Mirror's Edge: Runner Glyph/Bag Location Guide

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                                Mirror's Edge
			  RUNNER GLYPHS AND BAG GUIDE
                                    VER. 1
                        By: Royce Dearinger (Blood_XIII)
===============================================================================


===============================TABLE OF CONTENTS===============================

00. Version History......................[VER#]

01. Disclaimer...........................[LEGAL]

02. Introduction.........................[INTRO]

03. Frequently Asked Questions [GFAQ]

04. Runner Glyph and Bag Locations.......[RGAB]
---4.1 Prologue - The Edge...............[PEDG]
---4.2 Chapter 1 - Flight................[1FLI]
---4.3 Chapter 2 - Jacknife..............[2JAK]
---4.4 Chapter 3 - Heat..................[3HEA]
---4.5 Chapter 4 - Ropeburn..............[4ROP]
---4.6 Chapter 5 - New Eden..............[5NUE]
---4.7 Chapter 6 - Pirandello Kruger.....[6PIK]
---4.8 Chapter 7 - The Boat..............[7BOA]
---4.9 Chapter 8 - Kate..................[8KAT]
---4.10 Chapter 9 - The Shard............[9SHA]

05. Credits..............................[CRDIT]

06. Contact Me...........................[CNTCT]

===============================================================================


[VER#]
=============================00. VERSION HISTORY=============================== 

Saturday, November 15, 2008, 11:48pm --- {} Guide Started


Monday, November 17, 2008, 01:18am ----- {} Ver. 0 (Rough outline) Complete

                                            [] Completed all Glyph and
                                               bag locations

                                            [] Completed Disclaimer and
                                               Introduction sections

                                            [] Added Version History, Credits,
                                               and Contact Me sections


Thursday, November 20, 2008, 07:33am --- {} Ver. 1 (Finished Guide) Complete

                                            [] Refined and reformed all Glyph
                                               and bag locations

                                            [] Completed all sections 

                                            [] Double checked all lines for
                                               79 character restriction

===============================================================================


[LEGAL]
================================01. DISCLAIMER================================= 
This guide is mine and is copyright(c) 2008 Royce Dearinger

This guide is not to be copied, reproduced, or edited under any circumstances
except for personal and/or private use. This guide is not to be posted on any
website except for GameFAQS or distributed in any other public manner
UNLESS you have gotten permission from the author (Me). Any breach of 
aforementioned guidelines is strictly prohibited and a violation of copyright.
All trademarks and copyrights contained in this guide are owned by their 
respective trademark and copyright holders.

I still reserve all rights to discontinue any site's hosting of this guide.
===============================================================================


[INTRO]
==============================02. INTRODUCTION=================================
HI! I'm Blood_XIII, long time user of the GameFAQs site, first time guide 
writer.

Throughout the world of Mirror's Edge, there are Runners who deliver packages
to clients. These clients need Runners to deliver the information because the
usual methods of package transfer are closely monitored by the City Protection
Force (CPF), and... Well, let's just say some of these packages aren't exactly
full of good intentions. The clients of the Runners are mostly activists and
people against the city, so their clients can't afford to risk their packages
falling into CPF hands. So instead the Runners deliver the packages for said
clients. Runners use a distinctive yellow and black bag (Actually looks more
like a plastic briefcase or something similar) to deliver these packages.
However in order to keep the information safe, sometimes a Runner will leave
the bags in a well hidden area for other Runners to later pick up in a sort of
change of hands, and then complete the delivery. In a similar instance, a
Runner may find themselves being tailed by the fuzz and decide to drop the bag
in a safe place so that the package won't be confiscated if the Runner is
caught. To notify other Runners that they are near a hidden bag, the Runner
who stashed the bag will whip out their trademark Runner Vision-Red spray
paint and leave behind what is known as a Runner Glyph (Keen observers will
note that said symbol closely resembles the shape of Faith's right eye and
it's associated tattoo/eye shadow marking below).

Personally, I believe that the Runner bags and Glyphs are super easy to find.
Either DICE wasn't trying too hard to hide them or I spend too much time
looking around instead of actually going on with the levels. :P
Some people however are not as explorative and/or lucky as I am, and are
having a bit of trouble finding the Runner Glyphs and their respective
hidden bags, so since I have nothing better to do, I decided to write up a
guide, which is what you are now reading.

This guide (OBVIOUSLY) will tell you where to find and how to get to every one
of the 30 hidden Runner Glyphs and bags in Mirror's Edge. I included the
location of the Glyphs in this guide in case anyone wants to try to find the
bags just from the location of the Glyph itself, and also because it makes it
a little bit easier to guide the player from the Glyph. Not to mention that
the guide would've been way small if it only had the location of the bags.

This is my first guide, so don't go b*tching about how shoddy it probably is.
===============================================================================


[GFAQ]
========================03. FREQUENTLY ASKED QUESTIONS=========================

Okay, so I haven't gotten any E-mails yet, but I'm going to go ahead and post
the questions that I think I'll hear alot and a few that my close friends have
asked me when they were playing the game.



Q: What the hell are Runner Glyphs and Runner bags?
A: Did you even PLAY the game?! Just read the damn introduction.


Q: Why should I care about collecting the bags?
A: Other than OCD and something to do, collecting the bags will give you
   Trophies on the PS3 version and possibly Achievements on the Xbox 360
   version, however I don't know for sure about the Achievement part, so if
   anyone has any info let me know.


Q: What Trophies/Achievements can I get by collecting the bags?
A: -Collecting all three bags in one level gives you the "Bag Lady"
    Trophy/Achievement
   -Collecting eleven bags gives you the "Ran Out Of Fingers"
    Trophy/Achievement
   -Finally, collecting all 30 bags in Mirror's Edge gives you the "Packrat"
    Trophy/Achievement
 
===============================================================================


[RGAB]
======================04. RUNNER GLYPH AND BAG LOCATIONS=======================
   ___
  /4.1\_________________________________
 /                                      \
/       [PEDG] Prologue - The Edge       \
\________________________________________/


Glyph 1: From the rooftop where a news helicopter swoops in to check out Faith
(LOL, double meaning). Proceed through the door like usual and follow the
hallway until you reach 3 sets of stacked boxes. The Glyph is to the left of
the tallest stack.

Bag 1: Due to story-progression reasons, it is impossible to miss this bag,
but just in case you somehow found a way to miss it you need to jump onto the
highest stack of boxes and do a 180 degree turn. You should see a concrete
ledge, jump to it and hang from it, then look directly behind you and up
slightly to see a duct. Jump over to it, grab onto it, and heft yourself up
there. Look to the right, and you should see the bag on the duct with you.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/+\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

Glyph 2: After you drop out the duct and the lovely group of police starts
telling you to drop the bag, proceed up the stairs as you normally would. When
you plow through the FIRST door, instead of going to the SECOND door on the
right, look left. The Glyph is on the wall, next to the small alcove holding
the door you just came through.

Bag 2: Looking at the Glyph, you should be able to see some steel shelving
further to the right. Run to this end of the hall and face the shelving. You
will see an empty spot that you can heft yourself up to. Now face left to the
boxes and heft yourself on top of them as well. The second bag should be right
in front of you, along with a sharpie-written message on the wall, reminding
you to "VOTE POPE!"
  
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/+\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

Glyph 3: When you're on the building with 2 cops that you have to get through
(Before you jump to the blue fire escape on the next building over), deal with
the first cop and head towards the second, who is standing on the blue walkway
with springboard-able pipes in front of it. To the left of said walkway and
pipes is a big metal box that I will refer to as an AC unit throughout this
guide. The Glyph is in plain sight on the AC unit.

Bag 3: Go to the left of the AC unit and run alongside it and you will see
the stairs leading onto the blue walkway. When you reach the end of the AC
unit, hang a right and go in-between the AC unit & stairs to the walkway.
Walk up to the column supporting the walkway, swing right, take a few steps,
and finally look left for bag numero tres.

-------------------------------------------------------------------------------
   ___
  /4.2\_________________________________
 /                                      \
/        [1FLI] Chapter 1 - Flight       \
\________________________________________/


Glyph 1: This one is a little harder to find if you're not paying attention. 
After jumping over the 2nd electric fence (But BEFORE jumping to the next
building), you should immediately see a small building to the left, it has
some ducts coming off it. Attached to the side that you can see there is a
small white electrical box with two windows, head over to it and look on its
left side to see the glyph.

Bag 1: From our small white electrical box, look right and there should be a
small stack (If you could call it that) of boxes. Jumping on top of these boxes
provides just the leverage needed to wallclimb up this building, grab the
ledge, and lift yourself to the top, so do just that. When you're up there you
will see two ducts. Jump between them and look left for our next bag. There is
also another sharpie-written message that this time simply reads "88.7". I
have NO CLUE what it means or even what it could be related to (Maybe it's the
radio station that the Runners listen to?). If anyone has some insight to
this please let me know!

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/+\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

Glyph 2: Our next Glyph shows up when you are running from the ever so fun
helicopter that is shooting at you. Proceed until you have to jump onto a blue
fire escape. To the right of the fire escape is a building with an awning. Jump
over to the awning and the Glyph should be in plain sight on the wall of the
building you now stand on.

Bag 2: While on the awning and looking at the glyph, turn to the right. Unless
you're at a bad angle, have the worst eyesight in the world, or happen to have
an elephant standing in front of your TV, you should be able to see the bag
plain as day.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/+\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

Glyph 3: After emerging from the underground parts of Centurian Plaza, you'll
be in the open part where you should see at least one cop running at you. Head
towards the red colored modern-art-sculpture-thing, just before the small set
of steps leading to said sculpture, turn left. You should see a floor waxing
machine. Go past it, staying to the left, look a little further left and you
should be able to see the Glyph midways up a wall, just above a fence.

Bag 3: Head towards the previously mentioned fence. You may need to turn the
brightness on your TV up a little to help you see, or if you don't wanna deal
with it then just look directly at the fence, focusing at the left end, and
strafe around a bit until you see the bag. Hop your hot ass over that fence
and grab the last bag of this chapter and the sixth bag of the game.

-------------------------------------------------------------------------------
   ___
  /4.3\_________________________________
 /                                      \
/      [2JAC] Chapter 2 - Jacknife       \
\________________________________________/


Glyph 1: After the first big turn (to the left) in the canal, look for an
opportunity to springboard up onto the walkway. Instead of taking said
springboard to the right walkway, jump up onto the left walkway. You should be
able to see the Glyph is on the wall in front of you.

Bag 1: Staying on this walkway, go past glyph and run along the narrow path,
staying to the left. You'll see an opened metal gate in front of you, go
through it and head left into the alcove. The bag is right in front of you.
Turn right after picking it up and you'll see a CPF promotional poster that
once read "We're Family", however someone has x-ed it out and written "Serv
and protekt??" in red. I'm no English teacher, but I'm damn sure that it's not
proper grammar to have two question marks. Oh, and the spelling sucks too.
Above that is yet another sharpie-written message that says "POPE R.I.P" with
a small gravestone beside it. If you still can't find the bag, then at least
know that if you've passed a second big turn, this time to the right, then
you've gone too far.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/+\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

Glyph 2: Your next target is when you're in the part of the sewer where you
have to jump the green walkways while snipers are trying to pick you off. While
in this room, you should employ Ender's Game logic, and think of the area being
oriented so that the brightly lit area is forward and the darker area is to
your back. Get to the top area where you're jumping from one concrete
column/platform to the other. Head to the side of the room with all the bright
lights. Stop jumping when you're one column behind the set that has the
ziplines. Start heading to the right and you'll eventually see a green platform
with two snipers (Check +++ section below), if you didn't already headshot them
yourself. The Glyph is on the left when facing the dark area, just before some
springboard boxes.

+++If the snipers are still alive, then this is a good chance to get hidden
trophy/achievement "Hey, It's-A-Me!!". To get this trophy, take aim at one of
the snipers and jump down to him. Hit your attack button while still falling,
you know you've got it when Faith's legs tuck up like she's doing a mid-air
coil and she plants both feet on the guy's chest and slams him into the
ground. Reaction time really helps to pull this off if you're having trouble.

Bag 2: Take that springboard to get yourself onto a swing bar, from which you
fly over to another green platform, where the bag rests against a door.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/+\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

Glyph 3: After riding the crane's cargo platform out of the huge storm drain,
jump over to the safety (You know... Cuz 50 cops shooting at you is SAFE) of
solid ground. You should see an orange-ish railing in front of you. Head
slightly to the right of that railing and you should see the Glyph on a white
plank (board) of wood, which is leaning against a shipping container

Bag 3: Go to the left of that shipping container and you should see a forklift.
Go around that forklift to find the last bag of the chapter directly behind it.
 We're up to nine so far, only 21 left!

-------------------------------------------------------------------------------
   ___
  /4.4\_________________________________
 /                                      \
/         [3HEA] Chapter 3 - Heat        \
\________________________________________/


Glyph 1: After dropping out of the duct, don't move, but instead look around.
You should easily be able to see a small steel barrel with the Glyph on it.

Bag 1: Still standing still, look around for a stack of boxes, once you've
found them, head over that way. The bag is behind the boxes, along with a
weird kiddy-like drawing of the city skyline, a moon AND a sun together...
And... Is that a GIANT MOUSE climbing The Shard?! WTF much?

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/+\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

Glyph 2: After the damned helicopter leaves and you've dealt with the three
cops on the rooftop that holds a small blue walkway, continue up the building
and jump over to the next one like you normally would. On said next building,
look for a fenced in area with some electrical watchamathings in it. Against
the fence is a white pallet with the Glyph painted onto it.

Bag 2: From the Glyph, head over to the left side of the fenced in electrical
boxes. The bag should be just chillin' there (Wow, that sounds so much cooler
in my head)

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/+\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

Glyph 3: After jumping from the boom of the first crane down to the of the
payload of the second, and then down to the soft landing area, dismount the
softness heading towards door, and as soon as you are off the soft landing
area, do a 180. The Glyph is to the left, on the thing that just saved your
life.

Bag 3: Jump back onto the soft landing area, and take a look at the crane
right next to you. Pretty sweet looking, eh? It's cool, I know... Oh, AND
there's a bag on it! Again look towards the door. You should see the crane's
ladder. Jump over to it and to quote Jack Black, "Climb that sh*t!" Now head
right following the walkway to the second ladder. Climb it as well and follow
it's walkway to bag jyuu-ni... That's Japanese for twelve, in case you can't
count.

-------------------------------------------------------------------------------
   ___
  /4.5\_________________________________
 /                                      \
/       [4ROP] Chapter 4 - Ropeburn      \
\________________________________________/


Glyph 1: Get to the door that takes you inside for the first time in this
level. Instead of going inside, look left and you should see a pipe. Jump onto
it and climb up until you can jump over onto the awning to your left. The
Glyph is practically right next to the pipe.

Bag 1: Look at the Glyph, then look to the left. Bag is sitting on the ground,
completely out in the open. Apparently the runner who stashed this bag got
bored, because next to the bag is a piece of paper that someone has played
Tic-Tac-Toe on. There is some writing on the bottom of the paper, but I can't
read it on my TV (37 inch Vizio HDTV with HDMI cable, anyone know what the
writing says?).

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/+\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

Glyph 2: After falling down the elevator shaft, locate the duct that you have
to go through to proceed with the level. Don't go through it, but face it and
then do a 180. From there, walk forward until you can see the left wall past
the elevator that fell with you. In the corner of the left wall and the wall
opposite the duct is the Glyph.

Bag 2: This one is hell to get to, especially on hard mode. Wait until the cop
opens up the elevator doors above the Glyph. You have to get through him to
get the bag. Best strategy I used was to climb onto the elevator that fell
with you, and then do a flying kick into the CPF retard (Wallclimb-turn-jump
attacks off the wall in front of him work too, but it gives him a clear line
of fire and it doesn't work everytime). Once he's out of the picture, get into
the tiny and dark-as-hell room he was guarding. The bag is to the right, under
the only light in the room. Behind the bag is another sharpie message, this
one reading "I <3 88.7" (Again with 88.7, what the hell does it mean?)

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/+\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

Glyph 3: When you're in the subway station and you drop down to the tracks for
the first time, climb the ladder, balance walk across the small I-beam, and go
through the small duct like any other time. BEFORE YOU DROP TO THE LOWER
WALKWAYS, look ahead and you will see some bars that you can swing off of, and
beyond them is a small hallway. YOU MUST GET TO THIS AREA. IF YOU FALL YOU WILL
HAVE TO START THE LEVEL OVER (At least I haven't found a way back up, if anyone
finds a way though, PLEASE let me know!). Once you make it to this hallway
there will be a corner that turns right. From that point you can see another
duct across a gap, but that's not your objective. When you can see said duct,
turn to the right and you should see the Glyph on the wall.

Bag 3: Right of the Glyph are some electrical conduits, don't worry, they're
safe. Face them and look up a little ways to see some a metal support holding
the conduits in place. Jump to it and Faith should grab onto and hang from it.
Look right and you will see another message gone wrong, this one asks,
"Calahan are you MY FREIND" and has a mouse pictured next to it. Jump to the
ledge above the literary abomination, and the bag is right there. WHOO!! 15
BAGS!! You're halfway there! Keep it up!

Just as a side note, does anybody else notice that the janitor’s office in
this level has a crappy homemade "Janitor of the Month" diploma hanging on
the wall with TONS of spelling mistakes? Also he has a pet mouse that is
obviously named Scruffy (As we can infer from the note that says
"FEED SCRUFFY" and has a picture of a mouse in a cage). Hmm...
Horrible spelling mistakes in the messages... Pictures of a mouse near several
of the bags... IS THE UNEDUCATED JANITOR A RUNNER?! SUPER ZOMGWTF DOOD?!
(Anyone with further insight please let me know)

-------------------------------------------------------------------------------
   ___
  /4.6\_________________________________
 /                                      \
/       [5NUE] Chapter 5 - New Eden      \
\________________________________________/


Glyph 1: After you finally get onto the rooftops, proceed like normal until
you get to a yellow platform and have to wallrun to an AC fan, jump to a duct
then up to the top of the building. You'll know you're at the place when you
end up in front of a big AC unit and to the left is a fence. However, since
there may be more than one way up (Anyone got another way?), the place you're
looking for has 2 AC units side-by-side behind a barbed wire-rimmed fence. Go
towards that barbed fence, and look to the right. You should see an area that
is between a building and the fence. The Glyph is on the wall that connects
the two.

Bag 1: Wallrun-turn-jump-coil over the fence or just hop on small structure
that connects to the fence, and drop into the fenced in area. The bag is
blatantly placed between the AC units. On one of the units is a piece of
paper that reads "Life is nether good nor evel, only PLACE for good AND EVIL"
and has a picture of a mouse in a cage with "Scruffy" written below it (OH MY
GOD, THE UNEDUCATED JANITOR MUST BE A RUNNER!). Another sharpie-written
message says what we were all thinking. "Whoever leaves these stupid things
PLZ STOP!!"

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/+\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

Glyph 2: After performing the zipline transfer worthy of a circus act, continue
from the rooftop you end up on, and jump over to the next building. There
should be some AC units in front of a fence that you are supposed to slide
under. Before doing so, look at the wall to your left and :GASP: It's a Glyph!

Bag 2: Heft Miss Funbags onto the AC unit to the left of the Glyph and do a
180. I spy with my little eye something that is yellow. Wallrun over to the
water-tank-thing and get that bag.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/+\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

Glyph 3: After you've entered the mall, get to where you have to swing from a
bar into a duct. Go through this duct and fall at the first opening you come
to. The Glyph should be on wall a good ways ahead of you.

Bag 3: Head into the garage like area. See the big truck? Good. Go to the
front of it, jump onto the cab and the bag before you in all of its glory.
This brings us to a grand total of 18 bags. Now get ready, cuz this business
of finding Glyphs and bags is about to get a hell of alot... Easier, actually.

-------------------------------------------------------------------------------
   ___
  /4.7\_________________________________
 /                                      \
/  [6PIK] Chapter 6 - Pirandello Kruger  \
\________________________________________/


Glyph 1: The first bag is near start of level. When you get to the area where
you would normally wallrun over to the zipline, DON'T. Instead, face right and
head down 2 flights of stairs. At the bottom of the second flight of stairs,
look to the right and you should see the Glyph on the wall, right next to an
orange tarp. 

Bag 1: Jump over the concrete railing to the duct below that orange tarp.
Follow this duct for short distance and you will drop down to a lower part of
the same duct. From there you need to run a little bit, and then wallrun over
to the building ahead. In case you missed it, do a 180 and the bag should be
right in front of you, along with some splatters of red paint (Or blood...)
on the ground.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/+\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

Glyph 2: After you open the door to the room where a ton of CPF Mo-Fo's are
unloading on you, go through the area as you would normally. After doing the
wallrun-jump onto a duct, then over onto a walkway, head into the office that
said walkway is connected to. Once inside, look to the right. The Glyph is on
the wall in-between the window and a door.

Bag 2: Walk down the semi-dark hallway ahead. Note the shelving on the left 
side? Go to the last shelf and look down. Y'all see dat? Gettin' baggy wit'
it. (OMG, someone kill me before I make a complete idiot out of myself)

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/+\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

Glyph 3: When you get to the conveyor belt area, proceed as usual and jump the
fence into the second area (The place with an arseload of Pirandello-Kruger
boxes). head forward a short distance and hang a right. You should see a
forklift. Staying to the right of it, go past the forklift and look at the last
line of platforms holding boxes, the top right box on the second tier has our
Glyph

Bag 3: See the Glyph? look right. See the big@$$ "A1" painted on the wall? Go
into that corner. Put your back to the boxes and wallclimb-turn-jump into the
alcove. The bag is again in plain sight. To the left of where you landed is a
bunch of copies of the same picture. All of them feature someone standing on a
rooftop, circled and question mark-ed in red. Now we're up to bag duo-ichi
(HAH! Latin AND Japanese!), which if you need a hint, is more commonly called
Blackjack.

-------------------------------------------------------------------------------
   ___
  /4.8\_________________________________
 /                                      \
/       [7BOA] Chapter 7 - The Boat      \
\________________________________________/


Glyph 1: This one is practically right in front of you as soon as you start the
level. Once you have control, drop to the ducts in front of you, turn right and
you'll see a bar. Jump over to it and swing off of it onto some AC fans. Drop
down to the blue awning below you and head to the end of it. Just before the
end, look to the right, where you will see the Glyph on the wall of the
building.

Bag 1: Even easier. From the Glyph just drop to the street below and look
around for a forklift. Once you've found it, go up to it and turn right to
find the bag.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/+\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

Glyph 2: The second is after you've gotten on the boat. Just after the first
area full of CPF retards, you have to jump onto a pipe, climb up it and
turn-jump over to a duct, which leads you into a small area full of ducts and
pipe work. Follow the duct you jumped onto from the pipe, and you should easily
see the Glyph on the end of this duct.

Bag 2: From the glyph, look to the right and you'll see another duct. Jump to
that duct and do a 180, facing back the way you came from. Walk alongside
this duct until the metal grated flooring below you ends, then jump onto the
duct. Stay to the right so you don't fall off and simply follow this duct's
path as it turns left into a small area with the bag awaiting you at the end
of the duct. Along with the bag is a rather cryptic message that asks, "Are
the trackers organizing? Is anyone?"

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/+\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

Glyph 3: Slightly annoying if you don't work well under pressure. Upon emerging
onto the deck of the boat (Where our favorite mystery friend is taking quite
accurate pot shots at your head), head to the right and follow the wall, which
turns left after a short distance. After this turn you will see a mechanical
unit of some sort, head for this object of cover and turn right. You should be
able to see the Glyph, which rests upon the inner wall of the boat's railing.

Bag 3: From your place of cover, look slightly right and you will see an open
doorway. Head in there and then go left. There are some small steel barrels
and a tiny stack of boxes, behind which lie the 24th bag of the game.

-------------------------------------------------------------------------------
   ___
  /4.9\_________________________________
 /                                      \
/         [8KAT] Chapter 8 - Kate        \
\________________________________________/


Glyph 1: Once you've gone inside for the first time in this level, follow the
hallways until you can see the elevator in front of you. Look on the left wall
to see a whiteboard, on which lies the Glyph.

Bag 1: Looking at the Glyph, do a 180 and you should see a stack of boxes. Go
over and look behind them to find the bag. (Is it just me or is this getting
WAAAAAY to easy?)

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/+\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

Glyph 2: Upon your entrance into the atrium (The place where you have to scale
up a bejeesus load of scaffolding and concrete supports), look slightly right
and you should see a small pile of pipes. Go over to them and turn left. There
will be a sandbag near some scaffolding, and it just so happens to have a Glyph
on it!

Bag 2: Go jump onto that sandbag and face the yellow tarp-like material it's
pushed against. Do a 180 and you will see a platform. Jump over to it and
there will be a metal wall in front of you. Wallclimb-turn-jump from this wall
and you will land right in front of the yelow-ey goodness that is a Runner
bag.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/+\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

Glyph 3: After FINALLY scaling the atrium and jumping into the duct, continue
onwards until you drop down into another section of duct. Progress forward and
you will easily see the Glyph resting on the left wall of the duct.

Bag 3: The Glyph lies at intersection of the ducts. With the Glyph still at
your left, you can go either left or straight ahead. Take that path dead ahead.
When you reach the end of this path, turn left and you will find someone's
lunchbox... Oh wait, that's a Runner bag! Well, you've only got three more to
find, SO LET'S GO CRASH A PARTY AT THE SHARD!

-------------------------------------------------------------------------------
   ____
  /4.10\________________________________
 /                                      \
/       [9SHA] Chapter 9 - The Shard     \
\________________________________________/

Glyph 1: After passing through the first red door you will find yourself in a
long hallway full of blue pipes. Go down this hallway until you are directly
under the first overhead light. look to the left and thar be teh Glyph on the
wall.

Bag 1: Aim to the right of the Glyph, wallclimb-turn-jump into the overhead
area, then look to the right. Paper, plastic, or Runner bag?

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/+\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

Glyph 2: After the small cutscene with Miller you will be in big room with
"Finis Coronat Opus" written at both ends (It's Latin. "Finis" means end,
limit, boundary, purpose, etc., "Opus" means completed work or labor, but I
have no clue what "Coronat" means, so let me know if you have a translation).
Turn right from where you enter, and head to the wall. When you reach the wall
turn left and you should see a solitary red chair just ahead of you. Go up to
it and look right at the wall next to the chair to find the Glyph.

Bag 2: I swear this is just getting easier. Springboard off the chair to the
balcony directly behind it, where you will find the bag in plain sight before
you.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/+\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

Glyph 3: Just after the area where you go from swing bars to ducts to swing
bars again and back to ducts again and all over the place, proceed into the
duct as you normally would. Continue on until you drop down into a lower
section of the duct. Without moving, you will see two possible paths; One left
and one right in front of you. Go to the left path and follow this duct until
you turn right.Just after the duct turns look on the left wall and you will
see the final Glyph.

Bag 3: Directly above the Glyph is a tall duct, which allows you to stand at
full height again. Facing the Glyph, wallclimb-turn-jump to the duct above.
Once you're up there turn to the left. You'll see a huge message dramatically
asking, "WHERE IS NOVEMBER???" (For anyone who is confused, November IS NOT a
person, but instead refers to the November Riots that you can see mentioned
throughout the screens in the elevators in-game). Walk up to that message and
turn right, where you will see the final bag at the end of the path.

CONGRAT-U-FRICKIN-LATIONS!!!!!!! You, my friend, have just found EVERY ONE of
the 30 Runner Glyphs and obtained ALL 30 Runner bags in Mirror's Edge! You
will now receive the "Packrat" Trophy/Achievement, and sense of satisfaction
from the (Not-so) difficult feat you have just accomplished.

===============================================================================


[CRDIT]
=================================05. CREDITS===================================

Thanks to:
         
[] DICE & EA Games - For making a truly kickass and beautiful game.

[] Myself - I wrote this damn thing, so I have the right to praise myself.

[] Orient Express - The awesome Chinese Takeout I ate while writing this guide.

[] Maximum The Hormone - The band I listened to while writing this guide.


Special Thanks to:

[] No one has sent me anything to credit as of this version, so there's
   nothing I can put here...
 
===============================================================================


[CNTCT]
================================06. CONTACT ME=================================

My E-mail Address is Hellsharingan13@yahoo.com, is also my YIM address.
My AIM Name is xBloodXIII, but I prefer to be contacted through my E-mail.

If you send me an E-mail, be sure to put something like "Mirror's Edge Runner
Glyph and bag Guide/FAQ". I have nearly 2000 E-mails in my inbox because I'm
lazy and don't feel like going through all of them. I use the "Search E-mail"
function instead, so if you don't title it properly it WILL NOT BE SEEN.

If your E-mail is to correct or answer something in my guide, make it
something like "Mirror's Edge Guide Addition"
===============================================================================
     
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