Gears of War 2: FAQ/Walkthrough

                                                                                  
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		    FAQ/Walkthrough by Matt 'nofxgamer' Biro



History.........................................................GOW2-01
Overview........................................................GOW2-02
Controls........................................................GOW2-03
Walkthrough.....................................................GOW2-04
        Act 1: Tip of the Spear........................................GOW2-A1
	Act 2: Denizens................................................GOW2-A2
	Act 3: Gathering Storm.........................................GOW2-A3
	Act 4: Hive....................................................GOW2-A4
	Act 5: Aftermath...............................................GOW2-A5
Weapons.........................................................GOW2-05
Characters, Enemies, and Bosses.................................GOW2-06
Collectibles and Unlockables....................................GOW2-07
Achievements....................................................GOW2-08
Review..........................................................GOW2-09
FAQ/Credits.....................................................GOW2-10






==============================================================================
GOW2-01				History
==============================================================================


v0.3	11/07/08	Initial guide, got in as much as I could on the first
                        night. Aiming to mainly finish up the walkthrough and
                        collectibles section as I continue to play the game. I
                        wont have some of the other parts filled out just yet
                        because they aren't really that important. So far
                        finished the first act walkthrough and the first act
                        collectibles, with photos :)

v0.7	11/10/08	Second posting, Acts 1-3 Finished, corrected some
                        minor errors. Still working on finishing the rest of
                        the guide up. Should be complete in a few days.



==============================================================================
GOW2-02				Overview
==============================================================================


Well it's been quite a long wait for this game, but well worth it. I'll be
doing my best to be as detailed as I can with the walkthrough and with
everything else.

I won't be going into multiplayer too much, maybe if I have the time I might
add some tips as far as good spots to stay at, or certain tactics to use, but
because multiplayer can have so many different outcomes in certain scenarios
there won't be too much on it.

Also, as a note, I do use a certain difficulty when writing the walkthrough. I
know that most games usually have differences (as far as the amount of
enemies, difficulty of enemies, amount of ammo...etc) between each difficulty
so I will be using one difficulty so please keep this in mind.

Feel free to contact me and ask questions, give tips, provide corrections to
any errors or anything else. I'm always open to criticism as well as don't
mind having a short chat. Please though, keep any grammatical, or spelling
errors to yourself. I do my best to type everything up as properly as
possible, but I use Notepad (no spell check) when writing my guides, so it is
possible that I may make some errors.

Besides this, read on, enjoy the game and the guide.


==============================================================================
GOW2-03				Controls
==============================================================================


Normal Controls
_______________


Y - Point Of Interest
X - Use/Interact
B - Melee/Tag (Hold for Chainsaw)
A - Take Cover/Evade/Mantle (Press and hold for Roadie Run)

RT - Shoot/Throw Grenade
RB - Reload (Press again at right moment for Active Reload)
LT - Aim
LB - See Objectives and Squad Status

LS - Move
RS - Look (Click to Zoom)

Directional Pad - Switch Weapons

Back - Skip Cinematic/See Multiplayer Scoreboard
Start - Start/Pause (Options)



Other Moves
___________

Active Reload - When you reload, press RB to start the reload process, then
                press it in the bright white or grey area to perform an active
                reload (faster reload if in the grey area, perfect if in the
                white area, which provides bonuses depending on the weapon.)

Blind Fire - When in cover, press and hold RT to Blind Fire.

Chainsaw Duel - If you face an enemy who is holding a Lancer towards you and
                you try to Chainsaw them, you will enter a Chainsaw Duel.
                Rapidly press B to win the Chainsaw Duel.

Cover Slip - To quickly move around a corner while in cover, move LS towards
             the direction that you want to go and then press A.

Crawl - When you are down, but not dead, move using LS and rapidly press A to
        move faster. Press RT to call for help, or if you are holding a
        grenade press RT to detonate it.

Evade - To Evade just aim LS towards where you want to dodge and roll to and
        press A, it will work as long as there is no cover around.

Execution - To Execute an enemy they must be crawling, you can Curb Stomp them
            by pressing X, perform a Quick Kill by pressing B, or do an
            Extended Kill by pressing Y.

Mantle - To Mantle, i.e. climb over low cover, while in cover move LS towards
         the direction you want to jump and then press A.

Meatshield - If an enemy is down and crawling you can use them as a shield by
             walking up to them and pressing A. While using them as a shield
             you can only fire Pistols and Melee. To drop the shield, press X,
             but once you do so you cannot repick up the enemy again. Also if
             your shield takes too much damage it will disintegrate.

SWAT Turn - While in cover and trying to move to an adjacent cover point, use
            LS toward the adjacent point of cover then press A. To interrupt a
            SWAT Turn hold A.

Take Cover - To get into cover move towards some form of cover (wall,
             doorway...etc) and press A. To exit cover, either move LS to exit
             cover or Cover Slip. While in cover to duck, press LS.


==============================================================================
GOW2-04			       Walkthrough
==============================================================================


**NOTE** Just to be clear, I'm writing the walkthrough based on Normal
difficulty. If you notice any discrepencies (as far as enemy numbers, missing
ammo...etc) it might be because of this. Some games change some of these
things when the difficulty is increased or decreased.

So we start off just a bit after where Gears of War left off. After detonating
the lightmass bomb and dealing what humanity thought was a huge blow to the
Locust, we see that they've grown bigger and badder. We see how the war has
gone somewhat south now that the Locust have bumped up their forces and their
firepower.

We now start a Jacinto, humanity's last hope for winning this war. We must
defend Jacinto and make an attack on the Locust to drive them out.

Enjoy the game and guide.




==============================================================================
GOW2-A1			  Act 1: Tip of the Spear
==============================================================================


[Total Collectibles in Act 1: 13]



Chapter 1: Welcome to Delta
___________________________


[Total Collectibles in Chapter 1: 2]


After the cinematics are done, you can choose to train the rookie (teaches you
the basics of the game) or you can skip it. If you skip it, you will miss two
collectibles and an achievement, so I suggest you do it anyways. If you choose
to skip it, it skips all of Chapter 1 and goes to where Chapter 2 starts.

Once you gain control of Marcus start to head down the path, most of this
chapter is just about explaining how to play the game, so don't really worry
about any enemies or anything. Once you get to the end of this first path
there will be a fence that Jack will start to cut open. Just before this fence
on the ground is a stack of Newspapers, this will be your first collectible.

Now once the fence is opened, head through the opening and head forward until
Dom shoots the bottle (takes enough bullets to do so) and then shoot the 5
bottles yourself. Then the rook will move a dumpster, then make your way
around the dumpster. Continue forward and you will spot some wretches and then
continue on your way. Mantle over the blockade and head around the corner and
kick the fence open.

Continue forward and grab some grenades and head up to where Dom is. You'll
need to toss a grenade into the building when prompted, after the rook throws
one revive both the rook and Dom and continue forward and break through the
planks using your lancer and continue up. Grab the ammo up here and then
continue forward and take the ladder down.

Now go to your right, not the left, and into the small garage-like building.
In here is the second collectible, grab it and then head back and down the
other way.



Chapter 2: Desperation
______________________


[Total Collectibles in Chapter 2: 5]

Once the chapter starts, listen to the conversation and once the door
activates, head through it. In this next room you'll meet Tai, after the scene
continue on following where Tai goes. Continue and you will come to a room
where you are on the second floor, take cover and hide and wait til' they give
you the signal to shoot, then shoot at the explosive tanks to make them
explode and kill the locusts.

After you've killed them, head to the side that Dom and Tai went, in one of
the rooms will be a collectible. Grab it and continue down the hall and into
the next large room, take cover and take out the locust as they come from
below, then proceed to your left and a few will come from up top. Kill them
and collect on of the Hammershot Assault Rifles. Grab some ammo on the lower
level and head back up and into the hall ahead (Dom and Tai will go down the
hall down below).

Continue down this hall and two more locust will come, let the king raven kill
them and then continue down the hall into the next room. In this room will be
two locusts, kill them and continue forward and there will be another in the
next hall. Kill it, collect ammo, and continue forward down the stairs. In
this room will be two locusts, kill them and meet back up with Dom and Tai.
Grab any ammo and the collectible in between the center desk and then head
outside.

There will be a few locusts out here, kill them and then continue across into
the next building. Head down the hall, grab the ammo box and then continue
into the next big room where two locusts will be. Kill them and continue on
into the next hallway, go to either the right or left and into the cafeteria
to face three locusts, kill them and then go into the door on the left (don't
proceed forward into the next room.)

In this hall is a room that contains a collectible, grab it and there is also
a freezer room that you can go into (have to kick the door in) for some ammo.
Continue into the next room past the cafeteria. In here a King Raven will
crash into the room and then a few locusts will attack you from the second
floor. Kill them and head up there and into the next room.

In here go to the right and there is a collectible at the end of the walkway,
grab it and head down, once you get down some locusts will burst in from one
door and then a few more from another door. Kill them all and then grab the
ammo in the area, there is some ammo in the room that the locusts first came
from. Then continue on outside and meet up with the rook.

Once outside, kill the attacking locusts and after it is clear, just outside
the door you came from, go to the right and in the corner will be a COG Tag.
Grab it and continue down. You'll be attacked by some more locusts, continue
and go into the the store to flank them. After you kill them all, continue on
and collect any dropped ammo. Continue forward a bit more and some more
locusts will attack, after you kill them it will go to a cutscene.



Chapter 3: Rolling Thunder
__________________________


[Total Collectibles in Chapter 3: 2]


As the chapter starts out, turn around and on the wall of the Assault Derrick
by the ladder will be a poster, this is a collectible, grab it and then sit
back for a minute as the scene progresses. After it progresses far enough you
will start to get attacked by nemacysts, get on the troika turret and shoot
them down. If the turret gets close to overheating, cool it down quickly by
holding RB. Continue to shoot them down until you start to get attacked by
reavers.

One will pull up on you to your left, quickly shoot down the two locusts on it
and then shoot it down. Your in the clear for a minute or two now, after the
scene you will get off the assault derrick to provide cover while Dizzy fixes
it. To the left, by the flipped jeep, will be some ammo, grenades, and the
second collectible. Grab them and then quickly fight off the drones coming
from the e-hole.

Another e-hole will emerge, continue to kill the drones as they come and then
some drones will flank you to the right, kill them off and then continue
fighting anymore that show up until Dizzy tells you that the vehicles fixed.
Then quickly run to the ladder of the vehicle to continue on to the next
chapter.



Chapter 4: The Big Push
_______________________


[Total Collectibles in Chapter 4: None]


Immediately at the start of the chapter get on the troika turret and stay on
it. Shoot any drones you see on the ground asap, then the assault derrick will
pull up on your right, it's been hijacked by drones, so kill any that are on
there or that come on there. Eventually some will jump on your vehicle, you
may need to get of the turret for a second to kill any, but Dom should handle
them just fine.

Continue fighting the drones on the other vehicle until you come to a point
where Dizzy points out that there is a single lane bridge coming up. He will
then ram the other assault derrick, busting open the window protecting the
driver, quickly shoot the driver and you will drive them off the cliff and
continue across the bridge.

Once across you will fight some brumaks, aim for the big gun first to destroy
that, then aim for their heads to kill them. You will continue on,
encountering a couple more brumaks, some more drones, and a corpser (though
don't worry about the corpser, it wont do anything.)

After the corpser you'll encounter another brumak, kill it and this will
finish out chapter 4.



Chapter 5: Roadblocks
_____________________


[Total Collectibles in Chapter 5: 4]


The enemies you saw destroy the other assault derrick are tickers, basically
they are suicide bombers, they run up to you, light up their packs and then
explode. You can easily kill them with gnasher shotgun, or if you want a
little more fun, you can melee them with it and then shoot their dead body to
use as an explosive. Once the chapter starts, head into the building on the
left.

Mantle over the counter and go upstairs for the first collectible. Grab it and
head down and through the building to encounter some tickers. Kill them and
head outside to finish off any more out here. Then head through the hole in
the fence and head around the building. Use the lancer to cut through the
boards and head back onto the street to face some more tickers. Dispose of
them and continue forward

At the end of the street, go to your right, on the wall is a collectible, grab
it and then continue to your left. Once you move far enough you will start to
be attacked by some drones further up as well as some nemacysts. Shoot the
nemacysts that are in the air and eventually a king raven will take out the
turret. Then move up and finish up the drones up here.

After you kill the drones, the assault derrick will take out the turret to
your left. Now that the area is clear, collect any ammo and go inside the gas
station. In a room in here is a collectible and some ammo, grab everything and
then continue through the hole in the fence.

Continue down the road and into the tunnel, once you go in far enough Dizzy
will turn on the assaul derrick's light. Continue forward and you will face a
wave of tickers. Kill them and continue forward and you will face some more
and then you will come to a roadblock and there is a room to the left. There
will also be a door at the base of the steps, go in here first and grab the
COG tag, then continue into the next room.

Head to the end of this room and you will encounter some more tickers, kill
them and then continue out of this room and once Dizzy pulls up, continue to
advance and face some more tickers. Continue to advance and once you get to
the end of the tunnel take cover behind the last car because you will have to
fight a reaver. Kill the drone on it and then kill the reaver itself.

Once dead, continue on outside and you will face some mortars. Either option
makes no difference, in all honesty, going into the hotel is less work. If you
choose the rooftops, you'll face a few enemies, then have to climb to the
roof, kill the drone with the mortar, then use the mortar to bust open the
roof for Dom. To fire the mortar, press and hold LT to plant it, then hold RT
to give it some distance, max distance or just short of that should work. Then
continue down and Jack will open the door for you.

Continue in and kill the few drones out here, then grab the ammo and mortar
gun out here and then you will call Dizzy. Just after this a brumak will come
from the tunnel. Kill it using the mortar gun and then advance to chapter 6.

If you chose to go through the hotel, just clear the first few drones at top
of the roof, Dom will bust open the roof with the mortar gun, then head into
the next room, kill the few drones in here and then head out to the right and
kill the few drones here. Grab the mortar gun and kill the brumak when it
shows up and then go to chapter 6.



Chapter 6: Diggin In
____________________


[Total Collectibles in Chapter 6: None]


This chapter is straight forward, just fight. You'll first faces a bunch of
drones. Quickly kill them off and a few mortar drones will come out, kill them
off and then some boomers will come. Once you kill them, two reavers will come
and once they are dead you are done. This chapter is super short and easy,
especially if you still had the mortar in hand from the previous chapter, you
can use that mortar gun and the one on the vehicle to make easy work of the
enemies.



==============================================================================
GOW2-A2			       Act 2: Denizens
==============================================================================


[Total Collectibles in Act 2: 8]



Chapter 1: Scattered
____________________


[Total Collectibles in Chapter 1: None]


As the chapter starts, you and Dom will split up to try to locate Carmine
faster. Turn around and climb the ladder, there is nothing on the path at all,
just follow it til' it forks and go left at the fork, follow this path all the
way to the end to meet up with Carmine, who is being attacked by drones. Break
through the vines and into the room and kill off the drones and then group up
with Carmine. There should be some ammo around where Carmine is, along with
some grenades.

After the scene you will encounter quite a few drones and some tickers, kill
everything off and once Jack finishes fixing the Grindlift the enemies should
stop coming. Collect any ammo, I highly suggest to get the Hammerburst here
for the next area, then use the Grindlift to break down the wall. Once you
make it to the other side, go to your right to the ledge. This is where the
Hammerburst comes in handy, you face quite a lot of enemies here and being on
the ledge with the ability to zoom makes things easier.

If you want you can also go all the way down and face them from here, you have
cover, but you don't have a better advantage on them. The only downside to
sitting at the top of the ridge is if you get wounded, Dom or Carmine wont be
able to save you, so try to be safe when shooting from up here. After
everything is dead, collect the ammo and continue forward.

After you go far enough the ceiling will crash in behind you and you can't go
back, so go to your left and you will encounter some wretches. continue down
the path and cut through the vines to go into the next room.



Chapter 2: Indigenous Creatures
_______________________________


[Total Collectibles in Chapter 2: 2]


As the chapter starts you encounter a new enemy, though they aren't dangerous
(unless you walk into their head, they will kill you). They can be used as a
mobile defense since they act as a wall and if you shoot the glowing fruit
they will move to it, providing you cover as you move. After you are done with
the rockworm, go to your left down the path that leads around, as you are
going down this path, on your left will be some vines. Cut them down to get
the first collectible and some ammo, then continue on your way.

As you continue forward you will come to a fork, go either right or left, the
left gives you higher ground which is a bit of an advantage versus the
upcoming drones, the right gives you a chance to use the rockworm as cover.
Either way, continue on the path and you will encounter some drones, one of
them on a troika turret, kill them all and continue, grab their ammo and go up
the ladder.

Up here you will encounter two tickers from the right, kill them, then you can
go to your left to grab some more ammo, then head down the way the tickers
came from. As you continue forward you will see a rockworm, shoot the hanging
fruit down so it can be used as cover and a grub hole will emerge with a few
drones. Close it with a grenade and kill the drones and continue forward. Once
you get around the corner you will encounter a sniper and some more from a 
distance. Grab a Longshot Sniper Rifle and take care of all the snipers.

Once they are dead, continue forward down the path and a rockworm will emerge,
though, on the Normal difficulty it was of no use (I assume on Hardcore or
Insane, to the right there is a Troika Turret, so there might be locust there
on harder difficulties and the rockworm is used for cover.) Over by the turret
will be a an explosive container (your thing should pop up when you get far
enough showing you where it is) shoot it and then continue forward. You can
choose to go right or left, either way sort of puts you in the same spot.

You will head up the path and there will be another Longshot, grab it and pick
off the enemies from a distance for some practice, then continue up. Once you
get to the end and get to the top, you will encounter several drones and two
Troika Turrets. Take out the turrets and then the drones, once everything is
dead a reaver will show up, get on one of the turrets and kill it quickly.
Once it is dead grab some ammo and the second collectible which is in the
back, behind the turrets. After a minute or so, some more enemies will come
from the door, two boomers, some drones, tickers and wretches. Kill them all
using the turret and then proceed through that door.

Follow the path all the way down and after the scene make your way all the way
down and you will encounter some drones. Make short work of them and then pick
up one of the Mortars. Some drones will come from the path below where the
grindlifts landed, take them out to assist the other Gears. Once they are dead
it will go to a scene and after that continue down the path you are on to end
the chapter.



Chapter 3: Disturbing Revelations
_________________________________


[Total Collectibles in Chapter 3: 1]


As the chapter starts follow this path until you come to the end, which will
put you at the bottom of some steps that lead to some temple thing. After the
scene a few drones and a kantus will emerge. Take out the kantus first, these
guys are annoying and can rally injured locust back into the fight from afar.
After you kill the kantus and drones another kantus and some wretches will
come from the door just in front of you. Kill them off and then head into the
building.

As soon as you enter the building, look to your right for some ammo and a
collectible. Grab these and continue forward until you come a to the end of
the path and get to choose from the right or left path. The left path will
put you up top to do some sniping and small support for Dom and Ben, after
they take out the two Troika Turrets, the room you are in will have a lever
you can pull to continue into the next room. In here will be two Troika
Turrets, a Kantus, and some drones, and after a minute a Boomer should show
up.

The right path will put you in a little more of harms way, you first have to
take out two Troika Turrets, then pull a lever inside where the turrets are to
open the door to the next room. Here you have to take out another Troika
Turret and then flank another Troika Turret, some drones, and a kantus. After
a minute a boomer will show up, kill it and the rest of the drones and it
should go to a scene rounding out the chapter.



Chapter 4: Sinking Feeling
__________________________


[Total Collectibles in Chapter 4: 2]


As the chapter starts, head forward and grab the ammo box and head into the
ruined area. As you progress far enough you will be attacked by some drones
and some bloodmounts. Bloodmounts are mounted drones, the mount attacks as
well if it gets close enough. Take down the mount first then kill the drone
after he falls down. Once you clear this area, progress forward and you will
be attacked by a reaver, kill it and continue on. 

After you kill the reaver, move a little backwards and there is a small area
that has some ammo and will give you a good sight at two snipers, kill the
snipers, grab the ammo and there is a collectible just in front of the
overturned car. Grab it and continue down the path just past where the reaver
showed up.

Once you come into the next opening a corpser will bust through the wall and
a bridge will emerge with several drones. Kill them off asap and a reaver will
show up midfight. kill it and continue through the ruined building and then
into the next building.

As you come in a scene will go and after the scene you will get ambushed by a
bunch of drones. Kill them off and stay hidden and after awhile you will get
saved. After the scene is over, go to the left of where you start and there
should be a dead corpse in the same building with a COG Tag by it, grab it and
head out of the building.

Head down the path and into the graveyard, in here you will fight a reaver,
after you kill it keep advancing forward and some drones and a kantus will
come from the bridge. Kill them and head across the bridge, there is some ammo
behind the small concrete block, grab it and follow the tunnel.



Chapter 5: Captivity
____________________


[Total Collectibles in Chapter 5: 1]


Continue to follow this tunnel and the path after it and you'll come up to
some prison things. Once you get far enough you will hear Baird inside one of
the cells, after the scene continue to follow the path and right around the
next corner on your right just past the box is a collectible. Grab it and
continue down the path.

You will see the beast-barge and once it stops a few drones and a boomer will
get off and attack. Kill them and get on board the beast barge. Once on it a
grinder will come down, quickly kill it, grab the mulcher it drops and use the
elevator it came from. Pull the lever right in front of you and then proceed
to the very top.

On top there will be two drones, kill them and then pull the lever on the
backside to move the beast barge. Once it rams the other beast barge there
will be three drones up top and one on a Troika Turret. Kill them and move
down and open the holding cells. After the scene you will be attacked by a few
drones and a grinder, kill them and get off the barge and follow the path.

Once you go far enough you'll encounter a kantus, a few drones and a few
bloodmounts. Kill everything and continue to follow the path down and you will
encounter another kantus and some tickers. Kill them and proceed forward. This
area is pretty big and can be a bit hectic because there will be a lot of
fighting going on.

Firstly, head forward and take out the drones that show up and then go to your
right. Once over here you'll fight a kantus and some drones and a reaver
should also appear. Kill everything and follow this path around the corner and
straight forward. As you continue forward some more drones will pop out from
various places, kill them as you go but keep progressing forward and to the
right.

Once Dom points out the building saying it would be a safe LZ, head to the
right, follow this path up onto the roof of the building. Once up here you
will have to protect yourself for so long before the King Raven shows up.
Once it does you will board it and it will go to a scene to round out the
chapter.



Chapter 6: Intestinal Fortitude
_______________________________


[Total Collectibles in Chapter 6: 2]


As the chapter starts out, start to head forward and immediately on your left
will be the first collectible. Grab it and continue forward. You will then
come to these large digestive teeth, avoid them because they will kill you
instantly. Run past the first two large ones and continue down the path and
then past the third one. Next will be several teeth in a row, you MUST roadie
run the whole way (don't stop and stand up or you will die.) Once across
continue to follow the path.

Avoid the next set of digestive teeth and keep going forward. Once past the
teeth a small hole will open and some locust will emerge. Kill them and head
forward. After the scene you will have to keep running to avoid the debris
rolling behind you, just after where you start after the scene on the left
will be another COG Tag, grab it and keep running forward.

Keep following the path and avoid running into the grass stuff since it will
damage you, once you get to the wall, shoot it to open it up and then continue
down the path. Once you come to a small wall, saw it open with your Lancer and
continue to the next wall, shoot it with your gun to open. Now follow the path
and you will come to a part where the path will stop, look up and shoot the
car down to make a path and continue and you will encounter another small
wall, quickly saw it open and it will go to a scene.

Here you need to avoid the nozzle things that are spraying, to stop them
temporarily shoot the green part and it will stop for a short second. Also
avoid any large pools of acid since it will damage you as well. At the
beginning there is some ammo down the right path, but that is it, head up the
left path stopping and avoiding the acid nozzles as you go.

Once you get past these, follow the path into a cave-like area. Move quickly
through here or you will die. From the start go straight and take the second
left, and then continue straight forward and you will come to a small wall,
quickly cut through with your lancer to continue.

After the scene head forward down the path and you will come to a small wall
that you can cut through, go through and cut the two arteries to the heart,
one is on the left and one on the right. Then continue down the path to the
right of the heart. As you follow the path you will encounter a few more
locust, quickly kill them and continue on and you will come to another small
wall that you can saw through.

In this room you will come to the second heart, cut the three arteries on the
left and continue through the newly opened path. Continue down this path to
another small wall that you can cut through. In the next room is the last
heart and a few small locust will pop out from the ground as well. This heart
has four arteries, two on the left and two on the right, cut them all and then
watch the scene as Act 2 finishes.



==============================================================================
GOW2-A3			   Act 3: Gathering Storm
==============================================================================


[Total Collectibles in Act 3: 6]



Chapter 1: Dirty Little Secret
______________________________


[Total Collectibles in Chapter 1: None]


As the chapter starts out after the scene ends, start to head off to the left
and as you progress you will see a wretch run past on the screen. Follow where
it went and when you get to the two doors one can be kicked in. Kick it in and
go inside the building. Head down the hall that is on the right, in the second
room on the left will be a Boltok Pistol and a Gorgon Pistol. Continue to the
end of the hall to go into a scene.

After the scene is over, follow this hall all the way down and through a room
and you will come upon a Scorcher Flamethrower. This weapon comes in handy for
quite awhile. Continue into the next room to turn on the power. Continue back
into the room you just came from (the one before the Scorcher Flamethrower.)
The door you came from is shut, but there is a door on the opposite side that
can be opened by using a lever, open it and head into the next room.

In here you will be attacked by a bunch of wretches. Kill them all asap, if
you grabbed the Scorcher Flamethrower it comes in handy killing wretches. Now
head through the room and on the left will be a door, open it by using the
handle and you will meet back up with Cole and Baird to get your explosives.

This part is a bit different, because you have to carry the explosives you
will move a lot slower due to the weight and on top of this you can only use
your pistol (though you have unlimited ammo with it for the time.) Continue
forward back into the room you just came from.

Once in this room head directly forward and you will get attacked by some
wretches on both sides. Once they are dead continue forward into the next
room. Once you enter you will be attacked by some more wretches. Kill them
and head down the hall on the right, as you go down the hall some wretches
will drop from the ceiling. Continue to kill them until you get to the
security door to go to a scene.



Chapter 2: Origins
__________________


[Total Collectibles in Chapter 2: 3]


After the scene head through the door and up the stairs, at the top, just
before entering the main room, will be a small room on the right. In here
will be the first collectible, grab it and then continue into the main room.
After the conversation is over, Jack will open a door on the right, go through
this door and follow the hall all the way down.

Once you get down the stairs, go into the door to the right (have to kick it
open) and activate the security turrets so they kill the wretches, then
deactivate the turrets and head out of this room. Now head to the other end of
the hall and kick in the door to go into the room where the wretches were.
Head through this room and you will come to another hall, on the left will be
an active turret, quickly go into the room just left of the turret (avoiding
its detector) and deactivate the turret and grab the Frag Grenades.

Now go back and down the other hall and into the first door on the right, head
down and kick the next door in and get the second collectible and then head
out and continue further down this hall. Around one of the corners will be
another active turret, in the room to the right is a Scorcher Flamethrower,
avoid the turret and go into the room closest to the turret to deactivate it
and then continue through this room. 

In the next room there will be some wretches and two active turrets. Kill off
the wretches and then get in the top-right corner. Now roadie run across under
the turrets sight and then deactivate the turrets. Now continue into the next
hall and go to your right. Around this corner will be three turrets. Wait at
the corner and make your way to cover by the desk when you have the chance.
Then when you have a chance, mantle over the desk and deactivate the turrets.

Continue through the hall and then kick in the door on the left to go outside.
Out here will be a few wretches. Kill them and head for the door on the right,
once you get close enough some more wretches will come out. Kill them and head
in and through the hall on the left. Avoid the turret and cross over through
the doorway. In here are two more turrets. Make your way up to the top-right
corner and some wretches will come. The turrets should kill them, if not, then
quickly kill them and then roadie run under the two turrets sights.

Continue through the next hall and deactivate the turrets and then head down
this hall. At the end in the next room will be some turrets. Head across and
into the room that has the turret control button on the outside, but leave the
turrets on, they will kill most of the wretches. In this room is the third
collectible and a Scorcher Flamethrower. Now go out, finish off any other
wretches and disable the turrets.

Make your way into the next room, in here will be two more turrets, just
avoid them and down the hall on the left will be some ammo, grab it and
through the doorway on the right and take the stairs down. Continue through
this hallway and you will come to a part that has two turrets on the left and
a door. Move close enough so that the wretches come through the door. Kill
them and then roadie run all the way to the end of the hall.

Head through the door Jack opened, then down the stairs on the left and you
will come to a part where you go operate the turret controls or be laser bait.
The turret controls is really simple, all you do is press one button, then the
next, then the next...etc. The laser bait is just as easy, but a little
harder. You have to lean against the pillars and as he operates the controls,
SWAT Turn from one pillar to the next (hold LS left and press A.) Once you get
to the end head into the next room.

Head through this room and then into the next room and up the stairs. Walk up
to the console straight ahead and pull the lever, this will lead to a scene
and round out the chapter.



Chapter 3: Rude Awakening
_________________________


[Total Collectibles in Chapter 3: 2]


As the chapter starts, head through the door and down the stairs and into the
next room. As you move far enough forward one of the sires will bust from the
stasis tube. Kill it and continue forward, two more will come out, kill them
and head towards the gate/door. Two more sires will break through it and into
this room. Kill them and head into the next room.

In here make your way to the other side of the room to continue on, as you do
so sires will continue to bust out of their stasis tubes, so kill them as they
come. Once they are all dead, make your way into the next room and the same
thing will happen here. Continue through the door by using the handles after
the sires are all dead.

In this room, round the corner and use the lever at the end to shut down the
computer system then head through the next door and follow this hall down and
then you will come to another room. As you move far enough in some drones and
flamers will come in through the wall, quickly move into the small room on the
right to activate the turrets. After it kills them deactivate it and head
through the hole they made.

In this room you will be attacked by a drone and a flamer, kill them and head
through the door on the left. Quickly move to the end of this door and
deactivate the turret, it will turn the one in the hall you need to go down
off and then one will pop up where all the locust are and kill them.
Now continue down this hall and there will be some ammon on your left, grab it
and head into the next hall.

Once you head in a drone and a flamer will come from around the corner, kill
them and continue through the hall and you will encounter a few more drones
and a flamer kill them and then head through the door to the right of them.
Once you enter a grinder and some drones will bust through the door. Fight
them for a minute and then the razorhail will start to pour down. This stuff
is dangerous and will kill you quickly so avoid it at all costs. Continue out
of this room and head outside.

Once outside, go to your right into the small room thing, there will be a
collectible in here. Then go back and head to the left to the other room thing
and then onto the train car. Release the brake and attack the locust as you
move, then once the train car stops, get off and kill the drones from the spot
you are at. After they are dead head to the right, go through the train car
and you will be where the locust were, collect any ammo and follow the path
into the building.

In here kill the drones and the sniper, then open the door thing so you have
cover from the razorhail inside the building, take cover and kill the locust
that are outside. Then proceed over the wall to the right, open the next door
and go outside to open the last door. Head through it and through the door at
the end to head back outside. Before getting on the train car, head into the
building directly behind you, in here will be some ammo and some writing
on the wall that will be the second collectible. Grab it and get on the train
car.

Do the same thing here from before, release the brake and take cover, killing
locust as you move. Once it stops, clear the locust out and then head off the
train car and to the front of it then up the ladder to the left. Continue
forward and once you get to the open areas again some grub holes will open up.
Kill the locusts and continue heading forward.

After the second grub hole is closed, two maulers will come out, quickly kill
them and then grab one of their boomshields. You can walk in the razorhail
with it, but it should stop shortly after this. Continue forward and kill some
more drones. After you kill them, head to your left and you will meet back up
with Cole and Baird. Stave off the two reavers as they come and then Baird
will fix the Centaur Tank, which will lead to a scene and end the chapter.



Chapter 4: Ascension
_____________________


[Total Collectibles in Chapter 4: None]


This chapter is pretty fun because you get to use the Centaur Tank. As you
start the chapter head forward and left at the fork. Kill all the enemies here
and continue forward off the small jump and continue forward killing any
enemies you come across. You will come to another jump, head off again and
then when you land head forward and to the right onto the lake.

Avoid the holes made by the nemacyst and make your way across the lake, then
kill the two reavers and head onto the next lake. Same thing here, but a
reaver will land on the lake, kill it and make your way off the lake. Head to
the right and over the jump at the fork. Continue your way up killing any
enemies that get in your way. When you come to the next fork go right climbing
higher.

Continue following the path, killing anything in your way and you will
eventually come to the bridge that you were supposed to cross, but it will be
destroyed. Go to the right and there is a small ridge for you to use as a jump
to get across. Now continue your way up killing any enemies in the way. Once
you get to the part where you have to destroy the barricade, kill the enemies
in the area first and then shoot the tower to knock it down opening the
barricade.

Continue into the cave and head straight ahead, you will come to a dead end,
but a corpser will bust through the wall making a hole for you, now keep going
straight on ahead. Once the three stalagmites fall, aim a little left to drop
down to the lower level and continue forward. As you follow the path you will
drop down once again, continue to follow this path and you will drop once
more, but this will be a longer drop and will disable the tank.

After the tank starts up there will be three corpsers in front of you, shoot
their torso when they raise their legs to kill them. Once all three are dead
continue forward and you will drop again and then have to kill two brumaks.
After you kill them it will go to a few scenes and end the chapter.



Chapter 5: Displacement
_______________________


[Total Collectibles in Chapter 5: 1]


As the chapter starts, continue forward down the path and once you get far
enough you will encounter a theron guard, who uses the Torque Bow. Kill him
and grab the Torque Bow, there is also some ammo below and to the right before
the bridge thing that the guard was on. Once you've got everything proceed
forward. 

As you get into the next area you will be attacked by a few drones and the
locust gunboat, if you are in good cover you don't need to worry about the
boat. After you kill everything continue forward and there will be some steps
on your right and some wretches will come from here. Kill them and take these
steps all the way to the top for a collectible. Then kill the locust in this
area and then kill the drones on the gunboat to destroy the gunboat.

Now cross over the water via the gunboat and continue to kill the drones and
the kantus as you encounter them and keep heading forward. After you get to
the dock a gunboat will pull up next to the row boat, kill the drones and the
grinder that come from the boat and continue forward and then the boat will
pull away. Grab the mulcher and then head to the rowboat.

After the scene a gunboat will attack from the left, kill the drones on it and
then wait for the gunboat that will come from the right. Kill them off and sit
back and relax for a moment. Once you get rammed by the next gunboat, kill the
flamer and get onto the gunboat. After the scene you will be attacked by
several gunboats. Kill the drones off of them as they come and use the Troika
Turret to conserve ammo and make easy work of them.

After you clear them all you can relax for a moment while you float on to the
end of the chapter.



Chapter 6: Brackish Waters
__________________________


[Total Collectibles in Chapter 6: None]


As the chapter starts you will be attacked by the huge monster thats been
swimming below. You need to defeat the monster to proceed. As the fight starts
it will first try to pull the ship under using its tentacle, run up and saw it
with your Lancer. It should do this twice more, after the third time it will
swim around for a minute and then bite down on the ship. Now shoot one of the
eyeballs to open its mouth and run inside. Once inside these smaller tentacle
things will turn blue and when they do shoot them. After shooting 3-4 of them
the central mouth will open, now lob a frag grenade into the mouth thing and
it will explode and let go. Do this twice more and it will be dead.

After that, it will round out the act.



==============================================================================
GOW2-A4				Act 4: Hive
==============================================================================


[Total Collectibles in Act 4: 9]



Chapter 1: Priorities
_____________________


[Total Collectibles in Chapter 1: 1]













Chapter 2: Answers
__________________


[Total Collectibles in Chapter 2: 1]










Chapter 3: Hornets' Nest
________________________


[Total Collectibles in Chapter 3: 2]









Chapter 4: No Turning Back
__________________________


[Total Collectibles in Chapter 4: 2]














Chapter 5: The Best-Laid Plans
______________________________


[Total Collectibles in Chapter 5: 2]















Chapter 6: Royal Inquisition
____________________________


[Total Collectibles in Chapter 6: 1]















==============================================================================
GOW2-A5			      Act 5: Aftermath
==============================================================================


[Total Collectibles in Act 5: 5]


Desperate Stand - 2
Free Parking - 1
Tenuous Footing - 2











==============================================================================
GOW2-07			 Collectibles and Unlockables
==============================================================================


Collectibles
____________


These are items (Documents, COG Tags...etc) that you find in the game on the
ground and there are a total of 41 of them. They are documents with various
types of information. Here is the list of them, what act they are found in
and where they can be found. I also took the time to capture screenshots of
all 41 items. I will list each SS with each item so that it is a bit easier to
find, some of the SS wont show anything, but I circled where the item is (they
don't reshow up in the game after you collect it once, even if you start a new
save.)

The link below each entry is the photo, if you want here is a direct link to
the photoalbum containing all the photos. I labeled them in order, i.e. A1C1A
(A being the first collectible in chapter 1, b being the second...etc)

Album: http://s5.photobucket.com/albums/y196/mattthecommie/GoW2Collect/



Act 1
_____



Chapter 1
_________


The Eagle Newspaper - You find this on the ground just at the start of Chapter
                      1. It is down the first path you take just before the
                      fence that Jack cuts down for you.

http://i5.photobucket.com/albums/y196/mattthecommie/GoW2Collect/A1CH1A.jpg


Ambulance Driver's Log - You find this at the end of Chapter 1 when you are
                         training the rookie. Just after you secure the
                         parking area and head down the ladder go to the right
                         (into the garage-like structure) and not down the
                         road to the hospital. It is found by a desk in the
                         structure.

http://i5.photobucket.com/albums/y196/mattthecommie/GoW2Collect/A1CH1B.jpg



Chapter 2
_________


Doctor's Journal: Dr. Nicolette Shannon - You find this during the first
                                          actual action you see (the part
                                          where you, Dom, and Tai kill the
                                          locusts in the courtyard using the
                                          explosive tanks). It is in one of
                                          the rooms down the hall that Tai
                                          goes down.

http://i5.photobucket.com/albums/y196/mattthecommie/GoW2Collect/A1CH2A.jpg


Jacinto Medical Center File: Jonathan Harper - You find this in the middle of
                                               the reception counter just
                                               after you meet back up with Dom
                                               and Tai (it is just before you
                                               go outside of the hospital into
                                               a courtyard).

http://i5.photobucket.com/albums/y196/mattthecommie/GoW2Collect/A1CH2B.jpg


COG Letterhead - You find this in a small room in the hall that is connected
                 to the cafeteria area of the hospital.

http://i5.photobucket.com/albums/y196/mattthecommie/GoW2Collect/A1CH2C.jpg


COG Proclamation - You find this in the large two floor room, it is the second
                   room just after the cafeteria and is upstairs at the end of
                   one of the walkways.

http://i5.photobucket.com/albums/y196/mattthecommie/GoW2Collect/A1CH2D.jpg


COG Tag CSID:085177-MJ3V5-PB - You find this just after you exit the hospital,
                               it will be to the right of the exit, just
                               around the corner in the corner.

http://i5.photobucket.com/albums/y196/mattthecommie/GoW2Collect/A1CH2E.jpg



Chapter 3
_________


Grindlift Notice - You find this at the start of Chapter 3 on the Assault
                   Derrick, it is on the wall towards the back of the AD.

http://i5.photobucket.com/albums/y196/mattthecommie/GoW2Collect/A1C3A.jpg


Munitions Requisition Form - You find this just to the left of the Assault
                             Derrick after it breaks down and you have to
                             provide cover until it is fixed, it is by the
                             overturned jeep.

http://i5.photobucket.com/albums/y196/mattthecommie/GoW2Collect/A1C3B.jpg



Chapter 4
_________


None



Chapter 5
_________


Jacinto Sentinel Newspaper - You find this at the start of the Chapter. It is
                             inside the first building you go into. You have
                             to mantle over the counter and go upstairs.

http://i5.photobucket.com/albums/y196/mattthecommie/GoW2Collect/A1C5A.jpg


Memorial Inscription - You find this on the wall just after you kill the
                       second wave of Tickers and then get the objective to
                       kill the locusts while the king raven takes care of the
                       nemacysts.

http://i5.photobucket.com/albums/y196/mattthecommie/GoW2Collect/A1C5B.jpg


Truck Driver's Note - You find this inside the small room that is inside the
                      gas station.

http://i5.photobucket.com/albums/y196/mattthecommie/GoW2Collect/A1C5C.jpg 


COG Tag CSID:595506-GK8C6-9A - You find this inside the tunnel, it will be in
                                a small room to the left just before you enter
                                the room because the tunnel road is blocked by
                                some cars.

http://i5.photobucket.com/albums/y196/mattthecommie/GoW2Collect/A1C5D.jpg 



Chapter 6
_________


None




Act 2
_____



Chapter 1
_________


None



Chapter 2
_________


Gear's Journal - You find this just at the beginning, after you take the path
                 that leads away from where the rockworm is sitting there will
                 be some vines to your left that you can cut through to get to
                 a grindlift with some ammo and the collectible.

http://i5.photobucket.com/albums/y196/mattthecommie/GoW2Collect/A2C2A.jpg


Kantus Scroll - You find this after you first start fighting the snipers, you
                will split up and go up the small mountain thing and once you
                get to the top it is in the back behind where the locust are.

http://i5.photobucket.com/albums/y196/mattthecommie/GoW2Collect/A2C2B.jpg



Chapter 3
_________


Locust Emblem - You find this just after you enter the temple thing after
                fighting the first Kantus.

http://i5.photobucket.com/albums/y196/mattthecommie/GoW2Collect/A2C3A.jpg



Chapter 4
_________


Ilima City Help-Wanted Ad - You find this just after the first bloodmounts and
                            just before you fight the first reaver. It is in a
                            small area that will give you a good sight at two
                            snipers just in front of an overturned car.

http://i5.photobucket.com/albums/y196/mattthecommie/GoW2Collect/A2C4A.jpg


COG Tag CSID:085177-MJ3V5PB - You find this just after the scene where you
                              meet up with Cole, it is in the same room you
                              start in after the scene by a dead body.

http://i5.photobucket.com/albums/y196/mattthecommie/GoW2Collect/A2C4B.jpg



Chapter 5
_________


Stranded's Journal: Jennifer - You get this just after you free Baird, it is
                               right around the corner in the next room to the
                               right.

http://i5.photobucket.com/albums/y196/mattthecommie/GoW2Collect/A2C5A.jpg



Chapter 6
_________


Car Gold Magazine - You get this once you wake up inside the riftworm, it is
                    right at the beginning on the left.

http://i5.photobucket.com/albums/y196/mattthecommie/GoW2Collect/A2C6A.jpg


COG Tag CSID:838186-22A03-SF - You find this just after the scene with Carmine
                               where you have to avoid the debris. It it just
                               past where you start after the scene on the
                               left.

http://i5.photobucket.com/albums/y196/mattthecommie/GoW2Collect/A2C6B.jpg




Act 3
_____



Chapter 1
_________


None



Chapter 2
_________

Interoffice Memo: Niles Samson - You find this just after the beginning of
                                 chapter 2, after you head through the door
                                 you blew up it will be in the first room on
                                 the right.

http://i5.photobucket.com/albums/y196/mattthecommie/GoW2Collect/A3C2A.jpg


Memo: Dr. Doug Sato - You find this in a small office, it is just past where
                      the hall goes left and right (to the left is a turret),
                      you go to the right, inside the first door on your right
                      and kick the door down at the end of the hall.

http://i5.photobucket.com/albums/y196/mattthecommie/GoW2Collect/A3C2B.jpg


New Hope Medical File: Ruth - You find this in a small room, it comes just
                              after Cole/Baird contact you saying the weather
                              is getting worse. In the room after that it is
                              in a small room by the turret control switch.

http://i5.photobucket.com/albums/y196/mattthecommie/GoW2Collect/A3C2C.jpg



Chapter 3
_________


Doctor's Journal: Dr. Stephanie Zimmer - You find this just after you first
                                         encounter razorhail. It is in a small
                                         covered room to the right of the room
                                         that had the grinder and the first
                                         sign of razorhail.

http://i5.photobucket.com/albums/y196/mattthecommie/GoW2Collect/A3C3A.jpg


Captivity Marks - Before boarding the second train car, turn around, head into
                  the building behind you and they will be scratched on the
                  wall.

http://i5.photobucket.com/albums/y196/mattthecommie/GoW2Collect/A3C3B.jpg



Chapter 4
_________


None



Chapter 5
_________

Stranded's Journal: Stu - You find this after you progress enough to see the
                          locust gunboats. As you move past where the first
                          one attacks you there is a small set of stairs that
                          will be to your right, climb them and it is at the
                          top.

http://i5.photobucket.com/albums/y196/mattthecommie/GoW2Collect/A3C5A.jpg



Chapter 6
_________


None








Unlockables
___________


Insane Difficulty - Complete the game once on any difficulty.

Character "Dizzy Wallin" - Complete Act 1 on Any Difficulty.

Character "Kantus" - Complete Act 2 on Any Difficulty.

Character "Tai Kaliso" - Complete Act 3 on Any Difficulty.

Character "Flame Grenadier" - Complete Act 4 on Any Difficulty.

Character "Skorge" - Complete Act 5 on Any Difficulty.

Character "Anthony Carmine" - Have the "Completed Act 1" Achievement from
                              Gears of War 1.

Character "RAAM" - Have the "A Dish Best Served Cold" Achievement from Gears
                   of War 1.

Character "Lt. Minh Young Kim" - Have the "Time To Remember" Achievement from
                                 Gears of War 1.



==============================================================================
GOW2-08				Achievements
==============================================================================


Most of the achievements are straightforward and explain how to do it in their
description, for a few of them I will elaborate on them a bit more. Most of
the achievements are done in single player, anything marked as any mode can be
done either in single player or multiplayer, on any difficulty
(with the restriction of the online ones marked this way, they can be done in
private matches though.)

Anything marked public, must be done online in a public game, not private.



Single Player
_____________


It's a Trap! - Story progression in Act 1, Chapter 2 - 10G

Escort Service - Story progression in Act 1, Chapter 4 - 10G

Girl About Town - Story progression in Act 1, Chapter 6 - 10G

That Sinking Feeling - Story progression in Act 2, Chapter 4 - 10G

Freebaird! - Story progression in Act 2, Chapter 5 - 10G

Heartbroken - Story progression in Act 2, Chapter 6 - 10G

Longitude and Attitude - Story progression in Act 3, Chapter 3 - 10G

Tanks for the Memories - Story progression in Act 3, Chapter 4 - 10G

Water Sports - Story progression in Act 3, Chapter 6 - 10G

There's a Time for Us - Story progression in Act 4, Chapter 2 - 10G

Better Wrapped in Beacon - Story progression in Act 4, Chapter 3 - 10G

Have Fun Storming the Castle - Story progression in Act 4, Chapter 6 - 10G

And the Horse You Rode in On - Story progression in Act 5, Chapter 1 - 10G

You Are the Support, Son - Story progression in Act 5, Chapter 2 - 10G

Brumak Rodeo - Story progression in Act 5, Chapter 4 - 10G

Does This Look Infected to You?	- Story progression in Act 5, Chapter 5 - 10G

Tourist of Duty - Complete all campaign acts on Casual Difficulty - 25G

Guerilla Tactician - Complete all campaign acts on Normal Difficulty - 50G

Artist of War - Complete all campaign acts on Hardcore Difficulty - 75G

Suicide Missionary - Complete all campaign acts on Insane Difficulty - 150G

Collector - Recover 5 collectibles (any difficulty) - 5G

Pack Rat - Recover 20 collectibles (any difficulty) - 10G

Completionist - Recover all 41 collectibles (any difficulty) - 30G

Green as Grass - Train the rook (any difficulty) - 10G

Dirty, Dirty Horde - Survive the first 10 waves of Horde (any difficulty, any
                     map) - 20G

Hoard the Horde - Survive all 50 waves of Horde (any difficulty, any
                  map) - 30G

Back to Basic - Successfully complete the 5 lessons of Multiplayer Training
                Grounds - 10G

Crossed Swords - Win 10 chainsaw duels (any mode) - 10G

Crowd Control - Melee 10 enemies down with the Boomshield equipped (any
                mode) - 10G

Kick 'Em When They're Down - Perform all 11 unique executions on a downed
                             enemy - 10G

     This one is a bit tricky. Here is the list of the 11 Executions. All
     these are performed on an enemy who is crawling.

     01: Neck Snap - Press A to pick up a crawling enemy, then press X.
     02: Beat Down - Press Y while holding the Lancer (works with some other
                     weapons as well.)
     03: Curb Stomp - Press X while near a crawling enemy.
     04: Golf Swing - Press B while holding the Gnasher Shotgun.
     05: Longshot Slam - Press Y while holding the Longshot Sniper Rifle.
     06: Torque Bow Neck Snap - Press Y While Holding the Torque Bow.
     07: Boltok Whip - Press Y while holding the Boltok Pistol.
     08: Boomshield Smash - Press Y while holding the Boomshield.
     09: Quick Kill 1 - Press B while holding the Lancer (works with some
                        other weapons as well.)
     10: Quick Kill 2 - Press B while holding the Torque Bow (works with some
                        other weapons as well.)
     11: Quick Kill 3 - Press B while holding the Longshot Sniper Rifle (works
                        with some other weapons as well.)


Once More, With Feeling - Perform 30 perfect active reloads (any mode) - 10G

Organ Grinder - Kill 30 enemies with a cover mounted Mulcher (any mode) - 10G

Pound of Flesh - Use a meatshield to save your life 10 times (any mode) - 10G

                 To get this one, you need to hold a meatshield until it fully
                 disintegrates due to enemy fire. Also, you can tag a downed
                 enemy with a grenade by press B, then pick them up, they will
                 explode and you wont take any damage and it will count
                 towards the achievement.

Said the Spider to the Fly - Kill 10 enemies with a planted grenade (any
                             mode) - 10G

                             To do this one you need to kill an enemy using
                             planted grenades. To plant a grenade walk up to a
                             wall and press B, then once they get close enough
                             it will explode and kill them.

Shock and Awe - Kill 30 enemies with the heavy Mortar (any mode) - 10G

Smells Like Victory - Kill 30 enemies with the Scorcher Flamethrower (any
                      mode) - 10G

A Parting Gift - Kill 10 enemies with a grenade while down but not out (any
                 mode) - 20G

                 To do this one you need to kill an enemy after you've been
                 taken down while holding a grenade as your weapon. To explode
                 it while down press RT.

Takes a Licking - Melee 30 Tickers (any mode) - 30G

Variety is the Spice of Death - Kill an enemy with every weapon in the game
                                (any mode) - 30G

Seriously 2.0 - Kill 100,000 enemies (any mode) - 50G

One-Night Stand - Complete 1 chapter in co-op on any difficulty (Marcus or
                  Dom) - 10G (this can be done online or split screen on one
                  console)

Open Relationship - Complete 10 chapters in co-op on any difficulty (Marcus or
                    Dom) - 30G

Friends with Benefits - Complete all acts in co-op on any difficulty (Marcus
                        or Dom) - 50G



Online Achievements
___________________


Photojournalist* - Submit a spectator photo - 10G 

     For this achievement, you need to take a photo while dead, the easiest
     way to do this is to do a multiplayer round (like Warzone) with multiple
     bots on each team. Go die, take a photo while dead and spectating by
     pressing B and then exit the match. Now go to your War Journal, and go to
     photos, then hit Y to upload the photo.

Beat the Meatflag - Capture 10 meatflags in Submission (public) - 10G

It's Good to be the King - Win 10 rounds of Guardian as the leader
                           (public) - 10G

Standing Here, Beside Myself - Win 3 matches of Wingman (public) - 10G

You Go Ahead, I'll Be Fine - Win three matches of King of the Hill
                             (public) - 10G

Around the World, Again* - Win a multiplayer match on each map (any
                           mode) - 30G

Party Like It's 1999* - Play 1999 rounds of multiplayer (any mode) - 30G


* - Online achievements with the * notation indicate that they can be done in
a private multiplayer match (you can do this by yourself with bots if you want
or on the same console with a friend.)



==============================================================================
GOW2-09				Review
==============================================================================




==============================================================================
GOW2-10			     FAQ/Credits
==============================================================================


Frequently Asked Questions
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None yet!


Legal Junk
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This guide is purely by me, Matt Biro aka nofxgamer. Anything that is not mine
or was provided to me to help the guide has been properly noted, both in the
credits section and in the guide where it is used. 

I give thanks to the great developers of this game, always love playing great
games that come out every year, the people I do these guides for, you are who
I give the most thanks to. The compliments I get from people who use these
makes it all the worth it, even if I don't get anything out of it. Also thanks
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Also thanks to the great GameFAQs community, I've been coming to this site
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Feel free to contact me if you have any tips, questions, concerns, or wish to
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Copyright 2008 Matthew Biro

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