Monster Tale: FAQ/Walkthrough

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                                 Monster Tale
                                
                             Platform: Nintendo DS
                             
                             Current Version: 0.1
                             
                            Started: March 20, 2011
                             
                         Last Updated: March 21, 2011
                             
                             Author: Jack_Vambrace
                             
                        Email: jackvambrace_at_gmail.com
                             
                             
                               Table of Contents
-------------------------------------------------------------------------------
  1 - Introduction      (INTRO)
  2 - Gameplay Basics   (BASIC)
    2.1 - Characters    (BASIC1)
    2.2 - Controls      (BASIC2)
    2.3 - Screen Layout (BASIC3)
  3 - Walkthrough       (WKTHR)
    3.1 - Ancient Ruins (WKTHR1)
    3.2 - The Caverns   (WKTHR2)
  4 - Band Upgrades     (BANDS)
  5 - Shop Guide        (SHOPS)
    5.1 Ellie           (SHOPS1)
    5.2 Chomp           (SHOPS2)
  6 - Enemies           (ENEMY)
  7 - Credits/Legal     (CREDITS)
-------------------------------------------------------------------------------
The guide is separated into sections, and each section has a quick search code
shown in parenthesis and all caps. Use the search or find function and search
for type in the code for which section you want, and you should be taker right
to it.

Any questions, comments, additions, correction, fan mail, hate mail, and
whatever else you find appropriate or pressing enough to contact me about
should be sent to the email address listed above. Please add the words
Monster Tale or GameFAQs to the subject line to ensure that the message doesn't
get deleted by accident.
                               
===============================================================================
                          1. Introduction (INTRO)                          
===============================================================================
Monster Tale is a Nintendo DS game developed by DreamRift, and released by
Majesco Games. It was released March 16, 2011 in the U.S. Despite not receiving
a large amount of press (many people didn't even hear about it until it was
already out), Monster Tale appears to be a very well received game. It plays
similar to the Metroidvania style games, meaning that you have several 2D
platforming style stages, and you explore them while gaining new abilities
that allow you to access different areas. It also has bits and pieces from
other games such as Pokemon and Megaman, resulting in a game that is unique,
yet familiar. Contradictory, I know, but it's the best way I can think to
explain it. Anyway, you're probably here looking for help instead of the
musings of a rabid fanboy, so lets dive right in now.


===============================================================================
                         2. Gameplay Basics (BASIC)                          
===============================================================================

---------------------------
- 2.1 Characters (BASIC1) -
---------------------------

Ellie
-----
Ellie is the blue haired heroine of Monster Tale. She is woken up late one
night by a loud noise, and decides to go see what it was. After venturing into
the forest, she finds a bracelet in a clearing. The bracelet begins glowing,
and the next thing she knows, she is regaining consciousness in a strange
place, very different from where she was.

Chomp
-----
Chomp is floating animal with red and white markings. After she comes to,
Ellie finds his egg in the Ancient Ruins. He hatches and begins following
Ellie around, helping her navigate through the ruins.

Jinx
----
Purple haired, horned salesmen of The Caverns. Jinx tells Ellie more about
the band and the legends associated with it, then offers to sell items to her.


-------------------------
- 2.2 Controls (BASIC2) -
-------------------------

D-Pad - Used to move Ellie around and navigate menus. Simple enough.

A - Fires the Band Blaster. Selects things in menus.

B - Press to jump. Moves you backwards in menus

X - Switches Chomp between the top and bottom screens.

Y - Swing Ellie's bag for melee attacks.

L - Activate Chomp's ability.

R - Activate Chomp's ability.

Start - Pauses the game, and displays the map screen on the bottom screen.

Select - Displays the Character Information Screen.

------------------------------
- 2.3 Screen Layout (BASIC3) -
------------------------------
This section will detail the different screen layouts you will
encounter in Monster Tale.

---------------------------------------------------------
                      Normal Screen
---------------------------------------------------------
This is the screen you'll see when actually playing the
game.

                       Top Screen
---------------------------------------------------------
|[{}] <3<3<3<3  (1)                          (2)  $00000|
|                                                       |
|                                                       |
|                                                       |
|                                                       |
|                                                       |
|                                                       |
|                       o   (3)                         |
|                      |-|                              |
|                   ___/ \__                            |
|                   |      |                            |
|===================|      |============================|
---------------------------------------------------------
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++
---------------------------------------------------------
|(4)[==================================================]|
|[S][===========|==========|===========|=========][O](5)|
|                                                       |
|                                                       |
|                                                       |
|                                                       |
|                                                       |
|                        (6)            __ __           |
|                                      |     | (7)      |
|                                       -----           |
|                                        //             |
|                                                       |
---------------------------------------------------------
                       Bottom Screen
                      
1 - Life Meter
    This is Ellie's Life Meter, represented by blue hearts. You start
    with four hearts, and enemy attacks can take away half a heart.
    If you run out of hearts, it's game over, and you are put back where
    your last save was, so be careful if low on life.

2 - Money
    This counter tells you how much money you've collected. Enemies will
    drop coins when killed, and you use money to buy upgrades.

3 - Ellie
    She's the heroine!

4 - Pet Meter
    This meter represents Chomp's health. It drains slowly while he is on the
    top screen, and refills much faster when he is on the bottom screen.
    The meter also drains if Chomp is attacked, or if you use skills with
    him. It won't drain completely if you just keep Chomp on the top screen,
    but it will get empty enough that you can't use any skills. If any
    enemy attack empties the meter, Chomp will be dazed. While dazed, Chomp
    is forced into the Pet Sanctuary, and cannot be brought out until the
    Pet Meter refills.

5 - Super Meter
    After getting the Super Band Blaster ability, You will see the Super Meter.
    The Super Band Blaster has increased range over the regular blaster, but
    has limited energy stores. Each shot drains a bit from the Super Meter.
    Once it is empty, it will recharge enough for a single shot, but not enough
    for rapid fire. Refilled by picking up energy items, and using melee
    attacks.
    
6 - Pet Sanctuary
    The bottom screen is called the Pet Sanctuary. Item's you collect will be
    placed here until Chomp uses them. In addition, You'll find the Pet Meter
    and Shot Meter at the top of the screen. Tap the screen if there are
    multiple items or objects on the bottom screen to cycle through them.

7 - Chomp
    He's the sidekick! Chomp can switch between the top screen and the bottom
    screen by pressing X. While on the top screen, you can use any skills you
    have set to L and R. He will also interact with certain objects such as
    gears, and will attack nearby enemies. 
    
    
---------------------------------------------------------
               Character Information Screen
---------------------------------------------------------
The Character Information Screen is accessed by pressing
the Select button while in Normal or Map Screen. This
screen show you various statistics related to the game,
and allows you to review Ellie and Chomp's abilities.

                       Top Screen
---------------------------------------------------------
|                                                       |
|     ---------------------------------------------     |
|     |   Time (1)                  (2) Money     |     |
|     |    00:00                        00000     |     |
|     |                                           |     |
|     |  Chomp Level  (3)        (4) Game Clear   |     |
|     |     Lv 01                      0.4%       |     |
|     |                                           |     |
|     ---------------------------------------------     |
|                                                       |
|                                                       |
|                         (5)                           |
|                                                       |
---------------------------------------------------------
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++
---------------------------------------------------------
|                                                       |
|                                                       |
|                                                       |
|         Chomp  (6)                (7) Ellie           |
|                                                       |
|                                                       |
|                                                       |
|                         Evo  (8)                      |
|                                                       |
|                                                       |
|--|  (9)                                      (10)  |--|
|--|                                                 |--|
---------------------------------------------------------
                       Bottom Screen

1 - Time
    Indicates how long you've been playing in minutes and hours.

2 - Money
    Shows how much money you've collected

3 - Chomp Level
    Indicates what level Chomp is at.

4 - Game Clear
    Indicates how much of the game you've cleared as a percentage.

5 - Explanatory Menu
    Gives details about your menu selection on the bottom screen.

6 - Chomp Menu
    Allows you to change which skills and traits Chomp has equipped.
    
7 - Ellie Menu
    Allows you to view all the abilities that Ellie has collected

8 - Evo Menu
    Allows you to transform Chomp into different forms.

9 - Back Button
    Takes you back to the Normal Screen.

10 - Map Button
     Takes you to the Map Screen.
     
     
---------------------------------------------------------
                      Chomp Screen
---------------------------------------------------------
This is the screen you'll see when you select Chomp
from the Character Information Screen.

                       Top Screen
---------------------------------------------------------
|                                                       |
|   __ __                      STA              502     |
|  |     |   (1)               ATK      (4)      80     |
|   -----                      DEF              250     |
|    //                        SPD              150     |
|  Foundling  (2)              INT              300     |
|   Fire                                                |
| + L     - W  (3)                     (5)              |
|                              EXP           13/100     |
|                             [==                  ]    |
|                                              LV01     |
|                        (6)                            |
---------------------------------------------------------
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++
---------------------------------------------------------
|<-L                    Chomp    (7)                 ->R|
|                       Skills   (8)                    |
|      Command                                          |
| (9)     L      ____________________________           |
| (10)    R      ____________________________           |
|                                                       |
|                                                       |
|                                                       |
|                         (11)                          |
|                        Traits                         |
| --|    [ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]    |-- |
| --| (12)                                     (13) |-- |
---------------------------------------------------------
                       Bottom Screen
1 - Chomp
    Graphical representation of Chomp's current form.

2 - Form Name
    The name of Chomp's current form.

3 - Elemental Affinity
    Indicates Chomp's elemental affinity, and how it relates to other
    elements.

4 - Statistics
    Shows each of Chomp's various stats. I'll add in some more information
    on them after a bit more research, but I assume they work more or less
    as they do in other games.

5 - Experience Bar
    Shows how much experience Chomp has both in bar form and in numerical
    form. Chomp gains experience by using items and beating enemies. when
    he gains enough experience he levels up, and starts the process anew.

6 - Explanatory Menu
    Gives details about your selection on the bottom screen.

7 - Menu Indicator
    Tells you which menu you are in. In this case, you are in the Chomp menu.

8 - Skills Area
    Shows you which skills you have equipped to the L and R button.

9 - L Skill
    Shows which skill you have equipped to the L button. You can switch
    skills by pressing the A button, selecting a new skill from the list,
    and pressing A again.

10 - R Skill
     Same as above, only for the R button.

11 - Traits
     Shows what traits you have equipped to Chomp. Traits provide passive
     bonuses. That is, they don't have to activated, because they are
     always active. This includes things like stat boosts.

12 - Back Button
     Takes you back to the Character Information Screen.

13 - Map Button
     Takes you to the Map Screen.

     
---------------------------------------------------------
                      Ellie Screen
---------------------------------------------------------
This is the screen you'll see when you select Ellie
from the Character Information Screen.

                       Top Screen
---------------------------------------------------------
|                                     (2)      (3)      |
|   __ __                            01:02    00000     |
|  |     |   (1)                                        |
|  |-----|                            Kid Crowns (4)    |
|   |  /|                                               |
|                        Command  (5)                   |
|-------------------------------------------------------|
|                            A                          |
|-------------------------------------------------------|
|                                                       |
|                                                       |
|                           (6)                         |
---------------------------------------------------------
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++
---------------------------------------------------------
|<-L                    Ellie    (7)                 ->R|
|                                                       |
|                 Ellie's Abilities  (8)                |
|  Band Blaster                                         |
|                                                       |
|                                                       |
|                                                       |
|                                                       |
|                                                       |
|                                                       |
| --|                                               |-- |
| --| (9)                                      (10) |-- |
---------------------------------------------------------
                       Bottom Screen
1 - Ellie
    Graphical representation of Ellie.

2 - Time
    Shows how long you've been playing in hours and minutes.

3 - Money
    Shows how much money you have.

4 - Kid Crowns
    Will update as soon as I find out what they are. I assume you get
    one as a trophy from boss fights.

5 - Command Area
    Shows the command for the selected ability. You do what it says here
    to make the ability work.

6 - Explanatory Menu
    Gives a description of the selected ability.

7 - Menu Indicator
    Tells you what menu you are in. In this case, it'll say Ellie.

8 - Abilities Menu
    Shows a listing of Ellie's abilities. You can select one to see the
    command to use it, and a description.

9 - Back Button
    Returns you to the Character Information Screen.

10 - Map Button
     Takes you to the Map Screen.
     
     
---------------------------------------------------------
                       Evo Screen
---------------------------------------------------------
This screen shows you the various forms that Chomp can
take.

                       Top Screen
---------------------------------------------------------
|                                                       |
|   __ __                      STA              502     |
|  |     |   (1)               ATK      (4)      80     |
|   -----                      DEF              250     |
|    //                        SPD              150     |
|  Foundling  (2)              INT              300     |
|   Fire                                                |
| + L     - W  (3)                     (5)              |
|                              EXP           13/100     |
|                             [==                  ]    |
|                                              LV01     |
|                        (6)                            |
---------------------------------------------------------
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++
---------------------------------------------------------
|<-L                     Evo     (7)                 ->R|
|                  <  Foundling  >  (8)                 |
|                         ^                             |
|                        [X]--[ ]                       |
|                         |        (9)                  |
|                        [ ]                            |
|                                                       |
|                                                       |
|                                                       |
|                                                       |
| --|                                               |-- |
| --| (10)                                     (11) |-- |
---------------------------------------------------------
                       Bottom Screen
1 - Chomp
    Graphical representation of Chomp's current form.

2 - Form Name
    The name of Chomp's current form.

3 - Elemental Affinity
    Indicates Chomp's elemental affinity, and how it relates to other
    elements.

4 - Statistics
    Shows each of Chomp's various stats. 
    
5 - Experience Bar
    Shows how much experience Chomp has.
    
6 - Explanatory Menu
    Gives details about your selection on the bottom screen.
    
7 - Menu Indicator
    Tells you what menu you are in. In this case, it says Evo.
    
8 - Form Name
    Name of the form you have highlighted. Will say LOCKED for forms you
    can't access yet.
    
9 - Form Grid
    A series of linked nodes forming a grid. Contains all the various forms
    that Chomp can use.
    
10 - Back Button
     Returns you to the Character Information Screen.
     
11 - Map Button
     Takes you to the Map Screen.
     

---------------------------------------------------------
                       Map Screen
---------------------------------------------------------
This is the screen that is displayed when you press
start. Also doubles as the pause screen.

                       Top Screen
---------------------------------------------------------
|                          (1)                          |
|                    -----Pause-----                    |
|                    |    Resume   |                    |
|                    | Quit Game   |                    |
|                    ---------------                    |
|                                                       |
|                                                       |
|                       o   (2)                         |
|                      |-|                              |
|                   ___/ \__                            |
|                   |      |                            |
|===================|      |============================|
---------------------------------------------------------
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++
---------------------------------------------------------
|                 (3) Ancient Ruins                     |
|                                                       |
|                                                       |
|                                                       |
|                                                       |
|                                                       |
|                         (4)                           |
|                                                       |
|                                                       |
|                                                       |
|                                                       |
|                                                       |
---------------------------------------------------------
                       Bottom Screen
1 - Pause Menu
    Gives you the option of Resuming or Quitting the game. Resume allows
    you to continue playing, while quitting takes you back to the title
    screen. _BE AWARE_ that quitting does _NOT_ save your game. If you
    quit, you are sent back to the title to reload your last save file.

2 - Ellie
    You can still see the playing field while looking at the map.

3 - Area Name
    Tells you which area you are in.

4 - Map
    Shows you a map of the current area. Looks similar to the maps found in
    the old 2D metroid games, and the more recent 2D Castlevania games.
    
    
Alright then, that raps up the menus, and hopefully tells you enough
to start playing. Now on the the walkthrough proper.


===============================================================================
                           3. Walkthrough (WKTHR)
===============================================================================

------------------------------
- 3.1 Ancient Ruins (WKTHR1) -
------------------------------

Watch the opening cutscene, or press start to skip if you prefer. In short,
the monster world has a legend that says a hero will appear from another world
and save their own. You play as Ellie who as described in the character
section found a bracelet in the woods and is now transported to a new world.

Ellie wakes up under an arch, unsure of where she is. After a little dialogue,
you take control of her. Feel free to try out walking around and jumping, and
when you feel comfortable, head left. At the end of the path way, you'll find
an elaborate glowing device. Looks kinda like a bowing angel, maybe? Anyway,
Ellie will say that the statue is reacting to her new bracelet, and step on it.

  Ability Acquired: Band Blaster!

Sweet, now you can use the Mega Buster, I mean Band Blaster. Press A to fire
shots from your band. Ellie remarks on feeling different now, and you regain
control. Head right.

At the right end of the pathway you find a locked door and a flashing switch
that you can't reach. Shoot it with Band Blaster and continue through the
door.

In the next room, head right. Not far into the room you will encounter your
first enemy. We'll call these guys star monsters, cause as near as I can tell
there aren't any official names listed anywhere. Anyway, just peg the star
monster with you blaster and continue to the next room to the right.

Here, you need to head up. You'll find a shaft with several platforms to the
right, just jump on them to continue. It's explained a few rooms after, but
if you need to get back down, press down to duck, and press the B while
still ducking to drop through platforms like these. A few platforms in,
you will come across a gear with a swirly pattern on it and a ledge that is
too high for you to jump to. Ignore it for now, we will come back to that in
just a moment. Continue up and you will find a path leading to the left. Take
it.

You should now be on a screen with several spike pits. Head left, jumping over
the spike pits as you go. Don't worry about messing up here too much, as each
fall will only take half a heart away. By far, the most merciful spikes I've
ever encountered in a game. You will come to a section that has a green
ceiling and several tiny platforms. You need to jump across these platforms
to continue. At least they aren't phasing in and out this time. After jumping
the platforms, you will find a sign that explains how to drop through
platforms. Once again, hold down to crouch, then press B to drop down. Head
left.

In this room you find an egg. Look around, and then exit to the right when
you are done. As you go to leave, the egg begins shaking! The egg hatches
revealing a red and white creature with blue eyes that can fly. Neat. After
introductions are out of the way, Ellie tells the creature to stay put and
wait for it's mother. Head right again.

In the next room, Samus notices that the baby metroid is following her. I mean
Ellie notices that the baby creature is following her. She decides to bring it
along, thinking it might be dangerous to leave him behind. Ellie calls him
Chomp, because he appears hungry. Head right onto the next screen, and begin
heading back down.

  Companion Acquired: Chomp!

When you get back to the funny looking gear, you receive a tutorial about
Chomp.

Basically there are objects that Chomp can interact with, such as the
gear on this screen. He can also attack enemies while on screen. The Pet Meter
which shows up now serves as sort of a combination health/energy meter for
Chomp. When he is attacked, it goes down. It also goes down very slowly while
he is on the top screen, and when you use skills with L and R. To counter
this, you have the Pet Sanctuary.

If you noticed, when you picked up Chomp the bottom screen changed. This is
the Pet Sanctuary. When Chomp's health begins running down, press X to send
him to the sanctuary. While in the sanctuary, Chomp regains health and can
use items that Ellie has picked up. Items have various effects depending on
what they are. Some simply boost stats, others will function as weapons.

  Tutorial Complete: Action Commence!
  
Anyway, since Chomp smacked the gear you now have a foothold to climb onto.
Do so and head right.

In this room, you'll find more star monsters, including some that can jump
out from statues. They still fall easily enough, so blast 'em or let Chomp
have at them for some experience. Continue heading right and you will enter
a tutorial on items. Same information as above, they go to the sanctuary
and are used when Chomp is in there. Some items take longer than others to use.
Walk over the cookie and let Chomp eat it. He'll gain some experience and
stamina, and that will conclude the tutorial. Head right.

  Tutorial Complete: Hunger Conquered!

Here, you encounter a new enemy which we will dub the wall crawler. These
yellow-eyed, purple-leafed plants move up and down the wall, firing shots
at regular intervals. Like the star monster, the wall crawlers are fragile.
Anything you hit them with should kill them. Head down, fighting of or avoiding
the wall crawlers and star monsters until you reach the bottom. The path splits
left and right here. If you go left, you will find wall with a small hole in
it and a star monster on the other side. Nothing you can do here yet, so lets
go right.

Here you find the first save point of the game. walk up to the giant green
book and press up to save and recover your health. Continue right.

Here you get a tutorial on the map screen. Press start to pause the game and
view the map. this will show you a map of the local area with Ellie's location
marked with an icon of her head, your objective marked as a flashing red ring,
save points marked in bright blue, areas you haven't been to marked in grey,
and areas you have been to marked in different colors depending on which area
you are in. Ancient Ruins rooms you have been to appear lavender. Head right.

  Tutorial Complete: Navigation Noted!
  
Continue right, blasting or dodging monsters as you go, until you reach a
wall similar to the one back at the fork in the road. You need to kill the
nearby star monster to make it open, so blast him and continue right. Kill
the star monsters in the next room and head right.

When you get to this room, the door closes behind you and you are instructed
to find and use three pet items in the room. Head to the right and fight off
the star monsters and wall crawlers until you find an alcove with a soccer ball
in it. Take it and let Chomp use it by putting him in the sanctuary. Chomp
gains some experience and speed, and tosses the ball to the upper screen. The
soccer ball bounces back and forth on the screen for several seconds, damaging
enemies while it does so. Continue up from the alcove, and you will find a book
to the right. Chomp gains some experience and intelligence. Books tend to be
worth a few more points than other things, but don't provide any offensive or
defensive bonuses beyond the improved stats. Head left and you should find a
catapult. Chomp will gain a large amount of experience from this, and should
level up. When Chomp levels up, his stats increase, his experience bar empties,
and the experience to reach the next level rises a bit. Head down, and go back
through the door to the left.

  Tutorial Complete: Points Gained!
  
Back in the open room, head left and prepare for your first boss fight.

Boss Fight 001 - Twin Headed Dragon
-----------------------------------
Ah, what fun. The first boss and it's already a room filler. Not to worry,
it's not so tough. So far as attacks go, all it will do is try and bite Ellie
with one of its heads. The dragon's eyes will glow yellow before it lunges,
so you have plenty of warning. The bite tracks where you are until it actually
lunges, so just step out of the way or jump before it hits you. After the
initial lunge the head won't damage you, so don't fret about landing on it
and taking damage.

Now onto actually hurting this thing. One of the heads will open it's mouth,
exposing a green core. Bring Chomp out of the sanctuary, and let him smack
the exposed core a few times. He works on his own, so all you need to do is
have him out and focus on keeping Ellie out of harm's way. After a few hits,
the dragon will drop one head to the lower screen and expose its core. Drop
Chomp back into the sanctuary, and he will smack down the core, gaining health
back in the process. The dragon will expose the core on whichever screen Chomp
isn't on. Just follow the core with Chomp, and the dragon will go down with
very little effort.

  Boss Defeated: Dragon Squished!
  
After the boss fight, Chomp will level up again. This time he also learns a
skill: Torpedo. The ensuing tutorial explains skills. They cost energy from
the pet meter, and allow Chomp to aid Ellie on the top screen. The torpedo
skill send Chomp rocketing straight forward, allowing you to hit enemies from
further away on command now. Skills are assigned to the L and R buttons,
allowing you to prepare two different skill at one time.

  Tutorial Complete: Battleship Sunk!
  
Head left. You will need to use torpedo to hit the enemy on the other side of
the wall this time, since you are on the right side. Torpedo him and be on your
way back to the fork with the first low wall we found. If you've lost your way,
head left to the save room, save if you wish, leave the save room heading left,
leave the next room heading left, and now we are back to the wall we couldn't
pass.

Torpedo the star monster, and head left. You meet another new enemy, the
Smiling Flyer. Kinda like star monsters, except they fly. Shoot them with
you blaster or Chomp, and continue to the next room.

Go down, blasting enemies and collecting coins as you go, and head right once
you reach the bottom.

In this room, shoot the smiling flyer and star monster, the jump over the
platforms. Go down the next set of platforms, then head left once you get to
the bottom. Jump the spikes and go to the next room.

You will be in a room with several star monster statues. When you get to the
center of them, they will come to life and attack you. Nothing to worry about,
just blast them away. When they are gone, you are given a green scroll, and
can move on. Take the scroll, and Chomp will level up again. This time he
will gain a new trait. As the tutorial explains, traits can enhance Chomp's
stats when equipped. Do as the tutorial says, and equip Chomp's new trait to
give him a small boost in speed. Once you are done, exit the room to the left.

  Tutorial Complete: Silent Wind of Doom *WHOOOOOSH*!

In this room, jump up on the platforms, and keep going left. You will see
three star monsters very close together, and two in an unreachable area above
you just after them. Blast the three, then drop down and grab the green scroll.
Chomp will level up again and learn Vertical Spike. This transforms Chomp
into a giant spike that extends up and down the length of the screen just in
front of Ellie. Use Vertical Spike to get the remaining star monsters, and
head left.

Here you will find another glowing statue like the one that gave you Band
Blaster. This one will give you Melee Strike. Head back to the right, using
melee strike to break the brown blocks on the way, and enter the room to the
right. Ellie will say something about the band calling her to a new place, and
you will see the objective marker on your map move. Keep heading right, using
vertical spike to clear the three star monsters an go into the next room.
This should be the room with the four star monster statues. Try out melee
strike on them, then head right.

Now you are back in the room with the spike pits. Go right past the pits, and
take the exit to the right. you should be in a room that goes up and has a
giant purple door with a golden lock on it. Ignore the door and head up. Exit
to the right, past the spike pit. In the next room, Continue heading right.
You will see blue arrows at the right exit. Take that exit and congratulate
yourself for finishing the first level of Monster Tale! Sit back and watch
the cutscene, then prepare for stage 2: The Caverns

  Level Complete: Yay Survival!

  
----------------------------
- 3.2 The Caverns (WKTHR2) -
----------------------------

Several rooms here will have doors blocked by stacked brown blocks. Remember
that they can be broken by melee attacks, so no need to worry about them.

Head right through the first room, shooting star monsters all the way through.
Next room has smiling flyers and a gear that Chomp will need to hit. continue
right. You'll come to a save point, which you should use. Break the blocks on
the door and continue right.

Now you will be at fork. We can't do anything with the rooms to the top right,
middle left, or bottom right at the moment, so hop down a couple of platforms,
and take the middle right path.

You will now be in a room that is blocked by a grey block extending against the
ceiling in the center. There is a gear block on the bottom screen, so send
Chomp there to hit it and continue right.

This room marks the first appearance of a new enemy in the caverns: the Yellow
Gator. They are stronger than the other enemies you've seen in the game thus
far, the first non-boss that can take more than one hit. Shoot him or torpedo
him, and exit to the right. 

This room has another upgrade statue, so step up and claim your prize: the
Super Band Blaster! This upgrade extends the range of your band blaster to
cover most of the screen, enabling you to hit enemies and switches from
farther away. Unfortunately, this upgrade also introduces a new limitation:
the super meter. The super meter appears as a segmented blue bar underneath
the pet meter on the bottom screen. Each time you fire the super band blaster,
you lose a small amount of energy from the bar. You have enough energy for
48 shots before you run out, at which point the bar will regenerate enough
for you to fire single shots a second or so apart. You can regain energy by
striking enemies with melee attacks, or collecting energy items which appear
as glowing blue balls laying about or dropped by enemies. When you find the
shop, you can upgrade the efficiency of the blaster, giving you more shots
with the same amount of energy. When you are ready, exit left.

  Tutorial Complete: Kill range extended!
  
Head back left until you get to the room with several exits again. It's the
one that exits to the save point at the top left. Once you get there, take
the top right path that we passed up on before.

Head right through the room until you come to a door with a switch above it.
This switch needs to be shot with the blaster, but if you try to get it
before you get the super blaster, you won't be able to reach it. Since we
have the blaster now, shoot it and continue through the newly opened door.

Notice as you go in that the door has the same unlocking mechanism on each
side. You will need to jump back up and shoot the switch when you come back
through later. Head right, and you will encounter another new enemy: the
Lizard Turret. These yellow and purple reptiles will stand back and fire shots
at you from afar. They fall easily to the blaster, so simply duck or jump as
need be, and fire away. Continue right.

Around this time, Chomp may level up some more. When he reaches level 7, you
will master the Torpedo skill, and a tutorial will play explaining the
difference between learning a skill and mastering it. Learning a skill means
that you can use it in the form that learned it. Mastering it means you can
use it in other forms that don't have it. Mastered skills are marked with a
star in the skill list.

  Tutorial Complete: A Master Is You!
  
Anyway, back to the game. You will be in a vertical room with wall crawlers
and star monsters. Head down to the bottom to find a lizard turret and a fork
that heads left and right. The left exit takes you to a save point, so rest up
while you have the chance, then head back and take the right exit.

In this room, head left past the enemies until you reach a wall with a small
gap in the bottom. take the path above it and exit to the right. The next room
will have an upgrade statue, this time containing the Roll ability. Roll allows
Ellie to move through small gaps, such as the ones on either side of the room.
Hold down and press B just like you do to drop through platforms and she will
roll across the floor. Let's give it a try, roll through the gap to the right.

  Tutorial Complete: Capcom is gonna sue somebody!
  
Take a few steps into the room, and you will meet Jinx, the local shopkeep.
Listen for a bit of plot exposition about kid kings and invaders from other
worlds, and Jinx will tell you to go see the king. He then offers to sell you
some things, so walk up to him and press up to shop. In the shop screen, you
can choose to buy things for either Ellie or Chomp. You can buy items for
Chomp to use, just like the ones you find after beating enemies. You can buy
several upgrades for Ellie such as health bonuses and damage upgrades. Unless
you have been grinding for money, you most likely don't have more than 200
to spend, so I suggest getting the Blaster Efficiency 1 upgrade, upping the
number of shots you get from a full super meter from 48 to 64.

At this point, I shall have to break, for I have dishes and clothes to wash.
I will pick back up as soon as I can, and we will try and finish the caverns
and the next level before updating again.


===============================================================================
                          4. Band Upgrades (BANDS)
===============================================================================
This section will detail all of the Band Upgrades you can get, what they do,
and where they can be found.

001 - Band Blaster
------------------
Location: Ancient Ruins, Directly to the left of where you start the game.
What It Does: This upgrade allows you to fire shots from your arm cannon, er
              band. Press A and Ellie will fire a single shot. Repeatedly
              press A for rapid fire shots. Each shot clears between one
              third and half the screen and does acceptable damage.
              You can also use the blaster to hit switches mounted on
              walls.
              
002 - Melee Strike
------------------
Location: Ancient Ruins, Lower Left. Requires Torpedo and Vertical Spike to
          get.
What It Does: This upgrade give Ellie a short range melee attack with her bag.
              This allows you to attack enemies up close, and break brown
              stone walls that block your way. Press Y to swing. If you attack
              while ducking, Ellie will roll forward slightly and execute a
              much more powerful strike. It's slower to come out, but still
              useful on occasion.
              
003 - Super Band Blaster
------------------------
Location: The Caverns, just past the lower screen gear block.
What It Does: It's basically the long beam from the first Metroid game.
              Upgrades the Band Blaster so that the shots will now clear the
              entire screen. Unfortunately, you now have an ammo bar,
              represented by the blue Super Meter on the lower screen.
              When you first get the upgrade, you have enough energy for 48
              shots. When the meter is empty, it will slowly recharge enough
              for one shot, allowing you to still hit switches and things, but
              not enough for rapid fire. Upgrades can be purchased that will
              improve the efficiency of the blaster, giving you more shots
              from the same amount of energy.
              
004 - Roll
----------
Location: The Caverns, past the door that requires the Super Band Blaster to
          open.
What It Does: Allows Ellie to roll across the ground by holding down and
              pressing B. Use this to get through small opening on the floor.
              
===============================================================================
                             5. Shopping (SHOPS)
===============================================================================
This section lists the various items you can buy and gives details associated
with them.

----------------------
- 5.1 Ellie (SHOPS1) -
----------------------

Health Extension 1
------------------
Cost: 420
Effect: Increases you maximum health, giving you an extra heart.

Melee Damage 1
--------------
Cost: 340
Effect: Increases the damage dealt by melee attacks.

Blaster Damage 1
----------------
Cost: 375
Effect: Increases the damage dealt by blaster attacks.

Blaster Efficiency 1
--------------------
Cost: 100
Effect: Decreases the cost of each shot by the blaster. With no upgrades you
        can fire 48 shots from a full meter. After this upgrade, you can fire
        64 shots from a full meter.

Energy Gain 1
-------------
Cost: 450
Effect: Increases the amount of energy gained from melee attacks.

Treasure Hunting 1
------------------
Cost: 250
Effect: Increases the drop rate of items from defeated enemies.


----------------------
- 5.2 Chomp (SHOPS2) -
----------------------

Cookie
------
Cost: 11
Category: Sweets

Cherry
------
Cost: 32
Category: Fruits and Vegetable

Turkey
------
Cost: 34
Category: Meat

Book
----
Cost: 16
Category: Reading

Scroll
------
Cost: 22
Category: Reading

Dumbbell
--------
Cost: 38
Category: Exercise

Soccer Ball
-----------
Cost: 33
Category: Exercise

Toy Car
-------
Cost: 90
Category: Toys

Catapult
--------
Cost: 42
Category: Toys

Soap
----
Cost: 45
Category: Pet Care
===============================================================================
                             6. Enemies (ENEMY)
===============================================================================
This Section will list and detail each enemy encountered in the game.
Please note, enemies only give experience if Chomp attacks the enemy.

001 - Star Monster
Location: Ancient Ruins, The Caverns
Description: The first enemy you encounter in the game. Small, yellow, and
             vaguely star shaped, they serve mostly as target practice.
             The closest they get to dangerous is that some can disguise
             themselves as statues and surprise you. Still not very bad.
             Not really anything special to these, just hit 'em with
             something and they drop like flies.
             Worth 1 coin and 3 experience.
             Drops Cookies.
             
002 - Wall Crawlers
Location: Ancient Ruins, The Caverns
Description: Purple flowers with yellow eyes. They crawl up and down walls,
             shooting at you when they get the chance. Very weak, but more
             dangerous than the star monsters. Hit them with whatever you
             please and they should go down.
             Worth 2 coins and 5 experience.
             Drops Cookies.
             Drops Books.
             Drops Catapults.
             
003 - Twin Headed Dragon (Boss)
Location: Ancient Ruins
Description: A giant two headed dragon that attacks you in the ruins.

004 - Smiling Flyer
Location: Ancient Ruins, The Caverns.
Description: Small winged enemies that smile at the screen as they go by.
             Not really difficult, just hit them and be on your way.
             Worth 1 coin and 5 experience.
             Drops Books.
             Drops Cookie.
             
005 - Yellow Gator
Location: The Caverns.
Description: Yellow Alligator/Crocodile (not sure what the difference is)
             monster wearing green, and swinging a mace. These are a little
             more powerful than the other enemies you have encountered thus
             far, but still not much of a threat. Shoot them if you have
             the energy, melee them once you get the combo upgrade, or use
             Torpedo. They take about four shots to do in with the blaster,
             5 shots to kill with melee attacks, and may dodge backwards to
             evade your strikes.
             Worth 6 coins and 10 experience.
             Drops Turkey.
             
006 - Lizard Turret
Location: The Caverns
Description: Yellow and purple colored lizards that stand in place and fire
             shots at you. They can be annoying if you have no energy for the
             blaster, but other than that they aren't too bad. Looks like they
             take extra damage from the blaster, so fire away when they show
             up. If you are on level ground with it, you can duck the shots
             from the standing ones and jump the shots of the squatting ones.
             Worth 6 coins and 8 experience.

             
===============================================================================
                       7 Credits/Legal Section (CREDITS)
===============================================================================
Thanks to DreamRift for developing this game and injecting all that awesome
into it.

Thanks to Majesco for publishing the game.

Thanks to the developers of Notepad++ for giving me a sweet writing
environment that offers just enough above plain notepad to be useful.

All trademarks and copyrights contained in this document are owned by
their respective trademark and copyright holders.

This guide may be published wherever you please, so long as it is unchanged.

This guide may not be republished for commercial purposes.

copyright 2011 jackvambrace
     
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