Scribblenauts: FAQ/Walkthrough

       "Scribblenauts" for Nintendo DS FAQ/Walkthrough
By Mykas0
version 0.6
18-9-2009

BE SURE TO READ THIS FIRST PART! You can read this faq as long as you
don't change ANY part of it (including this small introduction). Also,
you can print it but only for use at your home, you may NEVER sell 
this stuff or else you will make me really mad and maybe I won't work
anymore! Finally, if you want to use this faq on your site (or use any
part of it for other things, like writing your own faq or something) you
have to mail me and ask me for it, I will almost surely grant it to you!



0~. Version History
-----------------------------------------------------------
1~. Introduction
2~. Walkthrough
     2.0~. University
     2.1~. The Gardens
     2.2~. Metro
     2.3~. The Peaks
     2.4~. Ancient
     2.5~. Shoreline
     2.6~. Outer Wild
     2.7~. Stunt Park
     2.8~. Frontier
     2.9~. Dark Hollow
     2.10~. Mish Mash
3~. List of Merits
4~. Frequently Asked Questions
-----------------------------------------------------------
ST~. Special Thanks
EN~. Contacts




0~. Version History

-> version 0.6 <-
- Added more information to almost every section.

-> version 0.5 <-
- Completed the entire first two sections of the walkthrough;
-- Added more information to all sections.

-> version 0.1 <-
- Started this guide;
-- Added some information to almost all the sections.



1~. Introduction

This guide will mostly help you to complete all the levels that this game
has to offer. For each level, I'll try to provide up to three different
solutions (if you're actually playing this game, you'll easily understand
my reasons for doing so), and you're obviously free to mail me your own
(see my contact at the end of this guide); if you came up with something
extraordinary, or really funny (and which works for a level), it's
possible that I may end up including it around here.

In the rest of this guide, keywords that you must type are included in all
caps, and if you're following my suggestions, that's the word you'll have
to write in the proper menu. If, let's say, a particular puzzle required
you to summon a cat, I'd write something "Call a CAT, and put it inside of
the JAR" (pun intended).

Enough with the explanations,let's go on to what you really want to read.



2~. Walkthrough

Each area contains 22 puzzles, 11 of each kind. There are "puzzle" levels,
where you have to complete a particular action, and "action" ones, where
you just have to grab the Starite by any means necessary. Obviously, these
are the two categories I'll use in the next few sections.



2.0~. University

Note: this area is composed by basic tutorial levels, and so I'll give you
      a single solution to each of those.


----------   PUZZLE 0-1

SOLUTION: By following the tutorial, grab the Starite.


----------   PUZZLE 0-2

SOLUTION: By following the tutorial, climb the ladder (tap it to do so),
          grab the hammer, break the plank and grab the Starite.


----------   PUZZLE 0-3

SOLUTION: Use the shovel to dig on the floor. Next, use the new function,
          a magnifying glass, to identify some parts of the levels, before
          grabbing the Starite.


----------   PUZZLE 0-4

SOLUTION: Enter the car, swim, board the plane grab the ray gun and use it
          to shoot the target. Grab the Starite.


----------   PUZZLE 0-5

SOLUTION: Following the tutorial, put some glue on the wall and use it to
          hold the painting.


----------   PUZZLE 0-6

SOLUTION: Use the notepad to create something (I wrote DOG). Then, collect
          the Starite.


----------   PUZZLE 0-7

SOLUTION: Delete all the objects. Throw the baseball onto the target, and
          collect the Starite.


----------   PUZZLE 0-8

SOLUTION: Pick up the ball, and fill the crate with it. Grab the Starite.


----------   PUZZLE 0-9

OBJECTIVE: Give the chef some food!

SOLUTION: Create ay kind of food (PIE, PIZZA, etc.) and give it to the
          chef placed to the right of Maxwell. Grab the Starite.


----------   PUZZLE 0-10

SOLUTION: Put a LADDER next to the edge that Maxwell can't jump, use it to
          climb up and grab the Starite.


----------   PUZZLE 0-11

SOLUTION: Just grab the Starite.



2.1~. The Gardens

----------   PUZZLE 1-1

OBJECTIVE: Give two of them what they would use in their hands!

SOLUTION 1: Give the policeman a GUN and the chef a SPOON.

SOLUTION 2: Give the fireman a HOSE and the chef a KNIFE.

SOLUTION 3: Create the doctor a THEMOMETER and the chef a BUCKET.


----------   PUZZLE 1-2

OBJECTIVE: Capture the butterfly!

SOLUTION 1: Use a LADDER.

SOLUTION 2: Fly using PEGASUS and grab the butterfly.

SOLUTION 3: Use a FISHING NET.


----------   PUZZLE 1-3

OBJECTIVE: Use the ramp to beat his distance!

SOLUTION 1: Use a CAR.

SOLUTION 2: Use a BIKE.

SOLUTION 3: Use a MOTORCYCLE.


----------   PUZZLE 1-4

OBJECTIVE: Give the farmer three farm animals!

SOLUTION 1: Use a PIG, a COW and a BULL.

SOLUTION 2: Use a DOG, a HEN and a SHEEP.

SOLUTION 3: Use a CALF, a HORSE and a CAT.


----------   PUZZLE 1-5

OBJECTIVE: Refresh him!

SOLUTION 1: Use WATER (beverage).

SOLUTION 2: Use WATER (environment).

SOLUTION 3: Use RAIN (water).


----------   PUZZLE 1-6

OBJECTIVE: Reunite the girl and her kitten.

SOLUTION 1: Use PEGASUS to grab the cat and give it to the girl.

SOLUTION 2: Use a LADDER to reach the cat.

SOLUTION 3: Use a GIRAFFE to reach the cat.


----------   PUZZLE 1-7

OBJECTIVE: Help him do his job!

SOLUTION 1: Use an AXE.

SOLUTION 2: Use a CHAINSAW.

SOLUTION 3: Use EXCALIBUR (talk about overkill...).


----------   PUZZLE 1-8

OBJECTIVE: Clean up the park and get rid of the fly!

SOLUTION 1: Use a CLEANER, and then a GUN to shoot the fly and the piece
            of garbage placed on top of the tree.

SOLUTION 2: Use a DRAGON to kill the fly, clean the park yourself, and use
            a BOW to get the piece of garbage placed on top of the tree.

SOLUTION 3: Pick the fly up, and put her on the garbage can. Next, clean
            the park yourself, and use a SLINGSHOT to get the piece of
            garbage on top of the tree.


----------   PUZZLE 1-9

OBJECTIVE: Knock'em all off without cheating or guns.

SOLUTION 1: Use a BALL.

SOLUTION 2: Use a FOOTBALL.

SOLUTION 3: Use a TENNIS BALL.


----------   PUZZLE 1-10

OBJECTIVE: Protect the food, but don't upset the hippie by hurting the
           ants!

SOLUTION 1: Grab the sandwich and run around with it, avoiding the ants.

SOLUTION 2: Use two ANTEATER.

SOLUTION 3: Use Pegasus, grab the sandwich, fly up in the sky.


----------   PUZZLE 1-11

OBJECTIVE: Return these flowers to her in her basket!

SOLUTION 1: Use a BEAR to defeat the two animals on the right. Next, use
            PEGASUS to grab the rightmost flower, together with the other
            two. Put all three in the basket.

SOLUTION 2: Use a LION to defeat the two animals on the right. Use two
            LADDER to gain access to the rightmost flower, put all three
            flowers in the basket.

SOLUTION 3: Use a SWORD to defeat the two animals. Use an HELICOPTER to
            reach the rightmost flower (be careful when it comes to
            landing!), put all three flowers in the basket.


----------   ACTION 1-1

SOLUTION 1: Use a GUN to bring the Starite down.

SOLUTION 2: Throw a SOCCER BALL to the same effect.

SOLUTION 3: Use FIRE to burn the tree.


----------   ACTION 1-2

SOLUTION 1: Use two BOULDER (or you can use the ones available in this
            same level) to hit the switches, before hitting the red
            switch and grabbing the Starite.

SOLUTION 2: Use a PORCUPINE and a WALRUS to hit the the switches, hit the
            red one yourself.

SOLUTION 3: Use GOD and an ANGEL to hit the switches, hit the red one
            yourself.


----------   ACTION 1-3

SOLUTION 1: Use a SHOVEL in the dirt to your right.

SOLUTION 2: Use a SUBMARINE (vehicle) to go around.

SOLUTION 3: Call a ROC and use it to fly around the area.


----------   ACTION 1-4

SOLUTION 1: Put a PAINTING and some GLUE on the switch. Take away the GLUE
            and, often, the PAINTING will fall in a way that it will hit
            the switch, allowing you to proceed.

SOLUTION 2: Use an EAGLE to hit the switch.

SOLUTION 3: Use a CROW to hit the switch.


----------   ACTION 1-5

SOLUTION 1: Use a TRACTOR BEAM to attract both the big steel box and the
            Starite.

SOLUTION 2: Tie a ROPE between the big steel box and the Starite. Use a
            MAGNET to attract them both.

SOLUTION 3: Use PEGASUS to fly to the upper section. Tie three WHIP
            together, and then pull them with Maxwell.


----------   ACTION 1-6

SOLUTION 1: Use PEGASUS to go up and hit the switch. Dig around by using
            a SHOVEL (use your flying horse to help you).

SOLUTION 2: Use a MAGIC CARPET to go up and hit the switch. Destroy the
            dirt by using DYNAMITE stacked with a MINE, on top of which
            you should drop a PUPPY ("don't try this at home").

SOLUTION 3: Stack three LADDER to go up and hit the switch. Move one of
            those to the right, and use a PNEUMATIC DRILL.


----------   ACTION 1-7

SOLUTION 1: Use a BLACKHOLE.

SOLUTION 2: Use EVERYTHING (yep, this is actually a word you can type).

SOLUTION 3: Use a GNU (keep on walking to the right, eventually you'll
            make it through).


----------   ACTION 1-8

SOLUTION 1: Use a TORNADO.

SOLUTION 2: Use ELECTRICITY to destroy the bridge. Kill the animals by
            using a SHARK. Use a SCUBA to get the underwater Starite.

SOLUTION 3: Use a TRACTOR BEAM to make the bridge fall down. Give Maxwell
            an UNDERWATER SUIT; move quickly in the water and grab the
            Starite.


----------   ACTION 1-9

SOLUTION 1: Use FIRE to destroy the big ice block, and a GUN to defeat the
            black bear. Move all to the right, and grab the Starite.

SOLUTION 2: Use a GRENADE to destroy the big ice block, and a SWORD to
            defeat the black bear.

SOLUTION 3: Defeat the black bear by using a CATOBAPTIST. Get rid of the
            big ice block by using a BOMB.


----------   ACTION 1-10

SOLUTION 1: Defeat the shark by using a CTHULU. Trip the wire to your
            right, use FIRE to destroy the wood and, underwater, use a
            SCUBA to reach the Starite.

SOLUTION 2: Defeat the shark by using a CROCODILE. Trip the wire to your
            right, use a BOMB in the piece of wood and, underwater, use a
            SUBMARINE (vehicle) to grab the Starite.

SOLUTION 3: Tie two ROPE to the Starite. Make two/three LADDER next to
            Maxwell. Go up, and try to reel the Starite in, so that it
            isn't on top of the steel platform. Then, cross the wire and
            easily grab the Starite.


----------   ACTION 1-11

SOLUTION 1: Put a STEEL DOOR RED under the Starite, so that it'll fall to
            one of the sides. Defeat the megalodon by using a BOMB. Fly
            up by using a PEGASUS, and hit the red switch. Finally, go
            underwater and use a SUBMARINE to grab the Starite.

SOLUTION 2: Put a STEEL DOOR BLUE under the Starite, so that it'll fall to
            one of the sides. Reach the red switch by using a LADDER.
            Defeat the megalodon by using a PLESIOSAURUS. Grab the Starite
            by using a FISHING ROD.

SOLUTION 3: Put a STEEL DOOR GREEN under the Starite, so that it'll fall
            to one of the sides. Use a BOULDER to press the red switch,
            use a KRAKEN to kill the megalodon. Make Maxwell wear a SCUBA
            and get the Starite.

(That's all for this area...)



2.2~. Metro

----------   PUZZLE 2-1

OBJECTIVE: Help the birthday boy break the pinata!

SOLUTION 1: Use a BASEBALL BAT.

SOLUTION 2: Use a SWORD.

SOLUTION 3: Use EXCALIBUR.


----------   PUZZLE 2-2

OBJECTIVE: Trick or treat!

SOLUTION 1: Use CANDY.

SOLUTION 2: Use LOLLIPOP.

SOLUTION 3: Use PIE (dessert).


----------   PUZZLE 2-3

OBJECTIVE: what does the teacher want for her classroom.

SOLUTION 1: Use STUDENT.

SOLUTION 2: Use BOOK.

SOLUTION 3: Use DICTIONARY


----------   PUZZLE 2-4

OBJECTIVE: Help the patient see.

SOLUTION 1: Use EYE.

SOLUTION 2: Use GLASSES.

SOLUTION 3: Use TELESCOPE.


----------   PUZZLE 2-5

OBJECTIVE: Fully-clothe the mannequin!

SOLUTION 1: Use JACKET, SHORTS and CAP.

SOLUTION 2: Use WETSUIT, HAIR and GLASSES.

SOLUTION 3: Use TROUSERS, T-SHIRT and HELMET.


----------   PUZZLE 2-6

OBJECTIVE: Score!

SOLUTION 1: Use BALL.

SOLUTION 2: Use SOCCER BALL.

SOLUTION 3: Use BOWLING BALL.


----------   PUZZLE 2-7

OBJECTIVE: Clean up the spill and throw away the trash!

SOLUTION 1: Use a MOP in the spill, and put the garbage next to the
            counter.

SOLUTION 2: Use a VACUUM CLEANER in the spill, put the garbage away
            manually.

SOLUTION 3: Use a BUCKET for both tasks.


----------   PUZZLE 2-8

OBJECTIVE: Contain a veggie, fruit and drink item and then pay!

SOLUTION 1: Use a BASKET to store all three elements, and pay with MONEY.

SOLUTION 2: Use a PAPER BAG to store all three elements, pay with GOLD.

SOLUTION 3: Use a BRIEFCASE, pay with SILVER.


----------   PUZZLE 2-9

OBJECTIVE: Wake the boy and feed the girl breakfast!

SOLUTION 1: Give WATER (environment) to the boy, and an EGG to the girl.

SOLUTION 2: Give an ALARM CLOCK to the boy (interact with it to make it
            ring), and BACON to the girl.

SOLUTION 3: Give an ALARM to the boy (interact with it to make it ring),
            a BANANA to the girl.


----------   PUZZLE 2-10

OBJECTIVE: Provide a hot meal, something to wash it down and a sweet
           treat!

SOLUTION 1: Use CHICKEN (food), WATER (beverage) and PIE (dessert).

SOLUTION 2: Use SOUP, JUICE and PUDDING.

SOLUTION 3: Use BEEF, SODA and APPLE PIE.


----------   PUZZLE 2-11

OBJECTIVE: Get rid of the rats, but don't hurt the chef's dog!

SOLUTION 1: Use MOUSETRAP on all the rats.

SOLUTION 2: Use a CAT.

SOLUTION 3: Use an EAGLE.


----------   ACTION 2-1

SOLUTION 1: Use a RHINO to get rid of the animals. Then, use the nearby
            shovel to dig in the sand; the Starite is placed near the
            lower right box.

SOLUTION 2: Use a MEDUSA to get rid of the animals. Dig as before.

SOLUTION 3: Use a LION to get rid of the animals. Dig as before.


----------   ACTION 2-2

SOLUTION 1: Use ANYTHING to suck both the dynamite and a mine from one of
            the sides, but being careful enough not to destroy the floor.
            Next, use a SHOVEL in one of the sides of the upper box, the
            one in the side you removed the items from. Dig, safely fall
            down, and grab the Starite.


SOLUTION 2: Put a BRIDGE above a mine, obviously in a way they don't touch
            each other. Above it, use a BOMB, so that you can blow up the
            dirt. Go down, having Maxwell on top of the bridge, and then
            easily grab the Starite.

SOLUTION 3: Use EVERYTHING to suck both the dynamite and a mine from one
            of the sides, but being careful enough not to destroy the
            floor. Use a GRENADE to blow the dirt on that side, and go
            down to easily collect the Starite.


----------   ACTION 2-3

SOLUTION 1: Fly by using WINGS. Use a TRANQUILIZER DART on the upper
            guard, and then an AXE on the wooden objects on the right.

SOLUTION 2: Fly by using a ROC, and use FIRE on the wooden objects on the
            right. When they're already burned down, rush past the guard.

SOLUTION 3: Fly by using a JETPACK. Use a WOODPECKER in the wooden objects
            on the right. Rush past the guard.


----------   ACTION 2-4

SOLUTION 1: Place two WALL on the field, so that they can't go all the
            way down the ramps. Next, make Maxwell some WINGS, go all the
            way around and push the green switch.

SOLUTION 2: Fly using a JETPACK, block the bombs by using two STATUE.

SOLUTION 3: Block the bombs by using two BOX, and then fly by using
            PEGASUS.


----------   ACTION 2-5

SOLUTION 1: In order to make the initial barrier open, you need a vehicle.
            Pick, let's say, a CAR, and go all the way down the road.
            Next, grab a GUN, shoot the rope and grab the Starlite.

SOLUTION 2: Use a SKATEBOARD.

SOLUTION 3: Use ROLLER-SKATES.


----------   ACTION 2-6

SOLUTION 1: Start by hitting the red switch in the upper left corner, and
            you will be able to easily get the Starlite. Use, let's say, a
            combo of PEGASUS and JETPACK.

SOLUTION 2: Use a PTEROSAUR.

SOLUTION 3: Use a ROC, some WINGS and a SWORD (however, it is easier if,
            in this case, you take the route on the right).


----------   ACTION 2-7

SOLUTION 1: Use several BAZOOKA to defeat the enemies, and then grab the
            Starlite by using some WINGS.

SOLUTION 2: Kill the enemies by using a CTHULU, and then use a UFO.

SOLUTION 3: Kill the enemies by using a T-REX, then use a FLYING BROOM.


----------   ACTION 2-8

SOLUTION 1: Start by putting a WALL above the Starite. Then, use a SHOVEL
            to dig your way to the right side, using some WINGS to pass
            across the hole.

SOLUTION 2: Protect the Starite with a PLATFORM. Next, use several BOMB
            to make your way to the right, using a JETPACK to cross the
            hole.

SOLUTION 3: Use a MEGALODON to defeat the alligator. Break the wooden
            platform with a HAMMER, protect the Starite with a BRIDGE
            and then fly your way there (via the sewers) by using a
            PEGASUS.


----------   ACTION 2-9

SOLUTION 1: Put a MINE (weapon) in one of the ice layers above you, and
            drop a PUPPY on top of it. Give Maxwell a JETPACK to fly, use
            a HOSE (water) to put off all the three fires and continue
            flying until you reach the Starite.

SOLUTION 2: Use a BAZOOKA to destroy at least one of the ice layers. Fly
            by using WINGS, and put off the three fires by using WATER
            (environment) thrice.

SOLUTION 3: Use a MISSILE LAUNCHER to destroy at least one of the ice
            layers. Fly by using WINGED SANDALS, and put off the three
            fires by using LIQUID.z	


----------   ACTION 2-10

SOLUTION 1: Put a MAN riding the van. Next, shoot (using a GUN) at the
            rope that is holding a bowling ball. After the explosions,
            proceed by the sewers, fly by using some WINGS and grab the
            Starite.

SOLUTION 2: This time, use a WOMAN, MACHINEGUN and WINGED SANDALS for the
            same task.

SOLUTION 3: Use a DRIVER (person), PISTOL and JETPACK.


----------   ACTION 2-11

SOLUTION 1: Use one (or as many as it takes) LEOPARD in each cell to kill
            all enemies - including cops - initially. Then, open all
            cells, and use a LADDER to reach the Starite.

SOLUTION 2: Repeat by using a LION, along with a TRAMPOLINE.

SOLUTION 3: This time, use a MEDUSA, a CERBERUS and some WINGS.

(That's all for this area...)



2.3~. The Peaks

----------   PUZZLE 3-1

OBJECTIVE: Give Santa something he likes, but doesn't already have here.

SOLUTION 1: Use MILK.

SOLUTION 2: Use KID (person).

SOLUTION 3: Use COOKIE.


----------   PUZZLE 3-2

OBJECTIVE: Power it on and get it home!

SOLUTION 1: Use ELECTRICITY on the car, and drive it home.

SOLUTION 2: Attach three POWER CABLE to the electricity post on the right,
            and then attach the other bit to the front of the car.

SOLUTION 3: Use THUNDER on the car.


----------   PUZZLE 3-3

OBJECTIVE: The penguin is hungry for the smallest three!

SOLUTION 1: Give Maxwell a WETSUIT, and grab the required fish.

SOLUTION 2: Give Maxwell a SCUBA.

SOLUTION 3: Give Maxwell an UNDERWATER HELMET.


----------   PUZZLE 3-4

OBJECTIVE: Return the favor to all of them!

SOLUTION 1: Use a SNOWSTORM in all three kids.

SOLUTION 2: Use three SNOWBALL.

SOLUTION 3: Use three SNOW (pile).


----------   PUZZLE 3-5

OBJECTIVE: Return the lamb, but guns and explosions scare the flock.

SOLUTION 1: Use a LION to defeat the wolf. Put a BRIDGE LADDER over the
            river, and pull the lamb across it, by using a VINE.

SOLUTION 2: Use a BALLON (vehicle); tie a ROPE to it, with the other bit
            connected to the lamb. Drag him back.

SOLUTION 3: Defeat the wolf with a DRAGON. Ride a SHEEP, and place two
            boxes in the water. The lamb will follow you all the way to
            the other side, but you must use the boxes in the water for
            leverage.


----------   PUZZLE 3-6

OBJECTIVE: He's hungry for a dino omelet and needs heat.

SOLUTION 1: Drop a DINO EGG on the floor. Next, use FIRE.

SOLUTION 2: Use ELECTRICITY in the fire log. Drop an EGG on the floor.

SOLUTION 3: Use LIGHTNING in the fire log, use an OMELET.


----------   PUZZLE 3-7

OBJECTIVE: Clear the way to get him home!

SOLUTION 1: Use a UFO to lift the cow.

SOLUTION 2: Put the butcher on the passanger's seat of a BUS and drive him
            all the way to the right. Next, ride the cow as much to the
            right as possible, and the cars will follow, until everyone
            reaches their proper house.

SOLUTION 3: Use HANDCUFFS to unite the butcher and Maxwell, and then leave
            him handcuffed to a ROCK in the right corner of the screen.
            Hold his knife and the cow will run away from you; make her
            run all to the right until everyone reaches their homes.


----------   PUZZLE 3-8

OBJECTIVE: Stop the boat before it hits the iceberg!

SOLUTION 1: Place a LADY in front of the boat.

SOLUTION 2: Place an OCTOPUS in front of the boat.

SOLUTION 3: Place a BOAT in front of the boat (ahaha, good one).


----------   PUZZLE 3-9

OBJECTIVE: Reunite the penguins, but don't hurt the whale.

SOLUTION 1: Attach a VINE to a BALLOON (vehicle), with the other half
            united to the penguin, and ride the BALOON back home.

SOLUTION 2: Use HANDCUFFS to unit the penguin and a PEGASUS. Take him back
            by flying.

SOLUTION 3: Tie a ROPE to Maxwell, and the other end to the penguin. Fly
            in the ROC and take him back.


----------   PUZZLE 3-10

OBJECTIVE: Retrieve the lamp for him!

SOLUTION 1: After grabbing the lamp, fly back by using a ROC.

SOLUTION 2: Use a HAMMER to break the rocks. Make a BRIDGE LADDER to go
            back.

SOLUTION 3: Fly back in a PTEROSAUR.


----------   PUZZLE 3-11

OBJECTIVE: Get the patient to the hospital!

SOLUTION 1: Drive an HELICOPTER with the patient all the way up (to do so,
            you must approach him the vehicle, in a way it turns yellow).

SOLUTION 2: Create two PTEROSAUR, have the patient board one of them,
            while Maxwell boards the other. Tie the two together by using
            a ROPE, and fly all the way to the hospital.

SOLUTION 3: Put the patient inside a SPACESHIP, and board a ROC. Next,
            pull the SPACESHIP with a FISHING ROD, and fly all the way up
            to the hospital.


----------   ACTION 3-1

SOLUTION 1: Use a SHOVEL to destroy the icey barriers that are blocking
            your path. Equip a SCUBA to Maxwell, make him hit the frozen
            Starite with his SHOVEL.

SOLUTION 2: Use a FLAMEBERGE to make your way to the sea, and then make
            Maxwell use a WETSUIT to proceed.

SOLUTION 3: This time, use a HALBERD and a UNDERWATER HELMET to reach
            your goal.s


----------   ACTION 3-2

SOLUTION 1: Put an ISLAND below the Starite. After passing the tripwire,
            break the ice with a BAT (sports) and grab the Starite.

SOLUTION 2: Put a WHALE below the Starite, and after passing the tripwire,
            shoot a GUN at the ice block. Quickly grab the Starite.

SOLUTION 3: Before passing the tripwire, use a FISHING ROD to pull the ice
            block. Next, pass the tripwire, and pull the block to your
            left side. Destroy the block by using a KNIFE, and grab the
            Starite.


----------   ACTION 3-3

SOLUTION 1: Put a SAFE between the explosives and the Starite. Blow that
            area (along with the first ice spikes) with a MISSILE
            LAUNCHER.

SOLUTION 2: Place a BLACK HOLE to the right of the ice, which will suck
            everything in, including the explosives. Remove the ice spikes
            by using a SWORD, and get the Starite.

SOLUTION 3: Use ANYTHING, and a GUN, for the very same tasks.


----------   ACTION 3-4

SOLUTION 1: Use a JETPACK to fly to the Starite.

SOLUTION 2: Use WINGS to fly to the Starite.

SOLUTION 3: Use WINGED SANDALS to fly to the Starite.


----------   ACTION 3-5

SOLUTION 1: Equip a JETPACK. Push the lever in one of the sides, put an
            upside-down MINE (weapon) on top of the two enemies, and push
            the other lever. Put a MAGNET on top of the steel box, and
            move it around until you manage to get the box out of its
            place, and grab the Starite.

SOLUTION 2: Equip some WINGS, and hit one of the levers. On the other
            side, to the upper diagonal corner of the box, place NOTHING,
            and see the box and the enemies being suckled in. After that,
            go and get the Starite.

SOLUTION 3: Equip the WINGED SANDALS, hit one of the levers, use a BLACK
            HOLE.


----------   ACTION 3-6

SOLUTION 1: Place a STEEL DOOR RED just above the two others. Equip an
            AXE, destroy the two ice blocks, grab the Starite.

SOLUTION 2: This time, use a STEEL DOOR GREEN and a LASER SWORD.

SOLUTION 3: Use a STEEL DOOR BLUE and a DAGGER.


----------   ACTION 3-7

SOLUTION 1: Fly by using PEGASUS.

SOLUTION 2: Use a PTEROSAUR, now.

SOLUTION 3: Go for a ROC.


----------   ACTION 3-8

SOLUTION 1: Use a BLACK HOLE to get rid of the big boulders and the
            elementals. Fly by using PEGASUS, put a BOULDER on top of the
            red switch and get the Starite.

SOLUTION 2: Use EVERYTHING, put a WALL on top of the red switch and fly
            by using a ROC.

SOLUTION 3: Use NOTHING, fly by using a PTEROSAUR, put a ROCK on top of
            the red switch.


----------   ACTION 3-9

SOLUTION 1: Go all to the right, pass across the lamp, and wait until you
            can get the Starite. If a medusa shows up, use an HYDRA to
            fight her.

SOLUTION 2: Go all to the right, pass across the lamp, and wait until you
            can get the Starite. If a medusa shows up, use a MIRROR to
            easily kill her.

SOLUTION 3: Go all to the right, pass across the lamp, and wait until you
            can get the Starite. If a medusa shows up, use a MINOTAUR to
            fight her.


----------   ACTION 3-10

SOLUTION 1: ?

SOLUTION 2: ?

SOLUTION 3: ?


----------   ACTION 3-11

SOLUTION 1: Melt the pirate's ice block by using FIRE, and use that same
            item to destroy the piece of wood. Kill all enemies using a
            OOZE, and put off the fire by using ICE. Move all handles.

SOLUTION 2: Melt the ice block by using a FLAME (use it on the piece of
            wood, too), and put off the fire by using an ICE BLOCK. Defeat
            all enemies by using a VAMPIRE, and then move all handles.

SOLUTION 3: Kill all of the three living enemies by using GOD. Then, have
            an ENGINEER move all handles.

(That's all for this area...)



2.4~. Ancient

----------   PUZZLE 4-1

OBJECTIVE: Reunite the ugly duckling with the swans, but don't harm the
           cat!

SOLUTION 1: Unite the ugly duckling and Maxwell via a ROPE. Then, equip
            him with a SCUBA and travel underwater to the left side of
            this area.

SOLUTION 2: Drop the cat in the water. Equip Maxwell with some WINGS and
            use HANDCUFFS to unite him with the ugly duckling. Then, fly
            to the left.

SOLUTION 3: Pick the cat up and drop him in the water. Enter a BALOON
            (vehicle), pick the duckling up and drop him on the left.


----------   PUZZLE 4-2

OBJECTIVE: Paint a portrait!

SOLUTION 1: Use a CANVAS and PAINT, together.

SOLUTION 2: Use PAPER and PENCIL, together.

SOLUTION 3: Use a PRINTER, to get a blank sheet. Use a PEN in it.


----------   PUZZLE 4-3

OBJECTIVE: Return the unicorn to the druids!

SOLUTION 1: Tie a VINE to the unicorn and bring him back.

SOLUTION 2: Tie a ROPE to the unicorn to bring him back.

SOLUTION 3: Tie a FISHING ROD to the unicorn.


----------   PUZZLE 4-4

OBJECTIVE: Bull in a china shop!

SOLUTION 1: Break everything you see (you don't need help with this...)

SOLUTION 2: Break everything you see (you don't need help with this...)

SOLUTION 3: Break everything you see (you don't need help with this...)


----------   PUZZLE 4-5

OBJECTIVE: Deliver the baby to the king and queen!

SOLUTION 1: Put the baby in a BAG and take him back.

SOLUTION 2: Put the baby in a PAPER BAG and take him back.

SOLUTION 3: Put the baby in a BASKET and take him back.


----------   PUZZLE 4-6

OBJECTIVE: Contain the corpse and put it six feet under!

SOLUTION 1: Put the corpse inside a COFFIN, dig by using a DIGGER, and
            then push the COFFIN inside it. (Note: you don't need to
            dig all the way down, simply across the first two/three
            layers of dirt)

SOLUTION 2: Put the corpse inside a CASKET, dig by using a SHOVEL, drag
            the CASKET inside it.

SOLUTION 3: Dig with a PNEUMATIC DRILL, put the body inside a BARREL.


----------   PUZZLE 4-7

OBJECTIVE: Return the chariot to the fort.

SOLUTION 1: Tie one side of a ROPE to the chariot, and the other to a
            BALLOON (vehicle). Drag it to the fort.

SOLUTION 2: Attach five BALLOON (fun) to the chariot. Then, use some
            HANDCUFFS to link it to Maxwell, and head back to the fort.

SOLUTION 3: Attach a VINE to a CAR, drag the chariot to the fort.


----------   PUZZLE 4-8

OBJECTIVE: Save the wizard!

SOLUTION 1: Defeat the two Orcs by using a LION. Put an HALF PIPE below
            the wizard, fly by using a JETPACK and directly release the
            wizard from the cage.

SOLUTION 2: Defeat the two Orcs by using a HYDRA. Put a BRIDGE LADDER
            under the wizard, and release him by using WINGED SANDALS.

SOLUTION 3: Use a T-REX to defeat both Orcs. Put a SPACESHIP under the
            wizard, and use some WINGS to go up and release him from his
            cage.


----------   PUZZLE 4-9

OBJECTIVE: Lead the sweethearts back to each other, but don't harm the
           witch!

SOLUTION 1: Use a CLONE to steal the witch's wand. Summon GOD to defeat
            the Behemot. Then, walk all to the right, tie a ROPE to the
            princess, fly up in the sky by using PEGASUS, tie the ROPE to
            your flying horse and take the girl back to her lover.

SOLUTION 2: Use MAXWELL (yep, you can actually write that) to steal the
            witch's wand. Summon a T-REX to defeat the Behemot, walk to
            the right, tie a VINE to the princess, fly up in the sky by
            using a PTEROSAUR, tie the VINE to it and drag the girl back
            to her lover.

SOLUTION 3: Use a PRIEST, equipped with an AXE, to defeat the Behemot. Go
            all to the right, fly by using a ROC, and have Maxwell equip
            a BRIEFCASE. Use a SHRINK RAY to put the (smaller) princess
            inside your BRIEFCASE, take her back and empty the container
            to complete the mission.


----------   PUZZLE 4-10

OBJECTIVE: Destroy the enemies before they hurt the royal family!

SOLUTION 1: Equip EXCALIBUR, and quickly defeat all the enemies.

SOLUTION 2: Equip a SWORD.

SOLUTION 3: Equip a KATANA.


----------   PUZZLE 4-11

OBJECTIVE: Help the king get to his castle!

SOLUTION 1: Defeat the dragon by using two BEHEMOTH. Unite the two sides
            of the cliff by using a ROPE, and get rid of the two fires by
            taking advantage of the rain that comes from a THUNDERSTORM.
            Finally, fly PEGASUS to the left, hit the switch and wait for
            the king to arrive; when that happens, release one of the ends
            of the ROPE, fly up, and grab the Starite.

SOLUTION 2: Kill the dragon by using a CTHULU. Unite the two sides of the
            cliff by using a BRIDGE LADDER, and use a HOSE to put off the
            two fires. Fly on a ROC.

SOLUTION 3: Kill the dragon by using two shots from a BAZOOKA. Then, unite
            the two sides of the cliff by using two VINE, and use some
            WATER (environment) to put off the two fires. Finally, fly in
            an HELICOPTER, but be very careful when using it, or you may
            fall in the lava.


----------   ACTION 4-1

SOLUTION 1: Press the green and the blue switches. Equip some WINGS, fly
            up, and press the red button in the upper right corner. Take
            the left entrance to the Starite, but be careful when it comes
            to crossing the crusher.

SOLUTION 2: This time, use a PEGASUS to fly around.

SOLUTION 3: Finally, use a PTEROSAUR.


----------   ACTION 4-2

SOLUTION 1: Kill all three samurai by dropping upside-down MINE (weapon)
            over their heads. Fly over the wall by using WINGS, and when
            you're just next to the pagoda, drop a ROCK on top of the red
            button.

SOLUTION 2: Defeat all three samurai by using several WEREWOLF. Fly over
            the wall by using a JETPACK, go around, use a BOULDER to press
            the red button at the end.

SOLUTION 3: Defeat the three samurai by summoning DEATH. Destroy the wall
            by using a FLAMEBERGE, proceed and, when you're near the
            pagoda, use a BIG BOULDER to press the switch.


----------   ACTION 4-3

SOLUTION 1: Press the green button with a BALLOON (fun) and fly in PEGASUS
            all to the right. Put a BOULDER over the red button, go
            slightly to the right and unpress that same button. Grab the
            Starite.

SOLUTION 2: Press the green button by putting a BALL on top of a SPRING.
            Then, move the BALL to the red button, pass all to the right
            by flying in a PTEROSAUR and , finally, unpress the red
            button.

SOLUTION 3: ?


----------   ACTION 4-4

SOLUTION 1: Press the red button on the right, and use the POLICE to kill
            the lowest monster from afar. Fly by using PEGASUS.

SOLUTION 2: Press the red button, kill the lowest monster by calling up
            DEATH, fly by using a PTEROSAUR.

SOLUTION 3: Press the red button, kill the lowest monster by shooting him
            with a GUN, and the other one by sucking him into a BLACK
            HOLE. Fly by using some WINGS.


----------   ACTION 4-5

SOLUTION 1: Pass across the tripwire once, and go back. Destroy both
            spiked balls with a BLACK HOLE and grab the Starite after
            flying with WINGS.

SOLUTION 2: Destroy the spiked balls with a EVERYTHING, and fly with a
            JETPACK.

SOLUTION 3: This time, destroy the usual balls with NOTHING, and fly by
            using the WINGED SANDALS.


----------   ACTION 4-6

SOLUTION 1: Put GOD between the three samurais, and approach him. Then,
            when the giant crab shows up, run all to the right.

SOLUTION 2: Use a TANK to defeat the giant crab.

SOLUTION 3: Use an HYDRA for the same purpose.


----------   ACTION 4-7

SOLUTION 1: Kill the Jersey Devil by using GOD. Kill the centaur with a
            SHOVEL, use it to destroy the drawbridge and to dig on the
            sand.

SOLUTION 2: Kill your enemies by using DEATH, destroy the drawbridge by
            using a SCYTHE and dig by using a PNEUMATIC DRILL.

SOLUTION 3: Kill the underwater gulper with a CTHULU, take the path to the
            right, give Maxwell a WETSUIT and a SWORD, and make your way
            to the Starite by destroying the rocks nearby.


----------   ACTION 4-8

SOLUTION 1: Kill both shaman by using DEATH, fly by using WINGS, put off
            the fire by using WATER (environment).

SOLUTION 2: Kill (or scare them away...) the shamans by using CERBERUS,
            fly with a JETPACK, use LIQUID on the flames.

SOLUTION 3: Kill your enemies by using a MEDUSA, fly in PEGASUS, put off
            the fire by using a HOSE (water).


----------   ACTION 4-9

SOLUTION 1: Kill Spring Heeled Jack by using a BLACK HOLE. Fly in a
            PTEROSAUR, dig with a SHOVEL (don't you ever press the green
            lever!) the nearby wall.

SOLUTION 2: Call DEATH to get rid of the Sping Heeled Jack, fly by using
            WINGS and dig with a PNEUMATIC DRILL.

SOLUTION 3: Call SASQUATCH to defeat his cryptid friend, fly with a
            JETPACK and use a ROCKET LAUNCHER to destroy the wall from
            afar.


----------   ACTION 4-10

SOLUTION 1: Block his path with a CTHULU and race normally.

SOLUTION 2: Block his path with a MEDUSA.

SOLUTION 3: Block his path with RA.


----------   ACTION 4-11

SOLUTION 1: Pass to the right, activating the tripwire, and use a BLACK
            HOLE to suck all the rocks in.

SOLUTION 2: Do the same with NOTHING.

SOLUTION 3: This time, use EVERYTHING.

(That's all for this area...)



2.5~. Shoreline

----------   PUZZLE 5-1

OBJECTIVE: Help him off the island!

SOLUTION 1: Use a BOAT near the shoreline.

SOLUTION 2: Use a JANGADA near the shoreline.

SOLUTION 3: Use a Plesiosaurus to scare the man away.


----------   PUZZLE 5-2

OBJECTIVE: Get her favorite candy bar from the vending machine, but watch
           out for that bully!

SOLUTION 1: Throw a TRANQUILIZER DART to the Bully. Next, interact with
            the third (counting from the left) vending machine, and get
            the candy bar back to the girl.

SOLUTION 2: Use a TRANQUILIZER GUN.

SOLUTION 3: Use PLAGUE on the bully.


----------   PUZZLE 5-3

OBJECTIVE: Grow it!

SOLUTION 1: Use SUN.

SOLUTION 2: Use FARMER.

SOLUTION 3: Use RAIN (cloud).


----------   PUZZLE 5-4

OBJECTIVE: Get her in the pool!

SOLUTION 1: Put a BOAT in the water.

SOLUTION 2: Put a JANGADA in the water.

SOLUTION 3: Put a CARAVELLE in the water.


----------   PUZZLE 5-5

OBJECTIVE: Rescue!

SOLUTION 1: Use a TRACTOR to push the whale onto the water.

SOLUTION 2: Use a CAR.

SOLUTION 3: Attach a ROPE to Maxwell and drag the whale onto the water
            (trust me, I don't wanna know how he manages to).


----------   PUZZLE 5-6

OBJECTIVE: Play ball!

SOLUTION 1: Use a BASEBALL.

SOLUTION 2: Use a BALL.

SOLUTION 3: Use a TENNIS BALL.


----------   PUZZLE 5-7

OBJECTIVE: Find and return his lost pocket watch!

SOLUTION 1: Kill the crocodile with a CTHULU. Fly in a PEGASUS and bring
            the pocket watch back to the pirate.

SOLUTION 2: Use a LION, grab the watch by flying with WINGS.

SOLUTION 3: Use one (or two) HYENA, fly by using the FLYING SANDALS.


----------   PUZZLE 5-8

OBJECTIVE: Win the race!

SOLUTION 1: When the spiked ball falls off, use BLACK HOLE to get rid of
            it, before quickly running to the right.

SOLUTION 2: Use NOTHING to get rid of the spiked ball.

SOLUTION 3: Use EVERYTHING to get rid of the spiked ball.


----------   PUZZLE 5-9

OBJECTIVE: Retrieve the bus!

SOLUTION 1: Put a TORNADO next to the bus, but be careful, since the
            results are, more often than not, random. I strongly suggest
            you let the TORNADO just give it a small impulse, instead of
            letting it stay in the screen for long.

SOLUTION 2: Tie a ROPE to PEGASUS, put the other half in the bus and pull
            him all the way to the land on the left.

SOLUTION 3: Tie a CHAIN to a PTEROSAUR and do the same.


----------   PUZZLE 5-10

OBJECTIVE: Deliver the cargo to the other side, but no vehicles allowed!

SOLUTION 1: Use EVERYTHING to get rid of the Octopus, the Large Spiked
            Steel Ball and the three Jellyfish. Give Maxwell a WESUIT and
            attach him to the steel box by means of a ROPE. Swim all the
            way to the girl.

SOLUTION 2: Use NOTHING to get rid of the same elements. Give Maxwell a
            SCUBA, tie him to the steel box by using some HANDCUFFS and
            there you go.

SOLUTION 3: Use a BLACK HOLE to get rid of the same elements. Give Maxwell
            an UNDERWATER HELMET, attach him to the steel box by using a
            VINE, and swim for your life.


----------   PUZZLE 5-11

OBJECTIVE: Get him home safely!

SOLUTION 1: Drag the boat to the island by using a FISHING ROD.

SOLUTION 2: Drag the boat to the island by using a ROPE.

SOLUTION 3: Drag the boat to the island by using a VINE.


----------   ACTION 5-1

SOLUTION 1: Put an ISLAND in front of the boat, swim there and grab the
            Starite.

SOLUTION 2: Use a KRAKEN to block the passage of the boat.

SOLUTION 3: Use an ICEBERG.


----------   ACTION 5-2

SOLUTION 1: Use a BLACK HOLE to kill the Kraken and destroy the spiked
            ball. Give Maxwell a WETSUIT, press the two green switches,
            make your way to the starite.

SOLUTION 2: Repeat with ANYTHING and a SCUBA.

SOLUTION 3: Repeat with EVERYTHING and an UNDERWATER HELMET.


----------   ACTION 5-3

SOLUTION 1: Put off the fire by using WATER (environment). Place a STEEL
            DOOR BLUE below the dynamite, give Maxwell some WINGS, and
            then put a BALL underwater, so that it will press the switch.
            Fly to the Starite and grab it.

SOLUTION 2: This time, put off the fire by using LIQUID, use a STEEL DOOR
            GREEN, fly in PEGASUS, and put a TENNIS BALL underwater.

SOLUTION 3: Put off the fire with a HOSE, use a STEEL DOOR RED, fly in a
            PTEROSAUR, put a SOCCER BALL underwater.


----------   ACTION 5-4

SOLUTION 1: Get rid of the two fishes by using an underwater BLACK HOLE.
            Give Maxwell a SCUBA and release the person from her prison.

SOLUTION 2: Get rid of the two fishes with a CTHULU, give Maxwell an
            UNDERWATER HELMET and release the person.

SOLUTION 3: This time, use NOTHING to get rid of the fishes, together with
            a WETSUIT for Maxwell.


----------   ACTION 5-5

SOLUTION 1: Give Maxwell a SCUBA, be careful with the merlion.

SOLUTION 2: Use a WETSUIT.

SOLUTION 3: Use an UNDERWATER HELMET.


----------   ACTION 5-6

SOLUTION 1: Shoot the balloons with a (or several) GUN. Use a WETSUIT to
            go underwater, and drag the items around by uniting them with
            a ROPE. Obviously, join them in groups of two.

SOLUTION 2: Use a MACHINEGUN, a SCUBA and a VINE for the same purposes.

SOLUTION 3: Use a PISTOL (or, to be more accurate, several ones), a
            UNDERWATER HELMET and some HANDCUFFS.


----------   ACTION 5-7

SOLUTION 1: Use several NAVAL MINE and ROCK (which you should let hit the
            mines, to defuse them) to destroy the predators and make way
            to the lower section, but be careful not to destroy the
            Starite. Go underwater by using a WETSUIT.

SOLUTION 2: Defuse the naval mine on the right by using a BOULDER. Next,
            go to the right side, and use several SUB (vehicle) to destroy
            the sandy walls and the predators. Grab the Starite inside the
            SUB, if possible.

SOLUTION 3: Do the same with a SUBMARINE.


----------   ACTION 5-8

SOLUTION 1: Drop an upside-down MINE (weapon) on both bomb stashes, and
            then press the switch. Use WINGS to fly and grab the Starite.

SOLUTION 2: Protect both sides of the Starite with a STEEL DOOR BLUE and
            hit the switch; then, fly with PEGASUS and grab it!

SOLUTION 3: Repeat with a STEEL DOOR RED and a PTEROSAUR.


----------   ACTION 5-9

SOLUTION 1: Put a BLACK HOLE inside the area which has all the rocks, so
            that is destroys them. Then, give Maxwell a WETSUIT, jump on
            the water and grab the Starite.

SOLUTION 2: This time, use NOTHING and a SCUBA to attain the same goals.

SOLUTION 3: Now, go for EVERYTHING and an UNDERWATER HELMET.


----------   ACTION 5-10

SOLUTION 1: ?

SOLUTION 2: ?

SOLUTION 3: ?


----------   ACTION 5-11

SOLUTION 1: Kill the two ghouls by putting two MINE (weapon) on top of
            each other, and obviously next to them. Hit the grey lever, put
            a RAMP next to the lower left button and let a BALL slide it
            down. Next, take this BALL to the upper left and upper right
            red buttons, and grab the Starite.

SOLUTION 2: Kill the two ghouls by using a CROCODILE. Hit the grey lever,
            put a STAIRWAY (with the steps pointing to the left) on the
            lower left corner and a HEAD on top of them, so that it comes
            rolling down and hits the button. Next, create a single TENNIS
            BALL and put it in the upper left and right red buttons
.

SOLUTION 3: Kill the two ghouls with an ALLIGATOR, put a QUARTER PIPE on
            the lower left corner and let a WHEEL fall there, so that it
            presses the button. Press the grey lever and add a BASEBALL to
            the upper left and right red buttons.

(That's all for this area...)



2.6~. Outer Wild

----------   PUZZLE 6-1

OBJECTIVE: Hunt duck!

SOLUTION 1: By using PEGASUS, approach every duck and select the "Use
            Animal" option to kill each duck.

SOLUTION 2: Use a DRAGON to kill all the ducks.

SOLUTION 3: Use a HARPY to kill all the ducks.


----------   PUZZLE 6-2

OBJECTIVE: Hatch it before mommy returns!

SOLUTION 1: Place some FIRE next to the egg.

SOLUTION 2: Place a FLAME next to the egg.

SOLUTION 3: Place a FIREPLACE on top of the egg.


----------   PUZZLE 6-3

OBJECTIVE: Do two things to celebrate the newlyweds!

SOLUTION 1: Give the bride two PRESENT.

SOLUTION 2: Give the bride two BOUQUET.

SOLUTION 3: Use two WEDDING CAKE.


----------   PUZZLE 6-4

OBJECTIVE: Lead the boy to his father!

SOLUTION 1: Put three SUN in the background, hit the wood under the fire
            with a SHOVEL to put it off, make a DRAWBRIDGE to help you
            cross the hole, and then shoot the two bats with a GUN. If you
            did everything right, the kid will still be following you, and
            you can take him to his dad.

SOLUTION 2: Use WATER (environment) to put off the fire. Give Maxwell some
            NIGHTVISION GOGGLES and fly over the hole by using an
            HELICOPTER (remember, you should first add the kid to the back
            seat, by putting him next to that door, and only then enter
            the HELICOPTER with Maxwell).

SOLUTION 3: Put off the fire with LIQUID and give your main character
            X-RAY GOGGLES. Make him fly on PEGASUS, tie a ROPE to the boy
            and take him all to the right.


----------   PUZZLE 6-5

OBJECTIVE: Return the girafe to the zoo!

SOLUTION 1: Board a BALLOON (vehicle) and attach a ROPE to the giraffe's
            neck.

SOLUTION 2: Board a SPACESHIP and attach a VINE to the giraffe's neck, but
            be careful not to hurt her, or she'll attack you.

SOLUTION 3: Equip Maxwell with a JETPACK, and make him ride the giraffe.
            Put a HALF PIPE on top of the hole, fly to the top of it, and
            then fly all to the left.


----------   PUZZLE 6-6

OBJECTIVE: Help her get to the outhouse, but don't hurt the animals.

SOLUTION 1: Use an HELICOPTER.

SOLUTION 2: Have Maxwell board PEGASUS, and attach your main character to
            the girl by means of a ROPE. Fly, by the upper path, all to
            the left.

SOLUTION 3: Put Maxwell inside a SPACESHIP, attach the girl to it by using
            a VINE, and take her to the left side, by the upper path.


----------   PUZZLE 6-7

OBJECTIVE: Return the diamond to him, but some of the wolves are
           endangered, don't harm them!

SOLUTION 1: ?

SOLUTION 2: ?

SOLUTION 3: ?


----------   PUZZLE 6-8

OBJECTIVE: Feed the herbivores, but the T-rex wants one of them!

SOLUTION 1: Feed all three herbivores an APPLE, and then ride one of those
            to the right, but be sure to run away before the T-rex reaches
            you.

SOLUTION 2: Feed them three ORANGE. You can ride the same dinosaur, by the
            way...

SOLUTION 3: Feed them three LETTUCE.


----------   PUZZLE 6-9

OBJECTIVE: Contain the bear in the ditch and replace the camper's gear!

SOLUTION 1: Attract the bear all to the right, by using HONEY. Then,
            create a TENT, a FLASHLIGHT and a CARPET.

SOLUTION 2: Ride the bear all to the right. Create two TEEPEE.

SOLUTION 3: ?


----------   PUZZLE 6-10

OBJECTIVE: Clear the way and shoot the target!

SOLUTION 1: ?

SOLUTION 2: ?

SOLUTION 3: ?


----------   PUZZLE 6-11

OBJECTIVE: Return the supplies in the crates to the soldier!

SOLUTION 1: Use EVERYTHING (twice) to kill the two fishes and the two
            guards, but be careful with it, not to damage any of the
            crates. Then, interact with each create, grab its content and
            take them back to the soldier. For the underwater one, use a
            WETSUIT; for the one in the upper right, use a JETPACK.

SOLUTION 2: This time, use NOTHING, UNDERWATER HELMET and WINGS to obtain
            the same goals as before.

SOLUTION 3: Use a BLACK HOLE, SCUBA and two LADDER.


----------   ACTION 6-1

SOLUTION 1: Kill the Jackal with a SWORD. Unite Maxwell and the tiger cub
            by means of a COLLAR (tool), and then fly using a ROC, the
            tigers will no longer attack you. Dig with a PNEUMATIC DRILL,
            and attach the COLLAR to the Starite to pull it in your
            direction, while you jump.

SOLUTION 2: Fly in the PTEROSAUR, and unite it with a ROPE to the tiger
            cub. In the upper section, dig with a SHOVEL, attach the rope
            to the Starite.

SOLUTION 3: Fly in a PEGASUS, united to the tiger cub by a VINE. Dig by
            dropping several MINE (weapon) on top of each other, and pull
            the Starite with a VINE, similarly to what you did before.


----------   ACTION 6-2

SOLUTION 1: ?

SOLUTION 2: ?

SOLUTION 3: ?


----------   ACTION 6-3

SOLUTION 1: Kill the lioness by using DEATH. Put off the fire by using
            WATER (environment). Attach a ROPE to the Starite and pull it,
            across the hole, to your right.

SOLUTION 2: Kill the lioness with GOD, put off the fire with a HOSE,
            attach two VINE together and use them to pull the Starite.

SOLUTION 3: Kill the lioness with a T-REX, put off the fire with LIQUID,
            attach three collars together and pull the Starite.


----------   ACTION 6-4

SOLUTION 1: Use DEATH to kill the deer, the eagle and the rightmost Tetra.

SOLUTION 2: Use a HUNTER for the same task.

SOLUTION 3: Use a ZOMBIE.


----------   ACTION 6-5

SOLUTION 1: Use FIRE to melt both blocks on ice in the lower left. If you
            need more help, you can kill them by using DEATH, and some
            WINGS to help you cross the falling ice.

SOLUTION 2: Use a FLAME; if you need more help, use a ZOMBIE and a
            JETPACK.

SOLUTION 3: Use a BLACK HOLE to suck in the yeti and the human nearby. If
            you need more help, use a HUNTER and PEGASUS.


----------   ACTION 6-6

SOLUTION 1: Put an ICE BLOCK on top of the fire.

SOLUTION 2: Put a FREEZER on top of the fire, and pull the Starite with a
            FISHING ROD.

SOLUTION 3: Put an ICEBERG on top of the fire, and grab the Starite by
            flying with WINGS.


----------   ACTION 6-7

SOLUTION 1: Get into a UFO and stalk the pterosaur until he falls down,
            and drops the Starite.

SOLUTION 2: Drop DEATH on top of the pterosaur, until it kills him.

SOLUTION 3: Drop a HUNTER on top of the pterosaur.


----------   ACTION 6-8

SOLUTION 1: ?

SOLUTION 2: ?

SOLUTION 3: ?


----------   ACTION 6-9

SOLUTION 1: Ride the bull, and use it destroy the barn. Then, approach the
            cow, and she will follow you. Destroy, from afar, the the
            dynamite by letting a MINE (weapon) fall on top of it, and
            proceed until both animals are reunited with their owner. Grab
            the Starite by using WINGS.

SOLUTION 2: Repeat the steps from before, but blow up the dynamite (from
            afar) by using a GUN, and fly by using a JETPACK.

SOLUTION 3: This tiem, destroy the dynamite with a ROCKET LAUNCHER and fly
            with the WINGED SANDALS.


----------   ACTION 6-10

SOLUTION 1: Put two SUN in the BACKGROUND. Use RED MAGIC in the dynamite
,
            put a BOULDER on top of the red button and fly PEGASUS to the
            upper right, where you'll find the Starite. Oh, and kill the
            chupacabra by using DEATH.

SOLUTION 2: Use NIGHTVISION GOGGLES, drop a MINE (weapon) in the area
            below the lantern, use ICE in the two fires, fly to the upper
            right by using a PTEROSAUR. Oh, and use a SWORD to kill the
            chupacabra.
             
SOLUTION 3: Use X-RAY GOGGLES, destroy the two lower cactii with
            EXCALIBUR (which you should also use to kill the chupacabra),
            put off the two fires by using a ICE BLOCK and fly to the
            upper right by using a ROC.


----------   PUZZLE 6-11

SOLUTION 1: Put two DRAWBRIDGE on the right, in a "\\" motion, and press
            the third (counting from the left) green button. Then, move
            those two DRAWBRIDGE to the left, in a "//" motion, and press
            the second (from the left) red button.

SOLUTION 2: Put two HALF PIPE following each other (as if they were
            forming a single "\") and press the third green button by
            using a ROCK. Repeat as before, using this time a ROCK.

SOLUTION 3: ?

(That's all for this area...)



2.7~. Stunt Park

----------   PUZZLE 7-1

OBJECTIVE: Rock Band!

SOLUTION 1: Give each character a GUITAR.

SOLUTION 2: Give each character a BASS (instrument).

SOLUTION 3: Give each character a SAX (instrument).


----------   PUZZLE 7-2

OBJECTIVE: Go ahead, jump!

SOLUTION 1: Use a CAR.

SOLUTION 2: Use a MOTORBIKE.

SOLUTION 3: Use a VAN (be careful, this one may require some timing...).


----------   PUZZLE 7-3

OBJECTIVE: Get through the flags!

SOLUTION 1: Board PEGASUS, cut the rope with a KNIFE, and simply fly
            across the three groups of flags.

SOLUTION 2: Use a ROC, cute the rope with a SWORD, fly again.

SOLUTION 3: Equip Maxwell with a PARACHUTE, cut the rope with a FORK, and
            then glide as required (be aware that a double-tap makes you
            move faster in the air).


----------   PUZZLE 7-4

OBJECTIVE: Pin him down with an object!

SOLUTION 1: Use a FIGHTER (plane).

SOLUTION 2: Use a UFO.

SOLUTION 3: Use a BEAR TRAP.


----------   PUZZLE 7-5

OBJECTIVE: Find the Starite switch!

SOLUTION 1: Hit the second and the fourth switches (I'm counting from the
            left). Fly down by using a PEGASUS.

SOLUTION 2: Hit the second and fourth switches, by down by using a ROC.

SOLUTION 3: Hit the fourth and the fifth switches, grab the Starite by
            using a PARACHUTE.


----------   PUZZLE 7-6

OBJECTIVE: Which crate is it in?

SOLUTION 1: Put a BRIDGE under the fourth (from the left) crate, and use
            FIRE to burn the rope holding that same crate. Board PEGASUS,
            Fly to the upper area where you placed the bridge (this
            creature is afraid of the fire, so you'll have to make
            Maxwell jump from up in the sky) and grab the Starite.

SOLUTION 2: Place a SPACESHIP under the fourth crate. Equip Maxwell with
            a JETPACK, fly there, break the crate with a SWORD.

SOLUTION 3: Place a TRUCK under the fourth create, equipa Maxwell with
            some WINGS, break the crate with a KNIFE.


----------   PUZZLE 7-7

OBJECTIVE: Stop the out-of-control truck!

SOLUTION 1: Use a WALL (you must place it in a way that the truck only
            touches it after it has hit the floor). Fly over the truck by
            using WINGS.

SOLUTION 2: Use GOD, fly over the truck by using a JETPACK.

SOLUTION 3: Use PRIEST, fly over the truck by using PEGASUS.


----------   PUZZLE 7-8

OBJECTIVE: Save the allied plane!

SOLUTION 1: Use GOD to defeat both enemies.

SOLUTION 2: Use a PRIEST (with an AXE equipped).

SOLUTION 3: Use NOTHING, when the plane is away, to defeat both enemies.


----------   PUZZLE 7-9

OBJECTIVE: Rescue the stranded and bring them to safety!

SOLUTION 1: Use a BALOON (vehicle) to drag, tied by a ROPE, all the
            three people to safety.

SOLUTION 2: Use a SPACESHIP, and a VINE, for the same purposes.

SOLUTION 3: Use PEGASUS, and a COLLAR (tool).


----------   PUZZLE 7-10

OBJECTIVE: Rescue the two allies and bring them back to your aircraft
           carrier!

SOLUTION 1: Drop a ROCK to destroy the two upper naval mines. Use DEATH
            to kill the two enemies and the shark. Make Maxwell wear a
            WETSUIT, go underwater to the right side and then fly PEGASUS.
            Equip a KNIFE, break the upper section of the rope that is
            holding both sailors, and drag them back - one by one - to the
            carrier.

SOLUTION 2: Drop a BOULDER on the mines. Kill all the enemies by dropping
            NAVAL MINE on top of them. Wear a SCUBA, go to the right, fly
            a ROC, break the upper part of the rope by using a SWORD.

SOLUTION 3: This time, drop a TOASTER to destroy the mines, and kill the
            enemies by using this same item (believe it or not, dropping
            one in the water causes a massive explosion). Give Maxwell an
            UNDERWATER HELMET, fly by using a PTEROSAUR, cut the rope by
            using a SAW, drag them back by that same rope.


----------   PUZZLE 7-11

OBJECTIVE: Battle each one with other creatures - no explosives allowed!

SOLUTION 1: Use GOD.

SOLUTION 2: Use SCYLLA.

SOLUTION 3: Use HYDRA.


----------   ACTION 7-1

SOLUTION 1: Use WINGS.

SOLUTION 2: Use a JETPACK.

SOLUTION 3: Use PEGASUS.


----------   ACTION 7-2

SOLUTION 1: ?

SOLUTION 2: ?

SOLUTION 3: ?


----------   ACTION 7-3

SOLUTION 1: ?

SOLUTION 2: ?

SOLUTION 3: ?


----------   ACTION 7-4

SOLUTION 1: Use a PARACHUTE.

SOLUTION 2: Use PEGASUS.

SOLUTION 3: Use a ROC.


----------   ACTION 7-5

SOLUTION 1: ?

SOLUTION 2: ?

SOLUTION 3: ?


----------   ACTION 7-6

SOLUTION 1: Kill all enemies by using DEATH. Then, fly in PEGASUS, hit the
            grey lever (placed to the left of place where people are
            trapped) and grab the Starite.

SOLUTION 2: Use GOD and a PTEROSAUR, this time.

SOLUTION 3: Use POLICE and, to fly, some WINGS (be careful where you land,
            though).


----------   ACTION 7-7

SOLUTION 1: This is really easy if you use something that can fly, such as
            PEGASUS.

SOLUTION 2: Now, go for PTEROSAUR.

SOLUTION 3: And now, use a ROC.


----------   ACTION 7-8

SOLUTION 1: Without ever approaching, use a FISHING ROD to pull the rope
            to your side, and grab the Starite.

SOLUTION 2: ?

SOLUTION 3: ?


----------   PUZZLE 7-9

SOLUTION 1: Defeat the three cops by summoning DEATH. Then, fly all the
            way with PEGASUS and grab the Starite.

SOLUTION 2: Defeat the three cops by dropping RED MAGIC on top of them,
            and before flying with a PTEROSAUR.

SOLUTION 3: Defeat all three cops by means of a BLOB. Then, fly by using
            WINGS, but be careful not to fall out of the level.


----------   ACTION 7-10

SOLUTION 1: Kill all three armed enemies by using a BLOB. Fly with WINGS.

SOLUTION 2: Kill the three enemies with DEATH, fly by using the WINGED
            SANDALS.

SOLUTION 3: Use GOD to defeat the three enemies, fly by using PEGASUS.


----------   ACTION 7-11

SOLUTION 1: Move Maxwell to the rightmost point, without (obviously)
            touching the barrels on the right. Put a FAN on the left,
            pointing to the left and, after the barrels are destroyed, fly
            up by using PEGASUS, and grab the Starite while in the air.

SOLUTION 2: Move Maxwell to the rightmost point, just next to the barrels,
            and put him inside a SHELTER. Then, gently remove this same
            SHELTER; if done correctly, Maxwell will be moved to the
            outside of his explosive square (this REALLY sounds like a
            bug...), and you can simply fly with a PTEROSAUR and grab the
            Starite, without even destroying a single explosive barrel.

SOLUTION 3: Move Maxwell to the rightmost point, without touching the
            barrels on the right. Put a LARGE AIR VENT on the left,
            pointing to the left and, after the barrels are destroyed, fly
            up by using a ROC, and grab the Starite while in the air.

(That's all for this area...)



2.8~. Frontier

----------   PUZZLE 8-1

OBJECTIVE: Trade something for the martian samples and return them to the
           astronaut!

SOLUTION 1: Equip some GOLD to Maxwell, and pass next to all three
            Martians, they will have a "?" above their head, meaning that
            you can proceed. Next, grab all three samples, and take them
            back to the Astronaut, by using a JETPACK.

SOLUTION 2: Equip some SILVER, you can put all three samples inside a
            BRIEFCASE and then take them back to the Astronaut, where you
            should empty it.

SOLUTION 3: Equip a COIN, grab all three samples, fly back by using the
            WINGED SANDALS.


----------   PUZZLE 8-2

OBJECTIVE: Find the impostor!

SOLUTION 1: Use a SWORD on the second (counting from the left) person, he
            is the only one that doesn't move when confronted with, let's
            say, a BEAM.

SOLUTION 2: Use a KNIFE on the same character.

SOLUTION 3: This time, use a ROD on that character.


----------   PUZZLE 8-3

OBJECTIVE: Get rid of the skunk and give the astronomer something to study
           in the sky!

SOLUTION 1: Go to the right and shoot a GUN at the skunk. Next, put PLUTO
            up in the sky.

SOLUTION 2: Use a MANTICORE to kill the skunk. Put EARTH (planet) up in
            the sky.

SOLUTION 3: Use a CHARYBDIS to kill the skunk, put MERCURY (planet) up in
            the sky.


----------   PUZZLE 8-4

OBJECTIVE: She wants one of the factory's bears!

SOLUTION 1: Cover the fire with a BRIDGE. Then, quickly grab a falling
            bear and take it to the kid on the right.

SOLUTION 2: Quickly jump over the fire and grab a bear while it is still
            falling. Then, deliver it to the kid.

SOLUTION 3: Go to the upper left by using a JETPACK, and use a FISHING ROD
            to capture a bear. Then, fly to the kid and deliver the item.


----------   PUZZLE 8-5

OBJECTIVE: Get to the chopper with the girl!

SOLUTION 1: Put GOD to your right and see him killing all the zombies.
            After they're all dead, take the girl to the chopper.

SOLUTION 2: Do the same with ZEUS.

SOLUTION 3: Use several GUN (you'll need five or six) to quickly kill the
            first zombie on the right, then the one on the left, and
            finally all the other ones on the right.


----------   PUZZLE 8-6

OBJECTIVE: Save at least one cow!

SOLUTION 1: When the UFO has captured the third cow, hit it with a
            BAZOOKA.

SOLUTION 2: In the same conditions, use a ROCKET LAUNCHER.

SOLUTION 3: This time, use a GRENADE LAUNCHER.


----------   PUZZLE 8-7

OBJECTIVE: Get the preserved alien to the truck!

SOLUTION 1: ?

SOLUTION 2: ?

SOLUTION 3: ?


----------   PUZZLE 8-8

OBJECTIVE: Lift the pipe up to the top floor!

SOLUTION 1: ?

SOLUTION 2: ?

SOLUTION 3: ?


----------   PUZZLE 8-9

OBJECTIVE: Open the safe but watch out for the security cameras!

SOLUTION 1: Drop a BRIDGE LADDER on top of the three switches; then,
            quickly run to the right and open the safe.

SOLUTION 2: Drop a WHALE on top of the three switches; if the guard
            approaches, make him ride the WHALE!

SOLUTION 3: Put a WALL to your left. Then, put three BOULDER over the
            three switches.


----------   PUZZLE 8-10

OBJECTIVE: Get the alien and his holograph to his ship!

SOLUTION 1: ?

SOLUTION 2: ?

SOLUTION 3: ?


----------   PUZZLE 8-11

OBJECTIVE: Timing is everything! Get a charge at eighty-eight!


SOLUTION 1: Use a MONSTER TRUCK.

SOLUTION 2: Use a CAR, and attach a CABLE to the ball bearing (i.e. the
            silver circle placed in the tree). When lightning strikes, you
            will win.

SOLUTION 3: Do the same with a CHAIN and a TRUCK.


----------   ACTION 8-1

SOLUTION 1: Use a MINE (weapon) to destroy the wood platform, and two
            others another to defeat the enemy. Fly by using the
            PTEROSAUR.

SOLUTION 2: Use RED MAGIC to destroy the wood platform, and another to
            defeat the enemy. Fly by using PEGASUS (be careful, there's a
            bug in this level that may get him stuck in the level; in
            order to prevent that from happening, simply create make
            Maxwell ride him only after he falls in the lava).

SOLUTION 3: Kill the phoenix and your other enemy by using DEATH. Then,
            use FIRE to destroy the wood platform, and to burn the rope
            to your right. Put a CAGE (container) where the wood platform
            fell, and use a JETPACK to fly.


----------   ACTION 8-2

SOLUTION 1: ?

SOLUTION 2: ?

SOLUTION 3: ?


----------   ACTION 8-3

SOLUTION 1: Use DEATH to kill the Haetae. Use an ENGINEER to hit the red
            switch, on the lower right corner. Equip Maxwell with a
            PARACHUTE, make him fall off to the left and grab the Starite.

SOLUTION 2: Kill Cerberus and the Heatae by using RED MAGIC. Give Maxwell
            some WINGS and make your way to the lower right corner, by
            pressing the three levers as you go. Once you've pressed the
            red one, make your way back to the upper left corner of the
            map, drop down and fly to grab the Starite.

SOLUTION 3: Kill the enemies by using a ZOMBIE, fly by using the WINGED
            SANDALS, and repeat what I've stated above.


----------   ACTION 8-4

SOLUTION 1: Fly down by using a PARACHUTE, and press the blue button. Make
            a BALL appear over the green buttons; then, make one appear
            over the red button, and as soon as that happens, and the
            Starite stars to fall, make Maxwell jump in his direction, and
            grab it!

SOLUTION 2: This time, use a ROC and a ROCK (no pun intended) for the same
            task.

SOLUTION 3: Finally, use a PEGASUS and a SOCCER BALL.


----------   ACTION 8-5

SOLUTION 1: Use a JETPACK, and press only (o-n-l-y!) the red button. Go to
            the upper right and grab the Starite.

SOLUTION 2: Repeat by using WINGS.

SOLUTION 3: Repeat by using the WINGED SANDALS.


----------   ACTION 8-6

SOLUTION 1: Kill all enemies by using RED MAGIC. Press the two levers and
            grab the Starite.

SOLUTION 2: Kill them by using a MINE (weapon), proceed as before.

SOLUTION 3: Pull the two levers, summon DEATH in front of you, run all to
            the left.


----------   ACTION 8-7

SOLUTION 1: Move Maxwell all to the left. Have an ENGINEER press the lever
            on the upper left, and wait for the Starite to fall near you.

SOLUTION 2: Kill all four enemies with RED MAGIC. Fly all the way up by
            using PEGASUS, hit the lever, and come back down.

SOLUTION 3: Kill all four enemies with four MINE (weapon), fly by using a
            PTEROSAUR.


----------   ACTION 8-8

SOLUTION 1: Use a BLACK HOLE to destroy both spiked balls, and then have
            an ENGINEER press the red lever on the right.

SOLUTION 2: ?

SOLUTION 3: ?


----------   ACTION 8-9

SOLUTION 1: Fly by using a PTEROSAUR, take the upper way in the middle.

SOLUTION 2: Fly by using WINGS.

SOLUTION 3: Fly by using PEGASUS (however, be careful; you'll have to
            unmount in the middle, and get back to riding him after you
            have passed across that area).


----------   ACTION 8-10

SOLUTION 1: Equip Maxwell with a pair of WINGS, and grab the crystal. Be
            careful while flying around, since the tubes drop several
            mines, which will obviously kill your character if you touch
            them. At the end, i.e. near the man, throw your crystal at the
            target to gain access to the area with the Starite.

SOLUTION 2: Do the same thing, but use a JETPACK.

SOLUTION 3: Repeat by using the WINGED SANDALS.


----------   ACTION 8-11

SOLUTION 1: Put PEGASUS under the tripwire. Then, tap him once, and select
            the "Ride" option. Once Maxwell is there, and the Starite
            starts to go up, quickly go there and grab it.

SOLUTION 2: Repeat this same procedure with a ROC.

SOLUTION 3: Finally, use a PTEROSAUR.

(That's all for this area...)



2.9~. Dark Hollow

----------   PUZZLE 9-1

OBJECTIVE: Get the bad guys to heaven!

SOLUTION 1: Attach the angel to some part of the set, using a ROPE. Then,
            ride an HELICOPTER and bring the bad guys, one by one, to the
            red carpet of heaven (yes, that's what qualifies as "heaven",
            they need to have both feet on the red carpet).

SOLUTION 2: Make the angel ride a WHALE. Ignore the fact that, eventually,
            you will see a giantic mammal flying and ride PEGASUS. Tie a
            ROPE to one of the bad guys - the other half to PEGASUS and
            take them to heaven.

SOLUTION 3: Repeat with, respectively, a CAR, ROC and a VINE.


----------   PUZZLE 9-2

OBJECTIVE: Ressurect his creation and then contain it in the cell!

SOLUTION 1: Place several BRAIN inside the cell, and in the way there.
            Then, place Maxwell on top of the switch and use a THUNDER on
            the corpse. After the zombie enters the cell, stop pressing
            the button.

SOLUTION 2: ?

SOLUTION 3: ?


----------   PUZZLE 9-3

OBJECTIVE: Help little red!

SOLUTION 1: Put the SUN in the background, and approach the bed on the
            right.

SOLUTION 2: Make a CTHULU on the right side, so that it can battle the
            werewolf.

SOLUTION 3: Kill the werewolf by shooting him with a GUN.


----------   PUZZLE 9-4

OBJECTIVE: Open the coffin.

SOLUTION 1: Put the SUN in the background, dig by using a SHOVEL and empty
            the coffin.

SOLUTION 2: Attack the vampire with a STAKE, and then dig by using a
            DIGGER.

SOLUTION 3: Scare the vampire by putting a MIRROR in front of him, and
            then dig by using a PNEUMATIC DRILL.


----------   PUZZLE 9-5

OBJECTIVE: Guide the postman so he can deliver the mail, but don't harm
           the werewolf!

SOLUTION 1: Use an HELICOPTER to reach the house, and come back.

SOLUTION 2: Put Maxwell in a BALLOON (vehicle), and tie the postman to it
            by means of a ROPE. Then, take him to the house, and back.

SOLUTION 3: Use PEGASUS, and tie the postman to him by means of a VINE; as
            before, take him to the house and back.


----------   PUZZLE 9-6

OBJECTIVE: Get the party started, but Maxwell needs a full costume!

SOLUTION 1: Use a CAKE. Equip Maxwell with a HAT, a SHIRT and some SHORTS.

SOLUTION 2: Use a PIE (dessert). Equip Maxwell with GLASSES and a TUXEDO.

SOLUTION 3: Use a FRUITCAKE. This time, give Maxwell some TROUSERS, a
            SWEATSHIRT and a PARTY HAT.


----------   PUZZLE 9-7

OBJECTIVE: Send all the trash back up to the surface!

SOLUTION 1: ?

SOLUTION 2: ?

SOLUTION 3: ?


----------   PUZZLE 9-8

OBJECTIVE: Three ghosts, named Mr. Chef, Mr. Fashion and Mr. Jazz haunt
           certain objects. Find them!

SOLUTION 1: ?

SOLUTION 2: ?

SOLUTION 3: ?


----------   PUZZLE 9-9

OBJECTIVE: Help the zombies transform the enemies, but watch out
           afterward!

SOLUTION 1: Create a ZOMBIE exactly in the middle of your enemies. When
            they're all turned into zombies too, get yours a JETPACK and
            grab the Starite.

SOLUTION 2: Do the same thing with an UNDEAD, and WINGS.

SOLUTION 3: This time, use a LIVING DEAD and PEGASUS.


----------   PUZZLE 9-10

OBJECTIVE: Catch the haunted clock!

SOLUTION 1: Build a WALL in three corners of the room, grab the clock in
            the fourth.

SOLUTION 2: Put an HIPPO in each of the three corners, grab the clock
            afterwards.

SOLUTION 3: Do the same thing with an OVEN.


----------   PUZZLE 9-11

OBJECTIVE: Protect the giant, but don't destroy the villagers!

SOLUTION 1: ?

SOLUTION 2: ?

SOLUTION 3: ?


----------   ACTION 9-1

SOLUTION 1: Put a WHALE in the upper section of the room. Then, tie one
            side of a VINE to the Starite, and the other to the upper part
            of the whale, which will probably make it move out of the
            square it was previously in. Put a SAFE in the now-vacant spot
            and blast all the other cubes of ice with, let's say, a GUN,
            just being careful not to be hit by any of the spiked balls,
            or caught in an explosion.

SOLUTION 2: ?

SOLUTION 3: ?


----------   ACTION 9-2

SOLUTION 1: ?

SOLUTION 2: ?

SOLUTION 3: ?


----------   ACTION 9-3

SOLUTION 1: ?

SOLUTION 2: ?

SOLUTION 3: ?


----------   ACTION 9-4

SOLUTION 1: Destroy three of the leftmost ice spikes by using RED MAGIC.
            Then, destroy the big ice block with a SWORD, and kill the
            monster with RED MAGIC. Get Maxwell some WINGS and grab the
            Starite.

SOLUTION 2: Use several MINE (weapon) to get rid of the ice spikes, to
            destroy the ice block and to kill the monster. Then, use a
            JETPACK.

SOLUTION 3: Use several BOMB to get rid of the ice spikes, destroy the ice
            block and kill the monster. Then, use the WINGED SANDALS.


----------   ACTION 9-5

SOLUTION 1: Destroy all monsters, and the two spiked balls, by using a
            BLACK HOLE. Put some ICE over the fire, destroy the rocks with
            a SWORD and fly to the Starite by using a ROC.

SOLUTION 2: This time, use NOTHING, an ICE BLOCK, a MACHETE and fly by
            using PEGASUS.

SOLUTION 3: Finally, use EVERYTHING, a HOSE, a DRILL, and fly by using
            a PTEROSAUR.


----------   ACTION 9-6

SOLUTION 1: Kill all enemies by using EVERYTHING. Then, fly to the statue
            by using WINGS, use a SHOVEL to dig, and finally attach a ROPE
            to the Starite and bring her outside of the hole.

SOLUTION 2: Kill all enemies by using RED MAGIC. Fly with a JETPACK, dig
            with a PNEUMATIC DRILL, attach a VINE to the Starite.

SOLUTION 3: Kill all enemies with a BLACK HOLE, fly by using PEGASUS,
            dig by defusing several BOMB, and attach a CHAIN.


----------   ACTION 9-7

SOLUTION 1: Use ANYTHING to kill the dinosaur and destroy the floating
            garbage. Dress a WETSUIT and some WINGS, lure the giant away
            from his little sister, fly above him and grab the Starite.

SOLUTION 2: Kill the giant by using DEATH. Destroy the dinosaur and the
            floating garbage by using a BLACK HOLE. Fly with a PTEROSAUR.

SOLUTION 3: Kill the giant by using ZEUS. Destroy the dinosaur, and the
            ret, by using EVERYTHING. Fly with the WINGED SANDALS.


----------   ACTION 9-8

SOLUTION 1: Kill the Shoggoth by using RED MAGIC.

SOLUTION 2: Kill the Shoggoth by using a BLACK HOLE.

SOLUTION 3: Kill the Shoggoth by using DEATH.


----------   ACTION 9-9

SOLUTION 1: Kill all enemies by using DEATH. Press one of the levers in
            the top floor, the green and the gray one in the middle
            floor, and, in the second-to-lowest floor, the gray. Fly by
            using PEGASUS and grab the Starite.

SOLUTION 2: Do the same, but by killing enemies with GOD (equipping a
            LASER SWORD, just in case) and flying with WINGS.

SOLUTION 3: This time, use RED MAGIC and, later on, a PTEROSAUR.


----------   ACTION 9-10

SOLUTION 1: Fly by using PEGASUS.

SOLUTION 2: Fly in a PTEROSAUR.

SOLUTION 3: Use a ROC.


----------   ACTION 9-11

SOLUTION 1: ?

SOLUTION 2: ?

SOLUTION 3: ?

(That's all for this area...)



2.10~. Mish Mash

----------   PUZZLE 10-1

OBJECTIVE: Whodunit?

SOLUTION 1: Move the corpse around a bit, and put it down. The maid will
            come, shoot her with a GUN.

SOLUTION 2: Do the same thing, and then use a SLING.

SOLUTION 3: Put a MEDUSA next to the maid.


----------   PUZZLE 10-2

OBJECTIVE: Make their night romantic!

SOLUTION 1: ?

SOLUTION 2: ?

SOLUTION 3: ?


----------   PUZZLE 10-3

OBJECTIVE: Lead him to safety or his demise. It's up to you!

SOLUTION 1: By using the ROPE, drag the boat back to the left side.

SOLUTION 2: Use a BATTLESHIP to push the boat all to the right.

SOLUTION 3: Ride a DOLPHIN to push the boat all to the right.


----------   PUZZLE 10-4

OBJECTIVE: Win all three carnival games!

SOLUTION 1: Throw a BALL to the target. Kill the three moles by using a
            GUN. Use a HAMMER in the red button. Use a JETPACK to fly
            around.

SOLUTION 2: Throw a TENNIS BALL to the target. Kill the three moles by
            using three REVOLVER. Shoot the red button, and use some WINGS
            to fly around.

SOLUTION 3: Throw a SOCCER BALL to the target. Kill the three moles by
            using a PISTOL. Fly by using PEGASUS, and hit the red button
            by using a SPOON (this kid sure is strong...).


----------   PUZZLE 10-5

OBJECTIVE: Only he can win the duel! Help him!

SOLUTION 1: Quickly give the man on the left a ROCKET LAUNCHER.

SOLUTION 2: Again, quickly give him a BAZOOKA.

SOLUTION 3: This time, use a GRENADE LAUNCHER.


----------   PUZZLE 10-6

OBJECTIVE: One wants family, another medical help and the other
           entertainment.

SOLUTION 1: Give the upper left guy a MOM, the upper right one a PUZZLE
            and the lower right one a NURSE.

SOLUTION 2: Give the upper left guy a DAD, the upper right one a GAME, and
            the lower right one a PHARMACIST.

SOLUTION 3: Give the upper left guy a UNCLE, the upper right one a CONSOLE
            and the lower right one a DOCTOR.


----------   PUZZLE 10-7

OBJECTIVE: SAve the woman and child!

SOLUTION 1: Make a WALL to protect the family, and then kill the zombies
            by using a T-REX.

SOLUTION 2: Protect them by using a DAM, and shoot all the zombies with a
            BAZOOKA.

SOLUTION 3: Call the POLICE as many times as required to kill all the
            zombies, but be sure to place him between the family and the
            group of zombies.


----------   PUZZLE 10-8

OBJECTIVE: Three prisioners have escaped! They're wanted dead or alive!

SOLUTION 1: Kill the leftmost man (the one with the grey shirt) by using a
            SWORD. Use a POLICEMAN to kill the other two, on the right.

SOLUTION 2: Kill the one on the left with a KNIFE, the other two with a
            MONSTER (be careful not to let it kill the girl).

SOLUTION 3: Kill the one on the left with a CLUB (weapon, duh), the other
            two by using GOD.


----------   PUZZLE 10-9

OBJECTIVE: Fix the misplaced deliveries!

SOLUTION 1: ?

SOLUTION 2: ?

SOLUTION 3: ?


----------   PUZZLE 10-10

OBJECTIVE: Get the right pet to the right owner!

SOLUTION 1: Create two BRIEFCASE. Put the dog in one, the cat in the
            other, and take them to the proper owner. However, be careful;
            the lady is pretty much blind, so you'll have to put the cat
            right in front of her.

SOLUTION 2: ?

SOLUTION 3: ?


----------   PUZZLE 10-11

OBJECTIVE: Write the answer!

SOLUTION 1: Type ANSWER.

SOLUTION 2: Type STARITE.

SOLUTION 3: Type I WIN.


----------   ACTION 10-1

SOLUTION 1: Tie three ROPE together, and hang them from the metallic
            squares placed in the middle of the fall, this will prevent
            the Starite from falling in the spikes. Then, go down by
            equipping Maxwell with a PARACHUTE and easily grab it.

SOLUTION 2: Do this by using two CHAIN, fly down in a PTEROSAUR.

SOLUTION 3: ?


----------   ACTION 10-2

SOLUTION 1: Walk slowly across the road, and be sure to monitor the status
            of the Starite on the lower platform. When it is about to
            fall, tie it to the lower metallic square with a ROPE. Then,
            fly down by using a PTEROSAUR and grab it.

SOLUTION 2: Do the same with a VINE and a ROC.

SOLUTION 3: Tie a CHAIN (tool) to the upper metallic square, and fly by
            using PEGASUS.


----------   ACTION 10-3

SOLUTION 1: Put the SUN in the sky, to kill the vampire and turn the
            werewolf back into a human. Then, use a SHOVEL to dig on the
            right, get Maxwell a WETSUIT and pull the lever. Drop two ROCK
            on the two other buttons, and go get the Starite.

SOLUTION 2: Give a STAKE to an ENGINEER and place him on the right, so
            that he will kill the vampire and pull the lever (if he
            doesn't do this second thing, adjust his position manually).
            Then, kill the other two enemies by summoning GOD, and drop
            two STONE in the buttons to proceed. Go into the water by
            using an UNDERWATER HELMET.

SOLUTION 3: Drop a LIGHT on the right, next to the vampire, which will
            activate the lever. Kill the werewolf and the imp by using
            DEATH, equip Maxwell with a SCUBA and press the two buttons
            by yourself.


----------   ACTION 10-4

SOLUTION 1: Grab the X-ray googles, and then the Starite.

SOLUTION 2: Repeat the same.

SOLUTION 3: Repeat the same.


----------   ACTION 10-5

SOLUTION 1: Counting from the left, pull the first lever.

SOLUTION 2: Repeat the same.

SOLUTION 3: Repeat the same.


----------   ACTION 10-6

SOLUTION 1: Make Maxwell fly in a PEGASUS, cut your own rope with a KNIFE,
            and push the wooded cage so that it tilts towards you. Choose
            to it, and grab the Starite as it falls down the box (this may
            take a while to master...).

SOLUTION 2: Repeat with a SWORD and a ROC.

SOLUTION 3: Repeat with a FORK and a PTEROSAUR.


----------   ACTION 10-7

SOLUTION 1: Destroy all three huge boulders by using a BLACK HOLE, and
            then fly by using WINGS.

SOLUTION 2: Repeat with ANYTHING and a JETPACK.

SOLUTION 3: Repeat with NOTHING and some WINGED SANDALS.


----------   ACTION 10-8

SOLUTION 1: Fly by using a PEGASUS, press the two buttons and grab the
            Starite.

SOLUTION 2: Now, use a ROC.

SOLUTION 3: Yet again, fly by using a PTEROSAUR.


----------   ACTION 10-9

SOLUTION 1: Push the upper button by using a BALLOON (fun), the underwater
            one by using a ROCK, put an ICE BLOCK above the flames to make
            the Starite fall. And yes, you'd better do it in this same
            order.

SOLUTION 2: Use a BOULDER to push the underwater button. Then, board
            PEGASUS and push the upper button yourself. As for the fire,
            you just have to put some ICE in there.

SOLUTION 3: Press the underwater button by using a BOMB, the upper one by
            flying in a PTEROSAUR and pressing it yourself, and simply use
            a BOX on the fire.


----------   ACTION 10-10

SOLUTION 1: Place two LARGE AIR VENT, one above the other and with their
            air currents pointing to the middle, to the exact right of the
            Starite. Equip some WINGS, activate the lever and grab the
            Starite (which will probably be stuck in the air) yourself.

SOLUTION 2: ?

SOLUTION 3: ?


----------   ACTION 10-11

SOLUTION 1: Simply approach the gates and grab the Starite.

SOLUTION 2: Repeat the same.

SOLUTION 3: Repeat the same.

(That's all for this area...)



3~. List of Merits

This is a list of merits you've acquired while playing the many levels
available in this game. If you're wondering how to check your own listing,
it is really easy - in the main menu, simply press the bottom right option
(the one with the screwdriver and the dented wheel) and then press the
upper left option.

----- PAGE 1 ----- LINE 1 -----

5th Cell - spawn a 5th cell developer.

All New - complete a level with objects you've never used before.

Architect - write 2 buildings.

ARRRRRRR - attach the Jolly Roger to a flagpole.

Audiophile - write 2 or more instruments or audio objects.

Whisperer - ride a hostile animal.


----- PAGE 1 ----- LINE 2 -----

Bioterrorist - introduce the plague and infect 2 or more people.

Botanist - write 2 or more plants.

Chauffer - drive a vehicle with more then one passenger.

Chef - write 2 or more foods.

Closet - write 2 or more clothes.

Combo - combine any two objects together.


----- PAGE 1 ----- LINE 3 -----

Cupid - shoot a humanoid with Cupid's arrow.

Shoveler - write 2 or more digging tool objects.

Sea Two - write 2 or more sea vehicles.

Knight School - slay a dragon with a melee weapon.

Electrolysis - shock someone with electricity.

Elemental - write more than 1 element.


----- PAGE 2 ----- LINE 1 -----

Entertainer - write 2 or more entertainment objects.

Entomologist - write 2 or more insects.

Environmentalist - write 2 or more enviornmental objects.

Explosive - write 2 or more explosive devices.

Exterminator - two or more humanoids or animals start a level, and are
               destroyed.

Fantasynovel - write 2 fantasy objects.


----- PAGE 2 ----- LINE 2 -----

Fashion Designer - cloth Maxwell's head, body, legs, feet and give him an
                   accessory.

Firefighter - put out at least 2 fires.

Genius - complete a level twice in a row.

Glutton - feed someone or something 3 times in a row.

Gold Digger - write 3 or more precious stones.

Grab And Go - write 2 or more grabbing tool objects.


----- PAGE 2 ----- LINE 3 -----

Haxxor - write 5 or more developers.

Healer - write 2 or more medical objects.

Herpetologist - write 2 or more reptiles.

Infected - write a zombie, and have it infect 2 humanoids.

Decorator - write 2 furniture objects.

Janitor - write 2 or more cleaning tool objects.


----- PAGE 3 ----- LINE 1 -----

Jockey - use an animal as a vehicle.

Joust - defeat a Knight while Maxwell is mounted.

Luddite - short out 3 or more objects.

Lumberjack - cut down 3 or more trees in a level.

Madhatter - place a hat on four or more humanoids or animals.

Magician - use the magic wand to turn something into a toad.


----- PAGE 3 ----- LINE 2 -----

Marine Biologist - write 2 or more fish.

Mechanic - jump start a vehicle.

Messiah - turn a humanoid into a deity.

Militant - use 2 weapons and 1 weaponized vehicle.

Miner 49er - digging a massive hole.

Miser - reach 300,000 ollars total.


----- PAGE 3 ----- LINE 3 -----

New Object - write a completely new item!

Novice Angler - catch a fish with a fishing pole.

No Weapons - don't write a weapon to complete the level.

Old School - write 2 or more classic videogame objects.

Organ Donor - write 2 or more organs.

Ornithologist - write 2 or more birds.


----- PAGE 4 ----- LINE 1 -----

Paleontologist - write 2 or more dinosaurs.

Pariah - make 3 humanoids or animals flee.

? - ?

Picasso - write 2 or more drawing tool objects.

Pilot - write 2 or more air vehicles.

Prodigy - complete a level 3 times in a row.


----- PAGE 4 ----- LINE 2 -----

Pyromaniac - set at least 4 objects on fire in a level.

Reanimator - bring a corpse back to life.

Roped In - write 2 or more rope objects.

Russian Doll - place an object, inside an object, then inside an object.

Savior - two or more humanoids or animals start and finish a level alive.

? - ?


----- PAGE 4 ----- LINE 3 -----

Smasher - write 2 or more melee weapons.

Smuggler - hide a weapon in a container.

Split Personality - write 2 or more cutting or splitting tool objects.

Stealth - destroy a security camera.

Sweet Tooth - write 2 or more junk foods.

Tooling Around - write 2 or more tool objects.


----- PAGE 5 ----- LINE 1 -----

Washington - chop down a cherry tree.

Water Jockey - use a sea animal as a vehicle.

Humanitarian - write 2 or more humans.

Zookeeper - write 2 or more animals.

-------------------------------------//-----------------------------------



4~. Frequently Asked Questions

Here, you will be able to read about some of the questions that people may
have about this game.

Q: Hey! Why haven't you included solutions for [insert stage here]?

A: Probably, I have yet to figure solutions to that particular stage. If
   you have some, please mail me about it, and I'll try to include them
   in this guide, crediting you with that information.


Q: Why are you always using the very same words?

A: Mostly because there is not real incentive to doing otherwise. If you
   can just go and fly over a mountain, which you would bother building
   several ladders to accomplish the same task?

You can also contribute your own questions, and if I find them relevant I
will add them to this section.



ST~. Special Thanks

I want to thank the following people:

- Everyone who made this game;

- Jimmy2495 and Wikia.com, for information on some of the Merits;

- Everyone who likes my works, it's for those people that I like to work
  in this type of project.



EN~. Contacts

If you want, you may see my web page, just check it at  the HTML address
www.geocities.com/Mykas0/ .
My e-mail is Mykas0 [at] gmail.com , use the following subject or I may
NEVER (AND I MEAN IT!) reply back to you:

Subject: "Scrib FAQ"

You should use it for asking anything or giving me more info for this faq,
obviously I will credit you!

Thanks and until a next version!!!!!!
     
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