Version 1.4 11/11/11 ?????? ???????? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? Professor Layton and the Last Specter Walkthrough by The Lost Gamer (ilovecartoonssomuch@yahoo.com) Copyright 2011 For a list of all my various guides, please check http://the_lost_gamer.tripod.com/guides.html Table of Contents: 001. General information 002. Walkthrough 002a. Prologue 002b. Chapter 1: The Fog of Misthallery 002c. Chapter 2: The Boy Who Foretold Disaster 002d. Chapter 3: The Specter Appears 002e. Chapter 4: The Shadowy Manipulator 002f. Chapter 5: The Witch's Castle 002g. Chapter 6: London's Hidden Secrets 002h. Chapter 7: Third Eye Jakes 002i. Chapter 8: Face to Face with the Specter 002j. Chapter 9: The Specter Becomes Clear 002k. Chapter 10: The Legend Revealed 002l. Epilogue 003. Mouse Alley Minigame 004. The Boatman's House 005. The Biologist's House 006. The Puppeteer's House 007. The Flute Player's House 008. The Puzzle Keeper's House 009. Credits 001-General Information ----------------------------------------------------------- This is a walkthrough for the Nintendo DS game called Professor Layton and the Last Specter. It's a puzzle/mystery game containing a lot of brainteasers. It's the fourth game in the Professor Layton series, and it's the first game in a prequel trilogy. You can contact me at ilovecartoonssomuch@yahoo.com if you have any questions, suggestions or that sort of thing. 002-Walkthrough ----------------------------------------------------------- Select "new game" to start a new game, then enter in a name. This will be the name that appears on your save file. 002a-Prologue ----------------------------------------------------------- The game begins with a number of cutscenes. First, shadowy villains whose faces remain unseen are hatching evil plans. Second, Layton, Luke and Emmy are shocked by the appearance of the Last Specter. Then, there's a cutscene of the newly-hired Professor Layton at the university. He gets a letter from his friend Clark, and he goes rushing off to answer it. Layton is in such a hurry that he nearly misses meeting his new assistant, Emmy Altava. Layton lets Emmy read the letter. Clark says his town is being attacked by a mysterious giant. Layton is concerned by this information, but the hidden message concerns him more. Puzzle #001: A Secret Message ----------------------------- Summary: Can you find the seven letter word, hidden in this seven-line message? Solution: If you take the first letter of each line, you get the answer: HELP SOS. --- Once you solve the puzzle, Layton explains some more. Clark lives in a town called Misthallery. Six months ago, there was a large archeological find in that town. Some people even said that it could be the location of a town made of gold, called The Golden Garden. 002b-Chapter One: The Fog of Misthallery ----------------------------------------------------------- As Emmy and Professor Layton arrive in town, the first thing they notice is the thick fog. You now get a short tutorial. Tap on something to examine it. When you tap on the bushes on the other side of the river, a person appears. He tells you to tap on the wooden crate three times. Tap on the crate, and you'll get a hint coin. Those can be used to help solve puzzles. Layton then explains how to move around town. Tap the shoe icon, then tap on an arrow to move in that direction. After this, Layton explains how to save. Tap on the trunk icon and tap on save to save. Go forward one screen, then talk to the boy for a puzzle. Puzzle #002: Tourist Spotting ----------------------------- Place: Grand Bridge Street Person: Charlie Summary: There are four pictures, three of which were taken on the same day. Which pictures are they? Solution: Pictures A, B and D. The shadows in those three pictures match each other, while the shadow in Picture C is the odd one out. --- The boy gives you directions to Clark Triton's house. Talk to the police officer here if you want, then go north. Examine the bridge to find that there are ropes all over it. You get a small puzzle here. Which rope can you cut to get across the bridge? That's the rope in the upper/left. Solve the puzzle to see a mouse go across the bridge. Whenever you see the mouse in this game, you can tap on it to get a badge. The mouse appears randomly. Try to get ten badges to unlock a minigame, near the start of Chapter 8! Move across the bridge, and our heroes find a wrecked house. Emmy takes a photo. Examine the door in the lower/left to meet Brock, the house's former owner. He says a witch ruined the house. So, the town has a witch and a giant? Examine the wooden box on the left for a puzzle. Puzzle #003: Pick a Package --------------------------- Place: Wrecked House Examine: Wooden Box Summary: There are sixteen boxes, and you need to get one. You know it's the same color as the box below it, but you don't know the color of the boxes above, left or right of it. Which box do you get? Solution: Well, we know it has a box above it, left of it, below it, and right of it. Therefore, it's not one of the twelve boxes on the outside; it is one of the four inside boxes. It is the lower/right red box, in fact. --- Go forward. The Triton house is to the left, but the road is blocked by a fallen cart. Puzzle #004: Reloading the Cart ------------------------------- Place: Crossroads Person: Jasmine Summary: Put all five pieces inside the cart! Solution: AAAAAB ACBBBB CCEEBD CEEEDD CCEDDD --- Jasmine leaves. She wants to leave town before the giant attacks again. She also mentions the oracle which predicts when the monster appears. You can talk to the police officer who appears if you want. He talks about a reward for solving five puzzles in a row. Go left and talk to Bucky for a puzzle. Puzzle #005: River Crossing --------------------------- Place: South Pier Person: Bucky Summary: Move the animals from one side of the river to the other. The chicks must always outnumber the cats, and the dog cannot be left alone with a single cat. Solution: 1. Take two cats over. 2. Go back. 3. Take two chicks over. 4. Take one cat back. 5. Take the cat and the chick over. 6. Go back. 7. Take the dog over. --- Go left and talk to the boy here. He says that Clark is the mayor. Go forward, and you arrive at Clark's house. Examine the mailbox for a puzzle. Puzzle #006: The Mailbox Panels ------------------------------- Place: Triton Garden Examine: Mailbox Summary: Put the panels together to spell out the word "POST". Solution: Fortunately, the dark green/orange tiles indicate which tiles are on the top or bottom. The blank tiles spell out "post". AAAAAABBBBBBBCCCCCDD A AA BF CC D E A AA B BF GGGCC DD E AA B FF GCC DD E EEEE B FFFF GGH DH E EEEE FF GGH DH EEEEEEEFFFFFFGGGHHHH --- Go inside the house. The butler leaves to talk to Mr. Triton. Examine the broom here for a puzzle. Puzzle #007: Mopping Up ----------------------- Place: Foyer Examine: Broom Summary: The mops take two days to dry after one use. They break after just three uses. What is the minimum number of mops you need to clean every day for a thirty-day month? Solution: If each mop can be used three times, it takes ten mops to clean for thirty days, because ten times three is thirty. --- Talk to the woman here. She is a maid. Doland then appears and invites our heroes inside to meet Clark. Go through the door on the left to meet him. Clark welcomes Layton and Emmy with open arms, and he inquires why they came. When Layton shows Clark the letter, he is surprised. Clark says the letter is a forgery that he did not write. Then...who did write it? Someone must have wanted Layton in town for some reason. Clark confirms the rumor that a giant attacks the town at night, when there is a lot of fog. The giant creates a lot of damage. The townspeople think that the giant is really an ancient specter. Legend has it that the specter used to be the town's guardian, who appeared in times of peril. But for some reason, the specter has returned, and it is intent on destroying the town. Clark asks Professor Layton to solve the mystery of the specter. After this, Layton asks about Clark's son, Luke. Luke has been spending most of his time, hiding in his room. Layton figures he should talk with Luke before starting the investigation. 002c-Chapter Two: The Boy Who Foretold Disaster ----------------------------------------------------------- Talk to Clark if you want, then examine the mirror in the corner for a puzzle. Puzzle #008: Mirror Ballroom ---------------------------- Place: Parlor Examine: Mirror Summary: There are many mirrors in this room, as well as a small arrow and a laser pointer. The big arrow leads out of the room. Which exit do you take? Solution: B. If your place the laser pointer on the small arrow, then turn it on, the light will form a larger arrow, pointing at B. --- Leave the parlor. Talk to the maid, then go upstairs. There are two rooms here. The one on the left is Clark's study. The one at the far end is Luke's room. Tap on Luke's door. He won't let you in unless you solve his door puzzle. Luke says you have fifteen seconds to figure out what to do. You can look at anything outside the door, but he warns you: you can't do anything to solve this puzzle. Examine all the things here, then call Luke to say you're ready for the puzzle. Do nothing for fifteen seconds, and Luke will let you inside. See, in order to solve the puzzle, you have to do nothing. Layton and Emmy go inside Luke's room. Layton reveals the fact that Luke wrote the letter, and Luke predicts that the world will end soon. It seems that Luke is fond of making prophecies. Layton asks if Luke is the oracle, and he asks Luke to predict when the specter will appear next. Luke says it will appear tonight, on Great Ely Street. Of course, this now becomes the destination of our heroes. Leave Luke's room and go downstairs. Talk to the woman here for a puzzle. Puzzle #009: Certain Curtains ----------------------------- Place: Foyer Person: Beth Summary: The butler was in a hurry, and he wrote a note, saying to clean curtain 13. Which of the four curtains is he talking about? Solution: Curtain B. If your handwriting is very sloppy, or if you're in a hurry, the letter B can look like the number 13. --- Go outside the house. Luke tells Layton and Emmy where Ely Street is, but Layton decides that they should go to Brock's house first, so they can investigate the destroyed remains of his house. Go down a screen, then right. Talk to Bucky to get a Toy Train set, which is added to Layton's Trunk. This is a minigame. As you solve puzzles in this game, you'll get additional tracks added to the train minigame. Go right, then down to reach Brock's house. Talk to Brock to learn that another house was ruined. Go north, then right twice to reach the area with the broken houses. The Professor hopes to find something that connects all the houses that have been ruined, but it doesn't look like there's any connection to be found. Click on the pipe for a puzzle. Puzzle #010: Rodent Rations ---------------------------- Place: East District Examine: Pipe Summary: Move the key to the exit, in this slider puzzle. Solution: 1. Move the right C-block down. 2. Move the left C-block right. 3. Move the L-block left and up twice. 4. Move the bottom 2-by-1 block left all the way. 5. Move the upper 2-by-1 block right. 6. Move the left C-block down all the way. 7. Move the right 2-by-1 block left twice, up and left. 8. Move the key down twice, then left. 9. Move the right C-block up. 10. Move the left C-block right. The two C-blocks are now together. 11. Move the bottom 2-by-1 block right and down. 12. Move the L-block down. 13. Move the upper 2-by-1 block down and left. 14. Move the key left and down all the way. 15. Move the upper 2-by-1 block right twice, up, and right. 16. Move the key to the exit. --- Go left twice, then north. Talk to the man here for a puzzle. Puzzle #011: Downhill from Here ------------------------------ Place: Warped Hill Person: Mido Summary: This photograph is tilted. Which side is uphill? Solution: A. Person B has to be going downhill, because he is not pedaling his bicycle. --- Go up to North Ely. Luke says that the hotel is a good place for our heroes to see the specter from. Go right, which is the street with the hotel on it. The policeman tries to stop Layton, but when he sees the mayor's son, he lets them pass. Talk to the man here. He tells you to tap on the pipe here ten times. You find an item there. This is part of the Collections challenge. Over the course of the game, you can find hidden items and add them to your collection. For example, if you go to the southernmost screen of the game so far, the one with the Professor's car, you can tap the pipe for another item to add to your collection. Go north twice to reach the hotel. Tap in the bushes here for a hidden puzzle. Puzzle #145: Planet Cube ------------------------ Place: Hotel Examine: Bushes Summary: Put five faces onto the cube, so the roads all connect. Solution: You don't use the bottom/left piece, with one bush and a curved road. The piece with the pool goes in the far left, while right of it is the piece with three bushes, right of that is the piece with two bushes that have a road between them, and right of that is the piece with two bushes and three roads. At the bottom is the lower/right piece, with two roads and two overlapping bushes. Don't forget to rotate the pieces, so the roads on all the pieces connect! The roads on the bottom piece form a T-shape; they don't connect to the roads of the piece directly above it. --- Go into the hotel. Ring the bell to meet the hotel owner, who has a puzzle. Puzzle #012: Room Check ----------------------- Place: Hotel Lobby Examine: Bell Summary: You want to go through twelve rooms in the most efficient manner possible. What number can help you do this? Solution: 25. One of the possible routes you can take through the twelve rooms is in the shape of the number 25. --- Go up the stairs and through the door at the end of the hall. Our heroes talk for a bit, then the chapter ends. 002d-Chapter Three: The Specter Appears ----------------------------------------------------------- Layton wants to explore the street a little, before the specter appears. Leave the room, then go downstairs. Leave the hotel. Time to get a sense of where things are. Go left to reach the café entrance. Examine the fountain on the left for a puzzle. Puzzle #013: Bucket Run ----------------------- Place: Café Entrance Examine: Fountain Summary: You want to visit both fountains on the map, and return to the start as quickly as possible. What route do you take? Solution: You go up all the way, then along the top to the left. Then go down four squares and go along the area to the right to reach the exit. The trick to this puzzle is that if you take the same route, in the opposite direction, it doesn't work. --- Go inside the café. Talk to the owner if you want, then examine the chalk board on the wall for a puzzle. Puzzle #014: Cafeteria Conundrum -------------------------------- Place: Paddy's Place Examine: Chalk Board Summary: There are four tables here. Table 1 has two drinks, two pieces of toast and a tea. Table 2 has two teas and two pieces of toast. Table 3 has three teas and two drinks. All three tables have the same cost, and Table 4 has three teas. What can you add to Table 4 so it costs the same as the other tables? Solution: When you examine the difference between Tables 1 and 2, you figure out that two drinks is the same price as one tea. Tables 3 and 4 are identical, except that Table 3 has two drinks. Since two drinks is the same as one tea, you can use a tea in place of two drinks on Table 4. In other words, the answer is A. --- Leave the café and go down. You can tap in the water here for an artifact, and you can talk to the Puzzle #015: Eating Point ------------------------- Place: Pike Lane Person: Dominica Summary: You have to find a restaurant on this map. It is due north of one statue, due south of another statue, and due east of a third statue. None of the statues or compass directions are labeled, though. Which restaurant do you go to? Solution: Restaurant A, which is in between all three statues (somewhat). --- Go down from here, and you're back at the crossroads. See, if you take the right road or the road going up, eventually, it just loops around and leads you back to the crossroads. Taking the bottom road leads back to town. If you want to solve Puzzle #16, you need to go all the way back to the Triton House. In the parlor on the first floor, you can talk to Doland for a puzzle. Puzzle #016: Captain's Call --------------------------- Place: Parlor Person: Doland Summary: One of the two boats is moving faster than the other. Which one? Solution: The waves coming off of the front of Boat A are wider, so A is the solution. --- Return to the crossroads at North Ely Park. Take the left road, which we haven't gone on before. Talk to the woman here for a puzzle. Puzzle #017: Which Doll? ------------------------ Place: Murray Street Person: Bobbi Summary: Which of the three dolls is the same as the doll on the left? Solution: C. The trick is realizing that the doll is reversible, that is, you can turn it upside-down to get a different-looking doll. --- Go up a screen. Luke sees a cat and runs after it. Go left, then up, then left. This appears to be a fish laboratory. I bet the cat is inside here! Go inside. The scientist here has a puzzle, as does the shelf above her. Puzzle #146: Seventy Books -------------------------- Place: Fish Lab Person: Shelf Summary: You have a bookshelf of seventy books. If you pick a book, you have to take two books above, below, left and right of the book you want. If there aren't two books above, below, left and right of a book, you can't pick it. What is the maximum number of books you can pick? Solution: Well, whenever you pick a book, you pick up the eight books around it. You can only do this twice on the bookshelf without having them overlap. So you'll get eighteen books in total. Puzzle #019: Fish Feud ---------------------- Place: Fish Lab Person: Marion Summary: Draw four lines to separate the fish. Orange fish aren't with yellow fish, yellow fish aren't with blue fish, blue fish aren't with purple fish and purple fish aren't with orange. Oh, and each partition can't contain more than one fish of the same color. Solution: You'll want to divide the board into nine partitions. The finished product looks like a tic-tac-toe board, tilted to the left. xxxAxxxxxBx C x x D x x x x x x x x x A B x x x xxDxxxCxxxx --- After solving the puzzle, you get a chance to name the fish. The fish minigame gets added to the trunk. Leave the fish lab, then go right. Go through the passage in the upper/right to reach the cat's house. Examine the pond in the lower/right for a hidden puzzle. Puzzle #147: Tricolor Cube -------------------------- Place: Strange House Examine: Pond Summary: You have a cube here. Which of the various blocks below can be put together to form this cube? Solution: A, C and E. --- Go inside the house to meet Granny Riddleton. If you happen to miss out on a puzzle, it will get sent to Granny Riddleton's cat, Keats. Our heroes then decide that they're hungry, and they need to go get some food. Go down twice, then examine the streetlamp for a puzzle. Puzzle #018: Faulty Streetlights -------------------------------- Place: Central Pier Examine: Streetlamp Summary: There are ten streetlights on this street. The bulbs are not very good; one breaks every two hours. The repairman can only get one replacement bulb every three hours. How many light bulbs will be lit after twelve hours? Solution: Zero. In twelve hours, it will be light outside, and there will be no need for streetlights. --- Go right and talk to the man for a puzzle. Puzzle #020: Counting Cats -------------------------- Place: Apartment Row Person: Hugo Summary: How many cats are in this picture? Solution: Eight. --- Go down, right, then up twice to get to the café. Go inside, and our heroes eat a meal. This takes a while, so when they leave the café, it is now nighttime. It is quite foggy now. The quickest way back to the hotel is to the right, but the policeman is blocking the way. So instead, go down twice, then right. Go up once and talk to the man for a puzzle. Puzzle #021: Foggy Numbers -------------------------- Place: Hat Shop Person: Mr. Browne Summary: Put the numbers in order, according to the clues. 5 is between two larger numbers, 3 is between two smaller numbers, 7 is between two larger numbers, 9 is first and 1 is last. Solution: Well, there are only two numbers larger than 7, which are 8 and 9. We know where 9 is, so we can use this to put 7 and 8 in place. In a similar way, there are only two numbers smaller than 3, which are 1 and 2. We know where 1 is, so we can use this to put 2 and 3 in place. This leaves three spaces in the middle for 4, 5 and 6. 5 is in between two larger numbers, which must mean 6 and 8. Therefore, the solution is 978-564-231. --- Go north and into the hotel. Our heroes go to their room, and a cutscene starts. Our heroes hear a flute, and then the monstrous specter appears. It destroys some buildings, and then it leaves, as the flute plays again. Layton gives the frightened Luke a pep talk, then they leave the hotel. The specter isn't here. Go down twice. Why, the specter has disappeared! Our heroes see some glowing red eyes, and they hear the flute again. The flute is coming from the left. Go left twice and talk to the man here about it. He notes that the flute has a weird echo effect, so it never sounds louder in one place than it does in another. Go up. The flute stops playing, and Luke says it must be the specter's flute. In the legend, a flute was used to summon the specter, so it could protect the town. Luke says a flute was recently auctioned at the black market. Layton points out the fact that the specter always kept its feet in the water. The parts of town where the specter visited are now soaking wet. It seems our heroes have plenty to investigate in the next chapter. 002e-Chapter 4: The Shadowy Manipulator ----------------------------------------------------------- Our heroes talk to a bit, and they decide that the best thing to do right now is to go to the marketplace. Examine the desk for a puzzle. Puzzle #022: Paper Pair ----------------------- Place: Room 301 Examine: Desk Summary: Can you cut this piece of paper, so you have two identically-shaped pieces? Solution: Cut like this, so A and B are the two different pieces: AAAAAB AAA B AAABBB AABBBB ABBBBB --- Leave the room. It seems that our heroes switched rooms overnight, because the specter destroyed their first room. Talk to the woman here to get a puppet for the puppet theater minigame. Go downstairs. Joseph tells you that the market is west of the two bridges, in case you didn't already know that. Leave the hotel and talk to the policeman for a puzzle. Puzzle #023: The Cracked Clock ------------------------------ Place: Hotel Person: Chippe Summary: An analog clock was split in half. Oddly enough, the sum of the numbers on the two halves is equal. Where was the split? Solution: A clock has the numbers 1 through 12 on it. 1 + 2 + 3 + 4 + 5 + 6 + 7 + 8 + 9 + 10 + 11 + 12 = 78, so each half has half of 78, which is 39. After playing around with the numbers a bit, you can figure out that 10 + 11 + 12 + 1 + 2 + 3 = 39, as does 4 + 5 + 6 + 7 + 8 + 9. The split, therefore, goes from between 3 and 4, and between 9 and 10. --- Go left, then talk to Aldus for a puzzle. Puzzle #024: Moonlight Melancholy --------------------------------- Place: Café Entrance Person: Aldus Summary: The prince and princess are in love, but they are sad because they are apart. Can you make a symbol to cheer them up? Solution: Turn one tear upside-down, so you can put them together to form a heart. --- Go inside the café, then talk to Paddy for a puzzle. Puzzle #025: Taste Test ----------------------- Place: Paddy's Place Person: Paddy Summary: There are four types of buns here: cream, chocolate, jam and butter. There are twelve buns in total, and we have more cream than butter, more cream than jam, and more chocolate than jam. What is the smallest number of buns you have to taste test, to figure out what kind of bun is which? Solution: The picture shows 2 of one kind of bun, 4 of another, 3 of another, and 3 for the fourth kind. There is more cream than jam and more chocolate than jam, so jam has to be the 2-kind (if it was anything else, there wouldn't be less of it than two other types). There is more cream than jam and butter, so cream must be the 4-kind (if it was anything else, there wouldn't be more of it than two other types). So, cream is the 4, and jam is the 2. That means, chocolate and butter are both 3 kinds. Our person only has to taste one of the 3-kinds to tell which is chocolate and which is butter. Therefore, the answer is 1. --- Go down twice. The Professor pauses for a moment, as he feels that someone is watching them. Talk to the man here for a puzzle. Puzzle #026: UFO SOS -------------------- Place: North Ely Park Person: Clarence Summary: Move the ball from the left to the right, in this slider puzzle. Solution: Okay, the first main goal is to free up space by getting the four L-pieces in the middle row. 1. Move the yellow block down all the way. 2. Move the red block down all the way. 3. Move the upper purple block into the upper/right corner. 4. Move the left purple block all the way up. 5. Move the blue block down one and right one. 6. Move the teal block down twice. 7. Move the left purple block left all the way. 8. Move the right purple block left all the way. 9. Move the red block up all the way. 10. Move the yellow blow up twice and left once. 11. Move the red block down twice. Now that all the blocks are lined up, you can try to move them all to the right-hand side of the board. That'll free up room for the ball to go up to the upper/left. 12. Move the right purple block right all the way. 13. Move the left purple block right all the way. 14. Move the teal block up twice. 15. Move the blue block left. 16. Move the yellow block left. 17. Move the red block down all the way. 18. Move the yellow block right all the way. 19. Move the blue block right all the way. 20. Move the teal block down twice, then right all the way. 21. Move the ball all the way up. Now that the energy ball is in the playing field, you just need to move things around a bit until it can slide to the exit. 22. Move the teal block all the way left and all the way down. 23. Move the blue block all the way left. 24. Move the left purple block down all the way, then left all the way. 25. Move the right purple block left and down all the way. 26. Move the energy ball all the way right. It is now in the upper/right corner. 27. Move the left purple block up all the way and left. 28. Move the right purple block left and up all the way. 29. Move the yellow block left all the way. 30. Move the red block up all the way and left all the way. 31. Move the energy ball down into the exit area. --- Go left. Talk to the woman here for a puzzle. Puzzle #027: Floating Cottages ------------------------------ Place: Murray Street Person: Jasmine Summary: The floating cottages are connected by bridges. Someone wants to start at one cottage, then visit all of them and finish at the mainland. The trick is that the person can only cross each bridge once. Which cottage should the person start at? Solution: Cottage D. That's because it is the only one with an odd number of bridges connected to it. --- Go up. Talk to the man here for a puzzle. Puzzle #028: Black and White Cats --------------------------------- Place: Apartment Row Person: Hugo Summary: Fill the grid, so no row or column has more than two cats of the same color next to each other. Solution: WWBB WBBW BBWB BWWB --- Go left. Talk to Bucky, and have him take you to the other canal location, Pier #1. From here, go left, up and inside Luke's house. Talk to the maid for a puzzle. Puzzle #032: Fit for a King --------------------------- Place: Foyer Person: Beth Summary: Leave the room, by taking 36 steps. Five of the steps have been labeled for you. Solution: 23 22 21 20 19 18 24 25 26 15 16 17 29 28 27 14 13 12 30 31 32 9 10 11 35 34 33 8 7 6 36 1 2 3 4 5 --- Exit Luke's house, then go down and right twice. Talk to the boy here for a puzzle. Puzzle #029: How Old? --------------------- Place: Crossroads Person: Finch Summary: Nat was born last year in March. If you multiple her age by those of her older siblings, the product is 36. If you add the ages of all the children, the sum is 13. Today is April 25th. How old are the children? Solution: Nat was born last year, so she's 1 year old (and a month). Her two siblings are both 6. --- Go right, then enter the library. Talk to the woman here for a puzzle. Puzzle #030: Book Stacks ------------------------ Place: Library Person: Olga Summary: Using the picture, can you determine how many books are on the table? Solution: Sixteen. --- Leave the library and go right three times. Talk to the man for a puzzle. Puzzle #031: Light Height ------------------------- Place: Closed Factory Person: Sebastian Summary: A light is shining. Two one foot posts are fifteen feet apart. The shadow from one post is 3 feet, while the shadow from the other post is 2 feet. How high is the light? Solution: I hope you're good at geometry! The answer is 4. You figure this out by working with the two congruent triangles on the left and the two congruent triangles on the right. --- Examine the wall here for a hidden puzzle. Puzzle #148: Glass Boxes ------------------------ Place: Closed Factory Examine: Wall Summary: There is a cube made up of 27 glass boxes. Some of the boxes have gemstones in them. Using the pictures, each taken from a different side of the cube, can you tell how many gems there are? Solution: Five. --- Go left four times, to the crossroad. Go down twice to reach the twin bridges. The market is to the left, so go left and talk to the woman. Her name is Aunt Taffy, and she refuses to sell Taffy to Emmy. Harsh. Go left again. Talk to both of the people here. The girl has a puzzle. Puzzle #033: Fruit Friends -------------------------- Place: Market South Person: Marilyn Summary: Four friends met in town. Two of them put their fruits down, then they had to run away. Where did the friends meet? Solution: The friends met at B, which is the bottom of a hill. They placed their fruits down at A, the top of the hill. --- Go up. Talk to the person here if you want, then tap on the apples for a puzzle. Puzzle #034: Apple Picking -------------------------- Place: Market Center Examine: Apples Summary: You have a tree with five apples, and you have three baskets. Put the apples in the baskets. Each basket must have at least one apple; the larger basket has more apples than the medium basket, and the medium basket has more apples than the small one. Solution: Place the small basket inside the large basket. Then, put one apple in the small basket and two apples each in the large and medium baskets. --- Go north and talk to the girl. Our heroes get slightly disappointed that they've reached the end of the market, but they haven't found the black market yet. Layton suggests making another search. Go down. Now Layton can travel left and right, in addition to up and down. Go right, and talk to the children if you want. Examine the green area above the door for a hidden puzzle. Puzzle #143: Marble Thirds -------------------------- Place: Market East Examine: Green Area Summary: A marble is split up into three pieces, as show in the diagram. Section I has the same area as section III. What is the relation of Section I and Section II? Solution: Section I and Section II are equal, which is answer III. --- Go left twice to reach the Market West. The boy on the left says you need to talk to Aunt Taffy. To find her, go right, down and right. She has a puzzle for you. Puzzle #035: Candy Counter -------------------------- Place: Market Entrance Person: Aunt Taffy Summary: You have a bowl of candy, in the shapes of hearts, clubs, diamonds and spades. How much of each type of candy did you order? Solution: If you examine the two spades on the right closely, you'll notice that they are actually made up of a heart and half of a diamond. So that's four diamonds, three clovers, four hearts and two spades. --- Taffy tells you that a bird is in charge of the black market. What? Go left, then up. Layton and our heroes meet the bird in question. He is the Black Raven, someone dressed in a bird costume. The Raven laughs a lot as he runs all over the market, going through doors so quickly that our heroes can't catch up with them. In fact, he seems to be moving from place to place at a speed faster than any human can travel at. The Raven leaves behind a piece of paper, with a hint. The hint says "Put my body together". Odd. In any case, you're now with the boy that Aunt Taffy said to talk to. Talk to him for a puzzle. Puzzle #036: How Many Ones? ---------------------------- Place: Market Center Person: Tweeds Summary: If you write out the numbers 1 through 120, how many times do you write a 1? Solution: 53 times. --- Tweeds gives our heroes a medal, with a piece of a raven drawn on it. Ah, so "put my body together" means "find all the raven medals". The upper screen says there are only three raven medals to find here. Go right. The two children here give you a clue about an umbrella. Go left twice, then talk to the boy for a puzzle. Puzzle #037: Seven Coins ------------------------ Place: Market West Person: Badger Summary: We have seven coins in a circle. Move one coin, so we have an equal number of coins with heads and tails. Solution: Flip one heads coin over, then put it on top of another heads coin. That gives you three heads and three tails. --- The boy says to look for the chimney quartet. Fine. Go right, then south. Examine the four chimneys here to get a raven medal. Then, talk to the boy here. Puzzle #038: Flip Maze ---------------------- Place: Market South Person: Louis Summary: We have a double sided maze here. Every time the ball goes through a hole, the board flips over. Can you reach the goal? Solution: Go through the upper hole, the left hole, the upper hole, the lower hole, the lower hole, the right hole, the lower hole, the right hole, and to the exit. It's pretty simple; the only moves that have branching pathways are the first two moves. After that, you just need to follow through the maze to the exit. --- The boy gives you a raven medal. Go right, then examine the umbrella. You find the final raven medal. Go left, then up twice. Talk to Nabby for a puzzle. Puzzle #039: Raven Medals ------------------------- Place: Market North Person: Nabby Summary: In this slider puzzle, move the medals to their proper locations. Move the numbered plates to their proper locations, too. Solution: I like to start off by moving all the numbers to the bottom. It's not the fastest solution, but it works. 1. Move the raven tail up and right. 2. Move the raven heart up two and right. 3. Move the 2 all the way down. 4. Move the 3 left, then all the way down. 5. Move the raven heart left, up two and right. 6. Move the raven tail right and up two. 7. Move the 3 block up and right. 8. Move the 2 block up two and left. 9. Move the right raven wing right and up three. 10. Move the 3 left, down two and left. 11. Move the left raven wing left, up two and right. 12. Move the 2 right, down two and right. 13. Move the right raven wing down all the way. 14. Move the raven tail down all the way. 15. Move the 1 right, down two and left. 16. Move the raven tail up all the way. 17. Move the left raven wing up all the way. 18. Move the 1 right and down to the bottom row. All three numbers are in the bottom row. 19. Move the right raven wing down and left. 20. Move the raven tail all the way down. 21. Move the left raven wing left, up two and left. It is now in its proper position. 22. Move the raven heart left, down two and right. 23. Move the right raven wing right, up two and right. It is now in its proper position. 24. Move the raven heart left and up two. 25. Move the raven tail up two. 26. Move the 1 up two. 27. Move the 2 left and up. 28. Move the 3 right. --- Success! Nabby lets you into the black market! Just go through the hole on the left side of the screen. Examine the water here for a puzzle. Puzzle #150: Lily Pad Leapfrog ------------------------------ Place: Tunnel Examine: Water Summary: Mr. Frog wants to meet his girlfriend, but he has to jump on every lily pad in order to do so. Solution: There are multiple solutions. One is right, down, up, up, right, down, down, up, left, down, right up, up, left, down and right. Then jump to the goal. --- Go forward, deeper into the tunnel. Go through the red doors to meet the Black Raven. Talk to him. He is reluctant to talk about the ancient flute that was sold at auction, and Layton threatens to expose him. Layton then goes ahead and exposes the Black Raven, in puzzle form. The Black Raven seemed to teleport through the market. This is because...C, there is some kind of trick. The trick involved...C, many different people, all of them disguised as the Black Raven. Layton was able to confirm this theory, because one of the Black Ravens had candy, while the others didn't. The Black Raven had candy because...A, the people in the Black Raven costume are children. So, all the kids we've talked to in the marketplace are part of the Black Raven scheme. Okay. The boy in the costume right now removes his costume. Talk to him, then go backstage. Talk to him again, and he checks his records. The flute was sold about a year ago to a man named Barde. Barde died shortly after he bought the flute, and no one visits Barde's Manor, because it's near the calamity witch. The calamity witch is Arianna, Barde's daughter. Layton decides to go visit her next. She lives in a part of town we haven't been to yet, which means it's time to leave the market. Go down three times, up the ladder, down twice, right twice, up twice and you're at the crossroads. Luke says Arianna lives at the northernmost part of the town. Luke mentions a man named Greppe, who has been helping to repair the damage that the specter caused. He spends his time in the café, Paddy's Place. Layton wants to meet him. Go north four times, then inside the cafe. The man here is Greppe. He lost the last mayoral election to Luke's father, and he still holds a grudge about it. For that reason, he refuses to talk to Luke and his companions. Oh well, then let's just get back to meeting Arianna. Go south three times, then left. Go north twice, and the chapter ends. 002f-Chapter 5: The Witch's Castle ----------------------------------------------------------- Arianna the Witch lives in the creepy castle on the top of the town, so that's our destination. Go up, the talk to the man for a puzzle. Puzzle #042: Angle Time ----------------------- Place: Grand Plaza Person: Otaki-San Summary: At certain times of the day, the same digit appears three times in a row. Two examples are this are 2:22 and 5:55. If you measure the angle of the minute hand and hour hand of the clock, for every single time this happens, which time will have the greatest angle? Solution: 15:55. The trick is that it's a 24 hour clock, not a 12 hour clock. --- Look at the plaza here, in order to be able to move around. There isn't much of interest to the left, so go right. Tap on the window of the house for a puzzle. Puzzle #151: Coax the Kitty! ---------------------------- Place: Twisted Light Examine: Window Summary: Lead the cat the goal, using seven fish. Solution: Put a fish two squares to the left, two up, four right, three down, one right, one up and one right. --- Go right, and you're at the police station. Talk to the officer for a puzzle. Puzzle #043: Armor Antics ------------------------- Place: Police HQ Person: Chippe Summary: One of the four people in the picture put on the suit of armor and dented it. Which person? Solution: Person D dented it. He is trying to hide the bump on his head with his hand; the other person with a bump on his head has the bump on the wrong side of his head. --- Go left twice, then up. You're at the reservoir wall. Talk to the police officer for a puzzle. Puzzle #044: Family Portraits ----------------------------- Place: Reservoir Wall Person: Chippe Summary: There are five portraits here, but the last four portraits are out of order. Arrange them in order, so each portrait has only one facial feature in common with the one after it. Solution: The proper order, in terms of hat color, is red, green, light blue and darker blue. The features shared are the eyes, the nose, the mouth, and the eyebrows. --- Go left, then up. Examine the shack here for a puzzle. Puzzle #045: Sign Flipper ------------------------- Place: North Pier Examine: Shack Summary: When you touch a panel, all the panels next to it flip over. Knowing this, flip over all nine panels of this sign. Solution: Touch all four corners, then the center square. --- Go right, to the dam. Examine the trees on the right for a puzzle. Puzzle #152: Either Oar... -------------------------- Place: Dam Examine: Trees Summary: This old man sometimes gets tired, and when that happens, he uses a special tool to ensure that he won't have to lift a finger to move his boat. Which tool does he use? Solution: B, which is a tool that connects his boat to another one. Not much of a puzzle, in my opinion... --- Go right, then up. You're at the garden area. Examine the trees for a puzzle. Puzzle #046: Overgrown Garden ----------------------------- Place: Desolate Garden Examine: Trees Summary: You want to go across every square in this board, but do it by going across the squares in the proper numerical order (i.e. 1, 2, 3, 4, 5, 6, 7, then 8). Solution: Starting from start point on the leftmost side, go right, down, left, down three and right. Then, up two, right two, up, left, up and right. Then, up, left three, up two, right, and down. Then, right, up, right, down, right, up and right two. Then, right, down, left two, down, left and down three. Then, down two, left two, down and right three. Then, right, up, left, up three, right one and up one. Then, right, down two, left one, down one, right and down two. Each sentence here designates a different eight-number route. --- Go forward through the garden to reach the manor. Arianna, from inside the manor, looks out at our heroes through a window. Tap on the front door to meet Seamus, the Gardener. Wait...there IS no gardener at the manor! The garden was completely overrun with plants! In any case, the fake gardener tells our heroes to go away. They'll have to enter the manor some other way. Go up, and our heroes reach the tower that is connected to the manor. Go in the tower, then up. Examine the tower wall here for a hidden puzzle. Puzzle #153: Two Pictures ------------------------- Place: Upper Tower Examine: Tower Wall (in the middle) Summary: The paintings in 1 are worth two million. The paintings in 2 are worth six million. The paintings in 3, therefore, are worth...? Solution: Nine million. The outline on the wall resembles the number 9, as the outline on the wall in 1 resembled 2 and the outline on the wall in 2 resembled 6. --- Tap on the plants in the upper/left to clear them out of the way, then go up. On the wall, there is a clue which reads 4 1 2 3. Along with the numbers are pictures of flames. Go down twice. Examine the torches on the left, and light them in order 4 1 2 3. That is, tap the second one first, the third one second, the fourth one third and the first one last. Go up, and our heroes find a hidden passageway. Go in it, and tap on the door for a puzzle. Puzzle #047: The Terrace Door ----------------------------- Place: Sky Passage Examine: Door Summary: Each symbol on the door represents a different number. What are the numbers that the moon and triangle represent? Solution: They represent 8 and 6. The way to figure this out is by examining the first equation and realizing that the star has to be a three. This helps you fill out the second and part of the third equations. --- Go through the door. Our heroes are now inside the manor. Layton notices a picture on the wall, which is of Arianna and her brother Tony. Examine the chandelier here for a puzzle. Puzzle #048: Crawling the Web ----------------------------- Place: Atrium Stairs Examine: Chandelier Summary: This spider follows a certain rule when going across its web. To get to A, it starts at 2 or 5. To get to B, it starts at 1 or 2. What does it start at to get to C? Solution: 2 and 4. The spider travels outward and turns whenever it meets a connect thread, as its rule. --- Go right. There are toys belonging to Tony on the ground here. Tap on the door, and our heroes meet Arianna. She's a young girl, a little older than Luke. Arianna and Luke used to be friends, and Luke knows that she isn't really a witch. Arianna still seems to think that she's cursed, but Seamus shows up and kicks our heroes out of the room. Luke says he'll tell Layton and Emmy more about Arianna, once they leave the manor. Go down then forward. Examine the painting on the wall for a puzzle. Puzzle #049: Picture Key ------------------------ Place: Entrance Person: Painting Summary: Which key opens the display case that holds the painting? Solution: C, which is shaped to look like the painting. Kind of. --- Go down. Luke explains that Arianna has been diagnosed with a terminal illness. Go forward, then left to find the lake. Back in the old days, the pipes connected the lake to the entire town. Now they have a new reservoir system. Go right, then down three times. Layton thinks we should talk to the town's residents, in hopes of learning more about Arianna. Talk to the children, then go left twice. Go down, and Emmy notices something odd in the bushes. Tap on the thing to learn that it's a fat person. He is odd. Go right, then down twice. Talk to the woman here to learn that one of the friends of the Barde children is west of the plaza. Go up, then left. Talk to the child here, who is a friend of Tony. The child says Seamus went to the market. Go right, then down. The lady here confirms that Seamus went on a boat to the market. So we're off to the market now! There are two puzzles that are on the way there. Go down, left and up. Talk to the boy here for a puzzle. Puzzle #040: Fill 'Er Up ------------------------ Place: Forest Path Person: Badger Summary: You have to pump water into a reservoir. Pump A takes 3 days to fill it, Pump B takes 6 days, Pump C takes 10 days and Pump D takes 15 days. You own all four pumps, but you want to buy a fifth one, so you can fill the entire reservoir in one day. Which pump do you buy a second copy of? Solution: A. Pump A fills 10/30 per day, Pump B fills 5/30 per day, Pump C fills 3/30 per day and Pump D fills 2/30 per day. All in all, that's 20/30 per day. Another copy of Pump A will make it 30/30 per day. --- Go down, then right. Go down, then right. Go down five times and talk to Louis for a puzzle. Puzzle #041: Stargazing ----------------------- Place: Grand Bridge Street Person: Louis Summary: Move these two pieces of glass to form a star. Solution: Turn the blue piece so its two pointy ends face down. Turn the yellow piece so its point end faces up. Make them overlap, so a green star appears in the middle. The pointy pieces are the top and bottom of the star. --- Go north, then left, to the market. You can go around the market and talk to everyone, but no one has seen Seamus. All they've seen is a rich boy who likes candy. Go left from Aunt Taffy, then talk to the girl. Go up and talk to the boy. Go left and talk to the boy. Go up and talk to the boy. Go down the hole, forward three times, then talk to Crow. Puzzle #050: Middle of the Deck ------------------------------- Place: Backstage Person: Crow Summary: The cards of a deck are placed in a certain order, shown onscreen. What is the 26th card? Solution: The Jack of Clubs. The number of a card always goes up by three, while the suit rotates according to a regular pattern of diamond, club, heart, spade. --- Crow confirms that a child from the manor was shopping here today, buying a large quantity of items. Time to leave the manor. Go down three times, then up the hole. Go down twice, then right twice. Go up twice, and our heroes hear a commotion to the east. Go right twice to see the commotion. It seems that someone drew the witch's mark on a house. Underneath the mark, Layton finds a candy wrapper. Just as Layton suspected! Talk to the man on the left here, and he says the mark appears whenever anyone insults Ariana. Layton talks things over with Luke and Emmy. He explains the mystery to them, and you have to choose the right answers, just like earlier. They wanted to see Seamus...B, to clear Arianna's name. Who was seen at the market? B, a boy from Highyard Hill. The clue near the witch's mark was...A, a candy wrapper. Layton decides to save his explanation for later, so he can have a dramatic confrontation with Seamus. Go left three times, then talk to Bucky. Take the boat to Pier 3, near Highyard Hill. Go right twice, then forward twice. Go forward to the tower, then left to the lake. Arianna and Seamus are sitting there. Layton begins his explanation. Arianna is not a witch, and the curse that says bad things happen to the people who insult is a myth. The myth was made up by...Seamus! Who is Seamus, really? He's Tony, Arianna's brother. He is the boy who was seen in the market, buying candy. He left the candy near the witch's mark in town, which proves this. Tony takes off the Seamus costume and confesses. Arianna still refuses to talk to our heroes about the Specter's Flute, however. Go right, and Luke talks about the day that Arianna's father died. She became cold and angry, and she refused to talk to anyone. After that fateful day, the specter started appearing in town. Luke's mother disappeared, and people started getting mysterious diseases. The chapter is coming to an end, as Layton decides he needs to investigate Mr. Barde's death, because everything bad happened once Mr. Barde died. Is he connected to these events somehow? Let's solve the remaining puzzle in the town, then go the police station. Go down, into the manor, then right twice, and into Arianna's room. Examine the chandelier for a puzzle. Puzzle #154: Wire to Wire ------------------------- Place: Arianna's Room Examine: Chandelier Summary: Put the wires in place, so the wires fill the entire board. Also, the colors of red and blue alternate. Solution: Yep, this puzzle is kind of a pain. RRRRBBBRR RRRRRBBBRR BBRBBRRRBB BBRRBBBRRR RRRBBBBRR The upper/left corner is a red piece that loops and takes up five squares. The upper/right is the red piece that loops and takes up four squares. The red piece that loops and takes up three squares is in the left/middle. Counting from the bottom/left corner, it's three squares over and one square up. The red piece that's sort of a U-shape connects to the blue piece that is already in place. The red piece that's a straight light connects to the lower/right corner. Now the blue pieces. The one that forms a perfect U-shape connects with the red piece in the lower/right. The blue piece which sort of forms a U-shape connects with the red piece in the upper/left; it will be turned on its side so it doesn't look like a U. You have only two red pieces left. Only one connects to the blue piece that forms a perfect U. The other one connects to the blue piece which forms an imperfect U. Put them in place, and you only have blue pieces left over. The S-piece goes on the right hand side. The J-piece goes on the bottom. The two remaining pieces snap into the two remaining empty places. --- All right, off to the police! Go down twice, then forward, which is down the stairs. Go down three times, left twice, down, right, and down to the grand plaza. Go right twice to police HQ. Go inside the police HQ, then talk to the officer. He says the chief won't be back anytime soon, and Scotland Yard has all their records, anyway. Emmy volunteers to return to London and see Scotland Yard. Along the way, she'll stop by the university and pick up the Professor's notes and newspapers. When she gets back, she'll meet our heroes at the library. 002g-Chapter 6: London's Hidden Secrets ----------------------------------------------------------- Emmy stops off at the university to get Layton's notes. Go inside, and talk to the Dean for a puzzle. Puzzle #053: Tricky Tomes ------------------------- Place: Lobby Person: Dean Delmona Summary: Which book does no one ever take from the shelf first? Solution: Book 8. You have to take Book 7 out before you can reach Book 8. --- Go down the hall, and Emmy reaches the Professor's office. Examine the desk for a puzzle. Puzzle #054: It's in the Bag ---------------------------- Place: Layton's Office Examine: Desk Summary: Move the three pieces around to form something. Solution: You form Layton's top hat. OOOO OGRO GGRR GGRR GGRR GGGRRR --- Once you've solve that puzzle, examine the big set of drawers in the upper/left for a similar puzzle. Puzzle #055: Hat Trick ---------------------- Place: Layton's Office Examine: Drawers Summary: Make another top hat, but make this one smaller than the previous one. Solution: This time, the top hat is a gap between the pieces. GGGRRR GG RR GG RR GG RR G R OOOO O O --- Okay, no more puzzles here! Examine the top of the dresser, above Rosa's head, to find the notes and newspapers. Then leave the office and the university. Grab Emmy's scooter to go to Scotland Yard. Along the way, an episode is added to Layton's trunk, which explains how Emmy knows the Professor. He helped her once, when she was falsely accused of stealing a wallet. Talk to the police officer here. He doesn't know where Inspector Grosky is. Go upstairs and talk to the receptionist. She says that Grosky is in Central London. Go downstairs and leave Scotland Yard. Go left and talk to the man for a puzzle. Puzzle #056: Fortune Flowers ---------------------------- Place: Florist Person: Augustus Summary: A man wants to pick petals off a flower. First, he will choose "she loves me, she loves me not". Then, he will choose "happy, unhappy, so-so". Finally, he chooses "a bouquet, a cake, a ring or a book". Which one should the florist sell the man? Solution: D. With D, the man will get "she loves me", "happy" and "bouquet" as his answers. The florist wants him to get "bouquet". --- Go up. Examine the bus schedule for a puzzle. Puzzle #057: Right the Routes ----------------------------- Place: Bus Stop Examine: Bus Schedule Summary: The buses here go towards the right at all times, but they turn whenever they can. Draw two vertical lines, so each bus can reach its destination. Solution: The two lines connect "To D" and "To C". One is closest as possible to B and C. The other is in between the two white lines already in place. --- Talk to the woman here. She likes Grosky, and she says he went north. Go up. Talk to the boy for a puzzle. Puzzle #058: Favorite Umbrella ------------------------------ Place: Museum Entrance Person: Mick Summary: Which umbrella has a blue handle, red rim, and a pattern of circular rings? Solution: A. The circular rings can't be seen, unless you open the umbrella and view it from above. --- Go inside the museum and talk to the man here for a puzzle. Puzzle #059: Lost in the Museum ------------------------------- Place: Museum Person: Ewan Summary: The museum tour group is in one of the exhibits here. It has something which is very far away, is not man made and is hard to find. Solution: The thing is a shooting star, also known as a meteorite. This means the tour group is in the space exhibit in the upper/right. --- Examine the dinosaur skeleton for a puzzle. Puzzle #060: Dinosaur Bones --------------------------- Place: Museum Examine: Dinosaur Summary: How many bones are in the skeleton? Solution: The dinosaur's ribs, turned upside-down, spell out 326. --- Go upstairs to meet the weird museum director. He thinks he is a cat. He says to go back to Scotland Yard. Go downstairs, then go down three times. Go right and into Scotland Yard. Grosky is fighting a criminal, and Emmy helps knock the fiend unconscious. Grosky agrees to let Emmy search through the records. Go downstairs. The files that Emmy needs should be down here somewhere, but she'll need help. Tap on Chelmey, and he sends Barton to develop some of Emmy's photos while they get the records. Tap on the second big bookshelf to find a puzzle. Puzzle #061: Find the File -------------------------- Place: Archives Examine: Shelves Summary: The file you want is two files over from a 3, three files over from a 6 and four files over from a 9. Solution: Your file is #29, in the bottom/left. --- Barton returns with the developed photographs, and Chelmey says that the report on Mr. Barde's death is odd, because there was only one eyewitness. Grosky decides that he's going to go help with the investigation. Go down twice. Emmy says she will ride the scooter to Misthallery, and Grosky says he'll sprint there. Tap on the scooter to end the chapter. 002h-Chapter 7: Third Eye Jakes ----------------------------------------------------------- Back in Misthallery, Luke and Layton decide to talk to people in town, so they can learn more about Mr. Barde's death. Leave the police station and go left. Luke gives Layton a notebook, which has comprehensive information about every time the specter has appeared. That's certainly helpful! Talk to the man here, who says that Mr. Barde's death was a suicide. Barde's will and the eyewitness proves this. Go left, and talk to the woman for a puzzle. Puzzle #062: A Familiar Face ---------------------------- Place: Grand Plaza Person: Maggie Summary: One girl has blonde hair, doesn't wear glasses, and has a mole under her right eye. Solution: E. The trick is that the woman's right eye is not able to be seen in the picture. --- Talk to the man here. He mentions Chief of Police Jakes, who is the one who investigated Mr. Barde's death. Chief Jakes is rumored to have some sort of secret method that allows him to solve crimes quickly. The man also mentions the excavation site which is near here. They're trying to find the Golden Garden, which is rumored to be a city made entirely of gold. Layton decides to go there. Go left. and talk to the boy for a puzzle. Puzzle #063: Son's Slipup ------------------------- Place: Quiet Townscape Person: Sean Summary: Which letter in the LONDON sign is wrong? Solution: The letter "L". It's backwards. --- Go up to reach the excavation site. The sinkholes here appeared around the same time as the specter. Examine the rock wall here for a hidden puzzle. Talk to the boy for a puzzle as well. Puzzle #155: One Way -------------------- Place: Descending Path Examine: Rock Wall Summary: If you swap two arrows on this diagram, you can go all the way around this board and touch every arrow. Which arrows do you swap? Solution: The top arrow in the middle column and the bottom arrow in the middle column should be swapped. --- Puzzle #064: Cutting the Cake ----------------------------- Place: Descending Path Person: Tweeds Summary: A cake is in the shape of a triangle, with sides 15 inches long. Tweeds wants to cut the cake, with a ratio of 4:5. Where does he make the cut? Solution: Let's see...the cake is 15 inches wide on all sides, and it's an equilateral triangle, so all together, the cake is 112.5 square inches. That number is fifteen squared, divided by two. To split it into 4:5, you need one piece of 50 square inches and another piece of 62.5. The piece which is 50 square inches is also shaped like an equilateral triangle. It's area is x squared, over two. The number which equals fifty when squared, then divided by two is ten. Therefore, the answer is C, 10 inches. --- Go forward again. Talk to the man for a puzzle. He says the evacuation is going badly. Puzzle #065: Rubble Trouble --------------------------- Place: Excavation Base Person: Dugan Summary: Slider puzzle time! Move the jewels in the lower/left up to the top. Solution: Hey, this slider puzzle isn't too bad! I was able to complete it without any help. 1. Slide the rightmost teal piece up all the way. 2. Move the Z piece up all the way and right all the way. 3. Move the right green piece right all the way. 4. Move the left teal piece right twice and up all the way. 5. Move the right green piece left all the way. 6. Move the Z piece down all the way. 7. Move the right green piece right all the way. 8. Move the left green piece right all the way. 9. Move the left teal piece right all the way. 10. Move the dark blue piece right twice. 11. Move the yellow piece right all the way. 12. Move the diamonds up all the way. 13. Move the left green piece left all the way, then down all the way. 14. Move the right green piece left all the way. 15. Move the dark blue piece down all the way. 16. Move the yellow piece down all the way. 17. Move the diamonds right all the way. 18. Move the yellow piece up all the way and left all the way. 19. Move the dark blue piece left all the way and up all the way. 20. Move the Z piece left all the way. 21. Move the bottom teal piece down all the way, then left all the way. 22. Move the upper teal piece down all the way. 23. Move the diamonds to the exit. ...And the best possible solution is 14 moves. Maybe I'm not as good at solving this puzzle as I thought I way. --- Go forward to reach the excavation site. Luke talks with Layton for a bit about Clark. It seems that Clark has acted differently since becoming mayor, which is part of the reason why Luke's mother left. Layton figures that Emmy has returned to town by now, so he wants to go to the library. But first, examine the middle cave for a puzzle. Puzzle #066: Sorting Artifacts ------------------------------ Place: Excavation Site Examine: Mine Summary: Sort the six runes into two groups. The top/left rune is already in place. Solution: The runes are sorted, by the ability to draw them in one pen stroke. The runes on the left can be drawn in one stroke; they are the apple, the kite-like item with a triangle, and the line with circles on it. --- Go down. Talk to the man here for a puzzle. Puzzle #067: Reflections ------------------------ Place: Excavation Base Person: Dugan Summary: Two signs decorate the entrance to this hotel. One has a mirrored surface which various lines, and it reflects the lines on the other mirror. Put the lines together so they form a three digit number. Solution: The number is 546. Don't forget that you're dealing with mirror images when putting the lines together, which means they will appear backwards. --- Time to go to the library! As you can probably guess, you can take a few detours along the way to solve puzzles. Go down twice, then right, then down twice. Talk to Hugo here for a puzzle. Puzzle #068: The Cat in the Maze -------------------------------- Place: Hugo Person: Apartment Row Summary: Get the cat out of the maze! Solution: Put a fish two right, two down, one right, six up, six left and all the way down. --- Go down and right. Talk to the man for a puzzle. Puzzle #069: Lanky Lamppost --------------------------- Place: North Ely Park Person: Clarence Summary: Figure out the height of the lamppost, based on the shadow of the nearby post. Solution: It is four meters high. --- Go up and talk to the woman for a puzzle. Puzzle #070: Good Neighbors --------------------------- Place: Pike Lane Person: Dominica Summary: A, B and C live in houses. A is west of B, the red roof is east of the yellow roof, and the blue roof is west of A. Solution: A is west of B, and the blue roof is west of A. Therefore, the blue room is on the left, A is in the middle, and B is on the right. That leaves C as the house on the left. The red roof is east of the yellow room, so red is right and yellow is in the middle. --- Go down and right. Talk to the boy for a puzzle. Puzzle #071: Fountain Fightin' ------------------------------ Place: Great Ely Street Person: Charlie Summary: A and B have a challenge going on. They're turning on 13 spouts, and they take turns. For each turn, you turn on one or two adjacent spouts. The person turns on the final spout wins. A starts with two valves. Can you help B win? Solution: For the first turn, turn on the one spout, across from the two spouts that are on. This divides the playing field into two groups of five. Then, symmetrically copy A's moves. That is, if he turns on two spouts on one side, you turn on two spouts on the other side. --- Go north and talk to the man for a puzzle. Puzzle #072: Checkerboard Caps ------------------------------ Place: Wrecked Hat Shop Person: Mr. Browne Summary: Move two caps, to create a checkerboard pattern. Solution: The trick to this puzzle is realizing that there are only seven caps. The person with white hair, hidden under a cap, must have his hair stand for a checkboard piece. x2xx x3xx x1xx xx4x Move #1 to #2. Move #3 to #4. --- Go up and into the hotel. Talk to both people here, because they both have puzzles. Puzzle #073: Bottle Game ------------------------ Place: Hotel Lobby Person: Joseph Summary: We have a game where two people remove bottles from a counter. You take one, two or three bottles at once. Whoever takes the last bottle loses. How can you ensure that the first person to move wins? Solution: Take two bottles on the first turn. This leaves 13 bottles left. On the next turn, make sure there are 9 bottles left. On the next turn, leave 5 bottles left. On the next turn, leave 1 bottle left. --- Puzzle #074: Emergency Lighting ------------------------------- Place: Hotel Lobby Person: Bobbi Summary: Use seven lamps to light up the five-by-five grid. Solution: 1xxx2 xx3xx xx4xx 5xxx6 xx7xx --- Go down three times, then left. Go down twice, right, and into the library. All right, we're finally here! Examine the red thing here for a puzzle. Puzzle #075: The Magic Paint ---------------------------- Place: Library Person: Goosey Summary: You have magic paint. With three layers, it turns red. With two layers, it turns orange. With one layer, it turns pink. How many brush strokes does it take to duplicate the picture here? Solution: It takes five strokes. --- Talk to the librarian here. She gives our heroes some newspapers, from the time of Mr. Barde's death. If you haven't solved 50 puzzles yet, though, this doesn't happen. Layton notes that the death isn't mentioned in the papers, and Emmy comes in with Grosky. Grosky goes to speak with the local police. Meanwhile, our heroes examine Emmy's evidence. It says that Barde fell off a cliff, and the will that was found at his home makes it seem like he committed suicide. The witness to the murder? Clark Triton, Luke's father. Barde left all his land to Clark, instead of leaving the land to his two children. Also, the London newspapers haven't picked up on the story of the specter in Misthallery. Maybe someone is preventing the story from leaving the town. Leave the library and go right twice. Talk to Bucky here, and he adds this as a location you can travel to. Talk to the other person for a puzzle. Puzzle #076: Swap Meet ---------------------- Place: Staircase Bridge Person: Finch Summary: Staring with A and going clockwise, you can count female, female, male, female, female, male, male. You want to swap two people, so that the male/female counting sequence when you count every person is identical to the counting sequence if you count every other person. Who do you swap? Solution: C and D. --- Go right and talk to the man here for a puzzle. Puzzle #077: How the Bells Toll ------------------------------- Place: Closed Factory Person: Sebastian Summary: You have three bells, with counters. The counters increases according to certain rules, whenever the bell above it is struck. Can you figure out the rules and make the counters all equal? Solution: The blue hammer makes a counter increase by 4. The red hammer makes it increase by 3. You can make them all equal to 19, by hitting the 8 bell with two fours and a three. Hit the 9 bell with two threes and a four. Hit the 10 bell with three threes. --- Go back left. Have Bucky take you to Pier 3, the north pier. From here, go down, right, down, and right. Hey, Bucky is here, too! Talk to him, and this spot is added to the list of Bucky's locations. Talk to Hans here for a puzzle. Puzzle #087: Flip Maze 2 ------------------------ Place: Twisted Light Person: Hans Summary: It's like the first flip maze, only bigger. Lead the ball to the finish area! Solution: Go to the hole which is one square down and one square right of the starting hole. Follow the path down to the next hole, go down to the next hole, go up and left to the next hole, go down one and all the way right to the next hole, follow the path up to the next hole, follow the path up to the next hole, follow the path down to the next hole, follow the path down to the next hole, follow the path right to the next hole, and follow to the exit. --- Go right and into the police station. Talk to the officer here, then go down the hall. Go down the hall again to meet Third Eye Jakes, the great police chief. He's rather fat, and he hates Layton and Emmy. He gives them 24 hours to leave town. As our heroes leave, Jakes laughs madly. Layton says the conversation has taught him two things. First, Jakes wants them off the case. Second, Clark Triton is somehow involved in this mystery. They'll have to talk to Clark as part of their next move. First, though, go back inside Jake's office. Examine the fireplace for a puzzle. Puzzle #088: Fuel for the Fire ------------------------------ Place: Chief's Office Examine: Fireplace Summary: The family burns one bundle of wood per day. In the three months, starting this month, the family will burn three more pieces of wood than in the three months following the current three-month period. What month is it? Solution: The puzzle is basically saying that there are six months, in a row. The number of days in the first three months is three higher than the number of days in latter three months. It must be November, the 11th month. November has 30 days, December has 31 and January has 31. That's a total of 92 days. The three months after that are February, March and April, which are 28, 31 and 30 days, making a total of 89 days. --- Leave the office now. Go right, then out of the police station. Go left, then have Bucky take you to Pier 1, the one near Clark's house. If you want, you can go visit Clark now. There are many puzzles you can solve at this point, though, so I'm going to take a long detour and solve them all. The puzzles are all in the south part of town (mainly, the marketplace) and back in London. Go right, then down twice. You're at the twin bridges. Bucky has a pier in this spot, too. Go left, then talk to Aunt Taffy for a puzzle. Puzzle #079: Sweet Sums ----------------------- Place: Market Entrance Person: Aunt Taffy Summary: We have three math equations. A + B = C + C. B + D = A + A. A + 3 = B + B. Also, D is greater than or equal to 3. Which number is six? Solution: C is 6, B is 5, A is 7 and D is 9. The game wants you to solve the puzzle by determining that C is the only even number. --- Go left, up and left. Talk to the boy for a puzzle. Puzzle #052: What Am I? ----------------------- Place: Market West Person: Scraps Summary: Which item fulfills the conditions set forth in the poem? Solution: The hourglass. That's the thing which has the same top and bottom. --- Go up. Talk to the boy for a puzzle. Puzzle #051: Family Tides ------------------------- Place: Market North Person: Nabby Summary: Move all five people across the river. The children can row across the river once. The adults can row twice, but they can't take two trips in a row. Solution: 1. Take the mother and a child across. 2. Have the child go back. 3. Have the father and the tired child go across. 4. Have the mother go back. 5. Send a child and the mother across. 6. Send the father back. 7. Have the father and the child go across. --- Go down the hole, then forward. Talk to the man here for a puzzle. Puzzle #080: Pain the Plinth ---------------------------- Place: Black Market Person: Shackwell Summary: You have a number of cubes here, which form the base of a statue. You have to put the cubes all together, then paint them. What is the smallest number of cubes you need, so that some will be painted on one side, some on two, some on three and some on four? Solution: Seven cubes works, if you place them in a particular pattern. That is, you have two rows of three, and a seventh cube sticking out on one side. --- Okay, that's it for the market! The remaining puzzles are all in London. Go down, then up the hole. Go down twice, right twice and down twice. Tap on the Lyatonmobile to return to London. As you probably guessed, everyone in London has a puzzle. You'll pretty much just be retracing Emmy's steps through London in the previous chapter. First, go to Gressenheller University. Go inside and talk to the dean for a puzzle. Puzzle #081: Stick & Move ------------------------- Place: Lobby Person: Delmona Summary: A man is moving a water jug, using a round stick and a long plank. If the circumference of the stick is 20 cm, how far does the jug travel, after one full turn of the stick? Solution: The stick moves 20 cm, and the plank moves 20 cm. Therefore, the jug moves 40 cm (20 + 20). --- Go inside Layton's office and talk to Rosa for a puzzle. Puzzle #082: Black Ostrich -------------------------- Place: Layton's Office Person: Rosa Summary: Rearrange the pieces of Layton's hat so they fit in the outline of the ostrich. Solution: B BB GG B OGRR B OGGGG OOOO O Y Y YYY --- Leave Layton's office, then leave the university. Go to Scotland Yard. Enter the building, then go upstairs and talk to Monica for a puzzle. Puzzle #083: Silver Marbles --------------------------- Place: Second-Floor Desk Person: Monica Summary: You want to get rid of all the marbles, except one, by having the marbles jump over each other. Oh, and there are three places on the board that you can't jump onto. Enjoy! Solution: From right to left, I number the columns 1, 2, 3, middle, 5, 6 and 7. Move the marble in column 2 up. Move the marble in the exact center of the board left. Move the marble in column 1 right. Move the bottom marble in column 3 up. Move the marble in the column 2 right. Move the top marble in the middle column down. Move the bottom marble in column 5 up. Move the bottom marble in column 6 up. Move the marble in column 6 left. Move the top marble in the middle column down. Move the bottom marble in the middle column up. --- Go down twice, then left. Talk to Augustus for a puzzle. Puzzle #084: Sixteen Tulips --------------------------- Place: Florist Person: Augustus Summary: If you tap on a square, all the tulips in the row and column disappear, while all the blank squares in the row and column grow tulips. Can you make tulips appear in every square? Solution: Tap these spots in order from 1 to 5. 1xx4 x3xx xx2x 5xxx --- Go up twice, then talk to Mick for a puzzle. Puzzle #085: Bus Stop --------------------- Place: Museum Entrance Person: Mick Summary: We have a list of times that a bus leaves from the bus stop. When a bus leaves, it comes back in one hour. What is the minimum number of buses needed to service this stop? Solution: Five. --- Enter the museum, then go upstairs. Talk to Chappy for a puzzle. Puzzle #086: Window Boarder --------------------------- Place: Museum, Second Floor Person: Chappy Summary: Cover up the grid with the pieces available. No holes can be seen, and the wood can't go outside of the grid. Solution: There are 25 spots on the grid, and 25 squares of wood without holes in them. There are multiple solutions. One has the yellow L-piece in the top/left corner, with the longer side facing down and the shorter side along the top. The Z-piece fits below it, with the hole in that piece on the right and Z-piece covering the yellow piece's hole. The whitest piece, with two holes, goes in the bottom/left corner. Its two holes are going to be in column 2. The orange piece goes along the bottom. Its three non-holes are covering the middle three spaces in the bottom row. Above the orange piece is the reddish T-piece, turned on its side, so its two non-holes are in the same row, and one of them covers the orange piece's hole. The pale L-piece in the bottom/right, with its longer side going along the right wall and the shorter side covering the hole in the reddish T-piece. Two pieces left! The T- piece with no holes goes against the right wall; its long side covers the top three squares on the right side. The remaining, red piece, goes in the remaining empty space. --- Okay, that's it for our London detour! Now, back to Misthallery! Go down four times, then right. Tap on the Laytonmobile and go to Misthallery. Here, go up twice, then talk to Bucky. Have him give you a ride to Pier 1. Then go left, up and inside Luke's house. Talk to Beth for a puzzle. Puzzle #078: Lucky Tablecloth ----------------------------- Place: Foyer Person: Beth Summary: You have a tablecloth here, and the shaded area must be cut. Now, make two more cuts, along two dotted lines. That will leave you with three pieces, which can be put together to make a square tablecloth with five complete four-leaf clovers. Where do you make the cuts? Solution: There are 20 leaves on the table, so every single leaf must be used to make a four-leaf clover. There are also sixteen squares (counting two triangles put together as a square), so it's a four-by-four square. The first cut starts at the top/right corner of the shaded square. It goes straight down/right in a diagonal line. The other cut starts from the bottom/left corner of the blanket, and it goes straight up/left in a diagonal line. It stops when it reaches the other cut. --- Go upstairs and into the door on the left. Talk to Clark. He repeats the story he told the police. He was very far off and saw something fall off a cliff. He didn't know it was a person, and he couldn't recognize who it was. Jakes closed the case as a suicide. Clark says he and Barde were intellectual equals, but it was still a surprise to learn that Barde left everything to Clark. Chief Jakes has been declared the executor of the estate in the meantime. Clark intends to leave the estate to Arianna and Tony, once they become of age. Layton suggests that Jakes might not be the ace detective he seems to be. Specifically, Layton implies that Jakes gets forced confessions, so he can say a case is solved. Once Clark asks if Layton thinks Jakes was involved with Barde's death, Doland interrupts. He has been listening to this conversation. Clark says that Layton knows a lot about wine, and he tells Layton to pick a wine from the basement. Clark is lying, because Layton doesn't know anything about wine. Odd. Why does he want Layton to go to the basement, then? Go down twice, then into the basement, through the blue door. In the basement, Doland says that Barde was an unpopular man, because he gouged his tenants. Examine the wine bottles in the lower/left for a puzzle. Puzzle #089: Proper Storage --------------------------- Place: Examine: Wine Bottles Summary: Put eight wine bottles in the grid. You cannot have two bottles of the same color on any diagonal, horizontal or vertical line. Two bottles of different color are okay, though. Solution: R is red, W is white. WxRxx RxxWx xWxRx xRxxW xxWxR --- Exit through the door, then go down to leave the house. Layton figures that someone is manipulating the information about Barde's death and the specter. Chief Jakes seems to be the only person capable of doing this. Go down. Hanna appears, talking about how great Inspector Grosky is. Go right twice, and a cutscene occurs. Our heroes are confronted by a group of thugs, but Emmy is able to defeat them without too much trouble. Grosky then appears. He has spoken with Jakes, and Jakes accused our heroes of controlling the specter. Emmy says that Jakes is lying, and Grosky runs off to interrogate Jakes. 002i-Chapter 8: Face to Face with the Specter ----------------------------------------------------------- Layton predicts that the specter will appear in the Highyard Arch next, based off of Luke's notes. Let's go there and confirm this theory. Go up twice, left and up twice. A cutscene plays, starring Chief Jakes and the shadowy villain from the first cutscene of the game. The villain knows that Hershel Layton is going to solve the mystery, and the villain is preparing for Layton. Meanwhile, back with our heroes, Luke confirms that the specter will appear here, in Highyard Arch, tonight. How does he know this? It's because the water level in this canal is low. The specter always appears in an area with a low water level. Luke reveals that he has a mouse in his pocket. By talking to the mouse, Luke has kept himself informed about what happens in town. Erm...right. Anyway, now that Layton knows where the specter will appear, he's ready to set a trap for it. First, though, let's get everyone out of the area, by asking for Greppe's help. Greppe is inside the cafe. At this point, you can start the Mouse Alley Minigame, if you choose to do so. You need ten mouse badges to unlock the game, and you play it by going to the crossroads in the southern part of town and talking to the police officer. The café is left of the hotel. To reach the café from the Highyard Arch, go down twice, right, then up twice. Go inside and talk to Greppe. Puzzle #091: Evacuate! ---------------------- Place: Paddy's Place Person: Greppe Summary: Put nine people on the board, so every square is covered. Solution: The numbers here correspond to how loud the people can yell. xx2 x 1 x x xx2xxx x x1x x x x x x x 3xxxx1xxx3 x x x x1x xx2xxx --- Greppe agrees to help everyone evacuate. All right! Leave the café, and Layton says that the Black Ravens should help him catch the specter. That's a pretty good idea! Go down six times, to reach the Twin Bridges. Then go left twice and up to meet Crow. Talk to him. Layton explains the plan to catch the specter, but he does it off camera. The game skips ahead to later that night, when the fog has rolled in. Layton decides to stay outside, to get a close look at the specter. Emmy and Luke refuse to let Professor Layton brave this danger alone. A cutscene then plays. Our heroes hear the flute, then they see the specter come. The specter destroys the arch, and Layton gets a good look at it as it stumbles in the trap. Chief Jakes appears shortly after this. He puts our heroes under arrest. They get taken to an interrogation room, then left there. Layton says he has almost solved the mystery. He just needs one more piece of information, presumably one that explains how Jakes knew the specter would appear in Highyard Arch. A cutscene of Jakes talking to the shadowy villain plays. The villain thinks Jakes is ridiculously overconfident. Examine the door here for a puzzle. Puzzle #092: Key Quandary ------------------------- Place: Interrogation Cell Examine: Door Summary: Which key opens the door? The key has to be fully inserted and turned. Solution: The answer is A, because B and C are too big to fit in the keyhole. The trick is that A is partially inserted, then turned, then fully inserted. --- Leave the room, then go right. Uh oh, the police are on patrol! Puzzle #093: Escape Route ------------------------- Place: Police HQ Hall Examine: Right Exit Summary: Our heroes have to follow the pathways here, go past the key, and reach the goal. They can't go past a policeman. Solution: Go right one, down two, right one, down one, and left one. You're at the key! Good. Go left, down, and right three, then up three, right and down three to the exit. --- Our heroes escape from jail. Layton says the mystery that he needs to solve is the mystery of the specter's flute. Who is playing it, and how can it be heard all over town? Layton says they should return to Highyard Arch. And as you would expect, many people along the way have puzzles. Go left and talk to the man for a puzzle. Puzzle #094: Policing the Streets --------------------------------- Place: Twisted Light Person: Hans Summary: Place the police officers on the grid, so they see every part of the town. The puzzle description doesn't mention it, but there must be one officer in every row and in every column, as well. Solution: If P stands for Policeman, the solution is... xxPx xxxP xPxx Pxxx --- Go left, then talk to both people here for puzzles. Puzzle #095: House Hunting -------------------------- Place: Grand Plaza Person: Maggie Summary: The town has houses, from #1 to #88. A boy has a house number which is divisible by four, which is higher than 44, and is a perfect square. Which house does he live at? Solution: House 64. --- Puzzle #096: Seven Towers ------------------------- Place: Grand Plaza Person: Otaki-San Summary: Starting from Point A or B, it is possible to go across six bridges and reach a tower. In fact, this is possible for all seven towers...except one. Which one? Keep in mind, you can't cross the same bridge twice in one trip. Solution: The top right tower is the one you're looking for. --- Go south. Examine the brown pipe here. Layton sees it, and he declares that the mystery is solved! You then get another puzzle, where you answer Layton's questions. The flute sound...A, echoed through the town. The music traveled...B, through old pipes. So the old water pipes are the reason why the music is heard all over town, and why it seems to echo. The pipes start at the lake near Barde Manor, so that's our next destination. 002j-Chapter 9: The Specter Becomes Clear ----------------------------------------------------------- It's time to go to the Barde Manor and continue with the plot! Just kidding. It's time to take a huge detour and talk to everyone for puzzles. There are 29 unsolved puzzles that you can solve now. Then again, you only need to solve 80 puzzles in order to beat the game. So technically, if you already have 80 puzzles solved, you don't need to go south and solve the puzzles there. You can just go straight to Barde Manor from here. Go up, then left. Talk to Sean for a puzzle. Puzzle #097: How Many Friends? ------------------------------ Place: Quiet Townscape Person: Sean Summary: A girl wants to share chocolates with her friends. If she gives three chocolates to everyone, six chocolates are left over. If she gives five chocolates to everyone, she will be short by six chocolates. How many friends does she have? Solution: The trick to this puzzle is realizing that the girl includes herself in the number of people at the party, but she doesn't include herself in the number of friends. There are 5 friends, and 24 chocolates. --- Go up, then talk to Tweeds for a puzzle. Puzzle #098: Symbol Code ------------------------ Place: Descending Path Person: Tweeds Summary: Which symbol goes next on the piece of paper? Solution: D. It has five different endpoints, because it is the symbol representing 5. --- Go up, then talk to Dugan for a puzzle. Puzzle #099: A Watched Pot... ----------------------------- Place: Evacuation Base Person: Dugan Summary: Which of the four pots is the 9:15 pot? Solution: D. The decoration on that pot kind of looks like 21:15, which is 9:15 on a 24-hour clock. --- Go down twice, then right. Go down, and talk to Hugo for a puzzle. Puzzle #100: Cat Catcher ------------------------ Place: Apartment Row Person: Hugo Summary: The cat here runs all over town. Which route can the owner take to ensure she is one square away from the cat, after her third move? Solution: Well, after three moves, she wants to be a spot A. That's because the cat will be adjacent to A after three moves. Therefore, she will either go EFA or FEA. --- Go left, up, left and into the lab. Talk to the scientist for a puzzle. Puzzle #101: Square Goldfish ---------------------------- Place: Fish Lab Person: Marion Summary: This toy can be split into four pieces, forming a square. Draw the two lines which split the toy into those four pieces. Solution: Make a big X over the circular part of the fish. --- Go down, right, and down. You're now at Bucky's pier. Go right and down and talk to Jasmine for a puzzle. Puzzle #102: Window Pains ------------------------- Place: Murray Street Person: Jasmine Summary: A window broke into pieces. Person A picks up three pieces. Person B picks up three more pieces than Person A. Person C picks up three more pieces that person B. Person D picks up three more pieces that Person C. Three pieces are left over. How many pieces are there in total? Solution: Person A gets 3. Person B gets 6. Person C gets 9. Person D gets 12. Three are left over. Add all those up to get 33. --- Go right and talk to Clarence for a puzzle. Puzzle #103: Cogs & Pulleys --------------------------- Place: North Ely Park Person: Clarence Summary: If you turn the handle clockwise, will the bucket go up or down? Solution: It goes up. --- Go north and talk to Dominica for a puzzle. Puzzle #104: Many to Cross... ----------------------------- Place: Pike Lane Person: Dominica Summary: A crosses every single bridge in the diagram one time, and she ends up...where? Solution: She ends up at 7, the house connected to an odd number of bridges. --- Go north and talk to Aldus for a puzzle. Puzzle #105: Bouquet Giveaway ----------------------------- Place: Café Entrance Person: Aldus Summary: A girl has many flowers. When she meets one person, she gives that person a flower, and half of the remaining bouquet. After meeting five people, she has only one flower left. How many flowers did she start with? Solution: We'll have to work backwards to solve this one. She ends with one flower. (1*2)+1=3, so she must have had 3 flowers when meeting Person 5. (3*2)+1=7, so she must have had 7 flowers when meeting Person 4. (7*2)+1=15, so she must have had 15 flowers when meeting Person 3. (15*2)+1=31, so she must have had 31 flowers when meeting Person 2. (21*2)+1=63, so she must have had 63 flowers when meeting Person 1. The answer, therefore, is 63. --- Go right, and inside the hotel. Both characters here have puzzles. Puzzle #107: How Many Rooms? ---------------------------- Place: Hotel Lobby Person: Joseph Summary: A guest room in the hotel has two windows. Every room from the second floor up is a guest room. Based on the picture, can you tell how many guest room are in the hotel? Solution: Floors 2 through 5 have 16 windows, each. Floors 6 and 7 have 8 windows each. All together, that makes 80 windows. At 2 windows per guest room, there are 40 guest rooms in total. --- Puzzle #108: Pendant Penchant ----------------------------- Place: Hotel Lobby Person: Bobbi Summary: Each pendant has three types of crystals. In one pendant, you can double the number of one type of crystal, to get a number equal to the sum of the other two crystal types. Which pendant is this? Solution: Pendant C. --- Go down three times. Talk to Charlie for a puzzle. Puzzle #106: Apple Bounce ------------------------- Place: Great Ely Street Person: Charlie Summary: Remember the parrot challenge from the previous Layton game? This is similar to that. Make trampolines so the apple bounces to the exit. Solution: The trampoline starts from in between the second and third rung of the ladder (counting from the bottom). It goes right three and down one. --- Go left and down twice, to the crossroads. Go left twice, and talk to Hanna for a puzzle. Puzzle #111: Empty Seats ------------------------ Place: Triton Estate Person: Hanna Summary: Five couples are at the table. None of the women are here, though. No one is sitting next to or opposite of their spouse. Wife A and Wife B are on opposite sides of the table. Where is Wife C? Solution: Wife B must be on the left side of the table, if she can't sit next to Husband B. Therefore, Wife A is on the right side, in Seat 5 (the one not next to Husband A). Wife D can only be in 5 or 3, but since 5 is now take, Wife D must be in 3. That only leaves 1 for Wife B. Now that most of the board is filled, you can see that 4 is the only place for Wife E, meaning that Wife C is at 2. The answer is 2. --- Go right three times, and into the library. Talk to the librarian for a puzzle. Puzzle #109: An Orderly Bookcase -------------------------------- Place: Library Person: Olga Summary: Each shelf of the bookcase has five colors in it. In three moves, rearrange it so every shelf has the pattern of colors, going from left to right. Solution: The top and middle rows show off the color pattern you want. On the second from the top shelf, swap the orange and green books. On the fourth from the top shelf, switch the red and green books. On the bottom shelf, move the red book into the space left of the blue book. --- Leave the library and go right. Talk to Thomas for a puzzle. Puzzle #110: Jumpin' Marbles ---------------------------- Place: East District Person: Thomas Summary: Get rid of all the marbles except one, by jumping over them. There are two spots on the board you can't jump to. Solution: You have to work this one by working a symmetrical fashion. 1. Move the bottom marble in Column 2 up. 2. Move the top marble in Column 6 down. 3. Move the bottom marble in the middle column up, then left. 4. Move the top marble in the middle column down, then right. 5. Move the top marble in Column 2 right. 6. Move the bottom marble in Column 6 left. 7. Move the bottom marble in Column 3 up. 8. Move the top marble in Column 5 down. 9. Move the rightmost marble left, then up. 10. Move the leftmost marble right. 11. Move the bottommost marble up. 12. Move the topmost marble down. --- Go left twice, back to the crossroads. Go south and talk to Brock for a puzzle. Puzzle #112: Wall Repair ------------------------ Place: Wrecked Home Person: Brock Summary: Place all five blocks onto the board. You don't need to cover the entire board. Solution: Each letter represents a different block. AEEE ADDEEC AADDDC ABBCC BBB C --- Go down, then left twice. Talk to Marilyn for a puzzle. Puzzle #113: Crystal Carafes ---------------------------- Place: Market South Person: Marilyn Summary: The stands at A, B and C all have two different carafes, filled with juice. The carafes come in three sizes: small, medium and large. Which station holds the large one? Solution: C. --- Go north. Crow has a puzzle. Puzzle #114: Typing Numbers --------------------------- Place: Market Center Person: Crow Summary: There is a weird typewriter, and it takes a second to move from key to key. For example, pressing 1 and then 2 is one second, and pressing 1 and then 3 is two seconds. How many seconds does it take to type 68060? Solution: It takes five seconds, if you're sneaky and turn the piece of paper upside-down, so the sixes become nines. --- Go left. Scraps has a puzzle. Puzzle #116: Stained Glass -------------------------- Place: Market West Person: Scraps Summary: Put the pieces together in the proper locations. Solution: Form the purple diamond in the top, and form the blue diamond on the bottom. --- Go north. Nabby has a puzzle. Puzzle #115: Market Shortcut ---------------------------- Place: Market North Person: Nabby Summary: You want to go from Start to the Goal. You want to cross over every piece of road, without crossing over the same piece twice. Draw a road that will let you do this. Solution: This might sound crazy, but it's a large diagonal road. Connect the intersection right of the start to the intersection left of the goal. --- Go down the hole and forward. Talk to Shackwell for a puzzle. Puzzle #117: A Token Puzzle --------------------------- Place: Black Market Person: Shackwell Summary: We have tokens here. Hearts are 5,000. Clubs are 10,000. Diamonds are 50,000. Place sixteen tokens on the board, so the sums are all correct. Solution: Right of the start, you can get C and G. Column C is 20, so it must have four hearts. Row G is 35, and it already has a 5/heart, so the remaining spots are all 10/clubs. You can then figure out what has to go in each row/column, based off what's already there and the total they need. A: 3 10s, 1 50 B: 2 5s, 2 10s C: 4 5s D: 1 5, 2 10s, 1 50 E: 1 5, 2 10s, 1 50 F: 3 5s, 1 50 G: 1 5, 3 10s H: 2 5s, 2 10s The only way to get this solution is this: Club, club, heart, diamond Diamond, heart, heart, heart Club, club, heart, club Club, heart, heart, club --- Go down and up the hole. Go down twice and right twice to leave the market. Go down and talk to Louis for a puzzle. Puzzle #118: Sketchy Stars -------------------------- Place: Grand Bridge Street Person: Louis Summary: Move the three stars here, so all seven stars are in different rows from the others, vertically, horizontally and diagonally. Solution: Not that tough! The left yellow star is in the middle row. The middle yellow star is in the bottom row. The right yellow star is in the third row from the bottom. --- Go down. You can return to London for, you guessed it, more puzzles. First, go to Gressenheller University and talk to Dean Delmona for a puzzle. Puzzle #119: Window Design -------------------------- Place: Lobby Person: Delmona Summary: Put the ten pieces on the board, so each part of the board is covered. Solution: The piece with five apples goes in the lower/right corner, with the three apples along the right side and the spot without an apple on the bottom. The L-piece without a gap between its apples goes in the upper/right. All three apples are against the wall; its spot without an apple faces down. The Z-piece goes against the right-hand side. It fits nicely in the gap between the two pieces already on the board. There are three pieces with four apples inside. The one which has the apples in two-by-two format goes in the lower/right corner. Its space without an apple is on the top, against the left wall. The piece with four apples in a T-shape goes against the bottom, so all three of its apples are against the wall. The remaining piece with four apples goes in the upper/left corner, with the three apples against the top wall. The L- shaped piece goes against the top wall as well, with the short part of the L touching the wall. Position this piece so the top two rows are now filled. There are eight non-covered spaces. Put the T-piece with three apples in a row in the upper/right part of the empty spots. Then, put the two remaining pieces, which are identical, into the remaining spots. The both will have the shorter end of the T sticking to the right. Done! --- Go inside Layton's office and talk to Rosa twice for puzzles. Puzzle #090: Puppet Master -------------------------- Place: Layton's Office Person: Rosa Summary: Put the five pieces onto the board to cover it completely. Solution: R is red, O is orange, G is green, Y is yellow and B is blue. OGGGG OOOOG YYYOxGG YOBRR YBBBB --- Puzzle #120: Gallon Hat ----------------------- Place: Layton's Office Person: Rosa Summary: Put the five pieces onto the board to cover it completely. Solution: R is red, O is orange, G is green, Y is yellow and B is blue. RO RO OOOO YxxO YxxB YYYB GGBB GxxB GGGG --- Go down twice, then take the Laytonmobile to Scotland Yard. Go inside the building and upstairs. Talk to Monica for a puzzle. Puzzle #121: Flatfoot Families ------------------------------ Place: Second-Floor Desk Person: Monica Summary: Three detectives look out a window, and all three see their daughter and grandchild. What is the fewest number of people outside? Solution: If two detectives are husband and wife, they share a daughter and a grandchild. If the third detective is the parent of the grandchild (and the grandchild is a daughter), that makes for a total of three people. --- Go down twice, then left. Talk to Augustus for a puzzle. Puzzle #122: Balanced Fruit --------------------------- Place: Florist Person: Augustus Summary: Two strawberries and a lemon weigh as much as an orange. Two apples weigh as much as two oranges and a lemon. Three strawberries and an orange weigh as much as a lemon and an apple. How many lemons equal one orange? Solution: Let's look at this as a math equation. 2S + L = O 2A = 2O + L 3S + O = L + A Let's replace "2S + L" for O in the third equation. The first equation verifies that this is a valid substitution. 3S + 2S + L = L + A 5S + L = A + L 5S = A Five strawberries equal one apple. Substituting 5S for A in the second equation gives us. 10S = 2O + L The first equation tells us that two strawberries is an orange minus a lemon (2S = O – L). Replacing 2S with (O – L) in the above equation gives us... 5(O-L) = 2O + L 5O – 5L = 2O + L 3O = 6L O=2L Two lemons equals an orange. The answer is two. --- Go forward twice. Talk to Mick for a puzzle. Puzzle #123: The Same Chain --------------------------- Place: Museum Entrance Person: Mick Summary: We have four chains here. Two of them have the same combination of links. Which ones? Solution: A and D. One has been rotated 90 degrees, to make this less obvious. --- Go into the museum. Talk to Ewan for a puzzle. Puzzle #124: Snake Mummies -------------------------- Place: Museum Person: Ewan Summary: Which of the four snakes matches the replica in the box? Solution: D. It's been turned upside-down, to make this less obvious. --- Okay, we have finally gotten all of the puzzles. Hooray! Let's finish our detour, and return to Barde Manor at Misthallery. The way to get there from here is by going down three times, then right. Take the Laytonmobile to Misthallery. Go up three times, and use Bucky to go to Pier 3. Then, go right twice, up three times and left. The first time you visit the lake near Barde Manor after starting Chapter 9, a cutscene plays. As the chapter title indicates, the specter becomes clear. With the prodding of Layton, Arianna reveals that the specter is really Loosha. Loosha is Arianna's sea creature friend. Playing the specter's flute calms him down. Loosha travels through the canals in the town. Layton explains that Loosha was trying to protect the town from the REAL specter. Arianna is going to confess what really happened, when... Suddenly, Chief Jakes shows up and arrests Arianna, along with Loosha. Oh no! Talk to Tony. Layton gives him a note, to deliver to Crow of the Black Ravens. Layton did ask the Black Ravens to set a trap for the specter, the previous night. Was that trap successful? Go right and down three times. You can't leave this screen without talking to the characters here. They've got a report from Crow about the specter. Puzzle #125: The Specter's Path ------------------------------- Place: Old Gate Person: Wren and Socket Summary: Here is a map of town, with all the specter sightings marked with an X. The specter never goes the same way twice. Where did the specter go? Solution: The specter went to E. --- E is the old, abandoned factory. Since the specter went there, that's our new destination. Go left twice, to reach Bucky. Now that Layton has seen the police, he can return to Police HQ for a few puzzles. Have Bucky take you to Pier 7. Go right and inside the station. Talk to Chippe for a puzzle. Puzzle #126: Mirror, Mirror --------------------------- Place: Police Reception Person: Chippe Summary: Someone looks at the reflection of the reflection of the reflection of a painting. Which image does she see? Solution: E. That's the painting turned clockwise and reversed. --- Go left. Enter the interrogation room, then look at the phone for a puzzle. Puzzle #127: Redial ------------------- Place: Interrogation Cell Examine: Phone Summary: The person made a phone call. After dialing the first digit, the person's finger went down, right, down, left, down, left, up and right. What was the last digit pressed? Solution: 8, which is one up and one right from the bottom/left corner. You know you're in that corner, because you went left twice and down three times over the course of the directions (without going back up or right along the way). --- Leave the cell. Go right, then leave the police office. Go left twice, then down. Talk to Mimi for a puzzle. Puzzle #128: Watermelon Bounce ------------------------------ Place: Wrecked Arch Person: Mimi Summary: Get the watermelon to bounce from the left to the right, by making trampolines. Solution: This takes two trampolines. One starts one square to the right and four squares up, working from the bottom/left corner. This trampoline goes four squares right and one square down. Bounce the watermelon. It smashes on the small plank on the right. Make a one-square trampoline, one up and one left of the small plank. Success! --- Go up and right, then have Bucky take you to Pier 5. Go right and talk to Sebastian. He says there's a hidden entrance to the abandoned factory. If you haven't solved 80 puzzles, though, he refuses to tell you this information. Go left. Tap on the boards, under the bridge. This is the hidden entrance! Go through the tunnel, then tap on the locked door for a puzzle. Puzzle #129: The Factory Door ----------------------------- Place: Rear Entrance Examine: Door Summary: How does the key help you get through the door? Solution: Rotate the door handle so it looks like a backwards C. Push the button on the far left, the button on the far right, and the button two left of the far right button. Basically, you're duplicating the pattern on the key, when the key is turned upside-down so it matches the door handle. --- Go through the now-open door, then go forward. It looks like the abandoned factory is still in use. One of the goons that Emmy fought earlier is here, waiting for our heroes. Puzzle #130: The Four Weights ----------------------------- Place: First Ridge Person: Bram Summary: There are four weights here. The difference between the leftmost weight and the weight next to it is 7. The difference between the rightmost weight and the weight next to it is also 7. The difference between the two weights in the middle is 8. What are the weights? Solution: Well, the weights in the middle must be 1 and 9, because that's the only way to have a difference of 8. The numbers that are 7 apart from 1 and 9 are 8 and 2, respectively. Therefore, the answer is 2918. 8192 also works. --- Bram leaves. Flip switch #1 in the lower left here, then go through the exit. Flip switch #2 on the right, and look at the pipe for a puzzle. Puzzle #131: Dark Maze ---------------------- Place: Second Ridge Examine: Pipe Summary: Go through the maze! The trick is that most of the maze is obscured by shadows. Solution: Go two down, right, up, four right, down, right, down, left, down, four left, down, left, two down, three right, up, four right, up, left, up, two right and three down. --- Flip Switch #3. You can talk to Goosey in the lower corner for a puzzle, and you can examine the crate boxes on the right for a puzzle. Puzzle #132: Paint Spinner -------------------------- Place: Third Ridge Person: Goosey Summary: You have an odd paint spinner. If you turn it 90 degrees in a clockwise fashion, which patter will it paint? Solution: C. --- Puzzle #133: Freight Crane -------------------------- Place: Third Ridge Examine: Crates Summary: Move the crates, so each crate is in the right location. Oh, and you only have four moves. Solution: Do these four moves. 1. Move the circle and triangle all the way to the right. 2. Move the star and the circle all the way left. 3. Move the circle and square all the way right. 4. Move the square and the triangle all the way left. --- Go forward. Flip Switch #4 and talk to the man for a puzzle. Puzzle #134: Engine Parts ------------------------- Place: Fourth Ridge Person: Chief Engineer Summary: Put all the pieces together on the board. Solution: See the white edges that go around some pieces? Those actually form a square, in the center of the engine. The yellow piece with a white line going through it goes in the upper/right. The blue and red pieces goes in the lower/left, with the red piece in the corner. The two other pieces with a white line are brown and blue. The brown one goes in the upper/left, while the blue one goes in the lower/right. As said earlier, the white lines forms a perfect square. The remaining two pieces goes inside the square and fills it completely. --- The man says that the red and blue buttons on the right control the conveyor belt. Tap those buttons, then go forward, through the conveyor belt. You know those switches you've been flipping, one in each of the ridges? They light up the lights above the door in this room. Flip Switch #5 here. All the lights are on and the door...doesn't open. Odd. Examine the gap on the floor for a puzzle. Looks like we need to cross the gap! Puzzle #135: Blasted Plank -------------------------- Place: Fifth Ridge Examine: Gap Summary: You have four sticks of dynamite and four pillars. Can you figure out which pillar goes with which stick of dynamite? Solution: Simple enough, I guess. It's red, yellow, blue and green. --- Once you solve the puzzle, our heroes can get across the gap in the floor. Examine the door to learn which code opens it: 1, 3, 5. I guess that means you should only flip the odd-numbered switches, then. Return to the second and fourth ridges, then turn their switches off. If you haven't turned on the switches in ridges 1, 3 and 5, do so now. Once the switches for 1, 3 and 5 turn on, with the switches for 2 and 4 turned off, the door in the fifth ridge opens. Go there and examine the door. Two cutscenes play. First, our heroes watch the door open, then they go inside to meet the infamous specter. Second, the shadowy villain who has been working behind the scenes the whole game has decided to finally make an appearance. Uh oh! Is Layton ready to face this new enemy? 002k-Chapter 10: The Legend Revealed ----------------------------------------------------------- Layton, Emmy and Luke have left the not-so-abandoned factory at this point, and they're ready to save Arianna. Go left, down, and left three times. Crow appears. He says Arianna is at the plaza. We'll go there soon, but there are two puzzles that get unlocked at the start of Chapter Ten. Let's solve those first. Go left twice, then up and inside Luke's house. Talk to Beth for a puzzle. Puzzle #136: Three Chandeliers ------------------------------ Place: Foyer Person: Beth Summary: Which of the three chandeliers matches the one you already own? Solution: B. --- Go down twice, then right. Have Bucky take you to Pier 3, then go right twice. Talk to one of the children for a puzzle. Puzzle #137: All the Sons ------------------------- Place: Old Gate Person: Wren and Socket Summary: You talk to two boys from the same family. The first has a brother two years older than him, and the second has a brother three years older than him. The next day, you talk to two boys from the same family. The first has a brother one year younger than him, and the second has a brother four years younger than him. What is the smallest number of sons there can be in the family, if each statement is true? Solution: Three. This only works if one of the sons has a birthday on the second day. --- Okay, those are the puzzles. Let's go to the Grand Plaza and save Arianna now. Go left twice, down, and right. Layton splits off from Emmy and Luke, while he goes to the plaza. In the plaza, Arianna tries to defend Loosha before Jakes and Grosky. Grosky isn't entirely sure that Arianna is the real culprit, but Jakes insists that she is a flute-playing witch who is bent on the destruction of the town. Layton proclaims that he has found the real specter. Luke then enters, inside the specter. It's really a glorified excavation machine for digging up artifacts. Apparently, someone was using the machine to dig all over town, in hopes of locating the Golden Garden. Loosha, as we already know, was trying to stop the machine from destroying town. Due to the thick fog, it looked like Loosha and the machine were part of the same creature. This fog wasn't natural; the culprit produced the fog on purpose, in order to hide his activities. The fog was produced by water in the canals, which is why the water level is low whenever the specter appears. Who is the culprit? Layton says that it's Doland, who kidnapped Luke's mother to force Clark's silence. Chief Jakes was Doland's accomplice the whole time. Layton's proof is Luke's journal that predicts where the specter will appear. Even when Luke made mistakes, the area where the specter appeared was evacuated. In other words, Doland was able to evacuate the correct areas, every single time, even when Luke made an error. It seems that Doland always knew where the specter would be ahead of time. And so it seems that Doland evacuated the areas to get rid of potential eyewitnesses, not for their personal safety. Emmy then appears, with the real Doland (and Mrs. Triton), who were locked in the cellar of Luke's house. The fake Doland Noble reveals his true identity: the shadowy villain who has been working behind the scenes this whole game. His name is Descole. He has a mask and a cape for some reason, and apparently he's a mad scientist. Descole somehow summons more of his excavating machines, which start attacking the town. They free Loosha, then they all combine together to form a large, destructive robot. Our heroes split up. First, Emmy wants to stop the four legs of the machine. Each leg is protected with a puzzle. No matter which order you tap the legs in, the four puzzles are given to you in the same order. Puzzle #138: Wire Cutter ------------------------ Place: Final Battle Examine: Machine Leg Summary: You want to cut one wire, in order to stop the connection between A and F, so there isn't any power running to the machine's legs. Which wires do you cut? Solution: Cut the top and bottom wires. Puzzle #139: Emergency Stop --------------------------- Place: Final Battle Person: Machine Leg Summary: Press the buttons here, in order to turn off all the lights. The trick is that the buttons are in a different order than the lights, and whenever a light turns on or off, the light(s) next to it turn on or off as well. Solution: If you play around with the lights and buttons, you learn... A controls Light 2. B controls Light 3. C controls Light 4. D controls Light 5. E controls Light 1. Press A and D, or press E and C. Other solutions work, too. --- The game switches to Luke and Loosha. Luke is trying to help Loosha win the battle. Puzzle #140: The Next Attack! ----------------------------- Place: The Final Battle Examine: Loosha Summary: The attacks follow a specific pattern. Examine the board and determine where it will attack next! Solution: The attack is in Spot #15. The first attack is at Spot 1, then the second attack is two spots to the right. The third attack is three spots to the right, the fourth attack is four spots to the right and so on. Whenever it reaches the end of a row, it skips to the leftmost square of the next row. --- Back to Emmy. She needs to keep disabling the legs. Puzzle #141: The Red Connection ------------------------------- Place: The Final Battle Examine: Machine Leg Summary: Put pieces into place, in order to connect all the wires. Solution: The only piece that fits into the top left corner is C. That means the only piece that fits into the lower left corner is G. Only B or H can fit into the upper left and right spots, and the only way to connect them is if H is in the upper left, B is in the upper right, and E is between them. We're almost done. The only piece that fits into the left spot is F. A is the only piece that fits in the middle, and D is the only one on the right. C H E B G F A D Don't forget to rotate the pieces properly so the colors match. Puzzle #142: Enigmachine ------------------------ Place: The Final Battle Examine: Machine Leg Summary: Which symbol goes in the spot marked with a question mark? Solution: The solution is the circle in the triangle. A symbol on one side of the pentagon is made up by putting together the two corner symbols that aren't adjacent or directly opposite. --- The game cuts to Layton, who needs the Black Ravens to make something. You have a challenge to figure out what items to get. The first piece is...B, a boat. The next piece is...C, a ladder. The next piece is...A, house beams. The final piece is...C, a shop sign. After that, the pieces need to be put together. Puzzle #143: Layton's Catapult ------------------------------ Summary: How do these parts match up? Solution: D is on top, C is on the left and B is on the right. --- Layton's catapult springs into action. It destroys Descole's machine, breaking it into pieces. Then, the pieces of the machine reform themselves, and the machine is as good as new. While Descole turns his attention to killing our heroes, Loosha and the Black Ravens destroy the town's floodgates. The resulting flood destroys the machine, but all our heroes manage to avoid death by going inside a building. Descole then makes a dramatic exit, promising to return in the next game. 002l-Epilogue: The Last Gift ----------------------------------------------------------- Examine Loosha to start the endgame sequence. A scene plays, in which Loosha breaks the gate to the lake, flooding the town again. At the bottom of the lake is the entrance to the Golden Garden. Puzzle #144: The Ancient Crest ------------------------------ Summary: There is a poem that has a clue to opening this crest. O traveler to paradise! The winged sleepers yearn to dance. Only by touching the four fruits can you awaken them. Bird of illusion, raise your beak high! And so you shall lead our traveler into sun-kissed paradise. Solution: There are ten gold-colored circles here. Four of them have a picture of a piece of fruit on them. Tap on these four circles. They are in the upper/left, the bottom/left, the bottom/right and the one left of the bottom/right. Each time you tap a fruit, a light appears on a bird in the middle. Rotate the four birds in the middle, so the space between them is shaped like a bird. --- Our heroes go through the now-open passage to find the Golden Garden, which is a fancy-looking gardening containing no gold whatsoever. However, it contains incredibly fresh air, which should cure Arianna's disease. And it's all thanks to Loosha, who helped us find this area! Loosha then dies, which upsets Tony and Arianna. Luke helps cheer up the two children, and flashbacks of Loosha's life play. Our heroes talk about everything, and Arianna decides that she won't shut herself off from the world again. Layton and Emmy decide to leave the town of Misthallery. Layton is sure there will be other mysteries and puzzles for them to solve. Before they leave, Luke grabs Layton's hand and asks to be the professor's apprentice. The ending credits roll, complete with pictures. Once you see "The End" screen, don't turn the game off. Press one of the buttons or tap the touchscreen. A scene plays, of Luke and his family leaving Misthallery. Arianna and the Black Ravens come to wish him a fond farewell. There is also a scene of Descole, plotting to get revenge on Layton. After these scenes, you are given the option to save the game. Make sure to do so, to unlock some bonus puzzles. 003-Mouse Alley Minigame ----------------------------------------------------------- There are mice that appear all over town in Misthallery. You'll see the first one shortly after entering town for the first time. Whenever you see a mouse onscreen, tap it in order to get a badge. Your goal is to get ten badges. Shortly after the start of Chapter Eight, you learn about Luke's mouse friend. This unlocks the mouse alley minigame! Simply go to the crossroads in the southern half of town, then talk to the police officer to play the game. The game is really simple. Mice appear onscreen for a certain amount of time. Tap on all the mice you see, but don't tap on the dark gray mouse, which is Luke's mouse friend. Yellow mice are worth 100 points, gray mice are worth 50 points, and brown mice are worth 10 points. You can play the game as many times as you want. The goal of the game is to play it over and over again, until you get a really high total score. The total score is, of course, all the scores you've received, put together. The higher your total score, the higher your rank will become. The higher your rank is, the more time gets put on the clock. The rankings are... Oh No, You Ro-dent for a total score of 10 Mousey Mouser for a total score of 100 Farmer's Wife for a total score of 500 Mouse Rouster for a total score of 1,000 The Cat's Whiskers for a total score of 5,000 Local Hero for a total score of 10,000 Government Cheese for a total score of 30,000 Mouse Sergeant for a total score of 60,000 Rat Cracker for a total score of 100,000 Mouse Raider for a total score of 150,000 Novice Tapper for a total score of 200,000 Mouse Mauler for a total score of 250,000 Exterminator for a total score of 300,000 Squeak Stomper for a total score of 350,000 Rodent Ridder for a total score of 400,000 Rat Razer for a total score of 450,000 Cat's Meow for a total score of 500,000 Little Cheese for a total score of 600,000 Vermin Vacator for a total score of 700,000 Rat Prince for a total score of 800,000 Mouse Hunter for a total score of 900,000 Rat Runner for a total score of 1,000,000 Mouse Colonel for a total score of 1,200,000 Marvelous Mouser for a total score of 1,400,000 Rodent Scourge for a total score of 1,600,000 Rat Trapper for a total score of 1,800,000 Mouse Star for a total score of 2,000,000 As far as I know, there isn't a reward for getting a high score, besides the satisfaction of a job well done. 004-The Boatman's House ----------------------------------------------------------- Shortly after the start of Chapter Two, Luke gets a toy train set. That's a minigame you can access, from Layton's trunk. When you solve certain puzzles in the game, you get different tracks for the train set. You get train sets from solving Puzzles #15, 26, 36, 42, 56, 65, 68, 120 and 136. Here are the solutions to all then train puzzles: #1: Bucky's Train Down two, right two, down three, right three, up three, left two, up two, right three, one down, one right, five down, one left. #2: Dom's Express Go left two, up four, left two, down two, six right, two up, one right, two up and left to the exit. #3: Dream Train Go left once, up four, right two, down one, right three, down three, left three, down two, right five and up one. #4: Tweed's Trip Go down one, right one, down one, left three, up three, right, up three, right two, down one, left one, down one, right four, down four, right two, up four and left. #5: Mount Otaki Go right eight times, up six times, left seven times, then down two, right two, down two, right six times and down twice. #6: Augustus' Business The green train goes down, two right, down, three right, left, four up, two left, down, two left and down. The blue train goes two up, two left, four down, three left, two down, five right and two up. #7: Dugan's Dodge Go one up, one left, one up, one right, one up, one left, two up, one right, three up, three left, five down, four left, three down, four right, one up, one left, six up, one left, one up, four left and one down. #8: Hugo's Trouble Go five down, five right, four up, four right, three down, two left, one down, four right, two up, eight left, one up, two left and four down. #9: Rosa's Travels Move the blue car two up, one right, two down, one right, one up, one right, one down, three right, six up, four right, two up and one right. Move the green car two up, three left, two up, five left, two up, two left, two up and one left. #10: Beth's Dream Go one left, one up, one right, one up, one left, six up, seven right, two down, six left, three down, seven right, three down, three right, three up, one left, three up, one right, two up and three left. --- Beating all ten toy train tracks unlocks the Boat Master's House, under bonuses. Save your game, then go to that place to find three puzzles. Puzzle #156: Which Direction? ----------------------------- Summary: Out character goes to a bust stop, then walks northwest, turns right at a crossroads, turns right at another crossroads, turns left at the next crossroads, then sees a cake shop on the right. She crosses over the café opposite of it, and she faces the street she just came from, to the left. If all streets are perpendicular to each other, which direction is she facing? Solution: Southwest. Puzzle #157: Emergency Stop 2 ----------------------------- Summary: We have seven lights and seven buttons. When one light turns on or off, the lights adjacent to it turn on or off, too. Figure out how the lights are connected to the buttons, and turn them all off. Solution: Play with the various lights and buttons, in order to learn this: A is connected to 4. B is connected to 3. C is connected to 6. D is connected to 5. E is connected to 1. F is connected to 7. G is connected to 2. I found four solutions that work. Press A, E, G, F, C, B, and D. Press A, E, G, F, C, D, and B. Press A, F, C, E, G, B, and D. Press A, F, C, E, G, D, and B. Puzzle #158: Touch Stone ------------------------ Summary: Slider puzzle time! Move the red and gold pieces into the indicated spots. Solution: Your first main goal is to move the two L-blocks off to one side, along with a green block. I chose to do this on the right hand side. 1. Move the right green block down and right. 2. Move the left green block up and left. 3. Move the right L-piece up. 4. Move the red piece right all the way. 5. Move the bottom gold piece up and left all the way. 6. Move the top gold piece down one, right one, then down all the way. 7. Move the top green block right all the way. 8. Move the left gold piece right. 9. Move the left L-piece up all the way, then right all the way. 10. Move the left gold piece left all the way. 11. Move the right gold piece left all the way. 12. Move the top green block down all the way. 13. Move the left L-piece right all the way. 14. Move the right gold piece up one. 15. Move the red piece left all the way. 16. Move the left L-piece down and right. Now the right-hand side of the board is filled with three pieces. That frees up from to shuffle around the remaining four pieces. 17. Move the right gold piece up, right and up. It moves the red piece with it. 18. Move the left gold piece up all the way. 19. Move the left green block left all the way. 20. Move the right gold piece all the way down. 21. Move the left gold piece right three times, then up. It is above the other gold piece. 22. Move the left green block up all the way. 23. Move the bottom gold piece up and left all the way. 24. Move the red piece left all the way. 25. Move the right gold piece down all the way. 26. Move the left green piece right three times and up. 27. Move the right gold piece into place. 28. Move the left gold piece into place. It carries the red piece into place with it. 005-The Biologist's House ----------------------------------------------------------- Near the start of Chapter 3, you visit the laboratory where they study fish. This unlocks the fish minigame, where you help fish collect coins by putting bubbles on the board. When you solve certain puzzles in this game, you unlock tanks for the fish minigame. Specifically, you get fish tanks for solving puzzles #19, 21, 27, 39, 50, 62, 91, 109, and 117. Solve all nine fish tanks to get a bonus, tenth tank. Tank 1: Pleasant Garden There are six places for bubbles, and four bubbles. The two spots without bubbles are the bottom/left spot, and the spot which is against the top of the screen. Tank 2: Quiet Crossing There are two spots for bubbles in the middle of the screen; one is directly above the other one. Put two bubbles there, and put the third bubble in the spot above the three golden bubbles. Tank 3: Bustling 'Burbs A bubble goes in the rightmost spot, and another goes in the bottommost spot. The third goes in the spot just above the brown log. Tank 4: Calming Arches There is a group of three bubbles, near the center. Your fish is facing this group. Put the first bubble on the bottom of this group; that way, your fish will bounce off and go up/left, getting the coins. There is a place for a bubble on the diagonal of coins. Put the second bubble there, so the fish turns and gets all the other coins (then hits the gold bubble). Tank 5: Sleepy Seabed A bubble goes in the spot below the fish's starting point. On the right, there are two bubbles near each other. Put the second bubble on the higher of these two bubbles. Tank 6: Evening Park Place a bubble on the spot which is above the water ivy and at the top of the screen. Place one on the rightmost bubble. Place one on the spot that is directly left of the rightmost golden bubble. Tank 7: Undersea Pipes There are nine spots for seven bubbles. The leftmost bubble in the top row is not filled. The second-from-left bubble in the second-from-top row is not filled. All the other bubbles are filled. Tank 8: Toadstool Meadow A bubble goes on the spot above the leftmost piece of water ivy. A bubble goes in the spot which is against the ground and to the right. A bubble goes in the spot two spaces left of the water ivy that is floating in midwater, and a bubble goes in the spot that is one up and one right from the water ivy that is floating in midwater. Tank 9: Spindly Spires One goes on the bubble one right and two up from the left golden bubble. One goes in the spot two left and two up from the left golden bubble. The final bubble goes on the left of the cluster of three bubble spots, in the middle- right of the screen. Tank 10: Laytonmobile Cove A bubble goes in the second-from-left spot; your fish touches this before getting any coins. A bubble goes in the spot up/right of the group of six coins. A bubble goes in the spot below the group of six coins. When you solve all ten tanks, you unlock the Biologist's House, under bonuses. Save your game, then go to this place to find three puzzles. Puzzle #159: Bomb Squad ----------------------- Summary: Slider puzzle time! Move the bomb to the top of the board. Oh, and the cream-colored block can't be moved. Solution: 1. Move the top green block left all the way and down. 2. Move the top blue block up. 3. Move the purple block up, right and up. 4. Move the yellow block right and up. 5. Move the bottom blue block up. 6. Move the bottom green block up and right. 7. Move the bottom red block right and up. 8. Move the bottom orange block right all the way. 9. Move the left red block right, down all the way and left. 10. Move the right orange block left. 11. Move the right red block down. 12. Move the left orange block right all the way. 13. Move the bomb down all the way. 14. Move the top green block left and down. 15. Move the top blue block left all the way. 16. Move the yellow block up all the way. 17. Move the top orange block up all the way. 18. Move the bomb right all the way. 19. Move the left red block up all the way and right. 20. Move the bottom orange block left, up, left, up, left and up. 21. Move the bottom red block left all the way, up and left. 22. Move the bomb down twice and left twice. 23. Move the right orange block down all the way. 24. Move the right red block right all the way. 25. Move the bomb up twice. 26. Move the right orange block left twice. 27. Move the right red block down all the way and left. 28. Move the yellow block down all the way. 29. Move the purple block left twice and up. 30. Move the yellow block up twice. 31. Move the right green block left and down. 32. Move the right blue block down. 33. Move the yellow block right and up. 34. Move the right blue block left all the way. 35. Move the yellow block down, right and down. 36. Move the purple block down once and right all the way. 37. Move the bottom blue block up all the way. 38. Move the bomb right twice and up twice. 39. Move the right red block up all the way. 40. Move the bottom orange block right. 41. Move the left red block right and down. 42. Move the left orange block down and right twice. 43. Move the left green block left and down all the way. 44. Move the left blue block down, left and down. 45. Move the top blue block left all the way. 46. Move the bomb to the exit. Puzzle #160: Gold Marbles ------------------------- Summary: Jump over all the marbles in the board. There are twelve places you can't jump to, and the final jump must result in a marble being in the middle spot. Seven of the places next to the middle spot are blocked off, though. Solution: For this solution, you basically make the exact same moves on the left and on the right. 1. Jump the bottom marble in Column Three up. 2. Jump the bottom marble in Column Seven up. 3. Jump the third-from-bottom marble in the middle column left. 4. Jump the bottom marble in the middle column up. 5. Jump the bottom marble in the middle column right. 6. Jump the second-from-top marble in Column Three down. 7. Jump the bottom marble in Column Three up. 8. Jump the second-from-top marble in Column Seven down. 9. Jump the bottom marble in Column Seven up. 10. Jump the leftmost marble right. 11. Jump the rightmost marble left. 12. Jump the bottom marble in the fourth column left. 13. Jump the bottom marble in Column Three up. 14. Jump the bottom marble in Column Six right. 15. Jump the bottom marble in Column Seven up. 16. Jump the leftmost marble right. 17. Jump the rightmost marble left. 18. Jump the second-from-top marble in the middle column right. 19. Jump the bottom marble in the middle column up. 20. Jump the bottom marble in the middle column left. 21. Jump the top marble in Column Four down. 22. Jump the top marble in Column Six down. 23. Jump the leftmost marble right. 24. Jump the top marble down. 25. Jump the rightmost marble left. 26. Jump the top marble down. Puzzle #161: Lily Pad Leapfrog 2 -------------------------------- Summary: Help the frog jump over to the right side of the board. He must use each lily pad once. Solution: Mr. Frog goes right, down, down, right and right. He is in the bottom/right corner. He goes up, up, left, right and down. He's in the bottom row. He goes up, left, left, up and down. He's in the bottom row again. He goes left, up, up, and down. He's in the bottom row and the bottom three rows of the puzzle are gone now. Good job, Mr. Frog! From here, he goes up, left, up and up. He's in the upper/left corner. He goes right, left, right, down, down, right, up, up and right. He's in the upper/right corner now. He goes down, left, down, right and right to the exit. 006-The Puppeteer's House ----------------------------------------------------------- Near the start of Chapter Four, you unlock the puppet theater minigame. Throughout this game, as you solve puzzles, you get actions for the puppet theater. It's a pretty simple challenge. Just guess which words go in the blank spots as you move along with the story. You unlock actions by solving puzzles #23, 25, 33, 35, 37, 40, 46, 47, 52, 53, 59, 64, 70, 71, 74, 75, 76, 85, 107, 112, and 121. Play One: 1. Rinsed 2. Gripped 3. Sliced 4. Sautéed 5. Turned up 6. Poured in 7. Simmered 8. Tasted Play Two: 1. Scrubbed 2. Arranged 3. Hung 4. Moved 5. Flattened 6. Licked 7. Wrapped 8. Placed Play Three: 1. Sat down 2. Rolled up 3. Covered 4. Rubbed 5. Mixed 6. Wielded 7. Munched 8. Breathed Finishing all three plays unlocks the Puppeteer's House, in the Bonuses section. Save your game, then go to that place to find three puzzles. Puzzle #162: Cube Hammer ------------------------ Summary: This hammer is built from seven identical cubes. Recreate the pattern on the cube diagram. Solution: The circle is in the top. The diamond is in the left, and it is turned on its side, so it is wider than it is tall. The bottom square has the club, and its smaller end (the one that isn't a leaf) is on the bottom. The heart is on the left of the two remaining spaces, and it is turned so the bottom of the heart faces right. The final spot, the farthest right spot, has the star. It is rotated counter- clockwise once, so its longest pointy spot is facing up/right. Puzzle #163: Mother and Daughter -------------------------------- Summary: Mother is at Point A. Daughter is at Point B. They are walking at the same speed. Mother takes the red path and daughter takes the yellow path. They keep walking until they meet somewhere. Which point will they meet at? Solution: Daughter travels across ten lines, while Mother travels along sixteen. They meet at E, on Mother's second trip. Puzzle #164: Jewel Swap ----------------------- Summary: Another slider puzzle! Switch the locations of the two jewels, then put the frame together. Solution: Well, gee, this is a hard puzzle to describe. Okay, the four frame pieces are going to be called top/left, top/right, bottom/left and bottom/right. I'll use those names, no matter where these pieces are located on the board. 1. Move the top/left frame left. 2. Move the bottom/left frame up, right and up. 3. Move the bottom/right frame right. 4. Move the blue jewel right all the way. 5. Move the top/left frame down twice and left. 6. Move the bottom/left frame left twice. 7. Move the top/right frame left twice. 8. Move the blue jewel left 9. Move the bottom/right frame left and up twice. 10. Move the blue jewel right all the way. It is now in the bottom/right corner. 11. Move the top/left frame right all the way. 12. Move the bottom/left frame down twice and left. 13. Move the top/right frame left and down twice. 14. Move the bottom/right frame left all the way. 15. Move the red jewel left all the way. 16. Move the blue jewel up twice and right. It is in place! Not for long, though. 17. Move the top/left frame right. 18. Move the red jewel down twice. 19. Move the bottom/right frame right all the way. 20. Move the top/right frame up twice and right. 21. Move the bottom/left frame right and up twice. 22. Move the red jewel left all the way. It is in place! Not for long, though. 23. Move the top/left frame left all the way. 24. Move the bottom/right frame down twice. 25. Move the top/right frame right twice. 26. Move the bottom/left frame right twice. 27. Move the top/left frame right. 28. Move the red jewel right and up twice. It is in the upper/left corner. 29. Move the top/left frame left all the way. 30. Move the bottom/right frame left all the way. 31. Move the bottom/left frame down twice. 32. Move the top/right frame down twice and right. 33. Move the red jewel right all the way. The two jewels are side-by-side. 34. Move the bottom/left frame right. 35. Move the bottom/right frame right. 36. Move the top/left frame right, up twice and right. 37. Move the bottom/right frame left all the way. 38. Move the top/left frame down twice. 39. Move the red jewel left all the way. 40. Move the blue jewel left all the way. The jewels are side-by-side in the upper/left corner. 41. Move the top/right frame up twice and right. 42. Move the bottom/left frame right and up twice. 43. Move the top/left frame right all the way. 44. Move the bottom/right frame right all the way. 45. Move the red jewel down twice and left. The red jewel is now in place. It will not be moved again. 46. Move the blue jewel left twice. 47. Move the bottom/right frame up twice. 48. Move the top/left frame left all the way. 49. Move the bottom/left frame down twice and left. 50. Move the top/right frame left and down twice. 51. Move the bottom/right frame right all the way. 52. Move the blue jewel right all the way. It is near its end position. 53. Move the top/left frame up twice and left. 54. Move the bottom/left frame left all the way. It is now in place. 55. Move the top/right frame left all the way. 56. Move the blue jewel left. 57. Move the bottom/right frame left and down twice. 58. Move the blue jewel right all the way. It is now in place. 59. Move the top/right frame up twice and right. It is not in place. 60. Move the top/left frame right. It is now in place. 61. Move the bottom/right frame left. It is now in place. 007-The Flute Player's House ----------------------------------------------------------- Once you beat the game and save, you automatically unlock The Flute Player's House, in the bonuses section. Puzzle #165: Three Blocks ------------------------- Summary: You can make three full blocks from these six pieces. Each block has a piece from the top row and a piece from the bottom row. What are the three matches? Solution: It's A and E, B and F, and C and D. Puzzle #166: Sliding Pipes -------------------------- Summary: Slider puzzle time! Move the red piece into the bottom/right corner. Two of the pieces can't be moved. Solution: The general strategy will be to move the L and T pipes in the upper/right, then the brown piece in the lower/left. Then, move the L and T pipes to the bottom/right, so you can move the red right, down and left. Move the brown piece to the upper/left, move the red piece left, move the L and T pieces up, and move the red piece down and right. First, let's get the L and T pipes in the upper/right. 1. Move the leftmost green pipe up. 2. Move the leftmost green pipe in the bottom row up. 3. Move the left green pipe in the bottom row left all the way. 4. Move the right green pipe in the bottom row left all the way. 5. Move the green pipe in the third row down all the way, then left all the way. 6. Move the green pipe in the second row down all the way. 7. Move the green pipe in the top/right corner down all the way. 8. Move the L-pipe right all the way. 9. Move the T-pipe right and up. Next, we want the brown piece in the lower/left. 10. Move the red pipe right. 11. Move the vertical pipe up. 12. Move the rightmost green pipe in the fourth row up and left all the way. 13. Move the green pipe in the bottom/right corner up all the way. 14. Move the rightmost pipe in the bottom row right all the way, and up. 15. Move the right pipe in the bottom row right all the way. 16. Move the left green pipe in the bottom row right all the way. 17. Move the left green pipe in the fourth row down. 18. Move the left green pipe in the fourth row down. 19. Move the brown block down and left. 20. Move the left green pipe in the third row left. 21. Move the second-from-left green pipe in the bottom row up. 22. Move the green pipe in the bottom/left right twice. 23. Move the brown block down. Our next order of business is moving the L and T pipes down to the bottom/right, to free up room for the red pipe. The T pipe will have to go down before the L pipe does. 24. Move the left green pipe in the third row left and up. 25. Move the green pipe in the third row left all the way. 26. Move the left green pipe in the fourth row up. 27. Move the leftmost green pipe in the bottom row up. 28. Move the left green pipe in the bottom row left all the way. 29. Move the right green pipe in the bottom row left all the way. 30. Move the right green pipe in the fourth row down. 31. Move the T pipe down, right and down. 32. Move the L pipe down. 33. Move the right green pipe in the third row right all the way and up. 34. Move the green pipe in the fourth row up and right twice. 35. Move the leftmost green pipe in the bottom row up twice. 36. Move the left green pipe in the bottom row left twice and up. 37. Move the green pipe in the bottom row left all the way. 38. Move the T pipe down and left. 39. Move the L pipe down all the way. We have now freed up enough room to move the red pipe right, down and left, so it's in the center of the screen. 40. Move the red pipe right all the way. 41. Move the left green pipe in the second row up and right. 42. Move the rightmost green pipe in the third row right twice. 43. Move the middle green pipe in the third row right. 44. Move the left green pipe in the third row right and up. 45. Move the left green pipe in the third row left twice. 46. Move the right green pipe in the second row down. 47. Move the red pipe down. 48. Move the green pipe in the top row right all the way. 49. Move the green pipe in the second row up and right all the way. 50. Move the left green pipe in the third row up all the way. 51. Move the left green pipe in the third row left three times, then up. 52. Move the green pipe in the third row left four times. 53. Move the red pipe down. Now to move the brown piece back to the upper/left. 54. Move the green pipe in the upper/right down. 55. Move the right green pipe in the top row down. 56. Move the green pipe in the top row right all the way. 57. Move the left green pipe in the second row up and right all the way. 58. Move the vertical pipe right all the way. 59. Move the brown piece up all the way. We're getting close now! Time to move the L and T pieces back up, while moving the red piece into place. 60. Move the green pipe in the third row left twice, then down all the way. 61. Move the red pipe left all the way. 62. Move the right green pipe in the second row down and left all the way. 63. Move the L pipe up all the way. 64. Move the T pipe right and up. 65. Move the right green pipe in the bottom row right all the way. 66. Move the green pipe in the fourth row down and right all the way. 67. Move the red pipe down. 68. Move the green pipe in the third row left all the way. 69. Move the green pipe in the second row down and left all the way. 70. Move the left green pipe in the top row down once. 71. Move the green pipe in the top row left all the way. 72. Move the L pipe up. 73. Move the T pipe up. 74. Move the green pipe in the bottom/right up. 75. Move the right green pipe in the bottom row right all the way. 76. Move the left green pipe in the bottom row right all the way. 77. Move the red piece down. 78. Move the left green pipe in the third row down. 79. Move the green pipe in the third row down. 80. Move the brown block down. 81. Move the vertical pipe down. 82. Move the green pipe in the top row left all the way. 83. Move the green pipe in the second row up and left all the way. 84. Move the T pipe left and up. 85. Move the right green pipe in the fourth row up and left all the way. 86. Move the green pipe in the bottom/right up all the way. 87. Move the green pipe in the bottom row right and up. 88. Move the red piece right all the way. Puzzle #167: Bomb Bounce ------------------------ Summary: It's the trampoline puzzle again, only this time, the area you have to land the item on is much smaller. Solution: Both trampolines go two square right and one square down. The first one is four squares above the leftmost post. It bounces the bomb right in between two of the other posts. The second trampoline goes above the L-post, so the bomb bounces off of it and into the catcher's glove. 008-The Puzzle Keeper's House ----------------------------------------------------------- Once you solve all 155 puzzles in the normal game and all 12 puzzles in the bonuses section, you unlock the Puzzle Master's House, containing the final three puzzles of the game. Puzzle #168: Button to Button ----------------------------- Summary: Open the door by pushing all the buttons. The final button you press is the star, but what is the first button you press? Solution: That's the 3 down button, directly above the star. Puzzle #169: Mysterious Maze ---------------------------- Summary: It's one of those mazes which is double-sided. When a ball drops through a hole, the board flips over to the other side, which has a different layout. Also, the maze is dark so you can't see all of it at once. Solution: Go right three times, down twice, right once and up twice. You fall in a hole. Go down, left, up, left twice, down, left twice, up and right into a hole. Go right, then down all the way, left, down, right, down and left into a hole. Go left, down all the way, right all the way, up twice and right, into a hole. Go left all the way, up three times, right, up, left and up twice, into a hole. Go down three times, left, up twice, left, down twice, left and up, into a hole. Go right twice, up all the way, right twice, down, right, down, left twice and down twice, into a hole. This is the tricky spot. Go right, then back left, into the hole you just went through. Go left twice, down and left twice, into a hole. Go left, down, left three times, down, left twice, down and right twice, into a hole. Go up, right three times, down, left twice, down and right, to the exit. Puzzle #170: The Greatest Escape -------------------------------- Summary: It's a slider puzzle! Move the orange piece to the lower/right and the blue piece to the lower/left. Solution: 1. Move the left horizontal block down. 2. Move the left square block down. 3. Move Luke down and left. 4. Move the top square block left. 5. Move the top vertical block left. 6. Move the bottom vertical block up. 7. Move the right square block right. 8. Move the round block up all the way and left. 9. Move the right square block left 10. Move the right horizontal block left. 11. Move the right vertical block down all the way. 12. Move the top vertical block right. 13. Move the top square block right. 14. Move Professor Layton right. 15. Move Luke up to the upper/left corner. 16. Move the round block left and up. 17. Move the left square block up. 18. Move the left horizontal block up. 19. Move the large horizontal block left all the way, to the Luke spot. 20. Move the bottom vertical block down. 21. Move the top vertical block down all the way. 22. Move the top square block right. 23. Move Professor Layton right. 24. Move the round block right and up. 25. Move the left square block up. 26. Move the left horizontal block up. 27. Move the right horizontal block left all the way. 28. Move the bottom vertical block left. 29. Move the top vertical block down all the way. 30. Move the bottom square block right. 31. Move Professor Layton down all the way. The Professor is in the bottom half of the board now. 32. Move the round block right and down all the way. 33. Move Luke right twice. 34. Move the left square block up. 35. Move the round block left twice. 36. Move Luke down twice and left. 37. Move Professor Layton up all the way. 38. Move Luke right and down twice. 39. Move the round block right all the way. 40. Move the top horizontal block up. 41. Move the bottom horizontal block up. 42. Move Luke left all the way. He is one spot above where he should finish. 43. Move the round block down twice and left. 44. Move the bottom square block left. 45. Move the right vertical block up. 46. Move the bottom vertical block right. 47. Move the bottom square block down. 48. Move the top horizontal block right. 49. Move the left horizontal block up. 50. Move the round block up and left. 51. Move the bottom square block left. 52. Move the bottom vertical block left and up. 53. Move the large horizontal block right all the way. 54. Move Luke down and right. 55. Move the round block down twice. 56. Move the bottom square block left. 57. Move the rightmost vertical block down. 58. Move the right horizontal block right 59. Move Professor Layton all the way down. He is in the bottom half of the board again. 60. Move the right square block left. 61. Move the right horizontal block left. 62. Move the rightmost vertical block up all the way. 63. Move the bottom vertical block right and up. 64. Move Professor Layton right. 65. Move the bottom square block right. 66. Move the round block up twice. 67. Move Luke left and up. 68. Move the large horizontal block left all the way. 69. Move Professor Layton down and right. He's in place. 70. Move the large horizontal block right 71. Move Luke down. After this, we have a Part Two to the challenge. 1. Move the bottom/left plain horizontal block left. 2. Move the vertical block down. 3. Move the top/left round block down and left. 4. Move the top round block left and down. 5. Move the top plain horizontal block right twice. 6. Move the top/left round block up and left. 7. Move the vertical block up twice. 8. Move the right patterned horizontal block right. 9. Move the left plain horizontal block right twice. 10. Move the square block down. 11. Move the top/left round block down and left. 12. Move the vertical block left. 13. Move the top/right round block left and down. 14. Move the vertical block right. 15. Move the top/left round block right and up. 16. Move the square block up. 17. Move the leftmost plain horizontal block left all the way. 18. Move the middle round block down and right. 19. Move the vertical block down all the way. 20. Move the top round block right, down and right. 21. Move Luke right twice and down. 22. Move the top plain horizontal block left all the way. 23. Move the top round block up and right. 24. Move the top plain horizontal block right twice. 25. Move the square block up. It's in the upper/left corner. 26. Move the left plain horizontal block up. 27. Move Luke right. 28. Move the vertical block up. 29. Move the left patterned horizontal block up and left. 30. Move the middle round block left, down and left. 31. Move the vertical block down twice. 32. Move Luke left. 33. Move the T-block left. 34. Move the right patterned horizontal block left. 35. Move Professor Layton down all the way. 36. Move the top round block right and down. 37. Move the top plain horizontal block right all the way. 38. Move Luke up. 39. Move the T-block up. 40. Move the left plain horizontal block right all the way. 41. Move the left patterned horizontal block up and right. 42. Move the second-from-bottom round block up, left and up. 43. Move the bottom/left round block up twice and left. 44. Move the vertical block left and down. 45. Move the bottom/left round block right twice and down. 46. Move the left round block down and right twice. 47. Move the left patterned horizontal block left and down. 48. Move the middle plain horizontal block left all the way. 49. Move the upper/left round block up. 50. Move the right patterned horizontal block left. 51. Move the upper/left round block right twice and down. 52. Move the T-block down. 53. Move Luke down. 54. Move the top plain horizontal block left all the way. 55. Move the top round block up and left. 56. Move Professor Layton up all the way. He is in his starting position. 57. Move the right round block right and up. 58. Move the right patterned horizontal block right twice. 59. Move the left patterned horizontal block right twice. 60. Move the left plain horizontal block down. 61. Move the square block down. 62. Move the top plain horizontal block left twice. 63. Move Luke up. 64. Move the T-block up. 65. Move the left patterned horizontal block up. 66. Move the right patterned horizontal block left twice. 67. Move the rightmost round block left. 68. Move Professor Layton down twice. 69. Move the top round block right. 70. Move the T-block right. 71. Move Luke down. 72. Move the top plain horizontal block right twice. 73. Move the square block up. 74. Move the left plain horizontal block up. 75. Move the bottom patterned horizontal block left. 76. Move the bottom plain horizontal block up and left. 77. Move the top/right round block down twice and left. 78. Move Professor Layton left and down. 79. Move the top patterned horizontal block right twice. 80. Move the bottom plain horizontal block up. 81. Move the right round block up and left. 82. Move Professor Layton left. 83. Move the right patterned horizontal block down. 84. Move the middle plain horizontal block right. 85. Move Professor Layton up. 86. Move the bottom/middle round block right all the way. 87. Move the leftmost round block down and right. 88. Move Luke down all the way. 89. Move Professor Layton left and up. 90. Move the bottom/right round block up all the way. 91. Move Luke up and right. 92. Move the bottom/right round block left twice and up. 93. Move the bottom round block up and left twice. 94. Move Luke down, right and down. Luke is in place! 95. Move the right patterned horizontal block left and down. 96. Move the middle round block right all the way. 97. Move the left patterned horizontal block right all the way. 98. Move the bottom round block up and left all the way. 99. Move the vertical block up and right. 100. Move the left round block right and down twice. 101. Move the vertical block left. 102. Move Professor Layton down twice. 103. Move the middle round block left and up. 104. Move the left plain horizontal block right twice. 105. Move the vertical block up and left. 106. Move the bottom/left round block up all the way. 107. Move Professor Layton left and down. Whew! That was a rather tough puzzle. 009-Credits ----------------------------------------------------------- This FAQ is copyright of The Lost Gamer, 2011. If you want to use any part of this FAQ, ask me first (instructions under general information).

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Euro Truck Simulator 2 v1.15.1 Patch Deployed, New De..

Randal's Monday Demo Released

Euro Truck Simulator 2 v1.16.2 Patch (patch)

Call of Duty 4: Modern Warfare v1.7 Patch (patch)

Euro Truck Simulator 2 v1.16.2 Demo (demo)

Call of Duty 4: Modern Warfare v1.6 Patch (patch)

GTA San Andreas Hot Coffee (Adult) Mod v2.1 for PC (mod)

Need for Speed Most Wanted v2.0 +11 Trainer (cheat)

Euro Truck Simulator 2 v1.8.2.5 Demo (demo)

Call of Duty 4: Modern Warfare v1.7 Patch (patch)

Euro Truck Simulator 2 v1.16.2 Demo (demo)

Call of Duty 4: Modern Warfare v1.6 Patch (patch)

GTA San Andreas Hot Coffee (Adult) Mod v2.1 for PC (mod)

Need for Speed Most Wanted v2.0 +11 Trainer (cheat)

Euro Truck Simulator 2 v1.8.2.5 Demo (demo)