Grand Theft Auto IV: The Ballad of Gay Tony: Special Vehicle FAQ

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GRAND THEFT AUTO IV "THE BALLAD OF GAY TONY" SPECIAL VEHICLE FAQ
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Author: Johnny H. H. IV (Lancet Jades)
Author's Homepage: http://www.evermoreforums.com/forums/index.php
Version: 1.62 (completed June 16th, 2013)

Sites with permission to post this FAQ:
GameFAQs.com (will always host the most up-to-date version of this guide)
Neoseeker.com
Gamesradar.com
Gamershell.com
Supercheats.com




========================================================
ABOUT
========================================================
This guide is to assist those players who enjoy collecting rare or unique 
vehicles. This guide lists all known proofed, special property, unique, and 
even rare vehicles (which often have to be unlocked).

This is NOT a "rare car" guide. Vehicles that appear rarely, but DO appear in 
free roam (such as the Comet) do NOT qualify for the scope of this guide. Only 
cars that have something special about them that is normally unavailable are 
included. This includes special features, paintjobs, proofings, or being 
unavailable outside of missions entirely. Vehicles such as these are a staple 
of the GTA series, and this entry is no exception.

I wrote this guide with the Xbox 360 DLC version, not the PS3, PC, or Episodes 
from Liberty City version. I have since checked it in the 360 EfLC version as 
well, but if you notice a difference, such as a particular strategy or glitch 
not working, contact me and let me know (be sure to mention which version 
you're playing).

Saves are fully compatible between both the DLC and EfLC versions of TBoGT.

CAUTION! This guide may inadvertently contain spoilers of story missions! 
While this guide's scope does not really involve spoiling anything, due to 
what is required of it, it does possess a list of mission names at the very 
minimum, which may have the potential to spoil parts of the game.




========================================================
TABLE OF CONTENTS
========================================================
1: Glossary of terms
1.1 - Mission replay feature (and mission replay texts and checkpoints)
1.2 - Using cops to transport UJ vehicles
1.3 - The Fire Truck Trick
1.4 - Death: the easiest strategy of all
2: Safehouses and Parking Spots

3: Unique vehicles
3.1 - Swift w/ side doors open (1st of 2)
3.2 - Caddy
3.3 - Caged Caddy (UJ)
3.4 - Swift w/ side doors closed (1st of 2)
3.5 - Skylift (1st of 2)
3.6 - Lustered Stretch E
3.7 - Black Slamvan
3.8 - Swift w/ side doors open (2nd of 2)
3.9 - Johnny's Hexer (UJ)
3.10- Skylift (2nd of 2)
3.11- Bati Custom
3.12- Swift w/ side doors closed (2nd of 2)
3.13- Schafter (redesign)

4: Specially colored/featured vehicles
4.1 - Bright Red Buffalo (1st of 3)
4.2 - Bright Blue Buffalo
4.3 - Black "Mafia" PMP 600 w/ hybrid grill (1st of 2)
4.4 - Solid Black Sanchez
4.5 - Black "Mafia" PMP 600 w/ hybrid grill (2nd of 2) (UJ)
4.6 - White "Mafia" PMP 600 w/ hybrid grill (UJ)
4.7 - Bright Red Buffalo (2nd of 3)
4.8 - Dark Red Buffalo
4.9 - Bright Red Buffalo (3rd of 3)
4.10- White Bullet GT w/ red racing stripes
4.11- Bright Blue F620 (UJ)
4.12- Solid Black Maverick (1st of 3)
4.13- Bright Red Comet (UJ)
4.14- Bright Red Oracle
4.15- Solid Black Maverick (2nd of 3)
4.16- Solid Black Maverick (3rd of 3)
4.17- Gold Manana w/ maroon roof
4.18- Bright Red F620

5: Lustered vehicles
5.1 - Black Cavalcade FXT (UJ)
5.2 - Pink Feltzer (UJ)
5.3 - Beige Vincent (UJ)
5.4 - Black Landstalker
5.5 - Black Oracle
5.6 - Dark Green Vincent (UJ)
5.7 - Random PMP 600
5.8 - Black PMP 600
5.9 - Silver Habanero (1st of 2)
5.10- Silver PCJ 600 (1st of 2)
5.11- Silver Habanero (2nd of 2)
5.12- Silver PCJ 600 (2nd of 2)
5.13- Red Peyote w/ black roof
5.14- Black Stretch

6: Unobtainable special vehicles
6.1 - Black Lycan with Flames (1st of 3)
6.2 - BP/FP/EP Serrano (UJ)
6.3 - BP/FP/EP Beater Vigero (UJ)
6.4 - Black Reefer (UJ)
6.5 - Black Lycan with Flames (2nd of 3)
6.6 - Black Lycan with Flames (3rd of 3)
6.7 - Swift w/ side doors open
6.8 - Skylift w/ subway car

7: Rare vehicles
7.1 - Black Cavalcade w/ dark rims
7.2 - Police Maverick
7.3 - Tuner Serrano
7.4 - Smuggler
7.5 - Buzzard
7.6 - Super Drop Diamond
7.7 - APC
7.8 - Green Bullet GT w/ black stripe
7.9 - Bright Yellow Comet
7.10- Dark Red F620
7.11- Lustered Silver Comet
7.12- Pink Flatbed
7.13- White and Orange Sanchez
7.14- Annihilator
7.15- Akuma
7.16- Black Buzzard

8: Multiplayer-only vehicles
8.1 - Police Bike
8.2 - Police Patrol
8.3 - Police Stinger
8.4 - Brickade

9: Drug Wars vehicles
Vehicle possibilities:
 Banshee
 Blade
 Blista Compact
 Buffalo
 Bullet GT
 Comet
 Dinghy
 F620
 Huntley Sport
 Maverick
 Presidente
 Primo
 Sabre GT
 Sentinel
 Sultan
 Sultan RS
 Super Diamond
 Tampa
 Uranus (Tuner)
 Voodoo
Color possibilities:
 Black w/ green luster and dark gray stripe
 Black w/ white luster and green stripe
 Blue and black w/ red luster
 Dark red and greenish-yellow
 White w/ light gray stripe

10: Vehicles not present in TBoGT
Motorcycles - Choppers:
 Angel
 Daemon
 Diabolus
 Innovation
 Lycan
 Nightblade
 Revenant
 Wayfarer
 Wolfsbane
Motorcycles - Sport:
 Bati 800
 Double T Custom
 Hakuchou Custom
Other vehicles:
 Gang Burrito
 Laundromat
 Police Stockade
 Prison Bus
 Regina
 Rhapsody
 Roman's Taxi
 Romero
 Towtruck

11: Vehicles added in TBoGT, and redesigned vehicles
12: Mission list
13: Cheat list
14: Frequently Asked Questions
15: Contact info
16: Credits
17: Version history
18: Boilerplate




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*1* GLOSSARY OF TERMS
========================================================
This is a glossary of all the special terms used in this guide.

BP - Bulletproof. This vehicle will not take damage from bullets. Windows 
 cannot be damaged, and shots will not count towards the car being  destroyed. 
 Unlike the previous GTAs, tires are apparently also immune to being popped by 
 gunfire.

FP - Fireproof. This vehicle will not catch fire or otherwise take damage from 
 molotovs. Tires can still catch fire unfortunately.

EP - Explosionproof. This car is immune to explosive damage, such as from 
 grenades, rocket launchers, or exploding cars. Does not stop the car itself 
 from exploding if somehow critically damaged.

DP - Damageproof. This car cannot be damaged by bashing it around (into other 
 cars, walls, etc.) or by melee attacks (unproven). The car will still take 
 cosmetic damage, such as dents and scrapes (even to the point of impeding 
 functions, such as a wheel well being destroyed).

CP - Comprehensiveproof. This combines the qualities of bulletproof, 
 fireproof, explosionproof, and damageproof.

UJ - Unjackable. Now that even locked cars can be jacked by breaking the 
 windows, UJ means that Luis will simply refuse to break the windows and get 
 in. Even breaking the windows anyways, he still refuses to open the doors.

Beater - A rustbucket. One of the rusty, falling-apart cars that occasionally 
 spawn. Used in the first nine levels of the Little Jacob's drug delivery 
 missions.

Confirm - To "confirm" a car is to return to the parking spot where it was 
 left BEFORE continuing with the game (most notably saving and loading). Cars 
 parked during missions are retained, but only during that game session, as 
 parking spots are "turned off" during missions (to prevent abuse to repair 
 your car). Confirming it causes the game to recall the car, and as a result, 
 store it properly next time it is removed (when you save and load, or drive 
 away again). Failure to do this will lead to the car vanishing, even though 
 it was in a parking spot.

Description - A description of unique color/feature vehicles and WHY they are 
 unique.

Difficulty - A general summary of the relative difficulty, out of 5 stars. The 
 difficulty level assigned to a vehicle will be based on the easiest strategy 
 that requires the least of or no mission failures, deaths, arrests, and 
 cheats. The existence of strategies that utilize those things are usually 
 much easier than ones without (i.e., the difficulty of obtaining a vehicle 
 may be in getting it without failing a mission, possibly putting it at 3
 stars, while just accepting the mission failure would make obtaining it a 
 1-star difficulty).
*      Car is practically (or literally) given to player during and/or after 
       mission, or requires very little effort with no skill or luck involved.
**     Car is readily available, but requires a little luck or a minimum of 
       effort to successfully obtain.
***    Car requires some determination and manipulation of the game to 
       acquire. Possibly a little luck.
****   Car is difficult to obtain, some luck may factor in, and requires a 
       keen knowledge of and skill at the game.
*****  Car is extremely difficult to obtain; very luck-based, requires 
       difficult maneuvers to succeed, such as pushing to a parking spot 
       despite a wanted level.

Discovered by - This is not necessarily the first person to discover a 
 vehicle, but rather the first person to report it to me. I will add the 
 original discoverer if I'm able to determine who originally found it, 
 however.

Double-drive - Double-driving is used in some vehicle strategies. It involves 
 driving two vehicles at once back to your safehouse. One is the special 
 vehicle you're trying to obtain, the other is a vehicle some important person 
 from the mission is in, and if you go too far away, you will fail.

 You essentially drive one car partway towards the destination (usually a 
 parking spot), then get out and drive the other a bit farther, and repeat ad 
 nauseum. Slow, but guaranteed to work, as long as you don't put too much 
 distance between them. You don't risk failing the mission, but rather the 
 vehicle you're trying for may vanish.

 If one vehicle is powerful enough to push the other, you can do that instead 
 to expedite the process.

EfLC - "Episodes from Liberty City." This term refers to the compilation of 
 both the TLAD and TBoGT DLC episodes in disc form, available as a stand-alone 
 game. These are specifically NOT DLC, do NOT require the GTAIV disc, and 
 cannot "blend" the radio content from GTAIV with their own. EfLC's TLAD 
 contains map upgrades added in TBoGT, and is incompatible with the DLC 
 version's multiplayer.

Fire Truck Trick - The trick explained in section 1.3.

Formulated by - This is who informed me of the strategy to obtain the vehicle. 
 Vehicles that were pointed out to be, but where I was given no strategy to 
 obtain it often lead to me developing the strategy, although most will have 
 the same entry for Discovered and Formulated by.

 NOTE: Vehicles that are given to you (such as the Caddy) have no strategy 
 credits listed, as it is too simple to warrant credit. In addition to this, 
 I no longer list who created strategies when a vehicle is easy to see and is 
 made clear to you, such as if a target in a mission drives it, meaning you 
 must shoot them out. If anything more is needed, including mission failure, 
 credit will be mentioned however.

GTAIV - References to GTAIV refer specifically to the main game and storyline 
 of GTAIV itself, i.e., the game with Niko as the player character. For the 
 purposes of this guide, it is considered a completely separate game from both 
 the TLAD and TBoGT DLC episodes.

Hybrid Grill - This is a rather specialized term. Some PMP 600s in a few 
 missions (check the vehicle list for which have it) have a special "hybrid" 
 style grill not seen with other PMP 600s. It is called hybrid because it's a 
 cross between the normal grill (a lot of vertical bars), and the "Mafia" PMP 
 600 grill (a few vertical bars with a mesh backing). The hybrid grill has a 
 lot of vertical bars and the mesh backing.

 So far, the PMP 600 is the only vehicle known to have a completely different 
 grill used only in story mission vehicles (with no pattern at that).

Jack - To jack a vehicle means to steal it. This is probably not a necessary 
 entry, but I figured I'd add it just in case.

Mission replay checkpoint - This entry denotes the point in the mission where 
 the most recent checkpoint exists that allows for obtaining a vehicle. See 
 section 1.1 for more information on this.

Rare - This is used in the guide as an "unlockable" vehicle, unavailable 
 until the condition to unlock it has been met, but infinitely available 
 thereafter.

Tuner - A "tuner" car is a special modified version of the vehicle, usually 
 adding spoilers and other modifications. These often come in only one color. 
 They still have the same name as the base vehicle, so a tuner Sentinel is 
 still labeled "Sentinel" in the game. A lot of tuner cars in this game are 
 NOT "unique," but found randomly on the street (albeit rare at times), and 
 thus will not be included in this guide unless otherwise warranted.

Unique - This vehicle is unique and found in story missions only, or other 
 limited-time availability missions, and thus can be missed altogether. If 
 missed, it cannot be seen again unless the game is restarted, 

Unlockable - This term in my guide denotes a vehicle that is only infinitely 
 available either through story missions and/or by unlocking it at some point 
 through the story, whether by completing a mission, finishing a side mission, 
 or even a vehicle that is only available during a side mission, but is 
 repeatedly available by doing the mission over and over at your leisure.

Unobtainable - A vehicle that, for whatever reason, cannot be obtained and/or 
 stored with its properties.

 NOTE: During some missions, AI drivers that you chase are given "super" 
 stats: speed, acceleration, turning, etc, designed to ensure that you cannot 
 catch up to them until the game deems it okay (usually involves the target 
 reaching their destination intact). If you are in danger of catching up or 
 passing them (or if you take a shortcut to do so), they hyper-accelerate to 
 stay in the lead. They also tend to slow down and "wait" for you if you fall 
 too far behind, although they never stop completely. This goes along with the 
 fact such chases are usually scripted.


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1.1 - MISSION REPLAY FEATURE (AND MISSION REPALY TEXTS AND CHECKPOINTS)
---------------------------
TBoGT introduces the Mission Replay Feature, allowing you to replay any 
mission in the game once the storyline has been completed. This technically 
allows most mission-based vehicles to be obtained at any time once the game 
has been finished, and as a result, I basically ignore this feature when 
classifying vehicles.

In mission replays, the opening cutscene is not played, and instead Luis is 
dropped to the start point of the mission immediately. His health and armor 
are fully refilled, and he is given any weapons the mission supplies him with 
upon starting (although he also keeps any weapons not in conflict with this).

Of particular note is the fact that failing missions during replays do not 
count against his "Missions Failed" stat. This means that saving the vehicles 
that require mission failure can be done while keeping that stat at 0. Deaths, 
arrests, and cheats still affect their related stats just the same, however. 
Additionally, only the 25 main story missions are available for replay; club 
management missions and random character missions are NOT replayable. Thus, 
the vehicles in those missions are rightly missable.

However, one other key difference is that failing a replay (for any reason) 
will NOT generate a mission replay text. As such, all perks that these texts 
and the associated checkpoints grant are unavailable. If you do not care about 
mission failures, weigh the merits of replay texts vs. the official replay 
feature carefully.

Mission replays via the phone can be useful for teleporting you back to Luis' 
safehouse with full armor (replay Momma's Boy and just kill Santo). They are 
also useful for quickly leaving the area when trying to obtain troublesome UJ 
vehicles, such as Johnny's Hexer. However, one bad thing about them is they 
often will delete the most recent vehicle Luis' has driven from the game's 
memory. Normally this is not an issue, however if you have parked that vehicle 
in a parking spot to save it, it will still be deleted. Be careful of this, 
although its easy to avoid.

-----

As for mission replay texts as normal...

When a mission is failed, it will automatically send a text message to your 
phone, prompting you to replay the mission. What initially seems like a small 
convenience can actually be a much larger help (especially to people who don't 
mind mission failures on their stats page).

These texts often include checkpoints within a mission that will often cut 
out segments of the mission. These are akin to the "trip skip" feature that 
GTA:SA included for a few missions, cutting out long driving sequences or 
other pointless parts of the mission. Note that these checkpoints are ONLY 
available via the replay text. Returning to the mission start marker will 
begin the mission over completely.

In turn, these checkpoints will often be placed at the start of some action 
sequence or other significant mission content. As this is often when special 
vehicles are introduced and available to take, these checkpoints can be 
exploited to rapidly provide access to these vehicles, especially ones that 
are difficult to reliably obtain.

In addition, lustered vehicles in a mission will have their luster randomized 
when the checkpoint is used, just the same as starting the mission over 
entirely. This can make many lustered vehicles very easy to get in a specific 
color. In some rare instances, even established vehicles in a given mission 
will be randomized, leading to an important vehicle suddenly having a 
different luster than it did earlier in the mission.

Vehicles that benefit from a particular checkpoint within the mission will 
have the "Mission replay checkpoint: field listed in their bio. Vehicles 
without this entry will not have this field at all (even blank). In general, 
always use the mission replay text instead of returning to the mission start 
marker, as there will often be a checkpoint that will help, and even if there 
isn't, it is usually faster.

Always be sure to go and confirm any vehicles you stored in a parking spot 
during a mission, whether you pass or fail the mission. Do this before 
accepting a mission replay text, especially if that text will start you at a 
checkpoint after the point in the mission where the vehicle appears, as it may 
be unobtainable after that point.


---------------------------
1.2 - USING COPS TO TRANSPORT UNJACKABLE CARS
---------------------------
This strategy is courtesy of GTA Phreak. It gives a strategy to get cops to 
jack UJ vehicles and "transport" them for you. Cops aren't bound by the 
unjackable attribute some special vehicles have, making them a good method to 
get difficult vehicles long distances. He writes the following:

USING COPS TO DRIVE UNJACKABLE CARS
In general the cops will chase your vehicle on foot as long as you're very 
close. When you get a certain distance away from the cop he will stop chasing 
you and head for the nearest vehicle (the effect is clearly visible if you 
observe him while slowly pulling away).

They don't seem to prefer parked cars over stopped and still occupied cars, 
but they will backtrack away from you if there's a car behind them. Cops in 
cars will chase your vehicle and try to ram you regardless of what their car 
(or bike) is. Beware that only real police cars are marked on radar. They will 
leave their car if it gets flipped, catches fire or gets stuck for a prolonged 
time. They will also exit their car if you exit your vehicle near them or you 
get stuck for a prolonged time near them. Their car will not disappear as long 
as there are cops in it, even if left out of sight. There's a more general 
police unspawning effect that can remove them if you move very far away 
(several blocks).

Getting your unjackable car transported by the cops is all about manipulating 
the above to your advantage.

To get cops into the vehicle, get a wanted level (or dial 911-1) and 
preferably jack the first police car that arrives at the scene. That will 
leave cops on foot and you will be driving a vehicle. Drive back and forth 
past the vehicle you want transported, - just beyond the distance where 
they'll give up chasing you on foot, while keeping the target vehicle in 
sight.

Once they're in the vehicle lead them away, they will chase you relentlessly. 
In this phase you cannot leave your vehicle or get stuck near the vehicle 
being transported, if you do the cops will abandon their vehicle. If you have 
to change car you need to do it far enough away so that they'll still prefer 
driving after you (I'm not sure how far that is, I never had to swap vehicle). 
You can't really control if they flip the vehicle or damage it so much that it 
catches fire. But avoid starting fires they can get caught in. If they get 
stuck, double back, and if possible lead them off in a different direction 
(use the situation to temporarily lose as many of the other pursuers as 
possible).

Once you're getting close to your parking space allow the transported vehicle 
to close up and to start ramming you. You want it to ram you from within your 
parking space, with your own vehicle blocking right next to the space. Once 
the target vehicle is within the space, exit. That will cause the cop driving 
the transported vehicle to exit as well and start chasing you on foot. The 
reaction is almost instant, so it isn't difficult to achieve.

Although your target vehicle most likely isn't equipped with a shotgun, all 
other cops you dragged along will also exit their police cars, and they will 
have shotguns, so don't linger. Either sprint inside your safehouse and 
save/sleep off the wanted level or sprint down the street and grab a different 
vehicle (possibly one you had parked earlier and rammed a bit down the 
street). You need it to be a bit down the street, otherwise you could get the 
target vehicle re-jacked. Leave the area as fast as possible, allowing the 
parking space to store the target vehicle before the cops can mess with it.

Executing a mission replay might also work, but using the phone under fire is 
difficult. Although you only need a 1 star wanted level to do all this, it 
will eventually escalate to 2 stars because you'll be evading arrest (by the 
cop driving your target vehicle). It is however much easier to make progress 
at 1 star, so get as much distance as possible before the wanted level rises.

Keep in mind, the mission must NOT be active to accomplish this! Cops won't 
touch cars "marked" as part of the mission, so the mission must be inactive 
(pass or fail) to pull this off.

Following is a list of vehicles this strategy may be effective for obtaining. 
They are rated with one to five stars, based on the theoretical value of this 
trick vs. simply pushing the car, based on factors such as distance to travel, 
and the weight of the vehicle that must be pushed.
-3.3: Caged Caddy (****)
-4.6: Black "Mafia" PMP 600 w/ hybrid grill (*)
-4.7: White "Mafia" PMP 600 w/ hybrid grill (*)
-4.12: Bright Blue F620 (***)
-4.14: Bright Red Comet (****)
-5.1: Lustered Cavalcade FXT (*****)
-5.2: Lustered Pink Feltzer (****)


---------------------------
1.3 - THE FIRE TRUCK TRICK
---------------------------
This is a simple strategy that can make obtaining some UJ vehicles much 
easier, and works as an alternative to the above strategy of cops jacking UJ 
vehicles.

Call 911 and request a Fire Truck once you're free to push a vehicle. Jack the 
truck when it arrives. Not only is it a powerful pushing vehicle, but its 
water cannon can put out cars that are on fire. This will prevent them from 
exploding, although they will still be damaged enough that just a little more 
damage will set them back on fire. In addition, the water cannon can push 
lighter vehicles

The only danger is that hitting people or vehicles with the water cannon will 
incur a 1-star wanted level of a cop sees it, so use this strategy carefully.

Strategy is courtesy of thekosmicfool and fiis.


---------------------------
1.4 - DEATH: THE EASIEST STRATEGY OF ALL
---------------------------
Hardly an "advanced" strategy, this is nonetheless an essential strategy to 
make known. Almost any vehicle in the game can easily be obtained by parking 
it in a parking spot (whether driven or pushed there), then just killing 
Luis somehow (or getting him busted). When he respawns, the vehicle will be 
waiting in the parking spot, as any mission that was in progress will have 
been failed.

Given that this strategy accumulates deaths (and often, mission failures) on 
Luis's stats record, it may not be for everyone, but it is a general all-
purpose strategy that can be used on many vehicles. The only time when I will 
specifically refer to dying or being busted as a strategy throughout this 
guide will be when it is the only option that works for obtaining a vehicle. 
Anything else more complicated than "get in vehicle and drive to a parking 
spot" can be assumed to have putting it in a parking spot and killing yourself 
be a viable alternative.




========================================================
*2* SAFEHOUSES AND PARKING SPOTS
========================================================
These are places to store your vehicles. Whenever a parking spot is loaded 
into the game's memory, the vehicles therein are restored to top condition and 
health. Even destroyed vehicles will be repaired, so long as you get the 
carcass of the vehicle into the spot. Even helicopters and boats may be saved 
in parking spots. Each spot can hold two vehicles maximum. More than two cars 
CAN be stored in a parking spot on a temporary basis, however. It will retain 
3+ cars normally, however whenever you save and reload the game, you will find 
only two cars remaining, chosen randomly from any that were "in the space" at 
the time of saving.

Parking spots are ALWAYS available, even if you do not own the safehouse yet, 
or have lost it via story progression. This includes Niko's old parking spots 
from safehouses in GTAIV, as well as Johnny's parking spots from TLAD.

The total amount of vehicle storage available is 16 (8 parking spots).

Motorcycles will lean to the LEFT for Luis.

----------------------------

Luis' Apartment, Galveston Ave., North Holland (Algonquin)
-Unlocked after I luv LC

"The Lost" Clubhouse, Berners Rd., Acter (Alderney)
-Parking Spot ONLY

Brian's Apartment, Hardtack Ave., Tudor (Alderney)
-Parking Spot ONLY

Roman's Apartment, Mohawk Ave., Hove Beach (Broker)
-Parking Spot ONLY

Mallorie's Apartment, Joliet St., South Bohan (Bohan)
-Parking Spot ONLY

Roman's New Apartment, Albany Ave., Middle Park East (Algonquin)
-Parking Spot ONLY

Playboy X's Mansion, Xenotime St., Northwood (Algonquin)
-Parking Spot ONLY

Ray's Apartment, Mahesh Ave., Alderney City (Alderney)
-Parking Spot ONLY

----------------------------

Motorcycles in parking spots have a particular behavior which can be 
troublesome for extended storage. Every time the motorcycle is "loaded" into 
the game world, it repositions it based on the "center" of the vehicle's 
actual position, NOT on where it touches the ground. This means that every 
time it is loaded, it spawns a little bit farther in whichever direction it is 
leaning.

If leaning towards the curb, it will eventually reach the curb, and from then 
on simply load while sitting against it. This is the position you want the 
motorcycle to be in, as it will last indefinitely. However, if it leans 
towards the street, it will continue creeping closer and closer, until it 
finally is spawned IN the street, outside of the parking spot, and thus will 
vanish for good once you leave the area. Always make sure motorcycles lean 
towards the curb.

----------------------------

Some quirks parking spots have:
South Bohan: If an obstacle is placed correctly on the road near the parking 
 spot, cars driving down the road often swerve directly into the spot, 
 displacing any vehicles there. This can get so bad that you cannot leave 
 without losing a car, because anytime you re-park the cars, another will 
 knock them out before you can leave. Be very careful about this!

Middle Park East: If you take a taxi to either the safehouse's icon, or to a 
 waypoint set to the icon, it will park in the middle of the parking spot, 
 displacing your existing cars. This is especially bad if you trip skip.




========================================================
*3* UNIQUE VEHICLES
========================================================
These vehicles only appear during story missions, and once the game is 
completed, cannot be acquired without cheating. Or so it went in the past. 
These may still be obtained by replaying the mission at the end of the game 
(and replays don't count towards "Missions Attempted/Failed/Passed," which 
makes it even easier!

NOTE: The above ONLY applies to story missions. Side missions (random 
encounters and club management) are once-off, and very missable!


------------------------------------------------------------------------
3.1 - Swift w/ side doors open (1st of 2)
------------------------------------------------------------------------
Mission: Free roam
Difficulty: *
Required: Nothing
Discovered by: Da Blazian, confirmed by SketchySpider

Description: A large white helicopter with stiffer controls than a 
Maverick, but much sturdier. This particular one has the side doors open, 
like a Maverick's. This version is obtainable any time after finishing the 
storyline, by replaying the mission "...Blog This!"

--STRATEGY: This is parked at Yusuf's helipad in Westminster, Algonquin from 
the very start of the game. At the end, however, it is replaced with the gold 
Buzzard, and therefore is unavailable at that point.
Formulated by: Lancet Jades


------------------------------------------------------------------------
3.2 - Caddy
------------------------------------------------------------------------
Mission: Practice Swing (Tony Prince)
Difficulty: *
Required: Nothing
Discovered by: Lancet Jades

Description: A basic golf cart. Not much else to say.

Mission replay checkpoint: At the start of the shootout. Only useful if you 
end up failing or dying after that point.

--STRATEGY: One of these is used later in the mission. It is kept even after 
finishing the mission, so just drive it to a parking spot afterwards.
Formulated by: Lancet Jades


------------------------------------------------------------------------
3.3 - Caged Caddy
------------------------------------------------------------------------
(Vehicle is UJ)
Mission: Practice Swing (Tony Prince)
Difficulty: ****
Required: Mission failure and a Fire Truck
Discovered by: Lancet Jades

Description: This Caddy has a cage surrounding the inside of the cart. This is 
a unique feature that can only be found on the one Rocco drives. Despite the 
cage, Luis will get in and out just like a normal Caddy, seemingly ignoring 
that the cage exists at all.

Mission replay checkpoint: At the start of the shootout. This can save a lot 
of time if you fail to get it back to Luis' parking spot safely.

----------------------------

--STRATEGY 1: This is the Caddy driven by Rocco. There is only one way to get 
this: first, complete the mission up until Rocco parks his Caddy a ways away 
from the golf course. Don't enter the marker! Instead, get out of your own 
Caddy, then plant a sticky bomb on it. Shoot Rocco until he dies, then quickly 
detonate the bomb; Tony will die too, and there will be no post-mission 
cutscene.

Call Henrique and order a vehicle (a Buffalo is a good option, but the 
Bullet GT is superior if this is via replay). Push the car out into the 
street, then call 911 and the Fire Department. Use the Fire Truck to push 
it all the way to Luis' apartment. Along the way, the Fire Truck's water 
stream should knock the body out of the Caddy. This is important! If this 
fails to happen, it will not save properly. Once the body is gone and the 
Caddy is in a parking spot, save the game, and it should save properly. To 
be sure, drive around the block once it is in the parking spot.
Formulated by: adamcs

----------------------------

--STRATEGY 2: Instead of the above, play the mission until Rocco parks the 
Caddy, then call Henrique for a Bullet GT. Use the Bullet to push the Caddy 
over, and Rocco should get out in protest. Quickly kill Rocco and Tony to 
prevent the mission over cutscene, then push the caged Caddy to a parking 
spot at your leisure. This eliminates the need to use the Fire Truck to knock 
Rocco's body out (so it will save properly), and avoids most of the hassle of 
a potential wanted level. Pushing it too violently may still cause one, 
though, so be careful.
Formulated by: minczgamers

----------------------------

--STRATEGY 3: Proceed as usual until Rocco parks the Caddy. Call Henrique for a 
Bullet GT, get in, and Tony will also get in. Begin pushing the caged Caddy to 
a parking spot (Rocco is still in it at this point). Be careful not to push it 
over, or Rocco will get out and the mission will fail! If it goes on its side, 
back up and let it correct itself. The Caddy will skid the entire way, but 
this won't affect anything.

Once in a parking spot, ram it to tip it over until Rocco gets out. Quickly 
correct it (or let it correct itself) or it'll blow up. Push it into the 
parking spot, then use the Bullet GT to gently push Rocco away. Get out, get 
Tony near him, then kill them both quickly (a rocket or sticky bomb may work). 
If done properly, the mission will fail, and the Caddy will be sitting in the 
parking spot! The reason for this strategy is the roads will have no traffic, 
making the push much easier.
Formulated by: aftica

----------------------------

--STRATEGY 4: Use the strategy detailed in section 1.2 - Using cops to drive 
UJ cars. This can be a big help to obtaining this, although keep in mind it is 
not very fast, so you will have to drive slowly to ensure the cop can keep up 
with you.
Formulated by: GTA Phreak


------------------------------------------------------------------------
3.4 - Swift w/ side doors closed (1st of 2)
------------------------------------------------------------------------
Mission: Caught With Your Pants Down (Yusuf Amir)
Difficulty: *
Required: Suicide and mission failure
Discovered by: Lancet Jades

Description: A large white helicopter with stiffer controls than a Maverick, 
but much sturdier. This particular one has the side doors closed, unlike 
the Maverick's (which are always open).

--STRATEGY: Fly to a parking spot after you get in the Swift. Kill Yusuf, then 
quickly kill yourself, before the mission over cutscene plays. If done 
correctly, when you return, the Swift should be there waiting. To quickly kill 
yourself, walk away from the Swift, snipe Yusuf, then blow yourself up with 
rockets or maybe a sticky bomb.
Formulated by: GTA Wiki


------------------------------------------------------------------------
3.5 - Skylift (1st of 2)
------------------------------------------------------------------------
Mission: For the Man Who Has Everything (Yusuf Amir)
Difficulty: *****
Required: Weapons to shoot it down (Shotgun w/ exploding shells recommended); 
 also !!!CHEATS!!! are probably going to be needed
Discovered by: -MB-

Description: A large, oddly-shaped blue helicopter designed for aerial 
transport of vehicles. This is the normal version, with just the helicopter 
itself. This helicopter is over twice the size of the Annihilator, making 
it the biggest helicopter in GTA history.

----------------------------

--STRATEGY 1: This is not terribly difficult to get, but requires precision. 
This is best done via mission replay, as the explosive shotgun is the best 
weapon to get this with. Any can work, but it is much simpler with it. Proceed 
with the mission until you get in the Swift with Yusuf. Instead of heading to 
the Skylift, fly to the Broker Bridge and land on the western tower (the 
large, flat bridge supports). Once here, arm your weapon and wait for the 
Skylift to appear.

Once it does, you need to hit it with four explosive shells to bring it down. 
Make sure the last one connects when it is directly over the middle of the 
platform you are on! It is critical to bring it down at that EXACT moment, and 
no sooner or later. If done correctly, it will head towards the Pier 45 
building as it crashes. The game will then shift to the mission failure 
cutscene.

If the Skylift was shot down correctly, you should see it crashing at Pier 45 
as soon as the cutscene starts. Immediately skip the cutscene, and once back 
in control of Luis, turn the camera to look to Pier 45. The destroyed Skylift 
should be visible in the distance. If so, success! Run to it, keeping it in 
view at all times.

Now comes the annoying part. Either call Henrique for an APC, or use the APC 
cheat (272-555-8265) to call an APC, then use the cannon to push the Skylift 
along the road until you reach Niko's Middle Park East safehouse parking spot. 
The Remove Wanted Level cheat will very likely be necessary (267-555-0100), 
and the Health cheat (362-555-0100) will help if the APC takes too much 
damage. No vehicle is able to effectively push the Skylift, as it is just too 
heavy to move, even when destroyed.

Once the Skylift is at the parking spot, push it in, and quickly activate the 
mission replay text (if you're doing this on your first time through the 
storyline), or do a mission replay (if you've finished the storyline). This 
will quickly teleport you away from the parking spot, allowing the game to 
easily save the Skylift.

With a modest amount of luck, when you return, the Skylift will be fully 
repaired and ready for flying. If so, get in and reposition it to better 
situated. Park the Skylift so that the front wheel and right-rear wheel are 
within the yellow parking zone. This will allow you to keep the Skylift! Other 
positions won't store it properly, and other safehouses don't allow enough 
room to safely store it.

There is a chance the Skylift will vanish once it is pushed into the parking 
spot, since this game seems to often delete destroyed vehicles within the 
parking spots. If so, just try again. Although not a very reliable strategy, 
it's better than nothing, especially if you are unable to get it from the 
other mission, due to playing on a PS3, or having too many cheats stored in 
your cellphone.
Formulated by: -MB-; F_H_Nukem (mission replay text part)

----------------------------

--STRATEGY 2: Check this youtube link. I'm still in the process of verifying 
this strategy, possibly improving it, and writing it up formally for the 
guide, however it'll be a little while until that's done. Until then, enjoy.
http://youtu.be/YXZvp7-VvKY

Formulated by: watamura77


------------------------------------------------------------------------
3.6 - Lustered Stretch E
------------------------------------------------------------------------
Mission: Frosting on the Cake (Tony Prince)
Difficulty: *
Required: Nothing
Discovered by: Lancet Jades

Description: This is much shorter than the normal Stretch, and looks a 
bit less fancy. It also has a luster, making it rather unique. The only 
non-lustered Stretch E available in the game is if one is found randomly 
on the streets while driving one.

Mission replay checkpoint: At the start of the chase. Only really useful if 
you end up dying during the chase, or losing the car somehow.

--STRATEGY: This is the car you drive for most of the mission. After passing, 
you get to keep it, so park it and save the game. The one used during the 
first part of the mission is the same one used at the end, so there's no 
concern over losing whatever luster you may start with.

NOTE: This vehicle can appear randomly on the streets, but ONLY if you 
are driving one yourself, or much less likely, if one was recently in the 
game's memory (such as after a mission featuring it). It is thus still 
unique, as unless you obtain it in or after a mission where it is used, 
you won't see one elsewhere.


------------------------------------------------------------------------
3.7 - Black Slamvan
------------------------------------------------------------------------
Mission: Frosting on the Cake (Tony Prince)
Difficulty: ***
Required: Mission failure
Discovered by: Mrlampswitchable

Description: A special van with an oddly curved body and unique-looking 
wheels. Although all Slamvans are unique, the ones found in this mission 
(also the only place to obtain it) are black, with magenta upholstery and 
silver trim, which likely cannot be obtained via Pay n' Spray. lol232 also 
reports a version with red trim and wheels, and the same interior color.

Mission replay checkpoint: At the start of the chase. This is extremely useful 
for repeated attempts to get the Slamvan.

--STRATEGY (PS3 / 360 versions): These only appear during the chase sequence 
in the Stretch E, with Luis locked into tossing sticky bombs. To obtain one, 
as soon as the sequence begins, press buttons frantically, and Luis will "get 
out" of the car. He'll still be stuck in the sticky bomb targeting mode, but 
this will end once the mission fails for abandoning the car. Note that you 
begin mashing buttons once the cutscene is over and you can see the game world 
again, NOT during the blank loading screen after the cutscene. Starting the 
mashing too early will prevent the trick from working properly. Proceed to 
find a nearby Slamvan and jack it. Drive back to a parking spot at your 
leisure.
Formulated by: Mrlampswitchable

--STRATEGY (PC version): lol232 reports that the combination of buttons that 
must be mashed to trigger the glitch are: Q, W, F, V, C, space, and the left 
mouse button, all assuming default controls. In addition, he mentions that 
switching weapons may not work if the glitch below kicks in. To solve this, 
you must lose all weapons by getting busted or using all of their ammo. The 
only remaining weapons allowed are a sniper rifle and a melee weapon. I don't 
have the PC version, so I'm not aware if there are any workarounds to this 
issue.

NOTE: Sometimes the "sticky bomb aim" effect will last after the mission, and 
affect all firearms. This aim prevents getting inside vehicles. The solution 
is to switch to fists or a melee weapon; these allow Luis to interact with 
cars normally. Saving and loading the file will fix this issue.


------------------------------------------------------------------------
3.8 - Swift w/ side doors open (2nd of 2)
------------------------------------------------------------------------
Mission: ...Blog This! (Tony Prince)
Difficulty: *
Required: Mission failure
Discovered by: Lancet Jades

Description: A large white helicopter with stiffer controls than a 
Maverick, but much sturdier. This particular one has the side doors open, 
like a Maverick's. This version is obtainable any time after finishing the 
storyline, by replaying the mission "...Blog This!"

--STRATEGY: To keep this after the mission, don't bother taking off, but 
instead shoot Tony dead, then quickly afterwards, kill the Celebinator. Tony 
has much more health than the Celebinator, hence why you should go for him 
first. After this, get back in via the passenger door (to pull Tony's body 
out, this is important), and fly it to a parking spot. If Tony's body isn't 
removed, it won't store properly.
Formulated by: Lancet Jades w/ adamcs revelation


------------------------------------------------------------------------
3.9 - Johnny's Hexer
------------------------------------------------------------------------
(Vehicle is UJ)
Mission: Not So Fast (Tony Prince)
Difficulty: ****
Required: Mission failure, and a Fire Truck
Discovered by: Lancet Jades

Description: This is Johnny's trademark motorcycle from TLAD, a chopper-
style silver bike with blue lines on the tank. That it is Johnny's custom 
Hexer is important, as normal ones that (might) appear on the street are of 
generic colors, as are any pay n' sprayed Hexer, including this one.

----------------------------

--STRATEGY 1: After landing the Buzzard near the Hexer (which is behind the 
museum on the north side), call 911 and request a Fire Truck. The problem 
here is after the mission fails (which will happen if the Hexer is pushed 
into the street), it automatically catches fire and soon explodes. Use the 
Fire Truck trick to push the Hexer to the Middle Park East parking spot. Once 
it is there, do one of two things, depending on whether you're playing the 
mission as part of the story, or via the mission replay feature:

During the story: Accept the mission replay text
Mission replay: Start a replay of another mission

Doing one of these will immediately jump the game away from the parking spot 
and preserve the Hexer. It is possible to keep it without doing one of these, 
by simply driving away from the Hexer as it burns, however that is unreliable 
and can lead to it simply vanishing entirely.
Formulated by: thekosmicfool, fiis (mission replay); F_H_Nukem (during story)

----------------------------

--STRATEGY 2: Use the strategy detailed in section 1.2 - Using cops to drive 
UJ cars. It is a sort distance to the parking spot, so it shouldn't be too 
difficult. However, using a Fire Truck might be just as efficient.
Formulated by: GTA Phreak

NOTE: Generic Hexers may spawn randomly on the streets, but only if you are 
riding one yourself. They will never spawn out of nowhere. In addition, it 
will only appear in certain places in the city, if it appears anywhere at all.


------------------------------------------------------------------------
3.10 - Skylift (2nd of 2)
------------------------------------------------------------------------
Mission: For the Man Who Has Everything (Yusuf Amir)
Difficulty: *****
Required: !!!CHEATS!!!, sniper rifle
Discovered by: XTREME0235 and takadox

Description: A large, oddly-shaped blue helicopter designed for aerial 
transport of vehicles. This is the normal version, with just the helicopter 
itself. This helicopter is over twice the size of the Annihilator, making 
it the biggest helicopter in GTA history.

NOTE: THIS STRATEGY ONLY WORKS FOR THE XBOX 360 AND PC VERSIONS! The Skylift 
CANNOT be obtained from this mission on the PS3 version, as it has been 
patched to remove the Skylift as soon as the mission ends, preventing any 
method of obtaining it. Check strategies for 3.5 - Skylift in Caught With Your 
Pants Down (although it will almost definitely require cheats as well). There 
is a strategy for the PS3 version there.

----------------------------

--STRATEGY: This is a rare step-by-step strategy listing, due to how long it 
is. As difficult as it all sounds, it's actually quite simple and easy. The 
problem is that screwing up means replaying the entire mission again, and 
there's NO way to shorten it. You must drive Yusuf's car to the marker, then 
follow the entire train sequence, then NOT skip the final cutscene on every 
single attempt.

1: Before attempting this, use the Annihilator cheat (359-555-0100). This is 
important as it needs to be in your cell phone's cheat list. For those who 
dislike cheating and only want one cheat on their record, do this in Luis' 
house. The cheat will be added but your official cheat count will still be 
at zero, as the cheat will fail to work. Alternatively, the Buzzard cheat can 
be used (359-555-2899). It will accomplish the same goal, but as it handles a
bit differently than the Annihilator, some players may find it easier to work 
with.

2: During the final cutscene, Yusuf drops Luis off. Luis waves at Yusuf and 
then makes a comment. During this comment, open up your cellphone and quickly 
use the Annihilator or Buzzard cheat (should be on the bottom of your phone 
list, and at the top of the cheat list). As soon as this happens, exit out of 
the phone, run to the helicopter, and get inside. You MUST do this as fast as 
possible; any delay will likely cause you to be too slow to catch up in time.

3: Hold down on the stick as your helicopter takes off, to tilt the heli 
backwards. Make sure to keep looking south, towards the Skylift, or it will 
vanish! Don't pull back to the point you plunge straight towards the line of 
trees behind you, but make sure you head backwards at a good pace. Turn the 
helicopter around when you have the chance, so you can tilt forwards and 
speed after the Skylift.

4: Yusuf and the Skylift should be in the distance. Chances are he's flashing, 
as though the game is deciding whether or not to delete the helicopter. If you 
cannot see the Skylift at this point, or if it vanishes for more than a second 
or two, retry, because it's already lost.

5: Once he stops flashing, you're safe, so long as he isn't out of sight for 
too long. He should be, by default, heading south along the water east of the 
highway along the east coast of Broker. To the south should be a section of 
raised highway (the east-west highway which leads to the Broker Bridge). 
Slowly and carefully fly and land your helicopter here (keep it intact 
though!), making sure the Skylift doesn't leave your view (a moment should be 
okay, but if given a couple of seconds off-camera, it will vanish).

6: Once on the highway, land, and keep watching the Skylift. It will stop 
about halfway to the highway, then start moving slowly backwards. Don't 
worry, as it will soon stop again, and begin slowly moving forward. Once 
this happens, and it approaches the highway, run south to the southeastern 
corner of the raised highway (the part that runs north-south).

7: After reaching the corner, watch the Skylift, and prepare to snipe. When 
it begins hovering over the highway itself, aim at the cockpit and snipe 
Yusuf. There should be a small beige-colored ball inside; that is the target. 
One shot should to it. With any luck, it'll drop onto the highway, a short 
enough drop it won't explode, and with the highway walls (the edges and 
middle) so low, neither the blades nor tail should snap. The key to this step 
is to be at the actual southeast part of the highway, so that you look at the 
Skylift from a 45 degree angle. This allows you to judge when it is over the 
highway and can be safely shot down, and allows you to easily snipe Yusuf's 
head, as the side window gives greater visibility than the forward 
windshield.

8: Once it is safely on the highway, run over to it and get inside. There 
should be no impediment to taking off immediately. Don't linger, as an errant 
car may drive by and snap off the tail, or knock it off of the highway if it 
is teetering on the edge. Ignore any wanted level you may have gotten from 
sniping; it will be lost by the time you reach the parking spot.

9: After doing all of this, saving it requires heading to Niko's Middle 
Park East parking spot. Park the Skylift so that the front wheel and 
right-rear wheel are within the yellow parking zone. This will allow you 
to keep the Skylift! Other positions won't store it properly, and other 
safehouses don't allow enough room to safely store it.

----------------------------

Some other tips:
-If the blades snap after Luis is in the Skylift, inputting the health cheat 
 (362-555-0100) will fully repair the helicopter.
-Turning around quicker (by doing a 180 as soon as you take off) will let the 
 Skylift retain the subway car, however this is of little use as it vanishes 
 when saved in a parking spot. The subway car is intangible anyways.
-In my experience, using the Advanced MG to "break open" the cockpit and make 
 Yusuf snipeable is not necessary. One shot at his head will kill him and 
 cause the Skylift to descend. Although the MG may destroy the cockpit 
 windshield, this is not necessary to hit him with a sniper rifle.
-"Guiding" Yusuf to other places (such as the airport) is also not necessary, 
 as the default AI for how he acts is sufficient to shoot him down and 
 (hopefully) keep it.
-TURN OFF AUTOSAVE! If autosave is on when the mission is completed, the 
 autosave will cause Yusuf to vanish! It makes obtaining the Skylift quite 
 impossible.

Formulated by: takadox

NOTE: If you have too many cheats recorded in the phone, the Skylift may be 
impossible to acquire using this method, as it requires incredibly fast timing 
to work. Without the Annihilator cheat readily accessible on the list, it is 
simply impossible to spawn it in time to catch the Skylift before it vanishes. 
If this is the case for you (or you're on the PS3 version), look at 3.5 - 
Skylift for how to obtain it from Caught With Your Pants Down.


------------------------------------------------------------------------
3.11 - Bati Custom
------------------------------------------------------------------------
Mission: Departure Time (Tony Prince)
Difficulty: *
Required: Mission failure
Discovered by: Lancet Jades

Description: A red and white sport bike slathered with advertisements on the 
sides.

--STRATEGY: This motorcycle is provided after destroying all the heroin 
vans. You can easily get it by waiting until Timur appears, then rushing for 
the motorcycle. You'll fail the mission for letting Timur get away, so just 
take it to a parking spot and save.
Formulated by: Lancet Jades

NOTE: This vehicle can appear randomly on the streets, but ONLY if you 
are driving one yourself, or much less likely, if one was recently in the 
game's memory (such as after a mission featuring it). It is thus still 
unique, as unless you obtain it in or after a mission where it is used, 
you won't see one elsewhere.


------------------------------------------------------------------------
3.12 - Swift w/ side doors closed (2nd of 2)
------------------------------------------------------------------------
Mission: Bruce Spade (Club Management)
Difficulty: *
Required: Mission failure
Discovered by: Lancet Jades

Description: A large white helicopter with stiffer controls than a Maverick, 
but much sturdier. This particular one has the side doors closed, unlike 
the Maverick's (which are always open).

--STRATEGY: This is the helicopter used to pick up the target. It normally 
vanishes after dropping him off at the club, so you must park it in a 
parking spot, then shoot it until it catches fire. Drive away before it 
explodes and return to confirm it.
Formulated by: Lancet Jades


------------------------------------------------------------------------
3.13 - Schafter (redesign)
------------------------------------------------------------------------
Mission: Many story missions; all Club Management missions
Difficulty: What's the sound of one hand clapping?
Required: Feels like I'm requiring nothing at all! Nothing at all!
Discovered by: lol

Description: This is the Schafter's redesign. It looks a bit better, and a 
bit bigger, too. Wheels look drastically different. A black version (which is 
not unique in and of itself) is Tony's trademark car.

--STRATEGY: In many of the missions where you use this car, you keep it 
afterwards, so just take it to a parking spot. Some that give it to you like 
this are I Luv L.C., Chinese Takeout, and Practice Swing. All Club Management 
missions have it appear, and it may be taken to a parking spot before 
finishing the mission. Really, if you have trouble getting this car, you have 
problems. BIG problems.

NOTE: This is only included because technically (VERY technically) it's a 
unique car according to the parameters I set at the start of the guide. It 
will only appear on the streets if you are driving one yourself, or have 
recently driven one, so it cannot be obtained without first having been used.
Enjoy your damn car, punks.




========================================================
*4* SPECIALLY COLORED/FEATURED VEHICLES
========================================================
These vehicles all have some special color of feature that the vehicle 
usually does not have. For possible luster colors of lustered vehicles, 
consult the luster table in the terms section. Normally these are also 
unavailable at the end of the game (as was in ancient times), but with 
the mission replay feature, may be acquired at anytime. Mission failures 
on replays don't count towards the "Missions Failed" stat, either, if 
you're someone who cares.

NOTE: The above ONLY applies to story missions. Side missions (random 
encounters and club management) are once-off, and very missable!


------------------------------------------------------------------------
4.1 - Bright Red Buffalo (1st of 3)
------------------------------------------------------------------------
Mission: Kibbutz Number One (Mori Kibbutz)
Difficulty: *
Required: Nothing, or mission failure
Discovered by: Lancet Jades

Description: A Buffalo that is brighter red than the normal red for the 
car.

--STRATEGY 1: Once you reach the point in the mission where Mori exits the car 
(in Bohan), drive the car to the nearby parking spot (from Niko's Bohan 
safehouse), and then run back to the marker where Mori is waiting. This won't 
fail the mission, however it will almost certainly cost you enough time so 
that you can't meet the time requirement on the mission.
Formulated by: serialnumberplate

--STRATEGY 2: This vehicle is driven to the docks. To keep it, park it and 
then shoot Mori dead. The mission will fail and it'll be waiting in the 
parking spot. Alternatively, bash around or shoot the car until the mission 
fails for destroying it. Mori will get out, and the car will hopefully work 
after trying to call someone. Do this in a parking spot in case it catches 
fire, then leave and return to claim the car.
Formulated by: Lancet Jades


------------------------------------------------------------------------
4.2 - Bright Blue Buffalo
------------------------------------------------------------------------
Mission: Bang Bang (Tony Prince)
Difficulty: *
Required: Nothing (or mission failure)
Discovered by: Lancet Jades

Description: A Buffalo with a slightly different blue color than normal.

--STRATEGY: This car is provided for Luis at the start of the mission. Just 
drive it to a parking spot right away, complete the mission, then return to 
confirm it. Alternatively, just get to the train, and fail the mission. 
Either way is just as easy.
Formulated by: Claude4Catalina


------------------------------------------------------------------------
4.3 - Black "Mafia" PMP 600 w/ hybrid grill (1st of 2)
------------------------------------------------------------------------
Mission: Clocking Off (Armando Torres)
Difficulty: * (***** for theoretical no-fail strategy)
Required: Nothing or mission failure
Discovered by: Lancet Jades

Description: This is a normal looking Mafia PMP 600 (gloss black coloring, 
and a small spoiler on the rear), except that it has a hybrid grill. The 
description of the hybrid grill can be found in the list of terms in an 
earlier section.

Mission replay checkpoint: At the start of the shootout. This can be useful if 
you're killed, or wish to obtain the vehicles in this mission by simply 
driving off and failing, one at a time.

--STRATEGY 1: Several of these are sitting near the docks, on the upper-most 
level. Getting one is more difficult, however. Before finishing the battle, 
drive one out into the street and onto the bridge into Algonquin (right 
side!). Once the transportation part of the mission comes up, push the car 
with your Cavalcade towards the mission end marker! The mission fails if 
you go too far from Armando's vehicle, so speedy pushing is a necessity.
Formulated by: Lancet Jades

--STRATEGY 2: Just fail the mission and park this at the Bohan parking spot. 
There's no cutscene if you fail for leaving the scene of the mission.

NOTE: The first strategy is purely theory. Don't blame me if you attempt 
it and the car vanishes after the final cutscene (but do report it to me, 
success or failure).


------------------------------------------------------------------------
4.4 - Solid Black Sanchez
------------------------------------------------------------------------
Mission: Clocking Off (Armando Torres)
Difficulty: *
Required: Nothing (mission failure if not using replay)
Discovered by: Claude4Catalina

Description: This is a black Sanchez. What makes it unique is even the fuel 
tank is black. Usually it is silver, no matter the color the bike is.

Mission replay checkpoint: At the start of the shootout. This can be useful if 
you're killed, or wish to obtain the vehicles in this mission by simply 
driving off and failing, one at a time.

--STRATEGY: Play the mission up until the rival gang attacks. After killing 
as many as is needed to be safe, check the uppermost tier of the battlefield. 
This bike is sitting between two stacks of large metal shipping crates. One 
stack has a red one on bottom and a white one on tip, the other stack are both 
blue. Drive away to a parking spot, failing the mission for going too far from 
the battle zone.
Formulated by: Lancet Jades


------------------------------------------------------------------------
4.5 - Black "Mafia" PMP 600 w/ hybrid grill (2nd of 2)
------------------------------------------------------------------------
(Vehicle is UJ)
Mission: Not So Fast (Tony Prince)
Difficulty: **
Required: Mission failure and a pushing vehicle
Discovered by: Lancet Jades (via Swift)

Description: This is a normal looking Mafia PMP 600 (gloss black coloring, 
and a small spoiler on the rear), except that it has a hybrid grill. The 
description of the hybrid grill can be found in the list of terms in an 
earlier section.

--STRATEGY 1: Once again, these are outside the museum in the diamond mission. 
Except this time, they are all UJ. To keep it requires failing the mission. 
Land the Buzzard on the street east of the museum, get a pushing vehicle 
(consider calling Henrique for a Cavalcade FXT), and begin pushing it to a 
parking spot (preferably Middle Park East). If the Buzzard is left in the 
street, the mission will fail for abandoning the chopper about halfway to the 
parking spot. With the mission over, simply push it in and go save the game.
Formulated by: Lancet Jades

--STRATEGY 2: You can try the strategy detailed in section 1.2 - Using cops 
to drive UJ cars, although it will probably be just as easy to push it the 
short distance necessary.
Formulated by: GTA Phreak


------------------------------------------------------------------------
4.6 - White "Mafia" PMP 600 w/ hybrid grill
------------------------------------------------------------------------
(Vehicle is UJ)
Mission: Not So Fast (Tony Prince)
Difficulty: **
Required: Mission failure and a pushing vehicle
Discovered by: Lancet Jades (via Swift)

Description: This is the same as the Black "Mafia" PMP 600 with hybrid 
grill, except that it is gloss white instead of black. This makes it an 
all-around better prize.

--STRATEGY 1: Once again, these are outside the museum in the diamond mission. 
Except this time, they are all UJ. To keep it requires failing the mission. 
Land the Buzzard on the street east of the museum, get a pushing vehicle 
(consider calling Henrique for a Cavalcade FXT), and begin pushing it to a 
parking spot (preferably Middle Park East). If the Buzzard is left in the 
street, the mission will fail for abandoning the chopper about halfway to the 
parking spot. With the mission over, simply push it in and go save the game.
Formulated by: Lancet Jades

--STRATEGY 2: You can try the strategy detailed in section 1.2 - Using cops 
to drive UJ cars, although it will probably be just as easy to push it the 
short distance necessary.
Formulated by: GTA Phreak


------------------------------------------------------------------------
4.7 - Bright Red Buffalo (2nd of 3)
------------------------------------------------------------------------
Mission: This Ain't Checkers (Mori Kibbutz)
Difficulty: *
Required: Mission failure
Discovered by: Lancet Jades

Description: A Buffalo that is brighter red than the normal red for the 
car.

--STRATEGY: Again, this is the vehicle used by Luis and Mori. Once the 
mission starts, just shoot Mori dead, then drive this to a parking spot 
at your leisure.
Formulated by: Lancet Jades


------------------------------------------------------------------------
4.8 - Dark Red Buffalo
------------------------------------------------------------------------
Mission: This Ain't Checkers (Mori Kibbutz)
Difficulty: *
Required: Nothing
Discovered by: timAJH

Description: A Buffalo that is a darker red than usual. Resembles the dark 
red F620 used in Triathlons.

Mission replay checkpoint: The beginning of the race. Only really useful if 
Mori beats you to the cars and takes this one, or if you inexplicably die 
somehow.

--STRATEGY: This is one of the vehicles used in the Triathlon's land portion. 
Choose this after disembarking the boat, and finish the mission. Then just 
drive it to a parking spot. Note that if Mori beats you to the cars, he is 
guaranteed to take this one, so you will need to try again to obtain it.
Formulated by: Lancet Jades


------------------------------------------------------------------------
4.9 - Bright Red Buffalo (3rd of 3)
------------------------------------------------------------------------
Mission: No. 3 (Mori Kibbutz)
Difficulty: *
Required: Mission failure
Discovered by: Lancet Jades

Description: A Buffalo that is brighter red than the normal red for the 
car.

--STRATEGY: Luis, Mori, and Brucie drive this to the car pickup. To keep it, 
get out at the start and shoot Brucie dead, then get back in. Luis will 
still be driving it after the mission failure cutscene. Proceed to a 
parking spot.
Formulated by: Lancet Jades


------------------------------------------------------------------------
4.10 - White Bullet GT w/ red racing stripes
------------------------------------------------------------------------
Mission: No. 3 (Mori Kibbutz)
Difficulty: *
Required: Mission failure
Discovered by: Lancet Jades

Description: A white Bullet GT with red racing stripes along the side.

Mission replay checkpoint: At the start of the race. Can be useful if you 
accidentally destroy this car while pushing 4.11 - Bright Blue F620, or are 
just generally incompetent at even the simplest of life's tasks.

--STRATEGY: This is the vehicle used by Luis during the main part of the 
mission, and is easy to keep. Start the racing portion of the mission, 
then drive it to a parking spot. You'll fail for not keeping up with 
Mori, and can park the car in a parking spot.
Formulated by: Lancet Jades


------------------------------------------------------------------------
4.11 - Bright Blue F620
------------------------------------------------------------------------
(Vehicle is UJ)
Mission: No. 3 (Mori Kibbutz)
Difficulty: **
Required: Mission failure
Discovered by: Lancet Jades

Description: An F620 with a more vibrant blue paintjob than the normal 
blues in the palette.

Mission replay checkpoint: At the start of the race. Useful if you accidently 
destroy this car while pushing it back to the parking spot, or somehow lose 
it after failing the mission and it doesn't drive back.

--STRATEGY 1: This is quite simple. Proceed with the mission until you reach 
the part where you earn a wanted level (once in the proper cars). Follow Mori 
and Brucie until you reach the area in front of the Angels of Death clubhouse. 
For those who have not played TLAD, this is where you turn off of the road 
into a dirt alley of sorts, with a highway above you. Once here, just park, 
not following them. Eventually the mission will fail for abandoning Mori. The 
wanted level will also vanish. After this happens, both Brucie and Mori will 
eventually be found driving back towards you! Just park in front of the blue 
F620, point a gun a Brucie, and he'll get out. Then, push the car to Luis' 
apartment at your leisure, using your superior white and red Bullet GT.
Formulated by: minczgamers

--STRATEGY 2: You can try the strategy detailed in section 1.2 - Using cops 
to drive UJ cars, although it will probably be just as easy to push it the 
short distance necessary.
Formulated by: GTA Phreak


------------------------------------------------------------------------
4.12 - Solid Black Maverick (1st of 3)
------------------------------------------------------------------------
Mission: Ladies' Night (Tony Prince)
Difficulty: *
Required: Nothing
Discovered by: Lancet Jades

Description: This Maverick is solid black, without the white bottom Mavericks 
usually have. It still has a white stripe and the "MAVERICK" lettering along 
the bottom side of the body.

--STRATEGY: This is the chopper used in the mission. It sits on the helipad 
after finishing the mission, so just fly it to a parking spot.
Formulated by: Lancet Jades


------------------------------------------------------------------------
4.13 - Bright Red Comet
------------------------------------------------------------------------
(Vehicle is UJ)
Mission: Ladies' Night (Tony Prince)
Difficulty: ***
Required: Mission failure and a pushing vehicle
Discovered by: Floris Ferwerda

Description: A red Comet that is brighter than the normal red for this 
vehicle.

Mission replay checkpoint: After Packie's car enters the garage. A simple 
checkpoint that can be useful, given the distance this needs to be pushed.

--STRATEGY 1: Packie drives this during the mission. To obtain it, wait for 
him to get out at the end of the chase, then land and shoot Tony to fail. 
Get another vehicle (to push the Comet with, since it's UJ), and push it 
to Niko's Alderney parking spot. Calling Henrique for a Cavalcade FXT will 
work wonders for the push.
Formulated by: Floris Ferwerda

--STRATEGY 2: Land the helicopter while the car is in the parking garage late 
into the pursuit. Kill Tony as usual once it enters. Although this is father 
from the Alderney City parking spot, the Comet will just circle in the garage. 
5.3 - Lustered Beige Vincent will also be there, if you're feeling insane and 
want to try for both at the same time.
Formulated by: Lancet Jades

--STRATEGY 3: Use the strategy detailed in section 1.2 - Using cops to drive 
UJ cars. This works quite well as there are often cops around the places to 
make the car stop. This complements the above strategies rather than replaces 
them, though.
Formulated by: GTA Phreak


------------------------------------------------------------------------
4.14 - Bright Red Oracle
------------------------------------------------------------------------
Mission: Going Deep (Ray Bulgarin)
Difficulty: **
Required: Nothing
Discovered by: Lancet Jades

Description: A bright red-colored Oracle.

Mission replay checkpoint: Inside the parking garage, with Luis inside the 
Landstalker. Useful if it gets destroyed in the shootout, or from chain 
reaction explosions.

--STRATEGY: This is the vehicle you and Bulgarin hide behind while observing 
the NOOSE team in the underground car park. When leaving the car park, take 
this car and use it to escape the NOOSE, then after finishing the mission, 
park it somewhere. Just be sure it isn't destroyed in the very likely chain 
reaction of exploding vehicles inside the garage.
Formulated by: Lancet Jades


------------------------------------------------------------------------
4.15 - Solid Black Maverick (2nd of 3)
------------------------------------------------------------------------
Mission: Dropping In (Ray Bulgarin)
Difficulty: *
Required: Mission failure
Discovered by: Lancet Jades

Description: This Maverick is solid black, without the white bottom Mavericks 
usually have. It still has a white stripe and the "MAVERICK" lettering along 
the bottom side of the body.

Mission replay checkpoint: If for some reason Ladies' Night was too simple to 
obtain this chopper from, there is a checkpoint in the chopper on the helipad. 
If you kill Timur and there is no mission failure cutscene, it means this 
checkpoint has been activated.

--STRATEGY: This is the chopper used in the mission. Keeping it is easy; 
just get in and fly off before Timur can get in. The mission will fail 
for abandoning Timur, and you'll be flying the chopper. Park it and save.
Formulated by: Lancet Jades


------------------------------------------------------------------------
4.16 - Solid Black Maverick (3rd of 3)
------------------------------------------------------------------------
Mission: In the Crosshairs (Ray Bulgarin)
Difficulty: *****
Required: A lot of luck and a handful of hope
Discovered by: Lancet Jades

Description: This Maverick is solid black, without the white bottom Mavericks 
usually have. It still has a white stripe and the "MAVERICK" lettering along 
the bottom side of the body.

Mission replay checkpoint: I get it, you're a masochist. But seriously, you 
need to have some limits. There's a checkpoint after killing the four snipers, 
but really, if you feel the need to exploit this checkpoint to get this copy 
of the solid black Maverick, get help. FAST.

--STRATEGY 1: This helicopter attacks you after the duel with the four 
snipers. To obtain it, one must either snipe the pilot and hope it lands and 
stays intact, so that Luis can get in and fly off, or force the pilot out 
somehow, then shoot it down and push the carcass to a parking spot. Sniping 
the pilot is easy, but having it hand on the roof and intact is not. I never 
succeeded in doing that, but lol232 reports he did. There's no reason it won't 
work, provided you have a lot of luck.
Formulated by: lol232 / Lancet Jades

--STRATEGY 2: Forcing the pilot out is a matter of damaging the helicopter 
enough to cause the pilot to bail out. Try using the explosive shotgun on it 
until it catches fire; hopefully the pilot will dive out and the helicopter 
will crash and explode, without anyone sitting inside. Once this happens, 
finish killing the enemies, call a Fire Truck or Armando for an APC (suggested 
by lol232), and begin pushing it towards a parking spot. It's a long push, but 
the mission will end successfully part of the way there. Be careful of other 
cars and pedestrians, as pushing a carcass has no inherent risk of a wanted 
level, unlike intact vehicles.
Formulated by: Darksunnyday / lol232

--STRATEGY 3: Just get it from a different mission! Both Ladies' Night and 
Dropping In have the same damn helicopter, and both are MUCH easier. Ladies' 
Night even gives it to you without a mission failure! USE YOUR HEAD!
Formulated by: COMMON SENSE


------------------------------------------------------------------------
4.17 - Gold Manana w/ maroon roof
------------------------------------------------------------------------
Mission: Arnaud random encounter #2
Difficulty: *
Required: Nothing
Discovered by: Lancet Jades

Description: A Manana with a gold-colored body and a maroon roof.

--STRATEGY: This is driven by the pimp. Shoot him dead in the car, collect 
the money, then get in this car and proceed to finish the mission. Park it 
afterwards.
Formulated by: Lancet Jades


------------------------------------------------------------------------
4.18 - Bright Red F620
------------------------------------------------------------------------
Mission: Daisy random encounter
Difficulty: *
Required: Nothing
Discovered by: Lancet Jades

Description: A bright red F620, different from the normal reds in its palette.

--STRATEGY: This car is parked across the street at the start of the mission. 
It is kept even after finishing the random encounter, so just go through and 
complete the mission, parking it afterwards.
Formulated by: Lancet Jades




========================================================
*5* LUSTERED VEHICLES
========================================================
Lustered vehicles are vehicles with a "luster" to them. A luster is a 
secondary color that can only be seen well in certain light (try direct 
sunlight from 12 PM to 4 PM). The vehicles with lusters are predominantly 
black.

There are six known luster colors at this time: red, blue, green, yellow, 
purple, and orange. Of these, orange, purple, and red are the most visible, 
although luster visibility depends on time of day, base car color (usually 
black), and the vehicle itself (the luster on Cavalcade FXT is easier to 
see than on the PMP 600, for example). It is not known yet whether all 
vehicles that can be lustered can have all known colors. Orange is especially 
unknown, as it often looks like either red or yellow, depending on the 
vehicle.

Some lustered vehicles seem to also be found in traffic, including vehicles 
that cannot be found lustered in missions. So far, the only colors seen in 
traffic are green and purple, but blue and possibly red may also be. Despite 
this, I have yet to physically match up a luster vehicle found in traffic 
directly aside one from a mission, so there may be differences anyways I 
can't see at the moment. All in all, it seems like even if some lustered 
vehicles are found in traffic, the selection is very small, and few if any 
may actually be the same as ones from missions.

These can be obtained even at the end of the game via mission replay, but 
ONLY for main story missions. Random encounters and club management missions 
are still one-off!


------------------------------------------------------------------------
5.1 - Lustered Black Cavalcade FXT
------------------------------------------------------------------------
(Vehicle is UJ)
Mission: Practice Swing (Tony Prince)
Difficulty: *****
Required: Mission failure, sticky bombs, and a pushing vehicle
Discovered by: Lancet Jades

Description: These are black Cavalcade FXTs with a luster. The rear can either 
have an open bed, or have a cover over it. Personally, the cover seems better, 
as it shows off much more luster than the bed.

Mission replay checkpoint: At the start of the shootout. This can save a lot 
of time if you fail to get it back to Luis' parking spot safely. It will also 
randomize the luster colors, making this an extremely fast way of finding the 
color you want.

----------------------------

--STRATEGY 1: Three of these sit in the golfing area after the golfing segment 
is finished. Unfortunately, they are UJ. To obtain one, play through the 
mission until you kill the three Cavalcade FXTs of goons. Once this is 
done, set a sticky bomb on both Caddys. Blow up the two Cavalcades that you 
don't want (leaving the lustered one). Start the chase, and once they have 
been lured outside of the golf course area (near the parking lot), quickly 
exit your Caddy and move away, then detonate the bombs. The Cavalcades will 
stop giving chase, and drive away slowly.

If this happens near the parking lot south of the golf course, this is good. 
It will endlessly circle inside! Call Henrique for an APC (a Cavalcade FXT 
will suffice if this is done during the storyline), or phone for a Fire Truck. 
Stand in front of the truck, and the three passengers will get out. Now the 
driver. If shot dead, he will prevent the vehicle from saving properly on a 
parking spot. The only alternative is to get him out before, which involves 
one of two strategies. ade2 suggests holding him up (pointing a gun at him), 
but this didn't work. I pushed the Cavalcade onto its side (or back) with the 
APC (or Fire Truck). The driver will get out and wander off.

Now, begin slowly pushing the Cavalcade FXT towards Luis' parking spot, 
which is the closest one. It is a very long push, but shouldn't be too 
difficult with the APC or Fire Truck. The advantage to a Fire Truck is if 
the target accumulates too much damage, the water stream can put out the 
fire. The downside to a Fire Truck is getting one can easily cause a wanted 
level, and using the water cannon will probably get one as well (especially if 
a cop is nearby).
Formulated by: Lancet Jades and ade2

----------------------------

--STRATEGY 2: Use the strategy detailed in section 1.2 - Using cops to drive 
UJ cars. Depending on your luck, it may even be possible for the cop to jack 
this while the driver is still inside (dead or alive), if you have trouble 
forcing him out.
Formulated by: GTA Phreak

NOTE: For some reason, the pursuers don't use the first Cavalcade to appear 
(the eastern-most one, which is closest to Rocco's Caddy). Hope that the 
luster you want doesn't appear on this one. The enemies will not use that 
truck even if you destroy the other two trucks before the chase.


------------------------------------------------------------------------
5.2 - Lustered Pink Feltzer
------------------------------------------------------------------------
(Vehicle is UJ)
Mission: Blog This!... (Tony Prince)
Difficulty: ***
Required: A helicopter, and a pushing vehicle
Discovered by: Lancet Jades

Description: A bright pink Feltzer, like the one in GTAIV. This one, however, 
can have the roof up, or be a convertible. Which one you find is random, so 
replay until the desired variety appears. It also has a luster, although most 
colors are difficult to see. Try red or yellow; blue appears as more of a 
white luster.

----------------------------

--STRATEGY 1: This is parked in Gracie's driveway during the mission. The only 
way to keep it is to push it to a parking spot (preferably the Lost Clubhouse 
spot, as it is closest). Unfortunately, its UJ and in her driveway, to the 
point it can't be pushed out. Fortunately, the solution is much easier than 
previous versions said. Drive to Gracie's house and drop off Tony and Gracie, 
THEN go to the heliport over the Booth Tunnel and fly the heli back to the 
house.

The pink Feltzer should still be there (although Tony and Gracie will have 
vanished). Carefully hit it with the helicopter's blades to "throw" it out of 
the driveway, then call 911 and request a Fire Truck. Jack the Fire Truck, and 
push it to the nearby Lost Clubhouse's parking spot. Afterwards, go finish the 
mission, then return to confirm the car.
Formulated by: Lancet Jades

----------------------------

--STRATEGY 2: Use the strategy detailed in section 1.2 - Using cops to drive 
UJ cars. This can make getting the car out of the parking spot quite easy, as 
the cop is not limited by pushing space.
Formulated by: GTA Phreak


------------------------------------------------------------------------
5.3 - Lustered Beige Vincent
------------------------------------------------------------------------
(Vehicle is UJ)
Mission: Ladies' Night (Tony Prince)
Difficulty: ***
Required: Mission failure and a pushing vehicle
Discovered by: lol232 (existence), and Lancet Jades (luster)

Description: A tan-colored Vincent that is otherwise unremarkable. The tan 
is a unique color for the car, though, and there's also a chance it will be 
lustered.

Mission replay checkpoint: After Packie's car enters the garage. This will 
randomize the luster, making it a much easier way of getting a desired luster. 
It will also help with actually GETTING the car, since it doesn't seem to 
show up half of the time if failing the mission before it leaves the garage.

----------------------------

--STRATEGY 1: Once Packie enters the parking garage in Alderney, you are 
expected to wait for him to emerge and continue the pursuit. Before he leaves 
the garage, though, this beige Vincent will drive out and make a right turn. 
To obtain it, simply land the chopper any time after Packie enters the garage 
to fail the mission, then shoot and kill Tony (to avoid the post-mission 
cutscene). Once this is done, you can get a pushing vehicle and push it to a 
garage, preferably Niko's Alderney safehouse.

Note that if you fail the mission before this is scripted to leave, it'll be 
parked in the garage with no one inside. This could make pushing it harder, 
but if you wait for it to leave, you'll have to run after the car and hope to 
kill the driver with gunfire, or hope that shooting Tony to death to avoid the 
cutscene scares the driver from his car (happens sometimes, but not always). 
Also, when doing it this way, sometimes it will simply not be there, forcing 
you to try again.
Formulated by: Lancet Jades

----------------------------

--STRATEGY 2: Use the strategy detailed in section 1.2 - Using cops to drive 
UJ cars. This complements the above strategies rather than replaces them, 
though.
Formulated by: GTA Phreak


------------------------------------------------------------------------
5.4 - Lustered Black Landstalker
------------------------------------------------------------------------
Mission: Going Deep (Ray Bulgarin)
Difficulty: *
Required: Mission failure
Discovered by: Lancet Jades

Description: This is a black Landstalker with a luster. It's still a terrible 
vehicle, but at least it looks good while being terrible.

Mission replay checkpoint: Inside the parking garage, with Luis inside the 
Landstalker. Despite the vehicle existing before this point in the mission, it 
will actually randomize the Landstalker's luster (and repair it fully). Just 
destroy the Landstalker in the garage and replay the mission until its finally 
the luster you want, then follow the strategy below.

--STRATEGY: This vehicle is the one driven at the start. Keeping it is a simple 
matter of driving to the destination, letting Bulgarin and Timur get out, then 
driving off until the mission fails for abandoning them. Park the car and save 
the game.
Formulated by: Lancet Jades


------------------------------------------------------------------------
5.5 - Lustered Black Oracle
------------------------------------------------------------------------
Mission: In the Crosshairs (Ray Bulgarin)
Difficulty: *
Required: Nothing
Discovered by: Lancet Jades

Description: A normal black Oracle with a luster.

Mission replay checkpoint: While not a true checkpoint, the mission replay 
text can be an easy way to rapidly find the luster you want. Start the 
mission, fail it by killing yourself, then just accept the replay text after 
respawning.

--STRATEGY: This car is provided for you after the opening cutscene, parked 
nearby. Take it to a parking spot, then finish the mission. Return 
afterwards to confirm it!
Formulated by: Lancet Jades


------------------------------------------------------------------------
5.6 - Lustered Dark Green Vincent
------------------------------------------------------------------------
(Vehicle is UJ)
Mission: Ladies Half Price (Tony Prince)
Difficulty: ****
Required: Armando and Henrique's friend perks must still be available, also 
 at least 1 sticky bomb is needed
Discovered by: Lancet Jades (existence), Chester7211 (how to obtain)

Description: This is a dark green colored Vincent with dark rims. The luster 
on this vehicle seems to rarely appear, so consider that when trying for one.
This is the same Vincent that is used in the missions She's a Keeper and 
Diamonds are a Girl's Best Friend in GTAIV.

Mission replay checkpoint: Mercifully, there is a checkpoint after the 
cutscene on Charge Island, right as you need to knock the guy off of your 
boat. This will randomize the luster, making this a very useful strategy to 
minimize the time spent on obtaining this vehicle, and a good argument for 
doing it during the storyline instead of afterwards.

----------------------------

--STRATEGY: This car is very tricky to obtain, requiring several steps to 
liberate it from the mission parameters successfully. However, it is not 
particularly difficult to accomplish once all steps are known and familiar.
Below is a link to the youtube video that demonstrates this strategy. It may 
be much easier to just watch the video rather than piece it together through my 
description (so long as the video remains available). Don't mind that it is in 
Russian; it's obvious what to do just by watching what is happening in-game.

Video: http://www.youtube.com/watch?v=7xfuhygdYhk
(not my video, this is Chester7211's video)

1: Get some sticky bombs, then (re)play the mission until the point where you 
must dispose of the enemy hanging onto the back of your boat. Get rid of him, 
and then prepare for greatness. Check if the dark green Vincent has the luster 
you want, and restart if it does not.

2: Drive the boat around to the BACK of the large cargo ship at the nearby 
docks. The back of that ship is the north end of it, as opposed to the south 
end where the Vincent is at the moment.

3: Once the mission boat is at the north end of the cargo ship, get out and 
back to land. Head towards the Vincent (where Niko is still taking cover), and 
call Henrique for a Cavalcade FXT. Wait for it to arrive, then get in and 
drive to the Vincent.

4: Push the Vincent away from Niko, north towards the mission boat. Once you 
have pushed it a short way, call Armando and request his gun van service. He 
should set up the van a distance north on Charge Island, in a small parking 
lot. If he sets up elsewhere for some reason, start over and try again.

5: Push the Vincent north along the pier until you reach a point where it 
needs to go west. Once here, get out of the Cavalcade FXT and back into the 
mission boat. Drive it a short distance north, stopping when it is close to 
the end of the large stone wall (right before Armando's gun van would come 
into view).

6: Get out of the boat and swim back to the Cavalcade and Vincent. Get back in 
the truck and push the Vincent west, and then north, maneuvering it close to 
Armando's gun van. The mission boat is close enough that it will be in range 
the entire time.

7: Once the Vincent is near Armando's gun van, the hard part begins. Get out 
of the truck and swim back to the mission boat. What you do next is to drive 
the boat a distance east by northeast of the small jetty under the southeast 
end of the parking lot Armando is set up in. Before continuing, get out of the 
boat long enough to make sure sticky bombs are equipped.

8: Drive the boat at high speed towards the jetty. You are aiming to hit the 
northeast corner of the landing, hoping to launch the mission boat southwest 
onto land (not flip it over, or land back in the water. Hitting the corner, 
from the opposite direction is necessary, and this part may take some effort 
to pull off successfully.

9: Once the boat is on land, GET OUT. You have a short time to do the next few 
steps before the mission fails for beaching the boat, and forces you into a 
cutscene.

10: First, throw a sticky bomb onto the Vincent (but don't detonate it). I'm 
not sure why this is needed, but I think it is because the bomb being on the 
Vincent helps keep it in the game's memory through the next few steps.

11: After the bomb is on the Vincent, quickly talk to Armando and accept his 
offer to buy guns. You need to be in the gun buying menu before the mission 
failure cutscene plays!

12: Wait in the gun buying menu for several seconds. Eventually, the game will 
fade to black temporarily, and when it returns, the minimap will show drug 
wars and safehouses again. Now is it safe to leave the gun menu.

13: Once out of the menu, Luis will appear nearby. What Armando's service 
did was evade the mission failure cutscene. The Vincent and the Cavalcade FXT 
should still be nearby. 

14: All that remains now is to use the Cavalcade FXT to push the Vincent to a 
parking spot. It may seem like a big job, given that you need to get it up 
onto the freeway first, but the Vincent is light and small, and your truck 
has more than enough pushing power. Both the Bohan and Middle Park East 
parking spots are good options, and which is chosen is mostly preference. 
Just push it into the parking spot, and drive away and save. The mission is 
over, so no need to confirm.

Formulated by: Chester7211

----------------------------

--STRATEGY 2: Use the strategy detailed in section 1.2 - Using cops to drive 
UJ cars. Just keep in mind that this strategy can be tricky, and it is very 
difficult to get a cop on foot around the car without pushing it off of the 
East Bourough Bridge (which is almost all of the way to a parking spot). If 
you need to rely on a cop that arrives in a car, it can be difficult to get 
them to jack a different car without destroying their old one.
Formulated by: GTA Phreak


------------------------------------------------------------------------
5.7 - Lustered Random PMP 600
------------------------------------------------------------------------
Mission: Margot random encounter #1
Difficulty: *
Required: Nothing
Discovered by: Lancet Jades

Description: A normal PMP 600 with a luster. Not the mafia version or the 
hybrid grill variety. The base color is random. I've seen silver, gold, blue, 
and red.

--STRATEGY: This car is parked across the street from where the random 
encounter begins, obviously provided as transport in the mission. Finish the 
mission and drive it to a parking spot. Doesn't get easier than that.


------------------------------------------------------------------------
5.8 - Lustered Black PMP 600
------------------------------------------------------------------------
Mission: Clay PG Jackson (Club Management)
Difficulty: *
Required: Side mission failure (no record on stats)
Discovered by: Lancet Jades

Description: A normal black PMP 600 with a luster. Not the mafia version 
or the hybrid grill variety.

--STRATEGY: This is the car Clay is in at the start of the mission. Normally, 
it would be driven throughout the chase and vanish at the end, so the only 
way to keep it is to fail the mission. The easiest way is to attack and 
injure one of the paparazzi members AFTER getting inside. If this is done 
before entering the car, it becomes UJ, and that much harder to park.
Formulated by: Lancet Jades


------------------------------------------------------------------------
5.9 - Lustered Silver Habanero (1st of 2)
------------------------------------------------------------------------
Mission: Clay PG Jackson (Club Management)
Difficulty: *
Required: Side mission failure (no record on stats)
Discovered by: Lancet Jades / Esperanto

Description: A bright silver Habanero. Different from the usual white, silver, 
and gray colors for this vehicle. Also has a luster sometimes.

--STRATEGY: One of these is parked across the street from Hercules. Get in and 
drive to a parking spot, as completing the mission normally won't allow 
obtaining it, and pushing it there will result in failure for taking too long.
Formulated by: Lancet Jades


------------------------------------------------------------------------
5.10 - Lustered Silver PCJ 600 (1st of 2)
------------------------------------------------------------------------
Mission: Clay PG Jackson (Club Management)
Difficulty: *
Required: Side mission failure (no record on stats)
Discovered by: Lancet Jades / Esperanto

Description: A bright silver PCJ 600. Different from the usual white, silver, 
and gray colors for this vehicle. Also has a luster sometimes.

--STRATEGY: Two of these are parked around the entrance to Hercules. Get in 
and drive to a parking spot, as completing the mission normally won't allow 
obtaining it, and pushing it there will result in failure for taking too long.
Formulated by: Lancet Jades


------------------------------------------------------------------------
5.11 - Lustered Silver Habanero (2nd of 2)
------------------------------------------------------------------------
Mission: Poppy Mitchell (Club Management)
Difficulty: *
Required: Nothing
Discovered by: Lancet Jades / Esperanto

Description: A bright silver Habanero. Different from the usual white, 
silver, and gray colors for this vehicle. Also has a luster.

Strategy: One of these is parked across near the entrance to Maisonette 9. 
Obtaining this AND the silver PCJ 600 is easy; drive them to a parking 
spot at your leisure. A good strategy is to park one somewhere en route to 
get the Fire Truck, and drop Poppy off at her destination in the other, then 
take it to a parking spot afterwards.
Formulated by: Lancet Jades


------------------------------------------------------------------------
5.12 - Lustered Silver PCJ 600 (2nd of 2)
------------------------------------------------------------------------
Mission: Poppy Mitchell (Club Management)
Difficulty: *
Required: Nothing
Discovered by: Lancet Jades / Esperanto

Description: A bright silver PCJ 600. Different from the usual white, 
silver, and gray colors for this vehicle. Also has a luster.

--STRATEGY: Two of these are parked around the entrance to Maisonette 9. 
Obtaining this AND the silver Habanero is easy; drive them to a parking 
spot at your leisure. A good strategy is to park one somewhere en route to 
get the Fire Truck, and drop Poppy off at her destination in the other, 
then take it to a parking spot afterwards.
Formulated by: Lancet Jades


------------------------------------------------------------------------
5.13 - Lustered Red Peyote w/ black roof
------------------------------------------------------------------------
Mission: Cloe Parker (Club Management)
Difficulty: *
Required: Nothing
Discovered by: Lancet Jades

Description: A pinkish-red Peyote with a black roof. The luster applies to 
both the body and roof, however it is only really noticeable on the roof.

--STRATEGY: This is Cloe's car, parked beside the club after meeting her 
in the bathroom. Just drive her home to finish the mission, and the car 
will be sitting in the driveway right behind Luis after it ends.
Formulated by: Lancet Jades


------------------------------------------------------------------------
5.14 - Lustered Black Stretch
------------------------------------------------------------------------
Mission: Bruce Spade (Club Management)
Difficulty: *
Required: Nothing, or side mission failure (no record on stats)
Discovered by: Lancet Jades

Description: A normal black Stretch with a luster.

--STRATEGY 1: Two of these are parked near the club, blocking the street to 
create a makeshift landing pad for the helicopter. Both these AND the 
helicopter vanish after delivering the celebrity, so you must double-drive 
the helicopter and Stretch to a parking spot before finishing!
Formulated by: Lancet Jades

--STRATEGY 2: Same as Strategy 1 except just fail the mission to keep the 
stretch, instead of bothering with double-driving.
Formulated by: Lancet Jades


---------
LUSTER TABLE
---------
This is a list of all known lusters of all known lustered vehicles. It is very 
possible that many, if not all of these vehicles are available in more colors. 
These are simply all that have been observed, and on cars that are not black, 
some lusters may be difficult or almost impossible to see.
 Cavalcade FXT - Red, Blue, Green, Yellow
 Comet - Red, Blue, Green, Yellow
 Feltzer - Red, Blue, Yellow
 Habanero - Red, Green, Blue
 Landstalker - Red, Blue, Green
 Oracle - Red, Blue, Green, Yellow
 Peyote - Yellow
 PCJ 600 - Red, Green, Blue
 PMP 600 - Blue, Green, Yellow
 Stretch - Blue, Green, Yellow
 Vincent - Red, Blue, Green, Yellow




========================================================
*6* UNOBTAINABLE SPECIAL VEHICLES
========================================================
These vehicles are unobtainable for whatever reason is listed. This can 
include any vehicle type from the previous three sections, but as they cannot 
be acquired permanently, there is no need to put them in those sections.


------------------------------------------------------------------------
6.1 - Black Lycan with Flames (1st of 3)
------------------------------------------------------------------------
Mission: Sexy Time (Yusuf Amir)
Discovered by: Coen91

Description: A black Lycan motorcycle with flame decals on the side. The 
paintjob is exactly like that of a Daemon, although the motorcycle itself is 
clearly a Lycan.

Unobtainable: This appears in the opening cutscene of the mission, in Yusuf's 
condo. Neither the Lycan nor Daemon motorcycles are actually in TBoGT however, 
and are only found in TLAD. This is purely in a cutscene, with no way to 
access it in any way, shape, or form in-game.


------------------------------------------------------------------------
6.2 - BP/FP/EP Serrano
------------------------------------------------------------------------
(Vehicle is UJ)
Mission: Corner Kids (Armando Torres)
Discovered by: aftica

Description: The Serrano, a new vehicle in TBoGT, in an exciting BP/FP/EP 
variety! Also UJ, so no taking it right away.

Unobtainable: This sits at the battle site in East Hook from the start of the 
mission, but is UJ and BP/FP/EP until you start the battle. Unfortunately, 
even if pushed to a parking spot, failing the mission in any way will remove 
the proofings.


------------------------------------------------------------------------
6.3 - BP/FP/EP Beater Vigero
------------------------------------------------------------------------
(Vehicle is UJ)
Mission: Corner Kids (Armando Torres)
Discovered by: aftica / Lancet Jades

Description: Dilapidated and broken, this Vigero is still somehow BP/FP/EP. 
Plot armor, indeed.

Unobtainable: Several of these (four, to be exact) sit around the battle site, 
silently standing watch over the similarly-proofed Serrano. As with the 
Serrano, these are proofed for all but damage, and are UJ. They will also 
lose the proofings when the mission is failed, or the battle is started.


------------------------------------------------------------------------
6.4 - Black Reefer
------------------------------------------------------------------------
(Vehicle is UJ)
Mission: Clocking Off (Armando Torres)
Discovered by: ps3_owner22

Description: A medium-sized boat. It is usually only found in white, making 
this black one quite unique.

Unobtainable: This boat is UJ, so Luis can't sail it. Although theoretically, 
a boat can be kept in a parking spot (if beached and pushed there), the fact 
this is UJ means getting it out of the water will be impossible, let alone 
into the Bohan parking spot without destroying it.

NOTE: lol232 believes it is possible to obtain this with a lot of effort. One 
would need to first push the Reefer away from the docks with a smaller boat, 
then find a Tug somewhere (the really huge boats that almost don't look 
usable) and push it to a nearby shore, preferably a shore near Playboy X's 
mansion in Northwood (the closest parking spot with a shore). This would be a 
huge amount of effort though, and is still not guaranteed to work. Try at 
your own risk!


------------------------------------------------------------------------
6.5 - Black Lycan with Flames (2nd of 3)
------------------------------------------------------------------------
Mission: High Dive (Yusuf Amir)
Discovered by: Coen91

Description: A black Lycan motorcycle with flame decals on the side. The 
paintjob is exactly like that of a Daemon, although the motorcycle itself is 
clearly a Lycan.

Unobtainable: This appears in the opening cutscene of the mission, in Yusuf's 
condo. Neither the Lycan nor Daemon motorcycles are actually in TBoGT however, 
and are only found in TLAD. This is purely in a cutscene, with no way to 
access it in any way, shape, or form in-game.


------------------------------------------------------------------------
6.6 - Black Lycan with Flames (3rd of 3)
------------------------------------------------------------------------
Mission: Caught With Your Pants Down (Yusuf Amir)
Discovered by: Coen91

Description: A black Lycan motorcycle with flame decals on the side. The 
paintjob is exactly like that of a Daemon, although the motorcycle itself is 
clearly a Lycan.

Unobtainable: This appears in the opening cutscene of the mission, in Yusuf's 
condo. Neither the Lycan nor Daemon motorcycles are actually in TBoGT however, 
and are only found in TLAD. This is purely in a cutscene, with no way to 
access it in any way, shape, or form in-game.


------------------------------------------------------------------------
6.7 - Swift w/ side doors open
------------------------------------------------------------------------
Mission: Caught With Your Pants Down
Discovered by: lol232

Description: A large white helicopter with stiffer controls than a 
Maverick, but much sturdier. This particular one has the side doors open, 
like a Maverick's.

Unobtainable: This is only present in the cutscene preceding the sniping 
sequence to obtain the APC, and during said sniping sequence. After the 
cutscene where the APC drops to the highway and Luis bails out with a 
parachute, the helicopter will vanish, leaving no way to obtain it.


------------------------------------------------------------------------
6.8 - Skylift w/ subway car
------------------------------------------------------------------------
Mission: For the Man Who Has Everything (Yusuf Amir)
Discovered by: XTREME0235 and takadox

Description: A large, oddly-shaped blue helicopter designed for aerial 
transport of vehicles. This is the version with the subway car attached, 
as occurs in the mission in which its found. This helicopter is over twice 
the size of the Annihilator, making it the biggest helicopter in GTA 
history.

Unobtainable: If the Skylift w/ the subway car is saved in a parking spot, 
it loses the subway car when reloaded.




========================================================
*7* RARE VEHICLES
========================================================
These vehicles aren't anything inherently special, but are nonetheless unique 
for various reasons, often requiring completion of a mission or side mission 
to unlock. These can all be obtained at the end of the game without any 
problem.


------------------------------------------------------------------------
7.1 - Black Cavalcade w/ dark rims
------------------------------------------------------------------------
Unlocked (1): When Armando's Gun Van service is available.
Found (1): Armando drives this when delivering gun after you call him for the 
Gun Van service. To keep this, one must push it back to a parking spot, as it 
is UJ. Attack and kill (run over, to avoid attention) Armando before 
approaching him to buy guns, and it can be leisurely pushed back with no 
penalty to his friendship level.

Unlocked (2): When Drug Wars are available.
Found (2): Each Drug War starts with Luis and Co. inside the black-rimmed 
Cavalcade. Drive it to a parking spot, find a new car (preferably four door, 
so neither of your allies jacks a car from your parking spot to follow in), 
and finish the battle. Confirm afterwards.

Description: A black Cavalcade with black rims on the wheels, unlike the 
usual silver or gold.

Missions this car may also be found in:
Corner Kids, Clocking Off, used on each Drug War mission


------------------------------------------------------------------------
7.2 - Police Maverick
------------------------------------------------------------------------
Unlocked (1): Available from start of game, but difficult to obtain.
Found (1): Shows up as chopper support at 3-4 stars (Annihilators replace it 
at 5 and 6 stars).

--STRATEGY 1: Fly to the rooftop of the Libertonian Museum. Once on the top, 
shoot at the police and get a wanted level. When the chopper comes, position 
yourself near the edge of the roof so the chopper hovers low over rooftop. 
When it is low enough, snipe the pilot and if done right it will crash, spin a 
little but remain there. Kill the NOOSE and take the chopper! Much easier than 
forcing it to crash, and does much less damage with a higher rate of success.
Formulated by: Pepe

Unlocked (2): During the mission Not So Fast.
Found (2): This lands on the roof of the museum during the mission. Kill the 
cops and get inside, then fly off. This will incur a mission failure to keep, 
however a mission replay will ensure no negative stats are recorded for the 
failure.

Description: A police version of the normal Maverick. White and blue paintjob, 
and no radio.

Missions this vehicle may also be found in:
Not So Fast, For The Man Who Has Everything


------------------------------------------------------------------------
7.3 - Tuner Serrano
------------------------------------------------------------------------
Unlocked: When Henrique's car delivery service is available.
Found: Call Henrique and order a Serrano. He will deliver this vehicle to you.

Description: This unique Serrano has a different grill and different wheels 
when compared to the normal version. It never spawns normally, so Henrique is 
the only way to get one. Once driving one, though, more will spawn on the 
streets.


------------------------------------------------------------------------
7.4 - Smuggler
------------------------------------------------------------------------
Unlocked: When Triathlons are available (after This Ain't Checkers).
Found: Appears as a boat in races. Start the race, take the Smuggler, then 
destroy another boat to end the race, or just lose altogether.

Description: A speedboat similar to the Jetmax, but much longer. Has very good 
speed, acceleration, and turning, making it an excellent boat, although a bit 
on the large side. This one apparently doesn't appear randomly, unlike the 
Floater and Blade.

Missions this vehicle may also be found in:
Sexy Time, This Ain't Checkers


------------------------------------------------------------------------
7.5 - Buzzard
------------------------------------------------------------------------
THE BUZZARD CANNOT BE STORED IN A PARKING SPOT. It will disappear if left in a 
parking spot no matter what precautions are taken. They are programmed to 
ignore parking spots, probably to avoid the player obtaining one too early.

Unlocked (1): Use the Buzzard spawn cheat (call 359-555-2899).
Found (1): Right next to you after using the cheat. This, of course, counts as 
a cheat and increments your "Times cheated" stat by 1.

Unlocked (2): Finish all story missions.
Found (2): Yusuf Amir's helipad on the west river in Westminster.

Description: A golden yellow-colored attack helicopter, resembling the Sparrow 
of past GTA fame. Armed with rocket launchers and a Vulcan cannon. Lacks the 
Annihilator's explosive bullets, however.

Missions this vehicle may also be found in:
Sexy Time, Not So Fast

NOTE: The black version of the Buzzard is considered a more "rare" vehicle 
than just the Buzzard vehicle itself, as the Buzzard is most commonly 
available in Yusuf's gold color. The black Buzzard has its own separate entry 
in section 7.16.


------------------------------------------------------------------------
7.6 - Super Drop Diamond
------------------------------------------------------------------------
Unlocked: After "For the Man Who Has Everything" (Yusif Amir).
Found: In front of Yusuf's apartment in Middle Park East.

Description: A golden yellow-colored car, available in either convertible or 
roof style. Yusuf's personal car.

Missions this vehicle may also be found in:
High Dive, Caught With Your Pants Down


------------------------------------------------------------------------
7.7 - APC
------------------------------------------------------------------------
THE APC CANNOT BE STORED IN A PARKING SPOT. It will disappear if left in a 
parking spot no matter what precautions are taken. They are programmed to 
ignore parking spots, probably to avoid the player obtaining one too early.

Unlocked (1): After "For the Man Who Has Everything" AND all 50 seagulls shot.
Found (1): Parked in the eastern side of Yusuf's construction site.

Unlocked (2): After "TBoGT Complete" (End of the game).
Found (2): Call Henrique for his Vehicle Delivery service and request an APC.

Description: An armored personnel carrier (APC) with a cannon. Unlike previous 
GTA tanks, this cannon does not instantly blow up vehicles, but one or two 
shots will seriously wreck the frame of any vehicle it hits. Unfortunately, 
this one seems to lack the vitality of other tanks, and does not appear to be 
EP.

Missions this car may also be found in:
Caught With Your Pants Down, Frosting on the Cake


------------------------------------------------------------------------
7.8 - Green Bullet GT w/ black stripe
------------------------------------------------------------------------
Unlocked: When Triathlons are available (after This Ain't Checkers).
Found: This is one of four available cars. Drive it to a parking spot after 
finishing the Triathlon.

Description: A green Bullet GT. It also has a black stripe along the side, 
making it more unique. I never could find a normal green Bullet GT on the 
street or in the PnS, so this probably is.

Missions this car may also be found in:
This Ain't Checkers


------------------------------------------------------------------------
7.9 - Bright Yellow Comet
------------------------------------------------------------------------
Unlocked: When Triathlons are available (after This Ain't Checkers).
Found: This is one of four available cars. Drive it to a parking spot after 
finishing the Triathlon.

Description: A bright yellow-colored Comet. Seems very similar to the one 
obtained in No. 1 in GTAIV; however, I lack the ability to make a side-by-
side comparison.


------------------------------------------------------------------------
7.10 - Dark Red F620
------------------------------------------------------------------------
Unlocked: When Triathlons are available (after This Ain't Checkers).
Found: This is one of four available cars. Drive it to a parking spot after 
finishing the Triathlon.

Description: A dark red F620. The red seems somewhat purple-red, as opposed 
to a true darker red. Not quite crimson, maroon, or other such colors.


------------------------------------------------------------------------
7.11 - Lustered Silver Comet
------------------------------------------------------------------------
Unlocked: When Triathlons are available (after This Ain't Checkers).
Found: This is one of four available cars. Drive it to a parking spot after 
finishing the Triathlon.

Description: A silver Comet with a random luster.

Missions this car may also be found in:
This Ain't Checkers


------------------------------------------------------------------------
7.12 - Pink Flatbed
------------------------------------------------------------------------
Unlocked: When Base Jumping is available (after High Dive).
Found: On some jumps, you are asked to land on a flatbed truck. Do the jump, 
land on the truck, and the driver should get out. Get in and take it to a 
parking spot.

Description: A Flatbed who's color is somewhere between red and pink. This is 
actually a unique color for this vehicle.


------------------------------------------------------------------------
7.13 - White and Orange Sanchez
------------------------------------------------------------------------
Unlocked: When Base Jumping is available (after High Dive).
Found: On two jumps, you're asked to jump off the building using a Sanchez. 
Instead of completing the jump, just fall to the ground on the Sanchez, 
fail the jump, and drive it to a parking spot.

Description: This is a uniquely colored white and orange Sanchez. It looks 
very nice.


------------------------------------------------------------------------
7.14 - Annihilator
------------------------------------------------------------------------
Unlocked (1): Available from start of game, but difficult to obtain.
Found (1): Shows up as chopper support at 5-6 stars. The strategies below all 
detail how to obtain it in this way.

Unlocked (2): Use the Annihilator spawn cheat (call 359-555-0100).
Found (2): Right next to you after using the cheat. This, of course, counts as 
a cheat and increments your "Times cheated" stat by 1.

--------------

--STRATEGY 1: After finishing the game, replay the mission "Caught With Your 
Pants Down." Once in the Swift with Yusuf, fly to the police station helipad 
in Lower Easton, Algonquin. An Annihilator should be parked there. Land the 
Swift, get in the Annihilator, and quickly fly to the Helitours station. Land 
and stop the helicopter moving ASAP. The mission will fail, and it will plop 
you down at the Helitours location. The Annihilator should be waiting nearby 
if everything went smoothly. Fly it to a parking spot.

Where you land the helicopter doesn't really matter, as long as it is near the 
Helitours pier. Landing it on the street nearby is fine as it is close enough 
that it will stick around even after the mission over cutscene plays. Even if 
you have to bail out because it plays too soon, the Annihilator will just fall 
to the ground with whatever momentum it has, so there's still a chance it will 
survive the fall intact. If it fails, just try again.

--------------

--STRATEGY 2: Courtesy of EKGene, a way to obtain an Annihilator at any time! 
This requires a lot of luck, and can be irritating, though it is not terribly 
difficult if luck is on your side, and impossible if it is not.

First of all, head to a helipad with a Maverick (atop the Booth Tunnel is 
recommended). Once there, start building up a wanted level. Five stars is the 
goal, and try to do it in relative safety, away from the north side of 
Alderney (north of the highway). Once you have five stars, fly the helicopter 
to the parking garage in the north of Alderney (it is slightly northwest of 
the police station. After reaching the garage, land on the roof and prepare 
for the moment. First, take out any Police Mavericks bothering you by either 
sniping the pilot, rocket launcher, or killing the gunmen on each side. Now 
is the moment of truth.

Run around the garage's roof, trying to lure one of the two Annihilators that 
will pursue close to the ground. This may require making a circuit around both 
levels of the roof to get the Annihilators into the proper formation. Keep in 
mind you are also on a timer, since cops on the ground will be ascending the 
garage to get to you. Although they can be fought off, letting them gather 
will deplete your armor and health quickly.

Once an Annihilator is close enough, and the pilot is in view, take out a 
sniper rifle and snipe him. The heli will spin down to the ground. If it was 
too high, it will explode in impact. If that happens, try again with future 
Annihilators.

If it doesn't explode, it will continue to spin on the ground. Normally this 
makes obtaining it impossible, as you cannot get close enough to the door 
before it swipes you with the tail, but this time it is different. Eventually, 
the tail will catch on the wall of the roof. If you're lucky (and it does 
happen fairly often), this will bring it to a stop without breaking the tail 
or rotors. Be prepared! The two SWAT guys in the back will get out and begin 
shooting. Kill them, and get in. Congratulations on obtaining the Annihilator!

To keep it, fly to your safehouse and land on the nearby street. Rush inside 
the building and save to remove your wanted level. Be careful when leaving the 
Annihilator: it may fly up for a few seconds! If this happens, you will fall 
and take a little damage, and it will come back down and probably lose the 
blades or tail. No problem, because you should call a Fire Truck and push it 
into the parking spot after saving. Just remember to re-save afterwards, or 
else it'll vanish. Once it is repaired, it should last long enough to take off 
without snapping the blades again. If it's positioned such that it is 
impossible, just call another Fire Truck and reposition it until it works. As 
long as a save file has it in the spot, you can get it flying eventually.

Here is the video of the GTAIV version of this trick. The important part is 
once he is on the parking garage roof, which is what matters in TLAD and TBoGT 
as well. The driving there part can be ignored.
http://www.youtube.com/watch?v=jHHumUqbfWg
Formulated by: EKGene

--------------

--STRATEGY 3: Similar to the above strategy, and probably much easier, is to 
get the wanted level needed (5 or 6 stars), and then fly to the tallest 
building in southeast Algonquin. It has a large, flat roof with plenty of open 
space. Once the Annihilators reach the proper altitude, land on the roof and 
take cover behind one of the structures on the roof. If you stay hidden, the 
Annihilators will decrease their altitude and effectively land on the roof. 
When one does this, quickly pop out of cover and shoot the pilot. You must be 
quick about doing this, or else they'll start gaining altitude again. If that 
happens, just go back to cover and repeat until the pilot is dead.

Once the pilot is killed, kill the remaining officers on the helicopter. When 
everyone is dead, get inside and fly to the parking spot of your choice (the 
Lost Clubhouse spot is recommended). Land the Annihilator on the street 
outside of the safehouse, then rush inside and save to remove your wanted 
level. Go back outside and push the Annihilator into the parking spot with a 
large vehicle (call 911 for a Fire Truck if necessary).

Videos detailing this strategy. Once again, what really matters is what 
happens on the roof. The driving beforehand and the parking afterwards is not 
important, although he does a good job at salvaging a broken helicopter on the 
roof of that building in the second video.
https://www.youtube.com/watch?v=ulyBj2BAgls
https://www.youtube.com/watch?v=qCskLx0HrEw
Formulated by: Ranjaya Mendis

--------------

Description: A large black attack helicopter, equipped with a machinegun that, 
unfortunately, lacks any automatic aim. However, the TLAD / TBoGT version of 
this helicopter features explosive bullets that make it a hundredfold more 
effective than the GTAIV version.

Missions this vehicle may also be found in:
Corner Kids, High Dive, For the Man Who Has Everything

NOTE: To store the Annihilator, I recommend the parking space outside Brian's 
apartment in Tudor (it's near the skyway overpass) or the Lost Clubhouse's 
parking spot in Acter, a block southwest of the internet cafe. Other spaces 
don't really give enough space to take off again without severely damaging 
the helicopter.


------------------------------------------------------------------------
7.15 - Akuma
------------------------------------------------------------------------
Unlocked: Use the Akuma spawn cheat (call 625-555-0200).
Found: Right next to you after using the cheat. This, of course, counts as a 
cheat and increments your "Times cheated" stat by 1.

Description: A sports bike, resembling the Double T's frame.

NOTE: This vehicle does not seem to appear anywhere in the game normally, 
thus the cheat is required. After spawning one, however, more will appear 
on the streets. It may be theoretically possible for it to spawn randomly, 
however I have yet to hear of it happening.


------------------------------------------------------------------------
7.16 - Black Buzzard
------------------------------------------------------------------------
THE BUZZARD CANNOT BE STORED IN A PARKING SPOT. It will disappear if left in a 
parking spot no matter what precautions are taken. They are programmed to 
ignore parking spots, probably to avoid the player obtaining one too early.

Unlocked: Use the Buzzard spawn cheat (call 359-555-2899).
Found: Right next to you after using the cheat. This, of course, counts as a 
cheat and increments your "Times cheated" stat by 1.

Description: A black attack helicopter, resembling the Sparrow of past 
GTA fame. Armed with rocket launchers and a minigun. It lacks the 
Annihilator's explosive bullets, however.

Missions this vehicle may also be found in:
Sexy Time

NOTE: Due to the fact it cannot be stored in a parking spot, it is impossible 
to have easy access to a permanent black Buzzard. Either use the cheat code 
whenever one is desired, or replay Sexy Time, land the Buzzard somewhere, and 
walk or drive away until the mission fails. It will fail while still close 
enough to the Buzzard to ensure it remains in the game. Both this method and 
the cheat code have the same effect: a black Buzzard that is usable until it 
is destroyed or that game session ends.




========================================================
*8* MULTIPLAYER-ONLY VEHICLES
========================================================
These vehicles appear only in TBoGT's multiplayer modes. All locations are 
police stations in the indicated region.


------------------------------------------------------------------------
8.1 - Police Bike
------------------------------------------------------------------------
Description: A motorcycle very similar to the HPV police bike in San 
Andreas, except it is white and blue, like the normal LCPD cars.

Locations: Northern Alderney, Western Dukes, Southern Broker


------------------------------------------------------------------------
8.2 - Police Cruiser
------------------------------------------------------------------------
Description: A Buffalo with the colors and features of the Police Cruiser 
(the normal, ubiquitous police car). Apparently handles a bit worse than 
a normal Buffalo.

Locations: Northern Alderney, East Algonquin, South Algonquin, East Bohan


------------------------------------------------------------------------
8.3 - Police Stinger
------------------------------------------------------------------------
Description: A blue Presidente with a red/purple luster, modified front 
grill, stars and stripes lightly printed on the side, and a twin exhaust at 
the rear which spits flames from time to time.

Locations: North Alderney, Western Dukes, Southern Broker


------------------------------------------------------------------------
8.4 - Brickade
------------------------------------------------------------------------
Description: Apparently a very large and long RV-style van with what seems to 
be makeshift armor covering it. The textures appear rather primitive compared 
to most in the game.

Locations: Supposedly was meant to only spawn in multiplayer, however it was 
dummied out entirely. The code still exists in the game, and is possibly 
accessible via modding.




========================================================
*9* DRUG WARS VEHICLES
========================================================
Various vehicles in drug wars are special colors. These are randomized every 
time a particular mission is attempted, so they can all be obtained at any 
time, but may take a while for a particular one to appear.

Note that finishing a drug war in a particular vehicle will usually delete it! 
Get out of the car first, THEN enter the mission end marker.

There are two major issues: the vehicle type, and the color. Both draw from 
what seems like a universal pool. For color possibilities, the first listed 
color is the main color, with the second being used for extra features, such 
as the Banshee's stripe down the middle and the Primo's bottom half. Some cars 
(such as the Buffalo and Comet) only use the first color.

Some vehicle/color combinations are NOT unique, such as the white F620. The 
vast majority are special, though. Some combinations may also be impossible, 
but with so many possibilities, it's difficult to know which aren't.

Vehicle possibilities:
-Banshee
-Blade
-Blista Compact
-Buffalo
-Bullet GT
-Comet
-Dinghy
-F620
-Huntley Sport
-Maverick
-Presidente
-Primo
-Sabre GT
-Sentinel
-Sultan
-Sultan RS
-Super Diamond
-Tampa
-Uranus (Tuner)
-Voodoo

The following are the color possibilities for the drug war vehicles:

Primary: Blue w/ red luster.
Secondary: Black w/ red luster stripe.
Notes: Colors switched on the Huntley Sport. Banshee has a striped and 
       stripeless version. Stripeless is extremely rare.

Primary: Black w/ white luster.
Secondary: Green stripe.
Notes: Tertiary color is a gold roof used only by Sultan RS, Huntley Sport, 
       and Dinghy. Colors switched on the Maverick.

Primary: White.
Secondary: Light gray stripe.
Notes: Colors switched on Huntley Sport. Entire roof is white, not just a 
       stripe.

Primary: Black w/ green luster.
Secondary: Dark gray stripe.
Notes: None.

Primary: Very dark red.
Secondary: Greenish-yellow (looks gold under some lighting).
Notes: Colors may be switched on vehicles.

Vehicle-specific notes:
-Very dark green body, no secondary color (Sultan RS only)
-Very dark purple body, no secondary color (Sultan RS only)
-Black w/ red luster body, green hood and roof (Huntley Sport only)
-Light gray body, sometimes w/ gray stripe (Tampa only)
-Secondary color used on rims (Sentinel only)




========================================================
*10* VEHICLES NOT PRESENT IN TBoGT
========================================================
These are vehicles that exist within the game's code, but do not appear in 
any way in TBoGT. While vehicle discrepancies between GTA titles is hardly 
a unique occurrence, since TBoGT is more of an expansion pack then its own 
game, vehicles not appearing in it I feel are worthy of note.

All vehicles from both GTAIV and TLAD that are not listed DO appear in 
TBoGT.

Motorcycles - Choppers:
-Angel
-Daemon
-Diabolus
-Innovation
-Lycan
-Nightblade
-Revenant
-Wayfarer
-Wolfsbane

Motorcycles - Sport:
-Bati 800
-Double T Custom
-Hakuchou Custom

Other vehicles:
-Gang Burrito
-Laundromat
-Police Stockade
-Prison Bus
-Regina
-Rhapsody
-Roman's Taxi
-Romero
-Towtruck

NOTE: A Lycan with a Daemon's paintjob appears in a cutscene, however it is 
purely graphical and is not an actual vehicle in TBoGT's programming 
whatsoever.




========================================================
*11* VEHICLES ADDED IN TBoGT, AND REDESIGNED VEHICLES
========================================================
This is a list of vehicles added in TBoGT that are not present in GTAIV and 
TLAD. Whether these are special or not can be found elsewhere in the guide. 
This is intended as a simple, brief list, and as such will not have 
descriptions of what each vehicle is or looks like. This also includes a 
small list of vehicles added in TLAD that are still present for TBoGT.

Additionally, a list of redesigned vehicles (vehicles with a new graphic) 
has been provided, the most notable one being the Schafter in the first 
mission. These are separate from the normal version of the vehicle (most 
notable with the Schafter - the original version still appears in Hove 
Beach).

Cars and Motorcycles:
-Akuma (Motorcycle)
-Brickade (Car)
-Buffalo (Car)
-Bullet GT (Car)
-Caddy (Car...sort of)
-F620 (Car)
-Police Bike (Motorcycle)
-Police Cruiser (Car)
-Police Stinger (Car)
-Serrano (Car)
-Stretch E (Car)
-Super Diamond (Car)
-Super Drop Diamond (Car)
-Tampa (Car)
-Vader (Motorcycle)

Other Vehicles:
-APC (Tank)
-Blade (Boat)
-Buzzard (Helicopter)
-Floater (Boat)
-Skylift (Helicopter)
-Smuggler (Boat)
-Swift (Helicopter)

TLAD Vehicles:
-Bati Custom (Motorcycle - Sport)
-Double T (Motorcycle - Sport)
-Hakuchou (Motorcycle - Sport)
-Hexer (Motorcycle - Chopper)
-Slamvan (Car)

Redesigned Vehicles:
-Faggio
-Schafter

Spawn points:
-Buffalo, Bullet GT, Double T, F620, Faggio redesign, Serrano, Super Diamond, 
 Tampa, and Vader all spawn normally on the streets.

-Blade and Floater should spawn normally on the water and at docks. This is 
 not guaranteed 100%, however. They may also be found in drug wars, and in 
 races.

-Smuggler only seems to appear in races and a couple of missions. It won't 
 spawn normally on the water.

-APC, Caddy, Hexer, and Super Drop Diamond do not appear while driving one. 
 According to the game code, they are programmed to only appear in their 
 "native zone," which unfortunately is unknown. It is likely the "native 
 zone" for these vehicles was never set, causing them to only occur in 
 missions.

-Bati Custom, Schafter redesign, and Stretch E both spawn normally on the 
 streets, but only if you're driving one yourself.

-Akuma and Hakuchou are supposed to appear in traffic as normal, however I 
 have yet to see one. Will move this entry if/when I do. Some people have 
 apparently seen the Hakuchou, but no such reports about the Akuma, without 
 cheating for one first. Akuma can be obtained using the cheat 625-555-0200.

-Buzzard, Skylift, and Swift only appear in certain places or missions, as 
 detailed in this guide.

-Slamvan only appears in one mission. There is a trick to obtaining it. The 
 strategy is found in the unique vehicles section.

-Police Bike, Police Cruiser, and Police Stinger only appear in multiplayer 
 games.

-The Brickade was dummied out and does not appear, but even then should only 
 appear in multiplayer.




========================================================
*12* MISSION LIST
========================================================
A list of all missions in the game, along with what vehicles are available 
in those missions. This list is the order used to sort the vehicles.

1: I luv LC (Tony Prince)
  3.1 - Swift w/ side doors open (first chance)
2: Practice Swing (Tony Prince)
  3.2 - Caddy
  3.3 - Caged Caddy (UJ)
  5.1 - Lustered Black Cavalcade FXT (J)
3: Chinese Takeout (Tony Prince)
4: Momma's Boy (Tony Prince)
5: Kibbutz Number One (Mori Kibbutz)
  4.1 - Bright Red Buffalo (1st of 3)
6: Sexy Time (Yusuf Amir)
  6.1 - Unobtainable Black Lycan with Flames (1st of 3)
7: Blog This!... (Tony Prince)
  5.2 - Lustered Pink Feltzer (UJ)
8: Bang Bang (Tony Prince)
  4.2 - Bright Blue Buffalo
9: Corner Kids (Armando Torres)
  6.2 - Unobtainable BP/FP/EP Serrano (UJ)
  6.3 - Unobtainable BP/FP/EP Beater Vigero (UJ)
10: Clocking Off (Armando Torres)
  4.3 - Black "Mafia" PMP 600 w/ hybrid grill (1st of 2)
  4.4 - Solid Black Sanchez
  6.4 - Unobtainable Black Reefer (UJ)
11: High Dive (Yusuf Amir)
  6.5 - Unobtainable Black Lycan with Flames (2nd of 3)
12: Caught With Your Pants Down (Yusuf Amir)
  3.4 - Swift w/ side doors closed (1st of 2)
  3.5 - Skylift (1st of 2)
  6.6 - Unobtainable Black Lycan with Flames (3rd of 3)
  6.7 - Unobtainable Swift w/ side doors open
13: Frosting on the Cake (Tony Prince)
  3.6 - Lustered Stretch E
  3.7 - Black Slamvan
14: Boulevard Baby (Tony Prince)
15: ...Blog This! (Tony Prince)
  3.8 - Swift w/ side doors open (2nd of 2)
16: Not So Fast (Tony Prince)
  3.9 - Johnny's Hexer (UJ)
  4.5 - Black "Mafia" PMP 600 w/ hybrid grill (2nd of 2) (UJ)
  4.6 - White "Mafia" PMP 600 w/ hybrid grill (UJ)
17: This Ain't Checkers (Mori Kibbutz)
  4.7 - Bright Red Buffalo (2nd of 3)
  4.8 - Dark Red Buffalo
18: No. 3 (Mori Kibbutz)
  4.9 - Bright Red Buffalo (3rd of 3)
  4.10 - White Bullet GT w/ red racing stripes
  4.11 - Bright Blue F620 (UJ)
19: Ladies' Night (Tony Prince)
  4.12 - Solid Black Maverick (1st of 3)
  4.13 - Bright Red Comet (UJ)
  5.3 - Lustered Beige Vincent (UJ)
20: Going Deep (Ray Bulgarin)
  5.4 - Lustered Black Landstalker
  4.14 - Bright Red Oracle
21: Dropping In (Ray Bulgarin)
  4.15 - Solid Black Maverick (2nd of 3)
22: In the Crosshairs (Ray Bulgarin)
  5.5 - Lustered Black Oracle
  4.16 - Solid Black Maverick (3rd of 3)
23: For the Man Who Has Everything (Yusuf Amir)
  3.10 - Skylift (2nd of 2)
  6.8 - Unobtainable Skylift w/ subway car
24: Ladies Half Price (Tony Prince)
  5.6 - Lustered Dark Green Vincent (UJ)
25: Party's Over (Rocco Pelosi)
26: Departure Time (Tony Prince)
  3.11 - Bati Custom
  Last chance for 3.1 - Swift w/ side doors open (1st of 2)
27: TBoGT Complete

RANDOM ENCOUNTERS:
R1: Arnaud 1
R2: Arnaud 2
  4.17 - Gold Manana w/ maroon roof
R3: Margot 1
  5.7 - Lustered Random PMP 600
R4: Margot 2
R5: Daisy
  4.18 - Bright Red F620

CLUB MANAGEMENT:
C1: Clay PG Jackson
  5.8 - Lustered Black PMP 600
  5.9 - Lustered Silver Habanero (1st of 2)
  5.10 - Lustered Silver PCJ 600 (1st of 2)
C2: Kerry McIntosh
C3: British Royalty
C4: Poppy Mitchell
  5.11 - Lustered Silver Habanero (2nd of 2)
  5.12 - Lustered Silver PCJ 600 (2nd of 2)
C5: Cloe Parker
  5.13 - Lustered Red Peyote w/ black roof
C6: Al Di Napoli
C7: Blue Brothers
C8: Bruce Spade
  3.12 - Swift w/ side doors closed (2nd of 2)
  5.14 - Lustered Black Stretch

DRUG WARS:
D1: The Stickup
D2: The Convoy
D3: The Highjack
D4: The Stash

TRIATHLONS:
  7.8 - Green Bullet GT
  7.9 - Bright Yellow Comet
  7.10 - Dark Red F620
  7.11 - Lustered Silver Comet
T1: BOABO
T2: Charge Island
T3: Alderney City

BASE JUMPING:
Land on Flatbed:
  7.11 - Pink Flatbed
B1: Koresh Sq., Alderney City
B2: Denver-Exeter Ave., Star Junction (north of junction)
B3: Denver-Exeter Ave., Star Junction (south of junction)

Ride on Sanchez:
  7.12 - White and Orange Sanchez
B4: Bismarck Ave., The Triangle
B5: Union Drive West, City Hall (the hospital)

Jump from Helicopter:
B6: Owl Creek Ave., Westdyke
B7: Hardtack Ave., Tudor
B8: Kunzite St., Westminster (the helipad)
B9: Broker-Dukes Expressway, Francis Int'l Airport (atop the police station)
B10: Oneida Ave., Liberty (the Firefly Island pier)

Land in Checkpoint:
B11: Burlesque, Star Junction
B12: Bismarck Ave., Lancet
B13: Iron St., The Triangle
B14: Frankfort Ave., The Triangle
B15: Bunker Hill Ave., East Island City




========================================================
*13* CHEAT LIST
========================================================
This is a list of all cheats in the game. Some of these can come in handy for 
obtaining various vehicles, assuming you don't mind the indiscretion of 
raising your "Cheats used" stat.

227-555-0100   Spawns an FIB Buffalo car
227-555-0142   Spawns a Cognoscenti car
227-555-0147   Spawns a Turismo car
227-555-0168   Spawns a SuperGT car
227-555-0175   Spawns a Comet car
227-555-9666   Spawns a BulletGT car
267-555-0100   Clear wanted level
267-555-0150   Adds 1 wanted star to level
272-555-8265   Spawns an APC tank
276-555-2666   Gives Luis explosive punches (deactivates when starting a 
               mission or Drug War; cannot be used in Cage Fights)
359-555-0100   Spawns an Annihilator helicopter
359-555-2899   Spawns a Buzzard helicopter
359-555-7272   Gives Luis a parachute
362-555-0100   Refills health+armor; repairs vehicle
482-555-0100   Refills health+armor; repairs vehicle; get advanced weapon set
468-555-0100   Cycles weather conditions (right different ones, in sequence)
486-555-0100   Get TBoGT advanced weapon set (knife; pistol .44; explosive 
               shotgun; assault SMG; advanced MG; advanced sniper; grenade 
               launcher; sticky bombs)
486-555-0150   Get poor weapon set (knife; pistol; pump shotgun; micro SMG; 
               assault rifle; combat sniper; molotov cocktail; rocket 
               launcher)
486-555-2526   Gives Luis explosive sniper rounds (deactivates when starting 
               a mission or Drug War)
625-555-0100   Spawns an NRG 900 motorcycle
625-555-0150   Spawns a Sanchez motorcycle
625-555-0200   Spawns an Akuma motorcycle
625-555-3273   Spawns a Vader motorcycle
938-555-0100   Spawns a Jetmax boat
938-555-0150   Spawns a Floater boat




========================================================
*14* FREQUENTLY ASKED QUESTIONS
========================================================
Q: You missed [insert vehicle]!
A: Email me, and let me know. You will receive full credit for it.

Q: [Insert vehicle] doesn't possess a property you said it did!
A: Most likely, you did not follow the precise strategy. If you did, 
 and it does not retain its property, contact me and say so, although 
 I personally check each and every vehicle.

Q: [Insert vehicle] isn't special, but you still have it listed here! 
A: Send me the info on where it can be found at any time (especially the 
 end of the game), and I'll adjust or remove it from this guide 
 accordingly.

Q: One of the vehicles you listed is one I discovered first, and here's 
 proof! Thief!
A: If you have proof you discovered a vehicle first, show it to me and 
 if I determine you really did discover it first, credit will be given.




========================================================
*15* CONTACT INFORMATION
=======================================================
My screenname is LancetJades on GameFAQs. Feel free to IM me on AIM as well. 
If I don't respond, I'm not ignoring you, I just tend to wander away from my 
computer at times.

From now, on when submitting vehicles you feel are special (or aren't), please 
make sure you've done a side-by-side comparison. Investigate more thoroughly 
than just seeing a similarly colored vehicle on the streets a while later and 
thinking "oh wait, it wasn't special." A lot of them have much more subtle 
differences than an overtly special color.

If you wish to contact me, just email me:
lancet at ever more forums dot com
(remove the spaces, obviously, and replace the at with the proper sign)

Alternatively, IM me at:
AIM: Lancet Jades
YIM: lancetjades (not on often)
Skype: lancetjades (on sporadically)

I don't check my yahoo email address, so don't bother sending any mail there.

I'm a perfectionist, so if you have anything to contribute or correct, please 
do so. You'll receive full credit (credit goes to the screenname you talk to 
me from, so if you want another name, you have to specify it). Even if you're 
just pointing out a spelling or grammatical mistake, please do so, no matter 
how small. Keep in mind though that I live in the U.S., and as such, I use 
American English spellings such as "color" and "criticize," as opposed to 
"colour" and "criticise."

If you wish to use this guide on your site, aside from asking my permission, 
I require you in question to automatically fetch any updates I make from 
GameFAQs.com yourselves. I only update to GameFAQs.com and if I discover other 
sites carrying my guides have out-of-date versions, I will ask that it be 
removed.




========================================================
*16* CREDITS
========================================================
adamcs
~A strategy to obtain the Caddy with the cage! Also for showing me that 
 killing everyone involved in a mission will bypass any mission failure 
 cutscenes, thus preventing the game from getting rid of certain vehicles.

ade2
~Answering my call and providing what led to the winning strategy for 
 getting the lustered Cavalcade FXT in Practice Swing!

aftica
~Discovering the BP/FP/EP Serrano and thus leading me to the similar beater 
 Vigeros in Corner Kids. Also another method for the caged Caddy.

alex505
~Info on the F620 and Bullet GT.

BlackRhythm
~Info on the unique Bullet GT in No. 3.

btaylorstl
~Info on the Swift in Club Management #8 being present even after finishing 
 the game.

carapapa
~Bringing our attention to the pink Flatbed in one of the base jumps.

Chester7211
~Discovered a way to obtain the previously-unobtainable dark green Vincent in 
 Ladies Half Price!

Claude4Catalina
~Helping confirm the bright blue Buffalo as unique, as well as discovering a 
 solid black Sanchez in Clocking Off.

Coen91
~Discovered a (purely graphical) black Lycan with flame decals in some Yusuf 
 Amir mission cutscenes.

cultivation
~Some information on vehicles in TBoGT, and a link to a list of all new 
 vehicles!

Da Blazian
~Info on getting the Swift at the end of the game (or not), as well as 
 alerting me to the fact in the first place.

Darksunnyday
~Postulating on how to obtain the solid black Maverick in In the Crosshairs 
 by forcing out the pilot and pushing the carcass to a parking spot.

EKGene
~Discovered a way to get the Annihilator at any time in GTAIV, TLAD, and 
 TBoGT! An excellent discovery! Check it out here (GTAIV version):
 http://www.youtube.com/watch?v=jHHumUqbfWg

Esperanto
~Discovered the silver vehicles in Club Management missions are lustered!

F_H_Nukem
~Did a ton of research on mission replay texts and checkpoints associated with 
 them. Provided a lot of interesting findings as a result, on how to exploit 
 these texts to obtain various vehicles much more easily.

fiis
~An easier way to get the Hexer, as well as a greater Fire Truck strategy 
 that helped with the Caddy w/ cage, and likely other vehicles in the 
 future.

Floris Ferwerda
~Info on the unique Bullet GT in No. 3, and the unique Bright Red Comet 
 in Ladies' Night. Also various other vehicles and how they appear (or 
 don't). A great help! Also helped with improving the drug war section.

GTA Phreak
~Helped discover and write the strategy on having cops transport UJ vehicles 
 for easy obtaining of them. Awesome strategy!

HF92
~Info on the multiplayer-only vehicles.

iBeemer
~Info on multiplayer vehicle locations, and detailed descriptions of the 
 vehicles

illidan1982
~Info on Armando's surname.

Josh Dabbs
~Info on some drug war vehicles.

LCStuntman
~Help with various things in the game, including helping with deciding 
 whether the bright blue F620 in No. 3 is unique. Also his visual adaptation 
 of this guide (at GTAForums.com), which alerted me to some other vehicles 
 that no one told me about.

lol232
~Postulating on obtaining the solid black Maverick in In the Crosshairs, as 
 well as theory on obtaining the black Reefer in Clocking Off. Also gave info 
 on obtaining the Slamvan in the PC version, an unobtainable Swift w/ side 
 door open in Caught With Your Pants Down, and a beige Vincent in Ladies' 
 Night!

-MB-
~Found a strategy to get the Skylift in Caught With Your Pants Down! 
 Excellent job!

minczgamers
~Informed me the lustered Oracle can sometimes be red. Also a much easier 
 and more reliable strategy to get the bright blue F620 in No. 3. Also for 
 bringing the Caught With Your Pants Down Swift's strategy to my attention, 
 and an alternative method for the caged Caddy.

Mrlampswitchable
~Discovered a method to obtain the Slamvan! Link here:
 http://www.youtube.com/watch?v=323rjTXcjbM

Phil5991
~Info on the Cavalcade in Drug Wars, and of a white Comet. Also more info 
 on Triathlon vehicles.

ps3_owner22
~Tip on the UJ Black Reefer in Clocking Off.

Ranjaya Mendis
~Found the easiest way to get an Annihilator at any time in this episode, even 
 easier than previous strategies!

serialnumberplate
~Found a way to get the bright red Buffalo in Kibbutz Number One without a 
 mission failure.

Sketchy Spider
~Info on getting the Swift at the end of the game (or not).

takadox
~Helping discover a method to obtain the Skylift!!!!!

the_killer_6666
~Reminding me of the Hakuchou on one of the "Not in TLAD" vehicle lists.

thekosmicfool
~An easier way to get the Hexer (seemingly simultaneous with fiis).

timAJH
~Pointing out the dark red Buffalo in This Ain't Checkers.

XTREME0235
~Helping discover a method to obtain the Skylift!!!!!




========================================================
*17* VERSION HISTORY
========================================================
0.90     Completed November 6th, 2009.
Almost complete. All missions done, cursory glance has revealed the 
vehicles listed. Some side missions complete. Numbering wrong due to 
confusion over best order to complete missions. Except a much more 
complete guide when 1.00 hits.

1.00     Completed November 11th, 2009.
Mission order partially revised and incorrect numbering corrected. Added 
a section for drug wars vehicles, finished the new vehicle list, added 
vehicles no longer present, and finished many more side missions.

1.05     Completed November 12th, 2009.
A few new vehicles added and more info on existing ones (especially ones 
where the strategy was purely theory). Hexer is, apparently, unobtainable. 
Very sad.

1.10     Completed November 16th, 2009.
Ignore my last update; the Hexer IS obtainable! Difficult and random, 
though. Although thanks to thekosmicfool, an even easier way has been 
found! Also a couple other changes I forgot to list here when I made them 
and have since forgotten entirely.

1.12     Completed November 24th, 2009.
More changes, notes about some vehicles. Hexer possibly not unique, and 
thanks to adamcs, a method to obtain the Caddy w/ cage!

1.15     Completed November 30th, 2009.
Some more vehicle additions and alterations, mainly based on the discovery 
of how to avoid cutscenes after mission failures! Also checked a few other 
previously-unobtainable vehicles to see if dying would allow them to be 
kept. Alphabetized the list of terms, and added the "Fire Truck Trick," 
courtesy of fiis. SKYLIFT IS OBTAINABLE! However, there will not be much 
info on this until a later update, until then only a link.

1.20     Completed December 2nd, 2009.
Revised some things, including spawn points for new vehicles. Skylift 
strategy complete! I took the strategy currently available and reworded it, 
slightly modifying it to work much better. Should be flawless now. I know 
there are other sources (especially youtube walkthroughs) for it, but now 
this guide officially has one. Enjoy!

1.21     Completed December 3rd, 2009.
Added some notes to some vehicles, such as Skylift and Swift (both 
versions).

1.22     Completed December 4th, 2009.
More revisions, tested the Cavalcade FXT. Still no idea how to get bodies 
out of vehicles beyond just the caged Caddy, but ade2 provided a strategy 
for the Cavalcade FXT, at least. Thanks man, I'm glad someone decided to 
help me with that vehicle!

1.25     Completed December 7th, 2009.
Added Brucie's bright blue F620 from No. 3 and bright blue Buffalo from 
Bang Bang.

1.26     Completed December 8th, 2009.
Edited listings of "Romero's Hearse" to the proper term of "Romero."

1.27     Completed December 10th, 2009.
Added another free mode police vehicle location. Also, a bit more info on 
certain vehicles and whether or not they spawn in traffic.

1.28     Completed December 12th, 2009.
Some minor edits.

1.30     Completed January 5th, 2010.
Added some drug war vehicles. Also checked some vehicles in Triathlons, 
finding a lustered silver Comet, like in GTAIV! Also did another spellcheck, 
which according to the results, was very necessary.

1.31     Completed March 7th, 2010.
A few improvements and revisions. A new luster for the Oracle found by 
minczgamers. Some other additions thanks to LCStuntman's visual adaptation 
of this guide on GTAForums.com, including a couple other drug war vehicles, 
and a solid black Sanchez that no one saw fit to notify me of =(

1.32     Completed March 31st, 2010.
A new and much easier strategy for the bright blue F620, courtesy of 
minczgamers.

1.35     Completed April 21st, 2010.
Moved version history to the back of the guide. Added the pink Flatbed, too. 
Added the Schafter redesign despite fierce opposition by myself. Hell if I'm 
listing all possible locations, though. Also a white and orange Sanchez in two 
base jumps.

1.36     Completed April 23rd, 2010.
Added a strategy to obtain the Swift in Caught With Your Pants Down, and an 
alternative strategy for the caged Caddy.

1.38     Completed May 3rd, 2010.
Refined the drug war vehicle section, thanks to Floris Ferwerda.

1.39     Completed May 5th, 2010.
Expanded the preamble a bit to point out differing version issues.

1.40     Completed May 7th, 2010.
Looked into some more vehicles, and fixed up the drug war section in the ToC. 
Black Reefer in Clocking Off is unique, and also UJ. Also some BP/FP/EP 
vehicles in Corner Kids, courtesy of aftica.

1.41     Completed May 12th, 2010.
A new strategy for the caged Caddy, courtesy of aftica. Also rearranged 
Triathlon and Base Jump vehicles, since minczgamers pointed out they should 
be in rare, not special, vehicles. Added the dark red Buffalo in This Ain't 
Checkers.

1.42     Completed June 11th, 2010.
Added a newer and better strategy for the Annihilator.

1.43     Completed June 23rd, 2010.
Added an unobtainable (and purely graphical) black Lycan with flame decals.

1.44     Completed September 13th, 2010.
Fixed up a few things. Nothing to see here, so move along, citizen.

1.45     Completed November 19th, 2010.
Courtesy of EKGene, a way to get the Annihilator at any time! This is a bit 
difficult to pull off, but works wonders, and works at any point of the game 
in GTAIV, TLAD, and TBoGT. Check the video out here: 
http://www.youtube.com/watch?v=jHHumUqbfWg

1.46     Completed January 2nd, 2011.
Edited some of the Rare vehicle entries to standardize the format across all of 
my vehicle guides. Also, finally added a description to the tuner Serrano. 
Rewrote parts of the About section. And thanks to -MB- for info on a way to 
get the Skylift in Caught With Your Pants Down!

1.47     Completed June 5th, 2011.
Changed my contact information.

1.48     Completed June 20th, 2011.
A method of obtaining the Slamvan was found! Mrlampswitchable discovered 
the trick.

1.49     Completed September 2nd, 2011.
Rewrote some sections (like About and Parking Spots).

1.50     Completed September 22nd, 2011.
Added a section on using cops to transport UJ vehicles to the glossary, and 
a small list of vehicles the strategy could be useful for obtaining. Courtesy 
of GTA Phreak.

1.51     Completed September 26th, 2011.
Modified the Bati Custom's strategy to be much easier. GTA Phreak reminded me 
of this, and I forgot for the last update.

1.52     Completed November 13th, 2011.
Noted that the silver vehicles in some Club Management missions are lustered, 
thanks to Esperanto. Also found the silver PMP 600 in Margot's first 
encounter is randomly colored (but still lustered).

1.53     Completed November 15th, 2011.
serialnumberplate found a way to get the bright red Buffalo in Kibbutz Number 
One without failing the mission.

1.54     Completed May 1st, 2012.
Clarified a few conditions, such as when side missions become available.
(Triathlons, Base Jumps, etc.)

1.55     Completed May 13th, 2012.
Confirmed the pink Feltzer in "Blog This..." as lustered, like in GTA4. Also 
added some notes about the Slamvan in Frosting on the Cake.

1.56     Completed July 4th, 2012.
Made some minor spelling corrections, and added a notice that the latest 
version of this guide is always available on Gamefaqs.com.

1.57     Completed July 11th, 2012.
Updated the contact information section.

1.58     Completed August 13th, 2012.
Improved the format of the vehicle sections, making them easier to read. 
Also fixed some embarrassingly bad numbering issues.

1.59     Completed December 31st, 2012.
Darksunnyday and lol232 figure that the solid black Maverick in In the 
Crosshairs is obtainable, if you get lucky with shooting it down, or can 
destroy it after forcing the pilot out of the vehicle. lol232 also reported 
a theory on how to obtain the UJ black Reefer in Clocking Off, info on 
getting the Slamvan on PC, an unobtainable Swift w/ side door open in Caught 
With Your Pants Down, and a beige Vincent in Ladies' Night.

1.60     Completed April 7th, 2013.
A new strategy on how to get an Annihilator, easier than previous strategies. 
Courtesy of Ranjaya Mendis!

1.61     Completed June 10th, 2013.
Added new section: 1.2, detailing a new general strategy for obtaining special 
vehicles (an obvious one, though). F_H_Nukem discovered some things that will 
help with obtaining some vehicles. Also fixed a bunch of minor typos 
throughout the guide. Revised the Buzzard entries' and APC's info about how 
parking spots will not work for them, and fixed up some vehicles' strategies 
to make them flow better. Specified that the Hexer in the museum mission is 
Johnny's specific paintjob. Chester7211 posted a youtube video that shows how 
to obtain the dark green Vincent in Ladies Half Price!! And I found that it 
can be lustered as well. Also found that the beige Vincent in Ladies' Night is 
lustered! Also posted the beginnings of a new Skylift strategy that might be 
reliable with no cheats! Also I recently found out that mission replay texts 
(after a failure) can utilize checkpoints within missions. I did not know this 
(don't ask how). Will be incorporating that into some vehicle strategies, but 
probably not much in this update.

1.62     Completed June 16th, 2013.
Added the "let a cop drive the vehicle" strategy to the applicable vehicles, 
just to be more complete. Also added tags to all UJ vehicles in their listing 
and title so that it is easy to see whether the vehicle is UJ and needs to be 
pushed or lured to a parking spot, or whether it's a matter of driving it 
yourself. Added section 1.3 to give a quick primer of the mission replay 
feature. Then changed 1.3 to 1.1, and made the former sections 1.1 and 1.2 
1.2 and 1.3 respectively instead. F_H_Nukem did a ton of work on mission 
replay texts and checkpoints granted by them.




========================================================
*18* BOILERPLATE
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This document Copyright 2009-2013 John Hoffnagle IV.

Do not reproduce this document for any purpose besides personal use 
without asking me first. I'm not stingy; if you ask, you'll most likely 
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and I WILL pursue legal action, especially if you sell it for money.

All trademarks and copyrights contained in this document are owned by 
their respective trademark and copyright holders. None of which are me.
     
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