Navigation
Metal Gear Solid 3: Snake Eater FAQ/Walkthrough Table of Contents I - Introduction Legal Information Version History II - Weapons, Items, and Everything Else 001.0 - Weapons 002.0 - Items 003.0 - Food 004.0 - Camouflage 005.0 - Kerotan Locations III - Walkthrough 000.0 - Basic Strategies 001.0 - Virtuous Mission: Rescue Sokolov 002.0 - Operation Snake Eater: Meet with ADAM 003.0 - Operation Snake Eater: The Crevice 004.0 - Operation Snake Eater: The Caves 005.0 - Operation Snake Eater: Graniny Gorki Lab 006.0 - Operation Snake Eater: The Sacred Forest 007.0 - Operation Snake Eater: Ascend The Mountain 008.0 - Operation Snake Eater: Groznyj Grad 009.0 - Operation Snake Eater: Escape From Groznyj Grad 010.0 - Operation Snake Eater: Groznyj Grad II - Destroy The Shagohod 011.0 - Operation Snake Eater: Motorcycle Escape 012.0 - Operation Snake Eater: The Final Battle Welcome to my Snake Eater FAQ. While reading this, take note that I'm actually playing the game in small sections and then writing the guide so that I don't miss anything that I feel is important. And, I'm playing on Hard, which means that some enemies won't appear in the easier difficulties and enemy locations will differ from Extreme. So if you're sitting around scratching your head wondering why something's different, that might be why. If I remember a guard not appearing, I'll try to mention it. As for enemy location on Extreme, spare me; if you're playing on Extreme, you shouldn't need to use a FAQ. I should also mention that I prefer using directions rather than saying "right", "left", or "forward". If you look at the map in the Survival Menu, you'll see that the area at the top is always north, and since the camera usually faces north, right is east, left is west, et cetera. When or if this doesn't apply, I'll use the other terms. Any questions, comments, corrections, or contributions are welcome, my email is tarrun75(at)gmail(dot)com. Please make sure to add something related to Snake Eater in the subject line so I don't have to figure out what game you're talking about. Also, questions regarding something that's already covered in the guide will not be answered. Credit will be given to anything sent to me that I add or major corrections. For corrections, please email me only if it's something really important, something that will clearly confuse anyone reading. Legal information: This document is copyrighted Tarrun 2004-2007. This guide may not be reproduced under any circumstance except for personal or private use. It may not be placed on any web site, magazine or otherwise distributed publicly without advanced written permission. This guide may not be used for profit, and may only be used on the following websites: - http://www.gamefaqs.com - http://www.gamesxtreme.net - http://www.supercheats.com Use of this work on any other web site or as a part of any public display is a violation of copyright and is strictly prohibited. Version History: First Submission: Version 1.0 is complete. Second Submission: Various minor updates: a few sections were rewritten and I fixed some spelling errors. Third Submission: Version 2.0 - Completely revised the guide; rewrote parts of the existing sections and added plenty of new ones. II - Weapons, Items, and Everything Else 001.0 - Weapons 001.1 - Melee Weapons - Cigarette Spray - A classic KGB weapon, the Cig Spray looks like an ordinary cigarette but actually contains highly concentrated knockout gas. You have to be fairly close by for it to take effect, though, so only use this weapon when you're in disguise and can't use your weapons. - Fork - Basically an even weaker version of the Survival Knife, you get this weapon in your cell in Groznyj Grad. The only reason to use the Fork is to eat something, because you'll automatically gain the stamina instead of having to go through the backpack system. - Knockout Handkerchief - A handkerchief soaked in an anesthetic. If you sneak up behind an enemy and cover their faces with it, they'll immediately collapse and fall asleep. It's a good weapon to use when you need to quietly clear an area and don't want to use a firearm. - Survival Knife - Your standard combat knife that can be used to stab things with. Fairly weak compared to most of your other weapons, so you'll have to do a lot of stabbing to actually kill someone. It can also be used to interrogate a captured enemy soldier. - Torch - Besides being a large piece of wood that can be used to beat your enemies with, the Torch can also be lit to light your way in dark areas and protect yourself from animals. 001.2 - Handguns - EZ Gun - A stun gun with infinite ammo, you can only use it if you're playing on Very Easy or replaying a game after capturing all of the food in the game in a previous run. It's a great weapon, albeit pretty cheap to use. - M1911A1 - A .45 pistol and Snake's main lethal weapon. It has a decent rate of fire and can be equipped with a suppressor, making it extremely useful in just about any situation, with the exception of large gunfights. - MK22 - The non-lethal version of the M19. You have to be careful where and when you use the MK22 because it must be reloaded after each shot. However, the positive is that you'll only need one shot per enemy. How quickly your target is knocked out depends on where they're hit, so head shots are immediate, torso shots take a few seconds to take effect, and hits to the arms and legs will take even longer. - Single Action Army - Six shots, more than enough to kill anything that moves... Sorry, I couldn't help throwing at least one Ocelot quote there. The Single Action Army is a powerful revolver that can be used to ricochet bullets off of walls or other objects. You gain it after selecting the correct weapon during the final scene. Even though it packs quite a punch, it fires very slowly and takes forever to reload. 001.3 - Rifles - AK-47 - I think one of the requirements for an action game is that the AK must be a weapon somewhere in the game. It has above average accuracy and a thirty-round clip, which makes the AK-47 a weapon you can depend on when you really need a lot of firepower. - M37 - An extremely powerful shotgun that sends anything it hits flying backwards. It has a slow rate of fire, though, so only use it against a limited number of enemies at a time and in close quarters. - M63 - Oh my, the M63 is quite a weapon. It has what seems like a never- ending clip, so you can mow down dozens of enemies at a time. You can increase the rate of fire by pressing down more on the fire button, and Snake lets out a roar when using it. - Mosin Nagant - The End's tranquilizer sniper rifle, which you acquire if you drain The End's stamina instead of killing him. Like the SVD, the Mosin Nagant isn't very useful because of how loud it is, but it makes draining The Boss' stamina much easier. Keep in mind that the Mosin Nagant is a bolt- action rifle, so you'll have to reload after every shot. - Patriot - The Boss' own modified assault rifle, which you automatically get after completing the game once. It has great accuracy, a high rate of fire, and infinite ammo. In fact, the only thing that it's missing is a suppressor; otherwise, it's the best rifle in the game. - Scorpion - The Scorpion is a small machine gun that doesn't pack as much of a punch as any of the other assault rifles. The only positive aspect of it is the laser sight, which means that your accuracy is probably going to be better. This makes it a great weapon to use during the motorcycle chase through Groznyj Grad. - SVD - A sniper rifle with a long-range, two-setting scope. As useful as it is to use when you have a good vantage point, the SVD is also the most fun weapon to use, in my opinion. The only problem is that it's loud, so trying to quietly pick off enemies at a distance and then sending the area into a caution is kind of redundant. - XM16E1 - The only assault rifle that can be equipped with a suppressor, which definitely makes the XM16E1 a great weapon to use at times. It can also change the rate of fire from fully automatic, semi-automatic, and a three-burst shot. It only has a twenty-round clip, though, so you'll want to make sure you hit what you aim at. 001.4 - Explosives - C3 - Plastic explosives used to destroy the Shagohod's fuel tanks. Considering that you never use them anywhere else, writing anything more about them would be a waste of time. - Chaff Grenade - A grenade that temporarily disables electronics, including cameras. - Claymore Mine - Anti-personnel landmine with a motion detector in the front. After planting it, any enemy that walks by within a few feet will be missing a few legs afterwards. You can pick up buried Claymores by crawling over them. - Grenade - A standard frag grenade. After pulling the pin, you have a few seconds before it goes off. The more you press the Square button down, the farther you'll throw it. - RPG-7 - Otherwise known as a Rocket Propelled Grenade, or simply rocket launcher. Unlike the Stinger Missile Launcher from the other Metal Gear games, the RPG-7 isn't guided in any way, so be sure to use the first-person view and aim carefully before firing. - Smoke Grenade - A grenade that created a wall of smoke that blinds and immobilizes them for a few moments. If Snake is caught in the blast, though, he'll go into a coughing fit as well. - Stun Grenade - When Stun Grenades explode, the flash of light and loud noise temporarily stuns anyone in the area. If it goes off when an enemy is close enough, they'll be knocked unconscious. - TNT - Powerful explosives that can be used to destroy enemy armories and food storage warehouses. After planting it, press the Circle button to detonate it. - WPG (White Phosphorus Grenade) - A grenade that causes anything in the surrounding area to catch fire, including animals, plants, and enemies. 001.5 - Miscellaneous - Book - If you drop this magazine and an enemy finds it, they'll be so engrossed in it (for the articles, of course) that they become oblivious to everything going on around them. - Directional Microphone - The Directional Microphone is extremely sensitive and can pick up the sounds of footsteps of passing enemies. You can also use it to listen in on conversations or hear The End breathing. - Magazine - An empty magazine clip that can be thrown to distract an enemy while they investigate the noise. The harder you press the button down, the farther you'll throw it. - Mousetrap - Besides physically hunting them down, mousetraps are the best way to capture animals for food. Set one down and walk away, and within a few moments you'll be rewarded with a tasty snack. It's also the only way to capture a Tsuchinoko. 002.0 - Items - Active Sonar - The Active Sonar is Snake Eater's equivalent to the radar in the previous games. It appears as a small box in the corner of the screen and shows the positions of everything in the area. It uses batteries, and can only be used on the lower difficulties. - Anti-Person Sensor - The AP Sensor gives off a beep when an enemy is nearby. The shorter the interval between beeps, the closer they are to Snake. On the high difficulties, the AP Sensor and Thermal Goggles are the two best items to use to sneak around. - Binoculars - As one would expect, the Binoculars allow Snake to view areas from a distance; you can change the magnitude of the zoom by pressing Triangle or Square. However, I personally favor using the SVD's scope instead, since you can equip your Thermal Goggles at the same time. - Bug Juice - Nature's own insect repellant, the Bug Juice will keep hornets and leeches off of you while it lasts. Use it if you're planning to take a swim in a swamp or annoy a hornet's nest. - Camera - The Camera allows you to take photographs of anything you want in the game, and these pictures are saved and can be viewed from the main menu. You can find the Camera in the Groznyj Grad prison in Groznyj Grad Southeast. - Cardboard Box - The box is one of the signature items in the Metal Gear Solid series, and there's no way it would be left out in Snake Eater. When equipped, Snake will hide under the box to trick enemies into ignoring him. The box can be destroyed if damaged enough, and you won't fool anyone if the guards are under alert of you're walking around. - Cigar - Similar to the Cigarettes in the other Metal Gear Solid games, Snake's Cigar will steady his aim when equipped. It also can be used to burn off leeches in the Cure Menu, drive away hornets, and create a small light when you're in the dark. The only negative is that it also slowly drains your health at the same time. - Crocodile Cap - Found in the lake just after Rassvet, the Croc Cap is just what it sounds like - a crocodile head that Snake can wear. If you equip it while you're in the water, enemies will think you're just a harmless crocodile. Great for getting around in the Ponizovje River undetected, but pretty much useless just about everywhere else. - Fake Death Pill - A pill that will temporarily put Snake in a state of suspended animation, making it look like he's dead. Snake will collapse, the Game Over screen will appear, and any enemies that are in the area will inspect the "corpse" before going back to their normal routine. Afterwards, take the Revival Pill to wake up; if you wait too long, though, the effects will become permanent. - Life Medicine - The only item in the game that will actually restore your health (by about 25%). Otherwise, you'll have to just sit around and let your health gradually replenish. - Mine Detector - It detects mines. Specifically, when equipped, the Mine Detector gives off a small noise when you're standing near a mine. If you find out that you're in a minefield, quickly lie down and equip your Thermal Goggles to find them. The Mine Detector uses batteries. - Monkey Mask - Ok, so maybe the Monkey Mask doesn't actually do anything, but at least it looks kind of funny. You earn the Mask by completing all of the Snake vs. Monkey missions. - Motion Detector - Similar to the Active Sonar, the Motion Detector appears as a radar screen that gives you the positions of moving objects. The Motion Detector uses batteries, and is only available on the lower difficulties. - Night Vision Goggles - The Night Vision Goggles amplify the light in a given area to make it easier to see in the dark. Be careful about using the Goggles in a well-lit area, though, or everything will be blinding white. The Night Vision Goggles use batteries. - Pentazamin - A drug that temporarily stops Snake's shaking hands, increasing his accuracy. Obviously, this is a great item to use along with a sniper rifle. - Revival Pill - The complementary pill to the Fake Death Pill, this one will wake Snake from his fake death. It can't be removed from your item menu to prevent you from being unable to revive yourself. - Stealth Camouflage - The Stealth will camouflage Snake in any area, giving him a camouflage index rating of 100% regardless of whether you're standing, crouching, or punching an enemy. However, the Stealth Camouflage will drop to 95% in two situations: during an alert and during a boss fight. You can obtain this extremely useful item by either completing the game without triggering a single alert or by shooting all sixty-four of the Kerotan (the little toy frogs) that are hidden throughout the game. To be honest, though, it's actually a lot easier to play through the game without getting an alert than it is to hit some of the Kerotan, particularly during the motorcycle chase sequence. - Thermal Goggles - Easily one of the most useful items in the game, once equipped you can distinguish everything by how much heat it gives off. Inanimate objects are primarily blue or black, whereas living things like plants, animals, or humans are red and orange. The Thermal Goggles make hunting and attacking much easier. Like the Night Vision Goggles, the Thermal Goggles use batteries. 003.0 - Food A new feature in the Metal Gear Solid series is having to hunt for food to maintain your stamina. Thankfully, food in the jungle is abundant, and you won't go more than a few steps before you find something edible. In this section, I'll list all forty-seven you can eat in the game, along with a short description of how it tastes and where it can be found. Keep in mind that if you collect every item of food in one play-through, you'll earn the Markhor ranking and receive the EZ Gun as a reward. 003.10 - Animals 003.11 - Snakes - Snake A - King Cobra - Description: A poisonous snake that's black and gray in color. Its distinctive hood behind its head makes the King Cobra stand out from most other snakes. Taste: Very Good Stamina Recovery: High Where It's Found: In the tall grass during the Virtuous Mission before meeting with Sokolov. - Snake B - Taiwanese Cobra - Description: A dark snake that lives in damp areas. Taste: Moderate Stamina Recovery: Moderate Where It's Found: The Chyomaya Peschera caves after the Ocelot battle. - Snake C - Thai Cobra - Description: A red and brown snake that blends in with a desert environment. Taste: Moderate Stamina Recovery: Moderate Where It's Found: The Krasnogorje Mountains - Snake D - Coral Snake - Description: A red and black snake that's fairly aggressive. Taste: Good Stamina Recovery: Moderate Where It's Found: They're pretty common, but you can find one during the Ocelot battle. You have to kill it anyway, otherwise it'll attack you. - Snake E - Milk Snake - Description: A non-threatening snake that mimics that Coral Snake in appearance. The one difference is that Milk Snakes are mainly red and gold with a few black stripes, whereas Coral Snakes are red and black with gold stripes. The best way to tell them apart is by simply seeing if it tries to attack you. Taste: Bad Stamina Recovery: Low Where It's Found: Another fairly common snake, but you can find them in the areas around the Graniny Gorki labs. - Snake F - Green Tree Python - Description: A green snake that's primarily found, as the name implies, hanging from tree branches. Taste: High Stamina Recovery: Moderate Where It's Found: You can find one in the beginning of Operation Snake Eater right before the cinematic with The Boss. It's hanging from a branch and dangling right in front of you. - Snake G - Giant Anaconda - Description: A very large black snake. Despite its size and its depiction in movies starring Ice Cube, it's actually pretty harmless. Taste: Very Good Stamina Recovery: High Where It's Found: They're not as common, but you'll find one in the Chyomaya Peschera caves just before The Pain. - Snake H - Reticulated Python - Description: The most common animal that you'll come across, the Reticulated Python is a brownish gray snake that likes to hide in grassy areas. Taste: High Stamina Recovery: Moderate Where It's Found: Just about everywhere, but if you need something specific, you'll find them around Rassvet. - Snake I - Snake Liquid - Description: A special, mysterious white and silver snake that's only found in Rokovoj Bereg where you fight The Boss. Taste: Very Good Stamina Recovery: Very High Where It's Found: Rokovoj Bereg - Use your Thermal Goggles or sensors to find them. - Snake J - Snake Solid - Description: A special, mysterious white and silver snake that's only found in Rokovoj Bereg where you fight The Boss. Taste: Very Good Stamina Recovery: Very High Where It's Found: Rokovoj Bereg - Use your Thermal Goggles or sensors to find them. - Snake K - Snake Solidus - Description: A special, mysterious white and silver snake that's only found in Rokovoj Bereg where you fight The Boss. Taste: Very Good Stamina Recovery: Very High Where It's Found: Rokovoj Bereg - Use your Thermal Goggles or sensors to find them. - Tsuchinoko - Description: A legendary snake with a wide body and small tail and head. According to these legends, Tsuchinokos can speak and have a tendency to lie to anyone it meets. If you capture one alive and keep it for the entire game, you're rewarded with the Infinite Face Paint. Taste: Very Good Stamina Recovery: Very High Where It's Found: The Tsuchinoko is only found in two areas, and you have to capture it in both to earn the face paint. The first is in Graniny Gorki South before you fight The Fear; you'll have to lay down mousetraps and wait for the Tsuchinoko to get caught in one. After that, you'll have to recapture it in the area near the waterfall after your encounter with The Sorrow. After you collect your equipment, go back out and find it along the path just next to the stream. 003.12 - Birds - Bird A - Parrot - Description: The End's parrot. Taste: Bad Stamina Recovery: Low Where It's Found: You'll only be able to find this bird during the battle with The End. It's in the first area (Sokrovenno South), either on the storehouse or on top of a tree next to it. - Bird B - White-Rumped Vulture - Description: A large vulture that's found in desert environments and enjoys feeding on dead animals. Taste: Good Stamina Recovery: Moderate Where It's Found: You'll find them all over the Krasnogorje Mountains. - Bird C - Red Avadavat Description: A small red bird - nothing that really separates it from any of the others you'll come across. Taste: Bad Stamina Recovery: Low Where It's Found: They aren't extremely common, but you'll find them around Graniny Gorki or Groznyj Grad. - Bird D - Magpie - Description: A small black bird with a long tail. Taste: Bad Stamina Recovery: Low Where It's Found: They're pretty annoying to catch, but you can find them around Dremuchij or the Bolshaya base. - Bird E - Sunda Whistling Thrush - Description: A small blue bird. Taste: High Stamina Recovery: Moderate Where It's Found: On the roof of the building where Sokolov is being held in Rassvet. 003.13 - Fish - Fish A - Bigeye Trevally - Description: A fish with presumably big eyes. Taste: Bad Stamina Recovery: Low Where It's Found: Anywhere that there's water, particularly the Ponizovje river. - Fish B - Maroon Shark - Description: As the name implies, it basically looks like a miniature shark. Taste: Good Stamina Recovery: Moderate Where It's Found: They're everywhere along the Ponizovje river. - Fish C - Arowana - Description: A very large, almost prehistoric, fish. Taste: Good Stamina Recovery: Moderate Where It's Found: The Ponizovje river is a good place to look, as well as the small ponds in the Chyomaya Peschera caves. 003.14 - Frogs - Frog A - Otton Frog - Description: A fairly large brown frog. Taste: Good Stamina Recovery: Moderate Where It's Found: These things are rampant in the Chyomaya Peschera caves. Throw a grenade near the waterfall where the Torch is and you'll be able to collect a dozen of them at a time. - Frog B - Tree Frog - Description: Another pretty uncharacteristic frog. Taste: Bad Stamina Recovery: Low Where It's Found: This type of frog is fairly common, so you really shouldn't have too much trouble finding one. Check out the Zaozyorje forest, behind the waterfall after The Sorrow, the Ponizovje river, or anywhere in Dremuchij. - Frog C - Poison Dart Frog - Description: A poisonous frog with an obvious red and blue skin color to warn predators. You'll get sick if you eat it. Taste: Very Bad Stamina Recovery: None Where It's Found: Another pretty widespread frog, but in particular they're in Graniny Gorki South. Collect a bunch of them here and use them to poison The Fear later on for a quick and easy non-lethal boss fight. 003.15 - Miscellaneous - Cobalt Blue Tarantula - Description: A poisonous blue spider. You probably won't even notice that it's near you until you get bitten. Taste: Bad Stamina Recovery: Low Where It's Found: Mostly in buildings, like the Graniny Gorki prison cells or the shack at the top of the Krasnogorje Mountains, but if you search around the mountain you'll find a few roaming around outside as well. - Emperor Scorpion - Description: A poisonous black scorpion. Taste: Bad Stamina Recovery: Low Where It's Found: The Krasnogorje Mountains - European Rabbit - Description: A cute little brown rabbit. Taste: Good Stamina Recovery: Moderate Where It's Found: You'll find them pretty much anywhere that's wooded, but you'll remember them most for being in the Sokrovenno forest when you're fighting The End and need something to eat to regain stamina. - Indian Gavial - Description: A very large, very terrifying crocodile. Not only can it eat you if you happen to swim to close to its mouth, but it can swat you with its tail. But if you manage to kill one (you can toss a grenade in its mouth a la the Dodongos from The Legend of Zelda) you'll be rewarded with three meals instead of the usual one. Taste: Good Stamina Recovery: High Where It's Found: Mainly in swamps such as Dremuchij or the lake in Chyornyj Prud (where you find the Croc Cap). - Japanese Flying Squirrel - Description: A small brown squirrel that uses flaps of skin around its arms to glide along tree branches. They seem to only come out at night. Taste: Bad Stamina Recovery: Low Where It's Found: Check the area where you begin Operation Snake Eater and Graniny Gorki South (before fighting The Fear). You may have to use your Thermal Goggles. - Kenyan Mangrove Crab - Description: A small crab that lives in shallow water. Taste: Good Stamina Recovery: Moderate Where It's Found: Very widespread in the Chyomaya Peschera caves. - Markhor - Description: A gray mountain goat. It can kick you if you get too close to it, but it's much less dangerous than the Indian Gavial. And it's so large that you get two meals from it. Taste: Good Stamina Recovery: High Where It's Found: This is another animal that you'll be glad appears frequently in the Sokrovenno forest. - Rat - Description: A rat. Taste: Moderate Stamina Recovery: Moderate Where It's Found: Check any buildings with vents or crawlspaces and you're bound to find a rat running around. - Russian Ration - Description: The standard ration provided to Russian soldiers. It may taste awful, but it will recover your stamina and never spoil. Taste: Bad Stamina Recovery: Moderate Where It's Found: Food warehouses are the best place to find them, but soldiers in the Ocelot unit have a tendency to drop them as well if you search their bodies. - Vampire Bat - Description: Your average bat; they're found primarily in caves and in large groups. If you disturb them, they might fly down and bite you. Scare them away by swinging a lit torch. Taste: Bad Stamina Recovery: Low Where It's Found: Caves or anything that's similar to a cave will probably contain a few bats, including the Chyomaya Peschera caves and the tunnel leading down to The Fury. 003.20 - Plants 003.21 - Mushrooms - Mushroom A - Russian Oyster - Description: A black, fairly uncharacteristic mushroom. Taste: Bad Stamina Recovery: Low Where It's Found: Check by the bottoms of trees in forests. Check out Bolshaya Past Base if you really want one. - Mushroom B - Ural Luminescent - Description: Similar to a shiitake mushroom. Taste: Bad Stamina Recovery: Low Where It's Found: I've really only seen it in the forest after the Ponizovje warehouse, the one you pass through after getting the key from Granin. - Mushroom C - Siberian Ink Cap - Description: A common brown mushroom. Taste: Bad Stamina Recovery: Low Where It's Found: Pretty much anywhere you'd find Russian Oysters. - Mushroom D - Fly Agaric - Description: A distinct red mushroom that happens to be poisonous. Taste: Bad Stamina Recovery: None Where It's Found: I've found it in the area after The Sorrow and in Graniny Gorki South. - Mushroom E - Russian Glow Cap - Description: A bright green mushroom. Taste: Good Stamina Recovery: Moderate Where It's Found: Just about everywhere, but you can find them in the Chyomaya Peschera cave entrance after The Pain. - Mushroom F - Spatsa - Description: A gray, fairly uncharacteristic mushroom. However, it has a tendency to put anyone who eats it to sleep. Taste: Good Stamina Recovery: Moderate Where It's Found: These mushrooms can be found in the Svyatogornyj forest and the Sokrovenno forest. - Mushroom G - Baikal Scaly Tooth - Description: Another brownish mushroom. Taste: Good Stamina Recovery: Moderate Where It's Found: Svyatogornyj seems to be the easiest place to find it. 003.22 - Fruits - Fruit A - Yabloko Moloko - Description: A round red fruit that kind of looks like an apple. Taste: Bad Stamina Recovery: Low Where It's Found: Look up in the trees around Dremuchij or Sokrovenno. - Fruit B - Russian False Mango - Description: An oval green and yellow mango that's found growing on the ground. Taste: Good Stamina Recovery: High Where It's Found: There's a patch of them in the Zaozyorje forest by the log bridge and another in the Chyomaya Peschera caves after The Pain. - Fruit C - Golova - Description: A large round fruit found in trees. Taste: Good Stamina Recovery: High Where It's Found: Look up in the trees around Dremuchij or Sokrovenno. - Vine Melon - Description: A large melon that's found, as one would expect, on vines. Taste: Good Stamina Recovery: High Where It's Found: The Svyatogornyj forest 003.30 - Miscellaneous - Baltic Hornet's Nest - Description: A large hornet nest, just be careful to avoid being stung by its inhabitants. Taste: Very Good Stamina Recovery: Moderate Where It's Found: The most obvious answer here is in Dolinovodno by the bridge, since the game goes out of its way to point it out to you. - Calorie Mate - Description: A popular Japanese energy bar. Taste: Very Good Stamina Recovery: Very High Where It's Found: Primarily in food warehouses, but you'll occasionally find them in other buildings. - Instant Noodles - Description: Ramen noodles! Taste: Very Good Stamina Recovery: Very High Where It's Found: Primarily in food warehouses, but you'll occasionally find them in other buildings. 004.0 - Camouflage One of the new features to the Metal Gear Solid series in Snake Eater, along with hunting, was the addition of camouflage. Now, instead of having to hide under tables or in lockers, Snake would be able to blend in with his surroundings. Depending on how well you camouflage yourself, you can make the game either much easier or much more difficult. To switch camouflages, enter the Survival Menu and select the Camouflage option. After selecting which type you want to change - face paint or camouflage outfits - you'll see a list of all of your camos along with a number telling you how much your camo index will be affected. Obviously, you'll want to choose the camo that gives you the highest bonus in that area. 004.1 - The Camo Index The camo index is the number in the top right corner of the screen, and will tell you just how well hidden Snake currently is. Here's a quick list to give you an idea of what a certain index rating means. 100% - Snake is basically invisible; an enemy would literally have to walk into him before they'd see him. 99%-80% - With few exceptions, you normally won't be able to have a perfect camo index, but a rating above 80% is still incredibly good. As long as you don't draw any attention yourself, enemies can be about ten feet away and still won't be able to find you. 79%-70% - You're hidden, but if someone was really looking they'd be able to spot you. Be sure to be a little farther away from enemy soldiers than you would with a higher index rating. 69%-50% - You're hidden, just not very well. At first glance, an enemy would likely see something suspicious, but wouldn't be able to determine exactly what it was before closer inspection. 49%-20% - A rating in this area is not good, plain and simple. Enemies will have to be pretty far away not to spot you, so either find somewhere to hide, eliminate everyone in the area, or switch camos. 19%-0% - If you have an index rating in this range, be prepared to go into an alert. Enemy soldiers will have no problems spotting you at nearly any distance. <0% - You're not even trying, are you? Seriously, even if you just lie prone you'll probably earn a camo index that's a positive number. 004.2 - Face Paint - Black - Description: Make your face entirely black. Where It's Found: You begin the game with it. Where To Use It: Anywhere that's dark. The portions of the game that take place at night are perfect for this camo, although there are also a few interior sections that are dark enough for it as well. - Desert - Description: Brown and gray stripes mixed together. Where It's Found: In a small inlet in the southwest corner of the Ponizovje Warehouse, behind a crate. Where To Use It: Any desert setting, specifically the Krasnogorje Mountains. - Infinity - Description: A pink face with the Japanese symbol for "infinity" on it. Wearing it gives you infinite ammo for all of your weapons. Where It's Found: There are actually two ways to get this camo; either earn the Foxhound rating or catch a Tsuchinoko and keep it alive. Method 1: To get the Foxhound rating, you need to complete the game while meeting these requirements: - Completion Time: Under five hours. - Continues: None. This means no dying and no failing mission objectives. - Saves: 25 or less. - Alerts: None, although Cautions are allowed. - Humans Killed: None, including all bosses. - Serious Injuries: 20 or less. - Life Medicine Used: None. - Special Items Used: None. Method 2: You have to capture the Tsuchinoko twice, and you have to keep it alive the whole time. The first one is found in the area before Graniny Gorki where you fight The Fear. However, you can't see it (except on the Motion Sensor or Sonar if you have it), so the only way to capture it is to lay down mousetraps until it gets caught in one. Afterwards, proceed through the game without releasing or eating it. Later on when you're captured, you lose all of the food you were carrying, including your Tsuchinoko. Luckily, there's a second one in the mossy area near the waterfall where you meet EVA, but it only appears there after you meet her. Finish the game with it alive in your inventory and you'll earn the Tsuchinoko rank, which rewards you with the Infinity face paint. - Kabuki - Description: Similar to the Oyama face paint. Where It's Found: In the water in front of the waterfall after your encounter with The Sorrow. It only appears after you enter the waterfall and meet EVA. Where To Use It: Rokovoj Bereg when you fight The Boss. - Mask - Description: A mask that resembles everyone's favorite protagonist, Raiden. Where It's Found: You begin the game with it. Where To Use It: Use it to disguise yourself as Major Raikov in Groznyj Grad after you steal his uniform. - No Paint - Description: As the name implies, this is Snake without any face paint on. Where It's Found: You begin the game with it. Where To Use It: It serves no tactical purpose, so don't bother with it when you're trying to hide. But when you're disguised as a scientist or maintenance worker, you'll have to get rid of any face paint to complement the outfit. - Oyama - Description: If Snake ever decided to dress up like a clown, this is the face paint he would use. Where It's Found: There's a small courtyard inside Graniny Gorki Lab next to an office and some lockers. Crawl into the ventilation shaft in the corner and follow it to the end where the Oyama face paint is. Where To Use It: Use this camo in any white areas, which pretty much means exclusively in Rokovoj Bereg where you fight The Boss. - Snow - Description: Similar to the Desert face paint, except with white mixed in with the green and black. Where It's Found: In Bolshaya Past Base, there's a trench that runs around the main building. It's under a plank in that trench on the west side of the area. Where To Use It: Rokovoj Bereg when you fight The Boss. - Splitter - Description: A few black stripes across your face. Where It's Found: You begin the game with it. Where To Use It: The Splitter face paint is best used in buildings or urban areas. It might work in other natural settings, but there's usually a better option. - Water - Description: Similar to the Desert face paint, except blue. Where It's Found: This is the one face paint that everyone's almost guaranteed to miss unless they already know about it. It's at the very beginning of the Ponizovje River, except it only appears after you talk to Granin in Graniny Gorki. Where To Use It: In water. - Woodland - Description: Similar to the Desert paint, except with green and black stripes blended together. Where It's Found: You begin the game with it. Where To Use It: Any area that has any type of plants in it. Considering that about three quarters of the game takes in the jungle, this is probably the face paint you'll be using the most. - Zombie - Description: It's sort of a mix between Manny Calavera from Grim Fandango and a member of Kiss. Where It's Found: Behind the Rassvet factory during Operation Snake Eater before you meet EVA. Where To Use It: Rokovoj Bereg when you fight The Boss. 004.3 - Camouflages - Animals - Description: A pattern that mimics a leopard pattern. It also stabilizes your aim. Where It's Found: Defeat Ocelot with non-lethal tactics. The camo is on the rock in the caves after the cinematic. Where To Use It: It can be useful in dark brown areas, but also if you want to hunt anything. - Banana - Description: A camo with a banana pattern on it. It makes any food you eat taste good. Where It's Found: Get the high score on all of the Snake vs. Monkey games. Where To Use It: Unless you're eating something, don't. - Black - Description: An entirely black camouflage. Where It's Found: You begin the game with it. Where To Use It: Any dark areas, particularly the sections of the game that take place at night. - Choco Chip - Description: A light and dark brown camo that's good for desert settings. Where It's Found: In a hollowed out log in the Northwest corner of Bolshaya Past South. Where To Use It: The Krasnogorje Mountains - Cold War - Description: The back has a United States flag on it, and the front has a Soviet Union flag on it. If you equip it, enemies won't attack you if they see the Soviet Union side. Where It's Found: Defeat Volgin with non-lethal tactics. Where To Use It: During a gunfight, enemies will hesitate to shoot at the Soviet Union side, which gives you an advantage. - Fly - Description: A camo with pictures of feces and flies on it. Because of how bad the camo will make you smell, guards will keep their distance when attacking you. Where It's Found: In the far stall in the Graniny Gorki bathroom. You have to punch down the stall door to get to it. Where To Use It: Only use this camo during alerts when you want to avoid being hacked at with a knife. - Fire - Description: The Fury's camo, which is a black and red checkered pattern. Wearing it protects you against being seriously injured by fire. Where It's Found: Defeat The Fury with non-lethal tactics. Where To Use It: Anywhere you expect to be burned. - Ga-Ko - Description: A colorful camo with smiley faces all over it. It also lets you hear the sounds that the Kerotan make when you're nearby. Where It's Found: There's a small, shallow inlet in the northeast corner of the Chyornyi swamp, just after Rassvet. Where To Use It: Anywhere when you're looking for the Kerotan. - Hornet Stripe - Description: The Pain's yellow and black camo, which protects you from hornets. Where It's Found: Defeat The Pain using non-lethal tactics. Afterwards, climb up the rock wall near the exit and roll off the side and onto the main platform where The Pain was. Where To Use It: Any time you're being attacked by hornets. - Leaf - Description: A camo with various shades of green. Where It's Found: You begin the game with it. Where To Use It: Anywhere in the jungle or in grassy areas. This is definitely one of the more useful camos, and one that you'll find yourself using often. - Maintenance - Description: A jumpsuit like the ones that the maintenance guys that work on the Shagohod wear. Where It's Found: In the East Wing of the Groznyj Grad Weapons Lab where you stash Raikov's body, the second locker from the top on the far right side is unlocked and contains this outfit. Where To Use It: In the area where the Shagohod is. - Moss - Description: The End's dark green camo that absorbs sunlight to give you strength. Where It's Found: Sneak up behind The End during the fight in the Sokrovenno forest and hold him up. When he lays down, point your weapon at him to force him to give it up. He'll refuse twice, but he finally gives in after the third time. And just as a side note, I've read other guides that say you need to scare him with a powerful weapon, but the regular pistol like the MK22 or M19 works fine. Where To Use It: Any dark, mossy areas, like in Rassvet or the Sokrovenno forest, that you equip the Moss camo and Woodland face paint in will give you a perfect 100% camo index. - Naked - Description: Snake with Tiger Stripe pants but no shirt. Where It's Found: You begin the game with it. Where To Use It: Nowhere. Seriously. - Officer - Description: Major Raikov's uniform. Where It's Found: You get it after incapacitating Raikov and hiding his body in one of the lockers in the East Wing of the Groznyj Grad Weapons Lab. Where To Use It: Combined with the Mask, the Officer uniform disguises you as Raikov and gives you free reign of Groznyj Grad. - Olive Drab - Description: A standard green military jumpsuit. Where It's Found: You begin the game with it. Where To Use It: Nowhere. There are plenty of other camos to wear. - Raindrop - Description: A camouflage that has blue streaks running down it to mimic raindrops. Where It's Found: It's under the far side of the bridge in Dolinovodno during Operation Snake Eater. Where To Use It: Anywhere when it's raining. - Scientist - Description: The lab coat that the scientists use, along with a pair of glasses to complete the disguise. Where It's Found: EVA gives you this disguise when you first meet in Rassvet. Where To Use It: Graniny Gorki Labs and the Groznyj Grad Weapons Lab. - Sneaking Suit - Description: An advanced suit developed by the USSR that's similar to the one worn by The Boss, except black. The Sneaking Suit reduces the amount of damage you sustain by half, decreases the rate of stamina drain, and decreases the chances of receiving a serious injury. Where It's Found: It's in the locker where you stashed Raikov's body in Groznyj Grad after you meet EVA under the waterfall. Where To Use It: The Sneaking Suit is great to use during gunfights, boss fights, and the motorcycle chase scene. - Snake - Description: A blue/gray camouflage with a snake pattern on it. Where It's Found: Defeat The Boss using non-lethal tactics. Where To Use It: It's actually not that good; I wouldn't use it at all. - Snow - Description: A white and green patterned camouflage the looks like snow. Where It's Found: When you first enter Chyornaya Peschera Cave, take the right path and follow that down until you find the Snow camo. Where To Use It: Rokovoj Bereg when you fight The Boss. - Spider - Description: The Fear's camo, which automatically gives you an 85% camo index rating at the cost of an increased rate of stamina drain. Where It's Found: Defeat The Fear using non-lethal tactics. Where To Use It: Any time you need a high camo index but can't find another camo that will work, go with this one. - Spirit - Description: The Sorrow's blue/gray camo, which mutes your footsteps and gives you a stamina boost when you choke guards. Where It's Found: Reach the end of the river when you meet The Sorrow and use the Revival Pill when he "kills" you. The camo will automatically be in your backpack when you wake up. Where To Use It: Use the Spirit camo when you want to sneak up on someone or need stamina and don't have anything to eat. - Splitter - Description: An urban camouflage that's a mix of blue, gray, and black. Where It's Found: It's on a ledge in between the two electrified fences in Bolshaya Past South, after the minefield. Where To Use It: It's perfect for any time you're inside. - Squares - Description: A black and orange pattern that looks like a brick wall. Where It's Found: You begin the game with it. Where To Use It: Rassvet's the best area to use it, since it's the only real brick building, but it does come in handy once or twice later on. - Tiger Stripe - Description: The Tiger Stripe is actually a mix between the Tree Bark and Leaf camos, giving it a unique brown and green striped pattern. Where It's Found: You begin the game with it. Where To Use It: The Tiger Stripe is your Jack of all trades camouflage, so it'll give you a decent camo index in just about any area. - Tree Bark - Description: It's a very dark brown camo that looks like tree bark. Where It's Found: You begin the game with it. Where To Use It: The Tree Bark camo is suited for any dark, wooden areas, including rooftops, trees, or wooden floors. - Tuxedo - Description: If you ever wanted to mix Snake with James Bond, then you'll need the Tuxedo outfit. Where It's Found: You automatically earn the Tux when you complete the game. Where To Use It: Accomplishes the same thing that the Black camo does, except you look a lot classier. - Water - Description: A blue camouflage that looks like drops of water. Where It's Found: On the roof of the main building in Bolshaya Past Base. Where To Use It: Any time you're in the water. 005.0 - Kerotan Locations Kerotan are tiny little toys that look like miniature Kermit the Frogs, and are scattered throughout the areas in Snake Eater. There are sixty-four total, and there's one in every single unique area. That means that every time you see the black screen with a name displayed on it, there's another Kerotan hidden somewhere. You mark that you've found each Kerotan by hitting it with something, so punching, kicking, shooting, or stabbing will work. You'll know if you've done this by the annoying sound the toy makes afterwards. The positive to hunting down these frogs is that you're rewarded with the Stealth Camouflage at the end of the game for finding all sixty- four of them, so even if you can't complete the game without inciting any alerts, you can still obtain the Stealth Camo. 005.1 - Virtuous Mission 1 - Dremuchij South - Climb onto the branch that your backpack is hanging on and look south; you'll see the Kerotan on a ledge across the area. 2 - Dremuchij Swamp - After you cross the swamp you'll see a small cluster of trees just before the exit. Look to the east and you'll spot the Kerotan at the top of the hill. 3 - Dremuchij North - Head over to the far right (northeast) section of the area, which is a mostly flat, grassy area. Find the hollow stump and look at it from the north - it's on top of it. 4 - Dolinovodno - The Kerotan is on the left post of the rope bridge on the side you begin at. 5 - Rassvet - Enter the building ruins and find the stairs on the west side. If you're facing north, you'll see a small hole under the stairs with the Kerotan behind it. 005.2 - Operation Snake Eater NOTE: When you begin this part of the game, The Boss destroys your weapon. And since most of these Kerotan are out of reach, you either have to have The Boss's Patriot from a previous play-through or get the AK from Rassvet and backtrack. 6 - Dremuchij East - There's a small alcove made from fallen trees on the western side of the northern half. Look between the trees to find it. 7 - Dremuchij North - Climb up the tree just after the first patch of grass where the two paths diverge and look over the embankment to northwest. The Kerotan is on top of it. 8 - Dremuchij Swampland - Wade through the quicksand and get on the bank to the west. The Kerotan is behind the tree against the northern wall. 9 - Dremuchij South - Head back to where Snake landed in the Virtuous Mission and look west. Climb on top of the fallen tree and look across to the embankment where the Kerotan is sitting. 10 - Dolinovodno - It's the exact opposite of where it was during the Virtuous Mission. Instead of being on the west post on the southern end, it's on the east post of the northern end. 11 - Rassvet - Climb up the same set of stairs where the other Kerotan was, but instead drop down and face the stairs. Look between where the first and second set of stairs meet to find it. 12 - Chynoryj Prud - Swim over to the area that's between the embankment that has the Croc Cap and the bank that leads to eastern side of Bolshaya Past South. Dive underwater and look against the rock until you spot the Kerotan. 13 - Bolshaya Past South - Stand on the southern side of the northern-most electric fence. The Kerotan is behind some trees flush against the fence. 14 - Bolshaya Past Base - Head inside the main building in the middle of the area and look under the desk to find the Kerotan. 15 - Bolshaya Past Crevice - During the duel with Ocelot, move to the southeast corner and look south. You'll see the Kerotan sitting on the embankment. 16 - Chyomaya Peschera Cave Branch - Take the path across from the waterfall and follow it to a large pit with a pair of Night Vision Goggles by it. Standing on the north edge, look across the pit and find the Kerotan against the rock wall. 17 - Chyomaya Peschera Cave - After you defeat The Pain, swim over to the southwest rock and climb out of the water. The Kerotan is on a ledge near the exit of the cave. 18 - Chyomaya Peschera Cave Entrance - Follow the path until you come across a small inlet with Claymores in it. Head inside and turn around so you're facing the entrance, and you'll spot the Kerotan on a ledge above it. 19 - Ponizovje South - Swim down the river a little and look to your left. You should see the Kerotan's head behind some rocks. 20 - Ponizovje West - Head over to the far northwest corner of the water where the dock and the main land meets. Dive underwater and shoot the Kerotan that sitting in a barred drainage pipe. 21 - Ponizovje Warehouse: Exterior - The Kerotan is sitting on top of the canal gate's left post in the southwest corner. 22 - Ponizovje Warehouse - Climb onto the crates in southern corner of the first floor and equip your SVD. Aim it at the pipes running along the ceiling and look through the scope; you'll see the Kerotan sitting in the east corner. 23 - Graniny Gorki South - Stand by the exit to the north and look to the west. The Kerotan is perched on a tree branch. 24 - Graniny Gorki Lab Exterior: Outside Wall - Make your way west and crawl through the hole in the electrified fence. Hide around the corner of the wall and face west; you should see the Kerotan on top of the hill. 25 - Graniny Gorki Lab Exterior: Inside Walls - Head over to the small building in the east corner look through the window. You'll have to shoot the Kerotan through the glass. 26 - Graniny Gorky Lab 1F - Enter the lab and follow the hallway to the right until you come across a set of lockers against the wall opposite of a small courtyard. The Kerotan is on top of the last locker. 27 - Graniny Gorki Lab B1 East - Run down the row of prison cells and enter the last one. The Kerotan is prominently displayed on the small table next to the bed. 28 - Graniny Gorki Lab B1 West - Enter the break room with the soldier and scientist inside and make your way to the far left corner. The Kerotan is sitting on a table next to a pair of lockers, but make sure to mark it when no one's looking to avoid drawing attention to yourself. 29 - Svyatogernyj South - It's actually right above the entrance that leads back into the warehouse. You'll have to walk a little bit out before you'll be able to see it, though. 30 - Svyatogernyj West - Take the western path and follow that until you come across a hollow log. The Kerotan is near a climbable tree just next to this log. 31 - Svyatogernyj East - Enter the cabin at the end of the path and find the room with all of the beds. Stand behind the shelves and you'll find the Kerotan behind some boxes. 32 - Sokrovenno South - Head over to the ammo warehouse on the west side of the area and stand behind it. You'll see the Kerotan on a cliff. 33 - Sokrevenno West - Find where the stream ends at the southern end of the area and crouch down to see into the gap in the rock. The Kerotan is sitting right there. 34 - Sokrevenno North - Reach the north wall and follow that around until you reach a hollow log. The Kerotan is near this log in between a tree and a nearby hill. 35 - Krasnogorje Tunnel - Stand under the first arch and look to your left. The Kerotan is sitting at the base of the arch. 36 - Krasnogorje Mountain Base - Make your way to the center of the area and look across to the other end where the exit is. The Kerotan is sitting on a cliff near there, but you'll only be able to find and mark it using a sniper rifle. 37 - Krasnogorje Mountainside - After walking along the somewhat narrow ledge and entering the area with the handful of shacks, stand back and look at the roof of the shack in northeastern most corner. The Kerotan is sitting on top, and you'll have a perfect view of it if you're on the cliff south of the area. 38 - Krasnogorje Mountaintop - Stand by the shack near the southeast corner and face the southern wall. You should see the Kerotan near the shadows and ice. 39 - Krasnogorje Mountaintop Behind Ruins - Stand at the edge and equip your sniper rifle. Look at the radio tower through the scope and find the Kerotan sitting about halfway up the tower, just above some lights. 40 - Krasnogorje Mountaintop Ruins - Just before the exit that leads back to the Mountaintop is a small bad. Above this bed is a shelf, and the Kerotan is sitting in the far left corner. 41 - Groznyj Grad Underground Tunnel - During the battle with The Fury, look down the second row from the east side with your sniper rifle equipped. There's a large red pipe running above it, and the Kerotan is sitting on it. 42 - Groznyj Grad Southwest - On the western side of this area are two rows of hangars. Standing in between the two rows, look inside of the center hangar in the west row to find the Kerotan. 43 - Groznyj Grad Northeast - Drop down into the crawlspace behind the food warehouse in the northeast corner of this area. Follow this down and take the first right you can make - the Kerotan will be right in front of you. 44 - Groznyj Grad Northwest - Follow the rows of tanks north and climb up onto the crates at the end. Face the watchtower and look at the red metal staircase; the Kerotan is about three quarters of the way up. 45 - Groznyj Grad Southeast - Climb onto the roof of the torture room and you'll find the Kerotan sitting at southeast corner. 46 - Groznyj Grad Torture Room - Inside the building, enter the office and find the Kerotan under the desk. 47 - Groznyj Grad Weapons Lab: East Wing - Upstairs in the room north of the lockers where you stash Raikov's body is a set of shelves against the wall. The Kerotan is on top of these shelves. 48 - Groznyj Grad Weapons Lab: West Wing Corridor - Look out the window to your left and find the two speakers. The Kerotan is perched at the top of the speakers, so equip your sniper rifle and mark it. 49 - Tikhogornyj - From where you wake up, crouch down where the river ends and you'll find the Kerotan in between some branches covering the stream. 50 - Tikhogornyj: Behind Waterfall - Follow the corridor to the end and enter the room on the left with the ladder leading back to Groznyj Grad. Stand by the ladder and look towards the pipes in the corner to find the Kerotan. 51 - Groznyj Grad Weapons Lab: Main Wing - Stand next to the fuel tank that's east of the Shagohod; look past the Shagohod to the other side and find the Kerotan near the control panels. 52 - Groznyj Grad Weapons Lab: Main Wing B1 - During the fight with Volgin, look under the bridge above you and spot the Kerotan sitting on a ledge under it. 53 - Motorcycle Chase: Part One - In Groznyj Grad Northeast, find the watchtower on the right and shoot the Kerotan sitting on top with your SVD. 54 - Motorcycle Chase: Part Two - When EVA stops and waits for you to shoot the soldiers, look to your left and you should see a forklift. The Kerotan is sitting in the seat. 55 - Motorcycle Chase: Part Three - After EVA makes a turn, you should start looking for the Kerotan sitting on a sign on your left. EVA's even kind enough to slow down momentarily, but that still doesn't make hitting it much easier. 56 - Motorcycle Chase: Part Four - It's on top of the fourth sign on your right, just before the side road. 57 - Groznyj Grad Rail Bridge: Part One - You have to hit this Kerotan during the section where Snake is destroying the C3 on the rail bridge. Snake is actually lying prone when you take control, so stand up and look at the portion of the bridge that's nearest you. The Kerotan is sitting right on the arch, which is now visible. 58 - Groznyj Grad Rail Bridge: Part Two - During the second battle with the Shagohod, equip your SVD and search for the Kerotan at the base of the radio tower. 59 - Motorcycle Chase: Part Five - After passing by the guard tower surrounded by a group of soldiers and trucks, EVA will come up to a blockade with a couple of red and white barricades. The Kerotan is sitting on the ground between the two of them. 60 - Motorcycle Chase: Part Six - Immediately after entering the area, look to your right and start scanning the area. After you pass a log, the Kerotan will be sitting in front of a rock. Hitting this with any type of gun is next to impossible, so your best bet is to go with the RPG-7. 61 - Motorcycle Chase: Part Seven - Similar to the previous one, except reversed. The Kerotan is on the left side of the motorcycle, on top of the first large rock you pass. 62 - Zaozyorje South - Lead EVA down the southwest path until you reach a log bridge. Stand on the bridge facing east and look straight down; the Kerotan is near the bottom on a small ledge. 63 - Zaozyorje East - Make your way to the part of this area where the path branches off. There's a tree right in the middle of the two paths, and wedged behind this tree is a Kerotan. 64 - Rokovoj Bereg - During the battle with The Boss, stand in the northern portion of the area and equip your SVD. The final Kerotan is at the very top of one of the taller trees just south of the center. If you've managed to find and mark all sixty-four Kerotan in one play through, you'll be rewarded with the Kerotan ranking and the Stealth Camouflage. III - Walkthrough: 000.0 - Basic Strategies: 1 - Always crawl, when you're prone your camo index is always higher than if you're standing, so unless you're positive that there aren't any enemies or you're being chased by something, play it safe and crouch. 2 - If you don't have the sonar, use the AP Sensor constantly, you'll be able to figure out when enemies are nearby so you can take them out. 3 - Binoculars are your best friend; it's always a good idea to scope out an area before plowing through. For that matter, Thermal Goggles work just as well. 4 - While you might want to try to overpower the enemies, it almost certainly results in your death. The best idea is to use one of your pistols (the MK22 or the M19). I suggest using the MK22 since you only need to hit the guard once for them to be knocked out (also known as the "fire and forget" strategy). Additionally, they won't call an alert when they're shot, and support teams won't call one either if they find sleeping guards, whereas they will for a corpse. 001.0 - Virtuous Mission: Rescue Sokolov Objectives: - Reach the ruins where Dr. Sokolov is being held. 001.1 - Dremuchij After Jack lands and has the conversation with Major Zero, he receives the codename Naked Snake along with a recap of the mission details. But before we can proceed, you first need to recover your backpack that fell off during the cutscene. You can run forward and crawl under the log to reach the next area, but if you head right (east) and up the hill, you can find Life Medicine in the back left corner at the top. After you get it, you can slide down the side to reach the grassy area with the large tree in the middle. Climb up the tree and walk along the branch until you're right above your backpack; drop down to retrieve it. After the introduction to the backpack system, run to the north and leave the area. Welcome to the swampland, although there are no enemies per say, there are a few obstacles you need to overcome to pass through, namely crocodiles and quicksand. After following the long, narrow pathway, hug the right cliff and walk around the quicksand; watch out for the crocodile, who will swat you with it's tail if you get to close to it's backside. In the grassy area right after the first croc are some grenades, along with another crocodile. Look around in First Person to avoid the croc and find the grenades; equip them once you find them and make your way in front of a croc, I prefer the ones to the small northern island but the ones in the grass will work fine too. When the crocodile's mouth opens, toss a grenade inside of it to instantly kill it; note that you can kill them without it actually going in it's mouth, but I've had it happen where it took more than one grenade to kill one. Once you pick up all of the food, wade through the quicksand to the small island to the north, and then to the western bank to find an MK22 suppressor. Will you need it? Probably not, but I'm trying to be as thorough as I can. After that, wade to the narrow passageway to the north to leave the swamps. After the cinematic, run to the left side of the area and hide in the hollow log. Equip your MK22 and wait for the guard walking down this way to come into view. Once he passes the grass and becomes visible, take him down with a headshot. Although he's probably out of site, move his body to a corner of the area just to be safe. Afterwards, run to the southeast corner of this area and up the pathway to find the sniper rife. Now proceed north, where four more guards are patrolling; when you come to a fork continue north, but make sure the guard on the east path won't see you. Hide in the tall grass right at the entrance to the north area, a Leaf/Woodland combination will render you almost invisible, and take the guard out with either CQC or a tranquilizer dart. If you go with CQC, wait for him to walk past you and sneak up behind him, since there's another guard to the northeast. Speaking of which, crawl northeast to the large stump and look in First Person to find the guard hanging around the exit; use a tranquilizer dart to knock him out. Now crawl to the place where that guard was. To the north is the exit that leads to Dolinovodno, but if you want some extra MK22 bullets or Thermal Goggles, look east and knock out the guard walking around the large tree; crawl east to the field of grass and find the other guard all the way to the south, it should be relatively easy and there's a slim chance that he'll see you. Once he's knocked out, head to the hollow log, where you'll find Thermal Goggles. South of the log is a hollow tree stump with MK22 bullets. Now continue north. 001.2 - Dolinovodno and Rassvet If you take the game's suggestion and shoot the hornet's nest, make sure to be quick about getting across the bridge and getting to the pathway described later in this paragraph. If you don't, however, you'll have to manually take out each guard. Crouch down in the grass right in front of you and use the vantage point to knock out the guard with your MK22. Now slide down the steep part of the hill and pick up the body and hide it in the grass to the east. Now hide in the tall grass directly right of the bridge; you can shoot both guards walking on the bridge from here. Run across the bridge, being careful not to fall off, and then peer around the corner of the large mound of earth to your left; there's a guard facing away from you that's just begging to be taken down by CQC. When he's been disposed of, run south down the narrow path to the west and press your back against the side to cross the ledge to the small cave under the bridge - there's an XM16E1 machine gun as well as MK22 bullets. If you shot the hornet's nest, then the guards will begin to return, so wait until everyone's far enough away before running to the northwest exit. If you took everyone down yourself, then simply head to the exit. After the cinematic and Codec conversation, hide in the tall grass directly to the right past the wall. Crawl to the northernmost part of this patch and wait for the one guard to pass you and walk east. Hug the outer fence and follow him, staying a few feet behind to avoid being seen. Hide behind objects to remain hidden when the guard finally turns around and begins heading back. Continue around the outer portion of the ruins, if you crawl you'll have just a high enough of a camo index to remain unseen. When you reach the corner of the fence, crawl to the northern edge of the tall grass and wait for the guard directly in front of you to walk inside the ruins, and then continue along the fence to reach another patch of tall grass. Knock out the guard on this side of the building with a tranq dart and then climb up the ladder. On the roof, crawl to the southeast edge of it and, after making sure no one's in the immediate area, hop down and head to the northern door to trigger a cinematic. Note that if you're in Alert mode, you won't be able to initiate the cinematic; you have to go hide somewhere until the commotion dies down into at least a Caution. After you meet with Sokolov, the two of you head back outside and make your way towards the bridge. However, the guards in the area swarm around you, and Snake is ironically rescued by a young Revolver Ocelot, who's currently a Major for the GRU. Ocelot kills the guards and calls the rest of his unit with a sort of howl, and eventually realizes that he's mistaken Snake for someone else. With Sokolov running off and hiding, Snake takes down the entire Ocelot unit and knocks Revolver Ocelot unconscious. When the scene finishes, run back south to the bridge to finish the Virtuous Mission. There's an M37 shotgun in the southwest corner of the ruins and some of the bodies yield items, but I don't see why you'd want or need them. Summary of Virtuous Mission end cinematic: - The Boss announces her defection, beats you up, and throws you over the bridge. - Intro to Cure. - Volgin destroys the research facility and the Soviet government accuses the United States. America naturally denies involvement and sends Snake to kill The Boss to prove their innocence. Which leads us into... 002.0 - Operation Snake Eater: Meet with ADAM: Objectives: - Meet with the spy, ADAM. 002.1 - Dremuchij: After landing in Dremuchij East, take out your pistol and hunt the wildlife, there are some snakes and frogs that taste pretty good and give you a decent amount of stamina. Also, the plants that stick out can be used for medical supplies if you cut them off with your knife. You don't have to worry about alerting the guards with your heinously loud weapon, since there aren't any. Once you're satisfied with your food supply, run north to enter the new area. Here, The Boss finds you and breaks your weapon like Jet Li did in Lethal Weapon 4. She then shoots the drone you used to fly in, causing enemies to flock to the area. To avoid the guards, run southwest to the new area, it should look familiar. Continue south, picking up items and shooting the frogs as you go. When you reach the Virtuous Mission's insertion point, kill the goat walking around to get some above-average food. Now return to the crash zone and hide in the grass, Woodland or Black camouflages work great here. Scope out the area with your binoculars and crawl north, and if you find a guard by himself, knock him out with CQC. Like before in the Virtuous Mission, slowly make your way to the northern exit that leads to the bridge. 002.2 - Dolinovodno and Rassvet: If you didn't shoot the hornet's nest during the Virtuous Mission, then you'll use a similar strategy here. Crouch down in the grass and wait for the guard to begin walking away from you on the bridge. Slide down the side and stalk up to him and take him down with CQC. Continue across the bridge and look around the mound of earth just like before. There's another guard walking down the pathway that lead to the machine gun. Follow behind him and take him out with CQC. Continue down the path and to the inlet under the bridge, there are some smoke grenades, life medicine, and the Raindrop Uniform. Now head to Rassvet. There's no one here in Rassvet, and the way to trigger the cinematic is by heading into the room where Sokolov was and then exiting it, but there are a lot of items that we should get first. Run to the west side of the ruins and head up the metal stairs to find the AK-47. Now run around to the back of the building, you have to go east and past where the ladder to the roof was. In the very corner of the fence is the Zombie Face Paint. Now enter the ruins and get the box on top of the crates in the top left room and the Mine Detector in the corner of the room right before the room where Sokolov was. When you have all of that, head into the Sokolov room and open up the locker in the bottom left corner of the room to find the Thermal Goggles. Now leave the room to trigger the cinematic. Instead of ADAM, you meet EVA, who gives you a pistol, tranquilizer gun, and a scientist uniform and tells you to get some sleep before heading to the base. After giving you the option to save, you're treated with a cinematic showing the Ocelot team surrounding the ruins. EVA escapes through the hatch in the floor while you hang around to fend them off. 002.3 - Boss: Ocelot Team: There are a different amount of soldiers depending on the difficulty you're playing on, but I'll go with what's on the Hard difficulty and say nine. Four of them are coming to the room you're in to clear it; if you want a minimum alert game then you should follow EVA down the hatch, otherwise crouch behind the bed and shoot as many guys as you can with your MK22 or M19. If you choose the latter, remember to take off the suppressor since you'll go into high alert once they see you. Although you might be able to take out a few soldiers, I suggest dropping through the hatch immediately since it's safer. Either way, drop down the hatch and crawl to the east corner and look through the grate to find the Ocelot. Take him out and continue south, where another Ocelot is walking around. After disposing of him, crawl to the southwest portion under the ruins and look out through the hole to the south; an Ocelot is walking east and west just outside of the ruin walls, wait for him to appear and knock him out with your MK22. Once those three Ocelots are gone, crawl north to the small hole in the wall and head outside to where you found the Zombie face paint. Stay against the wall and use R3 to look onto the roof of the ruins and wait for the Ocelot sniper to appear. When he crouches on one corner of the roof, head to the opposite side and move out from against the wall; from here you should have an easy shot at him. If you chose to escape through the hatch without killing the four Ocelots that raid the room, then you'll have to get rid of them now. Head up the ladder on the northwest corner of the ruins and get to the bottom where it's broken off. Lie prone on the roof and use R3 to see the room below; when the Ocelots return, get on one knee and take them out. Don't expect to get all of them in one run; you'll probably have to wait for them to return to the remaining stragglers. Once those four are taken care of, there should only be one more Ocelot left; he in the very west corner in a patch of grass, if you run up the metal stairs to the rise where the AK was, you can look through the crack in the wall to find and shoot him. When the last of the Ocelot team is done for, loot their bodies and head to the northeast section to watch the cinematic where EVA opens the passage north for you. Head through the gate to reach the lake. 003.0 - Operation Snake Eater: The Crevice: Objectives: - Head past the Crevice to reach the base where Sokolov is being held. 003.1 - The Lake and Bolshaya Base: If you didn't take the opportunity to hunt at the beginning, the lake is filled with crocodiles and fish that provide a good source of stamina. There are also a lot of ammunition, as well as a new camo and the Crocodile Cap. Hop in the water and swim to the eastern corner to find the Ga-Ko camo, and then under a log on the complete opposite side to the west. Swim under the log and wade to the shore, checking the cure menu to see if leeches attacked you is a good idea, since they will rapidly drain your stamina. Now run north to a large climbable tree that has a rope on it, you can use the rope to reach a tree in the middle of the lake that has a similar suspended rope under you. Drop down and catch the rope beneath you (Just rapidly press Triangle) and then make your way to the other end where the Croc Cap is. Once you've gotten the camo, cap, food (if necessary), and the ammo, swim northeast to the shore to continue on to the Bolshaya Past South; make sure you watch out for the trap laid across the exit, crawl under the wire or do a diving roll to avoid it. This is probably going to be the most difficult area to tackle yet; there are numerous guards and dogs, as well as electric fences and claymore mines. However, the bright side is that two new camouflages, the Splitter and Choco Chip, are also here. Run north until you reach the electric fence, equipping the Thermal Goggles reveals that there's a small hole in the right corner of it that you can crawl through. Do so and make your way west, continue crawling to avoid the guards and pick up the five or six claymore mines. After reaching the western corner, shoot the two dogs and two guards before climbing up the tree (Watch out for the wire trap right next to it.). Walk all the way to the end and drop down, and then crawl to the eastern end of the area to reach another swamp filled with quicksand. Make sure no one's around and begin to wade through to the eastern bank and climb up the rock wall. Again, check the area to see if there are any guards that will see you, and lean against the wall and get to the ledge where the Splitter camo is; from here you can eliminate the two guards that are hanging around the opening to the fence. Hop down and crawl to the opening where the two guards were and continue west on the other side; inside of a hollow tree trunk near the rock wall is the Choco Chip uniform, but be sure to get rid of the soldier and group of dogs patrolling the area. Continue to the northwest corner to reach the Bolshaya base. The two important items here are the Snow face paint and the Water uniform; unfortunately, they're both in the middle of the base. When you enter the area, knock out the guard walking around the west side of the base outside of the fence. Crawl east along the south wall until you see the soldier standing in front of the door; shoot him and then wait for the guard walking south of the building to appear, and then knock him out too. Now run up to the building and climb up the ladder, in the very northwest corner is the Water uniform. There shouldn't be anyone around to see you, so jump off and run to the trench to the west. Crawl under the board south of the building to find the Snow face paint, and then run back to where you started out in the southwest corner. From here, crawl east until you reach the opening with the large mounted gun in front of it; if no one's around, then head through it and crawl under the helicopter. After checking that the coast is clear, continue north until you find yourself in the large patch of tall grass. Check north of you for guards, and then head to the small munitions building and raid it for M19 and AK bullets, WP grenades, and some TNT. Now crawl east along the north wall until you get to the west side of the small building enclosed in the fence. The guard is facing south, so you can either use your gun or CQC to get past him and obtain the Life Medicine inside. After that, look southwest for the guard standing near the mounted gun; you have to get rid of him if you don't want to be spotted. When he's out, leave the base via the north pathway. 003.2 - Boss: Ocelot: Come on, you had to have known that you weren't going to finish the game without having to fight Ocelot. Good old Ocelot challenges you to a duel, which means that you're expected to use only a pistol like he does; if you use grenades or the AK the soldiers behind you will open fire in retaliation. However, you can shoot the hornet nests above Ocelot without that effect, but don't be surprised if he uses the same dirty tactics against you. If you're low on ammunition, immediately run to the right and pick up more. Hide behind the tree until Ocelot finishes firing off a few shots and then run to the large boulder on the other side of the area. Here in the far left corner, you mainly have to watch out for attacks coming from the right side of the tree on Ocelot's side. Before doing anything important, face the south and kill the poisonous snake slithering around before it decides to attack you. Now crouch behind the large boulder and watch Ocelot in third person until he passes the tree and can be visible in first person, and then wait for him to peer out from behind his hiding place, either in between the two large boulders or to the right of the far right one, and shoot him. If Ocelot is left of the tree, try to remain prone so that his ricocheting bullets will miss you, but if you can see him between the cracks of the two rocks feel free to take shots at him. Also, when he runs out of bullets for the first time, there will be a cinematic where he runs out into plain view and begins reloading; press X to skip the scene and instead use this time to get a free shot in. As long as you stay hidden behind the rocks and take advantage of every opportunity given to you, this should be a breeze. NON-LETHAL APPROACH: If you want to drain Ocelot's stamina to gain the Animal uniform, simply use the MK22 instead of the M19. The Animal uniform will appear in the first area of the caves on a rock. 004.0 - Operation Snake Eater: The Caves: Objectives: - Escape from the caves. 004.1 - Chyornaya Peschera Caves There aren't any enemies here, so don't worry about being ambushed. The drawback to this is that the area is a little confusing, especially if you're trying to write about it. Another positive is that there are a lot of crabs hanging around. If you take a left from where you begin, follow the narrow path until you reach a small body of water. Swimming north leads to a path that ends with AK bullets and a battery, while take the underwater passage to the east yields a Russian ration. Right of the insertion point leads to a large area with three branches: the right path has M19 ammo and grenades, the left passage leads to another room that leads to more stuff, and the middle passage is a small crawlspace that leads to the next area. Head right first to pick up the items and then left to the waterfall area. In the small inlet under the waterfall is a torch that can light up your surroundings, and on the left side of this room is a narrow passage that heads north to a crawlspace. Crawl through to the next area and continue straight through to the east side, where another crawlspace leads to a room with a large hole at the end. On the south side of this hole are Night Vision Goggles. When you've done all that, head back to the area with the three branches and crawl through the hole in the middle to reach the top of the falls. Head through the passage to the north to get to the next area. In the actual Peschera Caves, take a right immediately after entering and head to the end of the passage and crawl through the gap; the room on the other side has the M37 shotgun in it, which will come in handy in the upcoming fight. Continue crawling north to exit, the Snow uniform is at the end of the crawlspace. Follow the passage east and eventually you'll come out to where the main path is. A few yards south is an area with AK and M19 ammo, but that's all. If you have the shotgun and the Snow uniform, continue north on this path to reach the entrance of the caves and our first member of the Cobra Unit. 004.2 - Boss: The Pain The battlefield is a circular pond with one large rock in the middle, along with two smaller rocks on the north and east sides of the large rock. Snake starts out on the eastern rock with some AK ammo sitting next to him. The Pain is on the large rock in the middle, and, with one exception, will stay there the entire battle. I've decided to change the layout of this and simply list The Pain's attacks first, since there are so many of them: - The Pain throws a jar of incense at you that attracts bees and cause them to pick away at you; this attack is avoided by jumping into the water. - A massive swarm of bees surround Snake and covers him up to his neck and preventing him from moving. This doesn't actually cause damage, but sometimes The Pain attacks while you're stuck. Jump into the water before they latch onto you to avoid the attack. - The Pain will say "Grenade!", and cover one or more grenades with hornets and have them fly over to you; when the swarm reaches your location, they dissipate and drop the grenade. A good way to prevent serious injury is by diving off the rock you're on and swimming to the other one, since the bees only travel to the location you were at rather than follow you around. Another way to approach this attack is by blasting away the swarm with a shotgun blast. If you manage to blast away the bees before they leave the rock that The Pain is standing on, the grenade can destroy The Pain's bee armor. - When The Pain yells out "Tommy Gun", a cloud of bees form the shape of a Tommy Gun, which becomes real when the swarm flies away. He then fires upon you for about thirty seconds. If you dive into the water and hide behind whatever rock you're on, you'll be safe from the barrage of bullets. If The Pain has his bee armor on, then you can't attack him; it he doesn't, then peek over the top of the rocks (holding R2 and L2 together while in First Person), and fire at him with your AK or M19. - The Pain covers himself in hornets and teleports to the rock you're currently on. If you see The Pain disappear from his rock, jump into the water. - The Pain will cover himself in hornets and create a duplicate of himself with more hornets. Just shoot one of them with the shotgun to figure out which one is real. - After depleting half of The Pain's life or stamina, he'll occasionally fire "bullet bees" at you. These bees will track you and create a serious injury similar to a gunshot wound. The real gimmick in this fight is dealing with The Pain's hornet armor that blocks almost all of your attacks with the exception of two: grenades and shotgun blasts. The shotgun is a bit easier to handle, but it takes about three shots to destroy his armor, afterwards you can fire at him with your AK. The Golden Rule to remember during this battle is that his attacks can be avoided by jumping in the water and swimming somewhere else. You can also fire the AK, MK22, and M19 while in the water, which comes in handy if you want to counter-attack while The Pain's firing his Tommy Gun. If you run out of ammo, there are AK bullets on the east rock, grenades in between The Pain's rock and the east rock underwater, and shotgun and MK22 ammo on the north rock. NON-LETHAL APPROACH: Like the fight with Ocelot; the only difference is that instead of using the AK after getting rid of the hornet armor you use the MK22. When you completely drain his stamina, swim to the northern most side of the area and walk up the side of the wall to reach a platform directly in front of the large island. Do a roll onto the large island to gain the Hornet Camo, which allows you to tame hornets. 004.3 - The cave entrance After the battle, exit the area to the north and run down the winding path; there aren't any guards around so don't worry about being seen. Eventually you'll find yourself in a large area with an inlet on the left; inside that inlet is AK, MK22, and M19 ammo, along with a Mine Detector if you didn't pick it up earlier. Just make sure to watch out for the two Claymore mines that are planted there. Continue north and work your way along the ledges until you reach the entrance. 005.0 - Operation Snake Eater: Graniny Gorki Lab Objectives: - Reach the Graniny Gorki Lab where Sokolov is being held. 005.1 - Ponizovje River, armory, and warehouse After exiting the cave, equip the Water camouflage and the Crocodile Cap. Lie prone to enter the swimming mode and swim north up the river; you can use the branches for cover when you begin to run low on oxygen or if you don't have the Croc Cap. Near the end of the river is a bunch of Chaff Grenades, immediately afterwards is a branch in the river. To the right is the warehouse that leads to the lab, and the left leads to an armory that has the SVD sniper rifle. Naturally, head left to the armory first. In Ponizovje West, there are either two or three guards on the docks: one walking up the long dock all the way on the opposite side from you, one in the northeast corner near the door to the armory, and one more (only on Hard or Extreme) in the northwest corner where the long dock meets the concrete platform. With the Croc Cap still on, swim west to the end of the long dock and wait for the guard to walk to the end. He'll see you if you have a gun out, so wait for him to turn around and begin walking back before shooting him with the MK22. Now climb onto the dock and crouch down, quickly take out the remaining two guards with either headshots or by blowing up the black barrels that are scattered around the area. Once all three guys are out of the picture, head to the armory in the back corner of the area, there's a lot of ammo as well as the SVD. Also, in the very northwest corner of the area, behind some crates, is an MK22 suppressor. Now head back to the river and continue north. There's a short cinematic where the game introduces the player to The End; afterwards he's wheeled away by a guard. If you have the SVD, you can quickly fire off a few rounds to take out the guard wheeling him as well as The End himself before he escapes. If you kill him, you won't have to fight him later on; the area will be filled with members of the Ocelot Unit. However, since the fight with The End is the best boss battle in the game, and it's a pain in the ass to fight the Ocelots, I suggest you let him go. Also, you can't get The End's Moss camo if you kill him here. That's also not mentioning that the other guards will call for backup. If you don't plan on killing The End, wait for the guard to wheel him through the door before doing anything. There are now three guards patrolling the area: One at the end of the dock, another that's by the wall that was broken by Volgin during the cinematic, and the last is near a few flammable barrels behind some crates to the northwest. Immediately after The End leaves, shoot the guard on the dock with your MK22. Make sure to hit him in the chest so that the effect won't kick in instantly, and then wait for him to pass out. If you timed it correctly, the guard should pass out just as the guard near the wall begins to walk up the steps leading to the warehouse. Shoot the black barrels near the stairs to kill him, and then quickly do the same to the barrels in the northwest corner to kill the third and final guard; the tops should be visible just left of where the first guard was. If done correctly, all three guys should be out of commission before they get the chance to call HQ for backup. Check out the boats for some ammo before proceeding to the warehouse. The first thing to do in the warehouse is to change your camouflage; a Splitter/Splitter combination will work well here. Run up the steps, but crouch down and crawl through the door to avoid detection. There are some medical supplies (Antidote and Serum) to the south, but it's best to forget them for now. Head north and stop by the railing near the stairway, if you stay prone you can use R3 to look around; there are two guards on the bottom level and one that you probably can't see on the highest level. The two guards on the first level do clockwise rounds around the stack of crates on their side; so wait for the one closest to you (on the side where the stairs are) to begin walking to the east side opposite of you and the stairs, and then shoot him with your MK22. Now quickly face north and peer around the corner to find the second guard, who should be walking down the left side of his stack of crates; take him out now or soon, because his fallen comrade is in plain site. You can wait for him to see the other guard, because he pauses for a second when he sees him, but you still have to fire off a shot pretty quickly, otherwise he'll wake him up or call a caution, depending on whether or not you killed him or used tranquilizers. When both guards on the bottom floor are incapacitated, head down the stairs and run to the very southwest corner, there's a small inlet that has the Desert face paint and the thermal goggles, if you didn't get them at Rassvet. Now turn around and look north, equip your SVD and find the third and final guard on the top floor, wait for him to come into view and then take him out. When all three guards have been dealt with, run north up the set of stairs. If you run to the south end of the second floor and drop over the railing onto the crates, you can get another MK22 suppressor. On the third floor is a food storage, which you can consider destroying after taking the Ramen and Calorie Mates. Continue up to the top floor and exit the warehouse through the door on the left. 005.2 - Graniny Gorki Lab Graniny Gorki South is a small, round area that's filled with traps, both manmade and natural ones, instead of soldiers. Use the Thermal Goggles to see where all of the manmade ones, like tripwires or pits, are located. There's also a large patch of quicksand in the southwest corner. There are a few items scattered around the area; a Book just east of the quicksand, Ramen Noodles north of the quicksand, and Life Medicine on the east side of the area. Also, if you plan on capturing a Tsuchinoko (the legendary snake that having at the end of the game will award you the Infinite Face Paint), you have to find it here. Lay down mousetraps in random places until you catch one, make sure to keep it alive throughout the game - that means don't eat it. And finally, if you were planning to fight The Fear with non-lethal tactics, it wouldn't be a bad idea to get a head start. Equip the Thermal Goggles and search the area for Poison Dart Frogs; although they're fairly small, they're usually easy to find and are easily recognizable by their red and blue color. Make sure to have at least seven of them; or better yet, dispose of every item in your inventory that's not Ramen Noodles or a Calorie Mate, and then collect as many frogs as you can. Once all of that's taken care of, proceed to the outer wall. Use a Woodland/Leaf combination for a 95% camo index and crawl east to a small patch of grass right next to the electric fence; pick up the MK22 suppressor but watch out for the poisonous cobra hanging around. Now crawl all of the way to the west side of the area; make sure that the guards and dogs don't see you when you enter the patch of earth that doesn't conform well with the Leaf camo. Once on the west side of the area, wait for the guard to start walking east, and then crawl through the small hole in the corner of the fence, use Thermal Goggles if you can't find it. Crawl to the patch of tall grass on the western corner and pick up the M19 suppressor, you should notice that the screen changes as if you were about to enter a new area. There's a small hole in the wall right in the corner that you can crawl through, so head through to reach the inner courtyard. Like the other side of the wall, the southwest corner of the Inner Walls is a patch of tall grass that's perfect to hide in. Look north and tranquilize the guard near you; now look northeast past the two trucks, shoot the second guard walking near the western wall of the main building. When both of them are out, crawl under the southern truck and collect the extra ammo, from here you can shoot the one or two guards (depending on the difficulty) that patrol the front of the lab. Once everyone's been dealt with, run to the northeast corner and enter the ammo storage, there's ammo for the XM16, AK, M37, and SVD, as well as TNT to destroy it. When that's complete, switch your camouflage to No Paint/Scientist and enter the building via the main door in the front. One thing that you're bound to notice is that you can't equip any guns while in the scientist uniform, which means that if you need to shoot something, a Kerotan for example, you'll have to switch uniforms, hopefully while protected by some sort of cover. However, the positive side is that while you're incognito the guards will pass you for a scientist, meaning that you're free to check any room without fear of being shot at. The downside to this is that other scientists will figure out that you're a fake, so if a scientist becomes suspicious of you, face your back to him until he gives up and walks away. When you enter the building, head north and take the first right and head southeast down the hall until you reach a set of lockers. Head north towards the stairs, but do not enter the first door on the left there's a scientist inside that will call an alert if he finds out that you're an imposter; and since there are only medical supplies in that room, you shouldn't need to risk it. The next room, however, is a different story. Head through the door to enter a small garden and crawl in the vent in the northwest corner and crawl west and then north, the Oyama face paint is located at the end. Don't take the turn that leads west, since it takes you back outside. Return to the hallway and continue north and head downstairs to reach the jails. Run south and enter the room in the corner on the left, there's some shotgun, MK22, and SVD ammo lying around the office. Be careful not to accidentally run into the guard or else he'll get suspicious of you. If this happens, face him and press Triangle to push up your glasses. After staring at you for a few moments, he should turn away (Please note the "should", since there are occasions that they will sound an alert anyway. If this happens, you're pretty screwed. Sorry...) Down the hall are the jail cells, the last one contains a mousetrap and a Kerotan, while the middle one has Life Medicine under the bed. Again, crawling under the bed will attract the guards' attentions, so try to be quick and subtle about it. There's not much else to do here, so head back up to the main floor. Run up the stairs left of the set that leads to the jail and head west and later, north. Take the left at the fork and head down the hall that leads south. At the end is a food storage, so collect the two packages of Ramen and the Calorie Mate. You can destroy it if you want, but remember that it will send everyone into Caution. The next door on the right leads to a balcony above the garden with a Book. Now head back up the hall and continue north; the first door on the right has an MK22 suppressor in the south corner near the desk, while the next one is a bathroom. In the bathroom, go up to the last stall, which is locked, and use a punch combo to knock it over. Make sure to move out of the way before it falls down, and then take the Fly camo. Leave the bathroom and continue west, the last two lockers at the end have AK and XM16 ammo in it. The door leads to a balcony outside, so remember that when it's time to leave. Once you've been everywhere, head back to the entrance of the lab and run north, the door on the right leads to the room that was visible from the second floor. Head east to reach the staircase that leads to the basement. There are only two soldiers in B1 West on Hard and only one on Normal, but the real problem is the group of scientists that walk around. Head down the hall (make sure not to run into the guard) until you reach the door on the left, inside is Cigar Gas-Spray, a Bond-esque weapon that emits knockout gas from what looks like an ordinary cigarette. Reenter the hallway and enter the break room on the left, the second guard and a scientist are walking around aimlessly. Since the scientist only walks back and forth on the north side, you can wait for him to face one direction and head up the other. In the northeast is a set of lockers, one of which contains another KGB gadget, a handkerchief that is soaked in tranquilizer. Now enter the room on the left, which is a long room filled with cubicles on either side, as well as three scientists. Slowly make your way to the end of the cubicles; if a scientist notices you, quickly turn into an empty cubicle and face the wall until he leaves you alone. Once you reach the end, head through the door on the left and run up to the doorway to trigger the cinematic. (Note that if you're in Alert the door won't open.) During the cinematic, we get to meet the stereotypical Soviet communist, meaning a drunk Russian. The man is Granin, a weapons designer who is angry with Sokolov for cutting in on his action. He gives you a key that opens the locked door back at the Ponizovje warehouse and tells you to destroy the Shagohod for him. Now it's the simple task of retracing your steps and leaving the lab. The best way to exit is through the balcony on the second floor where the AK and XM16 ammo was. Head through the door and jump over the railing into the patch of grass below, pick up the items lying around and head south. Switch to the Woodland/Leaf combination and hide in the tall grass. Shoot the guard in front of you walking south along the wall and then turn right and shoot the one to the right of the trucks. Crawl to the southwest corner (where you entered in the beginning) and through the hole. If you remain prone and crawl the whole time, none of the other guards will see you. Back in the outer wall, peer around the corner and wait until the guard is walking away from you, and then crawl through the hole in the fence. Head east in a similar fashion as before and collect the MK22 suppressor, which has respawned, before continuing south to Graniny Gorki South where The Fear is waiting for you. 005.3 - Boss: The Fear To anyone who's played Metal Gear Solid 2, this battle might remind you of the one with Vamp; except, thankfully, The Fear can't dodge bullets. Instead, he's using a stealth camouflage. When the battle begins, enter the Cure menu and use serum to counteract the venom-coated crossbow bolt that you were hit with by The Fear during the cinematic. Don't forget to also remove the bolt. Now equip your Thermal Goggles and a weapon, the AK or the M19 are the two that work the best for me, and fire at The Fear, who's sitting on the tree directly in front of you. Follow his movements in First Person, but don't bother chasing after him. Simply stand where you are and take potshots every time he lands on a branch, especially when he pauses to shoot at you with his crossbow. If you do this right, The Fear won't be able to get a single shot off throughout the entire battle. If you aren't able to kill The Fear before his stamina is drained, he'll hide somewhere and kill a few animals for food. Don't look for The Fear, but instead run over and pick up whatever he shot; when he comes down to eat you can knock a few more points off of his life as well as prevent him from eating. If he manages to regain his stamina, revert to the previous strategy until you defeat him or he goes to eat again. NON-LETHAL APPROACH: If you've been following this guide, you should have killed a few poison dart frogs in this area when you were here the first time. If you haven't, don't bother fighting The Fear; spend your time hunting poison dart frogs, they're fairly easy to catch if you have the Thermal Goggles equipped. Make sure that you have at least seven or eight of them to be on the safe side. Once you think you have enough, equip them from your backpack and litter the area with pre-packaged poison dart frogs. When you run out, equip you MK22 and use the method described in the lethal strategy. When The Fear's stamina gauge drops and he goes to eat, he won't bother doing any of the hunting himself since the ground is already littered with food. Unfortunately for him, every time he eats a frog, he'll get sick; not only does he not regain his stamina, he actually loses some. Whenever he eats food that makes him sick, he'll slowly climb up a tree and try to find something else; since he can't use his camouflage he's an easy target, and the combined forces of the poison dart frogs and the MK22 should prove to be greater than he can handle. When you beat The Fear non-lethally, you get the Spider Camo, which automatically gives you an 80% camouflage index in any area at the price of draining stamina. Is it worth it? Nine times out of ten I'd have to say no. As an afterthought, this strategy is actually easier than the lethal approach, so even after you get The Fear's camo, this is a good way to quickly end the battle. 006.0 - Operation Snake Eater: The Sacred Forest Objective: - Use the key Granin gave you to proceed past the warehouse, and meet EVA at the ruins atop the Krasnogorje Mountain, just past Sokrovenno Forest. 006.1 - The Svyatogornyj woods Just as a little note, there's a new face paint (Water) at the beginning of the Ponizovje River. It only appears after you've talked to Granin so this is basically the only time you can get it; just take a small detour before entering the woods. Be warned though, that all of the enemies have reappeared in their usual places, and it's a lot more difficult to get into the river than it was to sneak onto the docks. Once you're in the river, swim all the way to the cave entrance and pick it up. It's not really that useful, and there aren't many times where you have to go swimming, but if you're obsessive about collecting items then you'll want to have it. Now back to the walkthrough. When you enter the warehouse, you'll notice that the guard that was previously patrolling the highest level has moved down the stairs where the food storage is. If you destroyed that storage when you passed through the first time, the hungry guard will see the Ramen and go and eat it; this distraction means that it's easy to sneak up behind him and knock him out. If you didn't destroy the food storage, run over to the southeast corner of the highest level and knock against the very corner of the wall; when the guard hears it, he heads up the stairs to investigate. Hide on the north side of the stairs, lie prone so that he doesn't see you and then follow behind him and knock him out. Now look over the railing to the south, both guards have returned and have taken up the same routes they did the first time; to save time, just take each of them down with your pistol. Proceed down the stairs; don't forget the food (if it's not gone) and the MK22 silencer on your way down, and take the door in the southeast corner near the entrance to the docks. From the warehouse, you enter Svyatogornyj South, which doesn't have any enemies in it. However, there are a lot of medical plants and animals available, so if you need them, hack away. When you're done, head to the west portion of the woods. There are three different paths to take here, but they all lead to the same general area and none of them are more heavily guarded then others, just watch out for pit traps that are littered throughout all three branches. Also, it's difficult to see enemies because of the raised camera angle and camouflage combination. The best way to avoid an accident is by equipping the AP sensor and crawling from place to place; when the sensor begins beeping, switch to your Thermal Goggles and scope them out. All three branches in the beginning lead to the same area, which is a fairly small circle with a grassy hill in the middle. Two guards are also patrolling, one around the northwest border and the other doing a round that covers the southeast half of the border and the hill, so watch out and don't get stepped on. Once you're past that, continue through the dirt path, you might want to quickly switch camos to something better suited in case the guard just after the path is looking in your direction. After the path turns east, wait for the guard to come into view and take him down with your MK22. There are two or three more guards hanging around this are, so use the same stealth tactics as before to get past them. Continue east and run down a narrow dirt path that leads to a small base with a food supply and a new machine gun to play with - the M36. As soon as you enter Svyatogornyj East, lie down and change your camouflage to Woodland/Tiger Stripe for an 80% camo index (or better yet, use the Animal camo you got from Ocelot for an extra 5%); two guards are walking towards you from the north, let them pass and shoot the two of them with tranquilizers (make sure to take out the one who has the radio first). Now head north up the same path that the two guards came from. Continue along this path until you're above a small shack; look east to make sure that no one will see you and then jump down. The shack has some packaged food in it that's worth picking up. East of you is a house that's patrolled by two or three guards: two outside and one inside. One of the outside guards walks along the west deck, so make sure he won't see you. Crawl under the house and find the trapdoor, it's hard to miss since light will shine through the border. Open it and climb inside, directly south of you is the M36 machine gun. From here, the best course of action would be to retrace your steps through the trapdoor and make your way back to the southwest corner. There may be another guard patrolling the large area in front of the house, so use the Thermal Goggles and the AP Sensor often. Once you're back in Svyatogornyj West, save you game. Losing the upcoming battle will set you back to the laboratory. The entrance to Sokrovenno South is only a few feet away, but even still, both guards in the immediate area have both been revived. Use the same strategies you used to take them out the first time and then head to Sokrovenno, where you fight The End. 006.2 - Boss: The End The battle with The End is known among Metal Gear Solid fans as one of the best boss fights ever, and for good reason. There are three sections that make up the Sokrovenno forest: South, North, and West, and The End has over twenty-five different sniping points to choose from between the three areas. The End is an expert sniper, and WILL NOT miss if he finds you. Thankfully, his Mosin Nagant only fires tranquilizer darts and there are plenty of animals, specifically rabbits and Markhors, to hunt. However, if The End completely drains your stamina, he'll take you back to the prison in Graniny Gorki. To prevent this, as soon as you're shot, enter the Cure menu and remove the dart. While you'll still have lost the initial chunk of energy, leaving the dart in slowly drains your stamina. Also, The End is the exception in the "defeat non-lethally and get a camo" rule. Beating The End with your MK22 wins you his tranquilizer rifle, whereas if you want his Moss Camo (And you do want his Moss Camo, it's one of the most useful camos in the game.) you have to sneak up behind The End and hold him up and force him to give the camo to you. And while a tranquilizer rifle doesn't seem to be the greatest weapon ever, it comes in handy later in the game if you plan on beating The Boss non-lethally. Since there are so many different places The End can hide and he doesn't go in any specific order, the only way I can go through this battle is by giving basic strategies. Actually now that I think about it, when you begin the battle, The End is ALWAYS in one of the three sniping points in the north part of Sokrovenno South. If you already have the SVD, crawl north until you reach a clearing that overlooks the paths below. Equip your Thermal Goggles and you'll easily find him. After this, though, you're on your own to find him. First off, use a Woodland/Leaf combination to have a camo index of at least 70%. Try to avoid the muddy areas and always hide in grass. However, if you hold The End up and get his Moss camo, switch to that since it works well in dark mossy areas. And considering that over three quarters of the Sokrovenno Forest are dark mossy areas, using it wouldn't be a bad call. Second, always crawl unless you're sneaking up behind The End, because he will hear you crawling. But other than that one situation, always crawl. It'll go a bit slower, but having a higher camo index is better than being shot at. Third, use you're Thermal Goggles as often as possible. A good way to find The End is by crawling to an open space and then searching for him with your goggles. Obviously, plants and animals will show up as well, so be sure to look at everything close up with your SVD. I say to use the scope of the rifle instead of the binoculars because you can keep the Thermal Goggles equipped while looking through the scope. Fourth, look for signs of The End; for example, he sometimes leaves footprints in muddy areas that you can follow straight to where he's hiding. Also, his sniper rifle's scope will have a glare on it, and you can sometimes hear him breathing. Also, occasionally The End will fall asleep at his sniping point, and his snores can be used to track him down before he wakes up. Also, if The End does manage to find you before you find him, you can look at your map in the Survival Menu. Each circle represents a possible sniping point, and a red circle is where The End is currently firing at you from. Note that this only appears AFTER The End fires a shot, but it can be useful to find a quick hiding place before he gives up and runs to another sniping location. Another good thing to mention would be that if you didn't pick up the SVD before going into the warehouse like this guide does, then the rifle will be in the small ammo storage west of the first clearing in Sokrovenno South. If you did pick it up, then the storage will have SVD and MK22 ammo. You can also figure out where The End is by going to where The End previously was and trying to find the nearest exit to one of the other sections. More often than not The End will leave whatever area you're in after he leaves his position. Also, keep in mind that The End's stamina drains as he runs from place to place; if his gauge gets too low he'll call upon the forest to help him regain his stamina, and his life meter regenerates at the same time. To my knowledge, this only happens once per game, but it can still be annoying. And the Golden Rule to remember if you're having a battle of the snipers is to be patient. Yes, I know that statement seems to contradict the one above it, but it's important not to get frustrated if you can't find The End. Just continue crawling and looking around with you Thermal Goggles. If you're completely unable to find him, use your map and search out each sniping point in the area, and then head to another section if he isn't in the one you're currently at. NON-LETHAL APPROACH: Now, you can use this strategy to kill The End, but this is the best strategy to drain his stamina so this is what I'm calling it. As mentioned above, The End is always hiding in one of the three northern sniping points, so crawl north to the small clearing overlooking the north part of Sokrovenno South. Use the Thermal Goggles to locate The End, and then crawl back south and to the northwest corner where the ammo storage is. Depending on where The End was, head to either Sokrovenno West or North and find the entrance that leads to where The End is hiding. When you reenter Sokrovenno South, use stalking otherwise your footsteps will be heard. Slowly sneak up behind him and take three shots when you get a clear shot. Note that once you've snuck up behind him, this is a perfect opportunity to hold him up and get the Moss camo. Simply get close to him and point your gun at his back; Snake will yell "Freeze" and The End will say something like "How did you..." as he lies down. Point your gun at his head and he will say "I don't think so", so move the gun away and then back to his head; after refusing to give up the camo twice, he'll finally cooperate on the third try. When you get the camo, immediately equip it. After you shoot The End with your MK22, he'll get up and run away; there's also a good chance that he'll throw a stun grenade to give him a head start. To avoid being blinded, look away from The End and chase after him when the stun grenade goes off. Although The End runs a lot faster than you, (pretty good for an old man) you can usually get a basic idea