Pokemon Advanced Generation
Moveset/Team Building Guide
By Strawhat
Final Version
File created: 12/08/03


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Announcement: I will no longer be updating this FAQ. I've just been too lazy
and have really lost interest in Pokemon battling for a while now. These sets
are probably very outdated with the new Pokemon Emerald coming out in Japan,
but feel free to still use them.


                          """""""""""""""""""""""""""""
                          "     Table of Contents     "
                          """""""""""""""""""""""""""""

I. Introduction
II. The Basics
   {2.1} Newbie stuff
     [A. Pokemon Terminology]
     [B. There are 386 Pokemon in this game!]
     [C. Non-damaging Moves Rock!]
     [D. Quick Attack is Good]
   {2.2} Hidden Statistics
     [A. Base Stats]
     [B. Individual Values/IVs]
     [C. Effort Values/EVs]
     [D. Natures]
     [E. GVs]
III. Team Building
   {3.1} Choosing Pokemon
   {3.2} Creating Movesets
   {3.3} Selecting Items
   (3.4} Training
   (3.5} Overall
   {3.6} Tips
IV. Advanced
   {4.1} Important Battling Tips
   {4.2} Advanced Tactics
   {4.3} Tier List
V. In Game Stuff
   {5.1} Items
VI. Movesets
VII. Other
   {7.1} Frequently Asked Questions
   {7.2} Tournament Rules
   {7.3} Getting Techniques
VIII. 2-on-2 Strategy
IX. Finishing Comments
   {9.1} Credits
   {9.2} Contact Me

* = Incomplete
** = Not started


                         """"""""""""""""""""""""""""
                         "     Version History:     "
                         """"""""""""""""""""""""""""

9/18/04 - Final Version
-----------------------------
Many corrections were made. Gold Ursaring was also kind enough to make me a
2on2 battling section which I added. He is a much more experienced battler
than I am, so make sure you listen to him. E-mail him for that section.

7/29/04 - Final Version
-----------------------------
A surprising written update, eh? Well, just added many new movesets, thanks to
a couple of generous people.

3/28/04 - Final Version
-----------------------------
Woo, a written update! Well, not really. Just wanted to say that I make
changes once in a while, so if you see the FAQ size all of a sudden grow
then I added a few sets :o Anyway, today I did add a new Sableye set and
changed Flygon and Nosepass's sets so they're up to date with the FR/LG Move
Tutors.

2/19/04 - Version 1.8
-----------------------------
Forgot Seviper. Great job I'm doing.


                          """""""""""""""""""""""
                          "     Disclaimer:     "
                          """""""""""""""""""""""

This may be not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other
web site or as a part of any public display is strictly prohibited, and
violation of copyright.

Note to parents: This document does contain some "bad" words that very young
children shouldn't see. Just to warn you.

Sites this FAQ can be posted on:
IGN.com
Gamefaqs.com
pokemonfaqs.uni.cc
supercheats.com

XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
                               (I. Introduction)
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

Hello ther dear reader. Welcome to this guide which do contain spoliers and
are meant for gamers who finished the game. This is a moveset/team building
guide for those who need help, and a little more than that. You know what all
the "official" Pokemon Nintendo people say, right? Raise your Pokemon with
loving care and it will love you back and be strong. Yeah, right. I'll show
you the real deal about raising your Pokemon, hidden statistics, and all those
secrets officials don't want you to know...

Remember, this guide isn't god. Although I do have more competitive battling
experience than most average players, I'm not the best. By the time you read
this, the guide can already be outdated with new sets. The R/S metagame will
always be evolving like new flavors of Coke so make sure you think through
your set before actually making it. This guide is more like a push to get you
an idea of what you want your moveset/team to be like.

What you'll find here:
At least one moveset per Pokemon
How to raise your Pokemon to be the best battler
Hidden statistics
Tips to create teams
Tips to create special teams such as mono teams
A few extra stuff

                              
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
                              (II. The Basics)
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

So you think that you're an vet at Pokemon? Played Pokemon R/B/Y/G/S/C? Well,
the truth is, I don't care. Pokemon Ruby and Sapphire's gameplay has changed
totally from the previous teams, and just because you've played the previous
games, doesn't mean you know everything about it. Fire Red and Leaf Green also
has the same basics.


+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                             {2.1} Newbie stuff                             |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+


The majority of the players probably know this. But it's here anyway to help
the new generation of Pokemon players.

                      """""""""""""""""""""""""""""""""""""
                      "     "[A. Pokemon terminology]     "
                      """""""""""""""""""""""""""""""""""""

Here's a quick list of terms that will probably appear as read the guide.
Please do read them, and not E-mail me later about not understanding the words
I'm using.

Hax:
-------------------
A term for luck in Pokemon.

Physical Sweeper:
-------------------
A Pokemon designed to use mostly physical attacks to wipe out the opponent as
quickly as possible. Usually has high speed, and must have high attack.
Physical types: Normal, Flying, Fighting, Rock, Ghost, Steel, Ground, Bug,
Poison. A tank can take this down.

Ex: Machamp@Liechi Berry
Revenge
Earthquake
Rock Slide
Aerial Ace

*Special Sweeper:
-------------------
Similar to a physical sweeper, only a special sweeper uses strong Special
attacks, obviously, and has a high special attack stat. Special attacks: Fire,
Water, Electric, Ice, Grass, Dark, Psychic, Dragon.

Ex: Sceptile@Petaya Berry
Dragon Claw
Leaf Blade
Crunch
Hidden Power Psychic

*Mixed Sweeper:
-------------------
A sweeper that uses attacks from both physical and special types. It's usually
not a good idea(EVs section...) to have both physical and special attacks,
but at times, it may become necessary.

Ex: Charizard@Salac Berry
Belly Drum
Aerial Ace
Rock Slide
Overheat

*Tank:
-------------------
A Pokemon with high defenses, and usually has a recovering move, Leftovers,
and a move that raises one of its defenses. Its purpose is to stall
for as much time as possible. Usually, it only has one attack just in case
it's the last Pokemon. However, a Hazer can usually defeat one.

Ex: Torkoal@Leftovers
Rest
Curse
Amnesia
Body Slam

*Toxi/Pyro/Parastaller
-------------------
Toxi=Toxic
Pyro=Burn(Will-o-wisp)
Para=Paralysis

Basically, it's a tank with one of Toxic, Will-o-wisp, or a paralyzing move,
usually Thunder Wave. Protect is also usually on a Pokemon with these moves to
let the effects take place. Clerics > This.

Ex: Torkoal@Leftovers
Toxic
Protect
Flamethrower
Amnesia

*Annoyer:
-------------------
It's made to annoy. Please tell me you knew that. It's best used on Pokemon
that can take hits since some are chance based and need to be able to survive
an attack.

Ex: Crobat@Leftovers
Toxic
Confuse Ray
Protect
Aerial Ace

*Hazer:
-------------------
A Pokemon with Haze. The faster, the better, but it's not essential.
It's used to counter Pokemon such as Gyarados with Dragon Dance. Defense is
also preferred in case the opponent already has powered up.

Ex: Crobat@Leftovers
Haze
Shadow Ball
Aerial Ace
Sludge Bomb

*Pseudo Hazer:
-------------------
It's a Pokemon that uses an attack with an effect like Haze and with the
purpose of Haze. Those moves include Roar and Whirlwind.

Ex: Crobat@Leftovers
Whirlwind
Toxic
Protect
Sludge Bomb

*Cleric:
-------------------
A Cleric is a Pokemon that is used to heal the status conditions of other
Pokemon using moves like Aromatherapy and Heal Bell. Pseudo Passing moves are
also usually on them.

Ex: Chimecho@Leftovers
Heal Bell
Reflect
Light Screen
Psychic

*Pseudo Passer:
-------------------
Some attacks give boosted defenses or heal, and the effects stay when switched
out. These are called Pseudo moves, and are often used to give Pokemon some
defense. A Spiker handles these quite well.

Ex: We could use the same Chimecho from before.
Chimecho@Leftovers
Psychic
Light Screen
Reflect
Heal Bell

*Spiker:
-------------------
A Pokemon with Spikes. Durh. Tries to encourage or force switches so the
opponent takes a lot of damage. 3 layers of Spikes is the max and most
effective amount.

Ex: Skarmory@Leftovers
Roar
Spikes
Toxic
Drill Peck

*Toxi/Pyro/Parashuffler:
-------------------
First, use your status move, then you shuffle the opponent using an attack
like Roar that forces them to switch, so you can inflict the opponent's entire
team with an annoying status condition. The previous Skarmory also makes a
good example.

*STAB:
-------------------
 Same
 Type
 Attack
 Boost

*HP Type:
-------------------
Hidden Power, then what type it is.

*Subpuncher:
-------------------
A Pokemon that uses Substitute then Focus Punch. Since the opponent can't deal
damage even if the Sub breaks, Focus Punch hits with devastating power.


So, there you have the many words that most of the average players even know.
Oh, and just to let you know, the example sets aren't exactly good, they're
just there to give you an idea of what the sets are like and purpose, so it's
a good idea not to steal them :/

E-mailpkmnms = plasmad00d13(at)graffiti[dot]net

             """"""""""""""""""""""""""""""""""""""""""""""""""""
             "     [B. There are 386 Pokemon in this game!]     "
             """"""""""""""""""""""""""""""""""""""""""""""""""""

That's right. 386. Not 200. Not even 202. Nintendo has kept some secrets from
us and people have the right to know it. EVERY Pokemon is in this game. EVERY
one. EVERY Pokemon that were in the previous versions. There's just no way to
get them yet except with a cheating device.

Rumor has it that the upcoming game, Pokemon Collesium for the Nintendo
GameCube has a mode in which you can transfer Pokemon from GS to RS. As for
the rest, you'll have to wait for the upcoming GBA games Pokemon Fire Red and
Leaf Green, a remake of Pokemon Red/Blue/Green. I'm not sure of all this
information myself, for more info tune in to some Pokemon sites.

                      """""""""""""""""""""""""""""""""""
                      "     [C. Non-Damaging Rock!]     "
                      """""""""""""""""""""""""""""""""""

Yes, that's correct. In no way do stat moves suck. If it weren't for stat
moves, then I would pretty much suck at the game, and everyone else who plays.
Here's some common things people say about them:

Stat moves suck! By the time they're used, I would already have killed them!
Not true, not true at all. What if I sent out a Pokemon with outstanding
defense stats, like Dusclops? With 130 Base Stats in each defense, I'm quite
sure it can last one attack, unless you have used Swords Dance or an attack
incresing move, in which you surely wouldn't have because non-damaging moves
suck so much. I would use Will-o-wisp after you attack, which burns you thus
lowers your attack and eats away your HP.

But then I'll use Special Attacks!
Yes, and I'll use Calm Mind raising my Special Defense and withstanding your
attacks, then Resting to recover health.

Then I'll switch to something with Shadow Ball.
Then I'll use WoW again. That switch will actually help me more.

I'll kill you before you even have a chance to attack!
Pssh, fat chance. Didn't I say it had 130 base defenses? All right, fine,
let's pretend that my Dusclops fainted. Then, I would switch to the oh so 
mighty Crobat, who is probably faster than you since it has 130 base Spd, Spd
EVs and Jolly. Plus, its defenses don't suck either at 80 apiece. So what I
would do is use Confuse Ray and Protect until I die while you slowly kill
yourself. Or, I would switch to another tanklike Pokemon and cripple you
even more. Who says teams should have only 1 tank?

---

Have I made my point clear enough yet? If not, continue reading. Non damaging
moves also help with sweeping for all you sweepaholics. Ever heard of Swords
Dance? You can even counter tanks with non-damaging moves, for example, the
Tauntrados:

Gyarados@Leftovers
Dragon Dance
Taunt
Earthquake
HP Flying

You switch to a tank, I taunt making you being able to land any status effects
or increasing defenses. Since most tanks have bad attacking stats, you switch
and I Dragon Dance increaing my attack and speed. Or, you can stay in and
land a poor damaging attack on me while I still DD. Then, once you send in
your fast sweeper or Hazer I will already be faster so I'll Taunt the Hazer
and sweep the sweeper. Excellent eh?

I hope I made myself clear. Any more comments or questions feel free to
contact me.

                    """""""""""""""""""""""""""""""""""""
                    "     [D. Quick Attack is Good]     "
                    """""""""""""""""""""""""""""""""""""

What makes this attack so popular? I mean it only has 40 Base Power! Well,
what makes it so overused is that it will always go first. So, what if the
attack becomes stronger somehow, like if Swords Dance is used? Well, that's
exactly what people do. STAB also plays an important role when using this
attack. Since it always goes first, then speed isn't a necessity. Bringing it
up to KOing strength will result in an almost instant win. Other moves of
different types and same effects work as well.

However, without STAB and other power increasing strategies, Quick Attack will
become weak. So make sure that you use Choice Band, have STAB, and/or other
things insuring it'll become a strong attack.


+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                           {2.2} Hidden Statistics                          |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+


So, you think raising a strong Pokemon is simple, right? Catch a Pokemon, and
train at the Elite Four until it becomes strong and healthy at Level 100, and
maybe give it some vitamins in all of its stats. Well, you can raise it that
way, but then it'll probably be weaker and much less useful than when you take
in the hidden stats.


                           """""""""""""""""""""""""""
                           "     [A. Base Stats]     "
                           """""""""""""""""""""""""""

Base Stats are a Pokemon's er.....base stats. They're a Pokemon's frame, the
reason why some are strong and some are not, why Linoone has poor defense but
strong speed. There is one for each stat(HP, Attack, Defense, Speed, Special
Attack, and Special Defense.) You cannot change them.

Ex:
Slaking
HP: 150
Attack: 160
Def: 100
Spd: 100
Sp Att: 95
Sp Def: 65

The average is about 85. So as you can see, Slaking will always have very
strong Attack, and most of its stats are above average.

Ex:
Linoone
HP: 78
Att: 71
Def: 61
Spd: 100
Sp Att: 50
Sp Def: 61 

Look here. Linoone's stats will always be lower than average and have low max
stats, except for Speed.

This is the reason behind why some Pokemon have strong stats, and some are
weak no matter how many vitamins you pump into it. 

                     """"""""""""""""""""""""""""""""""""""
                     "     [B. Individual Values/IVs]     "
                     """"""""""""""""""""""""""""""""""""""

IVs? What are they?
Individual Values are what makes that stats of all Pokemon different. It gives
them their "individuality", hence the name Individual Value, or shortened as
IV. Wild Pokemon's IVs are random, although once you catch them you cannot
change it. Traded Pokemon from ingame trainers(NPCs) also have random IVs.
Pokemon that are traded from real people will have the same IVs as when they
first caught them. There's no way to change IVs. IVs have a value of 0-31 in
each stat, 31 being the best. So, you would want to try and have the highest
IVs possible in every stat. IVs are also sometimes known as DVs.

What are the effects of IVs?
Well, there are several pretty accurate forumlas for calculating stats.
Depending on the nature and *EVs, each Pokemon will have a max stat for each
stat. For each integer away from 31 for each IV, subtract one from the
Pokemon's max stat. So, let's say that Alakazam's max Special Attack is 403
with 31 IVs. However, it has a special attack IV of 0, so then its special
attack will be lower by 31 points, making it only a max of 372.

*Explained in Section C.

How can I calculate IVs?
There are several formulas, but I myself cannot understand them. I honestly
dislike using them, I prefer some online calculators in which you can just
type in their current stat without *EVs, and boom, there's your IV. It
generally is more accurate at higher levels. If you want an online IV
calculator, try Pokefor.tk

How can I tell what my IVs are?
You can't. That's why it's a "hidden" value.

What about eggs? If I keep restarting before an egg hatches, will its IVs be
reset?
No. An egg's IVs are preset when you get it.


                     """"""""""""""""""""""""""""""""""
                     "     [C. Effort Values/EVs]     "
                     """"""""""""""""""""""""""""""""""

So, two things are down. Now you understand about IVs and Base Stats. Are you
wondering if there are other ways to enhance your stats? The answer is
obviously yes, otherwise this section wouldn't be here.

Effort Values, or EVs, is something that has drastically changed the Pokemon
metagame. In previous games, they were known as "Stat Experience", and were
gained whenever you battled, which is why Rare Candying your Pokemon was bad.
You could gain max stats easily, using vitamins on all your stats, etc. It
all increased your Pokemon's stat exp., and thus you'd have higher stats.
In R/S, there are caps to how much stat exp can be gained, and how many per
stat. But first, let's go a bit more in depth to what this stat exp is.

EVs are gained by battling Pokemon. Any Pokemon will do, it doesn't matter if
it is wild, a trainer Pokemon, or your friend's. They all give EVs. Like IVs,
there is a value for every stat. And again like IVs, the more you have, the
stronger your Pokemon is. 4 EVs in one stat = one stat point. That may not
seem like much, but when you have 252 EVs, that a full 64 stat points! Just
keep certain Pokemon to get it.

When I say certain Pokemon, I mean ones that carry the EVs you want. Each
Pokemon gives you a certain kind of EV. Usually, higher evolution Pokemon have
more than lower ones. Every Pokemon has at least one though. Each Pokemon give
different kinds of EVs, such as a Poochyena gives 1 Attack EV, while a
Mightyena gives 2 Att EVs. The most a Pokemon can give you is 3.

So, to get strong, you keep battling. So the more you battle, the stronger you
get, right? Well, the answer is both yes and no. It is true that the more you
battle, the more EVs you get thus you have higher stats. But there are also
caps. The most amount of EVs that you can ever get is 510. The most per stat
is 255. But then stats don't increase after 252, so usually you would stop at
that point.

You can split the EVs in any way that you want. But however, if you just dish
out EVs sloppily, they won't help much. This is where the roles of Pokemon
come in. For example, if you have a physical sweeper, you would want to have
high Att EVs and Spd EVs so that it would efficient in attacking first and
finishing the opponent before they have a chance to reply with an attack of
their own. Since you'll be doing all this sweeping, Defense EVs wouldn't
really be your concern since the opponent won't really hit you very often.

This is the main reason why people like to use either a physical sweeper or
a special sweeper. If a mixed sweeper is used, then you must give EVs in both
attack and special attack, but then it would be too slow to attack. There is
also personalities that you want to consider. Subtracting defense for an
attack stat wouldn't be too wise because you would want your Pokemon to at
at least take a hit. This is why it is wiser to use Pokemon using only
physical attacks or special attacks.

What if I send out a Pokemon and switch it?
If you switch, then all the Pokemon who participated gain EVs as if it were
the only one battling. So in other words, all the Pokemon will have gotten
full EVs.

Now, all you need to learn is to EV train. You can go peeking through tall
grass trying to find certain Pokemon with certain EVs, or, you can find
specific training areas in which you can find many Pokemon that give a certian
type of EV. And no, I am not listing them all. I am rather lazy, check the
Advanced Trainer Guide instead here on Gamefaqs.

Good Training Routes:
-------------------
Att EVs: East of Mauville. Use the Super Rod to fish for Sharpedo(2) and
Carvanha(1) OR if you have the Sapphire version, Mt. Pyre in which you find
mostly Shuppets(1).

HP: The Tunnel connecting Rustboro and Verdanturf town contains only
Whismur(1). Marill(2) on route 117 while Surfing is good too.

Def: On every Dive route, you can find Clamperl(1).

Spd: On the route East of Mauville, you'll find Wingull(1) and Zigzagoon(1),
Linoone(2) and Manectric(2).

Sp Att: Route 113 has a bunch of Spindas(1). Don't fight the Sandshrew and
Skarmory though.

Sp Def: Tentacool and Tentacruel give 1 and 2 Sp Def points respectively. Just
about any Surf place has them as well as the Abandoned Ship.

What's that? Is EV training starting to become a bore for you? Well, luckly,
there's a couple of ways to speed it up a bit. First, there's an item called
the Macho Brace. You can get it by defeating the Winstrate family north of
Mauville. This item reduces your speed, but not permanently while doubling the
amount of EVs recieved per battle.

There's anouther status called Pokerus. This is a good disease and is very,
very rare. You get it randomly by battling a Pokemon with it. You can't tell
if they have it, which is another problem. When you get it, the next time you
heal your Pokemon, the nurse will say that you have aquired the disease, along
with a handy dandy sign at the bottom left corner of your Pokemon's status
page. Pokerus will spread to your party Pokemon and will only last about 2
days. However, you can preserve it by depositing one Pokemon in the PC and
it will stay until the next time you take it out and wait a day or so.

So, combining the Macho Brace and Pokerus, your training rate will go up 4x
faster. And that's not all...

Vitamins. These drugs will raise a Pokemon's EVs by 10 for each stat that they
give. There's a cap though, when your Pokemon's EVs reach 100 for that
particular stat, the vitamin will not work.

So, using vitamins till the EVs are 100 for a stat, then using Macho Brace and
Pokerus's effect, this will greatly speed up EV training. 

Do Rare Candies lower my stats?
No. They just accelerate you to the next level without gaining EVs which is
why Rare Candy trained Pokemon are generally weaker.

Is there any way to tell my EVs?
No...except when it's maxed. When you think your Pokemon has the 510 max EVs,
go to Slateport city. Next to the Energy Guru(AKA the Vitamin Man), there will
be a lady. When your EVs are maxed, she'll give you the Effort Ribbon.

                           """"""""""""""""""""""""
                           "     [D. Natures]     "
                           """"""""""""""""""""""""

Many people ask if there's actually a point in natures. Well, the answer is
yes. Unlike the complicated EVs and IVs, natures' concept is quite simple.
Each nature will either increase a stat by 10% and drop another by 10%, or not
affect a Pokemon's stats at all.

This has influenced EV splitting greatly. If you choose one attack stat, it
will not matter that the other one is dropped by 10%.

List of Natures
Adamant:            +Att     -Sp Att
Impish:             +Def     -Sp Att
Jolly:              +Spd     -Sp Att
Careful:            +Sp Def  -Sp Att

Bold:               +Def     -Att
Timid:              +Spd     -Att
Modest:             +Sp Att  -Att
Calm:               +Sp Def  -Att

Hardy:              EQUAL
Docile:             EQUAL
Serious:            EQUAL
Bashful:            EQUAL
Quirky:             EQUAL

Lonely:             +Att     -Def
Hasty:              +Spd     -Def
Mild:               +Sp Att  -Def
Gentle:             +Sp Def  -Def

Brave:              +Att     -Spd
Relaxed:            +Def     -Spd
Quiet:              +Sp Att  -Spd
Sassy:              +Sp Def  -Spd

Naughty:            +Att     -Sp Def
Lax:                +Def     -Sp Def
Naive:              +Spd     -Sp Def
Rash:               +Sp Att  -Sp Def

I tried to organize this so that it'll be easy to read. The order will always
be +Att, +Def, +Spd, +Sp Att, then +Sp Def with one missing(since that has to
be the negative). They are organized by - so it'll be easier for those who do
not split EVs.

                           """"""""""""""""""""""""
                           "       [E. GVs]       "
                           """"""""""""""""""""""""


What are GVs? They are Gender Value. It has absolutely nothing to do with
stats, but rather the gender of the Pokemon. A Pokemon has a set number that
decides if they are male of female. One number out of 255 is chosen per
Pokemon. That determines the gender ratio. Then, another one is chosen, your
Pokemon's GV. If it is lower than the gender ratio's number, your Pokemon is
female. When higher, it's male. If your gender ratio is 255, then the Pokemon
has no gender. If it's 254, your Pokemon's always female. If it's 0, your
Pokemon will always be male.

Ex:
Pidgey's Gender Ratio is 127. Its GV will be random when you get it and not
changeable. If it's 126, just one number below 127, it's female. One number
above and it's male.

Some notes. A Pokemon with Gender can have a Gender Ratio of 0, but not 255.
A Pokemon's GV is random and you can't change it. Finally, nothing can effect
the GVs. They're all random.


XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
                               (III. Team Building)
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

So, you think you're ready to create your team, huh? Well...chances are, you
are not. This is for the _newest  competitive players_ around who want to
create their own, original team without making many nubbie mistakes.


+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                           {3.1} Choosing Pokemon}                          |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+


So, first, you would want to choose your Pokemon. Choose one at a time, and
carefully. Think: Would I want to start out with a tank? A spiker? A sweeper?
Think of what most other people are using as starters and something to counter
them. For example, if many people start out with a Skarmory with Spikes. Rapid
Spin gets rid of spikes. Skarm is weak to Electric and Fire. What can learn
Rapid Spin and has an electric or fire attack? I know, how about Starmie! So,
there's your first Pokemon.

Next, get other Pokemon. Don't worry about movesets yet, just a team of 6
Pokemon that won't get any 3x common weaknesses. For example, you would not
want a team of Golem, Rhydon, Metagross, Alakazam, Dusclops and Starmie
because 3 of those Pokemon are weak to Ground and another 3 are weak to dark
and ghost. Therefore, that would not be a good choice of Pokemon. Also, choose
Pokemon which are usable. Some Pokemon have Base Stats(See Hidden Stats
Section) which are just too low to use competitively against others. Never
EVER have a team of just those Pokemon.


+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                            {3.2} Creating Movesets}                        |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+


Now that you have 6 Pokemon, it's time to think of good movesets. When
creating movesets, you have to be original. You probably would try to have
movesets different from other people to make your team less predictable.
Another thing you don't want is two of the same type damaging moves. You want
to save those slots for other types of attacks or techniques. Try to go for
the strongest and accurate attack.

(For the next paragraph, disreguard it if you are a bot player)
When creating movesets, it's important to use TMs and breeding moves.
Sometimes, you must use a TM technique more than once on different Pokemon, so
it's important to breed the techniques from Pokemon that learn the move
naturally. To breed, you must have two Pokemon that belong in the same egg
group. The father must have the egg move/TM move(s) that the baby wants to
learn. The female should be any evolution level of the baby Pokemon you want.
When you get an egg, hatch it and it should have those moves.

For more information on this, read the breeding FAQs.

So, now you want to assign your Pokemon roles, like from the Pokemon
Terminology section. Look at the Pokemon's Base Stats and decide which roles
would fit it best.

For example, For the first Pokemon, I chose Salamence. It has high Att and Spd
and it could learn a move that can increase both those stats to make it even
stronger. So, it would be perfect for a physical sweeper.

Be creative! Look at all of the Pokemon's techniques and choose the ones which
would fit it well. If your Pokemon chosen duplicates movesets of others or
doesn't fit in your team, now is the time to drop it and find something else.
Try to use STAB in your Pokemon. Don't have too many of the same type attacks
in your entire team.


+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                             {3.3} Selecting Items)                         |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+


Now that you have your Pokemon and movesets selected, it's time to choose
items. Choose items that work well with your roles. Here are some suggestions:
(Note: If you don't know where to find a particular item, look it up in the
Item section)

Physical Sweepers:
Liechi Berry/Salac Berry for slower sweepers or ones with Bulk Up.
Leftovers or Lum Berry for the rest to cure WoW.

Special Sweepers:
Petaya Berry/Salac Berry for the same reason as above.

Tanks:
Leftovers. Most tanks can take enough to last a few turns while resting
(assuming you have rest)

Annoyers:
Leftovers. Usually with Protect, you can get an extra turn of healing each
turn. Quite handy for those with low defenses.


+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                               {3.4} Training)                              |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+


Note: Refer to the EV section if you need any help understanding them.

So, you have your item, Pokemon, and movesets. Now all that's left to do are
the handy dandy EVs. First, if you are not a bot player, you would want to
breed or catch a Pokemon with good IVs. That's always good. Also decide what
nature you want. Then, you decide what EVs you want.

Once again, the EV selection depends on roles AND movesets. You must remember
that in RS, the speed of Pokemon is very important. If you have a fast
sweeper, than both speed and (Sp.)attack EVs are recommended while leaving the
defenses alone. If the sweeper is slow however, then it is recommended that
the EVs be split into them or HP, depending on base stats. I generally place
the EVs into a Pokemon's poorer defense stat so it could take either a special
or a physical hit and then attack back.

If you have a tank, then it greatly depends on moves and nature. If you have
a recovering move, then 252 HP is necessary to regain more HP. If a Pokemon's
Sp Def is already drastically high(*coughRegicecough*) then place some in the
defense of HP area. What you don't want it to put attacking or speed EVs in
tanks because their purpose is not to attack, it's to withstand attacks. If
you have a nature that ups one defense stat, then put some EVs into the other.
It takes some common sense.

Annoyers are similar to tanks. They are meant to stall, so HP and the defenses
are usually necessary. Just go with the formula for defense.

As for Baton Passers, it depends on Base Stats. If you have a very fragile
Pokemon like Ninjask, then place all EVs into HP and defenses as well as
nature, as it is fast enough and has speed boost to BP before it dies. For
others, you'd normally want some Speed EVs to take a hit, stat up, then
quickly BP. Defenses are good too, but again no attacking stat EVs.

For the rest, it all depends on the set. For a cleric, you'd normally put in
HP/Defenses since it might have only one attack, or you may have speed and
attacking stats because it has a move like Heal Bell, and the rest are
attacking stats. 

                                   +++

Now, it's time to train. For EV training spot recommendations, look in the EV
section. You should EV train before doing anything else after a newborn
Pokemon is hatched ingame. After that, try to get it the moveset that you
wanted. Then, it's time to race to level 100.

There are several ways to do this. First, you must know that each Pokemon has
their own growth speed. They need a preset amount of exp to get to level 100.
They range from very fast(600,000exp) to very slow(Around 1.6 million I
think).

There's not really a fast way to train, the best would be to have a previous
strong Pokemon, like Rayquaza, and do the send out the weak Pokemon then
switch to strong one method on the Elite 4 until it is strong enough to fight
on its own. Then, just bash em.

Another way is to mix records with a friend who has a team at very high levels
for higher level Pokemon, so they'll give more experience. Just get a friend
with the desired team in his/her party, go to a Pokemon Center and mix
records.

That's about all I know on this. If you have a good strategy, then send me
an E-mail.


+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                                {3.5} Overall                               |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+


The title says it all. When you're done with your team, it's time to look at
it as an overall "team". Make sure you do not have many of the same type
attacks, such as 3 Pokemon on your team have the technique Earthquake or a
ground attack. Make sure your team does not have not one 3x weakness. Make
sure you do not have too many sweepers and your items can work with your
movesets. Now is the time to test it in battle.


+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                                 {3.6} Tips)                                |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+


1. Remember than Ice Beam and Earthquake cover the same types as Surf, super
effective wise. I'm not saying that it's bad, but I'm not a fan of it.

2. No Split EVs

3. Make sure a your team doesn't have a huge physical/special weakness.

4. Have at least 2 sweepers on your team

5. Always have at least one sweeper counter

6. Dislike Gyarados

7. The 10% raise hold items(Mystic Water, Charcoal, etc.) are really bad. 10%
is VERY small.

8. Leftovers > Shell Bell

9. Thunder Wave > Attract. Try to use Thunder Wave instead of Attract if you
can. It paralyzes and lasts after any Pokemon is switched.


XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
                               (IV. Advanced)
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

OK, so you got the newbie stuff down, right? I mean, this section is for those
that all know about the hot stuff. EVs and IVs are assumed to be known, and
this is the section for those are aren't too cool about actually battling and
may need that extra push.

Not everyone is perfect, even those with an absolute perfect team may still
now win battles if their techniques aren't good enough. To be a god at
Pokemon, you have to know what to do when a crisis in a battle happens. Now,
enough with my blabbering, on to the good stuff!


+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                       {4.1} Important Battling Tips                        |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+


So, what's this about battling? Can't get enough wins? Making stupid mistakes?
Here's a few tips to help.

1. Don't let a good Pokemon die
-----------------------------
NEVER let a Pokemon with above 25% health faint in a battle. It's still
usable if sent out again, just switch and let another Pokemon take the hit.
Unless Spikes, Sandstorm, or a status condition or a mixture or any of those
has gotten you, keep it alive. Remember: the less Pokemon you have, the less
of a chance you have to win. The only time you should let a Pokemon stay in
the battle and faint is if none of your other Pokemon can take the hit, or if
you are very low in health.

If you don't let a Pokemon faint when it's at low health, then it gives you a
disadvantage when that Pokemon is sent out again. If it's slower, the
opponent's Pokemon will attack and you'll go down without laying a finger on
him. If you're faster, you get one hit. Yippee. If the opponent has 3 layers
of Spikes, you won't even have a chance of landing a hit. Most of the time it
can work more to your advantage by letting a very weakened Pokemon faint.

2. Predicting is your friend
-----------------------------
Predicting is a huge factor when battling. If you have a Pokemon out and your
opponent is about to use something that'll probably be super effective to you,
switch to something that is immune or resists it! Taking less damage is an
excellent form of staying alive.

Same goes for when you attack your opponent. Chances are, if it still has a
lot of health and your Pokemon has a predictable moveset that has an attack
that can KO them, they'll switch. This is when you can whip out a move like
Focus Punch catching them on the switch, or a move that's actually weak
against the opponent's type in hope of landing a super effective hit on the
new opponent.

Remember that your opponent CAN and WILL do the above. Predict his prediction.
It's VERY important to battling. Once you master predicting, you'll be a much
better battler.

3. Know your opponent's style
-----------------------------
If you have battled the opponent a bunch of times and basically know his style
and strategy, counter it! If he/she likes using Spikes, raise a Pokemon that
knows Rapid Spin. If he/she always catches you with a super effective hit when
you switch, keep the Pokemon in an extra turn! Knowing your opponent can give
you a major advantage. Keep changing yours as well, so the opponent will never
catch on to you. Also, their Pokemon choices is important, which leads to...

4. Know about Pokemon
-----------------------------
Knowing a Pokemon's strong and weak points is always good. For example, don't
use a physical attack to try to counter a Cloyster at full health. You should
know that defense is Cloyster's strong point and can last that. Instead, try
a Special Attack. Abilities matter too. Don't use an electric attack on
Lanturn, or you'll accidently heal it, which is definitely not good. Knowing
Pokemon and common movesets can help at predicting and doing damage.


So there you go, some nice, juicy tips. Master each one as I'm absolutely sure
it will help you in a battle, as it has helped me many times. It can take a
while, and the best way is to battle experiences users.


+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                          {4.2} Advanced Tactics                            |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

Want to get a very special team with a good strategy? Well, here's a couple
that you can use. Be warned though, some are very hard to use but can work
astonishingly well, if it works.

==============================================================================

1. Umbreon
This is a very special Pokemon. Not only does it have good defensive stats,
but it's one of the only Pokemon which can learn the Mean Look/Baton Pass
combo. It's the best in using this technique sinc every other Pokemon that can
learn it is weak. It's extremely helpful for setting up Pokemon. For example:

Umbreon@Leftovers
Bold: 252 HP, 129 Def, 129 Sp Def
Mean Look
Baton Pass
HP Dark
Confuse Ray

BP to:

Grumpig@Choice Band
Timid: 252 Spd, 252 Sp Att, 6 Def
Calm Mind
Trick
Psychic
HP Dark

So, use Trick. If your opponent uses a non attacking move, you're just in
luck, especially if it's something like Spikes. Just Calm Mind 6 times while
your opponent is doing nothing, being unable to switch. Then, you sweep the
opponent and go for a quick win.

But wait. Why not extend that a bit more? If you use BP, then the Mean Look
will still be Baton Passed onto a whole new Pokemon which can still take hits
and power up even further. There are certain Pokemon which are perfect for
this set, but I will keep them comcealed for you to find out on your own ;P

Sounds easy doesn't it? Well, it's not. If your opponent happens to use a
Physical attack when you Trickband...your strategy is ruined. Same goes if
Umbreon faints, in which you won't be able to carry out your strategy anymore.
A few tips when playing with a team like this, first, keep Umbreon alive.
Second, switch if you're really in trouble, and third, keep some backup
Pokemon for sweeping just in case you screw up. This strategy is much harder
than it looks, I've tried it and messed up quite a few times.

==============================================================================

2. Tetrabsorb
What you do here is make use of Pokemons' abilities. Countering the common
special attacks is its specialty. It makes use of abilites like Volt Absorb,
Flash Fire, and stuff like that. A good tetrabsorb team also needs a good
physical sponge like Regirock, since most of the Pokemon learning the
Absorbing abilities are weak to physical attacks.

Here's a list of Pokemon with elemental absorbing abilities:

Volt Absorb: Jolteon, Lanturn
Water Absorb: Vaporeon, Quagsire, Lapras, Poliwrath, Politoed, Mantine
Flash Fire: Ninetales, Arcanine, Rapidash, Flareon, Houndoom

There you have a list of decent candidates for part of your team. A Rapid
Spinner is crucial since switching extremely important to absorbing attacks.
I recommend only 1 of each ability listed above, and then the rest are Pokemon
of your choice. Having a dark type can help since it resists psychic attacks,
as well as having a steel type for Toxic. This one is easier to use than
the above strategy, but still takes work and some skill.

==============================================================================

3. Intimidate
Another strategy including Pokemon's abilities. Get a whole bunch of Pokemon
that can have Intimidate, a Pokemon that learns Rapid Spin, and a Special
Sponge like Regice. This is all about switching on Belly Drummers and Physical
Sweepers, and then hit them with force. If a Special Sweeper appears,
Intimadate does nothing so you switch to your sponge. Rapid Spinners are
necessary since you'll be doing a lot of switching here and Spikes can really
screw your team. Spikes works well on this team.

Blastoise would probably be a good choice on this team since it learns Haze,
a bonus to you, and has good Special Defense so he can double up on many
roles.

==============================================================================

4. Mono
Some people like to create single type teams. This can be quite a challenge
and is almost impossible with some types. Generally, when making a mono type
team, you would want to choose a type that has many Pokemon so you have more
of a choice as to what to pick. More Pokemon usually mean better, since they
can't all be bad. Good types to pick are Normal, Water, Poison, Psychic, and
Grass.

Try to go for a strategy within the Pokemon you pick, or balance things out.
For example, if you choose Grass you may want to keep Sunny Day in constant
effect to get the best out of a STABbed Solarbeam, or in a Water type team you
may want a Special Sponge like Tentacruel to absorb Water and Grass type
attacks. Dual types are also a good addition.

Some types like Dragon and Steel are hard since there are so few Pokemon to
choose from. Actually, there are only 7 dragons or so, most of which are
legendary so it's pretty much impossible to make a team that does not break
some kind of rule.


+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                              {4.3} Tier List                               |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

What are tiers? Tiers are like a ranking, using facts of course and very
little opinion if at all. Different games have different ways of tier ranking.
In this game, people go by Base Stats. Since there are so many Pokemon
however, only the top ones are ranked.

Tier 1
Base Stat total = 680
Rayquaza
Ho-oh
Lugia
Mewtwo

Tier 2
Base Stat total = 670
Kyogre
Groudon
Slaking

Tier 3
Base Stat total = 600
Tyranitar
Dragonite
Metagross
Latias
Latios
Salamence
Deoxys
Jirachi
Celebi
Mew

Tier 4
Base Stat total = 580
Regice
Regirock
Registeel
Articuno
Zapdos
Moltres
Raikou
Suicune
Entei


XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
                             (V. In Game Stuff)
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX


Most people already know these things, but they're here for reference.


+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
|                                {5.1} Items                                 |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+


Here's a list of hold items that you might consider using in battle:
The following is listed in no particular order.

------------------------------------------------------------------------------
|        Name           |         Location         |          Effect         |
------------------------------------------------------------------------------
|Brightpowder           | Battle Tower, after 35th |Has a 30% chance of      |
|                       | win.                     |avoiding an attack.      |
------------------------------------------------------------------------------
|Leftovers              | Battle Tower, after 35th |Recovers 6% of health.   |
|                       | win.                     |                         |
------------------------------------------------------------------------------
|Scope Lens             | Battle Tower, after 35th |Increases critical hit   |
|                       | win.                     |ratio.                   |
------------------------------------------------------------------------------
|White Herb             | Battle Tower, after 35th |Recovers all stat        |
|                       | win.                     |changes.                 |
------------------------------------------------------------------------------
|Kings Rock             | Battle Tower, after 35th |Damaging attacks may     |
|                       | win/Pickup               |cause flinch.            |
------------------------------------------------------------------------------
|Focus Band             | Battle Tower, after 35th |Has a 10% chance of      |
|                       | win/Shoal Cave           |leaving you at 1HP on a  |
|                       |                          |fatal hit.               |
------------------------------------------------------------------------------
|Choice Band            | Battle Tower, after 35th |Only lets you use one    |
|                       | win.                     |move, but if it's physic-|
|                       |                          |al, it does 1.5 damage.  |
------------------------------------------------------------------------------
|Liechi Berry           | Mirage Island            |Increases attack at 25%  |
|                       |                          |health.                  |
------------------------------------------------------------------------------
|Ganlon Berry           | Pokemon Colosseum        |Increases defense at 25% |
|                       |                          |health.                  |
------------------------------------------------------------------------------
|Salac Berry            | Wild Jirachi             |Increases speed at 25%   |
|                       |                          |health.                  |
------------------------------------------------------------------------------
|Starf Berry            | Pokemon Colosseum        |Increases a random stat  |
|                       |                          |at 25% health            |
------------------------------------------------------------------------------
|Petaya Berry           | Pokemon Colosseum        |Increases Sp Att at 25%  |
|                       |                          |health.                  |
------------------------------------------------------------------------------
|Shell Bell             | Get 4 Shoal Salt and     |Increases HP based on    |
|                       | Shoal Shells at Shoal    |damage dealt.            |
|                       | Cave north of Mossdeep.  |                         |
------------------------------------------------------------------------------
|Lum Berry              | Berry Master             |Cures all status         |
|                       |                          |conditions.              |
------------------------------------------------------------------------------
|Chesto Berry           | Berry Master             |Cures sleep.             |
------------------------------------------------------------------------------


XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
                               (VI. Movesets)
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
                           
This is probably what you've all been waiting for hasn't it? Getting
working movesets from me and not thinking of them by yourself. Well, you want
it, you've got it. I'm also including some information of Pokemon, such as
what it's good at and what it's not and other vital information for good use
of the Pokemon. The types and number is included for easy seach. The numbers
will go by the International number/Hoenn Dex. To do easy search, highligh
this sentence and press Ctrl F. Type in - (Pokemon's Name). Also,
all Pokemon are assumed to have the appropriate IVs, Fully evolved Pokemon
only, except in some cases in which an unevolved Poke is strong enough to
fight on its own(Ex: Vigoroth).
This is the format:


--
Note: If the Pokemon is unobtainable in R/S, only the International Number
will be displayed.
--

(Pokemon's International Number)/(Pokemon's Hoenn Dex Number) - (English Name)
(Type 1)/(Type 2)
Ability: (Ability)[(Description of ability)]
Base Stats: HP: (#)
            Att: (#)
            Def: (#)
            Spd: (#)
            Sp Att: (#)
            Sp Def: (#)
(Description)

(Pokemon Name)@(Pokemon Item)
(Nature): (EVs)
(Move 1)
(Move 2)
(Move 3)
(Move 4)

This section is very incompleted. Any strategies you send to me will that work
will be fully credited and you'll even get your own little section in the
credits. If you need a replacement for HP, just stick any move in there if
you think it works. Usually there isn't too great of a better replacement so
I stick in HP. Same with pinch berries, stick Leftovers or Lum Berry if you
can't get them.



Let's begin!

==============================================================================

#3 - Venusaur
Type: Grass/Poison
Ability: Overgrow[Ups Grass moves in a pinch]
Base Stats: HP: 80
            Att: 82
            Def: 83
            Spd: 80
            Sp Att: 100
            Sp Def: 100
Description:
Venusaur has surprisingly strong Special Defense. It's a starter, so it can't
really be too bad. All stats are about average or above. Venusaur has enough
stats to become a Special Sweeper or a Sponge. It's quite variable too, and is
IMO the best starter for ingame purposes.

Annoyer:
---------
Venusaur@Leftovers
Bold: 252 HP, 129 Def, 129 Sp Def
Leech Seed
Toxic
Magical Leaf
Substitute

The basic grass Leech Seed + Toxic combo. Substitute is there for stalling and
preventing status effects on your Pokemon.

==============================================================================

#6 - Charizard
Type: Fire/Flying
Ability: Blaze[Ups Fire moves in a pinch]
Base Stats: HP: 78
            Att: 84
            Def: 78
            Spd: 100
            Sp Att: 109
            Sp Def: 85
Description:
Ah, the old RBY starters. Charizard is excellent in both sweeping and special
sweeping due to his abilites. Speed is also high and defenses aren't too low
making him an ideal choice for sweeping. STAB can be used for any kind of
sweeping. Great starter, great Pokemon. Pretty easy to use. Beware of his 4x
weakness to Rock. Overheat can be used in any of the physical sets below as
long as it does not replace the attack raising move or STAB. Only use it if
you absolutely need a fire attack though.

Belly Drum:
---------
Charizard@Salac Berry
Jolly: 252 Att, 252 Spd, 6 Whatever
Belly Drum
Earthquake
Rock Slide/HP Rock/Overheat
Aerial Ace/HP Flying

You're going to choose HP Rock and Aerial Ace or Rock Slide and HP Flying
obviously, not both. Just Drum, let Salac activate then sweep away! Simple as
ABC. Overheat is there due to high popularity and standardness, but it does
work well.

Physical Sweeper:
---------
Charizard@Salac Berry
Jolly: 252 Spd, 252 Att, 6 Whatever
Swords Dance
Earthquake
Rock Slide/HP Rock
Aerial Ace/HP Flying

Pretty much the same as above with Swords Dance, if you don't like Belly Drum.
Ease peasy. You can replace Salac with Liechi and Jolly with Adamant and
Swords Dance with Dragon Dance if you prefer.

Special Sweeper:
---------
Charizard@Petaya Berry
Timid: 252 Sp Att, 252 Spd, 6 Whatever
Dragon Claw
Flamethrower
HP Grass
filler

Last one's a filler. Just don't use a physical attack. Simple simple.

Special Sweeper:
---------
Charizard@Petaya Berry
Modest: 252 Spd, 252 Sp Att, 6 HP
Overheat/Flamethrower
HP Dragon/Outrage
Substitute
Sunny Day

A different variation of special sweeper. Sunny Day + STAB + EVs + Blaze =
a ton of damage. Keep using Substitute until Blaze and the Petaya activate.
Fire attacks also cover everything HP Dragon does not.

==============================================================================

#9 - Blastoise
Type: Water
Ability: Torrent[Raises water moves in a pinch]
Base Stats: HP: 79
            Att: 83
            Def: 100
            Spd: 78
            Sp Att: 85
            Sp Def: 105
Description:
Blastoise makes a good, well rounded tank. It's moderately used, but works
well. There are many variations of this Pokemon, each one a different tank.
It's excellent ingame and competitvely. Don't worry about one of Blastoise's
weaknesses attacking it. It'll probably survive, assuming you gave it decent
EVs and personality. Blastoise probably would have made the cut for a sweeper
if it has higher speed and special attack, but then again its stats would be
legendary.

Tank:
---------
Blastoise@Leftovers
Bold/Modest: 252 HP, 129 Def, 129 Sp Def
Mirror Coat/Haze/Rapid Spin/Refresh/Toxic/Yawn/Rest
Mirror Coat/Haze/Rapid Spin/Refresh/Toxic/Yawn/Rest
Mirror Coat/Haze/Rapid Spin/Refresh/Toxic/Yawn/Rest
Surf

Pick 3 and you're all set with your very own Blastoise tank. It depends on
what you want. If you need a hazer, choose Haze. If you dislike status
conditions, pick Refresh. It's all about taste.

==============================================================================

#12 - Butterfree
Type: Bug/Flying
Ability: Compouneyes[Raises accuracy]
Base Stats: HP: 60
            Att: 45
            Def: 50
            Spd: 70
            Sp Att: 80
            Sp Def: 80
Description:
Butterfree is better than all of its counterparts for only one reason:
Compoundeyes. Compoundeyes is the only thing in the entire game that raises
accuracy. With high accuracy moves that normally aren't very accurate can hit
with nearly 100% accuracy, like Sleep Powder. However, due to Sleep Clause in
many places, Butterfree still isn't that popular. It can however, be a deadly
weapon. As like many other bug Pokemon, don't let Butterfree get hit,
especially by a physical attack, otherwise it's lights out Butterfree.

Annoyer:
---------
Butterfree@Leftovers
Timid: 252 Spd, 129 Def, 129 HP
Sleep Powder/Stun Spore
Solarbeam/Psychic
Sunny Day/Giga Drain
HP Fire/Whirlwind

As you can see, there's two routes you can follow with Butterfree. Either
sleep or paralysis. The reason that they have different sets is because of
Sleep Clause. Whirlwind would be more beneficial on Butterfree with Stun Spore
since there is no paralysis clause. Go either way you like, they both work
stunningly well. With Compoundeyes, both of those powders will hit at 100%.
When using Whirlwind, just becareful of those physical attacks.

==============================================================================

#15 - Beedrill
Type: Bug/Poison
Ability: Swarm[Ups Bug moves in a pinch]
Base Stats: HP: 65
            Att: 80
            Def: 40
            Spd: 75
            Sp Att: 45
            Sp Def: 80
Description:
They could have improved Beedrill like what they did with Butterfree, but of
course, they chose not to. So, Beedrill is still the same old, not too
marvelous Bug Pokemon. Its very poor defense does not help it, neither does
Swarm since it has no good bug attacks, including Beedrill's signature move,
Twineedle. Beedrill has gotten a Special Defense boost over the generations of
games, so it might take a few hits from a Special Attacker before it goes
down. The best way to use Beedrill is to attack, and hard. Since FR/LG Move
Tutors are here, Beedrill can learn Swords Dance again!

Physical Sweeper:
---------
Beedrill@Liechi Berry
Jolly: 252 Spd, 252 Att, 6 HP
HP Bug
Swords Dance
Brick Break
Aerial Ace

Use Swords Dance when predicting a switch, which will be often.

==============================================================================

#18 - Pidgeot
Type: Normal/Flying
Ability: Keen Eye[Prevents lowering of accuracy]
Base Stats: HP: 83
            Att: 80
            Def: 75
            Spd: 91
            Sp Att: 70
            Sp Def: 70
Description:
Pidgeot's a cool Pokemon that's an evolved form of a bird in which you can
catch early in the game in RBY. He's always been one of my favorites. Pidgeot
is rather different from many of the bird Pokemon in this game. For one thing,
its attack isn't as high and its defenses aren't as low. It can also learn
Featherdance, a move which greatly lower's the opponent's attack. Because of
these factors, its sets are slightly different from the rest. It can still
pack quite a punch, though not as much as others.

Physical:
---------
Pidgeot@Choice Band
Jolly: 252 Att, 252 Spd, 6 HP
Quick Attack
Return
Aerial Ace
HP Ground

As you can see, this is just a plain old standard bird. You should know how to
use this.

Variation:
---------
Pidgeot@Liechi Berry
Featherdance/Protect/Whirlwind
HP Ground/Toxic
Aerial Ace
Return

This can be one of many roles. First, it can be an annoyer with Featherdance
and Toxic. It can also be a Toxishuffler. Pidgeot does have the defense to do
this, although you may have to put some EVs into the defenses. It could be a
Toxistaller with Protect instead of Whirlwind. Or, it can be just a little mix
with Featherdance and 3 attacks or Toxic with those attacks. I didn't include
EVs and personality here on purpose, they depend on which role you choose in
this variation.

==============================================================================

#20 - Raticate
Type: Normal
Ability: Guts[Ups attack when suffering]
         Run Away[100% chance of running]
Base Stats: HP: 55
            Att: 81
            Def: 60
            Spd: 97
            Sp Att: 50
            Sp Def: 70
Description:
When you see a Pokemon in the beginning, it's usually weak. However, Raticate
can be an exception. With excellent speed and Guts, it can deal quite some
damage before it does down. Raticate has to attack swiftly and quickly as its
defenses are not the greatest. Not as bad as Beedrill's, but it still can't
take a strong hit. Bringing out Raticate's attack power is the key to winning.
Raticate also has 2 signature moves. Hyper Fang isn't that great, but Super
Fang is. It cuts the current HP of the opponent in half. Not bad, eh?

Physical Sweeper:
---------
Raticate@Liechi Berry/Choice Band
Jolly: 252 Spd, 252 Att, 6 HP
Quick Attack
Super Fang/Return
Shadow Ball
HP Fighting

Super Fang and then Quick Attack. The other two are fillers in case something
that resists QA/SF comes out. When using Choice Band, go with Return.

Misc. Set:
---------
Raticate@Liechi Berry
Adamant: 252 Att, 129 Def, 129 Spd
Substitute
Endeavor
Quick Attack
filler

An excellent set sent to me. First, you Substitute. Allow someone to break it
and take some damage, and use Substitute again when you have very little
damage left. Then use Endeavor to bring their HP down to yours. Works well
with Raticate's low HP. Now Quick Attack to finish them! The last move is a
filler, I would go with either Return, Shadow Ball, or Toxic. Can't do damage
to ghosts though.

==============================================================================

#22 - Fearow
Type: Normal/Flying
Ability: Keen Eye[Prevents loss of Accuracy]
Base Stats: HP: 65
            Att: 90
            Def: 65
            Spd: 100
            Sp Att: 61
            Sp Def: 61
Description:
Fearow isn't really that bad, it's just overlooked by the cooler and stronger
Pokemon such as Dodrio and Pidgeot. It has above average attack and great
speed. But like other birds of prey, its defenses are almost as bad as
Ninjask's. Keep an eye out for tough Pokemon. If this Pokemon can't KO, then
it'll probably die.

Physical Sweeper:
---------
Fearow@Choice Band
Jolly: 252 Att, 252 Spd, 6 Def
HP Ground
Quick Attack
Return
Drill Peck

Nothing new. Choice sweeping just like many other Pokes. Exactly the same set
as many other Pokemon.

==============================================================================

#24 - Arbok
Type: Poison
Ability: Shed Skin[Small chance of healing status per turn]
         Intimidate[Lowers attack when sent out]
Base Stats: HP: 60
            Att: 85
            Def: 69
            Spd: 80
            Sp Att: 65
            Sp Def: 79
Description:
Arbok looks like it could be faster, but it's not. It has quite low defenses
and the only average stat it has is Attack. Arbok doesn't have too small a
movepool so it's not so bad, but it's meant to really just come out and use
Intimidate, the obvious trait choice, rather than attacking.

Physical Sweeper:
---------
Arbok@Salac Berry/Choice Band
Jolly: 252 Spd, 252 Att, 6 HP
Earthquake
Sludge Bomb
Return
HP Rock

Total physical pwnage. Baton Passing some attack and speed here wouldn't be a
bad idea either. (Ninjask anyone?)

==============================================================================

#26/#157 - Raichu
Type: Electric
Ability: Static[Paralysis on contact]
Base Stats: HP: 60
            Att: 90
            Def: 55
            Spd: 100
            Sp Att: 90
            Sp Def: 80
Description:
Raichu is the evolved form of the most popular and hated Pokemon, Pikachu. It
ain't that great. Its defense is extremely low. Earthquake or a strong
physical attack will finish it off in one hit. One thing to take advantage of
Raichu is his high speed and Static. There's not much else to say about him,
he's usually quite poor ingame and without HP.

Thunderdance:
---------
Raichu@Salac Berry
Timid: 252 Sp Att, 252 Spd, 6 HP
Thunder
Rain Dance
HP Water
Thunder Wave

Basic combo. Pretty worthless and predictable really.

Special Sweeper:
---------
Raichu@Petaya Berry
Modest: 252 Sp Att, 252 Spd, 6 HP
Thunderbolt
HP Water/Grass/Ice
Thunder Wave
Agility

A bit different from the other standard. This one takes advantage of Raichu's
Sp Att. First use Thunder Wave. Hope for a switch or no attack and use
Agility. Then, sweep to victory. You must have HP for this set.

Focus Protect:
---------
Raichu@Leftovers
Timid/Hardy: 252 Att, 129 Def, 129 HP
Thunder Wave
Encore/Attract
Focus Punch
Brick Break/Thunderbolt

Easy strategy. Thunder Wave/Encore, then use Focus Punch and try to catch them
on the switch or prevent their attack. Brick Break is there only as a filler.
Ghost types will screw this one pretty bad. HP Ghost works well in Brick
Break's place as well. It takes some skill to use this one, but once you get
used to it, it will work pretty well.

Pseudopasser:
---------
Raichu@Leftovers
Jolly: 252 HP, 202 Def, 56 Sp Def
Wish
Light Screen
Thunderbolt
HP Ice

Pseudopass Light Screen and Wish. Thunderbolt if you really need to attack.
Only 56 EVs in Sp Def since you already have Light Screen.

==============================================================================

#28/#113 - Sandslash
Type: Ground
Ability: Sand Veil[Higher evasion in a sandstorm]
Base Stats: HP: 75
            Att: 100
            Def: 110
            Spd: 65
            Sp Att: 45
            Sp Def: 55
Description:
Sandslash would have been awesome if it were not for that Sp Def stat. A
Special Attack would knock it out fairly quickly, and still do critical
damage if it is resistant to that type. However, it has excellent physical
stats in which you should take advantage of. His attack and defense are all
excellent, and his HP is decent as well. Salac Berry won't work well with
Sandslash, it will still be too slow to sweep most of the faster Pokemon like
Alakazam. So scratch tht off and put on something like Leftovers. Sandslash
can also be used as annoyer, thanks to his Sand Veil ability.

Physical sweeper:
---------
Sandslash@Leftovers
Adamant: 129 Att, 252 Def, 129 Sp Def
Swords Dance
Earthquake
Rock Slide
Aerial Ace

The reason this set does not have 252 Att is that it already has Adamant and
Swords Dance. With 252 in Def, it can take quite a lot of hits as long as
they're not special.

Annoyer:
---------
Sandslash@Leftovers
Impish: 252 Att, 129 Sp Def, 129 Def
Swords Dance
Earthquake
Rock Slide/Focus Punch
Double Team/Sandstorm

Double Team here is only an option if you have Tyranitar on your team and the
infinite Sandstorm. If you have him, then another physical attack is an option
as well. Sand Veil increases Evasion a little and buys you time to use
Swords Dance and sweep. Leftovers is needed for healing a hit. This set is
EXTREMELY risky, I don't recommend you use it unless you like luck haxing.
Don't send it out against anything that might have a Water or Grass type
attack or Sandslash is dead.

==============================================================================

#31 - Nidoqueen
Type: Ground/Poison
Ability: Poison Point[30% chance of poison on contact]
Base Stats: HP: 90
            Att: 82
            Def: 87
            Spd: 76
            Sp Att: 75
            Sp Def: 85
Description:
Nidoqueen are all female. They have above average defenses and HP, below
average Speed, and decent Attack stats. They're not too shabby, and can learn
many moves. Poison Point can be more of a hazard than help, since the normal
poison status is rather bad, only reducing HP by about 1/8 with no side
effects. Nidoqueen might be able to take a super effective hit, but only at
full HP.

Annoyer:
---------
Nidoqueen@Leftovers
Impish: 252 HP, 129 Def, 129 Sp Def
Earthquake
Focus Punch
Flatter
Attract

Don't use on a special sweeper. Or at least not Flatter. Just confuse,
attract, then Focus Punch your way to victory.

Subpuncher:
---------
Nidoqueen@Leftovers
Adamant: 252 Att, 129 HP, 129 Def
Substitute
Focus Punch
Earthquake
Shadow Ball

Now Skarmory can't get us can he?

Physical Sweeper:
---------
Nidoqueen@Leftovers
Adamant: 252 Att, 252 Spd, 6 HP
Earthquake
Brick Break
Sludge Bomb
Aerial Ace/HP Bug/Shadow Ball

Well, Nidoqueen still does have decent Attack stats, so we might as well try
and work off of it, no?

==============================================================================

#34 - Nidoking
Type: Ground/Poison
Ability: Poison Point[30% chance of poison on contact]
Base Stats: HP: 81
            Att: 92
            Def: 77
            Spd: 85
            Sp Att: 85
            Sp Def: 75
Description:
Nidoking is a lot like Nidoqueen. They both are Ground/Poison type with Poison
Point, both have defensive scales, and both learn similar moves. However,
unlike Nidoqueen, Nidoking specializes in attacking. It has high attack and
average speed, but defenses aren't horrible either. Nidoking still has that
large movepool, and are all male. Just use it as a normal physical sweeper.
Nidoking also can make use of both STABs it can get.

Physical Sweeper:
---------
Nidoking@Salac Berry/Choice Band
Jolly: 252 Att, 252 Spd, 6 HP
Sludge Bomb
Earthquake
Brick Break
Shadow Ball

Sweep, and sweep good. Not much else to say here.

Subpuncher:
---------
Nidoking@Leftovers
Adamant: 252 Att, 129 HP, 129 Def
Substitute
Focus Punch
Earthquake
Sludge Bomb

Now Skarmory can't get us can he? De ja vu?

==============================================================================

#36 - Clefable
Type: Normal
Ability: Cute Charm[30% chance of attraction on contact]
Base Stats: HP: 95
            Att: 70
            Def: 73
            Spd: 60
            Sp Att: 85
            Sp Def: 90
Description:
Clefable specializes in eating Special Attacks with its great Special Defense
and HP. It is prone to physical attacks, but Cosmic Power can fix that.
Clefable wastes its STAB though with poor attack, as well as being the only
other Pokemon that learns Meteor Mash. However, Clefable does have a good
movepool and can survive on Special Attacks. It can learn the strongest ones
such as Fire Blast or Flamethrower.

Special Sponge/Tank:
---------
Clefable@Leftovers
Bold: 252 HP, 129 Def, 129 Sp Def
Cosmic Power
Rest
Psychic/Some Special Attack
Thunder Wave/Some Special Attack

Use Cosmic Power and then Psychic to defeat the most common hazers, often
Poison types. Pseudo Hazers are also a threat and most are not weak to
Psychic. You can substitute the last attack for a Special Attack which are
strong to a few common Pseudo Hazers like Skarmory and Suicune. Thunderbolt
and HP Water are two decent choices. Thunder Wave is there to cause some
annoyance and maybe buy some time when tanking up.

Subpuncher:
---------
Clefable@Leftovers
Adamant: 252 Att, 252 HP, 6 Def
Substitute
Thunder Wave/Cosmic Power/Shadow Ball/Ice Beam(Hardy,129 Att,252 HP,129 SpAtt)
Focus Punch
Return/Thunderbolt(Hardy,129 Att,252 HP,129 SpAtt)

Clefable can learn Focus Punch which can make up for Clefable's lacking attack
force. Return is there for STAB, and the second move is up to you. You can
make Clefable a semi-annoyer with Thunder Wave, raise defenses so Substitute
won't break with Cosmic Power, get ghosts with Shadow Ball, or use the famous
Boltbeam combo with a Hardy nature and 252 HP, 129 Att, and 129 Sp Att EVs.

Special Sweeper:
---------
Clefable//Salac Berry
Timid: 252 Spd, 252 Sp Att, 6 Def
Calm Mind
Cosmic Power/Flamethrower/Ice Beam/Water Pulse/Thunderbolt/Psychic
Cosmic Power/Flamethrower/Ice Beam/Water Pulse/Thunderbolt/Psychic
Cosmic Power/Flamethrower/Ice Beam/Water Pulse/Thunderbolt/Psychic

Use Calm Mind and attack. Nothing more to it.

Pseudopasser:
---------
Clefable@Leftovers
Impish: 252 HP, 129 Def, 129 Sp Def
Wish
Light Screen
Reflect
Return

Pseudopass what you need then switch. Attack with Clefable is not worth it.

==============================================================================

#38/#154 - Ninetales
Type: Fire
Ability: Flash Fire[Powers up when hit by fire]
Base Stats: HP: 73
            Att: 76
            Def: 75
            Spd: 100
            Sp Att: 81
            Sp Def: 100
Description:
Good old ol' school Ninety is back for another reappearance in R/S. Its stats
aren't superman great, but it's enough to last. His special defense is very
strong, I've lasted TWO water attacks with no EVs or nature bonus in it.
Imagine what you can do with EVs and nature? Are you imagining it? That's
right, special sponge! Special attack is just slightly below average, but it
still works, so don't forget about that. And Flash Fire as well, try to switch
in when you think your opponent may use a fire attack. Shame nobody uses
Ninetales as much anymore, it used to be rather OU but its use declined
rapidly over the past few months.

Pyroshuffler:
---------
Ninetales@Leftovers
Calm: 252 Sp Def, 129 HP, 129 Def
Will-o-wisp
Flamethrower
Roar/Confuse Ray
Safeguard

Easy peasy. WoW, Roar, WoW, Safeguard, etc. Nothing special. Just beware of
ground types, they can finish off Ninetales pretty fast. If you'd rather not
use Roar, Confuse Ray is an option.

Pyrotrapper:
---------
Ninetales@Leftovers
Calm: 252 Sp Def, 129 HP, 129 Def
Toxic
Fire Spin
Confuse Ray
Flamethrower

This is one of those cases in which it is ok to have two of the same type
attacks. Fire Spin here is meant more to be of a trapping move, a substiture
for Mean Look rather than an actual attack. Since the opponent will be
trapped, Toxic will work better since it eats more of the opponent's life and
kills him/her faster. C-Ray for added annnoyance. Remember to use Fire Spin
before Toxic/C-Ray, otherwise the opponent can switch out to something like a
Steel type thus screwing up your strategy. Fire Spin can miss sometimes, so be
patient.

==============================================================================

#40/#139 - Wigglytuff
Type: Normal
Ability: Cute Charm[Chance of attraction]
Base Stats: HP: 140
            Att: 70
            Def: 45
            Spd: 45
            Sp Att: 75
            Sp Def: 50
Description:
Poor, poor, Wiggly. If its defenses weren't so horrific, it would have been
awesome since it has a huge movepool, one of the highest HPs in the game and
decent attacking stats. Well, everything's not perfect. No wonder Wiggly is
underused, it's so hard to use with defenses lower than Ditto and Ninjask that
people stopped paying attention to it whatsoever. Wigglytuff is very similar
to Clefairy in terms of looks and abilities. It even evolved with the Moon
Stone too! I'm not too experienced with Wigglytuff, but here's a moveset you
may consider:

Subpuncher:
---------
Wigglytuff@Leftovers
Adamant: 252 Att, 252 HP, 6 Def
Substitute
Thunder Wave/Cosmic Power/Shadow Ball/Ice Beam(Hardy,129 Att,252 HP,129 SpAtt)
Focus Punch
Return/Thunderbolt(Hardy,129 Att,252 HP,129 SpAtt)


Wigglytuff has greatly been effected by the Subpuncher wave, it now has a
decent moveset. Just like Clefable. Return is there for STAB, and the second
move is up to you. You can make Wiggly a semi-annoyer with Thunder Wave, raise
defenses so Substitute won't break with Cosmic Power, get ghosts with Shadow
Ball, or use the famous Boltbeam combo with a Hardy nature and 252 HP, 129
Att, and 129 Sp Att EVs.

==============================================================================

#45/#90 - Vileplume
Type: Grass/Poison
Ability: Clorophyll[Doubles speed in sunshine]
Base Stats: HP: 75
            Att: 80
            Def: 85
            Spd: 50
            Sp Att: 100
            Sp Def: 90
Description:
Vileplume is an underused, classic Grass/Poison Pokemon appearing ever since
the first Pokemon versions. It saddens me to see this Pokemon not being used,
as it is not crappy at all. When used properly, all of its stats will be
above average. It also gets pretty good moves. If you ever do see one of
these, be careful. Chances are that they have Sunny Day, and combined with
Vileplume's ability his Speed will double, making it very quick. Using a
status condition move won't work either since it can learn Aromatherapy,
curing them and is immune to Toxic. Get out a Special Sponge and beat it down
quickly with one of its weaknesses, particularily fire. Vileplume takes some
time getting used to controling it, but when you do it'll be a great Pokemon.

Cleric/Special Sweeper:
---------
Vileplume@Petaya Berry
Timid: 129 Sp Def, 252 Sp Att, 129 Def/HP
Sunny Day
Solarbeam
HP Fire
Aromatherapy

Get your instant speed by using Sunny Day first. Timid and Speed EVs help
here. Heal or do whatever you need to do then start firing away. It has its
disadvantages though. It can't do normal damage to dragons and fire. 
Then again, you can switch anyway.

Annoyer:
---------
Vileplume@Leftovers
Bold: 252 HP, 129 Def, 129 Sp Def
Toxic
Attract
Moonlight/Swords Dance
Sludge Bomb

Attract pwns. 'Nuff said. If you wish, you can try predicting and switch
Moonlight to Swords Dance. If you're lucky and Attract works, free dance. If
you're still lucky and they switch, you still dance. Works well for me.

Physical Sweeper:
---------
Vileplume@Salac Berry
Adamant: 252 Att, 129 Spd, 129 Def
Swords Dance
Sleep Powder/Sunny Day
Sludge Bomb
HP Fighting

Vileplume's attack stat isn't that bad, it just needs some extra speed. You
can go for that or Sleep Powder. Basic strat. You should know this by now
after reading the FAQ.

==============================================================================

#47 - Parasect
Type: Bug/Grass
Ability: Effect Spore[30% chance of sleep/confusion/poison on contact]
Base Stats: HP: 60
            Att: 95
            Def: 80
            Spd: 30
            Sp Att: 60
            Sp Def: 80
Description:
Parasect would've rocked with good speed and a larger movepool. It learns the
most powerful sleep attack, Spore, as well as others like Aromatherapy. It's
not a bad choice for UU teams, as long as you know how to use slow Pokemon.
Parasect's strong point is attack, so make sure you use physical attacks(and
HP Bug). Parasect can take a hit, but not his 4x weakness to Flying so switch
when you think a Pokemon has one as Aerial Ace is very common.

Utility:
---------
Parasect@Leftovers
Impish: 252 HP, 129 Def, 129 Sp Def
Light Screen/Swords Dance
Spore
Aromatherapy
HP Bug

Light Screen, then use Spore and Aromatherapy for a free turn, or switch. Use
when necessary. You can use Swords Dance, but it's risky with a Pokemon like
Parasect.

Physical Sweeper:
---------
Parasect@Leftovers
Adamant: 252 Att, 129 Def, 129 Sp Def
Swords Dance
Sludge Bomb/HP Bug
Spore
Aerial Ace

Use Spore, then get a free Swords Dance(or 2 if the opponent doesn't want to
switch.) Watch out though, Parasect doesn't have the quickest of speeds.

==============================================================================

#49 - Venomoth
Type: Poison/Bug
Ability: Shield Dust[Prevents added effects]
Base Stats: HP: 70
            Att: 65
            Def: 60
            Spd: 90
            Sp Att: 90
            Sp Def: 75
Description:
Venomoth isn't much of an improvement from Beautifly, but with higher Speed
and Special Attack is can deal more damage effectively. It has low defense and
can't make use of STAB, so some people would rather choose Butterfree over
this Pokemon. Venomoth still learns powerful attacks and Speed is an
advantage, so speed players, here is your Pokemon.

Sunnybeamer:
---------
Venomoth@Petaya Berry
Timid: 252 Spd, 252 Sp Att, 6 HP
Sunny Day
Solarbeam
HP Fire
Psychic

This set = pwnage. Actually, it equals predictable but it's the best you can
get with Venomoth.

==============================================================================

#51 - Dugtrio
Type: Ground
Ability: Sand Veil[Increases evasion during sandstorm]
         Arena Trap[Prevents switching unless it's immune to ground attacks]
Base Stats: HP: 35
            Att: 80
            Def: 50
            Spd: 120
            Sp Att: 50
            Sp Def: 70
Description:
Dugtrio is overused, despite its low defenses. The main reason is its ability,
Arena Trap. With Sand Veil, Dugtrio's useless. Its main purpose is to be sent
out on something weak to one of its attacks, do a powerful strike, make it
faint, then switch. Since the opponent can't switch and will most likely be
slower, there's little he/she could do about it. Don't let Dugtrio take a hit.
With one of the worst HPs in the game and low defenses, it probably won't
live. Burn will screw it up, so don't get burned.

Physical Sweeper:
---------
Dugtrio@Choice Band/Lum Berry
Jolly: 252 Spd, 252 Att, 6 Def
Earthquake
Aerial Ace
Rock Slide
HP Ghost

For this set, use Arena Trap. It's a must. Choice Band isn't used much on
Dugtrio anymore because if a STAB move like Earthquake is used, one Pokemon is
KO'd. Then another one is sent out, for example, Charizard. It basically
forces you to switch, and a chance of letting your opponent set up Belly Drum.

==============================================================================

#53 - Persian
Type: Normal
Ability: Limber[Immune to paralysis]
Base Stats: HP: 65
            Att: 70
            Def: 60
            Spd: 115
            Sp Att: 65
            Sp Def: 65
Description:
Persian's fast, but has no other stat to back it up. So basically, it's not a
great Pokemon. There's no real way to override Persian't horrible defenses and
make use of its Speed, so there's not much you can do with it. Limber's a plus
though, as it makes Persian immune to paralysis and almost always going first.
Don't let Persian get hit. It's very weak. Its signature move, Pay Day, isn't
too good competitively so dump it.

Toxistaller:
---------
Persian@Leftovers
Impish: 252 HP, 129 Def, 129 Sp Def
Toxic
Charm
Protect
Return

Gengar and Steels pwn it, but what can Persian do?

Anti-tank:
---------
Persian@None
Impish: 252 HP, 129 Def, 129 Spd
Return
Thief
Torment/Toxic/Thunder Wave
Taunt

Use Thief to steal what's probably Leftovers, and Taunt to prevent them from
using attacks that raise their stats. The third move is up to you, whether you
want them to switch to inflict conditions to them all or whether to boost
their unability to do what tanks are supposed to do even further.

==============================================================================

#55/#159 - Golduck
Type: Water
Ability: Cloud Nine[Cancels weather effects]
         Damp[Prevents Explosion/Selfdestruct]
Base Stats: HP: 80
            Att: 82
            Def: 78
            Spd: 85
            Sp Att: 95
            Sp Def: 80
Description:
Golduck is supposed to look like Kappa, a green monster like dude from Japan.
He looks like he's half Psychic with all those Psychic type moves, but he's
not. Which is...good I guess? Psychic does only add weaknesses and STAB.
Anyway, back on topic, Golduck's Base Stats are all around average. He's a
well, all-around Pokemon that can take hits and give 'em back. Not too shabby,
you don't see too many Pokemon with the style of the great Golduck. Don't
take this Pokemon too lightly, but don't take it as a heavy threat either.
Even though the Pokedex says this Pokemon is the fastes swimmer, it actually
is not. It's not even above average, so don't listen to the Pokedex.

Special Sweeper:
---------
Golduck@Salac Berry
Timid: 252 Spd, 129 Sp Att, 129 Sp Def
Calm Mind
Hypnosis/Ice Beam
Psychic
Surf

Some people like Ice Beam over Hypnosis. You could do that if you want, but I
prefer Hypnosis since it gives you a free turn to Calm Mind and start your
sweeping spree. It doesn't have too great an accuracy though so you CAN use
Ice Beam. One isn't really better than the other, it's just a matter of taste.
You're not going to see many other different Golduck sets as they're not so
commonly used and this is the standard, so prepare to take it.

==============================================================================

#57 - Primeape
Type: Fighting
Ability: Vital Spirit[Prevents Sleep]
Base Stats: HP: 65
            Att: 105
            Def: 60
            Spd: 95
            Sp Att: 60
            Sp Def: 70
Description:
Primeape is a step down from Machamp, but it's still pretty strong despire
being a UU Poke that nobody cares for. Vital Spirit works well against the
growing number of Sleep Powder Jumpluffs and Bulk Up can improve both
Primeape's marvelous Attack stat and his not-so-great Defense stat. It can
learn strong sweeping moves and has excellent speed and power to back it up.
Not so bad of a Poke if I do say so myself.

Physical Sweeper:
---------
Primeape@Leftovers/Salac Berry
Jolly: 252 Att, 252 Spd, 6 HP
Bulk Up
Cross Chop
Rock Slide/HP Rock
Earthquake

Once again, I'm not a fan of Rock Slide but you're welcome to use it. This
set deals normal damage to almost everything, so you don't have to worry much
about a Pokemon resisting an attack. You also have Bulk Up so it'll still do
decent damage.

==============================================================================

#59 - Arcanine
Type: Fire
Ability: Flash Fire[Powers up when hit by fire]
         Intimidate[Lowers attack when sent out]
Base Stats: HP: 90
            Att: 110
            Def: 80
            Spd: 95
            Sp Att: 100
            Sp Def: 80
Description:
Arcanine isn't exactly the best of Pokemon, even with its excellent stats. Its
movepool isn't the greatest, which cripples him. Arcanine does learn
Extremespeed however, which can be dandy at times. His attack is higher than
Special Attack so most people use him for that, and also because he learns
Howl and much more physical attacks than special. If you see on, be ready to
take on some strong physical moves. Regirock can end him fast assuming he
hasn't powered up too much.

Physical Sweeper:
---------
Arcanine@Leftovers/Liechi Berry
Adamant: 252 Att, 252 Spd, 6 HP
Howl
Extremespeed
Overheat
HP Fighting/Ground

Well, here's the standardish set for Arcanine. Howl a few times if you predict
a switch, then use the powered up Extremespeed to go first and deal some
serious damage. Even a Rock/Steel can't stop you with Overheat and Hidden
Power. A ghost might though, depending on its Defense/Special Defense. Only
use Overheat if you are in serious trouble or a Pokemon that is immune to
your physical attacks show up *coughGengarcough*. If another one shows up,
then it'll be time to switch. The last thing you would want is a perfectly
good Pokemon fainting.

Sunnybeamer:
---------
Arcanine@Petaya Berry 
Modest: 252 Sp Att, 252 Spd, 6 HP 
Flamethrower/Overheat
HP Dragon 
Sunny Day
Crunch

Sunny Day, then start attacking. Crunch also may lower Special Defense which
is dandy.

==============================================================================

#62 - Poliwrath
Type: Water/Fighting
Ability: Water Absorb[Absorbs water attacks]
         Damp[Prevents use of Explosion/Selfdestruct]
Base Stats: HP: 90
            Att: 85
            Def: 95
            Spd: 70
            Sp Att: 70
            Sp Def: 90
Description:
Poliwrath is well rounded and surprisingly strong in the defensive stats. That
helps greatly in his role of a Belly Drummer. His Water Absorb ability is
better than Damp IMO. A good way to regain some health is to let some poor
sucker use a water attack on a Pokemon, and when you think he'll use it again,
switch to Poliwrath and gain some health back. 

Belly Drum:
---------
Poliwrath@Salac Berry
Jolly: 252 Att, 252 Spd, 6 HP
Belly Drum
Brick Break
Earthquake
filler

Poliwrath just isn't as useful anymore with the RSbot fix so Hypnosis goes
right down the drain. Just use it like a normal Belly Drummer with 3 physical
attacks and Belly Drum. Get hit once while BDing and sweep. Poliwrath can take
a hit with above average Defenses. Substitute can go for the filler, but
anything will work fine.

==============================================================================

#65/#41 - Alakazam
Type: Psychic
Ability: Synchronize[Passes status conditions onto your opponent]
         Inner Focus[Prevents flinching]
Base Stats: HP: 55
            Att: 50
            Def: 45
            Spd: 120
            Sp Att: 135
            Sp Def: 85
Description:
Zam is probably the most used Psychic despite it's horrible Defense and HP.
It has a wide variety of attacks, a great ability, and excellent in Special
Attack and Speed with stats that may be one of the highest in the game. It
can be predictable at times, but if you have a few tricks up your sleeve you
may create a different, effective set. Beware of Aerodactyl. Recover is
usually wasted on Zam since it barely has any HP to recover. Zam is feared
around Hoenn for its elemental punches which are picked at random, beware when
facing him.

Special Sweeper:
---------
Alakazam@Petaya Berry
Timid: 252 Sp Att, 252 Spd, 6 HP
Psychic
Calm Mind
Fire/Ice/Thunderpunch
Fire/Ice/Thunderpunch

Zam's prime set. Use Timid for speed and Petaya for power. With Timid and max
speed, you'll probably be faster than most of your opponents. The last two
can be any of the elemental punches, I recommend Ice and Thunder. Use it to
round out the elemental attacks on your team.

Special Sweeper 2:
---------
Alakazam@Petaya Berry
Timid: 252 Sp Att, 252 Spd, 6 HP
Psychic
Fire Punch
Thunderpunch
Ice Punch

This was suggested by a good player. It's not used quite as often, but it can
still be effective. I don't recommend this set over the other sweeping set,
but use it if you don't like Calm Mind and stat boosting moves.

Trickbander:
---------
Alakazam@Choice Band
Timid: 252 Spd, 129 Def, 129 Sp Att
Trick
Encore/Disable
Psychic
Elemental Punch

This set is less common than the other sets, but once you let out your
surprise Trick, then the opponent will probably know what's coming. Use Trick
on a Special Sweeper. Using it on a physical sweeper is pretty much suicide.
The second move can be either Encore or Disable. They are both risky, but
Disable's low accuracy may make you want to choose Encore. Becareful when
using this, the opponent may switch. It's best combined with Umbreon's Mean
Look/Baton Pass combo.

Pseudopasser:
---------
Alakazam@Leftovers
Timid: 252 HP, 129 Def, 129 Spd
Reflect
Light Screen
Psychic
Recover

Believe it or not, Zam can be a pseudopasser too. It's main purpose is to use
Reflect and Light Screen, then get outta there. You should use Recover in
the last spot just because it's not really doing any hardcore sweeping and
the barriers may provide some help to Zam. It's the one and only set in which
Recover can actually help Zam.

Substitute:
---------
Alakazam@Leftovers/Lum Berry
Timid: 252 Spd, 129 Def, 129 Sp Def
Elemental Punch
Substitute
Calm Mind
Psychic

Substitute, then Calm Mind as much as you can before the sub breaks.
Afterwards, with high speed it should be able to OHKO many Pokemon.

==============================================================================

#68 - Machamp
Type: Fighting
Ability: Guts[Ups Attack when suffering]
Base Stats: HP: 90
            Att: 130
            Def: 80
            Spd: 55
            Sp Att: 65
            Sp Def: 85
Description:
Machamp is /the/ king of Fighting Pokemon. It has the highest attack stat,
decent defensive and HP stats, and has Guts! That leads to incredible attack
power. The only thing lacking is Speed, but a Ninjask can fix that right up.
When Speed is Baton Passed, Machamp is almost unstoppable. The best counter
would be a fast Pokemon and quickly land a strong Flying or Psychic attack and
OHKO it. Machamp is very simple to use. Just sweep!

Physical Sweeper:
---------
Machamp@Leftovers
Adamant: 252 Att, 129 Def, 129 Sp Def
Cross Chop
Rock Slide/HP Rock/Counter
Bulk Up
Earthquake

Machamp is equipped with the strongest attacks that can be gotten. Have fun!
If you want to get those Flying Pogies, use Counter. Machamp will probably
survive although taking much damage, and you can pay it back to them! Or, you
can just use HP Rock, but it's your choice.

==============================================================================

#71 - Victreebel
Type: Poison/Grass
Ability: Clorophyll[Doubles Speed in sunshine]
Base Stats: HP: 80
            Att: 105
            Def: 65
            Spd: 70
            Sp Att: 100
            Sp Def: 60
Description:
Victreebel is similar to Blaziken. It has super high attacking stats, decent
HP but below average Speed. Victreebel doesn't have good defenses either. It
has slightly higher Attack than Special Attack and learns Swords Dance, so
most people prefer this Pokemon to be a physical sweeper, althoug both may
work fine. Victreebel has a rather small movepool, but learns great moves. Its
use depends greatly on predicting, so if you're training to be a Psychic,
practice with this Pokemon.

Physical Sweeper:
---------
Victreebel@Salac Berry
Jolly: 252 Spd, 252 Att, 6 HP
Swords Dance
Sludge Bomb
HP Ghost
Return

It's stopped by Steels, so be careful. Catch Zam on the switch with HP Ghost,
or other Psychic Pokemon.

Sunnybeamer:
---------
Victreebel@Petaya Berry
Timid: 252 Sp Att, 252 Spd, 6 HP
Sunny Day
Solarbeam
HP Fire
Synthesis

This time, Victreebel is stopped by Fire Pokemon. It can't catch a break, can
it? Solarbeam gets STAB, so that's the main attack.

==============================================================================

#73/#67 - Tentacruel
Type: Poison/Water
Ability: Clear Body[Prevents changing of status conditions]
         Liquid Ooze[Opponent loses HP instead of gaining when absorbing]
Base Stats: HP: 80
            Att: 70
            Def: 65
            Spd: 100
            Sp Att: 80
            Sp Def: 120
Description:
Even as a Tentacool, this thing has unbeliebably high special defense. It can
be a great special sponge. The thing is that its defense is rather low, but it
can make up for it with the usage of Barrier. Tentacruel is a monster of the
sea, it has been there in every Pokemon game to existance. It can be a
nuisance ingame and competitively. Tentacruel also has good speed, so don't
forget that. When raising one, try to get the Clear Body ability. Liquid Ooze
is rather useless, as people rarely use HP absorbing attacks and often use
things like Intimidate to their advantage.

Mirror Coat:
---------
Tentacruel@Leftovers
Timid: 252 HP, 129 Spd, 129 Sp Def
Barrier
Mirror Coat
Surf
Toxic

You must use Barrier when you have the chance. This will encourage your
opponent to use Special Attacks, which you can reflect right back with Mirror
Coat while continously gaining HP with Leftovers. Tentacruel can last a super
effective hit, so don't be stingy with using him. Toxic is there just as a
filler.

Utility:
---------
Tentacruel@Leftovers
Calm: 252 Sp Def, 129 Spd, 129 Def
Rapid Spin
Haze
Confuse Ray
Surf

Utilitycruel. Not exactly the best, but it can work. It's just there as a...
uh...you know. Send it in when you need to and bring it out for something
then switch out.

==============================================================================

#76/#55 - Golem
Type: Rock/Ground
Ability: Rock Head[Prevents recoil damage]
         Sturdy[Prevents one hit KO attacks]
Base Stats: HP: 80
            Att: 110
            Def: 130
            Spd: 45
            Sp Att: 55
            Sp Def: 65
Description:
Golem wouldn't have been half bad if it didn't have a 4x weakness to two
common types, 2x to two common types, and terrible special defense. Too bad,
Rock/Ground is a terrible combination. Golem is rather difficult to use if you
don't know his capabilities. A water or grass attack will instantly KO you, so
switch IMMEDIATELY when you think your opponent's Pokemon carries that type
attack. It can last a ground or fighting attack though. Golem's movepool is a
bit different from other Rock/Ground types. Because of that, it can be used
differently as well.

Toxitrapper:
---------
Golem@Leftovers
Adamant: 252 HP, 129 Def, 129 Att
Toxic
Block
Rock Slide/Explosion
Earthquake/Explosion

BE VERY VERY VERY VERY VERY careful when using this set. It's very hard to
use. Only use Block if you're absolutely sure the opponent won't switch to
something that can KO Golem. If they are, use Toxic and switch out
immediately! I personally don't like using this set. Explosion can be
substituted for any of the offensive moves if you're about to die.

Physical Sweeper:
---------
Golem@Choice Band
Adamant: 252 Att, 129 Def, 129 HP
Earthquake
Rock Slide/Rock Blast
Focus Punch
Explosion

This is a physical sweeper. You know how people love to switch to waters and
grasses while Golem is out, right? So here's your chance to surprise them and
catch them on the switch. Focus Punch to the rescue...Everything else is self-
explanatory.

==============================================================================

#78 - Rapidash
Type: Fire
Ability: Run Away[100% chance of running]
         Flash Fire[Powers up when hit by Fire]
Base Stats: HP: 65
            Att: 100
            Def: 70
            Spd: 105
            Sp Att: 80
            Sp Def: 80
Description:
Rapidash has surprisingly high Attack, higher than Special Attack. It has
decent defenses and bad HP. Speed is also very high. Rapidash would've been
good if it actually learned decent attacks. Its movepool is so small and only
contains STAB and low powered attacks. So, its good stats are wasted. Rapidash
can't do much, so newbies should leave it alone.

Sunnybeamer:
---------
Rapidash@Petaya Berry
Timid: 252 Sp Att, 252 Spd, 6 HP
Sunny Day
Solarbeam
Flamethrower/Fire Blast
Charm/Substitute/Hypnosis

Blah. Wastes its Attack, but seriously, a set with Tackle and Bounce is not
excellent.

Physical Sweeper:
---------
Rapidash@Liechi Berry
Adamant: 252 Att, 252 Spd, 6 HP
HP Fighting
Return
Iron Tail
filler

Well, if you wanted a physical sweeper, here it is. I still think the
Sunnybeamer is better though. Anything that's desperate enough to use Iron
Tail isn't what I'd call excellent.

==============================================================================

#80 - Slowbro
Type: Water/Psychic
Ability: Oblivious[Prevents Attraction]
         Own Tempo[Prevents Confustion]
Base Stats: HP: 95
            Att: 75
            Def: 110
            Spd: 30
            Sp Att: 100
            Sp Def: 80
Description:
Slowbro has excellent Defense and Special Attack. It also has above average
Defense and Special Defense can be fixed with Calm Mind. Both of its abilities
are good. There's nothing really horrible about Slowbro except for Speed,
which it doesn't need too much. Both STABs can be used here, which is
excellent!

Special Sweeper:
---------
Slowbro@Leftovers
Modest: 252 HP, 252 Def, 6 Sp Att
Calm Mind
Psychic
Surf
Ice Beam

Calm Mind and sweep. It has enough defenses to take a super effective hit, so
don't worry too much about that.

==============================================================================

#82/#83 - Magneton
Type: Electric/Steel
Ability: Magnet Pull[Steels cannot switch]
         Sturdy[Not effected by OHKO attacks]
Base Stats: HP: 50
            Att: 60
            Def: 95
            Spd: 70
            Sp Att: 120
            Sp Def: 70
Description:
Magneton can have Magnet Pull and can learn learn Thunderbolt, which makes it
a perfect counter for those annoying Skarmories. It excels in defense and Sp
Att, which is quite unique. It has very low HP and Att, so putting a Steel
type attack on this Pokemon is quite useless. Instead, give it special attacks
since the Sp Att Base Stat is equal to that of Zam's. Magneton's movepool is
rather small, so try to find movesets that enhance special attack. When
battling, be aware that a flamethrower can easily defeat it, as well as ground
even though is has such high defense since it is 4x weak to it. It also has a
weakness to fighting.

Thunderdance:
---------
Magneton@Salac Berry
Modest: 129 Def, 252 Sp Att, 129 Sp Def
Thunder
Rain Dance
HP Water
Thunder Wave

This is your basic Thunderdance combo. I doubt the ingamers can get this, but
if you can, good for you! Remember Magneton is not very fast so be careful in
your sweeping. Thunder Wave is the key to speed.

Mixed:
---------
Magneton@Leftovers
Timid: 252 Spd, 129 Sp Att, 129 Sp Def
Thunderbolt
Metal Sound
Toxic/Thunder Wave
HP Fire

This set is rather uncommon. First, cripple them with your status move. Then,
use Metal Sound/Thunderbolt in an alternating sequence. Be a little
random so you won't be so predictable.

==============================================================================

#83 - Farfetch'd
Type: Normal/Flying
Ability: Keen Eye[Prevents loss of accuracy]
         Inner Focus[Prevents flinching]
Base Stats: HP: 52
            Att: 65
            Def: 55
            Spd: 60
            Sp Att: 52
            Sp Def: 58
Description:
Farfetch'd is a disgrace to all Pokemon. All of its stats are so poor that it
can't be used. It's in the class of Unowns and Dittos, who can't do anything.
If you're looking for a UU Pokemon, this is a bad, bad choice. Put it back on
the shelf. Both of its abilities don't help it.

Annoyer:
---------
Farfetch'd@Leftovers/Stick
Impish: 252 HP, 129 Def, 129 Sp Def
Toxic
Attract/Protect/Swords Dance
Quick Attack/Return
Aerial Ace/HP Flying

This doesn't help Farfetch'd. But whatever, it's the best set possible.

Physical Sweeper:
---------
Farfetch'd@Stick
Jolly: 252 Spd, 252 Att, 6 HP
Swords Dance/Curse
Agility
Aerial Ace
Return

Use Swords Dance or Curse, then Agility. Then sweep as much as you can before
fainting.

Utility:
---------
Farfetch'd@Leftovers
Jolly: 252 Spd, 129 Def/Sp Def, 129 HP
Featherdance
Knock Off
Toxic
Return

Lower opponent's attack to make Farfetch'd last longer, then use Knock Off and
Toxic to destroy the opponent's items and force them to switch.

==============================================================================

#85/#93 - Dodrio
Type: Normal/Flying
Ability: Run Away[Always run from battles]
         Early Bird[Wake up from sleep earlier]
Base Stats: HP: 60
            Att: 110
            Def: 70
            Spd: 100
            Sp Att: 60
            Sp Def: 60
Description:
Dodrio is an excellent Pokemon for sweeping. It has very high attack and spd,
and combined with Choice Band it could make an very powerful sweeper. Not only
that, it can learn Quick Attack, which is good for a..er...quick attack. You
must be wary of its low defenses however. A simple Thunderbolt or Rock Slide
will bring it down fast. What sucks about Dodrio though is that none of its
abilities are too great in battle. You're not going to Run in battle, and it

has too low defenses to make use of Rest. This speedy Pokemon can also make a
decent Hazer.

Choice Bander:
---------
Dodrio@Choice Band
Jolly: 252 Att, 252 Spd, 6 HP
Quick Attack
Return/Flail
HP Ground
Drill Peck

Dodrio needs the speed from Jolly to make its high attack useful. Quick Attack
+ Choice Band + STAB makes it almost as deadly as Return. HP Ground is for
Steels and Rocks. Skarmory can screw this set good though. Flail is decent
for when you have low HP and it would deal tremendous power. It is a bit of a
gamble though as it won't deal nearly as much damage as Return when you have
full health.

Physical Sweeper:
---------
Dodrio@Liechi Berry
Careful: 129 Def, 252 Att, 129 HP
Agility
Substitute
ReturnDrill Peck

Drill Peck hurts. Trust me. After Liechi Berry is activated and Dodrio has
some speed on it, it will be very fast and strong. Substitute will also
prevent you from getting Toxic or other nasty status conditions on it.

Misc. Set:
---------
Dodrio@Leftovers
Jolly: 252 Att, 252 Spd, 6 HP
Endeavor
Quick Attack
Substitute
filler

Not exactly the best. Use Substitute until you have low HP, Endeavor, then
Quick Attack to finish them off.

==============================================================================

#87 - Dewgong
Type: Water/Ice
Ability: Thick Fat[Half damage to Fire and Ice]
Base Stats: HP: 90
            Att: 70
            Def: 80
            Spd: 70
            Sp Att: 70
            Sp Def: 95
Description:
Dewgong's best as a Special Sponge. It can take 8x resistance to Ice, which
isn't too bad and the best resistance that you can get. Most of Dewgong's
stats aren't too great, but it's usable. Also note that its movepool is very
tiny.

Annoyer:
---------
Dewgong@Leftovers
Bold: 252 HP, 129 Def, 129 Sp Def
Encore
Disable
Ice Beam
Surf

It's risky, but the best set I have for him.

==============================================================================

#89/#107 - Muk
Type: Poison
Ability: Stench[Repels wild Pokemon]
         Sticky Hold[Prevents theft of item]
Base Stats: HP: 105
            Att: 105
            Def: 75
            Spd: 50
            Sp Att: 65
            Sp Def: 100
Description:
Muk's Special Defense stats and HP helps it become an excellent Special
Sponge/Physical sweeper. However, it does have very low speed and two
horridous abilities. Just stick with Sticky Hold no matter what set you use,
because at least there's a slight chance that someone may want to steal your
item. Muks are moderately used and have a wide variety of attacks it can
choose from. I myself haven't tested all of them however so this is all you
get:

Physical Sweeper/Special Sponge:
---------
Muk@Leftovers/Chesto Berry
Adamant: 170 Att, 170 Sp Def, 170 HP
Curse
HP Bug/Rest
Sludge Bomb
Brick Break

Covers a lot I think. HP Bug does it for Darks, Ghosts, and Psychics. Chesto
Rest can be replaced for it if you want the healing advantage and Muk's sweet
chunk of HP. Sludge Bomb is there for STAB. Brick Break takes care of steels,
rocks, and other types SB and HP Bug can't hit effectively. Curse up and sweep
is the basic strategy here.

Subpuncher:
---------
Muk@Leftovers
Adamant: 252 HP, 252 Att, 6 Def
Substitute
Focus Punch
Sludge Bomb
filler

Muk is getting more useful every day. It can now be a Subpuncher too! Sludge
Bomb is there for STAB. The filler can either be Toxic or any physical attack
which makes it useful. Curse is always nice too. What's great about Muk is
that is has naturally high Special Defense which allows it to take a lot of
attacks.

==============================================================================

#91 - Cloyster
Type: Water/Ice
Ability: Shell Armor[Blocks critical hits]
Base Stats: HP: 50
            Att: 95
            Def: 180
            Spd: 70
            Sp Att: 85
            Sp Def: 45
Description:
Too bad its Special Defense and HP suck. Otherwise, it might've had stats that
would rival the Regis. It still has the third highest defense overall next to
Regirock and Shuckle, and can learn various techniques that can take advantage
of it. Cloyster is slowly becoming more and more OU, maybe even past Skarmory
as being the best Spiker due to his large Defense stat and for being able to
learn Rapid Spin.

Spiker:
---------
Cloyster@Leftovers
Bold: 252 HP, 129 Def, 129 Sp Def
Spikes
Rapid Spin
Toxic
Ice Beam

A good counter to Spikers. Just Rapid Spin and then lay Spikes of your own.
Toxic the opponent when you get the chance to put those Spikes into effect.
Ice Beam is an attack filler and also gets STAB. Try for the freeze hax :P
This is the absolute best set for Cloyster IMO.

==============================================================================

#94 - Gengar
Type: Poison/Ghost
Ability: Levitate[Immune to Ground attacks]
Base Stats: HP: 60
            Att: 65
            Def: 60
            Spd: 110
            Sp Att: 130
            Sp Def: 75
Description:
Gengar is the King of Ghost types, out of the few out there. Levitate makes it
immune to Ground, its weakness, and HP Dark can quickly take care of Psychics.
Special Attack and Speed are unbelievably high. Just don't let Gengar get hit,
his defenses are still, like most ghosts, low. A fast Dugtrio with HP Ghost,
although rare, will most likely be the end for Gengar.

Special Sweeper:
---------
Gengar@Petaya Berry/Leftovers
Timid: 252 Spd, 252 Sp Att, 6 HP
Giga Drain/Will-o-wisp
Thunderbolt
Psychic
HP Dark/Destiny Bond

Pwnage Gengar set. Special Sweep away!

Physical Sweeper:
---------
Gengar@Liechi Berry/Choice Band
Jolly: 252 Att, 252 Spd, 6 HP
Sludge Bomb
Shadow Ball
Focus Punch
Destiny Bond

Inferior to the Special Sweeper but works. I don't know why anyone would
choose this over the Special Sweeper but if you are ever in need, it's here.
You MUST rely on STAB moves here as its Attack power is kinda sucky.

Anti-Tank:
---------
Gengar@Leftovers
Timid: 252 Spd, 252 Sp Atk, 6HP 
Haze
Will-o-wisp/Toxic
Mean Look
Night Shade/Psychic/HP Dark/Dragon

Destroys tanks by trapping them and using Haze, then slowly killing them with
Will-o-wisp/Toxic. The last move is for some more added damage, use an attack
you think will deal decent damage to all types.

==============================================================================

#97 - Hypno
Type: Psychic
Ability: Insomnia[Prevents Sleep]
Base Stats: HP: 85
            Att: 73
            Def: 70
            Spd: 67
            Sp Att: 73
            Sp Def: 115
Description:
Hypno has unbelievable Special Defense. It can take even the strongest Special
Attacks. Hypno's other stats aren't too good though, so Baton Passing some
stuff to him isn't a bad idea. Insomnia works great. Hypno has an average
movepool, but they aren't too great of moves. With some new Move Tutors in FR/
LG, it can get some pretty good annoyer moves which makes more valuable.

Special Sweeper:
---------
Hypno@Leftovers
Modest: 252 Sp Att, 129 Sp Def, 129 HP/Def
Calm Mind
Psychic
Elemental Punch
Elemental Punch

Zam anyone? Use just like him.

Annoyer:
---------
Hypno@Leftovers
Bold: 252 HP, 129 Def, 129 Sp Def
Thunder Wave
Attract
Seismic Toss/Focus Punch
Rest/Focus Punch

If you like being a bit risky, you can try using Focus Punch but I don't know
if it can deal more damage than Seismic Toss. Either way, it gets owned by a
ghost so flee when one is sighted.

==============================================================================

#99 - Kingler
Type: Water
Ability: Hyper Cutter[Prevents Attack reduction]
         Shell Armor[Prevents critical hits]
Base Stats: HP: 55
            Att: 130
            Def: 115
            Spd: 75
            Sp Att: 50
            Sp Def: 50
Description:
Kingler would've been great if it weren't for such horrible Special stats. A
simple Thunderbolt will be an instant KO. It does have very high attack power
that rivals Machamp's, and strong Defense. Kingler can take a while to set up,
so you have to be patient when using it. Sadly, Kingler's signature move
Crabhammer is wasted on bad Special Attack.

Physical Sweeper:
---------
Kingler@Liechi Berry
Swords Dance
Return
HP Fighting
Rock Tomb/Amnesia

I'm not sure if you want to take 6 turns setting up, but I'm also not sure if
you'd like to use a move like Rock Tomb either, so it's up to you.

==============================================================================

#101/#85 - Electrode
Type: Electric
Ability: Soundproof[Immune to sound moves]
         Static[30% chance of paralyze on contact]
Base Stats: HP: 60
            Att: 50
            Def: 70
            Spd: 140
            Sp Att: 80
            Sp Def: 80
Description:
Electrode used to be the fastest Pokemon in R/B/Y. It was still never used
that much since most of its other stats are below average. Electrode is back
with a bang now that FR/LG is here. Thunder Wave makes a Return, making
Electrode usable once again. He isn't the greatest thing in the world though
with a limited movepool. IMO, Electrode makes a poor exploder with an attack
of only 50.

Variation:
---------
Electrode@Leftovers
Modest: 252 Sp Att, 129 HP, 129 Sp Def
Thunderbolt
HP Ice/Taunt/Mirror Coat/Toxic/Light Screen/Screech
HP Ice/Taunt/Mirror Coat/Toxic/Light Screen/Screech
HP Ice/Taunt/Mirror Coat/Toxic/Light Screen/Screech

Well...take your pick. Doesn't really matter since it doesn't lead to too much
strategy.

Thunderdance:
---------
Electrode@Petaya Berry
Modest: 252 Sp Att, 129 HP, 129 Def
Thunder
Rain Dance
HP Water
Thunder Wave/filler

Blah, anybody could do this. Set up with Rain Dance, then use Thunder.
Very easy to predict since every electric Pokemon is capable of doing this.

==============================================================================

#103 - Exeggutor
Type: Grass/Psychic
Ability: Clorophyll[Doubles Speed in sunshine]
Base Stats: HP: 95
            Att: 95
            Def: 85
            Spd: 55
            Sp Att: 125
            Sp Def: 65
Description:
Exeggutor used to be one of the most overused Pokemon in RBY, but its use
greatly dwindled down along with its Special Defense. Nonetheless, Exeggutor
is still not a bad Pokemon. It has very high Special Attack and decent Defense
and HP. Clorophyll can also quickly fix its Speed problem. The best way to use
Exeggutor IMO is to pseudopass Sunny Day so it'll be fast and have one more
slot for sweeping. It'll also take away setup time.

Sunnybeamer:
---------
Exeggutor@Petaya Berry
Modest: 252 Sp Att, 252 Spd, 6 HP
Sunny Day
Solarbeam
HP Fire
Psychic

Common set, but Exeggutor can use it very well.

Annoyer:
---------
Exeggutor@Leftovers
Calm: 252 HP, 129 Def, 129 Sp Def
Leech Seed
Toxic/Stun Spore/Sleep Powder
Psychic
Giga Drain/HP Grass

Basic Grass type annoyer. Use Leech Seed and try to enfore switches with the
other status moves. I find Toxic to work the best although Sleep Powder works
better without the common rule, Sleep Clause.

==============================================================================

#105 - Marowak
Type: Ground
Ability: Rock H