Otogi 2: Immortal Warriors Faq/Guide

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	OTOGI : Hyakki Toubatsu Emaki Ver 1.04
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	Faq/Guide written by Raiko (Asura)
	  Created on 17th January 2004
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*The faq/guide is best view in Arial Font*

    ---Contents---
=======================

Section One : 	a) Introduction
		b) Update Information

Section Two :	a) Controls
		b) Combos
		c) Specific Character Moves
		d) Magic
		e) Screen Menus

Section Three :	a) Walkthrough
		b) Bonus stages
		c) Weapons
		d) Accessories & Items
		e) Character Costumes
		f) 2nd Play

Section Four : 	a) Contribution and thanks
		b) Contact & Copyright

===============================================================================
SECTION ONE - 		Introduction
===============================================================================

OTOGI : Hyakki Toubatsu Emaki is  a sequel to Otogi : Myth of Demons. In which
Raiko is once again
summoned or revived by a lady summoner to vanquish demons plaguing the lands
with the help of 4 new allies.

I have written this faq as I have read from the gamefaq board that many of the
gamers can't play this
fabulous game due to the language problem. Its really sad that gamers can't
understand what they playing
especially great games such as OTOGI : Hyakki Toubatsu Emaki.

This faq is not 100 % complete yet but at least I hope that this faq can help
those non japanese gamers
until Software releases the English edition of Otogi 2.  Well complains aside
lets get started !!

===============================================================================
SECTION ONE	:	Update Information
===============================================================================

Updated 200104 FAQ Ver 1.01: Added all the main stage walkthrough

Updated 260104 FAQ Ver 1.02: Updated Character's Names (By daveinjapan)
			     Updated main stage walkthrough
			     Add a new section Specific Character Combos
			     Add a new section Character Costumes (By Aegis)
			     Add a new section 2nd Play

Updated 010204 FAQ Ver 1.03: Updated Magic Section (New)

Updated 130204 FAQ Ver 1.04: Accessories & Items Section (New) (By Aegis)

===============================================================================
SECTION TWO	:	Controls
===============================================================================

I will be dealing with the default controls as its basically the same as the
controls in Otogi : Myth of Demons

Left Thumbstick 	: Move Character
Right Thumbstick:	: Move Camera
Left Trigger    	: Lock Onto Demons
Right Trigger   	: Dash
A        		: Jump (Press 2 x to Double Jump)
B         		: Small Attack
X         		: Cast Magic ( Hold to increase power )
Y         		: Great Attack
START     		: Pause Menu

===============================================================================
SECTION TWO	:	Combos
===============================================================================

You can combo using the different patterns below basically its the same as Otogi
: Myth of Demons

*Note : Not all characters have all the launching & physical combos.
        All the physical combos can be also done in the air.

Launching Attack
------------------------
1) 	R + B ( Light )
2)	R + Y ( Heavy )

Physical Combos
------------------------
1)	B,B
2)	B,B,B
3)	B,B,B,B
4)	B,Y
5)	B,B,Y
6)	B,B,B,Y

Combos ending with magic
-------------------------------------
1)	B,X
2)	B,B,X
3)	B,B,B,X  ( This combo fires off the strongest magic )

===============================================================================
SECTION TWO	:	Specific Character Moves
===============================================================================

This is the indepth cover of the all the characters' combo move list. All the
characters' fighting style differ
from each other to a certain extent making each of their own combos unique for
the different missions.
Therefore certain characters are more suitable for certain missions while others
might not.

The moves & combos are listed in character order.

1st Character : Minamoto Raikou
------------------
Ability 	: Double jump

Moves
1)	B		Horizontal Slash
2)	Y		Vertical Slash
3)	R + B		Vertical Upward Uppercut
4)	R + Y		Vertical Upward Uppercut
5)	A, Y		Vertical Downward Smash

Combos
1)	B,B		Vertical Slash, Horizontal Slash
2)	B,B,B		Vertical Slash, Horizontal Slash, Forward Thrust
3)	B,B,B,B		Vertical Slash, Horizontal Slash, Forward Thrust,
Vertical Slash
4)	B,Y		Vertical Slash, Horizontal Slash
5)	B,B,Y		Vertical Slash, Horizontal Slash, Vertical Slash
6)	B,B,B,Y		Vertical Slash, Horizontal Slash, Forward Thrust, Double
Spinning Slash

Air Combos
1)	B,B		Vertical Slash, Forward Thrust
2)	B,B,B		Vertical Slash, Forward Thrust, Horizontal Slash
3)	B,B,B,B		Vertical Slash, Forward Thrust, Horizontal Slash,
Vertical Slash
4)	B,Y		Vertical Slash, Vertical Slash
5)	B,B,Y		Vertical Slash, Forward Thrust, Horizontal Slash
6)	B,B,B,Y		Vertical Slash, Forward Thrust, Horizontal Slash, Double
Spinning Slash

Magic (Land)
1)	B,X		Vertical Slash, Launch Magic
2)	B,B,X		Vertical Slash, Horizontal Slash, Launch Magic
3)	B,B,B,X		Vertical Slash, Horizontal Slash, Forward Thrust, Launch
Magic (Strongest Magic)

Magic (Air)
1)	B,X		Vertical Slash, Launch Magic
2)	B,B,X		Vertical Slash, Forward Thrust, Launch Magic
3)	B,B,B,X		Vertical Slash,  Forward Thrust, Horizontal Slash,
Launch Magic (Strongest Magic)

2nd Character : Sakata Kintoki
-------------------
Ability	: Able to use lock on during Grapple to throw enemy on other
targeted enemies.

Moves
1)	B		Horizontal Slash
2)	Y		Grapple
3)	Y,B		Grapple enemy and throws upwards
4)	Y,Y		Grapple enemy and throws straight ahead
5)	R + B		Vertical upward uppercut
6)	R + Y		Rushing Grapple

Combos
1)	B,B		Horizontal Smash, Spinning Vertical Smash
2)	B,B,B		Horizontal Smash, Spinning Vertical Smash, Double Spinning
Vertical Smash
3)	B,B,B,B		N/A
4)	B,Y		N/A
5)	B,B,Y		N/A
6)	B,B,B,Y		N/A

Air Combos
1)	B,B		Horizontal Smash, Spinning Vertical Smash
2)	B,B,B		Horizontal Smash, Spinning Vertical Smash, Double Spinning
Vertical Smash
3)	B,B,B,B		N/A
4)	B,Y		Horizontal Smash, Spinning Vertical Smash, Downward Smash
5)	B,B,Y		N/A
6)	B,B,B,Y		N/A

Magic (Land)
1)	B,X		Horizontal Smash, Launch Magic
2)	B,B,X		Horizontal Smash, Spinning Vertical Smash, Launch Magic
(Strongest Magic)
3)	B,B,B,X		N/A

Magic (Air)
1)	B,X		Horizontal Smash, Launch Magic
2)	B,B,X		Horizontal Smash, Spinning Vertical Smash, Launch Magic
(Strongest Magic)
3)	B,B,B,X		N/A

3rd Character : Watanabe Tsuna
-------------------
Ability	: Shockwaves generated after certain combos.

Moves
1)	B		Vertical Slash
2)	Y		Horizontal Slash
3)	R + B		Vertical Upward Uppercut
4)	R + Y		Forward Horizontal Slash

Combos
1)	B,B		Vertical Slash, Vertical Slash
2)	B,B,B		Vertical Slash, Vertical Slash, Vertical Slash
3)	B,B,B,B		Vertical Slash, Vertical Slash, Vertical Slash, Vertical
Slash
4)	B,Y		Vertical Slash, Horizontal Slash
5)	B,B,Y		Vertical Slash, Vertical Slash, Spinning Horizontal Slash
(Shockwave)
6)	B,B,B,Y		Vertical Slash, Vertical Slash, Vertical Slash, Spinning
Horizontal Slash (Shockwave)

Air Combos
1)	B,B		Vertical Slash, Vertical Slash
2)	B,B,B		Vertical Slash, Vertical Slash, Vertical Slash
3)	B,B,B,B		Vertical Slash, Vertical Slash, Vertical Slash, Vertical
Slash
4)	B,Y		Vertical Slash, Horizontal Slash
5)	B,B,Y		Vertical Slash, Vertical Slash, Downward Smash (Shockwave)
6)	B,B,B,Y		Vertical Slash, Vertical Slash, Vertical Slash, Spinning
Horizontal Slash (Shockwave)

Magic (Land)
1)	B,X		Vertical Slash, Launch Magic
2)	B,B,X		Vertical Slash, Vertical Slash, Launch Magic
3)	B,B,B,X		Vertical Slash, Vertical Slash, Vertical Slash, Launch
Magic (Strongest Magic)

Magic (Air)
1)	B,X		Vertical Slash, Launch Magic
2)	B,B,X		Vertical Slash, Vertical Slash, Launch Magic
3)	B,B,B,X		Vertical Slash, Vertical Slash, Vertical Slash, Launch
Magic (Strongest Magic)

4th Character : Usui Sadamitsu
-------------------
Ability	: Double Jump after Air Dashing

Moves
1)	B		Vertical Slash
2)	Y		Spinning Horizontal Slash
3)	A, Y		Downward Smash
4)	R + B		Vertical Upward Uppercut
5)	R + Y		Forward Horizontal Slash

Combos
1)	B,B		Vertical Slash, Horizontal Slash
2)	B,B,B		Vertical Slash, Horizontal Slash, Forward Thrust
3)	B,B,B,B		Vertical Slash, Horizontal Slash, Forward Thrust, Double
Spinning Horizontal Slash
4)	B,Y		Vertical Slash, Spinning Horizontal Slash
5)	B,B,Y		Vertical Slash, Spinning Horizontal Slash, Spinning Horizontal
Slash(Throws Scythe at opponent)
6)	B,B,B,Y		Vertical Slash, Vertical Slash, Vertical Slash, Spinning
Horizontal Slash (Launches Ice Projectile to freeze opponents)

Air Combos
1)	B,B		Vertical Slash, Horizontal Slash
2)	B,B,B		Vertical Slash, Horizontal Slash, Forward Thrust
3)	B,B,B,B		Vertical Slash, Horizontal Slash, Forward Thrust, Double
Spinning Horizontal Slash
4)	B,Y		Vertical Slash, Spinning Horizontal Slash
5)	B,B,Y		Vertical Slash, Spinning Horizontal Slash, Spinning Horizontal
Slash (Throws Scythe at opponent)
6)	B,B,B,Y		Vertical Slash, Vertical Slash, Vertical Slash, Spinning
Horizontal Slash (Launches Ice Projectile to freeze opponents)

Magic (Land)
1)	B,X		Vertical Slash, Launch Magic
2)	B,B,X		Vertical Slash, Horizontal Slash, Launch Magic
3)	B,B,B,X		Vertical Slash, Vertical Slash, Vertical Slash, Launch
Magic (Strongest Magic)

Magic (Air)
1)	B,X		Vertical Slash, Launch Magic
2)	B,B,X		Vertical Slash, Vertical Slash, Launch Magic
3)	B,B,B,X		Vertical Slash, Vertical Slash, Vertical Slash, Launch
Magic (Strongest Magic)

5th Character : Urabe Suetake
-------------------
Ability	: Able to jump infinite times, Able to store magic while moving

Moves
1)	B		Vertical Swing
2)	Y		Revolving Projectiles
3)	R + B		Upward Spinning Thrust
4)	R + Y		Forward Spinning Thrust

Combos
1)	B,B		Vertical Swing, Vertical Swing
2)	B,B,B		Vertical Swing, Vertical Swing, Vertical Swing
3)	B,B,B,B		Vertical Swing, Vertical Swing, Vertical Swing,
Horizontal Swing
4)	B,Y		Vertical Swing, Revolving Projectiles
5)	B,B,Y		Vertical Swing, Vertical Swing, Revolving Projectiles
6)	B,B,B,Y		Vertical Swing, Vertical Swing, Vertical Swing,
Revolving Projectiles

Air Combos
1)	B,B		Vertical Swing, Vertical Swing
2)	B,B,B		Vertical Swing, Vertical Swing, Vertical Swing
3)	B,B,B,B		Vertical Swing, Vertical Swing, Vertical Swing,
Horizontal Swing
4)	B,Y		Vertical Swing, Revolving Projectiles
5)	B,B,Y		Vertical Swing, Vertical Swing, Revolving Projectiles
6)	B,B,B,Y		Vertical Swing, Vertical Swing, Vertical Swing,
Revolving Projectiles

Magic (Land)
1)	B,X		Vertical Swing, Launch Magic
2)	B,B,X		Vertical Swing, Vertical Swing, Launch Magic
3)	B,B,B,X		Vertical Swing, Vertical Swing, Vertical Swing, Launch
Magic (Strongest Magic)

Magic (Air)
1)	B,X		Vertical Swing, Launch Magic
2)	B,B,X		Vertical Swing, Vertical Swing, Launch Magic
3)	B,B,B,X		Vertical Swing, Vertical Swing, Vertical Swing, Launch
Magic (Strongest Magic)

6th Character : Abeno Seimei
-------------------
Ability	: Double Jump after Air Dashing.
	  Able to use lock on during Grapple to throw enemy on other targeted
enemies.
Moves
1)	B		Vertical Slash
2)	Y		Grapple
3)	Y,B		Grapple enemy and throws upwards
4)	Y,Y		Grapple enemy and throws straight ahead
5)	R + B		Vertical upward uppercut
6)	R + Y		Rushing Grapple

Combos
1)	B,B		Vertical Slash, Horizontal Slash
2)	B,B,B		N/A
3)	B,B,B,B		N/A
4)	B,Y		Vertical Slash, Horizontal Slash
5)	B,B,Y		Vertical Slash, Horizontal Slash, Upward Grapple (Auto throws
enemy away)
6)	B,B,B,Y		N/A

Air Combos
1)	B,B		Vertical Slash, Horizontal Slash
2)	B,B,B		N/A
3)	B,B,B,B		N/A
4)	B,Y		Vertical Slash, Downward Smash
5)	B,B,Y		Vertical Slash, Horizontal Slash, Upward Grapple (Auto throws
enemy away)
6)	B,B,B,Y		N/A

Magic (Land)
1)	B,X		Vertical Slash, Launch Magic
2)	B,B,X		Vertical Slash, Horizontal Slash, Launch Magic
3)	B,B,X,X		Vertical Slash, Vertical Slash, Launch Magic, Launch
Magic (Strongest Magic)

Magic (Air)
1)	B,X		Vertical Slash, Launch Magic
2)	B,B,X		Vertical Slash, Vertical Slash, Launch Magic
3)	B,B,X,X		Vertical Slash, Vertical Slash, Launch Magic, Launch
Magic (Strongest Magic)

===============================================================================
SECTION TWO	:	Magic
===============================================================================

The 4 familiar houses of magics are back with a new spell for each house.

Each of the house has a new spell
-----------------------------------------------

House of Soryu - Dragon spell (Green) : There are usual 3 levels and a new spell

Level 1 : Available at the start / shop
Level 2 : Available at the start / shop
Level 3 : Available at the start / shop
Level 4 : Obtained from stage 9 (Azure Storm)

House of Suzaku - Phoenix spell (Red) : There are usual 3 levels and a new spell

Level 1 : Available at the start / shop
Level 2 : Obtained in stage 16
Level 3 : Available at the start / shop
Level 4 : Obtained from stage 11 (Golden Spider)

House of Byakko - Chimera spell (Yellow) : There are usual 3 levels and a new
spell

Level 1 : Available at the start / shop
Level 2 : Obtained in stage 12
Level 3 : Obtained in stage 17
Level 4 : Available at the start / shop

House of Genbu - Butterfly spell (Blue) : There are usual 3 levels and a new
spell

Level 1 : Obtained in stage 3
Level 2 : Available at the start / shop
Level 3 : Obtained in stage 19
Level 4 : Obtained from Bonus Mission 8 (Freezing Fang)

The above magic information was contributed by Aegis, I believe this section
should be complete and accurate.

===============================================================================
SECTION TWO	:	Screen Menus
===============================================================================

I believe alot of gamers are frustrated with the menus as they are all in
japanse with a few english subtitles.
I have translated a few of the main screen menus though it may not be 100 %
correct but nonetheless
its still useful especially the statistics in the development menu.

Main Stage
--------------------------
This is where you play the story mode. Once you cleared a particular stage, you
can replay it anytime in the
Cleared Stage. Most of the Bonus Missions can be unlocked when you progress
through the story mode.

Equip menu
--------------------------

1st = Level
2nd = Mana
3rd = Physical Attack
4th = Magic Attack
5th = Physical Defense
6th = Magic Resistance

Development menu
---------------------------

1st = Exp points
2nd = Strength (Physical Attack)
3rd = Health (HP)
4th = Intelligence (Mana)
5th = Resistance (Magic Resistance)
6th = Agility (Physical Defense)

Items for sale in the Development menu
------------------------------------------------------

1st = Increases 1 orange orb of your life bar
2nd = Increases your Strength
3rd = Increases Health
4th = Increases Intelligence
5th = Increases Agility
6th = Increases Resistance
7th = Moon jewel (Can be bought once and gives only Raiko the Moon Sword)

*Note : All the items only increases for the specific character you buy for and
not the entire team*

Cleared Stage
---------------------------
This menu brings up all the stages you have cleared previously in the story
mode.
You can use all of the characters in the stages here as oppose to the story
mode.

You can view the data of each stage by selecting any stage then pressing Y.
Use the directional pad to select other stages.

Options
---------------------------
The various game options are availiable here, control config, sounds etc.
The save and load options are also in here.


===============================================================================
SECTION THREE	:	Walkthrough
===============================================================================

The game's basically straight forward, though there are a few stages that have
some puzzles. I will update
this section again when i have more the information.

Prelude
-------------
You are using Abeno Seimei, there's nothing much to do except kill the demons
scattered
in the stage and head down the path to the lake where Raiko's sword is kept.

Cutscene

Stage 1
-------------
Now you are in control of Raiko, kill the bird demons ahead of you and a
cutscene will show
more bird demons. Finish them off. Another cutscene will appear and the stage is
cleared.

Stage 2
-------------
After the cutscene, you need to defeat the 6 white ghosts (which I'll name them
puppets).
They will fly off if you are near them. The puppets will summon more demons to
attack you while
they position themselves at the back and launch magic attacks at you.

All you need to do is go for the puppets, equip the dragon spell, lock on and
give them a few
zaps. They will fall pretty easily. After defeating all 6, a cutscene appears
and the stage is cleared.

Take note that the puppets' magic attack can seal off your magic meaning that
you are unable
to use magic attacks and lose your ability to dash. I suggest equiping the
accessory item which can
prevent sealing magic (It looks like a red comb).

Stage 3
-------------
In this stage, the enemies are all spiders. You will need to defeat all the
giant spiders, there are 6 in total.
The rest of the smaller spiders can left alone as a cutscene will appear once
you defeated last giant spider.

Take note that spiders have a final attack when they are about to die, therefore
do not get to close
as they will explode infront of you causing major damage, especially the giant
ones.

Stage 4
-------------
The puppets have returned in this stage. You need to destroy everyone of them
here. There are a total of
10 puppets here. Like before they will flee when whenever you approach them. So
I suggest equiping dragon spell
and red comb item combination for this stage. Once the last puppet is defeated a
cutscene ensues and the stage is cleared.

Take note that the puppets here have the ability to 'possess' the wood statues
scattered in the stage.
Therefore its wise to destroy the wooden statues before the puppets 'possess'
them as they can take quite
a beating before they crumble,

Stage 5
-------------
This is a a rather straight forward stage, not much to explain here. All you
need is to progress through defeating
the stone head demons and the giant skeletons. After defeating the skeletons,
you have to jump into a pit.
Here there are couple of chains binding the structure, which you need to
destroy.

After this, there will be scores and scores of stone head demons materialising,
you don't have to kill
every one. Just survive the onslaught, the stage will be cleared once a cutscene
appears.

Stage 6
-------------
Here you need to prevent the ships from reaching the magic barriers. All the
ships have a weak point
which is the big circular mirror on the deck. The smaller ships can be easily
destroyed when you hit their mirrors.
The larger ships will require a few hits before they sink.

The top fan is the hp for the larger ship, the bottom fan is the hp for the
magic barrier. Once the hp for the magic
barrier is depleted the stage is lost.

A cutscene will appear once you defeat the 1st large ship, you will need to
destroy 2 large ships before another
 final cutscene appears to clear the stage.

Take note that there are puppets and a few demons here who will launch fire
magic on you, just walk on the
water and the flames will be doused. The larger ships will repel you away
whenever you hit their weak spots.
Just dash back and attack repeatedly at the weak spots.

Stage 7
-------------
The aim is simple, destroy all the spider eggs in this stage. Whenever you clear
an area of eggs, a cutscene will
show the webs to the last cave will be burning. There will be 3 of this
cutscenes before the webs to sealing the
 last cave is removed allowing you to enter.

In the last cave, the eggs are scattered through out including the ceilling of
the cave. You need to check the lava
as there are a few jutting out from the surface. When you have destroyed the
last egg, a cutscene will appear
and the stage is cleared.

Take note that those eggs which have a reddish appearance. They will explode
when they are destroyed.
Beware these explosive eggs can deal some major damage especially in confined
spaces.

Stage 8
-------------
This is a mainly a boss stage. The enemy boss here is a headless general. He
will be riding a horse for the 1st part.
There are 4 platforms located at each corner of the stage. When the boss reaches
the top of any of the platforms,
he will summon ghost riders to despatch you or lightning whenever you approach
the platform.

You will need to destroy 3 of the platforms as he definitely will occupy at
least one before he jumps off his horse
and fight you one on one. Once you defeated him, a cutscene ensues and the stage
is cleared.

Take note at one point when the boss begins to sheath his sword he's charging up
for his power
attack which can deal serious damage to your health. You can avoid it by dashing
to his left or right side
when he lunges at you.

Stage 9
-------------
This stage has 3 parts. The 1st part starts off with you and a spider enclosed
in a small area. The spider is not much
of a threat, once you defeat it, a cutscene will be shown. The next part of the
stage will then begin.

In the 2nd part, its very similiar to the hydra chase stage in Otogi 1. Here you
need to avoid the Giant Spider, by avoiding
the obstacles and running away from it. Once you have almost clear the chase
scene, a cutscene will play.
The 3rd part will begin.

The 3rd part is a boss fight between you and the Giant Spider. The Boss's weak
point is its head. You need to jump or
use the launching attack to reach its head. As the middle of the stage is a
lake, its wise not to stay too long in the water
as it drains your magic meter.

This stage is quite tough if your character is not strong enough as the Boss's
physical attack can take out a few orbs of
your life not too mention its fire attack. I suggest training up your character
and equiping items that boost your defence
stat before taking it on. Once you defeat the Boss a cutscene plays and the
stage ends.

Take note that dashing in the chase scene is not really encouraged, as it may
seem faster but i can tell you that dashing
has a slow reaction when you hit the obstacles seriously slowing you down.
Running and double jumping is a much easily
way for passing the chase scene.

Stage 10
-------------
After the opening scene ends, alot of those "floating eyes" will start to stream
into the stage. You need to prevent them from
attacking the tree behind you. The bottom fan represents the tree's hp, once
thats depleted you lose.

There are 2 puppets here which will continue to launch magic attacks and summon
more demons to bother you.
You can destroy them if you have the time, but i do not believe its necessary to
vanquish them.

Once you have prevented a number of wave of floating eyes, the final wave will
form a ring and close in on you and the tree.
Take them out before they destroy the tree, and once you have done that the
stage is cleared with another cutscene.

Take note the "floating eyes" similiar to the spiders have a exploding attack
when they are destroyed. These explosive attacks
deal very heavy damage and they also seals off your magic too. Don't get to
close when they are destroyed to avoid their attacks

Stage 11
-------------
There are 2 parts to this stage. In the 1st, you need to locate 3 cob webs
scattered around the stage. Whenever you destroy a
cob web, a cutscene will show the webs leading to boss area being burnt. Once
all the cob webs have been destroyed,
the path to the 2nd part is cleared.

You need to jump down the shaft leading to the Giant Spider Boss you fought
earlier. Here it is the same, the weak point is
still the head.

But 1st you need to destroy the Boss's stone legs before you attack its head.
There are 4 stone legs on each side of the boss.
Once you destroyed all of them go for the head.

You will need to kill the Boss's quickly as it seems to "commit suicide" if you
take too long too defeat causing you to lose
the entire stage.

Take note the Boss will summon alot of spiders in here, which can get very
crowded. So I suggest not using the lock on
command as it will mostly target the small spiders instead of the Boss's head.
Just manually attack the head yourself.
Beware of the fire attack the Boss launches when its almost dying, other than
that its just the smaller spiders's venom attacks
to avoid.

Stage 12
-------------
This stage starts off with a giant skeleton. Defeat it to see the cutscene, your
primary aim is to reach the end of the map and
obtain the artifact. Once thats done, return to the entrance quickly as all the
bottom exits have been sealed up. You will need to
use the launch attack to reach the top exits.

The accessory that earns more money can be found here. It is hidden in a small
alcove above the walls.

Once you reach the startig point, a cutscene will play, and the stage is
cleared.

Take note, when you reach the room just before the entrance, take care not to
walk on the wooden floor. As it will collapse and
the doorway will be sealed,scores of stone head demons will spawn in the pit.
You will have to keep killing them until the barrier is lifted or alternatively
you can smash them into the barrier to break the barrier.

Stage 13
-------------
After the spectacular cutscene, you will be using Abeno Seimei. Here you need to
destroy the 4 floating stone
barriers. The barriers can't be destroyed by physical attacks or magic attacks
so don't waste your time trying.

What you need to do to destroy them is to use the summoner's throw attack and
smash your enemies into the barriers.
Each of the stone barrier has 4 pillars attached under it. You have to destroy
every single one of them before the entire
barrier is destroyed. Once the last barrier collapses to the ground, the stage
will end with a cutscene.

Take note there are "floating eyes" and puppets here who will try their best to
distract you can seal off your magic so that you
can't dash or use the launching attack to get into the air. Avoid them as they
are mainly seen appearing in
the middle of the crashed ship.

Stage 14
-------------
This stage is similiar to the stage in Otogi 1 where you need to guide the fox
spirit. Ironically this time its Raiko's spirit
which you will be guiding here. You need to protect Raiko's spirit from the
skeleton's attacks along the way. Raiko's spirit
seems to be attracted to the lighted stone lanterns along the shore.

Either you allow the spirit to progress the stage by land or the sea by
destroying all the stone lanterns ahead. I would
suggest you destroy the lanterns as the approach by the sea is much easier as
you only need to deal with the floating
fire balls. Once you have reached the final destination with the 2 huge mirrors.
A cutscene will play and the stage ends.

Take note Raiko's spirit can't take too much of a beating including your own
attacks regardless physical or magic.
So take the battle far away from the spirit to prevent accidentally killing it.

Stage 15
-------------
This is a fairly simple stage, you will have to follow the pathway leading to a
boss fight. The enemies opposing you
are a few giant skeletons and skeletal bats. The bats have strong magic attacks
which can deal some substantial
damage if you have low magic resistance.

Once you reached the protruding wooden platform near the cliff, a cutscene will
show the boss which is a fox demon.
He has strong magic attacks including the seal magic. He's the few boss
characters that can block your physical attacks.

He's back is vunerable to physical attacks, so the best way to defeat him is
dash to his sides to attack him.

Take note the wooden platform can be destroyed take care not to fall off the
cliff.

Stage 16
-------------
In the cutscene, you are shown 2 spirits facing each other attached to the
opposing walls. Your job here is to free
them to activate the portal.

Not much too explain, as it really simple, folllow either path and search for
the wall which the spirits are sealed in
and destroy the walls to free them.

One of the spirits maybe harder to find as there's an area where there are
pillars which spawn repeatedly.
You need to destroy all of them to gain access to the lower area where you will
find the wall sealing the spirit.

Once both spirits have been released, get on top of the platform in the middle
of the stage where you started.
The scene will play ending the stage.

Take note once a spirit is released, it will follow you and attack you
relentlessly. So you might have to avoid it attacks
while searching for the other spirit. Beware that the spirit has magic attacks
which can cause heavy damage.

Stage 17
-------------
The 5th character, Urabe Suetake is imprisoned here in this stage, and this
stage has 2 parts. A chase and a boss fight.
The 1st chase between you and the skeleton spirit boss. You need to find and hit
him,eventually you need to jump
down to the 2nd area.

The next part is a boss fight. You need to defeat the skeleton spirit here. The
Boss will revolve continuously around the
arena, which makes it hard to use physical attacks. Make use of the dragon spell
to deal him fast damage. Once its
almost dead a cutscene will play.

It will seek refuge in a alcove in the wall. Just dash in and use your combos to
finish it. A cutscene takes place
once the boss is defeated ending the stage and freeing Urabe Suetake.

Take note the Boss here will keep launching magic attacks while it revolves
round you. Remember to dodge or if
you are fast enough, deflect the magic attacks away. Once the Boss heads into
the alcove, it will launch energy attacks
at you when you dash towards it dodge or deflect them back because a few blasts
will put you out of action..

Stage 18
-------------
This stage requires you to save 3rd characer, Watanabe Tsuna imprison under the
giant tree as shown in the
intro cutscene. There a quite a number of fox demons stationed in the stage, its
best not entangle with them as
they are tough and they respawn again even if you manage to kill them.

All you need to do to clear this stage, is to destroy the withered trees
scattered in the river. And finally the giant tree
that is located directly on the cliff above the imprisoned wolf character. You
need to use the launch attack repeatedly
to reach the cliff where the giant tree situated on.

Once the giant tree is destroyed, a cutscene will play and the stage is cleared.

Take note the trees are protected by a lightning barrier produced by a magic orb
from the giant tree. The barriers last
a few seconds before another magic orb is send to produce the lightning. Take
the chance and destroy the tree after
the lightning barrier fades out. If you are not fast enough, the next lightning
barrier will be activated and can deal
very heavy damage.

Stage 19
-------------
This stage is has an artic feeling, imprisoned here is the 2nd character, Sakata
Kintok . All you need to do is just
follow the map and reach the boss located at the end of the stage.

The enemies you will encounter here are giant skeletal bats that launch fire
balls and an enemy statue similiar to the boss
in Otogi 1 who always says you shall not pass or something to that extent. But
this enemy's projectiles aren't fire balls
but shards of ice and when hit freezes your character temporary.

The 1st cutscene will show you where Sakata Kintoki is imprisoned. You will need
to follow the map, eventually it leads
you to the boss which is an ice serpent shown in the cutscene. Its weak point is
its head, get a lock on and jump and
attack it.
Once its dead, a cutscene will begin showing the 2nd character being released
from his icy prison and the stage ends.

Take note of the winds in this stage as they can blow you off the stage when you
are frozen by the statue or the boss's
magic attacks.

Stage 20
-------------
After the cutscene, you will face an entire fleet of ships similiar to those you
encountered earlier. You only need to dash
the larger ships and destroy them.The weak point is still the same, the huge
mirror on the deck, it needs to be hit a few
times before the ship is destroyed. The fan represents the large ship's hp.

You need to destroy 2 of the large ships before the cutscene showing the final
ship appears. This final giagantic has 4
mirrors on board. You need to destroy them fast before the ship crashes down to
earth.

The mirrors are located at the opening of the ship, one on the top roof, and the
remaining 2 on the main deck of the ship.
Once the last mirror is destroyed the ending cutscene is played.

Stage 21
-------------
In this stage you will be facing a new enemy, the tree demons. They are agile
and can pack quite a punch. Your job here
is to eliminate every single one of them. There are demon trees scattered
throughout the stage. There are black souls
wandering near these trees. Don't get too close as they can drain your magic.

If you destroy one of the trees, a cutscene will play. Once the last tree demon
is destroyed, the ending cutscene will begin.

Take note when you destroy the stone statues, they will release black souls to
drain your magic. Just jump or dash to
avoid them, they will fade away after a few seconds unlike those that wander
around the trees.

Stage 22
-------------
Once the intro ends, you will be facing off with another familiar Boss the giant
centipede. The way to defeat the centipede
is the same as in Otogi 1, the only weak point is the centipede's head.

After a minutes into the battle, a cutscene will play and another giant
centipede will emerge from the ocean and join its kin
to confront you. Both the centipedes' hp are represented by the fans in the
upper left corner of the screen.

Both the centipedes will assault you with the familiar lightning attacks. Just
jump or dash away to avoid their attacks.

This stage will end either when you kill both centipedes and a cutscene plays or
the battle ensues up to a certain time and
a spectacular cutscene showing the lady summoner depatching the centipedes with
her awesome magical attacks.

Take note that the centipede's lightning can destroy all the surrounding ice
platforms. The only indestructible platform is the
middle one in the sea.

Stage 23
-------------
The 2 spirits you released earlier are back in this stage. Your job is to send
them back into the portal where they came from
Both spirits will follow and attack you relentless, you need to make them follow
you to the portal located at the end of the map.

Once you reached the portal, you will see that its not activated yet. To
activate the portal, destroy the stone statues positioned
at each side of the portal. Once thats done, use your combos to send the spirits
back through the portal. A cutscene will play
and the stage is cleared.

Take note the spirits' attack are still as powerful as ever, try to avoid
getting hit as they will seal your magic.

Stage 24
-------------
This stage has 2 parts. The 1st, after the cutscene requires you to defeat the
fox demon perched on the tower in the
middle of the lake. Once the fox demon leaves or falls off the tower, he has the
ability to disarm your lock on. You
might need to reactivate the lock on to find him.

He's not much of a threat here but he likes to change his positon regularly and
does have the ability to deal major damage,
if you get hit by his arrow attacks. Dash away to dodge his attacks. After he's
defeated, a cutscene plays beginning the 2nd part.

In this part, the fox demon summons an entire army of skeletons to finish you
off before his demise. Nothing much to
explain here, just beware that given the chance, these skeletons can deal alot
of damage even killing you. Just keep
a distance from them. You will know that you defeated the last one when a
cutscene plays ending the stage.

Take note the black souls wandering in the middle of the lake can suck your
magic when they hit. I suggest not to
wandering too close to the lake and take the fights further on the land, so your
magic won't be depleted too fast.

Stage 25
-------------
The entire stage is shrouded in darkness, you need to find the 4 crystals
scattered in the stage to light up the stage.
Though not really a criteria to clear the stage, but i suggest doing it as its
easier to see the enemies and where you
are going.

After you defeating the 1st wave of tree demons, a cutscene will show the Boss a
centaur. The Boss will keep attacking
you along the way until you find a crystal and destroy the roots entangling the
crystal to free it. Once you free the 4th crystal
the boss will stop running around, he will start attacking you with his energy
beam.

The attacks can be avoided by jump or dashing. Once the Boss is defeated, the
ending cutscene will play.

Stage 26
-------------
After the intro scene, you will have to defeat the Abeno Seimei. Semei
constantly uses magic attacks to assault you.
Each time a portion of her hp is depleted, she will dash off to another part of
the stage. You need to keep
chase her around stage

Her magic attacks are variations of all the 4 houses of magic, which can take
off quite a few of your hp orbs.
Dash or use the surrounding to hide from her magic attacks.

Once she's almost dead, she will dash off to the isle where there's a few
crystal lotus for you to jump across with. Monitor your
magic as when your here, your magic is probably half drained. Despatch her
quickly before your magic runs out, lest she
starts to hover around the isle, which can be a pain when you have lost your
ability to dash in the air.

Last Stage
-------------
The last and final stage is a Boss fight with the giant nine tail fox. The Boss
will summon small fox spirits to attack you
whenever you get near it but they are relatively easy to destroy. Its only that
they can seal off your magic when they hit you,
so either avoid or destroyed them.

The Boss's weak spot is its head. You need to get a lock on as its head is
pretty small to hit manually. When a portion
of its hp is depleted, a cutscene will be played. The landscape will change, and
the Boss will become much aggressive
and faster. Just keep attacking its head and it will soon succumb to your blade.
A cutscene will appear once its dead.

Take note of the Boss lunges as it deals heavy damage. Avoid it whenever it
starts to move around the stage.

If you clear Stage 26 prior to this stage, another cutscene will play showing
the Boss becoming one with the isle to form a meteor.
Your mission is to destroy the meteor before it smashes into the world below.
The fan represents the meteor's hp.

I suggest that you let your character free fall for a while as the weak spot of
the meteor is in the bottom.
You need to destroy a portion of the meteor to expose the weak spot. Once the
weak spot is exposed, the entire meteor crumbles away
leaving a section of it. Continue to attack it to destroy it.

Once destroyed the last cutscene is played, sit back and watch the amazing
ending.

===============================================================================
SECTION THREE	:	Bonus Stages
===============================================================================

The bonus stages can be access only through the main stage option. It is the
last stage which is highlighted
in green. There are a total of 18 stages, some need to be unlock by playing
through the main game or by clearing
the bonus stages before new stages can be unlocked.

The faq below is just the minimal for clearing the bonus stages.

*Note : "Push" or "Guide" = Send the enemy flying *
----------------------------------------------------------------------

1st mission
Break all the arches including the final ice arch before timer runs out

2nd mission
Defeat 100 bird demons and return to starting arch before magic runs out

3rd mission
Break at least 40 rising walls before timer runs out

4th mission
Dash through all the arches without breaking any of them or dropping into the
water

5th mission
"Push" at least 50 enemies off the bridge while protecting the tree

6th mission
Collect the shooting souls to regain at least 6200 magic before timer runs out

7th mission
Destroy at least 5  (5 sq) of the grass patches in the stage

8th mission
Defeat all the paper puppets (ghosts) before timer runs out

9th mission
Force or "Push" with your attacks at least 30 enemies off the boats

10th mission
Survive the onslaught for at least 1 min 30 s without getting hit

11th mission
Deflect at least 30 energy attacks while protecting the statue

12th mission
"Guide" the spirit back to the portal before timer runs out

13th mission
Destroy those crates that disappear in the cutscene before timer runs out (there
are 3 puzzles)

14th mission
Dash to the ending point arch and back to starting point before timer runs out

15th mission
Destroy all the 30 boxes scattered throughout the stage

16th mission
Force or "Push" with your attacks at least 15 enemies through the portal

17th mission
Defeat 1000 skeletons

18th mission
Defeat the "Red Haired Demon" from Otogi 1

===============================================================================
SECTION THREE	:	Weapons
===============================================================================

Unlike in Otogi : Myth of Demons, weapons cannot be buy in the shop. They have
to be found by clearing
main stages or bonus stages. I have compile the information i gathered from the
gamefaq boards and
added them here. Would like to thank hzj66 for his efforts posting the data in
the forum below

Minamoto Raikou's Weapons
--------------------------------
1st : Available from the start
2nd : Clear the stage 14 with this character
3th : Get 1000 kills in the bonus mission 17
4th : Bought from the development menu (300000+)

Sakata Kintoki's Weapons
---------------------------------
1st : Available from the start
2nd : Clear stage 8 with this character
3rd : Clear bonus stage 12 (Need at least 15 kills to pass)

Watanabe Tsuna's Weapons
--------------------------------
1st : Available from the start
2nd : Clear stage 9 with this character
3rd : Defeat both centipedes on stage 22 (Can use any character to defeat them)

Usui Sadamitsu's  Weapons
--------------------------------
1st : Available from the start
2nd : Clear bonus stage 4
3rd : Clear stage 20 under 2 mins 30 s

Urabe Suetake's  Weapons
--------------------------------
1st : Available from the start
2nd : Clear bonus stage 7
3rd : Clear bonus stage 13

Abeno Seimei's  Weapons
-------------------------------
1st : Available from the start
2nd : Clear stage 13 with this character
3rd : Get 100% on all the stages ( 26 stages in total)

===============================================================================
SECTION THREE	:	Accessories & Items
===============================================================================

The section covers the information regarding accessories available in the game.
The locations of the accessories will be added when they are completed. All the
information below is contributed by Aegis.

Accessory	 		Weight 	Price 	Effect
	Attribute Modifiers
--------------------------------------------------------------------------------
-----------------------------


White Snake Necklace		0.1	4600	Grants immunity to fire
	Physical Defense +1
											Status
Resistance +15

Spotted Prayer Beads		0.1	12800	Grants usage of magic at half of
	None
						normal cost

Wristband of Holy Beads		0.2	9400	Raises Physical Attack
	Physical Attack +20
											Magical Attack
-5

Spirit Summoning Statuette	6.6	32000	1.5 times experience gain
	None


Gleaming Jade Belt		0.5	3400	1.2 times Physical/Magical Defense
	Physical Defense +20
											Magical
Defense +20

Spirit Pin			0.1	5670	1.5 times Physical Attack		Physical
Attack +50
						Physical/Magical Defense halved 	Physical
Defense -50
						Attacks become unblockable		Magical
Defense -50
						Unable to use magic

Soul Reflecting Mirror		0.4	4400	Life reduced to 1/3
	None
						1.5 times Physical/Magical Attack
						and Defense

Jade Goblet			0.1	1220	1.5 times money gain			None


Bell of Ghosts			4.2	9850	Grants immunity to all status effects
	Life Regen -25


Scripture of Vengeful Spirits	0.3	5200	Physical Attack multiplied by
	None
						(character level x 0.03 + 1)

Hundred Quilled Feather		0.1	1320	Jumping ability increased
	None


Flowing Jade 			0.2	2250	Prevents character from sinking into
	None
						water when magic runs out (That is how
						I translated it, which is obviously
						wrong. Never actually tested it out.)

Candelabra of Demon Summoning	0.8	780	Prevents heavy attacks from knocking
	Physical Attack +5
						back enemies				Life
Regen -5

Seal of the Ogre Horn		0.9	91200	Light attacks take on the destructive
	None
						properties of heavy attacks

Golden Insect Pearl		0.6	5300	Physical Defense raised
	Physical Defense +35
						Magical Defense lowered			Magical
Defense -10

Spirit Fan			0.3	6250	Physical Defense lowered		Physical
Defense -10
						Magical Defense raised			Magical
Defense +35

Comb of the Afterlife		0.1	1780	Grants immunity to sealing effect
	None


Flute of Sorcery		0.1	8800	1.2 times Magical Attack		Physical
Attack -5
											Magical Attack
+20

Bell of Greenery		0.4	2100	1.2 times Magic Regen			Magic
Regen +50


Instrument of Cold-breaking	0.5	3820	Grants immunity to freezing effect
	Status Resistance +20


Orchid Malevolence		0.2	70	All enemies die in one hit
	None
						Character dies in one hit

Insect Warding Fragrance	0.4	3200	Grants attack bonus against spiders
	None
						1.3 times Magical Attack

Crimson	Passage of Time		0.2	3800	Grants attack bonus against
paper	None
						doll spirits
						1.3 times Magical Attack

Moonstone Shard			0.4	6690	Grants attack bonus against the Nine-
	None
						Tailed Fox
						1.3 times Magical Attack

Hannya Worm			0.2	20	Reduces character level and life orbs
	None
						to 1
						Unable to use magic

Pinwheel of the Wind's Grace	0.3	2380	Light attacks gain a knockback effect
	Jump Modifier +5


Dark Water Top			0.2	1500	Life Regen rate increased
	Life Regen +50


Arrow of Infinity		0.3	7780	1.3 times lock-on distance		None


Skeleton Seal			0.4	5200	Magic charging time halved
	None


Soul Devouring Gourd		0.8	8200	3 times Physical Attack
	None
						Magic reduced to 1/8


===============================================================================
SECTION THREE	:	Character Costumes
===============================================================================

This will be the section where you will find the all the Character's costumes
and how to get them.
I'll list those that I remember how I obtain them or contributed by others, the
rest will have to wait til I play
it from scatch.

If you have a different costume, they can be accessed by pressing Y button to
toggle and the hue of your
character's portrait will change.

Note : Each character has 3 costumes in all including the default costume.

Original hue	- Default costume
Red hue		- 2nd costume
Purple hue	- 3rd costume

Minamoto Raikou
-------------------
Default costume - N/A

2nd costume 	- Clear Stage 26 with Raikou

3rd costume 	- Clear Bonus Mission 18 with Raikou

Sakata Kintoki
-------------------
Default costume - N/A

2nd costume 	- Clear Stage 7 in under 3 minutes and 30 seconds with any
character

3rd costume 	- Achieve a total of 3000 demons slain for the entire game

Watanabe Tsuna
-------------------
Default costume - N/A

2nd costume 	- Clear Stage 11 with Raikou

3rd costume 	- Clear Bonus Mission 18, while equipping the item that
reduces Level and Life Spheres to 1
		  and disallows the use of magic with any character

Usui Sadamitsu
-------------------
Default costume	- N/A

2nd costume 	- Clear stage 21 with this character

3rd costume 	- Achieve a total combo count of 5000 for the entire game

Urabe Suetake
-------------------
Default costume - N/A

2nd costume 	- Clear stage 17 with this character

3rd costume 	- Use Kitakeshi in battle 200 times

Abeno Seimei
-------------------
Default costume - N/A

2nd costume 	- Clear stage 25 with this character

3rd costume 	- Achieve a complete object destruction rating for the entire
game

===============================================================================
SECTION THREE	:	2nd Play
===============================================================================

2nd Play is the option to replay the entire game with your previously trained
characters along with the all
the magic, weapons and accessories you amassed in the previous game.

To have access to this option, you need to clear the game once and overwrite
your save file.
Note that when you access 2nd Play, items that have been bought in the previous
game won't be up for
sale again.

This means that once you bought all the upgrades in the development menu once
you won't
be able to access it in the 2nd Play game. This applies to both the magic &
accessory menus.

PS : I don't know anyone notice but all characters can equip all  the spells
during the 2nd play as compared
to the very 1st game you played where each character can only equip certain
spells.

===============================================================================
SECTION FOUR	:	Contribution and Thanks
===============================================================================

I would like to thank the guys from Software for creating Otogi : Myth of Demons
and Otogi :Hyakki Toubatsu Emaki.
These are the kind of great games which the xbox gamers wish for and hope to see
more of.

Here are the kind contributors which i like to thank for making this Otogi
:Hyakki Toubatsu Emaki FAQ.

Information for aquiring all the characters' weapons by hzj66
Translated character names by daveinjapan
Information for aquiring all the character Costumes by Aegis
Information for aquiring all magic levels by Aegis
Information on the items and accessories by Aegis

===============================================================================
SECTION FOUR	:	Contact & Copyright
===============================================================================

Contact
-----------------
If anyone wish to give additional information credit will be given, feel free to
contact me at the following
address.

Email : shin_asura@yahoo.com or shin_asura@hotmail.com

MSN Messenger: shin_asura@hotmail.com

Copyright
-------------------
Copyright 2004 Asura . If you wish to use it or post it on your site please
contact me by the above and
I will definitely agree to it. You are free to use the information in this
faq/guide but please do not plagiarize it,
as you are being selfish and unfair to the people who worked hard to contribute
all these information.

Thank You and have a great New Year !!

     
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