NIER: FAQ/Walkthrough

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()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()


Nier FAQ (version 0.45)

DISCLAIMER:
This FAQ is meant for personal use only. You may host this FAQ on your own 
website if you so wish, don't bother asking me for permission--in fact, I'd 
rather you didn't.

The latest copy of this FAQ will always be available at 
http://www.gamefaqs.com/

(c) Copyright 2009 by J.F. Fox

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\ \   __                                                        __   / /
 \ \__\ \____                                             _____/ /__/ /
 |  __   ____>           ~ Table of Contents ~           <_____   __  |
 / /  /_/                                                      \_\  \ \
/_/                                                                  \_\

*Note: use the search function (ctrl+f) to jump to the desired section.

Introduction.................................................[N-01]
  \--Game Information........................................[N-01A]
   \--Controls...............................................[N-01B]
    \--Premise...............................................[N-01C]
     \--Characters...........................................[N-01D]
      \--Contact Information.................................[N-01E]
Walkthrough (Part One).......................................[N-02]
  \--Prologue................................................[N-02A]
   \--The Village............................................[N-02B]
    \--The Lost Temple.......................................[N-02C]
     \--The Aerie............................................[N-02D]
      \--The Junk Heap........................................[N-02E]
       \--Seafront...........................................[N-02F]
        \--The Aerie, Again..................................[N-02G]
         \--Facade...........................................[N-02H]
          \--Forest of Myth..................................[N-02I]
           \--The Haunted Manor..............................[N-02J]
            \--The Village, Again............................[N-02K]
Walkthrough (Part Two).......................................[N-03]
  \--The Haunted Manor, Revisited............................[N-03A]
   \--The Lost Temple, Revisited.............................[N-03B]
    \--The Junk Heap, Revisited...............................[N-03C]
     \--Facade, Revisited....................................[N-03D]
      \--Forest of Myth, Revisited...........................[N-03E]
       \--The Aerie, Revisited...............................[N-03F]
        \--Back to the Village...............................[N-03G]
         \--The Shadowlord's Castle..........................[N-03H]
          \--Endings and New Game+...........................[N-03I]
Sidequests (Part One)........................................[N-04]
  \--Village Sidequests......................................[N-04A]
   \--Seafront Sidequests....................................[N-04B]
    \--Facade Sidequests.....................................[N-04C]
Sidequests (Part Two)........................................[N-05]
  \--New Village Sidequests..................................[N-05A]
   \--New Seafront Sidequests................................[N-05B]
    \--New Facade Sidequests.................................[N-05C]
     \--Wilderness Sidequests................................[N-05D]
Weapons......................................................[N-06]
  \--One-Handed Swords.......................................[N-06A]
   \--Two-Handed Swords......................................[N-06B]
    \--Spears................................................[N-06C]
Words........................................................[N-07]
Items........................................................[N-08]
  \--Recovery Items..........................................[N-08A]
   \--Raw Materials..........................................[N-08B]
    \--Fishing...............................................[N-08C]
     \--Cultivation..........................................[N-08D]
      \--Key Items...........................................[N-08E]
Fishing......................................................[N-09]
DLC, Cheats & Extras.........................................[N-10]
Trophies.....................................................[N-11]
Frequently Asked Questions...................................[N-12]
Update Log...................................................[N-13]
Acknowledgments..............................................[N-14]

__                                                                    __
\ \   __                                                        __   / /
 \ \__\ \____                                             _____/ /__/ /
 |  __   ____>           ~ Introduction ~                <_____   __  |
 / /  /_/                                                      \_\  \ \
/_/                                                [N-01]            \_\


Welcome to my FAQ for Nier. I realize it's not much to look at right now,
but I sincerely hope you'll find some use for it as you play this wonderful,
fun game.

I will try my best to assemble all of the pertinent information regarding Nier
in a clear, concise and organized manner. With luck, everything should
be clear and easy to find. Again, I hope you'll find this FAQ helpful—and
I also hope you'll have as much fun with this game as I've had.


Current FAQ Status:
	I've really just started out, so there's really not much
	content here at the moment. Hope to have the full 
	walkthrough completed within the week, and the FAQ itself
	completely finished by the end of the month.

      __                                                        __ 
      \ \____                                             _____/ /
      |  ____>           ~ Game Information ~            <_____  |
      /_/                                                      \_\
                                                   [N-01A]

Nier is an action role-playing game, currently on the market in North
America, Europe and Japan, on both the Playstation 3 and Xbox 360 consoles.
This FAQ is written specifically for the PS3 version of the game, but all
of the information here contained should also apply to the Xbox 360 version,
as both versions of the game are identical.

The PlayStation 3 version of Nier released in Japan is slightly different
than the normal version. Called Nier Replicant, it features a different
protagonist: rather than play an old man and father, you play a younger
 man and brother. All of the dialog and story content, however, is
identical.

      __                                                        __ 
      \ \____                                             _____/ /
      |  ____>           ~ Controls ~                    <_____  |
      /_/                                                      \_\
                                                   [N-01B]

The controls are all very simple and self-explanatory, so I don't think
there's much need to tarry too long on this. I will remind you, however,
that you can customize the various bumper buttons (R1, R2, L1, L2 on
PS3; RB, RT, LB, LT on X360) with different attacks. This can be
particularly useful if, like me, you don't bother much with evading and
would rather dedicate a second button to a third magic attack.

Playstation 3 Controls:

	Left Analog Stick.....................Movement (walk/run)
	Right Analog Stick....................Camera Movement
	R3....................................Reset Camera
	D-Pad Up..............................Item Menu
	D-Pad Right...........................Spear Menu
	D-Pad Down............................Single-Handed Sword Menu
	D-Pad Left............................Two-Handed Sword Menu
	Cross.................................Jump (double jump)
	Circle................................Examine
	Square................................Attack
	Triangle..............................Special Attack
	L2....................................Defend
	R2....................................Evade
	R1....................................Cast Magic
	L1....................................Cast Magic
	Start.................................Skip Cutscene
	Select................................Expand Mini-Map

Xbox 360 Controls:

	Left Analog Stick.....................Movement (walk/run)
	Right Analog Stick....................Camera Movement
	R3....................................Reset Camera
	D-Pad Up..............................Item Menu
	D-Pad Right...........................Spear Menu
	D-Pad Down............................Single-Handed Sword Menu
	D-Pad Left............................Two-Handed Sword Menu
	A.....................................Jump (double jump)
	B.....................................Examine
	X.....................................Attack
	Y.....................................Special Attack
	LT....................................Defend
	RT....................................Evade
	RB....................................Cast Magic
	LB....................................Cast Magic
	Start.................................Skip Cutscene
	Back..................................Expand Mini-Map

      __                                                        __ 
      \ \____                                             _____/ /
      |  ____>           ~ Premise ~                     <_____  |
      /_/                                                      \_\
                                                   [N-01C]

It is the distant future. Humanity's past glories are but a forgotten
memory, its greatest achievements vanished into dust on the wind. The
world that remains--a strange and savage place--is dying.

The few humans who remain now live a medieval existence, eking out
what sustenance they can from a harsh and unforgiving land. Dark,
twisted creatures known as Shades roam the world, bringing with them
terror and death. Fear and chaos rule each day. As it did yesterday.
...As it will tomorrow.

In this world lives a modest, unassuming man and his young daughter.
She has been infected by a deadly disease known as the Black Scrawl,
and so her father has sworn to journey in search of a cure.

The adventure that ensues will be beyond anything he has ever
experienced.

He will encounter Grimoire Weiss, an ancient book of almost unbelievable
power who can use words as weapons. He will face off against Grimoire
Noir, a supposed harbinger of the end times. And he will learn the
truth behind both the legendary Sealed Verses, and the cursed Shades
that hound his every step.

As the world collapses into chaos around him, as his very mind betrays
him, the man will press on with a single, dim light flickering in his
mind:

He will save his daughter. No matter the cost.

      __                                                        __ 
      \ \____                                             _____/ /
      |  ____>           ~ Characters ~                  <_____  |
      /_/                                                      \_\
                                                   [N-01D]

The Father
	Strong, kind, and unwilling to abide cruelty of any kind. He
	has a single daughter, Yonah, with whom he is gentle and
	protective to a fault.

Grimoire Weiss
	An ancient book that joins the father on his quest. Powerful
	and arrogant, he is quick to proclaim his mastery on any and
	all topics which present themselves. While he prefers to be
	called by his full and proper name of Grimoire Weiss, most
	refer to him simply as Weiss.

Yonah
	A daughter who lives to please her father, even though her
	efforts often cause more harm than help. Due to her frail health,
	she spends most of her time at home.

Kaine
	A human who has been possessed by a Shade. Vulgar, violent,
	and unpredictable, she is nevertheless a valuable companion
	on the father's quest. Some think her harsh exterior hides a
	shy, endearing side.

Emil
	A companion who joins the father during his travels. He combats
	Shades with a powerful arsenal of magic.

Shades
	Mysterious creatures that appear out of nowhere to prey on people
	and livestock. They come in a variety of types, each with its
	own unique set of attacks.

      __                                                        __ 
      \ \____                                             _____/ /
      |  ____>           ~ Contact Information ~         <_____  |
      /_/                                                      \_\
                                                   [N-01E]

For any questions, comments, and concerns, you may contact me via my
email address (mwulf.0079@gmail.com) or attempt to reach me through
the Nier 3 message board (either one) at GameFAQs.com.

In general, I reply to any emails I get within two days, unless the
email is asking for information that is clearly within the FAQ.

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\ \   __                                                        __   / /
 \ \__\ \____                                             _____/ /__/ /
 |  __   ____>           ~ Walkthrough (Part One) ~      <_____   __  |
 / /  /_/                                                      \_\  \ \
/_/                                                [N-02]            \_\

Nier is a very straightforward game, so I sincerely doubt this is a
walkthrough that any will need to follow straight-on-through. Rather,
think of it more as a resource for those rare occasions when you cannot
figure out where to go next or, in the first part of the game, want to know
just how much story content you can pursue before reaching the point
of no return.

As per my typical style, I'll keep the walkthrough as brief as possible,
and avoid as many spoilers as humanly possible.

      __                                                        __ 
      \ \____                                             _____/ /
      |  ____>           ~ Prologue ~                    <_____  |
      /_/                                                      \_\
                                                   [N-02A]

The prologue serves mostly as a tutorial to the combat mechanics of the
game. Follow the prompts and kill all of the shades in the room. After
a short cutscene, go outside.

Here, you'll fight a crazy-ton of shades. This is a good point to try
and earn those 50 and 100-combo trophies. You'll level up very quickly
and get a whole slew of awesome new spells to play around with. Have
fun taking out the shades. When you're done, a giant shade will spawn
and it'll be time for your first boss battle.

	 ___________________________
	|                           |
	| !!!!!  BOSS BATTLE  !!!!! |
	|___________________________|

....


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\ \   __                                                        __   / /
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 |  __   ____>           ~ Walkthrough (Part Two) ~      <_____   __  |
 / /  /_/                                                      \_\  \ \
/_/                                                [N-03]            \_\

The second part of the game picks up five years after the big boss battle.
When you beat the game, the new game plus will begin here. Anyway, once
you're done watching the spiffy little action cut-scene, go to the library
and speak to Popola.

      __                                                        __ 
      \ \____                                             _____/ /
      |  ____>           ~ Haunted Manor, Revisited ~    <_____  |
      /_/                                                      \_\
                                                  [N-03A]


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\ \   __                                                        __   / /
 \ \__\ \____                                             _____/ /__/ /
 |  __   ____>           ~ Sidequests (Part One) ~       <_____   __  |
 / /  /_/                                                      \_\  \ \
/_/                                                [N-04]            \_\

The story in Nier is broken into two parts: sidequests from the first
part of the game are not available in the second part of the game.
When you first visit the Haunted Manor, you are beginning the very
end of the first part of the game, so if there are any side quests
you do not want to miss out on in the first half of the game, complete
them before visiting the Haunted Manor.

I've heard that you can still complete the Fisherman's Gambit series of
quests in the second part of the game, but I have yet to verify that.

      __                                                        __ 
      \ \____                                             _____/ /
      |  ____>           ~ Village Sidequests ~          <_____  |
      /_/                                                      \_\
                                                  [N-04A]

"A Dog Astray"
	Description:
		An old man near the shopping district's southern
		entrance needs help finding his dog. The animal likes
		to roam the Northern Plains.
	Walkthrough:
		You'll find the dog near the water, right next to
		the entrance to the Junk Heap in the Northern Plains.
		Once you've found the dog, go back to where you spoke
		to the old man, and speak with the man with a quest icon.

"A Return to Shopping"
	Description:
		The florist needs three bounty fertilizers for her seeds.
		They're apparently available for sale at Seafront.
	Walkthrough:
		As simple as it sounds: run to Seafront, buy the
		fertilizer, and then run back to the village. It's a lot
		less hassle if you can remember to buy the fertilizer
		while you're taking care of the, "Shopping List," quest.

"Boar Hunt!" 
	Description:
		An old man sitting next to the item shop in the
		shopping district says that a wild boar has been
		injuring people in the northern plains. It's time to
		end its rampage.
	Walkthrough:
		The Wild Boar is located near the cliff in the
		western half of the Northern Plains. It has a lot of HP,
		and a rather nasty charging attack that'll keep knocking
		you down if you let it. Your best strategy is to circle
		around it, and pommel it with Dark Hand magic attacks
		This quest will reward you with a Boar's Tusk. Once
		you've finished the quest, each time you visit a
		wilderness area, there will be a Wild Boar that you can
		ride to more quickly traverse the terrain.

"Book Smarts"
	Description:
		A woman in the village library needs help organizing
		some books. Take the book and put it in the second
		bookshelf from the left on the east side of the floor.
	Walkthrough:
		An easy quest. You'll be given a few books and told where
		to put them. The precise locations will be written
		down in your journal, but you don't need to worry--it's
		impossible to put a book in the wrong spot.

"Fragile Delivery"
	Description:
		A guard at the northern gate has asked you to deliver
		a parcel to the gold house at the highest point of the 
		Aerie. The parcel is fragile, so take extra care when
		carrying it.
	Walkthrough:
		This quest can be a bit annoying, but if you mess up and
		the package breaks, you can go back to the guard that 
		gave you the quest and retry it as many times as you like.
		I'd recommend taking a Boar across the Northern plains,
		so you don't run the risk of Shades knocking you down.
		It's also wise to tackle this quest AFTER you've gone
		to the Aerie already, that way you won't have to worry
		about getting into a fight once you're inside the town.

"Fragile Delivery 2"
	Description:
		An old man near the fountain in the shopping district
		has asked you to deliver a parcel to the tavern in
		Seafront. The parcel is fragile, so take extra care
		when carrying it.
	Walkthrough:
		The same as the first, "Fragile Delivery," quest.
		The road to Seafront is a short one, so as long
		as you stay focused this should be easy.

"Fragile Delivery 3"
	Description:
		The guard at the eastern gate has asked you to deliver
		a parcel to Facade's weapon shop. The parcel is fragile,
		so take extra care when carrying it.
	Walkthrough:
		This is the hardest of the Fragile Delivery quests, as
		you've got two areas to cross, and typically have to fend
		off hordes of wolves, scorpions and shades. You'll need to
		be very careful: stick to the edges of cliffs and make
		your way to the Facade gate. Keep your eyes open and use
		Dark Blast magic attacks to keep the wolves from getting
		to close. Even if you're careful, odds are you'll need
		to retry this quest a few times before you get it.

"Herbal Remedies"
	Description:
		Popola has sent you on an herb-gathering mission.
		Search the northern plains for two medicinal herbs
		and bring them back to her.
	Walkthrough:
		This is a very simple task. You can gather medicinal
		herbs inside the village, or out in the field. If you
		like, you can even purchase some in the Village.

"Old-Fashioned Home Cooking"
	Description:
		A woman in green near the fountain in the shopping
		district has asked you to collect ten pieces of mutton.
	Walkthrough:
		Kill sheep. Harvest mutton. It couldn't possibly be
		any easier.

"On the Wings of Eagles"
	Description:
		The tavern keeper needs more ingredients for her
		medicine. This time she needs an eagle egg, found in
		high places where the wind blows.
	Walkthrough:
		You'll find your egg in the Aerie, near the Mayor's
		House.

"Shopping List"
	Description:
		The florist in the shopping district has asked you to
		travel to Seafront and buy three tulip bulbs.
	Walkthrough:
		A nice and easy task: run to Seafront, buy what you
		need and head back. Be careful on the road to Seafront:
		if you encounter a giant Shade, don't try to fight it,
		just run. Odds are it's much stronger than you at this
		point in the game. While you're in Seafront, you may
		also want to pick up 3 Bounty Fertilizers, because as
		soon as you complete this quest, you'll receive another
		shopping quest, "A Return to Shopping," asking you
		to run all the way to Seafront again.

"The Ballad of the Twins"
	Description:
		Have Devola and Popola sing a song for you. Discuss
		the matter with both of them.
	Walkthrough:
		First go to the library and speak to Popola. She'll
		send you to the Seafront Tavern. Go there, and get a
		list of items to collect. You can find lizards near the
		cliffs (going down to the river, and down to the
		entrance water, and you can find mice in the first area
		of the Junk Heap. Once you've got what you need, go back
		to the Seafront Tavern and speak to the tavern keeper.
		Then go speak to Popola one last time, and you'll be
		transported to the Village Tavern. Wait a bit, and you'll
		hear their duet. Speak to Devola whenever you're ready
		to leave the tavern and complete the quest.

"The Gatekeeper's Errand"
	Description:
		A guard at the northern gate asked you to deliver a
		message to the blacksmith's wife.
	Walkthrough:
		Go to the blacksmith's shop near the south gate and
		speak to the woman with a quest icon. Listen to her
		short rant, and you're done.

"The Lost Eggs"
	Description:
		The tool shopkeeper says the village chickens are
		laying eggs in hidden spots of their own choosing.
		Find an egg and bring it to the client.
	Walkthrough:
		This quest sounds a lot more difficult than it is.
		Speak to the boy with a quest icon near the tool shop.
		Then, go to the field and speak to the man near all
		the pigs. Finally, head toward the fountain. Search
		the shadows for harvest points. The item you're looking
		for is called, "Chicken Egg." Once you've found an
		egg, you'll need to head back to the Tool Shop to
		report your findings.

"The Runaway Son"
	Description:
		A man across the way from the weapon shop near the
		southern gate needs help finding his runaway son. The
		young man apparently wears an unusual-looking hat.
	Walkthrough:
		You'll find the runaway in Seafront, just past the
		post office. Speak to him, and he'll send you on a quest
		to collect some mutton and goat meat. Grab the items, then
		go speak to the Seafront tavern keeper. Then, run all the
		way back to the Village and speak to the man who gave you
		the quest. No, it's not over yet! Now, head back to
		Seafront. Once you enter the town, turn around and speak
		to the man near the exit with a quest icon. He'll tell you
		the runaway went to Facade. Now you get to go all the way
		to Facade. You'll find a few Masked People talking about
		the Runaway, marked with quest icons. Once you speak to
		them, you'll be able to examine the door to the Runaway's
		home. Naturally, the runaway will run away again. Follow
		him out into the desert. I'm not sure if it's possible to
		lose him, but you should probably stay close to him just
		the same. Near the opposite end of the desert, you'll be
		attacked by wolves. Once you've killed all the wolves,
		speak to the runaway again. Now, you can finally go back
		to the Village and speak with the father to collect your
		reward.

"The Tavern Keeper's Grandmother"
	Description:
		The tavern keeper needs three medicinal herbs, three
		berries, and three royal ferns in order to make medicine.
	Walkthrough:
		All three of these items are pretty common out in the
		Wilderness. Just keep an eye out for harvest spots and
		you should fill up your quota in no time.

"Yonah's Gift"
	Description:
		Yonah asked you for a melon.
	Walkthrough:
		Yonah wants several items, so you may as well buy them
		all at once. She'll need a melon, a watermelon and a
		pumpkin for this quest. You can buy melons from the grocer
		in Seafront, pumpkins from the grocer in the Village,
		and watermelons from the grocer in Facade. Once you have
		what you need, go back to your home in the Village and
		speak to Yonah.

"Yonah's Home Cooking"
	Description:
		Yonah needs venison and wheat for her cooking.
	Walkthrough:
		Harvest venison from the deer along the road to Seafront.
		You can purchase wheat from the materials shop in the
		Village shopping district.

      __                                                        __ 
      \ \____                                             _____/ /
      |  ____>           ~ Seafront Sidequests ~         <_____  |
      /_/                                                      \_\
                                                  [N-04B]

"A Signature Dish"
	Description:
		You've been asked to gather ingredients for the Seafront
		tavern keeper's signature dish. Collect ten medicinal herbs,
		ten bags of wheat , and ten sardines.
	Walkthrough:
		You'll have to either buy or grow the  wheat. You can fish
		for the sardines, or buy them from the fishmonger if
		you've completed the quest, "The Fisherman's Gambit."

"The Belated Letter"
	Description:
		A man near the fountain in Seafront's plaza has given
		you a love letter he wants delivered to his lover in
		The Aerie. The recipient lives near the village's chief.
	Walkthrough:
		Run to the Aerie and head toward the Mayor's house.
		You'll need to go to the door of one of the nearby houses
		and examine it. When you leave the Aerie, you will be
		attacked by a large shade. Fight it however you want:
		the easiest strategy is to get behind it and pummel it
		with Dark Hand magic attacks.

"Bon Appetit!"
	Description:
		The Seafront tavern keeper needs inspiration for new
		meals. Head to the library and see what you can find.
	Walkthrough:
		Examine the shelves on the bottom floor of the library.
		Once you find the cookbook, go back to Seafront and speak
		to the Tavern keeper. You'll need to gather five sharks,
		five bags of rice, and five mushrooms.

"Closure"
	Description:
		You received word from the Seafront postman. Apparently
		he has something to tell you.
	Walkthrough:
		Go to Seafront and speak to the postman. That's it.
		Quest done.

"The Fisherman's Gambit"
	Description:
		The old fisherman will teach you some techniques if
		you can catch ten sardines.
	Walkthrough:
		Fish from either beach at Seafront. Use lugworms as
		bait. If you have any trouble, consult the fishing
		section of this FAQ.

"The Fisherman's Gambit, Part 2"
	Description:
		The old fisherman will teach you some techniques if
		you can catch seven blowfish.
	Walkthrough:
		Fish from dock right next to the old fisherman. Use
		lugworms as bait. If you have any trouble, consult the
		fishing section of this FAQ.

"The Fisherman's Gambit, Part 3"
	Description:
		The old fisherman will teach you some techniques if
		you can catch seven rainbow trout.
	Walkthrough:
		Fish from the dock with the little boat near it in the
		Northern Plains. Use a Lure as bait. If you have any
		trouble, consult the fishing section of this FAQ.

"The Fisherman's Gambit, Part 4"
	Description:
		The old fisherman will teach you some techniques if
		you can catch five bream.
	Walkthrough:
		Fish from dock right next to the old fisherman. Use
		a Lure as bait. If you have any trouble, consult the
		fishing section of this FAQ.

"The Fisherman's Gambit, Part 5"
	Description:
		The old fisherman will teach you some techniques if
		you can catch five black bass.
	Walkthrough:
		Fish from the riverbank in the Village, using a Lure as
		bait. If you have any trouble, consult the fishing
		section of this FAQ.

"The Lighthouse Lady's Wrath"
	Description:
		The lady wants to leave town, and the postman has asked
		you to convince her otherwise. Go pay her a visit.
	Walkthrough:
		Speak with the old woman in the lighthouse. Then, go
		speak to the postman again. Exit the post office, then
		turn around and go right back inside. You'll now be able
		to access the post office's back room. Solve the simple
		box puzzle, and pick up the bundle of letters on the table.
		You may read them if you like. Speak to the postman one
		last time, and then go back to the lighthouse to speak to
		the old woman. Either tell her the truth, or lie to her.

"The New Merchant in Town"
	Description:
		A man aboard a ship docked in Seafront needs to build
		his inventory so he can begin trading. Collect ten bundles
		of wool, five lumps of natural rubber, and ten goat hides.
	Walkthrough:
		Wool is easy enough to find--simply harvest it from sheep.
		Rubber can be bought from the materials store in Seafront,
		but goat hides can be a bit annoying, as they're rare
		drops from goats. Your best bet is to head out the
		Village's east gate, along the road you took to the
		Lost Shrine, and kill the goats there. Run back and forth
		between that road and the path to the Lost Shrine so the
		goats can respawn. Continue doing so until you have enough
		goat hides. It may take you several trips.

"The Postman's Request"
	Description:
		The Seafront postman wants you to bring a letter to the
		old lady.
	Walkthrough:
		You'll find the old woman inside the light house. Deliver
		the letter to her, and you're done.

      __                                                        __ 
      \ \____                                             _____/ /
      |  ____>           ~ Facade Sidequests ~           <_____  |
      /_/                                                      \_\
                                                  [N-04C]

"Apology from a Fool"
	Description:
		The shopkeeper at the strange-thing store in Facade has
		asked you to collect ten wolf hides as a gift for his wife.
		It seems they recently had an argument...
	Walkthrough:
		You may either harvest the wolf hides from the corpses
		of wolves in the desert, or purchase them from the
		materials store in Facade. Once you've got the hides,
		give them to the client. You'll then need to speak to his
		wife to finish the quest. You'll find her standing on
		the building just above the strange-things store, marked
		with a quest icon.

"Item Unknown"
	Description:
		A woman in front of the king of Facade's palace needs
		you to run an errand. The rules state that she can't
		expressly state the name of the item she wants, so you
		must search for ten "round, striped food objects."
	Walkthrough:
		The item you're looking for is watermelon. You can hop
		on over to the Facade grocer, buy ten of 'em, and finish
		this quest in no time flat.

"The Littlest Hero"
	Description:
		The child of Facade's weapon shopkeeper has left home and
		is headed for the desert. His parents want you to bring
		him back.
	Walkthrough:
		You won't be able to stop the kid, so just follow him all
		the way into the desert. He'll go into the Wolf Den.
		Follow him inside, and fight off all of the wolves. Then
		go back to Facade and speak to the man who gave you the
		quest in order to complete it.

"The Missing Girl"
	Description:
		A family near Facade's strange-thing store cannot find
		their daughter. Ask around Facade and see what you can
		learn.
	Walkthrough:
		Various people in Facade will give you clues, all of them
		are marked on your map with quest icons. Ultimately,
		you'll need to go down to the lowest level of the city.
		You'll find a clue on the ground near a doorway. Examine
		it, then go speak with one of the nearby masked people--yes,
		also marked with a quest icon. Now you'll have to head to
		the exit. Speak to the Masked Man guarding the gate on
		the right side. Then exit Facade and go into the desert.
		Examine the sand fountain, then go back to the person
		who gave you the quest to end it.

"The Tangled Message"
	Description:
		You've been invited to join a game where you pass
		messages from one person to the next. If you make a
		mistake, you must start over from the beginning.
	Walkthrough:
		This is a fairly easy quest. The messages are simple
		and easy to remember, and the people you need to speak
		to are all marked with quest icons--except for the very
		last person. The last person you need to speak to is
		the professor. You'll find him standing near a pool of
		quicksand near the northern wall. Speak to him and say,
		"quicksand," to complete the quest.

__                                                                    __
\ \   __                                                        __   / /
 \ \__\ \____                                             _____/ /__/ /
 |  __   ____>           ~ Sidequests (Part Two) ~       <_____   __  |
 / /  /_/                                                      \_\  \ \
/_/                                                [N-05]            \_\

The story in Nier is broken into two parts: sidequests from the first
part of the game are not available in the second part of the game.
When you first visit the Haunted Manor, you are beginning the very
end of the first part of the game, so if there are any side quests
you do not want to miss out on in the first half of the game, complete
them before visiting the Haunted Manor.

I've heard that you can still complete the Fisherman's Gambit series of
quests in the second part of the game, but I have yet to verify that.

      __                                                        __ 
      \ \____                                             _____/ /
      |  ____>           ~ New Village Sidequests ~      <_____  |
      /_/                                                      \_\
                                                  [N-05A]

"A Bridge in Peril"
	Description:
		Dispatch the Shade that has taken up residence near the
		bridge in the northern plains. However, it seems the
		Shade isn't always there...
	Walkthrough:
		This quest is pretty simple, but can still be a pain in the
		ass. The shade will appear, randomly, just before the wooden
		bridge in the center of the Northern Plains. It spawns very,
		very rarely. Once you've killed it, report back to finish
		the quest.

"A Child's Final Chance"
	Description:
		The grocer's child has been stricken by a mysterious illness
		after playing with his friends. Maybe the other children
		would know the cause.
	Walkthrough:
		There are three children to speak to in the Village, all are
		marked with quest icons, naturally. Speak to them all, then
		head for the Forest of Myth. Head toward the big tree in 
		the back of the village, and examine the object to its left.
		Then, leave the village. Watch the scene, and then return
		to the boy's mother to end the quest.

"Contract for a Contractor"
	Description:
		A man milling about near some pigs needs some materials
		to repair a fire-ravaged kitchen. Find one memory alloy,
		ten titanium alloys, and ten broken motors.
	Walkthrough:
		Both memory alloy and titanium alloy are rare drops
		from robots in the Junk Heap. You'll need to be farming
		enemies in the second basement level for quite a while
		to gather the necessary quantity of items.

"The Creaky Waterwheel"
	Description:
		The young woman with the dog in the shopping district
		needs help repairing the village waterwheel. Travel
		to Facade's "strange-thing store" and obtain parts to
		repair it.
	Walkthrough:
		Go to Facade and speak to the strange-thing store clerk.
		He'll send you out to collect ten iron ores, and ten logs.
		You can harvest iron ore in the wilderness, or...

"The Damaged Map"
	Description:
		The blacksmith has asked you to find a treasure map. Where
		would you look for such a thing?
	Walkthrough:
		Go to the library in the village and examine the shelves on
		the top floor. Then collect three drops of machine oil, three
		eggplants and three goat hides. (You can only find goats in the
		Eastern Road area now). Once you have the items, go to the
		strange-things store in Facade. Once your done, go back to
		the Village to complete the quest.

"The Despicable Man"
	Description:
		The woman sitting diagonally across from the weapon shop
		asked you to find a young man wearing a golden necklace. Ask
		around to see if anyone nearby saw him.
	Walkthrough:
		Speak to a the marked guard at the Northern Gate. From there,
		journey up to the Forest of Myth. Talk to the man with a quest
		icon for your next clue. Now, go to Seafront. In the main
		plaza, there is a woman standing on an upper level, near the
		top of some stairs. She is dressed in yellow. Speak to her.
		Now, head toward the post office and speak to the man standing
		outside. Now go speak to the man standing just above the
		fishmonger. Finally, run over to the Junk Heap and speak
		to Gideon. Now, you're all done. Head on back to the village
		to report your findings and finish the quest.

"Thieves in Training"
	Description:
		The item shopkeeper needs your help finding the culprits
		that robbed his store. Begin by asking around for clues.
	Walkthrough:
		There are two different people in the shopping district
		you'll need to speak to in order to solve this case.
		Once you've spoken to them (they're both marked with
		quest icons, of course) go up on the wall, and head down
		the stairs toward the dock. Turn around, and at the side of
		the stairs are two children. Speak to the one in the
		back. Then, go to the tavern and speak to the man
		sitting down. Finally, go back to the item store and speak
		to the shopkeeper to end the quest.

      __                                                        __ 
      \ \____                                             _____/ /
      |  ____>           ~ New Seafront Sidequests ~     <_____  |
      /_/                                                      \_\
                                                  [N-05B]

"The Fisherman's Gambit, Part 6"
	Description:
		The old fisherman will teach you some techniques if you can
		catch three sandfish over in Facade's desert ocean. Fish...
		in the desert?
	Walkthrough:
		Same as the other Fisherman's Gambit quests. Go to Facade's
		docks (in the desert) and fish. Use a lure. Report back to
		the old fisherman when you're done to complete the quest.

"The Fisherman's Gambit, Part 7"
	Description:
		???
	Walkthrough:
		You know the drill. You're wanting to catch three Royal Fish.
		Head on over to the Easter Road and use an earthworm as bait.
		When you're done, report back to the old fisherman.

"The Fisherman's Gambit, Part 8"
	Description:
		???
	Walkthrough:
		Having fun fishing? You're almost done. Fish right off the
		wharf right beside the old fisherman. Use a lure, and once
		you've caught two blue marlins, speak to him to end the quest.

"The Fisherman's Gambit, Part 9"
	Description:
		???
	Walkthrough:
		This is the very last Fisherman's Gambit. Go to the docks in
		the desert and equip a sardine as bait. Once you've caught
		a Hyneria, report back to the old fisherman to end the quest.

"The Great Tree"
	Description:
		The botanist next to the item shop in Seafront asked for a
		piece of root from the Lost Shrine's great tree.
	Walkthrough:
		Use the boat to get back to the Lost Shrine. Climb up, get
		to the tree, fight the shades, and collect the item. Once
		you've got the root, head back to the botanist and give
		it to her to complete the quest.

"Learning a Trade"
	Description:
		A man traveling on a ship in Seafront wants to make a
		medication that will prevent seasickness. Buy him a mandrake
		leaf from the strange-thing store in Facade.
	Walkthrough:
		First, go to Facade and get the man his mandrake leaf. Then,
		to save time, head straight on over to the Junk Heap to
		buy some Toad Oil. Once you've got both items, head back
		to the man on the boat to end the quest.

"The Masterless Lighthouse"
	Description:
		A man near the lighthouse in Seafront needs replacement
		parts for the lighthouse. Collect ten broken lenses,
		ten broken batteries, and ten mysterious switches.
	Walkthrough:
		All of the items you need to collect can be found in the
		second basement level of the Junk Heap. Clear out the whole
		floor two or three times, and you should have enough parts.
		Once you've got what you need, high-tail it back to Seafront
		to complete the quest.

"The Scattered Cargo"
	Description:
		An old lady standing under a tree in Seafront needs you to
		recover cargo from a ship that was lost at sea. Search the
		shorelines and find her three pieces of cargo.
	Walkthrough:
		You'll find the first crate on Seafront's largest beach. The
		second one will wash up near the lake in the Village, and the
		third crate will appear on the shore in the Northern Plains.
		If you look inside the crates, you can speak to a town guard
		in Seafront instead of the old woman, to end the quest
		with more than double the reward.

"The Strange Fate of the Jewel"
	Description:
		"A woman in orange at the port in Seafront wants you to locate
		a treasure known as the Mermaid Tear. Search the Seafront for
		leads.
	Walkthrough:
		Ask around Seafront until you get your first clue. Then head
		over to the post office to confront the postman. Make a
		decision and carry it out to complete the quest.

      __                                                        __ 
      \ \____                                             _____/ /
      |  ____>           ~ New Facade Sidequests ~       <_____  |
      /_/                                                      \_\
                                                  [N-05C]

"The King's Mask"
	Description:
		A Facade royal guard needs titanium alloy and a crystal
		so he can make a mask.
	Walkthrough:
		Titanium can only be found in the Junk heap, so you'll
		have to make a trip out there to find it. You can buy
		crystal from the materials store in Facade, so that
		shouldn't be an issue.

"Life in the Sands"
	Description:
		A person near the mailbox in Facade wants some seeds to
		grow in the desert. Bring the client ten pink
		moonflower seeds.
	Walkthrough:
		Welcome to the single most difficult, tedious quest in 
		the game. Sound fun? Here's what you need to do:
		  Step 1: Plant 15 blue moonflower seeds. When they flower,
			  harvest them. (18 hours).
		  Step 2: Now, plant 15 gold moonflowers. Wait a bit (36
			  hours). Now, you should see a bunch of dead plants,
			  and a few that are still flowering. Harvest the
			  dead plants, but leave the flowers alone for now.
		  Step 3: The standing flowers are hybrids. You'll need to
			  wait for them to die (18 hours) and can then
			  harvest them for seeds. You should have enough
			  pink moonflower seeds now. If not, repeat the
			  entire process over again.
		It's as simple as that. Remember, to advance time for
		cultivation, you can "cheat" by altering your PS3's internal
		clock. Otherwise, you'll have to wait through all of those
		hours in real-time.

      __                                                        __ 
      \ \____                                             _____/ /
      |  ____>           ~ Wilderness Sidequests ~       <_____  |
      /_/                                                      \_\
                                                  [N-05D]

"The Shade Army"
	Description:
		Collect five broken batteries and five broken motors to
		repair the elevator in the Junk Heap
	Walkthrough:
		Once you've gathered the items you need, speak to Gideon.
		Now, go to the second elevator in the back of the first
		floor of the Junk Heap. You can now use the elevator.
		Defeat all of the Shades,  and then report back to Gideon
		for your reward.

__                                                                    __
\ \   __                                                        __   / /
 \ \__\ \____                                             _____/ /__/ /
 |  __   ____>           ~ Weapons ~                     <_____   __  |
 / /  /_/                                                      \_\  \ \
/_/                                                [N-06]            \_\


There are a number of weapons to find in Nier. Some are obtained by
completing main storyline quests, others are found in out in the
open world, and other can be purchased from blacksmith shops. For
the first part of the game, you will only be able to find and
use single-handed swords. Once you begin the second part of the game,
you will have access to spears and two-handed swords as well.

      __                                                        __ 
      \ \____                                             _____/ /
      |  ____>           ~ Single-Handed Swords ~        <_____  |
      /_/                                                      \_\
                                                  [N-06A]
Nameless Blade
	Location:
		Default starting weapon.
	Description:
		A simple sword forged by a village smith. More suited
		to fending off small animals than actual combat.
	Statistics:
		Level 1:
			Attack Power:	100
			Magic Power: 	10%
			Weight:		Light
		Level 2:
			Attack Power:	112
			Magic Power: 	10%
			Weight:		Light
		Level 3:
			Attack Power:	152
			Magic Power:	20%
			Weight:		Light
		Level 4:
			Attack Power:	204
			Magic Power: 	30%
			Weight:		Light

Lily-Leaf Sword
	Location:
		Purchase from the Blacksmith store in the Village
		for 2400 gold.
	Description:
		A narrow sword once owned by a woman of such impossible
		beauty that men begged her to take their lives.
	Statistics:
		Level 1:
			Attack Power:	123
			Magic Power: 	20%
			Weight:		Light
		Level 2:
			Attack Power:	146
			Magic Power:	30%
			Weight:		Moderate
		Level 3:
			Attack Power:	187
			Magic Power:	40%
			Weight:		Moderate
		Level 4:
			Attack Power:	250
			Magic Power: 	60%
			Weight:		Heavy

Nirvana Dagger
	Location:
		Found in a box near the stairs stairs in the Lost Shrine.
	Description:
		A group of girls used this sword to consecrate a
		newly-built temple with their own blood.
	Statistics:
		Level 1:
			Attack Power:	106
			Magic Power: 	00%
			Weight:		Moderate
		Level 2:
			Attack Power:	125
			Magic Power:	10%
			Weight:		Moderate
		Level 3:
			Attack Power:	160
			Magic Power:	20%
			Weight:		Moderate
		Level 4:
			Attack Power:	213
			Magic Power: 	40%
			Weight:		Moderate

Moonrise
	Location:
		Given to you by a guard in the Southern Plain, after
		saving him from Shades. (Occurs as part of the main
		story).
	Description:
		A weapon owned by a blind swordsman. The blade shines
		in darkness, making the owner easy to spot.
	Statistics:
		Level 1:
			Attack Power:	109
			Magic Power: 	10%
			Weight:		Moderate
		Level 2:
			Attack Power:	128
			Magic Power:	10%
			Weight:		Moderate
		Level 3:
			Attack Power:	165
			Magic Power:	20%
			Weight:		Moderate
		Level 4:
			Attack Power:	217
			Magic Power: 	40%
			Weight:		Moderate

Rebirth
	Location:
		A gift from the Prince of Facade. (Occurs as part of
		the main story).
	Description:
		A unique sword with a round blade. Legend holds that
		it robs the wielder of his life force.
	Statistics:
		Level 1:
			Attack Power:	115
			Magic Power: 	10%
			Weight:		Very Light
		Level 2:
			Attack Power:	132
			Magic Power:	10%
			Weight:		Very Light
		Level 3:
			Attack Power:	169
			Magic Power:	30%
			Weight:		Very Light
		Level 4:
			Attack Power:	221
			Magic Power: 	40%
			Weight:		Very Light

Earth Wyrm's Claw
	Location:
		Purchase from the Blacksmith store in Facade for
		8400 Gold.
	Description:
		Made from the fossil of an ancient beast. It's more
		unwieldy than most swords--but further forging can help.
	Statistics:
		Level 1:
			Attack Power:	142
			Magic Power: 	30%
			Weight:		Very Heavy
		Level 2:
			Attack Power:	163
			Magic Power:	40%
			Weight:		Very Heavy
		Level 3:
			Attack Power:	209
			Magic Power:	50%
			Weight:		Very Heavy
		Level 4:
			Attack Power:	271
			Magic Power: 	60%
			Weight:		Very Heavy

Blade of Treachery
	Location:
		Found in a box in the Haunted Manor immediately before
		the boss fight.
	Description:
		When a man who has lost his way wields this sword, the
		blade becomes blunt as wood.
	Statistics:
		Level 1:
			Attack Power:	139
			Magic Power: 	20%
			Weight:		Heavy
		Level 2:
			Attack Power:	179
			Magic Power:	30%
			Weight:		Heavy
		Level 3:
			Attack Power:	231
			Magic Power:	40%
			Weight:		Heavy
		Level 4:
			Attack Power:	255
			Magic Power: 	50%
			Weight:		Heavy

Beastbain
	Location:
		Purchase from the Blacksmith store in the Village for
		16800 Gold.
	Description:
		A sword that bears a beastly motif. Its short, thin
		blade seems eager to vanish from sight.
	Statistics:
		Level 1:
			Attack Power:	172
			Magic Power: 	40%
			Weight:		Heavy
		Level 2:
			Attack Power:	221
			Magic Power:	40%
			Weight:		Heavy
		Level 3:
			Attack Power:	282
			Magic Power:	60%
			Weight:		Heavy
		Level 4:
			Attack Power:	313
			Magic Power: 	70%
			Weight:		Heavy

Faith
	Location:
		A gift from the Mayor of the Forest of Myth. (Occurs
		as part of the main story).
	Description:
		A sword carried by the world's most loyal servant. Like
		that loyalty, the sword's blade is straight and true.
	Statistics:
		Level 1:
			Attack Power:	147
			Magic Power: 	20%
			Weight:		Very Light
		Level 2:
			Attack Power:	189
			Magic Power:	30%
			Weight:		Light
		Level 3:
			Attack Power:	240
			Magic Power:	40%
			Weight:		Light
		Level 4:
			Attack Power:	266
			Magic Power: 	50%
			Weight:		Moderate

Ancient Overlord
	Location:
		A gift from the King of Facade. (Occurs as part of the
		main story).
	Description:
		An ancient warlord used this sword to slay his loyal
		subjects in hopes of gaining eternal life.
	Statistics:
		Level 1:
			Attack Power:	194
			Magic Power: 	30%
			Weight:		Very Light
		Level 2:
			Attack Power:	245
			Magic Power:	50%
			Weight:		Very Light
		Level 3:
			Attack Power:	271
			Magic Power:	50%
			Weight:		Very Light
		Level 4:
			Attack Power:	283
			Magic Power: 	50%
			Weight:		Very Light

Phoenix Dagger
	Location:
		Purchase from the Blacksmith store in Seafront for
		31200 Gold.
	Description:
		A ceremonial blade crafted from feathers of the
		legendary firebird. It is untested as a weapon.
	Statistics:
		Level 1:
			Attack Power:	240
			Magic Power: 	50%
			Weight:		Moderate
		Level 2:
			Attack Power:	300
			Magic Power:	70%
			Weight:		Moderate
		Level 3:
			Attack Power:	332
			Magic Power:	70%
			Weight:		Moderate
		Level 4:
			Attack Power:	346
			Magic Power: 	80%
			Weight:		Moderate

Labyrinth's Whisper
	Location:
		A reward for completing the quest, "A Bridge in Peril."
	Description:
		???
	Statistics:
		Level 1:
			Attack Power:	112
			Magic Power: 	10%
			Weight:		Very Heavy
		Level 2:
			Attack Power:	128
			Magic Power:	10%
			Weight:		Very Heavy
		Level 3:
			Attack Power:	147
			Magic Power:	20%
			Weight:		Very Heavy
		Level 4:
			Attack Power:	313
			Magic Power: 	60%
			Weight:		Very Heavy

Iron Pipe
	Location:
		A reward for completing the quest, "The Magical Stone."
	Description:
		???
	Statistics:
		Level 1:
			Attack Power:	179
			Magic Power: 	30%
			Weight:		Light
		Level 2:
			Attack Power:	179
			Magic Power:	30%
			Weight:		Light
		Level 3:
			Attack Power:	217
			Magic Power:	40%
			Weight:		Light
		Level 4:
			Attack Power:	266
			Magic Power: 	50%
			Weight:		Light

      __                                                        __ 
      \ \____                                             _____/ /
      |  ____>           ~ Two-Handed Swords ~           <_____  |
      /_/                                                      \_\
                                                  [N-06B]

Kusanagi
	Location:
		Automatically given to you at the start of the 
		second part of the game. (Occurs as part of the
		main story).
	Description:
		A man whose fiancee was spirited away by an
		eight-headed beast used this sword to smite his foe.
	Statistics:
		Level 1:
			Attack Power:	???
			Magic Power: 	???
			Weight:		???
		Level 2:
			Attack Power:	339
			Magic Power:	30%
			Weight:		Light
		Level 3:
			Attack Power:	571
			Magic Power:	30%
			Weight:		Light
		Level 4:
			Attack Power:	659
			Magic Power: 	40%
			Weight:		Light

Axe of Beheading
	Location:
		Purchase from the Blacksmith Store in the Village for
		19200 Gold.
	Description:
		A man's dementia drove him to attack his daughter's
		fiance with this axe. Sadly, he hit his daughter
		instead.
	Statistics:
		Level 1:
			Attack Power:	364
			Magic Power: 	40%
			Weight:		Heavy
		Level 2:
			Attack Power:	418
			Magic Power:	30%
			Weight:		Heavy
		Level 3:
			Attack Power:	700
			Magic Power:	40%
			Weight:		Heavy
		Level 4:
			Attack Power:	???
			Magic Power: 	???
			Weight:		???

Fang of the Twins
	Location:
		Found in a box in the Haunted Manor's Laboratory,
		in the first level.
	Description:
		???
	Statistics:
		Level 1:
			Attack Power:	???
			Magic Power: 	???
			Weight:		???
		Level 2:
			Attack Power:	358
			Magic Power:	30%
			Weight:		Moderate
		Level 3:
			Attack Power:	595
			Magic Power:	40%
			Weight:		Heavy
		Level 4:
			Attack Power:	686
			Magic Power: 	50%
			Weight:		Heavy

Vile Axe
	Location:
		Purchase from the Blacksmith store at Seafront for
		21600 Gold.
	Description:
		A mage with a putrid soul imbued the essence of a
		fire lizard into this axe.
	Statistics:
		Level 1:
			Attack Power:	384
			Magic Power: 	40%
			Weight:		Moderate
		Level 2:
			Attack Power:	442
			Magic Power:	30%
			Weight:		Heavy
		Level 3:
			Attack Power:	729
			Magic Power:	40%
			Weight:		Very Heavy
		Level 4:
			Attack Power:	841
			Magic Power: 	50%
			Weight:		Very Heavy

Beastlord
	Location:
		Found in a box in the Lost Shrine, Revisited, just
		before the boss fight.
	Description:
		A beastly sword whose keen edge stands ready to mow
		down all who question the divine right of the wielder.
	Statistics:
		Level 1:
			Attack Power:	329
			Magic Power: 	20%
			Weight:		Heavy
		Level 2:
			Attack Power:	???
			Magic Power:	???
			Weight:		???
		Level 3:
			Attack Power:	???
			Magic Power:	???
			Weight:		???
		Level 4:
			Attack Power:	715
			Magic Power: 	50%
			Weight:		Heavy 

Iron Will
	Location:
		A gift from Gideon. (Occurs as part of the main
		story).
	Description:
		An enormous sword that grows heavier with every kill
		as blood and flesh cling to the blade.
	Statistics:
		Level 1:
			Attack Power:	???
			Magic Power: 	???
			Weight:		???
		Level 2:
			Attack Power:	389
			Magic Power:	30%
			Weight:		Extra Heavy
		Level 3:
			Attack Power:	633
			Magic Power:	40%
			Weight:		Extra Heavy
		Level 4:
			Attack Power:	730
			Magic Power: 	50%
			Weight:		Extra Heavy

Phoenix Sword
	Location:
		Found in a box in Shadowlord's Castle, in the same
		room with all the birds.
	Description:
		???
	Statistics:
		Level 1:
			Attack Power:	400
			Magic Power: 	30%
			Weight:		Moderate
		Level 2:
			Attack Power:	646
			Magic Power:	40%
			Weight:		Moderate
		Level 3:
			Attack Power:	715
			Magic Power:	50%
			Weight:		Moderate
		Level 4:
			Attack Power:	760
			Magic Power: 	50%
			Weight:		Moderate

Labyrinth's Song
	Location:
		A reward for completing the quest, "Disturbing the
		Sleep of Kings."
	Description:
		???
	Statistics:
		Level 1:
			Attack Power:	223
			Magic Power: 	10%
			Weight:		Very Heavy
		Level 2:
			Attack Power:	257
			Magic Power:	10%
			Weight:		Very Heavy
		Level 3:
			Attack Power:	295
			Magic Power:	20%
			Weight:		Very Heavy
		Level 4:
			Attack Power:	860
			Magic Power: 	60%
			Weight:		Very Heavy

      __                                                        __ 
      \ \____                                             _____/ /
      |  ____>           ~ Spears ~                      <_____  |
      /_/                                                      \_\
                                                  [N-06C]

Transience
	Location:
		Automatically given to you at the start of the 
		second part of the game. (Occurs as part of the
		main story).
	Description:
		A knight was so moved by the suffering of a beggar
		that he removed all ornamentation from this spear.
	Statistics:
		Level 1:
			Attack Power:	221
			Magic Power: 	20%
			Weight:		Light
		Level 2:
			Attack Power:	254
			Magic Power:	30%
			Weight:		Light
		Level 3:
			Attack Power:	312
			Magic Power:	40%
			Weight:		Light
		Level 4:
			Attack Power:	368
			Magic Power: 	50%
			Weight:		Light

Spear of the Usurper
	Location:
		Purchase from the Blacksmith Store at Seafront for
		21600 Gold.
	Description:
		A spear used by a prince's body double to slay his
		employer. The traitor was later killed with the same spear.
	Statistics:
		Level 1:
			Attack Power:	364
			Magic Power: 	40%
			Weight:		Very Light
		Level 2:
			Attack Power:	418
			Magic Power:	50%
			Weight:		Light
		Level 3:
			Attack Power:	510
			Magic Power:	60%
			Weight:		Moderate
		Level 4:
			Attack Power:	???
			Magic Power: 	???
			Weight:		???

The Devil Queen
	Location:
		Found in a box near the base of the Lost Shrine,
		Revisited.
	Description:
		The favorite spear of a mad queen whose lust for
		power led her to kill all of her sons' wives.
	Statistics:
		Level 1:
			Attack Power:	234
			Magic Power: 	20%
			Weight:		Moderate
		Level 2:
			Attack Power:	268
			Magic Power:	30%
			Weight:		Heavy
		Level 3:
			Attack Power:	325
			Magic Power:	40%
			Weight:		Heavy
		Level 4:
			Attack Power:	383
			Magic Power: 	50%
			Weight:		Very Heavy

Sunrise
	Location:
		Purchase from the Blacksmith store at the The Aerie,
		Revisited, for 21600 Gold.
	Description:
		This spear's point is so finely honed that all who
		are grazed by it experience an instant, painless death.
	Statistics:
		Level 1:
			Attack Power:	384
			Magic Power: 	40%
			Weight:		Moderate
		Level 2:
			Attack Power:	442
			Magic Power:	50%
			Weight:		Heavy
		Level 3:
			Attack Power:	531
			Magic Power:	60%
			Weight:		Heavy
		Level 4:
			Attack Power:	625
			Magic Power: 	70%
			Weight:		Very Heavy

Beastcurse
	Location:
		Found inside a box in the Junk Heap, Revisited, just
		before the boss fight.
	Description:
		A noble lord commissioned this beastly weapon that
		the world might stand in awe of his power.
	Statistics:
		Level 1:
			Attack Power:	247
			Magic Power: 	20%
			Weight:		Heavy
		Level 2:
			Attack Power:	???
			Magic Power:	???
			Weight:		???
		Level 3:
			Attack Power:	339
			Magic Power:	40%
			Weight:		Heavy
		Level 4:
			Attack Power:	399
			Magic Power: 	50%
			Weight:		Heavy

Captain's Holy Spear
	Location:
		Purchase from the Blacksmith in Facade, Revisited, for
		??? Gold.
	Description:
		???
	Statistics:
		Level 1:
			Attack Power:	???
			Magic Power: 	???
			Weight:		???
		Level 2:
			Attack Power:	553
			Magic Power:	60%
			Weight:		Heavy
		Level 3:
			Attack Power:	652
			Magic Power:	70%
			Weight:		Very Heavy
		Level 4:
			Attack Power:	693
			Magic Power: 	80%
			Weight:		Very Heavy

Dragoon Lance:
	Location:
		Found in a box in the Shadowlord's Castle, just before
		the spiral staircase.
	Description:
		???
	Statistics:
		Level 1:
			Attack Power:	300
			Magic Power: 	30%
			Weight:		Moderate
		Level 2:
			Attack Power:	353
			Magic Power:	40%
			Weight:		Heavy
		Level 3:
			Attack Power:	416
			Magic Power:	50%
			Weight:		Heavy
		Level 4:
			Attack Power:	???
			Magic Power: 	???
			Weight:		???

Phoenix Spear
	Location:
		Purchase from the Blacksmith shop in Facade, Revisited
		for ??? Gold.
	Description:
		???
	Statistics:
		Level 1:
			Attack Power:	???
			Magic Power: 	???
			Weight:		???
		Level 2:
			Attack Power:	576
			Magic Power:	60%
			Weight:		Moderate
		Level 3:
			Attack Power:	679
			Magic Power:	70%
			Weight:		Moderate
		Level 4:
			Attack Power:	721
			Magic Power: 	80%
			Weight:		Moderate

Labyrinth's Shout
	Location:
		A reward for completing the quest, "The Damaged Map."
	Description:
		???
	Statistics:
		Level 1:
			Attack Power:	???
			Magic Power: 	???
			Weight:		???
		Level 2:
			Attack Power:	???
			Magic Power:	???
			Weight:		???
		Level 3:
			Attack Power:	???
			Magic Power:	???
			Weight:		???
		Level 4:
			Attack Power:	460
			Magic Power: 	60%
			Weight:		Very Heavy

__                                                                    __
\ \   __                                                        __   / /
 \ \__\ \____                                             _____/ /__/ /
 |  __   ____>           ~ Words ~                       <_____   __  |
 / /  /_/                                                      \_\  \ \
/_/                                                [N-07]            \_\

As you fight shades, they'll occasionally give you "words." Words are
earned randomly and automatically (you don't have to "collect" them, they
fly to you. Each time you get a new word, you'll see a message, and you
can always check to see which ones you have, and how many you have, through
the menus.

Words are used to modify specific weapons, magic spells, or martial arts
(really just evading or blocking) with various stat bonuses or secondary
effects. Each magic spell, weapon or martial art can be equipped with
two different words, which also serve as prefixes for the weapon's name
itself. For example, if you equip the katana, Faith, with the words Pah
and Mahir, it will become the, "Pah Mahir Faith."

Name:		Pah
Type:		Weapons
Effect:		Attack Power +2%

Name:		Pahi
Type:		Weapons
Effect:		Attack Power +6%

Name:		Pahu
Type:		Weapons
Effect:		Attack Power +20%

Name:		Pahal
Type:		Weapons
Effect:		Attack Power +12%

Name:		Pahil
Type:		Weapons
Effect:		Attack Power +15%

Name:		Vara
Type:		Weapons
Effect:		Guard Break +4%

Name:		Varu
Type:		Weapons
Effect:		Guard Break +10%

Name:		Varal
Type:		Weapons
Effect:		Guard Break +12%

Name:		Varul
Type:		Weapons
Effect:		Guard Break +25%

Name:		Geb
Type:		Magic
Effect:		Magic Power +2%

Name:		Gebi
Type:		Magic
Effect:		Magic Power +6%

Name:		Gebo
Type:		Magic
Effect:		Magic Power +8%

Name:		Gebil
Type:		Magic
Effect:		Magic Power +15%

Name:		Ula
Type:		Magic and Weapons
Effect:		Armor Break +4%

Name:		Ulo
Type:		Magic and Weapons
Effect:		Armor Break +8%

Name:		Ulu
Type:		Magic and Weapons
Effect:		Armor Break +10%

Name:		Hoda
Type:		Martial Arts
Effect:		Knockback Resistance +4%

Name:		Hodi
Type:		Magic, Weapons and Martial Arts
Effect:		Martial Arts: Knockback Resistance +6%
		Magic and Weapons: Level 2

Name:		Hodo
Type:		Magic, Weapons and Martial Arts
Effect:		Martial Arts: Knockback +8%
		Magic and Weapons: Level 3

Name:		Hodu
Type:		Magic, Weapons and Martial Arts
Effect:		Martial Arts: Knockback resistance +10%
		Magic and Weapons: Level 4

Name:		Hodal
Type:		Magic, Weapons and Martial Arts
Effect:		Martial Arts: Knockback resistance +12%
		Magic and Weapons: Level 5

Name:		Bes
Type:		Martial Arts
Effect:		Physical Strength +2%

Name:		Besa
Type:		Martial Arts
Effect:		Physical Strength +4%

Name:		Besi
Type:		Magic, Weapons and Martial Arts
Effect:		Martial Arts: Physical Strength +6%
		Magic and Weapons: Level 2

Name:		Besil
Type:		Magic, Weapons and Martial Arts
Effect:		Martial Arts: Physical Strength +15%
		Magic and Weapons: Level 6

Name:		Lug
Type:		Magic
Effect:		Magic Cost -2%

Name:		Luges
Type:		Magic
Effect:		Magic Cost -6%

Name:		Lugza
Type:		Magic
Effect:		Magic Cost -10%

Name:		Ot
Type:		Magic and Weapons
Effect:		EXP Rate +2%

Name:		Otir
Type:		Magic and Weapons
Effect:		EXP Rate +4%

Name:		Otka
Type:		Magic and Weapons
Effect:		EXP Rate +8%

Name:		Mahir
Type:		Magic and Weapons
Effect:		Item Drop Rate +4%

Name:		Mahes
Type:		Magic and Weapons
Effect:		Item Drop Rate +6%

Name:		Mahka
Type:		Magic and Weapons
Effect:		Item Drop Rate +8%

Name:		Mahira
Type:		Magic and Weapons
Effect:		Item Drop Rate +12%

Name:		Ashur
Type:		Magic, Weapons and Martial Arts
Effect:		Martial Arts: Physical Defense +2%
		Magic and Weapons: Paralyze

Name:		Ashurir
Type:		Magic, Weapons and Martial Arts
Effect:		Martial Arts: Physical Defense +4%
		Magic and Weapons: Confuse

Name:		Ashures
Type:		Magic, Weapons and Martial Arts
Effect:		Martial Arts: Physical Defense +6%
		Magic and Weapons: Poison

Name:		Kon
Type:		Magic, Weapons and Martial Arts
Effect:		Martial Arts: Magic Defense +2%
		Magic and Weapons: Poison

Name:		Kones
Type:		Magic, Weapons and Martial Arts
Effect:		Martial Arts: Magic Defense +6%
		Magic and Weapons: Confuse

Name:		Konka
Type:		Magic, Weapons and Martial Arts
Effect:		Martial Arts: Magic Defense +8%
		Magic and Weapons: Weaken

Name:		Konira
Type:		Magic, Weapons and Martial Arts
Effect:		Martial Arts: Magic Defense +12%
		Magic and Weapons: Drain HPO

Name:		Konesra
Type:		Martial Arts
Effect:		Magic Defense +15%

Name:		Solir
Type:		Magic, Weapons and Martial Arts
Effect:		Martial Arts: MP Recovery Rate +4%
Effect:		Magic and Weapons: Poison

Name:		Soles
Type:		Magic, Weapons and Martial Arts
Effect:		Martial Arts: MP Recovery Rate +6%
Effect:		Magic and Weapons: Paralyze

Name:		Solira
Type:		Magic, Weapons and Martial Arts
Effect:		Martial Arts: MP Recovery Rate +12%
Effect:		Magic and Weapons: Drain HP

__                                                                    __
\ \   __                                                        __   / /
 \ \__\ \____                                             _____/ /__/ /
 |  __   ____>           ~ Items ~                       <_____   __  |
 / /  /_/                                                      \_\  \ \
/_/                                                [N-08]            \_\

Like most RPGs, there are a ridiculous number of items to collect in Nier.
You can harvest items from dead animals, find items inside in the wide
world, pick up items dropped by enemies, or buy items in stores.

Nearly every item in the game has a specific use. Rather than sell all
of your materials for spare gold, I recommend you always hold on to a
set quantity of every item--20 is a good number--so that you're never
in a position where you'll have to spend a lot of time mindlessly farming
for items in order to finish a sidequest or upgrade a weapon. Trust me,
you'll enjoy the game a lot more.

      __                                                        __ 
      \ \____                                             _____/ /
      |  ____>           ~ Recovery Items ~              <_____  |
      /_/                                                      \_\
                                                  [N-08A]

Medicinal Herb
	Restores up to 30% of the user's HP.
	Medicinal herbs are everywhere. In item stores, enemies drop
	'em, most harvest points int the wilderness have 'em.

Health Salve
	Restores up to 60% of the user's HP

Recovery Potion
	Restores all of the user's HP.

Strength Drop
	Doubles physical damage for 30 seconds.

Strength Capsule
	Doubles physical damage for 60 seconds.

Magic Drop
	Double magic damage for 30 seconds.

Magic Capsule
	Doubles magic damage for 60 seconds.

Defense Drop
	Halves damage from physical attacks for 30 seconds.

Defense Capsule
	Halves damage from physical attacks for 60 seconds.

Spirit Drop
	Halves damage from magical attacks for 30 seconds.

Antidotal Weed
	Cures poison.

      __                                                        __ 
      \ \____                                             _____/ /
      |  ____>           ~ Raw Materials ~               <_____  |
      /_/                                                      \_\
                                                  [N-08B]

Aquatic Plant
	A plant species that makes its home in the water.
	Caught by accident while fishing.

Rusty Bucket
	A rusty bucket made from rare and valuable metal alloys.
	Caught by accident while fishing.

Gold Ore
	Gold that was mined from the earth.
	Found only at mineral harvest points. Also drops, rarely,
	from shades in the second part of the game.

Silver Ore
	Silver that was mined from the earth.
	Found only at mineral harvest points. Also drops, rarely,
	from shades in the second part of the game.

Copper Ore
	Copper that was mined from the earth.
	Found only at mineral harvest points. Also drops, rarely,
	from shades in the second part of the game.

Iron Ore
	Iron that was mined from the earth.
	Found only at mineral harvest points. Also drops, rarely,
	from shades in the second part of the game.

Pyrite
	A mined stone that creates sparks when struck.
	Found only at mineral harvest points. Also drops, rarely,
	from shades in the second part of the game.

Amber
	A translucent jewel made of fossilized tree sap.
	Found only at mineral harvest points. Also drops, rarely,
	from shades in the second part of the game.

Fluorite
	A mined stone that holds a glow when exposed to the light.
	Found only at mineral harvest points. Also drops, rarely,
	from shades in the second part of the game.

Clay
	Versatile soil used in pottery and construction.
	Found only at mineral harvest points. Very common.

Berries
	Berries that have fallen from a tree.
	Found at harvest points in the Northern and Southern Plains, and
	sometimes along the eastern road. A fairly common drop. Look
	near bushes, and small shrubberies.

Royal Fern
	A type of fern with edible leaf buds.
	Royal ferns are commonly found at harvest points in both the
	northern and southern plains, but occur more frequently in
	the southern plains. You can also purchase them from the item
	shop at Seafront.

Tree Branch
	A perfectly sized tree branch.
	Only found at certain harvest points in the game, typically
	near trees. Seem to spawn most frequently along the eastern
	road.

Natural Rubber
	An elastic substance obtained from trees.

Ivy
	A plant that grows in thin vines. It's frequently used in rope.
	Found at harvest points in the northern and southern plains, and
	sometimes along the eastern road. A fairly common drop.

Lichen
	A water-retaining plant used for fertilizer and as decoration.
	Found at harvest points in the northern and southern plains, and
	sometimes along the eastern road. A fairly common drop.

Mushroom
	A multi-use fungus found at the base of trees.
	You can find mushrooms at harvest points along the eastern
	road, and can also purchase them from a grocer.

Sap
	A sticky liquid secreted from tree trunks.
	Found at harvest points in the northern and southern plains, and
	sometimes along the eastern road.

Mutton
	The tasty haunch of a sheep.
	Only found by harvesting the corpse of a sheep.

Boar Meat
	The tasty haunch of a boar.
	Only found by harvesting the corpse of a wild boar. A common drop.

Wool
	Fuzzy wool from a sheep.
	Only found by harvesting the corpse of a sheep. Technically
	a rare drop, but still very common.

Boar Hide
	The hide of a boar.
	Only found by harvesting the corpse of a wild boar. It's a fairly
	common drop.

Wolf Hide
	The hide of a wolf.
	Only found by harvesting the corpse of a wolf. A fairly common
	drop.

Wolf Fang
	A sharp fang taken from a wolf.
	Only found by harvesting the corpse of a wolf. Something of a
	rare drop, but still fairly common.

Giant Spider Silk
	Thread taken from a giant spider.
	Only found by harvesting the corpse of a giant spider, found
	only near the Haunted Manor in the first half of the game, 
	before visiting it as part of the main story.

Bat Fang
	The tiny fang of a bat.
	Only found by harvesting the corpse of a bat. A common drop.

Bat Wing
	The wing of a bat.
	Only found by harvesting the corpse of a bat. A common drop.

Goat Meat
	The not-so-tasty haunch of a goat.
	Only found by harvesting the corpse of a goat. A common drop.

Goat Hide
	The hide of a goat.
	Only found by harvesting the corpse of a goat. A somewhat rare drop.

Venison
	The tasty haunch of a deer.
	Only found by harvesting the corpse of a deer. A common drop.

Rainbow Spider Silk
	Multicolored thread taken from a giant spider.
	Only found by harvesting the corpse of a giant spider, found
	only near the Haunted Manor in the first half of the game, 
	before visiting it as part of the main story. A rare drop.

Boar Liver
	A common folk remedy for stomach trouble and hangovers.
	Only found by harvesting the corpse of a wild boar. Something
	of a rare drop.

Scorpion Claw
	A tough claw from a scorpion.
	Only found by harvesting the corpse of a scorpion. A fairly
	common drop.

Scorpion Tail
	The poisonous tail of a scorpion.
	Only found by harvesting the corpse of a scorpion. A mildly
	rare drop.

Dented Metal Board
	A machine part.
	Found throughout the Junk Heap. These are a common drop from
	most of the robots there, and can also be found inside boxes.

Stripped Bolt
	A machine part.
	A common drop from the red-light robots in the Junk Heap.

Broken Lens
	A machine part.
	A common drop from robots in the Junk Heap.

Severed Cable
	A machine part.
	A common drop from robots in the Junk Heap. Found mostly
	in the second basement level.

Broken Arm
	A machine part.
	A common drop from robots in the Junk Heap.

Broken Antenna
	A machine part.
	A common drop from robots in the Junk Heap.

Broken Motor
	A machine part.
	A common drop from robots in the Junk Heap. Dropped only
	by the flying robots encountered in the second basement
	level of the Junk Heap.

Broken Battery
	A machine part.
	A common drop from robots in the Junk Heap.

Mysterious Switch
	A machine part.
	A very rare drop from the more powerful robots in the Junk Heap.
	You'll want to farm in the second basement level.

Machine Oil
	???
	A very rare drop from the stronger enemies in the Junk Heap. You'll
	need to farm enemies in the second basement level to find them.

Large Gear
	A machine part.
	A very rare drop from the more powerful robots in the Junk Heap.

Titanium Alloy
	A machine part made from an extremely rare metal.
	Titanium is a rare drop from robots in the Junk Heap. It drops
	from the red-light robots on the first floor and first
	basement level, as well as from most of the big, giant robots
	in the second basement level.

Memory Alloy
	A machine part made from an extremely rare metal.
	Memory alloy, too, is a rare drop from robots in the Junk Heap.
	The giant robots you fight in the second basement level
	are what you're needing to kill--but remember, this is
	a very rare drop, so be prepared to spend a lot of time on 'em.

Broken Earring
	An earring dropped by a Shade.
	Dropped by shades. A rare drop.

Technical Guide
	A technical book written in an indecipherable language.
	Dropped by shades. A rare drop.

Thick Dictionary
	A thick book full of big words.
	Dropped by shades. A common drop.

Closed Book
	A photo album with the pages stuck together.
	Dropped by shades. A common drop.

Used Coloring Book
	A picture book that's been scrawled on with crayon.
	Dropped by shades. A common drop.

Old Schoolbook
	An old, tattered schoolbook.
	Dropped by shades. A common drop.

Dirty Bag
	A worn and dirty bag.
	Dropped by shades. A rare drop.

Leather Gloves
	Leather gloves that are cracked and stiff.
	Dropped by shades. A rare drop.

Complex Machine
	A complex machine. Its purpose is a mystery.
	Complex machines drop from the same giant shades as simple
	machines, only these are a much rarer drop.

Elaborate Machine
	An elaborate machine. Its purpose is a mystery.
	Also dropped from giant shades. Very rare, this one.

Simple Machine
	A machine so simple, you can't determine its purpose.
	Simple machines drop from giant shades. It's a fairly common drop.

Stopped Clock
	An inoperable clock.

Rusty Kitchen Knife
	A rusty kitchen knife. Its serrated edge is breaking apart.

Broken Saw
	A saw missing too many teeth to be of any use.
	Dropped by shades. A rare drop.

Dented Metal Bat
	A noticeably dented metal bat.
	Dropped by shades. A rare drop.

Shell
	A shell that washed ashore.
	Found only at harvest points along the beach (either one)
	in Seafront.

Gastropod
	A gastropod from the ocean. Tasty when used in a stew.
	Found only at harvest points along the beach (either one)
	in Seafront.

Bivalve
	A bivalve from the ocean. Often used in simple recipes.
	Found only at harvest points along the beach (either one)
	in Seafront.

Seaweed
	Seaweed found by the ocean. A kitchen staple.
	Found only at harvest points along the beach (either one)
	in Seafront.

Empty Bottle
	An empty bottle that washed ashore.
	Found only at harvest points along the beach (either one)
	in Seafront. A rare drop.

Driftwood
	Old wood that washed ashore.
	Found only at harvest points along the beach (either one)
	in Seafront. A rare drop.

Black Pearl
	A large, valuable pearl with a black veneer.
	
	Found only at harvest points along the beach (either one)
	in Seafront. A very rare drop.

Starfish
	An ocean creature with multiple arms.
	Found only at harvest points along the beach (either one)
	in Seafront.

Broken Pottery
	A rare item dug up while mining for ore.
	Broken pottery can be found at any "ore" harvest point, but
	it seems to more commonly appear near the Aerie.

Desert Rose
	A rare item found in the desert.

Giant Egg
	A rare egg that's a bit too large to be from a chicken.
	These eggs appear randomly at harvest points inside the village.
	Sometimes you can find five in a row, other times you can
	look 30 or 40 times and not find any.

Damascus Steel
	A rare item found in the Junk Heap.

Chicken Egg
	A simple chicken egg found only in certain areas.

Mouse Tail
	A curly mouse tail.
	Only found by harvesting a mouse. You can find mice in the very
	first area of the Junk Heap, between the save point and the entrance
	to the dungeon.

Lizard Tail
	A reptile tail that is still twitching.
	Only found by harvesting a lizard. You can find lizards near the
	cliffs leading down to the Junk Heap entrance and the river
	in the northern plains, as well as along the eastern road.

Deer Antler
	A deer's antlers, shorn in mid-growth. Used in various medicines.
	Only found by harvesting the corpse of a deer, which are found
	only in the southern plains in the first part of the game.
	A rare drop.

Log
	Processed timber that's ready for use.
	You can purchase logs from the Material Shop in the Village.

Pearl
	A pearl that shines brightly

Moldavite
	A mined stone that can be cut into a beautiful green jewel.

Subdued Bracelet
	???
	Dropped by the flying shades in the desert.

Metal Piercing
	???
	Also dropped by the flying shades in the desert. This one is
	the rarer drop.

Large Gear
	???
	A rare drop from the gray robots in the Junk Heap, in the second
	basement level. A very rare drop.

Forlorn Necklace
	???
	Forlorn necklaces drop from shade shamans in the Barren Temple
	in the second half of the game. You can also get them from 
	the shade shamans that spawn in the Lost Shrine, near the end
	game.

__                                                                    __
\ \   __                                                        __   / /
 \ \__\ \____                                             _____/ /__/ /
 |  __   ____>           ~ Fishing ~                     <_____   __  |
 / /  /_/                                                      \_\  \ \
/_/                                                [N-09]            \_\

Odds are, you tried to tackle the fishing game on your own at first,
and odds are you absolutely hated it. Thing is, the in-game explanation
for how to fish is absolute garbage. Forget it. Nier's fishing game
is deceptively simple--almost too simple.

Here's what you're doing: you press cross (or A) to cast your line. Don't
worry, it's not supposed to go very far and you can't alter the distance.
Watch the tip of the fishing pole. It will bob up and down a few times. Wait
for it to bend down further than normal, and press cross--and hold it. You
are now reeling the fish in. This is where things get tricky: the fish
will swim from side to side. The protagonist will automatically move
his body in the opposite direction of the fish--you cannot control which
way he moves. What you need to do is to pull the move the left analog stick
along the exact same angle as his body. If the protagonist is standing still,
pull down. If he's pulling to the left, you pull to the left, and vis versa.

The red bar at the bottom is the tension meter. So long as it's red and
making that lovely clicking sound, you're doing fine. If it turns yellow, you
no longer have the analog stick in precisely the right location--shift it
until it turns red again to reel in the fish.

Like I said: deceptively easy. You can increase your fishing skill by
completing the, "Fisherman's Gambit," series of quests. Fishing skill effects
the amount of time it takes to reel in different kinds of fish. The lower your
skill, the longer you'll be reeling.

Anyway, different fish are caught in different locations, with different bait.
Messing up while fishing either means losing your bait, or catching useless
junk. You can purchase additional bait from the bait shop in Seafront.
Fish and their locations are as follows:

Name:		Shaman Fish
Location:	Seafront
Bait:		Lure

Name:		Sardine
Location:	Seafront
Bait:		Lugworm

Name:		Blowfish
Location:	Seafront
Bait:		Lugworm

Name:		Bream
Location:	Seafront
Bait:		Lure

Name:		Shark
Location:	Seafront
Bait:		Sardine

Name:		Blue Marlin
Location:	Seafront
Bait:		Sardine

Name:		Dunkleosteus
Location:	Seafront
Bait:		Sardine

Name:		Carp
Location:	Village
Bait:		Earthworm

Name:		Rainbow Trout
Location:	Northern Plains
Bait:		Lure

Name:		Black Bass
Location:	Village
Bait:		Lure

Name:		Giant Catfish
Location:	Eastern Road
Bait:		Carp

Name:		Royal Fish
Location:	Eastern Road
Bait:		Earthworm

Name:		Hyneria
Location:	Desert
Bait:		Sardine

Name:		Sandfish
Location:	Desert
Bait:		Lure

Name:		Rhizodant
Location:	Desert
Bait:		Carp

Keep in mind that even with a high fishing skill, some of the rarer fish
may involve long, tedious games of tug-of war. That said, good luck
catching 'em all!

__                                                                    __
\ \   __                                                        __   / /
 \ \__\ \____                                             _____/ /__/ /
 |  __   ____>           ~ DLC, Cheats & Extras ~        <_____   __  |
 / /  /_/                                                      \_\  \ \
/_/                                                [N-10]            \_\

DLC:
Currently there is no DLC available for the game. DLC has been announced

for the game, but it is not yet known, definitively, what that DLC will
be. Leaked screenshots suggest new enemies, weapons and costumes. It is
unknown whether this DLC will be available for both Nier Gestalt and
Nier Replicant, but it is probable.

Cheats:

Farming is tied to the PS3's clock, so if, for some reason, you want
to speed up the amount of time it takes to harvest a plant after
planting it, simply change your PS3's time a day or so.
__                                                                    __
\ \   __                                                        __   / /
 \ \__\ \____                                             _____/ /__/ /
 |  __   ____>           ~ Trophies & Achievements~      <_____   __  |
 / /  /_/                                                      \_\  \ \
/_/                                                [N-11]            \_\

Trophies and achievements for are identical across the board, but
I've gone ahead and supplied both lists. Trophies are listed in
alphabetical order, separated by type--first bronze, then silver, then
gold and, lastly, platinum. Achievements are sorted similarly: they are
in alphabetical order, separated according to value--from least worth
to greatest worth.

TROPHIES:

A World in Flux			(B)	Defeat the Shadowlord.
All Aboard!			(B)	Ride a Wild Boar for 5 minutes.
Combo Fanatic			(B)	Achieve a 50-hit combo.
Educated Warrior		(B)	Read the final novel segment.
Fish of Legend			(B)	Catch a Rhizodant.
Jack of all Trades		(B)	Complete 20 quests.
Key Collector			(B)	Find the key to the Shadowlord's
					Castle.
Legendary Gardener		(B)	Grow a Legendary Flower.
Man of Means			(B)	Accumulate one million gold.
Material Hunter			(B)	Collect 50 types of raw material.
Mellow Companion		(B)	Emil joins the party.
Reform Specialist		(B)	Completely upgrade 15 weapons.
Release				(B)	Set Kaine free.
The Book of Legend		(B)	Grimoire Weiss joins the party.
The Magic Man			(B)	Learn every magic spell.
The Sheep Whisperer		(B)	Kill 100 sheep.
The Wild Companion		(B)	Kaine joins the party.
Village Handyman		(B)	Complete 10 quests.
Upgrade Apprentice		(B)	Completely upgrade 5 weapons.
Wordsmith			(B)	Collect 50% of all words.
A Dirge for the Hero		(S)	Defeat Goose within 120 seconds.
A Round by the Pond		(S)	Catch every type of fish.
A True Friend			(S)	Hold off the berserk Kaine within
					60 seconds.
Book Burner			(S)	Defeat Grimoire Noir within 210
					seconds.
Boss of the Junk Heap		(S)	Defeat P-33 within 270 seconds.
Call Her Back			(S)	View Ending A.
Combo Mater			(S)	Achieve a 100-hit combo.
Forging Master			(S)	Completely upgrade 30 weapons.
Go-To Guy			(S)	Complete 30 quests.
King of the Lost Shrine		(S)	Defeat Gretel within 210 seconds.
Lightspeed Fighter		(S)	Beat the game in 15 hours or less.
Lingering Memories		(S)	View Ending B.
Permission Granted		(S)	Drive off the Twins within 150
					seconds.
Protector of Facade		(S)	Defeat Roc within 210 seconds.
Scourge of the Aerie		(S)	Defeat Wendy within 510 seconds.
Soul Crusher			(S)	Defeat the Twins within 210 seconds.
The Once and Final King		(S)	Defeat the Shadowlord within 210
					seconds.
The Strongest Bond		(S)	Defeat the berserk Kaine within
					210 seconds.
Weapons Collector		(S)	Obtain every weapon.
Something Very Special		(G)	View Ending D.
Thank You			(G)	View Ending C.
Platinum			(P)	Obtain every other trophy.


ACHIEVEMENTS:

A Dirge for the Hero		(10)	Defeat a certain boss within 2 minutes.
A Round by the Pond		(10)	You caught one of every type of fish.
A True Friend			(10)	Defeat a certain boss within 1 minute.
A World in Flux			(10)	You defeated the Shadowlord.
All Aboard!			(10)	You rode a boar for at least 5 minutes.
Book Burner			(10)	Defeat a certain boss within 1 and a
					half minutes.
Boss of the Junk Heap		(10)	Defeat a certain boss within 4 and a
					half minutes.
Educated Warrior		(10)	Read the final novel segment.
Fish of Legend			(10)	You caught a rhizodont.
Go-To Guy			(10)	Complete 30 quests.
Jack of All Trades		(10)	Complete 20 quests.
King of the Lost Shrine		(10)	Defeat a certain boss within 2 and a
					half minutes.
Legendary Gardener		(10)	You successfully cultivated the
					legendary flower.
Lightspeed Fighter		(10)	You completed the game within 15 hours.
Man of Means			(10)	Accumulate 1,000,000 pieces of gold.
Material Hunter			(10)	You collected 50 types of raw
					materials.
Permission Granted		(10)	Defeat a certain boss within 2 and a
					half minutes.
Reform Specialist		(10)	You upgraded 15 weapons to their
					maximum level.
Soul Crusher			(10)	Defeat a certain boss within 3 and a
					half minutes.
The Mellow Companion		(10)	Emil joined your party.
The Sheep Whisperer		(10)	You killed 100 sheep.
Upgrade Apprentice		(10)	You upgraded 5 weapons to their
					maximum level.
Village Handyman		(10)	Complete 10 quests.
Wordsmith			(10)	Collect 50 percent of all words.
Combo Fanatic			(15)	Pull off a 50-hit combo.
The Magic Man			(15)	Learn every type of magic.
Forging Master			(20)	You upgraded 30 weapons to their
					maximum level.
Key Collector			(20)	You unlocked the key to the
					Shadowlord's castle.
Release				(20)	You freed Kaine from her petrification.
The Book of Legend		(20)	Grimoire Weiss joined your party.
The Once and Final King		(20)	Defeat a certain boss within 3 and a
					half minutes.
The Wild Companion		(20)	Kaine joined your party.
Combo Master			(30)	Pull off a 100-hit combo.
The Strongest Bond		(30)	Defeat a certain boss within 3 and a
					half minutes.
Weapons Collector		(30)	Find every weapon.
Call Her Back			(100)	You viewed the first ending (Ending A)
Lingering Memories		(100)	You viewed the second ending
					(Ending B).
Thank You			(100)	You viewed the third ending (Ending C).
Something Very Special		(200)	You viewed the fourth ending
					(Ending D).

__                                                                    __
\ \   __                                                        __   / /
 \ \__\ \____                                             _____/ /__/ /
 |  __   ____>           ~ Frequently Asked Questions ~  <_____   __  |
 / /  /_/                                                      \_\  \ \
/_/                                                [N-12]            \_\

Q: I keep killing ____s, but I'm not getting any rare drops. Why is this
   process so tedious, and is there anything I can do to make it easier?
A: The only thing you can really do is to equip words that effect the item
   drop rate onto your weapons or magic (whichever you are using to land
   the killing blow). It'll still be tedious, because item drop rate doesn't
   effect the chances of rare drops, but could possibly become marginally
   less tedious.

Q: According to your FAQ, ____ is supposed to appear at a harvest point
   in ____. I keep searching the area, but I haven't found it. 
A: Harvest points yield random items. It's just like killing monsters--a
   rare drop is a rare drop. You'll just have to keep reloading the area
   until you find something else, or do what I do: forget about it, focus
   on something else, and let the item come to you. It's very zen.

Q: What's the difference between Nier Replicant and Nier Gestalt?
A: Nier Replicant features a younger protagonist, you is Yonah's older
   brother. Nier Gestalt features an older protagonist who is Yonah's
   father. A few, very minor bits of dialog in the game differ between
   versions to reflect that change, but for the most part both versions
   are identical. And, oddly enough, both protagonists are ugly as sin,
   and leap into the air like blind, drunk chimps.

Q: Are there any differences between the PS3 version and the Xbox
   360 version of Nier?
A: No. Unless you're living in Japan, all versions of the game are
   identical--and all are Nier Gestalt. If you're in Japan, the
   PS3 version would be Nier Replicant.

Q: Is Kaine really a hermaphrodite?
A: No.

Q: I keep fighting ____ enemies, but I'm not getting any rare drops! 
   Is there any way to make this easier?
A: Yes and no. There are certain words that you can apply to weapons
   and magic that increase the rate at which enemies drop items... but
   they do NOT effect the percentage of those drops that are rare items.
   Keep in mind that for some of the more valuable rare drops, multiple
   enemies have them, so try alternating your targets from time to time
   if you're feeling annoyed.

Q: Why isn't ____ quest in your Side Quests section?
A: I realize I'm missing a few quests. If you don't mind, email me the
   title of the quest that is missing, and I'll be sure to include it
   in the FAQ the next time I update.

Q: Why isn't this FAQ finished yet?
A: Because, in my infinite wisdom, I decided not only to purchase a long,
   involving RPG at the end of the semester, but also to write a FAQ for
   it... right before Finals Week. Just be patient, alright?

Q: Would you accept help with this Guide?
A: Almost certainly. If you can contribute something (several people have
   already done so) simply e-mail me. Anything, no matter so small, is
   fine. So long as it's not information I already have, I'll be more
   than glad to use your information and credit you accordingly.

Q: I've noticed that several people have contributed information to this
   guide. What happens if two people submit the same information?
A: In that case I would (and already have) credit both people. I typically
   update the FAQ every week, and so long as you're sending me something
   that's not in the FAQ currently posted on GameFAQs, provided I haven't
   ascertained the information on my own, I will credit you. If ten people
   people email me to say  X number should be Y, I credit all ten people.

Q: What should I do if I'm unable to find out what I want in your guide?
A: You may either email me (mwulf.0079@gmail.com) or ask on the Nier BBS
   at GameFAQs.com.

Q: Why didn't you respond to my email?
A: There are two possible reasons. First, it's possible that your email was
   caught in my spam filter. I generally scan through my spam folder before
   purging it, but it's entirely possible I deleted a “real” email by
   accident. It's also very possible that I HAVE responded to your email,
   and you simply haven't received the reply yet. Email isn't always
   instantaneous, ya' know. I read every email I see and always reply
   (if necessary). Before re-sending an email, or emailing me again to ask
   me whether or not I revived your first email, please... wait a day or
   two.

__                                                                    __
\ \   __                                                        __   / /
 \ \__\ \____                                             _____/ /__/ /
 |  __   ____>           ~ Update Log ~                  <_____   __  |
 / /  /_/                                                      \_\  \ \
/_/                                                [N-13]            \_\

	May 2010 (v.0.05)
		-Basic FAQ construction complete. There's a little bit
		 of content, but it's still pretty sparse.
	May 2010 (v.0.45)
		-Added sidequest wakthroughs--roughly half the quests
		 in the game are now up.
		-Added weapon information.
		-Added word information.
		-Added item information.
		-Added FAQ.
		-Added fishing section.
		-Added trophies & achievements section.
	

__                                                                    __
\ \   __                                                        __   / /
 \ \__\ \____                                             _____/ /__/ /
 |  __   ____>           ~ Acknowledgments ~             <_____   __  |
 / /  /_/                                                      \_\  \ \
/_/                                                [N-14]            \_\

I would like to thank the following people for contributing information
used in the construction of this FAQ:

			sillyblackbird, of GameFAQs
				-Weapon Information

			KiraYamatoDaMan
				-Weapon Information

If you have any questions, comments, or concerns, please feel free to write
me at the following email address:

Mwulf.0079@gmail.com
     
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