Pokemon HeartGold Version: IV/EV/Nature Guide

       Pokemon HeartGold Version IV/EV/Nature Guide by Provenance
Version 1.1.0, Last Updated 2011-01-17

Introduction

Have you ever wondered why your Pokémon, as high as their levels might be, just aren't good enough to win battles against your friends? Chances are your friends know much more about this game than you do. Pokémon, despite its friendly feel, is quite in-depth. There's more to battling that just having the best moves, the best items, and the best Pokémon. Actually there isn't, but to get the best Pokémon, you have to work for it (no hacking!).

There are three mechanics that determine how good a Pokémon's stats will be. They are individual values (often abbreviated IVs), effort values (often abbreviated EVs), and natures. In this topic, I will explain to you how these mechanics benefit your Pokémon, which will ultimately benefit you in becoming an ultimate Pokémon trainer.

Let's start with the value that you can never alter, the individual values.
IVs

IVs are preset values that determine the basis of your Pokémon's stat growth. They can range from 0-31, the higher the better. A Pokémon's IVs are determined by the game when you encounter it in the wild or if breeding, when the egg is received from the Daycare Man.
Exceptions

Entei, Raikou, and Latias [HeartGold]/Latios [SoulSilver] are exceptions to IVs being set when you encounter them. Check the spoilers to find out when they're set.
SPOILER! Highlight to View

Entei's and Raikou's IVs are set when they run away from the Burned Tower. Latias'/Latios' is set when Steven tells you about it.
NOTE!

If you are not happy with the natures and/or IV values the above three Pokémon have, you can faint them, beat the Elite Four again, and they will reappear roaming the maps again. Their IVs and natures will be different this time. You can do this as many times as you want until you get the desired values.

Every stat (Hit Points, Attack, Defense, Special Attack, Special Defense, and Speed) has an individual value of their own. These numbers (0-31) are "additional stats." If a Pokémon has an Attack IV of 25, it will have 25 more Attack points than a Pokémon with an IV of 0 in Attack.

It's nearly impossible to get perfect IVs (31 all across) for your Pokémon. Instead of aiming for perfection, you should always try to get decent IVs in stats that fit the Pokémon's role. For example, if you want to use Alakazam as a "special sweeper," you would have to try to get 31 IVs in Special Attack and Speed. The other stats are not as important to a special sweeper, so you can let them slide.

Now that I have told you why they're important, let's go on to how you can actually find out your Pokémon's IVs and see if they're good enough for your Pokémon.
Finding out your Pokémon's IVs
Calculators

There is no way of knowing the exact IVs of your Pokémon from the game, however there are plenty of resources on the web that you can use to help you derive to the exact value. There are tools, called IV calculators, which can accurately determine the IVs of your Pokémon. Here, I'll link you to the IV calculator I use, which is probably the most accurate if used properly:

http://metalkid.info/Pokémon/Calculators/IV.aspx

(Note: you will have to know your Pokémon's effort values for an accurate answer; scroll down in this topic for information on effort values)

IV calculators work better when the Pokémon is at a higher level and the final stats take into shape. That means you have harder time determining the IVs (even with a calculator) of a Pokémon that just hatched than a high level Pokémon. People with access to Wi-Fi participate in what they call "IV Battles" to see the final stats of their Pokémon. Wi-Fi battles automatically raise your Pokémon's level to 100 during the battle, so all the stats are fully established. During the battle, go check the Pokémon's summary screen and write down the stats you see. Then input the stats in the calculator (along with the level, which should be 100) to get an accurate result.
Characteristics

The game however does hint at which stat has your Pokémon's best IV out of the others. However, note that just because the game suggested that the stat's IV is the best, it does not mean your Pokémon has a 31 IV in that stat. It could have a 4 and still be considered the best if all your other stats are below or equal 4. If two of the stats have the same, highest IV, the game will select one of the phrases describing the Pokémon's characteristic for one of the stats for you to see. Characteristics can be found on the Pokémon's info page in its summary.

    * If the highest IV out of all the other stats is from the HP stat, the game might say the following depending on its value:

Characteristic	IV Value
"Likes to relax"	Either 4, 9, 14, 19, 24, or 29
"Loves to eat"	Either 0, 5, 10, 15, 20, 25, or 30
"Often dozes off"	Either 1, 6, 11, 16, 21, 26, or 31
"Often scatters things"	Either 2, 7, 12, 17, 22, or 27
"Scatters things often"	Either 3, 8, 13, 18, 23, or 28

    * If the Attack stat has the highest IV, the game might say:

Characteristic	IV Value
"A little quick tempered"	Either 2, 7, 12, 17, 22, or 27
"Likes to fight"	Either 3, 8, 13, 18, 23, or 28
"Likes to thrash about"	Either 1, 6, 11, 16, 21, 26, or 31
"Proud of its power"	Either 0, 5, 10, 15, 20, 25, or 30
"Quick tempered"	Either 4, 9, 14, 19, 24, or 29

    * The characteristic for the Defense stat having the highest IV might read:

Characteristic	IV Value
"Capable of taking hits"	Either 1, 6, 11, 16, 21, 26, or 31
"Highly persistent"	Either 2, 7, 12, 17, 22, or 27
"Good endurance"	Either 3, 8, 13, 18, 23, or 28
"Good perseverance"	Either 4, 9, 14, 19, 24, or 29
"Sturdy body"	Either 0, 5, 10, 15, 20, 25, or 30

    * The phrases for having the highest Special Attack IV are:

Characteristic	IV Value
"Highly curious"	Either 0, 5, 10, 15, 20, 25, or 30
"Mischievous"	Either 1, 6, 11, 16, 21, 26, or 31
"Often lost in thought"	Either 3, 8, 13, 18, 23, or 28
"Thoroughly cunning"	Either 2, 7, 12, 17, 22, or 27
"Very finicky"	Either 4, 9, 14, 19, 24, or 29

    * If the Special Defense stat has the highest IV, the characteristic might be:

Characteristic	IV Value
"Hates to lose"	Either 3, 8, 13, 18, 23, or 28
"Somewhat stubborn"	Either 4, 9, 14, 19, 24, or 29
"Somewhat vain"	Either 1, 6, 11, 16, 21, 26, or 31
"Strong willed"	Either 0, 5, 10, 15, 20, 25, or 30
"Strongly defiant"	Either 2, 7, 12, 17, 22, or 27

    * And lastly, for Speed stat having the highest IV:

Characteristic	IV Value
"Alert to sounds"	Either 1, 6, 11, 16, 21, 26, or 31
"Impetuous and silly"	Either 2, 7, 12, 17, 22, or 27
"Likes to run"	Either 0, 5, 10, 15, 20, 25, or 30
"Quick to flee"	Either 4, 9, 14, 19, 24, or 29
"Somewhat of a clown"	Either 3, 8, 13, 18, 23, or 28
The Judge

In addition to characteristics, there is a Pokémon Judge in the Battle Tower standing near the PC that will evaluate your Pokémon's "potential." He will not tell the exact values, but he will give a range.
Saying	Overal range of IVs
"This Pokémon's potential is decent all around"	0-90
"This Pokémon's potential is above average overall"	91-120
"This Pokémon has relatively superior potential overall"	121-150
"This Pokémon has outstanding potential overall"	151-186

In addition to the range, he also tells you the range of your Pokémon's highest IV. He will tell you about its impressive stat and give another blurb about it.
Saying	Range value of highest IV
"Rather decent"	0-15
"Very good"	16-25
"Fantastic"	26-30
"It can't be better in that regard"	31
Breeding

When breeding a Pokémon, IVs from both the parents can be passed down to the baby. However, all of that is mostly random.

In these games, you have some control over which IVs are passed down. If the parent is holding a power item while breeding, depending on which power item, that IV will be guaranteed to pass down to the offspring.

A parent holding the following items will result in the offspring having their IVs in that stat:
Item	IV passed down
Power Weight	HP
Power Bracer	Attack
Power Belt	Defense
Power Lens	Special Attack
Power Band	Special Defense
Power Anklet	Speed
NOTE!

A guarantee of ONE IV is possible. If both parents hold a different "Power" item each, it will only guarantee the success of only one of the either IVs being passed down.

A baby can inherit only a total of 3 IVs from both it's parents combined. Which IVs are passed down and how many each parent passes down is random, and so are the IVs for the other stats that were not inherited. For example, if the baby inherited the Speed, Special Attack, and Special Defense IVs from it's parents, then the HP, Attack, and Defense IVs will be generated randomly. It is also possible that both the parents pass down IVs from the same stat each, for example, both the mother and father pass down their attack traits, and in that case, it may seem like the baby only inherited two IVs from it's parents (the Attack stat was chosen to be passed down twice out of the three IVs to be passed down, so there's an override between the two Attack stats, and then another IV from another stat.) It is also possible that the same stat can be chosen to be inherited all three times. For example, the game will choose the Attack stat three times from either parents to be inherited, and so in that case, the baby will only inherit the Attack stat, and the other five stats will be random.

The Power item guarantees that one of the three IVs passed down is the IV you want.
Hidden Power

IVs are the sole factor behind determining the Pokémon's Hidden Power move. Hidden Power can have a base attack ranging from 30-70 and can be any type (except Normal) depending on your Pokémon's IVs. I won't discuss much about Hidden Power, but the calculator I linked to earlier also calculates this, so you should check it out.

So yeah, that's all the average player needs to know about IVs. That +31 to the stats doesn't seem as much, but it can help. Some people are known to obsess over IVs; they want the best and tend to be perfectionists. Not that there's anything wrong with it, mind you, but reaching that goal is time consuming. That's the reason why I recommended that you focus on the crucial stats the most.
EVs

Effort values on the other hand, you have complete control over. EVs give much more additions to stats than IVs. Every stat can have a maximum of 255 EVs, however the maximum amount of EVs a Pokémon overall is 510. This means you can not have 255 EVs in all six stats at once.

Anyway, onto how EVs are related to stats. For every 4 EVs in a stat, the Pokémon gains 1 stat point accordingly. For example, a Pokémon that gained 4 EVs in HP will get their actual HP stat boosted by 1 point. This "+1" for every 4 EVs may or may not be shown in the stat screen when leveled up, however it will be accommodated eventually.

Stats will only be gained for every 4 EVs, so 5 EVs will not result in +4.25. Pokémon stats are always rounded down; and because EVs work when divisible by 4, many people choose to nourish their Pokémon with 252 EVs rather than the maximum of 255. 255 divided by 4 is 63.75, but because stats are rounded down, it is essentially the same as 252 divided by 4, which equals to 63 points added to the stat. Often you will see people using a 252/252/6 EV "spread" rather than a 255/255 because of the added 1 stat point in another stat from the remaining 6 EVs you get if you use the 252/252 guideline (63/63/1 rather than 63/63).

"EV spreads" are how trainers decide to divide EVs into their Pokémon's stats. They can be 252 Attack/252 Speed/6 Defense, 128 HP/128 Speed/254 Special Attack, 10 HP/100 Attack/100 Defense/100 Special Attack/100 Special Defense/100 Speed or whatever!

Every new Pokémon you get in the game (hatched/caught/in game trade/gift) start with 0 EVs.
NOTE!

The game does not tell you how many EVs your Pokémon have, so you have to keep track of them by yourself! The only thing the game tells you is if a Pokémon has reached its EV cap of 510, nothing less than that.

To see if your Pokémon has reached the 510 EV cap, there is a lady in Blackthorn City (in the same house with another lady who trades you her Dodrio for your Dragonair) who will award your Pokémon with an effort ribbon if and only if your Pokémon has 510 EVs.

As mentioned, "EV training" can be tedious, but there are items that help hasten the process.
Items
Vitamins

Vitamins give 10 EVs to a particular stat.
Vitamin	Increases
HP Up	HP
Protein	Attack
Iron	Defense
Calcium	Special Attack
Zinc	Special Defense
Carbos	Speed

You can only use these items for the first 100 EVs in each stat! Past that, you have to manually train to get the remaining EVs.

Vitamins can be purchased in any mega department stores (in Goldenrod City and Celdaon City). They are expensive though, 9800 each. Trainers are known to give you vitamins after beating them in rematches. Additionally, they can be exchangeable for 1BP at the Battle Frontier.
Macho Brace

A Pokémon holding a Macho Brace will get double the EVs! A Machop that would regularly give 1 Attack EV would now give 2!

To get the Macho Brace, you need to trade your Drowzee for the Machop in Goldenrod City's Department Store. The Machop will be holding the item.

Macho Brace lowers the speed of your Pokémon during battle. This is only temporary, and the drop does not effect the gain of Speed EVs. Just in case if it wasn't obvious, you have to have your Pokémon hold the item for it to have effect.
Power Items

There are superior hold items for "EV training" to the Macho Brace, the power items. Yes, the same power items that help pass down IVs also help gain EVs. The power items give an additional 4 EVs to their respective stats.
Item	Stat
Power Weight	HP
Power Bracer	Attack
Power Belt	Defense
Power Lens	Special Attack
Power Band	Special Defense
Power Anklet	Speed

So! A Pokémon that fought a Machop while it was holding a Power Band would get 1 Attack EV and 4 Special Defense EVs. 5 Attack EVs if the Pokémon was carrying a Power Bracer.

You can get the power items in the Battle Frontier in exchange for 16BP each.

Like the Macho Brace, a Pokémon that is holding any of the power items has its Speed halved temporarily (in battle). Again, Speed EV gains are not affected.
Exp. Share

Also, the item Exp. Share splits the experience points gained between Pokémon; however, every single participant of the battle (and holders of Exp. Shares) will get the full amount of EVs each. If three of your Pokémon were to fight an Alakazam (it gives 3 Special Attack EVs), they would each get 3 Special Attack EVs.

To get the Exp. Share, you have to take the Red Scale to Mr. Pokémon in his house north of Cherrygrove City. Check the spoilers to find out where you can get the Red Scale.
SPOILER! Highlight to View

You get the Red Scale from beating or capturing the Red Gyarados at the Lake of Rage.

If you mess up in your EV training, as in, get an extra EV in a stat you did not intend to get it in, there is a way to remove EVs from a Pokémon.
"EV Berries"

There are certain berries that reduce a Pokémon's EVs in a stat by 10 each, if the EVs in the stat are below 100. If the value is over 100, the first berry used drops the value to exactly 100.
Berry	Decreases
Pomeg	HP
Kelpsy	Attack
Qualot	Defense
Hondew	Special Attack
Grepa	Special Defense
Tamato	Speed

You can acquire these berries from playing the scratch off game at the Battle Frontier. You can trade with a juggler in Fuschia City for the berries, he will ask for shards in return. Some berries can be found in Pokéwalker courses.

So for example, if your Pokémon has 165 EVs in HP and you want to completely remove all of them, you would have to use 11 Pomeg berries. 1 berry to drop it to 100, and 10 to drop the value by 10 each (100 to 90, 90 to 80, 80 to 70, and so forth).

These berries also raise the Pokémon's happiness. If the game says "It won't have any effect," it means the Pokémon has maximum happiness and no EVs.

If it reads "[Pokémon's name] became more friendly! [Pokémon's name] base [Stat] dropped," it indicates that the Pokémon does have (or had before you used it) EVs in that particular stat. If you want to deplete it of that particular stat, you should continue to use the berries.

If the Pokémon no longer has any EVs in the particular stat, but the Pokémon can still get happier, it will read "[Pokémon's name] became more friendly! [Pokémon's name] base [Stat] can't go any lower."

If the Pokémon's happiness is maxed, the game will then only mention the stats dropping.

If you lost track of the EVs, you can save the game and then use the berries to deduce and find an approximate value, assuming it's not over 100 points (because then it will just drop it to a 100). If your Pokémon's EVs deplete with 7 berries, than it has 61-70 EVs in the stat.

To find the exact value below 100, you first need to find out how many berries it takes to deplete the Pokémon's EVs (same step as to finding the approximate value). For the sake of consistency, we'll use the same range of EVs from the last example. Now, restart your game and carefully battle Pokémon that give 1 EV point in that particular stat, and after the battle, check with the berries to see if you needed an extra berry to deplete it. If you did, your Pokémon had, in this case, 70 EVs prior to gaining that additional EV. If you did not, restart the game and gain 2 EVs this time around and check. Continue restarting and gaining that incremental EV point until you need to use that one additional berry to deplete all the EV points. When that happens, subtract how many EVs you had to gain to go past that multiple of 10 (70 in this case) from the current number of EVs your Pokémon has past 70 (you still have to keep track).

Remember not to save during these processes. If you just restart the game so you can retain your berries and EVs, while still having figured (or have tried to) out how many EVs your Pokémon has.
Pokérus

There is also this rare "virus" known as the Pokérus. When a Pokémon is "infected" with Pokérus, it gains double the EVs, just like a Macho Brace. However, because Pokérus is a condition and not an item, you can gain even more EVs if you have a Macho Brace or a power item attached.

It would be calculated like this:

Power item = 2 (Regular EV gain from Pokémon + 4)

Macho Brace = 2 (Regular EV gain from Pokémon x 2)

The chances of getting this virus are very rare; 3 out of 65,536 Pokémon have it. Once a Pokémon gets the virus, you can spread the virus to your other Pokémon by having the infected Pokémon battle, which will result in the Pokérus spreading to your party Pokémon. You can preserve Pokérus by keeping an infected Pokémon in your PC. It is highly recommended that you do so because Pokérus will eventually go away, so it will not spread to your other Pokémon. However, if a Pokémon that was once infected no longer has Pokérus, it will still gain double the EVs. Because this conditional is beneficial, the only problem would be not being able to spread it to your other Pokémon.
"Hotspots"

"Hotspots" are convenient areas that contain Pokémon that only give specific type of EVs. These areas make EV training easier because the rates of encountering Pokémon that give you particular EVs are 100%. Do NOT tune in on the Hoenn or Sinnoh radio channels in these locations; this list was compiled ignoring their changes to Pokémon encounters. The time of the day also does not alter the encounters in these locations.
HP

    * Surfing in the first level of Slowpoke Well; Slowpoke (1).
    * Surfing in Ruins of Alph; Wooper (1) and Quagsire (2).
    * Surfing in Cliff's Edge Gate; Wooper (1) and Quagsire (2).

Attack

    * Using the Super Rod in the first floor of Mt. Silver; Gyarados (2) and Seaking (2). You can encounter Goldeen (1) and Seaking (2) surfing on the same level.
    * Surfing on Route 42; Goldeen (1) and Seaking (2).
    * Surfing everywhere in Mt. Mortar; Goldeen (1) and Seaking (2).
    * Surfing in Cerulean City; Goldeen (1) and Seaking (2).
    * Surfing on Routes 24 and 25; Goldeen (1) and Seaking (2).

Defense

    * Rock smash boulders in Ruins of Alph; Geodude (1).
    * Rock smash boulders in Rock Tunnel; Geodude (1).
    * Rock smash boulders in Cerulean Cave; Geodude (1) and Graveler (2).

Rock smashing is a bit tedious, as the chances of encountering Pokémon aren't really reliable. Out of rock smashing, there is no area that has a 100% chance to encounter Pokémon that only give defense EVs. The next best thing would be the patch of grass right below Pallet Town, on Route 21. Over there, you will mostly encounter Tangela, which give 1 Defense EV each, but also rarely Mr. Mime, which give you 2 Special Defense EVs.
Special Attack

    * Surfing in Ilex Forest; Psyduck (1) and Golduck (2).
    * Surfing on Route 35; Psyduck (1) and Golduck (2).

Special Defense

    * Surfing in Cherrygrove City; Tentacool (1) and Tentacruel (2).
    * Surfing in Olivine City; Tentacool (1) and Tentacruel (2).
    * Surfing in Pallet Town; Tentacool (1) and Tentacruel (2).
    * Surfing in Cinnabar Island; Tentacool (1) and Tentacruel (2).
    * Surfing on Routes 20 and 21; Tentacool (1) and Tentacruel (2).

Speed

    * Surfing on Route 30; Poliwag (1) and Poliwhirl (2). Using any type of fishing rod, you can encounter Magikarp (1) and Poliwag (1).
    * Surfing in Violet City; Poliwag (1) and Poliwhirl (2). Using any type of fishing rod, you can encounter Magikarp (1) and Poliwag (1).
    * Surfing in Ilex Forest; Poliwag (1) and Poliwhirl (2).
    * Surfing in Ecruteak City; Poliwag (1) and Poliwhirl (2).
    * Using any type of fishing rod in Cliff's Edge Gate; Magikarp (1) and Poliwag (1).
    * Using the Old Rod in Lake of Rage; Magikarp (1)
    * Surfing on Route 43; Magikarp (1).
    * Surfing on Route 44; Poliwag (1) and Poliwhirl (2).
    * Surfing on Route 45; Magikarp (1). You can also use the Super Rod to encounter Poliwag (1) and Magikarp (1).
    * Surfing in Blackthorn City; Magikarp (1).
    * Surfing on Route 28; Poliwag (1) and Poliwhirl (2).
    * Surfing in Mt. Silver (outside the cave); Poliwag (1) and Poliwhirl (2).
    * Surfing on Route 22; Poliwag (1) and Poliwhirl (2).
    * Surfing in Viridian City; Poliwag (1) and Poliwhirl (2).
    * Surfing in Fuschia City; Magikarp (1).
    * Diglett Cave; Diglett (1) and Dugtrio (2).

Table of Pokémon and their EV output

Alternatively, using the following list, you can determine your own training area.
National Dex #	Pokémon	EV Output
1	Bulbasaur	1 Special Attack
2	Ivysaur	1 Special Attack, 1 Special Defense
3	Venusaur	2 Special Attack, 1 Special Defense
4	Charmander	1 Speed
5	Charmeleon	1 Special Attack, 1 Speed
6	Charizard	3 Special Attack
7	Squirtle	1 Defense
8	Wartortle	1 Defense, 1 Special Defense
9	Blastoise	3 Special Defense
10	Caterpie	1 HP
11	Metapod	2 Defense
12	Butterfree	2 Special Attack, 1 Special Defense
13	Weedle	1 Speed
14	Kakuna	2 Defense
15	Beedrill	2 Attack, 1 Special Defense
16	Pidgey	1 Speed
17	Pidgeotto	2 Speed
18	Pidgeot	3 Speed
19	Rattata	1 Speed
20	Raticate	2 Speed
21	Spearow	1 Speed
22	Fearow	2 Speed
23	Ekans	1 Attack
24	Arbok	2 Attack
25	Pikachu	2 Speed
26	Raichu	3 Speed
27	Sandshrew	1 Defense
28	Sandslash	2 Defense
29	Nidoran [Female]	1 HP
30	Nidorina	2 HP
31	Nidoqueen	3 HP
32	Nidoran [Male]	1 Attack
33	Nidorino	2 Attack
34	Nidoking	3 Attack
35	Clefairy	2 HP
36	Clefable	3 HP
37	Vulpix	1 Speed
38	Ninetales	1 Special Attack, 1 Special Defense
39	Jigglypuff	2 HP
40	Wigglytuff	3 HP
41	Zubat	1 Speed
42	Golbat	2 Speed
43	Oddish	1 Special Attack
44	Gloom	2 Special Attack
45	Vileplume	3 Special Attack
46	Paras	1 Attack
47	Parasect	2 Attack, 1 Defense
48	Venonat	1 Special Defense
49	Venomoth	1 Special Attack, 1 Speed
50	Diglett	1 Speed
51	Dugtrio	2 Speed
52	Meowth	1 Speed
53	Persian	2 Speed
54	Psyduck	1 Special Attack
55	Golduck	2 Special Attack
56	Mankey	1 Attack
57	Primeape	2 Attack
58	Growlithe	1 Attack
59	Arcanine	2 Attack
60	Poliwag	1 Speed
61	Poliwhirl	2 Speed
62	Poliwrath	3 Defense
63	Abra	1 Special Attack
64	Kadabra	2 Special Attack
65	Alakazam	3 Special Attack
66	Machop	1 Attack
67	Machoke	2 Attack
68	Machamp	3 Attack
69	Bellsprout	1 Attack
70	Weepinbell	2 Attack
71	Victreebel	3 Attack
72	Tentacool	1 Special Defense
73	Tentacruel	2 Special Defense
74	Geodude	1 Defense
75	Graveler	2 Defense
76	Golem	3 Defense
77	Ponyta	1 Speed
78	Rapidash	2 Speed
79	Slowpoke	1 HP
80	Slowbro	2 Defense
81	Magnemite	1 Special Attack
82	Magneton	2 Special Attack
83	Farfetch'd	1 Attack
84	Doduo	1 Attack
85	Dodrio	2 Attack
86	Seel	1 Special Defense
87	Dewgong	2 Special Defense
88	Grimer	1 HP
89	Muk	1 HP, 1 Attack
90	Shellder	1 Defense
91	Cloyster	2 Defense
92	Gastly	1 Special Attack
93	Haunter	2 Special Attack
94	Gengar	3 Special Attack
95	Onix	1 Defense
96	Drowzee	1 Special Defense
97	Hypno	2 Special Defense
98	Krabby	1 Attack
99	Kingler	2 Attack
100	Voltorb	1 Speed
101	Electrode	2 Speed
102	Exeggcute	1 Defense
103	Exeggutor	2 Special Attack
104	Cubone	1 Defense
105	Marowak	2 Defense
106	Hitmonlee	2 Attack
107	Hitmonchan	2 Special Defense
108	Lickitung	2 HP
109	Koffing	1 Defense
110	Weezing	2 Defense
111	Rhyhorn	1 Defense
112	Rhydon	2 Attack
113	Chansey	2 HP
114	Tangela	1 Defense
115	Kangaskhan	2 HP
116	Horsea	1 Special Attack
117	Seadra	1 Defense, 1 Special Attack
118	Goldeen	1 Attack
119	Seaking	2 Attack
120	Staryu	1 Speed
121	Starmie	2 Speed
122	Mr. Mime	2 Special Defense
123	Scyther	1 Attack
124	Jynx	2 Special Attack
125	Electabuzz	2 Speed
126	Magmar	2 Special Attack
127	Pinsir	2 Attack
128	Tauros	1 Attack, 1 Speed
129	Magikarp	1 Speed
130	Gyarados	2 Attack
131	Lapras	2 HP
132	Ditto	1 HP
133	Eevee	1 Special Defense
134	Vaporeon	2 HP
135	Jolteon	2 Speed
136	Flareon	2 Attack
137	Porygon	1 Special Attack
138	Omanyte	1 Defense
139	Omastar	2 Defense
140	Kabuto	1 Defense
141	Kabutops	2 Attack
142	Aerodactyl	2 Speed
143	Snorlax	2 HP
144	Articuno	3 Special Defense
145	Zapdos	3 Special Attack
146	Moltres	3 Special Attack
147	Dratini	1 Attack
148	Dragonair	2 Attack
149	Dragonite	3 Attack
150	Mewtwo	3 Special Attack
151	Mew	3 HP
152	Chikorita	1 Special Defense
153	Bayleef	1 Defense, 1 Special Defense
154	Meganium	1 Defense, 2 Special Defense
155	Cyndaquil	1 Speed
156	Quilava	1 Special Attack, 1 Speed
157	Typhlosion	3 Special Attack
158	Totodile	1 Attack
159	Croconaw	1 Attack, 1 Defense
160	Feraligatr	2 Attack, 1 Defense
161	Sentret	1 Attack
162	Furret	2 Speed
163	Hoothoot	1 HP
164	Noctowl	2 HP
165	Ledyba	1 Special Defense
166	Ledian	2 Special Defense
167	Spinarak	1 Attack
168	Ariados	2 Attack
169	Crobat	3 Speed
170	Chinchou	1 HP
171	Lanturn	2 HP
172	Pichu	1 Speed
173	Cleffa	1 Special Defense
174	Igglybuff	1 HP
175	Togepi	1 Special Defense
176	Togetic	2 Special Defense
177	Natu	1 Special Attack
178	Xatu	1 Special Attack, 1 Speed
179	Mareep	1 Special Attack
180	Flaaffy	2 Special Attack
181	Ampharos	3 Special Attack
182	Bellossom	3 Special Defense
183	Marill	2 HP
184	Azumarill	3 HP
185	Sudowoodo	2 Defense
186	Politoed	3 Special Defense
187	Hoppip	1 Speed
188	Skiploom	2 Speed
189	Jumpluff	3 Speed
190	Aipom	1 Speed
191	Sunkern	1 Special Attack
192	Sunflora	2 Special Attack
193	Yanma	1 Speed
194	Wooper	1 HP
195	Quagsire	2 HP
196	Espeon	2 Special Attack
197	Umbreon	2 Special Defense
198	Murkrow	1 Speed
199	Slowking	3 Special Defense
200	Misdreavus	1 Special Defense
201	Unown	1 Attack, 1 Special Attack
202	Wobbuffet	2 HP
203	Girafarig	2 Special Attack
204	Pineco	1 Defense
205	Forretress	2 Defense
206	Dunsparce	1 HP
207	Gligar	1 Defense
208	Steelix	2 Defense
209	Snubbull	1 Attack
210	Granbull	2 Attack
211	Qwilfish	1 Attack
212	Scizor	2 Attack
213	Shuckle	1 Defense, 1 Special Defense
214	Heracross	2 Attack
215	Sneasel	1 Speed
216	Teddiursa	1 Attack
217	Ursaring	2 Attack
218	Slugma	1 Special Attack
219	Magcargo	2 Defense
220	Swinub	1 Attack
221	Piloswine	1 HP, 1 Attack
222	Corsola	1 Defense, 1 Special Defense
223	Remoraid	1 Special Attack
224	Octillery	1 Attack, 1 Special Attack
225	Delibird	1 Speed
226	Mantine	2 Special Defense
227	Skarmory	2 Defense
228	Houndour	1 Special Attack
229	Houndoom	2 Special Defense
230	Kingdra	1 Attack, 1 Special Attack, 1 Special Defense
231	Phanpy	1 HP
232	Donphan	1 Attack, 1 Defense
233	Porygon2	2 Special Attack
234	Stantler	1 Attack
235	Smeargle	1 Speed
236	Tyrogue	1 Attack
237	Hitmontop	2 Special Defense
238	Smoochum	1 Special Attack
239	Elekid	1 Speed
240	Magby	1 Speed
241	Miltank	2 Defense
242	Blissey	3 HP
243	Raikou	1 Special Attack, 2 Speed
244	Entei	1 HP, 2 Attack
245	Suicune	1 Defense, 2 Special Defense
246	Larvitar	1 Attack
247	Pupitar	2 Attack
248	Tyranitar	3 Attack
249	Lugia	3 Special Defense
250	Ho-Oh	3 Special Defense
251	Celebi	3 HP
252	Treecko	1 Speed
253	Grovyle	2 Speed
254	Sceptile	3 Speed
255	Torchic	1 Special Attack
256	Combusken	1 Attack, 1 Special Attack
257	Blaziken	3 Attack
258	Mudkip	1 Attack
259	Marshtomp	2 Attack
260	Swampert	3 Attack
261	Poochyena	1 Attack
262	Mightyena	2 Attack
263	Zigzagoon	1 Speed
264	Linoone	2 Speed
265	Wurmple	1 HP
266	Silcoon	2 Defense
267	Beautifly	3 Special Attack
268	Cascoon	2 Defense
269	Dustox	3 Special Defense
270	Lotad	1 Special Defense
271	Lombre	2 Special Defense
272	Ludicolo	3 Special Defense
273	Seedot	1 Defense
274	Nuzleaf	2 Attack
275	Shiftry	3 Attack
276	Taillow	1 Speed
277	Swellow	2 Speed
278	Wingull	1 Speed
279	Pelipper	2 Defense
280	Ralts	1 Special Attack
281	Kirlia	2 Special Attack
282	Gardevoir	3 Special Attack
283	Surskit	1 Speed
284	Masquerain	1 Special Attack, 1 Special Defense
285	Shroomish	1 HP
286	Breloom	2 Attack
287	Slakoth	1 HP
288	Vigoroth	2 Speed
289	Slaking	3 HP
290	Nincada	1 Defense
291	Ninjask	2 Speed
292	Shedinja	2 HP
293	Whismur	1 HP
294	Loudred	2 HP
295	Exploud	3 HP
296	Makuhita	1 HP
297	Hariyama	2 HP
298	Azurill	1 HP
299	Nosepass	1 Defense
300	Skitty	1 Speed
301	Delcatty	1 HP, 1 Speed
302	Sableye	1 Attack, 1 Defense
303	Mawile	1 Attack, 1 Defense
304	Aron	1 Defense
305	Lairon	2 Defense
306	Aggron	3 Defense
307	Meditite	1 Speed
308	Medicham	2 Speed
309	Electrike	1 Speed
310	Manectric	2 Speed
311	Plusle	1 Speed
312	Minun	1 Speed
313	Volbeat	1 Speed
314	Illumise	1 Speed
315	Roselia	2 Special Attack
316	Gulpin	1 HP
317	Swalot	2 HP
318	Carvanha	1 Attack
319	Sharpedo	2 Attack
320	Wailmer	1 HP
321	Wailord	2 HP
322	Numel	1 Special Attack
323	Camerupt	1 Attack, 1 Special Attack
324	Torkoal	2 Defense
325	Spoink	1 Special Defense
326	Grumpig	2 Special Defense
327	Spinda	1 Special Attack
328	Trapinch	1 Attack
329	Vibrava	1 Attack, 1 Speed
330	Flygon	1 Attack, 2 Speed
331	Cacnea	1 Special Attack
332	Cacturne	1 Attack, 1 Special Attack
333	Swablu	1 Special Defense
334	Altaria	2 Special Defense
335	Zangoose	2 Attack
336	Seviper	1 Attack, 1 Special Attack
337	Lunatone	2 Special Attack
338	Solrock	2 Attack
339	Barboach	1 HP
340	Whiscash	2 HP
341	Corphish	1 Attack
342	Crawdaunt	2 Attack
343	Baltoy	1 Special Defense
344	Claydol	2 Special Defense
345	Lileep	1 Special Defense
346	Cradily	2 Special Defense
347	Anorith	1 Attack
348	Armaldo	2 Attack
349	Feebas	1 Speed
350	Milotic	2 Special Defense
351	Castform	1 HP
352	Kecleon	1 Special Defense
353	Shuppet	1 Attack
354	Banette	2 Attack
355	Duskull	1 Special Defense
356	Dusclops	1 Defense, 1 Special Defense
357	Tropius	2 HP
358	Chimecho	1 Special Attack, 1 Special Defense
359	Absol	2 Attack
360	Wynaut	1 HP
361	Snorunt	1 HP
362	Glalie	2 HP
363	Spheal	1 HP
364	Sealeo	2 HP
365	Walrein	3 HP
366	Clamperl	1 Defense
367	Huntail	1 Attack, 1 Defense
368	Gorebyss	2 Special Attack
369	Relicanth	1 HP, 1 Defense
370	Luvdisc	1 Speed
371	Bagon	1 Attack
372	Shelgon	2 Defense
373	Salamence	3 Attack
374	Beldum	1 Defense
375	Metang	2 Defense
376	Metagross	3 Defense
377	Regirock	3 Defense
378	Regice	3 Special Defense
379	Registeel	2 Defense, 1 Special Defense
380	Latias	3 Special Defense
381	Latios	3 Special Attack
382	Kyogre	3 Special Attack
383	Groudon	3 Attack
384	Rayquaza	2 Attack, 1 Special Attack
385	Jirachi	3 HP
386	Deoxys	1 Attack, 1 Special Defense, 1 Speed
386	Deoxys [Attack]	2 Attack, 1 Special Attack
386	Deoxys [Defense]	2 Defense, 1 Special Defense
386	Deoxys [Speed]	3 Speed
387	Turtwig	1 Attack
388	Grotle	1 Attack, 1 Defense
389	Torterra	2 Attack, 1 Defense
390	Chimchar	1 Speed
391	Monferno	1 Special Defense, 1 Speed
392	Infernape	1 Attack, 1 Special Defense, 1 Speed
393	Piplup	1 Special Attack
394	Prinplup	2 Special Attack
395	Empoleon	3 Special Attack
396	Starly	1 Speed
397	Staravia	2 Speed
398	Staraptor	3 Attack
399	Bidoof	1 HP
400	Bibarel	2 Attack
401	Kricketot	1 Defense
402	Kricketune	2 Attack
403	Shinx	1 Attack
404	Luxio	2 Attack
405	Luxray	3 Attack
406	Budew	1 Special Attack
407	Roserade	3 Special Attack
408	Cranidos	1 Attack
409	Rampardos	2 Attack
410	Shieldon	1 Defense
411	Bastiodon	2 Defense
412	Burmy	1 Special Defense
413	Wormadam [Plant]	2 Special Defense
413	Wormadam [Sandy]	2 Defense
413	Wormadam [Thrash]	1 Defense, 1 Special Defense
414	Mothim	1 Attack, 1 Special Attack
415	Combee	1 Speed
416	Vespiquen	1 Defense, 1 Special Defense
417	Pachirisu	1 Speed
418	Buizel	1 Speed
419	Floatzel	2 Speed
420	Cherubi	1 Special Attack
421	Cherrim	2 Special Attack
422	Shellos	1 HP
423	Gastrodon	2 HP
424	Ambipom	2 Speed
425	Drifloon	1 HP
426	Drifblim	2 HP
427	Buneary	1 Speed
428	Lopunny	2 Speed
429	Mismagius	1 Special Attack, 1 Special Defense
430	Honchkrow	2 Attack
431	Glameow	1 Speed
432	Purugly	2 Speed
433	Chingling	1 Special Attack
434	Stunky	1 Speed
435	Skuntank	2 HP
436	Bronzor	1 Defense
437	Bronzong	1 Defense, 1 Special Defense
438	Bonsly	1 Defense
439	Mime Jr.	1 Special Defense
440	Happiny	1 HP
441	Chatot	1 Attack
442	Spiritomb	1 Defense, 1 Special Defense
443	Gible	1 Attack
444	Gabite	2 Attack
445	Garchomp	3 Attack
446	Munchlax	1 HP
447	Riolu	1 Attack
448	Lucario	1 Attack, 1 Special Attack
449	Hippopotas	1 Defense
450	Hippowdon	2 Defense
451	Skorupi	1 Defense
452	Drapion	2 Defense
453	Croagunk	1 Attack
454	Toxicroak	2 Attack
455	Carnivine	2 Attack
456	Finneon	1 Speed
457	Lumineon	2 Speed
458	Mantyke	1 Special Defense
459	Snover	1 Attack
460	Abomasnow	1 Attack, 1 Special Attack
461	Weavile	1 Attack, 1 Speed
462	Magnezone	3 Special Attack
463	Lickilicky	3 HP
464	Rhyperior	3 Attack
465	Tangrowth	2 Defense
466	Electivire	3 Attack
467	Magmortar	3 Special Attack
468	Togekiss	2 Special Attack, 1 Special Defense
469	Yanmega	2 Attack
470	Leafeon	2 Defense
471	Glaceon	2 Special Attack
472	Gliscor	2 Defense
473	Mamoswine	3 Attack
474	Porygon-Z	3 Special Attack
475	Gallade	3 Attack
476	Probopass	1 Defense, 2 Special Defense
477	Dusknoir	1 Defense, 2 Special Defense
478	Froslass	2 Speed
479	Rotom	1 Special Attack, 1 Speed
480	Uxie	2 Defense, 1 Special Defense
481	Mesprit	1 Attack, 1 Special Attack, 1 Special Defense
482	Azelf	2 Attack, 1 Special Attack
483	Dialga	3 Special Attack
484	Palkia	3 Special Attack
485	Heatran	3 Special Attack
486	Regigigas	3 Attack
487	Giratina	3 HP
488	Cresselia	3 Special Defense
489	Phione	1 HP
490	Manaphy	3 HP
491	Darkrai	2 Special Attack, 1 Speed
492	Shaymin	3 HP
493	Arceus	3 HP

As you can see from the table above, every Pokémon gives at least 1 EV, and no Pokémon gives more than 3.

Beware of Pokémon that give more than one type of EVs, for example, the Pokémon Unown. It gives 1 EV for Attack and Special Attack. It can disrupt your "EV training" if you did not wish to get EVs in another stat.

Try finding trainers that will have rematches with you in the game and get to know their Pokémon, as some are good "hotspots." Typically, you should use these trainers once you have completed all of the plot, so then they will have their final teams each time you face them. As long as it's their day and time for a rematch, you can challenge them as many times as you wish (just get out of their area and call again after the battles). Some trainers with notable final teams that are good for EV training that I know of:
Day	Time	Trainer	Where	Which EVs
Sunday	10AM to 8PM	Fisherman Tully	Route 42	Attack - One Qwilfish (1), two Seaking (2)
Monday	4AM to 10AM	Biker Aiden	Route 17	Special Defense - Two Tentacruel (2), one Hypno (2)
Monday	10AM to 8PM	Youngster Joey	Route 30	Speed - One Raticate (2)
Tuesday	10AM to 8PM	Picnicker Tiffany	Route 43	HP - One Clefable (3)
Tuesday	10AM to 8PM	Gentleman Alfred	Olivine Lighthouse	HP - One Noctowl (2)
Wednesday	4AM to 10AM	Fisherman Ralph	Route 32	Attack - One Qwilfish (1), one Seaking (2)
Wednesday	10AM to 8PM	Fisherman Kyle	Route 12	Attack - One Qwilfish (1), two Seaking (2), one Kingler (2)
Thursday	4AM to 10AM	Fisherman Wilton	Route 44	Attack - Three Seaking (2)
Thursday	4AM to 10AM	Ace Trainer Gaven	Route 26	Attack - One Victreebel (3), one Kingler (2), one Flareon (2)
Thursday	10AM to 8PM	Fisherman Kyler	Route 12	Speed - Six Magikarp (1)
Thursday	8PM to 5AM	Lass Dana	Route 38	Special Attack - One Golduck (2), one Ampharos (3)
Friday	10AM to 8PM	Hiker Parry	Route 45	Defense - One Steelix (2), one Golem (3)
Friday	10AM to 8PM	Young Couple Tim & Sue	Route 13	Special Attack - One Alakazam (3), one Golduck (2)
Saturday	10AM to 8PM	Hiker Kenny	Route 13	Defense - One Sandslash (2), one Graveler (2), one Golem (3), one Steelix (2)
Saturday	8PM to 5AM	Twins Kay & Tia	Route 15	HP - Two Quagsire (2)
Saturday	8PM to 5AM	Bird Keeper Jose	Route 27	Attack - Three Farfetch'd (1)
Tips

    * Start EV training after you have completed all of the story line and have unlocked everything. You will have access to more resources and areas to make your training quicker and easier.
    * Avoid training in areas where wild Pokémon know moves such as Mean Look and Block or with abilities such as Arena Trap and Shadow Tag unless they are part of your training. They can disrupt your training by forcing you to faint them, which subsequently gives your Pokémon unwanted EVs. If you see a good area for training, but it includes these hazards, stock up on Poké Dolls or Fluffy Tails to force an escape.

Poké Dolls can be bought from the shop by Mt. Moon and Goldenrod Department Store.

    * If training in an area with only one species of Pokémon, for example surfing in Blackthorn City (Magikarp only), you can use your Pokémon's moves' PP to help keep track. You have to be absolutely sure that you can eliminate the Pokémon with consistent amount of PP for this to be accurate. It won't be useful if it takes 2 to 4 moves to defeat a single Pokémon. If you can defeat a Magikarp with one Thunderbolt, one PP used from Thunderbolt equals one EV in speed.

Natures

Also, though not hidden from you in the game, it's good to know about natures as well. They aren't complicated at all, so it's easy to remember the basics.

Table of natures that alter stats, arranged alphabetically:
Nature	Increases	Decreases
Adamant	Attack	Special Attack
Bold	Defense	Attack
Brave	Attack	Speed
Calm	Special Defense	Attack
Careful	Special Defense	Special Attack
Gentle	Special Defense	Defense
Hasty	Speed	Defense
Impish	Defense	Special Attack
Jolly	Speed	Special Attack
Lax	Defense	Special Defense
Lonely	Attack	Defense
Mild	Special Attack	Defense
Modest	Special Attack	Attack
Naive	Speed	Special Defense
Naughty	Attack	Special Defense
Quiet	Special Attack	Speed
Rash	Special Attack	Special Defense
Relaxed	Defense	Speed
Sassy	Special Defense	Speed
Timid	Speed	Attack

Bashful, Docile, Hardy, Quirky, and Serious natures do not alter any stats.

You really don't need to memorize the list, as the game literally tells you the nature and indicates the natures' effects. Look in your Pokémon's stat tab in the summary menu. Look in your Pokémon's stat tab in the summary menu. The stats in red indicate an increase while the states in blue indicate a decrease. These are a bit difficult to see, but you can differentiate them if you look closely. If there are no colors, it's a neutral nature.

You can not change your Pokémon's nature; however you can always increase your chances of getting a specific nature for a new Pokémon.

When looking for Pokémon in the wild, having your own Pokémon with the ability Synchronize in the lead (of your party) increases the chances of encountering a wild Pokémon with the same nature of your Pokémon. If you want an Adamant Machop, you could use an Adamant Alakazam with the ability Synchronize to help. A fainted Pokémon in the lead slot still has its field ability active.

If breeding for Pokémon, you can have the either parent hold an Everstone to increase the chances of the offspring having the same nature as the mother.
Frequently Asked Questions

Question: Do Pokémon gain EVs from battles conducted in the Pokéwalker?

No, they do not. Literally speaking, the reason you don't get experience from battles in the Pokéwalker is because the enemy Pokémon just flee away rather than faint. I should also mention that only experience from battles net your Pokémon EVs, experience gained from the Pokéwalker by walking do not. Similarly, your Pokémon do not gain EVs from the experience gained from putting them in the Daycare. The Daycare experience functions the same way as the Pokéwalker, experience through steps, not battles.

Question: Do you get EVs from every battle?

Nope, there are some exceptions. You get EVs from experiences points, but there are some scenarios that do not net your Pokémon their experience, so therefore no EVs:

1) Battles from the Battle Frontier.

2) Battles over Wi-Fi and wireless communications.

3) Level 100 Pokémon.

Because level 100 is the maximum for a Pokémon, it can no longer gain any experience. However, it can still get EVs through vitamins.

Question: When is the natures and IVs set for Pokémon caught in the Pokéwalker?

According to my son, NebulaBlue, the Pokéwalker isn't complex enough to generate natures and IVs on the spot, so we're assuming that everything is generated when the Pokémon are transferred to the DS. If you have a definite answer, feel free to email me about it.

Question: Are 31 IVs always good?

Generally speaking, yes. But there are some moves that may work best with the lowest IVs. For example, moves like Gyroball work best the slower your Pokémon is, so you might want to use a Pokémon with 0 IVs in its Speed stat. Similary, the move Trick Room allows the slower Pokémon to go first, so the slower your Pokémon are, the better it is for you in this environment. On another note, I mentioned that IVs also determine the Pokémon's Hidden Power type and power. All 31 IVs across the stats is Hidden Power Dark type with the base power of 70. If you want a different type of Hidden Power, you will have to tweak your IVs to get a desired type and power (70 is best).

Question: As the greatest battler of all time, do you have any other advice for me?

Yes! Often people cheat to win. They "hack" themselves a perfect team for battles because they're too lazy to play the game fairly. Don't cheat, don't abuse any glitches, and just play the game as it was meant to be played. With this new knowledge, you can actually build yourself a perfect team from scratch rather than just having copied some code into a cheating device, and you'll reward yourself with a feeling of accomplishment with it. You'll be the better player if you do it the American way: be honest, respectful, have integrity, and have moral values.
Conclusion

So now you know of the factors that determine a Pokémon's stats. With this newfound knowledge, you can be sure to expect your win/loss ratio to increase drastically! Next time your not so knowledgeable friend asks your for a battle, you can rest assure knowing that you can whip that candy ass just like that! Such knowledge is also useful when the time comes for you to conquer the Battle Frontier.
Credits

I'd like to thank the following people for their contributions to this guide:

    * Jack_1s_BK, legendary solo runner
    * Muc Schwartz, legendary shiny collector
    * NebulaBlue, aka The Honorable Lord Master Champion of the PDPPSB Colbert PhD. W. Bush
    * WordPress

I'd also like to thank the people behind the following sites:

psypokes.com, where I got the characteristics information from.

metalkid.info, great IV calculator.

bulbapedia.bulbagarden.net, for the IV Judge sayings.

Special shout outs to Ziploc, Obama, Dwayne "The Rock" Johnson, Rangers, Grendleson, King Kai, King Kevles of the SSBBSB, the PDPPSB, and all my fans out there, all 7 billion+ of them.

Thank you. Have a nice day.

All questions, suggestions, comments, corrections, inquiries, or anything regarding this guide should be emailed to kingprovenance@gmail.com

This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright.
     
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