Grand Theft Auto IV: The Lost and Damned: FAQ/Walkthrough

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X|       "Grand Theft Auto IV: The Lost and Damned" Strategy Guide         |X
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X|                 [Xbox 360 and PlayStation 3 Versions]                   |X
X|               Version 3.0 [Revision 4] (September 2010)                 |X
X|                                                                         |X
X|                          By Robert Allen Rusk.                          |X
X|                 Copyright 2009-2010 Robert Allen Rusk.                  |X
X|                                                                         |X
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| Contact Information \
0=====================================>

    E-MAIL: rarusk[gnat]netzero[snot]com
    FACEBOOK: Robert Allen Rusk (San Antonio, TX, USA)
    LINKEDIN: http://www.linkedin.com/pub/robert-allen-rusk/15/539/59b
    BLOG: http://rarusk.livejournal.com
    XBOX LIVE GAMERTAG: RARusk

    **NOTE: The [gnat] replaces the "@" symbol in the e-mail address. It is 
            to thwart spambots looking for email addresses to send spam to. 
            Simply replace [gnat] with "@" when responding. I chose [gnat] 
            because it rhymes with "at" and is easy to remember. Same goes 
            for "." - [snot].

0================0
| General Notices \
0=====================================>

    **NOTICE: This guide may only be distributed and/or posted in its 
              original format (and, most importantly, UNALTERED in any way).

    If you wish to post or use excerpts from this guide then please ask for 
    my permission first before doing so (especially if you work for a 
    magazine or website). A lot of time and effort was spent putting this 
    thing together and that should be taken into consideration.

    And remember.....

       "Respect is everything."

    Besides, contacting me will also give me an opportunity to hook up and 
    talk shop with fellow GTA IV "thuggers".....

<+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++>

"Grand Theft Auto IV: The Lost and Damned" is copyright 2009 by Rockstar
Games, a subsidiary of Take-Two Interactive Software, Inc. All rights
reserved.

"Grand Theft Auto IV: The Lost and Damned" Official Strategy Guide - Written
by Tim Bogenn and Rick Barba. Copyright 2006-2009 by BradyGames, a division
of Penguin Group (USA) Inc.

The Official Strategy Guide was used as reference during initial construction
of this text based guide for the following:

  >>Table of Contents (to determine overall game structure)
  >>Weapon, Health and Armor Maps
  >>Seagull Maps

All other trademarks and copyrights contained in this document are owned by
their respective trademark and copyright holders.

<+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++>

This is probably the single biggest revision I have done to this guide. I
have reorganized the weapons and items and redid many of the instructions to
finding them. I also did the same for the Seagulls.

In addition, I have updated the artistic look and feel of this document. This
is to help give a consistent look and organization to all of my "Grand Theft
Auto" guides.

Finally, I have also throughly proofread this guide to clean out errors that
have been there for a long time. And I have added new ideas and information
to the following chapters and sub-chapters:

  >>Advanced Tips And Information - The Pay 'N' Spray Police Invisibility 
    Glitch
  >>Friendship Activities and Mini-Games
  >>Gang Wars
  >>"Was It Worth It?" (Ray Boccino)

<+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++>

           /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
          0========================================================0
          |                   Additional Sources                   |
          0========================================================0
           \XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/

--"Liberty City Guidebook" (Game Manual)
--"Episodes From Liberty City" (Game Manual)
--GameFAQs "Grand Theft Auto IV: The Lost and Damned" Forum
--GTA Forums
  --Wanted Rating Exploit (crackman5000)

           /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
          0========================================================0
          |                Additional Contributions                |
          0========================================================0
           \XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/

--zombie95                              --Avenged Sevenfold
--Jos Rosales                           --Glen T. Winstein
--Brian Miller                          --Darion Mayfair
--Luiz Fernando Vencio                  --Shane Wong
--Diego Wolfwood                        --Rudi Verhoeven
--Fusion Chamberlain

           /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
          0========================================================0
          |         Other Guides and FAQs I Have Authored          |
          0========================================================0
           \XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/

0================0
| Strategy Guides \
0=====================================>

  >>"Grand Theft Auto: Liberty City Stories" (PS2)
  >>"Grand Theft Auto III" (PS2, Xbox, PC)
  >>"Grand Theft Auto: Vice City Stories" (PS2)
  >>"Grand Theft Auto: Vice City" (PS2, Xbox, PC)
  >>"Grand Theft Auto: San Andreas" (PS2, Xbox, PC)
  >>"Grand Theft Auto IV" (Xbox 360, PS3)
  >>"Grand Theft Auto IV: The Ballad of Gay Tony" (Xbox 360, PS3)
  >>"Bully" (PS2)
  >>"Bully: Scholarship Edition" (Xbox 360)
  >>"The Darkness" (Xbox 360)
  >>"Stubbs The Zombie" (Xbox)
  >>"Watchmen: The End is Nigh (Parts 1 and 2)" (Xbox 360, PS3)
  >>"The Chronicles of Riddick: Assault on Dark Athena" (Xbox 360, PS3)
  >>"The Chronicles of Riddick: Escape From Butcher Bay" (Xbox)

One of the earlier versions of my "TCoR: EFBB" guide can be found in the book
"GameFAQs Presents.....The Ultimate Xbox Strategy Guide" published (in 2004)
by Future Network USA.

0=====0
| FAQs \
0=====================================>

  >>"Grand Theft Auto: Vice City" Version Differences FAQ (PS2, Xbox)
  >>"Grand Theft Auto: Vice City" Suggested Music List FAQ (Xbox, PC)
  >>"Grand Theft Auto: Vice City" Hidden Text FAQ
  >>"Grand Theft Auto: San Andreas" Hidden Text FAQ
  >>"Rumble Roses XX" Character Story FAQ (Xbox 360)

<+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++>

Although my guides and FAQs can be found at many sites around the internet,
the latest versions of my work can always be found first at GameFAQs since
that is my primary contribution site.

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This guide uses a Quick Search Feature which takes advantage of the Find
feature used by many web browsers. This feature will allow you to go to any
chapter or section in this guide quickly.

On the left side of many of the chapters, as well as the right side of each
of the major section headers, in the Table of Contents is a four character
code. To access any of those chapters or sections do CTRL-F (PC) or Clover-F
(Mac) to activate the Find feature in the web browser. Then enter the code in
BRACKETS (or at least the left bracket) like this:

[xxxx] or [xxxx

You will notice that the chapters for the Main Story Missions do not have a
four character code. They are accessed a little differently. To access any of
the Main Story Mission chapters you activate the Find feature and enter the >
character followed by the chapter number like this:

>KR6 or >ZD12

This feature also works backwards. You will notice that the Table of Contents
has it's own four character code. Should you want to quickly go back to the
top of this document input the four letter code for the Table and you will
instantly be back at the top of the guide.

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| Table of Contents                                                  [TBCT] |
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0===============================================0
| I. Introduction And General Information (IAGI) \
0===========================================================================>

       1. Who Am I?
(MYST) 2. My Setup
(FRAU) 3. From the Author
(ABGD) 4. About The Guide
(SBMS) 5. Submissions
(TLST) 6. "Grand Theft Auto IV: The Lost and Damned"
(TDGV) 7. TLaD and GTA IV (Downloaded Versions)
(TFTR) 8. TLaD Features
(ELIB) 9. "Episodes From Liberty City"
(CTRS) 10. Controls and Vehicles
              A. On Foot
              B. In Cars, Motorcycles and Boats
              C. In Helicopters
(OMTR) 11. Other Modes of Transportation
(TMSC) 12. The Main Screen
(GMNU) 13. Game Menus
(WPSG) 14. Weapon Usage
(LWFM) 15. Law Enforcement
              A. The Wanted Zone
              B. Getting Rid of Wanted Ratings
              C. The Wanted Ratings
              D. Restricted Areas
              E. Wanted Rating Exploits
              F. Busted
              G. Police Vehicles and Vigilante Missions
(UPNS) 16. Using a Pay 'N' Spray
(WSTD) 17. Wasted
(ATAI) 18. Advanced Tips And Information
(CPLT) 19. 100% Completion List
(TLCH) 20. Accomplishments List
(GTFR) 21. GTA IV Accomplishments List
              A. Single Player Accomplishments
              B. Multiplayer Accomplishments

0========================0
| II. Liberty City (LBCY) \
0===========================================================================>

       1. In The Beginning.....
(CLPH) 2. The Cell Phone
(TLCH) 3. The Lost Clubhouse
(RSPO) 4. Residents Parking Only
(TIRT) 5. The Internet
(WBAH) 6. Weapons, Body Armor, Health and Food
             A. Weapons
             B. Health and Body Armor Icons
             C. Food and Drinks
(WPLC) 7. Liberty City Weapons, Items and Food
             A. Alderney
             B. Algonquin
             C. Colony Island
             D. Happiness Island
             E. Bohan
             F. Charge Island
             G. Dukes
             H. Francis International Airport
             I. Broker
(PCIR) 8. Places of Interest
             A. Alderney
             B. Algonquin
             C. Bohan
             D. Broker
(SEGL) 9. Seagulls
             A. Alderney (ALD)
             B. Algonquin (AGQ)
             C. Colony Island (COL)
             D. Bohan (BHN)
             E. Charge Island (CRN)
             F. Dukes (DKS)
             G. Francis International Airport (FIA)
             H. Broker (BKR)
(JNFR) 10. Johnny's Friends
             A. Jim
             B. Clay
             C. Terry
(FRCT) 11. Friend Activities
(MGCT) 12. Mini-Game Activities
             A. Hi-Lo Card Game
             B. Pool
             C. Darts
             D. Air Hockey
             E. Arm Wrestling

0====================================0
| III. The Main Story Missions (TMSM) \
0===========================================================================>

(JMFZ) 1. Jim Fitzgerald
                JF1. "Liberty City Choppers" (Jim Fitzgerald)
(LCBC) 2. Liberty City Bike Races
             A. Alderney Bike Races
             B. Algonquin Bike Races
             C. East Side Bike Races
                JF2. "Bad Cop Drop" (Jim Fitzgerald)
(BLGY) 3. Billy Grey
                BG1. "Angels in America" (Billy Grey)
                BG2. "It's War" (Billy Grey)
                BG3. "Action/Reaction" (Billy Grey)
(EXTR) 4. Elizabeta Torres
                EZ1. "Buyer's Market" (Elizabeta Torres)
(TSTB) 5. Thomas Stubbs III
                TS1. "Politics" (Thomas Stubbs III)
(ASBT) 6. Ashley Butler
                AB1. "Coming Down" (Ashley Butler)
(GNWS) 7. Gang Wars
(BTSM) 8. Bike Theft Side-Missions
                TS2. "Off Route" (Thomas Stubbs III)
(SBDY) 9. Stubbs' Dirty Laundry
                BG4. "This Shit's Cursed" (Billy Grey)
(RNDM) 10. Random Characters (Introduction)
             A. Dave Grossman
                JF3. "Hit the Pipe" (Jim Fitzgerald)
                JF4. "End of Chapter" (Jim Fitzgerald)
                JF5. "Bad Standing" (Jim Fitzgerald)
(RNBJ) 11. Random Character (Brian Jeremy - Special)
                EZ2. "Heavy Toll" (Elizabeta Torres)
                EZ3. "Marta Full of Grace" (Elizabeta Torres)
                EZ4. "Shifting Weight" (Elizabeta Torres)
(RNMC) 12. Random Character (Malc)
                AB2. "Roman's Holiday" (Ashley Butler)
(RYBC) 13. Ray Boccino
                RB1. "Diamonds in the Rough" (Ray Boccino)
                RB2. "Collector's Item" (Ray Boccino)
                RB3. "Was It Worth It?" (Ray Boccino)
                TS3. "Get Lost" (Thomas Stubbs III)

0=================================0
| IV. 100% Completion Score (CPSC) \
0=============================================>

0===========0
| V. Credits \
0=============================================>

0===============0
| VI. Conclusion \
0=============================================>

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| I. Introduction And General Information                            [IAGI] |
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| I.1. Who Am I?                                                            |
0===========================================================================0
 \=========================================================================/

My name is Robert Allen Rusk and I am a hardcore gamer with about 30+ years
of gaming experience. I am an ex-gametester (Broderbund Software, LucasArts
Games, Point Of View Computing) and an ex-arcade attendant (Namco
Cyberstation - Pier 39, San Francisco, CA).

I also own multiple systems such as the Sega Dreamcast, Super Nintendo,
Nintendo 64, Atari Jaguar, PlayStation 1 and 2, Xbox and Xbox 360.

I currently work at JCPenneys at one of the malls here in San Antonio, TX. 
Retail isn't the best job in the world but JCPenneys has given me the job
stability I did not have much of prior to employment there. This also led to
personal stability that allows me to write and maintain the guides I have
built.

I started writing guides in 2003 because I felt it was something I could do
utilizing my writing skills gained in college and gametesting along with my
passion for vidgames.

Over time I have honed my overall writing and organization skills plus my
creative thinking skills. Additionally, I have extended the play value of the
games I have written guides and FAQs for many times over plus I have received
many letters from all over the world.

I am also what one may call an RGB Analog Video enthusiast. I hack most of my
game consoles to try to get the best possible video from them and that
usually involves tapping into the RGB Analog video signals and using them on
the right monitors to achieve my desires.

To this end I became a member of the GamesX.com mod forum and I post on their
"RGB + Video Discussions" forum area from time to time.

In addition, I am a member of the X-Otic Computer Systems of San Antonio
(www.xcssa.org), a group who specializes in Linux, Mac, and other systems. We
are also a group of hackers and electronics enthusiasts.

I am also a regular forum poster at GameFAQs, an occasional poster at
AtariAge, Digital Press, GTA Forums and Video Game Saga. I am also a member
of The MoFaT (a members only message board set up by "Grand Theft Auto: Vice
City" players who met on the Vice City message boards at GameFAQs).

Outside of gaming, my interests include "Godzilla" (I have been a G-Fan since
the age of ten) and "Red Dwarf" (I own all eight series plus the "Back to
Earth" mini-series on DVD). I am also a long time soundtrack collector with
many titles in my possession.

As far as favorite sports teams go, my teams are the San Antonio Spurs (NBA)
[the local team], the Denver Broncos (NFL) [although I live in Texas, I am
originally from Colorado Springs, Colorado] and the Air Force Falcons (NCAA
Football).

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0===========================================================================0
| I.2. My Setup                                                      [MYST] |
0===========================================================================0
 \=========================================================================/

This guide was constructed using TextWrangler on a 1.5Ghz Single Core Intel
Mac Mini. I view my work in Safari to help in seeing how it would look on the
web and correct format errors.

I also play "Grand Theft Auto IV: The Lost and Damned" on a Viewsonic A70 RGB
monitor using the Xbox 360 VGA cable.

When I do my writing and guide revisions, I run my Mac (on a Dell monitor)
alongside the Xbox 360 (on my Viewsonic A70 monitor). This way I can
simultaneously play and make changes to the guide at the same time.

The sound is hooked up to an old stereo box I got from Radio Shack when I
acquired my first Amiga 500 in 1990 and it has served me well considering its
age.

 /=========================================================================\
0===========================================================================0
| I.3. From The Author                                               [FRAU] |
0===========================================================================0
 \=========================================================================/

Welcome to my "Grand Theft Auto IV: The Lost and Damned" guide! If this is
the first time you have visited then you will find a lot of useful
information in a highly organized format that you can use to beat all of the
missions of the game.

Quotes taken from readers' e-mail are presented "as is" and may include
spelling and grammatical errors.

When I first posted my initial version of my Vice City guide in 2003, I did
not know how well it would go over and how many people would respond. I
wasn't exactly swamped with e-mail but I do get letters from time to time.

Sometimes people would ask for advice and others would say how cool the guide
is. All it takes is for one person to say how good and useful your guide is
to make it all worthwhile. And others have made suggestions that have been
incorporated into my guides.

I want to thank GameFAQs for creating a place where such documents can be
hosted for the benefit of all gamers. I also want to thank IGN.com,
NeoSeeker.com, TheVGNation.com, GameHelper.com and many other sites for
their generosity in hosting this guide along with my other work on their
sites.

I also want to thank everybody who has taken the time to download and 
read this guide. I love this game and I wanted to share my creative ideas 
with fellow "Grand Theft Auto IV: The Lost and Damned" "thuggers".

And, of course, I want to give a special thanks to all those who have taken 
the time to write to me and tell me what you thought, make suggestions and 
ask questions.

With that said, let's get down to business shall we?.....

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| I.4. About The Guide                                               [ABGD] |
0===========================================================================0
 \=========================================================================/

The main emphasis of this guide is to provide creative and simple solutions 
to many of the missions of "Grand Theft Auto IV: The Lost and Damned". Many
hours were spent going over each mission and finding unique ways to solve
them. I think you will be surprised by many of the solutions found here.

I have worked hard to make sure that this guide is as complete as possible 
but at the same time leave room for exploration. I hope that you enjoy this
guide as much as learn from it.

While this guide was written initially for the Xbox 360 version of the game,
it may also benefit those with the PS3 version. If any of the strategies in
this guide won't work in the PS3 version then feel free to write me and let
me know so I can make additional adjustments in future revisions.

Another emphasis of this guide is ORDER. If you do the missions and tasks in 
a certain order then the game will be easier and more fun for you. You don't
absolutely have to do them in the order I have suggested but, as you read the
guide, then you will see how it benefitted me.

Each Seagull has a letter designation to make them easier to identify in this
guide. In addition, there is a three letter Region Prefix (listings below)
indicating a particular area where the item can be found (in these examples I
use "XXX"):

  >>Seagulls will be identified with an "S".
    --Example: Seagull XXX-S21.

0================0
| Region Prefixes \
0=====================================>

  BHN - Bohan
  CRN - Charge Island
  DKS - Dukes
  FIA - Francis International Airport
  BKR - Broker
  AGQ - Algonquin
  COL - Colony Island
  HPI - Happiness Island
  ALD - Alderney

 /=========================================================================\
0===========================================================================0
| I.5. Submissions                                                   [SBMS] |
0===========================================================================0
 \=========================================================================/

If you have any comments, suggestions and critiques then you can e-mail me at
the following address:

  ++rarusk[gnat]netzero[snot]com

Things to submit.....

    >>Better ideas. If you have some better way to do certain missions then I 
      would be glad to hear it. After I confirm it then I will include your 
      idea in future revisions and will credit you for it.

    >>Anecdotes and observations (especially if they're funny).

    >>Constructive critiques. While I have strived to make this as good a 
      guide as possible, I know it is not perfect. Whatever criticisms you 
      make of this guide please make them constructive so I can learn from it 
      since I may consider doing guides for other games in the future.

    >>Grammatical and formatting errors.

0=========0
| FaceBook \
0=====================================>

This is where I am doing the social networking thing and have hooked up with
old friends and made new ones:

  ++Robert Allen Rusk (San Antonio, TX, USA)

0=========0
| LinkedIn \
0=====================================>

I also have a page at LinkedIn where I am using it to try to make a comeback
into the gaming industry:

  ++http://www.linkedin.com/pub/robert-allen-rusk/15/539/59b

0============0
| LiveJournal \
0=====================================>

In addition, I have a blog where I use it to post my thoughts on gaming and
other things:

  ++http://rarusk.livejournal.com

0==========0
| Xbox Live \
0=====================================>

And I have an Xbox Live account where I can be found on occasion:

  ++GAMERTAG: RARusk

 /=========================================================================\
0===========================================================================0
| I.6. "Grand Theft Auto IV: The Lost and Damned"                    [TLST] |
0===========================================================================0
 \=========================================================================/

"Grand Theft Auto IV: The Lost and Damned" is a additional chapter to "Grand
Theft Auto IV" that can be downloaded onto the Xbox 360/PlayStation 3 or
played from the "Episodes From Liberty City" disc (explained later).

A very interesting addition to the main game. Much shorter than GTA IV but
tells the story of another character within Niko Bellic's story. The story of
Johnny Klebitz also intersects with Niko's on a couple of missions and a few
others help to set up some missions within GTA IV.

There are also a couple of points where TLaD also intersects with "GTA IV:
The Ballad of Gay Tony".

This game introduces new weapons, vehicles, races, conflicts and radio
material.

All in all, a pretty good game and well worth the purchase regardless of
whether you do the download or play from the EFLC disc.

Now let's look over the game in detail.....

 /=========================================================================\
0===========================================================================0
| I.7. TLaD and GTA IV (Downloaded Versions)                         [TDGV] |
0===========================================================================0
 \=========================================================================/

The first thing to note about TLaD is that it is not a separate game from GTA
IV but becomes part of it. This means that it uses the same game save slots
as GTA IV so, if you want to preserve your GTA IV game saves, then you will
need an external device to transfer them to.

In addition, the Accomplishments list for TLaD also becomes part of GTA IV's
list. However, because TLaD is an addition rather than a standalone game,
there are far fewer Accomplishments.

Of course, the game requires the GTA IV game disc to run. For the first time
you run TLaD you need to go into the Game menu, select New and then choose
TLaD.

After running TLaD for the first time, whenever you you put in the GTA IV
disc later, then it will run TLaD instead of GTA IV. Whenever you need to
play GTA IV proper then you will need to have a game save from GTA IV in one
of your game save slots or an external device and load it to switch back to
GTA IV.

 /=========================================================================\
0===========================================================================0
| I.8. TLaD Features                                                 [TFTR] |
0===========================================================================0
 \=========================================================================/

TLaD introduces new stuff to the GTA IV world:

0==========0
| New Media \
0=====================================>

  There are plenty of new music and material for several of the radio 
  stations in Liberty City:

     ++LCHC
     ++Radio Broker
     ++We Know The Truth!
     ++The Beat 102.7
     ++Liberty Rock Radio 97.8

  In addition, this new material crosses over to GTA IV so Niko can enjoy it 
  (DLC only).

0============0
| New Weapons \
0=====================================>

  There are also some new weapons to play with:

     ++Semi-Automatic Pistol
     ++Pipe Bombs
     ++Sawn-Off Shotgun
     ++Grenade Launcher
     ++Assault Shotgun
     ++Pool Cue

0===============0
| New Mini-Games \
0=====================================>

  There are some new mini-games to try:

     ++Arm Wrestling
     ++Air Hockey
     ++Hi-Lo Card Game

0=======================0
| Miscellaneous Features \
0=====================================>

  There are also some other stuff as well:

    ++No roadblocks. Liberty City is completely open from the start.

    ++Comedian Frankie Boyle at Split Sides.

    ++Annihilator helicopter now has explosive bullets. Sadly, this doesn't 
      cross over to GTA IV.

    ++New Bike Races.

    ++Gang Wars are introduced.

    ++Gun Stores are also open from the start with all weapons, except for 
      one, available.

    ++Ability to acquire some of the Accomplishments for GTA IV.

    ++There is one subtraction: You cannot enter Clothes Stores (and 
      therefore you cannot purchase new clothes for Johnny).

 /=========================================================================\
0===========================================================================0
| I.9. "Episodes From Liberty City"                                  [ELIB] |
0===========================================================================0
 \=========================================================================/

"Episodes From Liberty City" is a disc that contains the two GTA IV expansion
games "The Lost and Damned" and "The Ballad of Gay Tony". Both of these games
were released first as downloadable content (for the Xbox 360) and becomes
part of the overall GTA IV story.

A brief synopsis of each game as taken from the game manual:

0======================0
| "The Lost and Damned" \
0==========================================>

  Across the West River from glamorous Algonquin lies Alderney; home to 
  industrial wastelands, strip malls, dreary suburbia and The Lost Motorcycle 
  Club, a notorious biker gang. A motley band of thieves, murderers, and 
  drug-runners. The Lost have sworn to live by their own rules, above the law 
  and in complete allegiance to the brotherhood.

  Billy Grey, the club's president, has one set of priorities: bikes, booze, 
  babes and blow: in any order and preferably all at the same time. His 
  second-in-command, Johnny Klebitz, knows that time is running out for this 
  gang of outlaws, and with money to be made in Liberty City, he is 
  determined to make cash as quickly as possible before they all ride off 
  into the sunset.

  Johnny has been in control of the club while Billy serves out a 
  court-ordered stint in rehab. He has focused the gang's activities on deals 
  and truces, instead of petty vendettas and mindless violence, and has been 
  making good inroads into Liberty City's organized crime world, even 
  developing a working business relationship with the Angels of Death, long 
  term rivals of The Lost.

  One problem, Billy's coming home, and he's crazier than ever.....

0=========================0
| "The Ballad of Gay Tony" \
0==========================================>

  Luis Lopez is a man who solves problems, and when you are the nightlife 
  legend, Anthony "Gay Tony" Prince's right-hand man and bodyguard, there are 
  a lot of problems to solve. A playground for vapid celebrities and tragic 
  socialites, Algonquin's nightlife scene is all about glitz and glamour, and 
  owning the two hottest clubs in town makes Tony the undisputed party king 
  of Liberty City.

  He appears to have it all - wealth, power, respect - but, in debt to 
  mobsters, loan sharks and the tax man, facing up to a changing world and a 
  terrible economy, and under threat from pretenders to his crown, Tony 
  begins to spiral more and more into a mid-life crisis from hell.

Unlike the DLC versions, the "Episodes From Liberty City" disc is a
standalone title and does not require the original GTA IV game to run. In
addition, any game saves that you have from the downloaded versions of TLaD
and TBoGT can be used with the EFLC disc since they use the same game save
slots as GTA IV's.

Of course, if you wish to continue using the GTA IV game saves you have,
regardless of whether you have the Xbox 360 or PS3 version, then you will
either need to save around them or move them to an external device for
safekeeping.

If you have a mixture of game saves from GTA IV and EFLC then, when you put
in either of the game discs, it will load up the latest game save pertaining
to that disc. If, for example, you load up GTA IV then it will load up the
latest game save from GTA IV instead of the latest game save from EFLC (if
there are no GTA IV saves then it will start a new game).

The biggest difference between the downloaded versions and EFLC is that EFLC
has revamped radio stations (including three new stations - Vice City FM,
Self Actualization FM and RamJam). Another change is that some of the map
data from TBoGT, new areas where Luis can go, can also be accessed by
Johnny in TLaD (such as being able to climb to the top of the Rotterdam
Tower).

One advantage of the downloaded versions is that some of the new media, like
new radio station songs and television shows, can also be accessed in GTA IV.
The new media from EFLC cannot be accessed by GTA IV even if you install it
to the hard drive regardless of version.

Like with the DLC, all of the Accomplishments of both games on EFLC will be
added to the Xbox 360 Achievement and PS3 Trophy lists.

In addition, some of the missions in TLaD and TBoGT intersect with each other
in certain spots. Some of the missions where you played as Niko can be played
again as either Johnny or Luis. Other missions set up certain missions in GTA
IV.

I will make notes in certain missions if they pertain to either GTA IV or
TBoGT.

Now for the most basic of functions.....

 /=========================================================================\
0===========================================================================0
| I.10. Controls and Vehicles                                        [CTRS] |
0===========================================================================0
 \=========================================================================/

Although the manual covers the setup pretty good, I felt that I should 
include a section on controls for those who have acquired used copies of
"Grand Theft Auto IV" or "Episodes From Liberty City" that have no manuals.

I have also included basic action and vehicle information with their
respective control schemes.

 /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| I.10.A. On Foot                                                          \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

As with any GTA game, there are plenty of things you can do when on foot.

          <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0>

0=================0
| Xbox 360 Version \
0=====================================>

  Move Around...............................................Left Analog Stick
  Rotate Camera/Switch Targets.............................Right Analog Stick
  Crouch.............................................Left Analog Stick Button
  Look Behind/Zoom Aim..............................Right Analog Stick Button
  [1] Multiple Use...................................................A Button
  [2] Multiple Use...................................................X Button
  [3] Multiple Use...................................................B Button
  [4] Multiple Use...................................................Y Button
  [5] Target.....................................................Left Trigger
  [6] Attack....................................................Right Trigger
  [7] Contextual Use..............................................Left Bumper
  Enter/Exit Cover...............................................Right Bumper
  Use Cell Phone...........................................Directional Pad Up
  [8] Multiple Use.......................................Directional Pad Down
  Previous Weapon........................................Directional Pad Left
  Next Weapon...........................................Directional Pad Right
  Pause..........................................................Start Button
  Change Camera Mode..............................................Back Button

0======================0
| PlayStation 3 Version \
0=====================================>

  Move Around...............................................Left Analog Stick
  Rotate Camera/Switch Targets.............................Right Analog Stick
  Crouch.............................................Left Analog Stick Button
  Look Behind/Zoom Aim..............................Right Analog Stick Button
  [1] Multiple Use...................................................X Button
  [2] Multiple Use..............................................Square Button
  [3] Multiple Use..............................................Circle Button
  [4] Multiple Use............................................Triangle Button
  [5] Target........................................................L2 Button
  [6] Attack........................................................R2 Button
  [7] Contextual Use................................................L1 Button
  Enter/Exit Cover..................................................R1 Button
  Use Cell Phone...........................................Directional Pad Up
  [8] Multiple Use.......................................Directional Pad Down
  Previous Weapon........................................Directional Pad Left
  Next Weapon...........................................Directional Pad Right
  Pause..........................................................Start Button
  Change Camera Mode............................................Select Button

          <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0>

[1] - This button is used for different actions:
        --Run (hold down).
        --Sprint (tap - but Johnny will tire after awhile and will go back to 
                  jogging if you tap too much).
        --Going up and down ladders faster.
        --Cell Phone (used to answer calls and proceed through the phone's 
                      menus).
        --Melee Fighting (block and dodging).

[2] - This button is used for different actions:
        --Jump.
        --Climb.
        --Kick (Melee Fighting).

[3] - This button is used for different actions:
        --Reload Weapon.
        --Cell Phone (ignoring calls, hanging up and going backwards through 
                      the cell phone's menus).
        --Melee Fighting (punching, swinging, stabbing and countering).

[4] - This button is used for different actions:
        --Enter Vehicle.
        --Mount ladder (for climbing up or down).
        --Melee Fighting (punching, swinging, stabbing and countering).

[5] - If you have Auto Aim turned on then you need to hold the trigger 
      halfway to activate Free Aim (I prefer to turn Auto Aim off).

[6] - If you have Auto Aim turned on then you need to hold the trigger 
      halfway to activate Free Aim (I prefer to turn Auto Aim off).

[7] - This button is used for different purposes depending on various 
      situations:
        --Drive-by shooting.
        --Picking up different weapons and items.
        --Accessing the Police computer.

[8] - This is used for different actions:
        --Put away Cell Phone.
        --Skip Cell Phone conversation.
        --Zoom out radar map.

 /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| I.10.B. In Cars, Motorcycles and Boats                                   \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

As with all the other GTAs, there are plenty of vehicles to use in "The Lost
and Damned". From cars and motorcycles to speedboats. They can all be used
here.

When driving a vehicle, there are some things to note.

First, if you smash the front end of the car hard enough against an object,
like a tree, then you may damage the engine to the point that it will no
longer work thus forcing you to leave it.

Second, sometimes, if you smash into something hard enough, then Johnny will
go flying out of the windshield of the car.

Third, if you fling yourself out of a car or off a motorcycle at a high rate
of speed, then you will seriously hurt yourself. The faster you go, the more
damage you will suffer.

And, finally, you can shoot almost 360 degrees from a vehicle (good for
slowing down Police pursuit) and you can use three different weapons while
driving (Pistol weapon, Sub-Machine Gun weapon, Projectile weapon, Sawn-Off
Shotgun - motorcycle only).

          <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0>

0=================0
| Xbox 360 Version \
0=====================================>

  Move Around...............................................Left Analog Stick
  Rotate Camera/Aim........................................Right Analog Stick
  [1] Horn...........................................Left Analog Stick Button
  Look Behind.......................................Right Analog Stick Button
  [2] Multiple Use...................................................A Button
  [3] Multiple Use...................................................X Button
  [4] Multiple Use...................................................B Button
  Enter/Exit Vehicle.................................................Y Button
  Brake/Reverse..................................................Left Trigger
  Accelerate....................................................Right Trigger
  [5] Fire Weapon.................................................Left Bumper
  Handbrake......................................................Right Bumper
  Use Cell Phone...........................................Directional Pad Up
  [6] Multiple Use.......................................Directional Pad Down
  [7] Previous Radio Station.............................Directional Pad Left
  [7] Next Radio Station................................Directional Pad Right
  Pause..........................................................Start Button
  Change Camera Mode..............................................Back Button

0======================0
| PlayStation 3 Version \
0=====================================>

  Move Around...............................................Left Analog Stick
  Rotate Camera/Aim........................................Right Analog Stick
  [1] Horn...........................................Left Analog Stick Button
  Look Behind.......................................Right Analog Stick Button
  [2] Multiple Use...................................................X Button
  [3] Multiple Use..............................................Square Button
  [4] Multiple Use..............................................Circle Button
  Enter/Exit Vehicle..........................................Triangle Button
  Brake/Reverse.....................................................L2 Button
  Accelerate........................................................R2 Button
  [5] Fire Weapon...................................................L1 Button
  Handbrake.........................................................R1 Button
  Use Cell Phone...........................................Directional Pad Up
  [6] Multiple Use.......................................Directional Pad Down
  [7] Previous Radio Station.............................Directional Pad Left
  [7] Next Radio Station................................Directional Pad Right
  Pause..........................................................Start Button
  Change Camera Mode............................................Select Button

          <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0>

[1] - This button is also used to engage slow motion when using the cinematic 
      camera.

[2] - This is used for different actions:
        --Handbrake.
        --Activate Cell Phone (and going forward through the phone's menus).
        --Answer Cell phone.

[3] - This is used for different actions:
        --Change weapon (Pistol, Sub-Machine gun, Sawn-Off Shotgun and 
                         Projectile weapon).
        --Hold to change headlights.

[4] - This is used for different actions:
        --Cinematic camera.
        --Go backwards through the Cell Phone's menus.
        --Hang up Cell Phone.

[5] - Use the Right Analog Stick to aim the reticle while shooting (unless 
      you use a projectile weapon).

[6] - This is used for different actions:
        --Put away Cell Phone.
        --Skip Cell Phone conversation.
        --Zoom out radar map.

[7] - Hold down to turn radio off or on.

 /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| I.10.C. In Helicopters                                                   \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

There are a couple of helicopters to use in "The Lost and Damned": the
Maverick and the Annihilator. They can be used to quickly fly from one part
of Liberty City to another (or cause chaos from the air).

          <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0>

0=================0
| Xbox 360 Version \
0=====================================>

  Move Around...............................................Left Analog Stick
  Rotate Camera............................................Right Analog Stick
  Look Behind.......................................Right Analog Stick Button
  [1] Multiple Use...................................................A Button
  [2] Fire Chaingun..................................................X Button
  [3] Multiple Use...................................................B Button
  Enter/Exit Helicopter..............................................Y Button
  Go Down........................................................Left Trigger
  Go Up.........................................................Right Trigger
  Spin Counterclockwise...........................................Left Bumper
  Spin Clockwise.................................................Right Bumper
  Use Cell Phone...........................................Directional Pad Up
  [4] Multiple Use.......................................Directional Pad Down
  [5] Previous Radio Station.............................Directional Pad Left
  [5] Next Radio Station................................Directional Pad Right
  Pause..........................................................Start Button
  Change Camera Mode..............................................Back Button

0======================0
| PlayStation 3 Version \
0=====================================>

  Move Around...............................................Left Analog Stick
  Rotate Camera............................................Right Analog Stick
  Look Behind.......................................Right Analog Stick Button
  [1] Multiple Use...................................................X Button
  [2] Fire Chaingun.............................................Square Button
  [3] Multiple Use..............................................Circle Button
  Enter/Exit Helicopter.......................................Triangle Button
  Go Down...........................................................L2 Button
  Go Up.............................................................R2 Button
  Spin Counterclockwise.............................................L1 Button
  Spin Clockwise....................................................R1 Button
  Use Cell Phone...........................................Directional Pad Up
  [4] Multiple Use.......................................Directional Pad Down
  [5] Previous Radio Station.............................Directional Pad Left
  [5] Next Radio Station................................Directional Pad Right
  Pause..........................................................Start Button
  Change Camera Mode............................................Select Button

          <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0>

[1] - This is used for different actions:
        --Activate Cell Phone (and going forward through the phone's menus).
        --Answer Cell phone.

[2] - This is used by the Annihilator only. It has infinite ammo but will 
      stop firing every so often for reloading.

[3] - This is used for different actions:
        --Cinematic camera.
        --Go backwards through the Cell Phone's menus.
        --Hang up Cell Phone.

[4] - This is used for different actions:
        --Put away Cell Phone.
        --Skip Cell Phone conversation.
        --Zoom out radar map.

[5] - Hold down to turn radio off or on.

 /=========================================================================\
0===========================================================================0
| I.11. Other Modes of Transportation                                [OMTR] |
0===========================================================================0
 \=========================================================================/

In addition to the above vehicles you can control, there are two modes of
alternate transportation you can use to get around Liberty City:

0======0
| Train \
0=====================================>

  Liberty City has an extensive train system that runs through the 
  Broker-Dukes, Bohan and Algonquin regions.

  All you have to do to use the train is to go up to one and press the Enter
  Vehicle button to get in. Then you can get off at any of the train stops 
  when you get close to your destination.

0=====0
| Taxi \
0=====================================>

  Another mode of alternate transportation is the Taxi Cab. Below are the
  controls for Taxi Cab usage:

  >>Xbox 360
    ********
      ++To hail a cab: Left Bumper.
      ++To enter a Cab as a passenger: HOLD down the Y Button.
      ++To skip the trip (at extra cost): A Button.
      ++To hurry but not skip the trip: X Button.

  >>PlayStation 3
    *************
      ++To hail a cab: L1 Button.
      ++To enter a Cab as a passenger: HOLD down the Triangle Button.
      ++To skip the trip (at extra cost): X Button.
      ++To hurry but not skip the trip: Square Button.

  Use the Right Analog Stick to look around. You can use the Left Analog 
  Stick to change destinations and even change radio stations while on the 
  trip.

  The longer the trip, the more you have to pay (of course).

 /=========================================================================\
0===========================================================================0
| I.12. The Main Screen                                              [TMSC] |
0===========================================================================0
 \=========================================================================/

Your Main Screen is where all of the action in "Grand Theft Auto IV: The Lost
and Damned" takes place.

In the center of your screen is your main character, Johnny Klebitz. You use
your Left Analog Stick to move him around and the Right Analog Stick to
rotate and manipulate the camera when he is standing still.

In the lower left corner of the Main Screen is the Radar. This is used to
help in finding your current position in the city, objectives, mission
strands, Safehouses and other areas.

There is also a circle that surrounds the Radar. This circle represents your
Health and Armor. The left side of the circle, which is in green, is your
Health. The right side of the circle, which is in blue, is your Armor.

In the upper right corner of the Main Screen you will find your weapon and
the amount of money you have. However, most of the time there is nothing in
the upper right corner. You have to hit D-Pad Down or come back from a paused
game to get the info to appear.

Special prompts will appear at either the upper left corner of the Main
Screen or at the bottom.

When you get your Cell Phone then it will appear in the lower right part of
the screen.

 /=========================================================================\
0===========================================================================0
| I.13. Game Menus                                                   [GMNU] |
0===========================================================================0
 \=========================================================================/

When you pause the game, using the Start Button, then you also bring up these
menus listed at the top of the screen:

  >>Map
    ***
      This shows the Main Map of "Grand Theft Auto IV: The Lost and Damned". 
      This is where you can find your position, mission strands and other 
      notable places. It should be noted that notable places, like a Burger 
      Shot, will only appear on the map after you enter it for the first 
      time.

  >>Brief
    *****
      This is where you can go through the prompts used in and outside of 
      missions.

  >>Stats
    *****
      This is where the statistics for everything you do are listed.

  >>Controls
    ********
      This is where you can see and setup your preferred control scheme.

  >>Audio
    *****
      This is where you control the audio in "Grand Theft Auto IV: The Lost 
      and Damned" and listen to some of the radio stations featured in the 
      game.

  >>Display
    *******
      This is where you control some of the visual aspects of "Grand Theft 
      Auto IV: The Lost and Damned".

  >>Game
    ****
      This is where you load saves, start a new game or turn the Autosave on 
      or off.

 /=========================================================================\
0===========================================================================0
| I.14. Weapon Usage                                                 [WPSG] |
0===========================================================================0
 \=========================================================================/

Using weapons in "Grand Theft Auto IV" is a bit different than in previous
installments:

0========0
| On Foot \
0=====================================>

  When you hold down Target then you will go into an over-the-shoulder view. 
  If you are using the AutoAim feature then the reticle will go to the 
  nearest person. If you are in Free Aim mode then it will be in the center 
  of the screen.

  Press the Right Analog Stick Button to activate the weapon's zoom feature.

  When you move the reticle over a person then you can intimidate or frighten 
  that person. You can also aim at specific parts of a person. You can shoot 
  a person in the arm, shoulder, leg, midsection and head.

  You can score a one-hit kill with a headshot. You can also shoot a person 
  in any other part and they will limp away when they get up.

0============0
| In Vehicles \
0=====================================>

  When you press the Left Bumper (Xbox 360) or L1 Button (PS3) then you will 
  break out the window of your vehicle and the reticle will appear as you 
  start firing. Use the Right Analog Stick to aim the reticle.

  As mentioned earlier, you can also use three different weapons when inside 
  a vehicle. Use the X Button (Xbox 360) or Square Button (PS3) to switch 
  between a Pistol weapon, a Sub-Machine Gun weapon and a Projectile weapon.

  (On a motorcycle you also have the option of using the Sawn-Off Shotgun.)

  You can cook a Grenade in a vehicle just like you can on foot. And you can
  blow up yourself and the vehicle if you cook it too long.

Of course, when you start using firearms on the innocent and not-so-innocent
population of Liberty City, then you will attract the attention of.....

 /=========================================================================\
0===========================================================================0
| I.15. Law Enforcement                                              [LWFM] |
0===========================================================================0
 \=========================================================================/

Every metropolis has a Police force and Liberty City is no different. When
you do something bad near a Cop, or someone calls 911 on you (yes,
pedestrians will do that sometimes), then you will attract Police attention
and they will try to bust you:

 /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| I.15.A. The Wanted Zone                                                  \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

When you get a Wanted Rating then you will see the Stars appear in the upper
right corner of the screen. You will also notice the Radar zoom out and you
will see a round flashing zone with you in the center. This is the Wanted
Zone.

You must get rid of the Wanted Zone in order to remove your Wanted Rating.

If the Star or Stars in the upper right corner of your screen are white then
this means that you are IN SIGHT of the Police. As long as you are in sight
of the Police then the Wanted Zone moves with you (with you in the center)
and you cannot get out of it.

In addition, if you are in sight of the Cops when you try to use a Pay 'N'
Spray, then you will NOT be allowed to use it. Only when you are out of sight
of the Cops can you use it to get rid of your Wanted Ratings.

If the Star or Stars in the upper right corner of your screen are gray then
this means that you are OUT OF SIGHT of the Police. At this point the Wanted
Zone stops moving with you and you can move closer to the edge and escape (or
use a Pay 'N' Spray).

You need to either outrun the Cops (low Wanted Ratings) or use alleys, back
roads and tunnels (high Wanted Ratings) to escape from the Cops.

You cannot just hide out in a building and wait for the Wanted Rating to
disappear. The Cops will fan out and search for you. If they find you then
the other Cops will converge on your position.

When you get out of the Wanted Zone then the Stars will start to flash. You
have to wait about twenty seconds before the Stars disappear. When they
disappear then the Wanted Zone vanishes and you have successfully escaped
from the Police.

If, at any time, you are re-spotted by the Police then the Wanted Zone will
re-center back on you and the chase will continue.

The higher your Wanted Rating, the wider the Wanted Zone becomes and the
harder it will be to escape.

On the radar you will see the Cops on foot. You will see a little arrow
pointing up (if they are above you) or pointing down (if they are below you).
If they do not have an arrow then they are at the same level as you are.

Large dots with a curved line going around it are Police vehicles.
Helicopters are marked by rotating X's

It should be pointed out that Cops can and will take civilian vehicles to
pursue you.

 /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| I.15.B. Getting Rid of Wanted Ratings                                    \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

In addition of escaping from the Wanted Zone, using a Pay 'N' Spray or
getting Busted, there are four other ways to get rid of a Wanted Rating:

  ++Getting Wasted (not good, of course).

  ++Saving your game at your Safehouse. What's interesting is that you don't 
    even have to save the game in a save slot. Just get to the save screen 
    and then back out. Your Wanted Ratings, no matter how high, are gone 
    (plus you advance time six hours). Nifty little design flaw.

 /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| I.15.C. The Wanted Ratings                                               \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

There are six Wanted Rating levels. The higher you go, the more aggressive
the pursuit. Below are the Wanted Ratings and what you can expect:

0=======0
| 1-Star \
0=====================================>

  The Cops will draw their weapons and come up to you in an attempt to arrest 
  you. If they get close enough then Johnny will raise his hands. If you do 
  not do anything within three seconds then you will be arrested by the Cops.

0=======0
| 2-Star \
0=====================================>

  If you run away from a Cop when he is close enough to arrest you or shoot 
  near a Cop without hitting him then your Wanted Rating will go up to 
  2-Star. At this point more Cops will join in the chase and they will start 
  shooting at you.

0=======0
| 3-Star \
0=====================================>

  If you shoot at and hit a Cop then your Wanted Rating automatically goes up 
  to 3-Star.

  At this point the National Office Of Security Enforcement (NOOSE) gets 
  involved. They are the SWAT of Liberty City and carry Carbine Rifles. They 
  also drive up in large Enforcers which carry up to four NOOSE Cops.

  Unlike the standard Police Patrol car, the Enforcers have bulletproof 
  windshields which means you can't shake it off by shooting the driver (like 
  you can with a regular Police Patrol car.

  They will also start to chase you in the NOOSE Patriot Police Vehicle. But, 
  unlike the Enforcer, this vehicle does not have bulletproof windshields.

  The Police will also send out a Police Maverick. The Police Maverick has 
  two gunmen wielding Carbine Rifles and will shoot down at you. You can 
  chase the Police Maverick away by killing the gunmen on the chopper. A well 
  placed shot to the head of the pilot will bring down the chopper.

  If you try to escape by water then you will be chased by Police Predator
  boats (which seem to magically appear out of nowhere and close to you).

  These boats will carry at least one Cop, wielding a Carbine Rifle, at the 
  back of the boat. Considering that you are very vulnerable when swimming, 
  these Predators will shred you very quickly if you stay in the water for 
  too long. Although, if you are in the right boat, then you can easily 
  outrun them.

  They will also start to blockade bridges leading to the other areas in an 
  attempt to stop you.

0=======0
| 4-Star \
0=====================================>

  This is the same as 3-Star except that more vehicles get involved and the 
  roadblocks get tougher to breach.

  Now the Federal Investigation Bureau (FIB) gets involved. They drive up in 
  FIB Buffalos (which is a souped up sedan) and carry four agents all 
  wielding Carbine Rifles.

  At this point the Police Annihilator helicopter gets involved. This 
  chopper is pretty much the same as the Police Maverick (it has two gunmen, 
  one on each side). It is stronger than the Police Maverick but you can 
  still take it down with one well placed shot to the pilot's head (or one 
  rocket to the midsection of the chopper).

  The Police Predator boats now start carrying two Cops instead of one.

  You can get an automatic 4-Star Wanted Rating by trespassing at the Liberty 
  City HQ (Civilization Committee) on Algonquin (at the intersection of 
  Albany Ave. and Lorimar St.) and on the tarmac of Francis International 
  Airport. More information on this in the next sub-chapter.

0=======0
| 5-Star \
0=====================================>

  At this point the passenger in the Police Patrol and FIB Buffalo vehicles 
  will now start shooting at you regardless of whether you are in a vehicle 
  or on foot.

  Two choppers, an Annihilator and a Police Maverick, will start to chase 
  you from the air.

  You can get an automatic 5-Star Wanted Rating by typing in the web address 
  www.littlelacysurprisepageant.com at the Tw@ Internet Cafe.

0=======0
| 6-Star \
0=====================================>

  At this point all Police vehicles (Enforcer, Police Patrol, Buffalo) will 
  shoot at your vehicle while chasing you. In addition, more Police vehicles 
  will start to chase you.

  Both Police helicopters will now be Annihilators instead of Police 
  Mavericks.

 /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| I.15.D. Restricted Areas                                                 \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

As it has been pointed out, you can get an automatic 4-Star Wanted Rating for
trespassing onto the grounds of the Liberty City HQ (Civilization Committee)
on Algonquin (at the intersection of Albany Ave. and Lorimar St.) and on the
tarmac of Francis International Airport.

But there is some interesting information concerning those two areas.

When you get the 4-Star Wanted Rating for trespassing those two areas then it
will remain locked at 4-Star as long as you remain in those areas.

If you enter those areas with either a 5-Star or 6-Star Wanted Rating then it
will go DOWN to a 4-Star Wanted Rating and you can't raise it no matter what
trouble you get into while in those restricted areas.

Also, if you fly over those areas, then you won't get any Wanted Ratings.

However, if you fly low enough or land on a building at the Liberty City HQ,
then you will get a 2-Star Wanted Rating.

At Francis International Airport, if you land on the ground, then you will
get a 2-Star Wanted Rating. If you land then get out of the chopper it will
become a 4-Star Wanted Rating.

But, if you land on anything else, like the control tower, then you won't get
a Wanted Rating.

 /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| I.15.E. Wanted Rating Exploits                                           \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

There are some missions in which the Wanted Ratings are frozen or the Police
become less sensitive so you can go after the Seagulls (explained later)
or to do general mischief.

However, these exploits CANNOT keep you from getting the 4-Star Wanted Rating
for trespassing on the tarmac of Francis International Airport or at the
Liberty City HQ building.

In addition, you can still get a 1-Star Wanted Rating for not paying at the
Toll Booths.

Even so, these exploits are still useful and fun to play with.

At this point I have identified three missions with Wanted Rating Exploits:

    >>"Liberty City Choppers" (Jim Fitzgerald)
    >>"Hit the Pipe" (Jim Fitzgerald)
    >>"Was It Worth It?" (Ray Boccino)

In addition, the Gang Wars (explained later) can also be considered a Wanted
Rating Exploit since the Cops are turned off most of the time and the Gang
War doesn't end until you kill the last gang member regardless of time and
place.

 /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| I.15.F. Busted                                                           \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

If the Cops end up catching you, be it on foot or in a vehicle, then you are
Busted. Any mission you were doing at the time will be Failed.

When you are Busted then you are sent to the nearest Police Station where you
will be processed (which takes six game hours) and released. You also lose
all weapons including your Body Armor.

Regardless of how high your Wanted Rating was when you were captured you will
NOT be fined (even though the game says the Police will take some of your
cash as a bribe).

There are sixteen Police Stations in Liberty City where you may find yourself
if you are Busted by the Cops:

  >>Fortside Police Station
    ***********************
      Region: Bohan.
      Location: At the intersection of Applejack St. and Mill St.
      Map: (F-2).

  >>Northern Gardens Police Station
    *******************************
      Region: Bohan.
      Location: Near the intersection of Leavenworth Ave. and Northern 
                Expressway.
      Map: (F-1).

  >>Cerveza Heights Police Station
    ******************************
      Region: Broker.
      Location: At the intersection of Dukes Boulevard and Livingston St.
      Map: (G-3).

  >>Francis International Airport Police Station
    ********************************************
      Region: Francis International Airport.
      Location: At the west side of the main loop.
      Map: (H-3).

  >>South Slopes Police Station
    ***************************
      Region: Broker.
      Location: At the intersection of Sundance St. and Erie Ave.
      Map: (G-4).

  >>Hove Beach Police Station
    *************************
      Region: Broker.
      Location: At the intersection of Oakley St. and Mohawk Ave.
      Map: (F-4).

  >>East Holland Police Station
    ***************************
      Region: Algonquin.
      Location: At the intersection of Bismarck Ave. and Topaz St.
      Map: (E-2).

  >>Varsity Heights Police Station
    ******************************
      Region: Algonquin.
      Location: At the intersection of Galveston Ave. and Silicon St.
      Map: (D-2).

  >>Middle Park East Police Station
    *******************************
      Region: Algonquin.
      Location: At the intersection of Bismarck Ave. and Obsidian St.
      Map: (E-3).

  >>Westminster Police Station
    **************************
      Region: Algonquin.
      Location: Just west of the intersection of Kunzite St. and Frankfort 
                Ave.
      Map: (D-3).

  >>Star Junction Police Station
    ****************************
      Region: Algonquin.
      Location: Just south of the intersection of Jade St. and Denver-Exeter 
                Ave.
      Map: (E-4).

  >>Suffolk Police Station
    **********************
      Region: Algonquin.
      Location: At the intersection of Frankfort Ave. and Feldspar St.
      Map: (D-4).

  >>Fishmarket North Police Station
    *******************************
      Region: Algonquin.
      Location: At the intersection of Feldspar St. and Borlock Rd.
      Map: (E-4).

  >>Leftwood Police Station
    ***********************
      Region: Alderney.
      Location: At the northeast corner of Franklin St. and Bridger St.
      Map: (D-2).

  >>Acter Police Station
    ********************
      Region: Alderney.
      Location: At the northwest corner of Lee Rd. and Vitullo Ave.
      Map: (B-4).

  >>Acter Industrial Park Police Station
    ************************************
      Region: Alderney.
      Location: On Grommet St. east of the intersection with Latchkey Ave.
      Map: (C-4).

 /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| I.15.G. Police Vehicles                                                  \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

In addition to all of the other cars you can drive in "Grand Theft Auto IV",
you can use Police Vehicles.

When in certain Police Vehicles then you tap the Left Bumper (Xbox 360) or L1
Button to bring up the Police computer to access the system.

The Police Vehicles that have computers are:

  >>Police Patrol
  >>NOOSE Patriot
  >>FIB Buffalo

In addition, some Police Vehicles have additional features and bonuses that
can help you.

Listed below are the Police Vehicles utilized in Liberty City:

0==============0
| Police Patrol \
0=====================================>

  Found: On the street and at all Police Stations.
  Notes: You get five Shotgun shells when entering a Police Patrol car. If 
         you don't already have a Shotgun then you can get a Shotgun with 
         five shells.

0==============0
| NOOSE Patriot \
0=====================================>

  Found: Starting at a 3-Star Wanted Rating.

0=======================0
| Predator (Police Boat) \
0=====================================>

  Found: Starting at a 3-Star Wanted Rating.

0===============0
| NOOSE Enforcer \
0=====================================>

  Found: Starting at a 4-Star Wanted Rating.
  Notes: You can get some Body Armor when entering this vehicle.

0============0
| FIB Buffalo \
0=====================================>

  Found: Starting at a 4-Star Wanted Rating.

0============0
| Annihilator \
0=====================================>

  Found: Starting at a 4-Star Wanted Rating. Can sometimes be found at the 
         helipad at the East Holland Police Station after completion of the 
         mission "Get Lost" (Thomas Stubbs III).

 /=========================================================================\
0===========================================================================0
| I.16. Using a Pay 'N' Spray                                        [UPNS] |
0===========================================================================0
 \=========================================================================/

As noted earlier, you can drive a car, excluding Police and rescue vehicles,
into a Pay 'N' Spray to change the color of your vehicle, as well as repair
it and to get rid of Wanted Ratings at a cost of $100. In addition, it will
advance time three hours.

In order to get rid of Wanted Ratings you MUST be out of sight of the Cops
otherwise you can't use the Pay 'N' Spray. When they finish up the vehicle
then the Wanted Ratings will be gone.

There are five Pay 'N' Sprays in Liberty City where you can go to get rid of
your Wanted Ratings and repair your vehicle:

  >>Native Engines
    **************
      Where: Hove Beach, Broker (on Gibson St.).
      Map: (G-4).

  >>Auto Cowboys
    ************
      Where: Northwood, Algonquin (on Frankfort Ave.).
      Map: (D-2).

  >>Auto Limbo
    **********
      Where: Purgatory, Algonquin (on West Way).
      Map: (D-3).

  >>Axel's Pay 'N' Spray
    ********************
      Where: Leftwood, Alderney (on Panhandle Rd).
      Map: (C-2).

  >>Axel's Pay 'N' Spray
    ********************
      Where: Port Tudor, Alderney (on Hardtack Ave.).
      Map: (C-4).

 /=========================================================================\
0===========================================================================0
| I.17. Wasted                                                       [WSTD] |
0===========================================================================0
 \=========================================================================/

If you do something to reduce your Health to zero, like being too close to an
explosion, getting shot up a lot, or wiping out big time on a motorcycle,
then you will be Wasted. Any mission you were doing at the time will be
Failed.

When you are Wasted then you are sent to the nearest Hospital where you will
be treated (which takes six game hours), billed 10% of whatever amount of
money you have (up to $10,000) and released.

You also lose your Body Armor but you will *NOT* lose your weapons.

There are seven Hospitals in Liberty City where you may find yourself if you
are Wasted for any reason:

  >>Northern Gardens Medical Center
    *******************************
      Region: Bohan.
      Location: On Leavenworth Ave just south of the intersection with 
                Northern Expressway.
      Map: (F-1).

  >>Cerveza Heights Medical Center
    ******************************
      Region: Broker.
      Location: At the intersection of Livingston St. and Inchon Ave.
      Map: (G-3).

  >>Schottler Medical Center
    ************************
      Region: Broker.
      Location: At the intersection of Cassidy St. and Tuscarora Ave.
      Map: (G-4).

  >>North Holland Hospital Center
    *****************************
      Region: Algonquin.
      Location: At the intersection of Frankfort Ave. and Uranium St.
      Map: (D-2).

  >>Lancet Hospital
    ***************
      Region: Algonquin.
      Location: At the intersection of Jade St. and Albany Ave.
      Map: (E-4).

  >>Westdyke Memorial Hospital
    **************************
      Region: Alderney.
      Location: At the south part of the intersection of Long John Ave. and 
                Manzano Rd.
      Map: (C-2).

  >>North Tudor Medical Center
    **************************
      Region: Alderney.
      Location: At the southwest corner of Edison Ave. and Babbage Drive.
      Map: (C-3).

 /=========================================================================\
0===========================================================================0
| I.18. Advanced Tips And Information                                [ATAI] |
0===========================================================================0
 \=========================================================================/

Below are some tips and additional information that will be of benefit to 
you:

0==============0
| The Securicar \
0==================================================================>

  Every so often you may find an armored car with the words "Gruppe Sechs" 
  ("Group Six" in German) on the side. This is a Securicar.

  You can make some quick cash by jacking one of these vehicles. However, you
  must destroy it in order to get at the cash.

  If you use firearms to destroy it then you will get a 2-Star Wanted Rating 
  no matter how isolated you are. The best way to destroy it is to smash it
  against another car and get it to blow up next to the Securicar which in 
  turn will explode scattering money all over the place.

  Find a parking lot then smash a parked car with the rear of the Securicar.
  Continue backing hard into the parked car until the car starts to flame 
  then get out of the Securicar, get to a safe distance and wait for the 
  explosions.

  After the Securicar is destroyed then you can get as much as $1,000 from 
  the money you pick up off of the ground.

0==============0
| Propane Tanks \
0==================================================================>

  Sometimes, as you explore some of the industrial areas of Liberty City, 
  then you may find small red propane tanks on the ground.

  As you can guess, like a real propane tank, these tanks will explode if 
  shot or run into. This can be handy if being chased by the bad guys or 
  Police.

0==================0
| Saxophone Players \
0==================================================================>

  Every now and then you will find saxophone players in the parks. You can 
  give him money if you want.

  But it should be pointed out that you can restore lost Health if you give 
  him money.

0================0
| The Prostitutes \
0==================================================================>

  As with all of the other GTA installments, you can pick up prostitutes and 
  do "business" with them to regain lost Health (although you cannot go 
  beyond your Health maximum like before).

  Unlike the previous installments, however, they don't initiate the 
  encounter when you drive up to them. You must get up alongside one and honk 
  the horn to get things started.

  Once inside the vehicle then take her to a secluded place and stop.

  Another difference is that there are three services to choose from ($20, 
  $50, $70). The more you pay, the more Health you get.

0=============================================0
| The Pay 'N' Spray Police Invisibility Glitch \
0==================================================================>

  One of the interesting glitches I've discovered is the ability to render 
  yourself invisible to the Police when you are standing inside a Pay 'N' 
  Spray.

  If you have a Wanted Rating and there are a bunch of Cops around a Pay 'N' 
  Spray when you enter one on foot then you will notice them start to walk 
  away as if nothing had happened. You can shoot them up from your safe haven 
  and they won't do a damn thing!

  Walk back out and they will turn around and attack you again. Walk back in 
  and they will walk away. Nifty, yes?

  However, this doesn't make you immune from Wanted Ratings. You can still 
  get them if you shoot people from inside the Pay 'N' Spray.

  You can have some nice Cop killing rampages with this glitch.

 /=========================================================================\
0===========================================================================0
| I.19. 100% Completion List                                         [CPLT] |
0===========================================================================0
 \=========================================================================/

Below is everything you need to do to get 100% Completion within "Grand Theft
Auto IV: The Lost and Damned":

0======================================0
| Completion of all Main Story Missions \
0===========================================================================>

  >>From "Clean and Serene" (Billy Grey) to "Get Lost" (Thomas Stubbs III).

0============================0
| Complete the following task \
0===========================================================================>

  >>Kill all fifty Seagulls.

0=====================================0
| Complete the following side-missions \
0===========================================================================>

  >>Win all twelve Liberty City Bike Races at least once.
  >>Acquire all ten bikes for the Bike Theft Side-Missions.
  >>Complete all five Stubbs' Dirty Laundry Side-Missions.
  >>Complete at least twenty five Gang Wars.

0=======================================================0
| Do the encounters with the following Random Characters \
0===========================================================================>

  >>Dave Grossman (one encounter).
  >>Malc (two encounters).

0=====================0
| Mini-Game Activities \
0===========================================================================>

  You must win at least once against either a friend or computer opponent on 
  the following mini-games:

    --Darts (either friend or computer opponent).
    --Pool (either friend or computer opponent).
    --Air Hockey (either friend or computer opponent).
    --Arm Wrestling (computer opponent only).

0======================0
| Friendship Activities \
0===========================================================================>

  You need to do the following activities with your friends at least once:

    --Darts (win or lose).
    --Pool (win or lose).
    --Air Hockey (win or lose).
    --Eating.
    --Drinking.
    --Strip Club.
    --Comedy Club.

 /=========================================================================\
0===========================================================================0
| I.20. TLaD Accomplishments List                                    [TLCH] |
0===========================================================================0
 \=========================================================================/

Listed in this chapter are all of the Accomplishments that can be acquired
for "Grand Theft Auto IV: The Lost and Damned".

Now, for the sake of terminology and to lessen confusion within this guide,
Accomplishments are what are known as Achievements on the Xbox 360 and PC
versions and Trophies on the PS3 version.

To those who do not know, Achievements and Trophies can be considered a
different kind of scoring system. Each Xbox 360 game has 1000 Achievement
Points that can be obtained.

However, the PS3 Trophies do not have a point system attached to them
although the numbers of Trophies attained can be considered a way of keeping
score (as well as add some kind of experience points in the PlayStation
Network system). In addition, the Trophies are split into Bronze, Silver,
Gold and Platinum classes.

The Achievement system was built into the Xbox 360 from the start, something
that was not done for the PS3 but the Trophies can be added with a system
update.

Some Accomplishments can be acquired by simply playing through the game.
Others can be obtained by doing certain objectives outside of normal
gameplay. To many gamers this adds to the replay value of each game and gives
them bragging rights on Xbox Live or PlayStation Network where these scores
are posted.

But, being that TLaD is an expansion, there are only 250 Accomplishment
Points to acquire (plus all PS3 Trophies are Bronze). In addition, they are
added to GTA IV's Accomplishment List as opposed to having their own section.

One annoyance to Accomplishments is that, depending on the game, they are
split between Single Player and Multiplayer modes. So, if you do not have the
necessary connections to get on-line, then you most likely cannot get into
multiplayer matches to obtain the Multiplayer Accomplishments.

However, "Grand Theft Auto IV: The Lost and Damned" is NOT one of these split
Accomplishment games. They are all single-player Accomplishments.

Most of the Accomplishments within "Grand Theft Auto IV: The Lost and Damned"
are easy to get. Some require more work.

This is the complete list of Accomplishments for TLaD:

0===========0
| Easy Rider \
0==========================================>

  Description: Finish the story.
  Xbox 360 Accomplishment Points: 100 G.
  PlayStation 3 Trophy Class: Bronze.
  Notes: You get this when you complete the mission "Get Lost" (Thomas Stubbs 
         III).

0==========0
| Full Chat \
0==========================================>

  Description: Build Terry and Clay's toughness to 100%
  Xbox 360 Accomplishment Points: 70 G.
  PlayStation 3 Trophy Class: Bronze.
  Notes: This is mainly done by doing Gang Wars although you can increase 
         their toughness by calling them for backup while doing Main Story 
         missions late in the game.

0==============0
| Get Good Wood \
0==========================================>

  Description: In the bike races, whack off 69 riders with a bat.
  Xbox 360 Accomplishment Points: 50 G.
  PlayStation 3 Trophy Class: Bronze.
  Notes: This can only be done by doing the Bike Races. More information will 
         be presented in that chapter.

0==============0
| One Percenter \
0==========================================>

  Description: Get Billy back on his bike.
  Xbox 360 Accomplishment Points: 5 G.
  PlayStation 3 Trophy Class: Bronze.
  Notes: You get this when you complete the mission "Clean and Serene" (Billy 
         Grey).

0=============0
| The Lost Boy \
0==========================================>

  Description: Become leader of The Lost.
  Xbox 360 Accomplishment Points: 25 G.
  PlayStation 3 Trophy Class: Bronze.
  Notes: You get this when you complete the mission "This Shit's Cursed" 
         (Billy Grey).

 /=========================================================================\
0===========================================================================0
| I.21. GTA IV Accomplishments List                                  [GTFR] |
0===========================================================================0
 \=========================================================================/

One of the interesting features of TLaD is the ability to acquire some of the
Accomplishments for GTA IV (regardless of whether or not you play the DLC
version or off the EFLC disc). Below is the complete list, both single player
and multiplayer, Accomplishments that can be acquired in TLaD:

 /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| I.21.A. Single Player Accomplishments                                    \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

0===============0
| Chain Reaction \
0==========================================>

  Description: You must blow up ten vehicles in ten seconds.
  Xbox 360 Accomplishment Points: 20 GS.
  PlayStation 3 Trophy Class: Bronze.
  Notes: For this task you will need at least fifteen Grenades. You will also 
         need a Bus which can always be found under the Algonquin-Dukes 
         Expressway just north of the intersection of Munsee Ave. and Montauk 
         Ave. (the bus station is on the west side of the road).

         After you get the Bus then travel up to Harrison St. and onto the 
         East Borough Bridge but in the eastbound lanes. Next, turn the Bus 
         so it blocks both lanes and no vehicles can get around you. At this 
         point there should be a bunch of cars starting to back up because of 
         your blockade.

         Then get out and use one of the nearby vehicles to climb up onto the 
         Bus. Next, start throwing Grenades starting at the back of the group 
         then work your way to the front. If you do this correctly then you 
         should have multiple car explosions and this should be enough to get 
         you the Accomplishment.

0===========0
| Finish Him \
0==========================================>

  Description: Complete ten Melee Counters in four minutes.
  Xbox 360 Accomplishment Points: 15 GS.
  PlayStation 3 Trophy Class: Bronze.
  Notes: To do a Melee Counter, wait for your opponent to throw a punch then 
         press the A Button (Xbox 360) or X Button (PS3) to dodge then press 
         the B Button (Xbox 360) or Circle Button (PS3) to Melee Counter.

         While there have been several ways to do this, I have heard that 
         Heli Tours is a good place to do this Accomplishment.

         This is best done in the daytime. There is usually a line of people 
         waiting to go on the tours. There is also a velvet rope that holds 
         the line of people in place.

         Get on the outside of this rope, target someone and punch him to get 
         things started. The velvet rope keeps them from moving forward 
         toward you should you need to back away. You can do two Melee 
         Counters on a target.

         After you knock somebody out then target somebody else and fight 
         again. I managed to get this Accomplishment here in a little over a 
         minute.

         In addition, the chances are very low that the Cops will be sent to 
         stop you. This makes this place even better to do this 
         Accomplishment.

0==============0
| Gobble Gobble \
0==========================================>

  Description: Score three strikes in a row, a turkey, in 10-pin bowling.
  Xbox 360 Accomplishment Points: 10 GS.
  PlayStation 3 Trophy Class: Bronze.

0==============0
| It'll Cost Ya \
0==========================================>

  Description: Complete a taxi ride without skipping from one island to 
               another.
  Xbox 360 Accomplishment Points: 5 GS.
  PlayStation 3 Trophy Class: Bronze.
  Notes: It should really be rewritten: "Complete a taxi ride from one island 
         to another without skipping to the end of the ride."

0==============0
| King of QUB3D \
0==========================================>

  Description: Beat the high score in QUB3D.
  Xbox 360 Accomplishment Points: 15 GS.
  PlayStation 3 Trophy Class: Bronze.
  Notes: In some places around Liberty City you can find this arcade machine. 
         It is basically a variant of the classic game "Tetris".

         The tutorial will give you clear instructions on how to play this 
         game (although it doesn't tell you what the Power-Ups are and what 
         they do).

         But, after playing around with this game, then I figured out what 
         the Power-Ups do (from left to right):

           >>Row Removal
             ***********
               When activated, this Power-Up will remove up to three rows of 
               blocks.

           >>Column Removal
             **************
               When activated, this Power-Up will remove two columns from 
               beneath the blocks you are currently controlling.

           >>Color Removal
             *************
               This destroys all of the blocks of a chosen color. When you 
               activate this Power-Up, the game freezes and you will see a 
               grid of available colors on the board appear underneath the 
               Power-Up icon.

               You will notice that each color will light up for a couple of 
               seconds as the game cycles through the colors. To remove a 
               color from the board, activate the Power-Up again when the 
               color you wish to remove is highlighted.

           >>Slow Down Time
             **************
               This slows down time. I don't consider it to be very useful 
               since the game doesn't go that fast anyway (even when it 
               starts speeding up a little starting at Level 21).

         Listed below are the locations (outside of the Clubhouse) where you 
         can play QUB3D:

           >>Location: In the lobby of The Triangle Club.
             Neighborhood: Northern Gardens, Bohan. Map: (G-2).

           >>Location: In the main office for the Perestroika Cabaret Club. 
             Neighborhood: Hove Beach, Broker. Map: (F-4).

           >>Location: Inside the Homebrew Cafe.
             Neighborhood: Beechwood City, Broker. Map: (G-4).

0=======================0
| One Hundred and Eighty \
0==========================================>

  Description: In a game of darts score 180 points with three darts.
  Xbox 360 Accomplishment Points: 10 GS.
  PlayStation 3 Trophy Class: Bronze.

0=============0
| One Man Army \
0==========================================>

  Description: Survive five minutes with a 6-Star Wanted Level.
  Xbox 360 Accomplishment Points: 40 GS.
  PlayStation 3 Trophy Class: Silver.

0===========0
| Pool Shark \
0==========================================>

    Description: Beat a friend at Pool.
    Xbox 360 Accomplishment Points: 10 GS.
    PlayStation 3 Trophy Class: Bronze.
    Notes: It needs to be one of your friends (Jim, Terry, Clay) NOT the 
           standard computer opponent.

0============0
| Rolled Over \
0==========================================>

  Description: Do five car rolls in a row from one crash.
  Xbox 360 Accomplishment Points: 30 GS.
  PlayStation 3 Trophy Class: Bronze.

0==========0
| Sightseer \
0==========================================>

  Description: Fly on all helicopter tours of Liberty City.
  Xbox 360 Accomplishment Points: 5 GS.
  PlayStation 3 Trophy Class: Bronze.
  Notes: Go to Heli Tours at the southeast part of Algonquin. There are six 
         landing pads but only five are used (the north-most one is not 
         used).

         Each of the five landing pads offer a different tour of the city. 
         Only three of them have helicopters at any one time so, after taking 
         the available tours, then leave and come back to see if any 
         helicopter is sitting on a previously empty pad.

         In order to get this Accomplishment, you must take all five tours.

0================0
| Under The Radar \
0==========================================>

  Description: Fly underneath the main bridges in the game that cross water 
               with a helicopter.
  Xbox 360 Accomplishment Points: 40 GS.
  PlayStation 3 Trophy Class: Bronze.

0==========0
| Walk Free \
0==========================================>

  Description: Lose a 4-Star Wanted Rating by outrunning the Cops.
  Xbox 360 Accomplishment Points: 50 GS.
  PlayStation 3 Trophy Class: Bronze.

0============0
| Warm Coffee \
0==========================================>

  Description: Successfully date a girl to be invited to her house.
  Xbox 360 Accomplishment Points: 5 GS.
  PlayStation 3 Trophy Class: Bronze.
  Notes: I think it may be possible to do this one with Johnny with 
         Love-Meet.net but I actually haven't tried this out.

0==============0
| Wheelie Rider \
0==========================================>

  Description: Do a wheelie lasting at least 500 feet on a motorbike.
  Xbox 360 Accomplishment Points: 30 GS.
  PlayStation 3 Trophy Class: Bronze.
  Notes: Use a Faggio for this one since it will be easier to maintain a 
         wheelie on that vehicle.

 /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| I.21.B. Multiplayer Accomplishments                                      \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

0===============0
| Cut Your Teeth \
0==========================================>

  Description: Earn a personal rank promotion in Multiplayer.
  Xbox 360 Accomplishment Points: 5 GS.
  PlayStation 3 Trophy Class: Bronze.

0===========================0
| Let Sleeping Rockstars Lie \
0==========================================>

  Description: Kill a Rockstar developer in a ranked Multiplayer match.
  Xbox 360 Accomplishment Points: 10 GS.
  PlayStation 3 Trophy Class: Bronze.

0=======0
| Wanted \
0==========================================>

  Description: Achieve the highest personal rank in Multiplayer.
  Xbox 360 Accomplishment Points: 20 GS.
  PlayStation 3 Trophy Class: Gold.

With that done, it is now time to move onto the main portion of the guide
starting with.....

 /==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==\
0===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===0
| II. Liberty City                                                   [LBCY] |
0===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===0
 \==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==/

Alderney, where we start off TLaD, is the westernmost area of the Liberty
City metropolis.

The Westdyke neighborhood is where you can find many large homes and
mansions. An old abandoned casino is at the very north end of this
neighborhood.

Alderney City is the main business center of Alderney with multiple
skyscrapers and large businesses.

Acter and Tudor is where most of the middle lower class people live.

Port Tudor is the main shipping docks for Alderney and Liberty City in
general.

Acter Industrial Park is almost exclusively heavy industry. The east side of
this area is dominated by the Alderney State Correctional Facility (aka The
Prison).

Algonquin, in the middle of this metropolis, is the heart and soul (such at
it is) of Liberty City.

At the north tip of the island are some lower class apartment complexes mixed
in with some middle class homes.

The north half of the island is dominated by Middle Park, a respite from the
urban hustle and bustle. High class homes and businesses are to the east and
west of Middle Park.

Star Junction, the center of entertainment for Liberty City, is in the middle
of Algonquin. Just south of Star Junction is the tallest building in Liberty
City, the Rotterdam Tower.

The south half of Algonquin is dominated by large skyscrapers and the
businesses within them. However, two ethnic neighborhoods, Little Italy and
Chinatown have managed to thrive within this area.

Castle Gardens has a large park that offers a view of the ocean to the south.

To the east is Colony Island, home to a mixture of apartments, businesses
and a Cemetery.

To the southwest is Happiness Island, home to the world famous Statue of
Happiness which greets new people coming into Liberty City from all around
the world.

The Bohan area, in the northeast area of Liberty City, is a mixture of heavy
industry and run down apartment complexes. It is connected to the Dukes area
by the Dukes Bay Bridge and to Charge Island by the East Borough Bridge.

The Dukes area contains some nice homes and neighborhoods. It also has a
large park (Meadows Park) and some decent housing to the west.

The Broker area contains the Broker Navy Yard and a lot of lower class
neighborhoods. These are mostly inhabited by Russians and Jamaicans.

To the east of the Broker-Dukes area is Francis International Airport. This
is the main airport for this region and is heavily guarded to protect against
terrorism. Trespassing onto the Airport tarmac will trigger an automatic
4-Star Wanted Rating.

Charge Island, between Bohan and Dukes, is home to the waste treatment center
for Liberty City.

Unlike in GTA IV, there are no roadblocks to confine you to a given area.
Liberty City is completely open from the start.

 /=========================================================================\
0===========================================================================0
| II.1. In The Beginning.....                                               |
0===========================================================================0
 \=========================================================================/

When the game starts, we are introduced to Johnny Klebitz, Vice President of
the motorcycle gang The Lost. During the main title sequence we are also
introduced to the other members of the gang as they ride through the Alderney
area.

They are riding to pick up their leader, Billy Grey, from a rehab center.
Billy Grey is on probation and is told to keep clean by the officials.

Picking up Billy starts the mission "Clean and Serene" (Billy Grey). As you
ride back to the Clubhouse then you are informed that you should stay close
to the other members of your group to listen in on the conversations, some of
which may be important.

When you arrive at the Clubhouse then Billy and Johnny get into an argument.
Billy wants his bike and wants Johnny to get his bike back. Johnny tells
Billy he had to sell Billy's bike to pay the bills after the incident that
put Billy in jail and rehab.

But, after harsh words are exchanged, then the whole group goes to get
Billy's bike.

Your first stop is the Chop Shop in Bohan. When you reach the place then you
will start a cutscene where Billy and Johnny rough up the owner for
information on Billy's bike.

You find that the bike is at Northwood with the Angels of Death. Ride over
there to get the bike.

However, you will have to fight the other gang for it. The only weapon you
have at this point is your Sawn-Off Shotgun. It has lousy range but is nasty
up close. Shoot one of the opposing bikers and grab his Pistol and use it to
take down the other bikers.

After killing the Angels of Death then you will finally acquire Billy's bike
and earn the "One Percenter" Accomplishment.

Now follow Billy back to the Clubhouse. Along the way you will be instructed
on how to ride with your group. An insignia will appear and you should ride
with it to increase your Health back to normal and repair your bike.

When you get back to the Clubhouse then you will be told about the various
games and activities you can play with your fellow members of The Lost. In
addition, you will be told about Johnny's bike, Terry's arms stash and the
hardness of your fellow gang members.

After this then the mission officially ends and you have $850 of spending
money to start off with. Very shortly after this then you will get a call
from Jim which opens up his missions.

But, before we get to him, let's have a look at an essential piece of
equipment.....

 /=========================================================================\
0===========================================================================0
| II.2. The Cell Phone                                               [CLPH] |
0===========================================================================0
 \=========================================================================/

To bring up the Cell Phone, press D-Pad up and it will appear in the lower
right corner.

There are two main buttons used for navigation:

>>Select - A Button (Xbox 360) or X Button (PS3).
>>Back - B Button (Xbox 360) or Circle Button (PS3).

When you bring up the phone then press Select to bring up the phone menu:

  >>Phonebook
    *********
      This lists all of the contacts you acquire during the game. Use the 
      D-Pad to select a name and then press Select to call.

  >>Messages
    ********
      This lists all of the text messages you receive during the course of 
      the game. Press Select to bring up the messages.

      Use the D-Pad to scroll through the messages. Press Select to read a 
      message. Press Select again when you bring up a message to either call 
      the person or delete the message.

  >>Multiplayer
    ***********
      This is only used when you want to get into a multiplayer game.

  >>Instant Play
    ************
      This will allow you to jump straight into a player match free-for-all 
      game thus bypassing the lobby screen.

  >>Organizer
    *********
      When you arrange an appointment with someone then it will appear here. 
      It will also remind you when your appointment is near.

  >>Camera
    ******
      This will allow you to take pictures with your phone.

  >>Options
    *******
      This brings up a sub-menu that allows you to customize your phone:

        ++Ringtype
          ********
            This allows you to change your ringtype.

        ++Ringtone
          ********
            This allows you to change your ringtone from a large range of 
            choices.

        ++Theme
          *****
            This will allow you to change the background on your phone 
            display.

        ++Text Size
          *********
            This allows you to toggle between small and large text size for 
            the phone display.

        ++Keypad Tone
          ***********
            This allows you to toggle the tone for button presses on or off.

        ++Turn Sleep Mode On/Off
          **********************
            This is probably one of the more important functions of your 
            phone.

            Some missions start when you answer the phone. In addition, you 
            will get calls from friends or girlfriends looking to do 
            activities.

            However, you may want to be left alone for awhile to go exploring 
            or go after Seagulls. By turning Sleep Mode on then you won't get 
            any phone calls until you turn it off.

            This will allow you to go about your business in peace. When you 
            turn on Sleep Mode then you will see a small phone with an X icon 
            on the lower right portion of your radar.

Then there is the Dial Mode. When you bring up the phone then press D-Pad up
again and the phone moves up a little bit higher. This will allow you to put
in phone numbers. This is mainly used for inputing cheats (which are phone
number based).

You can also call 911 and choose to send a Firetruck, Police Car or
Ambulance your way.

If you use the Ambulance then you will be charged to have the Paramedics
restore your Health. The more you are injured, the more you will be charged.

If you use the Police then you can steal the Police Car when they come up to
take a look around.

And speaking of looking around, let's start with.....

 /=========================================================================\
0===========================================================================0
| II.3. The Lost Clubhouse                                           [TLCH] |
0===========================================================================0
 \=========================================================================/

The Lost Clubhouse, one of your Safehouses (you'll earn another one late in
the game), is a multi-level facility. It is also pretty run down (which is
expected from a ragtag motorcycle gang).

On the first floor is your bed (to save your game), a computer (to surf the
internet) and a TV (to watch programs). On the second floor is where you can
participate in Arm Wrestling, Hi-Lo Card Game, Pool and play the QUB3D
machine.

You can also go to the roof to look out over everything or cause mischief. In
addition, you can save vehicles in the area in front of the clubhouse.

 /=========================================================================\
0===========================================================================0
| II.4. Residents Parking Only                                       [RSPO] |
0===========================================================================0
 \=========================================================================/

Although you have a Parking Space in front of The Lost Clubhouse to save your
vehicles, you can also use the Residents Parking Only spaces outside the
Safehouses that were used by Niko Bellic:

  >>On Mahesh Ave. near the intersection with Rand Ave. (Alderney City).
  >>On Albany Ave. near the intersection with Pyrite St. (Middle Park East).
  >>On Xenotime St. near the intersection with Galveston Ave. (Northwood).
  >>On Joliet Ave. near the intersection with Rocket St. (South Bohan).
  >>On Mohawk Ave. near the intersection with Crockett Ave. (Hove Beach).
  >>On Emery St. near the three-way intersection with Tinderbox Ave. and an 
    un-named street (Tudor) (future Safehouse).

If you put a damaged vehicle in the space then drive far away and drive back
then it will be fixed up (a variant of the Garage Fix Trick).

Unfortunately, your vehicles can still disappear from these spaces (a problem
that has plagued the previous GTAs).

 /=========================================================================\
0===========================================================================0
| II.5. The Internet                                                 [TIRT] |
0===========================================================================0
 \=========================================================================/

In one of the back-rooms of The Lost Clubhouse is a TV and a computer. Go to
the computer and press the Left Bumper to access it.

You will have a choice of two icons, Web and Logout. Use the Left Analog
Stick to go to the Web icon and press the A Button (Xbox 360) or X Button
(PS3) to start. Now you are online.

The reason I have put this particular chapter here is because of a very
important website that will help you in finding many of the items and
locations listed in the next few chapters:

www.whattheydonotwantyoutoknow.com (which will be shorthanded to WTDNWYTK.com
for the rest of the guide)

To type in the address, move the cursor to the Address Bar at the top of the
page and press the A Button (Xbox 360) or X Button (PS3).

Use the D-Pad and A Button (Xbox 360) or X Button (PS3) to type in the
letters. If this is too cumbersome then you can plug in a USB keyboard or use
the Xbox 360 Chatpad (which is attached to the joypad).

When you get to this website then you will find several topics. These topics
are actually maps of where various items and locations can be found.

From top to bottom they are listed as follows:

  >>Flying Rats (only for GTA IV).
  >>Weapons.
  >>Health.
  >>Random Character locations (only for GTA IV).
  >>Body Armor.
  >>Cars to steal for Stevie's Car Collection (only for GTA IV).
  >>Places to hang out with friends.
  >>Unique Stunt Jumps (only for GTA IV).

When a map comes up then use the Right Analog Stick to scroll down. However,
you cannot zoom in on the maps and they do not give you any specific
information on locations of items or people.

But, if you use this website in conjunction with this guide, then it should
make all of these things easier to find. The map will give you a general
visual location, so you can use the Waypoint feature and this guide will give
you more specific instructions.

When you are done with the computer then keep pressing the B Button (Xbox
360) or Circle Button (PS3) until you are off the machine.

With that said, let's move onto the next chapter.....

 /=========================================================================\
0===========================================================================0
| II.6. Weapons, Body Armor, Health and Food                         [WBAH] |
0===========================================================================0
 \=========================================================================/

In this chapter I go over information on the Weapons, Body Armor, Health and
Food that can be found and bought in Liberty City:

 /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| II.6.A. Weapons                                                          \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

Weapons are the tools of the trade for any professional criminal. There are 
twenty two different weapons, in nine different categories, that can be found
and used to create mayhem and abuse.

However, you can only have one of each type at a time so you can only carry a
maximum of nine weapons.

In past GTAs, the maximum ammo for each weapon can be as high as 9,999
rounds. However, this has been changed drastically for "Grand Theft Auto IV"
mainly because you no longer lose your weapons when you are killed. Now the
maximum ammo limits are much lower.

Plus, you can use three different types of weapons when drive-bying instead
of just one (depending on vehicle used). You can switch between a Pistol
weapon, a Sub-Machine gun weapon and a Projectile weapon (or Sawn-Off
Shotgun).

While most weapons are pretty accurate, you can increase the accuracy of a
given weapon by crouching which makes you more steady. Press the Left Analog
Stick Button to crouch.

Most weapons have a zoom feature that will make it easier to take down your
targets. Use the Right Analog Stick Button to activate the weapon's zoom
feature.

When you find a weapon within Liberty City, you will find that it glows a
bright red for easy identification.

In addition, there are three Gun Stores that you can go to purchase weapons:

  >>In an alley along Dillon St. between Munsee Ave. and Montauk Ave. 
    (Downtown, Broker).
  >>Just south of the southeast corner of Emerald St. and Bismarck Ave. 
    (Chinatown, Algonquin).
  >>Just south of the southeast corner of Odhner Ave. and Traeger Rd.
    (Port Tudor, Alderney).

In addition to the Gun Stores, you also have the use of Terry's Gun Van.
Terry is one of your closest friends and will sell you weapons at a reduced
cost. He will also have weapons that you can't find anywhere else.

Just call him up and he will park nearby. Then go to him and shop for the
weapons you need.

There are also free weapons you can spawn in your Safehouse for doing Gang
Wars and I will go over those in Terry's Gun Van list.

In the following weapons list, below the weapon name, there is the following
information (if applicable):

  --Appears after: This tells you what mission you have to complete before 
                   this weapon can be bought from a Gun Store.
  --Cost: How much the weapon costs at the Gun Stores.
  --Based on: The real life weapon this item is based on.
  --Clip: How many rounds the weapon's clip holds and how much each clip 
          costs at the Gun Stores.
  --Notes: Information on the weapon.

(Special thanks to zombie95 and Avenged Sevenfold for help with some of the
weapon names)

The basic information for each weapon is listed here and their locations
revealed in each major area of Liberty City:

0==============0
| Slot 1 - Fist \
0===============================================>

  >>Fist
    ****
      Your standard bare fist.

0=======================0
| Slot 2 - Melee Weapons \
0===============================================>

  >>Baseball Bat
    ************
      Cost: $5.
      Notes: Great for batting practice (on somebody's head) or breaking 
             kneecaps.

  >>Knife
    *****
      Cost: $100.
      Notes: This weapon makes for quiet kills when no one is looking. It 
             also allows you to mug people much more quickly than with bare 
             fists.

0==================0
| Slot 3 - Handguns \
0===============================================>

  Maximum ammunition for these handguns is 1,500 rounds and is 
  interchangeable between tiers. Both weapons have minimal zoom when aiming 
  and can be used as a drive-by weapon.

  >>Pistol
    ******
      Cost: $600.
      Based on: Glock 17.
      Clip: 17 rounds ($35).
      Notes: This is just a standard Pistol carried by most Cops. Has a 
             decent rate of fire and range.

  >>Combat Pistol
    *************
      Cost: $1,500.
      Based on: Desert Eagle.
      Clip: 9 rounds ($100).
      Notes: This handgun fires slower and has a smaller clip but packs more 
             punch making it easier to take down enemies.

0==================0
| Slot 4 - Shotguns \
0===============================================>

  Maximum ammunition for these shotguns is 80 rounds and is interchangeable 
  between tiers. Both shotguns have no zoom when aiming.

  >>Pump Shotgun
    ************
      Cost: $1,200.
      Based on: Winchester 1300.
      Clip: 8 rounds ($100).
      Maximum ammo: 80 rounds.
      Notes: This is a standard pump action shotgun. This weapon fires slowly 
             because you have to pump a new round into the chamber after each 
             shot. It also has a limited range but is deadly up close.

             One interesting trick, according to Jos Rosales, is, with the 
             right timing, you can crouch and stand repeatedly while firing 
             to give this weapon rapid-fire capability.

  >>Combat Shotgun
    **************
      Cost: $2,500.
      Based on: Benelli Auto Shotgun.
      Clip: 10 rounds ($200).
      Maximum ammo: 80 rounds.
      Notes: This shotgun is more deadly than the Pump Shotgun because you 
             can hold down Fire Weapon to rapid fire your entire clip before 
             reloading. It also has a fast reload which limits your 
             vulnerability in a firefight so you can get right back into 
             action quickly.

0==========================0
| Slot 5 - Sub-Machine Guns \
0===============================================>

  Maximum ammunition for these sub-machine guns is 1,200 rounds and is 
  interchangeable between tiers. Both of these sub-machine guns have 
  short-range zoom when aiming and can also used as a drive-by weapon.

  >>Micro-SMG
    *********
      Cost: $1,200.
      Based on: Micro Uzi.
      Clip: 50 rounds ($100).
      Notes: This weapon has a wide spread when firing. It is best to use 
             this weapon in short bursts to improve accuracy.

  >>SMG
    ***
      Cost: $2,500.
      Based on: SW MP-10.
      Clip: 30 rounds ($150).
      Notes: This weapon has a a slightly more narrower spread when firing. 
             It also has more accuracy and packs more punch than the 
             Micro-SMG despite having a smaller clip than its counterpart.

0========================0
| Slot 6 - Assault Rifles \
0===============================================>

  Maximum ammunition for these assault rifles is 600 rounds and is 
  interchangeable between tiers. Both of these weapons have medium-range zoom 
  when aiming.

  >>Assault Rifle
    **************
      Cost: $3,500.
      Based on: AK-47.
      Clip: 30 rounds ($80).
      Notes: This is a standard Russian made assault rifle. Has a good rate 
             of fire and accuracy. A very good weapon to have in a firefight.

  >>Carbine Rifle
    *************
      Cost: $5,000.
      Based on: M4.
      Clip: 30 rounds ($100).
      Notes: Has many of the same attributes as the Assault Rifle but is a 
             little more powerful and accurate. You can get also get these 
             rifles from the NOOSE guys when you kill them (assuming they 
             don't kill you first).

0=======================0
| Slot 7 - Sniper Rifles \
0===============================================>

  Maximum ammunition for these sniper rifles is 50 rounds and is 
  interchangeable between tiers. Both sniper rifles have long-range zoom 
  when aiming.

  >>Sniper Rifle
    ************
      Cost: $6,000.
      Based on: M40A1.
      Clip: 5 rounds ($800).
      Notes: This is a standard sniper rifle that has to be reloaded with 
             each shot.

             To properly use this weapon, hold down Target to bring up the 
             sniper scope. Then use the Left Analog Stick to zoom in and out. 
             When you have the victim properly targeted then press Fire 
             Weapon to shoot.

  >>Combat Sniper
    *************
      Cost: $8,500.
      Based on: PSG-1.
      Clip: 10 rounds ($500).
      Notes: This weapon has the same distance as the Sniper Rifle but you 
             can fire multiple shots before reloading.

0=============0
| Slot 8 - RPG \
0===============================================>

  Maximum ammunition for this weapon is 8 rounds and has a minimal zoom when 
  aiming.

  >>RPG
    ***
      Appears after: "Politics" (Thomas Stubbs III).
      Cost: $15,000.
      Based on: RPG-7.
      Clip: 1 round ($5,000).
      Maximum Ammo: 8 rounds.
      Notes: This very powerful rocket propelled grenade is best used to 
             destroy hard to reach targets, helicopters and large groups of 
             vehicles. It should be noted that you can skip the grenade along 
             the ground and other objects so it is best to aim at your target 
             straight on to prevent this.

0============================0
| Slot 9 - Projectile Weapons \
0===============================================>

  Maximum ammunition for these weapons is 25 rounds. These projectile weapons 
  can also be used as a drive-by weapon.

  >>Molotovs
    ********
      Cost: $500 per unit.
      Notes: This is useful when you want to get rid of something out of 
             reach or a group of people very quickly. You need to throw this 
             a good distance or you will flambe' yourself and seriously 
             reduce your Body Armor and Health.

  >>Grenades
    ********
      Cost: $1,000 per unit.
      Notes: This weapon causes a nice sized explosion when used. Great for 
             clearing out a large group of people and cars.

             The Grenade has a four second delay when used. However, when you 
             hold down Fire Weapon, then you can do what is known in combat 
             lingo as "cooking" the Grenade.

             The longer you hold the weapon, the less reaction time you give 
             to your intended victim when thrown. But, if you cook it too 
             long, then the Grenade will explode in your hand killing you 
             instantly.

             This, of course, makes for some interesting and funny suicide 
             situations. Release Fire Weapon to throw the Grenade.

 /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| II.6.B. Health and Body Armor Icons                                      \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

But Weapon Icons aren't the only things you will find scattered around Vice
City. You will also find these other icons that you can use to help you out:

0=======0
| Health \
0===============================================>

  This item comes in the form of a green First Aid Kit. It glows bright green 
  and can be found laying on the ground, leaning against objects and 
  attached to walls. Using one will bring your Health back up to its maximum.

0===========0
| Body Armor \
0===============================================>

  This item comes in the form of a armored vest. It glows bright red and can 
  be found laying on the ground. Using one will bring your armor back up to 
  its maximum.

  This item can also be purchased from the Gun Stores for $500 and from 
  Terry's Gun Van for $300.

 /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| II.6.C. Food and Drinks                                                  \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

When your Health is low and there's no Health laying around and you don't
feel like paying for an Ambulance then you can regain your Health by eating
food or drinking soda.

There are plenty of places you can go to eat and drink. As a matter of fact,
there are TOO many places as you will see in this guide.

Listed below are the types of places, vendors and machines where you can get
food and drinks to replenish your health:

0=======================0
| Restaurants and Diners \
0===============================================>

  There are many diners and fast food places you can go to get food. These
  places are also used for dating and for taking friends (explained later).

  However, most Diners aren't enterable and won't appear on the game map 
  unless you are with a friend or date.

0============0
| Food Stands \
0===============================================>

  There are also outdoor food stands where you can eat to regain your Health.
  You can't really miss them, they are all over the place.

  They are broken into four classes: Hot Dog Stands, Nut Stands, Burger 
  Stands and Burger Counters.

  The stands are large silver carts with umbrellas on them and can easily be
  spotted from a distance. The Burger Counters are open-air food vendors that
  stand behind a counter.

  Oh, it should be noted that it is a bad idea to ram a Burger Stand with a
  car. The Burger Stands have a Propane Tank on the side that will ignite if
  you ram the cart which will result in death.

0===========0
| Newsstands \
0===============================================>

  Around Liberty City you will find small shack-like structures known as
  Newsstands. These Newsstands sell Soda which is used to bring your Health
  back up to its maximum.

0==============0
| Soda Machines \
0===============================================>

  There are also Soda Machines you can find to replenish your Health. They 
  can either be Sprunk or Ecola machines.

With that explained, let's go over.....

 /=========================================================================\
0===========================================================================0
| II.7. Liberty City Weapons, Items and Food                         [WPLC] |
0===========================================================================0
 \=========================================================================/

Listed in this chapter, by area and neighborhood, are the Weapon, Health and
Body Armor Icons plus Restaurants, Food Stands, Newsstands and Soda Machines
for Liberty City.

The information is broken down as follows:

  --Location: Specific location of weapon or item.
  --Map: The co-ordinates on the printed map that comes included with the 
         GTA IV or EFLC game disc.
  --Directions: How to get there and find the weapon or item (if applicable).

Now for the Weapons, Items and Food:

 /#########################################################################\
0===========================================================================0
| II.7.A. Alderney                                                          |
0===========================================================================0
 \#########################################################################/

 /XXXXXXXXXXXXXXXXXXXXXXXXX\
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
| Westdyke                                                                 \
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0

0========0
| Weapons \
0=====================================>

  >>Pistol
    ******
      Location: On a lower rooftop of the abandoned Casino.
      Map: (C-1).
      Directions: Head to the intersection of Beaverhead Ave. and Sacramento 
                  Ave. From here, head north on Beaverhead Ave. and take the 
                  road curve going west.

                  After a short drive then you should see the large Casino 
                  complex appear on the right side of the road. Turn right 
                  and go down the bridge leading to the Casino.

                  There is a set of stairs at the northeast part of the 
                  Casino. Go up to the lower rooftop level.

                  Ahead of you should be a ladder leading up to the next 
                  rooftop level. But turn left instead.

                  You should see a small dome that sits above the Casino 
                  entrance. Climb the short wall near it and go around to the 
                  other side of the Casino.

                  Look right and you should see another ladder that leads to 
                  the higher rooftop level. In the corner, not far from the 
                  ladder, is the Pistol.

  >>Pistol
    ******
      Location: On top of a small shed inside the backyard of a large house.
      Map: (C-1).
      Directions: Head to the intersection of Owl Creek Ave. and Cariboo Ave. 
                  At the north side of this intersection is a large house.

                  Go north through the driveway entrance then angle northeast 
                  so you can go between the house and the rock wall. Head 
                  forward through the narrow gap and stop when you get to the 
                  back fence.

                  Turn left and climb the fence ahead of you. After climbing 
                  the fence then you will be on top of a small shed and the 
                  Pistol will be at your feet.

  >>Micro-SMG
    *********
      Location: Behind a Cluckin' Bell billboard in the parking lot of a 
                Burger Shot.
      Map: (C-1).
      Directions: Head to the intersection of Sacramento Ave. and Beaverhead 
                  Ave. At the northwest corner of this intersection is a 
                  Burger Shot.

                  Behind the Burger Shot is the back parking lot. There are 
                  two billboards there.

                  One of them is for Cluckin' Bell. The Micro-SMG can be 
                  found behind this billboard.

0=======0
| Health \
0=====================================>

  >>Location: Inside the abandoned Casino near a set of stairs.
    Map: (C-1).
    Directions: Head to the intersection of Beaverhead Ave. and Sacramento 
                Ave. From here, head north on Beaverhead Ave. and take the 
                road curve going west.

                After a short drive then you should see the large Casino 
                complex appear on the right side of the road. Turn right and 
                go down the bridge leading to the Casino.

                The entrance leading inside is on the south side. Go inside 
                and to the back area. Turn left and you should find an 
                entranceway into another part of the Casino.

                Go through the entranceway, turn left and climb the stairs 
                ahead of you. Halfway up you will get to a three-way 
                intersection. Take the right set, with the ruined stairs, and 
                you should find the Health on the wall to your left.

          <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0>

  >>Location: On the third floor of a multi-story parking garage near a Pay
              Machine.
    Map: (C-2).
    Directions: Head to the intersection of Percell Rd. and Sacramento Ave. 
                At the southeast corner of this intersection is a large 
                multi-story parking garage.

                Go inside and up to the northeast corner of the third floor. 
                You should encounter two Pay Machines. The Health is on the 
                wall to the left of these Pay Machines.

0===========0
| Body Armor \
0=====================================>

  >>Location: On a small ledge behind a small strip mall.
    Map: (C-1).
    Directions: Head to the intersection of Big Horn Drive and Cassiar Ave. 
                At the northwest corner of this intersection is a Ron Gas 
                Station.

                Just west of that, at the road curve, is a small strip mall. 
                Go behind the strip mall until you find a pair of trash 
                dumpsters.

                Use one of them to climb up to the lower rooftop. After that 
                then look to your right and climb up to a ledge where you 
                should find the Body Armor ahead of you.

0============0
| Restaurants \
0=====================================>

  >>Burger Shot
    ***********
      Location: At the northwest corner of the intersection of Sacramento 
                Ave. and Beaverhead Ave.
      Map: (C-2).

0============0
| Food Stands \
0=====================================>

  >>Location: At the northwest corner of of the intersection of Sacramento 
              Ave. and Lemhi St. (right in front of Westdyke Autos).
    Map: (C-2).

0==============0
| Soda Machines \
0=====================================>

  >>Location: Near the east entrance to the Westdyke Burger Shot.
    Map: (C-1).

          <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0>

  >>Location: Inside the multi-story parking garage at the southeast corner 
              of Percell Rd. and Sacramento Ave. (x6)
    Map: (C-2).
    **NOTE: These Soda Machines can be found inside and outside the 
            stairwells at the northeast corner and southwest corners of most 
            of the floors.

 /XXXXXXXXXXXXXXXXXXXXXXXXX\
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
| Liberty                                                                  \
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0

0========0
| Weapons \
0=====================================>

  >>Pistol
    ******
      Location: On the large rock in the water.
      Map: (D-2).
      Directions: Head to the intersection of Applewhite St. and Franklin St. 
                  in Leftwood. From here, head north on Applewhite St. and 
                  then onto the beach.

                  Continue forward until you get to a very large rock. To the 
                  east of this large rock is a smaller, but still large, rock 
                  in the water.

                  Swim out to this rock and climb up the northeast side of 
                  it. When you get to the top of the rock then the Pistol 
                  should be near you.

 /XXXXXXXXXXXXXXXXXXXXXXXXX\
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
| Leftwood                                                                 \
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0

0========0
| Weapons \
0=====================================>

  >>Carbine Rifle
    *************
      Location: Underneath the strip mall with the Fanny Crabs restaurant.
      Map: (C-2).
      Directions: Head to the intersection of Long John Ave. and Manzano Rd. 
                  From here, head west on Manzano Rd.

                  To your right you should come up to the entrance for a 
                  large park. Go through the entrance and head west past the 
                  playground.

                  Head down to the beach then turn right. Ahead of you is the 
                  pier that contains the strip mall.

                  Underneath this pier, behind the rocks near the water's 
                  edge, is the Carbine Rifle.

  >>SMG
    ***
      Location: In a corner behind a pair of trash dumpsters.
      Map: (C-2).
      Directions: Head to the intersection of Bridger St. and Manzano Rd. At 
                  the southeast corner of this intersection is a concrete 
                  fence.

                  Climb it to the other side. As you climb it then you should 
                  see a couple of trash dumpsters. The SMG is in the corner 
                  behind them.

  >>SMG
    ***
      Location: On the windowsill of an old building.
      Map: (C-2).
      Directions: Head to the intersection of Franklin St. and Catskill Ave. 
                  From here, head south on Catskill Ave.

                  As you go down the hill then you should see an old building 
                  for Alderney Storage to your left. When you get to the next 
                  intersection, with Panhandle Rd. (under Plumbers Skyway) 
                  then turn left.

                  As you head near the dead-end then turn left to go between 
                  the two buildings for Alderney Storage. Then turn left 
                  again to go west.

                  As you approach the wall for Catskill Ave. then you should 
                  see the SMG on the windowsill to your left.

  >>Combat Shotgun
    **************
      Location: In a tight gap under the west end of the Hickey Bridge.
      Map: (D-2). 
      Directions: Head to the intersection of Applewhite St. and Hubbard Ave. 
                  At the east side of this intersection is a bank of 
                  transformers.

                  Go through the chain-link gate and to the seawall. You 
                  should find a break in the fence that has a ladder leading 
                  down to the beach.

                  After you climb down to the beach then turn north. Go 
                  between the west support column of the Hickey Bridge and 
                  the seawall.

                  The Combat Shotgun can be found on the ground inside this 
                  tight gap.

0=======0
| Health \
0=====================================>

  >>Location: Just inside the entrance of Westdyke Memorial Hospital.
    Map: (C-2).
    Directions: Head to the intersection of Long John Ave. and Manzano Rd. At 
                the south side of the intersection is the Hospital.

                The entrance is about 100 feet southeast on Long John Ave. 
                Walk inside the entrance and you should see the Health on the 
                wall to your left.

0===========0
| Body Armor \
0=====================================>

  >>Location: In an alley near a small park.
    Map: (D-2).
    Directions: Head to the intersection of Applewhite St. and Franklin St. 
                At the northwest corner of this intersection is the pathway 
                to a small park.

                Head north on this path. Just before you get to the parking 
                area for this park then turn left to go into an alley.

                Head to the set of stairs in this alley. To the right of 
                these stairs is a trash dumpster.

                To the right of the dumpster is a raised area with a 
                chain-link fence. On this raised area, just behind the fence, 
                is the Body Armor.

0============0
| Food Stands \
0=====================================>

  >>Location: In the small park just northeast of the Leftwood Police Station 
              (x2).
    Map: (D-2).

          <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0>

  >>Location: In the small park just north of the intersection of Applewhite 
              St. and Franklin St. (x2).
    Map: (D-2).

          <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0>

  >>Location: At the southwest corner of the intersection of Panhandle Rd. 
              and Manzano Rd.
    Map: (C-2).

          <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0>

  >>Location: In the small park just northeast of the Leftwood Police 
              Station.
    Map: (D-2).

0===========0
| Newsstands \
0=====================================>

  >>Location: In the small park just northeast of the Leftwood Police Station 
              (x2).
    Map: (D-2).

          <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0>

  >>Location: In the small park just north of the intersection of Applewhite 
              St. and Franklin St.
    Map: (D-2).

0==============0
| Soda Machines \
0=====================================>

  >>Location: Inside the waiting area of Westdyke Memorial Hospital.
    Map: (C-2).
    Directions: Head to the intersection of Long John Ave. and Manzano Rd. At 
                the south part of the intersection is the Hospital.

                The entrance is about 100 feet southeast on Long John Ave. 
                Walk inside the entrance and into the waiting area where you 
                should see the Soda Machine to your left.

 /XXXXXXXXXXXXXXXXXXXXXXXXX\
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
| Alderney City                                                            \
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0

0========0
| Weapons \
0=====================================>

  >>Pump Shotgun
    ************
      Location: In an open area behind AutoEroticar.
      Map: (C-2).
      Directions: Head to the intersection of Keneckie Ave. and Lockowski 
                  Ave. At the northwest corner of this intersection is the 
                  AutoEroticar dealership.

                  Behind the dealership, to the west, is an open area with 
                  some junked cars and a building. The Pump Shotgun is on the 
                  ground in this area.

  >>RPG
    ***
      Location: On top of the Kakagawa Building.
      Map: (C-2).
      Directions: You must use a helicopter to get at the RPG. You can 
                  find a helicopter in the park along the water's edge north 
                  of the Booth Tunnel.

                  The Kakagawa Building is at the east side of the 
                  intersection of Myong and Jonestown Ave. After you get to 
                  the top of the building then head to the water tower at the 
                  east side.

                  The RPG is on the walkway on the east side of this water 
                  tower.

  >>Grenades
    ********
      Location: On a ledge next to the parking lot for the Mr. Fuks Rice 
                Box restaurant.
      Map: (C-2).
      Directions: Head to the intersection of Panhandle Ave. (the road that 
                  runs under Plumbers Skyway) and Hubbard Ave. From here, 
                  head south.

                  Right ahead of you is a road curve going east. At the south 
                  side of this road curve is an un-named road.

                  Go straight onto this road and you will see Mr. Fuks Rice 
                  Box to your left. Next to the front door, which has the big 
                  red awning, is the entrance into the parking lot for the 
                  restaurant.

                  Turn left through this entrance and head east. Go forward 
                  all the way into a corner where you will find a small trash 
                  dumpster.

                  To the right of this dumpster is a wall and a ledge. Climb 
                  the wall to get on top of this ledge where you will find 
                  the Grenades.

  >>Combat Shotgun
    **************
      Location: On top of a large air conditioning unit.
      Map: (C-2).
      Directions: Head to the intersection of Hubbard Ave. and Mahesh Ave. 
                  Rand Ave. Look east and you should see a tree on the right 
                  side of the road just ahead of you.

                  Just beyond this tree is an alley. You should also see a 
                  set of stairs in this alley that lead up.

                  Go onto these stairs and head up. When you get to the top 
                  then you should see some large boxes with blue tarps on 
                  them.

                  Just beyond them is a fire escape ladder that leads to a 
                  rooftop. After climbing to the roof then you should see a 
                  large air conditioning unit ahead of you.

                  Climb the ladder on the northeast corner of the unit to 
                  find the Combat Shotgun sitting on top.

  >>Micro-SMG
    *********
      Location: On top of a tractor trailer behind the Globe Oil building.
      Map: (C-3).
      Directions: Head to the intersection of Babbage Drive and Koresh Sq. 
                  Just south of the southeast corner of this intersection is 
                  a large Cluckin' Bell billboard.

                  Directly beneath this billboard is a concrete fence. On the 
                  other side of this concrete fence is the entryway to go 
                  behind the Globe Oil building.

                  Head west through this entryway and to the opposite side of 
                  the facility. As you near the wall that borders Plumbers 
                  Skyway then you should see some tractor trailers to your 
                  left.

                  Stop when you get to the wall. To your left, in the corner, 
                  is a small green box with an angled top.

                  Climb it then climb the nearest trailer. The Micro-SMG can 
                  be found on the middle trailer ahead of you.

0=======0
| Health \
0=====================================>

  >>Location: Behind a ruined fence.
    Map: (C-3).
    Directions: Head to the intersection of Keneckie Ave. and Bedrock St. At 
                the west side of this intersection is a tree. At the 
                northwest corner of this intersection is a signal light.

                Go west between the tree and the signal light then past the 
                ruined fence (which should be to your left) and onto the 
                grass. When you get just past the fence then look left to 
                find the Health on the ground.

          <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0>

  >>Location: On the top floor of a ruined building.
    Map: (D-2).
    Directions: Head to the intersection of Mahesh Ave. and Rand Ave. At the 
                northwest corner of this intersection is a ruined building.

                At the north side of this building, just up the hill, is a 
                set of stairs leading up to the ground level of this 
                building.

                Enter the building then climb all the way to the top floor. 
                When you get to the top floor then head to the east side 
                where you can find the Health on a wall post.

          <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0>

  >>Location: Behind a fence at K.C. Spares Auto Parts Importers.
    Map: (C-3).
    Directions: Head to the intersection of Roebuck Rd. and Asahara Rd. From 
                here, head south on Roebuck Rd.

                About 150 feet south of the intersection is the junction with 
                a road that goes down into Port Tudor. Go left onto this 
                road.

                Just as you make the road turn going south then you should 
                see the K.C. Spares building to your left. Head to the north 
                part of this building to find the chain-link fence.

                Climb the fence and head east. The Health can be found on the 
                ground near a small set of stairs.

0===========0
| Body Armor \
0=====================================>

  >>Location: In a narrow alley.
    Map: (C-3).
    Directions: Head to the intersection of Jonestown Ave. and Boyden Ave. 
                Near the southwest corner of this intersection is a small 
                tree.

                Near it is an entrance into a narrow alley. Go west through 
                this alley and stop when you reach the three-way intersection 
                with another alley inside this block.

                Look left and you should find the Body Armor on the ground 
                near some colored crates.

0============0
| Food Stands \
0=====================================>

  >>Location: At the southeast corner of the intersection of Hubbard Ave. and 
              Rael Ave.
    Map: (C-2).

          <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0>

  >>Location: Near the southeast corner of the intersection of Mahesh Ave. 
              and Hubbard Ave.
    Map: (C-2).

          <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0>

  >>Location: At the northwest corner of the intersection of Mahesh Ave. and 
              Rael Ave. (x2).
    Map: (C-2).

          <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0>

  >>Location: At the northeast corner of the intersection of Jonestown Ave. 
              and Applewhite St.
    Map: (C-3).

          <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0>

  >>Location: Near the road curve north of Jonestown Ave. and Applewhite St.
    Map: (C-3).

          <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0>

  >>Location: On Applewhite St. at the east end of the bridge that crosses 
              Mahesh Ave.
    Map: (C-3).

          <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0>

  >>Location: At the northeast corner of the intersection of Rand Ave. and 
              Applewhite St.
    Map: (D-2).

          <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0>

  >>Location: On the patio at the east side of International Online Unlimited 
              (at the southeast corner of Rand Ave. and Applewhite St.):
                 --On the main patio area near the binoculars (x3).
                 --Just northwest of the patio area.
                 --West of the fountain at the south half.
    Map: (D-2).

          <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0>

  >>Location: About 100 feet south of the southeast corner of the 
              intersection of Boyden Ave. and Jonestown Ave.
    Map: (C-3).

          <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0>

  >>Location: At the northwest corner of the intersection of Boyden Ave. and 
              Koresh Sq. (x2).
    Map: (C-3).

          <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0>

  >>Location: At the southwest corner of the intersection of Boyden Ave. and 
              Koresh Sq.
    Map: (C-3).

0===========0
| Newsstands \
0=====================================>

  >>Location: On the patio at the east side of International Online Unlimited 
              (at the southeast corner of Rand Ave. and Applewhite St.):
                  --On the main patio area near the binoculars.
                  --Just northwest of the patio area.
    Map: (D-2).

 /XXXXXXXXXXXXXXXXXXXXXXXXX\
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
| Berchem                                                                  \
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0

0========0
| Weapons \
0=====================================>

  >>Baseball Bat
    ************
      Location: In a nook inside a large alley.
      Map: (B-3).
      Directions: Head to the intersection of Cockerell Ave. and Aspdin Dr. 
                  Just east of the northeast corner of this intersection is a 
                  tunnel that leads into a large alley.

                  Head north through this tunnel and into the alley. Ahead, 
                  and on the left side, is some colored crates and a trash 
                  dumpster.

                  After you get just past the dumpster, stop. Look left to 
                  find a nook. The Baseball Bat is leaning against one of the 
                  corners.

  >>Pistol
    ******
      Location: On a lower rooftop inside an alley behind the Tw@ Internet 
                Cafe.
      Map: (C-3).
      Directions: Head to the intersection of Farnsworth Rd. and Vitullo Ave. 
                  From here, go east on Farnsworth Rd. On the right side of 
                  the road you should see a "Pizza This!" sign.

                  Not far from that sign is an alley. Head south into the 
                  alley.

                  Stop when you reach the metal drainage strip (in the 
                  ground). To your right you should see a door that has a 
                  sign that reads "Anti Freeze Building".

                  Near this door is a trash dumpster that you need to use to 
                  climb onto the rooftop above this door. Once on this roof 
                  then you will find the Pistol near the light.

0=======0
| Health \
0=====================================>

  >>Location: On the ground inside an alley.
    Map: (C-3).
    Directions: Head to the intersection of Bear St. and Aspdin Dr. Head east 
                on Aspdin Dr. On the sidewalk on the right side of the road, 
                not far from the intersection, is a trash dumpster.

                Near it is an entrance into the alley. Head south into the 
                alley.

                After going down the short set of stairs, stop. Ahead of you 
                is a chain-link fence with metal plates. Behind this fence, 
                on the ground, is the Health.

0===========0
| Body Armor \
0=====================================>

  >>Location: By a concrete wall at the west side of Plumbers Skyway.
    Map: (B-3).
    Directions: Get onto Plumbers Skyway at the Manzano Rd. on-ramp and head 
                south. When you get under the bridge for the Aspdin Dr. 
                on-ramp, stop.

                You should see a break in the road railing to your right. Go 
                through this break and head north and down.

                You should be on the grassy area west of Plumbers Skyway. 
                Continue heading north and you will find a large concrete 
                wall. The Body Armor can be found on the ground near the 
                middle of this wall.

0============0
| Food Stands \
0=====================================>

  >>Location: At the road curve just north of the intersection of Vitullo 
              Ave. and Koresh Sq.
    Map: (C-3).

 /XXXXXXXXXXXXXXXXXXXXXXXXX\
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
| Acter                                                                    \
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0

0========0
| Weapons \
0=====================================>

  >>Assault Rifle
    *************
      Location: In the corner inside an alley.
      Neighborhood: Acter.
      Map: (C-3).
      Directions: Head to the intersection of Farnsworth Rd. and Mueri St. 
                  Near the northwest corner of this intersection is a 
                  chain-link fence for an alley.

                  Climb it and head into the alley. As you head up the 
                  incline then look left to find the white concrete wall.

                  When this wall ends then do a 180-degree U-turn around it 
                  and head east. You should find the Assault Rifle in the 
                  corner ahead of you.

  >>Combat Sniper
    *************
      Location: On top of an apartment complex near Plumbers Skyway.
      Neighborhood: Acter.
      Map: (D-4).
      Directions: You must use a helicopter to get at this Weapon. You can 
                  find a helicopter in the park along the water's edge north 
                  of the Booth Tunnel.

                  This apartment building is on the west side of Aspdin Dr. 
                  just southwest of the intersection with Lee Rd. Once at the 
                  top of the building then the Combat Sniper can be found 
                  against the short wall at the west side.

  >>Molotovs
    ********
      Location: In the backyard of an abandoned house.
      Neighborhood: Acter.
      Map: (B-3).
      Directions: Head to the intersection of Schneider Ave. and Vitullo Ave. 
                  At the southeast corner is a delicatessen. From this 
                  corner, head east along the sidewalk.

                  Just past this delicatessen is an alley and an abandoned 
                  house. Go on the narrow walkway beside this house to get to 
                  the backyard.

                  The Molotovs can be found on the ground inside this 
                  backyard by the tree.

0=======0
| Health \
0=====================================>

  >>Location: On a wall inside an alley.
    Map: (C-3).
    Directions: Head to the intersection of Farnsworth Rd. and Mueri St. Near 
                the northwest corner of this intersection is a chain-link 
                fence for an alley.

                Climb it and head into the alley. Turn right and head north 
                when you get near the ladder ahead of you.

                Follow close to the wall on your right and stop when it ends 
                and you are standing by a trash dumpster. On the opposite 
                side of this dumpster, on the wall, is the Health.

          <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0>

  >>Location: At the entrance to North Tudor Medical Center.
    Map: (C-3).
    Directions: Head to the intersection of Edison Ave. and Babbage Drive. At 
                the southwest corner is the Hospital. The Health is by the 
                steps to the left of the door.

0===========0
| Body Armor \
0=====================================>

  >>Location: On a rooftop near a door.
    Map: (C-3).
    Directions: Head to the intersection of Farnsworth Rd. and Mueri St. Near 
                the northwest corner of this intersection is a chain-link 
                fence for an alley.

                Climb it and head into the alley. Turn right and head north 
                when you get near the ladder ahead of you.

                Go all the way to the end. On the west wall is a door.

                Go through the door and head all the way to the top of the 
                building. The Body Armor is on the roof to your left after 
                you go through the next door.

          <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0>

  >>Location: On the ground inside an alley near the Acter Police Station.
    Map: (B-3).
    Directions: Head to the intersection of Lee Rd. and Vitullo Ave. At the 
                north corner is the Acter Police Station.

                To the right of the entrance of the Police Station is a trash 
                dumpster and a white picket fence. Climb the fence and 
                proceed up the stairs ahead of you.

                When you reach the top then you should find the Body Armor on 
                the ground and to the right.

 /XXXXXXXXXXXXXXXXXXXXXXXXX\
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
| Normandy                                                                 \
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0

0========0
| Weapons \
0=====================================>

  >>SMG
    ***
      Location: Near the top of a large crane.
      Map: (C-3).
      Directions: Head to the intersection of Mueri St. and Strower Ave. From 
                  here, head east on Strower Ave.

                  Go through the chain-link gate, turn right at the 
                  intersection, turn left at the next intersection and stop 
                  at the next intersection. Ahead of you is a large crane.

                  To the north of that crane is another crane. This is the 
                  crane you need to climb.

                  Climb the ladder to the top of the crane to find the SMG 
                  sitting on the catwalk.

0===========0
| Body Armor \
0=====================================>

  >>Location: At the end of some bulkhead posts.
    Map: (D-3).
    Directions: Head to the intersection of Asahara Rd. and Rand Ave. At the 
                south side of this intersection is the Liberty Terminal.

                Head to the east side of the facility to find a chain-link 
                fence. Climb the fence and continue south.

                Get past the crane then stop. On your radar you should see 
                about three very thin extensions at the south of this 
                facility.

                These are bulkhead posts that are pounded into the mud to 
                make walls. The one on the left is the one you need to get 
                on.

                The Body Armor can be found at the very end of this 
                particular bulkhead post wall.

 /XXXXXXXXXXXXXXXXXXXXXXXXX\
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
| Tudor                                                                    \
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0

0========0
| Weapons \
0=====================================>

  >>Molotovs
    ********
      Location: On a small peninsula at the west side of Tudor.
      Map: (B-4).
      Directions: Head to the intersection of Ivy Rd. and Hardtack Ave. From 
                  here, head west on Hardtack Ave.

                  Eventually you will come to a road curve going south. 
                  Instead, jump the wall and head northwest toward a small 
                  peninsula.

                  At the north part of this peninsula, on the ground, are the 
                  Molotovs.

  >>Knife
    *****
      Location: Behind a ruined building under Plumbers Skyway.
      Map: (B-4).
      Directions: Head to the intersection of Ivy Rd. and Hardtack Ave. From 
                  here, head west on Hardtack Ave.

                  Stop when you get under Plumbers Skyway. Go south through 
                  the barriers and head southwest.

                  Stop when you get to a ruined building. Jump through one of 
                  the windows and you will find the Knife on the ground to 
                  your right (near a lamppost).

  >>Carbine Rifle
    *************
      Location: On top of the tower at the north end of the old ruined 
                bridge.
      Map: (B-4).
      Directions: Head to the intersection of Plumbbob Ave. and Red Wing Ave. 
                  in Acter Industrial Park. From here, head north on Plumbbob 
                  Ave.

                  After a short distance then you will come up to a set of 
                  signal lights for an intersection with an un-named road. 
                  Head north on this un-named road and stop when you get 
                  under this old bridge.

                  To the south should be a set of stairs that lead into the 
                  center of the bridge. Follow the catwalks and stairs all 
                  the way to the north end of the bridge and to the top of 
                  the tower.

                  Leaning against a gear housing, at the east side of the 
                  tower roof, is the Carbine Rifle.

  >>Carbine Rifle
    *************
      Location: In an abandoned factory.
      Map: (C-4).
      Directions: Head to the intersection of Niblick St. and Hardtack Ave. 
                  From here, head south on Niblick St.

                  Look on the right side of the street. You should come up to 
                  a pair of yellow and black posts.

                  Stop at these posts and climb the chain-link fence to enter 
                  an alley. Then turn right and climb up into the factory.

                  Turn left and you should see the Carbine Rifle leaning 
                  against the wall just beyond a metal plate.

0=======0
| Health \
0=====================================>

  >>Location: In the corner inside an open warehouse.
    Map: (B-4).
    Directions: Head to the intersection of Tinderbox Ave. and Emery St. From 
                here, head west on Emery St.

                After some distance then you should start seeing some yellow 
                and black posts on the right side of the road. Next to them 
                is the open warehouse.

                Go inside this warehouse. At the west side you should find 
                two large stacks of lumber.

                In the corner behind them is the Health.

          <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0>

  >>Location: Inside the Honkers Strip Club.
    Map: (C-4).
    Directions: Head to the intersection of Argus St. and Tinderbox Ave. The 
                Honkers Strip Club is at the south side of this intersection.

                Go inside Honkers and you will find the Health on the west 
                wall across from the bar area.

0===========0
| Body Armor \
0=====================================>

  >>Location: At the base of a bridge support for the Plumbers Skyway.
    Map: (B-4).
    Directions: Get a boat and head to the narrow channel that cuts across 
                the south part of Tudor then go under the west part of the 
                Plumbers Skyway.

                Park close to the base of the bridge support then climb the 
                boat and then to the top of the base. Once on top of the 
                base then you can find the Body Armor on the west side near a 
                support column.

0============0
| Food Stands \
0=====================================>

  >>Location: Underneath the on-ramp for Plumbers Skyway that runs along 
              Emery St.
    Map: (B-4).

  >>Location: At the north side of the intersection of Hardtack Ave. and Ivy 
              Rd.
    Map: (B-4).

  >>Location: Near the entrance of the on-ramp for Plumbers Skyway that runs 
              along Emery St.
    Map: (B-4).

 /XXXXXXXXXXXXXXXXXXXXXXXXX\
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
| Port Tudor                                                               \
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0

0========0
| Weapons \
0=====================================>

  >>Grenades
    ********
      Location: On the catwalk inside a large boat warehouse.
      Map: (C-4).
      Directions: Head to the intersection of Barsac Ave. and Latchkey Ave. 
                  At the southeast corner of this intersection is the south 
                  entrance to the Port Tudor area.

                  Go through the chain-link gate and follow the road curve 
                  north. After you pass under the overhang then you should 
                  see lettering on the ground for "Pier E".

                  Continue forward and you should see some large container 
                  crates to your left. Beyond them are loading ramps leading 
                  down to the boat warehouse.

                  One of the garage doors is open and this will allow you to 
                  gain access. Head to the south side of the building to find 
                  the stairs to climb the catwalk.

                  Head up to the highest level of the catwalk. The Grenades 
                  can be found at the southwest corner of the catwalk.

0=======0
| Health \
0=====================================>

  >>Location: On a dry-docked tugboat.
    Map: (C-4).
    Directions: Head to the intersection of Barsac Ave. and Latchkey Ave. At 
                the southeast corner of this intersection is the south 
                entrance to the Port Tudor area.

                Go through the chain-link gate and follow the road curve 
                north. When you get under the overhang then turn right 
                through a door to enter a sheltered dry-dock.

                Inside this dry-dock is a tugboat. Jump to the tugboat and 
                you should find the Health on the wall under the stairs.

 /XXXXXXXXXXXXXXXXXXXXXXXXX\
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
| Acter Industrial Park                                                    \
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0

0========0
| Weapons \
0=====================================>

  >>RPG
    ***
      Location: On the half sunken freighter in the water west of Acter 
                Industrial Park.
      Map: (B-5).
      Directions: Get a boat and head to the west side of Acter Industrial 
                  Park. Here you can find the half sunken freighter.

                  Park your boat just north of the cabin portion of the ship. 
                  You will find the RPG on top of one of cargo hold lids on 
                  the main deck.

  >>Combat Sniper
    *************
      Location: Near the top of a smokestack.
      Map: (B-5).
      Directions: Head to the intersection of Plumbbob Ave. and Trinity Rd. 
                  From here, head south on Trinity Rd.

                  Follow the road into a parking area. At the north side of 
                  this parking area is a brick building.

                  At the northwest side of this building is a tall 
                  smokestack. Climb the ladders on the smokestack and at the 
                  highest platform is where you will find the Combat Sniper.

  >>Combat Shotgun
    **************
      Location: Inside a ruined warehouse.
      Map: (C-5).
      Directions: Head to the intersection of Plumbbob Ave. and Red Wing Ave. 
                  From here, head north on Plumbbob Ave.

                  After a short distance then you will come up to a set of 
                  signal lights for an intersection with an un-named road. 
                  Turn south onto this un-named road then turn left at the 
                  couch and follow the road down the incline.

                  To your left you should see a pair of yellow and gray 
                  posts. There is an open door that leads into the warehouse 
                  in-between the posts.

                  Go through the open door and follow the way to a set of 
                  stairs. Stop at the stairs.

                  Look under the stairs and you should find the Combat 
                  Shotgun leaning against the wall.

  >>SMG
    ***
      Location: At the top of a multi-platform tower at Globe Oil.
      Map: (C-5).
      Directions: Head to the intersection of Musketeer Ave. and Praetorian 
                  Ave. From here, head south on Praetorian Ave. and to the 
                  Globe Oil building.

                  Stop at the end of Praetorian Ave. and look up at the Globe 
                  Oil sign. To the left of it are two huge multi-platform 
                  towers.

                  Now head east. Turn right at the next intersection then 
                  turn left at the next one.

                  You should then see a set of stairs on your left. This will 
                  allow you to access the roof of the building.

                  Climb to the roof of the building and head north to one of 
                  the multi-platform towers. Climb up to the second level to 
                  access the bridge that leads to the other tower.

                  Once at the other tower then climb it all the way to the 
                  top to find the SMG laying on the catwalk.

  >>Combat Pistol
    *************
      Location: On top of a large fuel tank.
      Map: (C-5).
      Directions: Head to the intersection of Grenadier St. and Storax Rd. 
                  Just south of the southwest corner of this intersection is 
                  the stairs for a large fuel tank.

                  Climb these stairs to the top and you will find the Combat 
                  Pistol at the middle of the tank.

0=======0
| Health \
0=====================================>

  >>Location: On a beam inside the power plant.
    Map: (B-5).
    Directions: Head to the intersection of Red Wing Ave. and Trinity Rd. at 
                the NORTHWEST part of Acter Industrial Park. Trinity Rd. 
                shows as dark gray on your radar.

                At the north part of this intersection is a power plant. Head 
                north through the parking area and head up the stairs.

                When you get to the top of the stairs then you should see 
                another set of stairs. Head up the stairs to the next level 
                and turn east.

                The Health is posted on the east side of a support beam not 
                far from the stairs.

          <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0>

  >>Location: At ground level in-between the two multi-platform towers at 
              Globe Oil.
    Map: (C-5).
    Directions: Head to the intersection of Musketeer Ave. and Praetorian 
                Ave. From here, head south on Praetorian Ave. and to the 
                Globe Oil building.

                Stop at the end of Praetorian Ave. and look up at the Globe 
                Oil sign. To the left of it are two huge multi-platform 
                towers.

                Now head east. Then turn right at the next intersection and 
                stop.

                Look left to find the Health on the nearby wall.

          <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0>

  >>Location: On the wall at a warehouse.
    Map: (C-5).
    Directions: Head to the intersection of Musketeer Ave. and Storax Rd. 
                From here, head east on Musketeer Ave.

                Then, after some distance, turn right into the parking area 
                for a warehouse. Ahead of you should be a slight incline 
                leading up to a garage door.

                Go partway up this incline and stop. Look to your right and 
                you should see the Health on the wall.

0===========0
| Body Armor \
0=====================================>

  >>Location: At the tunnel entrance of a rail house.
    Map: (B-5).
    Directions: Head to the intersection of Red Wing Ave. and Trinity Rd. at 
                the NORTHWEST part of Acter Industrial Park. Trinity Rd. 
                shows as dark gray on your radar.

                At the southwest corner of this intersection is a chain-link 
                fence. Beyond it is a junkyard filled with ruined cars, 
                buildings and boats.

                There is also a fence opening at the southwest corner. Go 
                through the opening then go west.

                You should come up to a rail house. One of them has a burning 
                barrel.

                At the entrance of this tunnel, near the burning barrel and 
                on the ground, is the Body Armor.

          <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0>

  >>Location: In a small room inside a ruined warehouse.
    Map: (C-4).
    Directions: Head to the intersection of Mandrel Rd. and Plumbbob Ave. At 
                the south side of this intersection, behind a wall, is a 
                ruined warehouse.

                From here, head east on Plumbbob Ave. and follow the wall. 
                Turn right when you reach the corner of the wall.

                You will then come up to an opening in the wall that will 
                allow you access inside the warehouse. Head to the south side 
                of the warehouse where you can find a doorway into some 
                rooms.

                Go through the first door then into the door directly ahead 
                of you to enter a small room. In this small room, on the 
                ground, is where you will find the Body Armor.

 /#########################################################################\
0===========================================================================0
| II.7.B. Algonquin                                                         |
0===========================================================================0
 \#########################################################################/

 /XXXXXXXXXXXXXXXXXXXXXXXXX\
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
| Liberty                                                                  \
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0

0========0
| Weapons \
0=====================================>

  >>RPG
    ***
      Location: On a small island just north of Algonquin.
      Map: (E-1).
      Directions: Look on your in-game map and you should see a small island 
                  just north of the Northwood neighborhood. Either swim out 
                  or take a boat to this island.

                  The RPG can be found at the highest point of this small 
                  island.

  >>Baseball Bat
    ************
      Location: In-between the train tracks about halfway across the rail 
                bridge that goes between Algonquin and Bohan.
      Map: (E-2).
      Directions: Go onto the El-Train tracks in Bohan and head west toward 
                  Algonquin. You will then go onto a rail bridge that 
                  connects Algonquin and Bohan.

                  The Baseball Bat can be found between the train tracks 
                  halfway across the bridge.

 /XXXXXXXXXXXXXXXXXXXXXXXXX\
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
| Northwood                                                                \
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0

0========0
| Weapons \
0=====================================>

  >>Molotovs
    ********
      Location: By a small loading dock north of the RustySchit Salvage yard.
      Map: (D-1).
      Directions: Head to the intersection of Grummer Road and Exeter Ave. 
                  From here, head north onto the grass then turn left when 
                  you reach the road at the water's edge.

                  Follow the road then turn left at the next corner. After 
                  turning the corner then you should see a chain-link fence 
                  to your left.

                  On the other side of this fence is a building with three 
                  garage doors and a small loading dock. At the west end of 
                  this dock, in the corner and on the ground, are the 
                  Molotovs.

  >>Sniper Rifle
    ************
      Location: On top of a tall silo.
      Map: (E-1).
      Directions: Head to the intersection Exeter Ave. and Grummer Road. Just 
                  north of this intersection is a tall silo. The Sniper Rifle 
                  can be found at the top of this silo.

  >>Pistol
    ******
      Location: On top of a ruined building near the El-Train tracks.
      Map: (E-2).
      Directions: Head to the northeast part of the Vespucci Circus loop. To 
                  the north is the El-Train tracks. Also to the north is a 
                  ruined building. The Pistol can be found on the top of this 
                  building at the east end.

0=======0
| Health \
0=====================================>

  >>Location: On the lower level of an apartment building.
    Map: (E-2).
    Directions: Head to the intersection of Frankfort Ave. and Exeter Ave. At 
                the northwest corner of this intersection is an apartment 
                building.

                Head to the north side of this building. You should see a 
                black chain-link fence and a lower area behind it. Jump over 
                the fence to get to the lower level and you should find the 
                Health near a set of doors.

0===========0
| Body Armor \
0=====================================>

  >>Location: On a pier, near water level, at the west side of Northwood.
    Map: (D-2).
    Directions: Head to the three-way intersection, with an un-named road, at 
                the north end of Galveston Ave. From here, head west and stop 
                at the next intersection.

                At the west side of this intersection is a road that runs 
                along the water's edge. Go onto this road and head south.

                Stop when you see a set of stairs leading down which should 
                appear to your right. Head down the stairs to the next level.

                Look left and you should see another set of stairs. Go down 
                the stairs and head to the wooden piers ahead of you.

                Just before you get to the wooden piers then stop and look 
                right. On the ground you should see the Body Armor.

          <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0>

  >>Location: Underneath the west end of the Northwood Heights Bridge.
    Map: (E-2).
    Directions: Head to the intersection of Vauxite St. and Walnut Way. From 
                here, head north on Walnut Way and to the Northwood Heights 
                Bridge.

                When you get to the bridge, stop. On the right side of the 
                road you should see a support structure for the bridge.

                Go on the right side of the structure and walk under the 
                bridge. Stop about halfway across and look east.

                You should see an archway and the metal support beams for the 
                bridge. Jump over the concrete railing and head down.

                After you get past the bushes then you should come up to a 
                concrete platform. In the middle of this concrete platform is 
                the Body Armor.

0============0
| Food Stands \
0=====================================>

  >>Location: At the northeast corner of the intersection of Exeter Ave. and 
              Wardite St.
    Map: (E-2).

 /XXXXXXXXXXXXXXXXXXXXXXXXX\
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
| Northwood Heights Bridge                                                 \
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0

0========0
| Weapons \
0=====================================>

  >>Knife
    *****
      Location: On the sidewalk about halfway across the bridge.
      Map: (E-1).
      Directions: Go onto the westbound lanes for the bridge. The Knife can 
                  be found by the concrete railings about halfway across the 
                  bridge on the sidewalk.

 /XXXXXXXXXXXXXXXXXXXXXXXXX\
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
| North Holland                                                            \
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0

0========0
| Weapons \
0=====================================>

  >>SMG
    ***
      Location: On the roof above the entrance for the Linen Lounge.
      Map: (D-2).
      Directions: Head to the intersection of Ivy Drive North and Vauxite St. 
                  At the northeast corner of this intersection is the Linen 
                  Lounge.

                  The stairs for roof access can be found in the alley at the 
                  north side of the lounge. The SMG can be found on the roof 
                  just above the entrance.

0=======0
| Health \
0=====================================>

  >>Location: Near the top floor of an apartment building in the Westminster 
              Towers apartment complex area.
    Map: (D-2).
    Directions: Head to the intersection of Uranium St and Galveston Ave. At 
                the west side of this three-way intersection is the 
                Westminster Towers apartment complex.

                Enter the MIDDLE building (it is the only building of the 
                three you can enter). Take the stairs and head up.

                After many flights of stairs then you will eventually find 
                the Health on the wall by the broken elevators.

          <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0>

  >>Location: On the floor of a subway platform.
    Map: (D-2).
    Directions: Head to the intersection of Frankfort Ave. and Wardite St. At 
                the northeast corner of this intersection is the subway 
                entrance.

                Go down into the subway and, when you get to the turnstiles, 
                then follow the arrows for "Trains for Midtown and Downtown". 
                When you get down the stairs to the platform itself then head 
                forward where you will see the Health laying on the floor 
                about thirty feet ahead of you.

          <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0>

  >>Location: Next to the Emergency Room doors for the Holland Medical 
              Center.
    Map: (D-2).
    Directions: Head to the intersection of Galveston Ave. And Vauxite St. At 
                the southeast corner of this intersection is Holland Medical 
                Center.

                You should also see the Emergency sign. Go under the 
                Emergency sign and into the Ambulance car-park area. You 
                should see the Health on the wall next to the ER doors.

          <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0>

  >>Location: On a wall inside the train tunnel.
    Map: (D-2).
    Directions: Head to the intersection of Frankfort Ave. and Wardite St. 
                Near the northeast corner of this intersection is the stairs 
                leading up to the overhead train platform.

                Go up to the platform then onto the train tracks. Head south 
                and toward the train tunnel.

                After you get just inside the train tunnel then look to your 
                left and you should see the Health on the wall.

0============0
| Restaurants \
0=====================================>

  >>Burger Shot
    ***********
      Location: At the northeast corner of the intersection of Galveston Ave. 
                and Topaz St.
      Map: (D-2).

 /XXXXXXXXXXXXXXXXXXXXXXXXX\
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
| East Holland                                                             \
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0

0========0
| Weapons \
0=====================================>

  >>SMG
    ***
      Location: On a small porch inside a large alley.
      Map: (E-2). 
      Directions: Head to the intersection of Vauxite St. and Exeter Ave. At 
                  the northeast corner of this intersection is a movie 
                  theater.

                  To the north of this theater is a Bank of Liberty branch. 
                  Just north of the Bank of Liberty branch is an alley.

                  Go east into this alley. As you walk under the fire escape 
                  then the alley will open up a bit. To your right you should 
                  see a porch area.

                  The SMG can be found to the left of the small set of steps 
                  that go up to this porch.

0=======0
| Health \
0=====================================>

  >>Location: On the wall near a stairwell for an apartment building.
    Map: (E-2).
    Directions: Head to the intersection of Vauxite St. and Denver Ave. From 
                here, head east on Vauxite St.

                As you do so then look to your right. You should see an 
                apartment complex.

                Stop when you see a section of chain-link fence. Climb this 
                fence then hang a right to find the set of stairs leading up.

                Go up to the third floor. The Health can be found on the wall 
                near an emergency exit not far from the stairs.

          <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0>

  >>Location: In a small nook behind an apartment building.
    Map: (E-2).
    Directions: Head to the intersection of Vauxite St. and Cod Row. From 
                here, head south on Cod Row.
 
                About fifty feet from the intersection, and on the left side 
                of the street, you should see a chain-link fence with a gate. 
                Go through the gate then take an immediate left and down the 
                stairs.

                When you get to the bottom of the stairs then turn right. 
                Just ahead of you, on your left, is a door.

                Just beyond the door is a small nook. The Health is sitting 
                on the ground in this nook.

0============0
| Food Stands \
0=====================================>

  >>Location: At the southeast corner of the intersection of Denver Ave. and 
              Wardite St.
    Map: (E-2).

 /XXXXXXXXXXXXXXXXXXXXXXXXX\
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
| Varsity Heights                                                          \
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0

0========0
| Weapons \
0=====================================>

  >>Pump Shotgun
    ************
      Location: Leaning against a wall near some tractor trailers.
      Map: (D-2).
      Directions: Head to the intersection of Silicon St. and Ivy Drive 
                  South. From here, head north on Ivy Drive South and towards 
                  the Hickey Bridge.

                  Stop when you get under the Hickey Bridge. On the left side 
                  of the street is an entrance for a storage area.

                  At the west side of this area are three yellow colored 
                  container crates. Go between any two of them and all the 
                  way to the wall.

                  When you get to the wall then turn left and you should see 
                  a chain-link fence with some tractor trailers behind it. 
                  Climb the fence and you should find the Pump Shotgun 
                  leaning against the wall ahead of you.

0=======0
| Health \
0=====================================>

  >>Location: By a door inside an alley.
    Map: (D-2).
    Directions: Head to the intersection of Galveston Ave. and Ruby St. At 
                the southeast corner of this intersection is a business with 
                a red and white striped awning.

                To the south of that is another business with a blue awning. 
                Just to the south of that business is the entranceway into an 
                alley.

                Head east into this alley until you reach a set of stairs. To 
                the left of the stairs is a chain-link fence.

                Climb the fence and, when you get down, then you will see a 
                door to your left. The Health can be found on the wall to the 
                right of this door.

0============0
| Food Stands \
0=====================================>

  >>Location: At the southeast corner of the intersection of Galveston Ave. 
              and Topaz St.
    Map: (D-2).

          <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0>

  >>Location: At the southeast corner of the intersection of Ivy Drive South 
              and Ruby St.
    Map: (D-2).

          <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0>

  >>Location: At the southwest corner of the intersection of Galveston Ave. 
              and Ruby St.
    Map: (D-2).

          <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0>

  >>Location: In the park that goes along the West River.
    Map: (D-3).

 /XXXXXXXXXXXXXXXXXXXXXXXXX\
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
| Booth Tunnel                                                             \
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0

0========0
| Weapons \
0=====================================>

  >>Micro-SMG
    *********
      Location: In a turnaround inside the north part of the Booth Tunnel.
      Map: (D-3).
      Directions: Go onto Asahara Rd. and head east into the Booth Tunnel. 
                  Shortly after the turn going south then you should find a 
                  turnaround which should be to your left. The Micro-SMG is 
                  on the ground in this turnaround.

 /XXXXXXXXXXXXXXXXXXXXXXXXX\
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
| Middle Park West                                                         \
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0

0========0
| Weapons \
0=====================================>

  >>Knife
    *****
      Location: In a group of trash cans near a parking area.
      Map: (D-3).
      Directions: Head to the intersection of Pyrite St. and Ivy Drive South. 
                  From here, head east on Pyrite St.

                  About halfway across the block, and off to your right, you 
                  should see the entry point for a parking area (near some 
                  construction cones). Head south toward this parking area 
                  and stop at the small shack.

                  Head left and follow the chain-link fence. Eventually you 
                  will come to a small group of trash cans. The Knife is on 
                  the ground amongst them.

0============0
| Food Stands \
0=====================================>

  >>Location: In the park that goes along the West River.
    Map: (D-3).

          <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0>

  >>Location: Near the northwest corner of the intersection of Ivy Drive 
              South and Pyrite St.
    Map: (D-3).

          <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0>

  >>Location: At the southwest corner of the intersection of Obsidian St. and 
              Galveston Ave. (south end).
    Map: (D-3).

 /XXXXXXXXXXXXXXXXXXXXXXXXX\
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
| Middle Park                                                              \
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0

0========0
| Weapons \
0=====================================>

  >>Knife
    *****
      Location: In-between the restroom entrances at the south part of Middle 
                Park.
      Map: (E-3).
      Directions: Head to the intersection of Frankfort Ave. and Nickel St. 
                  The southwest entrance for Middle Park is at the northeast 
                  part of this intersection.

                  Go inside through this entrance. Shortly after you enter 
                  the park then you will see three paths.

                  Take the middle path and proceed. After a short distance 
                  then you will come to a set of stairs. Take these stairs 
                  down and go down the next set (near the Nut Stand).

                  When you get down these stairs then turn right to get past 
                  the stair post and then turn right again to go down the 
                  stairs leading to the restrooms. After you go down these 
                  stairs then head to the far wall and stop.

                  Look left and you should see the Knife on the ground.

  >>Pistol
    ******
      Location: On the small island in the lake at the north part of Middle 
                Park.
      Map: (E-2).
      Directions: Head to the lake at the north part of Middle Park. Swim out 
                  to the island. The Pistol can be found on the ground at the 
                  north side of the tree.

  >>Pump Shotgun
    ************
      Location: On a subway platform at the north part of Middle Park.
      Map: (E-2).
      Directions: Head to the North Park subway entrance at the southeast 
                  corner of Denver Ave. and Topaz St. Go down into the subway 
                  and, when you get to the turnstiles, then follow the arrows 
                  for "Trains to Bohan".

                  When you get down the stairs to the platform itself then 
                  turn left 180 degrees and head forward along the platform 
                  and all the way to the wall. When you get to the wall then 
                  turn left to find the Pump Shotgun laying on the ground.

0=======0
| Health \
0=====================================>

  >>Location: Leaning against an electrical box inside the subway tunnel.
    Map: (D-2).
    Directions: Head to the North Park subway entrance at the southeast 
                corner of Denver Ave. and Topaz St. Go down into the subway 
                and, when you get to the turnstiles, then follow the arrows 
                for "Trains to Bohan".

                When you get down the stairs to the platform itself then get 
                onto the tracks and head west into the tunnel. When you get 
                to where the tracks split then take the right path.

                Shortly thereafter, you will get to a track junction. You 
                will also see a bright red light.

                Stand under this light, where the tracks meet, and you should 
                find the Health leaning against an electrical box.

          <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0>

  >>Location: On a subway platform at the southwest part of Middle Park.
    Map: (D-3).
    Directions: Head to the intersection of Obsidian St. and Frankfort Ave. 
                The West Park subway entrances can be found at the southwest 
                and southeast corners of this intersection.

                Go down into the subway and, when you get to the turnstiles, 
                then follow the arrows for "Trains to Holland and Bohan". 
                When you get down the stairs to the platform itself then turn 
                right 180 degrees and head forward along the subway platform.

                Go all the way to the wall. When you get to the wall then 
                stop and look left to find the Health sitting at the base of 
                a pillar.

          <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0>

  >>Location: On a pillar at a subway platform at the northeast part of 
              Middle Park.
    Map: (E-2).
    Directions: Head to the North Park subway entrance at the southeast 
                corner of Denver Ave. and Topaz St. Go down into the subway 
                and, when you get to the turnstiles, then follow the arrows 
                for "Trains for Midtown & Downtown".

                When you get down the stairs to the platform itself then turn 
                right 180 degrees and head forward along the platform. After 
                about thirty feet then you should find the Health on a pillar 
                to your left.

          <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0>

  >>Location: On the wall at the base of the stairs at a subway platform at 
              the southeast part of Middle Park.
    Map: (E-3).
    Directions: Head to the intersection of Nickel St. and Columbus Ave. The 
                East Park subway entrance is at the northeast corner of this 
                intersection.

                Go down into the subway and, when you get to the turnstiles, 
                then follow the arrows for "Trains Uptown & Bohan". When you 
                get down the stairs to the platform itself then you should 
                see the Health on the wall to your right.

0============0
| Food Stands \
0=====================================>

  >>Location: At the southwest area of Middle Park just above the restroom 
              area.
    Map: (D-3).

          <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0>

  >>Location: At Middle Park:
                 --At the northeast corner of Frankfort Ave. and Nickel St 
                 --At the southeast area just above the restroom area.
                 --West of the fountain at the south half.
                 --In front of the Libertonian Museum at the east half of 
                   Middle Park (x3).
                 --East of the fountain at the south half of Middle Park.
                 --In front of the Libertonian Museum at the east side of 
                   Middle Park.
    Map: (E-3).

 /XXXXXXXXXXXXXXXXXXXXXXXXX\
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
| Lancaster                                                                \
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0

0========0
| Weapons \
0=====================================>

  >>Combat Shotgun
    **************
      Location: On top of the gas pump shelter of a TerrOil Gas Station.
      Map: (E-2).
      Directions: Head to the intersection of Albany Ave. and Silicon St. At 
                  the northwest corner of this intersection is the stairway 
                  for the overhead pedestrian parkway.

                  Climb up the stairs about halfway then jump onto the roof 
                  of the Gas Station. Head north and jump onto the gas pump 
                  shelter and you will find the Combat Shotgun on the middle 
                  of the shelter.

  >>Baseball Bat
    ************
      Location: At the end of a loading ramp under the on-ramp for the East 
                Borough Bridge.
      Map: (E-2).
      Directions: Head to the intersection of Ruby St. and Union Drive East. 
                  From here, head south and go down the freeway ramp.

                  Go under the pedestrian bridge and shortly after, on the 
                  right side of the road, you should see a short red 
                  construction fence. Turn right 180 degrees through this 
                  fence and head north on the path leading back toward the 
                  main intersection.

                  You will then go down a loading ramp. At the end of this 
                  ramp, on the ground, is the Baseball Bat.

0===========0
| Body Armor \
0=====================================>

  >>Location: In a very narrow alley near the on-ramp for the East Borough 
              Bridge.
    Map: (E-2).
    Directions: Head to the intersection of Ruby St. and Albany Ave. At the 
                southwest corner of this intersection you should see part of 
                the on-ramp.

                Just south of the on-ramp is a business called Skeeza. 
                Between the on-ramp and Skeeza is a very narrow alley. The 
                Body Armor can be found in this alley.

0============0
| Food Stands \
0=====================================>

  >>Location: Near the water's edge on the walk path east of the intersection 
              of Silicon St. and Union Drive East.
    Map: (E-2).

          <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0>

  >>Location: East of the intersection of Quartz St. and Albany Ave.
    Map: (E-3).

0==============0
| Soda Machines \
0=====================================>

  >>Location: In the underground car-park beneath Bismarck Ave. (x5).
    Map: (E-2).
    **NOTE: The entrance for this car-park is near the intersection of Topaz 
            St. and Bismarck Ave.

 /XXXXXXXXXXXXXXXXXXXXXXXXX\
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
| Middle Park East                                                         \
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0

0============0
| Food Stands \
0=====================================>

  >>Location: On the walk path along the east side of Union Drive East north 
              of the intersection of Union Drive East and Obsidian St.
    Map: (E-3).

          <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0>

  >>Location: Southeast of the intersection of Quartz St. and Albany Ave. 
              (near the pedestrian bridge).
    Map: (E-3).

 /XXXXXXXXXXXXXXXXXXXXXXXXX\
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
| Purgatory                                                                \
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0

0===========0
| Body Armor \
0=====================================>

  >>Location: At the southwest corner of a parking garage.
    Map: (D-3).
    Directions: Head to the intersection of Hell Gate and Union Drive West. 
                From here, head south and go under the pedestrian bridge.

                Shortly after that then look to your right to find the end of 
                the retaining wall. Turn right at the end of the retaining 
                wall then turn right again to head north into the parking 
                garage.

                Turn left into the garage when you find the gates. Then head 
                all the way to the southwest corner where you will find the 
                Body Armor laying on the ground.

 /XXXXXXXXXXXXXXXXXXXXXXXXX\
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
| Westminster                                                              \
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0

0========0
| Weapons \
0=====================================>

  >>Molotovs
    ********
      Location: On the upper level of a building that is on a small man-made 
                island connected by two bridges directly west of the 
                Purgatory Pay N' Spray.
      Map: (D-3).
      Directions: Head to the intersection of Hell Gate and Union Drive West. 
                  From here, head south and go under the pedestrian bridge.

                  Shortly after that then look to your right to find the end 
                  of the retaining wall. Turn right at the end of the 
                  retaining wall and head west.

                  Ahead of you you should see a tall white building and a 
                  bridge that leads to it. Cross the bridge then stop.

                  You should see a helipad to your right. You should also see 
                  some stairs ahead of you.

                  Climb the stairs and you should find the Molotovs on the 
                  walkway above the entrance.

 /XXXXXXXXXXXXXXXXXXXXXXXXX\
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
| Star Junction                                                            \
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0

0========0
| Weapons \
0=====================================>

  >>Grenades
    ********
      Location: In an alley between The Magic Curtain and The Celtica Hotel.
      Map: (E-4).
      Directions: Head to the intersection of Kunzite St. and Frankfort Ave. 
                  From here, go east on Kunzite St.

                  To your left should be The Magic Curtain. Just beyond that 
                  is an alley between The Magic Curtain and The Celtica 
                  Hotel.

                  Head north into this alley and you will find the Grenades 
                  on the ground in the middle of the alley.

  >>Micro-SMG
    *********
      Location: On the wall of a large planter in a courtyard behind a 
                building.
      Map: (E-3).
      Directions: Head to the intersection of Manganese St. and Columbus Ave. 
                  From here, head west on Manganese St.

                  As you do so then look to the right side of the road. Look 
                  for a small dark green newsstand style building with some 
                  phones by it.

                  Stop when you get there and head north into the courtyard 
                  behind the large building. Then head east to go further 
                  into the courtyard.

                  Here you will find a large planter. The Micro-SMG can be 
                  found on the wall of this planter on its east side.

0=======0
| Health \
0=====================================>

  >>Location: Inside the fountain of a secluded park.
    Map: (E-3).
    Directions: Head to the intersection of Lorimar St. and Denver-Exeter 
                Ave. From here, go east on Lorimar St.

                On the left side of the street you should see the Seagull 
                Theatre. Right next to it, on the theatre's east side, is a 
                walk path going north.

                Go north along this path until you reach the secluded park in 
                the middle of this block. This park has a large fountain in 
                the center and the Health can be found near the middle of it.

0===========0
| Body Armor \
0=====================================>

  >>Location: On a slanted roof inside an alley.
    Map: (D-3).
    Directions: Head to the intersection of Frankfort Ave. and Lorimar St. 
                Starting at the southeast corner of the intersection, head 
                east on Lorimar St.

                After about fifty feet then you should see an alley to your 
                right. Head south into this alley.

                After about fifty feet into this alley then you should see a 
                window washing hoist to your left. Directly across from that 
                you should find some trash dumpsters.

                Climb on the dumpsters then onto the slanted roof where you 
                will find the Body Armor.

          <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0>

  >>Location: At the rooftop patio for The Majestic.
    Map: (E-3).
    Directions: The Majestic is at the southeast corner of Nickel St. and 
                Denver-Exeter Ave. This Body Armor can only be obtained by 
                helicopter.

0============0
| Restaurants \
0=====================================>

  >>Burger Shot
    ***********
      Location: At the northeast corner of the intersection of Kunzite St. 
                and Denver-Exeter Ave.
      Map: (E-3).

  >>Cluckin' Bell
    ************
      Location: On the east side of Burlesque just north of the intersection 
                with Iron St.
      Map: (E-4).

0============0
| Food Stands \
0=====================================>

  >>Location: At the southwest corner of Frankfort Ave. and Nickel St.
    Map: (D-3).

          <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0>

  >>Location: About 200 feet south of the southwest corner of Manganese St.
              and Burlesque (near the entrance to an alley).
    Map: (D-3).

          <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0>

  >>Location: About fifty feet south of the southeast corner of Lorimar St. 
              and Burlesque (north side of the center of Star Junction).
    Map: (E-3).

          <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0>

  >>Location: At the southeast corner of the intersection of Nickel St. and 
              Denver-Exeter Ave.
    Map: (E-3).

0===========0
| Newsstands \
0=====================================>

  >>Location: About fifty feet west of the southwest corner of Lorimar St. 
              and Burlesque.
    Map: (D-3).

          <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0>

  >>Location: About fifty feet north of the northeast corner of Lorimar St. 
              and Burlesque.
    Map: (E-3).

          <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0>

  >>Location: About thirty feet south of the southeast corner of Lorimar St. 
              and Burlesque (north side of the center of Star Junction).
    Map: (E-3).

          <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0>

  >>Location: About seventy feet east of the BAWSAQ Building on Kunzite St. 
              (east of the center of Star Junction).
    Map: (E-4).

 /XXXXXXXXXXXXXXXXXXXXXXXXX\
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
| Hatton Gardens                                                           \
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0

0========0
| Weapons \
0=====================================>

  >>Combat Sniper
    *************
      Location: On top of one of the buildings for Liberty City Police HQ 
                (Civilization Committee).
      Map: (E-3).
      Directions: Head to the intersection of Albany Ave. and Lorimar St. At 
                  the east side of this three-way intersection is the Liberty 
                  City Police HQ (Civilization Committee).

                  Entering this facility will result in a 4-Star Wanted 
                  Rating so you need to be fast in acquiring the Combat 
                  Sniper. Go through the entrance and angle left towards the 
                  trees.

                  Then go under a covered walkway and stop near the stairs. 
                  Go up the stairs and head along the east side of the 
                  building then turn the corners to go along the south and 
                  west sides.

                  Eventually you will get to the top of the covered walkway. 
                  Jump on top of it and head west.

                  This will lead you to a larger roof with a black dome. The 
                  Combat Sniper is on top of this black dome. Climbing this 
                  dome is tricky but the best way to get to the top is to 
                  climb the left side of the door then to the top.

                  After you have the Combat Sniper then you need to get back 
                  out and lose the Wanted Rating (ducking into the subway is 
                  usually the best way to get rid of it).

0===========0
| Body Armor \
0=====================================>

  >>Location: Near the ramp inside a construction site.
    Map: (E-3).
    Directions: Head to the intersection of Bismarck Ave. and Nickel St. At 
                the southeast corner of this intersection is a construction 
                site.

                There is a chain-link fence that surrounds the area but there 
                is an opening near the corner of the intersection. Go east 
                through the opening and down into the pit where you will find 
                the Body Armor ahead of you near the ramp.

 /XXXXXXXXXXXXXXXXXXXXXXXXX\
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
| Lancet                                                                   \
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0

0========0
| Weapons \
0=====================================>

  >>Carbine Rifle
    *************
      Location: On top of a tunnel between the lanes for the Algonquin 
                Bridge.
      Map: (E-4).
      Directions: Head to the intersection of Kunzite St. and Bismarck Ave. 
                  The Algonquin Bridge is to the east of this intersection.

                  In the center is the median for the bridge. Go between the 
                  railings, onto the median and head east.

                  When you get to the top and angle down then you should be 
                  on top of the pedestrian tunnel. It is here where you will 
                  find the Carbine Rifle.

0=======0
| Health \
0=====================================>

  >>Location: On the wall at the entrance of the Hospital.
    Map: (E-4).
    Directions: Head to the intersection of Albany Ave. and Jade St. At the 
                northwest corner of this intersection is the Hospital. The 
                Health can be found on the wall to the left of the entrance.

          <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0>

  >>Location: On the wall near a couple of Soda Machines.
    Map: (E-4).
    Directions: Head to the intersection of Bismarck Ave. and Jade St. Head 
                north on Bismarck Ave. about seventy feet and you should see 
                Ambulance car-park and a couple of Soda Machines to your 
                right.

                The Health can be found on the wall to the right of the Soda 
                Machines.

0==============0
| Soda Machines \
0=====================================>

  >>Location: At the LTA Skycar platform that connects Algonquin with Colony 
              Island (north of the intersection of Albany Ave. and Jade St.) 
              (x5).
    Map: (E-4).

          <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0>

  >>Location: At the entrance of a building at the northeast corner of Jade 
              St. and Bismarck Ave.
    Map: (E-4).

          <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0>

  >>Location: About seventy feet north of the northeast corner of Jade St. 
              and Bismarck Ave. (at the Ambulance car-park) (x2).
    Map: (E-4).

 /XXXXXXXXXXXXXXXXXXXXXXXXX\
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
| The Meat Quarter                                                         \
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0

0========0
| Weapons \
0=====================================>

  >>Pistol
    ******
      Location: At the west end of an enclosed golf driving range.
      Map: (D-4).
      Directions: Head to the intersection of Union Drive West and Hematite 
                  St. To the west is The Golden Pier.

                  Head west to the road curve then turn south and go around 
                  the south end of The Golden Pier. When you get to the 
                  water's edge then you should see a large enclosed golf 
                  driving range to your right.

                  The entrance is near a Hot Dog Vendor. Go onto the driving 
                  range and to the west end to find the Pistol on the ground.

  >>Grenades
    ********
      Location: On the ground in a small alley.
      Map: (D-4).
      Directions: Head to the intersection of Iron St. and Galveston Ave. On 
                  the west side of this intersection is a short alley. The 
                  Grenades can be found on the ground halfway through this 
                  alley.

0============0
| Restaurants \
0=====================================>

  >>Burger Shot
    ***********
      Location: At the northwest end of The Golden Pier.
      Map: (D-4).

  >>Burger Shot
    ***********
      Location: Inside Memory Lanes at The Golden Pier.
      Map: (D-4).

0============0
| Food Stands \
0=====================================>

  >>Location: At The Golden Pier:
                 --About seventy feet north of the Burger Shot at the 
                   northwest end.
                 --At the southeast end of the golf driving range.
                 --At the lower level at the northwest corner of Union Drive 
                   West and Hematite St.
                 --Across the street slightly southeast from the entrance to 
                   Memory Lanes.
                 --Across the street east from the north end.
    Map: (D-4).

0==============0
| Soda Machines \
0=====================================>

  >>Location: The Golden Pier:
                 --At the lower level of the golf driving range at The Golden 
                   Pier (x2).
                 --At the southeast end of the golf driving range, near the 
                   Hot Dog Vendor.
                 --At the south end of The Golden Pier.
                 --At the southeast side of The Golden Pier.
                 --Just north of the entrance to Memory Lanes at The Golden 
                   Pier.
                 --Across the street east, by the small building, from the 
                   entrance to Memory Lanes.
                 --At the basketball court just west of the Burger Shot at 
                   the northwest end of The Golden Pier (x2 at each end - 4 
                   total).
                 --Under the picnic shelter west of the basketball court just 
                   west of the Burger Shot at the northwest end of The Golden 
                   Pier.
                 --In the small alley at the west side of The Golden Pier 
                   (x2).
    Map: (D-4).

 /XXXXXXXXXXXXXXXXXXXXXXXXX\
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
| The Triangle                                                             \
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0

0========0
| Weapons \
0=====================================>

  >>Grenades
    ********
      Location: On the ground near a crane.
      Map: (D-4).
      Directions: Head to the intersection of Hematite St. and Frankfort Ave. 
                  North of this intersection is a closed section of road. 

                  There is a crane at the north part of this section. The 
                  Grenades can be found on the ground just east of this 
                  crane.

  >>Grenades
    ********
      Location: On the ground near a tractor trailer.
      Map: (E-4).
      Directions: Head to the intersection of Columbus Ave. and Jade St. 
                  South of this intersection is a closed section of road.

                  You should also see a large tractor trailer. The Grenades 
                  can be found on the ground just east of this tractor 
                  trailer.

0=======0
| Health \
0=====================================>

  >>Location: On a wall, by a map, at a subway platform.
    Map: (E-4).
    Directions: Head to the intersection of Hematite St. and Columbus Ave. 
                The subway entrance for Easton Station is found at the 
                northwest corner of this intersection.

                Head down the subway and, when you get to the turnstiles, 
                then follow the arrow for "Trains Uptown & Bohan". When you 
                get down to the platform itself then turn left 180 degrees 
                and head forward along the platform.

                Look for a sign that says "Easton" overhead. Stop under the 
                sign and look left.

                You should then see the Health on the wall covering part of a 
                map.

0===========0
| Body Armor \
0=====================================>

  >>Location: In a dead-end alley.
    Map: (D-4).
    Directions: Head to the intersection of Iron St. and Frankfort Ave. From 
                here, go east on Iron St.

                On the right side of the street you should see Wigwam Burger. 
                Stop when you get there.

                Just west of Wigwam Burger is a narrow alley with a fence. 
                Climb the fence and head south into the alley.

                When the alley opens up then turn right. You should see two 
                paths.

                Take the one on the right. This will lead you to the dead-end 
                section when you will find the Body Armor on the ground.

0============0
| Food Stands \
0=====================================>

  >>Location: At the northeast corner of the intersection of Burlesque and 
              Jade St.
    Map: (E-4).

          <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0>

  >>Location: About fifty feet east of the northeast corner of the 
              intersection of Jade St. and Frankfort Ave.
    Map: (D-4).

          <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0>

  >>Location: At the northeast corner of the intersection of Burlesque and 
              Iron St.
    Map: (E-4).

          <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0>

  >>Location: At the south part of the intersection of Denver-Exeter Ave. and 
              Garnet St.
    Map: (E-4).

0===========0
| Newsstands \
0=====================================>

  >>Location: About seventy feet east of the southeast corner of the 
              intersection of Frankfort Ave. and Iron St.
    Map: (D-4).

          <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0>

  >>Location: About thirty feet east of the northeast corner of the 
              intersection of Burlesque and Jade St.
    Map: (E-4).

          <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0>

  >>Location: Near the southeast corner of the intersection of Burlesque and 
              Jade St.
    Map: (E-4).

          <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0>

  >>Location: Near the southwest corner of the intersection of Denver-Exeter 
              Ave. and Iron St.
    Map: (E-4).

          <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0>

  >>Location: About fifty feet east of the northeast corner of the 
              intersection of Burlesque and Hematite St.
    Map: (E-4).

          <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0>

  >>Location: About fifty feet north of the northwest corner of the 
              intersection of Columbus Ave. and Jade St.
    Map: (E-4).

          <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0>

  >>Location: At the northwest corner of the intersection Denver-Exeter Ave 
              and Garnet St.
    Map: (E-5).

 /XXXXXXXXXXXXXXXXXXXXXXXXX\
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
| Easton                                                                   \
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0

0========0
| Weapons \
0=====================================>

  >>Combat Pistol
    *************
      Location: On a concrete railing at the west side of the Grand Easton 
                Terminal.
      Map: (E-4).
      Directions: Head to the intersection of Hematite St. and Columbus Ave. 
                  At the northeast corner of this intersection is the Grand 
                  Easton Terminal.

                  From this corner, head north on the sidewalk until you 
                  reach a yellow striped concrete construction barrier. Look 
                  right and you should see a set of stairs leading up to a 
                  higher level.

                  Take the stairs and, when you reach the top, then turn left 
                  180 degrees and head forward toward the wall. When you 
                  reach the wall then look left and you should find the 
                  Combat Pistol on the concrete railing.

  >>Carbine Rifle
    *************
      Location: Hidden amongst some trash cans at the east side of the Grand 
                Easton Terminal.
      Map: (E-4).
      Directions: Head to the intersection of Jade St. and Bismarck Ave. At 
                  the south part of this three-way intersection is a very 
                  large sculpture of Neptune.

                  About fifty feet east of this sculpture is an alley. Head 
                  south into this alley.

                  Eventually you will reach a set of stairs. Climb to the top 
                  and, when you reach the top, then you will find a lamppost.

                  Stop at this lamppost and look south. Just ahead of you is 
                  another lamppost. To the right of this lamppost is a group 
                  of small trash cans in a corner.

                  The Carbine Rifle is tucked in the corner amongst these 
                  trash cans.

0=======0
| Health \
0=====================================>

  >>Location: In a subway service area.
    Map: (E-4).
    Directions: Head to the intersection of Bismarck Ave. and Hematite St. 
                Just southeast of this intersection is the Squid Row 
                restaurant.

                There is a glass patio cover in front of the restaurant. Near 
                the south end of this patio cover is a small cage-like 
                building.

                This is a subway service entrance. Go into and down the 
                service entrance.

                When you get down to the very bottom then you will see a door 
                that leads into the subway itself. However, instead of going 
                into the subway, turn left 180 degrees and you should enter a 
                corridor.

                The Health should be on the wall to your right just as you 
                enter this corridor.

 /XXXXXXXXXXXXXXXXXXXXXXXXX\
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
| Castle Garden City                                                       \
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0

0============0
| Food Stands \
0=====================================>

  >>Location: Near the north set of piers at the west side of Castle Garden 
              City.
    Map: (D-5).

 /XXXXXXXXXXXXXXXXXXXXXXXXX\
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
| Suffolk                                                                  \
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0

0========0
| Weapons \
0=====================================>

  >>Grenades
    ********
      Location: On top of a gas pump shelter.
      Map: (D-4).
      Directions: Head to the intersection of Feldspar St. and Union Drive 
                  West. At the northeast part of this intersection is a Globe 
                  Oil Gas Station.

                  At the northeast corner of this gas station is a set of 
                  stairs that lead to the roof. When you get to the top of 
                  the roof then head south and climb to the top of the gas 
                  pump shelter.

                  The Grenades can be found at the southwest corner of this 
                  shelter.

0============0
| Food Stands \
0=====================================>

  >>Location: About seventy feet west of the north part of the intersection 
              of Garnet St. and Ersatz Row.
    Map: (E-5).

          <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0>

  >>Location: About fifty feet east of the southeast corner of the 
              intersection of Garnet St. and Ersatz Row.
    Map: (E-5).

          <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0>

  >>Location: At the southeast corner of the intersection of Frankfort Ave. 
              and Union Drive West.
    Map: (E-5).

 /XXXXXXXXXXXXXXXXXXXXXXXXX\
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
| Lower Easton                                                             \
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0

0=======0
| Health \
0=====================================>

  >>Location: On a pillar at a subway station.
    Map: (E-5).
    Directions: Head to the intersection of Albany Ave. and Emerald St. Near 
                the northwest corner of this intersection is the Emerald 
                Station subway entrance.

                Go down into the subway and, when you get to the turnstiles, 
                then you should see the Health on a pillar, to your right, 
                just beyond them.

 /XXXXXXXXXXXXXXXXXXXXXXXXX\
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
| Fishmarket North                                                         \
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0

0=======0
| Health \
0=====================================>

  >>Location: Inside the office for RS Haul.
    Map: (E-5).
    Directions: Heads to the intersection of Privateer Road and Emerald St. 
                Near the northeast corner of this intersection is the 
                entrance to the RS Haul area.

                Go through the gate then turn north. Then go through the 
                second gate and stop.

                You should see a large building with an large open door to 
                your right. Go through the large door and look left.

                You should see a small interior office. Go into the office 
                and you should find the Health on the wall to your right as 
                you enter.

 /XXXXXXXXXXXXXXXXXXXXXXXXX\
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
| City Hall                                                                \
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0

0========0
| Weapons \
0=====================================>

  >>Combat Pistol
    *************
      Location: In a courtyard for the Civic Citadel.
      Map: (E-5).
      Directions: Head to the intersection of Union Drive West and Diamond 
                  St. At the south corner of this intersection is the Civic 
                  Citadel.

                  Head southeast from this corner and, about fifty feet from 
                  this intersection, is the courtyard. Hang an immediate left 
                  and you should find the Combat Pistol, on the ground by the 
                  white table and chairs, about fifty feet away.

0=======0
| Health \
0=====================================>

  >>Location: On a pillar at a subway station.
    Map: (E-5).
    Directions: Head to the intersection of Denver Ave. and Calcium St. Near 
                the northeast corner of this intersection is the City Hall 
                Station subway entrance.

                Go down into the subway and, when you get to the turnstiles, 
                then you should see the Health on a pillar, to your left, 
                just beyond them.

          <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0>

  >>Location: On a pillar at a subway station.
    Map: (E-5).
    Directions: Head to the intersection of Bismarck Ave. and South Parkway. 
                The subway entrance for Castle Garden Station is found at the 
                northeast corner of this intersection.

                Head down the subway and, when you get to the turnstiles, 
                then follow the arrow for "Trains to Chinatown & Broker". 
                When you get down to the platform itself then turn left 180 
                degrees and head forward along the platform.

                Head all the way to the wall then stop and look right to find 
                the Health on a pillar.

0============0
| Food Stands \
0=====================================>

  >>Location: Inside the small park with the fountain near the southeast 
              corner of the intersection of Diamond St. and Liberty Ln.
    Map: (E-5).

          <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0>

  >>Location: At the southeast corner of the intersection of Diamond St. and 
              Denver Ave.
    Map: (E-5).

 /XXXXXXXXXXXXXXXXXXXXXXXXX\
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
| Chinatown                                                                \
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0

0========0
| Weapons \
0=====================================>

  >>Grenades
    ********
      Location: On the second level of a construction site.
      Map: (E-5).
      Directions: Head to the intersection of Calcium St. and Bismarck Ave. 
                  Near the northeast corner of this intersection is a 
                  construction site.

                  Head into this area and you should find the way inside. 
                  Take the ramp up to the second floor, turn left 180 degrees 
                  and head west back toward the street.

                  When you get near the edge then you will find the Grenades 
                  on the floor near a ladder.

0=======0
| Health \
0=====================================>

  >>Location: At the bottom of a set of stairs.
    Map: (E-5).
    Directions: Head to the intersection of Diamond St. and Wong Way. About 
                thirty feet north of the northwest corner of this 
                intersection is the entrance to a small alley.

                At the entrance of this alley you will find a pair of metal 
                doors, on the ground, that are open. This is a set of stairs 
                leading down.

                The Health is sitting at the bottom of these stairs.

 /XXXXXXXXXXXXXXXXXXXXXXXXX\
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
| Fishmarket South                                                         \
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0

0=======0
| Health \
0=====================================>

  >>Location: At the east side of the third level courtyard at the Pier 45 
              Shopping Center.
    Map: (E-5).
    Directions: Head to the intersection of Barium St. and Flatfish Place. 
                The large Pier 45 Shopping Center is just northeast of this 
                intersection.

                There are sets of stairs on all four sides of this shopping 
                center. The Health can be found on the floor on the east side 
                of the courtyard on the third floor in the middle of the 
                shopping center.

0============0
| Food Stands \
0=====================================>

  >>Location: At the Pier 45 Shopping Center:
                --At the north side (ground level).
                --At the south side (ground level).
                --At the west side (ground level).
                --At the east side (ground level).
    Map: (E-5).

          <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0>

  >>Location: Near the entrance to Heli Tours.
    Map: (E-5).

0===========0
| Newsstands \
0=====================================>

  >>Location: At the northwest corner of the Pier 45 Shopping Center.
    Map: (E-5).

          <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0>

  >>Location: About seventy feet south of the entrance to Heli Tours.
    Map: (E-5).

0==============0
| Soda Machines \
0=====================================>

  >>Location: At the Pier 45 Shopping Center:
                 --Two on the first floor.
                 --Two on the second floor.
                 --Four on the third floor.
    Map: (E-5).

 /XXXXXXXXXXXXXXXXXXXXXXXXX\
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
| The Exchange                                                             \
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0

0========0
| Weapons \
0=====================================>

  >>Micro-SMG
    *********
      Location: In a corner inside an alley.
      Map: (E-5).
      Directions: Head to the intersection of Albany Ave. and Barium St. 
                  About fifty feet south of the southwest corner of this 
                  intersection is the entrance to a large lighted alley.

                  Head west into the alley and up the stairs. After you reach 
                  the top then walk forward about fifteen feet and stop then 
                  look left.

                  You should find the Micro-SMG laying on the ground in the 
                  corner.

0===========0
| Body Armor \
0=====================================>

  >>Location: At the base of a set of stairs in an alley.
    Map: (E-5).
    Directions: Head to the intersection of Borlock Rd. and Calcium St. About 
                fifty feet west of the the northwest corner of this 
                intersection is an alley.

                Go south into this alley and take the stairs leading down. 
                Turn left when you reach the bottom and you should find the 
                Body Armor near the wall.

0============0
| Food Stands \
0=====================================>

  >>Location: Near the southeast corner of the intersection of Amethyst St. 
              and Denver Ave.
    Map: (E-5).

          <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0>

  >>Location: At the southwest corner of the intersection of Albany Ave. and 
              Amethyst St.
    Map: (E-5).

 /XXXXXXXXXXXXXXXXXXXXXXXXX\
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
| Castle Gardens                                                           \
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0

0========0
| Weapons \
0=====================================>

  >>Assault Rifle
    *************
      Location: On top of a corner structure on the upper level of a large 
                archway.
      Map: (E-5).
      Directions: Head to the intersection of Denver Ave. and South Parkway. 
                  Just south of this intersection is a large park.

                  You should see a large brick red structure inside this 
                  park. In the middle of this structure you should see a 
                  large arch and a fountain beyond it.

                  On both sides of the structure, before the arch, are stairs 
                  leading to the upper level. Take the stairs on the east 
                  side and go up.

                  When you get to the top then you should see a small 
                  structure ahead of you with a door. To the left of the door 
                  is a trash dumpster.

                  Climb the dumpster then to the lower roof. Then climb the 
                  next roof to get above the door and you should find the 
                  Assault Rifle near the edge of this roof.

  >>Combat Shotgun
    **************
      Location: In a small room inside the construction site.
      Map: (E-5).
      Directions: Head to the intersection of Bismarck Ave. and South 
                  Parkway. From here, head south on Bismarck Ave.

                  Just before the road turns northeast and becomes Flatfish 
                  Place then you will see the entrance to the construction 
                  site to your right. Enter the site and turn left just as 
                  you get past the entrance and the nearby construction shed.

                  You should see wooden ramps leading upward to the top of 
                  the site. Head to the top of the wooden ramps.

                  When you get there then turn right and stop at a pole with 
                  a teal base which should be to your right. Now turn left 
                  and go south.

                  You should see a small ramp that leads to another section 
                  of the rooftop. Go forward over this ramp and you should 
                  see a large container with a blue tarp to your left.

                  Continue forward past this container and hang a left. Go  
                  past the metal I-beams and to the edge of the rooftop. You 
                  should see a ladder that goes down.

                  Climb down the ladder then turn around. You should see 
                  another ladder ahead and a door just to the right of it.

                  Go through this door and you should find the Combat Shotgun 
                  on the floor ahead of you.

  >>RPG
    ***
      Location: At the very northeast cove of the construction site at the 
                edge of the water.
      Map: (E-5).
      Directions: You will need a tall boat, like the Reefer. Head to this 
                  cove which is just southwest of Heli Tours. Then climb the 
                  boat to get inside to acquire the RPG which is laying on 
                  the ground.

                  If you're good at flying then you can get a Maverick inside 
                  the cove but you will lose your blades and you will have to 
                  jump out and swim back to shore after acquiring the RPG.

0===========0
| Body Armor \
0=====================================>

  >>Location: Inside a large pipe at the construction site.
    Map: (E-5).
    Directions: Head to the intersection of Bismarck Ave. and South Parkway. 
                From here, head south on Bismarck Ave.

                Just before the road curve going left then you should see the 
                entrance for the construction site to your right. Head right 
                into the construction site and gently go forward through the 
                columns.

                Continue until you reach a pit with several large pipes. If 
                you go to the top of the ladder, that goes down into the pit, 
                and look down then you will see the Body Armor sitting inside 
                one of the large pipes.

0============0
| Food Stands \
0=====================================>

  >>Location: In the park south of the intersection of Denver Ave. and South 
              Parkway:
                --Near the fountain.
                --At the east side.
                --At the west side.
                --West of the the fountain.
    Map: (E-5).

          <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0>

  >>Location: In the small park the runs along the south side of South 
              Parkway east of Bismarck Ave. (x3).
    Map: (E-5).

 /#########################################################################\
0===========================================================================0
| II.7.C. Colony Island                                                     |
0===========================================================================0
 \#########################################################################/

0========0
| Weapons \
0=====================================>

  >>Baseball Bat
    ************
      Location: At the Lighthouse.
      Map: (F-3).
      Directions: Head to the Graveyard at the north part of Colony Island. 
                  The Lighthouse is north of the Graveyard.

                  The Baseball Bat is on the ground at the north side of the 
                  Lighthouse.

  >>Combat Shotgun
    **************
      Location: Leaning against the wall outside the Old Hospital.
      Map: (F-4).
      Directions: From Leaper's Bridge, head north on President Ave. to the 
                  intersection with the FIRST un-named street. Head east onto 
                  this street then turn right, and south, into the parking 
                  lot.

                  Continue south until you reach the Old Hospital at the 
                  south end of this parking lot. Head south onto the grass 
                  and through an opening in the fence.

                  Head toward the east side and you should find the Combat 
                  Shotgun leaning against the wall near an entranceway.

  >>Assault Rifle
    *************
      Location: In a room at the southwestern corner of the Old Hospital.
      Map: (F-4).
      Directions: From Leaper's Bridge, head north on President Ave. to the 
                  intersection with the FIRST un-named street. Head east onto 
                  this street then turn right, and south, into the parking 
                  lot.

                  Continue south until you reach the Old Hospital at the 
                  south end of this parking lot. Head south onto the grass 
                  and through an opening in the fence.

                  Head toward the east side and you should find an 
                  entranceway into the Old Hospital (next to the Combat 
                  Shotgun). Go through the entranceway and find the door that 
                  leads deeper into the facility.

                  Go through the series of doors until you reach the one with 
                  the blue and white barrel in the doorway. Go past this 
                  barrel then turn right and go into the next room.

                  Continue forward and enter the next room. Turn left and you 
                  should find the Assault Rifle leaning against the wall.

0=======0
| Health \
0=====================================>

  >>Location: In a small room next to a generator inside the Old Hospital.
    Map: (F-4).
    Directions: From Leaper's Bridge, head north on President Ave. to the 
                intersection with the FIRST un-named street. Head east onto 
                this street then turn right, and south, into the parking lot.

                Continue south until you reach the Old Hospital at the south 
                end of this parking lot. Head south onto the grass and 
                through an opening in the fence.

                Head toward the east side and you should find an entranceway 
                into the hospital (next to the Combat Shotgun). Go through 
                the entranceway and find the door that leads deeper into the 
                facility.

                When you are at this door then stop and look through the door 
                to your left. You should see a light and a generator. The 
                Health is laying on the ground next to this generator.

0===========0
| Body Armor \
0=====================================>

  >>Location: Behind a gravestone at the Graveyard.
    Map: (F-3).
    Directions: Go to the Graveyard at the north end of Colony Island. Head 
                to the very northwest corner.

                You should find a gravestone with a large angel on top. The 
                Body Armor is behind this gravestone.

 /#########################################################################\
0===========================================================================0
| II.7.D. Happiness Island                                                  |
0===========================================================================0
 \#########################################################################/

0========0
| Weapons \
0=====================================>

  >>Micro-SMG
    *********
      Location: In a security booth at the docks at the northwest side of 
                Happiness Island.
      Map: (D-5).
      Directions: Go to the end of the docks. You will find two security 
                  booths here. The Micro-SMG can be found in the south booth.

  >>Grenades
    ********
      Location: Just inside the entrance to the Statue of Happiness. Look 
                right just before you get to the main room with the Soda 
                Machines to find the Grenades on the ground.
      Map: (D-5).

0=======0
| Health \
0=====================================>

  >>Location: On a wall inside a security booth at the end of the docks at 
              the southeast part of Happiness Island.
    Map: (D-5).

0===========0
| Body Armor \
0=====================================>

  >>Location: At the very north tip at the top of the foundation for the 
              Statue of Happiness.
    Map: (D-5).
    Directions: Head into the entrance for the Statue of Happiness. Once you 
                are back outside and on top of the foundation then head to 
                the very north point where you will find the Body Armor on 
                the ground.

0============0
| Food Stands \
0=====================================>

    >>Location: At Happiness Island:
                   --At the northeast side along the shoreline path.
                   --At the north side along the shoreline path.
                   --At the northwest side along the shoreline path.
                   --At the northwest side on the path leading to the Statue 
                     of Happiness.
                   --At the west side of along the shoreline path.
                   --At the southwest side along the shoreline path.
                   --At the southeast side along the shoreline path.
                   --At the southeast side in the large courtyard.
                   --Southwest of the entrance to the Statue of Happiness.
                   --Southeast of the entrance to the Statue of Happiness.
                   --At the southeast side near the large courtyard.
                   --At the south side in the large courtyard.
    Map: (D-5).

0===========0
| Newsstands \
0=====================================>

  >>Location: On Happiness Island:
                 --At the south side of Happiness Island in the large 
                   courtyard (x2).
                 --Southwest of the entrance to the Statue of Happiness.
    Map: (D-5).

0==============0
| Soda Machines \
0=====================================>

  >>Location: Just inside the entrance of the Statue of Happiness (x2).
    Map: (D-5).

 /#########################################################################\
0===========================================================================0
| II.7.E. Bohan                                                             |
0===========================================================================0
 \#########################################################################/

 /XXXXXXXXXXXXXXXXXXXXXXXXX\
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
| Boulevard                                                                \
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0

0========0
| Weapons \
0=====================================>

  >>Baseball Bat
    ************
      Location: At the Baseball Field near the Greene Ave. curve.
      Map: (F-1).
      Directions: Go to the junction of Uprock Ave. and Grand Boulevard. At 
                  the northeast corner you will see an entrance into a park.

                  Go onto this path and head in a northeast direction toward 
                  the Green Ave. bridge. At the northeast part of this park 
                  is the Baseball Field. At the north side of the field is 
                  where you will find the Baseball Bat.

0=======0
| Health \
0=====================================>

  >>Location: Near some bleachers at the Basketball Courts at the northwest 
              part of Boulevard.
    Map: (F-1).
    Directions: Go to the junction of Butterfly and Uprock Streets. Go south 
                on Uprock St. and stop at the park entrance (which should be 
                to your right).

                Turn left into the park and you should see the Basketball 
                Courts on the north side. Go into the Basketball Courts and 
                to the north court. At the east side of the court is the 
                bleachers and that is where you will find the Health.

 /XXXXXXXXXXXXXXXXXXXXXXXXX\
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
| Northern Gardens                                                         \
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0

0========0
| Weapons \
0=====================================>

  >>Pump Shotgun
    ************
      Location: At the base of a rock wall northwest of the Bohan East Police 
                Department.
      Map: (F-1).
      Directions: Go to the junction of Leavenworth Ave. and Northern 
                  Expressway (not far from the Police Station). To the north 
                  of the junction is a grassy area.

                  From this junction, go northwest onto this grassy area. You 
                  should see a rock wall appear to your left as you proceed. 
                  Continue following along this rock wall and you should find 
                  the Pump Shotgun.

  >>Combat Shotgun
    **************
      Location: Inside the security room of The Triangle Club.
      Map: (G-1).
      Directions: Go inside The Triangle Club. Go through the blue door 
                  leading into the main area and turn left to enter another 
                  door. You will find the Combat Shotgun leaning against the 
                  wall.

  >>Pistol
    ******
      Location: Inside the make-up room at The Triangle Club.
      Map: (G-1).
      Directions: Go inside the main area of The Triangle Club and head left 
                  toward the main stage. Go up the main stage and ahead into 
                  the make-up room.

                  You will find the Pistol sitting on the counter at the far 
                  end of the room. However, you will attract the attention of 
                  club security so you may have to fight your way out.

0=======0
| Health \
0=====================================>

  >>Location: Leaning against the wall on the south side of the Bohan 
              Hospital.
    Map: (F-1).

          <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0>

  >>Location: Inside the make-up room at The Triangle Club.
    Map: (G-1).
    Directions: Go inside the main area of The Triangle Club and head left 
                toward the main stage. Go up the main stage and ahead into 
                the make-up room.

                You will find the Health sitting on the counter to your left 
                as you enter the room. However, you will attract the 
                attention of club security so you may have to fight your way 
                out.

 /XXXXXXXXXXXXXXXXXXXXXXXXX\
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
| Little Bay                                                               \
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0

0========0
| Weapons \
0=====================================>

  >>Molotovs
    ********
      Location: Underneath a ramp leading down to a water level dock.
      Map: (G-2).
      Directions: Go north on the Dukes Bay Bridge. After getting off of the 
                  bridge, and before you enter the short tunnel leading up, 
                  then turn right and off of the road.

                  Head forward until you reach the seawall. At the southeast 
                  corner of the seawall is a ramp leading down to a 
                  water-level dock. The Molotovs are underneath this ramp.

  >>Baseball Bat
    ************
      Location: Leaning in a corner behind the back area of an old apartment.
      Map: (G-2).
      Directions: Head north on Alcatraz Ave. and turn left onto an un-named 
                  street. On the left side of the street is an old apartment 
                  building with a chain-link fence.

                  Go up the stairs for the building and jump west to get 
                  behind the fence. Go around to the back area of the 
                  building and you will find a set of stairs.

                  Go behind the stairs where you will find the Baseball Bat 
                  leaning in the corner.

 /XXXXXXXXXXXXXXXXXXXXXXXXX\
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
| Fortside                                                                 \
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0

0========0
| Weapons \
0=====================================>

  >>Knife
    *****
      Location: Stuck in a tree not far from the intersection of Attica Ave. 
                and Rykers Ave.
      Map: (F-2).
      Directions: From this intersection, which is underneath the El-Train 
                  tracks, you should see a chain-link fence with some rocks 
                  and a tree at the northwest corner. Go through the break in 
                  the fence and to the nearby tree where you can find the 
                  Knife.

  >>Grenades
    ********
      Location: In an alley north of the intersection of Attica Ave. and 
                Lotus St.
      Map: (F-2).
      Directions: From the junction of Lotus St. and Attica Ave., go north on 
                  Attica Ave. Partway up the hill, look left. You should see 
                  an alley. Go into this alley where you will find the 
                  Grenades on the ground.

0===========0
| Body Armor \
0=====================================>

  >>Location: On a wooden ramp leading down to a water level walkway near the 
              Northwood Heights Bridge.
    Map: (E-1).
    Directions: Head to the intersection of Grand Boulevard and San Quentin 
                Ave. (this is also the east end of the Northwood Heights 
                Bridge). At the southwest corner of this intersection is a 
                path leading down to a lower level.

                Go west down this path and turn left at the corner then stop 
                at the set of stairs leading down. Then go down the stairs 
                and loop back south.

                You then will find another ramp leading down to water level. 
                Partway down this ramp is the Body Armor.

                **NOTE: This Body Armor does not appear in "The Ballad of Gay 
                        Tony" because one of the Main Story missions happens 
                        in that area.

0============0
| Restaurants \
0=====================================>

  >>Burger Shot
    ***********
      Location: At the intersection of San Quentin Ave. and Switch St.
      Map: (F-2).

0============0
| Food Stands \
0=====================================>

  >>Location: On Drop St. at the intersection of Folsom Way.
    Map: (F-1).

 /XXXXXXXXXXXXXXXXXXXXXXXXX\
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
| Industrial                                                               \
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0

0========0
| Weapons \
0=====================================>

  >>Knife
    *****
      Location: On top of a ruined car underneath the El-Train tracks.
      Map: (F-2).
      Directions: Head to the intersection of Lompoc Ave. and Worm St. You 
                  should be underneath the El-Train tracks.

                  At the southwest side of this intersection is the large 
                  support structure for the El-Train tracks. Go on the 
                  northwest side of the structure and travel southwest 
                  alongside it.

                  To your left you should find garages under the El-Train 
                  tracks. Continue until you find the Auto Shop.

                  The garage after this one is where the weapon can be found. 
                  In it you should see several ruined cars. The Knife can be 
                  clearly seen on top of one of them.

  >>Combat Pistol
    *************
      Location: On one of the bridge sections for the uncompleted bridge for 
                Northern Expressway.
      Map: (F-2).
      **NOTE: You must jump from section to section to get to the Combat 
              Pistol.

  >>Carbine Rifle
    *************
      Location: Inside a large building at the abandoned plant at the south 
                end of Lompoc Ave.
      Map: (G-2).
      Directions: Go to the 90-degree corner where Lompoc Ave. meets 
                  Leavenworth Ave. and you should see an entrance at the 
                  south side of the corner.

                  Head south through the area with red and white striped 
                  pillars and turn right just after you go past them. You 
                  should eventually find a doorway leading inside the very 
                  large building.

                  When you get inside then continue forward and you will find 
                  some Health on the floor by a large spool. Turn right and 
                  head north from there until you reach a large concrete 
                  pillar at the north side of this large room.

                  Look slightly northeast and you should find a doorway with 
                  a barrel next to it. Go through this door into the next 
                  room and you should find the Carbine Rifle on the floor. 
                  Thanks goes to Glen T. Winstein for the information.

  >>Assault Rifle
    *************
      Location: At the top of a tower at the abandoned plant at the south end 
                of Lompoc Ave.
      Map: (G-2).
      Directions: Go to the 90-degree corner where Lompoc Ave. meets 
                  Leavenworth Ave. and you should see an entrance at the 
                  south side of the corner.

                  Head south through the area with red and white striped 
                  pillars and stop where you reach some large round rusted 
                  storage tanks (that say Xero Gas). From here, turn right 
                  and head west.

                  After walking about fifty feet then turn left. You should 
                  see some stairs leading up to an higher area.

                  When you reach the top then turn southwest. You should see 
                  a ramp leading further up and a ladder. Climb the ladder to 
                  the top and you should see the Assault Rifle leaning 
                  against the railing.

0=======0
| Health \
0=====================================>

  >>Location: Inside a large building at the abandoned plant at the south end 
              of Lompoc Ave.
    Map: (G-2).
    Directions: Go to the 90-degree corner where Lompoc Ave. meets 
                Leavenworth Ave. and you should see an entrance at the south 
                side of the corner.

                Head south through the area with red and white striped 
                pillars and turn right just after you go past them. You 
                should eventually find a doorway leading inside the very 
                large building.

                When you get inside then continue forward and you will find 
                some Health on the floor by a large wooden spool.

0===========0
| Body Armor \
0=====================================>

  >>Location: Near a large container crate in the storage area for the ARS 
              Building.
    Map: (F-2).
    Directions: Go the the intersection of Turtle St. and Folsom Way. At the 
                northeast corner is the ARS Building.

                From here, go east along Folsom Way then stop when you reach 
                the 90-degree turn going south. At the north part of this 
                turn is a railing. At the end of the railing is a set of 
                stairs leading down.

                After going down the stairs then turn right to go into the 
                storage area. Right ahead of you is a dark green storage 
                container.

                Look to your right a little bit and you will see the Body 
                Armor on the ground near it.

0============0
| Restaurants \
0=====================================>

  >>Burger Shot
    ***********
      Location: At the intersection of Drill St. and Lompoc Ave.
      Map: (G-2).

 /XXXXXXXXXXXXXXXXXXXXXXXXX\
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
| South Bohan                                                              \
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0

0========0
| Weapons \
0=====================================>

  >>SMG
    ***
      Location: On the top of the Sprunk Warehouse at the west side of the 
                roof.
      Map: (F-2).
      Directions: From the junction of Rocket St. and Attica Ave., go north 
                  on Attica Ave. As you proceed forward then you should see 
                  an electronics store with red and blue neon lights and 
                  adverts for Panoramic in the windows to your right.

                  You should also see an alley next to and south of this 
                  store. There is a set of stairs for the building at the 
                  south side of the alley.

                  Climb the stairs to reach the rooftop. Then head east and 
                  you should see some planks that will allow you to go north.

                  Head north until you see a larger area with rooftop 
                  windows. The SMG can be found at the southwest rooftop 
                  window.

  >>Pistol
    ******
      Location: On the top floor of an apartment complex just north of the 
                intersection of Rocket St. and Joliet Ave.
      Map: (F-2).
      Directions: From this intersection, head slightly north and park your 
                  car in the yellow area marked "residents parking only". 
                  Across the street to your left is a Deli & Grocery and an 
                  ATM machine.

                  To the right of the ATM machine is a door. Go through the 
                  door and up the stairs. Continue going up the stairs and, 
                  after several floors, then you will find the Pistol on the 
                  floor.

  >>Baseball Bat
    ************
      Location: Leaning against a steel beam at the top of an uncompleted 
                building at a construction site at the very southwest part of 
                Bohan.
      Map: (F-2).
      Directions: When you get to the construction site then head to the 
                  uncompleted building and climb the ramp to the top.

                  When you get to the top then you will see two structures 
                  with green bases and large metal beams sticking out of the 
                  top. Go to the structure at the south side of the roof and 
                  climb the south side of it.

                  You should see the Baseball Bat leaning in a corner of the 
                  metal beam that sticks out of the top of this structure.

0=======0
| Health \
0=====================================>

  >>Location: Inside the office for the Sprunk Warehouse.
    Map: (F-2).
    Directions: From the junction of Rocket St. and Attica Ave., go north on 
                Attica Ave. As you proceed forward then you should see an 
                electronics store with red and blue neon lights and adverts 
                for Panoramic in the windows to your right.

                Just north of the store is a Sprunk advertisement on the 
                wall. To the left of this advertisement is a door.

                Enter this door and go directly left to enter the office. The 
                Health is on the wall to your right.

 /XXXXXXXXXXXXXXXXXXXXXXXXX\
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
| Chase Point                                                              \
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0

0===========0
| Body Armor \
0=====================================>

  >>Location: On the third floor of an uncompleted building on Rocket St.
    Map: (F-2).
    Directions: Go east on Rocket St. At some point it will angle northeast.

                Near where it angles north, turn south and head down a path 
                leading to a dock area. Partway down this path, look right.

                You should see an uncompleted building. Go to the south end 
                of this building to find the way in. Go up the stairs to the 
                third floor. The Body Armor is at the southeast corner.

 /#########################################################################\
0===========================================================================0
| II.7.F. Charge Island                                                     |
0===========================================================================0
 \#########################################################################/

0========0
| Weapons \
0=====================================>

  >>Molotovs
    ********
      Location: On top of the East Borough Bridge that leads north into 
                Bohan.
      Map: (F-2).
      Directions: You need to climb the bridge girders to get this weapon. 
                  Climb up the south end of the bridge.

                  Once at the top then look around. In the middle of the 
                  bridge you will see large junction plates that hold the 
                  girders of the top part of the bridge together. The 
                  Molotovs can be found near the SECOND junction plate for 
                  this part of the bridge.

  >>Micro-SMG
    *********
      Location: At the south group of small docks at the northwest area of 
                Charge Island.
      Map: (F-2).
      Directions: Go through the main dock building heading west and turn 
                  left when you get back outside. You should encounter the 
                  small docks as you reach the south side of the docks area. 

                  Turn right to go on the small docks and you should 
                  encounter the Micro-SMG about ten feet from the ramp.

  >>Grenades
    ********
      Location: On the catwalk on the east side of the Charge Island Water 
                Treatment Facility.
      Map: (F-3).
      Directions: After going through the main entrance then turn right. You 
                  should see some yellow and black striped concrete blocks 
                  and a railing with a bunch of round treatment tanks just 
                  beyond.

                  Jump the railing then go up the metal ramp. At the first 
                  junction you encounter, turn left.

                  Go forward for a little bit and past the next junction 
                  where you should see the Grenades laying next to a large 
                  metal box.

  >>Combat Pistol
    *************
      Location: On the top of a large tank just north of the parking lot for 
                the Charge Island Water Treatment Facility.
      Map: (F-3).
      Directions: From the parking lot, head north. You should see two large 
                  tanks to your left and a break in the fence where you can 
                  enter.

                  When you enter this area then look to your left to find a 
                  ladder for one of the tanks. Climb up the ladder to reach 
                  the top of the tank.

                  When you get to the top then you should see a ramp leading 
                  to the catwalk heading back into the facility. The Combat 
                  Pistol is underneath the ramp near the tank railing.

  >>Knife
    *****
      Location: On the off-ramp leading down just southwest of the toll 
                booths.
      Map: (F-3).

0=======0
| Health \
0=====================================>

  >>Location: On the side of a large metal box on a catwalk in the middle of 
              the Charge Island Water Treatment Facility.
    Map: (F-3).
    Directions: After going through the main entrance then turn right. You 
                should see some yellow and black striped concrete blocks and 
                a railing with a bunch of round treatment tanks just beyond.

                Jump the railing then go up the metal ramp. At the first 
                junction you encounter, turn left.

                Go forward until you reach the THIRD junction then turn left. 
                You should see a large metal box to your left as you proceed 
                forward.

                Go past this box and to the next one just ahead at the next 
                junction. The Health is attached to the east side of this 
                large metal box.

0===========0
| Body Armor \
0=====================================>

  >>Location: Near the south group of small docks at the northwest part of 
              Charge Island.
    Map: (F-2).
    Directions: Go through the main dock building heading west and turn left 
                when you get back outside. You should encounter the small 
                docks as you reach the south side of the docks area.

                Just south of the ramp for the small docks and near a trio of 
                large round objects is the Body Armor.

          <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0>

  >>Location: On the ramp leading up at the south side of the Charge Island 
              Water Treatment Facility.
    Map: (F-3).
    Directions: After going through the main entrance then turn right. You 
                should see some yellow and black striped concrete blocks and 
                a railing with a bunch of round treatment tanks just beyond.

                Jump the railing then go up the metal ramp. You should see 
                the Body Armor partway up.

 /#########################################################################\
0===========================================================================0
| II.7.G. Dukes                                                             |
0===========================================================================0
 \#########################################################################/

 /XXXXXXXXXXXXXXXXXXXXXXXXX\
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
| Steinway                                                                 \
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0

0========0
| Weapons \
0=====================================>

  >>Grenades
    ********
      Location: Behind a house in an alley.
      Map: (G-3).
      Directions: Go to the intersection of Franklin St. and Trenton Ave. 
                  From here, head south on Trenton Ave. About fifty feet from 
                  the intersection you should see an alley to your left.

                  Turn left to go into this alley. You should see door-like 
                  openings to your left. The Grenades can be found behind the 
                  THIRD opening.

  >>Micro-SMG
    *********
      Location: On the top floor of an uncompleted building.
      Map: (F-3).
      Directions: Head to the intersection of Concord Ave. and Morris St. At 
                  the southeast corner of this intersection is an uncompleted 
                  building.

                  Head to the east side of this building to get inside. Then 
                  go up the stairs, which is on the north side, and to the 
                  top floor.

                  The Micro-SMG can be found sitting in the window next to 
                  some crates, with a blue tarp, at the west side of this 
                  floor.

0===========0
| Body Armor \
0=====================================>

  >>Location: Under a ramp for a boardwalk at the east side of Gantry Park.
    Map: (G-2).
    Directions: Head to the intersection of the Dukes Bay Bridge and Dukes 
                Drive. At the northwest part of this intersection you should 
                see the support column for the road signs above.

                Go between this column and the road for the Dukes Bay Bridge 
                then head north to the beach. As you head down then you 
                should see the boardwalk to your left.

                Once at the water's edge then you should see a ramp for this 
                boardwalk to your left. The Body Armor is under this ramp.

0============0
| Food Stands \
0=====================================>

  >>Location: At the entrance of Steinway Park.
    Map: (F-3).

0===========0
| Newsstands \
0=====================================>

  >>Location: Inside Gantry Park just west of the round picnic area.
    Map: (G-3).

          <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0>

  >>Location: At the lower level of Gantry Park near the piers.
    Map: (G-3).

 /XXXXXXXXXXXXXXXXXXXXXXXXX\
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
| East Island City                                                         \
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0

0========0
| Weapons \
0=====================================>

  >>Assault Rifle
    *************
      Location: On top of the Silverback building.
      Map: (G-3).
      Directions: Go west on Harrison St. Just as you get onto the East 
                  Borough Bridge then jump over the railing and down onto the 
                  rooftop to the south.

                  The Assault Rifle can be found at the east side of this 
                  rooftop.

0=======0
| Health \
0=====================================>

  >>Location: Near a sculpture inside the National Union of Contemporary Arts 
              area.
    Map: (G-3).
    Directions: Go to the entrance of NUCA which is on the west side by Dukes 
                Boulevard. Once through the gate then head northeast and you 
                will see a sculpture. On the wall south of the sculpture is 
                the Health.

0============0
| Food Stands \
0=====================================>

  >>Location: Near the LC24 Tower at the intersection of Bunker Hill St. and 
              Harrison St.
    Map: (G-3).

0===========0
| Newsstands \
0=====================================>

  >>Location: Across Dukes Boulevard west of the National Union of 
              Contemporary Arts (NUCA)
    Map: (G-3).

 /XXXXXXXXXXXXXXXXXXXXXXXXX\
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
| Meadows Park                                                             \
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0

0========0
| Weapons \
0=====================================>

  >>Pump Shotgun
    ************
      Location: On a rickety pier east of the Dukes Bay Bridge.
      Map: (G-2).
      Directions: If you look on your in-game map then zoom in to the area 
                  east of the Dukes Bay Bridge. You will see two large 
                  rickety piers. The Pump Shotgun is at the piers on the 
                  RIGHT.

                  When traversing the pier then you have to be careful 
                  because there are large gaps between some of the boards 
                  that you can fall through and into the water.

  >>Grenades
    ********
      Location: Under the Monoglobe.
      Map: (G-3).
      Directions: Head to The Monoglobe at the south end of Meadows Park. The 
                  Grenades are in the middle of the support structure for The 
                  Monoglobe.

  >>Baseball Bat
    ************
      Location: On the top of a tank at the Meadows Park Ron Gas Station.
      Map: (H-3).
      Directions: Go to the intersection of Tudor St. and Cleves Ave. Head 
                  north and you should see the Ron Gas Station to your right. 

                  The tank is on the northeast part of the gas station area. 
                  Climb the ladder to the top of the tank to find the 
                  Baseball Bat.

0==============0
| Soda Machines \
0=====================================>

  >>Location: At the Meadows Park Ron Gas Station north of the intersection 
              of Cleves Ave. and Tudor St.
    Map: (H-3).

 /XXXXXXXXXXXXXXXXXXXXXXXXX\
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
| Meadow Hills                                                             \
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0

0===========0
| Body Armor \
0=====================================>

  >>Location: Behind the garage for a house along the edge of Meadows Park.
    Map: (G-3).
    Directions: Head to the intersection of Tudor St. and Stillwater Ave. At 
                the northeast corner of this intersection is a large house.

                Close to the intersection is the path to the house's garage. 
                Behind this garage is the Body Armor.

 /XXXXXXXXXXXXXXXXXXXXXXXXX\
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
| Willis                                                                   \
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0

0========0
| Weapons \
0=====================================>

  >>Pistol
    ******
      Location: At the end of a small alley.
      Map: (H-3).
      Directions: Go to the intersection of Lynch St. and Freetown Ave. From 
                  here, head north on Freetown Ave. and under the El-Train 
                  tracks.

                  Immediately after you cross under the tracks then you 
                  should see an alley to your right. Go into this alley and 
                  follow it to the end to find the Pistol.

0=======0
| Health \
0=====================================>

  >>Location: On a wall behind the Medical Office on Saratoga Ave.
    Map: (H-3).
    Directions: Head to the intersection of Howard St. and Saratoga Ave. Just 
                southeast of this intersection is the Canyon Megaplex.

                At the south part of this building is an alley. Go east into 
                this alley, which is also near the Beauty Supply store, then 
                turn right through the gate.

                You should see some large boxes on pallets ahead of you. Move 
                forward until you reach the large green trash container then 
                look right. You should see the Health on the wall by the 
                metal door.

0============0
| Food Stands \
0=====================================>

  >>Location: At the three-way intersection of Howard St., Cleves Ave. and 
              Parr St.
    Map: (G-3).

0==============0
| Soda Machines \
0=====================================>

  >>Location: At the Willis Car Wash at the intersection of Saratoga Ave. and 
              Lynch St.
    Map: (H-3).

 /#########################################################################\
0===========================================================================0
| II.7.H. Francis International Airport                                     |
0===========================================================================0
 \#########################################################################/

0========0
| Weapons \
0=====================================>

  >>Pump Shotgun
    ************
      Location: Leaning against a bridge support column for the Broker-Dukes 
                Expressway.
      Map: (H-3).
      Directions: Head to the front of the Main Terminal of Francis 
                  International Airport.

                  From here, head north from this point and to the FlyUS Head 
                  Office. Turn into the parking lot then head north again.

                  You will come up to an intersection with a road that leads 
                  to the Airport tarmac. You should also be underneath a ramp 
                  for the Broker-Dukes Expressway.

                  Across the intersection ahead from you should be a bridge 
                  support column. Go across the intersection, onto the grass 
                  and past this column.

                  The Pump Shotgun can be found at the NEXT support column 
                  you come up to.

  >>Combat Pistol
    *************
      Location: On a catwalk between a group of fuel silos in the north 
                middle part of the Tudor St. loop.
      Map: (H-3).
      Directions: Go to the Tudor St. loop at the west section of the Francis 
                  International Airport area. In the north part inside the 
                  loop you should see a large number of fuel silos.

                  Head to the un-named road that cuts across the loop and 
                  head north into the fuel silo area. Head to the very north 
                  part of this area and stop.

                  You should see a set of stairs leading to the base of a 
                  group of eight storage tanks. Go up the stairs and 
                  in-between these tanks.

                  At the north part of these tanks is a ladder leading up. Go 
                  up the ladder to the catwalk. The Combat Pistol can be 
                  found at the other end of this catwalk.

  >>SMG
    ***
      Location: At the southwest corner at the top level of the Francis 
                International Airport Parking Garage.
      Map: (H-3).

  >>Combat Shotgun
    **************
      Location: At the east side of the base of the Francis International 
                Airport Control Tower.
      Map: (I-3).
      **IMPORTANT NOTE: You will get a 4-Star Wanted Rating for trespassing 
                        on the tarmac.

  >>Grenades
    ********
      Location: At the end of a large L-shaped pier at the southwest corner 
                of Francis International Airport.
      Map: (H-4).
      Directions: Head to the front of the Main Terminal of Francis 
                  International Airport.

                  From here, head south and follow the road to the south part 
                  of the airport loop. As you near the on-ramp for 
                  Broker-Dukes Expressway then you should come up upon a 
                  security gate.

                  Go through it and you should see another security gate 
                  immediately to your right. Go through this one and follow 
                  the road through the fuel depot until you see a couple of 
                  tractor trailers which should be to your right.

                  Look south and you should see three large cranes. The 
                  Grenades can be found at the base of the crane that is at 
                  the end of the L-shaped pier.

0===========0
| Body Armor \
0=====================================>

  >>Location: On top of a large generator inside the Tudor St. loop.
    Map: (H-3).
    Directions: Head to the Tudor St. loop. Go to the southwest corner of the 
                loop where you will find three large generator units.

                Climb the southmost unit and you will find the Body Armor in 
                the center between two of the circular vents.

          <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0>

  >>Location: At the northwest side of a small red and white checkered box at 
              the northwest end of the large northwest-southeast runway.
    Map: (H-3).
    Directions: Approach from the grassy area to the west to avoid the 4-Star 
                Wanted Rating for trespassing on the Airport tarmac. The 
                Body Armor is sitting on the ground next to the small red and 
                white checkered box.

          <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0>

  >>Location: In a small nook between the northbound off-ramp and the fuel 
              depot.
    Map: (G-4).
    Directions: Take the northbound off-ramp from Broker-Dukes Expressway 
                into Francis International Airport. Just before you reach the 
                road loop then turn left and off the road.

                Go south and underneath the expressway and off-ramp. Then go 
                northeast toward the fuel depot wall.

                When you get to the fuel depot wall then turn left and follow 
                the wall. Turn the corner going right and you should go into 
                a nook between the fuel depot wall and the off-ramp wall.

                The Body Armor is inside this nook.

 /#########################################################################\
0===========================================================================0
| II.7.I. Broker                                                            |
0===========================================================================0
 \#########################################################################/

 /XXXXXXXXXXXXXXXXXXXXXXXXX\
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
| Algonquin Bridge                                                         \
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0

0========0
| Weapons \
0=====================================>

  >>Baseball Bat
    ************
      Location: By the east support tower for the Algonquin Bridge.
      Map: (F-4).
      Directions: Go onto Mohanet Ave. and stop under the Algonquin Bridge. 
                  Go onto the north pedestrian walkway and head west.

                  You should find the Baseball Bat leaning against the west 
                  side of the east support tower.

 /XXXXXXXXXXXXXXXXXXXXXXXXX\
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
| BOABO                                                                    \
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0

0========0
| Weapons \
0=====================================>

  >>Molotovs
    ********
      Location: In a tunnel under the Twitchin Sugar building.
      Map: (F-3).
      Neighborhood: Start at the intersection of Creek St. and Brunner St. 
                    and head west along Creek St. (and it will turn into 
                    Mohanet Ave.) Follow the road and go past the Twitchin 
                    Sugar building which should be to your right.

                    Just past Twitchin Sugar is a business called Truck You 
                    Removals. Next to Truck You Removals, to the north, is a 
                    raised road.

                    There is a pathway between Truck You Removals and the 
                    raised road. Go west on this path and it will lead you to 
                    a set of stairs going down.

                    Turn right when you get down and follow this path. It 
                    will lead you into a tunnel under the Twitchin Sugar 
                    building. The Molotovs can be found at the north end of 
                    this tunnel.

  >>Knife
    *****
      Location: In an alley near a couple of trash dumpsters.
      Map: (F-3).
      Directions: Go to the intersection of Brunner St. and Mohawk Ave. At 
                  the west corner of this intersection is the Deli Supreme 
                  business.

                  At the west side of this business is a narrow alley. Go 
                  southwest along this alley.

                  When you drop down, and the alley opens up a bit, then you 
                  should find the Knife on the ground near the dumpsters.

  >>Knife
    *****
      Location: In an alley behind the Betta Building.
      Map: (F-4).
      Directions: Go to the intersection of Chicory St. and Mohanet Ave. At 
                  the southeast part of this intersection is a couple of 
                  chain-link fence sections and some trash dumpsters.

                  Go east through the gap between the two fence sections and 
                  turn right at the corner. Head forward and you will find 
                  the Knife in the nook and behind the Betta Building.

0=======0
| Health \
0=====================================>

  >>Location: In an alley across the street from the Twitchin Sugar building.
    Map: (F-3).
    Directions: Start at the intersection of Creek St. and Brunner St. and 
                head west along Creek St. (and it will turn into Mohanet 
                Ave.) Follow the road and stop at the entrance to the 
                Twitchin Sugar building area which should be to your right. 

                From here, look across the street. You should see a mailbox. 

                Walk up to the mailbox. On this side of the street is a worn 
                down building. If you look off to your right a bit then you 
                should see a large alley.

                Go into this alley heading east and go past the large green 
                trash container. Go left around the next corner, angle 
                northeast and go past another large green trash container to 
                reach a small alley.

                At the end of this small alley, near a large trash container, 
                is the Health.

0===========0
| Newsstands \
0=====================================>

  >>Location: Near the south entrance of Dukes Park (near Creek St.).
    Map: (F-3).

 /XXXXXXXXXXXXXXXXXXXXXXXXX\
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
| Cerveza Heights                                                          \
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0

0===========0
| Body Armor \
0=====================================>

  >>Location: On the top of a large graffiti covered building.
    Map: (G-3).
    Directions: Go to the intersection of Dukes Boulevard and Stone St. At 
                the northwest corner of this intersection is a large graffiti 
                covered building.

                There should also be some construction in front of this 
                building. Go to the west side of this building where you will 
                find some stairs leading up.

                When you get onto the rooftop then turn left and you should 
                see the Body Armor laying nearby.

          <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0>

  >>Location: Inside the large bowl that sits above the Sum Yung Gai Chinese 
              Restaurant.
    Map: (G-3).
    Directions: Go to the Huntington St. El-Train Station and get on the 
                tracks. Head west and, after a couple of blocks, then you 
                should see a large red bowl with chopsticks to your left.

                The Body Armor is inside this bowl and you have to jump off 
                the El-Train track to gain access to it.

0============0
| Restaurants \
0=====================================>

  >>Cluckin' Bell
    *************
      Location: Just west of the intersection of Huntington St. and Inchon 
                Ave.
      Map: (G-3).

0============0
| Food Stands \
0=====================================>

  >>Location: Next to the Cerveza Heights Medical Center.
    Map: (G-3).

          <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0>

  >>Location: Just east of the intersection of Huntington St. and Camden Ave.
    Map: (F-3).

 /XXXXXXXXXXXXXXXXXXXXXXXXX\
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
| Rotterdam Hill                                                           \
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0

0============0
| Food Stands \
0=====================================>

  >>Location: At the road curve on Asparagus Ave. just west of the 
              intersection with Onion St.
    Map: (F-4).

 /XXXXXXXXXXXXXXXXXXXXXXXXX\
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
| Downtown                                                                 \
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0

0========0
| Weapons \
0=====================================>

  >>Pistol
    ******
      Location: In the back area behind the Courthouse.
      Map: (F-4).
      Directions: Go to the intersection of Mohawk Ave. and Dillon St. (the 
                  Broker Fire Department should be at the southeast corner of 
                  this intersection). From here, head north on Mohawk Ave.

                  Stop near a group of four pine trees (which should be on 
                  the right side of the street). Just south of these trees is 
                  a small incline and a chain-link gate.

                  Go through the gate and turn left. When you get to the 
                  north wall of this enclosed area then turn right.

                  You should see a couple of dumpsters near the corner of the 
                  Courthouse. The Pistol can be found just behind these 
                  dumpsters.

0============0
| Food Stands \
0=====================================>

  >>Location: About thirty feet south of the intersection of Munsee Ave. and 
              Montauk Ave. (on Munsee Ave.).
    Map: (G-4).

 /XXXXXXXXXXXXXXXXXXXXXXXXX\
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
| Schottler                                                                \
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0

0========0
| Weapons \
0=====================================>

  >>SMG
    ***
      Location: Near a skylight inside an alley.
      Map: (G-4).
      Directions: Go to the intersection of Dillon St. and Seneca Ave. At the 
                  southeast corner of this intersection is Tap O' The Morning 
                  Plumbing Services.

                  Starting from this corner, head east along the sidewalk. 
                  After a short distance then you should see a large alley 
                  appear to your right.

                  Turn right, and south, into the alley and you will 
                  eventually get to an area with a dumpster and several 
                  pieces of furniture including filing cabinets. In the 
                  southeast corner of this part of the alley is the skylight.

                  Go to the left side of the skylight and climb up. The SMG 
                  can be found sitting near the south part of the skylight on 
                  a ventilation shaft.

  >>Knife
    *****
      Location: In an alley under the El-Train tracks.
      Map: (G-4).
      Directions: Go to the intersection of Carson St. and Wenrohronon Ave. 
                  At the southwest corner is a Deli. Just west of this Deli 
                  is an alley.

                  Go south into this alley then angle southeast. The Knife 
                  can be found on the ground near a support column for the 
                  El-Train tracks.

0=======0
| Health \
0=====================================>

  >>Location: Just inside the main entrance to Schottler Medical Center on 
              the south wall near the admittance desk.
    Map: (G-4).

0==============0
| Soda Machines \
0=====================================>

  >>Location: Inside the lobby of Schottler Medical Center.
    Map: (G-4).

 /XXXXXXXXXXXXXXXXXXXXXXXXX\
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
| Beechwood City                                                           \
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0

0========0
| Weapons \
0=====================================>

  >>Micro-SMG
    *********
      Location: In an alley not far from The Bay Bar.
      Map: (G-4).
      Directions: Go to the south end of Wenrohronon Ave. At the east side of 
                  the street is The Bay Bar.

                  At the north side of this bar is an alley. Go into the 
                  alley and turn left at the corner.

                  Go forward for about twenty five feet and you should find 
                  the Micro-SMG on the ground, to your right, under a fire 
                  escape.

0=======0
| Health \
0=====================================>

  >>Location: Inside a garage for a auto repair business.
    Map: (G-4).
    Directions: Go to the intersection of Saratoga Ave. and the Broker-Dukes 
                Expressway. At the northwest corner of this intersection is 
                an auto repair business.

                The Health is inside the garage for this business.

0============0
| Restaurants \
0=====================================>

  >>Burger Shot
    ***********
      Location: Just west of the intersection of Carson St. and Broker-Dukes 
                Expressway.
      Map: (G-4).

 /XXXXXXXXXXXXXXXXXXXXXXXXX\
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
| East Hook                                                                \
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0

0========0
| Weapons \
0=====================================>

  >>Pistol
    ******
      Location: On the ledge of a large silo.
      Map: (F-4).
      Directions: Go to the intersection of Chicory St. and Mohanet Ave. At 
                  the west part of this intersection is a short alley leading 
                  to an un-named street.

                  Go through this junk filled alley and to the next street. 
                  On the west side of this street is a yellow staircase.

                  Go west past this staircase and turn left to enter this 
                  abandoned building. Go through this building, heading 
                  south, until you come out the other side then turn right.

                  Continue forward until you reach a staircase. Go up the 
                  stairs and head west along the side of this building. You 
                  will reach a large silo.

                  Go along the ledge for this silo and you will find the 
                  Pistol on the east side.

0=======0
| Health \
0=====================================>

  >>Location: In a small office inside a large warehouse near the Broker Navy 
              Yard.
    Map: (F-4).
    Directions: Go to Cisco St. and Delaware Ave. (near Express Car Service - 
                where Roman works), head north and down, and towards the 
                Broker Navy Yard. The first road intersection you come up to 
                is the south entrance for the Broker Navy Yard.

                Continue north from this to the next road intersection which 
                is the north entrance for the Broker Navy Yard. At the 
                northwest corner of this intersection is a large warehouse 
                with a sign that says Bldg 128.

                You should also see a light colored door under the sign. Go 
                through the door and you should see some stairs and offices 
                to your left.

                On the wall inside one of the offices is the Health.

          <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0>

  >>Location: In an alley near Brucie's Executive Lifestyle Autos.
    Map: (F-4).
    Directions: Go to Cisco St. and Delaware Ave. (near Express Car Service - 
                where Roman works), head north and down, and towards the 
                Broker Navy Yard. Stop when you reach the south entrance to 
                the Navy Yard.

                Across the street east from that is Brucie's Executive 
                Lifestyle Autos. At the south part of this business is a 
                chain-link fence.

                Climb the fence and enter the alley. Go forward and angle 
                right at the next corner to find the Health laying on the 
                ground.

0===========0
| Body Armor \
0=====================================>

  >>Location: Inside the wheel house at the top of the Platypus.
    Map: (F-4).
    Directions: You have to use either a helicopter to drop down onto the top 
                of the ship or wait until the mission "A Dish Served Cold" 
                (Niko Bellic) to access it.

 /XXXXXXXXXXXXXXXXXXXXXXXXX\
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
| South Slopes                                                             \
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0

0========0
| Weapons \
0=====================================>

  >>Knife
    *****
      Location: In a small nook inside an alley.
      Map: (G-4).
      Directions: Go to the intersection of Montauk Ave. and Hickcock Street. 
                  Head east for about a hundred feet and you should see an 
                  alley to your right.

                  Go south and into the alley. Just before you get to the 
                  corner then stop and look left.

                  You should see a very small nook. The Knife can be found 
                  inside this nook.

0===========0
| Body Armor \
0=====================================>

  >>Location: Near the door of an apartment building.
    Map: (G-4).
    Directions: Head to the intersection Tuscarora St. and Earp St. At the 
                south side of this intersection is an alley. Go south into 
                the alley and turn left at the corner.

                Continue forward and you should come across an open gate 
                which should be to your left. This is the entrance to the 
                apartment building.

                The Body Armor is sitting to the right of the stairs.

0===========0
| Newsstands \
0=====================================>

  >>Location: Near the southwest entrance to the Schottler El-Train Station.
    Map: (G-4).

 /XXXXXXXXXXXXXXXXXXXXXXXXX\
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
| Broker Bridge                                                            \
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0

0========0
| Weapons \
0=====================================>

  >>Pistol
    ******
      Location: In the middle of the pedestrian walkway halfway across the 
                Broker Bridge.
      Map: (F-5).
      Directions: Go onto Iroquis Ave. and stop under the Broker Bridge. Go 
                  behind the bridge support to find the stairs that go up to 
                  the pedestrian walkway.

                  Head west on the walkway and you should find the Pistol 
                  sitting on the ground about halfway across the bridge.

 /XXXXXXXXXXXXXXXXXXXXXXXXX\
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
| Hove Beach                                                               \
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0

0========0
| Weapons \
0=====================================>

  >>Baseball Bat
    ************
      Location: In the nook of a building across the street from the Hove 
                Beach Safehouse.
      Map: (F-5).
      Directions: Head directly across the street from the Hove Beach 
                  Safehouse, go past the Hot Dog Stand, past the fence and to 
                  the nook of the building ahead. The Baseball Bat can be 
                  found on the ground here.

  >>Baseball Bat
    ************
      Location: Under the Hove Beach El-Train Station.
      Map: (F-5).
      Directions: Go to the intersection of Oneida Ave. and Crockett St. At 
                  the northwest corner of this intersection is an area under 
                  the Hove Beach El-Train Station. The Baseball Bat can be 
                  found here near the west wall.

0=======0
| Health \
0=====================================>

  >>Location: On the top of a building east of the Platypus.
    Map: (F-4).
    Directions: Go to the intersection of Oakley St. and Delaware Ave. At the 
                west part of this intersection is a large building. It will 
                have some security gates.

                The Health is on top of this particular building. Going 
                through these security gates will lead you inside the Broker 
                Navy Yard and near the Platypus.

                There is a fire escape on the north side of this building. 
                Climbing up the fire escape will allow you to get to the roof 
                and acquire the Health.

0===========0
| Body Armor \
0=====================================>

  >>Location: On a billboard across the street from the Hove Beach Safehouse.
    Map: (F-5).
    Directions: This one is very tricky to reach. You need to go to the 
                off-ramp for the Broker-Dukes Expressway (coming from the 
                Broker Bridge).

                Go up the off-ramp and about halfway to the end you will see 
                that the railing, which should be to your left, is level with 
                a nearby building. Climb over the railing and to the 
                building.

                Head south toward the south part of this building where the 
                billboard if located. Getting to the platform where the Body 
                Armor is located is the hard part.

                If you just jump over the railing then you will overshoot the 
                platform and land hard on the ground. On the east side of the 
                building you will see nooks in the short wall.

                What you need to do is use these nooks to climb onto the 
                short wall and very carefully head toward the billboard. Then 
                very carefully drop down onto the top of the billboard then 
                onto the platform to get the Body Armor.

0============0
| Restaurants \
0=====================================>

  >>69th St. Diner
    **************
      Location: At the intersection of Bart St. and Mohawk Ave.
      Map: (F-5).

0============0
| Food Stands \
0=====================================>

  >>Location: On Iroquois Ave. just south of the intersection with Cisco St.
    Map: (F-4).

          <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0>

  >>Location: Across the street from the Hove Beach Safehouse.
    Map: (F-5).

 /XXXXXXXXXXXXXXXXXXXXXXXXX\
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
| Firefly Projects                                                         \
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0

0========0
| Weapons \
0=====================================>

  >>Molotovs
    ********
      Location: In the nook of a large apartment building.
      Map: (G-5).
      Directions: Go to the intersection of Cokanuk Ave. and Cody St. At the 
                  northeast part of this intersection is a support column for 
                  the El-Train tracks above.

                  Go north to the NEXT support column then turn east, jump 
                  the fence and head to the nook of the building ahead of 
                  you. The Molotovs can be found here on the ground.

0===========0
| Body Armor \
0=====================================>

  >>Location: In the bed of a ruined pickup truck inside Hairy Al's Scrap and 
              Auto Parts.
    Map: (G-4).
    Directions: Go to the intersection of Mohegan Ave. and Ringo St. Near the 
                northeast part of this intersection is Hairy Al's Scrap and 
                Auto Parts.

                Go inside and head east. Near the end of the junkyard is a 
                shelter. Just before that, against the brick wall, are three 
                ruined vehicles.

                One of them is a pickup truck. The Body Armor is inside the 
                bed of this ruined truck.

 /XXXXXXXXXXXXXXXXXXXXXXXXX\
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0
| Firefly Island                                                           \
0+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++0

0========0
| Weapons \
0=====================================>

  >>Pistol
    ******
      Location: On the Go-Kart Track at Funland.
      Map: (F-5).
      Directions: Head to the un-named road east of the intersection of 
                  Crocket St. and Mohawk Ave. then go south into the Funland 
                  area. You should approach the Go-Kart Track which should be 
                  to your right.

                  Enter the track area. You should see a large go-kart mural 
                  to the south.

                  At the right side of this wall, on the ground, is the 
                  Pistol.

  >>Molotovs
    ********
      Location: Under a large shelter southwest of Memory Lanes inside the 
                Funland area.
      Map: (G-5).
      Directions: Go to the entrance of Memory Lanes (on the east end of the 
                  Boardwalk). Head west and you should see a large shelter to 
                  your left.

                  Inside the shelter, near a bench against the east wall, are 
                  the Molotovs.

0============0
| Restaurants \
0=====================================>

  >>Burger Shot
    ***********
      Location: Inside the Memory Lanes Bowling Alley.
      Map: (G-5).

0============0
| Food Stands \
0=====================================>

  >>Location: At the west end of the Boardwalk just southwest of the Go-Kart 
              track.
    Map: (F-5).

          <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0>

  >>Location: At the west end of the Boardwalk next to Campbell's World O'
              Stuff.
    Map: (F-5).

0================0
| Burger Counters \
0=====================================>

  >>Location: At the west half of the Boardwalk just east of the large pier.
    Map: (F-5).

          <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0>

  >>Location: At the southwest corner of the intersection of Oneida St. and 
              Crockett Ave.
    Map: (G-5).

With that done, let's move onto the next chapter.....

 /=========================================================================\
0===========================================================================0
| II.8. Places of Interest                                           [PCIR] |
0===========================================================================0
 \=========================================================================/

Listed below are places of interest within Liberty City:

 /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| II.8.A. Alderney                                                         \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

0========0
| Honkers \
0===============================================>

  Location: Near the intersection of Argus St. and Tinderbox Ave.
  Neighborhood: Tudor.
  Map: (C-4).
  Notes: This is a strip club with private rooms in the back if you want some 
         special service. Also has a mean security staff.

0========================0
| Westdyke Car Dealership \
0===============================================>

  Location: At the northwest corner of Lemhi St. and Sacramento Ave.
  Neighborhood: Westdyke.
  Map: (C-2).
  Notes: This is a dealership that specializes in motorcycles. You can steal 
         an NRG-900 from here if the need or desire arises.

0========================0
| AutoEroticar Dealership \
0===============================================>

  Location: At the northwest corner of Keneckie Ave. and Lockowski Ave.
  Neighborhood: Alderney City.
  Map: (C-2).
  Notes: This is a dealership that specializes in different types of 
         vehicles. You can steal a vehicle from here if the need or desire 
         arises.

0===================0
| Globe Oil Car Wash \
0===============================================>

  Location: Just east of the intersection of Emery St. and Latchkey Ave.
  Neighborhood: Tudor.
  Map: (C-4).
  Notes: This is where you can get the dirt, grime and blood washed off of 
         your favorite vehicle.

0=========================0
| Ron Gas Station Car Wash \
0===============================================>

  Location: At the northwest corner of Cassair Ave. and Big Horn Drive.
  Neighborhood: Westdyke.
  Map: (C-1).
  Notes: This is where you can get the dirt, grime and blood washed off of 
         your favorite vehicle.

0=====================0
| Booth Tunnel Helipad \
0===============================================>

  Location: In a park that goes over the west end of the Booth Tunnel east of 
            the intersection of Asahara Rd. and Rand Ave.
  Neighborhood: Alderney City.
  Map: (D-3).
  Notes: This is where you can grab a helicopter to do some flying.

0====================0
| The Mansion Helipad \
0===============================================>

  Location: In the backyard of a large mansion on Owl Creek Ave. between the 
            intersections of Cariboo Ave. and Tenmile St.
  Neighborhood: Westdyke.
  Map: (C-2).
  Notes: This is where you can grab a helicopter to do some flying.

 /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| II.8.B. Algonquin                                                        \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

0============0
| Split Sides \
0===============================================>

  Location: Near the northeast corner of Jade St. and Frankfort Ave.
  Neighborhood: Star Junction.
  Map: (D-4).
  Notes: This is the premier comedy club for Liberty City. Katt Williams, 
         Ricky Gervais and Frankie Boyle are currently making appearances 
         there.

0===========0
| Heli Tours \
0===============================================>

  Location: At the north end of Flatfish Place.
  Neighborhood: Castle Gardens.
  Map: (E-5).
  Notes: This is where you can take helicopter tours of Liberty City. Doing 
         them is NOT required for 100% Completion. However, there is an 
         Accomplishment for taking tours (and can be done in TLaD if you 
         didn't do it in GTA IV).

0================0
| Rotterdam Tower \
0===============================================>

  Location: At the southwest corner of Hematite St. and Denver-Exeter Ave. 
  Neighborhood: The Triangle.
  Map: (D-4).
  Notes: The tallest man-made structure in Liberty City. You can get to the 
         observation deck on the east side along Frankfort Ave. In the 
         "Episodes From Liberty City" disc you can actually climb all the way 
         to the top of the spire (but you can't do it in the DLC version).

0======================0
| Grotti Car Dealership \
0===============================================>

  Location: At the southeast corner of Pyrite St. and Bismarck Ave.
  Neighborhood: Middle Park East.
  Map: (E-3).
  Notes: This is a dealership that specializes in high end sports cars. You 
         can steal one from here if the need or desire arises.

0===========================0
| Highspeed Highway Car Wash \
0===============================================>

  Location: At the northeast corner of Hell Gate and West Way
  Neighborhood: Purgatory.
  Map: (D-3).
  Notes: This is where you can get the dirt, grime and blood washed off of 
         your favorite vehicle.

 /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| II.8.C. Bohan                                                            \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

0==================0
| The Triangle Club \
0===============================================>

  Location: On Coxsack Ave.
  Neighborhood: Northern Gardens.
  Map: (G-2).
  Notes: This is a strip club with private rooms in the back if you want 
         some special service. Also has a mean security staff.

 /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| II.8.D. Broker                                                           \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

0=========================0
| Perestroika Cabaret Club \
0===============================================>

  Location: On Tulsa St.
  Neighborhood: Hove Beach.
  Map: (F-4).
  Notes: This Russian owned club is where you can see a variety of shows 
         ranging from magic to singing to pantomime. A QUB3D machine can be 
         found in the main office in the back.

With all of that taken care of, let's move onto the next chapter.....

 /=========================================================================\
0===========================================================================0
| II.9. Seagulls                                                     [SEGL] |
0===========================================================================0
 \=========================================================================/

Listed in this chapter, by area and neighborhood, are the Seagulls for "The
Lost and Damned".

Unlike GTA IV where you had to kill 200 Flying Rats, in TLaD you only have to
kill fifty Seagulls. Killing all fifty Seagulls will add to your 100%
Completion but nothing more.

The Seagulls are also easier to find than the Flying Rats in GTA IV. In
addition, the entire city is completely open so you can do them all at once
before doing any Main Story missions.

The Seagulls are firmly attached to whatever they are bound to so they won't
fly off. They glow a bright red when you are close enough to see them thus
making them easier to find.

In addition, if you are close but can't see them, then you can listen for
their squaking noises so you can look around for them.

Just like in GTA IV, you MUST use a firearm to kill them. Even if one is on
the ground near your feet you can't stomp them.

Considering how sensitive the Police are to the use of unauthorized firearm
usage, this can become a pain because some of time, when killing Seagulls,
then you will trigger a 1-Star Wanted Rating you must get rid of before doing
anything else.

However, there are confirmed Wanted Rating Exploits in the following missions
that will keep the Cops from becoming a problem, by freezing the Wanted
Ratings, so you can go and kill Flying Rats with no interference:

    >>"Liberty City Choppers" (Jim Fitzgerald)
    >>"Hit the Pipe" (Jim Fitzgerald)
    >>"Was It Worth It?" (Ray Boccino)

The Gang Wars (explained later) can also be considered a Wanted Rating
Exploit since the Cops are turned off most of the time and the War doesn't
end until you kill the last gang member regardless of time and place. So you
can kill some Seagulls before finishing off a Gang War without any problems
from the Police.

Car explosions can kill them but the game can be picky about that so it
doesn't work all of the time.

The information for each Seagull is broken down as follows:

  --Location: Specific location of the Seagull.
  --Neighborhood: What neighborhood the Seagull is found.
  --Map: Map co-ordinates on the printed map that comes included with the 
         GTA IV or EFLC game disc.
  --Weapon: Best weapon or weapons to use.
  --Directions: How to get there and kill them.

Now for the list of Seagulls:

 /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| II.9.A. Alderney (ALD)                                                   \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

[ALD-S1] - Location: On the edge of a cliff.
           Neighborhood: Westdyke.
           Map: (C-1).
           Weapon: Pistol.
           Directions: Head to the intersection of Beaverhead Ave. and 
                       Sacramento Ave. From here, head north on Beaverhead 
                       Ave.

                       On the right side of the road you should see a brick 
                       fence. As you continue north, and begin to follow the 
                       road curve, then you should see the end of this fence.

                       From the end of this fence, go north and stop at the 
                       first streetlight. Look to your right and up to find 
                       the Seagull on the cliff edge.

                       Go across the street from here to get a better angle 
                       to kill the Seagull.

[ALD-S2] - Location: On top of a concrete wall.
           Neighborhood: Leftwood.
           Map: (C-2).
           Weapon: Pistol.
           Directions: Head to the intersection of Beaverhead Ave. and 
                       Flathead Rd. From here, head west on Beaverhead Ave.

                       At the road curve you should see a strip mall. There 
                       should also be a sign for Fanny Crabs near the 
                       sidewalk.

                       Go into the north side of the parking lot and stop 
                       when you get near the black metal fence. Go to the 
                       east end of the black metal fence and you should see a 
                       concrete fencepost with a small globe on top.

                       Look north and you should see a concrete wall (that 
                       marks the water's edge) that starts at this fencepost 
                       and goes north. Jump the small wall and proceed north 
                       along the water's edge.

                       Along the way you will encounter some large bushes. Go 
                       through the bushes and you will see that the wall will 
                       angle just slightly northeast. Just past this angle, 
                       and not far from a ladder, is the Seagull.

[ALD-S3] - Location: On the grass median in the parking lot behind the 
                     Leftwood Police Station.
           Neighborhood: Leftwood.
           Map: (D-2).
           Weapon: Pistol.
           Directions: Head to the intersection of Franklin St. and Bridger 
                       St. At the northeast corner is the Leftwood Police 
                       Station.

                       From here, head east on Franklin St. and find the 
                       entrance into the parking lot (it's between the east 
                       side of the Police Station and a group of homes).

                       Once inside the parking lot then you will find the 
                       Seagull in the middle of the grass median in the 
                       center.

[ALD-S4] - Location: On the wall of an on-ramp for Plumbers Skyway.
           Neighborhood: Leftwood.
           Map: (C-2).
           Weapon: Pistol.
           Directions: Head to the intersection of Long John Ave. and Manzano 
                       Rd. Proceed southwest until you see the ramps for 
                       Plumbers Skyway.

                       Go onto the on-ramp and you should see the Seagull on 
                       the wall to your right partway up the on-ramp.

[ALD-S5] - Location: On top of a glass bus shelter on Applewhite St.
           Neighborhood: Alderney City.
           Map: (C-3).
           Weapon: Pistol.
           Directions: Head to the intersection of Applewhite St. and Rand 
                       Ave. From here, go west on Applewhite St.

                       After a short distance then you should see a glass bus 
                       shelter on the right side of the road. The Seagull is 
                       on top of this shelter.

[ALD-S6] - Location: Near a bush in a field next to Plumbers Skyway.
           Neighborhood: Alderney City.
           Map: (C-3).
           Weapon: Pistol.
           Directions: Head to the intersection of Keneckie Ave. and Bedrock 
                       St. Head west into the field and to the retaining wall 
                       for Plumbers Skyway.

                       From here, turn left and go south. After a short 
                       distance then you should see a large bush. The Seagull 
                       is next to the bush.

[ALD-S7] - Location: On top of the LomBank sign.
           Neighborhood: Alderney City.
           Map: (C-3).
           Weapon: Pistol.
           Directions: Head to the intersection of Asahara Rd. and Boyden 
                       Ave. From here, head west a short distance until you 
                       reach the next three-way intersection with the short 
                       un-named road.

                       At the northeast corner of this intersection is the 
                       LomBank building. Also at this corner is the signage 
                       for the bank. The Seagull is on top of this sign.

[ALD-S8] - Location: Next to a set of stairs.
           Neighborhood: Berchem.
           Map: (C-3).
           Weapon: Pistol.
           Directions: Head to the intersection of Vitullo Ave. and Cockerell 
                       Ave. At the southwest corner of this intersection is a 
                       small area with a lot of trees and bushes.

                       At the west side of this area, next to a set of stairs 
                       about 40 feet from the intersection, is the Seagull.

[ALD-S9] - Location: On a high railing at a parking lot for Ron Oil.
           Neighborhood: Normandy.
           Map: (C-3).
           Weapon: Pistol.
           Directions: Head to the intersection of Roebuck Rd. and Asahara 
                       Rd. From here, head south on Roebuck Rd.

                       About 150 feet south of the intersection is a 
                       three-way intersection with an un-named road that goes 
                       down into Port Tudor. Go left onto this road.

                       Continue south and you should see the "Welcome to Port 
                       Tudor" sign. Go forward past this sign and you should 
                       see a parking lot to your right for Ron Oil.

                       Turn right to enter this lot and continue forward 
                       until you get to stack of yellow pipes. Stop at these 
                       pipes and look north to find the Seagull on a high 
                       railing that borders this parking lot.

[ALD-S10] - Location: On the grass next to Plumbers Skyway.
            Neighborhood: Berchem.
            Map: (B-3).
            Weapon: Pistol.
            Directions: Head to the intersection of Aspdin Dr. and Berners 
                        Rd. At the west side of this three-way intersection 
                        is a house.

                        On the left side of this house is a set of stairs. 
                        Next to the set of stairs is a small blue wooden 
                        fence.

                        Climb it and head west to the short concrete wall in 
                        the backyard. Climb this wall, turn left and proceed 
                        about 50 feet south to find the Seagull sitting on 
                        the grass.

[ALD-S11] - Location: On a wall near the Road Service shop.
            Neighborhood: Acter.
            Map: (C-3).
            Weapon: Pistol.
            Directions: Head to the intersection of Mueri St. and Farnsworth 
                        Rd. At the southwest corner of this intersection is 
                        the Road Service shop.

                        Just south of the shop is a wall. The Seagull is on 
                        this wall.

[ALD-S12] - Location: On a wall next to an entrance for a small industrial 
                      area.
            Neighborhood: Tudor.
            Map: (B-4).
            Weapon: Pistol.
            Directions: Head to the intersection of Emery St. and Tinderbox 
                        Ave. (the west intersection - near Ivy Rd.). From 
                        here, head north on an un-named road and follow the 
                        road curve going west.

                        After a short distance then you should see an 
                        entrance for a small industrial area to your right. 
                        To the left of this entrance, on a taller interior 
                        wall, is the Seagull.

[ALD-S13] - Location: On a ruined railroad track across the street from the 
                      Sprunk Factory.
            Neighborhood: Tudor.
            Map: (C-4).
            Weapon: Pistol.
            Direction: Head to the intersection of Tinderbox Ave. and Niblick 
                       St. From here, head north on Niblick St. and go under 
                       the overhangs that connect the Sprunk Factory with the 
                       building across the street from it.

                       Just past the fire escape, which should be on your 
                       right, is a chain-link fence and an alleyway between 
                       buildings. Go into this alleyway and you should see a 
                       ruined railroad track.

                       On this track, about ten feet from the road, is the 
                       Seagull.

[ALD-S14] - Location: Above a dock door at a loading dock.
            Neighborhood: Acter Industrial Park.
            Map: (B-5).
            Weapon: Pistol.
            Directions: Head to the intersection of Plumbbob Ave. and Red 
                        Wing Ave. From here, head west on Red Wing Ave.

                        After a some distance then you will drive under some 
                        pipes that go over the street. Immediately after 
                        that, on your right, is a large ramp that is part of 
                        a loading dock.

                        At the top of the ramp you should see three dock 
                        doors that look like garage doors. The Seagull is 
                        sitting on the roof above the leftmost dock door.

[ALD-S15] - Location: On a railing for a catwalk in front of Globe Oil.
            Neighborhood: Acter Industrial Park.
            Map: (C-5).
            Weapon: Pistol.
            Directions: Head to the intersection of Praetorian Ave. and 
                        Grenadier St. At the southwest corner of this 
                        intersection is a set of stairs leading to a catwalk.

                        Climb these stairs and, once on the catwalk, then 
                        head west. Ahead of you should be stairs leading up.

                        Go up the stairs, turn left, go down the next set of 
                        stairs then forward across the street and turn right. 
                        Just before the stairs leading back down to ground 
                        level is the Seagull sitting on the railing.

[ALD-S16] - Location: On the ground by a chain-link fence.
            Neighborhood: Acter Industrial Park.
            Map: (C-5).
            Weapon: Pistol.
            Directions: Head to the intersection of Grenadier St. and Toggle 
                        Ave. At the north side of this three-way intersection 
                        is a large multi-level complex.

                        Get on the sidewalk next to the complex and walk 
                        about 50 feet west where you will find the Seagull on 
                        the ground next to the chain-link fence that goes 
                        around this complex.

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| II.9.B. Algonquin (AGQ)                                                  \
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[AGQ-S17] - Location: On the sidewalk across the street from the Auto Cowboy 
                      Pay 'N' Spray.
            Neighborhood: Northwood.
            Map: (E-2).
            Weapon: Pistol.
            Directions: Go to the intersection of Frankfort Ave. and Exeter 
                        Ave. Go west about 50 feet and you should see a small 
                        parking area for the large apartment complex just off 
                        to your right.

                        Right at the sidewalk corner, on the ground, and 
                        directly across the street from the Auto Cowboy Pay 
                        'N' Spray, is the Seagull.

[AGQ-S18] - At the base of a tree near an intersection.
            Neighborhood: Northwood.
            Map: (E-2).
            Weapon: Pistol.
            Directions: Go to the intersection of Wardite St. and Denver Ave. 
                        At the southwest corner of this intersection is an 
                        overhang that has some Hinterland billboards on it.

                        Go onto the sidewalk and west under this overhang. 
                        Continue forward about 60 feet until you reach a tree 
                        which is near an intersection.

                        The Seagull is at the base of this tree.

[AGQ-S19] - Location: On the stair railing at the top of a set of stairs near 
                      the Hickey Bridge.
            Neighborhood: North Holland.
            Map: (D-2).
            Weapon: Pistol.
            Directions: Go to the intersection of Ivy Drive North and Vauxite 
                        St. Go south on Ivy Drive North until you see the 
                        Hickey Bridge.

                        Stop just before you get to it. To your left is a set 
                        of stairs that lead to a group of apartment 
                        complexes.

                        At the top of these stairs, on the concrete stair 
                        railing, is the Seagull.

[AGQ-S20] - Location: In a courtyard at the north part of the Randolf Art 
                      Center.
            Neighborhood: Middle Park West.
            Map: (D-3).
            Weapon: Pistol.
            Directions: Head to the intersection of Ivy Drive South and 
                        Pyrite St. Head south on Ivy Drive South and stop 
                        just as you get to the road curve that turns left 
                        (and becomes Obsidian St.).

                        To your right should be a set of stairs that lead 
                        upward into the north part of the Randolf Art Center 
                        complex. When you get to the top of these stairs then 
                        head southeast toward a courtyard.

                        This courtyard is recessed into the ground and is 
                        made up of tiled patterns and surrounded by park 
                        benches. The Seagull is on the south side of the 
                        recessed courtyard.

[AGQ-S21] - Location: At the edge of a walk path at the northwest side of 
                      Middle Park.
            Neighborhood: Middle Park.
            Map: (D-3).
            Weapon: Pistol.
            Directions: Head to the intersection of Frankfort Ave. and Quartz 
                        St. Head east about 75 feet and you should find a 
                        walk path going north.

                        Head north on this walk path and, after some distance 
                        and going downhill, then you should find the Seagull 
                        on the edge of the left side of the path.

[AGQ-S22] - Location: At the edge of a walk path at the southeast side of 
                      Middle Park.
            Neighborhood: Middle Park.
            Map: (E-3).
            Weapon: Pistol.
            Directions: Head to the intersection of Columbus Ave. and Nickel 
                        St. The entrance for Middle Park is at the northwest 
                        corner of this intersection.

                        Go through this entrance and head northwest until you 
                        reach the fork in the walk path that goes in three 
                        directions. Turn right and head north (and toward the 
                        Libertonian Museum) and you should find the Seagull 
                        on the ground at the left edge of this path after 
                        walking a short distance.

[AGQ-S23] - Location: Inside an alley near a Pill Pharm.
            Neighborhood: Purgatory.
            Map: (D-3).
            Weapon: Pistol.
            Directions: Head to the intersection of Hells Gate and Frankfort 
                        Ave. At the northwest corner of this intersection a 
                        green business with white windows (The Coffee Stain).

                        Get onto the sidewalk here and head north until you 
                        reach a tree. Rotate the camera left to find an alley 
                        and the Pill Pharm next to it.

                        Go west into this alley and you should find the 
                        Seagull next to a small group of trash cans.

[AGQ-S24] - Location: Inside a large alley next to a tree.
            Neighborhood: Star Junction.
            Map: (D-4).
            Weapon: Pistol.
            Directions: Head to the intersection of Jade St. and Frankfort 
                        Ave. At the northeast corner of this intersection is 
                        a Pill Pharm.

                        Go onto the sidewalk here and head east until you get 
                        to a large alley (next to the back entrance to Split 
                        Sides). Head north into this alley until you get to a 
                        tree.

                        Right next to this tree, on the ground, is the 
                        Seagull.

[AGQ-S25] - Location: Sitting on a railing on the upper walkway for the Grand 
                      Easton Terminal.
            Neighborhood: Easton.
            Map: (E-4).
            Weapon: Pistol.
            Directions: Head to the intersection of Columbus Ave. and 
                        Hematite St. At the northeast corner of this 
                        intersection is the Grand Easton Terminal.

                        From this corner, head north and stop where the 
                        sidewalk ends. Just ahead of you are two large 
                        support columns for the walkway above and to your 
                        right.

                        The Seagull can be found on the top of the FIRST 
                        support column. Head out into the street a little bit 
                        to get a good angle to shoot it.

[AGQ-S26] - Location: On the sidewalk under a tree.
            Neighborhood: Lancet.
            Map: (D-4).
            Weapon: Pistol.
            Directions: Head to the intersection of Jade St. and Albany Ave. 
                        At the northwest corner of this intersection is the 
                        Hospital.

                        Just north of this corner is a tree. Head north along 
                        this sidewalk to the THIRD tree where you will find 
                        the Seagull at its base.

[AGQ-S27] - Location: On a metal overhang near The Meat Quarter Ron Oil Gas 
                      Station.
            Neighborhood: The Meat Quarter.
            Map: (D-4).
            Weapon: Pistol.
            Directions: Head to the intersection of Galveston Ave. and 
                        Hematite St. There is a Ron Gas Station at the 
                        northeast corner.

                        From this corner, head east and go under the bridge. 
                        Just as you get from under the bridge then you should 
                        see an alley off to your left.

                        Turn left into this alley until you reach a small 
                        dock area with yellow and black stripes. Stop here 
                        and look upward.

                        You should see a metal overhang above the dock door. 
                        The Seagull is on this overhang.

[AGQ-S28] - Location: On the ground in front of DidierSachs.
            Neighborhood: Suffolk.
            Map: (D-4).
            Weapon: Pistol.
            Directions: Head to the intersection of Back Passage and 
                        Feldspar St. At the northwest part of this 
                        intersection is Suffolk Curios.

                        Right next to it, to the north, is DidierSachs. The 
                        Seagull is on the ground in front of the middle door 
                        for this business.

[AGQ-S29] - Location: On top of a shutter cover.
            Neighborhood: Chinatown.
            Map: (E-4).
            Weapon: Pistol.
            Directions: Head to the intersection of Emerald St. and Luddite 
                        Row. At the northeast corner of this intersection is 
                        the UTBNB building.

                        You will notice that all of the windows are 
                        shuttered. From this corner, head east toward the 
                        Subway entrance.

                        Just before you get there then you will find the 
                        Seagull sitting on top of one of the shutter covers 
                        for the UTBNB building.

[AGQ-S30] - Location: Under the overhang for a large office building.
            Neighborhood: The Exchange.
            Map: (E-5).
            Weapon: Pistol.
            Directions: Head to the intersection of Columbus Ave. and Barium 
                        St. At the southwest corner of this intersection is a 
                        large office building.

                        This particular office building has a large overhang 
                        with large pillars. From this corner, head southwest 
                        to the corner of this building and in-between two 
                        pillars.

                        As you do so then you should find the Seagull on the 
                        ground to your right.

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| II.9.C. Colony Island (COL)                                              \
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[COL-S31] - Location: On a railing for an apartment complex.
            Map: (F-4).
            Weapon: Pistol.
            Directions: From Leaper's Bridge, head north on President Ave. 
                        to the intersection with the FIRST un-named street.

                        Turn right to head east and you will enter the 
                        parking lot for the apartment complex which should be 
                        to your right as you enter it. The moment you enter 
                        the parking lot, turn right and go parallel to the 
                        sidewalk which should be to your right.

                        Head forward to the next corner and stop. Look 
                        northwest and upward and you should see the Seagull 
                        on the railing.

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| II.9.D. Bohan (BHN)                                                      \
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[BHN-S32] - Location: On the grass not far from Butterfly St.
            Neighborhood: Boulevard.
            Map: (F-1).
            Weapon: Pistol.
            Directions: Head to the intersection of Butterfly Dr. and Uprock 
                        St. Get onto the sidewalk at the north side of this 
                        intersection and look east.

                        Ahead of you, and on the other side of the fence, is 
                        a telephone pole. Now head east past this pole and 
                        stop at the NEXT telephone you come to.

                        From here, look north beyond the fence and you should 
                        see the Seagull sitting on the ground about 40 feet 
                        from you.

[BHN-S33] - Location: On top of a concrete post at the entrance to Welham 
                      Park.
            Neighborhood: Boulevard.
            Map: (F-1).
            Weapon: Pistol.
            Directions: Head to the intersection of Grand Boulevard and 
                        Uprock St. At the northeast corner of this 
                        intersection is the entrance to Welham Park.

                        On both sides to this entrance are concrete posts. 
                        The Seagull is sitting on the right post.

[BHN-S34] - Location: At the end of a long planter in the park behind a large 
                      group of apartment buildings.
            Neighborhood: Boulevard.
            Map: (F-1).
            Weapon: Pistol.
            Directions: Head to the intersection of Valdez St. and Turtle St. 
                        From here, head east on Valdez St.

                        After some distance then the street will angle 
                        northeast then make a 90-degree turn going northwest. 
                        At the outside of this 90-degree turn is a narrow 
                        park that runs behind a large group of apartments.

                        Instead of making the 90-degree turn, head forward 
                        and into this park. You will also notice a large 
                        planter, with a couple of trees, as you enter the 
                        park.

                        Go to the end of this planter to find the Seagull.

[BHN-S35] - Location: At the edge of a cliff overlooking the water.
            Neighborhood: Northern Gardens.
            Map: (G-1).
            Weapon: Pistol.
            Directions: Head to the intersection of Downrock Loop and 
                        Northern Expressway. From here, head northwest along 
                        Northern Expressway.

                        Continue until you see the large Liberty City Lottery 
                        billboard which should be to your right. Stop about 
                        ten feet before you get to the billboard, climb the 
                        concrete railing and head north until you reach the 
                        cliff where you will find the Seagull sitting nearby.

[BHN-S36] - Location: On the steps for an apartment complex.
            Neighborhood: Little Bay.
            Map: (G-1).
            Weapon: Pistol.
            Directions: Head to the intersection of Bronco St. and Coxsack 
                        Ave. From here, head south to the next three-way 
                        intersection with an un-named street.

                        At the southeast corner of this intersection is an 
                        apartment complex. About 60 feet east of this corner 
                        are the steps for this building where you will find 
                        the Seagull.

[BHN-S37] - Location: On the overhang for Deli Grocery.
            Neighborhood: Fortside.
            Map: (F-2).
            Weapon: Pistol.
            Directions: Head to the intersection of Rykers Ave. and Lotus St. 
                        At the northeast corner of this intersection is Deli 
                        Grocery.

                        The Seagull is sitting on the overhang for this 
                        business.

[BHN-S38] - Location: On the ground behind a group of large apartments.
            Neighborhood: South Bohan.
            Map: (F-2).
            Weapon: Pistol.
            Directions: Head to the intersection of Hollowback St. and San 
                        Quentin Ave. At the west side of this intersection is 
                        a set of stairs leading up to a large group of 
                        apartments.

                        Climb up these steps and you should see a large 
                        building with a red colored base and the graffiti 
                        "Indie" scrawled on it. Go onto the sidewalk next to 
                        the "Indie" graffiti and go southeast.

                        As you get past the building then you will find a set 
                        of stairs going down. Go down the stairs and follow 
                        the sidewalk.

                        About 50 feet from the stairs you just came down 
                        from, and to your right, is the Seagull.

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| II.9.E. Charge Island (CRN)                                              \
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[CRN-S39] - Location: Sitting near one of the toll booths at the south part 
                      of Charge Island.
            Map: (F-2).
            Weapon: Sniper Rifle, Sawn-Off Shotgun.
            Directions: Approach this one from the north using the southbound 
                        lanes. The Seagull is near the toll booth for the 
                        northbound lanes.

                        Since there are Cops inside the toll booths then it 
                        is best to snipe the Seagull from a distance with a 
                        Sniper Rifle to prevent Police attention.

                        An alternate method is to drive up to the Seagull and 
                        nail it at close range, while still on your bike, 
                        with a Sawn-Off Shotgun then quickly speed away to 
                        get rid of the Wanted Rating.

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| II.9.F. Dukes (DKS)                                                      \
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[DKS-S40] - Location: Sitting on top of a wall inside an alley.
            Neighborhood: Steinway.
            Map: (F-3).
            Weapon: Pistol.
            Directions: Head to the intersection of Morris St. and Trenton 
                        Ave. At the northwest corner of this intersection is 
                        a group of homes.

                        From this corner, head north about 100 feet to find 
                        an entrance to an alley which should be to your left. 
                        Turn west into this alley and go forward about 50 
                        feet to find the Seagull perched on the wall to your 
                        right.

[DKS-S41] - Location: On the grass near Meadows Park Ron Oil Gas Station.
            Neighborhood: Meadows Park.
            Map: (H-3).
            Weapon: Pistol.
            Directions: Head to the intersection of Tudor St. and Cleves Ave. 
                        From here, head north and you should see the Ron Gas 
                        Station to your right.

                        At the northeast side of the Gas Station area is a 
                        small group of Pharte Gas tanks. From this point, 
                        head north and climb the wall.

                        Proceed forward about 80 feet to find the Seagull on 
                        the ground nearby.

[DKS-S42] - Location: On the ground next to an apartment entrance.
            Neighborhood: Willis.
            Map: (G-3).
            Weapon: Pistol.
            Directions: Head to the intersection of Cleves Ave. and 
                        Carrollton St. At the southwest corner of this 
                        intersection is an apartment complex.

                        From this corner, head west about 80 feet to find the 
                        entrance for this building which should be to your 
                        left. The Seagull is on the ground to the left of 
                        this entrance.

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| II.9.G. Francis International Airport (FIA)                              \
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[FIA-S43] - Location: On the ground between two parked private jets.
            Map: (I-3).
            Weapons: Assault Rifle, Carbine Rifle, Sniper Rifle.
            Directions: To prevent dealing with a 4-Star Wanted Rating you 
                        should use a helicopter for this Seagull. When 
                        approaching from the air then come in from the west.

                        At the north area of Francis International Airport is 
                        the two large USAir buildings. Land on top of the 
                        RIGHT building.

                        Exit the helicopter and head northeast toward the 
                        edge. You should see three parked private jets below.

                        The Seagull is on the ground between the middle jet 
                        and the right jet. The best weapon to use is the 
                        Sniper Rifle but the Assault Rifle and Carbine Rifle 
                        can do the job as well.

[FIA-S44] - Location: On the guardrail for the off-ramp for Francis 
                      International Airport.
            Map: (H-4).
            Weapon: Pistol.
            Directions: Head east along Broker-Dukes Expressway and take the 
                        off-ramp for Francis International Airport. About 
                        halfway down the off-ramp you should see the Seagull 
                        sitting on the guardrail to your right.

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| II.9.H. Broker (BKR)                                                     \
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[BKR-S45] - Location: On a platform behind a large graffiti covered building.
            Neighborhood: Cerveza Heights.
            Map: (G-3).
            Weapon: Pistol.
            Directions: Head to the intersection of Dukes Boulevard and Stone 
                        St. At the northwest corner of this intersection is a 
                        large graffiti covered building.

                        There should also be some construction in front of 
                        this building. Go to the west side of this building 
                        where you will find some stairs leading up.

                        Go past these stairs about 100 feet to find a wooden 
                        platform near a trash container. The Seagull is on 
                        this wooden platform.

[BKR-S46] - Location: Sitting on a guardrail.
            Neighborhood: Cerveza Heights.
            Map: (G-3).
            Weapon: Pistol.
            Directions: Head to the intersection of Tutelo Ave. and Carson 
                        St. On a guardrail at the north side of this 
                        three-way intersection is the Seagull.

[BKR-S47] - Location: On a small fencepost at the entrance of an alley.
            Neighborhood: Rotterdam Hill.
            Map: (F-4).
            Weapon: Pistol.
            Directions: Head to the four street intersection of Asparagus 
                        St., Onion St., Chive St. and Mohawk Ave. Head north 
                        on Onion St. about 100 feet and you should see an 
                        alley to your left.

                        At the north part of this alley entrance is a small 
                        fencepost where you will find the Seagull.

[BKR-S48] - Location: At the entrance of an alley.
            Neighborhood: Schottler.
            Map: (G-4).
            Weapon: Pistol.
            Directions: Go to the intersection of Dillon St. and Seneca Ave. 
                        At the southeast corner of this intersection is Tap 
                        O' The Morning Plumbing Services.

                        Starting from this corner, head east along the 
                        sidewalk. After a short distance then you should see 
                        a large alley appear to your right.

                        Go right, and south, into the alley and you will find 
                        the Seagull on the ground ahead of you.

[BKR-S49] - Location: On a set of stairs.
            Neighborhood: Hove Beach.
            Map: (F-5).
            Weapon: Pistol.
            Directions: Go to the intersection of Wappinger Ave. and Crockett 
                        Ave. At the northeast corner of this intersection is 
                        the entrance for the Hove Beach El-Train Station.

                        From this corner, head north along the sidewalk. 
                        After a short distance then you will find a group of 
                        homes which should be to your right.

                        Each home in this group has a set of stairs leading 
                        up to it. The Seagull can be found on the SECOND set 
                        of stairs near ground level.

[BKR-S50] - Location: Sitting on a wall for Hairy Al's Scrap and Auto Parts.
            Neighborhood: Firefly Projects.
            Map: (G-4).
            Weapon: Pistol.
            Directions: Go to the intersection of Mohegan Ave. and Ringo St. 
                        At the northeast part of this intersection is the 
                        wall for Hairy Al's Scrap and Auto Parts.

                        About 30 feet east of this corner, on top of the 
                        wall, is the Seagull.

And this completes the Seagull list for TLaD. Now onto the next chapter.....

 /=========================================================================\
0===========================================================================0
| II.10. Johnny's Friends                                            [JNFR] |
0===========================================================================0
 \=========================================================================/

Johnny has three friends that he likes to hang out with: Terry, Clay and Jim.
Each of them has special abilities that can help out Johnny:

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| II.10.A. Jim                                                             \
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Jim can help you out with certain weapons. Look him up and select Weapons to
acquire the weapon you want.

It will be left inside the Clubhouse for you to pick up. The weapon can be
found on a small table on the second floor near the Pool table.

This is the list of weapons Jim can help you with:

  >>Pistol.
  >>Micro-SMG.
  >>9mm Automatic Pistol (after completion of the mission "Bad Cop Drop" (Jim 
    Fitzgerald)).
  >>Sawn-Off Shotgun.
  >>Pipe Bombs (after completion of the mission "Hit the Pipe" (Jim 
    Fitzgerald)).

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| II.10.B. Clay                                                            \
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If you destroy your bike then Clay can provide you with a backup which can be
found outside of The Lost Clubhouse.

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| II.10.C. Terry                                                           \
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One of Terry's special talents is the use of his Gun Van. He carries most
normally found weapons at a cheaper rate than the Gun Stores.

He also carries weapons that cannot be found anywhere else. However, he
doesn't carry all of the normally found weapons.

Bring up his name in the Phonebook and select Gun Van. Call him up and he
will park nearby. Go to him and shop for the weapons you need.

He has quite a few weapons available from the start but will procure more as
you proceed through the game.

Here I will list all of the weapons he carries in his van. For weapons I have
covered earlier, I will just list the price for the weapon and clips. New
weapons I will go over in more detail.

Now for the weapons list:

0=======================0
| Slot 2 - Melee Weapons \
0===============================================>

  >>Knife
    *****
      Cost: $100.

0==================0
| Slot 3 - Handguns \
0===============================================>

  >>Pistol
    ******
      Cost: $420.
      Based on: Glock 17.
      Clip: 17 rounds ($25).

  >>Semi-Automatic Pistol
    *********************
      Appears after: "Bad Cop Drop" (Jim Fitzgerald).
      Cost:
           >>$500 - Terry's Gun Van.
           >>Free - Spawns at your Safehouses for successfully completing 20 
                    Gang Wars.
      Clip: 17 rounds ($15).
      Notes: While this handgun can fire single rounds, you can make it fire 
             like a machine gun by holding down Fire Weapon. This, of course, 
             will eat through your ammo quickly.

0==================0
| Slot 4 - Shotguns \
0===============================================>

  >>Pump Shotgun
    ************
      Cost: $840.
      Based on: Winchester 1300.
      Clip: 8 rounds ($70).
      Maximum ammo: 80 rounds.

  >>Combat Shotgun
    **************
      Cost: $1,500.
      Based on: Benelli Auto Shotgun.
      Clip: 10 rounds ($100).
      Maximum ammo: 80 rounds.

  >>Sawn-Off Shotgun
    ****************
      Cost:
           >>$600 - Terry's Gun Van.
           >>Free - Spawns at your Safehouses for successfully completing 10 
                    Gang Wars.
      Clip: 2 rounds ($5).
      Maximum Ammo: 160 rounds.
      Notes: This shotgun is the only shotgun that can be used with a vehicle 
             (a motorcycle). It has very poor range but is extremely 
             effective up close. Great for shooting people off of 
             motorcycles.

             Although it holds double the ammo than a regular shotgun, you 
             CANNOT transfer that increased ammo limit to a regular Shotgun. 
             It will simply revert to 80 rounds when you switch to a lower 
             shotgun.

  >>Assault Shotgun
    ***************
      Appears after: "Heavy Toll" (Elizabeta Torres).
      Cost:
           >>$3,500 - Terry's Gun Van.
           >>Free - Spawns at your Safehouses for successfully completing 40 
                    Gang Wars.
      Clip: 8 rounds ($25).
      Maximum Ammo: 250 rounds.
      Notes: This shotgun is one nasty piece of work. It is perhaps the 
             single most powerful shotgun ever introduced in the GTA games.

             It has longer range than any shotgun plus machine gun fire 
             capability (when holding down Fire Weapon) and maximum ammo of 
             250 rounds. You can cause a whole lot of carnage with this toy.

             Although it holds far more ammo than a regular shotgun, you 
             CANNOT transfer that increased ammo limit to a regular Shotgun. 
             It will simply revert to 80 or 160 rounds when you switch to a 
             lower shotgun.

0==========================0
| Slot 5 - Sub-Machine Guns \
0===============================================>

  >>Micro-SMG
    *********
      Cost: $840.
      Based on: Micro Uzi.
      Clip: 50 rounds ($20).

  >>SMG
    ***
      Cost: $1,750.
      Based on: SW MP-10.
      Clip: 30 rounds ($20).

0========================0
| Slot 6 - Assault Rifles \
0===============================================>

  >>Assault Rifle
    **************
      Cost: $2,450.
      Based on: AK-47.
      Clip: 30 rounds ($55).

  >>Carbine Rifle
    *************
      Cost:
           >>$3,500 - Terry's Gun Van.
           >>Free - Spawns at your Safehouses for successfully completing 30 
                    Gang Wars.
      Based on: M4.
      Clip: 30 rounds ($70).

0=======================0
| Slot 7 - Sniper Rifles \
0===============================================>

  >>Combat Sniper
    *************
      Cost: $5,000.
      Based on: PSG-1.
      Clip: 10 rounds ($500).

0=======================0
| Slot 8 - Heavy Weapons \
0===============================================>

  >>RPG
    ***
      Appears after: "Politics" (Thomas Stubbs III).
      Cost: $10,000.
      Based on: RPG-7.
      Clip: 1 round ($3,500).
      Maximum Ammo: 8 rounds.

  >>Grenade Launcher
    ****************
      Appears after: "Action/Reaction" (Billy Grey).
      Cost:
           >>$7,000 - Terry's Gun Van.
           >>Free - Spawns at your Safehouses for successfully completing 50 
                    Gang Wars.
      Clip: 1 round ($700).
      Maximum Ammo: 20 rounds.
      Notes: This weapon will allow you to send Grenades further and more 
             precisely than by just throwing them.

0============================0
| Slot 9 - Projectile Weapons \
0===============================================>

  >>Molotov
    *******
      Cost: $350 per unit.

  >>Grenades
    ********
      Cost: $700 per unit.

  >>Pipe Bomb
    *********
      Appears after: "Hit the Pipe" (Jim Fitzgerald).
      Cost: $700 per unit.
      Notes: This weapon is used exactly like the Grenade but produces a 
             larger explosion because it is slightly larger than the Grenade.

 /=========================================================================\
0===========================================================================0
| II.11. Friend Activities                                           [FRCT] |
0===========================================================================0
 \=========================================================================/

To get toward 100% Completion you must do various Activities with your
friends. On most activities, when you call one of them up, then you all go
out as a group.

Then you head to wherever you want to go, perform that activity, then get
back on your bike. However, unlike GTA IV, you don't have to take them back
to the Clubhouse. They'll simply drive off leaving you on your own again.

But, if you call to Hang Out at the Clubhouse, then you simply do whatever
activities you want to do there then leave the premises to end them.

There are a total of seven different activities you have to do or the option
to do with them. Thanks goes to Rudi Verhoeven for help on 100% Completion
requirements regarding friendship activities.

To start there are these four activities that involve just going to a certain
location:

  ++Strip Club.
  ++Eating.
  ++Comedy Club.
  ++Drinking.

As for the remaining activities, we go to the next chapter.....

 /=========================================================================\
0===========================================================================0
| II.12. Mini-Game Activities                                        [MGCT] |
0===========================================================================0
 \=========================================================================/

In TLaD there are several mini-game activities you can play. These activities
can break up the monotony of running around doing missions and errands.

It should be noted that most of the mini-games listed in this chapter are
required for 100% Completion. In addition, although you can play most of
these mini-games with your friends, you can also beat the standard computer
opponent to get toward 100% Completion.

Although, it is probably best to do all of the following activities with your
friends just to be safe. I have also listed which games you can do with
either a friend, computer or both under the mini-game name.

Now for the mini-games:

 /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| II.12.A. Hi-Lo Card Game                                                 \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| Friends only |
0==============0

**IMPORTANT NOTE: I've had a few people, including Rudi Verhoeven, stating 
                  that this activity is *NOT* required for 100% Completion. 
                  But I will keep this section here for those who want to try 
                  out this mini-game.

Up on the second floor of the Clubhouse, near the Pool table area, is where
you can play the Hi-Lo Card Game.

Press the Left Bumper to start the game. The object of the game is to predict
if the value of the next card is higher or lower (aces are the low card). It
is $10 per hand.

You also compete against three other opponents. If you guess correctly then
you will remain in the game. After your turn then the next opponent has an
opportunity to guess. Eventually, after your opponents have a chance to play,
then it will come back to your turn.

If you fail to guess correctly then you are out for the rest of the game. If
the opponents fail and you are the last one left then you win the game.

When the game begins then you press the X Button (Xbox 360) or Square Button
(PS3) if you think that the next card is higher than the current card
presented or you press the B Button (Xbox 360) or Circle Button (PS3) if you
think that the next card is lower than the current card presented.

 /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| II.12.B. Pool                                                            \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| Friends or computer opponent |
0==============================0

There is a Pool table on the second floor of The Lost Clubhouse. Outside of
the Clubhouse there is only one other place in all of Liberty City to play
and that is the Homebrew Cafe in Beechwood City (Broker - at the intersection
of Tulelo Ave. and Broker-Dukes Expressway).

The game will give you the information on the controls. You generally start
out first and your goal is to sink one of either a solid or striped colored
ball.

Whatever kind you sink first will determine whether you are "solid" or
"striped" for the game. If you don't sink a ball first and your opponent
sinks the first ball then you are opposite of whatever he is.

Then you have to sink all of the balls of your type then sink the 8-ball for
last to win the game. If you sink a ball then you get another turn. If you
don't sink a ball then it will be your opponent's turn.

If you sink either the cue ball, or a ball opposite your type or hit the
wrong ball first then you scratch and your opponent will have his turn and
place the cue ball along a given line on the table to make a more
advantageous shot.

If you sink the 8-ball early then you lose the game.

 /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| II.12.C. Darts                                                           \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| Friends or computer opponent |
0==============================0

There are two places in Liberty City to play Darts and that is the Steinway
Beer Garden in Steinway (Dukes - at the intersection of Morris St. and
Yorktown Ave.) and Lucky Winkles in Purgatory (Algonquin - at the
intersection of Hell Gate and Galveston Ave.).

When you approach the dart board within these bars then press the Left Bumper
to play.

Your goal is to get to zero. You start with 301 and you must get to zero
before your opponent. You have three darts to use to score your points.

The dart board is broken up into many zones. The outer thin ring is the
double zone where you score double points. The inner thin ring is the triple
zone where you score triple points. The other zones are single score.

The inner bulls-eye will score you 50 points and the outer bulls-eye will
score you 25 points.

When you take your turn then you will find your aiming cursor is wobbly and
constantly moving around. You have to be patient when aiming. Press the A
Button to throw the dart. After you throw your three darts then it will be
your opponents turn.

To win the game you must hit zero with your dart landing on a double zone or
in the center bulls-eye.

 /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| II.12.D. Air Hockey                                                      \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| Friends or computer opponent |
0==============================0

There are two places in Liberty City you can find Air Hockey tables and they
are at the two Bowling Alleys in Liberty City.

The Bowling Alleys are Memory Lanes (Funland) in Firefly Island (Broker) and
Memory Lanes (The Golden Pier) in The Meat Quarter (Algonquin). You can also
bowl at the Bowling Alleys if you want but it is not required at all for
TLaD.

This is also an activity you can do with either a friend or computer
opponent.

As for the game itself, use the Left Analog Stick to move the paddle. The
Right Analog Stick is used to perform a power shot. Press Back to change
view. Press the Left Bumper to quit.

Basically you use the Left Analog Stick to position the paddle then use the
Right Analog Stick to perform a swift forward motion to help speed the puck
past your opponent. Unfortunately, most of the goals that your opponents will
score will be because of you accidentally pulling back and putting the puck
in your own net.

It will take a little practice to get the hang of it before you can win at
this mini-game ("Shufflepuck Cafe" this ain't - anybody remember that old
game? Hell, I used to gametest that during my time at Broderbund).

First player to score seven points wins the game.

 /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| II.12.E. Arm Wrestling                                                   \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| Computer opponent only |
0========================0

At this point in the game the only place to try it is at The Lost Clubhouse.

You must wager $100 to play this mini-game. Press the Left Bumper to play.

Then press the A Button (Xbox 360) or X Button (PS3) to begin. Best two out
of three rounds wins.

To arm wrestle you must wiggle the Right Analog Stick left and right as fast
as you can. Pretty simple.

Get a good grip with the top of the stick with the tips of your thumb and two
forefingers and wiggle the stick (no laughing here!) as much as you can (Hey!
I said no laughing!).

This is a very simple game to play and win. This will also allow you to win a
lot of money since you win back your wager plus your opponent's.

After completion of the mission "Action/Reaction" (Billy Grey) then you open
up two more places to Arm Wrestle:

  >>At the Angels of Death Clubhouse (just north of the Hickey Bridge on 
    ground level in North Holland) - $200 per wager.

  >>At the Uptown Riders Clubhouse (on Exeter Ave. just north of the 
    intersection with Frankfort Ave in Northwood) - $300 per wager.

With that done, it is time to finally move onto.....

 /==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==\
0===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===0
| III. The Main Story Missions                                       [TMSM] |
0===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===0
 \==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==/

Each Main Story Mission is broken into six parts:

0=========0
| Overview \
0=======================>

  What the mission is about.

0========0
| Weapons \
0=======================>

  Weapons used on the mission. Each weapon listed should have a lot of ammo 
  for it before doing the mission attempt.

0==========0
| Prep Work \
0=======================>

  Any vehicle that must be had or any task that needs to be done before doing 
  the mission.

0======0
| Notes \
0=======================>

  Additional information and other musings.

0=========0
| The Plan \
0=======================>

  How to do the mission.

0=======0
| Reward \
0=======================>

  What you get for your efforts.

With that explained, I will now finally move on to the story.....

 /FJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJF\
0JFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJ0
| III.1. Jim Fitzgerald                                              [JMFZ] |
0JFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJ0
 \FJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJF/

Jim is a senior member of the Alderney Chapter of The Lost Motorcycle Club
and serves as Treasurer. He has been arrested on a number of charges since
1987 including Assault and Grand Larceny. He is also married and has a child.

His first mission can be found at his apartment south of The Lost
Clubhouse.....

 /FJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJF\
0JFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJ0
| >JF1. "Liberty City Choppers" (Jim Fitzgerald)                            |
0JFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJ0
 \FJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJF/

0=========0
| Overview \
0=======================>

  Johnny goes over to Jim's apartment to meet him. Jim informs Johnny that he 
  wants to steal some bikes from the Angels of Death so he can be paid for 
  them. Johnny decides to join in on the fun.....

0========0
| Weapons \
0=======================>

  Pistol, SMG, Carbine Rifle.

0==========0
| Prep Work \
0=======================>

  None.

0======0
| Notes \
0=======================>

  At GTA Forums there was a member, crackman5000, who found a Wanted Rating 
  Exploit for this mission:

     "Jim will call you to come with him to steal 4 bikes from a rival gang. 
      When you get there and begin stealing the bikes, you have to call your 
      buddies for backup. After killing the rival bikers, load the 4 bikes 
      onto your trailer and leave the scene. Follow the waypoint back to the 
      drop off spot, but do not enter the mission complete.

      Ditch the truck and bikes and have fun and just leave. Jim seems to 
      come with you everywhere and he even will join in on the fun at times. 
      You can eventually lose him, but it's important to know that if Jim 
      dies, you fail the mission and no longer get to reap the benefits of 
      this glitch. You shouldn't encounter any cops after ditching the truck 
      & bikes, no matter what you do and you will have have free reign of the 
      entire map."

0=========0
| The Plan \
0=======================>

  Follow Jim to the Truck parked over in Alderney City. When you get there 
  then get into the Truck with Jim and drive it over to the Angels of Death 
  HQ in Tudor.

  When you get to the AoD HQ then you will notice that there are five bikes 
  you can take but you only need four of them. Take a bike from the parking 
  lot and drive it to the Truck but *DON'T* put it in. Just park it near the 
  ramp.

  The reason for that is, if you put it in the Truck, then the Angels will be 
  alerted. If you don't put the bike in the Truck then they won't be.

  Next, take three more bikes and park it next to the first one. You should 
  now have four bikes next to the Truck. Then take one of them and park it in 
  the Truck. This will alert the Angels and you will instigate a firefight.

  If you don't already have the bikes in a safe spot near the Truck then you 
  will have to fight for them and possibly destroy at least one of them. This 
  is why you wait until you have four bikes near the Truck before alerting 
  the Angels - to keep them from possibly destroying any bikes during the 
  firefight.

  Jim then suggests that you call for backup. Pull up your phone and call 
  Terry who will come to help you.

  When your backup arrives then start taking down Angels. Best thing to use 
  is the SMG or Carbine Rifle if you happen to have them in your arsenal. If 
  not, then use the Pistol.

  When you finally kill the last Angel then go and collect their ammo then 
  put the remaining bikes into the Truck. After that then you have to take 
  the Truck back to where you got it.

  Along the way you will be chased and shot at by additional Angels but don't 
  bother to fight them, just drive back to the marker.

  When you get there then you will play a cutscene of Jim and Johnny being 
  accosted by a couple of rogue undercover Cops who give them a hard time 
  before leaving.

  After this cutscene ends then the mission is successfully completed.

0=======0
| Reward \
0=======================>

  $1,000.

  This will also add to Terry's, Clay's and Jim's overall toughness.

  Shortly after this mission then you will be contacted by Terry who informs 
  you of a race. This will put a Helmet Icon on the map and opens up.....

 /=========================================================================\
0===========================================================================0
| III.2. Liberty City Bike Races                                     [LCBC] |
0===========================================================================0
 \=========================================================================/

Like with all of the other GTA games, there are races to be performed and
won. With these races you need to use a motorcycle and there are twelve of
them to go through. Naturally, these are required for 100% Completion.

Any motorcycle will do for these races but it is best to use the NRG-900 you
can find at Westdyke Autos.

In these races there are eight riders including yourself. Either Terry or
Clay will ride with you.

Winning your first race will get you $500. Each race you win will increase
the winnings $250 up to a maximum of $3,250 per race.

This will also allow you to make lots of money early so you can max out your
ammo at the local Gun Stores. This is a good reason to do these races now
this early in the Main Story.

After completing a race then another will randomly appear on the map. After
successfully completing all twelve races then you can do them again for
money.

But there is more than just trying to win the race. You are given a Baseball
Bat which you can use to try to knock off the other riders. This is not
absolutely necessary but there is an Accomplishment based on how many riders
you knock off ("Get Good Wood" - knock off 69 riders).

You use the X Button (Xbox 360) or Square Button (PS3) to swing to the left
and the B Button (Xbox 360) or Circle Button (PS3) to swing to the right.
Just swinging the Bat and hitting someone isn't going to knock them off
(although it will knock them off course a bit).

To successfully knock somebody off you have to hold down either the X Button
(Xbox 360) or Square Button (PS3) or B Button (Xbox 360) or Circle Button
(PS3) to hold the Bat at the ready and release the button to create a
"super swing" when your opponent is close enough.

Successfully connecting with a "super swing" will definitely knock off a
rider. If you're lucky enough to do this in a group of riders then you may
take down more than one (I managed to knock off four with one swing).

Of course, the other riders will be trying to hit you as well. They're not
strong enough to take you down but a good hit will knock you off course and
possibly into a wreck.

The good news is that, no matter how hard or how many times they hit you, it
won't affect your Health one bit. Only when you wreck will your Health
decrease.

(This is as close as we've gotten to a next generation version of "Road
Rash". That's a game that certainly needs to be resurrected.)

When you race a course for the first time then the best thing to do is to
learn and navigate the course so you can beat it for percentage. Don't worry
about trying to knock off riders unless you can get a good clean shot.

After defeating all twelve courses, to get percentage, then focus on knocking
off riders on the first couple of laps of all the races you do afterward then
using the last lap to win the race and make money. When trying for takedowns
then get into first place and slow down to let the other riders to catch up
to you so you can take them down.

After you get the hang of knocking off riders, depending on the course, then
you can take down as many as eight riders per race if not more.

Some courses are more suited for knocking off riders than others. By the time
you finish acquiring the Accomplishment, and winning numerous races along the
way, then you should have a minimum of $30,000.

Your fellow riders will be using a variety of motorcycles. But their biggest
disadvantage is the fact that they are lousy riders.

They often wreck at turns thus allowing you to get into first place easily.
This allows you to keep a commanding lead if you ride properly.

Now for the list of races broken down by area:

 /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| III.2.A. Alderney Bike Races                                             \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

0====================0
| North West Alderney \
0=====================================>

  This two-lap race starts near the intersection of Lyndon Ave. and Myung in 
  Alderney City. The course will take you up into the Westdyke area.

  It also has lots of curves which will make it difficult for you to knock 
  off riders. But it will also make it difficult for the other riders to stay 
  on the course making it easier for you to win.

0==============0
| Alderney City \
0=====================================>

  This three-lap race starts at Koresh Sq. in Alderney City. While there are 
  a lot of turns on this course, there are also enough straightaways that 
  will allow you to knock off some riders.

  The high number of turns will allow the other riders to knock themselves 
  out of contention early.

0============0
| Tudor Docks \
0=====================================>

  This three-lap race starts on Roebuck Rd. just above Strower Ave. in 
  Normandy. This course has plenty of room on the Docks area which will make 
  it easy to get the lead and knock off riders.

0====================0
| Alderney Industrial \
0=====================================>

  This two-lap race starts on Barsac Ave. near the intersection with Latchkey 
  Ave. This course is a little tricky because of some of the machinery you 
  have to go through in the middle of the course.

  There is also a median that, if you hit just right, will send you high in 
  the air and may cause you to wreck and lose position.

0===============0
| Alderney Beach \
0=====================================>

  This three-lap race starts on the beach at the northeast part of Alderney. 
  The first half of this course is difficult because you are driving on sand 
  and it is hard to maintain speed and control on that surface.

  There is also a Unique Stunt Jump (from GTA IV) partway through the course 
  you also have to contend with. Blowing the landing from that can cause you 
  to wreck and lose position.

  It may be best to wait until you reach pavement before trying to knock off 
  riders.

0================0
| Alderney Casino \
0=====================================>

  This three-lap race starts on Big Horn Ave. This is a tough course because 
  the first third of the course goes around the Casino area.

  It is important to note that there is no railing on the west side of this 
  area except for the corner. Go over the edge here and you automatically 
  lose.

  The second third of the course is on sand and I already noted that it is 
  tough to navigate on that. This also makes it a poor course to knock off 
  riders.

  But it is also an excellent course to win on because your opponents will 
  have problems around the Casino area and you can easily get into first 
  place and stay there if you maintain reasonable control through the first 
  half of the course.

 /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| III.2.B. Algonquin Bike Races                                            \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

0=============0
| Park Circuit \
0=====================================>

  This two-lap race starts at the intersection of Xenotime St. and Exeter 
  Ave. in Northwood. The good news about this course is that there are long 
  straightaways that will allow you to knock off some riders.

  The bad news is that this allows your opponents to go fast and you have to 
  go fast to keep up with them. This also increases your chances of a nasty 
  wreck which can possibly cause you to lose the race by putting you so far 
  back that you can't catch up (especially true when you need to make turns). 

  But, if you manage to get past the leader, preferably by knocking him off, 
  then you can stay in first place for the rest of the race even if you race 
  conservatively.

0========0
| Holland \
0=====================================>

  This three-lap race starts on Vespucci Circus in Northwood. Because 
  everyone is trying to get into position near the first turn then it is 
  possible to knock off several riders with one swing and get into first 
  place from the onset.

  There are a couple of long straightaways that you can use to get way ahead 
  of the other riders and stay in first place for the rest of the race.

 /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| III.2.C. East Side Bike Races                                            \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

0============0
| Bohan Steps \
0=====================================>

  This three-lap race starts at the intersection of Grand Boulevard and 
  Uprock St. in Boulevard. The first part of this course has a lot of turns 
  so it will be difficult to knock off riders.

  But, there is a nice zig-zag area that, if properly navigated, can allow 
  you to get right into first place. The north half of the Boulevard area 
  will allow you to get way ahead or possibly knock off riders if any manage 
  to get up to you.

0============0
| Bohan Strip \
0=====================================>

  This three-lap race starts at the intersection of Lompac Ave. and Drill St. 
  in Industrial. This course has some turns near the beginning which will 
  make it tough to knock off riders.

  But there is a nice shortcut through an alley once you go down the steps 
  which you can use to get right into first place and stay there.

0============0
| Bohan Beach \
0=====================================>

  This three-lap race starts on Planche St. in Little Bay. This is a 
  difficult course because the first half is on sand.

  In addition, there are large rocks to contend with plus a nasty S-curve 
  leading back to street level. This is a tough course to win on let alone 
  trying to knock off riders because of the first half of this course.

0==================0
| Schottler Station \
0=====================================>

  This three-lap race starts on Carson St. in Beechwood City. It starts off 
  straight at the beginning which makes it a good place to knock off some 
  riders at the start.

  This is a long course but not a difficult one, especially if you get into 
  first place early and take it easy along the turns. This is also an 
  excellent course to repeatedly knock off riders to add towards the "Get 
  Good Wood" Accomplishment.

Now time to head back to the Main Story and to Jim again.....

 /FJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJF\
0JFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJ0
| >JF2. "Bad Cop Drop" (Jim Fitzgerald)                                     |
0JFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJ0
 \FJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJF/

0=========0
| Overview \
0=======================>

  Jim is still pissed about the Cops who harassed them at the end of the 
  last mission. So he wants to show them a thing or two about The Lost. 
  Johnny agrees and goes along with the plan.....

0========0
| Weapons \
0=======================>

  SMG, Carbine Rifle, Grenades, RPG.

0==========0
| Prep Work \
0=======================>

  None.

0======0
| Notes \
0=======================>

  None.

0=========0
| The Plan \
0=======================>

  When the mission first starts then you are given a Semi-Automatic Pistol. 
  From here, head down to the marker. It is suggested that you race Jim to 
  the Cops and it is easy to beat him there especially if he smacks into 
  another vehicle.

  When you get there then you start a cutscene of Jim pulling a prank on the 
  Cops to piss them off. From here, they will now chase you.

  You need to lure them to the ambush in Actor Industrial Park. However, the 
  Cops will be shooting at you so you need to keep ahead enough so they don't 
  do too much damage but stay close enough for them to see you.

  When you get to the ambush then you now need to take down the Cops. 
  However, they called for reinforcements. Lots of them.

  The RPG and Grenades can be quite useful here allowing you to take down 
  many of them quickly. Then use the SMG or Carbine Rifle to finish off the 
  rest.

  After getting rid of all of the Cops then you need to leave the area. If 
  you don't leave fast enough then the Cops will start to close in.

  The easy thing to do is head east and behind the Globe Oil facility to get 
  out of the area and lose them.

  After the Wanted Ratings disappear then the mission is successfully 
  completed.

0=======0
| Reward \
0=======================>

  $2,000.

  In addition, you can now buy Semi-Automatic Pistols from Terry's Gun Van.

  This also ends Jim's missions for now. Now onto Billy's missions.....

 /GBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBG\
0BGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGB0
| III.3. Billy Grey                                                  [BLGY] |
0BGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGB0
 \GBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBG/

Billy is the current leader of The Lost and has been recently convicted of a
drug related felony and sentenced to rehabilitation. He has also been
arrested on a number of charges since 1986 including hijacking and
racketeering.

His first mission can be found in front of The Lost Clubhouse.....

 /GBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBG\
0BGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGB0
| >BG1. "Angels in America" (Billy Grey)                                    |
0BGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGB0
 \GBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBG/

0=========0
| Overview \
0=======================>

  A couple of member of the Angels of Death come over to the Clubhouse to 
  crash Billy's release party. They are upset over what happened in north 
  Algonquin when he wanted his bike back. Billy responds by shooting one of 
  them in the back and now the chase is on.....

0========0
| Weapons \
0=======================>

  Sawn-Off Shotgun.

0==========0
| Prep Work \
0=======================>

  None.

0======0
| Notes \
0=======================>

  None.

0=========0
| The Plan \
0=======================>

  There are a bunch of Angels you need to take down before they can get back 
  to the rest of their chapter. You are instructed to use your Sawn-Off 
  Shotgun for this mission. And it is the best weapon too since you can take 
  them down with one to two shots at close range while riding your bike.

  Unfortunately, they will be shooting at you as you try to take them down. 
  So, it is best to have full Body Armor before doing this mission.

  Get quickly up close to an Angel and fire your Sawn-Off Shotgun a couple of 
  times to take him down.

  After you take down the last Angel then Johnny calls Billy and is 
  instructed to meet him on Grummer Rd. in Northwood. When you get there then 
  you will start a cutscene with Johnny and Jason. You will also be 
  instructed on how to do multiplayer gaming on your console.

  When that is finished then the mission is successfully completed.

0=======0
| Reward \
0=======================>

  $1,110.

 /GBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBG\
0BGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGB0
| >BG2. "It's War" (Billy Grey)                                             |
0BGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGB0
 \GBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBG/

0=========0
| Overview \
0=======================>

  After being introduced to Dave Grossman, a lawyer, then Johnny moves him 
  aside so he can talk to Billy. However, as they try to talk, then Billy 
  gets a call from a member of The Lost needing help and they all move out to 
  assist.....

0========0
| Weapons \
0=======================>

  Carbine Rifle.

0==========0
| Prep Work \
0=======================>

  None.

0======0
| Notes \
0=======================>

  None.

0=========0
| The Plan \
0=======================>

  Ride with Billy to where they need to go. Eventually you end up at the west 
  side of Acter Industrial Park. When you stop then you have to take down the 
  Angels of Death.

  There are quite a few of them to kill. The best weapon to use here is the 
  Carbine Rifle because of its range and power. Plus the fact that the Angels 
  use short range Pistols and Sawn-Off Shotguns which allows you to kill them 
  from long range without them being able to do much, if any, damage.

  The battle takes place amongst multiple large propane tanks large and small 
  red barrels so care must be exercised when venturing into there lest you 
  blow yourself up.

  But you can also use this to your advantage by blowing them up when Angels 
  are trying to use cover. The large ones will take about three hits to make 
  them explode.

  After some of them are gone then more will show up on bikes. Take them down 
  too. When the last one is down then you need to get back on your bike. 
  However, go around and get the ammo the dead Angels have dropped before 
  doing so.

  After you get back on your bike then follow Brian to the southeast side of 
  Acter Industrial Park where there is another large group of Angels that 
  need to be taken down.

  Like before, be mindful of the large propane tanks and use them to your 
  advantage. When the last Angel goes down then head back to your bike.

  When you get back to your bike then you find that Jason, who was going with 
  Mikhail Faustin's daughter, was killed by a "Serb" (during the mission "No 
  Love Lost" (Mikhail Faustin) - GTA IV). Billy also takes the time to 
  re-enforce the fact that he is the leader of The Lost.

  After the cutscene ends then the mission is successfully completed.

0=======0
| Reward \
0=======================>

  $750.

 /GBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBG\
0BGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGB0
| >BG3. "Action/Reaction" (Billy Grey)                                      |
0BGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGB0
 \GBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBG/

0=========0
| Overview \
0=======================>

  Johnny is introduced to Ray Boccino by Billy. After Ray leaves then Billy 
  wants to pay someone a visit.....

0========0
| Weapons \
0=======================>

  Grenade Launcher (provided), Carbine Rifle.

0==========0
| Prep Work \
0=======================>

  None.

0======0
| Notes \
0=======================>

  None.

0=========0
| The Plan \
0=======================>

  Follow Billy to his destination. When you get onto Plumbers Skyway then you 
  are encouraged to race the rest of The Lost to the AoD Clubhouse in North 
  Holland.

  When you get there, regardless of whether or not you win the race, then you 
  will start a cutscene. It turns out that Billy was given "bad" information 
  and thinks that the Angels killed Jason (instead of the "Serb" Niko 
  Bellic).

  He also gives Johnny a Grenade Launcher and is told to launch Grenades at 
  the Angels' Clubhouse. It is very important to note that this will 
  automatically replace your RPG so, if you had any RPG ammo, then you lose 
  it.

  After you successfully launch a Grenade through their window then this will 
  rouse them and now you have to fight them. Once again, the Carbine Rifle is 
  the weapon of choice here.

  But first, you may want to use your new toy on the nearby vans to clear out 
  a nice chunk of them as they leave the clubhouse to join the fight then use 
  the Carbine Rifle on the survivors.

  After a few of them go down then more will show up on bikes. Take them down 
  too.

  When you get rid of the whole group of Angels then you need to follow Billy 
  into the Clubhouse and do battle there. There will be several in the front 
  barroom, one on the stairwell and three in the basement.

  When you kill them then you will start a cutscene of Billy looking over 
  some heroin. This also starts an argument between Billy and Johnny.

  After that then you need to get on your bike and leave the area. When you 
  get clear of the area then the mission is successfully completed.

0=======0
| Reward \
0=======================>

  $1,000.

  This will also add to Terry and Clay's overall toughness. This also opens 
  up two new Arm Wrestling spots:

    >>At the Angels of Death Clubhouse (just north of the Hickey Bridge on 
      ground level in North Holland - which is also the bar you just ruined) 
      - $200 per wager.

    >>At the Uptown Riders Clubhouse (on Exeter Ave. just north of the 
      intersection with Frankfort Ave in Northwood) - $300 per wager.

  In addition, you can now buy Grenade Launchers from Terry's Gun Van.

  This also ends Billy's missions for now.

  Shortly after this mission then you will get a text message from Billy 
  which opens up the missions for.....

 /ZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZ\
0EZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZE0
| III.4. Elizabeta Torres                                            [EZTR] |
0EZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZE0
 \ZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZ/

Elizabeta Torres is a person who may be able to unload what they found at the
AoD Clubhouse. She is linked to many drug dealers and is believed to be
involved in the sale of many kinds of illicit product (some of which she
likes to sample). She is also known to frequent female gyms and tennis
courts.

She can be found in Fortside and that is where you pick up her first
mission.....

 /ZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZ\
0EZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZE0
| >EZ1. "Buyer's Market" (Elizabeta Torres)                                 |
0EZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZE0
 \ZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZ/

0=========0
| Overview \
0=======================>

  Elizabeth introduces Johnny to Playboy X and Niko Bellic to help unload the 
  heroin.....

0========0
| Weapons \
0=======================>

  SMG, RPG.

0==========0
| Prep Work \
0=======================>

  You should get some RPG ammo (to replace the Grenade Launcher you got from 
  the last mission) prior to doing this mission.

0======0
| Notes \
0=======================>

  This is the same mission you played as Niko Bellic ("Grand Theft Auto IV" - 
  "Blow Your Cover" (Elizabeta Torres)) but now you do this same mission as 
  Johnny Klebitz.

0=========0
| The Plan \
0=======================>

  Head over to Brian in Cerveza Heights to collect the heroin. Once you get 
  there then you are give the stuff.

  Next, head to where the deal is taking place. When you get there then you 
  have to get to the third floor. Switch to your SMG. You will also see a 
  Combat Shotgun on the ground on the first floor.

  When you get to the third floor then you have to wait for Playboy X and 
  Niko to arrive. When they arrive then you start the deal.

  But it turns out the buyers are Cops who now try to bust you. Now you have 
  to shoot your way out. You will now have a 2-Star Wanted Rating.

  You start in the living room behind cover with a Sawn-Off Shotgun nearby. 
  While behind cover, use a couple of Grenades on the Cops in the next room 
  then pop out of cover and take down the survivors with the SMG, preferably 
  with headshots. There will be some more Cops to your right near the 
  stairwell.

  There is also some Body Armor in one of the rooms on this floor which can 
  be quite useful if you took some damage in this initial firefight.

  It should be noted that you cannot go up to the roof - the door will be 
  locked. You have to go down to the street.

  Before going down the stairwell, head to the window on the south side of 
  the stairwell. There are multiple Cops on the street waiting for you. Kill 
  as many of them as you can from your vantage point to make things easier on 
  you as you try to escape.

  Go down to the next level and use the window there to kill any Cops in the 
  street you may have missed from the previous floor. Then carefully head 
  down to the next floor killing any NOOSE you come across.

  When you arrive outside then you get hit with a 3-Star Wanted Rating and 
  you have to lose the Cops. This can be a bit difficult since there seems to 
  be a lot of Cops heading in your general direction thus making it harder to 
  get rid of the Rating.

  The helicopter isn't going to help things either. This is why you should 
  have the RPGs handy. In case you need to stop and shoot that thing down.

  Try to make a mad dash for the Pay 'N' Spray in Hove Beach before there are 
  too many Cops to keep you from using it.

  When you finally get rid of the 3-Star Wanted Rating, regardless of method, 
  then the mission is successfully completed.

0=======0
| Reward \
0=======================>

  Nothing.

  This ends Elizabeta's missions for now.

  Johnny will then call Billy with the bad news about the deal. However, 
  Billy will tell Johnny about Thomas Stubbs III and this will segue 
  into.....

 /STSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTS\
0TSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTST0
| III.5. Thomas Stubbs III                                           [TSTB] |
0TSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTST0
 \STSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTS/

Thomas is a greedy, sneaky and needy person with lots of money and prestige.
In short, a typical Congressman.

His first mission can be found at his private club across the street from The
Libertonian.....

 /STSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTS\
0TSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTST0
| >TS1. "Politics" (Thomas Stubbs III)                                      |
0TSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTST0
 \STSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTS/

0=========0
| Overview \
0=======================>

  Johnny is introduced to Thomas who nicely blackmails him into killing his 
  uncle to get at the family trust.....

0========0
| Weapons \
0=======================>

  RPG (provided).

0==========0
| Prep Work \
0=======================>

  None.

0======0
| Notes \
0=======================>

  None.

0=========0
| The Plan \
0=======================>

  You need to head to Francis International Airport by a specific time of 
  day. Along the way you will get a text message from Thomas who informs you 
  that there is a guy who can help him at the southwest gate if he is locked 
  in the runway area.

  What the game wants you to do is to ride your bike to the designated spot, 
  go through the gates, blow up the chopper while taking damage from the 
  Cops, then head through the designated gate to get away before the Cops can 
  do additional damage to you.

  But there is a better way than that.

  Before you start the mission, head to the Booth Tunnel Helipad and take the 
  chopper there. Then fly it to Middle Park and land it inside the park close 
  to the Libertonian.

  Then, when you start the mission, get back to the chopper and fly it to a 
  point north of the Airport. Then approach your target's landing area while
  heading south.

  There is a large hangar northwest of your target's landing spot. And on the 
  north corner of this hanger's rooftop is a landing pad.

  Land on this landing pad, exit your chopper and head to the rooftop edge 
  overlooking your target's landing pad. As your target is coming in then you 
  will get a 4-Star Wanted Rating. When your target lands then fire a single 
  rocket at his chopper to kill him.

  Then head back to your chopper and fly off going straight north. Once you 
  leave the area then the 4-Star Wanted Rating goes down to 2-Star.

  By flying straight north then you will also fly over the water and you can 
  easily lose the Wanted Rating to successfully complete the mission without 
  taking any damage at all.

0=======0
| Reward \
0=======================>

  $3,000.

  In addition, you can now buy RPGs from the Gun Stores and from Terry's Gun 
  Van.

  You may want to turn off your phone for awhile so you can get Body Armor 
  and more RPG ammo. When you turn your phone back on then you will get a 
  phone call from Ashley which will automatically start her first mission and 
  this leads into.....

 /BABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABAB\
0ABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABA0
| III.6. Ashley Butler                                               [ASBT] |
0ABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABA0
 \BABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABAB/

Ashley is the "Old Lady" of Billy Gray. She has also been arrested on drug
charges. In addition, she has been seen with Ray Boccino from the Pegorino
Crime Syndicate and serves as a conduit between that organization and The
Lost.

Her first mission can be found in Northwood.....

 /BABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABAB\
0ABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABA0
| >AB1. "Coming Down" (Ashley Butler)                                       |
0ABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABA0
 \BABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABAB/

0=========0
| Overview \
0=======================>

  Ashley tells Johnny she is in trouble and he goes to rescue her.....

0========0
| Weapons \
0=======================>

  SMG.

0==========0
| Prep Work \
0=======================>

  None.

0======0
| Notes \
0=======================>

  None.

0=========0
| The Plan \
0=======================>

  Head over to Northwood where she is at. When you get to the building then 
  you have to go inside and to the second floor. Once on the second floor 
  then you have to find her.

  Go around the corner and find a guy standing near a door. He is a Drug 
  Addict and kill him with the SMG before he can shoot you.

  There are also several Drug Addicts within the apartment door the first guy 
  was guarding. You have to kill them too.

  Be careful, two of them have Sawn-Off Shotguns and can do serious damage in 
  the enclosed area. Take them down first before disposing with the others.

  When you finish with them then go over to Ashley. After the cutscene ends 
  then leave the building, get on the bike and take her to her home. Along 
  the way the two of them have a discussion about their relationship.

  When you get there then you start another cutscene with the two of them. 
  After the cutscene is over then the mission is successfully completed.

0=======0
| Reward \
0=======================>

  Nothing.

  Shortly after this mission then you will get a call from Jim who wants to 
  roll on some Deadbeats. This will now open up.....

 /=========================================================================\
0===========================================================================0
| III.7. Gang Wars                                                   [GNWS] |
0===========================================================================0
 \=========================================================================/

After the call from Jim then you will notice a new icon will appear on the
map which looks like an explosion. Go to that location to meet up with other
Lost members to provoke a Gang War. You must be on a motorcycle to do these.

When you get to the meeting place then Jim, Terry and Clay will arrive with
several other new members. From the meeting point, go and find the rival gang
and kill them.

When you successfully kill them all then you will complete the Gang War.

From here on out you will see a total of four Gang War icons on the main map,
one in each major area. To initiate another Gang War you ride up to one of
these icons just like you did previously.

You need to complete 25 Gang Wars to get toward 100% Completion. In addition,
your first Gang War will net you $1,000. Each Gang War you successfully
complete will increase the reward $250. The second Gang War you complete will
earn you $1,250, the third: $1,500, The fourth: $1,750, etc.

There is no maximum reward cap. The more you do, the more you make per War.

In addition to earning money, you will be able to add to the toughness stats
of Jim, Terry and Clay through doing Gang Wars. This will allow you to
acquire the "Full Chat" Accomplishment by getting Terry and Clay's toughness
to 100%.

When you start a Gang War then you will fight alongside Terry, Clay and Jim.
Each of them will bring a new member with them for the fight.

The more members you have, the easier the fight becomes because the enemy
gang members will be trying to kill them and you can just pick the enemies
off.

These new members can be killed during the fight and their pictures will be
presented on the wall on the second floor of the Clubhouse where you can pay
respects to them. If they survive the fight then their toughness levels will
increase.

But, because of their importance to the Main Story, Jim, Terry and Clay
CANNOT be killed outright, just like yourself. Instead, they can be Wasted
and taken out of action for the remainder of the war but will live to fight
another day.

It is very important to note that you can hurt and kill your own members
during the fight. Therefore it is not recommended to use explosive weapons
unless you know they are safe or already dead/wasted.

In order for Terry and Clay to increase their toughness they cannot be
Wasted. They must survive the fight.

In addition, the more they manage to kill, the greater the increase. If they
are Wasted then there is no increase but they do not lose any Toughness
either.

By the time you get to around twenty Gang Wars then you should be able to max
out Terry and Clay's toughness and get the "Full Chat" Accomplishment.

But there is more than getting toward this Accomplishment and 100%
Completion. You can also spawn weapons at the Clubhouse. For each ten Gang
Wars completed you will earn a weapon spawn.

  >>10 Gang Wars completed - Sawn-Off Shotgun.
  >>20 Gang Wars completed - Semi-Automatic Pistol.
  >>30 Gang Wars completed - Carbine Rifle.
  >>40 Gang Wars completed - Assault Shotgun.
                             **NOTE: This won't appear in the Clubhouse until 
                                     after completion of the mission "Heavy 
                                     Toll" (Elizabeta Torres).
  >>50 Gang Wars completed - Grenade Launcher.

It is *NOT* a 100% Completion requirement to earn all five weapon spawns. But
it is nice to have some free weapons in a familiar spot.

And, of course, in the process of acquiring them, you can make a lot of
money. With proper money management you can have around $400,000 by the time
you finish your fiftieth Gang War.

The Gang Wars can also be considered a Wanted Rating Exploit since the Cops
are turned off most of the time and the Gang War doesn't end until you kill
the last gang member regardless of time and place. So you can kill some
Seagulls, if you haven't already done so at this point, before finishing off
a Gang War without any problems from the Police.

As for the wars themselves.....

There are four different scenarios with five different gangs you will
encounter when doing Gang Wars. First, let's start off with the gangs and the
vehicles they tend to use:

  >>Albanians:
      --Futo, Hakumai
  >>Angels of Death:
      --Daemon, Angel, Slamvan
  >>Jamaican:
      --Voodoo
  >>Mafia:
      --Sentinel, PMP 600
  >>Russian:
      --Rebla, Schafter

(Thanks to Diego Wolfwood for information on gang vehicles.)

In the beginning, they are armed with low range weapons like Pistols and
Micro-SMGs. Later in the Gang Wars, they will be armed with more powerful
weapons alongside the weaker weapons like the Combat Pistol and SMG. They
will also throw Molotovs and Pipe Bombs.

They will also increase in number until it looks like you are fighting a
small army. They will also get tougher taking many shots, even from a Carbine
Rifle, to kill. Killing them with headshots becomes vital the further you go
into Gang Wars.

Now let's look at the scenarios:

0======================0
| Hanging Out (On Foot) \
0===============================================>

  The gang will often be standing around waiting for something to happen. You 
  must kill all of the gang members to successfully complete the War.

0=================================0
| On Motorcycles (Angels of Death) \
0===============================================>

  They will be riding on their motorcycles. You can take down some of them 
  quickly with the Sawn-Off Shotgun before they can get off the machines for 
  cover and close-in fighting.

  You must kill all of the gang members to successfully complete the War.

0========0
| In Cars \
0===============================================>

  They will be riding in regular cars. Their cars can carry up to four people 
  who will exit to take cover while fighting. You must kill all of the gang 
  members to successfully complete the War.

0====================0
| Escorting a Vehicle \
0===============================================>

  The gang will be escorting a target vehicle. Your goal is to destroy this 
  vehicle. All other targets are secondary. When you successfully destroy 
  this vehicle then the Gang War is successfully completed regardless of how 
  many gang members you kill.

  The best weapon to use is the SMG which has a longer range than the 
  Sawn-Off Shotgun which helps limit the damage that the occupants of the 
  vehicle can do when they shoot back at you. If you can get the car to stop 
  then quickly switch to either Grenades or Pipe Bombs and chuck one at the 
  vehicle then peel away to avoid further damage.

  Don't spend a lot of time trying to kill other gang members or you may risk 
  having the target vehicle get away and fail the Gang War.

Some observations about the Gang Wars:

When you start one then you will see the traffic and peds practically
disappear (not completely but very close). This also prevents the Cops from
getting involved (this is technically a Wanted Rating Exploit).

However, if you happen to be in an area that Cops normally post or that there
are Cops present before the cars and peds disappear, then you may acquire a
Wanted Rating that you need to get rid of.

If there are Cops present then let them fight the gang members until they are
killed. Don't get involved until then otherwise you will get a Wanted Rating
even though technically you are helping them (ungrateful bastards).

Unlike the Escorting a Vehicle scenario, the Gang War does not end until you
kill the last gang member regardless of where that last one goes to. You can
be on one side of Liberty City and have the last gang member be on the other.

You can use this to your advantage. You can go and leave the war area to
regain Health, armor and weapons. You can also visit the Gun Stores to
replenish your stock before re-joining the war.

Now for some strategies.....

The best weapons to use from the motorcycle are the Sawn-Off Shotgun and SMG.
On foot, it is the Carbine Rifle and Sniper Rifle. In the early Gang Wars,
let Terry and Clay kill what they can so you can increase the toughness stat
quickly to acquire the Accomplishment.

In later Gang Wars, you will find that more gang members will approach from
your rear to join in. Best thing to do is to start the war then leave the
area to a place when you can funnel the enemies for easier kills.

Many of the gang members will chase you to wherever you happen to be at.
Great places to funnel enemies is The Lost Clubhouse (where you can nail them
in the stairwell) and the Schottler Medical Center and Westdyke Memorial
hospitals (the long narrow hallway inside).

Finding a building with a ladder is also a great place to funnel enemies.
Even better is the fact that you can shoot them off the ladder and have them
fall to their death with one shot before they can get into shooting position.

Therefore it is best to find these kind of buildings before doing Gang Wars
so you can get to them quickly and climb to the top before they have a chance
to shoot at you.

After you kill all of the gang members that chased you then go and rebuild
your arsenal, Health and armor then mop up the survivors. Also try to get
any weapons and money the dead gang members drop.

With this chapter done, let's move onto the next one.....

 /=========================================================================\
0===========================================================================0
| III.8. Bike Theft Side-Missions                                    [BTSM] |
0===========================================================================0
 \=========================================================================/

At some point after the mission "Bad Cop Drop" (Jim Fitzgerald), and probably
while you are doing some of the Gang Wars listed above, then you will get
another phone call from Jim. Angus, another member of The Lost and the one
who got the bikes you stole during the mission "Liberty City Choppers" (Jim
Fitzgerald), wants to get more for his Import/Export contact.

And this opens up the Bike Theft Side-Missions.

In order to do a Bike Theft, pull up your Cell Phone, select Angus and select
Job. After you do that then you will activate a Bike Theft Side-Mission.

Then go get the target motorcycle and bring it back to the Clubhouse to
complete the mission. Most of these missions are real easy and shouldn't take
much time to do. They are also randomly assigned to you by Angus.

There are a total of ten Bike Theft Side-Missions and they are required for
100% Completion. After you complete the tenth Bike Theft Side-Mission then
Angus will call to inform you that the contact has no more orders for him
(and the Job option will be removed from his entry in the Phonebook).

If you get a Wanted Rating while taking a bike then you must lose it before
you are allowed to take it back to the Clubhouse. You fail the mission if the
bike is destroyed or you abandon it.

Listed below, in alphabetical order, are the Bike Theft Side-Missions and the
strategies and rewards for each one:

0===================0
| A Ride In The Park \
0=====================================>
| Reward: $900 |
0==============0

  The target motorcycle, a Sanchez, is being driven around Middle Park. The 
  riders are a couple and they won't cause any trouble.

  Just get behind them, wait for them to stop at a signal light and then jack 
  the bike from them. Then ride the Sanchez back to the Clubhouse to 
  successfully complete this mission.

0============0
| Beachcomber \
0=====================================>
| Reward: $900 |
0==============0

  The target motorcycle, a Bati 800, is being driven around on Firefly 
  Island. Get a bike, ride there, get behind your target and nail him with 
  the SMG.

  Then ride the Bati 800 back to the Clubhouse to successfully complete this 
  mission.

0========================0
| Delivery Boy's Hardship \
0=====================================>
| Reward: $1,400 |
0================0

  The target motorcycle, a Bati 800, is being driven around Chinatown. It is 
  being driven by a single person who will give no trouble.

  Get up to him, wait for him to stop at a signal light and jack the bike 
  from him. Then ride the Bati 800 back to the Clubhouse to successfully 
  complete this mission.

0===========0
| Ex-Display \
0=====================================>
| Reward: $900 |
0==============0

  The target motorcycle, a Hakuchou, is inside the Westdyke Autos showroom. 
  Take a bike, ride it there and smash through the glass.

  The moment you take the target bike you will get a 2-Star Wanted Rating. 
  But it is very easy to get rid of.

  After you get rid of the Wanted Rating then ride the Hakuchou back to the 
  Clubhouse to successfully complete this mission.

0========================0
| Get Off Your High Horse \
0=====================================>
| Reward: $900 |
0==============0

  The target motorcycle, a Hakuchou, is being driven on the East Borough 
  Bridge. Get a car and drive it up behind the target.

  You will see two other motorcycles with the target but they will cause no 
  trouble. Run into the target to knock him off the bike then take the 
  Hakuchou, lose any Wanted Rating you may get then ride it back to the 
  Clubhouse to successfully complete this mission.

0===================0
| Short Stay Parking \
0=====================================>
| Reward: $900 |
0==============0

  The target motorcycle, an NRG-900, is at a multi-story car-park in 
  Purgatory. It is unguarded so no one will stop you from taking it.

  However, before you can leave the lot, then you will get a 2-Star Wanted 
  Rating and you have to lose the Cops before heading back to the Clubhouse. 
  Thanks to the fast speed of the bike you can easily get rid of the 2-Star 
  Wanted Rating.

  After that then ride the NRG-900 back to the Clubhouse to successfully 
  complete this mission.

0==============0
| Stripclub Hog \
0=====================================>
| Reward: $900 |
0==============0

  The target motorcycle, a Hellfury, is at The Triangle Club in Bohan. When 
  you get there then you find only a member of the Angels of Death and a 
  stripper nearby.

  Smack one of them with your bike as you approach them to get them to chase 
  you then go back around the block to get the now un-guarded bike. Then ride 
  the Hellfury back to the Clubhouse the successfully complete this mission.

0================0
| Take Out Liquor \
0=====================================>
| Reward: $900 |
0==============0

  The target motorcycle, a Hellfury, is parked outside a Liquor Store in 
  Schottler. When you get there then you find it surrounded by four gang 
  members.

  The interesting thing is that only one of them has a weapon, a Pistol. The 
  other three will run to you to try to beat you up.

  Best thing to do is approach from the west on Dillon St., smack one of the 
  gang members with your bike to get things started and stop at the 
  intersection with Wenrohronon Ave. Look behind you to make sure that the 
  gang members are trying to chase you.

  Then head south on Wenrohronon Ave. and go back around the block to get the 
  bike which is now un-guarded. Then ride the Hellfury back to the Clubhouse 
  to successfully complete this mission.

0=====================0
| Tattoo Parlor Lament \
0=====================================>
| Reward: $900 |
0==============0

  The target motorcycle, a Wolfbane, is near a tattoo parlor in Alderney 
  City. When you get there then you will find the bike being polished up by 
  somebody.

  Just run up to it, take the Wolfbane and then ride it back to the Clubhouse 
  to successfully complete this mission.

0============0
| Zorst Fumes \
0=====================================>
| Reward: $600 |
0==============0

  The target motorcycle, a Hellfury, is being driven south on Plumbers 
  Skyway. Best thing to do is to steal a car and use it for this mission.

  The target bike is heavily guarded by several other bikes with dedicated 
  gunners. A car can help protect you from them as you make your attack.

  Of course, you can't use the Sawn-Off Shotgun in a car but the range of the 
  SMG will more make up for the lack of brute force power. The convoy will 
  eventually drive down the ramp to Barsac Ave. where you can wait for them.

  Shoot off and run over any gang member that gets in your way. More than 
  likely you will get a Wanted Rating during the fight.

  Grab the target bike, get rid of the Wanted Rating and ride the Hellfury 
  back to the Clubhouse to successfully complete this mission.

And, with that done, I will now go back to the Main Story.....

 /STSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTS\
0TSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTST0
| >TS2. "Off Route" (Thomas Stubbs III)                                     |
0TSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTST0
 \STSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTS/

0=========0
| Overview \
0=======================>

  A bunch of innocent civilians have been taken into custody by the LCPD and 
  Thomas wants them liberated.....

0========0
| Weapons \
0=======================>

  None.

0==========0
| Prep Work \
0=======================>

  None.

0======0
| Notes \
0=======================>

  None.

0=========0
| The Plan \
0=======================>

  These civilians are in a Prison Bus at the Leftwood Police Station. You 
  have to go and get that bus.

  When you get to the location then you need to take control of the Prison 
  Bus. Go through the gate south of the Prison Bus with a motorcycle and stop 
  right at the Bus.

  Of course, the Cops aren't going to take too kindly to you taking this 
  vehicle and will shoot you as you enter the Bus. This will also result in a 
  3-Star Wanted Rating.

  After you take control of the Bus then drive it onto Rand Ave. and go south 
  toward Tudor at a high rate of speed blowing through the crude roadblock as 
  you go along. If everything goes right then you should get out of the 
  Wanted Zone right around Asahara St.

  When you finally get rid of the Wanted Rating then take the Prison Bus to 
  Globe Oil in Acter Industrial Park. After you get there then the mission is 
  successfully completed.

0=======0
| Reward \
0=======================>

  $5,000.

  Shortly after this mission then you will get a text message from Billy and 
  this re-opens his missions.

  Then, after that, you will get a call from Thomas who wants Johnny's help 
  with things and this opens up.....

 /=========================================================================\
0===========================================================================0
| III.9. Stubbs' Dirty Laundry                                       [SBDY] |
0===========================================================================0
 \=========================================================================/

The reason this is called Stubbs' Dirty Laundry is because there is a stat
for laundry washed in your Stats section (under Score).

In order to "wash some laundry" pull up your Cell Phone, select Stubbs and
select Job. Once you do that then you will activate a Dirty Laundry
Side-Mission.

There are a total of five Dirty Laundry Side-Missions and they are required
for 100% Completion. Each one will net you $1,000 upon successful completion.

After you complete the fifth Dirty Laundry Side-Mission then Stubbs will call
to inform you that he wants to keep some distance between the two of them so
the Feds don't get suspicious (and the Job option will be removed from his
entry in the Phonebook).

Listed below are the Dirty Laundry Side-Missions and the strategies for each
one:

0=============================0
| When The Blue Chips Are Down \
0===============================================>

  One of Stubbs' friends, a CEO, was caught by an FIB task force and Stubbs 
  wants her freed. To start, go to the CEO.

  However, she is heavily guarded by FIB agents. When you run to her then you 
  will get a 3-Star Wanted Rating and all of the agents will shoot at you.

  To make matters more interesting, you need to un-cuff her first. After 
  un-cuffing her then get into the car and make your way to the Helipad at 
  the Booth Tunnel.

  Don't bother trying to get rid of the Wanted Rating, you won't have time. 
  Just get there. When you get to the Helipad then you have to protect her 
  while she gets onboard.

  It will only take a few seconds for her to get on the chopper. More than 
  likely you will need to kill only a couple of FIB agents that may have 
  chased you to the Helipad before she flies off and the mission is 
  successfully completed.

0========================0
| Knowing Me, Knowing You \
0===============================================>

  You need to steal a car and have it fitted with surveillance equipment. 
  This car belongs to Bryce Dawkins, the deputy mayor (and boyfriend to 
  Bernie Crane from GTA IV - and this is also the same car the Bernie gives 
  to Niko late in that game. Hmmmmmm.....).

  Go to his house in Westdyke and take the car. Then take it to Acter 
  Industrial Park to have it outfitted and then return it back to his house 
  by a specific time.

  The tough part is driving back without damaging the vehicle and within the 
  time limit. Try to be fast but conservative.

  The traffic also seems to lighten up a little bit thus making things a 
  little easier. When you get the car back to where you got it then leave the 
  area to successfully complete the mission.

  **NOTE: You will get a text message later from Stubbs about your work here 
          and will give you the number to Bryce's Bug so you can listen in 
          (which can be pretty amusing).

0========================0
| Communication Breakdown \
0===============================================>

  Somebody is about to go to the press with sensitive information and Stubbs 
  doesn't want that to happen. You need to meet the Contact by a certain 
  time.

  When you get there, and after the cutscene ends, then the Contact drives 
  off and you have to chase him. However, he doesn't drive real fast or 
  aggressive which makes it real easy to shoot up his car and kill him to 
  successfully complete the mission.

0==================0
| First Impressions \
0===============================================>

  Stubbs needs you to help honor a business agreement. You need to go to the 
  Superstar Cafe in Lancaster.

  When you get there then you are informed that you have to kill a target 
  inside the Cafe. The target is sitting on the ground floor near a window.

  Stay outside the Cafe, find the target and use either an SMG or Carbine 
  Rifle and shoot him with a single shot to the head. Then you have to leave 
  the area.

  However, you will be shot at by the late target's body guards. Don't fight 
  them. Just get back in your vehicle and drive away to successfully complete 
  this mission.

0==========0
| Phone Ho' \
0===============================================>

  Stubbs wants you to take a picture of a fellow Congressman picking up a 
  hooker. He will be on Traeger St. in Tudor.

  Drive to the Alley near the red light district which is right next to the 
  Gun Store. When you get to this point then you will be told to get to the 
  Lookout Point on the roof.

  There are no ladders in the back so you will have to climb some crates to 
  get to the roof and to the Lookout Point. When you get there then call 
  Stubbs and tell him that it will be hard to spot the target from all the 
  other people there.

  Stubbs informs Johnny that the target drives a red Cognoscenti. Get to the 
  edge of the roof, pull up the Cell Phone and switch to your Camera.

  After a couple of minutes then you will see a bright red car come into view 
  and he parks in such a way that you can see his face. Wait for the hooker 
  to come to him then take a photograph and send it to Stubbs.

  After about a minute of waiting then the mission will be successfully 
  completed.

Now let's get back to the Main Story and Billy.....

 /GBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBG\
0BGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGB0
| >BG4. "This Shit's Cursed" (Billy Grey)                                   |
0BGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGB0
 \GBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBGBG/

0=========0
| Overview \
0=======================>

  Johnny finds out that the heroin they stole from the Angels of Death 
  actually belonged to the Chinese and they aren't too happy about it. Billy 
  wants them to pay The Lost to get it back.

  However, because of the war they have gotten into with the Angels and the 
  possibility of multiple government agencies looking at them plus the fact 
  that they can't stop fighting amongst themselves, then Johnny feels that 
  getting into a fight with the Chinese is the last thing they need right 
  now.

  He wants to do something a bit more reasonable to prevent another fight. He 
  wants to give the stuff back to the Chinese. Billy agrees.....

0========0
| Weapons \
0=======================>

  Carbine Rifle.

0==========0
| Prep Work \
0=======================>

  None.

0======0
| Notes \
0=======================>

  This mission is set up by the "The Ballad of Gay Tony" mission "Chinese 
  Takeout" (Tony Prince) where Luis and Tony have to shoot their way out of a 
  building.

0=========0
| The Plan \
0=======================>

  Follow Billy to the meet which is in Chinatown (Algonquin). Along the way 
  you find out where the heroin came from (the Platypus - the same ship that 
  brought Niko to Liberty City (GTA IV)).

  As you make your way there then you will be challenged by Billy to race him 
  to the meet. Because you are on Union Drive West at this point then it is 
  very easy to pass the whole group up and beat them to the meet.

  When you get to the meet then Billy suggests that Johnny and Jim go in to 
  drop off the stuff while he and Brian watch their backs. Jim and Johnny go 
  in but the Triads are not happy about having to pay to get their stuff back 
  and shoot at the two of them.

  It becomes apparent that this was a setup. The two of them go to the 
  rooftop where they need to fight off the Triads.

  You now automatically switch to your Carbine Rifle so you can fight the 
  Triads. Some of them are on higher ground and can be easily picked off. 
  Most are behind cover but are focused on Jim thus allowing you to easily 
  kill them as you go around their cover.

  From here, follow Jim to the next rooftop where they are ambushed by three 
  more Triads. Kill them and proceed.

  Enter the next room where several more will show up. They are focused on 
  Jim so it will be easy to pick them off quickly.

  Continue to go around the rooftop where you will encounter another Triad. 
  Kill him and proceed.

  Jim will lead you to a construction area. There will be two more Triads 
  standing near a red barrel. Shoot the explosive barrel to instantly kill 
  them both.

  Climb down the ladder and two more Triads will appear on the level below. 
  Kill them and you will be allowed to go to the front of the building.

  When you get there then you will start a cutscene where Billy is arrested 
  and blames Johnny for being set up. Johnny calls Brian who also blames him 
  for Billy being arrested. Brian is also near the bikes.

  Head to the bikes. When you get on your bike then you will get the "The 
  Lost Boy" Accomplishment because, now that Billy has been arrested, you are 
  now the leader of The Lost.

  Ride back to the Clubhouse. Along the way Johnny and Jim grill Brian on why 
  he didn't come to their rescue.

  When you get back to the Clubhouse then you start a cutscene where Brian 
  accuses Johnny of ratting out Billy. Then Johnny tells Jim that he is going 
  to have to take over as Club President now that Billy has been arrested.

  After the cutscene ends then the mission is successfully completed.

0=======0
| Reward \
0=======================>

  Nothing.

  And this ends Billy's line of missions. This will re-open up Jim's line of 
  missions.

  And you will see a white male icon appear on the map. And this leads to the 
  next chapter.....

 /=========================================================================\
0===========================================================================0
| III.10. Random Characters (Introduction)                           [RNDM] |
0===========================================================================0
 \=========================================================================/

This white male icon indicates a Random Character. When a Random Character
appears on the map then head over to that location.

If the white male icon is blue then you can approach the character. If it is
white then you can't approach the character (at least not until later).

When you can approach a Random Character then you start a side-mission
involving that character.

There are two main Random Characters and one Special Random Character you can
get to appear when you make life or death decisions in the game.

One Random Character has more than one encounter. The next encounter usually
occurs a couple of game days after the previous one.

You must get the two main Random Characters to appear on the map and do ALL
of their encounters (three total) to get to 100% Completion.

The one Special Random Character does NOT contribute to 100% Completion.

With that explained, let's do the first Random Character:

 /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| III.10.A. Dave Grossman                                                  \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| Reward: $500 |
0==============0

Dave Grossman is the lawyer you met at the beginning of the mission "It's
War" (Billy Grey). He is standing outside of his law firm, Goldberg, Ligner &
Shyster.

Dave is upset because his secretary is blackmailing him. So Dave wants Johnny
to intimidate her lawyer.

Go to Denver Ave. where the lawyer is at. When you get there then the lawyer
speeds off. Chase him and shoot up his car a bit with your SMG to get him to
stop.

When you get him to stop then get off your bike to start a cutscene with him
which will result in the successful completion of the encounter.

Now back to the Main Story.....

 /FJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJF\
0JFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJ0
| >JF3. "Hit the Pipe" (Jim Fitzgerald)                                     |
0JFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJ0
 \FJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJF/

0=========0
| Overview \
0=======================>

  Jim introduces Johnny to Malc, a good friend of his. Malc has some serious 
  explosives that can be used to take down the Angels of Death for a long 
  time. Johnny agrees.....

0========0
| Weapons \
0=======================>

  Pipe Bombs (provided), SMG, Sawn-Off Shotgun.

0==========0
| Prep Work \
0=======================>

  None.

0======0
| Notes \
0=======================>

  Got some new information from reader Luiz Fernando Vencio.

  In addition, this is a mission with a Wanted Rating Exploit. When the 
  mission starts, as long as one of the vans remain intact, then you can 
  pretty much do whatever you like with no Police interference.

0=========0
| The Plan \
0=======================>

  You are to use your newly provided Pipe Bombs to destroy the three Angel of 
  Death vans in Alderney. This will also replace any Grenades you may have 
  had in your arsenal.

  If you came up by bike then you will be placed on a Hexer regardless of 
  what model you had when you drove up. If you didn't arrive on bike then you 
  will find a Bati 800 next to the blue dumpster to your left (thanks to Luiz 
  Fernando Vencio for that info).

  Although the game highly recommends you use the Pipe Bombs for this 
  mission, you should use either the SMG or Sawn-Off Shotgun. This is because 
  the occupants in the vans will shoot back and the last two vans are going 
  to be guarded by Angel bikes.

  Either shoot the vans to make them blow up or kill the driver to get the 
  van to stop and then use the Pipe Bomb to destroy it.

  When you get rid of all three vans then the mission is successfully 
  completed.

0=======0
| Reward \
0=======================>

  $2,000.

  Johnny will call Jim to tell him the good news. Jim will also recommend 
  that you call Terry and Clay for backup when needed. Now, that you are
  President of The Lost, you can call for backup anytime you need it.

  This also means that at the beginning of all Main Story Missions from here 
  on out you will get a text message from Jim recommending you call Terry and 
  Clay for backup. This will also add to their toughness if you haven't 
  already done so with the Gang Wars.

  In addition, you can now buy Pipe Bombs from Terry's Gun Van.

  You will also get a text message from Elizabeta and this will re-open her 
  line of missions but I will continue with Jim.....

 /FJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJF\
0JFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJ0
| >JF4. "End of Chapter" (Jim Fitzgerald)                                   |
0JFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJ0
 \FJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJF/

0=========0
| Overview \
0=======================>

  Brian wants to call a truce but Johnny wants none of that. The rest of the 
  guys agree.....

0========0
| Weapons \
0=======================>

  Carbine Rifle.

0==========0
| Prep Work \
0=======================>

  None.

0======0
| Notes \
0=======================>

  None.

0=========0
| The Plan \
0=======================>

  Go and meet Brian at the Docks. When you get there then you start a 
  cutscene with Brian. Brian still believes that Johnny ratted out Billy and 
  orders the bikers that joined him to take down Johnny and the others.

  Now you have to kill Brian's Faction. You start out from behind cover and 
  with your Carbine Rifle. These faction members are riding in circles on 
  their bikes.

  Get out from behind cover and start taking down the faction. After some of 
  them are down then a van load of more faction members show up. There are 
  some red explosive barrels nearby and use them to thin out this group.

  Most of these members are focused on your friends so it will be easy for 
  you to pick them off. After most of these faction members are gone then 
  another van will show up.

  After killing these guys then a couple of motorcycles, with faction gunmen, 
  will show up. They will go around some of the nearby container crates.

  After nailing these guys then another van will show up and park near the 
  container crates. As you are fighting these guys then several more faction 
  members will climb over the wall to join in the fight.

  Use the red explosive barrels and propane tanks to help thin them out. It 
  should be noted that there is some Body Armor attached to some small boxes 
  near a container crate should you need it.

  After taking down this group then you need to chase and kill the remaining 
  members of Brian's Faction. Use the SMG on these guys. As you chase them 
  through the Docks then you will find a lot of traffic you must avoid as you 
  chase the faction.

  After you get out of the Docks then the traffic thins out. However, you 
  should kill off the faction before you get out of the area.

  When you kill these guys then go and meet Jim. This will start a cutscene 
  of them talking about them being the last of the Alderney chapter of The 
  Lost. Johnny is also upset about Brian sneaking away from the battle but 
  Jim tells him that he will show back up eventually.

  This will also end the mission successfully.

0=======0
| Reward \
0=======================>

  $2,000.

 /FJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJF\
0JFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJ0
| >JF5. "Bad Standing" (Jim Fitzgerald)                                     |
0JFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJ0
 \FJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJFJF/

0=========0
| Overview \
0=======================>

  Johnny meets up with the remainder of his friends. But Ray Boccino is also 
  there. Ray tells the group that he wants things to calm down as not to 
  attract any unwanted attention. He also tells them where Brian is. So 
  Johnny goes down to see him.....

0========0
| Weapons \
0=======================>

  SMG, Combat Sniper, RPG.

0==========0
| Prep Work \
0=======================>

  None.

0======0
| Notes \
0=======================>

  I had a reader, Darion Mayfair, write to me suggesting that I call up Terry 
  and Clay as backup then chuck a Grenade or Pipe Bomb through the open 
  window on the second floor. However, inspired by that letter, I came up 
  with something different which led to the Climb-and-Snipe method.

0=========0
| The Plan \
0=======================>

  Go down to Brian's Safehouse. Whatever vehicle you used to get to this 
  mission marker you will find yourself on a Hexer to start.

  If you get any Wanted Ratings while on the way then you must lose it before 
  you can continue. When you get to Brian's Safehouse then you will find him 
  barricaded inside.

  You also notice that the back door is accessible. You will also get a text 
  message from Jim suggesting that you can call backup if needed.

  There are two methods to this mission depending on your style:

  >>The Home Invasion
    *****************
      It shouldn't surprise to you to know that Brian isn't alone in the 
      Safehouse. As Darion Mayfair suggested, you should call Terry and Clay 
      for help here.

      When you enter the house then you will be attacked by his friends. Use 
      the SMG in these close quarters and clean out each room on the first 
      floor before heading upstairs.

      Once upstairs then make your way towards Brian and clear out anybody 
      that stands in your way. When you get to Brian you are then confronted 
      with either letting him live or die.

      To let him live, just walk away from him. He will become a Special 
      Random Character after this mission. To kill him, well, just shoot him.

      I recommend just killing him for reasons outlined in the next chapter.

  >>Climb-and-Snipe
    ***************
      If you already decided to kill him when you start this mission then 
      this method can work for you and avoid unnecessary combat.

      Next to where you stopped is a gutted building. Near it, to the west, 
      is a large stack of container crates. At the west end of this area is a 
      large crane for the crates.

      Under it is a stack of crates you can climb to the top. Once on top 
      then go east and climb your way to top of the gutted building.

      When you get to the top of the building then switch to your Combat 
      Sniper. You can look through the window (on the second floor and on the 
      east side of the house) and see Brian pacing around.

      Move to where you can see where Brian stops when he paces. Make sure 
      you have a good shot at his head when he stops. When you do then snipe 
      him to successfully complete the mission.

      However, if you miss or wound him, then he will try to flee. In 
      addition, his friends will come out to confront you.

      Switch to your RPG and blast them from your advantageous position. When 
      Brian shows himself as he is trying to get away then nail him with the 
      RPG to finish him off and successfully complete the mission.

  Regardless of method, once Brian is dead or spared, then the mission is 
  successfully completed.

0=======0
| Reward \
0=======================>

  $2,000.

  In addition, Jim will text you to tell you that you can have Brian's 
  Safehouse as your own. Now you have two Safehouses.

  This new Safehouse has all of the same features of the Clubhouse except for 
  the mini-games, internet and television.

  This will also end Jim's line of missions.

  And this will put another white male icon on the map which leads me to.....

 /=========================================================================\
0===========================================================================0
| III.11. Random Character (Brian Jeremy - Special)                  [RNBJ] |
0===========================================================================0
 \=========================================================================/

Brian Jeremy is, of course, the character whose life you spared in the
previous mission (if you spared him). You do *NOT* need to do Brian's
encounter for 100% Completion.

Brian is grateful that Johnny spared his life. He also tells Johnny that he
can help save the club. Johnny reluctantly agrees to follow him. When on the
bike, while following Brian, then switch to your SMG.

Brian will lead Johnny into the Algonquin area and, surprise, it's an ambush.
The ambush occurs in an enclosed parking lot.

As Brian stops his bike in the parking lot then he will let you know of his
intentions which is killing you.

Now, just after Brian gets off of his bike and starts running for cover, then
his marker will go from blue to red. Shoot at him with your SMG to kill him
before he can get to cover.

If you don't kill him this way then he will eventually run from the battle
and you have to chase him. If he gets too far away then the mission will be
failed and you have to do this again.

In addition, if you try to chase him when there are faction members to kill,
then you may also fail the mission because you abandoned the fight.

But, if you kill him before he gets to cover, then you don't have to worry
about this. Explosive weapons like the Pipe Bomb or the RPG may take down the
whole group, including Brian, at once.

After you kill everyone then the encounter is successfully completed.

You also get nothing for your efforts.

Because you get nothing, plus it doesn't count toward 100% Completion and the
fact that Brian is a little weasel, is why I recommend you just kill him
outright in the previous mission.

Now back to the Main Story and to Elizabeta.....

 /ZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZ\
0EZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZE0
| >EZ2. "Heavy Toll" (Elizabeta Torres)                                     |
0EZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZE0
 \ZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZ/

0=========0
| Overview \
0=======================>

  Johnny meets up with Malc again in Elizabeta's apartment. Elizabeta is 
  upset that some competitors have set up an arrangement with the Toll Booths 
  at the East Borough Bridge to let their stuff through without being checked 
  out. She wants this to be shut down.....

0========0
| Weapons \
0=======================>

  Assault Shotgun (provided).

0==========0
| Prep Work \
0=======================>

  None.

0======0
| Notes \
0=======================>

  None.

0=========0
| The Plan \
0=======================>

  Get in the car with Malc and his group and head to the Toll Booths on the 
  East Borough Bridge. Jim will then text you suggesting that you can call 
  for backup if needed.

  When you get to the Toll Booths then you take them over and set up an 
  ambush for the approaching convoy. You will also be equipped with an 
  Assault Shotgun, a Shotgun with a large round barrel and longer range than 
  a regular Shotgun.

  When the convoy gets to the Toll Booths then wait until the designated Van 
  stops before taking it. Malc will kill the two guys inside so go up and get 
  in.

  The hard part is waiting for Malc to get inside the Van with you. You and 
  the van will be shot up while waiting for Malc to get inside.

  Once Malc is inside then you have to lose the Wanted Rating. Just head up 
  the ramps leading into Algonquin.

  After the Wanted Rating is gone then drive to the lock-up in Industrial. 
  You won't be chased by the other gang members you took the Van from.

  When you get to the lock-up then the mission is successfully completed.

0=======0
| Reward \
0=======================>

  $1,000.

  And you also get to keep the Assault Shotgun. It is important to note that, 
  if you did at least forty Gang Wars before this mission, then it will now 
  start spawning at your Safehouses.

  In addition, you can now buy the Assault Shotgun from Terry's Gun Van.

  You will also get a text message from Elizabeta. She will pass you the 
  phone number of Bellic Enterprises, Roman Bellic's cab company. This will 
  be important later in the game.

  For now, let's move on.....

 /ZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZ\
0EZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZE0
| >EZ3. "Marta Full of Grace" (Elizabeta Torres)                            |
0EZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZE0
 \ZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZ/

0=========0
| Overview \
0=======================>

  Elizabeta wants Johnny to pick up a friend of hers, Marta, from the 
  Airport.....

0========0
| Weapons \
0=======================>

  Assault Shotgun, RPG, Carbine Rifle.

0==========0
| Prep Work \
0=======================>

  None.

0======0
| Notes \
0=======================>

  None.

0=========0
| The Plan \
0=======================>

  It turns out that the friend, Marta, is a Drug Mule carrying some 
  merchandise into Liberty City. Drive to the Airport to get her.

  When you get there then you are ambushed by lots of Cops and you have a 
  2-Star Wanted Rating. You also are behind cover with the Assault Shotgun.

  Use the Assault Shotgun to clear those near to you (by blowing up their 
  cars), the RPG to get rid of the chopper overhead and the Carbine Rifle to 
  pick off the rest.

  When you get rid of the Cops then take the nearby Taxi, wait for Marta to 
  get inside first and get rid of the Wanted Rating which is now at 3-Star. 
  This is not going to be easy because just about every Cop in Liberty City 
  is going to be on your tail.

  Best thing to do is go straight west to cut through the parking area and 
  head towards Tudor St. You should be able to get clear of the Wanted Zone 
  and stay out of trouble long enough for it to disappear.

  If they manage to find you again then try to lose enough of them to get to 
  a Pay 'N' Spray.

  After you successfully manage to lose the Cops then take Marta back to 
  Elizabeta. When you get there then the mission is successfully completed.

0=======0
| Reward \
0=======================>

  $2,000.

  After this mission then you will get a text message from Elizabeta which 
  opens up.....

 /ZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZ\
0EZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZE0
| >EZ4. "Shifting Weight" (Elizabeta Torres)                                |
0EZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZE0
 \ZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZEZ/

0=========0
| Overview \
0=======================>

  Elizabeta wants Johnny and Malc to sell the coke that Marta brought in.....

0========0
| Weapons \
0=======================>

  Assault Shotgun.

0==========0
| Prep Work \
0=======================>

  None.

0======0
| Notes \
0=======================>

  None.

0=========0
| The Plan \
0=======================>

  Head up to the deal on Butterfly St. As usual, things go bad and Johnny's 
  bike gets blown up. He now has to ride with Malc and protect themselves, 
  and DeSean, from the Cops. If he dies then the mission is failed.

  You are given an Assault Shotgun with unlimited ammo to shoot at the Cops. 
  Just hold down the Left Bumper and use the Right Analog Stick to aim at the 
  Police vehicles you encounter. This includes the low flying helicopters.

  This is, by far, the hardest mission of the game regardless of whether or 
  not you have backup and even with full heath and Body Armor. Mainly because 
  this is a very long chase with plenty of opportunities for the Cops to kill 
  you and DeSean. You may have to do this multiple times before you get 
  through this.

  With the Cop cars, shoot the gunman in the passenger seat to limit the 
  damage he can do to you. The moment you see a chopper shoot it down before 
  they can hurt you. When the Enforcers get up in front of you then 
  immediately shoot the gunners in the rear of the vehicle.

  The first half of the chase takes you from Bohan to the Grotti Car 
  Dealership. When you get to the Dealership then shoot the windows so you 
  can escape quickly before the Cops can do additional damage to you.

  After going onto the pedestrian bridge then look up in the sky for an 
  Annihilator. Focus your fire on it to destroy it quickly.

  Shortly after the helicopter appears then you will stop at an intersection. 
  This will make you very vulnerable to the Cops parked nearby. If you 
  destroyed the chopper before this point then focus your fire on them.

  When you finally move forward again then you will switch to your Pipe Bombs 
  but just switch back to your Assault Shotgun and continue to fire on the 
  chasing Cop cars. This is mainly because you do NOT have unlimited Pipe 
  Bombs but you still have unlimited ammo for the Assault Shotgun.

  When you finally get under the bridge then the mission will be finally 
  completed.

0=======0
| Reward \
0=======================>

  $3,000.

  This also ends Elizabeta's missions.

  You will also get a phone call from Ashley which opens up Ray Boccino's 
  line of missions. You will also get a text message from Ashley which opens 
  up her next mission.

  You will also get a menacing phone call from a fed who warns Johnny that a 
  close friend is about to be on the witness stand.

  In addition, you will see another white male icon appear on the map which 
  opens up.....

 /=========================================================================\
0===========================================================================0
| III.12. Random Character (Malc)                                    [RNMC] |
0===========================================================================0
 \=========================================================================/

Malc is a member of another motorcycle club, the Uptown Riders, a group that
specializes in high end import bikes and hip-hop music. He is also a good
friend of Jim Fitzgerald.

Johnny has two encounters with Malc and they are both required for 100%
Completion:

0================0
| First Encounter \
0=====================================>
| Reward: $500 |
0==============0

  Malc is upset that DeSean hasn't shown up to roll with him. Johnny agrees 
  to go with him.

  Follow Malc on your bike to where DeSean is at. Along the way Malc gets a 
  call from DeSean.

  DeSean has been shot at and hit. Now Malc and Johnny go and help him. When 
  you get to DeSean then you find that he has only been grazed.

  He was supposed to be in a race but didn't expect to get shot. Johnny 
  agrees to help them settle the score.

  Follow DeSean to the Cheating Bikers. When you get there then get off the 
  bike and switch to your Carbine Rifle.

  Pick off the Cheating Bikers and use the red explosive barrels to thin them 
  out. When you kill the last one then the encounter is over.

0=================0
| Second Encounter \
0=====================================>
| Reward: Up to $3,250 |
0======================0

  It will take a couple of game days for the second encounter to appear on 
  the map. When you get there then you find out that there is a race going 
  down and Johnny is up for a little scrapping.

  Follow Malc to the race meet. This is the Park Circuit Bike Race with the 
  only difference being that Malc is involved.

  When you finish, regardless of position, then the encounter is completed 
  (although it is always best to finish first - for max money. This also 
  depends on how many Bike Races you did prior to this encounter).

After Malc's second encounter then there is no more side stuff in TLaD. It is
just Main Story missions from here on out.

Now let's go over to Ashley's place.....

 /BABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABAB\
0ABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABA0
| >AB2. "Roman's Holiday" (Ashley Butler)                                   |
0ABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABA0
 \BABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABABAB/

0=========0
| Overview \
0=======================>

  Johnny finds out that Ashley messed up real bad and that she owes a lot of 
  money to Dimitri Rascalov. There are a couple of Russians sitting in her 
  living room who want Johnny to kidnap someone for them: Roman Bellic.

  Roman likes to hang out at a gambling den in Schottler. Johnny has no 
  choice but to go and get Roman.....

0========0
| Weapons \
0=======================>

  None.

0==========0
| Prep Work \
0=======================>

  None.

0======0
| Notes \
0=======================>

  This mission, in which you kidnap Roman Bellic, sets up the "Grand Theft 
  Auto IV" mission "Hostile Negotiation" (Roman Bellic) where Niko has to 
  rescue him from the Russians.

0=========0
| The Plan \
0=======================>

  The first thing you need to do is go and get Malc. When you get there then 
  you then find that you have to use a car for this mission. From here, you 
  are instructed to go the the Gambling Den.

  But you don't even need to go anywhere. Remember the phone number to Bellic 
  Enterprises that Elizabeta gave you earlier in the game?

  Well, just call up Roman and he will come to you. Simple.

  When he comes to your position then you will start a cutscene of him being 
  kidnapped. Then take him to the Warehouse in Industrial to successfully 
  complete the mission.

0=======0
| Reward \
0=======================>

  Nothing.

  This will also end Ashley's missions.

  Now lets' go to our next character.....

 /BRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRB\
0RBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBR0
| III.13. Ray Boccino                                                [RYBC] |
0RBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBR0
 \BRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRB/

Ray Boccino is the character Billy introduced to Johnny earlier in the
mission "Action/Reaction" (Billy Grey). Ray is a member of the Pegorino Crime
Syndicate. He also handles the relationship with small gangs like Johnny's
crew.

Ray often hangs out at Drusilla's in Little Italy (Algonquin) and that is
where you will find his first mission.....

 /BRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRB\
0RBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBR0
| >RB1. "Diamonds in the Rough" (Ray Boccino)                               |
0RBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBR0
 \BRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRB/

0=========0
| Overview \
0=======================>

  Johnny meets Ashley who is real hyper about Ray. Ashley wants Johnny to 
  talk to Ray. Ray wants Johnny to take some illegal diamonds from someone 
  named Gay Tony.....

0========0
| Weapons \
0=======================>

  SMG.

0==========0
| Prep Work \
0=======================>

  None.

0======0
| Notes \
0=======================>

  This mission, in which you steal the diamonds, sets up the "Grand Theft 
  Auto IV" mission "Taking in the Trash" (Ray Boccino) where Niko, with some 
  friends, go and recover them from the trash bins where they would later be 
  hidden.

  This is also the same mission you played as Luis Lopez ("The Ballad of Gay 
  Tony" - "Frosting on the Cake" (Tony Prince)) but now you do this same 
  mission as Johnny Klebitz.

  Tony's Boy is known as Evan in "The Ballad of Gay Tony". I will use his 
  name for this mission write up.

0=========0
| The Plan \
0=======================>

  When you start the mission then Johnny automatically calls for backup. From 
  here, meet the other members of your crew.

  As you go over the Broker Bridge then go to the front of the pack and lead 
  your crew to the Docks where the diamonds are at. When you get to the Docks 
  then you start a cutscene of you ambushing the meet.

  Johnny decides to chase the limo which has Evan and the diamonds inside. 
  There is also another car helping to defend it. The limo and chase car are 
  indestructible except for their tires.

  Use the SMG to kill the people in the chase car and limo. When the Limo 
  stops then Evan will exit and make a run for it. Chase him down and kill 
  him. He will drop the diamonds.

  As you kill Evan then you will more than likely get a 2-Star Wanted Rating. 
  Pick up the diamonds and lose the Wanted Rating. When you lose the Wanted 
  Rating then Johnny will call Ray.

  Ray will tell Johnny to split the diamonds up and drop them into two trash 
  bags. Go and drop off the first stash.

  When you do that then head to the second stash. But, as you head there, 
  then you need to take down Tony's Bodyguards.

  Just stand still and kill them with the SMG as they approach by car. After 
  that then go and drop off the second stash.

  When you drop off the second stash then the mission is successfully 
  completed.

0=======0
| Reward \
0=======================>

  Nothing.

  You may want to turn off your phone so you can't be disturbed while going 
  around to replenish your ammo and Body Armor.

  When you turn on your phone again then you will get a call from Ray which 
  starts up the next mission.....

 /BRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRB\
0RBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBR0
| >RB2. "Collector's Item" (Ray Boccino)                                    |
0RBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBR0
 \BRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRB/

0=========0
| Overview \
0=======================>

  Ray wants Johnny to help offload the diamonds with his friend "Nikky" who 
  will meet him at the Libertonian.....

0========0
| Weapons \
0=======================>

  Carbine Rifle, RPG, SMG.

0==========0
| Prep Work \
0=======================>

  None.

0======0
| Notes \
0=======================>

  This is the same mission you played as Niko Bellic ("Grand Theft Auto IV" - 
  "Museum Piece" (Ray Boccino)) and as Luis Lopez ("The Ballad of Gay Tony" 
  - "Not So Fast" (Tony Prince)) but now you do this same mission as 
  Johnny Klebitz.

  This is the only mission where the main characters from all three games 
  come together. This is also the last connection between "The Lost and 
  Damned", "The Ballad of Gay Tony" and "Grand Theft Auto IV".

0=========0
| The Plan \
0=======================>

  After the call then you need to head to the Libertonian. When you get to 
  the north entrance then you will to go through the museum to the Goods 
  Entrance. Here you will meet Niko Bellic again.

  After the meet with Niko then you start the cutscene with the transaction. 
  But you are ambushed by Luis and things go sour. Now you have to escape 
  from the Museum with the money.

  When you start the next part, you are behind cover and have automatically 
  switched to your Carbine Rifle. You will have to fight through a whole 
  bunch of goons wielding an array of weaponry such as Combat Pistols, Combat 
  Shotguns, SMGs and Carbine Rifles.

  Get out of cover and kill those ahead of you. Keep a lookout for those 
  across the way from you. Then proceed to the stairs leading down.

  You find that Niko has cleared the way out for you by killing off most of 
  the gunmen. Pick up the Body Armor sitting on the desk to your left at the 
  base of the stairs (if you need it).

  Now head out the same entrance you came through and kill the one goon you 
  encounter before the outside door. Just outside there are several cars of 
  Ray's goons waiting for you. Use the RPG to clear out most of the cars.

  When you thin them out enough then some of them will try to flee. Get on 
  your bike and chase them down and kill them with the SMG. After that then 
  lose any Wanted Rating you may have acquired.

  After that then go and give the money to Jim. When that is done then the 
  mission is successfully completed.

0=======0
| Reward \
0=======================>

  $10,000.

  After this mission then Ray will call about the money and Johnny lies to 
  him about where the money went.

  Later, Johnny will get a text message from Jim telling Johnny to meet him 
  at Ray's.....

 /BRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRB\
0RBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBR0
| >RB3. "Was It Worth It?" (Ray Boccino)                                    |
0RBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBR0
 \BRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRBRB/

0=========0
| Overview \
0=======================>

  When Johnny gets to Drusilla's he then finds that Ray found out that he
  ripped them off and pulls a gun on him. Johnny is led into the basement and 
  finds Jim being held hostage and tortured.

  Jim manages to work himself loose and take the torturer hostage. Eventually 
  the two of them escape after Jim cuts open the goon.....

0========0
| Weapons \
0=======================>

  Carbine Rifle.

0==========0
| Prep Work \
0=======================>

  None.

0======0
| Notes \
0=======================>

  This is the mission where Johnny is informed about the death of Jim 
  Fitzgerald. Jim (supposedly) dies in the "Grand Theft Auto IV" mission "No 
  Way on the Subway" (Ray Boccino). However, Jim looks very different in that 
  mission as compared to what he looks like in TLaD.

  Many people believed that this was because Rockstar screwed up on what Jim 
  was supposed to look like for TLaD. I went with this same thought until I 
  realized that there was supposed to be a second GTA IV chapter, "The Ballad 
  of Gay Tony".

  I then felt that Jim didn't die in "No Way on the Subway" but instead was 
  killed by someone else shortly after the beginning of that mission but left 
  the body in the subway to be discovered. Unfortunately, after playing 
  through TBoGT, there was absolutely no information on Jim or any mission 
  where you killed him.

  This means that Rockstar did indeed mess up in respect to what Jim was 
  supposed look like and why he appears very different in TLaD as opposed to 
  what he looked like in GTA IV.

  Unless there's a better explanation, of course......

  In addition, this mission contains a Wanted Rating Exploit. After you 
  activate the hitmen then the Wanted Ratings are turned off and you can do 
  anything you want (although you will have to avoid the hitmen if you want 
  to have any fun). It should also be pointed out that the pedestrians are 
  substantially thinned out.

  And reader Fusion Chamberlain had a better place to fight off the hitmen.

0=========0
| The Plan \
0=======================>

  After you escape from Drusilla's then you need to go and meet Ashley. Jim 
  will go off and get the brothers.

  As you get into Alderney then you will get a call from Ashley. She warns 
  him that Ray has sent some hitmen out after you. Four red blips will now 
  appear on the map. They are in vehicles with four hitmen in each.

  And this will also activate the Wanted Rating Exploit for this mission so 
  you can have additional fun without Police interference (assuming you can 
  avoid the hitmen).

  According to reader Fusion Chamberlain the best place to fight them is at 
  the Clubhouse. You can access the roof and pick many of them off from there 
  as they approach the building.

  Is should be noted that they can exit their vehicles and enter the 
  Clubhouse to get to the rooftop. Keep your eye on your radar to see if any 
  get inside.

  If they do then get to a point to where you can see the door and nail them 
  as they go through to confront you. They also tend to drop a lot of money 
  when they die so there's a nice bonus to go with this strategy.

  After you kill last group then head to Ashley who will be downstairs. This 
  will start a cutscene.

  Ashley will inform Johnny that Jim is dead. She will also inform him that 
  Billy is going states and blame Johnny for everything then she recommends 
  that he talk to Thomas. Finally, Johnny will break off their relationship 
  and tell her to leave.

  After the cutscene ends then the mission is successfully completed.

0=======0
| Reward \
0=======================>

  Nothing.

  If you haven't played the Hi-Lo Card Game in the Clubhouse then do so 
  before going any further.

  Shortly after this mission then you will get a phone call from Stubbs.

  And this sets up the last Main Story mission of "The Lost and Damned".....

 /STSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTS\
0TSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTST0
| >TS3. "Get Lost" (Thomas Stubbs III)                                      |
0TSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTST0
 \STSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTSTS/

0=========0
| Overview \
0=======================>

  When Johnny meets Thomas he is then informed that he doesn't have to worry 
  about Ray anymore. But then there's the matter of Billy. Billy has been 
  talking and is about to blame Johnny for a drug operation. Billy is also 
  about to go into witness protection.

  So Thomas is going to help Johnny deal with this problem. After all, he is 
  good for one favor. So all of that work you did for Thomas is finally 
  paying off.....

0========0
| Weapons \
0=======================>

  Pipe Bomb, RPG, Carbine Rifle.

0==========0
| Prep Work \
0=======================>

  None.

0======0
| Notes \
0=======================>

  None.

0=========0
| The Plan \
0=======================>

  Head to the Prison. When you get there then you will meet up with the rest 
  of your crew. When they get there then you have to talk to Terry and get 
  some free weapons before you can do anything.

  After closing up the weapons van then head on over to the Prison Doors and 
  blow them up. I prefer to drop a Pipe Bomb at the base to blow it up.

  Switch to your RPG. There are a bunch of Cops near the entrance. Use a 
  couple of rounds of the RPG to thin them out then use the Carbine Rifle to 
  pick off the rest.

  After this group then go around the corner to find more Cops. Pick off the 
  one on the roof with your Sniper Rifle then switch back to your Carbine 
  Rifle to pick off the rest. Since the Cops will be focused on Terry and 
  Clay then this will be easy to do.

  After this group then proceed deeper into the Prison where you will find 
  another group of Cops. Kill this group then get into the Prison Yard.

  When you get inside the Prison Yard then you will be attacked by NOOSE 
  guards and additional Cops. Get behind some cover and pick off these guys 
  as quickly as possible with headshots from the Carbine Rifle.

  Most of them will be focused on Terry and Clay so it won't be difficult to 
  take these guys down.

  After killing most of these Cops then more will join in. After taking down 
  these guys, using the same method, then you will be allowed to go to Billy 
  and execute him.

  When you finally kill him then you need to get on your bike and escape. 
  Note the Body Armor at the base of the tower near your bike. Grab it, if 
  needed, and get on the bike.

  Go out the same way you came in. After you get outside then lead your 
  members back to the Clubhouse.

  When you get there then the mission, and the Main Story, is completed.

  Now all you have to do is enjoy the last cutscene.....

0=======0
| Reward \
0=======================>

  $7,000 and the "Easy Rider" Accomplishment.

  With the Clubhouse destroyed you can no longer do Pool, Arm Wrestling, 
  Hi-Lo Card Game and QUB3D activities there. And you cannot save your game 
  there either.

  And now, to the last chapters.....

 /==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==\
0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0
| IV. 100% Completion Score                                          [CPSC] |
0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0
 \==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==/

If you've done EVERYTHING prior to doing "Get Lost" (Thomas Stubbs III) then
you should also have 100% Completion when you complete it.

And what do you earn for 100% Completion in "Grand Theft Auto IV: The Lost
and Damned"?:

The same thing you earned for GTA IV and "The Ballad of Gay Tony": Unlimited
Ammunition for your weapons. This means you can have as much ammo as you
want.

However, when you save your game, then your ammo will return to its original
limits but you can re-extend them when you reload and buy more ammo or use
the ammo cheats.

Outside of this, you earn nothing else.

With that done, let's close things up.....

 /==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==\
0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0
| V. Credits                                                                |
0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0
 \==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==/

Credits and thanks go out to the following:

>>Rockstar Games
  **************
    For creating yet another reason to return to Liberty City.

>>GameFAQs, IGN, CheatCC, Cheats.de, GamerHelper, GamersTemple, SuperCheats,
  TheGenie and many other guides sites
  **************************************************************************
    For providing a place for writers like myself to publish our work and 
    help other gamers while indulging in one of our favorite pastimes.

>>Apple Computers and Bare Bones Software
  ***************************************
    For making, IMHO, the best computers (especially my Intel Mac Mini) and 
    for making the best text programs (BBEdit Lite and TextWrangler) for the 
    Macintosh.

>>Sony and MicroSoft
  ******************
    For putting out two very good consoles: the PlayStation 3 and the Xbox 
    360.

And finally, my biggest thanks of all goes to you the reader (and especially
those who have made suggestions that made it into the guide as well as those
who took the time to say nice things about this document).

 /==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==\
0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0
| VI. Conclusion                                                            |
0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0
 \==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==/

So now I've come to the end of yet another gaming adventure and looking
forward to new ones. I hope that my guide helps you in getting the most out
of "Grand Theft Auto IV: The Lost and Damned".

Remember, if you have any comments and suggestions, then you can contact me
at rarusk[gnat]netzero[snot]com. Enjoy!

<===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===>
     
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