Metal Gear Solid: Peace Walker: FAQ/Walkthrough

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    ______________________________________
   | Title: Metal gear solid: Peace Walker|
   | System: Playstation portable         |
   | FAQ type: FAQ/walkthrough            |
   | Version: 0.4                         |
   | Writer: Punisher_x2                  |
   |______________________________________|



___________________
 TABLE OF CONTENTS |
___________________|

1. Introduction {INT01}

2. Version history {VER02}

3. Story {STR03}

4. Controls {CON04}

5. Characters {CHA05}

6. Enemies {ENE06}

7. Researche & Development {R&D07}

 7.1 Weapons {WEP7.1}

 - Handguns

 - Shotguns

 - Assault rifle

 - Submachine gun

 - Sniper rifles

 - Machine guns

 - Missiles

 - Throwing weapons

 - Placable weapons

 - Close-range weapons

 7.2 Items {WEP7.2}

 - Recovery items

 - Equipment

 - Radars

 7.3 Mechs {WEP7.3}

 - Armored vehicles

 - Tanks

 - Helicopters

 7.4 Suits {WEP7.4}

8. Metal Gear ZEKE {MGZ08}

 8.1 Main parts {MGZ8.1}

 8.2 Optional part {MGZ8.2}

9. Main ops walkthrough {MOW09}

 9.1 Prologue: An army without borders {PROl}

 - Opening/Investigate the supply facility

 9.2 Chapter 1: A Country Without An Army {CHA01}

 - Contact the Sandinista comondante

 - Pursue Amanda

 - Armored vehicle battle: LAV - Type G

 - Rescue Chico

 - Pursue the Jungle train

 - Tank battle: T-72U

 - Destroy the barricade

 - Infiltrate the crater base

 - Pupa battle

 9.2 Chapter 2: The phantom hero {CHA02}

 - Travel to the cloud forest

 - Attack chopper battle: MI-24 A

 - Head for the lab

 - Locate the ID card

 - Chrysalis battle

 9.3 Chapter 3: A nation reborn {CHA03}

 - Travel to the mine base

 - Cocoon battle

 - Infiltrate the underground base

 - Torture chamber escape

 - Head for Peace walker's hangar

 - Peace walker battle

10. Extra ops walkthrough {EOW10}

- Extra ops 001: Target practice: No limit

- Extra ops 002: Target practice: No limit

- Extra ops 003: Target practice: Score attack

- Extra ops 004: Targer practice: Time attack

- Extra Ops 010: Fulton recovery

- Extra Ops 011: Fulton recovery

- Extra ops 012: Fulton recovery

- Extra Ops 018: Target demolition

- Extra ops 019: Target demolition

- Extra ops 028: Item capture

- Extra Ops 030: Classified document retrieval

- Extra ops 051: Obstacle demolition

- Extra Ops 052: Eliminate the Kidnappers

- Extra Ops 054: Snake gear retrieval

- Extra Ops 069: Armored vehicle battle: BTR-60 PA

11. Outer ops walkthrough {OUW11}

- Outer ops 01: Destroy the infantry 01

- Outer ops 02: Destroy the infantry combat unit 01

- Outer ops 03: Destroy the infantry combat unit 02

- Outer ops 04: Destroy the small armored unit 01

- Outer ops 05: Destroy the small armored unit 02

- Outer ops 06: Destroy the small armored unit 03

- Outer ops 07: Eliminate the armored vehicle unit 01

- Outer ops 08: Eliminate the medium combat unit 01

- Outer ops 09: Destroy the infantry 02

- Outer ops 10: Capture the enemy facility 01

- Outer ops 11: Destroy the infantry unit 03

- Outer ops 12: Destroy the attack chopper unit 01

- Outer ops 13: Defend the base 01

- Outer ops 14: Eliminate the armored vehicle unit 02

- Outer ops 15: Eliminate the armored vehicle unit 03

- Outer ops 16: Eliminate the scout unit 01

- Outer ops 17: Destroy the small attack chopper unit 01

- Outer ops 18: Eliminate the scout unit 02

- Outer ops 19: Destroy the small attack chopper unit 02

- Outer ops 20: Defend the base 02

12. Unlockables {UNL12}

13. FAQ {FAQ13}

14. Legal stuff {LES14}

15. Contact info {COI15}

16. Credits and end {CAE16}
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                  / __________                                  \
                 / / ________ \                                  \
                / / /  | |   \ \                                  \
               / / /   | |    \ \                                  \
              / | |   /   \   | |   1. INTRODUCTION {INT01}         \
             /  | |  /     \  | |                                    \
            /   | | / /| |\ \ | |                                     \
           /    | \/ / | | \ \/ /                                      \
          /      \ \/__| |__\/ /                                        \
         /        \___________/                                          \
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                                                                              |
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 Hello fellow readers and did you miss me? It's been a logn time since the last
guide but things are different so I have come back with our biggest and best
guide for one of the best PSP games ever, Metal Gear solid: Peace walker. We
used the same codes as before so press CTRL + F and enter the code of the
desired section to view it. Enjoy!

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                  / __________                                  \
                 / / ________ \                                  \
                / / /  | |   \ \                                  \
               / / /   | |    \ \                                  \
              / | |   /   \   | |   2. VERSION HISTORY {VER02}      \
             /  | |  /     \  | |                                    \
            /   | | / /| |\ \ | |                                     \
           /    | \/ / | | \ \/ /                                      \
          /      \ \/__| |__\/ /                                        \
         /        \___________/                                          \
________/_________________________________________________________________\___
                                                                              |
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 History of updates for this guide:

 Version 0.1 - (15.07.10) Guide created and uploaded

 Version 0.2 - (22.07.10) Completed walkthrough to main ops 12, updated the
R&D section (weapons, items and suits), completed extra ops 10, 11, 18 and
30, outer ops is complete to mission 07.

 Version 0.3 - (27.07.10) Thanks to Brandon Dang, for helping me correct
some spelling mistakes in the description of Big Boss, completed the
the main ops walkthrough to mission 18, completed extra ops 12, 19 & 4 and
the outer ops walkthrough is completed to mission 12 and last but not least,
I updated the R&D section (weapons & suits.).

 Version 0.4 - (31.08.10) Completed the main ops walkthrough to # 22, Added
extra ops 28, 51, 52, 54 and 69. Also completed outer ops from # 13 to # 20
and updated the weapons and suits section



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                  / __________                                  \
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              / | |   /   \   | |   3. STORY {STR03}                \
             /  | |  /     \  | |                                    \
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           /    | \/ / | | \ \/ /                                      \
          /      \ \/__| |__\/ /                                        \
         /        \___________/                                          \
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Peace Walker is set in Costa Rica in November 1974, four years after the events
of Portable Ops, and ten years after Snake Eater. A mysterious group equipped
with the latest weapons, called the Peace Sentinels (PS), has been deployed
in-country. Despite the PS being equipped with the firepower equivalent to
that of a land army, the Costa Rican government cannot do anything about them
because the country's constitution does not allow the creation of an armed
forces. The PS presence threatens to endanger the balance of power between the
East and West.

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                  / __________                                  \
                 / / ________ \                                  \
                / / /  | |   \ \                                  \
               / / /   | |    \ \                                  \
              / | |   /   \   | |   4. CONTROLS {CON04}             \
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          /      \ \/__| |__\/ /                                        \
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         L                                                           R
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   /   __      |                                              |     .-.   \
  /   |  |     |                                              |    (/_\)   \
 /     \/      |                                              | .-. `-' .-. \
/  __      __  |                                              |([ ])   ( O ) \
| |__ >  < __| |                                              | `-' .-. `-'   |
|              |                                              |    ( X )      |
|      /\      |                                              |     `-'       |
|     |__|     |                                              |               |
\      ___     |                                              |              /
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  \  |     |   |                                              |            /
   \ |     |   |______________________________________________|           /
    \ \___/ ______                            ________ _______           /
     \_____ \Home/ ( )vol( )     PSP  ( ) ( ) \Select/ \Start/      ____/
           \_______________________________________________________/



 Shooting type:
-------------------------------------------------------------------------------

 Normal mode:


 Analog - move

 D-pad - Action, crouch, Item selection & Weapon selection

 X, square, circle, triangle - Move camera

 L Button - Aim

 R Button - Attack (CQC)

 Start - Pause the game and menu

 Select - Select between normal aim and auto aim.


 Aim mode:

 L Button - Aim

 R button - Shoot


 Action type:
-------------------------------------------------------------------------------

 Normal mode:


 Analog - move

 D-pad - Move camera

 X button - Crouch

 X butto (hold) - Lay

 Square button - Attack, CQC

 Circle button - Choose item

 Triangle button - Aim mode, action button

 R button - Weapon select

 L button - Item select

 Start button -  Pause the game

 Select - Auto Aim


 Aim mode:

 Triangle button - Shoot

 Square button - Cancel mode


 Hunter type:
-------------------------------------------------------------------------------

 Analog -  Move

 D-pad - move camere

 X button - Crouch

 X button (hold) - Lay

 Square button - Attack, CQC

 Triangle button - Aim, shoot

 Circle button - Reload, action

 R button - Select weapon

 L button - Item select

 Start - Pause the game

 Select - Aim


 Aim mode:

 Triangle button - Shoot

 Square button - Cancel mode



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                  / __________                                  \
                 / / ________ \                                  \
                / / /  | |   \ \                                  \
               / / /   | |    \ \                                  \
              / | |   /   \   | |   5. CHARACTERS {CHA05}           \
             /  | |  /     \  | |                                    \
            /   | | / /| |\ \ | |                                     \
           /    | \/ / | | \ \/ /                                      \
          /      \ \/__| |__\/ /                                        \
         /        \___________/                                          \
________/_________________________________________________________________\___
                                                                              |
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 Here we will look at all the main characters and their data and their role
in the game:


 Naked Snake/Big Boss
---------------------------------------

 Real name: Jack

 Birthdate: 1935

 Stats:

 Shoot:  Reload:  Throw:  Place:  Walk speed:  Run speed:  Fight:  Defense:

  A        A        A       A          A           A         A        A


 The main character of the game. Big boss has established his new military
force know as Militaires Sans Frontieres (Soldiers without borders) in the
coast of Colombia and recieves a mission from a young girl know as Paz and her
mentor. He now travels through Costa Rica to defeat the mysterious soldiers
located there and save the country without an army.

 Kazuhira Miller
---------------------------------------

 Real name: Kazuhira Miller

 Birthdate: Unknown

 Stats:

  Combat:  R&D:  Mess hall:  Medical:  Intel: GMP+ 7875

    B       B       A           B        A

 Miller plays a vital role in the management of the MSF and supports Snake
during his missions. The child of an American GHQ officer and a Japanese woman,
he was born during Japan's occupation by US military forces and was given the
name "Kazuhira" - a name that represents "Peace" in Japanese. Upon graduating
from college in the US, he joined the Japanese Self Defense Force. After being
discharged, he drifted from one region to another as a mercenary, eventually
meeting Snake in Colombia.

 Paz Ortega Andrade
---------------------------------------

 Real name: Pacifica Ocean

 Birthdate: 1958

 Stats:

 Combat:  R&D:  Mess hall:  Medical:  Intel: GMP+ 4500

   -       -        A          B        A

 A young Costa Rican girl who cherishes peace. She is studying the nation's
Peace Constitution under the guidance of Galvez at the yet-to-be-sanctioned
United Nations University for Peace. She was held captive by the mysterious
armed force initiating military deployment in various parts of Costa Rica. She,
alongside Galvez, entreats the "Soldiers Without Borders" to eliminate the
armed force and restore peace to the nation. Her name, Paz, means "Peace" in
Spanish.

 Ramon Galvez Mena
---------------------------------------

 Real name: Vladimir Alexandrovich Zadornov

 Birthdate: Unknown

 Paz's former instructor. A professor who has lectured on the subject of peace
for decades. Galvez currently teaches at Costa Rica's University for Peace. He
accepts Paz's request to ask the "Soldiers Without Borders" to investigate and
eliminate the armed force that threatens the region.

 Amanda Valenciano Libre
---------------------------------------

 Real name: Amanda Valenciano Libre

 Birthdate: Unknown

 Stats:

 Combat:  R&D:  Mess hall:  Medical:  Intel:  GMP+ 6778

   B       C       B           C        A

 Daughter of FSLN Comandante and sister of Chico. Amanda and most of her FSLN
troops were ousted from Nicaragua forcibly by Somoza's National Guards and they
fled into Costa Rica by crossing the Rio San Juan. Due to her father's death
she is now an acting Comandante. She also is a heavy smoker.

 Chico
---------------------------------------

 Real name: Chico Libre

 Birthdate: 1962

 Stats:

 Combat:  R&D:  Mess hall:  Medical:  Intel:

   D       D       C           D        A

During the Somoza regime, he and his sister, along with their FSLN unit, were
forced to flee from Somoza's National Guards into Costa Rica by crossing the
Rio San Juan. His unit attempted to keep him out of the fact that his fellow
troops and his sister, in order to amass funds for weapons, food, and their
"compas", had to resort to drug trafficking using a drug purifying plant owned
by the KGB with a banana factory as a front, as well as using a route
encompassed of bringing a barge in the marshes from the port to a train
station, then offloading the cargo into a train to the banana plant, then
taking another train to the coffee plant, and then loading it by truck to the
United States to sell the drugs for their revolution.

 Huey
---------------------------------------

 Real name: Huey Emmerich

 Birthdate: August 6, 1945

 Stats:

 Combat:  R&D:  Mess hall:  Medical:  Intel:  GMP+ 1125

   E       S       -           D        A

 One of the lead Peace Walker project researchers. He was behind its body
design and the Reptile pod. Due to his unique body structure he is unable to
walk, so he uses his custom-made wheelchair that looks pretty much
futuristically. Huey's father was involved in Manhattan Project. Huey is the
father of Hal "Otacon" Emmerich from MGS. Also, his favorite film is 2001: The
Space Odyssey.

 Cecile
---------------------------------------

 Real name: Cecile Cosina Caminades

 Birthdate: Unknown

 Stats:

 Combat:  R&D:  Mess hall:  Medical:  Intel:  GMP+ 2573

   E       D       A           C        A

 An ornithologist that came into Costa Rica in order to study some birds.
Unfortunately, one day while trying to watch and record a Quetzal, she
accidentally recorded a voice that apparently belonged to The Boss in an
ancient Mayan Temple, which led to her capture by the Peace Sentinels. She was
blindfolded, although a female member was kind to her. Despite this, however,
the Peace Sentinels kept her prisoner and confiscated everything she had except
her undergarments.

 Dr. Strangelove
---------------------------------------

 Real name: Unknown

 Birthdate: Unknown

 Stats:

 Combat:  R&D:  Mess hall:  Medical:  Intel:  GMP+ 4893
   E       S       B          B        A

She was recruited by the Peace Sentinels by Coldman  for the Peace Walker
Project, commissioned to build the Mammal Pod, a highly advanced AI that was
capable of handling complex decisions such as deciding to launch a retalitory
nuclear strike. She chose The Boss to be the model, as she was "the most
logical" of the minds to do so, and requested all information on The Boss in
exchange for her help in the project. Despite her participation in the project,
she didn't care for Coldman's goals, as she only wanted to revive The Boss so
she could learn the truth about what happened in Tselinoyarsk  and then clear
her name.

 Coldman
---------------------------------------

 Real name: Hot Coldman

 Birthdate: Unknown

 A mysterious high ranking member of the CIA. His past is shrouded in secrecy,
what little is known about him is that he was formerly the head of the CIA,
but demoted sometime in the 1960's to being the head of the CIA Latin America
station . He is head of the Peace Walker project, overseeing all of the weapons
and AI development. He is also in charge of the Peace Sentinels, an elite unit
not officially sanctioned by the US Government, a shadow organization formed
especially for the Peace Walker project. He intended to use the Peace Walker
project to build the ultimate retaliatory strike necessary should a nuclear
war prevail.


                   _____________________________________________
                  / __________                                  \
                 / / ________ \                                  \
                / / /  | |   \ \                                  \
               / / /   | |    \ \                                  \
              / | |   /   \   | |   6. ENEMIES {ENE06}              \
             /  | |  /     \  | |                                    \
            /   | | / /| |\ \ | |                                     \
           /    | \/ / | | \ \/ /                                      \
          /      \ \/__| |__\/ /                                        \
         /        \___________/                                          \
________/_________________________________________________________________\___
                                                                              |
______________________________________________________________________________|

 Here is a list of all the enemies in the game:

 Patrolman:
---------------------------------------

 Weapon: M16A1

 Thread level: *

 CIA patrolmen. They are less seen then the other guards and are not a
thread.


 Soldiers:
---------------------------------------

 Weapon M16A1

 Thread level: *

 Guard in green uniforms. Pretty weak and can be easily taken down by using
CQC.


 Soldiers with helmets:
---------------------------------------

 Weapon: M16A1

 Thread level: **

 They have higher psyche and wear helmets which means you have to shoot two
times in the head.


 Commando:
---------------------------------------

 Weapon: M16A1

 Thread level: ***

 They appear once you triger the alarm. They are tough and can be a thread.


 Scout:
---------------------------------------

 Weapon: Different

 Thread level: ****

 They hide in the grass during night so they can be hard to see.


 Guard:
---------------------------------------

 Weapon: M16A1, Shield and handguns

 Thread level: **

They have big headphones on their ears and they can be seen in Peace Walker's
hangar.


 Russian soldier:
---------------------------------------

 Weapon: AK47, Grenades

 Thread level: ***

 They have flatjackets, helmets and a tie. Also they throw grenades which is
a problem.


 Russian commando:
---------------------------------------

 Weapon: Shotguns

 Thread level: ****

 They have powerful shotguns, huge armor and a powerful helmet.


 Escort:
---------------------------------------

 Weapon: M16A1, grenades, smoke grenades and LAW

 Thread level: *****

 They go with mechs and guard them. They are very strong and have many weapons.


 Ghost:
---------------------------------------

 Weapon: Life sucking ability

 Thread level: *****

 They are pretty fast and can kill you very quickly. They can't die except
returning their bodies back to life.



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                  / __________                                  \
                 / / ________ \                                  \
                / / /  | |   \ \                                  \
               / / /   | |    \ \                                  \
              / | |   /   \   | | 7.RESEARCH AND DEVELOPMENT {R&D07}\
             /  | |  /     \  | |                                    \
            /   | | / /| |\ \ | |                                     \
           /    | \/ / | | \ \/ /                                      \
          /      \ \/__| |__\/ /                                        \
         /        \___________/                                          \
________/_________________________________________________________________\___
                                                                              |
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-------------------------------------------------------------------------------
 7.1 Weapons {WEP7.1}
-------------------------------------------------------------------------------

---------------------------------------
 Handguns:
---------------------------------------


 MK.22 (Hush puppy)
------------------------

 Rank: 1

 Magazine: ANEST.(S) x8

 Weight: 1.1KG

 Power: -

 Stopping power: -

 Rapid fire: C

 Firing speed: C

 Camo index: S

 Capacity: D


 Rank: 2

 Magazine: ANEST.(S) x8

 Weight: 1.1KG

 Power: -

 Stopping power: -

 Rapid fire: C

 Firing speed: C

 Camo index: S

 Capacity: D

 Development cost: 2480

 Conditions: R&D level 2


 Rank: 3

 Magazine: ANEST.(S) x8

 Weight: 1.1KG

 Power: -

 Stopping power: -

 Rapid fire: C

 Firing speed: C

 Camo index: S

 Capacity: D

 Development cost: 63740

 Conditions: R&D level 42, Medical level 22, Intel level 27


 Rank: 4

 Magazine: ANEST.(S) x8

 Weight: 1.1KG

 Power: -

 Stopping power: -

 Rapid fire: C

 Firing speed: C

 Camo index: S

 Capacity: D

 Development cost: 145230

 Conditions: R&D level 64, Medical level 53, Intel level 53


 Rank: 5

 Magazine: ANEST.(S) x8

 Weight: 1.1KG

 Power: -

 Stopping power: -

 Rapid fire: C

 Firing speed: C

 Camo index: S

 Capacity: D

 Development cost: 251970

 Conditions: R&D level 78, Medical level 63, Intel level 63


 M1911A1
------------------------

 Design specs for rank 1 can be obtained after beating main ops 02


 Rank: 1

 Magazine: 45ACP x7

 Weight: 1.1KG

 Power: C

 Stopping power: A

 Rapid fire: C

 Firing speed: C

 Camo index: S

 Capacity: D

 Development cost: 2070

 Conditions: R&D level 8


 Rank: 2 (Equipt with suppressor)

 Magazine: 45ACP x7

 Weight: 1.3KG

 Power: C

 Stopping power: A

 Rapid fire: C

 Firing speed: C

 Camo index: S

 Capacity: D

 Development cost: 21630

 Conditions: R&D level 26, Intel level 10


 M19
-------------------

 Design specs can be obtainde after you beat extra ops 009


 Rank: 3

 Magazine: 357 MAGNUM

 Weight: 1.0KG

 Power: B

 Stopping power: S

 Rapid fire: C

 Firing speed: E

 Camo index: S

 Capacity: D

 Development cost: 76760

 Conditions: R&D level 47

---------------------------------------
 Shotguns
---------------------------------------


 Twin barrel shotgun
-------------------

 Design specs can be obtained at the Pursue Amanda ops


 Rank: 1

 Magazine: 12 GAUGE x2

 Weight: 3.5 KG

 Power: A

 Stopping power: S

 Rapid fire: D

 Firing speed: -

 Camo index: B

 Capacity: D

 Development cost: 3960

 Conditions: R&D level 12


 Rank: 2 (Reload speed increased)

 Magazine: 12 GAUGE x2

 Weight: 2.5 KG

 Power: A

 Stopping power: S

 Rapid fire: D

 Firing speed: -

 Camo index: A

 Capacity: D

 Development cost: 28090

 Conditions: R&D level 27


 Rank: 3 (Reload speed increased)

 Magazine: 12 GAUGE x2

 Weight: 2.5 KG

 Power: A

 Stopping power: S

 Rapid fire: D

 Firing speed: -

 Camo index: A

 Capacity: D

 Development cost: 93 810

 Conditions: R&D level 27


 Rank: 4 (Reload speed increased)

 Magazine: 12 GAUGE x2

 Weight: 2.5 KG

 Power: A

 Stopping power: S

 Rapid fire: D

 Firing speed: -

 Camo index: A

 Capacity: D

 Development cost: 162 230

 Conditions: R&D level 60


 Rank: 5 (Reload speed increased)

 Magazine: 12 GAUGE x2

 Weight: 2.5 KG

 Power: A

 Stopping power: S

 Rapid fire: D

 Firing speed: -

 Camo index: A

 Capacity: D

 Development cost: 343 610

 Conditions: R&D level 85

---------------------------------------
 Assault rifles
---------------------------------------


 M16A1
-------------------

 Rank: 1

 Magazine: 5.56 x45MM x30

 Weight: 3.4 KG

 Power: C

 Stopping power: E

 Rapid fire: A

 Firing speed: B

 Camo index: B

 Capacity: C


 RK 47
-------------------

 The design specs for the RK47 are found in Extra Ops 013, on the south side
of the chain-link fence, just south of the extraction point.


 Rank: 1

 Magazine: 7.62 X 39 MM

 Weight: 3.8 KG

 Power: C

 Stopping power: C

 Rapid fire: A

 Firing speed: E

 Camo index: A

 Capacity: C

 Development cost: 7510

 Conditions: R&D level 32


 Each time you do Outer Ops mission 1, 2, 3, 4, 13, 14, 15 or 16 there is a
chance to get these specs.

 Rank: 2 (with grenade launcher)

 Magazine: 7.62 X 39 MM

 Weight: 5.4 KG

 Power: C

 Stopping power: C

 Rapid fire: A

 Firing speed: E

 Camo index: A

 Capacity: C

 Development cost: 33 060

 Conditions: R&D level 32


 ADM63
-------------------

 The specs can be found after beating extra ops 45.

 Rank: 3

 Magazine: 7.62 X 39 MM

 Weight: 3.7 KG

 Power: C

 Stopping power: C

 Rapid fire: A

 Firing speed: C

 Camo index: B

 Capacity: C

 Development cost: 105 540

 Conditions: R&D level 54


 ADM65
-------------------

 Design Specs, which you can get from Outer Ops missions 11, 12, 13, 14, 29,
30, 31, or 32.

 Rank: 4

 Magazine: 7.62 X 39 MM

 Weight: 3.2 KG

 Power: B

 Stopping power: C

 Rapid fire: A

 Firing speed: B

 Camo index: B

 Capacity: C

 Development cost: 213 450

 Conditions: R&D level 79

---------------------------------------
 Submachine guns
---------------------------------------


 M1928A1
-------------------

 The specs for this gun are found during the Infiltrate the Crater Base
mission.

 Rank: 1

 Magazine: 45 ACP X 30

 Weight: 6.0 KG

 Power: D

 Stopping power: A

 Rapid fire: A

 Firing speed: E

 Camo index: A

 Capacity: C

 Development cost: 17 880

 Conditions: R&D level 19


 Rank: 2 (Equipt with a grip)

 Magazine: 45 ACP X 30

 Weight: 6.0 KG

 Power: C

 Stopping power: A

 Rapid fire: A

 Firing speed: E

 Camo index: A

 Capacity: C

 Development cost: 23 660

 Conditions: R&D level 25


 Rank: 3 (Increased magazine capacity)

 Magazine: 45 ACP X 30

 Weight: 6.5 KG

 Power: C

 Stopping power: A

 Rapid fire: A

 Firing speed: E

 Camo index: A

 Capacity: B

 Development cost: 116 890

 Conditions: R&D level 56


 M10
-------------------

 The design specs are found in the Pursue Amanda mission.

 Rank: 1

 Magazine: 45 ACP X 32

 Weight: 3.1 KG

 Power: D

 Stopping power: A

 Rapid fire: S

 Firing speed: E

 Camo index: A

 Capacity: C

 Development cost: 2 750

 Conditions: R&D level 9


 Rank: 2 (Equipt with sound suppressor)

 Magazine: 45 ACP X 32

 Weight: 3.4 KG

 Power: D

 Stopping power: A

 Rapid fire: S

 Firing speed: E

 Camo index: A

 Capacity: C

 Development cost: 31 550

 Conditions: R&D level 30, Intel level 12


 Rank: 3 (Equipt with barrel jacket)

 Magazine: 45 ACP X 32

 Weight: 3.4 KG

 Power: C

 Stopping power: A

 Rapid fire: S

 Firing speed: D

 Camo index: A

 Capacity: C

 Development cost: 95 620

 Conditions: R&D level 49

---------------------------------------
 Sniper rifles
---------------------------------------


 M1C
-------------------

 You get the specs for this gun after the first main mission.

 Rank: 1

 Magazine: 7.62 X 63 MM

 Weight: 4.9 KG

 Power: B

 Stopping power: A

 Rapid fire: E

 Firing speed: B

 Camo index: B

 Capacity: D

 Development cost: 2 260

 Conditions: R&D level 7


 Rank: 2

 Magazine: 7.62 X 63 MM

 Weight: 4.9 KG

 Power: B

 Stopping power: A

 Rapid fire: E

 Firing speed: A

 Camo index: B

 Capacity: D

 Development cost: 31 100

 Conditions: R&D level 28


 Requires the M21 design specs, which you find during Zadornov Search
Mission 4.

 Rank: 3 (Psyche Recovery)

 Magazine: P.RCV

 Weight: 4.9 KG

 Power: -

 Stopping power: -

 Rapid fire: E

 Firing speed: A

 Camo index: B

 Capacity: D

 Development cost: 114 710

 Conditions: R&D level 52, Medical level 41


 Rank: 4 (Psyche Recovery)

 Magazine: P.RCV

 Weight: 4.9 KG

 Power: -

 Stopping power: -

 Rapid fire: E

 Firing speed: A

 Camo index: B

 Capacity: D

 Development cost: 114 710

 Conditions: R&D level 52, Medical level 41


---------------------------------------
 Machine guns
---------------------------------------


 M60
-------------------

 The design specs are given to you for completing the Pursue the Jungle Train
mission.

 Rank: 1

 Magazine: 7.62 X 51 MM

 Weight: 10.5 KG

 Power: C

 Stopping power: C

 Rapid fire: B

 Firing speed: C

 Camo index: B

 Capacity: A

 Development cost: 5 110

 Conditions: R&D level 14


 Rank: 2 (Armor Piercing)

 Magazine: 7.62 X 51 MM

 Weight: 10.5 KG

 Power: C

 Stopping power: C

 Rapid fire: B

 Firing speed: C

 Camo index: B

 Capacity: A

 Development cost: 81 190

 Conditions: R&D level 50


 Rank: 3 (Short barrel)

 Magazine: 7.62 X 51 AP

 Weight: 8.6 KG

 Power: B

 Stopping power: C

 Rapid fire: B

 Firing speed: C

 Camo index: B

 Capacity: S

 Development cost: 182 200

 Conditions: R&D level 70


 Rank: 4 (Short barrel)

 Magazine: 7.62 X 51 AP

 Weight: 8.6 KG

 Power: B

 Stopping power: C

 Rapid fire: B

 Firing speed: C

 Camo index: B

 Capacity: S

 Development cost: 260 310

 Conditions: R&D level 80


 PKM
-------------------

 You acquire the PKM design specs by completing Extra Op #28.

 Rank: 1

 Magazine: 7.62 X 54R

 Weight: 12.9 KG

 Power: C

 Stopping power: C

 Rapid fire: B

 Firing speed: C

 Camo index: B

 Capacity: A

 Development cost: 17 030

 Conditions: R&D level 27


 Rank: 2

 Magazine: 7.62 X 54R

 Weight: 13.1 KG

 Power: C

 Stopping power: C

 Rapid fire: B

 Firing speed: C

 Camo index: B

 Capacity: S

 Development cost: 43 270

 Conditions: R&D level 34


 Rank: 3

 Magazine: 7.62 X 54R

 Weight: 13.1 KG

 Power: C

 Stopping power: C

 Rapid fire: B

 Firing speed: C

 Camo index: B

 Capacity: S

 Development cost: 133 590

 Conditions: R&D level 56


 Rank: 4

 Magazine: 7.62 X 54R

 Weight: 13.6 KG

 Power: B

 Stopping power: C

 Rapid fire: B

 Firing speed: C

 Camo index: B

 Capacity: S

 Development cost: 210 310

 Conditions: R&D level 68


 Rank: 5

 Magazine: 7.62 X 54R

 Weight: 13.4 KG

 Power: B

 Stopping power: C

 Rapid fire: B

 Firing speed: C

 Camo index: B

 Capacity: S

 Development cost: 341 520

 Conditions: R&D level 68


---------------------------------------
 Missiles
---------------------------------------

 LAW
-------------------

 Rank: 1

 Magazine: LAW ammo

 Weight: 2.5 KG

 Power: S

 Stopping power: S

 Rapid fire: D

 Firing speed: -

 Camo index: C

 Capacity: E

 Development cost: 2 460

 Conditions: R&D level 7


 Rank: 2

 Magazine: LAW ammo

 Weight: 2.5 KG

 Power: S

 Stopping power: S

 Rapid fire: D

 Firing speed: -

 Camo index: C

 Capacity: E

 Development cost: 53 320

 Conditions: R&D level 38


 Rank: 3

 Magazine: LAW ammo

 Weight: 2.5 KG

 Power: S

 Stopping power: S

 Rapid fire: D

 Firing speed: -

 Camo index: C

 Capacity: E

 Development cost: 135 540

 Conditions: R&D level 55


 Rank: 4

 Magazine: LAW ammo

 Weight: 2.5 KG

 Power: S

 Stopping power: S

 Rapid fire: D

 Firing speed: -

 Camo index: C

 Capacity: E

 Development cost: 232 090

 Conditions: R&D level 71


 RPG 2
-------------------

 Specs can be found at Extra Op 030 Classified Document Retrieval.

 Rank: 1

 Magazine: RPG 2 ammo

 Weight: 2.8 KG

 Power: S

 Stopping power: S

 Rapid fire: D

 Firing speed: -

 Camo index: C

 Capacity: E

 Development cost: 14 500

 Conditions: R&D level 12


 RPG 7
-------------------

 You get the design specs for rank 2 for completing Extra Ops mission 038 Base
Defense.

 Rank: 2

 Magazine: RPG 7 ammo

 Weight: 6.3 KG

 Power: S

 Stopping power: S

 Rapid fire: D

 Firing speed: -

 Camo index: C

 Capacity: E

 Development cost: 45 080

 Conditions: R&D level 34


 Rank: 3 (Increased power)

 Magazine: RPG 7 ammo

 Weight: 6.3 KG

 Power: S

 Stopping power: S

 Rapid fire: D

 Firing speed: -

 Camo index: C

 Capacity: E

 Development cost: 169 090

 Conditions: R&D level 64


 Rank: 4 (Increased power)

 Magazine: RPG 7 ammo

 Weight: 6.3 KG

 Power: S

 Stopping power: S

 Rapid fire: D

 Firing speed: -

 Camo index: C

 Capacity: E

 Development cost: 262 470

 Conditions: R&D level 78

-------------------------------------------------------------------------------
 Items {WEP7.2}
-------------------------------------------------------------------------------

---------------------------------------
 Recovery items
---------------------------------------

 Ration:
-------------------

 Rank: 1

 Development cost: ?

 Conditions: R&D level 5


 Rank: 2

 Development cost: 14,420

 Conditions: R&D level 22, Mess hall level 5


 Rank: 3

 Development cost: 40 070

 Conditions: R&D level 34, Mess hall level 14


 Rank: 4

 Development cost: 67 980

 Conditions: R&D level 42, Mess hall level 26


 Rank: 5

 Development cost: 112 870

 Conditions: R&D level 48, Mess hall level 39


 Rare ration:
-------------------

 Rank: 5

 Conditions: ?


 Well-done ration:
-------------------

 Rank: 5

 Conditions: ?


 Burnt Ration:
-------------------

 You can cook this during the monster hunter stages

 Rank: 5

 Conditions: ?


 Spicy Curry
-------------------

 Obtained after the T-72U battle

 Rank: 1

 Development cost: 2880

 Conditions: R&D level 12, Mess hall level 5


 Rank: 2

 Development cost: 28 850

 Conditions: R&D level 34, Mess hall level 16


 Rank: 3

 Development cost: 52 020

 Conditions: R&D level 40, Mess hall level 26


 Rank: 4

 Development cost: 70 760

 Conditions: R&D level 43, Mess hall level 37


 Rank: 5

 Development cost: 116 570

 Conditions: R&D level 49, Mess hall level 51


 Great curry:
-------------------

 Rank: 3

 Development cost: 52 020

 Conditions: R&D level 40, Mess hall level 26


 Rank: 4

 Development cost: 70 760

 Conditions: R&D level 43, Mess hall level 37


 Future Curry:
-------------------

 Rank: 5

 Development cost: 116 570

 Conditions: R&D level 49, Mess hall level 51


 Tortilla chips:
-------------------

 Rank: 1

 Conditions: R&D level 9


 Mate tea:
-------------------

 Rank: 1

 Development cost: None

 Conditions: None


 Rank: 2

 Development cost: 10 810

 Conditions: R&D level 19, Mess hall level 16


 Rank: 3

 Development cost: 40070

 Conditions: R&D level 34, Mess hall level 28


 Rank: 4

 Development cost: 59 650

 Conditions: R&D level 39, Mess hall level 32


 Rank: 5

 Development cost: 98050

 Conditions: R&D level 44, Mess hall level 36


---------------------------------------
 Equipment
---------------------------------------

 Fulton recovery:
-------------------

 Rank: 1

 Development cost: None

 Conditions: None


 Rank: 2

 Development cost: 5190

 Conditions: R&D level 12


 Rank: 3

 Development cost: 23 370

 Conditions: R&D level 24


 Rank: 4

 Development cost: 87 430

 Conditions: R&D level 49


 Rank: 5

 Development cost: 164 720

 Conditions: R&D level 62


 Analyzer:
-------------------

 Rank: 1

 Development cost: 1980

 Conditions: R&D level 2


 Rank: 2

 Development cost: 20810

 Conditions: R&D level 19


 Rank: 3

 Development cost: 36 730

 Conditions: R&D level 32, Intel level 20


 Rank: 4

 Development cost: 92 980

 Conditions: R&D level 51, Intel level 41


 Rank: 5

 Development cost: 161 010

 Conditions: R&D level 61, Intel level 61


 Ballistic Shield
-------------------

 Rank: 1

 Development cost: 16 010

 Conditions: R&D level 19


 Rank: 2

 Development cost: 26 810

 Conditions: R&D level 25, Combat level 10


 Rank: 3

 Development cost: 52 020

 Conditions: R&D level 40, Combat level 42


 Rank: 5

 Development cost: 115 210

 Conditions: R&D level 59, Intel level 42


 Rank: 5

 Development cost: 212 870

 Conditions: R&D level 75, Intel level 75

-------------------------------------------------------------------------------
 Mechs {WEP7.3}
-------------------------------------------------------------------------------

---------------------------------------
 Armored vehicles
---------------------------------------

 BTR-60PB
-------------------

 Weapon: 25MM MG

 Attack power: D

 Attack Frequency: B

 Accuracy: B

 Defense: A

 Evasion: E

 Action Frequency: A


 BTR-60PB (Custom)
-------------------

 Weapon: 25MM MG

 Attack power: D

 Attack Frequency: B

 Accuracy: B

 Defense: A

 Evasion: E

 Action Frequency: A


 LAV-G
-------------------

 Weapon: 25MM MG

 Attack power: D

 Attack Frequency: B

 Accuracy: B

 Defense: B

 Evasion: E

 Action Frequency: A


 LAV-C
-------------------

 Weapon: 76 MM RG, 7.62MM MG

 Attack power: A

 Attack Frequency: C

 Accuracy: B

 Defense: A

 Evasion: E

 Action Frequency: E


 LAV-C (Custom)
-------------------

 Weapon: 76 MM RG, 7.62MM MG

 Attack power: A

 Attack Frequency: C

 Accuracy: B

 Defense: A

 Evasion: E

 Action Frequency: E

---------------------------------------
 Tanks
---------------------------------------

 T-72A
-------------------

 Weapon: 125 MM SG, 12.7MM MG

 Attack power: A

 Attack Frequency: C

 Accuracy: A

 Defense: A

 Evasion: E

 Action Frequency: E


 kPZ 70
-------------------

 Weapon: 120 MM SG, 20MM AAG

 Attack power: S

 Attack Frequency: D

 Accuracy: S

 Defense: A

 Evasion: E

 Action Frequency: E


 kPZ 70 (Custom)
-------------------

 Weapon: 120 MM SG, 20MM AAG

 Attack power: S

 Attack Frequency: D

 Accuracy: S

 Defense: A

 Evasion: E

 Action Frequency: E


 MBTK - 70
-------------------

 Weapon: 152 MM GL, 7.62MM MG

 Attack power: S

 Attack Frequency: C

 Accuracy: B

 Defense: A

 Evasion: E

 Action Frequency: E

---------------------------------------
 Helicopters
---------------------------------------

 MI-24D
-------------------

 Weapon: GUN POD, AT MISSILE

 Attack power: S

 Attack Frequency: D

 Accuracy: S

 Defense: C

 Evasion: B

 Action Frequency: S


 MI-24D (Custom)
-------------------

 Weapon: GUN POD, AT MISSILE

 Attack power: S

 Attack Frequency: D

 Accuracy: S

 Defense: B

 Evasion: S

 Action Frequency: S


 AH56A-B
-------------------

 Weapon: 30MM MG, IRN BOMB

 Attack power: C

 Attack Frequency: B

 Accuracy: S

 Defense: C

 Evasion: B

 Action Frequency: S


 AH56A-R
-------------------

 Weapon: 30MM, AT MISSILE

 Attack power: A

 Attack Frequency: B

 Accuracy: S

 Defense: C

 Evasion: A

 Action Frequency: A


 AH56A-R (Custom)
-------------------

 Weapon: 30MM CG, AT MISSILE

 Attack power: A

 Attack Frequency: B

 Accuracy: S

 Defense: C

 Evasion: S

 Action Frequency: A

-------------------------------------------------------------------------------
 7.4 Suits {WEP7.4}
-------------------------------------------------------------------------------

 Sneaking suit:
-------------------
 A very high camo index makes this special suit ideal for infiltration in many
environments and during movement. However, its capacity to carry weapons is
limited, but speeds LIFE recovery. Very similar to the one Snake used in
Portable Ops. For true stealth soldiers. (Tip: Usually a soldier will notice you
when you run up to them, but the sneaking suit cancels ALL sounds, therefore
enabling you to run up to them.)

 SAND=B

 JUNGLE=B

 CONCRETE=A

 SWAMP=B

 TREE=B

 DIRT=B

 ROCK=B

 RUINS=B


 Battle suit:
-------------------

 A heavy armored combat uniform. Although it protects its wearer well, it slows
them down. Possesses greater defense and larger weapons capacity than other
suits. An armored version of the Sneaking Suit from Operation: Snake Eater.
Provides lower camo index, ideal for a mix of combat and solo sneaking (Tip:
This suit helps you for boss fights, as this armored suit reduces the amount of
damage the enemy inflicts. You also get one extra spot for your main weapons.)

 SAND=E

 JUNGLE=E

 CONCRETE=D

 SWAMP=E

 TREE=E

 DIRT=E

 ROCK=E

 RUINS=E


 Battle with helmet:
-------------------

 Battle Dress suit with helmet: A modified version of the Battle Dress suit
that stops enemies shooting head shots and reduces the damage from enemies.

 SAND=E

 JUNGLE=E

 CONCRETE=D

 SWAMP=E

 TREE=E

 DIRT=E

 ROCK=E

 RUINS=E


 Jungle Fatigues:
-------------------

 Main suit. Offering basic defense and main weapon storage and camo index.

 SAND=B

 JUNGLE=A

 CONCRETE=B

 SWAMP=B

 TREE=B

 DIRT=B

 ROCK=B

 RUINS=B


 Leaf:
-------------------

 A modified version of the Jungle Fatigues.

 SAND=B

 JUNGLE=S

 CONCRETE=B

 SWAMP=B

 TREE=B

 DIRT=B

 ROCK=B

 RUINS=B


 Tiger stripe:
-------------------

 Good for Jungles, Swamps, and Ruins.

 SAND=B

 JUNGLE=A

 CONCRETE=B

 SWAMP=A

 TREE=B

 DIRT=B

 ROCK=B

 RUINS=A


 Choco-Chip
-------------------

 Useful for sand and dirt.

 SAND=S

 JUNGLE=B

 CONCRETE=B

 SWAMP=B

 TREE=B

 DIRT=S

 ROCK=B

 RUINS=B


 Auscam:
-------------------

 Variation of Jungle Fatigues camouflage. Raises camo index in rocky
environments.

 SAND=B

 JUNGLE=B

 CONCRETE=B

 SWAMP=B

 TREE=B

 DIRT=B

 ROCK=S

 RUINS=B


 Squares:
-------------------

 Good if you hide behind trees or wooden buildings.

 SAND=B

 JUNGLE=B

 CONCRETE=B

 SWAMP=B

 TREE=S

 DIRT=B

 ROCK=B

 RUINS=B


 Splitter:
-------------------

 The perfect suit for an area with lots of concrete.

 SAND=B

 JUNGLE=B

 CONCRETE=S

 SWAMP=B

 TREE=B

 DIRT=B

 ROCK=B

 RUINS=B


 Snake:
-------------------

 Raises camo pretty high in ruins.

 SAND=B

 JUNGLE=B

 CONCRETE=B

 SWAMP=B

 TREE=B

 DIRT=B

 ROCK=B

 RUINS=S


 Neo Moss:
-------------------

 The perfect suit for jungles, swamps and ruins

 SAND=A

 JUNGLE=S

 CONCRETE=A

 SWAMP=S

 TREE=A

 DIRT=A

 ROCK=A

 RUINS=S


 Stench:
-------------------

 A suit that truly needs a wash up. It can take out enemies by holding them
almost instantly

 SAND=C

 JUNGLE=C

 CONCRETE=D

 SWAMP=C

 TREE=D

 DIRT=D

 ROCK=D

 RUINS=C


 Tigrex:
-------------------

 Grant's the wearer Tigrex's powerful charging ability, allowing them to knock
out enemies with a single roll.

 SAND=B

 JUNGLE=C

 CONCRETE=C

 SWAMP=C

 TREE=B

 DIRT=C

 ROCK=B

 RUINS=C


 Rathalos:
-------------------

 Adds to CO-UP Rathalo's bind voice to stop enemies from moving.

 SAND=C

 JUNGLE=B

 CONCRETE=C

 SWAMP=B

 TREE=B

 DIRT=C

 ROCK=B

 RUINS=C


 Gear Rex:
-------------------

 Adds the wearers ability to steal Psyche from enemies after grabing them.

 SAND=C

 JUNGLE=B

 CONCRETE=B

 SWAMP=B

 TREE=C

 DIRT=C

 ROCK=C

 RUINS=C


 Naked:
-------------------

 Fatigues with low defense, camo index and main weapon storage but high
movement speed.

 SAND=D

 JUNGLE=C

 CONCRETE=D

 SWAMP=D

 TREE=D

 DIRT=D

 ROCK=D

 RUINS=D


 Naked (Leaf):
-------------------

 Leaf suit with low defense, camo index and main weapon storage but high
movement speed.

 SAND=D

 JUNGLE=C

 CONCRETE=D

 SWAMP=D

 TREE=D

 DIRT=D

 ROCK=D

 RUINS=D


 Naked (Tiger stripes):
-------------------

 Tiger stripes suit with low defense, camo index and main weapon storage but
high movement speed.

 SAND=D

 JUNGLE=C

 CONCRETE=D

 SWAMP=C

 TREE=D

 DIRT=D

 ROCK=D

 RUINS=D


 Naked (choco chip):
-------------------

 Choco chip suit with low defense, camo index and main weapon storage but
high movement speed.

 SAND=C

 JUNGLE=D

 CONCRETE=D

 SWAMP=D

 TREE=D

 DIRT=C

 ROCK=D

 RUINS=D


 Naked (Desert auscam):
-------------------

 Desert auscam suit with low defense, camo index and main weapon storage but
high movement speed.

 SAND=D

 JUNGLE=D

 CONCRETE=D

 SWAMP=D

 TREE=D

 DIRT=D

 ROCK=C

 RUINS=D


 Naked (Squares):
-------------------

 Squares suit with low defense, camo index and main weapon storage but high
movement speed.

 SAND=D

 JUNGLE=D

 CONCRETE=D

 SWAMP=D

 TREE=C

 DIRT=D

 ROCK=D

 RUINS=D


 Naked (Splitter):
-------------------

 Splitter suit with low defense, camo index and main weapon storage but high
movement speed.

 SAND=D

 JUNGLE=D

 CONCRETE=C

 SWAMP=D

 TREE=D

 DIRT=D

 ROCK=D

 RUINS=D




                   _____________________________________________
                  / __________                                  \
                 / / ________ \                                  \
                / / /  | |   \ \                                  \
               / / /   | |    \ \                                  \
              / | |   /   \   | | 8.METAL GEAR ZEKE {MGZ08}         \
             /  | |  /     \  | |                                    \
            /   | | / /| |\ \ | |                                     \
           /    | \/ / | | \ \/ /                                      \
          /      \ \/__| |__\/ /                                        \
         /        \___________/                                          \
________/_________________________________________________________________\___
                                                                              |
______________________________________________________________________________|

 Here you will find info on all the main and optional parts for your Metal
Gear Zeke.

-------------------------------------------------------------------------------
 8.1 Main Parts {MGZ8.1}
-------------------------------------------------------------------------------

 Walk units:
-------------------

 Zeke walk unit - This is the most basic walk unit you can get for Zeke


 Power units:
-------------------

 Zeke power unit - Supplies power to the head and leg parts


 Leg units:
-------------------

 Zeke leg part - Bipedal locomotion system with high mobility

 Peace walker leg part - Bipedal locomotion system with exceptional mobility


 Head units:
-------------------

 Zeke head part - Equipped with a machine gun with high initial velocity

 Pupa head part -  Can unleash powerful electric shock attack

 Chrysalis head part - Equipped with a built-in guided missile launcher

 Cocoon head part - Equipped with a large-caliber cannon

 Peace walker head part - Unleashes the poison of the basilisk as a beam

-------------------------------------------------------------------------------
 8.2 Optional parts {MGZ8.2}
-------------------------------------------------------------------------------

 Jet packs:
-------------------

 Jet pack - Increases evasion


 Radomes:
-------------------

 Radome - Increases accuracy


 Armors:
-------------------

 Armor - Increases defense


 Rail guns:
-------------------

 Rail gun - Increases attack


                   _____________________________________________
                  / __________                                  \
                 / / ________ \                                  \
                / / /  | |   \ \                                  \
               / / /   | |    \ \                                  \
              / | |   /   \   | |   9. MAIN OPS WALKTHROUGH {MOW09} \
             /  | |  /     \  | |                                    \
            /   | | / /| |\ \ | |                                     \
           /    | \/ / | | \ \/ /                                      \
          /      \ \/__| |__\/ /                                        \
         /        \___________/                                          \
________/_________________________________________________________________\___
                                                                              |
______________________________________________________________________________|

 From here the walkthrough begins! I hope that you find it useful and feel
free to contact me if you have any problems.

-------------------------------------------------------------------------------
 Prologue: An Army Without Borders {PROl}
-------------------------------------------------------------------------------


 Main Ops # 1 - Opening/ Investigate the Supply Facility
-------------------------------------------------

                  ____________________________
                 /                            \
                /          EQUIPMENT           \
 ______________/________________________________\______________
|                    |                    |                    |
|   ITEMS            |     WEAPONS        |       SUIT         |
|____________________|____________________|____________________|
|                    |                    |                    |
|Binoculars          |MK 22               | Jungle Fatigues    |
|Rations             |M16A1               |                    |
|Surround Indicator  |Stun rod            |                    |
|                    |                    |                    |
|                    |                    |                    |
|                    |                    |                    |
|                    |                    |                    |
|                    |                    |                    |
|                    |                    |                    |
|____________________|____________________|____________________|


 The tutorial
---------------------------------------

 Ok so once the game starts you will get a cut scene and begin the game. You
will start the tutorial and if you are new to the game, I suggest you give it
a try but if you are sure that you don't need any practice then press START
and go on. Now if you are still here then we will go through all the excercises
then. Are you ready?

 Excercise # 1

 First you will learn how to look up and down. Depending on your control, you
should be able to perform this. Just make sure to listen to what he yells and
go on.


 Excercise # 2

 This is the same but you need to look left and right now so do what he tells
you and you will go on ahead.


 Excercise # 3

 Now it's time to crouch. Press the crouch button once to crounc, then hold
the crouch button to lay down. Next excercise.


 Excercise # 4

 Now it's time to learn an old soldier (Big Boss) how to walk. Use the
analog to move. Tilt it slowly to walk slower and tilt it faster to run.


 Excercise # 5

 Ok so now one of your soldiers will come up to you. Use the analog + attack
button to roll at the soldier in front of you. Let's move on.


 Excercise # 6

 It's time to show your slaves... I mean soldiers the power of your CQC.
When the soldier comes up to you, press the attack button three times to
performe a combo and knock him out.


 Excercise # 7

 Time to train your aming skills. Press the aim button and press the attack
button to use it on the soldier.


 Excercise # 8

 CQC time again. While you are moving, press the attack button near the
soldier to throw him. Cool eh?


 Excercise # 9

 Now you will have to restrain your opponent. Just go to him and hold the
attack button and keep holding it. After a few seconds he will pass out.


 Excercise # 10

 Time to throw your opponent. But wait, didn't we do that already? Yes but
now we have to throw him while he is restrained. After you grab him, move
the analog stic anywhere and press the attack button to throw him at the
direction you are pointing.


 Excercise # 11

 Almost done. Now grab the opponent and throw him towards the next guy.


 Excercise # 12

 Now many people will come and you have to take them down in one blow. To do
this, grab one of them and when you're throwing him, point to where another
enemy is to make the CQC button to appear.


After this you beat the training and start the first mission.


 Interactive scene
-------------------------------------------------

 Watch the cutscene and you will be given a chance to zoom in on Paz. You
can look through her clothes but not under her bra and panties so don't
even think about doing it.


 Playa del Alba
-------------------------------------------------

 After starting, make sure to turn back and pick up the ration. Now move north
and get a view of the ocean. You can shoot the barrels if you want. Moving on
go west to the two woden figures with helmets. Pick up the 5.56 ammo box
and shoot the dummies. You can shoot coconuts aswell. Once you are ready, go
north and you will see a fence. Equip the grenade and throw it at the door to
make it fall. Go through it to continue to the next area.


 Bosque del Alba
-------------------------------------------------

 You will find yourself in a crouched positiong and there is a CIA patrolman
in front of you. Walk slowly to the west side so he can't hear you. You will
see a dead tree on the ground so go around it to get some grenades. Go
forward and don't go left because you might be seen by a patrolman. You will
see a ration on top of the tall hill so take them and go left of your position
but do it slowly because of the patrolmen. Take the road and you will reach the
next area.


 Puerto del Alba
-------------------------------------------------

 Now this place has a much tighter security but it's still easy to go through.
First, enter the area and run left. When you see the 2nd opening stand there
and wait for the patrolman to go away and move on. Now you should see another
patrolman ahead but if he isn't facing towards you then take the love box on
the left and hide in the 2nd opening on the right. Move right and face north
and you will see some stairs. Wait for the guard on the balcony to move away
and slowly move inside. Once you did this you beat the mission and get another
interactive cutscene.


 Interactive cutscene
-------------------------------------------------

 You will face a guard inside and you will have to press a few button to win.
Good luck and continue.

 After this mission you will get a tutorial about MSF putting staff members,
weapons and more.


-------------------------------------------------------------------------------
 Chapter 1: A Country Without An Army {CHA01}
-------------------------------------------------------------------------------


 Main Ops # 2 - Contact the Sandinista Comondante
-------------------------------------------------

                  ____________________________
                 /                            \
                /          EQUIPMENT           \
 ______________/________________________________\______________
|                    |                    |                    |
|   ITEMS            |     WEAPONS        |       SUIT         |
|____________________|____________________|____________________|
|                    |                    |                    |
|Binoculars (Rank 1) |MK 22 (Rank 1)      | Leaf               |
|Rations (Rank 1)    |M16A1 (Rank 1)      |                    |
|Surround Indicator  |                    |                    |
|Fulton recovery     |                    |                    |
|(Rank 1)            |                    |                    |
|Love box            |                    |                    |
|(Rank 1)            |                    |                    |
|                    |                    |                    |
|                    |                    |                    |
|____________________|____________________|____________________|



 El cenagal: Jungle
-------------------------------------------------

 You start behind a tree and you will see a truck north of you. Walk slowly to
the left side of it and crouch. Equip your MK 22 and wait for the next soldier
to turn around and shoot him in the head. Now quickly move on to the road
and get to the next area.


 El cenagal: Ravine
-------------------------------------------------

 This is an unguarded area so you could run with a breeze here. Pick up the
5.56 ammo box on the east side and continue forward to the next area.


 El cenagal: Swamp
-------------------------------------------------

 Ok so, crouch and move left and get behind the boat. Walk on the edge of
the wall to avoid detection. Move fast and once you are near the item start
to walk slowly to the road ahead. From there you will reach the next area.
If someone suspects that you are there then get up and run.


 Rio del Jade
-------------------------------------------------

 First you should equip your fulton recovery to recruit some soldiers. First
move right of the boat and turn left, then use your MK 22 on the soldier.
Make sure to headshot him. Ok now take down the soldier in front before he
sees you and use fylton recovery on both of them. You can get items from the
second warehouse. After that you might want to try killing the rest with
your M16A1 on the others or put them to sleep and use fylton recovery but
that is up to you.


 Interactive cutscene
-------------------------------------------------

 You will have to shoot down two peace sentinels here with your rocket
launcher and then attack the Crysalis. Good luck!



 Main Ops # 3 - Pursue Amanda
-------------------------------------------------


                  ____________________________
                 /                            \
                /          EQUIPMENT           \
 ______________/________________________________\______________
|                    |                    |                    |
|   ITEMS            |     WEAPONS        |       SUIT         |
|____________________|____________________|____________________|
|                    |                    |                    |
|Binoculars (Rank 1) |MK 22 (Rank 1)      | Leaf               |
|Rations (Rank 1)    |M16A1 (Rank 1)      |                    |
|Surround Indicator  |                    |                    |
|Fulton recovery     |                    |                    |
|(Rank 1)            |                    |                    |
|Love box            |                    |                    |
|(Rank 1)            |                    |                    |
|                    |                    |                    |
|                    |                    |                    |
|____________________|____________________|____________________|


 Rio del Jade
-------------------------------------------------

 Now you will find yourself hidding behidn some boxes and an entire army of
soldiers will come in to hunt you down. I actually found a way to get
passed them undetected but I help you can do the same. Now listen, get
behind the second warehouse and wait there. Once the enemies from the left
are gone, crouch and move forward to the swamp.


 El cenegal: Swamp
-------------------------------------------------

 The good news is that there is only one guard here so you can easily get
through here. The guard stays next to the boat so follow the road to the
left and you should see a ration next to the second tree. From there you
should make it to the next area.


 El cenagal: Ravine
-------------------------------------------------

 Now the previus time you were here there was an area which you couldn't get to
so now you can. Move forward and once you see the guard, crouch down. You can
stun him with the MK 22 but I suggest you sneak up on him and throw him. Get
the ration and you will see a bridge. Now, in order to save some bullets, press
the action button near the bridge's handrail and keep moving to the other side.
Don't worry, the guard won't see you. Once he is away from you, press the
action button again to get on the bridge. Keep moving forward to the next area.


 El cenagal: Swamp 2
-------------------------------------------------

 Here we come across another dirty swamp. Walk slowly passed the guard and in
the middle of the road another guard will show up. Use the MK 22 to stun him
and move ahead. Get to the west side against the wall and walk slowly. Once you
see the next guard, stun him or wait for him to move away. From here you can
walk safely to the next area.


 Bananal fruta de Oro: Sorting shed
-------------------------------------------------

 This place is alittle crowded. First get up to the crate and grab the guard
and throw him. Move all the way to the left and pick up some fylton recovery
if you need. Enter the facility and make sure that you are in a crouched
position. Move to the far end side and stun the guard using your MK 22.
You might her a man's voice in this area. That is because there is a prisoner
in the room left of you. Pick up the prisoner inside and the item and get
out of the room to continue forward. Stun the guard ahead and get out
of the facility. Stun the next guard and enter the room next to the
fence. Pick up the prisoner (look at how he flysthrough the ceiling) and
pick up the ration. Return inside the facility and move through the
door where you stunned the previus guard. Once you have passed through,
stun the guard near the fence and move left then left again in the room to
take the item. Now go through the exit to beat the stage.



 Main Ops # 4 - Armored vehicle battle: LAV-type G
-------------------------------------------------

                  ____________________________
                 /                            \
                /          EQUIPMENT           \
 ______________/________________________________\______________
|                    |                    |                    |
|   ITEMS            |     WEAPONS        |       SUIT         |
|____________________|____________________|____________________|
|                    |                    |                    |
|Binoculars (Rank 1) |M1C (Rank 1)        | Tiger Stripes      |
|Rations (Rank 1)    |M16A1 (Rank 1)      |                    |
|Surround Indicator  |LAW (Rank 1)        |                    |
|Fulton recovery     |Grenade (Rank 1)    |                    |
|(Rank 1)            |                    |                    |
|                    |                    |                    |
|                    |                    |                    |
|                    |                    |                    |
|                    |                    |                    |
|____________________|____________________|____________________|


 Now you can either destroy the vehicle or take out the enemies in order
to take it. Let's try taking down the enemie first.


 Variant 1: Defeat all enemies
-------------------------------------------------

 First, equip your M1C and try to aim at the escorts. If they spot you, the
vehicle will drive towards so make sure to run east and enter the building
to use it as cover. Now equip your M16A1 and go outside to take down the
escorts. Make sure to attack them in the head. 3 shots and they die. Once
you cleared 3 waves of enemies and if the vehicle has suffered enough damage,
the leader will come on top and attack you. Try getting close and shoot him
in the head. With enough bullets, you will win and get the vehicle at the
mechs section.


 Variant 2: Destroy the vehicle
-------------------------------------------------

 If you want to destroy it, before you are seen equip the LAW and shoot at
the left side to take out some of the guards. Once you take out all the main
guards that are next to it, try hiding behind a crate and shoot it only when
it's not moving. Once you are out of ammo for the LAW, equip your M16A1 and
shoot the fuel packs located on it's back and destroy one of them. He will
stop in his tracks and that is when you use the grenades to finish it off.


 Interactive scene
-------------------------------------------------

 You now have to make a decision. Either shoot the Crysalis or the peace
sentinel. If you shoot the Crysalis, it will evade the attack and Amanda
will fall and break her leg. If you shoot the sentinel, Amanda will break
her leg again.


 Interactive scene 2
-------------------------------------------------

 You can zoom in to see under Amanda's clothes, skin and meat to see her
broken bones.


 Congratulations! Amanda's now part of your team



 Main Ops # 5 - Rescue Chico
-------------------------------------------------

                  ____________________________
                 /                            \
                /          EQUIPMENT           \
 ______________/________________________________\______________
|                    |                    |                    |
|   ITEMS            |     WEAPONS        |       SUIT         |
|____________________|____________________|____________________|
|                    |                    |                    |
|Binoculars (Rank 1) |MK 22 (Rank 1)      | Choco-chip         |
|Rations (Rank 1)    |M16A1 (Rank 1)      |                    |
|Surround Indicator  |                    |                    |
|Fulton recovery     |                    |                    |
|(Rank 1)            |                    |                    |
|                    |                    |                    |
|                    |                    |                    |
|                    |                    |                    |
|                    |                    |                    |
|____________________|____________________|____________________|


 Camino de Lava: Hillside
-------------------------------------------------

 From your current position, go forward and walk up to the upper route to
avoid the enemie on the right side. Once you go through turn right to get the
item then fall down and move on. There is an enemie in front so I suggest
you stun him with the MK 22. Now climb on the right side then keep going and
take down the next enemie you see. Move forward and you will leave the area.


 Camino de Lava: Junction
-------------------------------------------------

 This area has a sniper hiding in the trees above on the hill so you should be
careful where you go. First take out the guard in front. Move right of the
crate and enter aim mode. If you hear gunshots then don't worry, the sniper
is just testing his sniping skills. Now if you see the dummy next to you
then get infront of him and aim at the top of the hill. Don't go too far.
The sniper should be left of the big tree infront of your position so aim
and shoot. Ok if you managed to put him to sleep then good work. Next to
the train you might see another guard but make sure to keep away from that
area until you stun the guard. Once you do take get near it, climb and use
fylton recovery on the prisoner. Now move back and go into the next area.


 Aldea Los Despiertos
-------------------------------------------------

 Now in order to find Chico, you must go through all the blue doors (they are
marked with a orange dot on the map) and press the action button to look
what's inside. Chico is placed randomly everytime you look for him so now we
are going to learn the safest way to check out all the doors.


 Door # 1
-------------------

 Take out the first guard infront of you and go east and you will see the
first door.


 Door # 2
-------------------

 Go left from where the first door is an get up on the ground. Stun the guard
ahead and move forward. The blue door is located on the second house to the
right.


 Door # 3
-------------------

 From where the 2nd door is, go right and turn left immediatly to stun the
guard. Walk up to the building with the fence and the door is inside.


 Door # 4
-------------------

 From where the 3rd door is move left and turn around after the second pile
of boxes and you will see the door.


 Door # 5
-------------------

 Move behind the truck into the small alley. Be careful because there is a
guard there. Keep moving forward to the last house and you will spot the
last door.


 Congratulations! Chico is now part of your team



 Main Ops # 6 - Pursue the Jungle train
-------------------------------------------------

                  ____________________________
                 /                            \
                /          EQUIPMENT           \
 ______________/________________________________\______________
|                    |                    |                    |
|   ITEMS            |     WEAPONS        |       SUIT         |
|____________________|____________________|____________________|
|                    |                    |                    |
|Binoculars (Rank 1) |MK 22 (Rank 1)      | Tiger Stripes      |
|Rations (Rank 1)    |M16A1 (Rank 1)      |                    |
|Surround Indicator  |Stun grenade        |                    |
|Fulton recovery     |(Rank 1)            |                    |
|(Rank 1)            |                    |                    |
|                    |                    |                    |
|                    |                    |                    |
|                    |                    |                    |
|                    |                    |                    |
|____________________|____________________|____________________|


 Aldea Los Despiertos
-------------------------------------------------

 You begin in a crouched position and you will see the soldier next to you.
Move back away slowly into the alley. Make sure that there is no one around
you while you are on the street. Run rigth and stun the guard and leave the
area by following the road.


 Camino de Lava: Junction
-------------------------------------------------

 You will now return to the place where you shot the sniper in the last
mission. First stun the guard near the train. Get next to the tree on the right
side of it and crouch. Aim at the top of the hill infront and you should see
the sniper. Shoot him and get near the train and move left to see a road to
the next area.


 Cafetal Aroma Encantado: Entrance
-------------------------------------------------

 We are near our destination. First slowly walk up to the fence. You are
going to see a soldier behind them. Shoot him and proceed. Move forward and
get on the left side of the truck. Wait for the soldier to move away and if you
want you can stun him. Right after you see the road, turn left and you will
see a prisoner. Go up the road and make sure that you aren't running or the
guard ahead will spot you. After that, go west and don't enter the fence before
you take out the guard on the balcony. Move in and once you reach the second
balcony, shoot the guard. Turn right to see another prisoner and head north
and enter the door on the right.


 Cafetal Aroma Encantado: Mill
-------------------------------------------------

 This area is heavily guarded so don't walk carelessly. First head west and
stun the guard you see ahead. Enter the door to save the prisoner. There is
a ladder behind you so press the action button to climb it. Make sure to
wait for the guard to come in order to stun him then head east and enter the
door to go outside. Go down the stairs and turn right behind them to see a
ration at the end. Move east from the stairs to get to the next area.


 El Cadalso
-------------------------------------------------

 You will have to kill all the enemies infront of you to beat this stage. Equip
your stun grenade and throw it at them. If you managed to stun atleast two of
them, shoot the ones that are standing and kill the one coming from the west
side. Finish the ones that are on the ground of pick them up with fylton
recovery. Now watch the scene.



 Main Ops # 7 - Tank battle: T-72U
-------------------------------------------------

                  ____________________________
                 /                            \
                /          EQUIPMENT           \
 ______________/________________________________\______________
|                    |                    |                    |
|   ITEMS            |     WEAPONS        |       SUIT         |
|____________________|____________________|____________________|
|                    |                    |                    |
|Binoculars (Rank 1) |M16A1 (Rank 1)      | Jungle Fatigues    |
|Rations (Rank 1)    |LAW (Rank 1)        |                    |
|Surround Indicator  |Grenade (Rank 1)    |                    |
|Fulton recovery     |Supply marker       |                    |
|(Rank 1)            |(placable) (Rank 1) |                    |
|                    |                    |                    |
|                    |                    |                    |
|                    |                    |                    |
|                    |                    |                    |
|____________________|____________________|____________________|

 Just like the previus boss, you have two options. Either destroy the tank or
take out all the enemies to get the tank. I prefer you take the tank because it
is a T-72 after all.


 Variant 1: Defeat all enemies
-------------------------------------------------

 First when you start, you should be behind a wagon. Crouch and move east then
head straight for the next wagon. Move to the right and you should see the
tank's behind. Use the LAW to wipe out a few enemies then the tank will spot
you and start attacking. Once they come after you, the leader will shout some
words before he attacks. Get behind the wagon and once he shoots, get away
from it. Now you can use it as cover since he cannot move it anymore. Hide
behind it and shoot the enemies from there. Remember to shoot only in the head.
Make sure to use rations whenever your health is below half. After you killed
10 enemies, make sure that when the tank moves you shoot one of the barrels
from behind. It will stop moving so equip the LAW and start firing until it
starts moving again. Once you take down three health bars, the leader will
appear above the tank. Hide behind a wagon and place a supply marker behind it.
Press the square button for a box to fall from the sky to land you some ammo
and rations. Use the LAW on the leader to kill him instantly and get the tank.


 Variant 2: Destroy the tank
-------------------------------------------------

 Use the same tactics like in variant 1. Destroy the barrels from behind with
the M16A1 and start firing using the LAW. Make sure to use the supply marker
when you run out of ammo and recovery items.



 Main Ops # 8 - Destroy the Barricade
-------------------------------------------------

                  ____________________________
                 /                            \
                /          EQUIPMENT           \
 ______________/________________________________\______________
|                    |                    |                    |
|   ITEMS            |     WEAPONS        |       SUIT         |
|____________________|____________________|____________________|
|                    |                    |                    |
|Binoculars (Rank 1) |M16A1 (Rank 1)      | Choco-chip         |
|Rations (Rank 1)    |MK 22 (Rank 1)      |                    |
|Surround Indicator  |C4 (Rank 1)         |                    |
|Fulton recovery     |                    |                    |
|(Rank 1)            |                    |                    |
|Walkman (Any rank)  |                    |                    |
|                    |                    |                    |
|                    |                    |                    |
|                    |                    |                    |
|____________________|____________________|____________________|


 Cafetal Aroma Encantado: Mill
-------------------------------------------------

 Go left and beneath the stairs you will find some rations. Get on the stairs
and enter the door. You will see a guard on the right side. Get to the opening
on the left and go left two times and you should see the lader. Beneath them is
a soldier. If he is right beneath them, then jump on his head to knock him
out. From here, go east and leave the mill.


 Cafetal Aroma Encantado: Entrance
-------------------------------------------------

 You will have to move west now but watch out for the guard on the balcony. I
suggest you shoot him in order to move through without being seen. Move passed
the fence and go west then head down the road. Shoot the soldier ahead next
to the truck then move west. Go left next to the wall and crouch until you
reach the house. Shoot the soldier through the fence and from there head
east directly to your destination.


 Aldea los Despiertos
-------------------------------------------------

 You will see a wall in fron of you. Climb the box then climb over the wall.
Walk all the way to the right side but watch the alleys to avoid detection.
Hide behind the truck and stun the nearest soldier (if you haven't). Go
forward and go into the alley right next to you. Remember to stun the soldier
there. Now turn right and you will see a barricade. Equip the C4 and press
the R button near the barracade and press square to use it. Get away and
press the square to destroy it. You should enter the green alert so keep
moving north to complete the mission before reinforcements arrive.



 Main Ops # 9 - Infiltrate the crater base
-------------------------------------------------

                  ____________________________
                 /                            \
                /          EQUIPMENT           \
 ______________/________________________________\______________
|                    |                    |                    |
|   ITEMS            |     WEAPONS        |       SUIT         |
|____________________|____________________|____________________|
|                    |                    |                    |
|Binoculars (Rank 1) |M16A1 (Rank 1)      | Desert Auscam      |
|Rations (Rank 1)    |MK 22 (Rank 2)      |                    |
|Surround Indicator  |Stun grenade        |                    |
|Fulton recovery     |(Rank 1)            |                    |
|(Rank 1)            |                    |                    |
|Walkman (Any rank)  |                    |                    |
|                    |                    |                    |
|                    |                    |                    |
|                    |                    |                    |
|____________________|____________________|____________________|


 Los Cantos: Canyon
-------------------------------------------------

 Go through the fence and make sure to take out the guard on the bridge to
avoid trouble ahead. Get to the wall next to you and press the action button
then the release button to go down. Get the ration left of you and continue
north. Equip the binoculars to see the two enemies ahead. Once he turns away,
quicklY move and then look left to see some stairs. Get up and head north,
pass the fence to get to the ridge.


 Los Cantos: Ridge
-------------------------------------------------

  You should crouch and head right. Go north now and stun the guard ahead.
There is a guard left of the truck so make sure to stun him and take him
using the fulton recovery to avoid detection. Turn left and climb the small
ledge next to the truck. Keep going forward and enter the small room to find
some rations and a prisoner. Return to the truck. If you can, wait for the
guard to move away and while crouchin go north to the next area.


 Fuerte la Ladera
-------------------------------------------------

 This is a difficult part so make sure to do exactly what I say, OK? Use the
MK 22 on the guard behind the crate. Crouch and equip some stun grenades.
See the two guys on top of the wall? Try to throw it at them and while they
are blinded, take them down. Clim the lader on the left. There should be one
more guard so take him down too. Go north and go down the hole and retrive
the prisoner, then use the lader to continue. Go down the stairs and head
north to enter the crater base.


 Interactive scene:
-------------------------------------------------

 Now you will have to select the truck in which the nukes are being held.
The truck you are looking has the following number - Centro America 64779
Peace sentinel.

 Note: Check the truck with 63824 inside to unlock Hideo Kojima as a character



 Main Ops # 10 - Pupa battle
-------------------------------------------------

                  ____________________________
                 /                            \
                /          EQUIPMENT           \
 ______________/________________________________\______________
|                    |                    |                    |
|   ITEMS            |     WEAPONS        |       SUIT         |
|____________________|____________________|____________________|
|                    |                    |                    |
|Binoculars (Rank 1) |LAW (Rank 1)        | Naked              |
|Rations (Rank 1)    |RPG 2 (Rank 1)      |                    |
|S.curry (Rank 1)    |Supply MK (placable)|                    |
|Walkman (Rank 1)    |(Rank 1)            |                    |
|                    |                    |                    |
|                    |                    |                    |
|                    |                    |                    |
|                    |                    |                    |
|                    |                    |                    |
|____________________|____________________|____________________|


                          ___
                         |_A_|- ATTACK
           ___             |     ___                        ___
          |_P_|-AI POD     |    |_M_|- MOBILITY            |_A_|- ATTACK
           \               |      |          ___            /        ___
            \_______       |   _______      |_M_|- MOBILITY/        |_A_|
            |_______|    |\_  /       \____  /    ___^   _/        /  |
            |       |  ==  /_|_____________\/    <    |_/   ___^  / ATTACK
            |_______|  __|                  |_____|     | <    |_/
            |_______| /                                  \_|     |
         ____\     /_/                                            \
        _\                                                         \
 ___    \______                                                     \
|_A_|         /\    ___                                              \
  |   \     _/  \  |_S_|- SENSE                                       |
ATTACK \ __|     \                                                    |
       |__       /                                                   /
         /     _/                                                   /
         \_O_O/                     _    ^    ^    ^    ^    ^     /
      __/   /   ___                / \  / \  / \  / \  / \  / \   /
 ___ /     /   |_C_|- CONTROL   __/  /_/   \/   \/   \/   \/   \_/
|_C_|     /_                 __/ /\ /     ___                   /
  |       \ \_______________/ __/  \     |_M_|- MOBILITY       /
Control    \_(_)____(_)____(_)_/    \_________________________/



 We are now going to figth the first unmanned weapon, the Pupa. First of, the
AI pod that is shaped like a cylinder and if you hit it, it does a pretty high
damage point to the Pupa but I have another Idea to take it down because there
is some important stuff inside Pupa's AI pod that will be useful for later so
don't attack it. I suggest you equip a ration or curry because the Pupa has
some powerful attacks. I will tell you all of it's attacks and how to avoid
them.

 Punch attack - This attack can be avoided easily. It will raise one of it's
front wheel arms and charge at you. Head left or right depending on your
position and then try to get away when  it turns around.

 Electric shock + turrets - This attack leaves the Pupa wide open to attacks.
Before attacking it though, wait for it to say when it attacks and run left
or right to avoid the shockwave. Then it will start shooting with it's turrets
and stop to reaload. It will shoot again and it will use the shockwave again.
Finally it will use the turrets two more times and it will stop.

 Jump attack - This happenes when it enters one of the giant openings. It will
start to sing and it might be a good idea to hide inside on of these openings
to avoid it when it jumps.

 Shooting while on the walls -  It's time to hide inside the openings to avoid
this attack. When you see it infront, run to avoid the bullets.

 Boost - It just boosts towards you, lay on the floor so it can move passed
you unharmed.

 Mine shockwave - This is the most powerful attack so avoiding it is necesarry
to save some rations. First it will launce the mines, then it will boost at
you. After it appears again, it will raise up and start charging up. Instead
of shooting the mines to avoid getting hit, lay down and wait for the attack
to finish. This tactict saves many recovery items and ammo too.

 Maximum shock - It charges and says shockautput at maximum. Run either left
or right and it will shoot some electicity. Don't stop moving until the attack
stops.

 Defeating Pupa - Avoid attacking the AI pod even if it does massive damage to
the Pupa. When it performs the Shockwave + turret attack, avoid the shockwave
attack and when it shoots the turrets, shoot the jets on left and right side.
Once you destroy one of it, it will get stunned for a few seconds so quickly
turn left or right (depending on which one you destroyed) and shoot the turrets
behind the jets. One shot is enough to destroy the turret. Once it regainse
conciusnes, avoid the attacks and destroy the next jet. Shoot the turrets
behind and once it's back online, try to destroy the front wheel arms and it
will again be stunned. Once it's stunned, shoot the next arm to destroy it.
It's time to destroy the final mobility part which is it's behind. The best
time to shoot at this is when it launches the mines. Aim for beneath the
railgun below the AI pod to destroy this part. If it's still active then
try to shoot the railgun. Once it's health is 0 you will have a few seconds
to enter the AI pod. To open it, shoot it and make sure it blinks orange.
Get next to it and press the action button to enter inside.

 Inside the AI pod - If you avoided attacking the AI pod, you should see a
bunch of memory boards on the screen. There are letters next to the memory
boards which have different meanings.

S - Sense

C - Control

A - Attack

M - Mobility

 Take out atleast one of each letter before the time runs out. Remember that
they will be pretty useful for when you get to customize your own Metal Gear.


-------------------------------------------------------------------------------
 9.2 Chapter 2: The phantom hero {CHA02}
-------------------------------------------------------------------------------


 Main Ops # 11 - Travel to the cloud forest
-------------------------------------------------

                  ____________________________
                 /                            \
                /          EQUIPMENT           \
 ______________/________________________________\______________
|                    |                    |                    |
|   ITEMS            |     WEAPONS        |       SUIT         |
|____________________|____________________|____________________|
|                    |                    |                    |
|Binoculars (Rank 1) |M16A1 (Rank 1)      | Leaf               |
|Rations (Rank 1)    |MK 22 (Rank 2)      |                    |
|Surround Indicator  |Stun grenade        |                    |
|Fulton recovery     |(Rank 1)            |                    |
|(Rank 1)            |                    |                    |
|Walkman (Any rank)  |                    |                    |
|                    |                    |                    |
|                    |                    |                    |
|                    |                    |                    |
|____________________|____________________|____________________|


 Selva de la Leche: Jungle
-------------------------------------------------

 This area contains scouts which are pretty hard to see because they hide next
to trees and beneath the gras. Fist go north, climb the ledge on the left
and go forward to get the item. Make sure to duck to avoid detection. Get to
the dead tree behind you and make sure you are still ducking. Look beneath you
and see the scoutman. Fall on his head and knock him out. While you are still
crouching, head to the tree in front of you and turn right and stun the next
patrolman. From here you can run north. Once you see the small ledge, climb
it and crouch. Walk slowly behind it to see a patrolman. Grab him and through
him at the tree. Run north to enter the next area.


 Selva de la Leche: Hillside
-------------------------------------------------

 If you are playing this part for the first time, there is a 99.9% of you being
spotted by a scout. First jump over the ledge and go north then crouch and go
left. Walk slowly OK? You should see a scout in front of you laying down. Stun
him with the MK 22. There is a tree infront of you position and right of it
is a scout hiding. Stand on you feet and hide behind the tree. Shoot him with
with the MK 22. Walk slowly passed the tree ahead. Turn left and stun the last
scout then head east at the road. You will find a prisoner at the end so pick
him up. Return and head north to complete the mission.



 Main Ops # 12 - Attack chopper battle: MI-24A
-------------------------------------------------

                  ____________________________
                 /                            \
                /          EQUIPMENT           \
 ______________/________________________________\______________
|                    |                    |                    |
|   ITEMS            |     WEAPONS        |       SUIT         |
|____________________|____________________|____________________|
|                    |                    |                    |
|Binoculars (Rank 1) |M16A1 (Rank 2)      | Leaf               |
|Rations (Rank 1)    |LAW (Rank 1)        |                    |
|Surround Indicator  |Stun grenade        |                    |
|Fulton recovery     |(Rank 1)            |                    |
|(Rank 1)            |Supply MK           |                    |
|Walkman (Any rank)  |(placable) (Rank 1) |                    |
|S.curry (Rank 1)    |                    |                    |
|                    |                    |                    |
|                    |                    |                    |
|____________________|____________________|____________________|

 Here we are again fighting a mech. As always you have an option to either
destroy the mech or steal it by killing all the enemies.


 Variant 1: Defeat all enemies
-------------------------------------------------

 Crouch and select the LAW. There are escourts on the groun left of you so
aim at their feet or you might miss them. Shoot and you will kill them all.
If you are lucky the chopper might still be looking for you so fire away.
Avoiding it's attacks is easy. When it shoots the missiles either hide
behind walls or if you are on the open just run left or right. When it deployes
some more soldiers, make sure to shoot the door from which the soldiers are
coming with the LAW to kill them all inside and do damage to the chopper.
Once you do this a few times, the leader will appear. Shoot him with the
LAW to kill him instantly and that way, you will get the chopper.


 Variant 2: Destroy the chopper
-------------------------------------------------

 Use the same tactics but shoot the chopper more often. It's not such a good
idea to destroy it due to the fact that it has a large amount of health
which is a problem. Make sure that you don't miss it or you lose some
needed rockets. Remember to attack it only when it's standing still.



 Main Ops # 13 - Head for the lab
-------------------------------------------------

                  ____________________________
                 /                            \
                /          EQUIPMENT           \
 ______________/________________________________\______________
|                    |                    |                    |
|   ITEMS            |     WEAPONS        |       SUIT         |
|____________________|____________________|____________________|
|                    |                    |                    |
|Binoculars (Rank 1) |M16A1 (Rank 1)      | Leaf               |
|Rations (Rank 1)    |MK 22 (Rank 1)      |                    |
|Surround Indicator  |Stun grenade        |                    |
|Fulton recovery     |(Rank 1)            |                    |
|(Rank 1)            |                    |                    |
|Walkman (Any rank)  |                    |                    |
|ID card (H)         |                    |                    |
|                    |                    |                    |
|                    |                    |                    |
|____________________|____________________|____________________|


 Catarata de la Muerte
---------------------------------------

 Nothing much to do here except to go north to the next area.


 Selva de la Muerte: Bottom of cliff
---------------------------------------

 This area is pretty dangerous due to the fact that there are snipers covered
with leafs as camo. First move left passed the big tree then hide behind the
stone wall ahead. Stay crouched and once you get passed the next tree, shoot
the sniper above the ledge. I hope you can see him. Climb the ledge and move
up the stairs ahead. Head right and make sure to stun the sniper. Now move left
to clear this area.


 Selva de la Muerte: Top of cliff
---------------------------------------

 This area has both scouts and snipers and you should crouch to increase your
index. Move on the east side passed the small wall then turn left and stun the
scout. Move forward and retrieve the prisoner inside. Move right but make sure
you are crouching and walking slowly. Once you get up the ledge, move left and
take some rations. You can take out the snipers if you want but make sure to
walk slowly. Move ahead and walk passed the big opening on the right.


 Interactive scene
---------------------------------------

 You will find Cecile laying on the ground. You can zoom in on her but you
can't see her insides.

 Congratulations! Cecile is now part of your team


 Ruinas de Xochiquetzal
---------------------------------------

 Head forward and stun the guard ahead. Move forward and go left passed the
opening. From here, move left and don't go forward. Make sure that the guard
is not looking at you. Stay next to the wall and move the camera so you can
see the soldier on the left. If he is looking in the opposite direction,
stun him. Climb the ledge on the right to retrieve another prisoner. You will
see a guard infront but don't stun him because there are three guards near him.
Lay on the ground and look left to see if the other guard is looking at him.
Once he moves away, stay crouched and move slowly up the stairs then get passed
the opening to complete the mission.



 Main Ops # 14 - Locate the ID card
-------------------------------------------------

                  ____________________________
                 /                            \
                /          EQUIPMENT           \
 ______________/________________________________\______________
|                    |                    |                    |
|   ITEMS            |     WEAPONS        |       SUIT         |
|____________________|____________________|____________________|
|                    |                    |                    |
|Binoculars (Rank 1) |M16A1 (Rank 1)      | Leaf               |
|Rations (Rank 1)    |MK 22 (Rank 1)      |                    |
|Surround Indicator  |Stun grenade        |                    |
|Fulton recovery     |(Rank 1)            |                    |
|(Rank 1)            |                    |                    |
|Walkman (Any rank)  |                    |                    |
|                    |                    |                    |
|                    |                    |                    |
|                    |                    |                    |
|____________________|____________________|____________________|

 Make sure to have atleast one free space for the ID card that you will find.


 Ruinas de Xochiquetzal
---------------------------------------

 After you start, crouch and walk right. Make sure that the guard is facing
the opposite position. After you stun him, move ahead then right. In this area
you should take the rations on the right and retrieve the prisoner on the left.
Move back then forward. You will see some guards next to the stairs. Once the
one closest to the stairs looks away, quickly turn right to leave the area.
Run right and stun the guard before he sees you. Keep moving forward until you
see the exit.


 Selva de la Muerte: Top of cliff
---------------------------------------

 The biggest problem with this area is that the snipers are in different
locations but I am here to help you get through without being seen. Croun and
move left then move down the path. Shoot the scout ahead then look at the tree
on the left. Shoot the sniper on it's right side then move left. At the opening
in front of you, shoot the scout next to the wall. Behind the tree infront of
you, try to shoot the sniper then walk ahead and turn left to leave this area.


 Selva de la Muerte: Bottom of cliff
---------------------------------------

 Walk right then go down the stairs. Crouch and walk to the right side and
walk slowly ahead. You should get on the right side of one of the snipers.
Now walk left of the sniper's position then turn right to go to the next
area.


 Catarata de la Muerte
---------------------------------------

 You will find the the guard with the ID card. He is a CIA patrolman and is
located on the west side. Once you stun him, unequip the fylton recovery
and press the triangle to knock the card out of him. Now return all the way
back to the lab to finish the mission.



 Inside the AI pod
---------------------------------------

 You will be inside the AI pod. Take out as much memory boards as you can
but it doens't matter because they don't affect ZEKE's progress.



 Main Ops # 15 - Chrysalis battle
-------------------------------------------------

                  ____________________________
                 /                            \
                /          EQUIPMENT           \
 ______________/________________________________\______________
|                    |                    |                    |
|   ITEMS            |     WEAPONS        |       SUIT         |
|____________________|____________________|____________________|
|                    |                    |                    |
|Binoculars (Rank 1) |M16A1 (Rank 2)      | Naked              |
|Rations (Rank 1)    |FIM-43 (Rank 3)     |                    |
|Surround Indicator  |Stun grenade        |                    |
|S.Curry (Rank 1)    |(Rank 1)            |                    |
|T. chips (Rank 1)   |Supply MK (placable)|                    |
|                    |(Rank 1)            |                    |
|                    |                    |                    |
|                    |                    |                    |
|                    |                    |                    |
|____________________|____________________|____________________|


                        ___
                       |_M_|- MOBILITY
                       / |
                      /  |
                     /  _______________________________
                    /  (                               )
     ________________  (_____________    ______________)
    (______    ______)              /   /     ___
           \   \ ________   ^_^  /\/   /     |_M_| MOBILITY
            \___/__      \_/   \/     /           \
            /                      /\/         _______________
       ____/           ___        /____       (_____     _____)
      |_              |_S_|- SENSE     \            \   /
      __|      ______                   \____________\ /
     |__      |_     |                             __  |
       |      __|    |                           /v   v
       |______|       \_____             _______/
 ___   |______|             \            |
|_P_|  |      |      ___     \           |     _^
  |    |______|     /   \     \          |   _/ /
AI POD |______|    /     \__   \         | _/  /
                  |       __  \/         |/   /===)
         ___       \     /  v\                ===)
        |_C_|------ \___/    /  ^_____/\     ===)
          |                 /  /        \    /
       CONTROLS            /  /          \  /
                          /  /            \/
                         /  /    ___
                        /  / -- |_A_|- ATTACK
                       / _/
                       \/


 Note: Make sure that you have the FIM-43 because it has a lock on system. It
will be a difficult battle if you use the LAW because the Chrysalis can avoid
missiles if they are too close to it.

 Just like the Pupa, the Chrysalis is an unmanned weapon with the AI pod. Once
again the AI pod is it's weak point but I suggest that you avoid shooting at it
so you can safe more memory boards. Before you take out the Crysalis, let's go
over it's attacks first.

 Railgun - It charges it's railgun. You will be warned by the Crysalis when it
does that but avoiding this attack is necessary because it does a big amount
of damage. When it starts to sing, roll left or right.

 Chain gun - It just shoots with a chain gun. It either shoots while it's
moving or when it's still.

 Rockets - When it shoots them, run left or right depending how far you will
get away from the Chrysalis.

 Kidnappers - The machines that kidnapped Chico. When it call them out, equip
the M16A1 to shoot them down. If they grab you, move the analog stick left and
right to shake off.

 Defeating the Crysalis - Once the battles begins, equip the FIM-43 and shoot
the Crysalis circle beneath it. It should be destroyed with one hit. Now it
will use the railgun. After that it should fly so if you loose sight of it,
either use the FIM-43 to lock on to see where it is or equip the surround
indicator. If you run out of ammo, use the supply mk at the northwest side
of the map and hide while it uses the Railgun. Then you should destroy it's
sense. It should end up in 0% with three hits. The next this you should take
out is the circles that have the function of wings. The next thing you should
blow up is the radome. It's shaped like a circle and if you destroy it you
should decrease the missiles accuracy. Before taking it down it will be a wise
idea to destroy the railgun. After when it's health is gone, it will fly around
and land after a few seconds. Make sure that you aren't close to it when it
lands. Once it's on the ground, shoot the AI pod. When it turns yellow, go near
it and press the action button to go inside.


 Inside the AI pod - Just as the Pupa, you can remove 4 types of memory boards.
I suggest you remove most of the A boards and C boards. The A boards might give
you a railgun which is one of the main parts for ZEKE and the C boards might
give you a radome which increases ZEKE's accuracy.

-------------------------------------------------------------------------------
 9.3 Chapter 3: A nation reborn {CHA03}
-------------------------------------------------------------------------------


 Main Ops # 16 - Travel to the Mine Base
-------------------------------------------------

                  ____________________________
                 /                            \
                /          EQUIPMENT           \
 ______________/________________________________\______________
|                    |                    |                    |
|   ITEMS            |     WEAPONS        |       SUIT         |
|____________________|____________________|____________________|
|                    |                    |                    |
|Binoculars (Rank 1) |M16A1 (Rank 1)      | Splitter           |
|Rations (Rank 1)    |MK 22 (Rank 2)      |                    |
|Surround Indicator  |Stun grenade        |                    |
|Fulton recovery     |(Rank 1)            |                    |
|(Rank 1)            |                    |                    |
|Walkman (Any rank)  |                    |                    |
|                    |                    |                    |
|                    |                    |                    |
|                    |                    |                    |
|____________________|____________________|____________________|


 Miner's Residence
---------------------------------------

 This is a pretty short and easy stage. I will only tell you how to avoid
detection and if you want to retrieve some soldiers then well, you are on
your own. Once you start, climb the ladder on the left at the first house.
Once you are on the roof, quickly fall of on the left side and walk east.
Once you see a wall in the next to a house, go through it and hide next to
the wall. If the guard is looking away then continue but slowly. Now next
to the pile of trees you should see anest ammo. On the roof infron there is
a guard. Take him down and continue north to beat the stage.



 Main Ops # 17 - Eliminate the Guards
-------------------------------------------------

                  ____________________________
                 /                            \
                /          EQUIPMENT           \
 ______________/________________________________\______________
|                    |                    |                    |
|   ITEMS            |     WEAPONS        |       SUIT         |
|____________________|____________________|____________________|
|                    |                    |                    |
|Binoculars (Rank 1) |M16A1 (Rank 2)      | Splitter           |
|Rations (Rank 1)    |FIM-43 (Rank 3)     |                    |
|S.curry (Rank 1)    |Grenade (Rank 1)    |                    |
|Fulton recovery     |Supply MK (placable)|                    |
|(Rank 1)            |(Rank 1)            |                    |
|Walkman (Any rank)  |                    |                    |
|                    |                    |                    |
|                    |                    |                    |
|                    |                    |                    |
|____________________|____________________|____________________|


 Mining pit
---------------------------------------

 In this stage, you will have to take out 24 enemies in order to move to
the next mission.


 First wave:
-------------------

 Equip the M16A1 to destroy five peace sentinels and make sure to duck behind
the small wall to cover. Then it will be time to kill the snipers. Walk down to
the left and hide in the first wall you see. Shoot the nearest sniper in the
head to kill him. As for the other, follow the sniper scope's laser to find
them. Shoot them until they die.


 Second wave:
-------------------

 A new group of enemies will appear in from the northeast corner. Equip the
FIM-43 and aim for the first one in the line. If you kill him then atleast 3
more of them will have to die. As for the others, wait for the to get close
and kill them with the M16A1.


 Third wave:
-------------------

 This time they will have rocket launchers. Quickly stand up and run to the
wall on the left. Kill the nearest enemies there. The one with the rocket
launcher will speak before he launches a rocket so if you manage to find
him, equip the FIM-43 to lock on to him and toast him. You should be able
to deal with the others.


 Fourth wave:
-------------------

 Only ten more to go. Equip the FIM-43 again and lock on to the second soldier
in line to kill most of them. You should take the other ones with the M16A1.


 Last wave:
-------------------

 Now wait for three of them to climb the ladder. Shoot them with the M16A1
to finish three of them and finally kill the last one which you might want
to go after if you don't have any rockets left. Get ready because the next
mission is tough.



  Main Ops # 18 - Cocoon battle
-------------------------------------------------

                  ____________________________
                 /                            \
                /          EQUIPMENT           \
 ______________/________________________________\______________
|                    |                    |                    |
|   ITEMS            |     WEAPONS        |       SUIT         |
|____________________|____________________|____________________|
|                    |                    |                    |
|Binoculars (Rank 1) |RPG7 (Rank 2)       | Naked              |
|Rations (Rank 1)    |FIM-43 (Rank 3)     |                    |
|S.curry (Rank 1)    |Grenade (Rank 1)    |                    |
|Walkman (Any rank)  |Supply MK (placable)|                    |
|T.chips (Rank 1)    |(Rank 1)            |                    |
|                    |                    |                    |
|                    |                    |                    |
|                    |                    |                    |
|                    |                    |                    |
|____________________|____________________|____________________|


                     ___
                    |_P_| AI POD
                       _____             _
                      |_____|           |_\           __
                      |     |     ____    \\_________/  \______
                      |_____|    /    \    \_______        ___ \     ___
                      |__ __| ===      |  _     __ \       \  \ \ - |_C_| Arm
                       /   \_____|     |_| |___|  |_|      /\  \ \
                      |                     ______________/  \  \/
                       \   ___             /                  |      ___
                        \ |_S_|           /                  /      |_C_| Armor
                         |Head           |                  /
                        /                 \                /
         ___           /        _          \              /
        |_A_| Main gun |_       | |_____     \____________|  ___
                 \     _|      |_      |       \    __      |_M_| Sub radiators
               _______|         _|     |        \__|  |_   /     ___
              |________       /        |                 \  _   |_A_| Missiles
             _         \_____/        _| ________     _____| |   ___
            / \       _______________|  |        |___|        \ |_A_| Hedgehog
           =   |____ /                                         |
            |       /          __                              __
           /       /          /  \                           ==  |   ___
          /       (         ==    |_______________            _|  > |_A_|
         /         \          |                   \__________|   |  Machine gun
        /           \        /   _   _   _   _       |_|         |   ___
       |             \      /   |_| |_| |_| |_|      |_|          \ |_A_|
        \_____________\    /       _       _         |_|           \ Gun port
                       \  /       |_|     |_|        |_|            \
                        \|                           |_|            |
                         |                           |_|            |
                          \                          |_|           /
                           \_________________________|_|__________/
                                                         |
                                                        ___
                                                       |_M_| Main radiators


 It's time to fight yet another unmanned weapon. The Cocoon may seem unbeatable
but it's actually a pretty easy fight. Once again we will avoid attacking
the AI pod because the Cocoon gives you armor which will increase ZEKE's
defense. Before we destroy this pile of scrap let's go through the attacks
first.


 Main canon - This attack needs to be avoided at all costs. When it load it,
run left or right. After the third shot, run in the opposite direction because
it will fire ahead and take you down.


 Turret attacks - Use the walls to hide (if they aren't destroyed) and get up
when you think you should to destroy the turrets or small gun ports.


 Area attack - It will launch small S mine in the air. You should leave the
area to avoid this attack.


 Missiles - It will lock on to you with missiles. Quickly run left or right to
avoid them.


 Stomp - This accures when you are beneath it. Press the action button to
surpres it or quickly get away.


 Arm - The arm only attack when you are beneath it or on it. Shoot at it to
make it go away. If you are beneath then take cover and shoot. If you are
on the Cocoon it will hit you so you can fall. Get to the Cocoon's lower
level and lay to avoid it.


 Defeating the Cocoon: Once you begin, shoot the head. It's located above
the main canon. After avoiding the canon, shoot the head again. Now it
will shoot you with some gun ports. Destroy the one on the top on the left
to avoid damage. Once you destroy the head, let's take out some weapon's
shall we? Shoot the hedgehogs which are located above the front of it's
wheels. That way we can reduce the area attack thread. Ok try to destroy
the two machine guns infront. Make sure to use the walls if you are attacked
by gunfire. Once more than half of it's life is down, it will start moving
and won't attack. This is the perfect chance for you to destroy most of it's
small weapons. Once it crashes, hide behind one of it's wheels to avoid the
main canon. Once it's over go beneath and destroy the main radiators. Make
sure to watch out for the arm and stomp attack. If you destroyed them then
take out some of the gun ports to leave it to one life bar. Now use the ladder
left or right to get on it. From here you can shoot the turrets until it's
life is gone. Once that happens, get to the area with the sub radiators.
Wait for it to stop moving. When it stars to speak, quickly climb one of the
ladders left or right. Shoot the AI pod with the RPG 7 two times to open
it.


 Inside the AI pod - Just like the other unmanned weapons, remove four
different types of memory board. Remove all the C ones so you might get an
armor.



 Main Ops # 19 - Infiltrate the underground base
-------------------------------------------------

                  ____________________________
                 /                            \
                /          EQUIPMENT           \
 ______________/________________________________\______________
|                    |                    |                    |
|   ITEMS            |     WEAPONS        |       SUIT         |
|____________________|____________________|____________________|
|                    |                    |                    |
|Binoculars (Rank 1) |MK 22 (Rank 2)      | Splitter           |
|Rations (Rank 1)    |M16A1 (Rank 2)      |                    |
|surround indicator  |Stun grenade        |                    |
|Walkman (Any rank)  |(Rank 1)            |                    |
|Fylton recovery     |                    |                    |
|(Rank 1)            |                    |                    |
|                    |                    |                    |
|                    |                    |                    |
|                    |                    |                    |
|____________________|____________________|____________________|


 AI weapon hangar
---------------------------------------

 You better be careful not to be seen here because your alert phase will be
99.9 until the end of the mission. Good thing it's green though. Now crouch
and head north. Once you hear one of the guards shouting, stand there and
wait for them to move away. Continue north and make sure to look right. If you
see the guard standing on that platform then shoot him with the MK 22 then
continue. Move left and stand up then look down and shoot the guard. Go down
the stairs, and move passed the boxes infron of you to retrieve an engineer.
From here, move back to the stairs and head for the Pupa on the right. Hide
behind it's left arm and there should be a guard next to the arm. Stun him
after he moves then shoot the other two. The last one will be behind the boxes
and after him, go for the elevator. Press the action button on the switch next
to the elevator and wait for it so it can take you to the next area.


 Underground passage A
---------------------------------------

 Once more I suggest you stay crouched. Go right and stun the guard. If the
guard near him notices that he is stuned, wait for him to get near the guard
and stun him too. From here movel left and face north to see another guard.
After him, you will see a prisoner but before you take him, aim right of the
prisoner to see a guard. Ok once you get the prisoner, you should take down
the guard that is behind the pile of boxes to the north. Head north so you can
go to the next area.


 Underground passage B
---------------------------------------

 Aim for the guard that is on the left in front of the doorway. Move inside
the small room and shoot the nearest guard. You will also see one with a
shield so don't think about shooting him if you are not behind him. Move right
from the door and shoot the next guard. Now wait for the one with the shield
to turn away and shoot. Don't try CQC because you won't have enough time to get
to him. Now head north. You will see a big door which can't be opened with the
switch so you will use man power on this. Press the action button and start
tapping as fast as you can. Once you open it, move the analog forward to beat
the stage.


 Interactive scene:
---------------------------------------

 You must act quick here and do some action. If you fail to complete this
scene, you won't loose but you won't get Strangelove's ID. You will need it
for the next mission but if you don't, you will still make it.



 Main Ops # 20 - Torture chamber escape
-------------------------------------------------

                  ____________________________
                 /                            \
                /          EQUIPMENT           \
 ______________/________________________________\______________
|                    |                    |                    |
|   ITEMS            |     WEAPONS        |       SUIT         |
|____________________|____________________|____________________|
|                    |                    |                    |
| ID card (P)        | None               | Naked              |
|                    |                    |                    |
|                    |                    |                    |
|                    |                    |                    |
|                    |                    |                    |
|                    |                    |                    |
|                    |                    |                    |
|                    |                    |                    |
|                    |                    |                    |
|____________________|____________________|____________________|


 Interactive scene:
---------------------------------------

 Now, Strangelove will give you a small shock therapy. This is similiar to
Ocelot's torture in MGS 1. You better press the triangle as fast as you can
so you can regain health. After 3 shocks, Snake will pass out.


 Note: If you got Strangelove's ID card in the last mission's interactive
scene, then you won't need the jigsaw to unlock your cell.


 Torture chamber
---------------------------------------

 First off, go to the mirror behind you and press the action button so that
Snake can pull out a jigsaw from his chest. As soon as the guard goes away,
go to your cell door and press the action button. You will have to tap both the
L and R button to open the lock and get away. Don't get caught OK? Once you
open the lock and the guard is away, head right and move crouched near the
wall in front of you. There will be two guards right of you and if one of them
gets suspicios, hide behind the pilar. Now some seconds later the guard will
see that you have escaped from your cell and will enter the green alert mode.
Hide behind the pilar and make sure that you are lying down. Once the guard
in front of you is alone and crouched, CQC him. Now run left into the room.
Make sure that the guard is not looking inside. Once he turn away, head left
of the door and enter the door to the north to complete the mission.



 Main Ops # 21 - Head for Peace walker's hangar
-------------------------------------------------

                  ____________________________
                 /                            \
                /          EQUIPMENT           \
 ______________/________________________________\______________
|                    |                    |                    |
|   ITEMS            |     WEAPONS        |       SUIT         |
|____________________|____________________|____________________|
|                    |                    |                    |
|Fulton recovery     |MK.22 (Rank 2)      |Splitter            |
|(Rank 1)            |M16A1 (Rank 1)      |                    |
|Suround indicator   |Stun grenade        |                    |
|Walkman (Any rank)  |(Rank 1)            |                    |
|Ration (Rank 1)     |                    |                    |
|Binoculars (Rank 1) |                    |                    |
|                    |                    |                    |
|                    |                    |                    |
|                    |                    |                    |
|____________________|____________________|____________________|


 AI weapon hangar
---------------------------------------

 OK from here, move right and shoot the guy above on the bridge. Head north
to where the elevator is. There are two guards there who stick close together
so I suggest you use a stun grenade. Now that the area is clear, use the
elevator.


 Underground Passage A
---------------------------------------

 OK, this area is short and easy so move left until you see the door. Go
inside and go up the stairs. You will see two guards ahead. Wait for them
to split and stun them seperatly. From here, just move north to reach the
next area.


 Underground Passage B
---------------------------------------

 You might want to use the binoculars to see the enemies ahead because they
have shields and you won't be able to take them down if they are facing you.
It might be a nice idea to wait for them to turn around. Now go down the door
and you will reach the door to the hangar. This time it's open so you can go
directly but I suggest you turn left before leaving the stairs to see if the
enemie is looking at you. Other than that, you beat another mission.



 Main Ops # 22 - Peace walker battle
-------------------------------------------------


                  ____________________________
                 /                            \
                /          EQUIPMENT           \
 ______________/________________________________\______________
|                    |                    |                    |
|   ITEMS            |     WEAPONS        |       SUIT         |
|____________________|____________________|____________________|
|                    |                    |                    |
|Binoculars (Rank 1) |RPG7 (Rank 2)       | Naked              |
|Rations (Rank 2)    |M60 (Rank 1)        |                    |
|S.curry (Rank 2)    |Grenade (Rank 1)    |                    |
|Walkman (Any rank)  |Supply MK (placable)|                    |
|T.chips (Rank 1)    |(Rank 1)            |                    |
|                    |                    |                    |
|                    |                    |                    |
|                    |                    |                    |
|                    |                    |                    |
|____________________|____________________|____________________|

   ___           ___________
  |_A_| ATTACK -|           |       _________
         ___  __|___________|  __  /         \
        |   \/               \/  \/  ___      \
       /                            |_S_|      |
      /                              SENSE     |
      \         ___                _           /
       \_      |_C_| CONTROL      / \         /
 ___     |                        \_/        |_
|_A_| - ( )   _   _____________        ____    \
ATTACK  // \_/ \_/             \      /    \   |
                               /     /    / \ _/
                              /     /    /
                             /     /    /    ___
                            /     /    /( )-|_A_| ATTACK
                           |     /    /  \\
                           |    |     \
                            \   |      \_
                             \   \      _|
                             /   |\    |
                            /   /  /   /
                           /   /  /   /
                          /   /  /   /  ___
                         /   /  /   / -|_M_| MOBILITY
                        /___/\ /___//\
                       |_____||______|


 Alright folks, it's time to face off Peace walker. I am sorry to dissapoint
but Peace walker is easy to beat and I'm serious. Unlike the previus unmanned
weapon fights, you won't go inside the AI pod so it won't be necessary to
attack the legs or flamethrowers and etc. There is also another good point
and that is that Peace walker has 2 AI pods, one next to the head and one on
the back so in a way, it has two weak points. Now before taking this piece of
scrap junk we will need to go through it's attacks.

 Flamethrowers - This happenes when you are beneath it or on up on the hill.
You best try to avoid it because it drains both your life and psyche.

 Stomp - This can kill you with one attack depending which suit you are
wearing. You can roll  away or if you are directly below, an icon will appear
that you have to press the action button. Once you press it, tap it rapidly
to push it away.

 Leg drive motor charging - If you are on the hill, then you won't need to
worry about this attack because Peace walker won't reach you and if you
are on the ground, you better stay as close to the wall as possible.

 Rocket launcher - If you are near Peace walker when this attack engages,
go beneath it and go away when it's finished. If you are away from it then
run away as far from your current position as you can.

 S mines - It will shoot out a small flying object into the air which will
open and release a few mines into your area. You can actually use this attack
against Peace walker by equiping your M60 and shooting at the object before
it releases the mines. That way it will explode in the air and thus hurting
Peace walker.

 Roar - It's not an attack but it drains you psyche when you are near Peace
walker.

 Defeating Peace walker: Once you get the rundown of the attacks, it will be
time to defeat Peace walker. When the battle starts, don't attack it because
you won't do any damage. Wait for it to start moving and then start attacking.
Now, if you read about the attacks listed above, you will have an easier time
fighting Peace walker. If you are on the ground then focus on attacking the
Reptile pod (the one next to it's head) or if you are on the hill, wait for
Peace walker to turn around and shoot at the mammal pod (the one on it's back).
After the battle you will get an interactive cutscene.

 Interactive scene - You will find yourself riding the boss' white horse from
MGS 3 which is pretty cool. Once Snake catches up to Peace walker, you will
start playing. Now rapidly press the triangle button as you ride the horse.
After a few seconds, it will release it's S mines now depending how near you
are to one of the mines, press the triangle button to go forward or don't
press it at all to avoid them. Once you evade a few of them, you will enter
the woods. Keep pressing the triangle button and once you see a falling tree,
press the right button shown on the bottom left of the screen. Once you get
out of the woods, keep pressing the triangle and be careful because the mines
will be harder to avoid. Now watch the remaining of the cut scene and prepare
for the next chapter.


                   _____________________________________________
                  / __________                                  \
                 / / ________ \                                  \
                / / /  | |   \ \                                  \
               / / /   | |    \ \                                  \
              / | |   /   \   | |  10. EXTRA OPS WALKTHROUGH {EOW10}\
             /  | |  /     \  | |                                    \
            /   | | / /| |\ \ | |                                     \
           /    | \/ / | | \ \/ /                                      \
          /      \ \/__| |__\/ /                                        \
         /        \___________/                                          \
________/_________________________________________________________________\___
                                                                              |
______________________________________________________________________________|

 Extra ops are side missions, which don't have any real effect in the story.
They are something like challenges and there are a total of 128 of them to
complete so get ready.


 Extra Ops # 001 - Target practice: No limit
-------------------------------------------------

                  ____________________________
                 /                            \
                /          EQUIPMENT           \
 ______________/________________________________\______________
|                    |                    |                    |
|   ITEMS            |     WEAPONS        |       SUIT         |
|____________________|____________________|____________________|
|                    |                    |                    |
|  None              | Any                | Any                |
|                    |                    |                    |
|                    |                    |                    |
|                    |                    |                    |
|                    |                    |                    |
|                    |                    |                    |
|                    |                    |                    |
|                    |                    |                    |
|                    |                    |                    |
|____________________|____________________|____________________|


 This is a very easy and short mission. All you need to do is get up to the
targets and shoot as many of them as you want. When you are done, head back
from where you came to complete the mission.



 Extra Ops # 002 - Target practice: No limit
-------------------------------------------------

                  ____________________________
                 /                            \
                /          EQUIPMENT           \
 ______________/________________________________\______________
|                    |                    |                    |
|   ITEMS            |     WEAPONS        |       SUIT         |
|____________________|____________________|____________________|
|                    |                    |                    |
|  None              | Any                | Any                |
|                    |                    |                    |
|                    |                    |                    |
|                    |                    |                    |
|                    |                    |                    |
|                    |                    |                    |
|                    |                    |                    |
|                    |                    |                    |
|                    |                    |                    |
|____________________|____________________|____________________|


 This time you have to move through an entire course in order to shoot some
targets. There is no time limit and once you are done head back to where
you came from to finish the mission.



 Extra Ops # 003 - Target practice: Score attack
-------------------------------------------------

                  ____________________________
                 /                            \
                /          EQUIPMENT           \
 ______________/________________________________\______________
|                    |                    |                    |
|   ITEMS            |     WEAPONS        |       SUIT         |
|____________________|____________________|____________________|
|                    |                    |                    |
|  None              | Any                | Any                |
|                    |                    |                    |
|                    |                    |                    |
|                    |                    |                    |
|                    |                    |                    |
|                    |                    |                    |
|                    |                    |                    |
|                    |                    |                    |
|                    |                    |                    |
|____________________|____________________|____________________|


 This is just like Extra ops 001 but this time you have a timelimit so you
must act fast once you reach the targets. To score higher, there are curtain
parts where you are supposed to hit the targets. Here they are:

 Head: 500 pts

 Arm: 300 pts

 Stomach: 200 pts

 Outside target body: 100

 Don't shoot the ones with their arms up or you loose points. Once the timer
runs out, you beat the mission.



 Extra Ops # 004 - Target practice: Time attack
-------------------------------------------------

                  ____________________________
                 /                            \
                /          EQUIPMENT           \
 ______________/________________________________\______________
|                    |                    |                    |
|   ITEMS            |     WEAPONS        |       SUIT         |
|____________________|____________________|____________________|
|                    |                    |                    |
|  None              | Any                | Any                |
|                    |                    |                    |
|                    |                    |                    |
|                    |                    |                    |
|                    |                    |                    |
|                    |                    |                    |
|                    |                    |                    |
|                    |                    |                    |
|                    |                    |                    |
|____________________|____________________|____________________|


 You will have to shoot 24 targets. Once the first one appears, you will
have 5 minutes to complete the mission. It's easy so good luck.


 Extra Ops # 010 - Fulton recovery
-------------------------------------------------

                  ____________________________
                 /                            \
                /          EQUIPMENT           \
 ______________/________________________________\______________
|                    |                    |                    |
|   ITEMS            |     WEAPONS        |       SUIT         |
|____________________|____________________|____________________|
|                    |                    |                    |
|Fulton recovery     | MK 22 (Rank 1)     | Tiger stripes      |
|(Rank 1)            |                    |                    |
|                    |                    |                    |
|                    |                    |                    |
|                    |                    |                    |
|                    |                    |                    |
|                    |                    |                    |
|                    |                    |                    |
|                    |                    |                    |
|____________________|____________________|____________________|

 Warning: Snake is note available in this mission.


 Puerto del Alba
-------------------------------------------------

 It's time to pick up a knocked out patrolman. First you should crouch and go
left. Once you reach the wall, shoot the guard north of you and quickly run
to the knocked out guard that you are supposed to pick up. Use the fulton
recovery on him and go to the extraction point right of you to complete the
mission.



 Extra Ops # 011 - Fulton recovery
-------------------------------------------------

                  ____________________________
                 /                            \
                /          EQUIPMENT           \
 ______________/________________________________\______________
|                    |                    |                    |
|   ITEMS            |     WEAPONS        |       SUIT         |
|____________________|____________________|____________________|
|                    |                    |                    |
|Fulton recovery     | MK 22 (Rank 1)     | Neo moss           |
|(Rank 1)            |                    |                    |
|                    |                    |                    |
|                    |                    |                    |
|                    |                    |                    |
|                    |                    |                    |
|                    |                    |                    |
|                    |                    |                    |
|                    |                    |                    |
|____________________|____________________|____________________|

 Warning: You have a total of 6 minutes to complete the mission. Every
time you trigger the alarm you loose 1 minute so try not to bee seen.


 Rio del Jade
-------------------------------------------------

 You are going to have to knock out four soldiers and pick them up using
the fulton recovery. From the window infront of you, stand up and shoot the
guard below. Leave the boat house using the ladder. Stay next to the ladder
and aim for the watch tower next to the house. There is an enemie up there.
The other two are lurking around the house right of you so take them too
and head for the extraction point.


 Extra Ops # 012 - Fulton recovery
-------------------------------------------------

                  ____________________________
                 /                            \
                /          EQUIPMENT           \
 ______________/________________________________\______________
|                    |                    |                    |
|   ITEMS            |     WEAPONS        |       SUIT         |
|____________________|____________________|____________________|
|                    |                    |                    |
|Fulton recovery     | MK 22 (Rank 1)     | Choco-chip         |
|(Rank 1)            |                    |                    |
|Love box (Rank 1)   |                    |                    |
|                    |                    |                    |
|                    |                    |                    |
|                    |                    |                    |
|                    |                    |                    |
|                    |                    |                    |
|                    |                    |                    |
|____________________|____________________|____________________|


 Aldea los Despiertos
-------------------------------------------------

 You will have to retrive a prisoner that is located near the truck on the
northest side of this area. Turn left and stun the guard on the left. Then
get into the alley on the right. After the first blue door, stun the guard
ahead. Head north until you see the truck. Wait for the guard to appear so
you can knock him out. Retrieve the prisoner and shoot the guard on the left.
Go west from your position to see the extraction point to beat the mission.



 Extra Ops # 018 - Target demolition
-------------------------------------------------


                  ____________________________
                 /                            \
                /          EQUIPMENT           \
 ______________/________________________________\______________
|                    |                    |                    |
|   ITEMS            |     WEAPONS        |       SUIT         |
|____________________|____________________|____________________|
|                    |                    |                    |
|Fulton recovery     |MK 22 (Rank 1)      | Neo Moss           |
|(Rank 1)            |C4 (Rank 1)         |                    |
|Walkman (Any rank)  |M16A1 (Rank 1)      |                    |
|Suround indicator   |                    |                    |
|Rations (Rank 1)    |                    |                    |
|                    |                    |                    |
|                    |                    |                    |
|                    |                    |                    |
|                    |                    |                    |
|____________________|____________________|____________________|


 Rio del Jade
-------------------------------------------------

 First, crouch down and head right. There is a pile of boxes north of you so
walk slowly near them and wait for a guard to appear left of you. Grab him and
hold him until he looses 1100 psyche and through him at the boxes behind you
to stun him. Head north and turn left after you pass the house to stun a guard.
You should see the target right of you. Equip the C4 and place it on the target
then go behind the house. Once it explodes, stun the guard behind the turret
and get to the extraction point to complete the mission.



 Extra Ops # 019 - Target demolition
-------------------------------------------------


                  ____________________________
                 /                            \
                /          EQUIPMENT           \
 ______________/________________________________\______________
|                    |                    |                    |
|   ITEMS            |     WEAPONS        |       SUIT         |
|____________________|____________________|____________________|
|                    |                    |                    |
|Fulton recovery     |MK 22 (Rank 1)      | Tiger stripes      |
|(Rank 1)            |C4 (Rank 1)         |                    |
|Walkman (Any rank)  |M16A1 (Rank 1)      |                    |
|Suround indicator   |                    |                    |
|Rations (Rank 1)    |                    |                    |
|                    |                    |                    |
|                    |                    |                    |
|                    |                    |                    |
|                    |                    |                    |
|____________________|____________________|____________________|

 Warning! You have 13 minutes to complete the mission.


 Cafetal Aroma Encantado: Entrance
-------------------------------------------------

 Stun the guard next to the fence then get passed them. Go left again and stun
the next guard. Go through the path after the truck then turn left to see the
watchtower. Stun the guard that is on it then stun the guard passed the fence.
Equip the C4 and place it on the target ahead. Once you blow it up, head to
the extraction point at the infront of the truck before the fence.



 Extra Ops # 028 - Item capture
-------------------------------------------------

                  ____________________________
                 /                            \
                /          EQUIPMENT           \
 ______________/________________________________\______________
|                    |                    |                    |
|   ITEMS            |     WEAPONS        |       SUIT         |
|____________________|____________________|____________________|
|                    |                    |                    |
|Fulton recovery     |MK 22 (Rank 1)      | Choco-chip         |
|(Rank 1)            |C4 (Rank 1)         |                    |
|Walkman (Any rank)  |M16A1 (Rank 1)      |                    |
|Suround indicator   |                    |                    |
|Rations (Rank 1)    |                    |                    |
|                    |                    |                    |
|                    |                    |                    |
|                    |                    |                    |
|                    |                    |                    |
|____________________|____________________|____________________|

 Warning: You have 5 minutes to complete the mission


 Aldea los Despiertos
-------------------------------------------------

 Ok now walk right into the alley. Move left and you will see a guard ahead.
Once you see your target, turn left and shoot the guard. Then you should stun
the next guard. Equip the C4 and place it on the box. Step away and destroy it.
Get every item that comes out of the box. There are 8 in total. Now hurry back
to the alley and go where you started the mission. The alert will start so if
you see any guards near the extraction point, stun them.




 Extra Ops # 030 - Classified document retrieval
-------------------------------------------------

                  ____________________________
                 /                            \
                /          EQUIPMENT           \
 ______________/________________________________\______________
|                    |                    |                    |
|   ITEMS            |     WEAPONS        |       SUIT         |
|____________________|____________________|____________________|
|                    |                    |                    |
|Fulton recovery     |MK 22 (Rank 1)      | Tiger stripes      |
|(Rank 1)            |Stun grenade        |                    |
|Walkman (Any rank)  |(Rank 1)            |                    |
|Suround indicator   |M16A1 (Rank 1)      |                    |
|Rations (Rank 1)    |                    |                    |
|                    |                    |                    |
|                    |                    |                    |
|                    |                    |                    |
|                    |                    |                    |
|____________________|____________________|____________________|

 Warning: You have a total of 8 minutes to complete the mission. Every
time you trigger the alarm you loose 1 minute so try not to bee seen.


 Bananal fruta del Oro: Sorting shed
-------------------------------------------------

 After you start, stand up and leave the room. Aim north to stun the guard
ahead. Move right passed the barrel and shoot the next guard infront of
you. Turn left and you should see the first doc. Return to the barrel and
head north. Once you are outside, stun the guard at the right and head forward.
Go behind the wall to see the doc laying in the grass. Move to the fence
and stun the guard passed them. Move right and you will see the next doc. Head
south and move through the door on the right. Move north only to the wall to
get the next doc. Finally, head passed the crates inside the small room for
the last doc. Head outside to the extraction point.



 Extra Ops # 051 - Obstacle demolition
-------------------------------------------------

                  ____________________________
                 /                            \
                /          EQUIPMENT           \
 ______________/________________________________\______________
|                    |                    |                    |
|   ITEMS            |     WEAPONS        |       SUIT         |
|____________________|____________________|____________________|
|                    |                    |                    |
|Fylton recovery     |MK 22 (Rank 1)      | Leaf               |
|(Rank 1)            |M16A1 (Rank 1)      |                    |
|Walkman (Any rank)  |C4 (Rank 1)         |                    |
|Suround indicator   |                    |                    |
|Rations (Rank 1)    |                    |                    |
|                    |                    |                    |
|                    |                    |                    |
|                    |                    |                    |
|                    |                    |                    |
|____________________|____________________|____________________|

 Warning: Snake is not available for this mission and you have 8 minutes to
complete the mission.


 Selva de la Leche: Jungle
---------------------------------------

 As the mission starts, head north then turn left and climb the ledge. After
you pass the second tree on the ground, turn right and walk slowly to fall off
and stun the scout. Turn left and you might see the scout hidding behind the
tree. Now move north once more and climb the ledge. Walk slowly to the tree and
turn left to see another scout. I think you know how ro handle him. Now from
here you can move north to the next area.


 Selva de la Leche: Hillside
---------------------------------------

 This area is filled with scouts but I guess you already know that. From your
current position, move forward and fall off the ledge. Move passed the rocks to
the left and stun the scout. Stay close to the wall on the right. Once you see
the tree, move left of it and stun the scout. There is another one on the left
so you might see him. Now take the path to go to the next area.


 Selva de la Muerte: Bottom of cliff
---------------------------------------

 This is the easiest part of the stage so just equip your C4 and place it on
the rock infront of you. Keep a distance and blow it up. Now head for the
extraction point to clear the mission.


 Extra Ops # 052 - Eliminate the Kidnappers
-------------------------------------------------

                  ____________________________
                 /                            \
                /          EQUIPMENT           \
 ______________/________________________________\______________
|                    |                    |                    |
|   ITEMS            |     WEAPONS        |       SUIT         |
|____________________|____________________|____________________|
|                    |                    |                    |
|Rations (Rank 1)    |M16A1 (Rank 1)      | Any                |
|                    |                    |                    |
|                    |                    |                    |
|                    |                    |                    |
|                    |                    |                    |
|                    |                    |                    |
|                    |                    |                    |
|                    |                    |                    |
|                    |                    |                    |
|____________________|____________________|____________________|

 Warning: You have 4 minutes to complete this mission


 Catarata de la Muerte
-------------------------------------------------

 Once you start, head north to the turret and press the action button to use
it. You will see kidnappers that come from the waterfall and the right. You
must destroy 40 of them to beat the mission. Make sure that your rations are
equipped the whole time. Also, attack the ones that are closest to you because
they only attack when they are close. Once you destroy them, head right to the
extraction point and complete the mission.



 Extra Ops # 054 - Snake gear retrieval
-------------------------------------------------

                  ____________________________
                 /                            \
                /          EQUIPMENT           \
 ______________/________________________________\______________
|                    |                    |                    |
|   ITEMS            |     WEAPONS        |       SUIT         |
|____________________|____________________|____________________|
|                    |                    |                    |
|Fulton recovery     |MK 22 (Rank 2)      | Splitter           |
|(Rank 1)            |Stun grenade        |                    |
|Walkman (Any rank)  |(Rank 1)            |                    |
|Suround indicator   |M16A1 (Rank 1)      |                    |
|Rations (Rank 1)    |                    |                    |
|                    |                    |                    |
|                    |                    |                    |
|                    |                    |                    |
|                    |                    |                    |
|____________________|____________________|____________________|

 Warning: You have 6 minutes to complete this mission. Every time you trigger
the alert you will loose 30 seconds. Snake is not available for this mission.


 AI weapon hangar
---------------------------------------

 Now we will have to collect a total of 5 items that are Snake's gear. First
off, head north and stun the guard. The first item is right next to the
terminal on the left. Continue and go down the stairs on the left. Clim the
ladder then grab the guard and throw him behind. Get on the Pupa's back to get
the second item. Ok now shoot the guy north of you. Go down from the Pupa's
back and move left to see the next item. Return to the stairs. Go north of
them to see the ladder. Make sure that the guard on top is not looking at
you. Once you take care of him, turn left to get the next item. Ok so go
down. and head to the east side of the area where the elevator is. Stun the
guard that is near the elevator and go press the action button on the switch
to call it. Once it opens the doors, you will see the last item inside. Now the
extraction point will appear behind you.



 Extra Ops # 069 - Armored vehicle battle: BTR-60 PA
-------------------------------------------------

                  ____________________________
                 /                            \
                /          EQUIPMENT           \
 ______________/________________________________\______________
|                    |                    |                    |
|   ITEMS            |     WEAPONS        |       SUIT         |
|____________________|____________________|____________________|
|                    |                    |                    |
|Fylton recovery     |LAW (Rank 1)        | J.Fatigues         |
|(Rank 1)            |Grenade (Rank 1)    |                    |
|Walkman (Any rank)  |M16A1 (Rank 1)      |                    |
|Suround indicator   |Supply MK (placable)|                    |
|Rations (Rank 1)    |(Rank 1)            |                    |
|T.chips (Rank 1)    |                    |                    |
|S.curry (Rank 1)    |                    |                    |
|                    |                    |                    |
|                    |                    |                    |
|____________________|____________________|____________________|

 Alright, lets take down another armored vehicle. As always I will give you
some useful info on how to destroy it or how to get it. I prefer that you
take it because you might need it for some outer ops mission.


 Variant 1: Destroy the vehicle
-------------------------------------------------

 Once you start, equip the LAW and aim for the vehicle. Once it sees you, shoot
again and quickly run for the warehouse on the east. Go inside. From there, you
can use cover and shoot all your missiles. Once you are out of them, equip
the M16A1 and destroy the fuel tanks on it's back. Once it stops moving, equip
your grenades and throw them. After it's starts moving again, destroy the
second fuel tank and start throwing grenades again. Now waste your M16A1
bullets to finish off the vehicle.


 Variant 2: Defeat all enemies
-------------------------------------------------

 Equip the LAW and launch a missile at the left side where the escorts are.
Now head for the warehouse on the east. Equip the M16A1 and start shooting
the escorts in the head. If you run out of ammo, use the supply MK on the
right side in the warehouse but outside. Also, when he let's out more escorts,
equip the LAW and shoot at it. You must take out 20 soldiers. Once they are
dead, use the same strategy as above against the vehicle. Once 4 health bars
are down, the leader will appear. Use the LAW to for an instant kill. Now the
vehicle is yours.





                   _____________________________________________
                  / __________                                  \
                 / / ________ \                                  \
                / / /  | |   \ \                                  \
               / / /   | |    \ \                                  \
              / | |   /   \   | |  11. OUTER OPS WALKTHROUGH {OUW11}\
             /  | |  /     \  | |                                    \
            /   | | / /| |\ \ | |                                     \
           /    | \/ / | | \ \/ /                                      \
          /      \ \/__| |__\/ /                                        \
         /        \___________/                                          \
________/_________________________________________________________________\___
                                                                              |
______________________________________________________________________________|

 In outer ops, you can dispatch multiple teams with soldiers, mechs and Metal
Gear Zeke. You can gather items from the completed missions or even recruite
new soldiers.


 Outer ops # 01: Destroy the infantry 01
-------------------------------------------------

 Mission rank: E

 Enemies: 2 soldiers

 Needed force: 4 soldiers



 Outer ops # 02: Destroy the infantry combat unit 01
-------------------------------------------------

 Mission rank: D

 Enemies: 4 soldiers

 Needed force: 6 soldiers



 Outer ops # 03: Destroy the infantry combat unit 02
-------------------------------------------------

 Mission rank: D

 Enemies: 4 soldiers

 Needed force: 6 soldiers



 Outer ops # 04: Destroy the small armored unit 01
-------------------------------------------------

 Mission rank: D+

 Enemies: 3 soldiers and 1 armored vehicle

 Needed force: 6 soldiers, 1 armored vehicle



 Outer ops # 05: Destroy the small armored unit 02
-------------------------------------------------

 Mission rank: D+

 Enemies: 3 soldiers and 1 armored vehicle

 Needed force: 6 soldiers, 1 armored vehicle



 Outer ops # 06: Destroy the small armored unit 03
-------------------------------------------------

 Mission rank: D+

 Enemies: 3 soldiers and 1 armored vehicle

 Needed force: 6 soldiers, 1 armored vehicle



 Outer ops # 07: Eliminate the armored vehicle unit 01
-------------------------------------------------

 Mission rank: C

 Enemies: 2 soldiers and 1 armored vehicle

 Needed force: 4 soldiers, 1 armored vehicle



 Outer ops # 08: Eliminate the medium combat unit 01
-------------------------------------------------

 Mission rank: C

 Enemies: 4 soldiers and 1 armored vehicle

 Needed force: 7 soldiers, 1 armored vehicle



 Outer ops # 09: Destroy the infantry 02
-------------------------------------------------

 Mission rank: D+

 Enemies: 4 soldiers

 Needed force: 7 soldiers



 Outer ops # 10: Capture the enemy facility 01
-------------------------------------------------

 Mission rank: C

 Enemies: 4 soldiers, 1 Armored vehicle

 Needed force: 7 soldiers, 1 Armored vehicle



 Outer ops # 11: Destroy the infantry unit 03
-------------------------------------------------

 Mission rank: D+

 Enemies: 4 soldiers

 Needed force: 7 soldiers



 Outer ops # 12: Destroy the attack chopper unit 01
-------------------------------------------------

 Mission rank: C

 Enemies: 3 soldiers, 1 helicopter

 Needed force: 6 soldiers, 1 tank



 Outer ops # 13: Defend the base 01
-------------------------------------------------

 Mission rank: D+

 Enemies: 4 soldiers

 Needed force: 7 soldiers



 Outer ops # 14: Eliminate the armored vehicle unit 02
-------------------------------------------------

 Mission rank: C+

 Enemies: 2 soldiers, 2 armored vehicles

 Needed force: 5 soldiers, 1 tank



 Outer ops # 15: Eliminate the armored vehicle unit 03
-------------------------------------------------

 Mission rank: B

 Enemies: 1 soldier, 2 armored vehicles

 Needed force: 4 soldiers, 1 tank



 Outer ops # 16: Eliminate the scout unit 01
-------------------------------------------------

 Mission rank: C

 Enemies: 6 soldiers

 Needed force: 3 soldiers, 1 armored vehicle



 Outer ops # 17: Destroy the small attack chopper unit 01
-------------------------------------------------

 Mission rank: C

 Enemies: 3 soldiers, 1 chopper

 Needed force: 6 soldiers, 1 tank



 Outer ops # 18: Eliminate the scout unit 02
-------------------------------------------------

 Mission rank: C+

 Enemies: 5 soldiers, 1 armored vehicles

 Needed force: 9 soldiers, 1 tank



 Outer ops # 19: Destroy the small attack chopper unit 02
-------------------------------------------------

 Mission rank: C

 Enemies: 3 soldiers, 1 chopper

 Needed force: 6 soldiers, 1 tank



 Outer ops # 20: Defend the base 02
-------------------------------------------------

 Mission rank: C

 Enemies: 5 soldiers

 Needed force: 8 soldiers



                   _____________________________________________
                  / __________                                  \
                 / / ________ \                                  \
                / / /  | |   \ \                                  \
               / / /   | |    \ \                                  \
              / | |   /   \   | |   12. UNLOCKABLES {UNL12}         \
             /  | |  /     \  | |                                    \
            /   | | / /| |\ \ | |                                     \
           /    | \/ / | | \ \/ /                                      \
          /      \ \/__| |__\/ /                                        \
         /        \___________/                                          \
________/_________________________________________________________________\___
                                                                              |
______________________________________________________________________________|

 This game has some nice unlockables. Here is a list of all of them:

 In-Game T-Shirts:

In Title Screen, go to Extras > Network > Enter Passcode to enter the following
codes. You also need Playstation Network account.


Big Boss face a la Che shirt (Red) - 2000016537833
Big Boss face a la Che shirt (White) - 2000016756791
Black T-Shirt with Big Boss text - 2000016032758
Black T-Shirt with Peace Walker text - 2000016032390
Black T-Shirt with White Peace Walker Log - 2000016038415
Gray T-Shirt with Coffee Cup art design	- 2000016036022
Gray T-Shirt with MSF logo - 2000016032567
Gray T-Shirt with MSF Logo - 2000016032574
Gray T-Shirt with Snake Art at the Back	- 2000016032338
Navy Blue T-Shirt with MSF logo	- 2000016032635
Olive T-Shirt with Snake Art - 2000016035902
Plain Tan T-Shirt - 2000016038576
White T-Shirt with Big Boss text - 2000016032680
White UNIQLO T-Shirt (unknown design) - 2000016035933


 Hideo Kojima:

The director Hideo Kojima can be recruited from an interactive cutscene in
"Infiltrate the Crater Base" by selecting the truck with the license plate
"Centro America 63824 Peace Sentinel".


Hunting Quest Uniforms:

In hunting quests you can get Rathalos, Tigrex and Gear Rex Uniforms. To obtain
a S rank you cannot kill a single creature, even the main boss. Just
tranquilize it when its health is low.

Gear Rex Uniform - Complete Extra Ops 125,126,127 or 128 with S rank
Rathalos Uniform - Complete Extra Ops 121 or 122 with S rank
Tigrex Uniform - Complete Extra Ops 123 or 124 with S rank


 Monster Hunter Stages:

Read all of Chico's briefing files, then go to Extra Ops 29, move to the beach
area and encounter the talking cat. This will unlock the first Monster Hunter
stage. Play this to unlock more stages.


                   _____________________________________________
                  / __________                                  \
                 / / ________ \                                  \
                / / /  | |   \ \                                  \
               / / /   | |    \ \                                  \
              / | |   /   \   | |   13. FAQ {FAQ13}                 \
             /  | |  /     \  | |                                    \
            /   | | / /| |\ \ | |                                     \
           /    | \/ / | | \ \/ /                                      \
          /      \ \/__| |__\/ /                                        \
         /        \___________/                                          \
________/_________________________________________________________________\___
                                                                              |
______________________________________________________________________________|

 Here you can find different questions asked by gamers about this game:

Q: How do I unlock the Monster hunter stages?

A: Read all of Chico's briefing files then go to extra ops 29. Get to the
beach and encounter the talking cat. You will unlock the first Monster hunter
stage.

Q: How do I develope ZEKE in order to fight it?

A: There are a few main parts you need to put on it in order to fight it and
use it. First a head part, then a walk unit, third you need a power unit,
now you need a leg part and finally a rail gun.

Q: Can I use this guide on my site?

A: Just ask me first.

 If you have any questions releated to the game, feel free to contact me.
View the contact info section for more details.


                   _____________________________________________
                  / __________                                  \
                 / / ________ \                                  \
                / / /  | |   \ \                                  \
               / / /   | |    \ \                                  \
              / | |   /   \   | |   14. LEGAL STUFF {LES14}         \
             /  | |  /     \  | |                                    \
            /   | | / /| |\ \ | |                                     \
           /    | \/ / | | \ \/ /                                      \
          /      \ \/__| |__\/ /                                        \
         /        \___________/                                          \
________/_________________________________________________________________\___
                                                                              |
______________________________________________________________________________|

 I am in no way associated with Konami or Hideo Kojima. The Metal Gear series
are created by Mr. Kojima and the games are made by Konami. That is all.

                   _____________________________________________
                  / __________                                  \
                 / / ________ \                                  \
                / / /  | |   \ \                                  \
               / / /   | |    \ \                                  \
              / | |   /   \   | |   15. CONTACT INFO {COI15}        \
             /  | |  /     \  | |                                    \
            /   | | / /| |\ \ | |                                     \
           /    | \/ / | | \ \/ /                                      \
          /      \ \/__| |__\/ /                                        \
         /        \___________/                                          \
________/_________________________________________________________________\___
                                                                              |
______________________________________________________________________________|

 If you want to ask/tell me something, Inform me of any spelling mistakes, want
permission to use this guide on your web site, then send me an E-mail to this
address: the_punisher_x@mail.bg or visit my website:
http://www.wix.com/The_punisher/punishing-x-guides

Also make sure to follow Punishing X Guides on MySpace:
http://www.myspace.com/520502709

Follow direct updates at our Twitter:
http://twitter.com/Punisher_X

Make sure to become a fan at our Facebook page:
http://www.facebook.com/gettingstarted.php#!/pages/Sofia-Bulgaria/
Punishing_X_Guides/340702081550?ref=ts

Note: If you ask me about emulators, roms or anything like that you won't get
any answers.


                   _____________________________________________
                  / __________                                  \
                 / / ________ \                                  \
                / / /  | |   \ \                                  \
               / / /   | |    \ \                                  \
              / | |   /   \   | |   16. CREDITS AND END {CAE16}     \
             /  | |  /     \  | |                                    \
            /   | | / /| |\ \ | |                                     \
           /    | \/ / | | \ \/ /                                      \
          /      \ \/__| |__\/ /                                        \
         /        \___________/                                          \
________/_________________________________________________________________\___
                                                                              |
______________________________________________________________________________|


Thanks goes to:

Konami - For making this game

Hideo Kojima - For creating the Metal gear franchise


Special thanks goes to:


Brandon Dang - for helping me correct some spelling mistakes in the description
of Big Boss

My family - For supporting me

My friends - For the advice

You - For reading this guide

Important: If I missed something (item description, character info etc.)
please tell me.

Support: If you like this guide, please send me an E-mail saying you want
me to make more guides. Who knows, I might even add you to the credits
section!

Advice: If you don't like the style or the way this guide is written,
tell me and give me some advice on how to make this guide better.

Thank you for reading this FAQ/walkthrough

- Philip

Copyright 2010 Punishing X Guides
All rights reserved

     
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