Hitman: Codename 47: FAQ/Walkthrough

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+|                   "Hitman: Codename 47" Strategy Guide                  |+
+|                                                                         |+
+|                              [PC Version]                               |+
+|                   Version 2.2 [Revision 2] (July 2012)                  |+
+|                                                                         |+
+|                          By Robert Allen Rusk.                          |+
+|                  Copyright 2011-2012 Robert Allen Rusk.                 |+
+|                                                                         |+
+|                    E-MAIL: rarusk[at]netzero[dot]com                    |+
+|                                                                         |+
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Added additional PC and Xpadder related information. Also rewrote part of the
mission "The Setup.

<+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++>

"Hitman: Codename 47" is copyright 2000 by IO Interactive, a subsidiary of
Eidos Interactive. All rights reserved. All other trademarks and copyrights
contained in this document are owned by their respective trademark and
copyright holders.

A complete listing of contact and other information can be found at the end
of this guide.

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| >TBCT. Table of Contents                                                  |
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This guide uses a Quick Search Feature which takes advantage of the Find
feature used by many web browsers. This feature will allow you to go to any
chapter or section in this guide quickly.

To access any of those chapters, sections, or to the Table of Contents do
CTRL-F (PC) or Clover-F (Mac) to activate the Find feature in the web
browser. Then enter the code like this:

  >KR6 or >ZD12

0============================================0============================0
| AFS1. Introduction And General Information |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0============================================0==============================0

  GEN1. About The Guide
  GEN2. "Hitman: Codename 47"
  GEN3. Windows XP Support Statement
  GEN4. Additional PC Information
  GEN5. "Codename 47" Differences
  GEN6. Remastered CN47 Missions for "Contracts"
  GEN7. Controls
          A. Xpadder
  GEN8. Game Menus
  GEN9. The International Contract Agency
  GEN10. Starting a New Profile and Mission
  GEN11. Weapons and Items
           A. Weapons
           B. Mission Specific Weapons and Items
           C. Standard Items
  GEN12. The Main Screen
  GEN13. The Action Window, The Pointer Menu, and The Inventory List
  GEN14. Observing Your Surroundings
  GEN15. Sneaking, Melee Attacks, and Dragging Bodies
  GEN16. Civilians and Police
  GEN17. Disguises and Subterfuge
  GEN18. Dying and Restarting
  GEN19. Mission Completion and Game Saving
  GEN20. Improving Your Score
  GEN21. Mission Breakdown

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| AFS2. The Story Begins..... |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
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  TSB1. Training

  HTM1. Hong Kong
  ===============
        HKG1. "Kowloon Triads in Gang War"
        HKG2. "Ambush at the Wang Fou Restaurant"
        HKG3. "The Massacre at Cheung Chau Fish Restaurant"
        HKG4. "The Lee Hong Assassination"

  HTM2. Columbia
  ==============
        CMB1. "Find the U'wa Tribe"
        CMB2. "The Jungle God"
        CMB3. "Say Hello to my Little Friend"

  HTM3. Budapest
  ==============
        BPT1. "Traditions of the Trade"

  HTM4. Rotterdam
  ===============
        RTD1. "Gunrunner's Paradise"
        RTD2. "Plutonium Runs Loose"

  HTM5. Romania
  =============
        RMA1. "The Setup"
        RMA2. "Meet Your Brother"

  HTM6. Epilogue
  ==============

0==================0
| AFS3. Conclusion |
0==================0

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| >AFS1. Introduction And General Information                               |
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My name is Robert Allen Rusk and I am a hardcore gamer with about 30+ years
of gaming experience. I am an ex-gametester (Broderbund Software, LucasArts
Games, Point Of View Computing) and an ex-arcade attendant (Namco
Cyberstation - Pier 39, San Francisco, CA).

I also own multiple systems such as the Sega Dreamcast, Super Nintendo,
Nintendo 64, Atari Jaguar, PlayStation 1 and 2, Xbox, and Xbox 360.

I started writing guides in 2003 because I felt it was something I could do
utilizing my writing skills gained in college and gametesting along with my
passion for vidgames.

Over time I have honed my overall writing and organization skills plus my
creative thinking skills. Additionally, I have extended the play value of the
games I have written guides and FAQs for many times over plus I have received
many letters from all over the world.

I am also what one may call an RGB Analog Video enthusiast. I hack most of my
game consoles to try to get the best possible video from them and that
usually involves tapping into the RGB Analog video signals and using them on
the right monitors to achieve my desires.

To this end I became a member of the GamesX.com mod forum and I post on their
"RGB + Video Discussions" forum area from time to time.

In addition, I am a member of the X-Otic Computer Systems of San Antonio
(www.xcssa.org), a group who specializes in Linux, Mac, and other systems. We
are also a group of hackers and electronics enthusiasts.

I am also a regular forum poster at GameFAQs, an occasional poster at
AtariAge, Digital Press, GTA Forums, and Video Game Saga. I am also a member
of The MoFaT (a members only message board set up by "Grand Theft Auto: Vice
City" players who met on the Vice City message boards at GameFAQs).

Outside of gaming, my interests include "Godzilla" (I have been a G-Fan since
the age of ten) and "Red Dwarf" (I own all eight series plus the "Back to
Earth" mini-series on DVD). I am also a long time soundtrack collector with
many titles in my possession.

As far as favorite sports teams go, my teams are the San Antonio Spurs (NBA)
[the local team], the Denver Broncos (NFL) [although I live in Texas, I am
originally from Colorado Springs, Colorado] and the Air Force Falcons (NCAA
Football).

This guide was constructed using TextWrangler on a 1.5Ghz Single Core Intel
Mac Mini. I view my work in Safari to help in seeing how it would look on the
web and correct format errors.

I play "Hitman: Codename 47" on a Dell Optiplex GX270 (at 2.4Ghz) with 1GB of
RAM and on Windows XP Professional. The GX270 also uses a built-in Intel
82865G Graphics Controller and SoundMAX Integrated Digital Audio.

The version of "Hitman: Codename 47" I have appears to be the last, latest
version known as Version 1.92 (or b192 as it will be indicated at the upper
right corner of the main title screen).

I also play this game using a wonderful little program called Xpadder V5.3, a
program that will allow you to map keyboard commands to a joypad. The joypad
I used for this game is the Xbox 360 joypad with the "Xbox 360 for Windows"
driver.

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| >GEN1. About The Guide                                                    |
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Welcome to my "Hitman: Codename 47" guide! If this is the first time you have
visited then you will find a lot of useful information in a highly organized
format that you can use to beat all of the missions of the game.

Quotes taken from readers' e-mail are presented "as is" and may include
spelling and grammatical errors.

The main emphasis of this guide is to provide creative and simple solutions
to many of the missions for "Hitman: Codename 47". Many hours were spent
going over each mission and finding unique ways to solve them. I think you
will be surprised by some of the solutions found here.

This guide was written while playing the game on the Normal difficulty
setting which is what most people will probably play this game on. It is also
designed to avoid Civilian kills to make things easier for you and to get
additional money for better weapons.

This guide was also written while using the Xpadder keyboard-to-joypad
mapping program and may incorporate strategies that may only work with this
setup. If any of these strategies don't work with the standard keyboard/mouse
configuration then feel free to write me about it.

I have worked hard to make sure that this guide is as complete as possible 
but at the same time leave room for exploration. I hope that you enjoy this
guide as much as learn from it.

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| >GEN2. "Hitman: Codename 47"                                              |
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"Hitman: Codename 47" is the first game that features the now-popular
protagonist known as Agent 47, a clone designed for assassination work. The
game was released in 2000 for the PC which was the only platform it was
released for. Some of the missions in "Codename 47" were remade for the
sequel "Hitman: Contracts".

Because it is the first game of the current four game series (with "Hitman:
Absolution" on the way) it certainly does not look or sound as good as the
ones that would later follow. And, of course, it does feel a little rough
around the edges but that is forgivable being that it is the beginning of
this series.

The gameplay is a little different too being that it relies a bit more on
gunplay than its successors. The mapping is nowhere as useful too but you
don't need it as much because of how the game is designed. Like with the
other three games in the series I throughly enjoyed this installment. It was
cool to go and see how this all started.

I got into the "Hitman" games because of the PS2 demo of "Hitman 2: Silent
Assassin" which was made available during the summer of 2002. I decided to
load up the demo because I was kind of bored while waiting for "Grand Theft
Auto: Vice City" to be released (fall of 2002).

But I did not expect the awesome music that graced my ears when I got to the
main menu. A fantastic orchestral piece that blew my mind. I would just let
the game sit on the menu screen so I could listen to this piece repeatedly.
After awhile I finally got into the demo and I also became impressed by the
gameplay and additional music.

From that point I became a fan of "Hitman". And it was the first time that I
got into a game series because of the music. The music was done by Jesper
Kyd, a fantastic musician who I was initially exposed to from the Sega
DreamCast game "MDK2". I now own the scores to all four "Hitman" games (and
the score to the oft-maligned "Hitman" movie - by Geoff Zanelli).

When I started writing guides I always wanted to do the "Hitman" series.
However, I wanted to start with the first game, "Codename 47". But the game
was never released outside of the PC platform. This created a problem because
I am a Mac user and it was never released there either.

I was aware that some of the missions from "Codename 47" were remade for
"Hitman: Contracts" but that wasn't the same. As I was playing "Hitman: Blood
Money" I was actually writing a guide in my head but it never came out
because I wasn't able to do a guide on "Codename 47".

In early 2010 I obtained a barebones Dell Optiplex GX270 (no hard drive or
RAM) for $10 at Goodwill Computerworks because it had a blown capacitor which
was pointed out to me (which I replaced later). After acquiring all of the
necessary pieces to get it working properly I installed the game, and
Xpadder, and finally started on this guide in November of 2010.

Why would I want to do a guide on a game that came out many years ago?
Because I am a fan of "Hitman" and it is something I always wanted to do.
This guide is also part of my biggest non-"Grand Theft Auto" writing project
to date. Guides to all four "Hitman" games - done as one large project.

The guides were done one at a time but all of them were released
simultaneously. That way all of the guides could have a similar look and feel
and will be connected in some way while setting things up for the next
"Hitman" installment ("Absolution").

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| >GEN3. Windows XP Support Statement                                       |
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"Hitman: Codename 47", which was released in 2000, was published before the
arrival of better versions of Windows including the popular Windows XP. Eidos
Interactive put out this statement on their website concerning WinXP:

   "You may not have any problem running any game published by Eidos 
    Interactive using Windows XP. There are a few things that we want you to 
    be aware.

    Many of our games were developed for Windows 95/98 long before the 
    release of Windows XP. Many of our games were developed using the DirectX 
    API.

    While Windows XP does support DirectX, many hardware manufacturers may 
    not have drivers that support the version that is included with Windows 
    XP. It is common that some hardware drivers have not been brought up to 
    the WHQL specifications required for Windows XP.

    Thus games that use DirectX will not function correctly or at all. We can 
    only warrant and support our products when they are run using the 
    operating system for which they were designed. These specifications are 
    clearly listed on the product packaging or at our WEB SITE

    Older DOS games (Such as Tomb Raider) will not function and are not 
    supported.

    Ultimately, it is the responsibility of Microsoft and/or specific 
    hardware manufacturer to provide for backward compatibility with Windows 
    XP; this is to insure that the device drivers are compatible. At this 
    time we do not have plans to change our older titles to make them Windows 
    XP compatible for the reasons above.

    We realize this may be a problem for some users. If you have Windows XP 
    on your machine, and the game will not function, your best course of 
    action may be to return the game to the place of purchase."

I have had no problems running this game on my current setup (other than an
occasional crash when trying to load up the cutscene of the lab blowing up in
the mission "Say Hello to my Little Friend").

Of course, being that there are an incredible number of different PC
configurations, your mileage will definitely vary from setup to setup. At
this time I have no idea if this game will run under either Vista or Windows
8.

It is also important to point out that I am mainly a Mac user. The PC I have
is setup to be strictly a gaming machine focusing on older games I have
always wanted to try, emulation, and gaming gadgets and tools that their
manufacturers are too damn lazy to make Mac drivers for. Hence its
designation as the "Xbox Deluxe".

Therefore my knowledge of Windows and PC hardware is basic at best so I may
not be able to help much with problems with your setup.

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Being that "Codename 47" was released in 2000, current PCs and Laptops should
have no problem running the game regardless of graphical resolution and
sound. Even on old machines, seven years and older, it runs excellently.

My Optiplex GX270 came out in 2004, four years after release of the game and
far exceeds the maximum specs that the title was designed around.

The integrated graphics processor (IGP) for the GX270 is the Intel(R) 82865G
Graphics Controller and was aimed more towards businesses since that is what
the machine was initially designed for. So this IGP isn't geared toward
gaming and is considered fairly weak.

However, even at 1024x768, "Codename 47" runs excellently even on the Intel
IGP, meaning that you don't need a dedicated video card to get the most out
of this game. So, regardless of the age of your PC and/or video card, one
should have little problems playing this game.

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| >GEN5. "Codename 47" Differences                                          |
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Most people are familiar with the game console versions of "Hitman". Many of
them who have played "Hitman 2" through "Blood Money" have not played
"Codename 47". There are some major differences between "Codename 47" and the
other "Hitman" games. I have already noted that this game only uses a
mouse/keyboard control setup (unless you use Xpadder).

Listed below are some other differences:

>>Graphics and Sound
  ******************
    The graphics are a bit rougher than its successors but that is to be 
    expected for a game released in 2000. However, it appears to hold up 
    pretty well.

    The sound is pretty decent but the voice acting, especially your 
    character, is substandard (this was improved in the later games). The 
    music, of course, is excellent.

>>Mapping
  *******
    Those who are used to the mapping in the later "Hitman" games will find 
    that there is a lot less detail to be found in "Codename 47". The only 
    things that will show on your Map is yourself, your pick-up point (if 
    applicable), and some points of interest.

>>Scoring
  *******
    The only thing you are scored on is money. The less you spend, and the 
    cleaner the hit (meaning no unnecessary casualties), the more money you 
    will make. That's it.

    You can be as stealthy or as ballistic as you like without any negative 
    impact as long as you avoid killing Police and Civilians. This allows for 
    some flexibility in strategy.

>>Kill Only
  *********
    If you need to get somebody out of the way the only way you can do this 
    is to kill them. There are no non-lethal ways to get rid of somebody in 
    this game. Non-lethal means of dealing with people was introduced in 
    "Hitman 2: Silent Assassin".

>>No Weapon Collecting
  ********************
    One of the fun things in later "Hitman" games was finding and collecting 
    various weapons that you could use in later missions. However, that 
    doesn't exist here. That feature was introduced in "Hitman 2: Silent 
    Assassin".

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| >GEN6. Remastered CN47 Missions for "Contracts"                           |
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One other major feature in "Hitman: Contracts", one of the sequels to
"Codename 47", is that several missions are either inspired from or
remastered versions of missions featured in the first game.

Because of the differences on scoring, gameplay, and layout the strategies
you would've normally used in "Hitman: Codename 47" won't work in these
remastered versions and vice versa.

>>"Asylum Aftermath"
  ******************
    This mission uses the ending of the mission "Meet Your Brother" as a 
    starting point. The entire Basement floor is completely different than 
    the one used in the first game. However, the asylum itself closely 
    resembles its original counterpart but with a few minor changes.

>>"Deadly Cargo"
  **************
    This mission is actually the combination of the two Rotterdam missions - 
    "Gunrunner's Paradise" and "Plutonium Runs Loose".

    The gang and strip club are taken from "Gunrunner's Paradise" and the 
    Ship and Target (even though he has a slightly different name he looks 
    almost exactly like Arkadij Jegorov (aka Boris)) are taken from 
    "Plutonium Runs Loose". One major change is that the Dutch Police and 
    SWAT are involved.

>>"Traditions of the Trade"
  *************************
    This mission also has some major changes from the original even though 
    you can kill your Targets in almost the same way as you did in the 
    original. The Restaurant, at the west side of the hotel, is completely 
    blocked off and there are Guards patrolling the Dentist office where you 
    acquire the Chemical Bomb.

>>The Lee Hong Missions
  *********************
    All four of the Lee Hong missions are remastered and presented. Each 
    mission has very different layouts than their originals and present many 
    different ways to accomplish your objectives.

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| >GEN7. Controls                                                           |
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Although the manual covers the setup pretty good, I felt that I should
include a section on controls. The game uses a keyboard/mouse configuration.
There are two types of default keyboard configurations - the Keypad and WSAD.
Mathematical symbols will be spelled out in parenthesis:

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  Walk..................................................................Num 5
  Run...................................................................Num 8
  Turn Left.............................................................Num 4
  Turn Right............................................................Num 6
  Sidestep Left.........................................................Num 1
  Sidestep Right........................................................Num 3
  Walk Backward.........................................................Num 2
  [1] Lean Left.........................................................Num 7
  [1] Lean Right........................................................Num 9
  Fire......................................................Left Mouse Button
  Change Fire Mode....................................................End Key
  Reload Weapon......................................................Home Key
  Next Weapon/Item................................................Pg Down Key
  Previous Weapon/Item..............................................Pg Up Key
  Drop Selected Items.............................................(Minus) Key
  Conceal Weapon......................................................Ins Key
  Pointer Menu.............................................Right Mouse Button
  Cancel Pointer Menu......................................Right Mouse Button
  Perform Action....................................................Enter Key
  Sneak Mode.......................................................(Plus) Key
  Camera Mode....................................................(Divide) Key
  Equip Binoculars.............................................(Multiply) Key
  Zoom Binoculars.................................Pg Up/Pg Down or Mousewheel
  Cancel Binoculars........................................Right Mouse Button
  Map...................................................................M Key
  Option Screen.......................................................Esc Key
  Mission Status.......................................................F2 Key
  In-Game Laptop.......................................................F1 Key

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  Walk..................................................................S Key
  Run...................................................................W Key
  Turn Left.............................................................A Key
  Turn Right............................................................D Key
  Sidestep Left.........................................................Z Key
  Sidestep Right........................................................C Key
  Walk Backward.........................................................X Key
  [1] Lean Left.........................................................Q Key
  [1] Lean Right........................................................E Key
  Fire......................................................Left Mouse Button
  Change Fire Mode....................................................Tab Key
  Reload Weapon.........................................................1 Key
  Next Weapon/Item......................................................G Key
  Previous Weapon/Item..................................................T Key
  Drop Selected Items...................................................F Key
  Conceal Weapon........................................................R Key
  Pointer Menu.............................................Right Mouse Button
  Cancel Pointer Menu......................................Right Mouse Button
  Perform Action....................................................Space Bar
  Sneak Mode............................................................4 Key
  Camera Mode...........................................................3 Key
  Equip Binoculars......................................................2 Key
  Zoom Binoculars.................................Pg Up/Pg Down or Mousewheel
  Cancel Binoculars........................................Right Mouse Button
  Map...................................................................M Key
  Option Screen.......................................................Esc Key
  Mission Status.......................................................F2 Key
  In-Game Laptop.......................................................F1 Key

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[1] - You can lean extra far by double tapping the Lean button and hold it. 
      Personally, though, I don't use the Lean function. I prefer careful 
      character placement and use of the Camera for my strategies.

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If the default keyboard configurations do not work for you then you can
change the configuration to whatever you so desire.

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| A. Xpadder |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
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After playing through all of the console versions of Hitman I found that I
could not play "Codename 47" with the keyboard/mouse control setup. And there
are no official drivers to allow you to play the game with a joypad.

Thankfully a programmer named Jonathan Firth wrote a program called Xpadder
that will allow you to map keyboard commands to a joypad. I used the Xbox 360
joypad for this game and I configured it to be as close as possible to the
layout used for the Xbox 360 version of "Hitman: Blood Money".

The current version of Xpadder is V5.7 which you have to pay money for. The
version I am using right now is V5.3 which is the last freeware version and
what most people probably have.

The only problem I found with Xpadder V5.3 had to do with looking around with
the mouse.

If you tweaked the mouse settings to turn around at a reasonable speed then
you may find that your weapon aiming becomes over sensitive. But, if you
tweaked the mouse settings to where the weapon aim was less sensitive, then
you would turn around too slow.

It may take several tries through the Training mission to find the right
mouse and joypad mapping settings that you are comfortable with.

It is recommended that you do *NOT* play "Hitman: Codename 47" in
Compatibility Mode (Windows XP) in conjunction with Xpadder. If you do then
either the game will crash when you try to exit or it won't boot up at all.
Other than that there are no other problems.

Listed below is the recommended layout for using Xpadder with "Codename 47"
(with WSAD setup). This layout uses the following format:

  ++Action [PC command]; Xbox 360 style joypad - PlayStation 2 style joypad.

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  ++Move Character [WSAD Keys]; Left Analog Stick.
    **S Key - Walk Forward, X Key - Backwards, Z Key - Sidestep Left,
      C Key - Sidestep Right.
  ++Look Around [Mouse]; Right Analog Stick.
  ++Pointer Menu and Cancel Binoculars/Sniper Scope [Right Mouse Button];
    Right Analog Stick Button - R3 Button.
  ++Zoom Binoculars/Pointer Menu Selection/Inventory Menu Selection 
    [Mousewheel]; D-Pad Up/Down.
  ++Perform Action [Spacebar]; A Button - X Button.
  ++In-Game Laptop [F1 Key]; B Button - Circle Button.
  ++Drop Weapon/Item [F Key]; Y Button - Triangle Button.
  ++Conceal Weapon [R Key]; X Button - Square Button.
  ++Sneak [4 Key]; Left Trigger - L2 Button.
  ++Run [W Key]; Left Bumper - L1 Button.
  ++Fire Weapon/Attack [Left Mouse Button]; Right Trigger - R2 Button.
  ++Reload Weapon [1 Key]; Right Bumper - R1 Button.
  ++Mission Status [F2 Key]; Start Button.
  ++Map [M Key]; Back Button - Select Button.

When setting up my Xpadder profile and the Look Around assignment to the
Right Analog Stick I selected the DeadZone at 25% and Diagonal Size at 45.
Within the game itself I Inverted the Mouse and changed the speed settings to
about 10%.

The Run command is placed above the Left Analog Stick so it will make for
much easier navigation when running. Hold down the Run button with your left
index finger while using the Right Analog Stick for navigation.

Do *NOT* use the Cursor Keys for selecting menu items. Use the Mousewheel
Up/Down instead. The Cursor Keys do not work with Sniper Rifle zooming. The
Mousewheel will work for both menu item selection and Sniper Rifle zooming.

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| >GEN8. Game Menus                                                         |
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When you start the game then you will see these options near the bottom of
the screen:

>>Credits
  *******
    The credits for those who worked on the game.

>>Start Game
  **********
    This is where you create profiles, load games, and delete games.

>>Options
  *******
    This is where you set up your sound, music, graphics, and controls.

>>Quit Game
  *********
    This will allow you to go back to the Windows desktop.

Before I go any further I will go over.....

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 /=========================================================================\
| >GEN9. The International Contract Agency                                  |
 \=========================================================================/
            \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

The ICA or The Agency, as it is often called, is the shadowy organization
that will employ you. Its main purpose is to carry out assassinations. A
powerful person, or government, who wants to take down somebody without being
connected to it will contact The Agency and an agent will be assigned to a
mission to carry out the contract.

However, sometimes there is more than just killing the Target. Most missions
often have several objectives beyond the assassination. Destruction or
retrieval of items and rescuing someone are some of the other objectives that
an agent may need to accomplish.

            /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
 /=========================================================================\
| >GEN10. Starting a New Profile and Mission                                |
 \=========================================================================/
            \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

To make a new Profile select Start Game then select New. After that then you
type in your name and select the game difficulty. There are three difficulty
selections: Easy, Normal, and Hard.

If you select the Easy mode then you will be given five chances to complete a
mission and you take less damage when being attacked. Normal mode will give
you two chances to complete a mission and you will take more damage. Hard
mode will make you restart a mission from the very beginning if you die and
you will suffer the most damage when being attacked.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

When you start a mission then you will go through several preliminary stages
before you begin. The first thing you are greeted with is the briefing screen
which gives you a rundown of what the mission is. It is given to you by Diana
Burnwood, your Handler from The Agency.

In the lower right corner of this screen is the arrow that will allow you to
continue after reading through this initial briefing. You will also see an
Options button that will give you the option to change settings and exit from
the game.

The round button next to the Options button will immediately send you into
the game. If you have played through this mission before then you will start
with whatever weapons started with previously.

The next screen will give you a simple listing of your objectives and reward.
At the lower right corner of the screen is a button with a magnifying glass.
Clicking on this will allow you to get more details of your objectives.

The next screen will give you a basic rundown of your current Target. Again,
there is a button at the lower right corner of the screen that will give you
more detail about your Target.

The next screen will show you the Map of where the mission will take place.
You are represented by a green circle with a pointer indicating direction.
Other objects and people of interest will be designated with either a blue or
orange circle.

Places where you can acquire additional weapons will be represented by a
square with a pistol icon. And the Map always points north which is useful
for when you don't bring a Compass and you need to use the Map to gain your
bearings.

In the upper left corner of the Map is a hand icon. Clicking on it will allow
you to move the Map around by putting the cursor on the Map then holding the
Left Mouse Button down while moving the mouse around.

Right underneath the hand icon is the magnifying glass icon. Clicking on it
will allow you to zoom in on various areas of the Map by putting the cursor
near where you want to zoom in then hold down the Left Mouse Button and move
up to zoom in and pull back to zoom out.

There may be multiple floors or levels to a Map and they can be accessed by
the list under the magnifying glass icon. There may be other icons on the Map
as well. Icons like ladders, sewer openings, gates, switches, and "!" which
indicates something of interest.

The last screen you will come to is the Equipment Screen which will allow you
to purchase weapons and items that you may want and need for the mission. And
that leads to the next chapter.....

            /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
 /=========================================================================\
| >GEN11. Weapons and Items                                                 |
 \=========================================================================/
            \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

Weapons are the tools of the trade for any professional contractor. There are
many different weapons that can be used to perform your work. There are also
additional items that are useful. By the name of each item is an information
symbol which will allow you to get a closer look at it and provide a little
more information.

Unlike with the later "Hitman" games you cannot increase the ammo for a
weapon by picking up another one of the same kind. You will simply add
another one to your Inventory.

For example, if you pick up four Uzis, then you will have four Uzis in your
Inventory. This means that if you use one of the Uzis then you will have to
drop it and use another one when you run out of ammo for it. The only way to
increase ammo for a weapon during a mission is to find ammo clips for it.

The information on each weapon and item is broken down as follows (if
applicable):

  --Cost: How much the weapon or item costs.
  --Ammo: How much the ammo costs and how many are in a clip.
  --Magazine Capacity: How many rounds the magazine of the weapon holds.
  --Maximum Ammo: The maximum amount of ammunition you can purchase. It 
                  should be noted that this does not mean the maximum amount 
                  of ammo you can carry for that weapon. You can usually find 
                  additional ammo in the field.
  --Notes: Information on the weapon or item.

0+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. Weapons |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

>>Melee Weapons
  *************
    These weapons are the most silent weapons to use. However, you need to 
    get up behind a person for them to be most effective.

      ++Oyabun/Pentagon Knife
        =====================
          Cost: $65/$50.
          Notes: This is a standard combat knife. Its main use is to slit the 
                 throat of a person from behind.

                 In real life slitting a throat will leave behind quite a 
                 mess as your victim bleeds out all over the place. However, 
                 in "Hitman", this isn't an issue as your victim just drops 
                 bloodlessly to the ground.

                 This is the best up-close weapon because you can quickly 
                 kill a person and Holster the weapon before anybody can 
                 become suspicious. However, the main problem with it is that 
                 you risk having the victim make noise as you are killing him 
                 which can attract unnecessary attention.

                 To prevent this then you should be in Sneak Mode so you can 
                 totally surprise your victim.

      ++Fibre Wire
        ==========
          Cost: $110.
          Notes: This is a specially made weapon using a very strong fiber 
                 wire. Its main use is to strangulate your victim from 
                 behind.

                 The best feature about this weapon is that, because you are 
                 strangulating your victim, he will not make any noise as you 
                 are attacking him. Another feature is that it will not 
                 trigger metal detectors.

                 The main drawback to using this weapon is that it takes time 
                 to kill your victim during which you are vulnerable to being 
                 seen.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

>>Pistols
  *******
    These easily concealable weapons can take down people from a distance. 
    However, they tend to make a lot of noise which will attract unwanted 
    attention.

      ++AMT 1911 "Hardballer"
        =====================
          Based on: .45 ACP Colt M1911.
          Cost: $550.
          Ammo: $5 per clip (15 rounds).
          Magazine Capacity: 7 rounds.
          Maximum Ammo: 150 rounds.
          Notes: This semi-automatic pistol packs a decent punch but has a 
                 small magazine. This weapon is considered the signature 
                 handgun of the "Hitman" series.

      ++Beretta 92
        ==========
          Cost: $475.
          Ammo: $10 per clip (15 rounds).
          Magazine Capacity: 15 rounds.
          Maximum Ammo: 150 rounds.
          Notes: This handgun, which shares ammo with the Hardballer, has a 
                 much larger magazine. This weapon also sounds a little less 
                 loud as well.

                 Another version of the Beretta 92, the Beretta 92SD (Cost: 
                 $775), is exactly the same as the regular 92 but it is 
                 silenced. If you need a handgun to take with you then this 
                 is the best one to have if it is available to purchase.

      ++Desert Eagle Mark XIX
        =====================
          Cost: $1,200.
          Ammo: $6 per clip (7 rounds).
          Magazine Capacity: 7 rounds.
          Maximum Ammo: 130 rounds.
          Notes: This gun has the largest caliber of ammunition of all of the 
                 handguns making it very powerful. Unfortunately, it also 
                 makes it very loud and you will attract unwanted guests in 
                 hurry. And, like the Hardballer, it also has a small 
                 magazine.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

>>Sub-Machine Guns
  ****************
    These easily concealable weapons can clear out an area of bad guys in a 
    hurry. They also use the same ammo (SMG Ammo).

      ++Israeli Military Industries UZI
        ===============================
          Cost: $900.
          Ammo: $22 per clip (32 rounds).
          Magazine Capacity: 32 rounds.
          Maximum Ammo: 150 rounds.
          Notes: This weapon has a decent rate of fire but tends to be 
                 inaccurate at anything beyond medium distance. Short, 
                 controlled bursts will help you to conserve ammo.

      ++Heckler & Koch MP5
        ==================
          Cost: $2,200.
          Ammo: $21 per clip (30 rounds).
          Magazine Capacity: 30 rounds.
          Maximum Ammo: 150 rounds.
          Notes: This submachine gun is better than the Uzi because it is 
                 more accurate and has a better rate of fire. Even better is 
                 the Heckler & Koch MP5SD (Cost: $2,700) which is the 
                 silenced version of the MP5.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

>>Assault Rifles
  **************
    These large machine guns will be useful in medium to long distance 
    firefights but cannot be concealed. Care must be taken when carrying 
    these things around lest you blow your cover (unless you are properly 
    disguised).

      ++Kalashnikov AK47
        ================
          Cost: $700.
          Ammo: $30 per clip (30 rounds).
          Magazine Capacity: 30 rounds.
          Maximum Ammo: 100 rounds.
          Notes: This is by far the most popular weapon in the world owing to 
                 the fact that it is the most rugged, durable, and reliable 
                 machine gun of its kind. However, the loose tolerances that 
                 allow the weapon to be so durable also makes it inaccurate 
                 at long distances.

      ++M16A2
        =====
          Cost: $600.
          Ammo: $24 per clip (30 rounds).
          Magazine Capacity: 30 rounds.
          Maximum Ammo: 100 rounds.
          Notes: Although this weapon has a smaller caliber than the AK47 
                 this is the better machine gun due to a faster rate of fire 
                 and much higher accuracy.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

>>Shotguns
  ********
    These weapons are very powerful in close combat situations. However, they 
    are very noisy, weak in medium to long range combat, and cannot be 
    concealed. Generally I tend to stay away from these weapons for those 
    reasons.

      ++Mossberg Persuader Shotgun
        ==========================
          Cost: $285.
          Ammo: $1 per round.
          Magazine Capacity: 1 round.
          Maximum Ammo: 50 rounds.
          Notes: This shotgun fires one shot at a time which makes makes it 
                 tough to use on multiple enemies.

      ++Franchi PA3/215
        ===============
          Cost: $350.
          Type: Pump-Action Shotgun (12 Gauge Caliber).
          Ammo: $6 per clip (8 rounds).
          Magazine Capacity: 8 rounds.
          Maximum Ammo: 50 rounds.
          Notes: This weapon is the precursor of the more famous S.P.A.S 12 
                 shotgun featured in games like "Grand Theft Auto: Vice 
                 City".

                 Packs the same punch as the Mossberg Persuader Shotgun but 
                 has the distinct advantage of being able to fire multiple 
                 rounds before reloading.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

>>Sniper Rifles
  *************
    These weapons are used to kill people from long distance. They are best 
    used when way out of sight distance so you don't get discovered when 
    taking down someone.

    To use a sniper rifle press the Fire key to bring up the scope then use 
    the Mousewheel to go through the three levels of zoom. Then press Fire 
    again to fire the weapon.

    You will notice that your scope will bob up and down. The more you sit 
    still, the more it will stabilize. This is important to know so you can 
    make a good shot at someones noggin.

      ++Blaser Jagdwaffen R93 Sniper
        ============================
          Cost: $1,550.
          Ammo: $2 per round.
          Magazine Capacity: 1 round.
          Maximum Ammo: 50 rounds.
          Notes: This is the main sniper rifle you will see the most in 
                 "Codename 47". It has a range of 800m and fires one shot at 
                 a time.

      ++Walther WA2000 Sniper
        =====================
          Cost: $9,525.
          Ammo: $12 per clip (6 rounds).
          Magazine Capacity: 6 rounds.
          Maximum Ammo: 50 rounds.
          Notes: Only 176 of these rifles were ever made because it was too 
                 expensive to achieve widespread sales of the weapon. This 
                 makes it a rare and valuable collectable.

                 Although it uses a slightly smaller caliber than the R93 the 
                 WA2000 is better because of its range which is 1,000m, 200 
                 meters more than the R93, and the fact that you can fire 
                 multiple shots before needing to reload.

                 It should be noted, though, caliber doesn't really matter if 
                 you manage to put the round between the eye sockets of your 
                 intended victim.

                 This weapon also becomes the signature sniper rifle of the 
                 "Hitman" games.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

>>Heavy Weapons
  *************
    These two large heavy weapons are very powerful and use the same 
    ammunition (7.62mm rounds) but they cannot be concealed.

      ++US Army M60
        ===========
          Cost: $1,900.
          Ammo: $50 per clip (50 rounds).
          Magazine Capacity: 50 rounds.
          Maximum Ammo: 300 rounds.
          Notes: The M60 is a very powerful belt fed large machine gun that 
                 normally is handled by two people - one to fire and one to 
                 handle the ammo belt.

                 However, in this game, you handle it just like any machine 
                 gun. It is about as accurate than the M16 and is certainly 
                 more powerful.

                 There are only two drawbacks to this weapon. First, it is 
                 pretty loud so expect more Guards to come calling if you use 
                 it. And second, this weapon only appears during the Columbia 
                 chapter of the story.

      ++M134 Minigun
        ============
          Cost: $10,750.
          Ammo: $1,000 per clip (1,000 rounds).
          Magazine Capacity: 1,000 rounds.
          Maximum Ammo: 6,000 rounds.
          Notes: This large gatling-style machine gun is the most powerful 
                 weapon in the game. It spits ammo like there's no tomorrow 
                 and very little can stand up to it.

                 In real life, this weapon is often attached to vehicles and 
                 cannot be carried by a person. But, just like with the M60, 
                 you have no problems lugging this thing with you.

                 There are a couple of major drawbacks though. The first is 
                 that it takes nearly two seconds from the time you hold down 
                 Fire to actually shoot the weapon. This is because the 
                 barrel needs to start spinning before it can shoot bullets.

                 So, by the time you start shooting, your target either has 
                 moved out of the way or killed you. Not good.

                 But there is a commonly known trick to get around that. 
                 Quickly tap the Left Mouse Button to spin the barrel without 
                 firing. This way you can fire immediately when you fire 
                 again. But you need re-spin the barrel before making another 
                 attack.

                 Another downside to the Minigun is that you move very slowly 
                 while carrying it. This makes you very vulnerable to attack.
                 However, there is another commonly known trick to get around 
                 that. In order to speed yourself up when carrying this 
                 weapon you must Holster it first.

                 But you can't use the Holster key to do it or you will drop 
                 the weapon. You must use the Holster option in the Inventory 
                 List to properly Holster this weapon so you can move faster.

                 These two tricks are very useful in the one mission where 
                 you need to use the Minigun.

0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| B. Mission Specific Weapons and Items |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

In this sub-chapter are the weapons and equipment that only appear in certain
missions:

>>Car Bomb w/Remote Detonator
  ***************************
    Used during: "Ambush at the Wang Fou Restaurant".
    Cost: $3,000.
    Notes: These are Remote detonated C4-Explosives. After you plant it then 
           bring out the detonator and use the Fire key to activate.

>>GPS Transmitter and Receiver
  ****************************
    Used during: "Gunrunner's Paradise".
    Cost: $4,000 (Transmitter) - Receiver is no cost.
    Notes: This is a transmitter/receiver device that is used for tracking 
           targets. When the transmitter is planted then you use either the 
           Receiver or your Map to track the target.

>>Car Bomb
  ********
    Used during: "Plutonium Runs Loose".
    Cost: None - found in Weapons Depot.
    Notes: This device is very similar to the Car Bomb w/Remote Detonator 
           except that it is detonated by the victim when he tries to start 
           the engine of the vehicle.

0+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| C. Standard Items |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

In this sub-chapter are the standard equipment that can be useful in most
situations:

>>Kevlar Body Armor
  *****************
    Cost: $900.
    Notes: This is worn around the torso and will offer some protection 
           against bullet fire. However, this only protects the torso not the 
           arms, legs, and head.

           Therefore it is possible to still die from head and extremity 
           wounds without losing any body armor at all. But some protection 
           is still better than no protection at all.

>>Compass
  *******
    Cost: $80.
    Notes: This little device will help when dealing with large Maps. 
           However, this does not automatically activate when you start a 
           mission. You must manually activate it from the Inventory List.

>>Binoculars
  **********
    Cost: $750.
    Notes: This will allow you to scope out areas before proceeding. You use 
           it like a Sniper Rifle in that you "shoot" it to activate and use 
           the movement keys to zoom in and out.

When you have selected what you need then click on the arrow in the lower
right corner of the screen to begin your mission.....

            /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
 /=========================================================================\
| >GEN12. The Main Screen                                                   |
 \=========================================================================/
            \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

Your Main Screen is where all of the action in "Hitman: Codename 47" take
place. In the center of your screen is your main character. You use the
keyboard/mouse or Xpadder/joypad to move him around and manipulate the
camera.

In the upper left corner of the Main Screen is where your Health, Body Armor,
Compass, and Actions are displayed. In the upper right corner of the Main
Screen you will find your Selected Items Display, Ammo (when you use certain
weapons), and your Inventory List (when activated).

In the center of your screen will be a large white dot which is the Cursor.
It will become a Crosshair when you pull out any kind of weapon.

When you get close enough to certain objects then you will see a prompt in
the Action Window, in the upper left corner, to indicate what action you can
take with it such as taking it or using it. Special prompts will also appear
in the Action Window when certain events occur.

Speaking of which.....

            /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
 /=========================================================================\
| >GEN13. The Action Window, The Pointer Menu, and The Inventory List       |
 \=========================================================================/
            \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

The Action Window will display certain prompts and information as you proceed
through the mission:

>>Action (White)
  **************
    This proximity alert will tell you of what action you can take such as 
    picking up an object, opening and closing doors, or dragging bodies.

>>Information (Blue)
  ******************
    This will give you information on certain events taking place during the 
    mission such as the arrival of a Target or the discovery of a body.

>>Warning (Red)
  *************
    This will let you know of alerted Guards or whether or not you may have 
    blown your cover.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

When your cursor gets near certain objects then you may see a small white and
blue square appear by it. This is the Pointer Menu and it can be activated by
pressing the Right Mouse Button.

It will list certain actions that may not be immediately available in the
Action Window. In most cases it is easier to use the Pointer Menu to pick up
or manipulate objects rather than use the Action Window.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

To use any weapon or item you must first bring up the Inventory List,
displayed in the upper right corner of the screen, by using either the
Previous or Next Item Key. Use these keys to highlight what weapon or item
you wish to use then press the Left Mouse Button to pull it out.

If you are pulling out a weapon then you can also attack immediately when you
bring it out.

You may notice that when you have the Inventory List up then your Cursor will
disappear. If you are planning to use a gun to aim and shoot someone then aim
first before bringing up the list.

            /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
 /=========================================================================\
| >GEN14. Observing Your Surroundings                                       |
 \=========================================================================/
            \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

As you go about the mission then you will see both Guards and Civilians move
about the area. Although everybody appears to be moving randomly there is
nothing random about their movements. The most important thing to know about
this game, as well as the other "Hitman" games, is that everybody, Guards and
Civilians alike, move in very specific patterns.

It is very important to note these patterns as it can make the difference
between success and failure. When you first play a mission then it is best to
take your time and observe everything so you can get the feel of how
everybody moves before doing anything of importance.

One way to break a pattern is if a body is discovered. Either the Guard will
stand there (possibly making him easier to attack) or go back to his pattern
as though nothing has happened (and leave the body alone). As you can see,
the Guards aren't exactly known for their smarts. This is, obviously, to your
advantage.

Placing yourself in the exact spot in the patrol pattern of a Guard can make
it much easier to take him down without fuss and where you don't need to move
the body (or be much closer to a place where you can drag him). Or waiting
for the precise moment when a Civilian goes around a corner so you can take
down a Guard without being seen.

            /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
 /=========================================================================\
| >GEN15. Sneaking, Melee Attacks, and Dragging Bodies                      |
 \=========================================================================/
            \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

The overall goal of a given mission is to get close to your Target and kill
him with little fanfare as possible.

There are situations where you need to quietly dispose of someone that may
get in your way later. The quietest way to get rid of someone is to get
behind him and then use the Knife/Fibre Wire to take him down.

The main thing to know is that if you get behind someone and pull out any
weapon then they will hear you pulling it out and you may alert him (even if
you are in the process of killing him). This can lead to problems, especially
if he makes any noise.

However, if you enter Sneak Mode, in which case you will crouch, you will
move about slowly and silently. Most importantly, you will also be able to
pull out any weapon without anybody hearing it even if you are up against
someone. And, of course, your victim won't be able to make any noise since
you will completely surprise him when you attack.

During the course of the guide you will see three specific Melee Attack
words: Knife, Slash, and Wire. They pertain to certain methods of Melee
Attacks:

>>Knife
  *****
    This is the melee attack method I use the most as it is the fastest. 
    Below are the moves involved in the method:

      --Get up behind a STATIONARY target.
      --Highlight the KNIFE in your Inventory List.
      --Enter Sneak Mode.
      --Press the Left Mouse Button to quickly bring out the Knife and use 
        it to kill your target.
      --Immediately Holster your weapon and get out of Sneak Mode.

    Depending on how you set up your controls, regardless of whether or not 
    you use Xpadder, you can Holster your Knife and get out of Sneak Mode 
    before your victim hits the ground.

>>Slash
  *****
    This method also involves the Knife but this is done with a MOVING 
    target such as a patrolling Guard. Get up right against his backside and 
    walk with him, highlight the Knife, then quickly press the Left Mouse 
    Button to pull out the weapon and attack before he can make any noise and 
    immediately Holster the Knife.

>>Wire
  ****
    This is the exact same method as the Knife but you use the Fibre Wire 
    instead. There are certain situations where the Fibre Wire may be better 
    for melee attacking than the Knife.

After killing your victim then you should drag him to a secluded area so he
isn't found by other Guards and Civilians.

To drag a body you need to be close enough to the body to get the action to
appear in the Action Window or place the cursor on the body so you get the
Pointer Menu prompt. Then activate the Pointer Menu and select Drag.

At this point you will grab the body and start to drag it behind you. This
will slow you down a lot and you will risk being seen. So it is important to
either kill him near a place where you can hide the body or kill him in a
secluded area so you don't have to drag the body at all.

            /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
 /=========================================================================\
| >GEN16. Civilians and Police                                              |
 \=========================================================================/
            \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

In addition to Guards you must also keep your eye out on innocent Civilians
and Police. If any Civilian sees you doing something out of the ordinary,
like moving a dead body, then that person will become alarmed and go to alert
the Guards or Police.

You can kill Civilians if you want but that is generally frowned upon by The
Agency since it will make the scene harder to clean up. It is definitely a
bad idea to kill any Police officer since it makes it very difficult for the
cleaner to do his job.

Therefore it is important to keep your eyes open for Civilians and Police
before taking down somebody or entering a restricted area.

            /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
 /=========================================================================\
| >GEN17. Disguises and Subterfuge                                          |
 \=========================================================================/
            \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

In most missions you will need to get a disguise to enter restricted access
areas and get close to your Target. Usually this is done by killing a Guard
and taking his clothes.

As long as you do not do anything out of the ordinary then you will be seen
as a Guard and you can move freely about. If any other Guards see the body of
the dead Guard you switched clothes with then they will become suspicious.

The best way to get around that, other than by hiding the dead body properly
in the first place, is to change clothes. Even if it looks exactly the same
as what you were wearing before then that should be enough to get them off
your case (but you must not be seen changing clothes or your cover will be
blown).

It is also important that the body you changed clothes with is not found or
the Guards will start looking for somebody dressed as the dead person
(meaning: you).

Sometimes you will see Guards with weapons drawn. You can do the same but
only if the weapon is similar to the weapons the other Guards are carrying.
If your weapon is different then your cover is blown and you will be
attacked.

You can also safely attack people with firearms as long as you are isolated
with your victim. If you are seen attacking someone then your cover will be
blown.

If you are isolated and you attract the attention of a Guard then, as long as
the weapon drawn matches the Guards or you have Holstered it, then you should
be okay because either you look like an ordinary Civilian who has discovered
a dead body or a Guard who has come to investigate.

This can be useful for planning additional attacks by luring Guards for safe
disposal. One nice trick while changing clothes - if you move your character
when he is changing clothes then you will be immediately dressed.

            /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
 /=========================================================================\
| >GEN18. Dying and Restarting                                              |
 \=========================================================================/
            \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

Sometimes things just go very badly and you will end up dying. If you are
playing the game on Easy or Normal mode then you will placed some distance
away from where you died and start again from there. However, whatever Guards
you may have alerted are still near where you died and you will have to fight
them again.

If you are playing the game on Hard then you will have to completely restart
from the beginning when you die. This also happens when you run out of
chances in the other two difficulty modes.

Then there are times that you fail the mission because you let somebody get
away or kill a necessary person. In this case you can restart the mission by
holding down the Shift key and pressing Esc.

            /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
 /=========================================================================\
| >GEN19. Mission Completion and Game Saving                                |
 \=========================================================================/
            \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

After the mission is carried out then you will be given your reward. The
amount of money you spent on weapons and equipment for the mission will be
deducted from your reward. In addition, a cleaner will be sent in to make
sure that the hit is not traced back to The Agency.

If the hit is clean then no additional money will be deducted from your
reward. If you kill a Civilian, then some money will be deducted so the
cleaner can bribe officials and journalists to clean up the mess.

The cost for unnecessary casualties is $5,000 per kill. If kill too many
Civilians and Police then the cleaner will come after you. So it is essential
to avoid killing innocents.

Another important point to make is that even if a Guard kills a Civilian that
happens to be in the crossfire then it will still count against you so avoid
that as well. Making clean hits will also allow you to save up money so you
can purchase more powerful weapons in later missions.

The game will automatically save after each mission. It will also save the
weapon and equipment choices you made so you can use them again in another
attempt.

            /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
 /=========================================================================\
| >GEN20. Improving Your Score                                              |
 \=========================================================================/
            \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

As noted earlier, your score is based solely on how much money you make. The
best way to make money is usually buying as little as possible before going
on a mission. On some of the missions there are two strategies employed.

The first is the Standard Strategy. This involves bringing certain weapons
and equipment to make the mission easier to perform.

The second is what I call the Cheap Strategy. This involves bringing only the
Knife or nothing at all. This also includes not bringing Body Armor, the
Compass, and the Binoculars.

This can add a bit of challenge on a few of the missions. It is recommended
that you play through a mission using the Standard Strategy before trying the
Cheap way. On some missions there is only a minor difference between the two
strategies so they are combined and the differences noted as the mission
progresses.

The maximum amount of money you can make by the time you reach the mission
"The Setup" is $275,705.

            /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
 /=========================================================================\
| >GEN21. Mission Breakdown                                                 |
 \=========================================================================/
            \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

Each Mission listed is broken into six parts:

0=========0
| Overview \
0=======================================================>

  A detailed overview of the mission.

0===================0
| Mission Objectives \
0=======================================================>

  A general listing of your mission objectives.

0=======0
| Reward \
0=======================================================>

  The amount of money you will get for successful mission completion.

0==============0
| General Notes \
0=======================================================>

  Some general notes about the entire mission that includes tips and 
  observations.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0========0
| The Map \
0=======================================================>

  This section goes over the entire mission Map and points out Points of 
  Interests and other useful objects.

0====================0
| Mission Walkthrough \
0=======================================================>

  This is the Standard strategy that uses certain weapons and equipment to 
  make things easier. There is also a Cheap strategy designed to make as much 
  money as possible by allowing for only bringing the Knife or nothing at all 
  and using only what is found on the mission to complete your objectives.

With that explained, I will now finally move on to the story.....

  /==++====++==\                                             /==++====++==\
 /==++====++====++====++====++====<<##0##>>====++====++====++====++====++==\
| >AFS2. The Story Begins.....                                              |
 \==++====++====++====++====++====<<##0##>>====++====++====++====++====++==/
  \==++====++==/                                             \==++====++==/

When you start the game then you will find yourself in a padded cell at some
unknown facility. Then an unknown voice beckons you to get up and follow his
instructions.....

   0=-=-=-0
  / ?????? \
 /-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\
| >TSB1. Training                                                           0
 \-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/
                                                                 \ ?????? /
                                                                  0-=-=-=0

This level is pretty straightforward. Simply follow the instructions given as
you learn to how to use the controls. This level is especially useful for
Xpadder users as it gives you an opportunity to fine tune the controls,
especially with mouse sensitivity.

At one point you will be made to jump from one platform to another which is
done by just going up to the railing and moving forward. There is only one
mission where this move is required.

Near the end, after you mess around with the Sniper Rifle, you will need to
go up the nearby Elevator. On the next floor is a Guard. You need to kill
this Guard to proceed further otherwise he will use his stun gun on you and
you will have to restart this level. Use any pistol and kill him from the
Elevator.

Then go to his body and Change Clothes. Holster your weapon and leave through
the nearby door. From here, the next Guard will let you through the next
door.

After going through the next door then go to the next one which will let you
leave. As you leave you will be treated to a cutscene of a shadowy figure who
appears to be satisfied with your escape.

            /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
 /=========================================================================\
| >HTM1. Hong Kong                                                          |
 \=========================================================================/
            \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

It is now one year after your escape. You are now employed by the
International Contract Agency and have been sent off to Hong Kong for your
first major assignment.

Your Target is Lee Hong, leader of one of the most powerful crime syndicates
in China, the Red Dragon Triad. As you would imagine he is well protected by
not only his gang but by the Chief of Police who is on his payroll.

In addition, the Red Dragon are also rivals of another long time crime
syndicate, the Blue Lotus Triad. The Chief of Police helps keep a fragile
truce between the two groups so everyone can prosper in peace.

The Agency has a plan in place to make getting at Lee Hong easier. It
involves starting a war between the two groups and removing the Chief of
Police to remove Police protection.

There are four missions total, three are to instigate a war and remove Police
protection and the fourth to kill Lee Hong and complete this major objective.

   0=-=-=-=-=0
  / Hong Kong \
 /-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\
| >HKG1. "Kowloon Triads in Gang War"                                       0
 \-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/
                                                              \ Hong Kong /
                                                               0=-=-=-=-=0

0=========0
| Overview \
0=======================================================>

  Your first mission here in Hong Kong is to kill the Red Dragon Negotiator 
  who is meeting with a Blue Lotus representative. It is believed that 
  killing the Negotiator will anger the Red Dragon enough to start a war with 
  the Blue Lotus.

  The Target will have the traditional Red Dragon insignia on the back of his 
  jacket. In addition, you will be given your $13,000 reward up front so you 
  can spend it on the necessary equipment to use on this and future missions.

0===================0
| Mission Objectives \
0=======================================================>

  >>Eliminate Red Dragon Negotiator.
  >>Return to the rendezvous point.

0=======0
| Reward \
0=======================================================>

  $13,000.

0==============0
| General Notes \
0=======================================================>

  This is a very simple and straightforward mission with a little room for 
  creativity depending if whether or not you want to do it cheaply.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0========0
| The Map \
0=======================================================>

  There is only one level to this Map and that is the park itself. The only 
  objects of interest are the four Elevators - one to each side of the area.

0===============================0
| Mission Walkthrough (Standard) \
0=======================================================>

  For this method you should buy the Blaser Jagdwaffen R93 Sniper plus one 
  bullet. When you buy the weapon then you will automatically be given one 
  bullet so the bullet you buy will be considered insurance against a miss.

  When you start the mission then head west while running, go north into an 
  narrow alley so you can get to the main street, turn east along the main 
  street, turn north at the next intersection, and then go into the alley 
  where the *EAST* Elevator is at.

  Enter the Elevator and head to the roof. When you reach the roof then stay 
  in the Elevator and bring out the R93 while leaving the case inside. Head 
  to the west edge of the roof and wait for the Negotiators to appear. From 
  your vantage point you should be looking at the backside of the Red Dragon 
  Negotiator.

  Snipe him in the head then run to the Elevator. At this point you should 
  see a helicopter appear on the scene with a nasty looking gunman wielding 
  an M60.

  However, by the time he appears, you should be safely back in the Elevator. 
  Pick up the Sniper Case, which "holsters" the R93, then head back down and 
  walk back the same way you came and to where you started to successfully 
  complete this mission.

0============================0
| Mission Walkthrough (Cheap) \
0=======================================================>

  You will need the Oyabun Knife for this method as there are no weapons to 
  find on this Map.

  When you start the mission then head to an east-west alley near the 
  northeast corner of the park. It should have two small trash cans near the 
  entrance. Wait for the first limo to come up. This limo will have several 
  Guards and the Negotiator. Four of the Guards will split up and go to two 
  of the park entrances.

  Another Guard will head in your direction. As he is nearing you the other 
  limo, with the Red Dragon Negotiator, will pull up. Like the other limo it 
  will also have several Guards. Four of them will head to the other two park 
  entrances and another one will head north into the alley.

  When the Guard enters the alley you are in then follow him closely, wait 
  for him to get past the two trash cans, and then Slash him (picking up the 
  Uzi is optional). Go back out into the street and head west to the limo 
  that the Red Dragon Negotiator came in (which is by the north park 
  entrance).

  Stand by the passenger door, but not too close, and look east toward the 
  alley where you left the body. Eventually one of the wandering Civilians 
  will discover the body in the alley and come to alert the Guards near you.

  One of the Guards will leave to investigate. As he does then rotate left so 
  you are looking at the limo and ready your Knife in your Inventory List.
  When you get the notice that the Guard has found the dead body then the 
  other nearby Guard will run to the alley. At the same time the Red Dragon 
  Negotiator will run to the limo.

  He will stop in front of you as he begins to open the door. When he does 
  then quickly Slash him then turn left and run west for the alley at the end 
  of the street. Even though the Guards are warned they didn't see you kill 
  the Negotiator so they won't fire on you (of course, using a Knife instead 
  of a noisy firearm also helps).

  Another option to killing the Red Dragon is to stand on the sidewalk at the 
  southeast corner of the limo, look west, and highlight the Uzi from the 
  Inventory List (if you picked up the weapon from the dead Guard). When the 
  Red Dragon Negotiator gets to the door then quickly pull out the Uzi and 
  kill him.

  This, of course, will alert the Guards and will start to shoot you from 
  behind. Just run like hell to the alley at the end of the street while 
  occasionally angling left or right to keep the Guards from getting a good 
  bead on you.

  Once you get to the next street after you go through the alley then turn 
  left and follow it all the way back to your pick-up point to successfully 
  complete this mission.

   0=-=-=-=-=0
  / Hong Kong \
 /-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\
| >HKG2. "Ambush at the Wang Fou Restaurant"                                0
 \-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/
                                                              \ Hong Kong /
                                                               0=-=-=-=-=0

0=========0
| Overview \
0=======================================================>

  The Blue Lotus Triad are afraid that Lee Hong has blamed them for the death 
  of his Negotiator. The Blue Lotus are planning to send an Emissary to Lee 
  Hong's Restaurant to apologize for the attack.

  The Agency wants you to assassinate the Emissary and his Guards which 
  will make it look like a counter hit from Lee Hong. This will further 
  destabilize the situation. They will be arriving in an armored Limousine 
  and the Agency suggests that you use a Remote Bomb to complete your 
  objective.

  In addition, there will also be Blue Lotus Guards stationed away from the 
  Restaurant. They need to be killed too.

0===================0
| Mission Objectives \
0=======================================================>

  >>Eliminate the Blue Lotus Emissary.
  >>Eliminate all Blue Lotus Triad members.
  >>Return to the rendezvous point.

0=======0
| Reward \
0=======================================================>

  $12,000.

0==============0
| General Notes \
0=======================================================>

  Another simple and straightforward mission. That is, if you do it the 
  standard way.....

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0========0
| The Map \
0=======================================================>

  There is only one level to this Map. The only major object of interest is 
  the Sewer Grating in the center of the area. There is also an alley to the 
  west that contains an R93 Sniper Rifle.

0===============================0
| Mission Walkthrough (Standard) \
0=======================================================>

  For this method you will need the Oyabun Knife and the Car Bomb w/Remote 
  Detonator.

  When you start the mission then you need to run to the Sewer Grating in the 
  middle of this area. From your starting point, run into the alley and stop 
  at the Grating. Then look north at the wall. As you are doing this, the 
  Target will appear and stop at the Restaurant. The Chauffer will then leave 
  and head toward your position.

  What he will do is stop in front of you on the Grating and relieve himself. 
  You will need to kill him and take his Outfit. Even though he is a 
  Chauffer he is also a Guard and you can kill him without any penalty.

  However, another Civilian will be present in the alley, going from west to 
  east behind you, and you need to wait for him to leave before you can kill 
  the Chauffer. While you are waiting for this Civilian to leave you should 
  bring up the Inventory List and highlight the Knife.

  Look east and wait for the Civilian to turn the corner before attacking the 
  Chauffer. Slash the Chauffer and drag his body to the open Grating. The 
  best thing to do is to go up against the wall as you are dragging the body 
  then, as you are next to the opening, rotate yourself so the body is 
  covering the opening and let go so he can fall in then fall down with him.

  After you do that then Change Clothes and climb out. You can also get a 
  Beretta from the Chauffer as well if you want. From here, head to the Limo. 
  Hopefully the nearby Guard has walked away from the Limo so you can do what 
  you need to do.

  Get to the drivers side of the Limo, pull out the bomb, and use the Pointer 
  Menu to allow you to plant the bomb. After that, then head back into the 
  alley. At this point you should see a notice that your Target is leaving 
  the Restaurant.

  Head to the sidewalk near your car then look east. You should see three 
  Blue Lotus members at the street curve ahead of you (with a fourth around 
  the corner and out of view). Pull out the Detonator and wait.

  The goal is to wait until the Limo is in the right position before 
  detonating. You want the explosion to kill not only those inside the 
  vehicle but those at the street curve which will complete all of your 
  objectives.

  After awhile you should see the Limo come into view and head east toward 
  the street curve where the other members are at. Wait just before the Limo 
  gets into the curve before detonating.

  There is a short delay between pressing the button and the explosion. So, 
  if you time it right, then the explosion should occur right when the Limo 
  gets into the curve which will kill everybody. Then simply head to your car 
  to successfully complete the mission.

0============================0
| Mission Walkthrough (Cheap) \
0=======================================================>

  For this method you don't need to bring anything. As crazy as it sounds you 
  can actually do this without bringing in any outside weapons. Because of 
  all of the Guards it is easily the hardest mission to do cheaply. To 
  successfully do this mission in this manner you pretty much have to kill 
  everybody except the three wandering Civilians.

  There are a total of eleven Red Dragon members in this level. Two 
  Uzi-wielding members at the northwest corner, two Shotgun-wielding members 
  at the northeast corner, two in front of the Restaurant, four inside the 
  Restaurant, and one that goes around the Map in a counterclockwise pattern.

  In addition, there are four Blue Lotus members at the southeast corner, one 
  that Guards the Limo, one Chauffer (who is also a Guard), and three inside 
  the Restaurant (including the Emissary).

  You have to deal with them in a specific way in order to be successful. 
  This is because the Emissary tends to flee at the slightest sign of 
  trouble. However, you can significantly increase your chances of success if 
  you kill the Chauffer as early as possible.

  When you start the mission then head west and find the short dead-end alley 
  at the southwest corner of the Map. At the end you will find an R93 Sniper 
  Rifle and a clip of Sniper Ammo (this will give you seven rounds). Grab the 
  Sniper Ammo but not the Rifle. Turn around and look east out of the alley.

  Wait for the cutscene of the arrival to start then press Esc and continue 
  to wait. You should see a Civilian walking from left to right on the street 
  beyond the alley.

  After he passes then grab the Rifle and head to the entrance of the alley 
  but *DON'T* go out. Instead angle northeast to find the Red Dragon member 
  standing at the southeast corner of the road intersection.

  Zoom in on him and nail him in the head. The other Red Dragon member will 
  come closer to investigate. Nail him in the head too. Stay zoomed in and 
  wait for the sound cues that tell you that the wandering Red Dragon member 
  has discovered the bodies. Wait for him to turn the corner then nail him in 
  the head. Then drop the Rifle.

  It is important that you need to use just three shots for this part since 
  you will need to use the Rifle later in this mission.

  Go over to the bodies and look out toward the Limo. Keep an eye on the Blue 
  Lotus member guarding the vehicle. If his back is to you then go and 
  collect at least two of the Uzis dropped.

  If he is not then wait for him to come to investigate and turn his back 
  before collecting weapons. Also keep an eye out for the Chauffer who is 
  arriving back at the Limo after relieving himself. You may also need to 
  wait for him to come to investigate before finishing up with weapon 
  collecting.

  After getting all three Uzis then head to the Sewer Grating and wait. The 
  Chauffer will eventually come back here again to relieve himself.

  Enter Sneak Mode, aim the cursor at his head, then pull out an Uzi and cap 
  him. Then Holster it, get out of Sneak Mode, grab the Chauffer's Beretta 
  92, and head to the end of the alley to the east. Stay just inside the 
  alley and look northeast to find one of the two Shotgun-wielding Red Dragon 
  members. Pull out an Uzi but *DON'T* fire.

  Instead, let him see you with it then quickly turn around and go to the 
  north-south alley nearby. This will lure him into the alley where you can 
  safely dispose of him using the wall corner as cover.

  Poke around the corner and kill him with a short burst then quickly Holster 
  your Uzi. This will attract the attention of one of the Blue Lotus members 
  at the southeast corner of the Map.

  He will come into the alley and actually run up to you since you do not 
  have a weapon out. Whip out an Uzi and quickly kill him then Holster again 
  and grab his Uzi and Holster it. Another Blue Lotus member will run up to 
  you and you can repeat the process.

  Keep an eye on your Uzi ammo. Switch to another one when the ammo gets very 
  low. As long as the Blue Lotus members don't see you firing at someone then 
  you shouldn't cause the Emissary to flee.

  At least three of the four Blue Lotus members from the southeast corner 
  should come up to the alley one at a time as you kill each one. But you 
  need to do something else before you can get the last one.

  Bring out an Uzi and creep to the end of the alley. You still need to get 
  rid of the other Shotgun-wielding Red Dragon. Poke out just enough to draw 
  his attention then go back around the corner and use it as cover when you 
  kill him as he gets into view.

  After killing him then go through and drop any Uzi with low ammo. Then head 
  to the southeast corner of the Map to find the lone Blue Lotus member.
  Get behind him, enter Sneak Mode, pull out the Baretta 92, and cap him. 
  Then drop the handgun and pick up his Uzi.

  From here, head back to where you dropped the Sniper Rifle (which, if you 
  were good in your aiming, should have four rounds remaining). Then go to 
  the large red semi at the south side of the Map. Go just east of that and 
  stop just before you get to a tree and look north.

  You should now be looking north through a long north-south alley. At the 
  north end is the Restaurant.

  Go into Zoom Mode and you should see the Limo Guard and the two stationary 
  Red Dragon members. Aim at the head of the Red Dragon on the left but 
  *DON'T* shoot him. Instead, after you aim at his head, move your scope left 
  so you are aiming at the top of the doorknob on the right side of the door. 
  Then it is just a matter of waiting.

  Don't worry about the frightened Civilians. They're not going to be able to 
  warn the remaining Guards. It will take some time but eventually the 
  Emissary will finish his business and leave. The door will then open and he 
  will walk into the Crosshairs. Fire one shot at his head to kill him.

  Then wait for everybody to settle down. However, two Blue Lotus members 
  will stay inside the Restaurant.

  Look for the Limo Guard and nail him in the head. Then nail at least one, 
  if not both, of the stationary Guards depending on how much ammo you have.
  Notice how they're just standing around like idiots as you pick off their 
  friends. Not exactly the brightest crayons in the box.

  Drop your empty Rifle and use your Uzis to kill any surviving exterior 
  Guards. Go to the door that the Emissary went through and open it. Let 
  yourself be seen by the Guards then run for the alley just southeast of the 
  entrance.

  Lure the Guards into the alley and use the corner near the sewer grating as 
  cover as you pick them off (at least one of the remaining Blue Lotus 
  members may follow you too). After killing all of the Guards then head back 
  to the Restaurant entrance but to the other door.

  Go to the door, look northwest, and open it. Slowly sidestep right to find 
  at least one, if not both, of the remaining Blus Lotus members. Quickly 
  kill them with your Uzi to finish things off.

  If you take the time to explore the Restaurant lobby before leaving you 
  will find a small storage room with *LOTS* of Sniper Ammo. Lot of good 
  that'll do you now, right?

  And of you're thinking about it, no - there is no safe way into this room. 
  No disguise (Red Dragon, Blue Lotus, Chauffer) can prevent you from getting 
  shot at if you try to enter the Restaurant.

  After killing everybody off then head back to your pick-up point to 
  successfully complete this mission.

   0=-=-=-=-=0
  / Hong Kong \
 /-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\
| >HKG3. "The Massacre at Cheung Chau Fish Restaurant"                      0
 \-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/
                                                              \ Hong Kong /
                                                               0=-=-=-=-=0

0=========0
| Overview \
0=======================================================>

  A full-scale war between the Triads has now begun and that has upset the 
  Chief of Police who is on both Triad's payroll. He has called a truce 
  meeting to be held in a small Restaurant on neutral ground.

  For this mission you need to not only kill the Chief of Police but make it 
  look like it was done by the Red Dragon which will implicate Lee Hong 
  further. Dressing up as a Red Dragon and leaving behind a Red Dragon amulet 
  will help in this cause.

  To acquire the Red Dragon Amulet and Outfit you must intercept and kill the 
  Red Dragon Negotiator before he can reach the Restaurant. If the mission is 
  successful then the Police protection will be removed and Lee Hong will be 
  easier to assassinate.

0===================0
| Mission Objectives \
0=======================================================>

  >>Eliminate the Red Dragon Negotiator.
  >>Hide the body of the Red Dragon Negotiator.
  >>Eliminate the Chief of Police.
  >>Place a Red Dragon amulet inside the Restaurant.
  >>Escape to the rendezvous point.

0=======0
| Reward \
0=======================================================>

  $15,000.

0==============0
| General Notes \
0=======================================================>

  This mission is a little trickier but still straightforward.

  If you had thought about just entering through the window without getting 
  the key first then you will find that the door will be locked so you can't 
  ambush the Chief that way. In addition, you'll be chased out by the Chief 
  and end up back outside.

  And you really can't wait until everybody shows up since you need to stash 
  the Red Dragon body and get the Amulet before he gets to the Restaurant. 
  You also need to be dressed as the Red Dragon too or the meeting will be 
  cancelled the moment you climb in the window if you are still dressed in 
  your standard Suit.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0========0
| The Map \
0=======================================================>

  There are two levels to this Map - Inside and Outside. The Inside is what 
  is inside the Restaurant. The Outside Map has three sewer openings, in red, 
  that are of the most interest. The two ladders are fenced in and cannot be 
  accessed.

0===============================0
| Mission Walkthrough (Standard) \
0=======================================================>

  For this method you need the Oyabun Knife and the Beretta 92 (Silenced) - 
  15 rounds.

  When you start the mission then head straight east and enter the 
  Restaurant. Talk to the Bartender and get the Toilet Key. From here, enter 
  the Restroom, close the door, and exit through the window. Now head to the 
  northeast corner of the Map. It is here that the Red Dragon Negotiator will 
  appear.

  Bring up your Inventory List and highlight your Knife. Then get up behind 
  him and walk with him. If you look at your Map then you will see a Sewer 
  Grating at the north central part of the area. This is where you need to 
  drag the Red Dragon body when you kill him.

  As you walk behind the Red Dragon then you will notice that he will slowly 
  cross the street at an angle as he heads to the intersection ahead. You 
  will also see, just before the intersection on the sidewalk, a short pipe 
  railing.

  After he gets onto the sidewalk, and just before he reaches this pipe 
  railing, quickly Slash the Red Dragon. Next, drag the body to the nearby 
  Sewer Grating.

  When you get near the Grating then go up against the wall and, when the 
  body is near the opening, then angle northwest through the hatch so the 
  body is over the opening so you can drop him into it. This takes care of 
  two objectives.

  After that, fall down into the sewer and Change Clothes plus grab the Red 
  Dragon Amulet. Then climb out of the sewer and head back towards the 
  Restaurant. However, do not head to the front door. Instead, head back to 
  the window you climbed out of earlier and re-enter the Restroom (but make 
  sure that no one sees you before doing this).

  After re-entering the Restroom then bring out the Red Dragon Amulet and 
  drop it thus completing another objective. Next, head to the door, open it, 
  aim your cursor at the Chief's head, then close the door again.

  Then bring out the Silenced Beretta, open the door, fire about three quick 
  shots at the Chief's head (killing him in the process), and then quickly 
  close the door.

  If you do this fast enough then you shouldn't have any of the nearby Police 
  come after you (mainly because of the speed of the hit and the silenced 
  weapon). After killing the Chief then Holster your weapon and exit through 
  the Restroom window again.

  After getting back outside then walk back to your car (getting your Suit 
  back is optional) to successfully complete the mission.

0============================0
| Mission Walkthrough (Cheap) \
0=======================================================>

  For this method you still need the Oyabun Knife but leave the Silenced 
  Beretta 92 behind.

  You do exactly as before in regards to the Red Dragon member and 
  re-entering the Restroom. However, the difference is in how you kill the 
  Chief of Police. Ready your Knife and exit the Restroom. Then walk up the 
  the Chief.

  He will actually stand up which makes it very easy for you to Slash him. 
  Then quickly make a run for the Restroom before the Shotgun wielding 
  bartender takes off too much of your health.

  Then go through the Restroom window again and run to the Sewer Grating 
  where you left your Suit. Changing clothes again will keep the Cops off 
  your back as you head to your pick-up point to successfully complete the 
  mission.

   0=-=-=-=-=0
  / Hong Kong \
 /-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\
| >HKG4. "The Lee Hong Assassination"                                       0
 \-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/
                                                              \ Hong Kong /
                                                               0=-=-=-=-=0

0=========0
| Overview \
0=======================================================>

  The Police protection has been lifted from Lee Hong and now you can go 
  after him. However, he is holed up in his Restaurant and has a small army 
  to protect him.

  This Restaurant is also home to a Brothel which may be of some use. There 
  is also a missing Agent that needs to be found. His last report indicated a 
  large underground complex underneath the establishment.

  Finally, you need to find a valuable Jade Figure and bring it to the Herbal 
  Shop before you can carry out the assassination.

0===================0
| Mission Objectives \
0=======================================================>

  >>Find Safe Combination.
  >>Find Safe location.
  >>Deliver Jade Figure to the Herbal Shop.
  >>Eliminate Lee Hong.
  >>Captured Agent must survive.
  >>Escape to rendezvous point.

0=======0
| Reward \
0=======================================================>

  $15,000.

0==============0
| General Notes \
0=======================================================>

  This mission takes place inside a multi-level building including a 
  maze-like basement area. This is why I suggest using the Compass for this 
  endeavor at least for the first couple of attempts before trying without 
  it.

  One of the more popular methods of killing Lee Hong is by use of the Poison 
  that is provided to you in the Herbal Shop. However, using it will involve 
  killing one of the Waiters to gain an Outfit.

  However, this will incur a $5,000 penalty against your reward. So, to 
  prevent unnecessary Civilian casualties and to save money, I will use 
  another method that will involve shooting Lee Hong through a skylight in 
  the Restaurant roof.

  If any bodies are discovered then the Guards will warn Lee Hong and his HQ 
  will be locked down. This doesn't matter much since you can't get past his 
  Guard, Tzun, regardless of what disguise you have. This is nothing to worry 
  about since there is more than one way into the HQ.

  In addition, the Jade Figure can be found in one of four random locations.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0========0
| The Map \
0=======================================================>

  There are four levels to the Map:

    >>Outside
    >>Basement
    >>2nd Floor
    >>1st Floor

  The Outside Map is exactly the same Map you encountered in the mission 
  "Ambush at the Wang Fou Restaurant".

  The Basement is where the Agent can be found. It has three Elevators and 
  plenty of corridors and small rooms. The 2nd Floor has both the Staff 
  Area/Guard Quarters and the Brothel with an Elevator and stairs to access 
  both.The 1st Floor is the actual Restaurant area itself. It has a 
  Restaurant Area, Kitchen, Bar, Lobby, and V.I.P. Area.

0====================0
| Mission Walkthrough \
0=======================================================>

  For this method you need the Oyabun Knife. Although you have the option of 
  bringing the Silenced Beretta 92 I found that there are better weapons to 
  use in this mission.

  When you start the mission then you will be near the Restaurant where you 
  were at in the mission "Ambush at the Wang Fou Restaurant". This time, 
  however, you will need to go inside. Walk into the building to enter the 
  Lobby and you will see several things.

  Ahead of you is a large pillar and a couple of dividers. To your left is a 
  short set of stairs and a guarded door. To your right is another guarded 
  door (with two Guards). You will also see a female Guard patrol about.

  Go around the pillar and you will see the entrance to the Bar. On the right 
  side of the hallway leading to the Bar is another Guard standing in front 
  of a door. As you explore the place you will find that you aren't going to 
  get into many areas while wearing your current Suit. You will need to get a 
  Guard Outfit.

  The Guard that is standing in the hallway to the Bar is the one that you 
  need to take down to get an Outfit. The door he is standing in front of is 
  a small storage room which is conveniently perfect for stashing a body.

  What you need to do is get behind him and open the door but stand behind 
  him just enough to keep it open. Wait for the female Guard to pass you and 
  enter the Bar before you make your move.

  When she does then get up and Knife the Guard and quickly drag him into the 
  storage room and around the corner so he isn't seen through the door. 
  Change Clothes then head back out.

  Turn right, enter the Bar, then turn left and head to the Bartender. Talk 
  to him and he will tell you about the Brothel on the second floor. Even 
  though you are in a Guard Outfit you are still seen as a customer. Odd.

  After talking to him then he will place a Flyer onto the bar which you will 
  need to take so you can enter the Brothel. From here, head east back 
  through the octogonal door and all the way to a single door in the east 
  wall.

  Go through this door then straight ahead to another guarded door that will 
  lead into the Brothel. Go through this next door and follow the way to 
  another door that opens into a larger area.

  Angle southeast and you will come to a door guarded by a fat guy who will 
  let you through to the upper floor where the Brothel is located. When you 
  get to the top floor then you will find two women - and old woman and a 
  young woman.

  The old woman will introduce you to Lei Ling who will lead you to her room. 
  When you get to her room then you will find that she wants to leave the 
  facility and will help you by giving you the Safe Combination if you help 
  her escape (which you automatically do).

  She will then run out of the room and you have to follow her. She will lead 
  you to a ladder which will get you to another part of the rooftop. After 
  getting to the other side she will lead you to a gate.

  This is where she will make her escape, give you the Safe Combination, and 
  inform you of the Agent being locked up in the Basement. After this then 
  turn around and head back. You won't be able to climb the ladder but you 
  won't need to.

  You will see three doors along the west side of this area. The one you will 
  need to go through is the one at the top of the short set of stairs leading 
  up to it (the middle door).

  You will now enter the Kitchen area. Proceed forward past the cabinets, 
  which should be to your left, and you will see two doorways. The skinny one 
  near the wall corner is the one that leads to the Basement area. Proceed 
  down the stairs until you find the pair of Red Dragons.

  When you find them then go left around the corner, go left around the next 
  corner, then turn right at the next one and go down the short set of 
  stairs. Then go all the way to the wall at the end of this hall and turn 
  right. If you are in the right place then you should see a Red Dragon on a 
  lower floor guarding a door. This is the where the Agent is being kept.

  However, there is something that needs to be done first. Get up behind this 
  Red Dragon, despite his protest, highlight your Knife, and look left. On 
  the upper floor is a wandering Guard. When you see him and he moves out of 
  view then Knife the Red Dragon and move to the left of the body. Highlight 
  your Knife again and wait.

  Eventually the wandering Guard will come back and see the body. When he 
  runs down to investigate then either Slash him or let him run off to warn 
  Lee Hong.

  Then go through the door and talk to the Agent. The Agent is Agent Smith, a 
  recurring character who you will run into several times during the course 
  of the Hitman games. He will then give you the Safe location as you rescue 
  him. That's two objectives down.

  Go back through the Basement the way you came and return to the Kitchen. 
  From here, look at your Map. The Jade Figure can be found in one of four 
  random locations (from hardest to easiest):

    >>The Guard Quarters
      ******************
        This is in a small room in the Guard Quarters. To get to it you need 
        to get to the Elevator at the southwest area of the VIP Area. Take it 
        up to the Guards Quarters then turn right when you exit. Head to the 
        junction and turn left to find this room.

        When you get to the Safe then you will find it guarded by two Guards 
        and another Guard that will patrol the area. Look on your Map and 
        find the room that says Staff Area. It should have several smaller 
        rooms attached to it.

        Go into the Staff Area room to find a Guard at the southwest corner. 
        Go into the room just ahead of you to find two more Red Dragons. 
        However, the reason to go into this room is to find several clips of 
        SMG Ammo on the chair near the door. In the room at the northeast 
        corner is some AK47 ammo and two Body Armor vests.

        After you get the SMG Ammo then go to the Guard near the double doors 
        then Knife him, grab his Uzi, and Change Clothes (so you can preserve 
        your Guard Outfit in case you are identified). Keep the Uzi out 
        and head to the Safe.

        Near the Safe is a closet you can enter despite the objections of one 
        of the Guards. Once you enter the closet then turn around so you can 
        look at the two Guards. You need to back away from the door and 
        sidestep left to align the heads of the two Guards. Then fire a quick 
        burst to kill them.

        This will attract the attention of nearby Guards who will come to 
        investigate. Reload before they arrive then kill them as they appear.
        Once the coast is clear then open the Safe to get and Holster the 
        Jade Figure. Then go back and get your Guard Outfit before 
        proceeding.

    >>The Meeting Room
      *****************
        This is in the room behind the double doors at the southwest corner 
        of the VIP Area. Go through these doors to find two Guards. One that 
        does a very short patrol and the other by the Safe.

        Get behind the one by the Safe and look right. When you see the 
        patrolling Guard move out of view then Knife the Red Dragon. Then 
        wait for the other Guard to re-enter the room and stand at the end of 
        his short patrol route. Even though his dead friend is just a few 
        feet away he doesn't do anything!

        Quickly get behind him then Knife him. Leave the body since it is out 
        of view of the nearby door. Then open the Safe to get and Holster the 
        Jade Figure.

    >>The Brothel
      ***********
        The Safe is found in the room west of where you first talked to the 
        old lady when you were here earlier.

        When you get back up to the Brothel, head west through the door then 
        continue forward past the old lady and through another door to find 
        the Safe and a Guard. Get up behind the Guard then Knife him. Move 
        the body into the northeast corner of the room then open the Safe to 
        get and Holster the Jade Figure.

    >>The Storage Room
      ****************
        The Storage Room is located at the southeast corner of the Map on the 
        first floor. When you are inside the Kitchen then head west until you 
        get to the double doors leading to the Dining Area but don't go 
        through them.

        Look to your left to find a single door. Go through this door then 
        angle southeast to get to the door that you went through to get to 
        the Brothel.

        When you enter back into the larger area where you found the fat guy 
        then turn left to find a single door in a corner. Go through this 
        door and through the next one to enter the Storage Room.

        Turn right and go past the wall extension to find a Guard and a safe. 
        Get behind the Guard and Knife him then open the Safe to get and 
        Holster the Jade Figure.

  When you have the Jade Figurine then go back to the Restaurant and head for 
  the northwest corner where you will find a pair of double doors. This is 
  the Herbal Shop.

  Go inside and talk to the owner who will provide you information and a 
  bottle of Poison that you can use against Lee Hong. However, you need to be 
  dressed as a Waiter to use it so, at least as far as this strategy is 
  concerned, the Poison is useless.

  Exit the Herbal Shop and you will find a table with four bowls sitting 
  under a skylight. This is where Lee Hong and his Guard, Tzun, will sit. Now 
  it is time to go to the roof so you can assassinate Lee through this 
  skylight. It is best to head to the Guards Quarters to get there.

  If you hadn't already been here before to get the Jade Figure then go and 
  get the SMG Ammo and get Body Armor before heading to the roof.

  At the south side of the Staff Area room is a set of double doors. Go 
  through then and through the next two to get to the roof. When you exit 
  then you should see a pair of stationary Guards. Head to the north side of 
  the roof to find a High Voltage area. To the left and right of this area 
  are the Restaurant skylights.

  The one I will use for the assassination is the one to the left. However, I 
  need to clear the rooftop of four Red Dragons.

  Head to the southeast corner of the roof to find the door that goes to the 
  Brothel. Go near the wall corner and wait for one of the two patrolling 
  Red Dragons to stop at the end of his patrol route. Get up behind him and 
  Knife him then Change Clothes. Next, go west and stand east of the Helipad 
  which is south of the High Voltage area.

  The other patrolling Red Dragon will eventually stop at a point east of the 
  northeast corner of the Helipad. Knife him and leave the body.

  Next, pull out your Uzi and go back to the two stationary Red Dragons you 
  passed by earlier. Position yourself south of the pair and line them up, 
  aim the cursor at the top of the head of the closest Red Dragon, then kill 
  them quickly with the Uzi.

  The noise will definitely alert nearby Guards and they will start looking 
  for a suspicious Red Dragon. But something else interesting happens. Head 
  to the skylight where Lee and Tzun sit underneath. When you get there then 
  you may find that Tzun has left Lee to himself. Apparently the gunfire has 
  caused Tzun to leave. Some Bodyguard he is.

  Aim the cursor at Lee's head then kill him with a quick burst from the Uzi 
  then run back and grab your Guard Outfit. This will automatically free 
  you from suspicion.

  From here, head back through the Brothel and through the double doors where 
  the fat guy is standing. Then head forward to the single door in the corner 
  (this is the door that leads to The Storage Room).

  When you get through the door then turn right to go down the stairs back 
  into the Basement. Use your Map to help in finding your way to Hong's HQ.
  Continue north through the Basement area and you will then need to take 
  another Elevator into Basement 2. Then go through Basement 2 and to another 
  Elevator which will lead you into Hong's HQ.

  After exiting the Elevator then take a right which will lead you to a metal 
  door which contains an Elevator that goes to the dock and a boat that will 
  lead you out of Hong Kong and successfully complete this mission. 

  Now onto the next Target.....

            /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
 /=========================================================================\
| >HTM2. Columbia                                                           |
 \=========================================================================/
            \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

Your next Target is a major drug lord named Pablo Belisario Ochoa. He is
hiding in a large Camp within a remote section of Columbia. Naturally he is
protected by a large heavily armed force who patrol the jungle. However,
there is also a local tribe that can be of assistance if you find them.

There are three missions here and they take place on the largest Map in all
of the Hitman games.

Because you are in a remote area you will not be able to buy weapons and
equipment for the second and third mission. Anything you buy for and find
during the first mission needs to be carried over to the next two missions.

It should be noted that any ammo you find for a weapon will not carry over to
the next mission unless you have the weapon it is meant for in your
possession. Since there are a lot of weapons that can be found this makes it
very easy to go without them on the first mission which is the only one where
you can buy weapons and equipment beforehand.

   0=-=-=-=-0
  / Columbia \
 /-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\
| >CMB1. "Find the U'wa Tribe"                                              0
 \-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/
                                                               \ Columbia /
                                                                0-=-=-=-=0

0=========0
| Overview \
0=======================================================>

  Your goal is find the Crash Site and retrieve a religious Idol, that was on 
  the crashed plane, and return it to the local tribe. There are also several 
  Weapon Caches that have been dropped off by the Agency to assist you.

0===================0
| Mission Objectives \
0=======================================================>

  >>Secure religious Idol.
  >>Bring Idol to the indian village.

0=======0
| Reward \
0=======================================================>

  $5,000.

0==============0
| General Notes \
0=======================================================>

  This is a huge level and use of the Compass and Binoculars is recommended 
  for at least the first couple of attempts until you get comfortable with 
  the missions here in Columbia before doing this cheaply. I also recommend 
  not purchasing any guns for you will find all you need from the Weapon 
  Caches and Soldiers.

  One thing to note is that there is another objective that is not listed. 
  That objective is to rescue the Chief's brother who is being held on a 
  bridge at the south end of the Map.

  You activate this objective when you bring the Idol back to the Chief. 
  However, you can rescue his brother before you give the Idol back. That is 
  what I will do here.

  The game also wants you to find the Crash Site before the Soldiers get 
  there. But you will more than likely run into four-man patrols who will 
  fire on you because you are not in a disguise.

  For this reason I prefer to let the Soldiers find the plane while I go and 
  disguise and arm myself. There are a couple of ways to safely get at the 
  Idol when it is guarded by Soldiers.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0========0
| The Map \
0=======================================================>

  There is only one level to this Map which is the jungle. There are nine 
  Weapon Caches spread throughout this area. The Crash Site is in the center 
  of this area. The Village of the local tribe is at the east side of the 
  Map.

0====================0
| Mission Walkthrough \
0=======================================================>

  When you start the mission then you will be at the western side of this 
  very large area. Your first priority is to find a weapon. Head northwest to 
  find the double Weapon Cache. It is here that you can find the Beretta 92 
  and plenty of Pistol Ammo. Pick up one of the Berettas and all of the 
  Pistol Ammo.

  Just south of this Cache should be a two-man patrol. When you find them 
  then stay far back and find the pair of large trees just northeast of them.
  Stand between these trees and slowly sidestep right so you can find one of 
  the Guards. Then shoot at him with the Beretta.

  If you stand far enough away then he can't see you because of the jungle 
  mist. Don't worry if you waste multiple shots killing him - you should have 
  more than 200 rounds. After killing him then sidestep right again to find 
  the other Guard and do the same to him. Then go and Change Clothes with one 
  of them.

  If they aren't there then there is another place to find a two-man patrol.

  From this point, the next objective is to head to the triple Weapon Cache 
  located at the northeast corner of this Map. As you proceed forward keep an 
  eye open for stationary two-man patrols. If you didn't get a disguise then 
  you will be fired upon if you are seen.

  When you get to the triple Weapon Cache then you will find one with two 
  M16A2s and several clips of 5.56mm ammo. The other two contain five clips 
  of Machinegun Ammo and two M60s. Grab all of the Machinegun Ammo and one 
  M60. Do *NOT* grab an M16A2. The reason not to get an M16A2 is that it is 
  not a weapon normally carried by any of the Soldiers here.

  If they see you with one then any disguise you are in will be blown and you 
  will be fired upon. The Baretta is also a weapon not normally carried by 
  the other Soldiers so it is important to Holster it as soon as you are done 
  using it.

  The M60, however, is carried by at least one Soldier and is considered an 
  acceptable weapon. And it is more accurate and powerful than the AK47s 
  carried by most of the Soldiers.

  Now, if you haven't got a disguise, then head south toward the single 
  Weapon Cache. There are usually a two-man patrol you can find along the way 
  so you can get an Outfit here when you kill them. The M60 will make it 
  pretty easy to dispose of them.

  After you get the M60 (and 300 rounds) and a disguise then head to the 
  Crash Site. When you get there then you will find the plane and several 
  Guards. All of the Guards are on the west side of the plane.

  In addition, you will find a Guard that is standing by an open door and 
  near the Holy Figure. You cannot get the Holy Figure until you get rid of 
  this Guard. But you will also see that all of the nearby Soldiers are 
  facing west and with their backs to this Guard. Use this to your advantage.
  There are two ways to go about this depending on what you bring with you:

    >>The M60 (Cheap Method)
      **********************
        Go to the east side of the plane and look west toward it. Pick off 
        the Guard on the wing. Then use the south end of the plane as cover 
        as you take down the remaining Guards.

        It should be pointed out that the very loud noise of the M60 will 
        attract Guards that may be outside of the Crash Site and will run to 
        investigate. Pick them off while they are standing around then grab 
        and Holster the Holy Figure when the coast is clear.

    >>The Knife/Fibre Wire (Standard Method)
      **************************************
        Go to the east side of the plane and drop your M60. Then highlight 
        your Knife/Fibre Wire, go to the other side of the plane, behind the 
        door Guard, and Knife/Wire him. Then grab and Holster the Holy Figure 
        and go back to the other side of the plane and grab your M60.

  Notice that the Outfit of the door Guard is a khaki color. He is of a 
  higher rank than the other Soldiers (this info is useful in a later 
  mission).

  Regardless of method, when you get the Holy Figure, then go to the bridge 
  south of the Crash Site area to rescue the Chief's brother. When you get to 
  the bridge then you will find several Guards.

  One will be in a tower at the north end of the bridge (and carrying an 
  M60), three will be at the north entrance, three (along with the prisoner) 
  will be in the center, and one will be in the tower at the south end.

  Head up northeast until you come to a tree then use it as cover as you pick 
  off the three Guards at the entrance. The tree and the jungle mist will 
  keep them from seeing you.

  As you kill them then two of the three Guards in the center will come to 
  investigate. Kill them and wait for things to settle down. If additional 
  Soldiers show up because of the shooting then kill them before proceeding.

  After that then head to the large tree southwest of your position and use 
  it as cover to pick off the tower Guard. When you are finished with the 
  tower Guard then head towards the bridge so you can take care of the Guard 
  by the prisoner.

  If he fires on you as you approach then sidestep left so you can get the 
  left bridge bridge between you and him. Stay back far enough so the foliage 
  doesn't interfere with your sight of the Guard. Then slowly sidestep right 
  and shoot at his head, with single shots, to pick him off so you don't risk 
  killing the prisoner.

  If he doesn't fire on you then stand by the brick bridge support on the 
  right side. Then aim at his head and kill him with a quick burst. Once this 
  Guard is dead then the prisoner is free and he will head back to the 
  Village.

  Even though there is an R93 Sniper Rifle in the Guard tower it is best to 
  leave it alone and keep the M60. The M60 is best for what you need to do 
  later.

  From here, follow the river northeast to the Village which is the grouping 
  of small squares on the east side of the Map. As you get near the Village 
  then pull out the Holy Figure.

  It is important to note that there is a bug that can occur if you talk to 
  the Chief *BEFORE* the freed prisoner, his brother, reaches him. If this 
  happens then you won't be able to talk to him again until you go all the 
  way back to the bridge and back again.

  To prevent that extra work, head to the bridge just south of the Village 
  then stop and look north. You should see a small hut north of you.

  Go to the hut and go to its right and continue north to the fence and stop. 
  Look northwest and you should see a large hut. The Chief should be standing 
  about twenty feet in front of this hut. Wait for his brother to appear near 
  the Chief before approaching him.

  Talk to the Chief and he will help you by telling you of the passage to the 
  Drug Lord. He will also tell you of the sacred grounds and to not upset 
  their god. After the cutscene ends then so does the mission.

   0=-=-=-=-0
  / Columbia \
 /-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\
| >CMB2. "The Jungle God"                                                   0
 \-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/
                                                               \ Columbia /
                                                                0-=-=-=-=0

0=========0
| Overview \
0=======================================================>

  The Chief knows of a secret passage to Pablo's Camp. The passage is guarded 
  by what the tribe calls "Tezcatlipoca", the god of death. However, the 
  Agency knows that this god is nothing more than a very large Jaguar. But it 
  is still dangerous nonetheless.

  Your objective is to get to the passage without harming the Jaguar. In 
  addition, whatever weapons you had at the end of the last mission are what 
  you will have to start this one.

0===================0
| Mission Objectives \
0=======================================================>

  >>Find the secret passage to Pablo's Camp.

0=======0
| Reward \
0=======================================================>

  $5,000.

0==============0
| General Notes \
0=======================================================>

  This is a short and quick mission. Not a whole lot more to add.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0========0
| The Map \
0=======================================================>

  There is only one level to this Map which is an extension of the jungle 
  from the previous mission. There two Point of Interest ("!") symbols on 
  this Map.

  The one at the northwest corner of this area is where you can find some 
  Pigs you can use to distract the Jaguar. However, I am not going to use 
  them. The second one, at the south part of the Map, is where the Jaguar, 
  and the Sacrificial Altar, is.

  In the center of this area is a large U-shaped structure. This is where I 
  will be heading.

0====================0
| Mission Walkthrough \
0=======================================================>

  When you start the mission then you will be on the bridge just south of the 
  village. Run south past the Guards and to the large U-shaped construct in 
  the center of this area. When you get there then position yourself at the 
  northwest corner but just outside of it. Near this corner is a pair of 
  Guards just inside on the upper level.

  Go up to them and line them both up. Aim at the head of the one closest to 
  you then kill them both with the M60. After that then grab and drag one of 
  the Guards then head south out of the construct. Then drag him southeast 
  and to the Sacrificial Altar where you will find the Jaguar.

  Put the Guard on the Altar and back away. Once the Jaguar starts munching 
  on the dead Guard (remember, people are meat too) then head south past it 
  and to the tunnel to successfully complete this mission.

   0=-=-=-=-0
  / Columbia \
 /-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\
| >CMB3. "Say Hello to my Little Friend"                                    0
 \-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/
                                                               \ Columbia /
                                                                0-=-=-=-=0

0=========0
| Overview \
0=======================================================>

  You are now just outside the Camp where Pablo is holed up. It is very well 
  guarded and will require some planning to enter and execute Pablo. In 
  addition, you will also need to destroy his Drug Lab which is mostly 
  underground. You will have to explore the Camp to find what you need to 
  destroy it.

  The Camp also has a small airstrip and Hangar. You will need to use the 
  Airplane there to escape once all of your objectives are completed.

0===================0
| Mission Objectives \
0=======================================================>

  >>Eliminate the Drug Lord.
  >>Blow up the Laboratory.
  >>Use the Airplane to escape.

0=======0
| Reward \
0=======================================================>

  $30,000.

0==============0
| General Notes \
0=======================================================>

  This is a fairly complicated mission that requires some degree of planning. 
  There are lots of patrolling Guards both outside and inside the Camp. There 
  are also plenty of Guard towers as well.

  In addition, unlike the Guards from the previous missions, the Guards here 
  will fire on you if you seen with the R93 Sniper Rifle. This is probably 
  the best reason not to bring it with you from the previous mission. 
  However, the Soldiers have no problem with you carrying the M60.

  Finally, there is a Weapon Cache right where you start and it has Body 
  Armor and several Knives.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0========0
| The Map \
0=======================================================>

  There are four levels to the Map:

    >>Mansion 3rd
    >>Mansion 2nd
    >>Mansion 1st
    >>Jungle

  The Mansion 3rd, 2nd, and 1st are the three floors to the Mansion in the 
  center of the Camp. These Maps are basically useless.

  The Jungle Map is an extension of the jungle feature in the previous two 
  missions. There are two Point of Interest ("!") symbols on this Map. The 
  one to the south has some Body Armor, two AK103s, and seven clips of 7.62mm 
  ammo. The one at the far northwest corner of the Map cannot be accessed. 
  Why it is there is unknown.

0====================0
| Mission Walkthrough \
0=======================================================>

  When you start the mission then you will find yourself just north of the 
  Camp. Right next to you is the Weapon Cache I just mentioned. If you didn't 
  bring a Knife or Fibre Wire then grab a Knife from here (along with some 
  Body Armor).

  From here, head to the fence then turn right and run alongside it all the 
  way to the entrance at the southwest area of the Camp. When you get inside 
  then head to a tent directly southeast of the Mansion.

  When you get close to the Mansion then you will see a cutscene of Pablo 
  enjoying himself (and a Bomb on his desk which you need to destroy the 
  Laboratory). When you get inside the tent then you will find a Minigun and 
  four clips of Machinegun Ammo.

  Don't bother with the Minigun. Unlike with the M60 you will be fired upon 
  if you are seen carrying the Minigun so leave it alone.

  Get the Machinegun Ammo (for your M60) then proceed to the Mansion. The 
  next step is to clear the entire Mansion of Guards so you can proceed with 
  the assassination of Pablo with no resistance. However, the Guards need to 
  be cleared in a specific order to prevent interference as you dispose of 
  them.

  Head to the front door and past the Guards (who will warn you). But don't 
  go through the doors. Instead turn left and proceed forward on the wooden 
  walkway and enter the first door you come to on your right. Inside you will 
  see a stationary Guard and another door that leads further inside the 
  Mansion.

  Get behind this Guard and Knife him. Then drop your M60 and drag him to the 
  corner further from the door so he isn't seen by the Guards as you open the 
  interior door.

  Go through the next door and you should see another stationary Guard in 
  front of you and another one on the opposite side of the dividing wall next 
  to him. Go to the Guard on the other side of the wall (and standing next to 
  the door leading outside) and Knife him.

  Now go past the other Guard who is looking around to see what is going on. 
  He is too skittish to do anything to him so leave him alone for now. Follow 
  the hallway past the double doors and through the single door at the end. 
  Inside is another stationary Guard standing by a large pot (this room is 
  the Kitchen).

  Knife him then highlight your Knife and head to the door leading outside 
  and open it. Outside is another stationary Guard. The idea is to let him 
  see the body so he will run inside. When he runs inside to investigate the 
  dead body then go up behind him and Slash him.

  After that then head back into the hallway and to the stationary Guard you 
  left behind who has now calmed down. Knife him the drag his body partway 
  into the hallway.

  Highlight your Knife then open the nearby double doors and go back to the 
  body. Inside this room is a pair of Guards. One of the Guards will see the 
  body and run to it. Slash him quickly when he stops. Then go through the 
  double doors and Knife the remaining Guard.

  Now go back into the Kitchen and turn right when you go through the door to 
  find another door. Go through it and you will be in the Lobby and you 
  should see a Guard in front of you.

  Do *NOT* kill him. There is another Guard above you to the right who is 
  guarding Pablo's office who will fire on you if you kill this Guard. 
  Instead, turn left and proceed forward a few steps to find another door 
  which is next to the door you just came through. Go into this room to find 
  another Guard. Knife him then leave.

  When you exit the room then turn left to find the front doors. At the front 
  doors you will see two sets of stairs. Go up the set on your left and you 
  should see two doors. Go through the one furthest from you and you should 
  enter the Bathroom.

  Inside is another Guard but he is dressed in a Khaki Outfit. He is one of 
  two Guards in the Mansion dressed this way. You need to have one later so 
  you can safely enter the Laboratory. Only a khaki uniformed person can go 
  there.

  However, I'm just going to Knife this one and drag his body in the corner 
  so he isn't seen by the Guard by Pablo's office. Then leave the Bathroom 
  and go through the door near the top of the stairs.

  Inside you will see a ladder leading to the upper level of the Mansion. 
  Here you will find another Guard. Knife him then leave the room and go down 
  the stairs.

  After going down the stairs then go up the next set and through the first 
  door you come to and close it when you enter the room. Here you will find 
  the other khaki uniformed Guard.

  For now, Knife him and leave the body be. Then grab the Beretta 92SD and 
  all of the Pistol Ammo. Then go through the next door that leads into the 
  next room. Here you will find another Guard. Knife him the drag the body to 
  the window. Then highlight your Knife and open the door to the upper 
  walkway in the Lobby.

  Eventually the Guard by Pablo's office will see the body and run to 
  investigate. Close the door and Knife him. Then go back downstairs and 
  Knife the Guard in the Lobby. Now go to the front doors. It is time to 
  remove the Guards outside.

  Stand to the left of the doors and open them. Aim your cursor at the head 
  of the Guard you see. If the doors close on you then get close enough again 
  to open them.

  After you aim at his head then quickly whip out the Silenced Beretta and 
  kill him with a few shots then Holster the weapon and close the doors (if 
  you can). Wait for the other Guard to find the body and return to his post. 
  Then open the doors and sidestep right to see him, aim at his head, then 
  bring out the Silenced Beretta and kill him.

  At this point I have now removed all of the Guards inside and outside of 
  the Mansion. Now go back and retrieve the M60 and head to Pablo's office.
  Open the doors and Pablo will taunt you which begins the fight. Pablo will 
  then grab his M60 and go to various places within his office to fire at 
  you.

  When the fight begins then immediately sidestep left so you are out of the 
  doorway. Then rotate, and gently sidestep, to your right so you can see a 
  stack of three crates. What you want to do is to aim at the wall corner to 
  the left of the top crate. Eventually Pablo will come to this point and 
  fire a burst when he does.

  However, because of the drugs he snorted he will be pretty tough and will 
  taunt you. After he taunts you then sidestep left to get out of his line of 
  fire and move the camera right to see him. When he leaves that position 
  then rotate and sidestep right and aim at the wall corner again. Fire 
  another burst at Pablo when he returns and initiate another taunt.

  Then sidestep left to get out of his line of fire and repeat the whole 
  process until you finally kill him.

  Then go into Pablo's office where you can find an M60, a Letter from Prof, 
  and the Bomb. Get the Bomb then go and grab a Khaki Outfit from one of the 
  dead Guards on the upper floor. Then exit the Mansion through the front 
  doors and head west to the Laboratory.

  When you get to the Laboratory grounds then go to the east side and past 
  the trio of Guards. Go through the door and then through the next one (and 
  close it).

  Here you will see a bunch of khaki Guards but most of them will be on the 
  west side and with their backs to you. There is one here on the east side 
  that you can, and should, Knife. After Knifing him then remain in Sneak 
  Mode.

  Carefully go left and to the Box of Explosives. When you get close enough 
  then pull out the Bomb and Place Bomb. Then Sneak your way back to the door 
  near the dead Guard, go through it, and close it before you go through the 
  next one.

  From here, head back out of the area and to the tent closest to the Hangar 
  so the Guards can't see you. Then pull out the Remote Detonator and 
  detonate the Bomb to complete another objective.

  It is *VERY* important to note is that, if you are using Windows XP, that 
  the game may crash when it tries to load up the cutscene of the exploding 
  lab. It happened to me about four times during multiple attempts but this
  happens infrequently. But it will *DEFINITELY* crash if you detonate the 
  Bomb with you still inside the Laboratory.

  After the cutscene is finished then run to the Hangar and enter it. There 
  are three Guards stationed by the plane but won't become hostile unless you 
  hang around too long inside the Hangar. When you see the plane then quickly 
  run to and enter it before the Guards get hostile to successfully complete 
  this mission and leave Columbia.

  Now onto the next Target.....

            /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
 /=========================================================================\
| >HTM3. Budapest                                                           |
 \=========================================================================/
            \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

Your next Target is a terrorist named Frantz Fuchs. He is currently staying
at the Thermal Bath Hotel in Budapest where a peace summit is being held.

However, he is planning to blow up the hotel and kill all of the leaders that
are there for the summit. The Agency doesn't really care about the leaders
but saving them will make the ICA popular with many governments and expand
their clientele.

Although you will be actually one of the good guys here you can't alert the
authorities or you risk exposing the source who provided the Agency with
Frantz's whereabouts.

There is only one mission here and it takes place within the Hotel. In
addition, there are Guards with metal detectors in many places so you should
not try to bring in any weapons other than the Fibre Wire. Because of this it
may be best not to bring anything at all. Everything you need is inside the
Hotel.

   0=-=-=-=-0
  / Budapest \
 /-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\
| >BPT1. "Traditions of the Trade"                                          0
 \-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/
                                                               \ Budapest /
                                                                0-=-=-=-=0

0=========0
| Overview \
0=======================================================>

  In addition to killing Frantz Fuchs you also need to recover the bomb for 
  the customer.

0===================0
| Mission Objectives \
0=======================================================>

  >>Eliminate Frantz Fuchs.
  >>Secure terrorist bomb.
  >>Return to the rendezvous point.

0=======0
| Reward \
0=======================================================>

  $55,000.

0==============0
| General Notes \
0=======================================================>

  There is one objective the game doesn't tell you - you also need to kill 
  Frantz's brother, Fritz Fuchs. Fritz is a dentist who has an office on the 
  third floor and that is where the bomb is kept. And he has the key to the 
  room where it is locked.

  He has a pattern that takes a long time to cycle through. When the mission 
  starts then he can be found in the Sauna. Later, he will move to the 
  Swimming Pool. Then he will head to the Restaurant where he will eat then 
  go to the Restroom (you can kill him here if you wish). Finally, he will go 
  to the Bar at the Casino.

  After that then he will head back down to the Sauna and start the pattern 
  again. It should also be noted that his office secretary knows his 
  whereabouts if you should lose track of him. Because the easiest way to 
  eliminate him is at the Sauna then that is the first place I will go to 
  when I start.

  It should be noted that this is the only mission where you actually need to 
  jump from one platform to another.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0========0
| The Map \
0=======================================================>

  There are four levels to the Map:

    >>Outside
    >>1st Floor
    >>2nd Floor
    >>3rd Floor

  The Outside Map is where you will find your Exit Points. The 1st Floor has 
  multiple places of interest - the Kitchen, Restaurant, Pool, Saunas, and 
  the Lobby, There are also Elevators and stairs to access the upper floors.

  The 2nd Floor also has various places of interest - Lounge, Flower Shop, 
  Casino, and Conference Room. There are also three Metal Detectors, in red, 
  that need to be avoided if carrying metal objects. The 3rd Floor has the 
  Dentist office and the Rooftop. It also has a metal detector.

0====================0
| Mission Walkthrough \
0=======================================================>

  When you start the mission then you will be outside the hotel. Head through 
  the east door and go north past the desk. You can talk to the desk clerk if 
  you wish and find the exact room where Frantz is staying (Room 202) but I 
  prefer to leave him alone.

  In front of you, you should see the main Staircase for the hotel. To the 
  right of it is the Men's Pool Entrance. Go through it and into the Changing 
  Room. You will also notice a Guard standing by the shower entrance who will 
  tell you to change if you want to enter the Pool.

  At the southeast corner you can find a Changing Room with a Swimsuit 
  inside. Change Clothes and proceed to the Pool. The Guard will now go to 
  the hotel entrance to keep you from leaving without changing clothes.

  Go through the Showers and into the Pool area. At the east side of the Pool 
  is the Men's Sauna room. It is here you will find Fritz Fuchs. If you talk 
  to him then he will tell you that he cannot stay here long because of a 
  weak heart.

  Head back out and turn the nearby Handle. This will greatly increase the 
  heat inside and you will hold the door shut so Fritz can die of a heart 
  attack caused by the Sauna. Once he dies then go inside and grab the X-Ray 
  Room Key which is used in his office. From here, go back to the Changing 
  Room, Change Clothes, and go back to the Lobby.

  Now you need a weapon. The best weapon to use is the Knife which is found 
  in the Restaurant Kitchen. Head west through the double doors to enter the 
  Restaurant. At the northwest corner are two pairs of double doors that lead 
  to the Kitchen.

  Go to the *RIGHT* set of doors and open them but stay just outside. Inside 
  you should see the cook going about his business. If you enter the Kitchen 
  then you will be told to get out. Just keep opening the doors as they close 
  so you can keep an eye on him. Occasionally a couple of Civilians will come 
  in and out of the Kitchen.

  On the counter, just inside and to the left, are some Kitchen Knives. When 
  the cook enters the freezer, in the back, and there are no Civilians then 
  go and get one of the Knives and get back out.

  From here, head to the Elevator just east of the Lobby to go to the second 
  floor near Frantz's room. This will allow you to avoid the Metal Detectors 
  that are placed on the 2nd Floor at the top of the main stairs.

  Turn right after you get off the Elevator then turn left to go through a 
  set of double doors. Look to your left to find a Guard in front of a 
  room door. This is Frantz's room. You can't get past the Guard but there is 
  a way around him.

  If you look on your Map then you should see that this side of the 2nd Floor 
  is nothing but guest rooms. They are being constantly serviced by three 
  Room Service people who go around this area in a clockwise pattern.

  Go through this hallway in a counterclockwise direction until you either 
  find one of them or find a Master Key in a door. The Master Key belongs to 
  him and you need it to progress further. After grabbing it then you will 
  cause the Room Service person to temporarily leave the floor so he can get 
  another set of Master Keys so he can continue his work.

  In addition, you will also find a wandering Guard who goes around this area 
  in a clockwise pattern.

  After you grab a Master Key then head to Room 201 which is next door to 
  Frantz's room. Enter this room and go through the next door that leads to 
  the balcony. Once on the balcony then turn left, head close to the railing, 
  and stop. Across from you is the balcony to Frantz's room.

  However, you need to wait for the Guard to come onto the balcony and 
  head back into the room again before you do anything. When he goes back 
  inside then jump to the other balcony, enter Sneak Mode, go inside then 
  Knife the Guard.

  Nearby you should see a small table with a Do Not Disturb Sign, a Letter 
  fron Frantz, a Letter from Pablo, a Hotel Key (Fuchs), a Dentists Business 
  Card, and a Luger PP08 SD. You can pick up and read the letters if you like 
  but the main items of interest is the silenced Luger and the Do Not Disturb 
  Sign.

  Pick up the weapon and sign then go back through Room 201 and into the 
  hallway. Go counterclockwise through the hallway until you find a Room 
  Service person.

  If he is pretty far away from Room 202 then head back there and stand east 
  of the Guard then aim the cursor at his head. Wait for the patrolling 
  Guard to pass you and go through the double doors before quickly bringing 
  out the Luger and nailing the Guard in the head with a couple of shots.

  Then open the door and drag the body inside. Bring out the Do Not Disturb 
  Sign, place it on the door using the Pointer Menu, then close the door. 
  This will ensure that the bodies are not found for a long time.

  There is also this alternative method suggested to me by one of my readers, 
  Dak:

     "On the level in the hotel where you have to kill the terrorist and get 
      the bomb, there is another way into the terrorist's hotel room. Dress 
      as a bellhop, go up to the guard, and tell him you have fresh towels. 
      He will stand to the side to let you in. Don't go in. instead, you can 
      easily get behind him and strangle him, and then drop him in the 
      bathroom in the room across the hall. There is a risk that a bellhop or 
      cop will see you, but at least the door guard presents his back to you 
      so nicely."

  After that then enter the Bathroom and kill Frantz with either the Luger or 
  Knife him. Then exit the Bathroom and head to the northwest corner of the 
  room to find the Bomb Case. After grabbing the Bomb Case then retrace your 
  way back to Room 201 and into the hallway.

  From here, head north through the double doors and go back to the Elevator. 
  Take it to the 3rd floor then turn right and turn right again to go through 
  a set of double doors. After going through these doors then turn left to 
  find another set of double doors that lead onto the roof. When you get onto 
  the roof then you should see a large dome to your right.

  From here, angle northwest to climb onto the next portion of the roof then 
  climb down again. As you get near the dome you should see an open window. 
  This leads into the Dentist office.

  However, before going through the window, enter Sneak Mode. Go through the 
  window and you should see a Guard with his back to you. Knife him and drag 
  his body near the window where you entered. Holster your Knife and you will 
  drop the Bomb Case. That's okay, there is something else that you should do 
  before you can go further.

  Remain in Sneak Mode and go through the double doors to the west. To your 
  left is another Guard. Knife him then drag his body to where you put the 
  other Guard. If you don't Holster your Knife before you go through the door 
  then this Guard may turn around and attack you even if you are in Sneak 
  Mode.

  After killing this Guard then grab the Bomb Case, go inside the X-Ray Room, 
  and put the Bomb in the case. The Bomb is made of metal and will set off 
  the Metal Detectors. Thankfully there is a way to get outside without 
  dealing with them.

  From the X-Ray Room, head out then go through the open door where the 
  second Guard stood and out into the hall. Then turn the corner, go through 
  the double doors, and turn right again.

  Go through the next set of double doors, past the Guard with the metal 
  detector, and through the next set of double doors. Then turn right and you 
  should see four small brown hatches which should be on the wall to your 
  right. Go past them and hang the next right to find the entrance to the 
  stairs. Go down to the first floor and you should enter the Kitchen.

  When you enter the Kitchen then go left and then go right at the corner and 
  head north to the double doors leading outside. After that then just go 
  left to find the way back to the street and successful mission completion.

  Now onto the next Target.....

            /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
 /=========================================================================\
| >HTM4. Rotterdam                                                          |
 \=========================================================================/
            \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

Your next Target is a notorious gunrunner named Arkadij Jegorov (aka Boris).
He is hiding on a Ship somewhere in Rotterdam Harbor. The Agency does not
know the exact location where Boris is at but they do know that there is a
local Dutch gang that is planning to purchase weapons from him. Following the
gang may lead you to Boris.

In addition, Diana has noticed something interesting about the people you
have assassinated. It seems that all of them served in the French Foreign
Legion together at some point. A very weird coincidence.

There are two missions here and they both take place within Rotterdam Harbor.

   0=-=-=-=-=0
  / Rotterdam \
 /-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\
| >RTD1. "Gunrunner's Paradise"                                             0
 \-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/
                                                              \ Rotterdam /
                                                               0=-=-=-=-=0

0=========0
| Overview \
0=======================================================>

  The Dutch gang is meeting up with Ivan Zilvanovitch, a close associate of 
  Boris. Ivan runs a circus which he uses as a front for his gun trafficking.
  The Dutch gang uses a Strip Club as a hideout. You need to place the GPS 
  Transmitter in the gang's car and follow it to the meeting place.

  You will also need to eliminate all of the gang members at the meeting and 
  hide the bodies before Ivan appears or he will run. You will also need to 
  place the GPS Transmitter in the Money Suitcase so he can lead you to 
  Boris.

0===================0
| Mission Objectives \
0=======================================================>

  >>Place GPS Tracker in the Gang Car.
  >>Move GPS Tracker to the Money Suitcase
  >>Give the Suitcase to Ivan.

0=======0
| Reward \
0=======================================================>

  $50,000.

0==============0
| General Notes \
0=======================================================>

  The interesting thing about this mission is that you don't even have to 
  plant the bug on the car to find the correct Warehouse thus saving you 
  quite a bit of work. And yet you will still accomplish the "GPS Transmitter 
  in the Gang Car" objective.

  This will also be your first encounter with the Dobermans, an mildly 
  annoying enemy. For this reason I recommend bringing a Silenced MP5 with 
  about 100 rounds for your first couple of times through so you can deal 
  with them quickly and silently before doing the mission without it.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0========0
| The Map \
0=======================================================>

  There is only one level to this Map and that is the harbor area. You will 
  see a blue circle which is the train that goes around the track within the 
  harbor.

  You will also find four warehouses and several gates that can only be 
  busted through with the train. There are also three switches that can be 
  used to direct the train to these gates.

  In the center of this area is the yellow circle that is the car you need to 
  attach the GPS Transmitter to.

0====================0
| Mission Walkthrough \
0=======================================================>

  For this mission you should have a Pentagon Knife and you *MUST* buy the 
  GPS Transmitter. Without it you will not be able to complete the mission 
  since it is required to track Ivan. As noted, the Silenced MP5 is optional. 
  To do this cheaply leave the MP5SD behind and use the Uzis you get from the 
  gang members you kill.

  When you begin the mission then you will be at the northeast side of this 
  large area. When you look at your Map then you will see a blue blip. This 
  is a train that will go around the tracks in this portion of Rotterdam.
  This train plays an important part in this mission. It is used to smash 
  through the gates that block access to three Warehouses.

  One of these three Warehouses are used by the gang to conduct their 
  business. There is one to the west (Pakhuis #12), one to the south (Pakhuis 
  #14), and one to the east (Pakhuis #13). When you find the correct 
  Warehouse then you need to divert the train to smash through the gate so 
  you can get to it.

  In order to do that you need to use the Track Switches. There are three of 
  them.

  The first one (Track Switch #1) is on the north side of the track loop near 
  your starting position. The second one (Track Switch #2) is to the east of 
  the gang car (the yellow blip on the Map). The last one (Track Switch #3) 
  is just south of Track Switch #2.

  From your starting position, run to the south and find a wandering gang 
  member. Get up behind him, Slash him, and grab his Uzi. Now go to the north 
  side of the nearby tracks and head west. Eventually you will find another 
  wandering gang member. Slash him as well and take his Uzi.

  From here, head southwest and you will find another wandering gang member. 
  Slash him, grab his Uzi, and then go look for the correct Warehouse. The 
  correct Warehouse where the meeting will take place will have Dobermans 
  guarding it.

  You cannot get access to the Warehouse until you get the train to smash 
  through the gates that block the way. But you don't want to do that quite 
  yet at this point.

  The Dobermans can hurt you even if you brought Body Armor with you so you 
  should use the fence to your advantage to help keep them at a distance. I 
  should also point put that they can go through the standard closed gates 
  nearby so keep that in mind.

  The Uzis that you get from the dead gang members are very inaccurate from a 
  distance so it is best to use the Silenced MP5 if you wish to use the fence 
  as a shield. However, depending on how close the fence to a given 
  warehouse, you may be able to make a Doberman chase you through a fence 
  opening by firing single Uzi shots at it.

  This should allow the Doberman to get close enough to you to quickly kill 
  it with your weapon. You don't need to kill all of the Dobermans. Just the 
  ones closest to the stairs on one side of the Warehouse.

  But, if the Dobermans are guarding Pakhuis #13, then there is something 
  else you should do first before trying to get rid of them, especially if 
  you did not bring a Silenced MP5.

  Just northwest of Track Switch #2 is a trio of gang members standing around 
  a fire. Line up two of them then whip out an Uzi or MP5SD and quickly kill 
  them then move your aim toward and kill the last one. This will keep them 
  from interfering. You can also take the Uzis they drop. It may be a good 
  idea to kill them regardless so you can get extra Uzis.

  After finding the correct Warehouse and getting rid of what Dobermans you 
  can then head to Track Switch #1 and pull it. If the correct Warehouse is 
  Pakhuis #14 then you do not need to do anything else. If the correct 
  Warehouse is Pakhuis #12 then pull Track Switch #2. If the correct 
  Warehouse is Pakhuis #13 then pull Track Switch #3.

  While you were doing all of this the Gang Car will go to the correct 
  Warehouse on its own. This will not fail the mission.

  Now head back to the gang Warehouse and go through the newly open gate. 
  Kill any Dobermans that attack you then find the stairs which is on one 
  side of the Warehouse. The Warehouse contains six gang members that need to 
  be killed off before you can find the Briefcase and plant the GPS 
  Transmitter inside.

  But there is a specific way to go about getting rid of the gang members 
  which will make the rest of the mission much easier.

  To start, switch to your Uzi or MP5SD, go up the stairs, open the door, and 
  let a gang member see you. He will then start to head towards your 
  position. Stay just inside the Warehouse until he reaches the top floor 
  then step back out, sidestep right, and aim left about 45 degrees through 
  the door.

  When the gang member comes to the door then kill him and he will drop 
  against the cardboard boxes beyond the door.

  If you looked straight through the door instead of the 45 degree angle then 
  you would find a gap between the cardboard boxes that you can actually 
  knock people through when you shoot them and they would land on the wooden 
  boxes on the ground floor.

  I do not want to knock them to the ground floor for reasons explained a 
  little later. Sometimes they can come through the door and join you on the 
  platform outside. But this will cause no problems if you kill them here.

  Keep an eye on your Uzi ammo. You don't want to run out of ammo in a close 
  firefight. When you kill a gang member then grab his Uzi before going after 
  another one. When you spot the gang member guarding the Briefcase then 
  shoot at his feet to lure him so you can kill him.

  After killing all six of the gang members then you will get a notice that 
  Ivan will arrive in three minutes. You would need to hide all of the bodies 
  before he arrives or he will run if he sees any.

  By killing all of the gang members on or by the stairs then you don't need 
  to worry about that since you have already "pre-hidden" the bodies. If by 
  any chance you knock a gang member down to the ground floor then quickly 
  move him behind a nearby crate.

  Then all you need to do is Change Clothes (to look like a gang member), go 
  to the Briefcase, pull out the GPS Transmitter, and pick up the Briefcase 
  so you can attach the Transmitter. After that then just stand still the 
  whole way through to successfully complete the mission.

   0=-=-=-=-=0
  / Rotterdam \
 /-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\
| >RTD2. "Plutonium Runs Loose"                                             0
 \-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/
                                                              \ Rotterdam /
                                                               0=-=-=-=-=0

0=========0
| Overview \
0=======================================================>

  The plan worked and Ivan has led you to Boris' Ship. Unfortunately, he is 
  getting ready to leave Rotterdam. The area is also blocked off and the 
  gates are guarded. To make things worse, Boris also has a nuke aboard the 
  Ship. More than likely he will arm it if he feels threatened.

  Once Boris is dead and the nuke deactivated then take the boat to a 
  designated meeting point in international waters. The Agency also has 
  information on a Weapons Depot nearby that can be of use to you.

  Interestingly enough Boris also served in the French Foreign Legion, just 
  like the other targets you have eliminated.

0===================0
| Mission Objectives \
0=======================================================>

  >>Eliminate Boris.
  >>Nuke must be disarmed.
  >>Take Ship to international waters.

0=======0
| Reward \
0=======================================================>

  $75,000.

0==============0
| General Notes \
0=======================================================>

  This mission is a bit tricky due to Boris' extreme paranoia. If the 
  slightest thing goes wrong then he will be warned then arm the nuke and 
  flee. However, you can use this to your advantage. There is an item in the 
  Weapons Depot that will turn Boris' paranoia against him.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0========0
| The Map \
0=======================================================>

  There are five levels to the Map:

    >>Main Deck
    >>Harbor
    >>3rd Deck
    >>2nd Deck
    >>1st Deck

  The Main Deck, 3rd Deck, 2nd Deck, and 1st Deck is the Ship that Boris is 
  on. It doesn't have a lot of detail so these Map levels aren't of much use.
  The Harbor Map shows the fences that you must make your way through. In 
  addition, there is the Weapon Cache to the southeast that will be very 
  useful to you.

0====================0
| Mission Walkthrough \
0=======================================================>

  For this method you need the Pentagon Knife. Everything else you need can 
  be found on this mission. When you start the mission then you will be on a 
  small boat dock. Pull out your Knife then climb up the ladder to ground 
  level. From here, head northwest toward a Warehouse (Pakhuis #12). 
  Stationed at the southeast corner of this building is a Guard.

  Run towards him until you are about fifty feet away from him then enter 
  Sneak Mode and creep up on him and Knife him or line yourself with him then 
  run all the way up to him and Slash him the moment you get there. Then grab 
  his MP5, drag him around the corner (just to be safe), and Change Clothes.

  After this then head west to the tracks and turn north. Eventually you will 
  come to a guarded gate. Even though you are dressed as a Guard they won't 
  let you through. Worse, if they warn you then any attempt to get close 
  again will result in you getting shot.

  So stay far away from them. However, you still need to find a way through.
  As you observe your surroundings you will notice patrolling Guards that can 
  get through the gates. There are usually two of them that go through each 
  gate. Thankfully they are not as sensitive as the gate Guards.

  Find a patrolling Guard and stay real close (meaning against his backside) 
  to him. When you get to the gate then you will find that as long as you are 
  sticking with the patrolling Guard then the gate Guards will not bother 
  you.

  After going through this first gate then angle northeast to find another 
  guarded gate. Find another patrolling Guard and do the same thing here.
  After going through that gate then go northeast then east past the corner 
  of the fence and to another guarded gate that leads south. Once again, use 
  another patrolling Guard to make your way through.

  At this point you can now head south and towards the Ship. I still need to 
  go to the Weapons Depot but I am going to clear out some Guards first. Head 
  south toward the Warehouses (Pakhuis #13, Pakhuis #14). At the east side of 
  the north Warehouse is a Limo with a stationary Guard. Stay far away from 
  him.

  Instead, head to the northeast corner of the north Warehouse (Pakhuis #13) 
  and wait for a patrolling Guard to come by. After he turns the corner then 
  wait until for him to go about twenty feet then get up behind him and Slash 
  him then back a few feet away from the body.

  Another patrolling Guard will come around the corner and see the body. He 
  will run toward it to investigate then Slash him when he stops by it. From 
  here, head to the east side of the south Warehouse (Pakhuis #14). Here you 
  will find another patrolling Guard.

  Follow him and, and when he turns the southeast corner, wait for him to go 
  about twenty feet then Slash him. Go back to the northeast corner of the 
  warehouse and wait for another patrolling Guard. Follow him then Slash him 
  just before he gets to the southeast corner. The Guard by the limo will be 
  too far away to see what you are doing.

  Now *RUN* to the Limo. When you get close enough then you will be warned by 
  the Guard. The reason to do this is to get him turned so you can have 
  easier access to his backside. Back away a few feet away from the Limo, get 
  into Sneak Mode, then go around the other side of the Limo and behind him. 
  Then Knife him and take his M16A2.

  With all of the Guards cleared from this immediate area it is time to head 
  to the Weapons Depot.

  Head north until you find the east-west tracks and turn east. Eventually 
  you will come to another guarded gate. Use the patrolling Guard to get 
  through this one and stick behind him so you can go through the next one 
  after this. After going through this gate then look to your left to find a 
  rooftop Guard. This info is useful for later.

  Now run east along the tracks and turn south with them. There are Dobermans 
  stationed at the west side of the two Warehouses you will go past but you 
  are too far away to alert them. However, just past the second Warehouse, is 
  a train platform where a Doberman is posted. Kill it with the M16A2 and 
  proceed.

  Eventually you will get to the Weapons Depot but there is another Doberman 
  posted just south of it. Kill it then enter the truck to find all sorts of 
  weaponry.

  Inside you will find a MP5SD, a Franchi PA3 Shotgun, a Car Bomb, a Beretta 
  92SD, a Beretta 92, a Hardballer, a WA2000 Sniper, and Sniper Ammo. Grab 
  the WA2000 Sniper, Sniper Ammo (which will give you a total of eighteen 
  rounds), the MP5SD, and the Car Bomb.

  The Car Bomb is different than the one you used earlier in the game. This 
  one is ignition based, meaning that it explodes when the victim tries to 
  start the vehicle. This is the weapon that I will use against Boris.

  And, by acquiring these weapons, then you will also change one important 
  factor of this mission. The Guards that patrol through the guarded gates 
  will no longer do so. They will either become stationary Guards near 
  certain buildings or disappear.

  So now you can't use the patrolling Guards to go through the guarded gates 
  since they will no longer exist. You must now kill your way through. This 
  is why you need to take the Sniper Rifle.

  After acquiring these weapons then head to the entrance of the truck and 
  zoom in on the Warehouse. You will find a stationary Guard standing at the 
  south side of this Warehouse (or you will see him running to this 
  position).

  It may be a good idea to kill him before he finds the dead Doberman nearby. 
  Either snipe him with the Sniper Rifle or drop it then run up to him, Knife 
  him, and then run back to the truck to get the Sniper Rifle.

  From the Weapons Depot, head back to the tracks and proceed north all the 
  way to the fence then turn west. Stop after a few steps then zoom on the 
  guarded gate ahead. If you can't see the Guards because of the darkness 
  then get a little closer and try again. Continue this until you can see the 
  Guards when you zoom in.

  Pop the first Guard then kill the second before he either gets close enough 
  to confront you or run away to warn Boris. After that then rotate right 
  until you find a stationary Guard then nail him.

  Remember that rooftop Guard I mentioned earlier? You need to kill him too 
  but only his head can be seen from your current position. Find him and pop 
  him. After this then go over to the stationary Guard you just killed and 
  pick up his MP5 then head back to the gate and stop just a few feet away 
  from it.

  Use the Sniper Rifle to zoom in on the two Guards at the next gate beyond 
  and kill them both quickly. Then angle right and up to kill another rooftop 
  Guard. Even though he is far away he can still see what is going on and 
  will fire on you if you go near the second gate so it is important to get 
  rid of him.

  After killing him then drop the Sniper Rifle. You will no longer need it 
  for the rest of this mission.

  Go through both gates and head back towards the Limo. Pull out the Car Bomb 
  and plant it. This will take care of Boris later. After planting the Car 
  Bomb then head to the Ship. At the south end of the Ship is the stairs 
  leading up but it is guarded and you cannot go up them dressed as a Guard. 
  You need to be disguised as a Sailor.

  Thankfully, just to the south at the corner is a Sailor. Get up behind him 
  and Sneak him then drag his body just a few feet backwards and Change 
  Clothes. From here, head up the stairs and to the deck.

  When you get up onto the Ship you do not want to cause any kind of trouble 
  or Boris will be warned and he will activate the Nuke and then escape 
  before you can get into position to disarm it plus you will have to fight a 
  lot of people to get where you need to go.

  From the top of the stairs, turn right and head north. Go through the first 
  door that appears on your left then go down the nearby set of stairs. When 
  you get to the bottom then you will see a door ahead of you and another set 
  of stairs leading down to the right of the door. Go down these stairs and 
  turn left.

  Continue forward and enter the *SECOND* door, that should be to your right, 
  that you come to. Then turn the corner then head to the next one. Here you 
  will find another Sailor just standing around. He is dressed differently 
  than the others. He works in the Engine Room and you should just go up 
  behind him and Sneak him.

  If you don't kill him now then he will interfere with the Ship's engine 
  preventing you from leaving near the end of the mission and you will have 
  go back down and deal with him. Killing him now will save you that hassle.

  After doing that then go back through the door and turn right. Continue 
  forward until you get to the wall then turn left again and go through the 
  next door. After you go through this door then turn left again to find the 
  stairs that lead down to the Engine Room area where the Nuke is being kept.

  When you get to the Engine Room itself then go down the first set of stairs 
  and look left to find another Sailor. He is dressed just like the one you 
  just killed. Now get behind him and Knife him then bring out an 
  *UNSILENCED* MP5 and aim and the next Sailor just ahead of you. Even though 
  he is nearby he didn't see you kill his friend because of the steam.

  Kill the Sailor with the MP5. Because of the noise someone will go and warn 
  Boris which is okay because at this point I *WANT* to have him warned. When 
  he gets warned then he will activate the Nuke and make a run for his 
  booby-trapped limo. But the Nuke is in the next room on this deck and I can 
  disarm it almost as soon as he activates it.

  After killing this Sailor then get close enough to kill Ivan and carefully 
  go into the next room, where the Nuke is kept and kill the Sailor there (he 
  will be to your left as you creep up the stairs). Then Disarm the nearby 
  Nuke which will take care of one objective then wait for Boris to activate 
  the Car Bomb which will take care of another objective.

  Now all that is left is to start up the Ship and sail out.

  It should be noted that there is a Minigun in one corner of the Nuke room 
  but, since all of the Sailors have fled the Ship at this point, it is 
  pretty much useless.

  From here, head back out of the Engine Room and go back through the door 
  you came through. When you get to the next corner then turn right 180 
  degrees and go up the stairs.

  When you get to the next deck then go up the next set of stairs, which 
  should be to your left, and turn right 180 degrees when you get to the 
  top. Proceed forward and go up the next set of stairs then angle southeast 
  until you reach a short hallway. Go south into this hallway and go through 
  the door that leads back outside.

  From here, turn right, follow the path, and go up the next set of stairs. 
  At the top, turn right 180 degrees and you will see the door leading into 
  the control center. Before entering, pull out your Knife, open the door, 
  then Knife the Captain who is just standing there. Then Start Engine to 
  successfully complete this mission.

  Now onto the next Target.....

            /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
 /=========================================================================\
| >HTM5. Romania                                                            |
 \=========================================================================/
            \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

The Agency is in turmoil.

As it turns out all of the hits you have completed were at the request of one
person. The Agency doesn't take part in larger wars but this one customer is
powerful enough to get the Agency to accept another mission from him.

The Agency wanted to use another agent for this job but this customer wants
you and the Agency granted him that request. Very unusual and very
suspicious.

You are to go to Romania for this assignment and it takes place within a
psychiatric hospital. It is a high security facility and you are not allowed
to bring in firearms.

   0=-=-=-=0
  / Romania \
 /-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\
| >RMA1. "The Setup"                                                        0
 \-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/
                                                                \ Romania /
                                                                 0=-=-=-=0

0=========0
| Overview \
0=======================================================>

  All this mission requires is that you eliminate a person named Dr. Kovacs.

0===================0
| Mission Objectives \
0=======================================================>

  >>Eliminate Doctor Kovacs.

0=======0
| Reward \
0=======================================================>

  $100,000.

0==============0
| General Notes \
0=======================================================>

  A relatively simple mission but there is more than meets the eye here. It 
  is simply best not to bring anything at all for this mission.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0========0
| The Map \
0=======================================================>

  There are four levels to the Map:

    >>Outside
    >>1st Floor
    >>2nd Floor
    >>3rd Floor

  The Outside is the exterior of the Asylum. The 1st Floor has the Lobby and 
  many multiple rooms. The 2nd Floor is where you can find the TV Room, 
  Offices, Operating Theater, and Roof Access points. The 3rd Floor is 
  essentially the attic area and has multiple rooms where weapons can be 
  found if you take the time to explore the area.

0====================0
| Mission Walkthrough \
0=======================================================>

  When you start the mission then you will be outside the Asylum. Head inside 
  and you will talk to the Guard. He will then let you through and give you 
  instructions to Dr. Kovacs office. After going through the door then you 
  should see a double door ahead of you and some stairs to your left.

  Go through the double doors and into an office. Then go up the stairs ahead 
  of you. When you get up to the next floor then continue west until you 
  reach a Lab. Here you will find a Franchi PA3 (with ammo) on a windowsill 
  and an Uzi on a table with beakers.

  Take the Uzi and Holster it. This will be the only weapon you need for the 
  next mission (even though there are plenty of other weapons found 
  throughout the facility). There is also no reason to go after any 
  additional ammo for reasons outlined later.

  As you are doing this then there will be a cutscene where the Guard will
  call up someone informing him of your presence. Then that person will call 
  up the SWAT. However, the SWAT won't actually appear until you confront Dr. 
  Kovacs so you have plenty of time to explore the building.

  Unfortunately, most of the building is sealed off by locked doors. The key 
  to open them can only be found in Dr. Kovacs' office. After grabbing the 
  Uzi then head back down to the Lobby. Then climb up any of the two stairs 
  to access the second floor.

  On the second floor there is an Operating Theater. Go north through it then 
  go through the double doors ahead of you and turn left to find a First Aid 
  Kit on the wall. Grab the Syringe and go back out.

  The interesting thing about the Syringe is that it has "infinite ammo". You 
  can, if you're so inclined, use it to kill every patient and Guard in the 
  asylum (I wouldn't recommend using it on the SWAT, however).

  To the left of the double doors leading back to the Operating Theater you 
  will see another door. This is Dr. Kovacs office. Enter it to find the 
  Doctor. After talking to him then get behind him and kill him with the 
  Syringe and Change Clothes. These clothes will enable you to go throughout 
  the Sanitarium without any problems.

  Go to the southeast corner of the room and grab the Sanitarium Key. This 
  will allow you to unlock all of the doors and gain full access to the 
  facility.

  At this point you should now see SWAT going all around the place looking 
  for you. The disguise will fool them and you will be left alone. In 
  addition, you can also talk to the patients that are running around the 
  place. They will ask for various items like Teddy Bears, Rubber Ducks, or 
  Books.

  If you give one the item he seeks then he will tell you of the TV Room. But 
  I generally just avoid dealing with them and make my way to the TV Room on 
  my own.

  From Dr. Kovacs office, head back down to the Lobby and through the door at 
  the northwest corner. After going through the next door then turn left and 
  go through the gate. After going through the gate, and up the short set of 
  stairs, is a set of stairs in the corner. Go up the stairs then turn left 
  when you get to the next floor.

  Proceed forward until you find a set of double doors to your right. This is 
  the TV Room. Go inside and you will find a familiar person slumped over in 
  a chair. It's Agent Smith and it looks like he's in trouble again. Talk to 
  him and he will inform you about yourself and an antidote for the serum he 
  has been given. Head into the caged room nearby and grab some Antidote.

  Give the Antidote to Agent Smith and he will lead you to a passage leading 
  to the basement.....and some answers. Follow him and open the gates and 
  doors so he can go through. He will eventually lead you to an Elevator. The 
  passage is underneath it and Agent Smith will take it up so you can go down 
  to the Basement.

  When you head down the passage then you will successfully complete the 
  mission.....and set up the final confrontation......

   0=-=-=-=0
  / Romania \
 /-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\
| >RMA2. "Meet Your Brother"                                                0
 \-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/
                                                                \ Romania /
                                                                 0=-=-=-=0

0==============0
| General Notes \
0=======================================================>

  When you start this mission then you will find that whatever Body Armor you 
  brought with you has been stripped away. In addition, while you still have 
  the weapons you gained from the previous mission, any extra ammo will be 
  stripped away as well.

  This is why I don't recommend trying to obtain any additional ammo from the 
  previous mission. I don't understand why the designers did things this way 
  but this is how they made it. And, finally, there is no Map to display on 
  this mission.

       <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0====================0
| Mission Walkthrough \
0=======================================================>

  The first thing you should do is bring out your Uzi and head around the 
  corner and through the gate. There is a Guard at the desk you need to kill 
  so take him down. You can grab his Hardballer plus there is a Shotgun with 
  some ammo in the locker next to him. However, you won't need any of it.

  Continue forward through the next gate until you get a cutscene of multiple 
  clones. One of them goes through a door and has the barcode on the back of 
  his head read so he can be released.

  This is the Series 48 clone, one step above you. He is stronger, faster, 
  and more accurate with a firearm than you. There are a total of ten clones 
  you need to kill before you can progress further. And you don't have enough 
  ammo to take them all on.

  You need something a lot more powerful. And that weapon is the Minigun. And 
  you need to find it fast before this clone finds you.

  When the cutscene begins immediately press the Escape key then turn right 
  and *RUN* through the gate. Then *RUN* forward and turn right at the next 
  junction and *RUN* through the next gate.

  Ahead of you should be a dark door that leads into a storage room. Inside 
  this storage room is the Minigun. Immediately grab it and head for the 
  door. Open the door but stand in the doorway. Remember the trick to spin 
  the barrel by quickly tapping the Left Mouse Button.

  Aim at the left side of the open part of the gate ahead of you. The clone 
  will head in your direction but won't fire through the gate bars. Kill him 
  when he is exposed enough through the opening and before he can fire on 
  you.

  When he drops then do the Holster trick by using the Holster command in the 
  Inventory List and *RUN* back through the open gate then turn left and 
  *RUN* forward through the next open gate. Continue forward to the end of 
  the hallway then open the gate, go through it, close it, then turn right at 
  the corner.

  You should see a Guard sitting at a desk. You can either use your Uzi to 
  kill him or Sneak behind him and use the Syringe (save the Minigun ammo for 
  the clones).

  There is a locker nearby with all sorts of stuff inside. Open it and pick 
  up all of the ammo and weapons so you can get at the Body Armor inside.
  After you pick up the vest then head back to the gate but *DON'T* go 
  through it. Aim through the gate, spin the barrel, and wait.

  While you were doing all of this another clone was released and has been 
  wandering the hallways looking for you. You will eventually see the clone 
  in the hallway but he won't fire on you. The clones usually don't fire on 
  you unless they are pretty close to the gate or that you fire on them 
  first.

  Apparently the gate bars interfere with their aim. But that doesn't mean 
  that they can't do serious damage to you even with the Body Armor. Still, 
  the gate serves as a kind of shield that will help you. Aim between the 
  bars and when he gets relatively close then fire off a burst to kill him 
  before he can fire back at you.

  After that then another clone will be released. Aim through the *SECOND* 
  and *THIRD* gate bars (from the left side of the gate) and at the open gate 
  at the opposite end of the hallway.

  The clone will eventually appear in the background as he approaches the 
  open gate. Fire a burst through the gate bars until he drops then spin the 
  barrel again and wait.

  Repeat this pattern until all of the clones are dead. As you doing this you 
  will be treated to the ramblings of your creator, Dr. Ort-Meyer. After you 
  kill the last clone then drop the Minigun and go back to the first clone 
  you killed. From here, drag him back to the Biohazard room.

  To get to the Biohazard room, go west through the open gate then all the 
  way to the wall and turn right to find a closed gate. Go through this gate 
  then all the way to the next junction and turn right to find the Biohazard 
  room.

  If you don't drag a clone with you then you will be killed when you enter 
  the Biohazard room. The reason is that you are not a Series 48 clone and 
  when the scanner reads the barcode on the back of your head then the doors 
  will close and you will be killed with poisonous gas.

  By dragging a clone with you then you can get the scanner to read the back 
  of his head and allow you access. When the door finally opens then bring 
  out either your Uzi or MP5 and proceed through to another operating room.

  It is here that you finally meet Dr. Ort-Meyer. He believes that you are a 
  Series 48 and congratulates you. However, you can't let him get too close 
  to you. You see, he has a Stun Gun and if he gets too close then he will 
  notice that you are not a Series 48 and stun you. Then you will end up back 
  in the same room you began the game in.

  So, to prevent capture, shoot the Doctor. This will end the mission and the 
  game as you finally accomplish your last kill.

            /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
 /=========================================================================\
| >HTM6. Epilogue                                                           |
 \=========================================================================/
            \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

As you regain your memory, originally suppressed by Dr. Kovacs' serums, it
becomes clear the truth about your origins and why you were sent to kill your
targets.

Dr. Ort-Meyer created you from the DNA of himself and that of his friends,
Lee Hong, Pablo Belisario Ochoa, Frantz Fuchs, and Arkadij Jegorov. They all
met during their stints in the French Foreign Legion. After they left and
went about their ways they helped to set up Dr. Ort-Meyer's experiments in
DNA research and cloning using money from their respective enterprises.

However, the impatience of the other participants, gathered from the letters
left behind after you killed them, may have led Dr. Ort-Meyer into using you
to kill them.

In addition, judging from the Doctor's own ramblings, another reason for
having his friends killed is so he could have all of the clones, and glory,
to himself. The power he gained from all of the cloning research made him
megalomaniacal.

He then lured you back to the Asylum where you were created so he could
eliminate the last trace that could lead back to his former friends'
assassinations and to eliminate an imperfect clone - you. He hoped that the
SWAT teams would take you down.

But he underestimated you. A fact that became all too clear to him as you
stood over him just moments before you ended his life.

After this confrontation you leave the Asylum for parts unknown. And you no
longer use the name Tobias Rieper. You now go by the name of.....

Agent 47.

And with this I complete the guide and move onto the sequel, "Silent
Assassin". But there is one more thing to do first before I close things
up.....

  /==++====++==\                                             /==++====++==\
 /==++====++====++====++====++====<<##0##>>====++====++====++====++====++==\
| >AFS3. Conclusion                                                         |
 \==++====++====++====++====++====<<##0##>>====++====++====++====++====++==/
  \==++====++==/                                             \==++====++==/

0================0
| General Notices \
0===============================================>

  This document is copyright (c) Robert Allen Rusk (RARusk) 2011-2012.

  This guide may only be distributed and/or posted in its original format 
  (and, most importantly, *UNALTERED* in any way).

  If you wish to post or use excerpts from this guide then please ask for my 
  permission first before doing so (especially if you work for a magazine or 
  website). A lot of time and effort was spent putting this thing together 
  and that should be taken into consideration.

  And remember.....

    "Respect is everything."

  Although my guides and FAQs can be found at many sites around the internet, 
  the latest versions of my work can always be found first at GameFAQs since 
  that is my primary contribution site. A complete listing of all of my work 
  can be found here:

    >>http://www.gamefaqs.com/features/recognition/33493.html

  Most of my guides are dedicated to the popular "Grand Theft Auto" game 
  series but some of my other work include "The Chronicles of Riddick" games, 
  "Bully", and "The Darkness" titles.

0===================0
| Additional Sources \
0=======================================================>

  --"Hitman: Codename 47" (Game Manual)
  --The Internet Movie Firearms Database (www.imfdb.org) and Wikipedia
      --Weapon names and information

0=========================0
| Additional Contributions \
0=======================================================>

  --Dak

0========0
| Credits \
0=======================================================>

Credits and thanks go out to the following:

  >>IO Interactive
    **************
      For creating this wonderful game series and making me a fan of composer 
      Jesper Kyd.

  >>GameFAQs, IGN, and many other gaming sites
    *******************************************
      For providing a place for writers like myself to publish our work and 
      help other gamers while indulging in one of our favorite pastimes.

And finally, my biggest thanks of all goes to you the reader (and especially
those who have made suggestions as well as those who took the time to write
me).

0====================0
| Contact Information \
0===============================================>

  E-MAIL: rarusk[at]netzero[dot]com
  FACEBOOK: http://www.facebook.com/robert.a.rusk
  LINKEDIN: http://www.linkedin.com/pub/robert-allen-rusk/15/539/59b
  BLOG: http://rarusk.livejournal.com
  XBOX LIVE GAMERTAG: RARusk

So now I've come to the end of yet another gaming adventure and looking
forward to new ones. I hope that my guide helps you in getting the most out
of "Hitman: Codename 47".

<===++====++====++====++====++====<<##0##>>====++====++====++====++====++===>

     
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