E [RES] 07
Weapon Level (S): Magic (Including Dark) (D)
Birthday: 4/2
Death Quote:
Character Bio:
"A dour Plegian with a jealous streak and a knack for curses."
"A mopey Plegian dark mage with a jealous streak. She usually keeps to herself
and chants disturbing hexes but openly stalks MyUnit, in whom she has an
unhealthy interest. The one with the darkest thoughts."
Opinion: TBA

[ANNA]

Name: Anna
Class: Trickster
When/How: Sidequest 4, She is an NPC (X 07, Y 12), Talk with Krom!
Other Classes:
 -Archer -> Sniper / Bow Knight
 -Thief -> Assassin / Trickster
 -Mage -> Sage / Dark Knight
Support:
 -Tiki A
Generation: I
Children: None
Base Stats:
C [HP]  35
D [STR] 12
D [MAG] 17
D [SKL] 22
D [SPD] 21
A [LUC] 25
D [DEF] 08
D [RES] 10
Weapon Level (S): Sword (C) Staff (D)
Birthday: 6/11
Death Quote:
Character Bio:
"An enigmatic merchant with a bevy of identical sisters --more than she can
count. Like most merchants, she is a smooth talker who loves both gold and
rich customers. The one with the fattest nest egg."
Opinion: TBA

[OLIV]

Name: Olivia
Class: Dancer -> None
When/How: Automatic; Chapter 11 Start
Other Classes:
 -Myrmidon -> Swordmaster / Assassin
 -Pegasus Knight -> Falcon Knight / Dark Flier
Support:
 -Maribelle A
 -Panne     A
*-Chrom     S
*-Kellam    S
*-Donnel    S
*-Frederick S
*-Gaius     S
*-Gregor    S
*-Henry     S
*-Libra     S
*-Ricken    S
*-Lon'qu    S
*-Stahl     S
*-Vaike     S
*-Virion    S
Generation: I
Children: Inigo
Base Stats:
C [HP]  18
D [STR] 03
D [MAG] 01
C [SKL] 08
C [SPD] 09
B [LUC] 05
E [DEF] 03
E [RES] 02
Weapon Level (S): Sword (D)
Birthday: 8/20
Death Quote:
Character Bio:
"A shy, introverted caravan dancer who goes above and beyond to help others.
Despite her stage fright, she is unparalleled in her craft and has admirers
around the world. The most mesmerizing singer."

Opinion: She's the only dancer you get in this game! She's a very useful unit,
but initially very weak, so you have to do your best to defend her. Luckily
she's easy to level up since the dancing gives experience! She will do really
nicely in the luck and speed category, so will often be able to dodge in those
vital moments.

Eventually I made her an Assassin, and a Swordmaster, then back to Dancer!
That way, she was able to not only dance, but also defend herself by using
the skills Astra or Lethality, hehe.

The overly shy personality may get annoying for some, but to those it was
aiming to appeal to here (in Japan), it certainly worked! She is still a good
unit for support regardless of that.

[CHER]

Name: Cherche / Serge
Class: Lv 12 Wyvern Rider -> Wyvern Lord / Griffon Rider
When/How: Automatic; Chapter 12 Start
Other Classes:
 -Troubadour -> Valkyrie / Battle Cleric
 -Cleric -> Battle Cleric / Sage
Support:
 -Nowi      A
 -Miriel    A
*-Kellam    S
*-Donnel    S
*-Frederick S
*-Gaius     S
*-Gregor    S
*-Henry     S
*-Libra     S
*-Ricken    S
*-Lon'qu    S
*-Stahl     S
*-Vaike     S
*-Virion    S
Generation: I
Children: Gerome
Base Stats:
B [HP]  30
C [STR] 14
E [MAG] 01
C [SKL] 12
D [SPD] 11
C [LUC] 08
C [DEF] 15
E [RES] 02
Weapon Level (S): Axe (C)
Birthday: 10/17
Death Quote:
Character Bio:
"A wyvern rider in the service of House Virion. She was raised with simple
values and likes to cook and sew, but loves her "sweet, adorable" wyvern
Minerva even more. The most terrifying when angry."
Opinion: TBA

[HENR]

Name: Henry
Class: Lv 12 Dark Mage -> Sorcerer / Dark Knight
When/How: Automatic; Chapter 13 Start
Other Classes:
 -Barbarian -> Berserker / Warrior
 -Thief -> Assassin / Trickster
Support:
 -Frederick A
 -Ricken    A
*-Sumia     S
*-Lissa     S
*-Sully     S
*-Maribelle S
*-Cordelia  S
*-Panne     S
*-Nowi      S
*-Olivia    S
*-Cherche   S
*-Miriel    S
*-Tharja    S
Generation: I
Possible Children:
-Owain, Kjelle, Brady, Severa, Yarne, Nah, Inigo, Gerome, Laurent, Noire
Base Stats:
C [HP]  28
D [STR] 06
D [MAG] 13
C [SKL] 14
C [SPD] 08
C [LUC] 10 
C [DEF] 12
E [RES] 05
Weapon Level (S): Magic (C)
Birthday: 11/13
Death Quote:
Character Bio:
"A Plegian dark mage with a fetish for bloodshed and an indelible grin.
While disarmingly optimistic, he shows a gruesome lack of mercy while on the
battlefield. The one with the lowest heart rate."

Opinion: If the above description didn't describe this creepy character
enough, his support conversations will say enough. Though, he's so creepy it's
charming, with his lovely jokes and all.

[LUCI]

Name: Lucina
Class: Lv 10 Lord -> Great Lord
When/How: Automatic; Chapter 13 End
Other Classes:
-Note: While a Generation II Unit, Put here since it's more like 1 1/2...
       Will inherit Mother's Class-possibilities in addition to below.
-Note: This Profile is in both Gen I and II's lists
 -Cavalier -> Paladin / Great Knight
 -Archer -> Sniper / Bow Knight
Support: (Can still support/marry My Unit/Avatar (if male))
 -Mother  A  (Depends on Chrom's partner)
 -Sibling A  (Depends on Chrom's partner)
 -Chrom   A
 -Kjelle  A
 -Tiki    A
 -Cynthia A
*-Owain   S
*-Inigo   S
*-Brady   S
*-Yarne   S
*-Laurent S
*-Gerome  S
*-Morgan  S (If Male and not Brother)
Generation: I/II (Marriable with Kids, Yet...)
Children: 
Can be a Parent to Morgan (If My Unit is Male)
Parent: Chrom
Possible Mothers: S Supports with Chrom
Base Stats:
C [HP]  12
D [STR] 05
E [MAG] 01
C [SKL] 08
C [SPD] 04
A [LUC] 13
D [DEF] 03
D [RES] 03
Weapon Level (S): Sword (C)
Birthday: 4/20
Death Quote:
Character Bio:
"Chrom's future daugher, a kind and just princess who made it her duty to
save the world. She loves her fatehr and would do anything to keep him safe.
The least likely to get a joke."

Opinion: She was probably my overall most successful unit, with the best 
performence overall. MyUnit had married Krom, and so she had inherited
every avaliable Female class, and so could acquire any skill of those classes
if changed and trained to the required levels.

Considering she had already started with Aether among other things, as well
as the ability to support my other most often used units (i.e. MyUnit, Krom,
Wood, Mark (who was a sibling), etc, and then paired with the fact she also
gets an infinite weapon all came down to her being an incredible unit during
my playthrough! I settled on Master Lord in the end as I liked the model
best, and the well rounded stats, over the other classes she could be.

I also like her design a lot! Nothing skimpy and fanservicey here!

In terms of personality, she's quite the loyal one, with a strong exterior and
a softer interior. Some with a degree of understanding of Japanese (and even
those without) may get tired of her saying Otou-sama ??? (My Lord-father),
a lot, or Okaa-sama ??? (My Lord-Mother) a lot, but I forgave her for it
when you understand the circumstance of where she's coming from (that is, a
world where everyone's parents are dead).

Besides, she was my daughter in the playthrough! I have a soft spot for her
by default this way! Hehe.

[SAYR]

Name: Say'ri / Sairi
Class: Lv 1 Swordmaster
When/How: Chapter 15, an NPC (X 21, Y 01), speak with Krom!
Other Classes:
 -Myrmidon -> Swordmaster / Assassin
 -Pegasus Knight -> Falcon Knight / Dark Flier
 -Wyvern Rider -> Wyvern Lord / Griffon Rider
Support:
 -Tiki A
Generation: I
Children: None
Base Stats:
C [HP]  39
D [STR] 17
E [MAG] 07
C [SKL] 23
C [SPD] 26
C [LUC] 20
D [DEF] 12
D [RES] 10
Weapon Level (S): Sword (B)
Birthday: 1/11
Death Quote:
Character Bio:
"The upright and dignified princess of the Chon'sin dynasty. Her old-fashioned
speech and manners set her apart from the Ylisseans. She loves her brother
Yen'fay fiercely. The most talented skin diver."

Opinion: She is one of the last few characters you get in the game, especially
if you do all the child sidequests before going to meet her, which is
possible and highly likely. If you did so, you likely also have units that
are already better than her in everyway. She is a fairly well rounded unit
though if you bother to train her.

Her personality is pretty fair, and design that of which the female
swordmaster character model is based off in this game.

[TIKI]

Name: Tiki
Class: Manakete -> None
When/How: Automatic; Sidequest 17's End
Other Classes:
 -Wyvern Rider -> Wyvern Lord / Griffon Rider
 -Mage -> Sage / Dark Knight
Support:
 -Lucina A
 -Anna   A
 -Say'ri A
 -Nah Nn A
Generation: I
Children: None
Base Stats:
A [HP]  39 
C [STR] 18
C [MAG] 10
D [SKL] 14
D [SPD] 16
A [LUC] 18
C [DEF] 15
C [RES] 12
Weapon Level (S): None
Birthday: 2/28
Death Quote: "I won't have to be alone...anymore..."
Character Bio:
"The Voice of the divine dragon. While mature, she also has a child-like
side. Being a dragonkin, she has lived since days of yore and was friends
with the Hero-King, Marth. The most likely to sleep in."

Opinion: A cameo from the older games, just a little more grown up. She comes
a little latish in the game, but if you like to grind in skirmishes to bring
people up to speed, she will probably work nicely! But at this point I imagine
you would already have a select group of powerful units that may end up
benching Tiki anyway. It all just comes down to how you play! She starts off
with the Dragonstone+ though, which boosts her stats incredibly while she
uses it.

Her HP and Luck will go up almost guaranteed, the rest of her stats often
follow for overall good level ups.

Though her story presence is off and on, she's still able to die and remain
dead for the epilogue.

I reclassed her into a Wyvern Rider when she maxed out her Manakete level,
and she did okay there too, but not as good as my already existing flying
units. So it comes down to your preference and patience, really! When she
upgraded into a Wyvern Lord from there, she did extremely well; again, it
depends how much you grind/would use her in late game.

Due to design, she's really popular here (in Japan) as you can imagine! She
has quite a bit of fan art of her as well that you can easily find on places
like pixiv! Personality wise, despite the exterior can still be a little
childish. The supports with the female MyUnit is pretty silly.

[BASI]

Name: Basilio
Class: Warrior
When/How: Automatic; Chapter 23; After defeating Fauder (X 16, Y 06)
Other Classes:
 -Barbarian -> Berserker / Warrior
 -Knight -> General / Great Knight
 -Fighter -> Warrior / Hero
Support:
 -Flavia A
Generation: I
Children: None
Base Stats:
B [HP]  61
C [STR] 30
E [MAG] 03
C [SKL] 25
D [SPD] 21
C [LUC] 18
C [DEF] 20
E [RES] 08
Weapon Level (S): Axe (A) Bow (B)
Birthday: 8/13
Death Quote:
Character Bio:
"The West-Khan of Regna Ferox. His rival, Flavia, calls him "oaf" due to his
attitude, but he is actually quite quick witted. He exhibits a fatherly side
around Chrom's group. The guy with the biggest reactions."

Opinion: His story presence is great, but by the time you get him as a
playable character, the average party and equivalent level of Warrior may
be doing much better than him. He has good HP and attack going for him,
but his speed and defense start to lag behind what others you may have.

You get him on the third last chapter of the game, so storywise he may not
be too useful, but if messing around with skirmishes and such before the
last level, you may find some use!

Personally, I think his funky clothing is awesome, and seems to have set the
standard for the warrior model! He also has a lovely laugh.

[FLAV]

Name: Flavia
Class: Lv 10 Hero
When/How: Automatic; Chapter 23; After defeating Fauder (X 17, Y 05)
Other Classes:
 -Mercenary -> Hero / Bow Knight
 -Thief -> Assassin / Trickster
 -Knight -> General / Great Knight
Support:
 -Basilio A
Generation: I
Children: None
Base Stats:
C [HP]  48
D [STR] 25
E [MAG] 05
C [SKL] 28
C [SPD] 26
B [LUC] 21
D [DEF] 23
D [RES] 11
Weapon Level (S): Sword (A) Axe (B)
Birthday: 10/28
Death Quote:
Character Bio:
"The East-Khan and current ruler of Regna Ferox. She has a swagger about her
and dislikes formalities, but nonetheless looks after her own. Basilio is her
rival and best friend. The first to push for push-ups."

Opinion: I love the Hero class! Especially when a female hero pops around now
and then. Unfortunately she falls behind a bit compared to other Heroes/units
you may have by Chapter 23. At Level 10 as a Hero one's average stats would
be better.

Her design is okay I think! Certainly unique for a Fire Emblem game! I haven't
heard much about her from my friends who play and love this game, and have not
seen much work of her online, so I assume she may not be as popular here.
Perhaps if/when the game is released overseas?

-------------------------------------------------------------------------------
Generation II

-Note: Section still in progress.
-Note: MyUnit can still form relationships with everyone in this generation,
       but relationships will only produce Morgan.
-Note: All Generation II units will have A supports with their mother, and
       A supports with whoever their father is. As such, all possible
       fathers are not listed at the moment.
-Note: Alternate classes (the ones that they don't start off as) are inherited
       from the parent's alternate classes. MyUnit's children will have all
       classes avaliable to that gender unlocked. For now, the sections do
       not contain all possible classes from all fathers. Check father's
       class options to determine what the child will have in addition of
       what they inherit from their mother (already shown).
-Note: Skills are passed down from parents
-Note: Base stats and growths and such vary greatly pending on parents!
-Note: Sidequests unlock the moment an S rank is reached with the parents,
       and if the story is after Chapter 13.
-Note: Children can usually be recruited by their Mothers or Krom, but
       exceptions are noted, such as Nah.
-Note: Morgan, Lucina have varying supports; For Example: If you are Lucina's
       parent, there will be a separate branch of supports than if you were
       not. Mark likewise, if related to a character, will have a different
       branch of supports. If Chrom marries another female aside from MyUnit,
       that child will be related to Lucina, etc.
-Note: Generation II can marry (with no children with the exception of
       (MyUnit/Avatar), but cannot marry with those who may be siblings (such
       as if Chrom marries Olivia, then Inigo cannot be with Lucina).

[LUCI]

Name: Lucina
Class: Lv 10 Lord -> Great Lord
When/How: Automatic; Chapter 13 End
Other Classes:
-Note: While a Generation II Unit, Put here since it's more like 1 1/2...
       Will inherit Mother's Class-possibilities in addition to below.
-Note: This Profile is in both Gen I and II's lists
 -Cavalier -> Paladin / Great Knight
 -Archer -> Sniper / Bow Knight
Support: (Can still support/marry My Unit/Avatar (if male))
 -Mother  A  (Depends on Chrom's partner)
 -Sibling A  (Depends on Chrom's partner)
 -Chrom   A
 -Kjelle  A
 -Tiki    A
 -Cynthia A
*-Owain   S
*-Inigo   S
*-Brady   S
*-Yarne   S
*-Laurent S
*-Gerome  S
*-Morgan  S (If Male and not Brother)
Generation: I/II (Marriable with Kids, Yet...)
Children: 
Can be a Parent to Morgan (If My Unit is Male)
Parent: Chrom
Possible Mothers: S Supports with Chrom
Base Stats:
C [HP]  12
D [STR] 05
E [MAG] 01
C [SKL] 08
C [SPD] 04
A [LUC] 13
D [DEF] 03
D [RES] 03
Weapon Level (S): Sword (C)
Birthday: 4/20
Death Quote:
Character Bio:
"Chrom's future daugher, a kind and just princess who made it her duty to
save the world. She loves her fatehr and would do anything to keep him safe.
The least likely to get a joke."

Opinion: She was probably my overall most successful unit, with the best 
performence overall. MyUnit had married Krom, and so she had inherited
every avaliable Female class, and so could acquire any skill of those classes
if changed and trained to the required levels.

Considering she had already started with Aether among other things, as well
as the ability to support my other most often used units (i.e. MyUnit, Krom,
Wood, Mark (who was a sibling), etc, and then paired with the fact she also
gets an infinite weapon all came down to her being an incredible unit during
my playthrough! I settled on Master Lord in the end as I liked the model
best, and the well rounded stats, over the other classes she could be.

I also like her design a lot! Nothing skimpy and fanservicey here!

In terms of personality, she's quite the loyal one, with a strong exterior and
a softer interior. Some with a degree of understanding of Japanese (and even
those without) may get tired of her saying Otou-sama ??? (My Lord-father),
a lot, or Okaa-sama ??? (My Lord-Mother) a lot, but I forgave her for it
when you understand the circumstance of where she's coming from (that is, a
world where everyone's parents are dead).

Besides, she was my daughter in the playthrough! I have a soft spot for her
by default this way! Hehe.

[OWAI]

Name: Owain / Wood
Class: Lv 10 Myrmidon -> Swordmaster / Assassin
When/How:
 -S Support Lissa with anyone compatible, completed Chapter 13
 -Sidequest Chapter 5, NPC (X 11, Y 10), Talk with either Krom or Liz
Other Classes:
-Barbarian -> Berserker / Warrior
-Priest -> Battle Monk / Sage
Support:
 -Inigo A
 -Morgan (Male)   A
 -Morgan (Female) S (If unrelated)
 -Brady           A
 -Lucina          S
 -Kjelle          S
 -Cynthia         S
 -Severa          S
 -Noire           S
 -Nah             S
Generation: II
Mother: Lissa
Possible Fathers: TBA
Base Stats:
C [HP]  10 
C [STR] 04 ? 
D [MAG] 04 ??
C [SKL] 05 ?
D [SPD] 06 ??
C [LUC] 09 ??
D [DEF] 06 ??
D [RES] 05 ??
Weapon Level (S): Sword (C)
Birthday: 7/15
Death Quote:
Character Bio:
"Lissa's future son. His elaborate theatrics suggest a need to stand out, as
do the absurd names he bestows upon his weapons and his "special moves." The
most apt to shout "Level up!"

Opinion: Wood worked out really well for me! His father was Ronku the first
time around, and so he had a few nice options avaliable to him. He eventually
replaced Ronku on my team despite coming in relatively later in the game.

(Though Ronku was a pretty class limiting-idea in retrospect, so if you want
variety, try somebody else with a completely different class set!)

His supports were interesting as is his overall character, it's curious how
he can marry Lucina when they are cousins by default, but I guess only
immediate relation (siblings/parents) matter! 

His yelling of previous game names is also endearing. Radiant Dawn! Sacred
Stones! Binding Blade!

[INIG]

Name: Inigo / Azure
Class: Lv 10 Mercenary -> Hero / Bow Knight
When/How:
-S Support Olivia with anyone compatible, complete Chapter 13
-Sidquest Chapter 6, NPC (X 22, Y 17), Talk with Krom or Olivia
Other Classes:
 -Barbarian -> Berserker / Warrior
 -Myrmidon -> Swordmaster / Assassin
Support:
 -Gerome          A
 -Owain           A
 -Brady           A
 -Lucina          S (If unrelated)
 -Kjelle          S
 -Cynthia         S
 -Severa          S
 -Noire           S
 -Nah             S
 -Morgan (Female) S (If unrelated)
Generation: II
Mother: Olivia
Possible Fathers: TBA
Base Stats:
C [HP]  11
D [STR] 05
E [MAG] 02
D [SKL] 04
C [SPD] 09
B [LUC] 12
D [DEF] 04
E [RES] 04 
Weapon Level (S): Sword (C)
Birthday: 8/7
Death Quote:
Character Bio:
"Olivia's future son. A friendly young man with an insatiable love for
women. However, the ladies see his flirting as shallow and seldom bite. He
secretly wants to be a dancer. The biggest night owl."

Opinion: Inigo has the potential to be the Hero class, which already made
me like him! The problem was though the Heroes I had by the time I got him
were already doing really well as they were, and so Azure got benched pretty
early for me.

His personality is quite flowery indeed!

[BRAD]

Name: Brady
Class: Lv 10 Priest -> Battle Monk / Sage
When/How:
 -S Support Maribelle with anyone compatible, complete Chapter 13
 -Sidequest Chapter 7, NPC (X 11, Y 12), Talk with Chrom or Maribelle
Other Classes:
 -Cavalier -> Paladin / Great Knight
 -Mage -> Sage / Dark Knight
Support:
 -Yarne           A
 -Inigo           A
 -Owain           A
 -Lucina          S (If unrelated)
 -Kjelle          S
 -Cynthia         S
 -Severa          S
 -Noire           S
 -Nah             S
 -Morgan (Female) S (If unrelated)
Generation: II
Mother: Maribelle
Possible Fathers: TBA
Base Stats:
B [HP]  09
D [STR] 06
C [MAG] 05
D [SKL] 03
D [SPD] 02
B [LUC] 10
D [DEF] 07
D [RES] 04
Weapon Level (S): Staff (D)
Birthday: 2/22
Death Quote: "Ha... in the end... I'm just baggage... No help... to anyone..."
Character Bio:
"Maribelle's future son. While he looks terrifying, he is more likely to burst
into tears than bust out a weapon. The scar on his face is from a stray violin
string. The most likely to incur friendly fire."

Opinion: TBA

[KJEL]

Name: Kjelle / Degel
Class: Lv 10 Knight -> General / Great Knight
When/How:
 -S Support Sully with anyone compatible, complete Chapter 13
 -Sidequest Chapter 8, NPC (X 12, Y 03), Talk with Krom or Soiree
Other Classes:
 -Myrmidon -> Swordmaster / Assassin
 -Cavalier -> Paladin / Great Knight
 -Wyvern Rider -> Wyvern Lord / Griffon Rider
Support:
 -Lucina        A
 -Severa        A
 -Gerome        S
 -Owain         S
 -Inigo         S
 -Brady         S
 -Yarne         S
 -Laurent       S
 -Morgan (Male) S
Generation: II
Mother: ??? (Soware) Soiree
Possible Father: TBA
Base Stats:
C [HP]  10 
D [STR] 06
D [MAG] 02
C [SKL] 06
C [SPD] 05
B [LUC] 11
C [DEF] 03
E [RES] 03
Weapon Level (S): Lance (C)
Birthday: 9/29
Death Quote:
Character Bio:
"Sully's future daughter, a model of chivalry. She believes the strong must
protect the weak and loves to better herself through sport, but is reckless
about who she challenges. The most attached to her armor."
Opinion: TBA

[CYNT]

Name: Cynthia
Class: Lv 10 Pegasus Knight ->  Falcon Knight / Dark Flier
When/How:
 -S Support Sumia with anyone compatible, complete Chapter 14
 -Sidequest Chapter 9, Enemy (X 03, Y 14), Talk with Krom or Sumia
Other Classes:
-Knight -> General / Great Knight
-Cleric -> Battle Cleric / Sage
Support:
 -Nah           A
 -Severa        A
 -Lucina        A
 -Gerome        S
 -Owain         S
 -Inigo         S
 -Brady         S
 -Yarne         S
 -Laurent       S
 -Morgan (Male) S
Generation: II
Mother: Sumia
Possible Father: TBA
Base Stats:
C [HP]  07
D [STR] 05
E [MAG] 02
D [SKL] 04
C [SPD] 10
A [LUC] 17
D [DEF] 06
D [RES] 06
Weapon Level (S): Lance (C)
Birthday: 5/14
Death Quote:
Character Bio:
"Sumia's future daughter. A veritable force of nature when it comes to
enthusiasm. She longs to be a hero (the epic kind) but, like her mother,
slips up more often than not. The most baffling sleep talker."
Opinion: TBA

[SEVE]

Name: Severa / Selena
Class: Lv 10 Mercenary -> Hero / Bow Knight
When/How:
 -S Support Tiamo with anyone compatible, complete Chapter 14
 -Sidequest Chapter 10, NPC (X 17, Y 24), needs to talk to ????
  (Horanto), Enemy (X 21, Y 04) before she will join, protect her
Other Classes:
 -Pegasus Knight -> Falcon Knight / Dark Flier
 -Dark Mage -> Sorcerer / Dark Knight
Support:
 -Kjelle        A
 -Cynthia       A
 -Noire         A
 -Gerome        S
 -Owain         S
 -Inigo         S
 -Brady         S
 -Yarne         S
 -Laurent       S
 -Morgan (Male) S
Generation: II
Mother: Cordelia
Possible Father: TBA
Base Stats:
C [HP]  08
C [STR] 06
E [MAG] 01
C [SKL] 07
D [SPD] 06
D [LUC] 06
C [DEF] 06
D [RES] 05
Weapon Level (S): Sword (C)
Birthday: 1/21
Death Quote: "I couldn't do it, Mother... I'm sorry..."
Character Bio:
"Cordelia's future daughter. Growing up in the shadow of her mother has given
her an inferiority complex and an attitude to match. She likes using words to
get her way. The most wasteful shopper."

Opinion: As a unit she worked really nicely for me! Her default class swapping
options regardless of the father enable you to get quite the nice skill set.

I ulitimately left her as an Assassin, but made sure she got some of the 
useful skills from the other classes. She worked nicely as an Assassin, with 
the high skill stat, and when you have Lethality with Galeforce (which she 
can either inherit or learn on her own), she becomes incredibly useful.

Pending on the father, you can compound onto that skill set to make quite the
able Hero or whatever class you choose.

Personality wise she may not be the nicest to talk to, but I believe the
"tsundere"-ish character is appealing to many the game is geared toward!
I would already question her odd choice of clothing, but we'll leave it at
that!

[GERO]

Name: Gerome / Jerome
Class: Lv 10 Wyvern Rider -> Wyvern Lord / Griffon Rider
When/How:
 -S Support Serge with anyone compatible, complete Chapter 14
 -Sidequest Chapter 11, NPC (X 19, Y 26), Talk with Krom or Serge
Other Classes:
-Fighter -> Warrior / Hero
-Priest -> Battle Monk / Sage
Support:
 -Laurent         A
 -Inigo           A
 -Lucina          S (If unrelated)
 -Kjelle          S
 -Cynthia         S
 -Severa          S
 -Noire           S
 -Nah             S
 -Morgan (Female) S (If unrelated)
Generation: II
Mother: Cherche
Possible Father: TBA
Base Stats:
B [HP]  13
C [STR] 08
E [MAG] 00
C [SKL] 04
C [SPD] 08
D [LUC] 05
C [DEF] 05
E [RES] 01
Weapon Level (S): Axe (C)
Birthday: 9/1
Death Quote:
Character Bio:
"Cherche's future son. He has concerns about meddling with the past and wears
a mask to minimize interactions--but like the other children, he wants his
parents back. The last to fall asleep at night."

Opinion: His mask makes any class he is intimidating! He is an insanely
popular unit/character (here), though I have yet to use him to any sort of
full potential. More to come.

[MORG] (Male/Female [Opposite Gender of MyUnit]

Name: Morgan / Mark
Class: Lv 10 - Tactician
When/How:
 -S Support MyUnit with anyone compatible, complete Chapter 13
 -Sidequest Chapter 12, (X 11, Y 16), Talk with Chrom or MyUnit
Other Classes:
 -Any (Gender pending) (Due to always being related to MyUnit)
 -Note: Cannot be special classes (like Manakete, Taguel, Dancer)
Support: (Female)
-Note: S support assumes Morgan is not related to her partner.
 -Noire         A
 -Nah           A
 -Gerome        S
 -Owain         S
 -Inigo         S
 -Brady         S
 -Yarne         S
 -Laurent       S
Support: (Male)
-Note: S support assumes Morgan is not related to his partner.
 -Owain           A
 -Yarne           A
 -Lucina          S
 -Kjelle          S
 -Cynthia         S
 -Severa          S
 -Noire           S
 -Nah             S
Generation: II/III?
Possible Mother: *Mark (F) - Any Female*
                 *Mark (M) - MyUnit*
Possible Father: *Mark (F) - MyUnit*
                 *Mark (M) - Any Male*
Base Stats:
D [HP]  09
D [STR] 06
C [MAG] 08
C [SKL] 07
C [SPD] 06
C [LUC] 07
D [DEF] 03
D [RES] 07
Weapon Level (S): Varies (pending on class)
Birthday: 5/5
Death Quote:
Character Bio:
"MyUnit's future son/daughter. An upbeat boy/girl who remembers little about
the future--not even which future he/she came from. He/she wants to be a
tactician like his/her mother/father. The most shamelessly self driven."

Opinion: One of the most useful units! Considering no matter what they will
be able to be any class thanks to one of the parents always being MyUnit.

Mark was great at boosting other weaker characters by Doubling with them
to enable them to level up and come up to speed with the rest of the team
when recruited late in the game. 

His/her birthday is on Children's Day! That makes sense, right?

A little on the bland side as a character an in design, I suppose, being the
opposite gender though, paired with MyUnit, gives you access to all gender
exclusive classes if both are utlized (though with the exception of the
special classes, of course). I am not sure if personality varies between
the two genders yet (I've only had the male Mark so far, will update when
the female one comes around!).

[YARN]

Name: Yarne / Chambray
Class: Lv 10 Taguel -> None
When/How:
 -S Support Panne with anyone compatible, complete Chapter 13
 -Sidequest Chapter 13, NPC/Enemy (X 12, Y 14), Talk with Chrom or Panne
  -Note: NPC/Enemy is determined by which sides you choose; if you choose
   neither, then enemy. If ??? (Jiraru), then NPC
Other Classes:
-Barbarian -> Berserker / Warrior
-Thief -> Assassin / Trickster
Support:
 -Brady           A
 -Morgan (Male)   A
 -Laurent         A
 -Lucina          S
 -Kjelle          S
 -Cynthia         S
 -Severa          S
 -Noire           S
 -Nah             S
 -Morgan (Female) S (If unrelated)
Generation: II
Mother: Panne
Possible Father: TBA
Base Stats:
A [HP]  16
C [STR] 09
E [MAG] 01
C [SKL] 04
C [SPD] 04
B [LUC] 13
C [DEF] 06
E [RES] 01
Weapon Level (S): None
Birthday: 3/14
Death Quote:
Character Bio:
"Panne's future son. Terrified that his race (i.e., himself) will go extinct,
he has become a colossal coward--but he might put himself out on a limb for a
comrade's sake. The loudest talker."

Opinion: TBA

[LAUR]

Name: Laurent / Loran
Class: Lv 10 Mage -> Sage / Dark Knight
When/How:
 -S Support Miriel with anyone compatible, complete Chapter 13
 -Sidequest Chapter 14, Enter the Village (X 05, Y 18) with Chrom or Miriel
Other Classes:
-Barbarian -> Berserker / Warrior
-Dark Mage -> Sorcerer / Dark Knight
Support:
 -Gerome          A
 -Morgan (Male)   A
 -Yarne           A
 -Lucina          S
 -Kjelle          S
 -Cynthia         S
 -Severa          S
 -Noire           S
 -Nah             S
 -Morgan (Female) S (If unrelated)
Generation: II
Mother: Miriel
Possible Father: TBA
Base Stats:
C [HP]  10
E [STR] 03
C [MAG] 07
C [SKL] 07
D [SPD] 04
C [LUC] 11
D [DEF] 04
D [RES] 03
Weapon Level (S): Magic (C)
Birthday: 4/25
Character Bio:
"Miriel's future son. A sharp but overserious wunderkind. Folks take advantage
of his wisdom and empathy, but his attention to detail makes him a natural
problem solver. The one with the worst lens glare."

Opinion: TBA

[NOIR]

Name: Noire
Class: Lv 10 Archer -> Sniper / Bow Knight
When/How:
 -S Support Tharja with anyone compatible, complete Chapter 13
 -Sidequest Chapter 15, NPC (X 20, Y 07), Joins on Turn 2
Other Classes:
-Knight -> General / Great Knight
-Dark Mage -> Sorcerer / Dark Knight
Support:
 -Severa          A
 -Morgan (Female) A
 -Gerome          S
 -Owain           S
 -Inigo           S
 -Brady           S
 -Yarne           S
 -Laurent         S
 -Morgan (Male)   S
Generation: II
Mother: Tharja
Possible Father: TBA
Base Stats:
D [HP]  08
C [STR] 05
C [MAG] 03
D [SKL] 04
C [SPD] 07
C [LUC] 10
D [DEF] 04
C [RES] 06
Weapon Level (S): Bow (D)
Birthday: 10/7
Death Quote:
Character Bio:
"Tharja's future daughter. Repeated doses of her mother's hexes turned her
into an extreme coward and pessimist --but beware her terrifying alter ego
when pushed too far. The first to flee when danger hits."
Opinion: TBA

[NAHH]

Name: Nah / Nn
Class: Lv 10 Manakete -> None
When/How:
 -S Support Nowi with anyone compatible, complete Chapter 13
 -Sidequest Chapter 16, NPC (X 24, Y 24) Talk with Nowi (only)
Other Classes:
-Wyvern Rider -> Wyvern Lord / Griffon Rider
-Mage -> Sage / Dark Knight
Support:
 -Morgan (Female) A
 -Tiki            A
 -Cynthia         A
 -Gerome          S
 -Owain           S
 -Inigo           S
 -Brady           S
 -Yarne           S
 -Laurent         S
 -Morgan (Male)   S
Generation: II
Mother: Nowi
Possible Father: TBA
Base Stats:
A [HP]  05
D [STR] 03
D [MAG] 03
C [SKL] 05
D [SPD] 06
A [LUC] 08
C [DEF] 03
C [RES] 03
Weapon Level (S): None
Birthday: 3/29
Death Quote:
Character Bio:
"Nowi's future daughter. Unlike her mother, she is remarkably grown up and
keeps her feelings in check--especially about her weird name. She has a knack
for reading people. The one with the nicest teeth."
Opinion: TBA

------------------------------------------------------------------------------
-Special/DLC Characters-
 -Note: These characters only support My Unit.
 -Note: These characters are unlocked via spotpass content, with chapters/
        ways to unlock them only after that content is received.
 -Note: They can still marry MyUnit and produce Morgan/Mark.

[GANG]

Name: Gangrel
Class:  Lv 15 Trickster
When/How: SpotPass Content; Sidequest 18; Enemy (X 11, Y 14); Talk with Chrom 
          3 Times!
Other Classes:
 -Thief -> Assassin / Trickster
 -Barbarian -> Berserker / Warrior
 -Dark Mage -> Sorcerer / Dark Knight
Support: None (Other than MyUnit)
Generation: I
Children: None (Other than Morgan/Mark)
Base Stats:
C [HP]  49 
C [STR] 21
D [MAG] 20
C [SKL] 29
C [SPD] 33
D [LUC] 15
D [DEF] 18
D [RES] 17
Weapon Level (S): Sword (B) Staff (C)
Birthday: 3/16
Death Quote:
Character Bio:
"The wild and ruthless former king of Plegia. He once took sick pleasure in
hurting others, but his own life was not easy, and he has shown signs of
reform since joining Chrom. The most hopeless acrophobe."
Opinion: TBA

[VLHT]

Name: Walhart / Vaalhart
Class: Lv 30 Overlord
When/How: SpotPass Content; Sidequest 19; Enemy; Fight with Krom, Defeat, End
          of Level
Other Classes:
 -Knight -> General / Great Knight
 -Wyvern Rider -> Wyvern Lord / Griffon Rider
Support: None (Other than MyUnit)
Generation: I
Children: None (Other than Morgan/Mark)
Base Stats:
A [HP]  71 
B [STR] 39
E [MAG] 15
D [SKL] 33
D [SPD] 32
C [LUC] 30
C [DEF] 35
D [RES] 19
Weapon Level (S): Sword (A), Lance (A), Axe (A)
Birthday: 9/14
Opinion: TBA

[EMRN]

Name: Emmeryn / Emerina
Class: Lv 10 Sage
When/How: SpotPass
Other Classes:
 -Cleric -> Battle Cleric / Sage
 -Cavalier -> Paladin / Great Knight
 -Archer -> Sniper / Bow Knight
Support: None (Other than MyUnit)
Generation: I
Children: None (Other than Morgan/Mark)
Base Stats:
C [HP]  42 
E [STR] 05
B [MAG] 26
C [SKL] 23
C [SPD] 25
A [LUC] 13
D [DEF] 12
D [RES] 20
Weapon Level (S): Tomes (C) Staff (A)
Birthday: 12/23
Opinion: TBA

[RNHA]

Name: Yen'fay / Renha
Class: Lv 20 Swordmaster
When/How: SpotPass
Other Classes:
 -?? Myrmidon -> ??????? Swordmaster / ???? Assassin
 -????? Archer -> ????? Sniper / ????? Bow Knight
 -??????? Dracoknight -> ???????? Dragonmaster
                          ???????? Griffon Knight
Support: None
Generation: I
Children: None
Base Stats:
B [HP]  60 
C [STR] 30 ? 
E [MAG] 05 ??
C [SKL] 39 ?
C [SPD] 40 ??
B [LUC] 28 ??
D [DEF] 21 ??
E [RES] 18 ??
Weapon Level (S): Sword (A)
Birthday: 7/23
Opinion: TBA

[INBS]
Name: Aversa / Inverse
Class: Lv 20 ??????? Dark Pegasus
When/How: SpotPass
Other Classes:
 -??????? Pegasus Knight -> ???????? Falcon Knight
                             ??????? Dark Pegasus
 -??????? Dracoknight -> ???????? Dragonmaster
                          ???????? Griffon Knight
 -?????? Dark Mage -> ????? Sorcerer / ?????? Dark Knight
Support: None
Generation: I
Children: None
Base Stats:
C [HP]  55 
D [STR] 24 ? 
C [MAG] 31 ??
D [SKL] 29 ?
C [SPD] 32 ??
B [LUC] 26 ??
D [DEF] 21 ??
D [RES] 28 ??
Weapon Level (S): X
Birthday: 5/27
Opinion: TBA

-------------------------------------------------------------------------------
-Section still in Progress-
------------------------------------------------------------------------------

-Paid DLC: (Cannot be supported, No Birthdays) - Section still in progress.

==============================================================================
CLASSES                                                                 [CLAS]
==============================================================================

All the classes in the game, and which characters can be/are will be listed
here!

Quick search to get details on the classes!

[LORD] Lord 
[MSLD] Great Lord
[STRT] Tactician
[GMAS] Grandmaster
[CAVA] Cavalier
[PALA] Paladin
[GTKT] Great Knight
[KNGT] Knight
[GNRL] General
[MYMI] Myrmidon
[SDMA] Swordmaster
[ASAS] Assassin
[MERC] Mercenary
[HERO] Hero
[BWKT] Bow Knight
[FGHT] Fighter
[WARR] Warrior
[BARB] Barbarian
[BRSK] Berserker
[ARCH] Archer
[SNIP] Sniper
[THIF] Thief
[TRIX] Trickster
[PGKT] Pegasus Knight
[FNKT] Falcon Knight
[DKPG] Dark Flier
[DCKT] Wyvern Knight
[DCST] Wyvern Lord
[GFKT] Griffon Rider
[MAGE] Mage
[SAGE] Sage
[DKKT] Dark Knight
[DKMG] Dark Mage
[SRCE] Sorceror
[PRST] Priest
[BLMO] Battle Monk
[CLRC] Cleric
[BLSS] Battle Cleric
[TRBR] Troubadour
[VALK] Valkyrie

Special:

[VLGE] Villager
[DNCE] Dancer
[TAGU] Taguel
[MANA] Manakete
[OVER] Overlord

DLC Only:

[STAR] Star Lord
[MWAR] Magic Fighter

Quick Class Overview/Promotion: (Japanese characters provided):
 -Note: Slash (/) indicates multiple ability to level up.
 -Note: If the same class appeared in previous games, their translation is
        given that localized name! If not, it is a direct translation (and
        built to correspond to Serenesforest, rather than what I would
        translate it as).
 -Note: Male Only Classes: (All promotions that come with the below as well)
        -Fighter
        -Barbarian
        -Priest
        -Villager
 -Note: Female Only Classes: (All promotions that come with the below as well)
        -Pegasus Knight
        -Cleric
        -Troubadour
        -Dancer

Quick Class Trees:

Lord -> Great Lord
Strategist -> Grandmaster
Cavalier -> Paladin / Great Knight
Knight -> General / Great Knight
Myrmidon -> Swordmaster / Assassin
Mercenary -> Hero / Bow Knight
Fighter -> Warrior /  Hero
Barbarian ->  Berserker / Warrior
Archer -> Sniper / Bow Knight
Thief -> Assassin / Trickster
Pegasus Knight -> Falcon Knight / Dark Flier
Wyvern Rider -> Wyvern Lord / Griffon Rider
Mage -> Sage / Dark Knight
Dark Mage -> Sorcerer / Dark Knight
Priest -> Battle Monk / Sage
Cleric -> Battle Cleric / Sage
Troubadour -> Valkyrie / Battle Cleric
Villager -> None
Dancer -> None
Taguel -> None
Manakete -> None

DLC Only:
Star Lord
Magic Fighter

Enemy Only: (In Progress)

Soldier
Revenant
Entombed
Overlord

------------------------------------------------------------------------------

Class Breakdown:

For the way Classes will be presented.

Class Name
Class Type I/II (Unpromoted/Promoted Respectively)
Promotes To/From (What class it promotes to or from)
Movement: X (Number of Movement) Type (Flying/Ground/etc)
Double Effects: (Effects when Doubled)
Natural Skills: (The Skills that the class learns)
Stats: Min.   Max. Growth Rates
  [HP]  XX     XX       X
  [STR] XX     XX       X          
  [MAG] XX     XX       X          
  [SKL] XX     XX       X         
  [SPD] XX     XX       X          
  [LUC] XX     XX       X          
  [DEF] XX     XX       X          
  [RES] XX     XX       X          
(If Male/Female Classes Differ, stats will be noted)
Weapons: (Which weapons this class can use)
Who: (Who starts as this class naturally)
Who can: (Who can become this class)
 -Note: Regarding children, as inheriting the class option is dependent on
        the parents, only those that have a class by default will be noted.
        For information on what they can become with a certain father, just
        see the potential classes their fathers can become).
 -Note: All the SpotPass characters can generally become any class with a
        few exceptions. They are not noted under what they can become, only
        under what they start as, and maybe not even that).
 -Note: MyUnit can become any class in their gender set (see above), and so
        will not be listed as "Can" in every section).
Class Opinion: If any opinon, it will be here

------------------------------------------------------------------------------

[LORD]

Class Name: Lord
Class Type: I
Promotes To: Great Lord
Movement: 5 ; Type: Normal
Double Effects: Speed + 3, Luck + 3
Natural Skills:
 -Lv 05: Dual Attack+
 -Lv 15: Charisma
Stats:  Min.   Max. Growth Rates
  [HP]  18/16 60/60      C
  [STR] 06/05 27/25      C          
  [MAG] 00/01 20/20      E          
  [SKL] 05/06 25/26      C         
  [SPD] 07/08 26/28      C          
  [LUC] 00/00 30/30      E          
  [DEF] 07/06 26/25      D          
  [RES] 00/01 25/25      D        
(Note: Left side of the "/": Male, Right side of the "/": Female)
Weapons: Sword
Who: 
-Chrom
-Lucina
Who can: None

Class Opinion: TBA

[MSLD]

Class Name: Great Lord
Class Type: II
Promotes from: Lord
Movement: 6 ; Type: Normal
Double Effects: Speed + 4, Luck + 4
Natural Skills: 
-Lv 05: Aether
-Lv 15: Rightful King
Stats:  Min.   Max. Growth Rates
  [HP]  23/20  80/80       C
  [STR] 10/08  43/40       C          
  [MAG] 00/01  30/30       E          
  [SKL] 07/09  40/42       C         
  [SPD] 09/11  40/44       C          
  [LUC] 00/00  45/45       E          
  [DEF] 10/08  42/40       D          
  [RES] 03/04  40/40       D          
(Note: Left side of the "/": Male, Right side of the "/": Female)
Weapons: Sword, Lance
Who: None
Who can:
-Chrom
-Lucina

Class Opinion: A great class to default upgrade to, especially with the well
rounded stats and exclusivity to just two characters! The skill Aether is
also really useful, both restoring HP and likely KOing the enemy. The fact
that Lucina and Krom also get an infinite weapon (A sword that doesn't
break) really helps this class out too for the both of them. I recommend
after you have given them whichever skills you want, you put them back to
this class.

There is no story limitation as there usually is with Lords in other games,
either! So you can upgrade Krom at any point if he is above Level 10 and
you have the right item.

If Lucina is MyUnit's child, then you can allocate even more of other class's
skills to this one!

[STRT]

Class Name: Tactician
Class Type: I
Promotes To: Grandmaster
Movement: 5; Type: Normal
Double Effects: Strength + 1, Magic + 1, Skill + 2, Speed + 2
Natural Skills:
-Lv 01: Veteran
-Lv 10: Solidarity
Stats: Min.   Max. Growth Rates
  [HP]  16     60       C
  [STR] 04     25       C          
  [MAG] 03     25       C          
  [SKL] 05     25       C         
  [SPD] 05     25       C          
  [LUC] 00     30       E          
  [DEF] 05     25       D          
  [RES] 03     25       D          
Weapons: Sword, Tomes
Who:
-Avatar / MyUnit
Who can:
-Morgan

Class Opinion: An incredibly well balanced class! It's also exclusive to
MyUnit, however, any others you meet via SpotPass or StreetPass also can be
any class and this as a default.

The Veteran skill is very useful too, in terms of giving you a lot
of experience!

[GMAS]

Class Name: Grandmaster
Class Type: II
Promotes From: Tactician
Movement: 6 ; Type: Normal
Double Effects: Strength + 2, Magic + 2, Skill + 2, Speed + 2
Natural Skills:
-Lv 05: Ignis
-Lv 15: Rally Spectrum
Stats: Min.   Max. Growth Rates
  [HP]  20     80       C
  [STR] 07     40       C          
  [MAG] 06     40       C          
  [SKL] 07     40       C         
  [SPD] 07     40       C          
  [LUC] 00     45       E          
  [DEF] 07     40       D          
  [RES] 05     40       D          
Weapons: Sword, Tomes
Who:
-None
Who can:
-Avatar / My Unit
-Morgan
Description: "A seasoned tactician upon whom victory hinges."

Class Opinion: Just like the Tactician before it, this class has great
balance when maxed! I believe the MyUnit upside/downside in stat will effect
the maximum slightly for some stats, but should generally be around the
same otherwise!

The skill Rally Cry is a very useful command function too, and so is worth
getting on your MyUnit before possibly changing for sure!

[CAVA]

Class Name: Cavalier
Class Type: I
Promotes To:
 -Paladin
 -Great Knight
Movement: 7 ; Type: Beast
Double Effects: Strength + 2, Skill + 1, Speed + 1, Defense + 2
Natural Skills:
 -Lv 01: Discipline
 -Lv 10: Outdoor Fighter
Stats: Min.   Max. Growth Rates
  [HP]  18     60       B
  [STR] 06     26       C          
  [MAG] 00     20       E          
  [SKL] 05     25       C         
  [SPD] 06     25       C          
  [LUC] 00     30       E          
  [DEF] 07     26       D          
  [RES] 00     26       D          
Weapons: Sword, Lance
Who:
 -Sully
 -Stahl
Who can:
 -Chrom
 -Frederick
 -Ricken
 -Lucina
 -Brady
 -Kjelle
 -Emmeryn

Class Opinion: TBA

[PALA]

Class Name: Paladin
Class Type: II
Promotes From: Cavalier
Movement: 8 ; Type: Beast
Double Effects: Strength + 2, Skill + 2, Speed + 2, Defense + 2
Natural Skills:
-Lv 05: Defender
-Lv 15: Aegis
Stats: Min.   Max. Growth Rates
  [HP]  25     80       B
  [STR] 09     42       C          
  [MAG] 01     30       E          
  [SKL] 07     40       C         
  [SPD] 08     40       C          
  [LUC] 00     45       E          
  [DEF] 10     42       D          
  [RES] 06     42       D          
Weapons: Sword, Lance
Who:
-None
Who can:
 -Sully
 -Stahl
 -Chrom
 -Frederick
 -Ricken
 -Lucina
 -Brady
 -Kjelle
 -Emmeryn

Class Opinion: Another well rounded unit only lacking in magic, but making
up for it by being quite the physically able unit!

[GTKT]

Class Name: Great Knight
Class Type II
Promotes From:
 -Cavalier
 -Knight
Movement: 7 ; Type: Armor
Double Effects: Strength + 3, Defense + 3, Movement + 1
Natural Skills:
-Lv 05: Luna
-Lv 15: Dual Guard+
Stats: Min.   Max. Growth Rates
  [HP]  26     80       A
  [STR] 11     48       B          
  [MAG] 00     20       E          
  [SKL] 06     34       C          
  [SPD] 05     37       C          
  [LUC] 00     45       E          
  [DEF] 14     48       C          
  [RES] 01     30       D          
Weapons: Sword, Lance, Axe
Who:
 -Frederick
Who can:
 -Kellam
 -Sully
 -Stahl
 -Chrom
 -Frederick
 -Ricken
 -Lucina
 -Brady
 -Kjelle
 -Emmeryn
 -Cynthia
 -Noire
 -Basilio
 -Flavia
 -Valhart

Class Opinion: TBA

[KNGT]

Class Name: Knight
Class Type: I
Promotes To:
-General
-Great Knight
Movement: 4 ; Type: Armor
Double Effects: Strength + 2, Defense + 4
Natural Skills:
-Lv 01: Defense +2
-Lv 10: Indoor Fighter
Stats: Min.   Max. Growth Rates
  [HP]  18     60       A
  [STR] 08     30       B          
  [MAG] 00     20       E          
  [SKL] 04     26       C          
  [SPD] 02     23       D          
  [LUC] 00     30       E          
  [DEF] 11     30       C          
  [RES] 00     22       D          
Weapons: Lance
Who:
 -Kellam
Who can:
 -Frederick
 -Tharja
 -Kjelle
 -Cynthia
 -Basilio
 -Flavia
 -Valhart

Class Opinion: TBA

[GNRL]

Class Name: General
Class Type: II
Promotes From: Knight
Movement: 5 ; Type: Armor
Double Effects: Strength + 3, Defense + 5
Natural Skills:
-Lv 05: Rally Defense
-Lv 15: Great Shield
Stats: Min.   Max. Growth Rates
  [HP]  28     80       A
  [STR] 12     50       B          
  [MAG] 00     30       E          
  [SKL] 07     41       C          
  [SPD] 04     35       D          
  [LUC] 00     45       E          
  [DEF] 15     50       C          
  [RES] 03     35       D          
Weapons: Lance, Axe
Who: None
Who can:
 -Frederick
 -Tharja
 -Kjelle
 -Cynthia
 -Basilio
 -Flavia
 -Valhart

Class Opinion: This class is perfect for just being a wall of defense! The
physical attack power and defense is top class, but the low movement and
especially low resistance and speed is what you have to be careful of! A
very reliable class otherwise.

[MYMI]

Class Name: Myrmidon
Class Type: I
Promotes To:
-Swordmaster
-Assassin
Movement: 5 ; Type: Normal
Double Effects: Speed + 4, Luck + 2
Natural Skills:
-Lv 01: Avoid +10
-Lv 10: Vantage
Stats: Min.   Max. Growth Rates
  [HP]  20     60       C
  [STR] 07     24       C 
  [MAG] 01     22       E       
  [SKL] 12     27       B          
  [SPD] 09     28       B          
  [LUC] 00     30       E    
  [DEF] 10     22       D          
  [RES] 03     24       D 
Weapons: Sword
Who:
 -Lon'qu
 -Owain
Who can:
 -Sully
 -Gaius
 -Gregor
 -Olivia
 -Say'ri
 -Inigo
 -Kjelle
 -Yen'fay

Class Opinion: A lot of characters can become Myrmidons, and the most useful
aspect (for me) is the fact they get the skill Vantage, and can go on to
become Assassins and Swordmasters, both excellent classes in their own
regards with more useful skills too! If changing to a Myrmidon or if you
have a Myrmidon, be sure to take advantage of the access to these skills!

[SDMA]

Class Name:  Swordmaster
Class Type: II
Promotes From: Myrmidon
Movement: 6 ; Type: Normal
Double Effects: Speed + 5, Luck + 3
Natural Skills:
-Lv 05: Astra
-Lv 15: Swordfaire
Stats: Min.   Max. Growth Rates
  [HP]  20     80       C
  [STR] 07     38       C          
  [MAG] 02     34       E          
  [SKL] 11     44       B         
  [SPD] 13     46       B          
  [LUC] 00     45       E         
  [DEF] 06     33       D          
  [RES] 04     38       D          
Weapons: Sword
Who:
 -Say'ri
 -Yen'fay
Who can:
 -Lon'qu
 -Owain
 -Sully
 -Gaius
 -Gregor
 -Olivia
 -Inigo
 -Kjelle

Class Opinion: A very skillfull and speedy class that makes for a great
support unit! They're naturally hard to hit too, assuming you promoted from
a Myrmidon! Later on though, the maximum stats start to fall short when up
against heaviny protected enemies, you'll attack quickly but likely do no
damage due to the low strength, unfortunately...

Otherwise, the skill Astra is very useful to have, as well as the boost
in Skill and Speed growth for those who need it!

[ASAS]

Class Name: Assassin
Class Type: II
Promotes From:
 -Myrmidon
 -Thief
Movement: 6 ; Type: Normal
Double Effects: Strength + 2, Skill + 2, Speed + 4
Natural Skills:
-Lv 05: Lethality
-Lv 15: Pass
Stats: Min.   Max. Growth Rates
  [HP]  21     80       C
  [STR] 08     40       C          
  [MAG] 00     30       E          
  [SKL] 13     48       A          
  [SPD] 12     46       B          
  [LUC] 00     45       E          
  [DEF] 05     31       D          
  [RES] 01     30       D          
Weapons: Sword, Bow
Who: None
Who can:
 -Lon'qu
 -Owain
 -Sully
 -Gaius
 -Gregor
 -Olivia
 -Say'ri
 -Inigo
 -Kjelle
 -Yen'fay
 -Vaike
 -Kellam
 -Panne
 -Anna
 -Henry
 -Flavia
 -Yarne
 -Gangrel

Class Opinion: A quick and hard hitting unit! The Assassin class sacrifices
defense and resistance for skill, speed, and the ability to kill someone
in one hit! A lot of characters can become this class, and it's a good idea
to get both Lethality and Pass before possibly changing over again, both
are incredibly useful skills.

Like the Swordmaster, the strength may fall short against later enemies, but
should not pose as much as a problem.

In just looks alone, I think they look pretty cool! Both male and female.

[MERC]

Class Name: Mercenary
Class Type: I
Promotes To:
 -Hero
 -Bow Knight
Movement: 5 ; Type: Normal
Double Effects: Skill + 2, Speed + 3, Defense + 1
Natural Skills:
-Lv 01: Weapon Saver
-Lv 10: Late Initiative
Stats: Min.   Max. Growth Rates
  [HP]  18     60       B
  [STR] 05     26       C          
  [MAG] 00     20       E          
  [SKL] 08     28       B         
  [SPD] 07     26       C          
  [LUC] 00     30       E          
  [DEF] 05     25       D          
  [RES] 00     23       D
Weapons: Sword
Who:
 -Gregor
 -Inigo
 -Severa
Who can:
 -Donnel
 -Cordelia
 -Flavia

Class Opinion: I tend to have this love for Heroees that likely leads to me
changing the above to Mercenaries when able, but the Mercenary class itself
is a well rounded one, more toward strength than resistance. The skills
acquired are fairly useful as well. The real reward comes from the class they
upgrade into, being Hero.

[HERO]

Class Name: Hero 
Class Type: II
Promotes From:
 -Mercenary
 -Fighter
Movement: 6 ; Type: Normal
Double Effects: Skill + 3, Speed + 3, Defense + 2
Natural Skills:
-Lv 05: Sol
-Lv 15: Axe Slayer
Stats: Min.   Max. Growth Rates
  [HP]  22     80       B
  [STR] 08     42       C          
  [MAG] 01     30       E          
  [SKL] 11     46       B         
  [SPD] 10     42       C          
  [LUC] 00     45       E          
  [DEF] 08     40       D          
  [RES] 03     36       D          
Weapons: Sword, Axe
Who:
 -Flavia
Who can:
 -Donnel
 -Cordelia
 -Gregor
 -Inigo
 -Severa
 -Vaike
 -Gaius
 -Basilio
 -Gerome

Class Opinion: A very well balanced unit which falls a bit behind in the
magic category, but has decent resistance for a physical unit. The attack
power mixed with the skill and defense makes for a deadly unit. The speed
may fall behind a little, but is still fairly high relatively.

Their skills allow for HP recovery as well as death to any Axe user that may
be around.

They are my personal favorite class! Though I was a little off-set by the
male model that has an odd sort of neck brace, the female one came out
nice, I thought at least!

[BWKT]

Class Name: Bow Knight
Class Type: II
Promotes From:
 -Mercenary
 -Archer
Movement: 8 ; Type: Beast
Double Effects: Skill + 3, Speed + 3, Movement + 1
Natural Skills:
-Lv 05: Rally Skill
-Lv 15: Bow Slayer
Stats: Min.   Max. Growth Rates
  [HP]  24     80       A
  [STR] 08     40       C          
  [MAG] 00     30       E          
  [SKL] 10     43       B         
  [SPD] 10     41       C          
  [LUC] 00     45       E          
  [DEF] 06     35       D          
  [RES] 02     30       D          
Weapons: Sword, Bow
Who: None
Who can:
 -Virion
 -Chrom
 -Stahl
 -Ricken
 -Tharja
 -Anna
 -Gregor
 -Donnel
 -Cordelia
 -Flavia
 -Lucina
 -Inigo
 -Severa
 -Noire
 -Emmeryn
 -Yen'fay

Class Opinion: TBA

[FGHT]

Class Name: Fighter
Class Type: I (Male Only)
Promotes To:
 -Hero
 -Warrior
Movement: 5 ; Type: Normal
Double Effects: Strength + 4, Defense + 2
Natural Skills:
-Lv 01: Max HP +5
-Lv 10: Fiery Heart
Stats: Min.   Max. Growth Rates
  [HP]  20     60       B
  [STR] 08     29       B          
  [MAG] 00     20       E          
  [SKL] 05     26       C         
  [SPD] 05     25       C          
  [LUC] 00     30       E          
  [DEF] 04     25       D          
  [RES] 00     23       D          
Weapons: Axe
Who:
 -Vaike
Who can:
 -Donnel
 -Gaius
 -Basilio
 -Gerome

Class Opinion: This class is male only, as much as I was looking forward to
the possibility of a Female Fighter/Warrior! Anyway, they are solely strength
reliant, so magic and resistance will take a huge hit. Their HP, attack,
and defense will make up for it, and the speed varies.

I have not really been a fan of the Fighter class in any Fire Emblem game;
however, Warriors are often worth it!

[WARR]

Class Name: Warrior
Class Type: II (Male Only)
Promotes From:
 -Fighter
 -Barbarian
Movement: X Type: Ground
Double Effects: Strength + 5, Defense + 3
Natural Skills:
-Lv 05: Rally Strength
-Lv 15: Counter
Stats: Min.   Max. Growth Rates
  [HP]  28     80       B
  [STR] 12     48       B          
  [MAG] 00     30       E          
  [SKL] 08     42       C         
  [SPD] 07     40       C          
  [LUC] 00     45       E          
  [DEF] 07     40       D          
  [RES] 03     35       D          
Weapons: Axe, Bow
Who:
 -Basilio
Who can:
 -Vaike
 -Donnel
 -Gaius
 -Gerome
 -Gregor
 -Henry
 -Owain
 -Inigo
 -Yarne
 -Laurent
 -Gangrel

Class Opinion: Warriors are a pretty useful class. It's a shame they are a
male only class though, a Female Warrior would have been interesting!

Anyway, at maximum strength this class is quite the powerhouse, the fact
they can also use Bows adds to this, making them a deadly ranged and melee
unit. Resistance and magic remain low, so just keep away from too many
magical encounters, though they will likely kill the magician if they attack
first. Maybe mixing it up with Vantage if possible would be useful when in
danger!

Also, the skill Counter makes for a very nice defensive enemy HP reducing
move! So for those who can become warriors, it may be a useful skill to get
and pass down to children too.

[BARB]

Class Name: Barbarian
Class Type: I (Male Only)
Promotes To:
 -Warrior
 -Berserker
Movement: X Type: Ground
Double Effects: Strength + 4, Speed + 2
Natural Skills:
-Lv 01: Mug
-Lv 10: Gamble
Stats: Min.   Max. Growth Rates
  [HP]  22     60       A
  [STR] 08     30       B          
  [MAG] 00     20       E          
  [SKL] 03     23       C          
  [SPD] 08     27       C          
  [LUC] 00     30       E          
  [DEF] 03     22       D          
  [RES] 00     20       D          
Weapons: Axe
Who: None
Who can:
 -Vaike
 -Gregor
 -Henry
 -Basilio
 -Owain
 -Inigo
 -Yarne
 -Laurent
 -Gangrel

Class Opinion: Another male only class, though a Female Barbarian would be
very interesting to see in concept alone!

There is no natural one you get, so you have to change classes in order to
have a Barbarian. You fight them quite often in the earlier chapters, though.

Not the greatest or best units, they upgrade into the deadly Berserkers, so
are worth the training. The skills are not particulary noteworthy, but they
are unique.

[BRSK]

Class Name: Berserker
Class Type: II (Male Only)
Promotes From: Barbarian
Movement: 6 ; Type: Normal
Double Effects: Strength + 5, Speed + 3
Natural Skills:
-Lv 05: Wrath
-Lv 15: Axe Expert
Stats: Min.   Max. Growth Rates
  [HP]  30     80       A
  [STR] 13     50       B           
  [MAG] 00     30       E          
  [SKL] 05     35       C         
  [SPD] 11     44       C          
  [LUC] 00     45       E         
  [DEF] 05     34       D          
  [RES] 01     30       D          
Weapons: Axe
Who: None
Who can:
 -Vaike
 -Gregor
 -Henry
 -Basilio
 -Owain
 -Inigo
 -Yarne
 -Laurent
 -Gangrel

Class Opinion: This is a good class. The strength is massive, along with
good speed, they are good at cutting through units with high defense.
The issue comes in with low resistance and defense, it would be a good idea
to ensure you initiate fights that you know you will be able to win rather
than stranding them on a field full of magic users though!

It is a Male only class, how interesting a female one would be.

[ARCH]

Class Name: Archer
Class Type: I
Promotes To:
 -Sniper
 -Bow Knight
Movement: 5 ; Type: Normal
Double Effects: Strength + 2, Skill + 2, Defense + 2
Natural Skills:
-Lv 01: Skill +2
-Lv 10: Early Initiative
Stats: Min.   Max. Growth Rates
  [HP]  16     60       B
  [STR] 05     26       C          
  [MAG] 00     20       E          
  [SKL] 08     29       A          
  [SPD] 06     25       C          
  [LUC] 00     30       E          
  [DEF] 05     25       D          
  [RES] 00     21       D          
Weapons: Bow
Who:
 -Virion
 -Noire
Who can:
 -Chrom
 -Stahl
 -Ricken
 -Tharja
 -Anna
 -Lucina
 -Emmeryn
 -Yen'fay

Class Opinion: Your basic ranged unit, they are the only class that can go
on to become Snipers though, which are a very useful ranged unit! The learned
Archer skills also allow you to have a bonus for attacking first, if mixed
with the Mercenary ability, then you can have bonuses no mater who attacks
first.

[SNIP]

Class Name: Sniper
Class Type: II
Promotes From: Archer
Movement: 6 ; Type: Normal
Double Effects: Strength + 3, Skill + 3, Defense + 2
Natural Skills:
-Lv 05: Accuracy +20
-Lv 15: Bow Expert
Stats: Min.   Max. Growth Rates
  [HP]  20     80       B
  [STR] 07     41       C          
  [MAG] 01     30       E          
  [SKL] 12     48       A         
  [SPD] 09     40       C         
  [LUC] 00     45       E          
  [DEF] 10     40       C          
  [RES] 03     31       D          
Weapons: Bow
Who: None
Who can:
 -Virion
 -Noire
 -Chrom
 -Stahl
 -Ricken
 -Tharja
 -Anna
 -Lucina
 -Emmeryn
 -Yen'fay

Class Opinion: A skillful ranged physical unit, they usually perform really
well for me. A good amount of units can become Archers! Though compared to
the skills of Snipers in some previous Fire Emblem games, these skills seem
lacking!

[THIF]

Class Name: Thief
Class Type: I
Promotes To:
 -Trickster
 -Assassin
Movement: 5 ; Type: Normal
Double Effects: Skill + 2, Speed + 2, Movement + 1
Natural Skills:
-Lv 01: Locktouch
-Lv 10: Movement +1
Stats: Min.   Max. Growth Rates
  [HP]  16     60       D
  [STR] 03     22       C           
  [MAG] 00     20       D          
  [SKL] 06     29       B          
  [SPD] 08     28       B          
  [LUC] 00     30       E          
  [DEF] 02     21       D          
  [RES] 00     20       D          
Weapons: Sword
Who:
 -Gaius
Who can:
 -Vaike
 -Kellam
 -Lon'qu
 -Panne
 -Anna
 -Henry
 -Flavia
 -Chambray
 -Gangrel

Class Opinion: TBA

[TRIX]

Class Name: Trickster
Class Type: II
Promotes From: Thief
Movement: 6 ; Type: Normal
Double Effects: Magic + 2, Skill + 1, Speed + 3, Movement + 1
Natural Skills:
-Lv 05: Lucky 7
-Lv 15: Acrobat
Stats: Min.   Max. Growth Rates
  [HP]  19     80       D
  [STR] 04     35       D          
  [MAG] 04     38       C          
  [SKL] 10     45       B         
  [SPD] 11     43       C          
  [LUC] 00     45       E          
  [DEF] 03     30       D          
  [RES] 05     45       D          
Weapons: Sword, Staff
Who:
 -Anna
 -Gangrel
Who can:
 -Gaius
 -Vaike
 -Kellam
 -Lon'qu
 -Panne
 -Henry
 -Flavia
 -Yarne

Class Opinion: A nice support unit! The fact they can use both swords and
staves at the same time makes them pretty useful on the field. Later on,
they strength and magic may lag behind a little, but their skills may be
useful to have for characters who can change over to this class and then
on to something else.

The movement + 1 really helps when doubled up too!

[PGKT]

Class Name: Pegasus Knight
Class Type: I (Female Only)
Promotes To:
 -Falcon Knight
 -Dark Flier
Movement: 7 ; Type: Flying
Double Effects: Speed + 3, Resistance + 3
Natural Skills:
-Lv 01: Speed +2
-Lv 10: Refresh
Stats: Min.   Max. Growth Rates
  [HP]  16     60       C
  [STR] 04     24       C          
  [MAG] 02     23       D          
  [SKL] 07     28       B          
  [SPD] 08     27       B          
  [LUC] 00     30       E          
  [DEF] 04     22       D          
  [RES] 06     25       D          
Weapons: Lance
Who:
 -Sumia
 -Cordelia
 -Cynthia
Who can:
 -Lissa
 -Maribelle
 -Say'ri
 -Severa
 -Aversa

Class Opinion: A quick and effective class for long ranged movements and
mage killing. They start to fall short in stength and defense, but it is
made up for in speed, skill, resistance, and movement. Beware of those
Archers, though, they're excellent at clipping their wings.

A female only class, which makes several very useful skills gained by
upgrading the class limited to them. I would have loved to see a male
Pegasus knight, too!

They are also able to upgrade into the Dark Flier, which gains the famed
skill Galeforce at Level 15, a useful asset for any unit.

[FNKT]

Class Name: Falcon Knight
Class Type: II (Female Only)
Promotes From: Pegasus Knight
Movement: 8 ; Type: Flying
Double Effects: Speed + 4, Resistance + 4
Natural Skills:
-Lv 05: Speed Cry
-Lv 15: Lance Expert
Stats: Min.   Max. Growth Rates
  [HP]  20     80       C
  [STR] 06     38       C          
  [MAG] 03     35       D          
  [SKL] 10     45       B         
  [SPD] 11     44       B          
  [LUC] 00     45       E          
  [DEF] 06     33       D          
  [RES] 09     40       D          
Weapons: Lance, Staff
Who: None
Who can:
 -Sumia
 -Cordelia
 -Cynthia
 -Lissa
 -Maribelle
 -Say'ri
 -Severa
 -Aversa

Class Opinion: TBA

[DKPG]

Class Name: Dark Flier
Class Type: II (Female Only)
Promotes From: Pegasus Knight
Movement: 8 ; Type: Flying
Double Effects: Magic + 3, Speed + 3, Resistance + 2
Natural Skills:
-Lv 05: Rally Movement
-Lv 15: Galeforce
Stats: Min.   Max. Growth Rates Japanese Characters
  [HP]  19     80       C
  [STR] 05     36       D          ? 
  [MAG] 06     42       C          ??
  [SKL] 08     41       C          ?
  [SPD] 10     42       C          ??
  [LUC] 00     45       E          ??
  [DEF] 05     32       D          ??
  [RES] 09     41       D          ??
Weapons: Lance, Magic
Who:
 -Aversa
Who can:
 -Sumia
 -Cordelia
 -Cynthia
 -Lissa
 -Maribelle
 -Say'ri
 -Severa

Class Opinion: A flying magic unit, making them pretty useful and adding new
strategies. Their other stats may not be up to speed later on, however the
best part of this unit is the skill "Galeforce", which is good to have
on any class you may change your character to after this one.

[DCKT]

Class Name: Wyvern Rider
Class Type: I
Promotes To:
 -Wyvern Lord
 -Griffon Rider
Movement: 7 ; Type: Flying/Dragon
Double Effects: Strength + 3, Defense + 3
Natural Skills:
-Lv 01: Strength +2
-Lv 10: Ride Fast
Stats: Min.   Max. Growth Rates
  [HP]  19     60       B
  [STR] 07     28       A          
  [MAG] 00     20       E          
  [SKL] 06     24       C         
  [SPD] 05     24       C          
  [LUC] 00     30       E          
  [DEF] 08     28       D          
  [RES] 00     20       D          
Weapons: Axe
Who:
 -Cherche
 -Gerome
Who can:
 -Frederick
 -Sully
 -Virion
 -Lon'qu
 -Panne
 -Nowi
 -Say'ri
 -Tiki
 -Kjelle
 -Nah
 -Yen'fay
 -Aversa

Class Opinion: TBA

[DCST]

Class Name: Wyvern Lord
Class Type: II
Promotes From: Wyvern Rider
Movement: 8 ; Type: Flying/Dragon
Double Effects: Strength + 4, Defense + 4
Natural Skills:
-Lv 05: Hot Start
-Lv 15: Sword Slayer
Stats: Min.   Max. Growth Rates
  [HP]  24     80       B
  [STR] 11     46       A          
  [MAG] 00     30       E          
  [SKL] 08     38       C         
  [SPD] 07     38       C          
  [LUC] 00     45       E          
  [DEF] 11     46       D          
  [RES] 03     30       D          
Weapons: Lance, Axe
Who:
 -None
Who can:
 -Cherche
 -Gerome
 -Frederick
 -Sully
 -Virion
 -Lon'qu
 -Panne
 -Nowi
 -Say'ri
 -Tiki
 -Kjelle
 -Nah
 -Yen'fay
 -Aversa

Class Opinion: TBA

[GFKT]

Class Name: Griffon Rider
Class Type: II
Promotes From: Wyvern Rider
Movement: 8 ; Type: Flying
Double Effects: Strength + 3, Luck + 1, Defense + 2, Movement + 1
Natural Skills:
-Lv 05: Carrier
-Lv 15: Lance Slayer
Stats: Min.   Max. Growth Rates
  [HP]  22     80       B
  [STR] 09     40       B          
  [MAG] 00     30       E          
  [SKL] 10     43       C          
  [SPD] 09     41       C          
  [LUC] 00     45       E          
  [DEF] 08     40       D          
  [RES] 03     30       D          
Weapons: Axe
Who:
 -None
Who can:
 -Cherche
 -Gerome
 -Frederick
 -Sully
 -Virion
 -Lon'qu
 -Panne
 -Nowi
 -Say'ri
 -Tiki
 -Kjelle
 -Nah
 -Yen'fay
 -Aversa

Class Opinion: TBA

[MAGE]

Class Name: Mage
Class Type: I
Promotes To:
 -Sage
 -Dark Knight
Movement: 5 ; Type: Magic
Double Effects: Magic + 4, Skill + 2
Natural Skills:
-Lv 01: Magic +2
-Lv 10: Focus
Stats: Min.   Max. Growth Rates
  [HP]  16     60       D
  [STR] 00     20       E          
  [MAG] 04     28       C          
  [SKL] 03     27       C         
  [SPD] 04     26       C          
  [LUC] 00     30       E          
  [DEF] 02     21       D          
  [RES] 03     25       D          
Weapons: Tomes (Non Dark)
Who:
 -Miriel
 -Ricken
 -Laurent
Who can:
 -Virion
 -Maribelle
 -Nowi
 -Libra
 -Anna
 -Tiki
 -Brady
 -Nah

Class Opinion: TBA

[SAGE]

Class Name: Sage
Class Type: II
Promotes From:
 -Mage
 -Priest
 -Cleric
Movement: 6 ; Type: Magic
Double Effects: Magic + 4, Skill + 2, Resistance + 2
Natural Skills:
-Lv 05: Rally Magic
-Lv 15: Magic Expert
Stats: Min.   Max. Growth Rates
  [HP]  20     80       D
  [STR] 01     30       E          
  [MAG] 07     46       C          
  [SKL] 05     43       C          
  [SPD] 07     42       C          
  [LUC] 00     45       E          
  [DEF] 04     31       D          
  [RES] 05     40       D          
Weapons: Tomes, Staff
Who:
 -Emmeryn
Who can:
 -Miriel
 -Ricken
 -Laurent
 -Virion
 -Maribelle
 -Nowi
 -Libra
 -Anna
 -Tiki
 -Brady
 -Nah

Class Opinion:

[DKKT]

Class Name: Dark Knight
Class Type: II
Promotes From:
 -Mage
 -Dark Mage
Movement: 8 ; Type: Beast
Double Effects: Strength + 2, Defense + 3, Resistance + 1, Movement + 1
Natural Skills:
-Lv 05: Slow Start
-Lv 15: Life Absorb
Stats: Min.   Max. Growth Rates
  [HP]  25     80       A
  [STR] 04     38       C          
  [MAG] 05     41       C          
  [SKL] 06     40       C          
  [SPD] 05     40       C          
  [LUC] 00     45       E          
  [DEF] 09     42       D          
  [RES] 05     38       D          
Weapons: Sword, Tomes
Who:
 -None
Who can:
 -Miriel
 -Ricken
 -Laurent
 -Virion
 -Maribelle
 -Nowi
 -Libra
 -Anna
 -Tiki
 -Brady
 -Nah
 -Tharja
 -Henry
 -Cordelia
 -Severa
 -Noire
 -Gangrel

Class Opinion: TBA

[DKMG]

Class Name: Dark Mage
Class Type: I
Promotes To:
 -Dark Knight
 -Sorceror
Movement: 5 ; Type: Magic
Double Effects: Magic + 3, Defense + 3
Natural Skills:
-Lv 01: Curse
-Lv 10: Crimson Curse
Stats: Min.   Max. Growth Rates
  [HP]  18     60       A
  [STR] 01     20       D          
  [MAG] 03     27       C          
  [SKL] 02     25       C          
  [SPD] 03     25       C          
  [LUC] 00     30       E          
  [DEF] 04     25       D          
  [RES] 04     27       D          
Weapons: Tomes (+Dark)
Who:
 -Tharja
 -Henry
Who can:
 -Miriel
 -Cordelia
 -Libra
 -Severa
 -Laurent
 -Noire
 -Gangrel

Class Opinion: TBA

[SRCE]

Class Name: Sorcerer
Class Type: II
Promotes From: Dark Mage
Movement: 6 ; Type: Magic
Double Effects: Magic + 3, Defense + 2, Resistance + 3
Natural Skills:
-Lv 05: Vengeance
-Lv 15: Magic Slayer
Stats: Min.   Max. Growth Rates
  [HP]  23     80       B
  [STR] 02     30       E          
  [MAG] 06     44       C          
  [SKL] 04     38       C          
  [SPD] 04     40       C          
  [LUC] 00     45       E          
  [DEF] 07     41       D          
  [RES] 07     44       D          
Weapons: Tomes (+Dark)
Who:
 -None
Who can:
 -Tharja
 -Henry
 -Miriel
 -Cordelia
 -Libra
 -Severa
 -Laurent
 -Noire
 -Gangrel

Class Opinion: TBA

[PRST]

Class Name: Priest
Class Type: I (Male Only)
Promotes To:
 -Battle Monk
 -Sage
Movement: 5 ; Type: Normal
Double Effects: Magic + 2, Luck + 2, Resistance + 2
Natural Skills:
-Lv 01: Miracle
-Lv 10: Healtouch
Stats: Min.   Max. Growth Rates
  [HP]  16     60       D
  [STR] 00     22       D          
  [MAG] 03     25       C          
  [SKL] 02     24       C         
  [SPD] 04     25       C          
  [LUC] 00     30       E          
  [DEF] 01     22       D          
  [RES] 06     27       C          
Weapons: Staff
Who:
 -Brady
Who can:
 -Kellam
 -Libra
 -Owain
 -Gerome

Class Opinion: TBA

[BLMO]

Class Name: Battle Monk
Class Type: II
Promotes From: Priest
Movement: 6; Type: None
Double Effects: Strength + 2, Magic + 2, Luck + 2, Resistance + 2
Natural Skills:
-Lv 05: Rally Luck
-Lv 15: Renewal
Stats: Min.   Max. Growth Rates
  [HP]  24     80       B
  [STR] 05     40       C          
  [MAG] 05     40       C          
  [SKL] 04     38       D          
  [SPD] 06     41       C          
  [LUC] 00     45       E          
  [DEF] 06     38       D          
  [RES] 06     43       D          
Weapons: Axe, Staff
Who:
 -Libra
Who can:
 -Brady
 -Kellam
 -Owain
 -Gerome

Class Opinion: TBA

[CLRC]

Class Name: Cleric
Class Type: II (Female Only)
Promotes To:
 -Battle Cleric
 -Sage
Movement: 5 ; Type: Normal
Double Effects: Magic + 2, Luck + 2, Resistance + 2
Natural Skills:
-Lv 01: Miracle
-Lv 10: Healtouch
Stats: Min.   Max. Growth Rates
  [HP]  16     60       D
  [STR] 00     22       D          
  [MAG] 03     25       C          
  [SKL] 02     24       C          
  [SPD] 04     25       C          
  [LUC] 00     30       E          
  [DEF] 01     22       D          
  [RES] 06     27       C          
Weapons: Staff
Who:
 -Lissa
Who can:
 -Sumia
 -Cherche
 -Cynthia

Class Opinion: TBA

[BLSS]

Class Name: Battle Cleric
Class Type: II
Promotes From: Cleric
Movement: 6; Type: None
Double Effects: Strength + 2, Magic + 2, Luck + 2, Resistance + 2
Natural Skills:
-Lv 05: Rally Luck
-Lv 15: Renewal
Stats: Min.   Max. Growth Rates
  [HP]  24     80       B
  [STR] 05     40       C          
  [MAG] 05     40       C          
  [SKL] 04     38       D         
  [SPD] 06     41       C          
  [LUC] 00     45       E          
  [DEF] 06     38       D          
  [RES] 06     43       D          
Weapons: Axe, Staff
Who:
 -None
Who can:
 -Lissa
 -Sumia
 -Cherche
 -Cynthia

Class Opinion: TBA

[TRBR]

Class Name: Troubadour
Class Type: I (Female Only)
Promotes To:
 -Valkyrie
 -Battle Cleric
Movement: 7 ; Type: Beast
Double Effects: Magic + 2, Speed + 1, Resistance + 3
Natural Skills:
-Lv 01: Resistance +2
-Lv 10: Secluded Lady
Stats: Min.   Max. Growth Rates
  [HP]  16     60       D
  [STR] 00     20       E          
  [MAG] 03     26       C          
  [SKL] 02     24       D         
  [SPD] 05     26       C          
  [LUC] 00     30       E          
  [DEF] 01     20       D          
  [RES] 05     28       C          
Weapons: Staff
Who:
 -Maribelle
Who can:
 -Lissa
 -Miriel
 -Cherche

Class Opinion: TBA

[VALK]

Class Name: Valkyrie
Class Type: II
Promotes From: Troubadour
Movement: 8 ; Type: Beast
Double Effects: Magic + 3, Speed + 2, Resistance + 3
Natural Skills:
-Lv 05: Rally Resistance
-Lv 15: Dual Support+
Stats: Min.   Max. Growth Rates
  [HP]  19     80       D
  [STR] 00     30       E          
  [MAG] 05     42       C          
  [SKL] 04     38       D          
  [SPD] 08     43       C          
  [LUC] 00     45       E          
  [DEF] 03     30       D          
  [RES] 08     45       C          
Weapons: Tomes, Staff
Who:
 -None
Who can:
 -Maribelle
 -Lissa
 -Miriel
 -Cherche

Class Opinion: TBA

------------------------------------------------------------------------------
Special: (Do not upgrade, but Levels go up to 30)

[VLGE]

Class Name: Villager
Class Type: Special
Movement: 5 ; Type: Normal
Double Effects:
Natural Skills:
-Lv 01: Good Growths
-Lv 15: Underdog
Stats: Min.   Max. Growth Rates
  [HP]  16     60       D
  [STR] 01     20       D          
  [MAG] 00     20       E          
  [SKL] 01     20       D          
  [SPD] 01     20       D          
  [LUC] 00     30       E          
  [DEF] 01     20       D          
  [RES] 00     20       D          
Weapons: Lance
Who: Donnel

Class Opinion: The best thing about this class would simply be to get the
two exclusive skills, then to change to another class.

Maxing our his stats minus HP may help too.

[DNCE]

Class Name: Dancer
Class Type: Special
Movement: 5 ; Type: Normal
Double Effects: Speed + 3, Luck + 3
Natural Skills:
-Lv 01: Luck +4
-Lv 15: Special Dance
Stats: Min.   Max. Growth Rates
  [HP]  16     80       D
  [STR] 01     30       D           
  [MAG] 01     30       E          
  [SKL] 05     40       B          
  [SPD] 08     40       B          
  [LUC] 00     45       E          
  [DEF] 03     30       D          
  [RES] 01     30       D          
Weapons: Sword
Special Move: Dance (Allows character who is danced for move again)
Who: Olivia

Class Opinion: The Dancer class is really useful, allowing you to move again.
While the stats caps are a lot lower than a lot of other classes, you can
change your dancer to another class to gain skills from other classees, then
shift back to hopefully make your Dancer better on the defensive so you can
move someone twice and protect yourself.

[TAGU]

Class Name: Taguel
Class Type: Special
Movement: 6 ; Type: Beast
Double Effects: Strength + 3, Skill + 2, Speed + 3
Natural Skills:
-Lv 01: Even Biorhythm
-Lv 15: Beast Buster
Stats:  Min.   Max.  Growth Rates
  [HP]  18/18  80/80       B/C
  [STR] 03/02  35/35       C/C          
  [MAG] 00/00  30/30       E/E          
  [SKL] 04/04  40/40       C/C          
  [SPD] 04/05  40/40       C/C          
  [LUC] 00/00  45/45       E/E          
  [DEF] 04/03  35/35       C/D          
  [RES] 01/02  30/30       D/D          
(Note: Left side of the "/": Male, Right side of the "/": Female)
Weapons: None (Uses Stones)
Who:
 -Panne
 -Yarne

Class Opinion: I have a human bias, as I did not utilize the Laguz much in
the Fire Emblem 9 and 10. However, they did prove to be useful when doubled
with another unit for support purposes.

They are better off switching to another class in the long run.

[MANA]

Class Name: Manakete
Class Type: Special
Movement: 6 ; Type: Dragon
Double Effects: Strength + 2, Magic + 2, Defense + 2, Resistance + 2
Natural Skills:
-Lv 01: Odd Biorhythm
-Lv 15: Dragon Buster
Stats: Min.   Max. Growth Rates
  [HP]  18     80       A
  [STR] 02     40       C          
  [MAG] 00     35       D          
  [SKL] 01     35       C          
  [SPD] 01     35       C          
  [LUC] 00     45       E          
  [DEF] 02     40       C          
  [RES] 02     40       C          
Weapons: None (Uses Stones)
Who:
 -Nowi
 -Tiki
 -Nah

Class Opinion: Like with the Taguel, I did not utilize the Manakete as much
as I could have. They did prove to be good support units, though. All can
change into Dragon-riding warriors too, which is interesting.

[OVER]

Class Name: Overlord
Class Type: Special
Movement: X (Number of Movement) Type (Flying/Ground/etc)
Double Effects: Strength + 2, Speed + 2, Defense + 2, Movement + 1
Natural Skills: None
Stats: Min.   Max. Growth Rates
  [HP]  24     80       A
  [STR] 10     45       C          
  [MAG] 02     25       D          
  [SKL] 09     40       C          
  [SPD] 08     40       C          
  [LUC] 00     45       E          
  [DEF] 12     45       D          
  [RES] 05     35       D          
Weapons: Sword, Axe, Lance
Who: Valhart

Class Opinion: TBA

------------------------------------------------------------------------------

DLC Only: (Level goes up to 30)

[STAR]

Class Name: Star Lord
Class Type: Special (DLC)
Movement: X Type: Ground
Double Effects: Strength + 2, Speed + 3, Luck + 3
Natural Skills: None
Stats: Min.   Max. Growth Rates
  [HP]  21     80       C
  [STR] 09     41       C          
  [MAG] 01     30       E          
  [SKL] 10     43       C          
  [SPD] 10     43       C          
  [LUC] 10     45       E          
  [DEF] 08     41       D          
  [RES] 04     40       D          
Weapons: Sword
Who: Marth

Class Opinion: TBA

[MWAR]

Class Name: Magic Fighter
Class Type: Special (DLC)
Promotes From: Any (After DLC Item is Used)
Movement: X ; Type: Normal
Double Effects:
Natural Skills: 
-Lv 01: Resistance +10 ??+10
-Lv 15: Quick Slash ????
Stats: Min.   Max. Growth Rate
  [HP]  XX     XX       X
  [STR] XX     XX       X          
  [MAG] XX     XX       X          
  [SKL] XX     XX       X         
  [SPD] XX     XX       X          
  [LUC] XX     XX       X          
  [DEF] XX     XX       X          
  [RES] XX     XX       X          
Weapons: Sword, Axe, Tomes
Who: Arum
Who can: Any
Class Opinion: TBA

==============================================================================
SKILLS [SKILL]
==============================================================================

All the skills in the game, the classes that unlock them, what they do, etc
will be posted here!

Note: While some of the translations are a little questionable (not to any
      large extent!) I'll keep with the SN names for the skills section for
      now! This section is still being updated to include the Japanese
      Characters, that way you can look them up by characters to see which
      logo is which skill!

I am currently changing skills to their English names and descriptions as
they come.

Format:

Skill Name
Skill Effect/What it does/etc
Skill Type: Auto/Command/Stat Based Activation
 -Auto       = Always in effect
 -Command    = Has to use the "Aid" function on the map, outside of battle
 -Stat Based = Pending on unit stats
Class (That learns it) 
Lv (XX) (Level it is learned at)
Logo Description: Just a quick picture description (Not yet completed)
Who: (Who starts off with it, this section may not be completed)

Skills List [Order is as listed on Serenesforest.net / By class)

	Dual Strike+
	Increases the trigger rate of Dual Strikes by 10%
	Auto
	Lord
	Lv 01

	Charm
	Grants Hit/Avo + 5 to all allies within three spaces.
        Auto
	Lord
	Lv 10

	Aether
	Attacks Twice in a row, first hit is like the skill Sol, second hit 
        is like the skill Luna
        Stat Based: Skill/2%
	Great Lord
	Lv 05

	Rightful King
	Increases rate of other skills activating by 10%
	Auto
	Great Lord
        Lv 15

	Veteran
        When Doubled, Exp x 1.5
	Auto
	Tactician
	Lv 01

	Solidarity
	Critical and Critical Avoidance +10 to adjacent allies
	Auto
	Tactician
	Lv 10

	Ignis
	Adds half the user's Strength when attacking with magic;
        Half the user's Magic when attacking with weapons
        Stat Based: Skill%
	Grandmaster
	Lv 05

	Rally Spectrum
	All stats +4 to Allies within 3 tiles of the user for one turn
	Command
	Grandmaster
        Lv 15

	Discipline
	Weapon experience x2
	Auto
	Cavalier
	Lv 01

	Outdoor Fighter
	Hit and Avoid +10 when fighting on an outdoor map
        Auto
	Cavalier
	Lv 10

	Defender
	When Doubled; All Stats + 1
	Auto
	Paladin
	Lv 05

	Aegis
	Damage from Bows and Magic is halved
	Stat Based: Skill%
        Paladin
	Lv 15

	Luna
	Ignores half of the opponent's Defense/Resistance
	Stat Based: Skill%
	Great Knight
	Lv 05

	Dual Guard+
	Dual Guard Rate +10%
	Auto
	Great Knight
        Lv 15

	Defense +2
	Defense +2
        Auto
	Knight
	Lv 01

	Indoor Fighter
	Hit and Avoid +10 when fighting indoors
        Auto
	Knight
	Lv 10

	Rally Defense
	Defense +4 to all allies within 3 tiles for one Turn 
        Command
	General
	Lv 05

	Pavise
        Halves damage from swords, lances and axes
        Stat Based: Skill%
        General
        Lv 15

	Avoid +10
	Avoid +10 	
        Auto
	Myrmidon
	Lv 01

	Vantage
	When HP under half, always attack first
	Auto
	Myrmidon
        Lv 10

	Astra
	Deals 5 consecutive hits to the enemy with half damage
        Stat Based: Skill/2%
	Swordmaster
	Lv 05

	Swordfaire
	Strength +5 when equipped with a sword 
        (Magic +5 when equipped with a magic sword)
	Auto
	Swordmaster
        Lv 15

	Armsthrift
	Attack does not reduce weapon usage
	Stat Based: Luck x 2%
	Mercenary
	Lv 01

	Patience
	Hit / Avoid +10 when Enemy starts the Battle
        Auto
	Mercenary
	Lv 10

	Sol
	Recover HP equal to half the damage dealt to the enemy 	
        Stat Based: Skill%
	Hero
	Lv 05

	Axe Breaker
	Hit / Avoid +50 when the enemy is equipped with an axe
        Auto
	Hero
	Lv 15

	HP +5
	Max HP +5
        Auto
	Fighter
	Lv 01

	Ziel
        Critical +5
        Auto
	Fighter
	Lv 10

	Rally Strength
	Strength +4 to all allies within a 3 tile radius for one Turn when 
        Command
	Warrior
	Lv 05

	Counter
	Returns damage when attacked by an adjacent enemy
        Auto
	Warrior
	Lv 15

	Despoil
	Steals a Bullion (S) from the enemy if the user defeats 
        the enemy
        Stat Based: Luck%
	Barbarian
        Lv 01

	Gamble
	Hit rate -5, Critical +10
        Auto
	Barbarian
        Lv 10

	Wrath
	Critical +20 when under half HP
	Auto
	Berserker
	Lv 05

	Axefaire
	Strength +5 when equipped with an axe 
        (Magic +5 when equipped with a magic axe)
	Auto
	Berserker
        Lv 15

	Skill +2
	Skill +2
	Auto
	Archer
	Lv 01

	Prescience
        Hit / Avoid +15 when user starts the battle
	Auto
	Archer
	Lv 10

	Hit rate +20
	Accuracy +20
        Auto
	Sniper
	Lv 05

	Bowfaire
	Strength +5 when equipped with a bow
        Auto
	Sniper
        Lv 15

	Rally Skill
	Skill +4 to Allies within 3 tiles for one turn 
        Command
	Bow Knight
	Lv 05

	Bowbreaker
	Hit and Avoid +50 when the enemy is equipped with a bow
        Auto
	Bow Knight
        Lv 15

	Locktouch
	Open doors and chests, without the need of keys
        Auto
	Thief
	Lv 01

	Movement +1
	Movement +1
        Auto
	Thief
	Lv 10

	Lethality 
	Instantly KOs the enemy
        Stat Based: Skill/4%
	Assassin
	Lv 05

	Pass
        User can pass through enemy occupied spaces
        Auto
	Assassin
        Lv 15

	Lucky Seven
	Accuracy and Avoid +20 until end of 7th Turn
	Auto
	Trickster
        Lv 05

	Acrobat
	All terrain (minus air-only terrain) takes only 1 movement to cross
	Auto
	Trickster
        Lv 15

	Speed +2
        Speed +2
	Auto
	Pegasus Knight
	Lv 01

	Relief
	Recover 20% HP at turn start if no units (ally/enemy) are within 3 
        tiles
        Auto
	Pegasus Knight
        Lv 10

	Rally Speed
	Speed +4 to Allies within 3 tiles for one turn 
        Command
	Falcon Knight
	Lv 05

	Lancefaire
	Strength +5 when equipped with a lance 
        (Magic +5 when equipped with a magic lance)
	Auto
	Falcon Knight
        Lv 15

	Rally Movement
	Movement +1 to Allies within 3 tiles for one Turn 
        Command
	Dark Pegasus
	Lv 05

	Galeforce
	Allows the user another turn if they defeat/kill an Enemy 
        (Limited to only once per turn, so can't do this the whole level)
        Auto
	Dark Pegasus
        Lv 15

	Strength +2
        Strength +2
        Auto
	Dracoknight
        Lv 01

	Tantivy
	Hit / Avoid +10 if no allies are within 3 tiles
  	Auto
	Dracoknight ???????
	Lv 10

	Quick Burn
	Hit / Avoid +15 at the start of the chapter. 
        Effect decreases steadily per turn
        Auto
	Dragonmaster
	Lv 05

	Swordbreaker
	Hit and Avoid +50 when the enemy is equipped with a sword
        Auto
	Dragonmaster
        Lv 15

	Deliverer
	When Doubled; Movement +2
	Auto
	Griffon Knight
	Lv 05

	Lancebreaker
	Hit / Avoid +50 when the enemy is equipped with a Lance
        Auto
	Griffon Knight
        Lv 15

	Magic +2
	Magic +2
	Auto
	Mage
	Lv 01

	Focus
	Critical +10 when no allies are within 3 tiles
	Auto
	Mage
	Lv 10

	Rally Magic
        Magic +4 to allies within 3 tiles for one Turn 
        Command
	Sage
        Lv 05

	Tomefaire
        Magic +5 when equipped with a Tome
        Auto
	Sage
        Lv 15

	Hex
	Avoid -15 to all adjacent enemies
	Auto
	Dark Mage ??????
	Lv 01

	Anathema
	Avoid / Critical Avoid -10 to all enemies within 3 tiles
	Auto
	Dark Mage
	Lv 10

	Vengeance
        (User- Max HP - Current HP)/2 Extra Damage
	Stat Based: Skill x 2%
	Sorcerer
	Lv 05

	Tomebreaker
	Hit / Avoid +50 when the enemy is equipped with a Tome
        Auto
	Sorcerer
        Lv 15

	Slow Burn 
	Hit / Avoid increases by 1 each Turn, up to the 15th Turn
	Auto
	Dark Knight
	Lv 05

	Lifetaker
	User Recovers 50% of HP after they defeat/kill an Enemy
        (only during the Player Phase)
	Auto
	Dark Knight
        Lv 15

	Miracle
	Leaves the character with 1 HP after receiving an attack that 
        would have KO'd them (If 1 HP left, will not work)	
        Stat Based: Luck%
	Priest, Cleric
	Lv 01

	Healtouch
	Restores an extra 5 HP when healing allies
        Auto
	Priest, Cleric
	Lv 10

	Rally Luck
	Luck +8 to allies within 3 tiles for one Turn 
        Command
	Battle Monk, Battle Cleric
	Lv 05

	Renewal
	Recover 30% HP at turn start
	Auto
	Battle Monk, Battle Cleric
        Lv 15

	Resistance +2
	Resistance +2
	Auto
	Troubadour
        Lv 01

	Demoiselle	
        Avoid / Critical Avoid +10 to all male allies within 3 tiles
        Auto
	Troubadour
        Lv 10

	Rally Resistance
	Resistance +4 to allies within 3 tiles for one Turn
        Auto
	Valkyrie
	Lv 05

	Dual Support+
	Increases the effect of support bonuses during Dual Attacks
	Auto
	Valkyrie
        Lv 15

	Aptitude
	+20% to all growth rates during Level Ups
        Auto
	Villager
	Lv 01

	Underdog
	Hit / Avoid +15 when the enemy's Level is higher than 
        the user's (promoted units count as Level +20)
	Auto
	Villager
        Lv 15

	Luck +4
	Grants Luck +4
        Auto
	Dancer
	Lv 01

	Special Dance
	Strength, Magic, Defense and Resistance +2 for one Turn (for who
        the dance is given)
	Auto
	Dancer
	Lv 15

	Even Rhythm
	Accuracy / Avoid +10 during even numbered Turns (Turn 2, 4, 6, etc)
	Auto
	Taguel
	Lv 01

	Beastbane
	Deals extra damage to beast / horse units when user is a Taguel
        Auto
	Taguel
        Lv 15

	Odd Rhythm
        Accuracy / Avoid +10 during odd numbered Turns  (Turn 1, 3, 5, etc)
        Auto
	Manakete
	Lv 01

	Wyrmsbane
	Deals extra damage to dragon units when user is a Manakete
	Auto
	Manakete
	Lv 15

	Resistance +10 ??+10
	Resistance +10
        Auto
	Magic Fighter ???
	Lv 01
        Note: Requires DLC

	Quick Slash
	Attack +10 when user initiates the battle
        Auto
	Magic Fighter
        Lv 15
        Note: Requires DLC

	Dark Blessing
        User can wield dark tomes
        Auto
        Who: Aversa/DLC Micaiah

	Conqueror
        Negates user's beast and armour weaknesses
        Auto
        Who: Walhart

	All Stats +2
	Strength, Magic, Skill, Speed, Luck, Defence and Resistance +2
        (Learned by using the All Stats +2 Book)

--------Enemy Only Skills---------

-Note: These are on enemies only, with difficulty pending

        Evil Dragon Scale
	Halves damage, negates Counter and Lethality
        (Gimle and Lunatic+ Fauder only)
	Auto
	Normal or Above

	Accuracy +10
	Accuracy +10
        Auto
	Lunatic or Above

	Divine Weapon
	Skill activation rate +30%
        (Gimle only)
	Auto
	Lunatic~

	Vantage+
	Always attack first
	Auto
	Lunatic+

	Luna+
	Every attack has a Luna effect
        Auto
	Lunatic+

	Absolute Hit
	Attacks always hit
	Auto
	Lunatic+

	Great Shield+
	Halves damage from swords, lance and axes, prevents Dual Attacks
	Auto	
        Lunatic+

	Holy Shield+
	Halves damage from bows and tomes, prevents Dual Attacks
        Auto
        Lunatic+ 

==============================================================================
ITEMS                                                                   [ITEM]
==============================================================================

This lists Items that can be bought in stores, found, or rewarded to you
for Fame Points!

 -Note: Fame Point items include weapons as well.

Format:
Item Name (X/X) [Uses], XXXX G (Cost)
 -Note: If cost is "----", cannot be bought in stores

Vulnerary (3/3) 300 G 
 -Restores 10 HP to user on use

Concoction (3/3) 600 G
 -Restores 20 HP to user on use

Elixir (3/3) 900 G
 -Restores all HP to user

Holy Water (3/3) 600 G
 -When used; Resistance + 5 for the rest of the chapter

HP Potion (1/1) 150 G
 -When used; Max HP + 5 for the rest of the chapter

Strength Potion (1/1) 150 G
 -When used; Strength + 2 for the rest of the chapter

Magic Potion (1/1) 150 G
 -When used; Magic + 2 for the rest of the chapter

Skill Potion (1/1) 150 G
 -When used; Skill + 2 for the rest of the chapter

Speed Potion (1/1) 150 G 
 -When used; Speed + 2 for the rest of the chapter

Luck Potion (1/1) 150 G
 -When used; Luck + 2 for the rest of the chapter

Defense Potion (1/1) 150 G
 -When used; Defense + 2 for the rest of the chapter

Resistance Potion (1/1) 150 G
 -When used; Resistance + 2 for the rest of the chapter

Door Key (1/1) ---- G
 -Opens Doors

Chest Key (1/1) ---- G
 -Opens Treasure Chests

Master Key (1/1) ---- G
 -Opens Doors and Chests

Seraph Robe (1/1) 2500 G
 -Raises HP by 5 Permanently

Strength Drop (1/1) 2500 G
 -Raises Strength by 2 Permanently

Spirit Dust (1/1) 2500 G
 -Raises Magic by 2 Permanently

Secret Book (1/1) 2500 G
 -Raises Skill by 2 Permanently

Speedwings (1/1) 2500 G
 -Raises Speed by 2 Permanently

Goddess Icon (1/1) 2500 G
 -Raises Luck by 2 Permanently

Dracoshield (1/1) 2500 G 
 -Raises Defense by 2 Permanently

Talisman (1/1) 2500 G
 -Raises Resistance by 2 Permanently

Boots (1/1) ---- G
 -Raises Movement by 2 Permanently

Divine Dragon Tears (1/1) 5000 G
 -Raises Max HP by 5, All Other Stats by 2 Permanently

Arms Scroll (1/1) 2500 G 
 -Raises all displayed weapon skills by one level

Second Seal (1/1) 2500 G
 -This allows you to swap to alternate classes after a unit is above Level 10.
 All stats are maintained (with a few differences that will be shown when
 doing so). You can switch back to your old class later on too. This is
 useful for gathering skills on one unit as well as increasing their overall
 stats and weapon levels. Check the class section, as well as the character
 section, and the skill section for more! If a Class 2 unit, you can go back
 to Class 1 of that Unit tree too. A very useful item.

Master Seal (1/1) 2500 G
 -This allows you to upgrade to a Class 2 unit from a Class 1 unit, as long as
 you are above Level 10. (Ex: Mercenary --> Hero). It is only one way. It is
 used nicely with Change Seals, going up to the top of the tree then changing
 either back to the bottom, or the bottom/middle of another unit tree!

Gold (S) ---- 2000
 -Sells for 1,000G

Gold (M) 10,000
 -Sells for 5,000G

Gold (L) 20,000
 -Sells for 10,000G

Sweet Medicine (3/3) ----G 
 -Restores HP by 5

Gaia's Luxury Sweets (5/5) ----G
 -When used; Strength, Skill and Speed +2 until end of Chapter

Chris's Home-made Sweets (5/5) ----G
 -When used; Max HP +5, Defense and Resistance +2 until end of Chapter

Tiki's Tears (1/1) ----G
 -When used; Max HP +5, all other stats +2 until end of Chapter

Bond Seed (1/1) ----G
 -When used, boosts support gain when doubled with another unit

Scented Box (1/1) 4800 G
 -Makes corpse armies (skirmishes) appear on the World Map when used

Space-Time Gate (1/1) ----G
 -Makes travelling merchants appear on the World Map when used

Demon Fighter Scroll (1/1) ----G (DLC)
 -Changes a Level 10 or above unit to the Demon Fighter class

All stats +2 Book (1/1) ---- G
 -Teaches a Skill that Adds + 2 to each stat while equipped

Ultimate Emblem (1/1)
 -Reward for achieving max Fame. Sells for 99,999G

Other-world Item (1/1) ----G (DLC)
 -When the item is DLC only and the other player doesn't have it, it will
  appear as this

------------------------------------------------------------------------------

FAME BONUS: These are the bonuses you can receieve with increasing fame!
You can only get one of each item per playthrough!

Format: 
Points needed: Item recieved (Item name in Japanese)

...50: Glass Sword
..100: Change Seal
..150: Othin's Handaxe
..210: Bond Seed
..270: Levin Sword
..330: Strength Drop
..400: Beast Killer
..470: Spirit Dust
..550: Cellica's Gale
..630: Secret Book
..720: Longbow
..810: Ephraim's Bravelance
..900: Goddess Icon
.1000: Gold (L)
.1200: Speedwings
.1500: Leaf's Prizesword
.1800: Bolt Axe
.2200: Angelic Robe 
.2600: Innes' Surebow
.3000: Mercurius
.3500: Dracoshield
.4000: Noble Rapier
.4500: Tiki's Tears
.5000: Parthia
.5750: Sigurd's Steel Lance
.6500: Talisman
.7250: Hector's Rageaxe
.8000: Alm's Championsword
.9000: Micaiah's Divineflame
10000: Gradivus
30000: Divine Dragon Tears
50000: Boots
99999: Ultimate Emblem

-Congratulations! That's a lot of fame!-

Note: Highest previous fame achieved will carry over to new playthroughs.

==============================================================================
WEAPONS                                                                 [WPNS]
==============================================================================

This section lists the weapons, their stats, and any notes that are needed!

Format:

(Weapon types will be per section)

Weapon Name  | Mt | Hit | Crt | Rng | Use | Value | Effect | Lv |

Weapon Name: The weapon name
Mt: Weapon Power
Hit: Weapon Accuracy
Crt: The weapon's critical rate
Use: How many times the weapon can be used without breaking
Value: The value in a shop
Effect: Any effects will be noted
Lv: The weapon level requirement to use it

Quick Weapon Search!:

[SWRD]Sword
[AXXE]Axe
[LNCE]Lance
[BOWW]Bow
[TOME]Tome
[STAF]Staff
[STNE]Stone

------------------------------------------------------------------------------
[SWRD]

Sword

Weapon Name  | Mt | Hit | Crt | Rng | Use | Value | Effect    | Lv |

Bronze Sword | 3  | 100 | 0   | 1   | 50  | 350   | --------- | E  |

Iron Sword   | 5  | 95  | 0   | 1   | 40  | 520   | --------- | D  |

Steel Sword  | 8  | 90  | 0   | 1   | 35  | 840   | --------- | C  |

Silver Sword | 11 | 85  | 0   | 1   | 30  | 1410  | --------- | B  |

Brave Sword  | 9  | 80  | 0   | 1   | 30  | 2100  | 2 Attacks | A  |
                                                    in a row

Armorslayer  | 8  | 80  | 0   | 1   | 25  | 1450  | Against   | D  |
                                                    Armor
                                                    Units

Wyrmslayer   | 8  | 80  | 0   | 1   | 25  | 1500  | Against   | D  |
                                                    Dragon
                                                    Units

Killing Edge | 9  | 90  | 30  | 1   | 30  | 1470  | --------- | C  |

Levin Sword  | 10 | 80  | 0   | 1-2 | 25  | 1600  |Considered | C  |
                                                   magic

Rapier       | 5  | 90  | 10  | 1   | 35  | 1600  |Only Lords;| E  |
                                                   Strong vs
                                                   Beast and
                                                   Armor Units

Noble Rapier | 8  | 85  | 10  | 1   | 25  | 2100 | Same as ^  | C  |

Mysteltinn   | 8  | 85  | 10  | 1   | 35  | 1050 | Wood only; | C  |
                                                   Skill + 1 

Sol          | 12 | 85  | 5   | 1   | 30  | 0    | Recover HP=| B  |
                                                   half the
                                                   damage to
                                                   enemy; SKL%
                                                   
                                                   

Amatsu       | 12 | 60  | 5   | 1-2 | 30  | 0    | Myrmidon / | A  |
                                                   Swordmaster

Sealed       | 5  | 80  | 0   | 1   | --  | --   | Krom and   | E  |
Falchion                                           Marth only;
                                                   Anti Dragon

Divine       | 15 | 80  | 10  | 1   | --  | --   | Krom and   | E  |
Falchion                                           Marth only;
                                                   Anti Dragon
                                                   Anti Evil

Hidden       | 12 | 80  | 5   | 1   | --  | --   | Lucina and | E  |
Falchion                                           Marth only;
                                                   Anti Dragon
                                                   Anti Evil


Mercurius    | 17 | 95  | 5   | 1   | 25  | 0    | ---------- | A  |

Tailfing     | 15 | 85  | 10  | 1   | 25  | 0    | Res + 5    | A  |

Balmunk      | 13 | 90  | 10  | 1   | 25  | 0    | Speed + 5  | A  |

Sol Katti    | 8  | 100 | 50  | 1   | 25  | 0    | Myrmidons; | A  |
                                                   Swordmaster
                                                   only; Res+5

Ragnell      | 15 | 70  | 0   | 1-2 | 25  | 0    | Defense +5 | A  |

Tree Branch  | 1  | 100 | 0   | 1   | 20  | 100  | ---------- | E  |

Blessed Sword| 8  | 85  | 0   | 1   | 10  | 920  | Recover 10 | D  |
                                                   HP per turn

Glass Sword  | 11 | 85  | 0   | 1   | 3   | 600  | ---------- | E  |

Swordslayer  | 11 | 80  | 0   | 1   | 10  | 1950 | Hit + Avd  | B  |
Sword                                              +50 when
                                                   enemy has
                                                   sword eqp.


Eliwood's    | 10 | 85  | 5   | 1   | 20  | 960  | ---------- | C  |
Sword

Roy's Sword  | 8  | 95  | 5   | 1   | 25  | 900  | ---------- | D  |

Arum's       | 15 | 75  | 10  | 1   | 10  | 1630 | ---------- | B  |
Championsword

Leaf's
Prizesword   | 4  | 95  | 30  | 1   | 20  | 820  | Steals some| D  |
                                                   gold if
                                                   enemy
                                                   defeated;
                                                   Luck% chance

Eirika's
Swifsword    | 6  | 95  | 10  | 1   | 20  | 1220 | 2 attacks  | C  |
                                                   in a row

Celice's     | 12 | 90  | 15  | 1   | 15  | 1530 | Spd and    | B  |
Divinesword                                        Res + 2


-----------------------------------------------------------------------------
[AXXE]

Axe

Weapon Name  | Mt | Hit | Crt | Rng | Use | Value | Effect    | Lv |

Bronze Axe   | 4  | 80  | 0   | 1   | 50  | 400   | --------- | E  |

Iron Axe     | 7  | 75  | 0   | 1   | 40  | 600   | --------- | D  |

Steel Axe    | 11 | 70  | 0   | 1   | 35  | 980   | --------- | C  |

Silver Axe   | 15 | 65  | 0   | 1   | 30  | 1740  | --------- | B  |

Brave Axe    | 12 | 60  | 0   | 1   | 30  | 2400  | 2 Attacks | A  |
                                                    in a row

Hand Axe     | 3  | 70  | 0   | 1-2 | 25  | 750   | --------- | D  |

Short Axe    | 7  | 65  | 0   | 1-2 | 25  | 1750  | --------- | C  |

Tomahawk     | 10 | 60  | 0   | 1-2 | 25  | 2550  | --------- | B  |

Hammer       | 10 | 60  | 0   | 1   | 25  | 1850  | Against   | D  |
                                                    Armor
                                                    Units

Bolt Axe     | 14 | 70  | 5   | 1=2 | 30  | 1920  | Counts as | B  |
                                                    magic

Killer Axe   | 12 | 70  | 30  | 1   | 30  | 1860  | --------- | C  |

Hauteclere   | 21 | 70  | 5   | 1   | 25  | 0     | Can use   | A  |
                                                    to recover
                                                    all HP

Swanchika    | 18 | 60  | 10  | 1-2 | 25  | 0     | Def + 5   | A  |

Ladle        | 1  | 80  | 0   | 1   | 20  | 100   | --------- | E  |

Glass Axe    | 15 | 65  | 0   | 1   | 3   | 600   | --------- | E  |

Humongous    | 14 | 35  | 10  | 1   | 10  | 830   | --------- | D  |
Axe

Aerial Axe   | 8  | 55  | 0   | 1-2 | 10  | 1510  | Against   | C  |
                                                    air units

Axeslayer    | 15 | 60  | 0   | 1   | 10  | 2150  | +Axe      | B  |
Axe                                                 Slayer
                                                    Skill

Titania's    | 12 | 80  | 10  | 1   | 20  | 1320  | +Late     | C  |
Redaxe                                              Initiative
                                                    Skill

Othin's      | 4  | 85  | 5   | 1-2 | 20  | 960   | --------- | C  |
Handaxe

Hector's     | 15 | 75  | 15  | 1   | 15  | 2010  | Str / Def | D  |
Rageaxe                                             +2

Wolfberg     | 18 | 75  | 5   | 1-2 | 35  | 0     | Valhart   | A  |
                                                    Only
Vengeance    | 16 | 75  | 5   | 1   | 30  | 0     | +Vengeance| B  |

-----------------------------------------------------------------------------
[LNCE]

Lance

Weapon Name  | Mt | Hit | Crt | Rng | Use | Value | Effect    | Lv |

Bronze Lance | 3  | 90  | 0   | 1   | 50  | 350   | --------- | E  |

Iron Lance   | 6  | 85  | 0   | 1   | 40  | 560   | --------- | D  |

Steel Lance  | 9  | 80  | 0   | 1   | 35  | 910   | --------- | C  |

Silver Lance | 13 | 75  | 0   | 1   | 30  | 1560  | --------- | B  |

Brave Lance  | 10 | 70  | 0   | 1   | 30  | 2220  | 2 Attacks | A  |
                                                    in a row

Javelin      | 2  | 80  | 0   | 1-2 | 25  | 700   | --------- | D  |

Short Spear  | 5  | 75  | 0   | 1-2 | 25  | 1600  | --------- | C  |

Spear        | 8  | 70  | 0   | 1-2 | 25  | 2400  | --------- | B  |

Beast Killer | 9  | 70  | 0   | 1   | 25  | 1650  | Against   | D  |
                                                    Beasts

Holy Lance   | 11 | 70  | 0   | 1   | 35  | 1540  | Recover 10| C  |
                                                    HP each
                                                    turn;
                                                    Against
                                                    monsters

Killer Lance | 10 | 80  | 30  | 1   | 30  | 1680  | --------- | C  |

Luna         | 14 | 80  | 5   | 1   | 30  | 0     | +Luna     | B  |
                                                    skill

Gradivus     | 19 | 85  | 5   | 1-2 | 25  | 0     | Can       | A  |
                                                    recover
                                                    all HP

Gaebolg      | 15 | 75  | 10  | 1   | 25  | 0     | Def + 5   | A  |
Gungnir      | 16 | 70  | 10  | 1   | 25  | 0     | Str + 5   | A  |

Log          | 1  | 90  | 0   | 1   | 20  | 100   | --------- | E  |

Glass Lance  | 13 | 75  | 0   | 1   | 3   | 600   | --------- | E  |

Tiny Lance   | 1  | 55  | 35  | 1-2 | 10  | 650   | --------- | E  |

Stun Lance   | 11 | 85  | 10  | 1   | 20  | 1200  | Counts as | C  |
                                                    magic

Lanceslayer  | 13 | 70  | 0   | 1   | 10  | 2100  | +Lance-   | B  |
Lance                                               slayer
                                                    skill

Fin's        | 8  | 85  | 10  | 1   | 25  | 950   | Def/Luck  | D  |
Guardlance                                          +2

Ephraim's    | 11 | 80  | 10  | 1   | 20  | 1220  | Str/Speed | C  |
Bravelance                                          +2

Sigurd's     | 14 | 85  | 15  | 1   | 15  | 1920  | --------- | B  |
Steellance

-----------------------------------------------------------------------------
[BOWW]

Bow 

Weapon Name  | Mt | Hit | Crt | Rng | Use | Value | Effect    | Lv |

Bronze Bow   | 3  | 90  | 0   | 2   | 50  | 350   | --------- | E  |

Iron Bow     | 6  | 85  | 0   | 2   | 45  | 560   | --------- | D  |

Steel Bow    | 9  | 80  | 0   | 2   | 35  | 910   | --------- | C  |

Silver Bow   | 13 | 75  | 0   | 2   | 30  | 1560  | --------- | B  |

Brave Bow    | 10 | 70  | 0   | 2   | 30  | 2220  | Attack    | A  |
                                                    twice in
                                                    a row

Holy Bow     | 11 | 70  | 0   | 2   | 35  | 1540  | Recover 10| C  |
                                                    HP each
                                                    turn;
                                                    Against
                                                    Monsters

Killer Bow   | 10 | 80  | 30  | 2   | 30  | 1680  | --------- | C  |

Longbow      | 9  | 70  | 0   | 2-3 | 25  | 2150  | Archer +  | C  |
                                                    Sniper
                                                    Only

Astra        | 14 | 75  | 5   | 2   | 30  | 0     | +Astra    | B  |
                                                     skill

Parthia      | 19 | 95  | 5   | 2   | 25  | 0     | Res + 5;  | A  |
                                                    -1 per
                                                    turn

Ichaival     | 15 | 85  | 10  | 2   | 25  | 0     | Spd + 5   | A  |

Nidhogg      | 16 | 75  | 10  | 2   | 25  | 0     | Luck + 10 | A  |

Double Bow   | 13 | 70  | 10  | 2-3 | 25  | 0     | Archer+   | A  |
                                                    Snipers
                                                    Only

Loose Bow    | 1  | 90  | 0   | 2   | 20  | 100   | --------- | E  |

Glass Bow    | 13 | 75  | 0   | 2   | 3   | 600   | --------- | E  |

Extra Long   | 3  | 80  | 0   | 2-3 | 10  | 810   | Archer+   | D  |
Bow                                                 Snipers
                                                    Only

Usurping Bow | 9  | 75  | 5   | 2   | 15  | 950   | +Weak     | D  |
                                                    beats
                                                    strong
                                                    skill


Bowslayer    | 13 | 70  | 0   | 2   | 10  | 2160  | +Bowslayer| D  |
Bow                                                 Skill

Wolt's       | 10 | 85  | 5   | 2   | 25  | 950   | Can       | C  |
Medicinebow                                         recover HP

Innes's      | 13 | 115 | 10  | 2   | 15  | 1710  | --------- | B  |
Surebow


-----------------------------------------------------------------------------
[TOME]

Tomes

Weapon Name  | Mt | Hit | Crt | Rng | Use | Value | Effect    | Lv |

Fire         | 2  | 90  | 0   | 1-2 | 45  | 540   | --------- | E  |

Elfire       | 5  | 85  | 0   | 1-2 | 35  | 980   | --------- | D  |

Arcfire      | 8  | 80  | 0   | 1-2 | 30  | 1440  | --------- | C  |

Bolganone    | 12 | 75  | 0   | 1-2 | 25  | 2000  | --------- | B  |

Falaflame    | 16 | 80  | 10  | 1-2 | 25  | 0     | Mag + 5   | A  |

Thunder      | 3  | 80  | 5   | 1-2 | 45  | 630   | --------- | E  |

Elthunder    | 6  | 75  | 5   | 1-2 | 35  | 1050  | --------- | D  |

Arcthunder   | 10 | 70  | 10  | 1-2 | 25  | 1620  | --------- | C  |

Thoron       | 14 | 65  | 10  | 1-2 | 25  | 2200  | --------- | B  |

Thorhammer   | 18 | 70  | 20  | 1-2 | 25  | 0     | Skill + 5 | A  |
Wind         | 1  | 100 | 0   | 1-2 | 45  | 450   | Against   | E  |
                                                    flying

Elwind       | 4  | 95  | 0   | 1-2 | 35  | 910   | Against   | D  |
                                                    flying

Arcwind      | 6  | 90  | 0   | 1-2 | 30  | 1320  | Against   | C  |
                                                    flying

Rexcalibur   | 10 | 85  | 0   | 1-2 | 25  | 0     | Against   | B  |
                                                    flying

Excalibur    | 13 | 100 | 30  | 1-2 | 25  | 0     | Against   | A  |
                                                    flying

Holsety      | 14 | 90  | 10  | 1-2 | 25  | 0     | Spd + 5   | A  |
                                                    against
                                                    flying
Sacred Tome  | 15 | 80  | 15  | 1-2 | 25  | 0     | Def/Res   | A  |
Naga                                                + 5
                                                    Against
                                                    Dragons
Flux         | 5  | 70  | 0   | 1-2 | 45  | 540   | Dark Mage+| E  |
                                                    Sorcerer
                                                    Only

Nosferatu    | 7  | 65  | 0   | 1-2 | 20  | 980   | Dark Mage+| D  |
                                                    Sorcerer
                                                    Only;
                                                    Recover HP
                                                    = to Dmg/2
                                                    

Ruin         | 4  | 60  | 50  | 1-2 | 20  | 1380  | Dark Mage+| C  |
                                                    Sorcerer
                                                    Only

Waste        | 10 | 45  | 0   | 1-2 | 30  | 2160  | Dark Mage+| B  |
                                                    Sorcerer
                                                    Only; 2
                                                    Attacks in
                                                    a row

Dark Tome    | 12 | 80  | 0   | 1-2 | --  | ----- | Dark Mage+| B  |
Gimle                                               Sorcerer
                                                    Only


Goetia       | 19 | 75  | 10  | 1-2 | 25  | 0     | Dark Mage+| A  |
                                                    Sorcerer
                                                    Only

Slime        | 10 | 65  | 0   | 3-10| 10  | 2000  | Dark Mage+| C  |
                                                    Sorcerer
                                                    Only

Final Flame  | 10 | 75  | 0   | 1-2 | 3   | 600   | --------- | E  |

Micaiah's    | 13 | 85  | 5   | 1-2 | 15  | 2130  | Def/Res +2| B  |
Divineflame

Magicslayer  | 14 | 60  | 15  | 1-2 | 10  | 2320  | +Magic    | B  |
Thunder                                             Slayer
                                                    skill

Katarina's   | 11 | 75  | 30  | 1-2 | 20  | 1920  | --------- | C  |
Lightning

Whimsical    | 2  | 70  | 35  | 1-2 | 5   | 760   | Against   | D  |
Wind                                                flying

Cellica's    | 4  | 80  | 5   | 1-2 | 20  | 1720  | 2 Attacks | D  |
Gale                                                in a row;
                                                    against
                                                    flying

Aversa's    | 15 | 75  | 0   | 1-2 | 10  | 2340  | Dark Mage+| B  |
Darkness                                            Sorcerer
                                                    Only;
                                                    Recover HP
                                                    = to Dmg/2

-----------------------------------------------------------------------------
[STAF]

Staff

Weapon Name  | Rng | Use | Value | Effect             | Lv |

Heal         | 1   | 30  | 600   | Restores some HP   | E  |

Mend         | 1   | 20  | 1000  | Restores medium HP | D  |

Physic       | 1-  | 10  | 1800  | Restores some HP   | C  |
              Mag/2                over distance

Recover      | 1   | 15  | 1950  | Restores all HP    | B  |

Fortify      | 1-  | 5   | 2500  | Restores some HP   | A  |
              Mag/2                to all in range

Goddess      | 1-  | 1   | 0     | Restores all HP    | A  |
Staff         Mag/2                to all in range

Rescue       | 1-  | 5   | 1280  | Brings targetted   | E  |
              Mag/2                ally to user

Barrier      | 1-  | 5   | 2100  | Res + 5, -1 per    | C  |
              Mag/2                turn afterward

Hammerne     | 1   | 1   | 2000  | Fully restores     | B  |
                                   weapon usage

Shoulder     | 1   | 20  | 100   | Restorers little HP| E  |
Massage

Medicinal    | 1   | 15  | 1200  | Restores HP to ally| D  |
Staff                              or user

Physimend    | 1-  | 5   | 2100  | Restores medoum HP | B  |
              Mag/2                at a distance

-----------------------------------------------------------------------------
[STNE]

Stone

Weapon Name  | Mt | Hit | Crt | Rng | Use | Value | Effect

Dragonstone  | 8  | 80  | 0   | 1-2 | 50  | 2300  | Manakete Only
                                                    Str + 8
                                                    Mag + 5
                                                    Skl + 3
                                                    Spd + 2
                                                    Def + 10
                                                    Res + 7

Dragonstone+ | 12 | 70  | 0   | 1-2 | 35  | 3780  | Manakete Only
                                                    Str + 8
                                                    Mag + 5
                                                    Skl + 3
                                                    Spd + 2
                                                    Def + 10
                                                    Res + 7

Beaststone   | 6  | 80  | 0  | 1    | 50  | 2000  | Taguel Only
                                                    Str + 3
                                                    Skl + 5
                                                    Spd + 5
                                                    Lck + 4
                                                    Def + 1

Beaststone+  | 12 | 70  | 0  | 1-2  | 35  | 3780  | Taguel Only
                                                    Str + 5
                                                    Skl + 8
                                                    Spd + 8
                                                    Lck + 6
                                                    Def + 4
                                                    Res + 2

==============================================================================
EXTRAS                                                                  [EXTR]
==============================================================================

This section will detail the various Extras in the game.

SpotPass Content:

This is just a reference to all the things avaliable in the Bonus Box (found
within the "Wireless" menu).

You may have to do "Update Now" in order to see below.

This is current as of 2/19/13.

Bonus Teams:

These are spotpass teams from previous games. All team leaders can be
recruited, as well as fought as many times as you want. The teams are built
up in ways sometimes familiar with players of previous games.

An example is Nino's team from FE7, she's with a Hero, Swordmaster, and
Assassin, which could represent Linus, Lloyd, and Jaffar, for instance. Or
Lyn's crew being the characters you get in Lyn's story, or Nergal's team the
Black Fang. Fun little references like that.

I will not include their skills/stats as you can view them yourself, and
it will make the list cleaner this way.

Note that the characters often will have special skills and stats, though.

Fire Emblem (7: Blazing Sword / Rekka no Ken)

Character: Class:           Additional Units:
Florina    (Pegasus Knight) (With 5 Mercenaries, 4 Archers)
Nino       (Mage)           (With a Swordmaster, Assassin, and Hero)
Serra      (Cleric)         (Mage, Knight, Thief, and 6 Fighters)
Matthew    (Thief)          (5 Thieves, 4 Mages)
Karel      (Swordmaster)    (6 Berserkers, 3 Heroes)
Jaffar     (Assassin)       (6 Assassins, 3 Sorcerors)
Lyn        (Swordmaster)    (2 Paladins, Falcon Knight, Sniper, Warrior,
                             Bow Knight, Trickster, Battle Monk, General)
Hector     (General)        (General, Trickster, 2 Falcon Knights, 5 Heroes)
Nergal     (Sorceror)       (Bow Knight, Sage, Warrior, General, Valkyrie,
                             Assassin, Swordmaster, Hero)
Eliwood    (Paladin)        (2 Paladins, 2 Warriors, 2 Generals, War Cleric, 
                             Trickster, Swordmaster)

Fire Emblem: Sacred Stones (8; Seima no Kouseki)

Character: Class:           Additional Units:
Eirika     (Myrmidon)       (Paladin, Cavalier, Knight, Pegasus Knight,
                             Priest)
Amelia     (Knight)         (9 Knights)
Moulder    (Priest)         (6 Fighters, 3 Knights)
Lute       (Mage)           (6 Brigands, 3 Archers)
Marisa     (Swordmaster)    (Hero, 8 Mercenaries)
Innes      (Sniper)         (9 Falcon Knights)
L'Arachel  (War Cleric)     (Berserker, Trickster)
Seth       (Paladin)        (4 Paladins, 3 Great Knights, 2 Bow Knights)
Lyon       (Sorceror)       (3 Sorcerors, 6 Dark Knights)
Ephraim    (Great Knight)   (5 Griffon Knights, 4 Valkyries)

Fire Emblem: Path of Radiance (9: Souen no Kiseki)

Character: Class:           Additional Units:
Mist       (Cleric)         (Cavalier, Fighter, Archer, Mage, 5 Mercenaries)
Soren      (Mage)           (5 Mages, 4 Mercenaries)
Mia        (Myrmidon)       (6 Myrmidons, 3 Fighters)
Elincia    (Falcon Knight)  (7 Falcon Knights, 2 Dark Fliers)
Geoffrey   (Paladin)        (2 Snipers, 2 Generals, 3 Paladins, 2 Valkyries)

Bonus Items:

These are bonus items you get. You simply select them and they're added to
your convoy!

Tyrfing - Weapon Skill: A, MT 15, HIT 85, CRIT 10, RNG 1
          "Resistance + 5. A timeless weapon."

Bonus Maps:

These are bonus maps that open as sidequests on the main map, mostly when you
are done with the game/right before the final map. You can unlock characters
from the story this way who are dead otherwise.

"The Dead King's Lament" (Gangrel)

Bonus Challenges:

These are challenges for double duel, a multiplayer mode.

Virion's Archest
Lon'qu's Blades
Stahl's Horsemen
Vaike's Victory

==============================================================================
SUPPORT ARCHIVE                                                         [SPPT]
==============================================================================

Support Conversations will be listed here in a coming update! (As soon as I
finish compiling them! If anyone wants to help, please email me! See contact
section at the bottom!)

==============================================================================
GENERAL STRATEGIES/OTHER/WORLD MAP/ETC!                                 [OTHR]
==============================================================================

This section will contain strategies and tips for use in general! There will
be small other things like terrain bonuses and things like that too!

Event Tiles ------------------------------------------------------------------

As serenesforest calls them, these are the sparkling gold tiles on the map.

You can get various rewards by waiting on them. If doubled and capable of
supporting, a unit's relationship may improve.

Otherwise, you may get EXP, or weapon EXP.

Lastly, you can acquire many items, the same as random items acquired from
the Barracks. Below is the list (from serenesforest.net) by category:

Sword:

Tree Branch
Glass Sword
Soothing Sword
Superior Sword
Leif's Blade
Roy's Blade
Eliwood's Blade
Eirika's Blade
Seliph's Blade
Alm's Blade

Lance:

Log
Glass Lance
Miniature Lance
Shockstick
Superior Lance
Finn's Lance
Ephraim's Lance
Sigurd's Lance

Axe:

Ladle
Glass Axe
Imposing Axe
Volant Axe
Superior Axe
Orsin's Hatchet
Titania's Axe
Hector's Axe

Bow:

Slack Bow
Glass Bow
Towering Bow
Underdog Bow
Superior Bow
Wolt's Bow
Innes' Bow

Tome:

Dying Blaze
Micaiah's Pyre
Superior Jolt
Katarina's Bolt
Wilderwind
Celica's Gale
Aversa's Night

Staff:

Kneeder
Balmwood Staff
Catharsis

Items:
Sweet Tincture
Gaius's Confect
Kris's Confect
Tiki's Tear
Seed of Trust
Reeking Box
Rift Door

World Map --------------------------------------------------------------------

There will also be the completed world map and all the translations, but for
now Serenes Forest has a very convenient (and beautiful!) map with already
translated locations, so until I get around to writing my own, please redirect
your attention to this wonderful site!:

http://www.serenesforest.net/fe13/world.html

World Map Location Data -------------------------------------------------------

This section will give information on a location in the game. The map and
the stores are provided. (The map will have no enemies on it as skirmishes
may vary).

Some notes are made regarding how to unlock a map if needed, such as a
sidequest requirement.

You can begin buying items from the world map after Chapter 4. You can revisit
older areas, such as DLC maps and story chapters you have finished, and there
will be a list of items on display that you can buy. You can also forge
weapons, or sell items/weapons at these locations as well. This list does
not include wandering merchants (yet).

For weapon/item descriptions, check their respective sections. I provide
the same stats from the above lists, and Japanese characters so you know
which item is being referred to. Alternately, you can probably tell by the
price, or the weapon/item logo anyway.

Template:

Note: "Value" corresponds to the price in the store. If the selected character
has a Silver Card (avaliable in DLC), item/weapon price is halved.
Note: To find the corresponding location, when on an area on the map, look
at the top right to see what Chapter this location was used in, and find
it on the list below.

Note: When a wandering merchant appears, some items are added with a sparkle,
once an item is purchased the merchant disapepars and will reappear later.

Location Name (Localized)
Chapter this map is on

Notes: IF any.

Store from world map:
(For Weapons)

Weapon Name  | Mt | Hit | Crt | Rng | Use | Value | Effect    | Lv |

(For Items)
Item Name (Uses/Max Uses) Cost G Japanese Characters
 -Description

Map of location.

-------------------------------------------------------------------------------

Southtown
Prologue

Bronze Sword | 3  | 100 | 0   | 1   | 50  | 350   | --------- | E  |

Bronze Lance | 3  | 90  | 0   | 1   | 50  | 350   | --------- | E  |

Bronze Axe   | 4  | 80  | 0   | 1   | 50  | 400   | --------- | E  |

Fire         | 2  | 90  | 0   | 1-2 | 45  | 540   | --------- | E  |


Map:

   0  0  0  0  0  0  0  0  0  1  1  1  1  1  1
   1  2  3  4  5  6  7  8  9  0  1  2  3  4  5
01[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
02[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
03[X][X][X][X][X][X][ ][ ][ ][X][X][X][X][X][X]
04[X][X][X][X][X][ ][ ][ ][ ][ ][X][X][X][X][X]
05[X][X][X][X][X][X][ ][ ][ ][X][X][X][X][X][X]
06[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][ ][ ][ ]
07[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][ ][ ][ ]
08[ ][ ][ ][X][ ][ ][X][X][ ][ ][ ][ ][ ][ ][ ]
09[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
10[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][X][ ][ ]
11[ ][ ][X][X][ ][ ][X][X][ ][ ][X][X][X][ ][ ]
12[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][ ][ ][ ]
13[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][ ][ ][ ]
14[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][ ][ ][ ]

X - Inaccessible Territory

-------------------------------------------------------------------------------

West of Ylisstol
Chapter 1

Heal         | 1   | 30  | 600   | Restores some HP   | E  |

Vulnerary (3/3) 300 G
 -Restores 10 HP to user on use

Map:

   0  0  0  0  0  0  0  0  0  1  1  1  1  1  1  1
   1  2  3  4  5  6  7  8  9  0  1  2  3  4  5  6
01[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][T][ ][T][T][ ][ ]
02[ ][T][ ][ ][ ][ ][T][ ][ ][ ][ ][ ][T][T][ ][ ]
03[ ][ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ][T][ ]
04[ ][ ][T][T][ ][ ][ ][T][T][T][T][T][ ][ ][ ][ ]
05[ ][ ][T][T][ ][T][ ][ ][ ][T][T][T][T][ ][ ][ ]
06[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][T][T][T][ ][ ][ ]
07[ ][ ][ ][ ][ ][T][ ][ ][ ][O][ ][ ][T][ ][ ][T]
08[ ][ ][ ][ ][ ][ ][1][ ][ ][ ][ ][ ][T][T][ ][T]
09[ ][ ][T][ ][ ][ ][ ][ ][T][ ][ ][ ][T][T][ ][ ]
10[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][O][ ][T][ ][ ]
11[ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][T]
12[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
13[ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ]
14[ ][ ][ ][ ][ ][ ][T][ ][T][ ][ ][ ][ ][ ][ ][ ]
15[ ][T][ ][ ][ ][ ][ ][ ][ ][T][ ][T][T][T][T][T]
16[ ][ ][T][T][ ][ ][ ][ ][ ][ ][ ][1][T][ ][T][T]

T = Woods ( Def + 1, Avoid + 20)
O = Fort (Def + 2, Avoid + 20, Heal + 20)

-------------------------------------------------------------------------------

The Northroad
Chapter 2

Fire         | 2  | 90  | 0   | 1-2 | 45  | 540   | --------- | E  |

Thunder      | 3  | 80  | 5   | 1-2 | 45  | 630   | --------- | E  |

Wind         | 1  | 100 | 0   | 1-2 | 45  | 450   | Against   | E  |
                                                    flying

Flux         | 5  | 70  | 0   | 1-2 | 45  | 540   | Dark Mage+| E  |
                                                    Sorcerer
                                                    Only

Map:

   0  0  0  0  0  0  0  0  0  1  1  1  1  1  1
   1  2  3  4  5  6  7  8  9  0  1  2  3  4  5
01[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][T][T]
02[ ][T][ ][ ][M][ ][ ][ ][ ][ ][ ][ ][ ][T][T]
03[ ][ ][ ][M][M][M][M][ ][ ][ ][T][ ][ ][ ][T]
04[ ][ ][T][M][ ][M][ ][ ][ ][ ][ ][M][ ][ ][ ]
05[ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][M][M][M]
06[X][X][X][ ][ ][ ][ ][O][ ][ ][O][ ][ ][ ][M]
07[ ][ ][X][X][X][ ][T][ ][ ][ ][ ][T][ ][ ][ ]
08[ ][ ][ ][ ][X][X][X][ ][ ][ ][ ][ ][ ][T][ ]
09[ ][ ][T][T][ ][ ][X][X][ ][ ][X][X][X][ ][ ]
10[ ][ ][ ][ ][ ][ ][ ][X][b][b][X][ ][X][X][X]
11[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
12[ ][T][T][ ][ ][ ][ ][O][ ][ ][O][ ][T][T][ ]
13[ ][T][T][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ]
14[ ][ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ][ ]
15[ ][ ][M][ ][ ][1][ ][ ][ ][ ][ ][T][ ][ ][ ]
16[ ][ ][M][M][ ][ ][ ][ ][ ][ ][ ][T][T][ ][ ]
17[ ][M][M][M][ ][ ][ ][ ][ ][ ][ ][ ][T][ ][ ]
18[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
19[ ][ ][ ][T][ ][ ][ ][ ][ ][I][ ][ ][T][T][ ]
20[ ][ ][T][T][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ]

b = Bridge
M = Mountains ( Def + 2, Avoid + 20)
T = Woods ( Def + 1, Avoid + 20)
O = Fort (Def + 2, Avoid + 20, Heal + 20)
X = River

-------------------------------------------------------------------------------

The Longfort
Chapter 3

Heal         | 1   | 30  | 600   | Restores some HP   | E  |

Vulnerary (3/3) 300 G
 -Restores 10 HP to user on use

Strength Potion (1/1) 150 G
 -When used; Strength + 2 for the rest of the chapter

Defense Potion (1/1) 150 G
 -When used; Defense + 2 for the rest of the chapter

Scented Box (1/1) 4800 G
 -Makes corpse armies (skirmishes) appear on the World Map when used

Map:

   0  0  0  0  0  0  0  0  0  1  1  1  1  1  1  1  1  1  1  2  2
   1  2  3  4  5  6  7  8  9  0  1  2  3  4  5  6  7  8  9  0  1
01[X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X]
02[ ][ ][ ][ ][ ][X][X][X][X][X][X][X][X][X][X][X][ ][ ][ ][ ][ ]
03[ ][ ][ ][ ][ ][X][X][X][X][X][X][X][X][X][X][X][ ][ ][ ][ ][ ]
04[ ][ ][W][ ][ ][ ][ ][ ][ ][X][X][X][ ][ ][ ][ ][ ][ ][W][ ][ ]
05[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][G][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
06[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
07[X][ ][X][X][X][ ][ ][ ][ ][ ][W][ ][ ][ ][ ][ ][X][X][X][ ][X]
08[X][ ][X][X][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][X][ ][X]
09[X][ ][X][X][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][X][ ][X]
10[X][ ][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][ ][X]
11[ ][ ][ ][ ][ ][X][X][X][X][X][X][X][X][X][X][X][ ][ ][ ][ ][ ]
12[ ][ ][ ][ ][ ][X][X][X][X][X][X][X][X][X][X][X][ ][ ][ ][ ][ ]
13[ ][T][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][T][T][ ]
14[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
15[ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]

T - Woods (Def + 1 , Avoid + 10)
X - Inaccessible Spaces (Wall, etc)
W - Stairway (Avoid + 10) 
C - Castle Gate (Def + 3 , Avoid + 20 , Heal + 20)

-------------------------------------------------------------------------------

Arena Ferox
Chapter 4

Iron Lance   | 6  | 85  | 0   | 1   | 40  | 560   | --------- | D  |

Iron Bow     | 6  | 85  | 0   | 2   | 45  | 560   | --------- | D  |

Thunder      | 3  | 80  | 5   | 1-2 | 45  | 630   | --------- | E  |

   0  0  0  0  0  0  0  0  0  1  1  1  1  1
   1  2  3  4  5  6  7  8  9  0  1  2  3  4
01[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
02[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
03[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
04[ ][W][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][W][ ]
05[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
06[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
07[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
08[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
09[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
10[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
11[ ][W][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][W][ ]
12[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
13[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
14[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]

W = Stairway (Avoid + 10)

-------------------------------------------------------------------------------

Border Pass
Chapter 5

Iron Sword   | 5  | 95  | 0   | 1   | 40  | 520   | --------- | D  |

Iron Axe     | 7  | 75  | 0   | 1   | 40  | 600   | --------- | D  |

Wind         | 1  | 100 | 0   | 1-2 | 45  | 450   | Against   | E  |
                                                    flying

Map:

   0  0  0  0  0  0  0  0  0  1  1  1  1  1  1  1
   1  2  3  4  5  6  7  8  9  0  1  2  3  4  5  6
01[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
02[ ][ ][O][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][O][ ][ ]
03[ ][O][ ][T][ ][ ][ ][ ][ ][X][X][X][ ][ ][ ][ ]
04[ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][X][X][ ][ ][ ]
05[X][X][X][ ][ ][ ][ ][T][ ][X][X][X][X][X][X][X]
06[X][X][X][X][X][ ][ ][ ][ ][ ][ ][ ][ ][X][X][X]
07[X][X][X][X][X][X][O][ ][T][ ][ ][ ][ ][ ][ ][ ]
08[X][X][X][X][X][X][ ][X][X][X][X][X][ ][ ][ ][ ]
09[ ][ ][ ][X][X][X][ ][X][X][X][X][X][X][ ][ ][T]
10[ ][ ][ ][ ][ ][ ][ ][X][X][X][X][X][X][ ][ ][ ]
11[ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ][X][ ][ ][ ]
12[T][O][ ][ ][ ][ ][ ][ ][T][ ][O][ ][ ][ ][T][ ]
13[ ][ ][X][X][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
14[ ][ ][X][X][X][X][X][X][X][X][ ][ ][ ][ ][ ][ ]
15[ ][ ][X][X][X][X][X][X][X][X][ ][X][X][ ][ ][ ]
16[ ][ ][ ][ ][ ][X][X][X][X][X][ ][X][X][X][X][X]
17[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][X][X][X]
18[ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][X][X]
19[ ][ ][O][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ]
20[ ][ ][ ][ ][ ][ ][ ][ ][ ][T][T][ ][ ][ ][ ][ ]

T = Woods (Def + 1 , Avoid + 10)
O = Fort (Def + 2, Avoid + 20, Heal + 20)
X = Cliff

-------------------------------------------------------------------------------

Ylisstol
Chapter 6

Heal         | 1   | 30  | 600   | Restores some HP   | E  |
???
Mend         | 1   | 20  | 1000  | Restores medium HP | D  |
????
Vulnerary (3/3) 300 G
 -Restores 10 HP to user on use

Magic Potion (1/1) 150 G
 -When used; Magic + 2 for the rest of the chapter

Resistance Potion (1/1) 150 G
 -When used; Resistance + 2 for the rest of the chapter

Map:

   0  0  0  0  0  0  0  0  0  1  1  1  1  1  1  1  1  1  1  2
   1  2  3  4  5  6  7  8  9  0  1  2  3  4  5  6  7  8  9  0
01[ ][ ][ ][ ][X][ ][ ][ ][ ][ ][X][ ][ ][ ][ ][X][ ][ ][ ][ ]
02[ ][ ][ ][ ][X][ ][ ][ ][ ][ ][X][ ][ ][ ][ ][X][ ][ ][ ][ ]
03[ ][P][ ][ ][X][ ][P][ ][P][ ][ ][ ][ ][ ][ ][X][ ][P][ ][P]
04[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][ ][ ][ ][ ][X][ ][ ][ ][ ]
05[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][ ][ ][X][X][ ][ ][ ][ ]
06[ ][P][ ][ ][X][ ][P][ ][P][ ][X][X][ ][ ][X][X][ ][P][ ][P]
07[ ][ ][ ][ ][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
08[ ][ ][ ][ ][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
09[X][X][ ][ ][X][X][X][X][X][X][ ][X][X][X][X][X][X][ ][ ][X]
10[X][X][ ][ ][X][X][X][X][X][X][ ][X][X][X][X][X][X][ ][ ][X]
11[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
12[ ][ ][ ][ ][P][ ][ ][ ][P][ ][ ][ ][P][ ][ ][ ][P][ ][ ][ ]
13[ ][ ][ ][ ][P][ ][ ][ ][P][ ][ ][ ][P][ ][ ][ ][P][ ][ ][ ]
14[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
15[X][X][ ][ ][X][X][X][X][X][X][X][X][X][X][X][X][X][ ][ ][X]
16[X][X][ ][ ][X][X][X][X][X][X][X][X][X][X][X][X][X][ ][ ][X]
17[X][X][ ][ ][X][X][X][X][X][X][X][X][X][X][X][X][X][ ][ ][X]
18[ ][ ][ ][ ][T][T][ ][ ][ ][T][T][T][ ][ ][ ][T][T][ ][ ][ ]
19[ ][ ][ ][ ][T][T][ ][ ][ ][T][T][T][ ][ ][ ][T][T][ ][ ][ ]
20[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]

X = Inaccessible space (cannot be flown over either)
P = Pillar (Def +1, Avoid + 10)
T = Woods  (Def +1, Avoid + 10)

-------------------------------------------------------------------------------

Breakneck Pass
Chapter 7

Iron Sword   | 5  | 95  | 0   | 1   | 40  | 520   | --------- | D  |

Javelin      | 2  | 80  | 0   | 1-2 | 25  | 700   | --------- | D  |

Hand Axe     | 3  | 70  | 0   | 1-2 | 25  | 750   | --------- | D  |

Iron Bow     | 6  | 85  | 0   | 2   | 45  | 560   | --------- | D  |

Fire         | 2  | 90  | 0   | 1-2 | 45  | 540   | --------- | E  |


Map:

   0  0  0  0  0  0  0  0  0  1  1  1  1  1  1  1  1  1  1  2
   1  2  3  4  5  6  7  8  9  0  1  2  3  4  5  6  7  8  9  0
01[P][P][P][P][P][P][P][P][P][P][P][P][P][P][P][P][P][P][P][P]
02[P][P][P][P][P][P][P][P][H][P][P][P][P][P][P][P][P][P][P][P]
03[P][P][P][P][P][P][P][H][H][H][H][P][P][P][P][P][ ][P][P][ ]
04[P][P][P][P][P][P][P][H][ ][H][ ][H][P][P][P][H][ ][ ][ ][ ]
05[P][P][P][P][P][P][ ][ ][ ][ ][T][ ][H][H][H][H][ ][ ][T][ ]
06[H][H][P][P][P][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
07[H][H][H][P][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ][ ]
08[H][H][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][X][X]
09[H][ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][X][X][X][X]
10[ ][ ][ ][T][ ][ ][X][X][ ][ ][ ][T][X][ ][X][X][X][X][X][X]
11[ ][ ][ ][ ][ ][X][X][X][X][ ][ ][X][X][X][X][X][X][X][X][X]
12[ ][T][ ][ ][X][X][X][X][X][X][T][X][X][X][X][X][X][X][X][X]
13[ ][ ][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X]
14[ ][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X]
15[X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X]
16[X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X]

T = Woods (Def + 1, Avoid + 10)
H = Mountains ( Def + 2, Avoid + 20)
P = Peak (Def + 3, Avoid + 30)
X = Cliff (No Bonus; Air Units Only)

-------------------------------------------------------------------------------

Border Sands
Chapter 8


Mend         | 1   | 20  | 1000  | Restores medium HP | D  |

Concoction (3/3) 600 G
 -Restores 20 HP to user on use

Skill Potion (1/1) 150 G
 -When used; Skill + 2 for the rest of the chapter

Speed Potion (1/1) 150 G
 -When used; Speed + 2 for the rest of the chapter

Luck Potion (1/1) 150 G
 -When used; Luck + 2 for the rest of the chapter

Map:

   0  0  0  0  0  0  0  0  0  1  1  1  1  1  1  1
   1  2  3  4  5  6  7  8  9  0  1  2  3  4  5  6
01[ ][ ][ ][ ][ ][ ][Y][Y][ ][ ][ ][ ][ ][ ][ ][ ]
02[ ][ ][ ][ ][ ][ ][ ][ ][ ][H][H][ ][ ][ ][ ][ ]
03[ ][H][H][H][ ][ ][ ][ ][ ][H][H][ ][ ][ ][ ][ ]
04[ ][H][H][H][ ][ ][ ][Y][Y][ ][ ][ ][X][X][X][ ]
05[ ][ ][ ][ ][ ][ ][U][Y][Y][ ][ ][ ][X][X][X][ ]
06[ ][ ][ ][ ][ ][ ][U][U][Y][Y][ ][ ][ ][V][ ][ ]
07[ ][ ][ ][ ][ ][ ][ ][ ][Y][Y][ ][ ][ ][ ][ ][ ]
08[Y][ ][ ][ ][ ][ ][ ][ ][Y][Y][U][ ][ ][ ][ ][ ]
09[Y][ ][ ][ ][ ][H][H][ ][ ][ ][ ][U][U][ ][ ][ ]
10[ ][ ][ ][ ][ ][ ][H][ ][ ][ ][ ][U][U][ ][ ][ ]
11[ ][ ][ ][ ][ ][ ][ ][Y][Y][Y][ ][U][U][U][ ][ ]
12[X][X][X][ ][ ][ ][ ][Y][Y][Y][ ][ ][U][U][ ][ ]
13[X][X][X][ ][ ][ ][Y][Y][Y][ ][ ][ ][U][U][ ][ ]
14[ ][V][ ][Y][Y][ ][Y][Y][Y][ ][ ][ ][ ][ ][ ][ ]
15[ ][ ][U][ ][ ][ ][Y][Y][ ][ ][Y][ ][ ][ ][ ][ ]
16[ ][U][U][U][ ][ ][ ][ ][ ][Y][Y][ ][ ][ ][ ][ ]
17[ ][U][U][U][ ][ ][ ][ ][ ][Y][Y][ ][ ][ ][ ][ ]
18[Y][U][U][U][Y][Y][ ][ ][ ][ ][Y][ ][X][X][X][ ]
19[W][U][U][U][Y][Y][ ][ ][ ][ ][ ][ ][X][X][X][ ]
20[W][U][U][W][W][Y][Y][ ][ ][Y][Y][ ][ ][V][ ][ ]
21[W][U][U][W][W][W][Y][ ][Y][Y][ ][ ][ ][ ][ ][ ]
22[W][W][W][W][W][W][Y][ ][Y][Y][ ][ ][ ][ ][ ][ ]

Note: Blank spaces are Sand; reduces movement.
Y = Free Space (No movement restriction)
H = High Ground (Inacessible)
U = Bones (Inaccessible)
W = Water/River
X = Inaccessible Space
V = Village

-------------------------------------------------------------------------------

Plegia Castle Courtyard
Chapter 9

Steel Sword  | 8  | 90  | 0   | 1   | 35  | 840   | --------- | C  |

Steel Lance  | 9  | 80  | 0   | 1   | 35  | 910   | --------- | C  |

Steel Axe    | 11 | 70  | 0   | 1   | 35  | 980   | --------- | C  |

Steel Bow    | 9  | 80  | 0   | 2   | 35  | 910   | --------- | C  |

Flux         | 5  | 70  | 0   | 1-2 | 45  | 540   | Dark Mage+| E  |
                                                    Sorcerer
                                                    Only

Map:

   0  0  0  0  0  0  0  0  0  1  1  1  1  1  1  1  1  1  1  2
   1  2  3  4  5  6  7  8  9  0  1  2  3  4  5  6  7  8  9  0
01[ ][ ][ ][ ][ ][ ][F][X][X][ ][ ][ ][X][X][X][X][X][X][X][X]
02[ ][ ][ ][ ][ ][ ][F][X][X][ ][ ][ ][X][X][X][X][X][X][X][X]
03[ ][ ][ ][ ][ ][ ][ ][X][X][ ][ ][ ][X][X][X][X][X][X][X][X]
04[ ][ ][ ][ ][ ][ ][ ][X][X][ ][ ][ ][X][X][X][X][X][X][X][X]
05[ ][ ][ ][ ][U][U][U][X][X][ ][ ][ ][X][X][X][X][X][X][X][X]
06[ ][ ][ ][ ][ ][ ][ ][X][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
07[ ][ ][ ][ ][ ][ ][F][X][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
08[ ][U][U][ ][ ][ ][F][X][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
09[ ][U][U][ ][ ][ ][F][X][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
10[ ][ ][ ][ ][ ][F][F][X][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
11[ ][ ][ ][ ][ ][F][F][X][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
12[ ][ ][ ][ ][ ][F][F][X][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
13[ ][ ][U][U][ ][F][F][X][X][X][X][X][ ][ ][ ][X][X][X][X][X]
14[ ][ ][U][U][F][F][F][X][X][X][X][X][ ][ ][ ][X][X][X][X][X]
15[ ][ ][U][U][F][F][F][F][F][F][F][ ][O][ ][O][ ][ ][ ][ ][ ]
16[ ][ ][ ][ ][F][F][F][F][F][F][F][ ][ ][ ][ ][ ][ ][ ][ ][ ]
17[ ][ ][ ][ ][ ][F][O][F][F][F][F][ ][ ][ ][ ][ ][ ][ ][U][U]
18[ ][ ][ ][ ][ ][ ][O][ ][ ][F][F][ ][ ][ ][ ][U][ ][ ][U][U]
19[ ][ ][ ][ ][ ][ ][ ][ ][ ][U][U][ ][ ][ ][ ][U][ ][ ][ ][ ]
20[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][F][ ][ ][ ][ ][U][ ][ ][ ][ ]

Note: Blank spaces west of Column 11 is Desert; east of Column 11 is
      Free Space.
F = Free Space
X = Inaccessible/Unpassable Space (Wall, Building)
U = Bones (Inaccessible)
O = Fortress (Def + 2, Avoid + 20, Heal + 20)

-------------------------------------------------------------------------------

The Midmire
Chapter 10

Iron Lance   | 6  | 85  | 0   | 1   | 40  | 560   | --------- | D  |

Javelin      | 2  | 80  | 0   | 1-2 | 25  | 700   | --------- | D  |

Iron Axe     | 7  | 75  | 0   | 1   | 40  | 600   | --------- | D  |

Hand Axe     | 3  | 70  | 0   | 1-2 | 25  | 750   | --------- | D  |

Map:

   0  0  0  0  0  0  0  0  0  1  1  1  1  1  1  1  1  1  1  2  2  2  2  2
   1  2  3  4  5  6  7  8  9  0  1  2  3  4  5  6  7  8  9  0  1  2  3  4
01[H][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
02[H][ ][F][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][F][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
03[H][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][H][H][H]
04[H][ ][ ][H][H][H][H][ ][ ][ ][ ][ ][ ][ ][ ][H][H][H][H][ ][ ][H][H][H]
05[H][ ][ ][H][H][H][H][ ][ ][H][H][H][H][ ][ ][H][H][H][H][ ][ ][H][H][H]
06[H][ ][ ][H][H][H][H][ ][ ][H][H][H][H][ ][ ][H][H][H][H][ ][ ][H][F][H]
07[H][ ][ ][H][H][H][H][ ][ ][H][H][H][H][ ][ ][H][H][H][H][ ][ ][H][F][H]
08[H][ ][ ][H][H][F][H][ ][ ][H][H][H][H][ ][ ][H][H][H][H][ ][ ][H][H][H]
09[H][ ][ ][H][H][F][H][ ][ ][H][H][H][H][ ][ ][H][H][H][H][ ][ ][H][H][H]
10[ ][ ][ ][H][H][H][H][ ][ ][H][H][H][H][ ][ ][H][H][H][H][ ][ ][H][H][H]
11[ ][ ][ ][H][H][H][H][ ][ ][H][H][H][H][ ][ ][H][H][H][H][ ][ ][H][H][H]
12[ ][ ][ ][H][H][H][H][ ][ ][H][H][H][H][ ][ ][H][H][H][H][ ][ ][ ][ ][ ]
13[ ][ ][ ][ ][ ][ ][ ][ ][ ][H][H][H][H][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
14[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][F][ ]
15[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][F][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
16[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]

F = Fortress (Def + 2, Avoid + 20, Heal + 10)
H = High Ground (Only Air Units)

-------------------------------------------------------------------------------

Border Wastes
Chapter 11

Iron Sword   | 5  | 95  | 0   | 1   | 40  | 520   | --------- | D  |

Iron Bow     | 6  | 85  | 0   | 2   | 45  | 560   | --------- | D  |

Fire         | 2  | 90  | 0   | 1-2 | 45  | 540   | --------- | E  |

Thunder      | 3  | 80  | 5   | 1-2 | 45  | 630   | --------- | E  |

Wind         | 1  | 100 | 0   | 1-2 | 45  | 450   | Against   | E  |
                                                    flying

Map:

   0  0  0  0  0  0  0  0  0  1  1  1  1  1  1  1  1  1  1  2
   1  2  3  4  5  6  7  8  9  0  1  2  3  4  5  6  7  8  9  0
01[ ][ ][ ][ ][ ][ ][ ][R][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][T]
02[ ][F][ ][ ][F][ ][R][R][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][T]
03[ ][ ][ ][ ][ ][ ][R][ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][T]
04[ ][ ][F][ ][ ][ ][D][ ][ ][ ][T][ ][ ][ ][ ][T][T][ ][ ][ ]
05[ ][ ][ ][ ][ ][ ][R][ ][ ][ ][ ][ ][ ][ ][ ][T][T][ ][ ][ ]
06[ ][ ][ ][R][D][R][R][ ][ ][ ][ ][ ][ ][ ][T][T][T][ ][ ][ ]
07[ ][ ][ ][R][ ][ ][ ][ ][ ][ ][ ][T][ ][ ][T][T][T][ ][ ][ ]
08[R][R][R][R][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][T][T][ ][ ][ ][ ]
09[ ][ ][ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][T][T][ ]
10[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][T][T][ ]
11[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
12[ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
13[ ][ ][ ][ ][T][T][T][ ][F][ ][ ][T][ ][T][T][T][ ][ ][ ][ ]
14[ ][F][ ][ ][ ][T][T][ ][ ][ ][ ][T][T][T][T][T][ ][ ][ ][ ]
15[ ][ ][ ][ ][ ][T][ ][ ][ ][ ][F][T][T][T][T][ ][ ][F][F][ ]
16[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][T][T][ ][ ][ ][ ][ ][ ]
17[ ][T][T][ ][C][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
18[ ][ ][ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][C][T][ ][ ][ ][T][T]
19[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ]
20[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
21[M][M][M][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
22[M][M][M][M][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
23[M][M][M][M][M][M][ ][ ][F][ ][F][ ][F][ ][ ][ ][M][M][M][ ]
24[M][M][M][M][M][M][M][M][ ][ ][ ][ ][ ][ ][M][M][M][M][M][M]
25[M][M][M][M][M][M][M][M][ ][ ][ ][ ][ ][M][M][M][M][M][M][M]
26[M][M][M][M][M][M][M][M][ ][ ][ ][ ][M][M][M][M][M][M][M][M]

F = Fortress (Def + 2, Avoid + 20, Heal + 10)
T = Woods (Def + 1, Avoid + 10)
M = Mountains (Def + 2, Avoid + 20)
D = Bridge
R = River (Only some units can pass)
C = Chest

-------------------------------------------------------------------------------

Port Ferox
Chapter 12

Dragonstone  | 8  | 80  | 0   | 1-2 | 50  | 2300  | Manakete Only
                                                    Str + 8
                                                    Mag + 5
                                                    Skl + 3
                                                    Spd + 2
                                                    Def + 10
                                                    Res + 7

Beaststone   | 6  | 80  | 0  | 1    | 50  | 2000  | Taguel Only
                                                    Str + 3
                                                    Skl + 5
                                                    Spd + 5
                                                    Lck + 4
                                                    Def + 1

Mend         | 1   | 20  | 1000  | Restores medium HP | D  |

Rescue       | 1-  | 5   | 1280  | Brings targetted   | E  |
              Mag/2                ally to user

Master Seal (1/1) 2500 G

Map:

   0  0  0  0  0  0  0  0  0  1  1  1  1  1  1  1  1  1  1  2
   1  2  3  4  5  6  7  8  9  0  1  2  3  4  5  6  7  8  9  0
01[X][X][X][X][ ][ ][X][ ][ ][ ][ ][ ][X][ ][ ][ ][ ][X][X][X]
02[X][X][X][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][X]
03[R][X][X][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][X]
04[R][R][X][X][X][X][ ][ ][X][X][X][X][X][X][ ][ ][X][X][X][X]
05[R][R][R][R][R][R][ ][ ][R][R][R][R][R][R][ ][ ][R][R][R][R]
06[X][X][X][X][X][X][ ][ ][X][X][X][X][X][X][ ][ ][X][X][X][X]
07[X][X][X][X][X][X][ ][ ][X][X][X][X][X][X][ ][ ][X][X][X][X]
08[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
09[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
10[ ][ ][ ][X][ ][ ][ ][X][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
11[ ][ ][ ][ ][ ][ ][ ][X][X][ ][ ][ ][ ][ ][ ][X][X][X][X][X]
12[ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][ ][ ][ ][ ][ ][ ][ ][ ][ ]
13[ ][ ][X][ ][ ][ ][ ][ ][ ][X][X][ ][ ][ ][ ][ ][ ][ ][ ][ ]
14[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
15[X][X][X][ ][ ][X][X][X][X][X][X][ ][ ][X][X][X][X][X][ ][ ]
16[X][X][X][ ][ ][X][X][X][X][X][X][ ][ ][X][X][X][X][X][ ][ ]
17[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
18[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
19[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
20[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]

X = Unpassable (Cargo, ship, sail, wall)
R = River

------------------------------------------------------------------------------

Carrion Isle
Chapter 13

Elfire       | 5  | 85  | 0   | 1-2 | 35  | 980   | --------- | D  |

Elthunder    | 6  | 75  | 5   | 1-2 | 35  | 1050  | --------- | D  |

Elwind       | 4  | 95  | 0   | 1-2 | 35  | 910   | Against   | D  |
                                                    flying

Nosferatu    | 7  | 65  | 0   | 1-2 | 20  | 980   | Dark Mage+| D  |
                                                    Sorcerer
                                                    Only;
                                                    Recover HP
                                                    = to Dmg/2

Map:

   0  0  0  0  0  0  0  0  0  1  1  1  1  1  1  1
   1  2  3  4  5  6  7  8  9  0  1  2  3  4  5  6
01[ ][ ][ ][ ][ ][X][X][X][X][X][X][ ][ ][ ][T][ ]
02[ ][F][ ][ ][ ][D][D][D][D][D][D][ ][ ][F][ ][ ]
03[ ][ ][T][ ][ ][X][X][X][X][X][X][X][ ][ ][ ][ ]
04[ ][ ][ ][X][ ][X][ ][ ][ ][ ][ ][X][ ][T][ ][ ]
05[ ][ ][ ][X][ ][X][ ][T][ ][ ][ ][X][ ][ ][ ][ ]
06[ ][ ][ ][X][ ][ ][ ][ ][ ][ ][ ][X][ ][ ][ ][ ]
07[ ][ ][ ][X][ ][ ][ ][ ][T][ ][X][X][ ][ ][ ][T]
08[ ][ ][ ][X][X][ ][ ][ ][ ][ ][X][ ][ ][ ][ ][ ]
09[ ][ ][ ][ ][X][X][ ][ ][ ][X][X][ ][T][ ][ ][ ]
10[ ][T][ ][ ][ ][X][X][ ][ ][X][ ][ ][ ][ ][ ][ ]
11[ ][ ][ ][ ][ ][ ][X][ ][ ][X][X][ ][ ][ ][ ][ ]
12[T][ ][ ][ ][ ][ ][X][ ][ ][X][X][ ][ ][ ][T][ ]
13[ ][ ][ ][T][ ][X][X][ ][ ][X][X][ ][ ][ ][ ][ ]
14[ ][ ][ ][ ][ ][X][ ][ ][ ][ ][X][ ][ ][F][ ][ ]
15[ ][ ][F][ ][ ][X][ ][T][ ][ ][X][X][ ][ ][ ][ ]
16[ ][ ][ ][ ][X][X][ ][ ][ ][T][X][X][ ][ ][ ][ ]
17[ ][ ][ ][ ][X][ ][ ][ ][ ][ ][ ][X][ ][ ][ ][ ]
18[ ][T][ ][ ][X][ ][ ][ ][ ][ ][ ][X][ ][X][ ][ ]
19[ ][ ][ ][ ][X][ ][ ][ ][T][ ][ ][X][ ][X][ ][ ]
20[ ][ ][X][ ][X][ ][ ][ ][ ][T][T][ ][ ][X][ ][T]
21[ ][ ][X][ ][X][ ][ ][ ][ ][ ][ ][ ][ ][X][X][ ]
22[ ][ ][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][ ]
23[ ][ ][X][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ][X][ ]
24[ ][X][X][ ][ ][F][ ][ ][F][ ][ ][F][ ][ ][X][ ]
25[ ][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][ ]
26[ ][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][ ]

F = Fortress (Def + 2, Avoid + 20, Heal + 10)
T = Woods (Def + 1, Avoid + 10)
X = Cliff (Only Flying units caa pass)
D = Bridge

------------------------------------------------------------------------------

Ship Route
Chapter 14

Steel Lance  | 9  | 80  | 0   | 1   | 35  | 910   | --------- | C  |

Silver Lance | 13 | 75  | 0   | 1   | 30  | 1560  | --------- | B  |

Javelin      | 2  | 80  | 0   | 1-2 | 25  | 700   | --------- | D  |

Steel Bow    | 9  | 80  | 0   | 2   | 35  | 910   | --------- | C  |

Silver Bow   | 13 | 75  | 0   | 2   | 30  | 1560  | --------- | B  |


   0  0  0  0  0  0  0  0  0  1  1  1  1  1  1  1  1  1  1  2
   1  2  3  4  5  6  7  8  9  0  1  2  3  4  5  6  7  8  9  0
01[X][W][X][X][W][W][W][W][X][X][X][W][W][W][W][X][X][X][X][W]
02[ ][X][ ][X][X][W][W][X][X][X][X][X][W][W][W][X][ ][ ][X][W]
03[ ][X][ ][ ][X][W][W][X][ ][ ][ ][X][W][W][W][ ][ ][ ][ ][X]
04[ ][X][ ][ ][X][W][X][ ][ ][X][ ][ ][X][W][X][ ][ ][ ][ ][X]
05[ ][ ][ ][ ][X][W][X][ ][ ][X][ ][ ][X][W][X][ ][ ][ ][ ][X]
06[ ][ ][ ][ ][X][W][X][ ][ ][X][ ][ ][X][W][X][ ][ ][ ][C][X]
07[ ][ ][ ][ ][X][W][X][ ][ ][ ][ ][ ][X][W][X][ ][ ][ ][C][X]
08[ ][ ][ ][ ][X][W][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X]
09[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][W][W][X][ ][X][X][W]
10[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][W][W][X][X][X][X][W]
11[ ][ ][ ][ ][X][W][X][ ][ ][ ][ ][ ][X][W][W][W][W][W][W][W]
12[X][ ][ ][X][X][W][X][X][ ][ ][ ][ ][X][W][W][W][W][W][W][W]
13[X][ ][X][X][W][W][X][X][ ][ ][ ][ ][X][W][W][W][W][W][W][W]
14[X][X][X][W][W][W][W][X][X][ ][ ][ ][W][W][W][W][W][W][W][W]
15[W][X][W][W][W][W][W][X][X][X][X][ ][W][W][W][W][W][W][W][W]
16[W][W][W][W][W][W][W][W][W][W][W][ ][X][X][W][W][W][W][W][W]
17[W][W][W][W][W][W][W][W][W][W][W][ ][ ][ ][X][W][W][W][W][W]
18[W][W][W][W][W][W][W][W][W][W][X][ ][ ][ ][C][X][W][W][W][W]
19[W][W][W][W][W][W][W][W][W][W][X][ ][ ][ ][X][X][W][W][W][W]
20[W][W][W][W][W][W][W][W][W][W][X][ ][ ][ ][X][X][W][W][W][W]

X = Unpassable Terrain (Can be flown over)
W = Water (Can be flown over)

------------------------------------------------------------------------------

Valm Port
Chapter 15

Steel Sword  | 8  | 90  | 0   | 1   | 35  | 840   | --------- | C  |

Silver Sword | 11 | 85  | 0   | 1   | 30  | 1410  | --------- | B  |

Steel Axe    | 11 | 70  | 0   | 1   | 35  | 980   | --------- | C  |

Silver Axe   | 15 | 65  | 0   | 1   | 30  | 1740  | --------- | B  |

Hand Axe     | 3  | 70  | 0   | 1-2 | 25  | 750   | --------- | D  |


   0  0  0  0  0  0  0  0  0  1  1  1  1  1  1  1  1  1  1  2
   1  2  3  4  5  6  7  8  9  0  1  2  3  4  5  6  7  8  9  0
01[ ][ ][H][ ][ ][ ][ ][H][ ][ ][ ][ ][H][ ][ ][ ][ ][H][ ][ ]
02[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
03[X][X][X][X][X][X][X][X][ ][ ][ ][ ][ ][ ][ ][ ][X][ ][ ][ ]
04[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][ ][ ][ ][ ][ ][X][ ][ ]
05[ ][ ][X][X][ ][ ][ ][ ][ ][ ][X][X][ ][ ][ ][ ][ ][ ][ ][ ]
06[ ][X][ ][ ][ ][ ][ ][X][X][ ][ ][ ][ ][X][X][X][X][X][X][X]
07[ ][ ][ ][ ][ ][ ][ ][X][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
08[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
09[X][X][X][X][X][X][X][X][X][X][X][X][X][X][ ][ ][X][X][X][X]
10[X][X][X][X][X][X][X][X][X][X][X][X][X][X][ ][ ][X][X][X][X]
11[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
12[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
13[ ][ ][ ][ ][ ][ ][ ][ ][W][W][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
14[ ][ ][ ][ ][ ][ ][ ][W][W][W][W][W][ ][ ][ ][ ][W][W][ ][ ]
15[ ][ ][ ][ ][ ][W][W][W][W][W][W][W][W][W][W][W][W][W][W][ ]
16[ ][ ][ ][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W]

Note: 
-All unmarked spaces in Rows 11-16 is Sand
H = Home
X = Unpassable Terrain
W = Water (can be flown over)
------------------------------------------------------------------------------

Mila Tree
Chapter 16

Heal         | 1   | 30  | 600   | Restores some HP   | E  |

Barrier      | 1-  | 5   | 2100  | Res + 5, -1 per    | C  |
              Mag/2                turn afterward

Holy Water (3/3) 600 G

HP Potion (1/1) 150 G HP

Change Seal (1/1) 2500 G

Map:

   0  0  0  0  0  0  0  0  0  1  1  1  1  1  1  1  1  1  1  2
   1  2  3  4  5  6  7  8  9  0  1  2  3  4  5  6  7  8  9  0
01[X][X][X][ ][ ][ ][X][X][X][ ][ ][ ][ ][ ][ ][ ][ ][X][X][X]
02[X][X][X][ ][ ][ ][X][X][X][ ][ ][ ][ ][ ][ ][ ][ ][X][X][X]
03[X][X][X][ ][X][ ][X][X][X][ ][ ][ ][ ][X][X][ ][ ][X][X][X]
04[X][X][ ][ ][X][ ][X][X][X][ ][ ][ ][ ][X][X][ ][ ][ ][X][X]
05[X][X][ ][ ][X][ ][ ][X][X][ ][ ][ ][X][X][ ][ ][ ][ ][X][X]
06[X][X][ ][ ][ ][ ][ ][X][X][ ][ ][ ][X][X][ ][ ][ ][ ][X][X]
07[X][X][ ][ ][ ][ ][ ][X][X][ ][ ][ ][X][X][ ][ ][ ][X][X][X]
08[X][X][X][ ][ ][X][ ][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][X]
09[ ][X][X][ ][ ][X][ ][X][ ][ ][ ][X][ ][ ][ ][ ][ ][X][X][X]
10[ ][X][X][ ][ ][X][X][X][ ][ ][ ][X][ ][ ][ ][ ][ ][X][X][X]
11[ ][X][X][ ][ ][X][X][X][ ][ ][ ][X][ ][ ][ ][ ][ ][X][X][X]
12[ ][ ][ ][ ][ ][X][X][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][X]
13[ ][ ][ ][ ][ ][X][ ][ ][ ][ ][X][X][X][X][ ][ ][X][X][X][X]
14[ ][ ][ ][ ][ ][X][ ][ ][ ][ ][ ][ ][X][X][ ][ ][X][X][X][X]
15[ ][ ][ ][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][X][X]
16[ ][X][X][X][ ][ ][X][ ][ ][ ][ ][ ][ ][ ][ ][X][X][X][X][X]
17[ ][X][X][X][ ][ ][X][ ][ ][ ][ ][ ][ ][ ][ ][X][X][X][X][X]
18[X][X][X][X][ ][ ][X][ ][X][X][X][ ][ ][ ][ ][X][X][X][X][ ]
19[X][X][X][ ][ ][ ][X][ ][ ][ ][ ][ ][ ][ ][ ][X][X][X][X][ ]
20[X][X][X][ ][ ][ ][X][ ][ ][ ][ ][ ][ ][ ][ ][X][X][X][X][ ]
21[X][X][ ][ ][ ][ ][ ][ ][ ][ ][X][X][ ][ ][ ][ ][X][X][ ][ ]
22[X][X][ ][ ][ ][ ][ ][X][X][ ][X][X][ ][ ][ ][ ][X][X][ ][ ]
23[X][X][ ][ ][ ][ ][ ][X][X][ ][ ][ ][ ][ ][ ][ ][X][X][ ][X]
24[X][X][ ][ ][ ][ ][ ][X][X][ ][ ][ ][ ][ ][ ][ ][X][X][ ][X]
25[X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][ ][X][X][ ][ ]
26[X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][ ][X][X][ ][ ]
27[X][ ][ ][ ][X][X][X][X][ ][ ][ ][X][X][ ][ ][X][X][ ][X][ ]
28[X][ ][ ][ ][X][X][X][X][ ][ ][ ][X][ ][ ][ ][ ][ ][ ][X][ ]

X = Water (Can be flown over)

------------------------------------------------------------------------------

Fort Steiger
Chapter 17

Silver Sword | 11 | 85  | 0   | 1   | 30  | 1410  | --------- | B  |

Silver Axe   | 15 | 65  | 0   | 1   | 30  | 1740  | --------- | B  |

Silver Lance | 13 | 75  | 0   | 1   | 30  | 1560  | --------- | B  |

Silver Bow   | 13 | 75  | 0   | 2   | 30  | 1560  | --------- | B  |

Arcfire      | 8  | 80  | 0   | 1-2 | 30  | 1440  | --------- | C  |


Map:

   0  0  0  0  0  0  0  0  0  1  1  1  1  1  1  1  1  1  1  2  2  2  2  2  2
   1  2  3  4  5  6  7  8  9  0  1  2  3  4  5  6  7  8  9  0  1  2  3  4  5
01[X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X]
02[X][ ][ ][ ][ ][ ][ ][ ][ ][X][ ][ ][T][ ][ ][X][ ][ ][ ][ ][ ][ ][ ][ ][X]
03[X][ ][ ][ ][P][ ][ ][C][ ][X][ ][ ][ ][ ][ ][X][ ][ ][P][ ][ ][C][ ][ ][X]
04[X][ ][C][ ][ ][P][ ][ ][ ][X][ ][P][ ][P][ ][X][ ][ ][P][ ][ ][C][ ][ ][X]
05[X][ ][ ][ ][ ][ ][ ][ ][ ][X][ ][ ][ ][ ][ ][X][ ][ ][ ][ ][ ][ ][ ][ ][X]
06[X][ ][ ][X][X][X][X][X][X][X][X][X][ ][X][X][X][ ][ ][X][X][X][X][X][X][X]
07[X][ ][ ][ ][ ][ ][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X]
08[X][ ][ ][ ][ ][ ][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X]
09[X][D][D][X][X][X][X][ ][ ][ ][X][X][X][X][X][X][ ][ ][X][ ][ ][P][ ][ ][X]
10[X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][ ][ ][X][ ][ ][ ][ ][ ][X]
11[X][ ][ ][ ][ ][ ][ ][ ][X][ ][P][ ][ ][S][ ][ ][ ][ ][X][ ][ ][ ][ ][ ][X]
12[ ][ ][S][ ][P][ ][S][ ][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][ ][S][ ][S][ ][X]
13[X][ ][ ][ ][ ][ ][ ][ ][X][ ][ ][X][X][X][X][X][ ][ ][ ][ ][ ][ ][ ][ ][X]
14[X][ ][ ][ ][ ][ ][ ][ ][X][ ][ ][ ][ ][ ][ ][X][ ][ ][ ][ ][ ][ ][ ][ ][X]
15[X][X][X][X][X][X][X][X][X][ ][P][ ][ ][S][ ][X][ ][ ][X][ ][S][ ][S][ ][X]
16[X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][ ][ ][X][ ][ ][ ][ ][ ][X]
17[X][ ][ ][X][ ][ ][X][X][X][X][X][X][X][X][X][X][ ][ ][X][ ][ ][ ][ ][ ][X]
18[X][ ][ ][X][ ][ ][X][X][X][X][X][X][X][X][X][X][D][D][X][ ][ ][P][ ][ ][X]
19[X][ ][ ][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][ ][ ][ ][ ][ ][X]
20[X][ ][ ][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][ ][ ][ ][ ][ ][X]
21[X][ ][ ][X][X][X][X][X][X][X][X][ ][ ][ ][X][X][X][X][X][X][ ][ ][ ][X][X]
22[X][ ][ ][X][X][X][X][X][X][X][X][ ][ ][ ][X][X][X][X][X][X][ ][ ][ ][X][X]
23[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
24[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
25[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]

X = Impassable (Wall)
C = Chest
P = Pillar
T = Throne
S = Stairway

------------------------------------------------------------------------------

The Demon's Ingles
Chapter 18

Physic       | 1-  | 10  | 1800  | Restores some HP   | C  |
              Mag/2                over distance

Recover      | 1   | 15  | 1950  | Restores all HP    | B  |

Barrier      | 1-  | 5   | 2100  | Res + 5, -1 per    | C  |
              Mag/2                turn afterward

Dragonstone  | 8  | 80  | 0   | 1-2 | 50  | 2300  | Manakete Only
                                                    Str + 8
                                                    Mag + 5
                                                    Skl + 3
                                                    Spd + 2
                                                    Def + 10
                                                    Res + 7

Beaststone   | 6  | 80  | 0  | 1    | 50  | 2000  | Taguel Only
                                                    Str + 3
                                                    Skl + 5
                                                    Spd + 5
                                                    Lck + 4
                                                    Def + 1


Map:

   0  0  0  0  0  0  0  0  0  1  1  1  1  1  1
   1  2  3  4  5  6  7  8  9  0  1  2  3  4  5
01[X][X][X][X][X][X][ ][ ][X][X][X][X][X][X][X] X = Lava (Can be flown over)
02[X][ ][ ][ ][ ][ ][ ][ ][ ][X][X][ ][ ][X][X] C = Chest
03[X][ ][ ][ ][ ][ ][ ][ ][ ][X][X][ ][ ][ ][X]
04[X][X][ ][X][X][X][ ][ ][ ][ ][ ][ ][ ][ ][X]
05[X][ ][ ][ ][X][X][ ][ ][ ][X][ ][ ][ ][ ][X]
06[X][ ][ ][ ][X][X][ ][X][X][X][X][X][ ][ ][X]
07[X][X][ ][ ][X][X][ ][ ][X][X][X][X][ ][X][X]
08[X][ ][ ][X][X][X][ ][ ][ ][X][X][ ][ ][X][X]
09[X][X][ ][ ][ ][ ][ ][ ][ ][X][ ][ ][ ][X][X]
10[X][ ][ ][ ][X][X][X][ ][X][X][X][ ][X][X][X]
11[X][ ][ ][ ][X][ ][ ][ ][ ][X][X][ ][ ][ ][X]
12[X][ ][X][X][X][ ][ ][ ][ ][X][X][ ][ ][ ][X]
13[X][ ][ ][ ][X][ ][ ][ ][X][X][X][ ][ ][X][X]
14[X][ ][ ][ ][X][ ][X][X][X][X][X][ ][X][X][X]
15[X][X][X][ ][ ][ ][ ][X][ ][ ][X][ ][X][X][X]
16[X][X][X][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X]
17[X][ ][ ][ ][ ][ ][X][ ][ ][X][X][ ][ ][ ][X]
18[X][ ][ ][ ][ ][X][X][ ][ ][X][X][ ][C][ ][X]
19[X][ ][C][X][ ][ ][ ][ ][ ][ ][X][ ][ ][X][X]
20[X][X][X][X][ ][ ][X][ ][ ][ ][X][ ][X][X][X]
21[X][ ][ ][ ][ ][ ][X][ ][ ][ ][ ][ ][ ][ ][X]
22[X][ ][ ][ ][ ][ ][X][X][ ][X][X][ ][C][ ][X]
23[X][ ][C][ ][X][ ][ ][ ][ ][X][X][ ][ ][ ][X]
24[X][ ][X][X][X][ ][ ][ ][ ][X][X][ ][ ][X][X]
25[X][ ][ ][X][X][X][ ][X][X][X][X][ ][ ][ ][X]
26[X][ ][X][X][ ][X][ ][X][ ][ ][X][ ][ ][ ][X]
27[X][ ][ ][X][ ][X][ ][ ][ ][ ][X][ ][X][X][X]
28[X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X]
29[X][X][ ][X][ ][ ][X][ ][ ][ ][X][ ][ ][ ][X]
30[X][X][X][X][X][X][X][ ][ ][X][X][X][X][X][X]

------------------------------------------------------------------------------

Valm Castle Approach
Chapter 19

Silver Sword | 11 | 85  | 0   | 1   | 30  | 1410  | --------- | B  |

Killing Edge | 9  | 90  | 30  | 1   | 30  | 1470  | --------- | C  |

Silver Bow   | 13 | 75  | 0   | 2   | 30  | 1560  | --------- | B  |

Killer Bow   | 10 | 80  | 30  | 2   | 30  | 1680  | --------- | C  |

Ruin         | 4  | 60  | 50  | 1-2 | 20  | 1380  | Dark Mage+| C  |
                                                    Sorcerer
                                                    Only


Map:

   0  0  0  0  0  0  0  0  0  1  1  1  1  1  1  1  1  1  1  2  2  2  2  2  2
   1  2  3  4  5  6  7  8  9  0  1  2  3  4  5  6  7  8  9  0  1  2  3  4  5
01[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ )
02[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ )
03[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ )
04[ ][ ][ ][F][F][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][F)
05[ ][ ][ ][ ][ ][ ][ ][ ][ ][W][ ][ ][ ][ ][ ][ ][ ][ ][ ][W][ ][ ][ ][ ][ )
06[ ][ ][ ][ ][ ][ ][ ][ ][ ][W][ ][ ][ ][ ][ ][ ][ ][ ][ ][W][ ][ ][ ][ ][ )
07[ ][ ][ ][ ][ ][ ][ ][ ][ ][W][ ][ ][ ][ ][ ][ ][ ][ ][ ][W][ ][ ][ ][ ][ )
08[ ][ ][ ][ ][ ][ ][ ][ ][ ][W][ ][ ][ ][ ][ ][ ][ ][ ][ ][W][ ][ ][ ][ ][ )
09[ ][ ][ ][F][F][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ )
10[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][X][ ][ ][ ][ ][ ][ ][ ][ ][ )
11[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][X][ ][ ][ ][ ][ ][ ][ ][ ][ )
12[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][X][ ][ ][ ][ ][ ][ ][ ][ ][ )
13[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ )
14[ ][ ][ ][F][F][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ )
15[ ][ ][ ][ ][ ][ ][ ][ ][ ][W][ ][ ][ ][ ][ ][ ][ ][ ][ ][W][ ][ ][ ][ ][ )
16[ ][ ][ ][ ][ ][ ][ ][ ][ ][W][ ][ ][ ][ ][ ][ ][ ][ ][ ][W][ ][ ][ ][ ][ )
17[ ][ ][ ][ ][ ][ ][ ][ ][ ][W][ ][ ][ ][ ][ ][ ][ ][ ][ ][W][ ][ ][ ][ ][ )
18[ ][ ][ ][ ][ ][ ][ ][ ][ ][W][ ][ ][ ][ ][ ][ ][ ][ ][ ][W][ ][ ][ ][ ][ )
19[ ][ ][ ][F][F][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][F)
20[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ )

   2  2  2  2
   6  7  8  9
01( ][ ][ ][ ] F = Fort
02[ ][ ][ ][ ] W = Woods
03[ ][ ][ ][ ] X = Building
04[F][ ][ ][ ]
05[ ][ ][ ][ ]
06[ ][ ][ ][ ]
07[ ][ ][ ][ ]
08[ ][ ][ ][ ]
09[F][ ][ ][ ]
10[ ][ ][ ][ ]
11[ ][ ][ ][ ]
12[ ][ ][ ][ ]
13[ ][ ][ ][ ]
14[F][ ][ ][ ]
15[ ][ ][ ][ ]
16[ ][ ][ ][ ]
17[ ][ ][ ][ ]
18[ ][ ][ ][ ]
19[F][ ][ ][ ]
20[ ][ ][ ][ ]

------------------------------------------------------------------------------

Valm Castle
Chapter 20

Silver Lance | 13 | 75  | 0   | 1   | 30  | 1560  | --------- | B  |

Killer Lance | 10 | 80  | 30  | 1   | 30  | 1680  | --------- | C  |

Silver Axe   | 15 | 65  | 0   | 1   | 30  | 1740  | --------- | B  |

Killer Axe   | 12 | 70  | 30  | 1   | 30  | 1860  | --------- | C  |


Map:

   0  0  0  0  0  0  0  0  0  1  1  1  1  1  1  1  1  1  1  2  2
   1  2  3  4  5  6  7  8  9  0  1  2  3  4  5  6  7  8  9  0  1
01[ ][ ][ ][ ][X][X][ ][ ][ ][ ][T][ ][ ][ ][ ][X][X][ ][ ][ ][ ]
02[ ][C][C][ ][X][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][ ][C][C][ ]
03[ ][ ][ ][ ][X][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][ ][ ][ ][ ]
04[ ][ ][ ][ ][X][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][ ][ ][ ][ ]
05[X][D][D][X][X][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][X][D][D][X]
06[X][ ][ ][X][X][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][X][ ][ ][X]
07[X][ ][ ][X][X][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][X][ ][ ][X]
08[X][ ][ ][X][X][X][ ][X][ ][ ][ ][ ][ ][X][ ][X][X][X][ ][ ][X]
09[X][ ][ ][X][X][X][ ][X][ ][ ][ ][ ][ ][X][ ][X][X][X][ ][ ][X]
10[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
11[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
12[X][ ][ ][X][X][X][ ][X][ ][ ][ ][ ][ ][X][ ][X][X][X][ ][ ][X]
13[X][ ][ ][X][X][X][ ][X][ ][ ][ ][ ][ ][X][ ][X][X][X][ ][ ][X]
14[X][ ][ ][X][X][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][X][ ][ ][X]
15[X][ ][ ][X][X][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][X][ ][ ][X]
16[X][ ][ ][X][X][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][X][ ][ ][X]
17[X][ ][ ][X][X][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][X][ ][ ][X]
18[X][ ][ ][X][X][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][X][ ][ ][X]
19[X][ ][ ][X][X][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][X][ ][ ][X]
20[X][ ][ ][X][X][X][ ][X][ ][ ][ ][ ][ ][X][ ][X][X][X][ ][ ][X]
21[X][ ][ ][X][X][X][ ][X][ ][ ][ ][ ][ ][X][ ][X][X][X][ ][ ][X]
22[X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X]
23[X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X]
24[X][ ][ ][X][X][X][ ][X][ ][ ][ ][ ][ ][X][ ][X][X][X][ ][ ][X]
25[X][ ][ ][X][X][X][ ][X][ ][ ][ ][ ][ ][X][ ][X][X][X][ ][ ][X]
26[X][ ][ ][X][X][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][X][ ][ ][X]
27[X][ ][ ][X][X][X][X][X][X][ ][ ][ ][X][X][X][X][X][X][ ][ ][X]
28[X][ ][ ][X][X][X][X][X][X][ ][ ][ ][X][X][X][X][X][X][ ][ ][X]
29[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
30[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]

T = Throne
X = Wall (Impassable)
D = Door
C = Chest

------------------------------------------------------------------------------

Plegia Castle
Chapter 21

Javelin      | 2  | 80  | 0   | 1-2 | 25  | 700   | --------- | D  |

Hand Axe     | 3  | 70  | 0   | 1-2 | 25  | 750   | --------- | D  |

Arcfire      | 8  | 80  | 0   | 1-2 | 30  | 1440  | --------- | C  |

Arcthunder   | 10 | 70  | 10  | 1-2 | 25  | 1620  | --------- | C  |

Arcwind      | 6  | 90  | 0   | 1-2 | 30  | 1320  | Against   | C  |
                                                    flying


Map:

   0  0  0  0  0  0  0  0  0  1  1  1  1  1  1  1  1  1  1  2  2
   1  2  3  4  5  6  7  8  9  0  1  2  3  4  5  6  7  8  9  0  1
01[ ][ ][ ][X][ ][ ][ ][X][ ][ ][ ][ ][X][ ][ ][ ][S][X][ ][ ][ ]
02[S][ ][ ][X][ ][C][ ][X][ ][P][ ][ ][ ][ ][ ][ ][ ][X][ ][ ][ ]
03[ ][ ][ ][X][ ][ ][ ][X][ ][ ][P][ ][ ][ ][ ][ ][ ][X][ ][ ][ ]
04[S][ ][ ][X][ ][ ][ ][X][ ][ ][ ][ ][X][ ][ ][ ][ ][X][ ][ ][ ]
05[ ][ ][ ][X][X][ ][X][X][X][ ][ ][X][X][X][ ][ ][X][X][ ][ ][ ]
06[S][ ][ ][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][ ][ ][ ]
07[ ][ ][ ][X][ ][S][ ][S][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][ ][ ][ ]
08[S][ ][ ][X][ ][ ][ ][ ][ ][ ][X][X][D][X][X][X][X][X][ ][ ][ ]
09[ ][ ][ ][X][ ][S][ ][S][ ][ ][X][ ][ ][ ][X][C][ ][X][ ][ ][ ]
10[S][ ][ ][X][ ][ ][ ][ ][ ][ ][X][ ][ ][ ][X][ ][ ][X][ ][ ][ ]
11[ ][ ][ ][X][X][X][X][X][ ][ ][X][C][ ][ ][X][ ][ ][X][ ][ ][ ]
12[S][ ][ ][X][ ][ ][ ][X][ ][ ][X][X][X][X][X][X][ ][X][ ][ ][ ]
13[ ][ ][ ][X][ ][C][ ][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][ ][ ][ ]
14[S][ ][ ][X][ ][ ][ ][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][ ][ ][ ]
15[ ][ ][ ][X][X][D][X][X][X][X][X][X][ ][ ][ ][ ][ ][X][ ][ ][ ]
16[S][ ][ ][X][ ][ ][ ][ ][ ][ ][ ][X][ ][S][ ][S][ ][X][ ][ ][ ]
17[ ][ ][ ][X][ ][P][ ][ ][ ][P][ ][X][ ][ ][ ][ ][ ][X][ ][ ][ ]
18[S][ ][ ][X][ ][P][ ][ ][ ][P][ ][X][ ][S][ ][S][ ][X][ ][ ][ ]
19[ ][ ][ ][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][ ][ ][ ]
20[S][ ][ ][X][X][X][X][D][X][X][X][X][X][X][X][X][ ][X][ ][ ][ ]
21[ ][ ][ ][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][ ][ ][ ]
22[S][ ][ ][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][ ][ ][ ]
23[ ][ ][ ][X][ ][ ][X][X][X][ ][ ][ ][X][X][X][ ][ ][X][ ][ ][ ]
24[S][ ][ ][X][ ][ ][X][X][X][ ][ ][ ][X][X][X][ ][ ][X][ ][ ][ ]
25[ ][ ][X][X][ ][ ][X][ ][ ][ ][ ][ ][ ][ ][X][ ][ ][X][X][ ][ ]
26[ ][X][X][ ][ ][ ][X][ ][ ][ ][ ][ ][ ][ ][X][ ][ ][ ][X][X][ ]
27[X][X][ ][ ][ ][ ][X][ ][ ][ ][ ][ ][ ][ ][X][ ][ ][ ][ ][X][X]
28[X][ ][S][ ][S][ ][X][ ][ ][ ][ ][ ][ ][ ][X][ ][S][ ][S][ ][X]

X = Wall (Impassable)
S = Stairway
P = Pillar
C = Chest

------------------------------------------------------------------------------

Table Approach
Chapter 22

Heal         | 1   | 30  | 600   | Restores some HP   | E  |

Mend         | 1   | 20  | 1000  | Restores medium HP | D  |

Rescue       | 1-  | 5   | 1280  | Brings targetted   | E  |
              Mag/2                ally to user

Barrier      | 1-  | 5   | 2100  | Res + 5, -1 per    | C  |
              Mag/2                turn afterward

Concoction (3/3) 600 G

Map:

   0  0  0  0  0  0  0  0  0  1  1  1  1  1  1  1  1  1  1  2  2  2  2  2  2
   1  2  3  4  5  6  7  8  9  0  1  2  3  4  5  6  7  8  9  0  1  2  3  4  5
01[O][O][O][O][O][O][O][O][O][O][O][O][O][O][O][O][O][O][O][O][O][O][O][O][O]
02[O][O][X][O][O][O][O][O][O][O][O][O][O][O][O][O][O][O][O][O][O][O][O][O][O]
03[O][O][X][X][O][O][O][O][O][O][O][O][O][O][O][O][O][O][O][O][O][X][O][O][O]
04[O][O][O][X][O][O][O][O][O][O][O][O][O][O][O][O][O][O][O][O][O][X][X][O][O]
05[ ][ ][O][O][O][O][O][O][O][O][O][ ][ ][ ][O][O][O][O][O][O][O][O][O][O][O]
06[ ][ ][ ][ ][O][O][O][O][O][O][ ][ ][ ][ ][O][O][O][O][O][O][O][ ][O][O][O]
07[ ][ ][ ][ ][ ][O][O][O][O][O][ ][ ][ ][ ][ ][ ][O][O][O][O][ ][ ][ ][ ][O]
08[X][X][ ][ ][ ][ ][ ][O][O][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
09[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
10[ ][ ][ ][ ][ ][ ][ ][ ][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][ ]
11[ ][ ][ ][ ][ ][ ][ ][ ][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][ ]
12[ ][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][ ][ ][ ][ ][ ][ ][ ][ ]
13[ ][X][X][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][ ][ ][ ][ ][ ][ ][ ][ ]
14[ ][ ][X][X][X][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][X][ ][ ][ ][ ][ ]
15[ ][ ][ ][ ][ ][ ][ ][X][ ][ ][ ][ ][ ][ ][ ][ ][X][ ][ ][ ][ ][ ][ ][ ][ ]
16[ ][ ][ ][ ][ ][ ][ ][X][ ][ ][ ][ ][ ][ ][ ][ ][X][ ][ ][ ][ ][ ][ ][ ][ ]
17[ ][ ][ ][ ][ ][ ][ ][X][ ][ ][ ][ ][ ][ ][ ][ ][X][ ][ ][ ][ ][ ][ ][ ][ ]
18[ ][ ][ ][ ][ ][ ][X][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][ ][ ][ ][ ][ ]
19[ ][ ][X][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][X][ ][ ][ ][ ][ ]
20[ ][ ][X][X][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][ ][ ][ ][ ][ ][ ][ ]
21[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][ ]
22[ ][ ][ ][ ][ ][X][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][X][ ][ ][ ][X][ ]
23[ ][ ][ ][ ][ ][ ][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][ ][ ][ ][ ][X][X][ ]

O = Desert
X = Ruins

------------------------------------------------------------------------------

(Dragon's Altar) ?????
Chapter 23

Physic       | 1-  | 10  | 1800  | Restores some HP   | C  |
              Mag/2                over distance

Recover      | 1   | 15  | 1950  | Restores all HP    | B  |

True         | 12 | 70  | 0   | 1-2 | 35  | 3780  | Manakete Only
Dragonstone                                         Str + 8
                                                    Mag + 5
                                                    Skl + 3
                                                    Spd + 2
                                                    Def + 10
                                                    Res + 7

Super        | 12 | 70  | 0  | 1-2  | 35  | 3780  | Taguel Only
Beaststone                                          Str + 5
                                                    Skl + 8
                                                    Spd + 8
                                                    Lck + 6
                                                    Def + 4
                                                    Res + 2

Elixir (3/3) 900 G ???

Map:

   0  0  0  0  0  0  0  0  0  1  1  1  1  1  1  1  1  1  1  2  2  2  2  2  2
   1  2  3  4  5  6  7  8  9  0  1  2  3  4  5  6  7  8  9  0  1  2  3  4  5
01[ ][ ][ ][ ][ ][ ][ ][ ][X][X][X][X][X][X][X][X][X][ ][ ][ ][ ][ ][ ][ ][ ]
02[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][A][A][A][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
03[ ][ ][ ][ ][ ][ ][ ][ ][P][ ][ ][A][A][A][ ][ ][P][ ][ ][ ][ ][ ][ ][ ][ ]
04[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][A][A][A][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
05[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
06[-][-][ ][ ][ ][ ][ ][ ][P][ ][ ][ ][ ][ ][ ][ ][P][ ][ ][ ][ ][ ][ ][-][-]
07[-][-][-][-][-][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][-][-][-][-][-]
08[-][-][-][-][-][-][-][-][ ][ ][ ][ ][ ][ ][ ][ ][ ][-][-][-][-][-][-][-][-]
09[ ][ ][-][-][-][-][-][-][-][-][-][ ][ ][ ][-][-][-][-][-][-][-][-][-][ ][ ]
10[ ][ ][ ][ ][ ][-][-][-][-][-][-][-][-][-][-][-][-][-][-][-][ ][ ][ ][ ][ ]
11[ ][ ][ ][ ][ ][ ][ ][ ][-][-][-][-][-][-][-][-][-][ ][ ][ ][ ][ ][ ][ ][ ]
12[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][-][-][-][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
13[ ][ ][P][ ][P][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][P][ ][ ][P][ ][ ]
14[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
15[ ][ ][ ][ ][ ][ ][ ][P][ ][ ][ ][ ][ ][ ][ ][ ][P][ ][ ][ ][ ][ ][ ][ ][ ]
16[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
17[ ][ ][S][ ][ ][S][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][S][ ][ ][ ][S][ ][ ]
18[ ][ ][ ][ ][ ][ ][ ][P][ ][ ][ ][ ][ ][ ][ ][ ][P][ ][ ][ ][ ][ ][ ][ ][ ]
19[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
20[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
21[ ][ ][ ][ ][ ][ ][ ][P][ ][ ][ ][ ][ ][ ][ ][ ][P][ ][ ][ ][ ][ ][ ][ ][ ]
22[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
23[ ][ ][ ][ ][ ][S][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][S][ ][ ][ ][ ][ ][ ]
24[ ][ ][ ][ ][ ][ ][ ][P][ ][ ][ ][ ][ ][ ][ ][ ][P][ ][ ][ ][ ][ ][ ][ ][ ]
25[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]

P = Pillar
S = Stairway
X = Wall
A = Altar
- = Barrier (Removed after Boss Defeated in Story)

------------------------------------------------------------------------------

(Rainbow Falls Mountain) ?????
Chapter 24

Bolganone    | 12 | 75  | 0   | 1-2 | 25  | 2000  | --------- | B  |

Thoron       | 14 | 65  | 10  | 1-2 | 25  | 2200  | --------- | B  |

Rexcalibur   | 10 | 85  | 0   | 1-2 | 25  | 0     | Against   | B  |
                                                    flying

Waste        | 10 | 45  | 0   | 1-2 | 30  | 2160  | Dark Mage+| B  |
                                                    Sorcerer
                                                    Only; 2
                                                    Attacks in
                                                    a row

Map:

   0  0  0  0  0  0  0  0  0  1  1  1  1  1  1  1  1  1  1  2  2  2  2  2  2
   1  2  3  4  5  6  7  8  9  0  1  2  3  4  5  6  7  8  9  0  1  2  3  4  5
01[ ][ ][ ][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X)
02[ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X)
03[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][X][X][X][X][X][X][X][X][X)
04[ ][ ][W][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][X][X][X][X)
05[ ][ ][F][W][ ][ ][ ][W][W][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X)
06[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][W][W][W][ ][ ][ ][ ][ ][ ][ ][ )
07[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][W][W][ ][W][W][W][ ][ ][W][ ][ ][ ][ ][ )
08[ ][ ][ ][ ][ ][ ][ ][ ][W][ ][ ][W][W][ ][W][W][W][W][W][W][ ][ ][W][ ][ )
09[ ][W][W][ ][ ][ ][W][W][W][ ][F][ ][W][W][W][ ][ ][R][R][W][ ][W][W][ ][ )
10[ ][W][W][ ][ ][W][W][R][W][ ][ ][W][W][W][W][ ][ ][W][W][F][ ][W][W][ ][ )
11[ ][ ][ ][ ][ ][W][W][R][W][ ][ ][W][W][W][W][W][R][R][W][ ][ ][W][ ][ ][ )
12[ ][ ][ ][ ][ ][W][W][R][ ][W][W][W][W][W][W][W][R][R][W][ ][ ][ ][ ][ ][ )
13[ ][ ][ ][ ][ ][W][W][W][ ][W][W][W][W][R][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ )
14[ ][ ][ ][ ][ ][ ][ ][ ][ ][W][W][W][W][R][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ )
15[ ][ ][ ][ ][ ][R][R][ ][W][W][W][W][W][W][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ )
16[ ][ ][W][W][ ][ ][ ][ ][W][W][W][W][W][W][F][W][W][ ][ ][ ][ ][W][W][ ][ )
17[ ][ ][ ][ ][W][W][F][ ][W][W][W][W][W][ ][ ][R][R][W][ ][ ][ ][W][W][W][ )
18[ ][ ][ ][ ][W][W][W][W][W][W][W][W][W][ ][ ][R][W][W][ ][ ][ ][W][W][W][ )
19[ ][ ][ ][ ][W][W][W][ ][W][W][ ][ ][ ][ ][W][W][W][W][W][ ][ ][W][W][W][ )
20[ ][ ][ ][W][W][W][W][ ][W][W][R][R][R][ ][W][W][W][ ][F][ ][ ][ ][ ][W][ )
21[ ][ ][W][W][W][W][ ][ ][ ][W][W][W][W][W][W][W][ ][ ][W][W][W][W][W][W][W)

   2
   6
01[X] W = Woods
02[X] X = Cliff
03[X] F = Fort
04[X] R = Rubble
05[X]
06[ ]
07[ ]
08[ ]
09[W]
10[W]
11[W]
12[ ]
13[ ]
14[ ]
15[ ]
16[W]
17[W]
18[ ]
19[ ]
20[ ]
21[ ]

------------------------------------------------------------------------------

(Mountain of Orign) ?????
Chapter 25

Brave Sword  | 9  | 80  | 0   | 1   | 30  | 2100  | 2 Attacks | A  |
                                                    in a row

Brave Lance  | 10 | 70  | 0   | 1   | 30  | 2220  | 2 Attacks | A  |
                                                    in a row

Brave Axe    | 12 | 60  | 0   | 1   | 30  | 2400  | 2 Attacks | A  |
                                                    in a row

Brave Bow    | 10 | 70  | 0   | 2   | 30  | 2220  | Attack    | A  |
                                                    twice in
                                                    a row

Scented Box (1/1) 4800 G

   0  0  0  0  0  0  0  0  0  1  1  1  1  1  1  1  1  1  1  2  2  2  2  2  2
   1  2  3  4  5  6  7  8  9  0  1  2  3  4  5  6  7  8  9  0  1  2  3  4  5
01[M][M][M][M][M][M][M][M][M][M][ ][W][ ][ ][ ][ ][ ][ ][ ][M][M][M][M][M][M)
02[M][M][M][M][M][M][M][M][M][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][M][M][M][M][M)
03[M][M][M][M][M][M][M][M][M][ ][ ][ ][M][M][M][ ][ ][ ][W][ ][M][M][M][M][M)
04[M][M][M][M][M][M][M][M][ ][W][ ][M][M][M][M][M][ ][ ][ ][M][M][M][M][M][M)
05[M][M][M][M][M][M][M][M][ ][ ][ ][M][M][M][M][M][ ][ ][ ][M][M][M][M][M][M)
06[M][M][M][M][M][M][M][ ][ ][ ][M][M][M][M][M][ ][ ][ ][M][M][M][M][M][M][M)
07[M][M][M][M][M][M][M][ ][F][ ][M][M][M][M][ ][ ][W][ ][M][M][M][M][M][M][M)
08[M][M][M][M][M][M][M][ ][ ][ ][M][M][M][M][ ][ ][ ][ ][ ][M][M][M][M][M][M)
09[M][M][M][M][M][M][ ][ ][W][ ][ ][M][M][M][M][ ][ ][W][ ][ ][M][M][M][M][M)
10[M][M][M][ ][ ][ ][ ][ ][ ][ ][ ][M][M][M][M][M][ ][ ][F][ ][ ][ ][M][M][M)
11[M][M][M][M][W][ ][ ][ ][ ][ ][W][ ][M][M][M][M][M][ ][ ][ ][ ][W][ ][M][M)
12[ ][ ][ ][ ][ ][ ][W][ ][ ][ ][ ][ ][ ][M][M][M][M][M][ ][ ][ ][ ][ ][ ][ )
13[ ][W][ ][ ][ ][ ][ ][ ][ ][F][ ][ ][ ][ ][M][M][M][M][ ][W][ ][ ][ ][ ][ )
14[ ][ ][ ][F][ ][ ][ ][ ][ ][ ][ ][ ][W][ ][M][M][M][M][M][ ][ ][ ][ ][ ][ )
15[ ][ ][ ][ ][ ][ ][ ][ ][ ][W][ ][ ][ ][ ][M][M][M][M][M][ ][ ][ ][F][ ][W)
16[ ][ ][ ][M][M][M][ ][ ][ ][ ][ ][ ][ ][M][M][M][M][M][ ][ ][ ][W][ ][ ][ )
17[ ][ ][M][M][M][M][M][M][ ][ ][ ][ ][ ][M][M][M][M][M][ ][ ][ ][ ][ ][ ][ )
18[M][M][M][M][M][M][M][M][M][M][ ][ ][ ][ ][M][M][M][ ][W][ ][ ][ ][ ][ ][ )
19[M][M][M][M][M][M][M][M][M][M][M][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][M][M][M)
20[M][M][M][M][M][M][M][M][M][M][M][ ][ ][ ][ ][W][ ][ ][ ][ ][ ][M][M][M][M)
21[M][M][M][M][M][M][M][M][M][M][ ][ ][ ][ ][ ][ ][ ][W][ ][ ][M][M][M][M][M)
22[M][M][M][M][M][M][M][M][M][M][ ][W][ ][ ][W][ ][ ][ ][ ][ ][M][M][M][M][M)
23[M][M][M][M][M][M][M][M][M][ ][ ][ ][W][ ][ ][ ][ ][ ][ ][M][M][M][M][M][M)
24[M][M][M][M][M][M][M][M][M][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][M][M][M][M][M][M)
25[M][M][M][M][M][M][M][M][ ][ ][W][ ][ ][ ][ ][ ][W][ ][ ][M][M][M][M][M][M)
26[M][M][M][M][M][M][M][M][ ][ ][ ][ ][ ][ ][W][ ][ ][ ][ ][ ][M][M][M][M][M)
27[M][M][M][M][M][M][M][M][M][ ][ ][ ][W][ ][ ][ ][ ][W][ ][ ][M][M][M][M][M)

   2  2  2  2
   6  7  8  9
01[M][M][M][M] M = Mountain
02[M][M][M][M] W = Woods
03[M][M][M][M] F = Fort
04[M][M][M][M]
05[M][M][M][M]
06[M][M][M][M]
07[M][M][M][M]
08[M][M][M][M]
09[M][M][M][M]
10[M][M][M][ ]
11[M][ ][ ][ ]
12[ ][ ][W][ ]
13[ ][ ][ ][ ]
14[ ][F][ ][ ]
15[ ][ ][ ][ ]
16[ ][ ][ ][ ]
17[ ][ ][M][M]
18[M][M][M][M]
19[M][M][M][M]
20[M][M][M][M]
21[M][M][M][M]
22[M][M][M][M]
23[M][M][M][M]
24[M][M][M][M]
25[M][M][M][M]
26[M][M][M][M]
27[M][M][M][M]

------------------------------------------------------------------------------
Note: Chapter 26 is the Final Chapter, and has no constant map/shops as it
will always be the last mission.
------------------------------------------------------------------------------

The Farfort 
Side Chapter 1

Note: Map unlocked automatically after Chapter 4. Donnel is recruited here.

Iron Sword   | 5  | 95  | 0   | 1   | 40  | 520   | --------- | D  |

Iron Lance   | 6  | 85  | 0   | 1   | 40  | 560   | --------- | D  |

Iron Axe     | 7  | 75  | 0   | 1   | 40  | 600   | --------- | D  |

Iron Bow     | 6  | 85  | 0   | 2   | 45  | 560   | --------- | D  |


   0  0  0  0  0  0  0  0  0  1  1  1  1  1  1  1  1  1
   1  2  3  4  5  6  7  8  9  0  1  2  3  4  5  6  7  8
01[ ][X][X][X][ ][ ][ ][X][ ][ ][ ][ ][ ][X][ ][ ][ ][T]
02[X][ ][C][X][ ][ ][ ][X][ ][ ][ ][ ][ ][X][ ][ ][T][ ]
03[X][ ][ ][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][ ][ ][ ][ ]
04[X][C][ ][X][ ][ ][ ][X][ ][ ][ ][ ][ ][X][ ][ ][ ][ ]
05[X][X][ ][X][ ][X][X][X][X][X][X][X][X][X][ ][ ][T][ ]
06[ ][ ][ ][X][ ][ ][X][ ][ ][ ][ ][ ][X][ ][ ][T][T][ ]
07[ ][ ][ ][X][ ][ ][X][ ][ ][ ][P][ ][X][ ][ ][T][ ][ ]
08[ ][ ][ ][ ][P][ ][X][ ][ ][ ][ ][ ][X][ ][ ][ ][ ][ ]
09[ ][ ][ ][ ][ ][ ][ ][ ][X][ ][X][ ][X][T][ ][ ][ ][ ]
10[X][ ][ ][ ][X][X][X][X][X][ ][X][X][X][T][ ][ ][ ][ ]
11[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][T]
12[ ][X][ ][ ][P][ ][ ][ ][ ][ ][ ][ ][X][ ][T][T][ ][ ]
13[ ][X][ ][T][ ][ ][ ][X][ ][ ][ ][ ][X][ ][T][ ][ ][ ]
14[ ][ ][ ][T][ ][ ][T][X][ ][ ][ ][ ][X][ ][ ][ ][T][ ]
15[T][T][ ][X][X][X][T][T][T][ ][ ][ ][X][ ][T][ ][ ][ ]
16[T][T][ ][ ][ ][ ][ ][T][T][X][ ][ ][ ][ ][ ][ ][ ][ ]

C - Treasure Chests (Empty)
X - Wall (Cannot pass)
T - Forests (Def + 1, Avoid + 10)
P - Pillar (Def + 1, Avoid + 10)

------------------------------------------------------------------------------

The Twins' Turf
Side Chapter 2

Note: Map unlocked automatically after Chapter 5.

Javelin      | 2  | 80  | 0   | 1-2 | 25  | 700   | --------- | D  |

Hand Axe     | 3  | 70  | 0   | 1-2 | 25  | 750   | --------- | D  |

Fire         | 2  | 90  | 0   | 1-2 | 45  | 540   | --------- | E  |

Thunder      | 3  | 80  | 5   | 1-2 | 45  | 630   | --------- | E  |

Wind         | 1  | 100 | 0   | 1-2 | 45  | 450   | Against   | E  |
                                                    flying

   0  0  0  0  0  0  0  0  0  1  1  1  1  1  1  1  1  1  1  2  2  2
   1  2  3  4  5  6  7  8  9  0  1  2  3  4  5  6  7  8  9  0  1  2
01[X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][ ][V][V][V][ ][X][X]
02[X][X][X][X][X][X][X][X][X][X][X][X][X][X][ ][ ][V][V][V][ ][ ][X]
03[X][X][ ][ ][X][ ][ ][ ][ ][X][X][X][X][ ][ ][ ][ ][M][ ][ ][X][X]
04[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][ ][ ][T][ ][ ][ ][ ][ ][X][ ]
05[ ][ ][ ][ ][T][T][ ][ ][ ][ ][X][X][ ][ ][ ][ ][ ][T][T][ ][X][ ]
06[ ][ ][ ][T][T][T][T][ ][ ][X][X][ ][ ][T][T][ ][T][T][T][ ][X][ ]
07[ ][ ][T][T][T][T][T][ ][X][X][ ][ ][T][T][T][T][T][T][ ][ ][H][ ]
08[ ][ ][T][T][T][T][T][X][X][ ][T][ ][T][ ][ ][ ][ ][ ][ ][X][X][ ]
09[ ][ ][ ][T][T][T][T][X][ ][T][ ][ ][ ][ ][ ][T][T][ ][ ][X][ ][ ]
10[T][T][ ][ ][T][T][ ][X][ ][ ][T][T][ ][ ][ ][ ][T][ ][X][X][ ][ ]
11[T][T][ ][ ][ ][ ][ ][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][ ][ ][ ]
12[ ][ ][ ][ ][ ][ ][ ][X][X][ ][ ][ ][ ][ ][T][ ][X][X][X][ ][X][H]
13[ ][ ][T][T][ ][ ][ ][ ][H][ ][ ][ ][T][ ][ ][X][X][ ][X][X][X][ ]
14[ ][T][T][T][ ][ ][ ][ ][X][ ][ ][ ][ ][ ][X][X][ ][ ][X][ ][ ][ ]
15[ ][T][T][T][T][ ][ ][X][X][ ][ ][ ][ ][X][X][X][ ][X][X][ ][ ][ ]
16[T][T][T][T][T][T][X][X][ ][ ][ ][ ][X][X][ ][X][X][X][ ][ ][ ][ ]
17[T][T][T][T][T][T][X][ ][ ][ ][ ][X][X][ ][ ][H][ ][ ][ ][ ][ ][ ]
18[T][T][T][T][T][T][X][X][H][X][X][X][ ][T][ ][X][ ][ ][ ][ ][ ][ ]
19[T][T][T][T][T][X][X][ ][ ][ ][ ][ ][ ][T][ ][X][ ][ ][ ][ ][ ][ ]
20[T][T][T][X][X][X][ ][ ][ ][ ][ ][ ][ ][ ][X][X][ ][ ][ ][ ][ ][ ]
21[T][T][X][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][T][ ][ ][ ][ ][ ][ ]
22[X][X][X][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ][X][ ][ ][ ][ ][ ][ ][ ]

X = River
H = Bridge
T = Forest (Def + 1 , Avoid + 10)
V = Village
M = Village Entrance (Closed by default)

------------------------------------------------------------------------------

Peaceful Village
Side Chapter 3

Note: Map unlocked automatically after Chapter 7.

Heal         | 1   | 30  | 600   | Restores some HP   | E  |

Mend         | 1   | 20  | 1000  | Restores medium HP | D  |

Vulnerary (3/3) 300 G
 -Restores 10 HP to user on use

Concoction (3/3) 600 G
 -Restores 20 HP to user on use

Map:

   0  0  0  0  0  0  0  0  0  1  1  1  1  1  1  1  1  1  1  2  2  2
   1  2  3  4  5  6  7  8  9  0  1  2  3  4  5  6  7  8  9  0  1  2
01[ ][ ][ ][ ][ ][ ][ ][ ][ ][T][T][T][T][T][T][ ][ ][ ][T][T][T][ ]
02[R][R][R][R][R][R][ ][ ][ ][ ][T][T][T][T][T][T][T][ ][T][T][T][ ]
03[H][H][ ][ ][ ][R][R][R][ ][ ][ ][T][T][T][T][T][T][ ][ ][ ][ ][ ]
04[P][H][H][H][ ][ ][ ][R][ ][ ][ ][ ][ ][ ][ ][T][T][ ][ ][X][X][X]
05[P][P][P][P][P][ ][ ][R][R][R][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][X]
06[P][P][P][P][P][P][H][ ][ ][R][D][R][ ][ ][ ][ ][ ][ ][ ][ ][V][ ]
07[P][P][P][P][P][P][P][H][ ][ ][ ][R][R][R][ ][ ][ ][ ][ ][ ][ ][ ]
08[P][P][P][P][P][P][P][H][ ][ ][ ][ ][ ][R][R][R][R][R][ ][ ][ ][ ]
09[P][P][P][P][P][P][P][H][ ][ ][ ][ ][T][T][T][T][T][R][D][R][ ][ ]
10[P][P][P][P][P][P][P][H][ ][ ][T][T][T][T][T][T][T][T][ ][R][R][R]
11[P][P][P][P][P][P][H][H][ ][T][T][T][T][T][T][T][T][T][ ][ ][R][ ]
12[P][P][P][P][P][P][H][ ][ ][T][T][T][T][T][T][T][T][ ][ ][ ][D][ ]
13[P][P][P][P][P][H][H][ ][T][T][T][T][T][T][T][T][T][ ][R][R][R][ ]
14[P][P][P][P][H][ ][ ][ ][T][T][T][T][T][T][T][H][H][H][R][H][H][H]
15[P][H][H][H][ ][ ][ ][ ][ ][T][T][H][H][H][H][H][H][R][R][H][H][H]
16[ ][ ][ ][ ][ ][ ][ ][ ][H][H][H][H][H][H][H][H][H][R][H][H][H][H]

R = River (Only some units can pass)
D = Bridge
T = Woods (Def + 1, Avoid + 10)
H = Mountains (Def + 2, Avoid + 20)
P = Peak (Def + 3, Avoid + 30)
X = Inaccessible Space
V = Village Entrance

------------------------------------------------------------------------------

The Twins' Hideout
Side Chapter 4

Note: Map unlocked automatically after Chapter 9. Anna is recruited here.

Steel Sword  | 8  | 90  | 0   | 1   | 35  | 840   | --------- | C  |

Steel Lance  | 9  | 80  | 0   | 1   | 35  | 910   | --------- | C  |

Steel Axe    | 11 | 70  | 0   | 1   | 35  | 980   | --------- | C  |

Steel Bow    | 9  | 80  | 0   | 2   | 35  | 910   | --------- | C  |


Map:

   0  0  0  0  0  0  0  0  0  1  1  1  1  1  1  1
   1  2  3  4  5  6  7  8  9  0  1  2  3  4  5  6
01[T][ ][X][X][X][X][X][X][ ][T][T][ ][X][X][X][X]
02[T][ ][X][ ][ ][C][ ][X][ ][ ][ ][ ][ ][ ][C][X]
03[T][ ][X][ ][ ][ ][ ][X][ ][ ][ ][X][C][ ][ ][X]
04[ ][ ][X][ ][ ][ ][ ][X][ ][ ][ ][X][ ][ ][ ][ ]
05[ ][ ][X][X][ ][ ][X][X][ ][ ][ ][X][X][D][X][ ]
06[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
07[ ][ ][ ][ ][ ][ ][X][X][X][X][ ][ ][T][T][ ][ ]
08[X][X][X][X][ ][ ][X][ ][ ][ ][ ][ ][T][T][T][ ]
09[X][ ][C][ ][X][ ][X][ ][ ][ ][X][ ][ ][T][T][ ]
10[ ][ ][ ][ ][X][ ][X][X][D][X][X][X][X][ ][ ][X]
11[ ][X][D][X][X][ ][ ][ ][ ][ ][ ][X][ ][ ][ ][X]
12[ ][ ][ ][ ][ ][T][T][ ][ ][ ][ ][X][ ][ ][ ][X]
13[ ][ ][ ][ ][ ][T][T][ ][T][T][ ][X][X][D][X][X]
14[ ][ ][ ][X][X][X][X][X][ ][ ][ ][ ][ ][ ][ ][ ]
15[ ][ ][ ][X][ ][ ][ ][X][ ][ ][ ][X][X][X][ ][ ]
16[T][ ][ ][X][ ][ ][ ][X][ ][X][ ][ ][ ][ ][ ][ ]
17[T][T][ ][ ][X][ ][ ][X][ ][X][ ][ ][ ][X][ ][ ]
18[ ][T][ ][ ][ ][ ][ ][ ][ ][X][X][D][X][X][ ][ ]
19[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
20[ ][ ][ ][ ][ ][ ][T][T][T][ ][ ][ ][ ][ ][ ][ ]

X = Wall (Inaccessible/Unpassable)
T = Woods (Def + 1, Avoid + 10)
D = Door
C = Chest

------------------------------------------------------------------------------

Sage's Hamlet
Side Chapter 5

How to Unlock:
-Marry Lissa=
-Clear Chapter 13 in the Main Story

Note: Owain is recruited on this map.

Iron Sword   | 5  | 95  | 0   | 1   | 40  | 520   | --------- | D  |

Steel Sword  | 8  | 90  | 0   | 1   | 35  | 840   | --------- | C  |

Silver Sword | 11 | 85  | 0   | 1   | 30  | 1410  | --------- | B  |

Killing Edge | 9  | 90  | 30  | 1   | 30  | 1470  | --------- | C  |


Map: 

   0  0  0  0  0  0  0  0  0  1  1  1  1  1  1  1  1  1  1  2
   1  2  3  4  5  6  7  8  9  0  1  2  3  4  5  6  7  8  9  0
01[ ][ ][ ][ ][ ][ ][ ][T][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][T]
02[ ][ ][ ][ ][ ][X][X][X][X][X][ ][ ][ ][ ][ ][ ][T][ ][ ][ ]
03[ ][T][ ][ ][ ][X][X][X][X][X][ ][T][ ][ ][ ][ ][ ][ ][ ][ ]
04[ ][T][ ][ ][ ][X][ ][ ][ ][X][ ][ ][ ][ ][ ][ ][ ][ ][T][ ]
05[T][ ][T][ ][ ][X][ ][ ][ ][X][ ][ ][T][ ][ ][ ][ ][T][T][ ]
06[T][ ][T][T][ ][X][ ][ ][ ][X][ ][ ][T][ ][ ][ ][ ][ ][ ][T]
07[ ][ ][T][T][ ][X][X][ ][X][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
08[T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][ ][ ][T][T][ ][ ]
09[ ][T][T][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][ ][ ][ ][ ][ ][ ]
10[ ][T][T][ ][ ][X][ ][ ][T][ ][T][ ][ ][ ][X][X][ ][ ][ ][ ]
11[ ][ ][ ][ ][ ][X][ ][T][T][ ][T][T][ ][ ][ ][ ][ ][ ][ ][T]
12[T][T][ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ]
13[T][ ][ ][ ][ ][T][T][ ][ ][ ][ ][X][X][ ][ ][ ][ ][T][ ][ ]
14[ ][ ][ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][T][T][ ]
15[X][X][X][X][X][ ][ ][ ][T][T][T][ ][ ][ ][ ][ ][ ][ ][ ][ ]
16[X][X][X][X][X][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ]
17[X][ ][ ][ ][X][ ][ ][T][ ][ ][X][X][ ][X][X][ ][T][T][ ][ ]
18[X][ ][ ][ ][ ][ ][T][ ][ ][ ][X][ ][ ][ ][X][ ][ ][ ][T][ ]
19[X][ ][ ][ ][X][ ][T][ ][T][ ][X][ ][ ][ ][X][ ][ ][T][T][ ]
20[X][ ][ ][X][X][ ][ ][ ][T][ ][X][ ][ ][ ][X][ ][ ][T][T][ ]
21[X][X][X][X][X][ ][ ][T][ ][ ][X][X][X][X][X][ ][T][ ][T][T]
22[ ][ ][ ][ ][ ][ ][T][T][ ][ ][X][X][X][X][X][ ][ ][ ][ ][T]

X = Wall (Cannot pass)
T = Woods (Def + 1, Avoid + 10)

------------------------------------------------------------------------------

Great Gate
Side Chapter 6

How to Unlock:
-Marry Olivia
-Chapter 13 Cleared in Main Story

Note: Azure is recruited on this map.

Heal         | 1   | 30  | 600   | Restores some HP   | E  |

Rescue       | 1-  | 5   | 1280  | Brings targetted   | E  |
              Mag/2                ally to user

Concoction (3/3) 600 G
 -Restores 20 HP to user on use

Elixir (3/3) 900 G
 -Restores all HP to user

Change Seal (1/1) 2500 G

Map: 

   0  0  0  0  0  0  0  0  0  1  1  1  1  1  1  1  1  1  1  2  2  2  2  2  2
   1  2  3  4  5  6  7  8  9  0  1  2  3  4  5  6  7  8  9  0  1  2  3  4  5
01[W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W)
02[W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W)
03[ ][ ][ ][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][ ][ )
04[ ][ ][ ][ ][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][ ][ ][ ][ )
05[ ][ ][ ][ ][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][ ][ ][ ][ ][ ][ )
06[ ][ ][ ][ ][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][ ][T][ ][ ][ ][ )
07[ ][T][ ][ ][X][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][ ][ ][ ][ ][ ][ )
08[ ][ ][ ][ ][X][X][ ][X][X][X][X][X][X][X][X][X][ ][X][X][ ][ ][ ][ ][ ][ )
09[ ][ ][ ][ ][X][X][ ][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][ ][ ][ ][ ][ ][ )
10[ ][ ][ ][ ][X][X][ ][X][X][X][X][X][X][X][X][X][ ][X][X][ ][ ][ ][ ][ ][ )
11[ ][ ][ ][ ][X][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][ ][X][X][ ][ ][ ][ ][ ][ )
12[ ][ ][ ][ ][ ][ ][ ][X][D][X][X][X][X][X][X][X][ ][ ][ ][ ][ ][ ][ ][ ][T)
13[ ][ ][ ][ ][ ][ ][ ][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ )
14[T][ ][ ][ ][X][X][ ][X][X][X][X][X][X][X][X][X][ ][X][X][ ][ ][ ][ ][ ][ )
15[ ][ ][ ][ ][X][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][ ][X][X][ ][ ][ ][ ][ ][ )
16[ ][ ][ ][ ][X][X][ ][X][X][X][X][X][X][X][X][X][ ][X][X][ ][ ][ ][T][ ][ )
17[ ][ ][ ][ ][X][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][ ][ ][ ][ ][ ][ )
18[ ][ ][ ][ ][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][ ][ ][ ][ ][ ][ )
19[ ][ ][ ][ ][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][ ][ ][ ][ ][ ][ )
20[ ][ ][ ][ ][W][W][W][W][W][W][W][W][W][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ )
21[ ][ ][ ][W][W][W][W][W][W][W][W][W][W][W][W][W][W][ ][ ][ ][ ][ ][ ][ ][ )
22[W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][ ][ ][ ][ ][ ][ ][ ][ )
23[W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][ ][ )
24[W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][ ][ )
25[W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][ ][ )
26[W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][W)

   2  2  2  2  3
   6  7  8  9  0
01(W][W][W][W][W]    X = Wall (Cannot Pass)
02(W][W][W][W][W]    T = Woods (Def + 1, Avoid + 10)
03( ][ ][ ][T][ ]    W = Water (Lake/River/Etc; Can be flown over)
04( ][ ][ ][ ][ ]
05( ][T][ ][ ][ ]
06( ][T][T][T][T]
07(T][ ][T][T][T]
08(T][T][T][T][T]
09(T][ ][T][T][T]
10( ][T][T][T][T]
11( ][T][T][T][T]
12( ][ ][T][T][T]
13( ][T][ ][ ][T]
14( ][ ][T][T][ ]
15( ][ ][ ][ ][ ]
16( ][ ][ ][ ][ ]
17( ][ ][ ][ ][ ]
18( ][ ][ ][ ][ ]
19(T][ ][ ][ ][T]
20( ][ ][ ][ ][ ]
21( ][ ][ ][ ][ ]
22( ][ ][ ][ ][ ]
23( ][ ][ ][T][ ]
24( ][ ][ ][ ][ ]
25( ][ ][ ][ ][ ]
26(W][ ][ ][ ][ ]

------------------------------------------------------------------------------

Mila's Shrine Ruins
Side Chapter 7

How to Unlock:
-Marry Mariabelle
-Clear Chapter 13 In the Main Story

Note: Brady is recruited on this map.

Heal         | 1   | 30  | 600   | Restores some HP   | E  |

Mend         | 1   | 20  | 1000  | Restores medium HP | D  |

Physic       | 1-  | 10  | 1800  | Restores some HP   | C  |
              Mag/2                over distance

Rescue       | 1-  | 5   | 1280  | Brings targetted   | E  |
              Mag/2                ally to user

Barrier      | 1-  | 5   | 2100  | Res + 5, -1 per    | C  |
              Mag/2                turn afterward


Map:

   0  0  0  0  0  0  0  0  0  1  1  1  1  1  1  1  1  1  1  2  2  2
   1  2  3  4  5  6  7  8  9  0  1  2  3  4  5  6  7  8  9  0  1  2
01[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][W][W][W][ ][ ][ ][ ][T][T]
02[ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][W][W][W][W][W][ ][ ][T][T][T]
03[ ][ ][R][ ][ ][ ][T][T][ ][ ][ ][ ][W][W][W][W][W][ ][ ][T][T][ ]
04[ ][W][R][W][ ][ ][T][T][ ][ ][ ][ ][W][W][W][W][R][ ][ ][ ][ ][ ]
05[ ][W][W][W][W][ ][ ][ ][ ][ ][ ][ ][W][W][W][W][W][ ][T][ ][ ][ ]
06[ ][T][ ][W][W][ ][ ][ ][ ][ ][ ][ ][ ][W][W][W][ ][ ][ ][ ][ ][ ]
07[ ][ ][ ][ ][ ][ ][ ][X][X][X][X][X][X][ ][ ][ ][ ][ ][ ][ ][ ][ ]
08[ ][ ][ ][ ][ ][ ][ ][X][X][X][X][X][X][X][X][ ][ ][R][ ][ ][ ][ ]
09[R][R][ ][ ][ ][ ][ ][X][X][X][X][X][X][X][X][ ][ ][ ][ ][ ][ ][ ]
10[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][ ][ ][ ][ ][W][W][ ]
11[ ][ ][ ][ ][T][ ][ ][ ][ ][X][ ][ ][P][ ][X][ ][ ][ ][ ][T][W][W]
12[ ][ ][ ][T][T][ ][ ][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][T][W][W]
13[ ][ ][ ][ ][ ][ ][ ][X][ ][ ][P][ ][X][ ][ ][ ][ ][ ][ ][ ][W][W]
14[ ][ ][ ][ ][ ][ ][ ][X][ ][ ][ ][ ][ ][ ][X][ ][ ][ ][ ][ ][ ][ ]
15[ ][ ][ ][R][ ][ ][ ][X][X][X][ ][ ][X][ ][X][ ][ ][ ][R][ ][ ][ ]
16[ ][ ][ ][ ][ ][ ][ ][X][X][X][ ][ ][X][ ][X][ ][ ][R][ ][ ][ ][ ]
17[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][T][ ]
18[ ][ ][ ][ ][ ][W][W][W][W][ ][ ][ ][ ][ ][ ][R][R][R][ ][ ][ ][ ]
19[ ][ ][ ][R][R][R][R][W][W][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][W][W][W]
20[ ][ ][ ][R][R][R][R][W][ ][ ][ ][T][T][ ][ ][ ][ ][ ][W][R][W][W]
21[ ][T][ ][ ][ ][W][W][W][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][W][R][W][ ]
22[ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][W][W][W][ ]

X = Wall (Cannot Pass)
W = Water (Can be flown over)
T = Woods (Def + 1, Avoid + 10)
P = Pillar (Avoid + 10)
R = Rubble

------------------------------------------------------------------------------

Dueling Grounds
Side Chapter 8

How to Unlock:
-Marry Sully
-Clear Chapter 13 in the Main Story

Note: Kjelle is recruited on this map.

Physic       | 1-  | 10  | 1800  | Restores some HP   | C  |
              Mag/2                over distance

Elixir (3/3) 900 G
 -Restores all HP to user

HP Potion (1/1) 150 G
 -When used; Max HP + 5 for the rest of the chapter

Luck Potion (1/1) 150 G
 -When used; Luck + 2 for the rest of the chapter

Master Seal (1/1) 2500 G

Map: 

   0  0  0  0  0  0  0  0  0  1  1  1  1  1  1  1  1  1  1  2
   1  2  3  4  5  6  7  8  9  0  1  2  3  4  5  6  7  8  9  0
01[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
02[ ][S][ ][ ][ ][P][ ][ ][ ][ ][ ][ ][ ][ ][P][ ][ ][ ][S][ ]
03[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
04[X][X][X][X][ ][P][ ][ ][ ][ ][ ][ ][ ][ ][P][ ][X][X][X][X]
05[C][ ][ ][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][ ][ ][ ]
06[ ][S][ ][X][X][X][X][X][X][D][D][X][X][X][X][X][X][ ][S][ ]
07[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
08[X][X][X][ ][ ][X][X][X][X][ ][ ][X][X][X][X][ ][ ][X][X][X]
09[ ][ ][ ][ ][ ][ ][ ][ ][X][ ][ ][X][ ][ ][ ][ ][ ][ ][ ][C]
10[ ][S][ ][ ][ ][ ][ ][ ][X][ ][ ][X][ ][ ][ ][ ][ ][ ][S][ ]
11[ ][ ][ ][ ][ ][X][X][X][X][ ][ ][X][X][X][X][ ][ ][ ][ ][ ]
12[X][X][X][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][X][X]
13[ ][ ][ ][X][X][X][X][X][ ][ ][ ][ ][X][X][X][X][X][ ][ ][ ]
14[ ][S][ ][ ][ ][ ][ ][ ][P][ ][ ][P][ ][ ][ ][ ][ ][ ][S][ ]
15[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
16[X][X][X][X][X][X][ ][ ][P][ ][ ][P][ ][ ][X][X][X][X][X][X]
17[ ][ ][ ][ ][ ][X][X][X][ ][ ][ ][ ][X][X][X][ ][ ][ ][ ][ ]
18[ ][S][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][S][ ]
19[ ][ ][ ][ ][ ][X][X][X][ ][ ][ ][ ][X][X][X][ ][ ][ ][ ][ ]
20[X][X][X][X][X][X][ ][ ][ ][ ][ ][ ][ ][ ][X][X][X][X][X][X]
21[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
22[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]

X = Wall (Cannot pass)
S = Stairway (Avoid + 10)
P = Pillar (Avoid + 10)
D = Door

------------------------------------------------------------------------------

Verdant Forest
Side Chapter 9

How to Unlock:
-Marry Sumia
-Clear Chapter 13 in the Main Story

Note: Cynthia is recruited on this map.

Iron Lance   | 6  | 85  | 0   | 1   | 40  | 560   | --------- | D  |

Steel Lance  | 9  | 80  | 0   | 1   | 35  | 910   | --------- | C  |

Silver Lance | 13 | 75  | 0   | 1   | 30  | 1560  | --------- | B  |

Javelin      | 2  | 80  | 0   | 1-2 | 25  | 700   | --------- | D  |

Killer Lance | 10 | 80  | 30  | 1   | 30  | 1680  | --------- | C  |


Map: 
   0  0  0  0  0  0  0  0  0  1  1  1  1  1  1  1  1  1  1  2
   1  2  3  4  5  6  7  8  9  0  1  2  3  4  5  6  7  8  9  0
01[W][W][W][W][W][W][W][W][W][W][W][W][W][W][W][T][T][T][T][T]
02[W][W][W][W][T][T][T][T][T][ ][ ][T][T][T][T][T][T][T][T][T]
03[ ][T][T][T][T][T][T][T][T][T][T][T][T][T][ ][ ][T][T][T][T]
04[T][T][T][T][T][T][T][T][T][T][T][ ][ ][T][T][T][ ][T][T][T]
05[T][T][T][T][T][T][T][T][ ][ ][ ][T][T][T][T][T][ ][T][ ][T]
06[ ][ ][T][ ][T][ ][ ][ ][T][T][ ][ ][ ][ ][ ][T][T][ ][T][T]
07[T][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][T][ ][ ][T][T]
08[ ][ ][ ][ ][ ][ ][T][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
09[ ][ ][ ][ ][T][T][ ][ ][ ][ ][ ][ ][T][T][ ][ ][ ][ ][ ][ ]
10[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ]
11[ ][X][X][ ][ ][ ][ ][ ][ ][ ][X][ ][ ][ ][ ][X][X][X][ ][ ]
12[X][ ][ ][ ][ ][ ][ ][X][X][X][X][ ][ ][ ][ ][ ][ ][ ][X][ ]
13[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][ ]
14[ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][T][T][ ][ ][ ]
15[ ][ ][ ][ ][ ][T][T][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][T][ ][ ]
16[ ][T][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
17[ ][T][ ][ ][ ][ ][ ][ ][ ][T][T][ ][ ][ ][ ][ ][ ][ ][ ][T]
18[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][X][X][ ][ ][ ][ ]
19[ ][ ][ ][ ][ ][X][ ][ ][T][ ][ ][ ][ ][ ][ ][ ][X][ ][ ][ ]
20[ ][ ][ ][X][X][ ][T][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
21[ ][ ][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
22[T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][T][T][ ][ ][ ]
23[ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][T][ ][ ]
24[ ][ ][ ][T][T][ ][ ][ ][ ][T][T][ ][ ][ ][ ][ ][ ][ ][ ][ ]

W = Water
T = Woods (Avoid + 10, Def + 1)
X = Wall

------------------------------------------------------------------------------

Mercenary Fortress
Side Chapter 10

How to Unlock:
-Marry Cordelia
-Clear Chapter 13 in the Main Story

Note: Severa is recruited here.

Recover      | 1   | 15  | 1950  | Restores all HP    | B  |

Elixir (3/3) 900 G 
 -Restores all HP to user

Magic Potion (1/1) 150 G
 -When used; Magic + 2 for the rest of the chapter

Resistance Potion (1/1) 150 G
 -When used; Resistance + 2 for the rest of the chapter

Change Seal (1/1) 2500 G


Map: 

   0  0  0  0  0  0  0  0  0  1  1  1  1  1  1  1  1  1  1  2  2  2  2  2
   1  2  3  4  5  6  7  8  9  0  1  2  3  4  5  6  7  8  9  0  1  2  3  4
01[ ][ ][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][ ][ ]
02[ ][X][X][ ][ ][ ][ ][ ][X][ ][ ][ ][ ][ ][ ][X][C][ ][ ][ ][ ][X][X][ ]
03[X][X][ ][ ][S][ ][S][ ][X][ ][S][ ][ ][S][ ][X][ ][S][ ][S][ ][ ][X][X]
04[X][ ][ ][ ][ ][ ][ ][ ][X][ ][ ][ ][ ][ ][ ][X][ ][ ][ ][ ][ ][ ][ ][X]
05[X][ ][ ][ ][ ][ ][ ][ ][X][ ][ ][ ][ ][ ][ ][X][ ][ ][ ][ ][ ][ ][ ][X]
06[X][ ][ ][ ][X][X][X][X][X][ ][S][ ][ ][S][ ][X][X][D][X][X][ ][ ][ ][X]
07[X][ ][ ][ ][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][ ][ ][ ][X]
08[X][ ][ ][ ][X][ ][ ][P][P][ ][ ][P][P][ ][ ][P][P][ ][ ][X][ ][ ][ ][X]
09[X][ ][ ][ ][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][ ][ ][ ][X]
10[X][ ][P][ ][X][ ][ ][X][ ][ ][X][ ][ ][X][ ][ ][X][ ][ ][X][ ][P][ ][X]
11[X][ ][ ][ ][X][ ][ ][X][ ][ ][X][ ][ ][X][ ][ ][X][ ][ ][X][ ][ ][ ][X]
12[X][ ][ ][ ][X][ ][ ][X][ ][ ][X][ ][ ][X][ ][ ][X][ ][ ][ ][ ][ ][ ][X]
13[X][ ][P][ ][ ][ ][ ][ ][ ][ ][X][ ][ ][X][ ][ ][X][ ][ ][ ][ ][P][ ][X]
14[X][ ][ ][ ][ ][ ][ ][ ][ ][C][X][ ][ ][X][ ][ ][X][ ][ ][ ][ ][ ][ ][X]
15[X][ ][ ][ ][X][X][X][X][X][X][X][ ][ ][X][ ][ ][X][X][X][X][X][X][X][X]
16[X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][X]
17[X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][X]
18[X][X][X][X][X][X][X][X][X][X][X][ ][ ][X][X][X][X][X][X][X][X][ ][ ][X]
19[X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][X]
20[X][X][ ][ ][ ][ ][ ][ ][P][ ][ ][ ][ ][X][ ][P][ ][ ][ ][ ][ ][ ][X][X]
21[ ][X][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][ ][ ][ ][ ][ ][ ][ ][X][X][ ]
22[ ][ ][X][X][X][ ][ ][ ][ ][X][X][X][X][X][X][ ][ ][ ][ ][X][X][X][ ][ ]
23[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
24[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
25[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]

X = Unpassable Terrain (Wall, etc)
P = Pillar
S = Stairway
C = Chest

------------------------------------------------------------------------------

Wyvern Valley
(Dragon's Valley) ????
Side Chapter 11

How to Unlock:
-Marry Serge
-Clear Chapter 13 in the Main Story

Note: Gerome is recruited on this map.

Iron Axe     | 7  | 75  | 0   | 1   | 40  | 600   | --------- | D  |

Steel Axe    | 11 | 70  | 0   | 1   | 35  | 980   | --------- | C  |

Silver Axe   | 15 | 65  | 0   | 1   | 30  | 1740  | --------- | B  |

Hand Axe     | 3  | 70  | 0   | 1-2 | 25  | 750   | --------- | D  |

Killer Axe   | 12 | 70  | 30  | 1   | 30  | 1860  | --------- | C  |

Map: 

   0  0  0  0  0  0  0  0  0  1  1  1  1  1  1  1  1  1  1  2  2  2  2  2  2
   1  2  3  4  5  6  7  8  9  0  1  2  3  4  5  6  7  8  9  0  1  2  3  4  5
01[O][O][O][O][ ][ ][ ][ ][ ][ ][ ][O][O][O][O][O][O][ ][ ][ ][ ][ ][ ][ ][ )
02[O][F][O][O][M][M][ ][M][M][M][M][O][F][O][O][T][O][O][ ][ ][ ][ ][ ][ ][ )
03[F][O][T][O][M][M][M][M][ ][M][M][O][O][O][O][O][F][O][M][M][M][ ][M][M][M)
04[O][O][O][O][ ][ ][ ][ ][ ][ ][ ][ ][O][T][O][O][O][O][M][M][ ][M][M][M][M)
05[O][O][O][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][O][O][O][ ][ ][ ][ ][ ][ ][ ][ ][ )
06[ ][M][M][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][M][M][ ][ ][ ][ ][ ][ ][ ][ ][ ][ )
07[ ][M][M][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][M][M][ ][ ][ ][ ][ ][ ][ ][ ][ ][ )
08[ ][M][M][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][M][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ )
09[ ][M][M][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][M][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ )
10[ ][M][M][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][M][M][ ][ ][ ][ ][ ][ ][ ][ ][ ][ )
11[ ][M][M][0][0][ ][ ][ ][ ][ ][ ][ ][O][O][O][O][O][ ][ ][ ][ ][ ][ ][ ][ )
12[0][O][O][O][O][M][M][M][ ][M][M][O][O][O][O][T][O][O][ ][ ][ ][ ][ ][ ][ )
13[O][O][T][O][O][M][M][ ][M][M][M][O][O][O][T][O][O][O][O][M][M][M][M][M][M)
14[T][O][O][O][O][ ][ ][ ][ ][ ][ ][ ][O][O][O][O][O][O][O][M][M][M][M][M][M)
15[O][O][O][O][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][O][O][O][ ][ ][ ][ ][ ][ ][ ][ )
16[M][M][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][M][M][ ][ ][ ][ ][ ][ ][ ][ )
17[M][M][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][M][M][ ][ ][ ][ ][ ][ ][ ][ )
18[ ][M][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][M][M][ ][ ][ ][ ][ ][ ][ ][ )
19[ ][M][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][M][M][ ][ ][ ][ ][ ][ ][ ][ )
20[M][M][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][M][M][ ][ ][ ][ ][ ][ ][ ][ )
21[M][M][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][M][M][ ][ ][ ][ ][ ][ ][ ][ )
22[M][M][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][O][O][O][O][O][O][O][ ][ ][ ][ ][ ][ )
23[O][O][O][ ][ ][ ][ ][ ][ ][ ][O][O][O][O][O][O][T][O][O][O][ ][ ][ ][ ][ )
24[O][O][O][O][ ][ ][ ][ ][ ][O][O][O][O][T][O][O][O][O][O][O][ ][ ][ ][ ][ )
25[O][O][T][O][M][M][M][M][M][O][O][O][O][O][O][O][O][O][O][O][ ][ ][ ][ ][ )
26[O][O][O][O][M][M][M][M][M][O][T][O][O][O][O][O][O][O][O][O][ ][ ][ ][ ][ )
27[T][O][O][O][ ][ ][ ][ ][ ][O][O][O][O][O][T][O][O][O][O][ ][ ][ ][ ][ ][ )

   2  2  2  2  3
   6  7  8  9  0
01( ][O][O][T][O] Note: Blank spaces represent "Cliff" on this map -- they can
02(O][O][O][O][O] only be flown over. Normal ground is represented by "H"
03(O][F][O][O][O] O - Ground
04(O][O][T][O][F] M - Bridge
05( ][O][O][O][O] T - Woods (Def + 1, Avoid + 10)
06( ][ ][ ][M][M] F - Fort (Def + 2, Avoid + 20, Heal + 10)
07( ][ ][ ][ ][M]
08( ][ ][ ][M][M]
09( ][ ][ ][M][M]
10( ][ ][ ][M][M]
11( ][ ][ ][O][O]
12( ][ ][O][T][O]
13(M][O][O][O][O]
14(M][O][O][O][T]
15( ][O][O][O][O]
16( ][ ][M][M][O]
17( ][ ][M][M][ ]
18( ][ ][M][M][ ]
19( ][ ][M][ ][ ]
20( ][ ][M][M][ ]
21( ][ ][M][M][ ]
22( ][O][O][O][ ]
23(O][O][O][T][O]
24(O][T][O][O][O]
25(O][O][O][O][O]
26(O][O][O][T][O]
27( ][O][O][O][O]

------------------------------------------------------------------------------

The Ruins of Time
Side Chapter 12

How to Unlock:
-Marry My Unit
-Clear Chapter 13 in the Main Story

Note: Morgan is recruited on this map.

Mend         | 1   | 20  | 1000  | Restores medium HP | D  |

Barrier      | 1-  | 5   | 2100  | Res + 5, -1 per    | C  |
              Mag/2                turn afterward

Concoction (3/3) 600 G
 -Restores 20 HP to user on use

Elixir (3/3) 900 G 
 -Restores all HP to user

Master Seal (1/1) 2500 G

Map: 

   0  0  0  0  0  0  0  0  0  1  1  1  1  1  1  1
   1  2  3  4  5  6  7  8  9  0  1  2  3  4  5  6
01[M][X][X][X][X][X][X][N][X][X][M][X][M][M][M][X]
02[X][M][M][M][M][ ][ ][ ][M][M][M][X][M][M][M][X]
03[X][M][M][M][M][ ][S][ ][M][M][ ][ ][ ][M][M][X]
04[X][M][ ][ ][ ][ ][ ][ ][M][M][ ][S][ ][M][M][X]
05[X][M][ ][C][ ][M][M][ ][ ][ ][ ][ ][ ][M][M][X]
06[X][M][ ][ ][ ][M][M][ ][ ][ ][M][M][ ][ ][ ][X]
07[M][M][M][M][ ][ ][ ][ ][ ][ ][M][M][ ][C][ ][X]
08[X][M][M][M][ ][ ][ ][M][M][ ][ ][ ][ ][ ][ ][X]
09[X][ ][ ][ ][ ][ ][ ][M][M][ ][S][ ][M][M][M][X]
10[X][ ][ ][ ][M][M][M][M][M][ ][ ][ ][M][M][M][X]
11[M][ ][ ][ ][M][M][X][X][M][M][M][M][M][M][M][X]
12[X][M][M][ ][ ][ ][X][X][M][M][M][M][X][M][M][M]
13[M][M][M][ ][ ][ ][M][M][ ][ ][ ][M][M][M][M][M]
14[X][M][M][ ][ ][ ][M][M][ ][ ][ ][M][M][M][M][X]
15[X][M][M][M][M][ ][ ][ ][ ][ ][ ][M][M][M][M][X]
16[M][M][M][M][M][ ][ ][ ][M][M][ ][ ][ ][M][X][X]
17[M][M][ ][ ][ ][ ][ ][ ][M][M][ ][ ][ ][M][X][M]
18[M][X][ ][ ][ ][M][M][M][X][X][ ][ ][ ][M][X][M]
19[M][M][ ][ ][ ][M][M][M][X][X][M][M][ ][ ][ ][M]
20[X][M][M][M][ ][ ][ ][M][M][M][M][M][ ][S][ ][M]
21[X][M][M][M][ ][ ][ ][M][M][ ][ ][ ][ ][ ][ ][X]
22[X][ ][ ][ ][ ][ ][ ][M][M][ ][C][ ][M][M][M][X]
23[M][ ][ ][ ][M][M][M][M][M][ ][ ][ ][M][M][M][X]
24[M][ ][ ][ ][M][X][X][M][M][M][M][M][M][X][M][X]

M - Water
X - Wall
S - Stairway (Avoid + 10)
C - Chest

------------------------------------------------------------------------------

Law's End
Side Chapter 13

How to Unlock:
-Marry Panne
-Clear Chapter 13 in the Main Story

Note: Yarne is recruited on this map.

Beaststone   | 6  | 80  | 0  | 1    | 50  | 2000  | Taguel Only
                                                    Str + 3
                                                    Skl + 5
                                                    Spd + 5
                                                    Lck + 4
                                                    Def + 1
Concoction (3/3) 600 G
 -Restores 20 HP to user on use
Skill Potion (1/1) 150 G
 -When used; Skill + 2 for the rest of the chapter
Speed Potion (1/1) 150 G
 -When used; Speed + 2 for the rest of the chapter
Master Seal (1/1) 2500 G

Map: 

   0  0  0  0  0  0  0  0  0  1  1  1  1  1  1  1  1  1  1  2  2  2  2  2
   1  2  3  4  5  6  7  8  9  0  1  2  3  4  5  6  7  8  9  0  1  2  3  4
01[X][X][X][X][X][X][X][X][X][X][X][X][X][X][X][T][T][T][T][T][T][ ][T][T]
02[X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][T][ ][T][T][ ][ ][ ][T][ ]
03[X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][ ][ ][ ][T][T][ ][ ][ ][ ]
04[X][ ][ ][M][M][M][ ][ ][ ][M][M][M][ ][ ][ ][ ][ ][ ][ ][T][T][T][T][ ]
05[X][ ][ ][M][M][M][ ][ ][ ][M][M][M][ ][ ][ ][ ][ ][ ][ ][T][T][ ][ ][ ]
06[X][ ][ ][ ][V][ ][ ][ ][ ][ ][V][ ][ ][ ][ ][ ][T][T][T][ ][ ][T][T][ ]
07[X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][T][T][T][ ][T][T][T][ ]
08[X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][ ][ ][ ][T][T][ ][T][T][ ]
09[X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][ ][ ][ ][ ][T][T][T][ ][ ]
10[X][ ][ ][M][M][M][ ][ ][ ][M][M][M][ ][ ][X][ ][ ][T][ ][ ][T][T][ ][T]
11[X][ ][ ][M][M][M][ ][ ][ ][M][M][M][ ][ ][ ][ ][T][T][ ][ ][ ][ ][T][T]
12[X][ ][ ][ ][V][ ][ ][ ][ ][ ][V][ ][ ][ ][ ][T][T][T][ ][T][ ][T][ ][ ]
13[X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][T][ ][ ][T][T][ ][ ][ ]
14[X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][T][T][T][T][ ][ ]
15[X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][T][T][ ][ ][T][ ][ ][ ][ ]
16[X][X][X][X][X][ ][ ][ ][ ][ ][X][X][X][X][X][T][T][ ][ ][T][ ][ ][T][ ]
17[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][T][T][T][T][ ][ ][T][ ][ ][ ][T][T][T][ ]
18[W][W][W][W][ ][ ][ ][ ][T][ ][T][T][T][T][ ][T][T][T][ ][T][ ][ ][T][T]
19[W][W][W][W][W][W][ ][T][T][ ][ ][T][ ][ ][ ][T][T][T][ ][ ][ ][T][ ][ ]
20[W][W][W][W][W][W][W][T][T][T][ ][ ][T][ ][T][T][ ][ ][ ][ ][T][T][T][ ]

X - Wall
M - Building
V - Village Entrance
W - Water
T - Woods (Def + 1, Avoid + 10)

------------------------------------------------------------------------------

Desert Oasis
Side Chapter 14

How to Unlock:
-Marry Miriel
-Clear Chapter 13 in the Main Story

Note: Laurent is recruited on this map.

Elfire       | 5  | 85  | 0   | 1-2 | 35  | 980   | --------- | D  |

Elthunder    | 6  | 75  | 5   | 1-2 | 35  | 1050  | --------- | D  |

Elwind       | 4  | 95  | 0   | 1-2 | 35  | 910   | Against   | D  |
                                                    flying

Flux         | 5  | 70  | 0   | 1-2 | 45  | 540   | Dark Mage+| E  |
                                                    Sorcerer
                                                    Only

Nosferatu    | 7  | 65  | 0   | 1-2 | 20  | 980   | Dark Mage+| D  |
                                                    Sorcerer
                                                    Only;
                                                    Recover HP
                                                    = to Dmg/2
                                                    

   0  0  0  0  0  0  0  0  0  1  1  1  1  1  1  1  1  1  1  2
   1  2  3  4  5  6  7  8  9  0  1  2  3  4  5  6  7  8  9  0
01[H][H][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][H][H][ ][ ][ ][ ][ ][ ]
02[H][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
03[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][X][ ]
04[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][O][O][ ][ ][ ][X][X][X][ ]
05[ ][M][M][M][ ][ ][ ][O][O][O][O][ ][ ][O][ ][ ][ ][V][ ][ ]
06[ ][M][M][M][ ][ ][O][ ][ ][ ][ ][ ][ ][ ][O][ ][ ][ ][ ][ ]
07[ ][ ][V][ ][ ][O][ ][T][T][ ][ ][ ][ ][T][ ][O][ ][ ][ ][ ]
08[ ][ ][ ][ ][ ][O][ ][W][W][W][W][T][ ][ ][ ][ ][O][ ][ ][ ]
09[ ][ ][ ][ ][O][ ][W][W][W][W][W][W][W][W][W][ ][O][ ][ ][ ]
10[ ][ ][ ][ ][O][ ][W][W][W][W][W][W][W][T][ ][ ][O][ ][ ][ ]
11[ ][ ][O][O][ ][T][W][W][W][W][W][W][ ][ ][ ][O][ ][ ][ ][ ]
12[ ][ ][O][O][ ][ ][ ][ ][W][W][W][ ][ ][ ][O][ ][ ][ ][ ][ ]
13[0][0][ ][O][O][O][ ][ ][ ][ ][ ][ ][ ][O][ ][ ][ ][ ][ ][ ]
14[ ][ ][ ][ ][ ][O][T][T][ ][ ][ ][T][O][ ][M][M][M][ ][ ][ ]
15[ ][ ][ ][ ][ ][O][O][O][O][ ][ ][O][O][ ][M][M][M][ ][ ][ ]
16[ ][ ][ ][X][X][X][ ][ ][ ][O][O][O][ ][ ][ ][V][ ][ ][ ][ ]
17[ ][ ][ ][X][X][X][ ][ ][ ][ ][ ][O][ ][ ][ ][ ][ ][ ][ ][H]
18[ ][ ][ ][ ][V][ ][ ][ ][O][ ][O][ ][O][ ][ ][ ][ ][ ][ ][H]
19[O][O][ ][ ][ ][ ][ ][ ][ ][O][ ][ ][O][O][O][ ][ ][ ][ ][H]
20[O][ ][O][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]

Note: Unmarked spaces are Desert. Movement is reduced for certain units.
O - Plains (Do not reduce movement)
    Note: At the center of the map, within the perimeter of O's above, un-
    marked spaces are PLAINS.
T - Woods (Def + 1, Avoid + 10)
H - Hills
X - Unpassable
M - Hidden Village
V - Village Entrance

------------------------------------------------------------------------------

Kidnapper's Keep
Side Chapter 15

How to Unlock:
-Marry Tharja
-Clear Chapter 13 in the Main Story

Note: Noire is recruited on this map.

Iron Bow     | 6  | 85  | 0   | 2   | 45  | 560   | --------- | D  |

Steel Bow    | 9  | 80  | 0   | 2   | 35  | 910   | --------- | C  |

Silver Bow   | 13 | 75  | 0   | 2   | 30  | 1560  | --------- | B  |

Killer Bow   | 10 | 80  | 30  | 2   | 30  | 1680  | --------- | C  |


Map: 

   0  0  0  0  0  0  0  0  0  1  1  1  1  1  1  1  1  1  1  2  2  2  2  2  2
   1  2  3  4  5  6  7  8  9  0  1  2  3  4  5  6  7  8  9  0  1  2  3  4  5
01[ ][ ][ ][ ][ ][ ][ ][W][W][W][ ][ ][ ][ ][ ][ ][ ][T][T][ ][ ][ ][ ][ ][ ]
02[ ][T][ ][ ][ ][ ][ ][W][W][W][ ][ ][ ][ ][T][T][ ][T][ ][T][T][ ][ ][ ][ ]
03[ ][T][ ][T][ ][ ][ ][W][W][W][W][ ][T][T][T][ ][T][X][X][X][X][X][X][ ][T]
04[ ][ ][ ][ ][T][ ][ ][ ][W][W][W][ ][ ][T][ ][T][ ][X][ ][ ][ ][ ][X][ ][ ]
05[ ][ ][ ][ ][ ][ ][ ][ ][W][W][W][W][ ][ ][T][T][ ][X][ ][ ][ ][ ][X][T][ ]
06[ ][ ][ ][T][ ][T][ ][ ][ ][H][H][H][ ][ ][ ][ ][ ][X][ ][ ][ ][ ][X][ ][ ]
07[ ][T][ ][ ][ ][T][ ][ ][ ][H][H][H][ ][ ][ ][ ][ ][X][ ][ ][ ][ ][ ][ ][ ]
08[ ][ ][T][ ][ ][ ][ ][ ][ ][W][W][W][ ][ ][X][X][X][X][ ][ ][ ][ ][X][ ][ ]
09[ ][ ][ ][ ][X][ ][ ][ ][ ][W][W][W][W][W][ ][ ][ ][X][X][X][X][X][X][ ][ ]
10[ ][ ][ ][ ][X][ ][ ][ ][ ][ ][W][W][W][ ][ ][ ][ ][ ][ ][ ][X][ ][ ][ ][ ]
11[ ][ ][ ][ ][ ][X][ ][ ][ ][ ][W][W][W][ ][ ][ ][ ][ ][T][ ][X][ ][ ][ ][ ]
12[ ][ ][R][ ][ ][X][ ][T][ ][ ][W][W][W][ ][ ][T][T][ ][ ][ ][X][ ][ ][ ][ ]
13[ ][X][ ][ ][X][X][X][ ][T][ ][W][W][W][ ][ ][ ][T][ ][ ][ ][X][ ][ ][ ][ ]
14[ ][X][ ][ ][ ][ ][X][ ][T][ ][W][W][W][W][ ][ ][ ][ ][ ][ ][X][X][ ][ ][ ]
15[ ][X][ ][ ][ ][ ][R][ ][ ][ ][ ][W][W][W][ ][ ][ ][ ][T][ ][ ][ ][X][ ][ ]
16[ ][X][ ][ ][ ][ ][R][ ][ ][ ][ ][W][W][W][ ][ ][ ][T][ ][ ][ ][ ][X][ ][ ]
17[ ][X][ ][ ][ ][ ][ ][R][ ][ ][ ][W][W][W][W][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
18[ ][X][ ][ ][ ][ ][ ][R][ ][ ][T][ ][W][W][W][W][ ][ ][ ][ ][ ][ ][ ][ ][ ]
19[ ][X][X][X][X][X][X][ ][ ][ ][ ][ ][W][W][W][W][W][W][ ][ ][ ][ ][ ][ ][ ]
20[ ][ ][R][R][R][X][ ][ ][T][T][ ][ ][W][W][W][W][W][W][W][W][ ][ ][ ][ ][ ]
21[ ][ ][ ][ ][R][X][ ][ ][ ][ ][ ][ ][W][W][W][W][W][W][W][W][H][H][W][ ][ ]
22[ ][ ][ ][ ][ ][X][ ][ ][ ][ ][ ][ ][W][W][W][ ][W][W][W][W][H][H][W][W][W]
23[ ][ ][ ][ ][ ][ ][R][R][ ][ ][ ][ ][W][W][W][ ][ ][ ][ ][W][H][H][W][W][W]
24[ ][ ][T][ ][ ][ ][ ][ ][ ][ ][ ][ ][W][W][W][ ][ ][ ][ ][ ][ ][ ][W][W][W]
25[ ][T][ ][ ][T][ ][ ][ ][ ][ ][ ][W][W][W][ ][ ][ ][ ][ ][T][ ][ ][ ][ ][ ]
26[ ][T][ ][T][ ][T][ ][ ][ ][ ][ ][W][W][W][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
27[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][W][W][W][W][ ][ ][T][ ][ ][ ][ ][ ][T][ ][ ]
28[ ][ ][T][ ][T][ ][ ][ ][ ][ ][H][H][H][ ][ ][T][ ][ ][ ][ ][T][ ][T][ ][ ]
29[ ][ ][ ][T][T][ ][ ][ ][ ][ ][H][H][H][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
30[ ][ ][ ][ ][T][ ][ ][ ][ ][ ][W][W][W][ ][ ][ ][ ][ ][T][T][ ][ ][ ][ ][ ]

W - Water
H - Bridge
T - Woods (Def + 1, Avoid + 10)
X - Wall
R - Rubble

------------------------------------------------------------------------------

Manor of Lost Souls
Side Chapter 16

How to Unlock:
-Marry Nowi
-Clear Chapter 13 in the Main Story

Note: Nah is recruited on this map.

Dragonstone  | 8  | 80  | 0   | 1-2 | 50  | 2300  | Manakete Only
                                                    Str + 8
                                                    Mag + 5
                                                    Skl + 3
                                                    Spd + 2
                                                    Def + 10
                                                    Res + 7

Concoction (3/3) 600 G
 -Restores 20 HP to user on use
Strength Potion (1/1) 150 G
 -When used; Strength + 2 for the rest of the chapter
Defense Potion (1/1) 150 G
 -When used; Defense + 2 for the rest of the chapter
Change Seal (1/1) 2500 G

Map: 

   0  0  0  0  0  0  0  0  0  1  1  1  1  1  1  1  1  1  1  2  2  2  2  2  2
   1  2  3  4  5  6  7  8  9  0  1  2  3  4  5  6  7  8  9  0  1  2  3  4  5
01[ ][ ][ ][ ][X][X][ ][ ][ ][ ][X][X][ ][ ][ ][ ][X][X][ ][ ][ ][ ][ ][ ][ )
02[ ][C][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][ ][S][ ][ ][ ][ ][ )
03[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][ ][ ][ ][ ][ ][ ][ )
04[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][ ][ ][ ][ ][ ][ ][ )
05[ ][ ][ ][ ][X][X][ ][ ][ ][ ][X][X][ ][ ][ ][ ][X][X][X][X][X][X][X][ ][ )
06[X][D][D][X][X][X][X][W][W][X][X][X][X][W][W][X][X][X][X][X][X][X][ ][ ][ )
07[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][ ][ ][ )
08[ ][ ][ ][ ][P][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][P][ ][ ][ ][ ][X][X][ ][ ][ )
09[ ][ ][ ][ ][P][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][P][ ][ ][ ][ ][X][X][ ][ ][ )
10[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][ ][ ][ )
11[X][W][W][X][X][W][W][X][X][W][W][X][X][W][W][X][X][D][D][X][X][X][ ][ ][ )
12[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][ ][ ][ )
13[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][ ][ ][ )
14[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][ ][ ][ )
15[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][ ][ ][ )
16[X][D][D][X][X][W][W][X][X][W][W][X][X][W][W][X][X][W][W][X][X][X][X][ ][ )
17[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][ ][ ][ )
18[ ][ ][ ][ ][P][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][P][ ][ ][ ][ ][ ][ ][ ][ ][ )
19[ ][ ][ ][ ][P][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][P][ ][ ][ ][ ][ ][ ][ ][ ][ )
20[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ )
21[X][X][X][X][X][X][ ][ ][X][X][W][W][X][X][W][W][X][X][W][W][X][X][X][X][X)
22[ ][ ][ ][ ][X][X][ ][ ][X][X][ ][ ][ ][ ][ ][ ][X][X][ ][ ][X][X][ ][ ][ )
23[ ][C][ ][ ][ ][ ][ ][ ][X][X][ ][ ][ ][ ][ ][ ][X][X][ ][ ][ ][ ][ ][ ][ )
24[ ][C][ ][ ][ ][ ][ ][ ][X][X][ ][ ][ ][ ][ ][ ][X][X][ ][ ][ ][ ][ ][ ][ )
25[ ][ ][ ][ ][X][X][ ][ ][X][X][ ][ ][ ][ ][ ][ ][X][X][ ][ ][X][X][ ][ ][ )

   2
   6
01( ] W - Broken Wall (Either open or constantly shifting)
02( ] X - Wall (Cannot pass)
03( ] D - Door
04( ] P - Pillar (Def + 1, Avoid + 20)
05(X]
06( ]
07( ]
08( ]
09( ]
10( ]
11( ]
12( ]
13( ]
14( ]
15( ]
16(X]
17( ]
18( ]
19( ]
20( ]
21(X]
22( ]
23( ]
24( ]
25( ]

------------------------------------------------------------------------------

Divine Dragon's Ground
Side Chapter 17

How to Unlock:
-Clear Chapter 18 in the main Story

Note: Tiki is recruited upon completion of this map.

Arcfire      | 8  | 80  | 0   | 1-2 | 30  | 1440  | --------- | C  |

Arcthunder   | 10 | 70  | 10  | 1-2 | 25  | 1620  | --------- | C  |

Arcwind      | 6  | 90  | 0   | 1-2 | 30  | 1320  | Against   | C  |
                                                    flying

Nosferatu    | 7  | 65  | 0   | 1-2 | 20  | 980   | Dark Mage+| D  |
                                                    Sorcerer
                                                    Only;
                                                    Recover HP
                                                    = to Dmg/2
                                                  
Ruin         | 4  | 60  | 50  | 1-2 | 20  | 1380  | Dark Mage+| C  |
                                                    Sorcerer
                                                    Only

Map:

   0  0  0  0  0  0  0  0  0  1  1  1  1  1  1  1  1  1  1  2  2  2  2  2  2
   1  2  3  4  5  6  7  8  9  0  1  2  3  4  5  6  7  8  9  0  1  2  3  4  5
01[X][X][X][X][X][ ][ ][ ][ ][ ][ ][W][ ][ ][ ][ ][ ][W][ ][ ][ ][ ][ ][X][X)
02[X][X][X][ ][ ][ ][ ][ ][ ][ ][W][ ][ ][ ][ ][ ][ ][ ][W][ ][ ][ ][ ][ ][ )
03[X][ ][ ][ ][ ][ ][ ][ ][ ][ ][W][ ][ ][ ][ ][ ][ ][ ][W][ ][ ][ ][ ][ ][ )
04[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][W][ ][ ][ ][ ][ ][ ][ ][W][ ][ ][ ][ ][ ][ )
05[ ][ ][ ][ ][X][X][X][ ][ ][ ][W][ ][ ][ ][ ][ ][ ][ ][W][ ][ ][ ][X][X][ )
06[ ][ ][X][X][X][X][X][ ][ ][ ][W][ ][ ][ ][ ][ ][ ][ ][W][ ][ ][ ][X][X][X)
07[X][X][X][X][X][X][X][ ][ ][ ][ ][W][ ][ ][ ][ ][ ][W][ ][ ][ ][ ][X][X][X)
08[X][X][X][X][X][X][X][ ][ ][ ][ ][ ][W][W][W][W][W][ ][ ][ ][ ][X][X][X][X)
09[X][X][X][X][X][X][X][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][X][X)
10[X][X][X][X][X][X][X][X][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][X][X][X)
11[X][X][X][X][X][X][X][X][X][X][ ][ ][ ][ ][ ][ ][ ][ ][ ][X][X][X][X][X][X)
12[X][X][X][X][X][X][X][X][X][X][X][X][X][ ][ ][ ][ ][X][X][X][X][X][X][X][X)
13[X][X][X][X][X][X][X][X][X][X][X][X][X][X][ ][ ][X][X][X][X][X][X][X][X][X)
14[X][X][X][X][X][X][X][X][X][X][X][X][X][X][ ][ ][X][X][X][X][X][X][X][X][X)
15[X][X][X][X][X][X][X][X][X][X][X][X][X][X][ ][ ][X][X][X][X][X][X][X][X][X)
16[X][X][X][X][X][X][X][X][X][X][X][X][X][ ][ ][X][X][X][X][X][X][X][X][X][X)
17[X][X][X][X][X][X][X][X][X][X][X][X][X][ ][ ][X][X][X][X][X][X][X][X][X][X)
18[X][X][X][X][X][X][X][X][X][X][X][X][X][ ][ ][X][X][X][X][X][X][X][X][X][X)
19[X][X][X][X][X][X][X][X][X][X][X][X][X][ ][ ][X][X][X][X][X][X][X][X][X][X)
20[X][X][X][X][X][X][X][X][X][X][X][X][X][X][ ][ ][X][X][X][X][X][X][X][X][X)
21[X][X][X][X][X][X][X][X][X][X][X][X][X][X][ ][ ][X][X][X][X][X][X][X][X][X)

   2  2  2  2
   6  7  8  9
01(X][X][X][X] X = Cliff (Can be flown over)
02(X][X][X][X] W = Woods
03( ][ ][ ][X]
04( ][ ][ ][ ]
05( ][ ][ ][ ]
06(X][X][ ][ ]
07(X][X][X][X]
08(X][X][X][X]
09(X][X][X][X]
10(X][X][X][X]
11(X][X][X][X]
12(X][X][X][X]
13(X][X][X][X]
14(X][X][X][X]
15(X][X][X][X]
16(X][X][X][X]
17(X][X][X][X]
18(X][X][X][X]
19(X][X][X][X]
20(X][X][X][X]
21(X][X][X][X]

------------------------------------------------------------------------------

Sea-King's Throne
Side Chapter 18

How to Unlock:
-Bonus Box (SpotPass)
-Clear Chapter 25 to Reach on the Map

Silver Axe   | 15 | 65  | 0   | 1   | 30  | 1740  | --------- | B  |

Brave Axe    | 12 | 60  | 0   | 1   | 30  | 2400  | 2 Attacks | A  |
                                                    in a row

Hammer       | 10 | 60  | 0   | 1   | 25  | 1850  | Against   | D  |
                                                    Armor
                                                    Units

Dragonstone+ | 12 | 70  | 0   | 1-2 | 35  | 3780  | Manakete Only
                                                    Str + 8
                                                    Mag + 5
                                                    Skl + 3
                                                    Spd + 2
                                                    Def + 10
                                                    Res + 7

Beaststone+  | 12 | 70  | 0  | 1-2  | 35  | 3780  | Taguel Only
                                                    Str + 5
                                                    Skl + 8
                                                    Spd + 8
                                                    Lck + 6
                                                    Def + 4
                                                    Res + 2
Note: Gangrel is recruited on this map.

   0  0  0  0  0  0  0  0  0  1  1  1  1  1  1  1  1  1  1  2  2  2  2  2  2
   1  2  3  4  5  6  7  8  9  0  1  2  3  4  5  6  7  8  9  0  1  2  3  4  5
01[W][W][W][W][W][W][W][W][W][W][W][W][W][M][M][M][M][M][M][M][M][M][M][W][W)
02[W][W][W][W][W][W][W][W][W][W][W][W][W][M][M][M][M][M][M][M][M][M][M][M][M)
03[W][W][W][W][W][W][W][W][W][W][W][W][W][M][M][M][M][M][M][M][M][M][M][M][M)
04[W][W][W][W][W][W][W][W][W][W][W][W][M][M][M][M][M][M][M][M][M][M][M][M][M)
05[W][W][W][W][W][W][W][W][W][W][W][M][M][M][M][M][M][M][M][M][M][M][M][M][W)
06[W][W][W][W][W][W][W][W][W][W][ ][ ][M][M][M][M][M][M][M][M][M][M][M][M][W)
07[W][W][W][W][W][ ][ ][ ][ ][ ][ ][ ][M][M][M][M][M][M][M][M][M][M][M][ ][W)
08[W][W][W][W][ ][X][X][X][ ][ ][ ][M][M][M][M][M][M][M][M][M][M][M][ ][ ][W)
09[W][W][W][ ][ ][X][X][X][ ][ ][M][M][M][M][M][M][M][M][M][M][M][M][ ][ ][W)
10[ ][ ][ ][ ][ ][X][X][X][ ][ ][M][M][M][M][M][M][M][M][M][M][M][M][ ][ ][ )
11[ ][ ][ ][ ][ ][ ][G][ ][ ][ ][ ][M][M][M][M][M][M][M][M][M][M][M][ ][ ][ )
12[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][M][M][M][M][M][M][M][M][M][M][M][ ][ ][ )
13[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][M][M][M][M][M][M][M][M][M][ ][X][X][X)
14[ ][W][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][M][M][M][M][M][M][M][ ][ ][X][X][X)
15[W][ ][ ][ ][ ][ ][ ][ ][ ][ ][M][ ][ ][ ][M][M][M][M][M][ ][ ][ ][ ][V][ )
16[W][W][W][ ][ ][ ][ ][ ][ ][M][M][M][ ][F][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ )
17[W][W][W][W][W][ ][ ][ ][ ][M][M][M][M][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ )
18[W][W][W][W][W][W][ ][ ][ ][M][M][M][M][M][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ )
19[W][W][W][W][W][W][W][ ][ ][M][M][M][M][M][M][ ][ ][ ][ ][ ][ ][ ][ ][ ][ )
20[W][W][W][W][W][W][W][M][M][M][M][M][M][M][M][ ][ ][ ][ ][ ][ ][ ][ ][ ][ )
21[W][W][W][W][W][W][M][M][M][M][M][M][M][M][M][ ][ ][ ][ ][ ][ ][ ][ ][ ][ )
22[W][W][W][W][W][M][M][M][M][M][M][M][M][M][M][ ][ ][ ][ ][ ][ ][ ][ ][ ][ )
23[W][W][W][M][M][M][M][M][M][M][M][M][M][M][M][ ][ ][ ][ ][ ][ ][ ][ ][ ][ )
24[W][W][W][M][M][M][M][M][M][M][M][M][M][M][M][ ][ ][ ][ ][ ][ ][ ][ ][ ][ )
25[M][W][W][M][M][M][M][M][M][M][M][M][M][M][M][ ][ ][ ][ ][ ][ ][ ][ ][ ][ )
26[M][M][M][M][M][M][M][M][M][M][M][M][M][M][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ )
27[M][M][M][M][M][M][M][M][M][M][M][M][M][M][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][W)
28[M][M][M][M][M][M][M][M][M][M][M][M][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][W)
29[M][M][M][M][M][M][M][M][M][M][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][W][W)
30[M][M][M][M][M][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][W][W)

   2  2  2  2  3
   6  7  8  9  0 
01(W][W][W][W][W] G - Gate  (Def + 3, Avo + 20, Heal + 20)
02(W][W][W][W][W] W - Woods (Def + 1, Avo + 10)
03(W][W][W][W][W] X - Building
04(W][W][W][W][W] V - Village (Avo + 5)
05(W][W][W][W][W] F - Fort
06(W][W][W][W][W] W - Water
07(W][W][W][W][W]
08(W][W][W][W][W]
09(W][W][W][W][W]
10(W][W][W][W][W]
11( ][W][W][W][W]
12( ][ ][W][W][W]
13( ][ ][W][W][W]
14( ][ ][ ][W][W]
15( ][ ][ ][W][W]
16( ][ ][ ][ ][W]
17( ][ ][ ][ ][W]
18( ][ ][ ][ ][W]
19( ][ ][ ][ ][W]
20( ][ ][ ][ ][W]
21( ][ ][ ][W][W]
22( ][ ][ ][W][W]
23( ][ ][W][W][W]
24( ][W][W][W][W]
25(W][W][W][W][W]
26(W][W][W][W][W]
27(W][W][W][W][W]
28(W][W][W][W][W]
29(W][W][W][W][W]
30(W][W][W][W][W]

==============================================================================
CLOSING/CREDITS/CONTACT INFORMATION                                      [CCC]
==============================================================================

Fire Emblem games can be pretty in depth, so as you can imagine, this FAQ will
be constantly updating with more Chapters and information as time goes on!

I'm aware the character section is missing skills that the characters start
with, I will be sure to include this for Generation I characters at least
(as inheritance can get complicated) in future updates!

If you have any suggestions, or anything that may be helpful to other readers,
or see an error even as small as a typo, please feel free to email me! I like
the FAQ to be as easy to read and error free as possible, but obviously cannot
find all these on my own!

Likewise, if you have strategies you would like to add that work nicely for
some maps (as I do not have a lot of strategies listed yet), feel free to
email them and I will credit you for the contribution!

If you thought the FAQ was helpful, please recommend it to others who may
want to use it too!

Thanks for reading, cheers!

-MKay

[HELP!] HOW YOU CAN HELP:

Regarding supports, I'm currently compiling them, and they will be added to
the Support Archive section at a later date. IF YOU WANT TO HELP: Please send
an email! I'd welcome the help! Considering how many there are and how many
can vary...

CREDITS:

Thanks to user ryusashi for helping with small tidbits here and there with
the FAQ!

Thanks to users who emailed me suggestions for better search terms and
general feedback!

Thanks to users on the Kakusei board for contributing some ideas for the FAQ,
as well as responding/answering in a timely manner! I will be sure to provide
a link to their own likely wonderful FAQs whenever they end up posting them,
for those who do!

Thanks to serenesforest for a lot of information I used that they had already
translated and put in more localized terms! If you see anything that cross
lists with their site, it's no coincedence!

Thanks to the Official Fire Emblem: Kakusei Guidebook for providing many
things such as stat minimum/maximum for classes and the like!

Thanks to gameFAQs for hosting this!

Thanks to you, the reader, because it'd be a lot of effort for nothing if
there was no one who was getting help from this, neh? I really enjoyed writing
it regardless!

CONTACT:

Email me at: mkaykitkats@live.com

I read all emails, and respond if necessary. I really do!

==============================================================================
VERSION INFO                                                             [VIN]
==============================================================================

Version 0.00 [04/19/2012]: Version 0.00 (When the game was released)

Version 0.50 [05/20/2012]: Version 0.50 First FAQ posting. Contains a lot of
                           vital translations, such as basic actions, menu
                           translations, etc. The general set up to how the
                           walkthrough will be is explained. Character guide
                           has mostly complete Generation I characters, with
                           others in progress. A basic class list and all
                           skills are provided, with some Japanese characters
                           pending to be added.

Version 0.55 [5/24/2012]: Version 0.55 contains a complete Character Guide for
                          Generations I and II, as well as DLC characters up
                          to May 17th. The Class section has been completed
                          minus opinions on each. Opinions on all characters
                          are still in progress. All normal class skills have
                          their respective Japanese characters added. Basic
                          items and their value have also been added, all
                          Fame bonus rewards posted. All swords have been
                          posted in the weapons section.

Version 0.60 [6/10/2012]: Completed the Weapons Section with the Japanese
                          characters as well. Added some Terrain translations
                          and effects in the Vital Translations section. Got
                          to the end of Chapter 3 in the Walkthrough. The
                          walkthrough will be the focus from now on with the
                          other sections secondary until completed (however
                          if other sections need work in some aspects or if
                          you have suggestions, please contact me!) Sidequest
                          Chapter 1 has been added as well.

Version 0.65 [6/15/2012]: Completed up to the end of Chapter 5 of the main
                          story, and the second sidequest. Began the World
                          Map data section; containing shops and simplified
                          map for Chapters completed in the walkthrough,
                          including sidequests. Minor corrections to weapons
                          and items were made.

Version 0.68 [7/12/2012]: Decided to take a different approach: Chapter maps
                          and recruitable units are given priority, and the
                          tips/walkthrough details themselves will be posted
                          after all maps are posted. This will ensure a
                          quicker, and smoother update. Chapters up to the
                          end of 13 have full maps with details. The shops
                          have been updated. Sidequests 6-16 will likely
                          be focused on for the next update before the main
                          story walkthrough continues. One DLC chapter per
                          update may be put in place as not to fall too far
                          behind.

Version 0.70 [8/22/2012]: Maps up to Sidequest 17, and Chapter 14 of the main
                          story are completed. The walkthrough will wait until
                          all maps are completed. Minor edits, corrections in
                          character guide. Some of the map specific guides
                          have the map but lack the shop details that will
                          appear next update. 

Version 1.00 [11/07/2012]: Phew! That took too long, outside work has been
                           really busy. As you can see, all levels have
                           their basic information/some strategies done, as
                           well as Sidequests up to 17 which covers all those
                           you get to the end of the story. All that is left
                           for future updates is the remaining sidequests,
                           and possibly the large amounts of DLC. The official
                           English names, when they come out, will be updated
                           accordingly.

Version 1.05 [01/17/2013]: Began adding English names in addition to the
                           Japanese ones in anticipation of the US release on
                           February 4th, 2013.

Version 1.05 [02/06/2013]: With the official US copy, I am going through the
                           lengthy adjusting process, and will now aim to
                           finish this guide 100%! Any and all help to doing
                           so is appreciated, and you will be credited
                           accordingly.

Version 1.10 [02/10/2013]: Started detailing maps in the sidequests, as well
                           as guides up to Chapter 13's end. I added a support
                           archive section that I will put in as soon as the
                           main walkthrough is done. But if anyone wants to
                           help compile, please see contact section. Began
                           adding Character Names, opinions, localized skill
                           names, etc as well!

Version 1.50 [02/13/2013]: The FAQ had a complete overhaul -- no longer in
                           shift_jis format, for reader convenience and ease
                           of reading. The Japanese characters have since been
                           removed, or in the process of being removed (such
                           as in the sub sections).

Version 1.75 [02/18/2013]: The Walkthrough is fully completed. The sidequests
                           that are avaliable up to now are completed. All
                           previous Japanese characters have been localized to
                           the US version of the game. All that is left is
                           the complete character opinions and the collection
                           of Support Conversations.

==============================================================================
AUTHORIZED WEBSITES                                                      [ADS]
==============================================================================

If you find this FAQ on any sites OTHER than the ones listed below, please
contact me IMMEDIATELY. 

www.gamefaqs.com [Original submission]

www.neoseeker.com 

www.supercheats.com

www.cheatcc.com

==============================================================================
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                      ~~~~~COPYRIGHT 2012 MKaykitkats~~~~
==============================================================================

     
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