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Risen - Xbox 360 Walkthrough (English)
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This FAQ/Walkthrough may be not be reproduced under any circumstances except for
personal, private use. It may not be placed on any web site or otherwise
distributed publicly without advance written permission. Use of this guide on
any other web site or as a part of any public display is strictly prohibited,
and a violation of copyright.
All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.
Copyright 2009 Rob Morris
Contact: memoryseeker@hotmail.com
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Index
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To be added
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General
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Risen is a 3rd person perspective RPG with real-time combat. It has been
unfavourably compared to TES: Oblivion, and isn't really a 'casual' friendly
game. The initial character is weak, and combat can take some getting used to,
it's not as 'pick up and play' as Oblivion is. However, it is a fun game once
you give it a chance, let down by only two things, both of which seem to be
native to the Xbox 360 version:
1) Lighting. When it's dark, it's very, very dark, and there is no
brightness/gamma setting. When indoors or underground, torches or the light
spell work perfectly fine, but outdoors in the dark, they don't illuminate very
much at all. And there are no nightvision spells or objects. My tip, don't
adventure outdoors during the night. Find a bed (easy to do) and sleep until
morning, then adventure.
2) Graphics. They're nowhere near as good as the PC version, though to be
honest, I only really notice the graphics during conversations. General
gameplay seems to be fine, but up close, the character models really are awful.
Skin texture is non-existent, looking very plastic, with facial hair looking
like it's drawn on with a marker pen. The female characters have a very blocky
look to their heads, and in general are not at all attractive, and the player
character looks like he has no eyes, just empty sockets.
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General Hints and Tips
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- Save often. Combat is difficult to get the hang of at first, so you'll die
quite often. Also be especially careful in ruins. Many of them are trapped, and
traps are instant kills. The game is also susceptible to crashing.
- When you have a weapon drawn, you can't pick anything up until you put it
away
- Don't be afraid to run away from some enemies. Many can be too tough to begin
with, and you can always come back later.
- You can also lure enemies into areas with other NPCs, and they'll join in the
fights (and are generally quite tough),just make sure you get the final blow in
or you may lose out on the exp reward.
- NPC's have a sight cone of about 180 degrees in front of them. If out of that,
they won't see you do something (useful for sneaking and stealing)
- Pick up everything you can. Herbs are plentiful, and all have a use, even if
just to sell.
- Don't sell or eat the stat boosting herbs for attributes you'll want to raise
later. They're the ingredients for +5 stat potions. Feel free to eat/sell ones
for stats you don't intend to want potions for later.
- To save time and money for later quests, try to always keep the following
items in your inventory once you have them (Until you use them in quest): Pearl
Necklace, 5 Boar Skins, 5 Wolf Skins, Cold Bog Body Heart, Small Emerald,
All beer, All Rum, 10 Apples.
- Eating Apples and Eggs can raise your strength. Every 10 or so of each, you'll
tend to gain +1 Strength.
-Don't sell the Weed you pick up to anyone apart from a man called Rhombart
- If you are intending to take Alchemy, keep all Wine you collect, and don't
sell or use it. Healing and Mana potions have it as an ingredient.
- If an NPC is rude to you and will no longer talk (Usually because you've
annoyed them somehow, either by refusing to give them something or knocking them
out) then use a Tell Joke scroll/spell on them, and they should like you again.
Severe insult against them, like stealing something very important or getting
them thrown out of town, and they will never like you, even after the spell, so
don't waste it.
- Wisdom can only be increased through reading bookstands and stone plates you
find out in the world
- Buy the map from Nelson in Harbour Town
- If you don't know where to go for a quest, use the left direction pad to open
up the quest log, highlight a quest and use the RT twice to choose Quest Map.
The map will have markers that show areas of relavance to the quest
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Combat Tips
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- Holding down the right trigger will keep you focused on an enemy, but you
will lose the target lock if they dodge quickly to the side. Turn to regain it
- Wolves dodge to the side
- Stingrats, Sea Vultures and Scorpions dodge backwards
- Rotworms and Moths usually dodge backwards, but sometimes (rarely) dodge to
the side
- Ashbeasts and Undead Beasts dodge backwards and to the sides
- War Crickets can block blows, but don't dodge
- Humanoid enemies (Humans, Saurians, Undead, Gnomes, Ogres) do everything,
block blows and dodge to the sides and backwards
- Try to fight enemies in an environment that restricts their movements. Push
backward dodgers up against an obstacle, push side dodgers into narrow areas
- If you only have a weapon equipped, you cannot block beasts. You need a shield
equipped to be able to block them (You can block beasts with 'arms', moths and
crickets, with only a weapon equipped)
- The combat tutorial at the beginning of the game lies. When it tells you to
use the Y button to parry, ignore it or you'll get hurt. You cannot parry until
you have learned a weapon skill to rank 2
- To fire a ranged attack, use the right trigger (This also applies to crystal
spells). With a bow, holding the right trigger will charge up the shot for more
damage
- To get a crosshair/zoom in when using a crossbow, click the Left analog button
. You will only be able to move slowly when zoomed in though
- At higher skill levels you will be able to use two hander swords and axes with
one hand. This is not the case with staff fighting
- There is no dual wielding.
- Bows/Crossbows can be used to activate distant switches and winches. They
won't activate distant levers though.
- Gnomes and Saurian Priests seem to be the only enemies with a ranged attack
(Aside from Order Warriors and Mages, obviously)
- Only under certain circumstances will a human enemy kill you. Most of the time
they'll just knock you down and either arrest you, or steal stuff from you.
- Likewise, except for certain circumstances, most combats with other humans
are non-lethal. If you want to kill them after knocking them down, keep them
targetted and attack again. You'll do a finishing blow while they're down (It's
not advisable to do this if the enemy is named though, as they tend to be quest
NPCs)
- Practice timing of your attacks, don't just button mash. If you press for the
next attack as one lands, the next blow will be a lot faster. Button mashing
makes for slow, ponderous swings that the enemy will often interrupt
- The third/final blow of a chain combo is the most damaging
- Don't try for too many attacks at once. Until you have higher combat skills
that add to the chain combo, you can only chain together 3. After this you pause
and most enemies will take this opportunity to attack you, and will interrupt
the start of your next chain. Strike 3 hits at most then move back to being
defensive (Blocking or ready to dodge), and wait for an opportunity to take
another 3 strikes.
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Skills
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Combat Skills: Can only parry with a weapon with Rank 2 in a skill. Cost 10
Learning Points per rank
Sword Fighting - 10 Ranks. Used with swords and club weapons. Increasing rank
adds to variety of blows, quicker attacks, more chain combos, and at rank 6 can
wield Bastard Swords in one hand, at rank 9 can wield two handed swords in one
hand.
Axe Fighting - 10 Ranks. Used with axes. Increasing brings similar benefits to
swordfighting. At rank 6 can wield two handed axes in one hand
Staff Fighting - 10 Ranks. Benefits similar to sword and axe fighting. All
staff weapons are two handers, and no skill ever allows 1 hand use.
Archery - 10 Ranks. Higher rank decrease reloading and draw (charging) time
Crossbow - 10 Ranks. Higher ranks decrease reloading time
Crafting Skills: Cost 5 Learning Points per rank
Alchemy - 3 Ranks. Higher ranks allow for better potion making. Rank 3 is
required for the +5 stat boosting potions. Require recipes to make potions
Smithing - 3 Ranks. Allows crafting of swords and magic amulets rings. Higher
ranks allow better items (Swords at 1, Bastard Swords at 2, Two Handed Swords
at 3). Require Smith or Goldsmith tools
Prospecting - 1 Rank. Allows mineral deposits to be mined with a pickaxe
Gut Animals - 1 Rank. Allow additional loot items from beasts. Need tools for
certain specific parts/animals.
Thievery Skills: Cost 5 Learning Points per Rank
Pickpocketing - 3 Ranks. Higher ranks allow for more risky targets
Lockpicking - 3 Ranks. Higher ranks allow for more difficult locks to be picked
Sneaking - 1 Rank. Allows the player to sneak, reducing detection. Click the
left analog button to enter sneak mode. You cannot sneak with a drawn bow/xbow,
but you can with a drawn melee weapon
Acrobatics - 1 Rank. Allows the player to roll upon landing from a fall,
reducing the damage taken
Rune Magic: Cost 5 Learning Points per Rank
Create Scrolls - 1 Rank. Allows the player to write their own magic scrolls,
with the correct rune and ingredients
Seal - 4 Ranks. Allows the player to use a rune from scroll creation to directly
cast the spell themselves, without needing to use a scroll. This does not use
up the rune. There is a minimum requirement of Wisdom to learn each Rank.
Crystal Magic: Cost 10 Learning Points per Rank
Fireball - 10 Ranks. Has an area of effect
Magic Bullet - 10 Ranks. Fast recovery so can cast more often
Ice Bolt - 10 Ranks. Has a chance of freezing the enemy in place
With all crystal magic, higher ranks increase damage of the spell, and also
the speed the projectile travels at.
Skill Notes and Tips:
I'd seriously advise everyone take Gut Animals and Prospecting. Both skills are
great money-makers, but also useful otherwise. Gut Animals produces some scroll
ingredients, and Prospecting is really needed for the Smithing skill
I'd also say that Alchemy 3 is a must have for everyone, as it allows creation
of decent healing and mana potions, as well as the permanent stat boosting
potions
Smithing isn't of huge use. You can only make swords with it, and although they
are decent at lower level, you will soon find better weapons. And even though
there are a couple of legendary sword pieces you can find, that need Smithing to
re-assemble, the swords themselves aren't the best ones in the game. Swordmaking
is also quite frustrating, as there are no unused smithing areas in the game,
an NPC is usually using them, and they take longer at each item than you, which
means you are often sat around waiting for the smith to finish using an item.
Smithing is of better use for making magic rings and amulets, but again, you can
usually find better items out in the world.
Pickpocketing can be a useful money-maker, and in more than a few cases actually
helps with some quests where you need to get items from people. It's just a
shortcut though, and you can get the items without needing to steal them.
Likewise with Lockpicking. Though without it you may be frustrated by chests
and doors you can't open (And you only tend to find the Open Lock spells late
in the game), there is nothing essential to completing the game inside anything
that's locked, or if there is, the key to open them is available somewhere.
When it comes to magic, your Faction choice determines which you can learn.
If you choose the Bandit path, the only magic you can learn is Create Scrolls
(Everyone can use scrolls at any time, without any skill needed). Warriors of
the Order can learn Create Scrolls, and Crystal Magic. Only Mages get access
to all magic, being able to Create Scrolls, Crystal Magic and the Seal skill.
For combat purposes, it's best to pick one type of combat and specialise in it,
rather than spread points around. Pick Sword or Axe, not both, and much the same
with Crystal Magic. Pick whichever spell you like the best and stick with it.
Spreading points around in everything will not be good for you in the long-run.
With an unpatched version of the game, there is an exploit with Prospecting. If
you save before mining a deposit, then mine it and not get a gem drop, just
reload and mine it again. The game gives you a gem-drop for every 3 minings you
do, and it keeps count even through reloads, so by reloading you can guarantee
a gem drop at every deposit.
It's also wise to save before performing Lockpicking or Pickpocketing. Reloading
allows you to learn the lockpicking sequence, then reload with no loss of picks,
and when pickpocketing, you don't actually get a description of the items, just
the icon pictures of each. So unless you memorise each items icon, you can
reload until you get what you want.
When pickpocketing, don't try for items that are higlighted with a gold border
around the icon. These are equipped, and will nearly always result in you being
caught.
Pickpocketing 3 can only ever be taught to players on the Bandit path. Warriors
and Mages cannot learn that rank.
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Walkthrough
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At this writing, I have run through the game fully on the Bandit path, and part
of the way as Mage (To where the quests return to being common to all paths).
There are common quests to Mage and Order in the Monastery, but I may be missing
some Order only quests. I hope to rectify this in later versions.
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Prologue
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After the intro movie, you begin awakening on a rainy beach, clad only in rags.
There are items and bodies scattered along the beach. Pick up everything you can
Once you interact with the body identified as Sara, she will wake up and start
a conversation. If you haven't already picked up and equipped a weapon, she'll
tell you to find one before she agrees to follow you. You can leave her to look
around the area, or get her to follow you inland. Either way it makes no
difference (She doesn't fight). Before fighting anything, I'd suggest following
the beach to the right, where you should find a body with a hunting knife on it.
This is better than the clubs and sturdy sticks you have to use as weapons
otherwise. More damage and a faster swing. Draw your weapon with the left bumper
and attack with the A button. Practice your combos a bit. if you time each press
to when the attack is about to hit, you should swing faster. This is an
essential skill to master.
Once you're happy with your weapon practice, search around the area and pick up
everything. The only enemies you'll find are pretty easy to kill, young Spinerat
and hungry Sea Vultures and Wolves. If you've mastered the quick swings, they'll
go down to a single 3 combo. If not, just follow the combat tips mentioned
earlier. Go into your inventory and use any Mussels you've found, sometimes you
get a pearl out of them. Sara will talk to you a couple more times. To the
leftmost side of the area is a cave. Sara won't come inside with you. Inside are
some Gnomes. It can be a bit dark, but not pitch black. The gnomes shouldn't
cause too much trouble, but they are tougher than the animals outside.
Loot the bodies and grab the weapons they dropped and open all the chests. Best
not to head further into the cave right now, we want to get Sara to safety first
Head back outside and once you think the area is clear of all items and plants,
carry on up the path. Again, collect everything you find. On the left hand wall
you will see a cave, this leads to the other cave, so don't enter it yet. Keep
on up the path and you will see a house up ahead. Head towards it and another
conversation with Sara. She will now stop following you.
If you're hurt, head round the outside of the house to the left. You'll find a
water barrel. Use it and each drink will heal you a little bit. Heal yourself
fully.
Now we're going to go back and clear out that gnome cave. Head back to the
original entrance where you killed the gnomes and follow the passage. If you
find it too dark, use a torch, but you will drop the torch if you draw your
weapon. You will come to a second room with two more gnomes, and three chests.
Kill these like the others and loot the chests and weapons. Continue along the
passage but keep an eye out. There is drop ahead into another room. The fall
won't hurt you, but it's wise to get used to watching the way ahead. Later on
the falls can be much bigger, and hurt or even kill you. Good habits now will
pay off later. If you don't fall down the drop, look around down and you should
see some smaller ledges allowing you to drop down more cautiously. Again, this
is just good practice for later. There are some gold coins scattered on the
floor, along with a skeleton to loot. Also note the Iron deposit on the wall.
This is no good now, but useful later once you've learned Prospecting.
Continue along the passageway, and you'll come out at the other cave entrance
along the path, not far from the house. Return there now.
Use the water barrel to heal again, if you've been hurt, then check inside the
house. If you go in from the back, you find the bedroom. Take any item you find,
especially look carefully on the left side of the bed to find a key. Go to the
next room to find a chest. With the key, you can open it. Inside you find some
items, and a frying pan. Now you can cook the meat you've collected.
Go outside and talk to Sara. She'll ask you to cook her some meat. (If you
haven't opened the chest yet, or found the key, you get some different dialogue)
Head to the nearby fire (There is some more raw meat to the side of the house
near the fire), and use it. You get a cooking list. Choose the raw meat and cook
1 piece, don't cook the rest (You'll need it raw for later). Feel free to cook
any fish or chicken you've picked up though. Now give the fried meat to Sara.
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Chapter One
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Once you've given the meat to Sara, your next quest is to head inland. But first
check out the areas around the house to the south for some herbs, a chest, but
avoid fighting the wolf (Not because it's dangerous, but because now we want to
maximise gains, and it's better to kill animals when you can skin/gut them.
I'd then suggest using the bed in the house to sleep until the next morning.
Next morning, head out the path to the north, that zig zags up a hill. You'll
have to kill some more animals along the way, but these are unavoidable. Pick up
every item and herb you find along the way. Eventually you'll see a small ruin
ahead of you, with some moths fluttering about near it. Hug the right hand wall
up the small slope, and you'll find a gravestone. Pick up the items there, and
equip the shield. Finally, you can properly block all enemies with the B button.
Head back the way you came and skirt around the ruins to the left. We don't want
to go in or fight the moths just yet, but kill the Stingrat to the left if it
attacks. Carry on up the hill, and you'll come to another abandoned house. To
the left of it is another water barrel if you've been hurt. Then head inside the
house.
After a small scene, you're tasked with finding a better weapon. You can do this
in the house. Look around the first room and you'll find a cupboard. Search it
to find a key. Also search the smaller room for a few gold on the floor as well
as a healing potion. Then head upstairs, grab the items on the bench, then open
the chest. Bingo, a better weapon, and your first map. Check it with the down
direction arrow. Not exactly great is it. But it'll do for now.
Equip your new sword and head back outside. Talk to Jan and tell him about Sara.
** If you are absolutely desperate to become a Warrior of the Order right now,
and don't want to wait for later, ask Jan to show you to Harbour Town. Follow
him, then run down the path, past the farm, and across the walkway over the lake
You can stop to pick herbs, but try not to get close to any animals so you don't
get attacked. Following the path, take the left fork that's signposted 'Volcano
Keep'. Pass the man on the path, and follow it up, again avoiding the moths in
the area. Cross the farm field to the left and a man called Severin will beat
the snot out of you. Let him. You'll be knocked out and when you wake up will be
in the Monastery. You have no choice to become a mage because you were brought
here by a guard, and you can't leave. Your only choice now is to join the Order,
and skip ahead to the Chapter 1: Monastery section**
Otherwise, ask Jan to take you to his camp, then follow him. He shows you some
ruins guarded by the Order first, then to the edge of the swamp. Go the way he
tells you to, into the swamp. You might be attacked by Stingrats here, don't
worry if you are, just kill them and follow the walkway. You'll find a hunter
called Doug by a fire (and a nearby water barrel, so heal if you need to). Talk
to Doug, and agree to help him hunt the nearby worm. Follow him and help him
fight. With two of you, it shouldn't be too difficult, just wait for it to focus
attacks on Doug, then 3 combo it and back away. Rinse and repeat till it's dead.
Talk to Doug again, then use all conversation options. He'll give you some meat
to take to camp. Go back to the walkway where you met Doug, then follow it along
further into the swamp.
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Ch 1: The Don's Camp
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Right, now we're going to get some serious questing done, for exp and cash.
Don't worry about helping the bandits if you're wanting to join the Order or
Mages later on. These quests won't tie you to the bandit faction.
First things first, you want to talk to the man named Sam. He's cutting wood to
the right. You can talk to Ricardo or Domingo if you like, but the pair of them
are pretty rude. Talk to Sam about woodcutting, and when the conversation ends,
head round the building and talk to Brogar. He's also pretty rude, and tells you
to get him some meat. Head across the ditch and up the slope to find the smith
and a cauldron. Find Rachel and talk to her. Exhaust all options. If she ends
the conversation with you, talk to her again. Eventually you'll have a lot of
quests from her, as well as handing over the meat she needs (You should have
enough by this point unless you've ignored what I said earlier and have been
cooking what you found). Now talk to Oscar the Smith and exhaust all options
with him. You should end up with a quest to find five sword pieces. Sell him all
the spare weapons you've picked up. You should now have around 200 gold.
Time to earn some serious money. Go down the ramp and find the fighter called
Craig (He has red hair and moves about a bit). Exhaust all conversation options
to discover he has a piece of the sword. Don't buy it off him though. Talk to
him about the arena, and agree to fight in it, then choose to make a bet. Say
you'll fight Ricardo. Now, save, unequip your weapon (That's right) and
go talk to Ricardo and challenge him to a fight, then follow him to the arena.
Fight him according to the tips I've given. You'll be fighting with fists though
(Remember to 'draw' them with the left bumper)
The reason for this is that fists are extremely fast, and you should be able to
interrupt any attack he makes against you. Just be aware of his dodging, and
dodge yourself if need be (with the x button and leftstick back or sideways).
If he beats you, reload and try the fight again until you beat him.
Once he's knocked down, use Left bumper to put your fists away and pick up the
weapon he dropped, then loot him. You are now the proud owner of a crossbow.
Talk to Ricardo again if you want to gloat, then go back to Craig to collect
your winnings. (Use the water barrel to heal)Wow, 10 gold richer. Now, bet
you'll beat Lorenzo.
Save and talk to Lorenzo. He's even ruder than anyone else. Don't exhaust
conversation options with him, just challenge him direct to a fight. Follow him
to the arena, and fight him, again with fists. He's a little tougher than
Ricardo. As before, once he's knocked out, pick up the weapon he dropped and
loot him. Again, talk if you want to gloat, then go collect your winnings from
Craig. Bet against Domingo.
Now, before you can fight Domingo, you need to look around the camp and try to
find a beer to pick up. Don't pick them up from inside buildings, these are
'owned' items and picking them up will be flagged as stealing. Best bet is to
go back to where Rachel is, then further towards the temple. Turn left before
the guard and there should be a beer on some crates. Head back, talking to
Beppo and agreeing to get his crates delivered, then head back to the camp
entrance and talk to Domingo. He won't fight you until you give him a beer.
Once you do, head to the arena, and fight him as the others. He's the toughest
yet, especially as he has a shield and will block, but keep up the pressure with
swift combos and you should win. Pick up his shield, weapon and loot him. Now
you have an upgraded shield to equip.
Head back to Craig and collect your winnings, then mention that Craig himself
would be a good fight. Bet against him, then follow him to the arena. Knock him
out the same as all the others, then pick up weapon and loot him. Your first
piece of the golden sword, and a shortbow. Talk to Craig and he'll refuse to
hand over your winnings, claiming the goods you stole cover them. Nothing you
can do about this, but it's not a problem. Now, exhaust all conversation options
with Craig, then bet against Brogar. It's time to take the Big Fish down a peg.
Save, then talk to Brogar. Give him his meat, then challenge him to an arena
fight. You eventually have to persuade him by stating you've beaten all his best
fighters already. He'll agree to the fight. Follow him to the arena.
Brogar is tough, but by now you should be used to the arena fights, and should
be able to defeat him. As always, grab his dropped weapon and shield, then loot
him. Your second pice of the sword.
Talk to him once he wakes up, and mention 'While you were out cold' and ask for
proper work. Exhaust all options apart from 'Get your own meat'. Choose that and
he sics all his fighters on you, they'll attack when you go near them (They
won't kill you, but multiple enemies are a lot tougher to fight than one on one
in the arena). Re-equip your weapon, and head up the slope to the side of the
arena. You'll find a worker named Branon there. Talk to him and agree to his
request. Now head back to the camp (healing at the barrel if you need to, you
probably do, Brogar is a nasty fight). Talk to Ricardo again if you haven't had
his quest to kill the disgusting bugs, then go collect your winnings from Craig.
Now sell your spare weapons and shields to Oscar. You should now have over 500
gold.
On your way back down the ramp, check the buildings by the fire. The one with
bathtub doesn't seem to be owned by anyone. You can safely loot the chest for a
+1 Crossbow ring and some other items. This bed is also available for use if it
starts to get dark while you're adventuring around here. Now head out to talk to
Sam again. Exhaust all conversation options, and get him to train you in hunting
Learn the Gut Animals skill, then exit. Go back along the walkway to find Doug
(If he's not at the fire and barrel, he'll be where you killed the worm), and
trade with him. Buy the Jaw Chisel and Wing Shears from him.
Head back to the camp, and to the fire where Lorenzo and Craig hang out. Walk
round the right-hand building to find Hawkins. Talk to him and tell him you'll
get his workers back to work. Now continue around the building to find another
fire with some people around it. Unequip your weapon and talk to Clay, who is
lying down by the fire. Threaten him into going to work, and he'll try to fight
you. Beat him down just like the others in the arena. It may be a bit more
difficult as there are no walls to back him into, but you should have no bother,
he's not as tough as Domingo or Brogar. Once he's beaten, talk again and he'll
head off to work. Re-equip your weapon. Look around the area, but don't talk to
Dwight yet. First of all pick up everything, which should net your a shovel and
pickaxe at the very least. The chest is safe to loot, as is the nearby beer.
Now look at the ground. You should see a patch of dirt that's different to the
rest. This signifies buried treasure. Look at it and use the A button. Nothing
will highlight, but keep pressing until an animation starts. You'll dig up a
chest. Loot it.
Now, head back to where Hawkins is, and look across the swamp. You should see
some fluttering moths. Time to go kill them. This may be your first multi enemy
fight, and they tend to be very difficult, so save beforehand. Just try to keep
all your enemies in front of you. If you get them clustered together, you can
hit more than one during a combo, but don't worry if you don't get the optimum
positioning. If you find the fight too hard, back up a little and the people in
the camp will help you, but unless you land the killing blow, you don't get exp
for the kill (It still counts as a kill for the quest though). Once all are dead
check the island for items. There are two chests, some tools, and a buried
treasure. Kill the little nautilus creaturs here. They're harmless, but they
drop a shell you can either sell or use for scroll ingredients. Be careful of
the nearby Bog Body. Lure it to the island to fight if you're confident, or
avoid if your hits are low after fighting the bugs. Bog Bodies tend to block a
lot, but as always, swift 3 hit combos should take it down. After looting, you
should have your third sword piece, a useless amulet (Which isn't so useless)
and a ring of Axe Fighting +1.
Now, check your inventory. You need to have at least 3 beers (Which you should
have by now). Head across to the next island you can see that has a fire burning
on it. Some more tools to loot, a chest and a buried treasure. (If you're low on
hit points, remember to head back to the camp to heal with the water barrel,
then come back.) Be careful here as there is a pack of stingrats nearby, as well
as a rotworm. Fight these as and when you want to, retreating to camp to heal if
needed. Now look around for another island with a fire and a man on it. Time
to meet the local drunk, Luis.
Talk with Luis, eventually you have to bribe him with beer. Ask about sword
pieces and he reveals he has one. Offer to buy it, and he'll haggle you up to
two beers. Pay him, now you have 4 pieces of the sword. If you don't have enough
beer, there should be another one on some barrels down the path behind Beppo.
Now, explore the swamp killing anything you come across. Do not enter the cave
yet. Along the southeast edge of the swamp you should find another worker round
a fire, Enrico. He's a bit strange, but with the help of the useless amulet, you
can persuade him to return to work. Now clear the rest of the swamp, once done
head back to camp.
Go to where you fought Clay, then up the nearby slope, then follow the path to
the right. You should meet Phil on his way down. You can talk to him here, or
later on (He'll be at the fire where Clay was). Further up, you'll find a farm
with some paddy fields (You might get too close to a pack of wolves and have to
fight them. Clay will help if you lure them close to him). Talk to the farmhand
Odel and buy all the weed he has. Then clear the fields of all enemies. Be very
careful when dealing with the Bog Bodies, they're very tough and will likely
come at you in multiples. Luring them back towards Clay is a very good idea.
Once the fields are cleared, and you have all the weed you've seen, go and talk
with Rhombart. Agree to his errand of beer delivery, and also get the quest to
collect brugleweed, then cash in any you have on you. Finally, I would advise
learning Alchemy 1 from him, unless you really don't want to learn Alchemy. But
I would advise it as a skill for everybody. It's reasonably cheap (15 LP) and
extremely useful.
Now head back down to the main camp. Talk to Phil if you haven't already, to
receive a reward, then deliver the beer to Rachel, and tell her everything you
know. Then go to Ricardo and tell him about the bugs being dead, and exhaust all
other conversation aside from training. Head back to Branon up behind the arena
and talk to him. He'll head back to work.
Now for the most dangerous fighting you've done so far. Remember the cave in the
swamp? That's our next destination. But first take the time to get some training
at the camp, if you want to. Craig teaches Strength and Sword Fighting, Phil
trains Sneak, Pickpocket and Open Lock, Sam trains Dexterity, Bow and Sneak,
Domingo trains Strength and Axe Fighting, and Ricardo trains Crossbow. Better
Weapon skills and stats (Str for melee fighters, Dex for archers) can be useful
in the next difficult fights, but are not necessary. With better stats you can
even upgrade your weapons at the traders (Oscar and Doug), but again it's not
necessary, just makes things a bit easier.
Once you're set, head for the swamp cave. Save and head inside (When I say save,
I'm not just saying only save when I say. You should be regularly saving anyway,
these are just points at which it's very advisable to make sure you have a
recent save point). There are a *lot* of moths inside, and if you aren't careful
they can swarm you. You want to carefully use your missile weapon to pull them
in smaller groups through the cave entrance, and fight them in the narrow
entryway. Then heal up, and try pulling the next group. it can be difficult and
frustrating work, but keep at it. If you're finding it too hard, don't be afraid
to run away, and try to draw them towards either the camp or Luis' island, so
you get help.
Once all the moths are dead, you can explore the cave. I'd advise using some
light source for this, preferably a torch. Be careful of the drop, and *do not*
go down it, there's no way back up and you'll have to fight through lots of
wolves...you're not really experiences enough for that yet. Note the many ore
deposits in here for later. You should find Dorgan's body in here. Loot him of
his goods, and you'll get the final piece of the sword, as well as a suspicious
list. Don't go down the passageway. There's a ghoul down there and it's s bit
too tough for you right now. Time to go back to camp.
Back at camp go and talk to Rachel, and show her the list, then do the same with
Sam. Finally, head to Brogar and tell him about Clay and Dorgan. You can tell
him what you like about what you found on the body, I generally go with saying
I didn't search it. Brogar should now ask you to go collect Protection money
for him. Talk to him and exhaust all options (Leaving 'get your own meat' again)
Now go talk to Sam and Rachel again, and they'll advise going along with the job
and collecting the money.
Now we go talk to Oscar. Here we have a few options. Hand him the sword pieces
and he'll reforge the blade. He'll then show it to you, then ask for it back.
If you refuse to return it, you get the gold blade (A 30 damage sword that needs
30 strength to wield) but Oscar will never deal with you again, even if you cast
'Tell Joke' on him. Return it to him and Oscar will continue to trade with you.
He will even train you in Strength and Smithing. The thing is, you *need* the
sword to be able to get in to see the Don. You can now either buy it from Oscar
for 200 gold, or (if you have learned Pickpocket 2), you can steal it from him.
Now take the protection money from him (It's probably best to do this before
reforging the sword if you intend not returning it to Oscar). Taking the money
doesn't seem to affect Oscar's attitude to you, even if the dialogue suggests it
Now go to Beppo and ask for protection money. Seems Beppo doesn't pay, but he's
not surprised at the scheme. You get some exp for telling him about it. Head up
to the swamp farm and get the money from Odel and Rhombart (If you've not killed
the bog bodies, Rhombart won't pay until you have). Then head down to where
Phil is at the fireside, and talk to Dwight. Get him to pay his money, then
tell him to get back to work. When he asks 'Says who?' , say you're telling him,
and he'll get back to work. Now go to Hawkins and collect his money, then inform
him about all his worker being back to work. If you really want, buy the workers
clothing from him, but it's a bit of a rip-off, and really only necessary if
you're sick of looking at your character in castaway rags (You can buy some
other armour in a shirt while for only 200 gold in harbour town. It isn't as
good as the Workers clothes, and doesn't look as nice either).
Next, do a circuit of the people out in the swamp, Luis, Enrico, Branon and Doug
collecting their protection money. That should now be everyone. Return to talk
to Brogar, and inform him you're keeping the money. He'll threaten you, but
since you've beaten him already, he's all talk and no action, and will fold.
Next, go talk to Rachel again, tell her everything, back to Brogar, threaten
to tell the Don and he folds, then back to Rachel to finish it off. Finally, if
you mention to Rachel you need a place to sleep, she gives you Brogar's hut. Go
and evict him, then take everything from the hut, as it's now yours.
Finally, back to Rachel, tell her about the sword, and she'll give you
permission to go into the temple and talk to the Don.
Head to the temple, talking to Beppo on the way to gain the reward for getting
the crates delivered again, then go inside. Go near the Don and he'll start a
conversation. When he gets to the part about why he should employ you, act a bit
cocky, saying that the Don should be begging you for help. He'll laugh and offer
you some work to head into Harbour town to get a report from his men there.
Don't worry if you're wanting to join the Order or Mages, even though you're
working for the Don, you haven't joined his gang yet. If you intend using swords
you don't have to hand the golden sword to the Don yet. Keep hold of it until
you get a better weapon. If you're not going to use swords, hand it over for a
nice cash reward.
Next, have a look around the temple, reading the bookstands. Don't jump up the
ramp next to the Waterpipe. It leads further into the temple and there are a
couple of ghouls down there.
Talk to Cormac, and I'd advise learning Alchemy 3 from him if you can, and if
you have the cash, maybe buy some recipes from him for the weaker potions (and
make some using the alchemy table if you have enough ingredients. I'd not make
any healing ones though, not yet. You want to keep hold of those plants for now)
Finally, if you're intending to join the Don's men, go and talk to Fincher.
He'll give a quest to go attack the nearby ruins held by the Order. Choose to
lead it yourself. Go outside and talk to all the named fighters (except Brogar),
and they'll follow you. Now head to the Ruin that Jan showed you way back when
he first showed you to the camp, and you'll have a huge fight with the Order
forces there. Once it's cleared, talk to one of your fighters to send them home,
then go back to talk to Fincher. Say Hawkins will collect the crates, then go
tell him to do it (I couldn't find any way of completing the quest if I said I'd
collect the crates personally. You can't carry anything).
From now on, you can freely kill most animals you see. The exceptions are Boars
(Though you can kill a couple for some skins) and Stingrats. Try to leave these
animals around if you can. You'll be picking up the tools to properly gut/skin
them in Harbour Town.
Next, head back down to the house where Jan is, then down the hillside towards
where you left Sara, back at the beginning of the game. Stop at the ruins on the
way, kill off the Grave Moths and go inside. Let yourself fall into the trapdoor
in the first room, kill the last Grave Moth, loot the chest and use the lever
on the wall to open the gate so you can leave the ruins. Head back to the house
where Sara is, tell her help is on the way, go round the back and kill the wolf
you left there before, and finally head back to Jan's house. Ask him to show you
the way to Harbour City, and follow him. He'll show you to the Novice's Farm.
Head down to the farm and introduce yourselves.
--------------------------------------------------------------------------------
Ch 1: The Novice's Farm
--------------------------------------------------------------------------------
Talk to the farm leader, Tristran, and offer to help out. Now go talk to Thomas.
He needs help collecting grain, so do it for him. You need 10 grains, and they
are all in his small field, so it's not difficult. Next, talk to Tellur, but
he's a hard worker and needs no help. Finally, find Henson and agree to kill the
nearby wolves for him. Head behind the farm to find a cave. Enter and kill the
hungry wolves until you've completed the quest. Search the cave for a chest, but
don't leave through the other larger exit. Head back the way you came, to find
Henson waiting for you. Seems a Warrior of the Order has turned up, and will
arrest you if he sees you. Follow Henson's advice and hug to the left returning
to the barn, then head inside and sleep (You are safe to loot the chest and
items
in here). When you awake, the Warrior has gone, and you can talk to Henson about
the dead wolves. Now talk to Tristran again, then go ask Tellur to guide you to
Harbour City. Keep following Tellur, asking him to continue when he stops,
making notes of where he says certain paths lead, until he says he can no longer
continue. Head down the narrow path he left you at, between the cliffs, and
follow the right hand wall. There are a couple of fights, but they should be no
problem to you at this point. Finally you will reach a gate. To the right of it
are a few scattered coins and items, take them, then go and talk to the guard,
Leto. After some talk, he'll agree to let you into the town for a bribe of 100
gold, though he's willing to take it in trade goods. Once inside, you won't be
able to leave again though (But that's alright, we'll find a way). Pay the man
and enter...
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Ch 1: Harbour City
--------------------------------------------------------------------------------
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