Grand Theft Auto III: Special Vehicle FAQ

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GRAND THEFT AUTO 3 SPECIAL VEHICLE FAQ
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Author: Johnny H. H. the 4th (Lancet Jades)
Author's Homepage: http://www.evermoreforums.com/forums/index.php
Version: 1.81 (completed January 5th, 2011)

Sites with permission to post this FAQ:
GameFAQs.com
Neoseeker.com
Gamesradar.com
Gamershell.com
Supercheats.com


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ABOUT
========================================================
This guide is to assist those players who enjoy collecting rare or unique 
vehicles. This guide lists all known proofed, special property, unique, and 
even rare vehicles (which often have to be unlocked). I'd say more, but I 
pretty much just summed it up.

This guide is based on the original PS2 version. There are pretty much no 
special vehicle changes between PS2 versions. Although I am not aware of any 
changes in the PC and Xbox versions, be aware they might exist. Feel free to 
contact me about any such differences, but as I do not own an Xbox, nor can 
my PC handle GTA3, you will have to do the research yourself.

CAUTION! This guide may inadvertently contain spoilers of story missions! 
While this guide's scope does not really involve spoiling anything, due to 
what is required of it, the potential for small spoilers, such as names or 
events is present. Just keep that in mind.


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TABLE OF CONTENTS
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1: Terms in the guide
2: Garage information

3: Proofed vehicles
3.1 - BP/FP Securicar
3.2 - BP/FP/EP Cheetah
3.3 - CP Stretch
3.4 - BP/FP Trashmaster
3.5 - BP Barracks OL
3.6 - BP/FP/EP Bobcat
3.7 - BP Patriot
3.8 - EP Securicar with black trim

4: Unique vehicles
4.1 - GHOST Missing

5: Specially Colored/Featured vehicles
5.1 - Teal Kuruma
5.2 - Permanent Silver Manana with body in trunk and blood marks
5.3 - Permanent Gloss Black Stretch
5.4 - Black Rumpo
5.5 - Securicar with black trim

6: Unobtainable special vehicles
6.1 - Gray Banshee
6.2 - Permanent Metallic Orange Infernus
6.3 - Permanent Magenta-Red Stinger
6.4 - Permanent Red Cheetah
6.5 - Permanent Random Color Infernus
6.6 - DP Sentinel

7: Rare vehicles
7.1 - Borgnine
7.2 - BF Injection
7.3 - Rhino
7.4 - Dull Gray FBI Car
7.5 - Lightless Taxi
7.6 - Graffitiless Hoods Rumpo DX

8: Breakdown by special quality
9: Mission list
10: Frequently Asked Questions
11: Contact info
12: Credits
13: Version history
14: Boilerplate


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*1* TERMS IN THE GUIDE
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This is a listing of all the special terms used in this guide.

BP - Bulletproof. Immune to all bullet damage. Bullet attacks include: the 
 pistol, uzi, shotgun, AK-47, M-16, and sniper rifle, as well as the 
 Predator's machine guns, and the police helicopter's fire.

FP - Fireproof. Immune to all incendiary weaponry, and to catching fire. 
 Molotovs cannot hurt this vehicle, and neither they, nor the flamethrower, 
 can set fire to it.

EP - Explosionproof. Immune to explosive damage. This includes 
 grenades, rocket launcher, exploding vehicles, and Rhino shells, as 
 well as exploding barrels.

DP - Damageproof. Immune to physical damage. This vehicle will not suffer 
 damage from any kind of collision. This also protects the car from suffering 
 cosmetic damage (e.g., the doors, hood, etc being dented up). Does not 
 protect against destruction from contact with a Rhino.

CP - Comprehensiveproof. This is BP/FP/EP/DP, all in one. The only ways to 
 damage the vehicle are flipping it over, getting hit by a Rhino, dunking it 
 in the water, or the Destroy All Cars cheat.

Clearance (garages) - How high the roof is. Necessary to consider for larger 
 vehicles.

Common Knowledge (credit) - This is one of the well-known special vehicles, 
 and as such, it is impossible to know who to attribute its discovery to.

Description - This is a description of why a uniquely colored or featured 
 vehicle is unique.

Formulated by - The person who developed the strategy for obtaining a 
 vehicle.

 NOTE: Vehicles that are given to you (such as the BP Patriot) have no 
 strategy credits listed, as it is too simple to warrant credit. In addition 
 to this, I no longer list who created strategies when a vehicle is easy to 
 see and is made clear to you, such as if a target in a mission drives it, 
 meaning you must shoot them out. If anything more is needed, including 
 mission failure, credit will be mentioned however.

Jack - To jack a vehicle means to steal it. This is probably not a necessary 
 entry, but I figured I'd add it just in case.

Palette - The normal selection of colors the vehicle has. Random spawns and 
 Pay n' Sprays draw from a car's palette for colors when generated. Cars with 
 a special color are special because the color is not normally found in that 
 vehicle's palette.

Permanent - This vehicle's color is permanent, and whether it is a unique 
 color (meaning, it's not a color found in the vehicle's normal palette) or 
 not, Pay-N-Spray's will never change the color.

Technical limit (garages) - At how many vehicles the game stops opening the 
 door.

Unique - This vehicle is only present in story missions, and as such, is not 
 available at the end of the game.

Unlocked - When a vehicle is "unlocked," it means that it acquires a set 
 spawn point. With the exception of missions and high wanted levels, the only 
 way to acquire this vehicle is to unlock it. The fact that it CAN be 
 unlocked, however, is why they are listed as rare only.

Unobtainable - A vehicle that, for whatever reason, cannot be obtained and/or 
 stored with its properties. Whether it's impossible to even drive, or a 
 garage eats its property, you simply cannot acquire and save this vehicle.


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*2* GARAGES
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Knowing your garages is essential, as they store your vehicles. Learn them, 
and it will serve you invaluably. Note that the number listed is how many 
vehicles the game "allows" you to store, in the sense the door will not open 
past storing that many vehicles. If a vehicle is used to wedge the door open, 
any number may be fit inside, assuming they can physically fit.

The only caveats are that the vehicles cannot be touching, since when the door 
is opened, they appear slightly above the ground and fall into place. If they 
touch, they often flip over or otherwise interact poorly, which could 
interfere with safe storage. Additionally, vehicles sharing the same vertical 
space (see above issue) will be deleted, as the garage only stores the X/Y 
coordinates of a single vehicle. Still, this means that almost every single 
unique or special vehicle in the entire game can be saved, if used in 
conjunction with boating/pushing a car across the river (or using cheats to 
get them across). Credit for all this goes to Nukey_Shay.

PORTLAND SAFEHOUSE:
~1 space, medium clearance.

STAUNTON ISLAND SAFEHOUSE:
~2 space, high clearance.

SHORESIDE VALE SAFEHOUSE:
~3 space, medium clearance.


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*3* PROOFED VEHICLES
========================================================
These vehicles all have a special proofing, granting them immunity from 
one or more forms of damage.

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3.1 - BP/FP Securicar
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Mission: Van Heist (Joey Leone)
Difficulty: **
Required: Grenades to make it a bit easier, and mission failure
Discovered by: Common knowledge

Strategy: Proceed with the mission until you have claimed the Securicar. 
Instead of driving it to the docks, however, take it to your Portland garage 
and park it inside. Now you must destroy the vehicle. Toss a grenade next to 
it, or ram it around until it catches fire and quickly park in the garage. 
Wait for it to explode, and the mission will fail. Quickly let the garage 
door close, and it will repair the Securicar.
Formulated by: Kyle Sutton

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3.2 - BP/FP/EP Cheetah (1st of 2)
---------
Mission: Turismo (El Burro)
Difficulty: ***
Required: Rhino tank and mission failure
Discovered by: Common knowledge

Strategy 1: Start the mission, then head to the Portland docks and obtain a 
Rhino from the Emergency Vehicle crane. Head to the starting line, and start 
the race, but instead of racing, drive back to your Portland safehouse. 
Instead of entering the area, park the Rhino on the road outside of the alley, 
facing into the alley (so its left side faces the north side of the road). 
When the race clock reaches around 100, the opponent Cheetahs will come 
flying down the road. With the Rhino positioned properly, at least one 
should fly into it and swerve to the left, going straight down the alley 
towards your safehouse. If this fails, repeat the mission and strategy until 
it works.

The next step is to drive into the alleyway and hit the Cheetah, destroying 
it. With it destroyed, begin using your tank to line it up with the garage. 
Once it is lined up, push forward, pushing it into the garage. With it inside, 
quickly back up and let the garage close! If the blackened carcass doesn't 
vanish, it should open to reveal a shiny new BP/FP/EP Cheetah.
Formulated by: Kyle Sutton

Strategy 2: An alternative strategy is to put a medium-sized pushing vehicle 
(maybe a Securicar) in the garage, and to park the Rhino on the street long 
enough to get the vehicle out and leave it in the alleyway (off to the side). 
Once the racer has been deflected towards your safehouse and destroyed with 
the Rhino, use the other vehicle to push it into the garage. This may be 
easier and faster than using the Rhino.
Formulated by: Kyle Sutton

NOTE: The mission Turismo is available at any time after completing El 
Burro's mission string. This means that the BP/FP/EP Cheetah is also 
available at any point, even after completing the game. Since when you 
first complete the mission, you only have one garage space, it's a good 
idea to wait till at least Staunton is open to acquire this car.

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3.3 - CP Stretch
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Mission: Salvatore's Called a Meeting (Toni Cipriani)
Difficulty: ***** (*** with cheats)
Required: Tenacity and mission failure (!!!CHEATS!!! to make it much easier)
Discovered by: Common knowledge

Strategy Preamble: Once the mission begins, head to Joey's garage. Do NOT 
enter the marker, though! Instead, fetch an Ambulance from the nearby hospital 
and park it against the blue garage door (the one without a small door in it; 
although either works, the small door has the mission marker, which you want 
to avoid). Park it length-wise, facing SW, so the back of the Ambulance is 
against the NE edge of that garage door. The wheels should almost entirely be 
on the lighter gray section of the sidewalk right in front of the garage 
doors. Once this is done, go to the other side of that street and get the 
Pony from the lot there (near some of those silver and blue shipping 
containers), and park it up against the Ambulance length-wise again. This is 
to stop the Ambulance from moving out. When this is done, go in front of the 
Ambulance and begin running at the gap between the engine and the garage door. 
This gap exists because the front of the Ambulance is not as wide as the rear. 
This is very imprecise, and may take a while, but keep forcing yourself 
towards the back of the vehicle. Eventually, you will be forced through the 
garage door and be inside the garage, with the stretch! Get in and reverse. 
You should fall through blue hell and end up safely on the road behind the 
building. This basic strategy is used for all three strategies to obtain this 
vehicle, and all strategies pick up after this point.
Formulated by: Nukey_Shay

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Strategy 1: Drive the Stretch to the dock beneath Callahan Bridge (through 
the tunnel there). Park it at the end, and then run and get another Ambulance. 
At this point, the mission should still be going! The car won't vanish while 
it is still an important mission vehicle, so don't worry about using multiple 
vehicles. With the Ambulance, drive it to the tunnel at the NE end of 
Portland, and onto the south sidewalk inside the small part of the tunnel that 
is open. Back up against the blue wall inside, and get out. Jump on the engine 
of the Ambulance, and then repeatedly try jumping on top. Eventually you 
should glitch through the roof of the tunnel and be on top of it. Jump up to 
the raised "middle" section of the tunnel (it is quite obvious) then jump over 
the barrier in front of you and keep running along. Despite the glitchy 
graphics, you'll be fine as long as you run along the "road" you see in the 
tunnel. Run along the tunnel roof until you hit a barrier. At this point, run 
off the side of the tunnel and fall through blue hell. The Staunton loading 
screen should appear, and you'll be placed somewhere in the NE section of the 
island.

Now, jack a car and drive to the docks along the middle E side of the island. 
Find a Reefer boat, jack it, and sail back to the Callahan Bridge dock. Dock 
the boat along the small platform (and be careful it isn't still moving, or 
else it will float away!), run up the steps, get in the CP Stretch to "renew" 
it as one of the active vehicles, and push it into the water. The mission will 
fail for destroying the car, and now the true difficulty may begin.

The goal here is to push the car through the water to a shoreline near the 
ruins of Fort Staunton. The specific location is due east of where the channel 
of water east of Fort Staunton ends on the minimap. Looking to the east from 
this spot, you'll see a buoy in the water, and the El Train in Portland ending 
in the distance.

To do this, slowly push the back of the Reefer (which is long and flat) 
against the passenger side of the CP Stretch. This is why you backed the 
Stretch to the dock: when you push it onto land, the driver's side is the 
first on land. This is a long, slow push. Pushing too fast risks flipping the 
Stretch over, which will destroy it. Beware of pushing the Stretch up against 
obstacles, because if it is caught on one, it will be almost impossible to 
correct the problem.

If it starts raining or the water becomes choppy, stop moving and wait it out. 
If the Stretch drifts too far in the wrong direction, reposition the Reefer 
to push it back towards the correct position. Always ease against it; the 
Reefer has plenty of pushing power, and the slower you make contact, the less 
damage it accumulates. Having the Reefer blow up when you're almost there is 
disheartening, to say the least. This whole pushing process can take a long 
time, even up to a half an hour or more, but is largely safe, so long as you 
take care with damaging the Reefer, not flipping the Stretch over, and not 
getting it caught against an obstacle.

Once you see a large rock in the river on the Staunton side, with a buoy 
between it and Portland, you're almost there. Carefully navigate the Stretch 
past the rock, and the beach is just a short ways away, past the small bridge 
over the water channel.  When this slope is in sight (and it may look much 
steeper than you would expect), push the car towards it, keeping it parallel 
with the slope. You want to push the left side of the car (both wheels) onto 
it. Once this is done, disembark your boat (leave it where you can still get 
in, however!) and run over to the driver's side door of the Stretch. Get in, 
and if positioned correctly, you will be able to drive it off of the slope, 
very slowly and carefully. 

Once it is back on flat land, drove south and back onto the road (the north 
end of the piece of flat land you're on is too steep to risk). Drive it to 
the Staunton garage, store it, and SAVE! Get on a boat and return to Portland.

Note that if you are planning to go for more vehicles, especially all proofed 
ones, you should move the Stretch to Shoreside Vale's garage before returning. 
It is easy to store there, just do so diagonally. The tunnel to Shoreside is 
still open until Staunton is unlocked, so driving there is easy, too. This 
will ease the load on Staunton's garage, since you'll need to store three 
others there for a while (BP/FP Trashmaster, BP Barracks OL, BP/FP/EP Bobcat).
Formulated by: Nukey_Shay

--------------

Strategy 2: Next, take it to the nearby beach, and gently drive into the 
water until the mission fails. This is the only way, barring cheats, to end 
the mission AND keep the CP property. Now, for the really difficult part. The 
Portland garage is too small for this. To keep this vehicle, you'll have to 
finish all of the Portland missions WHILE KEEPING THIS CAR FROM DESPAWNING. 
What follows is a surreal adventure through the unknown realms of 
impossibility and the depths of the human psyche.

Salvatore's Called a Meeting: Before restarting this mission, park the CP 
Stretch in the grassy area opposite Toni's house (where the Toyz van is). 
Start the mission, and cross the street, get into the CP Stretch, and then 
run to Joey's and pick up the Stretch. It is important not to get in another 
vehicle, as the game keeps two in memory; one is the Stretch you're driving, 
the other is the CP Stretch. Getting in after starting the mission is an 
extra precaution, and a valid one: I once lost a CP Stretch by not doing it. 
Once Toni is picked up, get out of the Stretch! The enemies are after YOU, 
not the car. Get in the CP Stretch, destroy the enemies, then park the CP 
Stretch on the grass outside the wall of Salvatore's mansion's property. Go 
back to the mission Stretch and drive it to Salvatore's mansion to finish. Try 
to keep the camera pointed towards his mansion at all times, though, to 
increase the chances of losing the vehicle randomly. There are many times the 
CP Stretch will just vanish for no reason, so be prepared to retry many, many 
times.

Chaperone: Start the mission, get in the CP Stretch just to be safe, then 
back in the other Stretch. Complete the mission and return to the CP Stretch 
afterwards. The other Stretch is required to be intact to finish, so there's 
no reason to switch to another vehicle during.

Triads and Tribulations: This mission may be completed with the CP Stretch. 
Get inside, complete the mission, then park it in the grassy area outside 
Salvatore's wall and go get the next mission.

Blow Fish: Park the CP Stretch in the grass opposite Toni's place. Start the 
mission, then get in and out to confirm it. Run to the mission Trashmaster, 
and drive towards the destination. On the way, stop and get in/out the 
Stretch, just to be safe. Finish the mission and run back to Toni's place to 
reclaim the CP Stretch. Park it in the grassy part opposite the wall to 
Salvatore's mansion.

Cutting the Grass: Use the CP Stretch for this mission. After finishing, 
drive it to the same grassy patch opposite Salvatore's mansion as usual.

Bomb Da Base: Act I: Go into the compound, start the mission, then return to 
the vehicle. Drive it to the 8 on the map, and park it outside the car 
dealership in Harwood, next to the Banshee that spawns inside the building.

Bomb Da Base: Act II: Go to 8-Ball's and find out the requirements for the 
mission. Return to get in and out of the CP Stretch, then back to 8-Ball to 
start the mission proper. Get back into the CP Stretch and drive 8-Ball to 
the mission marker at the docks. Let him get out, then park the CP Stretch
next to the stairs that lead to the roof of the warehouse. Get out, ascend the 
stairs, and take out all the people on the ship. Once everyone is dead, jump 
down and get in the CP Stretch. The mission end cutscene will play, and 
you'll be waiting inside of it afterwards. Drive to Salvatore and park in the 
tried and true grass patch one last time. 

NOTE: If you ended Bomb Da Base: Act II inside the CP Stretch, you MUST get 
in and out an extra time after parking it! For some reason, ending the mission 
inside of it removes it from the "active vehicle" list, even though you're in 
it still. If you don't, it WILL vanish when you start Last Requests.

Last Requests: Start the mission, then get in the CP Stretch and drive to the 
dock beneath Callahan Bridge. Park in the grass outside of the tunnel, and go 
to the dock. Get in the boat and take the girls to Staunton. After the mission 
end cutscene plays, run back across the now-fixed bridge and claim the 
waiting CP Stretch. Drive to Staunton and park it in the garage. Success!
Formulated by: Nukey_Shay

NOTE: This strategy does NOT allow for obtaining the BP/FP Trashmaster in Blow 
Fish in the same file! To obtain both of these vehicles, Strategy 1 or 3 must 
be used. Either of them are HIGHLY recommended anyways, for being much easier.

--------------

Strategy 3 (cheats): After dunking the vehicle in the above strategy, head to 
Callahan bridge and enter the "Great Handling" cheat (R1, L1, R2, L1, Left, 
R1, R1, Triangle) and the "Flying Cars" cheat (Right, R2, Circle, R1, L2, 
Down, L1, R1). Drive down the right lane, and when you reach the gap, press 
the L3 button to jump the car. Hold Up and X and you should easily soar onto 
the other side of the bridge successfully. After this, drive to the Staunton 
safehouse, stick the car in the garage, and let it close. Go to the docks on 
the eastern edge of Staunton and take a boat back to Portland.
Formulated by: Kyle Sutton

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3.4 - BP/FP Trashmaster
---------
Mission: Blow Fish (Toni Cipriani)
Difficulty: ***** (**** with cheats)
Required: Mission failure (!!!CHEATS!!! to make it much easier)
Discovered by: Common knowledge

Strategy Preamble: Upon starting the mission, you'll notice that there is a 
timer and damage meter. Instead of heading to the main roads, drive north and 
enter the nearby tunnel (with tramps inside that drop molotovs). Head out the 
other end and take a left, heading to the beach. Next is the difficult part: 
along the edge of the beach, slowly drive the Trashmaster into the water. 
Eventually a mission failed notice will be given. Back out immediately! You 
should have been submerged enough to fail the mission, but it is also draining 
your health. With the mission over and the Trashmaster still in possession, 
it's time for part two.
Formulated by: Kyle Sutton

--------------

Strategy 1: The only way you'll get to keep this without cheats is to finish 
Portland's missions while keeping it in memory. This plays a lot like strategy 
2 for 3.3 - CP Stretch, except easier to obtain initially, and fewer missions 
to play to unlock Staunton. The first strategy for the CP Stretch won't work, 
however, because of the timer; you don't have the time to get an Ambulance, 
cross the tunnel via glitching, get a boat, and get back in time to prevent 
the Trashmaster from vanishing. Remember, you have to play all of these back-
to-back with no chance to save!

To get this vehicle without cheats, finish as many missions as possible before 
Blow Fish. This means breaking the mission order listed in the mission list! 
Only the missions listed here should be left before attempting this. You 
want to ALWAYS leave the driver's side door open whenever you leave the 
vehicle! Guard the door with your life, because if the door falls off, it will 
vastly increase the chances of losing the vehicle! You're in no rush while 
driving the Trashmaster, so take your time and drive carefully.

Blow Fish: Park the Trashmaster in the grass opposite Toni's place. Start the 
mission, then get in and out to confirm it. Run to the mission Trashmaster, 
and drive towards the destination. On the way, stop and get in/out the one 
you're keeping, just to be safe. Finish the mission and run back to Toni's 
place to reclaim the keeper Trashmaster.

Bomb Da Base: Act I: Park the Trashmaster in the grassy area opposite the wall 
around Salvatore's mansion. This is across the street, on the corner between 
the roads going down the hill. Go into the compound, start the mission, then 
return to the vehicle. Drive it to the 8 on the map, and park it outside the 
car dealership in Harwood, next to the Banshee that spawns inside the 
building.

Bomb Da Base: Act II: Go to 8-Ball's and find out the requirements for the 
mission. Return to get in and out of the Trashmaster, then back to 8-Ball to 
start the mission proper. Get back into the Trashmaster and drive 8-Ball to 
the mission marker at the docks. Let him get out, then park the Trashmaster 
next to the stairs that lead to the roof of the warehouse. Get out, ascend the 
stairs, and take out all the people on the ship. Once everyone is dead, jump 
down and get in the Trashmaster. The mission end cutscene will play, and 
you'll be waiting inside of it afterwards. Drive to Salvatore and park in the 
tried and true grass patch one last time. 

NOTE: If you ended Bomb Da Base: Act II inside the Trashmaster, you MUST get 
in and out an extra time after parking it! For some reason, ending the mission 
inside of it removes it from the "active vehicle" list, even though you're in 
it still. If you don't, it WILL vanish when you start Last Requests.

Last Requests: Start the mission, then get in the Trashmaster and drive to the 
dock beneath Callahan Bridge. Park in the grass outside of the tunnel, and go 
to the dock. Get in the boat and take the girls to Staunton. After the mission 
end cutscene plays, run back across the now-fixed bridge and claim the 
waiting Trashmaster. Drive to Staunton and park it in the garage. Success!
Formulated by: Nukey_Shay

--------------

Strategy 2 (cheats): Take your Trashmaster to the Callahan Bridge. Enter the 
"Great Handling" cheat (R1, L1, R2, L1, Left, R1, R1, Triangle), and the 
"Flying Cars" cheat (Right, R2, Circle, R1, L2, Down, L1, R1). Drive up the 
LEFT lane and keep heading straight. Drive straight off the end of the bridge, 
and you should soar under the bridge. Keep pressing the gas the entire time - 
don't brake or slow down. This may seem suicidal, but before you hit the 
water, the "Staunton Island" screen should come up. When this does, keep 
holding the gas, but hold the Up button too. After it returns to the game, 
you should soar up into the air and towards the docks, landing on them. This 
doesn't always work, but has a better chance of success than jumping the 
bridge itself. Drive the Trashmaster to the Staunton safehouse and park it in 
the garage, then either explore Staunton, or head to the docks, grab a boat, 
and sail back to Portland.
Formulated by: Kyle Sutton

NOTE: The "float the vehicle across the river" trick Nukey_Shay discovered 
will NOT work with this! It floats too low in the water to ever push back on 
to land.

---------
3.5 - BP Barracks OL
---------
Mission: Arms Shortage (Ray Machowski)
Difficulty: *
Required: Nothing
Discovered by: Common knowledge

Strategy: Simply get in the Barracks OL in Phil's compound after the 
mission and drive it to your Staunton garage.

---------
3.6 - BP/FP/EP Bobcat
---------
Mission: Evidence Dash (Ray Machowski)
Difficulty: ****
Required: Patience (the BP Barracks OL helps, too!)
Discovered by: Common knowledge

Strategy: Go and start the mission. Once started, get any random vehicle and 
go after the Bobcat. Knock it once to knock some evidence off. You'll get 
two stars. Head to the Pay N Spray (or your Safehouse if you have police 
bribes unlocked) and clear the wanted level. DO NOT PICK UP THE EVIDENCE. So 
long as it sits there, you won't get a wanted level for ramming the Bobcat. 
Now, get a heavy truck (the BP Barracks OL is good, due to being immune to 
Cartel bullets), wait for the Bobcat to get close to the Staunton safehouse, 
and ram it. Try to slam it into walls and such to flip it over. Once it’s on 
its top, it will say it was a decoy truck, and a new one will spawn. It will 
not explode, however. Keeping it on its top, push it to your garage. Once it 
is inside, park the BP Barracks OL inside (if used), or just go and finish 
the mission. When you return, the BP/FP/EP Bobcat will be waiting.
Formulated by: Lancet Jades

NOTE: If you're going for all seven proofed vehicles (with or without cheats), 
the Staunton Garage will have THREE cars packed into it. Trashmaster, Barracks 
OL, and Bobcat. This is the other reason to use the Barracks OL to push the 
Bobcat - there would be two cars in the garage otherwise, making it much 
harder to push it inside. The garage SHOULD be stable, but keep a safety save 
right after the mission where you know the cars are intact, just in case.

---------
3.7 - BP Patriot
---------
Mission: Marked Man (Ray Machowski)
Difficulty: *
Required: Nothing
Discovered by: Common knowledge

Strategy: Pick up the Patriot from Ray's lockup after dropping him off 
at the airport. The game gives this to you, so there's almost no room 
for failure.

---------
3.8 - EP Securicar with black trim
---------
Mission: Escort Service (Donald Love)
Difficulty: *****
Required: Heavy vehicle (preferably Rhino) and mission failure
Discovered by: Lancet Jades (Nukey_Shay discovered the proofing)

Description: A Securicar with black-colored trim instead of the usual chrome 
color.

Strategy: Blow it up en route to the destination, and push it to the Staunton 
garage. This is difficult, but can be made easier with a Rhino. Be extremely 
careful of the police, because while the garage is fairly close, it is a 
difficult push, even with a Rhino.
Formulated by: Lancet Jades


========================================================
*4* UNIQUE VEHICLES
========================================================
These vehicles only appear during story missions, and once the game is 
completed, cannot be acquired without cheating.

---------
4.1 - GHOST Missing (Unobtainable)
---------
Mission: Gone Fishing (Ray Machowski)
Difficulty: *****
Required: Nothing
Discovered by: Common knowledge

Strategy: This is the boat your target uses. Simply wait for him to land the 
boat near Portland Harbor, then shoot him. Take his boat, and bring it to the 
shore somewhere, then push it to a garage. This is VERY hard to do, however, 
and should only be attempted by using large trucks (Yankee and Coach are the 
best bets). Despite the following warning, if you insist on trying, beach 
this on the northeast end of Staunton, pick up a truck as it drives by, and 
begin pushing (west, then south - don't go through Colombian territory).
Formulated by: Common knowledge

Unobtainable: The GHOST Missing will freeze the game as soon as the garage 
closes on it (or as soon as you try to open it, in some versions). This means 
it is unobtainable. Sometimes, however, it will be deleted when the garage 
closes (of course, the only way to get to that point is to be dead set on 
garaging it anyways).


========================================================
*5* SPECIALLY COLORED/FEATURED VEHICLES
========================================================
These vehicles all have some special color of feature that the vehicle 
usually does not have.

---------
5.1 - Teal Kuruma
---------
Mission: Give me Liberty! (Start of the game)
Difficulty: * (**** to get over to Staunton early)
Required: Nothing
Discovered by: GTA_Loco

Description: A teal-colored Kuruma. A similar color exists in the Kuruma's 
normal palette, but this IS different from it. This is closer to blue, whereas 
that one is closer to green.

Strategy 1: Just leave it parked in your garage. It's as simple as that.

Strategy 2: This is in case you wish to take this to Staunton or Shoreside 
early, to save the Portland garage for the BP Securicar. With the Kuruma in 
the garage, get an Ambulance and drive it to the tunnel at the NE end of 
Portland, and onto the south sidewalk inside the small part of the tunnel that 
is open. Back up against the blue wall inside, and get out.

Run (remember, no vehicles!) back to your garage, get the Kuruma, and drive it 
to the tunnel near the Ambulance. Get out and jump on the Ambulance's engine, 
and then repeatedly try jumping on top. Eventually you should glitch through 
the roof of the tunnel and be on top of it. Jump up to the raised "middle" 
section of the tunnel (it is quite obvious) then jump over the barrier in 
front of you and keep running along. Despite the glitchy graphics, you'll be 
fine as long as you run along the "road" you see in the tunnel. Run along the 
tunnel roof until you hit a barrier. At this point, run off the side of the 
tunnel and fall through blue hell. The Staunton loading screen should appear, 
and you'll be placed somewhere in the NE section of the island.

Now, run (again, no vehicles!) to the docks on the middle east side of 
Staunton. Find a Reefer boat, jack it, and sail back to the tunnel entrance 
in Portland (where you left the Kuruma). Back it up to the concrete walkway 
next to the water south of the tunnel entrance. You will be placed on the 
concrete walkway. Run to the Kuruma and drive up to the concrete platform, 
then carefully drive it onto the Reefer. If done properly, it should stay 
there. Now, the trick here is to "drive" the car, which pushes the boat until 
you reach a suitable place to disembark. Push it west, towards Fort Staunton.

Once you see a large rock in the river on the Staunton side, with a buoy 
between it and Portland, you're almost there. The beach you'll stop at is 
a slope (probably looking steep) a little bit north of the rock. Maneuver the 
carboat so that you pull alongside of it facing north, and reverse the car 
slightly. Get out, and you'll be put on land. Get in the boat, move out from 
under the car, and push it onto the incline. 

Once it is back on flat land, drove south and back onto the road (the north 
end of the piece of flat land you're on is too steep to risk). Drive it to 
the Staunton garage, store it, and SAVE! Get on a boat and return to Portland.
Formulated by: Nukey_Shay

---------
5.2 - Permanent Silver Manana with body in trunk and blood marks
---------
Mission: Dead Skunk in the Trunk (Joey Leone)
Difficulty: *
Required: Mission failure
Discovered by: Common knowledge

Description: A silver Manana with a body in the trunk and blood marks around 
the trunk.

Strategy: Pick the car up, then take it to your garage and destroy it. 
You'll fail the mission, and when your garage closes and opens again, 
you'll have a shiny new silver Manana! This car is also special as it 
has a body in the trunk that stays even after the mission is over, and 
some blood marks on the outside of the trunk.

Should you wish to get it across the river before unlocking Staunton, follow 
the strategy for 5.1 - Teal Kuruma. The Manana's strategy is identical.
Formulated by: Common knowledge (Nukey_Shay for the river strategy)

---------
5.3 - Permanent Gloss Black Stretch
---------
Mission: Chaperone (Salvatore Leone)
Difficulty: ***** (*** with cheats)
Required: Mission failure (!!!CHEATS!!! to make it much easier)
Discovered by: Common knowledge

Description: A glossy solid black Stretch that keeps it color even when Pay 
N' Sprayed.

Strategy: See the strategies for 3.3 - CP Stretch. They will all work for 
this vehicle, too, although this one doesn't need to be pried out of the 
garage building.

---------
5.4 - Black Rumpo
---------
Mission: Under Surveillance (Asuka Kasen)
Difficulty: *
Required: Nothing
Discovered by: Common knowledge

Description: A solid black Rumpo.

Strategy: Simply locate the black Rumpo, then attack it. Kill the Mafia 
soldiers that emerge, get in, and drive it to a garage. Not hard at all.

---------
5.5 - Securicar with black trim
---------
Mission: Decoy (Donald Love)
Difficulty: *
Required: Heavy vehicle (preferably Rhino)
Discovered by: Lancet Jades

Description: A Securicar with black-colored trim instead of the usual chrome 
color.

Strategy: Simply drive it to a garage after passing this mission. 
Doesn't get easier than that, does it?


========================================================
*6* UNOBTAINABLE SPECIAL VEHICLES
========================================================
These vehicles are unobtainable for whatever reason is listed. This does NOT 
mean you can't actually drive (or get in) them, but they cannot be stored. 
Difficulty, required, and strategy will still be listed for those that you 
can actually drive (and perhaps even use), but there will always be some 
reason why you can't keep them.

---------
6.1 - Gray Banshee
---------
Mission: Give Me Liberty! (Start of the game)
Discovered by: TomAndSam

Description: A gray Banshee with a black stripe.

Unobtainable: It exists only in the cutscene at the start of the game.

---------
6.2 - Permanent Metallic Orange Infernus
---------
Mission: Grand Theft Auto (Kenji Kasen)
Discovered by: GTA_Loco

Description: A metallic orange-colored Infernus which is permanently colored 
as such.

Strategy: Once you start the mission, go to this car and drive it back to 
your garage. Wait for the time to run out, then check out your shiny new 
Infernus! 

Unobtainable: Garages eat its powers.

---------
6.3 - Permanent Magenta-Red Stinger
---------
Mission: Grand Theft Auto (Kenji Kasen)
Discovered by: GTA_Loco

Description: A magenta-red-colored Stinger which is permanently colored as 
such.

Strategy: Once you start the mission, go to this car and drive it back to 
your garage. Wait for the time to run out, then check out your shiny new 
Stinger!

Unobtainable: Garages eat its powers.

---------
6.4 - Permanent Red Cheetah
---------
Mission: Grand Theft Auto (Kenji Kasen)
Discovered by: GTA_Loco

Description: A red Cheetah which is permanently colored as such.

Strategy: Once you start the mission, go to this car and drive it back to 
your garage. Wait for the time to run out, then check out your shiny new 
Cheetah!

Unobtainable: Garages eat its powers.

---------
6.5 - Permanent Random Color Infernus
---------
Mission: Rigged to Blow (D-Ice)
Discovered by: Lancet Jades

Description: A randomly colored Infernus with the permanent property, 
rendering it forever stuck as the color it is.

Strategy: This is the Infernus used during the mission.

Unobtainable: Whether you complete the mission and drive it to your garage, or 
blow it up in your garage, it loses its permanent attribute.

---------
6.6 - DP Sentinel
---------
Mission: Bait (Asuka Kasen)
Discovered by: Common knowledge

Strategy: Start the mission, get to Shoreside, and find one of the three 
death squads. Instead of leading them to the Yakuza trap, get out of your car 
and kill the Cartel members who emerge. Take the car, and you have a DP 
Sentinel. Beware though, the Cartel members are very heavily armed, including 
two with the machine guns. Once they get out, run far away and snipe them, or 
their M60s will shred you in a second. Literally.
Formulated by: Common knowledge

Unobtainable: Garages eat the car's powers.


========================================================
*7* RARE VEHICLES
========================================================
These vehicles aren't anything inherently special, but are nonetheless unique 
for various reasons, often requiring completion of a mission or side mission 
to unlock. These can all be obtained without a problem at the end of the game.

---------
7.1 - Borgnine
---------
Unlocked: Complete 100 Taxi fares.
Found: Parked next to the Borgnine Taxi depot in Harwood. It looks like a 
normal Cabbie-style taxi, except it's blood red in color.

---------
7.2 - BF Injection
---------
Unlocked: Complete Sayonara Salvatore (Asuka Kasen).
Found: Parked in the central Hepburn Heights parking area, just a short ways 
south of the phone El Burro's missions are triggered at.

---------
7.3 - Rhino
---------
Unlocked (1): 6-star wanted levels.
Found (1): Jack one when the army shows up during a 6-star wanted level.

Unlocked (2): 100% completion.
Found (2): This Rhino is available at Phil's compound in the north end of 
Staunton.

Unlocked (3): Complete the Emergency Vehicle I/E Crane.
Found (3): Request a Rhino from the Emergency Vehicle I/E Crane.

NOTE: This vehicle is BP/EP by design. I have heard reports that enough 
bullets or explosions may destroy it, however that should not be possible. It 
is not FP or DP, so fire and just regular knocking around still damage it.

---------
7.4 - Dull Gray FBI Car
---------
Unlocked: Complete the Emergency Vehicle I/E Crane.
Found: Request an FBI Car from the Emergency Vehicle I/E Crane. It is dull 
gray, as opposed to the glossy black of the 5-star FBI Cars.

---------
7.5 - Lightless Taxi
---------
Unlocked: Available any time in free roam.
Found: Taxis rarely spawn without lights. The best way to get one without 
its lights is to save at the Shoreside Vale safehouse, then load the game, 
open your garage (which should be packed full of vehicles), then run out to 
the intersection. Hopefully, a taxi may spawn without a light. If none do, 
then repeat the procedure. It may take a while.

---------
7.6 – Graffitiless Hoods Rumpo DX
---------
Unlocked: Available any time in free roam.
Found: Hoods Rumpos rarely spawn without graffiti. The best way to get one 
without the graffiti is to save at the Shoreside Vale safehouse, then load the 
game, open your garage (which should be packed full of vehicles), then run out 
to the intersection. Hopefully, a Rumpo without graffiti will spawn. If none 
do, then repeat the procedure. It may take a while.


========================================================
*8* BREAKDOWN BY SPECIAL QUALITY
========================================================
This section gives a breakdown of all special vehicles by what quality they 
have. Vehicles with multiple properties are listed in each section they belong 
in. Inspired by GTA_Loco's similar section in his guides.

Unique vehicles:
 4.1 - GHOST Missing (UNOBTAINABLE - Gone Fishing)

CP - Comprehensiveproof:
 3.3 - Stretch (Salvatore's Called a Meeting)

BP/FP/EP - Bullet/Fire/Explosionproof:
 3.2 - Cheetah (Turismo)
 3.6 - Bobcat (Evidence Dash)

BP/EP
 7.3 - Rhino (steal at 6 stars, or complete game 100%)

BP/FP - Bullet/Fireproof:
 3.1 - Securicar (Van Heist)
 3.4 - Trashmaster (Blow Fish)

BP - Bulletproof:
 3.5 - Barracks OL (Arms Shortage)
 3.7 - Patriot (Marked Man)

DP - Damageproof:
 6.6 - Sentinel (UNOBTAINABLE - Bait)

Permanent color:
 3.3 - Stretch (Gloss Black - Salvatore's Called a Meeting)
 5.2 - Manana (Silver - Dead Skunk in the Trunk)
 5.3 - Stretch (Gloss Black - Chaperone)
 6.2 - Infernus (UNOBTAINABLE - Metallic Orange - Grand Theft Auto)
 6.3 - Stinger (UNOBTAINABLE - Magenta-Red - Grand Theft Auto)
 6.4 - Cheetah (UNOBTAINABLE - Red - Grand Theft Auto)
 6.5 - Infernus (UNOBTAINABLE - Random - Rigged to Blow)

Unique color:
 3.3 - Stretch (Gloss Black - Salvatore's Called a Meeting)
 5.1 - Kuruma (Teal - Give me Liberty!)
 5.2 - Manana (Silver - Dead Skunk in the Trunk)
 5.3 - Stretch (Gloss Black - Chaperone)
 5.4 - Rumpo (Black - Under Surveillance)
 6.1 - Banshee (UNOBTAINABLE - Gray - Give Me Liberty!)

Unique features:
 5.2 - Manana (Body in trunk - Dead Skunk in the Trunk)
 5.5 - Securicar (Black trim - Escort Service)
 5.6 - Securicar (Black trim - Decoy)

Unlockable / Rare:
 7.1 - Borgnine (complete 100 total Taxi fares)
 7.2 - BF Injection (after Sayonara Salvatore)
 7.3 - Rhino (from 6 star wanted level OR Emergency Vehicle I/E Crane)
 7.4 - Dull Gray FBI Car (from Emergency Vehicle I/E Crane)
 7.5 - Lightless Taxi (Free roam glitch)
 7.6 - Graffitiless Hoods Rumpo DX (Free roam glitch)


========================================================
*9* MISSION LIST
========================================================
A list of all missions in the game, along with what vehicles are available 
in those missions. This list is the order used to sort the vehicles.

1: Give me Liberty! (Start of the game)
  5.1 - Teal Kuruma
  6.1 - Unobtainable Gray Banshee
2: Luigi's Girls (Luigi Goterelli)
3: Don't Spank Ma Bitch Up (Luigi Goterelli)
4: Drive Misty for Me (Luigi Goterelli)
5: Pump-Action Pimp (Luigi Goterelli)
6: The Fuzz Ball (Luigi Goterelli)
7: Mike Lips Last Lunch (Joey Leone)
8: Farewell 'Chunky' Lee Chong (Joey Leone)
9: Van Heist (Joey Leone)
  3.1 - BP/FP Securicar
10: Cipriani's Chauffeur (Joey Leone)
11: Dead Skunk in the Trunk (Joey Leone)
  5.2 - Permanent Silver Manana with body in trunk
12: The Getaway (Joey Leone)
13: Turismo (El Burro)
  3.2 - BP/FP/EP Cheetah
14: The Crook (Marty Chonks)
15: The Thieves (Marty Chonks)
16: The Wife (Marty Chonks)
17: Her Lover (Marty Chonks)
18: I Scream, You Scream (El Burro)
19: Trial by Fire (El Burro)
20: Big 'N' Veiny (El Burro)
21: Taking out the Laundry (Toni Cipriani)
22: The Pick-Up (Toni Cipriani)
23: Salvatore's Called a Meeting (Toni Cipriani)
  3.3 - CP Stretch
24: Chaperone (Salvatore Leone)
  5.3 - Permanent Gloss Black Stretch
25: Triads and Tribulations (Toni Cipriani)
26: Blow Fish (Toni Cipriani)
  3.4 - BP/FP Trashmaster
27: Cutting the Grass (Salvatore Leone)
28: Bomb Da Base: Act I (Salvatore Leone)
29: Bomb Da Base: Act II (8-Ball)
30: Last Requests (Salvatore Leone)
31: Sayonara Salvatore (Asuka Kasen)
32: Under Surveillance (Asuka Kasen)
  5.4 - Black Rumpo
33: Paparazzi Purge (Asuka Kasen)
34: Payday for Ray (Asuka Kasen)
35: Two-Faced Tanner (Asuka Kasen)
36: Kanbu Bust-Out (Kenji Kasen)
37: Grand Theft Auto (Kenji Kasen)
  6.2 - Unobtainable Permanent Metallic Orange Infernus
  6.3 - Unobtainable Permanent Magenta-Red Stinger
  6.4 - Unobtainable Permanent Red Cheetah
38: Deal Steal (Kenji Kasen)
39: Shima (Kenji Kasen)
40: Smack Down (Kenji Kasen)
41: Bling-Bling Scramble (King Courtney)
42: Uzi Rider (King Courtney)
43: Gangcar Round-Up (King Courtney)
44: Kingdom Come (King Courtney)
45: Silence the Sneak (Ray Machowski)
46: Arms Shortage (Ray Machowski)
  3.5 - BP Barracks OL
47: Evidence Dash (Ray Machowski)
  3.6 - BP/FP/EP Bobcat
48: Gone Fishing (Ray Machowski)
  4.1 - GHOST Missing (Unobtainable)
49: Plaster Blaster (Ray Machowski)
50: Liberator (Donald Love)
51: Waka-Gashira Wipeout! (Donald Love)
52: A Drop in the Ocean (Donald Love)
53: Marked Man (Ray Machowski)
  3.7 - BP Patriot after mission
54: Uzi Money (D-Ice)
55: Toyminator (D-Ice)
56: Rigged to Blow (D-Ice)
  6.5 - Unobtainable Permanent Random Color Infernus
57: Bullion Run (D-Ice)
58: Rumble (D-Ice)
59: Grand Theft Aero (Donald Love)
60: Escort Service (Donald Love)
  3.8 - EP Securicar with black trim
61: Decoy (Donald Love)
  5.5 - Securicar with black trim
62: Love's Disappearance (Donald Love)
63: Bait (Asuka Kasen)
  6.6 - Unobtainable DP Sentinel
64: Espresso-2-Go! (Asuka Kasen)
65: S.A.M. (Asuka Kasen)
66: The Exchange (Catalina)


========================================================
*10* FREQUENTLY ASKED QUESTIONS
========================================================
Q: My car disappeared from the garage!
A: Garages ARE known to eat vehicles. The safest way to avoid this is to save 
frequently over multiple slots, and regularly check garages.

Q: You missed [insert special vehicle]!
A: Email me, and let me know. You will receive full credit for it.

Q: [Insert special vehicle] doesn't possess a property you said it did!
A: Most likely, you did not follow the precise strategy. If you did, and it 
does not retain its property, contact me and say so, although I personally 
check each and every vehicle.

Q: One of the vehicles you listed is one I discovered first, and here's 
proof! Thief!
A: I attribute vehicles I knew about before writing this to "common 
knowledge." If you discovered a vehicle, and/or developed a strategy, and you 
have proof of it (a link to an old forum post somewhere, or possibly an FAQ 
that credits you), tell me, and I'll give you full credit. Although I wish I 
could give the proper credit for most vehicles, the need for a consolidated 
special vehicle guide for VC takes priority over tracking down each and every 
person beforehand.


========================================================
*11* CONTACT INFORMATION
========================================================
If you wish to contact me, just email me:
lancet jades at g mail dot com
(remove the spaces, obviously, and replace the at with the proper sign)

Alternatively, IM me at:
AIM: Lancet Jades
YIM: lancetjades (not on often)
MSN: psionicsword@hotmail.com (rarely on)

I never check my @hotmail.com address, so don't send mail to it.
I don't mind being contacted about this game, so don't hesitate if you 
have a question or comment. But if you're gonna flame me, it won't 
work (I'll just have a good laugh and ignore you). I also don't check my 
yahoo email address, so don't bother sending any mail there either.

I'm a perfectionist, so if you have anything to contribute or correct, 
please do so. You'll receive full credit (credit goes to the 
screenname you talk to me from, so if you want another name, you have 
to specify it). Even if you're pointing out a spelling or grammatical 
mistake, please do so, no matter how small. Note however, I live in the 
U.S., and as such, spelling it "color" instead of "colour" is NOT a 
mistake.

If you wish to use this guide on your site, aside from asking my 
permission, I require you in question to automatically fetch any 
updates I make from GameFAQs.com yourselves. I only update to 
GameFAQs.com and if I discover other sites carrying my guides have 
out-of-date versions, I will ask that it be removed.


========================================================
*12* CREDITS
========================================================
Common Knowledge
~Findings labeled "common knowledge" are labeled so because they have been so 
 widely known and distributed that it is impossible for me to obtain the true 
 source that found it (I know for a fact that I have read the info on 
 numerous sites, and little of it came from gamefaqs). I do not take or 
 deserve any credit for these vehicles, as I am NOT the person who discovered 
 them, nor the strategies (though I have improved/elaborated on/fixed some of 
 them). If you are the person who found a vehicle and/or developed a strategy 
 for obtaining it, email me with a link to a source that credits you for 
 finding it (such as another FAQ), and I will gladly give you credit. Again, I 
 neither accept nor deserve any credit for this information, and I apologize 
 if you are the finder of a vehicle, or author of a strategy, to whom I have 
 not given credit.

GTA_Loco
~For giving me the inspiration to write this guide, and pointing out that the 
 silver Manana retains it color when sprayed. Also for bringing the Grand 
 Theft Auto mission cars to my attention, even if his initial observation was 
 incorrect (had he not, I likely wouldn't have discovered their permanent 
 attribute, nor how to preserve it). Also, for the idea for the Breakdown by 
 Special Quality section.

Nukey_Shay
~Discovering cheatless strategies for both the CP Stretch and BP/FP 
 Trashmaster! A true and dedicated pro. Also added a bunch of other tips, 
 mostly relating to getting vehicles across the river, as well as a tip on 
 how garages work, and found the Securicar in Escort Service is EP!

Kyle Sutton
~For giving me permission to use excerpts from his Bulletproof Vehicles FAQ 
 for the proofed vehicles in my guide, saving me immeasurable amounts of time. 

 His guide can be found here:
 http://www.gamefaqs.com/console/ps2/file/466217/18849

TomAndSam
~For informing me of the gray Banshee in the opening cutscene.

Xombie_Slaya
~For telling me the mission that unlocks the BF Injection.


========================================================
*13* VERSION HISTORY
========================================================
1.00     Completed December 2nd, 2006.
Initial version.

1.01     Completed December 4th, 2006.
Minor changes, a couple notes added.

1.10     Completed December 4th, 2006.
More changes, added some vehicles.

1.20     Completed December 16th, 2006.
Added the Lightless Taxi, Graffitiless Hoods Rumpo DX, and some credit 
info.

1.21     Completed December 27th, 2006.
More minor changes.

1.25     Completed February 26th, 2007.
Listed the "Grand Theft Auto" mission cars as unobtainable.

1.26     Completed August 7th, 2007.
More minor changes.

1.30     Completed September 13th, 2007.
Added “Special quality breakdown” section. Some more changes.

1.31     Completed September 16th. 2007.
Added a note about GHOST Missing, and added to the About section.

1.40     Completed September 27th, 2007.
Added numbering to the Mission Breakdown list.

1.41     Completed April 29th, 2008.
Added Gray Banshee to Unobtainable vehicles.

1.42     Completed May 6th, 2008.
More minor changes.

1.43     Completed May 7th, 2008.
Adding info on sites requesting this guide and what is necessary, along 
with a spoiler warning.

1.44     Completed May 25th, 2008.
Minor addition to contact info.

1.45     Completed August 18th, 2008.
Minor revisions.

1.46     Completed August 21st, 2008.
Another minor change for more readability.

1.47     Completed March 2nd, 2009.
Removed some sites' permission to host this guide.

1.48     Completed May 14th, 2009.
Altered the mission list some.

1.49     Completed May 15th, 2009.
Confirmed the GHOST Missing as unobtainable (unfortunately).

1.60     Completed April 15th, 2010.
Fixed up a few things based on conventions from later Special Vehicle Guides. 
Also paraphrased a couple of the proofed vehicle strategies to cut down on 
some size. More complex ones are left alone. Also spellchecked the guide (it 
needed it). Also moved the version history to the back.

1.61     Completed April 26th, 2010.
Added the Rhino to rare vehicles. How'd I miss it? Also removed multiple 
entries for the CP Stretch, since the handling of vehicles in multiple 
categories is established.

1.70     Completed May 30th, 2010.
Nukey_Shay discovered cheatless strategies for both the CP Stretch and BP/FP 
Trashmaster! MAJOR thanks to him for these bold and daring strategies!!! 
Also fixed some problems with the Breakdown by Special Quality list. Also 
revised the BP/FP/EP Bobcat's strategy.

1.71     Completed September 13th, 2010.
Fixed up a couple minor things. Nothing to see here, move along, citizen.

1.80     Completed January 2nd, 2011.
Made some edits to bring the format and notation used in the guide more in 
line with my other vehicle guides. Also switched the Mission List and 
Breakdown by Quality lists, since having the missions first seemed wrong to 
me. Also moved the lightless Taxi and graffitiless Hoods Rumpo DX to the Rare 
section, where they actually belong. Thanks to Nukey_Shay, added notes and 
strategies involving his "float a vehicle across the river" technique to 
Trashmaster, Teal Kuruma, and Silver Manana.

1.81     Completed January 5th, 2010.
Added some info to the garage section, and Nukey_Shay pointed out the black 
rimmed Securicar in Escort Service is actually EP.


========================================================
*14* BOILERPLATE
========================================================
This document Copyright 2006-2011 John Hoffnagle IV.

Do not reproduce this document for any purpose besides personal use 
without asking me first. I'm not stingy; if you ask, you'll most likely 
get permission to host it. Otherwise, it's a violation of copyright, 
and I WILL pursue legal action, especially if you sell it for money.

All trademarks and copyrights contained in this document are owned by 
their respective trademark and copyright holders. None of which are me.
     
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