Pokemon HeartGold Version IV/EV/Nature Guide by Provenance Version 1.1.0, Last Updated 2011-01-17 Introduction Have you ever wondered why your Pokémon, as high as their levels might be, just aren't good enough to win battles against your friends? Chances are your friends know much more about this game than you do. Pokémon, despite its friendly feel, is quite in-depth. There's more to battling that just having the best moves, the best items, and the best Pokémon. Actually there isn't, but to get the best Pokémon, you have to work for it (no hacking!). There are three mechanics that determine how good a Pokémon's stats will be. They are individual values (often abbreviated IVs), effort values (often abbreviated EVs), and natures. In this topic, I will explain to you how these mechanics benefit your Pokémon, which will ultimately benefit you in becoming an ultimate Pokémon trainer. Let's start with the value that you can never alter, the individual values. IVs IVs are preset values that determine the basis of your Pokémon's stat growth. They can range from 0-31, the higher the better. A Pokémon's IVs are determined by the game when you encounter it in the wild or if breeding, when the egg is received from the Daycare Man. Exceptions Entei, Raikou, and Latias [HeartGold]/Latios [SoulSilver] are exceptions to IVs being set when you encounter them. Check the spoilers to find out when they're set. SPOILER! Highlight to View Entei's and Raikou's IVs are set when they run away from the Burned Tower. Latias'/Latios' is set when Steven tells you about it. NOTE! If you are not happy with the natures and/or IV values the above three Pokémon have, you can faint them, beat the Elite Four again, and they will reappear roaming the maps again. Their IVs and natures will be different this time. You can do this as many times as you want until you get the desired values. Every stat (Hit Points, Attack, Defense, Special Attack, Special Defense, and Speed) has an individual value of their own. These numbers (0-31) are "additional stats." If a Pokémon has an Attack IV of 25, it will have 25 more Attack points than a Pokémon with an IV of 0 in Attack. It's nearly impossible to get perfect IVs (31 all across) for your Pokémon. Instead of aiming for perfection, you should always try to get decent IVs in stats that fit the Pokémon's role. For example, if you want to use Alakazam as a "special sweeper," you would have to try to get 31 IVs in Special Attack and Speed. The other stats are not as important to a special sweeper, so you can let them slide. Now that I have told you why they're important, let's go on to how you can actually find out your Pokémon's IVs and see if they're good enough for your Pokémon. Finding out your Pokémon's IVs Calculators There is no way of knowing the exact IVs of your Pokémon from the game, however there are plenty of resources on the web that you can use to help you derive to the exact value. There are tools, called IV calculators, which can accurately determine the IVs of your Pokémon. Here, I'll link you to the IV calculator I use, which is probably the most accurate if used properly: http://metalkid.info/Pokémon/Calculators/IV.aspx (Note: you will have to know your Pokémon's effort values for an accurate answer; scroll down in this topic for information on effort values) IV calculators work better when the Pokémon is at a higher level and the final stats take into shape. That means you have harder time determining the IVs (even with a calculator) of a Pokémon that just hatched than a high level Pokémon. People with access to Wi-Fi participate in what they call "IV Battles" to see the final stats of their Pokémon. Wi-Fi battles automatically raise your Pokémon's level to 100 during the battle, so all the stats are fully established. During the battle, go check the Pokémon's summary screen and write down the stats you see. Then input the stats in the calculator (along with the level, which should be 100) to get an accurate result. Characteristics The game however does hint at which stat has your Pokémon's best IV out of the others. However, note that just because the game suggested that the stat's IV is the best, it does not mean your Pokémon has a 31 IV in that stat. It could have a 4 and still be considered the best if all your other stats are below or equal 4. If two of the stats have the same, highest IV, the game will select one of the phrases describing the Pokémon's characteristic for one of the stats for you to see. Characteristics can be found on the Pokémon's info page in its summary. * If the highest IV out of all the other stats is from the HP stat, the game might say the following depending on its value: Characteristic IV Value "Likes to relax" Either 4, 9, 14, 19, 24, or 29 "Loves to eat" Either 0, 5, 10, 15, 20, 25, or 30 "Often dozes off" Either 1, 6, 11, 16, 21, 26, or 31 "Often scatters things" Either 2, 7, 12, 17, 22, or 27 "Scatters things often" Either 3, 8, 13, 18, 23, or 28 * If the Attack stat has the highest IV, the game might say: Characteristic IV Value "A little quick tempered" Either 2, 7, 12, 17, 22, or 27 "Likes to fight" Either 3, 8, 13, 18, 23, or 28 "Likes to thrash about" Either 1, 6, 11, 16, 21, 26, or 31 "Proud of its power" Either 0, 5, 10, 15, 20, 25, or 30 "Quick tempered" Either 4, 9, 14, 19, 24, or 29 * The characteristic for the Defense stat having the highest IV might read: Characteristic IV Value "Capable of taking hits" Either 1, 6, 11, 16, 21, 26, or 31 "Highly persistent" Either 2, 7, 12, 17, 22, or 27 "Good endurance" Either 3, 8, 13, 18, 23, or 28 "Good perseverance" Either 4, 9, 14, 19, 24, or 29 "Sturdy body" Either 0, 5, 10, 15, 20, 25, or 30 * The phrases for having the highest Special Attack IV are: Characteristic IV Value "Highly curious" Either 0, 5, 10, 15, 20, 25, or 30 "Mischievous" Either 1, 6, 11, 16, 21, 26, or 31 "Often lost in thought" Either 3, 8, 13, 18, 23, or 28 "Thoroughly cunning" Either 2, 7, 12, 17, 22, or 27 "Very finicky" Either 4, 9, 14, 19, 24, or 29 * If the Special Defense stat has the highest IV, the characteristic might be: Characteristic IV Value "Hates to lose" Either 3, 8, 13, 18, 23, or 28 "Somewhat stubborn" Either 4, 9, 14, 19, 24, or 29 "Somewhat vain" Either 1, 6, 11, 16, 21, 26, or 31 "Strong willed" Either 0, 5, 10, 15, 20, 25, or 30 "Strongly defiant" Either 2, 7, 12, 17, 22, or 27 * And lastly, for Speed stat having the highest IV: Characteristic IV Value "Alert to sounds" Either 1, 6, 11, 16, 21, 26, or 31 "Impetuous and silly" Either 2, 7, 12, 17, 22, or 27 "Likes to run" Either 0, 5, 10, 15, 20, 25, or 30 "Quick to flee" Either 4, 9, 14, 19, 24, or 29 "Somewhat of a clown" Either 3, 8, 13, 18, 23, or 28 The Judge In addition to characteristics, there is a Pokémon Judge in the Battle Tower standing near the PC that will evaluate your Pokémon's "potential." He will not tell the exact values, but he will give a range. Saying Overal range of IVs "This Pokémon's potential is decent all around" 0-90 "This Pokémon's potential is above average overall" 91-120 "This Pokémon has relatively superior potential overall" 121-150 "This Pokémon has outstanding potential overall" 151-186 In addition to the range, he also tells you the range of your Pokémon's highest IV. He will tell you about its impressive stat and give another blurb about it. Saying Range value of highest IV "Rather decent" 0-15 "Very good" 16-25 "Fantastic" 26-30 "It can't be better in that regard" 31 Breeding When breeding a Pokémon, IVs from both the parents can be passed down to the baby. However, all of that is mostly random. In these games, you have some control over which IVs are passed down. If the parent is holding a power item while breeding, depending on which power item, that IV will be guaranteed to pass down to the offspring. A parent holding the following items will result in the offspring having their IVs in that stat: Item IV passed down Power Weight HP Power Bracer Attack Power Belt Defense Power Lens Special Attack Power Band Special Defense Power Anklet Speed NOTE! A guarantee of ONE IV is possible. If both parents hold a different "Power" item each, it will only guarantee the success of only one of the either IVs being passed down. A baby can inherit only a total of 3 IVs from both it's parents combined. Which IVs are passed down and how many each parent passes down is random, and so are the IVs for the other stats that were not inherited. For example, if the baby inherited the Speed, Special Attack, and Special Defense IVs from it's parents, then the HP, Attack, and Defense IVs will be generated randomly. It is also possible that both the parents pass down IVs from the same stat each, for example, both the mother and father pass down their attack traits, and in that case, it may seem like the baby only inherited two IVs from it's parents (the Attack stat was chosen to be passed down twice out of the three IVs to be passed down, so there's an override between the two Attack stats, and then another IV from another stat.) It is also possible that the same stat can be chosen to be inherited all three times. For example, the game will choose the Attack stat three times from either parents to be inherited, and so in that case, the baby will only inherit the Attack stat, and the other five stats will be random. The Power item guarantees that one of the three IVs passed down is the IV you want. Hidden Power IVs are the sole factor behind determining the Pokémon's Hidden Power move. Hidden Power can have a base attack ranging from 30-70 and can be any type (except Normal) depending on your Pokémon's IVs. I won't discuss much about Hidden Power, but the calculator I linked to earlier also calculates this, so you should check it out. So yeah, that's all the average player needs to know about IVs. That +31 to the stats doesn't seem as much, but it can help. Some people are known to obsess over IVs; they want the best and tend to be perfectionists. Not that there's anything wrong with it, mind you, but reaching that goal is time consuming. That's the reason why I recommended that you focus on the crucial stats the most. EVs Effort values on the other hand, you have complete control over. EVs give much more additions to stats than IVs. Every stat can have a maximum of 255 EVs, however the maximum amount of EVs a Pokémon overall is 510. This means you can not have 255 EVs in all six stats at once. Anyway, onto how EVs are related to stats. For every 4 EVs in a stat, the Pokémon gains 1 stat point accordingly. For example, a Pokémon that gained 4 EVs in HP will get their actual HP stat boosted by 1 point. This "+1" for every 4 EVs may or may not be shown in the stat screen when leveled up, however it will be accommodated eventually. Stats will only be gained for every 4 EVs, so 5 EVs will not result in +4.25. Pokémon stats are always rounded down; and because EVs work when divisible by 4, many people choose to nourish their Pokémon with 252 EVs rather than the maximum of 255. 255 divided by 4 is 63.75, but because stats are rounded down, it is essentially the same as 252 divided by 4, which equals to 63 points added to the stat. Often you will see people using a 252/252/6 EV "spread" rather than a 255/255 because of the added 1 stat point in another stat from the remaining 6 EVs you get if you use the 252/252 guideline (63/63/1 rather than 63/63). "EV spreads" are how trainers decide to divide EVs into their Pokémon's stats. They can be 252 Attack/252 Speed/6 Defense, 128 HP/128 Speed/254 Special Attack, 10 HP/100 Attack/100 Defense/100 Special Attack/100 Special Defense/100 Speed or whatever! Every new Pokémon you get in the game (hatched/caught/in game trade/gift) start with 0 EVs. NOTE! The game does not tell you how many EVs your Pokémon have, so you have to keep track of them by yourself! The only thing the game tells you is if a Pokémon has reached its EV cap of 510, nothing less than that. To see if your Pokémon has reached the 510 EV cap, there is a lady in Blackthorn City (in the same house with another lady who trades you her Dodrio for your Dragonair) who will award your Pokémon with an effort ribbon if and only if your Pokémon has 510 EVs. As mentioned, "EV training" can be tedious, but there are items that help hasten the process. Items Vitamins Vitamins give 10 EVs to a particular stat. Vitamin Increases HP Up HP Protein Attack Iron Defense Calcium Special Attack Zinc Special Defense Carbos Speed You can only use these items for the first 100 EVs in each stat! Past that, you have to manually train to get the remaining EVs. Vitamins can be purchased in any mega department stores (in Goldenrod City and Celdaon City). They are expensive though, 9800 each. Trainers are known to give you vitamins after beating them in rematches. Additionally, they can be exchangeable for 1BP at the Battle Frontier. Macho Brace A Pokémon holding a Macho Brace will get double the EVs! A Machop that would regularly give 1 Attack EV would now give 2! To get the Macho Brace, you need to trade your Drowzee for the Machop in Goldenrod City's Department Store. The Machop will be holding the item. Macho Brace lowers the speed of your Pokémon during battle. This is only temporary, and the drop does not effect the gain of Speed EVs. Just in case if it wasn't obvious, you have to have your Pokémon hold the item for it to have effect. Power Items There are superior hold items for "EV training" to the Macho Brace, the power items. Yes, the same power items that help pass down IVs also help gain EVs. The power items give an additional 4 EVs to their respective stats. Item Stat Power Weight HP Power Bracer Attack Power Belt Defense Power Lens Special Attack Power Band Special Defense Power Anklet Speed So! A Pokémon that fought a Machop while it was holding a Power Band would get 1 Attack EV and 4 Special Defense EVs. 5 Attack EVs if the Pokémon was carrying a Power Bracer. You can get the power items in the Battle Frontier in exchange for 16BP each. Like the Macho Brace, a Pokémon that is holding any of the power items has its Speed halved temporarily (in battle). Again, Speed EV gains are not affected. Exp. Share Also, the item Exp. Share splits the experience points gained between Pokémon; however, every single participant of the battle (and holders of Exp. Shares) will get the full amount of EVs each. If three of your Pokémon were to fight an Alakazam (it gives 3 Special Attack EVs), they would each get 3 Special Attack EVs. To get the Exp. Share, you have to take the Red Scale to Mr. Pokémon in his house north of Cherrygrove City. Check the spoilers to find out where you can get the Red Scale. SPOILER! Highlight to View You get the Red Scale from beating or capturing the Red Gyarados at the Lake of Rage. If you mess up in your EV training, as in, get an extra EV in a stat you did not intend to get it in, there is a way to remove EVs from a Pokémon. "EV Berries" There are certain berries that reduce a Pokémon's EVs in a stat by 10 each, if the EVs in the stat are below 100. If the value is over 100, the first berry used drops the value to exactly 100. Berry Decreases Pomeg HP Kelpsy Attack Qualot Defense Hondew Special Attack Grepa Special Defense Tamato Speed You can acquire these berries from playing the scratch off game at the Battle Frontier. You can trade with a juggler in Fuschia City for the berries, he will ask for shards in return. Some berries can be found in Pokéwalker courses. So for example, if your Pokémon has 165 EVs in HP and you want to completely remove all of them, you would have to use 11 Pomeg berries. 1 berry to drop it to 100, and 10 to drop the value by 10 each (100 to 90, 90 to 80, 80 to 70, and so forth). These berries also raise the Pokémon's happiness. If the game says "It won't have any effect," it means the Pokémon has maximum happiness and no EVs. If it reads "[Pokémon's name] became more friendly! [Pokémon's name] base [Stat] dropped," it indicates that the Pokémon does have (or had before you used it) EVs in that particular stat. If you want to deplete it of that particular stat, you should continue to use the berries. If the Pokémon no longer has any EVs in the particular stat, but the Pokémon can still get happier, it will read "[Pokémon's name] became more friendly! [Pokémon's name] base [Stat] can't go any lower." If the Pokémon's happiness is maxed, the game will then only mention the stats dropping. If you lost track of the EVs, you can save the game and then use the berries to deduce and find an approximate value, assuming it's not over 100 points (because then it will just drop it to a 100). If your Pokémon's EVs deplete with 7 berries, than it has 61-70 EVs in the stat. To find the exact value below 100, you first need to find out how many berries it takes to deplete the Pokémon's EVs (same step as to finding the approximate value). For the sake of consistency, we'll use the same range of EVs from the last example. Now, restart your game and carefully battle Pokémon that give 1 EV point in that particular stat, and after the battle, check with the berries to see if you needed an extra berry to deplete it. If you did, your Pokémon had, in this case, 70 EVs prior to gaining that additional EV. If you did not, restart the game and gain 2 EVs this time around and check. Continue restarting and gaining that incremental EV point until you need to use that one additional berry to deplete all the EV points. When that happens, subtract how many EVs you had to gain to go past that multiple of 10 (70 in this case) from the current number of EVs your Pokémon has past 70 (you still have to keep track). Remember not to save during these processes. If you just restart the game so you can retain your berries and EVs, while still having figured (or have tried to) out how many EVs your Pokémon has. Pokérus There is also this rare "virus" known as the Pokérus. When a Pokémon is "infected" with Pokérus, it gains double the EVs, just like a Macho Brace. However, because Pokérus is a condition and not an item, you can gain even more EVs if you have a Macho Brace or a power item attached. It would be calculated like this: Power item = 2 (Regular EV gain from Pokémon + 4) Macho Brace = 2 (Regular EV gain from Pokémon x 2) The chances of getting this virus are very rare; 3 out of 65,536 Pokémon have it. Once a Pokémon gets the virus, you can spread the virus to your other Pokémon by having the infected Pokémon battle, which will result in the Pokérus spreading to your party Pokémon. You can preserve Pokérus by keeping an infected Pokémon in your PC. It is highly recommended that you do so because Pokérus will eventually go away, so it will not spread to your other Pokémon. However, if a Pokémon that was once infected no longer has Pokérus, it will still gain double the EVs. Because this conditional is beneficial, the only problem would be not being able to spread it to your other Pokémon. "Hotspots" "Hotspots" are convenient areas that contain Pokémon that only give specific type of EVs. These areas make EV training easier because the rates of encountering Pokémon that give you particular EVs are 100%. Do NOT tune in on the Hoenn or Sinnoh radio channels in these locations; this list was compiled ignoring their changes to Pokémon encounters. The time of the day also does not alter the encounters in these locations. HP * Surfing in the first level of Slowpoke Well; Slowpoke (1). * Surfing in Ruins of Alph; Wooper (1) and Quagsire (2). * Surfing in Cliff's Edge Gate; Wooper (1) and Quagsire (2). Attack * Using the Super Rod in the first floor of Mt. Silver; Gyarados (2) and Seaking (2). You can encounter Goldeen (1) and Seaking (2) surfing on the same level. * Surfing on Route 42; Goldeen (1) and Seaking (2). * Surfing everywhere in Mt. Mortar; Goldeen (1) and Seaking (2). * Surfing in Cerulean City; Goldeen (1) and Seaking (2). * Surfing on Routes 24 and 25; Goldeen (1) and Seaking (2). Defense * Rock smash boulders in Ruins of Alph; Geodude (1). * Rock smash boulders in Rock Tunnel; Geodude (1). * Rock smash boulders in Cerulean Cave; Geodude (1) and Graveler (2). Rock smashing is a bit tedious, as the chances of encountering Pokémon aren't really reliable. Out of rock smashing, there is no area that has a 100% chance to encounter Pokémon that only give defense EVs. The next best thing would be the patch of grass right below Pallet Town, on Route 21. Over there, you will mostly encounter Tangela, which give 1 Defense EV each, but also rarely Mr. Mime, which give you 2 Special Defense EVs. Special Attack * Surfing in Ilex Forest; Psyduck (1) and Golduck (2). * Surfing on Route 35; Psyduck (1) and Golduck (2). Special Defense * Surfing in Cherrygrove City; Tentacool (1) and Tentacruel (2). * Surfing in Olivine City; Tentacool (1) and Tentacruel (2). * Surfing in Pallet Town; Tentacool (1) and Tentacruel (2). * Surfing in Cinnabar Island; Tentacool (1) and Tentacruel (2). * Surfing on Routes 20 and 21; Tentacool (1) and Tentacruel (2). Speed * Surfing on Route 30; Poliwag (1) and Poliwhirl (2). Using any type of fishing rod, you can encounter Magikarp (1) and Poliwag (1). * Surfing in Violet City; Poliwag (1) and Poliwhirl (2). Using any type of fishing rod, you can encounter Magikarp (1) and Poliwag (1). * Surfing in Ilex Forest; Poliwag (1) and Poliwhirl (2). * Surfing in Ecruteak City; Poliwag (1) and Poliwhirl (2). * Using any type of fishing rod in Cliff's Edge Gate; Magikarp (1) and Poliwag (1). * Using the Old Rod in Lake of Rage; Magikarp (1) * Surfing on Route 43; Magikarp (1). * Surfing on Route 44; Poliwag (1) and Poliwhirl (2). * Surfing on Route 45; Magikarp (1). You can also use the Super Rod to encounter Poliwag (1) and Magikarp (1). * Surfing in Blackthorn City; Magikarp (1). * Surfing on Route 28; Poliwag (1) and Poliwhirl (2). * Surfing in Mt. Silver (outside the cave); Poliwag (1) and Poliwhirl (2). * Surfing on Route 22; Poliwag (1) and Poliwhirl (2). * Surfing in Viridian City; Poliwag (1) and Poliwhirl (2). * Surfing in Fuschia City; Magikarp (1). * Diglett Cave; Diglett (1) and Dugtrio (2). Table of Pokémon and their EV output Alternatively, using the following list, you can determine your own training area. National Dex # Pokémon EV Output 1 Bulbasaur 1 Special Attack 2 Ivysaur 1 Special Attack, 1 Special Defense 3 Venusaur 2 Special Attack, 1 Special Defense 4 Charmander 1 Speed 5 Charmeleon 1 Special Attack, 1 Speed 6 Charizard 3 Special Attack 7 Squirtle 1 Defense 8 Wartortle 1 Defense, 1 Special Defense 9 Blastoise 3 Special Defense 10 Caterpie 1 HP 11 Metapod 2 Defense 12 Butterfree 2 Special Attack, 1 Special Defense 13 Weedle 1 Speed 14 Kakuna 2 Defense 15 Beedrill 2 Attack, 1 Special Defense 16 Pidgey 1 Speed 17 Pidgeotto 2 Speed 18 Pidgeot 3 Speed 19 Rattata 1 Speed 20 Raticate 2 Speed 21 Spearow 1 Speed 22 Fearow 2 Speed 23 Ekans 1 Attack 24 Arbok 2 Attack 25 Pikachu 2 Speed 26 Raichu 3 Speed 27 Sandshrew 1 Defense 28 Sandslash 2 Defense 29 Nidoran [Female] 1 HP 30 Nidorina 2 HP 31 Nidoqueen 3 HP 32 Nidoran [Male] 1 Attack 33 Nidorino 2 Attack 34 Nidoking 3 Attack 35 Clefairy 2 HP 36 Clefable 3 HP 37 Vulpix 1 Speed 38 Ninetales 1 Special Attack, 1 Special Defense 39 Jigglypuff 2 HP 40 Wigglytuff 3 HP 41 Zubat 1 Speed 42 Golbat 2 Speed 43 Oddish 1 Special Attack 44 Gloom 2 Special Attack 45 Vileplume 3 Special Attack 46 Paras 1 Attack 47 Parasect 2 Attack, 1 Defense 48 Venonat 1 Special Defense 49 Venomoth 1 Special Attack, 1 Speed 50 Diglett 1 Speed 51 Dugtrio 2 Speed 52 Meowth 1 Speed 53 Persian 2 Speed 54 Psyduck 1 Special Attack 55 Golduck 2 Special Attack 56 Mankey 1 Attack 57 Primeape 2 Attack 58 Growlithe 1 Attack 59 Arcanine 2 Attack 60 Poliwag 1 Speed 61 Poliwhirl 2 Speed 62 Poliwrath 3 Defense 63 Abra 1 Special Attack 64 Kadabra 2 Special Attack 65 Alakazam 3 Special Attack 66 Machop 1 Attack 67 Machoke 2 Attack 68 Machamp 3 Attack 69 Bellsprout 1 Attack 70 Weepinbell 2 Attack 71 Victreebel 3 Attack 72 Tentacool 1 Special Defense 73 Tentacruel 2 Special Defense 74 Geodude 1 Defense 75 Graveler 2 Defense 76 Golem 3 Defense 77 Ponyta 1 Speed 78 Rapidash 2 Speed 79 Slowpoke 1 HP 80 Slowbro 2 Defense 81 Magnemite 1 Special Attack 82 Magneton 2 Special Attack 83 Farfetch'd 1 Attack 84 Doduo 1 Attack 85 Dodrio 2 Attack 86 Seel 1 Special Defense 87 Dewgong 2 Special Defense 88 Grimer 1 HP 89 Muk 1 HP, 1 Attack 90 Shellder 1 Defense 91 Cloyster 2 Defense 92 Gastly 1 Special Attack 93 Haunter 2 Special Attack 94 Gengar 3 Special Attack 95 Onix 1 Defense 96 Drowzee 1 Special Defense 97 Hypno 2 Special Defense 98 Krabby 1 Attack 99 Kingler 2 Attack 100 Voltorb 1 Speed 101 Electrode 2 Speed 102 Exeggcute 1 Defense 103 Exeggutor 2 Special Attack 104 Cubone 1 Defense 105 Marowak 2 Defense 106 Hitmonlee 2 Attack 107 Hitmonchan 2 Special Defense 108 Lickitung 2 HP 109 Koffing 1 Defense 110 Weezing 2 Defense 111 Rhyhorn 1 Defense 112 Rhydon 2 Attack 113 Chansey 2 HP 114 Tangela 1 Defense 115 Kangaskhan 2 HP 116 Horsea 1 Special Attack 117 Seadra 1 Defense, 1 Special Attack 118 Goldeen 1 Attack 119 Seaking 2 Attack 120 Staryu 1 Speed 121 Starmie 2 Speed 122 Mr. Mime 2 Special Defense 123 Scyther 1 Attack 124 Jynx 2 Special Attack 125 Electabuzz 2 Speed 126 Magmar 2 Special Attack 127 Pinsir 2 Attack 128 Tauros 1 Attack, 1 Speed 129 Magikarp 1 Speed 130 Gyarados 2 Attack 131 Lapras 2 HP 132 Ditto 1 HP 133 Eevee 1 Special Defense 134 Vaporeon 2 HP 135 Jolteon 2 Speed 136 Flareon 2 Attack 137 Porygon 1 Special Attack 138 Omanyte 1 Defense 139 Omastar 2 Defense 140 Kabuto 1 Defense 141 Kabutops 2 Attack 142 Aerodactyl 2 Speed 143 Snorlax 2 HP 144 Articuno 3 Special Defense 145 Zapdos 3 Special Attack 146 Moltres 3 Special Attack 147 Dratini 1 Attack 148 Dragonair 2 Attack 149 Dragonite 3 Attack 150 Mewtwo 3 Special Attack 151 Mew 3 HP 152 Chikorita 1 Special Defense 153 Bayleef 1 Defense, 1 Special Defense 154 Meganium 1 Defense, 2 Special Defense 155 Cyndaquil 1 Speed 156 Quilava 1 Special Attack, 1 Speed 157 Typhlosion 3 Special Attack 158 Totodile 1 Attack 159 Croconaw 1 Attack, 1 Defense 160 Feraligatr 2 Attack, 1 Defense 161 Sentret 1 Attack 162 Furret 2 Speed 163 Hoothoot 1 HP 164 Noctowl 2 HP 165 Ledyba 1 Special Defense 166 Ledian 2 Special Defense 167 Spinarak 1 Attack 168 Ariados 2 Attack 169 Crobat 3 Speed 170 Chinchou 1 HP 171 Lanturn 2 HP 172 Pichu 1 Speed 173 Cleffa 1 Special Defense 174 Igglybuff 1 HP 175 Togepi 1 Special Defense 176 Togetic 2 Special Defense 177 Natu 1 Special Attack 178 Xatu 1 Special Attack, 1 Speed 179 Mareep 1 Special Attack 180 Flaaffy 2 Special Attack 181 Ampharos 3 Special Attack 182 Bellossom 3 Special Defense 183 Marill 2 HP 184 Azumarill 3 HP 185 Sudowoodo 2 Defense 186 Politoed 3 Special Defense 187 Hoppip 1 Speed 188 Skiploom 2 Speed 189 Jumpluff 3 Speed 190 Aipom 1 Speed 191 Sunkern 1 Special Attack 192 Sunflora 2 Special Attack 193 Yanma 1 Speed 194 Wooper 1 HP 195 Quagsire 2 HP 196 Espeon 2 Special Attack 197 Umbreon 2 Special Defense 198 Murkrow 1 Speed 199 Slowking 3 Special Defense 200 Misdreavus 1 Special Defense 201 Unown 1 Attack, 1 Special Attack 202 Wobbuffet 2 HP 203 Girafarig 2 Special Attack 204 Pineco 1 Defense 205 Forretress 2 Defense 206 Dunsparce 1 HP 207 Gligar 1 Defense 208 Steelix 2 Defense 209 Snubbull 1 Attack 210 Granbull 2 Attack 211 Qwilfish 1 Attack 212 Scizor 2 Attack 213 Shuckle 1 Defense, 1 Special Defense 214 Heracross 2 Attack 215 Sneasel 1 Speed 216 Teddiursa 1 Attack 217 Ursaring 2 Attack 218 Slugma 1 Special Attack 219 Magcargo 2 Defense 220 Swinub 1 Attack 221 Piloswine 1 HP, 1 Attack 222 Corsola 1 Defense, 1 Special Defense 223 Remoraid 1 Special Attack 224 Octillery 1 Attack, 1 Special Attack 225 Delibird 1 Speed 226 Mantine 2 Special Defense 227 Skarmory 2 Defense 228 Houndour 1 Special Attack 229 Houndoom 2 Special Defense 230 Kingdra 1 Attack, 1 Special Attack, 1 Special Defense 231 Phanpy 1 HP 232 Donphan 1 Attack, 1 Defense 233 Porygon2 2 Special Attack 234 Stantler 1 Attack 235 Smeargle 1 Speed 236 Tyrogue 1 Attack 237 Hitmontop 2 Special Defense 238 Smoochum 1 Special Attack 239 Elekid 1 Speed 240 Magby 1 Speed 241 Miltank 2 Defense 242 Blissey 3 HP 243 Raikou 1 Special Attack, 2 Speed 244 Entei 1 HP, 2 Attack 245 Suicune 1 Defense, 2 Special Defense 246 Larvitar 1 Attack 247 Pupitar 2 Attack 248 Tyranitar 3 Attack 249 Lugia 3 Special Defense 250 Ho-Oh 3 Special Defense 251 Celebi 3 HP 252 Treecko 1 Speed 253 Grovyle 2 Speed 254 Sceptile 3 Speed 255 Torchic 1 Special Attack 256 Combusken 1 Attack, 1 Special Attack 257 Blaziken 3 Attack 258 Mudkip 1 Attack 259 Marshtomp 2 Attack 260 Swampert 3 Attack 261 Poochyena 1 Attack 262 Mightyena 2 Attack 263 Zigzagoon 1 Speed 264 Linoone 2 Speed 265 Wurmple 1 HP 266 Silcoon 2 Defense 267 Beautifly 3 Special Attack 268 Cascoon 2 Defense 269 Dustox 3 Special Defense 270 Lotad 1 Special Defense 271 Lombre 2 Special Defense 272 Ludicolo 3 Special Defense 273 Seedot 1 Defense 274 Nuzleaf 2 Attack 275 Shiftry 3 Attack 276 Taillow 1 Speed 277 Swellow 2 Speed 278 Wingull 1 Speed 279 Pelipper 2 Defense 280 Ralts 1 Special Attack 281 Kirlia 2 Special Attack 282 Gardevoir 3 Special Attack 283 Surskit 1 Speed 284 Masquerain 1 Special Attack, 1 Special Defense 285 Shroomish 1 HP 286 Breloom 2 Attack 287 Slakoth 1 HP 288 Vigoroth 2 Speed 289 Slaking 3 HP 290 Nincada 1 Defense 291 Ninjask 2 Speed 292 Shedinja 2 HP 293 Whismur 1 HP 294 Loudred 2 HP 295 Exploud 3 HP 296 Makuhita 1 HP 297 Hariyama 2 HP 298 Azurill 1 HP 299 Nosepass 1 Defense 300 Skitty 1 Speed 301 Delcatty 1 HP, 1 Speed 302 Sableye 1 Attack, 1 Defense 303 Mawile 1 Attack, 1 Defense 304 Aron 1 Defense 305 Lairon 2 Defense 306 Aggron 3 Defense 307 Meditite 1 Speed 308 Medicham 2 Speed 309 Electrike 1 Speed 310 Manectric 2 Speed 311 Plusle 1 Speed 312 Minun 1 Speed 313 Volbeat 1 Speed 314 Illumise 1 Speed 315 Roselia 2 Special Attack 316 Gulpin 1 HP 317 Swalot 2 HP 318 Carvanha 1 Attack 319 Sharpedo 2 Attack 320 Wailmer 1 HP 321 Wailord 2 HP 322 Numel 1 Special Attack 323 Camerupt 1 Attack, 1 Special Attack 324 Torkoal 2 Defense 325 Spoink 1 Special Defense 326 Grumpig 2 Special Defense 327 Spinda 1 Special Attack 328 Trapinch 1 Attack 329 Vibrava 1 Attack, 1 Speed 330 Flygon 1 Attack, 2 Speed 331 Cacnea 1 Special Attack 332 Cacturne 1 Attack, 1 Special Attack 333 Swablu 1 Special Defense 334 Altaria 2 Special Defense 335 Zangoose 2 Attack 336 Seviper 1 Attack, 1 Special Attack 337 Lunatone 2 Special Attack 338 Solrock 2 Attack 339 Barboach 1 HP 340 Whiscash 2 HP 341 Corphish 1 Attack 342 Crawdaunt 2 Attack 343 Baltoy 1 Special Defense 344 Claydol 2 Special Defense 345 Lileep 1 Special Defense 346 Cradily 2 Special Defense 347 Anorith 1 Attack 348 Armaldo 2 Attack 349 Feebas 1 Speed 350 Milotic 2 Special Defense 351 Castform 1 HP 352 Kecleon 1 Special Defense 353 Shuppet 1 Attack 354 Banette 2 Attack 355 Duskull 1 Special Defense 356 Dusclops 1 Defense, 1 Special Defense 357 Tropius 2 HP 358 Chimecho 1 Special Attack, 1 Special Defense 359 Absol 2 Attack 360 Wynaut 1 HP 361 Snorunt 1 HP 362 Glalie 2 HP 363 Spheal 1 HP 364 Sealeo 2 HP 365 Walrein 3 HP 366 Clamperl 1 Defense 367 Huntail 1 Attack, 1 Defense 368 Gorebyss 2 Special Attack 369 Relicanth 1 HP, 1 Defense 370 Luvdisc 1 Speed 371 Bagon 1 Attack 372 Shelgon 2 Defense 373 Salamence 3 Attack 374 Beldum 1 Defense 375 Metang 2 Defense 376 Metagross 3 Defense 377 Regirock 3 Defense 378 Regice 3 Special Defense 379 Registeel 2 Defense, 1 Special Defense 380 Latias 3 Special Defense 381 Latios 3 Special Attack 382 Kyogre 3 Special Attack 383 Groudon 3 Attack 384 Rayquaza 2 Attack, 1 Special Attack 385 Jirachi 3 HP 386 Deoxys 1 Attack, 1 Special Defense, 1 Speed 386 Deoxys [Attack] 2 Attack, 1 Special Attack 386 Deoxys [Defense] 2 Defense, 1 Special Defense 386 Deoxys [Speed] 3 Speed 387 Turtwig 1 Attack 388 Grotle 1 Attack, 1 Defense 389 Torterra 2 Attack, 1 Defense 390 Chimchar 1 Speed 391 Monferno 1 Special Defense, 1 Speed 392 Infernape 1 Attack, 1 Special Defense, 1 Speed 393 Piplup 1 Special Attack 394 Prinplup 2 Special Attack 395 Empoleon 3 Special Attack 396 Starly 1 Speed 397 Staravia 2 Speed 398 Staraptor 3 Attack 399 Bidoof 1 HP 400 Bibarel 2 Attack 401 Kricketot 1 Defense 402 Kricketune 2 Attack 403 Shinx 1 Attack 404 Luxio 2 Attack 405 Luxray 3 Attack 406 Budew 1 Special Attack 407 Roserade 3 Special Attack 408 Cranidos 1 Attack 409 Rampardos 2 Attack 410 Shieldon 1 Defense 411 Bastiodon 2 Defense 412 Burmy 1 Special Defense 413 Wormadam [Plant] 2 Special Defense 413 Wormadam [Sandy] 2 Defense 413 Wormadam [Thrash] 1 Defense, 1 Special Defense 414 Mothim 1 Attack, 1 Special Attack 415 Combee 1 Speed 416 Vespiquen 1 Defense, 1 Special Defense 417 Pachirisu 1 Speed 418 Buizel 1 Speed 419 Floatzel 2 Speed 420 Cherubi 1 Special Attack 421 Cherrim 2 Special Attack 422 Shellos 1 HP 423 Gastrodon 2 HP 424 Ambipom 2 Speed 425 Drifloon 1 HP 426 Drifblim 2 HP 427 Buneary 1 Speed 428 Lopunny 2 Speed 429 Mismagius 1 Special Attack, 1 Special Defense 430 Honchkrow 2 Attack 431 Glameow 1 Speed 432 Purugly 2 Speed 433 Chingling 1 Special Attack 434 Stunky 1 Speed 435 Skuntank 2 HP 436 Bronzor 1 Defense 437 Bronzong 1 Defense, 1 Special Defense 438 Bonsly 1 Defense 439 Mime Jr. 1 Special Defense 440 Happiny 1 HP 441 Chatot 1 Attack 442 Spiritomb 1 Defense, 1 Special Defense 443 Gible 1 Attack 444 Gabite 2 Attack 445 Garchomp 3 Attack 446 Munchlax 1 HP 447 Riolu 1 Attack 448 Lucario 1 Attack, 1 Special Attack 449 Hippopotas 1 Defense 450 Hippowdon 2 Defense 451 Skorupi 1 Defense 452 Drapion 2 Defense 453 Croagunk 1 Attack 454 Toxicroak 2 Attack 455 Carnivine 2 Attack 456 Finneon 1 Speed 457 Lumineon 2 Speed 458 Mantyke 1 Special Defense 459 Snover 1 Attack 460 Abomasnow 1 Attack, 1 Special Attack 461 Weavile 1 Attack, 1 Speed 462 Magnezone 3 Special Attack 463 Lickilicky 3 HP 464 Rhyperior 3 Attack 465 Tangrowth 2 Defense 466 Electivire 3 Attack 467 Magmortar 3 Special Attack 468 Togekiss 2 Special Attack, 1 Special Defense 469 Yanmega 2 Attack 470 Leafeon 2 Defense 471 Glaceon 2 Special Attack 472 Gliscor 2 Defense 473 Mamoswine 3 Attack 474 Porygon-Z 3 Special Attack 475 Gallade 3 Attack 476 Probopass 1 Defense, 2 Special Defense 477 Dusknoir 1 Defense, 2 Special Defense 478 Froslass 2 Speed 479 Rotom 1 Special Attack, 1 Speed 480 Uxie 2 Defense, 1 Special Defense 481 Mesprit 1 Attack, 1 Special Attack, 1 Special Defense 482 Azelf 2 Attack, 1 Special Attack 483 Dialga 3 Special Attack 484 Palkia 3 Special Attack 485 Heatran 3 Special Attack 486 Regigigas 3 Attack 487 Giratina 3 HP 488 Cresselia 3 Special Defense 489 Phione 1 HP 490 Manaphy 3 HP 491 Darkrai 2 Special Attack, 1 Speed 492 Shaymin 3 HP 493 Arceus 3 HP As you can see from the table above, every Pokémon gives at least 1 EV, and no Pokémon gives more than 3. Beware of Pokémon that give more than one type of EVs, for example, the Pokémon Unown. It gives 1 EV for Attack and Special Attack. It can disrupt your "EV training" if you did not wish to get EVs in another stat. Try finding trainers that will have rematches with you in the game and get to know their Pokémon, as some are good "hotspots." Typically, you should use these trainers once you have completed all of the plot, so then they will have their final teams each time you face them. As long as it's their day and time for a rematch, you can challenge them as many times as you wish (just get out of their area and call again after the battles). Some trainers with notable final teams that are good for EV training that I know of: Day Time Trainer Where Which EVs Sunday 10AM to 8PM Fisherman Tully Route 42 Attack - One Qwilfish (1), two Seaking (2) Monday 4AM to 10AM Biker Aiden Route 17 Special Defense - Two Tentacruel (2), one Hypno (2) Monday 10AM to 8PM Youngster Joey Route 30 Speed - One Raticate (2) Tuesday 10AM to 8PM Picnicker Tiffany Route 43 HP - One Clefable (3) Tuesday 10AM to 8PM Gentleman Alfred Olivine Lighthouse HP - One Noctowl (2) Wednesday 4AM to 10AM Fisherman Ralph Route 32 Attack - One Qwilfish (1), one Seaking (2) Wednesday 10AM to 8PM Fisherman Kyle Route 12 Attack - One Qwilfish (1), two Seaking (2), one Kingler (2) Thursday 4AM to 10AM Fisherman Wilton Route 44 Attack - Three Seaking (2) Thursday 4AM to 10AM Ace Trainer Gaven Route 26 Attack - One Victreebel (3), one Kingler (2), one Flareon (2) Thursday 10AM to 8PM Fisherman Kyler Route 12 Speed - Six Magikarp (1) Thursday 8PM to 5AM Lass Dana Route 38 Special Attack - One Golduck (2), one Ampharos (3) Friday 10AM to 8PM Hiker Parry Route 45 Defense - One Steelix (2), one Golem (3) Friday 10AM to 8PM Young Couple Tim & Sue Route 13 Special Attack - One Alakazam (3), one Golduck (2) Saturday 10AM to 8PM Hiker Kenny Route 13 Defense - One Sandslash (2), one Graveler (2), one Golem (3), one Steelix (2) Saturday 8PM to 5AM Twins Kay & Tia Route 15 HP - Two Quagsire (2) Saturday 8PM to 5AM Bird Keeper Jose Route 27 Attack - Three Farfetch'd (1) Tips * Start EV training after you have completed all of the story line and have unlocked everything. You will have access to more resources and areas to make your training quicker and easier. * Avoid training in areas where wild Pokémon know moves such as Mean Look and Block or with abilities such as Arena Trap and Shadow Tag unless they are part of your training. They can disrupt your training by forcing you to faint them, which subsequently gives your Pokémon unwanted EVs. If you see a good area for training, but it includes these hazards, stock up on Poké Dolls or Fluffy Tails to force an escape. Poké Dolls can be bought from the shop by Mt. Moon and Goldenrod Department Store. * If training in an area with only one species of Pokémon, for example surfing in Blackthorn City (Magikarp only), you can use your Pokémon's moves' PP to help keep track. You have to be absolutely sure that you can eliminate the Pokémon with consistent amount of PP for this to be accurate. It won't be useful if it takes 2 to 4 moves to defeat a single Pokémon. If you can defeat a Magikarp with one Thunderbolt, one PP used from Thunderbolt equals one EV in speed. Natures Also, though not hidden from you in the game, it's good to know about natures as well. They aren't complicated at all, so it's easy to remember the basics. Table of natures that alter stats, arranged alphabetically: Nature Increases Decreases Adamant Attack Special Attack Bold Defense Attack Brave Attack Speed Calm Special Defense Attack Careful Special Defense Special Attack Gentle Special Defense Defense Hasty Speed Defense Impish Defense Special Attack Jolly Speed Special Attack Lax Defense Special Defense Lonely Attack Defense Mild Special Attack Defense Modest Special Attack Attack Naive Speed Special Defense Naughty Attack Special Defense Quiet Special Attack Speed Rash Special Attack Special Defense Relaxed Defense Speed Sassy Special Defense Speed Timid Speed Attack Bashful, Docile, Hardy, Quirky, and Serious natures do not alter any stats. You really don't need to memorize the list, as the game literally tells you the nature and indicates the natures' effects. Look in your Pokémon's stat tab in the summary menu. Look in your Pokémon's stat tab in the summary menu. The stats in red indicate an increase while the states in blue indicate a decrease. These are a bit difficult to see, but you can differentiate them if you look closely. If there are no colors, it's a neutral nature. You can not change your Pokémon's nature; however you can always increase your chances of getting a specific nature for a new Pokémon. When looking for Pokémon in the wild, having your own Pokémon with the ability Synchronize in the lead (of your party) increases the chances of encountering a wild Pokémon with the same nature of your Pokémon. If you want an Adamant Machop, you could use an Adamant Alakazam with the ability Synchronize to help. A fainted Pokémon in the lead slot still has its field ability active. If breeding for Pokémon, you can have the either parent hold an Everstone to increase the chances of the offspring having the same nature as the mother. Frequently Asked Questions Question: Do Pokémon gain EVs from battles conducted in the Pokéwalker? No, they do not. Literally speaking, the reason you don't get experience from battles in the Pokéwalker is because the enemy Pokémon just flee away rather than faint. I should also mention that only experience from battles net your Pokémon EVs, experience gained from the Pokéwalker by walking do not. Similarly, your Pokémon do not gain EVs from the experience gained from putting them in the Daycare. The Daycare experience functions the same way as the Pokéwalker, experience through steps, not battles. Question: Do you get EVs from every battle? Nope, there are some exceptions. You get EVs from experiences points, but there are some scenarios that do not net your Pokémon their experience, so therefore no EVs: 1) Battles from the Battle Frontier. 2) Battles over Wi-Fi and wireless communications. 3) Level 100 Pokémon. Because level 100 is the maximum for a Pokémon, it can no longer gain any experience. However, it can still get EVs through vitamins. Question: When is the natures and IVs set for Pokémon caught in the Pokéwalker? According to my son, NebulaBlue, the Pokéwalker isn't complex enough to generate natures and IVs on the spot, so we're assuming that everything is generated when the Pokémon are transferred to the DS. If you have a definite answer, feel free to email me about it. Question: Are 31 IVs always good? Generally speaking, yes. But there are some moves that may work best with the lowest IVs. For example, moves like Gyroball work best the slower your Pokémon is, so you might want to use a Pokémon with 0 IVs in its Speed stat. Similary, the move Trick Room allows the slower Pokémon to go first, so the slower your Pokémon are, the better it is for you in this environment. On another note, I mentioned that IVs also determine the Pokémon's Hidden Power type and power. All 31 IVs across the stats is Hidden Power Dark type with the base power of 70. If you want a different type of Hidden Power, you will have to tweak your IVs to get a desired type and power (70 is best). Question: As the greatest battler of all time, do you have any other advice for me? Yes! Often people cheat to win. They "hack" themselves a perfect team for battles because they're too lazy to play the game fairly. Don't cheat, don't abuse any glitches, and just play the game as it was meant to be played. With this new knowledge, you can actually build yourself a perfect team from scratch rather than just having copied some code into a cheating device, and you'll reward yourself with a feeling of accomplishment with it. You'll be the better player if you do it the American way: be honest, respectful, have integrity, and have moral values. Conclusion So now you know of the factors that determine a Pokémon's stats. With this newfound knowledge, you can be sure to expect your win/loss ratio to increase drastically! Next time your not so knowledgeable friend asks your for a battle, you can rest assure knowing that you can whip that candy ass just like that! Such knowledge is also useful when the time comes for you to conquer the Battle Frontier. Credits I'd like to thank the following people for their contributions to this guide: * Jack_1s_BK, legendary solo runner * Muc Schwartz, legendary shiny collector * NebulaBlue, aka The Honorable Lord Master Champion of the PDPPSB Colbert PhD. W. Bush * WordPress I'd also like to thank the people behind the following sites: psypokes.com, where I got the characteristics information from. metalkid.info, great IV calculator. bulbapedia.bulbagarden.net, for the IV Judge sayings. Special shout outs to Ziploc, Obama, Dwayne "The Rock" Johnson, Rangers, Grendleson, King Kai, King Kevles of the SSBBSB, the PDPPSB, and all my fans out there, all 7 billion+ of them. Thank you. Have a nice day. All questions, suggestions, comments, corrections, inquiries, or anything regarding this guide should be emailed to firstname.lastname@example.org This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright.