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Gears of War 2 FAQ/Walkthrough Author: C4RRnage of www.dissectedgames.com Revision: 0.4 Contact: dissectedgames@gmail.com The newest versions of this guide will be posted by me at GameFAQs.com and my site, www.dissectedgames.com. This guide may be posted elsewhere as long as it is posted in its entirety with credit given to the original author, me. Table of Contents: 1. Controls....................[CNTRL] 2. Acheivements................[ACHVM] 3. Gun Tips....................[GNTPS] 4. Walkthrough.................[WLKTH] --4.1 Tip of the Spear............[TPTSP] --4.2 Denizens....................[DNZNS] ******************************************************************** 1. Controls [CNTRL] ******************************************************************** 1.1 Default Configuration: Left Stick: Move Right Stick: Look Right Stick In: Zoom in (certain weapons only) Left Trigger: Aim Left Bumper: View objectives and pointers to teammates Right Trigger: Fire Right Bumper: Reload A: Duck and Sprint / Use downed enemy as meat shield B: Melee Y: View areas of interesting / Execute downed enemy X: Use / Pickup weapon or ammo / Curb Stomp downed enemy 1.2 Recommend Settings: I recomend setting your look sensitivity to High so you can turn faster and your Target and Zoom sensitivity to Low so you can aim more precisely (to hopefully get more headshots). ******************************************************************** 2. Acheivements: ******************************************************************** Suicide Missionary - 150G - Complete all campaign acts on Insane Difficulty Artisit of War - 75G - Complete all campaign acts on Hardcore difficulty Guerilla Tactian - 50G - Complete all campaign acts on Normal difficulty Friends with Benefits - 50G - Complete all acts in Co-op on any difficulty (Marcus or Dom) Seriously 2.0 - 50G - Kill 100,000 enenmies (any mode) Completionist - 30G - Recover all 41 collectibles (any difficulty) Takes a licking - 30G - Melee 30 tickers (any mode) Variety is the spice of death - 30G - Kill an enemy with every weapon in the game (any mode) Party like it's 1999 - 30G - Play 1999 round of multiplayer (any mode) Around the world, again - 30G - Win a multiplayer match on each of the 10 shipped maps (any mode) Hoard the Horde - 30G - Survive all 50 waves of Horde (any difficulty, any map) Open Relationship - 30G - Completed 10 chapters in Co-op on any difficulty Tourist of Duty - 25G - Complete all campaign acts on Casual Difficulty A parting Gift - 20G - Kill 10 enemies with a grenade while down but not out (any mode) Dirty, Dirty Horde - 20G - Survive the first 10 waves of Horde (any difficulty,any map) Pack Rat - 15G - Recover 20 collectibles (any difficulty) Green as Grass - 10G - Train the rook (any difficulty) And the Horsey You Rode in On - 10G Story progression in Act 5, Chapter 1 You Are the Support, Son - 10G - Story progression in Act 5, Chapter 2 Brumak Rodeo - 10G - Story Progression Act 5, Chapter 4 Does this look Infect to You? - 10G - Story progression in Act 5, Chapter 5 Crossed Swords - 10G - Win 10 Chainsaw duels (any mode) Pound of Flesh - 10G - Use a meatshield to save your life 10 times (any mode) Organ Grinder - 10G - Kill 30 enemies with a cover mounted mulcher (any mode) Said the Spider to the Fly - 10G - Kill 10 enemies with a planted grenade (any mode) Crowd Control - 10G - Melee 10 enemies down with the Boomshield equipped (any mode) Smells like Victory - 10G - Kill 30 enemies with the Scorcher Flamethrower (any mode) Kick 'em When They're Down - 10G - Perform all 11 unique executions on a downed enemy Photojournalist - 10G - Submit a spectator photo Standing Here, Beside Myself - 10G - Win 3 matches of Wingman (public) Beat the Meatflag - Capture 10 Meatflags in Submission (public) It's Good to be the King - 10G - Win 10 rounds of Guardian as the leader (public) You Go Ahead, I'll be Fine - 10G - Win 3 matches of King of the Hill (public) Back to Basic - 10G - Sucessfully compelte the 5 lessons of multiplayer Training Grounds Have fun storming the Castle - 10 G - Found the Locust queen Shock and Awe - 10G - Killed 30 enemies raining down death from the sky Better Wrapped in Beacon - 10G -Activated Jack as homing beacon in Nexus There's a time for Us - 10G - Found Maria Water Sports - 10G -Defeated Leviathan Tanks for the Memories - 10G -Arrived safely at Mout Kadar Stranded camp Longitude and Attitude - 10G - Discovered the locatin of the locust queen Heartbroken - 10G - Performed a chainsaw multiple bypass Freebaird! - 10G - Freed Baird from Capture That Sinking Feeling - 10G - Watched Ilima sink Girl about Town - 10G -Seen the sights with Betty Escort Service - 10G - Escorted Betty to Landown One-Night Stand - 10G - Completed chapter 1 in Co-op on any difficulty Once More, With Feeling - 10G - Mastered the ways of the Active Reload It's a Trap! - 10G - Successfully defended the hospital Collector - 10G - Recovered 5 of 41 collectibles ******************************************************************** 3. Gun Tips [GNTPS] ******************************************************************** Hammershot Assault Rifle (Locust): This gun is less powerful than the Lancer but much more accurate. If you zoom in (press in the right stick) you can get headshots. If your enemy is wearing a helmet it might take a couple headshots to kill them. This is a good weapon for long range if you have time to aim, but up close it doesn't have enough stopping power. Since this is the most common gun used by the locust, they'll drop a lot of ammo for it. Getting good with this gun can help solve your ammo problems. Lancer: The default gun for most situations. It has a high rate of fire and of course the chainsaw bouynet. If you can sneak up on an enemy or are fighting any enemy holding a slow rate of fire weapon like a torque bow or sniper rifle, the chainsaw can get you easy kills. ... more to come ******************************************************************** 4. Walkthrough [WLKTH] ******************************************************************** ******************************************************************** 4.1 Tip of the Spear [TPTSP] ******************************************************************** - Welcome to Delta Just watch the cut scene and optionally do the training. - Desperation After everyone stops talking head through the door with the green light above it. Hold Y to look at the door. Follow Tai until you to get to the room with the large windows. You'll get a new objective, "Ambush the invading Locust." Get into cover below one of the windows and wait. Hold Y to look at the explosive tanks. Locust will enter the room. Wait until they're all around the tanks and Marcus gives the signal. Then, shoot the tanks until they explode. This should kill all the Locust. Head through the door with the green light that just opened up. There is some ammo in front of the next door. The door will open automatically. Head through it. Now, you'll be out in a big lobby area. Run to your left and get behind cover. Two locust will come to fight you. These guys are not too tough so you can be agressive. You can pick up their guns if you want. You have an empty slot so you might as well pick it up even if you don't like that gun. Switch to your left slot and pick up their guns. Go through the next door and use the desk for cover. Just wait there until a Raven (helicopter) comes and kills the two locust that are in the hallway. Head to the end of the hallway and turn right. There's two more locust in this room. You can use the desk to your left or counter to your right for cover. Use the doorway to your left for cover. They'll be a pointy helmet locust in the hallway. He's got a magnum, so be careful. Pick up his magnum that he dropped and the grenades in that room. Run out the door and down the stairs. The next door leads to a large room with a center counter area. Use the doorway for cover and kill the two locust inside before heading in. Go out the door to your right and grab the ammo there. There is one of those magnifying glass items behind the counter, a medical record or something. Get it if you want those things. Now you'll be out in a courtyard area. Use the railings for cover and kill the three locust in the middle. Head across the courtyard and up the stairs. At the top of the stairs to your right is more ammo. Head through the doors and to your right. There's more ammo in this hallway. Turn left at the end of the hallway and walk down a ways. To your left at the end of the hallway are some locust. You can use the counter or doorway for cover. After killing them all head out the door to the right. Turn left at the intersection and then right at the end of the hallway. Turn right at the end of the hallway and head into the cafeteria area. Use the buffet for cover. There will be three locust in here. Keep going straight and out into a big open room. Locust will appear one floor above you. Go left and grab the ammo and then up the stairs. You should now be in a flanking position. There's more ammo to your right at the top of the stairs. Head out through the door with the green light and through the next door too. Grab the grenades to your left if you have room. At the bottom of the stairs in the middle, there's more ammo. Go in the middle counter area. Locust will come through the doors to your left and right. Head out the door that Jack opened and meet up with Carmine. Go out the door and then left. Pick up the ammo. Go down the stairs using the left wall as cover. Clear out the street (you don't have to kill the Reaper). Go along the left wall and jump through the window and into the shop. Go through the shop and use the doorway at the end for cover. Clear out the locust around the cars in the street. Turn left and then use the truck in front of your for cover. Kill the locust and a cut scene will happen. - Rolling Thunder Go get on the turret to your left. Just like a normal gun, use LT to aim and right trigger to fire. When the heat meter fills up, press RB to vent the heat and lower the meter quickly. Mortars will start hitting the area around you. From the turret, shoot down the mortars before they hit. It helps to lead them a little and wait until they are close enough to hit. You can actually start hitting the mortars until after the rocks fall and block your path and you get the objective "Shoot down the Nemacyst Mortars." After you destroy the mortars a Reaver will start ramming your rig from the left. Kill the reaver. If you're having trouble with this part, I recommed turning your look sensitivty and target sensitivity all the way up because the turret turns really slow. Eventually, your rig will crash and you have to jump out. There's ammo to your left. Make sure to grab the grenades because you can use them to close the emergence holes. Avoid the temptation to run up to the column closest to the emergence holes. While it's easier to close the holes from there, you are much more vulenerable and have a much longer path back to the rig. Stay behind the column closest to the rig. After you kill all the locust in this area, more will appear above you and to the left. After you kill them, listen for Dizzy to tell you that the rig is ready then sprint to its ladder. - The Big Push Get back on the turret and defend the rig. The locust will hijack a rig but you can't stop them. Their rig will come along side yours. Shoot the enemies on it. Eventually, a couple locust will climb up your rig but your squadmates should take care of them. If you shoot the grappling hooks they'll fall, so it's easier that way. The other rig will seperate and then come back together. Kill all the enemies and then Dizzy will say something about the bridge ahead. Then you get the objective to kill the driver of the hijacked rig. The rigs will slam into each other, breaking the window of the other rig. Should the driver in the front, through the window. If you don't kill the other driver in time, it'll push you off the cliff. If you do kill the driver you go over the bridge and the other rig goes over the cliff. Get back on the turret after the check point. Multiple Brumacks will appear. Shoot the guns on their heads to destroy them. After you pass the Brumacks, they'll be a bunch of locust foot soldiers on your right on the ground. Kill as many as possible and kill any that climb up onto your rig. A corpser will appear. Shoot it in its mouth. I don't think you can actually kill it. Another Brumack appears in front of you. Shoot it's top gun then shoot it in the head to kill it. -Road Blocks Now, you'll meet up with Tai and spawn in a town. Dizzy needs you to clear out the tickers before he can drive the rig through town. There's ammo up ahead on the ground by the cars. Kick open the door to your left. It takes multiple kicks. A short cut scene will happen introducing tickers. There's more ammo around the corner to your left. Head towards the door and tickers will skitter around the street. Tickers and not very tough and you don't even have to shoot them, if you don't want to. When they get close, they'll start to shoot flames up in the air. Just dodge away (A + Left Stick) when this happens. Go out into the street and kill all the tickers. Some will burst through the fence across the street. After they are all dead go through the whole in the fence they made. Go left and then left again into an alley. Use your chainsaw to cut the boards. Then grab the ammo. When you go out into the street more tickers will come. Destroy them all. Go down to the end of the street and turn left. There's more ammo by the wall to your left and by the wall to your right. After the mortars start hitting take cover behind the dumpster to your left Wait for the mortars to stop. There are two troikas here. One is on top of the roof the other is to your left. If you stay behind the dumpster, the other troika, the one to the left, can't hit you. Use your pistol to pick off the troika on the roof. Don't worry about the other troika. After you kill all the other locust, Marcus will call for help and a tank will come and blow it up. After everyone is dead, head throw the hole in the fence to the right. Go through the gate into the big tunnel. Head down the tunnel. It'll be dark at first but Dizzy will turn on his rig's lights. Keep moving up the tunnel destroying the tickers. Don't get too far ahead of the rig or it'll be dark. If you just let your teammates go in front of you, they'll absorb most the damage. Just help them up if they go down. Eventually you'll come up to a door on your left. Go inside. Go through the room and then back out in the tunnel through the door to your right. Wait for the rig to catch up to you. There's ammo behind the car to your right. When you get to the end of the tunnel a reaver will fly in. Kill the riders on top first, then shoot the reaver. Go out through the gate. Go out into the street and at the end you'll choose between two paths. I recommend going to the rooftops (right trigger). Go up the stairs and to your left. Then go around the corner to your right. There will be two locust there. It'll be close quarters so use your shotgun. Kill them and go up the ladder to your right. Kill the guy on the roof and grab the mortar gun. You can use your mortars to help Dom across the street if you want. Go back down and into the door to your right. Jack will have to cut it open. Kick the door open and run to the door ahead of you. To the left are several enemies. This is a good spot for a well placed grenade. After clearing the roof, grab the mortar gun in the corner. A brumack will come out of the tunnel. Hide behind the half wall near where the mortar gun was. Hit the brumack with the mortars until he dies. If you stay crouched behind the wall, he won't be able to hit you. - Digging In Grab the mortar gun on the middle of the deck. Use the mortars to kill the attacking wave of locust. You'll have to kill a mortar team, a boomer team, and two reavers. If you run out of mortars, just use your Lancer or the rig's turret. Use the sides of the rig for cover. ******************************************************************** 4.2 Denizens [DNZNS] ******************************************************************** -Scattered After the cut scene, you'll end up in some under ground caverns. Turn around and go up the ladder. Go down the path to your left and take the right fork at the fork in the road. You get to an edge and see Alpha's pods drop in. Make a sharp right and head up the ramp. A grindlift will drop right in front of your at the top, keep going straight past it. Keep going and you'll hear Carmine on your radio. Eventually you'd come to a vine covered door. Use your chainsaw to slice it open. There are quite a few drones in the next room so this is a good time to use a grenade if you have one. Kill all the enemies and head up the ramp to where Carmine is. Grab the ammo, grenades and the lancer. After a cut scene, you'll have to defend your position from an attacking group of enemies. Find some cover right away. Get out your grenades and run around the corner to the right. Go down the ramp and throw a grenade in the emergence hole. Closing that hole will make it a lot easier. Kill the other locust and then tickers will come out of the hole. Kill them too. After all the enemies are dead head back to the grindlifts and activate it. Good through the tunnel the grindlift makes. Go down the winding path to your left and you'll eventually reach some locust behind cover. Run up to the grind lift on the left and use it for cover. Grab the grenades near by and use one of them. You might want to move up and use the large rock near the sandbag wall for cover. After you kill the first wave of drones more tickers will charge you. Then another wave of drones and more tickers and then more drones again. Just stay in your spot behind the rock until all the enemies are dead. Head through the sandbags and into the rock archway. Go up the ramp and turn left at the top. When the guys start talking about the glowing plants, a group of wretches will run at you. Your chainsaw works pretty good against them. Continue down the hall and turn left at the end. Use your chainsaw to cut through the vines. -Indigenous Creatures A rock worm will crawl in front of you. You can use it for cover. It wants to eat the glowing fruit, so if you see some hanging overhead, shoot it down and the worm will go eat it. Go around the pillar and continue down the path. In the opening area, use your chainsaw to cut through the vines covering the door to your left. Grab the ammo inside. Go back out into the room you were in and go left. Keep going and pick up the ammo near the grind lift ahead. Take a left at the fork in the road. There is a trioka in the walled off area. Keep going left until you get to another small wall. Near here, a rock worm will come out that you can use for cover. Go hide behind the rock worm and toss a grenade into the sand bag wall area. Kill all the enemies and jump the sand bag wall. Go up the ladder in the back. At the top, tickers will come at you from your right. After they are dead, go down the hallway the way they came. You'll find another rock worm. Use it for cover and kill the drones that come out of the emergence hole ahead. Continue past the hole and go right at the grindlift. Go down to the end of the hallway and grab the sniper rifle near the grindlift. Get behind the cover to your left. Use the sniper rifle to take out the troika ahead. Move up to the next sandbag wall and use your sniper rifle to kill the other drones in the area near the troika. Go across the narrow path and right at the fork. Keep going up the path and eventually you'll come to an open area. A lot of drones are walking around below you and to your left. Use your sniper rifle to kill them. There's a sniper rifle on the ground if you're not already carrying one. Go up the ladder near by. Use your sniper rifle to kill the troika. There's another troika to your right. Kill all the enemies here. There is a Kantus Scroll collectible by the ammo box near the wall. A reaver will land near you. You can use the troika to kill it. After the reaver is dead, grab some ammo and then get back on the troika. Boomers and wretches will come in through the door to your right. Use the troika to kill them. Go through the door they just opened. Keep going down the path. Grindlifts will drop in. Alpha squad needs you to take out the mortars that are hitting them. Run down to the bottom of the path and kill the drones there. After those guys are dead, jump on the troika and kill he drones attacking Alpha Squad. After the cut scene of the giant worm, head into the tunnel to your right. - Disturbing Revelations Go through the tunnel and the shallow water. Grab the sniper rifle ammo before heading up the stairs if you need it. At the top, you'll come to a Locust building. Don't go all the way up the stairs. Keep your distance and use the range of your sniper rifle to your advantage. Take out the screaming Kantus first with your sniper rifle because they can resurrect the drones. Another Kantus will come through the door. Watch for tickers. After you kill all the enemies, go up the stairs and through the door. Once inside, there is ammo to your right if you need it. Keep going through the hallway until you get to the fork. If you're playing by yourself, you definitely want to take the right fork. The person who took the left fork should grab the sniper rifle and ammo. Once you are in the room with all the arches, look out the windows and shoot down the fruit. This will bring out the rock worm for your partner. He should be using the rock worm for cover. Once he gets the the end, he hits and lever and then the lever in your room is activated. Pull it to open the door. Go out and your in the same room together again. If you took the right fork, wait for you partner to shoot down the fruit and use the rock worm for cover. The sniper rifle is the easiest way to kill the troika gunners. Go inside the building where the troikas are and pull near the door to open it. Go down the hallway and up the ladder. There is a drone at the top, so be ready. Your partner will be down below you and to the left. Help him out and kill all the enemies behind the sandbags. If you go down the stairs nearby, there is a troika. Eventually, a boomer and two more drones will come out of the door. Once you kil everyone, go down the stairs and you will be reunited with your partner. - Sinking Feeling Go down the path and turn right at the end and there is ammo. Keep going and you'll eventually get to a road and there will be a bloodmount and two drones. Shoot the rider off the bloodmount and his beast will go crazy. Behind the barrier behind and to the left there is a mortar gun. Once you get past the van, more enemies will come. You can use the mortar gun to kill them. Keep going and a revear will come. If you didn't already use the mortar gun to kill the reaver. There will also be sniper shooting at you from the right, kill them. The hammershot is a good weapon for this. Go all the way down to the end of the hallway and turn left at the end and there will be a sniper there. To your left, there are granades and a sniper rifle if you want them. As you are about to head down the stairs, a locust will come out of the tunnel across the room out of the big door. Stay on your side and hide behind the half wall. After you kill a few of the locust, a reaver will appear. After you kill everyone, go around the other side of the wall and there is an ammo box. Go through the broke down building and to your right, go through that door and there is ammo nearby. After the cut scene, find some cover becuase you wll be ambushed. Just stay behind cover and kill everyone you can. Eventually, a cut scene will happen and Cole will come and kill everyone for you. After another cut scene, grab the ammo in front of you and go out of the door. GO out of the hole in the wall to the right and into the cemetary. use the grave stones for cover and a reaver will appear. If the reaver gets too close, go back behind the tall stone wall for cover. Two drones and a kantus will attack you from across the bridge. Watch for the tickers that come acrossthe bridge. After yo have killed themall, go across. Behind the wall there is an ammo box. - Captivity Go up the path and to the left at the fork. Grab the ammo near the silver pods. Keep going and then you'll hear Baird from inside one of the pods. After the cut scene head into the next room. There is an ammo box to your right. Keep going past the pods and eventually a Beast Barge will appear in front of you. Turn the corner to the left and get behind some cover. There will be drones near you an a boomer shooting at you from the Beast Barge. After they are all dead grab the ammo past the path up to the barge and then go up to the barge. As soon as the cut scene show your squad getting on the barge ends, a grinder will be shooting you in the back. Get behind cover and kill him. You can grab his gun after he dies. It's pretty powerful, but it slows you down. You drop it when you change back to any other weapon. Once inside the belly of the barge, hit the switch to open the cell doors. Nothing comes out of the first set of cells. Go up the ramp and hide behind the box near by. Kill the two drones and a reaver will appear. If you just stay hidden the reaver will fly past you. Hit the switch on the other side of the center column. You can use the troika to fight the reavers that attack the barge, but they won't ever kill you. You can just ignore them if you want. Eventually you connect to another barge. Kill the drones on top of the other barge and head across. Go down the ramp into the lower deck. Hit the switch to open the cells. After the cut scene your barge will be docked, but there will be drones shooting at you from the land. A grinder will also make his way over towards you slowly. Use the crates for cover and kill all the enemies. Head up the ramp onto the land. Grab the grinder's gun and head down the path to your right. You'll be alerted with a point of interest (hit Y) to some bloodmounts and a kantus coming up towards you. Get behind some cover and use the grinder's gun. After they are all dead continue down the path. Eventually, you'll come to a draw bridge at the bottom of the path that is a check point. Go around the corner and get behind the half walls. A bloodmount will charge at you. There is also a drone and a kantus up ahead. Continue past where they were and you'll eventually come to an old car. This is a check point. There are about three drones up ahead hiding by the buildings. Kill them and keep going down the street. More drones will appear with a kantus. Stay back under the lunch side or the reaver will appear and you'll have to fight all the enemies at the same time. When you're ready head out into the center area and the reaver will come. Don't let the reaver get close to you and stab you with its front claw. After the reaver is dead go grab the ammo in the middle area across from where you came in. At the fork in the road up ahead take the right path. There will be a couple drones hiding by the cars. Kill them and keep going along the right path. You'll come to the end of the road and three drones will be to your right. Get behind some cover and kill them. Dom will tell you that the roof is a safe landing zone for the raven. Head around to the left side of the building and go in the door. There's some ammo in there if you need it. Go up the stair case and when you reach the roof it's a check point. Grab some ammo if you need it because you're about to be ambushed. Stay back by your teammates. The enemies will come from all sides, but a kantus will come up the stairs you did so be ready for him. Defend your position until the raven shows up. -Intestinal Foritude You're now in the belly of the giant worm. There's not much fighting in here. It's mostly puzzles. You'll come up to a part where giant "digestive teeth" are hitting the ground. The area where they hit the ground is raised a little so just don't stop on the raised areas. If you're having trouble, wait for it to hit the ground then run the second it starts to raise up. The first two teeth anre simple. Just run through them at the right time. Then you'll come to a long tooth. Sprint through it and turn right as soon and you can. Then sprint through the low openings. You duck as you sprint. Just don't hit the wall and get stuck. You'll come to a right turn in the hallway near a car with its lights on. Keep going and pick up the kantus pistol if you want. This is a check point area. You'll come to a double set of teeth moving in perpendicular directions. Just run through the first opening, the horizontal one and then stop before the verticle one. Go through the next one and stop in the middle again. Repeat the process once more and you're out. A cut scene will happen. After Dom uses his biology expertise to determine they're not at the heart, nemacyte will crawl out of the hole in the floor. Shoot them before they get close. Keep going down the hall and you'll meet up with Carmine. After the cut scene, you need to out run the debris wall. Don't bother looking back. Trust me, it's there. Use your teammates as your guides. Run for a while and then you'll get a point of interest. Press Y to look at the opening. Shoot it and it'll open up. Run through it. Don't bother fighting the nemacyte. Run past them and to the end of the tunnel. Turn right at the end and use your chainsaw to saw through the thin membrane. It will be a point of interest, so press Y if you're having trouble finding it. Run through the hallway (ignore the enemies) and you'll come to another opening you have to shoot open. Shoot and run through it and run past the enemies inside. Avoid running through the little grass like plants on the ground. They are poison. Shoot the teetering car and it will fall and become a ramp for you to run up. Once you've gone up the ramp, run right. Turn right at the end of this hallway and cut through the thin membrane with your chainsaw. Congrats, you out ran the debris wall! Was that fun? Another type of puzzle greats you. The acid spayers can be turned off by shooting them. If the acid hits you it kills you. The spots where the acid hits the floor are green so don't stop on the green parts of the floor. Shoot the first sprayer and run past it. Next is a double sprayer, shoot both before going through. Shoot the next one and then stop in the non-green area between that one and the next one. Do the same thing again to get past the rest. Continue down the path and the dead body has ammo next to it if you need it. Go up the ramp and down the tunnel. You'll come to an intestine area that is filled with poison gas. The right path at the first fork is a dead end, so take the left. Your squadmates won't follow you if you go the wrong way, so if they follow you, you know you're headed in the right direction. Don't go down the paths filled with dark smoke. When Dom says, "Alright Delta, we gotta be getting close," use your chainsaw to cut through the wall. You're now in the sternum area. There's only one way to go. Continue down the hallway. Eventually, you'll hear the heart beat. Cut through the thin membrane ahead. Now you're in the heart room. Cut through two veins and head out the door opposite from where you came in. Keep going down the hallway and you'll hear another heart. Kill the nemacyte that pop out of the ground. Keep going. More nemacyte will appear. Drop down into the pool of blood. Use your chainsaw to cut the thin membrane. This is the worm's second heart. Cut the three arteries up the ramp to the left of the heart. After cutting the third one, the mass ahead of you will light so you can keep going. Don't go back and drown in the blood. Keep heading up the ramp and you'll reach a check point. Follow the path and you'll come to another membrane to cut. This is the final heart room. You have to cut four arteries this time. Be quick about it because the chamber will fill up with blood and you'll drown if you're too slow. Gathering Storm -Dirty Little Secret ... To be continued. This guide is a work in progress.
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