Navigation
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|| ( ) | |( || | | | | | | |
'' `-'`-' `-`-'|`--`--' `-`--' `-`-'`--|
| ;
' `-'
Winner of GameFAQs FAQ of the Month, August 2008!
---
| Copyright 2008 -- DetroitDJ |
| Version - 3.5.0 |
| Updated: 10/10/2008 |
| FAQ/Walkthrough/Guide |
| |
| Note: the latest version of |
| this file will ALWAYS be at |
| www.gamefaqs.com/console/ |
| wii/file/933022/53688 |
| |
| Other places are permitted to |
| show this FAQ - however, most |
| don't automatically update, |
| and I only update my FAQ on |
| GameFAQs - so, if you don't |
| see something, check that |
| URL to see if there's a newer |
| version of this file. |
| |
_________|_______________________________|_________
| |
| Navigating This Guide |
| |
| If : you're here for general information on |
| : Harvest Moon: Tree of Tranquility, skip |
| : the contents sections below and just |
| : start reading. |
| |
| If : you're here for broad information about a |
| : certain topic, like crops, animals, or |
| : fishing, find the topic in the box below, |
| : hit Ctrl+F and search for the code listed |
| : by that section, either in parentheses or |
| : angle brackets. |
| |
| If : you're here for specific information |
| : a particular sub-topic, like turnips, the |
| : hammer, or animal products, find the |
| : topic in the second box below, hit Ctrl+F |
| : and search for the code listed by that |
| : section, either in box brackets or curly |
| : brackets. |
| |
| If : you have any trouble finding what you're |
| : looking for in this guide, please let me |
| : know. It's my goal to make this guide as |
| : easily navigable as possible, and your |
| : input will help. |
`_______|___________________________________________________|_______`
`| |`
`| Broad Topics |`
`| |`
`| --- --- --- --- --- --- --- --- --- --- --- --- --- |`
`| |`
`| The Particulars (TPA) |`
`| |`
`| Information about the game, the guide and the |`
`| basic controls. |`
`| |`
`| - - | - - |`
`| | |`
`| Release Data | Game Summary |`
`| | |`
`| Information on the game's | A basic summary of the |`
`| release date, as well as | game's plot, controls and |`
`| this FAQ's release dates | new features. |`
`| and version history. | |`
`| | |`
`| --- --- --- --- --- --- --- --- --- --- --- --- --- |`
`| |`
`| Around the Island (ATI) |`
`| |`
`| The introductory section, to help you get acquainted |`
`| with the island and all the things you can do there. |`
`| |`
`| - - | - - |`
`| | |`
`| Welcome to the Island | Passing the Time, |`
`| | Filling Your Wallet |`
`| | |`
`| A general overview of the | An introduction to all the |`
`| first few days of the game, | different tasks you can do |`
`| the major locations on the | to earn money and pass the |`
`| island and how the game | game time along. |`
`| is played. | |`
`| | |`
`| --- --- --- --- --- --- --- --- --- --- --- --- --- |`
`| |`
`| Home Sweet Home: Your Ranch (HSH) |`
`| |`
`| You, your home, and the things most relevant to it: |`
`| crops, animals and tools. |`
`| |`
`| - - | - - |`
`| | |`
`| Your Character | Your Property |`
`| | |`
`| A guide to your character | An overview of the places |`
`| and how he or she operates. | you can live and what you |`
`| | can do there. |`
`| | |`
`| - - | - - |`
`| | |`
`| Farming | The Animals |`
`| | |`
`| A comprehensive overview of | A comprehensive overview of |`
`| everything there is to know | everything there is to know |`
`| about every crop, every | about every animals you can |`
`| herb and every flower, and | own - including poultry, |`
`| how to grow all of them. | livestock and wild animals. |`
`| | |`
`| - - | - - |`
`| | |`
`| Tools | |`
`| | |`
`| All the tools you can buy | |`
`| and equip, what they do and | |`
`| how they level up. | |`
`| | |`
`| --- --- --- --- --- --- --- --- --- --- --- --- --- |`
`| |`
`| Going Out: The Island (VIL) |`
`| |`
`| Everything that can be done outside your humble abode, with |`
`| everyone you can meet, everywhere you can go and everything |`
`| you can do. |`
`| |`
`| - - | - - |`
`| | |`
`| Characters | Places and Shops |`
`| | |`
`| The locations, birthdays, | Price listings for every shop |`
`| families and favored gifts | on (and off) the island, as |`
`| of everyone you can meet | well as information on |`
`| over the course of the game. | seasonal goods. |`
`| | |`
`| - - | - - |`
`| | |`
`| Festivals | Fishing |`
`| | |`
`| All the yearly festivals the | How to fish, all the spots |`
`| island holds, including | where you can fish, what |`
`| participation instructions | you'll catch, and what you |`
`| and price listings for all | can do with what you catch. |`
`| seasonal markets. | |`
`| | |`
`| - - | - - |`
`| | |`
`| | Mining |`
`| | |`
`| | How to mine, the different |`
`| | mining caves on the island, |`
`| | what you'll find and what |`
`| | you can do with it. |`
`| | |`
`| --- --- --- --- --- --- --- --- --- --- --- --- --- |`
`| |`
`| As the Days Go By (ADG) |`
`| |`
`| The important things in life: |`
`| friends, family and reviving the goddess tree. |`
`| |`
`| - - | - - |`
`| | |`
`| Making Friends and | Family Life |`
`| Wooing a Mate | |`
`| | |`
`| How to make friends, fall in | ...and how to live happily |`
`| love and... | ever after. |`
`| | |`
`| - - | - - |`
`| | |`
`| Return of the Goddess | |`
`| | |`
`| How to find the quilt, | |`
`| create the rainbows and | |`
`| revive the Goddess Tree | |`
`| once and for all. | |`
`| | |`
`| --- --- --- --- --- --- --- --- --- --- --- --- --- |`
`| |`
`| Reference Guides (REF) |`
`| |`
`| Lists of everything there is to know about anything ever |`
`| in Harvest Moon: Tree of Tranquility. |`
`| |`
`| - - | - - |`
`| | |`
`| Calendars | Lists |`
`| | |`
`| Calendars of the critical | Lists of... pretty much |`
`| events, dates for reviving | everything there is in the |`
`| the Goddess Tree, and every | entire game, such as prices, |`
`| villager's birthday. | recipes and gifts. |`
`| | |`
`| - - | - - |`
`| | |`
`| Walkthroughs | Miscellaneous |`
`| | |`
`| Step-by-step help in | Everything that didn't |`
`| accomplishing whatever it | belong in the other areas, |`
`| is that you want to | such as Part-Time Jobs and |`
`| achieve. | Island Arrivals. |`
`| | |`
`| - - | - - |`
`| | |`
`| FAQs | |`
`| | |`
`| Frequently asked questions, | |`
`| from readers like you. | |`
`| | |`
`| --- --- --- --- --- --- --- --- --- --- --- --- --- |`
`| |`
`| The Three C's: |`
`| Copyright, Credit and Contact Information (CCC) |`
`| |`
`| The information you need to know about me and this guide. |`
`| |`
|___________________________________________________________________|`
``````````|_________________________________________________|``````````
`| |`
`| Specific Sub-topics |`
`| |`
`|- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -|`
`| |`
`| Release Data |`
`| -- --- -- |`
`| |`
`| - - - - - - - - - | - - - - - - - - - |`
`| Game Release [GDA] | FAQ Release [FDA] |`
`| Data | Data |`
`| | |`
`| |`
`|- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -|`
`| |`
`| Game Summary |`
`| -- --- -- |`
`| |`
`| - - - - - - - - - | - - - - - - - - - |`
`| Controls and [COB] | Plot Outline [POU] |`
`| Basic Info | |`
`| Basics {BAI} | - - - - - - - - - |`
`| Controls {CON} | New Features [NFE] |`
What you can | | Saving {SAV} | Brand-New {BNF} |`
find on the |--| Information {INS} | Features |`
'pause' | | Screens | Returning {REF} |`
screens. | | Map Screen {MAP} | Features |`
`| Trashing {TRA} | |`
`| Items | |`
`| Main Screen {MSC} | |`
`| | |`
`| |`
`|- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -|`
`| |`
`| Welcome to the Island |`
`| -- --- -- |`
`| |`
`| - - - - - - - - - | - - - - - - - - - |`
`| Getting [GTS] | Day Flow [DFL] |`
`| Started | |`
`| | - - - - - - - - - |`
`| - - - - - - - - - | Weather [WEA] |`
`| Daily Routine [DRO] | | | Need help
`| Chores {CHO} | - - - - - - - - - | | unlocking an
`| Socializing {SOC} | Unlockable [ULA] |--| area? Take
`| | Areas | | a look right
`| - - - - - - - - - | Brownie {BRA} | | here.
`| Locations [ILO] | Ranch Area |`
`| Your Farm {YFA} | Shortcut to {STM} |`
`| The Village {TVA} | Mine Area |`
`| Area | Toucan {TIS} |`
`| The Beach {TBE} | Island |`
`| Woodlands {TWL} | West Gull {WGI} |`
`| Mt. Gelato {TMO} | Island |`
`| The Other {TOI} | East Gull {EGI} |`
`| Islands | Island |`
`| | Mt. Gelato {MGB} |`
`| | Base/Spring |`
`| | Mt. Gelato {MGP} |`
`| | Peak |`
`| | |`
`| |`
Get | |- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -|`
acquainted | | |`
with all the |--| Passing the Time, Filling Your Wallet |`
game's | | -- --- -- |`
activities. | | |`
`| - - - - - - - - - | - - - - - - - - - |`
`| Intro to [FMG] | Intro to [RHG] |`
`| Farming | Ranching |`
`| | |`
`| - - - - - - - - - | - - - - - - - - - |`
`| Intro to [MNG] | Intro to [FRG] |`
`| Mining | Foraging |`
`| | |`
`| - - - - - - - - - | - - - - - - - - - |`
`| Intro to [FHG] | Intro to [PAR] |`
`| Fishing | Part-Time Jobs |`
`| | |`
`| |`
`|- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -|`
`| |`
`| Your Character |`
`| -- --- -- |`
`| |`
`| - - - - - - - - - | - - - - - - - - - |`
Knowing | | Character [STA] | Character [CCZ] |`
how stamina | | Mechanics | Customization |`
works will |--| Stamina {STA} | |`
help you | | Fatigue {FAT} | - - - - - - - - - | | Get a bigger
plan your | | | Rucksack [RUC] |--| rucksack!
chores. | | | |`
`| |`
`|- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -|`
`| |`
`| Your Property |`
`| -- --- -- |`
`| |`
Need help | | - - - - - - - - - | - - - - - - - - - |`
choosing |--| Initial [INL] | Your House [YHO] |`
your initial | | Location | Cooking {COK} |`
farm spot? | | | Television {TLV} |`
Check here | | - - - - - - - - - | |`
for advice! | | The Field [TFE] | - - - - - - - - - |`
`| | The Coop [TCO] | | Brownie
`| - - - - - - - - - | | | Ranch or
`| The Barn [TBA] | - - - - - - - - - | | Souffle Farm
`| | Farm Ranks [FRA] |--| not selling
`| - - - - - - - - - | | | what you
`| Extensions [EXT] | | | need? Find
`| | | | out why
`| | | here!
`|- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -|`
`| |`
`| Farming |`
`| -- --- -- |`
`| |`
`| - - - - - - - - - | - - - - - - - - - |--| Looking for
`| Preparation [PRP] | Spring Crops [SPR] | | information
`| Choosing {CYF} | Turnip {TUR} | | about a
`| Your Field | Potato {POT} | | particular
`| Clearing {CLF} | Breadfruit {BRE} | | crop, herb
`| Your Field | Flax {FLA} | | or flower?
`| Buying Your {BYS} | Strawberry {STR} | | Find it here
`| Seeds | Cabbage {CAB} | | to jump
`| Seasonal {SSM} | Green Herb {GHB} | | straight to
`| Seed Mixes | Hyacinth {HYA} | | it!
`| Crop {CRF} | Lavender {LAV} |`
`| Formations | Tulip {TUL} |`
`| | Moondrop {MON} |`
`| - - - - - - - - - | |`
`| Mechanics [MEC] | - - - - - - - - - |`
`| Soil and {SQU} | Summer Crops [SUM] |`
`| Crop Quality | Watermelon {WAT} |`
Fertilizing | | Fertilizer {FER} | Onion {ONI} |`
the ground | | | Honeydew {HYD} |`
will yield | | - - - - - - - - - | Corn {COR} |`
better crops |--| Trees [TRE] | Tomato {TOM} |`
and fruit. | | Apple {APP} | Cocoa {COC} |`
Find out | | Cherry {CHY} | Blue Herb {BHB} |`
more here. | | Chestnut {CHS} | Pansy {PAN} |`
`| Grape {GRP} | Sunflower {SUN} |`
`| Orange {ORA} | Pinkcat {PKC} |`
`| Hali {HAL} | Hibiscus {HIB} |`
`| | Lily {LIL} |`
`| - - - - - - - - - | Begonia {BEG} |`
`| Field Items [FIT] | |`
`| Bamboo Shoot{BBS} | - - - - - - - - - |`
`| Banana {BAN} | Fall Crops [FAL] |`
`| Black Pearl {BPE} | Spicy Pepper{SPP} |`
`| Blueberry {BLB} | Rice {RIC} |`
`| Clam {CLM} | Bell Pepper {BPP} |`
`| Coconut {CCN} | Eggplant {EGP} |`
`| Coral {CRA} | Carrot {CRT} |`
`| Dyed Cloth {DYN} | Yam {YAM} |`
`| Fancy Shell {FSS} | Spinach {SPN} |`
`| Honey {HON} | Pumpkin {PUM} |`
`| Mushroom {MUS} | Red Herb {RHB} |`
`| Pearl {PEA} | Purple Herb {PHB} |`
`| Perfume {PER} | Cosmos {CMS} |`
`| Pineapple {PIN} | Morning {MNG} |`
`| Pontata Root{PON} | Glory |`
`| Sea Urchin {SEU} | Blue Mist {BLM} |`
`| Seaweed {SEW} | Rose {ROS} |`
`| Shell {SES} | Chrysanthmum{CHR} |`
`| Toadstool {TOD} | |`
`| Veryberry {VRB} | - - - - - - - - - |`
`| | Winter Crops [WNT] |`
`| | Buckwheat {BCK} |`
`| | Snowflake {SNW} |`
`| | Yellow Herb {YHB} |`
`| | Green Bell {GRB} |`
`| | |`
`| |`
`|- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -|`
`| |`
`| The Animals |`
`| -- --- -- |`
`| |`
`| - - - - - - - - - | - - - - - - - - - |`
`| Preparation [APR] | Mechanics [AMC] |`
`| Accessing {ACC} | Weather {WEA} |`
`| Brownie Ranch | Moving {MOV} |`
`| Build a {BUI} | Animals | | Information
At-a-glance | | Coop/Barn | Death {DEA} | | on cows,
guide to all | | Feed {FEE} | | | sheep,
the most | | | - - - - - - - - - | | horses,
important | | - - - - - - - - - | Livestock [LVS] |--| goats and
animal |--| Animal [LQR] | Purchasing [LPU] | | ostriches is
information. | | Quick-Reference | Feeding [LFE] | | found here.
`| | Affection [LAF] |`
`| - - - - - - - - - | Products [LPR] |`
Check here |--| Poultry [POL] | Illness [LIL] |`
for info on | | Purchasing {PPU} | Breeding [LBR] |`
chickens, | | Feeding {PFE} | Transport [LTR] |`
ducks and | | Affection {PAF} | | | Did you know
silkworms. | | Products {PPR} | - - - - - - - - - | | the goat is
`| Breeding {PBR} | Profit [LPA] |--| the most
`| | Analysis | | profitable
`| - - - - - - - - - | New Animal {PA1} | | animal over
`| Animal [ANP] | for a Year | | its lifetime
`| Products | New Animal {PA2} | | if you have
`| Eggs {EGG} | for a Month | | the Cheese
`| Milk {MLK} | Owned Animal{PA3} | | Maker? That
`| Wool {WOL} | for a Month | | and more can
`| Silk {SLK} | New Animal {PA4} | | be found
`| Mayonnaise {MAY} | for its | | here.
`| Butter {BUT} | Lifetime |`
`| Cheese {CHE} | Profit {PA5} |`
`| Wool Yarn {WLY} | Margins |`
Dyed yarn | | Flax Yarn {FXY} | Quickest to {PA6} |`
and silk are | | Silk Thread {SKT} | Profit |`
the most |--| Colored {CCL} | |`
profitable | | Cloths | |`
items in | | | |`
the game. | | |`
Find out how | |- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -|`
to make them | | |`
here. | | Tools |`
`| -- --- -- |`
`| |`
`| - - - - - - - - - | - - - - - - - - - |`
`| Upgradeable [TOL] | Non-Upgrade [NUT] |`
`| Tools | Tools |`
`| Axe {AXE} | Bell {BEL} |`
`| Hammer {HAM} | Brush {BRU} |`
`| Sickle {SIC} | Medicine {MED} |`
Upgrading | | Watering Can{WAT} | Milker {MLR} |`
tools has | | Hoe {HOE} | Saddle {SAD} |`
changed | | Fishing Pole{FSP} | Shears {SHR} |`
a lot in |--| How to {UPG} | |`
Tree of | | Upgrade | - - - - - - - - - |`
Tranquility. | | | Yarn, Butter [00M] |`
Find the new | | | Mayo and |`
rules here. | | | Cheese Makers |`
`| | |`
`| |`
`|- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -|`
There are | | |`
over 50 |--| Characters |`
villagers | | -- --- -- |`
living on | | |`
the island. | | - - - - - - - - - | - - - - - - - - - |`
Find the | | Bachelors [BAC] | Bachelorettes [BCE] |`
perfect gift | | Calvin {CAL} | Anissa {ANI} |`
for every | | Chase {CHI} | Candace {CAN} |`
one of them | | Gill {GIL} | Kathy {KAT} |`
here. | | Jin {JIN} | Luna {ROM} |`
`| Julius {JUL} | Maya {MAI} |`
`| Luke {LUK} | Phoebe {PHO} |`
`| Owen {OSE} | Renee {LEN} |`
`| Toby {TAO} | Selena {SHE} |`
`| | |`
`| - - - - - - - - - | - - - - - - - - - |`
`| Other [OTC] | Villagers' [VLC] |`
`| Characters | Children |`
`| | |`
`| |`
`|- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -|`
`| |`
`| Places and Shops |`
`| -- --- -- |`
`| |`
Complete | | - - - - - - - - - | - - - - - - - - - |`
price |--| Shops [SHP] | Other Places [OPB] |`
listings for | | Town Hall {THA} | |`
every shop | | Brownie {BRO} | |`
can be found | | Ranch | |`
here. | | Souffle Farm{SOF} | |`
`| Carpenter's {CAR} | |`
`| Shop | |`
`| General {SUP} | |`
`| Store | |`
`| Tailor Shop {TAL} | |`
`| Blacksmith's{BLA} | |`
`| Shop | |`
`| Sundae Inn {SIB} | |`
`| and Bar | |`
`| Meringue {MRC} | |`
`| Clinic | |`
`| On the Hook {FSC} | |`
`| Pineapple {PNI} | |`
`| Inn | |`
`| Taylor's {TYS} | |`
`| Seeds | |`
`| | |`
`| |`
`|- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -|`
`| |`
`| Festivals |`
`| -- --- -- |`
`| |`
`| - - - - - - - - - | - - - - - - - - - |`
`| Spring [SPF] | Summer [SMF] |`
`| Festivals | Festivals |`
`| New Year's {NYD} | Ocean {OCF} |`
`| Sunrise | Festival | | Make sure
`| Flower {FLF} | Fireworks {FWD} |--| you never
`| Festival | Display | | miss the
`| Spring {SPK} | Summer {SMK} | | chance to
`| Market | Market | | ask your
`| Animal {ANF} | Firefly {FFF} |--| beloved
`| Festival | Festival | | to one of
`| | | | these
`| - - - - - - - - - | - - - - - - - - - | | romantic
`| Fall [FAL] | Winter [WTF] | | festivals,
`| Festivals | Festivals | | held every
`| Arts {ARF} | Thanksgiving{THF} | | year in
`| Festival | Festival | | various
`| Fall {FAK} | Winter {WTM} | | locations
`| Market | Market | | around the
`| Harvest {HVF} | Starry Night{SNF} |--| island.
`| Festival | Festival |`
`| | New Year's {NYE} |`
`| - - - - - - - - - | Eve Festival |`
`| Game-Specific [GMS] | |`
`| Your {YBD} | |`
`| Birthday | |`
`| Anniversary {YAN} | |`
`| Child's {YCB} | |`
`| Birthday | |`
`| | |`
`| |`
`|- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -|`
`| |`
It's not |--| Fishing |`
optional | | -- --- -- |`
anymore. You | | |`
must fish in | | - - - - - - - - - | - - - - - - - - - |`
order to | | Mechanics [FMC] | Fishing [LOC] |`
complete the | | Obtaining/ {FOU} | Locations |`
goddess | | Upgrading | |`
quest. Find | | the Rod | - - - - - - - - - |`
out how to | | How to Fish {FHT} | Miscellaneous [MFI] |`
catch every | | Stamina {FST} | Fish Info |`
fish here. | | Why Fish? {FWH} | Profit {FPA} |`
`| Tips {FTP} | Analysis |`
`| | Fish and {FCR} |`
`| - - - - - - - - - | Crustacean |`
`| The Fish [FIS] | Recipes |`
At-a-glance | | | Recipe {FRM} |`
guide to | | - - - - - - - - - | Mechanics |`
fish prices, |--| The Fish [FCH] | Beach Items {BIT} |`
locations | | Chart | |`
and seasons. | | |`
`|- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -|`
`| |`
`| Mining |--| For
`| -- --- -- | | upgrading
`| | | your tools,
`| - - - - - - - - - | - - - - - - - - - | | making
`| Mechanics [MMC] | The Mines [MIN] | | jewelry and
`| Basics {BAS} | Ganache {GAN} | | even
`| Stairs, {SHG} | Mine | | reawakening
`| Holes and | Mt. Gelato {MGM} | | the goddess,
`| Geysers | Mine | | mining is a
`| Afflictions {AFL} | | | must. Find
`| Ores and {OAW} | - - - - - - - - - | | everything
`| Wonderfuls | Ores, Gems, [GOW] | | you need to
`| Appraisal {APR} | Minerals and | | know here.
`| Moles {MOL} | Wonderfuls |`
`| Why Mine? {WHM} | Ores {ORE} |`
`| Descending {DTM} | Wonderfuls {WON} |`
`| the Mine | Minerals {MIN} |`
`| | Gems {GEM} |`
`| - - - - - - - - - | |`
`| Other Mine [OMI] | |`
`| Items | |`
`| | |`
`|- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -|`
`| |`
Make |--| Making Friends and Wooing Mates |`
friends, | | -- --- -- |`
fall in | | |`
love, get | | - - - - - - - - - | - - - - - - - - - |`
married and | | Raising [AFF] | Heart Events [HEV] |`
raise a | | Affection | | | Don't let
family. This | | | - - - - - - - - - | | someone else
is the | | | Rivals' Heart [RHE] |--| steal your
essence of | | | Events | | beloved!
any Harvest | | | | | Check here
Moon game. | | | | | to find out
Find | |- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -| | how to
everything | | | | prevent
you need to |--| Family Life | | someone else
know to woo | | -- --- -- | | from
and wed that | | | | stealing
one special | | - - - - - - - - - | - - - - - - - - - | | your beloved
someone | | Marriage [PRO] | Married Life [MLI] | | from you!
here. | | Proposal | |`
`| | - - - - - - - - - |`
`| | Your Child [YCI] |`
`| | |`
`| |`
`|- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -|`
`| | | The goddess
`| Return of the Goddess |--| has vanished
`| -- --- -- | | and only
`| | | you can
`| - - - - - - - - - | - - - - - - - - - | | bring her
`| The Quilt [QUI] | The Five [RAI] | | back.
`| | Rainbows | | Find out how
`| - - - - - - - - - | Daren's {RA1} | | here.
`| Goddess Tree [GST] | (Green) |`
`| Finding the {FTS} | Ben's {RA2} |`
`| Seedlings | (Blue) |`
`| Growing the {GTT} | Collin's {RA3} |`
It's two | | Tree | (Yellow) |`
islands for | | Your {NG+} | Alan's {RA4} |`
the price |--| Child's | (Red) |`
of one! | | Journey | Edge's {RA5} |`
Find out | | | (Purple) |`
how your | | | |`
child can | | |`
sail away | |- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -|`
to save a | | |`
goddess of | | Calendars |`
his own. | | -- --- -- |`
`| |`
`| - - - - - - - - - | - - - - - - - - - |`
`| Event {EVC} | Birthday {BDC} |`
`| Calendar | Calendar |`
`| |`
`| - - - - - - - - - | |`
`| Festival {FEC} | |`
`| Calendar | |`
`| | |`
`| |`
`|- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -|`
`| |`
`| Lists |`
`| -- --- -- |`
`| |`
`| - - - - - - - - - | - - - - - - - - - |`
`| Sale Price {SLP} | Purchase {BYP} |`
`| List | Price List |`
`| |`
`| - - - - - - - - - | - - - - - - - - - |`
`| Gifts by {GIF} | Recipients by {RBG} |`
`| Recipient | Gift |`
`| | | Ingredients
`| - - - - - - - - - | - - - - - - - - - | | and utensils
`| Goddess Item {GIT} | Recipe List {REC} |--| for every
`| List | | | recipe in
`| | | | the game -
`| | | over 200 in
`|- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -| | all!
`| |`
`| Walkthroughs |`
`| -- --- -- |`
`| |`
`| - - - - - - - - - | - - - - - - - - - |`
`| Island [IAR] | Getting [GTW] |`
`| Arrival | Started | | Create the
`| | | | first
`| - - - - - - - - - | - - - - - - - - - | | rainbow in
`| Season-by [SBS] | The Goddess [GTC] |--| first spring
`| Season | Tree | | to make sure
`| | | | villagers
`| - - - - - - - - - | - - - - - - - - - | | arrive as
`| Bachelors and [BAB] | Personal [GML] | | soon as
`| Bachelorettes | Game Log | | possible.
`| | | Find out
`|- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -| | how here.
`| |`
`| Miscellaneous |`
`| -- --- -- |`
Power | | |`
Berries are | | - - - - - - - - - | - - - - - - - - - |`
crucial. |--| Power Berries {POW} | TV Schedule {TVS} |`
Find them | | | |`
all here. | | - - - - - - - - - | - - - - - - - - - |`
`| Phonebook {PNB} | Mini-Games {MNI} |`
`| | |`
Part-Time | | - - - - - - - - - | - - - - - - - - - |`
jobs earn | | Island {IAR} | Foraging {FOR} |`
you extra | | Arrivals | Guide |`
money, plus | | | |`
brownie | | - - - - - - - - - | - - - - - - - - - |`
points with |--| Part-Time Job {PTJ} | Scavenger Hunt{SCH} |`
villagers | | | |`
`|_____________________________________________|`
`````````````````````````````````````````````````
#########################################################################(TPA)#
_______________________________________________________________________________
\ \ \ \__________________________________________________________/ / / /
\ \ \| |/ / /
\ \ | The Particulars | / /
\ \ | | / /
\ \| "Excellence is in the details. Give attention to the |/ /
\ | details and excellence will come." -Perry Paxton | /
\|________________________________________ ______________|/
| |
| |
___________________________| |_____
\ \ \ __________________________| |/ / /
\ \ | | / /
\ \| Release Data |/ /
\ | | /
\| __________________________|/
_______________________| |
| _________________________|
|/
|\
| \_____________________________________________________________________[GDA]_
| |
| Game Release Data |
| ___________________________________________________________________________|
| /
|/ Genre : Simulation (Farming)
| Developer : Marvelous Interactive
| Publisher : Natsume
| Distributor : Nintendo
| System : Nintendo Wii
| Official Title : Harvest Moon: Tree of Tranquility (English)
| : Bokujou Monogatari: Yasuragi no Ki (Japan)
| Release Date : June 7th, 2007 (Japan)
| : September 30th, 2008 (US)
| ESRB Rating : E
|
|\
| \_____________________________________________________________________[FDA]_
| |
| FAQ Release Information |
| ___________________________________________________________________________|
| /
|/Detailed release information on acceptable use of this FAQ can be found
| under the Copyright section in this FAQ.
|
| First of all, let me say this. This Harvest Moon game is HUGE - there's
| likely as much information on this game as all previous Harvest Moons put
| together. Every feature, from recipes to furniture to fishing and foraging,
| exists again in this game, but is exponentially deeper and more involved.
| If I'd known how much there was to this game when I started, I wouldn't
| have dared to try to write a FAQ about it. But here I am.
|
| This guide has taken a crapton of work to put together. I've written guides
| before, but never one nearly this enormous. Putting together a guide like
| this is like a month of full-time work - which is especially interesting to
| try to pull off while attending graduate school. So if you find this guide
| helpful, I'd really appreciate hearing it.
|
| A huge portion of the information contained in this guide has been obtained
| from the Japanese copy of the game, and thus some of this information may
| change when the American version arrives. Special thanks go to all my friends
| possessing copies of the Japanese version for their help in accumulating the
| wealth of data possessed in this guide.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {VHI} _
| Version History:
|
| 3.5.0 (10/10/2008): The most major part of the update is the re-introduction
| of the walkthrough section. It currently consists of three walkthroughs:
| an "Island Arrival" walkthrough that functions as a walk through the first
| four days on the island (the tutorial section, basically); a "Getting
| Started" walkthrough that functions as a walk through the first couple months
| of the game, from new farm to established with animals; and a "Goddess
| Walkthrough" that functions simply as a walkthrough of the relevant dates in
| the goddess quest. The "Getting Started" walkthrough is currently incomplete,
| but will be completed as time goes on. New walkthroughs will also include a
| "Season-by-Season" walkthrough with suggestions on overall seasonal plans,
| and bachelor/ette walkthroughs for wooing each of your eligible bachelors
| and bachelorettes. In addition to that, pretty big new notes have been made
| on the crops mechanics section and the fishing section on fish-based recipes,
| and then there's the fixes: fixes on fertilizer and silkworms (thanks,
| Master Cube 10!), added the note on Ganache Mine level 19 being so mushroom-
| and toadstool-infested (thanks, pretty much everyone), fixed the formerly
| crappy and wrong Meringue Clinic price list and On the Hook price list,
| added star ratings for the General Store, fixed Souffle Farm's spring price
| list, added the Calvin glitch, pretty much re-did the fish section, fixed
| the chicken coop capacity (thanks, arcaneja!), fixed the first home upgrade's
| relevance to the quilt (thanks, masterofmon!), changed 'Herb Tea' to 'Herbal
| Tea', fixed the Cosmos color and its relevance to the goddess quest (thanks,
| knititblack!), a note on actually meeting Maya before the Spring Market
| (thanks, ellix_warrior!), a fix on where to buy Honey (thanks,
| JoshuaAmaron!), removed Wool and Cocoons from the Brownie Ranch price list
| (thanks, several people), a fix on the upstream river fishing location
| (thanks, myscreennamewow!), a typo on cows and shears (thanks, spencerdi!),
| and some information on Julius (thanks, Stormfeather!). And wow wall of text.
| File Size: 632KB, 618869 characters, 72093 words, 239 pages
|
| 3.3.2 (10/08/2008): This FAQ is now officially the recipient of FAQ of the
| Month on GameFAQs for the Month of August! Thanks to everyone who's
| contributed and made this possible. And don't worry, I still plan on updating
| the guide. Speaking of which: clarified the Shortcut to Mine section (thanks,
| masterofmon!), fixed the Yellowtail sale price (thanks, chaochap101!), a fix
| on obtaining the Perfect Honeydew for the goddess recipe (thanks, DarkBlade2
| and several others!), a fix on Black Pearl prices (thanks, VenomousX!), a fix
| on Candace and Luna's request events (thanks, Dark Kratos!), several fixes to
| the Reawaken the Goddess quest (thanks, LunarForever!), fixed Julius's
| request, fixed the places you can obtain a Grilled Yam for Daren's rainbow
| recipe, fixed a navigation system problem (Carrot and Carpenter had the same
| quick-find code), a tip on moles (thanks, faulc!), a fix on baby chickens
| (thanks again, faulc!), a fix on Harvest Festival location (thanks,
| North_Hawk!), a fix on meeting Gray and Elli (thanks, VenomousX!), a fix on
| goddess tree cutscenes (thanks, LunarForever!), and a fix on meeting Kathy.
| File Size: 595KB, 581575 characters, 66617 words, 227 pages
|
| 3.3.1 (10/07/2008): A note on riding pregnant horses (thanks, Kate!), a fix
| on Renee's Request Event (thanks, ljb94!), a fix on Island Arrivals, a fix
| on Simon's arrival (thanks, Shikamaru100!), fixed a minor typo (thanks, Panda
| Ai!), fixed the Morning Glory color (thanks, Rowe2327!), fixed Candace and
| Luna's request event descriptions (thanks, WinterKitsune!), fixed something
| about snowy weather (thanks, zalbaag!), fixed details on purchasing the
| Honeydew (thanks, WinterKitsune!), fixed a note on the goddess rainbow
| section (thanks, LunarForever!), a fix on seasonal seed mixes (thanks,
| animekitsune!), and a fix on mining afflictions (thanks, Bananabafilly!).
| Yes, an update full of nothing but fixes. Walkthrough's through to day 7 -
| yes, Day 7 of first spring. But it's ridiculously thorough - I'll post it
| once it's up to Spring 15.
| File Size: 593KB, 579892 characters, 66349 words, 227 pages
|
| 3.3.0 (10/06/2008): Started working on the walkthrough by popular demand -
| hopefully it'll be up in version 3.5.0. Also added in re-growth times for a
| couple crops (thanks, KoRnNuTz and Ryanwallen22!), fixed a couple names
| (thanks, phoenix_cire!), a fix on fish stacking (thanks, BJPres!), a couple
| fixes on the Blue Feather and a note on the Makers (thanks, thestoutteapot!),
| finished re-writing the Getting Started section (which will likely evolve
| into one of the walkthroughs), made a change on the Main Screen section,
| fixed some things about grass growing and moving animals (thanks,
| Majes_wandar and arcaneja!), fixed something with the navigation system
| (thanks, nightshadeA!), fixed something with the Scavenger Hunt (thanks,
| kdg0189!), and fixed everything about the Initial Possessions section.
| File Size: 591KB, 578032 characters, 66104 words, 226 pages
|
| 3.2.0 (10/03/2008): Fixed an error about when grass starts to grow (thanks,
| XReikaX!) and an error about stackable items (thanks BunnyWinx!), added in
| another way to complete Jin's heart event (thanks again, XReikaX!), a tip on
| finding Owen (thanks, cynwri8!), a tip on finding Toby (thanks, NurseFin!),
| extra information on the axe upgrades (thanks, FullMetalPanic!), more of
| Anissa's gift preferences, a correction on Request events, and a little
| glitch on the date heart events (thanks, Shadow, for all three of these!),
| rewrote the "Getting Started" portion, and fixed one of the phone numbers
| (thanks one more time, Shadow!).
| File Size: 589KB, 576140 characters, 65791 words, 226 pages
|
| 3.1.0 (10/02/2008): With the game's release, lots of questions are being
| asked. Many of these have now been added to the FAQ section. Additionally,
| corrections have been made to the Controls section, a 'Screen' section has
| been added, replaced "Fish Co." and "Fishing Co." with "On the Hook", added
| in the Scavenger Hunt section, and added an attractive decorative border to
| the navigation system above (because things can always look prettier).
| File Size: 584KB, 571473 characters, 64991 words, 224 pages
|
| 3.0.1 (09/30/2008): Murphy's Law, as soon as you think something's done there
| emerges a few little issues. Minor fix to the Goddess Tree calendar, minor
| gender correction submitted by WinterKitsune, a new 'credit' section to
| accomodate the soon-to-be-numerous contributors, and a tip from amishlou on
| getting the 20-item rucksack.
| File Size: 578KB, 565502 characters, 64216 words, 222 pages
|
| 3.0.0 (09/29/2008): Huge additions, including the new Animals section, the
| Mining section, the Fishing section and the Part-Time Jobs section, overviews
| of each bachelor/ette's gifts and request events, updates to all characters'
| item likes and dislikes, an overhaul of the 'Reawaken the Goddess' steps,
| fixed some goddess rainbow ingredients, dropped the walkthroughs section,
| wrote a calendar of reminders for reawakening the goddess as fast as
| possible, changed 'Melon' to 'Honeydew' in a few places I missed, added in a
| list of forageables, and fixed various other little details. This guide is
| pretty much complete: all that's left to be done is compiling together the
| information in this guide into the Purchase and Sale price lists, and to
| complete the comprehensive gift-giving gifts. And to fix dozens and dozens of
| errors that I'm sure are here. Oh, and the navigation system was completely
| revamped too. Now does it make since how this guide's length increased by
| almost 100 pages since the last update?
| File Size: 576KB, 563405 characters, 63881 words, 221 pages
|
| 2.3.1 (09/13/2008): Changed the way Pros and Cons are listed for the initial
| property options, added Flax Yarn and Silk Thread to the Animal Products
| list, finished reformatting everything with a colon in it, added birthdays
| to the character list (not sure why it took so long, I've had the birthday
| list for ages), and temporarily dropped the Animals section, pending a
| major overhaul.
| File Size: 362KB, 353262 characters, 38204 words, 146 pages
|
| 2.3.0 (09/10/2008): Added in Taylor's Seeds and the stall listings for the
| market festivals, added in Classic Controller controls, added more detail on
| the map screen, added in the unlockable areas, added a note on the weather,
| and started reformatting some of the colon lists.
| File Size: 378KB, 368897 characters, 40890 words, 153 pages
|
| 2.2.1 (09/08/2008): Revised how your birthday is chosen, and changed the
| versioning system to something a bit more systematic. First digit are major
| versions, second digit represents minor updates, third digit represents tiny
| fixes. Like this one! Credit for the versioning system suggestion goes to
| KilanderSolari.
| File Size: 353KB, 345045 characters, 37831 words, 143 pages
|
| 2.20 (09/07/2008): Elaborated on several of the festivals, filled out a
| couple price lists, changed 'Knife Set' to 'Cutting Board' under the recipes
| section, and a few translation fixes. Up next are Taylor's Seeds listings
| and stall listings for all the Festival stalls.
| File Size: 353KB, 344344 characters, 37725 words, 143 pages
|
| 2.10 (09/04/2008): Update to the recipe guide, now featuring multiple types
| of fish, as well as some translation corrections.
| File Size: 336KB, 327405 characters, 35589 words, 137 pages
|
| 2.00 (09/02/2008): A minor redesign (the double lines on the left looked
| great in Notepad, but not so good in Firefox and IE), added a question to the
| FAQ, elaborated a bit on how specifically the stamina and fatigue system
| works and nearly completed the Farming section of the guide. The Farming
| section is one of the largest sections there will be in this guide (thus the
| +.40 in this latest release's version number), and currently comprises 66129
| of this guide's 314682 characters (21%) - or, in more sensible terms, 33 of
| this guide's 133 printed pages. The official BradyGames guide has only 176
| pages, and that's with pictures. Aren't you glad you're here instead?
| File Size: 324KB, 315737 characters, 34451 words, 134 pages
|
| 1.60 (08/28/2008): Changed several names to reflect the newly confirmed
| names (Leena to Renee, Roomi to Luna, Mai to Maya, Selena to Selena,
| Chihaya to Chase, Juli to Julius, Gil to Gill, Ose to Owen, Tao to
| Toby, Kapara to Cain, Cresson to Craig, Rucola to Ruth, In'ya to Irene,
| Perinne to Perry, Yuba to Yolanda, Cole to Colleen, Poan to Bo, Rakusha
| to Ramsey, Pao to Paolo, Suoh to Sue, Mao to Matt and Yui to Dakota),
| added some birthdays, added to the General Store price list, corrected the
| price of land plots, removed the farm rank requirements from the
| General Store and Souffle Farm, renamed the 'Kirsch' Inn the 'Sundae' Inn,
| renamed the 'Supermarket' the 'General Store', renamed 'Southern Island'
| to 'Toucan Island', included names for West and East Gull Island, and
| renamed Koron to Collin.
| File Size: 272KB, 266227 characters, 27926 words, 101 pages
|
| 1.50 (08/26/2008): Additional information on the initial state of the house
| and on gemstone appraisals, added in the names of the sprites, added in a
| reference list of the goddess items, wrote the final sequence of
| reawakening the goddess, added usage information on tools, added a note
| about the Hot Spring, added some information on upgrading tools, and
| finally added the non-upgradeable tools section.
| File Size: 268KB, 262393 characters, 27322 words, 99 pages
|
| 1.40 (08/22/2008): Completed the controls and informational screens
| section, changed some names to their Americanized translations (Miori to
| Mira, Selaf to Shelly, Pompeii to Pascal, Dai to Dale, Baan to Van, and
| Thyme to Taylor), added in a couple notes on Day Flow, added "Basic
| Information" section, added some Power Berries, and added info on the 00
| Makers.
| File Size: 253KB, 247955 characters, 25470 words, 94 pages
|
| 1.30 (08/18/2008): Added in the results of the multi-board Harvest Moon
| popularity poll into the FAQ and another FAQ about the Harvest Moon series,
| included the Recipe Guide (also posted separately on GameFAQs), fixed
| a couple notes about ostriches, added to the Plot Outline and Getting
| Started section, fixed some things in the Goddess section, added in the
| starting plots, and added in the 'Controls and Other Basic Information
| section'. Also, experimenting with some different layouts on a couple later
| sections since the vertical bar appears so differently in-browser than it
| does in Notepad.
| File Size: 245KB, 239636 characters, 24319 words, 91 pages
|
| 1.20 (08/16/2008): Finished most of the shop price lists and added some new
| information on recipes. Up next should be the recipes list.
| File Size: 206KB, 201029 characters, 20941 words, 76 pages
|
| 1.15 (08/15/2008): Added several shop price lists and began work on the
| recipe guide; shop price lists will be completed by version 1.20.
| File Size: 202KB, 197617 characters, 20488 words, 75 pages
|
| 1.10 (08/14/2008): Added in the Quick-Find guide to make navigation
| easier, added produce to the Souffle Farm list and added a Supermarket
| price list.
| File Size: 194KB, 190089 characters, 19680 words, 72 pages
|
| 1.00 (08/11/2008): Lots of new information (too much new stuff to list it
| all) and a major, major redesign. At this point, every section is complete
| (although there's certainly stuff to add all over the place when I come
| across it) except for the Reference and Walkthrough sections, which will be
| next (though neither will be complete until the English version is
| released). Contributions are always welcome, by the way.
| File Size: 187KB, 182407 characters, 19070 words, 69 pages
|
| 0.90 (08/05/2008): 0.9: First edition of the FAQ; currently contains
| significant data that has been released, as well as a framework to fill
| in once the game arrives. Please note, this guide will undergo
| significant changes once the game is released states-side.
| File Size: 67KB, 58996 characters, 9877 words, 27 pages
|
|\
| \___________________________________________________
|__________________________________________________ |
| |
___________________________| |_____
\ \ \ __________________________| |/ / /
\ \ | | / /
\ \| Game Summary |/ /
\ | | /
\| __________________________|/
_______________________| |
| ________________________|
| /
|/Harvest Moon: Tree of Tranquility (ToT for short) is the first Harvest
| Moon game for the Nintendo Wii (although Magical Melody was re-released
| for Wii in Europe and Australia). Gameplay requires use of the WiiMote and
| a Nunchuk.
|
| Although the specific plot line for the different Harvest Moon games
| differs, Tree of Tranquility retains the same general goals as previous
| Harvest Moon games. You play the role of a farmer, given the task of
| running a farm. As part of this task, you grow and sell crops and raise
| animals to sell their products (milk for cows, eggs for chickens, etc.).
| In addition to these goals, you also interact with the villagers, both for
| commercial purposes (buying seeds, selling products, etc.) and social
| reasons. Festivals play a key role in the game, giving your character a
| chance to socialize and meet the neighbors. You even can meet and woo one
| of the local bachelors or bachelorettes, get married and have children.
|\
| \_____________________________________________________________________[POU]_
| |
| Plot Outline |
| ___________________________________________________________________________|
| /
|/As mentioned, the "plot" of Harvest Moon games tends to change from
| edition to edition.
|
| In Tree of Tranquility, the plot objective (like in Magical Melody) is to
| reawaken the Harvest Goddess. This is performed by helping the Harvest
| Sprites create rainbows and collecting certain "badges". Once all the
| rainbows are created, the Harvest Goddess will reawaken, and the game
| continues indefinitely. A more complete plot outline can be found in the
| "Getting Started" section below (note that after the opening sequences,
| the plot is mostly fluidly determined by how you play, and therefore there
| is no overall summary).
|
| You'll also have the opportunity at one point to discontinue your current
| game and start over as your child, while keeping your possessions, items and
| money. Unfortunately, though, the villagers don't react to you any
| differently, and your character sprite is the same. You can even marry your
| new character's mother from your previous play-through. Creepy.
|
|\
| \_____________________________________________________________________[NFE]_
| |
| New Features |
| ___________________________________________________________________________|
| /
|/As has become traditional in the Harvest Moon franchise, each iteration of
| the game introduces several new features. Some features carry over into
| subsequent games, some do not. Here are some the new additions to this
| game, as well as features from certain previous games that are present in
| ToT:
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {BNF} _
| Brand New Features
|
| All-New Livestock: Goats, Ducks, Ostriches and Silkworms.
| All-New Crops and Flowers: Including rice and a half-dozen new flowers.
| Character Customization: The ability to modify your character's clothing.
| Villager Appearances: Villagers change clothing based on their settings.
| New Game+: Ability to play as your own player's child.
| Stay Up Past 6AM: No more is your character sent to bed at 5:50AM.
| Motion Controls: Obvious for a Wii game, but tool use and other actions are
| executed by motion controls rather than buttons.
| More Robust Family: Your spouse actually does something (wife makes you
| lunch, husband activity is uncertain), and your child can help on the
| farm.
| Wild Animal Adoption: Your character has the ability to adopt wild animals.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {REF} _
| Returning Features
|
| Multiple Land Plots (MM): the ability to buy new land plots, as well as
| choose the initial location of your farm.
| Crop Quality (MM, AWL): different crops are of different quality depending
| on multiple factors; better crops sell better.
| House Customization (MM): in addition to simply having multiple house
| "levels", there are added layers of house customization, from furniture
| to new rooms.
| Different-Look Children (AWL): Different children actually look different.
| Play as Boy or Girl (MM): You'll choose your character's gender at the
| beginning of the game.
| Trees (MM, AWL): In addition to standard crops, you can also plant trees
| that stay grown and reproduce fruit every year.
|
|\
| \_____________________________________________________________________[COB]_
| |
| Controls and Other Basic Information |
| ___________________________________________________________________________|
| /
|/________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {BAI} _
| Basic Information
|
| Let's get down to the over-detailed basics. In Harvest Moon, you play a
| farmer. You run around, do chores, talk to people, give gifts, grow crops
| and raise animals. You can play as a boy or a girl, but to avoid s/he and
| other annoying gender-neutral terms, I'll most likely refer to the
| character as a 'he'.
|
| Your character stays the same the entire game: this is you. He can do a
| variety of actions, like walking, talking and using tools. He can hold
| either items or tools. Items can be given or thrown away, whereas tools
| can be used. He can only hold one item or tool at a time.
|
| He can run or walk according to how much the control stick is tilted.
| He can talk to people by going up to them and pressing A. If he has an item
| when he talks to a person, he'll automatically give it to them. If he has
| a tool, he'll show it to them, but he might also use it on them - and yes,
| they react. Don't do that.
|
| You can pick things up in the game. Just walk up to them and press A to
| pick them up. On your back is the world's most space-efficient backpack,
| able to hold dozens of items at a time, including all your tools.
|
| I think that about covers it. If you don't see something here, feel free
| to ask.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {CON} _
| Controls
| _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| WiiMote/Nunchuk Button Controls
|
| A Button : Talk, pick up items, choose options from menus, examine objects,
| : and use your currently equipped tool (hold down before release to
| : charge).
| B Button : Get out latest tool, put away current tool, cancel in a menu.
| A and B : Press together to whistle.
| C Button : Press to open rucksack, hold to open info screens, described
| : below.
| Z Button : Confirm field square selection.
| + Button : Open the map screen, described below.
| - Button : View controls.
| D-Pad : Select items and objects from your rucksack (left/right), control
| : the camera (down).
| Joystick : Move (run by tilting all the way, walk by tilting slightly).
| _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| WiiMote Motion Tool Controls
|
| These controls are only applicable when the corresponding tool is equipped.
|
| Watering: Hold the WiiMote upright (think of a watering can handle) to
| charge, then tilt to the side (not to the front) to pour.
|
| Chopping/Hammering: Hold the WiiMote upright (same as watering) to charge,
| then quickly drop it to horizontal.
|
| Hoeing: Hold the WiiMote horizontally, then lift it to vertical. Hold it
| here to charge, then drop it back down to horizontal to hoe.
|
| Fishing (Casting): Hold the WiiMote horizontally, then quickly flick it
| back towards you (vertical), then back towards the screen (horizontal) to
| cast. Hold the WiiMote vertical for longer in the middle to charge.
|
| Fishing (Reeling): Pull the WiiMote back to vertical and wiggle the
| nunchuk as fast as you can.
|
| Ringing the Bell: Shake the WiiMote back and forth.
|
| Less standard tools (milkers, shears, etc.) do not currently have active
| movement controls, though they have been rumored to have been added for the
| English version.
| _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Classic Controller Controls
|
| A Button: Talk, pick up items, choose options from menus, examine
| objects and use your currently equipped tool (hold down
| before release to charge).
| B Button: Get out latest tool, put away current tool, cancel in a menu.
| X Button: Open rucksack view.
| Y Button: Open informational screens, described below.
| Right Joystick: Controls camera.
| Left Joystick: Move (run by tilting all the way, walk by tilting slightly).
| Right Shoulder: Open map screen, described below.
| Left Shoulder: Confirm field square selection.
| + Button: Open the map screen, described below.
| - Button: View controls.
| D-Pad: Select items and objects from your rucksack.
|
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {MSC} _
| Main Screen
|
| The main screen - that is, the screen when you're just out and around - has
| quite a few notable items.
| _ _ _ _
| Center
|
| You : The most obvious characteristic, you!
| _ _ _ _ _
| Top Left
|
| Time Meter : A graphic depiction of the time of day. Really not all that
| useful.
| Clock : A clock displaying the current time.
| Day : The day of the season and current day of the week.
| Season : Display as an image: green leaf for spring, sun for summer, red
| leaf for fall and snowflake for winter.
| _ _ _ _ _
| Top Right
|
| Tips : A and - buttons appear when there's something your character
| can do.
| _ _ _ _ _ _ _
| Bottom Right
|
| Money : How much Gold you have on hand.
| Stamina : How much stamina you currently have.
| Portrait : A picture of you. Aren't you cute? The portrait will reflect
| : how much stamina you currently have.
| _ _ _ _ _ _
| Bottom Left
|
| Tracker : After activated from the informational screens (see 'Heart',
| : below), appears in the bottom left and points to where a certain
| : character is.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {SAV} _
| Saving
|
| Saving the game is done at the nightstand next to your bed. To save, simply
| press A while standing next to the nightstand and choose where you'd like
| to save the game. Note that unlike in some past Harvest Moon games, you are
| not required to go to bed once you've saved.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {INS} _
| Informational Screens
|
| Bringing up the menu (pressing the + button) introduces you to a sequence
| of several informational screens with details about your farm, your
| relationships and your tools. Which screen you're on is represented by the
| icon on the wheel of icons in the top left; you can navigate amongst the
| screens by using the D-Pad (for some stupid reason), and the control stick
| to navigate within a screen.
|
| Silo : Overall status screen. Displays general farm information (farm
| : name, house level, amount of animal feed on hand, number of
| : each animal), character information (name, birthday, general
| : information), and tool skill levels.
|
| Heart : Relationships with wild animals/pets, livestock and the local
| : villagers (measured out of 10 hearts). Also features the new
| : creepy Harvest Moon stalker utility, which will tell you where a
| : particular villager is at any time (select their name to open the
| : tracking meter, which will appear in the bottom left and always
| : point to where that character can be found).
|
| Rucksack : Identical to the rucksack screen.
|
| Chest : Recipes for individual rainbows, if obtained, and progress through
| : the Goddess quest.
|
| Tools : All your financial information, including total money, money per
| : season, and money gathered through each method.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {MAP} _
| Map Screen
|
| The map screen initially displays a broad map of the area you are in - if
| you're inside a building, it shows the area that contains that building.
| Included in this map is a list of the pets and characters currently in the
| area, as well as icons on the map showing the precise location of the
| characters.
|
| Above this main screen is a broader map of the entire island. Here you can
| select a particular area to view it in greater detail.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {TRA} _
| Trashing Items
|
| In past Harvest Moon games, a major problem was that if you were holding
| an item and accidentally pressed A (either just by slipping or by trying to
| give a gift and the person moving at the last second), it would get thrown
| on the ground and disappear.
|
| Tree of Tranquility has fixed this annoyance. If you try to throw an item
| away (meaning press A when not facing a person or the shipping box), you'll
| receive a confirmation screen, which gives you the option of either
| throwing it away, or putting it in your backpack. And even then, if you
| throw it away by accident, you'll have a momentary opportunity to pick it
| up again.
|
|\
| \___________________________________________________________________________
|_____________________________________________________________________________|
#########################################################################(ATI)#
_______________________________________________________________________________
\ \ \ \__________________________________________________________/ / / /
\ \ \| |/ / /
\ \ | Around the Island | / /
\ \ | | / /
\ \| "Oh, it's a snug little island! |/ /
\ | A right little, tight little island!" -Thomas Dibdin | /
\|________________________________________ ______________|/
| |
| |
___________________________| |_____
\ \ \ __________________________| |/ / /
\ \ | | / /
\ \| Welcome to the Island |/ /
\ | | /
\| __________________________|/
_______________________| |
| ________________________|
| /
|/Welcome to the game! And welcome to the village, the island, and the world
| of Harvest Moon. If you're new to Harvest Moon, this section will help to
| to get you up-to-speed on some of the mechanics of the game as a whole. If
| you consider yourself a seasoned vet, though, skip down to the next section
| (Home Sweet Home: Your Ranch, search for ( HSH ) without the spaces), as this
| section will mostly re-hash what you likely already know (or could easily
| figure out).
|
| Like many Harvest Moon games, Tree of Tranquility opens with a substantial
| tutorial section. The one here is actually even more substantial than most:
| it involves a couple days of service at the local farm, as well as some
| chores and errands for the Mayor.
|
| The majority of it is fairly self-explanatory, and you're more than
| encouraged to experience it yourself. However, if you really want some help,
| there's a walkthrough provided in the Walkthroughs section. To see it, search
| for [ IAR ] without the spaces.
|
| This section, though, will get you acquainted with the island, the locations,
| unlockable areas, and generally how the game works.
|
|\
| \_____________________________________________________________________[ILO]_
| |
| Locations |
| ___________________________________________________________________________|
| /
|/The village is divided into several large areas; these areas will be
| further explained later in this guide. But for now, knowing the broad
| groups should help you find your way around this brave new world.
|
|\____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {YFA} _
| Your Farm
|
| Be it ever so humble, there's no place like home. Initially, your farm sure
| qualifies for the label "humble" - a house, a field, and little else. But
| have no fear, with your help (and maybe a little of mine) your humble abode
| will soon be a bustling commercial hub.
|
| The three key things to note on your farm at this point are your house,
| your field and the shipping box. While the house and field may be fairly
| self-explanatory (or if they aren't, read on), the shipping box may be the
| most crucial: anything you put in here will be sold by the next morning.
| This is how you make money - put goods in the shipping bin. You'll find
| later that there are also shipping bins available in the barn and chicken
| coop for convenience.
|
| At the beginning of the game, you'll be given the option of where you would
| like to put your initial farm, with three locations to choose from. For
| information on the benefits and drawbacks of each plot, see under Initial
| Location (search for [ INL ] without the spaces).
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {TVA} _
| The Village Area
|
| The hustling, bustling town center of the island. Well, it will be, at
| least. Early on it can be fairly quiet - new villagers arrive as the game
| progresses. Eventually, the village area will be the central commercial
| location for buying seeds, buying clothes, celebrating festivals, meeting
| the villagers, and pretty much everything else you could think of doing
| in a small town such as this. Play your cards right, and you'll eventually
| have your wedding in the church nearby.
|
|\____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {TBE} _
| The Beach
|
| The beach to the southwest (well, and just west, and just south - it is an
| island, after all) is home to a fishing pier, soft sands, seashells and
| the occasional fun-in-the-sun festival. Beyond that, though, it's a fairly
| quiet area that you likely won't be visiting on a daily basis.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {TWL} _
| The Woodlands
|
| The woodlands, to the northeast of the main area of the island, serve as a
| midpoint between the bustling town center and the mountain peaks that
| overlook the island. Here you'll find numerous wild animals as well as some
| great spots to forage for herbs, mushrooms and either goodies for sale or
| cooking. You'll also find several stumps and logs to jump for lumber for
| use in your eventual home expansions. And don't forget about the peaceful
| stream running through, there are certainly some notable fish jumping
| around in there.
|
|\______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {TMO} _
| The Mountain
|
| And finally, up beyond the woodlands lies the mountain. Here you'll find
| more foraging and animals, but more notably you'll find the mines where
| you can dig (well, hammer) for precious stones and ores. Some festivals
| occur up here as well, though it's notable that certain areas of the
| mountain will be unaccessible until you complete certain other tasks.
|
| The mountain area also contains the Hot Spring - a single dip in the
| Hot Spring will completely restore your stamina, but you can only utilize
| the Hot Spring once per day.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {TOI} _
| The Other Islands
|
| If you look at a map, you'll see there are three small islands off the
| coast to the south. These islands are home to some of the Harvest Sprites,
| key characters in your quest to reawaken the Harvest Goddess that has
| left the island.
|
| The two islands directly south are named East and West Gull Island; the
| island further to the east is named Toucan Island. This island is
| especially notable, as Selena arrives from here and there is a small inn
| on the island, selling rare seeds and fruits. You'll gain access to these
| islands as you progress through the goddess quest.
|
|\
| \_____________________________________________________________________[ULA]_
| |
| Unlockable Areas |
| ___________________________________________________________________________|
| /
|/Unlike several Harvest Moon games, all areas aren't initially accessible in
| Tree of Tranquility. Instead, certain areas will only unlock after a certain
| amount of time has passed, or after you've completed a certain task.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {BRA} _
| Brownie Ranch Area
|
| Brownie Ranch is the home to all your ranching needs: buying animals,
| animal feed, and all the animal care-taking tools. It is also the home of
| Kathy, Renee, Cain, Hannah and Gray.
|
| But unfortunately, at the beginning of the game, it's blocked by a giant
| boulder. You'd think someone would take care of that, wouldn't you?
|
| The boulder in question is near the western side of the hills area, by
| Souffle Farm. It's smashable by a hammer, but only if the hammer's level 3.
|
| More information on upgrading tools comes later, but what you need to know
| for this is that the hammer reaches level 3 strictly through use - you don't
| need to upgrade it at all. But, it takes a ton of uses to level the hammer
| to level 3.
|
| Fortunately, though, the boulder automatically disappears the night before
| the first Animal Festival on Spring 28. Chances are you won't level your
| hammer to level 3 naturally by this time, so the best course of action is
| typically to just wait until the Animal Festival. The only real reason to
| smash the boulder early is if Kathy or Renee are your choice for marriage,
| and you want to get their heart levels up in order to ask them to the first
| Fireworks Display. In this case, you might want to expend your extra stamina
| each day by using your hammer to level it up as quickly as possible.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {STM} _
| Shortcut to Mine Area
|
| At the beginning of the game, the hilltop area and the mine area border each
| other, but yet aren't accessible directly from one another: a log blocks the
| way.
|
| Unlike the boulder in front of Brownie Ranch, moving the log (which, as
| you later learn, is actually a root) only requires you to talk to people.
| After examining the log by pressing A next to it (and automatically talking
| to Gill), simply go to the Carpenter's Shop during operating hours. You'll
| automatically experience a few scenes that will trigger the root's removal.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {TIS} _
| Toucan Island
|
| Toucan Island is unlocked by completing the first rainbow, and is probably
| the most significant unlockable area.
|
| Unlike the other areas unlocked by rainbows, Toucan Island is not directly
| accessible through the rainbow. Instead, unlocking the first rainbow simply
| starts the Ferry back running, and the Ferry takes you to the island. This
| Ferry also ushers new characters onto the island.
|
| Given that the Ferry is required to access the island, Toucan Island is only
| accessible while the Ferry is running. Fortunately, it's open almost all the
| time (6:00AM to 10:00PM), but is closed on Mondays.
|
| Toucan Island is the home to several new characters: Sue and Samson run the
| inn on the island, while Selena is their daughter (but spends most of her
| time on the main island). The inn on the island also sells several new and
| rare seeds, and certain items found on the beach can't be found anywhere
| else, like bananas and coconuts.
|
| For information on the rainbow itself, see the goddess section (search for
| < GOD > without the spaces).
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {WGI} _
| West Gull Island
|
| West Gull Island is also unlocked by completing the first rainbow. It's
| accessible directly by walking over the rainbow.
|
| Unlike Toucan Island, West Gull Island introduces no new characters. Its
| only features are a few fruits (grapes, oranges) and the third rainbow tree.
|
| For information on the rainbow itself, see the goddess section (search for
| < GOD > without the spaces).
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {EGI} _
| East Gull Island
|
| East Gull Island has even fewer features than West Gull Island: its only
| practical purpose is as a new fishing spot.
|
| East Gull Island is actually the destination of the third rainbow tree
| (Collin's, the yellow one). However, it's also where you find the second
| sprite's badge (the item that creates the rainbow), so it must be accessed
| before the second rainbow is created.
|
| For information on the rainbow itself, see the goddess section (search for
| < GOD > without the spaces).
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {MGB} _
| Mt. Gelato Base and the Goddess Spring
|
| The base of Mt. Gelato is accessible once you get the second sprite's (Ben,
| the blue one) badge from East Gull Island. While it doesn't introduce any
| new characters, it's the home of several adoptable pets, some new forageable
| items, and most notably, the second mine and the goddess spring.
|
| The mine is fairly straightforward, but the spring might present some
| trouble. At first, it isn't accessible either - a big bear blocks the path.
| In order to get past the bear, you have to befriend her. And call this bear
| 'Winnie', 'cause it sure does like Honey. Feed it Honey to eventually get
| past it (and remember, Honey may be hard to grow on your farm, but can be
| purchased from Brownie Ranch).
|
| Once you befriend the bear, you can access the goddess spring and its first
| treasure: a power berry, the sparkle on the ground.
|
| Once you've access the base of Mt. Gelato the first time, you can create
| a shortcut back to the main island so you don't have to walk up the rainbow
| every time. There's a boulder between Mt. Gelato and the hilltop area, but
| there's no room to smash it from the hilltop side (thus why you haven't
| smashed it yet), but it can be smashed from the Mt. Gelato side.
|
| For information on the rainbow itself, see the goddess section (search for
| < GOD > without the spaces).
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {MGP} _
| Mt. Gelato Peak and Tree Top
|
| The final unlockable area is the top of Mt. Gelato, accessed by completing
| the fourth rainbow (Alan's, the red one). The only thing here is the fifth
| and final sprite - completing his rainbow leads to the top of the tree,
| where you'll discover there's much more to do before the goddess tree is
| revived. But that's a topic for another section.
|
| For information on the rainbows, see the goddess section (search for < GOD >
| without the spaces).
|
|\
| \_____________________________________________________________________[DFL]_
| |
| Day Flow |
| ___________________________________________________________________________|
| /
|/One of the key details that separates Harvest Moon from the vast majority
| of other video games in the world is that time actually flows as you play.
| Whenever you're not inside your own house (where time mysteriously stops),
| you'll find that time is continuously progressing. The exact ratio is:
|
| 10 Real-Time Seconds = 10 Game-Time Minutes
|
| Or, essentially, one second real-time is one minute in the game. It's a
| pretty easy conversion.
|
| You'll wake up each morning promptly at 6AM, regardless of when you went
| to bed, though the longer you sleep, the more stamina you'll recover; see
| the Character Mechanics section for more information (search for [ STA ]
| without the spaces).
|
| Time is critical in the game. Depending on the time of day, different
| characters are in different spots - for example, a character might take
| a stroll in the morning before going to work, then spend the evenings at
| the beach. The time of day will dictate where you can find them.
|
| Time of day also plays a role in store opening and closings; stores aren't
| open all hours of the day, they have hours just like in real life. Make
| sure to plan accordingly or you might find yourself arriving at a store
| after it's closed for the night.
|
| Just as time flows through the day, the days change also. Just like in our
| real world, there are 7 days in a week, with 4 weeks in each month and 4
| months in each year. The day of the week impacts the game just like time
| of day does: some stores will be closed on certain days, and some villagers
| will have specific routines for specific days. For example, a villager
| might go to the church on Sundays, but work the rest of the days of the
| week.
|
| Certain days of the year will also have specific events, like festivals.
| Festivals typically occur on a specific day, at a specific place, at a
| specific time, so make sure you're there at that time to take part in the
| festivities.
|
| The four months in the game go along with the four seasons: Fall, Winter,
| Spring and Summer. The months significantly impact your routine: certain
| crops will only grow in certain seasons, for example. Weather patterns
| change from season to season as well - hurricanes are possible in the
| summer, whereas blizzards are a constant threat in the winter. And don't
| forget, you can't leave the cows and sheep outside to graze in the winter
| because the grass doesn't grow.
|
|\
| \_____________________________________________________________________[WEA]_
| |
| Weather |
| ___________________________________________________________________________|
| /
|/Weather plays an important role in Tree of Tranquility. Depending on the
| weather outside, you may find that you don't need to water crops for the
| day, but that you should also avoid heavy labor to reduce the chance of
| getting sick. Don't worry if you don't understand some of the things this
| section is referring to yet, though - you will as you play the game.
|
| Weather falls into six different categories, with different weather types
| happening in certain seasons. An interesting note about the weather in this
| game is that the other islands (West Gull Island, East Gull Island and Toucan
| Island) are always sunny, even during typhoons and blizzards.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Sunny
|
| Appears as... a bright, sunny, clear day.
| Happens in... all seasons
| Plants... need to be watered by hand.
| Animals... can be allowed outside to graze (except in winter).
| Villagers... will go about their normal routines.
| You... can go about your work as normal.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Cloudy
|
| Appears as... a cloudy, gray, overcast day.
| Happens in... all seasons
| Plants... need to be watered by hand.
| Animals... can be allowed outside to graze (except in winter).
| Villagers... will go about their normal routines.
| You... can go about your work as normal.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Rainy
|
| Appears as... rain, with wet ground, muted music and rain sounds.
| Happens in... Spring, Summer and Fall.
| Plants... do not need to be watered.
| Animals... should be kept inside to avoid illness.
| Villagers... will adjust their routines to avoid hanging out outside.
| You... should avoid doing outdoor work (chopping, mowing, hammering)
| to avoid getting sick.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Snowy
|
| Appears as... snowfall (on the already-snowy ground).
| Happens in... Winter.
| Plants... do not need to be watered.
| Animals... should be kept inside (as they should all winter long).
| Villagers... will adjust their routines to avoid hanging out outside.
| You... should avoid doing outdoor work (chopping, mowing, hammering)
| to avoid getting sick.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Typhoon
|
| Appears as... extremely heavy rainfall, lightning.
| Happens in... Spring, Summer and Fall (mostly Summer).
| Plants... don't need to be watered, but might be damaged.
| Animals... MUST be kept inside to avoid illness or worse.
| Villagers... will avoid going outside at all costs (although you can).
| You... should avoid doing outdoor work (chopping, mowing, hammering)
| and try to stay indoors to avoid getting sick.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Blizzard
|
| Appears as... extremely heavy snowfall and strong winds.
| Happens in... Winter
| Plants... don't need to be watered, but almost certain will be damaged.
| Animals... MUST be kept inside to avoid illness or worse.
| Villagers... will adjust their routines to avoid hanging out outside.
| You... should avoid doing outdoor work (chopping, mowing, hammering)
| and try to stay indoors to avoid getting sick.
|
| Note : unlike in past Harvest Moon games, though, you CAN leave the house
| : during a the worst weather patterns (typhoons and blizzards). There
| : may be consequences to how long you spend outside though.
|
|\
| \_____________________________________________________________________[DRO]_
| |
| The Daily Routine |
| ___________________________________________________________________________|
| /
|/As the game goes on, tasks to be completed will separate themselves out
| into two groups: tasks to be completed once (or once-in-a-while), and tasks
| to be completed daily. Tasks to be completed once are tasks like planting
| crops (which you plant, then water for a few days before they grow), buying
| certain tools, and breeding animals. These are tasks where completing them
| once has implications for several days or weeks afterwards.
|
| The other type of task is daily tasks. These are tasks that can or need
| to be completed every day for maximum impact. Some of them might need to be
| completed every day to avoid consequences (e.g. feeding animals, watering
| plants), whereas others can be completed once a day to reap rewards (e.g.
| giving gifts, brushing animals).
|
| As you progress in the game, try to settle into a daily routine of
| tasks you want to complete every day. Below is a list of such actions that
| could become part of your routine.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {CHO} _
| Chores
|
| Watering the Plants: when you're growing crops (which should be most of
| the time), make sure to water them on every non-rainy day. If you miss
| a day, it will take one day longer for the crop to eventually produce
| the final fruit/vegetable. If you miss several days in a row, the plant
| may die altogether. For more information, see the Farming section.
|
| Taking Care of the Animals: this is a pretty broad category and largely
| dependent on what, if any, animals you have. But some tasks under this
| heading that can be done once you have the corresponding animals are:
| - Feeding the chickens/ducks/ostriches
| - Feeding the cows/sheep/goats
| - Brushing the cows/sheep/goats/horse
| - Talking to the cows/sheep/goats/horse
| - Collecting the eggs
| - Collecting milk
| - Take animals outside/put animals inside (depending on the weather)
| For more information, see the Animals section.
|
| Extra Money-Making: if you have the time and need the money, there are
| other activities that can be done every day to get extra items to ship
| or give. These activities are things like Mining (see Mining section),
| Foraging (see Foraging section), Fishing (see Fishing section) or
| working part-time jobs (see, you guessed it, Part-Time Jobs).
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {SOC} _
| Socializing
|
| Giving Gifts to Villagers: villagers are so vain, they probably think this
| guide is about them. The chief way of making friends (and wooing mates)
| is giving gifts, so try to make giving gifts part of your daily routine
| (note: not giving gifts to EVERYONE every day, but a few gifts per day).
| These can be things you find (like flowers and herbs), products from
| your farm, or things you buy. Check the Villagers section for more
| information on what each villager likes and where you can find them.
|
| Giving Gifts to Possible Mates: basically the same as above, but you may
| want to put a special focus on giving your beloved a gift every day to
| help woo him/her faster. Again, check the Villagers section for
| information on what each bachelor and bachelorette likes.
|
| Giving Birthday Presents: and again, basically the same as above, but you
| receive an extra friendship boost for giving a villager a gift on their
| birthday, so you might try to make it a point of giving every villager
| a gift on their special day. The Villagers section has every birthday
| listed, and the reference section has a calendar of just birthdays.
|
|\
| \___________________________________________________
|__________________________________________________ |
| |
___________________________| |_____
\ \ \ __________________________| |/ / /
\ \ | | / /
\ \| Passing the Time, |/ /
\ | Filling Your Wallet | /
\| __________________________|/
_______________________| |
| ________________________|
| /
|/Although it's oftentimes the social scene that people are most interested
| in, the chief objective of any Harvest Moon game is to build a prosperous
| farm - or, in Tree of Tranquility, to be prosperous in general. There are
| numerous ways to spend your time and make money in Harvest Moon: Tree of
| Tranquility; below you'll find an overview of each one.
|
|\
| \_____________________________________________________________________[FMG]_
| |
| Introduction to Farming |
| ___________________________________________________________________________|
| /
|/Farming is where it all begins, in more ways than one. It's the cornerstone
| of the game's early development (although cows later take the crown as most
| profitable), and it's likely to take the largest portion of your in-game
| time.
|
| The concept behind farming is simple: plant crops, water them daily, and
| wait for them to grow. When they mature, pick the fruit or vegetable from
| them and sell it (or give it, or use it in a recipe - whatever you'd like
| to do, though the majority of your crops will likely end up getting sold).
|
| In planting crops, there are a couple aspects to pay attention to. First
| of all, pay attention to seasons. Different crops grow in different
| seasons. If you try to plant a crop in the wrong season, the seeds will be
| buried in the ground and never sprout. And if a crop is still growing when
| the season ends, it'll be dead by the next morning - so take special care
| when planting crops and pay attention to their growth times (for example,
| don't plant a crop that takes 6 days to grow after the 22nd day of the
| 28-day month).
|
| Secondly, there are two types of crops: there are one-time sprouting crops
| and there are re-growing crops. One-time crops are crops whose soil is
| returned to normal after picking them - a new crop can be planted in its
| spot once it's picked. Re-growing crops are more like vines - when you
| pick the fruit or vegetable, the vine stays behind and grows another fruit
| after a few more days. Typically, re-growing crops are more profitable, as
| the time to grow a second fruit from a single vine or stalk is usually
| much shorter than the time to grow a whole-new crop.
|
| If this is still confusing, consider this example: potatoes vs. corn.
| For potatoes, you plant a single seed in the ground, wait a few days and
| pull the potato: one seed, one potato. For the corn, though, you plant
| a single seed in the ground and a corn stalk grows. The corn grows from
| this stalk, but when you pick the corn, the stalk remains - allowing
| another ear of corn to grow a couple days later.
|
| Farming is especially prevalent in spring and summer, and has become more
| relevant in fall in recent Harvest Moon games. Winter, though, is the down
| season for farming - with snow on the ground, not much will grow, so make
| sure you either have enough money saved up or enough animals in your barn
| to keep you through winter.
|
| For more information on farming (specific crops, growth times, prices), see
| the Farming section.
|
|\
| \_____________________________________________________________________[RHG]_
| |
| Introduction to Ranching |
| ___________________________________________________________________________|
| /
|/Second only to farming comes ranching. Ranching (in my terminology at
| least) is the animal side of running your farm.
|
| At the beginning of the game, you lack any of the necessary accouterments
| begin running a ranch. However, these can be built by talking to the
| carpenter (and paying him, of course). There are two ranch buildings: a
| bird coop (which houses the chickens, ducks and silkworms) and
| a barn (which houses the cows, goats, sheep and ostriches). Odds are you'll
| build the bird coop first - it's cheaper, and the animals that live in it
| are cheaper as well.
|
| After building the necessary buildings, Brownie Ranch in the village is the
| place to go. initially you'll only be able to buy select animals and
| products, but as you sell more ranch products (milk, eggs, etc.), they'll
| grow as well.
|
| The chief reason for raising animals is that they yield enormous returns
| on the investment: a single cow gives milk every single day And they operate
| through all seasons as well, with every animal giving products all the way
| through the winter.
|
| Almost every animal can be bred. Cows, sheep, horses and goats are bred
| through the use of something called a "Miracle Potion". After using a
| Miracle Potion on an animal and waiting a few weeks, it will give birth to
| a baby of its own type.
|
| Chickens, ducks and ostriches are bred differently though - instead of
| a potion, simply place one of their eggs in an incubator and wait a week.
| After a week, a chick will hatch. After another week, the chick will mature
| and start giving eggs of its own.
|
| For more information on the Animals, see the Animals section. For more
| information on the buildings, see the 'Home Sweet Home' section. For more
| information on having the buildings built, see the Carpenters' section
| (under the Shops section). And for more information on Brownie Ranch,
| see the shops section (also under the Shops section).
|
|\
| \_____________________________________________________________________[MNG]_
| |
| Introduction to Mining |
| ___________________________________________________________________________|
| /
|/Beyond those two activities, there are several other ways to make money in
| your spare time - they just require venturing a little further away from
| your farm.
|
| The first of these is mining. Mining involves going to the mine and
| breaking apart rocks, many of which hold ores, precious gems or other items
| that can be sold or used in a variety of ways, such as jewelry-making.
|
| For more information on mining, see the full mining section by searching for
| < MIN > without the spaces.
|
|\
| \_____________________________________________________________________[FRG]_
| |
| Introduction to Foraging |
| ___________________________________________________________________________|
| /
|/Foraging? How can foraging be a viable moneymaking option? What are we, a
| bunch of squirrels?
|
| So many things grow in the woodlands around the village that foraging for
| little goodies can actually bring in a substantial supplement to your
| income early in the game. Mushrooms, herbs, and bamboo shoots are some of
| the dozens of items that can be found growing in the wild around the
| island. Some items, like specific herbs, actually sell for a notable amount
| of cash, so if you find yourself with some free time, head up to the hills.
|
| These items serve other purposes as well: certain recipes require them, and
| they also can make great gifts if you choose the recipient well. And while
| you're at it, don't forget to pick some flowers for your prospective
| spouses as well.
|
| A complete listing of all the forageable items, their sale prices, and
| their locations is in the Reference section.
|
|\
| \_____________________________________________________________________[FHG]_
| |
| Introduction to Fishing |
| ___________________________________________________________________________|
| /
|/Fishing is a favorite past time in Harvest Moon. After obtaining the
| fishing rod from Toby, you'll be able to fish in any of the bodies of water
| around the island: the ocean, the river, the lake, or the lakes at the
| bottoms of the mines.
|
| Fishing plays an extremely large role in Tree of Tranquility, as every
| rainbow recipe involves a fish, and multiple characters' entire professions
| and lives are based around fishing. There are 41 different fish that can
| be caught of varying sale prices, rarity and cooking usage. There are also
| some crustaceans that can be caught.
|
| For more information on fishing, see the full mining section by searching for
| < FSH > without the spaces.
|
|\
| \_____________________________________________________________________[PAR]_
| |
| Introduction to Part-Time Jobs |
| ___________________________________________________________________________|
| /
|/Tree of Tranquility introduces an interesting part-time job system to the
| Harvest Moon franchise. Different stores in the village possess the ability
| to allow you to perform part-time jobs for the store, doing small tasks and
| receiving compensation.
|
| The benefits of these part-time jobs aren't limited to just monetary
| rewards; if you work in the shop where you prospective spouse works or
| lives, you'll gain affection points towards increasing their heart level.
|
| Additionally, the more you work at a single store, the higher your pay will
| be - so, there's a benefit to working at the same store on a consistent
| basis.
|
| For more information on part-time jobs, see the full mining section by
| searching for { PTJ } without the spaces.
|\
| \___________________________________________________________________________
|_____________________________________________________________________________|
#########################################################################(HSH)#
_______________________________________________________________________________
\ \ \ \__________________________________________________________/ / / /
\ \ \| |/ / /
\ \ | Home Sweet Home: Your Ranch | / /
\ \ | | / /
\ \| "Home is an invention on which |/ /
\ | no one has yet improved." -Ann Douglas | /
\|________________________________________ ______________|/
| |
| |
___________________________| |_____
\ \ \ __________________________| |/ / /
\ \ | | / /
\ \| Your Character |/ /
\ | | /
\| __________________________|/
_______________________| |
| _________________________|
|/
|\
| \___________________________________________________________________________
| |
| Background |
| ___________________________________________________________________________|
| /
|/Yes, you're a character too. You come to the village at the start of the
| game to manage a farm you read about in a newspaper. Within a few days,
| you're given the farm by the mayor and you're on your way.
|
| That's really all there is to your character:. no back story and doesn't
| actually speak except for the very rare choice of statements you're given.
|
| However, Tree of Tranquility does provide for a bit more character
| customization than past Harvest Moon games - you're actually able to dress
| your character how you want with clothes purchased from the tailor and
| other shops; more information on this is available later in this section.
|
|\
| \_____________________________________________________________________[CHM]_
| |
| Character Mechanics |
| ___________________________________________________________________________|
| /
|/Typically, your character operates based on two variables: stamina and
| fatigue. In Tree of Tranquility, the presence of stamina as a variable has
| been confirmed; however, fatigue may operate differently (or not exist at
| all). Until this is confirmed one way or the other, this section will
| detail the way fatigue traditionally operates; however, take note that
| fatigue may operate differently, or be absent altogether. More thorough
| experimentation is needed to verify this.
|
| At this point, I should note the terms "stamina" and "fatigue" are
| borrowed from Sky Render's terminology from his incredible guide to Harvest
| Moon: Back to Nature. If you're ever playing either Back to Nature or Boys
| and Girls, his guide comes highly recommended - you can find it over on
| Game FAQs, specifically at this shortened URL: tinyurl.com/5zp28c
| Incidentally, the most up-to-date version of this guide will also always
| be posted at this shortened URL: tinyurl.com/HM-ToT-Guide. Certain other
| sites like to claim they have the most up-to-date version, but only that
| URL is guaranteed to have it (as that's the only place I upload it too).
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {STA} _
| Stamina
|
| Your character operates on a type of points system that indicates how much
| stamina he has at a given time. Stamina, in turn, controls how much work
| your character can perform. You begin the game with 500 stamina points (which
| are typically restored every night), and your actions throughout the day
| will drain your stamina.
|
| There are four actions that consume stamina:
| - Using any tool (certain tools, like the axe or hammer, use more stamina
| than others, like the watering can or fishing pole).
| - Picking up objects, especially weeds.
| - Participation in certain festivals.
| - Participation in certain part-time jobs.
|
| It should be noted that the latter three tasks use significantly less
| stamina than any tool usage; in practice, they will very rarely deplete
| your stamina to the point of exhaustion, but if your character is already
| exhausted they will not be able to execute the action. The exception to this
| is pulling weeds, which can very quickly consume all your stamina.
|
| It should also be noted that using higher-level tools consumes less stamina
| than lower-level ones (at least for efficiency purposes - using a
| high-level can to water 9 plants might use 4x more stamina to use a
| low-level can to water 1 plant, so the high-level one is more efficient).
|
| Likewise, there are three actions that restore stamina:
| - Sleeping (although it doesn't appear that ToT has AWL's ability to "nap").
| - Eating (different foods restore different amounts of stamina).
| - The Hot Springs (restores all stamina, but can only be used once per day).
|
| Sleeping typically restores all your stamina; however, if you stay up
| particularly late and get less than 6 hours of sleep (the exact number is
| unknown as of yet; in past games, 6 hours has been the standard), your
| stamina will not be fully restored.
|
| When stamina is depleted, your character will be taken to the doctor's
| office to recover and you'll lose some game time. Animations exist to
| help you monitor your stamina (beads of sweat, for example), but these
| aren't as useful anymore now that the stamina meter is visible.
|
| In Tree of Tranquility, there is actually a visible stamina meter (similar
| to Magical Melody) to allow you to more accurately track your stamina
| consumption.
|
| To increase total stamina, you can obtain Power Berries that lengthen your
| stamina meter. Each Power Berry you obtain increases your stamina by 100
| points, for a maximum of 1000 stamina points. For information on how to find
| these Power Berries, see the Power Berries section (search for { POW }
| without the spaces).
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {FAT} _
| Fatigue
|
| Fatigue operates similar to stamina; however, fatigue corresponds to
| something different: the easiest analogy is that Stamina corresponds to
| tiredness while Fatigue corresponds to sleepiness.
|
| Fatigue is accumulated throughout the day, no matter what you're doing - even
| if you're just running around talking to people. And fatigue can set in even
| with a full stamina bar - the two are completely unrelated. Unlike stamina,
| though, fatigue is a hidden value and does not have a visible representation
| on screen.
|
| When your fatigue hits a certain value, you'll be forced to fall asleep.
| Typically, after one full night's sleep, you'll have enough energy to stay
| awake all through one day and into the next, but early the second day you'll
| hit your limit and fall asleep. Basically, your character sucks at
| all-nighters.
|
| This can be negated through the use of a couple different items. Stay Awake
| and Super Stay Awake are two items that can be bought from the Clinic or made
| yourself in your kitchen that completely negate the effects of fatigue,
| allowing you to stay up all night with no negative effects. Tomato juice is
| also an effective fatigue-fighter, restoring half your energy with each
| glass. Stay Awake has no effect on stamina, however, so Tomato Juice is
| likely a better option if it's chores keeping you up all night - it serves
| both purposes, and the ingredients are cheaper.
|
|\
| \_____________________________________________________________________[CCZ]_
| |
| Character Customization |
| ___________________________________________________________________________|
| /
|/Unlike in past Harvest Moon games, Tree of Tranquility leaves some room
| for character customization and personalization. The most obvious example
| is the ability to choose your farmer's gender (initially available in
| Magical Melody), but ToT expands upon this.
|
| In Tree of Tranquility, as the game progresses you eventually receive the
| ability to purchase alternate outfits for your character, including hats,
| shirts, pants and jewelry. These are then kept in your house for your own
| use.
|
| Clothing is purchased from the tailor (see the shops section for more
| information), while other clothing can be gathered from multiple locations.
| For more information on clothing, see the Tailor Shop section by searching
| for { TAL } without the spaces.
|
|\
| \_____________________________________________________________________[RUC]_
| |
| Your Rucksack |
| ___________________________________________________________________________|
| /
|/Like in A Wonderful Life, rather than having specific parts of your
| rucksack for tools and for items, your rucksack has simply a maximum
| capacity and every item takes up one space. Slots are stackable though,
| meaning that having 10 of an item (usually a crop) takes up the same amount
| of rucksack space as having only one of that item.
|
| At the beginning of the game, you have 10 spots in your rucksack; the
| maximum obtainable is 30, with several intermediate sizes (15, 20 and 25).
|
| Rucksack upgrades are obtained at the Tailoring Shop, similar to how tools
| are upgraded at the Blacksmith. To upgrade your rucksack, you need to
| supply the required amounts of cloth, thread, yarn. For more information
| on obtaining rucksack upgrades, see the Tailoring Shop price list (search for
| { TAL } without the spaces).
|
| There is also a special rucksack obtainable later in the game; if you hold
| this rucksack in your possession and reawaken the Harvest Goddess, you'll
| receive the option to continue on in a type of New Game+ mode. Under this
| mode, you'll play as your "child", retaining your money, livestock and
| items, but everything else will be reset. Your personal character won't
| look any different though, so besides the name change this functions
| exactly as a standard New Game+.
|
|\
| \___________________________________________________
|__________________________________________________ |
| |
___________________________| |_____
\ \ \ __________________________| |/ / /
\ \ | | / /
\ \| Your Property |/ /
\ | | /
\| __________________________|/
_______________________| |
| _________________________|
|/
|\
| \_____________________________________________________________________[INL]_
| |
| Initial Location |
| ___________________________________________________________________________|
| /
|/Before you can manage your property, you have to choose where you want your
| initial house to be located. You'll initially have three farm plots to
| choose from, and there's a fourth that you can have the option of
| purchasing later.
|
| All four farm plots lie on the eastern side of the island, and all four
| border each other (this is quite nice later on if you buy all four farm
| plots as it forms a type of "superfarm" spanning all three areas).
|
| Each plot has some advantages and disadvantages, but every plot has certain
| characteristics. Note that the fourth plot (available later) also has these
| characteristics.
|
| - All plots can fit your three main buildings (level 5 house, bird coop and
| barn) - this isn't like Magical Melody where one of the plots couldn't fit
| everything.
|
| - All plots have a field for crops, and the soil quality of all plots is
| rather random.
|
| - All plots have a field of grass. This starts growing automatically when
| you build a barn or coop. Yes, the grass is psychic.
|
| Beyond this, the plots have two subtle differences: field size and proximity
| to other areas of the island. Field size isn't as relevant as you'd expect:
| early in the game you won't have the time, strength or funds to plant your
| entire field, and by the time you do have enough you'll be able to afford
| to buy another plot if you need it.
|
| So the most relevant detail about which plot you choose is its proximity to
| different locations. Each of the locations below has some notable
| characteristic that it can be useful to have nearby.
|
| - The Town is probably most useful, given that it's where most of the shops
| and villagers can be found.
|
| - The Hot Spring is important early, given that it can completely your
| stamina once per day.
|
| - The Mine area holds the couple shops that aren't in Town - mainly the
| Carpenter's Shop and the Blacksmith. And, obviously, it holds the mine
| itself.
|
| - Different fish can be caught in the river and the ocean. The river runs
| through the island, while the ocean lies along the south edge.
|
| - The only location of frequent interest in the Gelato area is the second
| mine, so it doesn't present a huge interest as far as initial location.
|
| Personally, I choose the Town Plot, but it and the Hilltop Plot are about
| equal in their pros and cons. If you plan to be very social, the Town Plot is
| better suited; if you plan to mostly work early, the Hilltop is probably
| better for its proximity to the Hot Spring.
|
| Later in the game, it's good to remember that when you own multiple plots,
| you can sleep in the house nearest your first chore the next day. So if you
| plan to spend a day mining, you can sleep in the Mountain Plot's house, or
| if you plan to spend a day fishing, you can sleep in the Seaside Plot's
| house. If you're married, though, you'll want to stay home most nights given
| that your wife will only stay at your main home.
|
| The locations listed below correspond to the location relative to the others
| in the farmland half of the map. The four plots are arranged somewhat like
| a diamond, allowing one to be called 'North', one 'South', etc.
| _ _ _ _ _ _
| Hilltop Plot
|
| Location : North
| Field Size : 100 squares
|
| Walk time to...
| Town : 90 minutes
| Hot Spring : 30 minutes
| Mine Area : 60 minutes
| River Fishing : 0 minutes (on-site)
| Ocean Fishing : 90 minutes
| Gelato Area : 120 minutes
| _ _ _ _ _ _
| Seaside Plot
|
| Location : South
| Field Size : 110 squares
|
| Walk time to...
| Town : 90 minutes
| Hot Spring : 120 minutes
| Mine Area : 150 minutes
| River Fishing : 0 minutes (on-site)
| Ocean Fishing : 0 minutes (on-site)
| Gelato Area : 30 minutes
| _ _ _ _ _
| Town Plot
|
| Location : West
| Field Size : 92 squares
|
| Walk time to...
| Town : 0 minutes (bordering)
| Hot Spring : 60 minutes
| Mine Area : 90 minutes
| River Fishing : 30 minutes
| Ocean Fishing : 30 minutes
| Gelato Area : 90 minutes
| _ _ _ _ _ _ _
| Mountain Plot
|
| Location : East
| Field Size : 115 squares
|
| Walk time to...
| Town : 150 minutes
| Hot Spring : 120 minutes
| Mine Area : 150 minutes
| River Fishing : 0 minutes (on-site)
| Ocean Fishing : 0 minutes (on-site)
| Gelato Area : 0 minutes (bordering)
|
|\
| \_____________________________________________________________________[YHO]_
| |
| Your House |
| ___________________________________________________________________________|
| /
|/Your house, your home, your humble abode. Your house is initially home to
| only your character, but will eventually (if you so choose) accommodate
| your spouse, child and pets.
|
| The house is expanded in levels, with each level costing a certain amount
| of gold and wood to complete. Certain other events in the game - like
| marrying and having a child - are dependent on your house being at a
| certain level in order to have room to house your expanding family.
|
| The house has 5 levels, each bigger and more expensive than the last.
| Home extensions are relatively cheap, however, with the top level costing
| "only" 12,000 gold. More information on the intermediate stages can be
| found under the Carpenter's shop in the Shops section.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Initial Possessions
|
| Initially your possessions are pretty meager. You have your bed and a dresser
| where your diary is kept, a bookcase, a toolbox, a wardrobe and a table with
| some chairs. You also have a kitchen counter-type thing, but it's not
| movable. So initially your possessions are rather slim - unlike past Harvest
| Moon games, you don't even start with a television or calendar, let alone a
| dog or horse.
|
| You do start with the ability to get free tools from several sources,
| however. You obtain the watering can and hoe during the opening scenes, and
| you can get the fishing rod for free from Toby (meet him by walking down the
| stairs near the beach), axe from Luke (meet him in Praline Forest), hammer
| from Owen (meet him outside the blacksmith's shop) and the sickle from the
| folks at Brownie Ranch, once you can access it.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {COK} _
| Cooking
|
| One major task that can only be performed in your house is cooking. Since you
| have a kitchen in your new house, you can immediately start buying cooking
| tools from the General Store. These tools allow you to cook different dishes.
|
| Cooking is a relatively simple process. First, choose which cooking utensil
| you'll be using (note that these tools must be set out in your house before
| you can use them); every recipe requires only one utensil. Then, add in
| your ingredients from either your rucksack or your refrigerator. If your
| ingredients (with that utensil) are a viable recipe, you'll receive one of
| it; if not, you'll receive a "cooking fiasco", which you'll find under that
| list of "gifts no one likes".
|
| Obtaining recipes is rather simple and can be done in a multitude of ways,
| including:
| - From the TV (the cooking show is from 10:00AM to 2:00PM on weekdays).
| - Examine other peoples' kitchen utensils.
| - Purchase a dish (or receive it as a gift).
| - Experiment! If you "accidentally" make a real dish, it's added as well.
|
| When you've obtained a recipe, it's added to your list of available recipes
| for easy selection later.
|
| Cooking doesn't have to be done in the kitchen; it can also be done in the
| fire boxes on every beach. Simply toss some matches in the box, then toss
| one of the other ingredients (see Recipes reference section) for a Roasted
| version of that item.
|
| For more information on kitchen utensils, see the General Store section
| under Shops (search for { SUP } without the spaces); for recipes, see the
| recipe list under References (search for { REC } without the spaces).
|
|\____________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {TLV} _
| Television
|
| Your house is also home to your television. Your TV only gets one channel,
| but what's shown on that channel varies from day to day. The TV schedule
| is:
|
| 6:00AM - 10:00AM : Current Weather Forecast
| 10:00AM - 2:00PM : Cooking (weekdays)/Mastery of Beauty (weekends)
| 2:00PM - 6:00PM : News (Festival Announcements, etc.)
| 6:00PM - 10:00PM : Tomorrow's Weather
| 10:00PM - 2:00AM : Kingdom of Wildlife (weekdays)/
| : Mastery of Beauty (weekends)
| 2:00AM - 6:00AM : Off-Air
|
|\
| \_____________________________________________________________________[TFE]_
| |
| The Field |
| ___________________________________________________________________________|
| /
|/Every possible starting location has a field attached to it where you'll
| be doing most of your initial work. Fields are typically plagued by three
| obstacles: weeds, rocks and stumps. Weeds are easy enough to get rid of
| (either pull them up by hand or use the sickle), but rocks and stumps can
| be more difficult. The bigger ones can only be removed by upgraded tools,
| so you may find yourself working around them early in the game.
|
| The boundaries of your field should be relatively clear: it's the darker
| brown area that forms the majority of your property. If you're somehow
| unsure whether a certain spot of ground is field or just regular ground,
| try tilling it: if it tills, it's field.
|
| There are also fields around the island that can be used for growing crops,
| but until you purchase them you're unable to grow anything on them.
|
|\
| \_____________________________________________________________________[TCO]_
| |
| The Coop |
| ___________________________________________________________________________|
| /
|/Initially, you won't actually have a bird coop - you have to first have one
| built by the carpenter. This coop can subsequently be upgraded to a larger
| coop - the small coop holds 8 birds and 6 silkworms, while the larger can
| hold 12 birds and 8 silkworms. As always, more information on this can be
| found in the Carpenter's shop section under Shops.
|
| Once you have the coop built, you can start populating it with chickens,
| ducks and silkworms (although early on you'll only be able to have
| chickens). The main notable parts of the coop are the feeding trough/spout
| and the shipping bin. The feeding trough is for putting bird feed in,
| pulled out of the feed spout. The shipping bin is for easier shipping of bird
| products. Later on, the coop will also house a mayonnaise maker that can be
| used to make your eggs into mayonnaise, which sells for higher profits.
|
|\
| \_____________________________________________________________________[TBA]_
| |
| The Barn |
| ___________________________________________________________________________|
| /
|/Initially, you won't have a barn either - you have to first have the
| carpenter build this too. The barn can initially hold 6 animals, but can
| be upgraded later to hold 8.
|
| Once you have the barn built, you can start populating it with cows, sheep,
| ostriches, goats and horses. The notable parts of the barn mirror those of
| the coop: a shipping bin, a feeding spout and a feeding trough for each cow;
| pretty straightforward. The barn also has a special corner for pregnant
| animals to stay in during the course of the pregnancy, complete with a
| special feeding trough. There's also a special ostrich egg incubator.
|
| The barn also has a big bell on both the inside and outside: pushing this
| button will automatically put all the animals outside in the field (or if
| they're already outside, move them back inside).
|
|\
| \_____________________________________________________________________[EXT]_
| |
| Extensions |
| ___________________________________________________________________________|
| /
|/As mentioned above, several parts of your farm must be either built or
| extended, including the house, bird coop and barn. In order to do this, you
| need three things: money, wood lumber and stone lumber.
|
| Each extension costs a certain amount of money, but you must also have a
| certain amount of wood and stone lumber. Lumber is obtained by destroying
| the stones and stumps around the village; these can be found on your farm
| in the field (these won't reappear once you've destroyed them) and around
| the island (these do reappear the next day).
|
| When chopping or smashing, it's not necessary to manually take the lumber
| back to your farm; it's automatically transported.
|
| For more information on having Extensions built, see the Carpenter's section
| by searching for
|
|\
| \_____________________________________________________________________[FRA]_
| |
| Farm Ranks |
| ___________________________________________________________________________|
| /
|/Tree of Tranquility introduces an interesting new feature: several shops will
| will stock better products based on your sales patterns. Stores that this
| applies to are Souffle Farm and Brownie Ranch.
|
| Each shop starts as a one-star shop and levels up as you ship their specific
| type of good. It takes 5000G shipped to level a shop to two stars, and
| another 5000G (10000G total) to level it to three stars.
|
| To level up Brownie Ranch, you need to sell ranch products, like eggs, milk,
| and wool, as well as processed products, like yarn, mayonnaise and cheese.
|
| To level up Souffle Farm, you need to sell farm products, like any crop,
| herb or flower grown on your own farm.
|
|\
| \___________________________________________________
|__________________________________________________ |
| |
___________________________| |_____
\ \ \ __________________________| |/ / /
\ \ | | / /
\ \| Farming |/ /
\ | | /
\| __________________________|/
_______________________| |
| _________________________|
|/
|\
| \_____________________________________________________________________[PRP]_
| |
| Preparation |
| ___________________________________________________________________________|
| /
|/Before you start planting and watering your seeds, there's some overhead that
| that needs to be taken care of.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {CYF} _
| Choosing Your Field
|
| The first relevant decision to your farming career is your choice of an
| initial farm location. Each farm has a different field, so your initial
| choice of home location is also your choice of your initial field.
|
| Each property has its own benefits and drawbacks; but with respect to farming
| the three fields are actually relatively even. They differ slightly in size
| (92 at the town plot, 100 at the hilltop plot and 120 at the seaside plot),
| but at the beginning of the game you won't have the stamina to till and water
| a plant in every spot anyway - and by the time you do have that much stamina,
| you'll likely be able to afford to purchase one of the secondary fields.
|
| So choose your field based on the other characteristics you're interested in
| (proximity to fishing, the hot spring, the town) instead of just field size.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {CYF} _
| Clearing Your Field
|
| Unfortunately at the beginning, your field is infested by boulders, rocks
| and trees. These need to be cleared away for more effective farming.
|
| Annoyingly, early in the game you really won't have the stamina to do some
| major field-clearing. The trees are definitely too strong, and the boulders
| will take most of your stamina to clear.
|
| One strategy is to make use of the hot spring to double your stamina for the
| day. After your chores are done, visit the hot spring and return to bust
| apart a boulder.
|
| Overall, though, you'll be forced to work around the obstacles for the first
| season or two. Eventually you'll have the money to upgrade your tools to make
| major field-clearing more feasible.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {BYS} _
| Buying Seeds
|
| Seeds can be bought from a variety of places. The most prominent places are
| Souffle Farm and from Taylor, though early in the game only Souffle Farm is
| available (Taylor arrives on Winter 15 at the earliest).
|
| Souffle Farm will sell seeds according to its store level; early on, it
| only sells a limited selection of seeds and fertilizers, but as the farm
| grows in level (meaning as you sell crops), it will level up and increase
| its selection. To raise Souffle Farm to Level 2, sell 5000G worth of
| produce. To raise it to Level 3, sell 10000G (total, 5000G more than
| before) worth of produce.
|
| Fortunately, this isn't a huge sum, and you'll likely have raised it to Level
| 3 by the time first Fall begins.
|
| There are a few other places to buy seeds as well. Several seeds, especially
| flower seeds, can be found at the Flower Festival on Spring 10. A few others
| can be found at the Harvest Festival and different Flea Markets throughout
| the year. A select few can only be purchased from Pineapple Inn on Toucan
| Island.
|
| And in case you forget, seeds can only be bought from Taylor via telephone:
| his number is 881.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {SSM} _
| Seasonal Seed Mixes
|
| Seasonal seed mixes are a bit of a gamble. They each contain every type of
| seed, and can potentially contain any seed from the season - including ones
| that aren't sold at Souffle Farm. However, there's no way of determining what
| the seeds will be, and mixed seed bags typically cost slightly more than the
| average of the crops for the season.
|
| Seasonal seed mixes will be included in the profit analysis for each season,
| but it's important to note that the numbers used will be average numbers, and
| that your actual profit may and likely will vary.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {CRF} _
| Crop Formations
|
| Crop formations play a lesser role in Harvest Moon: Tree of Tranquility than
| they have in past Harvest Moon games. In past games, crop formations were
| especially crucial because your character couldn't walk over crops - so there
| was always a risk of blocking one crop from being harvested or watered.
|
| In Tree of Tranquility, though, you can walk over, around and through your
| planted crops, so planting crops with access in mind is no longer necessary.
|
| Instead, it is now more important to consider tool usage when planting
| crops. Initially your watering can can only water one square at a time, but
| as it levels up it will water different formations - a 1x3 (a strip of three
| directly out from in front of you, not right or left) strip at Level 2, a
| 3x3 square at Level 3, a 3x6 block at Level 4, and a 5x6 block at Level 5.
|
| Given that there is nothing to block you from harvesting or watering any
| crop, it really isn't necessary to plant anything besides a block of crops.
| As you level up, it actually becomes more effective to plant your crops in
| one giant block, as the watering can will touch more. Additionally, given
| that seeds are planted in a row of 6, there's never any need for the classic
| 3x3 block except as a part of a larger 3x6 block.
|
| Once you've settled on a formation, till the land, plant the seeds and start
| watering. Water your plants every day to minimize growth time (growth times
| listed in later sections will assume you water your crops every day).
|
| Note that when it comes to watering, you can now walk over your crops: so
| while you might be tempted to walk alongside the crops, turning and watering,
| it's a whole lot faster to walk straight up a line of crops, watering at each
| space.
|
|\
| \_____________________________________________________________________[MEC]_
| |
| Mechanics |
| ___________________________________________________________________________|
| /
|/Like all Harvest Moon games, farming is done on a large plot of land with
| tillable soil. Each spot on the ground can hold one seed and grow one crop.
|
| But unlike past Harvest Moon games, a single bag of seeds contains enough
| seeds for 6 spots, and these are planted in a horizontal line (rather than
| a square).
|
| Raising crops is relatively simple: using the hoe, till a plot of soil (or
| for best results, six in a row to plant the entire bag), then use the bag
| of seeds at one end of the row to plant seeds along the tilled spots.
| Then, water the seeds each day. They will begin to sprout - keep watering
| them every day until eventually they bare fruit.
|
| Seeds are purchased from several different places in and around town; prices
| vary based on the type of seed.
|
| There are some considerations to be made when choosing and planting crops:
|
| - Crops are seasonal. If you try to plant a crop out of season, it WILL
| sprout (with some restrictions), but it will take drastically longer to
| grow. Additionally, no crop planted out-of-season is more profitable than
| any in-season crop.
|
| There is one reason to plant crops out-of-season. Crops will sprout and
| bear produce the season before or season after their designated season
| (so, a Summer crop would bear fruit in Spring or Fall too), so it can be
| beneficial to plant a multi-harvest crop the season before its primary
| season to maximize the number of harvests (by having it producing when the
| season starts, rather than having to wait that initial time at the
| beginning of the seasons).
|
| - Different crops take different amounts of time to grow. Before planting
| late in the season, check the growth time - no point in planting a crop
| that takes 7 days to grow when there are only 6 days left in the season.
|
| - Some crops re-grow. These crops have an initial growth time (time until
| they first bear fruit) and a re-grow time (time after they've born fruit
| that they bear fruit again). These crops tend to be more profitable, but
| must be planted early in the season for maximum profit.
|
| - Hurricanes and thunderstorms may destroy crops. Not all of them, just
| random crops throughout your field. There's nothing you can do about this
| though. Sucks, doesn't it?
|
| Additionally, it's crucial to note that the crop quality system from
| Magical Melody has been preserved in Tree of Tranquility.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {SQU} _
| Soil and Crop Quality
|
| The quality of mature crops varies according to the type of soil they are
| grown in, as well as some other key details. When tilling the soil, there is
| a visible difference in the types of soil: the best soil is darkest, while
| the lesser soils are progressively lighter. The best soil is so dark it
| almost looks like it's already been watered if not viewed next to a watered
| square; the worst soil is so light it looks more like sand. Remember, though,
| that all soil qualities look the same once they've been watered, so don't
| check for soil quality after watering.
|
| There are three soil levels: Good Soil, Regular Soil and Poor Soil. There
| are also four levels of crop quality: Decent, Good, Perfect and Shining.
| Notice that there are three types of soil, but four types of crop: a given
| soil quality will not reliably generate the same level crop.
|
| Higher-quality soil yields higher-quality crops, which in turn sell for
| more. However, even plants planted in the highest-quality soil will not
| reliably yield Shining-level crops. Poor soil will typically yield Decent
| and Good crops, while Regular soil will yield Good, Perfect, and rarely
| Shining. Good soil will yield Good, Perfect and Shining as well, but with
| Perfect and Shining occurring at higher rates.
|
| It's notable, however, that the level of a crop isn't determined until the
| day it finally blossoms for picking; therefore, if you wake up one day and
| find that you have a surprisingly low proportion of shining crops, you can
| reset and start the day again and you may have more crops at the "shining"
| level. This is also helpful for some of the goddess recipes, which require
| a crop of a specific level.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {FER} _
| Fertilizer
|
| Fertilizer serves a basic purpose: raising your soil quality. A single bag
| of fertilizer operates on six squares of soil in a row, similar to the way
| a bag of seeds is planted.
|
| There are three types of fertilizer, with subtle differences. First of all,
| Regular fertilizer will raise the quality of each square it touches by one
| level (Poor to Decent, Decent to Good), while rapid and happy fertilizers
| will raise it to Good no matter its original status. Secondly, regular
| fertilizer's effect will last one season, while rapid's will last two seasons
| and happy's will last three. Given that the price of regular is 90G and the
| price of happy is 225G, there's really no reason to ever buy regular (thanks
| to Master Cube 10 for looking into all of this!).
|
| Fertilizer cannot initially be purchased from Souffle Farm; it can only be
| purchased once Souffle Farm has leveled to a Level 2 store (ship 5000G worth
| of farm products), and Happy Fertilizer will only be available once it's a
| Level 3 store (ship 10000G worth of farm products).
|
| Fertilizer can be purchased from other places in the meantime. The best place
| to find fertilizer is the Flower Festival, occurring the 10th of Spring. Here
| you can purchase Happy Fertilizer from some of the stalls. Unfortunately, you
| may not have much money by the first Flower Festival to buy much fertilizer,
| given its close proximity to the start of the game. Fertilizer can also be
| purchased from the Harvest Festival (in Fall) and from Taylor (who arrives
| in the middle of your first Winter at the earliest), but by the time these
| both roll around, Souffle Farm will have likely leveled-up.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Crop Growth Times
|
| At present, it is not completely clear how soil quality affects growth times.
| It is known that soil quality does have some effect, and that better soils
| lead to quicker harvests. It is also known that there are certain plants that
| do not pay attention to soil quality, or even grow better in poor soil.
|
| Until I figure out exactly how crop growth times work, know that the growth
| times listed below are guidelines, not set-in-stone values, and that they
| will vary with the soil you use.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Weeds
|
| Weeds now actually have a practical purpose. When weeds are growing near your
| crops or trees, they may (and often will) actually lower the quality of crops
| and fruit harvested.
|
| To prevent this from happening, pull any weed found within 2 squares (either
| side-to-side or diagonally) of a crop or tree. Be careful, though, as in
| Tree of Tranquility, pulling weeds actually consumes stamina.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Stamina
|
| Certain crops can be consumed raw. These crops carry different levels of
| stamina restoration, measured in points. Consuming the crop raw will grant
| that many points of stamina restoration.
|
| Cooked dishes almost always carry a higher stamina restoration value than
| raw crops, but raw crops can help in a pinch, or early in the game when
| cooking utensils haven't been obtained.
|
| Your character begins the game with 500 stamina points, and each power berry
| grants an increase of 100 points, for a maximum total of 1000 points.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Crops vs. Herbs and Flowers
|
| There are three types of seeds that you can buy: crops, herbs and flowers.
| The vast majority of your seed purchases will be crops: these are the most
| profitable of the growable items, and are affected by soil quality.
|
| That last note is the key difference between crops and herbs/flowers; while
| crops are affected by soil quality, herbs and flowers do not have quality
| levels. Every herb grown will be of the same quality, as well as every
| flower - so, there's no drawbacks to growing herbs or flowers in poor soil.
|
| Between herbs and flowers, the main difference is in consumption: mainly,
| herbs can be consumed, whereas flowers cannot. Both can be used for dyeing
| yarn, and both can be sold, though neither are nearly as profitable as
| crops.
|
| Flowers can also be used to attract bees for honey; more information on this
| is available in the 'Field Items' section.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Key
|
| The crop guides below will be laid out in the following format:
|
| (crop name)
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Price : (price to purchase the bag of 6 seeds)
| Purchase Location : (where the seeds can be purchased, and in what seasons)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Season : (the primary season the crop can be grown in; remember that
| in Tree of Tranquility, crops can be grown out-of-season, but
| at substantially reduced rates)
| Multi-Harvest : (whether or not the crop can be re-harvested after it has
| been picked; if 'yes', the time until the second harvest is
| the same as the initial growth time)
| Growth Time : (how long it takes from planting to sprouting, assuming the
| crop is watered every day)
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
| Type : (crop, flower or herb)
| Sale Price : (price at sale - for crops, multiple qualities are
| : separated by slashes - Decent/Good/Perfect/Shining)
| Purchase Price : (the price to purchase that item from a store, followed by
| : the quality it's available at, where, and when)
| Stamina Recovery : (how much stamina is recovered by consuming the item raw;
| : for crops, multiple qualities are separated by slashes -
| : Decent/Good/Perfect/Shining)
| Used in Recipes : (what recipes, if any, the item is used in)
| Goddess Recipe : (what goddess recipe, if any, the item is used in, and
| : what quality is required)
|
|\
| \_____________________________________________________________________[SPR]_
| |
| Spring Crops |
| ___________________________________________________________________________|
| /
|/If something within the categories below doesn't make sense, remember to
| check the key at the bottom of the Mechanics section.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {TUR} _
| Turnip
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Price : 60G
| Purchase Location : Souffle Farm (Spring)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Season : Spring
| Multi-Harvest : No
| Growth Time : 4 days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
| Type : Crop
| Sale Price : 50G/60G/70G/120G
| Purchase Price : 75G (Decent, Souffle Farm, Spring)
| Stamina Recovery : 50/60/70/80
| Used in Recipes : Pickled Turnips, Steamed Turnip
| Goddess Recipe : None
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {POT} _
| Potato
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Price : 75G
| Purchase Location : Souffle Farm (Spring)
| : Taylor's Seeds (Year-Round)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Season : Spring
| Multi-Harvest : No
| Growth Time : 4 days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
| Type : Crop
| Sale Price : 60G/70G/80G/140G
| Purchase Price : 90G (Decent, Souffle Farm, Spring)
| Stamina Recovery : Can't be eaten raw
| Used in Recipes : Croquette, French Fries, Mashed Potatoes, Potato Gratin,
| : Potato Miso Soup, Potato Pancake, Potato Stew, Sauteed
| : Potato, Spicy Stew, Stew
| Goddess Recipe : None
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {CAB} _
| Cabbage
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Price : 135G
| Purchase Location : Souffle Farm (Spring)
| : Taylor's Seeds (Year-Round)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Season : Spring
| Multi-Harvest : No
| Growth Time : 6 days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
| Type : Crop
| Sale Price : 80G/130G/180G/260G
| Purchase Price : 120G (Decent, Souffle Farm, Spring)
| Stamina Recovery : 70/80/100/120
| Used in Recipes : Kimchi, Pickled Cabbage, Vegetable Juice
| Goddess Recipe : No
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {FLA} _
| Flax
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Price : 120G
| Purchase Location : Taylor's Seeds (Year-Round)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Season : Spring
| Multi-Harvest : No
| Growth Time : 5 days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
| Type : Crop
| Sale Price : 50G/60G/70G/120G
| Purchase Price : Can't be purchased
| Stamina Recovery : Can't be eaten raw
| Used in Recipes : Flax Yarn
| Goddess Recipe : No
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {STR} _
| Strawberry
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Price : 600G
| Purchase Location : Souffle Farm (Spring)
| : Taylor's Seeds (Year-Round)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Season : Spring
| Multi-Harvest : Yes
| Growth Time : 10 days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
| Type : Crop
| Sale Price : 130G/290G/290G/420G
| Purchase Price : 195G (Decent, Souffle Farm, Spring)
| : 435G (Perfect, Harvest Festival, Fall 26)
| Stamina Recovery : 40/50/60/80
| Used in Recipes : Shortcake, Strawberry Milk, Strawberry Jelly
| Goddess Recipe : No
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {BRE} _
| Breadfruit
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Price : 210G
| Purchase Location : Souffle Farm (Spring)
| : Taylor's Seeds (Year-Round)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Season : Spring
| Multi-Harvest : Yes
| Growth Time : 7 days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
| Type : Crop
| Sale Price : 70G/90G/110G/180G
| Purchase Price : 105G (Decent, Souffle Farm, Spring)
| Stamina Recovery : Can't be eaten raw
| Used in Recipes : Bread, Carrot Cake, Cheesecake, Chocolate Cake, Chocolate
| : Cookies, Cookies, Corn Bread, Croquette, Herb Bread, Herb
| : Cookies, Mont Blanc Cake, Onion Bread, Orange Cake, Orange
| : Cookies, Pancakes, Pie Crust, Pumpkin Cake, Pumpkin
| : Croquette, Shortcake, Spinach Cake, Yam Cake
| Goddess Recipe : No
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Spring Mix
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Price : 150G
| Purchase Location : Souffle Farm (Spring)
| : Taylor's Seeds (Year-Round)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Season : Spring
| Multi-Harvest : Varies
| Growth Time : Varies
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {GHB} _
| Green Herb
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Price : 105G
| Purchase Location : Flower Festival (Spring 10)
| : Taylor's Seeds (Year-Round)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Season : Spring
| Multi-Harvest : No
| Growth Time : 5 days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
| Type : Herb
| Sale Price : 30G
| Purchase Price : 45G (Flower Festival, Spring 10)
| Stamina Recovery : 20
| Used in Recipes : Vegetable Juice, Green Cloth
| Goddess Recipe : Yes, Ben's (Blue)
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {HYA} _
| Hyacinth Flower
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Price : 75G
| Purchase Location : Flower Festival (Spring 10)
| : Taylor's Seeds (Year-Round)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Season : Spring
| Multi-Harvest : No
| Growth Time : 6 days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
| Type : Flower
| Sale Price : 80G
| Purchase Price : Can't be purchased
| Stamina Recovery : Can't be eaten raw
| Used in Recipes : Yellow Cloth
| Goddess Recipe : No
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {LAV} _
| Lavender Flower
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Price : 60G
| Purchase Location : Souffle Farm (Spring)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Season : Spring
| Multi-Harvest : No
| Growth Time : 4 days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
| Type : Flower
| Sale Price : 50G
| Purchase Price : 75G (Flower Festival, Spring 10)
| Stamina Recovery : Can't be eaten raw
| Used in Recipes : Purple Perfume, Purple Cloth
| Goddess Recipe : No
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {TUL} _
| Tulip Flower
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Price : 90G
| Purchase Location : Souffle Farm (Spring)
| : Taylor's Seeds (Year-Round)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Season : Spring
| Multi-Harvest : No
| Growth Time : 5 days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
| Type : Flower
| Sale Price : 60G
| Purchase Price : 90G (Flower Festival, Spring 10)
| Stamina Recovery : Can't be eaten raw
| Used in Recipes : Red Cloth
| Goddess Recipe : No
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {MON} _
| Moondrop Flower
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Price : 75G
| Purchase Location : Souffle Farm (Spring)
| : Flower Festival (Spring 10)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Season : Spring
| Multi-Harvest : No
| Growth Time : 4 days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
| Type : Flower
| Sale Price : Can't be sold
| Purchase Price : Can't be purchased
| Stamina Recovery : Can't be eaten raw
| Used in Recipes : Yellow Perfume, Yellow Cloth
| Goddess Recipe : No
|
|\
| \_____________________________________________________________________[SUM]_
| |
| Summer Crops |
| ___________________________________________________________________________|
| /
|/If something within the categories below doesn't make sense, remember to
| check the key at the bottom of the Mechanics section.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {WAT} _
| Watermelon
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Price : 480G
| Purchase Location : Souffle Farm (Summer)
| : Taylor's Seeds (Year-Round)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Season : Summer
| Multi-Harvest : No
| Growth Time : 6 days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
| Type : Crop
| Sale Price : 110G/180G/250G/360G
| Purchase Price : 165G (Decent, Souffle Farm, Summer)
| Stamina Recovery : 50/60/80/100
| Used in Recipes : None
| Goddess Recipe : No
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {ONI} _
| Onion
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Price : 75G
| Purchase Location : Souffle Farm (Summer)
| : Taylor's Seeds (Year-Round)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Season : Summer
| Multi-Harvest : No
| Growth Time : 4 days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
| Type : Crop
| Sale Price : 60G/70G/80G/140G
| Purchase Price : 90G (Decent, Souffle Farm, Summer)
| : 105G (Good, Harvest Festival, Fall 26)
| Stamina Recovery : Can't be eaten raw
| Used in Recipes : Bouillabaise, Cheese Risotto, Fried Rice, Marinated Fish,
| : Onion Bread, Ratatouille, Salmon Cream Stew, Seafood Fried
| : Rice, Seafood Rice, Spicy Seafood Stew, Spicy Stew,
| : Spinach Risotto, Stew, Tomato Risotto
| Goddess Recipe : No
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {HYD} _
| Honeydew
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Price : 735G
| Purchase Location : Souffle Farm (Summer)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Season : Summer
| Multi-Harvest : No
| Growth Time : 8 days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
| Type : Crop
| Sale Price : 200G/330G/460G/660G
| Purchase Price : 300G (Decent, Souffle Farm, Summer)
| : 690G (Perfect, Souffle Farm @ 3 Stars, Summer)
| Stamina Recovery : 50/60/80/100
| Used in Recipes : Honeydew Juice, Melon au Lait
| Goddess Recipe : Yes (Perfect); Edge's (Purple)
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {COR} _
| Corn
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Price : 210G
| Purchase Location : Souffle Farm (Summer)
| : Taylor's Seeds (Year-Round)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Season : Summer
| Multi-Harvest : Yes
| Growth Time : 9 days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
| Type : Crop
| Sale Price : 100G/120G/140G/240G
| Purchase Price : 150G (Decent, Souffle Farm, Summer)
| Stamina Recovery : Can't be eaten raw
| Used in Recipes : Boiled Corn, Corn Bread, Corn Soup, Roasted Corn
| Goddess Recipe : No
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {TOM} _
| Tomato
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Price : 225G
| Purchase Location : Souffle Farm (Summer)
| : Taylor's Seeds (Year-Round)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Season : Summer
| Multi-Harvest : Yes
| Growth Time : 7 days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
| Type : Crop
| Sale Price : 90G/110G/130G/220G
| Purchase Price : 135G (Decent, Souffle Farm, Summer)
| : 165G (Good, Harvest Festival, Fall 26)
| Stamina Recovery : 80/90/100/110
| Used in Recipes : Bouillabaise, Ratatouille, Sardine Tomato Stew, Saury
| : Tomato Stew, Spicy Seafood Stew, Tomato Juice, Tomato
| : Omelette, Tomato Risotto, Tomato Soup
| Goddess Recipe : Yes (Good); Ben's (Blue)
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {COC} _
| Cocoa
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Price : 225G
| Purchase Location : Pineapple Inn (Year-Round)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Season : Summer
| Multi-Harvest : Yes
| Growth Time : 8 days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
| Type : Crop
| Sale Price : 120G/150G/180G/300G
| Purchase Price : Can't be purchased
| Stamina Recovery : Can't be eaten raw
| Used in Recipes : Chocolate Banana, Chocolate Bar, Chocolate Cake, Chocolate
| : Cookies, Chocolate Fondue, Chocolate Pie, Chocolate
| : Pudding, Hot Cocoa
| Goddess Recipe : No
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Summer Mix
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Price : 150G
| Purchase Location : Souffle Farm (Summer)
| : Taylor's Seeds (Year-Round)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Season : Summer
| Multi-Harvest : Varies
| Growth Time : Varies
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {BHB} _
| Blue Herb
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Price : 120G
| Purchase Location : Flower Festival (Spring 10)
| : Taylor's Seeds (Year-Round)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Season : Summer
| Multi-Harvest : No
| Growth Time : 5 days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
| Type : Herb
| Sale Price : 70G
| Purchase Price : 105G (Flower Festival, Spring 10)
| Stamina Recovery : 30
| Used in Recipes : Blue Cloth
| Goddess Recipe : No
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {SUN} _
| Sunflower
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Price : 75G
| Purchase Location : Souffle Farm (Summer)
| : Taylor's Seeds (Year-Round)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Season : Summer
| Multi-Harvest : No
| Growth Time : 5 days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
| Type : Flower
| Sale Price : 70G
| Purchase Price : Can't be purchased
| Stamina Recovery : Can't be eaten
| Used in Recipes : Yellow Cloth
| Goddess Recipe : No
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {PAN} _
| Pansy Flower
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Price : 60G
| Purchase Location : Souffle Farm (Summer)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Season : Summer
| Multi-Harvest : No
| Growth Time : 4 days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
| Type : Flower
| Sale Price : 30G
| Purchase Price : Can't be purchased
| Stamina Recovery : Can't be eaten
| Used in Recipes : Yellow Cloth
| Goddess Recipe : No
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {PKC} _
| Pinkcat Flower
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Price : 60G
| Purchase Location : Souffle Farm (Spring)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Season : Summer
| Multi-Harvest : No
| Growth Time : 4 days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
| Type : Flower
| Sale Price : 50G
| Purchase Price : Can't be purchased
| Stamina Recovery : Can't be eaten
| Used in Recipes : Purple Cloth
| Goddess Recipe : No
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {LIL} _
| Lily Flower
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Price : 120G
| Purchase Location : Flower Festival (Spring 10)
| : Taylor's Seeds (Year-Round)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Season : Summer
| Multi-Harvest : No
| Growth Time : 5 days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
| Type : Flower
| Sale Price : 70G
| Purchase Price : Can't be purchased
| Stamina Recovery : Can't be eaten
| Used in Recipes : Yellow Cloth
| Goddess Recipe : No
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {BEG} _
| Begonia Flower
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Price : 75G
| Purchase Location : Flower Festival (Spring 10)
| : Taylor's Seeds (Year-Round)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Season : Summer
| Multi-Harvest : No
| Growth Time : 4 days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
| Type : Flower
| Sale Price : Can't be sold
| Purchase Price : Can't be purchased
| Stamina Recovery : Can't be eaten
| Used in Recipes : Purple Cloth
| Goddess Recipe : No
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {HIB} _
| Hibiscus Flower
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Price : 90G
| Purchase Location : Pineapple Inn (Year-Round)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Season : Summer
| Multi-Harvest : No
| Growth Time : 6 days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
| Type : Flower
| Sale Price : 80G
| Purchase Price : Can't be purchased
| Stamina Recovery : Can't be eaten
| Used in Recipes : Red Cloth
| Goddess Recipe : No
|
|\
| \_____________________________________________________________________[FAL]_
| |
| Fall Crops |
| ___________________________________________________________________________|
| /
|/If something within the categories below doesn't make sense, remember to
| check the key at the bottom of the Mechanics section.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {RIC} _
| Rice
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Price : 120G
| Purchase Location : Souffle Farm (Fall)
| : Taylor's Seeds (Year-Round)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Season : Fall
| Multi-Harvest : No
| Growth Time : 4 days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
| Type : Crop
| Sale Price : 50G/90G/130G/180G
| Purchase Price : 75G (Decent, Souffle Farm, Fall)
| Stamina Recovery : Can't be eaten raw
| Used in Recipes : Bamboo Rice, Cheese Risotto, Chestnut Rice, Chirashi
| : Sushi, Conger Eel Bowl, Doria, Eel Bowl, Egg Rice, Fried
| : Rice, Mushroom Rice, Omelette Rice, Potato Rice, Rice
| : Ball, Salmon Fried Rice, Seafood Doria, Seafood Fried
| : Rice, Seafood Rice, Southern Friend Rice, Southern
| : Omelette, Spinach Risotto, Sushi, Tuna Bowl, Tomato
| : Risotto, Rice Cocktail
| Goddess Recipe : No
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {SPP} _
| Spicy Pepper
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Price : 30G
| Purchase Location : Pineapple Inn Fall)
| : Taylor's Seeds (Year-Round)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Season : Fall
| Multi-Harvest : No
| Growth Time : 4 days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
| Type : Crop
| Sale Price : 60G/70G/80G/140G
| Purchase Price : Can't be purchased
| Stamina Recovery : Can't be eaten raw
| Used in Recipes : Kimchi, Southern Fried Rice, Southern Omelette, Spicy
| : Seafood Stew, Spicy Stew, Stay Awake, Super Stay Awake
| Goddess Recipe : No
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {CRT} _
| Carrot
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Price : 60G
| Purchase Location : Taylor's Seeds (Year-Round)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Season : Fall
| Multi-Harvest : No
| Growth Time : 5 days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
| Type : Crop
| Sale Price : 80G/100G/120G/200G
| Purchase Price : 150G (Good, Harvest Festival, Fall 26)
| Stamina Recovery : 40/50/60/80
| Used in Recipes : Carrot Cake, Carrot Juice, Kimchi, Salmon Cream Stew,
| : Spicy Stew, Stew
| Goddess Recipe : No
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {YAM} _
| Yam
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Price : 135G
| Purchase Location : Souffle Farm (Fall)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Season : Fall
| Multi-Harvest : Yes
| Growth Time : 8 days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
| Type : Crop
| Sale Price : 50G/90G/120G/170G
| Purchase Price : 75G (Decent, Souffle Farm, Fall)
| : 280G (Perfect, Fall Market, Fall 22)
| Stamina Recovery : Can't be eaten raw
| Used in Recipes : Grilled Yam, Potato Rice, Sweet Yam Cake, Yam Cake, Yam
| : Stew, Yam Cocktail
| Goddess Recipe : No
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {BPP} _
| Bell Pepper
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Price : 90G
| Purchase Location : Souffle Farm (Fall)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Season : Fall
| Multi-Harvest : Yes
| Growth Time : 6 days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
| Type : Crop
| Sale Price : 60G/70G/80G/140G
| Purchase Price : 90G (Decent, Souffle Farm, Fall)
| Stamina Recovery : 30/40/60/80
| Used in Recipes : Ratatouille, Vegetable Juice
| Goddess Recipe : No
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {EGP} _
| Eggplant
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Price : 285G
| Purchase Location : Taylor's Seeds (Year-Round)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Season : Fall
| Multi-Harvest : Yes
| Growth Time : 8 days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
| Type : Crop
| Sale Price : 100G/120G/140G/240G
| Purchase Price : 150G (Decent, Souffle Farm, Fall)
| Stamina Recovery : Can't be eaten raw
| Used in Recipes : Grilled Eggplant, Pickled Eggplant, Ratatouille, Tempura
| : Buckwheat Noodles
| Goddess Recipe : No
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {SPN} _
| Spinach
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Price : 75G
| Purchase Location : Souffle Farm (Fall)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Season : Fall
| Multi-Harvest : No
| Growth Time : 4 days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
| Type : Crop
| Sale Price : 60G/80G/100G/120G
| Purchase Price : 120G (Good, Harvest Festival, Fall 26)
| Stamina Recovery : Can't be eaten raw
| Used in Recipes : Boiled Spinach, Meuniere, Sauteed Spinach, Shark Fin Soup,
| : Spinach Cake, Spinach Risotto, Steamed Egg, Vegetable
| : Juice
| Goddess Recipe : Yes (Perfect); Collin's (Yellow)
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {PUM} _
| Pumpkin
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Price : 195G
| Purchase Location : Souffle Farm (Fall)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Season : Fall
| Multi-Harvest : No
| Growth Time : 10 days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
| Type : Crop
| Sale Price : 130G/160G/190G/320G
| Purchase Price : 195G (Decent, Souffle Farm, Fall)
| Stamina Recovery : Can't be eaten raw
| Used in Recipes : Pumpkin Cake, Pumpkin Croquette, Pumpkin Pie, Pumpkin
| : Pudding, Pumpkin Stew
| Goddess Recipe : No
|
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Fall Mix
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Price : 150G
| Purchase Location : Souffle Farm (Fall)
| : Taylor's Seeds (Year-Round)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Season : Fall
| Multi-Harvest : Varies
| Growth Time : Varies
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {PHB} _
| Purple Herb
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Price : 135G
| Purchase Location : Flower Festival (Spring 10)
| : Taylor's Seeds (Year-Round)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Season : Fall
| Multi-Harvest : No
| Growth Time : 5 days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
| Type : Herb
| Sale Price : 60G
| Purchase Price : 90G (Flower Festival, Spring 10)
| Stamina Recovery : 20
| Used in Recipes : Bodigizer XL
| Goddess Recipe : No
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {RHB} _
| Red Herb
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Price : 135G
| Purchase Location : Flower Festival (Spring 10)
| : Summer Market (Summer 22)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Season : Fall
| Multi-Harvest : No
| Growth Time : 5 days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
| Type : Herb
| Sale Price : 50G
| Purchase Price : 75G (Flower Festival, Spring 10)
| Stamina Recovery : 20
| Used in Recipes : Bodigizer
| Goddess Recipe : No
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {CMS} _
| Cosmos Flower
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Price : 75G
| Purchase Location : Souffle Farm (Fall)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Season : Fall
| Multi-Harvest : No
| Growth Time : 4 days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
| Type : Flower
| Sale Price : 50G
| Purchase Price : 75G (Spring Market, Spring 22)
| Stamina Recovery : Can't be eaten raw
| Used in Recipes : Red Cloth
| Goddess Recipe : No
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {MNG} _
| Morning Glory Flower
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Price : 75G
| Purchase Location : Souffle Farm (Fall)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Season : Fall
| Multi-Harvest : No
| Growth Time : 6 days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
| Type : Flower
| Sale Price : 90G
| Purchase Price : Can't be purchased
| Stamina Recovery : Can't be eaten raw
| Used in Recipes : Blue
| Goddess Recipe : No
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {BLM} _
| Blue Mist Flower
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Price : 525G
| Purchase Location : Souffle Farm (Fall)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Season : Fall
| Multi-Harvest : No
| Growth Time : 12 days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
| Type : Flower
| Sale Price : 320G
| Purchase Price : Can't be purchased
| Stamina Recovery : Can't be eaten raw
| Used in Recipes : Blue Perfume, Blue Cloth
| Goddess Recipe : No
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {ROS} _
| Rose Flower
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Price : 105G
| Purchase Location : Taylor's Seeds (Year-Round)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Season : Fall
| Multi-Harvest : No
| Growth Time : 6 days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
| Type : Flower
| Sale Price : 100G
| Purchase Price : Can't be purchased
| Stamina Recovery : Can't be eaten raw
| Used in Recipes : Red Perfume, Red Cloth
| Goddess Recipe : No
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {CHR} _
| Chrysanthemum Flower
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Price : 60G
| Purchase Location : Taylor's Seeds (Year-Round)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Season : Fall
| Multi-Harvest : No
| Growth Time : 5 days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
| Type : Flower
| Sale Price : 50G
| Purchase Price : Can't be purchased
| Stamina Recovery : Can't be eaten raw
| Used in Recipes : Yellow Cloth
| Goddess Recipe : No
|
|\
| \_____________________________________________________________________[WNT]_
| |
| Winter Crops |
| ___________________________________________________________________________|
| /
|/If something within the categories below doesn't make sense, remember to
| check the key at the bottom of the Mechanics section.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {BCK} _
| Buckwheat
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Price : 150G
| Purchase Location : Souffle Farm (Winter)
| : Taylor's Seeds (Year-Round)
| : Harvest Festival (Fall 26)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Season : Winter
| Multi-Harvest : No
| Growth Time : 4 days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
| Type : Crop
| Sale Price : 50G/80G/110G/160G
| Purchase Price : 75G (Decent, Souffle Farm, Winter)
| Stamina Recovery : Can't be eaten raw
| Used in Recipes : Buckwheat Noodles with Egg, Buckwheat Chips, Buckwheat
| : Noodles, Tempura Buckwheat Noodles, Buckwheat Cocktail
| Goddess Recipe : No
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {YHB} _
| Yellow Herb
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Price : 120G
| Purchase Location : Taylor's Seeds (Year-Round)
| : Flower Festival (Spring 10)
| : Harvest Festival (Fall 26)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Season : Winter
| Multi-Harvest : No
| Growth Time : 5 days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
| Type : Flower
| Sale Price : 40G
| Purchase Price : 60G (Flower Festival, Spring 10)
| Stamina Recovery : 20
| Used in Recipes : Yellow Cloth
| Goddess Recipe : No
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {GRB} _
| Green Bell Flower
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Price : 165G
| Purchase Location : Pineapple Inn (Year-Round)
| : Taylor's Seeds (Year-Round)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Season : Winter
| Multi-Harvest : No
| Growth Time : 5 days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
| Type : Flower
| Sale Price : 70G
| Purchase Price : Can't be purchased
| Stamina Recovery : Can't be eaten raw
| Used in Recipes : Green Perfume, Green Cloth
| Goddess Recipe : Yes; Alan's (Red)
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {SNW} _
| Snowflake Flower
| _ _ _ _ _ _ _ _ _ _ _
| Seed Characteristics
|
| Purchase Price : 150
| Purchase Location : Souffle Farm (Winter)
| _ _ _ _ _ _ _ _ _ _ _
| Crop Characteristics
|
| Season : Winter
| Multi-Harvest : No
| Growth Time : 5 days
| _ _ _ _ _ _ _ _ _ _ _ _
| Produce Characteristics
|
| Type : Flower
| Sale Price : 80G
| Purchase Price : Can't be purchased
| Stamina Recovery : Can't be eaten raw
| Used in Recipes : Yellow Cloth
| Goddess Recipe : Yes; Edge's (Purple)
|
|\
| \_____________________________________________________________________[TRE]_
| |
| Trees |
| ___________________________________________________________________________|
| /
|/Trees operate differently from crops. Rather than being planted and
| harvested when they bloom, then cut down at the end of the season, trees are
| permanent. They exist through all seasons, but only produce fruit in their
| particular season.
|
| When the tree's fruit is in season, fruit can be found around the base of the
| tree throughout the season. For this reason, there can't be any weeds or
| other crops adjacent to the tree, as the fruit will have nowhere to fall.
|
| Fruit harvested from trees has only two qualities: regular and shining. Trees
| produce fruit based on the soil they're buried in, but even a tree planted in
| top-quality soil won't always produce shining fruit.
|
| Trees can be planted in any season and take two seasons to mature. Once
| mature, they will only produce fruit in-season. Trees do not need to be
| watered, and any tree can be cut down for lumber.
|
| All seedlings are purchased from either Souffle Farm or Taylor's Seeds, and
| are available in any season.
|
| Similar to the above crop sections, regular and shining prices and stamina
| values are separated by a slash (so 150G/300G means a regular apple sells for
| 150G, and a shining one sells for 300G).
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {APP} _
| Apple
|
| Seedling Price : 570G
| Harvest Season : Fall
|
| Sale Price : 150G/300G
| Stamina Recovery : 80/120
|
| Purchase Price : 225G (Regular, Spring/Fall Markets, Spring 22/Fall 22)
|
| Used in Recipes : Apple Juice, Apple Pie, Apple Cocktail, Apple Jam
| Goddess Recipe : Yes (Regular); Daren's (Red)
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {CHY} _
| Cherry
|
| Seedling Price : 450G
| Harvest Season : Spring
|
| Sale Price : 210G/420G
| Stamina Recovery : 30/60
|
| Purchase Price : 315G (Regular, Souffle Farm, Spring)
|
| Used in Recipes : None
| Goddess Recipe : No
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {CHS} _
| Chestnut
|
| Seedling Price : 525G
| Harvest Season : Fall
|
| Sale Price : 80G/150G
| Stamina Recovery : Can't be eaten raw
|
| Purchase Price : 120G (Regular, Souffle Farm, Fall)
|
| Used in Recipes : Chestnut Pie, Chestnut Rice, Mont Blanc Cake, Roasted
| : Chestnuts
| Goddess Recipe : No
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {GRP} _
| Grape
|
| Seedling Price : 555G
| Harvest Season : Fall
|
| Sale Price : 140G/280G
| Stamina Recovery : 50/90
|
| Purchase Price : 210G (Regular, Souffle Farm, Fall)
|
| Used in Recipes : Grape Juice, Grape Cocktail
| Goddess Recipe : No
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {ORA} _
| Orange
|
| Seedling Price : 540G
| Harvest Season : Summer
|
| Sale Price : 130G/260G
| Stamina Recovery : 40/80
|
| Purchase Price : 195G (Regular, Souffle Farm, Summer)
|
| Used in Recipes : Orange Cake, Orange Cookies, Orange Juice, Orange Pie,
| : Marmalade Jam
| Goddess Recipe : No
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {HAL} _
| Hali
|
| Seedling Price : 300G
|
| Hali trees produce no fruit; their sole purpose is lumber.
|
|\
| \_____________________________________________________________________[FIT]_
| |
| Field Items |
| ___________________________________________________________________________|
| /
|/In addition to the standard crops, herbs, flowers and trees that can be
| grown, your field can help you produce several other products for shipping
| or alternate uses.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Power Berry
|
| There are several power berries in the game, each of which increases your
| total stamina by 100 points. One of these power berries is obtained by using
| your hoe to till 1,000 total squares. While this can also occur in the mine,
| where the hoe can also be used, you're most likely to have to consciously try
| to till this many spots manually to get this power berry in any sort of
| early time frame.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {PON} _
| Pontata Roots
|
| Sale Price : 150G
| Purchase Price : 225G (Spring/Summer Flea Market, Spring/Summer 22)
| Stamina Recovery : 20
| Used in Recipes : Bodigizer, Bodigizer XL, Cold Medicine, Stay Awake, Super
| : Stay Awake
|
| Pontata roots can be found around your field when you're tilling, as well as
| occasionally in the mines. When you discover a Pontata root, your character
| will react with exclamation, but you'll have to pick up the Pontata root
| manually.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {HON} _
| Honey
|
| Obtaining honey requires you to plant flowers on your farm. Any type of
| flower will work, though different colors of flower lead to different types
| of honey.
|
| To obtain honey, plant some flowers and wait for them to sprout. Once they've
| sprouted, do not pick them: instead, check every sunny morning to see if
| there is a bee hovering around one of the flowers. If there is, pick that
| flower to obtain some honey (instead of the flower).
| _ _ _ _ _ _ _
| Decent Honey
|
| Sale Price : 90G
| Stamina Recovery : 100
| Obtained From : Any flower
| _ _ _ _ _ _ _
| Yellow Honey
|
| Sale Price : 250G
| Stamina Recovery : 150
| Obtained From : Hyacinth, Pansy, Sunflower, Lily, Chrysanthemum, Snowflake
| _ _ _ _ _ _ _
| Purple Honey
|
| Sale Price : 300G
| Stamina Recovery : 150
| Obtained From : Lavender, Pinkcat, Begonia
| _ _ _ _ _
| Red Honey
|
| Sale Price : 330G
| Stamina Recovery : 150
| Obtained From : Tulip, Hibiscus, Rose, Cosmos
| _ _ _ _ _ _
| Blue Honey
|
| Sale Price : 500G
| Stamina Recovery : 150
| Obtained From : Morning Glory, Blue Mist
| _ _ _ _ _ _ _
| Green Honey
|
| Sale Price : 280G
| Stamina Recovery : 150
| Obtained From : Green Bell
| _ _ _ _ _ _ _
| Royal Jelly
|
| Sale Price : 450G
| Stamina Recovery : 500
| Obtained From : Any flower
|
| Honey Recipes: Bodigizer, Bodigizer XL, Pancakes, Yogurt Drink
| Any color honey can be used in these recipes.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {PER} _
| Perfume
|
| Similar to honey, perfume is created from flowers you can grow on your farm.
| Most perfumes are created by combining two of the same type of flower in
| the mixer.
| _ _ _ _ _ _ _ _
| Decent Perfume
|
| Ingredients : Any two flowers, valued less than 500G
| Sale Price : 100G
| Purchase Price : Can't be purchased
| _ _ _ _ _ _ _ _
| Purple Perfume
|
| Ingredients : Two Lavender flowers
| Sale Price : 170G
| Purchase Price : Can't be purchased
| _ _ _ _ _ _ _ _
| Yellow Perfume
|
| Ingredients : Two Moondrop flowers
| Sale Price : 160G
| Purchase Price : 240G (Flower Festival, Spring 10)
| _ _ _ _ _ _ _
| Green Perfume
|
| Ingredients : Two Green Bell flowers
| Sale Price : 290G
| Purchase Price : Can't be purchased
| _ _ _ _ _ _
| Red Perfume
|
| Ingredients : Two Rose flowers
| Sale Price : 210G
| Purchase Price : 315G (Flower Festival, Spring 10)
| _ _ _ _ _ _ _
| Blue Perfume
|
| Ingredients : Two Blue Mist flowers
| Sale Price : 1210G
| Purchase Price : 1815G (Flower Festival, Spring 10)
| _ _ _ _ _ _ _ _
| Shining Perfume
|
| Ingredients : Any two flower varieties, valued more than 500G
| Sale Price : 1030G
| Purchase Price : Can't be purchased
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {DYN} _
| Dyed Yarn
|
| While the primary item needed for dyed yarn is the actual yarn, various items
| grown on your farm can be used to dye those particular yarn balls.
|
| Three items can be placed in the yarn maker to make balls of cloth: wool
| (which makes balls of wool yarn), silk (which makes balls of thread) and flax
| (which makes balls of flax yarn). All three of these items can then be
| dyed using the dyeing pot.
|
| For the labels below, the slashes
| _ _ _ _ _ _ _
| Yellow Cloths
|
| Wool Yarn Sale Price : 500G
| Thread Sale Price : 1120G
| Flax Yarn Sale Price : 580G
| Dyeing Ingredients : Hyacinth, Pansy, Sunflower, Lily, Chrysanthemum,
| : Snowflake, Yellow Herb
| _ _ _ _ _ _ _
| Purple Cloths
|
| Wool Yarn Sale Price : 560G
| Thread Sale Price : 1260G
| Flax Yarn Sale Price : 650G
| Dyeing Ingredients : Lavender, Pinkcat, Begonia, Purple Herb
| _ _ _ _ _ _
| Red Cloths
|
| Wool Yarn Sale Price : 620G
| Thread Sale Price : 1400G
| Flax Yarn Sale Price : 720G
| Dyeing Ingredients : Tulip, Hibiscus, Rose, Cosmos, Red Herb
| _ _ _ _ _ _ _
| Green Cloths
|
| Wool Yarn Sale Price : 530G
| Thread Sale Price : 1190G
| Flax Yarn Sale Price : 610G
| Dyeing Ingredients : Green Bell, Green Herb
| _ _ _ _ _ _
| Blue Cloths
|
| Wool Yarn Sale Price : 930G
| Thread Sale Price : 2100G
| Flax Yarn Sale Price : 1080G
| Dyeing Ingredients : Morning Glory, Blue Mist, Blue Herb
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Forageable Items
|
| While these items are not technically produced on your farm, they are
| very similar to farm items, and thus are included here for convenience.
| _ _ _ _ _
| Mushrooms {MUS}
|
| Sale Price : 30G
| Where to Find : Various
| Purchase Price : Can't be purchased
| Stamina Recovery : 50
| Used in Recipes : Chirashi Sushi, Cold Medicine, Doria, Marinated Mushroom,
| : Mushroom Gratin, Mushroom Rice, Sauteed Mushroom
| _ _ _ _ _
| Blueberry {BLB}
|
| Sale Price : 50G
| Where to Find : Various
| Purchase Price : Can't be purchased
| Stamina Recovery : 30
| Used in Recipes : Blueberry Juice, Blueberry Cocktail, Blueberry Jam
| _ _ _ _ _
| Veryberry {VRB}
|
| Sale Price : 50G
| Where to Find : Various
| Purchase Price : Can't be purchased
| Stamina Recovery : 20
| Used in Recipes : Veryberry Juice, Berry Jam
| _ _ _ _ _ _ _
| Bamboo Shoot {BBS}
|
| Sale Price : 210G/560G (Shining)
| Where to Find : Various
| Purchase Price : 315G (Spring/Summer Markets, Spring/Summer 22)
| Stamina Recovery : Can't be eaten raw
| Used in Recipes : Bamboo en Papilotte, Bamboo Rice, Bamboo Stew
| _ _ _ _ _
| Toadstool {TOD}
|
| Sale Price : 40G
| Where to Find : Mines
| Purchase Price : Can't be purchased
| Stamina Recovery : -100
| Used in Recipes : None (used in Alan's goddess recipe)
| _ _ _ _
| Banana {BAN}
|
| Sale Price : 100G
| Where to Find : Toucan Island
| Purchase Price : 150G (Pineapple Inn)
| Stamina Recovery : 80
| Used in Recipes : Banana Milk, Banana Pudding, Chocolate Banana
| _ _ _ _ _
| Pineapple {PIN}
|
| Sale Price : 120G
| Where to Find : Toucan Island
| Purchase Price : 180G
| Stamina Recovery : 100
| Used in Recipes : Pineapple Juice, Southern Fried Rice, Southern Omelette
| _ _ _ _
| Coconut {CCN}
|
| Sale Price : 170G
| Where to Find : Toucan Island (Summer Only)
| Purchase Price : Can't be purchased
| Stamina Recovery : 100
| Used in Recipes : Coconut Juice, Coconut Cocktail
| _ _ _ _
| Seaweed {SEW}
|
| Sale Price : 40G
| Where to Find : All Beaches
| Purchase Price : Can't be purchased
| Stamina Recovery : Can't be eaten raw
| Used in Recipes : Potato Miso Soup, Seaweed Miso Soup
| _ _ _ _ _
| Seashell {SES}
|
| Sale Price : 70G
| Where to Find : All Beaches
| Purchase Price : 210G (Pineapple Inn)
| Stamina Recovery : Can't be eaten raw
| Used in Recipes : None
| _ _ _ _ _ _ _ _
| Fancy Seashell {FSS}
|
| Sale Price : 140G
| Where to Find : All Beaches
| Purchase Price : Can't be purchased
| Stamina Recovery : Can't be eaten raw
| Used in Recipes : None
| _ _ _
| Clam {CLM}
|
| Sale Price : 90G
| Where to Find : All Beaches
| Purchase Price : Can't be purchased
| Stamina Recovery : Can't be eaten raw
| Used in Recipes : Clam Soup, Grilled Clam, Sauteed Clam, Seafood Doria,
| : Seafood Rice, Seafood Stew
| _ _ _ _ _ _
| Sea Urchin {SEU}
|
| Sale Price : 700G
| Where to Find : All Beaches
| Purchase Price : Can't be purchased
| Stamina Recovery : Can't be eaten raw
| Used in Recipes : Grilled Sea Urchin
| _ _ _
| Coral {CRA}
|
| Sale Price : 50G
| Where to Find : All Beaches
| Purchase Price : Can't be purchased
| Stamina Recovery : Can't be eaten raw
| Used in Recipes : None
| _ _ _
| Pearl {PEA}
|
| Sale Price : 300G
| Where to Find : All Beaches
| Purchase Price : Can't be purchased
| Stamina Recovery : Can't be eaten raw
| Used in Recipes : None
| _ _ _ _ _ _
| Black Pearl {BPE}
|
| Sale Price : 800G
| Where to Find : All Beaches
| Purchase Price : Can't be purchased
| Stamina Recovery : Can't be eaten raw
| Used in Recipes : None
|
|\
| \___________________________________________________
|__________________________________________________ |
| |
___________________________| |_____
\ \ \ __________________________| |/ / /
\ \ | | / /
\ \| The Animals |/ /
\ | | /
\| __________________________|/
_______________________| |
| _________________________|
|/
|\
| \_____________________________________________________________________[APR]_
| |
| Preparation |
| ___________________________________________________________________________|
| /
|/So you want to raise animals, huh? Well just go right on out and buy some!
| ...hardly. In order to raise animals on your farm, there are a few things you
| need to do first.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {ACC} _
| Access Brownie Ranch
|
| Brownie Ranch isn't accessible at the very beginning of the game: there's
| a large boulder blocking the path.
|
| The boulder in question is near the western side of the hills area, by
| Souffle Farm. It's smashable by a hammer, but only if the hammer's level 3.
|
| Check my larger FAQ for extensive information on upgrading tools, but what
| you need to know here is that the hammer can be upgraded to level 3 strictly
| through using it: unlike other Harvest Moon games, upgrading it to be more
| powerful happens automatically. Upgrading it to use less stamina costs money,
| but stamina doesn't matter to this one-time task.
|
| But, using the hammer enough to level it to level 3 takes a ridiculous
| amount of time and stamina: you'll have to try really hard to get it leveled
| up before the end of first spring.
|
| Fortunately, though, the boulder automatically disappears the night before
| the first Animal Festival on Spring 28. Chances are you won't level your
| hammer to level 3 naturally by this time, so the best course of action is
| typically to just wait until the Animal Festival. The only real reason to
| smash the boulder early is if Kathy or Renee are your choice for marriage,
| and you want to get their heart levels up in order to ask them to the first
| Fireworks Display. In this case, you might want to expend your extra stamina
| each day by using your hammer to level it up as quickly as possible.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {BUI} _
| Build a Coop/Barn
|
| Your animals can't just live outside the time; they need a building to live
| in, and unfortunately your farm doesn't come equipped with one.
|
| The Carpenter's Shop is where you'll need to go to arrange for these
| these buildings to be built. They're pricey, but they're worth it once you
| have the money.
|
| The buildings don't just require money to be built, though. You'll also need
| lumber and stones. Collect these simply by chopping stumps and smashing
| stones you find around your farm or around the island - when you destroy one,
| it'll be automatically transported to your lumber or stone storehouse.
|
| When you have sufficient lumber, talk to the folks at the Carpenter's Shop
| and elect to have your barn or coop built. The coop requires 2400G, 10 lumber
| and 10 stones, while the barn requires 3000G, 12 lumber and 12 stones. You'll
| be asked to choose a location, so you'll like want to position it as close as
| possible to the entrance to your house for convenience.
|
| Barns and coops can only be built on your main property, and you can only
| have one of each. The coop can initially hold 8 chickens and 6 silkworms,
| while the barn can initially hold 6 animals of any type.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Upgrade Your Coop/Barn
|
| While you can't buy a new coop or barn, you can upgrade them at the same
| Carpenter's Shop. Upgrading the coop costs 4800G and requires 22 lumber and
| 22 stones, while upgrading the barn costs 6000G and requires 22 lumber and
| 22 stones. The upgrades only slightly increase the capacity of your coop and
| barn: the coop can hold 12 chickens and 8 silkworms, while the barn can hold
| 8 animals of any type (up from 6).
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {FEE} _
| Feed
|
| Animals, like people, have to eat. Granted your character apparently doesn't
| have to eat, but you get the picture. Every field you can start with has a
| pre-planted field of grass that will automatically start growing when you
| purchase your barn or coop. Yes, the grass is psychic.
|
| To feed your animals, you can either let them graze outside in the grass or
| feed them in their barn or coop. If you let them graze outside, each animal
| will consume one plot of grass per day. This applies to all animals of every
| stage of growth.
|
| On rainy days, the animals must be kept inside; otherwise they'll get sick.
| So on these days, you must have feed and fodder ready - so no matter what,
| you'll need to pick up some fodder.
|
| Feed can be obtained only from Brownie Ranch, but fodder can be obtained in
| two ways: either you can purchase some from Brownie Ranch, or you can cut
| your own grass with a sickle. The latter method is, obviously, free, and has
| no drawbacks (besides stamina use) if you plan to keep your animals inside
| all the time. However, if you plan to balance their time inside and out,
| remember to leave some grass growing for them to eat outside. Also, fodder
| cut from outside can only be used to feed the livestock - you'll have to buy
| some feed to feed the birds inside.
|
| To feed the birds, you can give the feed to them directly or leave it in
| the trough on the ground. The same is true for the livestock - both feeding
| it directly to them or placing it in their fodder tray accounts for their
| feed for the day. Feeding it to either type of animal directly carries an
| additional affection bonus, too.
|
|\
| \_____________________________________________________________________[AMC]_
| |
| Mechanics |
| ___________________________________________________________________________|
| /
|/
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {WEA} _
| Weather
|
| Remember, animals must be kept inside on rainy days; otherwise, they run the
| risk of getting sick.
|
| Horses and ostriches can be road in bad weather, but only if you ride them
| out of the barn and into the barn. If you simply push them out, they'll
| suffer the ill effects of the weather. Once you've ridden them out, you can
| mount and dismount them as long as you ride them back into the barn at the
| end of the day.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {MOV} _
| Moving Animals
|
| Animals can be called and moved in five different ways, which differ by the
| animal.
|
| Horses and ostriches can be ridden from place to place. To ride, simply stand
| alongside the animal with your saddle and use the saddle to hop on. Horses
| and ostriches can be ridden into and out of the barn, and around town. If
| you dismount, the animal will stay in roughly the same area for a decent
| period of time. Remember to ride the horse or ostrich into and out of the
| barn during bad weather: there's no affection decrease if you're riding it
| instead of pushing it in and out.
|
| Horses and ostriches, when outside, can also be whistled for. Press A and
| B at once to whistle for an animal to ride and the nearest ridable animal
| will head your way.
|
| All livestock animals (every animal except chickens and ducks) can be pushed
| by standing to one side and walking against the animal. This is the most
| precise movement method for livestock, but is also the slowest.
|
| Livestock can also be called towards you using the bell. When you ring the
| bell, every livestock animal within earshot (on screen and within a few steps
| off-screen) will walk towards your character. This isn't actually that
| useful, since to take care of the animals you need them to be somewhat
| separated. The only purpose it served in past Harvest Moon games was to make
| it easier to move the animals in and out, but in Tree of Tranquility...
|
| There is a bell alongside your barn that can be rung to automatically
| transport all your animals indoors and outdoors (whichever they weren't
| before you rang it). It remains to be seen what happens if you ring the bell
| when some animals are indoors and some are outdoors, though: but this bell
| is the easiest way to move your animals in and out. If you want your animals
| to graze in the yard, simply let them out in the morning using the bell, then
| put them back in at night using it. That will give them ample time to graze
| and eat their fill, and will raise their affection levels too. This bell
| will summon both barn animals and coop animals.
|
| If you don't put the animals back in the barn by 5:00AM, they'll somehow be
| automatically transported there for the next morning: so there is no way to
| leave animals out for the next morning.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Animal Appearances
|
| Most animals can have multiple appearances: for example, cows can come in
| black, brown or black & white. Unlike A Wonderful Life, however, the color
| of a cow has no significance to the quality or sale price of that cow's milk.
| Color differences are purely cosmetic.
|
| An animal's color is determined when it is purchased or born. For birthed
| animals, the color isn't related to the color of its parent at all: a black
| cow has an equal chance of giving birth to a black cow, a brown cow or a
| black & white cow.
|
| If you have your heart set on a certain color for your animal, you can save
| and reset your game either the day you buy the animal or the day the animal
| is born. The color is determined at purchase or birth, so reloading your game
| will re-generate the animal's color, giving you a chance of a different color
| animal.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {DEA} _
| Death
|
| Animals can die, both of old age and of illness. To prevent animals from
| dying of illness, make sure to have some Animal Medicine on hand in case they
| get sick. However, there's really nothing you can do to stop an animal from
| dying of old age. You can re-load your game the morning they die the first
| couple times, but the odds of them dying on a given day increases with their
| age, so eventually there will come a day when the probability is just to high
| to be avoided by a game re-load.
|
| When they die, Cain will come to your ranch and either yell at you for not
| caring about the animal enough (if they died of illness) or express his
| condolences (if they died of old age). Then the animal will be buried at the
| church graveyard.
|
|\
| \_____________________________________________________________________[LQR]_
| |
| Animals At-A-Glance |
| ___________________________________________________________________________|
| /
|/_ _ _ _ _
| Chickens
|
| Purchased From : Brownie Ranch
| Appearances : White
| Price : 2100G
| Age at Purchase : Adult
| Residence : Bird Coop
| Product : Eggs/Mayonnaise (via Mayo Maker)
| Product Frequency : Daily
| Product Prices : Eggs: 80G / 100G / 120G / 200G
| : Mayo: 100G / 120G / 140G / 260G
| Breeding : Yes; in incubator
| Breed Time : 7 days to birth, 7 days to maturity
| Lifespan : Around 3 years
| _ _ _
| Cows
|
| Purchased From : Brownie Ranch
| Appearances : Black, Brown, Black & White
| Price : 4500G
| Age at Purchase : Calf (28 days to adult)
| Residence : Barn
| Product : Milk/Butter (via Butter Maker)/Cheese (via Cheese Maker)
| Product Frequency : Daily
| Product Prices : Milk: 100G / 130G / 160G / 260G
| : Butter: 120G / 150G / 240G / 300G
| : Cheese: 140G / 170G / 240G / 340G
| Breeding : Yes; using Miracle Potion
| Breed Time : 14 days to birth; 28 days to maturity
| Lifespan : Around 3 years
| _ _ _
| Sheep
|
| Purchased From : Brownie Ranch
| Appearances : White, Black
| Price : 4200G
| Age at Purchase : Lamb (14 days to adult)
| Residence : Barn
| Product : Wool/Yarn (via Yarn Maker)
| Product Frequency : Every 4 Days
| Product Prices : Wool: 210G / 260G / 310G / 520G
| : Yarn: 250G / 310G / 430G / 620G
| : Colored Yarn*: 500G (Yellow), 530G (Green),
| : 560G (Purple), 620G (Red), 930G (Blue)
| Breeding : Yes; using Miracle Potion
| Breed Time : 7 days to birth, 14 days to maturity
| Lifespan : Around 3 years
|
| * - Note that colored yarn has no quality; therefore, given
| the choice it is more beneficial to dye a lower-quality
| yarn than a higher-quality one. A 'Decent' yarn ball dyed
| Blue would make 580G more than undyed, but a 'Shining'
| yarn ball died Blue would make only 210G more. By that
| same idea, a 'Shining' yarn ball will never be worth as
| much dyed as it is undyed unless it's dyed blue (the
| price of an undyed ball of 'Shining' yarn is 620G,
| whereas every dyed ball of yarn besides Blue is worth
| 620G or less).
| _ _ _
| Goats
|
| Purchased From : Brownie Ranch
| Appearances : White, Black
| Price : 3600G
| Age at Purchase : Kid (14 days to adult)
| Residence : Barn
| Product : Milk/Butter (via Butter Maker)/Cheese (via Cheese Maker)
| Product Frequency : Daily
| Product Prices : Milk: 90G / 110G / 130G / 220G
| : Butter: 100G / 130G / 180G / 260G
| : Cheese: 170G / 210G / 290G / 420G
| Breeding : Yes; using Miracle Potion
| Breed Time : 7 days to birth, 14 days to maturity
| Lifespan : Around 3 years
| _ _ _
| Ducks
|
| Purchased From : Brownie Ranch
| Appearances : White, Green & Brown
| Price : 2400G
| Age at Purchase : Adult
| Residence : Bird Coop
| Product : Eggs/Mayonnaise (via Mayo Maker)
| Product Frequency : Every 2 Days
| Product Prices : Eggs: 150G / 190G / 230G / 380G
| : Mayo*: 190G / 190G / 190G / 190G
| Breeding : Yes; in incubator
| Breed Time : 7 days to birth, 7 days to maturity
| Lifespan : Around 3 years
|
| * - Note that Duck Mayonnaise has no quality; therefore, it
| is only profitable to put Decent duck eggs into the Mayo
| Maker.
| _ _ _ _ _
| Ostriches
|
| Purchased From : Brownie Ranch
| Appearances : Dark Blue
| Price : 13500G
| Age at Purchase : Chick (24 days to adult)
| Residence : Barn
| Product : Eggs/Mayonnaise (via Mayo Maker)
| Product Frequency : Every 4 Days
| Product Prices : Eggs: 280G / 350G / 420G / 700G
| : Mayo*: 320G / 320G / 320G / 320G
| Breeding : Yes; in ostrich egg incubator
| Breed Time : 14 days to birth, 24 days to maturity
| Lifespan : Around 4 years
|
| * - Note that Ostrich Mayonnaise has no quality; therefore,
| it is only profitable to put Decent Ostrich eggs into the
| Mayo Maker.
| _ _ _ _ _
| Silkworms
|
| Purchased From : Brownie Ranch
| Appearances : White
| Price : 2850G
| Age at Purchase : Adult
| Residence : Bird Coop
| Product : Silk/Thread (via Yarn Maker)
| Product Frequency : Every 4 Days
| Product Prices : Silk: 400G / 500G / 600G / 1000G
| : Thread: 420G / 700G / 980G / 1400G
| : Colored Thread*: 1120G (Yellow), 1190G (Green),
| : 1260G (Purple), 1400G (Red),
| : 2100G (Blue)
| Breeding : No
| Breed Time : N/A
| Lifespan : Around 1.5 years
| _ _ _
| Horse
|
| Purchased From : Brownie Ranch
| Appearances : White, Brown, Black
| Price : 6300G
| Age at Purchase : Colt (28 days to adult)
| Residence : Barn
| Product : None
| Product Frequency : N/A
| Product Prices : N/A
| Breeding : Yes; using Miracle Potion
| Breed Time : 14 days to birth, 14 days to maturity
| Lifespan : Around 4 years
|
|\
| \_____________________________________________________________________[POL]_
| |
| Poultry |
| ___________________________________________________________________________|
| /
|/Chickens and ducks represent the core of the poultry portion of the game.
| Silkworms, although not technically poultry, operate almost identically to
| chickens and ducks - the only differences will be noted. Ostriches, though
| technically poultry (maybe), operate mostly like livestock, and thus will
| be grouped with livestock.
|
| In this section, the initial sections will describe the aspects of the entire
| category of the animal; the sections at below will describe aspects specific
| to a particular animal.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {PPU} _
| Purchasing
|
| The three poultry animals are obtained from Brownie Ranch. Initially, only
| chickens and silkworms are available, whereas ducks require for Brownie
| Ranch to level up to 3 stars before they're sold. Chickens cost 2100G to
| purchase; silkworms cost 2850G; and ducks cost 2400G. Animals will arrive
| immediately after you purchase them from Brownie Ranch. For poultry, all
| three animals are fully grown and able to produce products immediately.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {PFE} _
| Feeding
|
| Chickens, ducks and silkworms (yes, even silkworms) eat bird seed. All need
| to be fed each day. If one isn't fed for a day, it will stop producing eggs
| (or silk) for a couple days afterward. If one isn't fed for multiple days at
| a time, it may get sick and die.
|
| Unlike past Harvest Moon games where chickens had to be fed via their feeding
| trough, in Tree of Tranquility you can feed your animals directly. In fact,
| when your coop is full, you'll have to: there aren't enough spaces in the
| feeding troughs to place enough food for every animal in a full coop. So,
| each day give each animal - chicken, duck or silkworm - a pile of bird feed.
|
| Alternatively, chickens and ducks can be fed simply by being let outside.
| There they'll each eat a patch of grass per day. Chickens and ducks are
| automatically moved out when you ring the Bell outside the barn, as well as
| automatically moved inside when you ring the Bell again.
|
| Some players may also want to leave some feed in the feeding troughs
| consistently. Feed placed in the troughs will not disappear until it's eaten,
| no matter how long it sits there, so placing food in the trough is an
| effective safeguard in case you accidentally forget to feed the animals for
| a day. Don't depend on this, though, considering again that a full coop can't
| be fed for a day strictly through the feeding troughs.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {PAF} _
| Affection
|
| Three things increase the affection accumulation of poultry:
| - Feeding them by hand each day.
| - Picking them up each day.
| - Allowing them to graze outside (chickens and ducks, not silkworms).
|
| Additionally, three things decrease the affection of poultry:
| - Forgetting to feed them for a day.
| - Leaving them out in bad weather.
| - Using a tool on them.
|
| Affection also increases a tiny bit just with normal not-by-hand feeding,
| but the above methods are much faster.
|
| As you can see, two of the methods are mutually exclusive: you can't both
| feed them by hand and allow them to graze outside each day. Of the two,
| feeding by hand carries a great affection boost, so if you're more concerned
| with raising their affection level faster it's best to opt for hand-feeding.
| If you're more concerned with saving time, letting them graze outside is much
| faster.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {PPR} _
| Products
|
| Each animal produces a sellable product. Chickens and ducks produce eggs,
| while silkworms produce silk cocoons. Chickens lay an egg every day, while
| ducks lay an egg every other day. Silkworms lay a cocoon ball every fourth
| day. All these items can simply be picked up off the coop floor. They'll
| even stay around from day-to-day if you don't pick them up the first time you
| see them.
|
| Chicken and duck eggs and silkworm cocoons all have quality ratings: decent,
| good, perfect and shining. Higher quality products sell for more money; for
| a complete price listing, see the At-A-Glance section above or Products
| section below.
|
| Quality ratings are related to the particular animal's level of affection.
| A brand new chicken will produce primarily decent eggs, but as it levels up
| it will produce more and more good and perfect eggs. Shining eggs and silk
| are a rarity even for 10-heart animals, however.
|
| These products can also be turned into other products using the Mayo Maker
| (for chicken and duck eggs) and the Yarn Maker (for the silk cocoons).
| Chicken eggs retain their quality rating when put into the Mayo Maker
| (leading to decent-, good-, perfect- and shining-quality mayonnaise), but
| duck eggs all lead to the same quality product. Silk also retains its
| quality, becoming decent-, good-, perfect- and shining-quality thread. This
| thread can then be placed in a dye pot with flowers or herbs of different
| colors to yield dyed thread. The sale prices of all these products can also
| be found in the At-A-Glance section above or Products section below.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {PBR} _
| Breeding
|
| Chickens and ducks can be bred on your farm by placing their eggs in the
| incubator. An egg placed in the incubator will take one week to hatch a chick
| or duckling. The baby bird will then take a week to mature and start
| producing eggs of its own. Baby birds do not need to be fed.
|
| Silkworms cannot be bred; they can only be obtained by purchase from Brownie
| Ranch.
|
|\
| \_____________________________________________________________________[LVS]_
| |
| Livestock |
| ___________________________________________________________________________|
| /
|/Livestock, for our purposes, refers to all the animals that live in the barn:
| cows, sheep, goats, ostriches and horses. Functionally, cows and goats are
| essentially the same, while sheep are a bit different. Ostriches share a good
| bit in common with the poultry listed above, but actually have more in common
| with these livestock animals. And horses themselves are pretty different. But
| the fundamentals behind all five of these animals - purchasing, feeding, and
| raising affection - are the same.
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {LPU} _
| Purchasing
|
| Like all poultry, all livestock are obtained from Brownie Ranch. Initially,
| only cows (calves) and sheep (lambs) are available. Goats and horses become
| available at 2 stars, while ostriches become available at 3 stars.
|
| New cows cost 4500G, while new sheep cost 4200G. New goats cost 3600G, while
| new horses cost 6300G. Ostriches cost a whopping 13500G.
|
| Note that no livestock animal purchased from Brownie Ranch is fully-grown at
| the time of purchase. Cows and horses will take 28 days to mature into a full
| milk-producing or ridable animal, while goats and sheep will take 14 days.
| Ostriches, oddly enough, take 24 days.
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {LFE} _
| Feeding
|
| Like poultry, livestock can be fed in three different ways:
| - Place fodder in their feeding bin.
| - Hand fodder to them directly.
| - Let them graze outside.
|
| Livestock may get sick if you miss feeding them for a day, so make sure to
| either give them some fodder every day or let them outside. Like poultry, it
| may be effective to leave some fodder in the animals' trays in case you
| forget to feed them one day - fodder left in the tray will stay in there
| until the first day when the animals aren't fed.
|
| Unlike the bird coop, where there is one giant mass of space to place all
| the feed on, each livestock animal has its own feeding trough to eat out
| of - so you can be sure that there are enough troughs for all the animals in
| case you forget to feed them for a day. Animals won't strictly eat out of
| their own bin either; if you have only one animal, but place the fodder in
| the furthest feeding trough, it will still eat it.
|
| All five livestock animals - including ostriches - eat fodder, so there's no
| need to worry about having enough of specific types, or hauling bird feed
| over from the bird coop.
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {LAF} _
| Affection
|
| Livestock affection can be raised in more ways than poultry affection:
| - Feeding by hand.
| - Letting outside to graze.
| - Speaking to.
| - Brushing.
| - Milking/shearing/riding.
| - Breeding.
|
| Of these, again two are mutually exclusive (feeding by hand and letting
| outside), and feeding by hand carries the greater affection boost.
|
| The others can all be done on a near-daily basis. General livestock
| care-taking will typically consist of talking to, brushing, milking (for cows)
| or shearing (for sheep, every 4 days), and feeding.
|
| Breeding will give the cow a pretty instant boost in affection, but be warned
| that this will, naturally, result in a baby cow. You can still milk the cow
| during early stages of pregnancy, but towards the later stages it may stop
| giving milk.
|
| Additionally, livestock affection can be lowered in three ways:
| - Leaving them in the rain.
| - Forgetting to feed them.
| - Using a tool on them.
|
| So, avoid those.
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {LPR} _
| Products
|
| Products are the main place where the five livestock animals differ. Two
| produce milk (cows and goats), one produces wool (sheep), one produces eggs
| (ostriches) and one produces nothing at all (horses).
|
| All products do have quality ratings, however: decent, good, perfect and
| shining. Higher-quality goods sell for more money. Initially, newly obtained
| animals will produce primarily decent-quality goods - but as their affection
| level rises, they'll produce more and more good- and perfect-quality goods.
| Shining-quality goods are rare even for 10-heart animals, however.
|
| Products are obtained in different ways. Milk is obtained from cows and goats
| using the milker, and can be obtained every day. Simply stand alongside the
| cow or goat with the milker equipped and use it: the milk will appear in your
| hands. The process is essentially the same for sheep: stand alongside a woolly
| sheep (wool regrows every 4 days) and use the shears to clip and keep it.
|
| The ostrich, like the poultry, lays eggs that can be found on the barn floor
| in the morning. The eggs will remain in place after they've been laid
| whether you pick them up or not. Ostrich eggs are laid every four days,
| similar to sheep wool.
|
| Horses do not produce any products; their only purpose is transportation.
|
| For complete prices of these goods, see the At-A-Glance section above or the
| Products section below.
|
| All these animal products can, in turn, be used to create secondary goods.
| Cow and goat milk can both be turned into cheese or butter using the Cheese
| Maker or the Butter Maker. Sheep wool can be turned into yarn using the Yarn
| Maker. And ostrich eggs can be turned into mayonnaise using the Mayo Maker.
|
| It's important to note, however, that ostrich mayonnaise does not have a
| quality rating, and itself sells for less than good, perfect or shining
| ostrich eggs. Therefore, it's only useful to convert ostrich eggs to
| mayonnaise if the egg is of decent-quality - except if you need the ostrich
| mayonnaise for the goddess recipe.
|
| Complete prices for all these secondary goods can be found in the At-A-Glance
| section above or the Products section below.
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {LIL} _
| Illness
|
| Animals may get sick if you forget to feed them or leave them out in the
| rain. If an animal gets sick, it will stop producing products for a few days
| (except sheep) or stop letting you ride it for a few days (for ostriches and
| horses). If it remains sick for too long, it may even die.
|
| If your animal does get sick somehow, use an Animal Medicine on it. It's best
| to keep one of these on hand in case an animal gets sick on a day when
| Brownie Ranch is closed. Animal affection will decrease with every day the
| animal remains sick.
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {LBR} _
| Breeding
|
| All five livestock animals can be bred. Four of these are bred the same way:
| cows, sheep, goats and horses all breed using their specific animal Miracle
| Potion.
|
| Miracle Potions range in cost from 1800G (goats and sheep) to 2700G (horses),
| while Cow Miracle Potions cost 2100G.
|
| Once you've used a Miracle Potion on an animal, it will become pregnant.
| Animal pregnancy times differ by animal: cows and horses will be pregnant
| for 14 days before giving birth, while sheep and goats will be pregnant for
| 7 days.
|
| Once they give birth, the baby animal will also take some time to
| mature into a full-grown, product-producing (or ridable) animal. Calves
| (baby cows) and foals (baby horses) take a full 28 days to mature to
| adulthood, while lambs (baby sheep) and kids (baby goats) take 14 days.
|
| Ostriches are bred more like poultry. There is an ostrich egg incubator in
| the barn where ostrich eggs can be placed for incubation. An ostrich egg
| will take 14 days to hatch, and the resultant baby bird will take 24 days to
| mature into adulthood.
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {LTR} _
| Transportation
|
| Horses and ostriches can also be used for transportation. To ride them,
| simply face them while holding your saddle and use it. Alternatively, if
| they're outside, you can whistle for them and you'll automatically mount them
| when they come close enough. Whistle by pressing A and B at the same time.
|
| Horses and ostriches are much faster at transporting you around than simply
| running. With the size of the island, this is actually a significant
| difference. When you dismount an animal while riding out in the field, it
| will stay in relatively the same area where you dismounted it, so you're able
| to ride it somewhere, do a task (fishing, mining, giving a gift, etc.) and
| then mount it again and ride it back.
|
| Ostriches and horses CAN be ridden in rainy weather as well, with no threat
| to their affection level. The key here is that you must ride the horse or
| ostrich out of the barn (instead of just pushing them out, or calling them
| out using the bell), and you must remember to ride them back inside. Animals
| are automatically transported back to the barn at 5:00AM, but if it's raining
| that day and you forget to ride the horse or ostrich back into the barn,
| they'll suffer the ill effects of the weather.
|
| Also, take note that if a horse or ostrich is ridden outside (rather than
| pushed or moved outside with the bell), it will NOT graze while there. In
| order to feed it, you'll have to either feed it by hand, or ride it back
| inside the barn and push it back out. On sunny or cloudy days, it's best to
| move the horse or ostrich outside with the bell, then saddle it there.
|
| And, in case you're wondering, horses can be ridden while pregnant.
|
|\
| \_____________________________________________________________________[ANP]_
| |
| Animal Products |
| ___________________________________________________________________________|
| /
|/The primary purpose for raising animals, besides how darn cute they are, is
| to sell their products for a profit. Below are the three core animal
| products that can be sold, along with the three upper-level products that
| you can make out of them.
|
| As always, slash-separated sale prices represent the sale prices at different
| qualities - Decent / Good / Perfect / Shining.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {EGG} _
| Eggs
|
| Obtained from : Chickens, Ducks, Ostriches
| Frequency : Daily (Chickens), Every 2 Days (Ducks),
| : Every 4 Days (Ostriches)
| Sale Prices : From Chickens: 80G / 100G / 120G / 200G
| : From Ducks: 150G / 190G / 230G / 380G
| : From Ostriches: 280G / 350G / 420G / 700G
| Can Be : Sold, given as a gift, or used in recipes.
| Can Become : Mayonnaise, when put in the Mayo Maker.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {MLK} _
| Milk
|
| Obtained from : Cows, Goats
| Frequency : Daily
| Sale Prices : From Cows: 100G / 130G / 160G / 260G
| : From Goats: 90G / 110G / 130G / 220G
| Can Be : Sold, given as a gift, or used in recipes.
| Can Become : Cheese, when put in the Cheese Maker.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {WOL} _
| Wool
|
| Obtained from : Sheep
| Frequency : Every 4 Days
| Sale Prices : 210G / 260G / 310G / 520G
| Can Be : Sold or given as a gift.
| Can Become : Yarn, when put in the Yarn Maker.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {SLK} _
| Silk
|
| Obtained from : Silkworms
| Frequency : Every 4 Days
| Sale Prices : 400G / 500G / 600G / 1000G
| Can Be : Sold or given as a gift.
| Can Become : Silk thread, when put in the yarn maker
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {MAY} _
| Mayonnaise
|
| Obtained from : Eggs (chickens, ducks and ostriches), through the Mayo Maker
| Sale Prices : From Chickens: 100G / 120G / 140G / 260G
| : From Ducks*: 190G / 190G / 190G / 190G
| : From Ostriches*: 320G / 320G / 320G / 320G
| Can Be : Sold, given as a gift, or used in recipes.
|
| * - Note that Duck and Ostrich Mayonnaise have no quality;
| therefore, it is only profitable to put eggs of Decent
| quality from either of these animals into the mayo maker.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {BUT} _
| Butter
|
| Obtained from : Milk (cows and goats), through the Butter maker
| Sale Prices : From Cows: 120G / 150G / 240G / 300G
| From Goats: 100G / 130G / 180G / 260G
| Can Be : Sold, given as a gift, or used in recipes.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {CHE} _
| Cheese
|
| Obtained from : Milk (cows and goats), through the Cheese maker
| Sale Prices : From Cows: 140G / 170G / 240G / 340G
| From Goats: 170G / 210G / 290G / 420G
| Can Be : Sold, given as a gift, or used in recipes.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {WLY} _
| Wool Yarn
|
| Obtained from : Wool (sheep), through the Yarn maker
| Sale Prices : 250G / 310G / 430G / 620G
| Can Be : Sold or given as a gift.
| Can Become : Dyed yarn, when put in the dye pot with an herb or flower.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {FXY} _
| Flax Yarn
|
| Obtained from : Flax (a crop; here for convenience), through the Yarn maker
| Sale Prices : 220G / 360G / 500G / 720G
| Can Be : Sold or given as a gift.
| Can Become : Dyed yarn, when put in the dye pot with an herb or flower.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {SKT} _
| Silk Thread
|
| Obtained from : Silk (silkworms), through the Yarn maker
| Sale Prices : 420G / 700G / 980G / 1400G
| Can Be : Sold or given as a gift.
| Can Become : Dyed thread, when put in the dye pot with an herb or flower.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {CCL} _
| Colored Cloths
|
| Obtained from : Silk Thread, Wool Yarn, and Flax Yarn, through the Dyeing Pot
| Sale Prices : Yellow: 500G (Wool Yarn), 580G (Flax Yarn), 1120G (Thread)
| : Green: 530G (Wool Yarn), 610G (Flax Yarn), 1190G (Thread)
| : Purple: 560G (Wool Yarn), 650G (Flax Yarn), 1260G (Thread)
| : Red: 620G (Wool Yarn), 720G (Flax Yarn), 1400G (Thread)
| : Blue: 930G (Wool Yarn), 1090G (Flax Yarn), 2100G (Thread)
| Can Be : Sold or given as a gift.
|
|\
| \_____________________________________________________________________[LPA]_
| |
| Animal Profit Analysis |
| ___________________________________________________________________________|
| /
|/Conducting a comprehensive profit analysis for this game is quite difficult.
| There are many questions about what should be included: for example, for
| dyed yarns, should you include the money you're missing by not selling the
| flower? Should you include the money you spend on the seeds to grow the
| flowers? For cheese, butter, yarn and mayonnaise, should you include the cost
| of the 00 Maker? What about affection levels and product qualities?
|
| So, the way we're going to do this is to calculate what the most profitable
| products are as if you have unlimited resources - unlimited flowers and herbs
| for dyes, and all four makers. Then, we'll list the animals and their
| products in order based on how profitable they are. This list can then
| function as a sort of priority queue for you in choosing an animal or
| product. For example, if we were considering only cows and goats, the order
| would be:
|
| Goats (Cheese)
| Cows (Cheese)
| Cows (Butter)
| Goats (Butter)
| Cows (Milk)
| Goats (Milk)
|
| Use this type of queue to find the most profitable animal and product based
| on your current equipment. For example, if you have the Cheese Maker, the
| goat is the best option. If you don't have the Cheese Maker, a cow is a
| better option, regardless of whether you have a Butter Maker or not.
|
| The cost of food is not included in this analysis because it is the same over
| every animal: every animal costs 15G to feed on a rainy day, and is free
| to feed on a sunny day. If you specifically start to feed your animals in
| different ways, your rankings will differ.
|
| We'll rank the animals in three different categories that should encompass
| the three most common questions: the profitability of a new animal over the
| course of a year, the profitability of a possessed animal over the course of
| a month, and the profitability of a new animal over the course of its
| lifetime.
|
| Please note that due to the large degree of variability in multiple aspects
| of each animal's parameters, these are just approximations. Additionally,
| given that even at particular heart levels an animal's product quality will
| will vary, it is impossible to determine accurately exactly how much profit
| a given animal will create. These lists should be used primarily for ranking
| animals against each other, not planning for an absolute profit value.
|
| Additionally, the profits are operating as if you sell the animal's product
| in that form for every single product that animal produces: for example, the
| Blue Thread value is suggesting that you make a ball of blue thread out of
| every hunk of silk a silkworm produces. Needless to say, you probably won't
| actually be able to do that. This list, though, can also serve as a queue for
| what the best product to make is given your ingredient; just go down the list
| until you find the best product you're able to make. This isn't the function
| of the list, but within each animal, the products will always fall in the
| same order, regardless of what time period their profits are being analyzed
| for.
|
| The math behind these lists is all entered into a giant OpenOffice
| spreadsheet on my computer. If you'd like to see the spreadsheet or use it
| for your own FAQ, let me know - you're more than welcome to it. Additionally,
| if you think you see an error, let me know and I'll send you my reasoning
| and we can figure it out.
|
| Key: Certain abbreviations and conventions are used below to make it easier
| for the information to fit in chart format. Note the following abbreviations:
| Thr. : Thread
| M. : Maker
| F/H : Flower or Herb (used in dyes; here, always interchangeable)
| Bought : Profit is assuming the animal was purchased from Brownie Ranch.
| Bred : Profit is assuming the animal was bred on your farm.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {PA1} _
| Profitability of a New Animal for a Year
|
| For bred animals, these parameters assume you either placed the egg in the
| incubator or used the Miracle Potion on the first day of the year. Remember
| that your animal certainly will not produce the same quality good all year
| round, even if its heart level stays consistent. All the prices listed below
| are assuming Decent-quality goods are the only ones produced. Your animals
| will certainly produce higher-quality goods, but the belief is that that
| should happen fairly consistently across all animals, allowing us to use
| Decent-quality goods as a benchmark for rankings.
|
| If you have any evidence that animals' affection levels develop at different
| enough rates to seriously threaten these rankings, let me know.
|
| Animal Product Obtained Profit Required Items
|
| Silkworm Blue Thread Bought 55950G Yarn Maker, Dye Pot, Blue F/H
| Silkworm Red Thread Bought 36350G Yarn Maker, Dye Pot, Red F/H
| Silkworm Purple Thread Bought 32430G Yarn Maker, Dye Pot, Purple F/H
| Silkworm Green Thread Bought 30470G Yarn Maker, Dye Pot, Green F/H
| Silkworm Yellow Thread Bought 28510G Yarn Maker, Dye Pot, Yellow F/H
| Sheep Blue Yarn Bred 19357G Yarn Maker, Dye Pot, Blue F/H
| Sheep Blue Yarn Bought 18585G Yarn Maker, Dye Pot, Blue F/H
| Goat Cheese Bred 13670G Cheese Maker
| Goat Cheese Bought 13060G Cheese Maker
| Sheep Red Yarn Bred 12305G Yarn Maker, Dye Pot, Red F/H
| Sheep Red Yarn Bought 10990G Yarn Maker, Dye Pot, Red F/H
| Sheep Purple Yarn Bred 10940G Yarn Maker, Dye Pot, Purple F/H
| Sheep Green Yarn Bred 10257G Yarn Maker, Dye Pot, Green F/H
| Chicken Mayonnaise Bred 9800G Mayonnaise Maker
| Sheep Yellow Yarn Bred 9575G Yarn Maker, Dye Pot, Yellow F/H
| Sheep Purple Yarn Bought 9520G Yarn Maker, Dye Pot, Purple F/H
| Duck Mayonnaise Bred 9310G Mayonnaise Maker
| Chicken Mayonnaise Bought 9100G Mayonnaise Maker
| Silkworm Thread Bought 8910G Yarn Maker
| Sheep Green Yarn Bought 8785G Yarn Maker, Dye Pot, Green F/H
| Silkworm Silk Bought 8350G (none)
| Duck Mayonnaise Bought 8240G Mayonnaise Maker
| Sheep Yellow Yarn Bought 8050G Yarn Maker, Dye Pot, Yellow F/H
| Chicken Egg Bred 7840G (none)
| Cow Cheese Bred 7700G Cheese Maker
| Duck Egg Bred 7350G (none)
| Goat Butter Bred 7300G Butter Maker
| Cow Cheese Bought 7260G Cheese Maker
| Chicken Egg Bought 6860G (none)
| Goat Milk Bred 6390G (none)
| Cow Butter Bred 6300G Butter Maker
| Goat Butter Bought 6200G Butter Maker
| Duck Egg Bought 6000G (none)
| Ostrich Mayo Bred 5920G Mayonnaise Maker
| Cow Butter Bought 5580G Butter Maker
| Goat Milk Bought 5220G (none)
| Ostrich Egg Bred 5180G (none)
| Cow Milk Bred 4900G (none)
| Cow Milk Bought 3900G (none)
| Sheep Yarn Bred 3887G Yarn Maker
| Sheep Wool Bred 2977G (none)
| Sheep Yarn Bought 1925G Yarn Maker
| Sheep Wool Bought 945G (none)
| Ostrich Mayo Bought -6460G Mayonnaise Maker
| Ostrich Egg Bought -7340G (none)
|
| The negative profit next to Ostrich Mayo and Ostrich Eggs correspond to the
| fact that a bought ostrich will not pay for itself in under a year.
|
| Obviously, over a one-year period the silkworm is by far the most profitable
| animal to have, if you have a yarn maker (and thus, a dye pot) and a suitable
| supply of flowers or herbs. And considering silkworms only produce silk every
| 4 days, you should have plenty of herbs and flowers at your disposal. Blue
| are obviously the best, but any color will do.
|
| Note, however, that part of the reason dyed thread ranks so high in this list
| is because we're assuming that all the products are of Decent quality. Thread
| has no quality rating, so it inherently has an advantage in this list.
| However, considering this list is intended for one-year profitability only,
| chances are other animal products will not rise substantially above this
| level: by the end of a year, an animal will likely be consistently producing
| Good-quality product, but that would not be enough to alter these rankings.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {PA2} _
| Profitability of a New Animal for a Month
|
| If you're in need of some money fast - as in, this season - the above list
| might not be too helpful. After all, cows and ostriches take an entire
| season to mature, and sheep and goats take half of one.
|
| For bred animals, these parameters assume you either placed the egg in the
| incubator or used the Miracle Potion on the first day of the month.
|
| Animal Product Obtained Profit Required Items
|
| Silkworm Blue Thread Bought 11850G Yarn Maker, Dye Pot, Blue F/H
| Silkworm Red Thread Bought 6950G Yarn Maker, Dye Pot, Red F/H
| Silkworm Purple Thread Bought 5970G Yarn Maker, Dye Pot, Purple F/H
| Silkworm Green Thread Bought 5480G Yarn Maker, Dye Pot, Green F/H
| Silkworm Yellow Thread Bought 4990G Yarn Maker, Dye Pot, Yellow F/H
| Chicken Mayonnaise Bred 1400G Mayonnaise Maker
| Duck Mayonnaise Bred 1330G Mayonnaise Maker
| Chicken Eggs Bred 1120G (none)
| Duck Eggs Bred 1050G (none)
| Chicken Mayonnaise Bought 700G Mayonnaise Maker
| Duck Mayonnaise Bought 260G Mayonnaise Maker
| Chicken Eggs Bought 140G (none)
| Silkworm Thread Bought 90G Yarn Maker
|
| As you can see, your quickest bet for fast money is the silkworm, but odds
| are that when you need fast money, you won't have the yarn maker yet (as it
| costs 4500G). Your best bet early in the game is the chicken - it pays for
| itself in under a season - but grab the yarn maker, dye pot and silkworm
| when you can.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {PA3} _
| Profitability of an Owned Animal for a Month
|
| Here, instead of assuming you're just now buying or breeding your new animal,
| we'll assume that you've had it for a while. It's probably producing one
| quality of good fairly consistently, and you want to know which animal is
| most profitable over the course of a month.
|
| Under this list, there is an extra column, simply labeled Q. This list ranks
| all the different quality levels against one another, so Q represents the
| quality of that particular good: D for Decent, G for Good, P for Perfect,
| S for Shining, and N for Not Applicable (dyed yarns and threads, duck
| mayonnaise and ostrich mayonnaise). Given that the animal has been owned
| prior to the month we're calculating, though, how the animal was obtained is
| irrelevant here.
|
| Animal Product Q Profit Required Items
|
| Silkworm Blue Thread N 14700G Yarn Maker, Dye Pot, Blue F/H
| Goat Cheese S 11760G Cheese Maker
| Silkworm Thread S 9800G Yarn Maker
| Silkworm Red Thread N 9800G Yarn Maker, Dye Pot, Red F/H
| Cow Cheese S 9520G Cheese Maker
| Silkworm Purple Thread N 8820G Yarn Maker, Dye Pot, Purple F/H
| Cow Butter S 8400G Butter Maker
| Silkworm Green Thread N 8330G Yarn Maker, Dye Pot, Green F/H
| Goat Cheese P 8120G Cheese Maker
| Silkworm Yellow Thread N 7840G Yarn Maker, Dye Pot, Yellow F/H
| Cow Milk S 7280G (none)
| Goat Butter S 7280G Butter Maker
| Chicken Mayonnaise S 7280G Mayonnaise Maker
| Silkworm Silk S 7000G (none)
| Silkworm Thread P 6860G Yarn Maker
| Cow Cheese P 6720G Cheese Maker
| Cow Butter P 6720G Butter Maker
| Sheep Blue Yarn N 6510G Yarn Maker, Dye Pot, Blue F/H
| Goat Milk P 6160G (none)
| Goat Cheese G 5880G Cheese Maker
| Chicken Egg S 5600G (none)
| Duck Egg S 5320G (none)
| Goat Butter P 5040G Butter Maker
| Silkworm Thread G 4900G Yarn Maker
| Ostrich Egg S 4900G (none)
| Cow Cheese G 4760G Cheese Maker
| Goat Cheese D 4760G Cheese Maker
| Cow Milk P 4480G (none)
| Sheep Red Yarn N 4340G Yarn Maker, Dye Pot, Red F/H
| Sheep Yarn S 4340G Yarn Maker
| Cow Butter G 4200G Butter Maker
| Silkworm Silk P 4200G (none)
| Sheep Purple Yarn N 3920G Yarn Maker, Dye Pot, Purple F/H
| Cow Cheese D 3920G Cheese Maker
| Chicken Mayonnaise P 3920G Mayonnaise Maker
| Cow Milk G 3640G (none)
| Goat Butter G 3640G Butter Maker
| Sheep Green Yarn N 3710G Yarn Maker, Dye Pot, Green F/H
| Goat Milk P 3640G (none)
| Sheep Wool S 3640G (none)
| Sheep Yellow Yarn N 3500G Yarn Maker, Dye Pot, Yellow F/H
| Silkworm Silk G 3500G (none)
| Cow Butter D 3360G Butter Maker
| Chicken Mayonnaise G 3360G Mayonnaise Maker
| Chicken Egg P 3360G (none)
| Duck Egg P 3220G (none)
| Goat Milk G 3080G (none)
| Sheep Yarn P 3010G Yarn Maker
| Silkworm Thread D 2940G Yarn Maker
| Ostrich Egg P 2940G (none)
| Cow Milk D 2800G (none)
| Silkworm Silk D 2800G (none)
| Goat Butter D 2800G Butter Maker
| Chicken Mayonnaise D 2800G Mayonnaise Maker
| Chicken Egg G 2800G (none)
| Duck Mayonnaise N 2660G Mayonnaise Maker
| Duck Egg G 2660G (none)
| Goat Milk D 2520G (none)
| Ostrich Egg G 2450G (none)
| Chicken Egg D 2240G (none)
| Ostrich Mayonnaise N 2240G Mayonnaise Maker
| Sheep Yarn G 2170G Yarn Maker
| Sheep Wool P 2170G (none)
| Duck Egg D 2100G (none)
| Ostrich Egg D 1960G (none)
| Sheep Wool G 1820G (none)
| Sheep Yarn D 1750G Yarn Maker
| Sheep Wool D 1470G (none)
|
| As usual, the silkworms rule if you have an unlimited supply of flowers and
| herbs (especially blue ones). But here we see some alternative profitable
| goods that are a bit more reliable - that is, they don't require you to go
| out and get an herb or a flower to make them. Goat Cheese, for one month, is
| the most profitable quality-based good, followed by plain silkworm thread,
| cow cheese and cow butter. Of the goods that don't require any of the 00
| Makers, cow milk and silkworm silk are the way to go.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {PA4} _
| Profitability of a New Animal for its Lifetime
|
| To a large extent, animal profitability over their entire lifetime mirrors
| their profitability over one month. However, there are some places when an
| alteration in an animal's lifespan has a profound impact on how profitable
| that animal ends up being over the course of its entire life.
|
| For this list, we'll be using the Perfect-quality sale price of the good to
| calculate the good's lifespan profitability. Considering that an animal can
| typically be raised to 10-hearts within a year and a half (with daily care),
| the average sale price for all goods sold in an animal's lifetime should
| average out to approximately the price of the Perfect-quality good. The only
| instance in which this might not be the case is for the silkworm, whose
| average lifespan is only 1.5 years anyway, and thus may not produce a
| substantial amount of Perfect+ quality goods; but for the sake of consistency
| we'll use sale prices for Perfect-quality silk here too.
|
| Animal Product Obtained Profit Required Items
|
| Goat Cheese Bred 91580G Cheese Maker
| Goat Cheese Bought 89780G Cheese Maker
| Silkworm Blue Thread Bought 85350G Yarn Maker, Dye Pot, Blue F/H
| Sheep Blue Yarn Bred 73065G Yarn Maker, Dye Pot, Blue F/H
| Cow Cheese Bred 71820G Cheese Maker
| Cow Butter Bred 71820G Butter Maker
| Sheep Blue Yarn Bought 70665G Yarn Maker, Dye Pot, Blue F/H
| Cow Cheese Bought 69420G Cheese Maker
| Cow Butter Bought 69420G Butter Maker
| Goat Butter Bred 56160G Butter Maker
| Silkworm Red Thread Bought 55950G Yarn Maker, Dye Pot, Red F/H
| Goat Butter Bought 54360G Butter Maker
| Silkworm Purple Thread Bought 50070G Yarn Maker, Dye Pot, Purple F/H
| Sheep Red Yarn Bred 48110G Yarn Maker, Dye Pot, Red F/H
| Cow Milk Bred 47180G (none)
| Silkworm Green Thread Bought 47130G Yarn Maker, Dye Pot, Green F/H
| Chicken Mayonnaise Bred 47040G Mayonnaise Maker
| Sheep Red Yarn Bought 45710G Yarn Maker, Dye Pot, Red F/H
| Chicken Mayonnaise Bought 44940G Mayonnaise Maker
| Cow Milk Bought 44780G (none)
| Ostrich Eggs Bred 44520G (none)
| Silkworm Yellow Thread Bought 44190G Yarn Maker, Dye Pot, Yellow F/H
| Sheep Purple Yarn Bred 43280G Yarn Maker, Dye Pot, Purple F/H
| Sheep Purple Yarn Bought 40880G Yarn Maker, Dye Pot, Purple F/H
| Sheep Green Yarn Bred 40865G Yarn Maker, Dye Pot, Green F/H
| Chicken Eggs Bred 40320G (none)
| Goat Milk Bred 40060G (none)
| Duck Eggs Bred 38640G (none)
| Sheep Green Yarn Bought 38465G Yarn Maker, Dye Pot, Green F/H
| Sheep Yellow Yarn Bred 38450G Yarn Maker, Dye Pot, Yellow F/H
| Silkworm Thread Bought 38310G Yarn Maker
| Goat Milk Bought 38260G (none)
| Chicken Eggs Bought 38220G (none)
| Duck Eggs Bought 36240G (none)
| Sheep Yellow Yarn Bought 36050G Yarn Maker, Dye Pot, Yellow F/H
| Ostrich Mayonnaise Bred 33920G Mayonnaise Maker
| Sheep Yarn Bred 32815G Yarn Maker
| Duck Mayonnaise Bred 31920G Mayonnaise Maker
| Ostrich Eggs Bought 31020G (none)
| Sheep Yarn Bought 30415G Yarn Maker
| Duck Mayonnaise Bought 29520G Mayonnaise Maker
| Sheep Wool Bred 23155G (none)
| Silkworm Silk Bought 22350G (none)
| Sheep Wool Bought 20755G (none)
| Ostrich Mayonnaise Bought 20420G Mayonnaise Maker
|
| There you have it, the most profitable animal over its own lifespan is... the
| goat? Yeah, I was surprised too. But bought or bred, the most profitable
| animal in the game is the goat - if you have the Cheese Maker. Without the
| Cheese Maker, better opt for silkworms and sheep, if you have the yarn maker.
| And if you don't have the yarn maker, go for cows. The butter maker with
| cow milk is the next most profitable, but cows are also the most profitable
| animal if you don't have any of the four 00 Makers.
|
| Looking at the price list, it's pretty evident how much the ostrich's initial
| purchase price affects its overall profit. A purchased ostrich is arguably
| the least profitable animal over the course of its lifetime; but a bred
| ostrich is the second most profitable non-00 Maker animal. This is partially
| due to the ostrich possessing the longest lifespan among the producing
| animals.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {PA5} _
| Profit Margins
|
| A profit margin - at least in the way I'm using it - refers to how much extra
| profit can be made by converting a good to a higher good. They are listed
| below, by ingredient. Profit margins are per product.
|
| Original Product Resultant Product Tool Margin
|
| Decent Chicken Egg -> Chicken Mayonnaise Mayonnaise Maker + 20G
| Good Chicken Egg -> Chicken Mayonnaise Mayonnaise Maker + 20G
| Perfect Chicken Egg -> Chicken Mayonnaise Mayonnaise Maker + 20G
| Shining Chicken Egg -> Chicken Mayonnaise Mayonnaise Maker + 60G
|
| Decent Duck Egg -> Duck Mayonnaise Mayonnaise Maker + 40G
| Good Duck Egg -> Duck Mayonnaise Mayonnaise Maker + 0G
| Perfect Duck Egg -> Duck Mayonnaise Mayonnaise Maker - 40G
| Shining Duck Egg -> Duck Mayonnaise Mayonnaise Maker - 190G
|
| Decent Ostrich Egg -> Ostrich Mayonnaise Mayonnaise Maker + 40G
| Good Ostrich Egg -> Ostrich Mayonnaise Mayonnaise Maker - 30G
| Perfect Ostrich Egg -> Ostrich Mayonnaise Mayonnaise Maker - 100G
| Shining Ostrich Egg -> Ostrich Mayonnaise Mayonnaise Maker - 380G
|
| Decent Cow Milk -> Decent Cow Butter Butter Maker + 20G
| Decent Cow Milk -> Decent Cow Cheese Cheese Maker + 40G
| Good Cow Milk -> Good Cow Butter Butter Maker + 20G
| Good Cow Milk -> Good Cow Cheese Cheese Maker + 40G
| Perfect Cow Milk -> Perfect Cow Butter Butter Maker + 80G
| Perfect Cow Milk -> Perfect Cow Cheese Cheese Maker + 80G
| Shining Cow Milk -> Shining Cow Butter Butter Maker + 40G
| Shining Cow Milk -> Shining Cow Cheese Cheese Maker + 80G
|
| Decent Goat Milk -> Decent Goat Butter Butter Maker + 10G
| Decent Goat Milk -> Decent Goat Cheese Cheese Maker + 80G
| Good Goat Milk -> Good Goat Butter Butter Maker + 20G
| Good Goat Milk -> Good Goat Cheese Cheese Maker + 100G
| Perfect Goat Milk -> Perfect Goat Butter Butter Maker + 50G
| Perfect Goat Milk -> Perfect Goat Cheese Cheese Maker + 160G
| Shining Goat Milk -> Shining Goat Butter Butter Maker + 40G
| Shining Goat Milk -> Shining Goat Cheese Cheese Maker + 200G
|
| Decent Wool -> Wool Yarn Yarn Maker + 40G
| Decent Wool -> Yellow Wool Yarn Yarn Maker, Dye Pot + 290G
| Decent Wool -> Green Wool Yarn Yarn Maker, Dye Pot + 320G
| Decent Wool -> Purple Wool Yarn Yarn Maker, Dye Pot + 350G
| Decent Wool -> Red Wool Yarn Yarn Maker, Dye Pot + 410G
| Decent Wool -> Blue Wool Yarn Yarn Maker, Dye Pot + 720G
| Good Wool -> Wool Yarn Yarn Maker + 50G
| Good Wool -> Yellow Wool Yarn Yarn Maker, Dye Pot + 240G
| Good Wool -> Green Wool Yarn Yarn Maker, Dye Pot + 270G
| Good Wool -> Purple Wool Yarn Yarn Maker, Dye Pot + 300G
| Good Wool -> Red Wool Yarn Yarn Maker, Dye Pot + 360G
| Good Wool -> Blue Wool Yarn Yarn Maker, Dye Pot + 670G
| Perfect Wool -> Wool Yarn Yarn Maker + 120G
| Perfect Wool -> Yellow Wool Yarn Yarn Maker, Dye Pot + 190G
| Perfect Wool -> Green Wool Yarn Yarn Maker, Dye Pot + 220G
| Perfect Wool -> Purple Wool Yarn Yarn Maker, Dye Pot + 250G
| Perfect Wool -> Red Wool Yarn Yarn Maker, Dye Pot + 310G
| Perfect Wool -> Blue Wool Yarn Yarn Maker, Dye Pot + 620G
| Shining Wool -> Wool Yarn Yarn Maker + 100G
| Shining Wool -> Yellow Wool Yarn Yarn Maker, Dye Pot - 20G
| Shining Wool -> Green Wool Yarn Yarn Maker, Dye Pot + 10G
| Shining Wool -> Purple Wool Yarn Yarn Maker, Dye Pot + 40G
| Shining Wool -> Red Wool Yarn Yarn Maker, Dye Pot + 100G
| Shining Wool -> Blue Wool Yarn Yarn Maker, Dye Pot + 410G
|
| Decent Yarn -> Yellow Wool Yarn Dye Pot + 250G
| Decent Yarn -> Green Wool Yarn Dye Pot + 280G
| Decent Yarn -> Purple Wool Yarn Dye Pot + 310G
| Decent Yarn -> Red Wool Yarn Dye Pot + 370G
| Decent Yarn -> Blue Wool Yarn Dye Pot + 880G
| Good Yarn -> Yellow Wool Yarn Dye Pot + 190G
| Good Yarn -> Green Wool Yarn Dye Pot + 220G
| Good Yarn -> Purple Wool Yarn Dye Pot + 250G
| Good Yarn -> Red Wool Yarn Dye Pot + 310G
| Good Yarn -> Blue Wool Yarn Dye Pot + 620G
| Perfect Yarn -> Yellow Wool Yarn Dye Pot + 70G
| Perfect Yarn -> Green Wool Yarn Dye Pot + 100G
| Perfect Yarn -> Purple Wool Yarn Dye Pot + 130G
| Perfect Yarn -> Red Wool Yarn Dye Pot + 190G
| Perfect Yarn -> Blue Wool Yarn Dye Pot + 500G
| Shining Yarn -> Yellow Wool Yarn Dye Pot - 120G
| Shining Yarn -> Green Wool Yarn Dye Pot - 90G
| Shining Yarn -> Purple Wool Yarn Dye Pot - 60G
| Shining Yarn -> Red Wool Yarn Dye Pot + 0G
| Shining Yarn -> Blue Wool Yarn Dye Pot + 310G
|
| Decent Silk -> Silk Thread Yarn Maker + 20G
| Decent Silk -> Yellow Silk Thread Yarn Maker, Dye Pot + 720G
| Decent Silk -> Green Silk Thread Yarn Maker, Dye Pot + 790G
| Decent Silk -> Purple Silk Thread Yarn Maker, Dye Pot + 860G
| Decent Silk -> Red Silk Thread Yarn Maker, Dye Pot +1000G
| Decent Silk -> Blue Silk Thread Yarn Maker, Dye Pot +1700G
| Good Silk -> Silk Thread Yarn Maker + 200G
| Good Silk -> Yellow Silk Thread Yarn Maker, Dye Pot + 620G
| Good Silk -> Green Silk Thread Yarn Maker, Dye Pot + 690G
| Good Silk -> Purple Silk Thread Yarn Maker, Dye Pot + 760G
| Good Silk -> Red Silk Thread Yarn Maker, Dye Pot + 900G
| Good Silk -> Blue Silk Thread Yarn Maker, Dye Pot +1600G
| Perfect Silk -> Silk Thread Yarn Maker + 380G
| Perfect Silk -> Yellow Silk Thread Yarn Maker, Dye Pot + 520G
| Perfect Silk -> Green Silk Thread Yarn Maker, Dye Pot + 590G
| Perfect Silk -> Purple Silk Thread Yarn Maker, Dye Pot + 660G
| Perfect Silk -> Red Silk Thread Yarn Maker, Dye Pot + 800G
| Perfect Silk -> Blue Silk Thread Yarn Maker, Dye Pot +1500G
| Shining Silk -> Silk Thread Yarn Maker + 400G
| Shining Silk -> Yellow Silk Thread Yarn Maker, Dye Pot + 120G
| Shining Silk -> Green Silk Thread Yarn Maker, Dye Pot + 190G
| Shining Silk -> Purple Silk Thread Yarn Maker, Dye Pot + 260G
| Shining Silk -> Red Silk Thread Yarn Maker, Dye Pot + 400G
| Shining Silk -> Blue Silk Thread Yarn Maker, Dye Pot +1100G
|
| Decent Thread -> Yellow Silk Thread Dye Pot + 700G
| Decent Thread -> Green Silk Thread Dye Pot + 770G
| Decent Thread -> Purple Silk Thread Dye Pot + 840G
| Decent Thread -> Red Silk Thread Dye Pot + 980G
| Decent Thread -> Blue Silk Thread Dye Pot +1680G
| Good Thread -> Yellow Silk Thread Dye Pot + 420G
| Good Thread -> Green Silk Thread Dye Pot + 490G
| Good Thread -> Purple Silk Thread Dye Pot + 560G
| Good Thread -> Red Silk Thread Dye Pot + 700G
| Good Thread -> Blue Silk Thread Dye Pot +1400G
| Perfect Thread -> Yellow Silk Thread Dye Pot + 140G
| Perfect Thread -> Green Silk Thread Dye Pot + 210G
| Perfect Thread -> Purple Silk Thread Dye Pot + 280G
| Perfect Thread -> Red Silk Thread Dye Pot + 420G
| Perfect Thread -> Blue Silk Thread Dye Pot +1120G
| Shining Thread -> Yellow Silk Thread Dye Pot - 280G
| Shining Thread -> Green Silk Thread Dye Pot - 210G
| Shining Thread -> Purple Silk Thread Dye Pot - 140G
| Shining Thread -> Red Silk Thread Dye Pot + 0G
| Shining Thread -> Blue Silk Thread Dye Pot + 700G
|
| Notice that several products actually have negative profit margins. They are:
| - Shining Thread (converted to Yellow Thread, Green Thread or Purple Thread)
| - Shining Yarn (converted to Yellow Yarn, Green Yarn or Purple Yarn)
| - Shining Wool (converted to Yellow Yarn)
| - Ostrich Eggs of Good, Perfect or Shining quality (converted to Mayonnaise)
| - Duck Eggs of Perfect or Shining quality (converted to Mayonnaise)
|
| These are products for which it is not beneficial to "upgrade". Otherwise,
| every product can be upgraded for extra profit. The most profitable upgrades
| are nearly every colored cloth (especially Decent Silk to Blue Thread, a
| +1700G profit increase) and Goat Cheese (a +200G increase from Shining Milk
| to Shining Cheese).
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {PA6} _
| Quickest to Profit
|
| It's not only important how much profit an animal makes - it's also important
| how soon it becomes profitable. How fast does each animal pay for its own
| cost?
|
| Note that bred chickens, ducks and ostriches have no cost, and thus their
| time until they become profitable is 0 days.
|
| Note also that like the above lists, this is utilizing only the animal's
| Decent-quality goods for calculating the time. If your animal begins to
| produce higher-quality goods, this time will obviously decrease; however,
| typically an animal won't produce higher-quality goods until after it's begun
| to be profitable.
|
| And as always, the list is by the product used, assuming that every product
| an animal produces is converted to that product. Days are rounded up when
| a fractional number of days occurs.
|
| 'Days' are from the day an animal becomes mature: so, for animals that take
| some time to mature after purchase or birth, the combined time is provided
| in parentheses to the right. The first number is the 'time to profit' from
| the first day the animal produces product, while the second number is the
| 'time to profit' from the day the purchase money is spent (either from the
| day the animal is purchased, or from the day that the Miracle Potion is
| purchased).
|
| Animal Product Obtained Days Required Items
| Silkworm Blue Thread Bought 6 (6) Yarn Maker, Dye Pot, Blue F/H
| Sheep Blue Yarn Bred 8 (29) Yarn Maker, Dye Pot, Blue F/H
| Silkworm Red Thread Bought 9 (9) Yarn Maker, Dye Pot, Red F/H
| Silkworm Purple Thread Bought 10 (10) Yarn Maker, Dye Pot, Purple F/H
| Silkworm Green Thread Bought 10 (10) Yarn Maker, Dye Pot, Green F/H
| Silkworm Yellow Thread Bought 11 (11) Yarn Maker, Dye Pot, Yellow F/H
| Goat Cheese Bred 11 (32) Cheese Maker
| Sheep Red Yarn Bred 12 (33) Yarn Maker, Dye Pot, Red F/H
| Sheep Purple Yarn Bred 13 (34) Yarn Maker, Dye Pot, Purple F/H
| Sheep Green Yarn Bred 14 (35) Yarn Maker, Dye Pot, Green F/H
| Sheep Yellow Yarn Bred 15 (36) Yarn Maker, Dye Pot, Yellow F/H
| Cow Cheese Bred 15 (57) Cheese Maker
| Sheep Blue Yarn Bought 18 (32) Yarn Maker, Dye Pot, Blue F/H
| Cow Butter Bred 18 (60) Butter Maker
| Goat Butter Bred 18 (39) Butter Maker
| Goat Milk Bred 20 (41) (none)
| Chicken Mayonnaise Bought 21 (21) Mayonnaise Maker
| Cow Milk Bred 21 (63) (none)
| Goat Cheese Bought 22 (36) Cheese Maker
| Duck Mayonnaise Bought 26 (26) Mayonnaise Maker
| Chicken Egg Bought 27 (27) (none)
| Sheep Red Yarn Bought 28 (42) Yarn Maker, Dye Pot, Red F/H
| Silkworm Thread Bought 28 (28) Yarn Maker
| Silkworm Silk Bought 29 (29) (none)
| Sheep Yarn Bred 29 (50) Yarn Maker
| Sheep Purple Yarn Bought 30 (44) Yarn Maker, Dye Pot, Purple F/H
| Sheep Green Yarn Bought 32 (46) Yarn Maker, Dye Pot, Green F/H
| Duck Egg Bought 32 (32) (none)
| Cow Cheese Bought 33 (61) Cheese Maker
| Sheep Yellow Yarn Bought 34 (48) Yarn Maker, Dye Pot, Yellow F/H
| Sheep Wool Bred 35 (56) (none)
| Goat Butter Bought 36 (50) Butter Maker
| Cow Butter Bought 38 (66) Butter Maker
| Goat Milk Bought 40 (54) (none)
| Cow Milk Bought 45 (73) (none)
| Sheep Yarn Bought 68 (82) Yarn Maker
| Sheep Wool Bought 80 (94) (none)
| Ostrich Mayonnaise Bought 169 (193) Mayonnaise Maker
| Ostrich Egg Bought 193 (217) (none)
|
| Because including 'growth' and 'birth' times in the day count alters the list
| substantially, here is the list again, sorted by time including growth and
| birth times. This is the 'days to profit' calculated from the first day money
| is spent on the animal.
|
| Animal Product Obtained Days Required Items
| Silkworm Blue Thread Bought 6 (6) Yarn Maker, Dye Pot, Blue F/H
| Silkworm Red Thread Bought 9 (9) Yarn Maker, Dye Pot, Red F/H
| Silkworm Purple Thread Bought 10 (10) Yarn Maker, Dye Pot, Purple F/H
| Silkworm Green Thread Bought 10 (10) Yarn Maker, Dye Pot, Green F/H
| Silkworm Yellow Thread Bought 11 (11) Yarn Maker, Dye Pot, Yellow F/
| Chicken Mayonnaise Bought 21 (21) Mayonnaise Maker
| Duck Mayonnaise Bought 26 (26) Mayonnaise Maker
| Chicken Egg Bought 27 (27) (none)
| Silkworm Thread Bought 28 (28) Yarn Maker
| Silkworm Silk Bought 29 (29) (none)
| Sheep Blue Yarn Bred 8 (29) Yarn Maker, Dye Pot, Blue F/HH
| Goat Cheese Bred 11 (32) Cheese Maker
| Sheep Blue Yarn Bought 18 (32) Yarn Maker, Dye Pot, Blue F/H
| Duck Egg Bought 32 (32) (none)
| Sheep Red Yarn Bred 12 (33) Yarn Maker, Dye Pot, Red F/H
| Sheep Purple Yarn Bred 13 (34) Yarn Maker, Dye Pot, Purple F/H
| Sheep Green Yarn Bred 14 (35) Yarn Maker, Dye Pot, Green F/H
| Sheep Yellow Yarn Bred 15 (36) Yarn Maker, Dye Pot, Yellow F/H
| Goat Cheese Bought 22 (36) Cheese Maker
| Goat Butter Bred 18 (39) Butter Maker
| Goat Milk Bred 20 (41) (none)
| Sheep Red Yarn Bought 28 (42) Yarn Maker, Dye Pot, Red F/H
| Sheep Purple Yarn Bought 30 (44) Yarn Maker, Dye Pot, Purple F/H
| Sheep Green Yarn Bought 32 (46) Yarn Maker, Dye Pot, Green F/H
| Sheep Yellow Yarn Bought 34 (48) Yarn Maker, Dye Pot, Yellow F/H
| Sheep Yarn Bred 29 (50) Yarn Maker
| Goat Butter Bought 36 (50) Butter Maker
| Goat Milk Bought 40 (54) (none)
| Sheep Wool Bred 35 (56) (none)
| Cow Cheese Bred 15 (57) Cheese Maker
| Cow Butter Bred 18 (60) Butter Maker
| Cow Cheese Bought 33 (61) Cheese Maker
| Cow Milk Bred 21 (63) (none)
| Cow Butter Bought 38 (66) Butter Maker
| Cow Milk Bought 45 (73) (none)
| Sheep Yarn Bought 68 (82) Yarn Maker
| Sheep Wool Bought 80 (94) (none)
| Ostrich Mayonnaise Bought 169 (193) Mayonnaise Maker
| Ostrich Egg Bought 193 (217) (none)
|
| Of course, there is one other consideration to make here: animals as parents.
| An ostrich, for example, will pay for itself much faster if you breed one of
| its eggs. But that's a level of math I'm not ready to go into quite yet. That
| will be included in a future update.
|
|\
| \_____________________________________________________________________[YFP]_
| |
| Wild Animals (Your Future Pets) |
| ___________________________________________________________________________|
| /
|/The island (and surrounding islands, too) is home to several animals that
| can, with time and effort, become your pets. In past Harvest Moon games,
| these were simply wild animals - but Tree of Tranquility allows you to
| befriend and adopt these cute little woodland creatures.
|
| Wild animals can be befriended the same way as any other character:
| conversation and gifts. After meeting a wild animal, it will possess an
| affection meter in your informational screens just like any other character.
|
| Speak to the animal and give it gifts to raise its affection level: once
| you've raised its affection level to 4 hearts, it will show up at your farm
| and give you a gift. The daily television show 'Kingdom of Wildlife' airs
| information about a different animal each week, including the gifts most
| preferred by each animal. It's notable, though, that animals typically only
| like food items - best save flowers, wool and other non-edibles for the
| more cultured villagers.
|
| At 6 hearts, you'll have the option to adopt the animal as a pet. Be careful:
| once you adopt an animal, you can't get rid of it, but if you turn down the
| initial opportunity to adopt it, you won't get another option.
|
| If you choose to adopt the pet, you'll get to name it; then it will move into
| your house. How many pets you can adopt depends on the size of your house:
| one pet per level of the house.
|
| Once a pet has been adopted, you can talk to it and take it for a walk to
| raise its affection. Otherwise, it just hangs around your house looking cute.
|
| In total, there are 18 animals that can be befriended, though one cannot be
| adopted.
| _ _ _ _ _ _
| Brown Puppy
|
| Location : Town Square
| Preferred Gifts : Milk
| Gift Given : Char
| _ _ _ _ _ _
| White Puppy
|
| Location : Beach Area
| Preferred Gifts : Milk
| Gift Given : Char
| _ _ _ _ _
| White Dog
|
| Location : Toucan Island
| Preferred Gifts : Milk
| Gift Given : Salmon
| _ _ _ _ _ _ _ _ _ _
| Black and White Dog
|
| Location : Brownie Ranch
| Preferred Gifts : Milk
| Gift Given : Catfish
| _ _ _ _ _ _
| Orange Cat
|
| Location : Lake Area
| Preferred Gifts : Any fish, milk
| Gift Given : Saury
| _ _ _ _ _
| Black Cat
|
| Location : Toucan Island
| Preferred Gifts : Any fish, milk
| Gift Given : Saury
| _ _ _ _ _
| White Cat
|
| Location : Beach Area (near fisherman's shop)
| Preferred Gifts : Any fish, milk
| Gift Given : Saury
| _ _ _ _ _ _ _
| White Rabbit
|
| Location : Brownie Ranch
| Preferred Gifts : Carrots
| Gift Given : Veryberry
| _ _ _ _ _ _ _ _
| Patched Rabbit
|
| Location : Mt. Gelato
| Preferred Gifts : Carrots
| Gift Given : Veryberry
| _ _ _ _ _ _ _
| Brown Weasel
|
| Location : Hill Area
| Preferred Gifts : Any fish
| Gift Given : Pontata Root
| _ _ _ _ _ _ _
| White Weasel
|
| Location : Mt. Gelato
| Preferred Gifts : Any fish
| Gift Given : Pontata Root
| _ _ _ _
| Monkey
|
| Location : Hill Area
| Preferred Gifts : Fruits
| Gift Given : Yarn
| _ _ _ _
| Raccoon
|
| Location : Mt. Gelato
| Preferred Gifts : Fruits
| Gift Given : Apple
| _ _ _ _ _
| Squirrel
|
| Location : East Gull Island
| Preferred Gifts : Chestnuts
| Gift Given : Blueberry
| _ _ _
| Boar
|
| Location : Brownie Ranch
| Preferred Gifts : Mushrooms
| Gift Given : Mushroom
| _ _ _ _
| Penguin
|
| Location : East Gull Island
| Preferred Gifts : Any fish
| Gift Given : Pearl
| _ _ _ _
| Turtle
|
| Location : River Area
| Preferred Gifts : Any fish
| Gift Given : Seashell
| _ _ _
| Panda
|
| Location : Toucan Island
| Preferred Gifts : Bamboo Shoots
| Gift Given : Bamboo Shoot
| _ _ _ _ _
| Bear Cub
|
| Location : Mt. Gelato
| Preferred Gifts : Honey
| Gift Given : Salmon
| _ _ _ _ _ _
| Bear
|
| Location : Mt. Gelato
| Preferred Gifts : Honey
|
| The mother bear is different from the other adoptable wild animals. She lives
| halfway up Mt. Gelato, and will prevent you from passing until you've
| befriended her. This is relevant because beyond her is the Harvest Goddess
| spring, home of a Power Berry, as well as other areas that must be accessed
| to continue the game plot.
|
| To get her to let you pass, feed her honey until her affection level is at
| 2 to 3 hearts. Once she trusts you this much, she'll let you pass, as well
| as let you meet her bear cub.
|
|\
| \___________________________________________________
|__________________________________________________ |
| |
___________________________| |_____
\ \ \ __________________________| |/ / /
\ \ | | / /
\ \| Tools |/ /
\ | | /
\| __________________________|/
_______________________| |
| ________________________|
| /
|/Your standard tools include the axe, the hammer, the sickle and the
| watering can. There are several other tools in the game, but these four
| represent a different classification of tools: they are upgradeable.
|
| Other tools often center around taking care of animals or other extra
| activities. These tools are traditionally not upgradeable.
|
|\
| \_____________________________________________________________________[UPT]_
| |
| Upgradeable Tools |
| ___________________________________________________________________________|
| /
|/________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {AXE} _
| Axe
|
| Purpose : Chopping wood and destroying stumps.
| Obtained : Obtained free from Luke (talk to Luke).
| Strengthened : Able to strike stumps harder, and thus able to cut bigger
| : stumps. You are able to cut trees beginning at level 2, with
| : enough level 2 strikes.
| Upgraded : Uses less stamina.
| Usage : Face the tree, stump or twig and use; depending on the level
| : of the axe and the strength of the tree, multiple strikes may
| : be required. At the highest level, a single axe strike can
| : even target multiple stumps in a close area.
| :
| : Whenever you chop any wood, that wood is automatically added
| : to your available wood lumber.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {HAM} _
| Hammer
|
| Purpose : Destroying stones and boulders
| Obtained : Obtained free from Owen (talk to Owen).
| Strengthened : Able to strike boulders harder, and thus able to break bigger
| : boulders.
| Upgraded : Uses less stamina.
| Usage : Face the boulder or stone and use; depending on the level of
| : the hammer and the strength of the target, multiple strikes
| : may be required. At the highest level, a single hammer strike
| : can even target multiple stones in a close area.
| :
| : Whenever you break any stone, the stone is automatically added
| : to your available stone lumber.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {SIC} _
| Sickle
|
| Purpose : Cutting grass and weeds
| Obtained : Obtained free from Cain (talk to Cain).
| Strengthened : Cuts a larger area with one strike.
| Upgraded : Uses less stamina.
| Usage : Stand amongst the grass or facing the weed/dead plant and
| : use; depending on the strength of the sickle and the level of
| : charge you use, more grass/weeds will be cut. Note that
| : the area cut by the sickle is radially around you, not in
| : front of you.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {WAT} _
| Watering Can
|
| Purpose : Waters crops.
| Obtained : Obtained during opening sequence (automatically).
| Strengthened : Waters larger area with one action, as demonstrated below.
| :
| : In these diagrams, > is your character facing right. The X's
| : are the squares watered by that level watering can.
| :
| : Level 1: One square, in front of your character.
| :
| : >X
| :
| : Level 2: A 1x3 rectangle in a straight line in front of your
| : character (not right to left).
| :
| : >XXX
| :
| : Level 3: A 3x3 square in front of your character.
| :
| : XXX
| : >XXX
| : XXX
| :
| : Level 4: A 3x6 rectangle out from your character.
| :
| : XXXXXX
| : >XXXXXX
| : XXXXXX
| :
| : Level 5: A 5x6 rectangle out from your character.
| :
| : XXXXXX
| : XXXXXX
| : >XXXXXX
| : XXXXXX
| : XXXXXX
| :
| Upgraded : Uses less stamina, holds more water.
| Usage : Stand facing the plant (or plants) you'd like to water and
| : use; depending on the strength of the watering can and the
| : level of charge, a larger area (in front of you) will be
| : watered.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {HOE} _
| Hoe
|
| Purpose : Tills soil.
| Obtained : Obtained during opening sequence (automatically).
| Strengthened : Plows more land with one stroke.
| Upgraded : Uses less stamina.
| Usage : Stand facing the soil you want to till and use; depending on
| : the strength of the hoe and the level of charge, it will
| : till more squares of soil in a row.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {FSP} _
| Fishing Pole
|
| Purpose : Lets you fish in rivers and the ocean.
| Obtained : Obtain free from Toby (talk to Toby).
| Strengthened : Able to catch bigger/better fish.
| Upgraded : Uses less stamina.
| Usage : Stand facing the water and use; reel back in when a fish
| : is caught (for more information on how to fish, see the
| : fishing section by searching for < FSH > without the spaces).
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {UPG} _
| Upgrading Tools
|
| In Tree of Tranquility, upgradeable tools are subject to two measures of
| strength and level: their 'upgrade' level and their 'strength' level.
|
| 'Strength' level refers solely to how much a tool is used. As you use a
| tool, its 'strength' will rise.
|
| Once a tool reaches a new 'strength' level (which will be made obvious by a
| visible alert), it will unlock new, stronger abilities. The watering can, for
| example, will now be able to water a 1x3 line rather than just a single
| square. The sickle will cut a larger area, the hoe will hoe a 1x3 strip, and
| the axe and hammer will back more power intro a single strike.
|
| To use the 'higher level', simply hold down the A button longer. You'll see a
| little 'charge' animation. Once you see it, release the A button to use the
| tool at that level. Be careful not to over-charge your tool, as you'll lose
| stamina without actually using the tool.
|
| There are 5 levels for each tool. To use a higher level, simply watch the
| number of power charge animations.
|
| 'Strength' level improves the actual function of the tool, but it does not
| improve the stamina usage of the tool. For that, we need to look at 'upgrade'
| level.
|
| 'Upgrade' level is not based on tool usage. Rather, raising a tool's
| 'upgrade' level is a function of actually having the tool upgraded to a new
| tool.
|
| Upgrades are done by either taking the tool, a mineral and some money to the
| Blacksmith, or by just taking the tool to the General Store. Either one will
| allow you to upgrade your tool - the Blacksmith is cheaper, but the General
| Store will not require a mineral.
|
| Upgrading a tool will increase its 'upgrade level', represented by the tool
| name (iron, copper, silver and gold axes). A higher upgrade level has a
| couple different applications. In all cases, the tool will use less stamina.
| A Level-5 hammer will allow you to hit a boulder very hard, but it will
| consume a ton of stamina in doing it. Upgrading that hammer to a Gold hammer
| will allow you to use its level 5 pound without destroying your stamina
| gauge. The Fishing Rod and Watering Can have additional benefits to
| upgrading, noted above.
|
| For more information on upgrade purchase prices, see the Blacksmith section
| (search for { REC } without the spaces) or the General Store section
| (search for { SUP } without the spaces).
|
|\
| \_____________________________________________________________________[NUT]_
| |
| Non-Upgradeable Tools |
| ___________________________________________________________________________|
| /
|/Non-upgradeable tools fall into several categories, but the most common
| ones are used to care for the animals. These are items like brushes,
| milkers and sheep shears.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {BEL} _
| Bell
|
| Purpose : Calls the barnyard animals (cows, sheep, goats) to you.
| Obtained : Purchase at Brownie Ranch (750G).
| Rank Required : *
| Usage : Stand anywhere and ring the bell. Animals within a
| : reasonable range will start to walk towards you.
| Notes : This does not need to be used to put animals in the barn;
| : there is a button that does this automatically.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {BRU} _
| Brush
|
| Purpose : Increases an animal's affection.
| Obtained : Purchase at Brownie Ranch (1200G).
| Rank Required : *
| Usage : Stand facing the animal you want to brush and use.
| Notes : This is the fastest way to increase an animal's affection,
| : but can only be done once per day.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {MED} _
| Medicine
|
| Purpose : Cures an animal of illness.
| Obtained : Purchase at Brownie Ranch (600G).
| Rank Required : *
| Usage : Stand facing the animal you want to heal and use.
| Notes : It may be best to have one of these on hand; the longer an
| : animal stays sick, the more its affection drops, and an
| : animal may get sick on a day when the ranch is closed.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {MLR} _
| Milker
|
| Purpose : Obtains milk from mature cows.
| Obtained : Purchase at Brownie Ranch (1500G).
| Rank Required : *
| Usage : Stand next to the cow you wish to milk and use; the milk
| : will replace the milker in your hands.
| Notes : Using the shears on a sheep will boost their affection.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {SAD} _
| Saddle
|
| Purpose : Allows you to ride your horse or ostrich.
| Obtained : Purchase at Brownie Ranch (2400G).
| Rank Required : * *
| Usage : Stand facing the horse or ostrich you wish to ride and use;
| : you will place the saddle on the animal and jump up onto it.
| Notes : The same saddle is used for both horses and ostriches.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {SHR} _
| Shears
|
| Purpose : Shears your sheep's wool.
| Obtained : Purchase at Brownie Ranch (1200G).
| Rank Required : *
| Usage : Stand facing the sheep you wish to shear and use; wool will
| : replace the shears in your hands.
| Notes : Using the shears on a sheep will boost their affection.
|
|\
| \_____________________________________________________________________[00M]_
| |
| 00 Makers |
| ___________________________________________________________________________|
| /
|/I'm calling these '00 Makers' after their name in Harvest Moon: Back to
| Nature, though in this game they're officially just 'Makers'. These devices
| reside in the barn and chicken coop and are used to process animal products
| (and flax) into more useful products.
|
| 00 Makers are purchased from the General Store when the corresponding
| building is constructed.
| _ _ _ _ _ _
| Mayo Maker
|
| Price : 3000G
| Location : Bird Coop
| Color : Red
| Input : Eggs (Chicken/Duck/Ostrich)
| Output : Mayonnaise
| _ _ _ _ _ _ _
| Cheese Maker
|
| Price : 4200G
| Location : Barn
| Color : Blue
| Input : Milk (Cow/Goat)
| Output : Cheese
| _ _ _ _ _ _ _
| Butter Maker
|
| Price : 3750G
| Location : Barn
| Color : Yellow
| Input : Milk (Cow/Goat)
| Output : Butter
| _ _ _ _ _ _
| Yarn Maker
|
| Price : 4500G
| Location : Barn
| Color : Green
| Input : Wool; Silk; Flax
| Output : Yarn; Thread; Cloth (respectively)
|
|\
| \___________________________________________________________________________
|_____________________________________________________________________________|
#########################################################################(VIL)#
_______________________________________________________________________________
\ \ \ \__________________________________________________________/ / / /
\ \ \| |/ / /
\ \ | Going Out: The Island | / /
\ \ | | / /
\ \| "Few things are more pleasant than a village graced by |/ /
\ | a good priest, good church and good pub." -John Hillaby | /
\|________________________________________ ______________|/
| |
| |
___________________________| |_____
\ \ \ __________________________| |/ / /
\ \ | | / /
\ \| Characters |/ /
\ | | /
\| __________________________|/
_______________________| |
| ________________________|
| /
|/The island is inhabited by over 50 different villagers, each with their own
| likes, dislikes, schedules, families and occupations. Eight of these
| characters could become your spouse (sixteen, actually, but only eight per
| gender).
|
| Every character has five categories of gifts: 'loves', 'likes', 'neutral',
| 'dislikes' and 'hates'. 'Loves', 'likes' and 'neutral' all increase
| affection ('loves' more than 'likes', 'likes' more than 'neutral');
| 'dislikes' slightly decreases affection, and 'hates' decreases affection
| a bit more.
|
| Any gift that isn't listed under a character's loves/likes/dislikes/hates
| is a neutral gift (or, if you find out otherwise, let me know - compiling
| a list of likes and dislikes is always the most difficult part of writing
| a Harvest Moon FAQ).
|
| Most characters follow a certain profile of gifts: there is one ingredient
| that they 'love' any dish that contains it, and they 'like' the ingredient
| by itself. For the most part, cooked items are the best gifts.
|
| Note also that the lists of likes and dislikes here are not comprehensive;
| instead they are just general frameworks for finding good gifts. If you're
| looking for an absolutely comprehensive list, check the Reference section.
|
| The sections labeled '2-Heart Gift' and '4-Heart Gift' are gifts that you
| receive from that character at that heart level. The 2-Heart Gift can be
| received from both bachelors and bachelorettes (it's a friendship gift more
| than a romantic gift), but the 4-Heart Gift can only be received from
| characters of the opposite gender.
|
| More information on the heart events like these is available in the Heart
| Events section (search for [ HEV ] without the spaces).
|
| It's also notable that there are certain items that absolutely no one
| likes; these gifts are either 'disliked' or 'hated' by everyone.
| Rather than list them under each character, instead they're listed here:
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Gifts No One Likes
|
| Dishes that didn't turn out right, trash caught while fishing, junk ore.
|
| Additionally, every bachelor appears to dislike bamboo shoots. Go figure.
|
|\
| \_____________________________________________________________________[BAC]_
| |
| Bachelors |
| ___________________________________________________________________________|
| /
|/If you're playing as a girl, there are 8 possible men for you to woo. Not
| all are in the village from the beginning, however; some of them require
| certain progression through the main plot line (creating the rainbows; see
| the Goddess section for more information).
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {CAL} _
| Calvin
|
| Birthday : Winter 14
| Location : Maple Lake District, Small mine
| Day Off : None (no job)
| Relationships : None
| Rival : Phoebe (will marry)
| Personality : Friendly, but distant
| Occupation : Explorer/Scholar
| Arrival : 2nd arrival after making first rainbow (see Goddess section)
| Meet : On the 10th floor of the small mine
|
| Loves : Gems, egg recipes.
| Likes : Buckwheat recipes, eggs, cheese..
| Dislikes : Sweet or chocolaty dishes.
| Hates : Bamboo Shoot.
|
| 2-Heart Gift : Moonlight Stone
| 4-Heart Gift : Diamond
| 5-Heart Event : To trigger the 5-heart event, you must meet Calvin on the
| : 10th floor of Ganache mine where you met him. He would
| : request an Apple, but...
|
| Note : Be advised that Calvin is NOT actually a potential spouse in
| : this game. He was intended to be, but there is a glitch that
| : prevents his Request event from completing properly. Because
| : you must complete all of a character's events to marry them,
| : this renders Calvin un-marryable.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {CHI} _
| Chase
|
| Birthday : Spring 23
| Location : Maple Lake District, Sundae Inn
| Day Off : Sunday
| Relationships : None
| Rival : Maya (will marry)
| Personality : Sarcastic, reserved
| Occupation : Cook
| Arrival : 3rd arrival after making first rainbow (see Goddess section)
| Meet : At the inn, early in the evening
|
| Loves : Any recipe with oranges.
| Likes : Oranges, any sweet recipe, pink cat flowers.
| Dislikes : Anything pickled.
| Hates : Perfume.
|
| 2-Heart Gift : Chicken Egg
| 4-Heart Gift : Cheese Risotto
| 5-Heart Event : Chase requests that you try to ship some of your own dishes:
| : the specific number (which he won't state) is 30. After
| : shipping 30 dishes made in your own kitchen, give Chase
| : another to complete his request.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {GIL} _
| Gill
|
| Birthday : Winter 2
| Location : Mayor's House, Town Hall/Square
| Day Off : Sunday
| Relationships : Hamilton (father)
| Rival : Luna (will NOT marry)
| Personality : Cocky, goal-oriented, driven
| Occupation : Town Hall Administrator
| Arrival : Initially resides on the island
| Meet : Opening scenes (automatic)
|
| Loves : Any recipe with tomatoes.
| Likes : Tomatoes, good minerals.
| Dislikes : Rice dishes.
| Hates : Alcoholic drinks, bamboo shoots.
|
| 2-Heart Gift : Silver
| 4-Heart Gift : Cold Medicine
| 5-Heart Event : Gill does not request a gift, but rather requests that you
| : find his lost journal. You can find it lying around Waffle
| : Town, near the Town Square.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {JIN} _
| Jin
|
| Birthday : Winter 26
| Location : Meringue Clinic
| Day Off : Monday
| Relationships : Irene (grandmother)
| Rival : Anissa (will marry)
| Personality : Relaxed, strict, compassionate
| Occupation : Doctor
| Arrival : Initially resides on the island
| Meet : Opening scenes (automatic)
|
| Loves : Pontata roots, Herbal Tea.
| Likes : Herbs, anything pickled, milk tea.
| Dislikes :
| Hates : Alcoholic drinks.
|
| 2-Heart Gift : Red Herb
| 4-Heart Gift : Bodigizer XL
| 5-Heart Event : Jin simply requests a Pontata Root. You can find Pontata
| : Roots inside the rocks of either mine, typically on the early
| : levels. You can also purchase a Pontata Root at the Spring
| : and summer markets. Present the Pontata Root to Jin to
| : complete the request.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {JUL} _
| Julius
|
| Birthday : Fall 21
| Location : Lake area, Blacksmith's Shop
| Day Off : Monday
| Relationships : Mira (aunt)
| Rival : Candace (will marry)
| Personality : Pretentious, creative, feminine
| Occupation : Artist/Designer/Metalsmith
| Arrival : 5th arrival after making first rainbow (see Goddess section)
| Meet : In front of the blacksmith's shop (sunny day)
|
| Loves : Any recipe with pumpkin, shining perfume.
| Likes : Pumpkins, red, blue and purple perfumes, alcoholic drinks.
| Dislikes : Unappraised wonderfuls.
| Hates : Minerals, ores.
|
| 2-Heart Gift : Pink Cat Flower
| 4-Heart Gift : Amethyst
| 5-Heart Event : Julius wants a ruby or sapphire from the mines. Dig up a red
| : or blue three-sparkle Wonderful, have it appraised by Mira
| : and present it to Julius to complete the request.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {LUK} _
| Luke
|
| Birthday : Summer 8
| Location : Carpenter's Shop
| Day Off : Saturday
| Relationships : Dale (father)
| Rival : Selena (will NOT marry)
| Personality : Cool, hard-working, friendly
| Occupation : Carpenter
| Arrival : Initially resides on the island
| Meet : Near the carpenter's shop
|
| Loves : Any recipe with spinach or banana.
| Likes : Spinach, bananas, honey.
| Dislikes : Anything with cheese.
| Hates : Anything with yogurt.
|
| 2-Heart Gift : Honey
| 4-Heart Gift : Garnet
| 5-Heart Event : Luke will request (for some reason) they you obtain 20 more
| : lumber. Once you've obtained the lumber, the request will be
| : complete. Note that "20 more", in this sense, means that you
| : end up with 20 more total than when you started, so don't go
| : using any in the meantime. If you do, you simply have to get
| : 20 more than the minimum you have at any given time, and the
| : wood you've obtained since the request began ceases to count.
| : Sound complicated? Just collect all 20 lumber at once and you
| : don't need to worry about it.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {OSE} _
| Owen
|
| Birthday : Summer 18
| Location : Blacksmith's Shop
| Day Off : Monday
| Relationships : Chloe (cousin), Ramsey (grandfather)
| Rival : Kathy (will NOT marry)
| Personality : Manly, independent, strong
| Occupation : Blacksmith/Miner
| Arrival : Initially resides on the island
| Meet : In front of the Blacksmith's Shop - trigger the event by
| : walking toward the Carpenter's away from the Blacksmith's
| : anytime after meeting Ramsey.
|
| Loves : Anything alcoholic, any rice dish.
| Likes : Most recipes, high-quality minerals.
| Dislikes : Anything sweet, mushrooms, some tomato dishes.
| Hates : Toadstool.
|
| 2-Heart Gift : Red Wonderful (appraises to Rose Stone)
| 4-Heart Gift : Red Wonderful (appraises to Ruby)
| 5-Heart Event : Owen will simply request that you meet him at the 30th floor
| : of Ganache Mine. Go there at any time to complete the
| : request.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {TAO} _
| Toby
|
| Birthday : Spring 9
| Location : Lake area
| Day Off : Monday
| Relationships : Ozzie (uncle), Paolo (cousin)
| Rival : Renee (will marry)
| Personality : Relaxed, gentle, lazy
| Occupation : Fisherman
| Arrival : Initially resides on the island
| Meet : Near the beach - trigger the introduction event by walking
| : down the stairs near On The Hook towards the beach.
|
| Loves : Any kitchen recipe with fish.
| Likes : Any grilled fish,
| Dislikes : Alcoholic drinks.
| Hates : Coconuts and any coconut recipe.
|
| 2-Heart Gift : Char
| 4-Heart Gift : Eel
| 5-Heart Event : Toby wants you to catch either a Lobster or a Rock Lobster.
| : Present it to him to complete the event.
|
|\
| \_____________________________________________________________________[BCE]_
| |
| Bachelorettes |
| ___________________________________________________________________________|
| /
|/If you're playing as a guy, there are 8 possible girls for you to woo. Not
| all are in the village from the beginning, however; some of them require
| certain progression through the main plot line (creating the rainbows; see
| the Goddess section for more information).
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {ANI} _
| Anissa
|
| Birthday : Fall 16
| Location : Souffle Farm
| Day Off : Monday
| Relationships : Craig (father), Ruth (mother), Taylor (brother)
| Rival : Jin (will marry)
| Personality : Quiet, gentle, smart
| Occupation : Medicine Maker
| Arrival : Initially resides on the island
| Meet : Opening scenes (automatic)
|
| Loves : Tea, pickled dishes, perfume, anything blue (e.g. blue herb).
| Likes : Other (non-blue) herbs and flowers, toadstool.
| Dislikes : Alcoholic drinks, raw fish, fish dishes.
| Hates :
|
| 2-Heart Gift : Green Herb
| 4-Heart Gift : Super Stay Awake
| 5-Heart Event : Anissa requests a Snowflake flower. Snowflake flowers must be
| : grown on your farm in winter: Anissa will give you the seeds
| : no matter what season it is, but for them to grow you should
| : plant them in winter. Wait 5 days, pick one and present it to
| : her to complete the event. If you're planning on marrying
| : Anissa, you might want to make sure to grow these your first
| : winter and store them regardless of her heart level because
| : you won't be able to marry her until you give her the flower.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {CAN} _
| Candace
|
| Birthday : Winter 7
| Location : Tailor Shop
| Day Off : Sunday
| Relationships : Luna (sister), Shelly (grandmother)
| Rival : Julius (will marry)
| Personality : Shy, timid
| Occupation : Tailor
| Arrival : 1st arrival after making first rainbow (see Goddess section)
| Meet : Outside the tailor shop
|
| Loves : Herbal Tea
| Likes : All cloths (wool yarn/flax yarn/thread), most herb recipes
| Dislikes : Medicine
| Hates : Bamboo shoots
|
| 2-Heart Gift : Herbal Tea
| 4-Heart Gift : Silk Thread
| 5-Heart Event : Candace wants a Blue Mist flower. Blue Mist flowers must be
| : grown on your farm in fall: the seeds must be bought from
| : Souffle Farm with at least a 3-star rating, and only in Fall.
| : Plant them in Fall, wait 12 days, pick one and present it to
| : her to complete the event. If you're planning on marrying
| : Candace, you might want to make sure to grow these your first
| : fall and store them regardless of her heart level because
| : you won't be able to marry her until you give her the flower.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {KAT} _
| Kathy
|
| Birthday : Summer 3
| Location : Sundae Inn
| Day Off : Sunday
| Relationships : Hayden (father)
| Rival : Owen (will NOT marry)
| Personality : Tomboyish, outgoing
| Occupation : Barmaid
| Arrival : Initially resides on the island
| Meet : Initially in Town Hall (automatic), but must unlock Brownie
| : Ranch to meet again
|
| Loves : Rice cocktail, most cheese recipes.
| Likes : Cheese, any other alcoholic drink.
| Dislikes : Mushrooms.
| Hates : Anything with chocolate, toadstools.
|
| 2-Heart Gift : Veryberry
| 4-Heart Gift : Seafood Pizza
| 5-Heart Event : Kathy requests that win the horse race mini-game that is
| : unlocked when she reaches 5 hearts. Note, however, that you
| : don't have to win the race to continue raising her hearts and
| : marry her, unlike the other bachelorettes whose events must
| : be completed before marriage.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {ROM} _
| Luna
|
| Birthday : Spring 25
| Location : Tailor Shop
| Day Off : Sunday
| Relationships : Candace (sister), Shelly (grandmother)
| Rival : Gill (will NOT marry)
| Personality : Outgoing, spoiled
| Occupation : Tailor
| Arrival : 1st arrival after making first rainbow (see Goddess section)
| Meet : Outside the tailor shop
|
| Loves : Shining cloths (wool yarn/flax yarn/thread), pumpkin recipes
| Likes : Lower-grade cloths, most chocolate recipes, gems.
| Dislikes : Alcoholic drinks.
| Hates : Unidentified ores and gems, glass.
|
| 2-Heart Gift : Moondrop Flower
| 4-Heart Gift : Blue Thread
| 5-Heart Event : Luna wants a Blue Mist flower. Blue Mist flowers must be
| : grown on your farm in fall: the seeds must be bought from
| : Souffle Farm with at least a 3-star rating, and only in Fall.
| : Plant them in Fall, wait 12 days, pick one and present it to
| : her to complete the event. If you're planning on marrying
| : Luna, you might want to make sure to grow these your first
| : fall and store them regardless of her heart level because
| : you won't be able to marry her until you give her the flower.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {MAI} _
| Maya
|
| Birthday : Fall 24
| Location : Sundae Inn
| Day Off : Sunday
| Relationships : Jake (father), Colleen (mother), Yolanda (grandmother)
| Rival : Chase (will marry)
| Personality : Cute, cheerful, temperamental
| Occupation : Waitress
| Arrival : Initially resides on the island
| Meet : In Town Square
|
| Loves : Any yam, fish or chocolate recipe.
| Likes : Every other recipe, coral, clams, fish.
| Dislikes :
| Hates : Toadstools.
|
| 2-Heart Gift : Spicy Pepper
| 4-Heart Gift : Chocolate Pudding
| 5-Heart Event : Maya requests that you catch an Eel for her. Catch one and
| : present it to her to complete the request.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {PHO} _
| Phoebe
|
| Birthday : Spring 17
| Location : General Store
| Day Off : Monday
| Relationships : Barbara (mother), Simon (father)
| Rival : Calvin (will marry)
| Personality : Creative, curious, smart
| Occupation : Inventor/General Store Clerk
| Arrival : 4th arrival after making first rainbow (see Goddess section)
| Meet : On the first floor of the small mine
|
| Loves : Rare metals and gems, buckwheat recipes.
| Likes : Green herbs, coral, medicines.
| Dislikes : Unappraised ores.
| Hates : Shellfish, shellfish recipes and clams.
|
| 2-Heart Gift : Blue Wonderful (appraises to Lapis Lazuli)
| 4-Heart Gift : Green Wonderful (appraises to Emerald)
| 5-Heart Event : Phoebe needs some rare metal for a project. Obtain some and
| : present it to her to complete the request.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {LEN} _
| Renee
|
| Birthday : Fall 5
| Location : Brownie Ranch
| Relationships : Cain (father), Hannah (mother)
| Rival : Toby (will marry)
| Personality : Caring, compassionate, quiet
| Occupation : Rancher
| Arrival : Initially resides on the island
| Meet : At Brownie Ranch, after breaking the boulder
|
| Loves : Yellow perfume, strawberry milk.
| Likes : Dairy goods and recipes, yellow gems and cloths.
| Dislikes :
| Hates : Unappraised ores and wonderfuls.
|
| 2-Heart Gift : Chicken Egg
| 4-Heart Gift : Omelette
| 5-Heart Event : Renee requests that you help fix the corn mill on Brownie
| : Ranch. It's fixed by creating the first goddess rainbow,
| : which chances are you will do long before she reaches 5
| : hearts. If you've already completed it, an event will occur
| : when you wander near the windmill on the ranch, even if you
| : never experienced the event with her requesting it. Note that
| : you must experience this second scene to marry Renee.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {SHE} _
| Selena
|
| Birthday : Summer 10
| Location : Sundae Inn
| Day Off : Sunday
| Relationships : Samson (father), Sue (mother)
| Rival : Luke (will NOT marry)
| Personality : Outgoing, flirty, dominating
| Occupation : Dancer
| Arrival : Spring 10th of Year 1 (no requirements)
| Meet : At the Flower Festival
|
| Loves : Perfumes, Southern recipes.
| Likes : Alcoholic drinks, gems.
| Dislikes : Fish.
| Hates : Ores and minerals.
|
| 2-Heart Gift : Coral
| 4-Heart Gift : Coconut Cocktail
| 5-Heart Event : None
|\
| \_____________________________________________________________________[OTC]_
| |
| Other Villagers |
| ___________________________________________________________________________|
| /
|/
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Barbara
|
| Birthday : Summer 23
| Location : General Store
| Relationships : Phoebe (daughter), Simon (husband)
| Personality : Active, energetic
| Occupation : General Store Manager/Owner
| Arrival : Initially resides on the island
| Meet : At the General Store
|
| Loves : Most vegetable dishes, most sweets.
| Likes : Most crops and other dishes.
| Dislikes :
| Hates :
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Bo
|
| Birthday : Summer 2
| Location : Carpenter's Shop
| Relationships : None
| Personality : Friendly, cheerful, upbeat.
| Occupation : None
| Arrival : Initially resides on the island
| Meet : At the carpenter's shop
|
| Loves : Green Bell flowers.
| Likes : Mushroom recipes, other flowers.
| Dislikes : Toadstools.
| Hates :
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Cain
|
| Birthday : Summer 6
| Location : Brownie Ranch
| Relationships : Renee (daughter), Hannah (wife)
| Personality : Helpful, friendly
| Occupation : Ranch Owner/Operator
| Arrival : Initially resides on the island
| Meet : At Brownie Ranch
|
| Loves : High-level dairy products.
| Likes : Other dairy products.
| Dislikes :
| Hates :
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Chloe
|
| Birthday : Summer 27
| Location : Blacksmith's Shop
| Relationships : Owen (cousin), Ramsey (grandfather)
| Personality : Cheerful, playful, childish
| Occupation : None
| Arrival : Initially resides on the island
| Meet : At the blacksmith's shop
|
| Loves : Anything with chocolate
| Likes : Juices, most sweets.
| Dislikes : Spicy pepper dishes, mushrooms.
| Hates : Toadstools, medicines.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Colleen
|
| Birthday : Winter 12
| Location : Sundae Inn
| Relationships : Maya (daughter), Jake (husband)
| Personality : Motherly, caring
| Occupation : Inn Manager/Owner
| Arrival : Initially resides on the island
| Meet : Opening scenes (automatic)
|
| Loves : Most flowers, most fruits.
| Likes : Alcoholic drinks.
| Dislikes : Fish recipes.
| Hates :
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Craig
|
| Birthday : Fall 6
| Location : Souffle Farm
| Relationships : Anissa (daughter), Ruth (wife), Taylor (son)
| Personality : Old, calm
| Occupation : Farm Owner/Operator
| Arrival : Initially resides on the island
| Meet : At Souffle Farm.
|
| Loves : High-quality crops.
| Likes : Most other crops.
| Dislikes :
| Hates :
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Dale
|
| Birthday : Summer 14
| Location : Carpenter's Shop
| Relationships : Luke (son)
| Personality : Quiet, gruff.
| Occupation : Carpenter.
| Arrival : Initially resides on the island
| Meet : Opening scenes (automatic)
|
| Loves : Spicy pepper dishes, mushroom dishes.
| Likes :
| Dislikes :
| Hates :
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Elli
|
| Birthday : Fall 1
| Location : Yolanda's House
| Relationships : None
| Personality : Happy, relaxed, compassionate
| Occupation : Cook
| Arrival : Initially resides on the island
| Meet : Town Hall (automatic)
|
| Loves : Most sweets, dairy recipes, Moondrop flowers.
| Likes :
| Dislikes :
| Hates :
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Gray
|
| Birthday : Spring 4
| Location : Maple Lake area, Brownie Ranch
| Relationships : None
| Personality : Quiet, borderline rude
| Occupation : Rancher
| Arrival : 7th arrival after making first rainbow (see Goddess section)
| Meet : At Brownie Ranch
|
| Loves : All omelettes.
| Likes : Most egg recipes.
| Dislikes :
| Hates :
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Irene
|
| Birthday : Fall 20
| Location : Meringue Clinic
| Relationships : Jin (grandson)
| Personality : Old, relaxed
| Occupation : None
| Arrival : Initially resides on the island
| Meet : At the clinic.
|
| Loves : Herbal Tea.
| Likes : Most herbs.
| Dislikes :
| Hates :
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Jake
|
| Birthday : Fall 28
| Location : Sundae Inn
| Relationships : Maya (daughter), Colleen (wife), Yolanda (mother)
| Personality : Gentle, laid-back, calm
| Occupation : Inn Manager/Owner
| Arrival : Initially resides on the island
| Meet : Opening scenes (automatic)
|
| Loves : Any recipe with apples.
| Likes : Alcoholic drinks.
| Dislikes :
| Hates :
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Hamilton
|
| Birthday : Spring 13
| Location : Mayor's House, Town Square/Hall
| Relationships : Gill (son)
| Personality : Jolly, caring, compassionate
| Occupation : Mayor
| Arrival : Initially resides on the island
| Meet : Opening scenes (automatic)
|
| Loves : Any recipe with potatoes.
| Likes : Potatoes, most anything else.
| Dislikes : Alcoholic drinks.
| Hates : Unappraised ores.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Hannah
|
| Birthday : Winter 4
| Location : Brownie Ranch
| Relationships : Renee (daughter), Cain (husband)
| Personality : Friendly, compassionate
| Occupation : Ranch Owner/Operator
| Arrival : Initially resides on the island
| Meet : At Brownie Ranch
|
| Loves : High-level dairy products and dairy recipes.
| Likes : Other dairy products and most recipes.
| Dislikes : Alcoholic drinks.
| Hates : Unappraised ores.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Hayden
|
| Birthday : Spring 21
| Location : Sundae Inn
| Relationships : Kathy (daughter)
| Personality : Reserved, dismissive
| Occupation : Bartender
| Arrival : Initially resides on the island
| Meet : Opening scenes (automatic)
|
| Loves : Rice cocktail.
| Likes : Other alcoholic drinks, most pizzas.
| Dislikes :
| Hates :
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Mira
|
| Birthday : Winter 10
| Location : Maple Lake area
| Relationships : Julius (nephew)
| Personality : Passive, uninvolved
| Occupation : Gem Appraiser
| Arrival : Initially resides on the island
| Meet : At the graveyard on a sunny day.
|
| Loves : Gems.
| Likes : Most strawberry recipes.
| Dislikes :
| Hates :
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Ozzie
|
| Birthday : Winter 23
| Location : On the Hook
| Relationships : Toby (nephew), Paolo (son)
| Personality : Happy, jolly
| Occupation : Fisherman
| Arrival : Initially resides on the island
| Meet : At the beach.
|
| Loves : Fish and fish dishes.
| Likes :
| Dislikes :
| Hates :
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Paolo
|
| Birthday : Winter 20
| Location : On the Hook
| Relationships : Toby (cousin), Ozzie (father)
| Personality : Upbeat, mischievous.
| Occupation : None
| Arrival : 9th arrival after making first rainbow (see Goddess section)
| Meet : At On the Hook
|
| Loves : Fish and crustacean dishes.
| Likes : Most fruits.
| Dislikes :
| Hates :
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Pascal
|
| Birthday : Winter 3
| Location : Waffle Town Pier
| Relationships : None
| Personality : Noble, driven.
| Occupation : Ship Captain
| Arrival : Initially resides on the island
| Meet : Opening scenes (automatic)
|
| Loves : Fish and crustacean recipes.
| Likes :
| Dislikes :
| Hates :
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Perry
|
| Birthday : Spring 20
| Location : Meringue Clinic
| Relationships : None
| Personality : Hard-working, dedicated.
| Occupation : None
| Arrival : 8th arrival after making first rainbow (see Goddess section)
| Meet : At the Clinic
|
| Loves : Herbal Tea, other herb dishes.
| Likes : Herbs, rice recipes.
| Dislikes :
| Hates :
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Ramsey
|
| Birthday : Spring 5
| Location : Blacksmith's Shop
| Relationships : Owen (nephew), Chloe (granddaughter)
| Personality : Gruff, reserved, borderline rude
| Occupation : Blacksmith
| Arrival : Initially resides on the island
| Meet : At the blacksmith's shop
|
| Loves : Rare metals and ores.
| Likes : Most recipes.
| Dislikes :
| Hates :
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Ruth
|
| Birthday : Spring 6
| Location : Souffle Farm
| Relationships : Anissa (daughter), Craig (husband), Taylor (son)
| Personality : Motherly, calm
| Occupation : Farm Owner/Operator
| Arrival : Initially resides on the island
| Meet : At Souffle Farm.
|
| Loves : Most flowers, high-quality crops.
| Likes : Lower-quality crops.
| Dislikes :
| Hates :
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Samson
|
| Birthday : Summer 21
| Location : Pineapple Inn
| Relationships : Selena (daughter), Sue (wife)
| Personality : Sarcastic, manly, dismissive
| Occupation : Inn Owner/Operator
| Arrival : Never; lives on Toucan Island after creating first rainbow
| Meet : At Pineapple Inn (on Toucan Island)
|
| Loves : Any alcoholic drink.
| Likes : Any chocolate dish.
| Dislikes :
| Hates :
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Shelly
|
| Birthday : Winter 19
| Location : Tailor Shop
| Relationships : Candace (granddaughter), Luna (granddaughter)
| Personality : Happy, cheerful, calm
| Occupation : Tailor
| Arrival : 1st arrival after making first rainbow (see Goddess section)
| Meet : At the Tailor Shop
|
| Loves : Any cloth.
| Likes : Most fruits, Herbal Tea.
| Dislikes :
| Hates :
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Simon
|
| Birthday : Winter 8
| Location : General Store
| Relationships : Phoebe (daughter), Barbara (wife)
| Personality : Gentle, caring, helpful
| Occupation : General Store Manager/Owner
| Arrival : Initially resides on the island.
| Meet : At the General Store
|
| Loves : Any yam recipes.
| Likes : Yams.
| Dislikes :
| Hates :
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Sue
|
| Birthday : Spring 27
| Location : Pineapple Inn
| Relationships : Selena (daughter), Samson (husband)
| Personality : Controlling, demanding, worrisome
| Occupation : Inn Owner/Operator, Fisherwoman
| Arrival : Never; lives on Toucan Island after creating first rainbow
| Meet : At Pineapple Inn (on Toucan Island)
|
| Loves : Fish and crustacean dishes.
| Likes : Bananas, coconuts.
| Dislikes :
| Hates :
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Taylor
|
| Birthday : Summer 19
| Location : Souffle Farm
| Relationships : Anissa (sister), Craig (father), Ruth (mother)
| Personality : Conniving, enterprising, smart.
| Occupation : None
| Arrival : 6th arrival after making first rainbow (see Goddess section)
| Meet : At Souffle Farm.
|
| Loves : Chocolate dishes.
| Likes :
| Dislikes :
| Hates :
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Yolanda
|
| Birthday : Summer 10
| Location : Sundae Inn
| Relationships : Maya (granddaughter), Jake (son)
| Personality : Grandmotherly, a bit of a busy-body
| Occupation : Cook
| Arrival : Initially resides on the island
| Meet : Opening scenes (automatic)
|
| Loves : Anything recipe with chocolate.
| Likes : Most teas and other recipes.
| Dislikes : Mushrooms, bamboo shoots.
| Hates :
|
|\
| \_____________________________________________________________________[VLC]_
| |
| Villagers' Children |
| ___________________________________________________________________________|
| /
|/
|
| There are five pairs of bachelors and bachelorettes that will marry if you
| become close enough friends with each of them. If they marry, they also
| will have children that become characters on the island. Names of these
| children are credited to RanchStory.co.uk.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Angie
|
| Parents : Julius and Candace
| Birthday : Varies by Julius and Candace's marriage date
| Location : Maple Lake Area
| Relationships : Julius (father), Candace (mother)
| Personality : Calm, carefree.
| Occupation : None
| Arrival : Three seasons after Julius and Candace marry
| Meet : At the Maple Lake area
|
| Loves : Any cloth, most sweets.
| Likes :
| Dislikes :
| Hates :
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Dakota
|
| Parents : Chase and Maya
| Birthday : Varies by Chase and Maya's marriage date
| Location : Maple Lake Area
| Relationships : Chase (father), Maya (mother)
| Personality : Cheerful, outgoing.
| Occupation : None
| Arrival : Three seasons after Chase and Maya marry
| Meet : At the Maple Lake area
|
| Loves : All sweets.
| Likes : Most fruits.
| Dislikes :
| Hates :
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Heath
|
| Parents : Calvin and Phoebe
| Birthday : Varies by Calvin and Phoebe's marriage date
| Location : Maple Lake Area
| Relationships : Calvin (father), Phoebe (mother)
| Personality : Curious, intelligent.
| Occupation : None
| Arrival : Three seasons after Calvin and Phoebe marry
| Meet : At the Maple Lake area
|
| Loves : Egg dishes.
| Likes : Gems, minerals, ores and wonderfuls.
| Dislikes :
| Hates :
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Matt
|
| Parents : Toby and Renee
| Birthday : Varies by Toby and Renee's marriage date
| Location : Maple Lake Area
| Relationships : Toby (father), Renee (mother)
| Personality : Laid-back, happy.
| Occupation : None
| Arrival : Three seasons after Toby and Renee marry
| Meet : At the Maple Lake area
|
| Loves : Fish recipes, most crop recipes.
| Likes : Most fish, most crops.
| Dislikes :
| Hates :
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Van
|
| Parents : Jin and Anissa
| Birthday : Varies by Jin and Anissa's marriage date
| Location : Maple Lake Area
| Relationships : Jin (father), Anissa (mother)
| Personality : Intelligent, serious.
| Occupation : None
| Arrival : Three seasons after Jin and Anissa marry
| Meet : At the Maple Lake area
|
| Loves : Medicines, juices.
| Likes : Herb dishes and herbs.
| Dislikes :
| Hates :
|
|\
| \___________________________________________________
|__________________________________________________ |
| |
___________________________| |_____
\ \ \ __________________________| |/ / /
\ \ | | / /
\ \| Places and Shops |/ /
\ | | /
\| __________________________|/
_______________________| |
| ________________________|
| /
|/The island is home to several shops for you to purchase various seeds,
| foods, animals and everything else you could need.
|
|\
| \_____________________________________________________________________[SHP]_
| |
| Shops |
| ___________________________________________________________________________|
| /
|/Harvest Moon: Tree of Tranquility introduces a new system for the shops,
| oriented around the shops earning certain star ratings. The higher a shop's
| rating, the better goods they'll sell.
|
| So how does a shop's rating rise? Their fate is tied directly to yours: the
| more you ship, the more they grow. Shipping dairy products helps grow
| Brownie Ranch, whereas shipping crops helps grow Souffle Farm.
|
| Certain items require your farm to be on a certain level before they will
| become available. For more information on farm ranks, see the Farm Ranks
| section (search for [ FRA ] without the spaces).
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {THA} _
| Town Hall
|
| Location : Waffle Town
| Purpose : Town center and, for you, selling land plots.
| Hours : 8:00AM - 5:00PM, closed Sundays/Holidays
| Villagers : Hamilton, Gill, Elli
| Part-Time Job : Yes; speak to Elli
|
| The Town Hall, for your purposes, is the place to buy additional land
| plots. Your first plot is free, but each additional plot costs money. There
| are four total available: the three that you chose from initially and a
| fourth up in the mountains.
|
| Product List Price
| Hillside Plot 7800G
| Town Plot 7500G
| Seaside Plot 7200G
| Mountain Plot 18000G
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {BRO} _
| Brownie Ranch
|
| Location : Ganache Mine District (Northwest)
| Purpose : Selling animals and various tools for animal care taking
| Hours : 9:00AM - 6:00PM, closed Mondays/Holidays
| Villagers : Renee, Cain, Hannah, Gray
| Part-Time Job : Yes; speak to Cain
|
| The Brownie Ranch is your resource for all animal-related needs. Animals,
| feed, tools and miracle potions can all be purchased here.
|
| Product List Price Rank Required
| Brush 1200G *
| Bell 750G *
| Shears 1200G *
| Milker 1500G *
| Medicine 600G *
| Saddle 2400G *
|
| Horse Miracle Potion 2700G * *
| Cow Miracle Potion 2100G *
| Sheep Miracle Potion 1800G *
| Goat Miracle Potion 1800G * *
|
| Mayonnaise (Good) 180G *
| Butter (Good) 225G *
| Cheese (Good) 255G *
| Honey (Decent) 150G *
|
| Fodder 15G *
| Bird Seed 15G *
|
| Horse (Foal) 6300G * *
| Chicken (Adult) 2100G *
| Duck (Adult) 2400G * * *
| Cow (Calf) 4500G *
| Sheep (Lamb) 4200G *
| Goat (Kid) 3600G * *
| Ostrich (Chick) 13500G * * *
| Silkworm (Adult) 2850G *
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {SOF} _
| Souffle Farm
|
| Location : Ganache Mine District
| Purpose : Selling seeds and tools for raising crops.
| Hours : 7:00AM - 5:00PM, closed Saturdays/Holidays
| Villagers : Anissa, Craig, Ruth, Taylor
| Part-Time Job : Yes; speak to Ruth
|
| The Souffle Farm is your chief resource for all your crop-related needs.
| Seeds, produce, trees and fertilizer can all be found here.
|
| Product List Price Rank Required
| (Spring Seeds)
| Turnip Seeds 60G *
| Potato Seeds 75G *
| Cabbage Seeds 135G *
| Breadfruit Seeds 210G *
| Strawberry Seeds 600G *
|
| Lavender Flower Seeds 60G *
| Tulip Flower Seeds 90G *
| Moondrop Flower Seeds 75G *
|
| Spring Seed Mix 150G *
|
| (Summer Seeds)
| Corn Seeds 210G *
| Onion Seeds 75G *
| Honeydew Seeds 735G *
| Tomato Seeds 225G *
| Watermelon Seeds 480G *
|
| Pansy Flower Seeds 60G *
| Sunflower Seeds 75G *
| Pinkcat Flower Seeds 60G *
|
| Mixed Bag (random seeds) 150G *
|
| (Fall Seeds)
| Bell Pepper Seeds 90G *
| Pumpkin Seeds 195G *
| Rice Seeds 120G *
| Spinach Seeds 75G *
| Yam Seeds 135G *
|
| Blue Mist Flower Seeds 525G * * *
| Cosmos Flower Seeds 75G *
| Morning Glory Seeds 75G *
|
| Mixed Bag (random seeds) 150G *
|
| (Winter Seeds)
| Buckwheat Seeds 150G *
|
| Anemone Flower Seeds 90G *
| Snowflake Flower Seeds 150G * *
|
| (Year-Round Seeds)
| Apple Tree Seed 570G *
| Mora Tree Seed 450G *
| Chestnut Tree Seed 525G *
| Grape Tree Seed 555G *
| Orange Tree Seed 540G *
| Hali Tree Seed 300G *
|
| (Spring Produce)
| Strawberry (Perfect) 435G *
| Cabbage (Perfect) 270G *
| Cherry (Regular) 315G *
|
| (Summer Produce)
| Watermelon (Decent) 165G *
| Corn (Decent) 150G *
| Tomato (Decent) 135G *
| Honeydew (Decent) 300G *
| Onion (Decent) 90G *
| Orange (Regular) 195G *
|
| (Fall Produce)
| Pumpkin (Decent) 195G *
| Yam (Decent) 75G *
| Eggplant (Decent) 150G *
| Rice (Decent) 75G *
| Bell Pepper (Decent) 90G *
| Apple (Regular) 225G *
| Grapes (Regular) 210G *
| Chestnuts (Regular) 120G *
|
| (Winter Produce)
| Buckwheat (Decent) 75G *
|
| (Fertilizer)
| Fertilizer (one season) 90G * *
| Rapid Fertilizer (two) 180G * *
| Happy Fertilizer (three) 225G * * *
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {CAR} _
| Carpenter's Shop
|
| Location : Ganache Mine District
| Purpose : Upgrading your house and building new buildings.
| Hours : 9:00AM - 6:00PM, closed Saturdays/Holidays
| Villagers : Luke, Dale, Bo
| Part-Time Job : Yes; speak to Dale
|
| The Carpenter's Shop is also your local Haverty's - most of your furniture
| will be purchased from this shop.
|
| Product List
|
| (Buildings and Upgrades) Price Wood Stone
| New Home (New Building) 4500G 27 27
| Home Level 2 (Upgrade) 3000G 18 16
| Home Level 3 (Upgrade) 6000G 27 24
| Home Level 4 (Upgrade) 9000G 36 32
| Home Level 5 (Upgrade) 12000G 45 40
| Coop (New Building) 2400G 10 10
| Coop Level 2 (Upgrade) 4800G 22 22
| Barn (New Building) 3000G 12 12
| Barn Level 2 (Upgrade) 6000G 22 22
|
| (House Decors) Price
| Simple 750G
| Country 1500G
| Cute 2250G
| Gorgeous 4500G
|
| (Beds) Price (Single) Price (Double)
| "Normal" 1500G 5250G
| "Cute" 1500G 5250G
| "Chic" 1800G 5700G
| "Straw (Chic)" 450G 1950G
| "Straw (Normal)" 600G 2100G
| "Gold" 3000G 6000G
| "Rococo" 3300G 6000G
| "Royal" 3750G 6750G
|
| (Wardrobes) Price (Small) Price (Medium) Price (Large)
| "Normal" N/A 2400G 3300G
| "Chic" 1500G 2550G 3450G
| "Cute" 1950G N/A 3900G
|
| (Cabinets) Price (Small) Price (Medium) Price (Large)
| "Normal" 1200G 1500G 2250G
| "Chic" 1200G 1500G 2400G
| "Cute" 1350G 1650G 2700G
|
| (Drawers) Price (Normal) Price (Large)
| "Simple" 1800G 3750G
| "Chic" 1800G 3750G
| "Cute" 4200G 8500G
|
| (Bookshelves) Price
| "Simple" 1500G
| "Green" 1800G
|
| (Tables) Price (Square) Price (Round)
| "Simple" 2700G N/A
| "Chic" 2400G 3300G
| "Wood" N/A 3000G
| "Modern" N/A 3300G
|
| (Chairs) Price (Normal) Price (Backrest)
| "Normal" 300G 600G
| "Country" 300G 300G
| "Cute" 375G 375G
| "Simple" 375G 675G
| "Modern"* 375G 675G
| "Brown"* 450G 720G
|
| (Couches) Price (Loveseat) Price (Full Couch)
| "Normal" 750G 1500G
| "Country" 750G 1500G
| "Chic" 780G 1800G
| "Fancy"* 750G 1650G
| "Brown"* 780G 1875G
| "Artsy"** 750G 1650G
|
| * - the "Modern" and "Brown" chairs and the "Fancy" and "Brown" couches
| are NOT available at the Carpenter's Shop; they are sold by Bo at
| the Market. They are listed here for simplicity.
|
| ** - the "Artsy" couches are NOT available at the Carpenter's Shop; they
| are sold by Owen at the Market. They are listed here for simplicity.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {SUP} _
| General Store
|
| Location : Waffle Town
| Purpose : Purchasing kitchen utensils, food and other items.
| Hours : 9:00AM - 6:00PM, closed Mondays/Holidays
| Villagers : Phoebe, Barbara, Simon
| Part-Time Job : Yes; speak to Simon
|
| The General Store is just that: super. They sell everything here, but the
| most important part is the kitchen utensils (listed under Maker in the shop
| menu). The General Store, like many other stores, does not initially come
| stocked with all the items it will eventually carry. They operate under a
| star rating, though what causes their stars to go up is a mystery.
|
| Product List
|(Cooking Utensils) Price*: Normal Rustic Simple** Cute** Beautiful***
| Cutting Boards 1500G 1500G 1650G 1800G 3000G
| Frying Pans 1800G 1800G 1950G 2100G 3300G
| Mixers 1200G 1200G 1350G 1500G 2700G
| Pots 2250G 2250G 2400G 2550G 3750G
| Ovens 2550G 2550G 2700G 2850G 4050G
| Aging Pots 2175G 2175G 2475G 2325G 3675G
| Matches 600G
|
| * - These 5 initials represent the 5 types of utensil: Normal, Rustic,
| Simple, Cute, and Beautiful.
| ** - These classifications of item require a two-star General Store to be
| available.
| *** - The 'Beautiful' utensils are NOT purchased from the General Store, but
| from Mira at the Spring and Summer Flea Markets. They are provided
| here for convenience.
|
| (Tools) Price Rank Required
| Iron Tool (Any) 3000G *
| Copper Tool (Any) 7500G *
| Silver Tool (Any) 15000G *
| Gold Tool (Any) 30000G *
|
| Note : you can only buy the higher version of a tool if you have the
| : lower-level tool as well (so, you can't buy a silver tool without
| : first having the copper tool). Tools can also be upgraded at the
| : Blacksmith Shop (see Blacksmith Shop section, search for { BLA }
| : without the spaces).
|
| (00 Makers) Price Rank Required
| Mayonnaise Maker 3000G *
| Cheese Maker 4200G *
| Butter Maker 3750G *
| Yarn Maker w/ Dye Pot 4500G *
|
| Note : '00 Makers' are not available until a coop or barn are constructed.
|
| (Household Items) Price Rank Required
| (Calendars)
| Chic 180G *
| Lovely 225G *
| Simple* 150G
|
| (Televisions)
| Cheap 600G *
| Normal 1350G * *
| Gorgeous 5250G * * *
|
| (Telephones)
| Classical 750G * *
| Country 750G * *
| Cute 750G * *
| Heartful 900G * *
| Simple* 825G
| Luxurious** 1050G
|
| (Clocks)
| Round 525G *
| Square 600G *
| Gorgeous 1275G * * *
| Artsy** 750G
|
| (Heating)
| Wood-Burning 900G * *
| Oil-Burning 1800G * * *
| Foreign** 1350G
|
| (Refrigerators)
| Small 1200G *
| Medium 2250G * *
| Large 3750G * * *
| Small (Simple)* 1350G
| Medium (Simple)* 2700G
| Large (Simple)* 4200G
|
| (Books)
| TV Listing 450G *
| Island History 450G *
| Island Guide V2 750G *
| Advanced Mining 750G * *
| Advanced Fishing 750G * *
| Advanced Farming 750G * *
| Animal Care Guide 750G * *
| Parenting Guide 750G * *
|
| (Miscellaneous)
| Rattle 900G *
|
| * - These items (Simple Calendar, Simple Phone, Simple Refrigerators) are
| NOT sold at the General Store; they are sold by Owen at the Arts
| Festival. They are provided here for convenience.
| ** - These items (Luxurious Telephone, Artsy Clock and Foreign Heater) are
| NOT sold at the General Store; they are sold by Bo at the Arts
| Festival. They are provided here for convenience.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {TAL} _
| Tailor Shop
|
| Location : Waffle Town
| Purpose : Purchasing clothes and jewelry.
| Hours : 9:00AM - 6:00PM , closed Sundays/Holidays
| Villagers : Candace, Luna, Shelly
| Part-Time Job : Yes; speak to Shelly
|
| Once the Tailor Shop arrives (after creating the first rainbow), you'll be
| able to buy different clothes and jewelry to outfit your character. Note
| also that I have no way of knowing how several of these things will be
| translated in the English version, so these names likely will change.
|
| Product List Price
| (Clothes)
| Blue Clothes 1500G
| Red Clothes 1800G
| Yellow Clothes 2100G
| Green Clothes 2400G
| Purple Clothes 2700G
|
| Note : each of the above is available as both a spring/summer and a
| : fall/winter outfit, as well as both a boy's and a girl's outfit. The
| : price remains the same regardless of season and gender. Boys' clothes
| : are named "Formal" (spring/summer) and "Border" (fall/winter), while
| : girls' clothes are "Urban" (spring/summer) and "Pop" (fall/winter).
|
| (Accessories)
| Straw Hat 900G
| Beret 1800G
| Cap 2100G
| Beanie 2400G
| Bandanna 3000G
| Cowboy Hat 3300G
|
| Rucksack Upgrades Required Items
| Upgrade #1 (15 slots) None (obtained free when Tailor Shop arrives)
| Upgrade #2 (20 slots) Good Flax Yarn (2), Good Wool Yarn (2),
| Good Thread (2)
| Upgrade #3 (25 slots) Yellow Flax Yarn (2), Red Wool Yarn (2),
| Green Thread (2)
| Upgrade #4 (30 slots) Shining Flax Yarn (1), Shining Wool Yarn (1),
| Shining Thread (2)
|
| Note : the above Rucksack upgrades do not operate as a shop, but rather are
| : obtained by talking directly to Shelly at the shop. Talk to her to
| : obtain the list of ingredients, then talk to her again when you have
| : the ingredients in your rucksack.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {BLA} _
| Blacksmith Shop
|
| Location : Ganache Mine District
| Purpose : Purchasing and upgrading tools.
| Hours : 8:00AM - 5:00PM, closed Mondays/Holidays
| Villagers : Julius, Owen, Chloe, Ramsey
| Part-Time Job : Yes; speak to Ramsey
|
| The blacksmith shop allows you to upgrade your tools, as well as creates
| jewelry and accessories from items you supply.
|
| Product List Price Ore Required
| (Tool Upgrades)
| Starter->Iron Upgrade 1000G Iron Ore
| Iron->Copper Upgrade 2500G Copper Ore
| Copper->Silver Upgrade 5000G Silver Ore
| Silver->Gold Upgrade 10000G Gold Ore
|
| Note : the above prices apply for upgrades of the Sickle, Hoe, Hammer, Axe,
| : Fishing Rod and Watering Can. These items can also be purchased from
| : the General Store for more money, but without the ore requirement.
| : For the ore, remember you must have Mira examine your ore to determine
| : what ore it actually is.
|
| (Brooches) Price Gem Required Ore Required
| Toy 195G Glass Copper
| Silver 315G None Silver
| Gold 375G None Gold
| Peridot 405G Peridot Copper
| Rose Stone 420G Rose Stone Copper
| Amber 435G Amber Copper
| Lapis Lazuli 450G Lapis Lazuli Copper
| Spinel 450G Spinel Copper
| Jade 480G Jade Copper
| Moonlight 525G Moonlight Stone Copper
| Sapphire 570G Sapphire Copper
| Garnet 600G Garnet Copper
| Pearl 600G Pearl Copper
| Topaz 855G Topaz Copper
| Amethyst 870G Amethyst Copper
| Aquamarine 885G Aquamarine Copper
| Ruby 975G Ruby Copper
| Emerald 1020G Emerald Copper
| Harvest Goddess 1095G Rare Metal Copper
| Crystal 1200G Crystal Copper
| Black Pearl 1350G Black Pearl Copper
| Diamond 1650G Diamond Copper
|
| (Rings) Price Gem Required Ore Required
| Toy 645G Glass Silver
| Silver 765G None Silver
| Gold 825G None Gold
| Peridot 855G Peridot Silver
| Rose Stone 870G Rose Stone Silver
| Amber 885G Amber Silver
| Lapis Lazuli 900G Lapis Lazuli Silver
| Spinel 900G Spinel Silver
| Jade 930G Jade Silver
| Moonlight 975G Moonlight Stone Silver
| Sapphire 1020G Sapphire Silver
| Garnet 1050G Garnet Silver
| Pearl 1050G Pearl Silver
| Topaz 1305G Topaz Silver
| Amethyst 1320G Amethyst Silver
| Aquamarine 1335G Aquamarine Silver
| Ruby 1425G Ruby Silver
| Emerald 1470G Emerald Silver
| Harvest Goddess 1545G Rare Metal Silver
| Crystal 1650G Crystal Silver
| Black Pearl 1800G Black Pearl Silver
| Diamond 2100G Diamond Silver
|
| (Pendants) Price Gem Required Ore Required
| Toy 945G Glass Gold
| Silver 1065G None Silver
| Gold 1125G None Gold
| Peridot 1155G Peridot Gold
| Rose Stone 1170G Rose Stone Gold
| Amber 1185G Amber Gold
| Lapis Lazuli 1200G Lapis Lazuli Gold
| Spinel 1200G Spinel Gold
| Jade 1230G Jade Gold
| Moonlight 1275G Moonlight Stone Gold
| Sapphire 1320G Sapphire Gold
| Garnet 1350G Garnet Gold
| Pearl 1350G Pearl Gold
| Topaz 1605G Topaz Gold
| Amethyst 1620G Amethyst Gold
| Aquamarine 1635G Aquamarine Gold
| Ruby 1725G Ruby Gold
| Emerald 1770G Emerald Gold
| Harvest Goddess 1845G Rare Metal Gold
| Crystal 1950G Crystal Gold
| Black Pearl 2100G Black Pearl Gold
| Diamond 2400G Diamond Gold
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {SIB} _
| Sundae Inn/Bar
|
| Location : Waffle Town
| Purpose : Sells food, and drinks at night in the bar.
| Hours : 9:00AM - 5:00PM, closed Sundays/Holidays (Restaurant)
| : 6:00PM - 12:00AM, closed Sundays/Holidays (Bar)
| Villagers : Jake, Colleen, Maya, Kathy, Selena, Hayden
| Part-Time Job : Yes; speak to Colleen (Inn before 5PM)/Hayden (Bar after 6PM)
|
| The Sundae Inn really serves more as a restaurant and bar than anything
| else; it does have rooms, but they don't actually serve any gameplay
| purpose.
|
| Product List Price
| (Inn)
| Apple Pie 630G
| Banana Pudding 840G
| Fondue 510G
| Mushroom Stir Fry 480G
| Omelette 330G
| Shark Stew 1530G
| Sole Meuniere 630G
| Tomato Rice 660G
| Veggie Sandwich 390G
|
| Herbal Tea 105G
| Hot Chocolate 570G
| Milk Tea 405G
| Pineapple Juice 405G
| Tomato Juice 240G
| Veryberry Juice 105G
| Warm Milk 330G
|
| (Bar)
| Apple Martini 345G
| Blueberry Martini 180G
| Buckwheat Martini 210G
| Coconut Martini 495G
| Grape Martini 300G
| Potato Martini 285G
| Rice Martini 345G
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {MRC} _
| Meringue Clinic
|
| Location : Waffle Town
| Purpose : Selling medicine, birthing children and caring for illness.
| Hours : 8:00AM - 5:00PM, closed Mondays/Holidays
| Villagers : Irene, Jin
| Part-Time Job : Yes; speak to Irene
|
| The Doctor's Office (also called Meringue Clinic) serves a typical purpose:
| selling medicine and caring for you when you get sick. Like other shops, they
| will get more items as the game goes along, but they do not have a star
| rating. Items below are noted if they aren't initially available.
|
| Product List Price
| Herbal Tea 105G
| Bodigizer 300G
| Cold Medicine 450G
| Stay Awake 375G
| Veggie Juice 420G (not initially available)
| Bodigizer XL 525G (not initially available)
| Super Stay Awake 525G (not initially available)
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {FSC} _
| On the Hook
|
| Location : Waffle Town Pier
| Purpose : Home for fishermen, and a place to get fish-type foods.
| Hours : 6:00AM - 10:00PM, closed Mondays/Holidays
| Villagers : Toby, Paolo, Ozzie
| Part-Time Job : Yes; speak to Ozzie
|
| On the Hook has a variety of fish-related dishes for you to purchase;
| they don't sell anything usable, though.
|
| Product List Price
| Grilled Clam 195G
| Grilled Squid 210G
| Grilled Horse Mackerel 150G
| Grilled Saury 180G
| Grilled Salmon 405G
| Grilled Sardine 120G
| Grilled Mackerel 135G
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {PNI} _
| Pineapple Inn
|
| Location : Toucan Island (accessed by creating first rainbow)
| Purpose : As a shop, buying rare seeds
| Hours : 7:00AM - 7:00PM, OPEN Holidays
| Villagers : Samson, Sue
| Part-Time Job : No
|
| Pineapple Inn sells some rare seeds that can't be found on the main island.
| All their seeds are available year-round.
|
| Product List Price
| Cocoa Seeds 225G
| Spicy Pepper Seeds 30G
|
| Hibiscus Flower Seeds 90G
| Green Bell Flower Seeds 165G
|
| Banana (Regular) 150G
| Pineapple 180G
|
| Fancy Seashell 210G
|
| S. Island Omelette 555G
| S. Island Fried Rice 765G
| Pineapple Juice 405G
| Coconut Milk 375G
| Banana Milk 600G
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {TYS} _
| Taylor's Seeds
|
| Location : Phone accessible only
| Purpose : Purchasing seeds not available elsewhere
| Hours : 24 hours a day, every day
| Villagers : Taylor
| Part-Time Job : No
|
| Taylor's seed shop is different from every other shop on the island. It's
| only accessible via phone (except when he first introduces himself), it's
| available absolutely all the time, and seeds you order appear instantly in
| your rucksack (if there's room, otherwise you won't be able to buy from him).
|
| Taylor doesn't arrive until first Winter at the earliest (if you completed
| the first goddess rainbow in first Spring). His number for ordering is 881.
| All his seeds are available year round, even though they are planted
| seasonally.
|
| Product List Price Season
| Spring Seed Mix 150G Spring
| Breadfruit Seeds 210G Spring
| Cabbage Seeds 135G Spring
| Flax Seeds 120G Spring
| Potato Seeds 75G Spring
| Strawberry Seeds 600G Spring
| Hyacinth Flower Seeds 75G Spring
| Tulip Flower Seeds 90G Spring
| Green Herb Seeds 105G Spring
|
| Summer Seed Mix 150G Summer
| Corn Seeds 210G Summer
| Onion Seeds 75G Summer
| Tomato Seeds 225G Summer
| Watermelon Seeds 480G Summer
| Begonia Flower Seeds 75G Summer
| Lily Flower Seeds 120G Summer
| Sunflower Flower Seeds 75G Summer
| Blue Herb Seeds 120G Summer
|
| Fall Seed Mix 150G Fall
| Carrot Seeds 60G Fall
| Eggplant Seeds 285G Fall
| Rice Seeds 120G Fall
| Spicy Pepper Seeds 30G Fall
| Chrysanthemum Flower Seeds 60G Fall
| Cosmos Flower Seeds 75G Fall
| Rose Flower Seeds 105G Fall
| Purple Herb Seeds 135G Fall
|
| Buckwheat Seeds 150G Winter
| Green Bell Flower Seeds 165G Winter
| Yellow Herb Seeds 120G Winter
|
|\
| \_____________________________________________________________________[OPB]_
| |
| Other Places and Buildings |
| ___________________________________________________________________________|
| /
|/There are several other buildings around the island that serve as homes and
| places of non-commercial activity.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Town Square
|
| Location : Waffle Town
| Hours : 24 hours/day, 7 days/week
| Purpose : The Town Square is the home of many of the festivals for the
| island, as well as the Clock Tower, which plays an important role
| in obtaining the quilt for the goddess quest.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Waffle Town Pier
|
| Location : Waffle Town (south)
| Hours : 6:00AM - 10:00PM, closed Mondays/Holidays
| Purpose : The hours listed are for the Ferry, actually, though that's the
| only relevant purpose for the Pier. The Ferry will shuttle you
| over to Toucan Island, as well as shuttle new villagers to your
| island. It's only available after completing Daren's rainbow.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Library
|
| Location : Waffle Town (upstairs from Town Hall)
| Hours : 8:00AM - 5:00PM, closed Sundays/Holidays
| Purpose : Provides books on various island topics; basically a glorified
| : tutorial area.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Lighthouse
|
| Location : Waffle Town (west)
| Hours : 24 hours/day, 7 days/week
| Purpose : The Lighthouse serves no real purpose until you finally complete
| all 5 goddess rainbows. Then you'll have to pay a single 5 minute
| visit to it. But it looks nice, right?
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Church
|
| Location : Maple Lake District
| Hours : 7:00AM - 6:00PM, OPEN Holidays
| Purpose : The location of your eventual wedding, but little else.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Graveyard
|
| Location : Maple Lake District
| Hours : 24 hours/day, 7 days/week
| Purpose : Any animals that pass away will be buried here, but fortunately
| villagers don't pass away during the game.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Hot Spring
|
| Location : Ganache Mine District
| Hours : 24 hours/day, 7 days/week
| Purpose : Not technically a building, but a location of interest
| nonetheless. The Hot Spring will fully restore your stamina once
| per day. Note that 'day' in this terminology is once between every
| two nights of sleeping; if you stay up all night, you can't use
| the Hot Springs again on the second day if you used it on the
| first.
|\
| \___________________________________________________
|__________________________________________________ |
| |
___________________________| |_____
\ \ \ __________________________| |/ / /
\ \ | | / /
\ \| Festivals |/ /
\ | | /
\| __________________________|/
_______________________| |
| ________________________|
| /
|/As with all Harvest Moon games, festivals are one of the most entertaining
| aspects. In Tree of Tranquility, there are fewer festivals, and they fall
| into two main categories: Market festivals and Romantic festivals.
|
| Market festivals are essentially places to buy various goods from the
| villagers. Each month has a monthly market, and there are a few other markets
| as well. Markets aren't only for buying goods: there are occasionally small
| mini-games and scenes, and you can talk to various villagers there.
|
| Romantic festivals are occasions to spend some time with your beloved. For
| the majority of them, you have to ask your beloved to the festival the day
| before. Some of them have the option of participating alone, but the primary
| reason for the festivals is romance.
|
|\
| \_____________________________________________________________________[SPF]_
| |
| Spring Festivals |
| ___________________________________________________________________________|
| /
|/________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {NYD} _
| New Year's Day Sunrise
|
| When : Spring 1, automatically after New Year's Eve
| Where : Beach
| Type : Romantic
| Details : Hardly a festival, but tradition makes me want to include this
| : since almost every HM game has a New Year's Day event.
|
| : In Tree of Tranquility, rather than a big event, New Year's Day is
| : celebrated by watching the sunrise at the beach, alone or with your
| : spouse if you're married. It follows right after the New Year's Eve
| : Festival automatically.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {FLF} _
| Flower Festival
|
| When : Spring 10, 9:00AM to 5:00PM
| Where : Town Square
| Type : Market
| Details : A market festival, mainly for buying flower- and crop-related
| : goods. Booths are run by Anissa and Ruth. There's also a mini-game,
| : accessible by talking to Gill, that involves catching bugs.
|
| Product List Price Season (if applicable)
| (Anissa's Booth)
| Happy Fertilizer 225G
|
| Begonia Flower Seeds 75G Summer
| Hyacinth Flower Seeds 75G Spring
| Lily Flower Seeds 120G Summer
| Moondrop Flower Seeds 75G Spring
|
| Tulip Flower 90G
| Lavender Flower 75G
|
| Blue Perfume 1815G
| Red Perfume 315G
| Yellow Perfume 240G
|
| (Ruth's Booth)
| Blue Herb Seeds 120G Summer
| Green Herb Seeds 105G Spring
| Purple Herb Seeds 135G Fall
| Red Herb Seeds 135G Fall
| Yellow Herb Seeds 120G Winter
|
| Blue Herb 105G
| Green Herb 45G
| Purple Herb 90G
| Red Herb 75G
| Yellow Herb 60G
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {SPK} _
| Spring Market
|
| When : Spring 22, 9:00AM to 5:00PM
| Where : Town Square
| Type : Market
| Details : A run-of-the-mill market. Booths are run by Maya, Simon, and
| : Candace.
|
| Product List Price
| (Maya's Booth)
| Mixer (Gorgeous) 2700G
| Cutting Board (Gorgeous) 3000G
| Frying Pan (Gorgeous) 3300G
| Aging Pot (Gorgeous) 3675G
| Pot (Gorgeous) 3750G
| Oven (Gorgeous) 4050G
|
| Grilled Yam* 165G
| Ostrich Mayonnaise* 480G
| Rice Ball 60G
|
| (Candace's Booth)
| Cosmos Flower 75G
| Snowflake Flower 120G
|
| Blue Clothes (Boys') 3600G
| Red Clothes (Boys') 3900G
| Yellow Clothes (Boys') 4200G
| Green Clothes (Boys') 4500G
| Purple Clothes (Boys') 4800G
|
| Pink Clothes (Girls') 3600G
| Yellow Clothes (Girls') 3900G
| Green Clothes (Girls') 4200G
| Blue Clothes (Girls') 4500G
| Purple Clothes (Girls') 4800G
|
| (Simon's Booth)
| Apple* 225G
| Bamboo Shoot 315G
| Glass 45G
| Omelette* 240G
| Pontata Root 225G
| Red Herb Seeds 135G
| Wool Yarn (Decent) 375G
|
| * - these items are also ingredients in one of the goddess recipes. The Apple
| is especially notable since it's an ingredient in the first recipe, and
| this Market is the only place to get one before late Summer and Fall.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {ANF} _
| Animal Festival
|
| When : Spring 28, 9:00AM to 5:00PM
| Where : Brownie Ranch
| Type : Market
| Details : The Animal Festival combines all the classic animal competitions.
| : Instead of entering an animal in each category, you can only enter
| : one animal. And instead of getting to choose which animal you
| : enter, your oldest one is automatically entered. Therefore, the
| : only way to have a different animal enter the contest is to sell
| : the older one. Yes, this sucks, and no, I don't know why they did
| : it this way.
|
| : To enter the contest, head to the Brownie Ranch area sometime after
| : 9:00AM on Spring 28. Talk to Cain when you arrive and let him know
| : you'd like to enter the contest. After saying so, your oldest
| : animal will automatically be entered - regardless of what species.
|
| : To hear the winner, be in the area of Brownie Ranch at 5:00PM.
| : The prize announcement will interrupt your normal play, and after
| : it's done you'll be outside the area. If you won, re-enter the area
| : right away and talk to the Mayor as quickly as possible to obtain
| : your prize - if you don't hurry, he'll go home and you won't
| : receive your prize. Yes, this is done stupidly as well.
|
| : To win, you need your animal to have as many hearts as possible. An
| : animal with 10 hearts will always win something, though it won't
| : always win first prize - it appears to be somewhat random, although
| : replaying that one day hasn't guaranteed any change in results. If
| : your animal has less than 10 hearts, it can still win something,
| : though only 10 hearts will guarantee a prize.
|
| : The prize listings are:
| : 1st Prize: 120 Fodder or 120 Feed
| : 2nd Prize: 30 Fodder or 30 Feed
| : 3rd Prize: 10 Fodder or 10 Feed
|
| : Whether you receive fodder or feed is dependent on what animal was
| : entered: poultry will yield feed, while livestock will yield
| : fodder.
|
| : In addition to the contest, Hannah and Renee run sales booths:
|
| Product List Price
| (Hannah's Booth)
| Butter (Perfect) 315G
| Cheese (Perfect) 360G
| Mayonnaise (Perfect) 225G
| Flax Yarn (Good) 540G
| Silk Yarn (Good) 1050G
| Wool Yarn (Good) 465G
|
| (Renee's Booth)
| Apple Jam 630G
| Cheese Omelette 435G
| Marmalade Jam 495G
| Mushroom Gratin 675G
| Pancake 885G
| Stew 675G
| Veryberry Jam 210G
| Yogurt 345G
|
|\
| \_____________________________________________________________________[SMF]_
| |
| Summer Festivals |
| ___________________________________________________________________________|
| /
|/________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {OCF} _
| Ocean Festival
|
| When : Summer 7, 9:00AM to 5:00PM
| Where : At the beach
| Type : Market
| Details : Buy and sell ocean-related goods (like the market, only just sea
| : products). Pascal and Sue run booths at the Ocean Festival, and
| : there's a mini-game unlockable by talking to Craig.
|
| Product List Price
| (Pascal's Booth)
| Fish Soup 690G
| Grilled Clam 195G
| Grilled Squid 210G
| Roasted Corn 240G
| Sashimi (Good) 795G
| Sauteed Potato 180G
|
| (Sue's Booth)
| Banana Milk 600G
| Banana Pudding 840G
| Chocolate Banana 495G
| Coconut Juice 375G
| Honeydew Milk 705G
| Orange Cookie 480G
| Orange Juice 225G
| Pineapple Juice 405G
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {FWD} _
| Fireworks Display
|
| When : Summer 7, at 7:00PM
| Where : At the beach
| Type : Romantic
| Details : The Fireworks Display occurs on the same day as the Ocean Festival,
| : but practically is a separate event. It falls under the umbrella of
| : 'romantic festivals', as its primary purpose is to give you a
| : romantic evening with your beloved.
|
| : To ensure you have a date for the display, you must speak to the
| : bachelor/ette you wish to accompany you sometime during the day
| : before. Any bachelor/ette with 3 hearts or more can be asked to
| : the display, so even in your first year you can have a date if you
| : hurry.
|
| : Once you speak to an eligible bachelor/ette with enough hearts on
| : Summer 6, they will invite you to accompany them to the festival.
| : If you agree, you won't receive any other invitations, so make sure
| : to talk to your everyone first if you want to receive as many
| : invitations as possible. You can decline someone's invitation and
| : then talk to them again later to receive it again, however.
|
| : When you have a date, simply go to the beach area on Summer 7 at
| : 7:00PM and your date will begin. If you stand them up, their heart
| : level will decrease, so keep the date! The date will begin promptly
| : at 7:00PM, so it's best to get there before that. It will be over
| : at 10:00PM.
|
| : Obtaining the date is actually identical when you're married,
| : except that only your husband/wife will invite you. Simply speak to
| : them the day before and the date will be set up.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {SMK} _
| Summer Market
|
| When : Summer 22, 9:00AM to 5:00PM
| Where : Town Square
| Type : Market
| Details : The Summer market is another standard market. The product list for
| : the Summer market is identical to the Spring market.
|
| Product List Price
| (Maya's Booth)
| Mixer (Gorgeous) 2700G
| Cutting Board (Gorgeous) 3000G
| Frying Pan (Gorgeous) 3300G
| Aging Pot (Gorgeous) 3675G
| Pot (Gorgeous) 3750G
| Oven (Gorgeous) 4050G
|
| Grilled Yam* 165G
| Ostrich Mayonnaise* 480G
| Rice Ball 60G
|
| (Candace's Booth)
| Cosmos Flower 75G
| Snowflake Flower 120G
|
| Blue Clothes (Boys') 3600G
| Red Clothes (Boys') 3900G
| Yellow Clothes (Boys') 4200G
| Green Clothes (Boys') 4500G
| Purple Clothes (Boys') 4800G
|
| Pink Clothes (Girls') 3600G
| Yellow Clothes (Girls') 3900G
| Green Clothes (Girls') 4200G
| Blue Clothes (Girls') 4500G
| Purple Clothes (Girls') 4800G
|
| (Simon's Booth)
| Apple* 225G
| Bamboo Shoot 315G
| Glass 45G
| Omelette* 240G
| Pontata Root 225G
| Red Herb Seeds 135G
| Wool Yarn (Decent) 375G
|
| * - these items are also ingredients in one of the goddess recipes. The Apple
| is especially notable since it's an ingredient in the first recipe, and
| this Market is the only place to get one before late Summer.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {FFF} _
| Firefly Festival
|
| When : Summer 24, at 7:00PM
| Where : Town Square
| Type : Romantic
| Details : Like the Fireworks Display, the Firefly Festival is primarily a
| : romantic festival (you can participate alone, but where's the fun
| : in that?).
|
| : Finding your date functions identically to the Fireworks Display:
| : simply talk to any bachelor/ette with three or more hearts and they
| : will ask if you want to accompany them. Say yes and the date will
| : be set, but you won't receive any more invitations. Say no and
| : you'll be able to talk to them again later to receive the
| : invitation once more.
|
| : To participate in the festival, simply be in the waterfall area
| : at 7:00PM. The date will begin promptly at 7:00PM, so it's best to
| : be there a little while before that. The date ends at 10:00PM.
|
|\
| \_____________________________________________________________________[FAF]_
| |
| Fall Festivals |
| ___________________________________________________________________________|
| /
|/________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {ARF} _
| Arts Festival
|
| When : Fall 12, 9:00AM to 5:00PM
| Where : Town Square
| Type : Market
| Details : The Arts Festival is the festival for all the non-food ingredients,
| : such as accessories and furniture. Booths are run by Mira, Bo and
| : Owen.
|
| Product List Price
| (Owen's Booth)
| Calendar (Simple) 150G
| Couch (Loveseat, Simple) 750G
| Couch (Full Sofa, Simple) 1650G
| Phone (Simple) 825G
| Refrigerator (Small, Simple) 1350G
| Refrigerator (Medium, Simple) 2700G
| Refrigerator (Large, Simple) 4200G
|
| (Bo's Booth)
| Chair (Lovely) 720G
| Chair (Chic) 675G
| Couch (Loveseat, Urban) 750G
| Couch (Loveseat, Lovely) 780G
| Couch (Full Sofa, Urban) 1650G
| Couch (Full Sofa, Lovely) 1875G
| Cuckoo Clock 750G
| Phone (Royal) 1050G
| Potbelly Stove 1350G
| Stool (Lovely) 450G
| Stool (Chic) 375G
|
| (Mira's Booth)
| Black Pearl Ring 1800G
| Diamond Pendant 2400G
| Emerald Ring 1470G
| Ruby Pendant 1725G
| Sapphire Brooch 570G
| Topaz Brooch 855G
| Toy Brooch 195G
| Toy Pendant 945G
| Toy Ring 645G
|
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {FAK} _
| Fall Market
|
| When : Fall 22, 9:00AM to 5:00PM
| Where : Town Square
| Type : Market
| Details : Another standard market, with booths run by Elli, Taylor and
| : Julius.
|
| Product List Price
| (Elli's Booth)
| Carrot Cake 900G
| Chestnut Pie 555G
| Cookie 300G
| Herb Cookie 345G
| Mont Blanc Cake 870G
| Pumpkin Cake 990G
| Pumpkin Pudding 495G
| Pumpkin Pie 645G
| Shortcake 1095G
| Yam Cake 660G
|
| (Julius's Booth)
| Copper 120G
| Silver 165G
| Gold 225G
|
| Blue Clothes (Boys') 3600G
| Red Clothes (Boys') 3900G
| Yellow Clothes (Boys') 4200G
| Green Clothes (Boys') 4500G
| Purple Clothes (Boys') 4800G
|
| Red Clothes (Girls') 3600G
| Yellow Clothes (Girls') 3900G
| Green Clothes (Girls') 4200G
| Blue Clothes (Girls') 4500G
| Purple Clothes (Girls') 4800G
|
| (Taylor's Stall)
| Bow (Girls') 15000G
| Bunny Ears (Hat) 9000G
| Samurai Wig (Boys') 15000G
| Top Hat 5100G
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {HVF} _
| Harvest Festival
|
| When : Fall 27, 9:00AM - 5:00PM
| Where : Brownie Ranch
| Type : Market
| Details : The market festival centered around selling crop products, similar
| : to how the Flower Festival was for flowers/herbs, the Ocean
| : Festival was for ocean goods, and the Arts Festival was for arts
| : and crafts. The only booth is run by Craig:
|
| Product List Price
| (Craig's Booth)
| Rapid Fertilizer 180G
|
| Buckwheat Seeds 150G
| Green Bell Flower Seeds 165G
| Yellow Herb Seeds 120G
|
| Carrot (Good) 150G
| Onion (Good) 105G
| Spinach (Good) 120G
| Strawberry (Perfect) 435G
| Tomato (Good) 165G
|
| Additionally, at the Harvest Festival there is a cooking competition. You'd
| think that better dishes would be more likely to win, but there doesn't seem
| to be any pattern. There are prizes, however; first prize is 10 Bodigizer
| XLs, second prize is 10 plain Bodigizers, and third prize is 10 Tomato
| Juices.
|
|\
| \_____________________________________________________________________[WTF]_
| |
| Winter |
| ___________________________________________________________________________|
| /
|/________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {THF} _
| Thanksgiving Festival
|
| When : Winter 10, all day
| Where : No central location
| Type : Romantic
| Details : The Thanksgiving Festival is a gift-giving holiday with a romantic
| : component, although it isn't strictly romantic - every villager
| : will talk about their Thanksgiving celebration.
|
| : The main components of the festival revolve around giving and
| : receiving cakes, though. At 6:00AM, the bachelor/ette with the
| : highest heart level will show up at your house and give you a cake
| : closely matching their favorite type of gift. Only the
| : bachelor/ette with the highest heart level will show up (so you can
| : only receive one cake), and they will only show up if they have at
| : least 3 hearts in their friendship meter.
|
| : Then, throughout the day, you can give cakes to the various
| : bachelor/ettes on the island for an extra relationship boost. You
| : can give as many cakes as you want to as many people as you want.
| : For information on how to make a cake, see the Recipes section.
|
| : When you're married, you're still expected to give your spouse a
| : cake when they mention the Thanksgiving Festival. You'll also
| : celebrate with your wife and child (if you have one) later that
| : evening.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {WTM} _
| Winter Market
|
| When : Winter 22, 9:00AM to 5:00PM
| Where : Town Square
| Type : Market
| Details : The Winter Market is another standard market. It holds the same
| : product list as the Fall Market.
|
| Product List Price
| (Elli's Booth)
| Carrot Cake 900G
| Chestnut Pie 555G
| Cookie 300G
| Herb Cookie 345G
| Mont Blanc Cake 870G
| Pumpkin Cake 990G
| Pumpkin Pudding 495G
| Pumpkin Pie 645G
| Shortcake 1095G
| Yam Cake 660G
|
| (Julius's Booth)
| Copper 120G
| Silver 165G
| Gold 225G
|
| Blue Clothes (Boys') 3600G
| Red Clothes (Boys') 3900G
| Yellow Clothes (Boys') 4200G
| Green Clothes (Boys') 4500G
| Purple Clothes (Boys') 4800G
|
| Red Clothes (Girls') 3600G
| Yellow Clothes (Girls') 3900G
| Green Clothes (Girls') 4200G
| Blue Clothes (Girls') 4500G
| Purple Clothes (Girls') 4800G
|
| (Taylor's Stall)
| Bow (Girls') 15000G
| Bunny Ears (Hat) 9000G
| Samurai Wig (Boys') 15000G
| Top Hat 5100G
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {SNF} _
| Starry Night Festival
|
| When : Winter 25, at 7:00PM
| Where : Alan's Tree at Brownie Ranch
| Type : Romantic
| Details : Like the Fireworks Display, the Starry Night Festival is primarily
| : a romantic festival and must be attended with a date.
|
| : Finding your date functions identically to the Fireworks Display:
| : simply talk to any bachelor/ette with three or more hearts and they
| : will ask if you want to accompany them. Say yes and the date will
| : be set, but you won't receive any more invitations. Say no and
| : you'll be able to talk to them again later to receive the
| : invitation once more.
|
| : To participate in the festival, simply be at Alan's Tree at Brownie
| : Ranch at 7:00PM. The date will begin promptly at 7:00PM, so it's
| : best to be there a little while before that. The date ends at
| : 10:00PM.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {NYE} _
| New Year's Eve Festival
|
| When : Winter 28, automatically at 10:00PM
| Where : Your House/Around Town
| Type : Romantic
| Details : The New Year's Eve Festival is an interesting Festival. Unlike
| : every other festival, in which you have to make arrangements and be
| : at a certain location, your participation in the New Year's Eve
| : Festival is mandatory and automatic. At 10:00PM, no matter where
| : you are, you'll be transported home to watch an event with the
| : townspeople. If you're married, you'll instead be transported home
| : at 9:00PM for a little event with your spouse.
|
| : This festival is immediately followed by the New Year's Day
| : sunrise.
|
|\
| \_____________________________________________________________________[GMS]_
| |
| Game-Specific |
| ___________________________________________________________________________|
| /
|/These are yearly events whose date is specific to your game, such as your
| character's birthday and your anniversary.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {YBD} _
| Your Birthday
|
| When : Specified by you at the beginning; lasts all day
| Where : No specific location
| Details : On your birthday, every villager - regardless of your level of
| : friendship with them - will wish you a happy birthday. You won't
| : receive any gifts from the villagers, though.
|
| : If you're married, your spouse will make a fest to celebrate. To
| : trigger the event, just enter your house later in the day. No time
| : will pass for the feast.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {YAN} _
| Your Anniversary
|
| When : The date of your wedding, at 6:00PM
| Where : Your House
| Details : At 6:00PM, be back at your house. Your spouse will ask you if you
| : know what day it is: answer correctly or they'll be very upset
| : (and lose one ENTIRE heart from their heart level).
|
| : After answering correctly, you and your spouse (and child, since
| : your child will be born by your first anniversary) will partake of
| : the feast. No time passes for the event, though.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {YCB} _
| Your Child's Birthday
|
| When : The date of the child's birth, automatically at 6:00PM
| Where : Your Farm
| Details : On the day of your child's birthday, you'll be automatically
| : transported to your house at 6:00PM.
|
| : Your spouse will ask you what day it is to make sure you know
| : (answer correctly or they'll be rather upset). After answering
| : correctly, they'll ask you which of a number of gifts you want to
| : give to the child.
|
| : You have six options: banana milk, broiled shark, pink-cat flower,
| : herbal tea, amethyst, or junk ore. Needless to say, junk ore is a
| : bad option, but among the other options, the best choice depends on
| : your child.
|
| : Your child is determined by who you married. The best gift option
| : for each potential spouse's child is:
| : Julius/Toby/Renee/Maya: Pink-Cat Flower
| : Chase/Calvin/Selena/Luna: Herbal Tea
| : Gil/Jin/Candace/Anissa: Herbal Tea
| : Owen/Phoebe: Banana Milk
| : Luke/Kathy: Broiled Shark
|
| : You'll likely notice that Amethyst isn't listed as the 'best' gift
| : option for any child, but it's not a bad gift option either - just
| : not as good. The gift you choose doesn't need to be a gift you
| : possess, so there's no reason not to choose your child's 'best'
| : gift.
|
|\
| \___________________________________________________
|__________________________________________________ |
| |
___________________________| |_____
\ \ \ __________________________| |/ / /
\ \ | | / /
\ \| Fishing |/ /
\ | | /
\| __________________________|/
_______________________| |
| _________________________|
|/
|\
| \_____________________________________________________________________[FMC]_
| |
| Mechanics |
| ___________________________________________________________________________|
| /
|/________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {FOU} _
| Obtaining and Upgrading the Rod
|
| In order to fish, first you naturally must obtain a fishing rod. Obtaining
| the fishing rod is very simple: talk to Toby at On the Hook. He'll give
| you one for free. Now wasn't that easy?
|
| A new feature in Tree of Tranquility (compared to past Harvest Moon games) is
| that the fishing rod is actually upgradeable like the watering can, axe and
| other standard tools. The fishing rod has 5 levels: starter, iron, copper,
| silver and gold.
|
| In order to upgrade your fishing rod, you'll need three things: experience
| using it (the rod can only be upgraded once you've cast it 100 times per
| level), money (1000G for iron, 2500G for copper, 5000G for silver, 100000G
| for gold), and the corresponding mineral (Iron for iron, Copper for copper,
| Silver for silver, and Gold for - you guessed it - gold). Minerals are
| obtained from mining ores and having Mira appraise them.
|
| Alternatively, you can also outright purchase the next level fishing rod from
| the General Store: but in order to do so, you must already have the previous
| level (so the Copper rod is only for sale if you've already obtained the Iron
| rod). You don't need to obtain all the levels the same way, you can purchase
| an Iron rod, upgrade it to a Copper rod, then purchase the Silver rod if you
| so desire. But beware - purchasing a new tool is three times more expensive
| than upgrading (3000G for iron, 7500G for copper, 15000G for silver, 300000G
| for gold).
|
| What good does upgrading your fishing rod have, though? It has numerous
| effects:
|
| - Less stamina use for the same amount of effort (see stamina below).
|
| - Increased likelihood of catching higher-grade fish.
|
| - The ability to catch fish that can't be caught with lower-grade rods.
|
| - Easier to reel in the same type of fish (compared to lower-grade rod).
|
| - The ability to cast farther.
|
| There are several important fish that simply can't be caught without an
| upgraded rod, so upgrading is crucial.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {FHT} _
| How to Fish
|
| Fishing in Tree of Tranquility is a relatively easy process. Once you have
| your rod, simply go to one of the several fishing spots, equip the rod and
| use it by holding the WiiMote horizontally, quickly pulling it back to
| vertical, then quickly flicking it forward, mimicking the actual act of
| casting a fishing line. If you're using the Classic Controller, just press A.
| Unlike some recent Harvest Moon games, you won't actually see fish in the
| water. Instead, you must simply wait patiently while your hook dangles until
| something bites.
|
| When something bites, you'll hear an audible 'splash' noise, you'll feel
| a vibration in the WiiMote (if using it), and you'll see the hook start to
| get pulled. When this happens, pull the WiiMote up vertically and wiggle the
| nunchuk as fast as you can - or, if you're playing with the Classic
| Controller, just press A as fast as you can. The WiiMote motion is intended
| to mimic the actual act of reeling in a fish.
|
| If you successfully reel in the fish, it will appear in your hands and you
| can either drop it or put it in your rucksack. If you fail, it will swim off
| and you'll have to cast again.
|
| If you have an upgraded fishing rod, you can power it up by holding it
| vertical for longer (for the WiiMote), or by holding the A button longer.
| It's necessary to power your rod up to catch better fish, cast further, or
| to use less stamina.
|
| Only same-type fish will stack in your rucksack, so if possible ship
| somewhere close to your house to have access to a fridge or shipping bin.
| This especially applies if you're fishing for profit, not for a specific
| type of fish.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {FST} _
| Stamina
|
| Stamina use while fishing is interesting. Casting your line will use no
| stamina, and neither will sitting there waiting for a fish. The only time
| stamina is consumed is when a fish is resisting and you're trying to reel it
| in.
|
| This makes for some very interesting strategy, because this is the only tool
| usage in the game where you can run out of stamina halfway through using a
| tool. With other tools, you know if one more use will deplete your stamina
| fully, but with a fishing rod it's dependent on how fast you reel in the
| fish.
|
| Stamina is consumed equally by time no matter what fish is being reeled in:
| better fish just take more time to reel. Stamina is also consumed when you
| catch a junk item, like a boot or a can.
|
| As mentioned above, better rods take less stamina to reel in their fish, so
| upgrade when you get the chance.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {FWH} _
| Why Fish?
|
| Fishing has many important uses in the game. Its usage is not as varied as
| mining and some other activities, but it is equally important:
|
| - Profit. Fishing is a great way to make some extra money. Many fish sell
| for upwards of 200G, making it easy to make some extra cash in your spare
| time.
|
| - Power Berry. Fishing is the only way to obtain a certain Power Berry. To
| obtain it you must level your rod up to level 3 (note: you don't need to
| upgrade it for this Power Berry, just level it through usage). The next
| time you cast after that, you'll fish up this Power Berry.
|
| - Food. Fish make great dishes, and are the ingredients in dozens of the
| game's recipes.
|
| - Completion. One of the items accessible on the information screens is a
| "Fish List", which contains a list of all the possible fish obtained from
| the rivers and ocean. If you're a completionist, you'll want to complete
| this too.
|
| - Goddess Recipes. By far the most important reason to fish is that every
| single goddess recipe requires at least one fish:
| - Carp (a fish) for Daren's (the first tree).
| - Char (a fish) for Ben's (the second tree).
| - Saury (a fish) for Collin's (the third tree).
| - Wood Fish (a fish) for Alan's (the fourth tree).
| - Tuna (a fish) for Edge's (the fifth tree).
| Daren's tree also requires a Good Herb Fish, a fish-related dish that must
| be cooked yourself.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {FTP} _
| Tips for a Successful Expedition
|
| If you're going on a fishing trip with the intention of bringing back a nice
| haul, here are a few tips:
|
| - Choose your spot carefully. Some spots have much better fish available
| than others, and there's no point spending all day at a spot when there's
| better fish to be had elsewhere. Pay attention to your rod level when
| checking spots - one spot might have better fish, but they might not be
| catchable with your current rod.
|
| - Use the weather. Certain weather patterns are better for fishing, most
| notably rain. This is especially convenient given that rainy days mean
| no crop watering, adding to the time you can spend fishing.
|
| - Get there early, stay late. The best fishing times are early in the
| morning and late at night, so either plan to spend all day there or do
| your chores around mid-day when the fish are less active.
|
| - Bring stamina-restoring items. Fishing depletes your stamina fast,
| especially before you get any Power Berries or upgrade the rod: restoring
| items will help. The best items for stamina recovery are Bodigizer XL,
| any type of Pizza or any type of Buckwheat dish (except for Cocktails
| or Chips). The best purchasable stamina recovery items are Bodigizer XL
| (520G from the Clinic), Southern Omelette (550G from Pineapple Inn) and
| Sweet Yam Cake (660G from the Fall/Winter markets).
|
| - Decide whether to bring a match set. On the positive side, a match set
| allows you to cook one of the fish you eat for stamina restoration. On
| the negative side, it takes up a spot in your rucksack. If you're fishing
| near the ocean, where all the bonfire pits are located, it's a good idea
| to bring one; but it's useless if you're fishing in the river.
|
|\
| \_____________________________________________________________________[FCH]_
| |
| The Fish Chart |
| ___________________________________________________________________________|
| /
|/This is a giant quick reference chart of every fish, its availability in
| different seasons, its availability in different locations, and its sale
| price. If you have trouble figuring out what any column means, note the key.
|
| Key:
| RU - River: Upstream RM - River: Midstream RD - River: Downstream
| ML - Maple Lake WO - Waffle Town Ocean TI - Toucan Island
| EG - East Gull Island WG - West Gull Island GS - Goddess Spring
| GC - Goddess Cave GM - Ganache Mine Lake
|
| Locations Seasons
| Fish Price RU RM RD ML WO TI EG WG GS GC GM Spr Sum Fal Wnt
| Angler Fish 770G EG X
| Bonito 280G WO EG WG X X X
| Carp 120G RM RD ML X X X X
| Catfish 80G ML X X X X
| Char 120G RU X X X X
| Cod 80G WO X X
| Conger Eel 210G WO X
| Crawfish 20G ML GC X X X
| Eel 600G RM RD ML X X X
| Flounder 120G WO EG WG X X X
| Goby 40G WO WG X X X X
| Halibut 190G WO EG WG X X
| Horse Mackerel 70G WO X X X X
| Huchen 1000G RU RM GC GM X X X X
| King Fish 1600G GC GM X X X X
| Lobster 600G TI X X
| Mackerel 60G WO X X
| Mahi-Mahi 310G TI X X X X
| Manta Ray 350G TI X X
| Masu Trout 110G RU RM X X X
| Octopus 140G WO EG WG X X X X
| Pond Smelt 20G ML X X X
| Prawn 150G ML X X X
| Puffer Fish 50G WO X X
| Rainbow Trout 70G RM X X X X
| Redfin 30G RM RD ML X X X X
| Rockfish 230G WO X X
| Rock Lobster 240G EG WG X X
| Rock Trout 180G WO EG WG X X
| Salmon 240G RU RM RD X X
| Sardine 50G WO X X
| Saury 70G WO X X
| Sea Bream 300G EG WG X X X
| Seasky 1000G RU RM RD X X X X
| Shark 700G TI EG X X
| Skull Jellyfish 950G TI X X X X
| Squid 110G WO EG WG X X X
| Swordfish 750G TI EG X X X X
| Tuna 600G WO EG X X X
| Wood Fish 900G GS X X X X
| Yellowtail 300G WO EG WG X X
|
|\
| \_____________________________________________________________________[LOC]_
| |
| Fishing Locations |
| ___________________________________________________________________________|
| /
|/There are several places around the islands where you can fish, each with its
| own custom assortment of catchable fish. Some fish are only available in
| certain seasons, so each location's assortment of fish varies from season to
| season as well.
|
| Fish are listed in order of sale value and rarity (which are correlated).
| Fish marked with a * are ingredients in a goddess recipe; fish marked with a
| + are subject to a specific condition for catching (time of day, weather
| condition, etc.).
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| River, Upstream
|
| Location : River district, Northeast corner (waterfall area)
| Type : Freshwater
| Fish Chart :
| Spr Sum Fal Wnt Price
| Masu Trout X X X X 110G
| Char* X X X X 120G
| Salmon X X 240G
| Huchen X X X X 1000G
| Seasky+ X X X X 1000G
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| River, Midstream
|
| Location : River District, East side
| Type : Freshwater
| Fish Chart :
| Spr Sum Fal Wnt Price
| Redfin X X X X 30G
| Rainbow Trout X X X X 70G
| Masu Trout X X X 110G
| Carp* X X X X 120G
| Eel X X X 600G
| Huchen X X X X 1000G
| Seasky+ X X X X 1000G
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| River, Downstream
|
| Location : River District, Southeast corner
| Type : Freshwater
| Fish Chart :
| Spr Sum Fal Wnt Price
| Redfin X X X X 30G
| Carp* X X X X 120G
| Salmon X X 240G
| Eel X X X 600G
| Seasky+ X X X X 1000G
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Maple Lake
|
| Location : Maple Lake District, West side
| Type : Freshwater
| Fish Chart :
| Spr Sum Fal Wnt Price
| Crawfish X X X 20G
| Redfin X X X X 30G
| Pond Smelt X X X 30G
| Catfish X X X X 80G
| Carp* X X X X 120G
| Prawn X X X 150G
| Eel X X X 600G
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Waffle Town Ocean
|
| Location : Southern Edge of Main Island
| Type : Saltwater
| Fish Chart :
| Spr Sum Fal Wnt Price
| Goby X X X X 40G
| Puffer Fish X X 50G
| Sardine X X 50G
| Mackerel X X 60G
| Horse Mackerel X X X X 70G
| Saury* X X 70G
| Cod X X 80G
| Squid X X X 110G
| Flounder X X X 120G
| Octopus X X X X 140G
| Rock Trout X X 180G
| Halibut X X 190G
| Conger Eel X 210G
| Rockfish X X 230G
| Bonito X X X X 280G
| Yellowtail X X 300G
| Tuna* X X X 600G
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Toucan Island
|
| Location : By Pascal's Ferry, after creating Daren's rainbow
| Type : Saltwater
| Fish Chart :
| Spr Sum Fal Wnt Price
| Mahi-Mahi X X X X 310G
| Manta Ray X X 350G
| Lobster X X 600G
| Shark X X 700G
| Swordfish X X X X 750G
| Skull Jellyfish+ X X X X 950G
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| West Gull Island
|
| Location : Across Daren's rainbow
| Type : Saltwater
| Fish Chart :
| Spr Sum Fal Wnt Price
| Goby X X X X 40G
| Squid X X X 110G
| Flounder X X X 120G
| Octopus X X X X 140G
| Halibut X X 190G
| Rock Lobster X X 240G
| Bonito X X X 280G
| Sea Bream X X X 300G
| Rock Trout X X 300G
| Yellowtail X X 300G
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| East Gull Island
|
| Location : Across Collin's rainbow
| Type : Saltwater
| Fish Chart :
| Spr Sum Fal Wnt Price
| Squid X X X 110G
| Flounder X X X 120G
| Octopus X X X X 140G
| Halibut X X 190G
| Rock Lobster X X 240G
| Bonito X X X 280G
| Sea Bream X X X 300G
| Rock Trout X X 300G
| Tuna* X X X 600G
| Yellowtail X X 300G
| Shark X X 700G
| Swordfish X X X X 750G
| Angler Fish X 770G
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Ganache Mine
|
| Location : Bottom of the Ganache Mine (30th floor)
| Type : Freshwater
| Fish Chart :
| Spr Sum Fal Wnt Price
| Crawfish X X X 20G
| Huchen X X X X 1000G
| King Fish X X X X 1600G
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Goddess Spring
|
| Location : Mt. Gelato, across Ben's rainbow, after befriending the Bear
| Type : Freshwater
| Fish Chart :
| Spr Sum Fal Wnt Price
| Woodfish*+ X X X X 900G
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Goddess Cave
|
| Location : Behind the Waterfall, after reawakening the goddess
| Type : Saltwater
| Fish Chart :
| Spr Sum Fal Wnt Price
| Crawfish X X X 20G
| Huchen X X X X 1000G
| King Fish X X X X 1600G
|
|\
| \_____________________________________________________________________[FIS]_
| |
| The Fish |
| ___________________________________________________________________________|
| /
|/There are 41 different fish in Tree of Tranquility. All can be caught using
| some level fishing rod, and some can be purchased as well. Many can be used
| in recipes.
|
| 'Rarity' is my own device to describe how difficult it is to catch a certain
| fish - it is not actually a function in the game. Essentially, a fish with
| rarity 1 is easily catchable with the lowest-level rod, whereas a fish with
| rarity 4 requires a higher-level rod and a bit of luck. A fish with rarity 5
| requires a higher-level rod and also has some special condition associated
| with it.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Angler Fish
|
| Type : Fish
| Locations : East Gull Island
| Seasons : Winter
| Rarity : 4
| Sale Price : 770G
| Recipes : Grilled Angler Fish
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Bonito
|
| Type : Fish
| Locations : Waffle Town Ocean, East Gull Island, West Gull Island
| Seasons : Spring, Summer, Fall
| Rarity : 2
| Sale Price : 280G
| Recipes : Grilled Bonito
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Carp
|
| Type : Fish
| Locations : River: Midstream/Downstream, Maple Lake
| Seasons : All
| Rarity : 2
| Sale Price : 120G
| Recipes : Daren's Rainbow, Grilled Carp
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Catfish
|
| Type : Fish
| Locations : Maple Lake
| Seasons : All
| Rarity : 1
| Sale Price : 80G
| Recipes : Grilled Catfish
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Char
|
| Type : Fish
| Locations : River: Upstream
| Seasons : All
| Rarity : 2
| Sale Price : 120G
| Recipes : Ben's Rainbow, Grilled Char
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Cod
|
| Type : Fish
| Locations : Waffle Town Ocean
| Seasons : Fall, Winter
| Rarity : 1
| Sale Price : 80G
| Recipes : Grilled Cod
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Conger Eel
|
| Type : Fish
| Locations : Waffle Town Ocean
| Seasons : Summer
| Rarity : 2
| Sale Price : 210G
| Recipes : Grilled Conger Eel, Conger Eel Bowl
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Crawfish
|
| Type : Fish
| Locations : Maple Lake, Goddess Cave
| Seasons : Spring, Summer, Fall
| Rarity : 1
| Sale Price : 20G
| Recipes : Grilled Crawfish
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Eel
|
| Type : Fish
| Locations : River: Midstream/Downstream
| Seasons : Summer, Fall, Winter
| Rarity : 3
| Sale Price : 600G
| Recipes : Chirashi Sushi, Eel Bowl, Grilled Eel
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Flounder
|
| Type : Fish
| Locations : Waffle Town Ocean, West Gull Island, East Gull Island
| Seasons : Spring, Fall, Winter
| Rarity : 1
| Sale Price : 120G
| Recipes : Grilled Flounder
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Goby
|
| Type : Fish
| Locations : Waffle Town Ocean, West Gull Island
| Seasons : All
| Rarity : 1
| Sale Price : 40G
| Recipes : Grilled Goby
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Halibut
|
| Type : Fish
| Locations : Waffle Town Ocean, West Gull Island, East Gull Island
| Seasons : Fall, Winter
| Rarity : 2
| Sale Price : 190G
| Recipes : Grilled Halibut
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Horse Mackerel
|
| Type : Fish
| Locations : Waffle Town Ocean
| Seasons : All
| Rarity : 1
| Sale Price : 70G
| Recipes : Grilled Horse Mackerel
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Huchen
|
| Type : Fish
| Locations : River: Upstream/Midstream, Goddess Cave, Ganache Mine
| Seasons : All
| Rarity : 4
| Sale Price : 1000G
| Recipes : Grilled Huchen
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| King Fish
|
| Type : Fish
| Locations : Ganache Mine, Goddess Cave
| Seasons : All
| Rarity : 4
| Sale Price : 1600G
| Recipes : Grilled King Fish
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Lobster
|
| Type : Crustacean
| Locations : Toucan Island
| Seasons : Fall, Winter
| Rarity : 3
| Sale Price : 600G
| Recipes : Grilled Lobster, Chirashi Sushi
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Mackerel
|
| Type : Fish
| Locations : Waffle Town Ocean
| Seasons : Fall, Winter
| Rarity : 1
| Sale Price : 60G
| Recipes : Grilled Mackerel
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Mahi-Mahi
|
| Type : Fish
| Locations : Toucan Island
| Seasons : All
| Rarity : 2
| Sale Price : 310G
| Recipes : Grilled Mahi-Mahi
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Manta Ray
|
| Type : Fish
| Locations : Toucan Island
| Seasons : Spring/Summer
| Rarity : 3
| Sale Price : 350G
| Recipes : Grilled Manta Ray
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Masu Trout
|
| Type : Fish
| Locations : River: Upstream/Midstream
| Seasons : Spring, Summer, Fall
| Rarity : 2
| Sale Price : 110G
| Recipes : Grilled Masu Trout
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Octopus
|
| Type : Fish
| Locations : Waffle Town Ocean, West Gull Island, East Gull Island
| Seasons : All
| Rarity : 2
| Sale Price : 140G
| Recipes : Grilled Octopus
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Pond Smelt
|
| Type : Fish
| Locations : Maple Lake
| Seasons : Summer, Fall, Winter
| Rarity : 1
| Sale Price : 20G
| Recipes : Grilled Pond Smelt
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Prawn
|
| Type : Crustacean
| Locations : Maple Lake
| Seasons : Spring, Summer, Fall
| Rarity : 2
| Sale Price : 150G
| Recipes : Grilled Prawn, Spicy Seafood Stew, Steamed Egg
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Puffer Fish
|
| Type : Fish
| Locations : Waffle Town Ocean
| Seasons : Spring, Winter
| Rarity : 1
| Sale Price : 50G
| Recipes : Grilled Pufferfish
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Rainbow Trout
|
| Type : Fish
| Locations : River: Midstream
| Seasons : All
| Rarity : 1
| Sale Price : 70G
| Recipes : Grilled Rainbow Trout
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Redfin
|
| Type : Fish
| Locations : River: Midstream/Downstream, Maple Lake
| Seasons : All
| Rarity : 1
| Sale Price : 30G
| Recipes : Grilled Redfin
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Rockfish
|
| Type : Fish
| Locations : Waffle Town Ocean
| Seasons : Spring/Summer
| Rarity : 2
| Sale Price : 230G
| Recipes : Grilled Rockfish
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Rock Lobster
|
| Type : Crustacean
| Locations : West Gull Island, East Gull Island
| Seasons : Spring, Winter
| Rarity : 2
| Sale Price : 240G
| Recipes : Grilled Rock Lobster
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Rock Trout
|
| Type : Fish
| Locations : Waffle Town Ocean, West Gull Island, East Gull Island
| Seasons : Winter/Spring
| Rarity : 2
| Sale Price : 180G
| Recipes : Grilled Rock Trout
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Salmon
|
| Type : Fish
| Locations : River: Upstream/Midstream/Downstream
| Seasons : Fall, Winter
| Rarity : 2
| Sale Price : 240G
| Recipes : Grilled Salmon, Salmon Cream Stew, Salmon Fried Rice
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Sardine
|
| Type : Fish
| Locations : Waffle Town Ocean
| Seasons : Fall, Winter
| Rarity : 1
| Sale Price : 50G
| Recipes : Grilled Sardine, Sardine in Oil, Sardine Tomato Stew
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Saury
|
| Type : Fish
| Locations : Waffle Town Ocean
| Seasons : Fall, Winter
| Rarity : 1
| Sale Price : 70G
| Recipes : Grilled Saury, Saury Tomato Stew
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Sea Bream
|
| Type : Fish
| Locations : East Gull Island, West Gull Island
| Seasons : Spring, Summer, Fall
| Rarity : 2
| Sale Price : 300G
| Recipes : Grilled Sea Bream, Fish Soup, Steamed Turnips
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Seasky
|
| Type : Fish
| Locations : River: Upstream/Midstream/Downstream*
| Seasons : All
| Rarity : 5
| Sale Price : 1000G
| Recipes : Grilled Seasky
|
| * - the Seasky can only be caught during a typhoon.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Shark
|
| Type : Fish
| Locations : Toucan Island, East Gull Island
| Seasons : Summer, Fall
| Rarity : 4
| Sale Price : 700G
| Recipes : Grilled Shark, Shark Fin Soup, Shark Fin Stew
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Skull Jellyfish
|
| Type : Fish
| Locations : Toucan Island
| Seasons : All
| Rarity : 4
| Sale Price : 950G
| Recipes : Grilled Skull Jellyfish
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Squid
|
| Type : Fish
| Locations : Waffle Town Ocean, West Gull Island, East Gull Island
| Seasons : Spring, Summer, Winter
| Rarity : 2
| Sale Price : 110G
| Recipes : Grilled Squid, Seafood Fried Rice, Seafood Gratin, Seafood
| Pizza, Seafood Rice, Seafood Stew, Squid Tomato Stew
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Swordfish
|
| Type : Fish
| Locations : Toucan Island, East Gull Island
| Seasons : All
| Rarity : 4
| Sale Price : 750G
| Recipes : Grilled Swordfish
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Tuna
|
| Type : Fish
| Locations : Waffle Town Ocean, East Gull Island
| Seasons : Spring, Fall, Winter
| Rarity : 3
| Sale Price : 600G
| Recipes : Grilled Tuna, Tuna Bowl
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Wood Fish
|
| Type : Fish
| Locations : Goddess Spring*
| Seasons : All
| Rarity : 5
| Sale Price : 900G
| Recipes : Grilled Wood Fish
|
| * - the Wood Fish can only be caught at night.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
| Yellowtail
|
| Type : Fish
| Locations : Waffle Town Ocean, West Gull Island, East Gull Island
| Seasons : Winter/Spring
| Rarity : 2
| Sale Price : 300G
| Recipes : Grilled Yellowtail
|
|\
| \_____________________________________________________________________[MFI]_
| |
| Miscellaneous Fish Information |
| ___________________________________________________________________________|
| /
|/________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {FPA} _
| Profit Analysis
|
| So, which spot is the most profitable for you to go fishing at when your rod
| is at a particular level? Sure, the ocean has better fish than the river, but
| what good does that do if your rod isn't strong enough to catch anything more
| than tin cans and rubber boots?
|
| We're going to analyze which fishing spots are best for different levels of
| fishing rods. The operative words here are "going to". We haven't done it
| yet. But we will! So check back later.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {FCR} _
| Fish and Crustacean Recipes
|
| Many, many recipes involve fish. Dozens. And while in the above fish listing,
| all the recipes involving specific fish are listed, there are a number of
| recipes that simply require the use of any fish. These are listed here.
|
| Note that all of these recipes have a quality rating. The quality is related
| to the quality of the fish used for all recipes except Herb Fish, whose
| quality can also be related to the number of fish used.
|
| Recipes that can be made using any type of fish:
| Marinated Fish
| Herb Fish
| Sushi
| Sashimi
| Bouillabaise
| Meuniere
|
| Additionally, a few recipes involve crustaceans. Crustaceans are lobsters,
| prawn and rock lobsters, and any of the three can be used in these recipes.
| Note that some of these recipes have quality ratings, but the quality is
| based on the fish used, not the crustacean.
|
| Recipes that can be made using any type of crustacean:
| Bouillabaise
| Seafood Doria
| Seafood Fried Rice
| Seafood Gratin
| Seafood Pizza
| Seafood Rice
| Seafood Stew
| Southern Fried Rice
| Southern Omelette
| Tempura Buckwheat Noodles
|
| For a full listing of the ingredients and utensils in every recipe, see my
| Recipe guide at http://www.gamefaqs.com/console/wii/file/933022/53834
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {FRM} _
| Fish Recipe Mechanics
|
| Several fish recipes have a quality rating similar to crops - Decent, Good,
| Shining and Perfect. The precise basis of this quality is not fully known,
| but there is an equation that can determine the quality rather accurately.
|
| Each fish has a sale value, and each quality of each fish-basd recipe has a
| sale value. If you're creating a fish dish with a quality rating, there is a
| way to predict the quality. To do so, first sum the values of the fish you'll
| be using. Then, look at the prices of the four qualities of the dish you're
| producing. The dish produced will be the lowest-price dish whose sale price
| is higher than the value of the fish used.
|
| For example, say you're making an Herb Fish, and the value of the fish you're
| using is 350G. Decent Herb Fish sells for 260G, Good Herb Fish sells for 320G
| and Perfect Herb Fish sells for 630G. The lowest value higher than the fish
| value is 630G, so the product will be a Perfect Herb Fish.
|
| By that same token, if you want to produce a certain quality of dish, all you
| need to do is look at the sale value of the next-lowest quality. Make sure
| your fish are worth more than the value of that dish and you'll get the
| quality you want.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {BIT} _
| Beach-Related Items
|
| There are several items that can be picked up at the beach, and this seems
| like as good a place as any to list these.
| _ _ _
| Algae
|
| Obtained : Fished from the Ocean
| Sale Price : 10G
| Uses : None, but drains stamina when fished up
| _ _ _
| Boot
|
| Obtained : Fished from the Ocean
| Sale Price : 10G
| Uses : None, but drains stamina when fished up
| _ _
| Can
|
| Obtained : Fished from the Ocean
| Sale Price : 10G
| Uses : None, but drains stamina when fished up
| _ _ _
| Clam
|
| Obtained : Found on any beach
| Sale Price : 90G
| Uses : Recipes (ingredient in Clam Soup, Grilled Clam, Sauteed Clam,
| Seafood Doria, Seafood Rice, Seafood Stew)
| _ _ _
| Coral
|
| Obtained : Found on any beach
| Sale Price : 50G
| Uses : None, besides sale
| _ _ _
| Pearl
|
| Obtained : Found on beach
| Sale Price : 300G (White), 800G (Black)
| Uses : Jewelry, Journey Rucksack (Black)
| _ _ _ _ _
| Seashell
|
| Obtained : Found on any beach
| Sale Price : 70G (Common), 140G (Fancy)
| Uses : Daren's Rainbow recipe (common), sale
| _ _ _ _ _ _
| Sea Urchin
|
| Obtained : Found on any beach
| Sale Price : 700G
| Uses : Eat raw (restores 100 stamina), recipe (Grilled Sea Urchin)
| _ _ _ _
| Seaweed
|
| Obtained : Found on any beach
| Sale Price : 40G
| Uses : Recipes (Potato Miso Soup, Seaweed Miso Soup)
| _ _ _ _ _ _
| Swim Shorts
|
| Obtained : Fished from the Ocean
| Sale Price : 10G
| Uses : None, but drains stamina when fished up
|\
| \___________________________________________________
|__________________________________________________ |
| |
___________________________| |_____
\ \ \ __________________________| |/ / /
\ \ | | / /
\ \| Mining |/ /
\ | | /
\| __________________________|/
_______________________| |
| _________________________|
|/
|\
| \_____________________________________________________________________[MMC]_
| |
| Mechanics |
| ___________________________________________________________________________|
| /
|/________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {BAS} _
| The Basics
|
| Mining is a rather simple process. To start, just grab your hammer (not your
| hoe, like in some past Harvest Moon games) and enter the mine - mine
| locations can be found under the "The Mines" section (search for [ MIN ]
| without the spaces).
|
| Descend the first staircase at the entrance to find yourself on the 1st floor
| of the mine (note that mine floors are numbered top-to-bottom, so the 1st
| floor is the closest to the surface and the 50th floor is the closest to the
| bottom). Every floor (with a few exceptions) operates in the same way: a
| large area with several characteristic items. These include:
|
| - Stairs: Each floor contains two staircases: one going up, and one going
| down.
|
| - Holes: Most floors contain some holes in the ground, marked by 'X's on the
| ground. These X's, when stepped on, become holes, plummeting you down a
| random number of floors.
|
| - Rocks: Rocks are the foundation of the mine. Smashing them can yield ores,
| items or afflictions.
|
| - Crystals: Crystals are like ores, except they house more valuable
| treasures, called wonderfuls, and can also hold afflictions.
|
| - Items: There are also some items that can be immediately spotted on the
| mine floor. These can be picked up just like any other item.
|
| When you break a rock or crystal, you will sometimes find an item contained
| in the rock (this is the entire purpose of mining). If you do, you can either
| pick it up or leave it - if you leave it, it will disappear after a few
| seconds. You'll need to put your tool away to pick it up, and you can
| obviously only put it in your rucksack if you have space. Ores and wonderfuls
| dug up in the mine do not stack, unfortunately, although pontata roots,
| mushrooms and toadstools will.
|
| How you behave in a mine will depend on what you intend to do. Sometimes
| you'll want to get down to a certain level, sometimes you'll just want to get
| down as far as you can, and sometimes you'll just want to find a particular
| item.
|
| Regardless of what you're there to do, though, the controls remain the same.
| Break rocks to try to find ores; break crystals to try to find wonderfuls;
| to descend, get to the staircase or step on an 'X'; and to ascend and leave
| the mine, get to the up staircase and choose 'top floor'.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {SHG} _
| Stairs, Holes and Geysers
|
| There are two ways to descend the mine: stairs and holes. Stairs are the
| reliable way: when you approach the downward staircase, you'll be
| automatically transported down one level in the mine - never more than one.
|
| Oftentimes the stairs are visible immediately upon entering a level of the
| mine. However, sometimes - especially at lower floors - the staircase is
| hidden under a rock. To find it, either smash all the rocks on the level, or
| look carefully for a rock with an odd looking square below it, typically not
| bordered by any other rocks.
|
| Holes are a riskier, but often faster, way of descending. If you step on an
| 'X', you will fall down a random number of floors in the mine, between 1 and
| 9. Additionally, holes are often much more accessible than the stairs, given
| that a particular floor will contain several holes but only one staircase.
| So, holes are often a more efficient method for descending the mine - and,
| though you might suspect otherwise, holes carry no stamina penalty.
|
| Holes have a risk associated with them, however: sometimes when you fall down
| a hole, you'll land on a geyser. Geysers are the opposite of holes: they'll
| propel you upwards a random number of floors, oftentimes sending you higher
| than the floor you started on.
|
| Geysers become more frequent at lower floors, making it more difficult to get
| to the deepest sections of the mine.
|
| Ascending to the top of the mine can also be done by simply touching the
| upwards staircase: you'll receive the option to automatically ascend all the
| way to the surface.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {AFL} _
| Afflictions
|
| "I think I have the black lung, pop." Zoolander quotes aside, ores and
| wonderfuls aren't the only things that pop up when you break a rock or
| crystal. There are multiple afflictions that come in the form of different
| colored gases. These afflictions will affect your efforts to descend the
| mine:
|
| Red : Stamina loss (your character loses around 100 stamina points).
| Blue : Temporary paralysis (inability to move for around 10 game-minutes).
| Green : Stamina restoration (your character regains around 300 stamina
| : points).
| Purple : Temporary confusion (joystick directions no longer map to the
| : character's direction, and randomly change).
| Black : Blindness (the visibility around your character drastically
| : shrinks).
| White : Slowness (your character's movement speed is severely restricted).
| Yellow : Stamina restoration (your character regains around 100 stamina
| : points).
|
| You can get rid of a timed affliction (blue, purple, black, white) by
| changing floors, either by stepping on an 'X' or ascending/descending a
| staircase.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {OAW} _
| Ores and Wonderfuls
|
| The two main items that can be found in the mine are ores and wonderfuls.
| Both are only accessible by smashing apart rocks (for ores) and crystals (for
| wonderfuls). When a rock or crystal is smashed, an ore or wonderful may
| appear on the ground for you to pick up.
|
| Ores and wonderfuls themselves are very different from the way ores and gems
| have been obtained in past Harvest Moon games. If I could italicize this
| next sentence, I would: ores and wonderfuls, by themselves, are essentially
| worthless. They have very low shipping values and cannot be used for tool
| upgrades, jewelry creations or effective gifts.
|
| Instead, ores and wonderfuls hold within them minerals and gems. It's as if
| the true "identity" of the ore or wonderful is hidden from you, and can only
| be established by a gifted appraiser - and conveniently, there is a gifted
| appraiser on the island: Mira.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {APR} _
| Appraisal
|
| Every ore and wonderful houses an item. Sometimes the item is of a greater
| value, but sometimes the item is junk. The item an ore or wonderful holds
| corresponds to the color/type of the ore or wonderful: for example, Gold Ore
| contains either Gold (the treasure) or scrap iron (junk). Wonderfuls have
| three different levels of treasure: for example, a red-colored wonderful can
| contain a ruby (high-value), a spinel (medium-value), a rose stone
| (low-value) or red glass (junk).
|
| So how are you to tell what your ores and wonderfuls are? That's where Mira
| comes in. Mira works at the blacksmith's shop and is a specialist at
| appraising your ores and wonderfuls. She'll even do it free of charge. To
| get Mira to appraise your materials, talk to her and choose 'Inspect' - don't
| just talk to her with the item in your hands or you'll inadvertently give it
| to her.
|
| Mira will let you know what the item truly is and will give it back to you:
| after that, the item will be identified in your rucksack as the mineral or
| gem instead of an ore or wonderful. After that, you can use it for jewelry
| or tool upgrades. It will also make a better gift, and the shipping value
| will be much higher.
|
| This presents a minor problem with mining though: wouldn't you hate to go to
| the mines and grab 8 wonderfuls, only to find out that they're all glass? Or
| to pick up a bunch of gold ore, only to find out they're all scrap? Luckily,
| there is a way to identify the value of the item held within an ore or
| wonderful while out mining: sparkles. When you uncover an ore or a wonderful,
| it may sparkle on the ground. If an ore sparkles, it contains the
| corresponding (iron, copper, silver, gold) mineral; if a wonderful sparkles,
| it contains a gem. Which gem the wonderful contains is indicated by the
| number of sparkles it has: a three-sparkle wonderful contains the most
| valuable gem of that color, whereas a one-sparkle wonderful contains the
| least valuable gem (though a gem nonetheless).
|
| However, in order to use the mineral or gem in tool upgrades or jewelry, and
| in order to have it sell for a higher price, it still must be manually
| appraised by Mira. The sparkles are only there to help you identify what each
| gem or mineral is while mining.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {MOL} _
| Moles
|
| Sometimes when you're mining, you'll come across a little mole in the field.
| Make sure PETA isn't watching, then smash the mole with your hammer. If you
| succeed, the mole will cough up an item: typically just a mushroom or a
| toadstool, but sometimes something more valuable, like a Bodigizer. How the
| mole got his hands on one of those is beyond me.
|
| Interestingly, moles are only found on floors ending in the number 5.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {WHM} _
| Why Mine?
|
| So, there's this great big part of the game called mining where you can
| dig up random stuff from the ground. So what, why bother?
|
| There are several useful reasons to make use of the mine:
|
| - Cheaper tool upgrades. While you can upgrade your tools by simply
| purchasing new ones at the General Store, it's a good deal cheaper to
| upgrade them at the blacksmith's shop - but, he requires you to supply
| the mineral for the upgrade.
|
| - Jewelry. In order to make jewelry, you must supply the minerals and gems.
| And since there's nowhere else to get them except the mine, you're locked
| into that option if you want to make jewelry.
|
| - Profit. Mining in Tree of Tranquility is a notably profitable task. Just
| picking up a few Coppers and Silvers can yield a quick 500G, and your
| profits will soar even higher if you get far enough down to start digging
| up some gemstones, which sell for everything from 170G (Peridot) to 1000G
| (Diamond).
|
| - Power Berry and Pontata Roots. One of the game's five Power Berries is at
| the bottom of the first (Ganache) mine, and the mines are also the only
| place you can find Pontata Roots, a key ingredient in the medicine
| category of recipes (Bodigizer, Bodigizer XL, Cold Medicine, Stay Awake
| and Super Stay Awake).
|
| - Completion. One of the items accessible on the information screens is a
| "Gem List", which contains a list of all the possible products obtained
| from the minds. If you're a completionist, you'll want to complete this
| too.
|
| - Meeting People. Every islander has an 'introduction event' that you must
| experience before they will begin to go about their daily routine. For
| a few islanders - most notably Calvin - this event happens on the 10th
| floor of Ganache Mine.
|
| - King Fish. The lake at the bottom of Ganache Mine is one of only two
| places to find the elusive King Fish, and is the only one accessible
| for the majority of the game (the other location requires you to complete
| the goddess revival).
|
| - Goddess Recipes. Two items required for the goddess recipes - a Blue
| Wonderful and a Lapis Lazuli - are only obtainable within the mines.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {DTM} _
| Descending the Mine
|
| If your goal is to descend pretty deep into the mine, here are a few tips:
|
| - Bring recovery items. Stamina will be a major threat to your descent, and
| you'll be kicking yourself if you get down to the last 5 floors and run
| out of stamina. The best items for stamina recovery are Bodigizer XL,
| any type of Pizza or any type of Buckwheat dish (except for Cocktails
| or Chips). The best purchasable stamina recovery items are Bodigizer XL
| (520G from the Clinic), Southern Omelette (550G from Pineapple Inn) and
| Sweet Yam Cake (660G from the Fall/Winter markets).
|
| - Start early. You don't want to stay there all night and into the next day
| (unless you brought some Super Stay Awake), so get there early.
|
| - Plan to spend the whole day. You never know how long it will take you to
| get as far down as you want to go, so don't leave any chores - like
| watering the crops or feeding the animals - for when you get back.
|
| - Empty your rucksack of non-consumables. You'll be kicking yourself if you
| come across five Diamonds but only have four spots in your rucksack. Keep
| only food and your hammer in your rucksack if you plan to bring home a big
| haul.
|
| - Use the holes first, then the stairs. For the first few levels, the holes
| are a great way to get down fast. But after about 2/3rds of the way down,
| you'll find they lead to geysers more often, making them too risky. You'll
| almost never encounter a hole that takes you all the way to the bottom
| either, so don't plan to just use holes and assume eventually you'll get
| lucky enough to go all the way down.
|
|\
| \_____________________________________________________________________[MIN]_
| |
| The Mines |
| ___________________________________________________________________________|
| /
|/There are two mines in the game: the Ganache Mine, which is accessible first,
| and the Mt. Gelato Mine, which isn't accessible until later.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {GAN} _
| Ganache Mine
|
| Accessible : From the start
| Size : 30 Floors
| Location : Ganache Mine District (no, really?), North of Town
| Floors :
| 1-9 : Low-level ores (scrap, iron, copper).
| (7) : No items, but lots of holes.
| 10 : Ruins, no items.
| 11-19 : Mid-level ores (silver, gold), low-level gems.
| (19) : More mushrooms and toadstools than imaginable.
| 20 : Ruins, no items.
| 21-24 : High-level ores (gold, rare), mid-level gems.
| 25-29 : Mid-level gems.
| 30 : Goddess murals, underground lake, Power Berry.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {MGM} _
| Mt. Gelato Mine
|
| Accessible : After completing Ben and Collin's Rainbows
| Size : 50 Floors
| Location : Base of Mt. Gelato
| Floors :
| 1-9 : Mid-level ores (silver, gold), low-level gems.
| 10 : Ruins, no items.
| 11-19 : High-level ores, mid-level gems.
| 20 : Ruins, no items.
| 21-29 : Mid-level gems.
| 30 : Ruins, no items.
| 31-49 : High-level gems.
| (40) : Ruins, no items.
| 50 : Goddess murals, Shining Baumkuchen.
|
|\
| \_____________________________________________________________________[GOW]_
| |
| Ores, Minerals, Wonderfuls and Gems |
| ___________________________________________________________________________|
| /
|/Below is a listing of all the ores, wonderfuls, gemstones and minerals that
| can be found in the mine. For convenience, they are organized both by product
| (gem or mineral) and by source (ore or wonderful).
|
| For the Mineral and Gem lists, remember that both tool upgrades and jewelry
| creations are performed at the blacksmith's shop.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {ORE} _
| Ores
| _ _ _ _ _
| Iron Ore
|
| Found : Both mines, early floors.
| Sale Price : 20G
| Can Yield : Scrap Ore (0 sparkles), Iron (1)
| Yield Values : 10G (scrap) / 50G (iron)
| Found In : Rocks
| _ _ _ _ _ _
| Copper Ore
|
| Found : Both mines, early floors.
| Sale Price : 30G
| Can Yield : Scrap Ore (0 sparkles), Copper (1)
| Yield Values : 10G (scrap) / 80G (copper)
| Found In : Rocks
| _ _ _ _ _ _
| Silver Ore
|
| Found : Both mines, middle floors.
| Sale Price : 40G
| Can Yield : Scrap Ore (0 sparkles), Silver (1)
| Yield Values : 10G (scrap) / 110G (silver)
| Found In : Rocks
| _ _ _ _ _
| Gold Ore
|
| Found : Both mines, mid-to-late floors.
| Sale Price : 50G
| Can Yield : Scrap Ore (0 sparkles), Gold (1)
| Yield Values : 10G (scrap) / 150G (gold)
| Found In : Rocks
| _ _ _ _ _
| Rare Ore
|
| Found : Both mines, late floors.
| Sale Price : 250G
| Can Yield : Scrap Ore (0 sparkles), Rare Metal (1)
| Yield Values : 10G (scrap) / 630G (rare metal)
| Found In : Rocks
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {WON} _
| Wonderfuls
| _ _ _
| Green
|
| Found : Both mines, mid-to-late floors.
| Sale Price : 30G
| Can Yield : Glass (0 sparkles), Peridot (1), Jade (2), Emerald (3)
| Yield Values : 30G (glass) / 170G (peridot) / 220G (jade) / 580G (emerald)
| Found In : Crystals
| _ _
| Red
|
| Found : Both mines, mid-to-late level floors.
| Sale Price : 30G
| Can Yield : Glass (0 sparkles), Rose Stone (1), Spinel (2), Ruby (3)
| Yield Values : 30G (Glass) / 180G (Rose Stone) / 200G (Spinel) /
| : 550G (Ruby)
| Found In : Crystals
| _ _ _ _
| Yellow
|
| Found : Both mines, mid-to-late level floors.
| Sale Price : 30G
| Can Yield : Glass (0 sparkles), Amber (1), Topaz (3)
| Yield Values : 30G (Glass) / 190G (Amber) / 470G (Topaz)
| Found In : Crystals
| _ _ _
| Blue
|
| Found : Both mines, mid-to-late level floors.
| Sale Price : 30G
| Can Yield : Glass (0 sparkles), Lapis Lazuli (1), Sapphire (2),
| : Aquamarine (3)
| Yield Values : 30G (Glass) / 200G (Lapis Lazuli) / 280G (Sapphire) /
| : 490G (Aquamarine)
| Found In : Crystals
| _ _ _ _
| Purple
|
| Found : Both mines, late level floors.
| Sale Price : 30G
| Can Yield : Glass (0 sparkles), Garnet (2), Amethyst (3)
| Yield Values : 30G (Glass) / 300G (Garnet) / 480G (Amethyst)
| Found In : Crystals
| _ _ _
| White
|
| Found : Both mines, late level floors.
| Sale Price : 30G
| Can Yield : Glass (0 sparkles), Moonlight Stone (1), Crystal (2),
| : Diamond (3)
| Yield Values : 30G (Glass) / 250G (Moonlight Stone) / 700G (Crystal) /
| : 1000G (Diamond)
| Found In : Crystals
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {MIN} _
| Minerals
| _ _ _
| Scrap
|
| Found In : Both mines, early floors
| Yielded By : Any Ore
| Sparkles : 0
| Sale Price : 10G
| Uses : Sale
| _ _ _
| Iron
|
| Found In : Both mines, early floors
| Yielded By : Iron Ore
| Sparkles : 1
| Sale Price : 50G
| Uses : Sale, Gift, Starter->Iron Tool Upgrade
| _ _ _ _
| Copper
|
| Found In : Both mines, early floors
| Yielded By : Copper Ore
| Sparkles : 1
| Sale Price : 80G
| Uses : Sale, Gift, Iron->Copper Tool Upgrade, all Brooches
| _ _ _ _
| Silver
|
| Found In : Both mines, early-to-middle floors
| Yielded By : Silver Ore
| Sparkles : 1
| Sale Price : 110G
| Uses : Sale, Gift, Copper->Silver Tool Upgrade, all Rings
| _ _ _
| Gold
|
| Found In : Both mines, middle-to-late floors
| Yielded By : Gold Ore
| Sparkles : 1
| Sale Price : 150G
| Uses : Sale, Gift, Silver->Gold Tool Upgrade, all Pendants
| _ _ _ _ _ _
| Rare Metal
|
| Found In : Mt. Gelato Mine, late floors
| Yielded By : Rare Ore
| Sparkles : 1
| Sale Price : 630G
| Uses : Sale, Gift, Harvest Goddess Brooch/Ring/Pendant, Journey
| : Rucksack
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {GEM} _
| Gems
| _ _ _
| Glass
|
| Found In : Both mines, mid-to-late floors
| Yielded By : Any Wonderful
| Sparkles : 0
| Sale Price : 30G
| Uses : Sale, Gift, Toy Brooch/Ring/Pendant
| _ _ _ _
| Peridot
|
| Found In : Both mines, mid-to-late floors
| Yielded By : Green Wonderful
| Sparkles : 1
| Sale Price : 170G
| Uses : Sale, Gift, Peridot Brooch/Ring/Pendant
| _ _ _ _ _ _
| Rose Stone
|
| Found In : Both mines, mid-to-late floors
| Yielded By : Red Wonderful
| Sparkles : 1
| Sale Price : 180G
| Uses : Sale, Gift, Rose Brooch/Ring/Pendant
| _ _ _
| Amber
|
| Found In : Both mines, mid-to-late floors
| Yielded By : Yellow Wonderful
| Sparkles : 1
| Sale Price : 190G
| Uses : Sale, Gift, Amber Brooch/Ring/Pendant
| _ _ _ _ _ _ _
| Lapis Lazuli
|
| Found In : Both mines, mid-to-late floors
| Yielded By : Blue Wonderful
| Sparkles : 1
| Sale Price : 200G
| Uses : Sale, Gift, Lapis Lazuli Brooch/Ring/Pendant
| _ _ _ _
| Spinel
|
| Found In : Both mines, mid-to-late floors
| Yielded By : Red Wonderful
| Sparkles : 2
| Sale Price : 200G
| Uses : Sale, Gift, Spinel Brooch/Ring/Pendant
| _ _ _
| Jade
|
| Found In : Both mines, mid-to-late floors
| Yielded By : Green Wonderful
| Sparkles : 2
| Sale Price : 220G
| Uses : Sale, Gift, Jade Brooch/Ring/Pendant
| _ _ _ _ _ _ _ _
| Moonlight Stone
|
| Found In : Both mines, late floors
| Yielded By : White Wonderful
| Sparkles : 1
| Sale Price : 250G
| Uses : Sale, Gift, Moonlight Brooch/Ring/Pendant
| _ _ _ _ _
| Sapphire
|
| Found In : Both mines, late floors
| Yielded By : Blue Wonderful
| Sparkles : 2
| Sale Price : 280G
| Uses : Sale, Gift, Sapphire Brooch/Ring/Pendant
| _ _ _ _
| Garnet
|
| Found In : Both mines, late floors
| Yielded By : Purple Wonderful
| Sparkles : 2
| Sale Price : 300G
| Uses : Sale, Gift, Garnet Brooch/Ring/Pendant
| _ _ _
| Topaz
|
| Found In : Both mines, late floors
| Yielded By : Yellow Wonderful
| Sparkles : 3
| Sale Price : 470G
| Uses : Sale, Gift, Topaz Brooch/Ring/Pendant
| _ _ _ _ _
| Amethyst
|
| Found In : Both mines, late floors
| Yielded By : Purple Wonderful
| Sparkles : 3
| Sale Price : 480G
| Uses : Sale, Gift, Amethyst Brooch/Ring/Pendant
| _ _ _ _ _ _
| Aquamarine
|
| Found In : Both mines, late floors
| Yielded By : Blue Wonderful
| Sparkles : 3
| Sale Price : 490G
| Uses : Sale, Gift, Aquamarine Brooch/Ring/Pendant
| _ _ _
| Ruby
|
| Found In : Mt. Gelato Mine, late floors
| Yielded By : Red Wonderful
| Sparkles : 3
| Sale Price : 550G
| Uses : Sale, Gift, Ruby Brooch/Ring/Pendant
| _ _ _ _
| Emerald
|
| Found In : Mt. Gelato Mine, late floors
| Yielded By : Green Wonderful
| Sparkles : 3
| Sale Price : 580G
| Uses : Sale, Gift, Emerald Brooch/Ring/Pendant
| _ _ _ _
| Crystal
|
| Found In : Mt. Gelato Mine, late floors
| Yielded By : White Wonderful
| Sparkles : 3
| Sale Price : 700G
| Uses : Sale, Gift, Crystal Brooch/Ring/Pendant
| _ _ _ _
| Diamond
|
| Found In : Mt. Gelato Mine, late floors
| Yielded By : White Wonderful
| Sparkles : 3
| Sale Price : 1000G
| Uses : Sale, Gift, Diamond Brooch/Ring/Pendant
|
|\
| \_____________________________________________________________________[OMI]_
| |
| Other Mine Items |
| ___________________________________________________________________________|
| /
|/Beyond minerals and gems, there are several other items that can be found in
| the depths of the mines as well. Some of these can be simply picked up, while
| others are hidden within rocks as well.
| _ _ _ _ _
| Mushroom
|
| Found : Lying on the ground on any floor
| Sale Price : 30G
| Stamina Restored : 50
| Used in Recipes : Chirashi Sushi, Cold Medicine, Doria, Marinated Mushroom,
| : Mushroom Gratin, Mushroom Rice, Sauteed Mushroom
| _ _ _ _ _
| Toadstool
|
| Found : Lying on the ground on any floor
| Sale Price : 40G
| Stamina Restored : -100
| Used in Recipes : Alan's (Red) Rainbow Recipe
| _ _ _ _ _ _ _
| Pontata Root
|
| Found : Inside rocks on any floor
| Sale Price : 150G
| Stamina Restored : 20
| Used in Recipes : Bodigizer, Bodigizer XL, Cold Medicine, Stay Awake,
| Super Stay Awake
| _ _ _ _ _ _
| Power Berry
|
| Found : Lying on the ground, 30th floor of Ganache Mine
|
| Eating a Power Berry permanently increases your maximum stamina by 100
| points.
| _ _ _ _ _ _ _ _ _ _
| Shining Baumkuchen
|
| Found : Lying on the ground, 50th floor of Mt. Gelato Mine
|
| The Shining Baumkuchen (a European type of cake) restores your stamina, but
| does not have any other known purpose.
|
|\
| \___________________________________________________________________________
|_____________________________________________________________________________|
#########################################################################(ADG)#
_______________________________________________________________________________
\ \ \ \__________________________________________________________/ / / /
\ \ \| |/ / /
\ \ | As the Days Go By | / /
\ \ | | / /
\ \| "God, family and friends: |/ /
\ | in this order we are strengthened." -Lonnee Boggs | /
\|________________________________________ ______________|/
| |
| |
___________________________| |_____
\ \ \ __________________________| |/ / /
\ \ | | / /
\ \| Making Friends and |/ /
\ | Wooing Mates | /
\| __________________________|/
_______________________| |
| ________________________|
| /
|/As in past Harvest Moon games, Tree of Tranquility operates based on a points
| system for affection Affection exists for all villagers, but plays a special
| role for the player's potential spouses. But before we get to that, let's
| take a look at how to earn affection.
|
|\
| \_____________________________________________________________________[AFF]_
| |
| Raising Affection |
| ___________________________________________________________________________|
| /
|/Below are a list of ways to increase your affection (or friendship) with a
| given villager:
|
| - Gifts: Giving gifts is the most clear way to gain friendship. Each
| villager has gifts that they love, like, dislike and hate (see the
| specific villager above for detailed information for each one). Giving
| gifts that they love or like raises their affection ('love' more than
| 'like', obviously), whereas giving gifts they dislike or hate will lower
| their friendship level.
|
| Typically, it's really only beneficial to give one gift per day - after
| the first gift, subsequent gifts carry a substantially lower increase in
| affection. Because of this, never give a better gift after giving a
| lesser gift.
|
| Gifts are especially effective when given on birthdays: a birthday gift
| given on a villager's birthday carries double the impact of the same gift
| given any other day.
|
| - Talking: Even just talking carries an affection increase. It's lower than
| gift-giving, but even just speaking to a villager every day will help you
| become their friend.
|
| - Festivals: Attending a festival raises the affection of all villagers in
| attendance; additionally, speaking with a villager at a festival carries
| a greater affection increase than simply talking in town.
|
| - Part-Time Jobs: the part-time job system in Tree of Tranquility also
| serves as a way to get into specific villagers' good graces. Working at
| a shop will increase your friendship with all the other villagers that
| also work in the shop.
|
| The actual mechanics behind the affection system are not known, but there are
| some details that have been established through experimentation. Below are
| the number of days it takes to raise a villager one affection heart level by
| only performing those actions each day - this is as if no festivals were
| visited and no part-time jobs were completed.
|
| Speaking : 20 days
| Giving 'Loved' gifts : 7 days
| Giving 'Liked' gifts : 8 days
| Giving 'Neutral' gifts : 10 days
| Giving 'Disliked' gifts : 34 days
| Giving 'Hated' gifts : -- days (never changes)
|
| Speaking and 'Loved' gifts : 7 days
| Speaking and 'Liked' gifts : 8 days
| Speaking and 'Neutral' gifts : 10 days
| Speaking and 'Disliked' gifts : 34 days
| Speaking and 'Hated' gifts : -- days (never changes)
|
| As you can see, 'Speaking' in addition to giving a gift has no impact, but
| speaking on its own does raise affection levels. Therefore, it can be assumed
| that speaking carries an affection boost, and when you give a gift, the
| 'speaking' bonus is also included automatically. This explained why giving a
| 'disliked' gift every day still results in an increase in heart level: the
| increase from speaking outweighs the decrease from the disliked gift.
|
| As you can also see, giving a 'Loved' gift is not all that much better than
| giving a 'Liked' gift, so don't worry too much about tracking down a
| villager's favorite gift on an absolutely daily basis.
|
|\
| \_____________________________________________________________________[HEV]_
| |
| Heart Events |
| ___________________________________________________________________________|
| /
|/All villagers have affection ratings that indicate how strong your friendship
| with them is; however, this plays a special role with regards to the
| potential spouses. For these, the number of hearts corresponds to how close
| you are to being able to marry them.
|
| For this reason, the bachelors and bachelorettes have visible heart levels
| (0 through 10 hearts), and as your heart level with a particular
| bachelor/ette raises, certain events will be triggered. These "heart
| events" show your growing relationship with that person.
|
| Heart Events are different for each bachelor/ette, but follow the same
| general framework:
|
| - At 2 Hearts, they will come to your house and give you a present (note:
| this happens with every bachelor and bachelorette, regardless of your own
| character's gender - it's more of a friendship event than a romantic one).
| - At 4 Hearts, they will come ask you on a lunch date.
| - At 5 Hearts, they will again come give you a present.
| - At 6 Hearts, they will ask to meet you at Brownie Ranch.
|
| In addition to the above heart events, each eligible bachelor/ette has a
| favor that they will ask you at a certain point. For most, this occurs at
| around 5 hearts, but for some it occurs much earlier. Selena's event, for
| example, occurs as soon as you have completed the first rainbow.
|
| The Lunch Date and the Confession event are a bit delicate to trigger. In
| order to trigger them, you must talk to that bachelor/ette before 11:00AM.
| They will request the date, and if you confirm, they'll ask you to meet them
| somewhere at noon. The location of the lunch date differs by character, but
| the location of the confession event is the same for every bachelor/ette: at
| the tree on Brownie Ranch. Regardless of where you're headed, be there around
| 12:00PM to make sure you don't miss the date.
|
| Beware, though! If you trigger either of these events on the day before a
| "Romantic" festival, the bachelor/ette will first ask you about the date,
| then ask about the romantic festival, and then they'll actually stand you up
| for the date. But, their heart level will decrease as if you stood them up.
| There's no way to completely avoid this, given that you need to talk to them
| on those days to ask them on the date, so you're pretty much locked in if it
| happens that way. Don't worry, though, it only decreases it by one heart
| level, and you'll almost make that up at the romantic festival itself.
|
| Turning down the date or missing the date will both result in a dramatic
| decrease in the bachelor/ette's affection level - as much as a full heart
| level. This serves a double purpose: it's plot-relevant, since obviously the
| bachelor/ette would be offended to be turned down, but also it allows you to
| then trigger the date request again by leveling their heart level back up.
| So if you choose 'no' by accident, or change your mind about which bride or
| groom you want, you can still recover from it.
|
| In order to marry a particular bachelor/ette, you must complete all four
| heart events and the 'favor' event. After that, you will receive directions
| on receiving the Blue Feather when any bachelor/ette has been raised to 8
| hearts. For more information on the Proposal, see the Family Life section
| directly below this one.
|
|\
| \_____________________________________________________________________[RHE]_
| |
| Rivals' Heart Events |
| ___________________________________________________________________________|
| /
|/As mentioned above, some of the eligible bachelors and bachelorettes will
| marry one another if you don't. These couples are:
| - Anissa and Jin
| - Candace and Julius
| - Maya and Chase
| - Phoebe and Calvin
| - Renee and Toby
|
| Like you and your beloved, these couples will experience heart events of
| their own, and will get married after they meet certain requirements.
|
| When your rivals' heart events will take place is dependent on your own
| friendship with the character of your own gender. The first heart event will
| take place at 2 hearts, and the second heart event will take place at 3
| hearts.
|
| Once the 3-heart rival event has taken place, a wedding will follow. You
| might notice that this has the potential to be incredibly early in the game:
| after all, you can raise a character to 3 hearts in a matter of a month. Be
| careful not to raise the rival of your hopeful beloved to 3 hearts before
| marrying them yourself.
|
| Each couple has a particular location where their heart events will take
| place:
| - Anissa and Jin: Meringue Clinic
| - Candace and Julius: Town Square
| - Maya and Chase: Sundae Bar
| - Phoebe and Calvin: Ganache Mine
| - Renee and Toby: River, Upstream near the Waterfall
|
| If you've accidentally raised the rival to 3-hearts and want to avoid them
| marrying, try to avoid the above locations. It might be wise to actively try
| to lower their heart level as well by giving them gifts they hate, like weeds.
| Or attack them with your tools if you're feeling particularly morbid.
|
|\
| \___________________________________________________
|__________________________________________________ |
| |
___________________________| |_____
\ \ \ __________________________| |/ / /
\ \ | | / /
\ \| Family Life |/ /
\ | | /
\| __________________________|/
_______________________| |
| ________________________|
| /
|/Once you've raised a particular bachelor or bachelorette to 8 hearts,
| you have the option of wedding them and starting a family together. But in
| order to do that, first you must propose.
|
|\
| \_____________________________________________________________________[PRO]_
| |
| Marriage Proposal |
| ___________________________________________________________________________|
| /
|/Once your chosen beloved is up to 8 hearts and you've completed all their
| heart events, you must obtain - you guessed it - the blue feather. Yes,
| the blue feather, wedding ring of the rustic life.
|
| In past Harvest Moon games, the blue feather has been bought, found or
| earned: in this game, you'll find it.
|
| Once your chosen beloved is up to 8 hearts, the Mayor will come by and
| explain to you the legend of the blue feather, and inform you that the
| feather is traditional for marriage proposal. A few days later, after
| seeing a bluebird outside your house, go up to the upper river area. There
| you'll find the blue feather.
|
| (If you're having trouble getting the Mayor to show up, try buying and
| putting out a Double Bed. There've been mixed reports about whether it's
| required or not, so if you find the event isnt' triggering give that a try.)
|
| In order to use the blue feather for a proposal, you must have completed all
| that person's heart events - that's the only requirement. You don't need a
| double bed (regardless of what anyone else says) to get married. You don't
| even need your beloved to be at 8 hearts - 8 hearts just triggers the feather
| obtaining event. All you must do is experience all their heart events.
|
| What this means is that you can befriend any bachelor/ette up to 8 hearts to
| obtain the blue feather, and then use it on another character. This is very
| useful in case you want to marry a bachelor/ette that isn't available at the
| very beginning of the game, and thus is behind on their heart level.
|
|\
| \_____________________________________________________________________[MLI]_
| |
| Married Life |
| ___________________________________________________________________________|
| /
|/After marriage (I won't spoil the wedding ceremony for you), your new
| spouse will move in with you on the farm. Unlike in previous Harvest Moon
| games where your spouse spends the vast majority of their time around your
| farm, in Tree of Tranquility they'll actually go out and do things. Wives
| will quit their jobs but spend more time out "shopping" (no word on if
| they'll actually be spending any of your hard-earned money - not sure the
| game's gotten that realistic yet!), whereas a husband keeps his job (but
| never helps pay for supplies for what he calls your "cute little farm
| thing", male chauvinist pig).
|
|\
| \_____________________________________________________________________[YCI]_
| |
| Your Child |
| ___________________________________________________________________________|
| /
|/Two to four seasons after marriage (suspected to be regardless of how you
| play), the wife in your game (either you or your beloved, depending on the
| gender you play as) will discover - with a little help from the doctor -
| that she's pregnant.
|
| Conveniently, Tree of Tranquility offers you the opportunity to choose the
| gender of your child. After you/your wife becomes pregnant, you'll
| eventually get a scene of praying to the goddess; as part of this scene,
| you'll be asked which gender you'd prefer. If you choose a gender, that is
| the gender your child will be; but if you don't choose one in the scene,
| there will be an even chance of either. If only it worked that way in
| real-life.
|
| While ToT preserves the one-child limit (didn't you know this game takes
| place in China?) of every Harvest Moon game except the original, there is
| an improvement: depending on who you marry, your child will look and act
| different.
|
| There are ten potential children: five personalities, each of which has a
| child in each gender. The five options, and the spouses that lead to that
| child, are:
| _ _ _ _ _ _ _ _ _
| The "Model" Child
|
| Husbands : Gill, Jin
| Wives : Anissa, Candace
| Description : Polite, proper, well-raised
| _ _ _ _ _ _ _ _ _
| The "Happy" Child
|
| Husbands : Toby, Julius
| Wives : Maya, Renee
| Description : Cheerful, happy, easy-going
| _ _ _ _ _ _ _ _ _
| The "Whiny" Child
|
| Husbands : Chase, Calvin
| Wives : Luna, Selena
| Description : Reserved, rude, dislikes everything
| _ _ _ _ _ _ _ _ _
| The "Hyper" Child
|
| Husbands : Luke
| Wives : Kathy
| Description : Troublesome, mischievous, "ADD"
| _ _ _ _ _ _ _ _ _
| The "Artsy" Child
| Husbands : Owen
| Wives : Phoebe
| Description : Curious, artistic, smart
|
| Your child will go through four stages, each lasting one season (they grow
| up so fast!). In one year they move from crawling, to walking, to talking,
| to finally their final stage: sentences and the ability to help you out on
| the farm.
|
| During the various stages, you'll have different ways of raising your
| affection level with your child. During the first stage (when the child just
| sits in the crib), you can cuddle or play with the child using the rattle
| (purchased from the General Store, equip it to receive the 'rattle' option).
| During the second stage (crawling), you can talk to your child, but you can't
| play or give gifts. At the third stage (walking), the child will begin to
| stroll around your farm (unaccompanied, you horrible parent), but still will
| only respond with one-word responses and won't accept gifts.
|
| It's at the fourth and final stage that the child becomes a viable character.
| At this stage - starting a year after the child's birth - the child will walk
| and talk, accept gifts, and go on a walk with you. The child will also offer
| to help on the farm. Initially, s/he isn't very good at the chores, but with
| practice they'll become better at it.
|
| The final child-related event is the Journey Rucksack event. For more
| information on that, search for { NG+ } without the spaces.
|
|\
| \___________________________________________________
|__________________________________________________ |
| |
___________________________| |_____
\ \ \ __________________________| |/ / /
\ \ | | / /
\ \| Return of the Goddess |/ /
\ | | /
\| __________________________|/
_______________________| |
| ________________________|
| /
|/The Rainbows (which are created to reawaken the goddess) are the key
| plot line in this game. Many factors are tied into when you successfully
| progress in this plot line, most notably villagers moving to the village
| and new areas becoming accessible.
|
| The overall structure of this area of the game is relatively simple. There
| are 5 "rainbows" that must be created in order to reawaken the Harvest
| Goddess. The 5 rainbows must be created in order, and in order to create
| one, you must complete a recipe involving 5 ingredients (note: do NOT try
| to cook with the five ingredients; they simply have to be in your rucksack
| when you attempt to create the rainbow).
|
| When you have the five ingredients for a given rainbow, simply approach the
| tree and water it while those five ingredients are in your rucksack.
|
| It is advisable that you complete these as soon as possible, given that
| they trigger other crucial events. Certain items are only available in
| certain seasons, and villagers will start to move in the 1st day of the
| month following the completion of the first rainbow. For example, one item
| for the first rainbow - an Apple - can only be obtained at the Spring and
| Summer Markets until Fall. Therefore, if you don't buy one in Spring, you'll
| have to wait until late Summer or Fall, in which case those villagers won't
| arrive until Fall or Winter.
|
| The list below is strictly a list of what you need to do: it isn't meant to
| be a complete plot summary.
|
|\
| \_____________________________________________________________________[QUI]_
| |
| The Quilt |
| ___________________________________________________________________________|
| /
|/Before you can begin creating rainbows, you must complete the Quilt event.
|
| Essentially, a legendary quilt has been in the Mayor's family for
| generations, but half of it has gone missing. The quilt explains what to
| do when the harvest goddess disappears. In order to begin creating
| rainbows, you must find the other half of the quilt.
|
| In order to trigger the event to begin, you must ship 1000G worth of goods.
| These can be herbs, crops, gems, minerals, fish or anything else. It
| shouldn't take too long.
|
| Once you've shipped 1000G worth of items, the Mayor will come by and tell
| you about the quilt; once you've shipped another 1000G worth of items, he
| will come give you the left half. He mentions that Gill says thee Harvest
| Sprites took it - but remember, not everyone can see the Harvest Sprites.
|
| Next, you need to get more information from Gill - but Gill will not tell
| you about the other half of the quilt until you've upgraded your house, which
| costs 3000G, 18 pieces of wood lumber and 16 pieces of stone lumber. Once
| your house upgrade has been ordered (you can do this before it's finished),
| talk to Gill again - he'll then direct you to go talk to Dale.
|
| After talking to Dale, he will direct you to go talk to the Mayor. Go talk to
| the the Mayor while he's in his house and tell him you're interested in
| fixing the clock tower. He will give you a key, where the other half of the
| quilt is hidden.
|
| The clock tower is in Waffle Town Square. To open it, pull out the key as if
| it's a tool and use it on the clock tower door. You'll enter the tower and
| receive the other half of the quilt.
|
|\
| \_____________________________________________________________________[RAI]_
| |
| The 5 Rainbows |
| ___________________________________________________________________________|
| /
|/Once you have the quilt, you can begin to create the rainbows. The rainbows
| must be created in the following order (though you won't have the option to
| do them out of order, since every rainbow gives you access to the place to
| create the next one with the exception of Alan's rainbow).
|
| To create a rainbow, take the 5 ingredients to the tree, water the flower
| under it and watch. For items in this section with the instructions "make it
| yourself", see the recipes section for more information. Optionally, you can
| also talk to the sprites (by watering their tree) before you have the
| ingredients and they'll give you the ingredient list themselves. If you get
| the list in the game, it'll be stored in your informational menus for later
| reference.
|
| In addition to forwarding the storyline, unlocking rainbows also unlocks
| new areas for you to access. Every rainbow unlocks a new part of the island
| (or, in some cases, new, smaller islands).
|
| In general, it's best to try to be gathering ingredients throughout the
| game and set them aside when you obtain them. Many of the ingredients are
| only available in certain seasons, so you won't be able to wake up one day
| and decide to grab the items for the next rainbow real quick.
|
| For this purpose, there is a reference list of all the goddess tree items
| in the References section (search for { GIT } without the spaces).
|
| Items marked with an asterisk (*) can be purchased from Souffle Farm during
| the designated season. Items marked with a plus (+) can be purchased from
| Brownie Ranch.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {RA1} _
| Daren's Rainbow
|
| Color : Green
| Location : The Tree in Town Square
| Area Opened : Opens West Gull Island and Toucan Island (via Ferry)
| Completed : Can be finished by the end of first spring
|
| Ingredients:
| Good Herb Fish Make it (using 4+ fish, any herb All seasons
| and the oven)
|
| Grilled Yam Make it (using a Yam* and match Fall
| set at a beach roast pit) (Cook anytime)
| (Buy seeds from Souffle Farm)
|
| OR: purchase from Maya at Spring and
| Spring/Summer market Summer
|
| Apple Grow it (plant apple tree, Fall
| gather in Fall)
|
| OR: purchase from Simon at Spring and
| Spring/Summer market Summer
|
| Common Seashell Find at the beach All seasons
|
| Carp Catch in the river, midstream All seasons
| and downstream, or Maple Lake
|
| Other Information : Unlocking this rainbow causes several villagers to move
| : to the island, starting with the Tailor Shop. Villagers
| : will arrive one by one (or in some cases in groups) on
| : every 1st and 15th of each month following the creation
| : of Daren's rainbow.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {RA2} _
| Ben's Rainbow
|
| Color : Blue
| Location : The Tree at Maple Lake
| Area Opened : Opens base of Mt. Gelato (after Yellow rainbow is complete)
| Completed : Can be finished by the end of first fall
|
| Ingredients:
| Grilled Eggplant Make it (using an Eggplant* Fall
| and match set at a beach (Cook anytime)
| roast pit)
| (Buy seeds from Taylor's Seeds)
|
| Omelette Make it (using butter+ and an All seasons
| egg+ and the frying pan)
|
| OR: Purchase from Simon at Spring and
| Spring/Summer market Summer
|
| Green Herb Find in the forest All seasons
|
| OR: Grow it on your farm Spring
| (Buy seeds from Taylor's Seeds
| or Flower Festival)
|
| Char Catch in river, upstream All seasons
|
| Good Tomato Grow it on your farm Summer
| (Buy seeds from Souffle Farm)
|
| OR: purchase at the fall Fall
| Harvest Festival
|
| Note : You can't climb this rainbow until you complete the next rainbow.
| : After completing the next rainbow, talk to the blue sprite again, then
| : return to the yellow rainbow. You'll find the badge he's missing near
| : the river. Return the badge to the blue sprite to be able to climb the
| : the rainbow to the mountain.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {RA3} _
| Collin's Rainbow
|
| Color : Yellow
| Location : The Tree on West Gull Island (reached by the Green rainbow)
| Area Opened : Opens East Gull Island
| Completed : Can be finished by the end of first fall
|
| Ingredients:
| Blue Wonderful Dig up in either mine (do NOT All seasons
| have Mira appraise it)
|
| Perfect Spinach Grow it on your farm Fall
| (Buy seeds from Souffle Farm)
|
| Saury Catch in ocean in Fall/Winter Fall and
| Winter
|
| Red Wool Yarn Convert a hunk of wool+ to yarn All seasons
| with the yarn maker, then dye
| with herb or flower and dye pot
|
| Banana Purchase on Toucan Island All seasons
| from Samson
|
| OR: Find on Toucan Island All seasons
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {RA4} _
| Alan's Rainbow
|
| Color : Red
| Location : The Tree on Brownie Ranch
| Area Opened : Opens the top of Mt. Gelato
| Completed : Can be finished by the end of first winter
|
| Ingredients:
| Wood Fish Caught at Goddess Spring at All seasons
| night using high-level pole
|
| Green Bell Flower Grow it on your farm Winter
| (Buy seeds from Pineapple Inn
| or Taylor's Seeds)
|
| Ostrich Put ostrich egg in mayo maker All seasons
| Mayonnaise
| OR: buy from Maya during Spring and
| Spring/Summer markets Summer
|
| Carrot Cake Make it (using milk+, egg+, All seasons
| butter+, carrot*, breadfruit* Spring
| and the oven) (Breadfruit)
| Fall
| (Carrot)
|
| OR: purchase from Elli at Fall and
| Fall/Winter markets Winter
|
| Toadstool Find in mines (spotted) All seasons
|
| Other Information : Alan's Rainbow at Brownie Ranch is also the location of
| : several events, such as the Starry Night festival and
| : the final heart event.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {RA5} _
| Edge's Rainbow
|
| Color : Purple
| Location : The Tree at the Top of Mt. Gelato (reached by the Red rainbow)
| Area Opened : The Goddess Tree
| Completed : Can be finished by the end of first winter
|
| Ingredients:
| Snowflake Flower Grow it on your farm Winter
| (Buy seeds from Souffle Farm)
|
| OR: purchase at Spring/Summer Spring and
| market Summer
|
| Red Honey Grow red flowers and watch Spring, Fall,
| for bees and Summer,
| (Red flowers are tulip, rose respectively
| and hibiscus)
|
| Tuna Catch in ocean with high-level Spring, Fall
| pole and Winter
|
| Perfect Honeydew Grow it on your farm Summer
| (Buy seeds from Souffle Farm)
|
| OR: buy it from Souffle Farm Summer
| at 3-star rating
|
| Lapis Lazuli Dig up in mines (blue All seasons
| wonderfuls, one sparkle, after
| being appraised by Mira)
|
| Other Information : Completing this rainbow actually leads to a dead-end in
| : the clouds. What do you do next? Read on!
|
|\
| \_____________________________________________________________________[GST]_
| |
| The Tree |
| ___________________________________________________________________________|
| /
|/Well, you've created the final rainbow, climbed it, and? Nothing. Dead-end in
| the clouds. What do you do next? Talk to Edge to find out.
|
| Climb to the absolute peak of Mt. Gelato beyond Edge's tree. Once there,
| you'll again pass out. You might want to get that checked out.
|
| So your new objective is to find the Seedling of Hope. Check the Wal-Mart
| garden center first - if they have one there, go ahead and pick it up. If
| not, you'll have to do this the hard way.
|
| Rather than listing the steps in overly detailed paragraph-style, I'm just
| going to list the steps you need to complete. Do these in this order to
| progress to the next stage of the goddess plot.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {FTS} _
| Finding the Seedlings
|
| Several plot-relevant scenes follow in these steps, but I'm only providing
| the things you, personally, need to do to avoid displaying too many spoilers.
|
| - Talk to Jin at his office (not at home if you've married Jin).
|
| - Climb the lighthouse steps and examine to find possible Seedling of Hope.
|
| - Take the seedling to Goddess Spring area and plant it.
|
| - Talk to Calvin - he'll mention the mural of the Seedling in the Ganache
| Mine, on the 10th floor.
|
| - Dig down to the 10th level of the small mine. Calvin will meet you there
| with another possible Seedling of Hope.
|
| - Back to the Goddess Spring, plant the seedling.
|
| - Find Gill at the Town Hall. He'll direct you to talk to his father, the
| Mayor.
|
| - Talk to the Mayor at Sundae Inn (speaking to him anywhere else will not
| trigger the event) at night. He appears there on some Monday, Wednesday
| and Saturday. Ask him about the seedling, then press him about it.
|
| - Ask each of the next questions in the order they're displayed.
|
| - Find the key in the church altar.
|
| - Take the key to the Mayor house when he is NOT there. Pull out the key as
| if it's a tool and use it on the back door to gain access to his garden.
|
| - Take the possible Seedling of Hope back to the Goddess Spring and plant
| it.
|
| - After planting it, return to the Goddess Spring for one more scene to
| trigger the next part of the quest.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {GTT} _
| Growing the Tree
|
| Once you've planted the Seedling of Hope found in the Mayor's garden, there
| is still one more thing you have to do: raise the tree. The tree will begin
| as a simple seedling - your goal is to raise it into a fully-grown thriving
| tree.
|
| The tree's growth is based on your friendships with the villagers - you
| didn't realize you were so important, did you? In order to grow the Goddess
| Tree big and strong, you have to accumulate a total of 50 hearts with all
| the villagers. That should be incredibly easy, considering that there are 50
| villagers, and by this point you've likely been playing the game for at least
| two game years. Chances are you've already accumulated those 50 hearts. Even
| the wild animals are included in this heart count. I have no idea why this
| number is so low.
|
| Every night from this point on, you'll witness a little scene after you go to
| sleep of the tree growing (though if you don't yet have 50 hearts total, the
| scenes may be a few nights apart each). After you witness 4 scenes, the tree
| will be fully grown.
|
| When it's grown, you'll receive a note from Edge alerting you that the
| Goddess Tree has now grown full and strong, and is now the destination of his
| rainbow. Go back to Mt. Gelato and climb his rainbow to find yourself atop
| the Goddess Tree.
|
| After a scene, the game will be over. Well, kind of. After the scene, you'll
| have the chance to save your file. Save it and re-load it, and it'll be the
| same day. You won't need to climb the final rainbow again - that's done with,
| but now you can play forever.
|
|\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {NG+} _
| Your Child's Journey (New Game+)
|
| But wait, there's more! If you call right now, we'll throw in a whole new
| island, absolutely free!
|
| After the Tree has sprouted, there is one last series of events that can take
| place, if you're married and have a child older than one year. If you don't
| yet have these, these events will be possible once you attain them.
|
| Some time after your child's first birthday when you speak to them, they will
| ask you if you believe in "fairies". Regardless of your response, your child
| will declare that they saw them, and ask again if you believe in them. If you
| respond that you do, a few nights later your child will have a dream of a
| woman asking for help. Sound familiar?
|
| A few days later, the Mayor will come by and explain the Jo