Gran Turismo 4 Gernal FAQ

       General FAQ
Author: Oscar Roberts aka Ebony Ivory
Date Created: 2/19/05
Last Updated: 3/1/05

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This FAQ is designed to give general information about the NTSC version of
Gran Turismo 4.  Anyone w/suggestions which ARE NOT covered in this FAQ can
email me at:  Pleases do not spam me or send me viruses
(someone has been having fun at my expense lately).

This guide may not be reproduced or used in any way, shape, or form without
my permission.  All information contained herein is based solely on my
and other players' experiences going through thi game.  This information
is not considered 'official', so there may be some mistakes.  If you wish to
obtain permission to use this guide, then email me with a link to your site
and I will check it out and respond.

You can email me with suggestions/corrections and I will credit you

A site can use this FAQ provided that they request my permission first.

Permission to use this FAQ: Gamer's Pad)


3/1/05  - v0.8 started a Tuning section, added Prize Cars, added more Events
               and One-Make Races, added Drivetrains
2/27/05 - v0.8 finished Photo Travel, started One-Make Races, Miscellaneous,
               finished License Exams, added to Events
2/26/05 - v0.6 started Driving Missions, Special Condition Events, started
               Photo Travel, added Arcade
2/24/05 - v0.5 added Courses, finished Car Towns, added License Exams, added
               Used Car Lots, started Event Halls
2/23/05 - v0.4 added Controls, started Car Towns, changed layout
2/21/05 - v0.3 added Soundtrack, Track List, Introduction, started Game
               Features, Track Release Days
2/20/05 - v0.2 added Table of Contents, added driving mechanics
2/19/05 - v0.1 FAQ created, car list/ascii art added


TABLE OF CONTENTS                                               easy find code

3.Driving Mechanics~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~(GTMEC)
     a.Transmission Type-----------------------------------------------(GTTRT)
     c.Basic Driving Techniques----------------------------------------(GTBAS)
4.Car List(American version)~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~(GTCAR)
     a.Prize Cars------------------------------------------------------(GTPRC)
     a.Track Release Days----------------------------------------------(GTTRD)
6.GT Mode Career~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~(GTMOD)
     a.License Exams---------------------------------------------------(GTLIC)
     b.Used Car Lots---------------------------------------------------(GTUCL)
     c.Car Towns-------------------------------------------------------(GTTOW)
     e.Event Halls-----------------------------------------------------(GTEVE)
7.Arcade Mode~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~(GTAMO)
8.Photo Travel~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~(GTPHO)
     a.General Tuning Info/Tips----------------------------------------(GTGEN)
     b.Upgrade Selection-----------------------------------------------(GTUPG)
     c.Setting Effects-------------------------------------------------(GTSET)
     d.Tuning Presets--------------------------------------------------(GTPRE)
Thanks/Credits/Final Thoughts~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~(GTTHA)

*VampireHorde has an excellent Photo Travel FAQ on  You
 should check it out if you need more detailed information on this mode.*


                            1.INTRODUCTION (GTINT)

This game marks Polyphony Digital's fourth outing in the famed Gran Turismo
series.  The GT games are generally viewed as somee of the best racing games on
the market.  It has been stated that this installment will have vastly improved
AI(we all know how that works out) over its predecessors.  This guide will be
used mainly to give general information about this game, but I will go into
depth on certain aspects.  The game has been confirmed to have over 700 cars
from auto makers spanning Europe, North America, and Asia.  

*If you have a Gran Turismo 3 save on your Memory Card, then you can transfer
up to 100,000 credits to Gran Turismo 4 at the start of the game giving you
110,000 to start with*

There are two different modes with which to race in Gran Turismo 4.

A-spec - This is the normal racing mode.  The user has complete control over
------   the car.  You will have to be aware of your position as well as the
         position of other drivers as you tear around the tracks.

B-spec - This mode is a new addition to Gran Turismo 4.  Your car is controlled
------   by an AI which you can influence.  There are five different settings
         for the personality of the AI ranging conservative to road rage-like
         aggresive.  There is also an option to have the driver take a pit stop
         on the next available opportunity.

You can switch between the two modes in the pit.


                               2a.CONTROLS (GTCON)

Racing -  Left Analog Stick--------------------Steering
          X / R-Stick up-----------------------Accelerate
          Square / R-Stick down----------------Brake

          Circle (O)---------------------------Emergency Brake


          L1-----------------------------------Rear View

          L2/R2--------------------------------Shift Down/Up(manual tran.)

Replay -  R1-----------------------------------Replay controls
          X------------------------------------Toggle outside/in-car camera

          Circle (O)---------------------------Toggle background music

          Square-------------------------------Toggle HUD/information

          D-Pad--------------------------------Select highlighted vehicle 1 & 2

When viewing with outside camera


When viewing with in-car camera

          R1-----------------------------------Toggle camera angles

          L1-----------------------------------Toggle rear view

          D-Pad Left---------------------------View left of vehicle

          D-Pad Right--------------------------View right of vehicle

          L2-----------------------------------Toggle left side mirror view

          R2-----------------------------------Toggle right side mirror view

B-Spec -  Left or Right(analog)----------------Change camera angle
          Up or Down---------------------------Select highlighted vehicle

          Left or Right(D-Pad)-----------------Adjust Driver Pace
                                               1 = Slow Down

                                               2 = Cruise

                                               3 = Steady

                                               4 = Fast
                                               5 = Push



          X------------------------------------Change camera(live,forward,rear)

          R1-----------------------------------Toggle Race Monitor display

          R2-----------------------------------Toggle HUD

Race Monitor Screen

          L1 + Left or Right-------------------Toggle race speed

          X------------------------------------Toggle Map/Lap times



This is an in-game soundtrack listed alphabetically by artist.

"Till the Break" by A Skillz

"Slip and Slide" by A Skillz

"Hold the Brakes" by Apollo 440

"Runaround" by Ario

"Hot Rod Honeymoon" by Jeff Beck

"So long Baby goodbye" by The Blasters

"Let's Roll" by Bootsy Collins

"D-Greasy Rides" by Bootsy Collins

"Don't Mean a thing" by Borialis

"Super Bad Part 1,2 & 3" by James Brown

"Apology for Non Symmetry" by Chronic Future

"Machine Gun" by The Commodores

"Born too Sloww (remix)" by Crystal Method

"Real Dream" by Deepsky

"Nitro" by Dieselboy + Koas

"Car Crash" by Dirty Americains

"I Don't Want to Know" by The Donnas

"Getaway" by Earth, Wind & Fire

"Roll Over DJ" by Jet

"Nothingwrong" by Jimmy Eat World

"Freewheel Burning" by Judas Priest

"Short Burning Fuse" by Less than Jake

"Gameplay" by Mr Natural

"Murder" by Papa Roach

"Not Listening" by Papa Roach

"Funny Little Feeling" by Rock N Roll Soldiers

"I Don't Care" by The Roots

"Summer Song" by Joe Satriani

"You Must Follow" by Stratus

"It Don't Mean Nothing" by Will I Am

"Drop on You" by Will I Am

'Rockstar" by The Wylde Bunch

"Ready to Rock" by X-Ecutioners

"Oh Yeah" by Yello


                         3.DRIVING MECHANICS (GTMEC)

This section is mainly for beginners to the Gran Turismo games or racing in
general.  I will cover a few basic areas that can help improve a beginner's lap
times.  However, as this is a general FAQ, I wont go too in-depth in the skills
and techniques covered here.  Advanced Gran Turismo players probably won't find
this section too interesting.
One more note; Polyphony Digital hypes this game as having 'realistic physics'.
Don't think that just because you can drive a 1000hp car in the game doesn't
mean that you can handle one in real life.  Nothing can replace real life
experience.  Don't try anything that may put you or others at risk.


                         3a. TRANSMISSION TYPE (GTTRT)

Manual - In manual transmissions, the driver must switch from gear to gear him/
------   herself.  A lot of experienced drivers and racers use this type of
         tranny because of the added control it gives.  Manuals also give
         faster acceleration than automatic transmissions.  In day to day
         driving, more people use automatics for the ease of use in traffic and
         there is less maintenance/skill required.
Auto - With this type of transmission, the car's cpu does all of the shifting
----   for you.  The shifting is a lot smoother for inexperienced drivers.
       Some high-end performance racers use this type so they can worry about
       other things going on in the car.  It is argued that for performance
       cars, an auto transmission can get from gear to gear faster than a


                            3b.DRIVETRAIN (GTDRT)

FF - This is Front Engine/Front Wheel Drive.  These type of cars aren't very
     stable under hard acceleration.  They also have understeer.  For these
     reasons, most FF sports cars are not considered serious racing machines.
     The weight of the engine is positioned over the wheels that drive the car,
     so there isn't a loss of traction often.

   Understeer - When turning, the force that pushes you toward the outside of
                a turn.  Cars with understeer are less likely to spin out so
                this is considered a beginner's drivetrain.

FR - This is Front Engine/Rear Wheel Drive.  This is the drivetrain that a lot
     of high end sports cars and racing bred cars are made of.  First it
     provides a lot a traction in straight line acceleration since the weight
     of the car shifts over the rear wheels some under full throttle.  While
     cornering, the car will invoke oversteer.

    Oversteer - A characteristic of rear wheel drive cars.  When cornering the
                car's tail tends to slide due to the rear wheels providing the
                acceleration.  This drivetrain makes it easier for experienced
                drivers to whip/slide through turns, but novice drivers will
                have a tendency to lose control or spin out.

MR - This is Mid Engine/Rear Wheel Drive.  Some supercars/exotics use this
     drivetrain.  It benefits by having equal weight distribution to all wheels
     (because of the engine mounted just behind/in the area of the cockpit).
     The rear wheels(which drive the car forward) in an MR car always have some
     traction on them, making them a little more stable in cornering than FR
     cars.  They will still invoke understeer, but not as much as an FR car.

AWD - This is All Wheel Drive(the engine is usually in front).  AWD cars are
      the most stable.  They are great for unexperienced drivers.  There is
      always traction in one wheel or another, making them ideal for dirt/off-
      road racing.  Due to this traction, they can be slightly hard to turn at

RR - This is Rear Engine/Rear Wheel Drive.  This is the rarest type of
     drivetrain.  Since the weight of the engine is over the rear wheels,
     traction when accelerating is amazing(see how fast a Ruf can get 0-100).
     This drivetrain can be detrimental with oversteer if you don't take care
     with the throttle when cornering.  They will also wear out the rear tires
     amazingly quick, so they're not ideal for endurance races.


                     3c.BASIC DRIVING TECHNIQUES (GTBAS)

Drafting - This is one car following closely behind another in its slipstream.
--------   In daily highway driving, this can be used for fuel efficiency when
           traveling long distances.  In racing, its used for fuel efficiency
           and a speed burst. The cars can travel a few mph faster because they
           share the same 'pocket of air'.

  Slipstream - This is the 'passageway' of air that flows behind a car.  This
  ----------   slipstream effect works in the following way. As a single car
               races around a track, it creates a "bubble" of high-density air
               in front of it and a bubble of low-density air behind. The
               difference in the pressure between these two air pockets creates
               drag, the force that impedes motion. This drag force limits the
               top speed the car can attain. But if a second car pulls up
               behind the first, the slipstreams created by the the two merge
               so that the first car losses its aft bubble and the second car
               loses its front bubble. This effect reduces the drag force each
               car experiences and both are able to travel slightly faster.

               Another use of drafting occurs when a slower car pulls in behind
               a faster car and takes advantage of the first car's slipstream.
               This has the effect of helping the second car go faster while
               forcing the faster car to work harder thereby narrowing the
               performance gap between the two opponents.

               But eventually, the second car needs to pass the first in order
               to make a run at the victory. Drafting can also assist in this
               effort if the second driver can take advantage of the "slingshot
               effect." By dropping back from the first car a little, the low-
               pressure bubble aft of the first car then "sucks" the second car
               forward. The second driver then gains a little more speed as he
               pulls out to the side to pass the first car. By the same token,
               the first car loses speed as the low-density bubble is fully
               reformed aft of his car.

Cornering - As a general practice, you want to brake early entering corners.
---------   Braking earlier will allow you to accelerate earlier coming out
            of the corner.  Some really good drivers can overcome poor handling
            when cornering by knowing when to brake and accelerate.  The ideal
            braking point is dependent on the car and the corner.  Practice
            with one car will help you figure out its limits.
            Start wide upon entering the corner and hit the brake.  Turn the 
            wheel, and accelerate through the apex of the turn.  Exit wide, and
            you have completed a good turn.  Remember, in slow, out fast.

   Understeer - This is a car not turning very much in relation to how much the
   ----------   wheel is turned at high speeds.  This is a characteristic of
                FWD cars and some AWD.  Generally, understeer is not very good
                for racing on tracks with lots of tight, twisty turns.
   Oversteer - This is a car turning a lot in relation to how much the wheel is
   ---------   turned.  This is a characteristic of RWD and some AWD cars.
               Cars with oversteer are easier to whip/slide through corners,
               but are much easier to spin out.  That is the reason why FWD
               is considered a beginner's drivetrain and RWD is for more
               experienced drivers.


                             3d.DRIFTING (GTDRI)

Drifting is the concept of using the brake and throttle to slide the back end
of your car around a turn.  In road racing, I prefer to go through turns the
normal way.  However, this technique is indespensible in rally racing.  To
start your car drifting, you must brake early when entering a turn.  Next, cut
the wheel a little harder into the turn than normal.  Now, press on the gas to
make the back end slide around the turn in a wider arc.  As you gain experience
you'll be able to tell when to press the gas and if you need to adjust the
angle of your car mid-drift.

Feint Drifting - This is turning the car slightly toward the opposite way

                 before entering a turn to initiate the drift.
Ex. - When making a left turn, the driver can move the wheel slightly to the
      right before beginning the left turn.


                              4.CAR LIST (GTCAR)

This is the full car list from the American version.  I may have made some
slight mistakes. If so please contact me so I can get it corrected.

AC Cars 427 S/C 1966
Acura CL 3.2 Type-S 2001
Acura CL 3.2 Type-S 2003
Acura DN-X 2002
Acura HSC 2004
Acura INTEGRA Type-R 2001
Acura NSX 1991
Acura NSX 2004
Acura NSX Coupe 1997
Acura RSX Type-S 2004
Alfa Romeo 147 2.0 Twinspark 2002
Alfa Romeo 147 GTA 2002
Alfa Romeo 155 2.5 V6 TI 1998
Alfa Romeo 156 2.5 V6 24V 1998
Alfa Romeo 166 2.5 V6 24V Sportronic 1998
Alfa Romeo Giulia Sprint GTA 1600 1965
Alfa Romeo Giulia Sprint Speciale 1963
Alfa Romeo GT 3.2 V6 24V 2004
Alfa Romeo GTV 3.0 V6 24V 2001
Alfa Romeo Spider 1600 Duetto 1966
Alfa Romeo Spider 3.0i V6 24V 2001
Alpine A110 1600S 1973
Alpine A310 1600VE 1973
AMUSE CarbonR (R34) 2004
AMUSE S2000 GT1 2004
AMUSE S2000 R1 2004
AMUSE S2000 Street Version 2004
ASL ARTA Graiya (JGTC) 2003
ASL Garaiya 2002
Aston Martin DB7 Vantage Coupe 2000
Aston Martin DB9 Coupe 2003
Aston Martin V8 Vantage 1999
Aston Martin Vanquish 2004
Audi A2 1.4 2002
Audi A3 3.2 quattro 2003
Audi Abt Audi TT-R Touring Car 2002
Audi A4 Touring Car 2004
Audi quattro 1982
Audi Auto Union V16 Type C Streamline 1937
Audi Le Mans quattro 2003
Audi Nuvolari quattro 2003
Audi Pikes Peak quattro 2003
Audi R8 Race Car 2001
Audi RS 4 2001
Audi RS 6 2002
Audi RS 6 Avant 2002
Audi S3 2002
Audi S4 1998
Audi S4 2003
Audi TT Coupe 1.8T quattro 2000
Audi TT Coupe 3.2 quattro 2003
Autobianchi A112 Abarth 1979
Bentley Speed 8 Race Car 2003
BLITZ ER34 D1 spec 2004 (D1GP) 2004
BMW 120d 2004
BMW 120i 2004
BMW 2002 Turbo 1973
BMW 320i Touring Car 2003
BMW 330i 2005
BMW M Coupe 1998
BMW M3 2004
BMW M3 CSL 2003
BMW M3 GTR 2003
BMW M3 GTR Race Car 2001
BMW M5 2005
BMW McLaren F1 GTR Race Car 1997
BMW V12 LMR Race Car 1999
BMW Z4 2003
BUICK Special 1962
Cadillac CIEN 2002
Callaway C12 2003
Caterham Seven Fire Blade 2002
Chaparral 2D Race Car 1967
Chaparral 2J Race Car 1970
Chevrolet Camaro IROC-Z Concept 1988
Chevrolet Camaro LM Race Car
Chevrolet Camaro SS 1969
Chevrolet Camaro SS 2000
Chevrolet Camaro Z28 302 1969
Chevrolet Camaro Z28 Coupe 1997
Chevrolet Chevelle SS 454 1970
Chevrolet Corvette C5R (C5) 2000
Chevrolet Corvette Convertible (C1) 1954
Chevrolet Corvette Coupe (C2) 1963
Chevrolet Corvette GRAND SPORT (C4) 1996
Chevrolet Corvette Stingray L46 350 (C3) 1969
Chevrolet Corvette Z06 (C2) Race Car 1963
Chevrolet Corvette Z06 (C5) 2000
Chevrolet Corvette ZR-1 (C4) 1990
Chevrolet Silverado SST Concept 2002
Chevrolet SSR '03 2003
Chrysler 300C 2005
Chrysler Crossfire 2004
Chrysler Prowler 2002
Chrysler PT-Cruiser 2000
Citroen 2CV Type A 1954
Citroen C3 1.6 2002
Citroen C5 V6 Exclusive 2003
Citroen Xantia 3.0i V6 Exclusive 2000
Citroen Xsara Rally Car 1999
Citroen Xsara VTR 2003
Cizeta V16T 1994
Daihatsu Copen Active Top 2002
Daihatsu Copen Detachable Top 2002
Daihatsu Midget 1963
Daihatsu Midget II D-type 1998
Daihatsu MIRA TR-XX Avanzato R 1997
Daihatsu MOVE Custom RS Limited 2002
Daihatsu MOVE CX 1995
Daihatsu MOVE SR-XX 2WD 1997
Daihatsu MOVE SR-XX 4WD 1997
Daihatsu STORIA CX 2WD 1998
Daihatsu STORIA CX 4WD 1998
Daihatsu STORIA X4 2000
DMC DeLorean S2 2004
Dodge Charger 440 R/T 1970
Dodge Charger Super Bee 426 Hemi 1971
Dodge RAM 1500 LARAMIE Hemi Quad Cab 2004
Dodge SRT4 2003
Dodge VIPER GTS 1999
Dodge VIPER GTSR Concept 2000
Dodge VIPER GTS-R Team Oreca Race Car 2000
Dodge VIPER SRT10 2003
Dome DOME ZERO 1978
EAGLE Talon Esi 1997
Fiat 500F 1965
Fiat 500L 1969
Fiat 500R 1972
Fiat Barchetta Giovane Due 2000
Fiat Coupe Turbo Plus 2000
Fiat Panda Super i.e. 1990
Fiat Punto HGT Abarth 2000
Ford 2000 Ford Falcon XR8 2000
Ford Escort Rally Car 1998
Ford FOCUS Rally Car 1999
Ford FOCUS RS 2002
Ford FOCUS ST170 2003
Ford GT 2002
Ford GT 2005
Ford GT LM Race Car
Ford GT LM Race Car Spec II
Ford GT40 Race Car 1969
Ford Ka 2001
Ford Model T Tourer 1915
Ford Mustang GT 2005
Ford MUSTANG SVT Cobra R 2000
Ford RS200 1984
Ford RS200 Rally Car 1985
Ford SVT F-150 Lightning 2003
Ford Taurus SHO 1998
FPV FPV F6 Typhoon 2004
Gillet Vertigo Race Car 2004
Ginetta G4 1964
Holden Commodore SS 2004
Holden Monaro CV8 2004
Hommell Berlinette R/S Coupe 1999
Honda 1300 Coupe 9 S 1970
Honda ACCORD Coupe 1988
Honda ACCORD Coupe EX 2003
Honda ACCORD Euro-R 2000
Honda ACCORD Euro-R 2002
Honda ARTA NSX (JGTC) 2000
Honda BALLADE SPORTS CR-X 1.5i 1983
Honda BEAT 1991
Honda BEAT Version F 1992
Honda BEAT Version Z 1993
Honda Castrol MUGEN NSX (JGTC) 2000
Honda CITY Turbo II 1983
Honda CIVIC 1500 3door 25i 1983
Honda CIVIC 1500 3door CX 1979
Honda CIVIC SiR-II (EG) 1991
Honda CIVIC SiR-II (EG) 1992
Honda CIVIC SiR-II (EG) 1993
Honda CIVIC SiR-II (EG) 1995
Honda CIVIC TYPE R (EK) 1997
Honda CIVIC TYPE R (EK) 1998
Honda CIVIC TYPE R (EP) 2001
Honda CIVIC TYPE R (EP) 2004
Honda CR-X del Sol SiR 1992
Honda CR-X SiR 1990
Honda ELEMENT 2003
Honda Fit W 2001
Honda Gathers Drider CIVIC Race Car 1998
Honda Insight 1999
Honda INTEGRA TYPE R (DC2) 1995
Honda INTEGRA TYPE R (DC2) 1998
Honda INTEGRA TYPE R (DC2) 1999
Honda INTEGRA TYPE R (DC5) 2003
Honda INTEGRA TYPE R Touring Car
Honda LIFE STEP VAN 1972
Honda Mobil 1 NSX (JGTC) 2001
Honda MUGEN MOTUL CIVIC Si Race Car 1987
Honda N360 1967
Honda NSX 1990
Honda NSX 1993
Honda NSX 1995
Honda NSX 1997
Honda NSX 1999
Honda NSX 2001
Honda NSX Type R 1992
Honda NSX Type R 2002
Honda NSX Type S 1997
Honda NSX Type S 1999
Honda NSX Type S 2001
Honda NSX Type S Zero 1997
Honda NSX Type S Zero 1999
Honda NSX-R Concept 2001
Honda NSX-R Prototype LM Race Car
Honda NSX-R Prototype LM Road Car
Honda Odyssey 2003
Honda PRELUDE Si VTEC 1991
Honda PRELUDE SiR 1996
Honda PRELUDE SiR S spec 1998
Honda PRELUDE Type S 1996
Honda PRELUDE Type S 1998
Honda S2000 1999
Honda S2000 2001
Honda S2000 2004
Honda S2000 LM Race Car
Honda S2000 Type V 2000
Honda S2000 Type V 2001
Honda S2000 Type V 2003
Honda S500 1963
Honda S600 1964
Honda S800 1966
Honda S800 RSC Race Car 1968
Honda TODAY G 1985
Honda Z ACT 1970
HPA Motorsports HPA Motorsports Stage II R32 2004
Hyundai Accent Rally Car 2001
Hyundai Clix 2001
Hyundai HCD6 2001
Hyundai Tiburon GT 2001
Infiniti FX45 Concept 2002
Infiniti G20 1990
Infiniti G35 COUPE 2003
Infiniti G35 SEDAN 2003
Isuzu 117 Coupe 1968
Isuzu Bellett 1600 GT-R 1969
Isuzu PIAZZA XE 1981
Jaguar E-Type Coupe 1961
Jaguar S-Type R 2002
Jaguar XJ220 1992
Jaguar XJ220 LM Race Car
Jaguar XJR-9 Race Car 1988
Jaguar XKR Coupe 1999
Jaguar XKR R-Performance 2002
Jay Leno Tank Car 2003
Jensen Interceptor MkIII 1974
Lancia DELTA HF Integrale Evolutione 1991
Lancia DELTA HF Integrale Rally Car 1992
Lancia Delta S4 Rally Car 1985
Lancia STRATOS 1973
Lancia STRATOS Rally Car 1977
Land Rover Range Stormer Concept 2004
Lexus GS300 1991
Lexus GS300 2000
Lexus GS300 Vertex Edition (J) 2000
Lexus IS 200 1998
Lexus IS 200 (J) 1998
Lexus IS300 Sport Cross 2001
Lexus SC 300 1997
Lexus SC430 2001
Lister Storm V12 Race Car 1999
Lotus Elan S1 1962
Lotus Elise 2000
Lotus Elise 111R 2004
Lotus Elise 111S 2003
Lotus Elise Sport 190 1998
Lotus Elise Type 72 2001
Lotus Esprit Sport 350 2000
Lotus Esprit Turbo HC 1987
Lotus Esprit V8 2002
Lotus Esprit V8 GT 1998
Lotus Esprit V8 SE 1998
Lotus Europa Special 1971
Lotus Lotus Carlton 1990
Lotus Motor Sport Elise 1999
Marcos Mini Marcos GT 1970
Mazda 110S (L10A) 1967
Mazda 110S (L10B) 1968
Mazda 787B Race Car 1991
Mazda Autozam AZ-1 1992
Mazda BP FALKEN RX-7 (D1GP) 2003
Mazda Carol 360 Deluxe 1962
Mazda DEMIO (1st, J) 1999
Mazda DEMIO SPORT (2nd) 2003
Mazda KBI 2003
Mazda Mazda 323F 1993
Mazda Mazda6 5-door 2003
Mazda Mazda6 Concept 2001
Mazda Mazda6 Touring Car
Mazda Mazdaspeed 6 2005
Mazda MX-5 Miata (NA) 1989
Mazda MX-5 Miata 1.8 RS (NB, J) 1998
Mazda MX-5 Miata 1600 NR-A (NB, J) 2004
Mazda MX-5 Miata 1800 RS (NB, J) 2000
Mazda MX-5 Miata 1800 RS (NB, J) 2004
Mazda MX-5 Miata J-Limited (NA, J) 1991
Mazda MX-5 Miata J-Limited II (NA, J) 1993
Mazda MX-5 Miata SR-Limited (NA, J) 1997
Mazda MX-5 Miata S-Special Type I (NA, J) 1995
Mazda MX-5 Miata VR-Limited (NA, J) 1995
Mazda MX-5 Miata V-Special Type II (NA, J) 1993
Mazda MX-Crossport 2005
Mazda Protege 2002
Mazda RX-7 GT-Limited (FC, J) 1985
Mazda RX-7 GT-X (FC, J) 1990
Mazda RX-7 INFINI III (FC, J) 1990
Mazda RX-7 LM Race Car
Mazda RX-7 Spirit R Type A (FD) 2002
Mazda RX-7 Type R (FD, J) 1991
Mazda RX-7 Type R (FD, J) 1993
Mazda RX-7 Type R Bathurst R (FD) 2001
Mazda RX-7 Type RS (FD) 1998
Mazda RX-7 Type RS (FD) 2000
Mazda RX-7 Type RS (FD, J) 1996
Mazda RX-7 Type R-S (FD, J) 1995
Mazda RX-7 Type RS-R (FD) 1997
Mazda RX-7 Type RZ (FD) 2000
Mazda RX-7 Type RZ (FD, J) 1992
Mazda RX-7 Type RZ (FD, J) 1993
Mazda RX-7 Type RZ (FD, J) 1995
Mazda RX-7 Type RZ (FD, J) 1996
Mazda RX-8 2003
Mazda RX-8 Concept (Type-I) 2001
Mazda RX-8 Concept (Type-II) 2001
Mazda RX-8 Concept LM Race Car
Mazda RX-8 Type E (J) 2003
Mazda RX-8 Type S (J) 2003
Mercedes-Benz 190 E 2.5 - 16 Evolution II 1991
Mercedes-Benz 300 SL Coupe 1954
Mercedes-Benz A 160 Avantgarde 1998
Mercedes-Benz AMG Mercedes 190 E 2.5 - 16 Evolution II Touring Car 1992
Mercedes-Benz AMG Mercedes CLK-GTR Race Car 1998
Mercedes-Benz Benz Patent Motor Wagen 1886
Mercedes-Benz CL 600 2000
Mercedes-Benz CLK 55 AMG 2000
Mercedes-Benz CLK Touring Car 2000
Mercedes-Benz Daimler Motor Carriage 1886
Mercedes-Benz E 55 AMG 2002
Mercedes-Benz Sauber Mercedes C 9 Race Car 1989
Mercedes-Benz SL 500 (R129) 1998
Mercedes-Benz SL 500 (R230) 2002
Mercedes-Benz SL 55 AMG (R230) 2002
Mercedes-Benz SL 600 (R129) 1998
Mercedes-Benz SL 600 (R230) 2004
Mercedes-Benz SL 65 AMG (R230) 2004
Mercedes-Benz SLK 230 Kompressor 1998
Mercedes-Benz SLR McLaren 2003
Mercury Cougar XR-7 1967
MG TF160 2003
MG MGF 1997
Mine's Lancer Evolution VI 2000
Mine's Skyline GT-R? N1 V? spec (R34) 2000
Mitsubishi 3000GT MR (J) 1995
Mitsubishi 3000GT MR (J) 1998
Mitsubishi 3000GT SL (J) 1995
Mitsubishi 3000GT SL (J) 1996
Mitsubishi 3000GT SL (J) 1998
Mitsubishi 3000GT VR-4 (J) 1998
Mitsubishi 3000GT VR-4 Turbo (J) 1995
Mitsubishi 3000GT VR-4 Turbo (J) 1996
Mitsubishi AIRTREK Turbo-R 2002
Mitsubishi COLT 1.5 Sport X Version 2002
Mitsubishi CZ-3 Tarmac 2001
Mitsubishi CZ-3 Tarmac Rally Car
Mitsubishi ECLIPSE GT 1995
Mitsubishi Eclipse GT 2006
Mitsubishi ECLIPSE Spyder GTS 2003
Mitsubishi FTO GP Version R 1997
Mitsubishi FTO GP Version R 1999
Mitsubishi FTO GPX 1994
Mitsubishi FTO GPX 1997
Mitsubishi FTO GPX 1999
Mitsubishi FTO GR 1994
Mitsubishi FTO GR 1997
Mitsubishi FTO Super Touring Car
Mitsubishi Galant 2.0 DOHC Turbo VR-4 1989
Mitsubishi GALANT GTO MR 1970
Mitsubishi HSR-II Concept 1989
Mitsubishi i 2003
Mitsubishi Lancer 1600 GSR 1974
Mitsubishi Lancer 1600 GSR Rally Car 1974
Mitsubishi Lancer EX 1800GSR IC Turbo 1983
Mitsubishi Lancer Evlution II GSR 1994
Mitsubishi Lancer Evolution GSR 1992
Mitsubishi Lancer Evolution Super Rally Car 2003
Mitsubishi Lancer Evolution III GSR 1995
Mitsubishi Lancer Evolution IV GSR 1996
Mitsubishi Lancer Evolution IV Rally Car 1997
Mitsubishi Lancer Evolution V GSR 1998
Mitsubishi Lancer Evolution VI GSR 1999
Mitsubishi Lancer Evolution VI GSR TOMMI MAKINEN Edition 2000
Mitsubishi Lancer Evolution VI Rally Car 1999
Mitsubishi Lancer Evolution VI RS TOMMI MAKINEN Edition 2000
Mitsubishi Lancer Evolution VI RS 1999
Mitsubishi Lancer Evolution VII GSR 2001
Mitsubishi Lancer Evolution VII GT-A 2002
Mitsubishi Lancer Evolution VII RS 2001
Mitsubishi Lancer Evolution VIII GSR 2003
Mitsubishi Lancer Evolution VIII RS 2003
Mitsubishi Lancer Evolution VIII MR GSR 2004
Mitsubishi LEGNUM VR-4 Type V 1998
Mitsubishi MINICA DUNGUN ZZ 1989
Mitsubishi MIRAGE 1400GLX 1987
Mitsubishi MIRAGE CYBORG ZR 1997
Mitsubishi PAJERO Evolution Rally Raid Car 2003
Mitsubishi PAJERO Rally Raid Car 1985
Mitsubishi STARION 4WD Rally Car 1984
MUGEN S2000 2000
NIKE One 2022
NISMO 270R 1994
NISMO 400R 1996
NISMO Fairlady Z S-tune concept by GRANTURISMO (Z33) 2002
NISMO Fairlady Z Z-tune (Z33) 2003
NISMO GT-R LM Road Going Version 1995
NISMO Skyline GT-R R-tune (R34) 1999
NISMO Skyline GT-R S-tune (R32) 2000
Nissan 240RS Rally Car 1985
Nissan 240SX 1996
Nissan 240SX (S14) 1996
Nissan 240ZG (HS30) 1971
Nissan 300ZX 2by2 (Z32) 1998
Nissan 300ZX 2seater (Z32) 1989
Nissan 300ZX 2seater (Z32) 1998
Nissan 350Z (Z33) 2003
Nissan 350Z Concept LM Race Car
Nissan 350Z Gran Turismo 4 Limited Edition (Z33) 2005
Nissan 350Z Roadster (Z33) 2003
Nissan Be-1 1987
Nissan BLUEBIRD 1600 Deluxe (510) 1969
Nissan BLUEBIRD Hardtop 1800SSS (910) 1979
Nissan BLUEBIRD Rally Car (510) 1969
Nissan CALSONIC SKYLINE GT-R Race Car 1993
Nissan CUBE EX (FF/CVT) 2002
Nissan CUBE X 1998
Nissan EXA CANOPY L.A.Version Type S (N13) 1988
Nissan Fairlady 2000 (SR311) 1968
Nissan Fairlady Z 280Z-L 2seater (S130) 1978
Nissan Fairlady Z 300ZX (Z31) 1983
Nissan Fairlady Z Version ST (Z33) Option Wheel 2002
Nissan FALKEN? GT-R Race Car 2004
Nissan GT-R Concept (TokyoShow'01) 2001
Nissan GT-R Concept LM Race Car
Nissan March G# 1999
Nissan MICRA 2003
Nissan mm-R Cup Car 2001
Nissan OPTION Stream Z 2004
Nissan PAO 1989
Nissan PENNZOIL Nismo GT-R (JGTC) 1999
Nissan PRIMERA 20V 2001
Nissan R390 GT1 Race Car 1998
Nissan R390 GT1 Road Car 1998
Nissan R89C Race Car 1989
Nissan R92CP Race Car 1992
Nissan SILVIA (CSP311) 1965
Nissan SILVIA 240RS (S100) 1983
Nissan SILVIA K's (S13) 1988
Nissan SILVIA K's (S13) 1991
Nissan SILVIA K's AERO (S14) 1993
Nissan SILVIA Q's (S13) 1988
Nissan SILVIA Q's (S13) 1991
Nissan SILVIA Q's AERO (S14) 1993
Nissan SILVIA Q's AERO (S14) 1996
Nissan SILVIA Spec R AERO (S15) 1999
Nissan SILVIA Spec S AERO (S15) 1999
Nissan SILVIA Varietta (S15) 2000
Nissan SKYLINE 1500Deluxe (S50D-1) 1963
Nissan SKYLINE 2000GT-B (S54A) 1967
Nissan SKYLINE 2000GT-R (KPGC110) 1973
Nissan SKYLINE GT-R (R32) 1989
Nissan SKYLINE GT-R (R32) 1991
Nissan SKYLINE GT-R (R33) 1995
Nissan SKYLINE GT-R (R33) 1996
Nissan SKYLINE GT-R (R33) 1997
Nissan SKYLINE GT-R (R34) 1999
Nissan SKYLINE GT-R (R34) 2000
Nissan SKYLINE GT-R M-spec (R34) 2001
Nissan SKYLINE GT-R M-spec Nur (R34) 2002
Nissan SKYLINE GT-R N1 (R32) 1991
Nissan SKYLINE GT-R N1 (R33) 1995
Nissan SKYLINE GT-R Special Color Midnight Purple II (R34) 1999
Nissan SKYLINE GT-R Special Color Midnight Purple III (R34) 2000
Nissan SKYLINE GT-R Vspec (R32) 1993
Nissan SKYLINE GT-R Vspec (R33) 1995
Nissan SKYLINE GT-R Vspec (R33) 1996
Nissan SKYLINE GT-R Vspec (R33) 1997
Nissan SKYLINE GT-R V-spec (R34) 1999
Nissan SKYLINE GT-R Vspec II (R32) 1994
Nissan SKYLINE GT-R V-spec II (R34) 2000
Nissan SKYLINE GT-R V-spec II N1 (R34) 2000
Nissan SKYLINE GT-R V-spec II Nur (R34) 2002
Nissan SKYLINE GT-R Vspec LM Limited (R33) 1996
Nissan SKYLINE GT-R Vspec N1 (R32) 1993
Nissan SKYLINE GT-R V-spec N1 (R34) 1999
Nissan SKYLINE GTS25 Type S (R32) 1991
Nissan SKYLINE GTS-R (R31) 1987
Nissan SKYLINE GTS-t Type M (R32) 1989
Nissan SKYLINE GTS-t Type M (R32) 1991
Nissan SKYLINE Hard Top 2000 RS-X Turbo C (R30) 1984
Nissan SKYLINE Hard Top 2000 Turbo RS (R30) 1983
Nissan SKYLINE Hard Top 2000GT-R (KPGC10) 1970
Nissan SKYLINE SEDAN 300GT 2001
Nissan SKYLINE SEDAN 350GT-8 2002
Nissan SKYLINE Sport Coupe (BLRA-3) 1962
Nissan STAGEA 25t RS FOUR S 1998
Nissan STAGEA 260RS AutechVersion 1998
Opel Astra Touring Car (Opel Team Phoenix) 2000
Opel Calibra Touring Car 1995
Opel Corsa Comfort 1.4 2001
Opel Speedster 2000
Opel Speedster Turbo 2000
Opel Tigra 1.6i 1999
Opel Vectra 3.2 V6 2003
Opera Performance 350Z 2004
Opera Performance S2000 2004
Pagani Zonda C12 2000
Pagani Zonda C12S 2000
Pagani Zonda C12S 7.3 2002
Pagani Zonda LM Race Car
Panoz Esperante GTR-1 Race Car 1998
Pescarolo Pescarolo Courage C60/Peugeot Race Car 2003
Pescarolo PlayStation Pescarolo C60/Judd Race Car 2004
Peugeot 106 Rallye 2003
Peugeot 106 S16 2003
Peugeot 205 Turbo 16 1985
Peugeot 205 Turbo 16 Evolution 2 Rally Car 1986
Peugeot 205 Turbo 16 Rally Car 1985
Peugeot 206 Rally Car 1999
Peugeot 206 RC 2003
Peugeot 206 S16 1999
Peugeot 206cc 2001
Peugeot 307 XSi 2004
Peugeot 406 3.0 V6 Coupe 1998
Peugeot 905 Race Car 1992
Plymouth Cuda 440 Six Pack 1971
Plymouth Super Bird 1970
Polyphony Digital Formula Gran Turismo
Pontiac GTO 5.7 Coupe 2004
Pontiac Solstice Coupe Concept 2002
Pontiac Sunfire GXP Concept 2002
Pontiac Tempest Le Mans GTO 1964
Pontiac Vibe GT 2003
Proto Motors SPIRRA 4.6 V8 2004
Renault 5 Maxi Turbo Rally Car 1985
Renault 5 Turbo 1980
Renault AVANTIME 2002
Renault Clio Renault Sport 2.0 16V 2002
Renault Clio Renault Sport Trophy V6 24V Race Car 2000
Renault Clio Renault Sport V6 24V 2000
Renault Clio Renault Sport V6 Phase 2 2003
Renault Megane 2.0 16V 2003
Renault Megane 2.0 IDE Coupe 2000
RUF 3400S 2000
RUF BTR 1986
RUF CTR "Yellow Bird" 1987
RUF CTR2 1996
RUF RGT 2000
Saleen S7 2002
SCION xA 2003
SCION xB 2003
Seat Ibiza Cupra 2004
Shelby Cobra 427 1965
Shelby Mustang G.T. 350R 1965
Shelby Series 1 Super Charged 2003
Spoon CIVIC TYPE R (EK) 2000
Spoon Fit Race Car 2003
Spoon INTEGRA TYPE R (DC2) 1999
Spoon S2000 2000
Spoon S2000 Race Car 2000
Spyker C8 Laviolette 2001
Subaru IMPREZA Coupe WRXtypeR STi Version VI (GC) 1999
Subaru IMPREZA Premium Sport Coupe 22B-STi Version (GC) 1998
Subaru IMPREZA Rally Car 1999
Subaru IMPREZA Rally Car 2001
Subaru IMPREZA Rally Car 2003
Subaru IMPREZA Rally Car Prototype 2001
Subaru IMPREZA Sedan WRX STi (GC) 1994
Subaru IMPREZA Sedan WRX STi (GD, Type-II) 2002
Subaru IMPREZA Sedan WRX STi spec C (GD, Type-II) 2004
Subaru IMPREZA Sedan WRX STi Version (GD, Type-I) 2000
Subaru IMPREZA Sedan WRX STi Version II (GC) 1995
Subaru IMPREZA Sedan WRX STi Version III (GC) 1996
Subaru IMPREZA Sedan WRX STi Version IV (GC) 1997
Subaru IMPREZA Sedan WRX STi Version V (GC) 1998
Subaru IMPREZA Sedan WRX STi Version VI (GC) 1999
Subaru IMPREZA Sport Wagon STi (GG, Type-I) 2000
Subaru IMPREZA Sport Wagon WRX STi Version VI (GF) 1999
Subaru IMPREZA Super Touring Car
Subaru IMPREZA WRX STi Prodrive Style (GD, Type-I) 2001
Subaru LEGACY B4 2.0GT (4th) 2003
Subaru LEGACY B4 2.0GT specB (4th) 2003
Subaru LEGACY B4 3.0R (4th) 2003
Subaru LEGACY B4 Blitzen (3rd) 2000
Subaru LEGACY B4 RSK (3rd) 1998
Subaru LEGACY Touring Wagon 2.0GT (4th) 2003
Subaru LEGACY Touring Wagon 2.0GT specB (4th) 2003
Subaru LEGACY Touring Wagon 3.0R (4th) 2003
Subaru LEGACY Touring Wagon GT-B (2nd) 1996
Subaru SUBARU 360 1958
Suzuki ALTO LAPIN Turbo 2002
Suzuki ALTO WORKS RS-Z 1997
Suzuki Cappuccino (EA11R) 1991
Suzuki Cappuccino (EA21R) 1995
Suzuki CONCEPT-S2 2003
Suzuki ESCUDO Dirt Trial Car 1998
Suzuki GSX-R/4 2001
Suzuki Kei WORKS 2002
Suzuki MR Wagon Sport 2004
Suzuki WAGON R RR 1998
Tommy kaira ZZII 2000
Tommy kaira ZZ-S 2000
Tom's X540 CHASER 2000
Toyota 2000GT 1967
Toyota ALTEZZA Touring Car
Toyota au CERUMO Supra (JGTC) 2001
Toyota CARINA ED 2.0 X 4WS 1989
Toyota Castrol Tom's Supra (JGTC) 2000
Toyota Castrol Tom's Supra (JGTC) 2001
Toyota CELICA 1600GT (TA22) 1970
Toyota CELICA 2000GT-FOUR (ST165) 1986
Toyota CELICA 2000GT-R (ST162) 1986
Toyota CELICA GT-FOUR (ST205) 1998
Toyota CELICA GT-FOUR Rally Car (ST185) 1995
Toyota CELICA GT-FOUR Rally Car (ST205) 1995
Toyota CELICA GT-FOUR RC (ST185) 1991
Toyota CELICA GT-R (ST183, 4WS) 1991
Toyota CELICA SS-II (ST202) 1997
Toyota CELICA SS-II (ZZT231) 1999
Toyota CELICA XX 2800GT 1981
Toyota COROLLA Rally Car 1998
Toyota GT-ONE Race Car (TS020) 1999
Toyota MINOLTA Toyota 88C-V Race Car 1989
Toyota Motor Triathlon Race Car 2004
Toyota MR2 1600 G 1986
Toyota MR2 1600 G-Limited Super Charger 1986
Toyota MR2 G-Limited 1997
Toyota MR2 GT-S 1997
Toyota MR2 Spyder 1999
Toyota MR2 Spyder (6-speed sequential manual transmission) 2002
Toyota PRIUS G (J) 2002
Toyota PRIUS G Touring Selection (J) 2003
Toyota RSC 2001
Toyota RSC Rally Raid Car
Toyota SERA 1992
Toyota SPORTS 800 1965
Toyota SPRINTER TRUENO GT-APEX (AE86) Shuichi Shigeno 2000
Toyota STARLET Glanza V 1997
Toyota SUPRA 2.5GT Twin Turbo R 1990
Toyota SUPRA 3.0GT Turbo A 1988
Toyota SUPRA RZ 1997
Toyota SUPRA SZ-R 1997
Toyota Tacoma X-Runner 2004
Toyota Toyota 7 Race Car 1970
Toyota VITZ F 1999
Toyota VITZ RS 1.5 2000
Toyota VITZ RS Turbo 2002
Toyota VITZ U Euro Sport Edition 2000
Toyota VOLTZ S 2002
Toyota WiLL VS 2001
Toyota WOODONE Tom's Supra (JGTC) 2003
Toyota Modellista CELICA TRD Sports M (ZZT231) 2000
Triumph Spitfire 1500 1974
TVR Cerbera Speed 12 2000
TVR Cerbera Speed Six 1997
TVR Griffith 500 1994
TVR T350C 2003
TVR Tamora 2002
TVR Tuscan Speed 6 2000
TVR V8S 1991
Volkswagen Beetle 1100 Standard (Type-11) 1949
Volkswagen Bora V6 4MOTION 2001
Volkswagen Golf I GTI 1976
Volkswagen Golf IV GTI 2001
Volkswagen Golf IV R32 2003
Volkswagen Golf V GTI 2005
Volkswagen Karmann Ghia Coupe (Type-1) 1968
Volkswagen Lupo Cup Car 2000
Volkswagen Lupo GTI 2001
Volkswagen Lupo GTI Cup Car (J) 2003
Volkswagen Lupo1.4 2002
Volkswagen New Beetle 2.0 2000
Volkswagen New Beetle Cup Car 2000
Volkswagen New Beetle RSi 2000
Volkswagen Polo GTI 2001
Volkswagen W12 Nardo Concept 2001
Volvo 240 GLT Estate 1988
Volvo S60 T 5 Sport 2003


                             4a.PRIZE CARS(GTPRC)


B(Bronze)  : VOLKSWAGEN Lupo 1.4 '02
B(Silver)  : MAZDA KUSABI '03
B(Gold)    : HONDA S500 '63
A(Bronze)  : PONTIAC Sunfire GXP Concept '02
A(Silver)  : HONDA DUALNOTE '01
A(Gold)    : NISSAN SKYLINE GT-R (Gran Turismo Version) '01
IB(Bronze) : NIKE One 2022
IB(Silver) : MAZDA RX-8 Concept (Type-II) '04
IB(Gold)   : JENSEN HEALEY Interceptor Mk.III '74
IA(Bronze) : NISMO 270R '94 (S14)
IA(Silver) : NISSAN GT-R Concept (TokyoShow) '01
IA(Gold)   : DOME ZERO '78
S(Bronze)  : MERCURY Cougar XR-7 '67
S(Silver)  : PONTIAC Solstice Coupe Concept '02
S(Gold)    : FORD Model T Tourer '15


Sunday Cup         : AUTOBIANCHI A112 Abarth '79
FF Challenge       : MAZDA Mazda6 Concept '01
FR Challenge       : NISSAN Skyline 2000GT-B '67
4WD Challenge      : TOYOTA Motor Triathlon Race Car '04
MR Challenge       : LOTUS Esprit Turbo HC '87
Light Weight K Cup : GINETTA G4 '64
Spider & Roadster  : CHRYSLER Prowler '02
Sport Truck Race   : CHEVROLET Silverado SST Concept '02


Clubman Cup                     : MAZDA Mazdaspeed 6 '05
Tuning Car Grand Prix           : NISSAN OPTION Stream Z '04
Race of NA Sports               : HONDA NSX-R Concept '01
Race of Turbo Sports            : MAZDA BP FALKEN RX-7 (D1GP) '03
Boxer Spirit                    : RUF CTR Yellow Bird '87
World Classic Car Series        : MERCEDES-BENZ Daimler Motor Carriage '1886
World Compact Car Race          : HONDA S800 RSC Race Car '68
Supercar Festival               : CIZETA V16T '94
Gran Turismo World Championship : FORD GT LM Edition Spec-II '04


Gran Turismo All Stars : BMW MacLaren F1 GTR Race Car '97
Dream Car Championship : NISSAN GT-R Concept LM Race Car '02
Polyphony Digital Cup  : OPERA PERFORMANCE S2000 '04
Like The Wind          : VOLKSWAGEN W12 Nardo Concept '01
Formula GT World       : MERCEDES-BENZ Sauber C9 Race Car '04
Real Circuit Tours     : NISSAN GRAN TURISMO SKYLINE GT-R (PaceCar) '01
Premium Sports Lounge  : FORD GT '05


Grand Valley 300km              : AUDI Auto Union V16 Type C Streamline '37
Laguna Seca 200 Miles           : FORD GT40 Race Car '69
Roadster 4 Hours Endurance      : MAZDA RX-7 LM Race Car '01
Tokyo R246 300km                : MITSUBISHI FTO Super Touring Car '97
Super Speedway 150 Miles        : HONDA NSX-R Prototype LM Race Car '02
Nurburgring 24 Hours Endurance  : POLYPHONY Formula Gran Turismo '04
Nurburgring 4 Hours Endurance   : CHAPPARAL 2D Race Car '67
Suzuka 1000km                   : LISTER Storm V12 Race Car '99
Motegi 8 Hours Endurance        : HONDA NSX-R LM Edition Road Car '02
Tsukuba 9 Hours Endurance       : NISSAN SKYLINE GT-R Race Car (CALSONIC) '93
Sarthe Circuit 24 Hours I       : AUDI R8 '01
Sarthe Circuit 24 Hours II      : BENTLEY Speed 8 Race Car '03
Fuji 1000km                     : NISSAN R92CP Race Car '92
Infineon World Sport Car Trophy : FORD GT LM Race Car '02
El Captain 200 Miles            : TOYOYTA 88C-V Race Car (MINOLTA) '89
New York 200 Miles              : DODGE Charger Super Bee 426 Hemi '71


Mission 1-10  : DMC DeLorean S2 '04
Mission 11-20 : JAY LENO Tank Car '03
Mission 21-24 : PAGANI Zonda Race Car '01
Mission 25-29 : TOYOTA 7 Race Car '70
Mission 30-34 : NISSAN R89C Race Car '89


Japanese Championship    : NISSAN 350Z Concept LM Race Car '02
Japanese GT Championship : NISSAN MOTUL PITWORK Z (JGTC) '04
Japanese 70's Classic    : NISSAN SKYLINE Hard Top 2000GT-R (KPGC10) '70
Japanese 80's Festival   : MITSUBISHI HSR-II Concept '89
Japanese 90's Challenge  : NISMO 400R (R33) '96
Japanese Compact Car Cup : HONDA LIFE STEP VAN '72


European Championship             : JAGUAR XJ220 LM Edition '01
British GT Cup                    : JAGUAR E-Type Coupe '61
British Light Weight Car Race     : LOTUS Europa Special '71
German Touring Car Championship   : MERCEDES-BENZ AMG CLK-GTR Race Car '98
Italian Festival                  : ALFA ROMEO 155 2.5 V6 TI Race Car '93
French Championship               : CITROEN 2CV Type-A '54
European Classic Car Championship : MERCEDES-BENZ Benz Patent Motor Wagen '1886
European Hot Hatch Car Championship : VOLVO 240 GLT Estate '88
1000 Miles                        : ALFA ROMEO Giulia Sprint Speciale '63
Schwarzwald Liga A                : BMW M3 GTR Race Car '01
Schwarzwald Liga B      : MERCEDES-BENZ AMG 190E 2.5 16V Evolution II (DTM) '92


American Championship            : CHEVROLET Corvette Convertible (C1) '54
Stars and Stripes                : CHEVROLET Camaro LM Race Car '01
American Muscle Car Championship : CHEVROLET Chevelle SS 454 '70
Classic Muscle Car Championship  : PLYMOUTH Super Bird '70


Umbria Rally             : CADILLAC CIEN '02
Capri Rally              : TOYOTA RSC Rally Raid Car '02
Grand Canyon             : FORD RS200 '84
Ice Arena                : TOYOTA RSC '01
Chamonix                 : INFINITI FX45 Concept '02
George  V Paris          : ALPINE A310 1600VE '73
Swiss Alps               : MITSUBISHI CZ-3 Tarmac '01
Tahiti                   : RENAULT 5 Turbo '80
Tsukuba Circuit          : MAZDA RX-8 Concept (Type-I) '01
Cathedral Rocks Trail I  : LAND ROVER Range Stormer Concept '04
Cathedral Rocks Trail II : HYUNDAI HCD6 '01


Umbria Rally             : LANCIA Delta HF Integrale Rally Car '92
Capri Rally              : SUBARU IMPREZA Rally Car Prototype '01
Grand Canyon             : MITSUBISHI CZ-3 Tarmac Rally Car '02
Ice Arena                : MITSUBISHI Lancer Evolution IV Rally Car'97
Chamonix                 : SUBARU IMPREZA Rally Car '01
George V Paris           : RENAULT 5 Maxi Turbo Rally Car '85
Swiss Alps               : TOYOTA CELICA GT-FOUR Rally Car (ST205) '95
Tahiti                   : FORD Escort Rally Car '98
Tsukuba Circuit          : MAZDA 6 Touring Car '02
Cathedral Rocks Trail I  : SUBARU IMPREZA Rally Car '99
Cathedral Rocks Trail II : TOYOTA CELICA GT-FOUR Rally Car (ST185) '95


Umbria Rally             : LANCIA Delta S4 Rally Car '85
Capri Rally              : FORD RS200 Rally Car '85
Grand Canyon             : MITSUBISHI STRAION 4WD Rally Car '84
Ice Arena                : NISSAN BLUEBIRD 1600SSS Rally Car (510) '69
Chamonix                 : LANCIA STRATOS Rally Car '77
George V Paris           : PEUGEOT 205 Turbo 16 Evolution 2 Rally Car '86
Swiss Alps               : NISSAN SILVIA 240RS Rally Car '85
Tahiti                   : MITSUBISHI PAJERO Rally Raid Car '85
Tsukuba Circuit          : FORD GT Concept '02
Cathedral Rocks Trail I  : SUZUKI ESCUDO Dirt Trial Car '98
Cathedral Rocks Trail II : MITSUBISHI PAJERO Evolution Rally Raid Car '03

One-Make Races

Copen Race     : DAIHATSU STORIA X4 '00
Midget II Race : DAIHATSU Midget '63

Type R Meeting : HONDA HSC (Honda Sports Concept) '03
CIVIC Race     : HONDA CIVIC Si (Mugen Motul Race Car) '87

Hyundai Sport Festival : HYUNDAI Clix '01

Isuzu Classic Sport : ISUZU 117 Coupe '68

'RE' Club    : MAZDA Cosmo Sport (L10A) '67
Roadster Cup : MAZDA Miata J-Limited (NA) '91
RX-8 Cup     : MAZDA RX-8 Concept LM Race Car '01

Evolution Meeting : MITSUBISHI Lancer 1600 GSR Rally Car '74
Mirage Cup        : MITSUBISHI I Concept '03

Race of Red Emblem : NISMO SKYLINE GT-R LM Road Going Version (R33) '95
March Brothers     : NISSAN mm-R Cup Car '01
Silvia Sisters     : NISSAN Sileighty '98
'Z' Club           : NISSAN Fairlady 240ZG (HS30) '71

Subaru 360 Race  : SUBARU 360 '58
Race of Pleiades : SUBARU IMPREZA Super Touring Car '01

Suzuki K Cup       : SUZUKI CONCEPT-S2 '03
Suzuki Concept Car : SUZUKI GSX-R/4 '01

Vitz Race    : TOYOTA Vitz RS Turbo '02

Corvette Festival : CHEVROLET Corvette Stingray Coupe (C2) '63
Camaro Meeting    : CHEVROLET Camaro IROC-Z Concept '88

Crossfire Trophy : DODGE VIPER GTSR Concept '00

Saleen S7 Club : NIKE One 2022

Shelby Cobra Cup : SHELBY Mustang G.T.350R '65

GTA Cup : ALFA ROMEO Giulia Sprint GTA 1600 '65

Renault Alpine Cup : ALPINE A110 1600S '73

Aston Martin Festival : ASTON MARTIN DB9 Coupe '03

Tourist Trophy : AUDI Le Mans Quattro '03
A3 Cup         : AUDI Quattro '82

BMW 1 Series Trophy : BMW 2002 Turbo '73
'M' Club            : BMW M3 GTR '03

2HP-2CV : CITROEN 2CV Type-A '54

Elise Cup         : LOTUS Elise Type-72 '01
Lotus Classic Cup : LOTUS Elan S1 '62

Legend of Silver Arrow : MERCEDES-BENZ CLK Touring Car (D2 DTM) '00
SL Challenge           : MERCEDES-BENZ 300 SL Coupe '54

MG Festival : MGF '97

Mini.Mini Battle : MARCOS Mini Marcos GT '70

Speedster Cup : OPEL Calibra Touring Car (DTM) '94

206 Cup : PEUGOET 205 Turbo 16 Rally Car '85

Clio Trophy : RENAULT Lutecia Renault Sport V6 24V Race Car '00
Megane Cup  : RENAULT AVANTIME '02

Spitfire Cup : TRIUMPH Spitfire 1500 '74

Blackpool Racer : TVR Cerbera Speed 12 '00

Beetle Cup : VOLKSWAGEN Beetle 1100 Standard (Type-11) '49
Lupo Cup   : VOLKSWAGEN Karmann Ghia Coupe (Type-1) '68
GTI Cup    : VOLKSWAGEN Golf I GTI '76

25% Game Completion : AUDI Nuvolari quattro '03


                                 5.TRACKS (GTTRA)

There are 53 courses in the American version of Gran Turismo 4.

City Courses
-Seoul Central
-Tokyo Route 246
-Hong Kong
-Clubman Stage Route 5
-Special Stage Route 5
-New York
-Seattle Circuit
-Cote d'Azur
-Opera Paris
-George V Paris
-Citta di Aria
-Costa di Almafi

World Circuits
-Fuji Speedway '90s
-Fuji Speedway '80s
-Infineon Raceway - Sports Car Course
-Infineon Raceway - Stock Car Course
-Laguna Seca Raceway
-Twin Ring Motegi Road Course
-Twin Ring Motegi Super Speedway
-Twin Ring Motegi West - Short Course
-Twin Ring Motegi East - Short Course
-Suzuka Circuit
-Suzuka Circuit East Course
-Suzuka Circuit West Course
-Fuji Speedway 2005
-Fuji Speedway 2005 GT
-Tsukuba Circuit Wet
-Nürburgring Nordschleife
-Circuit de la Sarthe I
-Circuit de la Sarthe II

Dirt & Snow
-Cathedral Rocks Trail I
-Cathedral Rocks Trail II
-Tahiti Maze
-Grand Canyon
-Ice Arena
-Swiss Alps

Original Circuits
-High Speed Ring
-MidField Raceway
-Grand Valley East Section
-Grand Valley Speedway
-Deep Forest Raceway
-Trial Mountain
-El Capitan
-Autumn Ring Mini
-Autumn Ring
-Apricot Hill

Driving Park
-Test course
-Gymkhana course

Power & Speed
-Las Vegas Drag Strip
-Test Course


                        5a.TRACK RELEASE DAYS (GTTRD)

Certain tracks in GT4 are unlocked after a number of days have passed.  This
is the list of which track is opened on which day:

Day 1 - Laguna Seca Raceway
Day 1 - Midfield Raceway
Day 1 - New York
Day 1 - Nurburgring Nordschleife
Day 1 - Seattle Circuit
Day 1 - Seoul Central
Day 1 - Test Course
Day 1 - Tokyo R246
Day 1 - Trial Mountain Circuit
Day 1 - Tsukuba Circuit
Day 1 - Suzuka Circuit East Course
Day 1 - Swiss Alps
Day 1 - Twin Ring Motegi Road Course West Short
Day 1 - Twin Ring Motegi Super Speedway

Day 15 - Deep Forest Raceway
Day 29 - Opera Paris
Day 43 - Fuji Speedway '80s
Day 57 - Special Stage Route 5
Day 71 - Suzuka Circuit
Day 85 - Twin Ring Motegi Road Course East Short
Day 99 - Grand Valley Speedway
Day 113 - Hong Kong
Day 127 - Suzuka Circuit West Course
Day 141 - Fuji Speedway 2005 GT
Day 155 - Ice Arena
Day 169 - Apricot Hill Raceway
Day 183 - Cote d Azur
Day 197 - Tahiti Maze
Day 211 - Twin Ring Motegi Road Course
Day 225 - George V Paris
Day 239 - Cathedral Rocks Trail I
Day 253 - Costa di Amalfi
Day 267 - Circuit de la Sarthe 1
Day 281 - Autumn Ring
Day 295 - Infineon Raceway
Day 309 - Chamonix
Day 323 - Fuji Speedway 2005
Day 337 - Tsukuba Circuit Wet
Day 351 - Circuit de la Sarthe 2


                           6.GT MODE CAREER (GTMOD)

This is the main mode of Gran Turismo 4.  You start a career at Day 1 and race
to earn money and fame so you can buy/win better vehicles to . . . . race some

This is the meat of the game in the Gran Turismo series.  You start out with
10,000 credits for which to purchase your first car.  You must pass license
exam tests to be able to participate in most of the events.  There is also a
tuning shop and used car lots in addition to car dealerships.

To transfer 100K credits or passed B and A license exams from GT3, go to
Home------>Status and press start.


                           6a.LICENSE EXAMS (GTLIC)

The License Exams need to be passed in order to enter some events in Gran
Turismo 4 in A-Spec mode.  You will get a bonus car for passing all the tests
for any license with all bronze, silver, or gold.

FFBeowulf has an excellent guide on detailing all of the
license exams.  You should check it out if you need help on any specific test.

National B License

B-1: Acceleration and Braking: 1

After a standing start, accelerate to the 100-meter finish line,then bring the
car to a complete stop.  Your elapsed time fromthe moment you start to the
point you stop the car will be measured.  Finding the exact point to brake and
how much brakingforce to apply are the key points here.

Mazda DEMIO (J) '99

Bronze Time:  0'11.300
Silver Time:  0'10.400
Gold Time:    0'10.150

B-2: Acceleration and Braking: 2

This test consists of another standing start.  Now rush to the 200-meter line
and bring the car to a full halt as near to the finish ine as possible.
Because the distance is greater than in the previous test, your rate of travel
will be faster; thus braking distances will be also be increased.
Use the braking point from the previous test as a guide and make the necessary

Mitsubishi 3000GT VR-4 Turbo (J) '95

Bronze Time:  0'12.200
Silver Time:  0'11.220
Gold Time:    0'11.000

B-3: Basics of Cornering: 1

We'll tackle the essentials of the "out-in-out" racing line for this test using
the first corner of the Deep Forest Course.  As you run flat out on the
straight, veer to the outside edge of the track.  Look for the curbing and the
apex.  If the car runs over the curbing, keep the throtle constant, because if
you're too aggressive with the gas pedal, you'll invoke understeer.  This will
result in going off at the exit.

Honda CR-X del Sol SiR '92

Bronze Time:  0'33.500
Silver Time:  0'31.500
Gold Time:    0'30.900

B-4: Basics of Cornering: 2

Using the same section of the Deep Forest Course, this time, we'll try it in a
powerful front-engine/rear-wheel drive car.  Always remember that more power
means faster rate of travel.  Drive the same line as you did in the previous
test; however, you'll need to brake harder because of the car's faster speed.
And as before, once you're on top of the curbing, keep the throttle even.  If
you get on the gas too much, this time you'll oversteer and spin out.

Nissan SILVIA Q's AERO (S14) '96

Bronze Time:  0'32.300
Silver Time:  0'30.400
Gold Time:    0'29.800

B-5: 1 Lap Guide Run (Tsukuba)

In order to memorize tricky Tsukuba Circuit, do a few laps following the pace
car.  Try and mimic its exact racing line.  The pace car will adjust its speed
to yours, so if you choose to go slower, the pace car will also.  Kick it up a
notch and the pace car will do the same.  Again, no passing or hitting the pace
car.  Although it's a tight, short track, Tsukuba is essential in learning the
basics of high-performance driving.  Go slowly to learn the track first, then
gradually increase your pace.


Bronze Time:  1'37.000
Silver Time:  1'29.300
Gold Time:    1'27.200

B-6: Acceleration and Braking:  3

We've returned to the drag strip.  Now for an even longer acceleration/braking
run.  This time, from a standing start, accelerate to the 500-meter line and
bring the car to a complete stop.  Because of the higher speeds, it'll prove
more difficult to find the proper braking point.  Again, use the 100-meter
point as a guideline and make the necessary adjustments.

Renault Megane 2.0 16V '03

Bronze Time:  0'25.500
Silver Time:  0'23.300
Gold Time:    0'22.800

B-7 - Acceleration and Braking:  4

This is the final acceleration/braking test.  For this finale, we'll use the
super high-output frong-engine/rear drive (FR) Dodge Viper.  Our distance:
1000 meters.  Because you'll be braking from a peak speed of more than 125 mph,
finding the ideal braking point will be very difficult.  Master this test, and
you'll find that when racing, this experience will prove quite beneficial.

Dodge VIPER GTS '99

Bronze Time:  0'30.000
Silver Time:  0'27.810
Gold Time:    0'27.000

B-8 - Basics of Cornering:  3

Let's learn the basics of cornering using the final turn of Twin Ring Motegi's
last Loop.  Your test car will be the Maxda Eunos Roadster.  Unlike that of the
Deep Forest Course, this hairpin is a right-hander.  The corner is a decreasing
-radius type, so make sure you apply plenty of brakes before going in.  Don't
try to dive into the apex.  Instead follow a line similar to that of a large

Mazda MX-5 Miata J-Limited (NA, J) '91

Bronze Time:  0'16.600
Silver Time:  0'15.500
Gold Time:    0'15.400

B-9 - Basics of Cornering:  4

Now we'll run the same section in a more powerful car.  Our mount is the BMW M3
CSL.  Because speeds are much higher in this car, you'll need to be more
aggressive with the brakes.  Use the distance markers on the side of the track
as guide points.  If you're too quick and hard on the throttle at the corner's
exit, the rear end will most likely come around, so use caution.  Driving over
the curbing too much also may result in a spin.

BMW M3 CSL '03

Bronze Time:  0'13.500
Silver Time:  0'12.900
Gold Time:    0'12.550

B-10 - 1 Lap Guide Run (Laguna Seca)

Let's do a lap of the historic Laguna Seca Raceway following the pace car.  The
prime objective here is to learn the track, so don't worry about setting lap
records just yet.  Follow the pace car and memorize its exact racing line.  The
infamous Corkscrew is a blind downhill left-right S curve, and getting the
braking point correct is imperative in establishing a good lap time.  Make sure
you memorize where to apply the brakes before turning in.

Citroen C3 1.6 '02

Bronze Time:  2'28.800
Silver Time:  2'18.000
Gold Time:    2'14.000

B-11 - Basics of Dirt Driving:  1

Let's gauge your car-control ability on dirt using the hairpin corner of the
Grand Canyon Course.  After taking the first right-hander flat out, go as far
to the outside edge of the track as possible before turning into the corner.
Try to keep a high rate of speed through this corner.  Remember that on dirt,
the car's steering and brakes aren't as effective as when driving on tarmac, so
adapt your driving style accordingly.

Toyota CELICA 2000GT-FOUR (ST165) '86

Bronze Time:  0'19.400
Silver Time:  0'18.000
Gold Time:    0'17.650

B-12 - Basics of Dirt Driving:  2

See how quicly you can take the super-fast right-hander of the Swiss Alps
Course.  Because the level of grip is much lower on dirt than on tarmac, you'll
need to rely on more than just steering to guide the car effectively.
Controlling the car's balance and efficient use of the brakes are key to
pointing the car's nose in the correct direction.  There are lots of surface
irregularities here so try not to get knocked off your racing line.

Peugeot 205 Turbo 16 '85

Bronze Time:  0'19.500
Silver Time:  0'18.000
Gold Time:    0'17.500

B-13 - Basics of Cornering:  5

The final corner of Tsukuba Circuit will test your high-speed-cornering skills
on asphalt.  You'll start the test traveling 50 mph.  From the outside edge of
the track, brake slightly as you approach the corner.  Get to the inside of the
corner as soon as possible and straddle the curbing.  Keep the throttle even
through this part of the corner.  Just as the curbing ends, get on the
throttle, and head for the outside part of the track.  Make effective use of
the signs located at the edge of the track to determine your braking point.
Then find the optimal entry speed.

Fiat Barchetta Giovane Due '00

Bronze Time:  0'25.000
Silver Time:  0'23.100
Gold Time:    0'22.650

B-14 - Basics of Cornering:  6

The first corner of the El Capitan course is also quite fast; another ideal
place to test your competence of high-speed corners.  Unlike Tsukuba, the apex
is deeper into the turn here, so the key is patience.  Starting from the right
edge of the track, look for the apex and turn in.  Keep the car on the inside
of the corner, and refrain from getting back on the throttle until you're
almost out of the corner.  Throttle on too early and you get understeer, which
will cause the car to go off the track.  Practice this corner a few times to
find the correct throttle - on point.

Infiniti G35 COUPE '03

Bronze Time:  0'20.200
Silver Time:  0'18.800
Gold Time:    0'18.100

B-15 - 1 Lap Guide Run (Infineon Raceway)

One of America's most popular tracks, Infineon Raceway (formerly known as Sears
Point), is the site for this test.  Follow the pace car to find the proper
racing line and braking points.  This track features a number of high-speed
corners where only a tap of the brakes is necessary.  There's also plenty of
elevation changes and blind corners hidden behind hills, so drive with caution.
And no passing or hitting the pace car.

Chrysler PT-Cruiser '00

Bronze Time:  2'35.000
Silver Time:  2'22.600
Gold Time:    2'19.000

B-16 - Graduation Test

In order to get your B-Class Racing License, you'll need to tackle the middle
section of Tsukuba.  The right-hander directly beneath the Dunlop Bridge can be
taken flat if you follow the proper driving line.  A tricky hairpin follows; be
sure you don't dive into the apex too aggressively.  It looks simple and
straightforward, but looks can be deveiving.  the apex is quite late, so be
patient and practice, practice practice.

BMW 120d '04

Bronze Time:  0'25.680
Silver Time:  0'24.200
Gold Time:    0'23.700

National A License

A-1 - Complex Corners: Beginner 1

This test measures your ability to negotiate S-curves on a high-speed track.
Immediately upon launch, take note of the red and white curbing on your right.
At the end of this curbing is the first corner, a left-hander.  This corner's
curbing reveals the location of the apex.  Take the correct line and you should
be able to get through it flat out.  Cross the bridge, and then you'll come
upon a right-hander.  Stay as far left as you can when entering the corner and
then look for the apex.  Remember, this is a late-apex corner.  You should also
be patient with the throttle here, as you don't want to upset the car's balance
in mid-turn.  At the corner's exit, don't bother getting set up on the far
right before the next left-hander because you don't have time.  Go straight for
the apex.  Give a light tap of the brake pedal as you enter the corner.  It's
paramount you be patient with the trottle here because if you get on it too
quickly, you'll provoke understeer, which will keep you from making the last
turn smoothly.

Mitsubishi FTO GPX '94

Bronze Time:  0'33.080
Silver Time:  0'31.100
Gold Time:    0'30.750

A-2 - Complex Corners:  Beginner 2

Now let's run the same section of the previous test in the Lotus Elise 111R.
Remember that because the Elise is a powerful mid-engine sports car, its
behavior through the esses will be different than that of a front-engine car.
When going through the right-hander after the bridge, make sure you hit the
brakes to transfer the car's weight to the front tires, otherwise, you'll get
a lot of unwanted understeer.  If you get too wide at this corner's exit, you
won't be able to stay on the correct line for the following left-hander.
Correctly utilizing the car's fore/aft weight balance is important here.

Lotus Elise 111R '04

Bronze Time:  0'30.290
Silver Time:  0'28.400
Gold Time:    0'28.000

A-3 - Tackling High Speed Corners:  1

This test will see how well you negotiate the Deep Forest track's final corner,
a high-speed left-hander.  We'll use the high-output front-engine/front-drive
Mitsubishi Eclipse Spyder for this test.  After launch, set yourself on the
right side of the track, then start turning the wheel early to make up for the
car's understeering tendencies.  Tap the brake pedal to control your speed
through the corner.  Unless you exit the corner at the optimum speed, you'll
probably go off.  Starting off slowly, then gradually raising your pace as you
get accustomed to the car and the corner is recommended here.

Mitsubishi ECLIPSE Spyder GTS '03

Bronze Time:  0'12.700
Silver Time:  0'12.300
Gold Time:    0'12.000

A-4 - Tackling High Speed Corners:  2

This is one of Suzuka Circuit's most challenging corners, called the t30R.
You'll start on the back straight, going about 80 mph.  Set yourself up on the
right side of the track.  The approaching corner is tight here, so start
turning immediately after you're off the brakes.  If you're late turning in,
you won't be able to hit the apex.  As a result, you'll more than likely go off
at the corner's exit.  As you practice this corner, look for the optimum
turn-in point for therein lies the key to mastering this corner.

Subaru LEGACY B4 3.0R '03

Bronze Time:  0'23.700
Silver Time:  0'22.500
Gold Time:    0'22.050

A-5 - 1 Lap Guide Run (Grand Valley East)

For this test, we'll do a lap of Grand Valley East along with a pace car.
Although Grand Valley is a fairly flat course, the East section, with its many
shortcuts and hills, is in some ways more fun and rewarding than the full
version.  The first shortcut comes right after the first corner.  Take caution
approaching the next corner because it's a blind one, hidden behind a hill.
The next shortcut is equally challenging, coming right after the tunnel.  Make
sure you're set up correctly on the left side of the road while you're still in
the tunnel.

Audi A3 3.2 quattro '03

Bronze Time:  1'36.800
Silver Time:  1'32.000
Gold Time:    1'30.500

A-6 - Complex Corners:  Intermediate 1

Twin Ring Motegi's S-curves is the site for the test.  Taking the correct
racing line is paramount when negotiating these corners.  If your exit through
the first corner is too aggressive, you'll have a difficult time taking the
proper line into the next corner.  And getting away quickly from the second
corner is vital because it leads into a long straight.  Use the full track when
exiting the second corner, going all the way to its edge.  Set yourself up on
the right side for the final left-hander while you're still on the straight.

Mercedes-Benz SLK 230 Kompressor '98

Bronze Time:  0'33.500
Silver Time:  0'31.900
Gold Time:    0'30.800

A-7 - Complex Corners:  Intermediate 2

We'll use the Nurburgring's technical section for this test.  Exit the first
left-hand corner at full throttle, and then get on the brakes as you enter the
esses.  The first turn here has a late apex, so you'll have to be ready to
steer the other way as soon as you exit to make it in time for the turn-in
point for the second corner.  If you take the correct line, you can get through
the second corner flat out.  Finding a nice rhythm is important when tackling
this section.

Volkswagen Golf V GTI '05

Bronze Time:  0'18.600
Silver Time:  0'17.400
Gold Time:    0'17.200

A-8 - Applied Cornering:  1

This section utilizes the hairpin at El Capitan, which leads to a challenging
corner immediately before the bridge.  Effectively guide your car through the
various left-handers to pass this test.  The first left-hander actually
consists of two turns, leading onto a tighter exit.  Don't panic and go to the
inside right away.  Stay to the middle of the track, and drive on the curbing
to hit the apex.  Then the next left-hander, which comes immediately after the
straight, can be cleared without touching the brakes.

Mazda RX-8 Type S (J) '03

Bronze Time:  0'17.150
Silver Time:  0'16.400
Gold Time:    0'15.880

A-9 - Applied Cornering:  2

Here, you'll be faced with real-life racing conditions. Suzuka's famed esses is
the venue.  The corners are aligned in a relatively simple manner:  left,
right, left.  However, you won't be able to get through them at full throttle.
You'll need to brake properly for each corner to effectively negotiate this
section.  Keep the nose of the car pointed in the correct direction--that is
key.  Establishing a good rhythm is also important.  And do not upset the car's
chassis.  The final left-hand corner has a tendency to invoke understeer, so be
ready to accommodate accordingly.

Honda CIVIC TYPE R (EP) '04

Bronze Time:  0'18.900
Silver Time:  0'17.617
Gold Time:    0'17.200

A-10 - 1 Lap Guide Run (Suzuka)

We'll use Suzuka Circuit again; but this time we'll run the entire course, for
a flying lap with the pace car.  Suzuka is a long course, so be sure to
memorize its layout and learn the proper racing lines before going all out.  A
variety of difficult and challenging corners exists here, such as Reverse
Banking, Degner, and t30R.  The best way to learn the course quickly and better
your lap times is making full use of the pace car.  And as before, hit or pass
the pace car, and you fail.  Your test vehicle is the Acura Integra Type R, DC5

Honda INTEGRA TYPE R (DC5) '03

Bronze Time:  3'00.000
Silver Time:  2'51.000
Gold Time:    2'48.000

A-11 - Applied Dirt Driving:  1

The cliffs of the Grand Canyon is the site for this off-road test.  Your
capability of cornering on dirt will be gauged here.  This section consists
mainly of a series of right-hand corners. There's a slight left-hander soon
after the start, which you should take more or less in a straight line.  Then
you'll come upon the first right-hander.  Make sure you have the car pointed in
the correct direction as you enter the turn.  Immediately after this corner,
the car will veer toward the edge of the track.  Don't panic.  Carefully aim
for the inside of the next corner. Keep a consistent steering angle through
both corners--like it's one big half-circle-- and you should be successful

Lancia DELTA HF Integrale Evoluzione '91

Bronze Time:  0'14.000
Silver Time:  0'13.100
Gold Time:    0'12.800

A-12 - Applied Dirt Driving:  2

Safely and quickly get through the three corners of the uphill winding section
of Tahiti Maze to pass this test.  The key here is to control your car as it
slides through the corners.  Brake before getting to the corner; if you
transfer the car's weight to the front, and get on the throttle, the car will
slide.  Control the slide with the steering and throttle, and get through the
turn without dropping your speed.  Do this and you'll not only pass this test,
you'll master the art of drifting.

Subaru IMPREZA Sedan WRX STi (GD, Type-I) '02

Bronze Time:  0'32.770
Silver Time:  0'30.600
Gold Time:    0'29.500

A-13 - Tackling Blind Corners:  1

Rocks and stones abound on this mountain trial, as do blind corners, so proceed
with caution.  After you exit the first tunnel, you'll be faced with the first
of two blind corners.  Make sure you slow the car down properly and get to the
inside of the turn.  Enter the second tunnel on the right side, and exit at the
left edge, straddling the side of the tunnel wall.  This will set you up
properly for the next corner, which is marked by yellow lines.  If you're on
the inside of this turn, you should be able to enter the straight at a good
clip.  Practice makes perfect, so try it over and over until you get the
perfect run.

Nissan SKYLINE GT-R Vspec II (R32) '94

Bronze Time:  0'48.300
Silver Time:  0'45.300
Gold Time:    0'44.600

A-14 - Tackling Blind Corners:  2
Within the Nurburgring's middle section are a series of tricky downhill
corners.  You'll be tested on how well you handle these high-speed corners.
The first section consists of esses.  They're not only blind, they're canted.
If you choose to run on the outside edge here, you'll more likely go off, so be
cautious right-handers.  Don't stay left when setting up to turn in here;
instead hug the inside of the corners.  A short straight follows, which is then
followed by a chicane-like left-hander.  Slow down accordingly, then get back
on it as you hit the apex.  Make sure you're on the throttle quickly.  Choose
the line that allows you to get on the gas earliest.  You'll get a sense of the
Nurburgring's unique character through this section.

Audi TT Coupe 1.8T quattro '00

Bronze Time:  0'36.490
Silver Time:  0'33.000
Gold Time:    0'32.350

A-15 - 1 Lap Guide Run (Trial Mountain)

We'll take a flying lap of the Trial Mountain Course with the pace car.  The
key to successfully lapping this course is to nail the numerous blind corners
that appeared in our previous test.  Don't be intimidated by the stone walls
and make use of the entire track.  Take the last corner, a chicane, with plenty
of caution.  Normally, driving on the curbing is not a bad thing, but on this
section, you're in danger of losing control of your car.  Lose control here and
you may hit an imposing concrete wall ahead; therefore, you'd best take the
safer route.  Passing or hitting the pace car results in automatic
disqualification.  Your car is the Mazda 6.

Mazda Mazda 6 5-door '03

Bronze Time:  2'16.000
Silver Time:  2'07.000
Gold Time:    2'05.000

A-16 - Graduation Test

Pass this test to obtain the A-Class Racing License.  The section after the
Carrousel of Nurburgring's North Course is our test venue.  It's the more
interesting technical portions of the Ring.  The first thing to do here is to
observe the demonstration car.  Pay close attention to its speed through every
turn.  The wrong entry and exit speed through any of these corners will result
in going off.  There are also a few blind spots, so try and memorize when and
where to brake and turn in.

Mazda RX-7 Spirit R Type A (FD) '02

Bronze Time:  1'02.700
Silver Time:  0'56.000
Gold Time:    0'54.150

International B License

IB-1 - Braking During Turns:  1

Trail braking is the term used when you apply the brakes as you make your turn.
Let's try our hand at trail braking through the first corner of Tsukuba
Circuit.  After the start, stay to the left side of the track, then look for
the point where the grass on the right ends.  Then steer for the curbing.
Brake lightly as you turn into this uphill corner, and get to the inside of the
corner.  If you're too early on the throttle, you won't make the turn.  Keep
even throttle, and look for the corner post up ahead for your exit.  The key
here is to find the ideal cornering speed.

Hyundai Tiburon GT '01

Bronze Time:  0'15.570
Silver Time:  0'14.870
Gold Time:    0'14.440

IB-2 - Braking During Turns:  2

Now we'll try high-speed trail braking using the corners of the Nurburgring.
Accelerate on the straight upon launch.  Take the first left-hander flat out.
Then veer to the left side of the track to set up for the upcoming right-
hander.  There's a sign post on your right, use that as your braking marker.
You'll be steering as you brake, but because the corner is a late-apex one, try
to keep your general driving line to the inside here.  If you don't slow the
car down enough or you're too quick getting back on the throttle, you'll go off
at the corner's exit.  Practice slowing the car down as you corner to master
this section.

Mercedes-Benz SL 500 (R129) '98

Bronze Time:  0'27.300
Silver Time:  0'26.000
Gold Time:    0'25.200

IB-3 - Advanced Level Complex Corners:  1

Two turns blend into one here at Suzuka's Spoon Corner.  After the start, take
the sweeper flat out, then you'll approach the first left-hander of Spoon
Corner.  Brake appropriately and get on the curbing here.  Then get back on the
throttle, giving your car momentum at the exit.  Now you'll need to turn into
the next corner.  It's tighter than the first one, and it's slightly downhill,
so watch out for understeer.  Tap the brakes to slow the car down and stabilize
the chassis.  If you're in a manual-transmission car, don't drop down to 2nd,
keep it in 3rd and you'll get through quicker.

Honda PRELUDE Type S '88

Bronze Time:  0'30.230
Silver Time:  0'28.430
Gold Time:    0'27.600

IB-4 - Advanced Level Complex Corners:  2

The very difficult middle section of the Deep Forest Course is the venue for
this test.  You'll drive through a tunnel after the start.  Then the course
will bend to the right.  Don't get worked up here and get on the throttle too
quickly or you'll get understeer.  After you clear the second tunnel, there's a
corner after the large hill.  You'll have to start steering before you can
actually see the corner, or you won't be able to get to the inside. Start
braking as you're cresting the hill, too.  For the last corner, keep your
steering inputs minimal and use the throttle to guide your car around the bend.

Audi S4 '03

Bronze Time:  0'30.600
Silver Time:  0'28.840
Gold Time:    0'28.000

IB-5 - 1 Lap Guide Run (Costa di Amalfi)

We're back to the pace car lap again.  This time follow the GT-R around a lap
of Amalfie Circuit.  This track is known for its elevation changes and tight
corners.  Observe the pace car carefully and memorize the racing line.  You'll
need to carefully control your speed through the downhill portion of the track.
And for the tight esses that come at the end of the lap, you'll need to use the
entire width of the track to get through successfully.

Peugeot 206 RC '03

Bronze Time:  3'02.500
Silver Time:  2'50.000
Gold Time:    2'46.000

IB-6 - Cone Slalom 1

Using the straight at Fuji Speedway, we've arranged some cones to create a
slalom course.  Weave your way through the cones and get to the finish line as
soon as possible.  Touch a cone and you're disqualified.  As your car gains
speed, it'll become more and more difficult to control.  Get off the throttle
as you pass one cone, then on it as you approach another.  Developing a good
rhythm is key here.  Your test car is equipped with ASM (Active Stability
Management) turned on.  This system uses the brakes to stabilize the car's
balance.  It'll compensate for light under- and oversteer, keeping your car's
chassis composed through most of the run.

BMW Z4 '03

Bronze Time:  0'20.890
Silver Time:  0'18.560
Gold Time:    0'17.700

IB-7 - Cone Slalom 2

You'll perform the same slalom as the previous test; however, this time ASM
will be switched off.  Your test vehicle is the BMW Z4.  Once you start
gaining speed, the car will have a tendency to spin, so you need to be very
steady with your driving inputs here.  And it's imperative that you do use the
throttle abruptly in mid-turn.  Keep an eye on the speedometer, and figure out
the optimal speed toget through the slalom successfully.  And note how
different the car reacts with ASM switched off as to when it was on.

BMW Z4 '03

Bronze Time:  0'20.890
Silver Time:  0'18.560
Gold Time:    0'17.700

IB-8 - City Street Challenge:  1

Now we'll use the street course in New York to gauge your ability on taking
city turns.  Unlike corners on a race track, you'll get onto the curbing for an
instant through these 90-degree corners, so make sure your entry speed is
optimal.  Determing the exact braking point is vital in controlling the speed
of the car, so concentrate on when and how hard to apply the brakes.  In the
middle section of the track, there's a place where a narrow pass leads onto a
large, wide road.  Make sure you use all of the track here to find the most
effective line possible.  The last part of the track consists of a series of 90
degree corners.  Don't think of these corners as separate entities, but one
long connected pass.  Don't be intimidated by the barriers on the side of the
road, use as much as the track as possible to get through quickly.

Chrysler Crossfire '04

Bronze Time:  0'46.800
Silver Time:  0'44.440
Gold Time:    0'43.200

IB-9 - City Street Challenge:  2

Now let's see how good you are at finding the right racing line.  We'll use the
tight sections of the Italian street course.  Right after the start, you'l come
upon a section where you'll come upon a section where you'll be sandwiched
between walls.  There are slight curves here, so tap the brakes and slow the
car down.  From there you'll come upon a series of combined corners.  Use as
much track as possible and try to go through in as straight a line as possible.
Throttle work is key here, don't go full throttle and off throttle abruptly,
try to stay even throughout.  Learning the corners and maintaining a good
rhythm is the key to success here.

Volkswagen Bora VH 4MOTION '01

Bronze Time:  0'24.000
Silver Time:  0'22.660
Gold Time:    0'22.000

IB-10 - 1 Lap Guide Run (Hong Kong)

Now for the pace car to make yet another appearance.  You'll follow it for a
lap around Hong Kong's street course.  The key to this track is that the width
of it varies greatly from one place to another.  Like the street course in New
York, when the width of the track changes in mid-corner, use the wider portion
to the maximum.  When going from narrow to wide, don't presume that the curbing
is the end of the corner.  Envision the line all the way to the exit, even
before it comes into view.  When the road goes from wide to narrow in mid-
corner, get the car pointed in the proper direction while you're on the wider
portion or you'll be unable to make the full turn.  Take in the beautiful
lights of the city as you learn this track.

MGF '97

Bronze Time:  2'05.180
Silver Time:  1'57.420
Gold Time:    1'55.200

IB-11 - Competition Dirt Racing:  1

This is a test that utilizes the high-speed section of the Grand Canyon Course.
It'll be run simulating a real race.  There are three successive jumps after
the start.  Clear these and you'll approach a left-hand corner.  Turn the
steering slightly and get on the brakes, the rear will begin to slide out.  Use
the throttle and countersteer to control your drift.  You'll use the momentum
of this corner to slide through the following right-hander.  Just don't get
too far wide on the first corner's exit or you'll have a difficult time turning
into the right-hander.  Also, not losing control of the car through the jumps
is very important.

Mitsubishi Lancer Evolution VIII MR GSR '04

Bronze Time:  0'19.800
Silver Time:  0'18.800
Gold Time:    0'18.200

IB-12 - Driving on Snow:  1

We'll test your car-control ability on icy roads through successive hairpins
of the Ice Arena.  Cut through the first left-right corners in somewhat of a
straight line.  Then you'll come upon a left-hand hairpin.  Swing the car to
the right before going into the corner.  Then swing it the other way as you go
in.  The momentum of the first swing will enable the car to drift cleanly
through, as long as you countersteer and throttle properly.  If your timing on
the throttle isn't perfect, you'll get unwanted understeer.  Use the same
technique for the following right-hand hairpin.

Toyota CELICA GT-FOUR RC (ST185) '91

Bronze Time:  0'26.450
Silver Time:  0'24.720
Gold Time:    0'24.000

IB-13 - Tackling Undulating S-bends

The latter section of El Capitan is where we'll see how you fare through
intense elevation changes.  You'll be faced with a downhill right-hander after
the start.  Think of this corner as a combination of two right-hand corners.
After driving onto the first curbing, go back toward the outside of the track,
keeping the steering constant, then drive over the second curbing.  After
taking the next left-hander flat out, you'll come upon a blind right-hander.
Although you can't see through the corner, you'll need to slow the car down
early to be able to make the turn.  The road changes a bit on the exit, so be
ready for understeer.  Making the proper adjustments as the road surface
changes is the key to getting good results here.

Ford FOCUS RS '02

Bronze Time:  0'33.170
Silver Time:  0'30.860
Gold Time:    0'29.700

IB-14 - Tackling Corner Sequences over Undulating Surfaces

We'll use El Capitan yet again, this time we'll run through a challenging hilly
section.  The key point here is the steep uphill climb after the tunnel.  And
at the top of the hill is the apex of a corner, so you'll need to start braking
as you're still climbing and head for the curbing on the right side.  After
this is the downhill part.  You'll lose a lot of grip so be wary of understeer.
And the exit for the following left-hander is tight; finding the right place to
get on the throttle is important here.

Mercedes-Benz SL 600 (R230) '04

Bronze Time:  0'40.200
Silver Time:  0'37.000
Gold Time:    0'36.350

IB-15 - 1 Lap Guide Run (Citta di Aria)

Time for the pace car again.  Follow it for a lap around the Italian street
course.  The entire track is very narrow, so if you don't take the perfect
line, your lap times won't be impressive.  Follow the pace car closely and
learn the line and where to brake.  There's a diffcult hairpin corner here.
The corner is deep, with a late apex.  Don't get impatient and dive in too
early.  Gradually getting to the inside is the way to go.

Alfa Romeo Giulia Sprint GTA 1600 '65

Bronze Time:  2'23.550
Silver Time:  2'14.930
Gold Time:    2'11.000

IB-16 - Graduation Test

In order to get the International B-Class Racing License, you'll need to tackle
a challenging portion of Italy's street course (that you've just seen).  You'll
be timed from the back straight to the point where you exit the hairpin.  After
starting on the straight at high speed, use the gate at the bottom of the hill
as a braking point.  The road will flatten here; you can also use this as a
guide point.  After the gate, there's a right-left S-curve.  Keep your speed in
check here.  Then you'll approach a right-hander.  Stay on the outside, then go
to the inside at the end of the curve.

Lotus Esprit V8 '02

Bronze Time:  0'21.300
Silver Time:  0'19.700
Gold Time:    0'19.000

International A License

IA-1 - Tackling Complex Corner Sequences:  1

You'll be tested on how well you can negotiate your way through successive
corners for this test.  We'll be using the latter half of the midfield.  Right
after launch, get ready to brake for a right-hander in the tunnel.  For the
following corner, a long left-hand sweeper, keep on the inside and use the
throttle to control the car's balance.  After clearing the straight, you'll
come upon S-curves, but be careful of the left-hander that follows.  It's a
tight one, and you'll need to begin braking while you're still in the esses.  A
good marker to start braking is during your transition from the first left-
hander of the S-curves to the following right-hander.  And remember to try and
brake in a straight line or you'll upset the balance of the car.  Getting your
straight-line braking down is the key to getting a fast time here.

Jaguar XJ220 '92

Bronze Time:  0'35.680
Silver Time:  0'33.166
Gold Time:    0'32.200

IA-2 - Tackling Complex Corner Sequences:  2

We'll be using a section of Suzuka for this test, specifically the part from
the esses to Degner Curve.  This test will again gauge your ability through
successive corners.  Upon launch, you'll come upon the esses.  Use the entire
track to get through these corners, and carry as much speed as possible.
You'll be climbing uphill, but there are some flat sections of the track here,
so be prudent of understeer.  Once you're clear, you'll be faced with a series
of left-handers until you reach Degner Curve.  For the first right-hander, use
the posted braking-distance signs to determine your braking point.  A tap is
all you need here, then take the corner as if it were a 90-degree street
corner.  Once you exit, you'll be on top of a right-hander, so get on the
brakes again.  If you don't slow the car down enough, you'll go off at the
exit.  The speed you carry through Degner Curve is important for setting a good
lap time at Suzuka.

Alfa Romeo Spider 3.0i V6 24V '01

Bronze Time:  0'58.000
Silver Time:  0'53.130
Gold Time:    0'52.000

IA-3 - Guide to Chicanes:  1

We'll be attacking the B-corner chicane of the 90's version of Fuji Speedway
for this test.  There's a slight right-hander after the start, take this in a
straight line using the entire track.  Head straight for the sign ahead.  Use
this sign to determine your braking point for the next corner.  Hold off on
your braking as long as possible, going as deep as you can into the turn, and
get on the right-hand curbing.  Once you're clear, get back on the throttle,
and then on the brakes again for the following left-hander.  If you head for
the inside of this corner too early, you won't make the exit, so try to point
the nose of the car toward the exit as soon as possible. Also, get onto the
curbing.  The way you approach the first right-hander here will determine your
pace through the rest of the section.

Nissan SKYLINE GT-R V-spec III (R34) '00

Bronze Time:  0'19.800
Silver Time:  0'17.700
Gold Time:    0'17.350

IA-4 - Guide to Chicanes:  2

We'll be using the final part of Apricot Hill for this test, which leads from a
tight chicane to the final corner of the track.  After the start, take the
high-speed left-hander and right-hander flat out.  At the bottom of the hill,
there's another left-hand corner.  Set yourself up on the right edge of the
track.  This corner leads into the esses.  Drive over the curbing and stay on
the inside as you enter the esses.  The last corner of the esses is a tight
left-hander.  Try to clear this corner in a straight line, keeping in mind that
the way you brake for this corner will decide on your success or failure.  The
key here is not to think of these corners as separate entities, but one long
continuous path.

FPV GT '04

Bronze Time:  0'37.000
Silver Time:  0'35.298
Gold Time:    0'34.270

IA-5 - 1 Lap Guide Run (El Capitan)

The pace car will be making a presence once again.  This time it will be the
Seat Ibiza Cupra running a full lap of El Capitan.  The elevation changes at
El Capitan are quite intense, especially the latter half of the track after the
tunnel where the undulations play havoc with the fore/aft balance of the car.
Try not to invoke understeer when running here.  There are many corners on this
track where you'll have difficulty finding the proper racing line, so observe
the pace car carefully.

Seat Ibiza Cupra '04

Bronze Time:  2'42.980
Silver Time:  2'32.440
Gold Time:    2'28.000

IA-6 - Tackling Complex Corner Sequences:  3

We'll use the first part of the Autumn Ring for this test.  A combination of
unconventional corners await.  After the start, take the first left-hander flat
out, then you'll arrive at the succession of corners.  The first right-left
should be treated as one corner.  Drive as if you're getting on the curbing for
an instant, then cut through to the exit in a straight line.  On the following
straight, brake lightly for the next succession of corners.  Take this left-
right combination in the same way you took the first one.  Do this and you can
carry good speed through the right-hander that leads you onto the straight.
Don't think about going through one corner at a time, rather think how you can
go quickly through the entire stage.  That's the key to succeeding here.

Honda S2000 Type V '00

Bronze Time:  0'33.600
Silver Time:  0'31.724
Gold Time:    0'30.700

IA-7 - Tackling Complex Corner Sequences:  4

The latter half of the Trial Mountain Course is the venue here.  We'll be using
a corner with a high difficulty rating.  Be aware that the elevation changes
will likely affect the fore/aft balance of the car.  After the start, use the
100-meter sign to determine your braking point for the first corner.  Stay on
the inside here, making full use of the yellow zone.  The slight right-hander
that comes next should be taken at full throttle, but be prepared for the next
right-hander.  The first part of this corner is blind so make sure you start
braking before the corner becomes visible.  You'll be trail braking so be
mindful of oversteer.  After clearing this corner, you'll come upon the final
turn, at the bottom of a steep hill.  Controlling your speed through this
corner is vital.  If you go in with too much throttle, you won't make the turn.

RUF CTR "Yellow Bird" '87

Bronze Time:  0'37.000
Silver Time:  0'35.020
Gold Time:    0'34.000

IA-8 - City Street Challenge:  3

Now we'll test you on a quirky street-course section, from the hairpin to the
final corner of the Hong Kong Circuit.  After the start, the first corner, a
hairpin, will become visible.  The road is narrow here, especially when you
consider the speeds you can carry, so be careful that you're not going too
fast.  Now you'll come upon a series of 90-degree corners.  Carry as much speed
as possible through these corners, using all of the track.  Note that when the
road goes from narrow to wide, the corners become easier to see and judge
thanks to the red-and-white curbing, so you can really get on the throttle.
Make full use of the braking distance signs on all the corners.

Alfa Romeo 156 2.5 V6 24V '98

Bronze Time:  1'14.900
Silver Time:  1'08.570
Gold Time:    1'06.200

IA-9 - City Street Challenge:  4

This test takes place in the middle section of the Opera Paris street course.
Let's see how well you can negotiate its wide variety of turns.  Accelerate out
of the box, and you'll come to a plaza with a chicane.  Brake in a straight
line, and drive on top of the left- and right-side curbing.  Use some throttle
steer here.  After the following straight, you'll get to the Opera House.
Trail brake into this corner.  Make sure you slow the car down enough to get on
top of the curbing on this first corner in the open square.  For the following
hairpin, be patient with the throttle and stay to the inside of the corner.
The road surface has many irregularities, so if you go to the outside edges in
some places, you will get understeer.

Citroen Xsara VTR '03

Bronze Time:  0'45.760
Silver Time:  0'43.827
Gold Time:    0'42.550

IA-10 - 1 Lap Guide Run (Fuji Speedway 2005)

Let's use the pace car once again for this test.  Follow the pace car for a lap
of Fuji Speedway 2005F.  The overall layout of the track is similar to the 90's
version of the track, but there are changes in the details, so don't take this
new version lightly.  For example, on the latter half of the track, there's a
new tight corner, hidden from view, so you must exercise caution.  Observe the
racing line of the pace car and memorize the track's layout.


Bronze Time:  2'25.000
Silver Time:  2'16.300
Gold Time:    2'13.000

IA-11 - Competition dirt racing:  2

We'll now test your ability through high-speed corners on dirt.  The site is
the final portion of the Swiss Alps Course.  You'll jump two hills after the
start, then come upon tight S-curves.  Start braking on the outside of the
first corner and then prepare to slide through the turn.  Once you swing the
rear end out and establish your drift, use the momentum to slide and drift
smoothly through the left-hand corner.  If you slow the car down too much
before the first corner, you won't have the momentum to change the direction
of the slide for the second corner.  Try it over and over to find the optimum
entry speed.  Repeat the same technique for the next right-hander, but keep in
mind that this corner is quite deep, so the key is to maintain your drift to
the end of the corner.  Use the steering and the throttle to keep the car
pointed in the correct direction.

Mitsubishi PAJERO Evolution Rally Raid Car '03

Bronze Time:  0'33.000
Silver Time:  0'30.694
Gold Time:    0'29.800

IA-12 - Driving on Snow:  2

The latter section of Chamonix is the venue for the high-speed test on ice and
snow.  The level of friction of snow and ice is lower than dirt so car control
is of the essence.  The key here are the hairpins.  Set the car up for the
drift, swinging the car out in the opposite direction, then swinging it back
toward the turn.  The momentum caused by the change of direction should allow
you to slide through the corner more effectively.  Start the slide in one
direction using the steering wheel as you either hit the brakes or lift off the
throttle.  This feint will help you achieve a smooth powerful drift.  Usually,
drifting through a corner means going in at high speed, but on snow, if you
don't slow the car down properly, you'll get lots of understeer.

Toyota CELICA GT-FOUR Rally Car (ST185) '95

Bronze Time:  1'04.800
Silver Time:  1'00.770
Gold Time:    0'59.000

IA-13 - Tackling Complex Corner Sequences:  5

For our high-speed cornering test, we'll go to the super high-speed section of
the Nurburgring's North course. Make sure you're in constant control of your
high-speed car's speed on this course.  After the start, the first left-right-
left can be taken flat out.  Start braking for the esses when the road begins
to climb.  There isn't much to the first right-hander, but the following left
is rather tight, so make sure you get the car slowed down enough to clear this
corner.  Trail braking is necessary, therefore, keeping the car on the driving
surface when slowing the car down is a must.  If you don't stick to the inside
of the corner, you won't be able to establish a good time.  The two left-hand
corners are rather deep so be careful.

BMW M5 '05

Bronze Time:  0'28.500
Silver Time:  0'27.030
Gold Time:    0'25.580

IA-14 - Tackling Complex Corner Sequences:  6

Now for S-curves with a high degree of difficulty.  We'll use the latter part
of Twin Ring Motegi's road course.  After the start, take the first left-hander
flat out.  Then immediately get on the brakes as you approach the esses.  For
the first left-hander, try to get onto the curbing as deep into the corner as
possible or you won't be able to make the turn for the next right-hander.  If
you get too anxious with the throttle for the right-hander, you'll get
understeer and go off.  Try to get the car in a straight line as soon as
possible.  Your test vehicle is a high-powered front-engine/rear drive car,
which means if you get on the gas too abruptly, you'll invoke power oversteer.

TVR Tamora '02

Bronze Time:  0'15.340
Silver Time:  0'14.472
Gold Time:    0'14.200

IA-15 - 1 Lap Guide Run (Nurburgring North Course)

Now for a session with the pace car again.  Let's take a lap around the
challenging Nurburgring's North course.  It's an incredibly long course, with
one lap measuring about 12 miles.  There are more than 170 corners here, so
don't try to set a blistering time right away.  You'll need to memorize the
course first.  Not only will you need to remember the sections you've seen
before, but you'll need to learn some new bits as well.  Make sure you input
every inch of this track into your brain before going all out.  Memorize the
location of the curbing and the width of the track in various places for these
bits of information will come in handy.  Once you've done this, then start
finding the proper line through the course.  Observe the pace car carefully,
and follow its line precisely.

Mercedes-Benz 190 E 2.5 - 16 Evolution III '91

Bronze Time:  10'00.000
Silver Time:   9'23.000
Gold Time:     9'02.600

IA-16 - Graduation Test

To obtain your International A-Class Racing License, you'll need to
successfully run the Sarthe Circuit at full wick in a Group C racing car.
You'll start on the Mulsanne Straight.  From here, you'll be running flat out
for about 4 miles.  Despite being a straight, there are slight kinks here, as
well as road irregularities; be ready at all times on the steering wheel.  The
brakes are very powerful on this car so use the 200-meter post as the indicator
to begin braking.  After the right-hander, you'll be on another straight for
about a mile.  Then you'll be confronted with some tricky corners, one of them
Indianapolis and the other, a 90-degree turn called Arnage.  Treat the latter
as if you were running a street course, and enjoy the rush of 237 mph on the

Nissan R92CP Race Car '92

Bronze Time:  1'52.300
Silver Time:  1'47.000
Gold Time:    1'43.400

Super License

S-1 - 1 Lap Time Trial (Twin Ring Motegi Road Course)

 You'll be tested on how quickly you can complete one lap of Motegi's road
course.  You've already seen various parts of this track in previous tests, so
try to remember how you ran those sections when going all out here.  Your test
vehicle is a race car, therefore the brakes in particular are very powerful.
There are many corners where you'll need to take a dedicated line and pace, so
try not to dive into these corners too abruptly or you'll lose precious
seconds.  The main attraction of this track is the part from the first overpass
to just after the esses.  Your top speed on the straights will depend on the
lines you take through the corners, so always keep in mind entry and exit

Honda Gathers Drider CIVIC Race Car '98

Bronze Time:  2'26.700
Silver Time:  2'21.110
Gold Time:    2'17.000

S-2 - 1 Lap Time Trial (Citta di Aria)

You'll be timed through a full lap of Italy's street course.  Go as fast as you
can through these narrow city orads.  The spots to gain the most time are the
hairpin, which you've already see before in previous tests, and the downhill
tight corner located between the rock walls.  The hairpin is a late-apexer so
don't turn in too quickly here.  The numerous tight corners of this course are
challenging, but if you think out-in-out on this narrow thoroughfare, you'll
find that you'll develop a rhythm.  Try and remember how the pace car ran
through the course.  Your test vehicle is the Alfa Romeo Spider 1600 Duetto.

Alfa Romeo Spider 1600 Duetto '66

Bronze Time:  2'26.440
Silver Time:  2'21.000
Gold Time:    2'17.000

S-3 - 1 Lap Time Trial (Special Stage Route 5)

Making its first appearance in the licensing portion of the game is Special
Stage Route 5, of which you'll be doing one complete lap.  This course has
numerous technical sections, such as S-curves and late-apexers, so make sure
you have a plan of attack before going all out.  You'll be piloting the super
high-performance Saleen S7, so all your skills will be put to the test.  The
most important part of this track are the series of corners after the tunnel.
Don't concentrate on just one corner here, rather devise a strategy for getting
through the entire section.  There's a hairpin located at the top of the
straight.  You'll need to brake while you're still drive uphill.  The following
straight and right-hander should be taken in a similar way.  Don't get too
aggressive and overcook it on this track because this track makes you pay for

Saleen S7 '02

Bronze Time:  1'33.400
Silver Time:  1'27.000
Gold Time:    1'24.500

S-4 - 1 Lap Time Trial (Costa di Amalfi)

Here's a course developed on a resort island.  It's called Amalfi Circuit and
you'll be required to run one full lap.  You'll experience a hillclimb that'll
take you to the top of the island, followed by an intense downhill section.
The course layout can be simply characterized as:  a bunch of straights
connected by hairpins.  Keep in mind that your exit speed out of the corners
will determine your top speed on the straights.  Also remember that on the
first-half of the course, the uphill section, you'll get more understeer than
normal because less weight is on the front tires.  Brake hard to transfer
weight to the fronts then point the car in the correct direction.  Through the
latter half of the course, the downhill portion, make sure you brake in a
straight line, if you brake while turning, you'll upset the balance of the car.

Lancia STRATOS Rally Car '77

Bronze Time:  2'27.500
Silver Time:  2'21.110
Gold Time:    2'17.000

S-5 - 1 Lap Time Trial (Seattle)

This is another course you're seeing for the first time in the licensing
portion of the game.  It's called the Seattle Circuit, and you'll be timed
doing a full lap.  We'll be using the Ford GT as the test car.  It's a tricky
city road course with plenty of challenging corners after another, so make sure
you memorize the layout before seriously going for a good lap time.  The first
hairpin after the starting line is your first obstacle.  You'll need to brake
about 200 meters before getting to the corner; make sure you slow the car down
enough to make the turn.  The intense uphill straight leads to a blind 90-
degree turn, so you'll have to start braking before the corner becomes visible.
Then there are two places where the car gets airborne.  The course widens here,
so make full use of the road and open up the throttle.  Use the curbing that's
on most of the corners; let it help you point the car in the correct direction.
This course gives you a taste of the exhilaration of high speed driving.

Ford GT '05

Bronze Time:  1'43.200
Silver Time:  1'37.500
Gold Time:    1'34.200

S-6 - 1 Lap Time Trial (Ice Arena)

Driving in the snow, that's what it's all about here at the Snow Arena Course.
You'll be timed doing one full lap.  Although it's short in length, this course
is quite the challenge.  The reason:  the driving surface here is very slick,
so steering, accelerating and braking are less responsive than on dry tarmac.
Accelerating may be the trickiest, so be delicate on the throttle; remember,
the most important thing is making the car progress forward.  And, much in the
same manner as previous tests on slick surfaces, sliding the car is the best
way to get around quickly.  Crank the steering as you enter a corner, lift off
the gas or get on the brakes, and you'll get the rear to break loose.  This
will get the car to drift.  Once you've done that, use the steering and the gas
pedal to control the drift.  If you don't have enough weight on the front
tires, you'll understeer off the track.  If you're too aggressive on the
throttle, you'll spin, so be careful.

Hyundai Accent Rally Car '01

Bronze Time:  1'00.900
Silver Time:  0'58.710
Gold Time:    0'57.000

S-7 - 1 Lap Time Trial (Trial Mountain)

Now you'll be timed for a lap around the Trial Mountain Course, with its jagged
rocks and stone cliff walls.  It's a high-speed course that requires first-rate
driving skills, so use all that you've learned from the previous tests to clear
this stage.  The highlight of this course is a section you've seen previously,
the part after you clear the tunnel.  The driving surface of the first right-
hander is slick so make sure you're ready for understeer when turning in.
Through the next tunnel, start on the right and gradually veer to the left.
Cut across the yellow border line at the exit to get as much speed as possible
for the straight.  There's a tight blind corner to follow, but if you find the
ideal line here, you'll be able to keep your speed high.

Mercedes-Benz SLR McLaren '03

Bronze Time:  1'38.300
Silver Time:  1'32.000
Gold Time:    1'30.500

S-8 - 1 Lap Time Trial (Tokyo Route 246)

For this test, you'll be timed for a full lap of Tokyo Route 246, a street
course that cuts through the heart of Tokyo.  This long track can be driven
mostly flat out, so finding the right driving line is paramount.  One of the
key points here is getting the braking point correct for the first corner.
There's a 100-meter sign before the corner, start braking right before you get
to the sign.  Then you'll come upon an oval section. Driving on top of the
inside curbing here will result in better lap times.  The speed through the
final corner under the overpass is also important.  Be careful not to carry too
much speed through certain parts of the track, and make sure you drive over as
much of th curbing as possible.  If you drive over the curbing correctly,
you'll get better lap times...not only here but on virtually any other race


Bronze Time:  1'42.000
Silver Time:  1'36.330
Gold Time:    1'33.000

S-9 - 1 Lap Time Trial (El Capitan)

Now for a timed lap of the El Captain Course (typo here), pieces of which
you've seen a number of times already.  Keep in mind that this course has
intense elevation changes, so maintaining the balance of the car is vital.
The key part of this track is the section after the first right-hand corner.
Because the driving surface changes abruptly, be careful of sudden understeer.
Also, take note of the blind corner after the tunnel.  Make sure you're set up
for this corner before it becomes visible.  In fact, always envision the corner
ahead of the one you're taking.  There are parts on this track where you'll see
stones and rubble to the side; there's very little grip here, so staying away
from these irregularities is recommended.

Dodge VIPER SRT10 '03

Bronze Time:  2'00.000
Silver Time:  1'51.300
Gold Time:    1'47.800

S-10 - 1 Lap Time Trial (Grand Canyon)

Let's now do a timed lap of the Grand Canyon Course, a long, dirt track.
You'll need plenty of concentration to complete this 3.5-km circuit.  The key
point here is the section near the cliffs.  There are many corners where you'll
need to slide the car, so car control is vital in establishing a good lap time.
The important things to remember when sliding your car are braking and lifting
off the throttle.  The tight part at the end of the cliff section can make or
break your run.  Getting too flashy with your driving may result in loss of
time, so be as efficient as possible.

Mitsubishi STARION 4WD Rally Car '84

Bronze Time:  3'02.000
Silver Time:  2'53.000
Gold Time:    2'47.000

S-11 - 1 Lap Time Trial (Opera Paris)

The pristine streets of Paris is the site for this track, the Opera Paris
Course.  You'll be doing a timed lap.  Although this course is relatively
simple, there are a number of chicanes placed at open sections of the track.
Getting the car slowed down and effectively negotiating the chicanes are key to
getting a good lap time.  Because the performance of the car is so high, make
sure you find the correct braking points for every corner.  There are surface
irregularities on this track, which tends to happen on city streets that
collect standing water, so when you get set up on the outside edges of the
road, you may experience understeer.  The Place de la Concord serves as the
start and finish line.  Envision and think of this track in its entirety as you
devise your plan of attack.

Renault Clio Renault Sport V6 Phase 2 '03

Bronze Time:  1'44.230
Silver Time:  1'38.500
Gold Time:    1'36.620

S-12 - 1 Lap Time Trial (Suzuka Circuit)

Now for a timed lap of the most famous course in Japan, Suzuka.  You'll be
using the Motul Pitwork 350Z that races in the Japanese Grand Touring
Championship.  Reverse Bank, Degner, Spoon, and t30R, are some of the famous
corners on this course.  You'll need to use all of your driving skills to get a
good lap time here.  The thing about Suzuka is that you can't establish a good
lap time by just concentrating on one corner.  To be successful, you must
always be planning for one or two corners ahead of the one you're on.  This
means establishing the correct line and speed well in advance.  Envision the
course in its entirety--not just bits and pieces at a time--and then devise
your plan of attack.


Bronze Time:  2'05.730
Silver Time:  1'59.437
Gold Time:    1'55.919

S-13 - 1 Lap Time Trial (Infineon Raceway - Sports Car Course)

California's popular Infineon Raceway is the site for our next test.  We'll be
doing a timed lap of the sports-car course known better as Sears Point.  It's a
track that has been designed into the region's rolling hills, resulting in a
unique layout.  After the start, you'll have a steep uphill climb.  It's
difficult to see the road ahead, with blind corners aplenty, as well as slick
spots where traction is bad, so proceed with caution.  About halfway through
the course, you'll be traveling downhill.  After the hairpin, there are a
number of slow corners; so establishing a good rhythm is key to clearing this
section.  Your test vehicle is the Audi R8, a race car; needless to say, speed
-control is important.

Audi R8 Race Car '01

Bronze Time:  1'22.700
Silver Time:  1'17.300
Gold Time:    1'16.120

S-14 - 1 Lap Time Trial (Chamonix)

We'll be running a full lap of Chamonix for this test.  Let's see how quickly
you can navigate this long ice track that stretches for more than 2 miles.  The
snow is partially cleared at the start of the course; nevertheless, there's
very little grip and traction here.  If you drive on the outside of the track
where there are patches of snow, you're more than likely to spin, caused by the
difference in grip between the right and left tires.  In the tunnel, the snow
on the ground and a number delicate on the throttle and concentrate on the
forward progress of your car, and you should be okay.  There are plenty of
places where the car's balance will be compromised as well as the tires'
traction, so refrain from being overly aggressive on the throttle, otherwise
you'll spin.  The driving surface is slicker here than on dirt, so be cautious.

Peugeot 205 Turbo 16 Rally Car '85

Bronze Time:  2'40.043
Silver Time:  2'30.895
Gold Time:    2'26.500

S-15 - 1 Lap Time Trial (Circuit de la Sarthe)

The internationally famous high-speed track of Le Mans, Sarthe Circuit 1, is
the venue for this test, one full timed lap.  Our mount is the Bentley Speed 8
race car.  This course can be divided into three main high-speed sections.  The
first and longest, the Mulsanne Straight or Hunadiers, has two chicanes, but
the most challenging is the straight that leads onto Indianapolis Corner.
Here, the track is narrow, and there's a slight bend; therefore, unless you
take the proper line, you're going off.  And be careful not to drive on the
curbing too much here.  The infield section of the permanent course has
elevation changes with corners that are difficult to see.  There are also
corners on a flat plane right after a steep uphill climb.  Remember that
without the proper weight on the front tires, you'll invoke understeer.

Bentley Speed 8 Race Car '03

Bronze Time:  3'36.600
Silver Time:  3'25.400
Gold Time:    3'19.000

S-16 - 1 Lap Time Trial (Nurburgring North Course)

To obtain your Super License, you'll need to master the ultimate challenge in
sports-car driving, the North Course at the Nurburgring.  Make use of all the
skills you've learned thus far to tackle this test.  Your test car has more
performance than the pace car you followed previously, with higher average
speeds, so always be thinking ahead.  After crossing the bridge near the start
of the track, you'll come upon a high-speed section where your driving line
must be precise.  Then there's a highly technical section that comes after the
off-camber Carrouset; make sure you hug the curbing through these corners.  By
just changing your line slightly, you many gain more speed through some parts
of this track, thus improving your lap time.  You'll find that the more you lap
the Ring, the more you'll discover its profound nature.

AMG Mercedes 190 E 2.5 - 16 Evolution II Touring Car '92

Bronze Time:  7'58.300
Silver Time:  7'30.000
Gold Time:    7'07.700


B License All Bronze:   Volkswagen Lupo 1.4 '02
B License All Silver:   Mazda Kusabi '03
B License All Gold:     Honda S500 '63

A License All Bronze:   Pontiac Sunfire GXP Concept '02
A License All Silver:   Honda Dualnote '01
A License All Gold:     Nissan Skyline GT-R '01

IB License All Bronze:  Nike One 2022
IB License All Silver:  Mazda RX-8 Concept (Type-II) '04
IB License All Gold:    Jensen-Healey Interceptor Mk.III '74

IA License All Bronze:  Nismo 270R '94 (S14)
IA License All Silver:  Nissan GT-R Concept '01
IA License All Gold:    Dome Zero '78

S License All Bronze:   Mercury Cougar XR-7 '67
S License All Silver:   Pontiac Solstice Coupe Concept '02
S License All Gold:     Ford Model T Tourer '15


                           6b.USED CAR LOTS (GTUCL)

There are three used car lots where you can buy used cars from different
timeframes for less than the cost of a new car.  A lot of cars can only be
bought used.  Every so often, there will be a 'special' 10Km car in one of the
used car lots.  These will denoted by their mileage being written in orange(it
should read 6.2 miles or something like that).

Historic Showroom - The cars available here are pre-1990

Used Car Showroom I - The cars available here are from 1990-1995

Used Car Showroom II - The cars avilable here are from 1996-2002


                            6c. CAR TOWNS (GTTOW) 

Car Towns are groups of car dealerships that are sorted by region.  Within each
dealership you can purchase New Cars, Classic Cars, go to the Tune Shop, and in
some, competein One-Make races.  You can also buy cars in the tuning shops that
have already been tuned.

Japan                    Performance Brand
Honda                    Mugen
Mazda                    Mazdaspeed
Misubishi                RalliArt
Nissan                   Nismo
Toyota                   TRD
Tommy Kaira

Dodge                    Mopar
Ford                     Ford Racing
Jay Leno


Aston Martin
Land Rover
AC Cars

Alfa Romeo

Pescarolo Sports





Proto Motors

FPV(Ford Performance Vehicles)

Tuner Village is a collection of tuning brands.  You can buy parts and perform
tuning for certain cars that can't be done at the make tuning shop.

Here is a list of the brands - 

RE Amemiya


                              6d.HOME (GTHOM)

This is your base of operations during the Gran Turismo career.  It has a
garage where all your used cars are stored and a photo album.  You can also
save the game here if necessary and check your career statistics.

Garage - This is where you store all your acquired cars.  They can be sorted
         by a number of different areas including horsepower, make, drivetrain

Status - Here you can view data such as total game completion percentage, the
         nember of days that have passed, licenses acquired, etc.

Photo Album - Develop and view your pictures taken in Photo Travel mode.

Diary - This keeps track of your major achievements and transactions taking
        place in Gran Turismo mode.

Trade - Here you can trade or sell cars to another memory card.

Option - Here you can customize various game settings.

Save - well, um . . . . . save your progress


                             6e.EVENT HALLS (GTEVE)

These are halls which contain races that are restricted by certain factors.
This is where the majority of races take place in Gran Turismo mode.

The format for events is as following:

Name - Type
-Tracks - No. of Laps

-Tires    S/S = Standard/Sport
-Required License for A-Spec(no license needed for B-spec)

Prize cr.(1st/2nd/3rd/4th/5th/6th)
=(Championship win prize)=

Beginner Events

Sunday Cup - Single Race

-Autumn Ring Mini Reverse - 2
-Driving Park Beginner - 4
-High Speed Ring - 2
-CSR 5 Reverse - 2
-Twin Ring Motegi - West - 3




FF Challenge - Single Race

-Mid-Field Reverse - 2
-Suzuka East - 3
-Hong Kong Reverse - 2
-Grand Valley East - 2
-Twin Ring Motegi East - 2

-FF drivetrain only



FR Challenge - Single Race

-Seattle - 2
-Tsukuba - 3
-SSR 5 - 2
-Laguna Seca - 2
-Motoraland Reverse - 4

-FR drivetrain only



MR Challenge - Single Race

-Beginner Course - 5
-Autumn Ring Reverse - 2
-New York Reverse - 2
-Fuji Speedway 90's - 2
-El Capitan - 2

-MR drivetrain only



4WD Challenge - Single Race

-Grand Valley East - 2
-Autumn Ring Mini Reverse - 4
-Suzuka East - 3
-El Capitan Reverse - 2
-Fuji Speedway 90's - 2

-4WD drivetrain only



Light-weight K-Car Cup - Single Race


Spider & Roadster - Single Race

-Twin Ring Motegi East - 2
-Trial Mountain Reverse - 2
-Infineon Sports - 2

-Convertibles only



Sports Truck Race - Single Race

Professional Events

Clubman Cup - Single Race

-Apricot Hill - 3
-Twin Ring Motegi - East - 3
-Seoul Central Reverse - 4
-CSR5 - 5
-Deep Forest - 3




Tuning Car Grand Prix - Championship

-Apricot Hill Reverse - 3
-Fuji Speedway 90's - 3
-Tokyo R246 - 2
-El Capitan Reverse - 3
-Tsukuba - 5




Race of NA Sports - Single Race

-Infineon Sports- 3
-Apricot Hill Reverse - 3
-Twin Ring Motegi Road - 3
-SSR5 Reverse - 3
-Trial Mountain - 3

-N/A engines only



Race of Turbo Sports - Single Race

-Fuji Speedway 80's - 3
-Tokyo R246 Reverse - 2
-High Speed Ring - 3
-New York Reverse - 3
-Mid-Field - 3

-Turbo engines only



Boxer Spirit - Single Race

-Hong Kong - 4
-Infineon Sports - 3
-Deep Forest Reverse - 3

-Boxer engines (Subaru Impreza, Subaru Legacy, Ruf RGT, 
                Ruf 3400s, VW Karmann, etc.)



World Classic Car - Championship

-Fuji Speedway 80's - 2
-El Capitan Reverse - 2
-Nurburgring - 1
-Cote d'Azur - 2
-Lagua Seca - 2

-Up to 1970



World Compact - Championship

-Seattle - 3
-Tsukuba - 5
-Grand Valley East Reverse - 4
-Hong Kong Reverse - 4
-Twin Ring Motegi East - 4

-4000mm or less



Supercar Festival - Championship

-Seoul - 8
-Fuji Speedway 90's - 6
-New York - 6
-Mid-Field Reverse - 6
-Infineon Sports- 6

-Production cars only + 493 HP or over



Gran Turismo World Championship - Championship

-Tokyo R246 - 10
-Twin Ring Motegi SS - 21
-Hong Kong - 18
-Seoul Reverse - 19
-El Capitan - 11
-New York - 15
-Opera Paris Reverse - 18
-Suzuka - 9
-Grand Valley Reverse - 11
-Circuit de la Sarthe I - 4



Extreme Events

Gran Turismo All Stars - Championship

-High Speed Ring Reverse - 7
-Fuji Speedway 80's - 6
-Laguna Seca - 7
-Autumn Ring Reverse - 9
-Test Course - 3
-Grand Valley Reverse - 6
-Suzuka - 5
-Infineon Stock - 8
-Circuit de la Sarthe I - 2
-Nurburgring - 2




Dream Car Championship - Championship

-Opera Paris - 7
-Tokyo R246 Reverse - 4
-Deep Forest - 5
-Seoul Reverse - 7
-Hong Kong - 7
-Test Course - 2
-Beginner Course - 27
-Circuit de la Sarthe II - 2
-El Capitan Reverse - 4
-Cote d'Azur - 7




Polyphony Digital Cup - Championship

-Twin Ring Motegi Road - 6
-Seattle Reverse - 7
-Infineon Stock - 8
-Tokyo R246 Reverse - 5
-Fuji Speedway 2005 - 6
-Motorland Reverse - 19
-Circuit de la Sarthe I - 2
-El Capitan Reverse - 6
-Suzuka - 5
-Nurburgring - 2




Like the Wind - Single Race

-Test Course - 5




Formula GT World Championship - Championship

-Tokyo R246 - 60
-Twin Ring Motegi SS - 127
-New York - 74
-High Speed Ring - 77
-Grand Valley - 62
-Circuit de la Sarthe I - 23
-Cote d'Azur - 78
-Seoul - 113
-Infineon Sports - 76
-Laguna Seca - 85
-Twin Ring Motegi Road - 64
-Nurburgring - 15
-El Capitan - 64
-Fuji Speedway 2005 - 67
-Suzuka - 53




World Circuit Tour - Single Race

-Suzuka - 6
-Twin Ring Motegi Road - 8
-Tsukuba - 15
-Laguna Seca - 10
-Infineon Sports - 9
-Fuji Speedway 2005 GT - 8
-Circuit de la Sarthe I - 3
-Nurburgring - 2




Premium Sports Lounge - Single Race

-Cote d'Azur - 4
-Opera Paris - 5
-Hong Kong Reverse - 5
-High Speed Ring Reverse - 4
-New York Reverse - 3

-PREMIUM Production cars only(Mercedes SL/BMW M3 GTR/Ford GT/Lotus Esprit/etc.)


Japanese Events

Japan Championship - Championship

-Fuji Speedway 90's - 5
-Tsukuba - 10
-Tokyo R246 Reverse - 5
-Twin Ring Motegi Road - 4
-Suzuka - 4

-JP cars only



All Japan GT Championship - Championship

-Tokyo R246 - 5
-Suzuka East - 12
-Seoul - 10
-Fuji Speedway 90's - 6
-Twin Ring Motegi SS - 12
-Laguna Seca - 7
-Hong Kong - 9
-Twin Ring Motegi Road - 6
-Fuji Speedway 2005 GT - 6
-Suzuka - 5




Japanese 70's Classics - Single Race


Japanese 80's Festival - Single Race


Japanese 90's Challenge - Single Race


Japanese Compact Cup - Single Race

American Events

All American Championship - Championship

-Seattle - 5
-Infineon Sports- 5
-New York - 4
-El Capitan Reverse - 4
-Lagua Seca - 5

-US cars only



Stars and Stripes - Single Race

-Laguna Seca - 3
-Seattle - 3
-Infineon Stock- 3

-US + production cars only



Hot Rod Competition - Single Race

-New York Reverse - 3
-Laguna Seca - 3
-El Capitan - 3

-US cars only



Muscle Car Competition

-New York - 2
-Infineon Sport - 2
-Seattle - 2

-US + Up to 1980


European Events

Pan Euro Championship - Championship

-Opera Paris - 6
-Grand Valley - 5
-Circuit de la Sarthe I - 2
-Cote d'Azur - 6
-Nurburgring - 2

-EU cars only



British GT Series - Championship


British Lightweight Series


Deutsche Touring Car Meisterschaft - Championship


La Festa Italiano


Tous France Championnat


Europe Classic Car League


Euro Hot Hatch League


1000 Miles! - Championship


Schwarzwald Liga A


Schwarzwald Liga B - Single Race

-Nurburgring - 1
-Tokyo R246 - 2
-Fuji Speedway 90's - 3
-High Speed Ring Reverse - 3
-Suzuka - 2

-High-End German cars only

Endurance Events

*Coming Soon*

Special Condition Events

The Special Condition Events are rally races.  Each event needs to be completed
on easy, normal, and hard.  Dirt tires are required for dirt races, Snow tires
are required for snow/ice races.

The prize credits for all races are:
easy   = 5,000
normal = 10,000
hard   = 20,000

Umbria Rally


Capri Rally


Grand Canyon Rally


Whistler Ice Race


Chamonix Rally


George V Rally


Swiss Alps Rally


Tour of Tahiti


Tsukuba Wet Race


Yosemite Rally I


Yosemite Rally II

Driving Missions

The Driving Missions are designed to help you improve your racing skills.  They
are divided into the categories: The Pass, 3 Lap Battle, Slipstream Battle, and
1 Lap Magic.

                                   The Pass

1. Deep Forest

2. Grand Valley

3. Cote d'Azur

4. Seattle

5. High-Speed Ring

6. Tsukuba

7. Midfield Raceway

8. Trial Mountain

9. Motegi Oval

10. Sarthe I

                                 3 Lap Battle

11. New York

12. Laguna Seca

13. Opera Paris

14. Seattle

15. Cote d'Azur

16. Suzuka

17. Infineon

18. Sarthe II

19. Suzuka East

20. Tsukuba

                               Slipstream Battle

21. Nissan Cube

22. Honda Odyssey

23. Nissan Skyline GT-R

    In this mission, you start out a couple seconds behind a pack of four
    Skylines, and about 13 seconds behind a sole Skyline.  You have to utilize
    drafting to catch up to the leader before the 3 laps runs out.  The best
    way to do this is draft going into the curve until you reach about 172-175
    mph.  Then 'leap-frog' in front of the cars.  Since the AI doesn't adjust
    to TRY to draft you, you'll need to look in your rear-view mirror to stay
    directly in front of the AI cars.  WHATEVER YOU DO, DON'T SLOW DOWN.  The
    pack will start to catch up eventually if you stay in line with them.  Let
    them pass you so you can draft them right back.  This 'forced leap-
    frogging' should let you catch the leader toward the end of the last lap.
    DON'T let the leader draft you if you get in front.

24. Amuse S2000 GT1

                                  1 Lap Magic

25. Z Showdown!

26. Honda Showdown!

27. Mazda Showdown!

28. Celica Showdown!

29. Chevrolet Showdown!

30. Subaru Showdown!

31. Lotus Showdown!

32. Ford Showdown!

33. GM Showdown!

34. Mercedes Showdown!

One-Make Races


~Copen Race


~Midget II Race



~Type R Meeting


~Civic Race



~Hyundai Sport Festival



~Isuzu Classic Sport



~'RE' Club


~Roadster Cup


~RX-8 Cup



~Evolution Meeting

~Mirage Cup



~Race of the Red Emblem


~March Brothers


~Silvia Sisters


~'Z' Club



~Subaru 360 Race


~Race of Pleiades - Championship

-Tsukuba - 5
-Trial Mountain - 3
-Suzuka - 2
-Deep Forest Reverse - 3
-Laguna Seca - 3





~Suzuki K Cup


~Suzuki Concept Car



~Toyota ALTEZZA Race


~Vitz Race



~Corvette Festival


~Camaro Meeting



~Crossfire Trophy



~Saleen S7 Club



~Shelby Cobra Cup


Alfa Romeo

~GTA Cup



~Renault Alpine Cup


Aston Martin

~Aston Martin Festival



~Tourist Trophy


~A3 Cup



~BMW 1 Series Trophy


~'M' Club






~Elise Trophy - Championship

-Tokyo R246 - 1
-Autumn Ring Reverse - 2
-SSR5 Reverse - 2
-Hong Kong - 2
-Apricot Hill - 2

-Any Lotus Elise



~Lotus Classic Cup



~Legend of the Silver Arrow - Single Race

-Fuji Speedway 90's - 3
-Nurburgring - 1
-Opera Paris - 3

-Any Mercedes



~SL Challenge - Single Race

-Apricot Hill - 4
-Fuji Speedway 80's - 4
-El Capitan - 4

-Any Mercedes SL




~MG Festival



~Mini Battle



~Speedster Cup



~206 Cup



~Clio Trophy


~Megane Cup



~Spitfire Cup



~Blackpool Racer



~Beetle Cup


~Lupo Cup


~GTI Cup


                           6f.COURSES (GTCOU)

There are groups of courses in Gran Turismo Mode.  You can select a course to
practice, drive around and take photos, participate in Family Cup races(certain
tracks), or participate in Track Meet events(certain tracks).

Event               Cost

Practice            5 Credits

Track Meet          5 Credits

Photo Drive         3 Credits

Family Cup          free

City Courses
1. Seoul Central
2. Tokyo Route 246
3. Hong Kong
4. Clubman Stage Route 5
5. Special Stage Route 5
6. New York
7. Seattle Circuit
8. Cote d'Azur
9. Opera Paris
10. George V Paris
11. Citta di Aria
12. Costa di Almafi

World Circuits
13. Tsukuba
14. Fuji Speedway
15. Fuji Speedway '80s
16. Fuji Speedway '90s
17. Infineon Raceway
18. Laguna Seca Raceway
19. Twin Ring Motegi Road Course
20. Twin Ring Motegi Super Speedway
21. Twin Ring Motegi West - Short Course
22. Twin Ring Motegi East - Short Course
23. Suzuka Circuit
24. Suzuka Circuit East Course
25. Suzuka Circuit West Course
26. Fuji Speedway 2005
27. Fuji Speedway 2005 GT
28. Tsukuba Circuit Wet
29. Nürburgring Nordschleife
30. Circuit de la Sarthe 1

Dirt & Snow
31. Cathedral Rocks Trail 2
32. Cathedral Rocks Trail 1
33. Tahiti Maze
34. Grand Canyon
35. Ice Arena
36. Chamonix
37. Swiss Alps

Original Circuits
38. High Speed Ring
39. MidField Raceway
40. Grand Valley East Section
41. Grand Valley Speedway
42. Deep Forest Raceway
43. Trial Mountain
44. El Capitan
45. Autumn Ring Mini
46. Autumn Ring
47. Apricot Hill

Driving Park
48. Test course
49. Gymkhana course
50. Kashiwa
51. Beginner

Power & Speed
52. Las Vegas Drag Strip


                        6g.MISCELLANEOUS (GTMIS)

GT Auto

Car Wash - makes your ride nice and shiny, also supposedly reduces drag

Oil Change - gives your car some horsepower back after being used for a lot of

Wheel Shop - buy different custom wheels for your car

Wing Shop - install a wing on your car so that you can change downforce

Replay Theater



                            7.ARCADE MODE (GTAMO)

In Arcade Mode you can race on any of the tracks that you have unlocked against
a 2nd player or against 5 AI cars.  You can use a select number of cars from
each manufacturer plus the BASE model of any car that you have in your garage.
There are minor tuning options available(tune ASM and TCS levels), plus the
ability to switch tires.  You can also change the difficulty before each race.
If you don't like the base model's power, you can adjust the horsepower either
way by 20%.


                            8.PHOTO TRAVEL (GTPHO)

Photo Travel is one of the new modes in Gran Turismo 4.  You can take your car
to a location and position it along with the camera/camera angle to take a
dramatic shot of your vehicle.

*Your current vehicle will be the one that you can take pictures of.  To take
 pictures of a different one, you need to switch cars in the garage.*


Map screen

    X------------------------------------select/de-select icon

    O------------------------------------default position

    Left analog--------------------------move car/camera

    Right analog-------------------------rotate car

Viewing photos

    L1-----------------------------------zoom out

    R1-----------------------------------zoom in

    Start--------------------------------save photo

    Square-------------------------------back to camera/map mode

General Info (Map)

On the Map screen in Photo Travel, your car is represented by a red icon, while
the camera is a blue icon.

The red and blue areas on the map are where the car and camera can be moved,

Select the car/camera with X and use the left analog to move them.

If an exclamation mark appears, then the car/camera cannot me moved to that

Use the the right analog to rotate your car to the desired angle.

General Info (Camera)

The camera is always positioned at 45-degrees in front of the car.

The camera must always be moved in conjunction with the vehicle.

You can change the cropping of the photo between horizontal/vertical with the
icon in the upper right corner of the camera display.

There are bars showing the zoom level and aperture - when the photo subject is
still and everything else is out of focus/blurry; think af a picture of
wildlife where the background is blurry, the pics of a street at night when all
the cars turn into blurs of headlights, or a picture of an athlete where he/she
is the only discernable object.  That is the effect of low aperture.  A high
aperture is like taking a normal photo. (Basically, aperture is how much light
the camera lens lets in, and a higher setting allows you to utilize a faster
shutter speed.)

At the bottom of the screen is a row of photo shooting screen options(more on
this later).  Here you can change filters, focus, etc.

Adjusting the Camera

On the Camera display are buttons for Camera Direction, Camera Tilt, Camera
Position, and Camera height.  Use these to move and adjust the camer to get the
perfect angle.

Photo Shooting Screen Options

The first button is for adjusting the steering angle of your car up to 30
degrees to either side(thanks to VampireHorde's FAQ for this info).

The second button is for changing filters.

The third is Photo Mode option.

Photo Mode option lets you change the image resolution, focus, screen aspect
ratio, and shutter sounds.


Press the 'shoot' button to take the photo.  The image will then be switched to
a full screen view.

You can now press circle to save the photo, or use R1/L1 to zoom in and out.

Or you can press the Square button to go back.


                               9.TUNING (GTTUN)

This section is designed to help some players who don't know much about tuning
cars in Gran Turismo 4.  I will provide some general tuning tips as well as a
few presets that can be used in various situations.  These are in no way
'professional' or 'the best' setups possible, but they are some things that I
found to work in this game based on trial and error.

*On the settings screen there is a scroll bar at the bottom that describes what
each part/adjustment does*


                        9a.GENERAL TUNING INFO (GTGEN)

Downforce - First of all, disregard anyone that says that wings are 'ugly' or
            'ricey', they are one of the most important upgrades to a car.
            Equipping them enables you to use downforce.  Changing the
            downforce of your car will enable you to alter most of the
            properties of it such as: acceleration, top speed, handling
            characteristics, braking, etc.

Gear Ratios - This seems to be the area where players are having the most
              trouble.  At first, the gear ratio setting screen can be
              intimidating with all the different gears' numbers and such, but
              once you get the hang of it, this will be one of the first things
              you want to adjust.  Using the gear ratios can change your car
              into a 300 mph Test Track monster or a touring car clone capable
              of tight lines through the Nurburgring.

Suspension - Tuning your suspension can make your car able to handle turns at
             higher speeds.  It can also let you change your car's oversteer
             or understeer properties.

Weight Reduction - This is always my first upgrade.  Reducing the weight of
                   your vehicle will enhance every single aspect of it.

Tires - Remember, as the tires are the only part of the car that touches the
        ground, they have the potential to affect it the most.  Selecting good
        tires for the type of race is key.

Oil - When you first acquire a car, you can change the oil to get a slight
      horsepower boost.  This is especially important for used cars.  The oil
      also needs to be changed as you rack up mileage or the car's performance
      could suffer greatly.

Horsepower - It is commonly known that having the most horsepower is not always
             the best choice.  This is especially true on technical courses
             where you have to take things such as turbo-lag into account.
             At the same time, once you become a good enough driver(like me)
             you will be able to handle max horsepower on ice, dirt, etc.  Its
             all about knowing your limits.

Turbo vs. N/A - You will notice that for the most part, cars that allow you to
                perform an N/A tune-up and install a turbo kit usually get a
                bigger horsepower benefit from the turbo.  Turbo is not always
                the best option however as 'turbo-lag' can affect performance
                on technical courses.  A supercharger is a quick way to gain a
                lot of horsepower relatively cheap(if the car can be equipped
                with one), but N/A tune-ups and turbo kits usually give more
                total horsepower.

Turbo Kits - A turbo charger is basically an exhaust gas driven air compressor
             and can be best understood if it is divided into its two basic
             parts, the exhaust gas driven turbine and its housing, and the air
             compressor and its housing.  Each of them perform different
             functions but, because they are joined together via a common
             shaft, the function of one impacts the function of the other.

Power Band - This is the range of RPMs that an engine generates the most torque
             and horsepower.  Turbo engines tend to have a much smaller
             powerband than N/A or supercharged cars, and that is usually in
             the higher RPMs.  Since the engine has to do some work and get
             exhaust gasses flowing into the turbine before the turbo can give
             out boost, this naturally takes away from the car's power at lower

Turbo Lag - Turbo lag is basically the amount of time it takes from the time
            you place a load on the engine (stomp the gas peddle to the floor
            and dump the clutch or, get full converter lock up with your
            automatic trans) until the time the engine develops enough hot
            expanding exhaust gas to spin the turbine fast enough for the
            compressor to do its job.

*Though turbo lag is in this game, it is not very prevalent if you have a good
 flywheel, driveshaft, and transmission.  For this reason I usually go with the
 turbo kit despite lag.


                         9b.UPGRADE SELECTION (GTUPG)

Most popular sports cars can be upgraded at the Tuner Village.  There you can
get access to Original turbo and suspension upgrades.

Starting off - The most immediately useful upgrades are the lightweight,
               suspension, and drivetrain/brakes.  These affect how the car
               reacts to throttle usage and grips the road.  By adjusting the
               settings, you can make the car a lot faster without any added 
               horsepower!  The power-to-weight ratio is much more important
               than bhp so lightening is the way to go.

(My suggestions)

1. Lightweight Stage 1 and 2 and add a Wing on your car
2. Racing Flywheel/Carbon Driveshaft/Double or Triple Plate Clutch
3. Racing Brakes
4. Racing/Original Suspension

Increasing power - Unless you have the money, buying the biggest turbo or N/A
                   tuneup usually isn't the best way to go.  Start by getting
                   an oil change and racing chip.  This should boost hp by 10-
                   15% at least.  Next, you should buy a supercharger if the
                   car can use one, if not then get some upgrades on the engine
                   that are within your price range.

5. Oil Change/Racing Chip
6. Supercharger/Racing Intercooler and Turbo/ NA tune-up
7. Racing Transmission
8. Other small engine enhancements within your budget.

Handling Time! - Now you should think about the upgrading the tires depending
                 upon race regulations and type.  This is also the time to get
                 the fully-customizable limited slip and lightweight stage 3.

9. Tires
10.Lightweigt Stage 3
11.FC Limited Slip Differential

Topping it off - Lastly, get any engine/turbo upgrades you didn't get before.

12.All power upgrades including N2O
13.Brake Balance Controller/AYC Contoller
14.VCD Controller


                          9b.SETTING EFFECTS (GTSET)


                             TIPS/TRICKS (GTTIP)

- After you acquire a car from a lot go get an oil change.  This will add a few
  extra horsepower.

- If you have a GT3 save, you can transfer 100,000 credits to use at the
  beginning of the game.  You have to go to Home--------->Status and press

- Press R3 at the countdown before a license exam to display lines telling you
  when to brake and accelerate(this only works on National A and B)

- Easy Money: Once you have enough money, buy a Mercedes that can win the
              Legend of the Silver Arrow competition.  Use the car that you win
              to enter the Deutsche Touring Car Meisterschaft.  Win this and
              the prize is a Mercedes CLK-GTR Race Car which can be sold for
              just under 800,000 credits!  The B-spec'd time for the
              championship is approx. 8 minutes.

Quoted directly from LuNAcY3351(thanks a lot for this one):

 "I found a different way of gaining more Cr. at ONCE. Now it may be different
from attending the 2nd Special Condition race..this time it's B-spec, takes a
bit longer and a bit more races, but you gain quite a lot at once. Also, it's
not a "newbie" thing..meaning you can't immediatly do it when you buy the game.
.I don't know if it has been mentioned before..but here comes.............

It's using the CLK touring car to attend the German Touring Car Cup, B-spec,
win, sell the CLK-GTR.  I've done "research" on this, comparing the times and
stuff.  If you decide to win all the races THEN sell the CLK GTR, you'll gain
893,749. That's ~3.25 times the 2nd rally race.

How bout the TIME required, you ask?
On the rally race, it's A-spec and it must be. Let's take the ok-time laps in
that race...let's say 2 minutes per lap. 4 minutes per race. That times two is
8 minutes for 275,000.

On the German Car Race, we'll take the VERY VERY WORST laps the AI inside the
CLK Touring Car could possibly do (that is adding 30 seconds from my trial, set
at 3).  8'30s for the first race, 8 minutes for the second, 6 mins for the
third, 7'30s for the fourth and 7'30s for fifth.
That's 37'30s for all 5 races..damn..


So let's say you actually managed to B-spec all of'll take you
probably 13min..but WAIT AGAIN! You could win the CLK GTR just by winning 3 of
those 5 races! So it'll probably be 8 minutes ideally or less for 893,749 Cr.

You decide which one is better...of course, the negative side is that it adds
to your win:total ratio if you care.

Now here is what I used:
-Mercedes CLK Touring Car from the first Mercedes manufacturer race..everything
tuned (I used Turbo instead of NA).
-R3 front tires, R1 back.
-80mm height, front and back by the suspension tune.
-+4 front toe angle, 0 back (second last option in suspension tune)
-#9 auto transmission setting"


                      THANKS/FINAL THOUGHTS (GTTHA)

This guide may not be reproduced or used in any way, shape, or form without
my permission.  All information contained herein is based solely on my
and other players' experiences going through this game.  This information
is not considered 'official', so there may be some mistakes.  If you wish to
obtain permission to use this guide, then email me with a link to your site
and I will check it out and respond.


First and foremost, all of you reading this guide

To CJayC for running for all these years

Polyphony Digital for creating such a good game

RogsR34Uk of for the track unlocking days

amar212 of for the car list

VampireHorde, shin8, FFBeowulf of GameFAQs for some of the info in their FAQs

LuNAcY 3351 for small game tips including the Easy Money Tip for some turbo reference material

ZechsXWynd and S40Monster of for providing some of the prize

This guide Copyright (c)2005 Oscar Roberts aka Ebony Ivory

Permission to use: