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\ \ | | / /_\ \ | /
.----) | | | / _____ \ | |\ \----.
|_______/ |__| /__/ \__\ | _| `._____|
____ __ ____ ___ .______ _______.
\ \ / \ / / / \ | _ \ / |
\ \/ \/ / / ^ \ | |_) | | (----`
\ / / /_\ \ | / \ \
\ /\ / / _____ \ | |\ \----..----) |
\__/ \__/ /__/ \__\ | _| `._____||_______/
THE FORCE
_ _ __ _ _______ _______ _______ _ _ _______ ______
| | | \ | | |______ |_____| |______ |_____| |______ | \
|_____| | \_| |_____ |______ | | ______| | | |______ |_____/
_______________________________________
| Star Wars: The Force Unleashed Guide |
| Created by: Axel7174 |
| FAQ and Walkthrough |
| Copyright 2008 Ryne Gardner |
|_______________________________________|
Version History
---------------
Version .40 - 9/18/08 - 9/19/08
--Guide started. Trying to juggle working on this and playing through another
save of Final Fantasy XII. Next update should be forthcoming.
Version .70 - 9/24/08
--Almost there. I'm so glad I have almost all of next week off. Huzzahs are in
order! In any case, I did the walkthrough up until Mission 5. Also, I added
more extra information, and also more of the "necessary" stuff to make the
guide feel more complete, seeing as how I was too lazy to do it last time.
Planning on adding more prefacing information and perhaps even a finished
guide in the next update.
Table of Contents
1. Intro........................................................ [it00]
* About The Author
* About TFU
* Using This Guide
2. Basics....................................................... [bc00]
* Controls..................................................... [bc01]
* Force Powers................................................. [bc02]
* Force Combos................................................. [bc03]
* Force Talents................................................ [bc04]
* General Tips................................................. [bc05]
3. Walkthrough.................................................. [wk00]
* Kashyyyk..................................................... [wk01]
* Mission One - TIE Fighter Factory............................ [wk02]
* Mission Two - Raxus Prime.................................... [wk03]
* Mission Three - Felucia...................................... [wk04]
* Mission Four - The Empiricial................................ [wk05]
* Mission Five - Cloud City.................................... [wk06]
* Mission Six - Imperial Kashyyyk.............................. [wk07]
* Mission Seven - Imperial Felucia............................. [wk08]
* Mission Eight - Imperial Raxus Prime......................... [wk09]
* Mission Nine - Death Star.................................... [wk10]
4. Extras....................................................... [ex00]
* Bosses....................................................... [ex01]
* Costumes..................................................... [ex02]
* Lightsaber Crystals.......................................... [ex03]
* Holocrons.................................................... [ex04]
5. Miscellaneous................................................ [ms00]
* Frequently Asked Questions................................... [ms01]
* Credits/Special Thanks....................................... [ms02]
* Contact Info................................................. [ms03]
* Legal Hullabaloo............................................. [ms04]
_
(_)
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/: `--=--'
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[\ \ __ -- \ ~ \_ ~~~===------==-...____
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/ / == ____....=---='''~~~~
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[+]------------------[+]
| Introduction it00 |
[+]------------------[+]
About The Author
----------------
I don't have much to say about myself. Sometimes I'll pointlessly use the
Version History in my guides to discuss (vent) briefly what's going on in the
life of Axel. All I can say is that since I've started doing this, I've really
enjoyed it. So here we are, with yet another guide. Schwing!
About The Force Unleashed
-------------------------
There are quite a few good Star Wars games out there now. My favorite,
strangely enough, will probably always be the Star Wars Trilogy Arcade game.
Games like KOTOR rank up there as the best. This latest entry, The Force
Unleashed takes a new spin on things. It's an overall fun game with a few minor
setbacks, bringing perhaps the greatest use of Force Powers since Jedi Outcast
and KOTOR. It also gets the rare privilege of being canon. Hopefully you'll
enjoy this game.
Using This Guide
----------------
When using this guide, make note of the quickjumps provided. Use the ctrl+f
function and the codes provided in the Table of Contents to jump to a section
of the guide fast. If you have questions, please check the FAQ section before
e-mailing me.
[+]------------[+]
| Basics bc00 |
[+]------------[+]
First let's go over all the basics to the game. Controls and all important info
regarding your character's progression will be found here.
Controls [bc01]
--------
I'll be laying out the controls as they apply to both the PS3 and Xbox 360.
However, and this is imporant, I will only be referring to the PS3 controls
through this guide. The application is really easy to figure out, as far as
which button corresponds to its console counterpart, so don't worry about it.
_________________________________________________________
|Action |PS3 Button |360 Button |
|---------------------------------------------------------|
|Movement |Left Analog Stick |Left Stick |
|---------------------------------------------------------|
|Camera |Right Analog Stick |Right Stick |
|---------------------------------------------------------|
|Center Camera |R3 |Click Right Stick |
|---------------------------------------------------------|
|Jump |X/Cross |A |
|---------------------------------------------------------|
|Saber attack |Square |X |
|---------------------------------------------------------|
|Force Push |Circle |B |
|---------------------------------------------------------|
|Force Lightning |Triangle |Y |
|---------------------------------------------------------|
|Force Dash |L1 |Left Button |
|---------------------------------------------------------|
|Block |L2 |Left Trigger |
|---------------------------------------------------------|
|Lock On |R1 |Right Button |
|---------------------------------------------------------|
|Force Grip |R2 |Right Trigger |
---------------------------------------------------------
Force Powers [bc02]
------------
As you progress through the game, you'll earn Force Points which are basically
experience points. Earn enough and you gain spheres to use in three facets for
leveling up the Apprentice. The first we'll look at are Force Powers.
MORE COMING SOON
[+]------------------[+]
| Walkthrough wk00 |
[+]------------------[+]
So begins the adventure. The classic Star Wars style opening will run, followed
by a quick cutscene. Once you have control, it's time to rock, Dark Side style.
_____________ __________________________________________________
Introduction \______________/ This will be a day long remembered...
_____________/ Kashyyyk \__________________________________________________
[wk01]
Ah yes. You now have the reins with the Dark Lord of the Sith himself. Darth
Vader's style is not too disimilar from what you'll be experiencing soon with
the Apprentice. He does have a few noteworthy differences however. Instead of
Force Lightning, Vader has his classic Choke attack which you can use by
hitting Triangle. Other than that, his moves are an available future copy of
what you'll be getting soon enough. Schwing! It's also important to note that
Vader technically can't run. He kind of... speedwalks. I don't mind walking,
because it builds up the moment that it is in fact, Darth Vader, slowly walking
towards his enemies that are cowering in fear of him. If you're in a hurry
though, by all means tilt that stick as far as you want.
Proceed forward and you'll encounter a few of your Stormtroopers under siege by
a bunch of Wookies. Get close enough and the game prompt will inform you about
Force Push. As it says, go ahead and hold Circle to charge the blast. Unleash
it and the gateway in front of you will be blown to bits. Smashing! Take out
the wookies with Choke, Saber Throw and whatever you wish. Proceed forward into
the next area. Here are a bunch of barriers. You can pick them up and toss them
at the oncoming Wookies if you'd like. Really, this level is mostly tutorial,
get your feet wet kinda stuff. Go about dispatching your enemies as you see
fit, I'll just be putting my own suggestions down.
Move forward past a couple more Wookies and you'll hit a checkpoint. Keep going
and you'll encounter a new type of enemy. These Wookie Berserkers wield some
blades and they're here to shank you! Well, not if Darth Vader has anything to
say about it. Get used to blocking with L2 and then strike back with melee
attacks from your lightsaber. Take them out with this and also try Force
Repulse by holding L2 and then holding Circle to unleash a blast that knocks
back nearby enemies. Dispatch these guys and continue onward. You'll come to a
bridge. Perfect place for a Force Push. Charge it up and let it fly and watch
the carnage ensue. Move forward and cut down any in your path. On the other
side will be another barrier so use Force Push to blow it down Big Bad Wolf
style.
Now proceed forward and go right up the slope. You'll be greeted by more Wookie
Berserkers. Take them out and enter the building. A lift will take you up. At
the top, continue down the next path and you'll find even more Berserkers. Take
them down with a Force Push if you want, although the ensuing wreckage will
block your path briefly. Otherwise, just go with the trusty saber and contine
onward. You'll eventually come to an area with a few bridges. The nearest one
will be destroyed when a TIE Figther careens into it. Move toward the other one
and you'll see a welcome party coming to greet you. Use the various force
powers and what have you to take them down. They'll come at you wave by wave
for a while but you're far too powerful for them so don't worry. Eventually,
you can cross the second bridge for a checkpoint.
Clear the path of even more enemies and cross the final bridge to the left.
When you get across, move toward the large hut there with a familiar insignia
on it for a scene.
_ _ _ _ _ _ _ _ _ _ _ _ _
<_BOSS FIGHT - ROGUE JEDI_>
This fight is more or less straightforward. You'll notice the camera assumes
almost a Fighting game-esque style. Most major Boss fights will be like this.
You've still got access to all your Force powers, but now up against a Jedi, it
will not be as easy.
He'll start off swinging, and chances are your first saber attack will cause
a Saber lock. Hit Square repeatedly to win this for a little damage. He's
susceptible to Force Push, especially if you charge it up. Just make sure you
have the time and distance to do so. Choke won't work because he'll just wave
it off, so don't bother. You may be controlling the Dark Lord, but this guy
isn't a pushover. He'll get cheap, especially toward the end. Learn to use the
more powerful melee attack by pausing between each strike. This will break the
Jedi's guard and knock him down. If you're at close quarters and the Jedi is
on the ground, attempt to stab him which will deal a larger amount of damage.
Keep him honest with Force Push and even a Force Repulse to knock him back.
Eventually the Rogue Jedi will use the Force to bring down a TIE Fighter on
you. Stay away from the center of the battlefield and you might be ok. It won't
be a huge problem anyway. Keep attacking and keep him off guard to get in hits.
When you get his health low enough, you might find the Rogue Jedi starting to
get a little cheaper. He'll use Force Push a lot so avoid the damage and the
inconvenience by jumping and holding Square to come crashing down on him. The
damage will be nice and you'll also knock him down. Keep attacking and dodge
his Force powers and the TIEs he brings down. A prompt will appear when he's
near dead. Input the buttons correctly one at a time as they appear to win.
FINISHER - Square, Circle, Circle, Circle
A scene plays and that ends that. It will be followed by another two scenes and
after that you'll gain control... as the Apprentice.
____________ __________________________________________
Mission Two \_______________________/ I've got a bad feeling about this...
____________/ TIE Fighter Factory \__________________________________________
[wk02]
Objectives Bonus Objectives
-Escape the Hangar -Destroy 5 TIE Fighters (Talent Sphere)
-Reach the second level of the -200,000 Force Points (Combo Sphere)
construction facility -Collect all Holocrons (Power Sphere)
-Escape the Infuster Room
containment field
-Ascend the Wing Assembly
-Disable the Assembly Line
containment field
-Defeat General Rahm Kota
Before you even gain control, you should probably recognize this level if you
played the demo. Yes, it's the same place. There will be a few differences,
some of which I'll note later on at the appropriate times. Most importantly now
however, is that unlike in the demo, you won't have quick access to some of the
abilities that the Apprentice had then. So don't expect to walk in and start
tearing the place apart just yet. For now, just proceed down the hall. If you
want to feed your ego, go ahead and abuse the poor little droids. Continue to
the first door and give it a few Force Pushes to pry it open.
*---ESCAPE THE HANGAR---*
Take on the first few Stormtroopers you meet here. There's a Sith Holocron at
the very end of this walkway. Grab it for Unlimited Energy for a short time.
Make use of it and jump down and engage all the enemies. There's a lot of them
so start taking them out fast or you'll be overwhelmed. Use a couple Force Push
attacks and then slash a few with your saber. Grip some of the objects and hurl
them at other opponents. Mix things up and you'll earn more Force Points, but
of course, you're awfully limited at this stage.
See the TIE Fighters overhead? Use them! Try to get almost underneath them and
if you see the targeting reticle, use Grip to hoist one down. Hurl at some of
the Stormtroopers if you can or toss it at other TIEs. The real goal here is to
destroy 5. A counter will appear saying how many you've destroyed. There's more
than enough here so destroy 5 and you'll earn a Force Talent Sphere. Take down
the rest of the enemies after that.
Now before we get out of here, make your way to the other side of the hangar.
On the walkway opposite the one you used to get in here, you'll find a Jedi
Holocron, identified by its yellow glow. Grab it for 10,000 Force Points
(1/15). Now turn your attention to the destroyed shuttle just laying there. Use
some double jumps to get to the very top of it. From here you can again double
jump to reach the walkway. Get on and go to the end and you'll find a Holocron
giving you the Yellow Lightsaber Crystal (2/15). Schwing! We're finished here
so make your way to the door (yellow dot). Use Grip to move thesliding lock on
the door to the left with the Left Analog Stick. This opens one door, revealing
another lock mechanism. Slide this one with the Right Analog Stick. Now proceed
into the next hallway.
Stroll down the corridor and in the intersection a few of Kota's men will
abmush you. Take them out and then turn left. You'll cross a larger room and
on the other side more of them will be waiting. Dispatch them and proceed into
the small room they were inhabiting. The door directly ahead of you is your
next goal. There's a door to the right too however. Blast it open for another
Holocron, good for another 10k Force Points (3/15).
In the next corridor, a bunch of Kota's men will appear. Take note of the
containers with the red lights on them. These are your futuristic version of
the "explosive barrel". Use them wisely with Force Grip and hurl them at your
enemies to take them all out in one fell swoop. Beware them though because they
can hurt you too if you get too close and fling that saber around. You might
have earned your first Level Up here too. For each level, you gain one of each
Sphere. Go ahead and use them now if you'd like. Since I can't account for any
but my own playthrough, I'll make notes of when I use the spheres to level up.
If you get them before or after me, it doesn't make a difference. I'll only be
making suggestions for you to pick from. Some skills and powers I definitely
recommend more than others, but it's ultimately up to you. That said, press
Select and let's take a look.
You should have one Force Combo Sphere, one Force Power Sphere, and two Force
Talent Spheres. You got the other one by destroying 5 TIE Fighters hopefully.
As you can see, a lot of abilities are currently locked. From what you have to
pick from, I usually go with Force Push Rank 2, expending the 1 Force Power
Sphere. You only have two Force Combo abilities to choose from at the moment,
and they're Saber Sling and Dashing Blast. I prefer to hold onto my one Combo
Sphere for now and wait until I can get Sith Saber Flurry. If you want to buy
one now though, go with Saber Sling. As for Talents, it's really up to you.
Since you have two, you might want to expend them on two abilities with a cost
of one, rather than spending both spheres on one ability with a cost of two.
That probably sounded really confusing worded that way... In any case, I went
with Force Focus and Battle Meditation. Choose what you want and let's get
back to the game.
Head down the next corridor and a large group of Stormtroopers will be waiting
in a nook to your left. If you went and bought the Force Push Rank 2 upgrade,
go ahead and use it now. You can charge your Force Push again finally. Makes it
feel more like the demo now, huh? A fully charged Push will take out all the
Stormtroopers easily. Now opposite of this nook is the next door. Force it open
and you'll reach the next area and objective.
*---REACH THE SECOND LEVEL OF THE CONSTRUCTION FACILITY---*
Turn right and go down this walkway. Use the nearby barrels and containers and
fling them at the enemies further down. Some TIE Fighters will fly past and
shoot at you. Pesky flies need to be swatted. You can throw containers at them
if you'd like. Ah, but where's the ingenuity? Better idea. See those pillar
like structures at the edge of the platform? Target these with Grip and using
it, you can bend them outward to the left. Do this and bend the pillars so they
are directly in the flight path of the TIE Fighters. Next time one comes by...
BOOM! Muhahaha. Ahem. Yes, now continue down the walkway.
Some TIE Fighter pilot who apparently had too many shots of Jack Daniels will
crash into the walkway, destroying the bridge to the next area. The gap is very
small though and you can easily jump over it. Do so and head toward the big
fight going on down the way. Start flinging things at the various enemies. Try
to mix it up though. Get involved with your saber and other moves. Try Gripping
and throwing guys off the ledge for the Long Way Down bonus. When they're all
dead, blast open the door on the left and enter.
A mob of troopers await you. Use Force Push and your saber to put them to bed.
The lift on the right will come down, with some of Kota's men aboard. One
includes the Militia Trooper, who is the melee fighter of the bunch. Kill them,
then turn your sights on the door to the left, opposite of the one you blasted
open to get here. There is another platform here, and there seems to be nothing
of interest. Oh wait, what's that glow? Why yes, it's another Holocron! Clear
the obstruction and collect it for a Force Talent Sphere (4/15). Schwing Now go
back and take the lift up.
Hopefully you bought the Force Push upgrade, because if used correctly, you'll
be in for a brief treat here. At the next floor, a few of Kota's men will run
at you. Another works the gun at the back. Just charge up the Force Push and
let it fly. The blast will blow the enemies back and most likely make a few of
the explosive barrels go off, making for a few fireworks. Mop up any remaining
foes and then open the door to your right first. Turn left and you'll find
another hidden Holocron at the end of this platform. It rewards you with a
Force Combo Sphere (5/15). Now go back and open the other door.
Go down this platform and engage the enemies with Grip and other methods. The
platform is a bit narrow, so it's efficient (not to mention hilarious) to pick
up foes with grip and then just drop them. Continue until you reach the area
before that large structure.
Surprised? No AT-ST here this time. Another difference between this and the
demo. Take out all the measly Stormtroopers, then cross the gap to the left.
Kill more enemies and then turn left to go down this platform. There's a small
opening on the side but nothing in there. Proceed down to the next one. A group
of Militia Troopers pour out. Use Force Push to disperse them. They're melee
guys and if they jump you at once it can get annoying. When they're down, enter
the small alcove they came out of for a Holocron, netting you another 10,000
Force Points (6/15), and hopefully a Level Up. You probably have a few now so
you can upgrade if you'd like. I'm going to wait just a bit before I do it
though. For now, just continue down the platform. A few more Saboteurs appear,
but they fall easily. Get to the end and turn right. The doors will open
automatically.
A lot of Miltia guys in here. Watch out for the Troopers in particular because
they get annoying fast. Use Saber Blast and Grip to help you take out the other
pesky foes. Grab the Sith Holocron at the center of the room, amongst all the
screens and computers for a temporary boost in damage. Imperials will show up
too eventually so wipe them all out as well. When they're all goners, enter the
next hallway.
Meet the Militia Elite, another vexation. Make him your primary target. Try to
grab the nearby explosive barrel with Grip and fling it at them. Rush the Elite
if he survives and take him out fast. Through the next door, another group will
attack. Fend off the Troopers, then take out the Elite. Enter the next room.
*---ESCAPE THE INFUSER ROOM CONTAINMENT FIELD---*
This room is cool, but don't gawk too long or else you'll be taking a long nap.
The room is swarming with Militia guys, and they've set a trap in the form of
an energy field that vaporizes anything that touches it, a trap you can take
advantage of. If you can, charge up a Force Push immediately to blow a ton of
enemies into the energy wall. The biggest problem here is the Troopers as they
whack away at you with their dumb nightsticks. Take them out and use Grip to
fling them away and into the wall. Don't neglect the Elites for too long
however, as their constant shooting will deplete your health in no time. Use
the wall to your advantage and clear the room. Then Force Grip the device that
you can see and target behind the energy wall. Pull it out and the wall will
recede. Follow your objective marker and enter the next room.
A small group of Militia guys. The windows in the back are breakable so try
to fling objects (or the enemies) into them and the vacuum created will pull
them helplessly into space. Otherwise dispatch them with your saber and move
on. The next room is much like the one with the energy wall, just... sans the
energy wall. There's still a lot of enemies here. Make a rush for the Sith
Holocron in the corner however. It will grant you Health Drain Aura. This will
drain the health of nearby enemies, making this job much easier. Continue to
the next room.
In here, use Grip to pull out the object on the left and use it as a platform.
Grip the folded up platform on the wall next and pull that out so you can jump
to it. Jump up to the opening and dispatch the Stormtroopers. Head down this
hallway and you'll drop down to another corridor. Blast open the next door to
reach the next objective.
*---ASCEND THE WING ASSEMBLY---*
Another skirmish going on here, and right in the middle of it is an AT-ST. No,
wait... it's an AT-CT? Yeah, I'm as confused as you. This thing has a grav gun
like weapon. Try not to target the Militia guys, because they'll help you
weaken the creature. Also, once they turn on you, you'll be in big trouble.
Just stay back and fling objects at the AT-CT until a prompt appears. Finish it
off with Square, X, and Circle. Now kill all the Militia guys to clear this
area for now. To continue, head toward the back where the assembled wings are
rising up. Use them as elevators and jump on one, riding it to the top. Turn
your attention to the opposite walkway and the Militia guys at the guns. Take
them out with objects or rush them. Just beware the Militia Troopers waiting
to beat your brains out. You can take them all out by taking out the precarious
walkway on which they stand. It will drop them all down below, but strangely
enough, might not actually kill them. Now from here, go to the left most TIE
Fighter wing lift. Ride it up further and you'll reach a secret walkway. Behind
the containers is a Holocron for 10,000 Force Points (7/15). Now from here,
look toward the building below that houses the exit to your next area. Don't
drop down though. Jump onto the roof of this room from the secret walkway and
you'll find another Holocron for another 10k (8/15). Now drop down and enter
the next room.
Again there's a battle going on. Grab the Sith Holcron on the right for some
help. Take out all the enemies, then turn your sights on the wing assembly
here. This one is a little less productive, but there's a Holocron waiting
above. Thing is there's no way to reach it. Time to get creative. Use Grip and
grab one of the wings on the ground. This is really tricky, but you need to
manipulate the wing in a way that will let you slide it into the holders and
use it as a platform. Aim it for the column to the right of the Holocron, and
low so you can reach it from the platform to the right. Try banging the wing
up against walls so you can rotate it enough to get it in there. Jump up and
grab the Holocron when you succeed for another 10k (9/15). By now you hopefully
got the Bonus Objective for 200,000 Force Points, earning a Combo Sphere. I'm
gonna go ahead and use them now so go ahead if you haven't already. With only
two Force Power spheres, I can't get anything so save those. Force Talents, I
went with Affinity Rank 1, Saber Mastery 1, and Combo Mastery 1. For Force
Combos I bought Sith Saber Flurry and Saber Sling. I decided to save 2 for now.
Now, go back to that center wing platform and head to the left, climbing up
them so you can get in position to jump to a walkway on the right. Do so and
then jump the gap to the next walkway. Grab the Holocron (10/15) for your
first augmentive lightsaber crystal, Power Crystal Rubat. Add it to your saber
right now and it will deal extra damage. Jump down now and head through the
door with the flashing yellow light.
You'll be behind another Imperial-Militia battle. Interrupt things with a few
charged Force Push attacks. Dispatch the rest, then approach the lift. It will
come down with a few Militia guys aboard. Kill them and then take the lift up.
In here you'll find another assembly. Take out the Militia enemies first. You
can use the assembly arms and Grip them to aim their lasers which will kill
any enemies they touch. It's kinda tough, so it's easier to actually just Grip
the enemies themselves and place them in the path of the lasers. Move down and
pay attention to the left wall, looking for an opening. Find it and enter this
short hallway for a Holocron, good for another 10k (11/15). Continue and your
next objective will present itself.
*---DISABLE THE ASSEMBLY LINE CONTAINMENT FIELD---*
Eventually you'll come across another energy field wall you can't traverse. Go
up the ramp to the left and take out the enemies. Enter the next room up here
and you'll get a nice workout fending off a large group of Kota's goons. Use
moves like Saber Sling and Grip to throw them into the energy wall for easy
kills. Look around the room and notice the blue columns of light energy. In
the group of columns that was on your left as you entered this room, there is
a Holocron. The energy of the columns may repel you, so get in there quick and
grab it for a Force Power Sphere (12/15).
Face the containment field and target the device behind it. Pull it out to
again deactivate it. Still facing where it once was, turn right and enter the
corridor here. Another Holocron awaits for another 10,000 Force Points (13/15).
Head back now and the path is clear. Enter the next assembly line. Use Grip to
fling objects at the enemies on the walkway. Watch for another corridor, this
time on the right side. Enter it for another 10k Holocron (14/15). Use the Sith
Holocron in the room if you need it to finish off any enemies. When the coast
is clear, approach the ramp at the end of this room. Before you go up, turn
right and find the final Holocron for another 10,000. Assuming you found them
all, this will also get you a Force Power Sphere. Enter the door and you'll
be told Kota is above you. Take the lift up.
Watch the scene, then prepare to fight.
_ _ _ _ _ _ _ _ _ _ _ _ _ _
<_BOSS FIGHT - GENERAL KOTA_>
This guy is a step up from the Rogue Jedi but some of the tactics will still
apply. This starts off simple enough. Kota will engage you in saber attacks.
Block them and counter with attacks of your own. Use Saber Sith Flurry if you
have it, since it will be more effective than normal combos. Kota is vulnerable
to Force Push, should you catch him off guard, and Leaping Slam. Use both to
knock him down. Get to his body quickly and attempt to stab him for extra
damage, or at least slash him a few times as he's getting up.
He'll combo attack you and it's hard to escape if the first slash hits. He'll
also go to the center of the room and leap up. If he does this, jump into the
air quickly. Kota will come crashing down with hi sown Leaping Slam, and the
shockwave will spread out in a wide radius, hurting you should you be on the
ground at that moment. Kota will also go to the far platform and use the Force
to throw objects at you. Just dodge them with Dash and wait for him to return.
Aside from using Force Push (which only works sometimes anyway) and Leaping
Slam, you can fight fire with fire and fling objects at him. Also, when he
does his uber Leaping Slam attack, he is weakened briefly, giving you a window
to strike him. Try using Saber Sling and then approaching his body quickly for
the stab attack.
Take him down a bit and a quick scene will play. Now the area of the facility
is plummeting and the floor will become very hot soon. Kota will assume his
position on one platform. Take the other because the hot floor will drain your
health. Grab nearby objects with the Force and throw them at Kota before he
does the same to you. You can also attempt to jump to his island and saber him
but it's not as effective as the former. When things cool down, get close again
and use the various tactics to weaken him. Eventually when his health drops low
enough, the Finisher prompt appears.
FINISHER - Square, Square, X, Circle
A scene plays and you'll get the results for your work. Congratulations, you're
done with the first mission!
Watch some story unfold and soon enough, you'll be whisked away to Raxus Prime
for your next mission.
____________ __________________________________________________
Mission Two \_______________/ Do... or do not. There is no try.
____________/ Raxus Prime \__________________________________________________
[wk03]
Objectives Bonus Objectives
-Blast your way into the giant -Destroy 10 Scavenger Skiffs (Talent Sphere)
hyperdrive engine -250,000 Force Points (Combo Sphere)
-Find a way through the crashed -Collect all Holocrons (Power Sphere)
starship
-Destroy the Scavenger's camp
Shield Generators
-Find a way to cross the Junk
Chasm
-Infiltrate the Jedi Temple and
defeat Kazdan Paratus
You start off in a large area and the way forward isn't immediately clear.
Nevertheless, you have your first objective.
*---BLAST YOUR WAY INTO THE GIANT HYPERDRIVE ENGINE---*
First off, the game will notify you that you have unlocked Force Lightning,
which you can now use with Triangle. It will be helpful in getting through here
and also for getting a Bonus Objective. Start by dropping down a ledge. You'll
see a large engine in front of you trapped under some debris. Use Force
Lightning on this to send it flying toward the large structure. It will hit a
damaged opening, slightly opening it up more. Not enough though. From here, go
left and you'll find a large pool of waste that will damage you should you
stand in it. On the other side, under the next platform is the first Holocron.
Either use Grip on the platform that is laying in the waste and raise it up
slightly, so you can use it to cross, or just step in for a brief moment and
Force Dash in the air to the Holocron for 10k Force Points (1/15). The waste
won't hurt you much anyway so it'll be fine. Once you have it, use Grip to
raise the platform as high as you can, then jump to the next ledge.
A few Rodian enemies greet you here, and they apparently have Grav Gun
capabilities. Take them out fast, then target the nearby engine with Lightning
and it will completely reveal the opening. Drop down to the next ledge. A Skiff
will drop off some more enemies, including some Rodian Heavy Defenders, who are
like the Militia Elites from before. Focus on the Skiff however and try to
target it if you can. Unload on it with Force Lighting and it will blow up.
One down, nine more to go. Take out the Rodian Heavy Defenders next.
Turn to the right a bit and face the vast waste pool. There's a platform that
is a little well hidden. Try to find it and Grip it to make yourself a bridge.
Jump to it and then target the very next one in line and raise it. Jump to it
and a Skiff will attack. Force Lightning it for another kill going toward your
Bonus Objective. The next platform is already raised and it's beyond those
pillars obstructing your path. Use Force Push to clear the pillars from your
path, then jump and Dash over to the next platform. Here you can find a Sith
Holocron for Invincibility. Nice. Good timing, as another Skiff attacks. Use
Force Lightning again and take out the Rodian Heavy Defenders. There's another
engine here in case you missed one before. Go that way now, toward the large
structure, using the cliff and the platform ahead. Enter the core.
Inside you'll find some pesky Jawas. Take them out; they're not too hard. Go
around the center and you'll find more. Watch out for the grenades they throw,
and then take them all out. Jump onto the platform some of them were occupying,
and from here you can begin your ascent. Go across the pipes and up the various
ledges until you find some Heavy Defenders blasting at you. Get closer and wipe
them out. Now very close to your position, you can see a platform above you
with a lone Jawa guarding a Holocron. There's two ways to do this. First method
is a little tedious, butit works. Near the exit are two crates. Use Grip and
try to stack them on top of each other as far to the end of the ledge as you
can. Watch out for the Jawa and his grenades though; try to take him out if you
are able to target him. Use the crates and double jump up to the ledge. The
other way is much easier. Below that platform is another platform. Jump to it,
and go around until you get to a long line of pipes. Go to the top and you'll
be able to jump to the large structure in the center. Do so and go around this
narrow ledge until you're facing the Holocron ledge. Jump and Dash to it, take
out the Jawa, and claim the Holocron for a Force Power Sphere (2/15). Now just
drop down and go through the opening.
Out here, two Rodian Rippers will attack you. Use moves like Saber Sling and
what have you to take them down. Also note that you can press Square, then
Triangle to do a sweet Lightning attack on them. Not only is it a good move, it
infuses your saber with lightning which for a very brief time, boosts your
attack. Continue forward and blast open the obstruction. Take out the Jawas
ahead fast, because their constant grenade throwing can get annoying. Drop down
to the next area for a lot more enemies, mostly Rodian. Take out the Heavy
Defenders fast because they can eat away your health in little time. Continue
on.
Across a small gap you'll see a narrow path. It's being rained on by what I
presume is liquid hot metal. Grip the large metal structures outlining this
area and bend them downward until they lock into place (the Apprentice waves
his hand when they're in the right position). Do this for all three and then
you can cross safely. Head forward and through a small passage until you reach
another large area.
Before you drop down, look to your left and grab the Holocron for 10,000 Force
Points (3/15). Now head down into this area and you'll discover a new foe and
a new objective.
*---FIND A WAY THROUGH THE CRASHED STARSHIP---*
You'll probably be unexpedtedly ambushed by one or two of these robots that
can seemingly teleport around. They're a little tougher and more durable than
what you've fought so far, but they're not too tough. Use Force Lighting to
stun them a bit and whack away with Sith Saber Flurry and other moves. Also,
try to use Lightning Grenade which works wonders. As the game probably told you
before, you can now use Lightning to charge gripped objects. Now when you throw
them, they make an electric explosion. Do this to the Scrap Guardians and they
will go down easily. Try to face them away from the Rodian Heavy Defenders
though, because then you'll start losing health. If they do start shooting,
ignore the Scrap Guardians and take them out. One or two Skiffs will also
appear to the left of the crashed ship. Try to take them out before they fly
away.
Once the coast is clear, turn your attention to the large ship. There is a very
big round plate that is resting on the ground, not too far from the ledge where
the Skiffs were. Find it and you'll notice the small crack in it. Force Push it
to blast it open and you'll find another Holocron inside. This one grants you
the Compressed Red Lightsaber Crystal (4/15).
Now you've surely noticed the large area that is flashing blue, hinting that
you can do something with it. Stand a few feet away from it and use Grip and
both the Right and Left sticks to raise it up. Jump to the top and then use it
to get to the ship by jumping and Dashing. Use Force Lightning on the gun
turret here to open it up.
Fight the Rippers before they throw things at you and take out the Heavy
Defender as well. Drop down the hole here and you'll find a bunch of Scrap
Guardians going at it with the Rodians. Use some nearby objects to use
Lightning Grenade and go for the Scrap Guardians. Take them out, followed by
the Rodians, but watch for a Skiff. Take it out and any other enemies. At the
end of this platform, where the Skiff appeared, you'll find a Holocron for
10,000 Force Points (5/15).
Turn around and head back, going to the right path where some more Scrap
Guardians may be waiting. Deal with them, then find the cracked opening like
before that will lead you back inside the ship. You'll find a long corridor
inhabited by Jawas. Perfect place for a charged Force Push. At the very end,
you'll see an opening above you with a Jawa. Take him out, but don't jump up
there yet. Directly in front of you is a closed doorway. Blast it open with
Force Push for another Holocron, good for another 10k Force Points (6/15). I
leveled up just before getting this, but hopefully getting this helped you get
a level up as well. Let's upgrade now. I had 7 Force Power Spheres, and I spent
4 on the Lightning Rank 2, and 3 on the Force Grip Rank 2. For Combos, I had 4
Spheres to use, so I spent 3 on Sith Slash and Dashing Blast, saving one for
later. And for Talents, I spent the only 2 I had on Fortitude. Choose what you
want, these are just suggestions. Once you're done, let's continue.
Jump up to the opening and go inside. The next area will load and once it's
done, you're presented with your next objective.
*---DESTROY THE SCAVENGER CAMP'S SHIELD GENERATORS---*
A bunch of Heavy Defenders and Rippers will be waiting in this ravine.
Lighting Grenade will help tons. Electrify objects and hurl them at these guys
for quick and stylish finishes. Take out any remaining and cross the walkways
to the far side. Here, use Grip to pry open the doors and then enter for a
checkpoint.
Here, start by using nearby objects to take out a Rodian pretty close to you,
and one on the far structure in the distance. Head to the that structure and
nab the Sith Holocron for damage increase, then take out all the Rodian Heavy
Defenders to the right. You'll also see a Holocron over here, just below where
all the floating objects are coming out of. Grab it for a Force Combo Sphere
(7/15). Move left from here toward the Jawas and destroy them. Head over to the
energy wall. A few Rodians will fight you, but you can just toss them into the
wall. No sweat. To the left of the energy wall is a long walkway. Follow it all
the way down for a Holocron, giving you the Gold Lightsaber Crystal (8/15). The
field won't go down yet, so head to the right of it and enter the doorway there
for a lift.
Through the next corridor you'll arrive at another open area. Take down the
Jawas and Rodians around you. To the very right of where you entered is a
platform. Jump up here and you'll find the next Holocron, granting you the
Compressed Yellow Lightsaber Crystal (9/15).
Approach the ramp leading to the electrical device. More Heavy Defenders will
attack so use nearby objects to Grip and throw at them. Use Grip to slide the
mechanism to the left which will in turn, destroy the generator controlling the
energy field. Go behind the machinery however and there will be an opening.
Drop down to locate a Holocron that rewards you with a Force Talent Sphere
(10/15). Now turn back and return to whence you came. Some Heavy Defenders wait
so just cut them down, then head back to the lift.
Even more enemies await in the previous area. A lot of them in fact. Try using
Grip on one and using him as a Lightning Grenade to toss at his buddies. Don't
let the Heavy Defenders have their way with you. When they're all dead, go to
the area where the energy wall used to stand. Pass through into the next area.
*---FIND A WAY TO CROSS THE JUNK CHASM---*
A new enemy called the Scrap Drone will appear. Lightning and your saber work
well, just beware that they explode when defeated. Drop down into this area and
you'll see some stuff going on. Go to the left side and some Scrap Guardians
and Drones will attack. Take them down, favoring Lightning attacks and the like
to quickly eliminate them. Continue down this path until you encounter the
large engine like machine. Use Lightning on it to get it pumping. Now make
your way back and a new foe will present itself.
This mini-boss, the Junk Titan is a tough customer. He will swipe at you when
close, throw junk at you when you're far away, and also pound his fist down,
sending a fiery upburst through the ground. This attack in particular can
be a little vexing, because even if you dash away from it, the explosion may
still hurt you. Use any nearby objects and infuse them with Lightning before
sending them flying at the titan. There are only a few laying around, so get
close and jump up at the Titan's supposed head and start wailing away with the
lightsaber. Follow this up with a long bout of Force Lightning which will
really drain his health. Continue this up until a prompt for a Finisher
appears. Hit Square, Triangle, and Square as they appear in succession to
finish this guy off.
Now that that's done, head to the high ledge on the right and besides a few
Scrap Guardians and Drones, you'll find a Holocron worth another 10k Force
Points (11/15). Defeat the Scrap enemies and then approach the giant metal
object that the engine you electrified started to exhaust on. Go to the highest
ledge here and Grip the object. Just hold it in Grip for a while, and a scene
will eventually take over, showing you making a bridge. Your next objective
presents itself.
*---INFILTRATE THE JEDI TEMPLE AND DEFEAT KAZDAN PARATUS---*
Carefully jump down to the makeshift bridge you created. Cross into the next
area. A bunch of Scrap Guardians show up. Use the large junk ball and infuse it
with Lightning to throw it at them for good damage. Use other Lightning based
attacks to finish them and the rest. At the next ledge you'll see a large metal
object you can Grip. Pull it down so it's level enough to make a platform. Jump
to it and then across to the other side.
Immediately when you reach this platform, turn your attention to the left where
you see a lot of metal pillars. Use Force Push and bust them down. You'll find
more metal objects like the one you just used as a platform. Use Grip on the
one in front of you to bend it downward and then get on it. The next one you
want to target is to the right. Do so and bend it down also. Jump to this one,
and then from there to the platform where a Holocron is laying. Get it to
obtain the Sith Robe costume (12/15). Now head back to where you started.
Continue through this area and more Scrap enemies will confront you. Try to use
one as a Lightning Grenade on the others. Wipe them out and move on.
In the next area, another Junk Titan will form. He can get annoying with the
junk he throws at you. Try to Grip something immediately as his body is forming
and then use Lightning on it and throw it at him before he attacks. Use a few
other objects and also attack him with your saber and Force Lightning to keep
him honest. When the prompt appears, hit Square, Triangle, and Circle to finish
him.
Approach the large glowing doors. Force Push them open to gain entry. There's
a Holocron on your immediate left, giving you another 10,000 Force Points
(13/15). You might also have leveled up again, but we'll upgrade in a moment.
The next Holocron is floating above, just a ways in front of you. To reach it,
use one of the nearby AT-ST heads as a platform. Grip one and set it below
the Holocron, then step on to nab it for Power Crystal Firkrann. The last
Holocron is nearby as well. Use the AT-ST head again to jump to the platform
to the right. Grab the Holocron for 10,000 Force Points and a Force Talent
Sphere if you got all the Holocrons.
Alright, time to upgrade. Still only had one Power Sphere unfortunately, so
nothing there. With five Combo Spheres, I spent three on Sith Saber Smash,
which I strongly recommend you get. It will give you access to a large amount
of combos using Force Lightning. With the remaining two I bought Sith Slam.
Finally, I spent one of my two Talent Spheres on a Defense Mastery upgrade. Get
what you want and then proceed through the doorway ahead. Ride the lift to the
top for a scene.
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _
<_BOSS FIGHT - KAZDAN PARATUS_>
This guy is a bit annoying at first. And odd fellow too, going by appearance.
In any case, his attacks are pretty simple. He'll scurry toward you and deliver
his saber attacks. He's sometimes vulnerable to Force Lightning and also to
the Lightning style attacks of Sith Saber Smash which I hope you got. Beware
his wide slashing counterattack, which is pretty hard to dodge, but he'll use
it if you attack him while he's blocking. Just try to be creative and find
openings and bring his health down a little. He'll eventually blow open the
back wall and climb the pillar there. Using the Force he'll create... a Junk
Titan!
Take this guy out the same way as before. If you're low on health try to
alternate between up close and personal saber attacks (while in mid-air) and
Force Lightning. While your Force energy recharges, jump up again and slash at
him. When the prompt appears, push the buttons to finish him off.
After the Titan is defeated, Kazdan Paratus will throw junk at you. Just dodge
it or time it so you can push it away. The latter is tougher but more fun.
Paratus will crash down onto the platform, allowing you to engage him again.
Use Force Lightning to stun him and use other combos to weaken him. If he's
knocked down, be sure to try and stab him while he's laying there for more
damage. If you use Force Lightning on him, especially if you and he lock blades
and both back off (you'll know what I mean), there's a chance you'll get into
a Force Lightning battle with him. This is sort of like Tug of War. A dial will
appear and a meter will spin around it. A large space in red on the dial
represents the area you have to land in. Press Triangle when the meter lands
in this area to push your Force Lightning harder. Do it successfully to win;
if you miss or wait too long, you'll be beaten. This may also happen with Force
Push, except to win this, you just have to tap Circle repeatedly.
He's very tough and you might find it hard to hit him. An easy way I found to
hurt him was to use Force Lightning when I was really close. While he's stunned
use Sith Slash (Square, Triangle, Triangle) and the blow will send him flying.
Then before he recovers, grab him with Grip, hit him with Lightning, and then
throw him around. Pretty good combo. Kazdan Paratus will jump to the column
again and toss more junk at you, and he will also likely form another Titan.
Take it down and then finish off Paratus. You might get into more Force
Lightning battles. Make sure you win and strike when he's vulnerable. The
prompt will appear soon enough.
FINISHER - Square, Circle, Square, Triangle X
A scene plays and you're finished. View the results of your labor and watch
the next scene prefacing your next job.
______________ ____________________________________________________
Mission Three \___________/ Feel, don't think. Trust your instincts.
______________/ Felucia \____________________________________________________
[wk04]
Objectives Bonus Objectives
-Fight your way through the -Destroy 4 Rancors (Talent Sphere)
Mushroom Ascent -375,000 Force Points (Combo Sphere)
-Collect all Holocrons (Power Sphere)
This mission starts out innocently enough. You'll have earned another new
Force Power, Force Repulse. Like Force Lightning, it would be beneficial to
upgrade this before this before the mission's end.
Head down the ledge and you'll encounter the local residents, the Felucians.
These guys are not too hard. Try to stick to Force Powers mostly, because they
are sometimes are able to ward off your Saber. They have these blade like
appendages on their arms and so when you use Melee attacks, they might do that
sort of blade lock then back off thing that you probably have done at least
once or twice with one of the Boss enemies so far. It will happen a lot though
since these enemies populate this planet far and wide. Start out by slaying the
first few, then go forward for a quick scene. A whole group will come toward
you. Just charge up Force Push and let it fly.
Before proceeding, you can see a Holocron in plain sight to the right. Grab it
for 10,000 Force Points (1/15). Continue onward, going around the bend here.
You'll encounter another unexpected enemy, the Yerdua Poison-Spitter. Just
dispatch it with a few Saber slashes, then continue on your way. Enter the
cave and it will wind around and take you to a new area.
The camera will pan around and show you just about every Holocron in here. For
now, head toward the right, along the outer ridge of this area. A swarm of
Felucian Warriors will attack. Take them out and also the Poison-Spitter. Fend
them off for a while, using Grip and Lightning Grenade, and other moves like
Cannonball, Saber Sling, and the like. Eventually they'll all be put to rest.
There should be a sloping path leading up. Go up if the coast is clear.
You'll start going around the outer path. Eventually you'll see another path
spanning across on your left with a Sith Holocron on it. Go that way, grab the
Holocron, and run up this path. Another Jedi Holocron awaits nearby so jump off
the path to grab it for 10,000 Force Points (2/15). Now go around this ridge
until you can get back onto that sloping path you just left. Take it to the top
this time and go around this new level. More Felucians attack so dispatch them.
Use your new Force Repulse if things get hairy. Continue and take a path up to
a Poison-Spitter and destroy that. Facing the plant's location, turn to your
right toward the center of the pit. A platform holds the next Holocron. Jump
and Dash over to get it for another 10k Force Points (3/15). Jump back and
continue.
Up this path, you'll undoubtedly find a Sith Holocron for Health Drain Aura.
Use it and destroy any attacking Felucian Warriors. Keep going and when you
get to the area where a lot of detachable plant bulbs (for Gripping and
throwing) are, a lot more Felucians will crawl out of the woodworks to attack.
Defeat them carefully, using Force Repulse to clear any ganging up on you, and
other attacks to finish them. Move up this ridge just a ways and on the left,
you should see a series of platforms going up in a spiral direction. Jump to
the first one and then from there, jump to each platform in succession to find
a Holocron which will bestow upon you the Unstable Red Lightsaber Crystal
4/15). Schwing! Head back down to where you where and enter the cave with all
the flora in it.
*---MAKE YOUR WAY TO THE ANCIENT ABYSS---*
After this narrow passage, you'll be told by Juno about the Felucian Shamen
and how they have a tendency to buff up the other Felucian Warriors. In other
words, they're annoying beyond measure. Any time you see Felucians with that
red aura around them, it means there's a Shaman nearby. The red aura basically
renders your Saber attacks totally ineffective and makes damaging them a hassle
so it's in your best interest to go after the Shaman as Juno indicates. The
Shaman is tricky however and he'll teleport around to escape. Just hone in on
him and take him down. After that, dispatch the other Felucians as normally. To
the right from where you entered here (opposite the direction the objective
marker is pointing), you'll find a Holocron tucked away. Grab it for 10k Force
Points (5/15).
Enter the next big bog area. More Felucians appear and a horn sounds,
indicating a Shaman is nearby. Find him immediately and kill him. But wait, the
red auras do not dissipate! There's another Shaman nearby! Find him and take
him out as well, then focus on the Felucians and Poison-Spitter enemies. There
is a Sith Holocron nearby for Unlimited Force Energy. Use it to zap any enemies
or use Repluse or what have you. They get really annyoing here because they
tend to ambush you from behind a few dozen times so be careful.
When the threat is over, try to find a few more Holocrons. You should see in
this area, all the jagged rock formations shaped like horns. Grip these and
remove them. Most of these rocks are large, but there's one that is kind of
broken. Lift this one and you'll discover a Holocron for 10,000 Force Points
(6/15). The next one is a little harder to find. To the left of where the
objective marker is there is a path that isn't on the mini-map. You'll know it
by the giant blue flowers in front of it. Find this spot and enter. At the end,
you'll find the Holocron for the Compressed Gold Lightsaber Crystal (7/15). Now
head back and follow the marker to the next area.
You'll go down the path and into a small cave inhabited by a pair of Felucians
and a Felucian Snail. This small cave is kind of split by a small rock
formation in the center. There's a space at the top of this rock however that
is home to another Holocron. Jump up and grab it for a Force Combo Sphere
(8/15). Keep going. Eventually the path narrows and you encounter some Felucian
Warriors engulfed in the red aura. You know what that means. Find the Shaman
and take him down first. Then turn your sights on the new enemy, the Chieftan.
I like using Sith Flurry, the grab move against these guys, then stabbing them
as they lay helpless. Destroy him and the rest, then drop down into the next
area for a quick scene.
A rancor? Where's a bone when you need it. Oh wait, nevermind. In any case,
turn your attention solely on the large brute stomping toward you. Grab nearby
objects, electrify them, and throw them at the Rancor for damage. The Rancor is
a much more aggressive, faster Junk Titan. He'll throw things at you like the
Titan, but he'll also swipe at you unrelentingly. Use objects (including the
Felucians) to throw at him, and also Force Lightning. Eventually the prompt
appears. The Finisher for normal Rancors is Square, Triangle, Square, Circle,
Triangle. That will take care of the beastie and get you 1 out of 4 Rancors for
a Bonus Objective. Now's not a bad time to upgrade either. Hit the menu.
My upgrade Spheres at this point were five Power, four Talent, and four Combo.
Starting with Force Powers, I suggested earlier to upgrade Force Repulse which
will require three so I spent that and saved the remaining two. For Talents, I
spent two on Resiliance, and two on Fortitude. For Combos, take note that you
now have access to the Aerial Combo attacks which are, to put it bluntly,
badass. You need to unlock Aerial Ambush first to get the others but it's worth
it. Other than that though, you could also opt for Lightning Bomb. Up to you.
When you're finished, resume game.
In this area, more Felucians will likely spring out and attack. If you upgraded
Force Repulse, it really proves its worth. Take them out, then look for a
nearby Holocron in this area. It's up against the wall, among all those tall,
weird looking plants. Grab it for 10,000 Force Points (9/15). Now follow your
objective marker into the next valley. A whole mess of Felucian warriors under
the buff spell of a Shaman appear. Target the Shaman but be careful because the
space is tight and there are a lot of enemies here. Use Force Repulse once the
Shaman is history. Grab the Sith Holocron up ahead if you want for Unlimited
Energy, then take on the Felucian Chieftain and the other enemies. Enter the
cave.
Inside you'll find another Shaman. Take him out and the Felucians. Right here
within the rock formation is a clearly visible Holocron. Nab it for another 10k
Force Points (10/15). Move forward and out of this cave, into a very narrow
corridor. More Felucians attack. Locate the Shaman and do your thing. In the
tight space, Repulse is superb. Head out of this tunnel into a much more open
location.
Notice the Rancor in front of you. Same tactics apply. Try to use Felucians
with Grip as Lightning Grenades and toss them at the Rancor to soften it up. It
will probably draw closer so use Force Lightning and anything else to take its
health down until the prompt shows up. For this one, the Finisher goes Square,
Triangle, Square, Circle, Square. The enemy on the top of the Rancor drops down
and although he looks like a Chieftain (and acts like one) he's called a Rancor
Rider. Kill him and then move back a short ways. See the small platforms on
your right? Jump onto the nearest one you can get onto. Follow the series of
platforms one by one until you find a Holocron for 10k Force Points (11/15).
Keep jumping across these platforms to find another one, this Holocron good for
a Force Talent Sphere (12/15). By now, you've probably earned the attention of
another Rancor. Drop down and deal with him.
Beware the large tree structure in the center. It has some strange snake like
appendage wrapped around it that when hit with Force Lightning, whips out at
you violently. You can use this to help you, but it's more annoying than
helpful. A large group of Felucians will attack as well. Grab the Sith Holocron
nearby for help in the form of Health Drain Aura. Especially grab this if the
third Rancor stumbles onto the scene. If you have to deal with two, try not to
stay far away because they'll throw rocks and you'll die a quick, painful
death. Stay close, but not too close, and use Force Lightning, followed by some
quick aerial Saber attacks. Rinse and repeat until you can use a Finisher on
one, then focus solely on the other. It can be tough and the Felucian Warriors
don't make it any easier. Slay one or two to regain health if you need it, and
if you get the chance, use them against the Rancors as Lightning Grenades.
Now don't breathe easy just yet. You probably noticed a lot of the Felucians
have the red aura. When the last Rancor falls (and for that you should get the
Bonus Objective, rewarding you with a Talent Sphere), find the Shaman who
usually hides behind the second tree structure. Kill him, then deal with the
Felucians with Force Repulse and other moves. Also, on this tree, you'll find
another Holocron for 10k Force Points (13/15). Retreat a little and look for
the other Holocron. It'll be on top of some platforms much like the other two
you got coming into this area. Find a way to reach it by getting on the lower
platforms. Grab it for 10,000 more Force Points (14/15). I missed one somewhere
but If you managed to find them all, you'll get a Power Sphere.
Approach the narrow corridor leading to the exit and to the next area. In the
next location, walk forward for a scene. Time to put up...
_ _ _ _ _ _ _ _ _ _ _ _
<_BOSS FIGHT - SHAAK TI_>
Force Repulse helps a lot in this one. If you upgraded it, this fight should
take little time at all. Shaak Ti's attacks are a little more unique. She still
has Force Push, among other things, but she also has an interesting shockwave
sort of attack that homes in on you. She'll also throw some sort of Force
Energy at you at times. When you damage her, she'll also call on Felucians, but
this is good because you can recharge lost health by defeating them.
Start out by using Force Repulse to knock her back. Always try to stab downed
enemies for damage. Shaak Ti will probably use Force Push or her shockwave
attack. It's hard to dodge but it won't hurt too much. Also, it could just be
me, but she seems to be more of a slouch at lightsaber combat as compared to
Kazdan Paratus. You might be able to get her with Sith Saber Flurry a few times
and other combos. Eventually, if her health drops a bit, she'll call forth some
Felucians to attack you. Again, favor Force Repluse to not only knock them out,
but also Shaak Ti. Finish any of them off, then go after her again. When she
isn't protecting herself with the red barrier, you can sometimes avoid her
projectile attacks by jumping to her and then crashing down onto her from above
with a Leaping Slam. If you get in a Lightning or Force Push battle, hit the
buttons correctly to win.
Eventually after enough damage, shaak Ti will drop down to the area below and
you'll follow. The second phase of the fight begins. Nothing changes really
though, especially in your strategy. Continue to use Saber attacks and also
Force Repulse. A Sarlaac monster native to Felucia writhes in the background,
and its appendages will wrap down on you. Shaak Ti will also call on more
Felucians. Again, if she uses projectiles, try Leaping Slam and also keep using
Force Repulse, especially to take out the Felucians and regain health. Just
be wary of the Sarlaac's attacks. Keep up your assault and eventually the
prompt will appear.
Finisher: Square, Square, Square, X, X, Circle, Triangle
A scene will play and the mission ends. View your results, then watch another
scene. Things are getting interesting.
_____________ _______________________________________________
Mission Four \_________________/ Never tell me the odds.
_____________/ The Empirical \_______________________________________________
[wk05]
Objectives Bonus Objectives
-Escape the ISS Empirical -Destroy all remaining escape pods (Talent Sphere)
-150,000 Force Points (Combo Sphere)
-Collect all Holocrons (Power Sphere)
Alright now. After the... somewhat confusing turn of events, you'll gain
control in a lab room. The Empirical is in flight, although not for long. You
gotta escape. Start off by breaking off your little glass cell. Any methods
will do fine, though using Force Repulse feels cooler. Upon breaking free
however, poison gas will be tripped in the room. To prevent your health from
being sapped away, locate the strange blue machine in one of the corners of
the room. Target it with Force Grip, and pull it up with the Right Analog
Stick. That will do it. Now get out of the room and let's get started.
Outside you'll find the first Holocron, floating right there. It grants you the
Blue Lightsaber Crystal (1/5). Schwing! In the first hallway, a legion of
Stormtroopers await you. No problem. Dispatch them with a Force Push or what
have you. Proceed down the hall when they're dead. Enter the door on the right
and continue into the following room.
Ah yes, this room. Engrave it well in your memory, because this is the exact
turning point to where things potentially become annoying beyond all measure.
I'm exaggerating, but indeed, you will be introduced to a lot of new enemies
from here on out. They each vary in special resistances to some of your
abilities. Case in point, meet the Imperial Evo Trooper. He has a new gun that
not only hurts, it can stun you for a short while. On top of that, these guys
have special shields that render them immune to Force Lightning. Well fu*k me
running. Lightning based Combo attacks may still work, but you're better off
being more creative in dealing with these guys. The faster the better, since
they can bring you down fast. Also watch out for the Imperial Interrogation
Droids. Take out the enemies on the ground floor of this room first. Then, find
the door down here which is directly under the door you entered from on the
upper walkway. It's hard to see but go toward the wall and it will open. Inside
is another Holocron, this one giving you a Force Talent Sphere (2/5).
Now, facing the room again, you'll surely notice these glass cells, much like
the one used to hold you not too long ago. The fourth one of these has another
Holocron inside. Bust it open like a piggy bank and retrieve it for a Force
Combo Sphere (3/5). Now, get on the upper walkway again, deal with any
remaining foes, then approach the flashing blue door and blow it open with
Push.
Proceed down the next few corridors and you'll reach the room with the escape
pods. A group of new foes are waiting, including Shadow Troopers, who merely
vanish from sight suddenly. Start things off with Force Push to get most of
them off their feet and not shooting you at once. Make sure you go after foes
unrelentingly to get health you might need to stay alive. Continue trusting
Force Repulse and still avoid Force Lightning for now, although Lightning
Grenade will still work for some of these enemies.
When they're all down, look to the left at the escape pods themselves. Hit each
with Force Lightning to start them up and get them to explode. Getting each
will fulfill your requirement for a Bonus Objective, netting you a Force Talent
Sphere. Also, under the rightmost escape pod is another Holocron, this one
giving you a Force Power Sphere (4/5). If you're done here, move into the next
hall.
Take out the troopers, grabbing the nearby Sith Holocron if you need health.
At the very end of this hallway, you'll find the last Holocron, which hands you
a new crystal, Power Crystal Lorrdian (5/5). You'll also get a Force Power
Sphere for getting all of them.
This is where things get a trifle frustrating. The flashing blue door on your
left marks your next target. Open it up and you'll see a new enemy, the Purge
Trooper. Without a doubt, one of the more aggravating foes you'll encounter.
He's not easily stunned by Saber attacks. He has a short range melee attack,
a grapple attack that he'll use often if you let him get close, and a REALLY
annoying long range blaster attack that attempts to home in on you to some
degree. You'll learn just how vexing these guys can be soon enough. For now,
use Force Repulse to knock everybody back, and then try to take out the Evo
Troopers first, so you can focus on big blue. You can keep him pinned for a
while with Force Lightning, and he'll remained stunned for about a second more,
letting you get a Saber slash or two in. Just beware his close range grapple
and other moves. Keep him honest with other Force Powers. Try to make it
through with most of your health intact. The next room is the last one, but it
is no walk in the park. Let's level up our skills and whatnot.
I had eight Force Power spheres. If you have enough, you might want to consider
Force Lightning Rank 3, but it will cost you 6 Power Spheres. It will help in
the next room however so it's up to you. I personally went with Push Rank 3,
and saved my remaining four since I couldn't get anything else. For Force
Talents, I had five and purchased Force Focus Rank 2, Vitality Rank 1, and
Defense Mastery Rank 2. Finally, for Combos, I bought Sith Throw and Lightning
Bomb, another move that may help shortly. When you're confident you have what
you want, go on and enter the next room.
In this last room, you've got quite a mountain to climb. Two hordes of troopers
await you on the left and right but are easily taken care of. It's what awaits
you below that makes your head ache. Two Purge Troopers, along with anybody
else who is left over. Try to stay in a corner and line them up so you can
Force Lightning them both. Use Force Push if possible and stab them when they
are knocked down. If any other troopers are alive, keep them as safety nets
in case you lose too much health, so you can get it back. If you die here, you
have to do the last room and the last hallway over again. Lightning definitely
helps, and if you got Rank 3 it will hit both Purge Troopers more easily. The
Lightning Bomb also works as well.
When they're all dead, focus on the two devices down here. Grip them and lift
them up to release the energy field above. Take out all the wimpy Imperial
Officers and you'll rescue Juno and end the mission.
Scenes play and so forth. You'll eventually wind up in a familiar locale, on
a new mission.
_____________ __________________________________________________
Mission Five \______________/ I am a slow learner...
_____________/ Cloud City \__________________________________________________
[wk06]
Objectives Bonus Objectives
-Protect General Kota! -Freeze 10 Imperials in carbonite (Talent Sphere)
-Escape Cloud City with -200,000 Force Points (Combo Sphere)
General Kota -Collect all Holocrons (Power Sphere)
After the scene you'll already be under some fire. Luckily, you have a guest.
Well, perhaps not so lucky. In his state, General Kota isn't exactly a prized
companion. He'll attack nearby enemies, but he's slow and on top of that, he
does not follow you around easily. You'll often be leaving him behind for long
periods of time, only to have him catch up by the time all the fighting is
over it seems. Of course, you can remedy this yourself by using Force Grip on
the General and "carrying" him with you to place him near enemies. Just be sure
if you do that, you DROP him, and do not throw him, otherwise you'll most
likely kill him and fail.
From the start, go down the walkway to the next bar area and a few
Stormtroopers will open fire. Take care of them easily. You'll be notified of
your new Force Power. You can now throw your Lightsaber by holding L2 and
pressing Square. Schwing! That's not all though, you can now unlock a new
Combo, but more on that soon. Also near here, you'll encounter another new
face, the Imperial Senate Guard. The first thing you'll likely notice is the
weapon this guy has. You're probably thinking, how can this guy wield a
Lightsaber? Well, the Databank reveals all. The Imperial Senate Guards actually
have pikes (staff/spear like weapons) with a blade forged of Cortosis, that
nasty mineral that resists Lightsabers. Great... These guys aren't too hard
though. They're vulnerable to most of your Force Powers, but also a lot of
Combo attacks, particularly your grapple moves like Sith Flurry and Sith Throw.
When he's gone, take the time to find a Holocron. It's on top of the bar, so
jump to the very top of it and you'll find it here. Grab it for Power Crystal
Ruusan (1/5). Now, go across the next walkway to the exit. Turn right though
and enter this little parlor here with what at first glance looks like a table
but is actually a small carbonite freezing pod. Inside this pod is another
Holocron, giving you the Compressed Gold Lightsaber Crystal (2/5). Grab it and
then go into the corridor.
Another Senate Guard may attack. Take care of him, then enter the next room.
Down ramps from the left and right come two more Senate Guards. Hopefully
General Kota will keep one busy for you as you attend to the other. Either way,
when they're both down, head up the ramp.
You'll encounter some nearby Stormtroopers, and some more Imperial Senate
Guards will be rushing to meet you. You should see some cannisters near you;
there are more of them in this open area. They contain carbonite materials.
Throw them at enemies or throw the enemies into the cannisters to freeze them
in carbonite. Do this 10 times for a Bonus Objective and a Talent Sphere. Take
out as many enemies like this as you can. Now, from the ramp that led to this
lower area, go to the very right of this platform. There should be a bunch of
cannisters. Hiding behind them is a Holocron for 10,000 Force Points (3/5).
There's a new problem however, in the form of yet another new enemy. You'll
surely see the yellow laser sights floating about. Scout Troopers can shoot you
from afar, and while not much of an a threat on their own, accompanied by other
enemies they are a real pain. Go after these guys and cut them down. Find the
ramp on the right side, leading to a walkway going up. Follow this path to meet
more Scout Troopers. Yet another new guest drops in on you however. This time
it's the Jumptrooper. These guys are like annoying flies, but easy to swat.
Just use Force Lightning and their jetpacks will malfunction, sending them
flying. If you take out at least 3/4 of their health with lightning, the
collision/fall should kill them, but it's possible they survive and come after
you still, so be aware of that.
Now, when you reach that second pillar on the walkway, turn left, looking back
toward the open area you were just in. You'll see a Holocron floating in
mid-air. Leap from the walkway and double jump and then Dash, all in quick
succession to try to land on it. It might take a few tries, but eventually you
should nab it for a Force Combo Sphere (4/5). Get back on the walkway and
continue on your way.
After leaving the second pillar, you'll hit a checkpoint. This is important
because the last Holocron is extremely close. Notice the large overhead pillar
going across. Jump on top of this and run down it to the left to find the
Holocron. It rewards you with the Unstable Yellow Lightsaber Crystal, and the
Force Power Sphere if you got all the others (5/5).
Head to the next pillar and fight some more troopers, including more devious
Scout Troopers. Finish them off then find the nearby ramp leading down to
another open area. This area is a bit notorious for the plethora of enemies
thrown at you. There are two Ugnaught piloted mechs with grav guns that will
just continually toss things at you. There are Jumptroopers, Imperial Senate
Guards, Scout Troopers and more. You'll be fending off many a nasty attack from
every side. Grab the nearby Sith Holocron for Unlimited Force Energy and make
the most of it, because this part is not easy. Take out easier enemies for
health, but don't ignore enemies like the Ugnaught mechs and the Scout
Troopers.
Eventually it will cool down, but only for a moment. You'll see a scene of a
shuttle unloading a new fierce competitor. Seems like we're meeting newer
enemies by the minute! The Shadow Guard has Force Powers apparently and he'll
try Gripping you and using Lightning. Try ignoring him and go after the
Jumptroopers and the Scout Troopers first because they will be more of a pain.
Once they're taken care of, deal with our Saber slinging friend here.
_ _ _ _ _ _ _ _ _ _ _ _ _ _
<_BOSS FIGHT - SHADOW GUARD_>
Compared to what you've fought so far, this guy is a pushover. He'll assume
Mini-boss status soon enough. For now, know his attacks which are pretty
simple. He has a similar melee attack to the Senate Guards. The key difference
is that this guy has some use of Force Powers, including Lightning and Push.
Lightning will hurt but not much. He'll also use Grip and if he gets you, you
need to tap Circle repeatedly to escape. Both Grip and Push can be blocked
though. The Shadow Guard advertises his Force Power usage well enough that you
can block beforehand with L2 and prevent the attacks.
For damaging him, you can go toe to toe with him, trying to time your blocks
with his strikes so you can counter effectively. Tossing objects at him works
very well too. He wards off some Force Powers like Repulse and Push unless you
catch him off guard which is rare. He's vulnerable to the Aerial combos, as
long as he doesn't block the strikes before you get him into the air. Try
experimenting and you'll bring this guy down fast enough. A prompt will appear
for a pretty quick finisher.
FINISHER - Square, Triangle
Thus the mission ends. A cutscene plays and then your progress will appear. On
to the next job. We're getting ever closer to fulfilling that so called
destiny...
MORE COMING SOON
[+]------------[+]
| Extras ex00 |
[+]------------[+]
Get more out of the game! Extra assorted info for finding things you missed,
or getting more information or getting said information faster without going
through the walkthrough.
*========================================================================*
Bosses [ex01]
*========================================================================*
COMING SOON
*========================================================================*
Costumes [ex02]
*========================================================================*
COMING SOON
*========================================================================*
Lightsaber Crystals [ex03]
*========================================================================*
COMING SOON
*========================================================================*
Holocrons [ex04]
*========================================================================*
Mission One - TIE Fighter Factory
---------------------------------
1. In the first hangar, on the walkway opposite of the one you enter on, near
the downed starship. Reward: 10,000 Force Points
2. Climb on the very top of the ship and then double jump to the nearby walkway
to reach it. Reward: Yellow Lightsaber Crystal
3. After exiting the hangar you'll turn left and fight some Militia guys. In
the room they were in there are two doors. The right door hides the Holocron.
Reward: 10,000 Force Points
4. In the area where the TIE Fighters fly by, get to the first tower with the
elevator lift. Open the other door to the other side first and find this behind
some containers. Reward: Force Talent Sphere
5. Take that lift up to the next floor. On your left is the exit to the next
area. On the right is a door leading to another hidden Holocron. Reward: Force
Combo Sphere
6. After you reach the end of the platform, you'll jump a small gap to the
other side of the room. Go down this path until you reach the second opening,
with a Holocron. Reward: 10,000 Force Points
7. In the Wing Assembly room. Defeat the AT-CT first, then ride the left-most
TIE Fighter wing like an elevator up two floors to find this on a secret
walkway. Reward: 10,000 Force Points
8. Directly in front of this one, on top of the room that you need to enter to
leave this place, is the next one. Jump from the walkway to the top of the
room for this. Reward: 10,000 Force Points
9. In the next assembly room, use Grip to slide some TIE Fighter wings into the
appropriate slots and use them to find the Holocron above. Reward: 10,000
Force Points
10. From there, jump to the left part of the Wing lifts and get on the walkway
for this one. Reward: Power Crystal Rubat
11. In the next big assembly room where the lasers are working on more TIE
Fighter parts, walk down on the main floor and look for an opening on the left.
Inside is this Holocron. Reward: 10,000 Force Points
12. You'll come to a dead end with the energy wall. Go up the ramp to the left.
In this room, on your immediate left is a Holocron tucked between the electric
pillars. Reward: Force Power Sphere
13. In this same room, facing the energy field in front of you, go to the right
and enter the corridor. Find this inside. Reward: 10,000 Force Points
14. After the energy field is down, you enter the next assembly room. Look for
an opening on the right on the ground level of this room. Find the Holocron
within. Reard: 10,000 Force Points
15. At the end of this room is a ramp leading toward the end of this mission.
On the right is a small open space with the Holocron just waiting.
Reward: 10,000 Force Points
Mission Two - Raxus Prime
-------------------------
1. As you come to the first platform you can raise with Grip, either raise it
halfway or just cross the waste to the space underneath the next ledge. The
Holocron is in there. Reward: 10,000 Force Points
2. In the hyperdrive core area. Climb until you reach the exit. Instead, jump
as if to go under the platform with the Jawa on it. From here go around and up
a long stretch of pipes. At the top, leap to the ledge surrounding the large
structure in the center. Go around and then jump and Force Dash to reach the
platform with the Holocron. Reward: Force Power Sphere
3. When you find the crashed ship, this is immediately to your left as you
enter the area. Reward: 10,000 Force Points
4. Along the crashed ship is a large cracked plate. Blast it open with Force
Push to find this one. Reward: Compressed Red Lightsaber Crystal
5. On the other side of the ship will be a lot of enemies. At the very edge of
this area there is a Holocron. Reward: 10,000 Force Points
6. Back inside the ship, fight through some Jawas until you reach a room with
the next corridor above you. Instead of jumping up, blast open the doors in
front of you for this Holocron. Reward: 10,000 Force Points
7. You'll reach the Scavenger's Camp which is a large area. To the very right
of where you enter, underneath where the floating debris comes out, you'll find
this one. Reward: Force Combo Sphere
8. To the left of the energy wall is a long platform. Follow it to find this.
Reward: Gold Lightsaber Crystal
9. You'll go down a lift and enter a new area. To the very right of where you
enter, this Holocron is on some high ledge you need to jump to. Reward:
Compressed Yellow Lightsaber Crystal
10. In the area where you have to slide the lock to destroy the generator, go
around the generator and find a gap in the floor. Drop down and find this one.
Reward: Force Talent Sphere
11. In the area where you face the Junk Titan, this Holocron is on the right
side. Reward: 10,000 Force Points
12. Where you fight a bunch of Scrap Guardians, you'll have to Grip a metal
platform down to cross. After you cross blow open the metal pillars on the next
platform with Force Push. Bend down some more metal objects to make platforms
to this Holocron. Reward: Sith Robe Costume
13. After you defeat the second Junk Titan, you'll enter a small room. The
first Holocron is to the left. Reward: 10,000 Force Points
14. Floating above in this area. Use Grip and make an AT-ST head a stepping
stone for you. Jump up and get it. Reward: Power Crystal Firkrann
15. Use the AT-ST head to jump to the walkway on the right and grab this
Holocron. Reward: 10,000 Force Points
Mission Three - Felucia
-----------------------
1. From where the mission begins, on a slight path to the right where the first
group of enemies appear. Reward: 10,000 Force Points
2. As you ascend the large spiral area, there will be one sloping path that
cuts across with a Sith Holocron on it. Take this path and at the end, jump
onto the nearby ledge to find this Holocron. Reward: 10,000 Force Points
3. Find this one near where you're attacked by a Poison-Spitter. It's on a
platform in the center of the room. Jump and Dash to get it. Reward: 10,000
Force Points
4. Just before the exit to this area, there will be a series of platforms on
your left. Climb them to reach this Holocron. Reward: Unstable Red Lightsaber
Crystal
5. In the area where you first encounter the Felucian Shaman (red), tucked away
in a corner to the right in that area is this Holocron. Reward: 10,000 Force
Points
6. In the bog area where you are ambushed by a lot of Felucians, there are some
rock "horn" like formations. Find the one that looks broken and move it for the
Holocron. Reward: 10,000 Force Points
7. In this same area, toward the left of the exit is a cave delineated by the
big blue flowers on the outside. Enter and find the Holocron in a secret area
not shown on the mini-map. Reward: Compressed Gold Lightsaber Crystal
8. In the very next narrow cave, there is a Holocron in the rock that sort of
divides the small room. Jump up and claim it. Reward: Force Combo Sphere
9. In the area where the first Rancor appears, find this Holocron amongst the
weird plants along the walls. Reward: 10,000 Force Points
10. In the next narrow cave, again find a Holocron in the small rock formation
that acts almost like a median. Reward: 10,000 Force Points
11. On the platforms on the right side as you enter the large "Rancor pit"
area. Reward: 10,000 Force Points
12. Same area as the previous one, just on a platform further down from it.
Reward: Force Talent Sphere
13. On a platform with a large tree near the end of the area. Reward: 10,000
Force Points
14. On a platform on the left side of this valley area. Jump up the platforms
to get it. Reward: Force Power Sphere
15. UNKNOWN
Mission Four - The Empirical
----------------------------
1. After you leave the first room, impossible to miss. Reward: Blue Lightsaber
Crystal
2. In the room with the EVO Troopers, drop down to the ground level, then enter
the door that's under the one you entered from. Holocron is hidden in there.
Reward: Force Talent Sphere
3. Same room, break open the fourth glass capsule and the Holocron is inside.
Reward: Force Combo Sphere
4. The escape pod room, under the rightmost escape pod. Launch it to uncover
this one. Reward: Force Power Sphere.
5. After the escape pods room, down at the end of the very next hallway behind
some containers and such. Reward: Power Crystal Lorrdian
Mission Five - Cloud City
-------------------------
1. Find the bar, which is on the second major platform. Jump to the roof of the
bar and find this Holocron. Reward: Power Crystal Ruusan
2. On the platform near the exit to the first area, there is a small pod for
carbonite freezing. Jump in there quickly to grab the Holocron. Reward:
Unstable Gold Lightsaber Crystal
3. When you reach the area with the Senate Guards and Scout Troopers and the
like, as well as the Carbonite cannisters, find this Holocron to the right on
the platform, behind some cannisters. Reward: 10,000 Force Points
4. Head up the walkway and near the 2nd pillar, turn left. The Holocron is
floating in mid-air. Jump, double jump, and Dash quickly to try and land on it.
May take a few tries. Reward: Force Combo Sphere.
5. After leaving the second pillar of the upper walkway, the game hits a
checkpoint. Jump on the nearby overhead beam and walk to the far left to find
this Holocron. Reward: Unstable Yellow Lightsaber Crystal
More to come
[+]-------------------[+]
| Miscellaneous ms00 |
[+]-------------------[+]
The rest of the pertinent information for the guide goes here.
*========================================================================*
Frequently Asked Questions [ms01]
*========================================================================*
1) How do I beat (insert) Boss?
A) I decided to go with a Boss section this time around. When it's finished,
refer to it if you need quick Boss tips. In general, I'd say most bosses are
vulnerable to objects being thrown at them, and after that, it comes down to
learning their attacks and how to overcome them.
2) I can't get past (insert) part! The enemies they are teh raping meh!!!11
A) Yeah, the game can get kind of annoying frustrating at times, but just keep
going. Keep in mind that even if you die you keep getting Force Points so you
can keep powering up if you have continued trouble
3) Why should I not change costumes immediately after getting one.
A) I heard of some weird glitch, I'm not sure if it's on both versions or just
the 360 one. Basically, if you get a new costume and then wear it immediately,
the game, as usual when changing costumes, sends you back to your last
checkpoint. It's possible that doing this may make it so that, according to the
game, you never picked up that Holocron, which can screw things up. Save your
game first from the menu before changing costume. Thanks to aceric for this
tip.
*========================================================================*
Credits/Special Thanks [ms02]
*========================================================================*
Well, GameFAQs and other gaming sites out there that let me get this guide out
to the public.
Rootsecure yet again for the Ascii art help.
Both Stellar644 and XLiao for tipping me on Holocron #10 in Raxus Prime
LucasArts for the game. Even if The Force Unleashed didn't meet all the hype,
it's an enjoyable game and I'm glad it's selling well (from what I've heard).
*========================================================================*
Contact Info [ms03]
*========================================================================*
If you have questions or found a Holocron that I'm looking for, let me know. If
you e-mail me about a Holocron, don't forget that there's always a chance
somebody beat you to it and although I might credit more than one person, I
won't be going crazy so don't feel disgruntled if you don't get a submission
in.
When E-mailing me tips or strategies or whatever, please leave me a screenname
or something you go by so that I may credit you. If you do not want to be
credited and merely want to pass on the info anyways, that's fine. If you do
not want credit, I will not post the information until that is confirmed. If
you do want credit, please drop a name for me and that's really my only rule,
because I choose not to disclose people's e-mail addresses here.
Also try to indicate that your e-mail is about the game by putting something
clear and identifiable in the subject header. I'd appreciate that.
E-mail: veritas7ax@gmail.com
*========================================================================*
Legal Hullabaloo [ms04]
*========================================================================*
This guide is solely my own creation. I reserve the right to approve and
disapprove requests to host it. I ask that all the information listed wholly
throughout this guide remain unchanged. No exceptions or else I will call for
removal. Please do not steal my guide and pass it off as your own. As of now,
the following sites have permission to host this guide:
www.gamefaqs.com
www.supercheats.com
That's all for now. Until next time young Padawans. Schwing!
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