==============================================================================
GRAND THEFT AUTO IV SPECIAL VEHICLE FAQ
==============================================================================
Author: Johnny H. H. IV (Lancet Jades)
Author's Homepage: http://www.evermoreforums.com/forums/index.php
Version: 4.59 (completed June 8th, 2014)
Sites with permission to post this FAQ:
GameFAQs.com (will always host the most up-to-date version of this guide)
Neoseeker.com
Gamesradar.com
Gamershell.com
Supercheats.com
==============================================================================
ABOUT
==============================================================================
This guide is to assist those players who enjoy collecting rare or unique
vehicles. This guide lists all known proofed, special property, unique, and
even rare vehicles (which often have to be unlocked).
This is NOT a "rare car" guide. Vehicles that appear rarely, but DO appear in
free roam (such as the Comet) do NOT qualify for the scope of this guide. Only
cars that have something special about them that is normally unavailable are
included. This includes special features, paintjobs, proofings, or being
unavailable outside of missions entirely. Vehicles such as these are a staple
of the GTA series, and this entry is no exception.
I wrote this guide with the Xbox 360 version, not the PS3 or PC version. I
don't know of any differences between the different versions, at least that
affect this guide, however I will include any information on known version
differences as best I can. If you notice a difference, such as a particular
strategy or glitch not working, contact me and let me know (be sure to mention
which version you're playing).
CAUTION! This guide may inadvertently contain spoilers of story missions!
While this guide's scope does not really involve spoiling anything, due to
what is required of it, it does possess a list of mission names at the very
minimum, which may have the potential to spoil parts of the game.
==============================================================================
TABLE OF CONTENTS
==============================================================================
1: Glossary of terms
2: Safehouses and Parking Spots
3: Advanced strategies
3.1 - Everything-proofed (CP) vehicles and how to create them
3.2 - Using cops to transport unjackable cars
3.3 - Death: the easiest strategy of all
4: Unique vehicles
4.1 - Solid Black Roman's Taxi
4.2 - Roman's Taxi
4.3 - Laundromat (1st of 2)
4.4 - Police Stockade w/ mesh window
4.5 - Laundromat (2nd of 2)
4.6 - Police Stockade
4.7 - Romero
5: Lustered vehicles
5.1 - Silver Merit
5.2 - White Blista Compact w/ dark gray siding (1st of 2)
5.3 - White Blista Compact w/ dark gray siding (2nd of 2)
5.4 - Black Ruiner w/ yellow siding
5.5 - Black/Silver DF8-90 (1st of 4)
5.6 - Black Speedo
5.7 - Black/Silver DF8-90 (2nd of 4)
5.8 - Black/Silver DF8-90 (3rd of 4)
5.9 - Black/Silver DF8-90 (4th of 4)
5.10- Silver Oracle
5.11- "Russian" Schafter w/ silver grill (1st of 3)
5.12- Black Sultan
5.13- Black NRG900
5.14- Light Blue SuperGT
5.15- Black Stallion (1st of 2)
5.16- Black Cavalcade w/ dark rims
5.17- Dark Gray Sabre GT w/ black stripe
5.18- Silver Patriot
5.19- Black Sentinel w/ black rims (1st of 2)
5.20- Black Emperor
5.21- Black Dukes
5.22- Black Cognoscenti
5.23- Silver Banshee w/ black stripe (1st of 2)
5.24- Silver Lokus
5.25- Black Contender
5.26- Black Stallion (2nd of 2)
5.27- Blue Primo
5.28- Red Primo
5.29- Pink Feltzer
5.30- Dark Green Vincent (1st of 2)
5.31- "Mafia" PMP 600 (1st of 2)
5.32- "Mafia" Sentinel (1st of 2)
5.33- Dark Green Vincent (2nd of 2)
5.34- Black Vincent w/ black rims
5.35- Black Bobcat
5.36- Silver Pony
5.37- Red Sanchez
5.38- "Russian" Schafter w/ silver grill (2nd of 3)
5.39- Silver Sultan
5.40- "Mafia" PMP 600 (2nd of 2)
5.41- Black Coquette
5.42- White Oracle
5.43- "Mafia" PMP 600 w/ hybrid grill (1st of 2)
5.44- Silver Comet
5.45- Black SuperGT
5.46- Black Lokus
5.47- Black and Silver Rancher
5.48- Black Huntley Sport
5.49- "Russian" Schafter w/ silver grill (3rd of 3)
5.50- "Russian" Rebla
5.51- "Mafia" PMP 600 w/ hybrid grill (2nd of 2)
5.52- "Mafia" Sentinel (2nd of 2)
5.53- Black Sentinel w/ black rims (2nd of 2)
5.54- Silver Banshee w/ black stripe (2nd of 2)
6: Specially colored/featured vehicles
6.1 - Black Esperanto
6.2 - Beige Willard (1st of 2)
6.3 - Beige Willard (2nd of 2)
6.4 - Light Blue Marbelle
6.5 - "Russian" Schafter w/ silver grill (1st of 2)
6.6 - Bright Yellow Comet
6.7 - Hybrid Tuner Primo
6.8 - Oracle w/out medallion
6.9 - Yellow Patriot (1st of 3)
6.10- Beige and Fuchsia Voodoo
6.11- Yellow Patriot (2nd of 3)
6.12- Yellow Patriot (3rd of 3)
6.13- Bright Red Hellfury
6.14- White Maverick w/ red stripes (1st of 2)
6.15- White Maverick w/ red stripes (2nd of 2)
6.16- White Maverick w/ black stripes
6.17- Random Tuner Oracle
6.18- Black "Mafia" PMP 600 w/ hybrid grill
6.19- White "Mafia" PMP 600 w/ hybrid grill
6.20- Solid Black Maverick
6.21- Green and Blue Rancher
6.22- Dark Green Willard
6.23- Bright Red Biff
6.24- "Russian" Schafter w/ silver grill (2nd of 2)
6.25- Orange-Gold Infernus w/ black side stripe
6.26- Solid Red Sanchez
6.27- Black and Silver Cognoscenti w/ white ribbon
6.28- Black and Silver Cognoscenti (1st of 2)
6.29- Black and Silver Cognoscenti (2nd of 2)
6.30- Annihilator w/out right door and tail rotor
6.31- White Maverick w/ gold stripes
6.32- Pitch Black Huntley Sport
6.33- White Cognoscenti
6.34- Beater Emperor w/ green roof
6.35- Beater Sabre w/ green side stripe
6.36- Hybrid Tuner Intruder
6.37- Hybrid Tuner Futo
6.38- "Rasta" Huntley Sport w/ rear-mounted exhaust
7: Unobtainable special vehicles
7.1 - "Russian" Schafter w/ silver grill
7.2 - Light Blue Marbelle
7.3 - Lustered Black Speedo w/ flat-screens
7.4 - Flatbed w/ bomb and indicator light
7.5 - BP/FP Roman's Taxi
7.6 - Black Banshee w/ gold stripe
7.7 - Dark Green Squalo
7.8 - CP Lustered Silver Oracle
7.9 - Blue/Beige Tropic
7.10- Red/White Squalo
7.11- Lowrider Patriot
7.12- Blista Compact w/ body in back
7.13- Black/Green Squalo
8: Rare vehicles
8.1 - Police Maverick
8.2 - Red and Black Virgo
8.3 - Black and Gold Huntley Sport
8.4 - Infernus
8.5 - Deep Red PMP 600
8.6 - Deep Red Patriot
8.7 - Deep Red Presidente
8.8 - Annihilator
9: Brucie and Stevie cars
Brucie's Exotic Exports:
Banshee
Cavalcade
Feltzer
Intruder
NRG 900
Patriot
PCJ 600
PMP 600
Sabre GT
Sanchez
Stevie's text message cars:
Banshee
Bobcat
Buccaneer
Cavalcade
Cognoscenti
Comet
Contender
Coquette
DF8-90
Dilletante
Dukes
Faggio
Freeway
Huntley Sport
Infernus
Intruder
Manana
Moonbeam
NRG 900
Patriot
PMP 600
Rancher
Rebla
Sabre GT
Sentinel
Sultan
SuperGT
Turismo
Voodoo
Washington
10: Mission list
11: Cheat list
11: Frequently Asked Questions
12: Contact info
13: Credits
14: Version history
15: Boilerplate
==============================================================================
*1* GLOSSARY OF TERMS
==============================================================================
This is a glossary of all the special terms used in this guide.
BP - Bulletproof. This vehicle will not take damage from bullets. Windows
cannot be damaged, and shots will not count towards the car being destroyed.
Unlike the previous GTAs, tires are apparently also immune to being popped by
gunfire.
FP - Fireproof. This vehicle will not catch fire or otherwise take damage from
molotovs. Tires can still catch fire unfortunately.
EP - Explosionproof. This car is immune to explosive damage, such as from
grenades, rocket launchers, or exploding cars. Does not stop the car itself
from exploding if somehow critically damaged.
DP - Damageproof. This car cannot be damaged by bashing it around (into other
cars, walls, etc.) or by melee attacks (unproven). The car will still take
cosmetic damage, such as dents and scrapes (even to the point of impeding
functions, such as a wheel well being destroyed).
CP - Comprehensiveproof. This combines the qualities of bulletproof,
fireproof, explosionproof, and damageproof.
UJ - Unjackable. Now that even locked cars can be jacked by breaking the
windows, UJ means that Niko will simply refuse to break the windows and get
in. Even breaking the windows anyways, he still refuses to open the doors.
Beater - A rustbucket. One of the rusty, falling-apart cars that occasionally
spawn. Used in the first nine levels of the Little Jacob's drug delivery
missions.
Confirm - To "confirm" a car is to return to the parking spot where it was
left BEFORE continuing with the game (most notably saving and loading). Cars
parked during missions are retained, but only during that game session, as
parking spots are "turned off" during missions (to prevent abuse to repair
your car). Confirming it causes the game to recall the car, and as a result,
store it properly next time it is removed (when you save and load, or drive
away again). Failure to do this will lead to the car vanishing, even though
it was in a parking spot.
Description - A description of unique color/feature vehicles and WHY they are
unique.
Difficulty - A general summary of the relative difficulty, out of 5 stars. The
difficulty level assigned to a vehicle will be based on the easiest strategy
that requires the least of or no mission failures, deaths, arrests, and
cheats. The existence of strategies that utilize those things are usually
much easier than ones without (i.e., the difficulty of obtaining a vehicle
may be in getting it without failing a mission, possibly putting it at 3
stars, while just accepting the mission failure would make obtaining it a
1-star difficulty).
* Car is practically (or literally) given to player during and/or after
mission, or requires very little effort with no skill or luck involved.
** Car is readily available, but requires a little luck or a minimum of
effort to successfully obtain.
*** Car requires some determination and manipulation of the game to
acquire. Possibly a little luck.
**** Car is difficult to obtain, some luck may factor in, and requires a
keen knowledge of and skill at the game.
***** Car is extremely difficult to obtain; very luck-based, requires
difficult maneuvers to succeed, such as pushing to a parking spot
despite a wanted level.
Discovered by - This is not necessarily the first person to discover a
vehicle, but rather the first person to report it to me. I will add the
original discoverer if I'm able to determine who originally found it,
however.
Double-drive - Double-driving is used in some vehicle strategies. It involves
driving two vehicles at once back to your safehouse. One is the special
vehicle you're trying to obtain, the other is a vehicle some important person
from the mission is in, and if you go too far away, you will fail.
You essentially drive one car partway towards the destination (usually a
parking spot), then get out and drive the other a bit farther, and repeat ad
nauseum. Slow, but guaranteed to work, as long as you don't put too much
distance between them. You don't risk failing the mission, but rather the
vehicle you're trying for may vanish.
If one vehicle is powerful enough to push the other, you can do that instead
to expedite the process.
Firetruck Trick - This is simpler than it may sound. The Firetruck's water
stream is able to not only push small vehicle, but put out any fire that
starts. This allows rapid pushing of motorcycles and other such vehicles
without concern for their damage, as if they catch fire, it will put it out,
restoring it back to simply heavily smoking. This is a much, much quicker and
more effective strategy than it sounds.
Formulated by - This is who informed me of the strategy to obtain the vehicle.
Vehicles that were pointed out to be, but where I was given no strategy to
obtain it often lead to me developing the strategy, although most will have
the same entry for Discovered and Formulated by.
NOTE: Vehicles that are given to you (such as the Bright Yellow Comet) have
no strategy credits listed, as it is too simple to warrant credit. In
addition to this, I no longer list who created strategies when a vehicle is
easy to see and is made clear to you, such as if a target in a mission drives
it, meaning you must shoot them out. If anything more is needed, including
mission failure, credit will be mentioned however.
GTAIV - References to GTAIV refer specifically to the main game and storyline
of GTAIV itself, i.e., the game with Niko as the player character. For the
purposes of this guide, it is considered a completely separate game from both
the TLAD and TBoGT DLC episodes. This is the game that this guide is written
for.
Hybrid Grill - This is a rather specialized term. Some PMP 600s in a few
missions (check the vehicle list for which have it) have a special "hybrid"
style grill not seen with other PMP 600s. It is called hybrid because it's a
cross between the normal grill (a lot of vertical bars), and the "Mafia" PMP
600 grill (a few vertical bars with a mesh backing). The hybrid grill has a
lot of vertical bars and the mesh backing.
So far, the PMP 600 is the only vehicle known to have a completely different
grill used only in story mission vehicles (with no pattern at that).
Jack - To jack a vehicle means to steal it. This is probably not a necessary
entry, but I figured I'd add it just in case.
Mission replay checkpoint - This entry denotes the point in the mission where
the most recent checkpoint exists. When replaying a mission via the special
Mission Replay text sent to your cellphone, it loads at the latest checkpoint
instead of the beginning of the mission. This can make getting these special
vehicles much easier, by cutting out a large portion of the mission prior.
This will only be listed for vehicles that benefit from it. If no mission
replay checkpoint is mentioned, it means that the vehicle appears in the
mission before the first checkpoint (and so the mission restarts entirely),
or that the vehicle is given to you later with no strings attached (such as
the bright yellow Comet in No. 1), making a checkpoint unnecessary.
Palette - The selection of colors a vehicle can be found in. Usually randomly
selected when a vehicle is created.
Random - Denotes an aspect of a vehicle that is randomized. Only mentioned
where the randomness is a component of what makes a vehicle special or
unique.
Rare - This is used in the guide as an "unlockable" vehicle.
suierGT
Tuner - A "tuner" car is a special modified version of the vehicle, usually
adding spoilers and other modifications. These often come in only one color.
They still have the same name as the base vehicle, so a tuner Sentinel is
still labeled "Sentinel" in the game. A lot of tuner cars in this game are
NOT "unique," but found randomly on the street (albeit rare at times), and
thus will not be included in this guide unless otherwise warranted.
Unique - This vehicle is unique and found in story missions only, or other
limited-time availability missions, and thus can be missed altogether.
Unlockable - This term in my guide denotes a vehicle that is only infinitely
available either through story missions and/or by unlocking it at some point
through the story, whether by completing a mission, finishing a side mission,
or even a vehicle that is only available during a side mission, but is
repeatedly available by doing the mission over and over at your leisure.
Unobtainable - A vehicle that, for whatever reason, cannot be obtained and/or
stored with its properties.
NOTE: During some missions, AI drivers that you chase are given "super"
stats: speed, acceleration, turning, etc, designed to ensure that you cannot
catch up to them until the game deems it okay (usually involves the target
reaching their destination intact). If you are in danger of catching up or
passing them (or if you take a shortcut to do so), they hyper-accelerate to
stay in the lead. They also tend to slow down and "wait" for you if you fall
too far behind, although they never stop completely. This goes along with the
fact such chases are usually scripted.
==============================================================================
*2* SAFEHOUSES AND PARKING SPOTS
==============================================================================
These are places to store your vehicles. Whenever a parking spot is loaded
into the game's memory, the vehicles therein are restored to top condition and
health. Even destroyed vehicles will be repaired, so long as you get the
carcass of the vehicle into the spot. Even helicopters and boats may be saved
in parking spots. Each spot can hold two vehicles maximum. More than two cars
CAN be stored in a parking spot on a temporary basis, however. It will retain
3+ cars normally, however whenever you save and reload the game, you will find
only two cars remaining, chosen randomly from any that were "in the space" at
the time of saving.
Parking spots are ALWAYS available, even if you do not own the safehouse yet,
or have lost it via story progression.
It was brought to my attention by Matt J that a viable strategy for obtaining
most special vehicles in missions is to park it in a parking spot, then commit
suicide. This will fail the mission, and upon return to the parking spot, the
vehicle will still be there.
The total amount of vehicle storage available is 10 (5 parking spots).
1: Roman's Apartment, Mohawk Ave., Hove Beach (Broker)
-Unlocked after The Cousins Bellic, lost after Roman's Sorrow
2: Mallorie's Apartment, Joliet St., South Bohan (Bohan)
-Unlocked after Roman's Sorrow
3: Roman's New Apartment, Albany Ave., Middle Park East (Algonquin)
-Unlocked after Hostile Negotiation
4: Playboy X's Mansion, Xenotime St., Northwood (Algonquin)
-Unlocked after The Holland Play (choose Playboy X)
5: Ray's Apartment, Mahesh Ave., Alderney City (Alderney)
-Unlocked after Smackdown
NOTE: Motorcycles in parking spots have a particular behavior which can be
troublesome for extended storage. Every time the motorcycle is "loaded" into
the game world, it repositions it based on the "center" of the vehicle's
actual position, NOT on where it touches the ground. This means that every
time it is loaded, it spawns a little bit farther in whichever direction it is
leaning.
If leaning towards the curb, it will eventually reach the curb, and from then
on simply load while sitting against it. This is the position you want the
motorcycle to be in, as it will last indefinitely. However, if it leans
towards the street, it will continue creeping closer and closer, until it
finally is spawned IN the street, outside of the parking spot, and thus will
vanish for good once you leave the area. Always make sure motorcycles lean
towards the curb.
Some quirks parking spots have:
Hove Beach: During the mission Ivan the Not So Terrible, approaching the taxi
depot from the north (instead of south) will cause the chase to occur in a
way that goes right past the parking spot. A Chavos will spawn in the parking
spot, making it likely that vehicles will be displaced.
South Bohan: If an obstacle is placed correctly on the road near the parking
spot, cars driving down the road often swerve directly into the spot,
displacing any vehicles there. This can get so bad that you cannot leave
without losing a car, because any time you re-park the cars, another will
knock them out before you can leave. Be very careful about this!
Middle Park East: If you take a taxi to either the safehouse's icon, or to a
waypoint set to the icon, it will park in the middle of the parking spot,
displacing your existing cars. This is especially bad if you trip skip.
==============================================================================
*3* ADVANCED STRATEGIES
==============================================================================
This is a listing of various advanced strategies for obtaining special
vehicles , and other similar pursuits.
------------------------------------------------------------------------
3.1 - EVERYTHING-PROOFED (CP) VEHICLES AND HOW TO CREATE THEM
------------------------------------------------------------------------
Credit goes to noisyassassin, GTA_Loco, and people in this topic:
http://boards.gamefaqs.com/gfaqs/genmessage.php?board=933037&topic=43464167
GTA_Loco writes the following:
COMPREHENSIVEPROOF VEHICLES
Dating the various girlfriends in the game allows you to apply proofings to
any vehicle in the game.
Comprehensiveproof (CP) is an attribute that renders a vehicle immune to any
attacks. It is a combination of bullet, explosion, fire, and damage proof
properties. The only things that can "destroy" a CP vehicle is flipping it on
its top, or losing it in water. The term comprehensiveproof was developed by
GTA_Loco to replace Everythingproof, which shared an abbreviation (EP) with
Explosionproof.
To do this requires unlocking the dating of girlfriends, at the soonest
unlocked via the mission First Date. It will also require scaring the girl,
failing the date and, with the three internet-based girlfriends, possibly
losing them altogether. They may be re-dated later on, but it will essentially
start the relationship over entirely.
It should be noted this is not a new feature in GTA; both San Andreas and Vice
City Stories had ways to apply proofings to vehicles, but in a much more
limited capacity, and from a story mission (meaning it could not be used at
all times).
STRATEGY: First, have a pistol, submachinegun, or grenades/molotovs. Next,
start a date. Once the girl is in the vehicle, fire your weapon. The girl will
leave the vehicle and the date will fail for scaring her off.
Once the date fails, a cutscene will play. Once it has played, you will be
left in the car, which will now be CP. To keep it, simply drive it to a
parking spot and leave it there. Note that these vehicles seem to have a
tendency to vanish from parking spots quite easily, or possible lose their
proofing (at least initially), so it may require persistence to keep a CP'd
vehicle!
If you attempt to do Police side-missions with a CP'd vehicle, it will remove
its proofings. You can always re-apply them afterwards, but just be aware that
you can't use them during the mission. Additionally, going on a date in a CP
car removes the property, so be careful when using the car!
------------------------------------------------------------------------
3.2 - USING COPS TO TRANSPORT UNJACKABLE CARS
------------------------------------------------------------------------
This strategy is courtesy of GTA Phreak. It gives a strategy to get cops to
jack UJ vehicles and "transport" them for you. Cops aren't bound by the
unjackable attribute some special vehicles have, making them a good method to
get difficult vehicles long distances. He writes the following:
USING COPS TO DRIVE UNJACKABLE CARS
In general the cops will chase your vehicle on foot as long as you're very
close. When you get a certain distance away from the cop he will stop chasing
you and head for the nearest vehicle (the effect is clearly visible if you
observe him while slowly pulling away).
They don't seem to prefer parked cars over stopped and still occupied cars,
but they will backtrack away from you if there's a car behind them. Cops in
cars will chase your vehicle and try to ram you regardless of what their car
(or bike) is. Beware that only real police cars are marked on radar. They will
leave their car if it gets flipped, catches fire or gets stuck for a prolonged
time. They will also exit their car if you exit your vehicle near them or you
get stuck for a prolonged time near them. Their car will not disappear as long
as there are cops in it, even if left out of sight. There's a more general
police unspawning effect that can remove them if you move very far away
(several blocks).
Getting your unjackable car transported by the cops is all about manipulating
the above to your advantage.
To get cops into the vehicle, get a wanted level (or dial 911-1) and
preferably jack the first police car that arrives at the scene. That will
leave cops on foot and you will be driving a vehicle. Drive back and forth
past the vehicle you want transported, - just beyond the distance where
they'll give up chasing you on foot, while keeping the target vehicle in
sight.
Once they're in the vehicle lead them away, they will chase you relentlessly.
In this phase you cannot leave your vehicle or get stuck near the vehicle
being transported, if you do the cops will abandon their vehicle. If you have
to change car you need to do it far enough away so that they'll still prefer
driving after you (I'm not sure how far that is, I never had to swap vehicle).
You can't really control if they flip the vehicle or damage it so much that it
catches fire. But avoid starting fires they can get caught in. If they get
stuck, double back, and if possible lead them off in a different direction
(use the situation to temporarily lose as many of the other pursuers as
possible).
Once you're getting close to your parking space allow the transported vehicle
to close up and to start ramming you. You want it to ram you from within your
parking space, with your own vehicle blocking right next to the space. Once
the target vehicle is within the space, exit. That will cause the cop driving
the transported vehicle to exit as well and start chasing you on foot. The
reaction is almost instant, so it isn't difficult to achieve.
Although your target vehicle most likely isn't equipped with a shotgun, all
other cops you dragged along will also exit their police cars, and they will
have shotguns, so don't linger. Either sprint inside your safehouse and
save/sleep off the wanted level or sprint down the street and grab a different
vehicle (possibly one you had parked earlier and rammed a bit down the
street). You need it to be a bit down the street, otherwise you could get the
target vehicle re-jacked. Leave the area as fast as possible, allowing the
parking space to store the target vehicle before the cops can mess with it.
Executing a mission replay might also work, but using the phone under fire is
difficult. Although you only need a 1 star wanted level to do all this, it
will eventually escalate to 2 stars because you'll be evading arrest (by the
cop driving your target vehicle). It is however much easier to make progress
at 1 star, so get as much distance as possible before the wanted level rises.
Keep in mind, the mission must NOT be active to accomplish this! Cops won't
touch cars "marked" as part of the mission, so the mission must be inactive
(pass or fail) to pull this off.
Following is a list of vehicles this strategy may be effective for obtaining.
They are rated with one to five stars, based on the theoretical value of this
trick vs. simply pushing the car, based on factors such as distance to travel,
and the weight of the vehicle that must be pushed. All of these are
theoretical, and this trick may not work on some vehicles (for whatever
reason). Attempt at your own risk.
-4.4: Police Stockade w/ mesh window (*****)
-4.6: Police Stockade (*****)
-5.14: Light Blue SuperGT (****)
-5.19: Lustered Black Sentinel w/ black rims (***)
-5.23: Lustered Black Cognoscenti (****)
-5.50: Lustered Black Huntley Sport (*****)
-6.3: Beige Willard (***)
NOTE: If anyone tests these vehicles with this strategy, let me know!
Confirmations of it working would be awesome.
------------------------------------------------------------------------
3.3 - DEATH: THE EASIEST STRATEGY OF ALL
------------------------------------------------------------------------
Hardly an "advanced" strategy, this is nonetheless an essential strategy to
make known. Almost any vehicle in the game can easily be obtained by parking
it in a parking spot (whether driven or pushed there), then just killing Niko
somehow (or getting him busted). When he respawns, the vehicle will be waiting
in the parking spot, as any mission that was in progress will have been
failed.
Given that this strategy accumulates deaths (and often, mission failures) on
Niko's stats record, it may not be for everyone, but it is a general all-
purpose strategy that can be used on many vehicles. The only time when I will
specifically refer to dying or being busted as a strategy throughout this
guide will be when it is the only option that works for obtaining a vehicle.
Anything else more complicated than "get in vehicle and drive to a parking
spot" can be assumed to have putting it in a parking spot and killing yourself
be a viable alternative.
==============================================================================
*4* UNIQUE VEHICLES
==============================================================================
These vehicles only appear during story missions, and once the game is
completed, cannot be acquired without cheating.
------------------------------------------------------------------------------
4.1 - Solid Black Roman's Taxi
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Missions: The Cousins Bellic
Difficulty: *
Required: Mission failure
Discovered by: Coen91
----------------------------------------
Description: Normal Roman's Taxis have a lighter gray left front fender. The
fender on this one is the same color as the rest of the car, however. As with
other Roman's Taxis, respraying this will change it to a red, silver, or black
color, with the black having a differently-colored front left fender, making
this specific paintjob impossible to acquire via respraying.
----------------------------------------
STRATEGY: Park it in the Hove Beach parking spot, then either get busted or
wasted. The mission will restart, and when you return to the parking spot, the
old taxi from the previous attempt will be there. Abandoning the vehicle to
fail the mission results in it disappearing, and finishing the mission removes
the vehicle used in the mission, so being busted or wasted is the only way to
obtain this vehicle. Additionally, wrecking the vehicle will not save it in
the parking spot, so there is simply no way of keeping it without failing and
also a death or arrest.
<>
------------------------------------------------------------------------------
------------------------------------------------------------------------------
4.2 - Roman's Taxi
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Missions: It's Your Call, Three's a Crowd, Bleed Out, Easy Fare, Jamaican
Heat, Uncle Vlad, Roman's Sorrow; and some side missions
Difficulty: *
Required: Some mission failures, others high Roman like stat (60%+)
Discovered by: Common knowledge (Swift helped with identifying it as
unique)
----------------------------------------
Description: This is the standard version of Roman's Taxi, in the usual black
color, but with a slightly discolored front left fender that is lighter than
the rest of the car. All versions of the taxi from any point in the game
except the first mission will have this color. When resprayed at a Pay n'
Spray, it can also be a red or silver color. The riginal black color can be
restored, however the front left fender will be a different color altogether.
It is unknown whether the default color of this car can be restored via a Pay
n' Spray.
----------------------------------------
STRATEGY 1: Obtain it from one of the listed missions. It's Your Call,
Three's a Crowd, Bleed Out, Easy Fare, and Jamaican Heat can end with you in
control of the car. Park the vehicle in the Hove Beach parking spot during
Uncle Vlad (the taxi itself is in the garage at the start, but not required).
Do the same in Roman's Sorrow, taking the taxi from the alley.
----------------------------------------
STRATEGY 2: Call Roman for the taxi service perk. The driver will show up in
this vehicle. Jack it and take to a parking spot. This vehicle is replaced
with a Cavalcade after the mission Hostile Negotiation and becomes unavailable
from this source.
----------------------------------------
STRATEGY 3: Call Roman and request to work for the cab company. He will
instruct you to pick up a cab from the depot. Completing 10 total fares lets
you keep it. Alternatively, park it in a parking spot and shoot it until the
taxi mission fails. Quickly leave the area so the car doesn't explode. Either
strategy lets you keep the car. The taxi missions become unavailable after
completing 10 total fares OR completing the mission Russian Revolution.
------------------------------------------------------------------------------
------------------------------------------------------------------------------
4.3 - Laundromat (1st of 2)
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: Hung Out to Dry (Vlad Glebov)
Difficulty: *
Required: Mission failure
Discovered by: Common knowledge
----------------------------------------
STRATEGY: This is the van driven by the Laundromat owner. Instead of going
to the front of the building, go around back and get inside. When Niko breaks
the window to get in, you'll fail the mission for scaring the dry cleaner.
Just drive it to a parking spot afterwards.
----------------------------------------
NOTE: This vehicle can appear randomly on the streets, but ONLY if you are
driving one yourself, or much less likely, if one was recently in the game's
memory (such as after a mission featuring it). It is thus still unique, as
unless you obtain it in or after a mission where it is used, you won't see one
elsewhere.
------------------------------------------------------------------------------
------------------------------------------------------------------------------
4.4 - Police Stockade w/ mesh window
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: Three Leaf Clover (Patrick McReary)
Difficulty: ****
Required: Mission failure, a heavy vehicle, and huge cojones
Discovered by: Helped by Metzger0528
----------------------------------------
Description: This Police Stockade has a bulletproof mesh over the front
window, unlike the one in Tunnel of Death.
----------------------------------------
STRATEGY 1: Two of these barricade the streets after you escape the bank.
The problem is they are UJ entirely. Even if you fail the mission, they will
be UJ. The only alternative is to push them to a parking spot afterwards. The
problem? You keep that 5-star wanted level after failing the mission, so you'd
have to push it with 5 stars. It's technically doable (hence why it's in this
section), but don't count on succeeding. Just grab the next one available. The
major kicker is, you can't escape the 5-star level first, otherwise the trucks
will vanish when you return to push it back.
<>
----------------------------------------
STRATEGY 2: Fail the mission near these, then use the "remove wanted level"
cheat (267-555-0100). Get a good pushing vehicle and begin a slow push towards
the Middle Park East parking spot. The cheat may require use a few more times
during the push, so keep that in mind.
<>
----------------------------------------
STRATEGY 3: Use the trick outlined in section 3.2 (cops jack UJ vehicles for
you) by failing the mission, then getting in a vehicle and remaining near the
Police Stockades. Wait for a cop to get in, and proceed with the usual
strategy with this process. Keep in mind this is not confirmed to work, so if
the police won't jack the stockades, it could be that they just won't for
some reason (and thus this strategy won't work).
----------------------------------------
STRATEGY 4: This will allow obtaining this vehicle without cheats OR 5-star
wanted level harassment. First, you must still have one of Ray Boccino's
missions available in Little Italy, near the bank. After failing the mission,
get a vehicle (dial for a Fire Truck if necessary; it won't show up unless the
mission has been failed, though) and push a Stockade towards the mission
marker for Ray, then start the mission. After the mission begins, your wanted
level will be gone, but the Stockade should (hopefully) still be there. Now
you can push it to a parking spot at your leisure.
<>
----------------------------------------
NOTE: Strategy 4 is probably the best bet for keeping this with minimal
impact, especially for non-cheaters. It's not terribly difficult to pull off,
assuming a bunch of Enforcers don't descend on the location upon failing Three
Leaf Clover.
------------------------------------------------------------------------------
------------------------------------------------------------------------------
4.5 - Laundromat (2nd of 2)
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: Meltdown (Ray Boccino)
Difficulty: **
Required: Nothing (mission failure unless you're fast)
Discovered by: Lancet Jades
----------------------------------------
STRATEGY 1: During the chase, the traffic that appears is scripted (like in
all chases). When you reach Hematite St., there will be a line of cars waiting
for the light (ignored, of course, by your targets). In this lineup is a
Laundromat truck. If you keep up with the target's car, just get out of your
vehicle, jack the Laundromat, and finish the mission with it instead (see 5.23
- Lustered Silver Banshee w/ black stripe for tips on how to make sure you
keep the Laundromat post-mission.)
<>
----------------------------------------
STRATEGY 2: Basically the same as one, except drive the Laundromat right to
a parking spot, failing the mission. Much easier to pull off.
----------------------------------------
NOTE: This vehicle can appear randomly on the streets, but ONLY if you are
driving one yourself, or much less likely, if one was recently in the game's
memory (such as after a mission featuring it). It is thus still unique, as
unless you obtain it in or after a mission where it is used, you won't see one
elsewhere.
------------------------------------------------------------------------------
------------------------------------------------------------------------------
4.6 - Police Stockade w/out mesh window
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: Tunnel of Death (Derrick McReary)
Difficulty: *****
Required: Heavy pushing vehicle or mission failure
Discovered by: Chris Allen
----------------------------------------
Description: This Police Stockade does not have the bulletproof mesh over the
front window, unlike the ones in Three Leaf Clover.
----------------------------------------
STRATEGY 1: While the Stockade is now UJ, you can push it back with a hefty
vehicle. The Presidente you move to obviously won't do, so jack something
else. A Patriot is ideal, so double-drive one to the switch site if necessary.
Once there, make the switch.
Now comes the hard, long road (literally and figuratively). You must double-
drive the Patriot and Presidente all the way to your Alderney parking spot,
using the Patriot to push the Stockade. This is incredibly tedious. Try
backing into the Stockade to push it, as this causes less damage to the
engine, allowing it to last longer. You can't afford to risk a star to jack a
new Patriot en route.
Make sure not to ever travel too far from either truck, or else it will
vanish. If you get a wanted level, call Kiki to clear it, and wait one in-game
day (~48 minutes of real time) for her to recharge. When you reach the big
intersection, you can make a choice. East will be easier, but you must push
the Stockade up a hill. This will take almost twice as long, but is the safe
route. The alternative is north. Push it to the overpass over the road your
safehouse is on. To the east, there should be a staircase down, and beside
that, an alley with a dirt mound at the end.
Push the Stockade off the mound, making sure to aim it to the north and not
south, and let it fall. Assuming it lands on its wheels (this is not
guaranteed), drive down too (having parked the Presidente near that staircase,
where it'll stay for now), and begin pushing again. When there's a break in
the building to the north, push it through, and you're there! Well, almost. A
little positioning should get it into the space. Ditch the Patriot and run up
to the Presidente and proceed to finish the mission. If dome right, the
Stockade should be waiting there after the mission. Congratulations on
obtaining the hardest vehicle to get without getting a mission failure!
<>
----------------------------------------
STRATEGY 2: Once in the Police Stockade and cleared of your wanted level,
drive to a parking spot and blow it up using a grenade (a rocket may blow it
off the spot). You can also shoot the engine until it explodes (this is the
safest option). Quickly run inside and save the game, and it should still be
there. Parking spots tend to eat destroyed cars, so time is of the essence.
<>
----------------------------------------
STRATEGY 3: As the mission takes off in the Booth Tunnel, Packie gets out of
the Biff opposite you and runs behind a patrol car parked behind the Stockade.
Just run up to him before you kill off all of the guards, and shoot him until
he dies. You will fail the mission and get the "Packie is Dead" message, but
the truck will stay in place and you'll probably only have a 1-star wanted
level. You can then just drive the truck to a nearby parking spot.
<>
----------------------------------------
STRATEGY 4: Use the strategy in 3.2 (Cop Transport), except use the mission
vehicle instead of jacking the cop car. To get the wanted level, shoot the
ground in sight of the cops. Once it's in the parking spot, kill the cops that
are on foot, and drive away fast. Lose the level, finish the mission, and
confirm.
----------------------------------------
STRATEGY 5: To obtain both this and 6.23 - Bright Red Biff, complete the
mission up until Packie tells you to get into the Stockade. At this point,
run a moderate distance away from the vehicles to the east (the direction is
important), approach Packie, and do a melee attack to push him down. Quickly
go run to the Biff and get inside (the wanted level won't be aggravated unless
you get inside the Stockade), then use it to start pushing the Stockade out of
the tunnel to the west (towards Alderney). Packie will stay where he was left,
as he should've been lured far enough away that the game gives the "Don't
abandon Packie" message, marking him as your objective. He'll stay put until
you get close to him (which you don't want to). Once the mission fails for
abandoning him, you can double-drive the Biff and Stockade to your garage,
although sometimes you may have a 1-star wanted level (which you can call Kiki
to get rid of).
<>
------------------------------------------------------------------------------
------------------------------------------------------------------------------
4.7 - Romero
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: Undertaker (Francis McReary)
Difficulty: **
Required: Nothing / Mission failure
Discovered by: Neo
----------------------------------------
STRATEGY 1: This vehicle first appears at the start of the mission as the
Hearse parked outside the church. It is UJ at this point though. You can
either go after it and jack it after finishing the mission, or if you don't
want to bother and don't mind failing, drive it to a parking spot when you get
to drive it, and then shoot Packie.
<>
----------------------------------------
STRATEGY 2: If you choose to try and wrest it from the driver post-mission,
shoot at the vehicle. There's a good chance the driver will get scared and
abandon the vehicle, leaving you free to take it (the other cars seem to be UJ
after the mission, at least before they're spooked). Watch out for cops when
getting it, though.
<>
----------------------------------------
STRATEGY 3: Simply run after the Romero after the mission. If you killed
Francis, it will turn left, heading to a dead end where it u-turns. Block it
with another car (taken from the cemetery parking lot), and jack it. If you
killed Derrick, the Romero will be right next to you after the cutscene. Just
quickly run up to it and jack it.
<>
----------------------------------------
NOTE: This vehicle can appear randomly on the streets, but ONLY if you are
driving one yourself, or much less likely, if one was recently in the game's
memory (such as after a mission featuring it). It is thus still unique, as
unless you obtain it in or after a mission where it is used, you won't see one
elsewhere.
------------------------------------------------------------------------------
==============================================================================
*5* LUSTERED VEHICLES
==============================================================================
Lustered vehicles are vehicles with a "luster" to them. A luster is a
secondary color that can only be seen well in certain light. The vehicles
with lusters are predominantly black, but some are silver, and a select
few are other colors. The best light for viewing lusters is different
depending on the base color. Black is best between 11am and 3pm, while
white/silver lusters are best seen in twilight (dawn or dusk). Direct
sunlight between 11am and 3pm often drowns out white/silver cars' lusters
entirely. Generally, the lighter the base color, the closer to twilight it
should be viewed at.
Lusters are called "pearlescent" colors in GTAV, and the vehicle modification
of that game (along with analyzing the game files of both games) reveals that
the underlying mechanics are largely the same between GTAIV and GTAV. As a
result, there are a large number of "luster" colors available that are chosen
and applied randomly to these vehicles, accounting for the variation in both
intensity and color of lusters. Modifying vehicles to test these pearlescent
colors also shows that several "lusters" are difficult or impossible to
realistically observe on many non-black base colors, as well as a large number
of lusters that ARE grayscale (white, gray, silver, black, etc.) and thus
extremely difficult to detect relying purely on its visual appearance.
Lusters found in traffic are pre-determined by a vehicle's pallet, and will
always be the same (such as the common silver w/ green luster Habanero). But
all vehicles in this section have a random luster, which in GTAIV makes them
unique.
------------------------------------------------------------------------------
5.1 - Lustered Silver Merit
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: First Date (Roman Bellic)
Difficulty: *
Required: Nothing
Discovered by: Unknown
----------------------------------------
Description: This is a silver Merit with a luster to it.
----------------------------------------
Mission replay checkpoint: The checkpoint at the start of the mission will
re-roll the luster.
----------------------------------------
STRATEGY: This is Michelle's car, the one you drive during the mission. Just
keep it intact and park it after finishing the mission.
------------------------------------------------------------------------------
------------------------------------------------------------------------------
5.2 - Lustered White Blista Compact w/ dark gray siding (1st of 2)
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: Clean Getaway (Vlad Glebov)
Difficulty: *
Required: Mission failure
Discovered by: Justin Blalock, Esperanto (luster)
----------------------------------------
Description: This Blista Compact is a pure white color, compared to the
"normal" variation of this color, which is actually light silver. The siding
is also a dark gray instead of the usual black, and the car itself is
lustered.
----------------------------------------
Mission replay checkpoint: The checkpoint at the start of the mission will
re-roll the luster.
----------------------------------------
STRATEGY: This is the target car. The only way to keep it is to fail, so
after claiming the car, you need to damage it enough that the mission fails.
This is quite simple, actually, and all it requires is flipping the car over.
Push it with a larger vehicle to turn it over, and after a few seconds, the
mission will fail and leave you there with the car. Continue pushing it until
it is back on its wheels, and drive it into a parking spot.
<>
------------------------------------------------------------------------------
------------------------------------------------------------------------------
5.3 - Lustered White Blista Compact w/ dark gray siding (2nd of 2)
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: Ivan the Not So Terrible (Vlad Glebov)
Difficulty: *
Required: Nothing
Discovered by: Justin Blalock, Esperanto (luster)
----------------------------------------
Description: This Blista Compact is a pure white color, compared to the
"normal" variation of this color, which is actually light silver. The siding
is also a dark gray instead of the usual black, and the car itself is
lustered.
----------------------------------------
Mission replay checkpoint: The checkpoint at the start of the mission will
re-roll the luster.
----------------------------------------
STRATEGY: Vlad provides this car for you at the very beginning of the
mission. Just drive it the across the street into your parking spot before
heading out. Once the mission is finished, remember to confirm it!
<>
------------------------------------------------------------------------------
------------------------------------------------------------------------------
5.4 - Lustered Black Ruiner w/ yellow siding
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: Ivan the Not So Terrible (Vlad Glebov)
Difficulty: *
Required: Nothing
Discovered by: Anderson
----------------------------------------
Description: A black Ruiner with yellow siding and a luster.
----------------------------------------
Mission replay checkpoint: The checkpoint at the start of the mission will
re-roll the luster.
----------------------------------------
STRATEGY: Ivan the Terrible drives this during the chase. Keeping it is
simple. Get in BEFORE chasing him through the structure, then after the
mission is over, return to it and drive to a parking spot. Getting in first is
important, as otherwise it usually vanishes by the time the mission is over.
<>
------------------------------------------------------------------------------
------------------------------------------------------------------------------
5.5 - Lustered Black/Silver DF8-90 (1st of 4)
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: Crime and Punishment (Mikhail Faustin)
Difficulty: *
Required: Nothing
Discovered by: Lancet Jades
----------------------------------------
Description: A silver DF8-90 with a black roof. The entire vehicle is
lustered, however it is most visible on the roof.
----------------------------------------
Mission replay checkpoint: The checkpoint at the start of the mission will
re-roll the luster.
----------------------------------------
STRATEGY: This is parked in Faustin's driveway, in front of the always-
spawning Turismo. Just drive it to a parking spot if you want it (although to
make this mission easier, you may wish to defer it to one of the other
missions).
<>
------------------------------------------------------------------------------
------------------------------------------------------------------------------
5.6 - Lustered Black Speedo
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: Crime and Punishment (Mikhail Faustin)
Difficulty: **
Required: Nothing
Discovered by: Lancet Jades
----------------------------------------
Description: A fully black Speedo with a luster. The business who's logo is on
the side is randomized, as always.
----------------------------------------
Mission replay checkpoint: The checkpoint at the start of the mission will
re-roll the lusters.
----------------------------------------
STRATEGY: There are three of these, and they are the mission targets. Any of
them may be lustered, but the true target (with the flatscreens) is
unobtainable without failing. Find one of the others, pull it over, take it to
your Hove parking spot, then go north to the police station and get another
police car. You can spot the true target because you can see the flatscreens
in the back, and it has two people in the cabin (driver and passenger/guard).
<>
------------------------------------------------------------------------------
------------------------------------------------------------------------------
5.7 - Lustered Black/Silver DF8-90 (2nd of 4)
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: Do You Have Protection? (Mikhail Faustin)
Difficulty: *
Required: Nothing
Discovered by: Lancet Jades
----------------------------------------
Description: A silver DF8-90 with a black roof. The entire vehicle is
lustered, however it is most visible on the roof.
----------------------------------------
Mission replay checkpoint: The checkpoint at the start of the mission will
re-roll the luster.
----------------------------------------
STRATEGY: This is parked in Faustin's driveway, in front of the always-
spawning Turismo. Just drive it to a parking spot if you want it.
<>
------------------------------------------------------------------------------
------------------------------------------------------------------------------
5.8 - Lustered Black/Silver DF8-90 (3rd of 4)
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: No Love Lost (Mikhail Faustin)
Difficulty: *
Required: Nothing
Discovered by: Lancet Jades
----------------------------------------
Description: A silver DF8-90 with a black roof. The entire vehicle is
lustered, however it is most visible on the roof.
----------------------------------------
Mission replay checkpoint: The checkpoint at the start of the mission will
re-roll the luster.
----------------------------------------
STRATEGY: This is parked in Faustin's driveway, in front of the always-
spawning Turismo. Just drive it to a parking spot if you want it.
<>
------------------------------------------------------------------------------
------------------------------------------------------------------------------
5.9 - Lustered Black/Silver DF8-90 (4th of 4)
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: Rigged to Blow (Mikhail Faustin)
Difficulty: *
Required: Nothing
Discovered by: Lancet Jades
----------------------------------------
Description: A silver DF8-90 with a black roof. The entire vehicle is
lustered, however it is most visible on the roof.
----------------------------------------
Mission replay checkpoint: The checkpoint at the start of the mission will
re-roll the luster.
----------------------------------------
STRATEGY: This is parked in Faustin's driveway, in front of the always-
spawning Turismo. Just drive it to a parking spot if you want it.
<>
------------------------------------------------------------------------------
------------------------------------------------------------------------------
5.10 - Lustered Silver Oracle
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: Easy As Can Be (Brucie Kibbutz)
Difficulty: *
Required: Mission failure
Discovered by: Lancet Jades
----------------------------------------
Description: This is a silver Oracle with a luster to it.
----------------------------------------
Mission replay checkpoint: The checkpoint at the start of the mission will
re-roll the luster.
----------------------------------------
STRATEGY: This is the Oracle Brucie has dispatched you to collect for him.
The only way to get this is to fail the mission. Just leave it in a parking
spot, then drive far enough away for the mission to fail.
<>
------------------------------------------------------------------------------
------------------------------------------------------------------------------
5.11 - Lustered "Russian" Schafter w/ silver grill (1st of 3)
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: Easy As Can Be (Brucie Kibbutz)
Difficulty: ***
Required: Nothing (Mission failure for drastically easier task)
Discovered by: Lancet Jades (help from GTA_Loco)
----------------------------------------
Description: This is the Russian tuner version of the Schafter (black, with
black rims), except that it has a silver grill as opposed to the normal black
grill. It also has a luster.
----------------------------------------
Mission replay checkpoint: The checkpoint at the start of the mission will
re-roll the luster.
----------------------------------------
STRATEGY 1: Follow the mission as normal up until you get in the Rivas' car.
When the Schafter appears in the alley after the cutscene, kill the driver and
claim the car. Carefully drive the car along with Rivas' car back to your Hove
Beach parking spot, park the Schafter, and finish the mission. Alternatively,
you can push the Schafter with the Oracle (or vice versa). Just be careful, as
in this game, you seem to get a star after pushing one vehicle with another
too much (reckless driving or something). Long pushes where you maintain
contact seem to be okay, but try to avoid having to re-hit the car you're
pushing too much. A mix of these two strategies seems to work the best.
<>
----------------------------------------
STRATEGY 2: Same as strategy 1, except just fail the mission by driving the
Schafter back to Hove Beach. When you go far enough away from the Oracle
you're supposed to take to Brucie, the mission will fail.
<>
------------------------------------------------------------------------------
------------------------------------------------------------------------------
5.12 - Lustered Black Sultan
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: Easy As Can Be (Brucie Kibbutz)
Difficulty: ***
Required: Nothing (Mission failure for drastically easier task)
Discovered by: GTA_Loco
----------------------------------------
Description: This is a black Sultan with a luster. Both varieties (hood scoop
and no scoop) are available.
----------------------------------------
Mission replay checkpoint: The checkpoint at the start of the mission will
re-roll the luster.
----------------------------------------
STRATEGY: See 5.11 - Lustered Black Schafter w/ silver grill's strategies.
Sometimes a normal black Sultan (or two) appear, so you may have to restart
the mission several times to find the color(s) you desire. Unlike the
Schafter, two Sultans come after you after you leave the alley. One is parked
outside the nearby exit, and the other drives in quickly after you leave.
------------------------------------------------------------------------------
------------------------------------------------------------------------------
5.13 - Lustered Black NRG900
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: Easy As Can Be (Brucie Kibbutz)
Difficulty: ***
Required: Nothing (Mission failure for drastically easier task)
Discovered by: FizzMy
----------------------------------------
Description: This is a black NRG with a luster. Quite an awesome vehicle.
----------------------------------------
Mission replay checkpoint: The checkpoint at the start of the mission will
re-roll the luster.
----------------------------------------
STRATEGY: See 5.11 - Lustered Black Schafter w/ silver grill's strategies.
This vehicle only appears if, after getting inside the Oracle, you drive
straight ahead (north) until the end of the alley, then turn left (west) and
exit the alley. An assailant on a NRG900 should spawn to the left (south) of
your car as you exit. That is this vehicle. The same methods as other vehicles
can be used, however obtaining ALL vehicles without failing the mission is
quite a chore. Even getting them to all have lusters is difficult!
------------------------------------------------------------------------------
------------------------------------------------------------------------------
5.14 - Lustered Light Blue SuperGT
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: No. 1 (Brucie Kibbutz)
Difficulty: ***
Required: Nothing
Discovered by: GTA_Loco and robrabbitman (lustered), EKGene (no failure)
----------------------------------------
Description: This is a light blue colored Super GT. Normally only darker blues
are available for it. On top of that, it can also be lustered.
----------------------------------------
Mission replay checkpoint: The checkpoint at the start of the mission will
re-roll the luster.
----------------------------------------
STRATEGY 1: Complete the mission up until the race, then check to ensure the
SuperGT has the luster you want. Then race until the last checkpoint, then sit
in front of it and watch in back of you. Wait for the other racers to get
close, then accelerate and finish the race. The cars should continue driving,
so find the light blue SuperGT and wait for it to come to a stop. Once this
happens, push it to a garage. If you want to keep the bright yellow Comet too,
use it to push the SuperGT.
<>
(video here: http://www.youtube.com/watch?v=T4cBDrJRHxk)
----------------------------------------
STRATEGY 2: This is an easier method, but requires mission failure. Complete
the mission up to where you begin the race, but don't enter the marker. Find
another vehicle (preferably a big one, such as an SUV), and park it near your
Comet. Shoot Brucie, killing him and failing the mission. Next, get into the
vehicle you fetched, and drive at the Super GT, trying to flip it over. Once
flipped, the driver will flee. Proceed to flip it back onto its wheels, and
then push it to the Hove Beach safehouse using the heavy vehicle you got. Be
careful not to attract a wanted level during the push, or the police will make
life difficult.
Make sure you fail the mission by killing Brucie, otherwise he will drive you
back to his house after failing. And if you don't force the other driver from
his car, or kill him (after Brucie), the car will vanish even if you reach the
parking spot. Not to mention he may try and drive away. To help avoid a wanted
level for shooting Brucie, get one star before shooting him, then do so. When
the mission ends, your star will be lost, the shots that killed him counting
towards the level beforehand.
<>
------------------------------------------------------------------------------
------------------------------------------------------------------------------
5.15 - Lustered Black Stallion (1st of 2)
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: Escuela of the Streets (Manny Escuela)
Difficulty: *
Required: Mission failure
Discovered by: Common knowledge
----------------------------------------
Description: This Stallion is black with a luster. Lusters seem particularly
easy to see on this car.
----------------------------------------
Mission replay checkpoint: The checkpoint at the start of the mission will
re-roll the luster.
----------------------------------------
STRATEGY: Attack the car to fail, then quickly get in. You should have it
after the mission failure cutscene plays. Keeping it after the mission is
impossible, as it will always vanish, even if it is in a parking spot, so
failure is the only option.
<>
------------------------------------------------------------------------------
------------------------------------------------------------------------------
5.16 - Lustered Black Cavalcade w/ dark rims
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: Deconstruction for Beginners (Playboy X)
Difficulty: *
Required: Nothing
Discovered by: -Morbid-
----------------------------------------
Description: This is a black Cavalcade with a luster to it. Its rims are
black, unlike the usual silver or gold for Cavalcades, making it even
more unique.
----------------------------------------
Mission replay checkpoint: The checkpoint at the start of the mission will
re-roll the luster.
----------------------------------------
STRATEGY 1: This vehicle is the one Playboy X has the weapons stocked in.
After getting in and retrieving the weapons, get back in and drive it to a
parking spot, then proceed with the mission.
<>
----------------------------------------
STRATEGY 2: There is another of these dark-rimmed Cavalcades parked inside
the actual construction site. One of the guards falls on top of it when/if you
snipe him at the start. After clearing the area, but before finishing the
mission, drive it to a safehouse. It's probably easier to just get Playboy X's
Cavalcade though.
<>
------------------------------------------------------------------------------
------------------------------------------------------------------------------
5.17 - Lustered Dark Gray Sabre GT w/ black stripe
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: Photo Shoot (Playboy X)
Difficulty: *
Required: Nothing
Discovered by: GTA_Loco
----------------------------------------
Description: This car is a dark gray color with a black stripe, similar to the
gray/black Banshee.
----------------------------------------
Mission replay checkpoint: The checkpoint at the start of the mission will
re-roll the luster.
----------------------------------------
STRATEGY: This is parked around the basketball court where the target is
located. Take the one you want to a parking spot, then continue the mission
and complete it.
------------------------------------------------------------------------------
------------------------------------------------------------------------------
5.18 - Lustered Silver Patriot
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: Photo Shoot (Playboy X)
Difficulty: *
Required: Nothing
Discovered by: Anderson
----------------------------------------
Description: These Patriots are the usual silver color for lustered vehicles.
One of them has the U.S. Flag emblem on the side, the other doesn't. Choose
whichever you'd like.
----------------------------------------
Mission replay checkpoint: The checkpoint at the start of the mission will
re-roll the luster.
----------------------------------------
STRATEGY: These are parked around the basketball court where the target is
located. Take the one you want to a parking spot, then continue the mission
and complete it. Both can be taken, if desired, along with the Sabre GT.
------------------------------------------------------------------------------
------------------------------------------------------------------------------
5.19 - Lustered Black Sentinel w/ black rims (1st of 2)
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: Wrong is Right (U.L. Paper)
Difficulty: ****
Required: Nothing
Discovered by: GTA_Loco
----------------------------------------
Description: This car is a black Sentinel with black rims and a luster. Normal
Sentinels have silver rims. It is also UJ.
----------------------------------------
Mission replay checkpoint: The checkpoint at the start of the mission will
re-roll the luster.
----------------------------------------
STRATEGY: This is the car Oleg uses during the chase. The same tactics apply
as other vehicles used by the chase, namely shoot them through the window
whenever you get the chance. The problem lies in the fact it is UJ after the
mission ends. To keep it, you must push it to a parking spot with another
vehicle. Either Middle Park East or Northwood will work, although Northwood
may be better. Also, Oleg's body must be knocked out of the car for it to be
saved. This can be accomplished by repeatedly rolling the car with another
large vehicle (a Firetruck is recommended).
<>
------------------------------------------------------------------------------
------------------------------------------------------------------------------
5.20 - Lustered Black Emperor
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: Dust Off (U.L. Paper)
Difficulty: *
Required: Nothing
Discovered by: Lancet Jades and Anderson (for reminding me)
----------------------------------------
Description: A black Emperor with a luster. This is a normal version, not the
"beater" version.
----------------------------------------
STRATEGY: This car awaits you after finishing the mission in the airport.
Presumably the guys who collect the helicopter drove it. Look alongside a
nearby building for it.
<>
------------------------------------------------------------------------------
------------------------------------------------------------------------------
5.21 - Lustered Black Dukes
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: Lure (Francis McReary)
Difficulty: *
Required: Nothing
Discovered by: Lancet Jades and GTA_Loco
----------------------------------------
Description: This is a black Dukes with a luster to it. The extra features
that Dukes have (air intake on hood, or just a raised section) are still
randomized.
----------------------------------------
Mission replay checkpoint: The checkpoint at the start of the mission will
re-roll the luster.
----------------------------------------
STRATEGY: This car is on the street below the apartment of the guy you have
to execute. Once you reach the building, get in the Dukes, then get right back
out to "mark" it as your current car (otherwise it'll vanish after you finish
the mission). Then simply descend to the bottom of the building after killing
the guy, and drive it to a parking spot.
<>
------------------------------------------------------------------------------
------------------------------------------------------------------------------
5.22 - Lustered Black Cognoscenti
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: Actions Speak Louder Than Words (Gerald McReary)
Difficulty: ***
Required: Mission failure and a pushing vehicle
Discovered by: Anderson
----------------------------------------
Description: A black Cognoscenti with a luster. Simple as that.
----------------------------------------
Mission replay checkpoint: The checkpoint at the start of the mission will
re-roll the luster.
----------------------------------------
STRATEGY: This is the car driven by the Ancelotti goons during the mission.
To obtain it means to fail the mission, since it is destroyed by the end
without fail. Unfortunately, it is also UJ during the mission. Actually
getting it requires damaging the car at the start, so the mission is failed,
then using another vehicle to push it to a parking spot (preferably in Middle
Park East).
<>
------------------------------------------------------------------------------
------------------------------------------------------------------------------
5.23 - Lustered Silver Banshee w/ black stripe (1st of 2)
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: Meltdown (Ray Boccino)
Difficulty: **
Required: Nothing
Discovered by: Brendan Mills / Jesse Giramma / Anderson (luster)
----------------------------------------
Description: This is a Banshee with a gray color and a black center
stripe. This comes in both hard top and convertible varieties (randomly
chosen). Lusters on this car tend to be very difficult to see, even
more so than lusters normally are. Best light seems to be around noon on
a sunny day.
----------------------------------------
Mission replay checkpoint: The checkpoint at the start of the mission will
re-roll the luster.
----------------------------------------
STRATEGY: Niko automatically jacks this vehicle after the cutscene at
the first destination. Simply drive it to a parking spot when you are
supposed to meet Ray at the bridge - no mission failure necessary. Just
make sure to reach that point with it intact.
<>
------------------------------------------------------------------------------
------------------------------------------------------------------------------
5.24 - Lustered Silver Lokus
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: Meltdown (Ray Boccino)
Difficulty: *
Required: Nothing
Discovered by: Anderson
----------------------------------------
Description: A silver Lokus with a luster. As it stands, this is the ONLY
lustered car available in both black and silver. The luster on this car is
especially hard to see, as it is extremely faint. I would recommend going
for red, as green and blue (and possibly yellow) are all but impossible to
discern.
----------------------------------------
Mission replay checkpoint: The checkpoint at the start of the mission will
re-roll the luster.
----------------------------------------
STRATEGY: Luca's crew drives this in the chase. Wait for them to reach the
park, then get into it (it will be badly damaged) to mark it as "yours." Get
back out, finish the battle with Luca and his goons, then get back in after
retrieving the diamonds and proceed to finish the mission, then park it.
When you actually enter the mission marker though, GET OUT of the Lokus to
do so! Vehicles tend to vanish after the final cutscene otherwise.
<>
------------------------------------------------------------------------------
------------------------------------------------------------------------------
5.25 - Lustered Black Contender
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: Smackdown (Derrick McReary)
Difficulty: **
Required: Nothing
Discovered by: GTA_Loco
----------------------------------------
Description: A black contender with a flat back (both smooth and rough
versions) and a luster.
----------------------------------------
STRATEGY: The target, Bucky, drives this truck. Follow him to his house,
then take out all the targets. After cleaning up, get in the truck and lose
your wanted level to pass the mission, then drive to a parking spot at your
leisure.
------------------------------------------------------------------------------
------------------------------------------------------------------------------
5.26 - Lustered Black Stallion (2nd of 2)
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: Smackdown (Derrick McReary)
Difficulty: **
Required: Nothing
Discovered by: Lancet Jades
----------------------------------------
Description: This Stallion is black with a luster. Lusters seem particularly
easy to see on this car. This can either have a hard top, or be a convertible.
----------------------------------------
STRATEGY: This car is parked in the driveway of the house the target stops
at. After he gets out, take out him and the guy outside the house, then get in
and drive to a parking spot. It seems to vanish if you wait to take out all
targets, so get it done before then.
------------------------------------------------------------------------------
------------------------------------------------------------------------------
5.27 - Lustered Blue Primo
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: Undertaker (Francis McReary)
Difficulty: ***
Required: Nothing (Mission failure makes it easier)
Discovered by: Esperanto
----------------------------------------
Description: A Primo that is lighter blue than the usual blue color. It also
has a luster. Only the red luster easily shows on this car, and the blue
luster is probably impossible to detect.
----------------------------------------
STRATEGY: This car is parked across the street from the church once the
shootout starts. Obtaining it without failing the mission can be difficult.
Kill all of the attackers, then get in the Romero. Get back out, and wait. One
more car full of Albanians will show up. Kill them, then double-drive the
Romero and the Primo to a parking spot (Middle Park East is the best choice).
Be careful about attracting police attention when killing the enemies in the
final car that shows up!
<>
------------------------------------------------------------------------------
------------------------------------------------------------------------------
5.28 - Lustered Red Primo
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: Undertaker (Francis McReary)
Difficulty: ***
Required: Nothing (Mission failure makes it easier)
Discovered by: Esperanto
----------------------------------------
Description: A Primo that is darker red than the usual red color. It also has
a luster. Only the blue luster easily shows on this car, and the red luster is
probably impossible to detect.
----------------------------------------
STRATEGY: This car is parked across the street from the church once the
shootout starts. Obtaining it without failing the mission can be difficult.
Kill all of the attackers, then get in the Romero. Get back out, and wait. One
more car full of Albanians will show up. Kill them, then double-drive the
Romero and the Primo to a parking spot (Middle Park East is the best choice).
Be careful about attracting police attention when killing the enemies in the
final car that shows up! If you don't mind failure, just get in and drive it
straight to a parking spot, ignoring it when the mission fails for abandoning
the car.
<>
------------------------------------------------------------------------------
------------------------------------------------------------------------------
5.29 - Lustered Pink Feltzer
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: ...I'll Take Her (Gerald McReary)
Difficulty: ***
Required: Good aim and quick reflexes
Discovered by: Gustavo / Reclaimer VII
----------------------------------------
Description: A bright pink Feltzer. It is always a convertible, not covered.
In addition, it is also lustered, with a blue luster apparently the most
common.
----------------------------------------
STRATEGY 1: You drive this car during the mission. While you can always fail
the mission by shooting the girl and drive it to a parking spot, you can also
shoot the guy after the mission and claim the car yourself that way.
<>
----------------------------------------
STRATEGY 2: Once you've arrived at the alleyway and the marker appears down
the alley a little ways, you are free to exit the Feltzer without failing the
mission. Get out and go find a larger vehicle, then use it to block the exit
of the alley (make sure to cover the exit as best as possible). Now, head for
the marker in the Feltzer and complete the mission. Afterwards, a thug will
drive off to the west in the Feltzer, but will drive right into the barricade
you placed! Go up to the car, jack it, and take it to a parking spot.
<>
------------------------------------------------------------------------------
------------------------------------------------------------------------------
5.30 - Lustered Dark Green Vincent (1st of 2)
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: She's a Keeper (Gerald McReary)
Difficulty: *
Required: Mission failure
Discovered by: Lancet Jades
----------------------------------------
Description: This is a dark green colored Vincent with dark rims. The luster
on this vehicle seems to rarely appear, so consider that when trying for one.
----------------------------------------
STRATEGY: This is the vehicle you drive Gracie to the new safehouse in.
It must be destroyed to fail the mission. Try flipping it over, by using a
larger vehicle to push it on its top. When the mission fails, push it back
onto its wheels and drive it to the parking spot. Alternatively, shoot it
until it catches fire, then quickly drive away (or run to a save point)
before it explodes.
<>
------------------------------------------------------------------------------
------------------------------------------------------------------------------
5.31 - Lustered "Mafia" PMP 600 (1st of 2)
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: She's a Keeper (Gerald McReary)
Difficulty: *
Required: Mission failure
Discovered by: Lancet Jades
----------------------------------------
Description: These PMP 600s have a spoiler like other Mafia PMP 600s, as well
as a luster. Note that the default black color of these cars (like most
lustered vehicles) is a different black from the normal gloss black color of
actual "Mafia" PMP 600s. Thus, if you are collecting all variations of this
lustered vehicle, collecting a non-lustered version may be a good idea.
----------------------------------------
STRATEGY: At least two of these cars chase you in the mission (of the four
cars that give chase). Kill the drivers and gunners of all four cars
(sometimes more cars show up though), and if one of these has the luster you
want, fail the mission by killing Gracie (easiest way is to blow up the car).
Then just drive this vehicle to a parking spot.
<>
----------------------------------------
NOTE: If you proceed with the mission, all of these (and the Sentinels) will
be deleted when the Vincent enters the mission destination parking lot. This
will occur even if the vehicle is parked in a parking spot, and thus this
cannot be obtained without failing the mission.
------------------------------------------------------------------------------
------------------------------------------------------------------------------
5.32 - Lustered "Mafia" Sentinel (1st of 2)
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: She's a Keeper (Gerald McReary)
Difficulty: *
Required: Mission failure
Discovered by: Matt J
----------------------------------------
Description: This is a black tuner Sentinel - with a spoiler and other body
kit enhancements used by the Mafia, except that it has a luster.
----------------------------------------
STRATEGY: At least two of these cars chase you in the mission (of the four
cars that give chase). Kill the drivers and gunners of all four cars
(sometimes more cars show up though), and if one of these has the luster you
want, fail the mission by killing Gracie (easiest way is to blow up the car).
Then just drive this vehicle to a parking spot.
<>
----------------------------------------
NOTE: If you proceed with the mission, all of these (and the PMP 600s) will
be deleted when the Vincent enters the mission destination parking lot. This
will occur even if the vehicle is parked in a parking spot, and thus this
cannot be obtained without failing the mission.
------------------------------------------------------------------------------
------------------------------------------------------------------------------
5.33 - Lustered Dark Green Vincent (2nd of 2)
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: Diamond's are a Girl's Best Friends (Gerald McReary)
Difficulty: **
Required: Nothing
Discovered by: Lancet Jades
----------------------------------------
Description: This is a dark green colored Vincent with dark rims. The luster
on this vehicle seems to rarely appear, so consider that when trying for one.
----------------------------------------
STRATEGY: Again, this is the vehicle you drive in, this time to the
exchange. After finishing up the mission, run back to where it was parked and
claim it. You may need to get in before following Packie and park it closer to
where the missions ends to ensure it's not deleted, though.
<>
------------------------------------------------------------------------------
------------------------------------------------------------------------------
5.34 - Lustered Black Vincent w/ black rims
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: Diamond's are a Girl's Best Friends (Gerald McReary)
Difficulty: *
Required: Mission failure
Discovered by: Gustavo / Reclaimer VII
----------------------------------------
Description: This is a black Vincent with black rims that is sometimes
lustered. Apparently based on the dark green Vincent in the same mission, but
with a black paintjob instead of green.
----------------------------------------
STRATEGY: Fail the mission by killing Gracie and the post-mission cutscene
will show Niko and Packie in this car. Take it to a garage afterwards.
------------------------------------------------------------------------------
------------------------------------------------------------------------------
5.35 - Lustered Black Bobcat
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: Truck Hustle (Phil Bell)
Difficulty: ***
Required: Mission failure and a pushing vehicle
Discovered by: Esperanto
----------------------------------------
Description: This is a black Bobcat with a luster. Whether the back is covered
with a panel or is open is random.
----------------------------------------
STRATEGY: Two of these Bobcat trucks are parked in the alley with the
shootout. Obtaining one requires mission failure, as your only chance to take
it to a parking spot will fail you for abandoning the target vehicle.
Unfortunately, they are UJ. To obtain one, get a pushing vehicle and park it
in the grassy area near the mission location marker (after starting the
mission). That grass patch is a safe place to keep it out of the firefight.
Once all the enemies are dead, get in the pushing vehicle and begin pushing
the Bobcat back. It doesn't matter if you trigger the chase with the heroin
truck, as you'll fail the mission either way. Push it to the Alderney parking
spot (or to another one if you're feeling masochistic) and repeat the mission
to finish it properly.
<>
----------------------------------------
NOTE: The Bobcat that drives in shortly after the firefight begins is not UJ
and can be used as a decent pushing vehicle in an emergency. However, it is
not one of these black lustered Bobcats, and is just a random color that can
be found on the street.
------------------------------------------------------------------------------
------------------------------------------------------------------------------
5.36 - Lustered Silver Pony
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: Truck Hustle (Phil Bell)
Difficulty: ***
Required: Mission failure and a pushing vehicle
Discovered by: Esperanto
----------------------------------------
Description: This is a silver Pony with a random luster, and random branding
on the sides. The rails on the top (or lack thereof) is also random.
----------------------------------------
STRATEGY: Two of these Pony vans are parked in the alley with the shootout.
Obtaining one requires mission failure, as your only chance to take it to a
parking spot will fail you for abandoning the target vehicle. Unfortunately,
they are UJ. To obtain one, get a pushing vehicle and park it in the grassy
area near the mission location marker (after starting the mission). That grass
patch is a safe place to keep it out of the firefight. Once all the enemies
are dead, get in the pushing vehicle and begin pushing the Pony back. It
doesn't matter if you trigger the chase with the heroin truck, as you'll fail
the mission either way. Push it to the Alderney parking spot (or to another
one if you're feeling masochistic) and repeat the mission to finish it
properly.
<>
----------------------------------------
NOTE: The Bobcat that drives in shortly after the firefight begins is not UJ
and can be used as a decent pushing vehicle in an emergency.
------------------------------------------------------------------------------
------------------------------------------------------------------------------
5.37 - Lustered Red Sanchez
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: Truck Hustle (Phil Bell)
Difficulty: **
Required: Nothing
Discovered by: Lancet Jades
----------------------------------------
Description: This is a red Sanchez with a silver back section, same as can
sometimes be found on streets. However, the silver back section may have a
luster on it, usually very visible.
----------------------------------------
STRATEGY: It's sitting at the abandoned house at the end of the mission.
Just take it to a parking spot from there. I gave it two star difficulty just
because lusters aren't guaranteed (and can even be quite rare), and it's found
at the very end of a particularly annoying mission.
------------------------------------------------------------------------------
------------------------------------------------------------------------------
5.38 - Lustered "Russian" Schafter w/ silver grill (2nd of 3)
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: Pegorino's Pride (Jimmy Pegorino)
Difficulty: *
Required: Mission failure
Discovered by: Swift, confirmed by GTA_Loco
----------------------------------------
Description: This is the Russian tuner version of the Schafter (black, with
black rims), except that it has a silver grill as opposed to the normal black
grill. It also has a luster.
----------------------------------------
STRATEGY: You drive this car during the mission. To obtain this vehicle,
however, you must fail, as it vanishes with Pegorino at the end even if you
leave it at a parking spot. Just fail the mission by shooting Pegorino, and
take it to a parking spot.
<>
------------------------------------------------------------------------------
------------------------------------------------------------------------------
5.39 - Lustered Silver Sultan
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: Pegorino's Pride (Jimmy Pegorino)
Difficulty: **
Required: Nothing
Discovered by: Lancet Jades
----------------------------------------
Description: This is a silver Sultan with a luster. The luster is faint,
like in most silver cars.
----------------------------------------
STRATEGY: The enemy mafia goon drives this car during the chase near the end
of the mission. After slaying the enemies and retrieving the money at the end,
get back in Pegorino's Schafter for a second, then get out and get into the
Sultan (Pegorino will follow, but only if you get in the Schafter first).
Drive to the mission finish point, and then to a parking spot afterwards. Get
Pegorino out of the car before finishing the mission and approach the end
marker on foot, otherwise it may disappear anyways.
<>
------------------------------------------------------------------------------
------------------------------------------------------------------------------
5.40 - Lustered "Mafia" PMP 600 (2nd of 2)
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: Payback (Jimmy Pegorino)
Difficulty: *
Required: Nothing
Discovered by: Anderson
----------------------------------------
Description: These PMP 600s have a spoiler like other Mafia PMP 600s, as well
as a luster. Note that the default black color of these cars (like most
lustered vehicles) is a different black from the normal gloss black color of
actual "Mafia" PMP 600s. Thus, if you are collecting all variations of this
lustered vehicle, collecting a non-lustered version may be a good idea.
----------------------------------------
STRATEGY: This car is provided for you at the start of the mission, waiting
in Pegorino's driveway. Just drive it to a parking spot, then finish the
mission. You could even finish the mission and then take it to a parking spot,
although the firefight and likely wanted level at the end of the mission may
complicate the procedure.
<>
------------------------------------------------------------------------------
------------------------------------------------------------------------------
5.41 - Lustered Black Coquette
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: Payback (Jimmy Pegorino)
Difficulty: **
Required: Nothing
Discovered by: Lancet Jades
----------------------------------------
Description: This is a black Coquette with a luster to it.
----------------------------------------
STRATEGY: This car is driven by the goons you have to follow. Simply follow
the mission until you arrive at the building where the exchange is occurring,
then take out everyone and jack the car afterwards. Be wary of destroying it
in the firefight, and of a probable wanted level afterwards.
<>
------------------------------------------------------------------------------
------------------------------------------------------------------------------
5.42 - Lustered White Oracle
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: ...Pest Control (Jimmy Pegorino)
Difficulty: **
Required: Nothing
Discovered by: Pepe
----------------------------------------
Description: A cream white Oracle with a luster to it.
----------------------------------------
STRATEGY: This is one of the two cars you follow in this mission. Simply
shoot the driver out, or collect it after the ambush at the gas station
(although the direct approach is faster) and drive it to a parking spot.
<>
------------------------------------------------------------------------------
------------------------------------------------------------------------------
5.43 - Lustered "Mafia" PMP 600 w/ hybrid grill (1st of 2)
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: ...Pest Control (Jimmy Pegorino)
Difficulty: **
Required: Nothing
Discovered by: Anderson
----------------------------------------
Description: These are unique for various reasons. First, they have a spoiler
like other Mafia PMP 600s, as well as a luster. Aside from that, they also
have a hybrid grill. Note that the default black color of these cars (like
most lustered vehicles) is a different black from the normal gloss black color
of actual "Mafia" PMP 600s. Thus, if you are collecting all variations of this
lustered vehicle, collecting a non-lustered version may be a good idea.
----------------------------------------
STRATEGY: This is one of the two cars you follow in this mission. Simply
shoot the driver out, or collect it after the ambush at the gas station
(although the direct approach is faster) and drive it to a parking spot.
<>
------------------------------------------------------------------------------
------------------------------------------------------------------------------
5.44 - Lustered Silver Comet
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: Hating the Haters (Bernie Crane)
Difficulty: *
Required: Nothing
Discovered by: Dmitry Lebedev, also found/confirmed by ShadowDemon99
----------------------------------------
Description: This looks like a normal gray Comet at first, but it actually has
a luster.
----------------------------------------
STRATEGY: This car is found parked right down the street from Bernie's place
when starting this mission. Just drive it to a parking spot and go on with the
mission.
<>
------------------------------------------------------------------------------
------------------------------------------------------------------------------
5.45 - Lustered Black SuperGT
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: Union Drive (Bernie Crane)
Difficulty: *
Required: Nothing
Discovered by: Lancet Jades
----------------------------------------
Description: This is a black SuperGT with a luster.
----------------------------------------
STRATEGY: This car is driven by the blackmailers through the chase. Since
the chase is scripted, simply follow the mission until they get out of the
car, then kill them. Get back in the car Bernie is in, then get back out (so
he follows you) and get in the SuperGT. Finish the mission and drive it to a
parking spot.
<>
----------------------------------------
NOTE: The green lustered version of this vehicle is not unique, and may be
found on the streets. Other lusters are unique.
------------------------------------------------------------------------------
------------------------------------------------------------------------------
5.46 - Lustered Black Lokus
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: Entourage (Gambetti)
Difficulty: **
Required: Nothing
Discovered by: GTA_Loco and Anderson (Luster)
----------------------------------------
Description: This is a black Lokus with a luster.
----------------------------------------
STRATEGY: Just finish the mission using one of the cars, then drive it to a
parking spot afterwards. Be careful, as the cars are very susceptible to being
destroyed during the battle. Additionally, the front car of the convoy will
be destroyed in the cutscene before the battle, so make sure the desired
luster is on the middle or rear car before starting the convoy.
------------------------------------------------------------------------------
------------------------------------------------------------------------------
5.47 - Lustered Black and Silver Rancher
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: If the Price is Right (Roman Bellic - Deal)
Difficulty: ***
Required: Nothing (Mission failure if you want to follow Revenge)
Discovered by: Lancet Jades
----------------------------------------
Description: This Rancher is black, with a silver stripe along the side.
It is always the pickup variety, but does not always have boxes in the back.
It also has a luster.
----------------------------------------
STRATEGY 1: Pick this to chase the truck in, and drive it to a parking spot
after the mission is over. The difficult listed is only because of how long
and difficult the mission up to this point is, combined with the randomness of
luster colors.
----------------------------------------
STRATEGY 2: If you want to get this vehicle, but don't want to commit to the
Deal story path, fail the mission after reaching the Rancher. Either let the
truck get away, kill Phil, or something else.
<>
------------------------------------------------------------------------------
------------------------------------------------------------------------------
5.48 - Lustered Black Huntley Sport
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: A Revenger's Tragedy or Out of Commission (Roman Bellic)
Difficulty: ***
Required: Nothing
Discovered by: Lancet Jades (lots of people noticed it, but for wrong reasons)
----------------------------------------
Description: This Huntley Sport is black with a luster to it. The trim
around the sides is randomly colored too.
----------------------------------------
STRATEGY 1: Once the chase is over, get in another vehicle and push this to
a parking spot. You will probably have to kill everyone at the initial site to
safely do this. After finishing the mission, you MUST go to the parking spot
and check it (since the game doesn't save vehicles during missions), otherwise
it WILL vanish if you save and reload the game.
<>
----------------------------------------
STRATEGY 2: If you're willing to fail the mission, instead of starting the
chase, shoot Jacob until you fail the mission while he's sitting in the car at
the start, then push the Huntley Sport to your Alderney parking spot from its
default location. This is a much shorter distance than from the compound at
the end.
<>
----------------------------------------
NOTE: You can make good use of the strategy in 3.2 (Cop Transport). You may
need to push this out near the street to get it to work, however.
------------------------------------------------------------------------------
------------------------------------------------------------------------------
5.49 - Lustered "Russian" Schafter w/ silver grill (3rd of 3)
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: A Revenger's Tragedy (Roman Bellic - Deal)
Difficulty: **
Required: Nothing
Discovered by: Lancet Jades
----------------------------------------
Description: This is the Russian tuner version of the Schafter (black, with
black rims), except that it has a silver grill as opposed to the normal black
grill. It also has a luster.
----------------------------------------
STRATEGY: A few of these are in the compound you assault after the chase.
Drive one to a parking spot, then resume the mission. Just be careful not to
destroy it during the firefight. After finishing the mission, you MUST go to
the parking spot and check it (since the game doesn't save vehicles during
missions), otherwise it WILL vanish if you save and reload the game.
<>
------------------------------------------------------------------------------
------------------------------------------------------------------------------
5.50 - Lustered "Russian" Rebla
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: A Revenger's Tragedy (Roman Bellic - Deal)
Difficulty: **
Required: Nothing
Discovered by: Lancet Jades
----------------------------------------
Description: This is the Russian's black tuner Rebla with a luster to it (very
often yellow).
----------------------------------------
STRATEGY: A few of these are in the compound you assault after the chase.
Drive one to a parking spot, then resume the mission. Just be careful not to
destroy it during the firefight. After finishing the mission, you MUST go to
the parking spot and check it (since the game doesn't save vehicles during
missions), otherwise it WILL vanish if you save and reload the game.
<>
------------------------------------------------------------------------------
------------------------------------------------------------------------------
5.51 - Lustered "Mafia" PMP 600 w/ hybrid grill (2nd of 2)
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: Out of Commission (Roman Bellic - Revenge)
Difficulty: **
Required: Nothing
Discovered by: Lancet Jades and Swift
----------------------------------------
Description: These are unique for various reasons. First, they have a spoiler
like other Mafia PMP 600s, as well as a luster. Aside from that, they also
have a hybrid grill. Note that the default black color of these cars (like
most lustered vehicles) is a different black from the normal gloss black color
of actual "Mafia" PMP 600s. Thus, if you are collecting all variations of this
lustered vehicle, collecting a non-lustered version may be a good idea.
----------------------------------------
STRATEGY: A few of these are in the compound you assault after the chase.
Drive one to a parking spot, then resume the mission. Just be careful not to
destroy it during the firefight. After finishing the mission, you MUST go to
the parking spot and check it (since the game doesn't save vehicles during
missions), otherwise it WILL vanish if you save and reload the game.
<>
------------------------------------------------------------------------------
------------------------------------------------------------------------------
5.52 - Lustered "Mafia" Sentinel (2nd of 2)
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: Out of Commission (Roman Bellic - Revenge)
Difficulty: **
Required: Nothing
Discovered by: Swift
----------------------------------------
Description: This is a black tuner Sentinel - with a spoiler and other body
kit enhancements like the Mafia uses, except that it has a luster.
----------------------------------------
STRATEGY: A few of these are in the compound you assault after the chase.
Drive one to a parking spot, then resume the mission. Just be careful not to
destroy it during the firefight. After finishing the mission, you MUST go to
the parking spot and check it (since the game doesn't save vehicles during
missions), otherwise it WILL vanish if you save and reload the game.
<>
------------------------------------------------------------------------------
------------------------------------------------------------------------------
5.53 - Lustered Black Sentinel w/ black rims (2nd of 2)
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: Out of Commission (Roman Bellic - Revenge)
Difficulty: **
Required: Mission failure
Discovered by: Esperanto
----------------------------------------
Description: This car is a black Sentinel with black rims and a luster. Normal
Sentinels have silver rims.
----------------------------------------
STRATEGY: While chasing Pegorino's boat, driving the Sanchez along the beach,
you will eventually be prompted to jump to a helicopter to continue the
pursuit. When this happens, look to the right. You should see a hill with a
road leading south. Blocking the road entrance are three of the black
Sentinels, with mafia goons behind them. Stop chasing the boat, kill the
goons, then take one (or more) of the Sentinels to a parking spot. You'll
fail the mission for losing Pegorino, but will be able to return to a parking
spot without inteference.
<>
------------------------------------------------------------------------------
------------------------------------------------------------------------------
5.54 - Lustered Silver Banshee w/ black stripe (2nd of 2)
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: Hossan random encounter
Difficulty: **
Required: Nothing
Discovered by: fik
----------------------------------------
Description: This is a Banshee with a gray color and a black center stripe.
This comes in both hard top and convertible varieties (randomly chosen).
Lusters on this car tend to be very difficult to see, even more so than
lusters normally are. Best light seems to be around noon on a sunny day.
----------------------------------------
STRATEGY: This is the car driven by the target in this mission. Shoot him
dead in the car, or drive him from it by bashing it, then pick up the money,
claim the car, and finish the mission, taking it to a parking spot afterwards.
------------------------------------------------------------------------------
==============================================================================
*6* SPECIALLY COLORED/FEATURED VEHICLES
==============================================================================
These vehicles all have some special color of feature that the vehicle usually
does not have.
------------------------------------------------------------------------------
6.1 - Black Esperanto
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: Free Roam (until Roman's Sorrow)
Difficulty: *
Required: Nothing
Discovered by: GTA_Loco
----------------------------------------
Description: An Esperanto with a flat black paintjob not otherwise available.
----------------------------------------
STRATEGY: Found inside Roman's cab depot, either with or without a driver.
Just jack it and drive it to a parking spot. However, your last chance to get
this vehicle is before picking up Roman in the mission Roman's Sorrow, as the
depot is burned down afterwards.
------------------------------------------------------------------------------
------------------------------------------------------------------------------
6.2 - Beige Willard (1st of 2)
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: It's Your Call (Roman Bellic)
Difficulty: *
Required: Mission failure
Discovered by: Lancet Jades
----------------------------------------
Description: This is just a Willard with a beige paintjob.
----------------------------------------
STRATEGY: This is the car the Albanian loan sharks drive, and is UJ. Smash
the window or otherwise attack the loan sharks to fail the mission, then
simply drive it back to your apartment's parking space, as it loses UJ after
the mission has been failed.
<>
------------------------------------------------------------------------------
------------------------------------------------------------------------------
6.3 - Beige Willard (2nd of 2)
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: Bleed Out (Roman Bellic)
Difficulty: **
Required: Nothing
Discovered by: Lancet Jades
----------------------------------------
Description: This is just a Willard with a beige paintjob.
----------------------------------------
STRATEGY 1: Again, the Albanians use this car. Dardan drives off in this,
but once killed you can claim the vehicle yourself. You'll have to drive it
and Roman's Taxi back and forth from wherever you claim it to your safehouse
if you want to pass the mission, however. It is UJ before the chase, so you
can't jack it then.
----------------------------------------
STRATEGY 2: If you don't care about mission failure, just fail the mission
at the beginning by killing Roman and drive it back easily.
<>
------------------------------------------------------------------------------
------------------------------------------------------------------------------
6.4 - Light Blue Marbelle
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: Uncle Vlad (Roman Bellic)
Difficulty: **
Required: Nothing
Discovered by: Lancet Jades (and others have mentioned it)
----------------------------------------
Description: This is a light blue Marbelle. The blue is slightly different
than the similar color found in traffic, which is a tint darker.
----------------------------------------
STRATEGY: This is Vlad's car, driven during the chase. At the end, he
crashes into a truck. To keep this, get in and drive a short distance away
from where Vlad stands at the end, then finish the mission. With luck, it
should be sitting there. If this fails, try it again, and position it
differently.
----------------------------------------
NOTE: For years, I thought this was not special, because there is a very
subtle difference between the one found in traffic, and Vlad's car. Due to
this small difference, I believe this one is special, however if anyone
encounters one that is an EXACT match, let me know.
------------------------------------------------------------------------------
------------------------------------------------------------------------------
6.5 - "Russian" Schafter w/ silver grill (1st of 2)
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: The Master and the Molotov (Mikhail Faustin)
Difficulty: *
Required: Nothing
Discovered by: Lancet Jades w/ help from Coyote
----------------------------------------
Description: This is the Russian tuner version of the Schafter (black, with
black rims), except that it has a silver grill as opposed to the normal black
grill.
----------------------------------------
STRATEGY: This is Mikhail's car. Drive it from the club back to a parking
spot, then return and finish the mission.
------------------------------------------------------------------------------
------------------------------------------------------------------------------
6.6 - Bright Yellow Comet
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: No. 1 (Brucie Kibbutz)
Difficulty: *
Required: Nothing
Discovered by: Lancet Jades
----------------------------------------
Description: The yellow of this Comet is much richer and brighter than a
Comet's normal yellow color. It seems to have the slightest touch of orange in
it.
----------------------------------------
STRATEGY: This car is used in the street race. As you keep it after
finishing the mission, just drive it to a parking spot afterwards. Or don't.
It's a free country. I'm not forcing you to keep it, and neither is Brucie.
------------------------------------------------------------------------------
------------------------------------------------------------------------------
6.7 - Hybrid Tuner Primo
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: Street Sweeper (Manny Escuela)
Difficulty: **
Required: Nothing
Discovered by: Gustavo
----------------------------------------
Description: This looks like a normal tuner Primo: metallic red, with gold
rims and grill, and a spoiler. But two aspects differ. The grill is the
horizontal grill of a normal Primo, as opposed to the diamond hatch grill the
tuner version has, and the front bumper is solid, without the usual holes
along the bottom.
----------------------------------------
STRATEGY: This car is parked at the garage the targets are at. Kill the
driver of this car (who will flee once the shootout begins) and take it to a
parking spot after the mission is over.
<>
------------------------------------------------------------------------------
------------------------------------------------------------------------------
6.8 - Oracle w/out medallion
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: Luck of the Irish (Elizabeta Torres)
Difficulty: **
Required: Mission failure
Discovered by: Gustavo
----------------------------------------
Description: This is a normal, randomly-colored Oracle. The only special aspect
is its lack of a medallion on the hood. Normally, only the tuner version of
the Oracle, often found in Steinway, lacks the medallion. However, everything
else about the car is a normal Oracle.
----------------------------------------
STRATEGY: Packie drives this car to and from the meeting. Obtaining it is
simple: pick up the sniper rifle on the roof, then snipe Packie to fail the
mission. Make sure you kill him, not just injure him, otherwise he'll flee in
the car afterwards. Descend the building (use the fire escape stairs outside
and be careful, as using the stairs inside the building will cause the car to
disappear. It is UJ, so push it a block south to the Bohan parking spot.
<>
------------------------------------------------------------------------------
------------------------------------------------------------------------------
6.9 - Yellow Patriot (1st of 3)
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: Blow Your Cover (Elizabeta Torres)
Difficulty: *
Required: Nothing
Discovered by: Lancet Jades
----------------------------------------
Description: A Patriot that is colored yellow. It does not have an American
flag design on the side, and no other features (such as roof lights). It also
has a green luster to it that can vary in intensity. This luster is always
present and only has one color.
----------------------------------------
STRATEGY: This vehicle is provided for you parked outside as soon as the
mission begins. Simply park it in a parking spot and proceed with the mission
as you please. Make sure to confirm it after finishing.
------------------------------------------------------------------------------
------------------------------------------------------------------------------
6.10 - Beige and Fuchsia Voodoo
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: Have a Heart (Elizabeta Torres)
Difficulty: **
Required: Nothing
Discovered by: Jesse Giramma and confirmed by GTA_Loco
----------------------------------------
Description: This is a normal Voodoo with a beige-colored body, and a fuchsia
strip along the side. The fuchsia color is special for this car; no other
Voodoos have it.
----------------------------------------
STRATEGY: Knock the car around enough that the trunk is open, then drive on
uneven roads, over mounds, or off a jump. The bodies will fly out and you will
pass the mission (although without getting the reward money).
<>
------------------------------------------------------------------------------
------------------------------------------------------------------------------
6.11 - Yellow Patriot (2nd of 3)
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: Deconstruction for Beginners (Playboy X)
Difficulty: *
Required: Nothing
Discovered by: Lancet Jades
----------------------------------------
Description: A Patriot that is colored yellow. It does not have an American
flag design on the side, and no other features (such as roof lights). It also
has a green luster to it that can vary in intensity. This luster is always
present and only has one color.
----------------------------------------
STRATEGY: This vehicle is provided for you parked outside as soon as the
mission begins. It is even parked in Playboy X's parking spot, so just leave
it and it'll stay there.
----------------------------------------
NOTE: It will ONLY appear if the west half of the parking spot is clear. And
even then, it sometimes won't.
------------------------------------------------------------------------------
------------------------------------------------------------------------------
6.12 - Yellow Patriot (3rd of 3)
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: Photo Shoot (Playboy X)
Difficulty: *
Required: Nothing
Discovered by: Lancet Jades
----------------------------------------
Description: A Patriot that is colored yellow. It does not have an American
flag design on the side, and no other features (such as roof lights). It also
has a green luster to it that can vary in intensity. This luster is always
present and only has one color.
----------------------------------------
STRATEGY: This vehicle is provided for you parked outside as soon as the
mission begins. It is even parked in Playboy X's parking spot, so just leave
it and it'll stay there.
----------------------------------------
NOTE: It will ONLY appear if the west half of the parking spot is clear. And
even then, sometimes it won't.
------------------------------------------------------------------------------
------------------------------------------------------------------------------
6.13 - Bright Red Hellfury
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: Ruff Rider
Difficulty: **
Required: Nothing
Discovered by: Several people, but finally confirmed
----------------------------------------
Description: An on-again-off-again entry, this Hellfury is red. While others
are also red, the "normal" red is a metallic red, while this is a plain,
glossy red, with no metallic aspect to it. VERY similar to the normal red,
thus making it very difficult to spot, even in direct comparison.
----------------------------------------
STRATEGY: Jayvon rides this bike during the chase. Simply ram him off using
a car/truck, or shoot him off while on the bike provided at the start of the
chase. Pick up the money, then get on the bike and drive to meet Dwayne at the
Cluckin' Bell, finishing the mission, then take it to a parking spot.
------------------------------------------------------------------------------
------------------------------------------------------------------------------
6.14 - White Maverick w/ red stripes (1st of 2)
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: Dust Off (U.L. Paper)
Difficulty: *
Required: Mission failure
Discovered by: Lancet Jades
----------------------------------------
Description: A white Maverick with red bottom stripes. A simple design, but
unique nonetheless.
----------------------------------------
STRATEGY: The only way you're keeping this from this mission is by failing,
as finishing means it will be flown away by U.L. Paper's goons. Steal the
helicopter and park it in a parking spot, then drive far enough away to fail
the mission. Though this is unnecessary, as you can get this for free in the
following mission.
<>
------------------------------------------------------------------------------
------------------------------------------------------------------------------
6.15 - White Maverick w/ red stripes (2nd of 2)
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: Paper Trail (U.L. Paper)
Difficulty: *
Required: Nothing
Discovered by: Lancet Jades
----------------------------------------
Description: A white Maverick with red bottom stripes. A simple design, but
unique nonetheless.
----------------------------------------
Mission replay checkpoint: There is a checkpoint on the road just east of the
chopper.
----------------------------------------
STRATEGY: Niko flies this during the mission. After finishing, just fly it
to a parking spot. No more effort necessary.
------------------------------------------------------------------------------
------------------------------------------------------------------------------
6.16 - White Maverick w/ black stripes
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: Paper Trail (U.L. Paper)
Difficulty: *****
Required: Mission failure and Kiki's perk; alternatively: !!!CHEATS!!!
Discovered by: Gustavo
----------------------------------------
Description: A white Maverick with black bottom stripes. A simple design,
but unique nonetheless.
----------------------------------------
Mission replay checkpoint: There is a checkpoint on the road just east of the
chopper.
----------------------------------------
STRATEGY 1: There are two ways to get the Annihilator necessary to hunt down
this helicopter: use the cheat, or kill all 200 pigeons. For the cheat method,
start the mission, drive to the helipad, then call 359-555-0100 to activate
the Annihilator cheat. Get in immediately and begin pursuing the target,
letting the mission fail for abandoning Jacob.
Alternatively, kill all 200 pigeons and get a helicopter from Helitours in
southeastern Algonquin. Fly up to the MeTV building and retrieve the
Annihilator waiting there BEFORE accepting the phonecall to start the mission;
if the mission has been started, that Annihilator will not appear. This method
is most easily done if Alderney has been unlocked (by completing Three Leaf
Clover), but is still possible earlier by simply flying or driving into
Alderney and killing the pigeons there while avoiding the police. For those
dedicated to doing this, I suggest a sniper rifle, rockets, and a helicopter.
Land on roofs and snipe pigeons (using rockets when line of sight is difficult
or impossible). This minimizes exposure to police, helping with success.
A third method for obtaining an Annihilator is to simply get one from the
police. Check vehicle 8.8 - Annihilator for details on how this works. The
Annihilator will be stored at a parking spot, however, and this can make it
difficult to take off without damage, so be careful.
Once in the Annihilator and with the mission failed, try to gently tap the
target's helicopter to force him down. Don't use too much force, otherwise he
will crash and explode. The goal is to eventually knock his helicopter from
the air, so it lands, intact. Once this occurs, land, get in, and fly it to a
parking spot. Be careful, as the blades may have sustained some damage and
will probably be brittle.
<>
----------------------------------------
STRATEGY 2 (PS3 version): Darksunnyday discovered a way to get this on PS3. To
begin with, both the driver and passenger must be removed from the chopper.
Start by obtaining an Annihilator as described at the beginning of strategy 1.
To force out the passenger, fly close to the Maverick with your Annihilator,
and hit it slightly. This should eventually force him out, but don't damage
the chopper too much.
Next, shoot at the Maverick until the driver bails out, which happens when the
chopper has taken enough damage and catches fire. As the chopper falls, keep
the camera on it! Taking your eyes off of it for even a moment can cause it to
vanish. Don't blow up the chopper with Annihilator gunfire, though, or you'll
get a 4-star wanted level!
Once it hits the ground and explodes, you'll have to deal with the 2-star
wanted level obtained when you shot at it. Call Kiki and remove it (this is
why you wanted to avoid the 4-star wanted level). Alternatively, use the
Remove Wanted Level cheat. Call a Fire Truck and begin pushing the carcass
of the helicopter to a parking spot. It is somewhat easy to have the Maverick
end up near the Middle Park East safehouse, so go for that one. Be quick and
efficient, as waiting too long will build up traffic in the area, and if too
many cars spawn, it can force the game to delete the carcass, even right in
front of you. And as always, keep the carcass in the camera at ALL times.
Once you're ready to push it into a parking spot, get the carcass lined up so
it can be pushed in one swift motion. Pushing it in slowly will often lead to
it simply vanishing. Once it's in, even if it's not perfectly centered,
quickly rush inside and save. Load the game, and with a large amount of luck,
it will be there, fully repaired. Enjoy.
<>
----------------------------------------
NOTE: I have NOT confirmed either above method personally. The theory behind
both methods is sound, and will most likely work. It is a similar strategy as
the all-black Maverick in Babysitting.
------------------------------------------------------------------------------
------------------------------------------------------------------------------
6.17 - Random Tuner Oracle
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: Taking in the Trash (Ray Boccino)
Difficulty: **
Required: Pushing vehicle
Discovered by: Esperanto
----------------------------------------
Description: A tuner Oracle in a random color from the Oracle's palette. What
makes it unique is that tuner Oracles, most commonly found in Steinway, Dukes,
are exclusively a dark green color.
----------------------------------------
Mission replay checkpoint: The checkpoint at the start of the mission will
re-roll the color of the car.
----------------------------------------
STRATEGY: This car is driven by assailants after the diamond trash bags have
been collected at both locations. Shoot them dead, then push the car to a
parking spot with the garbage truck, or just double-drive it to a parking
spot.
<>
------------------------------------------------------------------------------
------------------------------------------------------------------------------
6.18 - Black "Mafia" PMP 600 w/ hybrid grill
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: Museum Piece (Ray Boccino)
Difficulty: *
Required: Nothing
Discovered by: Swift (black) and Anderson (white)
----------------------------------------
Description: This is a normal looking Mafia PMP 600 (gloss black coloring, and
a small spoiler on the rear), except that it has a hybrid grill.
----------------------------------------
STRATEGY 1: These cars are parked outside of the Museum in various places.
When you exit the building, shoot the guards near them and jack one, using it
to escape the area and pass the mission, then park it at a safehouse. There
are a total of four around the museum.
<>
----------------------------------------
STRATEGY 2: Instead of waiting until the end, jack a car at the start and
park it, then complete the mission.
<>
------------------------------------------------------------------------------
------------------------------------------------------------------------------
6.19 - White "Mafia" PMP 600 w/ hybrid grill
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: Museum Piece (Ray Boccino)
Difficulty: *
Required: Nothing
Discovered by: Swift (black) and Anderson (white)
----------------------------------------
Description: This is the same as the Black "Mafia" PMP 600 with hybrid
grill, except that it is gloss white instead of black. This makes it an
all-around better prize for the discerning special vehicle collector.
----------------------------------------
STRATEGY 1: These cars are parked outside of the Museum in various places,
most of which are to the sides and behind the museum. They're harder to get to
when escaping the building, but you should still be able to run to one and
jack it. There are a total of four around the museum.
<>
----------------------------------------
STRATEGY 2: Instead of waiting until the end, jack a car at the start and
park it, then complete the mission.
<>
------------------------------------------------------------------------------
------------------------------------------------------------------------------
6.20 - Solid Black Maverick
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: Babysitting (Derrick McReary)
Difficulty: *****
Required: !!!CHEATS!!! (and mission failure)
Discovered by: Pepe
----------------------------------------
Description: This Maverick is solid black, instead of having the usual
white lines on the base. The word MAVERICK is still present.
----------------------------------------
STRATEGY: The mission orders you to shoot this helicopter down to protect
the boat. Instead of following orders, jump ship and swim south to a platform
with stairs up to the street on Charge Island. Input the Annihilator spawn
cheat (359-555-0100) and get in. Now for the hard part. Using the Annihilator,
flip Derrick's boat over (so it capsizes) to fail the mission. You MUST flip
it over; failing in any other way, such as destroying Kim's boat or killing
Derrick will spawn you back in Alderney.
Once the mission is over, the enemy Maverick begins flying southwest towards
Grand Easton Terminal in Algonquin. Once there, or anytime it is over enough
land (preferably streets) to be safe, use your heli to knock it out of the
air. Assuming it doesn't explode on impact, it will be crippled (no blades
and/or tail). Now the long hard desert. Find a decent vehicle to push with
(consider dialing 911 for an Ambulance or Firetruck) and begin pushing it
towards your Algonquin parking spot (Roman's penthouse).
<>
------------------------------------------------------------------------------
------------------------------------------------------------------------------
6.21 - Green and Blue Rancher
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: Babysitting (Derrick McReary)
Difficulty: *
Required: Nothing
Discovered by: Lancet Jades
----------------------------------------
Description: This Rancher is a pickup variety. The top section is green, with
the middle being blue, and the bottom panels black. Additionally, Pat's
research has turned up the fact this Rancher has both extra lights and a grill
guard. Other ranchers will either have one or the other, but not both at once.
----------------------------------------
STRATEGY: This truck can be seen in the ending cutscene of the mission.
After you're deposited at the top of the stairs after it's over, go back down,
and you'll find this truck waiting for you on the docks.
----------------------------------------
NOTE: Also according to Pat's research, this vehicle vanishes at the end of
the mission in the PS3 version, making this vehicle unobtainable on that
system.
------------------------------------------------------------------------------
------------------------------------------------------------------------------
6.22 - Dark Green Willard
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: Babysitting (Derrick McReary)
Difficulty: *
Required: Mission failure
Discovered by: haloftw1
----------------------------------------
Description: This is just a dark green Willard, in a shade that is not
normally available on a Willard.
----------------------------------------
STRATEGY: If the mission is failed with Derrick alive, the post-mission
cutscene will place Niko in this vehicle automatically. Drive it to a parking
spot at your leisure.
------------------------------------------------------------------------------
------------------------------------------------------------------------------
6.23 - Bright Red Biff
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: Tunnel of Death (Derrick McReary)
Difficulty: ***
Required: Nothing, although mission failure makes it much easier
Discovered by: GTA_Loco
----------------------------------------
Description: A solid red Biff, basically. It can come in all the various
forms of the Biff. Packie drives this in the mission at the start.
----------------------------------------
STRATEGY 1: Once in the Police Stockade, do a U-Turn near your own truck and
exit the tunnel in the other direction. If lucky, you can lose your level by
the end of the tunnel. Then turn around again and return to the site of the
shootout. The Biff may be there still. If it is, drive it alternating with the
Stockade until you reach your Alderney parking spot. Park the Biff, and finish
the mission.
<>
----------------------------------------
STRATEGY 2: When you blockade the police convoy, kill all the police, and
when instructed to drive the police van, get in the red Biff instead and just
drive away from the scene. This will fail the mission for leaving Packie
behind, and despite failing, your wanted level will be cleared. Do not fail
the mission in any other way! If you do this, your wanted level will remain,
making your job much harder. You will also keep your wanted level if you don't
kill all the police in the tunnel during the fight. Just drive to a parking
spot and leave the truck.
<>
----------------------------------------
STRATEGY 3: To obtain both this and 4.6 - Police Stockade, complete the
mission up until Packie tells you to get into the Stockade. At this point,
run a moderate distance away from the vehicles to the east (the direction is
important), approach Packie, and do a melee attack to push him down. Quickly
go run to the Biff and get inside (the wanted level won't be aggravated unless
you get inside the Stockade), then use it to start pushing the Stockade out of
the tunnel to the west (towards Alderney). Packie will stay where he was left,
as he should've been lured far enough away that the game gives the "Don't
abandon Packie" message, marking him as your objective. He'll stay put until
you get close to him (which you don't want to). Once the mission fails for
abandoning him, you can double-drive the Biff and Stockade to your garage,
although sometimes you may have a 1-star wanted level (which you can call Kiki
to get rid of).
<>
----------------------------------------
NOTE: This is NOT the Biff the player drives into the tunnel to block the
convoy. The bright red Biff is at the back of the convoy, where Packie starts
out.
------------------------------------------------------------------------------
------------------------------------------------------------------------------
6.24 - "Russian" Schafter w/ silver grill (2nd of 2)
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: Undertaker (Francis McReary)
Difficulty: **
Required: Nothing
Discovered by: Lancet Jades
----------------------------------------
Description: This is the Russian tuner version of the Schafter (black, with
black rims), except that it has a silver grill as opposed to the normal black
grill.
----------------------------------------
STRATEGY 1: The first group of Albanians show up in this car (it's present
at the start of the shootout). After dispatching all waves of Albanians
(including the unmarked car that attacks once you get in the Hearse),
alternate driving this car and the Hearse to a parking spot. Park this car,
then drive the Hearse to the cemetery.
<>
----------------------------------------
STRATEGY 2: Simply drive this Schafter to a parking spot right away. You'll
fail the mission for abandoning Packie (or killing him, if you choose to do
that instead), and then restart the mission to finish it, leaving this at a
parking spot.
------------------------------------------------------------------------------
------------------------------------------------------------------------------
6.25 - Orange-Gold Infernus w/ black side stripe
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: AFTER Buoys Ahoy (Bernie Crane)
Difficulty: *
Required: Nothing
Discovered by: Swift (both colors), Jesse Giramma (mission), lol232 (info)
----------------------------------------
Description: This Infernus comes with a bright orange-gold color and a black
stripe along the side, both being unique for this vehicle. The car also seems
to have a green luster to it, very visible underneath the black stripes on
each door.
----------------------------------------
STRATEGY: This car is given to you by Bernie after finishing his mission
strand. Just drive it to a parking spot.
----------------------------------------
NOTE: There are a few minor caveats to this car:
1: This is given to you AFTER the mission. Bernie will call you and let you
know where to pick it up. It will be there until you actually go and collect
it, so it may be safe to just store it where it appears instead of picking it
up and parking it somewhere.
2: You cannot obtain multiple copies of this car by pushing it to a parking
spot! If you push it too far from the "mission" marker on the map, it will
just vanish right in front of your eyes, and even if pushed as far as
possible, it will still trigger the "mission over" dialogue for Niko and
remove the map marker.
3: I've received reports that this comes in two distinct colors: a yellow-gold
that definitely isn't orange, and a orange-gold that is much darker and
definitely not yellow. I've only ever found the yellow-gold version in recent
explorations. Both colors very likely exist, but which you get may be random.
Both are equally unique, however.
------------------------------------------------------------------------------
------------------------------------------------------------------------------
6.26 - Solid Red Sanchez
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: If the Price is Right (Roman Bellic - Deal)
Difficulty: *
Required: Nothing (Mission failure if you want to follow Revenge)
Discovered by: Swift, confirmed by GTA_Loco
----------------------------------------
Description: This is a solid red Sanchez found at the end of the mission, used
for chasing the truck. This solid red color can't be found on other Sanchezs,
as it even covers the usually silver gas tank.
----------------------------------------
STRATEGY 1: Pick this to chase the truck in, and drive it to a parking spot
after the mission is over.
----------------------------------------
STRATEGY 2: If you want to get this vehicle, but don't want to commit to the
Deal story path, fail the mission after reaching the Sanchez. Either let the
truck get away, kill Phil, or something else to fail the mission.
<>
------------------------------------------------------------------------------
------------------------------------------------------------------------------
6.27 - Black and Silver Cognoscenti w/ white ribbon
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: Mr. and Mrs. Bellic (Roman Bellic - Deal)
Difficulty: **
Required: Nothing
Discovered by: Pepe
----------------------------------------
Description: A Cognoscenti with a silver and black body, and two white ribbons
draped over the front.
----------------------------------------
STRATEGY: This is Roman's car, sitting outside the church. To obtain it
without failing, simply drive up to the wedding carefully so as to not trigger
the cutscene, then use your car to push this away from the church. Once it is
safely away (near the intersection south of the church), drive it to a parking
spot, then return and resume the wedding.
<>
------------------------------------------------------------------------------
------------------------------------------------------------------------------
6.28 - Black and Silver Cognoscenti (1st of 2)
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: Mr. and Mrs. Bellic (Roman Bellic - Revenge)
Difficulty: **
Required: Nothing
Discovered by: Lancet Jades and Swift
----------------------------------------
Description: A Cognoscenti with a silver and black body.
----------------------------------------
STRATEGY: This is Roman's car, sitting outside the church. To obtain it
without failing, simply drive up to the wedding carefully so as to not trigger
the cutscene, then use your car to push this away from the church. Once it is
safely away (near the intersection south of the church), drive it to a parking
spot, then return and resume the wedding.
<>
------------------------------------------------------------------------------
------------------------------------------------------------------------------
6.29 - Black and Silver Cognoscenti (2nd of 2)
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: A Revenger's Tragedy or Out of Commission (Roman Bellic)
Difficulty: **
Required: Nothing
Discovered by: Lancet Jades and Swift
----------------------------------------
Description: A Cognoscenti with a silver and black body.
----------------------------------------
STRATEGY: This is the car you drive during the chase. To keep it, get back
in after the chase is over and drive it to a parking spot. You must do this
immediately as it will disappear if you wait too long, although you can take
out a few of the closer guys first if you would prefer. Just make getting it
to a parking spot your first priority.
<>
------------------------------------------------------------------------------
------------------------------------------------------------------------------
6.30 - Annihilator w/out right door and tail rotor
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: A Revenger's Tragedy (Roman Bellic - Deal)
or Out of Commission (Roman Bellic - Revenge)
Difficulty: **
Required: Mission failure
Discovered by: Gustavo
----------------------------------------
Description: This Annihilator helicopter lacks a tail rotor and has a closed
door on its right side, as opposed to the usually open doors. However, once
saved in a parking spot, the right door vanishes altogether, making this
unique in two ways.
----------------------------------------
STRATEGY: Regardless of whether you chose Deal or Revenge, the final mission
will draw to a close as you crash land on Liberty Island in an Annihilator. To
obtain the special Annihilator, you must first fail the mission, easiest to do
by shooting Little Jacob (who will be nearby) a few times until he dies. The
Annihilator is UJ until that is completed. Once the mission is over, get
inside and call someone on the phone. This will start the helicopter up and
allow it to fly, although it will still be critically damaged. Carefully fly
to a parking spot (Middle Park East is the best bet) and land it in the spot.
If the rotors break before it is in, get in a nearby vehicle and push it into
the space.
<>
----------------------------------------
NOTE: Despite not having a back rotor visible, this still technically has one,
in the sense that if it is destroyed, the helicopter will begin to spin out of
control as usual.
------------------------------------------------------------------------------
------------------------------------------------------------------------------
6.31 - White Maverick w/ gold stripes
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: A Revenger's Tragedy (Roman Bellic - Deal)
Difficulty: **
Required: Mission failure
Discovered by: Pepe
----------------------------------------
Description: This Maverick is white with gold stripes adorning it. One
of the better looking helicopters.
----------------------------------------
STRATEGY 1: This is the helicopter Dimitri uses during the chase near the
end of the mission. After everyone crash lands on Happiness Island, run over
to it, kill the Russian nearby, and get in. After failing for losing Dimitri,
call someone on your cell phone to jump-start the engine, and fly to a parking
spot. This starts out critically damaged (but still barely functional), so be
extra careful not to clip ANYTHING when flying to a parking spot (preferably
Bohan). Just plop it down ASAP, and leave the area, then return and adjust its
placement now that it is repaired.
<>
----------------------------------------
STRATEGY 2: Get in, and enter the health cheat. This fully repairs it,
reducing the risk of losing it when taking it to a parking spot.
<>
------------------------------------------------------------------------------
------------------------------------------------------------------------------
6.32 - Pitch Black Huntley Sport
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: Taken Out (Assassination Contract)
Difficulty: **
Required: Nothing
Discovered by: Anderson
----------------------------------------
Description: A pitch black Huntley Sport. This has anything and everything
black, and appears blacker in broad daylight, whereas the "normal" black
Huntley Sport appears somewhat brown normally (compared to this one, at
least).
----------------------------------------
STRATEGY: After you attack the Stretch limo that contains your target, two
of these Huntleys show up with extra goons. Finish off the target, take out
the goons, then drive one to a parking spot after the mission.
------------------------------------------------------------------------------
------------------------------------------------------------------------------
6.33 - White Cognoscenti
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: Gracie Ancelotti random encounter
Difficulty: *
Required: Nothing
Discovered by: Spectre95
----------------------------------------
Description: A pure white Cognoscenti. A solid white is unavailable elsewhere,
including pay n' sprays.
----------------------------------------
STRATEGY: This car is parked in the parking lot of Gracie's house (where she
appears in the encounter). After taking out her guards, just drive it back to
a parking spot.
------------------------------------------------------------------------------
------------------------------------------------------------------------------
6.34 - Beater Emperor w/ green roof
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: Little Jacob's Job - Drug Delivery
Difficulty: *
Required: Nothing
Discovered by: GTA_Loco
----------------------------------------
Description: This is a typical beater Emperor car, except that it has a light
green roof, an oddity for this car.
----------------------------------------
STRATEGY: A random beater car is provided at the start of every level of
Jacob's drug delivery missions, holding the package you must deliver. This is
one of the possible cars that can be chosen. After completing the mission,
drive this car to a parking spot. Any mission except the final one can use
this car.
------------------------------------------------------------------------------
------------------------------------------------------------------------------
6.35 - Beater Sabre w/ green side stripe
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: Little Jacob's Job - Drug Delivery
Difficulty: *
Required: Nothing
Discovered by: A bunch of people, and for some reason I never added it until
now. No idea why.
----------------------------------------
Description: This is a beater Sabre, but with one difference: there is a green
stripe painted along the bottom of the car frame. This makes it quite unique,
much like the green roofed Emperor.
----------------------------------------
STRATEGY: A random beater car is provided at the start of every level of
Jacob's drug delivery missions, holding the package you must deliver. This is
one of the possible cars that can be chosen. After completing the mission,
drive this car to a parking spot. Any mission except the final one can use
this car.
------------------------------------------------------------------------------
------------------------------------------------------------------------------
6.36 - Hybrid Tuner Intruder
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: Little Jacob's delivery - Cerveza Heights Car Stack
Difficulty: *
Required: Nothing
Discovered by: Lancet Jades
----------------------------------------
Description: This Intruder is a hybrid of the tuner Intruder and a normal one.
The only tuner upgrade it carries is an extended front bumper, lacking the
small spoiler. It also comes in a random color, although usually in grayscale.
----------------------------------------
STRATEGY: This car is parked nearby once the shooting starts. After killing
all of the ambushers, thus passing the mission, simply take it to a parking
spot. Be careful though, as two of them use this car for cover, and it could
be damaged in the battle.
----------------------------------------
NOTE: You must SKIP the cutscene after reaching the package drop point. If the
cutscene plays and resolves itself, the Futo will instead be a normal one,
rather than the hybrid tuner variety.
------------------------------------------------------------------------------
------------------------------------------------------------------------------
6.37 - Hybrid Tuner Futo
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: Little Jacob's delivery - Meadow Hills
Difficulty: *
Required: Nothing
Discovered by: robrabbitman (special features), Lancet Jades (worked out
exactly what is special)
----------------------------------------
Description: This Futo is a hybrid of the Albanian's gang car Futo and the
normal Futo. It has the black carbon fiber hood, body kit, hood scoop, and red
driver's seat of the tuner Futo, but lacks a spoiler. Also unlike the tuner
Futo, it seems to have a variety of available colors: usually silver, but I've
also seen light blue, red, orange, and dark gray. This is a truly unique
vehicle.
----------------------------------------
STRATEGY: This car is parked nearby once the shooting starts. After killing
all of the ambushers, thus passing the mission, simply take it to a parking
spot. Be careful though, as two of them use this car for cover, and it may be
damaged in the battle.
----------------------------------------
NOTE: You must SKIP the cutscene after reaching the package drop point. If the
cutscene plays and resolves itself, the Futo will instead be a normal one,
rather than the hybrid tuner variety.
------------------------------------------------------------------------------
------------------------------------------------------------------------------
6.38 - "Rasta" Huntley Sport w/ rear-mounted exhaust
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: Little Jacob's delivery (final delivery)
Difficulty: *
Required: Nothing
Discovered by: Esperanto (awesome job!)
----------------------------------------
Description: This is a usual "Rasta" gang Huntley: black top half, green
bottom half, and a gold stripe separating the two. It differs in one small,
but distinct way, namely that the exhaust manifolds are on the back of the
vehicle (two horizontal openings, difficult to see). Randomly-spawning Rasta
Huntleys have side-mounted exhaust pipes.
----------------------------------------
STRATEGY: This is provided for the final drug delivery mission. Drive it to
a parking spot after finishing the delivery to keep it.
------------------------------------------------------------------------------
==============================================================================
*7* UNOBTAINABLE SPECIAL VEHICLES
==============================================================================
These vehicles are unobtainable for whatever reason is listed. This can
include any vehicle type from the previous three sections, but as they cannot
be acquired permanently, there is no need to put them in those sections.
------------------------------------------------------------------------------
7.1 - Black Schafter w/ silver grill
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: The Cousins Bellic (Roman Bellic)
Discovered by: Lancet Jades
----------------------------------------
Description: This is a normal black Schafter with black rims, except that it
has a silver grill as opposed to the normal black grill.
----------------------------------------
Unobtainable: It exists only in the opening cutscene of the game, being
inspected on the ship, and finally being loaded off as Niko disembarks. One
pan of the camera late in the cutscene shows that the grill is silver, the
same one as used by Russians throughout the story.
------------------------------------------------------------------------------
------------------------------------------------------------------------------
7.2 - Light Blue Marbelle
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: Clean Getaway (Vlad Glebov)
Discovered by: Coen91
----------------------------------------
Description: This is a light blue Marbelle. The blue is slightly different
than the similar color found in traffic, which is a tint darker.
----------------------------------------
Unobtainable: It exists only in the cutscene.
------------------------------------------------------------------------------
------------------------------------------------------------------------------
7.3 - Lustered Black Speedo w/ flat-screens
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: Crime and Punishment (Mikhail Faustin)
Discovered by: Swift
----------------------------------------
Description: This is a lustered black Speedo with flat-screen TVs in the back.
This is the van you must obtain for Faustin.
----------------------------------------
Unobtainable: If you fail the mission and park it in a parking spot, the TVs
disappear, and it reverts to a normal Speedo.
------------------------------------------------------------------------------
------------------------------------------------------------------------------
7.4 - Flatbed w/ bomb and indicator light
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: Rigged to Blow (Mikhail Faustin)
Discovered by: Lancet Jades
----------------------------------------
Description: This Flatbed is a maroon color and very dirty (neither is unique
though). It also has a bomb in it, making it very easy to destroy, and has an
indicator light on the back that flashes green and red. Faster flashes mean it
is closer to detonating.
----------------------------------------
Unobtainable: It is destroyed at the end of the mission, and even if you
destroy it beforehand on a parking spot (unlike normally, it works for this
particular vehicle), save and reload, the truck will still be there, but the
bomb will be gone.
------------------------------------------------------------------------------
------------------------------------------------------------------------------
7.5 - BP/FP Roman's Taxi
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: Roman's Sorrow (Roman Bellic)
Discovered by: GTA_Loco and Jesse Giramma
----------------------------------------
Description: This is a normal Roman's Taxi, except that it is BP and FP, but
NOT EP or DP.
----------------------------------------
Unobtainable: It loses its properties if the mission is failed, or if you
proceed with the mission.
------------------------------------------------------------------------------
------------------------------------------------------------------------------
7.6 - Black Banshee w/ gold stripe
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: Search and Delete
Discovered by: Lancet Jades
----------------------------------------
Description: A black Banshee with a gold stripe.
----------------------------------------
Unobtainable: It exists only in the cutscene.
------------------------------------------------------------------------------
------------------------------------------------------------------------------
7.7 - Dark Green Squalo
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: Babysitting (Derrick McReary)
Discovered by: haloftw1
----------------------------------------
Description: A dark green Squalo, which is a unique color for this boat.
----------------------------------------
Unobtainable: Boats cannot be stored in parking spots, and even if they could,
it would be almost impossible to ever use.
------------------------------------------------------------------------------
------------------------------------------------------------------------------
7.8 - CP Lustered Silver Oracle
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: Truck Hustle
Discovered by: Lancet Jades
----------------------------------------
Description: A silver Oracle driven by Ray at the start of the mission. It is
lustered, and is also CP. I've only seen the car with a blue luster, but it is
probably available in all the usual Oracle luster colors.
----------------------------------------
Unobtainable: Ray drives it off at the start and accelerates faster than most
cars are able to (including other Oracles, oddly enough). Even if you chase
him with a fast accelerating car, he will simply vanish after rounding the
corner south of Phil's office.
------------------------------------------------------------------------------
------------------------------------------------------------------------------
7.9 - Blue/Beige Tropic
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: Buoys Ahoy (Bernie Crane)
Discovered by: Gustavo
----------------------------------------
Description: A blue and beige-colored Tropic, which is not a usual color for
this boat.
----------------------------------------
Unobtainable: Boats cannot be stored in parking spots, and even if they could,
it would be almost impossible to ever use. Or at least I think they can't be
stored. Try it if you feel like pissing away a few hours on a pipe dream.
------------------------------------------------------------------------------
------------------------------------------------------------------------------
7.10 - Red/White Squalo
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: Buoys Ahoy (Bernie Crane)
Discovered by: Gustavo
----------------------------------------
Description: A red and white Squalo used by the targets. This is a unique
color scheme not found normally on Squalos.
----------------------------------------
Unobtainable: Boats cannot be stored in parking spots, and even if they could,
it would be almost impossible to ever use. Or at least I think they can't be
stored. Try it if you feel like pissing away a few hours on a pipe dream.
------------------------------------------------------------------------------
------------------------------------------------------------------------------
7.11 - Lowrider Patriot
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: Dead End (Assassination Contract)
Discovered by: Rick
----------------------------------------
Description: This Patriot lacks the suspension system that elevates the body
from the ground, causing it to hug the ground with the entire
vehicle.
----------------------------------------
Unobtainable: It loses the lowrider trait when the occupants exit.
------------------------------------------------------------------------------
------------------------------------------------------------------------------
7.12 - Blista Compact w/ body in back
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: Jeff random encounter #2
Discovered by: Ross
----------------------------------------
Description: This Blista Compact has a body in the back seat. Otherwise
normal.
----------------------------------------
Unobtainable: The body disappears if the mission is failed.
------------------------------------------------------------------------------
------------------------------------------------------------------------------
7.13 - Black/Green Squalo
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: Brucie Boating activity
Discovered by: Gustavo
----------------------------------------
Description: This black and green Squalo is not a normal color scheme for this
boat.
----------------------------------------
Unobtainable: Boats cannot be stored in parking spots, and even if they could,
it would be almost impossible to ever use. Or at least I think they can't be
stored. Try it if you feel like pissing away a few hours on a pipe dream.
------------------------------------------------------------------------------
==============================================================================
*8* RARE VEHICLES
==============================================================================
These vehicles aren't anything inherently special, but are nonetheless unique
for various reasons, often requiring completion of a mission or side mission
to unlock. These can all be obtained at the end of the game without any
problem.
------------------------------------------------------------------------------
8.1 - Police Maverick
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Unlocked: Available from start of game, but difficult to obtain.
Found: Shows up as chopper support at 3-4 stars (Annihilators replace it at
5 and 6 stars).
----------------------------------------
STRATEGY 1: First you need to have achieved a high percentage with Kiki to
unlock her ability to remove your wanted levels. Next, steal an Annihilator
attack chopper from somewhere in the city (see 7.5 - Annihilator for info on
where and how it can be obtained). Now create mayhem until you have 3 stars.
Don't reach 4 stars or Kiki can't remove the anted level.
Once the police helicopters appear, use your own and smash it up. Ram it into
buildings and other things to try and clip its blades. Be careful when it
crashes, as the SWAT members inside may survive the fall to continue fighting.
Once you've successfully grounded the police chopper, call Kiki and remove
your wanted level. Proceed to push the downed helicopter into a parking spot,
and then save. You'll now own the heli!
<>
----------------------------------------
STRATEGY 2: Fly to the rooftop of the Libertonian Museum. Once on the top,
shoot at the police and get a wanted level. When the chopper comes, position
yourself near the edge of the roof so the chopper hovers low over rooftop.
When it is low enough, snipe the pilot and if done right it will crash, spin a
little but remain there. Kill the NOOSE and take the chopper! Much easier than
forcing it to crash, and does much less damage with a higher rate of success.
<>
----------------------------------------
STRATEGY 3: Sniping the pilot of the helicopter causes it to fall to the
ground. This will often result in the chopper being available to jack without
much trouble, as it often won't knock the tail or blades off.
<>
----------------------------------------
Description: A police version of the normal Maverick. White and blue paintjob,
and no radio.
------------------------------------------------------------------------------
------------------------------------------------------------------------------
8.2 - Red and Black Virgo
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Unlocked: When Little Jacob's perk becomes available.
Found: Call Little Jacob and ask for him to deliver some guns.
----------------------------------------
Description: A red Virgo with a black bottom. Normally, either they only have
a black stripe, or a brown bottom.
----------------------------------------
STRATEGY: When called for guns, Little Jacob shows up in this car. The car is
UJ, so shoot Little Jacob (it shouldn't hurt your Like or Respect stats with
him), push it to a parking spot using another car, and save the game.
----------------------------------------
Missions this vehicle may also be found in:
-Concrete Jungle
-Russian Revolution
-Mr. and Mrs. Bellic
------------------------------------------------------------------------------
------------------------------------------------------------------------------
8.3 - Black and Gold Huntley Sport
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Unlocked: When Brucie becomes available as a friend AND Algonquin is unlocked.
Found: Call Brucie and go on the boating activity. You use this en route to
the boat. It will be waiting at the end of the activity.
----------------------------------------
Description: A Huntley Sport with a black top and gold bottom.
------------------------------------------------------------------------------
------------------------------------------------------------------------------
8.4 - Infernus
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Unlocked (1): When Brucie's street races become available.
Found (1): Start a street race, and if the opponents draw from the supercars
pool, an Infernus may appear. Either jack it, or find one randomly on the
streets nearby.
----------------------------------------
Unlocked (2): Stevie's car theft side mission.
Found (2): When he requests an Infernus. Drive it to a parking spot, park it,
then return to the Infernus spawn point and claim another. This is only
available while the Infernus text is in your phone!
----------------------------------------
Description: A top-level supercar that fans of GTA will know by name. This is
rare because it does not spawn on the streets randomly. It only appears in
Stevie's car theft mission, and from random races. No known spawn point
exists.
----------------------------------------
NOTE: If the Infernus is the final car in Stevie's car theft side mission (the
30th car), it will permanently be available, even after finishing the mission.
------------------------------------------------------------------------------
------------------------------------------------------------------------------
8.5 - Deep Red PMP 600
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Unlocked: When you acquire Dwayne's "Backup" ability.
Found: Call Dwayne for backup. They show up in either this vehicle, or a
similar Patriot or Presidente. The vehicle chosen is random.
----------------------------------------
Description: This is a deep red PMP 600. It is darker than the red PMP 600
found in traffic, but not as dark as the crimson PMP 600 from Brucie's exotic
exports.
------------------------------------------------------------------------------
------------------------------------------------------------------------------
8.6 - Deep Red Patriot
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Unlocked: When you acquire Dwayne's "Backup" ability.
Found: Call Dwayne for backup. They show up in either this vehicle, or a
similar PMP 600 or Presidente. The vehicle chosen is random.
----------------------------------------
Description: A deep red Patriot. This color is unlike any you'll find in
traffic. It has no American flag emblem on the side, and no special roof
adornments.
------------------------------------------------------------------------------
------------------------------------------------------------------------------
8.7 - Deep Red Presidente
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Unlocked: When you acquire Dwayne's "Backup" ability.
Found: Call Dwayne for backup. They show up in either this vehicle, or a
similar PMP 600 or Patriot. The vehicle chosen is random.
----------------------------------------
Description: A deep red-colored Presidente, unlike ones found in traffic. It
also has black rims instead of silver (although black isn't uncommon for
Presidentes).
------------------------------------------------------------------------------
------------------------------------------------------------------------------
8.8 - Annihilator
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Unlocked (1): Available from start of game, but difficult to obtain.
Found (1): Shows up as chopper support at 5-6 stars. The strategies below all
detail how to obtain it in this way.
----------------------------------------
Unlocked (2): Shoot all 200 "flying rats."
Found (2): On the helipad at the very top of the MeTV building in Star
Junction (the really tall building with a helipad at the top - a pigeon was
on this building). This usually requires another helicopter to access, as
climbing from ground level on foot tends to prevent it from appearing.
----------------------------------------
Unlocked (3): Achieve "Story Complete" (finish the game).
Found (3): Spawns on helipads at the north end of the airport (helipads are
ground level). Also spawns on some police station helipads throughout
Algonquin.
----------------------------------------
Unlocked (4): Use the Annihilator spawn cheat (call 359-555-0100).
Found (4): Right next to you after using the cheat. This, of course, counts as
a cheat and increments your "Times cheated" stat by 1.
----------------------------------------
STRATEGY 1: Courtesy of EKGene, a way to obtain an Annihilator at any time!
This requires a lot of luck, and can be irritating, though it is not terribly
difficult if luck is on your side, and impossible if it is not. If you have
not unlocked Alderney yet, see Strategy 3.2 for the pre-Alderney alternative.
First of all, head to a helipad with a Maverick (atop the Booth Tunnel is
recommended). Once there, start building up a wanted level. Five stars is the
goal, and try to do it in relative safety, away from the north side of
Alderney (north of the highway). Once you have five stars, fly the helicopter
to the parking garage in the north of Alderney (it is slightly northwest of
the police station. After reaching the garage, land on the roof and prepare
for the moment. First, take out any Police Mavericks bothering you by either
sniping the pilot, rocket launcher, or killing the gunmen on each side. Now
is the moment of truth.
Run around the garage's roof, trying to lure one of the two Annihilators that
will pursue close to the ground. This may require making a circuit around both
levels of the roof to get the Annihilators into the proper formation. Keep in
mind you are also on a timer, since cops on the ground will be ascending the
garage to get to you. Although they can be fought off, letting them gather
will deplete your armor and health quickly.
Once an Annihilator is close enough, and the pilot is in view, take out a
sniper rifle and snipe him. The heli will spin down to the ground. If it was
too high, it will explode in impact. If that happens, try again with future
Annihilators.
If it doesn't explode, it will continue to spin on the ground. Normally this
makes obtaining it impossible, as you cannot get close enough to the door
before it swipes you with the tail, but this time it is different. Eventually,
the tail will catch on the wall of the roof. If you're lucky (and it does
happen fairly often), this will bring it to a stop without breaking the tail
or rotors. Be prepared! The two SWAT guys in the back will get out and begin
shooting. Kill them, and get in. Congratulations on obtaining the Annihilator!
To keep it, fly to your safehouse and land on the nearby street. Rush inside
the building and save to remove your wanted level. Be careful when leaving the
Annihilator: it may fly up for a few seconds! If this happens, you will fall
and take a little damage, and it will come back down and probably lose the
blades or tail. No problem, because you should call a Firetruck and push it
into the parking spot after saving. Just remember to re-save afterwards, or
else it'll vanish. Once it is repaired, it should last long enough to take off
without snapping the blades again. If it's positioned such that it is
impossible, just call another Firetruck and reposition it until it works. As
long as a save file has it in the spot, you can get it flying eventually.
<>
----------------------------------------
STRATEGY 2: So long as you have not unlocked Alderney (which requires
completing Three Leaf Clover for Packie), this is the method you'll use, and
is probably rather easy. This video shall explain all:
http://www.youtube.com/watch?v=jHHumUqbfWg
To summarize, get a good small car (Sentinel, Feltzer, or something similar)
and drive to the parking garage described in Strategy 1. This can be tricky if
you have not unlocked Algonquin, since it requires driving across 2/3 of the
city with 6 stars, but the key point is to keep moving. It is recommended to
drive across the pedestrian platform of the central car/train bridge over to
Algonquin, then head for the bridge to Alderney. Drive between the bridge wall
and the left-most barricade, and plow through the police cars or Enforcers
blocking the road, then make haste to the parking garage.
Although this is meant to be done as early as the very beginning of the game,
it is not recommended unless you know the route and have played the game
before. Once at the parking garage, this strategy is the same as the one
above.
<>
----------------------------------------
STRATEGY 3: Similar to the above strategy, and probably much easier, is to
get the wanted level needed (5 or 6 stars), and then fly to the tallest
building in southeast Algonquin. It has a large, flat roof with plenty of open
space. Once the Annihilators reach the proper altitude, land on the roof and
take cover behind one of the structures on the roof. If you stay hidden, the
Annihilators will decrease their altitude and effectively land on the roof.
When one does this, quickly pop out of cover and shoot the pilot. You must be
quick about doing this, or else they'll start gaining altitude again. If that
happens, just go back to cover and repeat until the pilot is dead.
Once the pilot is killed, kill the remaining officers on the helicopter. When
everyone is dead, get inside and fly to the parking spot of your choice (the
Lost Clubhouse spot is recommended). Land the Annihilator on the street
outside of the safehouse, then rush inside and save to remove your wanted
level. Go back outside and push the Annihilator into the parking spot with a
large vehicle (call 911 for a Fire Truck if necessary).
Videos detailing this strategy. Once again, what really matters is what
happens on the roof. The driving beforehand and the parking afterwards is not
important, although he does a good job at salvaging a broken helicopter on the
roof of that building in the second video.
https://www.youtube.com/watch?v=ulyBj2BAgls
https://www.youtube.com/watch?v=qCskLx0HrEw
<>
----------------------------------------
Description: A large black attack helicopter, equipped with a machinegun that,
unfortunately, lacks any automatic aim, rendering it mostly useless. It's by
far the fastest and most durable helicopter in the game, but also the largest.
----------------------------------------
Missions this vehicle may also be found in:
-Three Leaf Clover
-The Revenger's Tragedy
-Out of Commission
----------------------------------------
NOTE: While there are multiple methods for obtaining an Annihilator, there are
no particularly suitable parking spots to store it in GTAIV. The best bet is
probably the Middle Park East parking spot, or failing that, Bohan.
------------------------------------------------------------------------------
==============================================================================
*9* BRUCIE AND STEVIE CARS
==============================================================================
These are the vehicles that you acquire for Brucie's and Stevie's missions,
where you are either emailed or texted a specific car to find. Both sets of
vehicles are listed alphabetically, as they are randomized every playthrough.
The randomization occurs when the side mission is unlocked, so if for some
reason, you don't like the order of vehicles you were dealt, simply load a
save from before the first export email or car theft text is delivered, and
meet the criteria again. The order will be randomized again.
This is only really important for Stevie's missions, as the final car
requested will always spawn in its specific spawn spot, even after finishing
the mission and delivering it. This means that car will always be obtainable,
in its specific coloring, no matter when you go for it.
ALL of Brucie's and Stevie's vehicles are confirmed unique! Some have very
subtle color differences, though (such as Brucie's Patriot request), and on
first glance, may not seem unique at all.
Strategy (Brucie): Instead of delivering the car to the lockup, park it in a
parking spot. Get in a different car, and drive a distance away from it.
You'll fail because the car was "lost." Drive back and you'll find it sitting
there still.
Strategy (Stevie): Just drive the car to a parking spot, then return to the
spot and collect another. Easier cars couldn't exist.
BRUCIE'S 'EXOTIC EXPORTS' CARS (requested via email)
------------------------------------------------------------------------
Banshee
~This Banshee is blue-colored with a white stripe. It can be either a
convertible or a hard top. The blue color of this car is much grayer (close
to periwinkle) than the normal blue colors found on Banshees in traffic.
------------------------------------------------------------------------
Cavalcade
~This Cavalcade sports a solid, bright red coloring, along with black rims
like in Deconstruction for Beginners.
------------------------------------------------------------------------
Feltzer
~A cream-colored Feltzer. Like most features on Brucie's exports, whether it
is a hard top or convertible is random. The cream color of this car is
slightly off from other varieties of this color for Feltzer.
------------------------------------------------------------------------
Intruder
~This Intruder is a rich gray color, with a very dark gray stripe along the
bottom of the sides. There's no normally available gray color that matches
this gray.
------------------------------------------------------------------------
NRG 900
~This NRG 900 is a mixture of a solid red, with a large black segment along
the middle. This is unique in that the red coloring is much brighter than the
normal darker red used on red NRG 900s.
------------------------------------------------------------------------
Patriot
~This is a gray Patriot, although the gray has a bluish tint to it not found
on random Patriots in traffic, or from the PnS. Features seem random,
including the flag emblem on the side. Very iffy as to its uniqueness, but
the bluish tint to the gray is what does it.
------------------------------------------------------------------------
PCJ 600
~This PCJ 600 is a mixture of gray and black. Very similar to the normal
gray/black PCJ 600, except the normal one has gray lining around the engine
block, and a gray line on the tires, while this one doesn't.
------------------------------------------------------------------------
PMP 600
~A normal PMP 600 with a deep crimson color. It has a normal grill, not the
Mafia or hybrid version. The color of this car is much darker than either the
red PMP 600 found in traffic, or Dwayne's deep red PMP 600.
------------------------------------------------------------------------
Sabre GT
~A red Sabre GT with a big white stripe in the middle and no hood scoop. It
resembles the Sabre Turbo from Vice City. The red coloring is brighter than
other similarly-colored Sabre GTs. It can have either a flat hood, or a
pentagon-shaped section raised. It never has air intakes that I've seen.
------------------------------------------------------------------------
Sanchez
~A red Sanchez with a red fuel tank, instead of silver like usual. It also has
a red light guard instead of a gray one. Lastly, the shocks on the front
wheel are red, not gray, like the usual one.
------------------------------------------------------------------------
STEVIE'S TEXT MESSAGE VEHICLES (requested via text message)
------------------------------------------------------------------------
Banshee
~An orange Banshee with a yellow stripe. Whether it is a hard top or
convertible is random, but either is unique.
------------------------------------------------------------------------
Bobcat
~A bronze colored Bobcat, either with some boxes in the back of the truck, or
a flat panel over the back.
------------------------------------------------------------------------
Buccaneer
~A black Buccaneer with a purple-red luster to it. The luster does not seem to
vary.
------------------------------------------------------------------------
Cavalcade
~This Cavalcade is a dark forest green, with black rims like a lot of the
other unique Cavalcades.
------------------------------------------------------------------------
Cognoscenti
~A Cognoscenti with a blue body and a gray top section. A very obviously
unique coloration.
------------------------------------------------------------------------
Comet
~This is a plum-colored Comet. Nothing much else to say about it.
NOTE: I have heard that some people instead find a bronze Comet (also unique).
The conditions for this to happen are unknown, as is confirmation of its
existence.
------------------------------------------------------------------------
Contender
~This is a flat black Contender with a flat panel back. Whether the panel is
smooth or rough is random.
------------------------------------------------------------------------
Coquette
~A silver-colored Coquette with a light yellow luster. The luster is always
yellow, and does not vary.
------------------------------------------------------------------------
DF8-90
~This DF8-90 is a deep blue color.
------------------------------------------------------------------------
Dilletante
~A Dilletante with a gold paintjob, similar to the Turismo listed here.
------------------------------------------------------------------------
Dukes
~This Dukes is a bright, rich orange, and can even seem reddish in low light.
Whether it has an air scoop on the hood or not is random.
------------------------------------------------------------------------
Faggio
~This Faggio has a dark green paintjob. and is slightly different from other
Faggios, although the difference is probably difficult to see and negligible.
------------------------------------------------------------------------
Freeway
~This Freeway is bronze-colored. Whether it has the saddlebags on the back is
random.
------------------------------------------------------------------------
Huntley Sport
~A Huntley Sport with a black body, and a silver-gray colored top.
------------------------------------------------------------------------
Infernus
~A solid-gold colored Infernus. Unlike Bernie's Infernus, it has no black
stripe.
------------------------------------------------------------------------
Intruder
~This Intruder is a deep blue color, much like the later-mentioned Sultan.
This is the normal version, not the mafia's Intruder (which has a spoiler and
other modifications).
------------------------------------------------------------------------
Manana
~A black-bodied Manana with a white roof section. A particularly distinct
coloration.
------------------------------------------------------------------------
Moonbeam
~This Moonbeam has a bright purple paintjob, making it stand out rather well.
------------------------------------------------------------------------
NRG 900
~An NRG 900 with a black and silver body.
------------------------------------------------------------------------
Patriot
~This Patriot is yellow, much like Playboy X's Patriot. The difference is it
has an American flag decal on the side, whereas Playboy X's has none.
------------------------------------------------------------------------
PMP 600
~A silver PMP 600 with a bit of a light blue luster to it.
------------------------------------------------------------------------
Rancher
~A pick-up style Rancher, with a maroon top and bottom, and a big gray strip
along the side.
------------------------------------------------------------------------
Rebla
~This Rebla is a golden brown color.
------------------------------------------------------------------------
Sabre GT
~A green Sabre GT with a black stripe. It seems to have an orange luster to
it, and can have a flat hood or air inlet, but not the pentagon-shaped
adornment.
------------------------------------------------------------------------
Sentinel
~A gray-blue colored Sentinel with black rims.
------------------------------------------------------------------------
Sultan
~This Sultan is a deep, rich blue color, much like the tuner version, except
it is the normal version. The color is very similar, if not the same, as the
previously listed Intruder.
------------------------------------------------------------------------
SuperGT
~A plain, flat black SuperGT with a slight blue luster to it, only visible in
direct sunlight. Unknown how similar it is to a blue lustered SuperGT from
the mission Union Drive.
------------------------------------------------------------------------
Turismo
~This Turismo is gold-colored like the previously mentioned Dilletante, which
is one of the more unique colorations found in these missions.
------------------------------------------------------------------------
Voodoo
~A solid green Voodoo.
------------------------------------------------------------------------
Washington
~A plain black Washington.
------------------------------------------------------------------------
==============================================================================
*10* MISSION LIST
==============================================================================
A list of all missions in the game, along with what vehicles are available in
those missions. This list is the order used to sort the vehicles.
Random characters can be met in any order, so long as the prerequisites are
met. Assassin missions are given randomly. Their lists are simply to sort out
the order of their vehicles.
STORY MISSIONS:
1: The Cousins Bellic (Roman Bellic)
4.1 - Solid Black Roman's Taxi
6.1 - Black Esperanto (first chance)
7.1 - Unobtainable "Russian" Schafter w/ silver grill
2: It's Your Call (Roman Bellic)
6.2 - Beige Willard (1st of 2)
3: Three's a Crowd (Roman Bellic)
4: Bleed Out (Roman Bellic)
6.3 - Beige Willard (2nd of 2)
5: First Date (Michelle)
5.1 - Lustered Silver Merit
6: Easy Fare (Roman Bellic)
7: Jamaican Heat (Roman Bellic)
8: Concrete Jungle (Little Jacob)
9: Bull in a China Shop (Vlad Glebov)
10: Hung Out to Dry (Vlad Glebov)
4.3 - Laundromat (1st of 2)
11: Clean Getaway (Vlad Glebov)
5.2 - Lustered White Blista Compact w/ dark gray siding (1st of 2)
7.2 - Unobtainable Light Blue Marbelle
12: Ivan the Not So Terrible (Vlad Glebov)
5.3 - Lustered White Blista Compact w/ dark gray siding (2nd of 2)
5.4 - Lustered Black Ruiner w/ yellow siding
13: Uncle Vlad (Roman Bellic)
6.4 - Light Blue Marbelle
14: Crime and Punishment (Mikhail Faustin)
5.5 - Lustered Black/Silver DF8-90 (1st of 4)
5.6 - Lustered Black Speedo
7.3 - Unobtainable Lustered Black Speedo w/ flat-screens
15: Do You Have Protection? (Mikhail Faustin)
5.7 - Lustered Black/Silver DF8-90 (2nd of 4)
16: Shadow (Little Jacob)
17: Final Destination (Mikhail Faustin)
18: No Love Lost (Mikhail Faustin)
5.8 - Lustered Black/Silver DF8-90 (3rd of 4)
19: Logging On (Roman Bellic)
20: Rigged to Blow (Mikhail Faustin)
5.9 - Lustered Black/Silver DF8-90 (4th of 4)
7.4 - Unobtainable Flatbed w/ bomb and indicator light
21: The Master and the Molotov (Mikhail Faustin)
6.5 - "Russian" Schafter w/ silver grill (1st of 2)
22: Russian Revolution (Mikhail Faustin)
Last chance for 5.1 - Black Esperanto
23: Roman's Sorrow (Roman Bellic)
7.5 - Unobtainable BP/FP Roman's Taxi
24: Search and Delete (Brucie Kibbutz)
7.6 - Unobtainable Black Banshee w/ gold stripe
25: Easy As Can Be (Brucie Kibbutz)
5.10 - Lustered Silver Oracle
5.11 - Lustered "Russian" Schafter w/ silver grill (1st of 3)
5.12 - Lustered Black Sultan
5.13 - Lustered Black NRG900
26: Out of the Closet... (Brucie Kibbutz)
27: ...Out of the Closet (Brucie Kibbutz)
28: No. 1 (Brucie Kibbutz)
6.6 - Bright Yellow Comet
5.14 - Lustered Light Blue Super GT
29: Escuela of the Streets (Manny Escuela)
5.15 - Lustered Black Stallion (1st of 2)
30: Street Sweeper (Manny Escuela)
6.7 - Hybrid Tuner Primo
31: Luck of the Irish (Elizabeta Torres)
6.8 - Oracle w/out medallion
32: Blow Your Cover (Elizabeta Torres)
6.9 - Yellow Patriot (1st of 3)
33: The Puerto Rican Connection (Manny Escuela)
34: The Snow Storm (Elizabeta Torres)
35: Have a Heart (Elizabeta Torres)
6.10 - Beige and Fuchsia Voodoo
36: Deconstruction for Beginners (Playboy X)
6.11 - Yellow Patriot (2nd of 3)
5.16 - Lustered Black Cavalcade w/ dark rims
37: Photo Shoot (Playboy X)
6.12 - Yellow Patriot (3rd of 3)
5.17 - Lustered Dark Gray Sabre GT w/ black stripe
5.18 - Lustered Silver Patriot
38: Ruff Rider (Dwayne Forge)
6.13 - Bright Red Hellfury
39: Undress to Kill (Dwayne Forge)
40: Hostile Negotiation (Roman Bellic)
Last chance for 4.2 - Roman's Taxi
41: The Holland Play... (Playboy X)
42: ...The Holland Play (Playboy X)
43: Wrong is Right (U.L. Paper)
5.19 - Lustered Black Sentinel w/ black rims (1st of 2)
44: Portrait of a Killer (U.L. Paper)
45: Dust Off (U.L. Paper)
6.14 - White Maverick w/ red stripes (1st of 2)
5.20 - Lustered Black Emperor
46: Paper Trail (U.L. Paper)
6.15 - White Maverick w/ red stripes (2nd of 2)
6.16 - White Maverick w/ black stripes
47: Call and Collect (Francis McReary)
48: Final Interview... (Francis McReary)
49: ...Final Interview (Francis McReary)
50: Holland Nights (Francis McReary)
51: Lure (Francis McReary)
5.21 - Lustered Black Dukes
52: Harboring a Grudge (Patrick McReary)
53: Waste Not Want Knots (Patrick McReary)
54: Three Leaf Clover (Patrick McReary)
4.4 - Police Stockade w/ mesh window
55: Actions Speak Louder Than Words (Gerald McReary)
5.22 - Lustered Black Cognoscenti
56: I Need Your Clothes, Your Boots, and Your Motorcycle (Gerald McReary)
57: A Long Way To Fall (Ray Boccino)
58: Taking in the Trash (Ray Boccino)
6.17 - Random Tuner Oracle
59: Meltdown (Ray Boccino)
4.5 - Laundromat (2nd of 2)
5.23 - Lustered Silver Banshee w/ black stripe (1st of 2)
5.24 - Lustered Silver Lokus
60: Museum Piece (Ray Boccino)
6.18 - Black "Mafia" PMP 600 w/ hybrid grill
6.19 - White "Mafia" PMP 600 w/ hybrid grill
61: No Way on the Subway (Ray Boccino)
62: Late Checkout (Ray Boccino)
63: Weekend at Florian's (Roman Bellic)
64: Smackdown (Derrick McReary)
5.25 - Lustered Black Contender
5.26 - Lustered Black Stallion (2nd of 2)
65: Babysitting (Derrick McReary)
6.20 - Solid Black Maverick
6.21 - Green and Blue Rancher
6.22 - Dark Green Willard
7.7 - Unobtainable Dark Green Squalo
66: Tunnel of Death (Derrick McReary)
4.6 - Police Stockade w/out mesh window
6.23 - Bright Red Biff
67: Blood Brothers (Francis McReary)
68: Undertaker (Francis McReary)
4.7 - Romero
5.27 - Lustered Blue Primo
5.28 - Lustered Red Primo
6.24 - "Russian" Schafter w/ silver grill (2nd of 2)
69: I'll Take Her... (Gerald McReary)
70: ...I'll Take Her (Gerald McReary)
5.29 - Lustered Pink Feltzer
71: She's a Keeper (Gerald McReary)
5.30 - Lustered Dark Green Vincent (1st of 2)
5.31 - Lustered "Mafia" PMP 600 (1st of 2)
5.32 - Lustered "Mafia" Sentinel (1st of 2)
72: Diamonds are a Girl's Best Friends (Gerald McReary)
5.33 - Lustered Dark Green Vincent (2nd of 2)
5.34 - Lustered Black Vincent w/ black rims
73: Truck Hustle (Phil Bell)
5.35 - Lustered Black Bobcat
5.36 - Lustered Silver Pony
5.37 - Lustered Red Sanchez
7.8 - Unobtainable CP Lustered Silver Oracle
74: Pegorino's Pride (Jimmy Pegorino)
5.38 - Lustered "Russian" Schafter w/ silver grill (2nd of 3)
5.39 - Lustered Silver Sultan
75: Payback (Jimmy Pegorino)
5.40 - Lustered "Mafia" PMP 600 (2nd of 2)
5.41 - Lustered Black Coquette
76: Catch the Wave (Phil Bell)
77: Trespass (Phil Bell)
78: To Live and Die In Alderney (Phil Bell)
79: Flatline (Jimmy Pegorino)
80: Pest Control... (Jimmy Pegorino)
81: ...Pest Control (Jimmy Pegorino)
5.42 - Lustered White Oracle
5.43 - Lustered "Mafia" PMP 600 w/ hybrid grill (1st of 2)
82: Hating the Haters (Bernie Crane)
5.44 - Lustered Silver Comet
83: Union Drive (Bernie Crane)
5.45 - Lustered Black SuperGT
84: Buoys Ahoy (Bernie Crane)
6.25 - Orange-Gold Infernus w/ black side stripe
7.9 - Unobtainable Blue/Beige Tropic
7.10 - Unobtainable Red/White Squalo
85: Entourage (Gambetti)
5.46 - Lustered Black Lokus
86: Dining Out (Gambetti)
87: Liquidize the Assets (Gambetti)
88: That Special Someone (Roman Bellic)
89: One Last Thing... (Jimmy Pegorino)
90a: If the Price is Right (Roman Bellic - Deal)
5.47 - Lustered Black and Silver Rancher
6.26 - Solid Red Sanchez
90b: A Dish Served Cold (Roman Bellic - Revenge)
91a: Mr. and Mrs. Bellic (Roman Bellic - Deal)
6.27 - Black and Silver Cognoscenti w/ white ribbon
91b: Mr. and Mrs. Bellic (Roman Bellic - Revenge)
6.28 - Black and Silver Cognoscenti (1st of 2)
92: In Mourning (Roman Bellic)
93a: A Revenger's Tragedy (Roman Bellic - Deal)
5.48 - Lustered Black Huntley Sport
5.49 - Lustered "Russian" Schafter w/ silver grill (3rd of 3)
5.50 - Lustered "Russian" Rebla
6.29 - Black and Silver Cognoscenti (2nd of 2)
6.30 - Annihilator w/out right door and tail rotor
6.31 - White Maverick w/ gold stripes
93b: Out of Commission (Roman Bellic - Revenge)
5.48 - Lustered Black Huntley Sport
5.51 - Lustered "Mafia" PMP 600 w/ hybrid grill (2nd of 2)
5.52 - Lustered "Mafia" Sentinel (2nd of 2)
5.53 - Lustered Black Sentinel w/ black rims (2nd of 2)
6.29 - Black and Silver Cognoscenti (2nd of 2)
6.30 - Annihilator w/out right door and tail rotor
94: Story Complete
ASSASSINATION CONTRACTS:
A1: Bailing Out For Good
A2: Hook, Line, and Sinker
A3: Industrial Action
A4: R.U.B. Down
A5: Taken Out
6.32 - Pitch Black Huntley Sport
A6: Derelict Target
A7: Migration Control
A8: Dead End
7.11 - Unobtainable Lowrider Patriot
A9: Water Hazard
RANDOM ENCOUNTERS:
R1: Brian 1
R2: Brian 2
R3: Brian 3
R4: Badman
R5: Ilyena Faustin
R6: Mel
R7: Hossan
5.54 - Lustered Silver Banshee w/ black stripe (2nd of 2)
R8: Sara 1
R9: Sara 2
R10: Pathos 1
R11: Pathos 2
R12: Jeff 1
R13: Jeff 2
7.12 - Unobtainable Blista Compact w/ body in back
R14: Jeff 3
R15: Cherise
R16: Marnie 1
R17: Marnie 2
R18: Eddie Low 1
R19: Eddie Low 2
R20: Ivan
R21: Clarence
R22: Gracie Ancelotti
6.33 - White Cognoscenti
JACOB'S DRUG DELIVERIES:
6.34 - Beater Emperor w/ green roof
6.35 - Beater Sabre w/ green side stripe
6.38 - "Rasta" Huntley Sport w/ rear-mounted exhaust
J1: East Island City Tunnel
J2: Steinway
J3: Meadows Park Festival Towers
J4: Schottler
J5: Cerveza Heights Car Stack
6.36 - Hybrid Tuner Intruder
J6: Meadow Hills
6.37 - Hybrid Tuner Futo
J7: Beechwood City
J8: Meadows Park (House)
J9: Outlook Park
J10: Willis
OTHER SIDE MISSIONS:
EX1: Roman's Taxi Service
4.1 - Roman's Taxi (one possibility)
EX2: Most Wanted missions
==============================================================================
*11* CHEAT LIST
==============================================================================
This is a list of all cheats in the game. Some of these can come in handy for
obtaining various vehicles, assuming you don't mind the indiscretion of
raising your "Cheats used" stat.
227-555-0100 Spawns an FIB Buffalo car
227-555-0142 Spawns a Cognoscenti car
227-555-0147 Spawns a Turismo car
227-555-0168 Spawns a SuperGT car
227-555-0175 Spawns a Comet car
267-555-0100 Clear wanted level
267-555-0150 Adds 1 wanted star to level
359-555-0100 Spawns an Annihilator helicopter
362-555-0100 Refills health+armor; repairs vehicle
482-555-0100 Refills health+armor; repairs vehicle; get advanced weapon set
468-555-0100 Cycles weather conditions (right different ones, in sequence)
486-555-0100 Get advanced weapon set (baseball bat; combat pistol; combat
shotgun; SMG; carbine rifle; combat sniper; rocket launcher)
486-555-0150 Get poor weapon set (knife; pistol; pump shotgun; micro SMG;
assault rifle; combat sniper; molotov cocktail; rocket
launcher)
625-555-0100 Spawns an NRG 900 motorcycle
625-555-0150 Spawns a Sanchez motorcycle
938-555-0100 Spawns a Jetmax boat
==============================================================================
*12* FREQUENTLY ASKED QUESTIONS
==============================================================================
Q: You missed [insert vehicle]!
A: Email me, and let me know. You will receive full credit for it.
Q: [Insert vehicle] doesn't possess a property you said it did!
A: Most likely, you did not follow the precise strategy. If you did, and it
does not retain its property, contact me and say so, although I personally
check each and every vehicle.
Q: [Insert vehicle] isn't special, but you still have it listed here!
A: Send me the info on where it can be found at any time (especially the end
of the game), and I'll adjust or remove it from this guide accordingly.
Q: One of the vehicles you listed is one I discovered first, and here's
proof! Thief!
A: If you have proof you discovered a vehicle first, show it to me and if I
determine you really did discover it first, credit will be given.
Q: You missed the DP Yellow Comet in Brucie's "No. 1" mission!
A: The car is not damage-proof. It has a rear engine, so bashing around the
front of the car doesn't damage it as easily as front-engine vehicles.
Q: There's this car, the Sultan RS, that's special!
A: NO IT ISN'T. It is not special because it's available infinitely. PLEASE
stop IMing/emailing me about this. It constitutes about 75% of the total
emails/IMs I get about this game.
Q: I lost Bernie's Infernus! Where do I get another?
A: The Infernus has no set spawn location. The only way to get another is to
have obtained it during a mission, found one on the streets (while driving
one yourself, or most likely, by replaying various street races until one
appears. Street races are the only way to continue finding the Infernus after
all missions have been exhausted. As for Bernie's specific orange Infernus
with the black stripe, it's one-of-a-kind. Sorry.
==============================================================================
*13* CONTACT INFORMATION
==============================================================================
My screenname is LancetJades on GameFAQs. Feel free to IM me on AIM as well.
If I don't respond, I'm not ignoring you, I just tend to wander away from my
computer at times.
From now, on when submitting vehicles you feel are special (or aren't), please
make sure you've done a side-by-side comparison. Investigate more thoroughly
than just seeing a similarly colored vehicle on the streets a while later and
thinking "oh wait, it wasn't special." A lot of them have much more subtle
differences than an overtly special color.
If you wish to contact me, just email me:
lancet at ever more forums dot com
(remove the spaces, obviously, and replace the at with the proper sign)
Alternatively, IM me at:
AIM: Lancet Jades
YIM: lancetjades (not on often)
Skype: lancetjades (on sporadically)
I don't check my yahoo email address, so don't bother sending any mail there.
I'm a perfectionist, so if you have anything to contribute or correct, please
do so. You'll receive full credit (credit goes to the screenname you talk to
me from, so if you want another name, you have to specify it). Even if you're
just pointing out a spelling or grammatical mistake, please do so, no matter
how small. Keep in mind though that I live in the U.S., and as such, I use
American English spellings such as "color" and "criticize," as opposed to
"colour" and "criticise."
If you wish to use this guide on your site, aside from asking my permission,
I require you in question to automatically fetch any updates I make from
GameFAQs.com yourselves. I only update to GameFAQs.com and if I discover other
sites carrying my guides have out-of-date versions, I will ask that it be
removed.
==============================================================================
*14* CREDITS
==============================================================================
Aaron M.
~Info on Brucie's Huntley Sport.
Anderson
~LOTS of info on a lot of new vehicles! White Mafia PMP 600 w/ hybrid grill,
lusters on the gray Banshee in Meltdown, and more. Also, his tips led to me
discovering even more vehicles that otherwise would've evaded my notice. Also
the luster Patriots in Photo Shoot. Also for the lustered Cognoscenti in
Actions Speak Louder Than Words, and the silver Lokus in Meltdown.
blueblur444
~Additional confirmation that the Willard appears in normal traffic, albeit
rarely.
Brendan Mills
~Info on the PCJ 600 in "I Need Your Clothes[etc]" even though it was proven
not to be special, as well as the gray/black Banshee in Meltdown.
Carlo Revelli
~Brought to my attention that the black/red Zombie in "No Love Lost" was not
actually CP/UJ (confirmed by others).
Chris Allen
~Info on the NOOSE Cruiser and how it appears.
Chris Fuentes
~Info on why the Chavos sometimes appears in the Hove parking spot.
ClaudeCJVercetti
~Info on an easier strategy for the lustered pink Feltzer and a way to get
both the bright red Biff and Police Stockade in a single attempt.
Coen91
~Pointing out errors in the mission list's vehicles, and mentioned a few new
lusters on various vehicles for the luster table. Also found that Roman's
Taxis in missions are unique, and Vlad's blue Marbelle in Clean Getaway.
Coyote
~Helping me with the Black Schafter w/ silver grill.
Dan Malick
~Info on the Lost's Zombies in No Way on the Subway.
Darksunnyday
~Found a way to get the White Maverick w/ black stripes on the PS3 version.
Good job! Also did some research on the random color lustered Oracle in
Taking in the Trash.
DGTZ1982
~Let me know the strategy for the White Maverick w/ black stripes in Paper
Trail doesn't work properly on PS3.
Diego Wolfwood
~Pointed out the Infernus doesn't spawn randomly, and upon checking the game's
data files, discovered it to apparently be true.
Dmitry Lebedev
~Info on Lost Zombies as well as other special colored vehicles, and help with
finding out if they are truly unique or not. Also first discovered the pink
luster gray Comet in Hating the Haters.
EKGene
~Discovered a way to get the Annihilator at any time in GTAIV, TLAD, and
TBoGT! An excellent discovery! Check it out here (GTA4 version):
http://www.youtube.com/watch?v=jHHumUqbfWg
Also notified me that a green luster SuperGT in Union Drive is not in fact
unique. Also a method to get the lustered light blue SuperGT in No. 1 without
mission failure! See this:
http://www.youtube.com/watch?v=T4cBDrJRHxk
Elijah77
~Pointed out I should add the Annihilator spawn cheat to its section.
Esperanto
~Discovered the silver Blista Compact in Ivan The Not So Terrible is actually
lustered! Also pointed out a random colored lustered Oracle, and that Oleg's
Sentinel in Wrong is Right is actually UJ. Also found a lustered tuner Oracle
in Taking in the Trash. Also found a way the Rasta Huntley Sport in Jacob's
final drug delivery is special! And he even discovered the Primos in
Undertaker are lustered! What won't this guy discover? Oh, a lustered black
Bobcat in Truck Hustle. And more lustered black Sentinels in Out of
Commission! And now found the silver Ponies in Truck Hustle are lustered.
F_H_Nukem
~Alerted me to the potential to use the mission replay texts for both easy
vehicle retaining in some situations, and for exploiting checkpoints in the
replays that quickly get the player to a point where a tricky vehicle
appears.
fik
~Letting me know that the silver Banshee in Hossan's random encounter is
lustered.
fiis
~For the Firetruck Trick, which may prove useful for obtaining some vehicles.
FizzMy
~Found a lustered black NRG900 in Easy As Can Be.
Floris Ferwerda
~Info that the bright green Infernus wasn't special, and a new strategy for
the light blue Super GT. Also info on CP vehicles and being ruined by dates.
Also helped a lot with whether special vehicles like the Laundromat will
spawn randomly, or if they need to be present first (they do).
GTA_Loco
~For giving me the inspiration to write this guide and others. Devoted a lot
of time to helping me with this guide past v1.50. Discovered and confirmed a
fair number of vehicles. Helped confirm the exact procedures to CP vehicles
using the girlfriend method pioneered by noisyassassin.
guitarmasterpwn
~Info on the Pink Feltzer as well as a strategy for obtaining it without
failing the mission
Gustavo
~Found a lustered pink Feltzer and black Vincent, a method of getting the
enemy Maverick in Paper Trail, and a unique feature of the Police Stockades
in Three Leaf Clover.
Jesse Giramma
~For info in the black and red Zombie in No Love Lost, and some tips on other
possible special vehicles, including the Bright Red Hellfury. Clarified the
gray/black Banshee's existence for me. Also info on the mission that yields
the Gold or Orange Infernus w/ black side stripe.
Joe King
~Discovered a cheatless method for the Stockade w/ mesh window that doesn't
involve pushing it to a parking spot with 5 stars.
Jordan
~Extra info on Gracie's white Cognoscenti.
Justin Blalock
~Info on the Blista Compact in Vlad's missions actually being unique.
kahaleo
~For telling me what mission unlocks Roman's Algonquin apartment.
Ket Halpak
~Informing me my initial strategy for the Police Stockade in Tunnel of
Death did not work.
lol232
~Info on the orange/yellow/gold Infernus Bernie gives you after finishing his
mission strand.
LordJanemba
~Giving me the idea for turning Unconfirmed Vehicles into the Suspected
Vehicle section.
Maddog93T
~Info on the deep red vehicles Dwayne sends his backup in.
haloftw1
~Discovered the dark green Squalo and Willard in Babysitting are unique
colors.
Matt J
~Help with refining strategies for the Police Stockade in Tunnel of Death.
Also for an all purpose vehicle obtaining strategy. Also notified me of the
lustered Sentinels in ...I'll Take Her.
Metzger0528
~Info on the White Enforcers (aka Stockades) in Three Leaf Clover (and a later
mission). Also helped with a strategy for the Stockade in Tunnel of Death.
Also suggested listing parking spot quirks.
-Morbid-
~Info in the black wheels Cavalcade.
Neo
~Informing me of Romero in Undertaker.
nirvanaforever83
~Info on the White Enforcer and the NOOSE Cruiser in Three Leaf Clover.
noisyassassin
~Discovered and researched the CP vehicle strategy using girlfriends!
Pat
~Apparently discovered that the Rancher in Babysitting has both attachments,
which is unique for Ranchers, and that it vanishes at the end of the PS3
version, making it unobtainable on that system.
Pepe
~A new strategy for the police maverick, and info on the white lustered Oracle
in ...Pest Control.
Ranjaya Mendis
~Found the easiest way to get an Annihilator at any time, even easier than
previous strategies!
Reclaimer VII
~Discovered the yellow Patriot has a green luster of variable intensity, and
also reported the lustered pink Feltzer (although Gustavo beat him to it).
Same for the black lustered Vincent.
Rick
~Info on the Lowrider Patriot in Dead End.
robrabbitman
~Pointed out an error, and gave a new Huntley Sport strategy. Also for
discovering the blue SuperGT in No. 1 is lustered!
Ronald Jansen
~Sent me a way to obtain the Police Mavericks the cops use at 3-4 stars.
Ross
~Info on the Blista Compact w/ a body in the trunk (Jeff encounter 2).
ShadowDemon99
~Discovered and confirmed the pink luster gray Comet independent of Dmitry's
findings.
Spectre95
~Discovered the pure white Cognoscenti in Gracie's random encounter.
spnosrs
~Informed me of sniping the pilot of a heli to easily obtain it.
Swift
~Info on Bernie's Infernus and how it's special. Also helped me with testing a
LOT of special colored vehicles. Pointed out for sure that the Laundromat
isn't unique (although it turned out to be anyways). Also suggested adding
the "Description" field to vehicle write-ups. The one who discovered the PMP
600's hybrid grill!
tak10
~Notified me of the possibility of a blue luster on Coquettes and green
lusters on the Schafter.
thekosmicfool
~Simultaneous Firetruck Trick credit with fiis.
Woody Barnes
~Informing me that Roman's Taxi is used when doing Taxi missions for him.
Yerdna555
~Suggested methods for obtaining an Annihilator without cheats for the
Maverick in Paper Trail.
Yvl
~Info on the silver Blista Compact in Clean Getaway, even though it turned
out not to be special (although it was found by someone else much later to
actually be).
And the many people who have emailed and IMed me about this game and its
vehicles. While you may not have had any actual vehicles to suggest, or
they turned out not to be special, I appreciate all of the emails/IMs.
==============================================================================
*15* VERSION HISTORY
==============================================================================
Versions prior to 1.00 have been omitted.
1.00 Completed May 29th, 2008.
FINALLY FINISHED THE GAME. Removed a couple vehicles, looked into MOST
vehicles in the two possible final missions. Still no obtainable proofed
vehicles.
1.05 Completed May 31st, 2008.
Thanks to people like Swift and Dmitry for helping me with confirming a
lot of the special color vehicles. Poor Lost Zombie ain't so special no
more. Added descriptions to unique color/feature vehicles. Laundromat is
also confirmed not special.
2.00 Completed June 20th, 2008.
Thanks to GTA_Loco, been discovering a LOT more new vehicles (and
confirming older ones). Thanks man, you're a terrific help! Added a
section reserved for Brucie's and Stevie's cars, because they're all
(seemingly) unique, and all available under extremely similar conditions.
Added a link to the GameFAQs topic about how to CP your vehicles! Decided
to remove the unobtainable CP vehicles from the guide, as with the method
to make them yourself, they're useless entries (like UJs were).
2.10 Completed June 25th, 2008.
Some changes and additions. Jacob's red/black Virgo is only rare, and
found the first official unobtainable that isn't CP.
2.50 Completed July 5th, 2008.
Finished Brucie's vehicle entries, and refined and searched many more
vehicles. Most work done by GTA_Loco on discovery of new vehicles.
Theory for luster vehicles occurring. It seems that those vehicles that
will have lusters have some or all of: green, red, blue, purple. This
goes for both normally available ones (the black lustered Stallion) as
well as mission-unique ones. Some have only appeared as one color, but I
hope to discover its universal, thus making their documentation much
easier.
2.80 Completed July 14th, 2008.
More info on special vehicles, some tuner cars (the extended bumper
Intruder) debunked, and more insight on lusters. More random encounter
vehicles listed, and added its own subsection in the mission list. More
info on CPing vehicles as well.
2.90 Completed August 15th, 2008.
More info again. New strategy for the Police Stockade in Tunnel of Death.
Cherry Red Hellfury is back, but Plain Red now! Still Ruff Ryder. Changed
some things and dropped a few vehicles that weren't special.
3.00 Completed August 21st, 2008.
Finally completed Stevie's car selection!!! Thanks to Anderson, found a
load more lustered vehicles circa Ray Boccino's missions, as well as
Gerry's hostage missions. A lot of other additions and removals (such as
the chrome red Sanchez). Added the dark green Vincents from the hostage
string, as well as a green/blue Rancher in Babysitting.
3.10 Completed August 22nd, 2008.
Changes some stuff in the mission order.
3.20 Completed August 29th, 2008.
More changes and additions. Discovered a lot more lusters for various
vehicles. Various breakthroughs with luster properties. Laundromat is
back as a unique vehicle...for now. Certain breakthroughs that explain
the seemingly random Algonquin sightings have thrown it's actual rarity
into question again. A lot of Brucie's vehicles ARE unique, but just seem
normal, due to subtle differences.
3.30 Completed September 2nd, 2008.
More changes, finished analyzing Brucie's listing.
3.35 Completed September 26th, 2008.
Info on vehicles in No. 1.
3.40 Completed November 6th, 2008.
More changes and additions. More insight on lusters and their true natures
(hopefully). Green/purple almost definitely the ones available free roam.
U.L. Paper's red/white Maverick added, along with a few other vehicles,
along with some changes.
3.45 Completed November 21st, 2008.
More changes, completely rewrote luster section better explain the current
state of the theory. Finally ran it through a spellchecker. No idea why I
didn't earlier. Found out the luster Schafter in Pegorino's Pride doesn't
require mission failure to keep. Relented and included the black-rimmed
Cavalcade in Deconstruction for Beginners as lustered.
3.50 Completed December 8th, 2008.
Added the lustered Huntley Sport in Out of Commission. Added an extra mission
section to the mission list (as insignificant as it is). Maroon Flatbed NOT
unique.
3.55 Completed December 23rd, 2008.
Re-added Flatbed in Rigged to Blow as an unobtainable. Listed Brucie's
Banshee in unobtainables. Some other addition or change I forgot to add
here and now I forget entirely. Also, Dark Gray Sabre GT is lustered.
3.60 Completed January 12th, 2009.
More lusters for Sabre GT. New police maverick strategy. Refurbished
Unconfirmed vehicles section thanks to LordJanemba.
3.65 Completed February 2nd, 2009.
Added the black and silver Cognoscenti to the list.
3.66 Completed February 17th, 2009.
Revised 4.5 - Police Stockade's first strategy. Added double-drive to the
list of terms. Anderson pointed out lustered Patriots in Photo Shoot. The
Banshee in Hossan's mission is lustered. Finally confirmed the lustered
Cognoscenti in Gerald's first mission. Silver lustered Lokus in Meltdown.
First lustered motorcycle! The Hellfury in Museum Piece.
3.67 Completed February 18th, 2009.
Fixed a few errors from the previous version. Added credit for a few
vehicles. Discovered the "chrome red" Sanchezes in some missions are
actually lustered, all thanks to the Hellfury displaying that to me.
Discovered the silver lustered Sultan in Pegorino's Pride!
3.68 Completed February 19th, 2009.
Fixed some vehicle strategies that didn't work quite right. Found a
black and silver Rancher in If the Price is Right. Better explanation
of the strategy for the Sanchez in the same mission, and investigation
into Sanchezes in that mission, Truck Hustle, and Out of Commission.
Confirmed the white ribbon Cognoscenti in Deal version of Mr. and Mrs.
Bellic. Researched vehicles in Deal's endgame mission.
3.69 Completed February 20th, 2009.
More info on lustered Rebla. Info on Dimitri's white and gold Maverick in
the Deal final mission. Checked more into Ivan's Ruiner in the early
mission, and it is lustered. Revised some aspects of the luster section.
The guide is essentially finished for now, as I've checked and examined
everything possible that I know of. Still accepting tips and hints of
other special vehicles though!
3.70 Completed February 23rd, 2009.
Some minor corrections, and altered some vehicle's attributions.
3.71 Completed March 2nd, 2009.
Removed some sites' permission to host this guide.
3.72 Completed March 4th, 2009.
Spellchecked the guide one last time, and found a couple of mistakes that
had thus far eluded me. Let's hope this log for the update doesn't have
errors itself!
3.73 Completed March 6th, 2009.
A few additional corrections and changes.
3.74 Completed April 20th, 2009.
Added a white lustered Oracle in ...Pest Control and some other minor
notes.
3.75 Completed April 22nd, 2009.
Added the solid black Maverick in Babysitting and a note about the Willard
(read!!!).
3.76 Completed April 24th, 2009.
Fixed some info on the lustered Huntley Sport in the final mission.
3.77 Completed May 8th, 2009.
Added a luster for the Schafter to the list. Accidentally discovered the
black Speedos in Crime and Punishment are lustered.
3.78 Completed May 11th, 2009.
Added some more luster info, as well as another lustered car (the DF8-90
in Faustin's missions - 4 total).
3.79 Completed May 12th, 2009.
Some more luster info.
3.80 Completed May 26th, 2009.
More vehicles.
3.81 Completed June 8th, 2009.
Added the lustered Emperor.
3.82 Completed June 29th, 2009.
Added info about parking spot quirks.
4.00 Completed July 7th, 2009.
Made lusters their own section, which is a massive overhaul. Hopefully all
renumbered vehicles have their proper number at all places in the guide...
4.01 Completed August 1st, 2009.
Removed the Willard as a possibly unique car, as multiple people have
mentioned it does indeed appear in traffic.
4.02 Completed September 29th, 2009.
A few corrections and new strategy for the lustered Huntley Sport from
robrabbitman. Also discovered the blue SuperGT in No. 1 is lustered!
4.03 Completed October 6th, 2009.
Ran it through spellcheck again and revised a couple of things, such as
the "About" section right below this. Also discovered a lustered car in
Jacob's drug deliveries, thanks to robrabbitman. Revised the mission list,
adding Jacob's deliveries, and the green roof beater Emperor's description.
4.04 Completed November 1st, 2009.
Added the information on motorcycle issues in parking spots from the TLAD
guide.
4.05 Completed November 3rd, 2009.
Added some notes about the Annihilator, and how Police Maverick strategies
don't actually work for obtaining it.
4.06 Completed November 5th, 2009.
Removed the Willard from the suspect vehicle list once and for all. Also
fixed a few instances of unobtainable vehicles not being listed as so in
the mission list.
4.07 Completed November 8th, 2009.
Excessive updates, but that's how I roll, baby. Standardized a few elements
of the guide with my TLAD and TBoGT guides.
4.08 Completed November 24th, 2009.
Thanks to Floris Ferwerda, I know exactly how unique vehicles like the
Laundromat and Romero's Hearse work when it comes to spawning on the
streets, and their entries are updated accordingly.
4.09 Completed November 28th, 2009.
One final revision of the Annihilator's section, and a note about the
Police Stockades in Three Leaf Clover I didn't think of before. Corrected
a few other things throughout the guide as well. Alphabetized the list of
terms. Added info on the Firetruck Trick, as limited in scope as it likely
will be in GTAIV itself.
4.10 Completed December 1st, 2009.
Revisions of a couple of things.
4.11 Completed December 8th, 2009.
Edited listings of "Romero's Hearse" to the proper term of "Romero."
4.12 Completed December 17th, 2009.
Edited some of the information about lusters (The DF8-90 and about
white/silver lusters). Also edited the Futo entry (used to be 5.46, now
6.32). Apparently much different than we thought. Also found a similar
hybrid Intruder in another drug mission.
4.13 Completed December 18th, 2009.
Notes about the hybrid tuner cars. Thanks to Floris Ferwerda for pointing
out that the hybrid cars only appear if you skip the cutscene!
4.14 Completed December 21st, 2009.
Lustered Turismo in "Union Drive" discovered. The first (and only)
randomly colored AND lustered car known!
4.15 Completed December 22nd, 2009.
Lustered random color Sabre GT in If the Price is Right.
4.16 Completed December 29th, 2009.
Moved pre-4.00 versions to the Version History Log at the back of the
guide, to cut down on bulk in the preamble. Also added some notes about a
couple of Stevie's cars. Removed some vehicles that aren't actually special,
including those random lustered cars.
4.17 Completed March 30th, 2010.
Fixed the mission list's vehicles. Thanks to Coen91 for pointing this out.
Also added a few lusters to the luster table thanks to him.
4.18 Completed April 15th, 2010.
Moved the entire version history to the back of the guide.
4.19 Completed May 12th, 2010.
Minor edits and revisions of a couple of things.
4.20 Completed June 11th, 2010.
Figured out that the Infernus is actually a rare vehicle, as it does not
spawn in traffic on its own, but rather only if you are already driving one.
It also appears in races, thus making it rare. Also added the Annihilator
cheat, that Elijah77 pointed out. Also rewrote section 3 (CPing vehicles)
to flow better.
4.21 Completed November 19th, 2010.
Courtesy of EKGene, a way to get the Annihilator at any time! This is a bit
difficult to pull off, but works wonders, and works at any point of the game
in GTAIV, TLAD, and TBoGT. Check the video out here:
http://www.youtube.com/watch?v=jHHumUqbfWg
4.22 Completed December 30th, 2010.
Edited some of the Rare vehicle entries to standardize the format across all
of my vehicle guides. Rewrote parts of the About section.
4.23 Completed February 21st, 2011.
Added Vlad's light blue Marbelle back in after years. It is apparently
slightly different than the normal random blue of this car.
4.24 Completed May 6th, 2011.
Esperanto discovered the silver Blista Compact in Ivan The Not So Terrible is
actually lustered!
4.25 Completed May 9th, 2011.
More stuff from Esperanto, including a new luster color for the Emperor. Also
changed all referneces of the "rich" yellow Comet to "bright" yellow instead.
He also found a random-colored lustered Oracle in Harboring a Grudge.
4.26 Completed June 6th, 2011.
Changed my contact information.
4.27 Completed June 23rd, 2011.
Added a new luster color for the Dukes in Lure. Also added a lustered tuner
Oracle in Taking Out the Trash. haloftw1 discovered a dark green Squalo
and Willard in Babysitting, too.
4.30 Completed August 25th, 2011.
Added a new luster for the Dukes, as well as finally adding the green side
stripe Sabre in drug deliveries, too. Esperanto discovered that the Huntley
Sport in Jacob's final drug mission is special! He also discovered that the
Primos in Undertaker are lustered! Good to see someone finally checked them
out. Finally, removed the "Suspected unique vehicles" section, because it's
really not needed anymore (and never will be again).
4.31 Completed September 2nd, 2011.
Rewrote some sections (like About and Parking Spots). Also added a random
color lustered Primo from Taking in the Trash, discovered by Esperanto.
4.32 Completed September 9th, 2011.
Added a note about the lustered random Primo in Taking in the Trash.
4.33 Completed September 19th, 2011.
Added a section on letting cops jack UJ vehicles for ease of transport to
parking spots, courtesy of GTA Phreak.
4.34 Completed September 22nd, 2011.
Added a note about the SuperGT in Stevie's car deliveries. Also mentioned the
cop strategy for the first Police Stockades, and a note urging people who
test the strategy on vehicles to let me know if it works for certain vehicles
or not.
4.35 Completed November 11th, 2011.
FizzMy discovered a black lustered NRG-900 in Easy As Can Be, triggered in
a specific way. Excellent discovery! Also added green to the Ruiner's luster
table (discovered myself while playing up to the mission to test the lustered
NRG-900).
4.36 Completed November 14th, 2011.
A black lustered Bobcat in Truck Hustle, courtesy of Esperanto. <3 Also
removed the lustered silver Sanchez from the same mission, as I really don't
think it's actually lustered, just randomly colored.
4.37 Completed November 21st, 2011.
Esperanto pointed out some minor issues over my addition of the lustered NRG900
to the guide (conflicts with the Sultan right before it).
4.38 Completed November 28th, 2011.
Added Vlad's light blue Marbelle to unobtainable vehicles in Clean Getaway, and
added a unique Roman's Taxi variant found in the first mission! Thanks, Coen91!
4.39 Completed January 3rd, 2012.
Esperanto pointed out some more things, including that the sky is not, in fact,
blue, because that's just light playing tricks on our eyes. Also stuff about
the vehicles in the final mission, and NRG lusters. Also made sure to note all
those black Schafters with a silver grill are actually Russian gang Schafters,
similar to Mafia PMP-600s and Sentinels.
4.40 Completed January 7th, 2012.
A bunch of vehicles from Gustavo, including a special Annihilator without a
tail rotor, an Oracle without a medallion, and a hybrid Primo. Also,
Esperanto discovered some lustered black Sentinels (not Mafia style) in Out
of Commission. These are an alternative to Oleg's Sentinel!
4.41 Completed January 16th, 2012.
Gustavo discovered Gracie's pink Felzer is actually lustered! Also never
publicly released this version because I forgot.
4.42 Completed January 23rd, 2012.
Reclaimer VII mentioned some things, including that Playboy X's yellow Patriot
has a variable-intensity green luster (similar to the randomly-appearing red
Turismo). Both also reported that the pink Feltzer is lustered, and a lustered
black Vincent in the last Diamonds mission. Gustavo also discovered what is
probably a method to obtain the white Maverick with black stripes in Paper
Trail! Also mentioned that the Police Stockades in Three Leaf Clover have a
mesh front window, whereas Tunnel of Death's does not. Gustavo also found
three special boats: two in Buoys Ahoy, and one in Brucie's boating activity.
4.43 Completed March 26th, 2012.
Fixed a few minor errors and changed position of a couple of missions in the
list to better combine missions from the same employer (missions 20-26).
4.44 Completed June 27th, 2012.
Added a note about the White Maverick w/ black stripes in Paper Trail on PS3,
courtesy of DGTZ1982. Also added a note about the possible lustered green
SuperGT in Union Drive not being unique, courtesy of EKGene, as well as a
strategy for the light blue lustered SuperGT in No. 1.
4.45 Completed July 16th, 2012.
Changed some info in the contact information section, and added a note that
the final vehicle in Stevie's car thefts can always be found at its spawn
point, even after finishing the theft.
4.46 Completed September 13th, 2012.
Reformatted the spacing of the guide, making it easier to read.
4.47 Completed December 20th, 2012.
Some minor corrections and other updates. Added in a cheatless easy strategy
for the Stockade with mesh windows, and some more info on Bernie's orange-
gold Infernus given after his mission strand. Darksunnyday found a strategy to
get the White Maverick w/ black strikes on the PS3 version! He also found some
more info on the random lustered Oracle in Taking in the Trash.
4.48 Completed March 5th, 2013.
Confirmed the method for keeping the Police Stockade in Three Leaf Clover by
pushing it and starting one of Ray's missions. Also renovated the Stevie car
theft section. Basically I believe all of the vehicles are unique, with some
having minor differences in the shade or luster of a particular color that is
also found in random traffic or pay n' spray. Also found that the red Biff in
Tunnel of Death isn't special, and isn't even guaranteed to be red. Also found
that the Mafia Sentinels and PMP 600s in She's a Keeper require mission
failure to keep. Esperanto discovered the silver Pony vans in Truck Hustle are
lustered! I also found there are two possible lustered Bobcats in that mission,
not just one.
4.49 Completed March 14th, 2013.
Re-added the bright red Biff. I kind of really messed up realizing which Biff
it was. Oops. Also discovered a lustered silver Presidente in Tunnel of Death!
Also fixed a vehicle numbering issue in the luster section.
4.50 Completed March 18th, 2013.
Fixed a small mistake from last version. #6.37, Rasta Huntley Sport, had a
typo in the number.
4.51 Completed April 3rd, 2013.
Discovered the silver Oracle that Ray drives at the start of Truck Hustle is
lustered. Damn it, completely unobtainable, too. Also fixed up the Brucie and
Stevie car list in the table of contents. Also discovered that the red Sanchez
at the end of Truck Hustle IS lustered, differently than I thought in the past.
The other red Sanchezs I know of may be lustered, too, but I need to check.
4.52 Completed April 7th, 2013.
A new strategy on how to get an Annihilator at any time, easier than previous
strategies. Courtesy of Ranjaya Mendis! Also removed that "silver lustered
Presidente" I found in the previous entry. Turns out it was just doing that
thing where the car spawns the same color multiple times in a row. Also
changed the random lustered tuner Oracle in Taking in the Trash to a non-
lustered special vehicle, as the lusters were just innate properties of
otherwise normal paintjobs. Or they would've been, if the car wasn't special
because it's the only lustered tuner Oracle that can have a color besides the
normal dark green they have.
4.53 Completed April 10th, 2013.
Fixed some errors and a numbering issue.
4.54 Completed June 7th, 2013.
Added section 3.3 - Mission Replay Texts, courtesy of F_H_Nukem. Also made
some small edits to various vehicle strategies, such as the 5.2 Blista
Compact, and 4.1 Roman's Taxi. Also added section 3.4 - Death: The easiest
strategy of all, something I've been meaning to add for a while. I also went
and revised or touched up most strategies throughout the guide. Nothing major,
just making them flow a bit better. Added dividers into multi-paragraph
strategies to help keep different strategies separate, and broke up some of
the really big single paragraphs that I used to avoid the multi-paragraph
issue.
4.55 Completed June 14th, 2013.
Removed section 1.2 because the strategy has since evolved, thanks to more
help from F_H_Nukem. Added in a new entry to some vehicles, Mission replay
checkpoint, which lists what checkpoint within a mission the replay text
will send you back to if the mission is failed. Vehicles that can benefit
from exploiting the nstant mission-starting properties of the texts are
also explicitly specified, rather than listing it as a general strategy.
4.56 Completed July 2nd, 2013.
Added what is now section 11: a cheat list. Also added info on alt colors of
Roman's Taxi from pay n' sprays.
4.57 Completed December 27th, 2013.
Re-spaced a lot of the guide and integrated information on mission replay
checkpoints into strategies for the first 63 missions. Also ClaudeCJVercetti
introduced a strategy for more easily getting the lustered pink Feltzer and a
way to get the bright red Biff and Police Stockade in Tunnel of Death at the
same time.
4.58 Completed April 11th, 2014.
Yerdna555 offered a method for getting an Annihilator to get the Maverick in
Paper Trail without cheats.
4.59 Completed June 18th, 2014.
Improved the rare vehicle section slightly with improvements from my GTA5
guide.
==============================================================================
*16* BOILERPLATE
==============================================================================
This document Copyright 2008-2014 John Hoffnagle IV.
Do not reproduce this document for any purpose besides personal use
without asking me first. I'm not stingy; if you ask, you'll most likely
get permission to host it. Otherwise, it's a violation of copyright,
and I WILL pursue legal action, especially if you sell it for money.
All trademarks and copyrights contained in this document are owned by
their respective trademark and copyright holders. None of which are me.