Master of the Monster Lair: FAQ/Walkthrough

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_______________________________________________________________________________

              M A S T E R  O F  T H E  M O N S T E R  L A I R
                       W A L K T H R O U G H / F A Q
_______________________________________________________________________________

Platform:  DS                                          Written by threetimes
Developer: Global A/Marionette                         February 23rd 2009
Publisher: Atlus                                       Version: 1.2
Release:   October 31 2008 (US)                        June 30th 2011 (update)
_______________________________________________________________________________


                                     * * *

The game is set in the village of South Arc, located in the outskirts of the
Kingdom of Krolan. Monsters have been seen in the forest, and the town sent a
letter to the Castle requesting soldiers to hunt the monsters down. However, no
soldiers arrived, because monsters have been appearing all over the Kingdom,
keeping the soldiers more than occupied.

You play as Owen, and South Arc is your home. Owen is 12 years old and has
just left school. It is time for you to find a job, but so far your efforts
have met with failure, and you don't want to leave your home town. One day you
meet a shovel...but not just any old shovel. This one is a Magic Talking
Shovel, and from now on your job is to dig holes and keep on doin' it!

                                     * * *


Please use the search codes to find the section you want. Press Control + F and
then type in the code in the box that appears, and then press Enter. If you are
using a Mac, it is either Apple command button at the side of the space bar, +
F, then type in the code in the "Find" box and select "Next".

-------------------------------------------------------------------------------
Table of Contents ................................................ Search Code
-------------------------------------------------------------------------------

   I. Introduction: Using This Guide .................................. *INTRO
  II. Game Basics ..................................................... *BASIC
 III. Hints and Tips .................................................. *TIPS

  IV. The Walkthrough ................................................. *WALK
      Dungeon Floor 01 ................................................ *W01
      Dungeon Floor 02 .................................................*W02
      Dungeon Floor 03 ................................................ *W03
      Dungeon Floor 04 ................................................ *W04
      Dungeon Floor 05 ................................................ *W05
      Dungeon Floor 06 ................................................ *W06
      Dungeon Floor 07 ................................................ *W07
      Dungeon Floor 08 ................................................ *W08
      Dungeon Floor 09 ................................................ *W09
      Dungeon Floor 10 ................................................ *W10

   V. Bonus Dungeon ................................................... *BONUS
      Dungeon Floor 11 ................................................ *W11
      Dungeon Floor 12 ................................................ *W12
      Dungeon Floor 13 ................................................ *W13
      Dungeon Floor 14 ................................................ *W14
      Dungeon Floor 15 ................................................ *W15
      Dungeon Floor 16 ................................................ *W16
      Dungeon Floor 17 ................................................ *W17
      Dungeon Floor 18 ................................................ *W18
      Dungeon Floor 19 ................................................ *W19
      Dungeon Floor 20 ................................................ *W20

  VI. Bonus Bosses and Mimic Skills ................................... *BOSS

 VII. Lists ........................................................... *LISTS
      01. Quests ...................................................... *L01
      02. Mimic Skills ................................................ *L02
      03. Shops ....................................................... *L03
      04. Food and Meals .............................................. *L04
      05. Items ....................................................... *L05
      06. Equipment ................................................... *L06
      07. Weapons ..................................................... *L07
      08. Rooms ....................................................... *L08
      09. Monsters .................................................... *L09
      10. Music ....................................................... *L10

VIII. Legal Bit, Contact and Credits .................................. *LCC


===============================================================================
I.  I N T R O D U C T I O N : U S I N G  T H I S  G U I D E ............*INTRO
===============================================================================

This guide is divided into three main sections.

* The first section gives a detailed overview of the way the game works, with
  some hints and tips.

* The walkthrough takes you through each floor of the dungeon, (10 in all) and
  the events of that stage, including how to beat the boss for that floor. Each
  dungeon floor has a summary of what you need to do, and what new things you
  might find. All floors of the Bonus Dungeon are included as well. (Another
  10!)

* The lists give the details of monsters, mimic skills, items, weapons, food,
  and where to find it, recipes and other useful things.


===============================================================================
II.  G A M E  B A S I C S ............................................. *BASIC
===============================================================================

01. Controls
02. Saving Your Game
03. Main and Home Menu
04. Battle Menu
05. Status Changes
06. Characters
07. Character Attributes
08. Increasing Skills and Attributes: Food Chart
09. Mimic Skills
10. Magic Spells
11. Dungeons
12. Digging!
13. Rooms
14. Monsters
15. Monster Drops
16. Dungeon Rank
17. The Next Floor
18. Treasure Chests
19. Quests
20. Storage


------------
01. CONTROLS
------------
The stylus is not used in this game. Simply make use of the directional buttons
for movement and scrolling down the lists on the menu screen. Use the X button
to access the menu, and the A button is for action or to select something. B
returns you to the main menu screen. Use the L and R buttons to scroll from one
character, to another. It is all extremely simple, and you won't even think
about what button to use. If at any point you are not sure, the menu pages show
you which button to press.

You can use the Y button when in dungeons and you will see each character's
healing and other non attack magic. Alternatively, you can select this magic
from the main menu screen.


--------------------
02. SAVING YOUR GAME
--------------------
You can save the game anywhere, and at any time. However, in case you forget
about this, each time you rest and a new day starts, you will be prompted to
save. You can only make two separate save files.


----------------------
03. MAIN AND HOME MENU
----------------------

MAIN MENU: Always available wherever you are!

Status  - View your current health, and stats.
Equip   - Equip weapons and armor. You can remove and change things from here.
Items   - View your items and equipment. This shows your current inventory.
Food    - View your food supplies. This shows the ingredients for cooking meals
Magic   - View your magic spells. You will be able to buy more.
Rooms   - View your furniture. These are the monster rooms that you can buy.
Quests  - View your quests. Click on one for more details.
Music   - Select music to play in the dungeon. You get new tracks added.
Save    - As it says! There are only two save files.


HOME MENU: This is only accessed when you click on "Home" in South Arc.

Storage       - This is where you can store items. and remove them at any time.
Meal          - At the end of a trip to the dungeon Kate will make a meal.
Rest          - At the end of a trip to the dungeon you can rest and heal up.
Monster Guide - View all the monsters you have killed, and what they drop.
Weapon Guide  - View all the weapons you have obtained.
Armor Guide   - View all the armor you have obtained, including rings.
Food Guide    - View all the ingredients you have obtained.
Item Guide    - View all the items you have obtained and their prices.
Room Guide    - View all the rooms you have bought.


---------------
04. BATTLE MENU
---------------
When a battle starts you will see the enemy on the top screen and the names of
your characters. The monster's HP, and your team's current HP and MP stats are
listed on the bottom screen. You don't see them, since the battles are fought
from a first person viewpoint. Use the directional buttons to select from one
of four options on the top screen:

Weapon * Blue Magic/Items Bag * Red Magic/Items Bag * Escape/Guard (Shield)

When you select the Magic Bag you will be shown all the spells for that
character. Each one has a description as well as an icon, so there is no danger
of selecting the wrong one! Again, use the directional buttons to select the
one you want. Only Owen and Kate can use items, and Gloop has both sets of
magic instead. Only Owen can escape, but the other two can choose to Guard. If
you escape, then you will be back at the ladder where you entered that floor.
If Owen is knocked out, you are sent back to floor 1 exit stairs. If one of the
other two loses all their HP, the battle will continue, and afterwards they
will recover with 1 HP, and you can heal them and carry on.


------------------
05. STATUS CHANGES
------------------
There are a number of status changes which can affect both the monsters and
your team, although the one that is most awkward to deal with is if everyone
gets stunned. That means that they can't do anything for a couple of turns, so
you should try and equip everyone with headgear that protects against this.
(Even if it doesn't always work very well.)

Stun    - Stops you from taking any action for a round or two.
Seal    - Prevents you from using magic or items for a round or two.
Poison  - Causes you to lose HP each round and it will remain after the battle.
Chilled - Decreases the power of attacks, or maybe slows you down?
Groggy  - Makes you (or an enemy) likely to fall asleep.
Sleep   - Can't do anything until you wake up!

NOTE: I think high Wisdom helps to prevent stunning. Despite the same head
equipment, Kate resisted stunning better than the others.


--------------
06. CHARACTERS
--------------
* OWEN - his icon is blue.
Owen is going to be your main physical attacker and he can only use "nice"
magic, which includes all healing and boost spells as well as one spell that
targets undead monsters. He can equip shields as well as any weapon, except for
staffs and bows. At the start of the game he doesn't even have a weapon and you
must buy the knife at the weapon shop.


* KATE - her icon is red
Kate starts with high magic stats, and she will automatically be given the
attack spells that you buy. It's not really worthwhile trying to raise her
strength and attack by much, so give her the meals that will boost her magic
power. She cannot equip a shield, and has different equipment from Owen. She
can use spears, staffs and bows.


* GLOOP - his icon is green
Gloop really has no gender, though I have ended up calling "it" him. He can use
both male and female equipment, equip any weapon, and he can also learn every
spell. Gloop learns new skills and increases his stats when he mimics an enemy.
This is the ONLY way to improve his status and enable him to use various attack
skills and magic.


------------------------
07. CHARACTER ATTRIBUTES
------------------------
HP           - Hit Points (Life). If this gets to 0, Owen will retreat to the
               entrance of the dungeon. You can heal up and continue.
MP           - Magic Points for using spells.
Attack       - Attack power. Partly depends on which weapon you equip.
Strength     - Affects damage caused by weapon. High strength = high damage!
Constitution - Affects physical resistance to attack. High con = enemies miss.
Defense      - Overall defense is partly determined by equipment.
Speed        - How fast you can attack!  May also affect ability not to miss.
Wisdom       - Affects the power of magic attacks and magic defense.

At the bottom of the status screen there are three coloured letters which show
protection from elemental magic. Special equipment, such as the Ring of Light,
Fire Mail, or Tiara of Ice, will increase resistance to magic.

F (red)      - Fire magic resistance
W (blue)     - Water magic resistance
L (yellow)   - Light magic resistance

NOTE: Food that adds a point to Constitution will also add a point to Defense.


------------------------------------------------
08. INCREASING SKILLS AND ATTRIBUTES: FOOD CHART
------------------------------------------------
There are no 'levels' of experience in this game, and there is only one way to
increase Owen's and Kate's attributes, and that is to feed them well. Make a
meal each night and this will add to their stats. You require recipes and
ingredients to make the best meals. When you find some new edible item (they
are usually pretty obvious things like carrots, potatoes, or Dry Slime (!),
take it to the magic shopkeeper and he will probably give you a new recipe, and
the girl in the square may start to sell the item. Sometimes the shopkeeper
will ask you for a particular item and this may lead to a new recipe or some
new magic for sale. Talk to him often, and especially when you find a new item
of food. You can always buy some food from the girl at the square, but the best
ingredients are only found in the dungeon.


----------------
09. MIMIC SKILLS
----------------
Gloop has a unique method for gaining both skills and attributes. He learns
these from defeated enemies by mimicry. You can choose to mimic a set stat and
skill, if this option is given. Gloop's skills are up to you, and the type of
weapon he wields is also dependent on the monsters he mimics.

Gloop can only mimic one enemy once per battle, so spread rooms out in singles
to learn stuff. Sometimes he doesn't mimic them, and at other times he will,
even when there are three enemies, so it's not guaranteed. Add to this the fact
that sometimes you don't know exactly which enemies you will find in a room, or
which part of the enemy he will mimic, and this makes the task of building
Gloop's skills a little tricky. The good news about Gloop is that once he has
learned a spell, he keeps it, even if he changes the selected "head". Also,
after he learns a spell, if he mimics the same monster part again, you won't
see this spell listed anymore. He already knows it, so there is no need to
learn it twice!

Each enemy has four mimic possibilities:
- Arms: includes weapons and many specialist attacks. (Strength).
- Legs: includes having them or not having them: equipping shoes. (Speed)
- Body: includes being able to equip armor or not. (HP and Constitution)
- Head: includes being able to equip head armor or not, and learn spells.
        (MP and Wisdom)

The mimic screen shows the increases and decreases to Gloop's status IF you
accept the mimic. You will also be able to compare the merits of his current
skills for Arms, Body, Head or Legs, with the new ones on offer. Each enemy has
different skills and/or attacks and/or equipment possibilities for Head, Body,
Rings and Shields, Feet, and Weapons. You will see a message to say if this is
a "NEW" skill or just an addition to the existng stats. Arms skills relate to
weapons that Gloop can equip, and for many of the special attacks you have to
use the correct weapon for it to work. If there is no weapon equipped for that
skill, then Gloop will revert to his default weapon of a Bare Fist, and the
Punch attack, and you will have to find the right weapon for him.

For example, if Gloop mimics a GrinningSpook (Head) he will be able to increase
his MP by a lot and learn Seal magic, but if you then mimic a Crowbat (Head)
you could lose all that MP, although you will not lose the spell. Note that you
need particular (Arms) skills if you want to equip a weapon to Gloop. You can
only have one type of weapon at once, but you can increase his stats
permanently, by careful manipulation of the choices on offer. Don't forget that
you can REFUSE to mimic a less powerful enemy. (Press the B button.)

Check on Gloop's status screen and then click the A button to see his current
Mimic Skills, and which monster he learned them from.


----------------
10. MAGIC SPELLS
----------------
Owen only has "nice" magic, and Kate can only use "naughty" (attack) magic. You
will be able to buy these spells as the game progresses and some of them are
very expensive! Nice magic is shown on the battle screen as a blue bag, and
naughty magic is contained in a red bag. Gloop can use both kinds of magic, but
only after he learns the spells from enemies.

NOTE: Magic that targets all enemies will ALWAYS start with the enemy at the
far left, and end up with the enemy at the far right.

------------.----.-------------------------------------------------------------
Owen        | MP |  Effect
------------+----+-------------------------------------------------------------
Heal        |  3 | Heals one ally's HP (100 +WIS)
Heal All    | 10 | Heals all allies' HP (200 +WIS)
Cure        |  1 | Restores one ally's health status to normal.
Sleep       |  2 | Puts all enemies to sleep, and stops them from attacking.
Strengthen  | 20 | Increases strength for a higher attack rating.
Barrier     | 10 | Creates a barrier that repels magic.
Holy Light  |  2 | Deals major damage to undead beings.
Warp        |  0 | Warps the player to the desired floor.
Return      |  0 | Returns the player to the dungeon entrance. (Default)
____________|____|_____________________________________________________________

------------.----.-------------------------------------------------------------
Kate        | MP |  Effect
------------+----+-------------------------------------------------------------
Burn        |  3 | Attacks one enemy with fire.
Firestorm   |  8 | Attacks all enemies with fire.
Ice Shards  |  4 | Attacks one enemy with ice.
Blizzard    | 10 | Attacks all enemies with a blizzard.
Seal        |  2 | Seals off an enemy's magic and special attacks.
Devastation |  3 | Reduces one enemy's HP to 1
Lifesteal   |  7 | Steals HP from all enemies to replenish the HP of all allies
____________|____|_____________________________________________________________

------------.----.-------------------------------------------------------------
Gloop       | MP | Mimic from Monster "Head"
------------+----+-------------------------------------------------------------
Heal        |  3 | Forked Cat
Heal All    | 10 | Forked Cat (Upgraded version: B07)
Cure        |  1 | Black Warcat
Sleep       |  2 | Crowcat
Strengthen  | 20 | Demon Armor
Barrier     | 10 | (not available on first 10 floors) Magic Shield (B20)
Holy Light  |  2 | Wizardrill
------------+----+-------------------------------------------------------------
Burn        |  3 | Hot Spook
Firestorm   |  8 | (not available on first 10 floors) HotSpook (B12)
Ice Shards  |  4 | Cold Spook
Blizzard    | 10 | (not available on first 10 floors) Cold Spook (B12)
Seal        |  2 | GrinningSpook
Devastation |  3 | Mage Cat
Lifesteal   |  7 | Ninja Cat
____________|____|_____________________________________________________________


------------
11. DUNGEONS
------------
You have your very own dungeon just outside town, and you move back and forth
with one touch of the directional buttons. Inside the dungeon your task is to
complete each floor and move down to the next. In order to make the Magic Hole
to the exit appear, you have to fulfil certain conditions. You need a number
of rooms and a number of residents. This varies from floor to floor, but you
will be told the rough number, at least to start with. When you have reached
the right number, on your NEXT visit to the dungeon you will immediately be
shown the location of the hole. But of course, it's not as easy as that. First,
you have to fight the boss monster for that floor. When you defeat him, you can
climb down to the next floor, and it will have no monsters at all until you
start to dig and place more rooms. And so on and so on...

Although the first floor is smaller, after that each floor is 20 x 20, counting
each digging spot as one square. Each floor has the same colour coding to show
you where you entered, and which areas you have explored. In fact, there are
two maps, one smaller and close up map at the top right of the top screen shows
your current position, and the whole floor map is displayed on the bottom
screen.

Red Triangle - Owen's current position
Yellow       - Ladder up to the next floor
Green        - Ladder down to the next floor.
White        - Rooms you have already placed.
Green        - Rooms you entered (usually where you picked up a monster drop).
Red          - Solid areas that cannot be dug.
Grey         - Areas where you have not yet walked (on this visit).
Cream        - Areas where you have walked (on this visit).
Dark Blue    - A treasure chest room.

Enemies do not re-spawn until you enter the dungeon again the next day, so you
can hop from floor to floor if you like. Once you leave the dungeon it will be
nightfall, and you cannot return until the following day.


------------
12. DIGGING!
------------
When you first enter a floor it is completely filled up (apart from the square
for the ladder) and you must dig holes to make space for your monster rooms.
Press A and the shovel will dig to clear a space. (Press A twice and this makes
the digging faster and stops the animation.) Press B when standing in front of
a space and you can select a room from your inventory, and it will be placed in
the empty spot (the command is now "Fill"). If you change your mind you can Dig
again and the hole will be filled in again. If there is a room there, then you
will simply take it back, so nothing is lost.

How many holes you can dig during one visit is dependent on the MP of the
Shovel. Each hole and each room placement uses up 1 MP. This will increase when
you obtain Olive Oil and polish him. Once you have used up all his MP then you
cannot dig any more, or add any more rooms. Rest at home to replenish his MP,
and the next day you can start all over again.


---------
13. ROOMS
---------
The idea is that you buy a room and place it in your dungeon, and this will
attract monsters to take up residence. Then you slaughter them for rewards!
However, they do not appear until the next day, so you must rest and wait until
tomorrow's dungeon exploration, in order to find the rooms inhabited. Different
kinds of rooms attract different monsters, and the same room on another
dungeon floor can also attract different monsters. Your aim is to make them as
comfortable as possible: breakfast in bed, drinks on the house, anything they
want. That way they stay in their rooms and wait for you to come and destroy
them.

Most rooms are single occupancy, although you are advised to group them
together for the best results, but they each take up one square of digging
power. Other rooms require 9 squares: that's 3x3, and more monsters will
inhabit these, 9 in total, but you will never fight more then 3 at one time.
It's up to you how to organise your dungeons. You can mix up rooms of
different kinds, or group the same ones together, and place them all wherever
you like.

One other thing to notice is that some rooms can be entered from only one door,
and others have four doors. You can see this clearly when you view the room's
icon. If you want to make sure that the monster only exits from one door, then
arrange your four-doored room so the other openings are blocked off. Finally,
don't place rooms too close to the entrance stairs: a couple of squares away is
fine.

The only way to get new rooms is to buy them from the Furniture Shop, If you
buy up all their stock of one room, they will restock the next day.


------------
14. MONSTERS
------------
As I explained, different rooms attract different monsters to live in them, and
the same room, when set on another floor, can have new monsters. For example,
the Trash Dump room which you get for Floor 1 will have a Slime. If you use the
same room on a water floor you will get a Water Slime. On a fire floor...you've
guessed it. On floor 10, the Trash Dump attracts the Venomslime. It's important
to try out many different rooms on each floor if you want to find all the
monsters and obtain the range of items that they drop.

Enemies appear on screen as bright blue circles with a sort of feather sticking
out. They all look the same, so you don't know what kind of monster you will be
fighting until you start. Some monsters roam around the corridors, but most
will stay inside their rooms until you approach. Depending on what kind of room
they inhabit they might start the battle fast asleep, or even 'groggy'. You can
use this to your advantage and kill 'em while they're dreaming!


-----------------
15. MONSTER DROPS
-----------------
In order to equip yourself and feed everyone, you need to harvest things from
the monsters you kill. Occasionally a lone monster will leave a gift behind for
you, but you can guarantee a drop when you fight three enemies at one time. THE
LAST MONSTER YOU BEAT DROPS THE ITEM. Since they live alone, this means that
you should place your rooms in a T formation. They will look like this:
                                                    ___           ___
   ___                     ___ ___                  |_|__       __|_|
 __|_|_                    |_|_|_|   or like this   __|__|  or  |_|__
 |_| |_|    or like this     |_|                    |_|           |_|


Owen enters from the open side and all three enemies will attack at once. The
LAST enemy of the three that you defeat is the one that drops the goodies! They
will always drop something, but it might not always be what you want, since
many monsters carry more than one thing. You can check up on who drops what in
the monster guide, although you cannot view this while in a dungeon. Some
monsters do not have their things listed, maybe they were too careful to let
some other master monster killer catch them!

Equipment type drops are visible as such. Boots, Hats, Helmets, Swords, Bows,
etc. Other drops, such as food items, rings and pelts are hidden in bags, and
you will find out what's inside when you pick them up. These dropped items
won't disappear, at least, not while you are still inside the dungeon, so you
can take as long as you like before you pick them up. Even if Owen is defeated
and you are returned to the dungeon entrance, you can still return to any floor
to collect items.


----------------
16. DUNGEON RANK
----------------
Each time you dig and place a room you will add to your Rank. The current rank
is shown at the top right corner of the bottom screen. Different types of rooms
will add a score to this rank: this can be 1, 2 or 3 points for a single room,
and 10, 11 0r 12 for a large room. You are not told what rank you must achieve,
but you need to keep placing rooms until something happens, and the rank
increases by many points. If it's an elemental floor, you will see the colour
change, and 10 or more additional points are added to the rank when you place
the last room, but first you must take some action: fight another battle, or
open a chest, to see the change of colour. However, you may still need more
monsters in residence to trigger the appearance of the Magic Hole.

What this means is that you need to meet two basic conditions: one is to have
enough rooms of the right kind, and the other is to have enough monsters living
on that floor. If you find that you have a very high rank but nothing happens,
that will mean that you have added rooms of the wrong kind. If you find that
the colour of the floor has changed but no Magic Hole appears the next day,
then that will mean that you don't yet have enough monsters living on the
floor.


------------------
17. THE NEXT FLOOR
------------------
Each floor has a boss that will only appear after you have fulfilled the
conditions for the floor. At first these are clear, but as you go deeper, it
becomes harder to know exactly what is required. You will know that you have
achieved the correct combination of rooms when your rank increases by a lot
when you place the final room. Some floors will turn red (the fire ones) or
blue (the water ones) or white (the light based ones), when you have met the
conditions.

You have to leave the dungeon and return the next day, when you will see the
location of the boss, who is guarding the hole that leads to the next floor
After you defeat the boss and enter the next floor, you can revisit the other
floors as often as you like, and even take rooms away from them. This won't
matter, and theoretically you could have lots of empty floors. It's probably
best to leave things as they are, so you can continue to fight monsters on
those floors, and gain any items, and especially food ingredients, and keys for
the chests.


-------------------
18. TREASURE CHESTS
-------------------
In a nice change from the usual RPG where you open chests to find treasure...or
maybe not...you have to BUY the chest first! Then, place the chest room, and
the monsters will kindly deposit a treasure inside. At first, the chest will be
open, and only after you have attracted a few monsters to your dungeon floor,
will it close, and you know that there is a treasure inside. After taking the
treasure, the chest will be open again, and after a while the monsters will
fill it up again. Never-ending treasure, at least, so long as you have another
key.

You can save before opening a chest, and if it doesn't have the item you want,
reload the game, and try again after fighting a few monsters. However, before
you can open a chest, you first require a key. Iron chests need Iron Keys,
Silver chests, need a Silver Key and so on. Monsters will drop keys, and you
can have more than one at once. (I stored them until I wanted to use them when
I got lots of them.)

Each floor's chest rooms will yield different treasures, and some of them are
essential to complete a quest, so you need those keys! They are obtained from
monsters, and once a chest on a floor has been closed then you will be able to
obtain a key from one of the monsters on that floor.

In practice I found that I got lots of them, so I am not entirely sure how this
works. I think it's best if you clear a small floor, or one that you have just
started to equip with rooms, and then you will find that, on your next visit,
monsters drop keys for you. One thing to bear in mind, is that if you don't put
a Chest room on a floor, then the monsters on that floor will not drop keys.
You can get more than one key on one floor, and place as many Chest rooms as
you choose.

When you've obtained all the keys and treasure you want from your chests, dig
them up and remove them, and that avoids monsters dropping more keys that you
don't need. This is especially useful if you just want to farm the local
monsters for food items.

You can also put Gold and Silver Chests on the first few floors if you like.
Although the treasure you get won't be great, you can pick up Gold and Silver
Keys from the monsters on that floor.



----------
19. QUESTS
----------
There are a total of 20 quests to undertake while you are digging your
dungeons. These are set by the people of South Arc. When you complete one, talk
to the person who gave you the quest and you will usually receive a reward.


-----------
20. STORAGE
-----------
Your space for carrying items is restricted, and will increase in increments of
7, (one extra page) as you progress through the game. However, you can also
store things at home, and this space is also limited to the same number,
although things such as Healing Potions and Bombs are grouped together in
storage, so you can have lots of these without them taking up too many spaces.
The storage capacity will increase as well, at the same rate, and you start the
game with space for 21 items. Your food ingredients are stored separately from
everything else, so there is no limit to the number you can have.


===============================================================================
III.  H I N T S  A N D  T I P S  ........................................*TIPS
===============================================================================

**. When you get a useful piece of armour or weapon, sell it to the Weapons
    Shop and it will appear in the shop inventory. This in effect duplicates
    that item, and then you can buy as many as you need or can afford! This is
    especially useful for getting lots of protective Rings, and hard to find
    equipment, at least, early on in the game.

**. New rooms become available to buy as you progress to new floors, but you
    can still use the old ones on the new floors, and you might find new
    enemies move in! Use the 3x3 rooms, when you get them, to attract larger
    numbers of monsters. However, beware of using the wrong elemental rooms.
    For example, don't use Water rooms on a Fire floor.

**  You can spend as long as you like inside the dungeon, but as soon as you
    leave, it is nightfall, and you cannot return until the following day,
    although you can still go shopping. This is the only time you can eat a
    meal and rest up (which fully heals everyone) and that will trigger the
    next day, and another foray into the dungeon. Farm for food and eat every
    night as this is the ONLY way to increase your powers permanently.

**  Ensure that Gloop learns Heal Magic as soon as you can. This is learned
    from the Forked Cat, first found on Dungeon Floor 3. Later on (on floor 7)
    the same monster has the Heal All spell.

**  To help Gloop learn magic from enemies in single occupancy rooms (such as
    Burn and Firestorm from Hot Spooks), make a row of the appropriate single
    rooms all facing inwards down a long straight hall that spawns the
    appropriate monster. The idea is just to get a bunch of them in a row where
    you only fight them one at a time, but repeatedly, to maximize your chance
    of getting the mimic magic. (Tip from rastal66.)

**  The final enemy you defeat, out of the maximum of three that you can fight
    at one time, will ALWAYS drop something. However, many enemies have a large
    range of possible items, and so it's a good idea to check out who has what,
    when you are planning which enemy to kill last. All (nearly all) details
    are listed in the Monster Guide once you have fought an enemy for the first
    time. (Or check my Monster lists for extra details.)

**  Monsters that appear on lower floors are often the same as the early
    ones if you use the same rooms, but their stats will be much higher, and
    the cash for defeating them is also more. Also, if Gloop mimics them, the
    status increases are often greater. This means that it is still worth while
    fighting them. However, the drops remain the same (at least, until you
    reach the bonus dungeon.)

**  Save your game before opening a chest if you are hoping for a new item. If
    you don't get what you want, try the chest again another time and this way
    you won't waste a key. You can even just fight a couple of battles, and
    check back, and the contents may have changed.

**  Owen can run away from any battle, including bosses, and if he is knocked
    out you will be back at the entrance to the dungeon, on the first floor.
    The others can guard, but cannot initiate running away. You can heal up and
    try again if this happens, and do not have to leave the dungeon.

**  Take a couple or more neutral rooms with you when you fight the boss of a
    floor, and you can head down to the next one and place them ready for your
    next visit, even before knowing the conditions.

**  If you just want to complete the main game, then play through all dungeons
    up to and including 10. The next 10 dungeons are bonus ones.



===============================================================================

                 IV.  W  A  L  K  T  H  R  O  U  G  H  ..................*WALK

===============================================================================

----------------
Getting Started!
----------------
You will meet the Shovel at the start of the game, and then proceed to the town
square where you meet your friend, Kate. After that, you will be introduced to
the town Mayor, and he tells Owen that the Castle has a plan to deal with the
plague of monsters. It involves finding a talking Shovel...

It's all quickly settled. Owen gets a reward for finding the Shovel, and a job.
Your task is to dig holes in the town dungeon and attract the Apple Viper to
stay. This is the first quest, and you can read the details in the Quest list
from the menu screen.


---------
Locations
---------
Town Gate      - Stop and check the sign here (optional, but it changes).
Mayor's House  - Find the mayor here, and report back to him after a boss.
Furniture Shop - Buy rooms for your dungeons here. Keep checking for new ones.
Weapons Shop   - Sell items here, and buy back things you forgot you needed!
Magic Shop     - Buy magic and magic items such as bombs and healing potions.
                 Keep visiting here when you find new ingredients.
Vegetable Shop - Buy a few ingredients for meals.
Home           - Eat a meal and rest for the night. You can store things here.
Dungeon        - Enter the dungeon here, and get helpful hints from the Shovel.
Ruins          - Share dungeons with online friends.


-------------------------
Owen's Starting Out Stuff
--------------------------
* Statistics
HP : 30  MP : 08
ATK: 08  SPD: 04
DEF: 05  CON: 03
STR: 03  WIS: 05

* Equipment
Weapon: Punch (no equipped weapon)
Shield: None              Legs  : Leather Shoes
Head  : None              Ring  : None
Body  : Quilted Clothes   Ring  : None

* Items
Healing Potion
Light Bomb
Fire Bomb
Quilted Clothes (shows a blue bead meaning that it is equipped to Owen.)
Leather Shoes   (also equipped)

* Magic
Return: Returns the player to the dungeon entrance with no MP cost.

* Food
6 Spinach. Popeye would be proud!


===============================================================================
D U N G E O N  F L O O R  0 1 ........................................... *W01
===============================================================================

*Digging holes all day's a great life, I tell you.*

-------------------------------------------------------------------------------
S U M M A R Y  -  R A N K  4 1
-------------------------------------------------------------------------------
__________________
|               d|
|  __________    |  E - Entrance and exit
|  |b        X|  |  X - Boss/Ladder to B02
|  |          |  |  a - Glass Ring
|  |          |  |  b - Copper Ring
|  |  E       |  |  c - Ring of Power
|  |a________c|  |  d - 2,000 Gilberts (dig behind the ladder to B2 to access)
|                |  e - Sailor Outfit (dig behind the ladder to B2 to access)
|e_______________|

Floor = 10x10  Shovel = 10 MP


CONDITIONS
You need a dungeon big enough for 10 or 20 monsters. One monster will inhabit
one room. (Crowbats will also be found in corridors, so the numbers will vary.)
Start with Feed Barrels and Straw Beds, and then add some Trash Dumps until
you have around 13-15 rooms, and a Rank of 32 or more, but the optimum Rank is
not reached until you have placed an Iron Chest, which adds a boost of 6 points
to the total.


QUESTS
Apple Viper Hunt
Task  : Lure Apple Vipers to your dungeon and defeat them.
How   : You need 10-20 monsters living in your dungeon.
Reward: 2,800 Gilberts from the Mayor.

Crow Leg
Task  : Get some Crowbat leg meat for the Mayor.
How   : Fight some Crowbats found in corridors and Feed Barrel rooms. Take the
        Crowbat Leg home and Kate will cook a meal
Reward: 500 Gilberts from the Mayor.

Dry Slime
Task  : Find some Dry Slime for the owner of the Magic Shop
How   : Place some Trash Dump rooms and fight Slimes!
Reward: Pays 200 Gilberts up front, and then he sells the Sleep spell.

Warcat Halter
Task  : Obtain a Warcat Halter for the girl at the Weapon Shop.
How   : Place some Straw Beds and fight Warcats
Reward: 400 Gilberts, and Ring of Light.


NEW SPELLS
Heal, Sleep


NEW ROOMS AND MONSTERS
FEED BARREL
Type    : One door, Neutral
Cost    : 150 G
Monsters: Pigboar - Pigboar Ribs, Pigboar Fur
          Crowbat - Crow Leg

STRAW BED
Type    : One door, Neutral
Cost    : 200G
Monsters: Warcat - Dry Fishflakes (not listed) Warcat Dagger
                   Cat Ear Hat/Warcat Halter/Fur Slippers
          Goblin - Oversized Club, Goblin Helm/Buckler/Leather Shoes

TRASH DUMP
Type    : One door, Neutral
Cost    : 100 G
Monsters: Slime - Dry Slime, Glass Ring/Copper Ring

IRON CHEST
Silver Coin, Copper Ring, Leather Vest, Glass Ring


HINT: While Owen is weak, don't use weapons to fight Slimes. Use Bombs.


-------------------------------------------------------------------------------
W A L K T H R O U G H
-------------------------------------------------------------------------------

When you have control of Owen. take him on a few visits to the shops. Buy the
Heal Magic from the Magic shop, the Knife from the Weapons shop and one Feed
Barrel and one Straw Bed from the Furniture Shop. You will get a recipe from
the Magic shopkeeper, and you can buy some Dry Fish Flakes from the girl at the
square. I wouldn't bother buying the Old Leather Armor as it only increases
defense by 1 point. You need your money for the Monster Rooms!

Go to the dungeon and the Shovel will explain that you have to set the rooms
and leave them overnight so the monsters will move in. There won't be any
monsters to start with, since the dungeon is filled up, with no spaces just
yet. The Shovel will tell you exactly what to do...face the wall and press A to
dig. You can also see that this dungeon has an internal wall. When you have a
stronger shovel with more points then descend the ladder to the second floor
and go back up to the first floor. This allow you to dig the wall BEHIND the
ladder on the first floor. You can find 2,000 Gilberts in the top right corner,
and the Sailor Outfit all the way down in the lower left corner. (All credit to
Teravian, who told me about this!)

From the ladder, dig left and then down to the nearest corner where you will
find a Glass Ring. You can sell this when you return to town. Place two rooms
and return home to find a letter from the Mayor. You will be glad you did
because he will give you 1,000 Gilberts for finding the Shovel.

There will be some discussion about food, and the Mayor will give you recipes
for Fried Crow and Pigboar Stew. Now go home and Kate will give you a quest to
get some Crowleg for the Mayor's Fried Crow meal. Now, you have the option to
eat a Meal, although there isn't much choice I'd go for the MP increase: Boiled
Veggies, as this will help you to be able to use the Heal spell more often. You
will need to buy a Dry Fish Flakes from the girl at the square.

Next day, buy more rooms for your dungeon, make sure you have equipped the
Knife, and head off for your first monster killing rampage! On this second
visit dig north to find the Copper Ring, and place your rooms in groups of 3 so
you can guarantee a monster drop next time. After another meal and a night's
rest, you can buy more rooms, and this time when you visit the dungeon, the
Shovel will give you lots of advice, and tell you that you need around 15
monsters in residence before the Magic Hole will open up leading down to the
next floor. He will also advise you about how to guarantee an item drop. Fight
three monsters at once, and kill the one that will drop the item you want, last
of all. Put three rooms around a single square and all three monsters will rush
out at once.

After you have placed a few rooms, make sure to buy Fire bombs to deal with the
Goblins and Warcats when fighting three at once. Goblins are particularly nasty
at this stage since they can stun you with a "Vicious Blow" and then kill you.
Try to get a Goblin Helm and Shield from him and the Warcat Dagger is a good
weapon to obtain from the Warcat. You can place your three rooms so that the
right one is the Straw Bed and the other two are Feed Barrels with easier
enemies to deal with. Then use a Fire Bomb and the monster at your right will
be the last to die, and you will get an item.

Another day, visit the Weapon shop and the girl will sell you a Quilted Hat
for 150 G, but if you've found a Goblin Helm don't waste your Gilberts. After
taking the Crowbat Leg to Kate, and collecting the reward from the Mayor, Kate
will now cook a meal for you. She has added some ingredients and two more
recipes: Pigboar Stew and Fried Crow. The Stew increases Owen's strength and
the Crow, his speed. Both are useful, but at this point strength is probably
more helpful. so keep killing Pigboars and eating a meal every night.

After a few days (maybe day 7), the Magic Shop man will greet you one morning
and ask for some Dry Slime. This is a Quest, and all you have to do is find one
from the Slime enemy. First you need a room that will attract them, and the
Furniture shop will oblige you with a Trash Dump. You can just buy one and use
it with two other rooms if you prefer to fight just one Slime at a time. They
are very resistant to physical attacks, and you will need to use Fire Bombs on
them. I'd suggest buying a lot of Fire Bombs if you want to speed through this
dungeon quickly. You will soon be able to make money from selling off the
excess equipment you get.

When you give the man his Dry Slime, you have a new recipe, for Stewed Slime.
Lovely! This increases Constitution as well as HP, so don't be a fussy eater.
Buy the Sleep Spell for 300 G and this is incredibly useful. You can put most
enemies to sleep and then kill them one by one slowly, and methodically. Chat
to the girl at the Weapon Shop around this point, and she will ask for the
Warcat Halter. Do the usual thing of arranging to kill a Warcat last out of
three enemies and you should soon find this item.

Eventually the Furniture shop will offer to sell you the Iron Chest room.
Monsters put their treasures in chests, and lock them, so all you have to do is
steal a key...by killing a monster. The more monsters you have in your dungeon
the better the odds of finding items so Woody says, but in fact you only need a
few monsters for them to fill a chest. The shop only stocks one Iron Chest per
day, so buy one now and then return to the dungeon the next day with another,
if you like. You are likely to find that the Magic Hole has appeared after
placing one Iron Chest room. Time to pick some apples.


o-------------------------o
| B O S S  -  APPLE VIPER |
o-------------------------o
| HP     : 98             |
| Cash   : 287G           |
o-------------------------o

This is not an easy battle. For one thing, the Apple Viper will poison Owen,
and there is nothing you can do about that at this stage in the game, since you
don't have a spell or item to cure poison. For another, you only have Owen, and
the equipment you have managed to find so far. The best you can manage is to
use the Warcat Dagger and hope for some chain attacks to do more damage. Keep
healing and take some Healing Potions with you as well, in case you run out of
MP.

The Viper's ordinary attack inflicted 9 HP damage to Owen, and his Light magic
did 14 HP damage, even with the Light Ring equipped. Owen's chain attack
managed 16 HP hurt to the Viper, and it was only half that if just an ordinary
attack. The best way to win this battle is not to bother with bombs or the
sleep spell, but keep healed and keep hitting it. The higher Owen's stats, the
faster you can win.

My Stats And Stuff
Owen: Warcat Dagger, Buckler, Goblin Helm, Quilted Clothes, Leather Shoes,
      Ring of Light, Ring of Power.
HP: 40, MP: 18, ATK 18, DEF 11, STR 7, SPD 6, CON 5, WIS 5.


REWARDS
Your item bag will grow, so you can carry an additional 7 items, and you will
pick up the Snake Leaf. You can go down to the next floor and set a couple of
rooms there if you wish, or just head back to town and visit the Mayor to
receive 2,000 Gilberts. If you do the rounds of the shops the Furniture shop
will now stock a Field. But, the sensible thing to do now is head home, eat a
meal and rest.


===============================================================================
D U N G E O N  F L O O R  0 2 ........................................... *W02
===============================================================================

*You can't go in that dungeon by yourself, with just a Slime and a Shovel!*

-------------------------------------------------------------------------------
S U M M A R Y  -  Rank 59
-------------------------------------------------------------------------------

____________
|b        d|  X - Boss/Ladder to B03
|       E  |  a - None
|          |  b - 4,000 Gilberts
|          |  c - None
|a___X____c|  d - None
              E - Entrance and exit

Floor = 20x20


CONDITIONS
30-40 Monsters. Attract Hobgoblins with lots of Cellar rooms: you need at least
five of them, as well as an Altar and 2 or 3 other single rooms. Place at least
3 Fields to add to the number of monsters.


QUESTS
HobGoblin Hunt
Task  : The Mayor wants you to defeat some Hobgoblins.
How   : Use Cellars to lure them and then defeat the boss!
Reward: Nothing.

Spook Tart
Task  : Find some Spooks and get a Spook Tart for the Magic Shop man
How   : GrinningSpooks inhabit Altars.
Reward: 400 Gilberts up front. Spook Tart recipe, and Holy Light spell.


NEW SPELLS
Warp, Holy Light.


NEW ROOMS AND MONSTERS
FIELD
Type    : Four doors, Neutral. 3x3
Cost    : 800 G
Monsters: Pigboar - Pigboar Ribs, Pigboar Fur
          Crowbat - Crow Leg
          Taterbomb -  Potato, Fire Bomb/Blizzard Bomb

CELLAR
Type    : Four doors, Neutral
Cost    : 600 G
Monsters: Hobgoblin - Hobgoblin Club, Hobgoblin Helm/Leather Vest/Leather
                      Boots/Ring of Power/Silver Coin

ALTAR
Type    : One door, Neutral
Cost    : 800 G
Monsters: GrinningSpook - Spook Tart, Spook Robe/Spook Hat

IRON CHEST
Copper Ring, Short Spear, Denim Jacket, Silver Coin.


HINT: On later floors, use one Cellar in a group of three rooms and all three
      monsters will start the battle in a groggy state.


-------------------------------------------------------------------------------
W A L K T H R O U G H
-------------------------------------------------------------------------------

The following day the Mayor will come calling with a gift from the Castle:
Olive Oil to polish the Shovel, and a new proposal. He wants Owen to make a
larger dungeon and attract Hobgoblins. With the Olive Oil the Shovel's MP
increases to 15, (you will use it automatically), and then it's time to shop
for new rooms. As well as the Field, the Furniture shop will sell Cellars.
These make the Hobgoblins groggy and light headed so they are easier to defeat,
and also have entrances in all four directions. Stock up on whatever you can
afford, and visit the Magic Shop for some Fire Bombs and new magic: Warp. This
enables you to jump from floor to floor without having to walk. Now, take a
trip to the dungeon, where you will find a surprise...

At the entrance you will meet a green Slime. This is not a bad slime, but a
sort of fluffy and newly born one in search of a daddy. The Shovel will explain
that this is a MIMIC SLIME. When it meets a monster it can mimic its arms,
head, body or legs. This enables it to learn spells from wizards' heads, and to
use weapons from a monster's arms. Owen adopts the silent Slime and names it
"Gloop" and as well as new dungeon music, you now have a "A True Friend". Gloop
stays with you for the rest of the adventure.

---------------------------
Gloops's Starting Out Stuff
---------------------------
* Statistics
HP : 20  MP : 00
ATK: 09  SPD: 01
DEF: 08  CON: 08
STR: 04  WIS: 01

* Equipment
Weapon: Punch (no equipped weapon)
Everything else: Can't wear anything.

You'll notice that Gloop starts out with higher Attack, Defense and
Constitution than Owen, and this means that he will resist attacks well, even
before you give him any equipment. When fighting with Gloop you will see that
he has two magic bags, (both empty at this point), and this means that he can
use both healing and attack magic, however he does not have access to items.
At this point you may want to start by visiting Floor 1 and acquire some skills
for Gloop so you can equip him with headgear, armour, and a weapon. Also, you
can farm for food and things you can sell, and you can try and obtain some Iron
Keys to open your Iron Chests.

Gloop can boost his speed from the Crowbat's Legs, (from 1 - 6), and Wisdom
(from 1 - 8) from the Crowbat's Head. There is a small boost to strength from a
Slime, from whom he can learn the skill Slams Down, and a bigger boost to HP.
You might as well add everything that boosts his stats, at this stage. Don't
forget that you can refuse to mimic a monster if the stats show a decrease, or
you prefer to keep a particular attack skill. You don't have a choice of part
or monster for Gloop to mimic, and this is purely random so far as I can tell,
however, there is a slightly better chance that Gloop will mimic a monster if
you fight only one. Try to get the Double Crush skill from the Hobgoblin (on
Floor 2) and then equip Gloop with a club and shield.

After your first visit to the dungeon with Gloop, return home for Kate's
reaction to your new friend, and the next day the Magic shopkeeper will turn up
with another request. He wants to eat a Spook Tart, and gives you 400 Gilberts
to spur you on. Visit the Furniture shop and they will sell an evil Altar,
perfect for Spooks. Buy one (or more) and on your next visit to the dungeon the
Shovel will tell you about the Taterbombs which you can find in fields. When
you find a Blizzard Bomb from one of these monsters, the Magic shop will then
stock them. When you get a Potato the Magic shopkeeper (I wish they'd given him
a name) will give you a recipe for Boiled Potatoes, and the girl will sell
Potatoes.

Getting a Spook Tart means placing an Altar to attract the GrinningSpook. But
it's not so simple as that because you won't have any magic to defeat it.
Spooks are very resistant to physical attacks and even Fire Bombs don't do a
lot of damage to them. They also can Seal your magic and items, and inflict
Sleep, so be careful when fighting them. The Light bombs are your best bet
until you get the essential Holy Light magic, which you will the next day after
delivering the Spook Tart. Now you can kill spooks with one magic spell from
Owen. While you are going after spooks, try to obtain the Seal magic for Gloop.
This is a permanent spell that he can use at any time. It is especially useful
on monsters with very powerful attacks, and will prevent them from using their
skills or magic for a couple of rounds.

From now on, continue visiting Floor 2, adding rooms and finding the necessary
items. Keep adding skills for Gloop and eating a meal every night. Make sure to
obtain the better equipment from Hobgoblins, until eventually you will raise
the Rank high enough to trigger the appearance of the Magic Hole.


o-------------------o
| B O S S  -  LEON  |
o-------------------o
| HP    : 146       |
| Cash  : 396 G     |
o-------------------o

The boss room is at the middle of the south wall. Leon can use a Jumping Claw
attack that targets both and can do around 10-15 damage depending on defensive
equipment and stats. He will also do a "grab" attack on one for 15 HP damage.
Make sure Gloop has a shield and full armour. My Gloop died early on in one
battle, but Owen was well defended with 62 HP and I just kept hitting him. The
bombs don't help much. His attack may also stun you, so be careful to have MP
and Healing Potions so you don't run out of HP if it's a long battle! (And be
careful you don't get Owen stunned and unable to heal Gloop. Oops.) In another
game, Gloop had better stats and with the Hobgoblin's Double Crush attack he
managed to stun Leon. Owen had lower stats this time, but they both had the
Hobgoblin Club and Goblin Helm. Just to give you an idea:

Gloop: HP 42, MP 00, ATK 25, DEF 18, STR 12, SPD 8, CON 8, WIS 4
Owen   HP 50, MP 19, ATK 26, DEF 18, STR 11, SPD 9, CON 8, WIS 5.


REWARDS
You get some cash as a reward and your item bag grows bigger again. (I think to
hold 35 items). You will also find a Leon Mane on the floor after this battle.
If you visit the Mayor at night he won't seem to notice that you now have the
Mane and Owen doesn't let on, however, return home and Kate takes notice! *You
can't go in that dungeon by yourself, with just a Slime and  Shovel!* Awww, she
really cares, in fact she joins your party of heroes, and you get new music:
"Leave it to Me!"

Now you can feed Kate as well as Owen. Have a meal and rest until the next day,
and on to floor 3!


===============================================================================
D U N G E O N  F L O O R  0 3 ........................................... *W03
===============================================================================

*We didn't do it for the tourism! We did it all for world peace!*

-------------------------------------------------------------------------------
S U M M A R Y  -  F I R E  F L O O R  Rank 82
-------------------------------------------------------------------------------

____________
|X        d|  X - Boss/Ladder to B04
|          |  a - None
|          |  c - None
|          |  d - Tiara of Flames
|a___E____c|  E - Entrance and exit


CONDITIONS
40 to 50 monsters, and 12/13 Fireplaces. The floor of the dungeon will turn
bright red when you have placed the final room. Also use Altars and Trash
Dumps, so you can defeat Fireslimes and Hot Spooks in order to find fire
protective equipment. (By the way, if the floor turns red but the Magic Hole
does not appear the next day, then add another few rooms, or just one field, as
this will mean that you don't have enough monsters in residence yet, even if
you have enough Fireplaces.)


QUESTS
Stuffed Flaemsaurus
Task  : The mayor wants a stuffed Flamesaurus to attract tourists. They love
        that gaudy stuff.
How   : Set Fireplace Rooms to attract the Flamesaurus boss.
Reward: 2,000 Gilberts

Roast Firepig
Task  : The Shopkeeper wants some Roast Firepig. It's delicious sauteed...
How   : Fight FirePig monsters in Fireplace rooms. They drop Roast Firepig.
Reward: 500 Gilberts up front. Magic Olive Oil for the Shovel.
NOTE:   When you bring him one, he asks for another, and if you have it, he'll
        just take it. Then you get the reward.


NEW SPELLS
Burn magic for Kate. Cure spell which heals poison.


NEW ROOMS AND MONSTERS
FLOWER GARDEN
Type    : Four doors, Neutral, 3x3
Cost    : 2000 G
Monsters: Warcat - Dry Fishflakes (not listed), Warcat Dagger, Cat Ear Hat/
                   Warcat Halter/Fur Slippers
          Forked Cat - Magic Potion (not listed), Forked Cat Bow,
                       Glass Tiara/Cat Tiara/Cat Dress/Fur Slippers
          Crowbat - Crow Leg

FIREPLACE
Type    : One door, Fire Element
Cost    : 700 G
Monsters: Humanosaur - Hand Axe, Leather Hat/Breastplate/Leather Boots,
                       Gold Coin
          FirePig - Roast Firepig, Firepelt Pelt

IRON CHEST
Iron Staff, Gold Coin, Round Shield, Striking Ring


HINT: Try and obtain the Striking Ring. This increases the chance of stunning
      enemies.


-------------------------------------------------------------------------------
W A L K T H R O U G H
-------------------------------------------------------------------------------

-------------------------
Kate's Starting Out Stuff
--------------------------
* Statistics
HP : 40  MP : 15
ATK: 13  SPD: 06
DEF: 06  CON: 03
STR: 03  WIS: 09

* Equipment
Weapon: Staff
Shield: Can't wear        Legs  : Leather Shoes
Head  : None              Ring  : Glass Ring
Body  : Quilted Skirt     Ring  : None

Visit the magic shop after Kate joins and you can buy "naughty" magic. Burn,
baby burn! You'll also find a nice new room for sale: the Flower Garden. After
Kate joins improve her equipment, and make sure to feed her! Now you're eating
for two, but just keep harvesting those ingredients from enemies and you should
be fine. You'll notice that Kate has higher Wisdom than Owen, and she cannot
use heavy weapons. She is going to be your magic attacker, so keep increasing
her MP and Wisdom to make her spells more powerful. Spook Tarts will help
increase those stats.

The next day there will be a letter from King Leon congratulating you on
killing Leon. Then the Mayor will show up (why are mayors in games always fat
and with waistcoats and moustaches?) He has a great idea for a tourist
attraction, and wants a stuffed dinosaur. We're going to open up a Jurassic
Park! You get a Stuffing Scroll, which appears in the Item listing.

After one visit to the dungeon you will get a visit from the strange girl who
sells vegetables, and after listening to her nonsense, visit the Furniture shop
and they will now sell Fireplace rooms. Place some of these and keep visiting
the Flower Gardens. These attract cats and the Forked Cat has the useful Heal
spell which you should make sure to get for Gloop. She also fires poison arrows
and as well as wanting to obtain her bow for Kate (it's very useful against
some bosses), you should welcome being poisoned, because the Magic Shopkeeper
will sell you the Cure spell. By the way, if you are fighting three Forked
Cats, it can be difficult because they keep healing each other. Use the Sleep
spell to put them all to sleep and pick them off one by one.

Another day, another letter from the King about otters. It seems they have a
weakness to fire (unsurprisingly) and are scared of the Flamesaurus dinosaur.
The king's logic is that if you get rid of the dinsoaur, there will be a
rampage of otters. (I know which I'd prefer to deal with... otters are small.)
See the logic here...maybe otters won't rampage after all if you place lots of
Fireplaces. Anyway, don't let all this otter business deter you, and just carry
on placing Fireplace rooms on this floor.

Set out for the dungeon again and the Shovel will warn you that you need
Blizzard Bombs for the fire enemies, and the Mayor turns up, having noticed, at
last, that you have the Mane. He wants that, and the Apple Viper Leaf. You also
get some advice about putting "food" for the Flamesaurus deep in Floor 3. Those
fireplaces will come in handy then, since Owen's reckons that fire will be
what a fire monster wants to eat. For world peace then!

Another visit, and another day, and the Magic Shopkeeper will be hungry for
something new: Roast Firepig. This might only occur after playing a Fireplace
room, and you can find more Firepigs if you place a Field on Floor 3. When you
enter the dungeon, Shovel will advise you about finding Fire Rings from Slimes,
and armour to protect against fire. Stock up on Blizzard bombs as well. Use
Trash Dumps to attract Fire Slimes, and Altars to attract Hot Spooks, and both
monsters give useful Fire protection stuff.

When you have obtained some Fireslime take it to the Magic Shopkeeper and you
will have another ingredient and recipe for Roast Fireslime. This food is
useful for Kate to boost her HP and Constitution. After finding TWO Roast
Firepigs take them to the Magic Shopkeeper and you will be rewarded with some
Olive Oil. Return home and you can polish the Shovel, and his MP will increase
to 20. You can also treat yourselves to a new meal: Firepig Saute is on the
menu, as well as the Roast Fireslime.


o--------------------------o
| B O S S  -  FLAMESAURUS  |
o--------------------------o
| HP    : 206              |
| Cash  : 505 G            |
o--------------------------o

He has the skills of Slam down, which can stun everyone as well as inflicting
around 10-15 damage, and he Spits Hot Lava for even more damage - around 35 or
more if you don't have any fire protective equipment. His other attack is just
on one person although it can also stun when he swipes you with his tail. If
everyone is stunned and then he does a couple of Hot Lava attacks you are done
for.

This is my favourite kind of boss. He's not that easy to defeat, but it's
possible even without high stats because he very kindly allows you to poison
him, and that status will last for the WHOLE battle! You need the bow from one
of the Forked Cats, and equip it to Kate. It doesn't matter that she only does
1 HP damage with it, because after you have poisoned him with an arrow, you use
her for other things. When poisoned he will lose around 7 HP each turn, every
turn, although it might take two or three goes before you manage to trigger the
poison attack.

Have Kate throw Blizzard Bombs, although they don't do a lot of damage, they DO
decrease the power of his attacks if he gets frozen, especially as the slamming
attack won't do as much damage. Kate can also heal the others with items if
they get stunned, and can't use their magic to heal. Equip stuff to protect
against stunning though it won't always be effective. I really did notice a
difference when they had some fire protection. You can obtain Ruby Rings
from the FireSlime and Tiara of Flames from the NE corner of the dungeon. You
might get lucky and find a Hot Robe drop from a Red Spook which also protects
from fire. Unfortunately Hot Hats don't offer any protection from stunning.

You need at least 10 Blizzard bombs to be on the safe side, and 5 Healing
Potions, at least, if your team are fairly weak, and lack MP for healing.
Weapons will only do around 5-10 damage on this boss, but an axe (dropped from
Humansaur) will help inflict a bit more. Gloop will need the Humanosaur axe
skill if you want him to equip an axe. If you are lucky maybe a weapon's
special skill will activate. This battle will take a while, so keep everyone
healed, and use the Guard command if you hope to avoid some damage. The main
thing is to keep everyone alive while you wait for the poison to kill him,
along with some hits from axe weapons and the Blizzard bombs.

Kate and Gloop had the Tiara of Flames, and two Ruby Rings giving them +50 Fire
Protection. (One Ruby Ring only gives +10 to Fire protection.) Find one and
then sell it to the shopkeeper and you can buy as many as you need without
bothering to find Fireslimes, and you can also duplicate the Tiara in the same
manner, although Owen cannot equip this. Obviously how you approach this battle
will depend a lot on what food you've been eating, and which monsters Gloop has
been mimicking. If you find it is too tough, then play for a couple more days,
eat better food, and find better equipment. My team had different stats and
equipment in my second game, but I used the same strategy to good effect.


REWARDS
After beating him you will automatically use the Stuffing Scroll and obtain
"STUFFED SAURUS"!  Your items will increase again, this time to 42. (6 pages).
Report back to the Mayor and get 2,000 Gilberts, and then have a meal and rest.


===============================================================================
D U N G E O N  F L O O R  0 4 ........................................... *W04
===============================================================================

*A dungeon needs to make its monsters happy, or it's not really a dungeon.*

-------------------------------------------------------------------------------
S U M M A R Y - W A T E R  F L O O R  Rank 102
-------------------------------------------------------------------------------

____________
|E        d|  X - Boss/Ladder to B05
|          |  a - Tiara of Ice
|        X |  c - None
|          |  d - None
|a________c|  E - entrance and exit


CONDITIONS
You need 50-60 Monsters, and 12/13 Water Sources. Don't use Fireplaces.
You will know when you've placed eneough Water Sources because the floor
suddenly turns bright blue! Find armour that protects against Water from Otter
Warriors, Cold Spooks and WaterSlimes.


QUESTS
Shell Ring
Task  : The girl at the Weapon Shop needs a Shell Ring to sell to a traveller.
How   : Defeat Otter Warriors and you might get lucky. (They also drop clams)
Reward: Flame Dirk

Otter Corps Boss
Task  : Fight the Otter Corps and defeat their boss. (Letter from King)
How   : Place a dozen or so Water Source rooms.
Reward: 3,000 Gilberts and Olive Oil from Mayor.


NEW SPELLS
Ice Shards (for Kate), Seal


NEW ROOMS AND MONSTERS
WATER SOURCE
Type    : One door, Water Element
Cost    : 1000 G
Monsters: Otter Warrior - Clam (not listed), Otter Sword, Shell Helmet/
          Shell Armor/Shell Shield/Shell Ring

IRON CHEST
Bronze Boots, Scale Mail, Nunchakus, Silver Ring, Sapphire Ring.


HINT: Equip Owen with the Nunchakus, and the Striking Ring and there's a good
      chance he will hit every enemy as well as stunning them.


-------------------------------------------------------------------------------
W A L K T H R O U G H
-------------------------------------------------------------------------------

The next morning the Mayor will be back and in a panic. The Otters have
declared war! This is worse than a rampage, it's Utter (otter...get it?) War!
Visit the Weapons shop for another quest, this time to find a Shell Ring, and
talk to the girl at the square for a hint about what to do next. Owen decides
to write to the King for advice, so just go home and he will write the letter.
Now go to the dungeon. You won't have any instructions about the requirements
yet, but it's fairly obvious that this is a water floor, so add any rooms you
like except NO FIREPLACES!

The next day Owen will get a reply from the king who writes that the leader of
the otters is the Otter Wizard, and you need to make a water dungeon so he will
appear. Now, head for the Furniture shop and they will provide you with a Water
Source room. Buy as many as you can afford, and when you enter the dungeon the
Shovel will tell you the conditions, and remind you NOT to place any
Fireplaces. Yeah, we knew that already, thanks.

Make sure to use a Trash Dump room so you can find a Waterslime, and after you
get the drop of DrySlime from it, visit the gourmet guy at the Magic shop, for
another recipe hint for DryWaterslime Pasta. Owen is so impressed with the
man's enthusiasm for slime, that he gives him the item. In return, the next
day, you can buy a new spell: Ice Shards, for 3000G. Once you find your first
Magic Potion he will sell these useful items as well. Find a Carrot (from the
CarrotMissile monster that appears on Floor 4 when you make a Field) take it to
him to receive a recipe for Carrot Juice, and girl at the square will now sell
carrots. It's the same deal with a Clam that you can get from the Otter
Warriors. Take him a Clam, and he will give you a simple recipe...but it's a
useful one since it increases MP by 2 and Wisdom by 3. Collect some more clams
and keep eating this meal, for a boost in magic power for Kate. The next day he
will sell you Seal magic.


o---------------------------o
| B O S S  -  OTTER WIZARD  |
o---------------------------o
| HP    : 202               |
| Cash  : 621 G             |
o---------------------------o

You need everyone equipped with Shell Rings and Sapphire Rings, as well as
Shell Armour for a lot of Water Protection. Kate can use the Tiara of Ice and
Cold Robe (a drop from a Cold Spook). Owen also had the Flame Dirk. However,
this is much easier than the previous boss, since you will have higher stats
and know what to do!

He will summon Blizzard which can chill despite the rings protection. It did
around 15-25 + damage to each. His one person Ice Shard attack can inflict
around 40 HP damage, or less with good protection. The fire bombs are not much
use, inflicting about 3 HP damage. Use Kate's Fire spell and this will do more
damage the higher her Wisdom status. Of course you need her to have a good
amount of MP as well. Keep Gloop healing the other two. Seal is unlikely to
work, and really only Kate's Fire magic is going to hurt it much.


REWARDS
You will get an Otter Flag (surrender!) and you can carry more items. Another
page will be added to your inventory, which should make a total of 56.

Return to South Arc, and call in on the Mayor (who is not at home) for a short
discussion about the end of the otter war. Then the Mayor will turn up. Don't
worry, the dungeon won't be filled in any time soon. You have to keep building
your dungeon for world peace! You'll be rewarded with 3,000 Gilberts and Olive
Oil. Go back home and Owen will polish the Shovel so it now has 30 MP. There's
nothing more to do, so have a meal and rest for the night.


===============================================================================
D U N G E O N  F L O O R  0 5 ........................................... *W05
===============================================================================

* Developing the local economy isn't our goal!*

-------------------------------------------------------------------------------
S U M M A R Y  -  W H I T E  F L O O R  Rank (123 > 152)
-------------------------------------------------------------------------------

____________
|b        d|  X - Boss/Ladder to B06
|          |  b - Sinister Ring
|        E |  c - None
|          |  d - None
|X________c|  E - Entrance and exit


CONDITIONS
You need Fancy Beds and Dojo rooms, and the floor will change into white when
you have placed enough rooms. You will need a LOT of Fancy Beds, and the usual
3x3 rooms. I had 5 of those, but it was the Fancy Beds that made the change.
With 15 FB, and a rank of 123, the floor changed to white, the rank increased
to 152, and the Magic Hole opened the next day. (You CAN include less
impressive rooms, such as Trash Dumps, and Straw Beds.) You are advised to
obtain Iron equipment, but this is optional and does not affect the rank.


QUESTS
Crowcat Tail
Task  : The Magic Shop man wants to eat Crowcat Tail. It tastes good in a stew,
        or so he says...
How   : You need two of these before he is satisfied. Drops from Crowcat.
        (Find in corridors and in Field rooms on this floor.)
Reward: 700 Gilberts up front. Heal All spell when completed.

Hunting Ironsides
Task  : Hunt down Ironsides, the golem that escaped King Leon.
How   : Tempt him with Fancy Beds.
Reward: Nothing.


NEW SPELLS
Heal All


NEW ROOMS AND MONSTERS
FANCY BED
Type    : One door, Neutral
Cost    : 1500 G
Monsters: Wizardill - Magic Potion/Light Bomb, Bow of Light,
                      Quilted Hat/Wizardrill Robe
          Black Warcat - Black Dagger, Black Cat Hat/Black Cat Halter/Fur
                         Slippers/Silver Ring
          Bone Fighter - Hades Sword, Iron Helm/Scale Mail/Round Shield/
                         Bronze Boots/Silver Coin

DOJO
Type    : One door, Neutral, 3x3
Cost    : 6000 G
Monsters: Humansaur - Hand Axe, Leather Hat/Breastplate/Leather Boots,
                      Gold Coin
          HobGoblin - Hobgoblin Club, Hobgoblin Helm/Leather Vest/Leather Boots
                      /Ring of Power/Silver Coin
          Black Warrior - Iron Shield/Iron Boots/Iron Mail/Black Longsword.

IRON CHEST
Ring of Light, Gold Coin, Tiara of Light, Long Spear.


HINT: Encourage Owen to eat lots of Waterslime Pasta. It's very good for him!
Sell the Sinster Ring at the shop and buy back more of them. This ring gives
additional +4 defence which is better than the Silver or Gold Rings you'll find
later. (Thanks to rastal66 for this observation.)


-------------------------------------------------------------------------------
W A L K T H R O U G H
-------------------------------------------------------------------------------

The following day, a letter arrives from King Leon. It seems there is another
dungeon near the town of North Cliff, but a Golem escaped from there. He likes
living on the fifth floor and that's where you will find "Ironsides". Speak to
the Mayor and Kate will declare that you will build a better dungeon than the
one at North Cliff. The Mayor is delighted at the prospect of having the best
dungeon in the world, and you get some new music: "Fight for Peace"! Call in on
the Furniture Shop and they will provide you with the very best fancy beds. No
more straw! Buy 5 Fancy Beds, (if you can afford that many) and a couple of
larger rooms, so you get a good start on this dungeon.

After one visit, the next day the shopkeeper will turn up and request Crowcat
Tail (poor pusscat), and give you 700 Gilberts. Head for the dungeon and the
Shovel will give you advice about finding Iron equipment. After hearing this,
go back to the Furniture Shop before entering the dungeon (you will be given
this option), and you can buy a Dojo! They are expensive though, at 6,000
Gilberts each.

When fighting the Black Warriors (in the Dojo) be very careful, because their
Warrior Slash attack skill can inflict over 70HP damage depending on your
equipment. Try to put them to sleep or seal their special attack, and defeat
them one by one. Magic works well on them, though once Gloop has learned the
Warrior Slash skill and got a sword from them it's a lot easier. You can also
find the Bonefighter monster in Altar rooms, as well as Fancy Bed rooms or
corridors. This is an undead enemy so use the Holy Light magic on them.

You will get the very useful Heal All magic for Owen, after giving the Magic
Shop man two Crowcat Tails. I found these quite elusive, despite there being a
lot of crowcats, as they were reluctant to drop these items. Just luck I
expect, but adding a couple of Fields will help. You can also get Sleep magic
for Gloop from the Crowcats so they are worth chasing down! Cure is a mimic
skill spell from Black Warcats found inside a Flower Garden, as well as
snoozing in Fancy Bed rooms. Finally, you can obtain Holy Light magic from
Wizardrills, also found in Fancy Beds

When you get the change to white after filling the place with lots of Fancy
beds, the hole appears (the next day) in the south eastern corner. Despite all
the emphasis on Iron equipment, in fact you need LIGHT protection for this
boss.


o------------------------o
| B O S S  -  IRONSIDES  |
o------------------------o
| HP    : 285            |
| Cash  : 898/950 G      |
o------------------------o

This boss uses a Piercing Light attack on everyone, so, although you need the
best Iron armor for Gloop and Owen, protection from Light magic is needed
as well. Gloop should have learned the Warrior Slash skill from the Black
Warrior and equip the Black Longsword. Owen must have the Heal All magic,
before going into this battle. Equip everyone with the Ring of Light AND the
Attack Ring to boost the chance of a special attack. Kate should have the
Wizardrill Robe for additional Light protection, and the Tiara of Light, which
is found in an Iron Chest, can be duplicated so Gloop can have one as well.

One problem is that you need Owen for the Heal All magic, but you also need to
keep hitting and hope he triggers the special attack. If this activates it
should do around 100 HP damage on the enemy. If it doesn't, then he was doing
only 1 HP damage in my game. (I gave two attack rings to Owen hoping to trigger
his special attack as often as possible, but that didn't seem to work, so maybe
one is enough, with the Ring of Light.) One more thing to look out for, is that
Ironsides can stun you as well when he uses his ordinary attack. He also has a
nasty one person attack called "Vicious Blow" because that is exactly what it
is, and it can also stun. Kate took around 50 HP damage from that, so she needs
decent HP and a good constitution to survive. The good news is that only one
person will be stunned at one time, although you could end up with two
characters out of play for one turn.

Ironsides' main attack did around 40 - 20 HP damage to my team even with the
Light equipment and rings. Ice magic did 5 HP damage to him and Gloop could
manage only around 10-15 HP damage with his Warrior Slash attack, but really
it's up to Special Attacks, and you will need two (minimum) special attacks to
trigger. In one game Owen's MP wasn't high enough to keep healing everyone, and
I forget to bring any Magic Potions. You need some of those, and extra Healing
Potions as a back up. In the end it was Kate who took the honours, as she got a
special attack with her bow and killed him with a whopping 90 HP attack. (I
only did that 'cos I'd run out of everything, and needed a bit of luck.) In
another game Gloop was the star of the show, and performed his special attack
twice, and I didn't even have to use a Magic Potion.

My stuff
Gloop and Owen had the Black Longsword, Iron Helm, Iron Boots and Scale Mail,
as well as a Shield (not an Iron one), and the Ring of Light and Attack Ring.
Kate had the Iron Boots, Tiara of Light, Wizardrill Robe, Light Ring and Silver
Ring for extra defence. My stats were different each time. but this is one
battle where equipment and luck is probably more important than anything.


REWARDS
After the battle the number of items you can carry will increase again, and you
get "Ironsides Scrap". Shovel writes (don't ask me how) a message on it for
posterity: *This monster was defeated by the Shovel's Buddy*  Return home and
Owen will write to King Leon to tell him the good news, and you get new dungeon
music: "Just you and me"  Eat and sleep.


===============================================================================
D U N G E O N  F L O O R  0 6 ........................................... *W06
===============================================================================

*So...having important friends makes you important too...?*

-------------------------------------------------------------------------------
S U M M A R Y  -  F I R E  F L O O R  (Rank 143)
-------------------------------------------------------------------------------

____________
|b    X   d|  X - Boss/Ladder to B07
|          |  b - None
|          |  c - Ripper Ring
|          |  d - None
|E________c|  E - Entrance and exit


CONDITIONS
Fire rooms: Nine (at least) Hearths, and 3 large rooms. A couple of Demon Cells
and other rooms as you like, although Fireplaces will help most. You need 50 or
so monsters in residence. Fire protection equipment is found from the Flame
Warrior, Hellflame and HotSpook monsters, and from Iron Chests, although, once
again, this is not a condition, just that it's useful to have.


QUESTS
Hell Ring
Task  : The Weapons shop girl wants a Hell Ring
How   : Kill a few Hellflames until one drops this item. They live in Demon
        Cells.
Reward: 500 Gilberts. Ice Staff.

Dragon Hunt
Task  : Defeat an evil dragon that works for the Devil Prince.
How   : You cannot complete this quest yet.
Reward: -

Sea Charm
Task  : Defeat Octopoid, the King of the Sea, and obtain the Sea Charm
How   : You cannot complete this quest yet.
Reward: -

Devlin Hunt
Task  : Hunt down fire monsters so Octopoid will pay a visit.
How   : Create a fire floor using at least 9 Hearths.
Reward: 3.000 Gilberts
NOTE: this quest does not appear until you have completed it.


NEW SPELLS
Firestorm (Give Magic Shop owner a Roast Powerbull)


NEW ROOMS AND MONSTERS
DEMON CELL
Type    : Four doors, Neutral
Cost    : 2500 G
Monsters: Hellflame - Ruby Ring/Flame Ring/Hell Ring

HEARTH
Type    : One door, Fire Element.
Cost    : 2000 G
Monsters: Humanosaur - Hand Axe, Leather Hat/Breastplate/Leather Boots,
                       Gold Coin
          Flame Warrior - Flamberge, Ruby Ring, Fire Mail/Fire Boots
          Firepig - Roast Firepig, Firepelt Pelt

IRON CHEST
Chain Robe, Ruby Halter, Roast Powerbull, Flame Ring, Tiara of Flames


HINT: Place a field to attract the Powerbull monster. New food and magic!


-------------------------------------------------------------------------------
W A L K T H R O U G H
-------------------------------------------------------------------------------

The next morning you will get a reply from King Leon. Now you learn more about
the crisis threatening the world... A Devil Prince wants to become a Devil Lord
but his father treats him like a child. (Maybe it's Laharl!) Anyhow, he's
decided to conquer the human realm instead of waiting around to become Devil
Lord. This is why the other monsters were going on the rampage, since the Devil
Prince wants the kind of world that devils would like. It seems there is an
Elder Dragon that is creating monster lairs for the Prince and plans to steal
someone's dungeon... The plan is to attract this dragon into your dungeon
and kill it.

Do the rounds of the shops and the girl in the Weapons shop will ask you about
"Hell". She wants Owen to find a Hell Ring. Next, call in on the Furniture Shop
to find out more about what kind of room will attract monsters that might carry
a Hell Ring. When you have one, (from the Hellflame that likes Demon Cells)
take it to her and she buys it for 500 Gilberts: Kate is no fool! You will have
to wait until the following day to visit her again and get the Ice Staff
reward.

Invest in a few Demon Cells, and off we go to dig all the way down to hell. At
the entrance Owen will get an idea about having something to protect you from a
Dragon's fire, and Kate knows just what to do: write to King Leon, but first
there's a new floor to explore. Place some rooms and a Demon Cell or two, on
the new floor and grab something for dinner. Even without any rooms there are
Firepigs roaming the corridors on Floor 6, so roast pig would be fine.

Return home, and the next day there is another letter from the King. He must
have read Owen's mind because he explains about the necessity of finding a Sea
Charm to protect yourself against hot dragon fire. You can get one of these
from a monster called an Octopoid. The idea is to lure this sea creature into
your dungeon by making a watery floor. However, that's preempting things a
little. THIS floor is a fire one, and the next is water.

For now, pay heed to the Shovel's advice about not using Flame Rings. These are
common drops from Hellflames, but if you equip one it has the effect of adding
fire your normal weapon attack. Not a good idea when fighting fire monsters.
Other Fire based equipment will protect you from fire, of course, and you
should already have some left over from the previous Fire floor. (I had the
idea of putting Demon Cells on the water floor 4, and seeing if I could get Ice
Rings for an ice attack, but only the Cold Spook turned up, so don't bother
with that.)

After this visit, talk to the girl at the square and Owwn will have more
thoughts about the Octopoid being too afraid of fire to leave the sea. Now
things start to make sense. Owen realises that the plan should be the same as
before, with the Otters. Make a fire floor and defeat the fire monsters, and
that will remove the threat of fire to a sea monster, so you can make the next
floor a watery one to attract the Octopoid.

Visit the furniture shop and Owen will ask for Fireplaces, but the shopkeeper
know when he's onto a sucker for a customer and offers a new (and more
expensive) room, the Hearth. Buy as many of these as you can afford, although I
just bought a few Fireplaces to start with. You will know when you've placed
enough of them because the floor will turn red.

There are some awkward monsters on this floor, so watch out for them. Best to
mix your rooms and not have three of the same kind so you avoid three
Hellflames or Flame Warriors. Hellflames always appear in the Demon Cell rooms
and they start battles 'sealed', (but not if you add a Cellar to the group of
rooms) but after a round or so, they can unseal, and launch devastating all
party fire attacks that can hurt for 40 HP or so. Of course Ice magic will deal
with these quickly. This is the enemy that drops the Hell Ring, although it may
take a number of tries before you get one. (In my second game I didn't get one
until after I beat the boss, and that was after fighting LOTS of Hellflames.)

You want to fight lots of Flame Warriors (found in Hearth rooms) for their
equipment. Although your monster list doesn't tell you, in fact this enemy
drops Fire Mail, which you will need for protection, and a nice Flameberge fire
based sword, although that should be saved for a water floor. Don't allow Gloop
to learn any Fire based attacks until after you have reached floor 7, and avoid
accepting the mimic skill Fire Slash from the Flame Warriors. If you have
already got a fire attack, such as the Taterbomb's Spit Fire, then lose it.
This should be easy enough to do: place a Flower Garden and fight some cat
monsters for a new "head".

When you get some Roast Powerbull take it to the Magic Shop man and he will
arrange for some new magic to be ready for the next day. This is the Firestorm
spell for Kate, which will target all enemies at once. Very useful for the next
floor, though very expensive at 10,000 Gilberts.


o---------------------o
| B O S S  -  DEVLIN  |
o---------------------o
| HP    : 295         |
| Cash  : 892/901 G   |
o---------------------o

The boss is waiting for you at the middle of the north wall. Shovel explains
that he will eat from the Fire Jar around his neck when his HP gets low, and
this will heal him. Sounds like a case of sealing! This spell works easily on
him, but the drawback is that it won't last for long. At least you will get a
message when he breaks free.

His main attack is a Firestorm which can hurt everyone for around 40 HP even
with very high Fire protection, although sealing prevents him from using this
attack. His ordinary physical attack can stun as seems to be usual with a boss,
and this can be a nuisance when you seal him, as he is forced to use this
attack more often. Heal from stun as soon as it happens, and seal him every
round, at least after his HP is less than 150. One time he ate Fire at 130 HP
and healed back up to 190. He might break free of the seal quickly and eat fire
when you least expect it, but even if this happens, you can soon beat him.

The Ice Staff (the reward for finding a Hell Ring) seemed pretty useless for
me, though maybe it's better with higher stats. Ice magic works well, as you'd
expect, and the higher Kate and Gloop's Wisdom, the more damage you will do.
Strong weapon attacks will whittle down his HP bit by bit, and you can even
stun him if you equip the Striking Ring. Really this is an easy fight, since
you can use your special attacks (if they trigger) and just keep Gloop and Kate
sealing him and using Ice magic. (By the way Gloop learns Seal from the
Grinning Spook if you haven't got this yet.)

My stuff
Owen had the Nunchakus as this gives a better chance of stunning the enemy.
Fire Shield, Iron Helm, Fire Mail and Fire Boots, Striking Ring and Attack Ring
Gloop had the Black Longsword with more or less the same equipment, and Kate
had Ruby Rings, Tiara of Flames and Chain Robe. I hadn't gotten around to
duplicating all the Fire equipment, but Kate had Wisdom of 36 which makes a
difference to the power of her magic and her magic defense.


REWARDS
After the battle your items carrying power will increase, and you will grab his
Flame Jar. Talk to the Mayor when you return to town and he will donate 3,000
Gilberts to the dungeon fund, and you get new music: "Dig that Hole!" Rest and
eat as usual.


===============================================================================
D U N G E O N  F L O O R  0 7 ........................................... *W07
===============================================================================

*Dungeons don't usually need moisturizing...*

-------------------------------------------------------------------------------
S U M M A R Y  -  W A T E R  F L O O R  Rank 151
-------------------------------------------------------------------------------

____________
|b    E   d|  X - Boss/Ladder to B08
|          |  a - 20,000 Gilberts. Don't miss this useful cash!
|          |  b - None
|          |  d - None
|a________X|  E - Entrance and exit


CONDITIONS
A water/ice floor. Keep adding water rooms until the floor turns blue. Don't
use any Fire rooms. 12 Fountains, a Dojo and 3 more 3x3 rooms. (You can have
more Dojos if you want to have more chances of getting the good equipment.) 23
- 25 single rooms in total. Find Ice protection equipment from Ice Warrior,
WarPengiun, Hellblizzard and Cold Spook drops. (11 fountains will trigger the
change to blue, but you need another one or two to make the Magic Hole appear.)


QUESTS
Bull Sirloin
Task  : The guy at the Magic Shop wants to eat some Bull Sirloin.
How   : This is a drop from a Buffalobull.
Reward: 1,000 Gilberts. Olive Oil and Strengthen spell for sale.

Dragon Hunt
Task  : Defeat an evil dragon that works for the Devil Prince.
How   : You cannot complete this quest yet.
Reward: -

Sea Charm
Task  : Defeat Octopoid, the King of the Sea, and obtain the Sea Charm
How   : Add rooms until the floor turns blue. Defeat him.
Reward: None


NEW SPELLS
Strengthen, Blizzard


ROOMS AND MONSTERS
FOUNTAIN
Type    : One door, Water Element
Cost    : 3000 G
Monsters: Otter Warrior - Shell Helmet/Shell Armor/Shell Shield/Shell Ring
                          Clam (not listed), Otter Sword
          Warpenguin - Sardine, Penguin Spear, Ice Buckler/
                       Ice Broach (not a mis-spelling!)

IRON CHEST
Battle Axe, Fire Staff, Ice Ring, Sapphire Halter, Tiara of Ice.


HINT: Give a boy his steak! Give a girl a Fire Staff!. (This weapon is very
useful on this floor, if you want to conserve Kate's MP.)


-------------------------------------------------------------------------------
W A L K T H R O U G H
-------------------------------------------------------------------------------

Next day, you'll get another letter from King Leon and your next task is to
create a luxurious water floor. Go to the Furniture Shop and they will offer
you a Fountain room. Buy as many as you can afford and take a trip down to
Floor 7. Shovel suggests adding a Dojo and getting some Ice Armor. This is now
a good time to change skills for Gloop and learn the Fire Slash attack skill
from the Flame Warror on floor 6. You could also mimic the Fire Dance attack
from the HellFlame which randomly triggers and targets all enemies at once.
Change weapons and armor to protect from ice, and to inflict fire attacks. You
should have Shell Rings and Sapphire Rings, already, and the Tiara of Ice. If
you can get a Flamberge Sword from the Flame Warrior then this will help a lot
too.

On your first visit start digging all the way to the southwest corner to find
the 20,000 Gilberts. You'll need every penny as this is a costly floor to
furnish. Place a Field (where Buffalobull's graze) Feed Barrel (if you want
more Powerbulls) a Flower Garden (for the Forked Cat that has All Heal magic)
and some Fountain rooms to start your floor. This floor is much easier since
you have the all enemy Firestorm magic for Kate. Make sure to increase her
Wisdom and she can take out most groups with one spell.

The following day the Magic Shopkeeper will wake you up early to ask for some
Bull Sirloin, and you'll get 1,000 Gilberts from him. You will find this meat
as a drop from the Buffalobull, but be careful when fighting these monsters.
One is not so bad if you find him in a corridor, but three at once (in a Field)
can be deadly. They go berserk and can easily stun everyone. Use sleep and seal
on them if you get a chance. When you take the Bull Sirloin to him, there is an
odd conversation with the Shovel which Kate translates. It seems he was
complaining about not getting any magic from the shopkeeper, and this prompts
the man to give the Shovel some Olvie Oil! Go home and polish the Shovel. This
increases his MP to 40. The next day you will find new magic for sale: the
Strengthen spell.  This is very useful for many boss battles, including the one
for this floor, so make sure to buy it. You will also gain a new recipe, for
the Power Grill.

On your second visit you will be given more details about the requirements. You
need lots of Fountains and Dojos. This is where you'll find Ice Warriors, who
will provide you with Ice protection equipment. They are basically the ice
version of the Flame Warriors. A Demon Cell will hold the ice version of the
Hellflame: the HellBlizzard.

Call in on the Magic Shopkeeper again, after a few days. As usual he is hungry
for more culinary delights because he will ask for another food item, the
Sardine. He only wants one and you find these as drops from the Warpenguins in
Fountain rooms. You will probably have one already, or can just wait until you
do before talking to him again. You will get another recipe: for Dried Fish,
and Kate demands very powerful magic as payment for the one Sardine. You get
Blizzard magic which targets all monsters. Fair exchange I'd say, and so does
Kate!

After you meet the conditions and get a blue floor, make sure to prepare
carefully for this battle. The Octopoid is tough.


o-----------------------o
| B O S S  -  OCTOPOID  |
o-----------------------o
| HP    : 432           |
| Cash  : 1806/1932 G   |
o-----------------------o

When you start the battle the Shovel will tell Owen to run away if you are
using any Fire or Ice based attack weapon. First time I assumed that the
Flamberge sword would be a good thing. But no. Remember back when all the chat
was going on about the Sea Charm? Well, if I'd been paying attention I'd have
known that the Octopoid has protection from fire, so fire based attacks won't
work on him, and obviously ice based ones won't either. This battle is not so
simple!

First, make sure to take some healing potions and magic potions, and secondly
you need lots of Water/Ice protection for this battle. Shell Rings give more
water protection than Sapphire rings: seems odd, but that's the way it is.
Shell give +20 and Sapphire +10, though I suppose Shell is water and Sapphire
ice, but they both seem to count to water protection. The Ice Shield gives +30
more protection than the Ice Buckler so use this one for both Owen and Gloop,
and the Ice Tiara also gives +30 points of protection. Make sure to get the
Sapphire Halter from an Iron Chest for Kate. By these means everyone should
have around 70/80 points for Water/Ice protection. However, DO NOT equip Flame
Rings, a fire based weapon, or a fire or ice based attack skill for Gloop. For
example, don't have Gloop with the Storm Slash skill as this is Ice based and
won't harm the Octopoid much.

The Octopoid has an all person ordinary attack that can stun, although this
attack only does around 12-15 damage. Heal if stunned as soon as you can. His
Chilling Storm ice magic will hurt Owen for the most at 40 HP or so, (at least
if his Wisdom is low) and the other two for around 25 HP, assuming all the best
Ice protection. With their strength raised both Owen and Gloop were able to do
anything from 25 - 35 HP damage. Owen had an Axe and Gloop the Power Sword.

Finally, there is a rather nasty last minute attack that you won't be
expecting. When his HP is getting lower the Octopoid will explode with anger
and this can inflict very dangerous amounts of damage: 60 HP or more on one
person. You must keep everyone at full health in case he does this. One battle
I had got his HP low and thought I was home free when he knocked out Owen with
this attack. Just warning you...

The strategy is to use your most powerful weapons and most powerful physical
attacks and no magic, although you can throw a few Light Bombs with Kate if you
want. Kate is a bystander for this fight, and you can use her to replenish HP
and MP with items, and to guard. If the other two get stunned it's important
that someone can still heal their HP. The other two should use their Heal All
spells when necessary, and Owen can strengthen their attack. With this in
place, keep hitting the Octopoid hard. If you also equip the Attack Ring there
is a better chance of activating the special attack. You can poison him as
well, using Kate's ForkCat Bow, and although he won't lose much HP, every
little helps. (If she has low Strength, then any weapon she equips won't do
more than 1 HP damage, even if boosted with Strengthen, so I think it's better
to try for the poison attack.) Gloop with the Black Longsword strengthened was
managing 50 HP of hurt to the Octopoid when the Warrior Slash skill triggered.


My Stuff
Water Protection: Owen 70, Gloop 90 and Kate 70. Owen had the Battle Axe, (the
Black Longsword would be a better choice.) Ice Shield, Iron Helm Ice Armor Iron
Boots and Sapphire and Attack Rings. Gloop the Black Longsword, and Tiara of
Ice with the rest the same, and the Warrior Slash skill from the Black
Warrior/Arm. Kate used the Forked Cat Bow, Tiara, Sapphire Halter. and the
rings.


REWARDS
Your items will increase again after this battle (to 77), and you will find the
Sea Charm on the ground. Before leaving the dungeon, if you have some Shovel MP
to spare, go down to Floor 8 and start digging heading north close to the east
wall. There is some Olive Oil in the NE corner but it takes a lot of digging to
get to it, so you might as well start the path now. After this, return home,
eat a good meal and rest.


===============================================================================
D U N G E O N  F L O O R  0 8 ........................................... *W08
===============================================================================

*Boys sure like dragons...If you ask me, they're nothing but huge lizards, but
whatever... (I bet the owner of the Magic Shop would just want to eat it...)*

-------------------------------------------------------------------------------
S U M M A R Y  -  W H I T E  F L O O R  Rank 229
-------------------------------------------------------------------------------

____________
|b        d|  X - Boss/Ladder to B09
| X        |  a - None
|          |  b - None
|          |  d - Olive Oil (Dig all the way around the blocks to reach it.)
|a________E|  E - Entrance and exit


CONDITIONS
Create a beautiful and luxurious floor. A fancy floor has Plush Beds, Hearths,
Fountains, Flower Gardens, Dojos and Demon Cells. The floor will turn white
when you have placed 13 Plush Beds. I also had 2 Dojos, 2 Flower Gardens, 2
Fields (trying to save money), and various Altars, Demon Cells, Fountains and
Hearths. Add some Fancy Beds as well. You will need a LOT of rooms so plan this
dungeon with more care than before. Gather the best equipment from Master
Warriors and Mage Cats.

NOTE: Even if your rank is high, the floor won't change to white until you have
enough Fancy Beds. This time I got up to 184 and it still hadn't changed, but
that's because I had added too many of the wrong rooms, such as Fields. In fact
you only need a rank of of around 157 before you will get the boss to appear,
if a bed room is the last room added.


QUESTS
Performer Ring
Task  : Trade this ring with the Weapon Shop girl, for a katana.
How   : Obtain from a zombie clown called "Not-yet dead!". Found in Altars.
Reward: Katana (the following day).

Dragon Hunt
Task  : Defeat an evil dragon that works for the Devil Prince.
How   : You cannot complete this quest yet.
Reward: -


NEW SPELLS
None


ROOMS AND MONSTERS
PLUSH BED
Type    : One door, Neutral
Cost    : 3000 G
Monsters: Wizardrill - Magic Potion/Light Bomb, Bow of Light
                       Quilted Hat/Wizardrill Robe
          Mage Cat - Silver Dress/Silver Tiara/ Gold Ring/Tiara of Light
                     Tentacle (not listed), Cat Missile

IRON CHEST
Strength Ring, Gold Coin, Morningstar, Silver Helm, Bull Sirloin


HINT: Pick up a Recovery Potion from a Mage Cat (Flower Garden) and the Magic
shop will then sell this useful potion. Mimic the Mage Cat for Devastation
magic.


-------------------------------------------------------------------------------
W A L K T H R O U G H
-------------------------------------------------------------------------------

Rest as usual and the next day there is another letter from King Leon. He
suggests making the eighth floor beautiful and luxurious to attract the dragon.
Sounds expensive. He also says he will call in and help out in the fight...at
least that's what it sounds like. After some chat with the Shovel about who
will get all the credit if King Leon joins in, you get some new dungeon music.
"I Won't Give Up!"

Visit the Furniture shop and Owen explains that you need a nicer bed. They will
supply the "Plush Bed". When you enter the dungeon the Shovel will fill in the
details. Not only Plush beds, but Hearths and Fountains are required! A Flower
Garden and a Dojo. A couple of Demon Cells would help too. Like I said...it's
going to be expensive.

Speak to the Weapon shop girl and she will talk about a Katana. But the
craftsman want a Performer Ring before he will sell her one. It's the ring of
the "Not-Dead-Yet!" which is a clown zombie you've not Not-Met-Yet. They are
found in Altar rooms, so place one of these as a group of three to ensure he
drops something. The Performer Ring is easy enough to get, although the rest of
the stuff he drops is useless.

Make sure to get the Olive Oil at the NE corner of this floor, as soon as
possible. Owen will polish the Shovel when you get back home, and this increase
of his MP to 50 will help in the task ahead.

You will find Green Pepper monsters in the field. When you have found a "Green
Pepper" guess who would like to eat it! Take it to the shopkeeper and he will
give you a recipe for Firepig Stirfry. The girl at the square will then sell
the Green Pepper, so there is no more need to fight those annoying monsters.
They have the Seal skill, but if Gloop has already learned this from the
GrinningSpook, he won't mimic it again.

If you find a Tentacle from the Mage Cat (a drop that is not recorded in the
Monster Guide) then visit the Magic Shop man and he will tell you a recipe for
the Seafood Grill.

Be very careful fighting the Master Warriors in the Dojo. They will often
appear in threes and two strikes from them can take out one person. Put them
all to sleep, or seal them, and then pick them off one by one. (If Kate has
really high magic stats, then you could use her to kill them all at once.) Keep
fighting these monsters for the great equipment they drop, and so Gloop can get
better stats. You also should be careful when fighting the Mage Cat in the
Flower Garden, as she has Devastation magic which will remove all HP except for
1 point!. Gloop can mimic this magic. She also may drop a Recovery Potion which
is a great healing item as it restores a lot of HP and cures poison and any
other bad status affect, including stunning. Once you get this item, the Magic
Shop will stock it.


o------------------------o
| B O S S  -  KING LEON  |
o------------------------o
| HP    : 510            |
| Cash  : 2977 G         |
o------------------------o

Now we learn that the next floor will have a dragon and after that the Devil
Prince will show up. But first Owen has to defeat the deceitful King Leon. You
don't need any elemental protection for this battle, and it's really a simple
slugging match. Obviously you need the best equipment and weapons for everyone,
and the Strengthen Spell is essential. The higher Owen's attack and strength,
the faster you can win.

Leon's one person attack can do 50 + HP damage to Kate, at least. His one
person special attack (Slash you to ribbons) did 65 HP damage to Owen, and his
all person attacks hurt everyone for 30 HP or so. Nonw of attacks appear to
inflict stun, but that might be because of having the best Silver Helms and
Tiaras on everyone.

With Strength boosted for Owen and Gloop, this is an easy battle to win. I kept
Gloop on healing duty, Kate used her strongest Fire magic for damage of 12 or
so HP to him, and Owen (with strength boosted) was inflicting around 45 damage
and more when his chain attack triggered.

My stuff
Owen had 88 ATK and 53 STR in this game and a lot less in the previous one,
(ATK 74 and STR 39) but the damage he did was about the same with the Strength
spell in place.

Owen had the Katana, Black and Silver equipment, with the Attack Ring, and
Gloop had the Silver Helm as well as the Silver Dress (!) and the Black
Longsword. Kate had the Silver Tiara and Silver Dress, with the Gold Ring for
additional defense. They all had defense of 66 - 70. That is important in order
to withstand Leon's attacks. HP at 100 + is needed as well. Gloop is better off
with armor even if it means lower HP.


REWARDS
Your items capacity will increase after this battle and Owen picks up the Leon
Emblem from the floor. Before leaving, climb down to the next floor and start
digging to the far southwestern corner and placing any spare rooms. Finally
head home and eat and sleep. (You can do the rounds of the shops and Mayor now
if you like, or just wait 'til the next day.)


===============================================================================
D U N G E O N  F L O O R  0 9 ........................................... *W09
===============================================================================

*He doesn't want to admit that he meant to say Plush, not Fancy...*

-------------------------------------------------------------------------------
S U M M A R Y  -  W H I T E  F L O O R  Rank (153 > 228 )
-------------------------------------------------------------------------------

____________
|b        d|  X - Boss/Ladder to B10
| E        |  a - None
|          |  b - None
|          |  c - Gibberer Swrod
|a____X___c|  d - None
              E - Entrance and exit

CONDITIONS
Another fancy floor is required. That means Fancy Beds, Flower Gardens, and all
the best rooms! (Seems that Plush Beds aren't so important this time...or maybe
not. The Shovel gets his rooms mixed up, but you can use a mixture of both.)

NOTE: This floor gave me trouble both times. The cheap and trashy rooms won't
add to the rank required except to increase it, so you THINK you're getting
there, when in fact you're not. You can add Trash Heaps, Straw Beds or Fields,
but they are not needed. You need at least 2 Dojos, 2 Flower Gardens, and the
other more expensive rooms such as Chapels, Fountains, Hearths, etc. 10 Plush
Beds and 14 Fancy Beds were needed to reach a rank of 153 at which point the
change to white occurred and on the next visit the Magic Hole opened.


QUESTS
Dragon Hunt
Task  : Defeat an evil dragon that works for the Devil Prince.
How   : You cannot complete this quest yet.
Reward: 5,000 Gilberts


NEW SPELLS
Lifesteal for Kate.


NEW ROOMS AND ENEMIES
CHAPEL
Type    : One door, Neutral
Cost    : 4000 G
Monsters: Valkyrie - Maiden Spear, Maiden Helm/Maiden Halter/Maiden Boots/
                     Priestess Ring/ Gold Coin/Platinum Coin (not listed)

IRON CHEST
Gold Ring, Platinum Coin, Kite Shield, Smashing Ring, Tentacle.


HINT: Gloop can learn the Lifesteal magic from the Ninja Cat (Flower Garden).
Fields will only contain Vegetable monsters on this floor, and are not needed.


-------------------------------------------------------------------------------
W A L K T H R O U G H
-------------------------------------------------------------------------------

Report back to the Mayor about King Leon and you get the go ahead for the next
floor and the meagre sum of 3,000 Gilberts to fund it...that's not even enough
for ONE Chapel room, Mr. Mayor. You also get new dungeon music "Jazzy Dungeon",
and another Stuffing Scroll will appear in your inventory ready to stuff the
Dragon for the tourists.

Call in on the Furniture shop and they will ask what's wrong. After some chat
they will offer you a new room which will help to get some good women's armor.
Yay! We need a knockout Kate! Buy some Chapels, and stock up on the best rooms
again. This floor is basically a repeat of the last one.

There are some new enemies here, though inside old rooms, such as the Platypus,
found in Fancy Beds. They will drop Freshwater Fish, which you can take to
the Magic Shop for some very useful Lifesteal magic. This allows Kate to remove
HP from enemies and heal everyone with it. The Valkyrie, found in Chapels, will
use Light magic so you can equip Light Rings to protect from this, and she
drops a range of equipment for Kate and Gloop. You will find the Ninja Cat in
Flower Gardens, and these will allow Gloop to mimic the Lifesteal Magic, as
well as dropping good equipment.

Other than that there isn't a lot new to this floor. When you have set rooms up
to a total rank of 153, so long as you enough Fancy Beds, Plush Beds and a
couple of each of the posh rooms you should get the change to a white floor.
The rubbishy cheap rooms won't count to the change, even though they count to
the rank, so avoid these if you want to save money. The dragon boss uses Flame
attacks even though this isn't a fire floor, so equip some fire protection as
well as the best stuff you have found before venturing to the Magic Hole.


o---------------------------o
| B O S S  -  ELDER DRAGON  |
o---------------------------o
| HP    : 595               |
| Cash  : 3047 G            |
o---------------------------o

This boss can be poisoned by the Forked Cat Bow, and although it will only lose
3 HP per round, it's a help. However, this is not really a hard battle to win.

His all person flame attack will hurt according to equipment and wisdom stats.
Kate only took 8 HP damage from it, although Owen over 40, with his lower
wisdom stat. You could protect him with some Fire equipment (such as Fire
Boots) and with around 30 points the fire attacks won't do much damage to
anyone. The Dragon's all person physical attack will hurt Kate most, and Owen
the least, but it doesn't appear to stun. If your stats are low, as mine were
in a previous game, then you will need some additional support for healing and
some Magic Potions to be on the safe side.

The basic strategy is to keep healed and keep hitting. Blindingly obvious, I
know, but I just relied on whittling down the Dragon's HP, and even though it
might take a while, it's not difficult to do. How long it takes depends on your
current stats. The better the food you've been feeding Owen and Kate, then the
more damage they can inflict.

Kate's strongest Ice magic did 24 HP damage, and Gloop's Warrior Slash attack
managed 50 +. You'd be better off with the Storm Slash from the Ice Warrior,
but it doesn't matter too much. Use Owen to boost strength for both him and
Gloop. I used the Gibberer sword for Owen and this can inflict a lot of damage
if you have some luck, but the Katana can be a good weapon instead. Just make
sure you don't equip any Fire based weapons or a flame based attack for Gloop.

My stuff
Owen: Gibberer Sword/Katana, Kite Shield, Silver Helm, Sylvan Leather, Bandit
Boots Gloop: Katana/Black Blade, Power Shield. Silver Tiara, Silver Dress,
Maiden Boots, Kate: ForkCat Bow, Bandit Bandana, Maiden Halter, Maiden Boots.
With Ruby Rings for some (+10) Fire Protection.
Gloop'a Mimic Skills, Head: Ninja Cat, Arms: Master Warrior/Warrior Slash.
Body: Valkyrie, Legs: Crowcat.


REWARDS
After beating him you will make the Stuffed Dragon with the Stuffing Scroll and
the Sea Charm disappears. You will find some more Olive Oil, and the shovel
cries... (Tears of joy but Owen is suspicious of the real reason.) You can
descend to the next floor and do some digging to prepare for some rooms, and
place a few if you have them with you.

Return to town and speak to the Mayor and you will get 5,000 Gilberts, and the
proposal of a new job as dungeon guide for the tourists. Head home and there is
more discussion with Kate. The theory is that if you don't dig the 10th floor
then the Devil prince can't come and conquer the world. However Owen isn't
stupid, he realised that if the Devil Prince doesn't show up in South Arc, he
might well appear somewhere else, where they are not prepared to deal with him.
When you go back home to rest, you will have the chance to polish the Shovel
once more.


===============================================================================
D U N G E O N  F L O O R  1 0 ........................................... *W10
===============================================================================

*Are you sure you're not more worried about the dungeon's depth than the
world's crisis?*

-------------------------------------------------------------------------------
S U M M A R Y  -  W H I T E  F L O O R  Rank 251
-------------------------------------------------------------------------------

____________
|b   X    d|  X - Boss/Ladder to B11
|          |  E - Entrance and exit
|          |  a/b/c/d - None
|          |
|a___E____c|


Shovel - MP 60.

CONDITIONS
Make another 'posh' floor. Add laboratories for some valuable monster drops.
Fields will only have vegetables again, but you could add one for the extra
monsters, and because it's cheap. You need lots of Fancy Beds and Plush Beds
again. Add a couple each of Chapels, Hearths, Fountains, Altars, Trash Dumps,
Flower Gardens and a Dojo. You need quality rooms!

NOTE: I had problems with this floor. Although it's easy enough to get the
change to white I couldn't seem to get the Magic Hole to appear. My guess is
that you need around 80 monsters in residence for this floor. Remember that
Silver and Iron chests don't count for the monster total though they do add to
the rank. If anyone has more information on the precise conditions for this
floor I'd be pleased to know!


QUESTS
Mirror Covering
Task  : Get a Mirror Covering for the man at the Magic Shop.
How   : These are found inside Silver Chests. You need a Silver Key for it.
Reward: Barrier Magic

Life Stone
Task  : Find the Life Stone for the girl at the Weapon Shop.
How   : Talk to the Furniture shop to get a Laboratory. Drops from Demon Armor
Reward: The weapon shop girl will give you the Recovery staff the next day.


NEW SPELLS
Devastation, Barrier


NEW ROOMS AND MONSTERS
LABORATORY:
Type    : One door, Neutral, 3x3
Cost    : 8000 G
Monsters: Wizardrill - Magic Potion/Light Bomb, Bow of Light,
                       Quilted Hat/Wizardrill Robe
          Demon Armor - Sinister Spear, Sinister Mail/Sinister Helm/Hell Ring/
                        Sinister Ring/Sinister Boots/Life Stone (Quest item)

IRON CHEST
Crowleg, Roast Firepig, DrySlime, Pigboar Ribs, Spook Tart. (Yes, cheap food!)

SILVER CHEST
Platinum Coin, Ripper Ring, Mirror Covering (Quest item), Gold Helm, Sylph Bow.
(Chests can sometimes be empty! Save before opening.)


HINT: To defeat the Venomslime and Demon Armor, use Devastation magic that
reduces HP to 1, or Light Magic on the Demon Armor. Make sure to mimic the
Strength Spell from the Demon Armor.


-------------------------------------------------------------------------------
W A L K T H R O U G H
-------------------------------------------------------------------------------

The next day the Mayor turns up, and shows Owen a letter from the Devil Prince!
All is well, (for Dungeon Diggers anyway) since the Mayor gives the go ahead
for another floor to be built. The letter threatened him with an eternity in
hell if he didn't ensure the dungeon was built...guess whose idea that was!

There is nothing new in the town, so head over to the dungeon where you will
find a note complaining about the shabby state of the dungeon, and signed by
the Devil Prince himself! Take a trip to the dungeon, and the next day the
Magic Shopkeeper will turn up. He wants to help...sort of. Get him a Mirror
Covering and he'll do some work for you: which means as usual, he will sell
some magic. (You'd think he'd do this for free by this point, after all, you
are saving him from the Devil Prince.)

Call in at the Furniture Shop and they will sell some Silver Chests in which
you might find the Mirror Covering. You can only buy one at a time. When you
find the Mirror Covering after opening lots of Silver Chests, take it to the
man and the next day you'll get the very useful Barrier magic which repels
enemy magic. The stronger the enemy is, the better it will work, so he says. In
fact this is essential magic for the boss of this chapter. If someone has the
barrier active, then a magic attack will do no damage for one turn, and the
possible damage is reflected back onto the attacker for half the amount..

There are undead monsters roaming the corridors here: various Spooks and the
Bonefighter are easy to find. After getting the Laboratory you will find a very
nice new enemy, the Demon Armor, and Gloop can mimic him and learn the
Strengthen spell. He can also learn the Devastation attack from this monster,
but I don't think it is that useful, since he will already have the spell that
accomplishes the same effect. Also it doesn't seem to work on bosses, it
randomly triggers, and you need to equip a spear. However, the Demon Armor also
has high HP so try to mimic his Body. The Warcat Queen and Emperor Dog are
found in Plush Bed rooms, and as usual, they will start the battle fast asleep.
Both give very good equipment.

When you have defeated a Venomslime (in a Trash Heap room) and found a Dry
Venomslime, take it to the Magic Shopkeeper. The next day he will have the
spell Devastation in stock. At the same time, talk to the girl at the Weapon
Shop and she will offer to help you out with the Recovery Staff. This weapon
will heal everyone when you hit an enemy. However, the catch is that you must
find a Life Stone first. Head next door to the Furniture Shop and now you can
buy the Laboratory. This is a 3x3 room and isn't as expensive as it should be.
as the shopkeeper gives a discount. (Not that you'll be grateful since the room
costs a whopping 8,000 Gilberts.)

You can get more than one Life Stone from the Demon Armor enemy, but you might
have some difficulty getting the first one. This time it took until I had got
the change of the floor to white before they dropped one. If you have lots of
chests on the floor then the chances are that you will get lots of keys
instead, so I'd suggest removing chests, or not placing them at all until you
get this valuable drop. Take the Life Stone to the girl at the Weapon shop and
she will have the Recovery Staff ready for the next day. This Staff is useful
for Kate as it can heal people for a good amount of HP (the amount depends on
her Wisdom) even if Kate only does one HP of damage to an enemy. By the way,
if you place lots of Iron Chests on this floor you can obtain food items from
them, and if you clear the floor of enemies early on then you should have no
trouble getting Silver Keys for those Silver Chests - though there is that
drawback of enemies dropping keys and not equipment.


RANK
After placing lots of Fancy and Plush Beds, some Laboratories and Flower
Gardens and various other rooms, you will get the change to white, but a total
rank of 231 after the change is not enough to trigger the boss. If you reach
the total of around 260 you will also find that some rooms score nothing at
all, and even with this high rank, you may not trigger the Magic Hole. I
experimented a fair amount with different mixes of rooms and it seems that you
need two conditions for this floor. Around 80 monsters in residence as well as
the white floor. That means 7 large rooms, and 35- 40 singles, but the poorer
quality rooms don't seem to be counted in the same way as the better rooms, ven
though they add to the overall rank. In the end I found that a rank of 251 did
the trick. (That's including the boost for the change to white.)


o---------------------------o
| B O S S  -  DEVIL PRINCE  |
o---------------------------o
| HP    : 756               |
| Cash  : 4266 G            |
o---------------------------o

The boss uses Ice and Fire magic just to be awkward, so you could equip Ice and
Fire protection gear, but since it's much less strong than the new stuff you've
been getting on this floor, and you have the barrier spell, I didn't bother
with fire and ice protection for this battle. You will need the best defensive
equipment for the Prince's powerful physical attacks including the Evil Slash
attack which targets one for damage of anything between 70-120 HP.

His Ice Blizzard magic targets everyone (for 90 - 50 damage) and can also
chill. Hellfire is a one person magic attack that can inflict a lot of hurt.
However, this is good news, because the key to success in this battle is to
make good use of the Barrier spell. When a magic attack hits someone with the
barrier in place it will reflect half the potential damage back onto the Devil
Prince. What this means is that the more damage it would have done to you, the
more it will do to the Prince. He has another nasty physical attack though,
called Savage Hell Punch which targets everyone with 60 - 90 HP worth of damage
and cannot be defended against. Heal up immediately after this! Recovery
Potions are useful here, since they heal everyone for 200 HP.

Keep everyone healed up all the time in case they don't have the barrier in
place, and keep using this spell on everyone, especially Owen, who, in my game
had much lower Wisdom than the other two, and took more damage from the spells:
but also reflected back more damage! I used Kate's Recovery Staff when just one
person needed some healing, but reserved the all heal spells for when more
damage was done. Gloop and Owen can also use the Strengthen spell to boost
their physical attacks, and Kate can use Ice magic on the Prince when she gets
a chance, and also use her to replenish Owen's MP with Magic Potions, if you
need to. So long as Owen is protected with the barrier, then this battle should
be fairly straightforward.

I found that the Prince tended to use a lot of magic to start with, and then
kept using physical attacks when his HP was lower. I just endured this
onslaught and kept healing, having made sure that everyone had the Barrier up.
Eventually he got tired and use the Ice Blizzard attack and effectively killed
himself with a whopping 100 HP collective reflected damage. Heehee.

My stuff
Owen had the Gibberer Sword again, with the Kite Shield, Sinister Helm and
Mail, Royal Boots, and Attack Ring. Gloop had the Caesar Blade, Power Shield,
Gold Helm, Queen Halter, Maiden Boots, and Kate the Recovery Staff, Queen Cat
Ears, Quenn Halter, Maiden Boots and rings. Owen had 150 HP, Gloop 198 *thanks
to the Demon Armor* and Kate 130. Her Wisdom was at 55, but Owen's was only 21,
(although this was helpful for this battle) and they all had CON over 30.

Gloop's Mimic monsters were the Ninja Cat Head, Powerdog Arms, (though he'd be
better with the Black Warrior and Warrior Slash), Demon Armor Body, (giving him
high HP), and Warcat Queen Legs (giving him high SPD.)


REWARDS
None! Apart from the Devil Emblem, although you won't be told that you get
this.


-------------------------------------------------------------------------------
                      T H E  E N D  . . .  O R  I S  I T ! ?
-------------------------------------------------------------------------------

*Well, I was just doing my job*

After the battle is over, a hole opens and...nothing happens. No celebrations
or new items to find. Everyone just wants to head back home. (Though you can go
down to the next floor if you like.)

Once back in town, everything is suspiciously quiet. The vegetable girl's not
there, the Magic Shop man's not there. In fact the Furniture Shop man will tell
you that they are all at your house, so head home, and... And that's the end,
folks! (Except that Owen wants to carry on doing his job...)


After the credits roll you can do exactly that, and carry on with the game.


===============================================================================

                        V.  B O N U S  D U N G E O N .................. *BONUS

===============================================================================


At this point the main game has ended, and there are no more quests to fulfill.
However, there are more floors to explore and food to find, as well as monsters
and their equipment. There are even new skills and magic for Gloop.


===============================================================================
D U N G E O N  F L O O R  1 1 ........................................... *W11
===============================================================================

___________
|b   E    c|  X - Boss/Ladder to B12
|          |  a - Olive Oil
|          |  b - None
|          |  c - None
|a________X|  E - Entrance and exit


CONDITIONS: RANK 88
Lots of Fields to attract up to 50 monsters. Six is enough together with a few
other rooms if you like.


NEW ENEMIES
Lumberduck (Fancy Bed and Field Rooms) and Hole Mole (Field and corridors)


IRON CHEST
Gold Helm, Clam, Crowcat Tail, Dry Venomslime, Steel Halter. Roast Powerbull.

SILVER CHEST
Tentacle, Steel Halter, Platinum Coin, Holy Mace.


-------------------------------------------------------------------------------
W A L K T H R O U G H
-------------------------------------------------------------------------------

The following day there will be a letter from the Devil Prince's dad, the Devil
Lord. He's not happy. Anyway, don't be put off by the threat of the Bogbeast,
and head for the dungeon. You will find a new enemy, the Lumberduck, inside
Fancy Bed rooms and Fields (he has a good axe weapon), and the Hole Mole is
found in fields and corridors. After obtaining a Mole Leg talk to the Magic
Shopkeeper for a recipe for Mole and Potatoes. This is good food for Owen, and
Seafood Grill is good for Kate. Keep feeding them up for this next boss battle.
On your first visit dig towards the bottom SW corner of the dungeon and
eventually you will be able to reach the Olive Oil which will add to the
Shovel's digging power, increasing his MP to 70.

It will only take a few visits to plant enough fields to trigger the Magic
Hole, and the Bogbeast.


o----------------------o
| B O S S  - BOGBEAST  |
o----------------------o
| HP    : 494          |
| Cash  : 1673 G       |
o----------------------o

This boss is harder than the Devil Prince, because he will stun everyone to
death. You need the best defensive equipment you can find, and good stats to
stand a chance of beating him. You can get very good equipment from the Emperor
Dog (found in Altars and Plush Beds on Floor 10). You might prefer to use the
Lumber Axe obtained from the Lumberduck on this floor, but I like the sword
attack for Gloop, and had the King Power attack this time around. You could
even go back to the Warrior Slash as this seems to activate more often. Just
put a Dojo on this floor and relearn that attack from a more powerful Master
Warrior: with better stats. With high attack and strength for Gloop and Owen
you might be able to finish off the Bogbeast faster than I did, however high
stats won't do you much good if everyone is stunned, which is quite possible.

With good Constitution and the best equipment available at this stage of the
game, your best bet is to hope that at least one person survives being stunned,
when the Bogbeast does his all person Rolling Fists attack. He will also attack
with a one person hard hitting blow which is guaranteed to stun. The key to
success is having lots of Recovery Potions, so anyone who is NOT stunned can
use one of these to heal and recover the other two. Of course Gloop can't use
items, but he can use Cure on anyone else who is stunned, and then they can use
the Potion. You must keep everyone healed and recover from stunning
immediately. (In cae you haven't worked it out by now, Recovery Potions will
always heal the stun status.)

Owen seemed to survive stun a bit better than the other two, so if Gloop was
left not stunned then I used his Cure spell on Owen, and then Owen used the
Recovery Potion on everyone before the next onslaught. I just hoped that one of
them would be left out in the stunning barrage. Kate can heal with her Recovery
Staff as well as these potions, but in fact her Lifesteal spell worked quite
well, doing 34 HP damage to the Bogbeast and healing everyone, and this is much
more effective than trying to use a Fire or Ice spell. Otherwise you can Guard
with her, and this might stop her from being stunned, but I didn't bother with
that, as you never know when the all person attack will come, and I preferred
to keep her busy!

As soon as possible use the Strength spell with both Gloop and Owen and when
they get a break from being stunned or healing, have them attack. King Power
attack did around 50 with Gloop and Owen managed a bit less than this with 30
HP damage. With the two of them attacking and Kate using Lifesteal you can make
good progress in this battle: at least, in-between the times when you are not
able to move...

My Stuff
Owen and Gloop had the Caesar Sword and more or less the same equipment from
the previous floor, but with more of the "Sinister" stuff. They all had decent
defense of 94/Owen, 97/Gloop and 87/Kate, and Constitution of 31/Owen, 39/Gloop
and 34/Kate, which I think helped, and I gave everyone the Sinister Ring for
additional 4 points of defense. This time Gloop had the Emperor Dog Arms and
the King Power attack.


REWARD
Move forwards one step, towards the ladder down, and you will pick up a Gaia
Ring. Return home for the usual R and R. (Rest and Recuperation.)


===============================================================================
D U N G E O N  F L O O R  1 2 ........................................... *W12
===============================================================================

___________
|b        c|  X - Boss/Ladder to B13
|          |  a - None
|          |  b - None
|X         |  c - None
|a________E|  E - Entrance and exit


CONDITIONS: RANK 260 (WHITE FLOOR)
A fancy floor again, with beds that are better than the ones Wardogs like.
Plush Beds then, yet again. Also add Dojos for more of the new enemies, and you
need a lot of monsters in residence. At around 185 (maybe less) you should have
a high enough rank to trigger the boost to 260 and the boss on your next visit.


NEW ENEMIES
Samuari Wolf (Dojo), Potbelly (Dojo)

NEW SPELLS
Firestorm magic for Gloop
(from Hot Spook in an Altar room)

IRON CHEST
Sardine, Roast Powerbull, Bull Sirloin, Sleeper.

SILVER CHEST
Dry Venomslime, Ring of Death, Platinum Coin, Holy Mace.


-------------------------------------------------------------------------------
W A L K T H R O U G H
-------------------------------------------------------------------------------

The next day the Mayor will come calling, with news of a Shogun Wolf who wants
to visit your dungeon. Despite the Mayor being none the wiser, the Shovel is
clear that this is a monster Samurai Wolf pack. Although you are told to place
Plush Beds, in fact you will find the Samurai hanging out where you'd expect:
at the Dojo, except they are not asleep!

You will need a few days of buying to assemble enough Plush Bed rooms, but add
a range of other rooms to boost the monster numbers.

NOTE that you can obtain Firestorm magic now from the Hot Spook enemy. Place
some Altar rooms and keep checking these until a Hot Spook appears, (it might
take a while) and eventually Gloop should be able to mimic its head for this
powerful spell. (Thanks to blobb117 for telling me that this is possible now!)


o-------------------------o
| B O S S  -  SHOGUN WOLF |
o-------------------------o
| HP    : 540             |
| Cash  : 2944 G          |
o-------------------------o

This is another straightforward slugging battle, and easy enough so long as you
keep everyone healed and have decent defense and constitution to take the
powerful physical attacks of the Shogun Wolf.

His opening attack is Chaotic Slice which hurts everyone for anything from 80
to 110 HP each. His one person attack did around 60-70 HP damage but did not
seem to stun, for which I was grateful after that last boss. Do the usual thing
of healing (at all times) and strengthening Owen and Gloop's attack. Owen had
the Spear and Death Ring which increases the chance of special attacks, and
managed to inflict nearly 100 HP damage when it did. Kate's magic only hurt the
Wolf for around 15 HP damage, but it's still worth while using her spells when
you're not healing with the Recovery Staff. Alternatively use the Lifesteal
Magic which harms the monster for more (29 HP in my game) although the HP you
get in return won't be a lot.

My Stuff
Owen had the Mitsumata Spear (dropped from Samurai Wolf) and the Samurai
equipment as well as the Ring of Death. I hadn't bothered to duplicate this,
otherwise I'd have given it to Gloop as well. He had the Caesar Blade, and Kate
the Recovery Staff, Steel Halter, and Gaia Ring. She needs the extra defense
this gives, or high enough HP to withstand the Chaotic Slice attack, and she
only had 134 HP in my game. Everyone had defense of around 100 with their
equipment, and constitution of around 40.


REWARDS
Walk one step towards the Magic Hole and you will pick up the Masasume Katana.


===============================================================================
D U N G E O N  F L O O R  1 3 ........................................... *W13
===============================================================================

___________
|b        c|  X - Boss/Ladder to B14
|       X  |  a/b/d - None
|          |  c - Power Tiara
|E         |
|a________d|  E - Entrance and exit


CONDITIONS: RANK 217 (WHITE FLOOR)
You need rooms to attract female monsters, which means lots of Flower Gardens
and maybe add a Chapel or two, and some Plush Beds for WarCat Queens. 7 Gardens
will do, with around 15-18 other rooms. You can have some male monsters on the
floor, but best to keep it as female as you can get it. This floor needs about
80 monsters in residence.


NEW ENEMIES
The Mage Cats, Ninja Cats and Warcat Queens look and act the same, but they
drop much better items on this floor.
Emperor Dogs appear in Plush Rooms and they also drop different things.
Death Roosters appear in Fields and corridors.


IRON CHEST
Tentacle, Freshwater Fish, Magic Robe, Mole Leg, Holy Mace.

SILVER CHEST
Deadly Hat, Bull Sirloin, Long Axe, Diamond.


-------------------------------------------------------------------------------
W A L K T H R O U G H
-------------------------------------------------------------------------------

The following day you will receive another letter from the Devil Lord. Seems he
has a daughter who's very much alive... When you enter the dungeon the Shovel
will give some valuable advice. Given that the Devil Princess is female, then
her minions must be female monsters: Forked Cats etc, so place lots of Flower
Gardens to speed things up!

Plant a Field on this floor and you will find the Death Rooster. This is a
tricky foe, since it will use an attack which stuns everyone, even though it
does hardly any damage. Try to defeat it fast, or seal it to prevent this
attack. It will drop a new food item: the Wingtip, so do as you always do, and
take this to the Magic Shopkeeper who gives you the recipe for Fried Wingtips.
This helps to increase speed.

Try and obtain the Magic Robe from the Iron Chest on this floor and this gives
+20 points of protection from all three kinds of magic and it can be equipped
to everyone. I didn't bother giving Kate this as she already had high Wisdom at
83 points, nearly three times the amount for Owen, and double that for Gloop.
If you want to bolster Gloop's stats a bit more, then use a Laboratory or Dojo
on this floor to get an increase for strength and HP from the enemies there.

When you are well prepared with equipment and items: always have some Magic
Potions and Recovery Potions to spare, make your way to the northeast corner
where the Devil Princess is waiting!


o---------------------------o
| B O S S  -  DEVILPRINCESS |
o---------------------------o
| HP    : 749               |
| Cash  : 6652 G            |
o---------------------------o

Well, although she planned to thank Owen for getting rid of her brother, he
somehow manages to provoke her into a battle. Her one person physical attack is
nothing to worry about, although it might do around 80 HP damage to Kate, but
her most annoying attack is the all person Dancing Daggers stabbing one that
poisons everyone, as well as inflicting around 50 HP damage to each. You could
just wait a round or two before healing, and use a Recovery Potion, or use
Gloop and Owen's Cure Spell, as you don't lose too much HP from the poison.
However, if she does the same attack twice in a row (as she will), then your HP
will be getting low, and healing will be essential.

Her other attack is a Lifesteal spell, and she will heal herself with YOUR HP.
Not fair! I tried the same thing with Kate's Lifesteal but only managed to
damage her by 16 HP. My team had 40 - 70 HP removed each time she used this
attack.

Gloop had the King Power attack and only managed to do any damage to her when
this triggered: around 35 HP. Owen had the Death Ring which helped a tiny bit,
but neither of them could hurt her by much even with the Strengthen spell in
place. The fact that she can heal herself for around 60 HP whenever she feels
like it, was annoying. Now, one thing is that the higher someone's wisdom, the
less this spell will hurt, and that means the less healing she can do. She was
only getting 24 HP damage to Kate, but 60 to Owen. I'd suggest increasing
Owen's wisdom by a lot before this battle and that will make things much
easier.

Gloop is going to to do better with a powerful weapon (the katana was
hopeless). He did 1 HP damage and Owen around 10 without the special attack,
although I got the spear to pierce her twice for 50 HP which helped a lot. Keep
healing, keep using Kate for items and some Ice magic when you can, but keep a
close eye on HP and MP, In the end I didn't bother to heal the poison status,
since she was just going to poison them all again. The fact that Kate had
poisoned her back, and she could do nothing about it, was very satisfying. As
was Owen managing his Special attack near the end when she had only 19 HP left
and I was worried in case she'd use Lifesteal yet again.

My Stuff
Owen had the Mitsumata Spear, Samurai Shield, Deadly Hat, Magic Robe, Canine
Shoes, Ring of Death and Superhuman Ring. (But there is no stunning in this
battle, either from her to you or vice versa.) Gloop had the Masamune Katana
(not a good choice), and the rest the same, except for the Power Tiara. Kate
had the Cat Ballista (the more powerful ForkedCat poison bow), Jewelled Tiara,
Steel Halter, Jewelled Boots, Wolf Ring and Gaia Ring.

Their stats for attack were Owen, 131, Gloop 109, Kate 78. Everyone had about
the same defense at 115, and Owen had 83 strength, with Gloop only 52. Con was
Owen 38, Gloop 44 and Kate 48, with Wisdom being Owen 30, Gloop 52 and Kate 83.
HP - Owen 184, Gloop 223, and Kate 142. I used 5 Magic Potions and a couple of
Recovery Potions.

Gloop's mimic skills: Head/Mage Cat, Arm/Emperor Dog, Body/Demon Armor, and
Leg/ Death Rooster.


REWARDS
Walk forwards and there is an item on the floor: the Devil Dagger.


===============================================================================
D U N G E O N  F L O O R  1 4 ........................................... *W14
===============================================================================

___________
|b        c|  X - Boss/Ladder to B15
|       E  |  a/b/c - None
|          |  d - Olive Oil
|          |
|a_X______d|  E - Entrance and exit


CONDITIONS: RANK: 150
Place some coliseums. Maybe four, with 7 large rooms in total, and 20 or so
simgle rooms.


NEW ROOMS/ENEMIES
Coliseum: Powerdog, Emperor Dog, Wardog, Samurai Wolf
Altar: Gibberer

IRON CHEST
Wingtip, Crowleg, Deadly Hat.

SILVER CHEST
Wind Robe, Wingtip, Diamond


-------------------------------------------------------------------------------
W A L K T H R O U G H
-------------------------------------------------------------------------------

After an initial visit to the next floor, the next day Kate will be concerned
about the Wardogs. Something is going on! It seems that their king was killed
by an Ogre Cyclops, and now they are fighting with each other to pick a new
one. The plan is to lure them into the dungeon so they can things out there and
not trouble innocent people. The Shovel decides that you need an arena to
attract them, in fact, a coliseum.

Head to the furniture shop and they will supply a Coliseum room for 9,000
Glberts (and throw in three bottles of perfume for free!). Start with two of
them: all you can buy in one day. You're not just hunting wardogs it seems, as
the Shovel reminds you about the Ogre that killed their king (because he hates
their barking...) Seems that the Ogre will think that Owen plans to be Wardog
king if you defeat lots of dogs, and so he'll come looking for you.

Although can only buy two Coliseums per day, you can still use other rooms as
well, especially Plush Beds and Fancy Beds, which might contain various dogs
(or just Warpenguins and Warcat Queens.) Make sure to place a couple of Altars
to attract the new Gibberer monster. You can get the new food: Gibberer Meat
from it, and take this to the Magic Shopkeeper for a new recipe for Gibberer
Stew which boosts every stat.

The Gibberer is an interesting monster since it does everything in reverse. One
attack is to breathe fire, except this is an all person ice attack that can
chill, or it runs away, but actually attacks. It is weak to Light magic. Gloop
can learn a Helm heal skill from him/her? which is automatic, and not a spell.
Not sure exactly how it triggers though, but you may find it's more annoying
than anything else, as Gloop will heal someone instead of attacking, even if
no-one needs healing. The Gibberer drops the Gibberer Shoes (rarely) which are
supposed to protect from stunning. Might be worth while trying to obtain these.
The best new equipment is obtained from the Emperor Dog who has new stuff to
drop, but the other dogs don't have anything different.

This floor has a lot of awkwardly placed non-diggable blocks, but make your way
around these to the SE corner where you will find some Olive Oil. That night
you can polish the Shovel again and this increases his MP to 80.


o--------------------------o
| B O S S  -  OGRE CYCLOPS |
o--------------------------o
| HP   : 750               |
| Cash : 3675 G            |
o--------------------------o

This is a big beast with an even bigger bashing club. He seems slow though, and
my team got in first for once. He has a one person straightforward club attack
that can also stun, of course. His magic attack is the Devastation Beam which
can remove all HP leaving the target with just 1 HP. However, this can be
defended against with the Magic Barrier spell, even though it doesn't then do
the same back to him. He also does a Spinning Attack which hits everyone for
around 30-50 HP and may stun as well. Heal stunned as soon as you can.

Kate's Lifesteal spell did 42 HP damage to him and this is the best spell to
use. She can also poison him with her bow attack, and although this might take
a few goes to activate, I still think it's worth while since the effects last
for the whole battle. Physical attacks do very little damage unless you have a
special skill, such as the King Power (for Gloop) and that managed around 50 HP
damage. Owen is better off with an axe or sword that has a good follow up
attack to it, and not the less strong dagger chain attack. You will need some
additional Recovery Potions and Magic Potions to be on the safe side, but with
the Gibberer random heal in place on Gloop and the use of the Barrier spell
from Owen, this enemy is fairly easy to defeat.

My Stuff
Owen had the Devil Dagger, Canine Shield, Deadly Hat, Magic Robe, Canine Shoes.
Gloop: Canine Sword, Shield and Shoes. Power Tiara, and Gibberer Armor (for
increased attack power). Kate used the Cat Ballista and Wind Robe with Canine
Shoes and Jewelled Tiara. Mimic Shills: Gibberer's Head, Emperor Dog Arm, Demon
Armor Body and Death Rooster Leg.


REWARDS
Walk forwards and you can pick up the Cyclops Club. On to floor 15!


===============================================================================
D U N G E O N  F L O O R  1 5 ........................................... *W15
===============================================================================

___________
|b        c|  X - Boss/Ladder to B16
|          |  a - None
|         X|  b - 40,000 Gilberts
|          |  c/d - None
|a_E______d|  E - Entrance and exit


CONDITIONS: RANK: 202 > 252 (FIRE FLOOR)
Place lots of Fireplaces and Hearths to attract fire monsters. Add some rooms
that will produce fire based types, such as Altars, Demon Cells, and Trash
Dumps. Put in some Plush Beds to attract the Maidoll monster, but no water
rooms of course, and add some large rooms to boost the numbers. Don't bother
with Fields as they only contain potatoes, but Dojos will have Flame Warriors.
You may also need a Coliseum. I had 6 large rooms, 18 hearths and 12 Fireplaces
before the floor turned red. (Don't overstock it with other single rooms, or
your rank may get too high and new rooms don't add anything.)


NEW ENEMIES
Fireman (Hearth), Maidoll (Plush Bed)


IRON CHEST
Wind Robe, Dry Fireslime, Roast Firepig

SILVER CHEST
Gibberer Meat, Fire Bow, Diamond, Sword of Fire, Power Tiara.


-------------------------------------------------------------------------------
W A L K T H R O U G H
-------------------------------------------------------------------------------

The nest day the Weapon shop girl will turn up and ask for Flameflowers. Owen
decides to turn the 15th floor into a fire floor in the hope that a fire
monster might bring a Fireflower with them. Stock up on the usual range of fire
rooms and start work on this new floor. When you enter the Shovel explains that
it's the boss monster that will carry the large Fireflower.

Trash Dumps will have Fireslimes, Firepigs roam the corridors, and a Dojo will
contain Flame Warriors. The first Field I entered had nothing but potatoes, and
the Laboratory had the same Wizardrill and Demon Armor. Altars contain Hot
Spooks, and at long last it should be easy for Gloop to learn Firestorm magic
(unless you managed to learn it on Floor 12) which targets all enemies, even
though it's not going to be a lot of use on this fire floor. The Fireman is a
fire based Pot Belly monster and found in Hearths, and the weird looking
Maidoll is found in Plush Bed rooms. Both of them drop useful stuff, but make
sure to get Fire Robes and Fire Clogs for everyone.

You could equip Kate with the Ice Staff for this floor, and it will shoot ice
at enemies, and saves on MP usage, useful if you plan to do a lot of clearing
and farming. Although you should have plenty of cash to spare for Magic Potions
by this time, I like to conserve resources if possible.


o------------------------o
| B O S S  -  FIREFLOWER |
o------------------------o
| HP   : 746             |
| Cash : 2546 G          |
o------------------------o

The boss is actually the flower, so be prepared for some heavy seed artillery.
It can breathe fire on everyone and despite 100 points or so of fire protection
this can hurt Owen for around 60-70 HP, although Kate only took around 30 HP
damage. The Flower can go berserk and this will hurt everyone for around 35-50
HP, but it did not appear to stun. It's one person attack might stun though.

Kate's strongest Ice spell did 50 HP damage, and Gloop's 25, and I used Owen
for physical attacks. You can also use magic barrier on anyone and this will
reflect back the fire magic, and damage the Fireflower. I thought it might heal
it, but not so. This means that you have many options for the battle. Use Ice
magic, an Ice based weapon attack with an Ice Ring equipped, Gloop could have
the Storm Slash attack from the Ice Warrior, and you can boost strength as well
as using barrier. Easy peasy.

My stuff
Everyone had the Fire Robe and Fire Clogs, with the Canine Shield, Deadly Hat
and Death Ring for Owen. He had the Cyclops Club and strength of 93. Kate had
Wisdom of 101 by this point, and they all had Constitution of 50, as well as
high Fire protection.

Mimic Skills: Head/Maidoll, Arm/Flame Warrior, Body/Demon Armor, Leg/Warcat
Queen.


REWARDS
Walk forwards to the ladder to the next floor, and you will pick up Fireflower
Root. When you report back to the Weapon shop girl, she gives up on the idea of
a Fireflower, but visit the Magic shop instead for a cute conversation: *it'd
be rude to the root*. to trade you anything less than magic for it, but he
doesn't have any more to offer except a recipe for Fireflower Salad. This
increases both HP and MP by a lot.


===============================================================================
D U N G E O N  F L O O R  1 6 ........................................... *W16
===============================================================================

___________
|b        c|  X - Boss/Ladder to B17
|          |  a/b/c/d- None
|   X     E|
|          |
|a________d|  E - Entrance and exit


CONDITIONS: RANK 219 (BLUE FLOOR)
Place Fountains and Refrigerators to make an Ice floor. This is the same as the
last floor, except for water/ice, so you will need Fridges and Fountains as
well as 6 or 7 Large rooms. Fields will have Death Roosters again. This floor
is fairly easy to trigger the change and the boss: 7 large rooms and 7 Fridges,
6 Fountains and 4 Water Sources made the change to blue, and with a few other
single rooms the Magic Hole opened with a rank of 219, though you might do it
with slightly less than that.


NEW ROOMS AND ENEMIES
Shroomlizarda are found in Refrigerator Rooms.
Warbeetle (Coliseum and Plush Beds).
Snowman (Fountain).


IRON CHEST
Fire Bow, Sword of Fire, Power Tiara, Dry Waterslime.

SILVER CHEST
Halberd, Mirror Shield, Tentacle, Fireflower Root, Diamond.


-------------------------------------------------------------------------------
W A L K T H R O U G H
-------------------------------------------------------------------------------

The following day another letter arrives from the Devil Lord complaining that
his daughter hasn't come home. He's drawn his own conclusions about why, and it
doesn't involve her having run away with an attractive man. The letter carries
a chilling threat: a cold shadow will stick its blade into your world. However
Kate has some reassuring words: a devil's just another monster, like a
Hobgoblin. (And we know how to deal with those!)

Call in at the furniture shop and they will supply more chilling information
...nah not really, just a new cold room, a Refrigerator. This will attract
Shroomlizards  Start with five, the most you can buy. After killing a few
Shroomlizards you will find some new food items: Mushroom and Lizard Leg. Take
these to the Magic Shopkeeper, and with his *extra-sensory culinary perception*
he will give you two more recipes. for Premium Steak and Lizard Kabobs.

Dojos will have Ice Warriors on this floor, and Fields have upgraded Cats with
some good Witch equipment. You can get Ice based equipment from the Snowman
inside Fountain rooms, and more equipment from WarBeetles in Coliseums.


o--------------------o
| B O S S  -  SHADOW |
o--------------------o
| HP   : 894         |
| Cash : 5379 G      |
o--------------------o

This is a cold shadow monster, and it stays hovering at floor level until it
attacks or is hit. It can inflict nearly 100 HP damage with its single physical
attack. In fact despite all the emphasis on ice, this is not what you might be
expecting, as it is a light based dark monster. Just to keep you on your toes,
I guess. That means Light magic defensive equipment, or anything that generally
protects from magic. Even with Light magic defense Owen and Gloop took nearly
100 HP damage from its all person Light Jutsu magic, although Kate's high
wisdom protected her, so she took half that.

You must keep at full health at all times in this battle as the monster can do
a single Assassination Jab attack that nearly killed poor Gloop doing 179 HP
damage to him.

Kate's Lifesteal magic is useful in this battle, and she did 50 HP damage to
the monster with this. Do the usual thing of boosting attack for Owen and
Gloop, and don't use Light based weapons for this fight. However, you CAN use
the Magic Barrier again. This is VERY effective if everyone has it up and it
will reflect a lot of damage back to the Shadow. Of course, you must reinstate
the barrier after it is destroyed by the magic attack, but given that you will
be doing over 100 HP damage to Shadow with this in place, that's not too much
trouble!

This strategy worked so well, that I didn't bother using physical attacks at
all. You will probably need some Magic Potions to replenish Owen's MP for using
the barrier, but other than keeping Gloop on healing duty, that's all there is
to this fight. By the way, if you use this approach, then the fact that Owen
and Gloop took more damage from the Light magic is an advantage, as they will
reflect more damage back to the Shadow.

My Stuff
They all had Light protection for 50 points, and Owen used the Halberd, Mirror
Shield (found inside Silver chests), Deadly Hat, Magic Robe and Ice Clogs
(which weren't very helpful!) Gloop had the Witch Tiara and Kate the Witch
Boots. The Witch stuff protects from all magic for 20 points each, so it would
be better to have these boots and the Witch Tiara on everyone, (apart from
Owen, who cannot equip Tiaras of course!) Given that you don't need to use
physical attacks I would suggest the Witch Ring on everyone as well, if you are
worried that high damage from the light magic might be too much for anyone.
Strong physical defense is needed too, from that Assassination attack, and I
was lucky that Shadow only used this on Gloop.

Mimic Skills: Head/Ninja Cat, Arm/Flame Warrior, Body/Shroomlizard,
Leg/Platypus


REWARDS
Walk forwards to the ladder and you will pick up a Kotetsu Katana. Pop down to
the next floor and do a bit of preparatory digging, and room placement if you
have spare stuff on you, and then head back to town to eat and sleep.


===============================================================================
D U N G E O N  F L O O R  1 7 ........................................... *W17
===============================================================================

___________
|b        c|  X - Boss/Ladder to B18
|          |  a - None
|   E  X   |  b - Olive Oil
|          |  c/d - None
|a________d|  E - Entrance and exit


CONDITIONS: RANK 160 (NEUTRAL FLOOR)
Place Dojos and Coliseums to attract the High Master warrior. Place Fields as
well, to gather food for dinner! 7 or 8 large rooms (3 Coliseums, 3 Dojos and 2
Fields) and a few single rooms will trigger the Magic Hole at this rank, but it
might be less than that, as you won't see any change until you return the next
day.

NOTE: Another player found that a rank of 99, obtained with 3 Fields, 3 Dojos
and 3 Coliseums was sufficient to prompt the boss's appearance.


NEW ENEMIES
High Master (basically a souped up Black/Master Warrior) is found in Dojos and
Coliseums. Flame Master (a powered up FlameWarrior)
Potatobug (Fields)


IRON CHEST
Clam, Halberd, Mushroom

SILVER CHEST
Demon Tiara, Witch Ring, Holy Dagger, Dry Venomslime


-------------------------------------------------------------------------------
W A L K T H R O U G H
-------------------------------------------------------------------------------

The next day, the Magic Shopkeeper comes calling, and it's not about food. He
tells you about the strongest Black Warriors, called a High Master. Ah is it
about food, he thinks you could make great sashimi with the Master's sharp
sword! Buy up Dojos and Coliseums to attract the High Master monsters, and add
Fields to boost numbers. You can add any other rooms as well, but that's the
cheapest and fastest way to boost the rank.

Dig all the way to the NW corner, even though it might appear to be
inaccessible, in fact you can get there, and you will find some more Olive Oil
for the Shovel. I missed this first time through, so heads up!

You will find a new enemy, the Potatobug, which is a nice change from that
boring old potato. You will find a Sweet Potato dropped from this monster, and
you know where to go with that when you get back to South Arc! You get a new
recipe for Baked Potato, and this increases MP, Speed and Constitution,
although you need 3 Sweet Potatoes as the ingredients.


o---------------------------o
| B O S S  -  OGRE TRICLOPS |
o---------------------------o
| HP   : 876                |
| Cash : 4341 G             |
o---------------------------o

Yep, it's the return of the Ogre except this one has three eyes instead of one.
The Shovel warns you when you are about to start the battle and not before, as
usual...that this monster will shoot Sealing Light out of his eyes. This is NOT
good news, since once you are sealed it's going to prevent you from using items
or spells. And, like his weaker version, the Cyclops is gonna stun you as well.

You will need some Recovery Potions and Magic Potions for this battle, and if
you have lots of the Recovery ones this will help speed things up a bit, since
either Owen or Kate can use one to heal everyone and get rid of stun. Of course
good defense is going to count for a lot, so try to equip everyone with the
best stuff and the most powerful protective rings, such as the Gaea Ring. The
higher Kate's wisdom, the more damage you can do with Lifesteal, and the
Recovery Staff might be the best weapon for her since she can use this even if
sealed. Everyone needs decent HP to withstand the attacks if you cannot heal.

However, he's slow to act, and so you should be able to take your turn first,
and use Magic Barrier, and strengthen attack. His first attack targeted
everyone and stunned Owen and Gloop, but as before, the trick is to use
Recovery Potions. The damage varied a bit but was around 60 - 70 HP to each for
this 'ordinary' attack. His second attack tried to do the same thing, but only
Owen was stunned so then I could use Gloop's Cure spell. Always heal from
stunned as soon as you can.

His other stunning attack is "Merciless beating" which targets one person for
anything around 100 HP and also stuns. I found that Kate's other spells didn't
have much effect, so I didn't bother with these. The annoying thing with this
battle is that I hardly got a chance to attack, as I was so busy healing
stunned and then healing everyone in case of the powerful beating attack.

When he got to around 400 HP he then used the sealing attack on everyone, but
the magic barrier deflects this, even though it won't reflect back onto him.
He used the same attack again more or less immediately, and I just had time to
erect Barrier again on Owen, After this he used that attack more or less every
other go, interspersed with his all person stunning. If this starts happening
and you can't defeat him fast, (you need powerful weapons and a lot of strength
to do that) then just guard with everyone if necessary, until someone shrugs
off the seal. Kate seemed to fare the best with this strategy. Also, if he's
sealing you, then he isn't hurting you, so there are some advantages! With
"Guard" you will also lessen the damage from his ordinary attacks and make it
less likely to stun.

In the end it was Kate who really shone in this battle with Lifesteal, and
avoiding getting stunned too often. Way to go girl!

My Stuff
Owen had the Kotetsu Katan, Mirror Shield, Pure Iron Helm, Magic Robe and Pure
Iron Boots. Gloop used the Sword of Fire (not very effective), Canine Shield,
Demon Tiara, Steel Halter, and Beetle Boots. Kate had the Fire Bow(also not a
good choice), Witch Tiara, Wind Robe, Witch Boots, Gaea Ring, and Charm Ring.
Owen: Killer Ring, Ring of Death, Gloop: Warrior Ring, Charm Ring. Mimic
Skills: Head/Ninja Cat, Arm/High Master, Body/Flame Master, Leg/Platypus


REWARDS
Take a step towards the ladder down to the enxt floor and you will pick up a
TriClops Club.


===============================================================================
D U N G E O N  F L O O R  1 8 ........................................... *W18
===============================================================================

___________
|Xb       c|  X - Boss/Ladder to B19
|          |  a/b/c - all blocked off
|      E   |  d - 50,000 Gilberts*
|          |
|a________d|  E - Entrance and exit


CONDITIONS: RANK 180  (NEUTRAL FLOOR)
Place Laboratories, Altars and Fountains. 4 Labs with a couple of fields and
other large rooms, 5 Fountains and 3 Altars should be enough to trigger the
Magic Hole. (In total I had 9 large rooms and 18 small. Probably could manage
it with less than that.)


NEW ENEMIES
Magic Donkey and Bone Wizard (Laboratory)
Killer Flower (Field)


IRON CHEST
Holy Dagger, Demon Tiara, Seed Oil, Spook Tart, Sweet Potato.

SILVER CHEST
Diamond, Killer Ring, Witch Ring, Bull Sirloin

GOLDEN CHEST
Demon Tiara, Sealing Ring, Diamond Halter.


-------------------------------------------------------------------------------
W A L K T H R O U G H
-------------------------------------------------------------------------------

The next day, Woody will call in after breakfast, and explains that a big
elephant from hell is likely to turn up. It seems this beast guards the
entrance to hell and the sight of it would cause anyone (who accidentally
stumbled upon hell while still alive) to run away. He suggests placing
Laboratories to attract wizards, altars and fountains as well, and then offers
a new product. Call in at the shop and buy the Golden Chest.

Stock on on everything you need, and equip everyone with both Fire and Water
protection, and then head out. Plant some fields to find a new food, the Seed
Oil from the Killer Flower, and you will also find Premium Carrot from the
Magic Donkey inside a Laboratory. Visit the Magic Shop and you will obtain two
new recipes, for Mountain Saute, a rather tasty sounding fish dish, and Premium
Salad, (Carrot and Mole Leg: I think I'll give one a miss). The Saute is useful
to increase HP, MP Constitution and Wisdom. After this the Vegetable shop will
sell Premium Carrots.

The Bone Wizard is an undead monster, so just use Light magic to kill it
quickly, but you will also find Demon Armors as well as the Magic Donkey
instead the laboratory, and killing all three fast is not always easy. The
Donkey resists magic, so use physical attacks on it, or the devastation magic.
When you obtain a Wicked Robe, equip this to Owen to boost his magic protection
for this floor. Because of all the magic attacks I found I was doing a lot of
healing, so equipped Kate with the Recovery Staff which helps save on MP. Also,
equip Owen or Gloop with the Holy Dagger for masses of damage to all those
undead monsters.

If you place a Golden Chest as soon as possible, and kill every monster on the
floor, then on your next visit you should get a Gold Key. When you find a
Scallop (dropped from the Otter Wizard, found in Fountain rooms) take it to the
Gourmet King (magic shopkeeper) and he will give you a recipe for Scallop
Chowder.


o-------------------------o
| B O S S  -  ELEPHANTOM  |
o-------------------------o
| HP   : 999              |
| Cash : 3800 G           |
o-------------------------o

The elephant from Hell! Its all person physical attack hurt for 100 HP or more
each, (and it might stun as well) and I was thankful I'd been increasing Kate's
HP! The Elephantom also uses a powerful magic attack where he belches fire. If
you have Magic Barrier in place, then this is guaranteed to reflect damage back
to him. He also used a stomping attack that does serious damage: 140 HP or so
on one person, and in fact this killed Kate one time.

The bad news is that Lifesteal won't work, as this heals the monster and
damages the person who casts the spell. However, the good news is that Light
Bombs will! This elephant is no more, it is an undead elephant, and so HOLY
magic and weapons are most effective against it.

Kate can't equip the Holy Dagger, but she can throw Light Bombs and these will
damage depending on her wisdom stat. She did 50 HP damage to him with a stat of
100 + . You can also afflict him with poison. Unfortunately the Light magic
won't work well from Gloop or Owen unless they have high enough Wisdom, so I
would use weapon attacks for them, even if they don't manage much damage.

The fire attack did around 70-90 to the two 'boys' despite good magic
protection, although Kate only took 1 HP damage from it, so I only bothered to
erect the barrier for Owen and Gloop. When reflected this will do around 60-80
damage to the monster. I think that the better defense is the best way to go
for this battle, rather than worrying too much about the fire protection. This
also means that the barrier magic will reflect more damage so that's useful.

You will need a lot of Magic Potions to fuel Owen's MP for this spell, as well
as Recovery Potions, and Gloop needs to keep healing everyone. He can use his
attack when he gets a chance and Warrior Slash when boosted managed up to 50 HP
damage.

My stuff
Owen had the Triclops Club, Mirror Shield, Wizard's Hat, Wicked Robe, and Pure
Iron Boots. I gave Gloop the Master Blade, Canine Shield, Demon Tiara, Fire
Robe, and Witch Boots. Kate had the Cat Baillista, Witch Tiara, Wicked Robe,
Fire Clogs, Gaea Ring, and Charm Ring. Mimic Skills: Head/Magic Donkey,
Arm/High Master, Body/Demon Armor, Leg/Platypus


REWARDS
Walk towards the ladder and you will get Sliced Elephantom Meat. Go on down to
the next floor and you can dig to the corner at the SE and pick up some more
Olive Oil. Head home and polish the shovel to increase its MP to 90, as well as
eat and sleep. Make sure to visit the Magic Shop with the Elephantom Meat, and
you'll get another recipe, this time for Roast Elephantom. This is good for
boosting HP and Strength.


===============================================================================
D U N G E O N  F L O O R  1 9 ........................................... *W19
===============================================================================

___________
|E        X|  X - Boss/Ladder to B20
|          |  a - None
|          |
|          |  d - Olive Oil
|a________d|  E - Entrance and exit

Shovel = 99 MP (Maximum)

CONDITIONS: RANK  124 (NEUTRAL FLOOR)
Maximum of 50 monsters in residence, and use Plush Beds, Altars and Demon
Cells. You can add other rooms if you like. It's very easy to get a high enough
rank for this floor, and I did it with 5 large rooms and just 15 single ones.


NEW ENEMIES
Demon Cube (Demon Cells)
Shogun Wolf (Plush Bed)
Einherjar (an upgraded Valkyrie) is found in Chapels


IRON CHEST
Roast Firepig, Bull Sirloin, Wingtip

SILVER CHEST
Elven Bow, Diamond, Holy Dagger, Diamond Halter

GOLDEN CHEST
Goddess Tiara, Sealing Ring, Mirror Shield


-------------------------------------------------------------------------------
W A L K T H R O U G H
-------------------------------------------------------------------------------

The next day there will be another letter from the Devil Lord. Seems he's
coming for you. Simple and to the point. Kate is clear that this must be a
luxurious floor, fit for a lord! Stock up on large rooms, Plush Beds, Fountains
Hearths, especially Chapels and Demon Cells.

Flower Gardens will have the same Cat monsters as usual, and Dojos the same
warriors, although you will get a mix of Flame and Ice, and can obtain the
Demon Shield. Fields have the Potatobug and Killer Flower. Fight a Demon Cube
inside a Demon Cell and you should get the drop of Cube Meat. Take this to the
Magic Shopkeeper and you will be given another recipe.

Before fighting the boss, make sure to upgrade Gloop's mimic skills, so you
have the highest stats and the best attacks. You can place rooms on this floor
that contain the monsters you want, so he gets the best stats from them

Clear the floor of monsters after placing a Golden Chest and you will get a
Gold Key from one of them on your next visit.


o------------------------o
| B O S S  -  DEVIL LORD |
o------------------------o
| HP   : 999++           |
| Cash : 9178 G          |
o------------------------o

++Note that the HP recorded is in fact less than reality!. Thanks to Saikyo Mog
who carefully recorded the exact amount of 1165 HP.

Devil Lord has three nasty attacks. Hell Light is a light based magic attack on
everyone, so you will need Light protection. Royal Punch is a very powerful
single attack that can inflcit around 200 HP damage so you need good equipment
and HP to protect from that, especially for Kate, who is most vulnerable to
this if her HP is too low. Finally, and worst of all, he will use Seal magic on
one character and this prevents you from using items, magic or special attacks,
as well as blocking any healing. He has one other sneaky trick up his sleeve,
and that's for when his HP is lower. He will use Lifesteal magic and heal
himself whilst damaging everyone.

If the battle starts with him using sealing magic on one person, you can do
nothing about this as Cure won't work, and neither will a recovery potion. I
thought that the Sealing Ring (found from a chest), might help, but in fact it
just gives 30 points of protection from all elemental magic. Seal will wear off
after a few rounds, but you can protect everyone from this by using Magic
Barrier. Then, he cannot seal you, although the target character will lose the
barrier.

You also require the Magic Barrier on everyone so that you can reflect back his
Hell Light magic, and this is the main way to inflict some serious damage on
the Devil Lord. This means that Owen is going to be busy during this battle,
and you will need to keep his MP replenished so he can continue casting Magic
Barrier. Kate doesn't need this protection to the same extent as the others,
since her higher Wisdom will lessen any damage, and she seems to shrug off Seal
faster as well. Her Recovery Staff will keep everyone healed even if she is
sealed, which is very useful!

In fact Kate is likely to be the only one that can hurt the Devil Lord by much,
and her Lifesteal magic will work well.This was a long battle for me, as I had
to rely on Kate's attacks and Magic Barrier to reflect damage onto the Devil
Lord, since physcial attacks hardly scratched him. If someone has less Light
Protection then the reflected damage will be more, but I wans't going to take
too many chances on that, since it's not always possible to get the barrier in
place in time.


My Stuff
Kate's wisdom was 183 for this battle, hence her great resistance to magic, and
everyone had constitution and speed of around 60 points. Owen used the Triclops
Club, Demon Shield, Wizard's Hat, Wicked Robe and Pure Iron Boots. Gloop had
the Master Blade, Shogun Shield, Wizard's Hat, Wicked Robe and Witch Boots.
Kate had the indispensable Recovery Staff, Witch Tiara, Diamond Halter, Witch
Boots, and two Charm Rings. Witch Rings are also useful. Mimic Skills:
Head/Ninja Cat, Arm/High Master, Body/Magic Donkey, Leg/Magic Donkey

Here's my exact stats since it's the final boss!

      ATK DEF STR SPD CON WIS  HP   MP
Owen: 192 162 112  51  60  43  251 120
Gloop 150 151  72  62  57  69  247 143
Kate:  64 147  36  60  60 122  191 183


REWARDS
Walk forwards a couple of steps and you will find Chaos Bringer on the ground
next to the ladder. This is a powerful sword that can also poison. Return to
town, and go home as usual.

After the battle the Shovel reminds Owen that the entire world is at risk. it's
a Global issue, and he must fill the dungeon with monsters to overflowing, to
protect everywhere else! So, we gotta keep on hunting...for world peace!


===============================================================================
D U N G E O N  F L O O R  2 0 ........................................... *W20
===============================================================================

___________
|         E|  X - Boss
|          |  a - Antiquity Ring (dig to find after defeating boss)
|          |  b - 100,000 Gilberts (dig to find after defeating boss)
|   b X c  |  c - 100,000 Gilberts (dig to find after defeating boss)
|_____a____|  E - Entrance and exit


CONDITIONS: RANK 312  (WHITE FLOOR)
Make this floor large, with every kind of room. However, don't dig too many
holes or you will find that you start to lose a point for each new hole, and
rooms won't add anything to the rank if you uncover too much of the dungeon.
It changed to white at 216, and the Magic Hole appeared with a total rank of
312. 7 large rooms and over 50 small ones did the trick, but Fields and Flower
Gardens didn't seem to be that useful. Also, lots of Demon Cells, Altars, and
Chapels and a few Plush Beds were needed. I think you need to have around 100
monsters in residence. Maybe more Magic Rooms would speed things up?


NEW ROOMS AND ENEMIES
MAGIC ROOM: A more powerful form of a random monster will appear in this room.

Hellscream in Demon Cells.
Magic Shield in Dojo
Magic Sword in Coliseum
Magic Bow in Laboratory


IRON CHEST
Elven Bow, Scallop, Holy Dagger, Diamond Halter.

SILVER CHEST
Diamond, Tentacle, Chaos Buster, Chaos Bringer. Goddess Tiara.

GOLDEN CHEST
Justice Armor, Platinum Coin, Deadly Ring, Staff of Glory.

ITEMS
100,000 Gilberts x2
Antiquity Ring

After defeating the boss dig into the three holes at the left, right and behind
his portal. Walk forwards and you'll find 100,000 Gilberts in the left and
right spaces, and the Antiquity Ring in the space behind the portal. All credit
to Charlton Smith who gave me the details of this!


-------------------------------------------------------------------------------
W A L K T H R O U G H
-------------------------------------------------------------------------------

The next day, the Shovel makes an announcement. The 20th floor is the final,
yes, FINAL floor. Yep, that's really as far as you can go. It seems that the
20th floor is the border with Hell, and that means that monsters can reenter
this world from the Magic Hole on the floor. In other words, all the bosses can
be found roaming this floor. Actually they are not eactly roaming, all you will
find in the corridors are food type monsters: Hole Moles, Bullbuffalos,
Crowcats, Death Roosters, and so on.

When you enter the dungeon the Shovel will explain that this floor must include
all kinds of different rooms. In fact you will find a number of new enemies on
this floor, including the Magic Shield from whom Gloop can learn Magic Barrier.
Be careful when fighting this monster, and don't use magic on it. It is also
quite resistant to physical attacks so you could strengthen first. Oh, and its
physcial attack can stun everyone. It took me many attempts before obtaining
the magic, and it won't always appear inside the Dojo, so keep trying until you
find it. (It also seems reluctant to drop anything except potions.) Hellscream
is an undead monster, so any Light magic works well. Kate with the Elven Bow
can kill it in one shot.

After the first visit, go and talk to the Furniture Shop couple, and they will
sell a new room. This is the Magic Room, which makes monsters "mind-boggling"
strong, whichever floor you place it on.

Raise your cash to half a million Gilberts (who WAS Gilbert? I wish they'd
explain) and talk to the Magic Shopkeeper. He will offer the Gourmet Can that
costs 500,000 Gilberts for one. Agree to buy it, after all, you don't need
Gilbert anymore, and this provides one excellent and very nutritious meal. (Or
maybe just gourmet spam.) Some of the bosses will drop food items for more
meals.

After achieving the rank needed for this floor, the Magic Hole will appear, and
you can continue to fight all the bosses as many times as you like. One appears
at random on each visit. The ultimate goal is to mimic every part from the
Devil Lord and then you can truly say you are the Master of the Monster Lair!

                                     * * *


===============================================================================

         VI.  B O N U S  B O S S E S  A N D  M I M I C  S K I L L S .....*BOSS

===============================================================================

Each day a random boss appears in the Magic Hole on Floor 20, after you have
opened it. You can save your game before approaching and, if it's not one you
want, run away or reload and it should be a different one. Every one will drop
something and allow Gloop to mimic one part (although sometimes you won't be
given that option.) I've just added some quick reminders about each boss, but
you should find that most of them are easy enough now, with all the additional
equipment and skills as your disposal.

However, make sure to equip everyone with some magic protection, and take a
few Magic Potions and Recovery Potions. Use Magic Barrier and Strengthen, and
Kate's Lifesteal is always handy. By the time you've fought a few of them,
Gloop should be a powerhouse!

Out of the 19 bosses, the Otter Wizard and Shogun Wolf will not appear, since
they have been transposed into ordinary monsters and you will already have
killed quite a few of them. That leaves 17 of them to fight again. They have
more HP than before, and will reward you with more Gilberts. (How much, varies
a bit.) You will also find new equipment and some additional food items that
will give you more recipes.

NOTE: I kept getting the same monsters turning up after a while, and dropping
the same things, so getting every item could take a long time and a lot of
repeat boss battles. (You'd have to fight the Devil Lord at least 6 times to
get all his stuff, assuming you don't get repeat drops.) This is as far as it
goes, for now...


-------------------------------------------------------------------------------
APPLE VIPER (BOSS)  Floor 20
-------------------------------------------------------------------------------
HP    : 407
Cash  : 3744 G
Food  : Poison Apple
Items : (Snake Leaf)
Weapon: -
Armour: -

All it does is poison everyone, but it's hardly going to be a problem or even
worth healing, since you'll beat it in about a minute. (You can also poison it
back.) When you get the Poison Apple, take it to the Magic shopkeeper and you
will get a recipe for Fried Apples.

-------------------------------------------------------------------------------
BOGBEAST  (BOSS) Floor 20
-------------------------------------------------------------------------------
HP    : 701
Cash  : 3246 G
Food  : -
Items : -
Weapon: -
Armour: Gaia Ring

This time he's got a lot more HP, but he's still going to try and stun everyone
into submission with his Rolling Fists attack. Use Recovery Potions or Cure
immediately, and maintain everyone at full health. He's still annoying, but you
can win much faster than last time, despite his higher HP.

-------------------------------------------------------------------------------
DEVIL LORD (BOSS)  Floor 20
-------------------------------------------------------------------------------
HP    : 999
Cash  : 9358 G
Food  :
Items :
Weapon: Lord's Sword
Armour: Lord's Helm/Lord's Mail/Lord's Guard/Lord's Boots/Lord's Ring

Royal Punch is a powerful one person attack. Use the Magic Barrier to prevent
his sealing your spells and items, and this will also reflect his Hell Light
attack and protect from his Lifesteal magic. Kate should Lifesteal him, and the
other two attack after strengthening, and keep up the Magic Barrier, as well as
healing. A lot depends on Gloop's status, and how many extra good meals you've
had, as to whether this is going to be easy, or nearly as hard as the last time
you fought him! (He can be poisoned.)

-------------------------------------------------------------------------------
DEVIL PRINCE (BOSS) Floor 20
-------------------------------------------------------------------------------
HP    : 870
Cash  : 7920 G
Food  : -
Items : -
Weapon: Chaos Bringer
Armour: Sinister Helm/Prince Mail/Demon Shield/Prince Boots

Remember him? The boss at the end of the first half of the game. He uses fire
and ice magic so erect Magic Barrier on everyone. He also has a savage hell
punch that can hurt everyone for even more this time, and a single person very
powerful attack, so keep fully healed. Other than that, strengthen and attack.
Kate can Lifesteal, and he can be poisoned.

-------------------------------------------------------------------------------
DEVILPRINCESS (BOSS)  Floor 20
-------------------------------------------------------------------------------
HP    : 865
Cash  : 9196 G
Food  : -
Items : -
Weapon: Hell Dirk/Devil Dagger
Armour: Princess Tiara/Princess Dress/Various Rings (including Princess Ring)

She can inflict poison on everyone and use Lifesteal, so you could use Magic
Barrier on Gloop and Owen at least, since with high enough Wisdom she will only
get 1 HP from Kate. Keep replacing the barrier, and other than that use
strengthen and physical attacks. You'll probably need some Recovery Potions as
well, and you can poison her.

-------------------------------------------------------------------------------
DEVLIN (BOSS)  Floor 20
-------------------------------------------------------------------------------
HP    : 511
Cash  : 3575 G
Food  : -
Items : -
Weapon: Fire Staff (Rarely has a Fire Axe)
Armour: Devlin's Hat/Fire Robe

This is the guy with the Fire Pot that he can heal from. Use Seal magic to stop
him from doing that. With attack strengthened you will finish him off very
quickly. He can also be poisoned, and you can use Magic barrier as well, if you
don't seal his magic, and let him use his Firestorm magic, which will hurt him
instead of you.

-------------------------------------------------------------------------------
ELDER DRAGON (BOSS)  Floor 20
-------------------------------------------------------------------------------
HP    : 627
Cash  : 6488 G
Food  : Dragon Fillet
Items :
Weapon:
Armour: Dragon Scarf

He uses fire magic, but it's nothing to bother you now. Just slog away at him
after strengthening your attacks, and you don't even need to bother with Magic
Barrier. When you get the Dragon Fillet take it to the Magic Shopkeeper for the
last recipe, and some great lines of dialogue.

-------------------------------------------------------------------------------
ELEPHANTOM (BOSS)  Floor 20
-------------------------------------------------------------------------------
HP    : 999
Cash  : 4527 G
Food  : (Elephantom Meat)  Sliced Meat
Items : -
Weapon: -
Armour: -

Don't use Lifesteal as this heals him and hurts the caster. The Elven Bow is
the best weapon for Kate or Light Bombs. This more powerful version of the
monster can inflict a lot of damage with its physical attacks, so keep everyone
healed. Use Magic Barrier to reflect its Hellflame magic. Physical attacks are
not very effective.

-------------------------------------------------------------------------------
FIREFLOWER (BOSS)  Floor 20
-------------------------------------------------------------------------------
HP    : 821
Cash  : 3277 G
Food  : Fireflower Root
Items : -
Weapon: -
Armour: -

It uses fire magic so fire protection helps. Also it will go berserk, and this
hits everyone. Attack with weapons and Ice magic or Lifesteal, and Magic
Barrier can reflect its magic. Can be poisoned.

-------------------------------------------------------------------------------
FLAMESAURUS (BOSS)  Floor 20
-------------------------------------------------------------------------------
HP    : 433
Cash  : 3657 G
Food  : Saurus Ribs
Items : -
Weapon: -
Armour: -

Spits Hot Lava at everyone, and this can do around 80 HP worth of damage even
with some fire protection, but that's not going to matter. He can also do a
slam down attack on everyone. Use Ice magic and strengthened attacks and he'll
be dead in a round or two. (He can be poisoned too.) When you get the Saurus
Ribs, take it to the Magic shopkeeper and you will get a recipe for Saurus
Stew.

-------------------------------------------------------------------------------
IRONSIDES (BOSS)  Floor 20
-------------------------------------------------------------------------------
HP    : 670
Cash  : 4341 G
Food  : -
Items : -
Weapon: -
Armour: Has all sorts of armor: Justice Armor.

This is the boss that uses Light magic attacks on everyone, and a single person
Vicious Blow that can hurt one for nearly 200 HP. Don't use Light magic on it,
although Magic Barrier will reflect damage onto him. He can be poisoned, but
magic and physical attacks don't do a lot of harm to him. There is a quick way
to defeat him if Kate has high wisdom: use Devastation magic on him and remove
all his HP at once!

-------------------------------------------------------------------------------
KING LEON (BOSS) Floor 20
-------------------------------------------------------------------------------
HP    : 619
Cash  : 6592 G
Food  : -
Items : (Leon Emblem)
Weapon: King's Spear
Armour: Leon Mail/Pure Iron Boots

Use your most powerful attacks against him, and there is no need for Magic
Barrier. You might not even have to heal once if Gloop has the Royal Punch
attack! Heh heh.

-------------------------------------------------------------------------------
LEON (BOSS) Floor 20
-------------------------------------------------------------------------------
HP    : 412
Cash  : 6838 G
Food  : Has all sort of food, for example: Sliced Meat/Poison Apple/Tentacle
Items : (Leon Mane)
Weapon: -
Armour: -

He does a one person Grab attack, and Jumping Claw on everyone, but at this
stage he's easy to defeat in three or four rounds, or even less.

-------------------------------------------------------------------------------
OCTOPOID (BOSS)  Floor 20
-------------------------------------------------------------------------------
HP    : 612
Cash  : 5424 G
Food  : Tentacle
Items : -
Weapon: -
Armour: Sea Cloak

This is the monster that will resist any Fire or Ice weapon attack, but that
won't be a bother now, since you will be equipped to deal with any boss. It
uses ice based magic, and can chill as well as stun. Raise strength and use
Magic Barrier if you need to, but this battle won't take long.

-------------------------------------------------------------------------------
OGRE CYCLOPS (BOSS)  Floor 20
-------------------------------------------------------------------------------
HP    : 825
Cash  : 4874 G
Food  : -
Items : -
Weapon: Cyclops Club
Armour: Ogre Vest/Ogre Boots/Deadly Ring/Hercules Ring

Cyclops' attack on one can stun. He shoots Devastation magic beam at one, and
his Spinning Attack on everyone can also stun. You can poison him, and he loses
up to 9 HP a round. Use Kate's (and Gloop's) Lifesteal magic and boost strength
for attacks. Use Magic Barrier to guard from the Devastation magic.

-------------------------------------------------------------------------------
OGRE TRICLOPS (BOSS)  Floor 20
-------------------------------------------------------------------------------
HP    : 922
Cash  : 5646 G
Food  : -
Items : -
Weapon: Triclops Club
Armour: Ogre Vest/Ogre Boots/Deadly Ring/Hercules Ring

Use Magic Barrier to stop him from sealing, as he will use this attack many
times. His physical attacks can stun, even at this stage of the game. Cure or
use Recovery Potions to heal this bad status. You can poison him.

-------------------------------------------------------------------------------
SHADOW (BOSS)  Floor 20
-------------------------------------------------------------------------------
HP    : 831
Cash  : 6637 G
Food  : -
Items : -
Weapon: Muramasa Katana/various other katanas
Armour: Shadow Hood/Shadow Outfit/Killer Ring

Oddly this boss had LESS HP when fighting it on this floor. It's a Light based
monster, so no Light weapons or spells. Keep fully healed in case of its
assassination attack. You can poison it though, and use Magic Barrier to
deflect the Light magic.



BOSS MIMIC PARTS - just a few examples to illustrate what is possible.
--------------.--------------------.------.------------------------------------
Monster       | Mimic Skill        | Part | Conditions/Extras/Drawbacks
--------------+--------------------+------+------------------------------------
APPLE VIPER   |                    | Legs | Can't wear shoes. 77 SPD
--------------+--------------------+------+------------------------------------
BOGBEAST      | (No option given)  |  -   |
--------------+--------------------+------+------------------------------------
DEVIL LORD    |                    | Head | Can wear helm. 322 MP, 114 WIS
(20)          | Royal Punch attack | Arms | Can wear armor/shield/ring. 111 STR
              |                    | Body | Can wear armor. 999 HP, 105 STR
              |                    | Legs | Can wear shoes. 99 SPD.
--------------+--------------------+------+------------------------------------
DEVIL PRINCE  |                    | Head | Can wear helm. 293 MP, 107 WIS
              | Evil Slash attack  | Arms | Can wear sword/shield/ring. 103 STR
--------------+--------------------+------+------------------------------------
DEVILPRINCESS |                    | Legs | Can wear shoes. 102 SPD
--------------+--------------------+------+------------------------------------
DEVLIN        | Can heal           | Head | Can wear helm. 246 MP, 83 WIS
              |                    | Arms | Can wear staff/shield/ring. 86 STR
              |                    | Legs | Can wear shoes. 80 SPD
--------------+--------------------+------+------------------------------------
ELDER DRAGON  | Can breathe fire   | Head | Can wear helm. 264 MP, 86 WIS
--------------+--------------------+------+------------------------------------
ELEPHANTOM    |                    | Body | Can't wear armor. 943 HP, 103 CON
--------------+--------------------+------+------------------------------------
FIREFLOWER    |                    | Legs | Can't wear shoes. 86 SPD
--------------+--------------------+------+------------------------------------
FLAMESAURUS   |                    | Arms | Can't wear weapon/shield/ring 83STR
--------------+--------------------+------+------------------------------------
IRONSIDES     | (No option given)  |      |
--------------+--------------------+------+------------------------------------
KING LEON     |                    | Legs | Can wear shoes. 87 SPD
--------------+--------------------+------+------------------------------------
LEON          |                    | Head | Can wear helm. MP 154. WIS 77.
              |                    | Legs | Can wear shoes. 79 SPD
--------------+--------------------+------+------------------------------------
OCTOPOID      | (No option given)  |      |
--------------+--------------------+------+------------------------------------
OGRE CYCLOPS  |                    | Body | Can wear armor. 825 HP, 96 CON
--------------+--------------------+------+------------------------------------
OGRE TRICLOPS |                    | Legs | Can wear shoes. 87 SPD
--------------+--------------------+------+------------------------------------
SHADOW        | Light Jutsu attack | Head | Can wear helm. MP 210, WIS 91
              | Assassination Jab  | Arms | Can wear sword/shield/ring. 105 STR
              |                    | Legs | Can wear shoes. 115 SPD
______________|____________________|______|____________________________________



===============================================================================

                              VII.  L I S T S  .........................*LISTS

===============================================================================

01. Quests
02. Mimic Skills
03. Shops
04. Food and Meals
05. Items
06. Equipment
07. Weapons
08. Rooms
09. Monsters
10. Music


===============================================================================
Q U E S T S ..............................................................*L01
===============================================================================


DUNGEON FLOOR 1
-------------------------------------------------------------------------------
Apple Viper Hunt
Task  : Lure Apple Vipers to your dungeon and defeat them.
How   : You need 10-20 monsters living in your dungeon.
Reward: Reward: 2,800 Gilberts from the Mayor.

Crow Leg
Task  : Get some Crowbat leg meat for the Mayor.
How   : Fight some Crowbats.
Reward: 500 Gilberts

Dry Slime
Task  : Find some Dry Slime for the owner of the Magic Shop
How   : Place some Trash Dump rooms and fight Slimes!
Reward: Pays 200 Gilberts up front and then he sells the Sleep spell.

Warcat Halter
Task  : Obtain a Warcat Halter for the girl at the Weapon Shop.
How   : Fight some Warcats.
Reward: 400 Gilberts. and Ring of Light.


DUNGEON FLOOR 2
-------------------------------------------------------------------------------
HobGoblin Hunt
Task  : The mayor wants you to defeat some Hobgoblins.
How   : Use Cellars to lure them and then defeat the boss!
Reward: Nothing.

Spook Tart
Task  : Find some Spooks and get a Spook Tart for the Magic Shop man
How   : Fight some GrinningSpooks.
Reward: 400 Gilberts up front. Spook Tart recipe.


DUNGEON FLOOR 3
-------------------------------------------------------------------------------
QUESTS
Stuffed Flaemsaurus
Task  : The mayor wants a stuffed Flamesaurus to attract tourists. They love
        that gaudy stuff.
How   : Set Fireplace Rooms to attract the Flamesaurus.
Reward: 2,000 Gilberts

Roast Firepig
Task  : The Shopkeeper wants some Roast Firepig. It's delicious sauteed...
How   : Fight FirePig monsters in Fireplace rooms. They drop Roast Firepig.
Reward: 500 Gilberts up front. Magic Olive Oil for the Shovel.
NOTE:   When you bring him one, he asks for another, and if you have it, he'll
        just take it. Then you get the reward.


DUNGEON FLOOR 4
-------------------------------------------------------------------------------
Shell Ring
Task  : The girl at the Weapon Shop needs a Shell Ring to sell to a traveller.
How   : Defeat Otter Warriors and you might get lucky. (They may drop clams)
Reward: Flame Dirk

Otter Corps Boss
Task  : Fight the Otter Corps and defeat their boss. (Letter from King)
How   : Place a dozen or so Water Source rooms.
Reward: 3,000 Gilberts and Olive Oil from Mayor.


DUNGEON FLOOR 5
-------------------------------------------------------------------------------
Crowcat Tail
Task  : The Magic Shop man wants to eat Crowcat Tail. It tastes good in a stew,
        or so he says...
How   : You need two of these before he is satisfied. Drops from Crowcat.
Reward: 700 Gilberts up front. Heal All spell when completed.

Hunting Ironsides
Task  : Hunt down Ironsides, the golem that escaped King Leon.
How   : Tempt him with Fancy Beds.
Reward: Nothing.


DUNGEON FLOOR 6
-------------------------------------------------------------------------------
Hell Ring
Task  : The Weapons shop girl wants a Hell Ring
How   : Kill a few Hellflames until one drops this item. They live in Hearths.
Reward: 500 Gilberts. Ice Staff.

Dragon Hunt
Task  : Defeat an evil dragon that works for the Devil Prince.
How   : You cannot complete this quest yet.
Reward: -

Sea Charm
Task  : Defeat Octopoid, the King of the Sea, and obtain the Sea Charm
How   : You cannot complete this quest yet.
Reward: -

Devlin Hunt
Task  : Hunt down fire monsters so Octopoid will pay a visit.
How   : Create a fire floor using at least 9 Hearths.
Reward: 3.000 Gilberts
NOTE: this quest does not appear until you have completed it.


DUNGEON FLOOR 7
-------------------------------------------------------------------------------
Bull Sirloin
Task  : The guy at the Magic Shop wants to eat some Bull Sirloin.
How   : This is a drop from Buffalobull
Reward: Olive Oil and Strengthen spell for sale.

Performer Ring
Task  : Trade this ring with the Weapon Shop girl, for a katana.
How   : Obtain from a zombie clown called "Not-yet dead!". Found in Altars.
Reward: Katana.

Dragon Hunt
Task  : Defeat an evil dragon that works for the Devil Prince.
How   : You cannot complete this quest yet.
Reward: -


DUNGEON FLOOR 8
-------------------------------------------------------------------------------
Dragon Hunt
Task  : Defeat an evil dragon that works for the Devil Prince.
How   : You cannot complete this quest yet.
Reward: -


DUNGEON FLOOR 9
-------------------------------------------------------------------------------
Dragon Hunt
Task  : Defeat an evil dragon that works for the Devil Prince.
How   : You cannot complete this quest yet.
Reward: 5,000 Gilberts


DUNGEON FLOOR 10
-------------------------------------------------------------------------------
Mirror Covering
Task  : Get a Mirror Covering for the man at the Magic Shop.
How   : These are found inside Silver Chests. You need a Silver Key to open it.
Reward: Magic

Life Stone
Task  : Find the Life Stone for the girl at the Weapon Shop.
How   : Talk to the Furniture shop to get a Laboratory. Drops from Demon Armor.
Reward: The weapon shop girl will give you the Recovery staff the next day.



===============================================================================
M I M I C  S K I L L S ...................................................*L02
===============================================================================

Most parts will only give minor variations, and these will depend on Gloop's
current status. Less powerful enemies will give decreases and so you should
refuse to mimic them. The important things are the spells, skills and the
weapons and armor that he/she can equip. For the most part, what you see is
what you get: if an enemy has legs and shoes or a hat, or uses a particular
spell or attack, that's what you can mimic from them.

Some of the spells can be learned from more than one monster, and if Gloop has
already learned it, then the option will not appear again, which is why I've
added a '?' to some. Not all parts have been recorded as yet, although all the
special attacks and spells are listed. Despite fighting 100s of some monsters,
I've not yet seen all their parts.

--------------.--------------------.------.------------------------------------
Monster       | Mimic Skill        | Part | Conditions/Extras/Drawbacks
--------------+--------------------+------+------------------------------------
BLACK WARCAT  | Cure               | Head | Can wear helm. Increase MP and WIS
              | Can leap           | Arms | Can wear sword/shield and ring
              |                    | Body | Can wear armor. + HP + CON.
              |                    | Legs | Can wear shoes SPD
--------------+--------------------+------+------------------------------------
BLACK WARRIOR |                    | Head | Can wear helm. 0 MP
              | Warrior Slash      | Arms | Can wear sword/shield and ring.+STR
              |                    | Body | Can wear armor. + HP + CON
              |                    | Legs | Can wear shoes. Increase SPD.
--------------+--------------------+------+------------------------------------
BONE FIGHTER  |                    | Head | Can wear helm. MP 0.
              | Double Slice Attack| Arms | Can wear sword/shield and ring.
              |                    | Body |
              |                    | Legs | Can wear shoes.
--------------+--------------------+------+------------------------------------
BONE WIZARD   | Blizzard Magic?    | Head | Can wear helm. +MP +WIS
(18)          |                    | Arms | Can wear staff /shield and ring.
              |                    | Body | Can wear armor.
              |                    | Legs | Can wear shoes.
--------------+--------------------+------+------------------------------------
BUFFALOBULL   | Can go on a rampage| Head | Can wear helm. MP 0, - WIS a lot.
              |                    | Arms | Can't wear weapon/shield/ring.+STR
              |                    | Body | Can't wear armor. ++ HP + CON
              |                    | Legs |
--------------+--------------------+------+------------------------------------
COLD SPOOK    | 1. Ice Shards      | Head | Can wear helm. adds MP and WIS.
              | 2. Blizzard (B12)  | Head | Can wear helm. + MP.
              | Cold Chop Attack   | Arms | Can wear staff/shield, and ring.
              |                    | Body | Can wear armor. +CON
              |                    | Legs | Can't wear shoes. +SPD
--------------+--------------------+------+------------------------------------
CROWBAT       | Peck               | Head | Can wear helm. 0 MP. + WIS
              |                    | Arms |
              |                    | Body |
              |                    | Legs | Can't wear shoes. Increases SPD
--------------+--------------------+------+------------------------------------
CROWCAT       | Sleep              | Head | Can wear helm. Increase MP and WIS.
              |                    | Arms |
              |                    | Body |
              |                    | Legs | Can wear shoes. Increase SPD
--------------+--------------------+------+------------------------------------
CURSED PEPPER | Seal Magic?        | Head | Can wear helm.
              |                    | Arms | Can wear club/shield/ring
              |                    | Body | Can wear armor. + CON, -HP
              |                    | Legs | Can wear shoes.
--------------+--------------------+------+------------------------------------
DEATH ROOSTER | Piercing Shriek Att| Head | Can wear helm. 0 MP - Wisdom
(13)          |                    | Arms |
              |                    | Body | Can wear armor. - HP
              |                    | Legs | Can wear shoes + SPD
--------------+--------------------+------+------------------------------------
DEMON ARMOR   | Strengthen Magic   | Head | Can wear helm. Cuts MP, WIS to 1
              | Vital points attack| Arms | Can wear spear/shield/ring. + STR
              |                    | Body | Can wear armor. ++ HP increases
              |                    | Legs | Can wear shoes. -SPD
--------------+--------------------+------+------------------------------------
DEMON CUBE    | Can heal all       | Head | Can't wear helm. +MP, -WIS
(19)          | (random skill)     | Arms |
              |                    | Body | Can't wear armor. ++ HP, + CON
              |                    | Legs | Can't wear shoes. +SPD
--------------+--------------------+------+------------------------------------
EINHERJAR     | Holy Light Magic?  | Head | Can wear helm.
(19)          |                    | Arms | Can wear spear/shield/ring
              |                    | Body | Can wear armor. -HP
              |                    | Legs |
--------------+--------------------+------+------------------------------------
EMPERORDOG    |                    | Head | Can wear helm. 0 MP.
              | King Power Attack  | Arms | Can wear sword/shield and ring
              |                    | Body | Can wear armor.
              |                    | Legs |
--------------+--------------------+------+------------------------------------
FIREMAN       |                    | Head | Can wear helm. -MP
              |Spinning Flame Slice| Arms | Can wear spear/shield/ring.
              |                    | Body | Can wear armor
              |                    | Legs |
--------------+--------------------+------+------------------------------------
FIREPIG       | Flame Charge       | Head | Can wear helm /0 MP
              |                    | Arms | Can't wear weapon/shield/ring. +STR
              |                    | Body | Can't wear armor  +CON
              |                    | Legs |
--------------+--------------------+------+------------------------------------
FIRESLIME     |                    | Head |
              | Fire Slam          | Arms | Can't wear weapon/shield or ring
              |                    | Body | Can't wear armor. ++HP
              |                    | Legs |
--------------+--------------------+------+------------------------------------
FLAME MASTER  |                    | Head | Can wear helm. 0 MP
              | Fire Slash Attack  | Arms | Can wear sword/shield, ring. +STR
              |                    | Body | Can wear armor. + CON
              |                    | Legs | Can wear shoes. + SPD
--------------+--------------------+------+------------------------------------
FLAME WARRIOR |                    | Head | Can wear helm. 0 MP. WIS +
              | Fire Slash Attack  | Arms | Can wear sword/shield and ring STR+
              |                    | Body | Can wear armor. + CON + HP
              |                    | Legs | Can wear shoes.
--------------+--------------------+------+------------------------------------
FORKED CAT    | 1. Heal Magic      | Head | Can wear helm. Increase MP and WIS.
              | 2. Heal All Magic  | Head | Can wear helm. (B7) +MP and +WIS
              |                    | Arms | Can wear bow/shield and ring +STR
              |                    | Body | Can wear armor.
              |                    | Legs | Can wear shoes + SPD
--------------+--------------------+------+------------------------------------
GIBBERER      | Heal HP            | Head | Can wear helm + MP
(14)          | Can charge         | Arms | Can wear sword/shield/ring. - STR
              |                    | Body | Can wear armor. - HP, - CON
              |                    | Legs |
--------------+--------------------+------+------------------------------------
GOBLIN        |                    | Head |
              | Vicious Blow       | Arms | Can wear club/shield, and ring.
              |                    | Body |
              |                    | Legs | Can't wear shoes
--------------+--------------------+------+------------------------------------
GRINNINGSPOOK | Seal Magic         | Head | Can wear helm. Increases MP.
              | Sleep Chop         | Arms | Can wear staff/shield, and ring
              |                    | Body | Can wear armor.
              |                    | Legs | Can't wear shoes. +SPD
--------------+--------------------+------+------------------------------------
HELLBLIZZARD  | Ice Dance Attack   | Head | Can't wear helm. Adds MP and WIS
              | (not magic)        | Arms |
              |                    | Body |
              |                    | Legs | Can't wear shoes. + SPD
--------------+--------------------+------+------------------------------------
HELLFLAME     | Fire Dance Attack  | Head | Can't wear helm. Adds MP and WIS
              | (not magic)        | Arms |
              |                    | Body |
              |                    | Legs | Can't wear shoes. + SPD
--------------+--------------------+------+------------------------------------
HELLSCREAM    |                    | Head | Can wear helm. MP and WIS
              | Can go berserk     | Arms | Can wear staff/shield/ring
              |                    | Body |
              |                    | Legs |
--------------+--------------------+------+------------------------------------
HIGH MASTER   |                    | Head | Can wear helm, 0 MP. + WIS
              | Warrior Slash Attk | Arms | Can wear sword/shield, ring. +STR
              |                    | Body | Can wear armor. -HP
              |                    | Legs | Can wear shoes. + SPD
--------------+--------------------+------+------------------------------------
HOBGOBLIN     |                    | Head | Can wear helm. 0 MP
              | Double Crush       | Arms | Can wear club/shield, and ring +STR
              |                    | Body | Can wear armor. + HP
              |                    | Legs | Can wear shoes. May lower speed.
--------------+--------------------+------+------------------------------------
HOLE MOLE     |                    | Head | Can wear helm. 0 MP, 9 WIS
(11)          | Can claw enemy     | Arms | Can't wear weapon/shield, Can ring.
              |                    | Body | Can wear armor. - HP + CON
              |                    | Legs |
--------------+--------------------+------+------------------------------------
HOT SPOOK     | 1. Burn Magic      | Head | Can wear helm. + MP + WIS
              | 2. Firestorm (B15) | Head | Can wear helm. + MP + WIS
              | Flame Chop         | Arms | Can wear staff/shield and ring
              |                    | Body | Can wear armor. + CON  less HP
              |                    | Legs | Can't wear shoes. + SPD
--------------+--------------------+------+------------------------------------
HUMANOSAUR    |                    | Head |
              | Spinning Slice     | Arms | Can wear axe/shield/ring +STR
              |                    | Body | Can wear armor. Increases HP + CON
              |                    | Legs | Can wear shoes.
--------------+--------------------+------+------------------------------------
ICE WARRIOR   |                    | Head | Can wear helm. 0 MP, WIS +
              | Storm Slash Attack | Arms | Can wear sword/shield, ring STR +
              |                    | Body | Can wear armor. - HP +CON
              |                    | Legs | Can wear shoes.
--------------+--------------------+------+------------------------------------
KILLER FLOWER |                    | Head |
(18)          | Killer Whip Attack | Arms | Can't wear weapon/shield/ring.
              |                    | Body |
              |                    | Legs |
--------------+--------------------+------+------------------------------------
LUMBERDUCK    |                    | Head | Can wear helm. 0 M)
(11)          | Double Slice Attack| Arms | Can wear axe/shield, ring. + STR
              |                    | Body | Can wear armor. +HP
              |                    | Legs | Can wear shoes. - SPD
--------------+--------------------+------+------------------------------------
MAGE CAT      | Devastation Magic  | Head | Can wear helm. Increase MP and WIS.
              |                    | Arms | Can wear bow/shield and ring.
              |                    | Body | Can wear armor. Lowers HP
              |                    | Legs | Can wear shoes. + SPD
--------------+--------------------+------+------------------------------------
MAGIC BOW     |                    | Head |
(20)          | Targeted Shot Attk | Arms | Can't wear weapon/shield/ring.
              |                    | Body |
              |                    | Legs |
--------------+--------------------+------+------------------------------------
MAGIC DONKEY  | Firestorm Magic?   | Head | Can wear helm. + MP + Wisdom
(18)          |                    | Arms |
              |                    | Body | Can wear armor. + HP
              |                    | Legs |
--------------+--------------------+------+------------------------------------
MAGIC SHIELD  | Barrier            | Head | Can't wear helm. + MP + Wisdom.
(20)          | Spinning Bash Attk | Arms | Can't wear weapon/shield/ring.
              |                    | Body | Can't wear armor. + HP ++ CON
              |                    | Legs |
--------------+--------------------+------+------------------------------------
MAGIC SWORD   | Strenthening Magic | Head | Can't wear helm. ++MP + WIS
(20)          | Sword Thrust attack| Arms | Can't wear weapon/shield/ring. +STR
              |                    | Body | Can't wear armor. + HP ++ CON
              |                    | Legs |
--------------+--------------------+------+------------------------------------
MAIDOLL       |                    | Head | Can wear helm. + MP + WIS.
              | Can elbow the enemy| Arms | Can wear club/shield/ring
              |                    | Body |
              |                    | Legs | Can wear shoes.
--------------+--------------------+------+------------------------------------
MASTER WARRIOR|                    | Head | Can wear helm
              | Warrior Slash      | Arms | Can wear sword/shield, ring. +STR
              |                    | Body | Can wear armor. +HP + CON
              |                    | Legs | Can wear shoes. + SPD
--------------+--------------------+------+------------------------------------
MISSILECARROT |                    | Head | Can wear helm. 0 MP.
              | Missile volleys    | Arms | Can wear bow/shield, ring
              |                    | Body | Can wear armor. Halves HP though.
              |                    | Legs | Can wear shoes.
--------------+--------------------+------+------------------------------------
NINJA CAT     | Lifesteal Magic    | Head | Can wear helm. + WIS + MP
              |                    | Arms | Can wear bow/shield/ring. - STR
              |                    | Body | Can wear armor. + CON, - HP
              |                    | Legs | Can wear shoes.
--------------+--------------------+------+------------------------------------
NOT-DEAD-YET! |                    | Head |
              | Can stab at enemy  | Arms | Can wear staff/shield, and ring
              |                    | Body |
              |                    | Legs | Can wear shoes. SPD
--------------+--------------------+------+------------------------------------
OTTER WARRIOR |                    | Head | Can wear helm 0 MP, increase WIS
              | Tornado Slash      | Arms | Can wear sword/shield, ring +STR
              |                    | Body | Can wear armor. + CON
              |                    | Legs | Can wear shoes. SPD down.
--------------+--------------------+------+------------------------------------
OTTER WIZARD  | Blizzard Magic?    | Head | Can wear helm. + MP
              |                    | Arms | Can wear staff/shield/ring
              |                    | Body | Can wear armor. -HP
              |                    | Legs |
--------------+--------------------+------+------------------------------------
PIGBOAR       | Can Charge         | Head | Can wear helm 0 MP
              |                    | Arms | Can't wear weapon/shield or ring.
              |                    | Body | Can't wear armor
              |                    | Legs |
--------------+--------------------+------+------------------------------------
PLATYPUS      |                    | Head | Can wear helm. 0 MP
              | Skull Bash Attack  | Arms | Can wear axe/shield, and ring.
              |                    | Body | Can wear armor. + HP and + CON.
              |                    | Legs | Can wear shoes. + Speed
--------------+--------------------+------+------------------------------------
POTATOBUG     | Can charge         | Head | Can't wear helm. 0 MP, 1 WIS
(17)          |                    | Arms |
              |                    | Body | .
              |                    | Legs |
--------------+--------------------+------+------------------------------------
POTBELLY (12) |                    | Head |
              | Spinning Slice Att.| Arms | Can wear spear/shield/ring.
              |                    | Body |
              |                    | Legs | Can wear shoes. - SPD
--------------+--------------------+------+------------------------------------
POWERBULL     |                    | Head |
              | Matador Buster Att.| Arms | Can't wear weapon/shield or ring
              |                    | Body | Can't wear armor. + CON, +HP
              |                    | Legs |
--------------+--------------------+------+------------------------------------
POWERDOG      |                    | Head |
              | A Power Attack     | Arms | Can wear sword/shield and ring +STR
              |                    | Body | Can wear armor. - HP.
              |                    | Legs | Can wear shoes. SPD might be down.
--------------+--------------------+------+------------------------------------
SAMURAI WOLF  |                    | Head |
(12)          | Vicious Slash Att. | Arms | Can wear weapon/shield/ring  +STR
              |                    | Body | Can wear armor. + CON, - HP
              |                    | Legs | Can wear shoes.
--------------+--------------------+------+------------------------------------
SHOGUN WOLF   |                    | Head | Can wear helm. 0 MP
              | Chaotic Slice Attk | Arms | Can wear sword/shield/ring. +STR
              |                    | Body | Can wear armor. +++HP, -CON
              |                    | Legs | Can wear shoes. +SPD
--------------+--------------------+------+------------------------------------
SHROOMLIZARD  | Can spew venom     | Head | Can wear helm. 0 MP, 3 Wisdom
              |                    | Arms |
              |                    | Body | Can't wear armor. ++HP
              |                    | Legs |
--------------+--------------------+------+------------------------------------
SNOWMAN       |                    | Head |
              |Spinning Storm Slice| Arms | Can wear spear/shield/ring.
              |                    | Body | Can wear armor
              |                    | Legs |
--------------+--------------------+------+------------------------------------
SLIME         | 1. Charge          | Head | Can wear helm. 0 MP
              | 2. Slams down      | Arms | Can't wear weapon/shield or ring.
              |                    | Body | Can't wear armor. HP ++
              |                    | Legs |
--------------+--------------------+------+------------------------------------
TATERBOMB     | Can spit Fire Bomb | Head | Can wear helm. + MP and + WIS
              | (Attacks all en.s) | Arms | Can't wear weapon/shield/ring  +STR
              |                    | Body | Can't wear armor
              |                    | Legs |
--------------+--------------------+------+------------------------------------
VALKYRIE      | Holy Light Magic?  | Head | Can wear helm.
              |                    | Arms | Can wear spear/shield and ring
              |                    | Body |
              |                    | Legs |
--------------+--------------------+------+------------------------------------
VENOMSLIME    |                    | Head |
              | Venom Slam Attack  | Arms | Can't wear weapon/shield or ring.
              |                    | Body | Can't wear armor. +++ HP, + CON
              |                    | Legs |
--------------+--------------------+------+------------------------------------
WARBEETLE     |                    | Head |
              | Jumping Stab Slice | Arms | Can wear sword/shield/ring. + STR
              |                    | Body | Can wear armor. - HP, + CON
              |                    | Legs |
--------------+--------------------+------+------------------------------------
WARCAT        |                    | Head | Can wear helm. 0 MP.
              | Can leap           | Arms | Can wear sword/shield, and ring
              |                    | Body | Can wear armor (- CON, and - HP)
              |                    | Legs | Can wear shoes
--------------+--------------------+------+------------------------------------
WARCAT QUEEN  |                    | Head | Can wear helm. + MP +WIS
              | Can leap           | Arms | Can wear sword/shield, ring ++STR
              | Jumping Stab Slice | Arms | Can wear sword/shield/ring.
              | (Floor 13)         | Body | Can wear armor. - HP
              |                    | Legs | Can wear shoes. + SPD
--------------+--------------------+------+------------------------------------
WARDOG        |                    | Head | Can wear helm. Decreases MP
              | Brutal Attack      | Arms | Can wear sword/shield, and ring.
              |                    | Body | Can wear armor
              |                    | Legs | Can wear shoes. Adds Speed.
--------------+--------------------+------+------------------------------------
WARPENGUIN    | Ice Shards Magic?  | Head | Can wear helm. + MP and + WIS.
              |                    | Arms | Can wear spear/shield/ring
              |                    | Body | Can wear armor. Might be - HP
              |                    | Legs | Can wear shoes.
--------------+--------------------+------+------------------------------------
WATERSLIME    |                    | Head | Can wear helm. 0 MP, 1 WIS.
              | Cold Slam Attack   | Arms | Can't wear weapon/shield/ring. +STR
              |                    | Body | Can't wear armor. + HP
              |                    | Legs |
--------------+--------------------+------+------------------------------------
WIZARDRILL    | Holy Light Magic   | Head | Can wear helm. Increase WIS + MP
              |                    | Arms | Can wear bow/shield and ring
              |                    | Body | Can wear armor.
              |                    | Legs | Can wear shoes. May decrease SPD
______________|____________________|______|___________________________________


===============================================================================
S H O P S ................................................................*L03
===============================================================================

WEAPON SHOP
This shop only sells two items at the start of the game: KNIFE for 150 G, and
OldLeatherArmor, for 200G. After that, everything you sell to the shop will
then appear in the inventory. The buying price is a fifth more than the price
you sold it for.


FURNITURE SHOP
The amount of stock for each room restricts how many you can buy in one day.
The floor listed shows when the room is first available.

---------------.-------.--------.--------.---------.-------.
Room           | Stock |  Buy   | Sell   | Type    | Floor |
---------------+-------+--------+--------+---------+-------|
Feed Barrel    |  10   |   150G |   120G | Neutral |   1   |
Trash Dump     |   5   |   100G |    80G | Neutral |   1   |
Straw Bed      |   5   |   200G |   160G | Neutral |   1   |
Iron Chest     |   1   |   700G |   550G | Neutral |   1   |
---------------+-------+--------+--------+---------+-------|
Field          |   2   |   800G |   640G | 3x3     |   2   |
Cellar         |   5   |   600G |   480G | Neutral |   2   |
Altar          |   5   |   800G |   640G | Neutral |   2   |
---------------+-------+--------+--------+---------+-------|
Flower Garden  |   2   |  2000G |  1600G | 3x3     |   3   |
Fireplace      |  10   |   700G |   560G | Fire    |   3   |
---------------+-------+--------+--------+---------+-------|
Water Source   |  10   |  1000G |   800G | Water   |   4   |
---------------+-------+--------+--------+---------+-------|
Fancy Bed      |   5   |  1500G |  1200G | Neutral |   5   |
Dojo           |   2   |  6000G |  4800G | 3x3     |   5   |
---------------+-------+--------+--------+---------+-------|
Demon Cell     |   5   |  2500G |  2000G | Neutral |   6   |
Hearth         |  10   |  2000G |  1600G | Fire    |   6   |
---------------+-------+--------+--------+---------+-------|
Fountain       |  10   |  3000G |  2400G | Water   |   7   |
---------------+-------+--------+--------+---------+-------|
Plush Bed      |   5   |  3000G |  2400G | Neutral |   8   |
---------------+-------+--------+--------+---------+-------|
Chapel         |   5   |  4000G |  3200G | Neutral |   9   |
---------------+-------+--------+--------+---------+-------|
Silver Chest   |   1   |  4000G |  3200G | Neutral |  10   |
Laboratory     |   2   |  8000G |  6400G | 3x3     |  10   |
---------------+-------+--------+--------+---------+-------|
Coliseum       |   1   |  9000G |  7200G | 3x3     |  14   |
---------------+-------+--------+--------+---------+-------|
Refrigerator   |   3   |  6000G |  4800G | Water   |  16   |
---------------+-------+--------+--------+---------+-------|
Golden Chest   |   1   |  9000G |  7200G | Neutral |  18   |
---------------+-------+--------+--------+---------+-------|
Magic Room     |   2   |  8000G |  6400G | Neutral |  20   |
_______________|_______|________|________|_________|_______|


MAGIC SHOP
Spells are one-time only purchases. Most items will only appear on his
inventory when you first find one of them in the dungeon.

----------------.-------.------------------------------------------------------
Spells          | BUY   | Effect
----------------+-------+------------------------------------------------------
Heal            |   200 | Heal one ally's HP (100 +WIS)
Sleep           |   300 | Puts all enemies to sleep.
----------------+-------+------------------------------------------------------
Warp            |   100 | Warps the player to the desired floor.
----------------+-------+------------------------------------------------------
Burn            |  1500 | Attacks one enemy with fire.
Cure            |   300 | Restores one ally's health status to normal.
Holy Light      |  1500 | Deals major damage to undead beings.
----------------+-------+------------------------------------------------------
Ice Shards      |  3000 | Attacks one enemy with ice.
Seal            |  3000 | Seals off an enemy's magic and special attacks.
----------------+-------+------------------------------------------------------
Heal All        |  4000 | Heals all allies' HP (200 +WIS)
----------------+-------+------------------------------------------------------
Firestorm       | 10000 | Attacks all enemies with fire.
----------------+-------+------------------------------------------------------
Blizzard        | 12000 | Attacks all enemies with a blizzard
Strengthen      |  5000 | Increases strength for a higher attack rating.
----------------+-------+------------------------------------------------------
Lifesteal       |  8000 | Steals HP from all enemies to heal HP of allies.
----------------+-------+------------------------------------------------------
Devastation     | 10000 | Reduces one enemy's HP to 1
Barrier         | 10000 | Creates a barrier that repels magic.
________________|_______|______________________________________________________


The effectiveness of bombs depends on the user's Wisdom stat.
----------------.-----.--------------------------------------------------------
Magic Items     | BUY | Effect
----------------+-----+--------------------------------------------------------
Healing Potion  |  50 | Potion that restores a small amount of HP.
Light Bomb      |  20 | Bomb that damages undead beings with divine light.
Fire Bomb       |  50 | Bomb that damages all monsters with flames.
----------------+-----+--------------------------------------------------------
Blizzard Bomb   |  50 | Bomb the damages all monsters with a blizzard.
----------------+-----+--------------------------------------------------------
Magic Potion    | 300 | Potion that restores 50 MP.
----------------+-----+--------------------------------------------------------
Lifesteal Bomb  | 100 | Bomb that steals HP from monsters.
----------------+-----+--------------------------------------------------------
Recovery Potion | 200 | Potion that restores a 200 HP and cures poison (and
                |     | stun as well).
________________|_____|________________________________________________________


FOOD SHOP (Town Square)
More items will be sold after you find them.
----------------.-----.
Food Items      | BUY |
----------------+-----+
Spinach         |  20 |
Dry Fish Flakes |  40 |
Potato          |  60 |
Carrot          | 100 |
Green Pepper    | 300 |
Premium Carrot  | 800 |
________________|_____|


===============================================================================
F O O D  A N D  M E A L S ................................................*L04
===============================================================================

*When it's something like Dragon meat, you just know it's going to be 17
stutters*

Vegetables that are dropped from monsters will be sold at the shop after you
find one for the first time. Many monsters can be found on more than one floor,
but the Fire and Water floors will have fire or water (Hot or Cold, in the case
of Spooks) variations. Floors 3, 6, 15  are Fire Floors, and 4, 7 and 16 are
Water Floors. The Food Chart shows the floors in order of the first time you
can obtain these foods, and where you can most easily find the monsters. The
ingredients that make the most nutritious meals can only be found from monster
drops. All food items and recipes are listed here. Eat well!


FOOD GUIDE
-------------------------------------------------------------------------------
FOOD             | Description
-----------------+-------------------------------------------------------------
Spinach          | Ingredient for Spinach Salad
Crow Leg         | Ingredient for Fried Crow
Pigboar Ribs     | Ingredient for Pigboar Stew
Dry Fish Flakes  | Can be used as a base for dishes, or sprinkled on boiled
                 | spinach.
Dry Slime        | Slime Meat
Potato           | Starts out as Tatorbomb. Overcook and blow up your pot!
Spook Tart       | A treat favoured by Spooks.
Roast Firepig    | Firepig meat.
Dry Fireslime    | Meat from a slime with the power of fire.
Carrot           | The body of a MissileCarrot.
Dry Waterslime   | Meat from a slime with the power of water.
Clam             | What is a river otter doing with a shellfish from the ocean?
Crowcat Tail     | A tail with magical power. Tasty in soups and stews
Roast Powerbull  | Powerbull meat. Tasty when roasted.
Bull Sirloin     | Buffalobull meat. This high-quality meat is quite popular.
Sardine          | Warpenguins love to eat this fish, which lives in the ocean.
Green Pepper     | The head of a Curse Pepper
Tentacle         | A tentacle of the Octopoid
Freshwater Fish  | Platypi love to eat fish from the rivers
Dry Venomslime   | Just because this has poison, doesn't mean you can't eat it.
Mole Leg         | Hole Mole meat. A delicious white meat.
Wingtip          | The wingtip of a Death Rooster.
Gibberer Meat    | Mystery meat from a Gibberer.
Fireflower Root  | The root of a Fireflower.
Mushroom         | A mushroom that grows out of the back of a Shroomlizard.
Lizard Leg       | The leg of a Shroomlizard.
Sweet Potato     | The meat of a Potatobug. Not a real potato.
Seed Oil         | Oil extracted from the seeds of a Killer Flower.
Premium Carrot   | Magic Donkeys love to eat this.
Scallop          | Otter Wizards love this big shellfish, from the ocean.
Sliced Meat      | Elephantom meat.
Cube Meat        | Demon Cube meat. Who knows what part of the Cube this comes
                 | from?
Poison Apple     | Fruit of the Apple Viper. Tasty, as long as you remove venom
Saurus Ribs      | Rib meat from a Flamesaurus
Dragon Fillet    | Every gourmet eater loves dragon meat.
Gourmet Can      | The most delicious canned food in the world It's still
                 | overpriced!
_________________|_____________________________________________________________


FOOD LOCATION CHART
-----------------.-------------------------.-----------------------------------
Ingredient       | Source                  | Location
-----------------+-------------------------+-----------------------------------
Spinach          | Vegetable Shop          | Town Square
Crow Leg         | Crowbat                 | B01, Feed Barrel, Field (2)
Pigboar Ribs     | Pigboar                 | B01, Feed Barrel.
Dry Fish Flakes  | Vegetable Shop, Warcat  | B01, Straw Bed, B03 Flower Garden
Dry Slime        | Slime                   | B01, Trash Dump
Potato           | Tatorbomb, Veg Shop     | B02, Field.
Spook Tart       | GrinningSpook. Spooks   | B02, Altar
Roast Firepig    | Firepig                 | B03, Feed Barrel, Fireplace
Dry Fireslime    | Fireslime               | B03, Trash Dump
Carrot           | MissileCarrot, Veg Shop | B04, Field
Dry Waterslime   | Waterslime              | B04, Trash Dump
Clam             | Otter Warrior           | B04, Water Source, Dojo (7)
Crowcat Tail     | Crowcat                 | B05, Field
Roast Powerbull  | Powerbull               | B06, Fireplace, Field, Feed Barrel
Bull Sirloin     | Buffalobull             | B07, Feed Barrel, Field
Sardine          | Warpenguin              | B07, Fountain.
Green Pepper     | Cursed Pepper, Veg Shop | B08, Field
Tentacle         | Mage Cat                | B09, Plush Bed, Flower Garden
Freshwater Fish  | Platypus                | B09, Fountain, Water Source,
                 |                         |      Plush Bed, Cellar (10)
Dry Venomslime   | Venomslime              | B10, Trash Dump.
Mole Leg         | Hole Mole               | B11, Field
Wingtip          | Death Rooster           | B13, Field
Gibberer Meat    | Gibberer                | B14, Altar
Fireflower Root  | Fireflower              | B15, Boss
Mushroom         | Shroomlizard            | B16, Corridors and Refrigerator.
Lizard Leg       | Shroomlizard            | B16, Corridors and Refrigerator.
Sweet Potato     | Potatobug               | B17, Field
Seed Oil         | Killer Flower           | B18, Field
Premium Carrot   | Magic Donkeys           | B18, Laboratory
Sliced Meat      | Elephantom              | B18, Boss.
Cube Meat        | Demon Cube              | B19, Demon Cell
Poison Apple     | Apple Viper             | B20, Magic Hole (random boss)
Saurus Ribs      | Flamesaurus             | B20, Magic Hole (random boss)
Dragon Fillet    | Elder Dragon            | B20, Magic Hole (random boss)
Gourmet Can      | Magic Shopkeeper        | Collect 500,000 Gilberts.
                 |                         | *Can buy more than one!
_________________|_________________________|___________________________________


MEAL CHART
-----------------.------------------------------.------------------------------
Meal             | Ingredients Required         | Benefits
-----------------+------------------------------+----+----+----+----+----+-----
                 |                              | HP | MP | STR| SPD| CON| WIS
-----------------+------------------------------+----+----+----+----+----+-----
Spinach Salad    | 1 Spinach                    | +1 |  - |  - |  - |  - |  -
Fried Crow       | 1 Crow Leg                   | +1 |  - |  - | +1 |  - |  -
Pigboar Stew     | 1 Pigboar Ribs and 1 Spinach | +1 |  - | +1 |  - |  - |  -
Boiled Veggies   | 1 Dry Fish Flakes, 1 Spinach |  - | +2 |  - |  - |  - |  -
Stewed Slime     | 1 Dry Slime and 1 Crow Leg   | +2 |  - |  - |  - | +1 |  -
Boiled Potatoes  | 1 Potato + 1 Dry Fish Flakes | +1 | +1 |  - |  - |  - |  -
Spook Tart       | 1 Spook Tart                 |  - | +2 |  - |  - |  - | +1
Roast Fireslime  | 1 Dry Fireslime + 1 Potato   | +2 |  - |  - |  - | +2 |  -
Firepig Saute    | 1 Roast Firepig + 1 Potato   | +2 |  - | +1 |  - |  - |  -
Carrot Juice     | 1 Carrot + 1 Spook Tart      |  - | +2 |  - |  - |  - | +2
Waterslime Pasta | 1 Dry Waterslime + 1 Pigboar |  - | +2 | +1 |  - | +2 |  -
                 |   Ribs, + 1 Spinach          |    |    |    |    |    |
Baked Clams      | 2 Clams                      |  - | +2 |  - |  - |  - | +3
Crowcat Stew     | 1 Crowcat Tail, 1 Crow Leg,  | +2 | +1 |  - | +2 |  - |  -
                 | 1 Potato, 1 Carrot           |    |    |    |    |    |
Power Grill      | 1 Roast Powerbull, 1 Pigboar | +3 |  - | +3 |  - |  - |  -
                 |   Ribs, 1 Spinach            |    |    |    |    |    |
Bull Steak       | 1 Bull Sirloin, 1 Potato     | +4 |  - | +2 |  - |  - |  -
Dried Fish       | 4 Sardines                   |  - | +4 |  - |  - |  - | +4
Firepig Stir-Fry | 2 Green Pepper, 1 Roast      | +3 |  - | +2 | +2 |  - |  -
                 |  Firepig, 1 Carrot, 1 Crowcat|    |    |    |    |    |
                 |  Tail                        |    |    |    |    |    |
Seafood Grill    | 1 Tentacle, 1 Clam, 1 Sardine|  - | +2 |  - | +2 |  - | +3
Fried Fish       | 2 Freshwater Fish            |  - | +3 |  - |  - |  - | +3
Venomslime Stew  | 1 Dry Venomslime, 1 Roast    | +3 |  - | +1 |  - | +5 | -
                 |   Powerbull, 1 Spinach       |    |    |    |    |    |
Mole and Potatoes| 1 Mole Leg, 1 Potato,        | +2 | +2 | +2 |  - |  - | +1
                 | 1 Dry Fish Flakes            |    |    |    |    |    |
Fried Wingtips   | 2 Wingtip                    | +3 |  - |  - | +3 |  - |  -
Gibberer Stew    | 1 Gibberer Meat, 1 Spinach,  | +4 | +2 | +1 |  - |  - |  -
                 | 1 Potato, 1 Carrot.          |    |  - |  - | +1 | +1 | +1.
Fireflower Salad | 1 Fireflower Root            | +4 | +5 |  - |  - |  - |  -
Premium Steak    | 1 Mushroom, 1 Bull Sirloin   | +6 |  - | +3 |  - | +2 |  -
Lizard Kabobs    | 1 Lizard Leg, 1 Wingtip,     | +3 |  - |  - | +3 |  - | +2
                 | 1 Clam, 1 Green Pepper       |    |    |    |    |    |
Baked Potato     | 3 Sweet Potatoes             |  - | +5 |  - | +3 | +2 |
Mountain Saute   | 1 Seed Oil, 1 Freshwater Fish| +4 | +2 |  - |  - | +3 | +2
                 | 1 Mushroom                   |    |    |    |    |    |
Premium Salad    | 1 Premium Carrot, 1 Mole Leg |  - | +4 | +1 | +2 |  - |  -
Scallop Chowder  | 1 Scallop, 1 Premium Carrot  |  - | +5 |  - | +1 |  - | +3
Roast Elephantom | 1 Sliced Meat                | +9 |  - | +5 |  - |  - |  -
Cube Steak       | 2 Cube Meat, 1 Lizard Leg,   | +5 | +2 |  - | +1 | +1 | +1
                 | 1 Green Pepper, 1 Carrot     |    |    |    |    |    |
Fried Apples     | 1 Poison Apple               | +3 | +5 |  - | +4 |  - |  -
Saurus Stew      | 1 Saurus Ribs, 1 Mushroom    | +7 |  - |  - |  - | +6 |  -
Dragon Steak     | 1 Dragon Fillet, 1 Seed Oil  | +8 | +4 | +4 | +2 | +2 | +1
                 | 1 Spinach                    |    |    |    |    |    |
Gourmet in a Can | 1 Gourmet Can                | +9 | +6 | +1 | +1 | +1 | +1
_________________|______________________________|____|____|____|____|____|_____


===============================================================================
I T E M S ................................................................*L05
===============================================================================

ITEM GUIDE
----------------.------.-------------------------------------------------------
Name            | Price| Description
----------------+------+-------------------------------------------------------
Healing Potion  |   50 | Potion that restores a small amount of HP.
Recovery Potion |  200 | Potion that restores a large amount of HP and cures
                |      | poison and stun.
Magic Potion    |  300 | Potion that restores 50 MP.
Light Bomb      |   20 | Bomb that damages undead beings with divine light.
Fire Bomb       |   50 | Bomb the damages all monsters with flames.
Blizzard Bomb   |   50 | Bomb that damages all monsters with a blizzard.
Lifesteal Bomb  |   50 | Bomb that steals HP from monsters.
Iron Key        |  100 | Key to an iron treasure chest.
Silver Key      |  100 | Key to a silver treasure chest.
Gold Key        | 1200 | Key to a gold treasure chest.
Snake Leaf      |   -  | A wing from an Apple Viper. Actually a tree leaf...
Leon Mane       |   -  | This fluffy mane proves you defeated a nasty Leon.
Stuffed Saurus  |   -  | Tourists are always impressed by a stuffed Flamesaurus
Otter Flag      |   -  | The flag of an otter corps. Steal to quell unrest.
Ironsides Scrap |   -  | Scrap from iron golem. Proves you defeated Ironsides.
Flame Jar       |   -  | Jar owned by a Devlin. Used as a lunchbox.
Sea Charm       |   -  | Charm owned by the Octopoid. Protects vs dragon flame
Leon Emblem     |   -  | The emblem of King Leon
Stuffed Dragon  |   -  | This stuffed dragon will attract tourists to town.
Mirror Covering | 4000 | This can be used to create some new kind of magic.
Life Stone      |  800 | This can be used to create a Recovery Staff.
Devil Emblem    |   -  | The emblem of the Devil Prince.
Stuffing Scroll |   -  | This can be used to stuff a dinosaur, or a dragon.
Olive Oil       |   -  | Used to polish shovels to a glorious shine.
Silver Coin     |  500 | A 500 Gilbert coin..
Gold Coin       | 1000 | A 1,000 Gilbert coin.
Platinum Coin   | 2000 | A 2,000 Gilbert coin.
Diamond         | 5000 | This jewel is worth 5,000 Gilberts when sold.
Pigboar Fur     |  200 | This can be sold for money.
Firepig Pelt    |  350 | This can be sold for money.
Crowcat Pelt    |  500 | This can be sold for money.
Powerbull Pelt  |  600 | This can be sold for money.
Bull Pelt       |  700 | This can be sold for money.
Mole Pelt       | 1000 | This can be sold for money.
________________|______|______________________________________________________


===============================================================================
E Q U I P M E N T  .......................................................*L06
===============================================================================

01. Helms
02. Hats
03. Tiaras
04. Robes
05. Armor
06. Female Armor
07. Shields
08. Legs
09. Rings
10. Ring Chart.

This is now everything, thanks to Charlton Smith who gave me the details of the
last few items. These are marked with !!


----------------.-----.-------.------------------------------------------------
HELMS           | DEF | PRICE | Effect
----------------+-----+-------+------------------------------------------------
Goblin Helm     |  2  |   150 | This smallish helm protects against stunning
Hobgoblin Helm  |  4  |   200 | This helm protects against stunning.
Shell Helmet    |  5  |   250 | This helmet protects against stunning.
Iron Helm       |  6  |   350 | Made out of iron and protects against stunning.
Power Helm      |  5  |   450 | Increases ATK by 2. Strong protect vs. stunning
Fire Helm       |  6  |   500 | Protects against both fire and stunning
Ice Helm        |  7  |   550 | Protects against water, ice and stunning.
Black Helm      |  8  |   600 | Gleaming black helm protects against stunning.
Silver Helm     |  9  |   650 | This silver helm protects against stunning.
Maiden Helm     |  9  |   750 | Valkyrie helm protects vs light magic (Female)
Gold Helm       | 10  |  1150 | This golden helm protects against stunning.
Sinister Helm   | 11  |  1000 | Created by dark sorcerer, protects vs stunning.
Samurai Cap     | 12  |  1250 | This samurai hat works well as a helm.
Canine Helm     | 13  |  1500 | This high-quality Wardog helm protects
                |     |       | stunning.
Beetle Helm     | 15  |  2000 | Helm, with beetle horns, protects vs. stunning.
Pure Iron Helm  | 15  |  2500 | A high-quality warrior helm.
Wicked Mask!!   | 13  |  2750 | This evil wizard's mask protects against magic.
Shogun Helm!!   | 16  |  3000 | This Shogun Wolf's helm increases the
                |     |       | frequency of special attacks.
Valkyrie Helm   | 17  |  3500 | Valkyrie's helm protects vs light-based magic.
Shadow Hood!!   | 18  |  3750 | This ninja's hood increases ATK by 10.
Lord's Helm     | 20  |  5000 | This ultimate helm offers complete protection
                |     |       | stunning.
________________|_____|_______|________________________________________________


----------------.-----.-------.------------------------------------------------
HATS            | DEF | PRICE | Effect
----------------+-----+-------+------------------------------------------------
Quilted Hat     |  1  |   150 | Fashionable, but pretty useless as a helm.
Cat Ear Hat     |  2  |   250 | A cute hat with cat ears.
Spook Hat       |  1  |   300 | This hat increases ATK by 2.
Leather Hat     |  3  |   300 | This leather hat protects against stunning.
Hot Hat         |  4  |   350 | Worn by a Hot Spook, protects against fire.
Cold Hat        |  4  |   400 | Worn by a Cold Spook, protects against ice.
Black Cat Hat   |  6  |   450 | Has black cat ears and protects vs stunning.
Shroom Hat      |  6  |   500 | Mushrooms grow out of this silk hat. Protects
                |     |       | against magic.
Bandit Bandana  | 10  |   750 | A bandana worn on the head by bandits.
Lumber Cap      | 11  |  1000 | The Lumberduck hat protects against stunning.
Deadly Hat      | 12  |  1250 | This hat increases frequency of special attacks
Gibberer Hat    | 16  |  1500 | Doesn't protect against stunning, but helps
                |     |       | stun the enemy.
Wizard Hat      | 14  |  2250 | Broad-brimmed wizard's hat: protects vs magic.
Devlin's Hat!!  | 17  |  3000 | This Devlin's hat offers powerful protection
                |     |       | against fire.
________________|_____|_______|________________________________________________


----------------.-----.-------.------------------------------------------------
TIARAS          | DEF | PRICE | Effect
----------------+-----+-------+------------------------------------------------
Glass Tiara     |  3  |   200 | A solid glass tiara (girls only)
Cat Tiara       |  4  |   250 | Forked Cat tiara offers little protection.
Tiara of Light  |  5  |   300 | This shiny tiara protects from light magic.
Tiara of Flames |  5  |   400 | This ruby-encrusted tiara protects from fire.
Tiara of Ice    |  5  |   400 | This sapphire-encrusted tiara protects from ice
Ice Broach      |  7  |   500 | Can be worn as a tiara, protects from ice.
Silver Tiara    |  9  |   750 | Fancy silver tiara protects against stunning.
Gold Tiara      | 10  |   850 | Luxurious golden tiara protects from stunning.
Queen Cat's Ears| 11  |  1000 | Cute Queen Warcat's ears protect from stunning.
Feather Hairpin | 13  |  1250 | Death Rooster hairpin. Offer little magic protn
Jewelled Tiara  | 14  |  1500 | A jewelled tiara that protects from stunning.
Power Tiara     | 14  |  1750 | This tiara increases ATK by 4.
Witch Tiara     | 15  |  2000 | This tiara protects against magic and stunning.
Flower Hairpin  | 13  |  2250 | Hairpin made from yellow petals of KillerFlower
Demon Tiara     | 16  |  2500 | This tiara increases frequency of special attks
Goddess Tiara   | 17  |  3000 | This celestial tiara increases holy power.
Princess Tiara!!| 18  |  3500 | This lovely princess tiara protects against
                |     |       | magic.
________________|_____|_______|________________________________________________


----------------.-----.-------.------------------------------------------------
ROBES           | DEF | PRICE | Effect
----------------+-----+-------+------------------------------------------------
Quilted Clothes |   1 |   150 | These quilted clothes offer comfort.
Spook Robe      |   4 |   200 | A Grinning Spook's robe.
Denim Jacket    |   5 |   250 | A durable denim jacket.
Hot Robe        |   6 |   350 | A Hot Spooks' robe. Protects from fire.
Cold Robe       |   7 |   500 | A Cold Spooks' robe. Protects from water/ice.
Wizardrill Robe |  11 |   750 | Protects against light-based magic a little.
Chain Robe      |  14 |  1000 | Made from chain. High armor rating.
Cursed Robe     |   1 |   250 | Don't expect anything good to happen if worn.
Rotten Tuxedo   |   2 |   250 | Don't expect anything good to happen if worn.
Lumber Vest     |  22 |  2500 | This vest works better than some real armor.
Magic Robe      |  23 |  3500 | This robe protects against some magic.
Wind Robe       |  28 |  4000 | A light yet tough robe.
Fire Robe       |  24 |  5500 | A large robe that protects against fire.
Ice Robe        |  24 |  5500 | A robe that protects against water and ice.
Wicked Robe     |  33 |  6000 | Evil wizard's robe protects from fire and ice.
Sea Cloak!!     |  36 | 10250 | A large cloak that protects against water.
Dragon Scarf!!  |  38 |  7750 | Can be used as a human's cloak. Provides
                |     |       | great fire protection.
Ogre Vest!!     |  42 |  8000 | Wear this ogre's vest to increase the
                |     |       | frequency of special attacks.
________________|_____|_______|________________________________________________


----------------.-----.-------.------------------------------------------------
ARMOR           | DEF | PRICE | Effect
----------------+-----+-------+------------------------------------------------
OldLeatherArmor |   2 |   200 | Worn out armor.
Leather Vest    |   3 |   250 | Leather armor without sleeves.
Leather Armor   |   6 |   300 | Leather armor protects from torso to elbows.
Breastplate     |   7 |   400 | A metallic breastplate.
Shell Armor     |   8 |   500 | Made of seashells, proves minor water protectn.
Scale Mail      |  10 |   750 | Armor formed from linked iron scales.
Iron Mail       |  12 |   850 | Armor made of iron.
Fire Mail       |  11 |  1000 | Offers protection against fire.
Plate Mail      |  14 |  1100 | Tough armor made o interlocking steel plates.
Ice Armor       |  13 |  1250 | Offers protection against water and ice.
Black Mail      |  17 |  1500 | Gleaming black armor.
Sylvan Leather  |  19 |  2000 | Leather armor protected by syphs (wind spirits)
Emperor Armor   |  21 |  2250 | An emperor dog's armor.
Sinister Mail   |  22 |  2500 | Armor created by an evil wizard.
Samurai Armor   |  25 |  3250 | A Samurai's Wolf's armor.
Canine Armor    |  29 |  4250 | High-Quality Wardog armor.
Gibberer Armor  |   1 |  5000 | Strange armor that increases ATK instead of DEF
Saurus Armor    |  29 |  6000 | Armor used by a Humanosaur.
Beetle Armor    |  36 |  6750 | Hard as beetle's shell. Used by Warbeetles.
Pure Iron Armor |  38 |  7500 | High-quality warrior armor.
Shogun Armor    |  43 |  9000 | A Shogun Wolf's armor.
Justice Armor   |  45 | 10000 | Only a hero who fights for justice can wear
                |     |       | this excellent armor.
Shadow Outfit   |  44 | 10250 | This black ninja outift increases special attks
Leon Mail!!     |  46 | 11000 | King Leon's armor.
Prince Mail!!   |  47 | 11250 | The armor of a Devil Prince.
Lord's Mail!!   |  48 | 12500 | This ultimate armor protects from both
                |     |       | weapons and magic.
________________|_____|_______|________________________________________________


----------------.-----.-------.------------------------------------------------
FEMALE ONLY     | DEF | PRICE | Effect
----------------+-----+-------+------------------------------------------------
Quilted Skirt   |   2 |   200 | A rather short quilted skirt.
Warcat Halter   |   3 |   250 | A women's breastplate used by Warcats.
Sailor Outfit   |   5 |   400 | Sailor's uniform offers some minor protection
                |     |       | against water.((Found on floor 1 SW corner)*
Cat Dress       |   8 |   500 | A Forked Cat dress.
BlackCat Halter |  12 |   750 | A black fur halter used by Black Cats.
Ruby Halter     |  12 |  1250 | This ruby-encrusted halter protects from fire.
Sapphire Halter |  14 |  1500 | This sapphire jewelled halter protects from ice
Silver Dress    |  19 |  1750 | A beautiful silver-coloured dress.
Gold Dress      |  21 |  2250 | An expensive gold-coloured dress.
Maiden Halter   |  22 |  2500 | Tough Valkyrie halter protects vs. light magic.
Queen Halter    |  23 |  2750 | A high-class fur halter used by Queen Warcats.
Steel Halter    |  25 |  3250 | A heavy-duty halter made of steel.
Jewelled Dress  |  30 |  4500 | A luxurious jewel-encrusted dress.
Maid's Apron    |  28 |  6000 | Improves wearer's cleaning and laundry. +5 ATK
Witch Dress!!   |  29 |  6750 | A dress that protects against magic.
Diamond Halter  |  41 |  8250 | A rock-hard, beautiful diamond-studded halter.
Valkyrie  Halter|  43 |  9250 | A high-quality halter used by Valkyries.
Princess Dress!!|  45 | 10250 | This princess dress protects against magic.
________________|_____|_______|________________________________________________

* You have to re-enter floor 1 from the second floor to be able to dig holes
and get around the walls to the lower southwest corner of the dungeon. All
credit to Teravian, who told me about this!.


----------------.-----.-------.------------------------------------------------
SHIELD          | DEF | PRICE | Effect
----------------+-----+-------+------------------------------------------------
Buckler         |   1 |   150 | A small shield that offers minor protection.
Wooden Shield   |   2 |   200 | A shield made of wood.
Round Shield    |   4 |       | A circle-shaped shield.
Shell Shield    |   5 |   300 | Made from a large seashell. Minor protection
                |     |       | from water.
Iron Shield     |   8 |   600 | A heavy-duty iron shield.
Fire Shield     |   7 |   450 | This shield protects from fire.
Power Shield    |   9 |   500 | A magic shield that sometimes stuns enemy.
Ice Buckler     |   5 |   300 | Small shield that protects vs water and ice.
Ice Shield      |   8 |   550 | Shield that protects against water and ice.
Black Shield    |  11 |   650 | A shiny black shield.
Kite Shield     |  13 |   800 | Large and tough shield - shaped like a kite.
Emperor Shield  |  14 |  1000 | A shield used by Emperor Dogs.
Samurai Shield  |  17 |  1500 | A shield used by Samurai Wolves.
Canine Shield   |  20 |  2000 | A high-quality Wardog shield.
Gibberer Shield |   0 |  2250 | No DEF, but increases frequency of special atts
Mirror Shield   |  22 |  2750 | Shield that protects against light-based magic
Demon Shield    |  24 |  3000 | A high-quality warrior shield.
Shogun Shield   |  25 |  3250 | A Shogun Wolf's shield.
Magic Shield!!  |  22 |  4000 | A shield that protects against magic.
Lord's Guard    |  30 |  5000 | The ultimate shield, with outstanding defense.
________________|_____|_______|________________________________________________


----------------.-----.-------.------------------------------------------------
LEGS            | DEF | PRICE | Effect
----------------+-----+-------+------------------------------------------------
Leather Shoes   |   1 |   150 | These leather shoes offer scant protection.
Fur Slippers    |   2 |   200 | Slippers made of fur.
Leather Boots   |   3 |   250 | Protect up to just below the knees.
Bronze Boots    |   6 |   300 | Boots made out of bronze.
Iron Boots      |   7 |   350 | Boots made out of iron.
Fire Boots      |   7 |   500 | These boots protect against fire.
Ice Boots       |   7 |   500 | These boots protect against ice.
Rotten Shoes    |   1 |   250 | Not much point to wearing these rotten shoes.
Black Boots     |  10 |   700 | Shiny black boots.
Bandit Boots    |  11 |   750 | Tough and light boots worn by bandits.
Maiden Boots    |  12 |   850 | Boots worn by Valkyries protects from light mag
Royal Boots     |  13 |  1000 | Boots worn by Emperor Dog.
Sinister Boots  |  14 |  1100 | Boots created by an evil wizard.
Potbelly Clogs  |  15 |  1250 | They may be simple clogs but they protect feet.
Jewelled Boots  |  16 |  1500 | Luxurious jewel-encrusted boots.
Canine Shoes    |  17 |  1600 | Fancy Wardog shoes.
Gibberer Shoes  |  18 |  1750 | Strange shoes that protect the head from
                |     |       | stunning for some reason.
Maid's Pumps    |  18 |  1850 | Pumps worn by Maidolls.
Fire Clogs      |  16 |  2000 | These clogs worn by Firemen protect vs fire.
Witch Boots     |  17 |  2100 | Boots that protect against magic.
Ice Clogs       |  17 |  2200 | These clogs worn by Snowmen protect vs ice.
Beetle Boots    |  20 |  2250 | Boots worn by a Warbeetle.
Pure Iron Boots |  21 |  2500 | High-quality warrior boots.
Valkyrie Boots  |  22 |  2500 | High-quality Valkyrie boots.
Ogre Boots      |  22 |  2750 | Increase the frequency of special attacks.
Prince Boots    |  24 |  3000 | Boots worn by an evil prince.
Lord's Boots    |  25 |  3500 | Ultimate boots, designed for heroes like you
________________|_____|_______|________________________________________________


----------------.-----.-------.------------------------------------------------
RINGS           | DEF | PRICE | Effect
----------------+-----+-------+------------------------------------------------
Glass Ring      |  0  |   250 | This treasure item has absolutely no effect.
Copper Ring     |  1  |   150 | Adds 1 point to overall defense.
Ring of Light   |  1  |   300 | A ring that protects against light magic.
Ring of Power   |  0  |   250 | This ring adds 1 to ATK.
Ruby Ring       |  1  |   350 | This ring gives minor protection against fire.
Striking Ring   |  0  |   200 | Slightly increase the ability to stun the enemy
Sapphire Ring   |  1  |   350 | This gives minor protection against ice.
Shell Ring      |  1  |   250 | Made out of seashell, and protects vs water.
Silver Ring     |  2  |   400 | This silver ring increases DEF somewhat.
Attack Ring     |  0  |   350 | Slight improvement to frequency of special attk
Hell Ring       |  0  |   500 | Said to be cursed, but it is simply treasure.
Flame Ring      |  2  |   400 | A magic ring that gives weapons power of fire.
Ice Ring        |  2  |   400 | A magic ring that gives weapons power of ice.
Strength Ring   |  0  |   500 | This ring adds 2 to ATK.
Performer Ring  |  0  |   600 | This ring has the power to make people laugh.
Smashing Ring   |  0  |   650 | Increases the ability to stun the enemy.
Gold Ring       |  3  |   700 | Rather inexpensive golden ring. Not pure gold.
Priestess Ring  |  3  |   750 | A magic ring that gives weapons holy power.
Ripper Ring     |  0  |   800 | This ring adds 3 to ATK.
Sinister Ring   |  4  |   850 | A ring created by an evil wizard.
Gaia Ring       |  8  |  1250 | This ring uses the power of terra firma to give
                |     |       | a big boost to DEF
Superhuman Ring |  0  |   750 | Greatly increases the ability to stun the enemy
Wolf Ring       |  5  |   800 | A ring sporting a wolf emblem.
Ring of Death   |  0  |   800 | Increases frequency of special attacks.
Charm Ring      |  7  |  1200 | A ring that protects the wearer in various ways
Warrior Ring    |  0  |  1000 | This ring adds 5 to ATK.
Gibberer Ring   |  1  |  1249 | Since this ring has both fire and ice power,
                |     |       | it's weak to both.
Hercules Ring   |  0  |  1100 | Greatly increases ability to stun enemy.
Witch Ring      |  5  |  1250 | Protects wearer from various types of magic.
Killer Ring     |  5  |  1400 | This ring adds to fighting abilities.
Sealing Ring    |  0  |  1500 | Protects the wearer from various types of magic
Underworld Ring |  6  |  1600 | Ring from underworld, helps vs spooks and bones
Deadly Ring     |  0  |  1750 | Greatly increases frequency of special attacks.
Darkness Ring   |  8  |  2000 | Uses the power of darkness to protect vs light.
Antiquity Ring!!|  9  |  2250 | An ancient ring that protects against fire and
                |     |       | ice magic.
Princess Ring!! | 10  |  2500 | This beautiful princess ring protects against
                |     |       | magic.
Lord's Ring     | 10  |  3000 | The ultimate ring increases power of attacks.
________________|_____|_______|________________________________________________


RING CHART
-----------------.-----.-----.-----.-----.-----.-----.-----.-----.-----.
MAGIC PROTECTION | ATK | DEF | STR | SPD | CON | WIS | FIRE| WATR| LGHT|
-----------------+-----+-----+-----+-----+-----+-----+-----+-----+-----|
Ruby Ring        |  -  |  +1 |  -  |  -  |  -  |  -  | +10 |  -  |  -  |
Sapphire Ring    |  -  |  +1 |  -  |  -  |  -  |  -  |  -  | +10 |  -  |
Shell Ring       |  -  |  +1 |  -  |  -  |  -  |  -  |  -  | +20 |  -  |
Ring of Light    |  -  |  +1 |  -  |  -  |  -  |  -  |  -  |  -  | +30 |
Charm Ring       |  -  |  +7 |  -  |  -  |  -  |  -  | +10 | +10 | +10 |
Witch Ring       |  -  |  +5 |  -  |  -  |  -  |  -  | +20 | +20 | +20 |
Sealing Ring     |  -  |  -  |  -  |  -  |  -  |  -  | +30 | +30 | +30 |
Darkness Ring    |  -  |  +8 |  -  |  -  |  -  |  -  |  -  |  -  | +50 |
Antiquity Ring   |  -  | +10 |  -  |  -  |  -  |  -  | +40 | +40 |  -  |
Princess Ring    |  -  |  +9 |  -  |  -  |  -  |  -  | +30 | +30 | +30 |
-----------------+-----+-----+-----+-----+-----+-----+-----+-----+-----|
DEFENSE          |                                                     |
-----------------+-----+-----+-----+-----+-----+-----+-----+-----+-----|
Glass Ring       |  -  |  +0 |  -  |  -  |  -  |  -  |  -  |  -  |  -  |
Copper Ring      |  -  |  +1 |  -  |  -  |  -  |  -  |  -  |  -  |  -  |
Silver Ring      |  -  |  +2 |  -  |  -  |  -  |  -  |  -  |  -  |  -  |
Gold Ring        |  -  |  +3 |  -  |  -  |  -  |  -  |  -  |  -  |  -  |
Sinister Ring    |  -  |  +4 |  -  |  -  |  -  |  -  |  -  |  -  |  -  |
Wolf Ring        |  -  |  +5 |  -  |  -  |  -  |  -  |  -  |  -  |  -  |
Gaia Ring        |  -  |  +8 |  -  |  -  |  -  |  -  |  -  |  -  |  -  |
-----------------+-----+-----+-----+-----+-----+-----+-----+-----+-----|
ATTACK           |                                                     |
-----------------+-----+-----+-----+-----+-----+-----+-----+-----+-----|
Ring of Power    |  +1 |  -  |  -  |  -  |  -  |  -  |  -  |  -  |  -  |
Strength Ring    |  +2 |  -  |  -  |  -  |  -  |  -  |  -  |  -  |  -  |
Ripper Ring      |  +3 |  -  |  -  |  -  |  -  |  -  |  -  |  -  |  -  |
Warrior Ring     |  +5 |  -  |  -  |  -  |  -  |  -  |  -  |  -  |  -  |
-----------------+-----+-----+-----+-----+-----+-----+-----+-----+-----|
ATTACK + DEFENSE |                                                     |
-----------------+-----+-----+-----+-----+-----+-----+-----+-----+-----|
Killer Ring      |  +5 |  +5 |  -  |  -  |  -  |  -  |  -  |  -  |  -  |
Lord's Ring      | +10 | +10 |  -  |  -  |  -  |  -  |  -  |  -  |  -  |
-----------------+-----+-----+-----+-----+-----+-----+-----+-----+-----|
DEFENSE AND POWER| Add to defense and give weapon elemental power.     |
-----------------+-----+-----+-----+-----+-----+-----+-----+-----+-----|
Flame Ring       |  -  |  +2 |  -  |  -  |  -  |  -  | +10 FIRE        |
Ice Ring         |  -  |  +2 |  -  |  -  |  -  |  -  |  -  | +10 ICE   |
Priestess Ring   |  -  |  +3 |  -  |  -  |  -  |  -  |  -  |  -  | LGHT|
Gibberer Ring    |  -  |  +1 |  -  |  -  |  -  |  -  |  FIRE AND ICE   |
Underworld Ring  |  -  |  +6 |  -  |  -  |  -  |  -  |  -  |  -  | LGHT|
-----------------+-----+-----+-----+-----+-----+-----+-----+-----+-----|
SPECIAL ATTACKS  |                                                  .  |
-----------------+-----------------------------------------------------|
Attack Ring      | Slight improvement to frequency of special attacks  |
Ring of Death    | Increases frequency of special attacks.             |
Deadly Ring      | Greatly increases special attacks.                  |
-----------------+-----------------------------------------------------|
STUNNING         |                                                     |
-----------------+-----------------------------------------------------|
Striking Ring    | Slightly increases ability to stun                  |
Smashing Ring    | Increases ability to stun                           |
Superhuman Ring  | Greatly increases ability to stun.                  |
Hercules Ring    | Greatly increases ability to stun.                  |
-----------------+-----------------------------------------------------|
QUEST RINGS      | These rings can be sold and fulfill quests.         |
-----------------+-----------------------------------------------------|
Hell Ring        | Just treasure.                                      |
Performer Ring   | Makes people laugh.                                 |
-----------------+-----------------------------------------------------.


===============================================================================
W E A P O N S  ...........................................................*L07
===============================================================================

01. Knives
02. Swords
03. Katanas
04. Axes
05. Clubs
06. Staffs
07. Spears
08. Bows

This is now everything, thanks to Charlton Smith who gave me the details of the

last few items. These are marked with !!


WEAPONS
----------------.-----.-------.------------------------------------------------
KNIVES          | ATT | PRICE | Effect
----------------+-----+-------+------------------------------------------------
Knife           |   7 |   150 | First weapon. May unleash a chain attack.
Warcat Dagger   |  10 |   250 | A short, sharp dagger. May unleash a chain att.
Flame Dirk      |  17 |   600 | A dagger with the power of flames. Sometimes
                |     |       | adds a flame attack. (Quest reward)
Black Dagger    |  22 |   500 | A Black Warcat's dagger. May add poison attack.
Queen Dagger    |  39 |  1750 | A Queen Warcat's dagger. May unleash chain att.
Devil Dagger    |  55 |  3250 | Devil's dagger often unleashes a killer blow.
Holy Dagger     |  69 |  5000 | Deals major damage to undead monsters.
Hell Dirk       |  88 |  7750 | Ultimate dagger. Often unleashes killer blow.
________________|_____|_______|________________________________________________


----------------.-----.-------.------------------------------------------------
SWORDS          | ATT | PRICE | Effect
----------------+-----+-------+------------------------------------------------
Wardog Sword    |  14 |   300 | A longsword used by Wardogs. May unleash a
                |     |       | killer blow.
Otter Sword     |  21 |   500 | Has the power of water. Ineffective vs. water
                |     |       | and ice monsters.
Hades Sword     |  22 |   450 | Has the power of darkness. May seal the enemy.
Black Longsword |  24 |   750 | A Black Warrior's sword. Unleashes killer blow.
Power Sword     |  26 |   800 | Relies on brute strength. Can stun enemy.
Flamberge       |  26 |   850 | A flame-shaped sword with the power of flames.
Ice Sword       |  28 |  1150 | A longsword with the power of ice.
Black Blade     |  31 |  1000 | Deadly sword that often unleashes a killer blow
Caesar Blade    |  41 |  1750 | The longsword of an Emperor Dog.
Sleeper         |  46 |  2250 | A magic sword that puts the enemy to sleep.
Gibberer Sword  |   1 |  1000 | You never know just how much damage a Gibberer
                |     |       | Sword will do. (Can do 999 damage)
Canine Sword    |  58 |  3500 | The best Wardog sword.
Sword of Fire   |  65 |  4260 | This longsword sometimes does extra fire damage
Master Blade    |  73 |  5500 | Sword of the highest quality used by the strong
Chaos Bringer   |  86 |  7500 | Sword that foments chaos. Sometimes poisons.
Chaos Buster    |  86 |  7500 | Defends our world from chaos. May add light att
Magic Sword     |  90 |  8250 | The magic sword dependably seal in the enemy.
Lord's Sword!!! |  99 | 10000 | This ultimate longsword does the most damage
                |     |       | of all.
________________|_____|_______|________________________________________________


----------------.-----.-------.------------------------------------------------
KATANAS         | ATT | PRICE | Effect
----------------+-----+-------+------------------------------------------------
Katana          |  32 |  1250 | Katana with sharp edge. May unleash chain attk.
Masamune Katana |  50 |  2750 | High-quality katana often unleashes a chain att
Kikuichi-Monji  |  67 |  4500 | High-quality katana often unleashes a chain att
Kotetsu Katana  |  70 |  5000 | High-quality katana often unleashes a chain att
Muramasa Katana |  98 |  9750 | Ultimate katana often unleashes chain and
                |     |       | special attacks.
________________|_____|_______|________________________________________________


----------------.-----.-------.------------------------------------------------
AXES            | ATT | PRICE | Effect
----------------+-----+-------+------------------------------------------------
Hand Ax         |  18 |   500 | One-handed axe sometimes hits all enemies.
Battle Axe      |  29 |  1000 | This large fighting axe sometimes hits all ens.
Bandit Axe      |  37 |  1500 | Sometimes hits all enemies at once.
Lumber Axe      |  45 |  2250 | Sometimes hits all enemies when swung.
Long Axe        |  54 |  3000 | The admonisher. Sometimes hits all enemies.
Killer Axe      |  62 |  4000 | An axe that often unleashes a special attack.
Halberd         |  68 |  4750 | Resembles a long spear. May hit all enemies.
Crescent Axe    |  80 |  6500 | Sometimes hits all enemies when swung.
Fire Axe        |  97 |  9500 | Axe imbued with power of flame. May shoot fire
________________|_____|_______|________________________________________________


----------------.-----.-------.------------------------------------------------
CLUBS/NUNCHAKU  | ATT | PRICE | Effect
----------------+-----+-------+------------------------------------------------
Oversized Club  |  10 |   250 | Causes more damage than the knife. Might stun.
Hobgoblin Club  |  13 |   350 | Hobgoblin's club. Sometimes stuns the enemy.
Nunchalus       |  17 |   500 | Two sticks linked with a chain. May hit all ens
Morningstar     |  27 |   750 | An iron ball linked to a stick. Unleashes
                |     |       | additional attacks.
Holy Mace       |  47 |  2250 | Does major damage to undead monsters.
Cyclops Club    |  60 |  3750 | This Ogre C. club often unleashes special attks
Triclops Club   |  75 |  5750 | This Ogre T. club often unleashes special attks
Wind Mace!!!    |  96 |  9250 | A mace as light as the wind. Sometimes
                |     |       | unleashes chain attacks.
________________|_____|_______|________________________________________________


----------------.-----.-------.------------------------------------------------
STAFFS          | ATT | PRICE | Effect
----------------+-----+-------+------------------------------------------------
Staff           |  10 |   250 | An ordinary wooden staff. Rarely stuns.
Iron Staff      |  17 |   500 | An staff made of iron. Sometimes stuns enemy.
Ice Staff       |  24 |   750 | Magic staff with the power of ice. Blizzard.
Fire Staff      |  21 |   500 | Magic staff with the power of fire. Fire.
Recovery Staff  |  28 |  1250 | Replenishes the HP of allies when hit enemy.
Wind Staff      |  57 |  3250 | This staff sometimes unleashes a chain attack.
Burning Staff   |  76 |  6000 | Staff with power of fire, unleashes special att
Blizzard Staff!!|  75 |  6250 | This staff with the power of ice shoots a
                |     |       | blizzard at the enemy.
Staff of Glory  |  92 |  8500 | Ultimate staff sometimes devastates enemy HP.
________________|_____|_______|________________________________________________


----------------.-----.-------.------------------------------------------------
SPEARS          | ATT | PRICE | Effect
----------------+-----+-------+------------------------------------------------
Short Spear     |  13 |   250 | Short spear sometimes pierces the enemy.
Long Spear      |  23 |   650 | Long battle spear sometimes pierces the enemy.
Penguin Spear   |  27 |   750 | Warpenguin's spear has the power of water.
Maiden Spear    |  30 |  1000 | A Valkyrie's spear. Hits all enemies at once.
Sinister Spear  |  40 |  1750 | Used by Demon Armor. Sometimes seals the enemy.
Mitsumata Spear |  48 |  2500 | A large spear with three blades.
Fire Spear      |  61 |  3750 | This Fireman's spear has the power of fire.
Blizzard Spear  |  65 |  4250 | This Snowman's spear has the power of ice.
Valkyrie Spear!!|  70 |  5000 | A high-quality Valkyrie's spear. Can hit all
                |     |       | enemies when swung.
King's Spear    |  97 |  9500 | The ultimate spear. Slices thru enemy like wind
________________|_____|_______|________________________________________________


----------------.-----.-------.------------------------------------------------
BOWS            | ATT | PRICE | Effect
----------------+-----+-------+------------------------------------------------
Forked Cat Bow  |  16 |   450 | Sometimes shoots poison arrows.
Carrot Missile  |  19 |   500 | This bow sometimes unleashes chain attacks.
Bow of Light    |  22 |   600 | Uses light to deal major damage to ghosts and
                |     |       | skeletons.
Cat Missile     |  29 |  1000 | Forked Cat's bow, can unleash special attacks.
Sylph Bow       |  38 |  1500 | Wind sprite's bow may unleash chain attacks.
Cat Baillista   |  53 |  3000 | High-quality Forked Bat's bow sometimes poisons
Fire Bow        |  63 |  4000 | A bow with the power of fire.
Killer Bow      |  66 |  4500 | The ultimate Forked Cat's bow. Often unleashes
                |     |       | special attacks.
Elven Bow       |  78 |  6250 | This bow, used by wood elves, may add a
                |     |       | light-based attack.
Magic Bow!!     |  93 |  8750 | The ultimate bow. Sometimes restores the MP
                |     |       | of allies when fired.
________________|_____|_______|________________________________________________


===============================================================================
R O O M S ................................................................*L08
===============================================================================

Order in which you get them:

FLOOR 01  Feed Barrel, Straw Bed, Trash Dump, Iron Chest.
FLOOR 02: Altar, Cellar, Field (3x3).
FLOOR 03: Flower Garden (3x3), Fireplace.
FLOOR 04: Water Source.
FLOOR 05: Fancy Bed, Dojo (3x3).
FLOOR 06: Demon Cell, Hearth.
FLOOR 07: Fountain.
FLOOR 08: Plush Bed.
FLOOR 09: Chapel.
FLOOR 10: Laboratory, Silver Chest
...............................................................................
FLOOR 14 Coliseum
FLOOR 16 Refrigerator
FLOOR 18 Golden Chest
FLOOR 20 Magic Room


-------------------------------------------------------------------------------
ALTAR: This creepy altar is just perfect for spooks and skeletons
Type    : One door, Neutral
Cost    : 800 G
Monsters: GrinningSpook, Bone Fighter (5), HotSpook (6), Not-Yet-Dead! (8),
          Emperor Dog (10)
          .....................................................................
          Gibberer, Bone Wizard (18)

-------------------------------------------------------------------------------
CELLAR: A musty cellar. Hobgoblins love their cellars after all...
Type    : Four doors, Neutral
Cost    : 600 G
Monsters: Hobgoblin (2), Otter Warrior (4), Wizardrill (6), Warpenguin (9),
          Platypus (10)
          .....................................................................
          Maidoll (15)

-------------------------------------------------------------------------------
CHAPEL: Valkyries love this chapel, with its evil goddess statues.
Type    : One door, Neutral
Cost    : 4000 G
Monsters: Valkyrie, Warcat Queen, Emperor Dog  (10)
          .....................................................................
          Einherjar (19)

-------------------------------------------------------------------------------
COLISEUM: An arena favored by powerful monsters.
Type    : Four doors, Neutral, 3x3
Cost    : 9000 G
Monsters: WarDog, PowerDog, Emperor Dog, Samurai Wolf. WarBeetle (16)
          ....................................................................
          High Master, Lumberduck, Shogun Wolf, Magic Sword (20)

-------------------------------------------------------------------------------
DEMON CELL: A trap designed to capture diabolical creatures.
Type    : Four doors, Neutral
Cost    : 2500 G
Monsters: Hellflame, HellBlizzard (7)
          ....................................................................
          Demon Cube (19), HellScream (20)

-------------------------------------------------------------------------------
DOJO: Warriors gather at dojos like this one to practice fighting.
Type    : One door, Neutral, 3x3
Cost    : 6000 G
Monsters: Humansaur, HobGoblin, Black Warrior, Powerdog, Black Warcat, Flame
          Warrior (6), Ice Warrior, Otter Warrior (7)
          .....................................................................
          Samurai Wolf, Potbelly (12), Humanosaur, Warbeetle (16). High Master,
          Flame Master (17) Magic Shield (20)

-------------------------------------------------------------------------------
FANCY BED: A nice and soft bed.
Type    : One door, Neutral
Cost    : 1500 G
Monsters: Wizardill, Black Warcat, Bone Fighter, Powerdog (7), Platypus (9)
          .....................................................................
          Lumberduck (11), Naidoll (15)

-------------------------------------------------------------------------------
FEED BARREL: A feed barrel for storing pet food.
Type    : One door, Neutral
Cost    : 150 G
Monsters: Pigboar, Crowbat, Crowcat, Buffalobull. Powerbull
          .....................................................................
          Death Rooster (12), Shroomlizard (17)

-------------------------------------------------------------------------------
FIELD: A well-fertilised field. Just perfect for vegetable monsters.
Type    : Four doors, Neutral. 3x3
Cost    : 800 G
Monsters: Taterbomb, Pigbaor, CrowBat, CarrotMissile (4), Black Warcat,
          Crowcat (5), Powerbull (6), Buffalobull (7), Cursed Pepper (8)
          .....................................................................
          Hole Mole, Lumberduck (11), Potatobug (17), Killer Flower (18)

-------------------------------------------------------------------------------
FIREPLACE: Fire monsters will love this lit fireplace.
Type    : One door, Fire Element
Cost    : 700 G
Monsters: Humanosaur, FirePig

-------------------------------------------------------------------------------
FLOWER GARDEN: Girls (such as Forked Cats) love this beautiful flower garden.
Type    : Four doors, Neutral, 3x3
Cost    : 2000G
Monsters: Warcat, Forked Cat, Crowbat, Black Warcat (5), Mage Cat (8), Ninja
          Cat (9), Warcat Queen (10)

-------------------------------------------------------------------------------
FOUNTAIN: Water monsters adore this beautiful water fountain
Type    : One door, Water Element
Cost    : 3000 G
Monsters: Otter Warrior, Warpenguin, Platypus (9)
          ....................................................................
          Death Rooster, Snowman (16), Otter Wizard (18)

-------------------------------------------------------------------------------
GOLDEN CHEST: The most luxurious chest of all. Contains the bewst treasure.
Cost    : 9000 G
Monsters: None
NOTE: The chest contents will respawn. Need a Golden Key to open it. Contents
vary according to which floor you place it in.

-------------------------------------------------------------------------------
HEARTH: This elegant hearth attracts both high-class and fire beings
Type    : One door, Fire Element.
Cost    : 2000 G
Monsters: Humanosaur, Flame Warrior, Firepig, Powerbull
          .....................................................................
          Fireman (15)

-------------------------------------------------------------------------------
IRON CHEST: Place this in your dungeon and monsters will put treasure inside
Cost    : 700 G
Monsters: None.
NOTE: The chest contents will respawn. Need an Iron Key to open it. Contents
vary according to which floor you place it in.

-------------------------------------------------------------------------------
LABORATORY: Demon Armor is created in laboratories like this one.
Type    : One door, Neutral, 3x3
Cost    : 8000 G
Monsters: Wizardrill, Demon Armor. Bone Wizard, Magic Donkey (Floor 18)
          Magic Bow (20)

-------------------------------------------------------------------------------
MAGIC ROOM: Monsters in this room are strengthened beyond belief.
Type    : One door, Neutral
Cost    : 8000 G
Monsters: Any monster depending on floor.

-------------------------------------------------------------------------------
PLUSH BED: This bed is worthy of a king, and may attract high-class beings
Type    : One door, Neutral
Cost    : 3000 G
Monsters: Wizardrill, Mage Cat, Warcat Queen (10), Emperor Dog (10)
          .....................................................................
          Samurai Wolf (12), Maidoll (15), Warbeetle (16), Shogun Wolf (19)

-------------------------------------------------------------------------------
REFRIGERATOR: Apparently this is a good place to find food...
Type    : One door, Water
Cost    : 6000 G
Monsters: Shroomlizard, Buffalobull, Cold Spook

-------------------------------------------------------------------------------
SILVER CHEST: This fancy silver treasure chest will contain fancy treasure.
Cost    : 4000 G
Monsters: None
NOTE: The chest contents will respawn. Need a Silver Key to open it. Contents
vary according to which floor you place it in.

-------------------------------------------------------------------------------
STRAW BED: This bed is nothing more than a wooden box stuffed with straw.
Type    : One door, Neutral
Cost    : 200 G
Monsters: Warcat, Goblin, WarDog, Ottter Warrior (4) Humanosaur

-------------------------------------------------------------------------------
TRASH DUMP: This rotting pile of garbage just might attract slimes.
Type    : One door, Neutral
Cost    : 100 G
Monsters: Slime, Fireslime (3), Water Slime (4), VenomSlime (10)

-------------------------------------------------------------------------------
WATER SOURCE: A source of delicious drinking water that water monsters love.
Type    : One door, Water Element
Cost    : 1000G
Monsters: Otter Warrior, Warpenguin, Hellblizzard, Platypus (9),
          .....................................................................
          Buffalobull (16)


===============================================================================
M O N S T E R S   ........................................................*L09
===============================================================================

--------------
MONSTER GUIDE
--------------
This is the list in the same order as from the game Monster Guide menu, and
grouped into separate pages of enemies. I've included this so you can quickly
find any missing monsters if you are trying to track down them all. They are
listed more or less in the order in which you find in the game, although it is
possible to miss some until later, depending on which rooms you put on a floor.

IMPORTANT!!!
Some enemies are not recorded in the game's Monster Guide, although I have
included them in the detailed list. They are upgraded versions of monsters: the
Master Warrior, Flame Master, High Master and Einherjar.


* Page 1
Crowbat, Pigboar, Warcat, Goblin, Slime, Apple Viper (Boss), Taterbomb.

* Page 2
Wardog, Hobgoblin, GrinningSpook, Leon (Boss), Firepig, Forked Cat, Humanosaur

* Page 3
Fireslime, Hot Spook, Flamesaurus (Boss), MissileCarrot. Waterslime, Cold
Spook, Otter Warrior.

* Page 4
Otter Wizard (Boss), Crowcat, black Warcat, Wizardrill, Black Warrior, Bone
Fighter, Ironsides (Boss).

* Page 5
Powerbull, Powerdog, Flame Warrior, Hellflame, Devlin (Boss), Buffalobull,
Warpenguin.

* Page 6
Ice Warrior, Hellblizzard, Octopoid (Boss), Cursed Pepper, Mage Cat,
Not-Dead-Yet!, King Leon (Boss).

* Page 7
Platypus, Ninja Cat, Valkyrie, Elder Dragon (Boss), Warcat Queen, Emperor Dog,
Venomslime.

* Page 8
Demon Armor, Devil Prince (Final Boss Floor 10), Hole Mole, Lumberduck,
Bogbeast (Boss), Potbelly, Samurai Wolf.

* Page 9
Shogun Wolf, Death Rooster, Devil Princess (Boss), Gibberer, Ogre Cyclops
(Boss), Fireman, Maidoll.

* Page 10
Fireflower, Shroomlizard, Snowman, Warbeetle, Shadow (Boss), Potatobug, Killer
Flower.

* Page 11
Ogre Triclops (Boss), Magic Donkey, Bone Wizard, Elephantom (Boss), Demon Cube,
Devil Lord (Boss), Magic Shield.

* Page 12
Magic Sword, Magic Bow, Hellscream


---------------------
BOSSES IN FLOOR ORDER
---------------------
01 Apple Viper      08 King Leon         14 Ogre Cyclops
02 Leon             09 Elder Dragon      15 Fireflower
03 Flamesaurus      10 Devil Prince      16 Shadow
04 Otter Wizard     11 Bogbeast          17 Ogre Triclops
05 Ironsides        12 Shogun Wolf       18 Elephantom
06 Devlin           13 DevilPrincess     19 Devil Lord
07 Octopoid


-------------------------------------------------------------------------------
A L P H A B E T I C A L  L I S T  (includes bosses)
-------------------------------------------------------------------------------

Not all enemy drops are recorded in the game Monster Guide. For example, the
Humansauros will drop a Gold Coin, and the Otter Warrior drops a Clam. I've
added these when I found them. Some enemies do not have anything listed at all,
so there may be more items than the ones I have found so far. The Master
Warrior (and some other versions of warriors) does not appear in the Monster
Guide at all, but he is very much alive and well!

The HP and cash from enemies varies a lot. I've recorded the HP and Gilberts
when you first encounter them, but even then there is some variation. When you
meet the same enemy on a lower floor its HP will increase, as will the cash.
Some monsters in the bonus dungeon look the same, but in fact have better
drops. A Boss's HP is set, but the cash received from beating them can vary a
bit, as it does for the ordinary monsters.


-------------------------------------------------------------------------------
APPLE VIPER (BOSS)  Floor 1
-------------------------------------------------------------------------------
HP    : 98
Cash  : 287 G
Food  : Poison Apple
Items : Snake Leaf
Weapon: -
Armour: -

-------------------------------------------------------------------------------
BLACK WARCAT  Floor 5                               Fancy Bed, Garden, Dojo (6)
-------------------------------------------------------------------------------
HP    : 42
Cash  : 140 G
Food  : Dry Fish Flakes
Items : -
Weapon: Black Dagger
Armour: Black Cat Hat/Black Cat Halter/Fur Slippers/Silver Ring/
        Gold Coin (not listed)
Skills: Can leap (Poison Attack), Cure Magic

-------------------------------------------------------------------------------
BLACK WARRIOR  Floor 5                                               Dojo Room
-------------------------------------------------------------------------------
HP    : 58
Cash  : 146 G
Food  : -
Items : -
Weapon: Black Longsword
Armour: Iron Shield/Iron Boots/Iron Mail, Attack Ring/Ring of Power/Gold Coin.
Skills: Warrior Slash

-------------------------------------------------------------------------------
BOGBEAST  (BOSS) Floor 11
-------------------------------------------------------------------------------
HP    : 494
Cash  : 1673 G
Food  : -
Items : -
Weapon: -
Armour: Gaia Ring

-------------------------------------------------------------------------------
BONE FIGHTER  Floor 5                                         Corridors, Altar
-------------------------------------------------------------------------------
HP    : 80
Cash  : 179 G
Food  : -
Items : -
Weapon: Hades Sword
Armour: Iron Helm/Scale Mail/Round Shield/Bronze Boots/Silver Coin
Skills: Double Slice

-------------------------------------------------------------------------------
BONE WIZARD  Floor 18                                        Laboratory, Altar
-------------------------------------------------------------------------------
HP    : 176
Cash  : 619 G
Food  : -
Items : Platimum Coin (not listed)
Weapon: Wind Staff
Armour: Wizard's Hat/Wicked Robe/Leather Shoes
Skills: Blizzard Magic

-------------------------------------------------------------------------------
BUFFALOBULL  Floor 7                             Corridors, Feed Barrel, Field
-------------------------------------------------------------------------------
HP    : 101
Cash  : 97 G
Food  : Bull Sirloin
Items : Bull Pelt
Weapon: -
Armour: -
Skills: Berserk (effect - can stun everyone)

-------------------------------------------------------------------------------
COLD SPOOK  Floor 4 (water floor)                                        Altar
-------------------------------------------------------------------------------
HP    : 36
Cash  : 117 G
Food  : Spook Tart
Items : -
Weapon: -
Armour: Cold Robe/Cold Hat
Skills: Ice Shards
        Blizzard (floor 12)

-------------------------------------------------------------------------------
CROWBAT                               Straw Bed, Feed Barrel, Corridors, Field
-------------------------------------------------------------------------------
HP    : 5
Cash  : 11 G
Food  : Crow Leg
Items : -
Weapon: -
Armour: -
Skills: Pecks

-------------------------------------------------------------------------------
CROWCAT  Floor 5                                              Field, Corridors
-------------------------------------------------------------------------------
HP    : 21
Cash  : 60 G
Food  : Crowcat Tail
Items : Crowcat Pelt
Weapon: -
Armour: -
Skills: Sleep, (Escapes)

-------------------------------------------------------------------------------
CURSED PEPPER  Floor 8                                                   Field
-------------------------------------------------------------------------------
HP    : 54
Cash  : 92 G
Food  : Green Pepper
Items : -
Weapon: -
Armour: Cursed Robe
Skills: Sealing Curse (Escapes), Can spit out a Fire Bomb

-------------------------------------------------------------------------------
DEATH ROOSTER  Floor 13                                        Field, Fountain
-------------------------------------------------------------------------------
HP    : 145
Cash  : 189 G
Food  : Wingtip
Items : -
Weapon: -
Armour: Feather Hairpin
Skills: Piercing Shriek (stuns everyone)

-------------------------------------------------------------------------------
DEMON ARMOR  Floor 10                                               Laboratory
-------------------------------------------------------------------------------
HP    : 183
Cash  : 155 G
Food  : -
Items : -
Weapon: Sinister Spear
Armour: Sinister Mail/Sinister Helm/Hell Ring/Sinister Ring/Sinister Boots/Life
        Stone (Quest item)
Skills: Strengthen. Attack vital points (leaves you with 1 HP) (undead enemy)

-------------------------------------------------------------------------------
DEMON CUBE  Floor 19                                                Demon Cell
-------------------------------------------------------------------------------
HP    : 259
Cash  : 291 G
Food  : Cube Meat
Items : A few items...Diamond, Recovery Potion.
Weapon: -
Armour: -

-------------------------------------------------------------------------------
DEVIL LORD (BOSS)  Floor 19
-------------------------------------------------------------------------------
HP    : 999
Cash  : 9178 G
Food  :
Items :
Weapon: Lord's Sword
Armour: Lord's Helm/Lord's Mail/Lord's Guard/Lord's Boots

-------------------------------------------------------------------------------
DEVIL PRINCE (BOSS) Floor 10
-------------------------------------------------------------------------------
HP    : 756
Cash  : 4266 G
Food  : -
Items : -
Weapon: Chaos Bringer
Armour: Sinister Helm/Prince Mail/Iron Shield/Prince Boots/
        Demon Shield (not listed)

-------------------------------------------------------------------------------
DEVILPRINCESS (BOSS)  Floor 13
-------------------------------------------------------------------------------
HP    : 740
Cash  : 6652 G
Food  : -
Items : -
Weapon: Hell Dirk/Devil Dagger
Armour: Princess Tiara/Princess Dress/Various Rings

-------------------------------------------------------------------------------
DEVLIN (BOSS)  Floor 6
-------------------------------------------------------------------------------
HP    : 295
Cash  : 892/901 G
Food  : -
Items : -
Weapon: Fire Staff (Rarely has a Fire Axe)
Armour: Devlin's Hat/Fire Robe

-------------------------------------------------------------------------------
EINHERJAR  Floor 19                                                  Plush Bed
-------------------------------------------------------------------------------
HP    : 262
Cash  : 906 G
Food  :
Items :
Weapon: Valkyrie Spear
Armour: Valkyrie Boots/Valkyrie Halter/Valkyrie Helm/Underworld Ring
Skills: Light Magic

-------------------------------------------------------------------------------
ELDER DRAGON (BOSS)  Floor 9
-------------------------------------------------------------------------------
HP    : 595
Cash  : 3047 G
Food  : Dragon Fillet
Items :
Weapon:
Armour: Dragon Scarf

-------------------------------------------------------------------------------
ELEPHANTOM (BOSS)  Floor 18
-------------------------------------------------------------------------------
HP    : 999
Cash  : 3800 G
Food  : Elephantom Meat
Items : -
Weapon: -
Armour: -

-------------------------------------------------------------------------------
EMPERORDOG  Floor 10                                       Altar and Plush Bed
-------------------------------------------------------------------------------
HP    : 115
Cash  : 408 G
Food  : -
Items : Platinum Coin/Silver Coin (Floor 13),
Weapon: Caesar Blade
Armour: Smashing Ring/Emperor Shield/Royal Boots/Silver Helm/Emperor Armor,
        Strength Ring/Gold Coin (not listed)
        Canine Shoes, Canine Shield (Floor 13)
Skills: King Power Attack

-------------------------------------------------------------------------------
FIREFLOWER (BOSS)  Floor 15
-------------------------------------------------------------------------------
HP    : 746
Cash  : 2546 G
Food  : Fireflower Root
Items : -
Weapon: -
Armour: -

-------------------------------------------------------------------------------
FIREMAN  Floor 15                                                       Hearth
-------------------------------------------------------------------------------
HP    : 150
Cash  : 522 G
Food  : -
Items : -
Weapon: Fire Spear
Armour: Fire Robe/Fire Clogs/Gold Coin/Silver Coin
Skills: Spinning Flame Slice

-------------------------------------------------------------------------------
FIREPIG  Floor 3                             Corridors, Feed Barrel, Fireplace
-------------------------------------------------------------------------------
HP    : 27/29
Cash  : 30 G
Food  : Roast Firepig
Items : Firepelt Pelt
Weapon: -
Armour: -
Skills: Flame Charge

-------------------------------------------------------------------------------
FIRESLIME  Floor 3                                  Fireplace Room, Trash Heap
-------------------------------------------------------------------------------
HP    : 51
Cash  : 109 G
Food  : Dry Fireslime
Items : -
Weapon: -
Armour: Ruby Ring
Skills: Fire Slam

-------------------------------------------------------------------------------
FLAME MASTER  Floor 17                                          Coliseum, Dojo
-------------------------------------------------------------------------------
HP    : 169
Cash  : 543 G
Food  : -
Items : Platinum Coin
Weapon: Sword of Fire
Armour: Fire Shield, Flame Ring, Flame Boots (Fire Boots - not listed).
Skills: Fire Slash Attack.

-------------------------------------------------------------------------------
FLAME WARRIOR  Floor 6                                                  Hearth
-------------------------------------------------------------------------------
HP    : 70
Cash  : 207 G
Food  : -
Items : -
Weapon: Flamberge
Armour: Ruby Ring, Fire Mail, Fire Boots, Fire Shield, Gold Coin.
Skills: Fire Slash Attack

-------------------------------------------------------------------------------
FLAMESAURUS (BOSS)  Floor 3
-------------------------------------------------------------------------------
HP    : 296
Cash  : 505 G
Food  : Saurus Ribs
Items : -
Weapon: -
Armour: -

-------------------------------------------------------------------------------
FORKED CAT  Floor 3                                              Flower Garden
-------------------------------------------------------------------------------
HP    : 27/29
Cash  : 92 G
Food  : -
Items : Magic Potion (not listed)
Weapon: Forked Cat Bow
Armour: Glass Tiara/Cat Tiara/Cat Dress/Fur Slippers
Skills: Healing, Arrow that poisons, Heal All (Floor 7)

-------------------------------------------------------------------------------
GIBBERER  Floor 14                                                       Altar
-------------------------------------------------------------------------------
HP    : 140
Cash  : 198 G
Food  : Gibberer Meat
Items : -
Weapon: Gibberer Sword
Armour: Gibberer Ring, Gibberer Armor, Gibberer Shoes (various armor).
Skills: Can charge, breathe fire (ice), attacks (heasl self), runs away
        (attacks). Heals HP for some reason

-------------------------------------------------------------------------------
GOBLIN  Floor 1                                                      Straw Bed
-------------------------------------------------------------------------------
HP    : 16/18
Cash  : 22/24 G
Food  : -
Items : -
Weapon: Oversized Club
Armour: Goblin Helm/Buckler/Leather Shoes

-------------------------------------------------------------------------------
GRINNINGSPOOK  Floor 2                                                   Altar
-------------------------------------------------------------------------------
HP    : 20/22
Cash  : 41/49 G
Food  : Spook Tart
Items : -
Weapon: -
Armour: Spook Robe/Spook Hat
Skills: Seal, Sleep Chop

-------------------------------------------------------------------------------
HELLBLIZZARD  Floor 7                                               Demon Cell
-------------------------------------------------------------------------------
HP    : 53
Cash  : 100 G
Food  : -
Items : -
Weapon: -
Armour: Sapphire Ring/Ice Ring/Hell Ring
Skills: Ice Dance Attack (all)

-------------------------------------------------------------------------------
HELLFLAME  Floor 6                                                  Demon Cell
-------------------------------------------------------------------------------
HP    : 44
Cash  : 82 G
Food  : -
Items : -
Weapon: -
Armour: Ruby Ring/Flame Ring/Hell Ring
Skills: Fire Dance Attack (all)

-------------------------------------------------------------------------------
HELLSCREAM  Floor 20
-------------------------------------------------------------------------------
HP    : 211
Cash  : 356 G
Food  :
Items :
Weapon:
Armour: Darkness Ring/Witch Ring/Gibberer Ring/Killer Ring/Sealing Ring/
        Hercules Ring
Skills: Goes berserk

-------------------------------------------------------------------------------
HIGH MASTER  Floor 17                                           Coliseum, Dojo
-------------------------------------------------------------------------------
HP    : 157
Cash  : 543 G
Food  : -
Items : Gold Coin/Platinum Coin
Weapon: Master Blade
Armour: Pure Iron Helm, Pure Iron Boots, Killer Ring, Demon Shield,
        Pure Iron Armor.
Skills: Warrior Slash

-------------------------------------------------------------------------------
HOBGOBLIN   Floor 2                                          Cellar, Straw Bed
-------------------------------------------------------------------------------
HP    : 31
Cash  : 58 G
Food  : -
Items : -
Weapon: Hobgoblin Club
Armour: Hobgoblin Helm/Leather Vest/Leather Boots/Ring of Power/Silver Coin
Skills: Double Crush - stuns

-------------------------------------------------------------------------------
HOLE MOLE  Floor 11                                                      Field
-------------------------------------------------------------------------------
HP    : 84
Cash  : 137 G
Food  : Mole Leg
Items : Mole Pelt
Weapon: -
Armour: Platinum Coin (not listed)
Skills: Claws

-------------------------------------------------------------------------------
HOT SPOOK  Floor 3/6                                                     Altar
-------------------------------------------------------------------------------
HP    : 29
Cash  : 93 G
Food  : Spook Tart
Items : -
Weapon: -
Armour: Hot Robe/Hot Hat
Skills: Fire Magic, Flame Chop

-------------------------------------------------------------------------------
HUMANOSAUR  Floor 3                         Fireplace, Straw Bed, Dojo, Hearth
-------------------------------------------------------------------------------
HP    : 48
Cash  : 102 G
Food  : -
Items : Gold Coin/Silver Coin
Weapon: Hand Axe/Killer Axe (floor 20)
Armour: Leather Hat/Breastplate/Leather Boots, Kite Shield/Saurous Armor (later

        floors: 16)
Skills: A Spinning Slice attack

-------------------------------------------------------------------------------
ICE WARRIOR  Floor 7                                                      Dojo
-------------------------------------------------------------------------------
HP    : 79/82
Cash  : 254/264 G
Food  : -
Items : -
Weapon: Ice Sword
Armour: Ice Helm/Ice Boots/Ice Armor/Ice Shield/Sapphire Ring/Gold Coin/
Skills: Storm Slash
NOTE: There is no upgraded Ice Warrior in the bonus dungeon.

-------------------------------------------------------------------------------
IRONSIDES (BOSS) Floor 5
-------------------------------------------------------------------------------
HP    : 285
Cash  : 898 G
Food  : -
Items : -
Weapon: -
Armour: Has all sorts of armor.

-------------------------------------------------------------------------------
KILLER FLOWER  Floor 18                                                  Field
-------------------------------------------------------------------------------
HP    : 175
Cash  : 249 G
Food  : Seed Oil
Items : -
Weapon: -
Armour: Flower Hairpin/Killer Bug
Skills: Killer Whip (all)

-------------------------------------------------------------------------------
KING LEON (BOSS) Floor 8
-------------------------------------------------------------------------------
HP    : 510
Cash  : 2977 G
Food  : -
Items : Leon Emblem
Weapon: King's Spear
Armour: Leon Mail/Pure Iron Boots

-------------------------------------------------------------------------------
LEON (BOSS) Floor 2
-------------------------------------------------------------------------------
HP    : 146
Cash  : 396 G
Food  : Has all sort of food
Items : Leon Mane
Weapon: -
Armour: -

-------------------------------------------------------------------------------
LUMBERDUCK  Floor 11                                                     Field
-------------------------------------------------------------------------------
HP    : 126
Cash  : 453 G
Food  : Clam/Sardine/Freshwater Fish
Items : Platinum Coin (not listed)
Weapon: Lumber Axe/ Bandit Axe (not listed) Crescent Axe (floor 20)
Armour: Lumber Cap/Lumber Vest
Skills: Double Slice Attack

-------------------------------------------------------------------------------
MAGE CAT  Floor 8                                     Plush Bed, Flower Garden
-------------------------------------------------------------------------------
HP    : 60
Cash  : 318 G
Food  : Tentacle (not listed)
Items : Recovery Potion (not listed)
Weapon: Cat Missile, Cat Ballista (bow) (13)
Armour: Silver Dress/Silver Tiara/ Gold Ring/Tiara of Light
        Jewelled Tiara, Witch Tiara, Witch Boots (floor 16)
Skills: Devastation Magic

-------------------------------------------------------------------------------
MAGIC BOW  Floor 20                                                 Laboratory
-------------------------------------------------------------------------------
HP    : 214
Cash  : 314 G
Food  : -
Items : Recovery Potion/Life Stone
Weapon: Magic Bow/Elven Bow/Killer Bow/Fire Bow/Cat Ballista/Sylph Bow
Armour: -
Skills: Targetted shot

-------------------------------------------------------------------------------
MAGIC DONKEY  Floor 18                                              Laboratory
-------------------------------------------------------------------------------
HP    : 223
Cash  : 600? G
Food  : Premium Carrot
Items : -
Weapon: Burning Staff
Armour: Wicked Mask/Wind Robe
Skills: Firestorm magic

-------------------------------------------------------------------------------
MAGIC SHIELD  Floor 20                                                    Dojo
-------------------------------------------------------------------------------
HP    : 205
Cash  : 225 G
Food  : -
Items : Recovery Potion/Magic Potion
Weapon: -
Armour: Magic Shield/Iron Shield/Mirror Shield/Gibberer Shield/Canine Shield/
        Samurai Shield/Demon Shield.
Skills: Magic Barrier, Spinning Bash

-------------------------------------------------------------------------------
MAGIC SWORD  Floor 20                                                 Coliseum
-------------------------------------------------------------------------------
HP    : 208
Cash  : 371 G
Food  : -
Items : Magic Potion
Weapon: Sword of Fire/Magic Sword/Chaos Buster/Master Blade/Gibberer Sword/
        Canine Sword.
Armour: -
Skills: Strengthening Magic, Sword Thrust(all)

-------------------------------------------------------------------------------
MAIDOLL  Floor 15                                            Plush Bed, Cellar
-------------------------------------------------------------------------------
HP    : 159
Cash  : 628 G
Food  : -
Items : Silver Coin.
Weapon: -
Armour: Maid's Pumps/Maid's Apron/Charm Ring/Gold Ring
Skills: Elbows and poisons.

-------------------------------------------------------------------------------
MASTER WARRIOR  Floor 8                                        Dojo, Plush Bed
-------------------------------------------------------------------------------
HP    : 85
Cash  : 232 G
Food  : -
Items : Healing Potion
Weapon: Black Blade
Armour: Black Helm/Black Boots/Black Shield/Black Mail, Attack Ring, Gold Coin
Skills: Warrior Slash

-------------------------------------------------------------------------------
MISSILECARROT  Floor 4                                                   Field
-------------------------------------------------------------------------------
HP    : 33
Cash  : 62 G
Food  : Carrot
Items : -
Weapon: Carrot Missile (Bow)
Armour: -
Skills: Launches Missile Volleys

-------------------------------------------------------------------------------
NINJA CAT  Floor 9                                               Flower Garden
-------------------------------------------------------------------------------
HP    : 64/66
Cash  : 297 G
Food  : Freshwater Fish
Items : Lifesteal Bomb
Weapon: Cat Missile
Armour: Gold Tiara/Gold Dress/Gold Ring
        Witch Ring/Witch Boots (Floor 16)
Skills: Lifesteal Magic

-------------------------------------------------------------------------------
NOT-DEAD-YET!  Floor 8                                                   Altar
-------------------------------------------------------------------------------
HP    : 62
Cash  : 280 G
Food  : -
Items : -
Weapon: -
Armour: Shroom Hat/Rotten Tuxedo/Rotten Shoes/Performer Ring (quest item)
Skills: Mimics boss attacks. For example: Snake apples will poison everyone.

-------------------------------------------------------------------------------
OCTOPOID (BOSS)  Floor 7
-------------------------------------------------------------------------------
HP    : 432
Cash  : 1806 G
Food  : Tentacle
Items : -
Weapon: -
Armour: Sea Cloak

-------------------------------------------------------------------------------
OGRE CYCLOPS (BOSS)  Floor 14
-------------------------------------------------------------------------------
HP    : 750
Cash  : 3675 G
Food  : -
Items : -
Weapon: Cyclops Club
Armour: Ogre Vest/Ogre Boots/Deadly Ring/Hercules Ring

-------------------------------------------------------------------------------
OGRE TRICLOPS (BOSS)  Floor 17
-------------------------------------------------------------------------------
HP    : 876
Cash  : 4341 G
Food  : -
Items : -
Weapon: Triclops Club
Armour: Ogre Vest/Ogre Boots/Deadly Ring/Hercules Ring

-------------------------------------------------------------------------------
OTTER WARRIOR  Floor 4                                  Water Source, Dojo (7)
-------------------------------------------------------------------------------
HP    : 36
Cash  : 134 G
Food  : Clam (not listed)
Items : -
Weapon: Otter Sword
Armour: Shell Helmet/Shell Armor/Shell Shield/Shell Ring
Skills: Tornado Slash (hits all)

-------------------------------------------------------------------------------
OTTER WIZARD (BOSS) Floor 4
-------------------------------------------------------------------------------
HP    : 202
Cash  : 621 G
Food  : Scallop (not listed)
Items : Otter Flag
Weapon: Blizzard Staff
Armour: Wizard's Hat/Ice Robe/Ice Boots

-------------------------------------------------------------------------------
OTTER WIZARD  Floor 18                                               Fountain
-------------------------------------------------------------------------------
HP    : 299
Cash  : 2137 G
Food  : Scallop
Items : -
Weapon: Blizzard Staff
Armour: Wizard's Hat/Ice Robe/Ice Boots
Skills: Blizzard magic

-------------------------------------------------------------------------------
PIGBOAR  Floor 1                                                   Feed Barrel
-------------------------------------------------------------------------------
HP    : 13/15
Cash  : 11/14 G
Food  : Pigboar Ribs
Items : Pigboar Fur
Weapon: _
Armour: _
Skills: Charge

-------------------------------------------------------------------------------
PLATYPUS  Floor 9               Fountain, Water Source, Fancy Bed, Cellar (10)
-------------------------------------------------------------------------------
HP    : 95
Cash  : 270 G
Food  : Freshwater Fish (not listed)
Items : -
Weapon: Bandit Axe
Armour: Bandit Boots/Bandit Bandana/Sylvan Leather
Skills: Skull Bash

-------------------------------------------------------------------------------
POTATOBUG  Floor 17                                                      Field
-------------------------------------------------------------------------------
HP    : 155
Cash  : 217 G
Food  : Sweet Potato
Items : _
Weapon: _
Armour: -
Skills: Charges

-------------------------------------------------------------------------------
POTBELLY  Floor 12                                                        Dojo
-------------------------------------------------------------------------------
HP    : 133
Cash  : 433 G
Food  : -
Items : -
Weapon: Mitsumata Spear
Armour: Chain Robe/Potbelly Clogs
Skills: Spinning Slice Attack (all)

-------------------------------------------------------------------------------
POWERBULL  Floor 6                    Fireplace, Corridors, Field, Feed Barrel
-------------------------------------------------------------------------------
HP    : 71
Cash  : 71 G
Food  : Roast Powerbull
Items : Powerbull Pelt
Weapon: -
Armour: Power Helm (not listed)
Skills: Matador attack (stuns)

-------------------------------------------------------------------------------
POWERDOG  Floor 6                                   Fancy Bed, Dojo, Plush Bed
-------------------------------------------------------------------------------
HP    : 76
Cash  : 239 G
Food  : -
Items : -
Weapon: Power Sword
Armour: Iron Helm/Plate Mail/Power Shield/Bronze Boots/
        Striking Ring (not listed)
        Gold Coin (floor 14), Kite Shield (floor 16)
Skills: Power attack

-------------------------------------------------------------------------------
SAMURAI WOLF  Floor 12                                                    Dojo
-------------------------------------------------------------------------------
HP    : 139
Cash  : 474 G
Food  : Crowcat Tail, Pigboar Ribs (not listed)
Items : -
Weapon: Katana
Armour: Samurai Cap/Samurai Armor/Samurai Shield/Wolf Ring
Skills: Vicious Slash

-------------------------------------------------------------------------------
SHADOW (BOSS)  Floor 16
-------------------------------------------------------------------------------
HP    : 894
Cash  : 5379 G
Food  : -
Items : -
Weapon: Muramasa Katana/various other katanas
Armour: Shadow Hood/Shadow Outfit/Killer Ring

-------------------------------------------------------------------------------
SHOGUN WOLF (BOSS)  Floor 12
-------------------------------------------------------------------------------
HP    : 540
Cash  : 2944 G
Food  : -
Items : -
Weapon: Kikuichi-Monji
Armour: Shogun Helm/Shogun Armor/Shogun Shield

-------------------------------------------------------------------------------
SHOGUN WOLF  Floor 19                                               Plush Bed
-------------------------------------------------------------------------------
HP    : 349
Cash  : 2524 G
Food  : -
Items : Gold Coin/Silver Coin (not listed)
Weapon: Kikuichi-Monji
Armour: Wolf Ring/Shogun Shield/Showgun Armor
Skills: Chaotic Slice (all)

-------------------------------------------------------------------------------
SHROOMLIZARD  Floor 16                                 Corridors, Refrigerator
-------------------------------------------------------------------------------
HP    : 216
Cash  : 233 G
Food  : Mushroom/Lizard Leg
Items : -
Weapon: -
Armour: -
Skills: Spews venom.

-------------------------------------------------------------------------------
SLIME  Floor 1                                                      Trash Dump
-------------------------------------------------------------------------------
HP    : 30/34
Cash  : 40 G
Food  : Dry Slime
Items : -
Weapon: -
Armour: Glass Ring/Copper Ring
Skills: Charge, Slam Down

-------------------------------------------------------------------------------
SNOWMAN  Floor 16                                                     Fountain
-------------------------------------------------------------------------------
HP    : 165
Cash  : 680 G
Food  : -
Items : Silver Coin/Gold Coin
Weapon: Blizzard Spear
Armour: Ice Robe/Ice Clogs
Skills: A Spinning Storm Slice (all)

-------------------------------------------------------------------------------
TATERBOMB  Floor 2                                                       Field
-------------------------------------------------------------------------------
HP    : 18/ 20
Cash  : 19/23 G
Food  : Potato
Items : Fire Bomb/Blizzard Bomb
Weapon: -
Armour: -
Skills: Spits out firebomb (all), Stuns.

-------------------------------------------------------------------------------
VALKYRIE  Floor 9                                                       Chapel
-------------------------------------------------------------------------------
HP    : 95
Cash  : 333 G
Food  : -
Items : -
Weapon: Maiden Spear
Armour: Maiden Helm/Maiden Halter/Maiden Boots/Priestess Ring/
        Ring of Light/Gold Coin/Platinum Coin (not listed)
Skills: Light Magic

-------------------------------------------------------------------------------
VENOMSLIME  Floor 10                                                Trash Dump
-------------------------------------------------------------------------------
HP    : 193
Cash  : 412 G
Food  : Dry Venomslime
Items : -
Weapon: -
Armour: Gold Ring/Silver Ring/Ice Ring/Flame Ring
Skills: Venom Slam

-------------------------------------------------------------------------------
WARBEETLE  Floor 16                                       Coliseum, Plush Bed
-------------------------------------------------------------------------------
HP    : 210
Cash  : 673 G
Food  : -
Items : Silver Coin/Gold Coin (not listed)
Weapon: Kikuichi-Monji
Armour: Beetle Helm/Beetle Armor/Beetle Boots/Warrior Ring
Skills: Jumping Stab Slice

-------------------------------------------------------------------------------
WARCAT  Floor 1                                       Straw Bed, Flower Garden
-------------------------------------------------------------------------------
HP    : 16/18
Cash  : 26/36 G
Food  : Dry Fishflakes (not listed)
Items : -
Weapon: Warcat Dagger
Armour: Cat Ear Hat/Warcat Halter/Fur Slippers
Skills: Leap attack

-------------------------------------------------------------------------------
WARCAT QUEEN  Floor 10                        Flower Garden, Plush Bed, Chapel
-------------------------------------------------------------------------------
HP    : 81
Cash  : 444 G
Food  : -
Items : Recovery Potion
Weapon: Queen Dagger
Armour: Queen Cat Ears/Queen Halter/Gold Ring/Ripper Ring,
        Maiden Boots (not listed)
        Jewelled Boots/Superhuman Ring/Steel Halter (floor 13)
        NOTE: This enemy might drop Jewelled Dress. Not confirmed.
Skills: Leap attack, Jumping Stab Slice.

-------------------------------------------------------------------------------
WARDOG  Floor 2                                                      Straw Bed
-------------------------------------------------------------------------------
HP    : 23/27
Cash  : 60/72 G
Food  : -
Items : -
Weapon: Wardog Sword
Armour: Quilted Hat/Leather Apron/Wooden Shield/Leather Boots/Canine Helm
        /Silver Coin
Skills: Brutal Attack

-------------------------------------------------------------------------------
WARPENGUIN  Floor 7                                                   Fountain
-------------------------------------------------------------------------------
HP    : 76/79
Cash  : 223 G
Food  : Sardine
Items : -
Weapon: Penguin Spear
Armour: Ice Buckler/Ice Broach (not a mis-spelling!)
Skills: Ice Magic

-------------------------------------------------------------------------------
WATERSLIME  Floor 4                                                 Trash Heap
-------------------------------------------------------------------------------
HP    : 68
Cash  : 174 G
Food  : Dry Waterslime
Items : -
Weapon: -
Armour: Sapphire Ring
Skills: Cold Slam attack

-------------------------------------------------------------------------------
WIZARDRILL  Floor 5                               Fancy Bed, Cellar Laboratory
-------------------------------------------------------------------------------
HP    : 44
Cash  : 192 G
Food  : -
Items : Magic Potion/Light Bomb
Weapon: Bow of Light
Armour: Quilted Hat/Wizardrill Robe
Skills: Light Arrow



===============================================================================
M U S I C  ...............................................................*L10
===============================================================================

Select the music from the main menu and you can listen to any of these tracks
after you unlock them. Whichever track you select will then play while you are
inside the dungeon.

01. Dungeon Digger
02. A True Friend
03. Leave It to Me
04. Fight for Peace
05. Just You and Me
06. Dig That Hole
07. I Won't Give Up
08. Jazzy Dungeon
09. Random



===============================================================================

                  VIII. LEGAL BIT, CONTACT AND CREDITS .................. *LCC

===============================================================================

------------------------
LOCATIONS STILL REQUIRED!
------------------------
Although the lists are now complete I'm not sure of the locations of three
things: these are monster drops that aren't listed in the game. If you trace
these please let me know!

Wind Mace
Witch Dress
Power Hat


---------------
VERSION HISTORY
---------------
August 2011
Updated to include other websites.

June 30th 2011
Some more hints added and a few extra details, especially about the Attack
Ring!

October 13th 2010
Added a request for donations at the end of the FAQ.

September 8th
Added note that you can get Firestorm magic early: on Floor 12.

June 14th 2010
Added an alternative rank for floor 17 and a correction for location of cash on
floor 18 thanks to CoolKill3r. All weapons and equipment are now included.

August 11th
Added the location of the Sailor Uniform on B1.

May 11th
Update to include information on missing equipment, thanks to Saikyo Mog.

February 25th
Added a Ring Chart, a few extra items, and changed the contents listing.

February 23rd
Walkthrough completed with all floors (1-20) and bosses.

February 16th
The main game is complete, with all dungeons from 1-10, and floors 11 and 12 of
the bonus dungeon.

February 10th
The game basics are done, and the lists up to the 'end' of the game. The
walkthrough is only partial as yet, although Floors 1 - 5 are complete, with
the floors 6-10 in summary form, but I figured something was better than
nothing. ^_^


----------
THANKS TO:
----------
- GameFAQs for hosting my stuff.
- Atlus for publishing yet another quirky and fun game.
- Network science for the ASCII header.
- The posters on the Monster Lair message board, where I have gleaned some very
  helpful information, and especially ThaiUser who answered my question.
- Teravian who told me about the way to get around the walls on Floor 1!
- Charlton Smith who found all the remaining missing items and carefully
  detailed them all.
- CoolKill3r for the location of the cash on Floor 18 and the floor rank for
  Floor 17.
- blobber117 for information that you can get Firestorm magic on Floor 12.
- rastal66 for additional hints about rows of rooms, chests, the sinister ring,
  as well as identifying that the Black Warriors on Floor 5 drop Attack Rings!
- Psycho_Penguin for telling me to chill, and just look at the top...no! bottom
  screen.
- Saikyo Mog for (not) laughing at me too much. And for some very valuable
  fusely advice on this FAQ, (not to mention the others, which I won't) as well
  as insisting I buy a DS. Best purchase EVER! Many thanks for playing the game
  using this FAQ and finding a few, a very few (very minor) errors, and more
  importantly, tracking down some monster drops I hadn't found and recording
  the HP of the Devil Lord.

Many thanks to those who donated to the Saikyo Mog cancer fund and sent their
good wishes. I'm glad to say that Saikyo is making an excellent recovery and no
longer needs donations after a community care programme paid for most of his
medical expenses.


---------
LEGAL BIT
---------
This guide may be not be reproduced under any circumstances except for
personal, private use. It may not be placed on any web site other than
those listed, or otherwise distributed publicly. Use of this guide on any other
web site or as a part of any public display is strictly prohibited, and a
violation of copyright.

The latest version will always appear on GameFAQs.com
Other Allowed Websites:

* Cheats de.com
* Gamershell.com
* supercheats.com
* cheathappens.com

This FAQ is copyrighted by threetimes on 23rd February 2009 (and on June 14th
2010).


-------
CONTACT
-------
If you find any errors or omissions let me know. I'd be grateful for additional
details on some of the monster drops I've listed, but not yet obtained. Emails
must be titled MONSTER LAIR WALKTHROUGH and can be sent to me at:
threetimes.ajh[@]googlemail[dot]com

     
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