Harvest Moon: Tree of Tranquility: FAQ

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      Note: those looking for a walkthrough, this guide presently does not
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      of that information, but if there's overwhelming need I'd be glad to
                                   include one.


                       .   .                         .
                       |   |                        _|_
                       |---| .-.  .--..    ._.-. .--.|
                       |   |(   ) |    \  / (.-' `--.|
                       '   ' `-'`-'     `'   `--'`--'`-'
                             .    .
                             |\  /|
                             | \/ | .-.  .-. .--.
                             |    |(   )(   )|  |
                             '    ' `-'  `-' '  `-
                           .---.                 .-.
                             |                   |
                             |.--..-. .-.    .-.-|-
                             ||  (.-'(.-'   (   )|
                             ''   `-' `-'    `-' '
                 .---.                          .      .
                   |                         .  |   . _|_
                   |.--..-.  .--. .-.,.  .   .  |   .  |  .  .
                   ||  (   ) |  |(   ||  |   |  |   |  |  |  |
                   ''   `-'`-'  `-`-'|`--`--' `-`--' `-`-'`--|
                                     |                       ;
                                     '                    `-'

                       |  Copyright 2008 -- DetroitDJ  |
                       |        Version - 3.2.0        |
                       |      Updated: 10/03/2008      |
                       |           FAQ/Guide           |
                       |                               |
                       |  Note: the latest version of  |
                       |  this file will ALWAYS be at  |
                       |   www.gamefaqs.com/console/   |
                       |     wii/file/933022/53688     |
                       |                               |
                       | Other places are permitted to |
                       | show this FAQ - however, most |
                       |  don't automatically update,  |
                       |  and I only update my FAQ on  |
                       |  GameFAQs - so, if you don't  |
                       |   see something, check that   |
                       | URL to see if there's a newer |
                       |     version of this file.     |
                       |                               |
              _________|_______________________________|_________
             |                                                   |
             |                  Navigating This Guide            |
             |                                                   |
             |   If : you're here for general information on     |
             |      : Harvest Moon: Tree of Tranquility, skip    |
             |      : the contents sections below and just       |
             |      : start reading.                             |
             |                                                   |
             |   If : you're here for broad information about a  |
             |      : certain topic, like crops, animals, or     |
             |      : fishing, find the topic in the box below,  |
             |      : hit Ctrl+F and search for the code listed  |
             |      : by that section, either in parentheses or  |
             |      : angle brackets.                            |
             |                                                   |
             |   If : you're here for specific information       |
             |      : a particular sub-topic, like turnips, the  |
             |      : hammer, or animal products, find the       |
             |      : topic in the second box below, hit Ctrl+F  |
             |      : and search for the code listed by that     |
             |      : section, either in box brackets or curly   |
             |      : brackets.                                  |
             |                                                   |
             |   If : you have any trouble finding what you're   |
             |      : looking for in this guide, please let me   |
             |      : know. It's my goal to make this guide as   |
             |      : easily navigable as possible, and your     |
             |      : input will help.                           |
     `_______|___________________________________________________|_______`
    `|                                                                   |`
    `|                           Broad Topics                            |`
    `|                                                                   |`
    `|  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  |`
    `|                                                                   |`
    `|                       The Particulars (TPA)                       |`
    `|                                                                   |`
    `|           Information about the game, the guide and the           |`
    `|                          basic controls.                          |`
    `|                                                                   |`
    `|                 - -             |             - -                 |`
    `|                                 |                                 |`
    `|   Release Data             |             Game Summary   |`
    `|                                 |                                 |`
    `|   Information on the game's     |        A basic summary of the   |`
    `|   release date, as well as      |     game's plot, controls and   |`
    `|   this FAQ's release dates      |                 new features.   |`
    `|   and version history.          |                                 |`
    `|                                 |                                 |`
    `|  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  |`
    `|                                                                   |`
    `|                      Around the Island (ATI)                      |`
    `|                                                                   |`
    `|       The introductory section, to help you get acquainted        |`
    `|       with the island and all the things you can do there.        |`
    `|                                                                   |`
    `|                 - -             |             - -                 |`
    `|                                 |                                 |`
    `|   Welcome to the Island    |        Passing the Time,   |`
    `|                                 |          Filling Your Wallet    |`
    `|                                 |                                 |`
    `|   A general overview of the     |    An introduction to all the   |`
    `|   first few days of the game,   |    different tasks you can do   |`
    `|   the major locations on the    |    to earn money and pass the   |`
    `|   island and how the game       |              game time along.   |`
    `|   is played.                    |                                 |`
    `|                                 |                                 |`
    `|  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  |`
    `|                                                                   |`
    `|                 Home Sweet Home: Your Ranch (HSH)                 |`
    `|                                                                   |`
    `|        You, your home, and the things most relevant to it:        |`
    `|                     crops, animals and tools.                     |`
    `|                                                                   |`
    `|                 - -             |             - -                 |`
    `|                                 |                                 |`
    `|   Your Character           |            Your Property   |`
    `|                                 |                                 |`
    `|   A guide to your character     |     An overview of the places   |`
    `|   and how he or she operates.   |     you can live and what you   |`
    `|                                 |                 can do there.   |`
    `|                                 |                                 |`
    `|                 - -             |             - -                 |`
    `|                                 |                                 |`
    `|   Farming                  |              The Animals   |`
    `|                                 |                                 |`
    `|   A comprehensive overview of   |   A comprehensive overview of   |`
    `|   everything there is to know   |   everything there is to know   |`
    `|   about every crop, every       |   about every animals you can   |`
    `|   herb and every flower, and    |      own - including poultry,   |`
    `|   how to grow all of them.      |   livestock and wild animals.   |`
    `|                                 |                                 |`
    `|                 - -             |             - -                 |`
    `|                                 |                                 |`
    `|   Tools                    |                                 |`
    `|                                 |                                 |`
    `|   All the tools you can buy     |                                 |`
    `|   and equip, what they do and   |                                 |`
    `|   how they level up.            |                                 |`
    `|                                 |                                 |`
    `|  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  |`
    `|                                                                   |`
    `|                    Going Out: The Island (VIL)                    |`
    `|                                                                   |`
    `|    Everything that can be done outside your humble abode, with    |`
    `|    everyone you can meet, everywhere you can go and everything    |`
    `|                            you can do.                            |`
    `|                                                                   |`
    `|                 - -             |             - -                 |`
    `|                                 |                                 |`
    `|   Characters               |         Places and Shops   |`
    `|                                 |                                 |`
    `|   The locations, birthdays,     | Price listings for every shop   |`
    `|   families and favored gifts    |   on (and off) the island, as   |`
    `|   of everyone you can meet      |        well as information on   |`
    `|   over the course of the game.  |               seasonal goods.   |`
    `|                                 |                                 |`
    `|                 - -             |             - -                 |`
    `|                                 |                                 |`
    `|   Festivals                |                  Fishing   |`
    `|                                 |                                 |`
    `|   All the yearly festivals the  |    How to fish, all the spots   |`
    `|   island holds, including       |      where you can fish, what   |`
    `|   participation instructions    |    you'll catch, and what you   |`
    `|   and price listings for all    |   can do with what you catch.   |`
    `|   seasonal markets.             |                                 |`
    `|                                 |                                 |`
    `|                 - -             |             - -                 |`
    `|                                 |                                 |`
    `|                                 |                   Mining   |`
    `|                                 |                                 |`
    `|                                 |    How to mine, the different   |`
    `|                                 |   mining caves on the island,   |`
    `|                                 |     what you'll find and what   |`
    `|                                 |           you can do with it.   |`
    `|                                 |                                 |`
    `|  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  |`
    `|                                                                   |`
    `|                      As the Days Go By (ADG)                      |`
    `|                                                                   |`
    `|                   The important things in life:                   |`
    `|           friends, family and reviving the goddess tree.          |`
    `|                                                                   |`
    `|                 - -             |             - -                 |`
    `|                                 |                                 |`
    `|   Making Friends and       |              Family Life   |`
    `|          Wooing a Mate          |                                 |`
    `|                                 |                                 |`
    `|   How to make friends, fall in  |    ...and how to live happily   |`
    `|   love and...                   |                   ever after.   |`
    `|                                 |                                 |`
    `|                 - -             |             - -                 |`
    `|                                 |                                 |`
    `|   Return of the Goddess    |                                 |`
    `|                                 |                                 |`
    `|   How to find the quilt,        |                                 |`
    `|   create the rainbows and       |                                 |`
    `|   revive the Goddess Tree       |                                 |`
    `|   once and for all.             |                                 |`
    `|                                 |                                 |`
    `|  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  |`
    `|                                                                   |`
    `|                       Reference Guides (REF)                      |`
    `|                                                                   |`
    `|      Lists of everything there is to know about anything ever     |`
    `|               in Harvest Moon: Tree of Tranquility.               |`
    `|                                                                   |`
    `|                 - -             |             - -                 |`
    `|                                 |                                 |`
    `|   Calendars                |                    Lists   |`
    `|                                 |                                 |`
    `|   Calendars of the critical     |       Lists of... pretty much   |`
    `|   events, dates for reviving    |    everything there is in the   |`
    `|   the Goddess Tree, and every   |  entire game, such as prices,   |`
    `|   villager's birthday.          |            recipes and gifts.   |`
    `|                                 |                                 |`
    `|                 - -             |             - -                 |`
    `|                                 |                                 |`
    `|   Miscellaneous            |                     FAQs   |`
    `|                                 |                                 |`
    `|   Everything that didn't        |   Frequently asked questions,   |`
    `|   belong in the other areas,    |        from readers like you.   |`
    `|   such as Part-Time Jobs and    |                                 |`
    `|   Island Arrivals.              |                                 |`
    `|                                 |                                 |`
    `|  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  ---  |`
    `|                                                                   |`
    `|                           The Three C's:                          |`
    `|          Copyright, Credit and Contact Information (CCC)          |`
    `|                                                                   |`
    `|     The information you need to know about me and this guide.     |`
    `|                                                                   |`
     |___________________________________________________________________|`
    ``````````|_________________________________________________|``````````
               `|                                             |`
               `|             Specific Sub-topics             |`
               `|                                             |`
               `|- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -|`
               `|                                             |`
               `|                 Release Data                |`
               `|                  -- --- --                  |`
               `|                                             |`
               `| - - - - - - - - -    |    - - - - - - - - - |`
               `|  Game Release  [GDA] | FAQ Release    [FDA] |`
               `|  Data                | Data                 |`
               `|                      |                      |`
               `|                                             |`
               `|- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -|`
               `|                                             |`
               `|                 Game Summary                |`
               `|                  -- --- --                  |`
               `|                                             |`
               `| - - - - - - - - -    |    - - - - - - - - - |`
               `|  Controls and  [COB] |  Plot Outline  [POU] |`
               `|  Basic Info          |                      |`
               `|   Basics      {BAI}  |    - - - - - - - - - |`
               `|   Controls    {CON}  |  New Features  [NFE] |`
What you can |  |   Saving      {SAV}  |   Brand-New   {BNF}  |`
 find on the |--|   Information {INS}  |    Features          |`
     'pause' |  |    Screens           |   Returning   {REF}  |`
    screens. |  |   Map Screen  {MAP}  |    Features          |`
               `|   Trashing    {TRA}  |                      |`
               `|    Items             |                      |`
               `|   Main Screen {MSC}  |                      |`
               `|                      |                      |`
               `|                                             |`
               `|- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -|`
               `|                                             |`
               `|            Welcome to the Island            |`
               `|                  -- --- --                  |`
               `|                                             |`
               `| - - - - - - - - -    |    - - - - - - - - - |`
               `|  Getting       [GTS] |  Day Flow      [DFL] |`
               `|   Started            |                      |`
               `|                      |    - - - - - - - - - |`
               `| - - - - - - - - -    | Weather        [WEA] |`
               `|  Daily Routine [DRO] |                      |  | Need help
               `|   Chores      {CHO}  |    - - - - - - - - - |  | unlocking an
               `|   Socializing {SOC}  | Unlockable     [ULA] |--| area? Take
               `|                      | Areas                |  | a look right
               `| - - - - - - - - -    |  Brownie      {BRA}  |  | here.
               `|  Locations     [ILO] |   Ranch Area         |`
               `|   Your Farm   {YFA}  |  Shortcut to  {STM}  |`
               `|   The Village {TVA}  |   Mine Area          |`
               `|    Area              |  Toucan       {TIS}  |`
               `|   The Beach   {TBE}  |   Island             |`
               `|   Woodlands   {TWL}  |  West Gull    {WGI}  |`
               `|   Mt. Gelato  {TMO}  |   Island             |`
               `|   The Other   {TOI}  |  East Gull    {EGI}  |`
               `|   Islands            |   Island             |`
               `|                      |  Mt. Gelato   {MGB}  |`
               `|                      |   Base/Spring        |`
               `|                      |  Mt. Gelato   {MGP}  |`
               `|                      |   Peak               |`
               `|                      |                      |`
               `|                                             |`
         Get |  |- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -|`
  acquainted |  |                                             |`
with all the |--|    Passing the Time, Filling Your Wallet    |`
      game's |  |                  -- --- --                  |`
 activities. |  |                                             |`
               `| - - - - - - - - -    |    - - - - - - - - - |`
               `|  Intro to      [FMG] |  Intro to      [RHG] |`
               `|  Farming             |  Ranching            |`
               `|                      |                      |`
               `| - - - - - - - - -    |    - - - - - - - - - |`
               `|  Intro to      [MNG] |  Intro to      [FRG] |`
               `|  Mining              |  Foraging            |`
               `|                      |                      |`
               `| - - - - - - - - -    |    - - - - - - - - - |`
               `|  Intro to      [FHG] |  Intro to      [PAR] |`
               `|  Fishing             |  Part-Time Jobs      |`
               `|                      |                      |`
               `|                                             |`
               `|- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -|`
               `|                                             |`
               `|                Your Character               |`
               `|                  -- --- --                  |`
               `|                                             |`
               `| - - - - - - - - -    |    - - - - - - - - - |`
     Knowing |  |  Character     [STA] |  Character     [CCZ] |`
 how stamina |  |  Mechanics           |  Customization       |`
  works will |--|   Stamina     {STA}  |                      |`
    help you |  |   Fatigue     {FAT}  |    - - - - - - - - - |  | Get a bigger
   plan your |  |                      |  Rucksack      [RUC] |--| rucksack!
     chores. |  |                      |                      |`
               `|                                             |`
               `|- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -|`
               `|                                             |`
               `|                Your Property                |`
               `|                  -- --- --                  |`
               `|                                             |`
   Need help |  | - - - - - - - - -    |    - - - - - - - - - |`
    choosing |--|  Initial       [INL] |  Your House    [YHO] |`
your initial |  |  Location            |   Cooking     {COK}  |`
  farm spot? |  |                      |   Television  {TLV}  |`
  Check here |  | - - - - - - - - -    |                      |`
 for advice! |  |  The Field     [TFE] | - - - - - - - - -    |`
               `|                      |  The Coop      [TCO] |  | Brownie
               `| - - - - - - - - -    |                      |  | Ranch or
               `|  The Barn      [TBA] | - - - - - - - - -    |  | Souffle Farm
               `|                      |  Farm Ranks    [FRA] |--| not selling
               `| - - - - - - - - -    |                      |  | what you
               `|  Extensions    [EXT] |                      |  | need? Find
               `|                      |                      |  | out why
               `|                                             |  | here!
               `|- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -|`
               `|                                             |`
               `|                   Farming                   |`
               `|                  -- --- --                  |`
               `|                                             |`
               `| - - - - - - - - -    |    - - - - - - - - - |--| Looking for
               `|  Preparation   [PRP] |  Spring Crops  [SPR] |  | information
               `|   Choosing    {CYF}  |   Turnip      {TUR}  |  | about a
               `|    Your Field        |   Potato      {POT}  |  | particular
               `|   Clearing    {CLF}  |   Breadfruit  {BRE}  |  | crop, herb
               `|    Your Field        |   Flax        {FLA}  |  | or flower?
               `|   Buying Your {BYS}  |   Strawberry  {STR}  |  | Find it here
               `|    Seeds             |   Cabbage     {CAB}  |  | to jump
               `|   Seasonal    {SSM}  |   Green Herb  {GHB}  |  | straight to
               `|    Seed Mixes        |   Hyacinth    {HYA}  |  | it!
               `|   Crop        {CRF}  |   Lavender    {LAV}  |`
               `|    Formations        |   Tulip       {TUL}  |`
               `|                      |   Moondrop    {MON}  |`
               `| - - - - - - - - -    |                      |`
               `|  Mechanics     [MEC] |    - - - - - - - - - |`
               `|   Soil and    {SQU}  |  Summer Crops  [SUM] |`
               `|    Crop Quality      |   Watermelon  {WAT}  |`
 Fertilizing |  |   Fertilizer  {FER}  |   Onion       {ONI}  |`
  the ground |  |                      |   Honeydew    {HYD}  |`
  will yield |  | - - - - - - - - -    |   Corn        {COR}  |`
better crops |--|  Trees         [TRE] |   Tomato      {TOM}  |`
  and fruit. |  |   Apple       {APP}  |   Cocoa       {COC}  |`
    Find out |  |   Cherry      {CHR}  |   Blue Herb   {BHB}  |`
  more here. |  |   Chestnut    {CHS}  |   Pansy       {PAN}  |`
               `|   Grape       {GRP}  |   Sunflower   {SUN}  |`
               `|   Orange      {ORA}  |   Pinkcat     {PKC}  |`
               `|   Hali        {HAL}  |   Hibiscus    {HIB}  |`
               `|                      |   Lily        {LIL}  |`
               `| - - - - - - - - -    |   Begonia     {BEG}  |`
               `|  Field Items   [FIT] |                      |`
               `|   Bamboo Shoot{BBS}  |    - - - - - - - - - |`
               `|   Banana      {BAN}  |  Fall Crops    [FAL] |`
               `|   Black Pearl {BPE}  |   Spicy Pepper{SPP}  |`
               `|   Blueberry   {BLB}  |   Rice        {RIC}  |`
               `|   Clam        {CLM}  |   Bell Pepper {BPP}  |`
               `|   Coconut     {CCN}  |   Eggplant    {EGP}  |`
               `|   Coral       {CRA}  |   Carrot      {CAR}  |`
               `|   Dyed Cloth  {DYN}  |   Yam         {YAM}  |`
               `|   Fancy Shell {FSS}  |   Spinach     {SPN}  |`
               `|   Honey       {HON}  |   Pumpkin     {PUM}  |`
               `|   Mushroom    {MUS}  |   Red Herb    {RHB}  |`
               `|   Pearl       {PEA}  |   Purple Herb {PHB}  |`
               `|   Perfume     {PER}  |   Cosmos      {CMS}  |`
               `|   Pineapple   {PIN}  |   Morning     {MNG}  |`
               `|   Pontata Root{PON}  |    Glory             |`
               `|   Sea Urchin  {SEU}  |   Blue Mist   {BLM}  |`
               `|   Seaweed     {SEW}  |   Rose        {ROS}  |`
               `|   Shell       {SES}  |   Chrysanthmum{CHR}  |`
               `|   Toadstool   {TOD}  |                      |`
               `|   Veryberry   {VRB}  |    - - - - - - - - - |`
               `|                      |  Winter Crops  [WNT] |`
               `|                      |   Buckwheat   {BCK}  |`
               `|                      |   Snowflake   {SNW}  |`
               `|                      |   Yellow Herb {YHB}  |`
               `|                      |   Green Bell  {GRB}  |`
               `|                      |                      |`
               `|                                             |`
               `|- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -|`
               `|                                             |`
               `|                 The Animals                 |`
               `|                  -- --- --                  |`
               `|                                             |`
               `| - - - - - - - - -    |    - - - - - - - - - |`
               `|  Preparation   [APR] |  Mechanics     [AMC] |`
               `|   Accessing   {ACC}  |   Weather     {WEA}  |`
               `|    Brownie Ranch     |   Moving      {MOV}  |`
               `|   Build a     {BUI}  |    Animals           |  | Information
 At-a-glance |  |    Coop/Barn         |   Death       {DEA}  |  | on cows,
guide to all |  |   Feed        {FEE}  |                      |  | sheep,
    the most |  |                      |    - - - - - - - - - |  | horses,
   important |  | - - - - - - - - -    |  Livestock     [LVS] |--| goats and
      animal |--|  Animal        [LQR] |   Purchasing   [LPU] |  | ostriches is
information. |  |   Quick-Reference    |   Feeding      [LFE] |  | found here.
               `|                      |   Affection    [LAF] |`
               `| - - - - - - - - -    |   Products     [LPR] |`
  Check here |--|  Poultry       [POL] |   Illness      [LIL] |`
 for info on |  |   Purchasing  {PPU}  |   Breeding     [LBR] |`
   chickens, |  |   Feeding     {PFE}  |   Transport    [LTR] |`
   ducks and |  |   Affection   {PAF}  |                      |  | Did you know
  silkworms. |  |   Products    {PPR}  |    - - - - - - - - - |  | the goat is
               `|   Breeding    {PBR}  |  Profit        [LPA] |--| the most
               `|                      |  Analysis            |  | profitable
               `| - - - - - - - - -    |   New Animal  {PA1}  |  | animal over
               `|  Animal        [ANP] |    for a Year        |  | its lifetime
               `|  Products            |   New Animal  {PA2}  |  | if you have
               `|   Eggs        {EGG}  |    for a Month       |  | the Cheese
               `|   Milk        {MLK}  |   Owned Animal{PA3}  |  | Maker? That
               `|   Wool        {WOL}  |    for a Month       |  | and more can
               `|   Silk        {SLK}  |   New Animal  {PA4}  |  | be found
               `|   Mayonnaise  {MAY}  |    for its           |  | here.
               `|   Butter      {BUT}  |    Lifetime          |`
               `|   Cheese      {CHE}  |   Profit      {PA5}  |`
               `|   Wool Yarn   {WLY}  |    Margins           |`
   Dyed yarn |  |   Flax Yarn   {FXY}  |   Quickest to {PA6}  |`
and silk are |  |   Silk Thread {SKT}  |    Profit            |`
    the most |--|   Colored     {CCL}  |                      |`
 profitable  |  |    Cloths            |                      |`
   items in  |  |                      |                      |`
  the game.  |  |                                             |`
Find out how |  |- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -|`
to make them |  |                                             |`
       here. |  |                    Tools                    |`
               `|                  -- --- --                  |`
               `|                                             |`
               `| - - - - - - - - -    |    - - - - - - - - - |`
               `|  Upgradeable   [TOL] |  Non-Upgrade   [NUT] |`
               `|  Tools               |  Tools               |`
               `|   Axe         {AXE}  |   Bell        {BEL}  |`
               `|   Hammer      {HAM}  |   Brush       {BRU}  |`
               `|   Sickle      {SIC}  |   Medicine    {MED}  |`
   Upgrading |  |   Watering Can{WAT}  |   Milker      {MLR}  |`
   tools has |  |   Hoe         {HOE}  |   Saddle      {SAD}  |`
     changed |  |   Fishing Pole{FSP}  |   Shears      {SHR}  |`
    a lot in |--|   How to      {UPG}  |                      |`
     Tree of |  |    Upgrade           |    - - - - - - - - - |`
Tranquility. |  |                      |  Yarn, Butter  [00M] |`
Find the new |  |                      |  Mayo and            |`
 rules here. |  |                      |  Cheese Makers       |`
               `|                      |                      |`
               `|                                             |`
               `|- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -|`
   There are |  |                                             |`
     over 50 |--|                  Characters                 |`
   villagers |  |                  -- --- --                  |`
   living on |  |                                             |`
 the island. |  | - - - - - - - - -    |    - - - - - - - - - |`
    Find the |  |  Bachelors     [BAC] |  Bachelorettes [BCE] |`
perfect gift |  |   Calvin      {CAL}  |   Anissa      {ANI}  |`
   for every |  |   Chase       {CHI}  |   Candace     {CAN}  |`
 one of them |  |   Gill        {GIL}  |   Kathy       {KAT}  |`
       here. |  |   Jin         {JIN}  |   Luna        {ROM}  |`
               `|   Julius      {JUL}  |   Maya        {MAI}  |`
               `|   Luke        {LUK}  |   Phoebe      {PHO}  |`
               `|   Owen        {OSE}  |   Renee       {LEN}  |`
               `|   Toby        {TAO}  |   Selena      {SHE}  |`
               `|                      |                      |`
               `| - - - - - - - - -    |    - - - - - - - - - |`
               `|  Other         [OTC] |  Villagers'    [VLC] |`
               `|  Characters          |  Children            |`
               `|                      |                      |`
               `|                                             |`
               `|- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -|`
               `|                                             |`
               `|               Places and Shops              |`
               `|                  -- --- --                  |`
               `|                                             |`
    Complete |  | - - - - - - - - -    |    - - - - - - - - - |`
       price |--|  Shops         [SHP] |  Other Places  [OPB] |`
listings for |  |   Town Hall   {THA}  |                      |`
  every shop |  |   Brownie     {BRO}  |                      |`
can be found |  |    Ranch             |                      |`
       here. |  |   Souffle Farm{SOF}  |                      |`
               `|   Carpenter's {CAR}  |                      |`
               `|    Shop              |                      |`
               `|   General     {SUP}  |                      |`
               `|    Store             |                      |`
               `|   Tailor Shop {TAL}  |                      |`
               `|   Blacksmith's{BLA}  |                      |`
               `|    Shop              |                      |`
               `|   Sundae Inn  {SIB}  |                      |`
               `|    and Bar           |                      |`
               `|   Meringue    {MRC}  |                      |`
               `|    Clinic            |                      |`
               `|   On the Hook {FSC}  |                      |`
               `|   Pineapple   {PNI}  |                      |`
               `|    Inn               |                      |`
               `|   Taylor's    {TYS}  |                      |`
               `|    Seeds             |                      |`
               `|                      |                      |`
               `|                                             |`
               `|- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -|`
               `|                                             |`
               `|                  Festivals                  |`
               `|                  -- --- --                  |`
               `|                                             |`
               `| - - - - - - - - -    |    - - - - - - - - - |`
               `|  Spring        [SPF] |  Summer        [SMF] |`
               `|  Festivals           |  Festivals           |`
               `|   New Year's  {NYD}  |   Ocean       {OCF}  |`
               `|    Sunrise           |    Festival          |  | Make sure
               `|   Flower      {FLF}  |   Fireworks   {FWD}  |--| you never
               `|    Festival          |    Display           |  | miss the
               `|   Spring      {SPK}  |   Summer      {SMK}  |  | chance to
               `|    Market            |    Market            |  | ask your
               `|   Animal      {ANF}  |   Firefly     {FFF}  |--| beloved
               `|    Festival          |    Festival          |  | to one of
               `|                      |                      |  | these
               `| - - - - - - - - -    |    - - - - - - - - - |  | romantic
               `|  Fall          [FAL] |  Winter        [WTF] |  | festivals,
               `|  Festivals           |  Festivals           |  | held every
               `|   Arts        {ARF}  |   Thanksgiving{THF}  |  | year in
               `|    Festival          |    Festival          |  | various
               `|   Fall        {FAK}  |   Winter      {WTM}  |  | locations
               `|    Market            |    Market            |  | around the
               `|   Harvest     {HVF}  |   Starry Night{SNF}  |--| island.
               `|    Festival          |    Festival          |`
               `|                      |   New Year's  {NYE}  |`
               `| - - - - - - - - -    |    Eve Festival      |`
               `|  Game-Specific [GMS] |                      |`
               `|   Your        {YBD}  |                      |`
               `|    Birthday          |                      |`
               `|   Anniversary {YAN}  |                      |`
               `|   Child's     {YCB}  |                      |`
               `|    Birthday          |                      |`
               `|                      |                      |`
               `|                                             |`
               `|- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -|`
               `|                                             |`
    It's not |--|                   Fishing                   |`
    optional |  |                  -- --- --                  |`
anymore. You |  |                                             |`
must fish in |  | - - - - - - - - -    |    - - - - - - - - - |`
    order to |  |  Mechanics     [FMC] |  Fishing       [LOC] |`
complete the |  |                      |  Locations           |`
     goddess |  | - - - - - - - - -    |                      |`
 quest. Find |  |  The Fish      [FIS] |    - - - - - - - - - |`
  out how to |  |   Fish        {FAC}  |  Other Fish    [MFI] |`
 catch every |  |   Availability       |  Information         |`
  fish here. |  |   Chart              |                      |`
               `|                      |                      |`
               `|                                             |`
               `|- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -|`
               `|                                             |`
               `|                   Mining                    |--| For
               `|                  -- --- --                  |  | upgrading
               `|                                             |  | your tools,
               `| - - - - - - - - -    |    - - - - - - - - - |  | making
               `|  Mechanics     [MMC] |  The Mines     [MIN] |  | jewelry and
               `|   Basics      {BAS}  |   Ganache     {GAN}  |  | even
               `|   Stairs,     {SHG}  |    Mine              |  | reawakening
               `|    Holes and         |   Mt. Gelato  {MGM}  |  | the goddess,
               `|    Geysers           |    Mine              |  | mining is a
               `|   Afflictions {AFL}  |                      |  | must. Find
               `|   Ores and    {OAW}  |    - - - - - - - - - |  | everything
               `|    Wonderfuls        |  Ores, Gems,   [GOW] |  | you need to
               `|   Appraisal   {APR}  |  Minerals and        |  | know here.
               `|   Moles       {MOL}  |  Wonderfuls          |`
               `|   Why Mine?   {WHM}  |   Ores        {ORE}  |`
               `|   Descending  {DTM}  |   Wonderfuls  {WON}  |`
               `|    the Mine          |   Minerals    {MIN}  |`
               `|                      |   Gems        {GEM}  |`
               `| - - - - - - - - -    |                      |`
               `|  Other Mine    [OMI] |                      |`
               `|  Items               |                      |`
               `|                      |                      |`
               `|                                             |`
               `|- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -|`
               `|                                             |`
        Make |--|        Making Friends and Wooing Mates      |`
    friends, |  |                  -- --- --                  |`
     fall in |  |                                             |`
   love, get |  | - - - - - - - - -    |    - - - - - - - - - |`
 married and |  |  Raising       [AFF] |  Heart Events  [HEV] |`
     raise a |  |  Affection           |                      |  | Don't let
family. This |  |                      |    - - - - - - - - - |  | someone else
      is the |  |                      |  Rivals' Heart [RHE] |--| steal your
  essence of |  |                      |  Events              |  | beloved!
 any Harvest |  |                      |                      |  | Check here
  Moon game. |  |                      |                      |  | to find out
        Find |  |- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -|  | how to
  everything |  |                                             |  | prevent
 you need to |--|                 Family Life                 |  | someone else
 know to woo |  |                  -- --- --                  |  | from
and wed that |  |                                             |  | stealing
 one special |  | - - - - - - - - -    |    - - - - - - - - - |  | your beloved
     someone |  |  Marriage      [PRO] |  Married Life  [MLI] |  | from you!
       here. |  |   Proposal           |                      |`
               `|                      |    - - - - - - - - - |`
               `|                      |     Your Child [YCI] |`
               `|                      |                      |`
               `|                                             |`
               `|- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -|`
               `|                                             |  | The goddess
               `|            Return of the Goddess            |--| has vanished
               `|                  -- --- --                  |  | and only
               `|                                             |  | you can
               `| - - - - - - - - -    |    - - - - - - - - - |  | bring her
               `|  The Quilt     [QUI] |  The Five      [RAI] |  | back.
               `|                      |  Rainbows            |  | Find out how
               `| - - - - - - - - -    |   Daren's     {RA1}  |  | here.
               `|  Goddess Tree  [GST] |    (Green)           |`
               `|   Finding the {FTS}  |   Ben's       {RA2}  |`
               `|    Seedlings         |    (Blue)            |`
               `|   Growing the {GTT}  |   Collin's    {RA3}  |`
    It's two |  |    Tree              |    (Yellow)          |`
 islands for |  |   Your        {NG+}  |   Alan's      {RA4}  |`
   the price |--|    Child's           |    (Red)             |`
     of one! |  |    Journey           |   Edge's      {RA5}  |`
    Find out |  |                      |    (Purple)          |`
    how your |  |                      |                      |`
   child can |  |                                             |`
   sail away |  |- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -|`
   to save a |  |                                             |`
  goddess of |  |                  Calendars                  |`
    his own. |  |                  -- --- --                  |  | Create the
               `|                                             |  | first
               `| - - - - - - - - -    |    - - - - - - - - - |  | rainbow tree
               `|   Event        {EVC} |  Goddess Tree  {GTC} |--| in first
               `|   Calendar           |  Calendar            |  | spring to
               `|                                             |  | make sure
               `| - - - - - - - - -    |    - - - - - - - - - |  | villagers
               `|   Festival     {FEC} |  Birthday      {BDC} |  | arrive as
               `|   Calendar           |  Calendar            |  | soon as
               `|                      |                      |  | possible.
               `|                                             |  | Find out
               `|- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -|  | how here.
               `|                                             |`
               `|                    Lists                    |`
               `|                  -- --- --                  |`
               `|                                             |`
               `| - - - - - - - - -    |    - - - - - - - - - |`
               `|  Sale Price    {SLP} |  Purchase      {BYP} |`
               `|  List                |  Price List          |`
               `|                                             |`
               `| - - - - - - - - -    |    - - - - - - - - - |`
               `|  Gifts by      {GIF} |  Recipients by {RBG} |`
               `|  Recipient           |  Gift                |`
               `|                                             |  | Ingredients
               `| - - - - - - - - -    |    - - - - - - - - - |  | and utensils
               `|  Goddess Item  {GIT} |  Recipe List   {REC} |--| for every
               `|  List                |                      |  | recipe in
               `|                      |                      |  | the game -
               `|                                             |  | over 200 in
               `|- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -|  | all!
               `|                                             |`
               `|                Miscellaneous                |`
               `|                  -- --- --                  |`
               `|                                             |`
       Power |  | - - - - - - - - -    |    - - - - - - - - - |`
 Berries are |--|  Power Berries {POW} |  TV Schedule   {TVS} |`
    crucial. |  |                      |                      |`
   Find them |  | - - - - - - - - -    |    - - - - - - - - - |`
   all here. |  |  Phonebook     {PNB} |  Mini-Games    {MNI} |`
               `|                      |                      |`
   Part-Time |  | - - - - - - - - -    |    - - - - - - - - - |`
   jobs earn |  |  Island        {IAR} |  Foraging      {FOR} |`
   you extra |  |  Arrivals            |  Guide               |`
 money, plus |  |                      |                      |`
     brownie |  | - - - - - - - - -    |    - - - - - - - - - |`
 points with |--|  Part-Time Job {PTJ} |  Scavenger Hunt{SCH} |`
         the |  |                      |                      |`
  villagers. |  |_____________________________________________|`
               `````````````````````````````````````````````````

#########################################################################(TPA)#
_______________________________________________________________________________
   \ \  \ \__________________________________________________________/ /  / /
    \ \  \|                                                          |/  / /
     \ \  |                      The Particulars                     |  / /
      \ \ |                                                          | / /
       \ \|   "Excellence is in the details. Give attention to the   |/ /
        \ |     details and excellence will come." -Perry Paxton     | /
         \|________________________________________    ______________|/
                                                   |  |
                                                   |  |
                   ___________________________|  |_____
                   \ \ \ __________________________|  |/ / /
                    \ \ |                             | / /
                     \ \|         Release Data        |/ /
                      \ |                             | /
                       \|   __________________________|/
 _______________________|  |
| _________________________|
|/
|\
| \_____________________________________________________________________[GDA]_
|                                                                             |
| Game Release Data                                                           |
|  ___________________________________________________________________________|
| /
|/         Genre : Simulation (Farming)
|      Developer : Marvelous Interactive
|      Publisher : Natsume
|    Distributor : Nintendo
|         System : Nintendo Wii
| Official Title : Harvest Moon: Tree of Tranquility (English)
|                : Bokujou Monogatari: Yasuragi no Ki (Japan)
|   Release Date : June 7th, 2007 (Japan)
|                : September 30th, 2008 (US)
|    ESRB Rating : E
|
|\
| \_____________________________________________________________________[FDA]_
|                                                                             |
| FAQ Release Information                                                     |
|  ___________________________________________________________________________|
| /
|/Detailed release information on acceptable use of this FAQ can be found
| under the Copyright section in this FAQ.
|
| First of all, let me say this. This Harvest Moon game is HUGE - there's
| likely as much information on this game as all previous Harvest Moons put
| together. Every feature, from recipes to furniture to fishing and foraging,
| exists again in this game, but is exponentially deeper and more involved.
| If I'd known how much there was to this game when I started, I wouldn't
| have dared to try to write a FAQ about it. But here I am.
|
| This guide has taken a crapton of work to put together. I've written guides
| before, but never one nearly this enormous. Putting together a guide like
| this is like a month of full-time work - which is especially interesting to
| try to pull off while attending graduate school. So if you find this guide
| helpful, I'd really appreciate hearing it.
|
| A huge portion of the information contained in this guide has been obtained
| from the Japanese copy of the game, and thus some of this information may
| change when the American version arrives. Special thanks go to all my friends
| possessing copies of the Japanese version for their help in accumulating the
| wealth of data possessed in this guide.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {VHI} _
| Version History:
|
| 3.2.0 (10/03/2008): Fixed an error about when grass starts to grow (thanks,
| XReikaX!) and an error about stackable items (thanks BunnyWinx!), added in
| another way to complete Jin's heart event (thanks again, XReikaX!), a tip on
| finding Owen (thanks, cynwri8!), a tip on finding Toby (thanks, NurseFin!),
| extra information on the axe upgrades (thanks, FullMetalPanic!), more of
| Anissa's gift preferences, a correction on Request events, and a little
| glitch on the date heart events (thanks, Shadow, for all three of these!),
| rewrote the "Getting Started" portion, and fixed one of the phone numbers
| (thanks one more time, Shadow!).
| File Size: 589KB, 576140 characters, 65791 words, 226 pages
|
| 3.1.0 (10/02/2008): With the game's release, lots of questions are being
| asked. Many of these have now been added to the FAQ section. Additionally,
| corrections have been made to the Controls section, a 'Screen' section has
| been added, replaced "Fish Co." and "Fishing Co." with "On the Hook", added
| in the Scavenger Hunt section, and added an attractive decorative border to
| the navigation system above (because things can always look prettier).
| File Size: 584KB, 571473 characters, 64991 words, 224 pages
|
| 3.0.1 (09/30/2008): Murphy's Law, as soon as you think something's done there
| emerges a few little issues. Minor fix to the Goddess Tree calendar, minor
| gender correction submitted by WinterKitsune, a new 'credit' section to
| accomodate the soon-to-be-numerous contributors, and a tip from amishlou on
| getting the 20-item rucksack.
| File Size: 578KB, 565502 characters, 64216 words, 222 pages
|
| 3.0.0 (09/29/2008): Huge additions, including the new Animals section, the
| Mining section, the Fishing section and the Part-Time Jobs section, overviews
| of each bachelor/ette's gifts and request events, updates to all characters'
| item likes and dislikes, an overhaul of the 'Reawaken the Goddess' steps,
| fixed some goddess rainbow ingredients, dropped the walkthroughs section,
| wrote a calendar of reminders for reawakening the goddess as fast as
| possible, changed 'Melon' to 'Honeydew' in a few places I missed, added in a
| list of forageables, and fixed various other little details. This guide is
| pretty much complete: all that's left to be done is compiling together the
| information in this guide into the Purchase and Sale price lists, and to
| complete the comprehensive gift-giving gifts. And to fix dozens and dozens of
| errors that I'm sure are here. Oh, and the navigation system was completely
| revamped too. Now does it make since how this guide's length increased by
| almost 100 pages since the last update?
| File Size: 576KB, 563405 characters, 63881 words, 221 pages
|
| 2.3.1 (09/13/2008): Changed the way Pros and Cons are listed for the initial
| property options, added Flax Yarn and Silk Thread to the Animal Products
| list, finished reformatting everything with a colon in it, added birthdays
| to the character list (not sure why it took so long, I've had the birthday
| list for ages), and temporarily dropped the Animals section, pending a
| major overhaul.
| File Size: 362KB, 353262 characters, 38204 words, 146 pages
|
| 2.3.0 (09/10/2008): Added in Taylor's Seeds and the stall listings for the
| market festivals, added in Classic Controller controls, added more detail on
| the map screen, added in the unlockable areas, added a note on the weather,
| and started reformatting some of the colon lists.
| File Size: 378KB, 368897 characters, 40890 words, 153 pages
|
| 2.2.1 (09/08/2008): Revised how your birthday is chosen, and changed the
| versioning system to something a bit more systematic. First digit are major
| versions, second digit represents minor updates, third digit represents tiny
| fixes. Like this one! Credit for the versioning system suggestion goes to
| KilanderSolari.
| File Size: 353KB, 345045 characters, 37831 words, 143 pages
|
| 2.20 (09/07/2008): Elaborated on several of the festivals, filled out a
| couple price lists, changed 'Knife Set' to 'Cutting Board' under the recipes
| section, and a few translation fixes. Up next are Taylor's Seeds listings
| and stall listings for all the Festival stalls.
| File Size: 353KB, 344344 characters, 37725 words, 143 pages
|
| 2.10 (09/04/2008): Update to the recipe guide, now featuring multiple types
| of fish, as well as some translation corrections.
| File Size: 336KB, 327405 characters, 35589 words, 137 pages
|
| 2.00 (09/02/2008): A minor redesign (the double lines on the left looked
| great in Notepad, but not so good in Firefox and IE), added a question to the
| FAQ, elaborated a bit on how specifically the stamina and fatigue system
| works and nearly completed the Farming section of the guide. The Farming
| section is one of the largest sections there will be in this guide (thus the
| +.40 in this latest release's version number), and currently comprises 66129
| of this guide's 314682 characters (21%) - or, in more sensible terms, 33 of
| this guide's 133 printed pages. The official BradyGames guide has only 176
| pages, and that's with pictures. Aren't you glad you're here instead?
| File Size: 324KB, 315737 characters, 34451 words, 134 pages
|
| 1.60 (08/28/2008): Changed several names to reflect the newly confirmed
| names (Leena to Renee, Roomi to Luna, Mai to Maya, Selena to Selena,
| Chihaya to Chase, Juli to Julius, Gil to Gill, Ose to Owen, Tao to
| Toby, Kapara to Cain, Cresson to Craig, Rucola to Ruth, In'ya to Irene, 
| Perinne to Perry, Yuba to Yolanda, Cole to Colleen, Poan to Bo, Rakusha
| to Ramsey, Pao to Paolo, Suoh to Sue, Mao to Matt and Yui to Dakota),
| added some birthdays, added to the General Store price list, corrected the
| price of land plots, removed the farm rank requirements from the
| General Store and Souffle Farm, renamed the 'Kirsch' Inn the 'Sundae' Inn,
| renamed the 'Supermarket' the 'General Store', renamed 'Southern Island'
| to 'Toucan Island', included names for West and East Gull Island, and
| renamed Koron to Collin.
| File Size: 272KB, 266227 characters, 27926 words, 101 pages
|
| 1.50 (08/26/2008): Additional information on the initial state of the house
| and on gemstone appraisals, added in the names of the sprites, added in a
| reference list of the goddess items, wrote the final sequence of
| reawakening the goddess, added usage information on tools, added a note
| about the Hot Spring, added some information on upgrading tools, and
| finally added the non-upgradeable tools section.
| File Size: 268KB, 262393 characters, 27322 words, 99 pages
|
| 1.40 (08/22/2008): Completed the controls and informational screens
| section, changed some names to their Americanized translations (Miori to
| Mira, Selaf to Shelly, Pompeii to Pascal, Dai to Dale, Baan to Van, and
| Thyme to Taylor), added in a couple notes on Day Flow, added "Basic
| Information" section, added some Power Berries, and added info on the 00
| Makers.
| File Size: 253KB, 247955 characters, 25470 words, 94 pages
|
| 1.30 (08/18/2008): Added in the results of the multi-board Harvest Moon
| popularity poll into the FAQ and another FAQ about the Harvest Moon series,
| included the Recipe Guide (also posted separately on GameFAQs), fixed
| a couple notes about ostriches, added to the Plot Outline and Getting
| Started section, fixed some things in the Goddess section, added in the
| starting plots, and added in the 'Controls and Other Basic Information
| section'. Also, experimenting with some different layouts on a couple later
| sections since the vertical bar appears so differently in-browser than it
| does in Notepad.
| File Size: 245KB, 239636 characters, 24319 words, 91 pages
|
| 1.20 (08/16/2008): Finished most of the shop price lists and added some new
| information on recipes. Up next should be the recipes list.
| File Size: 206KB, 201029 characters, 20941 words, 76 pages
|
| 1.15 (08/15/2008): Added several shop price lists and began work on the
| recipe guide; shop price lists will be completed by version 1.20.
| File Size: 202KB, 197617 characters, 20488 words, 75 pages
|
| 1.10 (08/14/2008): Added in the Quick-Find guide to make navigation
| easier, added produce to the Souffle Farm list and added a Supermarket
| price list.
| File Size: 194KB, 190089 characters, 19680 words, 72 pages
|
| 1.00 (08/11/2008): Lots of new information (too much new stuff to list it
| all) and a major, major redesign. At this point, every section is complete
| (although there's certainly stuff to add all over the place when I come
| across it) except for the Reference and Walkthrough sections, which will be
| next (though neither will be complete until the English version is
| released). Contributions are always welcome, by the way.
| File Size: 187KB, 182407 characters, 19070 words, 69 pages
|
| 0.90 (08/05/2008): 0.9: First edition of the FAQ; currently contains
| significant data that has been released, as well as a framework to fill
| in once the game arrives. Please note, this guide will undergo
| significant changes once the game is released states-side.
| File Size: 67KB, 58996 characters, 9877 words, 27 pages
|
|\
| \___________________________________________________
|__________________________________________________   |
                                                   |  |
                   ___________________________|  |_____
                   \ \ \ __________________________|  |/ / /
                    \ \ |                             | / /
                     \ \|         Game Summary        |/ /
                      \ |                             | /
                       \|   __________________________|/
 _______________________|  |
|  ________________________|
| /
|/Harvest Moon: Tree of Tranquility (ToT for short) is the first Harvest 
| Moon game for the Nintendo Wii (although Magical Melody was re-released 
| for Wii in Europe and Australia). Gameplay requires use of the WiiMote and
| a Nunchuk.
| 
| Although the specific plot line for the different Harvest Moon games 
| differs, Tree of Tranquility retains the same general goals as previous 
| Harvest Moon games. You play the role of a farmer, given the task of 
| running a farm. As part of this task, you grow and sell crops and raise 
| animals to sell their products (milk for cows, eggs for chickens, etc.). 
| In addition to these goals, you also interact with the villagers, both for
| commercial purposes (buying seeds, selling products, etc.) and social 
| reasons. Festivals play a key role in the game, giving your character a 
| chance to socialize and meet the neighbors. You even can meet and woo one 
| of the local bachelors or bachelorettes, get married and have children.
|\
| \_____________________________________________________________________[POU]_
|                                                                             |
| Plot Outline                                                                |
|  ___________________________________________________________________________|
| /
|/As mentioned, the "plot" of Harvest Moon games tends to change from 
| edition to edition.
| 
| In Tree of Tranquility, the plot objective (like in Magical Melody) is to 
| reawaken the Harvest Goddess. This is performed by helping the Harvest 
| Sprites create rainbows and collecting certain "badges". Once all the 
| rainbows are created, the Harvest Goddess will reawaken, and the game 
| continues indefinitely. A more complete plot outline can be found in the
| "Getting Started" section below (note that after the opening sequences,
| the plot is mostly fluidly determined by how you play, and therefore there
| is no overall summary).
|
| You'll also have the opportunity at one point to discontinue your current
| game and start over as your child, while keeping your possessions, items and
| money. Unfortunately, though, the villagers don't react to you any
| differently, and your character sprite is the same. You can even marry your
| new character's mother from your previous play-through. Creepy.
|
|\
| \_____________________________________________________________________[NFE]_
|                                                                             |
| New Features                                                                |
|  ___________________________________________________________________________|
| /
|/As has become traditional in the Harvest Moon franchise, each iteration of
| the game introduces several new features. Some features carry over into 
| subsequent games, some do not. Here are some the new additions to this 
| game, as well as features from certain previous games that are present in 
| ToT:
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {BNF} _
| Brand New Features
|
| All-New Livestock: Goats, Ducks, Ostriches and Silkworms.
| All-New Crops and Flowers: Including rice and a half-dozen new flowers.
| Character Customization: The ability to modify your character's clothing.
| Villager Appearances: Villagers change clothing based on their settings.
| New Game+: Ability to play as your own player's child.
| Stay Up Past 6AM: No more is your character sent to bed at 5:50AM.
| Motion Controls: Obvious for a Wii game, but tool use and other actions are
|    executed by motion controls rather than buttons.
| More Robust Family: Your spouse actually does something (wife makes you
|    lunch, husband activity is uncertain), and your child can help on the
|    farm.
| Wild Animal Adoption: Your character has the ability to adopt wild animals.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {REF} _
| Returning Features
|
| Multiple Land Plots (MM): the ability to buy new land plots, as well as
|    choose the initial location of your farm.
| Crop Quality (MM, AWL): different crops are of different quality depending
|    on multiple factors; better crops sell better.
| House Customization (MM): in addition to simply having multiple house
|    "levels", there are added layers of house customization, from furniture
|    to new rooms.
| Different-Look Children (AWL): Different children actually look different.
| Play as Boy or Girl (MM): You'll choose your character's gender at the 
|    beginning of the game.
| Trees (MM, AWL): In addition to standard crops, you can also plant trees
|    that stay grown and reproduce fruit every year.
|
|\
| \_____________________________________________________________________[COB]_
|                                                                             |
| Controls and Other Basic Information                                        |
|  ___________________________________________________________________________|
| /
|/________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {BAI} _
| Basic Information
|
| Let's get down to the over-detailed basics. In Harvest Moon, you play a
| farmer. You run around, do chores, talk to people, give gifts, grow crops
| and raise animals. You can play as a boy or a girl, but to avoid s/he and
| other annoying gender-neutral terms, I'll most likely refer to the
| character as a 'he'.
|
| Your character stays the same the entire game: this is you. He can do a
| variety of actions, like walking, talking and using tools. He can hold
| either items or tools. Items can be given or thrown away, whereas tools
| can be used. He can only hold one item or tool at a time.
| 
| He can run or walk according to how much the control stick is tilted.
| He can talk to people by going up to them and pressing A. If he has an item
| when he talks to a person, he'll automatically give it to them. If he has
| a tool, he'll show it to them, but he might also use it on them - and yes,
| they react. Don't do that.
|
| You can pick things up in the game. Just walk up to them and press A to
| pick them up. On your back is the world's most space-efficient backpack,
| able to hold dozens of items at a time, including all your tools.
|
| I think that about covers it. If you don't see something here, feel free
| to ask.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {CON} _
| Controls
| _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| WiiMote/Nunchuk Button Controls
|
| A Button : Talk, pick up items, choose options from menus, examine objects,
|          : and use your currently equipped tool (hold down before release to
|          : charge).
| B Button : Get out latest tool, put away current tool, cancel in a menu.
| A and B  : Press together to whistle.
| C Button : Press to open rucksack, hold to open info screens, described
|          : below.
| Z Button : Confirm field square selection.
| + Button : Open the map screen, described below.
| - Button : View controls.
| D-Pad    : Select items and objects from your rucksack (left/right), control
|          : the camera (down).
| Joystick : Move (run by tilting all the way, walk by tilting slightly).
| _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| WiiMote Motion Tool Controls
|
| These controls are only applicable when the corresponding tool is equipped.
|
| Watering: Hold the WiiMote upright (think of a watering can handle) to
| charge, then tilt to the side (not to the front) to pour.
|
| Chopping/Hammering: Hold the WiiMote upright (same as watering) to charge,
| then quickly drop it to horizontal.
|
| Hoeing: Hold the WiiMote horizontally, then lift it to vertical. Hold it
| here to charge, then drop it back down to horizontal to hoe.
|
| Fishing (Casting): Hold the WiiMote horizontally, then quickly flick it
| back towards you (vertical), then back towards the screen (horizontal) to
| cast. Hold the WiiMote vertical for longer in the middle to charge.
|
| Fishing (Reeling): Pull the WiiMote back to vertical and wiggle the
| nunchuk as fast as you can.
|
| Ringing the Bell: Shake the WiiMote back and forth.
|
| Less standard tools (milkers, shears, etc.) do not currently have active
| movement controls, though they have been rumored to have been added for the
| English version.
| _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Classic Controller Controls
|
| A Button:       Talk, pick up items, choose options from menus, examine
|                 objects and use your currently equipped tool (hold down
|                 before release to charge).
| B Button:       Get out latest tool, put away current tool, cancel in a menu.
| X Button:       Open rucksack view.
| Y Button:       Open informational screens, described below.
| Right Joystick: Controls camera.
| Left Joystick:  Move (run by tilting all the way, walk by tilting slightly).
| Right Shoulder: Open map screen, described below.
| Left Shoulder:  Confirm field square selection.
| + Button:       Open the map screen, described below.
| - Button:       View controls.
| D-Pad:          Select items and objects from your rucksack.
|
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {MSC} _
| Main Screen
|
| The main screen - that is, the screen when you're just out and around - has
| quite a few notable items.
| _ _ _ _
| Center
|
|        You : The most obvious characteristic, you!
| _ _ _ _ _
| Top Left
|
| Time Meter : A graphic depiction of the time of day. Really not all that
|              useful.
|      Clock : A clock displaying the current time.
|        Day : The day of the season and current day of the week.
|     Season : Display as an image: green leaf for spring, sun for summer, red
|              leaf for fall and snowflake for winter.
| _ _ _ _ _ 
| Top Right
|
|       Tips : - and A buttons appear when there's something your character
|              can do.
| _ _ _ _ _ _ _
| Bottom Right
|
|      Money : How much Gold you have on hand.
|    Stamina : How much stamina you currently have.
|   Portrait : A picture of you. Aren't you cute?
| _ _ _ _ _ _
| Bottom Left
|
|    Tracker : After activated from the informational screens (see 'Heart',
|            : below), appears in the bottom left and points to where a certain
|            : character is.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {SAV} _
| Saving
|
| Saving the game is done at the nightstand next to your bed. To save, simply
| press A while standing next to the nightstand and choose where you'd like
| to save the game. Note that unlike in some past Harvest Moon games, you are
| not required to go to bed once you've saved.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {INS} _
| Informational Screens
|
| Bringing up the menu (pressing the + button) introduces you to a sequence
| of several informational screens with details about your farm, your
| relationships and your tools. Which screen you're on is represented by the
| icon on the wheel of icons in the top left; you can navigate amongst the
| screens by using the D-Pad (for some stupid reason), and the control stick
| to navigate within a screen.
|
|     Silo : Overall status screen. Displays general farm information (farm
|          : name, house level, amount of animal feed on hand, number of
|          : each animal), character information (name, birthday, general
|          : information), and tool skill levels.
|
|    Heart : Relationships with wild animals/pets, livestock and the local
|          : villagers (measured out of 10 hearts). Also features the new
|          : creepy Harvest Moon stalker utility, which will tell you where a
|          : particular villager is at any time (select their name to open the
|          : tracking meter, which will appear in the bottom left and always
|          : point to where that character can be found).
|
| Rucksack : Identical to the rucksack screen.
|
|    Chest : Recipes for individual rainbows, if obtained, and progress through
|          : the Goddess quest.
|
|    Tools : All your financial information, including total money, money per
|          : season, and money gathered through each method.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {MAP} _
| Map Screen
|
| The map screen initially displays a broad map of the area you are in - if
| you're inside a building, it shows the area that contains that building.
| Included in this map is a list of the pets and characters currently in the
| area, as well as icons on the map showing the precise location of the
| characters.
|
| Above this main screen is a broader map of the entire island. Here you can
| select a particular area to view it in greater detail.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {TRA} _
| Trashing Items
|
| In past Harvest Moon games, a major problem was that if you were holding
| an item and accidentally pressed A (either just by slipping or by trying to
| give a gift and the person moving at the last second), it would get thrown
| on the ground and disappear.
|
| Tree of Tranquility has fixed this annoyance. If you try to throw an item
| away (meaning press A when not facing a person or the shipping box), you'll
| receive a confirmation screen, which gives you the option of either
| throwing it away, or putting it in your backpack. And even then, if you
| throw it away by accident, you'll have a momentary opportunity to pick it
| up again.
|
|\
| \___________________________________________________________________________
|_____________________________________________________________________________|

#########################################################################(ATI)#
_______________________________________________________________________________
   \ \  \ \__________________________________________________________/ /  / /
    \ \  \|                                                          |/  / /
     \ \  |                     Around the Island                    |  / /
      \ \ |                                                          | / /
       \ \|              "Oh, it's a snug little island!             |/ /
        \ |   A right little, tight little island!" -Thomas Dibdin   | /
         \|________________________________________    ______________|/
                                                   |  |
                                                   |  |
                   ___________________________|  |_____
                   \ \ \ __________________________|  |/ / /
                    \ \ |                             | / /
                     \ \|    Welcome to the Island    |/ /
                      \ |                             | /
                       \|   __________________________|/
 _______________________|  |
| _________________________|
|/
|\
| \_____________________________________________________________________[GTS]_
|                                                                             |
| Getting Started                                                             |
|  ___________________________________________________________________________|
| /
|/Welcome to the game! And welcome to the village, the island, and the world
| of Harvest Moon. If you're new to Harvest Moon, this section will help to
| to get you up-to-speed on some of the mechanics of the game as a whole. If
| you consider yourself a seasoned vet, though, skip down to the next section
| (Home Sweet Home: Your Ranch, search for HSH), as this section will mostly
| re-hash what you likely already know (or could easily figure out). If
| you'd rather go it on your own without step-by-step help (which you really
| won't need for this part of the game), just remember this one thing: take
| your time and don't be afraid to try things out. After all, this is the
| tutorial part of the game - you're not going to screw anything up, and your
| decisions here won't echo throughout the game.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| In The Beginning...
|
| As the game opens up, you'll quickly receive a short back story for how
| your character arrived on the island. It seems that there's a farm on the
| island, and you're interested in taking over and revitalizing it! So you
| travel on a ship to the island; the ship captain will ask you questions
| on the way.
|
| The way you answer the questions early in the game will, obviously,
| determine various characteristics about your character, such as your name
| and birthday. For your birthday, you won't be able to choose the specific
| date for your birthday, but rather a season and a relative time during that
| season. This is to ensure you don't pick the same birthday as another
| villager, or one on a festival day. The date of your birthday is relatively
| unimportant, though I like to pick a birthday that meets two criteria:
| later in the year, so that I've made some friends by the time the birthday
| rolls around, and during a time period where there are not festivals, to
| break up the monotony a bit. In Tree of Tranquility, your friendships don't
| impact your birthday celebration, so the first criteria is rather
| irrelevant. If you're like me and want your birthday to fall in a period of
| eventlessness, I recommend mid-summer and early fall. Both these result
| in birthdays during two-week no-festival times.
|
| Interestingly enough, in Tree of Tranquility you also get to choose some
| favorite dishes, similar to how the villagers each have their own
| preferences. What you choose doesn't make too much of a difference to the
| rest of the game, however.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Disaster Strikes!
| 
| What? A typhoon in a simple farming game? It must be a clever plot device!
| Just enough of a storm to knock you out and make you dream an
| unrealistically vivid dream - well, isn't that just incredibly convenient.
| It seems either you're schizophrenic or there's a Harvest Goddess
| somewhere that needs your help. You have two choices: check into a mental
| hospital to see about those voices in your head, or try to help her out.
| And it seems the clinic on the island is tragically ill-equipped to deal
| with your particular brand of mental illness, so let's try to help her,
| shall we? (And in case you're reading this and (a) aren't playing the game
| yet and (b) can't detect sarcasm, no, you don't actually get to make that
| choice - you're helping her whether you like it or not.)
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Welcome to Your New Home
|
| When you awaken, you'll be on the island, and your character will finally
| respond to that weird nub thing on the nunchuk. Oh, right, it's called
| a joystick. Run downstairs (to the right, back down the hal, then back to the
| left - it's a bit confusing) and a scene will play out - at the end of it,
| you'll be in control of your character. Walk out the front door by pressing
| A. 
|
| The mayor will waddle up to you as soon as you walk out to welcome you.
| You'll get three options: "Hamilton, you rock!", "Yes, Please!" and "Leave
| Me Alone!". Resist the urge to choose the third, but either of the first two
| will result in a tour of the town. You'll receive other questions through
| this introduction sequence, and most correspond to learning new information.
| The choices should be pretty obvious as to what to choose to learn more.
|
| After that, you'll have an option to roam freely and greet villagers. Time
| won't pass during this, so take your time and explore the area. Some areas
| will be accompanied by little greeting screens. Try to enter all the
| buildings around town to experience as many greeting sequences as possible.
| Many villagers will give you books about different subjects as well.
|
| In order to progress, you must visit Town Hall, so make sure you go by there.
| You'll meet Elli and Kathy. You can also meet Gill, Barbara, Simon, Ozzie,
| Jin, Irene and three wild animals - the white cat, the white puppy and the
| brown puppy. After meeting everyone you want to meet, talk to Mayor Hamilton
| to end the day.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Earning Your Way
|
| The next day, head downstairs and out the door again. You'll get the chance
| to improve your friendship with the Mayor by knowing his name. You'll be
| taken on a tour of the areas surrounding the town, like the church and Maple
| Lake.
| 
| After the tour, you'll meet the people at Souffle Farm. They're a very
| depressing (and borderline rude) bunch. And apparently, you've been roped
| into learning the ropes from them (get it, roped? Ropes? I crack myself up).
| So spend a couple days here learning the basics of farming.
|
| On Day 1 (Spring 2, Spring 1 was your travel day), you'll be weeding,
| and watering. For both, remember to use the Z button to line yourself up to
| a square - it makes it a lot easier. You'll earn the watering can for
| weeding, just in time to use it yourself. Just follow the directions given
| to you by Craig and you'll be fine. After you're done, the Mayor won't let
| you leave, so go back inside, where you'll meet Anissa, sparkling and all.
| Talk to Ruth to end the day.
|
| On Day 2 (Spring 3), go downstairs and talk to Ruth, then go outside. You'll
| notice time still isn't moving. Maybe the Mayor should check that out. Go
| talk to Craig, who'll have you picking strawberries. Pick them and take them
| to the shipping bin to complete that chore for the day. When you're done, go
| talk to Ruth.
|
| She'll want you to deliver strawberries to some of the villagers in the area.
| There are three strawberries to give to each of three villagers: Gill, the
| Mayor's Son; Jin, the doctor; and Yolanda, the cook at Sundae Inn. And what
| do ya know, time's moving again - better hurry! Finding them can be somewhat
| hard since the camera is pointing away from where they all are, so it's time
| to learn how to use the Tracker. Go to your menu screens (hold down C), go
| to the Heart and scroll down the list of villagers you've met. One at a time,
| select a villager (either Gill, Yolanda or Jin). Back on the main screen, a
| compass will appear pointing to where that character is. Follow the compass
| to find your target!
|
| After you finish, you'll be transported back to the farm where Ruth will send
| you to bed, where the voices in your head will appear again and speak to you
| incoherently. You might want to have a doctor look at that.
|
| On Day 3 (Spring 4), you're free at last - the Mayor will offer you one of
| three land plots. For more information on which plot to choose, see the
| Initial Location section, under Your Property (search for < YPR > without
| the spaces). And if you'd like to see that section moved here, let me
| know - I couldn't decide where it belonged.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Free At Last
|
| Now that you have your property, you're pretty much on your own.  You're
| given 300G and a bag of potato seeds for your service at the farm. The
| sections below will detail the different options you have, but there's no
| longer any specific tasks you must complete each day. Harvest Moon is one
| of the most open-ended games around - so have fun and make your own life.
| The only things you might want to keep handy are some of the calendars listed
| in the Calendars section - search for < CAL > without the spaces.
|
| Before you go though, just a few general tips on the first few days:
|
|  - Get the fishing rod. It's free - just go by On the Hook to pick it up
|    from Toby.
|
|  - Start the Scavenger Hunt. There are five items that can be found lying
|    around the island in little chests with notes attached, and each sells for
|    a fair amount, especially early in the game. The first item can be found
|    at the beach, with a note directing you to the next one. If you want to
|    see where they all are, see the Scavenger Hunt section (search for { SCH }
|    without the spaces).
|
|  - Make the first rainbow soon. It'll likely take a fair amount of your early
|    money to get the first home extension, the Oven and the ingredients, but
|    it's worth it: when you make the first rainbow, almost a dozen villagers
|    move to the village the following season. But in order to make the first
|    rainbow, you need an apple, which can only be gotten at the Spring market
|    before late Summer: so if you don't make it in first Spring, those
|    villagers won't arrive until Fall. For information on how to do this, see
|    the Reawakening the Goddess section (search for < GOD > without the
|    spaces).
|
|  - Forage when you're out. You'll often find yourself passing herbs and other
|    items that can be sold in your daily routine - pick these and sell them
|    for some quick additional money.
|
|  - Don't be a workaholic. Chances are you'll enjoy the social part of the
|    game far more than the farming and ranching, so make a little time each
|    day to go around and talk to people.
|
| That's about it - have fun! The rest of this section will cover the basics
| to living and working in the village. You'll find all this stuff out on
| your own, but if you want to get ahead of the game, keep reading.
|
|\
| \_____________________________________________________________________[ILO]_
|                                                                             |
| Locations                                                                   |
|  ___________________________________________________________________________|
| /
|/The village is divided into several large areas; these areas will be
| further explained later in this guide. But for now, knowing the broad
| groups should help you find your way around this brave new world.
|
|\____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {YFA} _
| Your Farm
|
| Be it ever so humble, there's no place like home. Initially, your farm sure
| qualifies for the label "humble" - a house, a field, and little else. But
| have no fear, with your help (and maybe a little of mine) your humble abode
| will soon be a bustling commercial hub.
|
| The three key things to note on your farm at this point are your house,
| your field and the shipping box. While the house and field may be fairly
| self-explanatory (or if they aren't, read on), the shipping box may be the
| most crucial: anything you put in here will be sold by the next morning.
| This is how you make money - put goods in the shipping bin. You'll find
| later that there are also shipping bins available in the barn and chicken
| coop for convenience.
|
| At the beginning of the game, you'll be given the option of where you would
| like to put your initial farm, with three locations to choose from. For
| information on the benefits and drawbacks of each plot, see under Your
| Property (search for < YPR > without the spaces).
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {TVA} _
| The Village Area
|
| The hustling, bustling town center of the island. Well, it will be, at
| least. Early on it can be fairly quiet - new villagers arrive as the game
| progresses. Eventually, the village area will be the central commercial
| location for buying seeds, buying clothes, celebrating festivals, meeting
| the villagers, and pretty much everything else you could think of doing
| in a small town such as this. Play your cards right, and you'll eventually
| have your wedding in the church nearby.
|
|\____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {TBE} _
| The Beach
|
| The beach to the southwest (well, and just west, and just south - it is an
| island, after all) is home to a fishing pier, soft sands, seashells and
| the occasional fun-in-the-sun festival. Beyond that, though, it's a fairly
| quiet area that you likely won't be visiting on a daily basis.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {TWL} _
| The Woodlands
|
| The woodlands, to the northeast of the main area of the island, serve as a
| midpoint between the bustling town center and the mountain peaks that
| overlook the island. Here you'll find numerous wild animals as well as some
| great spots to forage for herbs, mushrooms and either goodies for sale or
| cooking. You'll also find several stumps and logs to jump for lumber for
| use in your eventual home expansions. And don't forget about the peaceful
| stream running through, there are certainly some notable fish jumping
| around in there.
|
|\______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {TMO} _
| The Mountain
|
| And finally, up beyond the woodlands lies the mountain. Here you'll find
| more foraging and animals, but more notably you'll find the mines where
| you can dig (well, hammer) for precious stones and ores. Some festivals
| occur up here as well, though it's notable that certain areas of the
| mountain will be unaccessible until you complete certain other tasks.
|
| The mountain area also contains the Hot Spring - a single dip in the
| Hot Spring will completely restore your stamina, but you can only utilize
| the Hot Spring once per day.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {TOI} _
| The Other Islands
|
| If you look at a map, you'll see there are three small islands off the
| coast to the south. These islands are home to some of the Harvest Sprites,
| key characters in your quest to reawaken the Harvest Goddess that has
| left the island.
|
| The two islands directly south are named East and West Gull Island; the
| island further to the east is named Toucan Island. This island is
| especially notable, as Selena arrives from here and there is a small inn
| on the island, selling rare seeds and fruits. You'll gain access to these
| islands as you progress through the goddess quest.
|
|\
| \_____________________________________________________________________[ULA]_
|                                                                             |
| Unlockable Areas                                                            |
|  ___________________________________________________________________________|
| /
|/Unlike several Harvest Moon games, all areas aren't initially accessible in
| Tree of Tranquility. Instead, certain areas will only unlock after a certain
| amount of time has passed, or after you've completed a certain task.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {BRA} _
| Brownie Ranch Area
|
| Brownie Ranch is the home to all your ranching needs: buying animals,
| animal feed, and all the animal care-taking tools. It is also the home of
| Kathy, Renee, Cain, Hannah and Gray.
|
| But unfortunately, at the beginning of the game, it's blocked by a giant
| boulder. You'd think someone would take care of that, wouldn't you?
|
| The boulder in question is near the western side of the hills area, by
| Souffle Farm. It's smashable by a hammer, but only if the hammer's level 3.
|
| More information on upgrading tools comes later, but what you need to know
| for this is that the hammer reaches level 3 strictly through use - you don't
| need to upgrade it at all. But, it takes a ton of uses to level the hammer
| to level 3.
|
| Fortunately, though, the boulder automatically disappears the night before
| the first Animal Festival on Spring 28. Chances are you won't level your
| hammer to level 3 naturally by this time, so the best course of action is
| typically to just wait until the Animal Festival. The only real reason to
| smash the boulder early is if Kathy or Renee are your choice for marriage,
| and you want to get their heart levels up in order to ask them to the first
| Fireworks Display. In this case, you might want to expend your extra stamina
| each day by using your hammer to level it up as quickly as possible.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {STM} _
| Shortcut to Mine Area
|
| At the beginning of the game, the hilltop area and the mine area border each
| other, but yet aren't accessible directly from one another: a log blocks the
| way.
|
| Unlike the boulder in front of Brownie Ranch, moving the log (which, as
| you later learn, is actually a root) only requires you to talk to people.
| After examining the log, you'll be required to talk to several people in
| order: Gill, Bo, Dale and Luke. After you've spoken to all four, the root
| will be removed.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {TIS} _
| Toucan Island
|
| Toucan Island is unlocked by completing the first rainbow, and is probably
| the most significant unlockable area.
|
| Unlike the other areas unlocked by rainbows, Toucan Island is not directly
| accessible through the rainbow. Instead, unlocking the first rainbow simply
| starts the Ferry back running, and the Ferry takes you to the island. This
| Ferry also ushers new characters onto the island.
|
| Given that the Ferry is required to access the island, Toucan Island is only
| accessible while the Ferry is running. Fortunately, it's open almost all the
| time (6:00AM to 10:00PM), but is closed on Mondays.
|
| Toucan Island is the home to several new characters: Sue and Samson run the
| inn on the island, while Selena is their daughter (but spends most of her
| time on the main island). The inn on the island also sells several new and
| rare seeds, and certain items found on the beach can't be found anywhere
| else, like pearls, bananas and coconuts.
|
| For information on the rainbow itself, see the goddess section (search for
| < GOD > without the spaces).
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {WGI} _
| West Gull Island
|
| West Gull Island is also unlocked by completing the first rainbow. It's
| accessible directly by walking over the rainbow.
|
| Unlike Toucan Island, West Gull Island introduces no new characters. Its
| only features are a few fruits (grapes, oranges) and the third rainbow tree.
|
| For information on the rainbow itself, see the goddess section (search for
| < GOD > without the spaces).
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {EGI} _
| East Gull Island
|
| East Gull Island has even fewer features than West Gull Island: its only
| practical purpose is as a new fishing spot.
|
| East Gull Island is actually the destination of the third rainbow tree
| (Collin's, the yellow one). However, it's also where you find the second
| sprite's badge (the item that creates the rainbow), so it must be accessed
| before the second rainbow is created.
|
| For information on the rainbow itself, see the goddess section (search for
| < GOD > without the spaces).
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {MGB} _
| Mt. Gelato Base and the Goddess Spring
|
| The base of Mt. Gelato is accessible once you get the second sprite's (Ben,
| the blue one) badge from East Gull Island. While it doesn't introduce any
| new characters, it's the home of several adoptable pets, some new forageable
| items, and most notably, the second mine and the goddess spring.
|
| The mine is fairly straightforward, but the spring might present some
| trouble. At first, it isn't accessible either - a big bear blocks the path.
| In order to get past the bear, you have to befriend her. And call this bear
| 'Winnie', 'cause it sure does like Honey. Feed it Honey to eventually get
| past it (and remember, Honey may be hard to grow on your farm, but can be
| purchased from Brownie Ranch).
|
| Once you befriend the bear, you can access the goddess spring and its first
| treasure: a power berry, the sparkle on the ground.
|
| Once you've access the base of Mt. Gelato the first time, you can create
| a shortcut back to the main island so you don't have to walk up the rainbow
| every time. There's a boulder between Mt. Gelato and the hilltop area, but
| there's no room to smash it from the hilltop side (thus why you haven't
| smashed it yet), but it can be smashed from the Mt. Gelato side.
|
| For information on the rainbow itself, see the goddess section (search for
| < GOD > without the spaces).
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {MGP} _
| Mt. Gelato Peak and Tree Top
|
| The final unlockable area is the top of Mt. Gelato, accessed by completing
| the fourth rainbow (Alan's, the red one). The only thing here is the fifth
| and final sprite - completing his rainbow leads to the top of the tree,
| where you'll discover there's much more to do before the goddess tree is
| revived. But that's a topic for another section.
|
| For information on the rainbows, see the goddess section (search for < GOD >
| without the spaces).
|
|\
| \_____________________________________________________________________[DFL]_
|                                                                             |
| Day Flow                                                                    |
|  ___________________________________________________________________________|
| /
|/One of the key details that separates Harvest Moon from the vast majority
| of other video games in the world is that time actually flows as you play.
| Whenever you're not inside your own house (where time mysteriously stops),
| you'll find that time is continuously progressing. The exact ratio is:
|
| 10 Real-Time Seconds = 10 Game-Time Minutes
|
| Or, essentially, one second real-time is one minute in the game. It's a
| pretty easy conversion.
|
| You'll wake up each morning promptly at 6AM, regardless of when you went
| to bed, though the longer you sleep, the more stamina you'll recover; see
| the Character Mechanics section for more information (search for [ STA ]
| without the spaces).
|
| Time is critical in the game. Depending on the time of day, different
| characters are in different spots - for example, a character might take
| a stroll in the morning before going to work, then spend the evenings at
| the beach. The time of day will dictate where you can find them.
|
| Time of day also plays a role in store opening and closings; stores aren't
| open all hours of the day, they have hours just like in real life. Make
| sure to plan accordingly or you might find yourself arriving at a store
| after it's closed for the night.
|
| Just as time flows through the day, the days change also. Just like in our
| real world, there are 7 days in a week, with 4 weeks in each month and 4
| months in each year. The day of the week impacts the game just like time
| of day does: some stores will be closed on certain days, and some villagers
| will have specific routines for specific days. For example, a villager
| might go to the church on Sundays, but work the rest of the days of the
| week.
|
| Certain days of the year will also have specific events, like festivals.
| Festivals typically occur on a specific day, at a specific place, at a
| specific time, so make sure you're there at that time to take part in the
| festivities.
|
| The four months in the game go along with the four seasons: Fall, Winter,
| Spring and Summer. The months significantly impact your routine: certain
| crops will only grow in certain seasons, for example. Weather patterns
| change from season to season as well - hurricanes are possible in the
| summer, whereas blizzards are a constant threat in the winter. And don't
| forget, you can't leave the cows and sheep outside to graze in the winter
| because the grass doesn't grow.
|
|\
| \_____________________________________________________________________[WEA]_
|                                                                             |
| Weather                                                                     |
|  ___________________________________________________________________________|
| /
|/Weather plays an important role in Tree of Tranquility. Depending on the
| weather outside, you may find that you don't need to water crops for the
| day, but that you should also avoid heavy labor to reduce the chance of
| getting sick. Don't worry if you don't understand some of the things this
| section is referring to yet, though - you will as you play the game.
| 
| Weather falls into six different categories, with different weather types
| happening in certain seasons. An interesting note about the weather in this
| game is that the other islands (West Gull Island, East Gull Island and Toucan
| Island) are always sunny, even during typhoons and blizzards.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Sunny
|
| Appears as... a bright, sunny, clear day.
| Happens in... all seasons
| Plants...     need to be watered by hand.
| Animals...    can be allowed outside to graze (except in winter).
| Villagers...  will go about their normal routines.
| You...        can go about your work as normal.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Cloudy
|
| Appears as... a cloudy, gray, overcast day.
| Happens in... all seasons
| Plants...     need to be watered by hand.
| Animals...    can be allowed outside to graze (except in winter).
| Villagers...  will go about their normal routines.
| You...        can go about your work as normal.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Rainy
|
| Appears as... rain, with wet ground, muted music and rain sounds.
| Happens in... Spring, Summer and Fall.
| Plants...     do not need to be watered.
| Animals...    should be kept inside to avoid illness.
| Villagers...  will adjust their routines to avoid hanging out outside.
| You...        should avoid doing outdoor work (chopping, mowing, hammering)
|               to avoid getting sick.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Snowy
|
| Appears as... snowfall (on the already-snowy ground).
| Happens in... Winter.
| Plants...     don't grow in winter, so forget them.
| Animals...    should be kept inside (as they should all winter long).
| Villagers...  will adjust their routines to avoid hanging out outside.
| You...        should avoid doing outdoor work (chopping, mowing, hammering)
|               to avoid getting sick.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Typhoon
|
| Appears as... extremely heavy rainfall, lightning.
| Happens in... Spring, Summer and Fall (mostly Summer).
| Plants...     don't need to be watered, but might be damaged.
| Animals...    MUST be kept inside to avoid illness or worse.
| Villagers...  will avoid going outside at all costs (although you can).
| You...        should avoid doing outdoor work (chopping, mowing, hammering)
|               and try to stay indoors to avoid getting sick.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Blizzard
|
| Appears as... extremely heavy snowfall and strong winds.
| Happens in... Winter
| Plants...     don't need to be watered, but almost certain will be damaged.
| Animals...    MUST be kept inside to avoid illness or worse.
| Villagers...  will adjust their routines to avoid hanging out outside.
| You...        should avoid doing outdoor work (chopping, mowing, hammering)
|               and try to stay indoors to avoid getting sick.
|
| Note : unlike in past Harvest Moon games, though, you CAN leave the house
|      : during a the worst weather patterns (typhoons and blizzards). There
|      : may be consequences to how long you spend outside though.
|
|\
| \_____________________________________________________________________[DRO]_
|                                                                             |
| The Daily Routine                                                           |
|  ___________________________________________________________________________|
| /
|/As the game goes on, tasks to be completed will separate themselves out
| into two groups: tasks to be completed once (or once-in-a-while), and tasks
| to be completed daily. Tasks to be completed once are tasks like planting
| crops (which you plant, then water for a few days before they grow), buying
| certain tools, and breeding animals. These are tasks where completing them
| once has implications for several days or weeks afterwards.
| 
| The other type of task is daily tasks. These are tasks that can or need
| to be completed every day for maximum impact. Some of them might need to be
| completed every day to avoid consequences (e.g. feeding animals, watering
| plants), whereas others can be completed once a day to reap rewards (e.g.
| giving gifts, brushing animals).
|
| As you progress in the game, try to settle into a daily routine of
| tasks you want to complete every day. Below is a list of such actions that
| could become part of your routine.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {CHO} _
| Chores
|
| Watering the Plants: when you're growing crops (which should be most of
|    the time), make sure to water them on every non-rainy day. If you miss
|    a day, it will take one day longer for the crop to eventually produce
|    the final fruit/vegetable. If you miss several days in a row, the plant
|    may die altogether. For more information, see the Farming section.
|
| Taking Care of the Animals: this is a pretty broad category and largely
|    dependent on what, if any, animals you have. But some tasks under this
|    heading that can be done once you have the corresponding animals are:
|     - Feeding the chickens/ducks/ostriches
|     - Feeding the cows/sheep/goats
|     - Brushing the cows/sheep/goats/horse
|     - Talking to the cows/sheep/goats/horse
|     - Collecting the eggs
|     - Collecting milk
|     - Take animals outside/put animals inside (depending on the weather)
|    For more information, see the Animals section.
|
| Extra Money-Making: if you have the time and need the money, there are
|    other activities that can be done every day to get extra items to ship
|    or give. These activities are things like Mining (see Mining section),
|    Foraging (see Foraging section), Fishing (see Fishing section) or
|    working part-time jobs (see, you guessed it, Part-Time Jobs).
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {SOC} _
| Socializing
|
| Giving Gifts to Villagers: villagers are so vain, they probably think this
|    guide is about them. The chief way of making friends (and wooing mates)
|    is giving gifts, so try to make giving gifts part of your daily routine
|    (note: not giving gifts to EVERYONE every day, but a few gifts per day).
|    These can be things you find (like flowers and herbs), products from
|    your farm, or things you buy. Check the Villagers section for more
|    information on what each villager likes and where you can find them.
|
| Giving Gifts to Possible Mates: basically the same as above, but you may
|    want to put a special focus on giving your beloved a gift every day to
|    help woo him/her faster. Again, check the Villagers section for
|    information on what each bachelor and bachelorette likes.
|
| Giving Birthday Presents: and again, basically the same as above, but you
|    receive an extra friendship boost for giving a villager a gift on their
|    birthday, so you might try to make it a point of giving every villager
|    a gift on their special day. The Villagers section has every birthday
|    listed, and the reference section has a calendar of just birthdays.
|
|\
| \___________________________________________________
|__________________________________________________   |
                                                   |  |
                   ___________________________|  |_____
                   \ \ \ __________________________|  |/ / /
                    \ \ |                             | / /
                     \ \|     Passing the Time,       |/ /
                      \ |    Filling Your Wallet      | /
                       \|   __________________________|/
 _______________________|  |
|  ________________________|
| /
|/Although it's oftentimes the social scene that people are most interested
| in, the chief objective of any Harvest Moon game is to build a prosperous
| farm - or, in Tree of Tranquility, to be prosperous in general. There are
| numerous ways to spend your time and make money in Harvest Moon: Tree of
| Tranquility; below you'll find an overview of each one.
|
|\
| \_____________________________________________________________________[FMG]_
|                                                                             |
| Introduction to Farming                                                     |
|  ___________________________________________________________________________|
| /
|/Farming is where it all begins, in more ways than one. It's the cornerstone
| of the game's early development (although cows later take the crown as most
| profitable), and it's likely to take the largest portion of your in-game
| time.
|
| The concept behind farming is simple: plant crops, water them daily, and
| wait for them to grow. When they mature, pick the fruit or vegetable from
| them and sell it (or give it, or use it in a recipe - whatever you'd like
| to do, though the majority of your crops will likely end up getting sold).
|
| In planting crops, there are a couple aspects to pay attention to. First
| of all, pay attention to seasons. Different crops grow in different
| seasons. If you try to plant a crop in the wrong season, the seeds will be
| buried in the ground and never sprout. And if a crop is still growing when
| the season ends, it'll be dead by the next morning - so take special care
| when planting crops and pay attention to their growth times (for example,
| don't plant a crop that takes 6 days to grow after the 22nd day of the
| 28-day month).
|
| Secondly, there are two types of crops: there are one-time sprouting crops
| and there are re-growing crops. One-time crops are crops whose soil is
| returned to normal after picking them - a new crop can be planted in its
| spot once it's picked. Re-growing crops are more like vines - when you
| pick the fruit or vegetable, the vine stays behind and grows another fruit
| after a few more days. Typically, re-growing crops are more profitable, as
| the time to grow a second fruit from a single vine or stalk is usually
| much shorter than the time to grow a whole-new crop.
|
| If this is still confusing, consider this example: potatoes vs. corn.
| For potatoes, you plant a single seed in the ground, wait a few days and
| pull the potato: one seed, one potato. For the corn, though, you plant
| a single seed in the ground and a corn stalk grows. The corn grows from
| this stalk, but when you pick the corn, the stalk remains - allowing
| another ear of corn to grow a couple days later.
|
| Farming is especially prevalent in spring and summer, and has become more
| relevant in fall in recent Harvest Moon games. Winter, though, is the down
| season for farming - with snow on the ground, not much will grow, so make
| sure you either have enough money saved up or enough animals in your barn
| to keep you through winter.
|
| For more information on farming (specific crops, growth times, prices), see
| the Farming section.
|
|\
| \_____________________________________________________________________[RHG]_
|                                                                             |
| Introduction to Ranching                                                    |
|  ___________________________________________________________________________|
| /
|/Second only to farming comes ranching. Ranching (in my terminology at
| least) is the animal side of running your farm.
|
| At the beginning of the game, you lack any of the necessary accouterments
| begin running a ranch. However, these can be built by talking to the
| carpenter (and paying him, of course). There are two ranch buildings: a
| bird coop (which houses the chickens, ducks and silkworms) and
| a barn (which houses the cows, goats, sheep and ostriches). Odds are you'll
| build the bird coop first - it's cheaper, and the animals that live in it
| are cheaper as well.
|
| After building the necessary buildings, Brownie Ranch in the village is the
| place to go. initially you'll only be able to buy select animals and
| products, but as you sell more ranch products (milk, eggs, etc.), they'll
| grow as well.
|
| The chief reason for raising animals is that they yield enormous returns
| on the investment: a single cow gives milk every single day And they operate
| through all seasons as well, with every animal giving products all the way
| through the winter.
|
| Almost every animal can be bred. Cows, sheep, horses and goats are bred
| through the use of something called a "Miracle Potion". After using a
| Miracle Potion on an animal and waiting a few weeks, it will give birth to
| a baby of its own type.
|
| Chickens, ducks and ostriches are bred differently though - instead of
| a potion, simply place one of their eggs in an incubator and wait a week.
| After a week, a chick will hatch. After another week, the chick will mature
| and start giving eggs of its own.
|
| For more information on the Animals, see the Animals section. For more
| information on the buildings, see the 'Home Sweet Home' section. For more
| information on having the buildings built, see the Carpenters' section
| (under the Shops section). And for more information on Brownie Ranch,
| see the shops section (also under the Shops section).
|
|\
| \_____________________________________________________________________[MNG]_
|                                                                             |
| Introduction to Mining                                                      |
|  ___________________________________________________________________________|
| /
|/Beyond those two activities, there are several other ways to make money in
| your spare time - they just require venturing a little further away from
| your farm.
|
| The first of these is mining. Mining involves going to the mine and
| breaking apart rocks, many of which hold ores, precious gems or other items
| that can be sold or used in a variety of ways, such as jewelry-making.
|
| For more information on mining, see the full mining section by searching for
| < MIN > without the spaces.
|
|\
| \_____________________________________________________________________[FRG]_
|                                                                             |
| Introduction to Foraging                                                    |
|  ___________________________________________________________________________|
| /
|/Foraging? How can foraging be a viable moneymaking option? What are we, a
| bunch of squirrels?
|
| So many things grow in the woodlands around the village that foraging for
| little goodies can actually bring in a substantial supplement to your
| income early in the game. Mushrooms, herbs, and bamboo shoots are some of
| the dozens of items that can be found growing in the wild around the
| island. Some items, like specific herbs, actually sell for a notable amount
| of cash, so if you find yourself with some free time, head up to the hills.
|
| These items serve other purposes as well: certain recipes require them, and
| they also can make great gifts if you choose the recipient well. And while
| you're at it, don't forget to pick some flowers for your prospective
| spouses as well.
|
| A complete listing of all the forageable items, their sale prices, and
| their locations is in the Reference section.
|
|\
| \_____________________________________________________________________[FHG]_
|                                                                             |
| Introduction to Fishing                                                     |
|  ___________________________________________________________________________|
| /
|/Fishing is a favorite past time in Harvest Moon. After obtaining the
| fishing rod from Toby, you'll be able to fish in any of the bodies of water
| around the island: the ocean, the river, the lake, or the lakes at the
| bottoms of the mines.
|
| Fishing plays an extremely large role in Tree of Tranquility, as every
| rainbow recipe involves a fish, and multiple characters' entire professions
| and lives are based around fishing. There are 41 different fish that can
| be caught of varying sale prices, rarity and cooking usage. There are also
| some crustaceans that can be caught.
|
| For more information on fishing, see the full mining section by searching for
| < FSH > without the spaces.
|
|\
| \_____________________________________________________________________[PAR]_
|                                                                             |
| Introduction to Part-Time Jobs                                              |
|  ___________________________________________________________________________|
| /
|/Tree of Tranquility introduces an interesting part-time job system to the
| Harvest Moon franchise. Different stores in the village possess the ability
| to allow you to perform part-time jobs for the store, doing small tasks and
| receiving compensation.
|
| The benefits of these part-time jobs aren't limited to just monetary
| rewards; if you work in the shop where you prospective spouse works or
| lives, you'll gain affection points towards increasing their heart level.
|
| Additionally, the more you work at a single store, the higher your pay will
| be - so, there's a benefit to working at the same store on a consistent
| basis.
|
| For more information on part-time jobs, see the full mining section by
| searching for { PTJ } without the spaces.
|\
| \___________________________________________________________________________
|_____________________________________________________________________________|


#########################################################################(HSH)#
_______________________________________________________________________________
   \ \  \ \__________________________________________________________/ /  / /
    \ \  \|                                                          |/  / /
     \ \  |                Home Sweet Home: Your Ranch               |  / /
      \ \ |                                                          | / /
       \ \|              "Home is an invention on which              |/ /
        \ |          no one has yet improved." -Ann Douglas          | /
         \|________________________________________    ______________|/
                                                   |  |
                                                   |  |
                   ___________________________|  |_____
                   \ \ \ __________________________|  |/ / /
                    \ \ |                             | / /
                     \ \|        Your Character       |/ /
                      \ |                             | /
                       \|   __________________________|/
 _______________________|  |
| _________________________|
|/
|\
| \___________________________________________________________________________
|                                                                             |
| Background                                                                  |
|  ___________________________________________________________________________|
| /
|/Yes, you're a character too. You come to the village at the start of the
| game to manage a farm you read about in a newspaper. Within a few days,
| you're given the farm by the mayor and you're on your way.
|
| That's really all there is to your character:. no back story and doesn't
| actually speak except for the very rare choice of statements you're given.
|
| However, Tree of Tranquility does provide for a bit more character 
| customization than past Harvest Moon games - you're actually able to dress
| your character how you want with clothes purchased from the tailor and
| other shops; more information on this is available later in this section.
|
|\
| \_____________________________________________________________________[CHM]_
|                                                                             |
| Character Mechanics                                                         |
|  ___________________________________________________________________________|
| /
|/Typically, your character operates based on two variables: stamina and
| fatigue. In Tree of Tranquility, the presence of stamina as a variable has
| been confirmed; however, fatigue may operate differently (or not exist at
| all). Until this is confirmed one way or the other, this section will
| detail the way fatigue traditionally operates; however, take note that
| fatigue may operate differently, or be absent altogether. More thorough
| experimentation is needed to verify this.
|
| At this point, I should note the terms "stamina" and "fatigue" are  
| borrowed from Sky Render's terminology from his incredible guide to Harvest
| Moon: Back to Nature. If you're ever playing either Back to Nature or Boys
| and Girls, his guide comes highly recommended - you can find it over on
| Game FAQs, specifically at this shortened URL: tinyurl.com/5zp28c
| Incidentally, the most up-to-date version of this guide will also always
| be posted at this shortened URL: tinyurl.com/HM-ToT-Guide. Certain other
| sites like to claim they have the most up-to-date version, but only that
| URL is guaranteed to have it (as that's the only place I upload it too).
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {STA} _
| Stamina
|
| Your character operates on a type of points system that indicates how much
| stamina he has at a given time. Stamina, in turn, controls how much work
| your character can perform. You begin the game with 500 stamina points (which
| are typically restored every night), and your actions throughout the day
| will drain your stamina.
|
| There are four actions that consume stamina:
| - Using any tool (certain tools, like the axe or hammer, use more stamina
|   than others, like the watering can or fishing pole).
| - Picking up objects, especially weeds.
| - Participation in certain festivals.
| - Participation in certain part-time jobs.
|
| It should be noted that the latter three tasks use significantly less
| stamina than any tool usage; in practice, they will very rarely deplete
| your stamina to the point of exhaustion, but if your character is already
| exhausted they will not be able to execute the action. The exception to this
| is pulling weeds, which can very quickly consume all your stamina.
|
| It should also be noted that using higher-level tools consumes less stamina
| than lower-level ones (at least for efficiency purposes - using a
| high-level can to water 9 plants might use 4x more stamina to use a
| low-level can to water 1 plant, so the high-level one is more efficient).
|
| Likewise, there are three actions that restore stamina: 
| - Sleeping (although it doesn't appear that ToT has AWL's ability to "nap").
| - Eating (different foods restore different amounts of stamina).
| - The Hot Springs (restores all stamina, but can only be used once per day).
|
| Sleeping typically restores all your stamina; however, if you stay up
| particularly late and get less than 6 hours of sleep (the exact number is
| unknown as of yet; in past games, 6 hours has been the standard), your
| stamina will not be fully restored.
|
| When stamina is depleted, your character will be taken to the doctor's
| office to recover and you'll lose some game time. Animations exist to
| help you monitor your stamina (beads of sweat, for example), but these
| aren't as useful anymore now that the stamina meter is visible.
|
| In Tree of Tranquility, there is actually a visible stamina meter (similar
| to Magical Melody) to allow you to more accurately track your stamina
| consumption.
|
| To increase total stamina, you can obtain Power Berries that lengthen your
| stamina meter. Each Power Berry you obtain increases your stamina by 100
| points, for a maximum of 1000 stamina points. For information on how to find
| these Power Berries, see the Power Berries section (search for { POW }
| without the spaces).
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {FAT} _
| Fatigue
|
| Fatigue operates similar to stamina; however, fatigue corresponds to 
| something different: the easiest analogy is that Stamina corresponds to
| tiredness while Fatigue corresponds to sleepiness.
|
| Fatigue is accumulated throughout the day, no matter what you're doing - even
| if you're just running around talking to people. And fatigue can set in even
| with a full stamina bar - the two are completely unrelated. Unlike stamina,
| though, fatigue is a hidden value and does not have a visible representation
| on screen.
|
| When your fatigue hits a certain value, you'll be forced to fall asleep.
| Typically, after one full night's sleep, you'll have enough energy to stay
| awake all through one day and into the next, but early the second day you'll
| hit your limit and fall asleep. Basically, your character sucks at
| all-nighters.
|
| This can be negated through the use of a couple different items. Stay Awake
| and Super Stay Awake are two items that can be bought from the Clinic or made
| yourself in your kitchen that completely negate the effects of fatigue,
| allowing you to stay up all night with no negative effects. Tomato juice is
| also an effective fatigue-fighter, restoring half your energy with each
| glass. Stay Awake has no effect on stamina, however, so Tomato Juice is
| likely a better option if it's chores keeping you up all night - it serves
| both purposes, and the ingredients are cheaper.
|
|\
| \_____________________________________________________________________[CCZ]_
|                                                                             |
| Character Customization                                                     |
|  ___________________________________________________________________________|
| /
|/Unlike in past Harvest Moon games, Tree of Tranquility leaves some room
| for character customization and personalization. The most obvious example
| is the ability to choose your farmer's gender (initially available in
| Magical Melody), but ToT expands upon this.
|
| In Tree of Tranquility, as the game progresses you eventually receive the
| ability to purchase alternate outfits for your character, including hats,
| shirts, pants and jewelry. These are then kept in your house for your own
| use.
|
| Clothing is purchased from the tailor (see the shops section for more
| information), while other clothing can be gathered from multiple locations.
| For more information on clothing, see the Tailor Shop section by searching
| for { TAL } without the spaces.
|
|\
| \_____________________________________________________________________[RUC]_
|                                                                             |
| Your Rucksack                                                               |
|  ___________________________________________________________________________|
| /
|/Like in A Wonderful Life, rather than having specific parts of your
| rucksack for tools and for items, your rucksack has simply a maximum
| capacity and every item takes up one space. Slots are stackable though,
| meaning that having 10 of an item (usually a crop) takes up the same amount
| of rucksack space as having only one of that item.
| 
| At the beginning of the game, you have 10 spots in your rucksack; the
| maximum obtainable is 30, with several intermediate sizes (15, 20 and 25).
|
| Rucksack upgrades are obtained at the Tailoring Shop, similar to how tools
| are upgraded at the Blacksmith. To upgrade your rucksack, you need to
| supply the required amounts of cloth, thread, yarn. For more information
| on obtaining rucksack upgrades, see the Tailoring Shop price list (search for
| { TAL } without the spaces).
|
| There is also a special rucksack obtainable later in the game; if you hold
| this rucksack in your possession and reawaken the Harvest Goddess, you'll
| receive the option to continue on in a type of New Game+ mode. Under this
| mode, you'll play as your "child", retaining your money, livestock and
| items, but everything else will be reset. Your personal character won't
| look any different though, so besides the name change this functions
| exactly as a standard New Game+.
|
|\
| \___________________________________________________
|__________________________________________________   |
                                                   |  |
                   ___________________________|  |_____
                   \ \ \ __________________________|  |/ / /
                    \ \ |                             | / /
                     \ \|        Your Property        |/ /
                      \ |                             | /
                       \|   __________________________|/
 _______________________|  |
| _________________________|
|/
|\
| \_____________________________________________________________________[INL]_
|                                                                             |
| Initial Location                                                            |
|  ___________________________________________________________________________|
| /
|/Before you can manage your property, you have to choose where you want your
| initial house to be located. You'll initially have three farm plots to
| choose from, and there's a fourth that you can have the option of
| purchasing later.
|
| All four farm plots lie on the eastern side of the island, and all four
| border each other (this is quite nice later on if you buy all four farm
| plots as it forms a type of "superfarm" spanning all three areas).
| 
| Each plot has some advantages and disadvantages, but every plot has certain
| characteristics. Note that the fourth plot (available later) also has these
| characteristics.
|
|  - All plots can fit your three main buildings (level 5 house, bird coop and
|    barn) - this isn't like Magical Melody where one of the plots couldn't fit
|    everything.
|
|  - All plots have a field for crops, and the soil quality of all plots is
|    rather random.
|
|  - All plots have a field of grass. This starts growing automatically when
|    you build a barn or coop. Yes, the grass is psychic.
|
| Beyond this, the plots have two subtle differences: field size and proximity
| to other areas of the island. Field size isn't as relevant as you'd expect:
| early in the game you won't have the time, strength or funds to plant your
| entire field, and by the time you do have enough you'll be able to afford
| to buy another plot if you need it.
|
| So the most relevant detail about which plot you choose is its proximity to
| different locations. Each of the locations below has some notable
| characteristic that it can be useful to have nearby.
|
|  - The Town is probably most useful, given that it's where most of the shops
|     and villagers can be found.
|
|  - The Hot Spring is important early, given that it can completely your
|     stamina once per day.
|
|  - The Mine area holds the couple shops that aren't in Town - mainly the
|    Carpenter's Shop and the Blacksmith. And, obviously, it holds the mine
|    itself.
|
|  - Different fish can be caught in the river and the ocean. The river runs
|    through the island, while the ocean lies along the south edge.
|
|  - The only location of frequent interest in the Gelato area is the second
|    mine, so it doesn't present a huge interest as far as initial location.
|
| Personally, I choose the Town Plot, but it and the Hilltop Plot are about
| equal in their pros and cons. If you plan to be very social, the Town Plot is
| better suited; if you plan to mostly work early, the Hilltop is probably
| better for its proximity to the Hot Spring.
|
| Later in the game, it's good to remember that when you own multiple plots,
| you can sleep in the house nearest your first chore the next day. So if you
| plan to spend a day mining, you can sleep in the Mountain Plot's house, or
| if you plan to spend a day fishing, you can sleep in the Seaside Plot's
| house. If you're married, though, you'll want to stay home most nights given
| that your wife will only stay at your main home.
|
| The locations listed below correspond to the location relative to the others
| in the farmland half of the map. The four plots are arranged somewhat like
| a diamond, allowing one to be called 'North', one 'South', etc.
| _ _ _ _ _ _
| Hilltop Plot
|
|      Location : North
|    Field Size : 100 squares
|
| Walk time to...
|          Town :  90 minutes
|    Hot Spring :  30 minutes
|     Mine Area :  60 minutes
| River Fishing :   0 minutes (on-site)
| Ocean Fishing :  90 minutes
|   Gelato Area : 120 minutes
| _ _ _ _ _ _
| Seaside Plot
|
|      Location : South
|    Field Size : 110 squares
|
| Walk time to...
|          Town :  90 minutes
|    Hot Spring : 120 minutes
|     Mine Area : 150 minutes
| River Fishing :   0 minutes (on-site)
| Ocean Fishing :   0 minutes (on-site)
|   Gelato Area :  30 minutes
| _ _ _ _ _
| Town Plot
|
|      Location : West
|    Field Size : 92 squares
|
| Walk time to...
|          Town :   0 minutes (bordering)
|    Hot Spring :  60 minutes
|     Mine Area :  90 minutes
| River Fishing :  30 minutes
| Ocean Fishing :  30 minutes
|   Gelato Area :  90 minutes
| _ _ _ _ _ _ _
| Mountain Plot
|
|      Location : East
|    Field Size : 115 squares
|
| Walk time to...
|          Town : 150 minutes
|    Hot Spring : 120 minutes
|     Mine Area : 150 minutes
| River Fishing :   0 minutes (on-site)
| Ocean Fishing :   0 minutes (on-site)
|   Gelato Area :   0 minutes (bordering)
|
|\
| \_____________________________________________________________________[YHO]_
|                                                                             |
| Your House                                                                  |
|  ___________________________________________________________________________|
| /
|/Your house, your home, your humble abode. Your house is initially home to
| only your character, but will eventually (if you so choose) accommodate
| your spouse, child and pets.
|
| The house is expanded in levels, with each level costing a certain amount
| of gold and wood to complete. Certain other events in the game - like
| marrying and having a child - are dependent on your house being at a
| certain level in order to have room to house your expanding family.
|
| The house has 5 levels, each bigger and more expensive than the last.
| Home extensions are relatively cheap, however, with the top level costing
| "only" 12,000 gold. More information on the intermediate stages can be
| found under the Carpenter's shop in the Shops section.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Initial Possessions
|
| Initially your house comes with a small collection of handy furnishings.
| First of all, your home comes ready-equipped with a small shelf and a small
| refrigerator. Each of these can store up to 18 (stackable) items. You can
| later purchase larger shelves and larger refrigerators, and you can set out
| more than one of each at a time.
|
| Your house also comes with a straw mattress and a television set. All these
| items can be arranged however you want around the house - you can access
| the arrangement screen by examining your bedside table.
|
| Your house also starts with a toolbox to store your tools in when you don't
| need to have them on hand, and a table, which serves absolutely no purpose.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {COK} _
| Cooking
|
| One major task that can only be performed in your house is cooking. Since you
| have a kitchen in your new house, you can immediately start buying cooking
| tools from the General Store. These tools allow you to cook different dishes.
|
| Cooking is a relatively simple process. First, choose which cooking utensil
| you'll be using (note that these tools must be set out in your house before
| you can use them); every recipe requires only one utensil. Then, add in
| your ingredients from either your rucksack or your refrigerator. If your
| ingredients (with that utensil) are a viable recipe, you'll receive one of
| it; if not, you'll receive a "cooking fiasco", which you'll find under that
| list of "gifts no one likes".
|
| Obtaining recipes is rather simple and can be done in a multitude of ways,
| including:
|   - From the TV (the cooking show is from 10:00AM to 2:00PM on weekdays).
|   - Examine other peoples' kitchen utensils.
|   - Purchase a dish (or receive it as a gift).
|   - Experiment! If you "accidentally" make a real dish, it's added as well.
|
| When you've obtained a recipe, it's added to your list of available recipes
| for easy selection later.
|
| Cooking doesn't have to be done in the kitchen; it can also be done in the
| fire boxes on every beach. Simply toss some matches in the box, then toss
| one of the other ingredients (see Recipes reference section) for a Roasted
| version of that item.
|
| For more information on kitchen utensils, see the General Store section
| under Shops (search for { SUP } without the spaces); for recipes, see the
| recipe list under References (search for { REC } without the spaces).
|
|\____________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {TLV} _
| Television
|
| Your house is also home to your television. Your TV only gets one channel,
| but what's shown on that channel varies from day to day. The TV schedule
| is:
|
|  6:00AM - 10:00AM : Current Weather Forecast
| 10:00AM -  2:00PM : Cooking (weekdays)/Mastery of Beauty (weekends)
|  2:00PM -  6:00PM : News (Festival Announcements, etc.)
|  6:00PM - 10:00PM : Tomorrow's Weather
| 10:00PM -  2:00AM : Kingdom of Wildlife (weekdays)/
|                   :                      Mastery of Beauty (weekends)
|  2:00AM -  6:00AM : Off-Air
|
|\
| \_____________________________________________________________________[TFE]_
|                                                                             |
| The Field                                                                   |
|  ___________________________________________________________________________|
| /
|/Every possible starting location has a field attached to it where you'll
| be doing most of your initial work. Fields are typically plagued by three
| obstacles: weeds, rocks and stumps. Weeds are easy enough to get rid of
| (either pull them up by hand or use the sickle), but rocks and stumps can
| be more difficult. The bigger ones can only be removed by upgraded tools,
| so you may find yourself working around them early in the game.
|
| The boundaries of your field should be relatively clear: it's the darker
| brown area that forms the majority of your property. If you're somehow
| unsure whether a certain spot of ground is field or just regular ground,
| try tilling it: if it tills, it's field.
|
| There are also fields around the island that can be used for growing crops,
| but until you purchase them you're unable to grow anything on them.
|
|\
| \_____________________________________________________________________[TCO]_
|                                                                             |
| The Coop                                                                    |
|  ___________________________________________________________________________|
| /
|/Initially, you won't actually have a bird coop - you have to first have one
| built by the carpenter. This coop can subsequently be upgraded to a larger
| coop - the small coop holds 6 birds and 6 silkworms, while the larger can
| hold 8 of each. As always, more information on this can be found in the
| Carpenter's shop section under Shops.
|
| Once you have the coop built, you can start populating it with chickens,
| ducks and silkworms (although early on you'll only be able to have
| chickens). The main notable parts of the coop are the feeding trough/spout
| and the shipping bin. The feeding trough is for putting bird feed in,
| pulled out of the feed spout. The shipping bin is for easier shipping of bird
| products. Later on, the coop will also house a mayonnaise maker that can be
| used to make your eggs into mayonnaise, which sells for higher profits.
|
|\
| \_____________________________________________________________________[TBA]_
|                                                                             |
| The Barn                                                                    |
|  ___________________________________________________________________________|
| /
|/Initially, you won't have a barn either - you have to first have the
| carpenter build this too. The barn can initially hold 6 animals, but can
| be upgraded later to hold 8.
|
| Once you have the barn built, you can start populating it with cows, sheep,
| ostriches, goats and horses. The notable parts of the barn mirror those of
| the coop: a shipping bin, a feeding spout and a feeding trough for each cow;
| pretty straightforward. The barn also has a special corner for pregnant
| animals to stay in during the course of the pregnancy, complete with a
| special feeding trough. There's also a special ostrich egg incubator.
|
| The barn also has a big red button on both the inside and outside: pushing
| this button will automatically put all the animals outside in the field (or
| if they're already outside, move them back inside).
|
|\
| \_____________________________________________________________________[EXT]_
|                                                                             |
| Extensions                                                                  |
|  ___________________________________________________________________________|
| /
|/As mentioned above, several parts of your farm must be either built or
| extended, including the house, bird coop and barn. In order to do this, you
| need three things: money, wood lumber and stone lumber.
|
| Each extension costs a certain amount of money, but you must also have a
| certain amount of wood and stone lumber. Lumber is obtained by destroying
| the stones and stumps around the village; these can be found on your farm
| in the field (these won't reappear once you've destroyed them) and around
| the island (these do reappear the next day).
|
| When chopping or smashing, it's not necessary to manually take the lumber
| back to your farm; it's automatically transported.
|
| For more information on having Extensions built, see the Carpenter's section
| by searching for 
|
|\
| \_____________________________________________________________________[FRA]_
|                                                                             |
| Farm Ranks                                                                  |
|  ___________________________________________________________________________|
| /
|/Tree of Tranquility introduces an interesting new feature: several shops will
| will stock better products based on your sales patterns. Stores that this
| applies to are Souffle Farm and Brownie Ranch.
|
| Each shop starts as a one-star shop and levels up as you ship their specific
| type of good. It takes 5000G shipped to level a shop to two stars, and
| another 5000G (10000G total) to level it to three stars.
|
| To level up Brownie Ranch, you need to sell ranch products, like eggs, milk,
| and wool, as well as processed products, like yarn, mayonnaise and cheese.
|
| To level up Souffle Farm, you need to sell farm products, like any crop,
| herb or flower grown on your own farm.
|
|\
| \___________________________________________________
|__________________________________________________   |
                                                   |  |
                   ___________________________|  |_____
                   \ \ \ __________________________|  |/ / /
                    \ \ |                             | / /
                     \ \|           Farming           |/ /
                      \ |                             | /
                       \|   __________________________|/
 _______________________|  |
| _________________________|
|/
|\
| \_____________________________________________________________________[PRP]_
|                                                                             |
| Preparation                                                                 |
|  ___________________________________________________________________________|
| /
|/Before you start planting and watering your seeds, there's some overhead that
| that needs to be taken care of.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {CYF} _
| Choosing Your Field
|
| The first relevant decision to your farming career is your choice of an
| initial farm location. Each farm has a different field, so your initial
| choice of home location is also your choice of your initial field.
|
| Each property has its own benefits and drawbacks; but with respect to farming
| the three fields are actually relatively even. They differ slightly in size
| (92 at the town plot, 100 at the hilltop plot and 120 at the seaside plot),
| but at the beginning of the game you won't have the stamina to till and water
| a plant in every spot anyway - and by the time you do have that much stamina,
| you'll likely be able to afford to purchase one of the secondary fields.
|
| So choose your field based on the other characteristics you're interested in
| (proximity to fishing, the hot spring, the town) instead of just field size.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {CYF} _
| Clearing Your Field
|
| Unfortunately at the beginning, your field is infested by boulders, rocks
| and trees. These need to be cleared away for more effective farming.
|
| Annoyingly, early in the game you really won't have the stamina to do some
| major field-clearing. The trees are definitely too strong, and the boulders
| will take most of your stamina to clear.
|
| One strategy is to make use of the hot spring to double your stamina for the
| day. After your chores are done, visit the hot spring and return to bust
| apart a boulder.
|
| Overall, though, you'll be forced to work around the obstacles for the first
| season or two. Eventually you'll have the money to upgrade your tools to make
| major field-clearing more feasible.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {BYS} _
| Buying Seeds
|
| Seeds can be bought from a variety of places. The most prominent places are
| Souffle Farm and from Taylor, though early in the game only Souffle Farm is
| available (Taylor arrives on Winter 15 at the earliest).
|
| Souffle Farm will sell seeds according to its store level; early on, it
| only sells a limited selection of seeds and fertilizers, but as the farm
| grows in level (meaning as you sell crops), it will level up and increase
| its selection. To raise Souffle Farm to Level 2, sell 5000G worth of
| produce. To raise it to Level 3, sell 10000G (total, 5000G more than
| before) worth of produce.
|
| Fortunately, this isn't a huge sum, and you'll likely have raised it to Level
| 3 by the time first Fall begins.
|
| There are a few other places to buy seeds as well. Several seeds, especially
| flower seeds, can be found at the Flower Festival on Spring 10. A few others
| can be found at the Harvest Festival and different Flea Markets throughout
| the year. A select few can only be purchased from Pineapple Inn on Toucan
| Island.
|
| And in case you forget, seeds can only be bought from Taylor via telephone:
| his number is 881.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {SSM} _
| Seasonal Seed Mixes
|
| Seasonal seed mixes are a bit of a gamble. They each contain only crop seeds,
| and can potentially contain any seed from the season - including ones that
| aren't sold at Souffle Farm. However, there's no way of determining what
| the seeds will be, and mixed seed bags typically cost slightly more than the
| average of the crops for the season.
|
| Seasonal seed mixes will be included in the profit analysis for each season,
| but it's important to note that the numbers used will be average numbers, and
| that your actual profit may and likely will vary.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {CRF} _
| Crop Formations
|
| Crop formations play a lesser role in Harvest Moon: Tree of Tranquility than
| they have in past Harvest Moon games. In past games, crop formations were
| especially crucial because your character couldn't walk over crops - so there
| was always a risk of blocking one crop from being harvested or watered.
|
| In Tree of Tranquility, though, you can walk over, around and through your
| planted crops, so planting crops with access in mind is no longer necessary.
|
| Instead, it is now more important to consider tool usage when planting
| crops. Initially your watering can can only water one square at a time, but
| as it levels up it will water different formations - a 1x3 (a strip of three
| directly out from in front of you, not right or left) strip at Level 2, a
| 3x3 square at Level 3, a 3x6 block at Level 4, and a 5x6 block at Level 5.
|
| Given that there is nothing to block you from harvesting or watering any
| crop, it really isn't necessary to plant anything besides a block of crops.
| As you level up, it actually becomes more effective to plant your crops in
| one giant block, as the watering can will touch more. Additionally, given
| that seeds are planted in a row of 6, there's never any need for the classic
| 3x3 block except as a part of a larger 3x6 block.
|
| Once you've settled on a formation, till the land, plant the seeds and start
| watering. Water your plants every day to minimize growth time (growth times
| listed in later sections will assume you water your crops every day).
|
| Note that when it comes to watering, you can now walk over your crops: so
| while you might be tempted to walk alongside the crops, turning and watering,
| it's a whole lot faster to walk straight up a line of crops, watering at each
| space.
|
|\
| \_____________________________________________________________________[MEC]_
|                                                                             |
| Mechanics                                                                   |
|  ___________________________________________________________________________|
| /
|/Like all Harvest Moon games, farming is done on a large plot of land with 
| tillable soil. Each spot on the ground can hold one seed and grow one crop.
|
| But unlike past Harvest Moon games, a single bag of seeds contains enough 
| seeds for 6 spots, and these are planted in a horizontal line (rather than
| a square).
|
| Raising crops is relatively simple: using the hoe, till a plot of soil (or
| for best results, six in a row to plant the entire bag), then use the bag
| of seeds at one end of the row to plant seeds along the tilled spots.
| Then, water the seeds each day. They will begin to sprout - keep watering
| them every day until eventually they bare fruit.
|
| Seeds are purchased from several different places in and around town; prices
| vary based on the type of seed. 
|
| There are some considerations to be made when choosing and planting crops:
|
|  - Crops are seasonal. If you try to plant a crop out of season, it WILL
|    sprout (with some restrictions), but it will take drastically longer to
|    grow. Additionally, no crop planted out-of-season is more profitable than
|    any in-season crop.
|
|    There is one reason to plant crops out-of-season. Crops will sprout and
|    bear produce the season before or season after their designated season
|    (so, a Summer crop would bear fruit in Spring or Fall too), so it can be
|    beneficial to plant a multi-harvest crop the season before its primary
|    season to maximize the number of harvests (by having it producing when the
|    season starts, rather than having to wait that initial time at the
|    beginning of the seasons).
|
|  - Different crops take different amounts of time to grow. Before planting
|    late in the season, check the growth time - no point in planting a crop
|    that takes 7 days to grow when there are only 6 days left in the season.
|
|  - Some crops re-grow. These crops have an initial growth time (time until
|    they first bear fruit) and a re-grow time (time after they've born fruit
|    that they bear fruit again). These crops tend to be more profitable, but
|    must be planted early in the season for maximum profit.
|
|  - Hurricanes and thunderstorms may destroy crops. Not all of them, just
|    random crops throughout your field. There's nothing you can do about this
|    though. Sucks, doesn't it?
|
| Additionally, it's crucial to note that the crop quality system from
| Magical Melody has been preserved in Tree of Tranquility.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {SQU} _
| Soil and Crop Quality
|
| The quality of mature crops varies according to the type of soil they are
| grown in, as well as some other key details. When tilling the soil, there is
| a visible difference in the types of soil: the best soil is darkest, while
| the lesser soils are progressively lighter. The best soil is so dark it
| almost looks like it's already been watered if not viewed next to a watered
| square; the worst soil is so light it looks more like sand. Remember, though,
| that all soil qualities look the same once they've been watered, so don't
| check for soil quality after watering.
|
| There are three soil levels: Good Soil, Regular Soil and Poor Soil. There
| are also four levels of crop quality: Decent, Good, Perfect and Shining.
| Notice that there are three types of soil, but four types of crop: a given
| soil quality will not reliably generate the same level crop.
|
| Higher-quality soil yields higher-quality crops, which in turn sell for
| more. However, even plants planted in the highest-quality soil will not
| reliably yield Shining-level crops. Poor soil will typically yield Decent
| and Good crops, while Regular soil will yield Good, Perfect, and rarely
| Shining. Good soil will yield Good, Perfect and Shining as well, but with
| Perfect and Shining occurring at higher rates.
|
| It's notable, however, that the level of a crop isn't determined until the
| day it finally blossoms for picking; therefore, if you wake up one day and
| find that you have a surprisingly low proportion of shining crops, you can
| reset and start the day again and you may have more crops at the "shining"
| level. This is also helpful for some of the goddess recipes, which require
| a crop of a specific level.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {FER} _
| Fertilizer
|
| Fertilizer serves a basic purpose: raising your soil quality. A single bag
| of fertilizer operates on six squares of soil in a row, similar to the way
| a bag of seeds is planted.
|
| Each type of fertilizer will raise every square of soil it touches to the
| highest level of soil (Good Soil) - the difference between the three types
| is how long this lasts. Regular fertilizer lasts only one season; rapid
| fertilizer lasts two; happy fertilizer lasts three.
|
| Fertilizer cannot initially be purchased from Souffle Farm; it can only be
| purchased once Souffle Farm has leveled to a Level 2 store (ship 5000G worth
| of farm products), and Happy Fertilizer will only be available once it's a
| Level 3 store (ship 10000G worth of farm products).
|
| Fertilizer can be purchased from other places in the meantime. The best place
| to find fertilizer is the Flower Festival, occurring the 10th of Spring. Here
| you can purchase Happy Fertilizer from some of the stalls. Unfortunately, you
| may not have much money by the first Flower Festival to buy much fertilizer,
| given its close proximity to the start of the game. Fertilizer can also be
| purchased from the Harvest Festival (in Fall) and from Taylor (who arrives
| in the middle of your first Winter at the earliest), but by the time these
| both roll around, Souffle Farm will have likely leveled-up.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Weeds
|
| Weeds now actually have a practical purpose. When weeds are growing near your
| crops or trees, they may (and often will) actually lower the quality of crops
| and fruit harvested.
|
| To prevent this from happening, pull any weed found within 2 squares (either
| side-to-side or diagonally) of a crop or tree. Be careful, though, as in
| Tree of Tranquility, pulling weeds actually consumes stamina.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Stamina
|
| Certain crops can be consumed raw. These crops carry different levels of
| stamina restoration, measured in points. Consuming the crop raw will grant
| that many points of stamina restoration.
|
| Cooked dishes almost always carry a higher stamina restoration value than
| raw crops, but raw crops can help in a pinch, or early in the game when
| cooking utensils haven't been obtained.
|
| Your character begins the game with 500 stamina points, and each power berry
| grants an increase of 100 points, for a maximum total of 1000 points.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Crops vs. Herbs and Flowers
|
| There are three types of seeds that you can buy: crops, herbs and flowers.
| The vast majority of your seed purchases will be crops: these are the most
| profitable of the growable items, and are affected by soil quality.
|
| That last note is the key difference between crops and herbs/flowers; while
| crops are affected by soil quality, herbs and flowers do not have quality
| levels. Every herb grown will be of the same quality, as well as every
| flower - so, there's no drawbacks to growing herbs or flowers in poor soil.
|
| Between herbs and flowers, the main difference is in consumption: mainly,
| herbs can be consumed, whereas flowers cannot. Both can be used for dyeing
| yarn, and both can be sold, though neither are nearly as profitable as
| crops.
|
| Flowers can also be used to attract bees for honey; more information on this
| is available in the 'Field Items' section.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Key
|
| The crop guides below will be laid out in the following format:
|
| (crop name)
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
|    Purchase Price : (price to purchase the bag of 6 seeds)
| Purchase Location : (where the seeds can be purchased, and in what seasons)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
|        Season : (the primary season the crop can be grown in; remember that
|                 in Tree of Tranquility, crops can be grown out-of-season, but
|                 at substantially reduced rates)
| Multi-Harvest : (whether or not the crop can be re-harvested after it has
|                 been picked; if 'yes', the time until the second harvest is
|                 the same as the initial growth time)
|   Growth Time : (how long it takes from planting to sprouting, assuming the
|                 crop is watered every day)
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
|             Type : (crop, flower or herb)
|       Sale Price : (price at sale - for crops, multiple qualities are
|                  : separated by slashes - Decent/Good/Perfect/Shining)
|   Purchase Price : (the price to purchase that item from a store, followed by
|                  : the quality it's available at, where, and when)
| Stamina Recovery : (how much stamina is recovered by consuming the item raw;
|                  : for crops, multiple qualities are separated by slashes - 
|                  : Decent/Good/Perfect/Shining)
|  Used in Recipes : (what recipes, if any, the item is used in)
|   Goddess Recipe : (what goddess recipe, if any, the item is used in, and
|                  : what quality is required)
|
|\
| \_____________________________________________________________________[SPR]_
|                                                                             |
| Spring Crops                                                                |
|  ___________________________________________________________________________|
| /
|/If something within the categories below doesn't make sense, remember to
| check the key at the bottom of the Mechanics section.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {TUR} _
| Turnip
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
|    Purchase Price : 60G
| Purchase Location : Souffle Farm (Spring)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
|        Season : Spring
| Multi-Harvest : No
|   Growth Time : 4 days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
|             Type : Crop
|       Sale Price : 50G/60G/70G/120G
|   Purchase Price : 75G (Decent, Souffle Farm, Spring)
| Stamina Recovery : 50/60/70/80
|  Used in Recipes : Pickled Turnips, Steamed Turnip
|   Goddess Recipe : None
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {POT} _
| Potato
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
|    Purchase Price : 75G
| Purchase Location : Souffle Farm (Spring)
|                   : Taylor's Seeds (Year-Round)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
|        Season : Spring
| Multi-Harvest : No
|   Growth Time : 4 days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
|             Type : Crop
|       Sale Price : 60G/70G/80G/140G
|   Purchase Price : 90G (Decent, Souffle Farm, Spring)
| Stamina Recovery : Can't be eaten raw
|  Used in Recipes : Croquette, French Fries, Mashed Potatoes, Potato Gratin,
|                  : Potato Miso Soup, Potato Pancake, Potato Stew, Sauteed
|                  : Potato, Spicy Stew, Stew
|   Goddess Recipe : None
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {CAB} _
| Cabbage
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
|    Purchase Price : 135G
| Purchase Location : Souffle Farm (Spring)
|                   : Taylor's Seeds (Year-Round)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
|        Season : Spring
| Multi-Harvest : No
|   Growth Time : 6 days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
|             Type : Crop
|       Sale Price : 80G/130G/180G/260G
|   Purchase Price : 120G (Decent, Souffle Farm, Spring)
| Stamina Recovery : 70/80/100/120
|  Used in Recipes : Kimchi, Pickled Cabbage, Vegetable Juice
|   Goddess Recipe : No
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {FLA} _
| Flax
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
|    Purchase Price : 120G
| Purchase Location : Taylor's Seeds (Year-Round)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
|        Season : Spring
| Multi-Harvest : No
|   Growth Time : 5 days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
|             Type : Crop
|       Sale Price : 50G/60G/70G/120G
|   Purchase Price : Can't be purchased
| Stamina Recovery : Can't be eaten raw
|  Used in Recipes : Flax Yarn
|   Goddess Recipe : No
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {STR} _
| Strawberry
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
|    Purchase Price : 600G
| Purchase Location : Souffle Farm (Spring)
|                   : Taylor's Seeds (Year-Round)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
|        Season : Spring
| Multi-Harvest : Yes
|   Growth Time : 10 days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
|             Type : Crop
|       Sale Price : 130G/290G/290G/420G
|   Purchase Price : 195G (Decent, Souffle Farm, Spring)
|                  : 435G (Perfect, Harvest Festival, Fall 26)
| Stamina Recovery : 40/50/60/80
|  Used in Recipes : Shortcake, Strawberry Milk, Strawberry Jelly
|   Goddess Recipe : No
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {BRE} _
| Breadfruit
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
|    Purchase Price : 210G
| Purchase Location : Souffle Farm (Spring)
|                   : Taylor's Seeds (Year-Round)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
|        Season : Spring
| Multi-Harvest : Yes
|   Growth Time : 7 days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
|             Type : Crop
|       Sale Price : 70G/90G/110G/180G
|   Purchase Price : 105G (Decent, Souffle Farm, Spring)
| Stamina Recovery : Can't be eaten raw
|  Used in Recipes : Bread, Carrot Cake, Cheesecake, Chocolate Cake, Chocolate
|                  : Cookies, Cookies, Corn Bread, Croquette, Herb Bread, Herb
|                  : Cookies, Mont Blanc Cake, Onion Bread, Orange Cake, Orange
|                  : Cookies, Pancakes, Pie Crust, Pumpkin Cake, Pumpkin
|                  : Croquette, Shortcake, Spinach Cake, Yam Cake
|   Goddess Recipe : No
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Spring Mix
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
|    Purchase Price : 150G
| Purchase Location : Souffle Farm (Spring)
|                   : Taylor's Seeds (Year-Round)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
|        Season : Spring
| Multi-Harvest : Varies
|   Growth Time : Varies
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {GHB} _
| Green Herb
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
|    Purchase Price : 105G
| Purchase Location : Flower Festival (Spring 10)
|                   : Taylor's Seeds (Year-Round)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
|        Season : Spring
| Multi-Harvest : No
|   Growth Time : 5 days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
|             Type : Herb
|       Sale Price : 30G
|   Purchase Price : 45G (Flower Festival, Spring 10)
| Stamina Recovery : 20
|  Used in Recipes : Vegetable Juice, Green Cloth
|   Goddess Recipe : Yes, Ben's (Blue)
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {HYA} _
| Hyacinth Flower
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
|    Purchase Price : 75G
| Purchase Location : Flower Festival (Spring 10)
|                   : Taylor's Seeds (Year-Round)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
|        Season : Spring
| Multi-Harvest : No
|   Growth Time : 6 days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
|             Type : Flower
|       Sale Price : 80G
|   Purchase Price : Can't be purchased
| Stamina Recovery : Can't be eaten raw
|  Used in Recipes : Yellow Cloth
|   Goddess Recipe : No
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {LAV} _
| Lavender Flower
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
|    Purchase Price : 60G
| Purchase Location : Souffle Farm (Spring)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
|        Season : Spring
| Multi-Harvest : No
|   Growth Time : 4 days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
|             Type : Flower
|       Sale Price : 50G
|   Purchase Price : 75G (Flower Festival, Spring 10)
| Stamina Recovery : Can't be eaten raw
|  Used in Recipes : Purple Perfume, Purple Cloth
|   Goddess Recipe : No
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {TUL} _
| Tulip Flower
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
|    Purchase Price : 90G
| Purchase Location : Souffle Farm (Spring)
|                   : Taylor's Seeds (Year-Round)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
|        Season : Spring
| Multi-Harvest : No
|   Growth Time : 5 days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
|             Type : Flower
|       Sale Price : 60G
|   Purchase Price : 90G (Flower Festival, Spring 10)
| Stamina Recovery : Can't be eaten raw
|  Used in Recipes : Red Cloth
|   Goddess Recipe : No
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {MON} _
| Moondrop Flower
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
|    Purchase Price : 75G
| Purchase Location : Souffle Farm (Spring)
|                   : Flower Festival (Spring 10)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
|        Season : Spring
| Multi-Harvest : No
|   Growth Time : 4 days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
|             Type : Flower
|       Sale Price : Can't be sold
|   Purchase Price : Can't be purchased
| Stamina Recovery : Can't be eaten raw
|  Used in Recipes : Yellow Perfume, Yellow Cloth
|   Goddess Recipe : No
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Spring Profit Analysis
|
| The profit analysis will be conducted once re-grow times are available for
| the multi-harvest crops.
| 
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Spring Stamina Analysis
|
| The stamina analysis will be conducted once re-grow times are available for
| the multi-harvest crops.
|
|\
| \_____________________________________________________________________[SUM]_
|                                                                             |
| Summer Crops                                                                |
|  ___________________________________________________________________________|
| /
|/If something within the categories below doesn't make sense, remember to
| check the key at the bottom of the Mechanics section.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {WAT} _
| Watermelon
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
|    Purchase Price : 480G
| Purchase Location : Souffle Farm (Summer)
|                   : Taylor's Seeds (Year-Round)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
|        Season : Summer
| Multi-Harvest : No
|   Growth Time : 6 days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
|             Type : Crop
|       Sale Price : 110G/180G/250G/360G
|   Purchase Price : 165G (Decent, Souffle Farm, Summer)
| Stamina Recovery : 50/60/80/100
|  Used in Recipes : None
|   Goddess Recipe : No
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {ONI} _
| Onion
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
|    Purchase Price : 75G
| Purchase Location : Souffle Farm (Summer)
|                   : Taylor's Seeds (Year-Round)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
|        Season : Summer
| Multi-Harvest : No
|   Growth Time : 4 days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
|             Type : Crop
|       Sale Price : 60G/70G/80G/140G
|   Purchase Price : 90G (Decent, Souffle Farm, Summer)
|                  : 105G (Good, Harvest Festival, Fall 26)
| Stamina Recovery : Can't be eaten raw
|  Used in Recipes : Bouillabaise, Cheese Risotto, Fried Rice, Marinated Fish,
|                  : Onion Bread, Ratatouille, Salmon Cream Stew, Seafood Fried
|                  : Rice, Seafood Rice, Spicy Seafood Stew, Spicy Stew,
|                  : Spinach Risotto, Stew, Tomato Risotto
|   Goddess Recipe : No
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {HYD} _
| Honeydew
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
|    Purchase Price : 735G
| Purchase Location : Souffle Farm (Summer)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
|        Season : Summer
| Multi-Harvest : No
|   Growth Time : 8 days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
|             Type : Crop
|       Sale Price : 200G/330G/460G/660G
|   Purchase Price : 300G (Decent, Souffle Farm, Summer)
|                  : 690G (Perfect, Harvest Festival, Fall 26)
| Stamina Recovery : 50/60/80/100
|  Used in Recipes : Honeydew Juice, Melon au Lait
|   Goddess Recipe : Yes (Perfect); Edge's (Purple)
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {COR} _
| Corn
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
|    Purchase Price : 210G
| Purchase Location : Souffle Farm (Summer)
|                   : Taylor's Seeds (Year-Round)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
|        Season : Summer
| Multi-Harvest : Yes
|   Growth Time : 9 days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
|             Type : Crop
|       Sale Price : 100G/120G/140G/240G
|   Purchase Price : 150G (Decent, Souffle Farm, Summer)
| Stamina Recovery : Can't be eaten raw
|  Used in Recipes : Boiled Corn, Corn Bread, Corn Soup, Roasted Corn
|   Goddess Recipe : No
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {TOM} _
| Tomato
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
|    Purchase Price : 225G
| Purchase Location : Souffle Farm (Summer)
|                   : Taylor's Seeds (Year-Round)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
|        Season : Summer
| Multi-Harvest : Yes
|   Growth Time : 7 days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
|             Type : Crop
|       Sale Price : 90G/110G/130G/220G
|   Purchase Price : 135G (Decent, Souffle Farm, Summer)
|                  : 165G (Good, Harvest Festival, Fall 26)
| Stamina Recovery : 80/90/100/110
|  Used in Recipes : Bouillabaise, Ratatouille, Sardine Tomato Stew, Saury
|                  : Tomato Stew, Spicy Seafood Stew, Tomato Juice, Tomato
|                  : Omelette, Tomato Risotto, Tomato Soup
|   Goddess Recipe : Yes (Good); Ben's (Blue)
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {COC} _
| Cocoa
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
|    Purchase Price : 225G
| Purchase Location : Pineapple Inn (Year-Round)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
|        Season : Summer
| Multi-Harvest : Yes
|   Growth Time : 8 days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
|             Type : Crop
|       Sale Price : 120G/150G/180G/300G
|   Purchase Price : Can't be purchased
| Stamina Recovery : Can't be eaten raw
|  Used in Recipes : Chocolate Banana, Chocolate Bar, Chocolate Cake, Chocolate
|                  : Cookies, Chocolate Fondue, Chocolate Pie, Chocolate
|                  : Pudding, Hot Cocoa
|   Goddess Recipe : No
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Summer Mix
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
|    Purchase Price : 150G
| Purchase Location : Souffle Farm (Summer)
|                   : Taylor's Seeds (Year-Round)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
|        Season : Summer
| Multi-Harvest : Varies
|   Growth Time : Varies
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {BHB} _
| Blue Herb
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
|    Purchase Price : 120G
| Purchase Location : Flower Festival (Spring 10)
|                   : Taylor's Seeds (Year-Round)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
|        Season : Summer
| Multi-Harvest : No
|   Growth Time : 5 days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
|             Type : Herb
|       Sale Price : 70G
|   Purchase Price : 105G (Flower Festival, Spring 10)
| Stamina Recovery : 30
|  Used in Recipes : Blue Cloth
|   Goddess Recipe : No
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {SUN} _
| Sunflower
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
|    Purchase Price : 75G
| Purchase Location : Souffle Farm (Summer)
|                   : Taylor's Seeds (Year-Round)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
|        Season : Summer
| Multi-Harvest : No
|   Growth Time : 5 days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
|             Type : Flower
|       Sale Price : 70G
|   Purchase Price : Can't be purchased
| Stamina Recovery : Can't be eaten
|  Used in Recipes : Yellow Cloth
|   Goddess Recipe : No
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {PAN} _
| Pansy Flower
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
|    Purchase Price : 60G
| Purchase Location : Souffle Farm (Summer)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
|        Season : Summer
| Multi-Harvest : No
|   Growth Time : 4 days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
|             Type : Flower
|       Sale Price : 30G
|   Purchase Price : Can't be purchased
| Stamina Recovery : Can't be eaten
|  Used in Recipes : Yellow Cloth
|   Goddess Recipe : No
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {PKC} _
| Pinkcat Flower
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
|    Purchase Price : 60G
| Purchase Location : Souffle Farm (Spring)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
|        Season : Summer
| Multi-Harvest : No
|   Growth Time : 4 days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
|             Type : Flower
|       Sale Price : 50G
|   Purchase Price : Can't be purchased
| Stamina Recovery : Can't be eaten
|  Used in Recipes : Purple Cloth
|   Goddess Recipe : No
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {LIL} _
| Lily Flower
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
|    Purchase Price : 120G
| Purchase Location : Flower Festival (Spring 10)
|                   : Taylor's Seeds (Year-Round)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
|        Season : Summer
| Multi-Harvest : No
|   Growth Time : 5 days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
|             Type : Flower
|       Sale Price : 70G
|   Purchase Price : Can't be purchased
| Stamina Recovery : Can't be eaten
|  Used in Recipes : Yellow Cloth
|   Goddess Recipe : No
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {BEG} _
| Begonia Flower
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
|    Purchase Price : 75G
| Purchase Location : Flower Festival (Spring 10)
|                   : Taylor's Seeds (Year-Round)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
|        Season : Summer
| Multi-Harvest : No
|   Growth Time : 4 days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
|             Type : Flower
|       Sale Price : Can't be sold
|   Purchase Price : Can't be purchased
| Stamina Recovery : Can't be eaten
|  Used in Recipes : Purple Cloth
|   Goddess Recipe : No
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {HIB} _
| Hibiscus Flower
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
|    Purchase Price : 90G
| Purchase Location : Pineapple Inn (Year-Round)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
|        Season : Summer
| Multi-Harvest : No
|   Growth Time : 6 days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
|             Type : Flower
|       Sale Price : 80G
|   Purchase Price : Can't be purchased
| Stamina Recovery : Can't be eaten
|  Used in Recipes : Red Cloth
|   Goddess Recipe : No
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Summer Profit Analysis
|
| The profit analysis will be conducted once re-grow times are available for
| the multi-harvest crops.
| 
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Summer Stamina Analysis
|
| The stamina analysis will be conducted once re-grow times are available for
| the multi-harvest crops.
|
|\
| \_____________________________________________________________________[FAL]_
|                                                                             |
| Fall Crops                                                                  |
|  ___________________________________________________________________________|
| /
|/If something within the categories below doesn't make sense, remember to
| check the key at the bottom of the Mechanics section.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {RIC} _
| Rice
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
|    Purchase Price : 120G
| Purchase Location : Souffle Farm (Fall)
|                   : Taylor's Seeds (Year-Round)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
|        Season : Fall
| Multi-Harvest : No
|   Growth Time : 4 days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
|             Type : Crop
|       Sale Price : 50G/90G/130G/180G
|   Purchase Price : 75G (Decent, Souffle Farm, Fall)
| Stamina Recovery : Can't be eaten raw
|  Used in Recipes : Bamboo Rice, Cheese Risotto, Chestnut Rice, Chirashi
|                  : Sushi, Conger Eel Bowl, Doria, Eel Bowl, Egg Rice, Fried
|                  : Rice, Mushroom Rice, Omelette Rice, Potato Rice, Rice
|                  : Ball, Salmon Fried Rice, Seafood Doria, Seafood Fried
|                  : Rice, Seafood Rice, Southern Friend Rice, Southern
|                  : Omelette, Spinach Risotto, Sushi, Tuna Bowl, Tomato
|                  : Risotto, Rice Cocktail
|   Goddess Recipe : No
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {SPP} _
| Spicy Pepper
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
|    Purchase Price : 30G
| Purchase Location : Pineapple Inn Fall)
|                   : Taylor's Seeds (Year-Round)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
|        Season : Fall
| Multi-Harvest : No
|   Growth Time : 4 days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
|             Type : Crop
|       Sale Price : 60G/70G/80G/140G
|   Purchase Price : Can't be purchased
| Stamina Recovery : Can't be eaten raw
|  Used in Recipes : Kimchi, Southern Fried Rice, Southern Omelette, Spicy
|                  : Seafood Stew, Spicy Stew, Stay Awake, Super Stay Awake
|   Goddess Recipe : No
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {CAR} _
| Carrot
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
|    Purchase Price : 60G
| Purchase Location : Taylor's Seeds (Year-Round)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
|        Season : Fall
| Multi-Harvest : No
|   Growth Time : 5 days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
|             Type : Crop
|       Sale Price : 80G/100G/120G/200G
|   Purchase Price : 150G (Good, Harvest Festival, Fall 26)
| Stamina Recovery : 40/50/60/80
|  Used in Recipes : Carrot Cake, Carrot Juice, Kimchi, Salmon Cream Stew,
|                  : Spicy Stew, Stew
|   Goddess Recipe : No
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {YAM} _
| Yam
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
|    Purchase Price : 135G
| Purchase Location : Souffle Farm (Fall)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
|        Season : Fall
| Multi-Harvest : Yes
|   Growth Time : 8 days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
|             Type : Crop
|       Sale Price : 50G/90G/120G/170G
|   Purchase Price : 75G (Decent, Souffle Farm, Fall)
|                  : 280G (Perfect, Fall Market, Fall 22)
| Stamina Recovery : Can't be eaten raw
|  Used in Recipes : Grilled Yam, Potato Rice, Sweet Yam Cake, Yam Cake, Yam
|                  : Stew, Yam Cocktail
|   Goddess Recipe : No
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {BPP} _
| Bell Pepper
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
|    Purchase Price : 90G
| Purchase Location : Souffle Farm (Fall)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
|        Season : Fall
| Multi-Harvest : Yes
|   Growth Time : 6 days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
|             Type : Crop
|       Sale Price : 60G/70G/80G/140G
|   Purchase Price : 90G (Decent, Souffle Farm, Fall)
| Stamina Recovery : 30/40/60/80
|  Used in Recipes : Ratatouille, Vegetable Juice
|   Goddess Recipe : No
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {EGP} _
| Eggplant
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
|    Purchase Price : 285G
| Purchase Location : Taylor's Seeds (Year-Round)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
|        Season : Fall
| Multi-Harvest : Yes
|   Growth Time : 8 days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
|             Type : Crop
|       Sale Price : 100G/120G/140G/240G
|   Purchase Price : 150G (Decent, Souffle Farm, Fall)
| Stamina Recovery : Can't be eaten raw
|  Used in Recipes : Grilled Eggplant, Pickled Eggplant, Ratatouille, Tempura
|                  : Buckwheat Noodles
|   Goddess Recipe : No
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {SPN} _
| Spinach
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
|    Purchase Price : 75G
| Purchase Location : Souffle Farm (Fall)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
|        Season : Fall
| Multi-Harvest : No
|   Growth Time : 4 days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
|             Type : Crop
|       Sale Price : 60G/80G/100G/120G
|   Purchase Price : 120G (Good, Harvest Festival, Fall 26)
| Stamina Recovery : Can't be eaten raw
|  Used in Recipes : Boiled Spinach, Meuniere, Sauteed Spinach, Shark Fin Soup,
|                  : Spinach Cake, Spinach Risotto, Steamed Egg, Vegetable
|                  : Juice
|   Goddess Recipe : Yes (Perfect); Collin's (Yellow)
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {PUM} _
| Pumpkin
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
|    Purchase Price : 195G
| Purchase Location : Souffle Farm (Fall)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
|        Season : Fall
| Multi-Harvest : No
|   Growth Time : 10 days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
|             Type : Crop
|       Sale Price : 130G/160G/190G/320G
|   Purchase Price : 195G (Decent, Souffle Farm, Fall)
| Stamina Recovery : Can't be eaten raw
|  Used in Recipes : Pumpkin Cake, Pumpkin Croquette, Pumpkin Pie, Pumpkin
|                  : Pudding, Pumpkin Stew
|   Goddess Recipe : No
|
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Fall Mix
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
|    Purchase Price : 150G
| Purchase Location : Souffle Farm (Fall)
|                   : Taylor's Seeds (Year-Round)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
|        Season : Fall
| Multi-Harvest : Varies
|   Growth Time : Varies
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {PHB} _
| Purple Herb
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
|    Purchase Price : 135G
| Purchase Location : Flower Festival (Spring 10)
|                   : Taylor's Seeds (Year-Round)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
|        Season : Fall
| Multi-Harvest : No
|   Growth Time : 5 days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
|             Type : Herb
|       Sale Price : 60G
|   Purchase Price : 90G (Flower Festival, Spring 10)
| Stamina Recovery : 20
|  Used in Recipes : Bodigizer XL
|   Goddess Recipe : No
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {RHB} _
| Red Herb
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
|    Purchase Price : 135G
| Purchase Location : Flower Festival (Spring 10)
|                   : Summer Market (Summer 22)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
|        Season : Fall
| Multi-Harvest : No
|   Growth Time : 5 days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
|             Type : Herb
|       Sale Price : 50G
|   Purchase Price : 75G (Flower Festival, Spring 10)
| Stamina Recovery : 20
|  Used in Recipes : Bodigizer
|   Goddess Recipe : No
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {CMS} _
| Cosmos Flower
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
|    Purchase Price : 75G
| Purchase Location : Souffle Farm (Fall)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
|        Season : Fall
| Multi-Harvest : No
|   Growth Time : 4 days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
|             Type : Flower
|       Sale Price : 50G
|   Purchase Price : 75G (Spring Market, Spring 22)
| Stamina Recovery : Can't be eaten raw
|  Used in Recipes : Purple Cloth
|   Goddess Recipe : No
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {MNG} _
| Morning Glory Flower
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
|    Purchase Price : 75G
| Purchase Location : Souffle Farm (Fall)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
|        Season : Fall
| Multi-Harvest : No
|   Growth Time : 6 days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
|             Type : Flower
|       Sale Price : 90G
|   Purchase Price : Can't be purchased
| Stamina Recovery : Can't be eaten raw
|  Used in Recipes : Purple Cloth
|   Goddess Recipe : No
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {BLM} _
| Blue Mist Flower
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
|    Purchase Price : 525G
| Purchase Location : Souffle Farm (Fall)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
|        Season : Fall
| Multi-Harvest : No
|   Growth Time : 12 days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
|             Type : Flower
|       Sale Price : 320G
|   Purchase Price : Can't be purchased
| Stamina Recovery : Can't be eaten raw
|  Used in Recipes : Blue Perfume, Blue Cloth
|   Goddess Recipe : No
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {ROS} _
| Rose Flower
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
|    Purchase Price : 105G
| Purchase Location : Taylor's Seeds (Year-Round)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
|        Season : Fall
| Multi-Harvest : No
|   Growth Time : 6 days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
|             Type : Flower
|       Sale Price : 100G
|   Purchase Price : Can't be purchased
| Stamina Recovery : Can't be eaten raw
|  Used in Recipes : Red Perfume, Red Cloth
|   Goddess Recipe : No
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {CHR} _
| Chrysanthemum Flower
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
|    Purchase Price : 60G
| Purchase Location : Taylor's Seeds (Year-Round)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
|        Season : Fall
| Multi-Harvest : No
|   Growth Time : 5 days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
|             Type : Flower
|       Sale Price : 50G
|   Purchase Price : Can't be purchased
| Stamina Recovery : Can't be eaten raw
|  Used in Recipes : Yellow Cloth
|   Goddess Recipe : No
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Fall Profit Analysis
|
| The profit analysis will be conducted once re-grow times are available for
| the multi-harvest crops.
| 
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Fall Stamina Analysis
|
| The stamina analysis will be conducted once re-grow times are available for
| the multi-harvest crops.
|
|\
| \_____________________________________________________________________[WNT]_
|                                                                             |
| Winter Crops                                                                |
|  ___________________________________________________________________________|
| /
|/If something within the categories below doesn't make sense, remember to
| check the key at the bottom of the Mechanics section.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {BCK} _
| Buckwheat
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
|    Purchase Price : 150G
| Purchase Location : Souffle Farm (Winter)
|                   : Taylor's Seeds (Year-Round)
|                   : Harvest Festival (Fall 26)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
|        Season : Winter
| Multi-Harvest : No
|   Growth Time : 4 days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
|             Type : Crop
|       Sale Price : 50G/80G/110G/160G
|   Purchase Price : 75G (Decent, Souffle Farm, Winter)
| Stamina Recovery : Can't be eaten raw
|  Used in Recipes : Buckwheat Noodles with Egg, Buckwheat Chips, Buckwheat
|                  : Noodles, Tempura Buckwheat Noodles, Buckwheat Cocktail
|   Goddess Recipe : No
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {YHB} _
| Yellow Herb
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
|    Purchase Price : 120G
| Purchase Location : Taylor's Seeds (Year-Round)
|                   : Flower Festival (Spring 10)
|                   : Harvest Festival (Fall 26)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
|        Season : Winter
| Multi-Harvest : No
|   Growth Time : 5 days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
|             Type : Flower
|       Sale Price : 40G
|   Purchase Price : 60G (Flower Festival, Spring 10)
| Stamina Recovery : 20
|  Used in Recipes : Yellow Cloth
|   Goddess Recipe : No
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {GRB} _
| Green Bell Flower
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
|    Purchase Price : 165G
| Purchase Location : Pineapple Inn (Year-Round)
|                   : Taylor's Seeds (Year-Round)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
|        Season : Winter
| Multi-Harvest : No
|   Growth Time : 5 days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
|             Type : Flower
|       Sale Price : 70G
|   Purchase Price : Can't be purchased
| Stamina Recovery : Can't be eaten raw
|  Used in Recipes : Green Perfume, Green Cloth
|   Goddess Recipe : Yes; Alan's (Red)
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {SNW} _
| Snowflake Flower
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
|    Purchase Price : 150
| Purchase Location : Souffle Farm (Winter)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
|        Season : Winter
| Multi-Harvest : No
|   Growth Time : 5 days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
|             Type : Flower
|       Sale Price : 80G
|   Purchase Price : Can't be purchased
| Stamina Recovery : Can't be eaten raw
|  Used in Recipes : Yellow Cloth
|   Goddess Recipe : Yes; Edge's (Purple)
|
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Winter Profit Analysis
|
| The profit analysis will be conducted once re-grow times are available for
| the multi-harvest crops.
| 
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Winter Stamina Analysis
|
| The stamina analysis will be conducted once re-grow times are available for
| the multi-harvest crops.
|
|\
| \_____________________________________________________________________[TRE]_
|                                                                             |
| Trees                                                                       |
|  ___________________________________________________________________________|
| /
|/Trees operate differently from crops. Rather than being planted and
| harvested when they bloom, then cut down at the end of the season, trees are
| permanent. They exist through all seasons, but only produce fruit in their
| particular season.
|
| When the tree's fruit is in season, fruit can be found around the base of the
| tree throughout the season. For this reason, there can't be any weeds or
| other crops adjacent to the tree, as the fruit will have nowhere to fall.
|
| Fruit harvested from trees has only two qualities: regular and shining. Trees
| produce fruit based on the soil they're buried in, but even a tree planted in
| top-quality soil won't always produce shining fruit.
|
| Trees can be planted in any season and take two seasons to mature. Once
| mature, they will only produce fruit in-season. Trees do not need to be
| watered, and any tree can be cut down for lumber.
|
| All seedlings are purchased from either Souffle Farm or Taylor's Seeds, and
| are available in any season.
|
| Similar to the above crop sections, regular and shining prices and stamina
| values are separated by a slash (so 150G/300G means a regular apple sells for
| 150G, and a shining one sells for 300G).
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {APP} _
| Apple
|
|   Seedling Price : 570G
|   Harvest Season : Fall
|
|       Sale Price : 150G/300G
| Stamina Recovery : 80/120
|
|   Purchase Price : 225G (Regular, Spring/Fall Markets, Spring 22/Fall 22)
|
|  Used in Recipes : Apple Juice, Apple Pie, Apple Cocktail, Apple Jam
|   Goddess Recipe : Yes (Regular); Daren's (Red)
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {CHR} _
| Cherry
|
|   Seedling Price : 450G
|   Harvest Season : Spring
|
|       Sale Price : 210G/420G
| Stamina Recovery : 30/60
|
|   Purchase Price : 315G (Regular, Souffle Farm, Spring)
|
|  Used in Recipes : None
|   Goddess Recipe : No
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {CHS} _
| Chestnut
|
|   Seedling Price : 525G
|   Harvest Season : Fall
|
|       Sale Price : 80G/150G
| Stamina Recovery : Can't be eaten raw
|
|   Purchase Price : 120G (Regular, Souffle Farm, Fall)
|
|  Used in Recipes : Chestnut Pie, Chestnut Rice, Mont Blanc Cake, Roasted
|                  : Chestnuts
|   Goddess Recipe : No
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {GRP} _
| Grape
|
|   Seedling Price : 555G
|   Harvest Season : Fall
|
|       Sale Price : 140G/280G
| Stamina Recovery : 50/90
|
|   Purchase Price : 210G (Regular, Souffle Farm, Fall)
|
|  Used in Recipes : Grape Juice, Grape Cocktail
|   Goddess Recipe : No
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {ORA} _
| Orange
|
|   Seedling Price : 540G
|   Harvest Season : Summer
|
|       Sale Price : 130G/260G
| Stamina Recovery : 40/80
|
|   Purchase Price : 195G (Regular, Souffle Farm, Summer)
|
|  Used in Recipes : Orange Cake, Orange Cookies, Orange Juice, Orange Pie,
|                  : Marmalade Jam
|   Goddess Recipe : No
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {HAL} _
| Hali
|
|   Seedling Price : 300G
|
| Hali trees produce no fruit; their sole purpose is lumber.
|
|\
| \_____________________________________________________________________[FIT]_
|                                                                             |
| Field Items                                                                 |
|  ___________________________________________________________________________|
| /
|/In addition to the standard crops, herbs, flowers and trees that can be
| grown, your field can help you produce several other products for shipping
| or alternate uses.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Power Berry
|
| There are several power berries in the game, each of which increases your
| total stamina by 100 points. One of these power berries is obtained by using
| your hoe to till 1,000 total squares. While this can also occur in the mine,
| where the hoe can also be used, you're most likely to have to consciously try
| to till this many spots manually to get this power berry in any sort of
| early time frame.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {PON} _
| Pontata Roots
|
|       Sale Price : 150G
|   Purchase Price : 225G (Spring/Summer Flea Market, Spring/Summer 22)
| Stamina Recovery : 20
|  Used in Recipes : Bodigizer, Bodigizer XL, Cold Medicine, Stay Awake, Super
|                  : Stay Awake
|
| Pontata roots can be found around your field when you're tilling, as well as
| occasionally in the mines. When you discover a Pontata root, your character
| will react with exclamation, but you'll have to pick up the Pontata root
| manually.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {HON} _
| Honey
|
| Obtaining honey requires you to plant flowers on your farm. Any type of
| flower will work, though different colors of flower lead to different types
| of honey.
| 
| To obtain honey, plant some flowers and wait for them to sprout. Once they've
| sprouted, do not pick them: instead, check every sunny morning to see if
| there is a bee hovering around one of the flowers. If there is, pick that
| flower to obtain some honey (instead of the flower).
| _ _ _ _ _ _ _
| Decent Honey
|
|       Sale Price : 90G
| Stamina Recovery : 100
|    Obtained From : Any flower
| _ _ _ _ _ _ _
| Yellow Honey
|
|       Sale Price : 250G
| Stamina Recovery : 150
|    Obtained From : Hyacinth, Pansy, Sunflower, Lily, Chrysanthemum, Snowflake
| _ _ _ _ _ _ _
| Purple Honey
|
|       Sale Price : 300G
| Stamina Recovery : 150
|    Obtained From : Lavender, Pinkcat, Begonia, Cosmos
| _ _ _ _ _
| Red Honey
|
|       Sale Price : 330G
| Stamina Recovery : 150
|    Obtained From : Tulip, Hibiscus, Rose
| _ _ _ _ _ _
| Blue Honey
|
|       Sale Price : 500G
| Stamina Recovery : 150
|    Obtained From : Morning Glory, Blue Mist
| _ _ _ _ _ _ _
| Green Honey
|
|       Sale Price : 280G
| Stamina Recovery : 150
|    Obtained From : Green Bell
| _ _ _ _ _ _ _
| Royal Jelly
|
|       Sale Price : 450G
| Stamina Recovery : 500
|    Obtained From : Any flower
|
| Honey Recipes: Bodigizer, Bodigizer XL, Pancakes, Yogurt Drink
| Any color honey can be used in these recipes.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {PER} _
| Perfume
|
| Similar to honey, perfume is created from flowers you can grow on your farm.
| Most perfumes are created by combining two of the same type of flower in
| the mixer.
| _ _ _ _ _ _ _ _
| Decent Perfume
|
|    Ingredients : Any two flowers, valued less than 500G
|     Sale Price : 100G
| Purchase Price : Can't be purchased
| _ _ _ _ _ _ _ _
| Purple Perfume
|
|    Ingredients : Two Lavender flowers
|     Sale Price : 170G
| Purchase Price : Can't be purchased
| _ _ _ _ _ _ _ _
| Yellow Perfume
|
|    Ingredients : Two Moondrop flowers
|     Sale Price : 160G
| Purchase Price : 240G (Flower Festival, Spring 10)
| _ _ _ _ _ _ _
| Green Perfume
|
|    Ingredients : Two Green Bell flowers
|     Sale Price : 290G
| Purchase Price : Can't be purchased
| _ _ _ _ _ _
| Red Perfume
|
|    Ingredients : Two Rose flowers
|     Sale Price : 210G
| Purchase Price : 315G (Flower Festival, Spring 10)
| _ _ _ _ _ _ _
| Blue Perfume
|
|    Ingredients : Two Blue Mist flowers
|     Sale Price : 1210G
| Purchase Price : 1815G (Flower Festival, Spring 10)
| _ _ _ _ _ _ _ _
| Shining Perfume
|
|    Ingredients : Any two flower varieties, valued more than 500G
|     Sale Price : 1030G
| Purchase Price : Can't be purchased
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {DYN} _
| Dyed Yarn
|
| While the primary item needed for dyed yarn is the actual yarn, various items
| grown on your farm can be used to dye those particular yarn balls.
|
| Three items can be placed in the yarn maker to make balls of cloth: wool
| (which makes balls of wool yarn), silk (which makes balls of thread) and flax
| (which makes balls of flax yarn). All three of these items can then be
| dyed using the dyeing pot.
|
| For the labels below, the slashes 
| _ _ _ _ _ _ _
| Yellow Cloths
|
| Wool Yarn Sale Price : 500G
|    Thread Sale Price : 1120G
| Flax Yarn Sale Price : 580G
|   Dyeing Ingredients : Hyacinth, Pansy, Sunflower, Lily, Chrysanthemum,
|                      : Snowflake, Yellow Herb
| _ _ _ _ _ _ _
| Purple Cloths
|
| Wool Yarn Sale Price : 560G
|    Thread Sale Price : 1260G
| Flax Yarn Sale Price : 650G
|   Dyeing Ingredients : Lavender, Pinkcat, Begonia, Cosmos, Purple Herb
| _ _ _ _ _ _
| Red Cloths
|
| Wool Yarn Sale Price : 620G
|    Thread Sale Price : 1400G
| Flax Yarn Sale Price : 720G
|   Dyeing Ingredients : Tulip, Hibiscus, Rose, Red Herb
| _ _ _ _ _ _ _
| Green Cloths
|
| Wool Yarn Sale Price : 530G
|    Thread Sale Price : 1190G
| Flax Yarn Sale Price : 610G
|   Dyeing Ingredients : Green Bell, Green Herb
| _ _ _ _ _ _
| Blue Cloths
|
| Wool Yarn Sale Price : 930G
|    Thread Sale Price : 2100G
| Flax Yarn Sale Price : 1080G
|   Dyeing Ingredients : Morning Glory, Blue Mist, Blue Herb
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Forageable Items
|
| While these items are not technically produced on your farm, they are
| very similar to farm items, and thus are included here for convenience.
| _ _ _ _ _
| Mushrooms                                                            {MUS}
|
|       Sale Price : 30G
|    Where to Find : Various
|   Purchase Price : Can't be purchased
| Stamina Recovery : 50
|  Used in Recipes : Chirashi Sushi, Cold Medicine, Doria, Marinated Mushroom,
|                  : Mushroom Gratin, Mushroom Rice, Sauteed Mushroom
| _ _ _ _ _
| Blueberry                                                            {BLB}
|
|       Sale Price : 50G
|    Where to Find : Various
|   Purchase Price : Can't be purchased
| Stamina Recovery : 30
|  Used in Recipes : Blueberry Juice, Blueberry Cocktail, Blueberry Jam
| _ _ _ _ _
| Veryberry                                                            {VRB}
|
|       Sale Price : 50G
|    Where to Find : Various
|   Purchase Price : Can't be purchased
| Stamina Recovery : 20
|  Used in Recipes : Veryberry Juice, Berry Jam
| _ _ _ _ _ _ _
| Bamboo Shoot                                                         {BBS}
|
|       Sale Price : 210G/560G (Shining)
|    Where to Find : Various
|   Purchase Price : 315G (Spring/Summer Markets, Spring/Summer 22)
| Stamina Recovery : Can't be eaten raw
|  Used in Recipes : Bamboo en Papilotte, Bamboo Rice, Bamboo Stew
| _ _ _ _ _
| Toadstool                                                            {TOD}
|
|       Sale Price : 40G
|    Where to Find : Mines
|   Purchase Price : Can't be purchased
| Stamina Recovery : -100
|  Used in Recipes : None (used in Alan's goddess recipe)
| _ _ _ _
| Banana                                                               {BAN}
|
|       Sale Price : 100G
|    Where to Find : Toucan Island
|   Purchase Price : 150G (Pineapple Inn)
| Stamina Recovery : 80
|  Used in Recipes : Banana Milk, Banana Pudding, Chocolate Banana
| _ _ _ _ _
| Pineapple                                                            {PIN}
|
|       Sale Price : 120G
|    Where to Find : Toucan Island
|   Purchase Price : 180G
| Stamina Recovery : 100
|  Used in Recipes : Pineapple Juice, Southern Fried Rice, Southern Omelette
| _ _ _ _
| Coconut                                                              {CCN}
|
|       Sale Price : 170G
|    Where to Find : Toucan Island (Summer Only)
|   Purchase Price : Can't be purchased
| Stamina Recovery : 100
|  Used in Recipes : Coconut Juice, Coconut Cocktail
| _ _ _ _
| Seaweed                                                              {SEW}
|
|       Sale Price : 40G
|    Where to Find : All Beaches
|   Purchase Price : Can't be purchased
| Stamina Recovery : Can't be eaten raw
|  Used in Recipes : Potato Miso Soup, Seaweed Miso Soup
| _ _ _ _ _
| Seashell                                                             {SES}
|
|       Sale Price : 70G
|    Where to Find : All Beaches
|   Purchase Price : 210G (Pineapple Inn)
| Stamina Recovery : Can't be eaten raw
|  Used in Recipes : None
| _ _ _ _ _ _ _ _
| Fancy Seashell                                                       {FSS}
|
|       Sale Price : 140G
|    Where to Find : All Beaches
|   Purchase Price : Can't be purchased
| Stamina Recovery : Can't be eaten raw
|  Used in Recipes : None
| _ _ _
| Clam                                                                 {CLM}
|
|       Sale Price : 90G
|    Where to Find : All Beaches
|   Purchase Price : Can't be purchased
| Stamina Recovery : Can't be eaten raw
|  Used in Recipes : Clam Soup, Grilled Clam, Sauteed Clam, Seafood Doria,
|                  : Seafood Rice, Seafood Stew
| _ _ _ _ _ _
| Sea Urchin                                                           {SEU}
|
|       Sale Price : 700G
|    Where to Find : All Beaches
|   Purchase Price : Can't be purchased
| Stamina Recovery : Can't be eaten raw
|  Used in Recipes : Grilled Sea Urchin
| _ _ _
| Coral                                                                {CRA}
|
|       Sale Price : 50G
|    Where to Find : All Beaches
|   Purchase Price : Can't be purchased
| Stamina Recovery : Can't be eaten raw
|  Used in Recipes : None
| _ _ _
| Pearl                                                                {PEA}
|
|       Sale Price : 300G
|    Where to Find : All Beaches
|   Purchase Price : Can't be purchased
| Stamina Recovery : Can't be eaten raw
|  Used in Recipes : None
| _ _ _ _ _ _
| Black Pearl                                                          {BPE}
|
|       Sale Price : 30G
|    Where to Find : All Beaches
|   Purchase Price : Can't be purchased
| Stamina Recovery : Can't be eaten raw
|  Used in Recipes : None
|
|\
| \___________________________________________________
|__________________________________________________   |
                                                   |  |
                   ___________________________|  |_____
                   \ \ \ __________________________|  |/ / /
                    \ \ |                             | / /
                     \ \|         The Animals         |/ /
                      \ |                             | /
                       \|   __________________________|/
 _______________________|  |
| _________________________|
|/
|\
| \_____________________________________________________________________[APR]_
|                                                                             |
| Preparation                                                                 |
|  ___________________________________________________________________________|
| /
|/So you want to raise animals, huh? Well just go right on out and buy some!
| ...hardly. In order to raise animals on your farm, there are a few things you
| need to do first.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {ACC} _
| Access Brownie Ranch
|
| Brownie Ranch isn't accessible at the very beginning of the game: there's
| a large boulder blocking the path.
|
| The boulder in question is near the western side of the hills area, by
| Souffle Farm. It's smashable by a hammer, but only if the hammer's level 3.
|
| Check my larger FAQ for extensive information on upgrading tools, but what
| you need to know here is that the hammer can be upgraded to level 3 strictly
| through using it: unlike other Harvest Moon games, upgrading it to be more
| powerful happens automatically. Upgrading it to use less stamina costs money,
| but stamina doesn't matter to this one-time task.
|
| But, using the hammer enough to level it to level 3 takes a ridiculous
| amount of time and stamina: you'll have to try really hard to get it leveled
| up before the end of first spring.
|
| Fortunately, though, the boulder automatically disappears the night before
| the first Animal Festival on Spring 28. Chances are you won't level your
| hammer to level 3 naturally by this time, so the best course of action is
| typically to just wait until the Animal Festival. The only real reason to
| smash the boulder early is if Kathy or Renee are your choice for marriage,
| and you want to get their heart levels up in order to ask them to the first
| Fireworks Display. In this case, you might want to expend your extra stamina
| each day by using your hammer to level it up as quickly as possible.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {BUI} _
| Build a Coop/Barn
|
| Your animals can't just live outside the time; they need a building to live
| in, and unfortunately your farm doesn't come equipped with one.
|
| The Carpenter's Shop is where you'll need to go to arrange for these
| these buildings to be built. They're pricey, but they're worth it once you
| have the money.
|
| The buildings don't just require money to be built, though. You'll also need
| lumber and stones. Collect these simply by chopping stumps and smashing
| stones you find around your farm or around the island - when you destroy one,
| it'll be automatically transported to your lumber or stone storehouse.
|
| When you have sufficient lumber, talk to the folks at the Carpenter's Shop
| and elect to have your barn or coop built. The coop requires 2400G, 10 lumber
| and 10 stones, while the barn requires 3000G, 12 lumber and 12 stones. You'll
| be asked to choose a location, so you'll like want to position it as close as
| possible to the entrance to your house for convenience.
|
| Barns and coops can only be built on your main property, and you can only
| have one of each. The coop can initially hold 6 chickens and 6 silkworms,
| while the barn can initially hold 6 animals of any type.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Upgrade Your Coop/Barn
|
| While you can't buy a new coop or barn, you can upgrade them at the same
| Carpenter's Shop. Upgrading the coop costs 4800G and requires 22 lumber and
| 22 stones, while upgrading the barn costs 6000G and requires 22 lumber and
| 22 stones. The upgrades only slightly increase the capacity of your coop and
| barn: the coop can hold 8 chickens and 8 silkworms (up from 6 of each), while
| the barn can hold 8 animals of any type (up from 6). The upgrades, obviously,
| aren't required to start raising animals, and you might not even want to
| bother considering the high cost and low return.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {FEE} _
| Feed
|
| Animals, like people, have to eat. Granted your character apparently doesn't
| have to eat, but you get the picture. Every field you can start with has a
| pre-planted field of grass that will automatically start growing when you
| purchase your barn. Yes, the grass is psychic.
|
| To feed your animals, you can either let them graze outside in the grass or
| feed them in their barn or coop. If you let them graze outside, each animal
| will consume one plot of grass per day, though chickens and ducks won't
| consume any (they, presumably, eat mostly little bits of grass and bugs).
| If you leave them inside, you must feed them once a day: feed for birds and
| fodder for livestock.
|
| On rainy days, the animals must be kept inside; otherwise they'll get sick.
| So on these days, you must have feed and fodder ready - so no matter what,
| you'll need to pick up some fodder.
|
| Feed can be obtained only from Brownie Ranch, but fodder can be obtained in
| two ways: either you can purchase some from Brownie Ranch, or you can cut
| your own grass with a sickle. The latter method is, obviously, free, and has
| no drawbacks (besides stamina use) if you plan to keep your animals inside
| all the time. However, if you plan to balance their time inside and out,
| remember to leave some grass growing for them to eat outside.
|
| To feed the birds, you can give the feed to them directly or leave it in
| the trough on the ground. To feed the livestock, though, you must put the
| fodder in their trough.
|
|\
| \_____________________________________________________________________[AMC]_
|                                                                             |
| Mechanics                                                                   |
|  ___________________________________________________________________________|
| /
|/
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {WEA} _
| Weather
|
| Remember, animals must be kept inside on rainy days; otherwise, they run the
| risk of getting sick.
|
| Horses and ostriches can be road in bad weather, but only if you ride them
| out of the barn and into the barn. If you simply push them out, they'll
| suffer the ill effects of the weather. Once you've ridden them out, you can
| mount and dismount them as long as you ride them back into the barn at the
| end of the day.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {MOV} _
| Moving Animals
|
| Animals can be called and moved in six different ways, which differ by the
| animal.
|
| For chickens and ducks, the only way to move them (besides the bell,
| mentioned later) is to pick them up and physically move them. Picking them up
| also carries with it a small affection increase.
|
| Horses and ostriches can be ridden from place to place. To ride, simply stand
| alongside the animal with your saddle and use the saddle to hop on. Horses
| and ostriches can be ridden into and out of the barn, and around town. If
| you dismount, the animal will stay in roughly the same area for a decent
| period of time. Remember to ride the horse or ostrich into and out of the
| barn during bad weather: there's no affection decrease if you're riding it
| instead of pushing it in and out.
|
| Horses and ostriches, when outside, can also be whistled for. Press A and
| B at once to whistle for an animal to ride and the nearest ridable animal
| will head your way.
|
| All livestock animals (every animal except chickens and ducks) can be pushed
| by standing to one side and walking against the animal. This is the most
| precise movement method for livestock, but is also the slowest.
|
| Livestock can also be called towards you using the bell. When you ring the
| bell, every livestock animal within earshot (on screen and within a few steps
| off-screen) will walk towards your character. This isn't actually that
| useful, since to take care of the animals you need them to be somewhat
| separated. The only purpose it served in past Harvest Moon games was to make
| it easier to move the animals in and out, but in Tree of Tranquility...
|
| There is a bell alongside your barn that can be rung to automatically
| transport all your animals indoors and outdoors (whichever they weren't
| before you rang it). It remains to be seen what happens if you ring the bell
| when some animals are indoors and some are outdoors, though: but this bell
| is the easiest way to move your animals in and out. If you want your animals
| to graze in the yard, simply let them out in the morning using the bell, then
| put them back in at night using it. That will give them ample time to graze
| and eat their fill, and will raise their affection levels too. This bell
| will summon both barn animals and coop animals.
|
| If you don't put the animals back in the barn by 5:00AM, they'll somehow be
| automatically transported there for the next morning: so there is no way to
| leave animals out for the next morning.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Animal Appearances
|
| Most animals can have multiple appearances: for example, cows can come in
| black, brown or black & white. Unlike A Wonderful Life, however, the color
| of a cow has no significance to the quality or sale price of that cow's milk.
| Color differences are purely cosmetic.
|
| An animal's color is determined when it is purchased or born. For birthed
| animals, the color isn't related to the color of its parent at all: a black
| cow has an equal chance of giving birth to a black cow, a brown cow or a
| black & white cow.
|
| If you have your heart set on a certain color for your animal, you can save
| and reset your game either the day you buy the animal or the day the animal
| is born. The color is determined at purchase or birth, so reloading your game
| will re-generate the animal's color, giving you a chance of a different color
| animal.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {DEA} _
| Death
|
| Animals can die, both of old age and of illness. To prevent animals from
| dying of illness, make sure to have some Animal Medicine on hand in case they
| get sick. However, there's really nothing you can do to stop an animal from
| dying of old age. You can re-load your game the morning they die the first
| couple times, but the odds of them dying on a given day increases with their
| age, so eventually there will come a day when the probability is just to high
| to be avoided by a game re-load.
|
| When they die, Cain will come to your ranch and either yell at you for not
| caring about the animal enough (if they died of illness) or express his
| condolences (if they died of old age). Then the animal will be buried at the
| church graveyard.
|
|\
| \_____________________________________________________________________[LQR]_
|                                                                             |
| Animals At-A-Glance                                                         |
|  ___________________________________________________________________________|
| /
|/_ _ _ _ _
| Chickens
|
|    Purchased From : Brownie Ranch
|       Appearances : White
|             Price : 2100G
|   Age at Purchase : Adult
|         Residence : Bird Coop
|           Product : Eggs/Mayonnaise (via Mayo Maker)
| Product Frequency : Daily
|    Product Prices : Eggs:  80G / 100G / 120G / 200G
|                   : Mayo: 100G / 120G / 140G / 260G
|          Breeding : Yes; in incubator
|        Breed Time : 7 days to birth, 7 days to maturity
|          Lifespan : Around 3 years
| _ _ _
| Cows
|
|    Purchased From : Brownie Ranch
|       Appearances : Black, Brown, Black & White
|             Price : 4500G
|   Age at Purchase : Calf (28 days to adult)
|         Residence : Barn
|           Product : Milk/Butter (via Butter Maker)/Cheese (via Cheese Maker)
| Product Frequency : Daily
|    Product Prices : Milk:   100G / 130G / 160G / 260G
|                   : Butter: 120G / 150G / 240G / 300G
|                   : Cheese: 140G / 170G / 240G / 340G
|          Breeding : Yes; using Miracle Potion
|        Breed Time : 14 days to birth; 28 days to maturity
|          Lifespan : Around 3 years
| _ _ _
| Sheep
|
|    Purchased From : Brownie Ranch
|       Appearances : White, Black
|             Price : 4200G
|   Age at Purchase : Lamb (14 days to adult)
|         Residence : Barn
|           Product : Wool/Yarn (via Yarn Maker)
| Product Frequency : Every 4 Days
|    Product Prices : Wool: 210G / 260G / 310G / 520G
|                   : Yarn: 250G / 310G / 430G / 620G
|                   : Colored Yarn*: 500G (Yellow), 530G (Green),
|                   :                560G (Purple), 620G (Red), 930G (Blue)
|          Breeding : Yes; using Miracle Potion
|        Breed Time : 7 days to birth, 14 days to maturity
|          Lifespan : Around 3 years
|
|                 * - Note that colored yarn has no quality; therefore, given
|                     the choice it is more beneficial to dye a lower-quality
|                     yarn than a higher-quality one. A 'Decent' yarn ball dyed
|                     Blue would make 580G more than undyed, but a 'Shining'
|                     yarn ball died Blue would make only 210G more. By that
|                     same idea, a 'Shining' yarn ball will never be worth as
|                     much dyed as it is undyed unless it's dyed blue (the
|                     price of an undyed ball of 'Shining' yarn is 620G,
|                     whereas every dyed ball of yarn besides Blue is worth
|                     620G or less).
| _ _ _
| Goats
|
|    Purchased From : Brownie Ranch
|       Appearances : White, Black
|             Price : 3600G
|   Age at Purchase : Kid (14 days to adult)
|         Residence : Barn
|           Product : Milk/Butter (via Butter Maker)/Cheese (via Cheese Maker)
| Product Frequency : Daily
|    Product Prices : Milk:    90G / 110G / 130G / 220G
|                   : Butter: 100G / 130G / 180G / 260G
|                   : Cheese: 170G / 210G / 290G / 420G
|          Breeding : Yes; using Miracle Potion
|        Breed Time : 7 days to birth, 14 days to maturity
|          Lifespan : Around 3 years
| _ _ _
| Ducks
|
|    Purchased From : Brownie Ranch
|       Appearances : White, Green & Brown
|             Price : 2400G
|   Age at Purchase : Adult
|         Residence : Bird Coop
|           Product : Eggs/Mayonnaise (via Mayo Maker)
| Product Frequency : Every 2 Days
|    Product Prices : Eggs:  150G / 190G / 230G / 380G
|                   : Mayo*: 190G / 190G / 190G / 190G
|          Breeding : Yes; in incubator
|        Breed Time : 7 days to birth, 7 days to maturity
|          Lifespan : Around 3 years
|
|                 * - Note that Duck Mayonnaise has no quality; therefore, it
|                     is only profitable to put Decent duck eggs into the Mayo
|                     Maker.
| _ _ _ _ _
| Ostriches
|
|    Purchased From : Brownie Ranch
|       Appearances : Dark Blue
|             Price : 13500G
|   Age at Purchase : Chick (24 days to adult)
|         Residence : Barn
|           Product : Eggs/Mayonnaise (via Mayo Maker)
| Product Frequency : Every 4 Days
|    Product Prices : Eggs:  280G / 350G / 420G / 700G
|                   : Mayo*: 320G / 320G / 320G / 320G
|          Breeding : Yes; in ostrich egg incubator
|        Breed Time : 14 days to birth, 24 days to maturity
|          Lifespan : Around 4 years
|
|                 * - Note that Ostrich Mayonnaise has no quality; therefore,
|                     it is only profitable to put Decent duck eggs into the
|                     Mayo Maker.
| _ _ _ _ _
| Silkworms
|
|    Purchased From : Brownie Ranch
|       Appearances : White
|             Price : 2850G
|   Age at Purchase : Adult
|         Residence : Bird Coop
|           Product : Silk/Thread (via Yarn Maker)
| Product Frequency : Every 4 Days
|    Product Prices : Silk:   400G / 500G / 600G / 1000G
|                   : Thread: 420G / 700G / 980G / 1400G
|                   : Colored Thread*: 1120G (Yellow), 1190G (Green),
|                   :                  1260G (Purple), 1400G (Red),
|                   :                  2100G (Blue)
|          Breeding : No
|        Breed Time : N/A
|          Lifespan : Around 1.5 years
| _ _ _
| Horse
|
|    Purchased From : Brownie Ranch
|       Appearances : White, Brown, Black
|             Price : 6300G
|   Age at Purchase : Colt (28 days to adult)
|         Residence : Barn
|           Product : None
| Product Frequency : N/A
|    Product Prices : N/A
|          Breeding : Yes; using Miracle Potion
|        Breed Time : 14 days to birth, 14 days to maturity
|          Lifespan : Around 4 years
| 
|\
| \_____________________________________________________________________[POL]_
|                                                                             |
| Poultry                                                                     |
|  ___________________________________________________________________________|
| /
|/Chickens and ducks represent the core of the poultry portion of the game.
| Silkworms, although not technically poultry, operate almost identically to
| chickens and ducks - the only differences will be noted. Ostriches, though
| technically poultry (maybe), operate mostly like livestock, and thus will
| be grouped with livestock.
|
| In this section, the initial sections will describe the aspects of the entire
| category of the animal; the sections at below will describe aspects specific
| to a particular animal.
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {PPU} _
| Purchasing
|
| The three poultry animals are obtained from Brownie Ranch. Initially, only
| chickens and silkworms are available, whereas ducks require for Brownie
| Ranch to level up to 3 stars before they're sold. Chickens cost 2100G to
| purchase; silkworms cost 2850G; and ducks cost 2400G. Animals will arrive
| immediately after you purchase them from Brownie Ranch. For poultry, all
| three animals are fully grown and able to produce products immediately.
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {PFE} _
| Feeding
|
| Chickens, ducks and silkworms (yes, even silkworms) eat bird seed. All need
| to be fed each day. If one isn't fed for a day, it will stop producing eggs
| (or silk) for a couple days afterward. If one isn't fed for multiple days at
| a time, it may get sick and die.
|
| Unlike past Harvest Moon games where chickens had to be fed via their feeding
| trough, in Tree of Tranquility you can feed your animals directly. In fact,
| when your coop is full, you'll have to: there aren't enough spaces in the
| feeding troughs to place enough food for every animal in a full coop. So,
| each day give each animal - chicken, duck or silkworm - a pile of bird feed.
|
| Alternatively, chickens and ducks can be fed simply by being let outside.
| They won't eat the grass, but they'll peck around and find little bugs and
| other insignificant things to eat. Chickens and ducks are automatically moved
| out when you ring the Bell outside the barn, as well as automatically moved
| inside when you ring the Bell again.
|
| Some players may also want to leave some feed in the feeding troughs
| consistently. Feed placed in the troughs will not disappear until it's eaten,
| no matter how long it sits there, so placing food in the trough is an
| effective safeguard in case you accidentally forget to feed the animals for
| a day. Don't depend on this, though, considering again that a full coop can't
| be fed for a day strictly through the feeding troughs.
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {PAF} _
| Affection
|
| Three things increase the affection accumulation of poultry:
|  - Feeding them by hand each day.
|  - Picking them up each day.
|  - Allowing them to graze outside (chickens and ducks, not silkworms).
|
| Additionally, three things decrease the affection of poultry:
|  - Forgetting to feed them for a day.
|  - Leaving them out in bad weather.
|  - Using a tool on them.
|
| Affection also increases a tiny bit just with normal not-by-hand feeding,
| but the above methods are much faster.
|
| As you can see, two of the methods are mutually exclusive: you can't both
| feed them by hand and allow them to graze outside each day. Of the two,
| feeding by hand carries a great affection boost, so if you're more concerned
| with raising their affection level faster it's best to opt for hand-feeding.
| If you're more concerned with saving time, letting them graze outside is much
| faster.
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {PPR} _
| Products
|
| Each animal produces a sellable product. Chickens and ducks produce eggs,
| while silkworms produce silk cocoons. Chickens lay an egg every day, while
| ducks lay an egg every other day. Silkworms lay a cocoon ball every fourth
| day. All these items can simply be picked up off the coop floor. They'll
| even stay around from day-to-day if you don't pick them up the first time you
| see them.
|
| Chicken and duck eggs and silkworm cocoons all have quality ratings: decent,
| good, perfect and shining. Higher quality products sell for more money; for
| a complete price listing, see the At-A-Glance section above or Products
| section below.
|
| Quality ratings are related to the particular animal's level of affection.
| A brand new chicken will produce primarily decent eggs, but as it levels up
| it will produce more and more good and perfect eggs. Shining eggs and silk
| are a rarity even for 10-heart animals, however.
|
| These products can also be turned into other products using the Mayo Maker
| (for chicken and duck eggs) and the Yarn Maker (for the silk cocoons).
| Chicken eggs retain their quality rating when put into the Mayo Maker
| (leading to decent-, good-, perfect- and shining-quality mayonnaise), but
| duck eggs all lead to the same quality product. Silk also retains its
| quality, becoming decent-, good-, perfect- and shining-quality thread. This
| thread can then be placed in a dye pot with flowers or herbs of different
| colors to yield dyed thread. The sale prices of all these products can also
| be found in the At-A-Glance section above or Products section below.
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {PBR} _
| Breeding
|
| Chickens and ducks can be bred on your farm by placing their eggs in the 
| incubator. An egg placed in the incubator will take one week to hatch a chick
| or duckling. The baby bird will then take a week to mature and start
| producing eggs of its own. Baby birds do not need to be fed.
|
| Silkworms cannot be bred; they can only be obtained by purchase from Brownie
| Ranch.
| 
|\
| \_____________________________________________________________________[LVS]_
|                                                                             |
| Livestock                                                                   |
|  ___________________________________________________________________________|
| /
|/Livestock, for our purposes, refers to all the animals that live in the barn:
| cows, sheep, goats, ostriches and horses. Functionally, cows and goats are
| essentially the same, while sheep are a bit different. Ostriches share a good
| bit in common with the poultry listed above, but actually have more in common
| with these livestock animals. And horses themselves are pretty different. But
| the fundamentals behind all five of these animals - purchasing, feeding, and
| raising affection - are the same.
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {LPU} _
| Purchasing
|
| Like all poultry, all livestock are obtained from Brownie Ranch. Initially,
| only cows (calves) and sheep (lambs) are available. Goats and horses become
| available at 2 stars, while ostriches become available at 3 stars.
|
| New cows cost 4500G, while new sheep cost 4200G. New goats cost 3600G, while
| new horses cost 6300G. Ostriches cost a whopping 13500G.
|
| Note that no livestock animal purchased from Brownie Ranch is fully-grown at
| the time of purchase. Cows and horses will take 28 days to mature into a full
| milk-producing or ridable animal, while goats and sheep will take 14 days.
| Ostriches, oddly enough, take 24 days.
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {LFE} _
| Feeding
|
| Like poultry, livestock can be fed in three different ways:
|  - Place fodder in their feeding bin.
|  - Hand fodder to them directly.
|  - Let them graze outside.
|
| Livestock may get sick if you miss feeding them for a day, so make sure to
| either give them some fodder every day or let them outside. Like poultry, it
| may be effective to leave some fodder in the animals' trays in case you
| forget to feed them one day - fodder left in the tray will stay in there
| until the first day when the animals aren't fed.
|
| Unlike the bird coop, where there is one giant mass of space to place all
| the feed on, each livestock animal has its own feeding trough to eat out
| of - so you can be sure that there are enough troughs for all the animals in
| case you forget to feed them for a day. Animals won't strictly eat out of
| their own bin either; if you have only one animal, but place the fodder in
| the furthest feeding trough, it will still eat it.
|
| All five livestock animals - including ostriches - eat fodder, so there's no
| need to worry about having enough of specific types, or hauling bird feed
| over from the bird coop.
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {LAF} _
| Affection
|
| Livestock affection can be raised in more ways than poultry affection:
|  - Feeding by hand.
|  - Letting outside to graze.
|  - Speaking to.
|  - Brushing.
|  - Milking/shearing/riding.
|  - Breeding.
|
| Of these, again two are mutually exclusive (feeding by hand and letting
| outside), and feeding by hand carries the greater affection boost.
|
| The others can all be done on a near-daily basis. General livestock
| care-taking will typically consist of talking to, brushing, milking (for cows)
| or shearing (for sheep, every 4 days), and feeding.
|
| Breeding will give the cow a pretty instant boost in affection, but be warned
| that this will, naturally, result in a baby cow. You can still milk the cow
| during early stages of pregnancy, but towards the later stages it may stop
| giving milk.
|
| Additionally, livestock affection can be lowered in three ways:
|  - Leaving them in the rain.
|  - Forgetting to feed them.
|  - Using a tool on them.
|
| So, avoid those.
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {LPR} _
| Products
|
| Products are the main place where the five livestock animals differ. Two
| produce milk (cows and goats), one produces wool (sheep), one produces eggs
| (ostriches) and one produces nothing at all (horses).
|
| All products do have quality ratings, however: decent, good, perfect and
| shining. Higher-quality goods sell for more money. Initially, newly obtained
| animals will produce primarily decent-quality goods - but as their affection
| level rises, they'll produce more and more good- and perfect-quality goods.
| Shining-quality goods are rare even for 10-heart animals, however.
|
| Products are obtained in different ways. Milk is obtained from cows and goats
| using the milker, and can be obtained every day. Simply stand alongside the
| cow or goat with the milker equipped and use it: the milk will appear in your
| hands. The process is essentially the same for sheep: stand alongside a woolly
| sheep (wool regrows every 4 days) and use the shears to clip and keep it.
|
| The ostrich, like the poultry, lays eggs that can be found on the barn floor
| in the morning. The eggs will remain in place after they've been laid
| whether you pick them up or not. Ostrich eggs are laid every four days,
| similar to sheep wool.
|
| Horses do not produce any products; their only purpose is transportation.
|
| For complete prices of these goods, see the At-A-Glance section above or the
| Products section below.
|
| All these animal products can, in turn, be used to create secondary goods.
| Cow and goat milk can both be turned into cheese or butter using the Cheese
| Maker or the Butter Maker. Sheep wool can be turned into yarn using the Yarn
| Maker. And ostrich eggs can be turned into mayonnaise using the Mayo Maker.
|
| It's important to note, however, that ostrich mayonnaise does not have a
| quality rating, and itself sells for less than good, perfect or shining
| ostrich eggs. Therefore, it's only useful to convert ostrich eggs to
| mayonnaise if the egg is of decent-quality - except if you need the ostrich
| mayonnaise for the goddess recipe.
|
| Complete prices for all these secondary goods can be found in the At-A-Glance
| section above or the Products section below.
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {LIL} _
| Illness
|
| Animals may get sick if you forget to feed them or leave them out in the
| rain. If an animal gets sick, it will stop producing products for a few days
| (except sheep) or stop letting you ride it for a few days (for ostriches and
| horses). If it remains sick for too long, it may even die.
|
| If your animal does get sick somehow, use an Animal Medicine on it. It's best
| to keep one of these on hand in case an animal gets sick on a day when
| Brownie Ranch is closed. Animal affection will decrease with every day the
| animal remains sick.
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {LBR} _
| Breeding
|
| All five livestock animals can be bred. Four of these are bred the same way:
| cows, sheep, goats and horses all breed using their specific animal Miracle
| Potion.
|
| Miracle Potions range in cost from 1800G (goats and sheep) to 2700G (horses),
| while Cow Miracle Potions cost 2100G.
|
| Once you've used a Miracle Potion on an animal, it will become pregnant.
| Animal pregnancy times differ by animal: cows and horses will be pregnant
| for 14 days before giving birth, while sheep and goats will be pregnant for
| 7 days.
|
| Once they give birth, the baby animal will also take some time to
| mature into a full-grown, product-producing (or ridable) animal. Calves
| (baby cows) and foals (baby horses) take a full 28 days to mature to
| adulthood, while lambs (baby sheep) and kids (baby goats) take 14 days.
|
| Ostriches are bred more like poultry. There is an ostrich egg incubator in
| the barn where ostrich eggs can be placed for incubation. An ostrich egg
| will take 14 days to hatch, and the resultant baby bird will take 24 days to
| mature into adulthood.
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {LTR} _
| Transportation
|
| Horses and ostriches can also be used for transportation. To ride them,
| simply face them while holding your saddle and use it. Alternatively, if
| they're outside, you can whistle for them and you'll automatically mount them
| when they come close enough. Whistle by pressing A and B at the same time.
|
| Horses and ostriches are much faster at transporting you around than simply
| running. With the size of the island, this is actually a significant
| difference. When you dismount an animal while riding out in the field, it
| will stay in relatively the same area where you dismounted it, so you're able
| to ride it somewhere, do a task (fishing, mining, giving a gift, etc.) and
| then mount it again and ride it back.
|
| Ostriches and horses CAN be ridden in rainy weather as well, with no threat
| to their affection level. The key here is that you must ride the horse or
| ostrich out of the barn (instead of just pushing them out, or calling them
| out using the bell), and you must remember to ride them back inside. Animals
| are automatically transported back to the barn at 5:00AM, but if it's raining
| that day and you forget to ride the horse or ostrich back into the barn,
| they'll suffer the ill effects of the weather.
|
| Also, take note that if a horse or ostrich is ridden outside (rather than
| pushed or moved outside with the bell), it will NOT graze while there. In
| order to feed it, you'll have to either feed it by hand, or ride it back
| inside the barn and push it back out. On sunny or cloudy days, it's best to
| move the horse or ostrich outside with the bell, then saddle it there.
|
|\
| \_____________________________________________________________________[ANP]_
|                                                                             |
| Animal Products                                                             |
|  ___________________________________________________________________________|
| /
|/The primary purpose for raising animals, besides how darn cute they are, is
| to sell their products for a profit. Below are the three core animal
| products that can be sold, along with the three upper-level products that
| you can make out of them.
|
| As always, slash-separated sale prices represent the sale prices at different
| qualities - Decent / Good / Perfect / Shining.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {EGG} _
| Eggs
|
| Obtained from : Chickens, Ducks, Ostriches
|     Frequency : Daily (Chickens), Every 2 Days (Ducks),
|               : Every 4 Days (Ostriches)
|   Sale Prices : From Chickens:   80G / 100G / 120G / 200G
|               : From Ducks:     150G / 190G / 230G / 380G
|               : From Ostriches: 280G / 350G / 420G / 700G
|        Can Be : Sold, given as a gift, or used in recipes.
|    Can Become : Mayonnaise, when put in the Mayo Maker.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {MLK} _
| Milk
|
| Obtained from : Cows, Goats
|     Frequency : Daily
|   Sale Prices : From Cows:  100G / 130G / 160G / 260G
|               : From Goats:  90G / 110G / 130G / 220G
|        Can Be : Sold, given as a gift, or used in recipes.
|    Can Become : Cheese, when put in the Cheese Maker.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {WOL} _
| Wool
|
| Obtained from : Sheep
|     Frequency : Every 4 Days
|   Sale Prices : 210G / 260G / 310G / 520G
|        Can Be : Sold or given as a gift.
|    Can Become : Yarn, when put in the Yarn Maker.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {SLK} _
| Silk
|
| Obtained from : Silkworms
|     Frequency : Every 4 Days
|   Sale Prices : 400G / 500G / 600G / 1000G
|        Can Be : Sold or given as a gift.
|    Can Become : Silk thread, when put in the yarn maker
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {MAY} _
| Mayonnaise 
|
| Obtained from : Eggs (chickens, ducks and ostriches), through the Mayo Maker
|   Sale Prices : From Chickens:   100G / 120G / 140G / 260G
|               : From Ducks*:     190G / 190G / 190G / 190G
|               : From Ostriches*: 320G / 320G / 320G / 320G
|        Can Be : Sold, given as a gift, or used in recipes.
|
|             * - Note that Duck and Ostrich Mayonnaise have no quality;
|                 therefore, it is only profitable to put eggs of Decent
|                 quality from either of these animals into the mayo maker.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {BUT} _
| Butter
|
| Obtained from : Milk (cows and goats), through the Butter maker
|   Sale Prices : From Cows:  120G / 150G / 240G / 300G
|                 From Goats: 100G / 130G / 180G / 260G
|        Can Be : Sold, given as a gift, or used in recipes.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {CHE} _
| Cheese
|
| Obtained from : Milk (cows and goats), through the Cheese maker
|   Sale Prices : From Cows:  140G / 170G / 240G / 340G
|                 From Goats: 170G / 210G / 290G / 420G
|        Can Be : Sold, given as a gift, or used in recipes.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {WLY} _
| Wool Yarn
|
| Obtained from : Wool (sheep), through the Yarn maker
|   Sale Prices : 250G / 310G / 430G / 620G
|        Can Be : Sold or given as a gift.
|    Can Become : Dyed yarn, when put in the dye pot with an herb or flower.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {FXY} _
| Flax Yarn
|
| Obtained from : Flax (a crop; here for convenience), through the Yarn maker
|   Sale Prices : 220G / 360G / 500G / 720G
|        Can Be : Sold or given as a gift.
|    Can Become : Dyed yarn, when put in the dye pot with an herb or flower.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {SKT} _
| Silk Thread
|
| Obtained from : Silk (silkworms), through the Yarn maker
|   Sale Prices : 420G / 700G / 980G / 1400G
|        Can Be : Sold or given as a gift.
|    Can Become : Dyed thread, when put in the dye pot with an herb or flower.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {CCL} _
| Colored Cloths
|
| Obtained from : Silk Thread, Wool Yarn, and Flax Yarn, through the Dyeing Pot
|   Sale Prices : Yellow: 500G (Wool Yarn),  580G (Flax Yarn), 1120G (Thread)
|               : Green:  530G (Wool Yarn),  610G (Flax Yarn), 1190G (Thread)
|               : Purple: 560G (Wool Yarn),  650G (Flax Yarn), 1260G (Thread)
|               : Red:    620G (Wool Yarn),  720G (Flax Yarn), 1400G (Thread)
|               : Blue:   930G (Wool Yarn), 1090G (Flax Yarn), 2100G (Thread)
|        Can Be : Sold or given as a gift.
|
|\
| \_____________________________________________________________________[LPA]_
|                                                                             |
| Animal Profit Analysis                                                      |
|  ___________________________________________________________________________|
| /
|/Conducting a comprehensive profit analysis for this game is quite difficult.
| There are many questions about what should be included: for example, for
| dyed yarns, should you include the money you're missing by not selling the
| flower? Should you include the money you spend on the seeds to grow the
| flowers? For cheese, butter, yarn and mayonnaise, should you include the cost
| of the 00 Maker? What about affection levels and product qualities?
|
| So, the way we're going to do this is to calculate what the most profitable
| products are as if you have unlimited resources - unlimited flowers and herbs
| for dyes, and all four makers. Then, we'll list the animals and their
| products in order based on how profitable they are. This list can then
| function as a sort of priority queue for you in choosing an animal or
| product. For example, if we were considering only cows and goats, the order
| would be:
|
| Goats	(Cheese)
| Cows (Cheese)
| Cows (Butter)
| Goats (Butter)
| Cows (Milk)
| Goats (Milk)
|
| Use this type of queue to find the most profitable animal and product based
| on your current equipment. For example, if you have the Cheese Maker, the
| goat is the best option. If you don't have the Cheese Maker, a cow is a
| better option, regardless of whether you have a Butter Maker or not.
|
| The cost of food is not included in this analysis because it is the same over
| every animal: every animal costs 15G to feed on a rainy day, and is free
| to feed on a sunny day. If you specifically start to feed your animals in
| different ways, your rankings will differ.
|
| We'll rank the animals in three different categories that should encompass
| the three most common questions: the profitability of a new animal over the
| course of a year, the profitability of a possessed animal over the course of
| a month, and the profitability of a new animal over the course of its
| lifetime.
|
| Please note that due to the large degree of variability in multiple aspects
| of each animal's parameters, these are just approximations. Additionally,
| given that even at particular heart levels an animal's product quality will
| will vary, it is impossible to determine accurately exactly how much profit
| a given animal will create. These lists should be used primarily for ranking
| animals against each other, not planning for an absolute profit value.
|
| Additionally, the profits are operating as if you sell the animal's product
| in that form for every single product that animal produces: for example, the
| Blue Thread value is suggesting that you make a ball of blue thread out of
| every hunk of silk a silkworm produces. Needless to say, you probably won't
| actually be able to do that. This list, though, can also serve as a queue for
| what the best product to make is given your ingredient; just go down the list
| until you find the best product you're able to make. This isn't the function
| of the list, but within each animal, the products will always fall in the
| same order, regardless of what time period their profits are being analyzed
| for.
|
| The math behind these lists is all entered into a giant OpenOffice
| spreadsheet on my computer. If you'd like to see the spreadsheet or use it
| for your own FAQ, let me know - you're more than welcome to it. Additionally,
| if you think you see an error, let me know and I'll send you my reasoning
| and we can figure it out.
|
| Key: Certain abbreviations and conventions are used below to make it easier
| for the information to fit in chart format. Note the following abbreviations:
|     Thr. : Thread
|       M. : Maker
|      F/H : Flower or Herb (used in dyes; here, always interchangeable)
|   Bought : Profit is assuming the animal was purchased from Brownie Ranch.
|     Bred : Profit is assuming the animal was bred on your farm.
| 
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {PA1} _
| Profitability of a New Animal for a Year
|
| For bred animals, these parameters assume you either placed the egg in the
| incubator or used the Miracle Potion on the first day of the year. Remember
| that your animal certainly will not produce the same quality good all year
| round, even if its heart level stays consistent. All the prices listed below
| are assuming Decent-quality goods are the only ones produced. Your animals
| will certainly produce higher-quality goods, but the belief is that that
| should happen fairly consistently across all animals, allowing us to use
| Decent-quality goods as a benchmark for rankings.
|
| If you have any evidence that animals' affection levels develop at different
| enough rates to seriously threaten these rankings, let me know.
|
| Animal      Product       Obtained  Profit   Required Items
|
| Silkworm    Blue Thread   Bought    55950G   Yarn Maker, Dye Pot, Blue F/H
| Silkworm    Red Thread    Bought    36350G   Yarn Maker, Dye Pot, Red F/H
| Silkworm    Purple Thread Bought    32430G   Yarn Maker, Dye Pot, Purple F/H
| Silkworm    Green Thread  Bought    30470G   Yarn Maker, Dye Pot, Green F/H
| Silkworm    Yellow Thread Bought    28510G   Yarn Maker, Dye Pot, Yellow F/H
| Sheep       Blue Yarn     Bred      19357G   Yarn Maker, Dye Pot, Blue F/H
| Sheep       Blue Yarn     Bought    18585G   Yarn Maker, Dye Pot, Blue F/H
| Goat        Cheese        Bred      13670G   Cheese Maker
| Goat        Cheese        Bought    13060G   Cheese Maker
| Sheep       Red Yarn      Bred      12305G   Yarn Maker, Dye Pot, Red F/H
| Sheep       Red Yarn      Bought    10990G   Yarn Maker, Dye Pot, Red F/H
| Sheep       Purple Yarn   Bred      10940G   Yarn Maker, Dye Pot, Purple F/H
| Sheep       Green Yarn    Bred      10257G   Yarn Maker, Dye Pot, Green F/H
| Chicken     Mayonnaise    Bred       9800G   Mayonnaise Maker
| Sheep       Yellow Yarn   Bred       9575G   Yarn Maker, Dye Pot, Yellow F/H
| Sheep       Purple Yarn   Bought     9520G   Yarn Maker, Dye Pot, Purple F/H
| Duck        Mayonnaise    Bred       9310G   Mayonnaise Maker
| Chicken     Mayonnaise    Bought     9100G   Mayonnaise Maker
| Silkworm    Thread        Bought     8910G   Yarn Maker
| Sheep       Green Yarn    Bought     8785G   Yarn Maker, Dye Pot, Green F/H
| Silkworm    Silk          Bought     8350G   (none)
| Duck        Mayonnaise    Bought     8240G   Mayonnaise Maker
| Sheep       Yellow Yarn   Bought     8050G   Yarn Maker, Dye Pot, Yellow F/H
| Chicken     Egg           Bred       7840G   (none)
| Cow         Cheese        Bred       7700G   Cheese Maker
| Duck        Egg           Bred       7350G   (none)
| Goat        Butter        Bred       7300G   Butter Maker
| Cow         Cheese        Bought     7260G   Cheese Maker
| Chicken     Egg           Bought     6860G   (none)
| Goat        Milk          Bred       6390G   (none)
| Cow         Butter        Bred       6300G   Butter Maker
| Goat        Butter        Bought     6200G   Butter Maker
| Duck        Egg           Bought     6000G   (none)
| Ostrich     Mayo          Bred       5920G   Mayonnaise Maker
| Cow         Butter        Bought     5580G   Butter Maker
| Goat        Milk          Bought     5220G   (none)
| Ostrich     Egg           Bred       5180G   (none)
| Cow         Milk          Bred       4900G   (none)
| Cow         Milk          Bought     3900G   (none)
| Sheep       Yarn          Bred       3887G   Yarn Maker
| Sheep       Wool          Bred       2977G   (none)
| Sheep       Yarn          Bought     1925G   Yarn Maker
| Sheep       Wool          Bought      945G   (none)
| Ostrich     Mayo          Bought    -6460G   Mayonnaise Maker
| Ostrich     Egg           Bought    -7340G   (none)
|
| The negative profit next to Ostrich Mayo and Ostrich Eggs correspond to the
| fact that a bought ostrich will not pay for itself in under a year.
|
| Obviously, over a one-year period the silkworm is by far the most profitable
| animal to have, if you have a yarn maker (and thus, a dye pot) and a suitable
| supply of flowers or herbs. And considering silkworms only produce silk every
| 4 days, you should have plenty of herbs and flowers at your disposal. Blue
| are obviously the best, but any color will do.
|
| Note, however, that part of the reason dyed thread ranks so high in this list
| is because we're assuming that all the products are of Decent quality. Thread
| has no quality rating, so it inherently has an advantage in this list.
| However, considering this list is intended for one-year profitability only,
| chances are other animal products will not rise substantially above this
| level: by the end of a year, an animal will likely be consistently producing
| Good-quality product, but that would not be enough to alter these rankings.
| 
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {PA2} _
| Profitability of a New Animal for a Month
|
| If you're in need of some money fast - as in, this season - the above list
| might not be too helpful. After all, cows and ostriches take an entire
| season to mature, and sheep and goats take half of one.
|
| For bred animals, these parameters assume you either placed the egg in the
| incubator or used the Miracle Potion on the first day of the month.
|
| Animal      Product       Obtained  Profit   Required Items
|
| Silkworm    Blue Thread   Bought    11850G   Yarn Maker, Dye Pot, Blue F/H
| Silkworm    Red Thread    Bought     6950G   Yarn Maker, Dye Pot, Red F/H
| Silkworm    Purple Thread Bought     5970G   Yarn Maker, Dye Pot, Purple F/H
| Silkworm    Green Thread  Bought     5480G   Yarn Maker, Dye Pot, Green F/H
| Silkworm    Yellow Thread Bought     4990G   Yarn Maker, Dye Pot, Yellow F/H
| Chicken     Mayonnaise    Bred       1400G   Mayonnaise Maker
| Duck        Mayonnaise    Bred       1330G   Mayonnaise Maker
| Chicken     Eggs          Bred       1120G   (none)
| Duck        Eggs          Bred       1050G   (none)
| Chicken     Mayonnaise    Bought      700G   Mayonnaise Maker
| Duck        Mayonnaise    Bought      260G   Mayonnaise Maker
| Chicken     Eggs          Bought      140G   (none)
| Silkworm    Thread        Bought       90G   Yarn Maker
| 
| As you can see, your quickest best for fast money is the silkworm, but odds
| are that when you need fast money, you won't have leveled Brownie Ranch to
| 3 stars yet, and you won't have the yarn maker yet. Your best bet early in
| the game is the chicken - it pays for itself in under a season.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {PA3} _
| Profitability of an Owned Animal for a Month
|
| Here, instead of assuming you're just now buying or breeding your new animal,
| we'll assume that you've had it for a while. It's probably producing one
| quality of good fairly consistently, and you want to know which animal is
| most profitable over the course of a month.
|
| Under this list, there is an extra column, simply labeled Q. This list ranks
| all the different quality levels against one another, so Q represents the
| quality of that particular good: D for Decent, G for Good, P for Perfect,
| S for Shining, and N for Not Applicable (dyed yarns and threads, duck
| mayonnaise and ostrich mayonnaise). Given that the animal has been owned
| prior to the month we're calculating, though, how the animal was obtained is
| irrelevant here.
|
| Animal      Product        Q  Profit   Required Items
|
| Silkworm    Blue Thread    N  14700G   Yarn Maker, Dye Pot, Blue F/H
| Goat        Cheese         S  11760G   Cheese Maker
| Silkworm    Thread         S   9800G   Yarn Maker
| Silkworm    Red Thread     N   9800G   Yarn Maker, Dye Pot, Red F/H
| Cow         Cheese         S   9520G   Cheese Maker
| Silkworm    Purple Thread  N   8820G   Yarn Maker, Dye Pot, Purple F/H
| Cow         Butter         S   8400G   Butter Maker
| Silkworm    Green Thread   N   8330G   Yarn Maker, Dye Pot, Green F/H
| Goat        Cheese         P   8120G   Cheese Maker
| Silkworm    Yellow Thread  N   7840G   Yarn Maker, Dye Pot, Yellow F/H
| Cow         Milk           S   7280G   (none)
| Goat        Butter         S   7280G   Butter Maker
| Chicken     Mayonnaise     S   7280G   Mayonnaise Maker
| Silkworm    Silk           S   7000G   (none)
| Silkworm    Thread         P   6860G   Yarn Maker
| Cow         Cheese         P   6720G   Cheese Maker
| Cow         Butter         P   6720G   Butter Maker
| Sheep       Blue Yarn      N   6510G   Yarn Maker, Dye Pot, Blue F/H
| Goat        Milk           P   6160G   (none)
| Goat        Cheese         G   5880G   Cheese Maker
| Chicken     Egg            S   5600G   (none)
| Duck        Egg            S   5320G   (none)
| Goat        Butter         P   5040G   Butter Maker
| Silkworm    Thread         G   4900G   Yarn Maker
| Ostrich     Egg            S   4900G   (none)
| Cow         Cheese         G   4760G   Cheese Maker
| Goat        Cheese         D   4760G   Cheese Maker
| Cow         Milk           P   4480G   (none)
| Sheep       Red Yarn       N   4340G   Yarn Maker, Dye Pot, Red F/H
| Sheep       Yarn           S   4340G   Yarn Maker
| Cow         Butter         G   4200G   Butter Maker
| Silkworm    Silk           P   4200G   (none)
| Sheep       Purple Yarn    N   3920G   Yarn Maker, Dye Pot, Purple F/H
| Cow         Cheese         D   3920G   Cheese Maker
| Chicken     Mayonnaise     P   3920G   Mayonnaise Maker
| Cow         Milk           G   3640G   (none)
| Goat        Butter         G   3640G   Butter Maker
| Sheep       Green Yarn     N   3710G   Yarn Maker, Dye Pot, Green F/H
| Goat        Milk           P   3640G   (none)
| Sheep       Wool           S   3640G   (none)
| Sheep       Yellow Yarn    N   3500G   Yarn Maker, Dye Pot, Yellow F/H
| Silkworm    Silk           G   3500G   (none)
| Cow         Butter         D   3360G   Butter Maker
| Chicken     Mayonnaise     G   3360G   Mayonnaise Maker
| Chicken     Egg            P   3360G   (none)
| Duck        Egg            P   3220G   (none)
| Goat        Milk           G   3080G   (none)
| Sheep       Yarn           P   3010G   Yarn Maker
| Silkworm    Thread         D   2940G   Yarn Maker
| Ostrich     Egg            P   2940G   (none)
| Cow         Milk           D   2800G   (none)
| Silkworm    Silk           D   2800G   (none)
| Goat        Butter         D   2800G   Butter Maker
| Chicken     Mayonnaise     D   2800G   Mayonnaise Maker
| Chicken     Egg            G   2800G   (none)
| Duck        Mayonnaise     N   2660G   Mayonnaise Maker
| Duck        Egg            G   2660G   (none)
| Goat        Milk           D   2520G   (none)
| Ostrich     Egg            G   2450G   (none)
| Chicken     Egg            D   2240G   (none)
| Ostrich     Mayonnaise     N   2240G   Mayonnaise Maker
| Sheep       Yarn           G   2170G   Yarn Maker
| Sheep       Wool           P   2170G   (none)
| Duck        Egg            D   2100G   (none)
| Ostrich     Egg            D   1960G   (none)
| Sheep       Wool           G   1820G   (none)
| Sheep       Yarn           D   1750G   Yarn Maker
| Sheep       Wool           D   1470G   (none)
|
| As usual, the silkworms rule if you have an unlimited supply of flowers and
| herbs (especially blue ones). But here we see some alternative profitable
| goods that are a bit more reliable - that is, they don't require you to go
| out and get an herb or a flower to make them. Goat Cheese, for one month, is
| the most profitable quality-based good, followed by plain silkworm thread,
| cow cheese and cow butter. Of the goods that don't require any of the 00
| Makers, cow milk and silkworm silk are the way to go.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {PA4} _
| Profitability of a New Animal for its Lifetime
|
| To a large extent, animal profitability over their entire lifetime mirrors
| their profitability over one month. However, there are some places when an
| alteration in an animal's lifespan has a profound impact on how profitable
| that animal ends up being over the course of its entire life.
|
| For this list, we'll be using the Perfect-quality sale price of the good to
| calculate the good's lifespan profitability. Considering that an animal can
| typically be raised to 10-hearts within a year and a half (with daily care),
| the average sale price for all goods sold in an animal's lifetime should
| average out to approximately the price of the Perfect-quality good. The only
| instance in which this might not be the case is for the silkworm, whose
| average lifespan is only 1.5 years anyway, and thus may not produce a
| substantial amount of Perfect+ quality goods; but for the sake of consistency
| we'll use sale prices for Perfect-quality silk here too.
|
| Animal      Product       Obtained  Profit   Required Items
|
| Goat        Cheese        Bred      91580G   Cheese Maker
| Goat        Cheese        Bought    89780G   Cheese Maker
| Silkworm    Blue Thread   Bought    85350G   Yarn Maker, Dye Pot, Blue F/H
| Sheep       Blue Yarn     Bred      73065G   Yarn Maker, Dye Pot, Blue F/H
| Cow         Cheese        Bred      71820G   Cheese Maker
| Cow         Butter        Bred      71820G   Butter Maker
| Sheep       Blue Yarn     Bought    70665G   Yarn Maker, Dye Pot, Blue F/H
| Cow         Cheese        Bought    69420G   Cheese Maker
| Cow         Butter        Bought    69420G   Butter Maker
| Goat        Butter        Bred      56160G   Butter Maker
| Silkworm    Red Thread    Bought    55950G   Yarn Maker, Dye Pot, Red F/H
| Goat        Butter        Bought    54360G   Butter Maker
| Silkworm    Purple Thread Bought    50070G   Yarn Maker, Dye Pot, Purple F/H
| Sheep       Red Yarn      Bred      48110G   Yarn Maker, Dye Pot, Red F/H
| Cow         Milk          Bred      47180G   (none)
| Silkworm    Green Thread  Bought    47130G   Yarn Maker, Dye Pot, Green F/H
| Chicken     Mayonnaise    Bred      47040G   Mayonnaise Maker
| Sheep       Red Yarn      Bought    45710G   Yarn Maker, Dye Pot, Red F/H
| Chicken     Mayonnaise    Bought    44940G   Mayonnaise Maker
| Cow         Milk          Bought    44780G   (none)
| Ostrich     Eggs          Bred      44520G   (none)
| Silkworm    Yellow Thread Bought    44190G   Yarn Maker, Dye Pot, Yellow F/H
| Sheep       Purple Yarn   Bred      43280G   Yarn Maker, Dye Pot, Purple F/H
| Sheep       Purple Yarn   Bought    40880G   Yarn Maker, Dye Pot, Purple F/H
| Sheep       Green Yarn    Bred      40865G   Yarn Maker, Dye Pot, Green F/H
| Chicken     Eggs          Bred      40320G   (none)
| Goat        Milk          Bred      40060G   (none)
| Duck        Eggs          Bred      38640G   (none)
| Sheep       Green Yarn    Bought    38465G   Yarn Maker, Dye Pot, Green F/H
| Sheep       Yellow Yarn   Bred      38450G   Yarn Maker, Dye Pot, Yellow F/H
| Silkworm    Thread        Bought    38310G   Yarn Maker
| Goat        Milk          Bought    38260G   (none)
| Chicken     Eggs          Bought    38220G   (none)
| Duck        Eggs          Bought    36240G   (none)
| Sheep       Yellow Yarn   Bought    36050G   Yarn Maker, Dye Pot, Yellow F/H
| Ostrich     Mayonnaise    Bred      33920G   Mayonnaise Maker
| Sheep       Yarn          Bred      32815G   Yarn Maker
| Duck        Mayonnaise    Bred      31920G   Mayonnaise Maker
| Ostrich     Eggs          Bought    31020G   (none)
| Sheep       Yarn          Bought    30415G   Yarn Maker
| Duck        Mayonnaise    Bought    29520G   Mayonnaise Maker
| Sheep       Wool          Bred      23155G   (none)
| Silkworm    Silk          Bought    22350G   (none)
| Sheep       Wool          Bought    20755G   (none)
| Ostrich     Mayonnaise    Bought    20420G   Mayonnaise Maker
|
| There you have it, the most profitable animal over its own lifespan is... the
| goat? Yeah, I was surprised too. But bought or bred, the most profitable
| animal in the game is the goat - if you have the Cheese Maker. Without the
| Cheese Maker, better opt for silkworms and sheep, if you have the yarn maker.
| And if you don't have the yarn maker, go for cows. The butter maker with
| cow milk is the next most profitable, but cows are also the most profitable
| animal if you don't have any of the four 00 Makers.
|
| Looking at the price list, it's pretty evident how much the ostrich's initial
| purchase price affects its overall profit. A purchased ostrich is arguably
| the least profitable animal over the course of its lifetime; but a bred
| ostrich is the second most profitable non-00 Maker animal. This is partially
| due to the ostrich possessing the longest lifespan among the producing
| animals.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {PA5} _
| Profit Margins
|
| A profit margin - at least in the way I'm using it - refers to how much extra
| profit can be made by converting a good to a higher good. They are listed
| below, by ingredient. Profit margins are per product.
|
|    Original Product     Resultant Product    Tool                    Margin
|
|  Decent Chicken Egg -> Chicken Mayonnaise    Mayonnaise Maker        +  20G
|    Good Chicken Egg -> Chicken Mayonnaise    Mayonnaise Maker        +  20G
| Perfect Chicken Egg -> Chicken Mayonnaise    Mayonnaise Maker        +  20G
| Shining Chicken Egg -> Chicken Mayonnaise    Mayonnaise Maker        +  60G
|
|     Decent Duck Egg -> Duck Mayonnaise       Mayonnaise Maker        +  40G
|       Good Duck Egg -> Duck Mayonnaise       Mayonnaise Maker        +   0G
|    Perfect Duck Egg -> Duck Mayonnaise       Mayonnaise Maker        -  40G
|    Shining Duck Egg -> Duck Mayonnaise       Mayonnaise Maker        - 190G
|
|  Decent Ostrich Egg -> Ostrich Mayonnaise    Mayonnaise Maker        +  40G
|    Good Ostrich Egg -> Ostrich Mayonnaise    Mayonnaise Maker        -  30G
| Perfect Ostrich Egg -> Ostrich Mayonnaise    Mayonnaise Maker        - 100G
| Shining Ostrich Egg -> Ostrich Mayonnaise    Mayonnaise Maker        - 380G
|
|     Decent Cow Milk ->  Decent Cow Butter    Butter Maker            +  20G
|     Decent Cow Milk ->  Decent Cow Cheese    Cheese Maker            +  40G
|       Good Cow Milk ->    Good Cow Butter    Butter Maker            +  20G
|       Good Cow Milk ->    Good Cow Cheese    Cheese Maker            +  40G
|    Perfect Cow Milk -> Perfect Cow Butter    Butter Maker            +  80G
|    Perfect Cow Milk -> Perfect Cow Cheese    Cheese Maker            +  80G
|    Shining Cow Milk -> Shining Cow Butter    Butter Maker            +  40G
|    Shining Cow Milk -> Shining Cow Cheese    Cheese Maker            +  80G
|
|    Decent Goat Milk ->  Decent Goat Butter   Butter Maker            +  10G
|    Decent Goat Milk ->  Decent Goat Cheese   Cheese Maker            +  80G
|      Good Goat Milk ->    Good Goat Butter   Butter Maker            +  20G
|      Good Goat Milk ->    Good Goat Cheese   Cheese Maker            + 100G
|   Perfect Goat Milk -> Perfect Goat Butter   Butter Maker            +  50G
|   Perfect Goat Milk -> Perfect Goat Cheese   Cheese Maker            + 160G
|   Shining Goat Milk -> Shining Goat Butter   Butter Maker            +  40G
|   Shining Goat Milk -> Shining Goat Cheese   Cheese Maker            + 200G
|
|         Decent Wool ->        Wool Yarn      Yarn Maker              +  40G
|         Decent Wool -> Yellow Wool Yarn      Yarn Maker, Dye Pot     + 290G
|         Decent Wool ->  Green Wool Yarn      Yarn Maker, Dye Pot     + 320G
|         Decent Wool -> Purple Wool Yarn      Yarn Maker, Dye Pot     + 350G
|         Decent Wool ->    Red Wool Yarn      Yarn Maker, Dye Pot     + 410G
|         Decent Wool ->   Blue Wool Yarn      Yarn Maker, Dye Pot     + 720G
|           Good Wool ->        Wool Yarn      Yarn Maker              +  50G
|           Good Wool -> Yellow Wool Yarn      Yarn Maker, Dye Pot     + 240G
|           Good Wool ->  Green Wool Yarn      Yarn Maker, Dye Pot     + 270G
|           Good Wool -> Purple Wool Yarn      Yarn Maker, Dye Pot     + 300G
|           Good Wool ->    Red Wool Yarn      Yarn Maker, Dye Pot     + 360G
|           Good Wool ->   Blue Wool Yarn      Yarn Maker, Dye Pot     + 670G
|        Perfect Wool ->        Wool Yarn      Yarn Maker              + 120G
|        Perfect Wool -> Yellow Wool Yarn      Yarn Maker, Dye Pot     + 190G
|        Perfect Wool ->  Green Wool Yarn      Yarn Maker, Dye Pot     + 220G
|        Perfect Wool -> Purple Wool Yarn      Yarn Maker, Dye Pot     + 250G
|        Perfect Wool ->    Red Wool Yarn      Yarn Maker, Dye Pot     + 310G
|        Perfect Wool ->   Blue Wool Yarn      Yarn Maker, Dye Pot     + 620G
|        Shining Wool ->        Wool Yarn      Yarn Maker              + 100G
|        Shining Wool -> Yellow Wool Yarn      Yarn Maker, Dye Pot     -  20G
|        Shining Wool ->  Green Wool Yarn      Yarn Maker, Dye Pot     +  10G
|        Shining Wool -> Purple Wool Yarn      Yarn Maker, Dye Pot     +  40G
|        Shining Wool ->    Red Wool Yarn      Yarn Maker, Dye Pot     + 100G
|        Shining Wool ->   Blue Wool Yarn      Yarn Maker, Dye Pot     + 410G
|
|         Decent Yarn -> Yellow Wool Yarn      Dye Pot                 + 250G
|         Decent Yarn ->  Green Wool Yarn      Dye Pot                 + 280G
|         Decent Yarn -> Purple Wool Yarn      Dye Pot                 + 310G
|         Decent Yarn ->    Red Wool Yarn      Dye Pot                 + 370G
|         Decent Yarn ->   Blue Wool Yarn      Dye Pot                 + 880G
|           Good Yarn -> Yellow Wool Yarn      Dye Pot                 + 190G
|           Good Yarn ->  Green Wool Yarn      Dye Pot                 + 220G
|           Good Yarn -> Purple Wool Yarn      Dye Pot                 + 250G
|           Good Yarn ->    Red Wool Yarn      Dye Pot                 + 310G
|           Good Yarn ->   Blue Wool Yarn      Dye Pot                 + 620G
|        Perfect Yarn -> Yellow Wool Yarn      Dye Pot                 +  70G
|        Perfect Yarn ->  Green Wool Yarn      Dye Pot                 + 100G
|        Perfect Yarn -> Purple Wool Yarn      Dye Pot                 + 130G
|        Perfect Yarn ->    Red Wool Yarn      Dye Pot                 + 190G
|        Perfect Yarn ->   Blue Wool Yarn      Dye Pot                 + 500G
|        Shining Yarn -> Yellow Wool Yarn      Dye Pot                 - 120G
|        Shining Yarn ->  Green Wool Yarn      Dye Pot                 -  90G
|        Shining Yarn -> Purple Wool Yarn      Dye Pot                 -  60G
|        Shining Yarn ->    Red Wool Yarn      Dye Pot                 +   0G
|        Shining Yarn ->   Blue Wool Yarn      Dye Pot                 + 310G
|
|         Decent Silk ->        Silk Thread    Yarn Maker              +  20G
|         Decent Silk -> Yellow Silk Thread    Yarn Maker, Dye Pot     + 720G
|         Decent Silk ->  Green Silk Thread    Yarn Maker, Dye Pot     + 790G
|         Decent Silk -> Purple Silk Thread    Yarn Maker, Dye Pot     + 860G
|         Decent Silk ->    Red Silk Thread    Yarn Maker, Dye Pot     +1000G
|         Decent Silk ->   Blue Silk Thread    Yarn Maker, Dye Pot     +1700G
|           Good Silk ->        Silk Thread    Yarn Maker              + 200G
|           Good Silk -> Yellow Silk Thread    Yarn Maker, Dye Pot     + 620G
|           Good Silk ->  Green Silk Thread    Yarn Maker, Dye Pot     + 690G
|           Good Silk -> Purple Silk Thread    Yarn Maker, Dye Pot     + 760G
|           Good Silk ->    Red Silk Thread    Yarn Maker, Dye Pot     + 900G
|           Good Silk ->   Blue Silk Thread    Yarn Maker, Dye Pot     +1600G
|        Perfect Silk ->        Silk Thread    Yarn Maker              + 380G
|        Perfect Silk -> Yellow Silk Thread    Yarn Maker, Dye Pot     + 520G
|        Perfect Silk ->  Green Silk Thread    Yarn Maker, Dye Pot     + 590G
|        Perfect Silk -> Purple Silk Thread    Yarn Maker, Dye Pot     + 660G
|        Perfect Silk ->    Red Silk Thread    Yarn Maker, Dye Pot     + 800G
|        Perfect Silk ->   Blue Silk Thread    Yarn Maker, Dye Pot     +1500G
|        Shining Silk ->        Silk Thread    Yarn Maker              + 400G
|        Shining Silk -> Yellow Silk Thread    Yarn Maker, Dye Pot     + 120G
|        Shining Silk ->  Green Silk Thread    Yarn Maker, Dye Pot     + 190G
|        Shining Silk -> Purple Silk Thread    Yarn Maker, Dye Pot     + 260G
|        Shining Silk ->    Red Silk Thread    Yarn Maker, Dye Pot     + 400G
|        Shining Silk ->   Blue Silk Thread    Yarn Maker, Dye Pot     +1100G
|
|       Decent Thread -> Yellow Silk Thread    Dye Pot                 + 700G
|       Decent Thread ->  Green Silk Thread    Dye Pot                 + 770G
|       Decent Thread -> Purple Silk Thread    Dye Pot                 + 840G
|       Decent Thread ->    Red Silk Thread    Dye Pot                 + 980G
|       Decent Thread ->   Blue Silk Thread    Dye Pot                 +1680G
|         Good Thread -> Yellow Silk Thread    Dye Pot                 + 420G
|         Good Thread ->  Green Silk Thread    Dye Pot                 + 490G
|         Good Thread -> Purple Silk Thread    Dye Pot                 + 560G
|         Good Thread ->    Red Silk Thread    Dye Pot                 + 700G
|         Good Thread ->   Blue Silk Thread    Dye Pot                 +1400G
|      Perfect Thread -> Yellow Silk Thread    Dye Pot                 + 140G
|      Perfect Thread ->  Green Silk Thread    Dye Pot                 + 210G
|      Perfect Thread -> Purple Silk Thread    Dye Pot                 + 280G
|      Perfect Thread ->    Red Silk Thread    Dye Pot                 + 420G
|      Perfect Thread ->   Blue Silk Thread    Dye Pot                 +1120G
|      Shining Thread -> Yellow Silk Thread    Dye Pot                 - 280G
|      Shining Thread ->  Green Silk Thread    Dye Pot                 - 210G
|      Shining Thread -> Purple Silk Thread    Dye Pot                 - 140G
|      Shining Thread ->    Red Silk Thread    Dye Pot                 +   0G
|      Shining Thread ->   Blue Silk Thread    Dye Pot                 + 700G
|
| Notice that several products actually have negative profit margins. They are:
|  - Shining Thread (converted to Yellow Thread, Green Thread or Purple Thread)
|  - Shining Yarn (converted to Yellow Yarn, Green Yarn or Purple Yarn)
|  - Shining Wool (converted to Yellow Yarn)
|  - Ostrich Eggs of Good, Perfect or Shining quality (converted to Mayonnaise)
|  - Duck Eggs of Perfect or Shining quality (converted to Mayonnaise)
|
| These are products for which it is not beneficial to "upgrade". Otherwise,
| every product can be upgraded for extra profit. The most profitable upgrades
| are nearly every colored cloth (especially Decent Silk to Blue Thread, a
| +1700G profit increase) and Goat Cheese (a +200G increase from Shining Milk
| to Shining Cheese).
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {PA6} _
| Quickest to Profit
|
| It's not only important how much profit an animal makes - it's also important
| how soon it becomes profitable. How fast does each animal pay for its own
| cost?
|
| Note that bred chickens, ducks and ostriches have no cost, and thus their
| time until they become profitable is 0 days.
|
| Note also that like the above lists, this is utilizing only the animal's
| Decent-quality goods for calculating the time. If your animal begins to
| produce higher-quality goods, this time will obviously decrease; however,
| typically an animal won't produce higher-quality goods until after it's begun
| to be profitable.
|
| And as always, the list is by the product used, assuming that every product
| an animal produces is converted to that product. Days are rounded up when
| a fractional number of days occurs. 
|
| 'Days' are from the day an animal becomes mature: so, for animals that take
| some time to mature after purchase or birth, the combined time is provided
| in parentheses to the right. The first number is the 'time to profit' from
| the first day the animal produces product, while the second number is the
| 'time to profit' from the day the purchase money is spent (either from the
| day the animal is purchased, or from the day that the Miracle Potion is
| purchased).
|
| Animal      Product       Obtained  Days      Required Items
| Silkworm    Blue Thread   Bought      6 (6)   Yarn Maker, Dye Pot, Blue F/H
| Sheep       Blue Yarn     Bred        8 (29)  Yarn Maker, Dye Pot, Blue F/H
| Silkworm    Red Thread    Bought      9 (9)   Yarn Maker, Dye Pot, Red F/H
| Silkworm    Purple Thread Bought     10 (10)  Yarn Maker, Dye Pot, Purple F/H
| Silkworm    Green Thread  Bought     10 (10)  Yarn Maker, Dye Pot, Green F/H
| Silkworm    Yellow Thread Bought     11 (11)  Yarn Maker, Dye Pot, Yellow F/H
| Goat        Cheese        Bred       11 (32)  Cheese Maker
| Sheep       Red Yarn      Bred       12 (33)  Yarn Maker, Dye Pot, Red F/H
| Sheep       Purple Yarn   Bred       13 (34)  Yarn Maker, Dye Pot, Purple F/H
| Sheep       Green Yarn    Bred       14 (35)  Yarn Maker, Dye Pot, Green F/H
| Sheep       Yellow Yarn   Bred       15 (36)  Yarn Maker, Dye Pot, Yellow F/H
| Cow         Cheese        Bred       15 (57)  Cheese Maker
| Sheep       Blue Yarn     Bought     18 (32)  Yarn Maker, Dye Pot, Blue F/H
| Cow         Butter        Bred       18 (60)  Butter Maker
| Goat        Butter        Bred       18 (39)  Butter Maker
| Goat        Milk          Bred       20 (41)  (none)
| Chicken     Mayonnaise    Bought     21 (21)  Mayonnaise Maker
| Cow         Milk          Bred       21 (63)  (none)
| Goat        Cheese        Bought     22 (36)  Cheese Maker
| Duck        Mayonnaise    Bought     26 (26)  Mayonnaise Maker
| Chicken     Egg           Bought     27 (27)  (none)
| Sheep       Red Yarn      Bought     28 (42)  Yarn Maker, Dye Pot, Red F/H
| Silkworm    Thread        Bought     28 (28)  Yarn Maker
| Silkworm    Silk          Bought     29 (29)  (none)
| Sheep       Yarn          Bred       29 (50)  Yarn Maker
| Sheep       Purple Yarn   Bought     30 (44)  Yarn Maker, Dye Pot, Purple F/H
| Sheep       Green Yarn    Bought     32 (46)  Yarn Maker, Dye Pot, Green F/H
| Duck        Egg           Bought     32 (32)  (none)
| Cow         Cheese        Bought     33 (61)  Cheese Maker
| Sheep       Yellow Yarn   Bought     34 (48)  Yarn Maker, Dye Pot, Yellow F/H
| Sheep       Wool          Bred       35 (56)  (none)
| Goat        Butter        Bought     36 (50)  Butter Maker
| Cow         Butter        Bought     38 (66)  Butter Maker
| Goat        Milk          Bought     40 (54)  (none)
| Cow         Milk          Bought     45 (73)  (none)
| Sheep       Yarn          Bought     68 (82)  Yarn Maker
| Sheep       Wool          Bought     80 (94)  (none)
| Ostrich     Mayonnaise    Bought    169 (193) Mayonnaise Maker
| Ostrich     Egg           Bought    193 (217) (none)
|
| Because including 'growth' and 'birth' times in the day count alters the list
| substantially, here is the list again, sorted by time including growth and
| birth times. This is the 'days to profit' calculated from the first day money
| is spent on the animal.
|
| Animal      Product       Obtained  Days      Required Items
| Silkworm    Blue Thread   Bought      6 (6)   Yarn Maker, Dye Pot, Blue F/H
| Silkworm    Red Thread    Bought      9 (9)   Yarn Maker, Dye Pot, Red F/H
| Silkworm    Purple Thread Bought     10 (10)  Yarn Maker, Dye Pot, Purple F/H
| Silkworm    Green Thread  Bought     10 (10)  Yarn Maker, Dye Pot, Green F/H
| Silkworm    Yellow Thread Bought     11 (11)  Yarn Maker, Dye Pot, Yellow F/
| Chicken     Mayonnaise    Bought     21 (21)  Mayonnaise Maker
| Duck        Mayonnaise    Bought     26 (26)  Mayonnaise Maker
| Chicken     Egg           Bought     27 (27)  (none)
| Silkworm    Thread        Bought     28 (28)  Yarn Maker
| Silkworm    Silk          Bought     29 (29)  (none)
| Sheep       Blue Yarn     Bred        8 (29)  Yarn Maker, Dye Pot, Blue F/HH
| Goat        Cheese        Bred       11 (32)  Cheese Maker
| Sheep       Blue Yarn     Bought     18 (32)  Yarn Maker, Dye Pot, Blue F/H
| Duck        Egg           Bought     32 (32)  (none)
| Sheep       Red Yarn      Bred       12 (33)  Yarn Maker, Dye Pot, Red F/H
| Sheep       Purple Yarn   Bred       13 (34)  Yarn Maker, Dye Pot, Purple F/H
| Sheep       Green Yarn    Bred       14 (35)  Yarn Maker, Dye Pot, Green F/H
| Sheep       Yellow Yarn   Bred       15 (36)  Yarn Maker, Dye Pot, Yellow F/H
| Goat        Cheese        Bought     22 (36)  Cheese Maker
| Goat        Butter        Bred       18 (39)  Butter Maker
| Goat        Milk          Bred       20 (41)  (none)
| Sheep       Red Yarn      Bought     28 (42)  Yarn Maker, Dye Pot, Red F/H
| Sheep       Purple Yarn   Bought     30 (44)  Yarn Maker, Dye Pot, Purple F/H
| Sheep       Green Yarn    Bought     32 (46)  Yarn Maker, Dye Pot, Green F/H
| Sheep       Yellow Yarn   Bought     34 (48)  Yarn Maker, Dye Pot, Yellow F/H
| Sheep       Yarn          Bred       29 (50)  Yarn Maker
| Goat        Butter        Bought     36 (50)  Butter Maker
| Goat        Milk          Bought     40 (54)  (none)
| Sheep       Wool          Bred       35 (56)  (none)
| Cow         Cheese        Bred       15 (57)  Cheese Maker
| Cow         Butter        Bred       18 (60)  Butter Maker
| Cow         Cheese        Bought     33 (61)  Cheese Maker
| Cow         Milk          Bred       21 (63)  (none)
| Cow         Butter        Bought     38 (66)  Butter Maker
| Cow         Milk          Bought     45 (73)  (none)
| Sheep       Yarn          Bought     68 (82)  Yarn Maker
| Sheep       Wool          Bought     80 (94)  (none)
| Ostrich     Mayonnaise    Bought    169 (193) Mayonnaise Maker
| Ostrich     Egg           Bought    193 (217) (none)
|
| Of course, there is one other consideration to make here: animals as parents.
| An ostrich, for example, will pay for itself much faster if you breed one of
| its eggs. But that's a level of math I'm not ready to go into quite yet. That
| will be included in a future update.
|
|\
| \_____________________________________________________________________[YFP]_
|                                                                             |
| Wild Animals (Your Future Pets)                                             |
|  ___________________________________________________________________________|
| /
|/The island (and surrounding islands, too) is home to several animals that
| can, with time and effort, become your pets. In past Harvest Moon games,
| these were simply wild animals - but Tree of Tranquility allows you to
| befriend and adopt these cute little woodland creatures.
|
| Wild animals can be befriended the same way as any other character:
| conversation and gifts. After meeting a wild animal, it will possess an
| affection meter in your informational screens just like any other character.
|
| Speak to the animal and give it gifts to raise its affection level: once
| you've raised its affection level to 4 hearts, it will show up at your farm
| and give you a gift. The daily television show 'Kingdom of Wildlife' airs
| information about a different animal each week, including the gifts most
| preferred by each animal. It's notable, though, that animals typically only
| like food items - best save flowers, wool and other non-edibles for the
| more cultured villagers.
|
| At 6 hearts, you'll have the option to adopt the animal as a pet. Be careful:
| once you adopt an animal, you can't get rid of it, but if you turn down the
| initial opportunity to adopt it, you won't get another option.
|
| If you choose to adopt the pet, you'll get to name it; then it will move into
| your house. How many pets you can adopt depends on the size of your house:
| one pet per level of the house.
|
| Once a pet has been adopted, you can talk to it and take it for a walk to
| raise its affection. Otherwise, it just hangs around your house looking cute.
|
| In total, there are 18 animals that can be befriended, though one cannot be
| adopted.
| _ _ _ _ _ _
| Brown Puppy
|
|        Location : Town Square
| Preferred Gifts : Milk
|      Gift Given : Char
| _ _ _ _ _ _
| White Puppy
|
|        Location : Beach Area
| Preferred Gifts : Milk
|      Gift Given : Char
| _ _ _ _ _
| White Dog
|
|        Location : Toucan Island
| Preferred Gifts : Milk
|      Gift Given : Salmon
| _ _ _ _ _ _ _ _ _ _
| Black and White Dog
|
|        Location : Brownie Ranch
| Preferred Gifts : Milk
|      Gift Given : Catfish
| _ _ _ _ _ _
| Orange Cat
|
|        Location : Lake Area
| Preferred Gifts : Any fish, milk
|      Gift Given : Saury
| _ _ _ _ _
| Black Cat
|
|        Location : Toucan Island
| Preferred Gifts : Any fish, milk
|      Gift Given : Saury
| _ _ _ _ _
| White Cat
|
|        Location : Beach Area (near fisherman's shop)
| Preferred Gifts : Any fish, milk
|      Gift Given : Saury
| _ _ _ _ _ _ _
| White Rabbit
|
|        Location : Brownie Ranch
| Preferred Gifts : Carrots
|      Gift Given : Veryberry
| _ _ _ _ _ _ _ _
| Patched Rabbit
|
|        Location : Mt. Gelato
| Preferred Gifts : Carrots
|      Gift Given : Veryberry
| _ _ _ _ _ _ _
| Brown Weasel
|
|        Location : Hill Area
| Preferred Gifts : Any fish
|      Gift Given : Pontata Root
| _ _ _ _ _ _ _
| White Weasel
|
|        Location : Mt. Gelato
| Preferred Gifts : Any fish
|      Gift Given : Pontata Root
| _ _ _ _
| Monkey
|
|        Location : Hill Area
| Preferred Gifts : Fruits
|      Gift Given : Yarn
| _ _ _ _
| Raccoon
|
|        Location : Mt. Gelato
| Preferred Gifts : Fruits
|      Gift Given : Apple
| _ _ _ _ _
| Squirrel
|
|        Location : East Gull Island
| Preferred Gifts : Chestnuts
|      Gift Given : Blueberry
| _ _ _
| Boar
|
|        Location : Brownie Ranch
| Preferred Gifts : Mushrooms
|      Gift Given : Mushroom
| _ _ _ _
| Penguin
|
|        Location : East Gull Island
| Preferred Gifts : Any fish
|      Gift Given : Pearl
| _ _ _ _
| Turtle
|
|        Location : River Area
| Preferred Gifts : Any fish
|      Gift Given : Seashell
| _ _ _
| Panda
|
|        Location : Toucan Island
| Preferred Gifts : Bamboo Shoots
|      Gift Given : Bamboo Shoot
| _ _ _ _ _
| Bear Cub
|
|        Location : Mt. Gelato
| Preferred Gifts : Honey
|      Gift Given : Salmon
| _ _ _ _ _ _
| Bear
|
|        Location : Mt. Gelato
| Preferred Gifts : Honey
| 
| The mother bear is different from the other adoptable wild animals. She lives
| halfway up Mt. Gelato, and will prevent you from passing until you've
| befriended her. This is relevant because beyond her is the Harvest Goddess
| spring, home of a Power Berry, as well as other areas that must be accessed
| to continue the game plot.
|
| To get her to let you pass, feed her honey until her affection level is at
| 2 to 3 hearts. Once she trusts you this much, she'll let you pass, as well
| as let you meet her bear cub.
|
|\
| \___________________________________________________
|__________________________________________________   |
                                                   |  |
                   ___________________________|  |_____
                   \ \ \ __________________________|  |/ / /
                    \ \ |                             | / /
                     \ \|            Tools            |/ /
                      \ |                             | /
                       \|   __________________________|/
 _______________________|  |
|  ________________________|
| /
|/Your standard tools include the axe, the hammer, the sickle and the
| watering can. There are several other tools in the game, but these four
| represent a different classification of tools: they are upgradeable.
|
| Other tools often center around taking care of animals or other extra
| activities. These tools are traditionally not upgradeable.
|
|\
| \_____________________________________________________________________[UPT]_
|                                                                             |
| Upgradeable Tools                                                           |
|  ___________________________________________________________________________|
| /
|/________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {AXE} _
| Axe 
|
|      Purpose : Chopping wood and destroying stumps.
|     Obtained : Obtained free from Luke (talk to Luke).
| Strengthened : Able to strike stumps harder, and thus able to cut bigger
|              : stumps. You are able to cut trees beginning at level 2, with
|              : enough level 2 strikes.
|     Upgraded : Uses less stamina.
|        Usage : Face the tree, stump or twig and use; depending on the level
|              : of the axe and the strength of the tree, multiple strikes may
|              : be required. At the highest level, a single axe strike can
|              : even target multiple stumps in a close area.
|              :
|              : Whenever you chop any wood, that wood is automatically added
|              : to your available wood lumber.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {HAM} _
| Hammer
|
|      Purpose : Destroying stones and boulders
|     Obtained : Obtained free from Owen (talk to Owen).
| Strengthened : Able to strike boulders harder, and thus able to break bigger
|              : boulders.
|     Upgraded : Uses less stamina.
|        Usage : Face the boulder or stone and use; depending on the level of
|              : the hammer and the strength of the target, multiple strikes
|              : may be required. At the highest level, a single hammer strike
|              : can even target multiple stones in a close area.
|              :
|              : Whenever you break any stone, the stone is automatically added
|              : to your available stone lumber.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {SIC} _
| Sickle
|
|      Purpose : Cutting grass and weeds
|     Obtained : Obtained free from Cain (talk to Cain).
| Strengthened : Cuts a larger area with one strike.
|     Upgraded : Uses less stamina.
|        Usage : Stand amongst the grass or facing the weed/dead plant and
|              : use; depending on the strength of the sickle and the level of
|              : charge you use, more grass/weeds will be cut. Note that
|              : the area cut by the sickle is radially around you, not in
|              : front of you.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {WAT} _
| Watering Can
|
|      Purpose : Waters crops.
|     Obtained : Obtained during opening sequence (automatically).
| Strengthened : Waters larger area with one action, as demonstrated below.
|              :
|              : In these diagrams, > is your character facing  right. The X's
|              : are the squares watered by that level watering can.
|              : 
|              : Level 1: One square, in front of your character.
|              : 
|              :         >X
|              :
|              : Level 2: A 1x3 rectangle in a straight line in front of your
|              :          character (not right to left).
|              : 
|              :         >XXX
|              : 
|              : Level 3: A 3x3 square in front of your character.
|              : 
|              :          XXX
|              :         >XXX
|              :          XXX
|              : 
|              : Level 4: A 3x6 rectangle out from your character.
|              : 
|              :          XXXXXX
|              :         >XXXXXX
|              :          XXXXXX
|              : 
|              : Level 5: A 5x6 rectangle out from your character.
|              :
|              :          XXXXXX
|              :          XXXXXX
|              :         >XXXXXX
|              :          XXXXXX
|              :          XXXXXX
|              :   
|     Upgraded : Uses less stamina, holds more water.
|        Usage : Stand facing the plant (or plants) you'd like to water and
|              : use; depending on the strength of the watering can and the
|              : level of charge, a larger area (in front of you) will be
|              : watered.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {HOE} _
| Hoe
|
|      Purpose : Tills soil.
|     Obtained : Obtained during opening sequence (automatically).
| Strengthened : Plows more land with one stroke.
|     Upgraded : Uses less stamina.
|        Usage : Stand facing the soil you want to till and use; depending on
|              : the strength of the hoe and the level of charge, it will
|              : till more squares of soil in a row.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {FSP} _
| Fishing Pole
|
|      Purpose : Lets you fish in rivers and the ocean.
|     Obtained : Obtain free from Toby (talk to Toby).
| Strengthened : Able to catch bigger/better fish.
|     Upgraded : Uses less stamina.
|        Usage : Stand facing the water and use; reel back in when a fish
|              : is caught (for more information on how to fish, see the
|              : fishing section by searching for < FSH > without the spaces).
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {UPG} _
| Upgrading Tools
|
| In Tree of Tranquility, upgradeable tools are subject to two measures of
| strength and level: their 'upgrade' level and their 'strength' level.
|
| 'Strength' level refers solely to how much a tool is used. As you use a
| tool, its 'strength' will rise.
|
| Once a tool reaches a new 'strength' level (which will be made obvious by a
| visible alert), it will unlock new, stronger abilities. The watering can, for
| example, will now be able to water a 1x3 line rather than just a single
| square. The sickle will cut a larger area, the hoe will hoe a 1x3 strip, and
| the axe and hammer will back more power intro a single strike.
|
| To use the 'higher level', simply hold down the A button longer. You'll see a
| little 'charge' animation. Once you see it, release the A button to use the
| tool at that level. Be careful not to over-charge your tool, as you'll lose
| stamina without actually using the tool.
|
| There are 5 levels for each tool. To use a higher level, simply watch the
| number of power charge animations.
|
| 'Strength' level improves the actual function of the tool, but it does not
| improve the stamina usage of the tool. For that, we need to look at 'upgrade'
| level.
|
| 'Upgrade' level is not based on tool usage. Rather, raising a tool's
| 'upgrade' level is a function of actually having the tool upgraded to a new
| tool.
|
| Upgrades are done by either taking the tool, a mineral and some money to the
| Blacksmith, or by just taking the tool to the General Store. Either one will
| allow you to upgrade your tool - the Blacksmith is cheaper, but the General
| Store will not require a mineral.
|
| Upgrading a tool will increase its 'upgrade level', represented by the tool
| name (iron, copper, silver and gold axes). A higher upgrade level has a
| couple different applications. In all cases, the tool will use less stamina.
| A Level-5 hammer will allow you to hit a boulder very hard, but it will
| consume a ton of stamina in doing it. Upgrading that hammer to a Gold hammer
| will allow you to use its level 5 pound without destroying your stamina
| gauge. The Fishing Rod and Watering Can have additional benefits to
| upgrading, noted above.
|
| For more information on upgrade purchase prices, see the Blacksmith section
| (search for { REC } without the spaces) or the General Store section
| (search for { SUP } without the spaces).
|
|\
| \_____________________________________________________________________[NUT]_
|                                                                             |
| Non-Upgradeable Tools                                                       |
|  ___________________________________________________________________________|
| /
|/Non-upgradeable tools fall into several categories, but the most common
| ones are used to care for the animals. These are items like brushes,
| milkers and sheep shears.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {BEL} _
| Bell
|
|      Purpose  : Calls the barnyard animals (cows, sheep, goats) to you.
|     Obtained  : Purchase at Brownie Ranch (750G).
| Rank Required :  *
|        Usage  : Stand anywhere and ring the bell. Animals within a
|               : reasonable range will start to walk towards you.
|         Notes : This does not need to be used to put animals in the barn;
|               : there is a button that does this automatically.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {BRU} _
| Brush
|
|       Purpose : Increases an animal's affection.
|      Obtained : Purchase at Brownie Ranch (1200G).
| Rank Required :  *
|         Usage : Stand facing the animal you want to brush and use.
|         Notes : This is the fastest way to increase an animal's affection,
|               : but can only be done once per day.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {MED} _
| Medicine
|
|       Purpose : Cures an animal of illness.
|      Obtained : Purchase at Brownie Ranch (600G).
| Rank Required :  *
|         Usage : Stand facing the animal you want to heal and use.
|         Notes : It may be best to have one of these on hand; the longer an
|               : animal stays sick, the more its affection drops, and an
|               : animal may get sick on a day when the ranch is closed.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {MLR} _
| Milker
|
|       Purpose : Obtains milk from mature cows.
|      Obtained : Purchase at Brownie Ranch (1500G).
| Rank Required :  *
|         Usage : Stand next to the cow you wish to milk and use; the milk
|               : will replace the milker in your hands.
|         Notes : Using the shears on a cow will boost their affection.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {SAD} _
| Saddle
|
|       Purpose : Allows you to ride your horse or ostrich.
|      Obtained : Purchase at Brownie Ranch (2400G).
| Rank Required : * *
|         Usage : Stand facing the horse or ostrich you wish to ride and use;
|               : you will place the saddle on the animal and jump up onto it.
|         Notes : The same saddle is used for both horses and ostriches.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {SHR} _
| Shears
|
|       Purpose : Shears your sheep's wool.
|      Obtained : Purchase at Brownie Ranch (1200G).
| Rank Required :  *
|         Usage : Stand facing the sheep you wish to shear and use; wool will
|               :  replace the shears in your hands.
|         Notes :  Using the shears on a sheep will boost their affection.
|
|\
| \_____________________________________________________________________[00M]_
|                                                                             |
| 00 Makers                                                                   |
|  ___________________________________________________________________________|
| /
|/I'm calling these '00 Makers' after their name in Harvest Moon: Back to
| Nature, though in this game they're officially just 'Makers'. These devices
| reside in the barn and chicken coop and are used to process animal products
| (and flax) into more useful products.
|
| 00 Makers are purchased from the General Store when the corresponding
| building is constructed.
| _ _ _ _ _ _
| Mayo Maker
| 
|    Price : 3000G
| Location : Bird Coop
|    Color : Red
|    Input : Eggs (Chicken/Duck/Ostrich)
|   Output : Mayonnaise
| _ _ _ _ _ _ _
| Cheese Maker
| 
|    Price : 4200G
| Location : Barn
|    Color : Blue
|    Input : Milk (Cow/Goat)
|   Output : Cheese
| _ _ _ _ _ _ _
| Butter Maker
| 
|    Price : 3750G
| Location : Barn
|    Color : Yellow
|    Input : Milk (Cow/Goat)
|   Output : Butter
| _ _ _ _ _ _
| Yarn Maker
| 
|    Price : 4500G
| Location : Barn
|    Color : Green
|    Input : Wool; Silk; Flax
|   Output : Yarn; Thread; Cloth (respectively)
|
|\
| \___________________________________________________________________________
|_____________________________________________________________________________|

#########################################################################(VIL)#
_______________________________________________________________________________
   \ \  \ \__________________________________________________________/ /  / /
    \ \  \|                                                          |/  / /
     \ \  |                   Going Out: The Island                  |  / /
      \ \ |                                                          | / /
       \ \|  "Few things are more pleasant than a village graced by  |/ /
        \ |  a good priest, good church and good pub." -John Hillaby | /
         \|________________________________________    ______________|/
                                                   |  |
                                                   |  |
                   ___________________________|  |_____
                   \ \ \ __________________________|  |/ / /
                    \ \ |                             | / /
                     \ \|          Characters         |/ /
                      \ |                             | /
                       \|   __________________________|/
 _______________________|  |
|  ________________________|
| /
|/The island is inhabited by over 50 different villagers, each with their own
| likes, dislikes, schedules, families and occupations. Eight of these
| characters could become your spouse (sixteen, actually, but only eight per
| gender).
|
| Every character has five categories of gifts: 'loves', 'likes', 'neutral',
| 'dislikes' and 'hates'. 'Loves', 'likes' and 'neutral' all increase
| affection ('loves' more than 'likes', 'likes' more than 'neutral');
| 'dislikes' slightly decreases affection, and 'hates' decreases affection
| a bit more.
|
| Any gift that isn't listed under a character's loves/likes/dislikes/hates
| is a neutral gift (or, if you find out otherwise, let me know - compiling
| a list of likes and dislikes is always the most difficult part of writing
| a Harvest Moon FAQ).
|
| Most characters follow a certain profile of gifts: there is one ingredient
| that they 'love' any dish that contains it, and they 'like' the ingredient
| by itself. For the most part, cooked items are the best gifts.
|
| Note also that the lists of likes and dislikes here are not comprehensive;
| instead they are just general frameworks for finding good gifts. If you're
| looking for an absolutely comprehensive list, check the Reference section.
|
| The sections labeled '2-Heart Gift' and '4-Heart Gift' are gifts that you
| receive from that character at that heart level. The 2-Heart Gift can be
| received from both bachelors and bachelorettes (it's a friendship gift more
| than a romantic gift), but the 4-Heart Gift can only be received from
| characters of the opposite gender.
|
| More information on the heart events like these is available in the Heart
| Events section (search for [ HEV ] without the spaces).
|
| It's also notable that there are certain items that absolutely no one
| likes; these gifts are either 'disliked' or 'hated' by everyone.
| Rather than list them under each character, instead they're listed here:
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Gifts No One Likes
|
| Weeds, dishes that didn't turn out right, trash caught while fishing,
| junk ore.
|
| Additionally, every bachelor appears to dislike bamboo shoots. Go figure.
|
|\
| \_____________________________________________________________________[BAC]_
|                                                                             |
| Bachelors                                                                   |
|  ___________________________________________________________________________|
| /
|/If you're playing as a girl, there are 8 possible men for you to woo. Not
| all are in the village from the beginning, however; some of them require
| certain progression through the main plot line (creating the rainbows; see
| the Goddess section for more information).
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {CAL} _
| Calvin
|
|      Birthday : Winter 14
|      Location : Maple Lake District, Small mine
|       Day Off : None (no job)
| Relationships : None
|         Rival : Phoebe (will marry)
|   Personality : Friendly, but distant
|    Occupation : Explorer/Scholar
|       Arrival : 2nd arrival after making first rainbow (see Goddess section)
|          Meet : On the 10th floor of the small mine
|
|         Loves : Gems, egg recipes.
|         Likes : Buckwheat recipes, eggs, cheese..
|      Dislikes : Sweet or chocolaty dishes.
|         Hates : Bamboo Shoot.
|
|  2-Heart Gift : Moonlight Stone
|  4-Heart Gift : Diamond
| 5-Heart Event : To trigger the 5-heart event, you must meet Calvin on the
|               : 10th floor of Ganache mine where you met him. He'll request
|               : an Apple. You can obtain an Apple by either growing an Apple
|               : tree (bears fruit in fall) or by purchasing one at the
|               : Spring or Summer Flea Markets.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {CHI} _
| Chase
|
|      Birthday : Spring 23
|      Location : Maple Lake District, Sundae Inn
|       Day Off : Sunday
| Relationships : None
|         Rival : Maya (will marry)
|   Personality : Sarcastic, reserved
|    Occupation : Cook
|       Arrival : 3rd arrival after making first rainbow (see Goddess section)
|          Meet : At the inn, early in the evening
|
|         Loves : Any recipe with oranges.
|         Likes : Oranges, any sweet recipe, pink cat flowers.
|      Dislikes : Anything pickled.
|         Hates : Perfume.
|
|  2-Heart Gift : Chicken Egg
|  4-Heart Gift : Cheese Risotto
| 5-Heart Event : Chase requests that you try to ship some of your own dishes:
|               : the specific number (which he won't state) is 30. After
|               : shipping 30 dishes made in your own kitchen, give Chase
|               : another to complete his request.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {GIL} _
| Gill
|
|      Birthday : Winter 2
|      Location : Mayor's House, Town Hall/Square
|       Day Off : Sunday
| Relationships : Hamilton (father)
|         Rival : Luna (will NOT marry)
|   Personality : Cocky, goal-oriented, driven
|    Occupation : Town Hall Administrator
|       Arrival : Initially resides on the island
|          Meet : Opening scenes (automatic)
|
|         Loves : Any recipe with tomatoes.
|         Likes : Tomatoes, good minerals.
|      Dislikes : Rice dishes.
|         Hates : Alcoholic drinks, bamboo shoots.
|
|  2-Heart Gift : Silver
|  4-Heart Gift : Cold Medicine
| 5-Heart Event : Gill does not request a gift, but rather requests that you
|               : find his lost journal. You can find it lying around Waffle
|               : Town, near the Town Square.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {JIN} _
| Jin
|
|      Birthday : Winter 26
|      Location : Meringue Clinic
|       Day Off : Monday
| Relationships : Irene (grandmother)
|         Rival : Anissa (will marry)
|   Personality : Relaxed, strict, compassionate
|    Occupation : Doctor
|       Arrival : Initially resides on the island
|          Meet : Opening scenes (automatic)
|
|         Loves : Pontata roots, herb tea.
|         Likes : Herbs, anything pickled, milk tea.
|      Dislikes : 
|         Hates : Alcoholic drinks.
|
|  2-Heart Gift : Red Herb
|  4-Heart Gift : Bodigizer XL
| 5-Heart Event : Jin simply requests a Pontata Root. You can find Pontata
|               : Roots inside the rocks of either mine, typically on the early
|               : levels. You can also purchase a Pontata Root at the Spring
|               : and summer markets. Present the Pontata Root to Jin to
|               : complete the request.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {JUL} _
| Julius
|
|      Birthday : Fall 21
|      Location : Lake area, Blacksmith's Shop
|       Day Off : Monday
| Relationships : Mira (aunt)
|         Rival : Candace (will marry)
|   Personality : Pretentious, creative, feminine
|    Occupation : Artist/Designer
|       Arrival : 5th arrival after making first rainbow (see Goddess section)
|          Meet : In front of the blacksmith's shop (sunny day)
|
|         Loves : Any recipe with pumpkin.
|         Likes : Pumpkins, perfumes, gems, flowers, alcoholic drinks.
|      Dislikes : Unappraised wonderfuls.
|         Hates : Minerals, ores.
|
|  2-Heart Gift : Pink Cat Flower
|  4-Heart Gift : Amethyst
| 5-Heart Event : Julius simply wants a high-quality gemstone from the mines.
|               : Dig up any three-sparkle Wonderful, have it appraised by
|               : Mira and present it to Julius to complete the request.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {LUK} _
| Luke
|
|      Birthday : Summer 8
|      Location : Carpenter's Shop
|       Day Off : Saturday
| Relationships : Dale (father)
|         Rival : Selena (will NOT marry)
|   Personality : Cool, hard-working, friendly
|    Occupation : Carpenter
|       Arrival : Initially resides on the island
|          Meet : Near the carpenter's shop
|
|         Loves : Any recipe with spinach or banana.
|         Likes : Spinach, bananas, honey.
|      Dislikes : Anything with cheese.
|         Hates : Anything with yogurt.
|
|  2-Heart Gift : Honey
|  4-Heart Gift : Garnet
| 5-Heart Event : Luke will request (for some reason) they you obtain 20 more
|               : lumber. Once you've obtained the lumber, the request will be
|               : complete. Note that "20 more", in this sense, means that you
|               : end up with 20 more total than when you started, so don't go
|               : using any in the meantime. If you do, you simply have to get
|               : 20 more than the minimum you have at any given time, and the
|               : wood you've obtained since the request began ceases to count.
|               : Sound complicated? Just collect all 20 lumber at once and you
|               : don't need to worry about it.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {OSE} _
| Owen
|
|      Birthday : Summer 18
|      Location : Blacksmith's Shop
|       Day Off : Monday
| Relationships : Chloe (cousin), Ramsey (grandfather)
|         Rival : Kathy (will NOT marry)
|   Personality : Manly, independent, strong
|    Occupation : Blacksmith/Miner
|       Arrival : Initially resides on the island
|          Meet : In front of the Blacksmith's Shop - trigger the event by
|               : walking toward the Carpenter's away from the Blacksmith's
|               : anytime after meeting Ramsey.
|
|         Loves : Anything alcoholic, any rice dish.
|         Likes : Most recipes, high-quality minerals.
|      Dislikes : Anything sweet, mushrooms, some tomato dishes.
|         Hates : Toadstool.
|
|  2-Heart Gift : Red Wonderful (appraises to Rose Stone)
|  4-Heart Gift : Red Wonderful (appraises to Ruby)
| 5-Heart Event : Owen will simply request that you meet him at the 30th floor
|               : of Ganache Mine. Go there at any time to complete the
|               : request.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {TAO} _
| Toby
|
|      Birthday : Spring 9
|      Location : Lake area
|       Day Off : Monday
| Relationships : Ozzie (uncle), Paolo (cousin)
|         Rival : Renee (will marry)
|   Personality : Relaxed, gentle, lazy
|    Occupation : Fisherman
|       Arrival : Initially resides on the island
|          Meet : Near the beach - trigger the introduction event by walking
|               : down the stairs near On The Hook towards the beach.
|
|         Loves : Any kitchen recipe with fish.
|         Likes : Any grilled fish, 
|      Dislikes : Alcoholic drinks.
|         Hates : Coconuts and any coconut recipe.
|
|  2-Heart Gift : Char
|  4-Heart Gift : Eel
| 5-Heart Event : Toby wants you to catch either a Lobster or a Rock Lobster.
|               : Present it to him to complete the event.
|
|\
| \_____________________________________________________________________[BCE]_
|                                                                             |
| Bachelorettes                                                               |
|  ___________________________________________________________________________|
| /
|/If you're playing as a guy, there are 8 possible girls for you to woo. Not
| all are in the village from the beginning, however; some of them require
| certain progression through the main plot line (creating the rainbows; see
| the Goddess section for more information).
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {ANI} _
| Anissa
|
|      Birthday : Fall 16
|      Location : Souffle Farm
|       Day Off : Monday
| Relationships : Craig (father), Ruth (mother), Taylor (brother)
|         Rival : Jin (will marry)
|   Personality : Quiet, gentle, smart
|    Occupation : Medicine Maker
|       Arrival : Initially resides on the island
|          Meet : Opening scenes (automatic)
|
|         Loves : Tea, pickled dishes, perfume, anything blue (e.g. blue herb).
|         Likes : Other (non-blue) herbs and flowers, toadstool.
|      Dislikes : Alcoholic drinks, raw fish, fish dishes.
|         Hates : 
|
|  2-Heart Gift : Green Herb
|  4-Heart Gift : Super Stay Awake
| 5-Heart Event : Anissa requests a Snowflake flower. Snowflake flowers must be
|               : grown on your farm in winter: Anissa will give you the seeds
|               : no matter what season it is, but for them to grow you should
|               : plant them in winter. Wait 5 days, pick one and present it to
|               : her to complete the event. If you're planning on marrying
|               : Anissa, you might want to make sure to grow these your first
|               : winter and store them regardless of her heart level because
|               : you won't be able to marry her until you give her the flower.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {CAN} _
| Candace
|
|      Birthday : Winter 7
|      Location : Tailor Shop
|       Day Off : Sunday
| Relationships : Luna (sister), Shelly (grandmother)
|         Rival : Julius (will marry)
|   Personality : Shy, timid
|    Occupation : Tailor
|       Arrival : 1st arrival after making first rainbow (see Goddess section)
|          Meet : Outside the tailor shop
|
|         Loves : Herb tea
|         Likes : All cloths (wool yarn/flax yarn/thread), most herb recipes
|      Dislikes : Medicine
|         Hates : Bamboo shoots
|
|  2-Heart Gift : Herb Tea
|  4-Heart Gift : Silk Thread
| 5-Heart Event : Candace wants a Blue Mist flower. Blue Mist flowers must be
|               : grown on your farm in fall: Candace will give you the seeds
|               : no matter what season it is, but for them to grow you should
|               : plant them in fall. Wait 12 days, pick one and present it to
|               : her to complete the event. If you're planning on marrying
|               : Anissa, you might want to make sure to grow these your first
|               : fall and store them regardless of her heart level because
|               : you won't be able to marry her until you give her the flower.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {KAT} _
| Kathy
|
|      Birthday : Summer 3
|      Location : Sundae Inn
|       Day Off : Sunday
| Relationships : Hayden (father)
|         Rival : Owen  (will NOT marry)
|   Personality : Tomboyish, outgoing
|    Occupation : Barmaid
|       Arrival : Initially resides on the island
|          Meet : In the bar, after breaking the boulder to Brownie Ranch
|
|         Loves : Rice cocktail, most cheese recipes.
|         Likes : Cheese, any other alcoholic drink.
|      Dislikes : Mushrooms.
|         Hates : Anything with chocolate, toadstools.
|
|  2-Heart Gift : Veryberry
|  4-Heart Gift : Seafood Pizza
| 5-Heart Event : Kathy requests that win the horse race mini-game that is
|               : unlocked when she reaches 5 hearts. Note, however, that you
|               : don't have to win the race to continue raising her hearts and
|               : marry her, unlike the other bachelorettes whose events must
|               : be completed before marriage.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {ROM} _
| Luna
|
|      Birthday : Spring 25
|      Location : Tailor Shop
|       Day Off : Sunday
| Relationships : Candace (sister), Shelly (grandmother)
|         Rival : Gill (will NOT marry)
|   Personality : Outgoing, spoiled
|    Occupation : Tailor
|       Arrival : 1st arrival after making first rainbow (see Goddess section)
|          Meet : Outside the tailor shop
|
|         Loves : Shining cloths (wool yarn/flax yarn/thread), pumpkin recipes
|         Likes : Lower-grade cloths, most chocolate recipes, gems.
|      Dislikes : Alcoholic drinks.
|         Hates : Unidentified ores and gems, glass.
|
|  2-Heart Gift : Moondrop Flower
|  4-Heart Gift : Blue Thread
| 5-Heart Event : Luna wants a Blue Mist flower. Blue Mist flowers must be
|               : grown on your farm in fall: Luna will give you the seeds
|               : no matter what season it is, but for them to grow you should
|               : plant them in fall. Wait 12 days, pick one and present it to
|               : her to complete the event. If you're planning on marrying
|               : Anissa, you might want to make sure to grow these your first
|               : fall and store them regardless of her heart level because
|               : you won't be able to marry her until you give her the flower.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {MAI} _
| Maya
|
|      Birthday : Fall 24
|      Location : Sundae Inn
|       Day Off : Sunday
| Relationships : Jake (father), Colleen (mother), Yolanda (grandmother)
|         Rival : Chase (will marry)
|   Personality : Cute, cheerful, temperamental
|    Occupation : Waitress
|       Arrival : Initially resides on the island
|          Meet : In Town Square
|
|         Loves : Any yam, fish or chocolate recipe.
|         Likes : Every other recipe, coral, clams, fish.
|      Dislikes : 
|         Hates : Toadstools.
|
|  2-Heart Gift : Spicy Pepper
|  4-Heart Gift : Chocolate Pudding
| 5-Heart Event : Maya requests that you catch an Eel for her. Catch one and
|               : present it to her to complete the request.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {PHO} _
| Phoebe
|
|      Birthday : Spring 17
|      Location : General Store
|       Day Off : Monday
| Relationships : Barbara (mother), Simon (father)
|         Rival : Calvin (will marry)
|   Personality : Creative, curious, smart
|    Occupation : Inventor/General Store Clerk
|       Arrival : 4th arrival after making first rainbow (see Goddess section)
|          Meet : On the first floor of the small mine
|
|         Loves : Rare metals and gems, buckwheat recipes.
|         Likes : Green herbs, coral, medicines.
|      Dislikes : Unappraised ores.
|         Hates : Shellfish, shellfish recipes and clams.
|
|  2-Heart Gift : Blue Wonderful (appraises to Lapis Lazuli)
|  4-Heart Gift : Green Wonderful (appraises to Emerald)
| 5-Heart Event : Phoebe needs some rare metal for a project. Obtain some and
|               : present it to her to complete the request.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {LEN} _
| Renee
|
|      Birthday : Fall 5
|      Location : Brownie Ranch
| Relationships : Cain (father), Hannah (mother)
|         Rival : Toby (will marry)
|   Personality : Caring, compassionate, quiet
|    Occupation : Rancher
|       Arrival : Initially resides on the island
|          Meet : At Brownie Ranch, after breaking the boulder
|
|         Loves : Yellow perfume, strawberry milk.
|         Likes : Dairy goods and recipes, yellow gems and cloths.
|      Dislikes : 
|         Hates : Unappraised ores and wonderfuls.
|
|  2-Heart Gift : Chicken Egg
|  4-Heart Gift : Omelette
| 5-Heart Event : Renee requests that you help fix the corn mill on Brownie
|               : Ranch. It's fixed by creating the first goddess rainbow,
|               : which chances are you will do long before she reaches 5
|               : hearts. If you've already completed it, no event will occur.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {SHE} _
| Selena
|
|      Birthday : Summer 10
|      Location : Sundae Inn
|       Day Off : Sunday
| Relationships : Samson (father), Sue (mother)
|         Rival : Luke (will NOT marry)
|   Personality : Outgoing, flirty, dominating
|    Occupation : Dancer
|       Arrival : Spring 10th of Year 1 (no requirements)
|          Meet : At the Flower Festival
|
|         Loves : Perfumes, Southern recipes.
|         Likes : Alcoholic drinks, gems.
|      Dislikes : Fish.
|         Hates : Ores and minerals.
|
|  2-Heart Gift : Coral
|  4-Heart Gift : Coconut Cocktail
| 5-Heart Event : None
|\
| \_____________________________________________________________________[OTC]_
|                                                                             |
| Other Villagers                                                             |
|  ___________________________________________________________________________|
| /
|/
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Barbara
|
|      Birthday : Summer 23
|      Location : General Store
| Relationships : Phoebe (daughter), Simon (husband)
|   Personality : Active, energetic
|    Occupation : General Store Manager/Owner
|       Arrival : After creating first rainbow (see Goddess section)
|          Meet : At the General Store
|
|         Loves : Most vegetable dishes, most sweets.
|         Likes : Most crops and other dishes.
|      Dislikes : 
|         Hates : 
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Bo
|
|      Birthday : Summer 2
|      Location : Carpenter's Shop
| Relationships : None
|   Personality : Friendly, cheerful, upbeat.
|    Occupation : None
|       Arrival : Initially resides on the island
|          Meet : At the carpenter's shop
|
|         Loves : Green Bell flowers.
|         Likes : Mushroom recipes, other flowers.
|      Dislikes : Toadstools.
|         Hates : 
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Cain
|
|      Birthday : Summer 6
|      Location : Brownie Ranch
| Relationships : Renee (daughter), Hannah (wife)
|   Personality : Helpful, friendly
|    Occupation : Ranch Owner/Operator
|       Arrival : Initially resides on the island
|          Meet : At Brownie Ranch
|
|         Loves : High-level dairy products.
|         Likes : Other dairy products.
|      Dislikes : 
|         Hates : 
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Chloe
|
|      Birthday : Summer 27
|      Location : Blacksmith's Shop
| Relationships : Owen (cousin), Ramsey (grandfather)
|   Personality : Cheerful, playful, childish
|    Occupation : None
|       Arrival : Initially resides on the island
|          Meet : At the blacksmith's shop
|
|         Loves : Anything with chocolate
|         Likes : Juices, most sweets.
|      Dislikes : Spicy pepper dishes, mushrooms.
|         Hates : Toadstools, medicines.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Colleen
|
|      Birthday : Winter 12
|      Location : Sundae Inn
| Relationships : Maya (daughter), Jake (husband)
|   Personality : Motherly, caring
|    Occupation : Inn Manager/Owner
|       Arrival : Initially resides on the island
|          Meet : Opening scenes (automatic)
|
|         Loves : Most flowers, most fruits.
|         Likes : Alcoholic drinks.
|      Dislikes : Fish recipes.
|         Hates : 
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Craig
|
|      Birthday : Fall 6
|      Location : Souffle Farm
| Relationships : Anissa (daughter), Ruth (wife), Taylor (son)
|   Personality : Old, calm
|    Occupation : Farm Owner/Operator
|       Arrival : Initially resides on the island
|          Meet : At Souffle Farm.
|
|         Loves : High-quality crops.
|         Likes : Most other crops.
|      Dislikes : 
|         Hates : 
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Dale
|
|      Birthday : Summer 14
|      Location : Carpenter's Shop
| Relationships : Luke (son)
|   Personality : Quiet, gruff.
|    Occupation : Carpenter.
|       Arrival : Initially resides on the island
|          Meet : Opening scenes (automatic)
|
|         Loves : Spicy pepper dishes, mushroom dishes.
|         Likes : 
|      Dislikes : 
|         Hates : 
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Elli
|
|      Birthday : Fall 1
|      Location : Yolanda's House
| Relationships : None
|   Personality : Happy, relaxed, compassionate
|    Occupation : Cook
|       Arrival : Initially resides on the island
|          Meet : At Yolanda's House.
|
|         Loves : Most sweets, dairy recipes, Moondrop flowers.
|         Likes : 
|      Dislikes : 
|         Hates : 
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Gray
|
|      Birthday : Spring 4
|      Location : Maple Lake area, Brownie Ranch
| Relationships : None
|   Personality : Quiet, borderline rude
|    Occupation : Rancher
|       Arrival : 7th arrival after making first rainbow (see Goddess section)
|          Meet : At Maple Lake
|
|         Loves : All omelettes.
|         Likes : Most egg recipes.
|      Dislikes : 
|         Hates : 
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Irene
|
|      Birthday : Fall 20
|      Location : Meringue Clinic
| Relationships : Jin (grandson)
|   Personality : Old, relaxed
|    Occupation : None
|       Arrival : Initially resides on the island
|          Meet : At the clinic.
|
|         Loves : Herb tea.
|         Likes : Most herbs.
|      Dislikes : 
|         Hates : 
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Jake
|
|      Birthday : Fall 28
|      Location : Sundae Inn
| Relationships : Maya (daughter), Colleen (wife), Yolanda (mother)
|   Personality : Gentle, laid-back, calm
|    Occupation : Inn Manager/Owner
|       Arrival : Initially resides on the island
|          Meet : Opening scenes (automatic)
|
|         Loves : Any recipe with apples.
|         Likes : Alcoholic drinks.
|      Dislikes : 
|         Hates : 
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Hamilton
|
|      Birthday : Spring 13
|      Location : Mayor's House, Town Square/Hall
| Relationships : Gill (son)
|   Personality : Jolly, caring, compassionate
|    Occupation : Mayor
|       Arrival : Initially resides on the island
|          Meet : Opening scenes (automatic)
|
|         Loves : Any recipe with potatoes.
|         Likes : Potatoes, most anything else.
|      Dislikes : Alcoholic drinks.
|         Hates : Unappraised ores.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Hannah
|
|      Birthday : Winter 4
|      Location : Brownie Ranch
| Relationships : Renee (daughter), Cain (husband)
|   Personality : Friendly, compassionate
|    Occupation : Ranch Owner/Operator
|       Arrival : Initially resides on the island
|          Meet : At Brownie Ranch
|
|         Loves : High-level dairy products and dairy recipes.
|         Likes : Other dairy products and most recipes.
|      Dislikes : Alcoholic drinks.
|         Hates : Unappraised ores.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Hayden
|
|      Birthday : Spring 21
|      Location : Sundae Inn
| Relationships : Kathy (daughter)
|   Personality : Reserved, dismissive
|    Occupation : Bartender
|       Arrival : Initially resides on the island
|          Meet : Opening scenes (automatic)
|
|         Loves : Rice cocktail.
|         Likes : Other alcoholic drinks, most pizzas.
|      Dislikes : 
|         Hates : 
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Mira
|
|      Birthday : Winter 10
|      Location : Maple Lake area
| Relationships : Julius (nephew)
|   Personality : Passive, uninvolved
|    Occupation : Gem Appraiser
|       Arrival : Initially resides on the island
|          Meet : At the graveyard on a sunny day.
|
|         Loves : Gems.
|         Likes : Most strawberry recipes.
|      Dislikes : 
|         Hates : 
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Ozzie
|
|      Birthday : Winter 23
|      Location : On the Hook
| Relationships : Toby (nephew), Paolo (son)
|   Personality : Happy, jolly
|    Occupation : Fisherman
|       Arrival : Initially resides on the island
|          Meet : At the beach.
|
|         Loves : Fish and fish dishes.
|         Likes : 
|      Dislikes : 
|         Hates : 
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Paolo
|
|      Birthday : Winter 20
|      Location : On the Hook
| Relationships : Toby (cousin), Ozzie (father)
|   Personality : Upbeat, mischievous.
|    Occupation : None
|       Arrival : 9th arrival after making first rainbow (see Goddess section)
|          Meet : At On the Hook
|
|         Loves : Fish and crustacean dishes.
|         Likes : Most fruits.
|      Dislikes : 
|         Hates : 
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Pascal
|
|      Birthday : Winter 3
|      Location : Waffle Town Pier
| Relationships : None
|   Personality : Noble, driven.
|    Occupation : Ship Captain
|       Arrival : Initially resides on the island
|          Meet : Opening scenes (automatic)
|
|         Loves : Fish and crustacean recipes.
|         Likes : 
|      Dislikes : 
|         Hates : 
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Perry
|
|      Birthday : Spring 20
|      Location : Meringue Clinic
| Relationships : None
|   Personality : Hard-working, dedicated.
|    Occupation : None
|       Arrival : 8th arrival after making first rainbow (see Goddess section)
|          Meet : At the Clinic
|
|         Loves : Herb tea, other herb dishes.
|         Likes : Herbs, rice recipes.
|      Dislikes : 
|         Hates : 
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Ramsey
|
|      Birthday : Spring 5
|      Location : Blacksmith's Shop
| Relationships : Owen (nephew), Chloe (granddaughter)
|   Personality : Gruff, reserved, borderline rude
|    Occupation : Blacksmith
|       Arrival : Initially resides on the island
|          Meet : At the blacksmith's shop
|
|         Loves : Rare metals and ores.
|         Likes : Most recipes.
|      Dislikes : 
|         Hates : 
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Ruth
|
|      Birthday : Spring 6
|      Location : Souffle Farm
| Relationships : Anissa (daughter), Craig (husband), Taylor (son)
|   Personality : Motherly, calm
|    Occupation : Farm Owner/Operator
|       Arrival : Initially resides on the island
|          Meet : At Souffle Farm.
|
|         Loves : Most flowers, high-quality crops.
|         Likes : Lower-quality crops.
|      Dislikes : 
|         Hates : 
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Samson
|
|      Birthday : Summer 21
|      Location : Pineapple Inn
| Relationships : Selena (daughter), Sue (wife)
|   Personality : Sarcastic, manly, dismissive
|    Occupation : Inn Owner/Operator
|       Arrival : Never; lives on Toucan Island after creating first rainbow
|          Meet : At Pineapple Inn (on Toucan Island)
|
|         Loves : Any alcoholic drink.
|         Likes : Any chocolate dish.
|      Dislikes : 
|         Hates : 
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Shelly
|
|      Birthday : Winter 19
|      Location : Tailor Shop
| Relationships : Candace (granddaughter), Luna (granddaughter)
|   Personality : Happy, cheerful, calm
|    Occupation : Tailor
|       Arrival : 1st arrival after making first rainbow (see Goddess section)
|          Meet : At the Tailor Shop
|
|         Loves : Any cloth.
|         Likes : Most fruits, herb tea.
|      Dislikes : 
|         Hates : 
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Simon
|
|      Birthday : Winter 8
|      Location : General Store
| Relationships : Phoebe (daughter), Barbara (wife)
|   Personality : Gentle, caring, helpful
|    Occupation : General Store Manager/Owner
|       Arrival : After creating first rainbow (see Goddess section)
|          Meet : At the General Store
|
|         Loves : Any yam recipes.
|         Likes : Yams.
|      Dislikes : 
|         Hates : 
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Sue
|
|      Birthday : Spring 27
|      Location : Pineapple Inn
| Relationships : Selena (daughter), Samson (husband)
|   Personality : Controlling, demanding, worrisome
|    Occupation : Inn Owner/Operator, Fisherwoman
|       Arrival : Never; lives on Toucan Island after creating first rainbow
|          Meet : At Pineapple Inn (on Toucan Island)
|
|         Loves : Fish and crustacean dishes.
|         Likes : Bananas, coconuts.
|      Dislikes : 
|         Hates : 
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Taylor
|
|      Birthday : Summer 19
|      Location : Souffle Farm
| Relationships : Anissa (sister), Craig (father), Ruth (mother)
|   Personality : Conniving, enterprising, smart.
|    Occupation : None
|       Arrival : 6th arrival after making first rainbow (see Goddess section)
|          Meet : At Souffle Farm.
|
|         Loves : Chocolate dishes.
|         Likes : 
|      Dislikes : 
|         Hates : 
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Yolanda
|
|      Birthday : Summer 10
|      Location : Sundae Inn
| Relationships : Maya (granddaughter), Jake (son)
|   Personality : Grandmotherly, a bit of a busy-body
|    Occupation : Cook
|       Arrival : Initially resides on the island
|          Meet : Opening scenes (automatic)
|
|         Loves : Anything recipe with chocolate.
|         Likes : Most teas and other recipes.
|      Dislikes : Mushrooms, bamboo shoots.
|         Hates : 
|
|\
| \_____________________________________________________________________[VLC]_
|                                                                             |
| Villagers' Children                                                         |
|  ___________________________________________________________________________|
| /
|/
|
| There are five pairs of bachelors and bachelorettes that will marry if you
| become close enough friends with each of them. If they marry, they also
| will have children that become characters on the island. Names of these
| children are credited to RanchStory.co.uk.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Angie
|
|       Parents : Julius and Candace
|      Birthday : Varies by Julius and Candace's marriage date
|      Location : Maple Lake Area
| Relationships : Julius (father), Candace (mother)
|   Personality : Calm, carefree.
|    Occupation : None
|       Arrival : Three seasons after Julius and Candace marry
|          Meet : At the Maple Lake area
|
|         Loves : Any cloth, most sweets.
|         Likes : 
|      Dislikes : 
|         Hates : 
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Dakota
|
|       Parents : Chase and Maya
|      Birthday : Varies by Chase and Maya's marriage date
|      Location : Maple Lake Area
| Relationships : Chase (father), Maya (mother)
|   Personality : Cheerful, outgoing.
|    Occupation : None
|       Arrival : Three seasons after Chase and Maya marry
|          Meet : At the Maple Lake area
|
|         Loves : All sweets.
|         Likes : Most fruits.
|      Dislikes : 
|         Hates : 
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Heath
|
|       Parents : Calvin and Phoebe
|      Birthday : Varies by Calvin and Phoebe's marriage date
|      Location : Maple Lake Area
| Relationships : Calvin (father), Phoebe (mother)
|   Personality : Curious, intelligent.
|    Occupation : None
|       Arrival : Three seasons after Calvin and Phoebe marry
|          Meet : At the Maple Lake area
|
|         Loves : Egg dishes.
|         Likes : Gems, minerals, ores and wonderfuls.
|      Dislikes : 
|         Hates : 
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Matt
|
|       Parents : Toby and Renee
|      Birthday : Varies by Toby and Renee's marriage date
|      Location : Maple Lake Area
| Relationships : Toby (father), Renee (mother)
|   Personality : Laid-back, happy.
|    Occupation : None
|       Arrival : Three seasons after Toby and Renee marry
|          Meet : At the Maple Lake area
|
|         Loves : Fish recipes, most crop recipes.
|         Likes : Most fish, most crops.
|      Dislikes : 
|         Hates : 
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Van
|
|       Parents : Jin and Anissa
|      Birthday : Varies by Jin and Anissa's marriage date
|      Location : Maple Lake Area
| Relationships : Jin (father), Anissa (mother)
|   Personality : Intelligent, serious.
|    Occupation : None
|       Arrival : Three seasons after Jin and Anissa marry
|          Meet : At the Maple Lake area
|
|         Loves : Medicines, juices.
|         Likes : Herb dishes and herbs.
|      Dislikes : 
|         Hates : 
|
|\
| \___________________________________________________
|__________________________________________________   |
                                                   |  |
                   ___________________________|  |_____
                   \ \ \ __________________________|  |/ / /
                    \ \ |                             | / /
                     \ \|       Places and Shops      |/ /
                      \ |                             | /
                       \|   __________________________|/
 _______________________|  |
|  ________________________|
| /
|/The island is home to several shops for you to purchase various seeds,
| foods, animals and everything else you could need.
|
|\
| \_____________________________________________________________________[SHP]_
|                                                                             |
| Shops                                                                       |
|  ___________________________________________________________________________|
| /
|/Harvest Moon: Tree of Tranquility introduces a new system for the shops,
| oriented around the shops earning certain star ratings. The higher a shop's
| rating, the better goods they'll sell.
|
| So how does a shop's rating rise? Their fate is tied directly to yours: the
| more you ship, the more they grow. Shipping dairy products helps grow
| Brownie Ranch, whereas shipping crops helps grow Souffle Farm.
|
| Certain items require your farm to be on a certain level before they will
| become available. For more information on farm ranks, see the Farm Ranks
| section (search for [ FRA ] without the spaces).
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {THA} _
| Town Hall
|
|      Location : Waffle Town
|       Purpose : Town center and, for you, selling land plots.
|         Hours : 8:00AM - 5:00PM, closed Sundays/Holidays
|     Villagers : Hamilton, Gill, Elli
| Part-Time Job : Yes; speak to Elli
|
| The Town Hall, for your purposes, is the place to buy additional land
| plots. Your first plot is free, but each additional plot costs money. There
| are four total available: the three that you chose from initially and a
| fourth up in the mountains.
|
| Product List       Price
| Hillside Plot      7800G
| Town Plot          7500G
| Seaside Plot       7200G
| Mountain Plot     18000G
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {BRO} _
| Brownie Ranch
|
|      Location : Ganache Mine District (Northwest)
|       Purpose : Selling animals and various tools for animal care taking
|         Hours : 9:00AM - 6:00PM, closed Mondays/Holidays
|     Villagers : Renee, Cain, Hannah, Gray
| Part-Time Job : Yes; speak to Cain
|
| The Brownie Ranch is your resource for all animal-related needs. Animals,
| feed, tools and miracle potions can all be purchased here.
|
| Product List             Price      Rank Required
| Brush                    1200G        *
| Bell                      750G        *
| Shears                   1200G        *
| Milker                   1500G        *
| Medicine                  600G        *
| Saddle                   2400G        *
| 
| Horse Miracle Potion     2700G       * *
| Cow Miracle Potion       2100G        *
| Sheep Miracle Potion     1800G        *
| Goat Miracle Potion      1800G       * *
| 
| Mayonnaise (Good)         180G        *
| Butter (Good)             225G        *
| Cheese (Good)             255G        *
| Wool (Good)               390G        *
| Honey (Decent)            150G        *
| Cocoon (Decent)           600G        *
| 
| Fodder                     15G        *
| Bird Seed                  15G        *
| 
| Horse (Foal)             6300G       * *
| Chicken (Adult)          2100G        *
| Duck (Adult)             2400G      * * *
| Cow (Calf)               4500G        *
| Sheep (Lamb)             4200G        *
| Goat (Kid)               3600G       * *
| Ostrich (Chick)         13500G      * * *
| Silkworm (Adult)         2850G        *
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {SOF} _
| Souffle Farm
|
|      Location : Ganache Mine District
|       Purpose : Selling seeds and tools for raising crops.
|         Hours : 7:00AM - 5:00PM, closed Saturdays/Holidays
|     Villagers : Anissa, Craig, Ruth, Taylor
| Part-Time Job : Yes; speak to Ruth
|
| The Souffle Farm is your chief resource for all your crop-related needs.
| Seeds, produce, trees and fertilizer can all be found here.
|
| Product List              Price      Rank Required
| (Spring Seeds)
|   Turnip Seeds              60G        *
|   Potato Seeds              75G        *
|   Cabbage Seeds            135G        *
|   Breadfruit Seeds         210G        *
|   Strawberry Seeds         600G        *
|
|   Lavender Flower Seeds     60G        *
|   Tulip Flower Seeds        90G        *
|   Moondrop Flower Seeds     75G        *
|
|   Spring Seed Mix          150G        *
|
| (Summer Seeds)
|   Corn Seeds               210G        *
|   Onion Seeds               75G        *
|   Honeydew Seeds           735G        *
|   Tomato Seeds             225G        *
|   Watermelon Seeds         480G        *
|
|   Pansy Flower Seeds        60G        *
|   Sunflower Seeds           75G        *
|   Pinkcat Flower Seeds      60G        *
|
|   Mixed Bag (random seeds) 150G        *
|
| (Fall Seeds)
|   Bell Pepper Seeds         90G        *
|   Pumpkin Seeds            195G        *
|   Rice Seeds               120G        *
|   Spinach Seeds             75G        *
|   Yam Seeds                135G        *
|
|   Blue Mist Flower Seeds   525G       * *
|   Cosmos Flower Seeds       75G        *
|   Morning Glory Seeds       75G        *
|
|   Mixed Bag (random seeds) 150G        *
|
| (Winter Seeds)
|   Buckwheat Seeds          150G        *
|
|   Anemone Flower Seeds      90G        *
|   Snowflake Flower Seeds   150G       * *
|
| (Year-Round Seeds)
|   Apple Tree Seed          570G        *
|   Cherry Tree Seed         450G        *
|   Chestnut Tree Seed       525G        *
|   Grape Tree Seed          555G        *
|   Orange Tree Seed         540G        *
|   Hali Tree Seed           300G        *
|
| (Spring Produce)
|   Strawberry (Decent)      195G        *
|   Cabbage (Decent)         120G        *
|   Turnip (Decent)           75G        *
|   Potato (Decent)           95G        *
|   Breadfruit (Decent)      105G        *
|   Cherry (Regular)         315G        *
|
| (Summer Produce)
|   Watermelon (Decent)      165G        *
|   Corn (Decent)            150G        *
|   Tomato (Decent)          135G        *
|   Honeydew (Decent)        300G        *
|   Onion (Decent)            90G        *
|   Orange (Regular)         195G        *
|
| (Fall Produce)
|   Pumpkin (Decent)         195G        *
|   Yam (Decent)              75G        *
|   Eggplant (Decent)        150G        *
|   Rice (Decent)             75G        *
|   Bell Pepper (Decent)      90G        *
|   Apple (Regular)          225G        *
|   Grapes (Regular)         210G        *
|   Chestnuts (Regular)      120G        *
|
| (Winter Produce)
|   Buckwheat (Decent)        75G        *
|
| (Fertilizer)                       
|   Fertilizer (one season)   90G       * *
|   Rapid Fertilizer (two)   180G       * *
|   Happy Fertilizer (three) 225G      * * *
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {CAR} _
| Carpenter's Shop
|
|      Location : Ganache Mine District
|       Purpose : Upgrading your house and building new buildings.
|         Hours : 9:00AM - 6:00PM, closed Saturdays/Holidays
|     Villagers : Luke, Dale, Bo
| Part-Time Job : Yes; speak to Dale
|
| The Carpenter's Shop is also your local Haverty's - most of your furniture
| will be purchased from this shop.
|
| Product List
|
| (Buildings and Upgrades)   Price      Wood    Stone
|   New Home (New Building)  4500G      27      27
|   Home Level 2 (Upgrade)   3000G      18      16
|   Home Level 3 (Upgrade)   6000G      27      24
|   Home Level 4 (Upgrade)   9000G      36      32
|   Home Level 5 (Upgrade)  12000G      45      40
|   Coop (New Building)      2400G      10      10
|   Coop Level 2 (Upgrade)   4800G      22      22
|   Barn (New Building)      3000G      12      12
|   Barn Level 2 (Upgrade)   6000G      22      22
|
| (House Decors)     Price
|   Simple            750G
|   Country          1500G
|   Cute             2250G
|   Gorgeous         4500G
|
| (Beds)             Price (Single)    Price (Double)
|   "Normal"         1500G             5250G
|   "Cute"           1500G             5250G
|   "Chic"           1800G             5700G
|   "Straw (Chic)"    450G             1950G
|   "Straw (Normal)"  600G             2100G
|   "Gold"           3000G             6000G
|   "Rococo"         3300G             6000G
|   "Royal"          3750G             6750G
|
| (Wardrobes)        Price (Small)     Price (Medium)    Price (Large)
|   "Normal"         N/A               2400G             3300G
|   "Chic"           1500G             2550G             3450G
|   "Cute"           1950G             N/A               3900G
|
| (Cabinets)         Price (Small)     Price (Medium)    Price (Large)
|   "Normal"         1200G             1500G             2250G
|   "Chic"           1200G             1500G             2400G
|   "Cute"           1350G             1650G             2700G
| 
| (Drawers)          Price (Normal)    Price (Large)
|   "Simple"         1800G             3750G
|   "Chic"           1800G             3750G
|   "Cute"           4200G             8500G
|
| (Bookshelves)      Price
|   "Simple"         1500G
|   "Green"          1800G
|
| (Tables)           Price (Square)    Price (Round)
|   "Simple"         2700G             N/A
|   "Chic"           2400G             3300G
|   "Wood"           N/A               3000G
|   "Modern"         N/A               3300G
|
| (Chairs)           Price (Normal)    Price (Backrest)
|   "Normal"          300G             600G
|   "Country"         300G             300G
|   "Cute"            375G             375G
|   "Simple"          375G             675G
|   "Modern"*         375G             675G
|   "Brown"*          450G             720G
|
| (Couches)          Price (Loveseat)  Price (Full Couch)
|   "Normal"          750G             1500G
|   "Country"         750G             1500G
|   "Chic"            780G             1800G
|   "Fancy"*          750G             1650G
|   "Brown"*          780G             1875G
|   "Artsy"**         750G             1650G
|
|  * - the "Modern" and "Brown" chairs and the "Fancy" and "Brown" couches
|      are NOT available at the Carpenter's Shop; they are sold by Bo at
|      the Market. They are listed here for simplicity.
|
| ** - the "Artsy" couches are NOT available at the Carpenter's Shop; they
|      are sold by Owen at the Market. They are listed here for simplicity.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {SUP} _
| General Store
|
|      Location : Waffle Town
|       Purpose : Purchasing kitchen utensils, food and other items.
|         Hours : 9:00AM - 6:00PM, closed Mondays/Holidays
|     Villagers : Phoebe, Barbara, Simon
| Part-Time Job : Yes; speak to Simon
|
| The General Store is just that: super. They sell everything here, but the
| most important part is the kitchen utensils.
|
| Product List
|(Cooking Utensils)    Price: Normal    Rustic    Simple      Cute  Beautiful
|   Cutting Boards             1500G     1500G     1650G     1800G      3000G
|   Frying Pans                1800G     1800G     1950G     2100G      3300G
|   Mixers                     1200G     1200G     1350G     1500G      2700G
|   Pots                       2250G     2250G     2400G     2550G      3750G
|   Ovens                      2550G     2550G     2700G     2850G      4050G
|   Aging Pots                 2175G     2175G     2475G     2325G      3675G
|
|  * - These 5 initials represent the 5 types of utensil: Normal, Rustic,
|      Simple, Cute, and Beautiful.
| ** - The 'Beautiful' utensils are NOT purchased from the General Store, but
|      from Mira at the Spring and Summer Flea Markets. They are provided
|      here for convenience.
|
| (Tools)                Price  
|   Iron Tool (Any)      3000G
|   Copper Tool (Any)    7500G
|   Silver Tool (Any)   15000G
|   Gold Tool (Any)     30000G
|
| Note : you can only buy the higher version of a tool if you have the
|      : lower-level tool as well (so, you can't buy a silver tool without
|      : first having the copper tool). Tools can also be upgraded at the
|      : Blacksmith Shop (see Blacksmith Shop section, search for { BLA }
|      : without the spaces).
|
| (00 Makers)            Price
| Mayonnaise Maker       3000G
| Cheese Maker           4200G
| Butter Maker           3750G
| Yarn Maker w/ Dye Pot  4500G
| 
| Note : '00 Makers' are not available until a coop or barn are constructed.
|
| (Household Items)  Price
| (Calendars)
|   Chic              180G
|   Lovely            225G
|   Simple*           150G
|
| (Televisions)
|   Cheap             600G
|   Normal           1350G
|   Gorgeous         5250G
|
| (Telephones)
|   Classical         750G
|   Country           750G
|   Cute              750G
|   Heartful          900G
|   Simple*           825G
|   Luxurious**      1050G
|
| (Clocks)
|   Round             525G
|   Square            600G
|   Gorgeous         1275G
|   Artsy**           750G
|
| (Heating)
|   Wood-Burning      900G
|   Oil-Burning      1800G
|   Foreign**        1350G
|
| (Refrigerators)
|   Small            1200G
|   Medium           2250G
|   Large            3750G
|   Small (Simple)*  1350G
|   Medium (Simple)* 2700G
|   Large (Simple)*  4200G
|
| (Books)
|   TV Guide          450G
|   Island's History  450G
|   Island's Guide V2 750G
|   Advanced Mining   750G
|   Advanced Fishing  750G
|   Advanced Farming  750G
|   Animal Care Guide 750G
|   Parenting Guide   750G
|   
|  * - These items (Simple Calendar, Simple Phone, Simple Refrigerators) are
|      NOT sold at the General Store; they are sold by Owen at the Arts
|      Festival. They are provided here for convenience.
| ** - These items (Luxurious Telephone, Artsy Clock and Foreign Heater) are
|      NOT sold at the General Store; they are sold by Bo at the Arts
|      Festival. They are provided here for convenience.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {TAL} _
| Tailor Shop
|
|      Location : Waffle Town
|       Purpose : Purchasing clothes and jewelry.
|         Hours : 9:00AM - 6:00PM , closed Sundays/Holidays
|     Villagers : Candace, Luna, Shelly
| Part-Time Job : Yes; speak to Shelly
|
| Once the Tailor Shop arrives (after creating the first rainbow), you'll be
| able to buy different clothes and jewelry to outfit your character. Note
| also that I have no way of knowing how several of these things will be
| translated in the English version, so these names likely will change.
|
| Product List             Price
| (Clothes)
|   Blue Clothes           1500G
|   Red Clothes            1800G
|   Yellow Clothes         2100G
|   Green Clothes          2400G
|   Purple Clothes         2700G
|
| Note : each of the above is available as both a spring/summer and a
|      : fall/winter outfit, as well as both a boy's and a girl's outfit. The
|      : price remains the same regardless of season and gender. Boys' clothes
|      : are named "Formal" (spring/summer) and "Border" (fall/winter), while
|      : girls' clothes are "Urban" (spring/summer) and "Pop" (fall/winter).
|
| (Accessories)
|   Straw Hat               900G
|   Beret                  1800G
|   Cap                    2100G
|   Beanie                 2400G
|   Bandanna               3000G
|   Cowboy Hat             3300G
|
| Rucksack Upgrades         Required Items
| Upgrade #1 (15 slots)     None (obtained free when Tailor Shop arrives)
| Upgrade #2 (20 slots)     Good Flax Yarn (2), Good Wool Yarn (2),
|                           Good Thread (2)
| Upgrade #3 (25 slots)     Yellow Flax Yarn (2), Red Wool Yarn (2),
|                           Green Thread (2)
| Upgrade #4 (30 slots)     Shining Flax Yarn (1), Shining Wool Yarn (1),
|                           Shining Thread (2)
|
| Note : the above Rucksack upgrades do not operate as a shop, but rather are
|      : obtained by talking directly to Shelly at the shop. Talk to her to
|      : obtain the list of ingredients, then talk to her again when you have
|      : the ingredients in your rucksack.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {BLA} _
| Blacksmith Shop
|
|      Location : Ganache Mine District
|       Purpose : Purchasing and upgrading tools.
|         Hours : 8:00AM - 5:00PM, closed Mondays/Holidays
|     Villagers : Julius, Owen, Chloe, Ramsey
| Part-Time Job : Yes; speak to Ramsey
|
| The blacksmith shop allows you to upgrade your tools, as well as creates
| jewelry and accessories from items you supply.
|
| Product List             Price     Ore Required
| (Tool Upgrades)
| Starter->Iron Upgrade    1000G     Iron Ore  
| Iron->Copper Upgrade     2500G     Copper Ore
| Copper->Silver Upgrade   5000G     Silver Ore
| Silver->Gold Upgrade    10000G     Gold Ore
|
| Note : the above prices apply for upgrades of the Sickle, Hoe, Hammer, Axe,
|      : Fishing Rod and Watering Can. These items can also be purchased from
|      : the General Store for more money, but without the ore requirement.
|      : For the ore, remember you must have Mira examine your ore to determine
|      : what ore it actually is.
|
| (Brooches)               Price        Gem Required     Ore Required
|   Toy                     195G        Glass            Copper
|   Silver                  315G        None             Silver
|   Gold                    375G        None             Gold
|   Peridot                 405G        Peridot          Copper
|   Rose Stone              420G        Rose Stone       Copper
|   Amber                   435G        Amber            Copper
|   Lapis Lazuli            450G        Lapis Lazuli     Copper
|   Spinel                  450G        Spinel           Copper
|   Jade                    480G        Jade             Copper
|   Moonlight               525G        Moonlight Stone  Copper
|   Sapphire                570G        Sapphire         Copper
|   Garnet                  600G        Garnet           Copper
|   Pearl                   600G        Pearl            Copper
|   Topaz                   855G        Topaz            Copper
|   Amethyst                870G        Amethyst         Copper
|   Aquamarine              885G        Aquamarine       Copper
|   Ruby                    975G        Ruby             Copper
|   Emerald                1020G        Emerald          Copper
|   Harvest Goddess        1095G        Rare Metal       Copper
|   Crystal                1200G        Crystal          Copper
|   Black Pearl            1350G        Black Pearl      Copper
|   Diamond                1650G        Diamond          Copper
|
| (Rings)                  Price        Gem Required     Ore Required
|   Toy                     645G        Glass            Silver
|   Silver                  765G        None             Silver
|   Gold                    825G        None             Gold
|   Peridot                 855G        Peridot          Silver
|   Rose Stone              870G        Rose Stone       Silver
|   Amber                   885G        Amber            Silver
|   Lapis Lazuli            900G        Lapis Lazuli     Silver
|   Spinel                  900G        Spinel           Silver
|   Jade                    930G        Jade             Silver
|   Moonlight               975G        Moonlight Stone  Silver
|   Sapphire               1020G        Sapphire         Silver
|   Garnet                 1050G        Garnet           Silver
|   Pearl                  1050G        Pearl            Silver
|   Topaz                  1305G        Topaz            Silver
|   Amethyst               1320G        Amethyst         Silver
|   Aquamarine             1335G        Aquamarine       Silver
|   Ruby                   1425G        Ruby             Silver
|   Emerald                1470G        Emerald          Silver
|   Harvest Goddess        1545G        Rare Metal       Silver
|   Crystal                1650G        Crystal          Silver
|   Black Pearl            1800G        Black Pearl      Silver
|   Diamond                2100G        Diamond          Silver
|
| (Pendants)               Price        Gem Required     Ore Required
|   Toy                     945G        Glass            Gold
|   Silver                 1065G        None             Silver
|   Gold                   1125G        None             Gold
|   Peridot                1155G        Peridot          Gold
|   Rose Stone             1170G        Rose Stone       Gold
|   Amber                  1185G        Amber            Gold
|   Lapis Lazuli           1200G        Lapis Lazuli     Gold
|   Spinel                 1200G        Spinel           Gold
|   Jade                   1230G        Jade             Gold
|   Moonlight              1275G        Moonlight Stone  Gold
|   Sapphire               1320G        Sapphire         Gold
|   Garnet                 1350G        Garnet           Gold
|   Pearl                  1350G        Pearl            Gold
|   Topaz                  1605G        Topaz            Gold
|   Amethyst               1620G        Amethyst         Gold
|   Aquamarine             1635G        Aquamarine       Gold
|   Ruby                   1725G        Ruby             Gold
|   Emerald                1770G        Emerald          Gold
|   Harvest Goddess        1845G        Rare Metal       Gold
|   Crystal                1950G        Crystal          Gold
|   Black Pearl            2100G        Black Pearl      Gold
|   Diamond                2400G        Diamond          Gold
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {SIB} _
| Sundae Inn/Bar
|
|      Location : Waffle Town
|       Purpose : Sells food, and drinks at night in the bar.
|         Hours : 9:00AM -  5:00PM, closed Sundays/Holidays (Restaurant)
|               : 6:00PM - 12:00AM, closed Sundays/Holidays (Bar)
|     Villagers : Jake, Colleen, Maya, Kathy, Selena, Hayden
| Part-Time Job : Yes; speak to Colleen (Inn before 5PM)/Hayden (Bar after 6PM)
|
| The Sundae Inn really serves more as a restaurant and bar than anything
| else; it does have rooms, but they don't actually serve any gameplay
| purpose.
|
| Product List            Price
| (Inn)
| Apple Pie                630G
| Banana Pudding           840G
| Fondue                   510G
| Mushroom Stir Fry        480G
| Omelette                 330G
| Shark Stew              1530G
| Sole Meuniere            630G
| Tomato Rice              660G
| Veggie Sandwich          390G
|
| Herb Tea                 105G
| Hot Chocolate            570G
| Milk Tea                 405G
| Pineapple Juice          405G
| Tomato Juice             240G
| Veryberry Juice          105G
| Warm Milk                330G
|
| (Bar)
| Apple Martini            345G
| Blueberry Martini        180G
| Buckwheat Martini        210G
| Coconut Martini          495G
| Grape Martini            300G
| Potato Martini           285G
| Rice Martini             345G
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {MRC} _
| Meringue Clinic
|
|      Location : Waffle Town
|       Purpose : Selling medicine, birthing children and caring for illness.
|         Hours : 8:00AM - 5:00PM, closed Mondays/Holidays
|     Villagers : Irene, Jin
| Part-Time Job : Yes; speak to Irene
|
| The Doctor's Office (also called Meringue Clinic) serves a typical purpose:
| selling medicine and caring for you when you get sick. Like the Tailor
| Shop, these translations are very rough and will be revised when official
| English names are released. Certain items are also believed to be the same
| as recipe items, but if this appears false this will be corrected.
|
| Product List            Price
| Herb Tea                 105G
| Veggie Juice             420G
| Stamina Drink            300G
| Fatigue Drink            450G
| Cold Medicine            525G
| Sleep-Be-Gone            375G
| Super-Sleep-Be-Gone      525G
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {FSC} _
| On the Hook
|
|      Location : Waffle Town Pier
|       Purpose : Home for fishermen, and a place to get fish-type foods.
|         Hours : 6:00AM - 10:00PM, closed Mondays/Holidays
|     Villagers : Toby, Paolo, Ozzie
| Part-Time Job : Yes; speak to Ozzie
|
| On the Hook has a variety of fish-related dishes for you to purchase;
| they don't sell anything usable, though.
|
| Product List             Price
| Baked Clams               195G
| Fish Stir Fry             180G
| Local Stir Fry            150G
| Shrimp Stir Fry           135G
| Salmon Stir Fry           405G
| Sardine Stir Fry          120G
| Squid Stir Fry            210G
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {PNI} _
| Pineapple Inn
|
|      Location : Toucan Island (accessed by creating first rainbow)
|       Purpose : As a shop, buying rare seeds
|         Hours : 7:00AM - 7:00PM, OPEN Holidays
|     Villagers : Samson, Sue
| Part-Time Job : No
|
| Pineapple Inn sells some rare seeds that can't be found on the main island.
| All their seeds are available year-round.
|
| Product List             Price
| Cocoa Seeds               225G
| Spicy Pepper Seeds         30G
|
| Hibiscus Flower Seeds      90G
| Green Bell Flower Seeds   165G
|
| Banana (Regular)          150G
| Pineapple                 180G
|
| Fancy Seashell            210G
|
| S. Island Omelette        555G
| S. Island Fried Rice      765G
| Pineapple Juice           405G
| Coconut Milk              375G
| Banana Milk               600G
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {TYS} _
| Taylor's Seeds
|
|      Location : Phone accessible only
|       Purpose : Purchasing seeds not available elsewhere
|         Hours : 24 hours a day, every day
|     Villagers : Taylor
| Part-Time Job : No
|
| Taylor's seed shop is different from every other shop on the island. It's
| only accessible via phone (except when he first introduces himself), it's
| available absolutely all the time, and seeds you order appear instantly in
| your rucksack (if there's room, otherwise you won't be able to buy from him).
|
| Taylor doesn't arrive until first Winter at the earliest (if you completed
| the first goddess rainbow in first Spring). His number for ordering is 881.
| All his seeds are available year round, even though they are planted
| seasonally.
|
| Product List               Price         Season
| Spring Seed Mix             150G         Spring
| Breadfruit Seeds            210G         Spring
| Cabbage Seeds               135G         Spring
| Flax Seeds                  120G         Spring
| Potato Seeds                 75G         Spring
| Strawberry Seeds            600G         Spring
| Hyacinth Flower Seeds        75G         Spring
| Tulip Flower Seeds           90G         Spring
| Green Herb Seeds            105G         Spring
|
| Summer Seed Mix             150G         Summer
| Corn Seeds                  210G         Summer
| Onion Seeds                  75G         Summer
| Tomato Seeds                225G         Summer
| Watermelon Seeds            480G         Summer
| Begonia Flower Seeds         75G         Summer
| Lily Flower Seeds           120G         Summer
| Sunflower Flower Seeds       75G         Summer
| Blue Herb Seeds             120G         Summer
|
| Fall Seed Mix               150G         Fall
| Carrot Seeds                 60G         Fall
| Eggplant Seeds              285G         Fall
| Rice Seeds                  120G         Fall
| Spicy Pepper Seeds           30G         Fall
| Chrysanthemum Flower Seeds   60G         Fall
| Cosmos Flower Seeds          75G         Fall
| Rose Flower Seeds           105G         Fall
| Purple Herb Seeds           135G         Fall
|
| Buckwheat Seeds             150G         Winter
| Green Bell Flower Seeds     165G         Winter
| Yellow Herb Seeds           120G         Winter
| 
|\
| \_____________________________________________________________________[OPB]_
|                                                                             |
| Other Places and Buildings                                                  |
|  ___________________________________________________________________________|
| /
|/There are several other buildings around the island that serve as homes and
| places of non-commercial activity.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Town Square
|
| Location : Waffle Town
|    Hours : 24 hours/day, 7 days/week
|  Purpose : The Town Square is the home of many of the festivals for the
|            island, as well as the Clock Tower, which plays an important role
|            in obtaining the quilt for the goddess quest.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Waffle Town Pier
|
| Location : Waffle Town (south)
|    Hours : 6:00AM - 10:00PM, closed Mondays/Holidays
|  Purpose : The hours listed are for the Ferry, actually, though that's the
|            only relevant purpose for the Pier. The Ferry will shuttle you
|            over to Toucan Island, as well as shuttle new villagers to your
|            island. It's only available after completing Daren's rainbow.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Library
|
| Location : Waffle Town (upstairs from Town Hall)
|    Hours : 8:00AM - 5:00PM, closed Sundays/Holidays
|  Purpose : Provides books on various island topics; basically a glorified
|          : tutorial area.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Lighthouse
|
| Location : Waffle Town (west)
|    Hours : 24 hours/day, 7 days/week
|  Purpose : The Lighthouse serves no real purpose until you finally complete
|            all 5 goddess rainbows. Then you'll have to pay a single 5 minute
|            visit to it. But it looks nice, right?
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Church
|
| Location : Maple Lake District
|    Hours : 7:00AM - 6:00PM, OPEN Holidays
|  Purpose : The location of your eventual wedding, but little else.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Graveyard
|
| Location : Maple Lake District
|    Hours : 24 hours/day, 7 days/week
|  Purpose : Any animals that pass away will be buried here, but fortunately
|            villagers don't pass away during the game.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Hot Spring
|
| Location : Ganache Mine District
|    Hours : 24 hours/day, 7 days/week
|  Purpose : Not technically a building, but a location of interest
|            nonetheless. The Hot Spring will fully restore your stamina once
|            per day. Note that 'day' in this terminology is once between every
|            two nights of sleeping; if you stay up all night, you can't use
|            the Hot Springs again on the second day if you used it on the
|            first.
|\
| \___________________________________________________
|__________________________________________________   |
                                                   |  |
                   ___________________________|  |_____
                   \ \ \ __________________________|  |/ / /
                    \ \ |                             | / /
                     \ \|          Festivals          |/ /
                      \ |                             | /
                       \|   __________________________|/
 _______________________|  |
|  ________________________|
| /
|/As with all Harvest Moon games, festivals are one of the most entertaining
| aspects. In Tree of Tranquility, there are fewer festivals, and they fall
| into two main categories: Market festivals and Romantic festivals.
|
| Market festivals are essentially places to buy various goods from the
| villagers. Each month has a monthly market, and there are a few other markets
| as well. Markets aren't only for buying goods: there are occasionally small
| mini-games and scenes, and you can talk to various villagers there.
|
| Romantic festivals are occasions to spend some time with your beloved. For
| the majority of them, you have to ask your beloved to the festival the day
| before. Some of them have the option of participating alone, but the primary
| reason for the festivals is romance.
|
|\
| \_____________________________________________________________________[SPF]_
|                                                                             |
| Spring Festivals                                                            |
|  ___________________________________________________________________________|
| /
|/________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {NYD} _
| New Year's Day Sunrise
|
|    When : Spring 1, automatically after New Year's Eve
|   Where : Beach
|    Type : Romantic
| Details : Hardly a festival, but tradition makes me want to include this
|         : since almost every HM game has a New Year's Day event.
|
|         : In Tree of Tranquility, rather than a big event, New Year's Day is
|         : celebrated by watching the sunrise at the beach, alone or with your
|         : spouse if you're married. It follows right after the New Year's Eve
|         : Festival automatically.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {FLF} _
| Flower Festival
|
|    When : Spring 10, 9:00AM to 5:00PM
|   Where : Town Square
|    Type : Market
| Details : A market festival, mainly for buying flower- and crop-related
|         : goods. Booths are run by Anissa and Ruth. There's also a mini-game,
|         : accessible by talking to Gill, that involves catching bugs.
|
| Product List               Price      Season (if applicable)
| (Anissa's Booth)
|   Happy Fertilizer          225G
|
|   Begonia Flower Seeds       75G      Summer
|   Hyacinth Flower Seeds      75G      Spring
|   Lily Flower Seeds         120G      Summer
|   Moondrop Flower Seeds      75G      Spring
|
|   Tulip Flower               90G
|   Lavender Flower            75G
|
|   Blue Perfume             1815G
|   Red Perfume               315G
|   Yellow Perfume            240G
|
| (Ruth's Booth)
|   Blue Herb Seeds           120G      Summer
|   Green Herb Seeds          105G      Spring
|   Purple Herb Seeds         135G      Fall
|   Red Herb Seeds            135G      Fall
|   Yellow Herb Seeds         120G      Winter
|
|   Blue Herb                 105G
|   Green Herb                 45G
|   Purple Herb                90G
|   Red Herb                   75G
|   Yellow Herb                60G
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {SPK} _
| Spring Market
|
|    When : Spring 22, 9:00AM to 5:00PM
|   Where : Town Square
|    Type : Market
| Details : A run-of-the-mill market. Booths are run by Maya, Simon, and
|         : Candace.
|
| Product List               Price
| (Maya's Booth)
|   Mixer (Gorgeous)         2700G
|   Cutting Board (Gorgeous) 3000G
|   Frying Pan (Gorgeous)    3300G
|   Aging Pot (Gorgeous)     3675G
|   Pot (Gorgeous)           3750G
|   Oven (Gorgeous)          4050G
|
|   Grilled Yam*              165G
|   Ostrich Mayonnaise*       480G
|   Rice Ball                  60G
|
| (Candace's Booth)
|   Cosmos Flower              75G
|   Snowflake Flower          120G
|
|   Blue Clothes (Boys')     3600G
|   Red Clothes (Boys')      3900G
|   Yellow Clothes (Boys')   4200G
|   Green Clothes (Boys')    4500G
|   Purple Clothes (Boys')   4800G
|
|   Pink Clothes (Girls')    3600G
|   Yellow Clothes (Girls')  3900G
|   Green Clothes (Girls')   4200G
|   Blue Clothes (Girls')    4500G
|   Purple Clothes (Girls')  4800G
|
| (Simon's Booth)
|   Apple*                    225G
|   Bamboo Shoot              315G
|   Glass                      45G
|   Omelette*                 240G
|   Pontata Root              225G
|   Red Herb Seeds            135G
|   Wool Yarn (Decent)        375G
|
| * - these items are also ingredients in one of the goddess recipes. The Apple
|     is especially notable since it's an ingredient in the first recipe, and
|     this Market is the only place to get one before late Summer and Fall.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {ANF} _
| Animal Festival
|
|    When : Spring 28, 9:00AM to 5:00PM
|   Where : Brownie Ranch
|    Type : Market
| Details : The Animal Festival combines all the classic animal competitions.
|         : Instead of entering an animal in each category, you can only enter
|         : one animal. And instead of getting to choose which animal you 
|         : enter, your oldest one is automatically entered. Therefore, the
|         : only way to have a different animal enter the contest is to sell
|         : the older one. Yes, this sucks, and no, I don't know why they did
|         : it this way.
|
|         : To enter the contest, head to the Brownie Ranch area sometime after
|         : 9:00AM on Spring 28. Talk to Cain when you arrive and let him know
|         : you'd like to enter the contest. After saying so, your oldest
|         : animal will automatically be entered - regardless of what species.
|
|         : To hear the winner, be in the area of Brownie Ranch at 5:00PM.
|         : The prize announcement will interrupt your normal play, and after
|         : it's done you'll be outside the area. If you won, re-enter the area
|         : right away and talk to the Mayor as quickly as possible to obtain
|         : your prize - if you don't hurry, he'll go home and you won't
|         : receive your prize. Yes, this is done stupidly as well.
|
|         : To win, you need your animal to have as many hearts as possible. An
|         : animal with 10 hearts will always win something, though it won't
|         : always win first prize - it appears to be somewhat random, although
|         : replaying that one day hasn't guaranteed any change in results. If
|         : your animal has less than 10 hearts, it can still win something,
|         : though only 10 hearts will guarantee a prize.
|
|         : The prize listings are:
|         : 1st Prize: 120 Fodder or 120 Feed
|         : 2nd Prize:  30 Fodder or  30 Feed
|         : 3rd Prize:  10 Fodder or  10 Feed
|
|         : Whether you receive fodder or feed is dependent on what animal was
|         : entered: poultry will yield feed, while livestock will yield
|         : fodder.
|
|         : In addition to the contest, Hannah and Renee run sales booths:
|
| Product List               Price
| (Hannah's Booth)
|   Butter (Perfect)          315G
|   Cheese (Perfect)          360G
|   Mayonnaise (Perfect)      225G
|   Flax Yarn (Good)          540G
|   Silk Yarn (Good)         1050G
|   Wool Yarn (Good)          465G
|
| (Renee's Booth)
|   Apple Jam                 630G
|   Cheese Omelette           435G
|   Marmalade Jam             495G
|   Mushroom Gratin           675G
|   Pancake                   885G
|   Stew                      675G
|   Veryberry Jam             210G
|   Yogurt                    345G
|
|\
| \_____________________________________________________________________[SMF]_
|                                                                             |
| Summer Festivals                                                            |
|  ___________________________________________________________________________|
| /
|/________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {OCF} _
| Ocean Festival
|
|    When : Summer 7, 9:00AM to 5:00PM
|   Where : At the beach
|    Type : Market
| Details : Buy and sell ocean-related goods (like the market, only just sea
|         : products). Pascal and Sue run booths at the Ocean Festival, and
|         : there's a mini-game unlockable by talking to Craig.
|
| Product List               Price
| (Pascal's Booth)
|   Fish Soup                 690G
|   Grilled Clam              195G
|   Grilled Squid             210G
|   Roasted Corn              240G
|   Sashimi (Good)            795G
|   Sauteed Potato            180G
|
| (Sue's Booth)
|   Banana Milk               600G
|   Banana Pudding            840G
|   Chocolate Banana          495G
|   Coconut Juice             375G
|   Honeydew Milk             705G
|   Orange Cookie             480G
|   Orange Juice              225G
|   Pineapple Juice           405G
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {FWD} _
| Fireworks Display
|
|    When : Summer 7, at 7:00PM
|   Where : At the beach
|    Type : Romantic
| Details : The Fireworks Display occurs on the same day as the Ocean Festival,
|         : but practically is a separate event. It falls under the umbrella of
|         : 'romantic festivals', as its primary purpose is to give you a
|         : romantic evening with your beloved.
|
|         : To ensure you have a date for the display, you must speak to the
|         : bachelor/ette you wish to accompany you sometime during the day
|         : before. Any bachelor/ette with 3 hearts or more can be asked to
|         : the display, so even in your first year you can have a date if you
|         : hurry.
|
|         : Once you speak to an eligible bachelor/ette with enough hearts on
|         : Summer 6, they will invite you to accompany them to the festival.
|         : If you agree, you won't receive any other invitations, so make sure
|         : to talk to your everyone first if you want to receive as many
|         : invitations as possible. You can decline someone's invitation and
|         : then talk to them again later to receive it again, however.
|
|         : When you have a date, simply go to the beach area on Summer 7 at
|         : 7:00PM and your date will begin. If you stand them up, their heart
|         : level will decrease, so keep the date! The date will begin promptly
|         : at 7:00PM, so it's best to get there before that. It will be over
|         : at 10:00PM.
|
|         : Obtaining the date is actually identical when you're married,
|         : except that only your husband/wife will invite you. Simply speak to
|         : them the day before and the date will be set up.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {SMK} _
| Summer Market
|
|    When : Summer 22, 9:00AM to 5:00PM
|   Where : Town Square
|    Type : Market
| Details : The Summer market is another standard market. The product list for
|         : the Summer market is identical to the Spring market.
|
| Product List               Price
| (Maya's Booth)
|   Mixer (Gorgeous)         2700G
|   Cutting Board (Gorgeous) 3000G
|   Frying Pan (Gorgeous)    3300G
|   Aging Pot (Gorgeous)     3675G
|   Pot (Gorgeous)           3750G
|   Oven (Gorgeous)          4050G
|
|   Grilled Yam*              165G
|   Ostrich Mayonnaise*       480G
|   Rice Ball                  60G
|
| (Candace's Booth)
|   Cosmos Flower              75G
|   Snowflake Flower          120G
|
|   Blue Clothes (Boys')     3600G
|   Red Clothes (Boys')      3900G
|   Yellow Clothes (Boys')   4200G
|   Green Clothes (Boys')    4500G
|   Purple Clothes (Boys')   4800G
|
|   Pink Clothes (Girls')    3600G
|   Yellow Clothes (Girls')  3900G
|   Green Clothes (Girls')   4200G
|   Blue Clothes (Girls')    4500G
|   Purple Clothes (Girls')  4800G
|
| (Simon's Booth)
|   Apple*                    225G
|   Bamboo Shoot              315G
|   Glass                      45G
|   Omelette*                 240G
|   Pontata Root              225G
|   Red Herb Seeds            135G
|   Wool Yarn (Decent)        375G
|
| * - these items are also ingredients in one of the goddess recipes. The Apple
|     is especially notable since it's an ingredient in the first recipe, and
|     this Market is the only place to get one before late Summer.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {FFF} _
| Firefly Festival
|
|    When : Summer 24, at 7:00PM
|   Where : Town Square
|    Type : Romantic
| Details : Like the Fireworks Display, the Firefly Festival is primarily a
|         : romantic festival (you can participate alone, but where's the fun
|         : in that?).
|
|         : Finding your date functions identically to the Fireworks Display:
|         : simply talk to any bachelor/ette with three or more hearts and they
|         : will ask if you want to accompany them. Say yes and the date will
|         : be set, but you won't receive any more invitations. Say no and
|         : you'll be able to talk to them again later to receive the
|         : invitation once more.
|
|         : To participate in the festival, simply be in the waterfall area
|         : at 7:00PM. The date will begin promptly at 7:00PM, so it's best to
|         : be there a little while before that. The date ends at 10:00PM.
|
|\
| \_____________________________________________________________________[FAF]_
|                                                                             |
| Fall Festivals                                                              |
|  ___________________________________________________________________________|
| /
|/________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {ARF} _
| Arts Festival
|
|    When : Fall 12, 9:00AM to 5:00PM
|   Where : Town Square
|    Type : Market
| Details : The Arts Festival is the festival for all the non-food ingredients,
|         : such as accessories and furniture. Booths are run by Mira, Bo and
|         : Owen.
|
| Product List                     Price
| (Owen's Booth)
|   Calendar (Simple)               150G
|   Couch (Loveseat, Simple)        750G
|   Couch (Full Sofa, Simple)      1650G
|   Phone (Simple)                  825G
|   Refrigerator (Small, Simple)   1350G
|   Refrigerator (Medium, Simple)  2700G
|   Refrigerator (Large, Simple)   4200G
|
| (Bo's Booth)
|   Chair (Lovely)                  720G
|   Chair (Chic)                    675G
|   Couch (Loveseat, Urban)         750G
|   Couch (Loveseat, Lovely)        780G
|   Couch (Full Sofa, Urban)       1650G
|   Couch (Full Sofa, Lovely)      1875G
|   Cuckoo Clock                    750G
|   Phone (Royal)                  1050G
|   Potbelly Stove                 1350G
|   Stool (Lovely)                  450G
|   Stool (Chic)                    375G
|
| (Mira's Booth)
|   Black Pearl Ring               1800G
|   Diamond Pendant                2400G
|   Emerald Ring                   1470G
|   Ruby Pendant                   1725G
|   Sapphire Brooch                 570G
|   Topaz Brooch                    855G
|   Toy Brooch                      195G
|   Toy Pendant                     945G
|   Toy Ring                        645G
|   
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {FAK} _
| Fall Market
|
|    When : Fall 22, 9:00AM to 5:00PM
|   Where : Town Square
|    Type : Market
| Details : Another standard market, with booths run by Elli, Taylor and
|         : Julius.
|
| Product List               Price
| (Elli's Booth)
|   Carrot Cake               900G
|   Chestnut Pie              555G
|   Cookie                    300G
|   Herb Cookie               345G
|   Mont Blanc Cake           870G
|   Pumpkin Cake              990G
|   Pumpkin Pudding           495G
|   Pumpkin Pie               645G
|   Shortcake                1095G
|   Yam Cake                  660G
|
| (Julius's Booth)
|   Copper                    120G
|   Silver                    165G
|   Gold                      225G
|
|   Blue Clothes (Boys')     3600G
|   Red Clothes (Boys')      3900G
|   Yellow Clothes (Boys')   4200G
|   Green Clothes (Boys')    4500G
|   Purple Clothes (Boys')   4800G
|
|   Red Clothes (Girls')     3600G
|   Yellow Clothes (Girls')  3900G
|   Green Clothes (Girls')   4200G
|   Blue Clothes (Girls')    4500G
|   Purple Clothes (Girls')  4800G
|
| (Taylor's Stall)
|   Bow (Girls')            15000G
|   Bunny Ears (Hat)         9000G
|   Samurai Wig (Boys')     15000G
|   Top Hat                  5100G
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {HVF} _
| Harvest Festival
|
|    When : Fall 27, 9:00AM - 5:00PM
|   Where : Town Square
|    Type : Market
| Details : The market festival centered around selling crop products, similar
|         : to how the Flower Festival was for flowers/herbs, the Ocean
|         : Festival was for ocean goods, and the Arts Festival was for arts
|         : and crafts. The only booth is run by Craig:
|
| Product List               Price
| (Craig's Booth)
|   Rapid Fertilizer          180G
|
|   Buckwheat Seeds           150G
|   Green Bell Flower Seeds   165G
|   Yellow Herb Seeds         120G
|
|   Carrot (Good)             150G
|   Onion (Good)              105G
|   Spinach (Good)            120G
|   Strawberry (Perfect)      435G
|   Tomato (Good)             165G
|
| Additionally, at the Harvest Festival there is a cooking competition. You'd
| think that better dishes would be more likely to win, but there doesn't seem
| to be any pattern. There are prizes, however; first prize is 10 Bodigizer
| XLs, second prize is 10 plain Bodigizers, and third prize is 10 Tomato
| Juices. 
|
|\
| \_____________________________________________________________________[WTF]_
|                                                                             |
| Winter                                                                      |
|  ___________________________________________________________________________|
| /
|/________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {THF} _
| Thanksgiving Festival
|
|    When : Winter 10, all day
|   Where : No central location
|    Type : Romantic
| Details : The Thanksgiving Festival is a gift-giving holiday with a romantic
|         : component, although it isn't strictly romantic - every villager
|         : will talk about their Thanksgiving celebration.
|
|         : The main components of the festival revolve around giving and
|         : receiving cakes, though. At 6:00AM, the bachelor/ette with the
|         : highest heart level will show up at your house and give you a cake
|         : closely matching their favorite type of gift. Only the
|         : bachelor/ette with the highest heart level will show up (so you can
|         : only receive one cake), and they will only show up if they have at
|         : least 3 hearts in their friendship meter.
|
|         : Then, throughout the day, you can give cakes to the various
|         : bachelor/ettes on the island for an extra relationship boost. You
|         : can give as many cakes as you want to as many people as you want.
|         : For information on how to make a cake, see the Recipes section.
|
|         : When you're married, you're still expected to give your spouse a 
|         : cake when they mention the Thanksgiving Festival. You'll also
|         : celebrate with your wife and child (if you have one) later that
|         : evening.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {WTM} _
| Winter Market
|
|    When : Winter 22, 9:00AM to 5:00PM
|   Where : Town Square
|    Type : Market
| Details : The Winter Market is another standard market. It holds the same
|         : product list as the Fall Market.
|
| Product List               Price
| (Elli's Booth)
|   Carrot Cake               900G
|   Chestnut Pie              555G
|   Cookie                    300G
|   Herb Cookie               345G
|   Mont Blanc Cake           870G
|   Pumpkin Cake              990G
|   Pumpkin Pudding           495G
|   Pumpkin Pie               645G
|   Shortcake                1095G
|   Yam Cake                  660G
|
| (Julius's Booth)
|   Copper                    120G
|   Silver                    165G
|   Gold                      225G
|
|   Blue Clothes (Boys')     3600G
|   Red Clothes (Boys')      3900G
|   Yellow Clothes (Boys')   4200G
|   Green Clothes (Boys')    4500G
|   Purple Clothes (Boys')   4800G
|
|   Red Clothes (Girls')     3600G
|   Yellow Clothes (Girls')  3900G
|   Green Clothes (Girls')   4200G
|   Blue Clothes (Girls')    4500G
|   Purple Clothes (Girls')  4800G
|
| (Taylor's Stall)
|   Bow (Girls')            15000G
|   Bunny Ears (Hat)         9000G
|   Samurai Wig (Boys')     15000G
|   Top Hat                  5100G
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {SNF} _
| Starry Night Festival
|
|    When : Winter 25, at 7:00PM
|   Where : Alan's Tree at Brownie Ranch
|    Type : Romantic
| Details : Like the Fireworks Display, the Starry Night Festival is primarily
|         : a romantic festival and must be attended with a date.
|
|         : Finding your date functions identically to the Fireworks Display:
|         : simply talk to any bachelor/ette with three or more hearts and they
|         : will ask if you want to accompany them. Say yes and the date will
|         : be set, but you won't receive any more invitations. Say no and
|         : you'll be able to talk to them again later to receive the
|         : invitation once more.
|
|         : To participate in the festival, simply be at Alan's Tree at Brownie
|         : Ranch at 7:00PM. The date will begin promptly at 7:00PM, so it's
|         : best to be there a little while before that. The date ends at
|         : 10:00PM.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {NYE} _
| New Year's Eve Festival
|
|    When : Winter 28, automatically at 10:00PM
|   Where : Your House/Around Town
|    Type : Romantic
| Details : The New Year's Eve Festival is an interesting Festival. Unlike
|         : every other festival, in which you have to make arrangements and be
|         : at a certain location, your participation in the New Year's Eve
|         : Festival is mandatory and automatic. At 10:00PM, no matter where
|         : you are, you'll be transported home to watch an event with the
|         : townspeople. If you're married, you'll instead be transported home
|         : at 9:00PM for a little event with your spouse.
|
|         : This festival is immediately followed by the New Year's Day
|         : sunrise.
|
|\
| \_____________________________________________________________________[GMS]_
|                                                                             |
| Game-Specific                                                               |
|  ___________________________________________________________________________|
| /
|/These are yearly events whose date is specific to your game, such as your
| character's birthday and your anniversary.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {YBD} _
| Your Birthday
|
|    When : Specified by you at the beginning; lasts all day
|   Where : No specific location
| Details : On your birthday, every villager - regardless of your level of
|         : friendship with them - will wish you a happy birthday. You won't
|         : receive any gifts from the villagers, though.
|
|         : If you're married, your spouse will make a fest to celebrate. To
|         : trigger the event, just enter your house later in the day. No time
|         : will pass for the feast.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {YAN} _
| Your Anniversary
|
|    When : The date of your wedding, at 6:00PM
|   Where : Your House
| Details : At 6:00PM, be back at your house. Your spouse will ask you if you
|         : know what day it is: answer correctly or they'll be very upset
|         : (and lose one ENTIRE heart from their heart level).
|
|         : After answering correctly, you and your spouse (and child, since
|         : your child will be born by your first anniversary) will partake of
|         : the feast. No time passes for the event, though.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {YCB} _
| Your Child's Birthday
|
|    When : The date of the child's birth, automatically at 6:00PM
|   Where : Your Farm
| Details : On the day of your child's birthday, you'll be automatically
|         : transported to your house at 6:00PM.
|
|         : Your spouse will ask you what day it is to make sure you know
|         : (answer correctly or they'll be rather upset). After answering
|         : correctly, they'll ask you which of a number of gifts you want to
|         : give to the child.
|
|         : You have six options: banana milk, broiled shark, pink-cat flower,
|         : herbal tea, amethyst, or junk ore. Needless to say, junk ore is a
|         : bad option, but among the other options, the best choice depends on
|         : your child.
|
|         : Your child is determined by who you married. The best gift option
|         : for each potential spouse's child is:
|         : Julius/Toby/Renee/Maya:   Pink-Cat Flower
|         : Chase/Calvin/Selena/Luna: Herbal Tea
|         : Gil/Jin/Candace/Anissa:   Herbal Tea
|         : Owen/Phoebe:              Banana Milk
|         : Luke/Kathy:               Broiled Shark
|
|         : You'll likely notice that Amethyst isn't listed as the 'best' gift
|         : option for any child, but it's not a bad gift option either - just
|         : not as good. The gift you choose doesn't need to be a gift you
|         : possess, so there's no reason not to choose your child's 'best'
|         : gift.
|
|\
| \___________________________________________________
|__________________________________________________   |
                                                   |  |
                   ___________________________|  |_____
                   \ \ \ __________________________|  |/ / /
                    \ \ |                             | / /
                     \ \|    Fish and Fishing Spots   |/ /
                      \ |                             | /
                       \|   __________________________|/
 _______________________|  |
|  ________________________|
|\
| \_____________________________________________________________________[FMC]_
|                                                                             |
| Mechanics                                                                   |
|  ___________________________________________________________________________|
| /
|/________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Obtaining and Upgrading the Rod
|
| In order to fish, first you naturally must obtain a fishing rod. Obtaining
| the fishing rod is very simple: talk to Toby at On the Hook. He'll give
| you one for free. Now wasn't that easy?
|
| A new feature in Tree of Tranquility (compared to past Harvest Moon games) is
| that the fishing rod is actually upgradeable like the watering can, axe and
| other standard tools. The fishing rod has 5 levels: starter, iron, copper,
| silver and gold.
|
| In order to upgrade your fishing rod, you'll need three things: experience
| using it (the rod can only be upgraded once you've cast it 100 times per
| level), money (1000G for iron, 2500G for copper, 5000G for silver, 100000G
| for gold), and the corresponding mineral (Iron for iron, Copper for copper,
| Silver for silver, and Gold for - you guessed it - gold). Minerals are
| obtained from mining ores and having Mira appraise them.
|
| Alternatively, you can also outright purchase the next level fishing rod from
| the General Store: but in order to do so, you must already have the previous
| level (so the Copper rod is only for sale if you've already obtained the Iron
| rod). You don't need to obtain all the levels the same way, you can purchase
| an Iron rod, upgrade it to a Copper rod, then purchase the Silver rod if you
| so desire. But beware - purchasing a new tool is three times more expensive
| than upgrading (3000G for iron, 7500G for copper, 15000G for silver, 300000G
| for gold).
|
| What good does upgrading your fishing rod have, though? It has numerous
| effects:
|
|  - Less stamina use for the same amount of effort (see stamina below).
|
|  - Increased likelihood of catching higher-grade fish.
|
|  - The ability to catch fish that can't be caught with lower-grade rods.
|
|  - Easier to reel in the same type of fish (compared to lower-grade rod).
|
|  - The ability to cast farther.
|
| There are several important fish that simply can't be caught without an
| upgraded rod, so upgrading is crucial.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| How to Fish
|
| Fishing in Tree of Tranquility is a relatively easy process. Once you have
| your rod, simply go to one of the several fishing spots, equip the rod and
| use it by holding the WiiMote horizontally, quickly pulling it back to
| vertical, then quickly flicking it forward, mimicking the actual act of
| casting a fishing line. If you're using the Classic Controller, just press A.
| Unlike some recent Harvest Moon games, you won't actually see fish in the
| water. Instead, you must simply wait patiently while your hook dangles until
| something bites.
|
| When something bites, you'll hear an audible 'splash' noise, you'll feel
| a vibration in the WiiMote (if using it), and you'll see the hook start to
| get pulled. When this happens, pull the WiiMote up vertically and wiggle the
| nunchuk as fast as you can - or, if you're playing with the Classic
| Controller, just press A as fast as you can. The WiiMote motion is intended
| to mimic the actual act of reeling in a fish.
|
| If you successfully reel in the fish, it will appear in your hands and you
| can either drop it or put it in your rucksack. If you fail, it will swim off
| and you'll have to cast again.
|
| If you have an upgraded fishing rod, you can power it up by holding it
| vertical for longer (for the WiiMote), or by holding the A button longer.
| It's necessary to power your rod up to catch better fish, cast further, or
| to use less stamina.
|
| Fish will not stack in your rucksack, so if possible ship somewhere close to
| your house to have access to a fridge or shipping bin. This especially
| applies if you're fishing for profit, not for a specific type of fish.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Stamina
|
| Stamina use while fishing is interesting. Casting your line will use no
| stamina, and neither will sitting there waiting for a fish. The only time
| stamina is consumed is when a fish is resisting and you're trying to reel it
| in.
|
| This makes for some very interesting strategy, because this is the only tool
| usage in the game where you can run out of stamina halfway through using a
| tool. With other tools, you know if one more use will deplete your stamina
| fully, but with a fishing rod it's dependent on how fast you reel in the
| fish.
|
| Stamina is consumed equally by time no matter what fish is being reeled in:
| better fish just take more time to reel. Stamina is also consumed when you
| catch a junk item, like a boot or a can.
|
| As mentioned above, better rods take less stamina to reel in their fish, so
| upgrade when you get the chance.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Why Fish?
|
| Fishing has many important uses in the game. Its usage is not as varied as
| mining and some other activities, but it is equally important:
|
|  - Profit. Fishing is a great way to make some extra money. Many fish sell
|    for upwards of 200G, making it easy to make some extra cash in your spare
|    time.
|
|  - Power Berry. Fishing is the only way to obtain a certain Power Berry. To
|    obtain it you must level your rod up to level 3 (note: you don't need to
|    upgrade it for this Power Berry, just level it through usage). The next
|    time you cast after that, you'll fish up this Power Berry.
|
|  - Food. Fish make great dishes, and are the ingredients in dozens of the
|    game's recipes.
|
|  - Completion. One of the items accessible on the information screens is a
|    "Fish List", which contains a list of all the possible fish obtained from
|    the rivers and ocean. If you're a completionist, you'll want to complete
|    this too.
|
|  - Goddess Recipes. By far the most important reason to fish is that every
|    single goddess recipe requires at least one fish:
|      - Carp (a fish) for Daren's (the first tree).
|      - Char (a fish) for Ben's (the second tree).
|      - Saury (a fish) for Collin's (the third tree).
|      - Wood Fish (a fish) for Alan's (the fourth tree).
|      - Tuna (a fish)  for Edge's (the fifth tree).
|    Daren's tree also requires a Good Herb Fish, a fish-related dish that must
|    be cooked yourself.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Tips for a Successful Expedition
|
| If you're going on a fishing trip with the intention of bringing back a nice
| haul, here are a few tips:
|
|  - Choose your spot carefully. Some spots have much better fish available
|    than others, and there's no point spending all day at a spot when there's
|    better fish to be had elsewhere. Pay attention to your rod level when
|    checking spots - one spot might have better fish, but they might not be
|    catchable with your current rod.
|
|  - Use the weather. Certain weather patterns are better for fishing, most
|    notably rain. This is especially convenient given that rainy days mean
|    no crop watering, adding to the time you can spend fishing.
|
|  - Get there early, stay late. The best fishing times are early in the
|    morning and late at night, so either plan to spend all day there or do
|    your chores around mid-day when the fish are less active.
|
|  - Bring stamina-restoring items. Fishing depletes your stamina fast,
|    especially before you get any Power Berries or upgrade the rod: restoring
|    items will help. The best items for stamina recovery are Bodigizer XL,
|    any type of Pizza or any type of Buckwheat dish (except for Cocktails
|    or Chips). The best purchasable stamina recovery items are Bodigizer XL
|    (520G from the Clinic), Southern Omelette (550G from Pineapple Inn) and
|    Sweet Yam Cake (660G from the Fall/Winter markets).
|
|  - Decide whether to bring a match set. On the positive side, a match set
|    allows you to cook one of the fish you eat for stamina restoration. On
|    the negative side, it takes up a spot in your rucksack. If you're fishing
|    near the ocean, where all the bonfire pits are located, it's a good idea
|    to bring one; but it's useless if you're fishing in the river.
|\
| \_____________________________________________________________________[LOC]_
|                                                                             |
| Fishing Locations                                                           |
|  ___________________________________________________________________________|
| /
|/There are several places around the islands where you can fish, each with its
| own custom assortment of catchable fish. Some fish are only available in
| certain seasons, so each location's assortment of fish varies from season to
| season as well.
|
| Fish are listed in order of sale value and rarity (which are correlated).
| Fish marked with a * are ingredients in a goddess recipe; fish marked with a
| + are subject to a specific condition for catching (time of day, weather
| condition, etc.).
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| River, Upstream
|
|    Location : Ganache Mine District, Northeast corner
|        Type : Freshwater
|  Fish Chart :
|                     Spr Sum Fal Wnt  Price
|     Masu Trout      X   X   X   X     110G
|     Char*           X   X   X   X     120G
|     Salmon                  X   X     240G
|     Huchen          X   X   X   X    1000G
|     Seasky+         X   X   X   X    1000G
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| River, Midstream
|
|    Location : River District, Northeast corner
|        Type : Freshwater
|  Fish Chart :
|                     Spr Sum Fal Wnt  Price
|     Redfin           X   X   X   X     30G
|     Rainbow Trout    X   X   X   X     70G
|     Masu Trout       X   X   X        110G
|     Carp*            X   X   X   X    120G
|     Eel                  X   X   X    600G
|     Huchen           X   X   X   X   1000G
|     Seasky+          X   X   X   X   1000G
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| River, Downstream
|
|    Location : River District, Southeast corner
|        Type : Freshwater
|  Fish Chart :
|                     Spr Sum Fal Wnt  Price
|     Redfin           X   X   X   X     30G
|     Carp*            X   X   X   X    120G
|     Salmon                   X   X    240G
|     Eel                  X   X   X    600G
|     Seasky+          X   X   X   X   1000G
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Maple Lake
|
|    Location : Maple Lake District, West side
|        Type : Freshwater
|  Fish Chart :
|                     Spr Sum Fal Wnt  Price
|     Crawfish         X   X   X         20G
|     Redfin           X   X   X   X     30G
|     Pond Smelt           X   X   X     30G
|     Catfish          X   X   X   X     80G
|     Carp*            X   X   X   X    120G
|     Prawn            X   X   X        150G
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Waffle Town Ocean
|
|    Location : Southern Edge of Main Island
|        Type : Saltwater
|  Fish Chart :
|                     Spr Sum Fal Wnt  Price
|     Goby             X   X   X   X     40G
|     Puffer Fish      X           X     50G
|     Sardine                  X   X     50G
|     Mackerel                 X   X     60G
|     Horse Mackerel   X   X   X   X     70G
|     Saury*                   X   X     70G
|     Cod                      X   X     80G
|     Squid            X   X       X    110G
|     Flounder         X       X   X    120G
|     Octopus          X   X   X   X    140G
|     Rock Trout       X           X    180G
|     Halibut                  X   X    190G
|     Conger Eel           X            210G
|     Rockfish         X   X            230G
|     Bonito           X   X   X   X    280G
|     Yellowtail       X           X    300G
|     Tuna*            X       X   X    600G
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Toucan Island
|
|    Location : By Pascal's Ferry, after creating Daren's rainbow
|        Type : Saltwater
|  Fish Chart :
|                     Spr Sum Fal Wnt  Price
|     Mahi-Mahi        X   X   X   X    310G
|     Manta Ray        X   X            350G
|     Lobster                  X   X    600G
|     Shark                X   X        700G
|     Swordfish        X   X   X   X    750G
|     Skull Jellyfish+ X   X   X   X    950G
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| West Gull Island
|
|    Location : Across Daren's rainbow
|        Type : Saltwater
|  Fish Chart :
|                     Spr Sum Fal Wnt  Price
|     Goby             X   X   X   X     40G
|     Squid            X   X       X    110G
|     Flounder         X       X   X    120G
|     Octopus          X   X   X   X    140G
|     Halibut                  X   X    190G
|     Rock Lobster     X           X    240G
|     Bonito           X   X   X        280G
|     Sea Bream        X   X   X        300G
|     Rock Trout       X           X    300G
|     Yellowtail       X           X    600G
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| East Gull Island
|
|    Location : Across Collin's rainbow
|        Type : Saltwater
|  Fish Chart :
|                     Spr Sum Fal Wnt  Price
|     Squid            X   X       X    110G
|     Flounder         X       X   X    120G
|     Octopus          X   X   X   X    140G
|     Halibut                  X   X    190G
|     Rock Lobster     X           X    240G
|     Bonito           X   X   X        280G
|     Sea Bream        X   X   X        300G
|     Rock Trout       X           X    300G
|     Tuna*            X       X   X    600G
|     Yellowtail       X           X    600G
|     Shark                X   X        700G
|     Swordfish        X   X   X   X    750G
|     Angler Fish                  X    770G
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Ganache Mine
|
|    Location : Bottom of the Ganache Mine (30th floor)
|        Type : Freshwater
|  Fish Chart :
|                     Spr Sum Fal Wnt  Price
|     Crawfish         X   X   X         20G
|     Huchen           X   X   X   X   1000G
|     King Fish        X   X   X   X   1600G
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Goddess Spring
|
|    Location : Mt. Gelato, across Ben's rainbow, after befriending the Bear
|        Type : Freshwater
|  Fish Chart :
|                     Spr Sum Fal Wnt  Price
|     Woodfish*+       X   X   X   X    900G
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Goddess Cave
|
|    Location : Behind the Waterfall, after reawakening the goddess
|        Type : Saltwater
|  Fish Chart :
|                     Spr Sum Fal Wnt  Price
|     Crawfish         X   X   X         20G
|     Huchen           X   X   X   X   1000G
|     King Fish        X   X   X   X   1600G
|\
| \_____________________________________________________________________[FIS]_
|                                                                             |
| The Fish                                                                    |
|  ___________________________________________________________________________|
| /
|/There are 41 different fish in Tree of Tranquility. All can be caught using
| some level fishing rod, and some can be purchased as well. Many can be used
| in recipes.
|
| 'Rarity' is my own device to describe how difficult it is to catch a certain
| fish - it is not actually a function in the game. Essentially, a fish with
| rarity 1 is easily catchable with the lowest-level rod, whereas a fish with
| rarity 4 requires a higher-level rod and a bit of luck. A fish with rarity 5
| requires a higher-level rod and also has some special condition associated
| with it.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {FAC} _
| The Fish Availability Chart
|
| This is a giant quick reference chart of every fish, its availability in
| different seasons, and its availability in different locations. If you have
| trouble figuring out what any column means, note the key.
|
| Key:
|   RUS - River: Upstream     RMS - River: Midstream   RDS - River: Downstream
|   MPL - Maple Lake          WTO - Waffle Town Ocean  TCI - Toucan Island
|   EGI - East Gull Island    WGI - West Gull Island   HGS - Goddess Spring
|   GDC - Goddess Cave        GNM - Ganache Mine Lake
|
|                                  Locations                       Seasons
| Fish            RUS RMS RDS MPL WTO TCI EGI WGI HGS GDC GNM  Spr Sum Fal Wnt
| Angler Fish                              X                                X
| Bonito                           X       X   X                X   X   X
| Carp                 X   X   X                                X   X   X   X
| Catfish                      X                                X   X   X   X
| Char             X                                            X   X   X   X
| Cod                              X                                    X   X
| Conger Eel                       X                                X
| Crawfish                     X                       X        X   X   X
| Eel                  X   X                                        X   X   X
| Flounder                         X       X   X                X       X   X
| Goby                             X           X                X   X   X   X
| Halibut                          X       X   X                        X   X
| Horse Mackerel                   X                            X   X   X   X
| Huchen           X   X                               X   X    X   X   X   X
| King Fish                                            X   X    X   X   X   X
| Lobster                              X                                X   X
| Mackerel                         X                                    X   X
| Mahi-Mahi                            X                        X   X   X   X
| Manta Ray                            X                        X   X
| Masu Trout       X   X                                        X   X   X
| Octopus                          X       X   X                X   X   X   X
| Pond Smelt                   X                                    X   X   X
| Prawn                        X                                X   X   X
| Puffer Fish                      X                            X           X
| Rainbow Trout        X                                        X   X   X   X
| Redfin               X   X   X                                X   X   X   X
| Rockfish                         X                            X   X
| Rock Lobster                             X   X                X           X
| Rock Trout                       X       X   X                X           X
| Salmon           X   X   X                                            X   X
| Sardine                          X                                    X   X
| Saury                            X                                    X   X
| Sea Bream                                X   X                X   X   X
| Seasky           X   X   X                                    X   X   X   X
| Shark                                X   X                        X   X
| Skull Jellyfish                      X                        X   X   X   X
| Squid                            X       X   X                X   X       X
| Swordfish                            X   X                    X   X   X   X
| Tuna                             X       X                    X       X   X
| Wood Fish                                            X        X   X   X   X 
| Yellowtail                       X       X   X                X           X
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Rainbow Trout
|
|       Type : Fish
|  Locations : River: Midstream
|    Seasons : All
|     Rarity : 1
| Sale Price : 70G
|    Recipes : Grilled Rainbow Trout
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Redfin
|
|       Type : Fish
|  Locations : River: Midstream/Downstream, Maple Lake
|    Seasons : All
|     Rarity : 1
| Sale Price : 30G
|    Recipes : Grilled Redfin
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Pond Smelt
|
|       Type : Fish
|  Locations : Maple Lake
|    Seasons : Summer, Fall, Winter
|     Rarity : 1
| Sale Price : 20G
|    Recipes : Grilled Pond Smelt
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Catfish
|
|       Type : Fish
|  Locations : Maple Lake
|    Seasons : All
|     Rarity : 1
| Sale Price : 80G
|    Recipes : Grilled Catfish
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Puffer Fish
|
|       Type : Fish
|  Locations : Waffle Town Ocean
|    Seasons : Spring, Winter
|     Rarity : 1
| Sale Price : 50G
|    Recipes : Grilled Pufferfish
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Goby
|
|       Type : Fish
|  Locations : Waffle Town Ocean, West Gull Island
|    Seasons : All
|     Rarity : 1
| Sale Price : 40G
|    Recipes : Grilled Goby
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Sardine
|
|       Type : Fish
|  Locations : Waffle Town Ocean
|    Seasons : Fall, Winter
|     Rarity : 1
| Sale Price : 50G
|    Recipes : Grilled Sardine, Sardine in Oil, Sardine Tomato Stew
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Horse Mackerel
|
|       Type : Fish
|  Locations : Waffle Town Ocean
|    Seasons : All
|     Rarity : 1
| Sale Price : 70G
|    Recipes : Grilled Horse Mackerel
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Mackerel
|
|       Type : Fish
|  Locations : Waffle Town Ocean
|    Seasons : Fall, Winter
|     Rarity : 1
| Sale Price : 60G
|    Recipes : Grilled Mackerel
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Cod
|
|       Type : Fish
|  Locations : Waffle Town Ocean
|    Seasons : Fall, Winter
|     Rarity : 1
| Sale Price : 80G
|    Recipes : Grilled Cod
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Saury
|
|       Type : Fish
|  Locations : Waffle Town Ocean
|    Seasons : Fall, Winter
|     Rarity : 1
| Sale Price : 70G
|    Recipes : Grilled Saury, Saury Tomato Stew
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Flounder
|
|       Type : Fish
|  Locations : Waffle Town Ocean, West Gull Island, East Gull Island
|    Seasons : Spring, Fall, Winter
|     Rarity : 1
| Sale Price : 120G
|    Recipes : Grilled Flounder
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Crawfish
|
|       Type : Fish
|  Locations : Maple Lake, Goddess Cave
|    Seasons : Spring, Summer, Fall
|     Rarity : 1
| Sale Price : 20G
|    Recipes : Grilled Crawfish
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Prawn
|
|       Type : Crustacean
|  Locations : Maple Lake
|    Seasons : Spring, Summer, Fall
|     Rarity : 2
| Sale Price : 150G
|    Recipes : Grilled Prawn, Spicy Seafood Stew, Steamed Egg
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Rock Lobster
|
|       Type : Crustacean
|  Locations : West Gull Island, East Gull Island
|    Seasons : Spring, Winter
|     Rarity : 2
| Sale Price : 240G
|    Recipes : Grilled Rock Lobster
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Squid
|
|       Type : Fish
|  Locations : Waffle Town Ocean, West Gull Island, East Gull Island
|    Seasons : Spring, Summer, Winter
|     Rarity : 2
| Sale Price : 110G
|    Recipes : Grilled Squid, Seafood Fried Rice, Seafood Gratin, Seafood
|              Pizza, Seafood Rice, Seafood Stew, Squid Tomato Stew
|               
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Octopus
|
|       Type : Fish
|  Locations : Waffle Town Ocean, West Gull Island, East Gull Island
|    Seasons : All
|     Rarity : 2
| Sale Price : 140G
|    Recipes : Grilled Octopus
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Carp
|
|       Type : Fish
|  Locations : River: Midstream/Downstream, Maple Lake
|    Seasons : All
|     Rarity : 2
| Sale Price : 120G
|    Recipes : Daren's Rainbow, Grilled Carp
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Rock Trout
|
|       Type : Fish
|  Locations : Waffle Town Ocean, West Gull Island, East Gull Island
|    Seasons : Winter/Spring
|     Rarity : 2
| Sale Price : 180G
|    Recipes : Grilled Rock Trout
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Char
|
|       Type : Fish
|  Locations : River: Upstream
|    Seasons : All
|     Rarity : 2
| Sale Price : 120G
|    Recipes : Ben's Rainbow, Grilled Char
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Masu Trout
|
|       Type : Fish
|  Locations : River: Upstream/Midstream
|    Seasons : Spring, Summer, Fall
|     Rarity : 2
| Sale Price : 110G
|    Recipes : Grilled Masu Trout
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Salmon
|
|       Type : Fish
|  Locations : River: Upstream/Midstream/Downstream
|    Seasons : Fall, Winter
|     Rarity : 2
| Sale Price : 240G
|    Recipes : Grilled Salmon, Salmon Cream Stew, Salmon Fried Rice
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Mahi-Mahi
|
|       Type : Fish
|  Locations : Toucan Island
|    Seasons : All
|     Rarity : 2
| Sale Price : 310G
|    Recipes : Grilled Mahi-Mahi
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Sea Bream
|
|       Type : Fish
|  Locations : East Gull Island, West Gull Island
|    Seasons : Spring, Summer, Fall
|     Rarity : 2
| Sale Price : 300G
|    Recipes : Grilled Sea Bream, Fish Soup, Steamed Turnips
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Rockfish
|
|       Type : Fish
|  Locations : Waffle Town Ocean
|    Seasons : Spring/Summer
|     Rarity : 2
| Sale Price : 230G
|    Recipes : Grilled Rockfish
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Yellowtail
|
|       Type : Fish
|  Locations : Waffle Town Ocean, West Gull Island, East Gull Island
|    Seasons : Winter/Spring
|     Rarity : 2
| Sale Price : 300G
|    Recipes : Grilled Yellowtail
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Bonito
|
|       Type : Fish
|  Locations : Waffle Town Ocean, East Gull Island, West Gull Island
|    Seasons : Spring, Summer, Fall
|     Rarity : 2
| Sale Price : 280G
|    Recipes : Grilled Bonito
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Conger Eel
|
|       Type : Fish
|  Locations : Waffle Town Ocean
|    Seasons : Summer
|     Rarity : 2
| Sale Price : 210G
|    Recipes : Grilled Conger Eel, Conger Eel Bowl
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Halibut
|
|       Type : Fish
|  Locations : Waffle Town Ocean, West Gull Island, East Gull Island
|    Seasons : Fall, Winter
|     Rarity : 2
| Sale Price : 190G
|    Recipes : Grilled Halibut
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Eel
|
|       Type : Fish
|  Locations : River: Midstream/Downstream
|    Seasons : Summer, Fall, Winter
|     Rarity : 3
| Sale Price : 600G
|    Recipes : Chirashi Sushi, Eel Bowl, Grilled Eel
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Manta Ray
|
|       Type : Fish
|  Locations : Toucan Island
|    Seasons : Spring/Summer
|     Rarity : 3
| Sale Price : 350G
|    Recipes : Grilled Manta Ray
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Tuna
|
|       Type : Fish
|  Locations : Waffle Town Ocean, East Gull Island
|    Seasons : Spring, Fall, Winter
|     Rarity : 3
| Sale Price : 600G
|    Recipes : Grilled Tuna, Tuna Bowl
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Lobster
|
|       Type : Crustacean
|  Locations : Toucan Island
|    Seasons : Fall, Winter
|     Rarity : 3
| Sale Price : 600G
|    Recipes : Grilled Lobster, Chirashi Sushi
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Swordfish
|
|       Type : Fish
|  Locations : Toucan Island, East Gull Island
|    Seasons : All
|     Rarity : 4
| Sale Price : 750G
|    Recipes : Grilled Swordfish
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Huchen
|
|       Type : Fish
|  Locations : River: Upstream/Midstream, Goddess Cave, Ganache Mine
|    Seasons : All
|     Rarity : 4
| Sale Price : 1000G
|    Recipes : Grilled Huchen
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Angler Fish
|
|       Type : Fish
|  Locations : East Gull Island
|    Seasons : Winter
|     Rarity : 4
| Sale Price : 770G
|    Recipes : Grilled Angler Fish
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Shark
|
|       Type : Fish
|  Locations : Toucan Island, East Gull Island
|    Seasons : Summer, Fall
|     Rarity : 4
| Sale Price : 700G
|    Recipes : Grilled Shark, Shark Fin Soup, Shark Fin Stew
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Skull Jellyfish
|
|       Type : Fish
|  Locations : Toucan Island
|    Seasons : All
|     Rarity : 4
| Sale Price : 950G
|    Recipes : Grilled Skull Jellyfish
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| King Fish
|
|       Type : Fish
|  Locations : Ganache Mine, Goddess Cave
|    Seasons : All
|     Rarity : 4
| Sale Price : 1600G
|    Recipes : Grilled King Fish
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Wood Fish
|
|       Type : Fish
|  Locations : Goddess Spring*
|    Seasons : All
|     Rarity : 5
| Sale Price : 900G
|    Recipes : Grilled Wood Fish
|
|          * - the Wood Fish can only be caught at night.
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Seasky
|
|       Type : Fish
|  Locations : River: Upstream/Midstream/Downstream*
|    Seasons : All
|     Rarity : 5
| Sale Price : 1000G
|    Recipes : Grilled Seasky
|
|          * - the Seasky can only be caught during a typhoon.
|\
| \_____________________________________________________________________[MFI]_
|                                                                             |
| Miscellaneous Fish Information                                              |
|  ___________________________________________________________________________|
| /
|/________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Profit Analysis
|
| So, which spot is the most profitable for you to go fishing at when your rod
| is at a particular level? Sure, the ocean has better fish than the river, but
| what good does that do if your rod isn't strong enough to catch anything more
| than tin cans and rubber boots?
|
| We're going to analyze which fishing spots are best for different levels of
| fishing rods. The operative words here are "going to". We haven't done it
| yet. But we will! So check back later.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Fish and Crustacean Recipes
|
| Many, many recipes involve fish. Dozens. And while in the above fish listing,
| all the recipes involving specific fish are listed, there are a number of
| recipes that simply require the use of any fish. These are listed here.
|
| Note that all of these recipes have a quality rating. The quality is related
| to the quality of the fish used for all recipes except Herb Fish, whose
| quality can also be related to the number of fish used.
|
| Recipes that can be made using any type of fish:
| Marinated Fish
| Herb Fish
| Sushi
| Sashimi
| Bouillabaise
| Meuniere
|
| Additionally, a few recipes involve crustaceans. Crustaceans are lobsters,
| prawn and rock lobsters, and any of the three can be used in these recipes.
| Note that some of these recipes have quality ratings, but the quality is
| based on the fish used, not the crustacean.
|
| Recipes that can be made using any type of crustacean:
| Bouillabaise
| Seafood Doria
| Seafood Fried Rice
| Seafood Gratin
| Seafood Pizza
| Seafood Rice
| Seafood Stew
| Southern Fried Rice
| Southern Omelette
| Tempura Buckwheat Noodles
| 
| For a full listing of the ingredients and utensils in every recipe, see my
| Recipe guide at http://www.gamefaqs.com/console/wii/file/933022/53834
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Beach-Related Items
|
| There are several items that can be picked up at the beach, and this seems
| like as good a place as any to list these.
| _ _ _
| Algae
|
|   Obtained : Fished from the Ocean
| Sale Price : 10G
|       Uses : None, but drains stamina when fished up
| _ _ _
| Boot
|
|   Obtained : Fished from the Ocean
| Sale Price : 10G
|       Uses : None, but drains stamina when fished up
| _ _
| Can
|
|   Obtained : Fished from the Ocean
| Sale Price : 10G
|       Uses : None, but drains stamina when fished up
| _ _ _
| Clam
|
|   Obtained : Found on any beach
| Sale Price : 90G
|       Uses : Recipes (ingredient in Clam Soup, Grilled Clam, Sauteed Clam,
|              Seafood Doria, Seafood Rice, Seafood Stew)
| _ _ _
| Coral
|
|   Obtained : Found on any beach
| Sale Price : 50G
|       Uses : None, besides sale
| _ _ _
| Pearl
|
|   Obtained : Found on beach (Black Pearls only on Toucan Island beaches)
| Sale Price : 300G (White), 800G (Black)
|       Uses : Jewelry, Journey Rucksack (Black)
| _ _ _ _ _
| Seashell
|
|   Obtained : Found on any beach
| Sale Price : 70G (Common), 140G (Fancy)
|       Uses : Daren's Rainbow recipe (common), sale
| _ _ _ _ _ _
| Sea Urchin
|
|   Obtained : Found on any beach
| Sale Price : 700G
|       Uses : Eat raw (restores 100 stamina), recipe (Grilled Sea Urchin)
| _ _ _ _
| Seaweed
|
|   Obtained : Found on any beach
| Sale Price : 40G
|       Uses : Recipes (Potato Miso Soup, Seaweed Miso Soup)
| _ _ _ _ _ _
| Swim Shorts
|
|   Obtained : Fished from the Ocean
| Sale Price : 10G
|       Uses : None, but drains stamina when fished up
|\
| \___________________________________________________
|__________________________________________________   |
                                                   |  |
                   ___________________________|  |_____
                   \ \ \ __________________________|  |/ / /
                    \ \ |                             | / /
                     \ \|     The Mines and Mining    |/ /
                      \ |                             | /
                       \|   __________________________|/
 _______________________|  |
| _________________________|
|/
|\
| \_____________________________________________________________________[MMC]_
|                                                                             |
| Mechanics                                                                   |
|  ___________________________________________________________________________|
| /
|/________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {BAS} _
| The Basics
|
| Mining is a rather simple process. To start, just grab your hammer (not your
| hoe, like in some past Harvest Moon games) and enter the mine - mine
| locations can be found under the "The Mines" section (search for [ MIN ]
| without the spaces).
|
| Descend the first staircase at the entrance to find yourself on the 1st floor
| of the mine (note that mine floors are numbered top-to-bottom, so the 1st
| floor is the closest to the surface and the 50th floor is the closest to the
| bottom). Every floor (with a few exceptions) operates in the same way: a
| large area with several characteristic items. These include:
|
|  - Stairs: Each floor contains two staircases: one going up, and one going
|    down.
|
|  - Holes: Most floors contain some holes in the ground, marked by 'X's on the
|    ground. These X's, when stepped on, become holes, plummeting you down a
|    random number of floors.
|
|  - Rocks: Rocks are the foundation of the mine. Smashing them can yield ores,
|    items or afflictions.
|
|  - Crystals: Crystals are like ores, except they house more valuable
|    treasures, called wonderfuls, and can also hold afflictions.
|
|  - Items: There are also some items that can be immediately spotted on the
|    mine floor. These can be picked up just like any other item.
|
| When you break a rock or crystal, you will sometimes find an item contained
| in the rock (this is the entire purpose of mining). If you do, you can either
| pick it up or leave it - if you leave it, it will disappear after a few
| seconds. You'll need to put your tool away to pick it up, and you can
| obviously only put it in your rucksack if you have space. Ores and wonderfuls
| dug up in the mine do not stack, unfortunately, although pontata roots,
| mushrooms and toadstools will.
|
| How you behave in a mine will depend on what you intend to do. Sometimes
| you'll want to get down to a certain level, sometimes you'll just want to get
| down as far as you can, and sometimes you'll just want to find a particular
| item.
|
| Regardless of what you're there to do, though, the controls remain the same.
| Break rocks to try to find ores; break crystals to try to find wonderfuls;
| to descend, get to the staircase or step on an 'X'; and to ascend and leave
| the mine, get to the up staircase and choose 'top floor'.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {SHG} _
| Stairs, Holes and Geysers
|
| There are two ways to descend the mine: stairs and holes. Stairs are the
| reliable way: when you approach the downward staircase, you'll be
| automatically transported down one level in the mine - never more than one.
|
| Oftentimes the stairs are visible immediately upon entering a level of the
| mine. However, sometimes - especially at lower floors - the staircase is
| hidden under a rock. To find it, either smash all the rocks on the level, or
| look carefully for a rock with an odd looking square below it, typically not
| bordered by any other rocks.
|
| Holes are a riskier, but often faster, way of descending. If you step on an
| 'X', you will fall down a random number of floors in the mine, between 1 and
| 9. Additionally, holes are often much more accessible than the stairs, given
| that a particular floor will contain several holes but only one staircase.
| So, holes are often a more efficient method for descending the mine - and,
| though you might suspect otherwise, holes carry no stamina penalty.
| 
| Holes have a risk associated with them, however: sometimes when you fall down
| a hole, you'll land on a geyser. Geysers are the opposite of holes: they'll
| propel you upwards a random number of floors, oftentimes sending you higher
| than the floor you started on.
|
| Geysers become more frequent at lower floors, making it more difficult to get
| to the deepest sections of the mine.
|
| Ascending to the top of the mine can also be done by simply touching the
| upwards staircase: you'll receive the option to automatically ascend all the
| way to the surface.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {AFL} _
| Afflictions
|
| "I think I have the black lung, pop." Zoolander quotes aside, ores and
| wonderfuls aren't the only things that pop up when you break a rock or
| crystal. There are multiple afflictions that come in the form of different
| colored gases. These afflictions will affect your efforts to descend the
| mine:
|
|    Red : Stamina loss (your character loses around 100 stamina points).
|   Blue : Temporary paralysis (inability to move for around 10 game-minutes).
| Purple : Temporary confusion (joystick directions no longer map to the
|        : character's direction, and randomly change).
|  Black : Blindness (the visibility around your character drastically
|        : shrinks).
|  White : Slowness (your character's movement speed is severely restricted).
| Yellow : Stamina restoration (your character regains around 100 stamina
|        : points).
|
| You can get rid of a timed affliction (blue, purple, black, white) by
| changing floors, either by stepping on an 'X' or ascending/descending a
| staircase.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {OAW} _
| Ores and Wonderfuls
|
| The two main items that can be found in the mine are ores and wonderfuls.
| Both are only accessible by smashing apart rocks (for ores) and crystals (for
| wonderfuls). When a rock or crystal is smashed, an ore or wonderful may
| appear on the ground for you to pick up.
|
| Ores and wonderfuls themselves are very different from the way ores and gems
| have been obtained in past Harvest Moon games. If I could italicize this
| next sentence, I would: ores and wonderfuls, by themselves, are essentially
| worthless. They have very low shipping values and cannot be used for tool
| upgrades, jewelry creations or effective gifts.
|
| Instead, ores and wonderfuls hold within them minerals and gems. It's as if
| the true "identity" of the ore or wonderful is hidden from you, and can only
| be established by a gifted appraiser - and conveniently, there is a gifted
| appraiser on the island: Mira.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {APR} _
| Appraisal
|
| Every ore and wonderful houses an item. Sometimes the item is of a greater
| value, but sometimes the item is junk. The item an ore or wonderful holds
| corresponds to the color/type of the ore or wonderful: for example, Gold Ore
| contains either Gold (the treasure) or scrap iron (junk). Wonderfuls have
| three different levels of treasure: for example, a red-colored wonderful can
| contain a ruby (high-value), a spinel (medium-value), a rose stone
| (low-value) or red glass (junk).
|
| So how are you to tell what your ores and wonderfuls are? That's where Mira
| comes in. Mira works at the blacksmith's shop and is a specialist at
| appraising your ores and wonderfuls. She'll even do it free of charge. To
| get Mira to appraise your materials, talk to her and choose 'Inspect' - don't
| just talk to her with the item in your hands or you'll inadvertently give it
| to her.
|
| Mira will let you know what the item truly is and will give it back to you:
| after that, the item will be identified in your rucksack as the mineral or
| gem instead of an ore or wonderful. After that, you can use it for jewelry
| or tool upgrades. It will also make a better gift, and the shipping value
| will be much higher.
|
| This presents a minor problem with mining though: wouldn't you hate to go to
| the mines and grab 8 wonderfuls, only to find out that they're all glass? Or
| to pick up a bunch of gold ore, only to find out they're all scrap? Luckily,
| there is a way to identify the value of the item held within an ore or
| wonderful while out mining: sparkles. When you uncover an ore or a wonderful,
| it may sparkle on the ground. If an ore sparkles, it contains the
| corresponding (iron, copper, silver, gold) mineral; if a wonderful sparkles,
| it contains a gem. Which gem the wonderful contains is indicated by the
| number of sparkles it has: a three-sparkle wonderful contains the most
| valuable gem of that color, whereas a one-sparkle wonderful contains the
| least valuable gem (though a gem nonetheless).
|
| However, in order to use the mineral or gem in tool upgrades or jewelry, and
| in order to have it sell for a higher price, it still must be manually
| appraised by Mira. The sparkles are only there to help you identify what each
| gem or mineral is while mining.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {MOL} _
| Moles
|
| Sometimes when you're mining, you'll come across a little mole in the field.
| Make sure PETA isn't watching, then smash the mole with your hammer. If you
| succeed, the mole will cough up an item: typically just a mushroom or a
| toadstool, but sometimes something more valuable, like a Bodigizer. How the
| mole got his hands on one of those is beyond me.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {WHM} _
| Why Mine?
|
| So, there's this great big part of the game called mining where you can
| dig up random stuff from the ground. So what, why bother?
|
| There are several useful reasons to make use of the mine:
|
|  - Cheaper tool upgrades. While you can upgrade your tools by simply
|    purchasing new ones at the General Store, it's a good deal cheaper to
|    upgrade them at the blacksmith's shop - but, he requires you to supply
|    the mineral for the upgrade.
|
|  - Jewelry. In order to make jewelry, you must supply the minerals and gems.
|    And since there's nowhere else to get them except the mine, you're locked
|    into that option if you want to make jewelry.
|
|  - Profit. Mining in Tree of Tranquility is a notably profitable task. Just
|    picking up a few Coppers and Silvers can yield a quick 500G, and your
|    profits will soar even higher if you get far enough down to start digging
|    up some gemstones, which sell for everything from 170G (Peridot) to 1000G
|    (Diamond).
|
|  - Power Berry and Pontata Roots. One of the game's five Power Berries is at
|    the bottom of the first (Ganache) mine, and the mines are also the only
|    place you can find Pontata Roots, a key ingredient in the medicine
|    category of recipes (Bodigizer, Bodigizer XL, Cold Medicine, Stay Awake
|    and Super Stay Awake).
|
|  - Completion. One of the items accessible on the information screens is a
|    "Gem List", which contains a list of all the possible products obtained
|    from the minds. If you're a completionist, you'll want to complete this
|    too.
|
|  - Meeting People. Every islander has an 'introduction event' that you must
|    experience before they will begin to go about their daily routine. For
|    a few islanders - most notably Calvin - this event happens on the 10th
|    floor of Ganache Mine.
|
|  - King Fish. The lake at the bottom of Ganache Mine is one of only two
|    places to find the elusive King Fish, and is the only one accessible
|    for the majority of the game (the other location requires you to complete
|    the goddess revival).
|
|  - Goddess Recipes. Two items required for the goddess recipes - a Blue
|    Wonderful and a Lapis Lazuli - are only obtainable within the mines.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {DTM} _
| Descending the Mine
|
| If your goal is to descend pretty deep into the mine, here are a few tips:
|
|  - Bring recovery items. Stamina will be a major threat to your descent, and
|    you'll be kicking yourself if you get down to the last 5 floors and run
|    out of stamina. The best items for stamina recovery are Bodigizer XL,
|    any type of Pizza or any type of Buckwheat dish (except for Cocktails
|    or Chips). The best purchasable stamina recovery items are Bodigizer XL
|    (520G from the Clinic), Southern Omelette (550G from Pineapple Inn) and
|    Sweet Yam Cake (660G from the Fall/Winter markets).
|
|  - Start early. You don't want to stay there all night and into the next day
|    (unless you brought some Super Stay Awake), so get there early.
|
|  - Plan to spend the whole day. You never know how long it will take you to
|    get as far down as you want to go, so don't leave any chores - like
|    watering the crops or feeding the animals - for when you get back.
|
|  - Empty your rucksack of non-consumables. You'll be kicking yourself if you
|    come across five Diamonds but only have four spots in your rucksack. Keep
|    only food and your hammer in your rucksack if you plan to bring home a big
|    haul.
|
|  - Use the holes first, then the stairs. For the first few levels, the holes
|    are a great way to get down fast. But after about 2/3rds of the way down,
|    you'll find they lead to geysers more often, making them too risky. You'll
|    almost never encounter a hole that takes you all the way to the bottom
|    either, so don't plan to just use holes and assume eventually you'll get
|    lucky enough to go all the way down.
|
|\
| \_____________________________________________________________________[MIN]_
|                                                                             |
| The Mines                                                                   |
|  ___________________________________________________________________________|
| /
|/There are two mines in the game: the Ganache Mine, which is accessible first,
| and the Mt. Gelato Mine, which isn't accessible until later.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {GAN} _
| Ganache Mine
|
| Accessible : From the start
|       Size : 30 Floors
|   Location : Ganache Mine District (no, really?), North of Town
|     Floors :
|                1-9 : Low-level ores (scrap, iron, copper).
|                (7) : No items, but lots of holes.
|                 10 : Ruins, no items.
|              11-19 : Mid-level ores (silver, gold), low-level gems.
|                 20 : Ruins, no items.
|              21-24 : High-level ores (gold, rare), mid-level gems.
|              25-29 : Mid-level gems.
|                 30 : Goddess murals, underground lake, Power Berry.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {MGM} _
| Mt. Gelato Mine
|
| Accessible : After completing Ben and Collin's Rainbows
|       Size : 50 Floors
|   Location : Base of Mt. Gelato
|     Floors :
|                1-9 : Mid-level ores (silver, gold), low-level gems.
|                 10 : Ruins, no items.
|              11-19 : High-level ores, mid-level gems.
|                 20 : Ruins, no items.
|              21-29 : Mid-level gems.
|                 30 : Ruins, no items.
|              31-49 : High-level gems.
|               (40) : Ruins, no items.
|                 50 : Goddess murals, Shining Baumkuchen.
|
|\
| \_____________________________________________________________________[GOW]_
|                                                                             |
| Ores, Minerals, Wonderfuls and Gems                                         |
|  ___________________________________________________________________________|
| /
|/Below is a listing of all the ores, wonderfuls, gemstones and minerals that
| can be found in the mine. For convenience, they are organized both by product
| (gem or mineral) and by source (ore or wonderful).
|
| For the Mineral and Gem lists, remember that both tool upgrades and jewelry
| creations are performed at the blacksmith's shop.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {ORE} _
| Ores
| _ _ _ _ _
| Iron Ore
|
|        Found : Both mines, early floors.
|   Sale Price : 20G
|    Can Yield : Scrap Ore (0 sparkles), Iron (1)
| Yield Values : 10G (scrap) / 50G (iron)
|     Found In : Rocks
| _ _ _ _ _ _
| Copper Ore
|
|        Found : Both mines, early floors.
|   Sale Price : 30G
|    Can Yield : Scrap Ore (0 sparkles), Copper (1)
| Yield Values : 10G (scrap) / 80G (copper)
|     Found In : Rocks
| _ _ _ _ _ _
| Silver Ore
|
|        Found : Both mines, middle floors.
|   Sale Price : 40G
|    Can Yield : Scrap Ore (0 sparkles), Silver (1)
| Yield Values : 10G (scrap) / 110G (silver)
|     Found In : Rocks
| _ _ _ _ _
| Gold Ore
|
|        Found : Both mines, mid-to-late floors.
|   Sale Price : 50G
|    Can Yield : Scrap Ore (0 sparkles), Gold (1)
| Yield Values : 10G (scrap) / 150G (gold)
|     Found In : Rocks
| _ _ _ _ _
| Rare Ore
|
|        Found : Both mines, late floors.
|   Sale Price : 250G
|    Can Yield : Scrap Ore (0 sparkles), Rare Metal (1)
| Yield Values : 10G (scrap) / 630G (rare metal)
|     Found In : Rocks
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {WON} _
| Wonderfuls
| _ _ _
| Green
|
|        Found : Both mines, mid-to-late floors.
|   Sale Price : 30G
|    Can Yield : Glass (0 sparkles), Peridot (1), Jade (2), Emerald (3)
| Yield Values : 30G (glass) / 170G (peridot) / 220G (jade) / 580G (emerald)
|     Found In : Crystals
| _ _
| Red
|
|        Found : Both mines, mid-to-late level floors.
|   Sale Price : 30G
|    Can Yield : Glass (0 sparkles), Rose Stone (1), Spinel (2), Ruby (3)
| Yield Values : 30G (Glass) / 180G (Rose Stone) / 200G (Spinel) /
|              : 550G (Ruby)
|     Found In : Crystals
| _ _ _ _
| Yellow
|
|        Found : Both mines, mid-to-late level floors.
|   Sale Price : 30G
|    Can Yield : Glass (0 sparkles), Amber (1), Topaz (3)
| Yield Values : 30G (Glass) / 190G (Amber) / 470G (Topaz)
|     Found In : Crystals
| _ _ _
| Blue
|
|        Found : Both mines, mid-to-late level floors.
|   Sale Price : 30G
|    Can Yield : Glass (0 sparkles), Lapis Lazuli (1), Sapphire (2),
|              : Aquamarine (3)
| Yield Values : 30G (Glass) / 200G (Lapis Lazuli) / 280G (Sapphire) /
|              : 490G (Aquamarine)
|     Found In : Crystals
| _ _ _ _
| Purple
|
|        Found : Both mines, late level floors.
|   Sale Price : 30G
|    Can Yield : Glass (0 sparkles), Garnet (2), Amethyst (3)
| Yield Values : 30G (Glass) / 300G (Garnet) / 480G (Amethyst)
|     Found In : Crystals
| _ _ _
| White
|
|        Found : Both mines, late level floors.
|   Sale Price : 30G
|    Can Yield : Glass (0 sparkles), Moonlight Stone (1), Crystal (2),
|              : Diamond (3)
| Yield Values : 30G (Glass) / 250G (Moonlight Stone) / 700G (Crystal) /
|              : 1000G (Diamond)
|     Found In : Crystals
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {MIN} _
| Minerals
| _ _ _
| Scrap
|
|   Found In : Both mines, early floors
| Yielded By : Any Ore
|   Sparkles : 0
| Sale Price : 10G
|       Uses : Sale
| _ _ _
| Iron
|
|   Found In : Both mines, early floors
| Yielded By : Iron Ore
|   Sparkles : 1
| Sale Price : 50G
|       Uses : Sale, Gift, Starter->Iron Tool Upgrade
| _ _ _ _
| Copper
|
|   Found In : Both mines, early floors
| Yielded By : Copper Ore
|   Sparkles : 1
| Sale Price : 80G
|       Uses : Sale, Gift, Iron->Copper Tool Upgrade, all Brooches
| _ _ _ _
| Silver
|
|   Found In : Both mines, early-to-middle floors
| Yielded By : Silver Ore
|   Sparkles : 1
| Sale Price : 110G
|       Uses : Sale, Gift, Copper->Silver Tool Upgrade, all Rings
| _ _ _
| Gold
|
|   Found In : Both mines, middle-to-late floors
| Yielded By : Gold Ore
|   Sparkles : 1
| Sale Price : 150G
|       Uses : Sale, Gift, Silver->Gold Tool Upgrade, all Pendants
| _ _ _ _ _ _
| Rare Metal
|
|   Found In : Mt. Gelato Mine, late floors
| Yielded By : Rare Ore
|   Sparkles : 1
| Sale Price : 630G
|       Uses : Sale, Gift, Harvest Goddess Brooch/Ring/Pendant, Journey
|            : Rucksack
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {GEM} _
| Gems
| _ _ _
| Glass
|
|   Found In : Both mines, mid-to-late floors
| Yielded By : Any Wonderful
|   Sparkles : 0
| Sale Price : 30G
|       Uses : Sale, Gift, Toy Brooch/Ring/Pendant
| _ _ _ _
| Peridot
|
|   Found In : Both mines, mid-to-late floors
| Yielded By : Green Wonderful
|   Sparkles : 1
| Sale Price : 170G
|       Uses : Sale, Gift, Peridot Brooch/Ring/Pendant
| _ _ _ _ _ _
| Rose Stone
|
|   Found In : Both mines, mid-to-late floors
| Yielded By : Red Wonderful
|   Sparkles : 1
| Sale Price : 180G
|       Uses : Sale, Gift, Rose Brooch/Ring/Pendant
| _ _ _
| Amber
|
|   Found In : Both mines, mid-to-late floors
| Yielded By : Yellow Wonderful
|   Sparkles : 1
| Sale Price : 190G
|       Uses : Sale, Gift, Amber Brooch/Ring/Pendant
| _ _ _ _ _ _ _
| Lapis Lazuli
|
|   Found In : Both mines, mid-to-late floors
| Yielded By : Blue Wonderful
|   Sparkles : 1
| Sale Price : 200G
|       Uses : Sale, Gift, Lapis Lazuli Brooch/Ring/Pendant
| _ _ _ _
| Spinel
|
|   Found In : Both mines, mid-to-late floors
| Yielded By : Red Wonderful
|   Sparkles : 2
| Sale Price : 200G
|       Uses : Sale, Gift, Spinel Brooch/Ring/Pendant
| _ _ _
| Jade
|
|   Found In : Both mines, mid-to-late floors
| Yielded By : Green Wonderful
|   Sparkles : 2
| Sale Price : 220G
|       Uses : Sale, Gift, Jade Brooch/Ring/Pendant
| _ _ _ _ _ _ _ _
| Moonlight Stone
|
|   Found In : Both mines, late floors
| Yielded By : White Wonderful
|   Sparkles : 1
| Sale Price : 250G
|       Uses : Sale, Gift, Moonlight Brooch/Ring/Pendant
| _ _ _ _ _
| Sapphire
|
|   Found In : Both mines, late floors
| Yielded By : Blue Wonderful
|   Sparkles : 2
| Sale Price : 280G
|       Uses : Sale, Gift, Sapphire Brooch/Ring/Pendant
| _ _ _ _
| Garnet
|
|   Found In : Both mines, late floors
| Yielded By : Purple Wonderful
|   Sparkles : 2
| Sale Price : 300G
|       Uses : Sale, Gift, Garnet Brooch/Ring/Pendant
| _ _ _
| Topaz
|
|   Found In : Both mines, late floors
| Yielded By : Yellow Wonderful
|   Sparkles : 3
| Sale Price : 470G
|       Uses : Sale, Gift, Topaz Brooch/Ring/Pendant
| _ _ _ _ _
| Amethyst
|
|   Found In : Both mines, late floors
| Yielded By : Purple Wonderful
|   Sparkles : 3
| Sale Price : 480G
|       Uses : Sale, Gift, Amethyst Brooch/Ring/Pendant
| _ _ _ _ _ _
| Aquamarine
|
|   Found In : Both mines, late floors
| Yielded By : Blue Wonderful
|   Sparkles : 3
| Sale Price : 490G
|       Uses : Sale, Gift, Aquamarine Brooch/Ring/Pendant
| _ _ _
| Ruby
|
|   Found In : Mt. Gelato Mine, late floors
| Yielded By : Red Wonderful
|   Sparkles : 3
| Sale Price : 550G
|       Uses : Sale, Gift, Ruby Brooch/Ring/Pendant
| _ _ _ _
| Emerald
|
|   Found In : Mt. Gelato Mine, late floors
| Yielded By : Green Wonderful
|   Sparkles : 3
| Sale Price : 580G
|       Uses : Sale, Gift, Emerald Brooch/Ring/Pendant
| _ _ _ _
| Crystal
|
|   Found In : Mt. Gelato Mine, late floors
| Yielded By : White Wonderful
|   Sparkles : 3
| Sale Price : 700G
|       Uses : Sale, Gift, Crystal Brooch/Ring/Pendant
| _ _ _ _
| Diamond
|
|   Found In : Mt. Gelato Mine, late floors
| Yielded By : White Wonderful
|   Sparkles : 3
| Sale Price : 1000G
|       Uses : Sale, Gift, Diamond Brooch/Ring/Pendant
|
|\
| \_____________________________________________________________________[OMI]_
|                                                                             |
| Other Mine Items                                                            |
|  ___________________________________________________________________________|
| /
|/Beyond minerals and gems, there are several other items that can be found in
| the depths of the mines as well. Some of these can be simply picked up, while
| others are hidden within rocks as well.
| _ _ _ _ _
| Mushroom
|
|            Found : Lying on the ground on any floor
|       Sale Price : 30G
| Stamina Restored : 50
|  Used in Recipes : Chirashi Sushi, Cold Medicine, Doria, Marinated Mushroom,
|                  : Mushroom Gratin, Mushroom Rice, Sauteed Mushroom
| _ _ _ _ _
| Toadstool
|
|            Found : Lying on the ground on any floor
|       Sale Price : 40G
| Stamina Restored : -100
|  Used in Recipes : Alan's (Red) Rainbow Recipe
| _ _ _ _ _ _ _
| Pontata Root
|
|            Found : Inside rocks on any floor
|       Sale Price : 150G
| Stamina Restored : 20
|  Used in Recipes : Bodigizer, Bodigizer XL, Cold Medicine, Stay Awake,
|                    Super Stay Awake
| _ _ _ _ _ _
| Power Berry
|
|            Found : Lying on the ground, 30th floor of Ganache Mine
|
| Eating a Power Berry permanently increases your maximum stamina by 100
| points.
| _ _ _ _ _ _ _ _ _ _
| Shining Baumkuchen
|
|            Found : Lying on the ground, 50th floor of Mt. Gelato Mine
|
| The Shining Baumkuchen (a European type of cake) restores your stamina, but
| does not have any other known purpose.
|
|\
| \___________________________________________________________________________
|_____________________________________________________________________________|

#########################################################################(ADG)#
_______________________________________________________________________________
   \ \  \ \__________________________________________________________/ /  / /
    \ \  \|                                                          |/  / /
     \ \  |                     As the Days Go By                    |  / /
      \ \ |                                                          | / /
       \ \|                 "God, family and friends:                |/ /
        \ |     in this order we are strengthened." -Lonnee Boggs    | /
         \|________________________________________    ______________|/
                                                   |  |
                                                   |  |
                   ___________________________|  |_____
                   \ \ \ __________________________|  |/ / /
                    \ \ |                             | / /
                     \ \|      Making Friends and     |/ /
                      \ |         Wooing Mates        | /
                       \|   __________________________|/
 _______________________|  |
|  ________________________|
| /
|/As in past Harvest Moon games, Tree of Tranquility operates based on a points
| system for affection Affection exists for all villagers, but plays a special
| role for the player's potential spouses. But before we get to that, let's
| take a look at how to earn affection. 
|
|\
| \_____________________________________________________________________[AFF]_
|                                                                             |
| Raising Affection                                                           |
|  ___________________________________________________________________________|
| /
|/Below are a list of ways to increase your affection (or friendship) with a
| given villager:
|
|  - Gifts: Giving gifts is the most clear way to gain friendship. Each
|    villager has gifts that they love, like, dislike and hate (see the
|    specific villager above for detailed information for each one). Giving
|    gifts that they love or like raises their affection ('love' more than
|    'like', obviously), whereas giving gifts they dislike or hate will lower
|    their friendship level.
|
|    Typically, it's really only beneficial to give one gift per day - after
|    the first gift, subsequent gifts carry a substantially lower increase in
|    affection. Because of this, never give a better gift after giving a
|    lesser gift.
|
|    Gifts are especially effective when given on birthdays: a birthday gift
|    given on a villager's birthday carries double the impact of the same gift
|    given any other day.
|
|  - Talking: Even just talking carries an affection increase. It's lower than
|    gift-giving, but even just speaking to a villager every day will help you
|    become their friend.
|
|  - Festivals: Attending a festival raises the affection of all villagers in
|    attendance; additionally, speaking with a villager at a festival carries
|    a greater affection increase than simply talking in town.
|
|  - Part-Time Jobs: the part-time job system in Tree of Tranquility also
|    serves as a way to get into specific villagers' good graces. Working at
|    a shop will increase your friendship with all the other villagers that
|    also work in the shop.
|
| The actual mechanics behind the affection system are not known, but there are
| some details that have been established through experimentation. Below are
| the number of days it takes to raise a villager one affection heart level by
| only performing those actions each day - this is as if no festivals were
| visited and no part-time jobs were completed.
|
|                       Speaking : 20 days
|           Giving 'Loved' gifts : 7 days
|           Giving 'Liked' gifts : 8 days
|         Giving 'Neutral' gifts : 10 days
|        Giving 'Disliked' gifts : 34 days
|           Giving 'Hated' gifts : -- days (never changes)
|
|     Speaking and 'Loved' gifts : 7 days
|     Speaking and 'Liked' gifts : 8 days
|   Speaking and 'Neutral' gifts : 10 days
|  Speaking and 'Disliked' gifts : 34 days
|     Speaking and 'Hated' gifts : -- days (never changes)
| 
| As you can see, 'Speaking' in addition to giving a gift has no impact, but
| speaking on its own does raise affection levels. Therefore, it can be assumed
| that speaking carries an affection boost, and when you give a gift, the
| 'speaking' bonus is also included automatically. This explained why giving a
| 'disliked' gift every day still results in an increase in heart level: the
| increase from speaking outweighs the decrease from the disliked gift.
|
| As you can also see, giving a 'Loved' gift is not all that much better than
| giving a 'Liked' gift, so don't worry too much about tracking down a
| villager's favorite gift on an absolutely daily basis.
|
|\
| \_____________________________________________________________________[HEV]_
|                                                                             |
| Heart Events                                                                |
|  ___________________________________________________________________________|
| /
|/All villagers have affection ratings that indicate how strong your friendship
| with them is; however, this plays a special role with regards to the
| potential spouses. For these, the number of hearts corresponds to how close
| you are to being able to marry them.
|
| For this reason, the bachelors and bachelorettes have visible heart levels
| (0 through 10 hearts), and as your heart level with a particular
| bachelor/ette raises, certain events will be triggered. These "heart
| events" show your growing relationship with that person.
|
| Heart Events are different for each bachelor/ette, but follow the same
| general framework:
|
|  - At 2 Hearts, they will come to your house and give you a present (note:
|    this happens with every bachelor and bachelorette, regardless of your own
|    character's gender - it's more of a friendship event than a romantic one).
|  - At 4 Hearts, they will come ask you on a lunch date.
|  - At 5 Hearts, they will again come give you a present.
|  - At 6 Hearts, they will ask to meet you at Brownie Ranch.
|
| In addition to the above heart events, each eligible bachelor/ette has a
| favor that they will ask you at a certain point. For most, this occurs at
| around 5 hearts, but for some it occurs much earlier. Selena's event, for
| example, occurs as soon as you have completed the first rainbow.
|
| The Lunch Date and the Confession event are a bit delicate to trigger. In
| order to trigger them, you must talk to that bachelor/ette before 11:00AM.
| They will request the date, and if you confirm, they'll ask you to meet them
| somewhere at noon. The location of the lunch date differs by character, but
| the location of the confession event is the same for every bachelor/ette: at
| the tree on Brownie Ranch. Regardless of where you're headed, be there around
| 12:00PM to make sure you don't miss the date.
|
| Beware, though! If you trigger either of these events on the day before a
| "Romantic" festival, the bachelor/ette will first ask you about the date,
| then ask about the romantic festival, and then they'll actually stand you up
| for the date. But, their heart level will decrease as if you stood them up.
| There's no way to completely avoid this, given that you need to talk to them
| on those days to ask them on the date, so you're pretty much locked in if it
| happens that way. Don't worry, though, it only decreases it by one heart
| level, and you'll almost make that up at the romantic festival itself.
|
| Turning down the date or missing the date will both result in a dramatic
| decrease in the bachelor/ette's affection level - as much as a full heart
| level. This serves a double purpose: it's plot-relevant, since obviously the
| bachelor/ette would be offended to be turned down, but also it allows you to
| then trigger the date request again by leveling their heart level back up.
| So if you choose 'no' by accident, or change your mind about which bride or
| groom you want, you can still recover from it.
|
| In order to marry a particular bachelor/ette, you must complete all four
| heart events and the 'favor' event. After that, you will receive directions
| on receiving the Blue Feather when any bachelor/ette has been raised to 8
| hearts. For more information on the Proposal, see the Family Life section
| directly below this one.
|
|\
| \_____________________________________________________________________[RHE]_
|                                                                             |
| Rivals' Heart Events                                                        |
|  ___________________________________________________________________________|
| /
|/As mentioned above, some of the eligible bachelors and bachelorettes will
| marry one another if you don't. These couples are:
|  - Anissa and Jin
|  - Candace and Julius
|  - Maya and Chase
|  - Phoebe and Calvin
|  - Renee and Toby
|
| Like you and your beloved, these couples will experience heart events of
| their own, and will get married after they meet certain requirements.
|
| When your rivals' heart events will take place is dependent on your own
| friendship with the character of your own gender. The first heart event will
| take place at 2 hearts, and the second heart event will take place at 3
| hearts.
|
| Once the 3-heart rival event has taken place, a wedding will follow. You
| might notice that this has the potential to be incredibly early in the game:
| after all, you can raise a character to 3 hearts in a matter of a month. Be
| careful not to raise the rival of your hopeful beloved to 3 hearts before
| marrying them yourself.
|
| Each couple has a particular location where their heart events will take
| place:
|  - Anissa and Jin: Meringue Clinic
|  - Candace and Julius: Town Square
|  - Maya and Chase: Sundae Bar
|  - Phoebe and Calvin: Ganache Mine
|  - Renee and Toby: River, Upstream near the Waterfall
|
| If you've accidentally raised the rival to 3-hearts and want to avoid them
| marrying, try to avoid the above locations. It might be wise to actively try
| to lower their heart level as well by giving them gifts they hate, like weeds.
| Or attack them with your tools if you're feeling particularly morbid.
|
|\
| \___________________________________________________
|__________________________________________________   |
                                                   |  |
                   ___________________________|  |_____
                   \ \ \ __________________________|  |/ / /
                    \ \ |                             | / /
                     \ \|         Family Life         |/ /
                      \ |                             | /
                       \|   __________________________|/
 _______________________|  |
|  ________________________|
| /
|/Once you've raised a particular bachelor or bachelorette to 8 hearts,
| you have the option of wedding them and starting a family together. But in
| order to do that, first you must propose.
|
|\
| \_____________________________________________________________________[PRO]_
|                                                                             |
| Marriage Proposal                                                           |
|  ___________________________________________________________________________|
| /
|/Once your chosen beloved is up to 8 hearts and you've completed all their
| heart events, you must obtain - you guessed it - the blue feather. Yes,
| the blue feather, wedding ring of the rustic life.
|
| In past Harvest Moon games, the blue feather has been bought, found or
| earned: in this game, you'll find it.
|
| Once your chosen beloved is up to 8 hearts, the Mayor will come by and
| explain to you the legend of the blue feather, and inform you that the
| feather is traditional for marriage proposal. A few days later, after
| seeing a bluebird outside your house, go up to the upper river area. There
| you'll find the blue feather.
|
| In order to use the blue feather for a proposal, you must have completed all
| that person's heart events - that's the only requirement. You don't need a
| double bed (regardless of what anyone else says) to get married. You don't
| even need your beloved to be at 8 hearts - 8 hearts just triggers the feather
| obtaining event. All you must do is experience all their heart events.
|
| What this means is that you can befriend any bachelor/ette up to 8 hearts to
| obtain the blue feather, and then use it on another character. This is very
| useful in case you want to marry a bachelor/ette that isn't available at the
| very beginning of the game, and thus is behind on their heart level.
|
|\
| \_____________________________________________________________________[MLI]_
|                                                                             |
| Married Life                                                                |
|  ___________________________________________________________________________|
| /
|/After marriage (I won't spoil the wedding ceremony for you), your new
| spouse will move in with you on the farm. Unlike in previous Harvest Moon
| games where your spouse spends the vast majority of their time around your
| farm, in Tree of Tranquility they'll actually go out and do things. Wives
| will quit their jobs but spend more time out "shopping" (no word on if
| they'll actually be spending any of your hard-earned money - not sure the
| game's gotten that realistic yet!), whereas a husband keeps his job (but
| never helps pay for supplies for what he calls your "cute little farm
| thing", male chauvinist pig).
|
|\
| \_____________________________________________________________________[YCI]_
|                                                                             |
| Your Child                                                                  |
|  ___________________________________________________________________________|
| /
|/Two to four seasons after marriage (suspected to be regardless of how you
| play), the wife in your game (either you or your beloved, depending on the
| gender you play as) will discover - with a little help from the doctor -
| that she's pregnant.
|
| Conveniently, Tree of Tranquility offers you the opportunity to choose the
| gender of your child. After you/your wife becomes pregnant, you'll
| eventually get a scene of praying to the goddess; as part of this scene,
| you'll be asked which gender you'd prefer. If you choose a gender, that is
| the gender your child will be; but if you don't choose one in the scene,
| there will be an even chance of either. If only it worked that way in
| real-life.
|
| While ToT preserves the one-child limit (didn't you know this game takes
| place in China?) of every Harvest Moon game except the original, there is
| an improvement: depending on who you marry, your child will look and act
| different.
|
| There are ten potential children: five personalities, each of which has a
| child in each gender. The five options, and the spouses that lead to that
| child, are:
| _ _ _ _ _ _ _ _ _
| The "Model" Child
|
|    Husbands : Gill, Jin
|       Wives : Anissa, Candace
| Description : Polite, proper, well-raised
| _ _ _ _ _ _ _ _ _
| The "Happy" Child
|
|    Husbands : Toby, Julius
|       Wives : Maya, Renee
| Description : Cheerful, happy, easy-going
| _ _ _ _ _ _ _ _ _
| The "Whiny" Child
|
|    Husbands : Chase, Calvin
|       Wives : Luna, Selena
| Description : Reserved, rude, dislikes everything
| _ _ _ _ _ _ _ _ _
| The "Hyper" Child
|
|    Husbands : Luke
|       Wives : Kathy
| Description : Troublesome, mischievous, "ADD"
| _ _ _ _ _ _ _ _ _
| The "Artsy" Child
|    Husbands : Owen
|       Wives : Phoebe
| Description : Curious, artistic, smart
|
| Your child will go through four stages, each lasting one season (they grow
| up so fast!). In one year they move from crawling, to walking, to talking,
| to finally their final stage: sentences and the ability to help you out on
| the farm.
|
| During the various stages, you'll have different ways of raising your
| affection level with your child. During the first stage (when the child just
| sits in the crib), you can cuddle or play with the child using the rattle
| (purchased from the General Store, equip it to receive the 'rattle' option).
| During the second stage (crawling), you can talk to your child, but you can't
| play or give gifts. At the third stage (walking), the child will begin to
| stroll around your farm (unaccompanied, you horrible parent), but still will
| only respond with one-word responses and won't accept gifts.
|
| It's at the fourth and final stage that the child becomes a viable character.
| At this stage - starting a year after the child's birth - the child will walk
| and talk, accept gifts, and go on a walk with you. The child will also offer
| to help on the farm. Initially, s/he isn't very good at the chores, but with
| practice they'll become better at it.
|
| The final child-related event is the Journey Rucksack event. For more
| information on that, search for { NG+ } without the spaces.
|
|\
| \___________________________________________________
|__________________________________________________   |
                                                   |  |
                   ___________________________|  |_____
                   \ \ \ __________________________|  |/ / /
                    \ \ |                             | / /
                     \ \|    Return of the Goddess    |/ /
                      \ |                             | /
                       \|   __________________________|/
 _______________________|  |
|  ________________________|
| /
|/The Rainbows (which are created to reawaken the goddess) are the key
| plot line in this game. Many factors are tied into when you successfully 
| progress in this plot line, most notably villagers moving to the village
| and new areas becoming accessible.
|
| The overall structure of this area of the game is relatively simple. There
| are 5 "rainbows" that must be created in order to reawaken the Harvest
| Goddess. The 5 rainbows must be created in order, and in order to create
| one, you must complete a recipe involving 5 ingredients (note: do NOT try
| to cook with the five ingredients; they simply have to be in your rucksack
| when you attempt to create the rainbow).
|
| When you have the five ingredients for a given rainbow, simply approach the
| tree and water it while those five ingredients are in your rucksack.
|
| It is advisable that you complete these as soon as possible, given that
| they trigger other crucial events. Certain items are only available in
| certain seasons, and villagers will start to move in the 1st day of the
| month following the completion of the first rainbow. For example, one item
| for the first rainbow - an Apple - can only be obtained at the Spring and
| Summer Markets until Fall. Therefore, if you don't buy one in Spring, you'll
| have to wait until late Summer or Fall, in which case those villagers won't
| arrive until Fall or Winter.
|
| The list below is strictly a list of what you need to do: it isn't meant to
| be a complete plot summary.
|
|\
| \_____________________________________________________________________[QUI]_
|                                                                             |
| The Quilt                                                                   |
|  ___________________________________________________________________________|
| /
|/Before you can begin creating rainbows, you must complete the Quilt event.
|
| Essentially, a legendary quilt has been in the Mayor's family for
| generations, but half of it has gone missing. The quilt explains what to
| do when the harvest goddess disappears. In order to begin creating
| rainbows, you must find the other half of the quilt.
|
| In order to trigger the event to begin, you must ship 1000G worth of goods.
| These can be herbs, crops, gems, minerals, fish or anything else. It
| shouldn't take too long.
|
| Once you've shipped 1000G worth of items, the Mayor will come by and tell
| you about the quilt; once you've shipped another 1000G worth of items, he
| will come give you the left half. He mentions that Gill says thee Harvest
| Sprites took it - but remember, not everyone can see the Harvest Sprites.
|
| Next, you need to get more information from Gill - but Gill will not tell
| you about the other half of the quilt until you've upgraded your house, which
| costs 3000G, 16 pieces of wood lumber and 16 pieces of stone lumber. Once
| your house is upgraded, talk to Gill again - he'll then direct you to go talk
| to Dale.
|
| After talking to Dale, he will direct you to go talk to the Mayor. Go talk to
| the the Mayor while he's in his house and tell him you're interested in
| fixing the clock tower. He will give you a key, where the other half of the
| quilt is hidden.
|
| The clock tower is in Waffle Town Square. To open it, pull out the key as if
| it's a tool and use it on the clock tower door. You'll enter the tower and
| receive the other half of the quilt.
|
|\
| \_____________________________________________________________________[RAI]_
|                                                                             |
| The 5 Rainbows                                                              |
|  ___________________________________________________________________________|
| /
|/Once you have the quilt, you can begin to create the rainbows. The rainbows
| must be created in the following order (though you won't have the option to
| do them out of order, since every rainbow gives you access to the place to
| create the next one with the exception of Alan's rainbow).
|
| To create a rainbow, take the 5 ingredients to the tree, water the flower
| under it and watch. For items in this section with the instructions "make it
| yourself", see the recipes section for more information. Optionally, you can
| also talk to the sprites (by watering their tree) before you have the
| ingredients and they'll give you the ingredient list themselves. If you get
| the list in the game, it'll be stored in your informational menus for later
| reference.
|
| In addition to forwarding the storyline, unlocking rainbows also unlocks
| new areas for you to access. Every rainbow unlocks a new part of the island
| (or, in some cases, new, smaller islands).
|
| In general, it's best to try to be gathering ingredients throughout the
| game and set them aside when you obtain them. Many of the ingredients are
| only available in certain seasons, so you won't be able to wake up one day
| and decide to grab the items for the next rainbow real quick.
|
| For this purpose, there is a reference list of all the goddess tree items
| in the References section (search for { GIT } without the spaces).
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {RA1} _
| Daren's Rainbow
|
|       Color : Green
|    Location : The Tree in Town Square
| Area Opened : Opens West Gull Island and Toucan Island (via Ferry)
|   Completed : Can be finished by the end of first spring
|
| Ingredients:
|      Good Herb Fish     Make it (using 4+ fish, any herb  All seasons
|                         and the oven)
|
|      Grilled Yam        Make it (using a Yam* and match   Fall
|                         set at a beach roast pit)         (Cook anytime)
|                         (Buy seeds from Souffle Farm)
|
|                         OR: purchase from Maya at Spring  Spring
|                         market
|
|      Apple              Grow it (plant apple tree,        Fall
|                         gather in Fall)
|
|                         OR: purchase from Simon at        Spring and
|                         Spring/Summer market              Summer
|
|      Common Seashell    Find at the beach                 All seasons
|
|      Carp               Catch in the river, midstream     All seasons
|                         and downstream, or Maple Lake
|
| Other Information : Unlocking this rainbow causes several villagers to move
|                   : to the island, starting with the Tailor Shop. Villagers
|                   : will arrive one by one (or in some cases in groups) on
|                   : every 1st and 15th of each month following the creation
|                   : of Dana's rainbow.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {RA2} _
| Ben's Rainbow
|
|       Color : Blue
|    Location : The Tree at Maple Lake
| Area Opened : Opens base of Mt. Gelato (after Yellow rainbow is complete)
|   Completed : Can be finished by the end of first fall
|
| Ingredients:
|      Grilled Eggplant   Make it (using an Eggplant*       Fall
|                         and match set at a beach          (Cook anytime)
|                         roast pit)
|                         (Buy seeds from Taylor's Seeds)
|
|      Omelette           Make it (using butter+ and an     All seasons
|                         egg+ and the frying pan)
|
|                         OR: Purchase from Simon at        Spring and
|                         Spring/Summer market              Summer
|
|      Green Herb         Find in the forest                All seasons
|
|                         OR: Grow it on your farm          Spring
|                         (Buy seeds from Taylor's Seeds
|                         or Flower Festival)
|
|      Char               Catch in river, upstream          All seasons
|
|      Good Tomato        Grow it on your farm              Summer
|                         (Buy seeds from Souffle Farm)
|
|                         OR: purchase at the fall          Fall
|                         Harvest Festival
|
| Note : You can't climb this rainbow until you complete the next rainbow.
|      : After completing the next rainbow, talk to the blue sprite again, then
|      : return to the yellow rainbow. You'll find the badge he's missing near
|      : the river. Return the badge to the blue sprite to be able to climb the
|      : the rainbow to the mountain.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {RA3} _
| Collin's Rainbow
|
|       Color : Yellow
|    Location : The Tree on West Gull Island (reached by the Green rainbow)
| Area Opened : Opens East Gull Island
|   Completed : Can be finished by the end of first fall
|
| Ingredients:
|      Blue Wonderful     Dig up in either mine (do NOT     All seasons
|                         have Mira appraise it)
|
|      Perfect Spinach    Grow it on your farm              Fall
|                         (Buy seeds from Souffle Farm)
|
|      Saury              Catch in ocean in Fall/Winter     Fall and
|                                                           Winter
|
|      Red Wool Yarn      Convert a hunk of wool+ to yarn   All seasons
|                         with the yarn maker, then dye
|                         with herb or flower and dye pot
|
|      Banana             Purchase on Toucan Island         All seasons
|                         from Samson
|
|                         OR: Find on Toucan Island         All seasons
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {RA4} _
| Alan's Rainbow
|
|       Color : Red
|    Location : The Tree on Brownie Ranch
| Area Opened : Opens the top of Mt. Gelato
|   Completed : Can be finished by the end of first winter
|
| Ingredients:
|      Wood Fish          Caught at Goddess Spring at       All seasons
|                         night using high-level pole 
| 
|      Green Bell Flower  Grow it on your farm              Winter
|                         (Buy seeds from Pineapple Inn
|                         or Taylor's Seeds)
|
|      Ostrich            Put ostrich egg in mayo maker     All seasons
|      Mayonnaise         
|                         OR: buy from Maya during          Spring and
|                         Spring/Summer markets             Summer
|
|      Carrot Cake        Make it (using milk+, egg+,       All seasons
|                         butter+, carrot*, breadfruit*     Spring
|                         and the oven)                       (Breadfruit)
|                                                           Fall
|                                                             (Carrot)
|
|                         OR: purchase from Elli at         Fall and
|                         Fall/Winter markets               Winter
|
|      Toadstool          Find in mines (spotted)         All seasons
|
| Other Information : Alan's Rainbow at Brownie Ranch is also the location of
|                   : several events, such as the Starry Night festival and
|                   : the final heart event.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {RA5} _
| Edge's Rainbow
|
|       Color : Purple
|    Location : The Tree at the Top of Mt. Gelato (reached by the Red rainbow)
| Area Opened : The Goddess Tree
|   Completed : Can be finished by the end of first winter
|
| Ingredients:
|      Snowflake Flower   Grow it on your farm              Winter
|                         (Buy seeds from Souffle Farm)
|
|                         OR: purchase at Spring/Summer     Spring and
|                         market                            Summer
|
|      Red Honey          Grow red flowers and watch        Spring, Fall,
|                         for bees                          and Summer,
|                         (Red flowers are tulip, rose      respectively
|                         and hibiscus)
|
|      Tuna               Catch in ocean with high-level    Spring, Fall
|                         pole                              and Winter
|
|      Perfect Honeydew   Grow it on your farm              Summer
|                         (Buy seeds from Souffle Farm)
|
|                         OR: buy it from Harvest Festival  Fall
|
|      Lapis Lazuli       Dig up in mines (blue             All seasons
|                         wonderfuls, one sparkle, after
|                         being appraised by Mira)
|
| Other Information : Completing this rainbow actually leads to a dead-end in
|                   : the clouds. What do you do next? Read on!
|
|\
| \_____________________________________________________________________[GST]_
|                                                                             |
| The Tree                                                                    |
|  ___________________________________________________________________________|
| /
|/Well, you've created the final rainbow, climbed it, and? Nothing. Dead-end in
| the clouds. What do you do next? Talk to Edge to find out.
|
| Climb to the absolute peak of Mt. Gelato beyond Edge's tree. Once there,
| you'll again pass out. You might want to get that checked out.
|
| So your new objective is to find the Seedling of Hope. Check the Wal-Mart
| garden center first - if they have one there, go ahead and pick it up. If
| not, you'll have to do this the hard way.
|
| Rather than listing the steps in overly detailed paragraph-style, I'm just
| going to list the steps you need to complete. Do these in this order to
| progress to the next stage of the goddess plot.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {FTS} _
| Finding the Seedlings
|
|  - Talk to Jin at his office (not at home if you've married Jin).
|
|  - Climb the lighthouse and look around to find possible Seedling of Hope.
|
|  - Take the seedling to Goddess Spring area and plant it.
|
|  - Talk to Calvin - he'll mention the mural of the Seedling in the Ganache
|    Mine, on the 10th floor.
|
|  - Dig down to the 10th level of the small mine. Calvin will meet you there
|    with another possible Seedling of Hope.
|
|  - Back to the Goddess Spring, plant the seedling.
|
|  - Find Gill at the Town Hall. He'll direct you to talk to his father, the
|    Mayor.
|
|  - Talk to the Mayor at Sundae Inn (speaking to him anywhere else will not
|    trigger the event) at night. He appears there on some weekdays. Ask him
|    about the seedling, then press him about it.
|
|  - Ask each of the next questions in the order they're displayed.
|
|  - Find the key in the church altar.
|
|  - Take the key to the Mayor house when he is NOT there. Pull out the key as
|    if it's a tool and use it on the back door to gain access to his garden.
|
|  - Take the possible Seedling of Hope back to the Goddess Spring and plant
|    it.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {GTT} _
| Growing the Tree
|
| Once you've planted the Seedling of Hope found in the Mayor's garden, there
| is still one more thing you have to do: raise the tree. The tree will begin
| as a simple seedling - your goal is to raise it into a fully-grown thriving
| tree.
|
| The tree's growth is based on your friendships with the villagers - you
| didn't realize you were so important, did you? In order to grow the Goddess
| Tree big and strong, you have to accumulate a total of 50 hearts with all
| the villagers. That should be incredibly easy, considering that there are 50
| villagers, and by this point you've likely been playing the game for at least
| two game years. Chances are you've already accumulated those 50 hearts. Even
| the wild animals are included in this heart count. I have no idea why this
| number is so low.
|
| Every night from this point on, you'll witness a little scene after you go to
| sleep of the tree growing (though if you don't yet have 50 hearts total, the
| scenes may be a few nights apart each). After you witness 5 scenes, the tree
| will be fully grown.
|
| When it's grown, you'll receive a note from Edge alerting you that the
| Goddess Tree has now grown full and strong, and is now the destination of his
| rainbow. Go back to Mt. Gelato and climb his rainbow to find yourself atop
| the Goddess Tree.
|
| After a scene, the game will be over. Well, kind of. After the scene, you'll
| have the chance to save your file. Save it and re-load it, and it'll be the
| same day. You won't need to climb the final rainbow again - that's done with,
| but now you can play forever.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {NG+} _
| Your Child's Journey (New Game+)
|
| But wait, there's more! If you call right now, we'll throw in a whole new
| island, absolutely free!
|
| After the Tree has sprouted, there is one last series of events that can take
| place, if you're married and have a child older than one year. If you don't
| yet have these, these events will be possible once you attain them.
|
| Some time after your child's first birthday when you speak to them, they will
| ask you if you believe in "fairies". Regardless of your response, your child
| will declare that they saw them, and ask again if you believe in them. If you
| respond that you do, a few nights later your child will have a dream of a
| woman asking for help. Sound familiar?
|
| A few days later, the Mayor will come by and explain the Journey Rucksack.
| Ascend back to the top of the Goddess Tree to learn about the rucksack, as
| well as a crisis facing another island.
|
| The goddess will give you a list of ingredients needed to create the Journey
| Rucksack the Mayor spoke of. The ingredients are:
|  - Rare Metal, obtained from digging up Rare Ore in the mine and having it
|    appraised by Mira.
|  - Black Pearl, found on the beaches of the three off-shore islands (East
|    Gull Island, West Gull Island, Toucan Island).
|  - Shining Flax Yarn, made from shining flax grown on your farm that is then
|    placed in the yarn maker.
|  - Shining Wool Yarn, made from shining wool sheared from a sheep on your
|    farm and placed in the yarn maker.
|
| Similar to the rainbow recipes, you simply need to re-enter the Goddess
| Spring area with the ingredients in your rucksack to trigger the Journey
| Rucksack's creation.
|
| To initiate the child's journey, simply present the Journey Rucksack to the
| child. A series of events will take place, but there's nothing special you
| need to do.
|
| When the events are done, your child will be whisked away to Waffle Town 2.0,
| where everything is exactly the same as it was before. Your child will look
| identical to you (unless it's the opposite gender), and the game will be
| essentially exactly the same as any other new game, with one exception: your
| child will inherit your money, furniture, items, and every other tangible
| portable item (no buildings, though). Beyond that, the game is exactly as
| new.
|
| Be careful starting a New Game+. If you do, you won't be able to return to
| your original save file unless you saved the New Game+ into a different slot.
|
| That's it! That's the last thing there is to unlock in the entire game.
| You've now completed Harvest Moon: Tree of Tranquility, as well as it can be
| completed at least.
|
|\
| \___________________________________________________________________________
|_____________________________________________________________________________|

#########################################################################(REF)#
_______________________________________________________________________________
   \ \  \ \__________________________________________________________/ /  / /
    \ \  \|                                                          |/  / /
     \ \  |                     Reference Guides                     |  / /
      \ \ |                                                          | / /
       \ \|      "Hunches are usually based on facts filed away      |/ /
        \ |   just below the conscious level." -Dr. Joyce Brothers   | /
         \|________________________________________    ______________|/
                                                   |  |
                                                   |  |
                   ___________________________|  |_____
                   \ \ \ __________________________|  |/ / /
                    \ \ |                             | / /
                     \ \|          Calendars          |/ /
                      \ |                             | /
                       \|   __________________________|/
 _______________________|  |
|  ________________________|
| /
|/The calendars featured in this section are intended to help you remember
| specific events that take place throughout the game. These are the closest
| things you'll find in this guide to a walkthrough.
|
| If you want to make sure to create the goddess tree as soon as you can, it's
| a good idea to keep the Goddess Tree calendar handy. Otherwise, you may want
| to keep the Events calendar handy, just to make sure you don't miss
| anything.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {GTC} _
| Goddess Tree Calendar
|
| Note : This calendar is intended for Year 1, though many of the reminders
|      : will apply to other years as well if you haven't finished the goddess
|      : tree quest by then.
|
| Spring:
|
|  4 : Get the fishing pole soon - you'll need it to fish up two ingredients
|    : for the first goddess recipe.
|
|  7 : Remember, to start the goddess quest you'll need to ship 2000G worth of
|    : goods. Try to pick up some herbs and other forageables when you're out
|    : to supplement your income and kick-start the Quilt part of the quest.
|
| 12 : If you haven't sold 2000G worth of goods and received the left half of
|    : the quilt from the Mayor yet, do so soon.
|
| 15 : Remember, Gill will only give you more information about the quilt when
|    : you've upgraded your house to level 2. This will require 3000G, 16 wood
|    : lumber and 16 stone lumber. Start saving up and gathering the materials
|    : now - you'll want to have them by the 23rd to be safe.
|
| 20 : Start collecting fish to use in the rainbow recipe. You'll need one
|    : Carp, as well as four other of any type of fish for the Good Herb Fish.
|    : Also, pick up an herb at some point (the other ingredient in the Good
|    : Herb Fish), as well as a plain (not fancy) Seashell from the beach.
|    :
|    : Try to have Dale upgrade your house by today - if you have it done later
|    : than the 20th, you might not be able to create the first rainbow in time
|    : (given that it takes 2 days for the construction to complete).
|
| 22 : Make sure to purchase a Grilled Yam from Maya and an Apple from Simon at
|    : the Spring Market. Both are ingredients in the first rainbow recipe, and
|    : you won't have another chance to get them until Summer 22.
|    :
|    : Remember to buy Ostrich Mayo from Maya, an Omelette from Simon or a
|    : Snowflake flower from Candace, if you will need them before Summer 22
|    : and won't be able to produce them on your farm. These are ingredients in
|    : the fourth (Alan's, red), second (Ben's, blue) and fifth (Edge's,
|    : purple) rainbow recipes.
|
| 24 : Your house should be upgraded by today. Talk to Gill, Dale and the Mayor
|    : today to get the key to fix the clock tower. You'll find the right half
|    : of the quilt here.
|
|
| 25 : Make sure you have the ingredients for the first goddess rainbow recipe:
|    : Grilled Yam (purchased from the Market), Apple (purchased from the
|    : Market), Seashell (found on the beach), Carp (caught in the river,
|    : midstream or downstream, or in Maple Lake) and the ingredients for Good
|    : Herb Fish (any four fish, any one herb).
|
| 27 : Go to Town Square with the five ingredients for the first rainbow in
|    : your rucksack (Good Herb Fish, Grilled Yam, Apple, Seashell, Carp).
|    : Water the flowers underneath the tree to create the first rainbow. New
|    : villagers will now begin to move to the island, and you can now access
|    : Toucan Island via ferry.
|    :
|    : Note that the other goddess rainbows are not nearly as time-sensitive:
|    : the first rainbow impacts new villagers arriving and a relevant new
|    : place being available (Toucan Island), but the other rainbows only
|    : impact the rest of the goddess quest. As such, dates to have the
|    : rainbows created by won't be listed - only dates when ingredients can be
|    : found.
|
| 28 : The 28th is the Animal Festival, and if you have the money (4110G) you
|    : can buy the items for another crucial upgrade: the 20-slot rucksack.
|    : If you've created the first rainbow, the Tailor Shop will move in on
|    : Summer 1, and you'll get an upgrade to the 15-slot rucksack just by
|    : talking to Shelly. The upgrade to 20-slot will require too Good Wool
|    : Yarn, two Good Flax Yarn and two Good Silk Thread. You're probably a
|    : ways away from making these yourself, but all three can be purchased at
|    : the Animal Festival.
|    :
|    : You'll want to buy them even if you haven't yet created the first
|    : rainbow, since it still may be a while before you have sheep, silkworms
|    : and flax - the last of which can't be obtained until Taylor arrives, a
|    : full a three seasons after creating the first goddess rainbow.
|    : rainbow). That'd be a 2.5 month delay from when the Tailor Shop arrives
|    : to when you can buy flax seeds for the 20-slot rucksack - and if you
|    : don't create the first rainbow in first spring, flax seeds won't even be
|    : in season for another year after that.
|    :
|    : So, in short, buy the three cloths. It's about as important as buying
|    : the Apple and Grilled Yam at the Spring Market. And thanks to amishlou
|    : for realizing all of this.
|
| Summer:
|
|  1 : A Good Tomato can be grown during summer by growing Tomatoes on your
|    : ranch. The Good Tomato is an ingredient in the second rainbow recipe.
|    : Honeydew can also be grown in summer; a Perfect Honeydew is an
|    : ingredient in the fifth rainbow recipe.
|
|  2 : Now is a good time to start gathering the rainbow ingredients that are
|    : nearly-always available to have on hand when the rarer ingredients are
|    : found. These ingredients include:
|    :   - Green Herb (foraged from the forest)
|    :   - Char (caught in the river, upstream)
|    :   - Omelette (made from eggs and butter, using the frying pan)
|    :   - Blue Wonderful (dig up in either mine; do NOT have appraised)
|    :   - Red Wool Yarn (wool into the yarn maker, dye with red herb/flower)
|    :   - Banana (purchase or find on Toucan Island)
|    :   - Wood Fish (caught at Goddess Spring at night)
|    :   - Ostrich Mayonnaise (ostrich egg in the mayonnaise maker)
|    :   - Toadstool (found in either mine)
|    :   - Red Honey (grow red flowers and wait for bees to appear)
|    :   - Tuna (caught in the ocean)
|    :   - Lapis Lazuli (dig up a one-sparkle Blue Wonderful)
|    : There's no reason to break your neck to get these ingredients, as the
|    : time to create the other rainbows will be based mostly on the rarer
|    : ingredients. Just keep them in mind, especially that you're going to
|    : need a high-level fishing rod and a sheep and yarn maker. It'd be wise
|    : to start leveling your rod and looking at buying a sheep soon.
|
| 22 : You can purchase a Grilled Yam from Maya and an Apple from Simon at the
|    : Spring Market. Both are ingredients in the first rainbow recipe.
|    :
|    : You can buy Ostrich mayonnaise from Maya, an Omelette from Simon or a
|    : Snowflake flower from Candace. These are ingredients in the fourth
|    : (Alan's, red), second (Ben's, blue) and fifth (Edge's, purple) rainbow
|    : recipes.
|
| Fall:
|
|  1 : The Eggplant is available at Souffle Farm. Buy it and grill it with
|    : matches at the beach for Grilled Eggplant, one of the ingredients in the
|    : second rainbow recipe. Alternatively, you can also buy the seeds and
|    : grow one yourself. Then, check and see if you have all the second
|    : rainbow's ingredients, as they're all currently available.
|    :
|    : In Fall, there are also a two ingredients you can obtain:
|    :   - Perfect Spinach (grow on your own farm)
|    :   - Saury (caught from the ocean, only in Fall and Winter)
|
| 22 : Carrot Cake, an ingredient in the third goddess recipe, is sold by Elli
|    : at the Fall market.
|    :
|    : Once you obtain the Carrot Cake, check to see if you have all the
|    : ingredients for the third rainbow, as they've all been available.
|
| 25 : Once you've created the third rainbow, you can walk across the second
|    : rainbow to the base of Mt. Gelato. Up the path is the Goddess Spring,
|    : but initially it is blocked by a bear. In order to get past, you must
|    : feed the bear lots of honey - around 25 hunks of honey, at a maximum
|    : of two per day. Accessing the Goddess Spring is a crucial part of
|    : finishing the goddess quest, so it'd be wise to go ahead and start
|    : appeasing the bear. Honey can be purchased from Souffle Farm.
|
| Winter:
|
|  1 : Green Bell flowers grow in Winter, and are an ingredient in the third
|    : rainbow recipe. Purchase the seeds from Samson on Toucan Island.
|    : After growing the Green Bell flower, check to see if you have all the
|    : ingredients for the fourth rainbow, as they've all been available.
|    :
|    : Snowflake flowers also grow in Winter, and are an ingredient in the
|    : fifth rainbow recipe. Purchase the seeds from Souffle Farm.
|    : After growing the Snowflake flower, check to see if you have all the
|    : ingredients for the fifth rainbow, as they've all been available.
|
| 22 : Carrot Cake, an ingredient in the third goddess recipe, is sold by Elli
|    : at the Winter market in case you missed it at the Fall market. Check to
|    : see if you have all of the third rainbow recipe's ingredients, as
|    : they've all been available at some point.
|
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {EVC} _
| Event Calendar (Festivals and Birthdays)
|
| Spring:
|  4 : Grey's Birthday
|  5 : Ramsey's Birthday
|  6 : Ruth's Birthday
|  9 : Toby's Birthday
| 10 : Flower Festival
| 13 : Hamilton's Birthday
| 17 : Phoebe's Birthday
| 20 : Perry's Birthday
| 21 : Hayden's Birthday
| 22 : Market
| 23 : Chase's Birthday
| 25 : Luna's Birthday
| 27 : Sue's Birthday
| 28 : Animal Festival
|
| Summer:
|  2 : Bo's Birthday
|  3 : Kathy's Birthday
|  6 : Cain's Birthday/Fireworks Invitation Day
|  7 : Ocean Festival (day)/Fireworks Display (night)
|  8 : Luke's Birthday
| 10 : Yolanda's Birthday
| 14 : Dale's Birthday
| 18 : Owen's Birthday
| 19 : Taylor's Birthday
| 21 : Samson's Birthday
| 22 : Market
| 23 : Barbara's Birthday/Firefly Festival Invitation Day
| 24 : Firefly Festival
| 26 : Selena's Birthday
| 27 : Chloe's Birthday
|
| Fall:
|  1 : Elli's Birthday
|  5 : Renee's Birthday
|  6 : Craig's Birthday
| 12 : Arts Festival
| 16 : Anissa's Birthday
| 20 : Irene's Birthday
| 21 : Julius's Birthday
| 22 : Market
| 24 : Maya's Birthday
| 27 : Harvest Festival
| 28 : Jake's Birthday
|
| Winter:
|  2 : Gill's Birthday
|  3 : Pascal's Birthday
|  4 : Hannah's Birthday
|  7 : Candace's Birthday
|  8 : Simon's Birthday
| 10 : Mira's Birthday/Thanksgiving Festival
| 12 : Colleen's Birthday
| 14 : Calvin's Birthday
| 19 : Shelly's Birthday
| 20 : Paolo's Birthday
| 22 : Market
| 23 : Ozzie's Birthday
| 24 : Starry Night Festival Invitation Day
| 25 : Starry Night Festival
| 26 : Jin's Birthday
| 28 : New Year's Eve Festival
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {FEC} _
| Festival Calendar
|
| Spring:
| 10 : Flower Festival
| 22 : Market
| 28 : Cow Festival
|
| Summer:
|  7 : Sea Festival
| 22 : Market
| 24 : Firefly Festival
|
| Fall:
| 12 : Arts Festival
| 22 : Market
| 27 : Harvest Festival
|
| Winter:
| 10 : Thanksgiving Festival
| 22 : Market
| 25 : Starry Night Festival
| 28 : New Year's Eve Festival
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {BDC} _
| Birthday Calendar
|
| Spring:
|  4 : Grey
|  5 : Ramsey
|  6 : Ruth
|  9 : Toby
| 13 : Hamilton
| 17 : Phoebe
| 20 : Perry
| 21 : Hayden
| 23 : Chase
| 25 : Luna
| 27 : Sue
|
| Summer:
|  2 : Bo
|  3 : Kathy
|  6 : Cain
|  8 : Luke
| 10 : Yolanda
| 14 : Dale
| 18 : Owen
| 19 : Taylor
| 21 : Samson
| 23 : Barbara
| 26 : Selena
| 27 : Chloe
|
| Fall:
|  1 : Elli
|  5 : Renee
|  6 : Craig
| 16 : Anissa
| 20 : Irene
| 21 : Julius
| 24 : Maya
| 28 : Jake
|
| Winter:
|  2 : Gill
|  3 : Pascal
|  4 : Hannah
|  7 : Candace
|  8 : Simon
| 10 : Mira
| 12 : Colleen
| 14 : Calvin
| 19 : Shelly
| 20 : Paolo
| 23 : Ozzie
| 26 : Jin
|
|\
| \___________________________________________________
|__________________________________________________   |
                                                   |  |
                   ___________________________|  |_____
                   \ \ \ __________________________|  |/ / /
                    \ \ |                             | / /
                     \ \|            Lists            |/ /
                      \ |                             | /
                       \|   __________________________|/
 _______________________|  |
| _________________________|
|/
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {SLP} _
| Sale Price List
|
| A comprehensive list of the sale price of every sellable item in the game
| will appear here.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {BYP} _
| Purchase Price List
|
| A comprehensive list of the purchase price of every buyable item in the
| game will appear here. This is, obviously, a work in progress.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {GBR} _
| Gifts by Recipient
|
| A list of every recipients' loved, liked, disliked and hated gifts will
| appear here.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {RBG} _
| Recipients by Gift
|
| A list of the lovers and likers of every possible gift will appear here (to
| make it easy to find a good recipient for an extra item).
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {GIT} _
| Goddess Item List
|
| Below is a list of all 25 items required for the various goddess tree
| recipes. It is provided here so you can have a quick-reference guide for
| items to be on the look-out for throughout the game.
|
| You'll want to be gathering and putting aside these items throughout the
| game when you encounter them because several of them are only available
| in certain seasons and in certain ways - the only way to reawaken the
| goddess will be to save some items over from season to season.
|
| The best course of action may be to print or otherwise save this list
| and mark off ingredients as you obtain them; that way you'll be aware when
| you've obtained all the ingredients for a particular dish.
|
| For convenience, ingredients and tools are also listed here for recipes to
| be made yourself. Pay attention to the 'OR:' notes under How to Obtain, as
| many ingredients can be obtained multiple ways. 
|
| Items marked with an asterisk (*) can be purchased from Souffle Farm during
| the designated season. Items marked with a plus (+) can be purchased from
| Brownie Ranch.
| 
|
| Ingredient         Tree    How to Obtain                     Availability
|
| Good Herb Fish     Green   Make it (using 4+ fish, any herb  All seasons
|                            and the oven)
|
| Grilled Yam        Green   Make it (using a Yam* and match   Fall
|                            set at a beach roast pit)         (Cook anytime)
|                            (Buy seeds from Souffle Farm)
|
|                            OR: purchase from Maya at Spring  Spring
|                            market
|
| Apple              Green   Grow it (plant apple tree,        Fall
|                            gather in Fall)
|
|                            OR: purchase from Simon at        Spring and
|                            Spring or Fall market             Fall
|
| Common Seashell    Green   Find at the beach                 All seasons
|
| Carp               Green   Catch in the river, midstream     All seasons
|                            and downstream, or Maple Lake
|
| Grilled Eggplant   Blue    Make it (using an Eggplant*       Fall
|                            and match set at a beach          (Cook anytime)
|                            roast pit)
|                            (Buy seeds from Taylor's Seeds)
|
| Omelette           Blue    Make it (using butter+ and an     All seasons
|                            egg+ and the frying pan)
|
|                            OR: Purchase from Simon at        Spring and
|                            Spring/Summer market              Summer
|
| Green Herb         Blue    Find in the forest                All seasons
|
|                            OR: Grow it on your farm          Spring
|                            (Buy seeds from Taylor's Seeds
|                            or Flower Festival)
|
| Char               Blue    Catch in river, upstream          All seasons
|
| Good Tomato        Blue    Grow it on your farm              Summer
|                            (Buy seeds from Souffle Farm)
|
|                            OR: purchase at the fall          Fall
|                            Harvest Festival
|
| Blue Wonderful     Yellow  Dig up in either mine (do NOT     All seasons
|                            have Mira appraise it)
|
| Perfect Spinach    Yellow  Grow it on your farm              Fall
|                            (Buy seeds from Souffle Farm)
|
| Saury              Yellow  Catch in ocean in Fall/Winter     Fall and
|                                                              Winter
|
| Red Wool Yarn      Yellow  Convert a hunk of wool+ to yarn   All seasons
|                            with the yarn maker, then dye
|                            with herb or flower and dye pot
|
| Banana             Yellow  Purchase on Toucan Island         All seasons
|                            from Samson
|
|                            OR: Find on Toucan Island         All seasons
|
| Wood Fish          Red     Caught at Goddess Spring at       All seasons
|                            night using high-level pole 
| 
| Green Bell Flower  Red     Grow it on your farm              Winter
|                            (Buy seeds from Pineapple Inn
|                            or Taylor's Seeds)
|
| Ostrich            Red     Put ostrich egg in mayo maker     All seasons
| Mayonnaise                 
|                            OR: buy from Maya during          Spring and
|                            Spring/Summer markets             Summer
|
| Carrot Cake        Red     Make it (using milk+, egg+,       All seasons
|                            butter+, carrot*, breadfruit*     Spring
|                            and the oven)                       (Breadfruit)
|                                                              Fall
|                                                                (Carrot)
|
|                            OR: purchase from Elli at         Fall and
|                            Fall/Winter markets               Winter
|
| Toadstool          Red     Find in mines (spotted)         All seasons
|
| Snowflake Flower   Purple  Grow it on your farm              Winter
|                            (Buy seeds from Souffle Farm)
|
|                            OR: purchase at Spring/Summer     Spring and
|                            market                            Summer
|
| Red Honey          Purple  Grow red flowers and watch        Spring, Fall,
|                            for bees                          and Summer,
|                            (Red flowers are tulip, rose      respectively
|                            and hibiscus)
|
| Tuna               Purple  Catch in ocean with high-level    Spring, Fall
|                            pole                              and Winter
|
| Perfect Honeydew   Purple  Grow it on your farm              Summer
|                            (Buy seeds from Souffle Farm)
|
|                            OR: buy it from Harvest Festival  Fall
|
| Lapis Lazuli       Purple  Dig up in mines (blue             All seasons
|                            wonderfuls, one sparkle, after
|                            being appraised by Mira)
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {REC} _
| Recipe List
|
| Below is a list of all recipes in alphabetical order; note that there is
| a more complete recipe guide, with recipe lists by utensil, stamina, price or
| ingredient, posted elsewhere on GameFAQs. This more complete guide can be
| found at: http://www.gamefaqs.com/console/wii/file/933022/53834
|
| Some recipe names may be translated differently when Natsume localizes
| the game. Every list of ingredients below should result in a successful
| dish, but if the name of that dish is different than what I have listed
| here, please let me know (you'll be credited, of course).
|
| Note that the quality of any recipe calling for any type of fish will
| depend on the type (and sometimes number) of fish used in the recipe. Stamina
| corresponds to the amount of stamina restored by consuming that dish, while
| price corresponds to the amount that dish sells for when you make and ship
| it.
|
| Recipes marked with a '*' can also be purchased (see the more thorough guide
| mentioned above for information on where to purchase them).
|
| Recipes marked with a '+' are part of a goddess recipe.
|
| Recipes calling for 'Crustacean (any)' can take lobsters, rock lobsters or
| prawn. Recipes calling for 'Fish (any)' can utilize anything else you fish
| out of the water. Recipes calling for 'Vegetable (any)' can have anything you
| grown on your farm from a crop (no trees). Recipes calling for 'Herb (any)'
| can take any color herb.
|
|
| Recipe Title               Utensil      Ingredients            Stamina  Price
| - - - - - - -              - - - -      - - - - - -            - - - -  - - -
|
| Apple Cocktail*            Aging Pot    Apple (2)                  210   230G
| 
| Apple Jam*                 Pot          Apple (2)                  200   420G
| 
| Apple Juice                Mixer        Apple                      180   170G
| 
| Apple Pie*                 Oven         Egg                        350   420G
|                                         Pie Crust
|                                         Apple
|
| B. Noodles w/ Egg          Pot          Egg                        450   460G
|                                         Buckwheat
| 
| Bamboo en Papilotte        Oven         Bamboo Shoot               200   370G
| 
| Bamboo Rice                Cut. Board   Bamboo Shoot               250   520G
|                                         Rice
| 
| Bamboo Stew                Pot          Bamboo Shoot               100   370G
| 
| Banana Milk*               Mixer        Milk                       260   400G
|                                         Banana
| 
| Banana Pudding*            Oven         Banana                     320   560G
|                                         Milk
|                                         Egg
| 
| Berry Jam*                 Pot          Veryberry (2)              150   140G
| 
| Blue Flax Yarn             Dyeing Pot   Flax Yarn                  N/A  1080G
|                                         Blue Herb or Flower
| 
| Blue Perfume*              Mixer        Flower (Blue Mist) (2)     N/A  1210G
| 
| Blue Silk Yarn             Dyeing Pot   Blue Herb or Flower        N/A  2100G
|                                         Silk Yarn
| 
| Blue Wool Yarn             Dyeing Pot   Blue Herb or Flower        N/A   930G
|                                         Wool Yarn
| 
| Blueberry Cocktail*        Aging Pot    Blueberry (2)              160   120G
| 
| Blueberry Jam              Pot          Blueberry (2)              180   160G
| 
| Blueberry Juice            Mixer        Blueberry                   80    70G
| 
| Bodigizer*                 Mixer        Red Herb                   300   200G
|                                         Honey (any)
|                                         Pontata Root
| 
| Bodigizer XL*              Mixer        Purple Herb                800   350G
|                                         Honey (any)
|                                         Pontata Root
|                                         Egg
| 
| Boiled Corn                Pot          Corn                       100   170G
| 
| Boiled Spinach             Pot          Spinach                    120   140G
| 
| Bouillabaise; Decent       Pot          Herb (red)                 280   360G
|                                         Onion
|                                         Tomato
|                                         Crustacean (any)
|                                         Fish (any)
| 
| Bouillabaise; Good         Pot          Onion                      280   450G
|                                         Fish (any)
|                                         Herb (red)
|                                         Crustacean (any)
|                                         Tomato
| 
| Bouillabaise; Perfect      Pot          Crustacean (any)           280   540G
|                                         Onion
|                                         Herb (red)
|                                         Fish (any)
|                                         Tomato
| 
| Bouillabaise; Shining      Pot          Crustacean (any)           280  1320G
|                                         Herb (red)
|                                         Tomato
|                                         Onion
|                                         Fish (any)
| 
| Bread                      Oven         Breadfruit                 300   350G
|                                         Milk
|                                         Butter
| 
| Buckwheat Chips            Cut. Board   Buckwheat                   80   130G
| 
| Buckwheat Cocktail*        Aging Pot    Buckwheat (2)              160   140G
| 
| Buckwheat Noodles          Pot          Buckwheat                  400   300G
| 
| Carrot Cake*+              Oven         Carrot                     320   600G
|                                         Butter
|                                         Milk
|                                         Egg
|                                         Breadfruit
| 
| Carrot Juice               Mixer        Carrot                     100   140G
| 
| Cheese Fondue              Pot          Cheese                     230   300G
|                                         Grape Cocktail
|                                         Bread
| 
| Cheese Omelette*           Frying Pan   Cheese                     260   290G
|                                         Egg
|                                         Butter
| 
| Cheese Risotto             Pot          Rice                       250   460G
|                                         Cheese
|                                         Onion
| 
| Cheesecake                 Oven         Egg                        350   680G
|                                         Cheese
|                                         Milk
|                                         Butter
|                                         Breadfruit
| 
| Chestnut Pie*              Oven         Egg                        380   370G
|                                         Pie Crust
|                                         Chestnut
| 
| Chestnut Rice              Cut. Board   Rice                       200   200G
|                                         Chestnut
| 
| Chirashi Sushi             Cut. Board   Lobster                    150   160G
|                                         Rice
|                                         Mushroom
|                                         Eel
|                                         Egg
| 
| Chocolate Banana*          Cut. Board   Banana                     320   330G
|                                         Cocoa
|                                         Milk
| 
| Chocolate Bar              Cut. Board   Milk                       300   300G
|                                         Cocoa
| 
| Chocolate Cake             Oven         Butter                     360   650G
|                                         Cocoa
|                                         Egg
|                                         Milk
|                                         Breadfruit
| 
| Chocolate Cookies          Oven         Cocoa                      340   440G
|                                         Butter
|                                         Breadfruit
|                                         Egg
| 
| Chocolate Fondue*          Pot          Bread                      240   340G
|                                         Milk
|                                         Cocoa
| 
| Chocolate Pie              Oven         Cocoa                      360   530G
|                                         Pie Crust
|                                         Egg
| 
| Chocolate Pudding          Oven         Egg                        300   380G
|                                         Cocoa
|                                         Milk
| 
| Clam Soup                  Pot          Clam                       150   320G
| 
| Coconut Cocktail*          Aging Pot    Coconut (2)                180   330G
| 
| Coconut Juice*             Mixer        Coconut                    100   250G
| 
| Cold Medicine*             Mixer        Pontata Root                10   300G
|                                         Mushroom
|                                         Royal Jelly
| 
| Conger Eel Bowl            Cut. Board   Conger Eel                 260   450G
|                                         Rice
| 
| Cookies*                   Oven         Butter                     300   200G
|                                         Breadfruit
|                                         Egg
| 
| Corn Bread                 Oven         Corn                       300   440G
|                                         Breadfruit
|                                         Milk
|                                         Butter
| 
| Corn Soup                  Pot          Milk                       150   260G
|                                         Corn
| 
| Croquette                  Frying Pan   Potato                     180   250G
|                                         Breadfruit
|                                         Egg
|
| Decent Perfume             Mixer        Flower (any) (2)           N/A   100G
| 
| Doria                      Oven         Milk                       300   600G
|                                         Mushroom
|                                         Cheese
|                                         Rice
|
| Eel Bowl                   Cut. Board   Rice                       350   660G
|                                         Eel
| 
| Egg Rice                   Cut. Board   Rice                       150   300G
|                                         Egg
| 
| Egg Salad                  Cut. Board   Egg                        120   320G
|                                         Mayonnaise
|                                         Vegetable (any)
| 
| Egg Sandwich               Cut. Board   Bread                      180   260G
|                                         Egg
|                                         Butter
|                                         Mayonnaise
| 
| Egg Soup                   Pot          Milk                       120   280G
|                                         Egg
|
| Fish Soup*                 Pot          Sea Bream                  180   460G
| 
| French Fries               Oven         Potato                     120   140G
| 
| Fried Egg                  Frying Pan   Egg                        120   150G
| 
| Fried Rice                 Frying Pan   Rice                       320   280G
|                                         Onion
|                                         Egg
|
| Grape Cocktail*            Aging Pot    Grape (2)                  200   200G
| 
| Grape Juice                Mixer        Grape                      150   160G
| 
| Green Flax Yarn            Dyeing Pot   Green Herb or Flower       N/A   610G
|                                         Flax Yarn
| 
| Green Perfume              Mixer        Flower (Green Bell) (2)    N/A   290G
| 
| Green Silk Yarn            Dyeing Pot   Silk Yarn                  N/A  1190G
|                                         Green Herb or Flower
| 
| Green Wool Yarn            Dyeing Pot   Wool Yarn                  N/A   530G
|                                         Green Herb or Flower
| 
| Grilled Angler Fish        Match Set    Angler Fish                200   800G
| 
| Grilled Bonito             Match Set    Bonito                     120   330G
| 
| Grilled Carp               Match Set    Carp                       120   150G
| 
| Grilled Catfish            Match Set    Catfish                    100   110G
| 
| Grilled Char               Match Set    Char                       100   150G
| 
| Grilled Clam*              Match Set    Clam                       120   130G
| 
| Grilled Cod                Match Set    Cod                        120   110G
| 
| Grilled Conger Eel         Match Set    Conger Eel                 150   240G
| 
| Grilled Eel                Match Set    Eel                        180   630G
| 
| Grilled Eggplant+          Match Set    Eggplant                    80   140G
| 
| Grilled Flounder           Match Set    Flounder                    90   150G
| 
| Grilled Goby               Match Set    Goby                        70    70G
| 
| Grilled Halibut            Match Set    Halibut                    100   220G
| 
| Grilled Horse Mackerel*    Match Set    Horse Mackerel              80   100G
| 
| Grilled Huchen             Match Set    Huchen                     100   990G
| 
| Grilled King Fish          Match Set    King Fish                  500   630G
| 
| Grilled Lobster            Match Set    Lobster                    150   630G
| 
| Grilled Mackerel*          Match Set    Mackerel                   100    90G
| 
| Grilled Mahi-Mahi          Match Set    Mahi-Mahi                   90   340G
| 
| Grilled Manta Ray          Match Set    Manta Ray                  120   380G
| 
| Grilled Masu Trout         Match Set    Masu Trout                 100   140G
| 
| Grilled Octopus            Match Set    Octopus                    140   170G
| 
| Grilled Pond Smelt         Match Set    Pond Smelt                  60    50G
| 
| Grilled Prawn              Match Set    Prawn                      100   180G
| 
| Grilled Puffer Fish        Match Set    Puffer Fish               -150    80G
| 
| Grilled Rainbow Trout      Match Set    Rainbow Trout               80   100G
| 
| Grilled Redfin             Match Set    Big-Scaled Redfin           50    50G
| 
| Grilled Rock Lobster       Match Set    Rock Lobster               150   270G
| 
| Grilled Rock Trout         Match Set    Rock Trout                 100   210G
| 
| Grilled Rockfish           Match Set    Rockfish                   120   260G
| 
| Grilled Salmon*            Match Set    Salmon                     150   270G
| 
| Grilled Sardine*           Match Set    Sardine                     80    80G
| 
| Grilled Saury*             Match Set    Saury                      190   120G
| 
| Grilled Sea Bream          Match Set    Sea Bream                  120   330G
| 
| Grilled Sea Urchin         Match Set    Sea Urchin                 150  1030G
| 
| Grilled Seasky Fish        Match Set    Seasky Fish                200   980G
| 
| Grilled Shark              Match Set    Shark                      150   630G
| 
| Grilled Skull Jellyfish    Match Set    Skull Jellyfish            200   930G
| 
| Grilled Squid*             Match Set    Squid                       80   140G
| 
| Grilled Swordfish          Match Set    Swordfish                  120   780G
| 
| Grilled Tuna               Match Set    Tuna                       200   630G
| 
| Grilled Wood Fish          Match Set    Wood Fish                  200  1630G
| 
| Grilled Yam*+              Match Set    Yam                        150   110G
| 
| Grilled Yellowtail         Match Set    Yellowtail                 120   330G
|
| Herb Bread                 Oven         Herb (any)                 300   350G
|                                         Breadfruit
|                                         Milk
|                                         Butter
| 
| Herb Cookies*              Oven         Herb (any)                 320   230G
|                                         Butter
|                                         Breadfruit
|                                         Egg
| 
| Herb Fish; Decent          Oven         Herb (any)                 280   260G
|                                         Fish (1+)
| 
| Herb Fish; Good+           Oven         Fish (1+)                  280   320G
|                                         Herb (any)
| 
| Herb Fish; Perfect         Oven         Herb (any)                 280   630G
|                                         Fish (1+)
| 
| Herb Fish; Shining         Oven         Fish (1+)                  280  1320G
|                                         Herb (any)
| 
| Herb Tea*                  Pot          Herb (any)                  80    70G
| 
| Honeydew Juice             Mixer        Honeydew                   210   270G
| 
| Hot Cocoa*                 Pot          Cocoa                      150   380G
|                                         Milk
| 
| Hot Milk*                  Pot          Milk                       130   220G
|
| Kimchi                     Aging Pot    Spicy Pepper               130   350G
|                                         Carrot
|                                         Cabbage
|
| Marinated Fish             Cut. Board   Onion                      300   850G
|                                         Fish (1)
|                                         Herb (any)
| 
| Marinated Mushroom*        Cut. Board   Mushroom                   100   320G
|                                         Herb (any)
| 
| Marmalade Jam*             Pot          Orange (2)                 210   330G
| 
| Mashed Potatoes            Oven         Potato                     280   320G
|                                         Butter
|                                         Milk
| 
| Melon au Lait*             Mixer        Milk                       280   470G
|                                         Honeydew
| 
| Meuniere; Decent           Frying Pan   Butter                     180   280G
|                                         Fish (any)
|                                         Spinach
|                                         Herb (any)
| 
| Meuniere; Good             Frying Pan   Herb (any)                 180   420G
|                                         Spinach
|                                         Fish (any)
|                                         Butter
| 
| Meuniere; Perfect          Frying Pan   Herb (any)                 180   640G
|                                         Fish (any)
|                                         Butter
|                                         Spinach
| 
| Meuniere; Shining          Frying Pan   Fish (any)                 180  1350G
|                                         Butter
|                                         Spinach
|                                         Herb (any)
| 
| Milk Tea*                  Pot          Milk                       100   270G
|                                         Herb (any)
| 
| Mont Blanc Cake*           Oven         Egg                        380   580G
|                                         Milk
|                                         Breadfruit
|                                         Chestnut
|                                         Butter
| 
| Mushroom Gratin*           Oven         Butter                     280   450G
|                                         Mushroom
|                                         Milk
|                                         Cheese
| 
| Mushroom Rice              Cut. Board   Mushroom                   150   210G
|                                         Rice
|
| Omelette Rice*             Frying Pan   Butter                     350   220G
|                                         Egg
|                                         Rice
| 
| Onion Bread                Oven         Onion                      300   390G
|                                         Breadfruit
|                                         Milk
|                                         Butter
| 
| Orange Cake                Oven         Orange                     320   630G
|                                         Breadfruit
|                                         Egg
|                                         Butter
|                                         Milk
| 
| Orange Cookies             Oven         Egg                        330   320G
|                                         Butter
|                                         Orange
|                                         Breadfruit
| 
| Orange Juice*              Mixer        Orange                     100   150G
| 
| Orange Pie                 Oven         Pie Crust                  350   400G
|                                         Egg
|                                         Orange
|
| Pancake*                   Frying Pan   Honey (any)                300   590G
|                                         Milk
|                                         Egg
|                                         Breadfruit
| 
| Pickled Cabbage            Aging Pot    Cabbage                    110   210G
| 
| Pickled Eggplant           Aging Pot    Eggplant                   100   220G
| 
| Pickled Turnips            Aging Pot    Turnips                    100   200G
| 
| Pie Crust                  Cut. Board   Breadfruit                  10   130G
|                                         Butter
| 
| Pineapple Juice*           Mixer        Pineapple                  160   270G
| 
| Pizza                      Oven         Pie Crust                  500   900G
|                                         Cheese
| 
| Plain Omelette*+           Frying Pan   Butter                     200   160G
|                                         Egg
| 
| Potato Gratin              Oven         Cheese                     400   530G
|                                         Milk
|                                         Butter
|                                         Potato
| 
| Potato Miso Soup           Pot          Seaweed                    120   210G
|                                         Potato
| 
| Potato Pancake             Frying Pan   Egg                        300   430G
|                                         Milk
|                                         Potato
| 
| Potato Rice                Cut. Board   Yam                        200   250G
|                                         Rice
| 
| Potato Stew                Pot          Potato                     100   130G
| 
| Pudding                    Oven         Egg                        260   200G
|                                         Milk
| 
| Pumpkin Cake*              Oven         Egg                        320   660G
|                                         Milk
|                                         Pumpkin
|                                         Butter
|                                         Breadfruit
| 
| Pumpkin Croquette          Frying Pan   Pumpkin                    180   320G
|                                         Breadfruit
|                                         Egg
| 
| Pumpkin Pie*               Oven         Pie Crust                  360   430G
|                                         Egg
|                                         Pumpkin
| 
| Pumpkin Pudding*           Oven         Pumpkin                    350   330G
|                                         Egg
|                                         Milk
| 
| Pumpkin Stew               Pot          Pumpkin                    100   220G
| 
| Purple Flax Yarn           Dyeing Pot   Purple Herb or Flower      N/A   650G
|                                         Flax Yarn
| 
| Purple Perfume             Mixer        Flower (lavender) (2)      N/A   170G
| 
| Purple Silk Yarn           Dyeing Pot   Silk Yarn                  N/A  1260G
|                                         Purple Herb or Flower
| 
| Purple Wool Yarn           Dyeing Pot   Purple Herb or Flower      N/A   560G
|                                         Wool Yarn
|
| Ratatouille                Frying Pan   Tomato                     280   380G
|                                         Eggplant
|                                         Bell Pepper
|                                         Onion
| 
| Red Flax Yarn              Dyeing Pot   Flax Yarn                  N/A   720G
|                                         Red Herb or Flower
| 
| Red Perfume*               Mixer        Flower (rose) (2)          N/A   210G
| 
| Red Silk Yarn              Dyeing Pot   Silk Yarn                  N/A  1400G
|                                         Red Herb or Flower
| 
| Red Wool Yarn+             Dyeing Pot   Red Herb or Flower         N/A   620G
|                                         Wool Yarn
| 
| Rice Ball*                 Cut. Board   Rice                       180    50G
| 
| Rice Cocktail*             Aging Pot    Rice (2)                   200   230G
| 
| Roasted Chestnuts          Match Set    Chestnut                   120   100G
| 
| Roasted Corn*              Match Set    Corn                       140   160G
|
| Salmon Cream Stew          Pot          Carrot                     300   520G
|                                         Butter
|                                         Milk
|                                         Salmon
|                                         Onion
| 
| Salmon Fried Rice          Frying Pan   Rice                       430   410G
|                                         Egg
|                                         Salmon
| 
| Sardine in Oil             Aging Pot    Sardine                     90   150G
| 
| Sardine Tomato Stew        Pot          Herb (any)                 180   230G
|                                         Sardine
|                                         Tomato
| 
| Sashimi; Decent            Cut. Board   Fish (2+)                   80   270G
| 
| Sashimi; Good*             Cut. Board   Fish (2+)                  100   530G
| 
| Sashimi; Perfect           Cut. Board   Fish (2+)                  120  1060G
| 
| Sashimi; Shining           Cut. Board   Fish (2+)                  140  2120G
| 
| Saury Tomato Stew          Pot          Herb (any)                 180   250G
|                                         Tomato
|                                         Saury
| 
| Sauteed Clam               Frying Pan   Clam                       220   230G
|                                         Butter
| 
| Sauteed Mushroom           Frying Pan   Mushroom                   150   180G
|                                         Butter
| 
| Sauteed Potato*            Frying Pan   Potato                     170   120G
|                                         Butter
| 
| Sauteed Spinach            Frying Pan   Spinach                    160   210G
|                                         Butter
| 
| Seafood Doria              Oven         Milk                       320   820G
|                                         Crustacean (any)
|                                         Clam
|                                         Cheese
|                                         Rice
| 
| Seafood Fried Rice         Frying Pan   Onion                      400   600G
|                                         Squid
|                                         Rice
|                                         Egg
|                                         Crustacean (any)
| 
| Seafood Gratin             Oven         Crustacean (any)           380   820G
|                                         Squid
|                                         Milk
|                                         Cheese
|                                         Butter
| 
| Seafood Pizza              Oven         Crustacean (any)           530  1200G
|                                         Pie Crust
|                                         Cheese
|                                         Squid
| 
| Seafood Rice               Pot          Rice                       300   740G
|                                         Clam
|                                         Squid
|                                         Crustacean (any)
|                                         Onion
| 
| Seafood Stew               Pot          Milk                       360   620G
|                                         Crustacean (any)
|                                         Butter
|                                         Clam
|                                         Squid
| 
| Seasoned Egg               Aging Pot    Egg                        100   190G
| 
| Seaweed Miso Soup          Pot          Seaweed                    100   170G
| 
| Shark Fin Soup             Pot          Spinach                    250  1740G
|                                         Shark
|                                         Herb (any)
| 
| Shark Fin Stew             Pot          Shark                      180  1020G
| 
| Shining Perfume            Mixer        Flower (any) (5)           N/A  1030G
| 
| Shortcake*                 Oven         Egg                        350   730G
|                                         Milk
|                                         Strawberry
|                                         Butter
|                                         Breadfruit
| 
| Southern Fried Rice*       Frying Pan   Spicy Pepper               370   510G
|                                         Crustacean (any)
|                                         Rice
|                                         Pineapple
| 
| Southern Omelette*         Frying Pan   Spicy Pepper               400   370G
|                                         Egg
|                                         Pineapple
|                                         Crustacean (any)
|                                         Rice
| 
| Spicy Seafood Stew         Pot          Prawn                      260   450G
|                                         Spicy Pepper
|                                         Tomato
|                                         Onion
| 
| Spicy Stew                 Pot          Onion                      300   480G
|                                         Carrot
|                                         Potato
|                                         Spicy Pepper
|                                         Milk
| 
| Spinach Cake               Oven         Spinach                    320   600G
|                                         Butter
|                                         Milk
|                                         Breadfruit
|                                         Egg
| 
| Spinach Risotto            Pot          Spinach                    180   320G
|                                         Onion
|                                         Rice
| 
| Squid Tomato Stew          Pot          Squid                      160   200G
|                                         Tomato
|                                         Herb (any)
| 
| Stay Awake*                Mixer        Pontata Root                10   250G
|                                         Milk
|                                         Spicy Pepper
| 
| Steamed Egg                Pot          Egg                        200   280G
|                                         Prawn
|                                         Spinach
| 
| Steamed Turnip             Pot          Turnips                    150   380G
|                                         Sea Bream
| 
| Stew*                      Pot          Butter                     320   450G
|                                         Potato
|                                         Milk
|                                         Onion
|                                         Carrot
| 
| Stir-Fry                   Frying Pan   Vegetable (any)            150   230G
| 
| Strawberry Jelly           Pot          Strawberry (2)             250   550G
| 
| Strawberry Milk            Mixer        Strawberry                 250   390G
|                                         Milk
| 
| Super Stay Awake*          Mixer        Spicy Pepper               200   350G
|                                         Milk
|                                         Herb (red)
|                                         Pontata Root
| 
| Sushi; Decent              Cut. Board   Fish (1+)                  180   310G
|                                         Rice
| 
| Sushi; Good                Cut. Board   Fish (1+)                  210   620G
|                                         Rice
| 
| Sushi; Perfect             Cut. Board   Rice                       240  1240G
|                                         Fish (1+)
| 
| Sushi; Shining             Cut. Board   Rice                       270  2480G
|                                         Fish (1+)
| 
| Sweet Yam Cake*            Oven         Butter                     400   440G
|                                         Yam
|                                         Egg
|                                         Milk
|
| Tempura Buckwheat Noodles  Pot          Buckwheat                  550   600G
|                                         Eggplant
|                                         Crustacean (any)
| 
| Tomato Juice*              Mixer        Tomato                     100   160G
| 
| Tomato Omelette            Frying Pan   Butter                     220   270G
|                                         Egg
|                                         Tomato
| 
| Tomato Risotto*            Pot          Tomato                     200   440G
|                                         Rice
|                                         Onion
| 
| Tomato Soup                Pot          Tomato                     150   250G
|                                         Milk
| 
| Tuna Bowl                  Cut. Board   Tuna                       320   560G
|                                         Rice
|
| Vegetable Juice*           Mixer        Spinach                    300   280G
|                                         Green Herb
|                                         Bell Pepper
|                                         Cabbage
| 
| Vegetable Pizza            Oven         Vegetable (any)            510  1000G
|                                         Pie Crust
|                                         Cheese
| 
| Vegetable Salad            Cut. Board   Vegetable (any)            100   240G
|                                         Mayonnaise
| 
| Vegetable Sandwich*        Cut. Board   Bread                      200   300G
|                                         Vegetable (any)
|                                         Butter
|                                         Mayonnaise
| 
| Veryberry Juice*           Mixer        Veryberry                   80    70G
|
| Yam Cake                   Oven         Egg                        320   590G
|                                         Milk
|                                         Butter
|                                         Yam
|                                         Breadfruit
| 
| Yam Cocktail*              Aging Pot    Yam (2)                    180   190G
| 
| Yam Stew                   Pot          Yam                        100   120G
| 
| Yellow Flax Yarn           Dyeing Pot   Yellow Herb or Flower      N/A   580G
|                                         Flax Yarn
| 
| Yellow Perfume*            Mixer        Flower (moondrop) (2)      N/A   160G
| 
| Yellow Silk Yarn           Dyeing Pot   Silk Yarn                  N/A  1120G
|                                         Yellow Herb or Flower
| 
| Yellow Wool Yarn           Dyeing Pot   Wool Yarn                  N/A   500G
|                                         Yellow Herb or Flower
| 
| Yogurt*                    Aging Pot    Milk                       150   230G
| 
| Yogurt Drink               Mixer        Yogurt                     250   260G
|                                         Honey (any)
|
|\ 
| \___________________________________________________
|__________________________________________________   |
                                                   |  |
                   ___________________________|  |_____
                   \ \ \ __________________________|  |/ / /
                    \ \ |                             | / /
                     \ \|        Miscellaneous        |/ /
                      \ |                             | /
                       \|   __________________________|/
 _______________________|  |
| _________________________|
|/
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {POW} _
| Power Berries
|
| Initially you have 500 stamina points; eating a power berry permanently
| increases your stamina capacity by 100 points. There are 5 Power Berries,
| for a total of 1000 stamina points.
|
|     The Small Mine Berry : reach the last (30th) floor of the small mine.
| The Goddess Spring Berry : at the Goddess Spring.
|   The Fishing Pole Berry : level the fishing pole to level 3, then cast it.
|         The Hoeing Berry : till 1000 squares.
|         The Animal Berry : have any animal with 10 hearts, then brush it.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {TVS} _
| TV Schedule
|
|  6:00AM - 10:00AM : Current Weather Forecast
| 10:00AM -  2:00PM : Cooking (weekdays)/(not yet known) (weekends)
|  2:00PM -  6:00PM : News (Festival Announcements, etc.)
|  6:00PM - 10:00PM : Tomorrow's Weather
| 10:00PM -  2:00AM : (not yet known)
|  2:00AM -  6:00AM : Off-Air
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {PNB} _
| Phonebook
|
| Below are the phone numbers that can be called once you purchase a phone.
| All except for Taylor's number are strictly information - by calling Taylor,
| you can purchase seeds. Most other numbers will give information on when that
| particular store opens or closes. There's really no point in listing this,
| since the only time you use the phone is when the phonebook is on-screen
| anyway, but for the sake of completeness:
|
| Destination          Number
| Blacksmith's Shop    246
| Brownie Ranch        652
| Carpenter's Shop     558
| On the Hook          357
| General Store        729
| Meringue Clinic      195
| Souffle Farm         415
| Sundae Inn           919
| Taylor's Seeds       881
| Town Hall            890
| Weather Forecast     010
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {MNI} _
| Mini-Games
|
| There are six mini-games that can be unlocked by talking to the right person
| at the right time. Once unlocked, the mini-game will appear in the opening
| menu when you first turn on the game.
|
| Mini-games, once unlocked and accessed from the opening menu, can be played
| by up to four players. To play, just make sure the other WiiMotes are on and
| registered. Only a WiiMote is necessary, no nunchuk.
|
| Mini-game      Villager  Location  Description
|
| Attack a Mole  Barbara   Harvest   Chase around a mole and whack it on the
|                          Festival  head with your hammer. For extra fun, make
|                                    sure PETA is watching.
|
| Bug Catching   Gill      Flower    Remember Duck Hunt? That, but with bugs.
|                          Festival  Point the WiiMote at the bugs and press A
|                                    to try to catch one.
|
| Horse Race     Kathy     Anywhere  Race your horse by pressing A quickly
|                          (5 hearts without running out of stamina. Stamina
|                          or more)  can be measured by the face alongside the
|                                    horse.
|
| Leap Frog      Phoebe    Animal    
|                          Festival
|
| Marksmanship   Luke      Arts      Pretty much exactly the same as the bug
|                          Festival  catching game, but with clays instead of
|                                    bugs.
|
| Skipping       Craig     Ocean     Aim the stone carefully and shallowly to
| Stones                   Festival  get it to skip the most times and the
|                                    furthest distance.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {IAR} _
| Island Arrivals
|
| A number of new islanders arrive on the island throughout the game. The
| arrival dates of some are the same for every game, while others are dependent
| on when you perform certain actions - namely, creating the first goddess
| rainbow.
|
| Below is a list of the islanders and when they arrive. Note that for those
| marked with an asterisk (*), the arrival date listed is assuming you
| completed the first goddess recipe during your first spring. If you did not,
| add one season for each season after that before you created the first
| rainbow (so if you created it in first summer, Summer 1 becomes Fall 1).
|
| Some characters technically arrive earlier, but are just not accessible. This
| list is for when each character becomes accessible.
|
| Character     Appearance Date        Meet
|
| Renee         Spring 28th            At the Animal Festival
|
| Shelly        Summer 1st*            At the Tailor Shop in Waffle Town
| Candace       Summer 1st*            At the Tailor Shop in Waffle Town
| Luna          Summer 1st*            At the Tailor Shop in Waffle Town
| Calvin        Summer 15th*           On the 10th floor of Ganache Mine
|
| Chase         Fall 1st*              At Sundae Inn
| Phoebe        Fall 15th*             On the main floor of Ganache Mine
|
| Julius        Winter 1st*            Outside the Blacksmith's
| Taylor        Winter 15th*           Comes to your farm to introduce himself
|
| Gray          Spring 1 (Year 2)*     At Brownie Ranch
| Perry         Spring 15 (Year 2)*    At Meringue Clinic
|
| Paolo         Summer 1 (Year 2)*     At On the Hook
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {FOR} _
| Foraging Guide
|
| Below is a list of every item in the game that can be foraged. Under this
| definition, "forage" means any item found on the ground in the forest or in
| the hills. For items collected on the beach, see the Fishing section by
| searching for < FSH > without the spaces. For non-crop items collected on
| your farm (such as honey), see the Crops section by searching for < FRM >
| without the spaces.
| _ _ _ _ _ _
| Herb (Blue)
|
| Foraged Location : Various, all over island
|   Other Location : Purchased at Flower Festival; Grown on your farm (Summer).
|       Sale Price : 70G
| Stamina Restored : 20
|  Used in Recipes : Blue Cloths, Herb (Any) recipes (below)
| _ _ _ _ _ _ _
| Herb (Green)
|
| Foraged Location : Various, all over island
|   Other Location : Purchased at Flower Festival; Grown on your farm (Spring);
|                  : Received from Anissa at 2 hearts.
|       Sale Price : 30G
| Stamina Restored : 20
|  Used in Recipes : Ben's Rainbow Recipe, Vegetable Juice, Green Cloths,
|                  : Herb (Any) recipes (below)
| _ _ _ _ _ _ _
| Herb (Purple)
|
| Foraged Location : Various, all over island
|   Other Location : Purchased at Flower Festival; Grown on your farm (Fall).
|       Sale Price : 60G
| Stamina Restored : 20
|  Used in Recipes : Bodigizer XL, Purple Cloths, Herb (Any) recipes (below)
| _ _ _ _ _ _
| Herb (Red)
|
| Foraged Location : Various, all over island
|   Other Location : Purchased at Flower Festival; Grown on your farm (Fall).
|                  : Received from Jin at 2 hearts
|       Sale Price : 50G
| Stamina Restored : 20
|  Used in Recipes : Bouillabaise, Red Cloths, Super Stay Awake,
|                  : Herb (Any) recipes (below)
| _ _ _ _ _ _ _
| Herb (Yellow)
|
| Foraged Location : Various, all over island
|   Other Location : Purchased at Flower Festival; Grown on your farm (Winter).
|       Sale Price : 40G
| Stamina Restored : 20
|  Used in Recipes : Yellow Cloths, Herb (Any) recipes (below)
|
| Note : the following recipes can be made with any of the above herbs:
|      : Herb Bread, Herb Cookies, Herb Fish, Herb Tea, Marinated Fish,
|      : Marinated Mushroom, Meuniere, Milk Tea, Sardine Tomato Stew,
|      : Saury Tomato Stew, Shark Fin Soup, Squid Tomato Stew.
|
| _ _ _ _ _ _ _
| Bamboo Shoot
|
| Foraged Location : Mt. Gelato Peak
|   Other Location : Purchased from Spring/Summer Markets
|       Sale Price : 210G, 560G (Shining)
| Stamina Restored : N/A
|  Used in Recipes : Bamboo en Papilotte, Bamboo Rice, Bamboo Stew
| _ _ _ _
| Banana
|
| Foraged Location : Toucan Island
|   Other Location : Purchased at Pineapple Inn
|       Sale Price : 100G
| Stamina Restored : 80
|  Used in Recipes : Banana Milk, Banana Pudding, Chocolate Banana
| _ _ _ _ _
| Blueberry
|
| Foraged Location : Hilltop Forest
|   Other Location : Received from squirrel at 4 hearts
|       Sale Price : 50G
| Stamina Restored : 30
|  Used in Recipes : Blueberry Juice, Blueberry Cocktail, Blueberry Jam
| _ _ _ _
| Coconut
|
| Foraged Location : Toucan Island
|   Other Location : Purchased at Pineapple Inn
|       Sale Price : 170G
| Stamina Restored : 100
|  Used in Recipes : Coconut Juice, Coconut Cocktail
| _ _ _ _ _
| Mushroom
|
| Foraged Location : Base of Mt. Gelato
|   Other Location : Found in the mines
|       Sale Price : 30G
| Stamina Restored : 50
|  Used in Recipes : Chirashi Sushi, Cold Medicine, Doria, Marinated Mushroom,
|                  : Mushroom Gratin, Mushroom Rice, Sauteed Mushroom
| _ _ _ _ _ _
| Pineapple
|
| Foraged Location : Toucan Island
|   Other Location : Purchased at Pineapple Inn
|       Sale Price : 120G
| Stamina Restored : 100
|  Used in Recipes : Pineapple Juice, Southern Fried Rice, Southern Omelette
| _ _ _ _ _
| Toadstool
|
| Foraged Location : Base of Mt. Gelato
|   Other Location : Found in the mines
|       Sale Price : 40G
| Stamina Restored : -100
|  Used in Recipes : Alan's Rainbow Recipe
| _ _ _ _ _ _
| Veryberry
|
| Foraged Location : Hilltop Forest, Brownie Ranch
|   Other Location : Received from Kathy at 2 hearts;
|                  : Received from rabbit at 4 hearts.
|       Sale Price : 50G
| Stamina Restored : 20
|  Used in Recipes : Veryberry Juice, Berry Jam
| 
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {SCH} _
| Scavenger Hunt
|
| Early in the game, there is a Scavenger Hunt mini-quest. Essentially, there
| are five items that you can find, each with a note attached directing to
| where you can find the next item. None of these items are completely unique,
| but all are difficult to find early in the game. None really can be used for
| anything more beneficial than profit early in the game, however.
|
| Each item is only available after finding the previous item - items must be
| obtained in order.
|
| Remember to have the wonderfuls appraised by Mira before shipping them. Mira
| can be first found at the Graveyard on a Sunny day.
|
| Item                           Location
| Blue Wonderful (Lapis Lazuli)  At the beach, near the lighthouse
| Shining Flax Yarn              River District, East Side
| Shining Bamboo Shoot           Brownie Ranch
| White Wonderful (Crystal)      Library, Second Floor
| Rare Ore (Rare Metal)          Sundae Inn, Second Floor
| 
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {PTJ} _
| Part-Time Jobs
|
| Tree of Tranquility introduces an interesting new part-time job system to
| the Harvest Moon franchise. Part-time jobs operate rather simply: just go to
| the store where you'd like to work, talk to the main clerk (whoever that is)
| and select 'Part-Time Job'. You'll be asked to confirm your choice, and if
| you do, you'll begin working.
|
| Working isn't a minigame as it was rumored to be: rather, it's just a montage
| of your character moving around the shop and doing little chores.
|
| You'll work until closing time, regardless of when closing time for that
| particular store is (be careful with On the Hook, as it closes at 10:00PM).
| You'll generally be paid 50G per hour that you work, regardless of which
| store you work at - however, your pay will increase when you work at the same
| store several times.
|
| Given that every store pays the same, which store you choose comes down to
| the people working there. Working a part-time job raises the affection levels
| of everyone associated with the store, so it's a good way to woo your chosen
| mate when you've already given them gifts for the day.
| _ _ _ _ _ _ _ _ _
| Town Hall/Library
|
|  Location : Waffle Town
|  Speak To : Elli
|     Hours : 8:00AM - 5:00PM, closed Sundays/Holidays
| Villagers : Hamilton, Gill, Elli
| _ _ _ _ _ _
| Sundae Inn
|
|  Location : Waffle Town
|  Speak To : Colleen
|     Hours : 9:00AM - 5:00PM, closed Sundays/Holidays
| Villagers : Jake, Colleen, Maya, Kathy, Hayden
| _ _ _ _ _ _
| Sundae Bar
|
|  Location : Waffle Town
|  Speak To : Hayden
|     Hours : 6:00PM - 12:00AM, closed Sundays/Holidays
| Villagers : Jake, Colleen, Maya, Kathy, Hayden
| _ _ _ _ _ _
| On the Hook
|
|  Location : Waffle Town Pier
|  Speak To : Ozzie
|     Hours : 6:00AM - 10:00PM, closed Mondays/Holidays
| Villagers : Ozzie, Toby, Paolo
| _ _ _ _ _ _ _
| General Store
|
|  Location : Waffle Town
|  Speak To : Simon
|     Hours : 9:00AM - 6:00PM, closed Mondays/Holidays
| Villagers : Phoebe, Barbara, Simon
| _ _ _ _ _ _ _ _
| Meringue Clinic
|
|  Location : Waffle Town
|  Speak To : Irene
|     Hours : 8:00AM - 5:00PM, closed Mondays/Holidays
| Villagers : Irene, Jin, Perry
| _ _ _ _ _ _
| Tailor Shop
|
|  Location : Waffle Town
|  Speak To : Shelly
|     Hours : 9:00AM - 6:00PM, closed Sundays/Holidays
| Villagers : Candace, Luna, Shelly
| _ _ _ _ _ _ _
| Souffle Farm
|
|  Location : Ganache Mine District
|  Speak To : Ruth
|     Hours : 7:00AM - 5:00PM, closed Saturdays/Holidays
| Villagers : Anissa, Craig, Ruth, Taylor
| _ _ _ _ _ _ _ _ _
| Blacksmith's Shop
|
|  Location : Ganache Mine District
|  Speak To : Ramsey
|     Hours : 8:00AM - 5:00PM, closed Mondays/Holidays
| Villagers : Julius, Owen, Chloe, Ramsey
| _ _ _ _ _
| Carpenter's Shop
|
|  Location : Ganache Mine District
|  Speak To : Dale
|     Hours : 9:00AM - 6:00PM, closed Saturdays/Holidays
| Villagers : Luke, Dale, Bo
| _ _ _ _ _
| Brownie Ranch
|
|  Location : Ganache Mine District (Northwest)
|  Speak To : Cain
|     Hours : 9:00AM - 6:00PM, closed Mondays/Holidays
| Villagers : Renee, Cain, Hannah, Gray
|
|\
| \___________________________________________________
|__________________________________________________   |
                                                   |  |
                   ___________________________|  |_____
                   \ \ \ __________________________|  |/ / /
                    \ \ |                             | / /
                     \ \|       Frequently Asked      |/ /
                      \ |          Questions          | /
                       \|   __________________________|/
 _______________________|  |
|  ________________________|
| /
|/
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| I can't find Mira!
|
| To meet Mira, you must go by the Graveyard on a sunny day (thanks, Lexie07!).
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| I found a blue stone/flax yarn/bamboo shoot/crystal/rare metal somewhere
| where it isn't usually found. What's going on?
|
| That's part of the Treasure Hunt mini-quest. Refer to the Treasure Hunt
| listing in the reference section (search for { SCH } without the spaces).
|
| 
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| How do I make Herb Fish of 'Good' quality?
|
| The quality of a fish dish is determined by the value of the fish used in it.
| For 'Good', have more than 300G worth of fish. Take a look at the Fishing
| section (search for < FSH > without the spaces) for fish prices (thanks,
| NurseFin!).
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Are items stackable (meaning, do two of an item take up more space than one
| on the shelves/in the refrigerator/in your rucksack)?
|
| Items are stackable in Tree of Tranquility. You can hold up to 99 of any
| given item for the same amount of space as holding only one. This includes
| in your rucksack, as well as in the refrigerator, cabinets and toolbox.
|
| There are some exceptions to this, though: wonderfuls, ores and different
| types of fish don't stack.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| I have a glitch! Whenever I equip a tool, it randomly activates and then
| fails, wasting stamina. It does this a few times repeatedly one right after
| the other until I can manage to un-equip the tool. Help!
|
| It's not a glitch.
|
| What's happening is that the tools operate on motion controls, and odds are
| whatever one you have equipped starts operation when you lift the controller
| vertical. So, it's not randomly activating, it's activating when you bring
| the controller up.
|
| The reason it's failing is because if you hold the 'tool using' motion for
| longer than your tool level will allow, you fail and expend stamina. And
| I'll bet the 'using it over and over' is that you're not lowering the
| controller in between.
|
| So, hold your WiiMote level, or try using the classic controller if you have
| one. 
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| How many kids can you have?
|
| Still just the one. The only Harvest Moon game that's let you have more than
| one kid was the very first one.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Can pets be bred?
|
| No, pets cannot be bred - only livestock and poultry can be.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Why doesn't your FAQ have a day-by-day walkthrough?
|
| I'm a pretty firm believer that Harvest Moon games inherently don't need
| day-by-day walkthroughs. The entire idea of Harvest Moon is that you get
| to make your own decisions and choices. There isn't a "right" way to play.
|
| Instead, you'll find that this guide contains all the information you'd
| need to play how you want. Want to make lots and lots of money? There's
| tips on the most effective ways to get cash fast. Want to befriend
| everyone? You have a list of good gifts for each villager at your disposal.
| Want to reawaken the Harvest Goddess? Just follow the steps in that section.
|
| There isn't a right way to play Harvest Moon, there's just the way you
| want to play. Use this guide to walk yourself through to get to your own
| specific goals, and use the semi-walkthroughs to make sure you don't miss
| anything major - there's no need for a day-by-day walkthrough.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Why don't you have the heart events for each bachelor/ette listed?
|
| The goal of this FAQ/Walkthrough is to give the reader the information
| that they need to know in order to succeed in the game. My goal isn't to
| summarize everything that happens. If you want to know what happens in
| those heart events, take the information in this FAQ and use it to earn
| them yourself.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Why don't you have the horse racing festival listed?
|
| In short, because there isn't one. There isn't a horse race in Tree of
| Tranquility; instead, there is a horse racing minigame that can be
| accessed when you have Kathy up to 5 hearts.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| When will this game be released in Europe/Australia?
|
| The game hasn't been announced for localization in Europe or Australia.
| Hopefully it will be, but nothing's been announced for certain as of yet.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| What's the most popular Harvest Moon game ever?
|
| This question has been asked hundreds of times, so recently I decided to
| finally settle it with a comprehensive multi-board poll. Copied and pasted
| below is my post of the poll results:
| 
| "The results are in!
|
| With nearly 100 votes cast, the results from the poll are in.
|
| First off, the pure results:
| 1. 64, 18 votes
| 2. BTN, 13 votes
| 3. FoMT, 8 votes
| 4. MFoMT, MM, DSC, 7 votes
| 7. AWL, 6 votes
| 8. DS, 5 votes
| 9. AnWL, 4 votes
| 10. SNES, 3 votes
| 11. AWLSE, 2 votes
| 12. RF, ToT, SSaF, STH, 1 vote
| 16. GB, GBC2, FG, GBC3, B&G, IL, ILSE, IoH, RF2, 0 votes
|
| Secondly, the balanced results; for this, I've removed any votes a game
| received on its own board, so vote tallies are only how many votes each
| game garnered from other games' boards:
| 1. 64, 11 votes
| 2. BTN, 9 votes
| 3. FoMT, 8 votes
| 4. MFoMT, 6 votes
| 5. AnWL, AWL, DSC, DS, MM, 4 votes
| 10. SNES, 2 votes
| 11. AWLSE, STH, RF, SSaF, 1 vote
| 12. B&G, RF2, ToT, GBC3, GB, GBC2, HMFG, ILSE, IoH, 0 votes
|
| So, there you have it: HM 64 wins by a small margin. Interestingly
| enough, not only did 7 of HM64's votes come from its own board, but 8 of
| them came from the Tree of Tranquility board. BTN, on the other hand,
| gained only 4 votes from its own board and no more than 2 votes from any
| individual other board. BTN had votes for it from 7 boards, while 64 had
| votes from only 5 boards. So, 64 is more popular, but just barely.
|
| But, consider the fact that some of these games are nearly identical:
| BTN, HMFG and B&G are basically the same game. So are AnWL, AWL and AWLSE.
| So are FoMT and MFoMT, IL and ILSE, and DS and DSC. So, how many votes did
| each 'franchise' of a game garner?
|
| The results, by pure vote totals:
| 1. 64, 18 votes
| 2. FoMT (FoMT/MFoMT), 15 votes (8/7)
| 3. BTN (BTN/HMFG/B&G), 13 votes (13/0/0)
| 4. AWL (AWL/AnWL/AWLSE), 12 votes (6/4/2)
| 4. DS (DS/DSC), 12 votes (5/7)
| 6. MM, 7 votes
| 7. SNES, 3 votes
| 8. STH, RF, ToT, SSaF, 1 vote
| 12. GB, GBC2, GBC3, IL, IoH, 0 votes
|
| And the results, when removing votes for a game on its own board:
| 1. FoMT (FoMT/MFoMT), 14 votes (8/6)
| 2. 64, 11 votes
| 3. BTN (BTN/HMFG/B&G), 9 votes
| 3. AWL (AWL/AnWL/AWLSE), 9 votes (4/4/1)
| 5. DS (DS/DSC), 8 votes (4/4)
| 6. MM, 4 votes
| 7. SNES, 2 votes
| 8. STH, RF, SSaF, 1 vote
| 11. ToT, IoH, IL, GBC3, GBC2, GB, 0 votes
| (and note: removing votes from a single board for any game in that board's
| "franchise" of games - for example, a vote for FoMT on the MFoMT board - 
| pushes DS above AWL and BTN into 3rd place on that final list, but has no
| other effect)
|
|
| So, those are the results. In my ideas, that indicates that 64 and FoMT
| are tied for the two most popular (since MFoMT is practically identical,
| and 64's fan base was so much more limited, I think that's fair - but,
| that's subjective), with Back to Nature an extremely close 3rd.
|
| I, personally, consider BTN and FoMT to be of the same franchise since they
| have the same characters, layout and mechanics, but most people don't agree
| with me on that. Essentially, though, the ranking appears to be, with a
| pretty big gap between 3 and 4 and between 5 and 6:
| 1. Harvest Moon 64
| 2. Harvest Moon: Friends of Mineral Town (group)
| 3. Harvest Moon: Back to Nature
|
| 4. Harvest Moon: A Wonderful Life (group)
| 5. Harvest Moon: DS (group)
|
| 6: Harvest Moon: Magical Melody
| 7. Harvest Moon (original SNES)
| 8. Any of the others
|
| So, them's the results. I didn't expect FoMT to do so well, but it's
| arguably tied for the most popular HM game ever.
|
| If you have any questions for me, post in the Tree of Tranquility topic
| (link below): I won't be checking the others. And as promised, these
| results will be posted in my Tree of Tranquility FAQ.
|
| http://www.gamefaqs.com/boards/genmessage.php?board=933022&topic=44751770
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| How does Tree of Tranquility compare to other Harvest Moon games?
|
| By many people's opinion, ToT is the culmination of the more "classic"
| Harvest Moon formula. It's far closer to Back to Nature and 64 in terms
| of mechanics than A Wonderful Life or Save the Homeland.
|
| So, if you were like many other Harvest Moon fans and were disappointed by
| A Wonderful Life and Save the Homeland, take heart - this is supposed to be
| a throwback to the earlier days of the franchise, and is considered by many
| to be the best game in the entire series.
|
|\ 
| \___________________________________________________________________________
|_____________________________________________________________________________|

#########################################################################(CCC)#
_______________________________________________________________________________
   \ \  \ \__________________________________________________________/ /  / /
    \ \  \|                                                          |/  / /
     \ \  |    The Three C's: Copyright, Credits and Contact Info    |  / /
      \ \ |                                                          | / /
       \ \|    "Only one thing is impossible for God: to find any    |/ /
        \ |  sense in any copyright law on this planet." -Mark Twain | /
         \|________________________________________    ______________|/
                                                   |  |
                                                   |  |
                   ___________________________|  |_____
                   \ \ \ __________________________|  |/ / /
                    \ \ |                             | / /
                     \ \|          Copyright          |/ /
                      \ |                             | /
                       \|   __________________________|/
 _______________________|  |
|  ________________________|
| /
|/This FAQ is the exclusive property of David Joyner, DetroitDJ. All rights
| reserved. This FAQ may be freely distributed on any site, in whole or part,
| as long as this last section remains intact (all three C's). That means no
| changing 'GameFAQs' to any other site name. You know who you are.
|
| The latest version of this FAQ will ALWAYS be at:
|            www.gamefaqs.com/console/wii/file/933022/53688  
|
| Other sites are permitted to show this FAQ; however, most do not
| automatically update, and I only update my FAQs on GameFAQs - so, if you
| don't see something, check that URL to see if there's a newer version.
|
| Harvest Moon: Tree of Tranquility is copyright 2008 Natsume and Marvelous
| Interactive. All rights reserved.
|
|\
| \___________________________________________________
|__________________________________________________   |
                                                   |  |
                   ___________________________|  |_____
                   \ \ \ __________________________|  |/ / /
                    \ \ |                             | / /
                     \ \|           Credits           |/ /
                      \ |                             | /
                       \|   __________________________|/
 _______________________|  |
|  ________________________|
| /
|/Marvelous Interactive, Natsume and Nintendo, for this game and system.
| CJayC and GameFAQs, for the site.
|
| Various contributors online who have submitted fixes and new information:
|
|  - Information:
|    NurseFin, ssjlink, Shadow, amishlou, Lexie07, PPF419, Night_Flower,
|    PBGamer89, XReikaX, cynwri8, Roemu, FullMetalPanic, 
|
|  - Suggestions:
|    KilanderSolari, l337Bossman
|
|  - Fixes:
|    WinterKitsune, XReikaX, BunnyWinx, Shadow
|
|  - Sanity for me as I pieced this behemoth together:
|    KilanderSolari, Rift, fulluphigh
|
| Several of my friends with the Japanese copies of the game, for help with
| pretty much everything. Huge amounts of data, from recipes to stamina details
| to crop information, have been obtained with the help of several of my
| friends. This guide wouldn't exist without them.
|
| God, for everything.
|
|\
| \___________________________________________________
|__________________________________________________   |
                                                   |  |
                   ___________________________|  |_____
                   \ \ \ __________________________|  |/ / /
                    \ \ |                             | / /
                     \ \|      Contact Information    |/ /
                      \ |                             | /
                       \|   __________________________|/
 _______________________|  |
|  ________________________|
| /
|/GameFAQs ID: DetroitDJ
|      E-Mail: shadowdog87@yahoo.com
|         AIM: StarsHallelujah
|
| To e-mail me, PLEASE preface your e-mail subject line with [ToT] in
| brackets. I get a lot of spam, so that will help me sort through it and
| find your e-mail. If possible, IM me instead of e-mailing me - I don't
| bite, I promise.
|
| If you are submitting a tip, please include how you would like to be
| credited. Otherwise I'll credit you by your e-mail alias or screenname.
|
| Please note that this FAQ is in no way meant to be complete, nor is it
| believed to be (at this time) 100% accurate. All tips and corrections are
| more than welcome (or, in short, don't flame me if you catch something
| that's wrong).
|\
| \___________________________________________________________________________
|_____________________________________________________________________________|
     
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