Copyright (c) 2004 - 2005 by the author piecemealcranky. All rights reserved.

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(Thanks to dark52 for the above art)

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             \__ \  _` |   \     _ \    \   _` |  _| -_)  _` |(_-<
             ____/\__,_|_| _|  _/  _\_| _|\__,_|_| \___|\__,_|___/
                                                                  

READ BEFORE PROCEEDING: I'VE TRIED MY BEST NOT TO SPOIL THE GAME AND TO JUST 
GO STRAIGHT TO THE WALKTHROUGH, WHILE THE SCENES AND THE MOVIES ARE YOURS TO 
WATCH. UNLIKE SOME GUIDES AND WALKTHROUGHS, I WILL NOT POST ANYTHING ABOUT 
THE PLOT OR WHATEVER THERE IS ASSOCIATED WITH THE CUT-SCENES OR THE 
STORYLINE. I CAN ASSURE THAT THIS GUIDE WILL MOST PROBABLY NOT SPOIL THE 
GAME. STILL, READ AT YOUR OWN RISK!  

Game Title: Grand Theft Auto: San Andreas
Platform: Sony PlayStation 2
Author: piecemealcranky
Date Created: 26th of October 2004
E-mail: piece_meal_cranky@yahoo.com
Last Updated: 18th of February 2005 
Version: 1.9b


Recent Update: 1st of November 2004

Nothing major. Well, maybe a little. Okay, just did some work on 
Ryder's missions. Now they're complete. Next one will be up for Big 
Smoke.

Recent Update: 2nd of November 2004

Like I stated above, Big Smoke's section is complete. Will be doing 
work for the next ones. Happening very soon.

Recent Update: 5th of November 2004

Well, completed until Officer Tenpenny's missions. The next update might be a 
little late, since I'll do until all the missions are covered. I will be 
updating fast though, so it depends.

Recent Update: 6th of November 2004

Just completed Sweet's mission part II. Hopefully I can finish off the 
storyline section soon, so expect a lot of updates the upcoming weeks. :)

Recent Update: 9th of November 2004

I just finished until Catalina's second part mission, though not all were 
complete. I will be doing a lot of work for the next upcoming weeks. 
Definitely.  

Recent Update: 10th of November 2004

Finished Catalina's missions. Now, off to Cesar's and to The Truth and soon 
I'll be doing work for San Fierro walkthrough.

Recent Update: 16th of November 2004

Finished Cesar's part three missions. I was really busy a few days back, and 
my Internet service was corrupted. Thankfully, it's working now. I'll 
continue my work again. Next update is happening very soon from now.

Recent Update: 19th of November 2004

Finished the storyline mission until Carl Johnson's first mission (man, I'm 
real slow). I apologize for the real slow update, since I'm having a real 
busy week. :( The good news is that I've done the Side Missions section, and 
completed the R3 missions. Hooray! I guess. Though, that's still under work. 
I will continue this guide to the final version. I will. :)

Recent Update: 24th of November 2004

I did all the quarry missions, and they're now available at the Side Missions 
section. Check them out. Also, I'm working on the side missions for now. A 
fully complete Side Missions section will be available soon, very soon, but 
for the meantime, I'll still be a little busy. :) 

Recent Update: 25th of November 2004

Finally, the Side Missions are complete, at least for now. I'm thinking of 
separating the 100% required section and the not required ones into another 
section, so it's easier for people to search around the walkthrough. I'll 
think about it.

Recent Update: 27th of November 2004

Finished all the Import Export lists and now they're available. I've also 
included 4 small sections, so there's more space for me to explain the whole 
thing there. Major update coming soon!

Recent Update: 29th of November 2004

Finished the courier missions, which are required for 100%. The big update 
coming soon!

Recent Update: 2nd of December 2004

Wow, we're getting closer to 2005. Brace yourselves people. Oh, the big 
update is here! Unfortunately, some sections are undergoing some serious 
work. I do apologize, but those will be coming up shortly before 2005 
arrives! That's all for now, I guess.

Recent Update: 8th of December 2004

Alright, I've finished all the Two-wheel Challenges, the Ammu-Nation 
challenge and the Stadium Challenges sections. I'll be doing some work for 
the schools section, and don't mind the tags, oysters, etc. They'll be coming 
up shortly after the schools section is done, and I'll update from there. 

Recent Update: 10th of December 2004

I finished the Graffiti Tags Guide section, but the list is from LordFrieza. 
Thanks a lot for it! You can check his guide at GameFAQs. I'll still need 
time for the Schools and the storyline walkthrough. Still working my ass on 
it. :)

Recent Update: 14th of December 2004

Alright, I've added the Horseshoes section, and the list comes from 
gamefreaksl. Thanks a lot! The Carl Johnson section is complete, along with a 
few of Wu Zi Mu's missions. The next update will be a while since I might not 
update at GameFAQs too quickly. I'll give it some time before other sections 
are done. Still, the school section is incomplete, and that will be a lot of 
work for me as well.

Recent Update: 18th of December 2004

Added the Driving School section for 'Schools'. Finished some of Toreno's 
missions, but others are undergoing some work. I'm updating this guide as 
fast as I could, but give me some time people; I hope I can finish this FAQ 
quick! 

Recent Update: 24th of December 2004

Alright, I did a major work for the storyline missions, and they're very, 
VERY close to complete. Just the finale section left. The next update is 
coming in a few more days.

Recent Update: 30th December 2004

Alright, just two more days for a new year. First, thanks for being with me 
for these past months, and happy new year everyone. Also, finally, the first 
complete version is here, and the storyline section is complete. Go check it 
out. 

Recent Update: 2nd of January 2005

I've finished the 100% Checklist section, as well as The Heist Missions 
section. Glad those are all over right now, so check them out. Spot any 
mistakes in any of the sections? Please inform. E-mail me. I'll finish the 
school section soon, as well as the rest of the oysters and the snapshots. 

Recent Update: 8th of January 2005

Finished and completed the oysters guide section, so check it if you want. 
I'm doing some work on the snapshots guide, so that section will be rolling 
in soon. Enjoy the guide for now!

Recent Update: 11th of January 2005

Alright, completed the Properties Guide which comes from Menji76 (Nick 
Bryant). Thanks for the list. Also, remember, I will not respond to e-mails 
regarding to anything with properties since the list is not mine. Read his 
guide at GameFAQs for further info (and other respective websites which he 
allowed). The Schools section might be up in the next update. God how many 
updates are there?

Recent Update: 18th February 2005

People, I apologize! As you all haven't been notified, I had problems with my 
computer, and a approximately a month ago I had a fatal error with my 
computer, and eventually the hard disk crashed. I couldn't do anything, and 
all my updates up to that point for this guide was gone, completely gone! 
Believe that! Well, you have to, since I can't get those back. Now, alright I 
already gotten back my desktop computer, and I've added a new contribution 
from Ihmhi (i_have_mental_health_issues@yahoo.com) to the basics section, at 
the bottom. It specifies everything about the basics which you couldn't find 
in this guide, at the basics section of course. Well, I'd like to thank him 
for the e-mail sent to me, and well, updates will resume as usual. Hopefully 
this doesn't happen again. :)   

TABLE OF CONTENTS

You can use the search function to find the sections you want (CTRL+F). Type 
the codes at the sides to find them, whether it's the main section or the 
missions, or other non-storyline related sections. :)

1. Introduction (a101)
2. Legal Info (b102)
3. Basics (c103a)
    * Running, Jumping & Swimming (c103b)
    * Vehicles (c103c)
    * New Features (c103d)
    * Getting Wasted & Busted (c103e)
    * Protecting Self & Removing Wanted Stars (c103f)
    * Your Character (c103g)
    * Weapons (c103h)
    * Basic Skills (c103i)
    * Gangs (c103j)
    * Miscellaneous (c103k) 
4. Storyline Walkthrough (d104)
  
 ---Los Santos Walkthrough---

 A. [Sean Johnson/Sweet] (d105a)
    I. big smoke (d105b)
   II. ryder (d105c)
  III. tagging up turf (d105d)
   IV. cleaning the hood (d105e)
    V. drive-thru (d105f)
   VI. nines and ak's (d105g)
  VII. drive-by (d105h)
 VIII. sweet's girl (d105i)
   IX. cesar vialpando (d105j) 
 B. [Lance Wilson/Ryder] (d106a)  
    I. home invasion (d106b)
   II. catalyst (d106c)
  III. robbing uncle sam (d106d)
 C. [Melvin Harris/Big Smoke] (d107a)
    I. og loc (d107b)
   II. running dog (d107c)
  III. wrong side of the tracks (d107d)
   IV. just business (d107e)
 D. [Jeffery Martin/OG Loc] (d108a)
    I. life's a beach (d108b)
   II. madd dogg's rhymes (d108c)
  III. management issues (d108d)
   IV. house party (d108e)
 E. [Cesar Vialpando] (d109a)
    I. high stakes, low-rider (d109b)
 F. [Officer Frank Tenpenny] (d110a)
    I. burning desires (d110b)
   II. gray imports (d110c)
 G. [Sean Johnson/Sweet II] (d111a)
    I. Doberman (d111b)
   II. los sepulcros (d111c)
  III. reuniting the families (d111d)
   IV. the green saber (d111e)
  
 ---Countryside Walkthrough--- 

 H. [Officer Frank Tenpenny II] (d112a)
    I. badlands (d112b)
 I. [Catalina] (d113a)
    I. first date (d113b)
   II. tanker commander (d113c)
 J. [The Truth] (d114a)
    I. Body Harvest (d114b)
 K. [Cesar Vialpando II] (d115a)
    I. king in exile (d115b)
 L. [Catalina II] (d116a)
    I. first base (d116b)  
   II. local liquor store (d116c)
  III. gone courting (d116d)
   IV. against all odds (d116e)
    V. made in heaven (d116f)
   VI. small town bank (d116g) 
 M. [Cesar Vialpando III] (d117a)
    I. wu zi mu (d117b)
   II. farewell, my love... (d117c)
 N. [The Truth II] (d118a)
    I. are you going to san fierro? (d118b)
    
 ---San Fierro Walkthrough---

 O. [Carl Johnson] (d119a)   
    I. wear flowers in your hair (d119b)
   II. 555 we tip (d119c)
  III. deconstruction (d119d)    
   IV. photo opportunity (d119e)
    V. jizzy (d119f) 
   VI. t-bone Mendez (d119g)
  VII. mike toreno (d119h)
 VIII. outrider (d119i)
   IX. snail trail (d119j) 
    X. ice cold killa (d119k)
   XI. pier 69 (d119l)
  XII. toreno's last flight (d119m)     
 P. [Wu Zi Mu] (d120a)
    I. mountain cloud boys (d120b)
   II. ran fa li (d120c)
  III. lure (d120d)
   IV. amphibious assault (d120e)
    V. the da nang thang (d120f) 
   VI. yay ka-boom-boom (d120g)  
 
 ---Desert Walkthrough---  

 Q. [Mike Toreno] (d122a) 
    I. monster (d122b)
   II. highjack (d122c)
  III. interdiction (d122d)
   IV. verdant meadows (d122e)
    V. n.o.e (d122f)
   VI. stowaway (d122g)    
 R. [The Truth III] (d123a)
    I. black project (d123b)
   II. green goo (d123c)

 ---Las Venturas Walkthrough---

 S. [Wu Zi Mu II] (d124a) 
    I. fender ketchup (d124b)
   II. explosive situation (d124c)
  III. you've had your chips (d124d)
 T. [The Truth IV] (d125a) 
    I. don peyote (d125b)
 U. [Ken Rosenberg] (d126a)
    I. intensive care (d126b)
   II. the meat business (d126c) 
  III. freefall (d126d)
 V. [Wu Zi Mu III] (d127a)
    I. fish in a barrel (d127b)
 W. [Officer Frank Tenpenny III] (d128a)
    I. misappropriation (d128b) 
   II. high noon (d128c)
 X. [Madd Dogg] (d129a)
    I. madd dogg (d129b)
 Y. [Salvatore Leone] (d130a)     
    I. saint mark's bistro (d130b)
 Z. [Wu Zi Mu IV] (d131a)
    I. a home in the hills (d131b)

 ---Finale/Los Santos II Walkthrough--- 

A1. [Carl Johnson II] (d132a)
    I. vertical bird (d132b)
   II. home coming (d132c)
  III. cut throat business (d132d) 
B2. [Sean Johnson/Sweet III] (d133a) 
    I. beat down on b-dup (d133b)
   II. grove 4 life (d133c)
C3. [Finale Missions] (d134a)
    I. riot (d134b)
   II. los desperados (d134c)
  III. end of the line (d134d)  
5. Side/Optional Missions (e70)    
    I. R3 Missions (e71a)
        1. Vigilante Mission (e71b) 
        2. Taxi Mission (e71c) 
        3. Paramedic Mission (e71d)
        4. Firefighter Mission (e71e) 
        5. Burglary Mission (e71f)  
        6. Pimping Mission (e71g)
        7. Freight Train Mission (e71h) 
   II. Trucking Missions (e72a)
  III. Valet Parking Missions (e73a)
   IV. Quarry Missions (e74a)
    V. Import/Export Crane (e75a)
        1. Import & Export (e75b)
        2. Export & Import Lists (e75c)
        3. Locations of Vehicles (e75d) 
        4. Key Factors (e75e)
   VI. Courier Missions (e76a)
        1. Courier Mission 1: Los Santos (e76b)
        2. Courier Mission 2: San Fierro (e76c)
        3. Courier Mission 3: Las Venturas (e76d)
  VII. Race Tournaments (e77a) 
        1. Los Santos Races (e77b)
        2. San Fierro Races (e77c)
        3. Las Venturas Races (e77d)
        4. Las Venturas Airport Checkpoints (e77e)
 VIII. Two Wheel Challenges (e78a)
        1. BMX Challenge (e78b)
        2. Chiliad Challenges (e78c)
           A. Scotch Bonnet Yellow Route (e78ca) 
           B. Birdseye Winder Yellow Route (e78cb) 
           C. Cobra Run (e78cc)
        3. NRG-500 Challenge (e78d)
   IX. Ammu-Nation Challenge (e79a)
        1. Pistol Challenge (e79b)
        2. Micro-SMG Challenge (e79c)
        3. Shotgun Challenge (e79d)
        4. AK-47 Challenge (e79e)
    X. Stadium Challenges (e80a)
        1. 8-Track (e80b)
        2. Blood Bowl (e80c)
        3. Dirt Track (e80d)
        4. Kickstart (e80e) 
   XI. Graffiti Tags Guide (e81a)
  XII. Oysters Guide (e82a)
 XIII. Horseshoes Guide (e83a)
  XIV. Snapshots Guide (incomplete) (e84a)
   XV. Schools (incomplete) (e85a)
        1. Driving School 
           a. The 360
           b. The 180
           c. Whip & terminate
           d. Pop & control
           e. Burn & lap
           f. Cone coil
           g. The '90'
           h. Wheelie Weave
           i. Spin & Go 
           j. P.I.T Maneuver
           k. Alley Oop
           l. City Slicking
        2. Pilot School
           a. Takeoff
           b. Land Plane
           c. Circle Airstrip      
           d. Circle Airstrip & Land
           e. Helicopter Takeoff
           f. Land Helicopter
           g. Destroy Targets
           h. Loop-The-Loop
           i. Barrel Roll
           j. Parachute Onto Target
        3. Bike School
        4. Boat School  
  XVI. Properties Guide (e86a)
 XVII. Zero's Missions (e87a)
        I. Air Raid (e87b)
       II. Supply Lines... (e87c)
      III. New Model Army (e87d)
XVIII. Wang Autos Missions (e88a)
        I. Zeroing In (e88b)
       II. Test Drive (e88c) 
      III. Customs Fast Track (e88d)
       IV. Puncture Wounds (e88e)  
  XIX. The Heist Missions (e89a) 
        I. Architectural Espionage (e89b) 
       II. Key To Her Heart (e89c)
      III. Dam and Blast (e89d)
       IV. Cop Wheels (e89e)
        V. Up, Up and Away! (e89f)
       VI. Breaking The Bank at Caligula's (e89g)
6. 100% Requirements Checklist (100check)
7. Frequently Asked Questions (faq6117)
8. Credits (cr318)

Author's Note: This walkthrough, is and will be listing missions required for 
100% completion, and also other non-storyline missions which aren't required 
for 100% completion. Whether you're going for 100% or not, this guide will 
cover all the basic and non-basic needs. Feel free to send a reply anytime! 

 
1. I N T R O D U C T I O N  (a101)

Welcome to my sixth FAQ, and my first time doing a walkthrough for the 
Grand Theft Auto series! I always wanted to write a guide, but had a 
lot of plans for the previous years. Now, hopefully this time, this 
guide would help you readers out there better, and without further 
questions. Well, this is my first time experience of writing a guide 
with games like these, so I apologize if there are any mistakes during 
the start to the end of the walkthrough. If you do see mistakes, please 
don't hesitate to e-mail me. Do include the subject Grand Theft Auto of 
something similar, or I'll just delete your mail without hesitation. 

As you all know, this is the fifth game in the series and is known 
famous for the city's size. Rockstar has made a lot of improvements for 
the game, for the sake of the players. From the vehicles to the city, 
to the gun-fights (game-play) and to a whole lot of better sceneries 
and graphics in the game, everything has been improved. I'd like to 
thank them for the hard work. San Andreas is really a different one 
from Vice City. Despite its gigantic size, the weather here is a little 
different. If you've played Vice City before, you can probably notice 
the difference in this one. 

The vehicles have been improved. You can see cops on bikes, gang 
members grouping and acting more realistic, a lot of radio stations in 
the city, a better and improved game-play, and of course a very sweet 
and smooth storyline. Once you advance, you'll see what the game has to 
offer you. 

So, I hope you'll get some info on this guide, whether it's good or 
not, depends on you. If you're going to e-mail me for some questions, 
do it only when you're 100% sure that the info you're looking for is 
not available here. Thanks for reading and do check the contents of 
this guide and search the section you want.

Important Note: This FAQ/Walkthrough is near finish, and I'm doing the 
finishing touches. We've reached the first complete version in months, and 
well, others are coming soon. Bear with me. :)


2. L E G A L  I N F O  (b102) 

As usual, before you do the nasty things, please read here. I don't
care if any sites are interested in this guide or want it for hosting,
just make sure you e-mail me. I guarantee if your site is a safe and
nice place, it's a 90% chance that I'll say yes, no matter what.
So, pay attention to this:

No part of this FAQ may be reproduced in any form, shape, or
transmitted, in any ways, or any forms by any means (electronic,
mechanical, recording, or otherwise) without prior permission from the
author. This means no copying, no publishing, or any other illegal
activities. This FAQ is posted only in GameFAQs and nowhere else. If
other websites had taken this FAQ to theirs (a secured site), I won't
mention them here. This FAQ copyright 2004 - 2005 by the author 
piecemealcranky. All rights reserved. The author may agree or disagree with 
any suggestions
given.

Contact me as soon as possible for any inconvenience regarding this
guide.

Note: Before you e-mail me, remember to check the Frequently Asked Questions 
section first, and look around if your question can be answered there. I will 
not reply to questions which are already answered here, and I might not even 
tell you where to find it. However, sometimes I do, but do cooperate. :)
Be as specific as you possibly could about your question, or your 
contribution for that matter. Please. Also, do notify me if any info 
described in this guide is incorrect, or inappropriate. Credits are given 
equally to other contributions from other contributors within the guide.

E-mail me at: piece_meal_cranky@yahoo.com


3. B A S I C S (c103a)

Alright, here are the important stuffs you should know while cruising 
around San Andreas. Most of them are told during the game's progress, 
but if you want to recall your memory, read on. Also, do take note that some 
side missions will be listed in upcoming updates. I'll separate the side 
missions into a different section, so for the mean time, read here.

Running, Jumping & Swimming (c103b)

Running:
Ok, as you might already know, holding on the X button while you're on 
foot and navigating the Left Analog Stick to the direction you desire, 
will get Carl to run, or sprint. You can run for a while and your 
character will start to slow down once he's tired. You'll find a lot of 
ways to improve this, and one of them is by raising your Stamina. Look 
at the list (L1/Start Menu) and see your stamina. To raise it, you need 
to work out in a gym. 

Jumping:
Ok, jumping works a little different than Vice City, and much more 
realistic. Carl can jump above anything through any obstacles, well the 
ones where he can reach of course. If you run towards a gate, a fence, 
or anything within Carl's height, he can jump and make it to the other 
side, rather than make himself looks stupid and jumping like a monkey. 
Ok, run toward it with the Analog Stick and press the jump button 
(square button). 

There's also another type of jumping, which is more specific in 
grapping or climbing. Carl can grab hold a lot of stuff. Example like 
walls (within his height), roof, etc. Just jump towards the obstacle 
and Carl will grab hold it. Press the square button again and he'll 
pull himself up. Piece of cake.

Swimming:
Isn't it a pain drowning all the time when you touch the sea? Well, now 
this time around we're in luck. Carl can swim, better yet, he can also 
dive underwater. Let's start with the basic.

To move around the water, just move normally and Carl will swim forward 
slowly. If you hold the X button, he will swim and sprint faster, but 
this is limited. He can do it for a short period of time only. Try it. 
Also, Carl can dive underwater. While you're in the water, just press 
the circle button and Carl with start to dive in. Tapping or holding 
the X button while underwater will get him to move faster. While you do 
this, a blue bar will appear above the screen, which represents how 
long he could hold his breath. If it reaches zero, your health will 
start to drain. If you're wearing body armor, your health will decrease, not 
your body armor, in case you're wondering. To get to a jetty or to reach a 
higher level of a surface, just jump (square button) and grab hold the 
obstacle, and press again to get up.

Vehicles (c103c)

Carjacking:
Very simple. Just go and head to a vehicle, and press the triangle 
button to get in. Carl will open the door (if it's not locked) and hit 
the driver's face (or something similar) and throw him out. To prevent 
him from entering the vehicle after carjacking a driver, hold the 
circle button or the triangle button. Carl will stay outside. To get 
out of the vehicle, press the triangle button again (vehicle should 
stop first).

If you're trying to enter a boat, just jump on it and press the 
triangle button. If you drop, don't worry. You can pull yourself up 
from the water.

Bailing Out:
To bail out of a vehicle while on a certain speed, hold the triangle 
button and Carl will jump outside while the car goes straight. Make 
sure the vehicle actually moves, and not on a hill or something.

Doing Drive-by Shooting:
While you're in a car, to do a drive-by, just hold the R2/L2 button 
(which side you want to fire at) and hit the circle or L1 button. You 
will fire your gun. Please bear in mind that only submachine-guns will 
work, however shotguns, pistols, even rifles do not work. In certain 
missions, you can get your friends to shoot for you. They will shoot 
enemies, sometimes even cops. You can help them, but they can handle 
themselves.

Honking:
Well, to honk, simply press the L3 button. In case you don't know which 
one, it's the left Analog stick when you press it inside (down).
Take note that not all vehicles can honk. 

Hydraulics:
These are special things when it was at Vice City, but not here. Now, 
you can get other vehicles other than Blade or other similar vehicles 
to have hydraulics. To make your vehicle go higher, just tap the L3 
button and your vehicles' tires will go higher. To tilt the car around, 
just push the right Analog stick in any direction. Go ahead and try. You can 
also bounce the vehicle with the R3 button.
It's actually quite fun. You can modify vehicles with hydraulics using the 
mod garages.

R3 Missions:
Okay, these are special missions, or also known as R3 Missions. These 
can be triggered when you press the R3 button on any R3 vehicles. This part 
is a brief intro of what R3 missions are available. You can view the complete 
list and guide in the Side Missions section (check the contents).

In police vehicles, you can use the R3 button to trigger Vigilante 
Missions. These are missions where you act as a law enforcer and stop 
criminals. The number of criminals you have to stop will increase when 
you get to higher levels, so pick a manageable Police vehicle before 
attempting to start the Vigilante Mission.

In Taxi vehicles however, you press the R3 button to trigger Taxi 
Missions of course. You will be given a certain amount of time and you 
will need to get a fare. In the allotted time, you will have to drive 
the passenger to the destinations using the map, and there's a new 
addition to this game. There's a tip bar. This bar indicates how much 
extra money you'll get if you get the passengers to their destinations 
in a safe way and real fast. Safe means that you don't get the car 
damaged terribly while sending your passengers. When the bar reaches 
zero, it means that you won't be getting any tip. So you must get your 
passengers to their destinations fast and without and bumps or damage.

Another R3 vehicle mission is Burglary. This R3 mission however, 
requires a special vehicle and can only be done during midnight. You'll 
need a Boxville, a type of van vehicle to perform this mission. Once 
you have one, you can start your robbery mission from 20:00 to 6:00. 
Once it reaches daylight, you won't be able do it anymore. 
To know more about this mission (burglary), read on (scroll down).

Paramedic missions are also R3 missions. Once you get in an ambulance, you 
must drive the patients to the hospital without any bumps or crashes. Safety 
is important, but you must also be fast. Since the vehicle will be easy to 
flip over, try to use brake and handle the vehicle wisely.

Firefighter missions are better now. You can control the water hose now 
easier and better, making it useful and a lot better to put out fires. Use 
the right Analog stick and see what I mean. You'll get a number of burning 
vehicles; the further you go, the harder it gets, example like you start with 
a burning vehicle, and when it gets tough, you'll get people burned together, 
running crazily. Then, you'll have moving cars, and 4 people running around 
in fire. You'll have to manage the huge vehicle wisely, and get a good 
control of the hose.

The train also acts as an R3 mission. You need to jack any type of train; the 
Brown Thunder will do too. Then you'll be given time and you must send the 
cargo to the destination by that allotted time. Be warned; going too fast 
will get the car to get out of the rail, thus failing the mission.

Another addition to the Grand Theft Auto series. Pimping missions are allowed 
in a special vehicle; Broadway. All you do is pick a girl and send them to 
their customer. Then, pick another one and send to the customer as well. Once 
they're done, go pick them up. Many things will appear once you progress 
further; you'll see.

Hitting Other Vehicles:
When you hit other vehicles on the road, most of the drivers will get 
out of their cars with a weapon (bat, knife, maybe guns) and hit you. 
This is a very dangerous situation, so once you carjack a vehicle, 
quickly drive away before you get pulled out and gets bashed up. 
Remember, not all drivers do this, but most of them do, and there's a 
high possibility you'll encounter one. Also, this is really the thing 
you'll get pissed off with when you're on a timing mission.

Stunt Jumps:
Sometimes while you're driving fast, either with bikes or cars, and 
when you jump over a road and perform a move accidentally, you'll get a 
note telling you the jump. These are normal things that occur during 
the game, and you shouldn't worry. This happens most of the time while 
you're on your bike. Take note that these are not Unique Jumps. Read on 
to learn more about it (scroll down).

New Features (c103d)

Eating:
What's life without food? Yes, this time you can eat. You might already 
know how to do it, but I'll tell you anyway. You just need to step 
inside any of the available fast food restaurants, and stand at the red 
marker. You will be given a certain type of food, and a different 
amount of money you'll be paying. Usually they are $2, @5, and $10. 

There are three different restaurants, which are Cluckin' Bell, Pizza 
Stack and Burger Shot. You will find them once you advance through the 
game. Eating is not necessary for everyday thing. You need to eat, with 
a right amount. If you gain too much weight, be sure to check out the 
gym and work out a little. So, make sure you eat at least three times a 
week, or what you think is right for you. 

Work Out:
When your character is facing gangsters and eating non-stop, be sure to 
check the gym. This is very important to work out that muscular body of 
yours and losing your weight. There are four exercising machines you 
can use, and you can train and learn new move with the guy near the red 
marker. It depends on what category you're on to raising, and it takes 
time. You can't work out everything on the same day. You have to give 
yourself some time. You will have a limit on how long you can practice, 
until your body rejects it (the screen tells you). So, it is also a 
basic need, and make sure you train and work out, especially on your 
Stamina and your Muscle bars.

Also, you will need to defeat all three gym leaders for 100%. How to do it? 
Simple. First, get some muscles, and then find the leader in any gym of the 
three different cities. Stand on the red marker, and reply positively when 
they ask you. Now, defeat them and you'll learn new moves, AND get your 
percentage when you defeat all three of them.

Haircut:
As you progress through the game, you'll notice quite a number of 
barbers around San Andreas. There's one mission where you got to get a 
haircut. Though it's explained there, let's get into more detail. There 
are lots of barber shops, but the first one you'll meet is Reece's 
Barber Shop. Just step inside the door and stand at the red marker. 
You'll then be given a list of what type of haircut you'd like to have. 
Choose one and the barber will cut it for you (in seconds). Then, you 
can choose to pay him if you like it, or change into a different 
hairstyle by canceling (triangle button) and pick a new one, or exit 
the shop.

Buying Clothes:
You can now buy clothes and match with your shoes, and anything. You 
can find a shop when you start the game, and once you progress. 
Matching your clothes affects your Sex Appeal. So consider buying nice 
looking clothes. To start buying, walk into the shop, go to the 
changing room and you can start buying anything you desire. From your 
torso area, to your legs, to shoes and even watches. Once you pick the 
one (choose), Carl will start moving outside and you can pick to buy 
it. Once you buy it, it will stay with you from that onwards, so if you 
feel like changing to the old outfit again, go back to your home and go 
upstairs to your wardrobe. You can even be shirtless, but that's 
entirely up to you. You match your character's clothes, you do 
everything. So, make decisions wisely, so if you feel like getting a 
change of your outfit, better do it, especially with the clothes you 
start with.

Tattoo:
Ok, another addition to the game. Carl can now get tattoos to gain more 
respect, and maybe to look better. You can choose which type of tattoo 
you want. You can search for tattoo chops using the map. Be sure to use 
it. Once you found the shop, enter it and choose which type of tattoo 
you want. You can place the tattoo at any parts of your body. Arms, 
etc. Even though it's great to use tattoos, if you do wear clothes, 
you'll cover your tattoos if it's around your clothing area. The 
respect you earn will not decrease, but it covers your physical looks, 
but it doesn't change anything. Tattoos are actually to make your 
character looks more into gangster community and to look better.

Car Modification Garage:
Alright, another new and improved addition to San Andreas. You can 
modify your car and their physical attraction to you by changing their 
colors, installing hydraulics and nitros, and changing into better and 
sporty tires. If you paint a new color to your vehicle, and if you have a 
wanted star, the stars will be evaded, but it's cheaper to use Paint & Spray 
for this matter.

Robbing Houses:
Alright, one of the best addition to the game. You can now sneak into 
houses and steal things. To do this though, you'll need a special 
vehicle. A Boxville would be a suitable vehicle. You'll be given a 
mission for a robbery, and you will get used to it. Make sure you don't 
make too much noise, or you'll wake the owner up. Make sure you pay 
attention to that mission (Home Invasion), and listen to what the game 
has to tell you. You can only perform robberies once you complete that 
specific mission, and once you do that, get a Boxville, some kind of a 
van-type vehicle. It can be found near the first gym (Los Santos), on 
the right facing the entrance. Also, remember to trigger it by pressing 
the R3 button. The burglary mission can only be performed from 20:00 to 
6:00.

To perform the burglary mission, get in the Boxville and start the 
mission. Go around and search for a house to rob. These can be found 
near housing areas. If you see a house with a yellow pointer at a door, 
you can rob that house. So, park your van near the house (the closer, 
the better). Now, sneak in. It helps if your clothes are dark so it's 
harder to be detected.

Stealth Kills:
Well, this is also another addition to the game-play. Sneaking helps a 
lot in stealth killing, or even robberies. You will learn how to 
perform stealth kills once you advance through the game, but here's how 
to do it. The best weapon to use is the knife. Duck by pressing the R3 
button (while on foot). Next, aim at the person (R1 button) and move 
over and stay really close to him, while in a crouching position (don't 
touch him or move in front of him). Then, you'll notice that Carl's 
hand will raise a little bit above. You can also stand while doing 
this. His hand will move (right hand). Then, quickly hold and press the 
circle button (target must be locked on). He will stab that person's neck and 
the enemy will automatically be dead. This move would be useful in certain 
missions.

Also, while you're performing a stealth kill, it's also nice to hide 
in shadows. Your dot on the map (white) will turn blue, meaning that 
you're invisible for others to see.

Replying Negative or Positively:
Well, once you start the game (not very far), you'll be told by the 
game that you can reply to Carl's surroundings. To do it, you have two 
choices, and whole lot of ways of replying. To reply positively, hit 
the right at the directional pad. To reply negatively, hit the left at 
the directional pad. You can reply to pedestrians and other people, but 
of course not during cut-scenes. You can, however reply through the 
phone. This will be available when you progress through the game. 
Also, you can do it to hookers too. :) 

Two Player Mode:
You can now play two players. It's nothing major in the game, just like 
something for fun to travel around with a second player. To trigger it, you 
have to find a special icon (red in color) with the two symbols. It is 
usually found around your girlfriends' houses once you progress the game. You 
will find it at their houses, and once you pick it up, press any button on 
the second controller to start. You can pick a character (firefighter, 
pedestrians, etc).

Getting Wasted & Busted (c103e)

Wasted:
Well, getting wasted is something you'll never want in the Grand Theft 
Auto series. When you're wasted or killed, you'll be returned to the 
nearest hospital in the area. There are lots of ways for you to be 
killed. Wasted in a gun fight, fighting gangs, in missions, etc. if 
you're in a mission, and you're wasted, you'll immediately fail the 
mission. If you have weapons, and when you're wasted, you'll 
automatically lose all of your weapons, along with your cash (not too 
much) to the doctors for patching you up. You won't end the game 
however, but just will fail a mission you were on.

Busted:
Well, when you're arrested by a cop, you'll get busted and returned to 
the nearest Police Station. You will lose all of your weapons and some 
money. If you were on a mission, you'll immediately fail it. There are 
two basic ways on how you can be arrested. One, when they beat you up 
or when you drop to the ground, and they're near you and they'll 
immediately arrest you. Another one is when they managed to open your 
vehicles' door and arrest you. That's the most famous one. 

Try not to get the cops attention too much, especially when you're on a 
mission, unless the mission itself triggers the wanted stars. Also, 
while you're around San Andreas, you will probably notice a few cops 
and vehicles chasing after criminals. They will and might probably get 
you involved. How? Well, if you're driving and you accidentally bumped 
into the police vehicle or motorbikes, they will without doubt chase 
you and you'll have a wanted star. So, be careful and get away from 
these situations. They can mess up your game and your mission 
sometimes. 

Body Armor:
You can find these around the cities. You can also buy this at Ammu-Nation. 
This will get another bar above your health bar, which is white in color. You 
will need this in gunfights, so prepare one frequently.

Health Pickup:
Health pickups are available with the heart symbol. They will fill up your 
health whenever you pick one up. They're usually available during taking over 
territories and will be along the road.

Wanted Stars List:
Here's the list of the wanted stars, how to get them and what will be on your 
tail:

1 Star: 

How to get: Just committing a minor crime would be enough. Crashing into a 
cop car or a police bike, hit police officers on the road; kill pedestrians 
in front of a cop, etc. Anything minor will get you one star. Even spraying 
tags around the city in front of a cop will get their attention.

What is it: A cop will be on your tail, or if a police vehicle catches you 
with one star, they will chase you, but not with a high speed. They tend to 
not bother you at all, but if you go around town with a gun (weapon), they 
will shoot at you if they spot you. So, do not equip your gun if you don't 
want to be shot at. This is really messing with a 6 year old boy with a 
water-gun.  

2 Stars:

How to get: Wow, things are getting pretty serious once you reach this level. 
It's simple to reach this level. Assaulting the police force while on a one 
star level will get you to this level. Killing more pedestrians, shooting 
vehicles and exploding them, running over cops on foot, etc. Basically, 
anything that brings disaster after attaining one star wanted level. 

What is it: Now, things are pretty messed up. You've caused a bit of trouble, 
and now you've caught the police's attention, finally. Police bikes will 
chase you and cops will start chasing you like mad, and at high speed. Tough 
to lose the cops without giving the Paint & Spray a visit. You might consider 
fighting back to escape. You will have more police vehicles on your tail 
while having two stars.

3 Stars:

How to get: Well, keep killing the cops and the police forces. Killing 
pedestrians will also help. Try to blow up police vehicle, shoot at cops all 
the time, and pretty soon, you'll get yourself a three wanted star level.

What is it: At two stars, you got cops around you right? Well, to help the 
cops, they'll send a chopper to tail you. The helicopter will shoot you the 
more you act aggressive, and the more you enjoy killing police and people. 
The chopper can tail you almost anywhere, and when at night time, you will 
have the powerful light shine directly at you, thus giving a blurry vision to 
your surrounding, making it harder to escape and see around.

4 Stars:

How to get: Just shoot down the helicopter and kill a few more cops or blow 
their vehicles would get you boost up to 4 wanted stars. You will hardly 
survive on foot. So, kill them when riding a bike or in cars. Doing drive-bys  
would help sometimes, but your car will be torched before you even know it.

What is it: Well, SWAT (Special Weapons & Tactics) teams will be sent  in to 
hunt you, one person only. They will drop down from the helicopter and will 
come in their truck, the Enforcer with deadly weapons. You will be hunt down 
like hell, and you will have to go through hard roadblocks and hard ramming 
race to the Paint & Spray when you get four stars. 

5 Stars:

How to get: Kill more police officers, ram them down, shoot down the SWAT 
teams, and blow up their Enforcers. You should be at this level in no time.

What is it: FBI teams will be sent it to take you out. They have more deadly 
weapons than the SWAT teams. When you're on foot without any body armor, 
you'll instantly get killed by only two to three of them. They have deadly 
weapons, believe me.

6 Stars:

How to get: To get the sixth and final star, just keep on doing what you did 
before. Blowing up vehicles, shooting down choppers, killing more and more 
FBI and SWAT teams, and local police force. It will take some time before you 
reach it, but you will reach it eventually.

What is it: Well, since the police force, SWAT and also FBI teams can't seem 
to stop you, they'll calling in the army. These deadly teams will use Rhino 
tanks on streets which instantly kills you if you touch them with vehicles on 
land. These people will kill you at all costs. It will be near impossible to 
make it to the nearest Paint & Spray. Don't mess with them, or just commit 
suicide. 

Protecting Self & Removing Wanted Stars (c103f)

Protecting:
Well, protecting yourself is always important. One of the ways is to 
Buy body armors. You can easily get one at the Ammu-Nation shop with the cost 
of $200. This will add another bar (white color) on top of your health. This 
indicates your armor, and how much is left out of it. Once it's gone you will 
have to rely on your health. Also, you can fill up your health by picking up 
health icons and even save icons (diskette). Another best way is to try and 
get stealth kills on certain stealth-possible missions. Do it correctly and 
no one will notice you're there; which reduces the percentage of you getting 
killed or wasted. Another way is to save your game every time you completed a 
mission, so it guarantees your safety, and you can load the game back up if 
you want for each time you did something wrong (if you want).

I've also been aware that at some point in the game, you will get your 
Max Health raised. This means that you won't be dying too fast (Source: 
Message Board). You can raise your health bar by completing Level 12 
Paramedic mission.

Removing Wanted Star:
To drop your wanted stars, there are several methods:

- For one wanted star level, you can save your game, run away until 
your star fades away, change your clothes or use the Paint & Spray. 

- For two wanted stars, you can change your clothes, save your game or 
use the Paint and Spray.

- For three to 6 wanted star levels, you can erase them by saving 
your game, changing clothes (thanks to Jon P for this little info)
or using the Paint and Spray.   

The best way is to save your game, since it completely removes your 
wanted stars (6 stars), but it wouldn't be possible during missions. 
The second method would be the Paint & Spray, and would be the best 
choice during missions. However, getting to one is a pain. Remember, 
using the Car Modification Garage will not erase your wanted stars.


Your Character (c103g)

Respect:
Alright, this game is a little different, well maybe not a little. This 
time, you'll need to earn respect. This is done by completing missions, 
doing anything that helps your gang in any way, or contributing 
something. Unlike Vice City, this game has weird missions. Not all 
missions will be rewarding you with money; it can be respect, money or 
nothing at all. So, the higher your respect level, the better the 
chances of you communicating with your gang, like recruiting your gang 
and taking over the city. Respect can also be raised by getting tattoos 
or dressing up. Also, if you kill other gang members, you can also earn 
more respect. Take opportunity and kill other gang members and take down 
their territories. You'll earn more respect (source: Message Board). Also, 
the higher your respect level, the more gang members you can recruit. This is 
extremely helpful when taking over territories. Remember, the fastest way to 
raise your respect level is to take down territories (when you need to). 

Stamina: 
Stamina is raised by training at the gym; sometimes doing any exercise 
might help you to gain it. You can find a gym when you first start the 
game, but you'll come to that later if you're new. You have to use the 
cycling machine to help you gain your stamina, and lose your fat too. 
Stamina is required for you to cycle, swim, and run or sprint. Very 
important, so you can consider raising it as soon as you can.

Muscle:
Muscle is also raised by training at the gym. You can use some exercise 
machines that will help you gain your muscle status. This is the 
easiest one to raise, and you shouldn't have any problem. Practice at 
least twice every week and you should go fine. Muscle is needed when 
you use melee weapons while battling opponents. The higher your muscle 
bar, the easier for you to bash up enemies.

Fat: 
Fat is raised when you eat food (obviously). You just order food, and 
you are ready to fill your fat. It won't be a wise choice if you 
consider eating too much; it will make you grow really, really fat, and 
eventually you won't be able to run fast, swim or even jump. Eat with a 
diet and make sure your bar doesn't exceed a quarter. It might effect 
your Sex Appeal.

Sex Appeal:      
Well, it is what you wear, your haircut, the way you dress up, and 
other stuffs that shows. Make sure you're not fat if you want to raise 
it, have a muscular body (helps), and dress up properly. Well, I do know an 
easy way. Get a sport car, or a really sleek looking type of car. Get in and 
get back out. See your Sex Appeal. It will boost up. Give it a try. Also, 
playing with hookers will also help (thanks to Brian Kashouty for this info).

Note: Collecting all oysters will boost your Sex Appeal as well. :) 

Lung Capacity:
Sorry, I forgot to list this in. Anyway, you can raise your lung capacity 
simply by diving underwater, and train on holding your breath underwater. The 
easiest way to max out yours is by collecting all oysters. You will be amazed 
of how it increases your lung capacity.

Luck:
Yes, yet another one I forgot to list in. Luck is basically a little small, 
extra benefit you get for collecting all 50 horseshoes. Luck was supposed to 
help you during gambling in casinos but we've got complains saying luck 
doesn't help at all. Why don't you guys try out and see if it works eh? Also, 
to make it clear, luck (how I wish this is true) DOES NOT help missions, or 
anything other than gambling AT ALL! Well, I hope that's clear enough. :)

Weapons (c103h) 

Aiming:
Well, different from Vice City, aiming in San Andreas gets better. You 
can now auto-lock on enemies with any type of weapons, even with rifles 
(except sniper rifle). To lock on an enemy in front or around you, face 
the opponent (or the area the opponent is) and press and hold the R1 
button. You will automatically aim and lock on the target. 

First, it shows off the green color (the target). As you start 
shooting, it will change it's color into yellow, and then to orange and 
red. This indicates the health of your opponent. Continue shooting and 
you will notice that the enemy is losing his health. This is shown when 
you fire and aim, and the aiming crosshair that surrounds the enemy. 
Green shows that the aimed person has full health. If it goes to red 
(darker color), it means that that person is losing his/her health. 
Keep on shooting and you'll find the person dead.

Normal Aiming:
Besides aiming with auto-lock, you can also aim normally. This is good 
when you're sneaking with something blocking your view of auto-locking 
the enemy. Just press and hold the R1 button and you'll see the 
crosshair. If there are people around, you'll aim auto-lock. You will 
be better once you practice. 

Well, there's another one. In Vice City, we couldn't aim on an enemy 
when you use your bare hands, but now you can. First, aim using the R1 
button, normally. Then, once the target appears on the enemy, either 
press the circle button or the triangle button. You can learn more 
tricks as you progress through the game while practicing at the gym. 

Earning Skills:
Once you get used with a weapon, example the pistol, you'll be getting 
more better with it. You have a certain amount of skill on how good you 
aiming and how is your accuracy. The more you use the weapon the better 
you'll be. To check your skill on a weapon, press the L1 button (while 
on foot) or while at the Start Menu under Weapons. So, practice with a 
weapon and you'll reach a certain level. Very useful, especially with 
the submachine-gun because you'll be using the gun a lot of times. 

Duel Wield Weapons:
When you upgrade your skill in a particular weapon, you'll max it out. Once 
it reaches maximum, you'll get a special kind of upgrade each time. More 
accuracy, further range, etc. Wielding duel weapons are one of them. You can 
only wield these weapons:

- 9mm (Silenced 9mm Cannot work)
- Micro SMGs
- Tec 9
- Sawed-off Shotgun

Dodging Bullets:
You can now perform rolling to avoid gunfire. Anytime when you press 
the R1 button and crouching, you'll be able to strafe to the left and 
right by rolling to the directions using the left Analog stick. It 
works in auto-lock mode and manual aiming. So, if you're in a bad 
situation. Don't hesitate to use it. 

Basic Skills (c103i)

Cycling Skills:
As soon as you start the game, you'll start pedaling. As you pedal more 
often, you'll increase your cycling skills. Very important and 
sometimes it burns fat, if you practice a lot. To cycle faster while 
using the bicycle, you will need a right amount of stamina. Scroll up 
and see how to gain stamina if you wish to. 

Driving Skills:
Driving would be the first thing that's on your mind. Cars, vehicles, 
lorries, etc. While you drive it raises your driving skills, but it 
will take a while for it to go up. It doesn't matter where it levels 
up; when on mission, cruising around, anywhere. As you progress and 
spend time with a vehicle, you'll get better, and once your driving 
skills gets higher, you'll be able to handle vehicles better, and with 
good and better control. You can also level up driving skills when you 
take your license, but that's when you progress through the game.

Flying Skills:
Flying skills will start to go up once you go to the flying school, and 
once you spend time flying more than driving or using any other 
vehicles. Flying would be useful since San Andreas is a big place for 
exploration, and it's easier to get out of the city or go some place 
else with air vehicles. You will start to boost your flying skills once 
you go to the flying school.

Bike Skills:
Bike skills are raised when you ride motorcycles a lot of times, and 
most of the time. When you spend time cruising around with a motorbike, 
you will raise your skills on it. This is also raised when you go on 
fast speed and like I told you, when you spend time riding one. Try 
every single motorbike, because it might raise your skills on it. Also, 
you can raise your skill on motorbikes by going to the school to take 
lessons. It's situated in Las Venturas. 

Gangs (c103j)

Taking Over Territories:
At one point in the game, you'll be able to take over territories of 
other gang members. This will be shown when the map starts to be 
flooded with pink and green marker. Well, the green shows your 
territory and other colors shows other gang member's territories. They 
will fire without any doubt if they see you cruising around their turf. 
Make sure you drive fast or avoid getting pinned down or you'll die 
without any problems to them. These people will be there infinite and 
you will be attacked if you go to their places. 

You can, however, take over their territories. To do that, you need to 
reach a fixed progress of the game. Before this, you can't. To take 
over gangs, I strongly suggest you recruit a few gang members with you, 
to ensure the safety of you and to get their turf fast (depends on how high 
your respect level is, if you want to recruit more members). So, what you do 
is drive to their territory. Make sure you're on foot; doing it with drive-by 
or on a motorbike will never get it to work. So, walk on foot and find a few 
gang members around. If you spot any of them, start shooting at them. Once 
you get three of them down, the map will flash red and the game will tell you 
that you just started a war.

Next, you will be surrounded by a few members of the gangs and will be 
heading to you with guns and all. Look at the map to see where they are. The 
map is your friend. The purple is for the Ballas members and the yellow is 
for the Vagos members. Crouch down and start shooting at them. Then, you'll 
be told that you just survived the first wave. Then, you must survive the 
second wave, and you must survive the third and last wave, and you'll get the 
territory. Then, your members will start to fill the place up, and you'll 
earn more respect this way. Make sure you do not run after you started a 
fight. If you do, you will abandon the fight and will fail the attempt.

Also, sometimes the gangs have their own tactics. They could hide around 
walls, sneak upon you from the back, send help using a vehicle and perform a 
drive-by, and much more. Watch for these, and learn. It's all about 
experience and how well you studied their movements and their attack 
formation. Some attack in groups and some attacks from both sides and group 
you in together with their crowd. Watch for these; study, don't just sit 
there and blast your AK.  

Also, play and listen to the mission 'Doberman' while you work for Sweet the 
second time. Pay attention to that mission and you'll find everything I've 
said here inside the game itself.

Protecting Your Territory:
Once you got a new hood, you must protect it. It will be constantly 
under attack from gang members, and the map flashes red as always. This 
means it's under attack, just like when you're taking a territory up. 
The game will inform you if it is under attack. Usually happens during 
your visit to it. When this happens, do no run away. If you die, you 
will be brought away from it, and you can do nothing to stop it. Be 
sure to help your members, don't run away. If you're low on health, you will 
have plenty of health and body armor pickups along the road of the territory 
you're attacking. However if you're on a mission and the map flashes red, 
simply save your game and it will disappear, and you get to keep it. If you 
take too long to get to your attacked territory or you ignore it or you're 
wasted, you'll lost influence.

Recruiting Gang Members:
At some point you will earn a required amount of respect to recruit your gang 
members. You'll be told by the game whenever you can and how many members you 
can recruit. As you gain more respect you'll get the privilege of recruiting 
more members. Just aim using the R1 button to any of your members and tap the 
up on the Directional Pad to recruit them. You can take the maximum amount of 
members you can recruit on a Coach (bus). The boat serves good as well. 

Restoring Health & Body Armor:
As you fight for the territory, you'll see health icons and body armors 
scattered on the rods on the streets. Use these to restore, and don't 
hesitate to fall back whenever you need to and run for health icons and body 
armors. If you reach the third wave, there'll be more armor for you. Look for 
them during battles; plan a strategy getting to them, especially when you're 
up against the Vagos since they attack in groups. These people are killing 
machines; you'll see when you're up with them.

Miscellaneous (c103k)

Unique Jumps:
Well, unique jumps are normal things in Grand Theft Auto series. It is 
basically a jump which is done on a vehicle (preferred a motorbike) and 
it goes on a slow motion move. There are 70 unique jumps overall, and 
you might accidentally trigger some. I recommend that you don't, since 
it's hard to keep track on which you had done, especially in a big 
place like San Andreas (though its not a big problem, since its not required 
for 100%). To check your stats for the Unique Jumps you 
have done or have found, go to the Start Menu and highlight Stats.

Graffiti Tags:
Well, as you start the game, you'll start doing this. This is also 
special type of hunting for graffiti, where you need a special type of 
spray can and you can spray the logo covering the graffiti the walls. 
You will find these scattered around the city, and sometimes it's 
difficult to spot them, but some are visible. These replaced the famous 
all-time hidden packages, but it's still fine to me. Though it's 
scattered around the city, you'll have to take some time finding them. 
There are a total of 100 graffiti tags. This is required for 100% completion.

Taking Photographs:
At one point in the game, you can start taking pictures. Some of the 
missions involve your expertise in sneaking and taking pictures. Taking 
pictures is very simple. Just go to aiming more (R1 button). You will 
inside the camera angle. Next, if you need to zoom in, just hold the L2 
button and R2 to zoom out. To snap the photo, either press the L1 or 
the circle button. To save pictures inside your gallery through the 
start menu, snap the picture with the L1 button, NOT the circle button. 
Then, the game will ask if you want to save the picture you took. Say 
yes and the picture will be safely under your Gallery. You can also 
delete the pictures you kept inside the Gallery menu, with the X 
button.

Also, you need to take a total of 50 photographs in order to complete the 
game 100%. It is required.

Destination Marker Info:
Alright, you must've seen the red marker right? Well, it shows your 
next destination will be. The whole mission depends on the marker, and 
sometimes a yellow dot on the map. These two represent your next 
destination, which should be on your map and your whole map in the 
start menu. The red marker usually represents a bigger role (most of 
the time), but not exactly. It is available when you're ordering food, 
going through missions and so on. 

The yellow dot on the map however, has a different use. When the 
destination is not the same level as yours, meaning that it is not 
around you, it will either point up (triangle shape) or the opposite. 
When it points up, this means that the target or the destination is 
higher than your current position. When it is pointing down, it shows 
that the target or the destination is lower than you.

Using The Map: 
It's quite simple to use the map, and doesn't require your attention 
too much. It can sometimes be tricky since the whole area is big. To 
see the small map, it's on the left bottom of the screen. To see the 
whole map of San Andreas, go to the start menu and see Map. You'll be 
able to zoom in and out. 

To perform the zoom in process, first press the X button. To zoom out, 
press L2 and R2 to zoom in again. To see the Legend, hit the X button 
again while in the zooming mode. You can also place a target in the 
map. This is to help you get to some place which is nor marked in the 
map, or not necessary in a mission. To place one, hit the circle button 
while the screen is in the zooming process. To take it out of the map, 
press the circle button again. Once you have the target on the map, it 
will be visible while you look at the small map on the left bottom of 
the screen.

Also, you can choose options on what you want to display on the screen. Press 
the R1 button and see what I mean.

Horseshoes: 

These are required for 100%. What are horseshoe? Let's just say it's a new 
addition to the series. There's a guide/FAQ for this if you want to find them 
more in depth. There are 50 of them scattered around Las Venturas. Yes, it's 
available only in Las Venturas area, so to get to them, wait until you open 
up Las Venturas and you're free to get them. 

You get these if you collect all 50 of them:

- M4, MP5, Combat Shotgun, Satchel Charges will become available in Four 
Dragons Casino in Las Venturas.

- Your luck will also increase.

Oysters:

What are oysters? Well, yet again, another new addition. What's so special 
about them is that they're, first, required for 100%, there are 50 of them 
scattered around San Andreas. There's a guide for it if you wish to look at, 
available at GameFAQs. What will you get if you collect all of them? Well, 
you get to boost your Lung Capacity, and Sex Appeal. Also, again it is 
required for 100%, so no joke if you're serious about it.

Contribution Section from Ihmhi (i_have_mental_health_issues@yahoo.com):

Alright, this is contribution section, and since it has all the general info 
which I think would be useful, I included it in this section. Take note that 
I do not have anything with this, but If you spot any mistakes anywhere from 
this contribution, please let me know (please state clearly so confusion 
doesn't happen). 

WARNING! - PROCEEDING WITH THE SECTION BELOW IS ENTIRELY UP TO YOU. IT MIGHT 
CONTAIN SPOLIERS SO WATCH FOR THEM, AND I DEFINITELY ADVICE YOU NOT TO READ 
THE SECTION BELOW IF YOU HAVE NOT COMPLETED THE STORYLINE MISSIONS. YOU'VE 
BEEN WARNED!

Gambling - When you begin gambling, you are limited to playing at the lowest 
value tables. You have to earn the right to play at the next level tables, 
but the game doesn't clearly state how. I spent an hour or so in the casinos, 
and I soon noticed that you earn the right to play at a table level when 
you've wagered that particular amount. Regardless of your wins/losses, when 
you wager $10,000 altogether, you get to play at the $10,000 tables, and so 
on. Of course, the house will also loan you money up to the table level you 
can play. (If you can play at the $1,000,000 tables, the house will loan you 
up to $1,000,000.) This is what I know. What I DON'T know is if you have to 
spend the money at one casino only or if it is counted regardless of where 
you play. I am NOT about to spend another 40 hours beating the game (that's 
how long it took me; I wasn't really in a hurry) just to find this out, save 
for a memory card failure. I'm willing to wager one of you either has a newer 
save file where you can test this out, or you have other friends or players 
who you can ask to find out. My friends aren't really all that interested in 
the game.

Beat the Cock - I don't know whether you've heard of "Beat the Cock", but it 
is a slightly secretive mini-game. If you look in any of the three gyms, 
there are yellow posters near the doors. They ask that you try to "Beat the 
Cock" and show up to Santa Maria Beach or Palomino Beach on weekends. I 
showed up to the beach (via watercraft, following the shoreline westward), 
and sure enough there was a pink mission marker on the beach. When I stepped 
into it, the mission screen came up and "Beat the Cock" was displayed. I then 
noticed seven other people on the beach in a line in front of me as well as a 
man in a cock suit. A timer counted down and I ran into the ocean. We all 
began swimming for checkpoints in the water. Even though I had 100% muscle, 
100% stamina, and less than 30% fat, all of the computer opponents were able 
to keep up with me. Soon I noticed that we were approaching the shoreline, 
and I saw bicycles parked nearby each other on the road. I soon realized what 
this was: a triathlon! The crazy bastards at Rockstar put a goddamned 
triathlon in their game! I ran quickly when I hit the shore and a timer 
stated that I had 25 seconds to reach my bike before I was disqualified. I 
hit checkpoint after checkpoint with blazing speed, periodically looking 
behind me and seeing absolutely no opponents. The traffic and pedestrians are 
completely absent in this mini game, so I found it a bit strange to seemingly 
have entire cities and towns to myself. The bicycle race took me through city 
streets and back country roads. I didn't fall off once, make a wrong turn, or 
slow down. I was going at maximum speed practically the entire time. Soon 
enough, I hit a checkpoint and I prompted that I had 25 seconds to get off of 
my bike. I knew what was next; the running portion. In my own common fashion, 
I tapped (X) furiously and ran for marker after marker. However, I soon found 
C.J. was wearing out. After I had hit two or so markers, I noticed other 
runners coming up behind me. Thankfully I made it to the finish line in just 
under 8 minutes. I enjoyed the experience so much that, after saving the 
game, I went right to Palomino Creek beach, south of Palomino Creek. I hit 
the marker for the mission and the scenario seemed very familiar. Swim, bike, 
run, wins. Except that the Palomino Creek beach race is a LOT longer and thus 
a LOT harder. 

You basically swim from Palomino Creek beach to the outskirts of San Fierro.
The bicycle portion takes you through San Fierro, across the Gant Bridge, and 
finally through Las Venturas, including its infamously dangerous highways.
Thankfully, this triathlon disabled pedestrians and traffic as well. As I got 
to the running portion, people caught up to me. Some passed me even. I got
frustrated and punched someone who passed me. I flinched for a second, since 
GTA:SA has added countermeasures to violent cheating in its races.
(Just try to shoot racers on the Mount Chiliad challenges and see if you win. 
Trust me, you won't.) 

Thankfully, I wasn't penalized. Sadly, too many people passed for me to punch 
and I ended up in fifth. Again, I was in top physical condition. At the start 
of the race, I had less than 25% body fat, and at the end I had around less 
than 15%. The entire race was over for me in around 18 minutes. Your wrist 
muscles will certainly be aching from all of the tapping of the (X) button. 
The only way you find out about this is if you see the marker on weekends or 
take time to read the posters in the gyms. Thankfully, I did. Remember that 
this is one of those pesky missions that changes your clothes, so at the end 
of it you'll be in exercise shorts. Don't even attempt the Palomino Creek 
Beach race without first running and winning the Santa Maria Beach race, 
since the former is easily twice as long as the latter. Oh, I almost forgot: 
victory at the Santa Maria Beach race yields a $10,000 prize. If this trigger 
is active from the start of the game, it would be a great way to earn money 
for those players who are smart enough to prioritize CJ's physical fitness at 
the beginning of the game. 

Gifts for the Girlfriends - Although many of you have listed "Flowers" as one 
of the gifts, I know of at least two others. There is a purple double-ender 
dildo (which you get in the mission that makes Millie your girlfriend), and a 
silver vibrator. I know that when you go into Millie's house to retrieve the 
key card, you can pick up another double ender. As for the vibrator, I don't 
know where you can find it, but I know I've found it in at least one place. 

Practically Easy Money - This is a technique that worked in GTA:VC, and works 
even better in this game. When I noticed that the Hunter spawned in a 
military base in Vice City, I made a point to try and steal it from the 
military base. I flew a Maverick in, sprayed a few dozen rounds at soldiers, 
and stole it with minimal damage. I soon realized that you can do Vigilante 
missions with it. I was a pretty good pilot, so I decided to try and go the 
distance. I made it up to Level 50 in GTA:VC. After I blew up, I looked at my 
money and realized it was at a whopping $2,000,000+! When I tried to break my 
record of Level 50 in GTA:VC, I soon realized why: You can make tens or 
hundreds of thousands of dollars in the Vigilante missions at the higher 
levels. Naturally, when I learned that you can get the Hunter at your 
airfield in San Andreas when you earn all gold medals at the pilot's school, 
I did it and joyfully lifted off. True to form, I made $2,000,000 at Level 
50. This time I gave up, since C.J. was getting hungry and losing muscle. 
This introduced me to a fundamental principle of the game (hunger) and how it 
works, which I go over in the next bullet. Anyway, I made yet another attempt 
to breach my San Andreas record (then Level 51). I managed to make it to 
Level 54 before C.J. got hungry and his muscle began dropping at an 
accelerated rate. I decided to attempt a landing at a restaurant. I selected 
a Cluckin' Bell to the southwest of Area 69/Restricted Area since the small 
number of roads would reduce the police presence. I landed about 100 meters 
(about 300 feet) off of the road and ran inside the store. I ordered up a 
good deal of food and ran outside, only to meet half a dozen sheriffs. 

The combat shotgun quickly dispatched them, and I ran to the chopper 
and took off. As an afterthought, I decided it would be a good idea to switch 
helicopters for added longevity. I returned to the abandoned airstrip and 
landed, but I was busted as I was taking off. I made it to Level 54. 

Undaunted, I saved and came up with a new plan. Even though I had over 
$4,500,000 in the bank, I wanted to reach a higher level. Also, I'm a greedy 
bastard. I took off again and made it all the way to Level 54 without a 
problem. Then the hunger pangs began again. This time, I had some fat on my 
body, so my muscle didn't yet suffer. I put my plan into action.

First, I landed at a small town Pay and Spray. I stole the first spray-able
vehicle I saw and quickly ditched the cops. I then flew to the nearest 
restaurant and loaded up on food. I successfully changed choppers and made it 
all the way to Level 71 before I blew up. (I accidentally fired missiles at 
three nearby cars when the wind blew me too close. The resultant explosion 
wrecked me.) At the end, I had nearly $10,000,000. Money is no longer
a concern. I also have a steady amount of capital to gamble away if I wish. 
Now that I've bragged and complained a bit, let me get down to tips. First, 
no matter how many vehicles you destroy, your wanted level will NOT go above 
3 stars unless you attack enough police vehicles. It is very important that 
you do not engage police vehicles because a Hydra (harrier) appears at 4 
stars. As many of us experienced players know, the Hydra has homing missiles. 
Although the Hunter can take a lot more punishment than its GTA:VC 
predecessor, it is still quite vulnerable to missile fire. (I've taken up to 
three missile hits at different places before the engine started giving out 
and I had to bail out.) The police chopper is easy to outrun and won't fire 
if you're constantly moving. It is more likely to collide with you in midair 
than fire its guns at you. (Thankfully, midair collisions don't result in 
instant destruction with helicopters as they often do with planes.) I've 
managed to keep it at 3 stars for over an hour before I sprayed a stolen car 
to ditch the cops. (It takes about an hour to reach Level 50, 10 minutes to 
change choppers and eat, and another hour or so to make it to around Level 
75.) Even if you do engage a Hydra, you can evade the missiles by banking 
hard and lowering or raising altitude. Also note that the Hydra will have a 
difficult time targeting you if you are constantly moving, especially if you 
don't move in a straight line. As for destroying the vehicles, the rockets 
add an element of challenge to hitting the enemy (since the on-board machine 
gun auto-targets). The machine-gun should be used as a cleanup weapon to take 
out errant runaway fugitives or cars that are simply annoying you. Don't get 
too low to the ground, as the fugitives can shoot you from the car and on 
foot. As the levels of difficulty go up, the weapons get progressively more 
powerful. Although the Hunter can take dozens of rounds of bullet fire, a few 
rockets will bring it down quickly. That's all the advice I can give you.

Hunger - If you do not eat for a while, the body begins to consume its own 
fat. In absence of fat, the body consumes muscle. I haven't reached this 
point yet, but I assume that absence of muscle and fat results in gradual 
health depletion. I used to have full muscle and no fat, but I've since tried 
to keep a store of around 25% fat so the body has a nice buffer in case of 
emergencies.

Air Combat (police helicopters) - Combating police helicopters aren't all 
that difficult. It all depends on the vehicle, of course. An unarmed aircraft 
can only evade or outrun police helicopters (or, of course, suicidal crash 
into them). The Rustler can be difficult to control, and a strafing run at a
helicopter is more difficult than an airplane or ground target. (Since you 
have to face it directly, you run the risk of midair collision or getting 
caught in the explosion.) The Sea sparrow's machine gun auto-targets, so just 
face in the general direction of the police helicopter and fire away. 
Remember that at higher wanted levels they travel in pairs. With the Hunter, 
it is easier to use the machine gun but you could fire missiles at the enemy 
if you're one of those people who enjoy being frustrated. The Hydra is the 
easiest craft to dispatch the helicopters, thanks to the homing missiles. 
Just lock on and fire away. Pop off at least two for the slight change that 
the first will miss.

Air Combat (Hydras) - Combating a Hydra (harrier) is vastly different from 
the police helicopters. The introduction of the Hydra has entirely changed 
the dynamic of air combat in this game. First things first, a Hydra appears 
when you've attained four stars. Two hydras appear when you've reached five
stars. Mind you, at this point, you'll have two choppers, two Hydras, and 
ground forces after you AT THE SAME TIME. For unarmed craft, your ability to 
survive greatly depends on the craft. Large and clumsy craft are screwed, so 
if you're in the AT-400 you should just try to land and run or bail out 
altogether. If you are in a considerably lighter craft, do not travel in a 
straight line. The Hydras circle the area you are in and fire missiles when 
they can travel in a straight line towards you. I've had as many as five 
missiles after me at one time, and I can tell you that it's difficult to 
evade all of them at that point. Your best bet for evasion is to bank hard 
and drop altitude to evade a missile. Once it passes you it won't likely hit 
you. For the Sea sparrow and Hunter, your best bet is the machine gun. The 
Hydra travels in a wide circle; your best bet is to either travel in a 
tighter circle to try and close the distance, or do a 180 and try to close 
the distance.

Get the Hydra in front of you and keep up with it by banking. Both the Hunter 
and Sea sparrow aren't fast enough to follow behind the Hydra; your best bet 
is to bank hard and stay perpendicular to it. As for the Rustler, you should 
follow the Hydra in a tight circle. Again, this aircraft isn't fast enough to 
stay directly behind; you will likely end up forming a multi-sided polygonal 
flight path in comparison to the Hydra's circular flight path. (You would 
fire at each vertices. Imagine a pentagon inside of a circle, and each corner 
is where you are close enough to fire.) As for Hydra versus Hydra combat, it 
comes down to who can get behind the enemy to fire off a missile. Definitely 
fire two or more, since the Hydra is fast enough where the curve of its 
circular flight can outmaneuver a missile. Lastly, please note that when you 
are in a boat, Hydras will come after you and fire missiles. They do not 
attack you when you are on foot or on a land vehicle (as far as I know).

Water Doesn't Hurt - After learning that you can skydive in the game, and 
wondering what happens when you DON'T open your parachute (nothing too
spectacular), I wondered what would happen if you bailed out over deep water. 
I took a Hydra, traveled over the open sea, and flew as high as was allowed 
in the game. When the plane stalled and peaked, I bailed out. I held (up) on 
the Analog stick to maximize speed, and I was amazed that when I hit the 
water, I was completely unharmed. I did fall a considerable distance 
underwater, though. I surmised that if you were to land in a shallow pool, 
you would die or be severely hurt. My test, however, proved otherwise. I 
selected the most shallow body of water with the largest overall surface area 
(for a better chance of contact from the air) that I could find. I chose the 
pool surrounding Pirates in Mens' Pants (B5). Once again, I attempted to 
attain maximum height and I bailed out. I hit the water at the fastest 
possible speed while skydiving and C.J. suffered minimal damage. The water in 
Pirates in Mens' Pants is practically as shallow as Madd Dogg's pool. You may 
re-create these tests for yourself, but I've confirmed it; so long as the 
water is around two meters (about 6 feet) deep, C.J. can survive a fall by 
landing in it. I find this information very useful when you have to bail and 
you don't have a parachute. Of course, it's always wiser to try to get closer 
to the ground if you're in danger, as my next bullet shows. 

The Ground Doesn't Really Hurt, Either - I also have conducted some research 
on emergency ejections over land. First, I tried a high speed pass at very 
low altitude over the San Fierro runway. When the Hydra was practically 
skimming the ground, I bailed out. I suffered approximately 25% (at maximum 
health, minus the ambulance missions bonus, which I have not yet attained). I 
then decided to try a high speed vertical crash. I flew the Hydra nearly 
straight down, and then bailed out when I was very close to the ground. I was 
alive, but barely. I suspect that some of the damage was from the impact, and 
some of the damage was from the explosions from the plane. Lastly, the best 
bet for ejection without use of a parachute that I've found is to fly low and 
pull up so the plane stalls close to the ground. When you bail, you will not 
likely suffer that much damage. A recent accident also confirmed another way 
of bailing. When my left wing flap was severely damaged, I decided to try to 
land the plane horizontally. As I approached the runway, the plane flipped 
over landed upside down. Though this would normally destroy the plane, I was 
close enough to the ground where it only caught fire. I bailed out and wasn't 
harmed at all! Technically, a flaming upside down plane ran over me, and C.J. 
wasn't hurt. I guess all of that exercise paid off!

Hydra Flares - When in the Hydra, pressing (O) releases a flare 
(countermeasure) from the underside of the aircraft. Although mildly useful 
for illuminating the ground where you are about to land, their true purpose 
is to act as a countermeasure against homing missiles. For some reason, this 
feature doesn't always work (I've found it to work about 1/3 of the time.) I 
don't know why it is so glitch-y. Even when you first enter the Hydra in the 
"Vertical Bird" mission, and the game tell you can press (O) to use 
countermeasures, they don't always work.

Turret Faces Camera Directions - If you look behind of the vehicle, the 
cannon/hose moves to face that direction. It also removes a once-useful trick 
I employed in GTA 3 and GTA:VC: Aim the Rhino's turret to the rear and 
continuously fire to propel the tank faster. Now you must look to the rear to 
engage this feature, thus entirely defeating its usefulness (since you can't 
see in front of you.) Regrettable... it was fun to have a huge tank careening 
down Vice City Highways in excess of 100 mph.

Car Parking Script - In some places in the game, a car will pull off of the 
road, park, and the driver (and passengers, if any) will exit the vehicle and 
walk away. I have noticed this in four different places, but I do not 
remember exactly where. I have noted that this event occurs in the same 
place, so if you were to stake it out for a bit you're sure to see it happen 
again.

Make "Vertical Bird" a LOT easier - In the Vertical Bird mission, you'll 
notice that there are a lot of Hydras to choose from. I've learned that the 
Hydras you don't steal will be the ones used to pursue you. Each Hydra you 
destroy on the ship before taking your own is one less Hydra in the air after 
you.

Burning Desire, Cash on Fire - In the "Burning Desire" mission, you have to 
help Denise escape the house safely. However, all of the fire might distract 
you from the WADS OF CASH lying around the house. Keep your eyes open and 
look in every corner to pick up a few extra dollars.

Territorial Pissings - When you are fighting for control of territories in 
the game, it is important to note that only territories adjacent to an enemy
territory will be attacked. That is, you only have to worry about territories 
that share a border with a rival gang. Thus is it useful to try and bring 
your existing territories together. If you grab up a group of territories 
elsewhere (like in San Fierro) and wipe out the enemy gangs, you won't have 
to worry about opposition in that area. Get 100% of them, and you're 
completely safe from attacks. (I turned gang territories off on my map.)

A third is not enough - Before "End of the Line", you might be told that you 
have to have more territories. I noticed by chance that I had 33.33% of the
territories. As soon as I captured one more, Sweet called. Hence I've learned 
that you have to have more than one third (33.33%) of the territories to play 
the last storyline mission.

Thanks to the contribution, and well, hope you guys got some info from that.


4. S T O R Y L I N E  W A L K T H R O U G H  (d104)

Ok, we're starting the main part right now. Let me remind you that if 
you see any mistakes during missions, please let me know. If you find 
this part is hard to read, please inform me and I'll make some changes. 
Also, do take note that I will not exactly explain every mission step 
by step like "First, get in the car". No, I won't do that. You will be 
told by the game, so follow instructions while playing the game too. Maybe I 
will on second thought. So, here we go!

Note: Each mission is represented by the Roman signs (I, II, III, etc.). 
"Reward" shows what you get by completing each mission. Also, to do a fast 
search on which mission you're searching for, hold CTRL + F. Then, type the 
code at the right side of each mission. Example: "CTRL + F" & type in "d144a" 
in the search box. You'll be sent to the mission immediately.


[ A r r i v i n g  A t  S a n  A n d r e a s ]

Once you start off after the cut-scene, go to the bicycle and ride it 
using the triangle button. Keep an eye for the left side of the screen 
(up) for upcoming info and the middle of the screen for what you should 
do. Remember these, because you'll need to see these lots of times. If 
you didn't have the time to look at it, pause the game and highlight 
Brief. It shows the recent updates on any info or new available 
objectives. Look at the map on the left (bottom) of the screen. You can 
view the whole big area in the pause menu. Get to the CJ icon marked on 
the map. Ride the bicycle carefully and watch for traffic lights, 
moving vehicles, and the train nearby. If you fall off, get back on it. 
Once you reach the destination, get out and go to the red marker.


- - - L O S  S A N T O S  W A L K T H R O U G H - - - 


A. [ S e a n  J o h n s o n / S w e e t ]  (d105a)  

Sweet's place is marked with the 'S' on the map, which is on the left 
side of your house (facing door). You'll start doing missions for him 
starting officially from the mission 'Tagging Up Turf'.
 

I. big smoke (d105b)

You'll start off facing a bicycle, again. Quickly tap the triangle 
button to get on it and follow Sweet. He usually is the one at the 
front. You're not alone. You'll be among the Ballas inside the car with 
machine-guns doing drive-by. Be careful. If you need to speed up, tap 
the X button like mad. You can only go fast for a limited time though, 
since now your cycling skills are low. If you need to look to the left, 
press the L2 button and R2 to look right (L2 and R2 together to look 
behind). Use these to check where the Ballas are. Make sure you don't 
hit any vehicles, polls or trees. If you fall off, quickly run and get 
your bicycle back. If the Ballas overtake you and blocked you, reverse 
and use the brake button to turn hard. Keep up with Sweet. He has a 
blue arrow pointing above him, or he is also on the map. Stay beside 
him. Follow him. If you lose him, don't worry. The mission won't fail. 
After that, Sweet splits up with you, Ryder and Smoke and now you must 
stay behind Ryder. If you lose him, don't worry, the mission still 
continues. If you dropped down into the bicycle stunt training area, 
ride fast forward and push the Analog stick to the front. That should 
help. Once you reach the destination, a cut-scene follows. Next, enter 
your house and save your game.    

Reward: Respect +
      
Note: After the next mission, you can start doing missions for Sweet 
officially. He is located to the right of your house (facing outside). 


II. ryder (d105c)

Note: This mission involves Ryder, not Sweet. Since it's still in the 
continuation of the previous mission, it's not in Ryder's mission 
(since his is still not unlocked). You will also receive your first 
phone call once you exit Carl's house. Go to Ryder's house at the red 
marker to begin.

First, drive to the barber shop (Reece's Barber Shop). Use the map and 
stop at the red marker. Get in the shop through the door and pick a 
haircut. I suggest a cheap one will do for now ($50). Then, get out and 
head to Cluckin' Bell restaurant after the short scene and get in. Go 
to the red marker and you will be given choices for what food you want. 
You can pick the $2 meal for now. Next, Ryder shows up and starts 
pointing a gun to the cashier. The cashier starts shooting, and Ryder 
runs off with Carl. Once you reach outside, run like hell to Ryder's 
car. Quickly drive away. Head back to your home, but send Ryder home 
first and stop at the red marker. Mission complete. Save your game if 
you like

Reward: Respect +


III. tagging up turf (d105d)

Start by entering Sweet's car. Drive to Idlewood. Stop at the red 
marker. See the cut-scene and listen to what Sweet has to say. Next, 
your objective is to find and spray tags on the wall. To spray, hold 
the target button (R1) and press the circle to spray on the wall. Make 
sure it is fully sprayed before leaving, and a note will pop up telling 
you how much you have completed, so pay attention. If a police catches 
you doing so, you'll have a wanted star. If possible, don't involve the 
cops. Use the map for finding the tags. They're marked green on the 
map. You'll be doing this in twice. Once all the tags are sprayed 
completely, the mission completes.

Rewards: $200 & Respect +

Note: The Spray Can will be unlocked at your house here, once the 
mission is completed.


IV. cleaning the hood (d105e)
 
Start off with Ryder, and head over to B-Dup's home. You'll have a cut 
scene once you reach the red marker. Next, get back into the car, and 
look at your map. Search for the dealer, and stop the vehicle. Get out. 
He'll be with one of your gang members. Walk towards him while holding 
the R1 button to target, and when you're near him, pound the living 
crap out of him with the circle or triangle button. Grab his bat and 
head to the car and to the next area across the street and stop at the 
red marker. Once you enter, you'll see a few guys here. Ready the bat, 
and start beating up the enemies here, one by one (start off with the 
man with the bat). Ryder will assist you, don't bother him just take 
care of yourself. Once you beat everyone here, return to your home 
area. Stop at the red marker. Mission passed.

Reward: Respect +


V. drive-thru (d105f)

Get in the car, and drive to the Cluckin' Bell restaurant. Stop at the 
red marker. A cut-scene follows. It appears to be the Ballas gang 
again. When will they ever leave you alone? Never! So, go teach them a 
lesson. Chase after them once the scene finishes, and let your buddies 
shoot the vehicle BEFORE they reach your hood. If you have a 
submachine-gun, you can use it to help them. Stay near them and don't 
lose control or you might lose the chase. Once you see the enemy's 
vehicle catches fire, stay back and watch it explode! Some of them 
might get out of the vehicle when this happens, so reverse and smash 
them into pieces. After that, drive them back to Sweet's home. Stop at 
the red marker, and give Smoke a ride back home. Stop at his house, and 
the mission is complete.

Rewards: $500 & Respect + 

Note: You'll get a phone call once you finish this mission from Sweet. 
You'll be told to check out the nearby gym. You can go there and work 
out, or you can just continue doing missions.


VI. nines and ak's (d105g)

Start off with Smoke, so drive to Emmet's place. You'll have a cut 
scene once you reach the destination. Now, follow what the game tells 
you to, and do what Smoke will do shortly afterwards. You must shoot 
all the targets, which are all bottles. This is a real simple mission 
just to let you practice with the button combinations. Here are the 
lists of things that you should do and what you'll be learning.

- Aim using the R1 button, and fire either with the circle or the L1 
button. 

- Do as the above, but now cycle through weapons using the L2 and R2 
buttons while shooting through targets.

- Shoot all the targets and perform some dodging moves (rolling) while 
crouching down. 

- Aim manually and shoot the car's gas tank.

After that, a cut-scene follows. Now, you can get some pistols from 
Emmet if you want to. Look at your map and see his icon for reference. 
Right now, drive Smoke back to his house. Stop at the red marker. After 
the cut-scene, Sweet calls in, telling you to stop by at a clothing 
shop and get some colors for yourself. So, follow the map and stop. 
Enter the shop, and get to the dressing room to change clothes and try 
on some new ones. It's on the right side when you enter. Go to the red 
marker. Now, pick the torso section, and pick one yourself. Any cheap 
ones will do for now, and you'll change when you have enough money 
soon. Then, continue to your legs and exit the shop. Once you're out, 
mission passed.

Reward: Respect +


VII. drive-by (d105h)

Start off by entering the vehicle with Smoke, Sweet and Ryder. Now, 
drive to Jefferson, where the Ballas territory is situated. Stop at the 
red marker. You'll be given a short scene. This is simple, but can be 
very difficult if you're bad at controlling the car. Get the feel of it 
first. Ok, after the scene finishes, drive slowly around the corner, 
and move at the side of their car. Let your members deal with them. 
They take some time to really kill those Ballas, so driving too fast 
will result in nothing. Also, be careful of your damage meter. Make 
sure you don't take too much damage for this; or it will be a pain for 
the next area.

Once they're dead, head to the next area. You can try ramming them if 
they're at the alleyways, and that would be a piece of cake. Next, 
drive to the other area. Let your members deal with them. You can try 
ramming them, but be careful of not getting too close or stopping your 
vehicle close to them or too long. After that, head to the final area. 
This section has a few separated Ballas members. They roam in the field 
area. Get yourself down there. Now, let your buddies handle them. Ram 
them a little, since they are far apart sometimes.  Once you're done, 
you'll get another problem.

You'll immediately attain 2 wanted stars and you have to lose them, and 
the cops too. So, use the map to get to the Paint & Spray. Stop at the 
red marker, and drive the vehicle in. You'll have no charge this time, 
but don't ram any pedestrians around, or crash to a cop car now, while 
the stars are blinking. Now, drive back to Sweet's home.

Rewards: $500 & Respect + 

Note: After this mission, you'll be able to do Ryder and Big Smoke's 
missions.


VIII. sweet's girl (d105i)

After finding nobody in the house, quickly jack a vehicle or get one 
from your garage (if you have one) and head to the destination on the 
map (red). If you need a gun, go to Emmet's place (he has the gun icon 
on the map). Okay, you don't have much time before the bar runs out. 
So, here's how to do it. Those people here are all using machine-guns. 
If you don't have one, here's how to get it. Once you arrive at the 
area, you'll see a few enemies outside shooting to the house. Drive 
fast and ram those assholes, and make a tight corner and turn the car 
around (it doesn't matter in which direction you come, just ram them 
over). If the car catches fire, don't hesitate to get out. 

Now, collect their weapons and take cover behind the car, or anywhere 
you can be safe. Aim one by one with auto-lock and shoot them to 
pieces. If you run out of ammo, just switch to the pistol (make sure 
you're not surrounded). Now, all you got to do is finish them off, and 
wait for a call from your brother. Get a car (jack one in the area) 
which is a four-door vehicle. Stop at the red marker and let both of 
them enter. You'll immediately be chased down by a few enemies (these 
guys won't get enough). Now, Sweet will shoot at those people while you 
focus on the road and head back to Sweet's. After that, mission passed.

Reward: Respect +


IX. cesar vialpando (d105j)

As soon as you start, head to the blip on the map. It's the Mod Garage. 
Anyway, you'll need a Lowrider, a special type of vehicle. Don't worry, 
since you'll get one when you reach there. So, stop at the red marker 
and you'll get a cut-scene. Now, drive the car into the garage. You can 
now modify your vehicle, but if you have not enough cash, pick anything 
cheap for the moment. Now, exit the garage with the triangle button. 
Drive to the destination on the map for the meeting. Once you arrive, 
stop at the red marker inside the area. Now, you'll have to bet your 
money. If you succeed this mission, you'll get the money you're betting 
now. So, if you think you're up for the challenge, bet for a high 
prize. 

So, what you must do is match the combinations on the screen with the 
bouncing pattern of your vehicle. Just do it and follow instructions, 
and if you succeed, you'll get your prize. Don't do it too fast and not 
too slow; follow the music that plays. The beat actually helped me. I 
bet full and won. A cut-scene follows, and you're done with this 
mission, and Sweet, for now of course. You're introduced to Cesar.

Rewards: Betting Money & Respect +


B. [ L a n c e  W i l s o n / R y d e r ]  (d106a)
   
Ryder is situated on the left side of your house (facing outside from 
door). He is marked with the 'R' icon on the map. You can start doing 
missions for him once you finish the mission 'drive-by' from Sweet.


I. home invasion (d106b)

Once you start off, you'll notice the word 'daylight' on the right of 
the screen (8 minutes in total). You're doing a robbery mission, so the 
time limit shows how much time you have left before daylight pays a 
visit. Quickly drive the truck to the house and use the map. Once you 
reach there, stop at the red marker.

Now, you'll get a short scene. Enter the house quick. Okay, once you're 
in, you'll get a brief of what you should do here, and what you 
shouldn't.

What you should and shouldn't do are as follow:

- Sneak to go through the house. DO NOT run or even walk. Push the left 
Analog stick forward gently until your see Carl creeps, and navigate 
left or right using the right Analog stick (makes it easier), or you 
can just use the left one.

- Don't let the 'noise' bar reaches maximum.

- Don't take too much time.

- You can crouch down if you want, but it doesn't really matter. 

Alright, so now you know what you should do right? Get the crates full 
of weapons. To pick up the crates, use the triangle button. After you 
got one, make your way back outside to the truck and use the triangle 
button to put it inside. Here's the list of the crates and where you 
can fine them. There are two crates downstairs and four upstairs. You 
need to steal at least three of them. Anyway, here's the list.

Downstairs:

* at the right side when you enter

* in the room on the right 

Upstairs:

* on the stairs leading up

* at the end of the walkway

* in the owner's room near the bed

* at the side of the bed

Once you stole a total of three crates, you'll get a note of either you 
can continue robbing some more or go to the lock-up where you can make 
stash your stolen goods. If you wish to continue, do so, if not, 
continue the mission. Once you steal all six, you'll get a cut-scene. 
If you didn't, then you'll get one once you enter the vehicle. Now, 
just drive to the lock-up and park the vehicle in, and mission passed.

Reward: Respect +


II. catalyst (d106c)

Once the mission starts, drive Ryder's car to the ammo train. Once you 
arrive at the destination, you'll see a few Vagos members robbing the 
train. Get out and shoot them. There are around three to four of them 
here. Easy to be dealt with. Now, a few of the Vagos will arrive in a 
car. Shoot them and do take cover. Roll to the side and shoot them. 
Once they're all dead, Ryder will tell you to check the train.

Go to the red marker, and climb up the train. Now, the train suddenly 
moves. Once you get the aiming view, quickly aim at Ryder which is on 
the train's tail and use the L1 button to throw the boxes to him. This 
can be very tricky since you don't control the train and you don't know 
where it goes to (the corners). So, keep an eye for Ryder's vehicle 
only. To throw further to the back, hold the L1 button. Target at his 
front window, or his seat. It will slide to the back of the vehicle and 
he'll catch it. If you think you're going to fail in one attempt, don't 
load back your game or anything. Just feel the grip of throwing the 
boxes to him. You have to throw a total of 10 boxes in a few minutes 
time. The boxes are unlimited though, so throw as many as you can.

Once you're done, you'll have a three wanted stars and the cops are on 
your tail. Get back to the main road and drive to the Paint & Spray on 
the map. Enter and you'll lose the stars. Drive back safely to Grove 
Street. Mission passed.

Reward: Respect +
 

III. robbing uncle sam (d106d)

Once the mission starts, get in the van with Ryder. You  must drive to 
the compound in Ocean Docks. Stop the van at the red marker when you're 
there, and once you get control again, jump up the wall in front. Equip 
your gun. Shoot the guard by the gate, and get down. Shoot the switch 
to open the gate to let Ryder and the van enter. Now, move forward and 
shoot any guards around. Now, go to the garage and shoot the switch to 
open the door. Shoot the two guards inside, and proceed to the 
Forklift. Get on it, and go to the boxes ahead. You need to take 6 
boxes here to the back of the truck using the Forklift (heavy maybe). 
Ryder will be dealing with the guards, and he has a life bar. If you 
can, do assist him with the guards. Once he was facing an enemy, he 
took 2 minutes to kill him. Don't let it happen to you. There are boxes 
inside and outside as well.

To take the boxes, push the right Analog stick down and drive forward 
to put the fork down the box. Now, push the stick up so that it rises 
and you can put it to the van. So, drive every one of the boxes to the 
back of the van and you'll get it done. Sometimes a guard will try to 
pull you out of the vehicle. If he does so, shoot him and get back 
fats, Try not to get it messed up, or you'll slow the process down.

Once you're done, you'll be chased by the army. A wanted star might 
appear too. Now, you'll be driving. Ryder will tell you if you honk 
using the L3 button, he will throw a box at the army. Look behind using 
the L2 and R2 button together. You can see the vehicle at the back this 
way. So, honk and Ryder will throw the boxes to the vehicle. Now, drive 
to the lock up and you're done.

Reward: Respect +


C. [ M e l v i n  H a r r i s / B i g  S m o k e ]  (d107a)

You can find Smoke with the icon 'BS' on the map. He's situated in 
Idlewood, where you may find some Ballas lurking. Anyway, to find him, 
from the gym, go straight to the alley ahead. You'll spot the red 
marker a little to the right on the other side once you get to the main 
road. 


I. og loc (d107b)

As soon as the mission starts, drive the car to Pershing Square to the 
Police Station. Stop at the red marker. Once you start back, drive to 
the destination on the map. Stop the vehicle at the red marker, and go 
up with Jefferey and ring the doorbell by stopping at the red marker. 
Once you start after the talk, just hold the X button and chase down 
Freddy. He will be riding very seriously, and I mean fast and without 
and accidents throughout the chase. Jefferey will shoot him when you're 
near, but don't pay attention to it often. Look at his bike the route 
he takes. If you lost him or if you fall of the bike, get on it again 
and chase him down. This guy won't lose you. He'll wait for you and 
it's easier that way. :)

Now, at some point after the chase, and after passing through the 
opposite way of the highway, going through the buildings, and railways, 
he'll eventually stop at some members of his at the staircase leading 
up. Before you reach there, stop the bike and get out. Take out your 
weapon and start shooting at his members. Jefferey will assist you too. 
Take cover if you need to. Now, go there and shoot that damn Freddy. A 
cut-scene follows shortly afterwards.

Now, just drive Freddy to the Burger Shot through the back door. Jack a 
vehicle if you need to. Stop at the marker, and now you can do missions 
for Jefferey, or should I say, OG Loc?  

Reward: Respect +

Note: I have been informed that he can die while riding his bike. I 
never tried it, but I don't know. Try and see if you're lucky. Also, 
you'll be able to do missions for Jefferey after this mission 
completion. 


II. running dog (d107c)

Get is Smoke's car, and drive to the meet. Stop by the red marker to 
continue. Now, you'll get a short scene on that asshole running away, 
and jumping the fences. Just jump above all the fences and chase him 
down. Use the red dot on the map and fire him at will. You can use the 
manual aim if you like. Be warned though; it can get pretty bad 
sometimes. If you face the gang members, you might get shot at. Run 
like hell and sprint using the X button to chase him easier. Once he's 
dead, mission will be passed, and also, get his cash too.  

Reward: Respect +


III. wrong side of the tracks (d107d)

First, drive to Unity Station. Stop at the red marker. A cut-scene 
follows. Okay, the tough part starts, but will not be tough if you know 
what to do it. First off, tap triangle to get on the bike. Then, move it 
a little so Big Smoke can jump on it while you're starting to move. Now 
quickly chase that train. Stay on the right side as far as possible. 
Don't lose control, and remember throughout this mission DO NOT fall 
off. If you do, you'll have a big chance of failing it of course, and 
will be hard to complete the mission or even make it back to the train 
to keep up with it.

Okay, so try to keep up with the right side okay, so when Smoke fires 
his gun, it won't hit the train's side. It will have some space to hit 
the assholes up there. So, let him shoot off the first person. He 
should probably die by now before a train comes and block your view. 
Kill him first. Also, look out for the car the train will hit because 
you're staying on the right side remember? So, watch out for it.

Now, you'll go through the first tunnel. Shoot the second guy here, and 
kill him. Make sure you're still on the right side. Don't worry; no 
trains will be appearing now. So now, move forward and let Smoke finish 
off the third guy. He will fall, but grabs on the train. Now, go to 
the side of him and let Smoke handle him. Be sure to stay at the right 
side. Watch the rail too. Now, if he's still alive and you probably 
already come out from the tunnel, get to the path on the right when you 
get out. Go to the left side if you can at all. Smoke can get a good 
aim from here. Now, follow this path and go straight to the other path. 
Go down and stay back to the right side again. Shoot this guy down, and 
aim for the last one.

The train might pick up right now, but try to speed up like hell. Just 
one more guy to go. If you've injured him before, this will be easy. 
Before the train hits the path to Las Venturas, you would've killed 
him. In the cornering areas, try to stay fast and corner by staying on 
the right side. Once he falls off, drive Smoke back to his house. Use 
the railway back to Unity Station. After you get there mission passed.
 
Reward: Respect +


IV. just business (d107e)

Okay, another tough mission, but I know you can do it. Really I do. 
First, drive to Downtown. Stop at the red marker, and watch the cut 
scene. Now, as soon as you start, you'll have tons of cops here, not to 
mention on the above floor. Well, use the machine gun and blast them. 
Use auto-lock aiming, since it'll be easier. If you can't get a shot, 
use the manual aiming. It helps sometimes. There's an enemy on the 
above floor, directly opposite of you. Shoot him, and shoot the nearest 
enemies and continue towards the back. Smoke will help you, but his 
aiming is bad, but I'm not sure that was him shooting at the Emmet's 
place that day. :P

Now, advance to Smoke and search the area for a body armor. Collect the 
weapons from the enemies if you wish, or if you're running low on ammo. 
Now, go out. You'll have more here. Assist Smoke, but who cares. Ignore 
him for the moment, and shoot the near enemies and then the distant 
targets. Take cover behind the wall here. Shoot one by one, and use the 
rolling movement if you have to. 

Now, once every target is down, you'll get a short scene for where 
Smoke gets on the bike with Carl. Okay, here comes the pain. Now, 
you'll have a few cops on your tail, especially cops on bikes. Don't 
let them approach you at all if you can, they will instantly lower your 
bike's health. Also, once you shoot a cop on the bike, the rider will 
shoot you too, so if you have good aiming skills, aim for their wheels. 
When you see a roadblock ahead, shoot the cars or the cops. They will 
be in front and at the back, at the left side. Shoot them and don't 
wait too long or you'll get killed here easily. 

Now, you will go on like this for quite some time. There will also be a 
truck here, but worry nothing about it. You should concentrate on the 
cops on bikes and shoot them. After the scene where the truck rams down 
to the highway, shoot the bikes where there will be a lot of them here. 
They will appear and soon cars will also take their position. A little 
bit more to go, then you'll be fine.

Now, you'll get a scene where Smoke goes pass the cops. Shoot the gate 
and the cops if you can. Now, some police bikes will be on your tail, 
and soon you'll be done. Shoot the red explosive containers and let 
them explode and kill the cops. Laugh at them, and a cut-scene appears. 
You're now done with Smoke and this mission. 

Reward: Respect +


D. [ J e f f e r e y  M a r t i n / O g  L o c ]  (d108a)

You can work with Jefferey by visiting him at Burger Shot near the
Marina. He's marked with the letters 'OG' on the map. He is available after 
the mission 'Og Loc' for Big Smoke.


I. life's a beach (d108b)

Note: Mission can be done only from 20:00 and 6:00.

When you start, go to the beach not very far from here. You're going 
to steal the sound van. Once you're near the destination, you'll get a short 
scene showing the DJ at the party. Stop your car and go to the red marker to 
talk to her. Reply with the right on the D-Pad. Now, you will start dancing. 
All you got to do is get a score of 4000 or more to pass and complete the 
objective. It's just like what you did when you met Cesar, but this time 
though, it's the button combinations, not the Analog stick. Alright, let me 
give you a piece of advice, and a hint. 

Each time you see the combinations coming, or a three combination in a row, 
listen to the tune of the song played as the background. It helps actually, 
if you notice. Try to listen to the song as you keep your eye on the 
combinations. DO NOT, I repeat, don't do it too fast. People tend to miss 
since they thought the button is already inside the circle box, but it's not. 
I did this myself. Don't do it too fast; you'll suit yourself with the beat, 
trust me. Once you practice the mission, you can. Pressing too fast will 
result in nothing. If you keep failing it or actually need a few more score 
to get up to 4000, don't sweat. Try to press the buttons slowly. Maybe you're 
pressing it too fast. If that doesn't work, try the opposite. You can get 
three levels, bad, good and perfect. Also, they'll give you a lot of 
combinations. Try to take your time looking at the combination and pressing 
it slowly as it appears at the circle.


Once you're done, she'll ask you if you want to have a chat. Well, reply 
positively and she'll ask to go to her office. Now, get in and Carl will 
throw her out. Quickly drive to the garage on the map. You'll have a few cars 
on your tail, from the beach all the way to the garage. Try not to flip the 
cars, since they will damage the vehicle as hard as they can. This van can 
flip easily. Also, don't try to damage them. It's just a waste of time. Drive 
and once you reach the garage, mission passed.

Here's a little something from Warren Tape. Thanks for this little info; he 
has a strategy that might help you guys out there:

The strategies that got me through the dancing in the "Life's a Beach" 
mission: 

- Practice at the club south of the bike park. They play the same music there 
as the beach party, and you can keep trying it, over and over without having 
to go through the start of the mission. 

- When practicing, start by focusing on only three of the four buttons. I 
suggest ignoring the square because that's what I did.  Whenever the square 
came up, I just let it pass. If this by itself does not get you the 4000 
points you need, you'll find your skills quickly improving and it won't be 
hard to start tapping some of the easier squares.

Reward: Respect +


II. madd dogg's rhymes (d108c)

Go to Madd Dogg's mansion in Red County. Once you're at his house, drive all 
the way to the garage area and get out. Go to the back and use the door here 
with the yellow arrow. Now, you'll have a scene showing you to use stealth 
kills. If you had guns before you enter the house, all of them will not be 
available. The only weapon available is the knife. Alright, here's how to 
perform stealth kill (also available in the 'basics' section).

First, you should spot the first guard, facing to the front. Crouch down, and 
sneak up to him with the knife equipped. Slowly now, and once you reach him 
(make sure you don't target him yet), face him straight and not to the right 
or anything (this might screw up the control, thus alerting him). Now, target 
him carefully with the R1 button. You should see Carl's hand rise. Press the 
circle button, and he'll stab him on the neck. He'll be dead now. Advance and 
you should see a guard on the pool area. He's making a few rounds. You can 
hide in shadows (read the basics for more info). Alright, first once he's 
facing the other side, go to the pillar at the nearest to you and hide in the 
shadow. Your position on the map (the while icon) should change to blue. It 
means you're hidden from anyone's view. Now, stay here until he reaches at 
here again. Now, quickly (do it fast) target and use the circle button. If he 
notice you, quickly stand and use the knife with the circle button (easier to 
use stealth).

Now, advance and you should see a third guard on the way, Look to the right 
and hide in the shadow. He should walk and stop at the front. Get out, sneak 
and stab him. Now, get pass the next room. You should see a guard at the bar. 
Crouch down and walk pass the bar. He won't notice you. Now, get pass the 
couch and stop when you see a dark room on your left. There's a body armor 
pickup. Grab it, and get out through the other entrance of this dark room. 
There is a guard here. Sneak up and stab him from behind. Now, Madd Dogg's 
recording studio is here. Grab it (on the right side when you enter). Get out 
(now guards will be using silenced pistols). Just kill one of them (grab the 
pistol) and start killing them one by one and get out. 

Head back to Burger Shot and stop at the red marker. Mission passed.

Note: You can kill the guards and steal the rhyme book without doing stealth. 
You can grab a machine-gun and blasts one by one until you get it and get 
out. You won't fail the mission. Also, you'll get a phone call from Officer 
Tenpenny. He'll have missions for you, but we'll get there later.

Reward: Respect +


III. management issues (d108d)

Note: Mission can be done between 12:00 and 5:00.

Alright, once you start, drive to the destination on the map. You need to get 
one of Madd Dogg's driver's vehicle and meet other drivers before 10pm. Once 
you're near the destination, you'll get a phone call from Loc. Now, chase the 
driver. If you have a machine-gun, shoot him a little. He'll get out, and 
armed so watch out. Now, steal the car and kill him if you wish and drive t 
the destination. If you damaged the car, you'll have to get it repaired 
first. Now, drive the car carefully to the destination. DO NOT damage the 
car. After this, park the car facing the same as other cars here. Now, follow 
the car after the cut-scene. Stay in the middle of the cars. You will be told 
by the game to stop the vehicle at some point when you reach there. Now, 
after the short scene, drive the car to the pier. You're going to drown these 
people in the ocean. So, drive fast. Other cars will be on your tail, so 
watch it.

Like I told in the basics