Soulcalibur IV: FAQ/Walkthrough

       Soulcalibur IV Walkthrough
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Version: 2.00 - October 21st, 2009
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Copyright 2008-2009 Elixym - All rights reserved.
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This guide is intended for personal, private use.  It may not be placed on
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please make sure you agree to these terms:
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3. You must be willing to take the guide down if I ever request it.
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Contact: E l i x y m (at) Y a h o o (dot) c o m




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Sections:
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0. Sections
1. Introduction
2. Contact Info
3. The Tower of Lost Souls
4. Descending the Tower
5. Honors
6. Unlockables
7. Arcade Mode
8. Story Mode
9. Credits

Search for "X#X" to jump to the section you want, replacing the # with the
section number shown above.  Press CTRL+F to search.
Many thanks to [@U] RealmOfKreation, who suggested indexing the guide.




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Introduction
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Hello and welcome!  This is my attempt at writing a walkthrough for
Soulcalibur IV.  Having never written a walkthrough before, I may have
gotten in over my head a little, but it's definitely been interesting, and
fun.  This walkthrough, which began simply as a bunch of notes about the
Tower of Lost Souls, eventually grew to cover all the different modes of
the game, how to unlock all of the extra characters, how to earn the
Honors, etc.  It's been over a year since the last time the guide was
updated; there was always one more thing to finish, and then one more
thing, and then. . . well, you get the idea.   But, after finally finishing
all the rereading, rethinking, and rewriting that had to be done, and
overcoming many difficulties (like when my X360 fried itself, leaving me,
in the midst of my efforts, with nothing but a Red Ring of Death), the new
and possibly final update to this guide is complete.

You'll notice that in a lot of places an item, strategy, etc., will be
marked with "[@U]".  This indicates that I didn't discover it myself, it
came from tips people sent to me.  For strategies and suggestions, which
already require a lot of space, the contributors' names are listed along
with the "[@U]" marker.  For things such as items or entries in a list, the
names of the contributors will be listed down in the Credits section.  I
arranged it this way to keep everything easy to read.

One last thing, the guide was written while playing the game entirely
offline, so anything involving patches or downloadable content couldn't be
covered.

Well, that's about it.  I hope the guide is helpful to you!




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Contact Info
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Contact: E l i x y m (at) Y a h o o (dot) c o m

I believe that this guide may finally be finished, but, of course, you're
still welcome to send me a question or suggestion if you feel like it.
Just keep in mind that new suggestions might not make it into the guide
unless further updates become necessary.  If you do send me information of
some sort, please also include a name to credit you by, just in case.  If
you don't receive a reply from me, it doesn't mean that I didn't find your
e-mail helpful or that I'm ignoring you.  It simply means I'm getting a lot
of mail, and I may not be able to reply to all of it.  Many thanks to all
who have sent contributions!

Requests to post this guide on other sites will probably take some time
to consider.  Also, make sure you've seen the terms at the top of the
guide.  (Basically I want you to treat the guide as Gamefaqs does.)  If you
agree to the terms, contact me and I will consider your request.




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The Tower of Lost Souls
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Welcome to the Tower!  May you not become a Lost Soul in your quest through
this fun but frustrating mode.  There are two paths to choose from in the
Tower of Lost Souls; Ascending, and Descending.  However, before you can
choose to Descend, you must first Ascend to the 20th Floor or beyond.  This
section is about Ascending the Tower.
In Ascending, you'll make your way up through the Tower's 60 floors by
fighting the many foes that guard them.  Most of the floors are grouped in
sets of two or three, and you must clear the whole set to move onward.
Each floor has a treasure, a prize you can unlock by fulfilling a specific
acquisition condition.  Exactly what that condition is will not be made
clear until you have fulfilled it; instead, you are given a hint to help
you figure out what you must do.  While some of these hints are obvious,
others are very obscure.  To be honest, there are some I might never have
figured out, if not for all the help I received from others (thanks, guys!)
The equipment you can acquire in the Tower of Lost Souls can also be made
available for purchase by earning certain amounts of Honors.  (See the
Honors section for more detail.)  If you've already purchased the item that
was a particular floor's treasure, you will receive a reward of Gold in its
place.  However, the amount you receive will usually be quite a bit less
than what you spent on the item.  Acquiring treasures from the Tower is a
much thriftier way to go.
All right then!  I'm going to list each floor, then the treasure you can
acquire there, then the hint for that floor, then the actual acquisition
condition, and, lastly, some suggestions on easy (possibly cheaty) ways to
fulfill this condition.  Since each floor in a set will usually have a
different acquisition condition, you'll need to go through each set several
times, using whichever characters, skills, and attacks are most effective
for a specific floor.
As you read through the guide, you'll see "[@U]" in a lot of places--this
means the idea didn't come from @me.  :)  If you don't see a name by the
marker, just check out the Credits section to see who contributed the info.
Good luck, and happy ascension!

Floor 1
Item: Soldier's Hat OR 1000 Gold
Hint: "Do not part with your vitality."
Acquisition Condition: Cleared the stage with no damage taken.
Suggestions: It might be a good idea to choose a character with a long
weapon, such as Siegfried, Kilik, or Seong Mi-Na.  The enemies on this
floor aren't very difficult to defeat, though, so anyone you like would
probably be fine.  With characters who don't have a long weapon, you might
want to try repeatedly using throws.  This seems to work fairly well, but
since throws require you to be close to your opponent, there is a chance
that you might get hit.  [@U] Wyhdis suggested using Siegfried's Thrust
Throw attack to Ring Out the opponents while maintaining a safe distance.

Floor 2
Item: Warrior Trousers OR 1000 Gold
Hint: "Only weak fools perish in the darkness."
Acquisition Condition: Cleared the stage with no Ring Out from either
parties.
Suggestions: This is pretty simple.  Just stay away from the edges of the
stage, and be careful to avoid using attacks that are likely to send your
opponent out of the ring.  Also, you might want to have one of the Nullify
Ring Out skills, just in case something goes wrong.

Floor 3
Item: Pauldrons OR 1000 Gold
Hint: "You are not alone."
Acquisition Condition: Switch with an ally 2 or more times.
Suggestions: This is the easiest acquisition condition there is.  All you
have to do is switch characters a few times, and you're done.  To switch,
simply press whichever button is set as "SWT" in the controls.  The default
setup would have this on the Right Bumper (or R1, for the PS3).  You'll
have your treasure almost instantly.  I wish more of the floors were like
this. . . .

Floor 4
Item: Warlord's Belt OR 1000 Gold
Hint: "Unleash attacks that strike and seize."
Acquisition Condition: Performed 3 attack throws.
Suggestions: I did this with Siegfried, using his Thrust Throw attack.
Flap Jack (while crouching, A+G) and Over Toss (while crouching, B+G) are
also attack throws, and they're even easier to perform.  If you want to use
a different character, but you don't know their attack throws, just check
the Move List (attack throws are marked by AT in an orange circle).  You
can select the Move List from the Pause Menu during battle.

Floor 5
Item: Clergy Clothes OR 1000 Gold
Hint: "Lure into the abyss."
Acquisition Condition: Defeated an enemy by Ring Out.
Suggestions: Siegfried and Raphael both have attacks that are great for
getting Ring Outs.  Siegfried's Thrust Throw, Flap Jack, and Over Toss all
work quite well, and Raphael's B+G throw, Unending Stings, is just plain
awesome.

Floor 6
Item: Wonder Jacket OR 1500 Gold
Hint: "Catch the enemy with your own hands."
Acquisition Condition: Threw an opponent.
Suggestions: There isn't much to say, is there?  ;)

Floor 7
Item: Warrior Trousers [@U] OR 1500 Gold
Hint: "Strike with precision."
Acquisition Condition: Cleared the stage without missing any attacks. [@U]
Suggestions: [@U] Ushinotane advised selecting a character who is slow and
has a long reach, recommending Nightmare's combo, down-back and B, A+B,
down+B.  My favorite attack to use here is Siegfried's Maelstrom (while
rising, press the horizontal attack button twice).  Maelstrom has a very
wide range, and even though there are two swings to it, the first one can
miss without causing you to fail the condition, as long as the second swing
hits.  Also, there's a chance that it might Ring Out the opponent if
they're near the edge of the ring--which is a good thing, because if you
can end the battle quickly, you'll have less opportunities to fail.
Another good option would be to use throws to get Ring Outs on purpose.
[@U] elemental_drago said that Vader's A+G throw is good for this, if
you're standing with your own back to the edge of the ring.  [@U] Elitany
recommended using The Apprentice's B+G throw, Force Impact, for a Ring Out
(and, as with Vader's, you should be standing with your own back to the
edge).  So if you don't have Vader, try this instead.

Floor 8
Item: Armor Ring: Ice Mirror OR 1500 Gold
Hint: "You are not alone."
Acquisition Condition: Switch with an ally 2 or more times.
Suggestions: Another easy one.  Cool!  But don't get used to it. . . .

Floor 9
Item: Scarlet Blossoms OR 1500 Gold
Hint: "Become a shield to repel the blade."
Acquisition Condition: Guarded the opponent's attack 3 times in a row.
Suggestions: This isn't necessarily easy, but there isn't much to be said
about it, either.  Just keep trying.  [@U] jordlittle pointed out that you
should use a character who has a lot of HP, and whose Soul Gauge recovers
easily.  Soul Gauge Boost A and Soul Gauge Recovery would be good skills to
have.

Floor 10
Item: Silver Boots [@U] OR 1500 Gold
Hint: "The best offense is a good defense."
Acquisition Condition: Guarded the opponent's attack 10 times in a row.[@U]
Suggestions: Like the last floor, only much, much harder.  If you have
Yoda, [@U] HolyPenguin18 had the excellent idea of using him for this
condition, so that you won't have to worry about throws interrupting your
guarding, and you can just concentrate on watching the opponent.  Guard
normally against mid attacks, guard low if you see a low attack coming, and
if the opponent uses an Unblockable Attack, just move out of the way.
(High attacks won't hit Yoda at all.)  Also, [@U] jordlittle pointed out
that you should use a character who has high HP, and whose Soul Gauge
recovers easily.  Soul Gauge Boost A and Soul Gauge Recovery would be good
skills to have.

Floor 11
Item: Grim Horn OR 2000 Gold
Hint: "Use your ultimate attack without reservation."
Acquisition Condition: Defeated all enemies with Critical Finish.
Suggestions: The easiest way I've found to get a Critical Finish is by
repeatedly using Yun-Seong's Avenging Claws attack (forward, vertical,
vertical).  Just keep at it until the opponent's Soul Gauge flashes red,
and then once or twice more after that.  Eventually, the opponent will
flash with reddish lightning for a second, and their Soul Gauge will
shatter, turning from red to black.  This is your opportunity to perform a
Critical Finish, but you'll have to do it quickly.  Press the Left Bumper,
or L1 for the PS3.  (It can also be customized to a button you choose.)
If you did it in time, you get to watch as your character delivers the
finishing blow to your opponent in a short cutscene.  After that, you'll
have to start over again with the next foe.  Getting Critical Finishes
against all of them is going to be pretty difficult, since they'll probably
start Guard Impacting your Avenging Claws at some point.  Just keep trying,
though, and eventually it should work out.

Floor 12
Item: Magus Cloth OR 2000 Gold
Hint: "Lure them all into the abyss."
Acquisition Condition: Defeated all enemies by Ring Out.
Suggestions: Siegfried's Over Toss is especially useful for this battle,
since it will allow you to toss opponents over the low walls in the stage,
meaning that you can get Ring Outs without having to break down the other
walls.  Just back up to one of the low walls, crouch down, and use Over
Toss to throw the opponents out of the ring.  If you end up on the inside,
you can use Flap Jack instead, but remember that this attack doesn't throw
them as high as Over Toss would, so it will be more difficult this way.

Floor 13
Item: Pegasus Sallet OR 2000 Gold
Hint: "Do not let the walls contain your rage."
Acquisition Condition: Destroyed all the walls within the stage.
Suggestions: I'd recommend taking Siegfried.  Back up to the wall you
intend to break, and then use Thrust Throw.  If you manage to stab the
opponent, Siegfried will then swing them up and smash them down on the
opposite side, right into the wall.  Repeat the process with the remaining
wall, and then you'll have your treasure.

Floor 14
Item: Phantom Pavilion-Seesaw (It's a stage).
Hint: "A true warrior does not seek protection; repel the blade."
Acquisition Condition: Performed 3 or more Guard Impacts.
Suggestions: If you have trouble performing Guard Impacts, just customize a
character with the skill Auto Impact A, and keep guarding until you get the
treasure.

Floor 15
Item: Submission Belt [@U] OR 2000 Gold
Hint: "Devote your strategy to a singular strike."
Acquisition Condition: Cleared the stage only with A & G. [@U]
Suggestions: You can use horizontal strikes and guard, and also A+G throws.
You can't use vertical strikes or kicks without failing the condition.

Floor 16
Item: Warlord's Pauldrons OR 2500 Gold
Hint: "The victor emerges at the final moment."
Acquisition Condition: Cleared the stage with time remaining at 0.
Suggestions: I couldn't find a way to make this easier myself. . . the
opponent always seems to know enough to attack you right at the last
instant, interrupting you just enough to ruin everything.  [@U] Jake
suggested that you attack the opponent until their health is low enough for
one more hit to defeat them, and then use Cervantes's Shadow Flare attack
when the remaining time is down to one second.  If the opponent runs toward
you or gets close to you, however, Jake suggested using Dread Slash, an
Unblockable Attack that sweeps in front of you.
Another option, suggested by [@U] Beejinator, Wyhdis, and YHChang, is to
use a throw with a lengthy animation.  The time will continue to run down
as the throw is taking place, so you can do it a little early, say with
about two or three seconds left.  That way, if something goes wrong, you
may still have time to try something else.  A good throw to use might be
Astaroth's Maelstrom Divide, which is his A+G throw.  If you use this when
there are two seconds left on the timer, it should hit when the time
remaining is 0.
The first few times you try, something will probably go wrong.  Ah well.
Just keep at it, and take a break to cool off if you start getting the
impulse to throw your controller at something. . . .  ;)

Floor 17
Item: Arm Bandages [@U] OR 2500 Gold
Hint: "Master the ceaseless dance."
Acquisition Condition: Executed a 5+ combo. [@U]
Suggestions: [@U] Ushinotane suggested using Amy's Stocatta Rampage
Crescendo attack (back+B+K) for a 9 hit combo.

Floor 18
Item: Kouchu Kabuto OR 2500 Gold
Hint: "Explore the boundaries of the stage."
Acquisition Condition: Stood on all corners of the stage.
Suggestions: It might be a good idea to choose a character who can move
quickly, so that you can get where you're going faster.  Nullify Ring Out A
would be a good skill to have, because in order to stand at the corners of
the stage, you'll need to be very close to the edge of the ring--prime
Ring Out territory.  Not nice.

Floor 19
Item: Demonic Kabuto OR 2500 Gold
Hint: "Fight with your allies."
Acquisition Condition: Switched with an ally 5 or more times.
Suggestions: You have to switch characters five times rather than twice,
but this really doesn't make much difference.  It's still easy.

Floor 20
Item: Life Gem: Sun OR 2500 Gold
Hint: "Hand down judgement with one swing."
Acquisition Condition: Cleared the stage with a Critical Finish.
Suggestions: In order to fulfill the condition, you must defeat the last
opponent in this battle with a Critical Finish.  Repeatedly using
Yun-Seong's Avenging Claws attack is the best way I know of to do this.
Use this attack to damage the opponent's Soul Gauge until it starts
flashing red.  This means you're getting close, so be ready.  Keep using
Avenging Claws until you see the opponent stagger and flash with reddish
lightning.  That's when you can perform your Critical Finish.

Floor 21
Item: Longhua Qipao OR 3000 Gold
Hint: "Give in to the abyss."
Acquisition Condition: Voluntarily performed a Ring Out.
Suggestions: Simply moving to the edge of the ring and jumping out can
fulfill this condition, as long as the opponent doesn't hit you while
you're doing it.  An easier way, suggested by [@U] ShadowSlasherZ, is to
take Cervantes and use Geo Da Ray, while you're near the edge of the ring
and facing it.  Another good option, suggested by [@U] Wyhdis, BlueZero4,
and nick Alcatarion, is to use The Apprentice's Force Flip (A+K and a
direction).  And, last but not least, Yoshimitsu's Manji Dragonfly is also
an effective way to give in to the abyss.  Just press up+B+K, and then
fly back out over the edge of the ring.

Floor 22
Item: Honor Boots OR 3000 Gold
Hint: "Interrupt your opponent's attacks with your own."
Acquisition Condition: Performed 4 or more Counter Hits.
Suggestions: Counter Hits (Attack Counters, Side Dash Counters, and Back
Dash Counters) occur when you strike an opponent while they're attacking
you, moving sideways, or moving backwards.  It might be helpful to choose
a character whose attacks are fast, such as Taki for example.  Still, I did
it with Siegfried, so even slow characters shouldn't have too much trouble
with this.  If you do have trouble with it, though, customizing your
character with the skill Auto Counter A might help.

Floor 23
Item: Frilled Skirt OR 3000 Gold [@U]
Hint: "Become a shield to repel the blade."
Acquisition Condition: Guarded the opponent's attack 3 times in a row.
Suggestions: Just keep an eye on the opponent, and guard their attacks as
well as you can.  [@U] jordlittle pointed out that you should use a
character who has a lot of HP, and whose Soul Gauge recovers easily.  Soul
Gauge Boost A and Soul Gauge Recovery would be good skills to have.

Floor 24
Item: Protect Gem: Cardinal Direction [@U] OR 3000 Gold
Hint: "Surpass the limit of power with one attempt."
Acquisition Condition: Performed a combo with a total damage over 240. [@U]
Suggestions: [@U] xxGroomexx suggested using Astaroth's Discus Breaker
attack for this condition, and it works very well indeed.  You should
probably customize Astaroth with as high an Attack stat as you can manage,
to make sure enough damage is done.

Floor 25
Item: Zhuque Changpao OR 3000 Gold
Hint: "Apprehend with your hands multiple times."
Acquisition Condition: Threw 5 times.
Suggestions: Nothing special to this.  I love the easy ones, don't you?

Floor 26
Item: Warthog Cuirass [@U] OR 3500 Gold
Hint: "Master the never-ending dance."
Acquisition Condition: Executed a 10+ combo. [@U]
Suggestions: [@U] Chaos ZX suggested using Amy's Dread Coffin~Stocatta
Rampage Crescendo attack for the 10+ combo.  You have to walk back and
press the vertical attack button, have it hit an attacking opponent, and
then press the vertical attack button again.  Another option, suggested by
[@U] TheKench, is to use Amy's Falling Prayer and then Stocatta Rampage
Crescendo (forward B+K, back B+K, B).  Either way works well, so choose the
one that's easiest for you.

Floor 27
Item: Iron Gauntlets [@U] OR 3500 Gold
Hint: "Do not part with your vitality."
Acquisition Condition: Cleared the stage with no damage taken.
Suggestions: This will be more difficult than the last floor that had this
acquisition condition, since the foes here are more skilled, and therefore
much more likely to part you from your vitality.  As I said for that
earlier floor, choosing a fighter who has a long weapon could be a good
idea; repeatedly using throws might also work.  [@U] Wyhdis suggested using
Siegfried's Thrust Throw attack to Ring Out the opponents while maintaining
a safe distance.

Floor 28
Item: Aculeus Suit [@U] OR 3500 Gold
Hint: "Keep jolting the opponent's defense."
Acquisition Condition: Opponent guarded a Guard Break attack at least
twice.
Suggestions: Yun-Seong's Avenging Claws is the attack I'd use, since it's
fast and very easy to perform.  If you'd prefer to use another character,
just look in the Move List for attacks marked with GB in a blue circle.

Floor 29
Item: Menghu Boots OR 3500 Gold
Hint: "Fight with your allies."
Acquisition Condition: Switched with an ally 5 or more times
Suggestions: Another easy one!  Yay!

Floor 30
Item: Spirit Gem: Nonuple Heads OR 3500 Gold
Hint: "A fearless warrior triumphs."
Acquisition Condition: Cleared the stage without guarding.
Suggestions: Ouch.  This can be a pain, simply because guarding gets to be
such a habit.  Any character is as good as any other for this condition, so
choose anybody you like.  The battle itself isn't particularly hard, but
since you can't guard, you still might take a pounding.  Because of this,
you might want to customize your chosen character with some extra HP.

Floor 31
Item: Longming Qipao [@U] OR 4000 Gold
Hint: "Rely on impeccable timing for victory." 
Acquisition Condition: Performed 5 or more Just Inputs. [@U]
Suggestions: [@U] Vordred discovered this awesome way to fulfill the
condition.  Take Maxi, and use his Fury~Right Outer attack (B+K,B,B,B,A).
If you press B+K, and then simply mash the vertical attack button, you will
often get a Just Input (or sometimes two or three).  Maxi will flash white
for a second when you successfully do the Just Inputs.  Another awesome way
to do it, suggested by [@U] Rude Samurai, is to use Nightmare's Quick
Revenge (Additional Attack).  To perform the attack, press forward and the
vertical attack button, then press the vertical attack button again as the
stab hits.  It's quite easy to get the timing right, and works nearly every
time.  Both of these ways are easy and work extremely well.  Maxi or
Nightmare--choose whoever you like better.  ;)

Floor 32
Item: Vane Mask [@U] OR 4000 Gold
Hint: "Apprehend the yielding enemy."
Acquisition Condition: Performed a low throw. [@U]
Suggestions: [@U] DigiLuigi informed me that a low throw is a throw that
will only work against a crouching opponent (in the Move List, low throws
will specify "Against crouching opponent").  DigiLuigi recommended using
Astaroth, who has four low throws, and also mentioned that Cassandra,
Xianghua, and Rock have low throws as well.  I used Cassandra's Seraphim
Cyclone, because it was easier for me to get past the first two floors of
this set with her.

Floor 33
Item: Battle Dress OR 4000 Gold
Hint: "Unleash attacks that strike and seize."
Acquisition Condition: Performed 3 attack throws.
Suggestions: Siegfried's Thrust Throw, Flap Jack, and Over Toss are all
good attack throws.  Like I said before, though, if you'd rather use
someone else, just look at the Move List and use attacks that are marked by
AT in an orange circle.

Floor 34
Item: Power Gem: Warrior Princess OR 4000 Gold
Hint: "A true warrior does not seek protection; repel the blade."
Acquisition Condition: Performed 3 or more Guard Impacts.
Suggestions: Create a character with the skill Auto Impact A.  After that,
all you have to do is keep guarding until the skill performs the Guard
Impacts for you.  Before long, the treasure should be yours.  Nifty, isn't
it?

Floor 35
Item: Warthog Pauldrons OR 4000 Gold [@U]
Hint: "Do not escape, hide, or seek protection."
Acquisition Condition: Cleared the stage without switching characters.
Suggestions: Since you won't be able to switch out for healing, you should
make sure your characters have another way to heal themselves--the skill HP
Drain A would be very helpful, and of course you should try to give them as
much HP as possible.  [@U] Duck of Doom noted that if one character is
defeated and another takes their place, it doesn't count as switching, so
you will be able to use both characters if necessary.  As you're going
through Floors 33 and 34, you should try to keep your first character out
of battle as much as possible.  Then, once you get here, you will be able
to use the healthier character while the one who took most of the damage
has a rest.  Hopefully, by the time your first character falls, the second
will have regained a fair amount of health.

Floor 36
Item: Parlor Blouse [@U] OR 4500 Gold
Hint: "The victor emerges at the final moment."
Acquisition Condition: Cleared the stage with time remaining at 0.
Suggestions: This is a pain, just like the other "victor emerges at the
final moment" battle.  [@U] Jake suggested that you attack the opponent
until their health is low enough for one more hit to defeat them, and then
use Cervantes's Shadow Flare attack when the remaining time is down to one
second.  If the opponent runs toward you or gets close to you, however,
Jake suggested using Dread Slash, an Unblockable Attack that sweeps in
front of you.
Another option, suggested by [@U] Beejinator, Wyhdis, and YHChang, is to
use a throw with a lengthy animation.  The time will continue to run down
as the throw is taking place, so you can do it a little early, say with
about two or three seconds left.  That way, if something goes wrong, you
may still have time to try something else.  A good throw to use might be
Astaroth's Maelstrom Divide, which is his A+G throw.  If you use this when
there are two seconds left on the timer, it should hit when the time
remaining is 0.

Floor 37
Item: Siren's Helm [@U] OR 4500 Gold
Hint: "Use your ultimate attack without reservation."
Acquisition Condition: Defeated all enemies with Critical Finish.
Suggestions: Yun-Seong, it's your turn again!  Ha ha.  Anyway, remember;
repeatedly using Yun-Seong's Avenging Claws attack is a very effective way
to get Critical Finishes quickly.  And quickly will be necessary, because
you've got very limited time to do this in.  (Same goes for all the battles
in this set.)  Even with Yun-Seong, it's still very hard, so you should
probably customize him with the skill Soul Gauge Damage A.  It can make a
big difference.

Floor 38
Item: Gorgon Fauld OR 4500 Gold
Hint: "Lure them all into the abyss."
Acquisition Condition: Defeated all enemies by Ring Out.
Suggestions: At first glance, this doesn't seem so bad, does it?  Ring
Outs?  Well, think again.  First there's the time limit, which is a big
problem.  Second, there's the fact that ALL of the opponents in this
battle have the Nullify Ring Out A skill.  Unbelievable, isn't it?  This
makes it very hard to get the Ring Outs you need.  You've got to try again
and again--with the time ticking away all the while.  Combine that with the
fact that most of the foes have an Auto Grapple Break skill as well, and
you've got a heck of a tough condition to meet.  Siegfried to the rescue!
Flap Jack and Over Toss are very helpful here, since Auto Grapple Break
skills do not affect them.  Stand near the edge of the ring and just keep
using them, Flap Jack if the enemy is on the side near the edge, Over Toss
if you are the one on the edge side.  Other useful attacks include Thrust
Throw, (if you're on the edge side) and Maelstrom (when the opponent is
near the edge).  Keep in mind that these attacks deal more damage than
Flap Jack and Over Toss, so be careful that you don't defeat the opponents
before you can send them out of the ring.  Good luck.

Floor 39
Item: Kingfisher Greaves [@U] OR 4500 Gold
Hint: "Do not give up the place you stand."
Acquisition Condition: Cleared the stage without changing position.
Suggestions: This acquisition condition is a little confusing.  What
exactly does "changing position" mean?  Well, basically, it means walking,
running, etc.  You can pretty much use any attacks you want, even if they
seem to make you change position pretty drastically, as long as you only
press the attack buttons and the guard button--no directionals.  If your
opponent knocks you down, use the guard button to rise, don't roll.

Floor 40
Item: Deer Head [@U] OR 4500 Gold
Hint: "Master the ceaseless dance."
Acquisition Condition: Executed a 5+ combo. [@U]
Suggestions: [@U] Ushinotane suggested using Amy's back+B+K attack,
Stocatta Rampage Crescendo, for the earlier floor with this acquisition
condition.  It works very well for this floor, too.

Floor 41
Item: Minotaur [@U] OR 5000 Gold
Hint: "Rely on impeccable timing for victory."
Acquisition Condition: Performed 5 or more Just Inputs. [@U]
Suggestions: [@U] Vordred discovered this awesome way to fulfill the
condition.  Take Maxi, and use his Fury~Right Outer attack (B+K,B,B,B,A).
If you press B+K, and then simply mash the vertical attack button, you will
often get a Just Input (or sometimes two or three).  Maxi will flash white
for a second when you successfully do the Just Inputs.  Another awesome way
to do it, suggested by [@U] Rude Samurai, is to use Nightmare's Quick
Revenge (Additional Attack).  To perform the attack, press forward and the
vertical attack button, then press the vertical attack button again as the
stab hits.  It's quite easy to get the timing right, and works nearly every
time.  Both of these ways are easy and work extremely well.  Maxi or
Nightmare--choose whoever you like better.  ;)

Floor 42
Item: Demonic Gloves OR 5000 Gold 
Hint: "Suppress your opponent's abilities."
Acquisition Condition: Cleared the stage without letting opponents invoke
a skill.
Suggestions: Zasalamel is the only character in this battle who has a skill
to invoke, namely HP Burst.  You need to get rid of him before he uses it.
The simplest option would be to try for a Ring Out, but you'd have to get
lucky for this to work, since Zasalamel has Nullify Ring Out A.  Raphael's
Unending Stings and Siegfried's Flap Jack and Over Toss are good attacks to
use for this.  If you don't want to depend on luck, though, another option
would be to use the Soul Gauge Vamp skill to drain Zasalamel's Soul Gauge.
If you can keep it low enough, he won't be able to use his HP Burst.  If
you decide to try this, you should give both of your characters Soul Gauge
Boost C as well as Soul Gauge Vamp, so that they can both use it several
times.  Before you damage Zasalamel (and thus before he has any reason to
use his HP Burst) use Soul Gauge Vamp until the white glow around his Soul
Gauge disappears.  This means that it's too low for him to use HP Burst.
After that, just try to defeat him.  When his attacks hit you, his Soul
Gauge will recover, so keep an eye on it.  If the white glow reappears, use
Soul Gauge Vamp to lower it again.

Floor 43
Item: Repel Gem: Iron Shell OR 5000 Gold
Hint: "Seize from the enemy's blind spot."
Acquisition Condition: Performed a back throw.
Suggestions: You could try using Ivy's Embrace of Guilt or Embrace of Lust
attacks.  (They're practically the same thing, except that one is with her
weapon in its Sword State, and the other is with her weapon in its Coiled
State.)  When they hit, these attacks turn the opponent away from you.
Combine that with a throw, and you've got a good chance to fulfill this
condition.

Floor 44
Item: War Cloak [@U] OR 5000 Gold [@U]
Hint: "Only weak fools perish in the darkness."
Acquisition Condition: Cleared the stage with no Ring Out from either
parties.
Suggestions: Remember this?  From way, way back on Floor 2?  Wow, it's been
a while.  Anyway, remember to stay away from the edges, avoid using attacks
with high Ring Out potential, and maybe customize your character with the
skill Nullify Ring Out A.

Floor 45
Item: Tiger Lily Kabuto OR 5000 Gold
Hint: "Earn victory with only your raw strength."
Acquisition Condition: Defeated enemies without equipping any skills.
Suggestions: To fulfill the condition you'll need to customize a character
without any skills.  That's easy enough to do, but the problem is that the
enemies on Floors 45 and 46 take very little damage, making it difficult
to defeat them within the time limit.  One way to get around this might be
to take Yun-Seong and go for a Critical Finish by repeatedly using his
Avenging claws attack.  However, if this doesn't work for you, I'd advise
using attack throws, since they seem to hit for as much damage in this
battle as they would in any other.  A good one that does a lot of damage,
suggested by [@U] Matt, is Raphael's Preparation Parry~Cranial Scraper,
which is performed by walking back and pressing the vertical attack button.
Astaroth's Poseidon Tide Rush (Attack Throw) is another good option.  It's
a horizontal attack, so it can hit an enemy who's walking around you, and
it does quite a bit of damage as well.  And then, there's always the old
favorites, Siegfried's Flap Jack, Over Toss, and Thrust Throw.

Floor 46
Item: Butterfly Sallet OR 6000 Gold
Hint: "Earn victory with only your raw strength."
Acquisition Condition: Defeated enemies without equipping any skills.
Suggestions: See the suggestions for Floor 45.

Floor 47
Item: Succubus Boots OR 6000 Gold
Hint: "Apprehend with your hands multiple times."
Acquisition Condition: Threw five times.
Suggestions: Like the other throw-related acquisition conditions, this
isn't too hard, but it will be a little trickier this time because the
opponents in this battle have the Invisible skill.  You can still throw
them, but figuring out where they are can be a pain.  Keep an eye on your
own character, because the closer their head is to the HP bar, the closer
you are to the opponent.  By watching for this, you can figure out when the
opponent is close enough to be thrown.

Floor 48
Item: Life Gem: Jade OR 6000 Gold
Hint: "Fight while unseen."
Acquisition Condition: Cleared the stage with a character equipped with
the skill "Invisible."
Suggestions: All you have to do here is customize your characters with the
Invisible skill--you don't even have to actually use it.  Technically, only
the character who wins the battle has to have the skill, but you should
probably give it to both of them anyway, so that you won't have to worry
about which one you're using at the end of battle.

Floor 49
Item: Horns of Calamity [@U] OR 6000 Gold
Hint: "Strike with precision."
Acquisition Condition: Cleared the stage without missing any attacks. [@U]
Suggestions: There are three opponents on this floor, and they can all
turn invisible, which makes this floor much harder than the last one with
this condition.  It's difficult to say whether a high Attack stat or high
HP is more important here.  Theoretically, the higher your Attack stat, the
fewer times you will have to swing, and the less you swing, the less
opportunities you'll have to miss.  However, surviving against invisible
opponents isn't easy.  Since you can't see what's going on, you'll probably
walk right into a lot of attacks, which makes HP pretty important too.
A particularly useful attack to use is Siegfried's Maelstrom (while rising,
press the horizontal attack button twice).  The first swing of the two can
miss without causing you to fail the condition, as long as the second swing
connects (and because of Maelstrom's wide range, it usually does).  Since
it's a low attack, the opponent can't duck under it, and since it's a
horizontal attack, it isn't easy for them to sidestep it, either.  As an
added bonus, Maelstrom might Ring Out the first two opponents if they
happen to be standing near an edge.  Just use this attack over and over
again.  As long as they aren't behind you, or all the way on the far side
of the screen, it should work.
Another thing you could try, suggested by [@U] Elitany, is the Apprentice's
Force Impact throw.  It's very handy, because you might be able to Ring Out
the first two opponents with it (they have Nullify Ring Out A, but not S).
Plus it does a lot of damage, so it's also useful against the third
opponent, who can't be defeated by Ring Out.
When the opponent turns invisible, you can still get an idea of where they
are by looking at how close your own character's head is to the HP bar.
The closer it is, the closer your character is to the foe.  In addition,
[@U] marauder340 noted that you can see Zasalamel's golden eye even when he
is invisible; it leaves behind a trail of light, so you can use this to
tell where he is if you look closely.

Floor 50
Item: Tiger Lily Breastplates [@U] OR 6000 Gold
Hint: "Master the never-ending dance."
Acquisition Condition: Executed a 10+ combo. [@U]
Suggestions: [@U] Chaos ZX suggested using Amy's Dread Coffin~Stocatta
Rampage Crescendo attack for the 10+ combo.  You have to walk back and
press the vertical attack button, have it hit an attacking opponent, and
then press the vertical attack button again.  Another option, suggested by
[@U] TheKench, is to use Amy's Falling Prayer and then Stocatta Rampage
Crescendo (forward B+K, back B+K, B).  Either way works well, so choose the
one that's easiest for you.

Floor 51
Item: Tiger Lily Fauld OR 7650 Gold
Hint: "Interrupt your opponent's attacks with your own."
Acquisition Condition: Performed 4 or more Counter Hits.
Suggestions: To get Counter Hits, try to hit the opponent while they're
attacking you, moving sideways, or moving backwards.  You'll most likely
fulfill this condition just by fighting as you normally would, but if not,
try giving your character the skill Auto Counter A.

Floor 52
Item: Feathered Wings [@U] OR 7650 Gold
Hint: "Hand down judgement with one swing."
Acquisition Condition: Cleared the stage with a Critical Finish.
Suggestions: An easy way to get a Critical Finish is to repeatedly use
Yun-Seong's Avenging Claws attack.  Customizing him with the skill Soul
Gauge Damage A will make it work even faster.  Remember, you have to get a
Critical Finish against the final opponent in order to fulfill the
acquisition condition.
By the way, if you're just trying to win this set of floors and you're not
worried about getting the treasure, The Apprentice is probably the best
character to choose.  His B+G throw, Force Impact, is a great way to Ring
Out Amy's three henchmen (none of them have Nullify Ring Out or Auto
Grapple Break skills).  It's also useful against Amy herself, because even
though you can't ring her out, Force Impact does A LOT of damage, and seems
to ignore her high Defense.

Floor 53
Item: Blade Ring: Demon Lord OR 7650 Gold
Hint: "Lure them all into the abyss."
Acquisition Condition: Defeated all enemies by Ring Out.
Suggestions: Raphael's Unending Stings throw, and Siegfried's attack throws
Flap Jack, Over Toss, and Thrust Throw are all very handy for Ring Outs.

Floor 54
Item: Leviathan Pauldrons OR 7650 Gold
Hint: "Do not let the walls contain your rage."
Acquisition Condition: Destroyed all the walls within the stage.
Suggestions: Siegfried might be a good character for this.  Position
yourself with your back to the wall you intend to break, and then use
Thrust Throw.  If you manage to stab your opponent with it, Siegfried will
then smash them into the wall behind you, breaking it.

Floor 55
Item: Priestess Kimono [@U] OR 7650 Gold
Hint: "Unleash attacks that strike and seize."
Acquisition Condition: Performed 3 attack throws.
Suggestions: Siegfried's Thrust Throw, Flap Jack, and Over Toss are all
good attack throws.  But. . . you're probably pretty tired of hearing about
them by now, considering that I've mentioned them for almost every floor
in the Tower.  ;)  If you'd like to use some other character, but you don't
know their attack throws, look in the Move List for attacks marked by AT in
an orange circle.

Floor 56
Item: Leviathan Burgonet [@U] OR 10000 Gold
Hint: "Surpass the limit of power with one attempt."
Acquisition Condition: Performed a combo with a total damage over 240. [@U]
Suggestions: [@U] Reiko Sama suggested customizing Yoshimitsu with the
Asura Helm, Executioner's Gorget, Nightmare Pauldron, Leviathan Gauntlets,
Demonic Trousers, Nightmare Greaves, and Mechanical Hands Yin, as well as
the weapon Hihiirokane, and the skills Auto Counter C, Auto Unblockable
Attack A, Start Dash A, and HP Drain C.  (If you don't have the Leviathan
Gauntlets yet, the Executioner's Braces might work instead.)  Then, he said
to use Yoshimitsu's vertical attack until the first Lizardman is defeated,
and then, after the announcer says "K.O.," use Yoshimitsu's Sword Impale
attack (walk back and press the vertical attack button).  This should
defeat the next Lizardman in one hit, as he comes running in.  Reiko Sama
also mentioned that using this trick on the previous floors of this set can
make it easier to get here.  Another attack that can deal enough damage to
fulfill the condition, suggested by [@U] xxGroomexx, is Astaroth's Discus
Breaker.  Make sure you customize him with as high an Attack stat as
possible.

Floor 57
Item: Voodoo Armlets OR 10000 Gold
Hint: "Give in to the abyss."
Acquisition Condition: Voluntarily performed a Ring Out.
Suggestions: The next three floors are quite possibly the biggest challenge
Ascending has to offer.  They're so difficult, in fact, that I've decided
to devote the suggestions space to a strategy for simply surviving them.
*I've even added some alternate methods.  (See Floor 59.)  They're a bit
less complicated, so you might want to check them out first.*
Well anyway, here goes.  Take The Apprentice and Tira as your team.  They
should each have almost two full bars of HP.  The Apprentice should have
the skill HP Drain A, and Tira should have the skills HP Drain B,
Strengthen Vertical, and also Appeal.  In order to get these skills and the
HP, give them both the special equipment called Life Gem: Sun.  Equip Tira
with Soul Edge and give The Apprentice his fourth Lightsaber from the top
of the weapon list.  On Floor 57, your opponents are Cassandra, Sophitia,
and Talim.  This floor is where The Apprentice comes in handiest.  By using
his B+G throw, Force Impact, while you're standing fairly close to an edge,
you can Ring Out these three pests before they do too much damage. . .
hopefully.  It can be a pain, because Cassandra is difficult to grab,
Sophitia has Nullify Ring Out B, and Talim has Nullify Ring Out A.  Still,
it's the easiest way to get through this floor without losing too much HP.
If either member of your team ends up with less than a full green HP bar,
it might not be worth your time to continue with it.  You should probably
just go back and try again if this happens--you'll be needing every drip of
HP you can get for the next two floors.  To Be Continued. . .
(By the way, if you've already finished these floors and you're looking
for suggestions on how to get the treasure, check out Floor 21.)

Floor 58
Item: Tiger Pauldrons OR 10000 Gold
Hint: "Earn victory with only your raw strength."
Acquisition Condition: Defeated enemies without equipping any skills.
Suggestions: . . .Continued from Floor 57.  On this floor, the opponents
you will face are Setsuka, Mitsurugi, and Cervantes.  This floor is Tira's
specialty, so switch out the Apprentice and let him rest for a bit.  :)
It's time to try out the move I like to call "All right!  This is fun!
Here I go!  How's that?!" (press up+B+K, and keep mashing it).  (If Tira is
gloomy, she'll say some other lines instead.)  "All right!  This is fun!"
is actually a combination of moves, which I'll describe now in a bit more
detail.  The first time you press up+B+K, you will perform the move
Updraft, where Tira leaps high into the air.  Pressing them again makes
Updraft become Diving Talon Thrust, a Guard Break attack that hits as she
comes back down.  This attack will often leap you over the opponent,
leaving you facing away from them.  When you press up+B+K a few times while
you are facing away, it performs the attack Retro Noise, which slashes
behind her twice.  (These moves don't all require ALL of these buttons,
however, pressing a few extra buttons doesn't hurt, and this way you can
just keep mashing the same ones over and over again.)  Updraft/Diving Talon
Thrust is handy, because Tira leaps up into the air, which moves her out of
danger and can also sneak in an attack on the way down.  Retro Noise is
especially useful for damaging your opponents, since they'll walk right
into it a lot of the time.  (Maybe since you're facing away, they don't
expect to be attacked?)  Have Tira use these moves against Cervantes and
Mitsurugi.  Whenever Setsuka appears, switch The Apprentice back in and
have him use throws against her.  (Tira probably shouldn't fight Setsuka if
you can help it, since Appeal will lower her stats.)  To Be Continued. . .
(By the way, if you've already finished these floors and you're trying to
get the treasure, you can still use this same strategy, you'll just have
to do it without the help of any skills--this includes weapon skills, so
Tira will need a different weapon.)

Floor 59
Item: Voodoo Greaves [@U] OR 10000 Gold
Hint: "The best offense is a good defense."
Acquisition Condition: Guarded the opponent's attack 10 times in a row.[@U]
Suggestions: . . .Continued from Floor 58.  In this, the final floor of
the set of doom, we continue our Force Impact and "All right!  This is
fun!" party.  Your opponents in this battle will be Tira, Astaroth, and
Nightmare.  Tira is the first opponent.  You should use The Apprentice and
try your best to ring her out before Astaroth comes in (if you can get rid
of Tira in the beginning, neither Astaroth nor Nightmare will be able to
switch out for healing).  When Astaroth shows up, you have an opportunity
to heal yourself a bit.  If you use Force Impact while you're standing at
the center of the ring, it should send Astaroth flying to the far edges.
You can wait for him to run back in, and then repeat the process, healing
The Apprentice with HP Drain and allowing Tira to rest at the same time.
If you don't need healing, just use Force Impact to Ring Out Astaroth, and
Nightmare will appear.  He's the last psycho standing between you and
Floor 60, so go get him!  I'd start by bringing Tira in and having her use
"All right! This is fun!" while The Apprentice has a breather.  Appeal will
raise her stats against Nightmare, so it should be pretty effective.  Be
careful, though, because Updraft/Diving Talon Thrust can send you right out
of the ring if you do it near an edge.  When Tira gets hurt, switch the
Apprentice back in and keep on throwing until it's Tira's turn again.  Keep
in mind that you'll need to improvise a bit here and there--any strategy
will only get you so far.  Good luck, hope to see you on Floor 60!  ;)
(By the way, if you've already finished these floors and you're looking
for suggestions on how to get the treasure, check out Floor 10.)
<================>
Alternate Methods:
If the Tira/Apprentice suggestion doesn't work very well for you, here
are some alternate strategies for Floors 57, 58, and 59.
<================>
1. [@U] Nickoli suggested using a team of two Cervanteses, customized with
200% Attack and HP Drain A.  After that, just keep using Shadow Flare, and
see how it goes.
<================>
2. [@U] Disdamn suggested using a team of Amy, (customized with about 185%
HP, Shave Damage B, and HP Drain A) and the Apprentice or Zasalamel to
Ring Out opponents with throws.  For Amy, he mentioned three simple moves
you'll need: Heavy Mandritti (back+A) a side-step high attack, Falling
Prayer (forward+B+K) a lunging mid attack that ducks high attacks at the
same time, and Stocatta Rampage Crescendo (back+B+K, B) a 9 hit combo.
Here's how he said to use them: from outside attack range, begin with the
Falling Prayer to lunge into the opponent and hit with a mid attack.  If
it lands the opponent will be stunned, and you can continue with the
Stocatta Rampage Crescendo for a 10 hit combo.  This will drain health if
the opponent fails to guard, but even if they do guard it will still wear
them down because of the Shave Damage.  If they guarded the lunge, you
should guard their counterattack, and then use Heavy Mandritti to evade
their follow up and smack them in the back.  Then follow up with Stocatta
Rampage Crescendo again.  The final (B) of Stocatta Rampage Crescendo will
move you towards the opponent as they fall.  If you wait a moment to see if
they’re going to roll, you can immediately begin Stocatta Rampage Crescendo
again before they stand up.  For some reason, 8 out of 10 times they will
not guard it, or they'll stop guarding before the combo finishes.  This
will stun them and drop them to the floor again, allowing you to wait a
moment for their roll, and then follow up with the combo as they’re
standing up.  Do this over and over again until they die.  If you time it
properly, you can also nail the next opponent as they run in.
<================>
3. Raphael is another good character to use for these floors.  His Assalto
Montante Crescendo attack (A+B.A) is very effective against the opponents
on Floor 57, especially Cassandra, and on Floor 58 absolutely shreds
Mitsurugi.  It works pretty well against everybody else, too.  Also,
Raphael's B+G throw, Unending Stings, is handy for getting Ring Outs if
the opponent is standing near an edge.  This would be useful on Floor 57,
and it's also handy for getting rid of Tira and Astaroth on Floor 59.  You
could use a team of two Raphaels, or substitute him for one of the team
members of the Tira/Apprentice strategy.  He can replace either of them
quite well; Unending Stings is a good substitute for Force Impact, and
Assalto Montante Crescendo is a very effective attack to replace Tira's
"All right! This is fun!" combo, since you can just mash the horizontal and
vertical attack buttons repeatedly to perform it.

Floor 60
Item: Voodoo Breastplate OR 50000 Gold
Hint: "Do not escape, hide, or seek protection."
Acquisition Condition: Cleared the stage without switching characters.
Suggestions: This is the final floor of the Tower, and the final boss, who
is very difficult to defeat.  First of all, he has the skill Nullify Ring
Out S, making it impossible to just throw him out of the ring.  Then, he
has the skill HP Drain S, which means that every time he successfully hits
you, he gets about the same amount of HP that you lose.  Also, if you want
to get the treasure, you can't switch out your characters (fallen fighters
being replaced is okay though, as [@U] Duck of Doom said).
You might be able to use an easy, cheaty trick to beat Algol--simply lying
near the edge of the ring may cause him to ring himself out.  This method
was my original suggestion and also my favorite, because after running the
gauntlet on Floors 57-59, you really need some comic relief, and it doesn't
get much better than watching Algol send himself flying out of the ring.
One Ring Out to rule them all!  But then [@U] The Ron informed me that this
method didn't work for him, so that's how the longer, more detailed
strategy below came about.  After devising the longer method, I heard from
[@U] AZNsupermarket, who had figured out why the Algol Ring Out trick might
not be working for some people; he said that you must not attack Algol even
once, because if you damage him at all, he will not be able to ring himself
out.  It turns out that this was true even before the patches came along,
so I guess I can't blame those accursed auto-downloading patches for it
anymore. . . whatever, I still miss my PS2.  Anyway, just because the Algol
trick might work for now doesn't mean it won't be patched in the future.
So, if it doesn't work for you, or if your sense of honor simply won't
allow you to just let the man jump, read on.
The second best way I have found to make this battle more possible, is to
make use of the Venom Fang A skill.  The basic idea is to knock Algol down,
run away long enough for Venom Fang to work its magic, and then come back
and repeat the process, over and over again.  A good thing about this is
that it lets you deal damage from a distance, so that Algol can't hit you
and steal your HP to heal himself.  The downside is that it takes a long
time.  *If you want to try something faster first to see if you can get
lucky, check out the alternate methods further down.*
You could probably use whichever character you're most skilled with for
the Venom Fang strategy, but I'd recommend Raphael.  Equipping him with his
Holy Antler weapon and the special equipment called Strength Ring: Warlock
would allow you to get Venom Fang and still have high HP.  Or, you could
give him the Holy Antler and the Protect Gem: Cardinal Direction instead;
this would allow you to get Venom Fang and also Run Speed Up, which can
help you stay away from Algol.  You'll have less HP with this setup,
though.
The best attack to use is Assalto Montante Crescendo (A+B.A).  Just mashing
the vertical and horizontal attack buttons will perform it.  Assalto
Montante Crescendo, hereafter referred to as AMC, is very quick, can be
performed repeatedly, and will trigger Venom Fang.
Start out by running up to Algol and attacking him a few times.  Right now,
you don't have anything to lose, it won't matter if he hits you since he
has full health at this point anyway.  Once you've done some damage, it's
time to knock him down with AMC.  The best time to hit Algol with AMC is
when he is moving sideways, but not attacking or shooting at you.  Backing
away from him while circling around the ring seems to make this more likely
to happen.
Unless he guards your AMC, you should see purple smoke appear around him,
which means Venom Fang is in effect.  Now quickly run away.  Avoid going
straight backwards, as it's very slow and you'll probably get hit if you
try it.  Instead, zigzag as much as you can, or maybe dance to the music.
You'll move much faster, and you may confuse Algol a bit in the process.
Try to circle around the ring and stay as far away as possible for as long
as you can, so that he'll take lots of poison damage.  Venom Fang vanishes
if you get hit, so guard if necessary, but remember that the best thing is
just to stay away.  Venom Fang will eventually wear off even if you don't
get hit, but if it's allowed to run its course it should lower his HP by
about half a bar.  When the poison runs out, or if Algol hits you ahead of
time, ending the Venom Fang effect, just run away until you see an opening
for another AMC and then let him have it.  After that, its keep-away time
again!  Just keep on doing this over and over.  When you get him down to a
single green HP bar, you have a choice to make; you could keep using the
slow death by poison method (you'll still need to strike the final blow,
though, since poison won't finish him off entirely), or you could decide to
unleash everything you've got and fight it out the old-fashioned way.  At
this point it should at least be a semi-fair fight, so go get him if you
want!  Just beware that if it doesn't work out, you'll have to go through
the tedious poison process again. . . .
<================>
Alternate Methods:
If the Venom Fang strategy doesn't sound inspiring to you, here are some
fairly quick, simpler methods that may also be able to help you win this
battle.  They're definitely worth a shot.
<================>
1. Try using the Apprentice you made for Floors 57-59.  Just use his Force
Grab (A+B), followed by either of his throws, Dark Widow (A+G) or Force
Impact (B+G).  Dark Widow seems to work more often.  I was able to win
like this, just by alternating his throws over and over.
<================>
2. Check out [@U] Disdamn's suggestion for Floor 59, Amy's moves outlined
there can also win this battle.  You might want to use throws as well,
since they'll also let you follow up with her Stocatta Rampage Crescendo,
when the opponent stands up.
<================>
3. Try the Tira suggestions from Floors 57-59.  Her "All right! This is
fun!" combo has a chance of winning this battle too.  (Adding Venom Fang A
will make it even more effective.)  Don't forget to mix in some throws
when the opportunity presents itself.  Here, kitty kitty!
<================>
4. Take Raphael and perform Assalto Montante Crescendo, again and again,
as fast as you can.  I have been able to win with this move alone, even
without Venom Fang.

Well, now it's time to pick your poison (pun intended) and get started!
One way or another you'll triumph, and when you do, I offer you my sincere
congratulations on finally reaching the top of the Tower of Lost Minds--uh,
I mean the Tower of Lost Souls!




XXXXXXXXXXXXXXXXXXXXXXXXXXX
Descending the Tower
XXXXXXXXXXXXX4XXXXXXXXXXXXX

In Descending the Tower, you'll fight a series of opponents randomly chosen
from the foes that guard the Ascending floors, as well as some that can
only be found here.  Unlike Ascending, you won't get a break between
battles.  This is a survival mode; you fight for as long as you can and
then. . . you die.  Grrr.  As if it wasn't already frustrating enough, you
also have a time limit to worry about.  At the beginning of every battle, a
certain amount of time is added to the time that remained at the end of the
previous battle.  If the time runs out, you lose.  (Which I consider to be
incredibly unfair.)
Anyway, instead of receiving treasures for fulfilling specific acquisition
conditions, you get them for winning the battles at certain floors.
There's a treasure for the 5th Floor, the 10th Floor, the 15th Floor, and
so on, all the way to the 40th Floor ([@U] Jukain informed me that the last
treasure is on Floor 40, after that, you will only get Gold).  You receive
the treasure only if you win the battle on that floor; simply reaching it
doesn't count.
There are certain floors where you will always face the same opponents.
For example, on Floor 5 you'll always fight Ellie, on Floor 15 you'll
always fight Silvia, and on Floor 25, you'll always fight BOTH.  These
exceedingly annoying, cat-suit wearing girls are like Olcadan from
Soulcalibur III, in that they can use many different weapon styles.  I've
seen Ellie fighting with the styles of Voldo, Seong Mi-Na, Xianghua, and
Ivy.  I've seen Silvia fighting with the styles of Nightmare, Astaroth,
Yun-Seong, and Raphael.  They may be able to use other weapons, too.
Anyway, you get the idea.  Girl in cat suit = big trouble.  Watch out for
Ellie and Silvia.

Below is a list of the treasures you receive for Descending the Tower.
Next, you'll find some suggestions to help you reach Floor 20 for the
Never Ending Advance Honor, and finally a strategy for reaching Floor 40,
the final challenge of the Tower of Lost Souls.


-------------
The Treasures
-------------

Floor 5
Item: Dark Knight's Cloak OR 1000 Gold
Acquisition Condition: Cleared up to 5f.

Floor 10
Item: Blade Ring: Raging Thunder OR 2000 Gold
Acquisition Condition: Cleared up to 10f.

Floor 15
Item: Lapin Chapeau OR 3000 Gold 
Acquisition Condition: Cleared up to 15f.

Floor 20
Item: Repel Gem: Fox Demon OR 4000 Gold
Acquisition Condition: Cleared up to 20f.
You receive the Honor "Never Ending Advance" for reaching this floor.

Floor 25
Item: Succubus Gauntlets OR 5000 Gold
Acquisition Condition: Cleared up to 25f.

Floor 30
Item: Demonic Armor [@U] OR 6000 Gold
Acquisition Condition: Cleared up to 30f.

Floor 35
Item: Demonic Pauldrons [@U] OR 7650 Gold
Acquisition Condition: Cleared up to 35f.

Floor 40
Item: Voodoo Crown [@U] OR 10000 Gold
Acquisition Condition: Cleared up to 40f.


-------------------------------------
Descending to Floor 20, for the Honor
-------------------------------------
A good team to choose might be Raphael and The Apprentice, since their B+G
throws should allow you to win most battles by Ring Out.  Both should be
customized with the best Nullify Ring Out skill you can give them, and
either HP Drain A, or HP Burst (using HP Burst is more complicated, but
potentially more effective; see the Descending to Floor 40 Setup section
for more info).  One simple setup is to give Raphael the weapon Estoc, give
The Apprentice his fourth lightsaber, and equip them both with the special
equipment called Spirit Gem: Ebony Butterfly.  Raphael's B+G throw,
Unending Stings, is excellent for driving an opponent over to an edge and
then for getting a Ring Out.  Wicked Thrust, a stunning stab, is helpful
for stunning foes beforehand if they're difficult to throw.  And, when
you're facing a foe you can't Ring Out, Assalto Montante Crescendo (A+B.A)
is a lifesaver.  You can perform it simply by mashing the vertical and
horizontal attack buttons.  The Apprentice has two important moves; one is
Force Grab (horizontal+vertical) which will pull an opponent forward and
knock them off balance for a second, and the other is his B+G throw, Force
Impact, which will send the opponent flying behind him.  Because Force
Impact and Unending Stings send the opponent in opposite directions, you
can switch in whoever has the right throw to send your opponents out of the
ring, hopefully letting you win most battles quickly and easily.
<================>
[@U] paulision suggested taking a pair of Yoshimitsu(s) customized to have
about 150% HP and about the same amount for the Attack stat.  Also try to
get them enough Special to add the Nullify Ring Out A skill.  Then, simply
press back and the kick button and then immediately afterwards press and
hold the vertical attack button until the sword is ablaze, then release it
to perform Yoshimitsu's Bullet Cutter (Hold) attack.  He said that using
just this one move repeatedly can easily get you to Floor 25.  Perfect for
those just looking to get the Honor ASAP (I made it all the way to Floor 32
with this, so it works extremely well).  He also said that you can heal
Yoshimitsu by pressing down+B+K twice and holding it on the second press.
(This move is aptly named "Healing.")  Just don't try it against fast
characters.


-------------------------------------
Descending to Floor 40, for the Glory
-------------------------------------
Let me start out by saying that Descending to Floor 40 is worth your effort
only if you're after the glory of it.  If you're just trying to get the
treasure, a MUCH easier way would be to earn thirty Honors and then simply
purchase it.  That said, for those of you who want to reach Floor 40 for
the sake of reaching Floor 40, here's a strategy that might help.

---------
The Setup
---------
I used a team of two custom characters.  One was a guy with Siegfried's
style, customized with the Horns of Calamity, Thief's Mask, Juok Chaplet,
Leviathan Pauldrons, Usurper's Suit, Changpao, Usurper's Gauntlets, Guimian
Yecha, Shinobi Tabi, Ashigaru Greaves, and the weapon Gram.  He had the
skills HP Burst, Hysterical Strength, and Nullify Ring Out A, and his stats
were 155% Attack, 98% Defense, and 135% HP.  The other character was a lady
with Raphael's style, customized with the Winged Circlet, Feathered Wings,
Tiger Lily Pauldrons, Full Leggings, Gorgon Cuirass, Roman Armlets, Gorgon
Fauld, Shinobi Tabi, Honor Boots, and the weapon Queen's Guard.  She had
the skills HP Burst, Soul Gauge Boost C, and Nullify Ring Out A, and her
stats were 132% Attack, 119% Defense, and 119% HP.  (In addition to having
good stats, both of these characters look pretty cool, too. . . especially
if you paint the guy red, and the lady, white.)
Here's the reasoning behind this setup.  First of all, HP Burst is a
lifesaver in Descending, because it allows you to quickly heal yourself
whenever your Soul Gauge is high enough.  Whenever you see a pulsing white
glow around your Soul Gauge, you can invoke HP Burst.  A downside to this
skill is that it will continuously deplete your Soul Gauge after it is
used, right down into red-flashing peril.  However, switching out the
character who used HP Burst will remedy this, because when that character
returns, their Soul Gauge will be exactly as it was when you switched them
out, and will no longer be draining away.
Nullify Ring Out A is a skill you should always have when you Descend,
because no matter how careful you are, you can always find yourself on the
brink of the abyss.  Nullify Ring Out A won't save you every time, but
whenever it does, it saves a lot of time and effort that would otherwise
have gone to waste.
Soul Gauge Boost C ensures that the character will always start out in
battle with a full blue Soul Gauge, instead of green.  This means that you
can perform about three HP Bursts right away, instead of just one.
Hysterical Strength raises or lowers your stats depending on your Soul
Gauge, raising them when the Soul Gauge is low and lowering them when the
Soul Gauge is higher.  This works well for characters who don't have Soul
Gauge Boost, since they begin with a green Soul Gauge, where your stats
will be about normal.  By using HP Burst to lower your Soul Gauge, you can
dramatically increase your stats.
Having a character with a very high Attack stat and Hysterical Strength
will help you get through the early floors quickly, allowing you to save up
time for the more difficult battles to come.  And, in those later battles,
being able to deal more damage means winning faster, and the faster you
win, the less chance there will be for some stroke of bad luck to ruin it
all.  Meanwhile, the other character has a higher Defense stat, and also
the ability to use HP Burst several times in a row at the start of every
battle.  She is more of a survivor, and can act as a shield when your
attacker gets hurt.
If you'd rather use characters other than Siegfried and Raphael, this setup
could probably be modified to work for whoever you like, though some
changes will be necessary because of the differences in weapon stats.

-----------
The Attacks
-----------
I recommend taking a team of Siegfried and Raphael (or their weapon styles,
at any rate) for many reasons.  First of all, they both have very handy
ways to get Ring Outs, which will help you store up a lot of extra time
early on.  In addition, Siegfried and Raphael each have an attack that is
quite effective even when used repeatedly, which is very helpful on the
later floors.  Performing these attacks over and over again can work
against even the most difficult enemies.  Below is a list of the attacks I
found useful, along with an explanation of how to perform them and what to
use them for.

For Siegfried:
Assault Slap (running forward+horizontal).  A wide sweeping slash that
sends the opponent flying to the side (left, from your character's
perspective).  I like to use this right at the start of battle, because
unless they duck under it or guard, it will send them a fair distance away,
putting them closer to the edge for Ring Outs and also giving you time to
use your HP Burst if you wish.
Quick Spin Slash (forward+horizontal).  This attack is similar to Assault
Slap, except that it sends the opponent flying to the right (from your
character's perspective).  Quick Spin Slash also differs from Assault Slap
in that it won't move the opponent if they're simply standing still.  They
must be moving or attacking in order for it to send them flying.
Maelstrom (while rising, horizontal twice).  This is Siegfried's most
important attack, a wide horizontal double-swing.  The first swing is a
mid attack, the second low, and at least one of the two will usually hit.
It deals a lot of damage, and will be your main weapon against foes such as
Ellie and Silvia.  You can begin Maelstrom by crouching, and then pressing
the horizontal attack button twice as you rise, or by starting out with
a downwards attack (down+vertical, down+horizontal, etc) and then pressing
the horizontal attack button a few times afterward.
Rock Splitter (running forward+vertical).  This attack is a downward chop,
which, in addition to dealing a lot of damage, will allow you to follow up
with Maelstrom.  If you simply press the horizontal attack button a few
times at the end of Rock Splitter, you'll perform Maelstrom.
Over Toss (while crouching, B+G).  As the name implies, this attack throw
tosses the opponent high over your character's head.  It's great for
getting Ring Outs if you crouch down by the edge of the ring and use it as
the foe comes toward you.
Flap Jack (while crouching, A+G).  Similar to Over Toss, except that it
tosses the opponent in the opposite direction, and doesn't send them as far
or as high.  Though not as useful as Over Toss, it can take the place of
Raphael's Unending Stings when you're facing an opponent who has an Auto
Grapple Break skill (Auto Grapple Break skills will not effect either Flap
Jack or Over Toss).
Earth Divide (down, down-forward, forward, vertical).  This is a slow
Unblockable Attack, and the only time you're likely to get a chance to use
it is just after you've defeated one opponent.  If you get the timing
right, you can smash the next foe with Earth Divide as they enter the
battle, dealing a hefty amount of damage before they even know what hit
them.

For Raphael:
Unending Stings (B+G throw).  With this throw, Raphael stabs the opponent
repeatedly, driving them backwards some distance, with a final stab to send
them even further back.  Use Unending Stings to Ring Out your opponents
when they are standing near an edge.
Wicked Thrust (back+vertical). This attack will stun the opponent if it
hits.  I found it to be particularly useful when the foe is near the edge
of the ring, but won't let you get close enough for a throw.  You can
perform Wicked Thrust to stun them, and then run forward and use Unending
Stings.
Assalto Montante Crescendo (horizontal+vertical, horizontal).  This is
Raphael's most effective attack.  He draws backward a bit with the first
slash, moves forward again with the second, and ends with a low slash.  I
often noticed that when an opponent would attempt to Guard Impact this
attack, they would get the timing wrong because the first slash usually
didn't hit.  Because of the failed Guard Impact, the opponent would then
be unable to guard the rest of the attack.  By the way, you can also
perform this attack just by repeatedly pressing both buttons together.
Fendante (down+vertical), and Advance Slicer (while rising, vertical).
Fendante is a quick downward slash, and Advance Slicer is a slash that
sweeps forward and upward.  These two attacks are very effective when
combined, and are what you should switch to whenever Assalto Montante
Crescendo doesn't seem to be working.
Heavy Mandritti (back+horizontal).  Raphael will spin to the side as he
performs this attack, making it very handy for evasion.  It works
especially well when used in combination with Cleaving Talon.
Cleaving Talon (down+horizontal).  This attack is a low slice, very quick
but lacking in range.  Alternating between Cleaving Talon and Heavy
Mandritti can buy you some time when things start to go haywire.

------------
The Strategy
------------
These are the methods and tactics that usually worked out best for me on
the different sets of floors.  Nothing is set in stone, of course--you'll
need to improvise to some extent, so it would be a good idea to look
closely at the attacks mentioned above, practice them, and come to your own
conclusions about how to use them, with the guideline below serving as a
starting point.  The strategies assume that Siegfried is your first
character in battle, with Raphael being the second.  (Note that I'll be
referring to your characters as Siegfried and Raphael even though you're
most likely using custom characters.  Also, Raphael will be referred to as
"him" even though, if you use my setup, the character with Raphael's weapon
style will be a lady.  I needed to simplify.)  I've also listed the stages
you'll be fighting on, as well as the amount of time that will be added to
your timer at the beginning of every battle.  Good luck!

Floors 1-4: Start out with Assault Slap to send the opponent away from you
and towards the edge of the ring.  Then, run forward and press the vertical
attack button to perform Rock Splitter, then press the horizontal attack
button twice to perform Maelstrom.  Continue to use Rock Splitter and
Maelstrom (or just Maelstrom alone) until the first opponent is defeated.
By then, you'll usually be fairly close to the edge of the ring.  You
should position yourself right at the very edge, but instead of heading
straight for it, try circling around the fallen opponent; this will usually
give you a better angle for Ring Outs.  As the next opponent runs toward
you, use Over Toss to send them out of the ring.  If you end up on the
wrong side for any reason, switch in Raphael and use Unending Stings.
Stage: Tower of Remembrance-Ancient Gate
Time: +100 at Floor 1, +50 at Floor 2, +50 at Floor 3, +50 at Floor 4

Floor 5: On this floor, you will face Ellie.  Begin the battle with
Maelstrom, and use it repeatedly until Siegfried has taken some damage,
then use his HP Burst and switch to Raphael for Assalto Montante Crescendo.
Also, remember Raphael's Fendante and Advance Slicer attacks
(down+vertical, while rising vertical).  Once Raphael gets hurt, use his
HP Bursts and bring Siegfried back in, repeating the process all over
again.
Stage: Tower of Remembrance-Ancient Gate
Time: +40 at Floor 5

Floors 6-9: I'd recommend using the same process as with Floors 1-4, but
keep in mind that there will now be three opponents instead of two.  Also,
if you happen to use Raphael to get a Ring Out with Unending Stings,
remember to back away from the edge afterward, so that hopefully the next
opponent will arrive on the side near the edge, allowing you to use
Unending Stings on them as well.
Stage: Grand Labyrinth-Corridor of Suspended Time
Time: +50 at Floor 6, +50 at Floor 7, +50 at Floor 8, +50 at Floor 9

Floor 10: The two opponents you face on this floor have very high Defense,
so, to save time, it's a good idea to defeat them by Ring Out.  Begin the
battle with Assault Slap, heal yourself with HP Burst if you need it, then
switch to Raphael, run forward, and repeatedly use Unending Stings until
the first opponent goes over the edge.  Back away from the edge, and when
the next foe arrives, use Unending Stings on that one as well.  If you have
trouble getting close enough for a throw, or if they tend to grapple break,
it might help to use Wicked Thrust to stun them first.  Something else you
could try if they grapple break a lot would be to switch in Siegfried and
use Flap Jack.
Stage: Tower of Remembrance-Encounter
Time: +50 at Floor 10

Floors 11-14: If you have a good amount of time stacked up (about 350-400
seconds), you should probably stop using Over Toss now, since there is a
possibility that you may get sent out of the ring yourself if you stay so
close to the edge.  Instead, make use of Siegfried's Hysterical Strength
skill.  Start out with Assault Slap, then use your HP Burst to heal
yourself and lower your Soul Gauge, and after that keep pounding the
opponents with Maelstrom.  If there's some distance between you and the
opponent, leading into Maelstrom with Rock Splitter usually works well.
However, if they're close to you, you should probably just use Maelstrom
on its own, or use a faster downward attack (down+vertical, for example) to
lead into it.  Once Siegfried's Soul Gauge turns yellow or red, but before
it starts flashing, you might want to quickly switch him out and back in,
so that you won't be in immediate danger of Soul Crush--although rare, it
is possible for a foe to perform a Critical Finish on you.  If you get an
opportunity to hit an entering opponent with Earth Divide, go for it!
Also, if the opponent is ever near an edge, bring in Raphael for Unending
Stings.  One last thing; on Floor 14, try to make sure you're as healthy as
possible at the end of battle.  You'll need to be in good shape for what's
coming next.
Stage: Kunpaetku Shrine-Dream Remnants
Time: +60 at Floor 11, +60 at Floor 12, +60 at Floor 13, +50 at Floor 14

Floor 15: On this floor you'll be fighting the second exceedingly annoying,
cat-suit wearing girl, Silvia.  As with Ellie, you should probably begin
the battle with Maelstrom, and keep using it as many times as you can.
It's usually more effective against her if you begin it directly from a
crouch.  (This seems to work particularly well against Silvia when she's
using Astaroth's style.)  If you lead into Maelstrom with another attack,
she seems to be more likely to catch on and guard it.  Once Siegfried gets
hurt, switch to Raphael for Assalto Montante Crescendo, and keep using it
until Silvia starts to guard it, then try Fendante and Advance Slicer.
Alternate between them and Assalto Montante Crescendo, and when all else
fails, try alternating between Heavy Mandritti and Cleaving Talon.  Adding
in a throw every now and then can help, too.  Once Raphael is wounded, use
his HP Bursts and switch back to Siegfried, and try Maelstrom again.  Also,
Assault Slap and Over Toss can get her away from you if you need time to
heal.  Just keep at it until you defeat her.
Stage: Egyptian Temple-Sacred Flame
Time: +30 at Floor 15

Floors 16-19: I'd recommend the same process as with 11-14.
Stage: Kunpaetku Shrine-Dream Remnants
Time: +50 at Floor 16, +50 at Floor 17, +60 at Floor 18, +60 at Floor 19

Floor 20: As with Floor 10, start out by hitting the opponent with Assault
Slap, then switch to Raphael and repeatedly use Unending Stings to send
them out of the ring.  After they go out, back away from the edge and
repeat the process with the next foe if you can.  Some of the possible
opponents on this floor (Talim comes to mind) have the Nullify Ring Out A
skill, which can make it tricky to get rid of them.  So, you may want to
use Maelstrom and Assalto Montante Crescendo to defeat them instead.  But
BEWARE.  If one of your opponents is Astaroth with the skill Invisible S,
RING HIM OUT AT ALL COSTS.  You don't want to have to fight this guy.  He
is a destroyer.
Stage: Wolfkrone Monument
Time: +50 at Floor 20

Floors 21-24: Things will be getting quite a bit more difficult here.
Since this stage has only one edge where you can get Ring Outs, it's often
difficult to get the opponent into position, so you're probably better off
making use of Siegfried's Hysterical Strength, and using the Rocksplitter
and Maelstrom combo as much as possible (or just Maelstrom on its own).
Remember to try and hit entering opponents with Earth Divide.  If Siegfried
gets hurt, bring in Raphael for Assalto Montante Crescendo, and Fendante
and Advance Slicer, and remember Heavy Mandritti and Cleaving Talon if
you're ever in peril.  If it turns out that your opponent ends up near that
one edge, see if you can use Unending Stings to get them out of the ring.
By backing away from the edge, you may be able to get the next opponents to
show up in Ring Out territory too.  Keep on eye on the advancing suits of
armor in this stage, because they come at you much faster than normal.  If
you take too long in the battles, there is a possibility that they may
eventually push you over the edge.  One last thing; try to make sure you're
as healthy as possible at the end of the battle on Floor 24.  You've got
a very difficult fight ahead of you.
Stage: Ostrheinsburg Castle Throne Room
Time: +60 at Floor 21, +60 at Floor 22, +60 at Floor 23, +60 at Floor 24

Floor 25: On this floor, you must defeat both Ellie and Silvia.  Yes, you
read that right, you have to fight both of these psychos.  Maelstrom is
usually pretty effective if you begin it from a crouch.  It can knock them
down, and if they roll away from you to rise, it usually hits them again,
allowing you to keep up with it until they finally catch on.  Once
Siegfried gets hurt, use his HP burst if you can and then switch to Raphael
for Assalto Montante Crescendo, using it repeatedly until it starts to
fail.  Then, mix in Fendante and Advance Slicer, and remember Heavy
Mandritti and Cleaving Talon as a survival tactic, adding in more Assalto
Montante Crescendos now and then.  Once Raphael's health falls below
Siegfried's, use his HP Bursts and switch Siegfried back in, repeating the
process.  You'll probably need to switch back and forth very often in order
to survive.  Keep an eye on your Soul Gauge; watch for that white glow that
means you can use HP Burst, and use it whenever you think best.  Also, its
worth noting that this stage has many open edges, meaning that you may be
able to use Unending Stings to Ring Out the cat-girls.  They have Nullify
Ring Out A, but there's still a chance that a Ring Out may work, especially
if you can attempt it several times.  If YOU end up near the edge, you
might want to consider bringing in Siegfried and trying Over Toss--if it
works, you'll be back on the safe side.
Stage: Thesmophoros' Imperial Garden
Time: +50 at Floor 25

Floors 26-29: Getting Ring Outs on this stage is very difficult.  There's
one area that has low walls all around it (which the opponent is more
likely to succeed in putting you over), and one narrow little open space
far at the back.  Unless you end up in the right position during the course
of the battle, it will usually cost more time and effort to get there than
it's worth.  I'd recommend using the same process as with Floors 21-24, but
things will be getting even harder here.  The biggest danger is that you
may occasionally encounter foes that are normally found on Floors 31 and
up, which is very bad news.  Klemens, Heath, Cassius, Rufina, Ellis, and
others.  There's even a slight possibility that you may run into Ellie
(with Maxi's style) or Silvia (with Cervantes' style).  Just remember all
the techniques you've learned up to this point, and use them as you see
fit.  If things went well earlier, you should have a quite a bit of extra
time stacked up, so just worry about survival now.
Stage: Hall of the Warrior God
Time: +60 at Floor 26, +60 at Floor 27, +50 at Floor 28, +50 at Floor 29

Floor 30: This floor is your chance to get yourself healed up and prepared
for the coming insanity.  Start out the battle with Assault Slap, or, if
that's guarded, a Quick Spin Slash, to send your first opponent away from
you.  Then, heal Siegfried with his HP Burst, quickly switch in Raphael,
and heal him as many times as you can (usually three if you've got the
Soul Gauge Boost C skill).  If your team isn't fully healthy yet, you may
want to attack enough to refill their Soul Gauges, so that you can heal
them some more.  When you're ready to move on, take Siegfried and use
Maelstrom to drive the opponent to the edge, then switch to Raphael and use
Unending Stings to ring them out.  Back away from the edge of the ring and
grab the second opponent as they enter the battle, hopefully sending them
over the edge as well.  Just keep trying until it works, possibly adding in
a Wicked Thrust to stun the foe if necessary.  There will be a third
opponent, and some of the possible foes have the skill Nullify Ring Out S.
If this is the case, try to get back into the safety of the center of the
ring, and take things from there.  However, once again, if you're facing
Astaroth with the skill Invisible S, RING HIM OUT.  The last thing you need
now is for him to ruin all that healing.
Stage: Tower of Remembrance-Encounter
Time: +60 at Floor 30

Floors 31-34: Every floor from here on out will be incredibly challenging.
The good news?  These fights are as hard as they come, meaning you don't
have to worry about them getting any worse.  The bad news is that the first
time you get here, you'll probably die.  I know I did.  The tenth time you
get here, you'll probably die.  I know I did.  You get the idea, right?
The strategies I've mentioned up to this point can get you here fairly
consistently, but nothing will make these last nine floors easy.  You will
need every trick in the book, and you should treat every fight as if you
were facing Ellie and Silvia.  Maelstrom Maelstrom Maelstrom, and did I
mention, Maelstrom?  When the foe is far away from you, running forward
and using Rock Splitter tends to work fairly well.  If you need to buy
time, Assault Slap can get them out of your face for a few seconds (as long
as they don't guard it).  Using Over Toss now and then comes in handy too,
not necessarily for Ring Outs but just to get you a little space to
breathe.  Following up a successful Over Toss with Rock Splitter, and from
Rock Splitter to Maelstrom, worked pretty well for me sometimes.  After an
opponent is defeated and as the next one is entering the battle, you have a
chance to deal some hefty damage, so try your best to hit them with Earth
Divide.  Once you switch to Raphael, Assalto Montante Crescendo is usually
the most effective attack to use, and it may work even better than
Maelstrom here.  If your Assalto Montante Crescendo is guarded, try
alternating between it and Fendante and Advance Slicer.  When nothing else
seems to be working, pull out Heavy Mandritti and Cleaving Talon.  If you
ever get a chance when the opponent is near the edge of the ring, try to
send them out with Unending Stings.  Stunning them first with Wicked Thrust
can make it easier.  Every time you get rid of a foe by Ring Out, you'll be
saving yourself a lot of effort and your characters a ton of health.
Speaking of health, switch characters often, and remember to make the most
of your HP Bursts.  If you back away from the foe a fair distance, they may
just stand around for a bit, possibly giving you an opportunity to heal
yourself.  Lastly, don't worry about time anymore.  These are the floors
you've been saving it for.
Stage: Distant Marsh
Time: +50 at Floor 31, +50 at Floor 32, +60 at Floor 33, +60 at Floor 34

Floor 35: Here, you get to fight Ellie, Silvia, and Tira.  I'd begin the
battle with Maelstrom (started from a crouch) and repeatedly use it until
Siegfried takes some damage, then use his HP Burst and bring in Raphael.
As usual, perform Assalto Montante Crescendo repeatedly until they start
to guard it consistently, then mix in Fendante and Advance Slicer.  You
may be able to get away with some extra throws if you use Raphael's A+G
throw, Death Puppet, instead of Unending Stings (if they've come to expect
Unending Stings, they might not grapple break it).  If you start getting
pummelled, using Heavy Mandritti and Cleaving Talon in combination can help
turn things around.  When you can, bring in Siegfried for more Maelstrom
action, and remember that Over Toss can sometimes help to get the opponent
away from you.  Also, after successfully performing Over Toss, you may then
be able to follow it up with Rock Splitter and Maelstrom (or just Maelstrom
alone).  Use HP Burst whenever you can, and switch as often as you need to.
One last thing.  I'd advise against trying to position yourself
specifically to use Over Toss for a Ring Out over the low walls.  Firstly,
the foes will usually really decimate you as you try to get into position
for it, secondly, they tend to expect it and grapple break anyway, and
thirdly, the foes can sweep you over the low walls fairly easily, even
though you wouldn't think they should be able to.  I'd only recommend
trying this if you happen to be near the low walls already, or as a last
resort when you think you're about to lose.
Stage: Phantom Pavilion
Time: +60 at Floor 35

Floors 36-39: Much like Floors 31-34, except that you'll be fighting on a
different stage.  You'll likely encounter many of the same foes here as you
did there, and they'll be as tough as ever.  Pull out all the stops and
make use of your HP Bursts at every opportunity.  If you get forced back to
the low walls, using Over Toss might save you--and if you're really lucky,
you might even get a Ring Out with it.  But like I said before, being near
the edge is risky, so putting yourself there on purpose is probably not a
good idea (unless you think it's your only chance).  This is the final
stretch, so hang on, you're almost there!
Stage: Phantom Pavilion
Time: +60 at Floor 36, +60 at Floor 37, +60 at Floor 38, +60 at Floor 39

Floor 40: It took me forever to get to this point, so let me just say
congratulations here and now.  Okay then, moving on.  You've finally
reached the goal of your endeavor, Floor 40.  On this floor, you will face
a single opponent; Algol.  Tough as he may be, after what you've been
through to get here, one guy probably won't seem so bad.  For once, YOU
outnumber the bad guys, so take full advantage of the fact.  You know all
the attacks, all the strategies, all the tactics I'd recommend.  The only
thing I have to add is that this stage has no walls whatsoever.  Every edge
is a Ring Out waiting to happen, which can actually work in your favor.  If
you begin the battle by using Maelstrom, and use it over and over again,
you may force Algol to the edge of the ring and possibly even over it.
That's what happened for me.  In fact, every time I've been to this floor
I've won by Ring Out (almost accidentally, really) so that may be well
worth trying for.  Good luck!
Stage: Phantom Pavilion-Seesaw
Time: +40 at Floor 40

Descending to Floor 40 is an incredible challenge.  The fact is, you just
don't get to this point without doing all the right things at all the right
times.  It doesn't matter what strategy you use, it takes skill and effort
and time and most of all, persistence, to get here.  If you made it to
Floor 40, you rock.  Period.  :)




XXXXXXXXXXXXXXXXXXXXXXXXXXX
Honors
XXXXXXXXXXXXX5XXXXXXXXXXXXX

These "Honors" are awarded for doing certain things such as, say, winning
a battle with an Unblockable Attack, amassing a certain amount of Gold,
collecting all of the equipment, moving a certain distance in battle, etc.
You can only get Honors in the single player modes, such as Story Mode,
Arcade Mode, and the Tower of Lost Souls.  Nothing that occurs in a Versus
battle counts toward earning Honors, except for the few that specifically
mention "Online."
There are fifty Honors in total.  Every five Honors you collect, up to the
30th, unlocks a bunch of new items to buy for character creation, some of
which could also be unlocked in the Tower of Lost Souls.  The items that
can be unlocked by the Honors are listed in the Unlockables section.  In
this section, I have listed the Honors, and I've added some tips on how to
get them as well.  On with the Honors!


Start of a New Era
Honor Detail: Welcome to the new world of SOULCALIBUR!
Tip: [@U] Let the opening movie play without skipping it.

Encounter with the Unknown
Honor Detail: Fight against Yoda.
Tip: You have to go through Arcade Mode as The Apprentice.  When you reach
the seventh battle, you'll face Yoda.  It doesn't matter whether you win or
lose; you'll get the Honor just for fighting him.

Pursuer of the Secret
Honor Detail: Clear STORY MODE on difficulty: NORMAL.
Tip: This one speaks for itself.

Mystery of the Swords
Honor Detail: Clear STORY MODE on difficulty: HARD.
Tip: This one speaks for itself.

May the Force be with You
Honor Detail: Clear STORY MODE with Yoda.
Tip: This one speaks for itself.

War Veteran
Honor Detail: Clear ARCADE MODE.
Tip: This one speaks for itself.

Hero on the Battlefield
Honor Detail: Clear ARCADE MODE with over 450,000 points.
Tip: See Arcade Mode section, "Getting Hero on the Battlefield."

Legendary Hidden Treasures
Honor Detail: Acquire over 30 treasures in TOWER OF LOST SOULS.
Tip: See Tower of Lost Souls section.

Never Ending Advance
Honor Detail: Descend 20 floors in TOWER OF LOST SOULS.
Tip: See Descending the Tower section.

Tower's New Guardian
Honor Detail: Clear all upper floors of TOWER OF LOST SOULS.
Tip: See Tower of Lost Souls section.  You'll have to go through the whole
Tower, from Floor 1 to Floor 60.  Good luck!

Scorpion's Sting
Honor Detail: Win a battle with Critical Finish.
Tip: It's easy to get a Critical Finish by using Yun-Seong's Avenging Claws
attack repeatedly, and adding the skill Soul Gauge Damage A would make it
even easier.  Use Avenging Claws on an opponent until their Soul Gauge (the
little colorful jewel-like thing next to the HP bar) starts flashing red.
This means that you're getting close.  After that, perform Avenging Claws
a few more times, but watch carefully.  When the opponent staggers and
flashes with reddish lightning, that's your opportunity to perform your
Critical Finish.  You have to press the button set as "A+B+K+G" in the
controls (the default setup would have this on the Left Bumper, or L1 for
the PS3).  You can also do it by pressing all four buttons yourself, but
that would be more difficult.

Smasher
Honor Detail: Destroy all of the opponent's equipment.
Tip: You could try to do this on Floor 45 of the Tower of Lost Souls, since
the enemy there takes very little damage, meaning you can attack enough to
break all of the equipment without having to worry about the opponent dying
in the meantime.
If you haven't gotten to Floor 45 of the Tower yet, another option is to
take Yun-Seong (equipped with Soul Gauge Damage A) through his Story Mode
on Normal.  In the fourth battle, one of your opponents will be Hilde, who
guards a lot.  Use Avenging Claws to lower her Soul Gauge until it flashes
red, (this will make her equipment break faster) and then switch in Seong
Mi-Na and use her down+A+B attack Sweeping Blade, which will allow you to
break Hilde's boots fairly easily.  Next switch in Yun-Seong for more
Avenging Claws action.  When Hilde's Soul Gauge is flashing again use
Yun-Seong's back+B attack, Illusion Blade, to break her helm.  At this
point all you have to do is continue using Avenging claws until you win
(you'll break the mid section armor as you go).

Iron Hammer
Honor Detail: Land an attack on a taunting opponent.
Tip: This one will probably just happen as you play.

Death on the Battlefield
Honor Detail: Perform 100 Critical Finishes.
Tip: You'll probably get a lot of these just by playing, but if you want
to hurry it along, use Yun-Seong's Avenging Claws attack repeatedly to get
Critical Finishes quickly.  Equipping Soul Gauge Damage A might be a good
idea.

Like a Flowing Stream
Honor Detail: Perform 200 Impacts.
Tip: A good opponent to Guard Impact against is Nightmare, since his
attacks are pretty slow and you can usually see them coming.  Another thing
to try would be to equip the skill Auto Impact A, and just stand around
guarding.  With this, the Impacts will happen on their own, but it will
take a long time.  However, if you give your character Auto Grapple Break A
as well as Auto Impact A, you can be working towards getting the Water Moon
Honor at the same time.

Lost in the Moment
Honor Detail: Perform 20 Just Impacts.
Tip: If you equip the skill Master Impact, all Guard Impacts become Just
Impacts.  It will be a little more difficult to get the timing right, but
not as difficult as it would be to get real Just Impacts.  I did it against
Nightmare, at the end of Yun-Seong's Story Mode.  Since Seong Mi-Na is on
your side as well, you have two characters to use, which means that you can
survive longer, allowing you to perform more Impacts per battle.  Once
you've been defeated, just retry and start again.  The Just Impacts you
perform in the battles you lose will still count towards getting the Honor.

Quick Strike
Honor Detail: Perform 5 First Attacks in a row in Arcade.
Tip: Kilik is a good character to use for this.  He can attack from very
far away, so you'll probably be able to land an attack on your opponent
before they get close enough to hit you.  Kilik's regular vertical attack
will reach pretty far, but to make it reach even farther, walk backwards
and press the vertical attack button.

Swift Strike
Honor Detail: Perform 100 First Attacks.
Tip: You'll probably get a lot of these just by playing, but if you want
to hurry it along, repeatedly use the tip for Quick Strike, above.

Mad Destroyer
Honor Detail: Perform 100 Soul Crushes.
Tip: Give Yun-Seong the skill Soul Gauge Damage A, and use Avenging Claws
over and over and over again.  Every time you see a flash of reddish
lightning appear around your opponent, you've done another Soul Crush.
Instead of performing a Critical Finish then as you usually would, just go
back to using Avenging Claws to lower the opponent's Soul Gauge again.
This way, you can usually get several Soul Crushes per opponent.

Violent Storm
Honor Detail: Perform 50 Wall Hits.
Tip: Back the opponent up to a wall, and then use Mitsurugi's A+G throw,
Sea of Madness.  Repeat as many times as necessary.

10,000 Strikes of Proof
Honor Detail: Land 10,000 attacks.
Tip: You'll probably get a lot of these just by playing (especially if
you're going through the Tower) but if you want to hurry it along, take
Maxi through Story Mode on Normal.  Mashing the vertical attack button and
the kick button simultaneously will perform an attack that doesn't do much
damage, but hits many times.  (This attack is the first part of Maxi's
Fury~Right Outer attack.)  You can get about 450 hits per trip through
Story Mode, if you use this.

Guarded 1000
Honor Detail: Guard 1000 times against attacks.
Tip: This one speaks for itself.

Water Moon
Honor Detail: Perform 30 grapple breaks.
Tip: You can perform grapple breaks manually, but I think it's much easier
to give your character the skill Auto Grapple Break A, stand near an
opponent, and just keep guarding.  They'll probably try to throw you before
long, and when they do, a grapple break may happen automatically.  It won't
work every time, though, so it will take a while to get enough grapple
breaks for the Honor.  However, if you give your character the skill
Auto Impact A as well as Auto Grapple Break A, you can work towards earning
the Like a Flowing Stream Honor at the same time.

Distance will not Betray
Honor Detail: Reach over 10,000 meters in total movement distance in
battle.
Tip: If you're going through the Tower, you'll most likely have this Honor
by the time you're done.  If you don't want to wait, though, you could try
equipping the skills Step Speed Up and Run Speed Up, and run circles around
your opponents in a Normal Story Mode.

First Step as an Artist
Honor Detail: Customize a Regular Character.
Tip: This one is as easy as they come, just customize one of the regular
characters (in other words, any character you didn't create yourself).

Chosen by History
Honor Detail: Create a Custom Character.
Tip: This one is also extremely easy.  If you don't want to take the
time to make a cool character, just go into custom character creation and
accept the randomly generated one it gives you to start with, and then
select "Finish."

Sharpened Teeth
Honor Detail: Maximize a style's level.
Tip: A style's level rises as you finish battles using that style.  Winning
and losing will both work, but winning seems to work more quickly.  The
following method is the fastest way I know of to raise a style's level.
First, customize a character with as much Attack as possible.  You can just
go into custom character creation, select the style you want, and then tell
it to generate a character with "Maximum Attack."  You should probably make
the character a guy, because even their earliest available equipment will
let you get a very high Attack stat.  Once you have your character, make a
copy of him, and then take the not-necessarily-evil twins through the very
first set of floors in the Tower of Lost Souls (Ascending).  The opponents
on these two floors are probably the least powerful you can find in the
game, and with a character who has such a high Attack, you can take all
five of them down very quickly.  By repeatedly doing this, I can usually
take a style from Level 1 to Level 9 in about half an hour.  By the way, if
you want to maximize the level of a style that can't be selected for custom
character creation (Algol, the Star Wars characters, or the special
characters like Shura), you'll have to use special equipment and weapons to
get their Attack stat high enough.  Around 149% should be good enough.

Equal Skill and Power
Honor Detail: Use all skill points and set up 4 skills.
Tip: Select Taki for customization, and remove everything she has on.
Then equip the Twisted Headband, Pi Bo, Leggings, Tight Shirt, and Belle
Skirt.  When that's done, equip the skills HP Drain C, Start Dash C,
Hysterical Strength, and Switch Speed Up.  Paint her black so she looks
cool and then select finish.  Tada!

Engraved into History
Honor Detail: Fight 100 times (Online).
Tip: This one speaks for itself.

World Class Fighter
Honor Detail: Fight against 20 different fighting styles (Online).
Tip: This one speaks for itself.

World Traveler
Honor Detail: Fight on all stages (Online).
Tip: This one speaks for itself.

Gladiator
Honor Detail: Win consecutive Ranked Matches (Online).
Tip: This one speaks for itself.

Unknown Swordsman
Honor Detail: Win 10 times (Online).
Tip: This one speaks for itself.

Hero King
Honor Detail: Level up to 20 (Online).
Tip: This one speaks for itself.

Divine Punishment
Honor Detail: K.O. with an Unblockable Attack.
Tip: Unblockable Attacks are marked by a U in a red circle in the Move
List.  A good one to use might be Zasalamel's Tiamat's Rampage (walk back
and press B+K).  The first battle of Story Mode on Normal is a good place
to try it.  Lower the opponent's HP until they're one hit away from being
defeated, and then use Tiamat's Rampage (or any other Unblockable Attack
you like) to finish them off.

Reversal Wizard
Honor Detail: Win 20 matches with low HP.
Tip: First of all, you should lower your opponent's HP until it's low
enough for one more hit to defeat them.  This way, you won't have to do
much fighting while you're in peril.  ;)  After that's done, allow the
opponent to attack you until your HP is about as low as theirs, and then
win the battle.  Repeat this twenty times, and you'll have the Honor.
Story Mode on Normal is a good place to do it, since the opponents there
aren't as difficult to defeat as the foes in other modes might be.

Phoenix
Honor Detail: Win with all equipment destroyed.
Tip: Customize a character with the skill HP Burst, and also a high Defense
stat.  Use HP Burst to lower your own Soul Gauge (equipment breaks much
faster when the Soul Gauge is low).  Then, attack the opponent until
they're one hit away from being defeated, so that it will be easy for you
to win when the time comes.  After that, just keep guarding their attacks
until all of your equipment breaks.  Once everything is broken, win the
battle and you'll get the Honor.  I did it with Mitsurugi in his first
Story Mode battle on Normal.  I found that Setsuka and Yun-Seong had a good
chance of breaking high equipment, and Seong Mi-Na was likely to break
low equipment, if you guard low.  Mid equipment should just break as you
go.

Wandering Assassin
Honor Detail: K.O. opponent with over 20 types of weapons.
Tip: Go into Arcade Mode, win the first round, then go back out and select
a different character.  Repeat twenty times.  :)

Repel All Blades
Honor Detail: Win 30 times with a Perfect.
Tip: An easy way to get Perfects is to go through Story Mode on Normal
difficulty using a character who will have an ally on their side.  Fight
with your main character until the opponent is one hit away from defeat,
and then switch in your minion to strike the final blow.  Then switch back
to your main character and repeat the process with the next foe.  Another
thing to keep in mind is that even if you get hit, as long as you have full
HP at the end of the battle it will still count as a Perfect, so it might
be a good idea to have HP Burst or HP Drain A.  Also, remember not to win
with Ring Outs or Critical Finishes, as these won't count as Perfects even
if you do have full HP.

Numeric God
Honor Detail: The last two numbers of total play time and remaining time
in a victorious battle were the same.
Tip: This is one of the ones that will probably just happen eventually.
There really isn't much you can do to control it.

Two Cannot Exist Together
Honor Detail: Exhaust each others' power.
Tip: For this Honor, you need to get a Double K.O.  The following method
exists thanks to [@U] iNSOMNiAQ, who suggested using Yoshimitsu, since his
attacks can damage both himself and the opponent at the same time.  I had
tried this at one point, but was unsuccessful.  I had given up on it, but
when iNSOMNiAQ informed me that it could work, I went back to figure out
what I had been doing wrong.  I never did figure out exactly WHY the
Double K.O. sometimes counts and sometimes doesn't, but I did find a way
that worked fairly often, so here it is.
Go into the first floor of the Tower of Lost Souls (Ascending).  Choose
Yoshimitsu for both members of your team.  In order for the Double K.O. to
work, you have to do it while there are still two characters on each side,
so make sure you don't accidentally defeat one of the opponents ahead of
time.  The attack that worked best for me was Reflection (back B+K), and
then Suicidal Thoughts (during Reflection A+K).  Reflection makes
Yoshimitsu turn around, and Suicidal Thoughts makes him stab himself.  If
the opponent is standing close behind him, it will hit them as well.
So, first of all, you need to attack the opponent until his HP is low
enough for the Suicidal Thoughts attack to defeat him, and then allow him
to damage Yoshimitsu until his HP is also low enough.  Then, move far away
from the opponent and perform Reflection.  Since you are far away, the
opponent will probably run up to you.  Once he's right up close, perform
Suicidal Thoughts.  With a little luck, you should get the Double K.O. and
thus your Honor.
I wouldn't have discovered any of this without iNSOMNiAQ's help.  Thanks!

Gathering of the Best
Honor Detail: Complete CHAIN OF SOULS.
Tip: Unlock every character, and then go into the Chain of Souls section
of Museum Mode, and you'll get the Honor.

Observer of Souls
Honor Detail: Collect all illustrations in Art Gallery.
Tip: You have to buy everything in the Art Gallery, which will cost you
about 89,000 Gold.  You'll have to unlock every character, too, since some
of the illustrations aren't available until you unlock certain characters.

Sword Hunter
Honor Detail: Collect all weapons for 5 characters.
Tip: When you complete a character's Story Mode for the first time, you
unlock two new weapons for them.  So, you'll need to play through Story
Mode with five different characters, and then buy all of their weapons.
You might want to play as Siegfried, Nightmare, and Yoda as three of the
five, since each of these will get you another Honor.  And if you do one
on Normal, and one on Hard, that scores two more Honors!  :D

The Controller
Honor Detail: Get Soul Calibur (Final Form).
Tip: Complete Story Mode with Siegfried, and then buy Soul Calibur (Final
Form) in character creation.

Wild Run to Tragedy
Honor Detail: Get Soul Edge (Final Form).
Tip: Complete Story Mode with Nightmare, and then buy Soul Edge (Final
Form) in character creation.

Looter of the Battlefield
Honor Detail: Collect all accessories.
Tip: Accessories are the special equipment, like "Life Gem: Sun."  You will
need to earn 25 Honors in order to make them all available for purchase.
(Some can also be acquired as treasures in the Tower of Lost Souls.)  Note
that special equipment can only be used by the 1P or 2P versions of the
regular characters.  Special equipment cannot be used by custom characters,
nor by the "Customized" version of the regular characters.  The top option
in character creation lets you choose between the 1P, 2P, or Customized
versions of the regular characters, while the lowest option lets you buy
and equip the special equipment.

Wandering Weapon Merchant
Honor Detail: Collect 350 pieces of equipment.
Tip: Earn Honors to make new equipment become available, earn Gold so that
you can buy it, and then go on a shopping spree.  If you're going for the
Transcend History and the World Honor, you don't have to worry about this
one, since you'll get it on the way.

Tower of Gold
Honor Detail: Acquire over 1,000,000 Gold.
Tip: Finish the Tower.  You'll likely have this one by the time your done.

Transcend History and the World
Honor Detail: Acquire all weapons and equipment.
Tip: See Unlocking All Equipment below.




XXXXXXXXXXXXXXXXXXXXXXXXXXX
Unlockables
XXXXXXXXXXXXX6XXXXXXXXXXXXX

This section is about everything that can be unlocked in Soulcalibur IV;
equipment, weapons, characters, stages, etc.  Here's the breakdown. . .
Unlocking All Equipment is a quick list of what exactly you will need to do
in order to obtain all of the equipment and weaponry in the game.
Unlockable With Honors is a detailed list of all the equipment that becomes
available when you earn specific amounts of Honors.  Unlockable Characters
lists--you guessed it--how to unlock all of the extra characters.
Unlockable Stages (another stunningly original title, eh?) should be pretty
obvious by now.  And lastly, Unlockable Weapons details the names and stats
of the weapons that become available after completing each character's
Story Mode.


-----------------------
UNLOCKING ALL EQUIPMENT
-----------------------
To obtain all of the unlockable equipment in the game:
Earn 30 Honors (see the Honors section for tips).
Buy all 11 purchasable characters to unlock their 2P equipment.
Complete Story Mode with every character, including the 18 unlockable
characters; this will unlock two new weapons for each of them.
Purchase every weapon for every character.
Purchase all character creation equipment and all special equipment.
Purchase Voldo's masks, Imprisoned Face and Submission Belt (usable by
Voldo only).
Buying all of these things will cost you about 3,012,650 Gold.  However,
you can save quite a bit by acquiring treasures in the Tower of Lost Souls
instead of buying them.  (The prize of Gold you receive in the place of an
item that has already been purchased will usually be far less than the
actual cost of the item itself.)  Keep in mind that you'll need 30 Honors
whether or not you choose to take on the Tower.


----------------------
UNLOCKABLE WITH HONORS
----------------------
These are the items that become available for purchase as you collect the
5th through 30th Honors.

-------------------------------------------
Achieving 5 Honors unlocks these new items:
-------------------------------------------
Guys' Equipment: Thief Bandana, Mitre, Leather Mask, Hermit's Hood,
Thief's Mask, Warlord's Shoulders, Viking Shoulders, Hero's Breastplate,
Engraved Gauntlets, Bandages, Magus Boots, Lord's Greaves.

Ladies' Equipment: Ashigaru Headband, Mawari Hachigane, Kongtian Zhuangmao,
Witch's Hat, Jester's Hat, Burgonet, Thief's Mask, Fox Mask, Ribbon,
Jolly Roger, Ring Trousers, Dancer's Breastplate, Frilled Blouse, Jester's
Clothes, Sleeveless Kimono, Arabesque Vest, Warrior's Robe, Bladed
Armlets, Ashigaru Gauntlets, Bandages, Snake Armlets, Warrior's Fauld,
Goth Skirt, Prayer Breeches, Velvet Trousers, Jester's Breeches, Bandages,
Sandals, Village Sandals, Kung Fu Shoes, Merchant's Boots, Ashigaru
Greaves, Jester's Boots, Barbarian Greaves.

Special Equipment: None.

Voldo's Masks: Imprisoned Face.

--------------------------------------------
Achieving 10 Honors unlocks these new items:
--------------------------------------------
Guys' Equipment: Kojikan, Sedge Shade, Ninja Mask, Leather Mask Comb, Great
Helm, Kishin Mask, Hannya Mask, Juok Chaplet, Lord's Mantle, Dark Knight's
Cloak, Pauldrons, Frilled Shirt, Changpao, Venatic Gloves, Iron Gauntlets,
Warlord's Belt, Warrior Trousers, Guimian Yecha, Protected Greaves.

Ladies' Equipment: Corsair, Prayer Helm, Sobek Vizard, Pince-nez, Opera
Mask, Choker, Scarf, Skulled Fur, Priestess Mantle, Pauldrons, Punishment
Spaulders, Sarashi, Bordered Suit, Clergy Clothes, Prayer Robe, Wonder
Jacket, Scarlet Blossoms, Engraved Gauntlets, Scaled Fauld, Embroidered
Drawers, Warrior Trousers, Ashigaru Hakama, Scarlet Hakama, Silver Boots,
Scorpion Greaves.

Special Equipment: Blade Ring: Raging Thunder, Strength Ring: Warlock,
Armor Ring: Ice Mirror.

Voldo's Masks: Submission Belt.

--------------------------------------------
Achieving 15 Honors unlocks these new items:
--------------------------------------------
Guys' Equipment: Soldier's Hat, Caretaker's Barbute, Pegasus Sallet, Demonic
Kabuto, Kouchu Kabuto, Lusca Armet, Griffin, Werewolf, Warlord's Pauldrons,
Lusca Spaulders, Protective Tattoo, Zhuque Changpao, Monk's Garb, Lusca
Cuirass, Magus Cloth, Lusca Gauntlets, Lusca Tassets, Lusca Sabatons.

Ladies' Equipment: Grim Horn, Capeline, Lapin Chapeau, Menghu Helm, Horus
Vizard, Bast Vizard, Griffin, Werewolf, Priestess Hood, Short Shirt,
Menghu Clothes, Longming Qipao, Longhua Qipao, Breastplate, Kongtian Armor,
Arm Bandages, Lily Armlets, Frilled Skirt, Slacks, Short Socks, Lily
Greaves, Honor Boots.

Special Equipment: Blade Ring: Night Blade, Strength Ring: Tiger, Armor
Ring: Aegis, Power Gem: Karma, Repel Gem: Fox Demon, Life Gem: Sun, Spirit
Gem: Nonuple Heads, Protect Gem: Cardinal Direction.

--------------------------------------------
Achieving 20 Honors unlocks these new items:
--------------------------------------------
Guys' Equipment: Vane Mask, Warthog Bascinet, Deer Head, Minotaur, Mad Eye
Patch, Japanese Eye Patch, Oval Glasses, Warthog Pauldrons, Aculeus Suit,
Warthog Cuirass, Demonic Armor, Warthog Gauntlets, Warthog Fauld, Warthog
Boots.

Ladies' Equipment: Winged Circlet, Officer's Hat, Siren's Helm, Gorgon
Armet, Deer Head, Minotaur, Oval Glasses, Flight Necktie, Necktie, War
Cloak, Gorgon Spaulders, Parlor Blouse, Velvet Jacket, White Shirt, Flight
Jacket, Battle Dress, Gorgon Cuirass, Menghu Cuirass, Succubus Gauntlets,
Longpao Hualin, Gorgon Gauntlets, Iron Gauntlets, Gorgon Fauld, Rogue
Trousers, Polar Boots, Menghu Boots, Succubus Boots, Kingfisher Greaves,
Gorgon Greaves.

Special Equipment: Power Gem: Warrior Princess, Repel Gem: Iron Shell,
Life Gem: Jade, Spirit Gem: Spring, Protect Gem: Multiple.

--------------------------------------------
Achieving 25 Honors unlocks these new items:
--------------------------------------------
Guys' Equipment: Horns of Calamity, Demonic Mask, Demonic Pauldrons,
Demonic Gear, Demonic Gloves, Demonic Trousers.

Ladies' Equipment: Head Dress, Cat Ears, Tiger Lily Kabuto, Butterfly
Sallet, Kittymeow Head, Neck Ribbon, Feathered Wings, Tiger Lily Pauldrons,
Tiger Pauldrons, Tiger Lily Stockings, Hunter's Suit, Tanned Leather
Armor, Priestess Kimono, Drum Corps Jacket, Frilled Apron, Nurse's
Uniform, Kittymeow Suit, Tiger Lily Breastplates, Tiger Lily Gauntlets,
Tiger Lily Fauld, Pleated Skirt, Tiger Lily Greaves.

Special Equipment: Blade Ring: Demon Lord, Strength Ring: Artemis, Armor
Ring: Dragon God.

--------------------------------------------
Achieving 30 Honors unlocks these new items:
--------------------------------------------
Guys' Equipment: Leviathan Burgonet, Leviathan Pauldrons, Leviathan Cuirass,
Leviathan Gauntlets.

Ladies' Equipment: Voodoo Crown, Voodoo Pauldrons, Voodoo Breastplate,
Voodoo Armlets, Voodoo Fauld, Voodoo Greaves.

Special Equipment: None.


---------------------
UNLOCKABLE CHARACTERS
---------------------
Here are the characters that you can unlock.  Some of them are available
from the start and need to be purchased with Gold, while others have to be
fought in Story Mode (or in one case Arcade Mode) in order to unlock them.
There are eighteen unlockable characters; the eleven that must be bought,
Algol, The Apprentice, and the five special characters who are grouped
together in the top right corner of the character selection screen, in the
black space marked with a star.

These are characters you have to purchase with Gold.

Lizardman------4000 Gold
Sophitia-------4000 Gold
Amy------------4000 Gold
Setsuka--------4000 Gold
Yun-Seong------4000 Gold
Seong Mi-Na----4000 Gold
Rock-----------4000 Gold
Cervantes------4000 Gold
Talim----------4000 Gold
Yoshimitsu-----4000 Gold
Zasalamel------4000 Gold


Here are the ones you have to fight to unlock, and the characters you
could play as to get into a fight with them.

To Unlock Shura
Play Story Mode as: Raphael, Taki, Seong Mi-Na, Kamikirimusi, Setsuka, Ivy,
Cervantes.

To Unlock Ashlotte
Play Story Mode as: Maxi, Sophitia, Lizardman, Astaroth, Rock, Angol Fear,
Talim.

To Unlock Kamikirimusi
Play Story Mode as: Yun-Seong, Amy, Tira, Shura, Mitsurugi, Cassandra,
Xianghua.

To Unlock Scheherazade
Play Story Mode as: Hilde, Nightmare, Yoda, Siegfried, Ashlotte, Voldo,
Yoshimitsu.

To Unlock The Apprentice [@U]
Clear Arcade Mode as: Yoda (X360) or Darth Vader (PS3).

To Unlock Angol Fear
Play Story Mode as: Scheherazade, Kilik, Algol, The Apprentice, Zasalamel.

To Unlock Algol
Play Story Mode as: Sophitia, Kilik, Seong Mi-Na, Scheherazade, Setsuka,
Astaroth, Rock, Angol Fear, Kamikirimusi, Ashlotte, Cervantes, Yoshimitsu,
Zasalamel, Talim, [@U]{Yoda, Vader, The Apprentice, Cassandra, Mitsurugi}.


-----------------
UNLOCKABLE STAGES
-----------------
Here are the stages that can be unlocked.

Tower of Remembrance-Ancient Gate
Unlocked by: Clearing Story Mode as any character.

Tower of Remembrance-Spiral of Time
Unlocked by: Clearing Story Mode with two different characters.

Tower of Remembrance-Encounter
Unlocked by: Clearing Story Mode with a character who fights Siegfried or
Nightmare as the final boss, after you have unlocked Spiral of Time and
Ancient Gate. It can only be done with a character who hasn't been
through Story Mode yet.

Tower of Remembrance-Degradation
Unlocked by: Clearing Story Mode as a character who fights Algol as the
final boss, after you have unlocked Spiral of Time and Ancient Gate.  It
can only be done with a character who hasn't been through Story Mode yet.

Star Destroyer Docking Bay-Bridge Overhang
Unlocked by: Unlocking the Apprentice.

Phantom Pavilion-Seesaw
Unlocked by: Fulfilling the acquisition condition of Floor 14 of the
Tower of Lost Souls (Ascending).


------------------
UNLOCKABLE WEAPONS
------------------
These weapons are unlocked by completing a character's Story Mode on either
difficulty.

Yoda's Weapons:

Lightsaber                        Lightsaber
(Auto Counter A Version)          (Guard Breaker Version)
ATK-180 DEF-65 HP-30              ATK-90 DEF-40 HP-25
PWR-30 IMP-0 BST-30               PWR-0 IMP-0 BST-30
GGE-0 SPC-30                      GGE-60 SPC-40
Skill: Auto Counter A             Skill: Guard Breaker
Gold: 22000                       Gold: 13000

The Apprentice's Weapons:

Lightsaber                        Lightsaber
(Nullify Aerial Control Version)  (Invisible Version)
ATK-175 DEF-65 HP-30              ATK-115 DEF-35 HP-30
PWR-0 IMP-0 BST-20                PWR-50 IMP-30 BST-0
GGE-30 SPC-30                     GGE-0 SPC-50
Skill: Nullify Aerial Control     Skill: Invisible
Gold: 22000                       Gold: 13000

Lizardman's Weapons:

Soul Edge                         Meat on the Bone
ATK-210 DEF-60 HP-40              ATK-65 DEF-30 HP-45
PWR-30 IMP-0 BST-40               PWR-30 IMP-30 BST-30
GGE-0 SPC-40                      GGE-30 SPC-30
Skill: Evil Sword Berserk         Skill: HP Burst
Gold: 20000                       Gold: 11600

Sophitia's Weapons:

Soul Edge                         Love
ATK-160 DEF-70 HP-40              ATK-80 DEF-60 HP-40
PWR-0 IMP-40 BST-40               PWR-50 IMP-50 BST-50
GGE-0 SPC-0                       GGE-50 SPC-50
Skill: Soul Gauge Boost A         Skill: None
Gold: 20000                       Gold: 16000

Amy's Weapons:

Soul Edge                         Magic Wand
ATK-180 DEF-20 HP-60              ATK-85 DEF-40 HP-35
PWR-20 IMP-0 BST-30               PWR-30 IMP-30 BST-30
GGE-0 SPC-30                      GGE-30 SPC-30
Skill: Start Dash A               Skill: Charge Cancel
Gold: 20000                       Gold: 17000

Setsuka's Weapons:

Soul Calibur                      Lizard Umbrella
ATK-150 DEF-70 HP-40              ATK-90 DEF-35 HP-20
PWR-0 IMP-30 BST-30               PWR-50 IMP-0 BST-50
GGE-20 SPC-0                      GGE-0 SPC-0
Skill: Charge Cancel              Skill: Strong Impact
Gold: 20000                       Gold: 14900

Mitsurugi's Weapons:

Oniyukiyasu                       Hard Practice
ATK-170 DEF-60 HP-40              ATK-70 DEF-40 HP-40
PWR-30 IMP-20 BST-40              PWR-80 IMP-0 BST-0
GGE-0 SPC-0                       GGE-50 SPC-50
Skill: Auto Unblockable Attack B  Skill: None
Gold: 22000                       Gold: 11800

Cassandra's Weapons:

Soul Calibur                      Baker's Daughter
ATK-180 DEF-55 HP-45              ATK-100 DEF-35 HP-20
PWR-30 IMP-30 BST-30              PWR-50 IMP-0 BST-0
GGE-0 SPC-0                       GGE-40 SPC-40
Skill: Nullify Aerial Control     Skill: Hysterical Strength
Gold: 20000                       Gold: 13800

Raphael's Weapons:

Amy                               My Beloved
ATK-150 DEF-75 HP-45              ATK-125 DEF-30 HP-40
PWR-30 IMP-0 BST-20               PWR-50 IMP-50 BST-0
GGE-0 SPC-10                      GGE-60 SPC-0
Skill: Charge Cancel              Skill: Evil Sword Berserk
Gold: 22000                       Gold: 12900

Taki's Weapons:

Kris Naga                         Battledore
ATK-160 DEF-50 HP-40              ATK-60 DEF-50 HP-40
PWR-40 IMP-0 BST-0                PWR-50 IMP-50 BST-50
GGE-40 SPC-40                     GGE-50 SPC-50
Skill: Invisible                  Skill: None
Gold: 18000                       Gold: 12400

Siegfried's Weapons:

Soul Calibur (Final Form)         Take Off
ATK-160 DEF-70 HP-40              ATK-80 DEF-45 HP-25
PWR-40 IMP-40 BST-0               PWR-0 IMP-30 BST-30
GGE-20 SPC-0                      GGE-30 SPC-50
Skill: Nullify Aerial Control     Skill: None
Gold: 30000                       Gold: 12500

Nightmare's Weapons:

Soul Edge (Final Form)            Giant Squid
ATK-180 DEF-60 HP-40              ATK-80 DEF-35 HP-35
PWR-0 IMP-0 BST-0                 PWR-0 IMP-70 BST-0
GGE-40 SPC-20                     GGE-70 SPC-70
Skill: Auto Unblockable Attack A  Skill: None
Gold: 30000                       Gold: 12800

Hilde's Weapons:

Ga-Derg & Ga-Boi                  Eighteenth Hole
ATK-160 DEF-55 HP-45              ATK-95 DEF-35 HP-30
PWR-30 IMP-0 BST-0                PWR-30 IMP-50 BST-50
GGE-30 SPC-30                     GGE-0 SPC-0
Skill: Soul Gauge Vamp            Skill: Auto Counter A
Gold: 22000                       Gold: 13500

Maxi's Weapons:

Soul Edge                         Maracas
ATK-160 DEF-55 HP-60              ATK-80 DEF-40 HP-30
PWR-30 IMP-30 BST-20              PWR-40 IMP-90 BST-0
GGE-0 SPC-0                       GGE-0 SPC-80
Skill: Strong Impact              Skill: None
Gold: 20000                       Gold: 12800

Voldo's Weapons:

Soul Edge                         Pasticcere
ATK-140 DEF-90 HP-40              ATK-100 DEF-50 HP-30
PWR-30 IMP-0 BST-30               PWR-0 IMP-60 BST-60
GGE-20 SPC-0                      GGE-60 SPC-0
Skill: Will Power                 Skill: Auto Counter B
Gold: 20000                       Gold: 12800

Tira's Weapons:

Soul Edge                         Hula Hoop
ATK-180 DEF-70 HP-50              ATK-80 DEF-40 HP-35
PWR-0 IMP-30 BST-0                PWR-30 IMP-50 BST-30
GGE-40 SPC-30                     GGE-30 SPC-0
Skill: Slow Feet                  Skill: HP Drain A
Gold: 20000                       Gold: 14500

Xianghua's Weapons:

Soul Calibur                      Foxtail
ATK-150 DEF-65 HP-50              ATK-80 DEF-45 HP-25
PWR-0 IMP-0 BST-40                PWR-0 IMP-30 BST-50
GGE-20 SPC-20                     GGE-0 SPC-50
Skill: Start Dash A               Skill: Nullify Ring Out A
Gold: 20000                       Gold: 14500

Kilik's Weapons:

Embrace of Souls                  Haneman
ATK-135 DEF-80 HP-40              ATK-90 DEF-40 HP-25
PWR-0 IMP-30 BST-0                PWR-60 IMP-30 BST-0
GGE-40 SPC-10                     GGE-0 SPC-30
Skill: Strong Impact              Skill: Auto Counter A
Gold: 23000                       Gold: 12000

Astaroth's Weapons:

Soul Edge                         Pow Hammer
ATK-190 DEF-55 HP-40              ATK-140 DEF-40 HP-20
PWR-30 IMP-30 BST-0               PWR-100 IMP-0 BST-100
GGE-0 SPC-30                      GGE-0 SPC-0
Skill: Hyper Mode                 Skill: Double-Edged Sword
Gold: 20000                       Gold: 15800

Ivy's Weapons:

Soul Calibur                      Magical Sausage
ATK-130 DEF-75 HP-50              ATK-70 DEF-20 HP-50
PWR-20 IMP-0 BST-20               PWR-30 IMP-30 BST-30
GGE-40 SPC-0                      GGE-30 SPC-30
Skill: HP Burst                   Skill: HP Recovery A
Gold: 20000                       Gold: 12600

Yun-Seong's Weapons:

Soul Edge                         Sorghum
ATK-200 DEF-60 HP-50              ATK-80 DEF-25 HP-40
PWR-0 IMP-0 BST-40                PWR-50 IMP-50 BST-50
GGE-30 SPC-40                     GGE-50 SPC-50
Skill: Evil Sword Berserk         Skill: None
Gold: 20000                       Gold: 12500

Seong Mi-Na's Weapons:

Soul Calibur                      Open-Handed Slap
ATK-150 DEF-60 HP-50              ATK-100 DEF-30 HP-20
PWR-0 IMP-40 BST-20               PWR-30 IMP-60 BST-0
GGE-30 SPC-0                      GGE-0 SPC-40
Skill: Soul Gauge Recovery A      Skill: Knock Down
Gold: 20000                       Gold: 13500

Rock's Weapons:

Wayakin                           Iron Fist
ATK-160 DEF-60 HP-50              ATK-200 DEF-(-20) HP-(-10)
PWR-40 IMP-0 BST-40               PWR-0 IMP-0 BST-0
GGE-0 SPC-0                       GGE-0 SPC-0
Skill: Hyper Mode                 Skill: Shave Damage A
Gold: 18000                       Gold: 11800

Cervantes' Weapons:

Soul Edge                         Gurgitator
ATK-220 DEF-50 HP-35              ATK-75 DEF-5 HP-70
PWR-30 IMP-0 BST-30               PWR-0 IMP-20 BST-0
GGE-20 SPC-0                      GGE-40 SPC-40
Skill: Impact Edge                Skill: HP Burst
Gold: 20000                       Gold: 12400

Talim's Weapons:

Soul Edge & Soul Calibur          Ocarina
ATK-125 DEF-60 HP-70              ATK-80 DEF-45 HP-25
PWR-0 IMP-0 BST-40                PWR-50 IMP-50 BST-0
GGE-0 SPC-40                      GGE-30 SPC-0
Skill: HP Burst                   Skill: Auto Grapple Break A
Gold: 22000                       Gold: 12500

Yoshimitsu's Weapons:

Soul Calibur                      Omikuji
ATK-145 DEF-40 HP-70              ATK-90 DEF-30 HP-40
PWR-20 IMP-0 BST-40               PWR-30 IMP-50 BST-0
GGE-0 SPC-20                      GGE-30 SPC-30
Skill: Invisible                  Skill: Auto Unblockable Attack B
Gold: 20000                       Gold: 13000

Zasalamel's Weapons:

Irkalla                           Beak
ATK-165 DEF-45 HP-55              ATK-85 DEF-40 HP-25
PWR-30 IMP-10 BST-0               PWR-50 IMP-0 BST-30
GGE-40 SPC-0                      GGE-0 SPC-50
Skill: Venom Fang A               Skill: Soul Repel
Gold: 20000                       Gold: 12500

Algol's Weapons:

Soul Edge & Soul Calibur          Soul Edge & Soul Calibur
(Hyper Mode Version)              (Nullify Aerial Control Version)
ATK-155 DEF-60 HP-55              ATK-80 DEF-45 HP-25
PWR-30 IMP-0 BST-30               PWR-50 IMP-0 BST-30
GGE-30 SPC-0                      GGE-0 SPC-50
Skill: Hyper Mode                 Skill: Nullify Aerial Control
Gold: 25000                       Gold: 15000

Angol Fear's Weapons:

Lucifer Spear Black V             Lucifer Spear Black VI
ATK-150 DEF-60 HP-50              ATK-100 DEF-30 HP-20
PWR-0 IMP-40 BST-20               PWR-30 IMP-60 BST-0
GGE-30 SPC-0                      GGE-0 SPC-40
Skill: Soul Gauge Recovery A      Skill: Knock Down
Gold: 20000                       Gold: 13000

Kamikirimusi's Weapons:

Denryu Bakuha Pine                Denryu Bakuha Red Pine
ATK-180 DEF-60 HP-40              ATK-80 DEF-35 HP-35
PWR-30 IMP-0 BST-0                PWR-0 IMP-70 BST-0
GGE-30 SPC-0                      GGE-70 SPC-70
Skill: Auto Unblockable Attack A  Skill: None
Gold: 20000                       Gold: 13000

Shura's Weapons:

Raijin & Fujin: Komokuten         Raijin & Fujin: Asura
ATK-220 DEF-50 HP-25              ATK-75 DEF-5 HP-60
PWR-30 IMP-0 BST-30               PWR-0 IMP-20 BST-0
GGE-20 SPC-0                      GGE-40 SPC-40
Skill: Impact Edge                Skill: HP Burst
Gold: 20000                       Gold: 13000

Ashlotte's Weapons:

Krnielk West                      Krnielk Earth
ATK-190 DEF-55 HP-40              ATK-140 DEF-40 HP-20
PWR-30 IMP-30 BST-0               PWR-100 IMP-0 BST-100
GGE-0 SPC-20                      GGE-0 SPC-0
Skill: Hyper Mode                 Skill: Auto Counter A
Gold: 20000                       Gold: 13000

Scheherazade's Weapons:

Alf Layla Wa Layla Khamsa         Alf Layla Wa Layla Sita
ATK-180 DEF-20 HP-60              ATK-85 DEF-40 HP-35
PWR-20 IMP-0 BST-30               PWR-30 IMP-30 BST-30
GGE-0 SPC-30                      GGE-30 SPC-30
Skill: Impact Edge                Skill: Soul Gauge Vamp
Gold: 20000                       Gold: 13000




XXXXXXXXXXXXXXXXXXXXXXXXXXX
Arcade Mode
XXXXXXXXXXXXX7XXXXXXXXXXXXX

In Arcade Mode, you fight a series of eight battles with no skills, no
equipment effects and no weapon effects.  The battles increase in
difficulty as you go along--the early ones are fairly easy, while the later
ones are significantly harder.  Your opponents in the first six battles can
be any of the standard characters, but your seventh opponent will always be
The Apprentice, and the final opponent will always be Algol.  (There is one
exception to this--if you play as The Apprentice, you will fight Yoda in
the seventh battle.  This is how you acquire the "Encounter with the
Unknown" Honor.)  You receive points for accomplishments such as landing
the first attack, having a certain amount of health left at the end of
battle, winning with a Critical Finish, winning with a Perfect, etc.  Below
is the list of point values.

First Attack: 1000 points
Last Attack: Varies
Attack Counter: 200 points
Side Dash Counter: 200 points
Back Dash Counter: 500 points
Stun: 100 points
Ukemi: 100 points
Stage Clear Bonus: 2500 points
Health Bonus: Depends on your remaining health, 10000 points for 1 full
bar, 20000 if you have full bars for both rounds.
Soul Gauge Bonus: Varies depending on your remaining Soul Gauge
Time Bonus: Varies, usually between 6000 and 2000 points
Perfect: 15000 points
Guard Impact: 500 points
Grapple Break: 500 points
Impact Counter: 500 points
Equipment Destruction-High: 1500 points
Equipment Destruction-Mid: 1500 points
Equipment Destruction-Low: 1500 points
Overkill: 100 points (per hit)
Ring Out: 2500 points
Guard Break: 300 points
Unblockable Attack: 1000 points
Critical Finish: 10000 points
Soul Crush: 1000 points
Wall Hit: 500 points
Consecutive Win Bonus: 1000 points for the first, 2000 for the second, etc.
(The bonus doubles with each consecutive win, up to 64000, as noted by
[@U] MrST4404.)

---------------------------------
GETTING "HERO ON THE BATTLEFIELD"
---------------------------------
In order to get the "Hero on the Battlefield" Honor, you must clear
Arcade Mode with over 450,000 points.  That means you need just about
56,250 points per battle.  There are numerous ways to accomplish this, but
here are two that are worth considering.
<================>
The Quick and Easy Way:
This method, discovered by [@U] hakitaki, is to take a character who has a
fast Unblockable Attack that doesn't do much damage, and use it over and
over again.  He recommended taking Taki, and using her forward+A+B attack,
Ninja Cannon: Fury.  Since it's an Unblockable Attack, you get 1000 points
every time it hits, and since it does such a small amount of damage, you
can do it many many times per battle.  This is a great way to quickly get
the points you need.
[@U] kingsi7e noted that the later battles become very difficult to win if
you limit yourself to a single attack.  So, he recommended losing one round
of each of the first five battles, after getting as many points as possible
with Ninja Cannon: Fury (or a similar attack).  You will keep the points
you have earned from the round you lost, and you'll still have two more
rounds to go.  This way, you can earn enough extra points during the early
battles that from the sixth battle onward, you should be able to just fight
normally.
<================>
The Longer, More Challenging Way:
To be honest, the previous method makes this one much less appealing.  But
you know, I put a lot of work into this strategy way back when, so I
decided I'd leave it here anyway.  Besides, if you've got some spare time
and you're up for a challenge, you could try it out.  And if you succeed,
you'll deserve to be called a Superhero on the Battlefield!  ;)
This way involves winning almost every round with a Perfect.
For every Perfect, you get a 15000 point bonus, and you'll also get the
maximum remaining HP bonus--10000 points.
If you win both rounds of a battle with a Perfect, that's 15000 points per
Perfect and 10000 also for the remaining health in each round--a total of
50000 points.  You'll usually get a few thousand points for the remaining
time and remaining Soul Gauge you had, too, which should cover the extra
6250 points needed.
Here's a few things to remember if you're going for Perfects:
1. Don't win by Ring Out.  Even if you have full HP left, you won't get the
"Perfect" bonus for a Ring Out.
2. If the opponent hits you and messes up your Perfect, all is not yet
lost--just lose that round and try again, although if you got one Perfect
and then you lose two in a row you'll have to get the first one over again.
3. When you lose two rounds and "Retry," you'll lose the points you earned
in those rounds, but you'll keep the points you received from the previous
battles.  So you can try as many times as you need to--losing doesn't hurt
your score.  (Unless you were going for a Consecutive Win Bonus.)
4. As Kilik would say, "You'll never stand a chance without dedication."
This is going to take time, effort, and most of all, a LOT of patience.
You never know when a wimpy little kick is going to come out of nowhere
and spoil your Perfect.
5. Overkill is an easy way to get a few hundred extra points (100 per hit
after the opponent is defeated), but more importantly than that, it's a
great way to vent your frustration.  :)
6. You can afford to win a round or two without Perfects--I missed two
Perfects once and still finished with a score of 471,339.  So if you get
halfway through and accidentally finish a battle without getting a
Perfect on one of the rounds, don't immediately give up on it.  (If you
miss more than two, though, you're in trouble.)

Congratulations when you succeed. . . you're a hero now! wOOt!




XXXXXXXXXXXXXXXXXXXXXXXXXXX
Story Mode
XXXXXXXXXXXXX8XXXXXXXXXXXXX

In Story Mode, you choose a character, read their story intro, play through
five battles, defeat the final boss, and watch the ending.  You can choose
to play on either Normal or Hard, and depending on which difficulty you
choose and how well you fight on your way through, you receive a certain
amount of Gold at the end.  The first time you play through Story Mode with
a particular character, two new weapons for this character become available
to buy in character creation.  (These weapons and their stats are listed in
the Weapons part of the Unlockables section.)  Other than that, there isn't
much to say about Story Mode.  This section lists each of the battles in
each character's story, including any allies you have on your side, the
opponents you will face, and the skills they have.

------------
Yoda's Story
------------
Stage 1, Visitor
Yoda vs.
Raphael - Soul Gauge Damage C
Auguste - Will Power
Marienbard - Nullify Ring Out C
Jacqueline - Nullify Ring Out C

Stage 2, Premonition
Yoda vs.
Kilik - Impact Heal
Xianghua - Nullify Counter C
Maxi - Alignment

Stage 3, The Deep
Yoda vs.
Scheherazade - Start Dash B and HP Recovery B

Stage 4, Within the Turmoil
Yoda vs.
Nightmare - HP Drain B
Siegfried - Shave Damage B

Stage 5, Algol
Yoda vs.
Algol - Strong Impact, Will Power, and Nullify Ring Out S

Completing Yoda's story unlocks the weapons: Lightsaber [Auto Counter A],
and Lightsaber [Guard Breaker].

----------------------
The Apprentice's Story
----------------------
Stage 1, Visitor
The Apprentice vs.
Lizardman - Venom Fang C
Yun-Seong - Start Dash C
Talim - Run Speed Up
Seong Mi-Na - Guard Breaker

Stage 2, Roar
The Apprentice vs.
Ukon - Auto Grapple Break C
Sakon - Master Impact
Yoshimitsu - Invisible
Yoshimitsu - Invisible

Stage 3, Hands of Judgement
The Apprentice vs.
Angol Fear - Soul Gauge Rate Up C and Soul Gauge Damage C

Stage 4, Within the Turmoil
The Apprentice vs.
Nightmare - HP Drain B
Siegfried - Shave Damage B

Stage 5, Algol
The Apprentice vs.
Algol - Strong Impact, Will Power, and Nullify Ring Out S

Completing The Apprentice's story unlocks the weapons: Lightsaber [Nullify
Aerial Control], and Lightsaber [Invisible].

-----------------
Lizardman's Story
-----------------
Stage 1, Arrival
Lizardman and Lizardman vs.
Seong Mi-Na - Guard Breaker
Talim - Run Speed Up
Yun-Seong - Start Dash C

Stage 2, Minions of the Cursed Sword
Lizardman and Lizardman vs.
Tira - Double-Edged Sword
Voldo - Auto Grapple Break B
Astaroth - Auto Unblockable Attack B

Stage 3, Cult's Vanguard
Lizardman and Lizardman vs.
Ashlotte - Auto Counter C and Magnet

Stage 4, Wielder of the Spirit Sword
Lizardman and Lizardman vs.
Siegfried - Shave Damage B
Hilde - Strengthen Vertical
Schwertleite - no skills

Stage 5, Cursed Sword Soul Edge
Lizardman and Lizardman vs.
Nightmare - HP Drain B, Soul Gauge Recovery B, and Nullify Ring Out S

Completing Lizardman's story unlocks the weapons: Soul Edge, and Meat on
the Bone.

----------------
Sophitia's Story
----------------
Stage 1, Slave of the Cursed Sword
Sophitia and Azola vs.
Hilde - Strengthen Vertical
Gerhilde - Nullify Ring Out B
Siegrune - no skills

Stage 2, Hariti
Sophitia vs.
Tira - Double-Edged Sword
Voldo - Auto Grapple Break B
Astaroth - Auto Unblockable Attack B
Taki - Step Speed up

Stage 3, Cult's Vanguard
Sophitia vs.
Ashlotte - Auto Counter C and Magnet

Stage 4, Point of No Return
Sophitia vs.
Cassandra - Strengthen Horizontal
Nightmare - HP Drain B
Siegfried - Shave Damage B

Stage 5, Impatience
Sophitia vs.
Algol - Strong Impact, Will Power, and Nullify Ring Out S

Completing Sophitia's story unlocks the weapons: Soul Edge, and Love.

-----------
Amy's Story
-----------
Stage 1, Premonition
Amy vs.
Gargantua - Appeal
Dvergr - no skills
Shark - no skills
Picks - no skills

Stage 2, Point of No Return
Amy vs.
Cassandra - Strengthen Horizontal
Rock - Knock Down

Stage 3, Wandering Demon
Amy vs.
Kamikirimusi - Venom Fang B and Nullify Ring Out B

Stage 4, Instigator
Amy vs.
Revenant - Charge Cancel
Skeleton - Slow Feet
Skeleton - Slow Feet
Zasalamel - Hyper Mode

Stage 5, Cursed Sword Soul Edge
Amy vs.
Nightmare - HP Drain B, Soul Gauge Recovery B, and Nullify Ring Out S.

Completing Amy's story unlocks the weapons: Soul Edge, and Magic Wand.

---------------
Setsuka's Story
---------------
Stage 1, Premonition
Setsuka vs.
Astaroth - Auto Unblockable Attack B
Ortlinde - no skills
Rossweisse - no skills

Stage 2, Blade of Vengeance
Setsuka vs.
Mitsurugi - Hysterical Strength
Solnhofen - Auto Unblockable Attack C
Durer - Soul Repel
Azola - Strong Impact

Stage 3, Naked Twin Blades
Setsuka vs.
Shura - Master Impact and Soul Gauge Recovery C

Stage 4, Within the Turmoil
Setsuka vs.
Nightmare - HP Drain B
Siegfried - Shave Damage B
Zasalamel - Hyper Mode

Stage 5, To be Human
Setsuka vs.
Algol - Strong Impact, Willpower, and Nullify Ring Out S

Completing Setsuka's story unlocks the weapons: Soul Calibur, and Lizard
Umbrella.

-----------------
Mitsurugi's Story
-----------------
Stage 1, Live By the Sword
Mitsurugi vs.
Setsuka - Auto Impact C
Yun-Seong - Start Dash C
Seong Mi-Na - Guard Breaker

Stage 2, Dwellers of the Demonic Capital
Mitsurugi vs.
Solnhofen - Auto Unblockable Attack C
Durer - Soul Repel
Azola - Strong Impact
Taki - Step Speed Up

Stage 3, Wandering Demon
Mitsurugi vs.
Kamikirimusi - Venom Fang B and Nullify Ring Out B

Stage 4, Within the Turmoil
Mitsurugi vs.
Siegfried - Shave Damage B
Nightmare - HP Drain B
Zasalamel - Hyper Mode

Stage 5, The Apex
Mitsurugi vs.
Algol - Strong Impact, Willpower, and Nullify Ring Out S

Completing Mitsurugi's story unlocks the weapons: Oniyukiyasu, and Hard
Practice.

-----------------
Cassandra's Story
-----------------
Stage 1, Creature of the Night
Cassandra vs.
Raphael - Soul Gauge Damage C
Auguste - Willpower
Marienbard - Nullify Ring Out C
Jacqueline - Nullify Ring Out C

Stage 2, Black Giant
Cassandra and Rock vs.
Astaroth - Auto Unblockable Attack B
Helmwige - no skills
Ortlinde - no skills

Stage 3, Wandering Demon
Cassandra and Rock vs.
Kamikirimusi - Venom Fang B and Nullify Ring Out B

Stage 4, Roar
Cassandra vs.
Sophitia - HP Drain C
Durer - Soul Repel
Azola - Strong Impact

Stage 5, Resolution
Cassandra vs.
Algol - Strong Impact, Willpower, and Nullify Ring Out S

Completing Cassandra's story unlocks the weapons: Soul Calibur, and Baker's
Daughter.

---------------
Raphael's Story
---------------
Stage 1, Lord of the Night
Raphael vs.
Auguste - Will Power
Marienbard - Nullify Ring Out C
Jacqueline - Nullify Ring Out C

Stage 2, Premonition
Raphael and Marienbard vs.
Kilik - Impact Heal
Xianghua - Nullify Counter C
Maxi - Alignment

Stage 3, Naked Twin Blades
Raphael and Marienbard vs.
Shura - Master Impact and Soul Gauge Recovery C

Stage 4, Azure Knight
Raphael and Marienbard vs.
Nightmare - HP Drain B
Tira - Double-Edged Sword
Astaroth - Auto Unblockable Attack B

Stage 5, Spirit Sword Soul Calibur
Raphael and Marienbard vs.
Siegfried - Shave Damage B, Soul Gauge Recovery B, and Nullify Ring Out S

Completing Raphael's story unlocks the weapons: Amy, and My Beloved.

------------
Taki's Story
------------
Stage 1, Resurrected Ghost
Taki vs.
Cervantes - HP Burst
Valmiro - Shave Damage C
Phantasm - Slow Feet

Stage 2, The Gathering
Taki vs.
Mitsurugi - Hysterical Strength
Ivy - Auto Counter C
Sophitia - HP Recovery C
Yoshimitsu - Invisible

Stage 3, Naked Twin Blades
Taki vs.
Shura - Master Impact and Soul Gauge Recovery C

Stage 4, Azure Knight
Taki vs.
Nightmare - HP Drain B
Tira - Double-Edged Sword
Solnhofen - Auto Unblockable Attack C

Stage 5, To Be Human
Taki vs.
Siegfried - Shave Damage B, Soul Gauge Recovery B, and Nullify Ring Out S

Completing Taki's story unlocks the weapons: Kris Naga, and Battledore.

-----------------
Siegfried's Story
-----------------
Stage 1, First Sin
Siegfried vs.
Frederick - Slow Feet and Evil Sword Berserk
Revenant - Charge Cancel
Zasalamel - Hyper Mode

Stage 2, Minions of the Cursed Sword
Siegfried vs.
Tira - Double-Edged Sword
Voldo - Auto Grapple Break B
Shadow - Magnet
Shadow - Magnet

Stage 3, The Deep
Siegfried vs.
Scheherazade - Start Dash B and HP Recovery B

Stage 4, Atonement
Siegfried vs.
Hilde - Strengthen Vertical
Ivy - Auto Counter C
Sophitia - HP Recovery C

Stage 5, Destined Battle
Siegfried vs.
Nightmare - HP Drain B, Soul Gauge Recovery B, and Nullify Ring Out S

Completing Siegfried's story unlocks the weapons: Soul Calibur (Final Form)
and Take Off.

-----------------
Nightmare's Story
-----------------
Stage 1, Invasion
Nightmare and Tira vs.
Hilde - Strengthen Vertical
Gerhilde - Nullify Ring Out B
Siegrune - no skills

Stage 2, Feast of the Wasted
Nightmare and Tira vs.
Cervantes - HP Burst
Valmiro - Shave Damage C
Phantasm - Slow Feet

Stage 3, The Deep
Nightmare and Tira vs.
Scheherazade - Start Dash B and HP Recovery B

Stage 4, Cup of Souls
Nightmare and Tira vs.
Astaroth - Auto Unblockable Attack B
Sophitia - HP Recovery C
Voldo - Auto Grapple Break B

Stage 5, Destined Battle
Nightmare vs.
Siegfried - Shave Damage B, Soul Gauge Recovery B, and Nullify Ring Out S

Completing Nightmare's story unlocks the weapons: Soul Edge (Final Form),
and Giant Squid.

-------------
Hilde's Story
-------------
Stage 1, Creature of the Night
Hilde and Gerhilde vs.
Raphael - Soul Gauge Damage C
Auguste - Will Power
Marienbard - Nullify Ring Out C

Stage 2, Dwellers of the Demonic Capital
Hilde and Gerhilde vs.
Astaroth - Auto Unblockable Attack B
Voldo - Auto Grapple Break B
Shadow - Magnet

Stage 3, The Deep
Hilde vs.
Scheherazade - Start Dash B and HP Recovery B

Stage 4, Minions of the Cursed Sword
Hilde vs.
Tira - Double-Edged Sword
Sophitia - HP Recovery C
Solnhofen - Auto Unblockable Attack C

Stage 5, Azure Knight Nightmare
Hilde vs.
Nightmare - HP Drain B, Soul Gauge Recovery B, and Nullify Ring Out S

Completing Hilde's story unlocks the weapons: Ga-Derg & Ga-boi, and
Eighteenth Hole.

------------
Maxi's Story
------------
Stage 1, Blade of Vengeance
Maxi vs.
Lizardman - Venom Fang C
Lizardman - no skills
Lizardman - no skills

Stage 2, Demonic Capital
Maxi vs.
Sophitia - HP Recovery C
Voldo - Auto Grapple Break B
Shadow - Magnet
Azola - Strong Impact

Stage 3, Cult's Vanguard
Maxi vs.
Ashlotte - Auto Counter C and Magnet

Stage 4, Farewell
Maxi vs.
Kilik - Impact Heal
Xianghua - Nullify Counter C
Doppelganger - Soul Gauge Vamp

Stage 5, Cursed Sword Soul Edge
Maxi vs.
Nightmare - HP Drain B, Soul Gauge Recovery B, and Nullify Ring Out S

Completing Maxi's story unlocks the weapons: Soul Edge, and Maracas.

-------------
Voldo's Story
-------------
Stage 1, Uninvited Guest
Voldo and Shadow vs.
Yoshimitsu - Invisible
Ukon - Auto Grapple Break C
Sakon - Master Impact

Stage 2, The Gathering
Voldo and Shadow vs.
Dvergr - no skills
Shark - no skills
Picks - no skills

Stage 3, The Deep
Voldo and Shadow vs.
Scheherazade - Start Dash B and HP Recovery B

Stage 4, Wielder of the Spirit Sword
Voldo vs.
Siegfried - Shave Damage B
Hilde - Strengthen Vertical
Waltraute - no skills
Schwertleite - no skills

Stage 5, The Master's Wish
Voldo vs.
Nightmare - HP Drain B, Soul Gauge Recovery B, and Nullify Ring Out S

Completing Voldo's story unlocks the weapons: Soul Edge, and Pasticcere.

------------
Tira's Story
------------
Stage 1, Uninvited Guest
Tira and Solnhofen vs.
Yoshimitsu - Invisible
Ukon - Auto Grapple Break C
Sakon - Master Impact

Stage 2, Resurrected Ghost
Tira and Solnhofen vs.
Cervantes - HP Burst
Valmiro - Shave Damage C
Phantasm - Slow Feet

Stage 3, Wandering Demon
Tira and Solnhofen vs.
Kamikirimusi - Venom Fang B and Nullify Ring Out B

Stage 4, Carnival of Souls
Tira vs.
Astaroth - Auto Unblockable Attack B
Sophitia - HP Recovery C
Voldo - Auto Grapple Break B

Stage 5, Spirit Sword Soul Calibur
Tira vs.
Siegfried - Shave Damage B, Soul Gauge Recovery B, and Nullify Ring Out S.

Completing Tira's story unlocks the weapons: Soul Edge, and Hula Hoop.

----------------
Xianghua's Story
----------------
Stage 1, Minions of the Cursed Sword
Xianghua and Kilik vs.
Tira - Double-Edged Sword
Solnhofen - Auto Unblockable Attack C
Durer - Soul Repel

Stage 2, Unwavering Conviction
Xianghua and Kilik vs.
Zasalamel - Hyper Mode
Revenant - Charge Cancel
Taki - Step Speed Up

Stage 3, Wandering Demon
Xianghua and Kilik vs.
Kamikirimusi - Venom Fang B and Nullify Ring Out B

Stage 4, Within the Turmoil
Xianghua and Kilik vs.
Nightmare - HP Drain B
Siegfried - Shave Damage B
Maxi - Alignment

Stage 5, Algol
Xianghua and Kilik vs.
Algol - Strong Impact, Will Power, and Nullify Ring Out S

Completing Xianghua's story unlocks the weapons: Soul Calibur, and Foxtail.

-------------
Kilik's Story
-------------
Stage 1, Demonic Capital
Kilik and Xianghua vs.
Hilde - Strengthen Vertical
Gerhilde - Nullify Ring Out B
Waltraute - no skills

Stage 2, First Sin
Kilik and Xianghua vs.
Zasalamel - Hyper Mode
Xianglian - Slow Feet and Evil Sword Berserk
Revenant - Charge Cancel

Stage 3, Hands of Judgement
Kilik vs.
Angol Fear - Soul Gauge Rate Up C and Soul Gauge Damage C

Stage 4, Roar
Kilik vs.
Tira - Double-Edged Sword
Maxi - HP Drain C

Stage 5, Algol
Kilik vs.
Algol - Strong Impact, Will Power, and Nullify Ring Out S

Completing Kilik's story unlocks the weapons: Embrace of Souls, and
Haneman.

----------------
Astaroth's Story
----------------
Stage 1, Massacre
Astaroth vs.
Gargantua - Appeal
Dvergr - no skills
Shark - no skills
Picks - no skills

Stage 2, Betrayal
Astaroth and Helmwige vs.
Tira - Double-Edged Sword
Sophitia - HP Recovery C
Voldo - Auto Grapple Break B

Stage 3, Cult's Vanguard
Astaroth and Helmwige vs.
Ashlotte - Auto Counter C and Magnet

Stage 4, Resentment
Astaroth vs.
Maxi - Alignment
Ivy - Auto Counter C
Hilde - Strengthen Vertical

Stage 5, To Hold All
Astaroth vs.
Algol - Strong Impact, Will Power, and Nullify Ring Out S

Completing Astaroth's story unlocks the weapons: Soul Edge, and Pow Hammer.

-----------
Ivy's Story
-----------
Stage 1, Dwellers of the Demonic Capital
Ivy vs.
Azola - Strong Impact
Durer - Soul Repel
Taki - Step Speed Up

Stage 2, Cursed Blood
Ivy vs.
Cervantes - HP Burst
Valmiro - Shave Damage C
Phantasm - Slow Feet
Phantasm - Slow Feet

Stage 3, Naked Twin Blades
Ivy vs.
Shura - Master Impact and Soul Gauge Recovery C

Stage 4, Sinners
Ivy vs.
Siegfried - Shave Damage B
Hilde - Strengthen Vertical
Waltraute - no skills

Stage 5, Cursed Sword Soul Edge
Ivy vs.
Nightmare - HP Drain B, Soul Gauge Recovery B, and Nullify Ring Out S

Completing Ivy's story unlocks the weapons: Soul Calibur, and Magical
Sausage.

-----------------
Yun-Seong's Story
-----------------
Stage 1, Circle of the Damned
Yun-Seong vs.
Lizardman - Venom Fang C
Lizardman - no skills
Lizardman - no skills

Stage 2, Unwavering Conviction
Yun-Seong vs.
Seong Mi-Na - Guard Breaker
Talim - Run Speed Up
Sophitia - HP Recovery C

Stage 3, Wandering Demon
Yun-Seong and Seong Mi-Na vs.
Kamikirimusi - Venom Fang B and Nullify Ring Out B

Stage 4, Wielder of the Spirit Sword
Yun-Seong and Seong Mi-Na vs.
Siegfried - Shave Damage B
Hilde - Strengthen Vertical
Schwertleite - no skills

Stage 5, Cursed Sword Soul Edge
Yun-Seong and Seong Mi-Na vs.
Nightmare - HP Drain B, Soul Gauge Recovery B, and Nullify Ring Out S

Completing Yun-Seong's story unlocks the weapons: Soul Edge, and Sorghum.

-------------------
Seong Mi-Na's Story
-------------------
Stage 1, Circle of the Damned
Seong Mi-Na vs.
Lizardman - Venom Fang C
Lizardman - no skills
Lizardman - no skills

Stage 2, Unwavering Conviction
Seong Mi-Na vs.
Talim - Run Speed Up
Kilik - Impact Heal
Xianghua - Nullify Counter C

Stage 3, Naked Twin Blades
Seong Mi-Na and Talim vs.
Shura - Master Impact and Soul Gauge Recovery C

Stage 4, Impatience
Seong Mi-Na and Talim vs.
Tira - Double-Edged Sword
Solnhofen - Auto Unblockable Attack C
Durer - Soul Repel

Stage 5, Cursed Sword Soul Edge
Seong Mi-Na vs.
Algol - Strong Impact, Will Power, and Nullify Ring Out S

Completing Seong Mi-Na's story unlocks the weapons: Soul Calibur, and
Open-Handed Slap.

------------
Rock's Story
------------
Stage 1, The Gathering
Rock vs.
Gargantua - Appeal
Dvergr - no skills
Shark - no skills
Picks - no skills

Stage 2, Black Giant
Rock and Cassandra vs.
Helmwige - no skills
Rossweisse - no skills
Astaroth - Auto Unblockable Attack B

Stage 3, Cult's Vanguard
Rock and Cassandra vs.
Ashlotte - Auto Counter C and Magnet

Stage 4, Roar
Rock vs.
Nightmare - HP Drain B
Sophitia - HP Recovery C

Stage 5, Algol
Rock vs. 
Algol - Strong Impact, Will Power, and Nullify Ring Out S

Completing Rock's story unlocks the weapons: Wayakin, and Iron Fist.

----------------
Cervantes' Story
----------------
Stage 1, Dwellers of the Demonic Capital
Cervantes and Valmiro vs.
Durer - Soul Repel
Solnhofen - Auto Unblockable Attack C
Ivy - Auto Counter C

Stage 2, March of the Demon Lord
Cervantes and Valmiro vs.
Sophitia - HP Recovery C
Kilik - Impact Heal
Xianghua - Nullify Counter C

Stage 3, Naked Twin Blades
Cervantes and Valmiro vs.
Shura - Master Impact and Soul Gauge Recovery C

Stage 4, Within the Turmoil
Cervantes and Valmiro vs.
Siegfried - Shave Damage B
Nightmare - HP Drain B
Taki - Step Speed Up

Stage 5, The Apex
Cervantes vs.
Algol - Strong Impact, Will Power, and Nullify Ring Out S

Completing Cervantes' story unlocks the weapons: Soul Edge, and Gurgitator.

-------------
Talim's Story
-------------
Stage 1, Change
Talim vs.
Lizardman - Venom Fang C
Lizardman - No Skills
Lizardman - No Skills

Stage 2, Minions of the Cursed Sword
Talim vs.
Tira - Double-Edged Sword
Sophitia - HP Recovery C
Voldo - Auto Grapple Break B
Astaroth - Auto Unblockable Attack B

Stage 3, Cult's Vanguard
Talim vs.
Ashlotte - Auto Counter C and Magnet

Stage 4, Instigator
Talim vs.
Zasalamel - Hyper Mode
Yun-Seong - Start Dash C
Seong Mi-Na - Guard Breaker

Stage 5, Algol
Talim vs.
Algol - Strong Impact, Will Power, and Nullify Ring Out S

Completing Talim's story unlocks the weapons: Soul Edge & Soul Calibur,
and Ocarina.

------------------
Yoshimitsu's Story
------------------
Stage 1, Premonition
Yoshimitsu and Ukon vs.
Hilde: - Strengthen Vertical
Gerhilde - Nullify Ring Out B
Grimgerde - no skills

Stage 2, Creature of the Night
Yoshimitsu and Ukon vs.
Raphael - Soul Gauge Damage C
Marienbard - Nullify Ring Out C
Jacqueline - Nullify Ring Out C

Stage 3: The Deep
Yoshimitsu and Ukon vs.
Scheherazade - Start Dash B and HP Recovery B

Stage 4, Within the Turmoil
Yoshimitsu and Ukon vs.
Nightmare - HP Drain B
Siegfried - Shave Damage B
Taki - Step Speed Up

Stage 5, Algol
Yoshimitsu and Ukon vs.
Algol - Strong Impact, Will Power, and Nullify Ring Out S

Completing Yoshimitsu's story unlocks the weapons: Soul Calibur, and
Omikuji.

-----------------
Zasalamel's Story
-----------------
Stage 1, Creature of the Night
Zasalamel and Revenant vs.
Raphael - Soul Gauge Damage C
Auguste - Will Power
Jacqueline - Nullify Ring Out C

Stage 2, Within the Turmoil
Zasalamel and Revenant vs.
Siegfried - Shave Damage B
Nightmare - HP Drain B
Taki - Step Speed Up

Stage 3, Hands of Judgment
Zasalamel and Revenant vs.
Angol Fear - Soul Gauge Rate Up C and Soul Gauge Damage C

Stage 4, Uninvited Guest
Zasalamel and Revenant vs.
Cervantes - HP Burst
Valmiro - Shave Damage C
Phantasm - Slow Feet

Stage 5: To Hold All
Zasalamel and Revenant vs.
Algol - Strong Impact, Will Power, and Nullify Ring Out S

Completing Zasalamel's story unlocks the weapons: Irkalla, and Beak.

-------------
Algol's Story
-------------
Stage 1, The Gathering
Algol vs.
Kilik - Impact Heal
Rock - Knock Down
Taki - Step Speed Up

Stage 2, Azure Knight
Algol vs.
Nightmare - HP Drain B
Tira - Double-Edged Sword
Solnhofen - Auto Unblockable Attack C
Durer - Soul Repel

Stage 3, Hands of Judgement
Algol vs.
Angol Fear - Soul Gauge Rate Up C and Soul Gauge Damage C

Stage 4, Uninvited Guest
Algol vs.
Zasalamel - Hyper Mode
Arcturus - Slow Feet and Evil Sword Berserk
Mitsurugi - Hysterical Strength

Stage 5, Last Key
Algol vs.
Siegfried - Shave Damage B, Soul Gauge Recovery B, and Nullify Ring Out S

Completing Algol's story unlocks the weapons: Soul Edge & Soul Calibur
[Hyper Mode], and Soul Edge & Soul Calibur [Nullify Aerial Control].

------------------
Angol Fear's Story
------------------
Stage 1, Arrival
Angol Fear vs.
Yun-Seong - Start Dash C
Talim - Run Speed Up
Seong Mi-Na - Guard Breaker

Stage 2, Premonition
Angol Fear and Yun-Seong vs.
Kilik - Impact Heal
Xianghua - Nullify Counter C
Amy - Soul Gauge Rate Up C

Stage 3, Cult's Vanguard
Angol Fear and Yun-Seong vs.
Ashlotte - Auto Counter C and Magnet

Stage 4, First Sin
Angol Fear vs.
Siegfried - Shave Damage B
Hilde - Strengthen Vertical
Schwertleite - no skills
Ivy - Auto Counter C

Stage 5, Algol
Angol Fear vs.
Algol - Strong Impact, Will Power, and Nullify Ring Out S

Completing Angol Fear's story unlocks the weapons: Lucifer Spear Black V,
and Lucifer Spear Black VI.

--------------------
Kamikirimusi's Story
--------------------
Stage 1, Arrival
Kamikirimusi vs.
Mitsurugi - Hysterical Strength
Setsuka - Auto Impact C
Taki - Step Speed Up

Stage 2, Creature of the Night
Kamikirimusi and Taki vs.
Jacqueline - Nullify Ring Out C
Amy - Soul Gauge Rate Up C
Auguste - Will Power

Stage 3, Naked Twin Blades
Kamikirimusi and Taki vs.
Shura - Master Impact and Soul Gauge Recovery C

Stage 4, Azure Knight
Kamikirimusi and Taki vs.
Nightmare - HP Drain B
Cervantes - HP Burst
Astaroth - Auto Unblockable Attack B

Stage 5, Algol
Kamikirimusi and Taki vs.
Algol - Strong Impact, Will Power, and Nullify Ring Out S

Completing Kamikirimusi's story unlocks the weapons: Denryu Bakuha Pine,
and Denryu Bakuha Red Pine.

-------------
Shura's Story
-------------
Stage 1, Arrival
Shura vs.
Ukon - Auto Grapple Break C
Sakon - Master Impact
Yoshimitsu - Invisible
Yoshimitsu - Invisible

Stage 2, Unwavering Conviction
Shura vs.
Shadow - Magnet
Shadow - Magnet
Shadow - Magnet
Voldo - Auto Grapple Break B

Stage 3, Wandering Demon
Shura and Shadow vs.
Kamikirimusi - Venom Fang B and Nullify Ring Out B

Stage 4, Live by the Sword
Shura and Shadow vs.
Mitsurugi - Hysterical Strength
Taki - Step Speed Up

Stage 5, Algol
Shura and Shadow vs.
Algol - Strong Impact, Will Power, and Nullify Ring Out S

Completing Shura's story unlocks the weapons: Raijin & Fujin: Komokuten,
and Raijin & Fujin: Asura.

----------------
Ashlotte's Story
----------------
Stage 1, Arrival
Ashlotte vs.
Rock - Knock Down
Cassandra - Strengthen Horizontal
Lizardman - Venom Fang C

Stage 2, Within the Turmoil
Ashlotte and Lizardman vs.
Hilde - Strengthen Vertical
Nightmare - HP Drain B
Siegfried - Shave Damage B

Stage 3, The Deep
Ashlotte and Lizardman vs.
Scheherazade - Start Dash B and HP Recovery B

Stage 4, Black Giant
Ashlotte and Lizardman vs.
Ortlinde - no skills
Rossweisse - no skills
Astaroth - Auto Unblockable Attack B

Stage 5, Algol
Ashlotte and Lizardman vs.
Algol - Strong Impact, Will Power, and Nullify Ring Out S

Completing Ashlotte's story unlocks the weapons: Krnielk West, and Krnielk
Earth.

--------------------
Scheherazade's Story
--------------------
Stage 1, Arrival
Scheherazade vs.
Setsuka - Auto Impact C
Mitsurugi - Hysterical Strength

Stage 2, Premonition
Scheherazade vs.
Astaroth - Auto Unblockable Attack B
Ortlinde - no skills
Rossweisse - no skills
Helmwige - no skills

Stage 3, Hands of Judgement
Scheherazade vs.
Angol Fear - Soul Gauge Rate Up C and Soul Gauge Damage C

Stage 4, Roar
Scheherazade vs.
Siegfried - Shave Damage B
Hilde - Strengthen Vertical
Grimgerde - no skills
Siegrune - no skills

Stage 5, Algol
Scheherazade and Hilde vs.
Algol - Strong Impact, Will Power, and Nullify Ring Out S

Completing Scheherazade's story unlocks the weapons: Alf Layla Wa Layla
Khamsa, and Alf Layla Wa Layla Sita.




XXXXXXXXXXXXXXXXXXXXXXXXXXX
Credits
XXXXXXXXXXXXX9XXXXXXXXXXXXX

Okay, here are the credits for all the kind people who sent in their
discoveries to help me out. . . the contributors behind the mysterious [@U]
markers, finally unmasked!  Thanks again to all of you!  The credits are
arranged under categories depending on what the sender mentioned, such as
how to unlock a character, information on a particular floor of the Tower
of Lost Souls, etc.  For the floors, I also listed what type of information
each person contributed (item, acquisition condition, and/or suggestion).
And now, with no further ado, here are the credits!


How to unlock the Apprentice:
Ushinotane
M.M.R.

Additional ways to unlock Algol:
WingedRegent 

General help / suggesting that indexing be added to the guide:
RealmOfKreation

Tower of Lost Souls, Floor 7:
-"Strike with precision" Deciphered By-
Ushinotane: Acquisition Condition / Item / Suggestion
corann_xo: Acquisition Condition
Nightmare, who hit me with Soul Edge and filled me with knowledge*: Acq.
Condition
Nisutaria: Acquisition Condition
spurs9: Acquisition Condition
Musashi1596: Acquisition Condition
Cheroro: Acquisition Condition / Item
Pyode: Acquisition Condition
Mono_Giganto: Acquisition Condition
Synastren: Acquisition Condition / Item
elemental_drago: Acquisition Condition / Suggestion
Soldat Dizzy: Acquisition Condition
Whoopin: Acquisition Condition / Item
cyberninja91: Acquisition Condition / Item
juicifer89: Acquisition Condition
Elitany: Suggestion

Tower of Lost Souls, Floor 10:
-"The best offense is a good defense" Deciphered By-
Ushinotane: Acquisition Condition / Item
Synastren: Acquisition Condition / Item
Musashi1596: Acquisition Condition / Item
cyberninja91: Acquisition Condition / Item
jordlittle: Suggestion
HolyPenguin18: Suggestion

Tower of Lost Souls, Floor 15:
-"Devote your strategy to a singular strike" Deciphered By-
Jordlittle: Acquisition Condition
Ushinotane: Acquisition Condition / Item
LUCYM0N0: Acquisition Condition / Item
Nick: Acquisition Condition
Sir Carrot: Acquisition Condition
SonicTonic: Acquisition Condition 
theDING: Acquisition Condition 
afroman3wild: Acquisition Condition
Synastren: Acquisition Condition / Item
Tsunami: Acquisition Condition
doa1987: Acquisition Condition
Soldat Dizzy: Acquisition Condition 
cyberninja91: Acquisition Condition / Item
Musashi1596: Acquisition Condition / Item

Tower of Lost Souls, Floor 17:
-"Master the ceaseless dance" Deciphered By-
Ushinotane: Acquisition Condition / Item / Suggestion
xGRSx FRAGGZ: Acquisition Condition
Gundamjehutykai: Acquisition Condition / Item
Zeuz80: Acquisition Condition
Ack I'm Dead!: Acquisition Condition / Item
Synastren: Acquisition Condition / Item
Mistroso + Tsunami: Acquisition Condition
Zen Wolfang: Acquisition Condition / Item
Coldeagle: Acquisition Condition / Item 
Tony Figueroa: Acquisition Condition
Selrath_Althar: Acquisition Condition
cyberninja91: Acquisition Condition / Item
DigiLuigi: Acquisition Condition

Tower of Lost Souls, Floor 23:
nick Alcatarion: Alternate Item

Tower of Lost Souls, Floor 24:
-"Surpass the limit of power with one attempt" Deciphered By-
xxGroomexx: Acquisition Condition / Item / Suggestion
Ushinotane: Acquisition Condition
Alex Hrywkiw: Acquisition Condition / Item
Coldeagle: Acquisition Condition / Item
Musashi1596 : Acquisition Condition
Dave S.: Acquisition Condition
happikid : Acquisition Condition
cyberninja91: Acquisition Condition / Item
Ryan: Acquisition Condition
Tom: Acquisition Condition
jdltheking: Acquisition Condition
DigiLuigi: Acquisition Condition

Tower of Lost Souls, Floor 26:
-"Master the never-ending dance" Deciphered By-
cyberninja91: Acquisition Condition / Item
Musashi1596: Acquisition Condition
Selrath_Althar: Acquisition Condition
Ronin: Acquisition Condition
Chaos ZX: Acquisition Condition / Suggestion
TheKench: Acquisition Condition / Suggestion
DigiLuigi: Acquisition Condition

Tower of Lost Souls, Floor 27:
cyberninja91: Item
Musashi1596: Item
LUCYM0N0: Item

Tower of Lost Souls, Floor 28:
LUCYM0N0: Item

Tower of Lost Souls, Floor 31:
-"Rely on impeccable timing for victory" Deciphered By-
Ushinotane: Acquisition Condition / Item 
cyberninja91: Acquisition Condition / Item
Musashi1596: Acquisition Condition
DigiLuigi: Acquisition Condition
Vordred: Suggestion
Rude Samurai: Suggestion

Tower of Lost Souls, Floor 32:
-"Apprehend the yielding enemy" Deciphered By-
DigiLuigi: Acquisition Condition / Suggestion
Ushinotane: Acquisition Condition / Item 
cyberninja91: Acquisition Condition / Item
Musashi1596: Acquisition Condition / Item
Selrath_Althar: Acquisition Condition

Tower of Lost Souls, Floor 35:
Kamisamaa: Alternate Item

Tower of Lost Souls, Floor 37:
cyberninja91: Item
Musashi1596: Item

Tower of Lost Souls, Floor 39:
Lord Mikal: Item

Tower of Lost Souls, Floor 40:
-"Master the ceaseless dance" Deciphered By-
cyberninja91: Acquisition Condition / Item
Musashi1596: Acquisition Condition
Mistroso + Tsunami: Acquisition Condition / Item
Floyd: Acquisition Condition
DigiLuigi: Acquisition Condition

Tower of Lost Souls, Floor 41:
-"Rely on impeccable timing for victory" Deciphered By-
cyberninja91: Acquisition Condition / Item
Musashi1596: Acquisition Condition / Item
DigiLuigi: Acquisition Condition
Vordred: Suggestion
Rude Samurai: Suggestion

Tower of Lost Souls, Floor 44:
cyberninja91: Item
Musashi1596: Item
Grantisgrant: Alternate Item

Tower of Lost Souls, Floor 45:
Matt: Suggestion

Tower of Lost Souls, Floor 49:
-"Strike with precision" Deciphered By-
spurs9: Acquisition Condition
cyberninja91: Acquisition Condition / Item
Elitany: Suggestion
marauder340: Suggestion

Tower of Lost Souls, Floor 50:
-"Master the never-ending dance" Deciphered By-
cyberninja91: Acquisition Condition / Item
Chaos ZX: Acquisition Condition / Suggestion
TheKench: Acquisition Condition / Suggestion
DigiLuigi: Acquisition Condition

Tower of Lost Souls, Floor 52:
cyberninja91: Item

Tower of Lost Souls, Floor 55:
doa1987: Item

Tower of Lost Souls, Floor 56:
-"Surpass the limit of power with one attempt" Deciphered By-
xxGroomexx: Acquisition Condition / Suggestion
cyberninja91: Item
happikid: Acquisition Condition
DigiLuigi: Acquisition Condition
Reiko Sama: Suggestion

Tower of Lost Souls, Floor 57:
Nickoli: Suggestion
Disdamn: Suggestion

Tower of Lost Souls, Floor 58:
Nickoli: Suggestion
Disdamn: Suggestion

Tower of Lost Souls, Floor 59:
-"The best offense is a good defense" Deciphered By-
Synastren: Acquisition Condition
cyberninja91: Item
Nickoli: Suggestion
Disdamn: Suggestion

Tower of Lost Souls, Floors 35 and 60, replacing fallen characters doesn't
count as switching:
Duck of Doom

Tower of Lost Souls, Floor 60, Algol Ring Out trick corrections:
The Ron
AZNsupermarket

Tower of Lost Souls, "The victor emerges at the final moment" Suggestions:
Jake
Beejinator
Wyhdis
YHChang

Tower of Lost Souls, "Give in to the abyss" Suggestions:
ShadowSlasherZ
Wyhdis
BlueZero4
nick Alcatarion

Tower of Lost Souls, "Become a shield to repel the blade" Suggestion:
jordlittle

Tower of Lost Souls, "Do not part with your vitality" Suggestion:
Wyhdis

Descending the Tower:
Jukain: Items (Floors 30, 35, and 40)
paulision: Suggestion

Honors, "Two Cannot Exist Together" Tip:
iNSOMNiAQ

Honors, "Start of a New Era" Tip:
F.F.G.

Arcade Mode and "Hero on the Battlefield" Tips:
hakitaki
kingsi7e
MrST4404


 * In case you're wondering about the Nightmare bit, someone requested
   that I credit them that way, and I thought it was cool.  :)


------------------
Special Thanks To:
------------------

Namco Bandai and the Soulcalibur IV Team, for making Soulcalibur IV,
without which the guide could not exist.

You (the reader) for giving the guide a reason to exist.

Gamefaqs.com, for giving the guide its first place to exist.

And Trixsant, who has helped with the guide from the very beginning, on
everything from battle strategies to editing to play testing.  (Way too
much to mark it all with an [@U].)  Suffice it to say, many improvements to
the guide were due to Trixsant's efforts.

In closing, I would like to thank everyone who ever e-mailed me about the
guide, whether to offer comments, tips, or anything else, I really
appreciate it!  Without all the extra help, the guide would never have come
so far.  Even if I was unable to find a way to add your suggestions to the
guide, I still appreciate the time it took to send them in.  So, even if
you aren't listed above, here's lookin' [@U].  ;)  Thanks again!
     
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