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| Copyright 2008 -- DetroitDJ |
| Version -- 1.40 |
| Updated: 08/22/2008 |
| FAQ/Guide |
| |
| Note: the latest version of |
| this file will ALWAYS be at |
| www.gamefaqs.com/console/ |
| wii/file/933022/53688 |
| |
| Other places are permitted to |
| show this FAQ - however, most |
| don't automatically update, |
| and I only update my FAQ on |
| GameFAQs - so, if you don't |
| see something, check that |
| URL to see if there's a newer |
| version of this file. |
| |
| This FAQ is best viewed |
| when saved and opened |
| on your own computer. |
| |
``___________|_______________________________|___________``
`|```````````````````````````````````````````````````````|`
`|` `|`
````|` File Contents `|````
----+-------------------------------------------------------+----
````|`1> The Particulars . . . . . . . . . . `|````
`|` `|`
`|` A> Release Data . . . . . . . . . . `|`
`|` (Game Release Data, FAQ Release Info) `|`
`|` B> Game Summary . . . . . . . . . . `|`
`|` (Plot Outline, New Features) `|`
`|` `|`
`|`2> Around the Island . . . . . . . . . `|`
`|` `|`
`|` A> Welcome to the Island . . . . . . . `|`
`|` (Getting Started, Locations, Mechanics) `|`
`|` B> Passing the Time, Filling Your Wallet. . `|`
`|` (Farming, Mining, Foraging, Fishing) `|`
`|` `|`
`|`3> Home Sweet Home: Your Ranch . . . . . . `|`
`|` `|`
`|` A> Your Character . . . . . . . . . `|`
`|` (Mechanics, Customization, Rucksack) `|`
`|` B> Your Property . . . . . . . . . `|`
`|` (House, Coop, Barn, Stable, Field) `|`
`|` C> Farming . . . . . . . . . . . `|`
`|` (Mechanics, Crops) `|`
`|` D> The Animals . . . . . . . . . . `|`
`|` (Livestock, Wild Animals, Products) `|`
`|` E> Tools . . . . . . . . . . . . `|`
`|` (Upgrading Tools, Non-Upgradeable Tools) `|`
`|` `|`
`|`4> Going Out: The Village . . . . . . . `|`
`|` `|`
`|` A> Characters . . . . . . . . . . `|`
`|` (Bachelors, Bachelorettes, The Rest) `|`
`|` B> Places and Shops . . . . . . . . `|`
`|` (Tailor, Carpenter, Supermarket, etc.) `|`
`|` C> Festivals . . . . . . . . . . . `|`
`|` (Seasonal Festivals, the Market) `|`
`|` `|`
`|`5> As the Days Go By . . . . . . . . . `|`
`|` `|`
`|` A> Making Friends and Wooing Mates . . . `|`
`|` (Raising Affection, Heart Events) `|`
`|` B> Family Life . . . . . . . . . . `|`
`|` (Proposing, Marriage, Your Child) `|`
`|` C> Return of the Goddess . . . . . . . `|`
`|` (The Quilt, the Rainbows, the Tree) `|`
`|` `|`
`|`6> Step-by-Step: Walkthroughs . . . . . . `|`
`|` `|`
`|` A> Overall Walkthrough and Checklist . . . `|`
`|` (All the Big Events) `|`
`|` B> Reviving the Goddess Walkthrough . . . `|`
`|` (Key Deadlines for the Goddess) `|`
`|` C> Getting Started Walkthrough . . . . . `|`
`|` (Getting Off to a Good Start) `|`
`|` `|`
`|`7> Reference Guides `|`
`|` `|`
`|` A> Calendars . . . . . . . . . . . `|`
`|` (Festivals, Birthday, Overall) `|`
`|` B> Lists . . . . . . . . . . . . `|`
`|` (Prices, Gifts, Market Goods, Recipes) `|`
`|` C> Miscellaneous . . . . . . . . . `|`
`|` (P.Berries, Mines/Fishing/Foraging/Jobs) `|`
`|` D> FAQ . . . . . . . . . . . . . `|`
`|` (Answered and To-Be-Answered FAQs) `|`
`|` `|`
`|`8> The Three C's . . . . . . . . . . `|`
`|` `|`
`|` A> Copyright . . . . . . . . . . . `|`
`|` B> Credits . . . . . . . . . . . `|`
````|` C> Contact Information . . . . . . . `|````
----+-------------------------------------------------------+----
````|```````````````````````````````````````````````````````|`````
`|` `|`
`|` `|`
`````````|```````````````````````````````````````````````````````|`````````
`---------+-------------------------------------------------------+---------`
`| The Ultimate Quick-Find Search |`
`| |`
`| There are far too many topics in Harvest Moon to list them all in one |`
`| giant table of contents; so instead, if you're looking for a specific |`
`| topic, just find it in the table below and Ctrl+F for the code |`
`| listed to the right to jump straight down to that section. |`
`| |`
`| Note if you're new to Harvest Moon and want a general introduction, |`
`| the first section "Around the Island" is your place. These quick-find |`
`| codes are for those looking for specific information on certain topics. |`
`| |`
`| |`
`| Bachelors and Bachelorettes |`
`| Anissa [ANI] | Candace [CAN] | Gil [GIL] | Jin [JIN] |`
`| Phoebe [PHO] | Roomi [ROM] | Chihaya [CHI] | Calvin [CAL] |`
`| Kathy [KAT] | Leena [LEN] | Juli [JUL] | Luke [LUK] |`
`| Mai [MAI] | Sheila [SHE] | Tao [TAO] | Ose [OSE] |`
`| |`
`| Making Friends/Wooing a Mate |`
`| Affection [AFF] | Heart Events [HEV] | Proposing [PRO] |`
`| |`
`| Reawakening the Goddess |`
`| Quilt [QUI] | The 5 Rainbows [RAI] | The Goddess Tree [GST] |`
`| |`
`| Animals |`
`| Quick Reference [LVS] | Cows [COW] | Chickens [CHK] |`
`| Sheep [SHP] | Goats [GOT] | Ducks [DUK] |`
`| Ostriches [OST] | Silkworms [SLK] | Horse [HRS] |`
`| |`
`| Shops |`
`| Brownie Ranch [BRO] | Souffle Farm [SOF] | Carpenter's Shop [CAR] |`
`| Supermarket [SUP] | Tailor Shop [TAL] | Blacksmith Shop [BLA] |`
`| |`
`| Tools |`
`| Axe [AXE] | Hammer [HAM] | Sickle [SIC] |`
`| Water Can [WAT] | Fishing Pole [FSP] | Upgrading [UPG] |`
`| |`
`| Miscellaneous |`
`| Crops [CRO] | Trees [FSP] | Festivals [UPG] |`
`| Rucksack [RUC] | Stamina [STA] | Television [TLV] |`
`| |`
`| References |`
`| Calendars | Gifts [GIF] | Power Berries [POW] |`
`| Sale Prices [SLP] | Seasonal Market [MAR] | Mines [MIN] |`
`| Buy Prices [BYP] | Recipes [REC] | Foraging [FOR] |`
`| FAQ [FAQ] | Part-Time Jobs [PTJ] | Fishing [FIS] |`
`---------+-------------------------------------------------------+---------`
`````````|```````````````````````````````````````````````````````|`````````
`|` `|`
`|` `|`
##########################################################################
_______________________________________________________________________________
\ \ \ \__________________________________________________________/ / / /
\ \ \| |/ / /
\ \ | The Particulars | / /
\ \ | | / /
\ \| "Excellence is in the details. Give attention to the |/ /
\ | details and excellence will come." -Perry Paxton | /
\|________________________________________ ______________|/
| |
| |
___________________________| |_____
\ \ \ __________________________| |/ / /
\ \ | | / /
\ \| Release Data |/ /
\ | | /
\| __________________________|/
_______________________| |
| ________________________|
| |
| |___________________________________________________________________________
| |
| Game Release Data |
| ___________________________________________________________________________|
| |
| | Genre : Simulation (Farming)
| | Developer : Marvelous Interactive
| | Publisher : Natsume
| | Distributor : Nintendo
| | System : Nintendo Wii
| | Official Title : Harvest Moon: Tree of Tranquility (English)
| | : Bokujou Monogatari: Yasuragi no Ki (Japan)
| | Release Date : June 7th, 2007 (Japan)
| | : September 16th, 2008 (US) (projected)
| | ESRB Rating : E
| |
| |___________________________________________________________________________
| |
| FAQ Release Information |
| ___________________________________________________________________________|
| |
| | Detailed release information on acceptable use of this FAQ can be found
| | under the Copyright section in this FAQ.
| |
| | First of all, let me say this. This Harvest Moon game is HUGE - there's
| | likely as much information on this game as all previous Harvest Moons put
| | together. Every feature, from recipes to furniture to fishing and foraging,
| | exists again in this game, but is exponentially deeper and more involved.
| | If I'd known how much there was to this game when I started, I wouldn't
| | have dared to try to write a FAQ about it. But here I am.
| |
| | In pre-release editions of this FAQ, some information may be repeated
| | from past Harvest Moon games. Certain mechanical aspects have been
| | repeated in nearly every Harvest Moon game, and there is no indication
| | that these are not present in Tree of Tranquility as well. If, after
| | further investigation, these have changed, the information will be
| | updated.
| |
| | The information in this guide is based on multiple sources: the majority
| | of the information was my own time playing/watching small demonstrations
| | of different gameplay, as well as some time spent with a Japanese copy.
| | Other information is based on facts gathered from conversations with
| | others playing demos, players of the Japanese version, and various other
| | information that has been leaked.
| |
| | Because some of the names in this FAQ are attempted translations from
| | the Japanese version, some may be wrong, either due to an error in
| | translation or Natsume translating certain words and phrases differently.
| | If you spot any incorrect names, please contact me with the correction.
| |
| | Heavy additions are planned for this FAQ as the information becomes
| | available; but I hate including sections that are explicitly "to be
| | filled in later!" - so check back often to see what's new, especially
| | once the game is released in the US.
| |__
| ________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| | Version History:
| |
| | 1.40 (08/22/2008): Completed the controls and informational screens
| | section, changed some names to their Americanized translations (Miori to
| | Mira, Selaf to Shelly, Pompeii to Pascal, Dai to Dale, Baan to Van, and
| | Thyme to Taylor), added in a couple notes on Day Flow, added "Basic
| | Information" section, added some Power Berries, and added info on the 00
| | Makers.
| |
| | 1.30 (08/18/2008): Added in the results of the multi-board Harvest Moon
| | popularity poll into the FAQ and another FAQ about the Harvest Moon series,
| | included the Recipe Guide (also posted separately on GameFAQs), fixed
| | a couple notes about ostriches, added to the Plot Outline and Getting
| | Started section, fixed some things in the Goddess section, added in the
| | starting plots, and added in the 'Controls and Other Basic Information
| | section'. Also, experimenting with some different layouts on a couple later
| | sections since the vertical bar appears so differently in-browser than it
| | does in Notepad.
| |
| | 1.20 (08/16/2008): Finished most of the shop price lists and added some new
| | information on recipes. Up next should be the recipes list.
| |
| | 1.15 (08/15/2008): Added several shop price lists and began work on the
| | recipe guide; shop price lists will be completed by version 1.20.
| |
| | 1.10 (08/14/2008): Added in the Quick-Find guide to make navigation
| | easier, added produce to the Souffle Farm list and added a Supermarket
| | price list.
| |
| | 1.00 (08/11/2008): Lots of new information (too much new stuff to list it
| | all) and a major, major redesign. At this point, every section is complete
| | (although there's certainly stuff to add all over the place when I come
| | across it) except for the Reference and Walkthrough sections, which will be
| | next (though neither will be complete until the English version is
| | released). Contributions are always welcome, by the way.
| |
| | 0.90 (08/05/2008): 0.9: First edition of the FAQ; currently contains
| | significant data that has been released, as well as a framework to fill
| | in once the game arrives. Please note, this guide will undergo
| | significant changes once the game is released states-side.
| |
| |___________________________________________________________________________
| |
| Future Plans |
| ___________________________________________________________________________|
| |
| | As information becomes more and more available, there will be numerous
| | additions to this guide. Particularly in-depth sections, in addition to
| | the standard information, will include:
| |
| | -Profit analysis for different crops (finding the most profitable crops).
| |
| | -Profit analysis of the different animals, including sale of animals
| | bred animals.
| |
| | -Detailed guide for stamina usage.
| |
| | -Thorough festival guides.
| |
| | -Comprehensive fishing and mining guides.
| |
| | -The most ridiculously awesome recipes guide you've ever seen.
| |
| | -Anything else you can think of to request.
| |
| |___________________________________________________________________________
| ___________________________________________________________________________|
| |
| |___________________________________________________
|__________________________________________________ |
| |
___________________________| |_____
\ \ \ __________________________| |/ / /
\ \ | | / /
\ \| Game Summary |/ /
\ | | /
\| __________________________|/
_______________________| |
| ________________________|
| |
| | Harvest Moon: Tree of Tranquility (ToT for short) is the first Harvest
| | Moon game for the Nintendo Wii (although Magical Melody was re-released
| | for Wii in Europe and Australia). Gameplay requires use of the WiiMote and
| | a Nunchuk.
| |
| | Although the specific plotline for the different Harvest Moon games
| | differs, Tree of Tranquility retains the same general goals as previous
| | Harvest Moon games. You play the role of a farmer, given the task of
| | running a farm. As part of this task, you grow and sell crops and raise
| | animals to sell their products (milk for cows, eggs for chickens, etc.).
| | In addition to these goals, you also interact with the villagers, both for
| | commercial purposes (buying seeds, selling products, etc.) and social
| | reasons. Festivals play a key role in the game, giving your character a
| | chance to socialize and meet the neighbors. You even can meet and woo one
| | of the local bachelors or bachelorettes, get married and have children.
| |
| |___________________________________________________________________________
| |
| Plot Outline |
| ___________________________________________________________________________|
| |
| | As mentioned, the "plot" of Harvest Moon games tends to change from
| | edition to edition.
| |
| | In Tree of Tranquility, the plot objective (like in Magical Melody) is to
| | reawaken the Harvest Goddess. This is performed by helping the Harvest
| | Sprites create rainbows and collecting certain "badges". Once all the
| | rainbows are created, the Harvest Goddess will reawaken, and the game
| | continues indefinitely. A more complete plot outline can be found in the
| | "Getting Started" section below (note that after the opening sequences,
| | the plot is mostly fluidly determined by how you play, and therefore there
| | is no overall summary).
| |
| | You'll also have the opportunity at one point to discontinue your current
| | game and start over as your child, while keeping your animals, items and
| | money. Unfortunately, though, the villagers don't react to you any
| | differently, and your character sprite is the same. You can even marry your
| | new character's mother from your previous play-through. Creepy.
| |
| |___________________________________________________________________________
| |
| New Features |
| ___________________________________________________________________________|
| |
| | As has become traditional in the Harvest Moon franchise, each iteration of
| | the game introduces several new features. Some features carry over into
| | subsequent games, some do not. Here are some the new additions to this
| | game, as well as features from certain previous games that are present in
| | ToT:
| |__
| ____________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| | Brand New Features
| |
| | All-New Livestock: Goats, Ducks, Ostriches and Silkworms.
| | All-New Crops and Flowers: Including rice and a half-dozen new flowers.
| | Character Customization: The ability to modify your character's clothing.
| | Villager Appearances: Villagers change clothing based on their settings.
| | New Game+: Ability to play as your own player's child.
| | Stay Up Past 6AM: No more is your character sent to bed at 5:50AM.
| | Motion Controls: Obvious for a Wii game, but tool use and other actions are
| | executed by motion controls rather than buttons.
| | More Robust Family: Your spouse actually does something (wife makes you
| | lunch, husband activity is uncertain), and your child can help on the
| | farm.
| | Wild Animal Adoption: Your character has the ability to adopt wild animals.
| |__
| ____________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| | Returning Features
| |
| | Multiple Land Plots (MM): the ability to buy new land plots, as well as
| | choose the initial location of your farm.
| | Crop Quality (MM, AWL): different crops are of different quality depending
| | on multiple factors; better crops sell better.
| | House Customization (MM): in addition to simply having multiple house
| | "levels", there are added layers of house customization, from furniture
| | to new rooms.
| | Different-Look Children (AWL): Different children actually look different.
| | Play as Boy or Girl (MM): You'll choose your character's gender at the
| | beginning of the game.
| | Trees (MM, AWL): In addition to standard crops, you can also plant trees
| | that stay grown and reproduce fruit every year.
| |__
| ____________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| | Improvements
| |
| | The most notable improvement comes in character interaction. Although full
| | details are not yet known, character dialog is expected to differ more,
| | and the general social framework is expected to be more realistic.
| | Hopefully, your husband/wife won't say the same thing all day.
| |
| |___________________________________________________________________________
| |
| Controls and Other Basic Information |
| ___________________________________________________________________________|
| ____________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| | Basic Information
| |
| | Let's get down to the over-detailed basics. In Harvest Moon, you play a
| | farmer. You run around, do chores, talk to people, give gifts, grow crops
| | and raise animals. You can play as a boy or a girl, but to avoid s/he and
| | other annoying gender-neutral terms, I'll most likely refer to the
| | character as a 'he'.
| |
| | Your character stays the same the entire game: this is you. He can do a
| | variety of actions, like walking, talking and using tools. He can hold
| | either items or tools. Items can be given or thrown away, whereas tools
| | can be used. He can only hold one item or tool at a time.
| |
| | He can run or walk according to how much the control stick is tilted.
| | He can talk to people by going up to them and pressing A. If he has an item
| | when he talks to a person, he'll automatically give it to them. If he has
| | a tool, he'll show it to them, but he might also use it on them - and yes,
| | they react. Don't do that.
| |
| | You can pick things up in the game. Just walk up to them and press A to
| | pick them up. On your back is the world's most space-efficient backpack,
| | able to hold dozens of items at a time, including all your tools.
| |
| | I think that about covers it. If you don't see something here, feel free
| | to ask.
| |__
| ____________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| | Controls
| | _ _ _ _ _ _ _ _
| | Button Controls
| | A Button: Talk, pick up items, choose options from menus, examine objects,
| | and use your currently equipped tool (hold down before release
| | to charge).
| | B Button: Get out latest tool, put away current tool, cancel in a menu.
| | C Button: Press to enter first-person view, hold to open rucksack.
| | Z Button: Confirm field square selection.
| | + Button: View information screens (see "Information Screens" below").
| | - Button: View controls.
| | D-Pad: Select item without opening rucksack.
| | Joystick: Move (run by tilting all the way, walk by tilting slightly).
| | _ _ _ _ _ _ _
| | Tool Controls
| |
| | These controls are only applicable when the corresponding tool is equipped.
| |
| | Watering: Hold the WiiMote upright (think of a watering can handle) to
| | charge, then tilt to the side (not to the front) to pour.
| |
| | Chopping/Hammering: Hold the WiiMote upright (same as watering) to charge,
| | then quickly drop it to horizontal.
| |
| | Hoeing: Hold the WiiMote horizontally, then lift it to vertical. Hold it
| | here to charge, then drop it back down to horizontal to hoe.
| |
| | Fishing (Casting): Hold the WiiMote horizontally, then quickly flick it
| | back towards you (vertical), then back towards the screen (horizontal) to
| | cast. Hold the WiiMote vertical for longer in the middle to charge.
| |
| | Fishing (Reeling): Pull the WiiMote back to vertical and wiggle the
| | nunchuk as fast as you can.
| |
| | Ringing the Bell: Shake the WiiMote back and forth.
| |
| | Less standard tools (milkers, shears, etc.) do not currently have active
| | movement controls, though they have been rumored to have been added for the
| | English version.
| |__
| ____________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| | Saving
| |
| | Saving the game is done at the nightstand next to your bed. To save, simply
| | press A while standing next to the nightstand and choose where you'd like
| | to save the game. Note that unlike in some past Harvest Moon games, you are
| | not required to go to bed once you've saved.
| |__
| ____________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| | Informational Screens
| |
| | Bringing up the menu (pressing the + button) introduces you to a sequence
| | of several informational screens with details about your farm, your
| | relationships and your tools. Which screen you're on is represented by the
| | icon on the wheel of icons in the top left; you can navigate amongst the
| | screens by using the D-Pad (for some stupid reason), and the control stick
| | to navigate within a screen.
| |
| | Lighthouse: Overall status screen. Displays general farm information (farm
| | name, house level, amount of animal feed on hand, number of
| | each animal), character information (name, birthday, general
| | information), and tool skill levels.
| |
| | Heart: Relationships with both livestock, pets, livestock and the
| | villagers (measured out of 10 hearts). Also features the new
| | creepy Harvest Moon stalker utility, which will tell you where
| | a particular villager is at any time (select their name to find
| | out).
| |
| | Rucksack: Identical to the rucksack screen.
| |
| | Chest: Recipes for individual rainbows, if obtained, and progress
| | through the Goddess quest.
| |
| | Tools: All your financial information, including total money, money
| | per season, and money gathered through each method.
| |__
| ____________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| | Trashing Items
| |
| | In past Harvest Moon games, a major problem was that if you were holding
| | an item and accidentally pressed A (either just by slipping or by trying to
| | give a gift and the person moving at the last second), it would get thrown
| | on the ground and disappear.
| |
| | Tree of Tranquility has fixed this annoyance. If you try to throw an item
| | away (meaning press A when not facing a person or the shipping box), you'll
| | receive a confirmation screen, which gives you the option of either
| | throwing it away, or putting it in your backpack. And even then, if you
| | throw it away by accident, you'll have a momentary opportunity to pick it
| | up again.
| |___________________________________________________________________________
|_____________________________________________________________________________|
##########################################################################
_______________________________________________________________________________
\ \ \ \__________________________________________________________/ / / /
\ \ \| |/ / /
\ \ | Around the Island | / /
\ \ | | / /
\ \| "Oh, it's a snug little island! |/ /
\ | A right little, tight little island!" -Thomas Dibdin | /
\|________________________________________ ______________|/
| |
| |
___________________________| |_____
\ \ \ __________________________| |/ / /
\ \ | | / /
\ \| Welcome to the Island |/ /
\ | | /
\| __________________________|/
_______________________| |
| ________________________|
| |
| |___________________________________________________________________________
| |
| Getting Started |
| ___________________________________________________________________________|
| |
| | Welcome to the game! And welcome to the village, the island, and the world
| | of Harvest Moon. If you're new to Harvest Moon, this section will help to
| | to get you up-to-speed on some of the mechanics of the game as a whole. If
| | you consider yourself a seasoned vet, though, skip down to the next section
| | (Home Sweet Home: Your Ranch, search for HSH), as this section will mostly
| | re-hash what you likely already know (or could easily figure out). If
| | you'd rather go it on your own without step-by-step help (which you really
| | won't need for this part of the game), just remember this one thing: take
| | your time and don't be afraid to try things out. After all, this is the
| | tutorial part of the game - you're not going to screw anything up, and your
| | decisions here won't echo throughout the game.
| |__
| __________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| | In The Beginning...
| |
| | As the game opens up, you'll quickly receive a short back story for how
| | your character arrived on the island. It seems that there's a farm on the
| | island, and you're interested in taking over and revitalizing it! So you
| | travel on a ship to the island; the ship captain will ask you questions
| | on the way.
| |
| | The way you answer the questions early in the game will, obviously,
| | determine various characteristics about your character, such as your name
| | and birthday. You may want to select a birthday that's some time away from
| | other events, like festivals, so that you have something to interrupt one
| | of the long festival-less periods. In my opinion, the best birthday dates
| | are mid-summer (around the 13th to the 15th, to interrupt the 15-day
| | festival-less period) or early fall (around the 3rd to the 6th, to break up
| | a 16-day festival-less period. Personally, I choose for my birthday to be
| | on the 4th of Fall - but, this is really up to you. The date you choose
| | really won't matter much.
| |__
| __________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| | Disaster Strikes!
| |
| | What? A typhoon in a simple farming game? It must be a clever plot device!
| | Just enough of a storm to knock you out and make you dream an
| | unrealistically vivid dream - well, isn't that just incredibly convenient.
| | It seems either you're schizophrenic or there's a Harvest Goddess
| | somewhere that needs your help. You have two choices: check into a mental
| | hospital to see about those voices in your head, or try to help her out.
| | And it seems the clinic on the island is tragically ill-equipped to deal
| | with your particular brand of mental illness, so let's try to help her,
| | shall we? (And in case you're reading this and (a) aren't playing the game
| | yet and (b) can't detect sarcasm, no, you don't actually get to make that
| | choice - you're helping her whether you like it or not.)
| |__
| __________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| | Welcome to Your New Home
| |
| | When you awaken, you'll be on the island, and your character will finally
| | respond to that weird nub thing on the nunchuk. Oh, right, it's called
| | a joystick. Run downstairs and a scene will play out - at the end of it,
| | you'll get three options: tour the town with the mayor, tour the town
| | on your own, or sit around twiddling your thumbs (meaning no tour at all).
| | If this is your first time playing (which it probably is, considering you
| | read this much of this section), I recommend touring with the mayor. This
| | guide will describe most places, but nothing is as effective as a hands-on
| | tour. Plus, you'll also get an overview of the controls - those tend to
| | come in handy.
| |__
| __________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| | Earning Your Way
| |
| | After the tour, you're sentenced to two days of slave labor at Souffle
| | Ranch. Work there for two days (sometimes more, so don't freak out if
| | you're still there after 2 days), helping out around the ranch and meeting
| | people in the process - once you're done, the Mayor will offer you one
| | of three land plots. For more information on which plot to choose, see
| | the Initial Location section, under Your Property (search for < YPR >
| | without the spaces). And if you'd like to see that section moved here, let
| | me know - I couldn't decide where it belonged.
| |__
| __________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| | Free At Last
| |
| | Now that you have your property, you're pretty much on your own. You're
| | given 250G and a bag of seeds in exchange for your service at the farm. The
| | sections below will detail the different options you have, but there's no
| | longer any specific tasks you must complete each day. Harvest Moon is one
| | of the most open-ended games around - so have fun and make your own life.
| | If you really, really need help getting started (meaning if you tried once
| | and failed), see the Getting Started walkthrough (search for < GSW >
| | without the spaces.
| |
| | Before you go though, just a few general tips on the first few days:
| |
| | -Get the fishing rod. It's free - just go by the Fishing Co. to pick it up
| | from Tao.
| |
| | -Make the first rainbow soon. It'll likely take a fair amount of your early
| | money to get the first home extension, the Oven and the ingredients, but
| | it's worth it: when you make the first rainbow, almost a dozen villagers
| | move to the village the following season. But in order to make the first
| | rainbow, you need an apple, which can only be gotten at the Spring market
| | or in the Fall: so if you don't make it the first Spring those villagers
| | won't arrive until winter. For information on how to do this, see the
| | Reawakening the Goddess section (search for < GOD > without the spaces).
| |
| | -Forage when you're out. You'll often find yourself passing herbs and other
| | items that can be sold in your daily routine - pick these and sell them
| | for some quick additional money.
| |
| | -Don't be a workaholic. Chances are you'll enjoy the social part of the
| | game far more than the farming and ranching, so make a little time each
| | day to go around and talk to people.
| |
| | That's about it - have fun! The rest of this section will cover the basics
| | to living and working in the village. You'll find all this stuff out on
| | your own, but if you want to get ahead of the game, keep reading.
| |
| |___________________________________________________________________________
| |
| Locations |
| ___________________________________________________________________________|
| |
| | The village is divided into several large areas; these areas will be
| | further explained later in this guide. But for now, knowing the broad
| | groups should help you find your way around this brave new world.
| |__
| ____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| | Your Farm
| |
| | Be it ever so humble, there's no place like home. Initially, your farm sure
| | qualifies for the label "humble" - a house, a field, and little else. But
| | have no fear, with your help (and maybe a little of mine) your humble abode
| | will soon be a bustling commercial hub.
| |
| | The three key things to note on your farm at this point are your house,
| | your field and the shipping box. While the house and field may be fairly
| | self-explanatory (or if they aren't, read on), the shipping box may be the
| | most crucial: anything you put in here will be sold by the next morning.
| | This is how you make money - put goods in the shipping bin. You'll find
| | later that there are also shipping bins available in the barn and chicken
| | coop for convenience.
| |
| | At the beginning of the game, you'll be given the option of where you would
| | like to put your initial farm, with three locations to choose from. For
| | information on the benefits and drawbacks of each plot, see under Your
| | Property (search for < YPR > without the spaces).
| |__
| __________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| | The Village Area
| |
| | The hustling, bustling town center of the island. Well, it will be, at
| | least. Early on it can be fairly quiet - new villagers arrive as the game
| | progresses. Eventually, the village area will be the central commercial
| | location for buying seeds, buying clothes, celebrating festivals, meeting
| | the villagers, and pretty much everything else you could think of doing
| | in a small town such as this. Play your cards right, and you'll eventually
| | have your wedding in the church nearby.
| |__
| ____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| | The Beach
| |
| | The beach to the southwest (well, and just west, and just south - it is an
| | island, after all) is home to a fishing pier, soft sands, seashells and
| | the occasional fun-in-the-sun festival. Beyond that, though, it's a fairly
| | quiet area that you likely won't be visiting on a daily basis.
| |__
| ________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| | The Woodlands
| |
| | The woodlands, to the northeast of the main area of the island, serve as a
| | midpoint between the bustling town center and the mountain peaks that
| | overlook the island. Here you'll find numerous wild animals as well as some
| | great spots to forage for herbs, mushrooms and either goodies for sale or
| | cooking. You'll also find several stumps and logs to jump for lumber for
| | use in your eventual home expansions. And don't forget about the peaceful
| | stream running through, there are certainly some notable fish jumping
| | around in there.
| |__
| ______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| | The Mountain
| |
| | And finally, up beyond the woodlands lies the mountain. Here you'll find
| | more foraging and animals, but more notably you'll find the mines where
| | you can dig (well, hammer) for precious stones and ores. Some festivals
| | occur up here as well, though it's notable that certain areas of the
| | mountain will be unaccessible until you complete certain other tasks.
| |__
| ____________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| | The Other Islands
| |
| | If you look at a map, you'll see there are three small islands off the
| | coast to the south. These islands are home to some of the Harvest Sprites,
| | key characters in your quest to reawaken the Harvest Goddess that has
| | left the island.
| |
| |___________________________________________________________________________
| |
| Day Flow |
| ___________________________________________________________________________|
| |
| | One of the key details that separates Harvest Moon from the vast majority
| | of other video games in the world is that time actually flows as you play.
| | Whenever you're not inside your own house (where time mysteriously stops),
| | you'll find that time is continuously progressing. The exact ratio is:
| |
| | 10 Real-Time Seconds = 10 Game-Time Minutes
| |
| | Or, essentially, one second real-time is one minute in the game. It's a
| | pretty easy conversion.
| |
| | You'll wake up each morning promptly at 6AM, regardless of when you went
| | to bed, though the longer you sleep, the more stamina you'll recover; see
| | the Character Mechanics section for more information (search for [ STA ]
| | without the spaces).
| |
| | Time is critical in the game. Depending on the time of day, different
| | characters are in different spots - for example, a character might take
| | a stroll in the morning before going to work, then spend the evenings at
| | the beach. The time of day will dictate where you can find them.
| |
| | Time of day also plays a role in store opening and closings; stores aren't
| | open all hours of the day, they have hours just like in real life. Make
| | sure to plan accordingly or you might find yourself arriving at a store
| | after it's closed for the night.
| |
| | Just as time flows through the day, the days change also. Just like in our
| | real world, there are 7 days in a week, with 4 weeks in each month and 4
| | months in each year. The day of the week impacts the game just like time
| | of day does: some stores will be closed on certain days, and some villagers
| | will have specific routines for specific days. For example, a villager
| | might go to the church on Sundays, but work the rest of the days of the
| | week.
| |
| | Certain days of the year will also have specific events, like festivals.
| | Festivals typically occur on a specific day, at a specific place, at a
| | specific time, so make sure you're there at that time to take part in the
| | festivities.
| |
| | The four months in the game go along with the four seasons: Fall, Winter,
| | Spring and Summer. The months significantly impact your routine: certain
| | crops will only grow in certain seasons, for example. Weather patterns
| | change from season to season as well - hurricanes are possible in the
| | summer, whereas blizzards are a constant threat in the winter. And don't
| | forget, you can't leave the cows and sheep outside to graze in the winter
| | because the grass doesn't grow.
| |
| |___________________________________________________________________________
| |
| Weather |
| ___________________________________________________________________________|
| |
| | Weather plays an important role in Tree of Tranquility. Depending on the
| | weather outside, you may find that you don't need to water crops for the
| | day, but that you should also avoid heavy labor to reduce the chance of
| | getting sick. Don't worry if you don't understand some of the things this
| | section is referring to yet, though - you will as you play the game.
| |
| | Weather falls into six different categories, with different weather types
| | happening in certain seasons:
| |__
| ____________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| | Sunny
| |
| | Appears as... a bright, sunny, clear day.
| | Happens in... all seasons
| | Plants... need to be watered by hand.
| | Animals... can be allowed outside to graze (except in winter).
| | Villagers... will go about their normal routines.
| | You... can go about your work as normal.
| |__
| ____________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| | Cloudy
| |
| | Appears as... a cloudy, gray, overcast day.
| | Happens in... all seasons
| | Plants... need to be watered by hand.
| | Animals... can be allowed outside to graze (except in winter).
| | Villagers... will go about their normal routines.
| | You... can go about your work as normal.
| |__
| ____________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| | Rainy
| |
| | Appears as... rain, with wet ground, muted music and rain sounds.
| | Happens in... Spring, Summer and Fall.
| | Plants... do not need to be watered.
| | Animals... should be kept inside to avoid illness.
| | Villagers... will adjust their routines to avoid hanging out outside.
| | You... should avoid doing outdoor work (chopping, mowing, hammering)
| | to avoid getting sick.
| |__
| ____________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| | Snowy
| |
| | Appears as... snowfall (on the already-snowy ground).
| | Happens in... Winter.
| | Plants... don't grow in winter, so forget them.
| | Animals... should be kept inside (as they should all winter long).
| | Villagers... will adjust their routines to avoid hanging out outside.
| | You... should avoid doing outdoor work (chopping, mowing, hammering)
| | to avoid getting sick.
| |__
| ____________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| | Thunderstorm
| |
| | Appears as... extremely heavy rainfall, lightning.
| | Happens in... Spring, Summer and Fall (mostly Summer).
| | Plants... don't need to be watered, but might be damaged.
| | Animals... MUST be kept inside to avoid illness or worse.
| | Villagers... will avoid going outside at all costs (although you can).
| | You... should avoid doing outdoor work (chopping, mowing, hammering)
| | and try to stay indoors to avoid getting sick.
| |__
| ____________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| | Hurricane
| |
| | Appears as... even heavier rainfall and awesome sound effects.
| | Happens in... Summer.
| | Plants... don't need to be watered, but almost certain will be damaged.
| | Animals... MUST be kept inside to avoid illness or worse.
| | Villagers... will adjust their routines to avoid hanging out outside.
| | You... should avoid doing outdoor work (chopping, mowing, hammering)
| | and try to stay indoors to avoid getting sick.
| | Note: unlike in past Harvest Moon games, though, you CAN leave the house
| | during a hurricane. There may be consequences to how long you spend
| | outside though.
| |___________________________________________________________________________
| |
| The Daily Routine |
| ___________________________________________________________________________|
| |
| | As the game goes on, tasks to be completed will separate themselves out
| | into two groups: tasks to be completed once (or once-in-a-while), and tasks
| | to be completed daily. Tasks to be completed once are tasks like planting
| | crops (which you plant, then water for a few days before they grow), buying
| | certain tools, and breeding animals. These are tasks where completing them
| | once has implications for several days or weeks afterwards.
| |
| | The other type of task is daily tasks. These are tasks that can or need
| | to be completed every day for maximum impact. Some of them might need to be
| | completed every day to avoid consequences (e.g. feeding animals, watering
| | plants), whereas others can be completed once a day to reap rewards (e.g.
| | giving gifts, brushing animals).
| |
| | As you progress in the game, try to settle into a daily routine of
| | tasks you want to complete every day. Below is a list of such actions that
| | could become part of your routine.
| |__
| ____________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| | Chores
| |
| | Watering the Plants: when you're growing crops (which should be most of
| | the time), make sure to water them on every non-rainy day. If you miss
| | a day, it will take one day longer for the crop to eventually produce
| | the final fruit/vegetable. If you miss several days in a row, the plant
| | may die altogether. For more information, see the Farming section.
| |
| | Taking Care of the Animals: this is a pretty broad category and largely
| | dependent on what, if any, animals you have. But some tasks under this
| | heading that can be done once you have the corresponding animals are:
| | - Feeding the chickens/ducks/ostriches
| | - Feeding the cows/sheep/goats
| | - Brushing the cows/sheep/goats/horse
| | - Talking to the cows/sheep/goats/horse
| | - Collecting the eggs
| | - Collecting milk
| | - Take animals outside/put animals inside (depending on the weather)
| | For more information, see the Animals section.
| |
| | Extra Money-Making: if you have the time and need the money, there are
| | other activities that can be done every day to get extra items to ship
| | or give. These activities are things like Mining (see Mining section),
| | Foraging (see Foraging section), Fishing (see Fishing section) or
| | working part-time jobs (see, you guessed it, Part-Time Jobs).
| |__
| ____________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| | Socializing
| |
| | Giving Gifts to Villagers: villagers are so vain, they probably think this
| | guide is about them. The chief way of making friends (and wooing mates)
| | is giving gifts, so try to make giving gifts part of your daily routine
| | (note: not giving gifts to EVERYONE every day, but a few gifts per day).
| | These can be things you find (like flowers and herbs), products from
| | your farm, or things you buy. Check the Villagers section for more
| | information on what each villager likes and where you can find them.
| |
| | Giving Gifts to Possible Mates: basically the same as above, but you may
| | want to put a special focus on giving your beloved a gift every day to
| | help woo him/her faster. Again, check the Villagers section for
| | information on what each bachelor and bachelorette likes.
| |
| | Giving Birthday Presents: and again, basically the same as above, but you
| | receive an extra friendship boost for giving a villager a gift on their
| | birthday, so you might try to make it a point of giving every villager
| | a gift on their special day. The Villagers section has every birthday
| | listed, and the reference section has a calendar of just birthdays.
| |
| |___________________________________________________________________________
| ___________________________________________________________________________|
| |
| |___________________________________________________
|__________________________________________________ |
| |
___________________________| |_____
\ \ \ __________________________| |/ / /
\ \ | | / /
\ \| Passing the Time, |/ /
\ | Filling Your Wallet | /
\| __________________________|/
_______________________| |
| ________________________|
| |
| | Although it's oftentimes the social scene that people are most interested
| | in, the chief objective of any Harvest Moon game is to build a prosperous
| | farm - or, in Tree of Tranquility, to be prosperous in general. There are
| | numerous ways to spend your time and make money in Harvest Moon: Tree of
| | Tranquility; below you'll find an overview of each one.
| |
| |___________________________________________________________________________
| |
| Farming |
| ___________________________________________________________________________|
| |
| | Farming is where it all begins, in more ways than one. It's the cornerstone
| | of the game's early development (although cows later take the crown as most
| | profitable), and it's likely to take the largest portion of your in-game
| | time.
| |
| | The concept behind farming is simple: plant crops, water them daily, and
| | wait for them to grow. When they mature, pick the fruit or vegetable from
| | them and sell it (or give it, or use it in a recipe - whatever you'd like
| | to do, though the majority of your crops will likely end up getting sold).
| |
| | In planting crops, there are a couple aspects to pay attention to. First
| | of all, pay attention to seasons. Different crops grow in different
| | seasons. If you try to plant a crop in the wrong season, the seeds will be
| | buried in the ground and never sprout. And if a crop is still growing when
| | the season ends, it'll be dead by the next morning - so take special care
| | when planting crops and pay attention to their growth times (for example,
| | don't plant a crop that takes 6 days to grow after the 22nd day of the
| | 28-day month).
| |
| | Secondly, there are two types of crops: there are one-time sprouting crops
| | and there are re-growing crops. One-time crops are crops whose soil is
| | returned to normal after picking them - a new crop can be planted in its
| | spot once it's picked. Re-growing crops are more like vines - when you
| | pick the fruit or vegetable, the vine stays behind and grows another fruit
| | after a few more days. Typically, re-growing crops are more profitable, as
| | the time to grow a second fruit from a single vine or stalk is usually
| | much shorter than the time to grow a whole-new crop.
| |
| | If this is still confusing, consider this example: potatoes vs. corn.
| | For potatoes, you plant a single seed in the ground, wait a few days and
| | pull the potato: one seed, one potato. For the corn, though, you plant
| | a single seed in the ground and a corn stalk grows. The corn grows from
| | this stalk, but when you pick the corn, the stalk remains - allowing
| | another ear of corn to grow a couple days later.
| |
| | Farming is especially prevelant in spring and summer, and has become more
| | relevant in fall in recent Harvest Moon games. Winter, though, is the down
| | season for farming - with snow on the ground, not much will grow, so make
| | sure you either have enough money saved up or enough animals in your barn
| | to keep you through winter.
| |
| | For more information on farming (specific crops, growth times, prices), see
| | the Farming section.
| |
| |___________________________________________________________________________
| |
| Ranching |
| ___________________________________________________________________________|
| |
| | Second only to farming comes ranching. Ranching (in my terminology at
| | least) is the animal side of running your farm.
| |
| | At the beginning of the game, you lack any of the necessary accouterments
| | begin running a ranch. However, these can be built by talking to the
| | carpenter (and paying him, of course). There are two ranch buildings: a
| | bird coop (which houses the chickens, ducks and silkworms) and
| | a barn (which houses the cows, goats, sheep and ostriches). Odds are you'll
| | build the bird coop first - it's cheaper, and the animals that live in it
| | are cheaper as well.
| |
| | After building the necessary buildings, Brownie Ranch in the village is the
| | place to go. initially you'll only be able to buy select animals and
| | products, but as you sell more ranch products (milk, eggs, etc.), they'll
| | grow as well.
| |
| | The chief reason for raising animals is that they yield enormous returns
| | on the investment: a single cow gives milk every day for weeks after the
| | last time it was bred. And they operate through all seasons as well, with
| | every animal giving products all the way through the winter.
| |
| | Most animals give products continuously once they're purchased. Cows are
| | slightly different in that they must have been bred within the past few
| | seasons in order to give milk. Once a cow stops giving milk, it must be
| | bred again before it will start.
| |
| | Every animal can be bred, though. Cows, sheep, horses and goats are bred
| | through the use of something called a "Miracle Potion". After using a
| | Miracle Potion on an animal and waiting a few weeks, it will give birth to
| | a baby of its own type.
| |
| | Chickens, ducks and ostriches are bred differently though - instead of
| | a potion, simply place one of their eggs in an incubator and wait a week.
| | After a week, a chick will hatch. After another week, the chick will mature
| | and start giving eggs of its own.
| |
| | For more information on the Animals, see the Animals section. For more
| | information on the buildings, see the 'Home Sweet Home' section. For more
| | information on having the buildings built, see the Carpenters' section
| | (under the Shops section). And for more information on Brownie Ranch,
| | see the shops section (also under the Shops section).
| |
| |___________________________________________________________________________
| |
| Mining |
| ___________________________________________________________________________|
| |
| | Beyond those two activities, there are several other ways to make money in
| | your spare time - they just require venturing a little further away from
| | your farm.
| |
| | The first of these is mining. Mining involves going to the mine and
| | breaking apart rocks, many of which hold ores, precious gems or other items
| | that can be sold or used in a variety of ways, such as jewelry-making.
| |
| | To mine, all you need is a hammer and some time. Enter the mine (locations
| | detailed below) and start breaking apart rocks. Try to work your way to
| | the staircase - this allows you to descend to the next level of the mine.
| | Lower levels of the mine hold better jewels and ores, and the bottom level
| | holds a special lake. When you're ready to leave, just approach the stairs
| | again.
| |
| | Holes operate differently: holes will drop you down a random number of
| | floors, making them a good option if you're trying to descend the mine
| | quickly. But, you can't ascend only one level: you can only ascend all
| | the way to the top, so if you're trying to hit a certain level the stairs
| | might be the better way to go.
| |
| | Remember, time passes in the mine just like outside, so keep an eye on the
| | clock. The setting and music won't change, so it's easy to lose track of
| | time. Another tip if you're trying to get down to the lower levels is to
| | figure out the path that involves breaking as few stones as possible.
| | What will most likely limit your descent isn't time: it's stamina. Using
| | that hammer that many times can deplete your stamina fast if you haven't
| | gotten any Power Berries yet, so try to calculate the most efficient path.
| | It can also be beneficial to bring some stamina-restoring food for
| | particularly deep treks into the mine.
| |
| | There are two mines in the game:
| |__
| ________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| | The Small Mine
| |
| | The smaller mine (official name will come when it's released) is accessible
| | from the beginning. It has a total of 30 floors, and at the bottom there is
| | a small lake and a Power Berry.
| |
| | The first 9 floors contain mostly low-grade ores, mushrooms and pontata
| | roots. Floors 11 through 19 contain mid-grade ores and an occasional
| | gemstone, as well as more pontata roots and mushrooms. Floors 21 through 29
| | contain almost exclusively rare ores and gemstones.
| |
| | Special floors in the small mine include the 19th floor, which contains
| | almost exclusively mushrooms, and the 25th floor, which contains almost
| | exclusively gemstones. The 10th, 20th and 30th floors also contain murals
| | of the goddess.
| |
| | The reference section contains a more comprehensive list of the floors of
| | the mine and the items that can be found.
| |__
| ________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| | The Large Mine
| |
| | The large mine is substantially more difficult to access than the small
| | mine; it requires that you have completed four of the five rainbows
| | (detailed in the Goddess section). More information on this mine will be
| | posted when it becomes available.
| |
| |___________________________________________________________________________
| |
| Foraging |
| ___________________________________________________________________________|
| |
| | Foraging? How can foraging be a viable moneymaking option? What are we, a
| | bunch of squirrels?
| |
| | So many things grow in the woodlands around the village that foraging for
| | little goodies can actually bring in a substantial supplement to your
| | income early in the game. Mushrooms, herbs, and bamboo shoots are some of
| | the dozens of items that can be found growing in the wild around the
| | island. Some items, like specific herbs, actually sell for a notable amount
| | of cash, so if you find yourself with some free time, head up to the hills.
| |
| | These items serve other purposes as well: certain recipes require them, and
| | they also can make great gifts if you choose the recipient well. And while
| | you're at it, don't forget to pick some flowers for your prospective
| | spouses as well.
| |
| | A complete listing of all the forageable items, their sale prices, and
| | their locations is in the Reference section.
| |
| |___________________________________________________________________________
| |
| Fishing |
| ___________________________________________________________________________|
| |
| | Fishing is a favorite past time in Harvest Moon. After obtaining the
| | fishing rod from Tao, you'll be able to fish in any of the bodies of water
| | around the island: the ocean, the river, the lake, or the lakes at the
| | bottoms of the mines.
| |
| | The way fishing works has changed over the past couple iterations of the
| | Harvest Moon series, and it is not yet clear which method will be used in
| | Tree of Tranquility. However, suffice it to say that you cast the rod by
| | using the Fishing Rod tool while facing a body of water, and pull back the
| | line when you get a nibble (typically indicated by a sound, a vibration
| | or a visible indicator).
| |
| |___________________________________________________________________________
| |
| Part-Time Jobs |
| ___________________________________________________________________________|
| |
| | Tree of Tranquility introduces an interesting part-time job system to the
| | Harvest Moon franchise. Different stores in the village possess the ability
| | to allow you to perform part-time jobs for the store, doing small tasks and
| | receiving compensation.
| |
| | The benefits of these part-time jobs aren't limited to just monetary
| | rewards; if you work in the shop where you prospective spouse works or
| | lives, you'll gain affection points towards increasing their heart level.
| |
| |___________________________________________________________________________
|_____________________________________________________________________________|
##########################################################################
_______________________________________________________________________________
\ \ \ \__________________________________________________________/ / / /
\ \ \| |/ / /
\ \ | Home Sweet Home: Your Ranch | / /
\ \ | | / /
\ \| "Home is an invention on which |/ /
\ | no one has yet improved." -Ann Douglas | /
\|________________________________________ ______________|/
| |
| |
___________________________| |_____
\ \ \ __________________________| |/ / /
\ \ | | / /
\ \| Your Character |/ /
\ | | /
\| __________________________|/
_______________________| |
| ________________________|
| |
| |___________________________________________________________________________
| |
| Background |
| ___________________________________________________________________________|
| |
| | Yes, you're a character too. You come to the village at the start of the
| | game to manage a farm you read about in a newspaper. Within a few days,
| | you're given the farm by the mayor and you're on your way.
| |
| | That's really all there is to your character:. no back story and doesn't
| | actually speak except for the very rare choice of statements you're given.
| |
| | However, Tree of Tranquility does provide for a bit more character
| | customization than past Harvest Moon games - you're actually able to dress
| | your character how you want with clothes purchased from the tailor and
| | other shops; more information on this is available later in this section.
| |
| |_____________________________________________________________________[STA]_
| |
| Character Mechanics |
| ___________________________________________________________________________|
| |
| | Typically, your character operates based on two variables: stamina and
| | fatigue. In Tree of Tranquility, the presence of stamina as a variable has
| | been confirmed; however, fatigue may operate differently (or not exist at
| | all). Until this is confirmed one way or the other, this section will
| | detail the way fatigue traditionally operates; however, take note that
| | fatigue may operate differently, or be absent altogether. More thorough
| | experimentation is needed to verify this.
| |
| | At this point, I should note the terms "stamina" and "fatigue" are
| | borrowed from Sky Render's terminology from his incredible guide to Harvest
| | Moon: Back to Nature. If you're ever playing either Back to Nature or Boys
| | and Girls, his guide comes highly recommended - you can find it over on
| | Game FAQs, specifically at this shortened URL: tinyurl.com/5zp28c
| | Incidentally, the most up-to-date version of this guide will also always
| | be posted at this shortened URL: tinyurl.com/HM-ToT-Guide. Certain other
| | sites like to claim they have the most up-to-date version, but only that
| | URL is guaranteed to have it (as that's the only place I upload it too).
| |__
| ____________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| | Stamina
| |
| | Your character operates on a type of points system that indicates how much
| | stamina he has at a given time. Stamina, in turn, controls how much work
| | your character can perform.
| |
| | There are four actions that consume stamina:
| | -Using any tool (certain tools, like the axe or hammer, use more stamina
| | than others, like the watering can or fishing pole).
| | -Picking up objects.
| | -Participation in certain festivals.
| | -Participation in certain part-time jobs.
| |
| | It should be noted that the latter three tasks use significantly less
| | stamina than any tool usage; in practice, they will very rarely deplete
| | your stamina to the point of exhaustion, but if your character is already
| | exhausted they will not be able to execute the action.
| |
| | It should also be noted that using higher-level tools consumes less stamina
| | than lower-level ones (at least for efficiency purposes - using a
| | high-level can to water 9 plants might use 4x more stamina to use a
| | low-level can to water 1 plant, so the high-level one is more efficient).
| |
| | Likewise, there are three actions that restore stamina:
| | -Sleeping (although it doesn't appear that ToT has AWL's ability to "nap").
| | -Eating (different foods restore different amounts of stamina).
| | -The Hot Springs (restores all stamina, but can only be used once per day).
| |
| | Sleeping typically restores all your stamina; however, if you stay up
| | particularly late and get less than 6 hours of sleep (the exact number is
| | unknown as of yet; in past games, 6 hours has been the standard), your
| | stamina will not be fully restored.
| |
| | When stamina is depleted, your character will be taken to the doctor's
| | office to recover and you'll lose some game time.
| |
| | In Tree of Tranquility, there is actually a visible stamina meter (similar
| | to Magical Melody) to allow you to more accurately track your stamina
| | consumption.
| |
| | To increase total stamina, you can obtain Power Berries that lengthen your
| | stamina meter. For more information on this, see the Power Berries section.
| |__
| ____________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| | Fatigue
| |
| | Early reports on Tree of Tranquility indicate that the 'fatigue' concept
| | may have been removed from this generation of Harvest Moon. However, until
| | this is confirmed, I'm including an overview of the standard approach to
| | fatigue.
| |
| | Fatigue operates similar to stamina; however, fatigue corresponds to
| | something different: the more fatigued your character becomes, the more
| | likely they are to get sick and either sleep late one day, or be forced to
| | miss a day altogether and spend the day at the doctor's office. Fatigue
| | does not result from normal labor; instead, fatigue results from labor
| | under specific conditions.
| |
| | The most obvious condition that results in fatigue rising is labor during
| | rainy or snowy weather. In the past, some games have also added fatigue to
| | the end of stamina (that is, fatigue increases when you keep working after
| | your stamina is fully depleted) or at certain hours of the day (working
| | late at night).
| |
| | As your fatigue increases, you run an increased risk of collapsing sick and
| | being forced to spend some time in the hospital. Increased levels of
| | fatigue also increase the odds that your character may oversleep the
| | following morning.
| |
| |___________________________________________________________________________
| |
| Character Customization |
| ___________________________________________________________________________|
| |
| | Unlike in past Harvest Moon games, Tree of Tranquility leaves some room
| | for character customization and personalization. The most obvious example
| | is the ability to choose your farmer's gender (initially available in
| | Magical Melody), but ToT expands upon this.
| |
| | In Tree of Tranquility, as the game progresses you eventually receive the
| | ability to purchase alternate outfits for your character, including hats,
| | shirts, pants and jewelry. These are then kept in your house for your own
| | use.
| |
| | Clothing is purchased from the tailor (see the shops section for more
| | information), while other clothing can be gathered from multiple locations.
| |
| |_____________________________________________________________________[RUC]_
| |
| Your Rucksack |
| ___________________________________________________________________________|
| |
| | Like in A Wonderful Life, rather than having specific parts of your
| | rucksack for tools and for items, your rucksack has simply a maximum
| | capacity and every item takes up one space. Slots are stackable though,
| | meaning that having 10 of an item (usually a crop) takes up the same amount
| | of rucksack space as having only one of that item.
| |
| | At the beginning of the game, you have 10 spots in your rucksack; the
| | maximum obtainable is 30, with several intermediate sizes (15, 20 and 25).
| |
| | Rucksack upgrades are obtained at the Tailoring Shop, similar to how tools
| | are upgraded at the Blacksmith. To upgrade your rucksack, you need to
| | supply the required amounts of cloth, thread, yarn. For more information
| | on obtaining rucksack upgrades, see the Tailoring Shop price list.
| |
| | There is also a special rucksack obtainable later in the game; if you hold
| | this rucksack in your possession and reawaken the Harvest Goddess, you'll
| | receive the option to continue on in a type of New Game+ mode. Under this
| | mode, you'll play as your "child", retaining your money, livestock and
| | items, but everything else will be reset. Your personal character won't
| | look any different though, so besides the name change this functions
| | exactly as a standard New Game+.
| |
| |___________________________________________________________________________
| ___________________________________________________________________________|
| |
| |___________________________________________________
|__________________________________________________ |
| |
___________________________| |_____
\ \ \ __________________________| |/ / /
\ \ | | / /
\ \| Your Property |/ /
\ | | /
\| __________________________|/
_______________________| |
| ________________________|
| |
| |___________________________________________________________________________
| |
| Initial Location |
| ___________________________________________________________________________|
| |
| | Before you can manage your property, you have to choose where you want your
| | initial house to be located. You'll initially have three farm plots to
| | choose from, and there's a fourth that you can have the option of
| | purchasing later.
| |
| | All four farm plots lie on the eastern side of the island, and all four
| | border each other (this is quite nice later on if you buy all four farm
| | plots as it forms a type of "superfarm" spanning all three areas).
| |
| | Each plot has some advantages and disadvantages, but every plot has certain
| | characteristics. Note that the fourth plot (available later) also has these
| | characteristics.
| |
| | -All plots can fit your three main buildings (level 5 house, bird coop and
| | barn) - this isn't like Magical Melody where one of the plots couldn't fit
| | everything.
| |
| | -All plots have a field for crops, and the soil quality of all plots is
| | rather random.
| |
| | -All plots have a field of grass. This starts growing automatically when
| | you build a barn or coop. Yes, the grass is psychic.
| |
| | Beyond this, the plots have some subtle differences (note that the names
| | used below are my own creation; these will changed when it becomes official
| | what they'll be called in the English version). I, personally, choose the
| | Town plot; I mention that only because below the Town plot has the most
| | listed drawbacks, but the closeness to town more than makes up for it
| | in my opinion.
| | _ _ _ _ _ _
| | River Plot
| |
| | Location: North-Middle of the farm area
| | Field Size: 86 squares
| |
| | Pros: On-farm river access for fishing
| | Closest plot to Blacksmith and Carpenter
| | Closest plot to hot spring
| | Cons: Notable distance from town
| | _ _ _ _ _ _
| | Ocean Plot
| |
| | Location: South-Middle of the farm area
| | Field Size: 98 squares
| |
| | Pros: On-farm ocean access for fishing
| | Closest plot to Mountain path
| | Largest field for crops
| | Cons: Furthest away from... everything
| | _ _ _ _ _
| | Town Plot
| |
| | Location: West of the farm area
| | Field Size: 74 squares
| |
| | Pros: Closest to town and many other commonly visited areas
| | Cons: No on-farm fishing
| | Smallest field
| | Farthest from hot spring
| | _ _ _ _ _ _ _
| | Mountain Plot
| |
| | Location: East of the farm area (far eastern tip of the island)
| | Field Size: 115 squares
| |
| | Pros: Largest field
| | Cons: Not initially available
| | Furthest from town (but this is irrelevant since it can't be your
| | main farm anyway; it's essentially an extension)
| |
| |___________________________________________________________________________
| |
| Your House |
| ___________________________________________________________________________|
| |
| | Your house, your home, your humble abode. Your house is initially home to
| | only your character, but will eventually (if you so choose) accommodate
| | your wife, child and pets.
| |
| | The house is expanded in levels, with each level costing a certain amount
| | of gold and wood to complete. Certain other events in the game - like
| | marrying and having a child - are dependent on your house being at a
| | certain level in order to have room to house your expanding family.
| |
| | The house has 5 levels, each bigger and more expensive than the last.
| | Home extensions are relatively cheap, however, with the top level costing
| | "only" 12,000 gold. More information on the intermediate stages can be
| | found under the Carpenter's shop in the Shops section.
| |__
| ____________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| | Cooking
| |
| | One major task that can only be performed in your house is cooking. Once
| | you have a house with a kitchen (level 2, I believe), you can start buying
| | cooking tools from the Supermarket. These tools allow you to cook different
| | dishes.
| |
| | Cooking is a relatively simple process. First, choose which cooking utensil
| | you'll be using (note that these tools must be set out in your house before
| | you can use them); every recipe requires only one utensil. Then, add in
| | your ingredients from either your rucksack or your refrigerator. If your
| | ingredients (with that utensil) are a viable recipe, you'll receive one of
| | it; if not, you'll receive a "cooking fiasco", which you'll find under that
| | list of "gifts no one likes".
| |
| | Obtaining recipes is rather simple and can be done in a multitude of ways,
| | including:
| | - From the TV (the cooking show is from 10:00AM to 2:00PM on weekdays).
| | - Examine other peoples' kitchen utensils.
| | - Purchase a dish (or receive it as a gift).
| | - Experiment! If you "accidentally" make a real dish, it's added as well.
| |
| | When you've obtained a recipe, it's added to your list of available recipes
| | for easy selection later.
| |
| | Cooking doesn't have to be done in the kitchen; it can also be done in the
| | fire boxes on every beach. Simply toss some matches in the box, then toss
| | one of the other ingredients (see Recipes reference section) for a Roasted
| | version of that item.
| |
| | For more information on kitchen utensils, see the Supermarket section under
| | Shops; for recipes, see the recipe list under References.
| |__
| ____________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [TLV] _
| | Television
| |
| | Your house is also home to your television. Your TV only gets one channel,
| | but what's shown on that channel varies from day to day. The TV schedule
| | is:
| |
| | 6:00AM - 10:00AM: Current Weather Forecast
| | 10:00AM - 2:00PM: Cooking (weekdays)/(not yet known) (weekends)
| | 2:00PM - 6:00PM: News (Festival Announcements, etc.)
| | 6:00PM - 10:00PM: Tomorrow's Weather
| | 10:00PM - 2:00AM: (not yet known)
| | 2:00AM - 6:00AM: Off-Air
| |
| |___________________________________________________________________________
| |
| The Field |
| ___________________________________________________________________________|
| |
| | Every possible starting location has a field attached to it where you'll
| | be doing most of your initial work. Fields are typically plagued by three
| | obstacles: weeds, rocks and stumps. Weeds are easy enough to get rid of
| | (either pull them up by hand or use the sickle), but rocks and stumps can
| | be more difficult. The bigger ones can only be removed by upgraded tools,
| | so you may find yourself working around them early in the game.
| |
| | The boundaries of your field should be relatively clear: it's the darker
| | brown area that forms the majority of your property. If you're somehow
| | unsure whether a certain spot of ground is field or just regular ground,
| | try tilling it: if it tills, it's field.
| |
| | There are also fields around the island that can be used for growing crops,
| | but until you purchase them you're unable to grow anything on them.
| |
| |___________________________________________________________________________
| |
| The Coop |
| ___________________________________________________________________________|
| |
| | Initially, you won't actually have a bird coop - you have to first have one
| | built by the carpenter. This coop can subsequently be upgraded to a larger
| | coop - the small coop holds 6 birds and 6 silkworms, while the larger can
| | hold 12 of each. As always, more information on this can be found in the
| | Carpenter's shop section under Shops.
| |
| | Once you have the coop built, you can start populating it with chickens,
| | ducks and silkworms (although early on you'll only be able to have
| | chickens). The main notable parts of the coop are the feeding trough and
| | the shipping bin. The feeding trough is for putting bird feed in, as many
| | piles as you current have birds. The shipping bin is for easier shipping
| | of bird products. Later on, the coop will also house a mayonnaise maker
| | that can be used to make your eggs into mayonnaise, which sells for higher
| | profits.
| |
| |___________________________________________________________________________
| |
| The Barn |
| ___________________________________________________________________________|
| |
| | Initially, you won't have a barn either - you have to first have the
| | carpenter build this too. The barn can initially hold 6 animals, but can
| | be upgraded later to hold 12.
| |
| | Once you have the barn built, you can start populating it with cows, sheep,
| | ostriches and goats. The notable parts of the barn mirror those of the
| | coop: a shipping bin, a feeding spout and a feeding trough for each cow;
| | pretty straightforward. The barn also has a special corner for pregnant
| | animals to stay in during the course of the pregnancy, complete with a
| | special feeding trough. There's also a special ostrich egg incubator.
| |
| | The barn also has a big red button on both the inside and outside: pushing
| | this button will automatically put all the animals outside in the field (or
| | if they're already outside, move them back inside).
| |
| |___________________________________________________________________________
| |
| Extensions |
| ___________________________________________________________________________|
| |
| | As mentioned above, several parts of your farm must be either built or
| | extended, including the house, bird coop and barn. In order to do this, you
| | need three things: money, wood lumber and stone lumber.
| |
| | Each extension costs a certain amount of money, but you must also have a
| | certain amount of wood and stone lumber. Lumber is obtained by destroying
| | the stones and stumps around the village; these can be found on your farm
| | in the field (these won't reappear once you've destroyed them) and around
| | the island (these do reappear the next day).
| |
| | When chopping or smashing, it's not necessary to manually take the lumber
| | back to your farm; it's automatically transported. Both types of lumber
| | can also be purchased at the carpenter's shop, at greatly marked-up rates.
| |
| |___________________________________________________________________________
| ___________________________________________________________________________|
| |
| |___________________________________________________
|__________________________________________________ |
| |
___________________________| |_____
\ \ \ __________________________| |/ / /
\ \ | | / /
\ \| Farming |/ /
\ | | /
\| __________________________|/
_______________________| |
| ________________________|
| |___________________________________________________________________________
| |
| Farming Mechanics |
| ___________________________________________________________________________|
| |
| | Like all Harvest Moon games, farming is done on a large plot of land with
| | tillable soil. Each spot on the ground can hold one seed and grow one crop.
| |
| | But unlike past Harvest Moon games, a single bag of seeds contains enough
| | seeds for 6 spots, and these are planted in a horizontal line (rather than
| | a square).
| |
| | Raising crops is relatively simple: using the hoe, till a plot of soil (or
| | for best results, six in a row to plant the entire bag), then use the bag
| | of seeds at one end of the row to plant seeds along the tilled spots.
| | Then, water the seeds each day. They will begin to sprout - keep watering
| | them every day until eventually they bare fruit.
| |
| | Seeds are purchased from either Souffle Farm or the Supermarket; prices
| | vary based on the type of seed. For more information, see the Shops section
| | or the References section for a complete price guide.
| |
| | There are some considerations to be made when choosing and planting crops:
| |
| | -Crops are seasonal. If you try to plant a crop out of season, it won't
| | sprout. Make sure to check either the in-game information or the list
| | below to make sure you're choosing the right crops for the right season.
| | Additionally, seasonal crops will die at the end of the season.
| |
| | -Different crops take different amounts of time to grow. Before planting
| | late in the season, check the growth time - no point in planting a crop
| | that takes 7 days to grow when there are only 6 days left in the season.
| |
| | -Some crops re-grow. These crops have an initial growth time (time until
| | they first bear fruit) and a re-grow time (time after they've born fruit
| | that they bear fruit again). These crops tend to be more profitable, but
| | must be planted early in the season for maximum profit.
| |
| | -Hurricanes and thunderstorms may destroy crops. Not all of them, just
| | random crops throughout your field. There's nothing you can do about this
| | though. Sucks, doesn't it?
| |
| | Additionally, it's crucial to note that the crop quality system from
| | Magical Melody has been preserved in Tree of Tranquility.
| |__
| ____________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| | Crop Quality
| |
| | The quality of mature crops varies according to the type of soil they are
| | grown in. When tilling the soil, there is a visible difference in the
| | types of soil: the best soil is darkest, while the lesser soils are
| | progressively lighter. The best soil is so dark it almost looks like it's
| | already been watered if not viewed next to a watered square; the worst
| | soil is so light it looks more like sand.
| |
| | Soil quality can be altered through the use of fertilizer; typically, one
| | bag of fertilizer will improve the quality of one square of soil by one
| | level.
| |
| | Higher-quality soil yields higher-quality crops, which in turn sell for
| | more. Crops fall into four categories, ranging from "Fair" to "Shining".
| | However, even plants planted in the highest-quality soil will not
| | reliably yield "shining"-level crops. Crop quality also has some influence
| | over the growth time of a crop; typically, each improvement in soil quality
| | level will lower the growth time by one day.
| |
| | It's notable, however, that the level of a crop isn't determined until the
| | day it finally blossoms for picking; therefore, if you wake up one day and
| | find that you have a surprisingly low proportion of shining crops, you can
| | reset and start the day again and you may have more crops at the "shining"
| | level.
| |
| |_____________________________________________________________________[CRO]_
| |
| Crops |
| ___________________________________________________________________________|
| |
| | Different crops take different amounts of time to grow, grow in different
| | seasons, and sell for different prices. You can even grow flowers - they
| | don't sell for anything, but they make gift-giving a good deal easier.
| |
| | A list of all the available crops will be posted at a later date (I have
| | the list, but without sale prices, growing times or seasons, it's pretty
| | useless). Seed prices for all the crops can be found in the Souffle Ranch
| | section, under Shops.
| |
| |_____________________________________________________________________[TRE]_
| |
| Trees |
| ___________________________________________________________________________|
| |
| | Trees reappear in Tree of Tranquility. Trees operate differently than
| | crops: you can plant them in any season, but they only bare fruit in one.
| | They're permanent and do not need to be manually watered, and they will
| | bear fruit year after year.
| |
| | To plant a tree, simply till a plot of soil and place the sapling (bought
| | from Souffle Ranch) in it. Note that there must be a 3x3 square of bare
| | land around the tree for it to grow - if there are any weeds, stones or
| | other crops in this area, the tree will die.
| |__
| ____________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| | Apple Tree
| |
| | Fruit Beared: Apple
| | Season: Fall
| | Sale Price:
| |__
| ____________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| | Cherry Tree
| |
| | Fruit Beared: Cherry
| | Season: Spring
| | Sale Price:
| |__
| ____________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| | Chestnut Tree
| |
| | Fruit Beared: Chestnut
| | Season: Fall
| | Sale Price:
| |__
| ____________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| | Grape Tree
| |
| | Fruit Beared: Grape
| | Season: Summer
| | Sale Price:
| |__
| ____________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| | Orange Tree
| |
| | Fruit Beared: Orange
| | Season: Summer
| | Sale Price:
| |__
| ____________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| | Pine Tree
| |
| | Pine trees are planted solely for lumber; when they become mature trees,
| | they can be cut down for their wood.
| |
| |___________________________________________________________________________
| ___________________________________________________________________________|
| |
| |___________________________________________________
|__________________________________________________ |
| |
___________________________| |_____
\ \ \ __________________________| |/ / /
\ \ | | / /
\ \| The Animals |/ /
\ | | /
\| __________________________|/
_______________________| |
| ________________________|
| |
| | Animals are broken up into two distinct categories: on the one hand are
| | livestock, whose primary purpose is to yield profit-producing products
| | for your farm. On the other hand are the wild animals, which exist in all
| | Harvest Moon games but taken on a new life in Tree of Tranquility with the
| | added ability to adopt and keep them as pets. Up to 5 of these wild animals
| | can be kept as pets once you obtain the highest-level house.
| |
| |_____________________________________________________________________[LVS]_
| |
| Livestock |
| ___________________________________________________________________________|
| ________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [LQR] _
| | At A Glance
| | _ _ _ _ _
| | Chickens
| |
| | Purchased From: Brownie Ranch
| | Price: 2100G
| | Age at Purchase: Adult
| | Residence: Bird Coop
| | Product: Eggs/Mayonnaise (via Mayo Maker)
| | Product Freq.: Daily
| | Product Prices:
| | Breeding: Yes; in incubator
| | Breed Time: 7 days to birth, 7 days to maturity
| | Lifespan: Around 3 years
| | _ _ _ _ _
| | Cows
| |
| | Purchased From: Brownie Ranch
| | Price: 4500G
| | Age at Purchase: Calf (28 days to adult)
| | Residence: Barn
| | Product: Milk/Cheese (via Cheese Maker)
| | Product Freq.: Daily
| | Product Prices:
| | Breeding: Yes; using Miracle Potion
| | Breed Time: 24 days to birth; 42 days to maturity
| | Lifespan: Around 3 years
| | _ _ _ _ _
| | Sheep
| |
| | Purchased From: Brownie Ranch
| | Price: 4200G
| | Age at Purchase: Lamb (14 days to adult)
| | Residence: Barn
| | Product: Wool/Yarn (via Yarn Maker)
| | Product Freq.: Every 4 Days
| | Product Prices:
| | Breeding: Yes; using Miracle Potion
| | Breed Time: 7 days to birth, 14 days to maturity
| | Lifespan: Around 3 years
| | _ _ _ _ _
| | Goats
| |
| | Purchased From: Brownie Ranch
| | Price: 3600G
| | Age at Purchase: Kid (14 days to adult)
| | Residence: Barn
| | Product: Milk
| | Product Freq.: Daily
| | Product Prices:
| | Breeding: Yes; using Miracle Potion
| | Breed Time: 7 days to birth, 14 days to maturity
| | Lifespan: Around 3 years
| | _ _ _ _ _
| | Ducks
| |
| | Purchased From: Brownie Ranch
| | Price: 2400G
| | Age at Purchase: Adult
| | Residence: Bird Coop
| | Product: Eggs
| | Product Freq.: Every 2 Days
| | Product Prices:
| | Breeding: Yes; in incubator
| | Breed Time: 7 days to birth, 7 days to maturity
| | Lifespan: Around 3 years
| | _ _ _ _ _
| | Ostriches
| |
| | Purchased From: Brownie Ranch
| | Price: 13500G
| | Age at Purchase: Chick (28 days to adult)
| | Residence: Barn
| | Product: Eggs
| | Product Freq.: Every 4 Days
| | Product Prices:
| | Breeding: Yes; in ostrich egg incubator
| | Breed Time: 7 days to birth, 28 days to maturity
| | Lifespan: Around 4 years
| | _ _ _ _ _
| | Silkworms
| |
| | Purchased From: Brownie Ranch
| | Price: 2850G
| | Age at Purchase: Adult
| | Residence: Bird Coop
| | Product: Silk
| | Product Freq.: Every 4 Days
| | Product Prices:
| | Breeding: No
| | Breed Time: N/A
| | Lifespan: Around 2 years
| | _ _ _ _ _
| | Horse
| |
| | Purchased From: Brownie Ranch
| | Price: 6300G
| | Age at Purchase: Colt (28 days to adult)
| | Residence: Barn
| | Product: None
| | Product Freq.: N/A
| | Product Prices: N/A
| | Breeding: Yes; using Miracle Potion
| | Breed Time: 14 days to birth, 14 days to maturity
| | Lifespan: Around 4 years
| |__
| ________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [CHK] _
| | Chickens
| |
| | Chickens are likely the first animal you'll have on your farm, as they are
| | the cheapest. Chickens are relatively low-maintenance; they need only be
| | fed every day (although you can raise their affection more by picking them
| | up once daily), and will each give an egg a day.
| | _ _ _ _ _
| | Affection
| |
| | Chicken affection rises pretty standardly as you feed them each day.
| | Picking them up can also grant an affection boost, and they will gain
| | affection faster the more they're allowed outside. These three ways
| | (feeding, picking up, allowing outside) are the only three ways chickens
| | gain affection.
| |
| | Chickens lose affection by being left out in the rain (though they won't
| | get sick like cows or sheep will), being struck with tools or going unfed.
| | _ _ _ _
| | Feeding
| |
| | Chickens can be fed in two ways: either by placing as many stacks of
| | chicken feed as you have chickens in the feeding trough (unlike cows and
| | sheep, each chicken doesn't have its own feeding stall, so instead you
| | must keep track of the total number), or by allowing them to spend the
| | majority of the day outside.
| |
| | If you forget or are unable to feed them one day, they will not generate
| | eggs for a couple days after that and their affection will drop.
| | _ _ _
| | Eggs
| |
| | Each chicken lays one egg per day; the quality of these eggs is based on
| | the chicken's heart level. There appear to be four levels of eggs, which
| | I refer to as "Fair", "Good", "Better" and "Best". Better eggs sell for
| | more money.
| | _ _ _ _ _ _
| | Incubating
| |
| | While you must buy your first chicken, subsequent chickens can be either
| | bought or bred. To breed a chicken, take one of your current chickens'
| | eggs and place it in the incubator. After 7 days in the incubator, a
| | chick will hatch, and after 7 more days the chick will grow into a full
| | egg-laying chicken. Incubated chickens tend to gain affection quicker
| | than purchased chickens.
| |__
| ________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [COW] _
| | Cows
| |
| | As with other games, cows are purchased from Brownie Ranch. They are
| | available initially (other animals require the Ranch to "level up" before
| | purchase).
| | _ _ _ _
| | New Cow
| |
| | You can purchase a new cow from Brownie Ranch for 4500G. It comes to you
| | as a calf; after 28 days, you can begin to milk it and sell its milk for
| | profit.
| |
| | When you breed a cow, the calf it gives birth to takes 42 days to grow
| | to full milk-giving maturity: 14 days to grow to the age of a purchased
| | calf, and 28 more to become a full cow.
| | _ _ _ _ _ _ _ _
| | Milk Mechanics
| |
| | When you purchase a cow, it will initially start giving you milk (unlike
| | past Harvest Moon games that required them to grow first). However, after
| | some time (three seasons to a year), the cow will stop giving milk. Call it
| | an added bit of realism. The cow won't give milk again until it gives birth
| | (after all, biologically the purpose of the milk is to feed the calf).
| |
| | To counter this, attempt to have cows in groups of 4 that proceed through a
| | cycle. Every month, one cow should be pregnant, while three should be
| | giving milk from a recent birth. If you align it properly, a cow will stop
| | giving milk around the time the pregnant cow gives birth, allowing you to
| | use a miracle potion (or the bull) on the next cow.
| |
| | Depending on how large your barn is and how many pregnant cows you can
| | handle at a time, you should be able to maintain a constant supply of milk.
| | Don't worry about the calves; when they're born, you have the option of
| | keeping it (if you have room in your barn) or selling it. Beware, though;
| | if you want to sell one of your current cows and keep the to-be-born calf,
| | you may have to sell the cow before the calf is born - otherwise you might
| | not be given the option of keeping the new and selling the old.
| |
| | Additionally, it is possible to use a miracle potion on cows that are still
| | giving milk, and they will continue to give milk early in their pregnancy.
| | Keep this in mind if you want to maximize the time during which a cow gives
| | milk, as the closer the birth is to the date they stop giving milk, the
| | more total milk you'll be getting from them.
| | _ _ _ _ _ _
| | Milk Levels
| |
| | Depending on your cow's heart level, the quality of milk you receive from
| | it will change. There are believed to be 4 levels: for lack of better terms
| | until the English version is official, I'm referring to them as "Fair",
| | "Good", "Better" and "Best".
| |
| | Cows will typically give mostly Fair milk when their heart level is at 5
| | hearts or less. After that, Good milk will start to be mingled in. Around
| | 8 hearts, the cow will give hardly any Fair milk and mostly Good milk, with
| | some Better milk mixed in as well. Finally, when the cow is at 10 hearts,
| | it will occasionally give Best milk - but this is not a reliably frequent
| | occurrence.
| | _ _ _ _ _
| | Affection
| |
| | As stated above, cow affection levels control the quality of milk the cow
| | produces. You can raise a cow's affection in multiple ways:
| | -Talk to it.
| | -Brush it.
| | -Feed it.
| | -Let it graze outside.
| | -Miracle Potion.
| |
| | Simply feeding a cow every day will raise its affection slowly, but it's
| | important to note that forgetting to feed the cow one day will
| | significantly lower its affection. Talking and brushing at the most
| | effective ways, and the inclusion of a bell to move all the cows to the
| | yard makes allowing them to graze on sunny days much easier than it was.
| |
| | Using a Miracle Potion on a cow will raise its affection substantially
| | (both all at once, and over the course of the pregnancy), but obviously
| | this leaves the cow partially incapacitated for a certain time period.
| |
| | Cow affection can be lowered as well, by forgetting to feed them, leaving
| | them in the rain or using a tool on them. Be careful.
| | _ _ _ _
| | Illness
| |
| | If you leave a cow out in the rain, there is a chance that it may get sick;
| | if this happens, it will stop giving you milk and will generally mope
| | around and be sluggish. If you don't heal it in time, it may even die.
| |
| | To heal the cow, go to Brownie Ranch and purchase the cow medicine (not yet
| | sure the official name of the item) and return home to use it on your cow.
| | You may want to keep one or two cow medicines on your farm anyway, given
| | that your cow could get sick on a day when the ranch is closed.
| | _ _ _ _
| | Feeding
| |
| | Unlike in past games, you don't need to plant your own grass; grass is
| | already available on your farm, and will start growing once you purchase a
| | cow.
| |
| | Each cow must be fed every day. This can be done in two ways:
| | -Placing grass in their feeding trough.
| | -Allowing them to graze outside for the day (though it is not yet certain
| | how much of the day they must be outside for their food to register as
| | coming from the field).
| |
| | If you choose to place grass in their trough, the grass can be obtained in
| | two ways as well:
| | -Purchased from Brownie Ranch.
| | -Cut from your field with the sickle.
| |
| | Regardless of which you choose, remember to put the grass in their trough,
| | not give it to them directly. Feeding them directly may raise their
| | affection, but it does not register as their food for the day.
| | _ _ _ _ _ _
| | Caretaking
| |
| | Every day, you should perform four actions on your adult cows:
| | -Talk to it.
| | -Feed it.
| | -Brush it.
| | -Milk it (if it's giving milk).
| |
| | Talking, brushing and milking can be skipped if you're in a hurry, but
| | feeding is absolutely essential.
| |
| | To talk to your cow, simply walk up to it and talk just as if you were
| | talking to any other villager.
| |
| | To feed your cow, place the grass in its feed trough, or allow it to be
| | outside in the field for the majority of the day.
| |
| | To brush your cow, walk up to the side of it with the brush equipped and
| | use it on the side of the cow.
| |
| | To milk the cow, walk up to the side of it with the milker equipped and
| | use it on the side of the cow.
| | _ _ _ _ _
| | Breeding
| |
| | Besides just buying new cows, you can also breed the ones you have. To
| | breed a cow, purchase a Cow Miracle Potion from Brownie Ranch and use it
| | on an adult cow. After 14 days, the cow will give birth to a calf, which
| | will in turn take 42 days to grow to full maturity.
| |__
| ________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [SHP] _
| | Sheep
| |
| | Sheep, for the most part, behave similarly to cows. Like cows, they need
| | to be fed every day (either through their trough or by being outside), they
| | have their affection raised by being spoken to, brushed and let outside,
| | and they become pregnant through use of the miracle potion. The only
| | difference between the two is that cows give milk, while sheep give wool;
| | so for information about sheep besides their wool, see the above sections
| | on Affection, Illness, Feeding, and Caretaking.
| | _ _ _
| | Wool
| |
| | Sheep generate their profit through their growth of wool. Every four days
| | an adult sheep re-grows its coat, allowing you to shear and sell it.
| |
| | The price of wool is based on the heart level of that sheep. Similar
| | to milk, wool comes in four levels, here again temporarily called "Fair",
| | "Good", "Better" and "Best". Sheep with up to 4 hearts typically give Fair
| | wool; 5-6 typically give Good wool; 7-9 typically give Better wool; and 10
| | sometimes give Best wool.
| | _ _ _ _ _
| | Breeding
| |
| | Sheep pregnancies work slightly different from cow pregnancies. Like cows,
| | they become pregnant through the use of a Miracle Potion (a Sheep Miracle
| | Potion this time); however, they take only 7 days to give birth, and their
| | lambs take only 14 days to grow to adulthood.
| |__
| ________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [GOT] _
| | Goats
| |
| | Goats are also available and produce milk, similar to cows. Beyond this,
| | there does not appear to be any difference between cows and goats, although
| | goat milk might rate differently in quality and might not be able to be
| | converted into cheese. Goats also become pregnant through the use of a
| | (Goat) Miracle Potion, giving birth in 7 days like sheep; the resultant
| | kid grows to adulthood in 14 days.
| |__
| ________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [DUK] _
| | Ducks
| |
| | For the most part, caring for ducks is like caring for chickens. Feed them
| | every day, pick them up to raise their affection, and collect their eggs.
| |
| | Duck eggs can also be incubated to hatch new ducks. For any further
| | information, refer to the chicken section.
| |__
| ________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [OST] _
| | Ostriches
| |
| | Yes, this game has ostriches. No, I'm not kidding. The ostrich is a very
| | interesting animal; you can ride it like horses, but it also lays eggs. It
| | is one of the most expensive animals, and requires Brownie Ranch to be at
| | its top level. It takes an exceedingly long time to grow into an adult
| | once you've purchased it. Once it's grown, it lays an egg every 4 days
| | (which can be incubated in a special ostrich egg incubator), and it can
| | also be ridden around the village.
| |__
| ________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [SLK] _
| | Silkworms
| |
| | Silkworms? Yes, silkworms. Silkworms produce silk, and reside in the
| | chicken coop along with the chickens and ducks. Every 4 days, a silkworm
| | grows a new ball of silk to be sold or possibly made into thread. They
| | can't be bred. That about covers it.
| |__
| ________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [HRS] _
| | Horse
| |
| | Horses are different from the other animals in that they don't give you any
| | products that can then be sold for profit. Instead, the horse operates as a
| | tool to help you with your labor; it provides faster transportation around
| | the village, and in the past has also provided a mobile shipping bin
| | (although whether this exists in Tree of Tranquility is unconfirmed).
| |
| | But the horse's most notable contribution is its role in the village horse
| | races. By training your horse and raising its heart level, it will be able
| | to run faster in the races. Note, though, that unlike in past Harvest Moon
| | games, there is no horse racing festival: instead, horse racing is more of
| | a mini-game unlocked by getting 5 hearts on Kathy.
| |
| | Training your horse is done by simply riding it; the more often you ride,
| | the higher its heart level will rise and the faster it will be come race
| | time. However, heart level alone does not dictate the horse's speed, as
| | other factors - such as brushing it - may increase heart level without
| | actually increasing running speed.
| |
| | Horses can be bred (just as cows and sheep can) through the use of a horse
| | miracle potion; the colts can grow up to be horses and also run in races.
| |
| |___________________________________________________________________________
| |
| Wild Animals |
| ___________________________________________________________________________|
| |
| | Wild animals can be adopted by raising their heart levels to 6 hearts. You
| | can raise their heart levels by petting/talking to them each day.
| |
| | The animals that can be adopted are as follows. There are no differences
| | between animals except appearance. Animals marked with an asterisk (*) have
| | multiple appearances (for example, a black rabbit and a white one).
| |
| | Adoptable pets:
| | Turtle, monkey, boar, raccoon, chipmunk, penguin, rabbit*, weasel*, bear*,
| | cat*, dog*.
| |
| | At the beginning of the game, you're given the opportunity to choose your
| | first pet and work towards befriending him. As your house expands, though,
| | you can house more and more pets, eventually allowing you to keep 5 pets
| | in a level 5 house.
| |
| |___________________________________________________________________________
| |
| Animal Products |
| ___________________________________________________________________________|
| |
| | The primary purpose for raising animals, besides how darn cute they are, is
| | to sell their products for a profit. Below are the three core animal
| | products that can be sold, along with the three upper-level products that
| | you can make out of them.
| |__
| ________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| | Eggs
| |
| | Obtained from: Chickens, Ducks, Ostriches
| | Frequency: Daily
| | Sale Prices: Vary by type of egg and quality (actual prices coming soon)
| | Can Be: Sold, given as a gift, or used in recipes.
| | Can Become: Mayonnaise, when put in the Mayo Maker.
| | Notes: While chicken eggs' quality will impact the mayonnaise's
| | quality, ducks and ostriches' eggs all lead to the same
| | quality of mayonnaise.
| |__
| ________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| | Milk
| |
| | Obtained from: Cows, Goats
| | Frequency: Daily
| | Sale Prices: Vary by type of milk and quality (actual prices coming soon)
| | Can Be: Sold, given as a gift, or used in recipes.
| | Can Become: Cheese, when put in the Cheese Maker.
| | Notes: It is not yet known if goats' milk can be converted to
| | cheese, and if the quality rating carries over to the
| | cheese.
| |__
| ________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| | Wool
| |
| | Obtained from: Sheep
| | Frequency: Weekly
| | Sale Prices: Vary by quality (actual prices coming soon)
| | Can Be: Sold or given as a gift.
| | Can Become: Yarn, when put in the Yarn Maker.
| | Notes: Sheep regrow their wool every week, but remember only sheep
| | with full wool coats can be bred.
| |__
| ________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| | Mayonnaise
| |
| | Obtained from: Eggs (from chickens, ducks and ostriches)
| | Sale Prices: Vary by quality (actual prices coming soon)
| | Can Be: Sold, given as a gift, or used in recipes.
| | Notes: While chicken eggs' quality will impact the mayonnaise's
| | quality, ducks and ostriches' eggs all lead to the same
| | quality of mayonnaise.
| |__
| ________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| | Cheese
| |
| | Obtained from: Milk (from cows and possibly goats)
| | Sale Prices: Vary by quality (actual prices coming soon)
| | Can Be: Sold, given as a gift, or used in recipes.
| | Notes: It is not yet known if goats' milk can be converted to
| | cheese, and if the quality rating carries over to the
| | cheese.
| |__
| ________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| | Yarn
| |
| | Obtained from: Wool (from sheep)
| | Sale Prices: Vary by quality (actual prices coming soon)
| | Can Be: Sold or given as a gift.
| | Can Become: Dyed yarn, when put in the dye pot with an herb or flower.
| | Notes: The dye pot comes when you purchase the Yarn Maker. To make
| | dyed yarn, put a ball of yarn in the pot along with a
| | flower or her; for example, a ball of yarn with a red herb
| | will yield red yarn.
| |__
| ________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| | Silk
| |
| | Obtained from: Silkworms
| | Sale Prices: Vary by quality (actual prices coming soon)
| | Can Be: Sold or given as a gift.
| | Notes: There are rumors that silk can be made into thread, but
| | these are not yet confirmed.
| |___________________________________________________________________________
| ___________________________________________________________________________|
| |
| |___________________________________________________
|__________________________________________________ |
| |
___________________________| |_____
\ \ \ __________________________| |/ / /
\ \ | | / /
\ \| Tools |/ /
\ | | /
\| __________________________|/
_______________________| |
| ________________________|
| |
| | Your standard tools include the axe, the hammer, the sickle and the
| | watering can. There are several other tools in the game, but these four
| | represent a different classification of tools: they are upgradeable.
| |
| | Other tools often center around taking care of animals or other extra
| | activities. These tools are traditionally not upgradeable.
| |
| |___________________________________________________________________________
| |
| Upgradeable Tools |
| ___________________________________________________________________________|
| ________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [AXE] _
| | Axe
| |
| | Purpose: Chopping wood and destroying stumps.
| | Obtained: Initially owned.
| | Strengthened: Cuts a stump in fewer strikes, and able to cut bigger stumps.
| | Upgraded: Uses less stamina.
| |__
| ________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [HAM] _
| | Hammer
| |
| | Purpose: Destroying stones and boulders
| | Obtained: Initially owned.
| | Strengthened: Destroys a stone in fewer strikes, and able to destroy
| | bigger boulders.
| | Upgraded: Uses less stamina.
| |__
| ________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [SIC] _
| | Sickle
| |
| | Purpose: Cutting grass and weeds
| | Obtained: Initially owned.
| | Strengthened: Cuts a larger area with one strike.
| | Upgraded: Uses less stamina.
| |__
| ________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [WAT] _
| | Watering Can
| |
| | Purpose: Waters crops.
| | Obtained: Initially owned.
| | Strengthened: Waters larger area with one action.
| | Upgraded: Uses less stamina, holds more water.
| |__
| ________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [FSP] _
| | Fishing Pole
| |
| | Purpose: Lets you fish in rivers and the ocean.
| | Obtained: Obtain from Tao.
| | Strengthened: Able to catch bigger/better fish.
| | Upgraded: Uses less stamina.
| |__
| ________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [UPG] _
| | Upgrading Tools
| |
| | The axe, hammer, sickle, watering can and fishing pole are all upgradeable.
| | Once a tool is upgraded, it uses less stamina, operates more efficiently
| | and requires less usage.
| |
| | Leveling up happens two different ways: first of all, tools increase in
| | "strength" as they are used more often. As a tool is used, it gains the
| | equivalent of 'experience points', and upon receiving enough experience,
| | levels up to the next strength of that tool. Higher-strength tools carry
| | many benefits; a higher-strength watering can is able to water more plants
| | at a time, while a higher-strength hammer or axe can destroy a stump or
| | tree in fewer strikes.
| |
| | In addition to strengthening tools, you also have the option of upgrading
| | them. Upgrading can be done once tools have reached higher levels of
| | strength (for example, the first upgrade is available once the second level
| | of strength is reached). Upgrading makes tools more efficient: while
| | stronger tools can perform more work in less actions, upgraded tools
| | actually use less stamina to do the same amount of work.
| |
| | The difference between strengthened tools and upgraded tools is subtle, so
| | it's best to think about it in this way: strengthened tools save time, but
| | not energy. While a strengthened axe may be able to destroy a stump in 3
| | strikes instead of 6, it consumes as much stamina in those 3 strikes as the
| | unstrengthened tool did in 6. An upgraded tool saves both time and energy;
| | it still only takes 3 strikes to break that stump, but those 3 strikes use
| | less stamina than 6 strikes from the un-upgraded tool.
| |
| |___________________________________________________________________________
| |
| Non-Upgradeable Tools |
| ___________________________________________________________________________|
| |
| | Non-upgradeable tools fall into several categories, but the most common
| | ones are used to care for the animals. These are items like brushes,
| | milkers and sheep shears.
| |
| |___________________________________________________________________________
| |
| 00 Makers |
| ___________________________________________________________________________|
| |
| | I'm calling these '00 Makers' after their name in Harvest Moon: Back to
| | Nature, though in this game they're officially just 'Makers'. These
| | devices reside in the barn and chicken coop and are used to process animal
| | products (and flax) into more useful products.
| |
| | 00 Makers are purchased from the Supermarket when the corresponding
| | building is constructed.
| | _ _ _ _ _ _
| | Mayo Maker
| |
| | Price: 3000G
| | Location: Bird Coop
| | Color: Red
| | Input: Eggs (Chicken/Duck/Ostrich)
| | Output: Mayonnaise
| | _ _ _ _ _ _ _
| | Cheese Maker
| |
| | Price: 4200G
| | Location: Barn
| | Color: Blue
| | Input: Milk (Cow/Goat)
| | Output: Cheese
| | _ _ _ _ _ _ _
| | Butter Maker
| |
| | Price: 3750G
| | Location: Barn
| | Color: Yellow
| | Input: Milk (Cow/Goat)
| | Output Butter
| | _ _ _ _ _ _
| | Yarn Maker
| |
| | Price: 4500G
| | Location: Barn
| | Color: Green
| | Input: Wool; Silk; Flax
| | Output Yarn; Thread; Cloth (respectively)
| |
| |___________________________________________________________________________
|_____________________________________________________________________________|
##########################################################################
_______________________________________________________________________________
\ \ \ \__________________________________________________________/ / / /
\ \ \| |/ / /
\ \ | Going Out: The Village | / /
\ \ | | / /
\ \| "Few things are more pleasant than a village graced by |/ /
\ | a good priest, good church and good pub." -John Hillaby | /
\|________________________________________ ______________|/
| |
| |
___________________________| |_____
\ \ \ __________________________| |/ / /
\ \ | | / /
\ \| Characters |/ /
\ | | /
\| __________________________|/
_______________________| |
| ________________________|
| |
| | The island is inhabited by over 50 different villagers, each with their own
| | likes, dislikes, schedules, families and occupations. Eight of these
| | characters could become your spouse (sixteen, actually, but only eight per
| | gender).
| |
| | Every character has five categories of gifts: 'loves', 'likes', 'neutral',
| | 'dislikes' and 'hates'. 'Loves', 'likes' and 'neutral' all increase
| | affection ('loves' more than 'likes', 'likes' more than 'neutral');
| | 'dislikes' slightly decreases affection, and 'hates' decreases affection
| | a bit more.
| |
| | Any gift that isn't listed under a character's loves/likes/dislikes/hates
| | is a neutral gift (or, if you find out otherwise, let me know - compiling
| | a list of likes and dislikes is always the most difficult part of writing
| | a Harvest Moon FAQ).
| |
| | In case you weren't aware, the most recent edition of this FAQ will always
| | be found at this shrunken address: hmtot.alturl.com. Some other places
| | like to say they have the latest edition, but only that address is
| | persistently current.
| |
| | Most characters follow a certain profile of gifts: there is one ingredient
| | that they 'love' any dish that contains it, and they 'like' the ingredient
| | by itself. For the most part, cooked items are the best gifts.
| |
| | Note also that the lists of likes and dislikes here are not comprehensive;
| | instead they are just general frameworks for finding good gifts. If you're
| | looking for an absolutely comprehensive list, check the Reference section.
| |
| | It's also notable that there are certain items that absolutely no one
| | likes; these gifts are either 'disliked' or 'hated' by everyone.
| | Rather than list them under each character, instead they're listed here:
| |__
| ____________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| | Gifts No One Likes
| |
| | Weeds, dishes that didn't turn out right, trash caught while fishing,
| | junk ore.
| |
| | Additionally, every bachelor appears to dislike bamboo shoots. Go figure.
| |___________________________________________________________________________
| |
| Bachelors |
| ___________________________________________________________________________|
| |
| | If you're playing as a girl, there are 8 possible men for you to woo. Not
| | all are in the village from the beginning, however; some of them require
| | certain progression through the main plotline (creating the rainbows; see
| | the Goddess section for more information).
| |__
| ________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [CAL] _
| | Calvin
| |
| | Birthday: Winter 14
| | Location: Lake area, Small mine
| | Relationships: None
| | Rival: Phoebe
| | Personality: Friendly, but distant
| | Occupation: Explorer/Scholar
| | Arrival: After creating first rainbow (see Goddess section)
| | Meet: On the 10th floor of the small mine
| |
| | Loves: Various recipes (egg sandwich, egg custard, omelettes).
| | Likes: Eggs, gems, cheese.
| | Dislikes: Sweet or chocolatey dishes.
| | Hates:
| |__
| ________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [CHI] _
| | Chihaya
| |
| | Birthday: Spring 23
| | Location: Lake area, Inn
| | Relationships: None
| | Rival: Mai
| | Personality: Sarcastic, reserved
| | Occupation: Cook
| | Arrival: After creating first rainbow (see Goddess section)
| | Meet: At the inn, early in the evening
| |
| | Loves: Any recipe with oranges.
| | Likes: Oranges, any sweet recipe, pink cat flowers.
| | Dislikes: Anything pickled.
| | Hates: Perfume.
| |__
| ________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [GIL] _
| | Gil
| |
| | Birthday: Winter 2
| | Location: Mayor's House, Town Hall/Square
| | Relationships: Hamilton (father)
| | Rival: Roomi
| | Personality: Cocky, goal-oriented, driven
| | Occupation: Town Hall Administrator
| | Arrival: Initially resides on the island
| | Meet: Opening scenes (automatic)
| |
| | Loves: Any recipe with tomatoes.
| | Likes: Tomatoes, good ores.
| | Dislikes:
| | Hates: Alcoholic drinks.
| |__
| ________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [JIN] _
| | Jin
| |
| | Birthday: Winter 26
| | Location: Clinic
| | Relationships: In'ya (grandmother)
| | Rival: Anissa
| | Personality: Relaxed, strict, compassionate
| | Occupation: Doctor
| | Arrival: Initially resides on the island
| | Meet: Opening scenes (automatic)
| |
| | Loves: Pontata roots, herb tea.
| | Likes: Herbs, anything pickled, milk tea.
| | Dislikes:
| | Hates: Alcoholic drinks.
| |__
| ________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [JUL] _
| | Juli
| |
| | Birthday: Fall 21
| | Location: Lake area, Blacksmith's Shop
| | Relationships: Mira (aunt)
| | Rival: Candace
| | Personality: Pretentious, creative, feminine
| | Occupation: Artist/Designer
| | Arrival: After creating first rainbow (see Goddess section)
| | Meet: In front of the blacksmith's shop (sunny day)
| |
| | Loves: Any recipe with pumpkin.
| | Likes: Pumpkins, flowers, perfumes, gems.
| | Dislikes:
| | Hates:
| |__
| ________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [LUK] _
| | Luke
| |
| | Birthday: Summer 8
| | Location: Carpenter's Shop
| | Relationships: Dale (father)
| | Rival: None
| | Personality: Cool, hard-working, friendly
| | Occupation: Carpenter
| | Arrival: Initially resides on the island
| | Meet: Near the carpenter's shop
| |
| | Loves: Any recipe with spinach or banana.
| | Likes: Spinach, bananas, various recipes, honey.
| | Dislikes: Anything with cheese.
| | Hates: Anything with yogurt.
| |__
| ________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [OSE] _
| | Ose
| |
| | Birthday: Summer 18
| | Location: Blacksmith's Shop
| | Relationships: Chloe (cousin), Rakusha (grandfather)
| | Rival: Kathy
| | Personality: Manly, independent, strong
| | Occupation: Blacksmith/Miner
| | Arrival: Initially resides on the island
| | Meet: In front of the blacksmith's shop
| |
| | Loves: Anything alcoholic (Martinis) or with rice.
| | Likes: Sunflowers, various recipes.
| | Dislikes: Anything sweet, mushrooms, some tomato dishes.
| | Hates:
| |__
| ________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [TAO] _
| | Tao
| |
| | Birthday: Spring 9
| | Location: Lake area
| | Relationships: Oz (uncle), Pao (cousin)
| | Rival: Leena
| | Personality: Relaxed, gentle, lazy
| | Occupation: Fisherman
| | Arrival: Initially resides on the island
| | Meet: Near the beach
| |
| | Loves: Any recipe with fish.
| | Likes: Any fish, shellfish (clams, lobsters) and shellfish recipes.
| | Dislikes: Anything with coconut.
| | Hates:
| |___________________________________________________________________________
| |
| Bachelorettes |
| ___________________________________________________________________________|
| |
| | If you're playing as a guy, there are 8 possible girls for you to woo. Not
| | all are in the village from the beginning, however; some of them require
| | certain progression through the main plotline (creating the rainbows; see
| | the Goddess section for more information).
| |__
| ________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [ANI] _
| | Anissa
| |
| | Birthday: Fall 16
| | Location: Souffle Farm
| | Relationships: Cresson (father), Rucola (mother), Taylor (brother)
| | Rival: Jin
| | Personality: Quiet, gentle, smart
| | Occupation: Medicine Maker
| | Arrival: Initially resides on the island
| | Meet: Opening scenes (automatic)
| |
| | Loves: Tea, pickled dishes, perfumes, blue herb.
| | Likes: Other herbs, flowers, strange mushrooms.
| | Dislikes: Alcoholic drinks.
| | Hates:
| |__
| ________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [CAN] _
| | Candace
| |
| | Birthday: Winter 7
| | Location: Tailor Shop
| | Relationships: Roomi (sister), Shelly (grandmother)
| | Rival: Juli
| | Personality: Shy, timid
| | Occupation: Tailor
| | Arrival: After creating first rainbow (see Goddess section)
| | Meet: Outside the tailor shop
| |
| | Loves: Herb tea
| | Likes: Yarn, most herb recipes
| | Dislikes: Medicine, bamboo shoots.
| | Hates:
| |__
| ________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [KAT] _
| | Kathy
| |
| | Birthday: Summer 3
| | Location: Inn
| | Relationships: Hayden (father)
| | Rival: Ose
| | Personality: Tomboyish, outgoing
| | Occupation: Barmaid
| | Arrival: Initially resides on the island
| | Meet: In the bar, after breaking the boulder to Brownie Ranch
| |
| | Loves: Most alcoholic drinks, some cheese recipes.
| | Likes: Cheese, various recipes.
| | Dislikes: Mushrooms.
| | Hates: Anything with chocolate.
| |__
| ________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [LEN] _
| | Leena
| |
| | Birthday: Fall 5
| | Location: Brownie Ranch
| | Relationships: Kapara (father), Hannah (mother)
| | Rival: Tao
| | Personality: Caring, compassionate, quiet
| | Occupation: Rancher
| | Arrival: Initially resides on the island
| | Meet: At Brownie Ranch, after breaking the boulder
| |
| | Loves: Perfume, any recipe with strawberries
| | Likes: Most dairy goods and dairy recipes.
| | Dislikes:
| | Hates:
| |__
| ________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [MAI] _
| | Mai
| |
| | Birthday: Fall 24
| | Location: Inn
| | Relationships: Jake (father), Cole (mother), Yuba (grandmother)
| | Rival: Chihaya
| | Personality: Cute, cheerful, temperamental
| | Occupation: Waitress
| | Arrival: Initially resides on the island
| | Meet: In Town Square
| |
| | Loves: Any recipes with yams.
| | Likes: Every other recipe.
| | Dislikes:
| | Hates: Strange mushrooms.
| |__
| ________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [PHO] _
| | Phoebe
| |
| | Birthday: Spring 17
| | Location: Supermarket
| | Relationships: Brun (mother), Simon (father)
| | Rival: Calvin
| | Personality: Creative, curious, smart
| | Occupation: Inventor/Supermarket Clerk
| | Arrival: After creating first rainbow (see Goddess section)
| | Meet: On the first floor of the small mine
| |
| | Loves: Rare metals and gems.
| | Likes: Green herbs, coral, some flowers.
| | Dislikes: Any unidentified metal.
| | Hates: Shellfish and shellfish recipes.
| |__
| ________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [ROM] _
| | Roomi
| |
| | Birthday: Spring 25
| | Location: Tailor Shop
| | Relationships: Candace (sister), Shelly (grandmother)
| | Rival: Gil
| | Personality: Outgoing, spoiled
| | Occupation: Tailor
| | Arrival: After creating first rainbow (see Goddess section)
| | Meet: Outside the tailor shop
| |
| | Loves: Most cakes, pies and puddings.
| | Likes: Yarn, silk and other sewing tools.
| | Dislikes: Alcoholic drinks.
| | Hates: Unidentified ores and gems.
| |__
| ________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [SHE] _
| | Sheila
| |
| | Birthday: Summer 10
| | Location: Inn
| | Relationships: Samson (father), Suoh (mother)
| | Rival: None
| | Personality: Outgoing, flirty, dominating
| | Occupation: Dancer
| | Arrival: Spring 10th of Year 1 (no requirements)
| | Meet: At the Flower Festival
| |
| | Loves: Most alcoholic drinks, cheese recipes, some perfumes.
| | Likes: Jewelry, cheese.
| | Dislikes: Fish.
| | Hates: Ores and metals.
| |___________________________________________________________________________
| |
| Other Villagers |
| ___________________________________________________________________________|
| ________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| | Brun
| |
| | Birthday: Summer 23
| | Location: Supermarket
| | Relationships: Phoebe (daughter), Simon (husband)
| | Personality: Active, energetic
| | Occupation: Supermarket Manager/Owner
| | Arrival: After creating first rainbow (see Goddess section)
| | Meet: At the supermarket
| |
| | Loves: Most vegetable dishes.
| | Likes: Most crops and other dishes.
| | Dislikes:
| | Hates:
| |__
| ________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| | Chloe
| |
| | Birthday: Summer 27
| | Location: Blacksmith's Shop
| | Relationships: Ose (cousin), Rakusha (grandfather)
| | Personality: Cheerful, playful, childish
| | Occupation: None
| | Arrival: Initially resides on the island
| | Meet: At the blacksmith's shop
| |
| | Loves: Anything with chocolate
| | Likes: Juices, most sweets.
| | Dislikes:
| | Hates:
| |__
| ________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| | Cole
| |
| | Birthday: Winter 12
| | Location: Inn
| | Relationships: Mai (daughter), Jake (husband)
| | Personality: Motherly, caring
| | Occupation: Inn Manager/Owner
| | Arrival: Initially resides on the island
| | Meet: Opening scenes (automatic)
| |
| | Loves: Most flowers.
| | Likes: Most other gifts.
| | Dislikes:
| | Hates:
| |__
| ________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| | Cresson
| |
| | Birthday:
| | Location: Souffle Farm
| | Relationships: Anissa (daughter), Rucola (wife), Taylor (son)
| | Personality: Old, calm
| | Occupation: Farm Owner/Operator
| | Arrival: Initially resides on the island
| | Meet: At Souffle Farm.
| |
| | Loves: High-quality crops.
| | Likes: Most other crops.
| | Dislikes:
| | Hates:
| |__
| ________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| | Dale
| |
| | Birthday:
| | Location: Carpenter's Shop
| | Relationships: Luke (son)
| | Personality: Quiet, gruff.
| | Occupation: Carpenter.
| | Arrival: Initially resides on the island
| | Meet: Opening scenes (automatic)
| |
| | Loves:
| | Likes:
| | Dislikes:
| | Hates:
| |__
| ________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| | Elli
| |
| | Birthday:
| | Location: Yuba's House
| | Relationships: None
| | Personality: Happy, relaxed, compassionate
| | Occupation: Cook
| | Arrival: Initially resides on the island
| | Meet: At Yuba's House.
| |
| | Loves:
| | Likes:
| | Dislikes:
| | Hates:
| |__
| ________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| | Gray
| |
| | Birthday:
| | Location: Maple Lake area, Brownie Ranch
| | Relationships: None
| | Personality: Quiet, borderline rude
| | Occupation:
| | Arrival: After creating the first rainbow (see Goddess section)
| | Meet: At Maple Lake
| |
| | Loves:
| | Likes:
| | Dislikes:
| | Hates:
| |__
| ________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| | In'ya
| |
| | Birthday:
| | Location: Clinic
| | Relationships: Jin (grandson)
| | Personality: Old, relaxed
| | Occupation: None
| | Arrival: Initially resides on the island
| | Meet: At the clinic.
| |
| | Loves: Herb tea.
| | Likes: Most herbs.
| | Dislikes:
| | Hates:
| |__
| ________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| | Jake
| |
| | Birthday: Fall 28
| | Location: Inn
| | Relationships: Mai (daughter), Cole (wife), Yuba (mother)
| | Personality: Gentle, laid-back, calm
| | Occupation: Inn Manager/Owner
| | Arrival: Initially resides on the island
| | Meet: Opening scenes (automatic)
| |
| | Loves: Any recipe with apples.
| | Likes: Most other gifts.
| | Dislikes:
| | Hates:
| |__
| ________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| | Kapara
| |
| | Birthday:
| | Location: Brownie Ranch
| | Relationships: Leena (daughter), Hannah (wife)
| | Personality: Helpful, friendly
| | Occupation: Ranch Owner/Operator
| | Arrival: Initially resides on the island
| | Meet: At Brownie Ranch
| |
| | Loves: High-level dairy products.
| | Likes: Other dairy products.
| | Dislikes:
| | Hates:
| |__
| ________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| | Hamilton
| |
| | Birthday: Spring 13
| | Location: Mayor's House, Town Square/Hall
| | Relationships: Gil (son)
| | Personality: Jolly, caring, compassionate
| | Occupation: Mayor
| | Arrival: Initially resides on the island
| | Meet: Opening scenes (automatic)
| |
| | Loves: Any recipe with potatoes.
| | Likes: Potatoes, most anything else.
| | Dislikes: Alcoholic drinks.
| | Hates:
| |__
| ________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| | Hannah
| |
| | Birthday:
| | Location: Brownie Ranch
| | Relationships: Leena (daughter), Kapara (husband)
| | Personality: Friendly, compassionate
| | Occupation: Ranch Owner/Operator
| | Arrival: Initially resides on the island
| | Meet: At Brownie Ranch
| |
| | Loves: High-level dairy products.
| | Likes: Other dairy products and most recipes.
| | Dislikes:
| | Hates:
| |__
| ________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| | Hayden
| |
| | Birthday:
| | Location: Inn
| | Relationships: Kathy (daughter)
| | Personality: Reserved, dismissive
| | Occupation: Bartender
| | Arrival: Initially resides on the island
| | Meet: Opening scenes (automatic)
| |
| | Loves:
| | Likes: Most alcoholic drinks.
| | Dislikes:
| | Hates:
| |__
| ________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| | Mira
| |
| | Birthday:
| | Location: Maple Lake area
| | Relationships: Juli (nephew)
| | Personality: Passive, uninvolved
| | Occupation: None
| | Arrival: Initially resides on the island
| | Meet: At Maple Lake
| |
| | Loves:
| | Likes:
| | Dislikes:
| | Hates:
| |__
| ________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| | Oz
| |
| | Birthday:
| | Location: Fishing Co.
| | Relationships: Tao (nephew), Pao (son)
| | Personality: Happy, jolly
| | Occupation: Fisherman
| | Arrival: Initially resides on the island
| | Meet: At the beach.
| |
| | Loves: Fish and fish dishes.
| | Likes:
| | Dislikes:
| | Hates:
| |__
| ________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| | Pao
| |
| | Birthday:
| | Location: Fishing Co.
| | Relationships: Tao (cousin), Oz (father)
| | Personality:
| | Occupation: None
| | Arrival: After creating first rainbow (see Goddess section)
| | Meet: At the Fishing Co.
| |
| | Loves:
| | Likes:
| | Dislikes:
| | Hates:
| |__
| ________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| | Perinne
| |
| | Birthday:
| | Location: Clinic
| | Relationships: None
| | Personality:
| | Occupation: None
| | Arrival: After creating first rainbow (see Goddess section)
| | Meet: At the Clinic
| |
| | Loves:
| | Likes:
| | Dislikes:
| | Hates:
| |__
| ________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| | Poan
| |
| | Birthday:
| | Location: Carpenter's Shop
| | Relationships:
| | Personality:
| | Occupation: None
| | Arrival: Initially resides on the island
| | Meet: At the carpenter's shop
| |
| | Loves:
| | Likes:
| | Dislikes:
| | Hates:
| |__
| ________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| | Pascal
| |
| | Birthday:
| | Location:
| | Relationships:
| | Personality:
| | Occupation:
| | Arrival: Initially resides on the island
| | Meet: Opening scenes (automatic)
| |
| | Loves:
| | Likes:
| | Dislikes:
| | Hates:
| |__
| ________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| | Rakusha
| |
| | Birthday:
| | Location: Blacksmith's Shop
| | Relationships: Ose (nephew), Chloe (granddaughter)
| | Personality: Gruff, reserved, borderline rude
| | Occupation: Blacksmith
| | Arrival: Initially resides on the island
| | Meet: At the blacksmith's shop
| |
| | Loves: Rare metals and ores.
| | Likes: Most recipes.
| | Dislikes:
| | Hates:
| |__
| ________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| | Rucola
| |
| | Birthday:
| | Location: Souffle Farm
| | Relationships: Anissa (daughter), Cresson (husband), Taylor (son)
| | Personality: Motherly, calm
| | Occupation: Farm Owner/Operator
| | Arrival: Initially resides on the island
| | Meet: At Souffle Farm.
| |
| | Loves:
| | Likes:
| | Dislikes:
| | Hates:
| |__
| ________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| | Samson
| |
| | Birthday:
| | Location: South Island Inn
| | Relationships: Shelia (daughter), Suoh (wife)
| | Personality: Sarcastic, manly, dismissive
| | Occupation: Inn Owner/Operator
| | Arrival: Never; lives on South Island after creating first rainbow
| | Meet: At South Island Inn
| |
| | Loves:
| | Likes:
| | Dislikes:
| | Hates:
| |__
| ________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| | Shelly
| |
| | Birthday:
| | Location: Tailor Shop
| | Relationships: Candace (granddaughter), Roomi (granddaughter)
| | Personality: Happy, cheerful, calm
| | Occupation: Tailor
| | Arrival: After creating the first rainbow (see Goddess section)
| | Meet: At the Tailor Shop
| |
| | Loves:
| | Likes:
| | Dislikes:
| | Hates:
| |__
| ________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| | Simon
| |
| | Birthday:
| | Location: Supermarket
| | Relationships: Phoebe (daughter), Brun (wife)
| | Personality: Gentle, caring, helpful
| | Occupation: Supermarket Manager/Owner
| | Arrival: After creating first rainbow (see Goddess section)
| | Meet: At the supermarket
| |
| | Loves:
| | Likes:
| | Dislikes:
| | Hates:
| |__
| ________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| | Suoh
| |
| | Birthday:
| | Location: South Island Inn
| | Relationships: Shelia (daughter), Samson (husband)
| | Personality:
| | Occupation: Inn Owner/Operator
| | Arrival: Never; lives on South Island after creating first rainbow
| | Meet: At South Island Inn
| |
| | Loves:
| | Likes:
| | Dislikes:
| | Hates:
| |__
| ________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| | Taylor
| |
| | Birthday:
| | Location: Souffle Farm
| | Relationships: Anissa (sister), Cresson (father), Rucola (mother)
| | Personality:
| | Occupation: None
| | Arrival: After creating first rainbow (see Goddess section)
| | Meet: At Souffle Farm.
| |
| | Loves:
| | Likes:
| | Dislikes:
| | Hates:
| |__
| ________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| | Yuba
| |
| | Birthday: Summer 10
| | Location: Inn
| | Relationships: Mai (granddaughter), Jake (son)
| | Personality: Grandmotherly, a bit of a busy-body
| | Occupation: Cook
| | Arrival: Initially resides on the island
| | Meet: Opening scenes (automatic)
| |
| | Loves: Anything recipe with chocolate.
| | Likes: Most teas and other recipes.
| | Dislikes: Mushrooms, bamboo shoots.
| | Hates:
| |___________________________________________________________________________
| |
| Villagers' Children |
| ___________________________________________________________________________|
| |
| | There are five pairs of bachelors and bachelorettes that will marry if you
| | become close enough friends with each of them. If they marry, they also
| | will have children that become characters on the island. Names of these
| | children are credited to RanchStory.co.uk.
| |__
| ________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| | Van
| |
| | Parents: Jin and Anissa
| | Birthday: Varies by Jin and Anissa's marriage date
| | Location: Maple Lake Area
| | Relationships: Jin (father), Anissa (mother)
| | Personality:
| | Occupation: None
| | Arrival: Three seasons after Jin and Anissa marry
| | Meet: At the Maple Lake area
| |
| | Loves:
| | Likes:
| | Dislikes:
| | Hates:
| |__
| ________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| | Mao
| |
| | Parents: Tao and Leena
| | Birthday: Varies by Tao and Leena's marriage date
| | Location: Maple Lake Area
| | Relationships: Tao (father), Leena (mother)
| | Personality:
| | Occupation: None
| | Arrival: Three seasons after Tao and Leena marry
| | Meet: At the Maple Lake area
| |
| | Loves:
| | Likes:
| | Dislikes:
| | Hates:
| |__
| ________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| | Yui
| |
| | Parents: Chihaya and Mai
| | Birthday: Varies by Chihaya and Mai's marriage date
| | Location: Maple Lake Area
| | Relationships: Chihaya (father), Mai (mother)
| | Personality:
| | Occupation: None
| | Arrival: Three seasons after Chihaya and Mai marry
| | Meet: At the Maple Lake area
| |
| | Loves:
| | Likes:
| | Dislikes:
| | Hates:
| |__
| ________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| | Angie
| |
| | Parents: Juli and Candace
| | Birthday: Varies by Juli and Candace's marriage date
| | Location: Maple Lake Area
| | Relationships: Juli (father), Candace (mother)
| | Personality:
| | Occupation: None
| | Arrival: Three seasons after Juli and Candace marry
| | Meet: At the Maple Lake area
| |
| | Loves:
| | Likes:
| | Dislikes:
| | Hates:
| |__
| ________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| | Heath
| |
| | Parents: Calvin and Phoebe
| | Birthday: Varies by Calvin and Phoebe's marriage date
| | Location: Maple Lake Area
| | Relationships: Calvin (father), Phoebe (mother)
| | Personality:
| | Occupation: None
| | Arrival: Three seasons after Calvin and Phoebe marry
| | Meet: At the Maple Lake area
| |
| | Loves:
| | Likes:
| | Dislikes:
| | Hates:
| |___________________________________________________
|__________________________________________________ |
| |
___________________________| |_____
\ \ \ __________________________| |/ / /
\ \ | | / /
\ \| Places and Shops |/ /
\ | | /
\| __________________________|/
_______________________| |
| ________________________|
| |
| | The village is home to several shops for you to purchase various seeds,
| | foods, animals and everything else you could need.
| |
| | Note: this section is among the most incomplete sections in this guide
| | thus far, so feel free to contribute.
| |___________________________________________________________________________
| |
| Shops |
| ___________________________________________________________________________|
| |
| | Harvest Moon: Tree of Tranquility introduces a new system for the shops,
| | oriented around the shops earning certain star ratings. The higher a shop's
| | rating, the better goods they'll sell.
| |
| | So how does a shop's rating rise? Their fate is tied directly to yours: the
| | more you ship, the more they grow. Shipping dairy products helps grow
| | Brownie Ranch, whereas shipping crops helps grow Souffle Farm.
| |
| | These shops are rated on a 3-star system, from 1 to 3 stars. The 'Stars
| | Required' column in the following section represents how many stars each
| | store must have before they'll sell that good. If they're not yet selling
| | a good you need, go sell more of their type of product!
| |__
| ________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| | Town Hall
| |
| | Location:
| | Purpose: Town center and, for you, sells land plots.
| | Hours: 8:00AM - 5:00PM, closed Sundays/holidays
| | Villagers: Hamilton
| |
| | The Town Hall, for your purposes, is the place to buy additional land
| | plots. Your first plot is free, but each additional plot costs 4500G. There
| | are four total available: the three that you chose from initially and a
| | fourth up in the mountains.
| |__
| ________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [BRO] _
| | Brownie Ranch
| |
| | Location:
| | Purpose: Selling animals and various tools for animal caretaking.
| | Hours: 9:00AM - 6:00PM, Closed Mondays/Holidays
| | Villagers: Leena, Kapara, Hannah, Gray
| |
| | The Brownie Ranch is your resource for all animal-related needs. Animals,
| | feed, tools and miracle potions can all be purchased here.
| |
| | Product List Price Stars Required
| | Brush 1200G *
| | Cow Bell 750G *
| | Shears 1200G *
| | Milker 1500G *
| | Medicine 600G *
| | Saddle 2400G * *
| |
| | Horse Miracle Potion 2700G * *
| | Cow Miracle Potion 2100G *
| | Sheep Miracle Potion 1800G *
| | Goat Miracle Potion 1800G * *
| |
| | Mayonnaise 180G *
| | Butter 225G *
| | Cheese 255G *
| | Honey 150G *
| |
| | Fodder 10G *
| | Bird Seed 10G *
| |
| | Horse (Colt) 6300G * *
| | Chicken (Adult) 2100G *
| | Duck (Adult) 2400G * * *
| | Cow (Calf) 4500G *
| | Sheep (Lamb) 4200G *
| | Goat (Kid) 3600G * *
| | Ostrich (Chick) 13500G * * *
| | Silkworm (Adult) 2850G *
| |__
| ________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [SOF] _
| | Souffle Farm
| |
| | Location:
| | Purpose: Selling seeds and tools for raising crops.
| | Hours: 7:00AM - 5:00PM, Closed Saturdays/Holidays
| | Villagers: Anissa, Cresson, Rucola, Taylor
| |
| | The Souffle Farm is your chief resource for all your crop-related needs.
| | Seeds, produce, trees and fertilizer can all be found here.
| |
| | Product List Price Stars Required
| | (Spring Seeds)
| | Breadfruit Seeds 210G *
| | Cabbage Seeds 135G *
| | Lavender Seeds 160G * *
| | Moon Drop Seeds 70G *
| | Potato Seeds 75G *
| | Strawberry Seeds 600G *
| | Daffodil Seeds 60G * *
| | Turnip Seeds 60G *
| | Mixed Bag (random seeds) 150G *
| |
| | (Summer Seeds)
| | Daisy Seeds 60G *
| | Corn Seeds 210G *
| | Onion Seeds 75G *
| | Pink Cat Mint Seeds 60G * *
| | Squash Seeds 735G * *
| | Sunflower Seeds 75G * *
| | Tomato Seeds 210G *
| | Watermelon Seeds 450G * *
| | Mixed Bag (random seeds) 150G *
| |
| | (Fall Seeds)
| | Blue Bell Seeds 75G *
| | Blue Mist Seeds 625G * * *
| | Cosmos Seeds 175G * *
| | Eggplant Seeds 285G *
| | Pumpkin Seeds 195G * *
| | Rice Seeds 120G * *
| | Spinach Seeds 75G *
| | Sweet Potato Seeds 135G *
| | Mixed Bag (random seeds) 150G *
| |
| | (Winter Seeds)
| | Wheat Seeds 150G *
| | Sea Flower Seeds 150G * *
| | Snow Drop Seeds 150G *
| |
| | (Year-Round Seeds)
| | Apple Tree Seed 570G * *
| | Cherry Tree Seed 555G * *
| | Chestnut Tree Seed 540G * *
| | Grape Tree Seed 525G * *
| | Orange Tree Seed 450G * *
| | Pine Tree Seed 300G * *
| |
| | (Spring Produce)
| | Strawberry 435G *
| | Cabbage 275G *
| | Cherry 315G *
| |
| | (Summer Produce)
| | Watermelon 375G *
| | Corn 210G *
| | Tomato 195G *
| | Melon 735G *
| | Orange 195G *
| |
| | (Fall Produce)
| | Pumpkin 285G *
| | Sweet Potato 180G *
| | Eggplant 210G *
| | Apple 225G *
| | Grapes 210G *
| | Chestnuts 120G *
| |
| | (Fertilizer)
| | Good Fertilizer 90G * *
| | Better Fertilizer 180G * *
| | Best Fertilizer 225G * *
| |
| |__
| ________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [CAR] _
| | Carpenter's Shop
| |
| | Location:
| | Purpose: Upgrading your house and building new buildings.
| | Hours: 8:00AM - 6:00PM
| | Villagers: Luke, Dale, Poan
| |
| | The Carpenter's Shop is also your local Haverty's - most of your furniture
| | will be purchased from this shop.
| |
| | Product List Price Wood Stone
| | (Buildings and Upgrades)
| | New Home (New Building) 4500G 27 27
| | Home Level 2 (Upgrade) 3000G 16 16
| | Home Level 3 (Upgrade) 6000G 27 27
| | Home Level 4 (Upgrade) 9000G 36 36
| | Home Level 5 (Upgrade) 12000G 45 45
| | Coop (New Building) 2500G 10 10
| | Coop Level 2 (Upgrade) 4800G 22 22
| | Barn (New Building) 3000G 12 12
| | Barn Level 2 (Upgrade) 6000G 22 22
| |
| | (House Decors) Price
| | Simple 750G
| | Rustic 1500G
| | Cute 2250G
| | Beautiful 4500G
| |
| | (Beds) Price (Single) Price (Double)
| | "Simple" 1500G 5250G
| | "Cute" 1500G 5250G
| | "Modern" 1800G 5700G
| | "Straw (Simple)" 450G 1950G
| | "Straw (Modern)" 600G 2100G
| | "Gold" 3000G 6000G
| | "Nice" 3300G 6000G
| | "Purple" 3750G 6750G
| |
| | (Wardrobes) Price (Small) Price (Medium) Price (Large)
| | "Simple" 1350G 2400G 3300G
| | "Modern" 1500G 2550G 3450G
| | "Cute" 1950G 3000G 3900G
| |
| | (Shelves) Price (Small) Price (Medium) Price (Large)
| | "Simple" 1200G 1500G 2250G
| | "Modern" 1200G 1500G 2400G
| | "Cute" 1350G 1650G 2700G
| |
| | (Drawers) Price (Normal) Price (Rare)
| | "Simple" 1800G 3750G
| | "Modern" 1800G 3750G
| | "Cute" 4200G 4200G
| |
| | (Bookshelves) Price
| | "Simple" 1500G
| | "Modern" 1800G
| |
| | (Tables) Price (Square) Price (Round)
| | "Simple" 2700G 3000G
| | "Modern" 2400G 3300G
| |
| | (Chairs) Price (Normal) Price (Backrest)
| | "Simple" 300G 600G
| | "Rustic" 300G 300G
| | "Cute" 375G 375G
| | "Normal" 375G 675G
| | "Modern"* 375G 675G
| | "Brown"* 450G 720G
| |
| | (Couches) Price (Loveseat) Price (Full Couch)
| | "Simple" 750G 1500G
| | "Rustic" 750G 1500G
| | "Modern" 780G 1800G
| | "Fancy"* 750G 1650G
| | "Brown"* 780G 1875G
| | "Artsy"** 750G 1650G
| |
| | * - the "Modern" and "Brown" chairs and the "Fancy" and "Brown" couches
| | are NOT available at the Carpenter's Shop; they are sold by Poan at
| | the Market. They are listed here for simplicity.
| |
| | ** - the "Artsy" couches are NOT available at the Carpenter's Shop; they
| | are sold by Ose at the Market. They are listed here for simplicity.
| |__
| ________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [SUP] _
| | Supermarket
| |
| | Location:
| | Purpose: Purchasing kitchen utensils, food and other items.
| | Hours: 9:00AM - 6:00PM
| | Villagers: Phoebe, Brun, Simon
| |
| | The Supermarket is just that: super. They sell everything here, but the
| | most important part is the kitchen utensils.
| |
| | Product List Price
| | Knife Sets:
| | "Normal" 1500G
| | "Rustic" 1500G
| | "Simple" 1650G
| | "Cute" 1800G
| | "Beautiful"** 3000G
| | Frying Pans:
| | "Normal" 1800G
| | "Rustic" 1800G
| | "Simple" 1950G
| | "Cute" 2100G
| | "Beautiful"** 3300G
| | Mixers:
| | "Normal" 1200G
| | "Rustic" 1200G
| | "Simple" 1350G
| | "Cute" 1500G
| | "Beautiful"** 2700G
| | Pots:
| | "Normal" 2250G
| | "Rustic" 2250G
| | "Simple" 2400G
| | "Cute" 2550G
| | "Beautiful"** 3750G
| | Ovens:
| | "Normal" 2550G
| | "Rustic" 2550G
| | "Simple" 2700G
| | "Cute" 2850G
| | "Beautiful"** 4050G
| | Fermenting Bowls:
| | "White" 2175G
| | "Brown" 2175G
| | "Blue" 2475G
| | "Clay" 2325G
| | "Beautiful"** 3675G
| | Match Set 500G
| |
| | ** - the "Beautiful" utensils are NOT sold at the supermarket; they are
| | sold by Mai at the spring and summer markets. They are listed here
| | for simplicity.
| |
| | Mayonnaise Maker 3000G
| | Cheese Maker 4200G
| | Butter Maker 3750G
| | Yarn Maker 4500G
| |
| | Note: 'Makers' are not available until a coop or barn are constructed.
| |
| | The Supermarket sells quite a few other goods, including furniture for your
| | house and other items. These will be posted when they become available.
| |
| |__
| ________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [TAL] _
| | Tailor Shop
| |
| | Location:
| | Purpose: Purchasing clothes and jewelry.
| | Hours: 9:00AM - 6:00PM
| | Villagers: Candace, Roomi, Shelly
| |
| | Once the Tailor Shop arrives (after creating the first rainbow), you'll be
| | able to buy different clothes and jewelry to outfit your character. Note
| | also that I have no way of knowing how several of these things will be
| | translated in the English version, so these names likely will change.
| |
| | Product List Price
| | Blue Clothes 1500G
| | Red Clothes 1800G
| | Yellow Clothes 2100G
| | Green Clothes 2400G
| | Purple Clothes 2700G
| |
| | Straw Hat 900G
| | Trucker Cap 1800G
| | Baseball Cap 2100G
| | Beanie-Style Hat 2400G
| | Bandana 3000G
| | Cowboy Hat 3300G
| |
| | Note: each of the above 'Clothes' is available as both a spring/summer and
| | a fall/winter outfit, as well as both a boy's and a girl's outfit.
| | The price remains the same regardless of season and gender. Also,
| | each of the hats is available for both boys and girls at no price
| | difference.
| |
| | Rucksack Upgrades Required Items
| | Upgrade #1 (15 slots) None (obtained free when Tailor Shop arrives)
| | Upgrade #2 (20 slots) Cloth (2), Yarn (2), Thread (2)
| | Upgrade #3 (25 slots) Yellow Cloth (2), Red Yarn (2), Green Thread (2)
| | Upgrade #4 (30 slots) Perfect Cloth, Yarn (2), Thread (2)
| |
| | Note: cloth is obtained by putting flax seeds into the yarn maker.
| |__
| ________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [BLA] _
| | Blacksmith Shop
| |
| | Location:
| | Purpose: Purchasing and upgrading tools.
| | Hours: 8:00AM - 5:00PM
| | Villagers: Juli, Ose, Chloe, Rakusha
| |
| | The blacksmith shop allows you to upgrade your tools, as well as creates
| | jewelry and accessories from items you supply.
| |
| | Product List Price Ore Required
| | (Tool Upgrades, any tool)
| | Starter->Iron Upgrade 1000G Iron Ore
| | Iron->Copper Upgrade 2500G Copper Ore
| | Copper->Silver Upgrade 5000G Silver Ore
| | Silver->Gold Upgrade 10000G Gold Ore
| |
| | The blacksmith shop also sells dozens of accessories; these will be listed
| | at a later date, but for now, suffice to say that every combination of a
| | copper, silver or gold ore with a gemstone of some kind can be made into
| | an accessory for the price of 400G to 2000G.
| |__
| ________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| | Kirsch Inn/Bar
| |
| | Location:
| | Purpose: Sells food, and drinks at night in the bar.
| | Hours: 9:00AM - 5:00PM (Restaurant); 6:00PM - 11:00PM (Bar)
| | Villagers: Jake, Cole, Mai, Kathy, Sheila, Hamilton
| |
| | The Kirsch Inn really serves more as a restaurant and bar than anything
| | else; it does have rooms, but they don't actually serve any gameplay
| | purpose.
| |
| | Product List Price
| | (Restaurant)
| | Apple Pie 630G
| | Banana Pudding 840G
| | Fondue 510G
| | Mushroom Stir Fry 480G
| | Omelette 330G
| | Shark Stew 1530G
| | Sole Meuniere 630G
| | Tomato Rice 660G
| | Veggie Sandwich 390G
| |
| | Herb Tea 105G
| | Hot Chocolate 570G
| | Milk Tea 405G
| | Pineapple Juice 405G
| | Tomato Juice 240G
| | Veryberry Juice 105G
| | Warm Milk 330G
| |
| | (Drinks)
| | Apple Martini 345G
| | Blueberry Martini 180G
| | Buckwheat Martini 210G
| | Coconut Martini 495G
| | Grape Martini 300G
| | Potato Martini 285G
| | Rice Martini 345G
| |__
| ________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| | Doctor's Office
| |
| | Location:
| | Purpose: Selling medicine, birthing children and caring for you when ill.
| | Hours: 8:00AM - 5:00PM, closed Mondays/holidays
| | Villagers: In'ya, Jin
| |
| | The Doctor's Office (also called the Clinic) serves a typical purpose:
| | selling medicine and caring for you when you get sick. Like the Tailor
| | Shop, these translations are very rough and will be revised when official
| | English names are released. Certain items are also believed to be the same
| | as recipe items, but if this appears false this will be corrected.
| |
| | Product List Price
| | Herb Tea 105G
| | Veggie Juice 420G
| | Stamina Drink 300G
| | Fatigue Drink 450G
| | Cold Medicine 525G
| | Sleep-Be-Gone 375G
| | Super-Sleep-Be-Gone 525G
| |__
| ________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| | Fishing Co.
| |
| | Location:
| | Purpose: Home for fishermen, and a place to get various fish-type foods.
| | Hours: 6:00AM - 10:00PM, closed Mondays/holidays
| | Villagers: Tao, Pao, Oz
| |
| | The Fishing Co. has a variety of fish-related dishes for you to purchase;
| | they don't sell anything usable, though.
| |
| | Product List Price
| | Baked Clams 195G
| | Fish Stir Fry 180G
| | Local Stir Fry 150G
| | Shrimp Stir Fry 135G
| | Salmon Stir Fry 405G
| | Sardine Stir Fry 120G
| | Squid Stir Fry 210G
| |__
| ________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| | Southern Island Inn
| |
| | Location: Southern Island (accessed by creating first rainbow)
| | Purpose: As a shop, buying rare seeds
| | Hours: 7:00AM - 7:00PM, OPEN holidays
| | Villagers: Samson, Suoh, Sheila (theoretically)
| |
| | The Southern Island Inn sells some rare seeds that can't be found on the
| | main island. All their seeds are available year-round.
| |
| | Product List Price
| | Cocoa Seeds 225G
| | Cayenne Seeds 30G
| | Orchid Seeds 90G
| | Greenreen Flower Seeds 165G
| |
| | Banana 150G
| | Pineapple 180G
| |
| | Shells 210G
| |
| | S. Island Stir Fry 555G
| | S. Island Fried Rice 765G
| | Pineapple Juice 405G
| | Coconut Milk 375G
| | Banana Milk 600G
| |___________________________________________________________________________
| |
| Other Homes and Buildings |
| ___________________________________________________________________________|
| |
| | There are, needless to say, other buildings - after all, people do live
| | places. These will be detailed more clearly in the future.
| |
| |___________________________________________________
|__________________________________________________ |
| |
___________________________| |_____
\ \ \ __________________________| |/ / /
\ \ | | / /
\ \| Festivals |/ /
\ | | /
\| __________________________|/
_______________________| |
| ________________________|
| |
| | As with all Harvest Moon games, festivals are one of the most entertaining
| | aspects. Below are the information for the Festivals known to be present;
| | note that there are certainly more festivals than just the ones listed
| | here.
| |
| |___________________________________________________________________________
| |
| Spring |
| ___________________________________________________________________________|
| ________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| | New Year's Festival
| |
| | When: Spring 1, after 10am
| | Where: Town Square
| | Details: Eat, drink and be merry to welcome in the new year.
| |__
| ________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| | Flower Festival
| |
| | When: Spring 10, after 10am
| | Where: Town Square
| | Details: Meet and mingle among the flowers.
| |__
| ________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| | Cow Festival
| |
| | When: Spring 28, after 10am
| | Where: Brownie Ranch
| | Details: Show off your prized cows and milk products.
| |___________________________________________________________________________
| |
| Summer |
| ___________________________________________________________________________|
| ________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| | Sea Festival
| |
| | When: Summer 7, all day
| | Where: At the beach
| | Details: Buy and sell ocean-related goods (like the market, only just sea
| | products), then watch the fireworks over the ocean at night.
| |__
| ________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| | Firefly Festival
| |
| | When: Summer 24, after 6pm
| | Where: Town Square
| | Details: Light candles and drift them out into the ocean in honor of your
| | deceased friends and relatives.
| |___________________________________________________________________________
| |
| Fall |
| ___________________________________________________________________________|
| ________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| | Harvest Festival
| |
| | When: Fall 27
| | Where: Town Square
| | Details: Share the fruits of a good harvest and mingle with the villagers.
| | Additionally, buy and sell harvest goods (yet another market) and
| | enter the yearly cooking contest.
| |
| |___________________________________________________________________________
| |
| Winter |
| ___________________________________________________________________________|
| ________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| | Thanksgiving Festival
| |
| | When: Winter 10, all day
| | Where: No central location
| | Details: Give cakes and other baked goods to villagers for an extra
| | affection boost, and receive from those you've befriended.
| |__
| ________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| | Starry Night Festival
| |
| | When: Winter 25
| | Where: Varies
| | Details: Here's the chance to watch the stars with your beloved. Remember
| | to ask them to the festival before it actually happens.
| |__
| ________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| | New Year's Eve Festival
| |
| | When: Winter 28, after 6pm
| | Where: May Vary
| | Details: You may celebrate the New Year's Eve Festival differently based on
| | on your stage in the game; in general, it's an opportunity to see
| | the sun rise on the first day of the new year.
| |
| |___________________________________________________________________________
| |
| Multi-Annual |
| ___________________________________________________________________________|
| ________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| | The Market
| |
| | When: Once a month, on the 22nd
| | Where: Town Square
| | Details: Here you can come buy various products from various vendors; this
| | is especially useful for obtaining the products for the various
| | rainbows that you might not yet be able to obtain yourself.
| |
| |___________________________________________________________________________
|_____________________________________________________________________________|
##########################################################################
_______________________________________________________________________________
\ \ \ \__________________________________________________________/ / / /
\ \ \| |/ / /
\ \ | As the Days Go By | / /
\ \ | | / /
\ \| "God, family and friends: |/ /
\ | in this order we are strengthened." -Lonnee Boggs | /
\|________________________________________ ______________|/
| |
| |
___________________________| |_____
\ \ \ __________________________| |/ / /
\ \ | | / /
\ \| Making Friends and |/ /
\ | Wooing Mates | /
\| __________________________|/
_______________________| |
| ________________________|
| |
| | As in past Harvest Moon games, Tree of Tranquility appears to operate on a
| | points system for affection (given that this is underlying and not visible,
| | this is difficult to guarantee - however, the concepts still remain the
| | same).
| |
| | Affection exists for all villagers, but plays a special role for the
| | player's potential spouses. But before we get to that, let's take a look
| | at how to earn affection.
| |_____________________________________________________________________[AFF]_
| |
| Raising Affection |
| ___________________________________________________________________________|
| |
| | Below are a list of ways to increase your affection (or friendship) with a
| | given villager:
| |
| | -Gifts: Giving gifts is the most clear way to gain friendship. Each
| | villager has gifts that they love, like, dislike and hate (see the
| | specific villager above for detailed information for each one). Giving
| | gifts that they love or like raises their affection ('love' more than
| | 'like', obviously), whereas giving gifts they dislike or hate will lower
| | their friendship level.
| |
| | Typically, it's really only beneficial to give one gift per day - after
| | the first gift, subsequent gifts carry a substantially lower increase in
| | affection. Because of this, never give a better gift after giving a lesser
| | gift.
| |
| | -Talking: Even just talking carries an affection increase. It's lower than
| | gift-giving, but even just speaking to a villager every day will help you
| | become their friend.
| |
| | -Festivals: Attending a festival raises the affection of all villagers in
| | attendance; additionally, speaking with a villager at a festival carries
| | a greater affection increase than simply talking in town.
| |
| | -Part-Time Jobs: the part-time job system in Tree of Tranquility also
| | serves as a way to get into specific villagers' good graces. Working at
| | a shop will increase your friendship with all the other villagers that
| | also work in the shop.
| |
| |_____________________________________________________________________[HEV]_
| |
| Heart Events |
| ___________________________________________________________________________|
| |
| | All villagers have affection ratings that indicate how strong your
| | friendship with them is; however, this plays a special role with regards
| | to the potential spouses. For these, the number of hearts corresponds to
| | how close you are to being able to marry them.
| |
| | For this reason, the bachelors and bachelorettes have visible heart levels
| | (0 through 10 hearts), and as your heart level with a particular
| | bachelor/ette raises, certain events will be triggered. These "heart
| | events" show your growing relationship with that person.
| |
| | Heart Events are different for each bachelor/ette, but follow the same
| | general framework:
| |
| | -At 2 Hearts, they will come to your house and give you a present.
| | -At 3 Hearts, they will come ask you on a lunch date.
| | -At 4 Hearts, they will again come give you a present.
| | -At 5 Hearts, they will ask you for a favor/errand.
| | -At 6 Hearts, they will confess their love for you.
| |
| | Heart Events aren't only for you: rival couples also have heart events.
| | These are triggered as you become friends with both individuals, but more
| | importantly the villager of the same gender as your character. So, if you
| | want to make absolute sure that your rival doesn't swoop in and steal your
| | blushing bride (or groom), avoid making friends with them.
| |
| | It's also important to note that despite there being 8 potential spouses
| | of each gender, only 5 in each are rivals to the point of marriage: Calvin
| | & Phoebe, Jin & Anissa, Juli & Candace, Tao & Leena, and Chihaya & Mai. The
| | other six (Ose, Luke, Gil, Roomi, Kathy, Shelia) will never marry anyone
| | but your character.
| |
| |___________________________________________________
|__________________________________________________ |
| |
___________________________| |_____
\ \ \ __________________________| |/ / /
\ \ | | / /
\ \| Family Life |/ /
\ | | /
\| __________________________|/
_______________________| |
| ________________________|
| |
| | Once you've raised a particular bachelor or bachelorette to 8 hearts,
| | you have the option of wedding them and starting a family together. But in
| | order to do that, first you must propose.
| |
| |_____________________________________________________________________[PRO]_
| |
| Proposal |
| ___________________________________________________________________________|
| |
| | Once your chosen beloved is up to 8 hearts and you've completed all their
| | heart events, you must obtain - you guessed it - the blue feather. Yes,
| | the blue feather, wedding ring of the rustic life.
| |
| | In past Harvest Moon games, the blue feather has been bought, found or
| | earned: in this game, you'll find it.
| |
| | Once your chosen beloved is up to 8 hearts, a villager will come by and
| | explain to you the legend of the blue feather, and inform you that the
| | feather is traditional for marriage proposal. A few days later, after
| | seeing a bluebird outside your house, go up to the waterfall area. There
| | you'll find the blue feather. Give this feather to your beloved to propose.
| |
| |___________________________________________________________________________
| |
| Married Life |
| ___________________________________________________________________________|
| |
| | After marriage (I won't spoil the wedding ceremony for you), your new
| | spouse will move in with you on the farm. Unlike in previous Harvest Moon
| | games where your spouse spends the vast majority of their time around your
| | farm, in Tree of Tranquility they'll actually go out and do things. Wives
| | will quit their jobs but spend more time out "shopping" (no word on if
| | they'll actually be spending any of your hard-earned money - not sure the
| | game's gotten that realistic yet!), whereas a husband keeps his jobs (but
| | never helps pay for supplies for what he calls your "cute little farm
| | thing", male chauvinist pig).
| |
| |___________________________________________________________________________
| |
| Your Child |
| ___________________________________________________________________________|
| |
| | Two to four seasons after marriage (suspected to be regardless of how you
| | play), the wife in your game (either you or your beloved, depending on the
| | gender you play as) will discover - with a little help from the doctor -
| | that she's pregnant.
| |
| | Conveniently, Tree of Tranquility offers you the opportunity to choose the
| | gender of your child. After you/your wife becomes pregnant, you'll
| | eventually get a scene of praying to the goddess; as part of this scene,
| | you'll be asked which gender you'd prefer. If you choose a gender, that is
| | the gender your child will be; but if you don't choose one in the scene,
| | there will be an even chance of either. If only it worked that way in
| | real-life.
| |
| | While ToT preserves the one-child limit (didn't you know this game takes
| | place in China?) of every Harvest Moon game except the original, there is
| | an improvement: depending on who you marry, your child will look and act
| | different.
| |
| | There are ten potential children: five personalities, each of which has a
| | child in each gender. The five options, and the spouses that lead to that
| | child, are:
| | _ _ _ _ _ _ _ _ _
| | The "Model" Child
| |
| | Husbands: Gil, Jin
| | Wives: Anissa, Candace
| | Description: Polite, proper, well-raised
| | _ _ _ _ _ _ _ _ _
| | The "Happy" Child
| |
| | Husbands: Tao, Juli
| | Wives: Mai, Leena
| | Description: Cheerful, happy, easy-going
| | _ _ _ _ _ _ _ _ _
| | The "Whiny" Child
| |
| | Husbands: Chihaya, Calvin
| | Wives: Roomi, Shelia
| | Description: Reserved, rude, dislikes everything
| | _ _ _ _ _ _ _ _ _
| | The "Hyper" Child
| | Husbands: Luke
| | Wives: Kathy
| | Description: Troublesome, mischievous, "ADD"
| | _ _ _ _ _ _ _ _ _
| | The "Artsy" Child
| | Husbands: Ose
| | Wives: Phoebe
| | Description: Curious, artistic, smart
| |
| | Your child will go through four stages, each lasting one season (they grow
| | up so fast!). In one year they move from crawling, to walking, to talking,
| | to finally their final stage: sentences and the ability to help you out on
| | the farm.
| |
| |___________________________________________________
|__________________________________________________ |
| |
___________________________| |_____
\ \ \ __________________________| |/ / /
\ \ | | / /
\ \| Return of the Goddess |/ /
\ | | /
\| __________________________|/
_______________________| |
| ________________________|
| |
| | The Rainbows (which are created to reawaken the goddess) are the key
| | plotline in this game. Many factors are tied into when you successfully
| | progress in this plotline, most notably villagers moving to the village
| | and new areas becoming accessible.
| |
| | The overall structure of this area of the game is relatively simple. There
| | are 5 "rainbows" that must be created in order to reawaken the Harvest
| | Goddess. The 5 rainbows must be created in order, and in order to create
| | one, you must complete a recipe involving 5 ingredients (note: do NOT try
| | to cook with the five ingredients; they simply have to be in your rucksack
| | when you attempt to create the rainbow).
| |
| | When you have the five ingredients for a given rainbow, simply approach the
| | tree and water it while those five ingredients are in your rucksack.
| |
| | It is advisable that you complete these as soon as possible, given that
| | there are time restrictions on them. Certain items are only available in
| | certain seasons, and villagers will sometimes move in the 1st day of the
| | month following the completion of a rainbow. For example, one ingredient
| | for the first rainbow - an Apple - can only be obtained in Spring or Fall.
| | Therefore, if you don't buy one in Spring, you'll have to wait until Fall,
| | in which case those villagers won't move in until Winter 1.
| |
| |_____________________________________________________________________[QUI]_
| |
| The Quilt |
| ___________________________________________________________________________|
| |
| | Before you can begin creating rainbows, you must complete the Quilt event.
| |
| | Essentially, a legendary quilt has been in the Mayor's family for
| | generations, but half of it has gone missing. The quilt explains what to
| | do when the harvest goddess disappears. In order to begin creating
| | rainbows, you must find the other half of the quilt.
| |
| | The first two parts of this event happen automatically: early in the game,
| | the Mayor will come by and tell you about the quilt; a few days later, he
| | will come give you the left half. He mentions that Gil says the Harvest
| | Sprites took it - but remember, not everyone can see the Harvest Sprites.
| |
| | The third part of the event is up to you. Gil will not tell you about the
| | other half of the quilt until you've upgraded your house, which costs
| | 3000G, 16 pieces of wood lumber and 16 pieces of stone lumber. Once your
| | house is upgraded, talk to Gil again, then talk to the Mayor while he's in
| | his house. He will give you a key to the clock tower, where the other half
| | of the quilt is hidden. To open the clock tower, approach it with the key
| | in your hands and press A.
| |
| | Optionally, you can also talk to Gil before upgrading your house, and to
| | Dale after talking to Gil (after upgrading your house) to get more general
| | information about the clock tower and quilt. That's the way you'd be doing
| | it if you weren't here to read about it.
| |
| |_____________________________________________________________________[RAI]_
| |
| The 5 Rainbows |
| ___________________________________________________________________________|
| |
| | Once you have the quilt, you can begin to unlock the rainbows. The
| | rainbows must be created in the following order. To create a rainbow, take
| | the 5 ingredients to the tree, water it and watch. For items in this
| | section with the instructions "make it yourself", see the recipes section
| | for more information. Optionally, you can also talk to the sprites (by
| | watering their tree) before you have the ingredients and they'll give you
| | the ingredient list themselves.
| |__
| ________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| | Green
| |
| | Location: The Tree in Town Square
| |
| | Ingredients (And Where to Obtain):
| | Shining Spiced Fish Bake (make it yourself; for 'Shining', use at least
| | four fish and one herb)
| | Baked Sweet Potato (grow and bake; or, purchase from Mai at the
| | Spring market)
| | Apple (plant an apple tree; or, buy from Simon at the Spring/Fall
| | market)
| | Shell (find at the beach)
| | Koi (a type of fish) (catch in the river; note: name might be changed in
| | English version)
| |
| | Other Information: Unlocking this rainbow causes several villagers to move
| | to the island, and allows another island to be accessed.
| |__
| ________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| | Blue
| |
| | Location: The Tree at the Lake
| |
| | Ingredients:
| | Baked Eggplant (make it yourself)
| | Omelette (make it; or, buy it from Simon at the Spring/Summer market)
| | Green Herb (find in the forest)
| | Iwana (a type of fish) (catch in waterfall area; note: name might be
| | changed in English version)
| | Shining Tomato (grow it; or, buy at the fall Harvest Festival)
| |
| | Other Information: You can't climb this rainbow until you complete the next
| | rainbow. After completing the next rainbow, talk to the
| | blue sprite again, then return to the yellow rainbow.
| | You'll find the badge he's missing near the river.
| | Return the badge to the blue sprite to be able to climb
| | the rainbow to the mountain.
| |__
| ________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| | Yellow
| |
| | Location: The Tree on the Island (reached by creating the Green rainbow)
| |
| | Ingredients:
| | Blue Orb (dug up in small mine; do NOT have appraised)
| | Shining Spinach (buy in the fall; or, grow yourself)
| | Pike (fish from ocean during Fall/Winter)
| | Red Yarn (dye a ball of your own yarn with red herb or flower)
| | Banana (purchase on Southern Island from Samson)
| |
| | Other Information: Completing this rainbow unlocks another island to visit.
| |__
| ________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| | Red
| |
| | Location: The Tree on Brownie Ranch
| |
| | Ingredients:
| | Mokugyo (caught at the goddess fountain on top of Gelato Mountain, only
| | at night, using high-level pole) (credit to RanchStory.co.uk)
| | Greenreen Grass (grow your own in Winter; or, purchase at Harvest
| | Festival or from Samson on Southern Island)
| | Ostrich Mayonnaise (put ostrich egg in the mayo maker; or, buy from Mai
| | during Spring/Summer markets)
| | Carrot Cake (buy from Elli at Fall/Winter markets; or, make it yourself)
| | Strange Mushroom (spotty mushrooms, found in the mines)
| |
| | Other Information: Completing this rainbow unlocks the mountain summit, the
| | home of the final rainbow.
| |__
| ________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| | Purple
| |
| | Location: The Tree at the Mountain Summit
| |
| | Ingredients:
| | Snowdrop Flower (grow them in Winter; or, buy them at Spring/Summer
| | market)
| | Red Honey (grow red flowers and watch for bees)
| | Tuna (fish in the ocean in Spring/Fall/Winter with high-level pole)
| | Shining Melon (buy it during Summer; or, grow it yourself)
| | Lapis Lazuli (find blue orbs in the mine and have Mira examine them)
| |
| | Other Information: Completing this rainbow grants access to the goddess
| | tree's location to finally reawaken the goddess.
| |
| |_____________________________________________________________________[GST]_
| |
| The Tree |
| ___________________________________________________________________________|
| |
| | After creating all the rainbows, you'll finally gain access to the goddess
| | tree itself. However, you're not done yet. There are three steps to finally
| | reawakening the Harvest Goddess, which will be posted once I find out what
| | they are.
| |
| |___________________________________________________________________________
|_____________________________________________________________________________|
##########################################################################
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
\ \ \ \,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,/ / / /
\ \ \` `/ / /
\ \ ` Step-by-Step` Walkthroughs ` / /
\ \ ` ` / /
\ \` "God loves to help him who `/ /
\ ` strives to help himself." -Aeschylus ` /
\`,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,`/
` `
` `
,,,,,,,,,,,,,,,,,,,,,,,,,,,` `,,,,,
\ \ \ ,,,,,,,,,,,,,,,,,,,,,,,,,,` `/ / /
\ \ ` ` / /
\ \` Overall Walkthrough `/ /
\ ` and Checklist ` /
\` ,,,,,,,,,,,,,,,,,,,,,,,,,,`/
,,,,,,,,,,,,,,,,,,,,,,,` `
` ,,,,,,,,,,,,,,,,,,,,,,,,`
` `
` ` The Overall Walkthrough and Checklist is a guide to particular deadlines
` ` and events you'll want to remember; while everyone may have their own
` ` way of playing Harvest Moon (and by all means, you should!), these will
` ` be particular tasks that will have a wide range of people doing; for
` ` example, the last day to plant a certain re-growing crop to get the
` ` maximum number of harvests, or festivals that are particularly easy to
` ` forget about.
` `
` ` This checklist will also contain all of the items in the Goddess list,
` ` below, so that you won't need to refer to both. If I do this part well, you
` ` can rest assured that you won't miss any substantial deadlines.
` `
` `,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
`,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, `
` `
,,,,,,,,,,,,,,,,,,,,,,,,,,,` `,,,,,
\ \ \ ,,,,,,,,,,,,,,,,,,,,,,,,,,` `/ / /
\ \ ` ` / /
\ \` Reviving the Goddess `/ /
\ ` Walkthrough ` /
\` ,,,,,,,,,,,,,,,,,,,,,,,,,,`/
,,,,,,,,,,,,,,,,,,,,,,.` `
` ,,,,,,,,,,,,,,,,,,,,,,,,`
` `
` ` The Reviving the Goddess Walkthrough and Checklist is a list of particular
` ` deadlines to major advancements in the Goddess portion of the plot, such as
` ` the dates to get certain seasonal items by; for example, that you must get
` ` an Apple at the Spring market on the 22nd in order to create the first
` ` rainbow before fall and to have more villagers arrive in the village over
` ` the summer.
` `
` `,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,.
`,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, `
` `
,,,,,,,,,,,,,,,,,,,,,,,,,,.` `,,,,.
\ \ \ ,,,,,,,,,,,,,,,,,,,,,,,,,,` `/ / /
\ \ ` ` / /
\ \` Getting Started `/ /
\ ` Walkthrough ` /
\` ,,,,,,,,,,,,,,,,,,,,,,,,,,`/
,,,,,,,,,,,,,,,,,,,,,,.` `
` ,,,,,,,,,,,,,,,,,,,,,,,,`
` `
` ` The Getting Started Walkthrough is a bit more in-depth - it's intended for
` ` the new Harvest Moon player who wants to get off to a good start while
` ` learning the ropes. In reality, there's no wrong way to play Harvest Moon,
` ` but if you want a solid foundation (essentially if you only plan to play
` ` through the game once), here will be a guide to good early steps, such as
` ` which land plot to choose, what crops to plant and what gifts to give.
` `
` `,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,.
`,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,.`
###############################################################################
_______________________________________________________________________________
\ \ \ \__________________________________________________________/ / / /
\ \ \| |/ / /
\ \ | Reference Guides | / /
\ \ | | / /
\ \| "Hunches are usually based on facts filed away |/ /
\ | just below the conscious level." -Dr. Joyce Brothers | /
\|________________________________________ ______________|/
| |
| |
___________________________| |_____
\ \ \ __________________________| |/ / /
\ \ | | / /
\ \| Calendars |/ /
\ | | /
\| __________________________|/
_______________________| |
| ________________________|
| ________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| | Overall Calendar
| |
| | Spring:
| | 1: New Year's Festival
| | 9: Tao's Birthday
| | 10: Flower Festival
| | 13: Hamilton's Birthday
| | 17: Phoebe's Birthday
| | 22: Market
| | 23: Chihaya's Birthday
| | 25: Roomi's Birthday
| | 28: Cow Festival
| |
| | Summer:
| | 3: Kathy's Birthday
| | 7: Sea Festival
| | 8: Luke's Birthday
| | 10: Yuba's Birthday
| | 10: Shelia's Birthday
| | 18: Ose's Birthday
| | 22: Market
| | 23: Brun's Birthday
| | 24: Firefly Festival
| | 27: Chloe's Birthday
| |
| | Fall:
| | 5: Leena's Birthday
| | 16: Anissa's Birthday
| | 21: Juli's Birthday
| | 22: Market
| | 24: Mai's Birthday
| | 27: Harvest Festival
| | 28: Jake's Birthday
| |
| | Winter:
| | 2: Gil's Birthday
| | 7: Candace's Birthday
| | 10: Thanksgiving Festival
| | 12: Cole's Birthday
| | 14: Calvin's Birthday
| | 22: Market
| | 25: Starry Night Festival
| | 26: Jin's Birthday
| | 28: New Year's Eve Festival
| |__
| ________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| | Event Calendar
| |
| | Spring:
| | 1: New Year's Festival
| | 10: Flower Festival
| | 22: Market
| | 28: Cow Festival
| |
| | Summer:
| | 7: Sea Festival
| | 22: Market
| | 24: Firefly Festival
| |
| | Fall:
| | 22: Market
| | 27: Harvest Festival
| |
| | Winter
| | 10: Thanksgiving Festival
| | 22: Market
| | 25: Starry Night Festival
| | 28: New Year's Eve Festival
| |__
| ________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| | Birthday Calendar
| |
| | Spring:
| | 9: Tao
| | 13: Hamilton
| | 17: Phoebe
| | 23: Chihaya
| | 25: Roomi
| |
| | Summer:
| | 3: Kathy
| | 8: Luke
| | 10: Yuba
| | 10: Shelia
| | 18: Ose
| | 23: Brun
| | 27: Chloe
| |
| | Fall:
| | 5: Leena
| | 16: Anissa
| | 21: Juli
| | 24: Mai
| | 28: Jake
| |
| | Winter:
| | 2: Gil
| | 7: Candace
| | 12: Cole
| | 14: Calvin
| | 26: Jin
| |
| |
| |___________________________________________________
|__________________________________________________ |
| |
___________________________| |_____
\ \ \ __________________________| |/ / /
\ \ | | / /
\ \| Lists |/ /
\ | | /
\| __________________________|/
_______________________| |
| ________________________|
| ________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [SLP] _
| | Sale Price List
| |
| | A comprehensive list of the sale price of every sellable item in the game
| | will appear here.
| |
| |__
| ________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [BYP] _
| | Purchase Price List
| |
| | A comprehensive list of the purchase price of every buyable item in the
| | game will appear here.
| |
| |__
| ________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [GIF] _
| | Gifts by Recipient
| |
| | A list of every recipients' loved, liked, disliked and hated gifts will
| | appear here.
| |
| |__
| ________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| | Recipients by Gift
| |
| | A list of the lovers and likers of every possible gift will appear here (to
| | make it easy to find a good recipient for an extra item).
| |
| |__
| ________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [MAR] _
| | Market Goods
| |
| | A list of all the goods that can be purchased at the market, which season
| | they're available in, what they cost and who to buy them from will appear
| | here.
| |
| |__
| ________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [REC] _
| | Recipe List
| |
| | Below is a list of all recipes in alphabetical order; note that there is
| | a more complete recipe guide, including recipe lists by utensil and by
| | ingredient, posted elsewhere on GameFAQs. This more complete guide can be
| | found at:
| |
| | Some recipe names may be translated differently when Natsume localizes
| | the game. Every list of ingredients below should result in a successful
| | dish, but if the name of that dish is different than what I have listed
| | here, please let me know (you'll be credited, of course).
| |
| | Note that the quality of any recipe calling for any type of fish will
| | depend on the type (and sometimes number) of fish used in the recipe.
| |
| |
| | Recipe Title Utensil Ingredients
| | - - - - - - - - - - - - - - - - -
| |
| | Apple Martini Fermentation Pot Apple (2)
| |
| | Apple Jelly Pot Apple (2)
| |
| | Apple Juice Mixer Apple
| |
| | Apple Pie Oven Apple
| | Egg
| | Pie Crust
| |
| | Baked Bamboo Oven Bamboo Shoot
| |
| | Baked Sweet Potato Oven Butter
| | Egg
| | Milk
| | Sweet Potato
| |
| | Bamboo Rice Knife Bamboo Shoot
| | Rice
| |
| | Banana Milk Mixer Banana
| | Milk
| |
| | Banana Pudding Oven Banana
| | Egg
| | Milk
| |
| | Blue Perfume Mixer Flower (blue mint) (2)
| |
| | Blueberry Martini Fermentation Pot Blueberry (2)
| |
| | Blueberry Jam Pot Blueberry (2)
| |
| | Blueberry Juice Mixer Blueberry
| |
| | Boiled Corn Pot Corn
| |
| | Bread Oven Breadfruit
| | Butter
| | Milk
| |
| | Buckwheat Martini Fermentation Pot Buckwheat (2)
| |
| | Buckwheat Flakes Knife Buckwheat
| |
| | Buckwheat Oatmeal Pot Buckwheat
| |
| | Buttered Potatoes Frying Pan Butter
| | Potato
| |
| | Carrot Cake Oven Breadfruit
| | Butter
| | Carrot
| | Egg
| | Milk
| |
| | Carrot Juice Mixer Carrot
| |
| | Cheese Omelette Frying Pan Butter
| | Cheese
| | Egg
| |
| | Cheese Rice Pot Cheese
| | Onion
| | Rice
| |
| | Cheesecake Oven Butter
| | Cheese
| | Egg
| | Milk
| | Breadfruit
| |
| | Chestnut Pie Oven Chestnut
| | Egg
| | Pie Crust
| |
| | Chestnut Rice Knife Chestnut
| | Rice
| |
| | Chirashi Sushi Knife Egg
| | Fish (eel)
| | Lobster
| | Mushroom
| | Rice
| |
| | Chocolate Banana Knife Banana
| | Cocoa
| | Milk
| |
| | Chocolate Bar Knife Cocoa
| | Milk
| |
| | Chocolate Cake Oven Butter
| | Cocoa
| | Egg
| | Milk
| | Breadfruit
| |
| | Chocolate Cookies Oven Breadfruit
| | Butter
| | Cocoa
| | Egg
| |
| | Chocolate Fondue Pot Bread
| | Cocoa
| | Milk
| |
| | Chocolate Mousse Pie Oven Cocoa
| | Egg
| | Pie Crust
| |
| | Chocolate Pudding Oven Cocoa
| | Egg
| | Milk
| |
| | Clam Soup Pot Clam
| |
| | Coconut Martini Fermentation Pot Coconut (2)
| |
| | Coconut Milk Mixer Coconut
| |
| | Cold-Be-Gone Mixer Mushroom
| | Pontata Root
| | Royal Jelly
| |
| | Collard Greens Pot Spinach
| |
| | Cougar Eel Rice Knife Fish (cougar eel)
| | Rice
| |
| | Cookies Oven Breadfruit
| | Butter
| | Egg
| |
| | Corn Bread Oven Breadfruit
| | Butter
| | Corn
| | Milk
| |
| | Corn Soup Pot Corn
| | Milk
| |
| | Cream of Salmon Soup Pot Butter
| | Carrot
| | Fish (salmon)
| | Milk
| | Onion
| |
| | Croquette Frying Pan Breadfruit
| | Egg
| | Potato
| | Eel Rice Knife Fish (eel)
| | Rice
| |
| | Egg Custard Pot Egg
| | Fish (prawn)
| | Spinach
| |
| | Egg Drop Soup Pot Egg
| | Milk
| |
| | Egg Rice Knife Egg
| | Rice
| |
| | Egg Salad Knife Egg
| | Mayonnaise
| | Vegetable (any)
| |
| | Egg Sandwich Knife Bread
| | Butter
| | Egg
| | Mayonnaise
| |
| | Egg Soba Pot Buckwheat
| | Egg
| | Fatigue Drink Mixer Egg
| | Flower (greenreen) (2)
| | Herb (purple)
| | Honey (any)
| | Pontata Root
| |
| | Fish Soup Pot Fish (snapper)
| |
| | Fish Stew Pot Fish (any)
| | Herb (red)
| | Onion
| | Shrimp (any)
| | Tomato
| |
| | Fish Turnips Pot Fish (snapper)
| | Turnips
| |
| | Fondue Pot Bread
| | Cheese
| | Grape Martini
| |
| | French Fries Oven Potato
| |
| | Fried Egg Frying Pan Egg
| |
| | Fried Rice Frying Pan Egg
| | Onion
| | Rice
| |
| | Grape Martini Fermentation Pot Grape (2)
| |
| | Grape Juice Mixer Grape
| |
| | Herb Tea Pot Herb (any)
| |
| | Herbal Bread Oven Breadfruit
| | Butter
| | Herb (any)
| | Milk
| |
| | Herbal Cookies Oven Breadfruit
| | Butter
| | Egg
| | Herb (any)
| |
| | Hot Chocolate Pot Cocoa
| | Milk
| |
| | Hotcakes Frying Pan Breadfruit
| | Egg
| | Honey (any)
| | Milk
| |
| | Kimchi Fermentation Pot Cabbage
| | Carrot
| | Pirikara Fruit
| |
| | Lavender Perfume Mixer Flower (lavender) (2)
| |
| | Marinade Knife Fish (any)
| | Herb (any)
| | Onion
| |
| | Mashed Potatoes Oven Butter
| | Milk
| | Potato
| |
| | Melon Juice Mixer Melon
| |
| | Melon Milk Mixer Melon
| | Milk
| |
| | Meuniere Frying Pan Butter
| | Fish (any)
| | Herb (any)
| | Spinach
| |
| | Milk Herb Tea Pot Herb (any)
| | Milk
| |
| | Miso Soup Pot Seaweed
| |
| | Miso Soup with Potato Pot Potato
| | Seaweed
| |
| | Montblanc Oven Breadfruit
| | Butter
| | Chestnut
| | Egg
| | Milk
| |
| | Mushroom Casserole Oven Butter
| | Cheese
| | Milk
| | Mushroom
| |
| | Mushroom Cream Oven Cheese
| | Milk
| | Mushroom
| | Rice
| |
| | Mushroom Marinade Knife Herb (any)
| | Mushroom
| |
| | Mushroom Rice Knife Mushroom
| | Rice
| |
| | Omelette Rice Frying Pan Butter
| | Egg
| | Rice
| |
| | Onion Bread Oven Breadfruit
| | Butter
| | Milk
| | Onion
| |
| | Orange Cake Oven Butter
| | Egg
| | Milk
| | Orange
| | Spinach
| |
| | Orange Cookies Oven Breadfruit
| | Butter
| | Egg
| | Orange
| |
| | Orange Jelly Pot Orange (2)
| |
| | Orange Juice Mixer Orange
| |
| | Orange Pie Oven Egg
| | Orange
| | Pie Crust
| |
| | Perfume Mixer Flower (any) (2)
| |
| | Pickled Cabbage Fermentation Pot Cabbage
| |
| | Pickled Eggplant Fermentation Pot Eggplant
| |
| | Pickled Turnips Fermentation Pot Turnips
| |
| | Pie Crust Knife Breadfruit
| | Butter
| |
| | Pineapple Juice Mixer Pineapple
| |
| | Pizza Oven Cheese
| | Pie Crust
| |
| | Plain Omelette Frying Pan Butter
| | Egg
| |
| | Potato Casserole Oven Butter
| | Cheese
| | Milk
| | Potato
| |
| | Potato Pancake Frying Pan Egg
| | Milk
| | Potato
| |
| | Pudding Oven Egg
| | Milk
| |
| | Pumpkin Cake Oven Breadfruit
| | Butter
| | Egg
| | Milk
| | Pumpkin
| |
| | Pumpkin Croquette Frying Pan Breadfruit
| | Egg
| | Pumpkin
| |
| | Pumpkin Pie Oven Egg
| | Pie Crust
| | Pumpkin
| |
| | Pumpkin Pudding Oven Egg
| | Milk
| | Pumpkin
| |
| | Ratatouille Frying Pan Bell Pepper
| | Eggplant
| | Onion
| | Tomato
| |
| | Red Perfume Mixer Flower (rose) (2)
| |
| | Rice Ball Knife Rice
| |
| | Rice Martini Fermentation Pot Rice (2)
| |
| | Roasted Chestnuts Match Set Chestnut
| |
| | Roasted Clams Match Set Clam
| |
| | Roasted Corn Match Set Corn
| |
| | Roasted Eggplant Match Set Eggplant
| |
| | Roasted Fish Match Set Fish (any)
| |
| | Roasted Sea Urchin Match Set Urchin
| |
| | Roasted Sweet Potatoes Match Set Sweet Potato
| |
| | Salmon Fried Rice Frying Pan Egg
| | Fish (salmon)
| | Rice
| |
| | Sardine Oil Fermentation Pot Fish (sardine)
| |
| | Sashimi Knife Fish (2+) (any)
| |
| | Sauteed Clam Frying Pan Butter
| | Clam
| |
| | Sauteed Mushroom Frying Pan Butter
| | Mushroom
| |
| | Sauteed Spinach Frying Pan Butter
| | Spinach
| |
| | Seafood Casserole Oven Butter
| | Cheese
| | Fish (squid)
| | Milk
| | Shrimp (any)
| |
| | Seafood Cream Oven Cheese
| | Clam
| | Milk
| | Rice
| | Shrimp (any)
| |
| | Seafood Fried Rice Frying Pan Egg
| | Fish (squid)
| | Onion
| | Rice
| | Shrimp (any)
| |
| | Seafood Pizza Oven Cheese
| | Fish (squid)
| | Pie Crust
| | Shrimp (any)
| |
| | Seafood Rice Pot Clam
| | Fish (squid)
| | Onion
| | Rice
| | Shrimp (any)
| |
| | Seafood Stew Pot Butter
| | Clam
| | Fish (squid)
| | Milk
| | Shrimp (any)
| |
| | Seasoned Egg Fermentation Pot Egg
| |
| | Shark Soup Pot Fish (shark)
| | Herb (any)
| | Spinach
| |
| | Shining Perfume Mixer Flower (any) (5)
| |
| | Shrimp Stew Pot Onion
| | Pirikara Fruit
| | Shrimp (any)
| | Tomato
| |
| | Sleep-Be-Gone Mixer Milk
| | Pirikara Fruit
| | Pontata Root
| |
| | Southern Fried Rice Frying Pan Pineapple
| | Pirikara Fruit
| | Rice
| | Shrimp (any)
| |
| | Southern Omelette Rice Frying Pan Egg
| | Pineapple
| | Pirikara Fruit
| | Rice
| | Shrimp (any)
| |
| | Spiced Fish Bake Oven Fish (1+) (any)
| | Herb (any)
| |
| | Spicy Stew Pot Carrot
| | Milk
| | Onion
| | Pirikara Fruit
| | Potato
| |
| | Spinach Cake Oven Breadfruit
| | Butter
| | Egg
| | Milk
| | Spinach
| |
| | Spinach Rice Pot Onion
| | Rice
| | Spinach
| |
| | Stamina Drink Mixer Herb (red)
| | Honey (any)
| | Pontata Root
| |
| | Stew Pot Butter
| | Carrot
| | Milk
| | Onion
| | Potato
| |
| | Stewed Bamboo Pot Bamboo Shoot
| |
| | Stewed Potato Pot Potato
| |
| | Stewed Pumpkin Pot Pumpkin
| |
| | Stewed Shark Pot Fish (shark)
| |
| | Stewed Sweet Potato Pot Sweet Potato
| |
| | Stir-Fry Frying Pan Vegetable (any)
| |
| | Strawberry Jelly Pot Strawberry (2)
| |
| | Strawberry Milk Mixer Milk
| | Strawberry
| |
| | Strawberry Shortcake Oven Breadfruit
| | Butter
| | Egg
| | Milk
| | Strawberry
| |
| | Super-Sleep-Be-Gone Mixer Herb (red)
| | Milk
| | Pirikara Fruit
| | Pontata Root
| |
| | Sushi Knife Fish (1+) (any)
| | Rice
| |
| | Sweet Potato Shortcake Oven Breadfruit
| | Butter
| | Egg
| | Milk
| | Sweet Potato
| |
| | Tempura Soba Pot Buckwheat
| | Eggplant
| | Shrimp (any)
| |
| | Tomato and Pike Stew Pot Fish (pike)
| | Herb (any)
| | Tomato
| |
| | Tomato and Sardine Stew Pot Fish (sardine)
| | Herb (any)
| | Tomato
| |
| | Tomato and Squid Stew Pot Fish (squid)
| | Herb (any)
| | Tomato
| |
| | Tomato Juice Mixer Tomato
| |
| | Tomato Omelette Frying Pan Butter
| | Egg
| | Tomato
| |
| | Tomato Rice Pot Onion
| | Rice
| | Tomato
| |
| | Tomato Soup Pot Milk
| | Tomato
| |
| | Tuna Rice Knife Rice
| | Tuna
| |
| | Vegetable Juice Mixer Bell Pepper
| | Cabbage
| | Green Herb
| | Spinach
| |
| | Vegetable Salad Knife Mayonnaise
| | Vegetable (any)
| |
| | Vegetable Sandwich Knife Bread
| | Butter
| | Mayonnaise
| | Vegetable (any)
| |
| | Veggie Pizza Oven Cheese
| | Pie Crust
| | Vegetable (any)
| |
| | Veryberry Jelly Pot Veryberry (2)
| |
| | Veryberry Juice Mixer Veryberry
| |
| | Warm Milk Pot Milk
| |
| | Yam Martini Fermentation Pot Sweet Potato (2)
| |
| | Yam Rice Knife Rice
| | Sweet Potato
| |
| | Yellow Perfume Mixer Flower (moondrop) (2)
| |
| | Yogurt Fermentation Pot Milk
| |
| | Yogurt Shake Mixer Honey (any)
| | Yogurt
| |
| |___________________________________________________
|__________________________________________________ |
| |
___________________________| |_____
\ \ \ __________________________| |/ / /
\ \ | | / /
\ \| Miscellaneous |/ /
\ | | /
\| __________________________|/
_______________________| |
| ________________________|
| ________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [POW] _
| | Power Berry Locations
| |
| | -The Small Mine Berry: reach the last (30th) floor of the small mine.
| | -The Large Mine Berry: reach the last (50th) floor of the large mine.
| | -The Fishing Pole Berry: level the fishing pole to level 3.
| | -The Hoeing Berry: hoe your entire field.
| | -The Animal Berry: have any animal with 10 hearts.
| |__
| ________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| | TV Schedule
| |
| | 6:00AM - 10:00AM: Current Weather Forecast
| | 10:00AM - 2:00PM: Cooking (weekdays)/(not yet known) (weekends)
| | 2:00PM - 6:00PM: News (Festival Announcements, etc.)
| | 6:00PM - 10:00PM: Tomorrow's Weather
| | 10:00PM - 2:00AM: (not yet known)
| | 2:00AM - 6:00AM: Off-Air
| |__
| ________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [MIN] _
| | Mine Level Guides
| | _ _ _ _ _ _
| | Small Mine
| |
| | Small mine has 30 floors:
| |
| | Floor 1-9: Low-Grade Ores, mushrooms, Pontata roots
| | Floor 10: Goddess murals, no items
| | Floor 11-19: Mid-Grade Ores, some gemstones
| | Floor 20: Goddess murals, no items
| | Floor 21-24: High-Grade Ores, gemstones
| | Floor 25-29: Gemstones
| | Floor 30: Goddess murals, underground lake
| | _ _ _ _ _ _
| | Large Mine
| |
| | Large mine has 50 floors: level guide coming soon.
| |__
| ________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [FOR] _
| | Foraging Guide
| |
| | A complete guide to what can be foraged from where and how much each item
| | sells for will appear here.
| |__
| ________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [FIS] _
| | Fishing Spots
| |
| | A complete guide to all fishing spots, what can be caught where, and what
| | each fish sells for will appear here.
| |__
| ________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ [PTJ] _
| | Part-Time Jobs
| |
| | A complete guide to all part-time jobs, what can be earned, and who offers
| | them will appear here.
| |
| |___________________________________________________
|__________________________________________________ |
| |
___________________________| |_____
\ \ \ __________________________| |/ / /
\ \ | | / /
\ \| Frequently Asked |/ /
\ | Questions | /
\| __________________________|/
_______________________| |
| ________________________|
| ________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| | Why doesn't your FAQ have a day-by-day walkthrough?
| |
| | I'm a pretty firm believer that Harvest Moon games inherently don't need
| | day-by-day walkthroughs. The entire idea of Harvest Moon is that you get
| | to make your own decisions and choices. There isn't a "right" way to play.
| |
| | Instead, you'll find that this guide contains all the information you'd
| | need to play how you want. Want to make lots and lots of money? There are
| | (or will be) tips on the most effective ways to get cash fast. Want to
| | befriend everyone? You have a list of good gifts for each villager at your
| | disposal. Want to reawaken the Harvest Goddess? Just follow the steps in
| | that section.
| |
| | There isn't a right way to play Harvest Moon, there's just the way you
| | want to play. Use this guide to walk yourself through to get to your own
| | specific goals, and use the semi-walkthroughs to make sure you don't miss
| | anything major - there's no need for a day-by-day walkthrough.
| |__
| ________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| | Why don't you have the heart events for each bachelor/ette listed?
| |
| | The goal of this FAQ/Walkthrough is to give the reader the information
| | that they need to know in order to succeed in the game. My goal isn't to
| | summarize everything that happens. If you want to know what happens in
| | those heart events, take the information in this FAQ and use it to earn
| | them yourself.
| |__
| ________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| | Why don't you have the horse racing festival listed?
| |
| | In short, because there isn't one. There isn't a horse race in Tree of
| | Tranquility; instead, there is a horse racing minigame that can be
| | accessed when you have Kathy up to 5 hearts.
| |__
| ________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| | When will this game be released in the US?
| |
| | Good question. Right now the announced release data is September 16th, but
| | this is Natsume we're talking about - they change release dates as often
| | as Dennis Rodman changes hair colors. I'm expecting the game to be out by
| | the end of September, mid-October at the latest, but with Natsume you
| | never know.
| |__
| ________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| | When will this game be released in Europe/Australia?
| |
| | The game hasn't been announced for localization in Europe or Australia.
| | Hopefully it will be, but nothing's been announced for certain as of yet.
| |__
| ________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| | What's the most popular Harvest Moon game ever?
| |
| | This question has been asked hundreds of times, so recently I decided to
| | finally settle it with a comprehensive multi-board poll. Copied and pasted
| | below is my post of the poll results:
| |
| | "The results are in!
| |
| | With nearly 100 votes cast, the results from the poll are in.
| |
| | First off, the pure results:
| | 1. 64, 18 votes
| | 2. BTN, 13 votes
| | 3. FoMT, 8 votes
| | 4. MFoMT, MM, DSC, 7 votes
| | 7. AWL, 6 votes
| | 8. DS, 5 votes
| | 9. AnWL, 4 votes
| | 10. SNES, 3 votes
| | 11. AWLSE, 2 votes
| | 12. RF, ToT, SSaF, STH, 1 vote
| | 16. GB, GBC2, FG, GBC3, B&G, IL, ILSE, IoH, RF2, 0 votes
| |
| | Secondly, the balanced results; for this, I've removed any votes a game
| | received on its own board, so vote tallies are only how many votes each
| | game garnered from other games' boards:
| | 1. 64, 11 votes
| | 2. BTN, 9 votes
| | 3. FoMT, 8 votes
| | 4. MFoMT, 6 votes
| | 5. AnWL, AWL, DSC, DS, MM, 4 votes
| | 10. SNES, 2 votes
| | 11. AWLSE, STH, RF, SSaF, 1 vote
| | 12. B&G, RF2, ToT, GBC3, GB, GBC2, HMFG, ILSE, IoH, 0 votes
| |
| | So, there you have it: HM 64 wins by a small margin. Interestingly
| | enough, not only did 7 of HM64's votes come from its own board, but 8 of
| | them came from the Tree of Tranquility board. BTN, on the other hand,
| | gained only 4 votes from its own board and no more than 2 votes from any
| | individual other board. BTN had votes for it from 7 boards, while 64 had
| | votes from only 5 boards. So, 64 is more popular, but just barely.
| |
| | But, consider the fact that some of these games are nearly identical:
| | BTN, HMFG and B&G are basically the same game. So are AnWL, AWL and AWLSE.
| | So are FoMT and MFoMT, IL and ILSE, and DS and DSC. So, how many votes did
| | each 'franchise' of a game garner?
| |
| | The results, by pure vote totals:
| | 1. 64, 18 votes
| | 2. FoMT (FoMT/MFoMT), 15 votes (8/7)
| | 3. BTN (BTN/HMFG/B&G), 13 votes (13/0/0)
| | 4. AWL (AWL/AnWL/AWLSE), 12 votes (6/4/2)
| | 4. DS (DS/DSC), 12 votes (5/7)
| | 6. MM, 7 votes
| | 7. SNES, 3 votes
| | 8. STH, RF, ToT, SSaF, 1 vote
| | 12. GB, GBC2, GBC3, IL, IoH, 0 votes
| |
| | And the results, when removing votes for a game on its own board:
| | 1. FoMT (FoMT/MFoMT), 14 votes (8/6)
| | 2. 64, 11 votes
| | 3. BTN (BTN/HMFG/B&G), 9 votes
| | 3. AWL (AWL/AnWL/AWLSE), 9 votes (4/4/1)
| | 5. DS (DS/DSC), 8 votes (4/4)
| | 6. MM, 4 votes
| | 7. SNES, 2 votes
| | 8. STH, RF, SSaF, 1 vote
| | 11. ToT, IoH, IL, GBC3, GBC2, GB, 0 votes
| | (and note: removing votes from a single board for any game in that board's
| | "franchise" of games - for example, a vote for FoMT on the MFoMT board -
| | pushes DS above AWL and BTN into 3rd place on that final list, but has no
| | other effect)
| |
| |
| | So, those are the results. In my ideas, that indicates that 64 and FoMT
| | are tied for the two most popular (since MFoMT is practically identical,
| | and 64's fanbase was so much more limited, I think that's fair - but,
| | that's subjective), with Back to Nature an extremely close 3rd.
| |
| | I, personally, consider BTN and FoMT to be of the same franchise since they
| | have the same characters, layout and mechanics, but most people don't agree
| | with me on that. Essentially, though, the ranking appears to be, with a
| | pretty big gap between 3 and 4 and between 5 and 6:
| | 1. Harvest Moon 64
| | 2. Harvest Moon: Friends of Mineral Town (group)
| | 3. Harvest Moon: Back to Nature
| |
| | 4. Harvest Moon: A Wonderful Life (group)
| | 5. Harvest Moon: DS (group)
| |
| | 6: Harvest Moon: Magical Melody
| | 7. Harvest Moon (original SNES)
| | 8. Any of the others
| |
| | So, them's the results. I didn't expect FoMT to do so well, but it's
| | arguably tied for the most popular HM game ever.
| |
| | If you have any questions for me, post in the Tree of Tranquility topic
| | (link below): I won't be checking the others. And as promised, these
| | results will be posted in my Tree of Tranquility FAQ.
| |
| | http://www.gamefaqs.com/boards/genmessage.php?board=933022&topic=44751770
| |__
| ________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| | How does Tree of Tranquility compare to other Harvest Moon games?
| |
| | By many people's opinion, ToT is the culmination of the more "classic"
| | Harvest Moon formula. It's far closer to Back to Nature and 64 in terms
| | of mechanics than A Wonderful Life or Save the Homeland.
| |
| | So, if you were like many other Harvest Moon fans and were disappointed by
| | A Wonderful Life and Save the Homeland, take heart - this is supposed to be
| | a throwback to the earlier days of the franchise, and is considered by many
| | to be the best game in the entire series.
| |__
| ________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| | To-Be-Answered Questions
| |
| | Is there more than one type of cow available, like in A Wonderful Life?
| |
| |___________________________________________________________________________
|_____________________________________________________________________________|
##########################################################################
_______________________________________________________________________________
\ \ \ \__________________________________________________________/ / / /
\ \ \! !/ / /
\ \ ! The Three C's: Copyright, Credits and Contact Info ! / /
\ \ ! ! / /
\ \! "Only one thing is impossible for God: to find any !/ /
\ ! sense in any copyright law on this planet." -Mark Twain ! /
\!________________________________________ ______________!/
! !
! !
___________________________! !_____
\ \ \ __________________________! !/ / /
\ \ ! ! / /
\ \! Copyright !/ /
\ ! ! /
\! __________________________!/
_______________________! !
! ________________________!
! !
! ! This FAQ is the exclusive property of David Joyner, DetroitDJ. All rights
! ! reserved. This FAQ may be freely distributed on any site, in whole or part,
! ! as long as this last section remains intact (all three C's). That means no
! ! changing 'GameFAQs' to any other site name. You know who you are.
! !
! ! The latest version of this FAQ will ALWAYS be at:
! ! www.gamefaqs.com/console/wii/file/933022/53688
! !
! ! Other sites are permitted to show this FAQ; however, most do not
! ! automatically update, and I only update my FAQs on GameFAQs - so, if you
! ! don't see something, check that URL to see if there's a newer version.
! !
! ! Harvest Moon: Tree of Tranquility is copyright 2008 Natsume and Marvelous
! ! Interactive. All rights reserved.
! !
! !___________________________________________________
!__________________________________________________ !
! !
___________________________! !_____
\ \ \ __________________________! !/ / /
\ \ ! ! / /
\ \! Credits !/ /
\ ! ! /
\! __________________________!/
_______________________! !
! ________________________!
! !
! ! Marvelous Interactive, Natsume and Nintendo, for this game and system.
! ! CJayC and GameFAQs, for the site.
! !
! ! The GameFAQs Tree of Tranquility message board, for various answers and
! ! information, including but not limited to and in no particular order:
! ! NurseFin, Goldhorizon, Rift, ssjlink, Pheem
! !
! ! RanchStory.co.uk, for two recipes (one rainbow, one regular), a couple
! ! birthdays and the villagers' childrens' names.
! !
! ! God, for everything.
! !
! !___________________________________________________
!__________________________________________________ !
! !
___________________________! !_____
\ \ \ __________________________! !/ / /
\ \ ! ! / /
\ \! Contact Information !/ /
\ ! ! /
\! __________________________!/
_______________________! !
! ________________________!
! !
! ! GameFAQs ID: DetroitDJ
! ! E-Mail: shadowdog87@yahoo.com
! ! AIM: StarsHallelujah
! !
! ! To e-mail me, PLEASE preface your e-mail subject line with [ToT] in
! ! brackets. I get a lot of spam, so that will help me sort through it and
! ! find your e-mail. If possible, IM me instead of e-mailing me - I don't
! ! bite, I promise.
! !
! ! If you are submitting a tip, please include how you would like to be
! ! credited. Otherwise I'll credit you by your e-mail address or screenname.
! !
! ! Please note that this FAQ is in no way meant to be complete, nor is it
! ! believed to be (at this time) 100% accurate. All tips and corrections are
! ! more than welcome (or, in short, don't flame me if you catch something
! ! that's wrong).
! !
! !___________________________________________________________________________
!_____________________________________________________________________________!
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