The Darkness II: FAQ/Walkthrough

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X|                    "The Darkness II" Strategy Guide                     |X
X|                                                                         |X
X|                  [Xbox 360 and PlayStation 3 Versions]                  |X
X|                         Version 1.0 (March 2012)                        |X
X|                                                                         |X
X|                          By Robert Allen Rusk.                          |X
X|                    Copyright 2012 Robert Allen Rusk.                    |X
X|                                                                         |X
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0====================0
| Contact Information \
0===============================================>

  If you have any comments, suggestions, and critiques then you can contact 
  me through the following:

    E-MAIL: rarusk[gnat]netzero[snot]com
    FACEBOOK: Robert Allen Rusk (San Antonio, TX, USA)
    LINKEDIN: http://www.linkedin.com/pub/robert-allen-rusk/15/539/59b
    BLOG: http://rarusk.livejournal.com
    XBOX LIVE GAMERTAG: RARusk

    **NOTE: The [gnat] replaces the "@" symbol in the e-mail address. It is 
            to thwart spambots looking for email addresses to send spam to. 
            Simply replace [gnat] with "@" when responding. I chose [gnat] 
            because it rhymes with "at" and is easy to remember. Same goes 
            for "." - [snot].

  Things to submit.....

    >>Better ideas. If you have some better way to do certain missions then I 
      would be glad to hear it. After I confirm it then I will include your 
      idea in future revisions and will credit you for it.

    >>Anecdotes and observations (especially if they're funny).

    >>Constructive critiques. While I have strived to make this as good a 
      guide as possible, I know it is not perfect. Whatever criticisms you 
      make of this guide please make them constructive so I can learn from it 
      since I may consider doing guides for other games in the future.

    >>Grammatical and formatting errors.

    >>Additional Easter Eggs.

0================0
| General Notices \
0===============================================>

    **NOTICE: This guide may only be distributed and/or posted in its 
              original format (and, most importantly, UNALTERED in any way).

    If you wish to post or use excerpts from this guide then please ask for 
    my permission first before doing so (especially if you work for a 
    magazine or website). A lot of time and effort was spent putting this 
    thing together and that should be taken into consideration.

    And remember.....

       "Respect is everything."

<+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++>

"The Darkness II" is copyright 2012 by Take 2 Interactive. Developed by
Digital Extremes. "The Darkness" is a registered trademark of Top Cow
Productions, Inc.

All other trademarks and copyrights contained in this document are owned by
their respective trademark and copyright holders.

<+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++>

This is Version 1 of my latest guide. Although I liked the game I was
disappointed in that it leaves little room for creativity. But that didn't
stop me from getting the most of this game and putting as much as I could
into this guide.

<+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++>

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          0========================================================0
          |                   Additional Sources                   |
          0========================================================0
           \XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/

--"The Darkness II" Game Manual
--Xbox360Achievements.org
--PS3Trophies.org

           /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
          0========================================================0
          |         Other Guides and FAQs I Have Authored          |
          0========================================================0
           \XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/

0================0
| Strategy Guides \
0=====================================>

  >>"Grand Theft Auto: Liberty City Stories" (PS2)
  >>"Grand Theft Auto III" (PS2, Xbox, PC)
  >>"Grand Theft Auto: Vice City" (PS2, Xbox, PC)
  >>"Grand Theft Auto: Vice City Stories" (PS2)
  >>"Grand Theft Auto: San Andreas" (PS2, Xbox, PC)
  >>"Grand Theft Auto IV" (Xbox 360, PS3)
  >>"Grand Theft Auto IV: The Lost and Damned" (Xbox 360, PS3)
  >>"Grand Theft Auto IV: The Ballad of Gay Tony" (Xbox 360, PS3)
  >>"Bully" (PS2)
  >>"Bully: Scholarship Edition" (Xbox 360)
  >>"Stubbs The Zombie" (Xbox)
  >>"Watchmen: The End is Nigh (Parts 1 and 2)" (Xbox 360, PS3)
  >>"Hitman: Codename 47" (PC)
  >>"Hitman 2: Silent Assassin" (PS2, Xbox, NGC, PC)
  >>"Hitman: Contracts" (PS2, Xbox, PC)
  >>"Hitman: Blood Money" (PS2, Xbox, Xbox 360)
  >>"Deadly Premonition"/"Red Seeds Profile" (Xbox 360, PS3)
  >>"The Darkness" (Xbox 360, PS3)
  >>"The Chronicles of Riddick: Assault on Dark Athena" (Xbox 360, PS3)
  >>"The Chronicles of Riddick: Escape From Butcher Bay" (Xbox)

One of the earlier versions of my "TCoR: EFBB" guide can be found in the book
"GameFAQs Presents.....The Ultimate Xbox Strategy Guide" published (in 2004)
by Future Network USA.

0=====0
| FAQs \
0=====================================>

  >>"Grand Theft Auto: Vice City" Version Differences FAQ (PS2, Xbox)
  >>"Grand Theft Auto: Vice City" Suggested Music List FAQ (Xbox, PC)
  >>"Grand Theft Auto: Vice City" Hidden Text FAQ
  >>"Grand Theft Auto: San Andreas" Hidden Text FAQ
  >>"Rumble Roses XX" Character Story FAQ (Xbox 360)

<+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++>

Although my guides and FAQs can be found at many sites around the internet,
the latest versions of my work can always be found first at GameFAQs since
that is my primary contribution site.

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This guide uses a Quick Search Feature which takes advantage of the Find
feature used by many web browsers. This feature will allow you to go to any
chapter or section in this guide quickly.

On the left side of some of the chapters, as well as the right side of each
of the major section headers, in the Table of Contents is a four character
code. To access any of those chapters or sections do CTRL-F (PC) or Clover-F
(Mac) to activate the Find feature in the web browser. Then enter the code in
BRACKETS (or at least the left bracket) like this:

[xxxx] or [xxxx

You will notice that most chapters do not have a four character code. They
are accessed a little differently. To access any of these chapters you
activate the Find feature and enter the > character followed by the chapter
number like this:

>KR6 or >ZD12

This feature also works backwards. You will notice that the Table of Contents
has its own four character code. Should you want to quickly go back to the
top of this document input the four letter code for the Table and you will
instantly be back at the top of the guide.

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| Table of Contents                                                  [TBCT] |
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>>I. Introduction And General Information
  ***************************************

     GEN1. Who Am I?
     GEN2. My Setup
     GEN3. From the Author
     GEN4. About The Guide
     GEN5. About "The Darkness II"
     GEN6. Controls
     GEN7. The Main Screen
     GEN8. Game Menus
             A. Main Menu
             B. Pause Menu
     GEN9. New Game and New Game+
     GEN10. Dark Essence
     GEN11. The Darkness Explained
     GEN12. The Darkness Powers
     GEN13. Weapons
     GEN14. Talent Shrines and Talents
     GEN15. The Brotherhood
     GEN16. Main Story Accomplishments
     GEN17. The Order of Things

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>>II. The Main Story (THMS)
  *************************

     CHP1. Dinner Out
     CHP2. Payback
     CHP3. The Family
     CHP4. Q and A
     CHP5. More Questions Than Answers
     CHP6. Strong Silent Type
     CHP7. Deal With The Devil
     CHP8. Home Invasion
     CHP9. The Awakening
     CHP10. End Of An Era
     CHP11. Saying Goodbye
     CHP12. On The Hunt
     CHP13. Fun and Games
     CHP14. Strange People
     CHP15. Rat In A Maze
     CHP16. Homecoming
     CHP17. Last Stand
     CHP18. Revelations
     CHP19. Heart of Darkness

          <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0>

>>III. Vendettas (VDTS)
  *********************

     VDT1. Vendettas Accomplishments

        CGN1. Here's Johnny
        CGN2. Stop the Press
        CGN3. Dead-End Job
        CGN4. No Brothers of Mine
        CGN5. Hostile Takeover
        CGN6. A Real Rain Has Come
        CGN7. Forced Entry
        CGN8. Sins of the Brothers

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>>IV. Hit List (HTST)
  *******************

     LST1. Hit List Accomplishments

        HTL1. Enter the Gauntlet (Marshal Bros. Salvage)
        HTL2. All Clear (Broadside Paperworks)
        HTL3. Time to Take Out the Trash (Riverside Houses)
        HTL4. We Interrupt This Program (Newswatch 6)
        HTL5. Storming (Old East Docks)
        HTL6. Snatch and Grab (Old East Docks)

          <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0>

>>V. Credits
  **********

>>VI. Conclusion
  **************

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| >GEN1. Who Am I?                                                          |
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My name is Robert Allen Rusk and I am a hardcore gamer with about 30+ years
of gaming experience. I am an ex-gametester (Broderbund Software, LucasArts
Games, Point Of View Computing) and an ex-arcade attendant (Namco
Cyberstation - Pier 39, San Francisco, CA).

I also own multiple systems such as the Sega Dreamcast, Super Nintendo,
Nintendo 64, Atari Jaguar, PlayStation 1 and 2, Xbox, and Xbox 360.

I currently work at JCPenneys at one of the malls here in San Antonio, TX. 
Retail isn't the best job in the world but JCPenneys has given me the job
stability I did not have much of prior to employment there. This also led to
personal stability that allows me to write and maintain the guides I have
built.

I started writing guides in 2003 because I felt it was something I could do
utilizing my writing skills gained in college and gametesting along with my
passion for vidgames.

Over time I have honed my overall writing and organization skills plus my
creative thinking skills. Additionally, I have extended the play value of the
games I have written guides and FAQs for many times over plus I have received
many letters from all over the world.

I am also what one may call an RGB Analog Video enthusiast. I hack most of my
game consoles to try to get the best possible video from them and that
usually involves tapping into the RGB Analog video signals and using them on
the right monitors to achieve my desires.

To this end I became a member of the GamesX.com mod forum and I post on their
"RGB + Video Discussions" forum area from time to time.

In addition, I am a member of the X-Otic Computer Systems of San Antonio
(www.xcssa.org), a group who specializes in Linux, Mac, and other systems. We
are also a group of hackers and electronics enthusiasts.

I am also a regular forum poster at GameFAQs, an occasional poster at
AtariAge, Digital Press, GTA Forums, and Video Game Saga. I am also a member
of The MoFaT (a members only message board set up by "Grand Theft Auto: Vice
City" players who met on the Vice City message boards at GameFAQs).

Outside of gaming, my interests include "Godzilla" (I have been a G-Fan since
the age of ten) and "Red Dwarf" (I own all eight series plus the "Back to
Earth" mini-series on DVD). I am also a long time soundtrack collector with
many titles in my possession.

As far as favorite sports teams go, my teams are the San Antonio Spurs (NBA)
[the local team], the Denver Broncos (NFL) [although I live in Texas, I am
originally from Colorado Springs, Colorado] and the Air Force Falcons (NCAA
Football).

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| >GEN2. My Setup                                                           |
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This guide was constructed using TextWrangler on a 1.5Ghz Single Core Intel
Mac Mini. I view my work in Safari to help in seeing how it would look on the
web and correct format errors.

I also play "The Darkness II" on a Viewsonic A70 RGB monitor using the Xbox
360 VGA cable. When I do my writing and guide revisions I run my Mac (on a
Dell monitor) alongside the Xbox 360 (on my Viewsonic A70 monitor). This way
I can simultaneously play and make changes to the guide at the same time.

The sound is hooked up to an old stereo box I got from Radio Shack when I
acquired my first Amiga 500 in 1990 and it has served me well considering its
age.

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| >GEN3. From The Author                                                    |
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Welcome to my guide for "The Darkness II"! In this guide you will find a lot
of useful information in a highly organized format that you can use to get
the most out of the game. Quotes taken from readers' e-mail are presented "as
is" and may include spelling and grammatical errors.

When I first started doing guides and FAQs, I did not know how well it would
go over and how many people would respond. I wasn't exactly swamped with
e-mail but I do get letters from time to time.

Sometimes people would ask for advice and others would say how cool the guide
is. All it takes is for one person to say how good and useful your guide is
to make it all worthwhile.

I want to thank GameFAQs for creating a place where such documents can be
hosted for the benefit of all gamers. I also want to thank IGN.com,
NeoSeeker.com, TheVGNation.com, GameHelper.com, and many other sites for
their generosity in hosting this guide along with my other work on their
sites.

Finally, I want to thank everybody who has taken the time to download and
read this guide (as well as my other documents).

With that said, let's get down to business shall we?.....

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| >GEN4. About The Guide                                                    |
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The main emphasis of this guide is to provide a straightforward way to
complete the game as well as acquire all of the Accomplishments (explained
later). This means finding all of the Relics and playing through the
Vendettas and Hit List sections of the game.

Although this guide is meant for the Xbox 360 and PS3 versions of the game
this can also be used for the PC version even though I have no information on
it.

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| >GEN5. About "The Darkness II"                                            |
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"The Darkness II" is based on an obscure comic book published by Top Cow
Productions. An odd choice for a licensed based vidgame.

The first game was made by Starbreeze Studios, the studio that did the
amazing "The Chronicles of Riddick" games. The first Darkness game had
wonderful graphics, very good story telling and cutscenes (this also includes
the scenes that play as the game loads a new area - a nice touch), and very
good music.

But, just like with the Riddick games, it was a little short and easy (even
at the Hard difficulty). In addition, this game was heavily criticized for
its lackluster Multiplayer. Even with these weaknesses "The Darkness" is a
worthy title to add to one's Xbox 360 or PlayStation 3 game collection.

"The Darkness II" was made by Digital Extremes and, as a result, the sequel
is a very different beast than its predecessor. The graphics are of the cell
shaded variety instead of the realistic tones used in the first game. This
makes sense since the game is based on a comic book.

The combat is much more visceral now that you can use your Demon Arms and
firearms in combination. There is no standard multiplayer but you can do
co-op missions online in the Vendetta and Hit List modes.

But the game isn't without its flaws. The main issue is length. Some players
have managed to blow through the main game in as little as four hours and
others have managed to obtain all of the Accomplishments in as little as a
day. This makes the first game a 100-hour RPG by comparison.

And there is no tactical variety either. In the first game you can either
shoot your enemies with your firearms or hang back and use the Creeping Dark
power to stealth kill them. There is no stealth in "The Darkness II". You
basically go from area to area and kill people up close with your Demon Arms
and guns.

And the game is very linear which also makes the game even shorter than it
already is. There is very little to explore - just enough to hide the Relics
so they are not always in plain sight.

"The Darkness II" in not necessarily a bad game. But it feels inferior to the
first game. Whether or not it is worth the sixty bucks to purchase new
depends on how much of a fan of "The Darkness" you are.

With that said, let's move on to the next chapter.....

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| >GEN6. Controls                                                           |
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0=================0
| Xbox 360 Version \
0=====================================>

  Move Around...............................................Left Analog Stick
  Look Around..............................................Right Analog Stick
  Sprint.............................................Left Analog Stick Button
  Crouch............................................Right Analog Stick Button
  Switch Weapons..........................................D-Pad Up/Right/Left
  Dual Wield Weapons...............................................D-Pad Down
  Jump...............................................................A Button
  Eat Heart/Pick Up Weapon...........................................X Button
  Activate Swarm.....................................................B Button
  Activate Gun Channeling............................................Y Button
  [1] Demon Arm Grab..............................................Left Bumper
  [2] Demon Arm Slash............................................Right Bumper
  [3] Fire Left Weapon...........................................Left Trigger
  Fire Right Weapon.............................................Right Trigger
  Pause..........................................................Start Button
  Objectives......................................................Back Button

0======================0
| PlayStation 3 Version \
0=====================================>

  Move Around...............................................Left Analog Stick
  Look Around..............................................Right Analog Stick
  Sprint............................................................L3 Button
  Crouch............................................................R3 Button
  Switch Weapons..........................................D-Pad Up/Right/Left
  Dual Wield Weapons...............................................D-Pad Down
  Jump...............................................................X Button
  Eat Heart/Pick Up Weapon......................................Square Button
  Activate Swarm................................................Circle Button
  Activate Gun Channeling.....................................Triangle Button
  [1] Demon Arm Grab................................................L1 Button
  [2] Demon Arm Slash...............................................R1 Button
  [3] Fire Left Weapon..............................................L2 Button
  Fire Right Weapon.................................................R2 Button
  Pause..........................................................Start Button
  Objectives................................................... Select Button

          <0++++++++++++++++++++++X##***##X++++++++++++++++++++++0>

[1] - Once an object has been grabbed then you can throw it by tapping the 
      button again. To execute someone then grab the person and use a face 
      button to perform a specific execution.

[2] - You can control the direction of the slash by using this button in 
      conjunction with the Right Analog Stick.

[3] - When using a single weapon then you use this button to aim.

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| >GEN7. The Main Screen                                                    |
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Your Main Screen is where all of the action in "The Darkness II" take place.
The aiming reticle for your Weapons will appear in the center of your screen.

When The Darkness is manifested then you will see the two Demon Heads appear
to either side of the screen. The lower right corner of the screen is where
you will find you ammo indicator for your standard weapons. In the lower left
corner is where you will find your health meter.

When you are hit by gunfire then you should see a red flash appear near the
center of the screen. It will also indicate the direction where you are being
attacked from.

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| >GEN8. Game Menus                                                         |
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When you load up or pause the game (by pressing Start) then you also bring up
these menus:

  /-=-=-=-=-=-=-=-=-=-=-=-=-\
 /-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=0
| GEN8.A. Main Menu                                                        \
 \-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=0

The Main Menu appears when you load up the game:

  >>Continue
    ********
      This is used to continue from your last saved position. "The Darkness 
      II" has an auto-save feature that saves your progress every so often 
      (and when you load up a new area) as you progress through each of the 
      chapters.

  >>New Game
    ********
      This is used when you want to start anew.

  >>New Game+
    *********
      This appears when you have beaten the game. More on this mode in the 
      next chapter.

  >>Vendettas
    *********
      This allows you to play the Vendettas and Hit List portion of the game. 
      This will be explained later in Section III and Section IV.

  >>Options
    *******
      This contains a subset of additional choices:

        ++Display
          *******
            Allows you to tweak your display.

        ++Controls
          ********
            Allows you to tweak various control settings such as Aim 
            Sensitivity, Aim Assist, Controller Vibration, Y Axis Inversion, 
            and Southpaw Controls.

        ++Audio
          *****
            Allows you to customize your audio.

        ++Options
          *******
            Allows you to customize Difficulty and the enabling or disabling 
            of Hints, Subtitles, HUD, and Essence Messages.

  >>Credits
    *******
      Allows you to view the game credits.

  >>Downloadable Content
    ********************
      This allows you to control all of the downloadable content for this 
      game.

  /-=-=-=-=-=-=-=-=-=-=-=-=-\
 /-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=0
| GEN8.B. Pause Menu                                                       \
 \-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=0

The Pause Menu appears when you pause the game by pressing Start:

  >>Resume
    ******
      This is used to resume your paused game.

  >>Restart Level
    *************
      This is used to restart from the beginning of the level.

  >>Relics
    ******
      Allows you to go over the Relics that you have collected.

  >>Options
    *******
      This is used to change various game settings using the same submenu as 
      listed above. You also have the option to change the difficulty setting 
      in mid-play if things get too difficult.

  >>Main Menu
    *********
      This is used to quit the game and return to the Main Menu.

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| >GEN9. New Game and New Game+                                             |
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To start a brand new game then go into New Game and select a difficulty level
(Thug, Hoodlum, Hitman, Don). Thug is the easiest and Don is the hardest. You
will also be give the opportunity to view something called "Previously on The
Darkness".

When you play through the game then you will not be able to backtrack to
previously visited areas and chapters. However, when you finish the game,
then you will open up the New Game+ mode. In this mode you will be able to
play any chapter and in any order with all of the upgrades you have
accumulated.

You can use this mode to go after missed Relics, max out all of your
upgrades, and acquire additional Accomplishments. It is recommended that you
max out all of your upgrades before tackling the harder difficulty levels.

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| >GEN10. Dark Essence                                                      |
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Every enemy that you encounter has something called Dark Essence. It is dark
energy that is used to help upgrade yourself. You gain it by killing enemies
and doing certain actions such as destroying lights.

You also gain more Essence Points by killing enemies with your Darkness
powers as opposed to using standard weapons. In addition, the tougher the
enemy, the more Essence Points you gain by killing them - especially by
Execution.

You also obtain additional Essence Points by finding Relics that are placed
in most of the chapters. These Relics are worth 300 Essence Points each so
taking the time to find them will allow you to maximize your upgrades sooner.
These Relics also add to your knowledge of The Darkness and The Brotherhood.

The Relics are easy to spot. They are surrounded by glowing candles and
various offerings such as bottles of wine and money. There are twenty nine of
these Relics and there are two Accomplishments related to finding them.

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| >GEN11. The Darkness Explained                                            |
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The Darkness is a parasitic creature, "old as time", that is passed down from
generation to generation within a given family line and makes itself known to
the host, which is a first born male, on the host's 21st birthday. And it
cannot allow the host to die until it is the appropriate time.

It is a very powerful being and gives you all kinds of incredible powers. But
it is also a dark and malevolent beast who has consumed many a soul during
its lifetime.

Now to explain its capabilities.....

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| >GEN12. The Darkness Powers                                               |
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In this chapter I go over your powers and various information related to
them:

0=======0
| Lights \
0=====================================>

  This is your main weakness. When you are near a strong light source then 
  The Darkness will react violently and retract. In addition, the light will 
  obscure your vision and hearing and you will not regain any health and be 
  able to recharge your Darkness Powers until the light source is destroyed 
  or you get far enough away from it.

  You will gain one Essence Point for any light that you destroy. However, 
  there are some lights that cannot be destroyed and will be marked as such 
  if you place your crosshair on them. Obviously they need to be avoided.

  In addition, you will find what are known as Portable Lights. You cannot 
  destroy them but are powered by an individual Generator which is usually 
  located nearby. Follow the bright electrical line to it and destroy it to 
  knock out the light.

0===========0
| Demon Arms \
0=====================================>

  When The Darkness is manifested then your Demon Arms will appear to either 
  side of you. They both look different from each other and perform different 
  tasks.

  The left Demon Arm is used for grabbing and throwing. If an object has a 
  purple glow or a white dot on it then it can be grabbed or destroyed. You 
  can also use it to grab Ammo Boxes, Weapons, and Relics from a distance.

  It can also be used for destroying objects like doors. For example, grab 
  the door then use the Eat Heart button to pull the door apart. To throw and 
  object then grab the object to be thrown, like a Pole, then tap the same 
  button to throw it. You can also throw people to kill them instead of 
  Executing them.

  You can also use Car Doors and use them as shields. Grab one from a car and 
  it will automatically provide some temporary cover. You can also throw them 
  to slice your enemies in half.

  The right Demon Arm is used for close-up attacking. Use the Demon Arm Slash 
  button in conjunction with the Right Analog Stick to perform a melee 
  attack. In addition, you can upgrade the Arms through the Talent Shrine.

0=================0
| Weakened Enemies \
0=====================================>

  When an enemy is weakened then you will see his Heart and vascular system 
  glow through his skin. This tells you that he is close to death. This will 
  also will allow you to do.....

0===========0
| Executions \
0=====================================>

  When an enemy is weakened enough then you have the option to perform an 
  Execution. Grab him with your left Demon Arm then use a face button to 
  perform the Execution. You can use the Execution to regain health, get 
  additional ammo, speed up recharging, and create a Darkness Shield.

  However, when you start the game, you can only do a regular Execution which 
  has no additional gain other than to kill your enemy. The other types of 
  Executions need to be bought from the Talent Shrine. An Execution will also 
  give you more Essence Points than by any other kind of attack.

  It is also important to point out that you cannot obtain the Heart of a 
  person that you have Executed which leads to the following.....

0==============0
| Eating Hearts \
0=====================================>

  This is one of the more important things you do in the game. When you kill 
  an enemy in a way that leaves the body somewhat intact then you can Eat the 
  enemy's Heart. This allows you to restore your health and gain Essence 
  Points (anywhere from five to fifteen depending on the enemy).

0=======0
| Health \
0=====================================>

  As noted earlier there is a health meter located in the lower left corner 
  of your screen. It is divided into quarters. If you are injured then stay 
  out of harms way for a bit and your health will recover.

  But it will only recover to the nearest quarter mark. The only way to fully 
  recover your health is to Eat the Hearts or perform Health Executions of 
  your enemies. If you die then you will restart from a previous checkpoint.

0======0
| Swarm \
0=====================================>

  When you acquire this power from the Talent Shrine then you can use it to 
  distract and harm your enemies. What this is is a swarm of various insects 
  created from The Darkness. It only lasts a short time but can often be 
  enough for you to dispatch your enemies before they recover. You can 
  improve the power and duration of the Swarm through the Talent Shrine.

0===============0
| Gun Channeling \
0=====================================>

  When you acquire this power from the Talent Shrine then you can use it to 
  channel some of The Darkness through your standard weapons without any ammo 
  being used. Gun Channeling can quickly kill your enemies but also destroys 
  the body thus denying you their Hearts. You can improve the power and 
  duration of Gun Channeling through the Talent Shrine.

0===========0
| Black Hole \
0=====================================>

  Unlike with the first game this power is brought instead of earned. When 
  purchased then, after you kill an enemy, a Black Hole may randomly appear 
  instead of a Heart. When used this will quickly clear out the nearby area 
  of enemies.

  The bad thing about this power is that it appears at random. Sometimes it 
  will appear when you don't need it or when you need a regular Heart 
  instead. In addition, it also disintegrates those who get caught up in it 
  so you can't get the Heart from the bodies.

0=======0
| Knobby \
0=====================================>

  In the previous game you had the option of sending out Darklings to assist 
  you. However, in this game, you are given just one.

  His name is Knobby and he is your personal assistant who will help you in 
  disposing of enemies. He mainly acts to distract them so you can kill them 
  easier. He is also un-killable. Even if he is killed off by something, such 
  as light, then he will simply reappear somewhere else and rejoin the fight.

  One of his other powers is the ability to let you control him but only 
  during certain chapters. You use the Demon Arm Grab button to Execute and 
  the Demon Arm Slash button to slash something.

  You can also obtain additional Essence Points if you kill an enemy while 
  Knobby is attacking him. He will also point the way should you get lost.

           /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
 /=========================================================================\
| >GEN13. Weapons                                                           |
 \=========================================================================/
           \XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/

In addition to your Darkness Powers you can also use standard firearms which
are most often dropped by your enemies. The D-Pad allows you to switch
through them. Your smaller weapons are controlled by the D-Pad Left and
Right. Your larger weapons are controlled by the D-Pad Up.

You can dual-wield your smaller weapons by pressing D-Pad Down. You cannot
dual-wield larger weapons like Shotguns. If you're using a single weapon then
you can aim with it by using the Fire Left button.

You can gain additional ammo for your weapons by either taking them from
dropped weapons, performing Hitman Executions, or by finding the Ammo Boxes
that you will encounter throughout the game. You can also upgrade them
through the Talent Shrine.

Listed below are the different weapon types:

0========0
| Pistols \
0=====================================>

  >>M1911, Cobra, Desert Eagle
    **************************
      Notes: This weapon is mainly used for close combat situations and 
             shooting out lights. The Cobra is probably the most powerful of 
             the Pistol but fires slow. The Desert Eagle provides a nice 
             balance of power and speed.

0=================0
| Sub-Machine Guns \
0=====================================>

  >>Micro Uzi, HK Ump, MP7
    **********************
      Notes: These rapid fire sub-machine guns are pretty nice in a tight 
             situation. I believe they all fire at the same rate but the 
             Micro Uzi appears to be weaker that the other two. The MP7 
             appears to be the overall best of the Sub-Machine Guns so pick 
             that one up when you can.

0=========0
| Shotguns \
0=====================================>

  >>Defender, Sawed-Off, Model 1887
    *******************************
      Notes: These pretty powerful weapons are only good at close range and 
             can only fire one shot at a time.

0===============0
| Assault Rifles \
0=====================================>

  >>Kalashnikov, Carbine, Striker
    *****************************
      Notes: These are the best overall weapons in the game. They have solid 
             power, good rate of fire, and are accurate at medium to long 
             range distances. Always pick one up when you find them. 
             Especially the Carbine since it has very little kickback to 
             throw off your aim.

           /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
 /=========================================================================\
| >GEN14. Talent Shrines and Talents                                        |
 \=========================================================================/
           \XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/

Every so often as you progress through the game you will encounter glowing
purple blobs floating above the ground. These are the Talent Shrines and they
are used to upgrade your powers. You use the Dark Essence that you have
collected by killing enemies and doing certain actions to purchase upgrades.

When you encounter your first Shrine then you need to purchase the Eat Hearts
Talent, for 50 Essence Points, before you can purchase other Talents. It is
also important to point out that you can't purchase certain Talents unless
you buy the one before it in the branch.

As for what Talents to go after first, it is best to go after the Gun
Channeling and Swarm Talents first then the Execution and Combat Belt Tiers.
This is because the Gun Channeling and Swarm are very useful against groups
of tough enemies and the sooner you get those and some of their upgrades the
easier the game will be.

There are a total of thirty seven Talents and are divided into four Tiers:

0============================0
| Gun Channeling / Swarm Tier \
0====================================================>

  >>Gun Channeling
    **************
      Cost: 1,000 Essence Points.
      Notes: Channel the Darkness through your guns for several seconds, 
             drastically increasing weapon damage while not using any ammo.

  >>Expert Channeler
    ****************
      Cost: 1,250 Essence Points.
      Notes: Gun Channeling cooldown is much faster.

  >>Gun Kata
    ********
      Cost: 1,500 Essence Points.
      Notes: Use Gun Channeling in concert with Dual Wielding to 
             automatically target enemies.

  >>The Destroyer's Channeling
    **************************
      Cost: 1,250 Essence Points.
      Notes: Extends the time Gun Channeling lasts.

  >>Heart of Darkness
    *****************
      Cost: 1,500 Essence Points.
      Notes: Gun Channeling allows bullets to penetrate through walls and 
             Jackie can see enemies through them within a short range.

  >>Swarm
    *****
      Cost: 1,000 Essence Points.
      Notes: Release a Swarm that will stun your enemies for a few seconds.

  >>Black Swarm
    ***********
      Cost: 1,250 Essence Points.
      Notes: Increases stun time on swarmed enemies.

  >>Killer Swarm
    ************
      Cost: 1,500 Essence Points.
      Notes: Increases the damage over time to swarmed enemies.

  >>Expert Swarm
    ************
      Cost: 1,250 Essence Points.
      Notes: Swarm cooldown is much faster.

  >>Swarms From Limbo
    *****************
      Cost: 1,500 Essence Points.
      Notes: Allows Swarm to reach more targets.

0=================0
| Combat Belt Tier \
0====================================================>

  >>Combat Belt
    ***********
      Cost: 200 Essence Points.
      Notes: Combat Belt increases ammo capacity for all weapons.

  >>Active Pump
    ***********
      Cost: 800 Essence Points.
      Notes: Press Fire Left immediately after firing a Shotgun for a rapid 
             pump action that lessens the spread of the next shot.

  >>Weapon Handling
    ***************
      Cost: 800 Essence Points.
      Notes: Faster reloading for all weapons.

  >>Shotgun Darkness Mod
    ********************
      Cost: 800 Essence Points.
      Notes: All Shotguns have an extended clip while in the dark.

  >>Assault Rifle Darkness Mod
    **************************
      Cost: 1,000 Essence Points.
      Notes: All Assault Rifles have an extended clip while in the dark.

  >>2 Handed Weapons Explosive Rounds
    *********************************
      Cost: 1,250 Essence Points.
      Notes: Assault Rifles and Shotguns fire explosive rounds that do more 
             damage than regular bullets.

  >>Pistol Darkness Mod
    *******************
      Cost: 800 Essence Points.
      Notes: All Pistols have an extended clip while in the dark.

  >>SMG Darkness Mod
    ****************
      Cost: 1,000 Essence Points.
      Notes: All SMGs have an extended clip while in the dark.

  >>Small Arms Explosive Rounds
    ***************************
      Cost: 1,250 Essence Points.
      Notes: Pistols and SMGs fire explosive rounds that do more damage than 
             regular bullets.

0================0
| Executions Tier \
0====================================================>

  >>Health Executions
    *****************
      Cost: 400 Essence Points.
      Notes: Grab vulnerable enemies and perform a Health Execution to 
             regenerate some health.

  >>Health Execution Upgrade
    ************************
      Cost: 800 Essence Points.
      Notes: Receive more health whenever an enemy is killed with a Health 
             Execution.

  >>Hitman Executions
    *****************
      Cost: 400 Essence Points.
      Notes: Grab vulnerable enemies and perform a Hitman Execution for some 
             extra ammo.

  >>Power Executions
    ****************
      Cost: 1,250 Essence Points.
      Notes: Grab vulnerable enemies and perform a Power Execution to hasten 
             the recharge of Swarm and Gun Channeling.

  >>Power Execution Upgrade
    ***********************
      Cost: 1,000 Essence Points.
      Notes: Darkness power recharge time is reduced even more after a Power 
             Execution.

  >>Hitman Execution Upgrade
    ************************
      Cost: 800 Essence Points.
      Notes: Receive more ammo whenever an enemy is killed with a Hitman 
             Execution.

  >>Expert Grabber
    **************
      Cost: 800 Essence Points.
      Notes: Enemies that have been staggered or knocked down will remain 
             vulnerable to being grabbed for longer after they recover.

  >>Demonic Executions
    ******************
      Cost: 1,250 Essence Points.
      Notes: Grab vulnerable enemies and perform a Demonic Execution to 
             create a shield from the Darkness.

  >>Demonic Execution Upgrade
    *************************
      Cost: 1,000 Essence Points.
      Notes: The Demonic Shield has more hit points.

0==================0
| Demonic Lift Tier \
0====================================================>

  >>Demonic Lift
    ************
      Cost: 400 Essence Points.
      Notes: Slash an enemy into the air and he'll be held there for a 
             moment, suspended by the Darkness.

  >>Heart Health
    ************
      Cost: 1,000 Essence Points.
      Notes: Regain more health after eating a Heart.

  >>Demon Blades
    ************
      Cost: 800 Essence Points.
      Notes: The Demon Arm grows vicious blades for a short time after eating 
             a heart, adding extra damage to the slash attack.

  >>Black Hole
    **********
      Cost: 1,000 Essence Points.
      Notes: Killed enemies sometimes leave behind Black Holes instead of 
             Hearts. Grab it with the Demon Arm and then throw it to create a 
             vortex of death!

  >>Caustic Black Hole
    ******************
      Cost: 1,250 Essence Points.
      Notes: Increases the size of the Black Hole.

  >>Air Darkling
    ************
      Cost: 600 Essence Points.
      Notes: Grab the Darkling and throw him at enemies. He'll latch on and 
             tear them apart with glee!

  >>Dark Blast
    **********
      Cost: 1,000 Essence Points.
      Notes: Objects grabbed with the Demon Arm will detonate on impact when 
             thrown.

  >>Dark Armor
    **********
      Cost: 1,250 Essence Points.
      Notes: Jackie is enveloped in Darkness Armor while in the dark, 
             granting him increased resistance to damage.

           /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
 /=========================================================================\
| >GEN15. The Brotherhood                                                   |
 \=========================================================================/
           \XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/

In the early stages of the game you will be facing off against street level
Goons who are not very strong and can be easily killed off. But, later on,
you will then deal with The Brotherhood, a secret society who want The
Darkness.

These guys are much tougher than the Goons because they use Dark Essence to
enhance their abilities even though they don't have The Darkness itself. They
have honed their black magic skills for thousands of years and use them in a
variety of ways.

In addition, they also have a weird echo inflection in their voices that
makes them more distinct (It also reminds me of Dr. Carrol from the game
"Perfect Dark"). They also have a nasty tendency to use Flash Bang Grenades
which create a temporary light source to blind you and cause the retraction
of your Darkness powers.

There are several types of enemies that you will face:

>>Soldier
  *******
    This is your basic grunt type. He wears a black helmet made from Darkness 
    Armor that also covers his eyes. He usually carries a Pistol but can also 
    carry Shotguns, Sub-Machine Guns, and Assault Rifles.

>>Clubber
  *******
    This guy doesn't carry a firearm but that doesn't make him any less 
    dangerous. He has some Darkness Armor on one side and will charge at you 
    with a large club-like weapon. He can easily disposed of with your Demon 
    Arm since he will try to kill you up close.

>>Spotlight
  *********
    These guys aren't very strong or armored but they are one of the more 
    dangerous enemies you will face. This is mainly because of the small but 
    very powerful mini-spotlight they wear on their right shoulder.

    It is very important that you deal with these guys first when they appear 
    since they will cause The Darkness to retract until you either kill them 
    or blow out their light.

>>Whipper
  *******
    These large guys are armored just like the Clubbers but approach much 
    more slowly. However, they have a much different attack than the others. 
    They have a large Whip which they spin above their heads. They don't do 
    much damage but what they often do is pull weapons out of your hands. 
    This becomes annoying in the middle of a firefight.

>>Runner
  ******
    These guys are more armored than the usual Soldier. But that's not what 
    makes them so different. It is the fact that that they can quickly run 
    from one area to another in a puff of purple smoke. They can also pass 
    through walls when they run.

    They will usually run away from you when you try to shoot at them or 
    melee attack them. Their armor and running ability makes them dangerous. 
    They can either be Clubbers, use Shotguns, or Assault Rifles.

>>Knight
  ******
    This is the most dangerous enemy The Brotherhood has. He hides behind a 
    Riot Shield that is covered with Darkness Armor. On top of that he is 
    also heavily armored. And he isn't just going to stand there and fire at 
    you from behind his shield. He will also rush up and smack you with it 
    and that can cause some serious damage.

           /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
 /=========================================================================\
| >GEN16. Main Story Accomplishments                                        |
 \=========================================================================/
           \XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/

Listed in this chapter are all of the Main Story Accomplishments that can be
acquired for the Xbox 360 and PS3 versions of "The Darkness II".

Now, for the sake of terminology and to lessen confusion within this guide,
Accomplishments are what are known as Achievements on the Xbox 360 and PC
versions and Trophies on the PS3 version.

To those who do not know, Achievements and Trophies can be considered a
different kind of scoring system. Each Xbox 360 game has 1000 Achievement
Points that can be obtained.

However, the PS3 Trophies do not have a point system attached to them
although the numbers of Trophies attained can be considered a way of keeping
score (as well as add some kind of experience points in the PlayStation
Network system). In addition, the Trophies are split into Bronze, Silver,
Gold, and Platinum classes.

Some Accomplishments can be acquired by simply playing through the game.
Others can be obtained by doing certain objectives outside of normal
gameplay. To many gamers this adds to the replay value of each game and gives
them bragging rights on Xbox Live or PlayStation Network where these scores
are posted.

One annoyance to Accomplishments is that, depending on the game, they are
split between Single Player and Multiplayer modes. So, if you do not have the
necessary connections to get on-line, then you most likely cannot get into
multiplayer matches to obtain the Multiplayer Accomplishments.

Thankfully, all of the Accomplishments for "The Darkness II" can be acquired
in single player mode.

Many of the Accomplishments within "The Darkness II" are easy to get. Some
require more work. In this chapter are all of the Accomplishments that can be
acquired in the Main Story. The Accomplishments for the Vendettas and Hit
List will be listed in those sections of the guide.

Now, for the Main Story Accomplishments:

0==============0
| 2 Guys 1 Pole \
0====================================================>

  Description: Kill 2 enemies with one javelin.
  Xbox 360 Achievement Points: 25 GS.
  PlayStation 3 Trophy Class: Bronze.
  Notes: There are a couple of good places to get this Accomplishment and I 
         will mark those within the guide.

0=========================0
| Allies in Strange Places \
0====================================================>

  Description: Escape the asylum with help from the inside.
  Xbox 360 Achievement Points: 20 GS.
  PlayStation 3 Trophy Class: Bronze.
  Notes: This secret Accomplishment is acquired at the end of Chapter 
         Fourteen.

0====================0
| At Home in the Dark \
0====================================================>

  Description: Finish all chapters in New Game+ on any difficulty.
  Xbox 360 Achievement Points: 50 GS.
  PlayStation 3 Trophy Class: Gold.

0===================0
| Back in the Saddle \
0====================================================>

  Description: Rescue Jackie from the Iron Maiden.
  Xbox 360 Achievement Points: 20 GS.
  PlayStation 3 Trophy Class: Bronze.
  Notes: You acquire this secret Accomplishment halfway through Chapter 
         Fifteen.

0===========0
| Carnie Kid \
0====================================================>

  Description: Earn a score of over 1000 in each of the carnival games.
  Xbox 360 Achievement Points: 20 GS.
  PlayStation 3 Trophy Class: Bronze.
  Notes: This can only be acquired in Chapter Thirteen. I will go into more 
         explanation there.

0===============0
| Cheque Please! \
0====================================================>

  Description: Survive the hit.
  Xbox 360 Achievement Points: 10 GS.
  PlayStation 3 Trophy Class: Bronze.
  Notes: This secret Accomplishment is acquired at the end of Chapter Two.

0=======================0
| Conquered the Darkness \
0====================================================>

  Description: Unlock all trophies.
  PlayStation 3 Trophy Class: Platinum.
  Notes: This PlayStation 3 only Trophy is obtained after acquiring all of 
         the other fifty Trophies.

0============0
| Cut and Run \
0====================================================>

  Description: Kill 50 enemies with the Demon Arm Slash attack.
  Xbox 360 Achievement Points: 10 GS.
  PlayStation 3 Trophy Class: Bronze.

0============0
| Dark Akimbo \
0====================================================>

  Description: Kill 100 enemies while dual wielding 2 different guns as 
               Jackie.
  Xbox 360 Achievement Points: 10 GS.
  PlayStation 3 Trophy Class: Bronze.

0===========0
| Date Night \
0====================================================>

  Description: Protect Jenny.
  Xbox 360 Achievement Points: 25 GS.
  PlayStation 3 Trophy Class: Bronze.
  Notes: This secret Accomplishment is acquired at the end of Chapter 
         Thirteen.

0=====================0
| Decisions, Decisions \
0====================================================>

  Description: Refuse to cooperate with Victor in the Interrogation.
  Xbox 360 Achievement Points: 5 GS.
  PlayStation 3 Trophy Class: Bronze.
  Notes: This secret Accomplishment can only be acquired in Chapter Seven. I 
         will go into more explanation there.

0================0
| Don of Darkness \
0====================================================>

  Description: Finish the game on Don difficulty.
  Xbox 360 Achievement Points: 100 GS.
  PlayStation 3 Trophy Class: Gold.
  Notes: This Accomplishment is best acquired in the New Game+ mode where you 
         can use all of your upgrades to make things easier. Don difficulty 
         isn't super tough but it is not recommended to just wade into battle 
         and use your melee attacks.

         Take your time and use your ranged attacks such as your standard 
         weapons and thrown objects. Make wise use of cover and blow out 
         every light you see.

0=======================0
| Escape the Brotherhood \
0====================================================>

  Description: Survive the interrogation.
  Xbox 360 Achievement Points: 25 GS.
  PlayStation 3 Trophy Class: Bronze.
  Notes: This secret Accomplishment is acquired at the end of Chapter Seven.

0============0
| Executioner \
0====================================================>

  Description: Kill 50 enemies with Executions while playing as Jackie.
  Xbox 360 Achievement Points: 10 GS.
  PlayStation 3 Trophy Class: Bronze.

0==============0
| Free the Mind \
0====================================================>

  Description: Finish the game on any difficulty.
  Xbox 360 Achievement Points: 25 GS.
  PlayStation 3 Trophy Class: Silver.

0=========================0
| I'm Just Getting Started \
0====================================================>

  Description: Find and interrogate Swifty.
  Xbox 360 Achievement Points: 25 GS.
  PlayStation 3 Trophy Class: Bronze.
  Notes: This secret Accomplishment is acquired at the end of Chapter Four.

0===============0
| Impish Delight \
0====================================================>

  Description: Kill 15 enemies while playing as the Darkling.
  Xbox 360 Achievement Points: 10 GS.
  PlayStation 3 Trophy Class: Bronze.
  Notes: This is best done in Chapter Six for reason that I will outline 
         there.

0====================0
| Jackie's Got Talent \
0====================================================>

  Description: Purchase a Talent in the single player campaign.
  Xbox 360 Achievement Points: 5 GS.
  PlayStation 3 Trophy Class: Bronze.

0================0
| Karma's a Bitch \
0====================================================>

  Description: Kill a shielded enemy with his own shield.
  Xbox 360 Achievement Points: 10 GS.
  PlayStation 3 Trophy Class: Bronze.
  Notes: The earliest you can go after this is in Chapter Eight. I will go 
         into more explanation there.

0==============0
| Mmmm Essence! \
0====================================================>

  Description: Pick up 5 Relics in the single player campaign.
  Xbox 360 Achievement Points: 10 GS.
  PlayStation 3 Trophy Class: Bronze.

0=================0
| One Flew Over... \
0====================================================>

  Description: Return to reality...?.
  Xbox 360 Achievement Points: 20 GS.
  PlayStation 3 Trophy Class: Bronze.
  Notes: This secret Accomplishment is acquired at the end of Chapter Nine.

0=============0
| One Man Army \
0====================================================>

  Description: Kill 25 enemies while being dragged from the restaurant, 
               without dying or restarting checkpoint.
  Xbox 360 Achievement Points: 10 GS.
  PlayStation 3 Trophy Class: Bronze.
  Notes: This can only be done in Chapter One and I will go into more 
         explanation there.

0==========================0
| Ready for the Big Leagues \
0====================================================>

  Description: Kill 50 enemies with thrown objects.
  Xbox 360 Achievement Points: 10 GS.
  PlayStation 3 Trophy Class: Bronze.

0=============0
| Relic Hunter \
0====================================================>

  Description: Find all 29 Relics in the single player campaign.
  Xbox 360 Achievement Points: 50 GS.
  PlayStation 3 Trophy Class: Silver.

0=========0
| Romantic \
0====================================================>

  Description: Real guys know how to dance.
  Xbox 360 Achievement Points: 5 GS.
  PlayStation 3 Trophy Class: Bronze.
  Notes: This can only be acquired in Chapter Four and I will go into more 
         explanation there.

0============0
| Skeet Shoot \
0====================================================>

  Description: Throw an enemy into the air and kill him with gunfire before 
               he lands.
  Xbox 360 Achievement Points: 10 GS.
  PlayStation 3 Trophy Class: Bronze.
  Notes: You need to be outdoors then grab a weakened enemy and throw him 
         high into the air. Then shoot him dead before he hits the ground. 
         The best weapon for this are Sub-Machine Guns but other players have 
         had success with Shotguns.

0==================0
| Step into Hell... \
0====================================================>

  Description: Defeat Victor.
  Xbox 360 Achievement Points: 25 GS.
  PlayStation 3 Trophy Class: Bronze.
  Notes: This secret Accomplishment is acquired at the end of Chapter 
         Seventeen.

0==================0
| Storm the Mansion \
0====================================================>

  Description: Take back your Mansion.
  Xbox 360 Achievement Points: 25 GS.
  PlayStation 3 Trophy Class: Bronze.
  Notes: This secret Accomplishment is acquired at the end of Chapter Eight.

0===========0
| Suck it Up \
0====================================================>

  Description: Kill 50 enemies with Black Hole while playing as Jackie.
  Xbox 360 Achievement Points: 10 GS.
  PlayStation 3 Trophy Class: Bronze.

0==============0
| Sweet Revenge \
0====================================================>

  Description: Avenge your Aunt Sarah.
  Xbox 360 Achievement Points: 25 GS.
  PlayStation 3 Trophy Class: Bronze.
  Notes: This secret Accomplishment is acquired at the end of Chapter Eleven.

0============0
| Talent Show \
0====================================================>

  Description: Max out all of Jackie's Talent Trees.
  Xbox 360 Achievement Points: 50 GS.
  PlayStation 3 Trophy Class: Silver.

0========================0
| That's Why I'm the Boss \
0====================================================>

  Description: Impress Dolfo in two different ways.
  Xbox 360 Achievement Points: 15 GS.
  PlayStation 3 Trophy Class: Bronze.
  Notes: This is best done in Chapter Twelve and I will go into more 
         explanation there.

0=====================0
| The Bird is the Word \
0====================================================>

  Description: Avoid being run over in the parking garage.
  Xbox 360 Achievement Points: 5 GS.
  PlayStation 3 Trophy Class: Bronze.
  Notes: This can only be done in Chapter Eight and I will go into more 
         explanation there.

0===============0
| The Old Gibber \
0====================================================>

  Description: Kill 100 enemies with Gun Channeling while playing as Jackie.
  Xbox 360 Achievement Points: 10 GS.
  PlayStation 3 Trophy Class: Bronze.

0===============0
| The Swarm King \
0====================================================>

  Description: Kill 50 enemies who are swarmed while playing as Jackie.
  Xbox 360 Achievement Points: 10 GS.
  PlayStation 3 Trophy Class: Bronze.

0=========================0
| This Kid's Got Potential \
0====================================================>

  Description: Max out 1 of Jackie's Talent Trees.
  Xbox 360 Achievement Points: 10 GS.
  PlayStation 3 Trophy Class: Bronze.

0===============0
| Truly Talented \
0====================================================>

  Description: Max out 3 of Jackie's Talent Trees.
  Xbox 360 Achievement Points: 25 GS.
  PlayStation 3 Trophy Class: Bronze.

0=================0
| Versatile Killer \
0====================================================>

  Description: Kill enemies in 5 different ways within 30 seconds.
  Xbox 360 Achievement Points: 20 GS.
  PlayStation 3 Trophy Class: Bronze.
  Notes: One of the best places to do this is in Chapter Nineteen and I will 
         go into more explanation there.

           /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
 /=========================================================================\
| >GEN17. The Order of Things                                               |
 \=========================================================================/
           \XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/

Although the game has four difficulty settings, this guide was written based
on the *THUG* setting. But I do have some side notes for those who play
through the highest difficulty setting which is *DON*.

Even though I point out from time to time about eating Hearts and acquiring
ammo it is assumed that every available Heart is eaten and that all ammo is
acquired from dropped weapons.

Because of the randomness of the Black Holes I don't talk a lot about them
within the guide. Always try to use them when they appear, especially with
large groups of enemies. I also point out the locations of Talent Shrines.

This guide also points out the locations of all of the Relics and most, if
not all, of the Ammo Boxes. This guide is also designed to help you acquire
all of the Accomplishments in the game.

Now, with all of that said, it is time to start the main portion of the
guide.....

  /==XX====XX==\                                             /==XX====XX==\
 /==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==\
| II. The Main Story                                                 [THMS] |
 \==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==/
  \==XX====XX==/                                             \==XX====XX==/

It is now several years after the events of "The Darkness". Jackie had lost
control of The Darkness but somehow managed to regain control of himself.
While he was doing this he was solidifying control of the Franchetti crime
family as the Don, a position he was asked to assume by Jimmy the Grape.

He now lives in a gorgeous penthouse Mansion. Aunt Sarah, who was living in a
cozy apartment in the Lower East Side before, now lives with him and has her
own room. Jimmy the Grape and Butcher Joyce, who were valuable allies in the
first game, are now part of Jackie's empire.

Jackie also has multiple loyal associates working for him. His right hand
man, Vinnie, has just set him up with a date at a fancy Italian Restaurant.
And this opens up the first chapter of the game.....

   0=-=-=-=-=-=0
  / Chapter One \
 /-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\
| >CHP1. Dinner Out                                                         0
 \-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/
                                                            \ Chapter One /
                                                             0=-=-=-=-=-=0

As the game begins then you will exit your limo and enter the Restaurant.
Vinnie will then lead you to a table where a pair of twins await you. At this
point the three of you engage in small talk.

Suddenly, one of the twins is shot from behind and a large chunk of her face
is blown off. Then a van crashes into the Restaurant which kills the other
twin and severely injures Jackie.

Vinnie then comes to Jackie's aid and hands him a Pistol. Then Vinnie starts
dragging Jackie and this leads into the:

  >>"One Man Army" Accomplishment
    *****************************
      As noted earlier you need to kill 25 enemies in the Restaurant without 
      dying or restarting the checkpoint. At the Thug difficulty level it is 
      fairly easy to get this Accomplishment. It usually takes one hit to 
      kill a Goon so you can go from target to target quickly.

      As you are dragged along then you should get those in front of you 
      before turning left to find a lot more trying to shoot you. Eventually 
      the two of you stop behind a bar to let Vinnie catch his breath.

      While you are at the bar then you will be shot at by more Goons. Shoot 
      the group of four Goons while aiming under the bar so Vinnie can give 
      you a second pistol so he can continue to drag you along.

      As he drags you to the kitchen then a lot more Goons show up. If you 
      got most of the Goons prior to this part then you should get the 
      Accomplishment. If you don't get it then you can save it for the New 
      Game+ Mode.

When you get inside the kitchen then Vinnie will try to open the nearby door.
But the door won't budge. Worse, the stoves are leaking gas. The Goons
outside know this and throw a Molotov into the kitchen to detonate the gas.
This injures you further and leads into the next chapter.....

   0=-=-=-=-=-=0
  / Chapter Two \
 /-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\
| >CHP2. Payback                                                            0
 \-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/
  \ Relics - 2 /                                            \ Chapter Two /
   0=-=-=-=-=-0                                              0=-=-=-=-=-=0

0============0
| Section One \
0=====================================>

Jackie is now severely injured and The Darkness is taunting him into using it
to save his life. Jackie is trying hard to resist. He then starts to crawl
along the floor toward a hole that has been blown into the kitchen wall by
the explosion.

He can see a weird looking man who remarks about Jackie strength. This man
also tells someone to keep pushing Jackie. As he walks away then another Goon
shows up to taunt Jackie. As you crawl closer to him The Darkness will
continue to taunt Jackie. When you reach the Goon then you have to Release
The Darkness to continue.

When you do that then The Darkness attacks all of the nearby Goons and
slaughters them. After being let back down then make your way to Vinnie who
is laying against a trash bin. Apparently your crew knows about your powers
as Vinnie remarks that it is about time you got your "thing" back.

Talk to Vinnie and he will tell you about the rest of your crew waiting at
the front of the Restaurant. After this then head into the alley. Along the
way you will go through a simple tutorial that includes the use of your
Objectives, controls, and various attacks.

As you go through the alley then you will encounter a vision of Jenny who
disappears before you can get much closer. After that then go to the nearby
door and destroy the Electrical Box to open it. From here, continue inside
and attack the two Goons while following the suggestions the game gives you.

Grab the M1911 on the stand by the door and attack the Goon that opens the
door. Grab his gun and head outside. Here you will deal with several Goons
who will use the cars for cover. You can shoot them with your Pistols but you
can get more Essence Points by grabbing Car Doors and slicing them with it. 

However, at Thug difficulty, it is better still to go up to each of the Goons
and perform an Execution to get maximum Essence Points. At this point in the
game you have just a standard Execution so, if your health gets low, then
kill a Goon in another fashion to obtain his Heart.

Go down the street killing the Goons and grabbing their dropped weapons. At
the end of the street is a doorway. When you get near the doorway then the
Restaurant will explode knocking you inside. You will then be cornered by a
Goon who stands over you. But Knobby appears in the ceiling and sneak attacks
the Goon to rescue you.

After getting up then go to Knobby to acquire a Micro Uzi. Duel wield it with
the Pistol then continue to the door you need to destroy. After you go
through the door then you should see your first Relic:

     ==============
  ++[Roanoke's Bane]++
     ==============

After acquiring the Relic then follow Knobby to a Talent Shrine. Use it to
purchase your first Talent, Eat Hearts. And this will give you the following:

  >>"Jackie's Got Talent" Accomplishment
    ************************************

Buy the Combat Belt talent then leave the Shrine. Then eat the nearby Heart
and follow Knobby to the gate. After going through the gate then proceed
forward to the truck and pallets where you will be attacked by three Goons.
Execute them to obtain maximum Essence Points.

From here, head into the nearby alley to find several more Goons. Deal with
them using the same methods then head into the street. Turn left and go past
the van to find a couple of Goons. Execute them then proceed forward.

Here you will finally meet up with your men who are under attack by several
Goons. You can either shoot them up from afar or use the Car Doors, and there
are plenty here, to slice them up. You can also go up to them and Execute
each one of them.

After killing these guys then head to the Subway entrance. Shoot the two
lights near the entrance before going down into the Canal Street Station.

0============0
| Section Two \
0=====================================>

After going down and reaching the end of the hallway then you will enter this
section of the station. Destroy the light then the door to proceed further.
Go down the hallway and destroy lights. As you near the end then you will
enter a waiting area with two Goons. Execute them then proceed further into
the subway.

As you near a corner then you will find a single Goon. As you kill him then
Knobby will kill another one ahead of you. After dealing with these two then
take the stairs down where you will find a pair of Goons on the platform.
However, don't fight them yet. Instead turn around and go behind the stairs
where you will find a another Relic:

     =============
  ++[Yhwh's Lament]++
     =============

Head back to the main platform and kill the two Goons. Proceed further and
three more will show up. Kill them in any manner but shoot out the overhead
lights to make things easier for yourself. Proceed further down the platform
and you will find another Talent Shrine inside a connecting hallway under the
stairs.

Purchase the Health Execution upgrade. Now you can Execute people almost
exclusively at close range because you can get extra health when you kill
them this way. You no longer need to worry as much about Eating Hearts to
regain health.

Go past this point to find three more Goons including one with a Defender
Shotgun. As you deal with them then you will be shot at across the way by
another trio of Goons who are standing on the tracks. However, as you get
near them then a train will come along and run them over.

On the platform beyond them is another trio of Goons. Go and eat the Hearts
of those who got run over then jump onto the platform to battle these punks.
As you Execute them then a signal will be called to some others who then blow
up the tunnel ahead.

After finishing up with this group then go down onto the tracks and head
towards the damaged tunnel. As you get near the spot then another train will
barrel along and you take refuge by the service door as it crashes into the
damaged area. Then jump back down and proceed through the destroyed subway
train.

After going through the train then you will enter the damaged tunnel. A short
distance later then you will encounter six more Goons. Deal with them the
same way as you did with the others then climb up an angled piece of concrete
and jump onto the tracks.

As you proceed further then you will see another vision of Jenny.
Unfortunately, you will also be run over by a train which will lead you
into.....

0==============0
| Section Three \
0=====================================>

You will awaken inside some kind of hospital. As you gain your bearings then
head down the hallway where you will find Johnny Powell. Talk to him and he
will sound pretty nutty. Continue forward and you will find Tony, one of your
men. He too doesn't make much sense.

Continue to the door and you will finally come to just as you are finishing
off some Goon. Proceed forward to find Tony and talk to him which will also
end the chapter. And you will also get the:

  >>"Cheque Please!" Accomplishment
    *******************************

   0=-=-=-=-=-=-=0
  / Chapter Three \
 /-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\
| >CHP3. The Family                                                         0
 \-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/
  \ Relics - 1 /                                          \ Chapter Three /
   0=-=-=-=-=-0                                            0=-=-=-=-=-=-=0

You will now be back at your Mansion. As you stand inside the Elevator then
you will talk to Vinnie. After the conversation ends then you are prompted to
head to your Bedroom upstairs.

However, before you do that, you can go ahead and explore your home. You can
listen to various conversations and have fun with the Jukebox which will
allow you to listen to most of the licensed music in the game. Jackie really
has some nice digs here. Seriously.

When you are done exploring then head upstairs. At the top of the stairs you
can see a hallway to your left which leads to your Bedroom. But don't go
there yet. Instead, do a 180-degree turn left around the railing and go
through the open door ahead. This is Aunt Sarah's Bedroom. Angle left to find
a Relic on the small table:

     ===================
  ++[The True Revelation]++
     ===================

After acquiring this then head to your Bedroom. As you go down the hallway
then you will overhear a conversation between Butcher Joyce and Leo. Butcher
is happy that you got your "thing" back. He feels that nobody else stands a
chance when you use your powers.

Continue down the hallway and enter your Bedroom. Light a candle for Jenny
and Aunt Sarah will show up at the doorway. Talk to her and she will go on
about you not letting go of Jenny. After the end of the conversation then
talk to Vinnie who is standing at the top of the stairs. Send him to find
Johnny Powell and Vinnie will tell Jackie to go to his Office.

In the Office you will find Jimmy the Grape. Jimmy will tell Jackie that
several places of his empire were attacked and that he too is happy that
Jackie got his "thing" back. Makes it better to kick some "righteous ass".
Jimmy says that some guy named Swifty is responsible for the attack.

After talking to Jimmy then head to the Elevator to start the next chapter.

   0=-=-=-=-=-=-0
  / Chapter Four \
 /-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\
| >CHP4. Q and A                                                            0
 \-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/
  \ Relics - 5 /                                           \ Chapter Four /
   0=-=-=-=-=-0                                             0-=-=-=-=-=-=0

0============0
| Section One \
0=====================================>

To start, head on over to talk to Jimmy. After talking to him then follow him
to the rest of your crew. From here then head to the back of the Pool Hall.
As you walk to the back entrance The Darkness will manifest and Knobby will
appear beside you.

Near the doorway is a Talent Shrine. Then destroy the door and grab the
nearby Pool Stick before entering. This also leads into:

  >>"2 Guys 1 Pole" Accomplishment (1)
    **********************************
      This is a good place to go after this Accomplishment. There are usually 
      enough Goons to line up a couple and impale them with the Pool Stick. 
      And there are plenty of additional sticks if you miss or only kill one 
      Goon. If you can't do it here then there is another good place to try 
      it later in the game.

Since you don't have any guns when you enter into the Pool Hall then you will
have to use Pool Sticks to impale the Goons from afar and the Demon Arm to
Execute any who try to club you. After dealing with them then explore the
area to obtain weapons. Then go inside the small arcade room to find a
Defender and a Relic:

     ===============
  ++[Sister of Light]++
     ===============

After acquiring the Relic then head upstairs. Destroy the door you find which
will cause Swifty to run off. You will then deal with three Goons. Just go
inside and Execute them. On a nearby table is an Ammo Box and a couple of
Micro Uzis. Acquire ammo and proceed into the hallway.

Go through the door at the end of the hallway to get outside. Drop down to
ground level and grab a nearby Car Door. Then turn the next corner to face
several Goons who will be firing at you with multiple weapons.

The best thing to do is to shoot them with your weapons while using the Car
Door as a shield. Another option, at Thug difficulty, is to just go up to
each of them and Execute them for maximum Essence Points.

After killing them then grab ammo from their dropped weapons and pick up a
Pole sitting on the ground. Go past where they were to find another Talent
Shrine. But, before using it, then turn left and proceed to the end of the
ruined bus to find another Relic:

     ============
  ++[The Dark Man]++
     ============

And being that this is also your fifth Relic collected then you should get
the following:

  >>"Mmmm Essence!" Accomplishment
    ******************************

From here then turn around and head back to the Talent Shrine to upgrade.
Then go around the end of the ruined bus and proceed up the path. After
dropping down then you should see three more Goons ahead of you. Use the Pole
to impale one of them then use your firearms on the other two (or use the
nearby Car Doors to slice them if you prefer).

Drop down into the lower section and you will be approached by a Bat wielding
Goon. Blow out any nearby lights then continue up the path to find some more
Poles. Grab one of them and continue forwards to find a Goon on the top of a
scaffold. Impale him then go back and grab another Pole. Use it to impale the
other Goon on the scaffold.

Go up further to encounter a couple of more Goons. Execute them then head
into the alley. Shoot out the two lights before approaching and destroying
the gate. Proceed up the alley and to the scaffold to go into the next area.

0============0
| Section Two \
0=====================================>

Just after you enter this area then you will encounter another Talent Shrine.
Upgrade if you can then proceed to an Ammo Box and a Defender. After
acquiring ammo then drop down into a larger area and you must now deal with
Swifty who is inside a large demolition Crane.

This sets up your first Boss Fight. You need to destroy the Crane and chase
off Swifty to proceed further. You will see the Boss Meter appear at the top
of the screen. It is divided into thirds.

As you are dodging the ball that Swifty swings around, Knobby will find
Propane Tanks that you can use to destroy the Crane. Grab them when he gives
you one then throw it at the Crane to damage it. You can also damage the
Crane with firearms but it will take a lot of ammo to do any serious harm.

Unfortunately, while you are dealing with Swifty, then you will also have to
deal with his men who will come down to make more trouble for you. In one
corner of the area is a stack of bricks. Duck behind that and use it for
cover as you pick off some of Swifty's men with your firearms. Then get out
of cover long enough to grab a Propane Tank and throw it at Swifty.

When you get the Crane's health down to about a third then Swifty will turn
on the lights which will affect your Darkness Powers. Continue picking off
Swifty's men and throwing Propane Tanks until the Crane is destroyed and
Swifty runs off.

  **Info: Don Difficulty (New Game+)
    ********************************
      When doing this at this difficulty level then you should have all of 
      your upgrades and use Gun Channeling to deal with the Crane from the 
      safe haven behind the stack of bricks.

Execute the remainder of Swifty's guys, acquire ammo from the three Ammo
Boxes laying about the area, then head up the Crane and drop down into the
next area. You should find a gate with a light that you need to destroy.
However, head into the nearby Construction Trailer to find another Relic:

     ===========
  ++[The Trinity]++
     ===========

Then head back to the gate, destroy the light then the gate to proceed
further. Head to the next door to encounter another vision of Jenny who is
cleaning up some tables inside a Diner. After she greets you then Sit with
Jenny. She will talk to you for a bit then start dancing with you. This also
leads into the following:

  >>"Romantic" Accomplishment
    *************************
      At some point during the dance you will be given the option to kiss 
      her. Do *NOT* kiss her, just let the song play out. At the end Jackie 
      will try to kiss her anyway but you will get this easy Accomplishment 
      as he makes his move.

Follow her to the next door and you will be brought back to reality. This, of
course, upsets Jackie. Proceed to the next door and destroy it to enter the
next area.

0==============0
| Section Three \
0=====================================>

Follow Knobby to the next area to find a couple of unarmed Goons. Shoot out
the light above the door then Execute them. Then proceed around the nearby
van where you will find a ladder near the shipping door. Shoot out the nearby
light and proceed up the ladder to the roof.

You will then encounter your first Portable Light. Destroy the nearby
Generator then the gate to proceed further. Go up the stairs, shoot out the
light, then drop down from the pipes. You should see another Portable Light.
Destroy the Generator, which should be to the right, and you will be attacked
by two Goons.

Execute them both then destroy the next gate. Head up the stairs and destroy
the light at the top. Just ahead of you is a hatch that drops down into the
Warehouse. In the nearby corner is a Talent Shrine. Upgrade if you can then
drop down through the hatch.

Proceed to the next door which opens up into the Warehouse. You will be on
the upper level and there are several Goons below and to the left. Start off
by shooting out the lights in front of you.

You can shoot the Goons from afar with your firearms as well as grabbing
nearby objects and throwing them. You can also go down and Execute them if
you want. Two of them were carrying Kalashnikovs so grab them if you wish.
Inside the small office by the stairs is a Defender.

On the uppel level, in the corner, is a door that must be opened by
destroying the Electrical Box. This leads into another large section of the
Warehouse.

You will then be attacked by multiple Goons. Some of them will take position
on the catwalk opposite from the door, others will be down below. Stay at the
door and pick off the Goons with your firearms. Then peek through and shoot
out all lights that you can from your position.

Some of the Goons will be by a conveyor belt below. Take them down with your
firearms. Another option is to grab the Engine Blocks that are passing by as
you fight the Goons then throw the Blocks at them. When you get down to the
lower area then you will be attacked by three more Goons.

After killing them then jump over the conveyor belt and you should see a
large yellow crate of Auto Parts against the wall. Next to it is a doorway.
Go through the door to find a Relic:

     ================
  ++[The Graven Image]++
     ================

After acquiring the Relic then go to the corner and climb up the stairs into
the Control Room. You will also find a Talent Shrine where you can upgrade.
Push the button to open the door going into the next area.

When you go back down and get near the door then you will be attacked by at
least four Goons, including a couple on a catwalk. Go through the door and it
will close behind you. Angle left while going under the catwalk and you will
encounter a Bat wielding Goon.

Execute him then proceed further to find and Execute the others including one
on the nearby catwalk. Kill him then go up onto the catwalk. You will then be
attacked by two more Goons on the other end. Get up close and Execute them
then proceed to the next door to enter a large Control Room.

Push the red button on the console then head to the end to destroy the door
leading back into the first area of the Warehouse. When you get back down
then head to the Loading Bays to pursue Swifty. In the connecting hall you
will find another Talent Shrine.

As you enter the Loading Bay then you will be attacked by five Goons. Two of
them will be ahead of you as you enter. Shoot them or use the nearby object
to deal with them. Go to the left to find an upper area with a Portable Light
and three more Goons including one with a Bat. Kill them then destroy the
Generator.

As you are doing this then Swifty will tell Jackie about the people who put
him to this. This information somehow agitates The Darkness.

Near the Portable Light is a door. Destroy the door to enter a small
connecting room. On the other end is a open door. Two more Goons will be
firing at you through it. Execute them and two more Bat wielding Goons will
enter. Execute them as well. After killing these guys then go back into the
connecting room and go near the window to find a Relic:

     ====================
  ++[Chime of Deliverance]++
     ====================

After acquiring the Relic then go through the open door to find two
additional Goons. Deal with them then proceed to the end of the Loading Bay
to find several more Goons. Because of the nearby Portable Light it is best
to either shoot them from afar or throw objects at them.

When those Goons are down then three more Goons will show up including two
Bat wielders. When they approach then Execute them then shoot the last
Shotgun Goon from afar. After that then walk past the Portable Light, which
will cause The Darkness to retract, to enter the room where the Generator is
at.

Destroy the Generator then head to the door to the room where Swifty is
hiding. Destroy the Electrical Box and go through the door to start a
cutscene.

Jackie then starts to interrogate Swifty. But something about what he says
upsets The Darkness and it intervenes, killing Swifty in the process. Jackie
is upset that he didn't get any answers from Swifty but he spies a envelope
full of money which he picks up as he leaves the scene. And in the process
you will get the following:

  >>"I'm Just Getting Started" Accomplishment
    *****************************************

   0=-=-=-=-=-=-0
  / Chapter Five \
 /-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\
| >CHP5. More Questions Than Answers                                        0
 \-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/
                                                           \ Chapter Five /
                                                            0-=-=-=-=-=-=0

When Jackie arrives back at his Mansion then he is informed by Vinnie that he
has sent a couple of guys to check out the Brimstone Club, one of the few
pieces of information that Jackie got from Swifty before The Darkness killed
him. Vinnie also informs him that the "new guys" found Johnny Powell and that
he is tied up in his study.

Follow Vinnie to the study and Chief will open the door so Jackie can go
inside and talk to Johnny. Johnny Powell is a high strung and somewhat nutty
occultist. Johnny is the person who helped Jackie get The Darkness under
control.

But Johnny ran off afterwards. Now Jackie needs his help again to find out
what is going on. Johnny also helps you with the Relics you find by providing
information on them. After the conversation ends then talk to Chief to get
him to untie Johnny. Vinnie will then inform you to go to your Office.

As you head to your Office then you will encounter Aunt Sarah. You can talk
to her if you wish. Then head to your Office where Jimmy, Frank, and Eddie
are waiting. Sit down and they will inform you about the strange goings on
inside the Brimstone Club. This might be the lead that Jackie is looking for.

Jimmy also informs Jackie about Vinnie knowing somebody inside the Brimstone
Club. Head to the Elevator to talk to Vinnie and start the next mission.

However, if you wish, you can meet Dolfo outside to shoot some pigeons before
going to Vinnie. But I will save that for later in the game.

   0=-=-=-=-=-=0
  / Chapter Six \
 /-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\
| >CHP6. Strong Silent Type                                                 0
 \-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/
  \ Relics - 2 /                                            \ Chapter Six /
   0=-=-=-=-=-0                                              0=-=-=-=-=-=0

0============0
| Section One \
0=====================================>

When you start this mission then you will be in front of the Lucky Mannequin,
where the Brimstone Club is located. But, before going inside, turn to your
right and head for the large van in the corner of the loading area. Behind it
is a Relic:

     ===================
  ++[The Brothers of Men]++
     ===================

After acquiring the Relic then head inside the Lucky Mannequin. Make your
through the place and get frisked by the guards. Then head to the door to be
let inside. Here you will enter the Brothel itself. The person you need to
find is Venus. She will be the one wearing a green dress and can be found in
the far corner of the reception area.

After you find her then talk to her and follow her. She will lead you to a
freight elevator. When you get inside then she will tell you about the gun
she has stashed in her room and to get up to the third floor where the new
owners are at.

When the elevator stops then continue to follow her to her room. Along the
way you can look around and catch some of the action around you. When you get
there then you will enter the next section.

0============0
| Section Two \
0=====================================>

She will give you the gun then tell you get rid of the new owner. At this
point you will manifest The Darkness and Knobby will show up. You need to
find the door leading to the third floor. The Brothel is a fairly easy place
to navigate but look out for the crude signs leading to the stairs.

In addition, the Goons on this floor are all Bat wielders and are very easy
to Execute. When you get to the door then you find that there is a light
above the Electrical Box that you need to destroy to open the door. The light
is caged and therefore cannot be destroyed.

Talk to Knobby and he will enter the vent above the door. But then he tells
you he needs your help and to close your eyes. At this point you will then
take control of Knobby. From here then follow the air duct.

When you look down through the grating then you will see some strange looking
men. They will also talk about The Darkness and special Relics. This
irritates The Darkness. Continue all the way to the end of the duct and drop
down into the next room.

Proceed through the door and you will find one of these strange men ahead of
you. Go up to him and Execute him. This will start your tally towards the
"Impish Delight" Accomplishment. After this then go through the next door and
into a brightly lit room.

There is also two of these strange men here. He will walking toward the door
at the end of the hallway. The door will be brightly lit so you can't go to
the door because Knobby can't survive in the light. If he dies then he will
simply reappear in the previous room where you dropped down.

The goal is to lure both of them away from this door. Go up to the first
enemy and swipe him using the Demon Arm Melee then back away to the door you
came through. When the first enemy gets close enough then run up and Execute
him.

The second enemy is kind of the wild card here. Most of the time he will
simply stay near the door and shoot at you thus preventing you from going up
to him. If he stays then just go on ahead. But, if he runs towards you, then
Execute him.

After dealing with these guys then proceed through the room while avoiding
the light and to a green pipe that you can climb to reach the ceiling tiles
above. Once you get up here then navigate your way to the next room and find
another air duct. Follow the duct and drop into the next room. You will find
another person standing here.

Execute this person then do Checkpoint Restart which will place you back into
the room you dropped into. Although your Essence Points will reset back to
its previous total your kills with Knobby *WILL* accumulate. Thus you can
replay this area a few times to acquire the following:

  >>"Impish Delight" Accomplishment
    *******************************

Near your last enemy is an Electrical Box that you need to destroy. After
destroying it then you will then go back to your body. Destroy the Electrical
Box to open the door then proceed through it. Here you will find large Riot
Shields that you can use for yourself.

You will also find a door that leads into a small room. Here you will find
additional equipment, an Ammo Box, an HK Ump, a Sawed-Off and a Talent
Shrine. You will also find a map in the corner with pictures of all of the
people in your organization plus yourself. Whoever these people are they know
everything about you. This further agitates The Darkness.

Acquire weapons and ammo before proceeding. When you exit the small room and
get to the double door then it will burst open and you will finally face off
against The Brotherhood.

A Clubber will run towards you while a pair of Soldiers will hang back
towards the door. You can use one of the nearby shields to slice the Clubber
and either use your firearms, your Demon Arm, or more of the shields to slice
and kill the others.

You can also Execute them but you will need to either shoot them with your
firearms or melee them with the right Demon Arm to weaken them enough to be
grabbed. You can't use the left Demon Arm to stun them like you could with
the Goons.

After killing off this group then go through the door and you should see off
to your left another Relic:

     ==================
  ++[The Key of Mictlan]++
     ==================

After acquiring the Relic then you will need to kill off another three
Soldiers before proceeding. You will also see a Portable Light. But that can
be avoided by going through the room on the left. You can also quickly duck
into the room on the right and destroy the Generator if you wish.

After killing off this group then go back to the Talent Shrine to upgrade
before continuing forward.

Go back to the door and destroy the Electrical Box for the door and head up
the stairs, while destroying the lights, to reach the next floor. Up here is
a much larger room with lots of partial walls. You will then be attacked by
three Soldiers. Execute them and proceed forward.

As you proceed through the room then you will also find more Portable Lights.
However, the Generators are in plain sight and can be easily destroyed. As
you continue forward then you will encounter several more Soldiers including
one Clubber. Keep an eye out for him since he has a tendency to sneak up from
behind.

  **Info: Don Difficulty (New Game+)
    ********************************
      Because there are so many Soldiers at here it is best to either throw 
      Poles, Sawblades, and Shields from afar and use your firearms instead 
      of getting right up to them with the Demon Arms.

Continue Executing Soldiers and destroying Generators to the Portable Lights
until you reach the end of the room. Then turn left and head to the next
corner to find another Soldier. Execute him then proceed through the hall.

You will then reach a Portable Light that is shining on an open door. The
line to the Generator goes into the next room. Quickly run into the room to
find the Generator.

Unfortunately, this leads into a trap. Multiple lights come on and you will
be attacked by many Soldiers and Clubbers. You will then be overcome and this
leads to the next chapter.....

   0=-=-=-=-=-=-=0
  / Chapter Seven \
 /-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\
| >CHP7. Deal With The Devil                                                0
 \-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/
  \ Relics - 2 /                                          \ Chapter Seven /
   0=-=-=-=-=-0                                            0=-=-=-=-=-=-=0

0============0
| Section One \
0=====================================>

When you come to then you will find yourself being nailed to a cross. You
will also see your Dark Essence being drained into an object in front of you.
You will then be confronted the leader of The Brotherhood, Victor. He wants
The Darkness and is using a special Relic, called the Siphon of the Angelus,
to remove it from Jackie.

He chides Jackie that he doesn't give The Darkness the fear and respect it
deserves. He also mentions that The Darkness wants a host who can be
controlled instead of a host smart enough to control it.

This explains why The Darkness wants nothing to do with The Brotherhood - it
wants control over everything but does not want to be controlled by somebody
else. The Brotherhood wants The Darkness to reign over the world and needs
its power to do so. And to control its power to do what they want. Something
The Darkness doesn't want.

Victor then asks Jackie to give up The Darkness of his own free will. Jackie
refuses but Victor shows him something to get him to change his mind.
Peevish, one of Victor's minions, pushes a TV towards Jackie. The TV shows
the inside Jackie's Bedroom. And Jenny's picture. The Brotherhood are at the
Mansion.

The picture is picked up by another minion, Bragg. The picture is then
desecrated as Bragg taunts Jackie. Then the camera shows Frank and Eddie all
tied up. Victor tells Jackie that his empire is attacked by all sides and
soon his home will fall as well. He then tells Jackie to make a choice and
this leads to the following:

  >>"Decisions, Decisions" Accomplishment
    *************************************
      At this point you need to sacrifice either Frank or Eddie. Just like 
      with the "Romantic" Accomplishment you don't need to do anything. After 
      awhile the game will move on its own and you get this Accomplishment as 
      Eddie is killed by Bragg.

Victor then asks Jackie one more time to give up The Darkness. Jackie again
refuses. After sending the order to Bragg to kill everyone in the Mansion
then Victor instructs another minion to pummel Jackie into submission. As
Jackie is beaten he then loses consciousness.

Jackie then finds himself in a room with a destroyable wall as The Darkness
implores him to resist. Go through the wall to enter a warped hallway. As you
proceed through this hallway then The Darkness orders Jackie to protect it
and to prevent being taken by The Brotherhood.

Jackie no longer wants to have anything to do with it and demands one good
reason to comply. Destroy the wall at the end of the hall and The Darkness
will show Jenny in Hell. The Darkness taunts Jackie that Jenny will burn here
forever unless he complies. Jackie, because of his love for Jenny, now has no
choice.

Jackie comes to while he is being beaten. Victor threatens Jackie one more
time then leaves the room. Resist and you will break free and grab the
minion's gun. Then quickly fire at the minion jumping towards you. If he hits
you then you die. After you kill him then shoot out the light.

As you climb down from the cross and recover then Peevish will run in and
grab the Siphon. Victor will be at the door and threatens Jackie again. Then
he closes the door and tells his men to set fire to the place.

0============0
| Section Two \
0=====================================>

When you get up off of the floor then you should see a door ahead of you.
However, turn to your left to find a Relic in the corner:

     ============
  ++[Thumb Screws]++
     ============

If you look to your right then you will also find a Talent Shrine. Destroy
the door to re-enter the Brothel. The Brothel is completely on fire and you
need to navigate your way through. It isn't hard to make your way - at each
intersection look for the hall that has less fire on it.

Eventually you will get to the freight elevator but it will collapse inside
the shaft. Get on top of it and climb the ladder to the next floor. When you
get up here then you will deal with three Clubbers. Execute them then proceed
into the next hallway and to the next door.

Destroy it and enter the next rooom where a pair of Clubbers are waiting for
you. Execute them then go up the stairs at the end of the room. Follow the
catwalk and into the small room where you will find another door. Destroy it
to enter the next area.

0==============0
| Section Three \
0=====================================>

When you get outside then you will find Butcher Joyce down on the ground
level. They will implore you to go the Mansion where The Brotherhood are
laying seige. Turn around and head down to the roof. Follow the way to a
small set of stairs going up to the next section of roof.

At the end of this section is a set of stairs leading down. When you get
halfway down these stairs then stop. Turn to look right and down to find a
Relic on a fire escape:

     =====================
  ++[The Fool's Phylactery]++
     =====================

Grab the Relic with the Demon Arm then proceed down to the next section of
roof where you will be attacked by two Clubbers. After killing them then
proceed along the path until you reach a larger area with air conditioning
units. Three Soldiers will be on the building at the far end and you will be
attacked by two additional Clubbers.

Execute the Clubbers then use the Fan Blades from the air units to slice the
Soldiers from afar since you don't have any guns at this point. After this
then go along the grating and drop to the next section of roof. As you
proceed then The Brotherhood will turn on some lights and you need to run
forward until you drop down to the next section of roof.

Go to the next corner and you will be attacked by three Soldiers. Execute
them then pick up their weapons and proceed. When you go up the next set of
stairs then you will be attacked by two more Soldiers. Execute them then head
forward and drop down onto a larger area.

Three more Soldiers await you. Use the air units as cover as you go and pick
them off with your firearms or Execute them. There is also an Ammo Box where
you can get more ammo for your firearms. As you proceed further then you will
be attacked by three more Soldiers. Execute them and continue forward.

As you reach the small set of stairs going into the next section then four
more Soldiers will appear including one on the upper rooftop at the end.
Execute the Soldiers on ground level and slice the last one from afar then go
through the window at the end to enter the Warehouse. This will end the
chapter and you will get the following:

  >>"Escape The Brotherhood" Accomplishment
    ***************************************

   0=-=-=-=-=-=-=0
  / Chapter Eight \
 /-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\
| >CHP8. Home Invasion                                                      0
 \-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/
  \ Relics - 2 /                                          \ Chapter Eight /
   0=-=-=-=-=-0                                            0=-=-=-=-=-=-=0

0============0
| Section One \
0=====================================>

When you begin this chapter then you will be in the parking garage at the
basement of the building for your Mansion. Turn the corner to find a van and
an Ammo Box. As you proceed forward then the large door at the bottom of the
incline will open.

The entranceway is blocked by two vehicles and behind them are three Soldiers
including a Spotlight. You need to get rid of the Spotlight first so aim at
the light or his head from afar with your firearms. Once that light is taken
care of then focus on the other Soldiers.

After you kill all three of them then head to the blockade and destroy the
door nearby. Go through the short hallway and out the next door. To your
right is a Talent Shrine. Ahead of you is an Electrical Box and a gate.
Destroy the Electrical Box to knock out the lights in the garage and then the
gate to proceed forward.

When you get through the gate then you will be attacked by two Soldiers and a
Clubber. Execute them all. Near the Soldiers is an Ammo Box. Get near the
white van in the middle of this area and another van will show up near the
next corner.

Its headlights will remain on so back away from the white van to use it as
cover while you deal with the Clubber approaching you. Execute him then get
far enough away from the lighted van and shoot out the headlights. Then go up
to and Execute the Soldiers.

You will also hear other gunfire as you combat the Soldiers. There is a
firefight at the Elevator leading upstairs but you can't do anything because
the door is locked. You need to go around the backside to get to the
Elevator.

Make sure that your firearms are reloaded then go around the next corner.
When you do then a car will rapidly approach and you will go into slow
motion:

  >>"The Bird is the Word" Accomplishment
    *************************************
      To get this you need to shoot up the approaching car. Being that you 
      are in slow motion this isn't too hard to do. Fire your weapons at the 
      car's hood as it speeds to run you over.

      If you hit it with enough gunfire then you will cause the engine to 
      explode and the car will fly over you. As it flies over you then you 
      will give the occupants in the car The Finger (hence the name of the 
      Accomplishment). After it hits the wall and explodes then you will get 
      the Accomplishment and 50 Essence Points.

Go around the next corner and you will be attacked by two Soldiers and an
Clubber. Execute the Clubber and shoot at the two Soldiers. As you are doing
this then a Spotlight will appear from behind a nearby van. Take care of him
first before finishing off the Soldiers. There will also be an Ammo Box in
the center of this area.

As you proceed forward towards the door leading to the elevator then you will
be attacked by multiple Soldiers including a Spotlight and a Clubber. Back
away and Execute the approaching Clubber and shoot out the light on the
Spotlight. Then go up to and Execute the rest.

After killing everybody then enter the door leading to the Elevator. When you
get through the door then turn left to find a destroyable door. Go through
that door and turn left to find a Relic:

     ================
  ++[The Winged Demon]++
     ================

Then exit the room and head to the Elevator to meet Dolfo. Then the Elevator
doors open to reveal Vinnie. He informs Jackie that Aunt Sarah is inside the
panic room and that Jackie needs to get up there quickly. Enter the Elevator
to go to the next area.

0============0
| Section Two \
0=====================================>

When you leave the Elevator then you will enter the shooting range for the
Mansion. Here you will find multiple weapons that you can pick up including a
Carbine and two Ammo Boxes. You will also find a Talent Shrine to upgrade
yourself. After upgrading and acquiring weapons then proceed down the hallway
where you will find Johnny.

Talk to him to find out more about The Brotherhood. He will also inform you
about the Siphon. After talking to him then continue forward to enter a small
courtyard where some of your crew are waiting. Then go up the stairs to face
off against several Soldiers including a Spotlight.

Deal with the Spotlight first with the Carbine and Execute the others. As
you go around the area then you will also notice round shields that you can
pick up to use as cover or to throw.

As you go forward past the fountain then you will encounter more Soldiers
including a Spotlight - deal with him first. After Executing some of this
group then a Clubber will approach. Execute him and finish off the rest of
the group. Go up the stairs and Execute the lone Soldier there.

When you get to the top of the stairs then you will find a Soldier and a
Knight. And this is your first opportunity at the following:

  >>"Karma's a Bitch" Accomplishment
    ********************************
      To get this you need to kill a Knight with his own shield. First, shoot 
      off the Darkness Armor from the Riot Shield and grab it. Then shoot the 
      Knight until you weaken him then throw the shield to slice him and 
      acquire the Accomplishment.

After killing him and the Soldier then proceed to the next set of stairs. At
the left of the stairs is another Ammo Box. When you get to the top, and be
above the courtyard you were in earlier, then you will find another
Spotlight. Be careful - while you are shooting at him then you will be
attacked from behind by a Clubber.

After you deal with them then a couple of additional Soldiers will appear.
When they appear then another Spotlight will show up on the lower level you
just came from. After killing this group then proceed to the door going into
the Bar. When the door opens then a Clubber will run out.

While you are Executing him then two more Soldiers and a Knight will emerge
from the door. This is also a good time to use the Swarm if you have the
upgrade (especially at Don difficulty) to distract them long enough to kill
some of them.

After killing this group then go through the door into the Bar to find an
Ammo Box behind the counter. In the next room, with the fireplace, is a
Portable Light. The Generator is near the fireplace. As you go to destroy it
then you will be attacked by a Soldier and a Clubber. You can destroy the
Generator and this pair in quick order.

Move forward to enter the Kitchen and you will be attacked by a Soldier who
will enter from the left. After Executing him then go right to enter the
Dining Room and find a Relic in the corner:

     ================
  ++[The Blinding Sun]++
     ================

Grab the Relic then go through the Kitchen and to your Office where you will
meet up with Jimmy. He reaffirms that Aunt Sarah is inside your panic room
which is inside your Bedroom. Grab some ammo from the Ammo Box and proceed
through the door leading to the Atrium.

Just before you get to the door then more Soldiers will rappel down into the
Atrium. There will also be more on the upper level beyond the door. Use your
firearms to kill them from inside the hallway. When you enter the Atrium then
more Soldiers, including a Clubber will show up.

  **Info: Don Difficulty (New Game+)
    ********************************
      When these guys show up then duck back into the hallway instead of 
      taking them on face to face like you could do in the Thug difficulty. 
      Then shoot them from inside the hallway (but kill the Clubber with the 
      Demon Arm).

As you go up the stairs then two more Soldiers will attack. Stay on the
stairs and Execute them as they approach. After you get rid of them then a
single Spotlight will appear from the hallway leading to your Bedroom as you
reach the top of the stairs. Go back halfway down the stairs then Execute him
as he approaches.

After killing him then enter the curved hallway leading to your Bedroom.
Another Soldier will then appear. As you are Executing him then you hear
that they have finally gotten to Aunt Sarah.

When you get to the Bedroom and open the door then you will be shot at close
range by Bragg. As you lay wounded then Aunt Sarah will run to you and
implore you to fight back. But Bragg will pull her away and kill her. After
killing Aunt Sarah then he will shoot Jackie point blank in the face with a
Shotgun.

As everything goes white then you will hear Jenny's voice. This ends the
chapter and you will acquire the following:

  >>"Storm the Mansion" Accomplishment
    **********************************

   0=-=-=-=-=-=-0
  / Chapter Nine \
 /-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\
| >CHP9. The Awakening                                                      0
 \-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/
                                                           \ Chapter Nine /
                                                            0=-=-=-=-=-=-0

When you come to then you will pick yourself off of the floor. You are inside
a small room with a bed. The nearby nightstand has "The Darkness" comic books
on it. There are strange writings on the wall alluding to some of the things
that have happened to you.

At the door is a person who looks remarkably like Vinnie. But he is called
Vince and informs you that you had a bad dream. When you ask him where you
are at then he tells you that these bad dreams are part of your illness and
that you are here to get well. You now realize that you are in an Asylum,
something that wasn't fully obvious earlier.

Vince also tells you to go to the Dispensary. Go into the hallway and through
the door at the end. Round the next corner and go down the stairs. When you
enter the next hallway then you will hear a familiar voice - it sounds like
Jenny. This is the Nurses Station - it belongs to Nurse Jenny Romano.

Proceed into the Recreation Area to find patients who look like your friends
and enemies. You can talk to them to hear funny stuff. Go to the Dispensary
nearby and you will find Frank.

How you talk to him will depend on what choice you made earlier in the game
(when you had to choose between sacrificing Frank or Eddie). After talking to
him then he will direct you to Doctor James' office.

The Doctor looks just like Jimmy the Grape. Sit down and James will talk to
you. He is not convinced that you are who you say you are and that The
Darkness is not real. After this conversation then you are told to see Nurse
Jenny.

Go back to Nurse Jenny's office and sit down to initiate the conversation.
Jackie wants to get them both out of there. But Jenny calms him down and
talks to him about his delusions. Jackie still wants to get them both out of
here and lunges for her. As he does so then he is pulled away by the
orderlies.

When you are pulled into the hallway then Vince will try to sedate you. As he
tries to do so then Johnny will jump him and you free yourself. Run through
the Recreation Area and past Frank. Run through the hallway and through the
next door. Turn left to find a janitor with a familiar sounding British
voice.

He will point the way down the stairs and to the door leading outside. When
you run outside then the chapter ends. And you will also get the following:

  >>"One Flew Over..." Accomplishment
    *********************************

   0=-=-=-=-=-=0
  / Chapter Ten \
 /-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\
| >CHP10. End Of An Era                                                     0
 \-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/
                                                            \ Chapter Ten /
                                                             0=-=-=-=-=-=0

You will wake up back in the Mansion as you hear Jenny's voice again.
Specifically your study and with an amazed Johnny looking over you. He
informs you about Aunt Sarah's death and that the funeral is today.

He also tells you about your men beating back The Brotherhood. Johnny tries
to convince Jackie not to go after the Siphon but Jackie won't listen. After
talking to Johnny then leave the study to talk to Jimmy.

But there is a Talent Shrine in one corner that you can use to upgrade
yourself before leaving. And you can also look over and obtain information on
the Relics that you have stored here in the study (although this is the same
as viewing the Relics in the pause menu).

As you go through the Mansion then you will find it being repaired from the
firefight. You can also go to the Bar to talk to either Frank or Eddie
depending on which one you let survive. When you get to Jimmy then he tells
you to go to the funeral. From here then head to the nearby Elevator to end
the chapter.

   0=-=-=-=-=-=-=-0
  / Chapter Eleven \
 /-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\
| >CHP11. Saying Goodbye                                                    0
 \-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/
  \ Relics - 2 /                                         \ Chapter Eleven /
   0=-=-=-=-=-0                                           0-=-=-=-=-=-=-=0

When the chapter begins then you will find yourself back in the Asylum. You
are in a wheelchair being pushed along a hallway. At the end you will see
Johnny. He will tell you that none of this is real and you end up back in
your limo. You will be handed an umbrella and you need to follow Vinnie.

As you walk behind Vinnie the two of you talk. Vinnie and the guys want to
help more but they need to know what they are up against. Jackie remains
silent.

Eventually you will get to the casket and talk to Jimmy the Grape. As Jimmy
talks to you then you will suddenly come under attack. The explosion knocks
you down and causes Aunt Sarah to fall out of her casket. It is Bragg again
and he has come to crash the funeral.

Bragg is the next boss that you will fight and you will see his health meter
come up on the screen. He will hurl large Globes of Dark Essence - this is
what caused the initial explosion. You will be given M1911s and you need to
shoot at him. Fire on him while dodging the Globes and he will vanish after a
few shots. But more of The Brotherhood will show up to take his place.

The first group will have a Soldier, a Clubber, and a Spotlight. The
Spotlight will focus on the rest of your men at the start so you should be
able to kill off the Clubber before he can shine his light on you. Then deal
with the Spotlight and Execute the Soldier.

It should be noted that you can knock off chunks of the gravestones and hurl
them. You will also find pots and shields to throw as well. And, of course,
you can use the shields to protect yourself.

After this group is killed off then a trio of Soldiers will climb down the
stairs. After killing them then find the statue of the Virgin Mary and go
around behind it to find a Relic:

     ====
  ++[Cain]++
     ====

After picking that up then head up the stairs to pursue Bragg. Destroy the
gate at the top and you will encounter a Soldier and a Knight. You can use
the nearby pots to weaken and kill them if you want. The Knight will also
drop an HK Ump so grab that before moving on.

Proceed further up the path and you will be attacked by a Soldier, a Knight,
and a Clubber. Get behind one of the crypts and use it to hide from the
Knight so he can't interfere while you Execute the Clubber. When the Knight
comes to your position then use your Demon Arm to knock off the Darkness
Armor and grab his shield. Then finish him off and the Soldier.

After this then Bragg will show up again and teleport from crypt to crypt.
Dodge the Essence Globes while either shooting or throwing objects at him.
After a little bit of damage then he will vanish again.

Proceed up the path and over the bridge. Continue forward until you reach a
bridge where you will find a Talent Shrine. After that then head up the path
where you will find a gate. Beyond it are two Soldiers. Go through the gate,
which will close behind you, then Execute the Soldiers.

Move forward past this point and you will be attacked by a shotgun wielding
Soldier and a Clubber. After Executing them then head to the corner where you
will be attacked by a Knight, a Spotlight, and a Soldier. Get back around the
corner and let the Knight approach you. Kill him off then go around the
corner and deal with the Spotlight and the Soldier.

In the nearby corner is an Ammo Box. From this corner then proceed forward to
find a Portable Light which is shining on a gate. You need to destroy the
Generator to get inside the next area.

However, when you get to the Light then you will be attacked by three
Soldiers and a Spotlight. Kill the Spotlight then Execute the Soldiers. On
the other side of the crypt by the Light you will find another Ammo Box.

When you get to the next corner then you will be attacked by a Clubber, a
Knight, and a Soldier. Like before, go back around the corner to Execute
the Clubber first then go after the Knight and Soldier in that order. Then
proceed to the end of the path to find the Generator that you need to destroy
to knock out the Portable Light.

After putting out the Light then head back to the gate and destroy it. As you
head down the path then you will be attacked by a Whipper and a Knight. Back
away and kill the first one that gets close to you. Proceed forward to find a
large crypt ahead of you. Go around to the back to find an Ammo Box and a
Relic:

     ==============
  ++[Engraved Skull]++
     ==============

As you are heading to this spot then you will be shot at by a couple of
Soldiers who will run up the path ahead. After acquiring the Relic then
proceed forward to find them and a pair of Whippers. Go back to the crypt and
around one of its corners. Execute them when they turn the corner to go after
you.

Go back up the path and another Whipper will appear. Do the same to him.
After you kill him off then you will see a Spotlight appear at the far end
along with four Soldiers. Stay near the crypt and pick off the Spotlight then
go up and Execute the Soldiers. You will also find an Ammo Box against one
of the crypts.

Proceed past this point and you will be attacked by a Whipper, a Spotlight,
and two Soldiers. Go far back and behind one of the small crypts so you can
lure the Whipper to your position. After Executing him then go after the
Spotlight and then the Soldiers.

After killing off this group then Bragg will show up again and will teleport
from crypt to crypt. Use nearby objects or shoot him up a bit to make him go
away. After he disappears then look around to find the Strikers that the
Soldiers were using and grab them. In addition, there is another Ammo Box
behind one of the large shrubs.

Go through the large gate at the end of the path and proceed through the next
area to find another Talent Shrine. Go through the next gate and you will see
two Ammo Boxes and a shield to your right along with at least one body with a
Heart. The gate will then close behind you and will face off against a couple
of Soldiers.

After Executing them then Bragg will show up. Now you can finally fight him
and finish him off. He will usually stand in one place for a bit and fire at
you with his guns. Then he will teleport to another area and fire on you
again.

After awhile then he will then do a massive rush against you and knock you
back. However, if you time it right, then you can use your Demon Arm and stop
him just as he reaches you. He will also stand in front of you for a bit
before teleporting away again. Use this to flail at him with the Demon Arms -
they are the best weapon against him.

After you have taken off at least a third of his health then a van will show
up and a Whipper and two Soldiers will show up. In addition, the van's
headlights will be on. Use the Striker to kill off the trio off while
shooting out the headlights.

After killing them off then Bragg will come back and continue the battle. He
will teleport to three different places and continue to fire with his guns.
But, every so often, he will throw a trio of small energy balls at you. You
will need to dodge them while you counterattack. Use the Striker to whittle
away at Bragg's health.

When you have taken more of his health away then he will come closer and will
try to rush you again - this time with more frequency. Once again, time your
Arm swings to stop him and damage him.

When you have taken away all of his health then he will teleport back to the
van to make one last stand. Go up to him and shoot him to get the prompt to
Interrogate. Interrogate him and he will tell you he that Victor is at the
Hellgate Field. At this point the chapter will end and you will get the
following:

  >>"Sweet Revenge" Accomplishment
    ******************************

   0=-=-=-=-=-=-=-0
  / Chapter Twelve \
 /-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\
| >CHP12. On The Hunt                                                       0
 \-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/
                                                         \ Chapter Twelve /
                                                          0-=-=-=-=-=-=-=0

When the chapter begins then you will be in the main bathroom inside your
Bedroom. Vinnie comes to ask you if you are all right. Talk to him tell to
sit tight while you talk to Johnny.

But, before going there, go downstairs and outside to find Dolfo. Here you
can do two different side-activities and this leads to:

  >>"That's Why I'm the Boss" Accomplishment
    ****************************************
      The first activity is to shoot up thirteen bottles. In order to impress 
      Dolfo you need to shoot them all in ten seconds or less. The gun has 
      ten rounds and you need to quickly shoot a bottle with each round then 
      reload and shoot three more bottles the same way in order to get close 
      to the necessary time.

      There's no real shortcut here - you just need to practice for a bit. 
      When you finally get to the magic number of ten seconds then you will 
      impress Dolfo and get halfway to this Accomplishment.

      The second activity is to shoot pigeons. There are twenty four of them 
      and they are split into eight groups found along the outside of the 
      Mansion. You have a standard pump-action Shotgun with a five round 
      clip. You also have ninety seconds to kill as many of them as you can.

      The best thing to do is to approach a group to get them to fly off. 
      Just as they start to fly then fire on the group. Usually you will get 
      two of them at the start then you can use the remaining rounds to get 
      the last one. If you're lucky then you can take out the entire group in 
      one shot.

      After killing off a group then reload and run to the next group. 
      Continue going along the Mansion grounds until you get rid of the last 
      group or time runs out. If you kill at least twenty of them then you 
      will impress Dolfo enough to finally acquire this Accomplishment.

After all of this then head down to your study and talk to Johnny. After the
initial conversation then you can continue to ask him for additional
information. When you are finished with Johnny then head to the Atrium to
talk to Vinnie and Jimmy.

When you talk to them then you tell them to lay low while you go and take
care of The Brotherhood. They want to help but you have already caused enough
problems because of The Darkness and he needs to do this alone. After talking
to them then go to the Elevator to start the next chapter.

   0=-=-=-=-=-=-=-=-0
  / Chapter Thirteen \
 /-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\
| >CHP13. Fun and Games                                                     0
 \-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/
  \ Relics - 6 /                                       \ Chapter Thirteen /
   0=-=-=-=-=-0                                         0-=-=-=-=-=-=-=-=0

0============0
| Section One \
0=====================================>

You will start at some distance outside of Hellgate Field. Proceed along the
path and you will see a vision of Jenny by the main gate which is closed off.
Follow her and you will end up underneath the carnival grounds. Continue to
follow her until you reach some boards and The Darkness manifests itself.

Destroy the boards and proceed into the Bumper Cars where Knobby will be
waiting for you. There is also a Talent Shrine here. Proceed forward up the
ramp and into the carnival grounds.

Turn left from here to find an Ammo Box on a table. From the Ammo Box then
turn right and proceed forward to find the food stands. To your right should
be the Ring Toss and just after that is the Cotton Candy and Peanuts stand.
Turn right at the next corner to go between these two stands and proceed
forward to find a Relic just ahead to the right:

     ========================
  ++[The Light of St. Anthony]++
     ========================

After collecting the Relic then continue exploring. You will find Poles and
Propane Tanks laying about. If you wish you can use the Propane Tanks to
destroy some of the lights since you do not any weapons on you at this point.
You can also find an Ammo Box behind the stand directly right of the Bumper
Cars.

In the opposite corner of the grounds then you will find a Shooting Gallery.
You will then encounter another vision of Jenny and find yourself back in
better times. She wants you to win a prize for her and this leads to the
following:

  >>"Carnie Kid" Accomplishment (1)
    *******************************
      This is the first of two carnival games you will encounter in this 
      chapter. You need to score at least 1,000 points in both to get this 
      Accomplishment. On this game you need to shoot ducks.

      This one is easy to get 1,000 points on despite the time limit. Simply 
      alternate between the 50 point ducks and the 100 point ducks above it. 
      Do not zoom in as it will slow you down. If you fail to get the 
      necessary points then do Restart Checkpoint and go back to the Gallery.

After finishing up with this activity then you will be finally given your
guns (two M1911s and a Sawn-Off Shotgun) as Victor and The Brotherhood taunts
you. Proceed forward a little bit and one of the lights turn on as The
Brotherhood attack.

You will then encounter another Clubber. But this one is different as he is
also a Runner. However, he is more interested in killing you so Execute him.
After killing him then another Clubber Runner will show up. Deal with him the
same way then blow out the light and Execute the single Soldier by the
benches.

You need to start heading back towards the Bumper Cars area. However, a large
section of the boardwalk is broken and you can only go in one direction and
that is through the food stands. When you get back near the Cotton Candy
stand then another Soldier will appear. Get closer and the stand will open up
and a regular Shotgun wielding Runner will appear.

In addition, there is a Portable Light behind the stand so you need to back
off and lure your attackers away form the light. Shooting at the Runner will
hurt him but will also cause him to run away. If you quickly go back around
the stand to shoot at the Generator then a Clubber will show up and will
attack from behind. Execute him then proceed around the stand.

As you get nearer to the Bumper Cars then you will not only find the first
Runner but you will also see an additional Runner, a Clubber, and a Soldier.
Hang back around the stand and lure the Clubber to his doom then use the
stand as cover as you deal with the Runners. After killing off the Runners
then go and Execute the remaining Soldier.

When you finally see the Bumper Cars then angle left towards the Pretzel
stand in the corner of the grounds. Unfortunately, a van will show up and its
lights will force you back. Several more Soldiers will appear including one
Clubber.

Back off and deal with the Clubber then shoot out the van's headlights. Go
and Execute the remaining Soldiers including the two inside the Pretzel
stand. Then go into the tunnel nearby where you will find two Portable Lights
that come on as you enter. The door behind you will close thus trapping you
inside.

By the Lights is a door. Go through the door to enter a small room. Destroy
the boards to enter the next room (where you will find an Ammo Box) then
destroy the Generator for the Lights. Go back to the tunnel and destroy the
Electrical Box to open the next door so you can proceed to the next area.

0============0
| Section Two \
0=====================================>

When you start this area then look up to your right to find two lights above
the wall. Shoot them out then proceed forward. You will also find two
Soldiers running ahead of you. Let them go on then do a U-turn right around
the end of the wall. Continue forward to a picnic table where you will find a
Relic:

     ============
  ++[Af and Hemah]++
     ============

After grabbing the Relic then proceed forward and be attacked by the two
Soldiers plus an additional Soldier and a Clubber. Execute them all and
continue forward while shooting out all the lights you find. When you get
near a large Popcorn stand then it will open up to reveal two Soldiers and a
Whipper.

Go back to where you dealt with the first group so you can Execute the
Whipper alone. After killing him then go and Execute the two Soldiers. Go
past the Popcorn stand and you will be attacked by a large group including a
Clubber Runner, two Soldiers, and a Spotlight.

It is important to note that the Spotlight will stand in one area instead of
moving around. Right where he stands is a Propane Tank. Get up against the
small stand close to the Spotlight so he can't do any harm as you deal with
the Clubber Runner. The two Soldiers will be at the far end while you are
dealing with the Runner.

Shoot the Propane Tank to damage the Spotlight. At the very least you will
destroy the light but, if you're lucky, it may also kill him. After forcing
the Spotlight from his hiding place or killing him then another group will
attack including a Shotgun Runner and a Clubber.

After killing off this entire group the proceed to the end of the area and
climb over the obstacle. Follow Knobby to a ladder. Climb it and turn right
to enter a small room where you will find a Talent Shrine. From here, climb
through the window and follow the boards to get into the next section.

To your left, after you drop down, you will find a pair of Ammo Boxes.
Proceed forward to the next corner of the area to find another pair of Ammo
Boxes. By them are two closed doors. Note this location - we'll be coming
back here later.

From here, angle right to get close to another Shooting Gallery where you
will get another vision of Jenny. And this leads to:

  >>"Carnie Kid" Accomplishment (2)
    *******************************
      This is the second of the two games that you need to play to get this 
      Accomplishment. Like before, you need to get 1,000 points. This time 
      you need to shoot bad guys in a bar setting.

      This one is a bit tougher than the last one. The targets are more 
      random and you pretty much need to hit about 90% of them to get the 
      necessary points. Do Restart Checkpoint if you fail to get above 1,000 
      points. If you got 1,000 point from the first game then you will get 
      the Accomplishment when you get 1,000 points here.

After this then you will return to reality and be facing the Ring Toss stand
some distance ahead of you. Run to it and hide behind the large crates as
more of The Brotherhood attack. The first one you will face is a singular
Clubber Runner. After Executing him then a regular Clubber will appear.

After Executing him then head toward the center to find five additional
Soldiers. When you Execute most of them then one of the rooms near the
Shooting Gallery will open and three more Soldiers plus a Shotgun Runner will
emerge.

Go back behind the crates and use it for cover as you pick them off with your
firearms. If you have Swarm then this is a good time to use it. After killing
off this entire group then a large gate on the opposite side of the crates
will open up and a Soldier, Knight, and a Spotlight will emerge.

Stay behind the crates and pick off the Spotlight. Then deal with the Knight
and Soldier. After killing off this group then the area is clear. But, before
proceeding through the large gate, go back towards the Shooting Gallery and
to those two closed doors by the Ammo Boxes I mentioned earlier.

These two doors are now open. Go through them to find a Relic on the floor:

     ===============
  ++[The Abysmal Maw]++
     ===============

After acquiring the Relic then proceed through the large gate and to the gate
at the end of the tunnel to enter the next area.

0==============0
| Section Three \
0=====================================>

When you start then you will be on a narrow path. Just ahead of you is a
Talent Shrine. Continue past the Shrine and you will be taunted by Victor.
Just past this point you will be attacked by two Soldiers, a Clubber, and a
Spotlight. Go back to get out of the Spotlight's sight to Execute the Clubber
then go and kill the Spotlight and Execute the Soldiers.

At this point you will find a larger area with movie marquees. As you enter
this area then more lights will turn and multiple enemies will enter through
the gate ahead. They include several Soldiers, a Clubber, and a Whipper.

Execute this group then head to the open gate. As you approach then Victor
will appear and close it then you will be attacked by two Runners, one a
Clubber and the other a Shotgun. After Executing them then you will need to
destroy a nearby gate so you can find a way to destroy the main one. You need
to find additional explosives to destroy the main gate.

Knobby will go up onto a nearby building and give you Propane Tanks that you
can use to destroy it. Grab one and throw it at the base of the gate to
destroy it.

When you have successfully destroyed the gate then several Flash Bangs will
be thrown and you will be attacked by four enemies: a Soldier, a Whipper, a
Spotlight, and a Knight. Best thing to do is use the Swarm against them and
kill the Spotlight while they are distracted. Gun Channeling is also
effective if you have it.

One option is to head down the stairwell by the Arcade and pick them off one
by one as they appear. There is also an Ammo Box at the bottom. When you
finally kill off this group then go through the gate and to the next door.
When you get through the next door then you should see a gate ahead of you.
Look through the gate to find a Relic:

     ===================
  ++[Crescent of the Sun]++
     ===================

Grab the Relic with the Demon Arm and proceed to the showers. Here you will
find a Portable Light and two enemies: a Clubber and a Soldier. Back away
from the Light and Execute the Clubber and go back into the light to shoot
out the Generator beyond the Soldier. After killing off the Soldier then
proceed to be attacked by two Shotgun Runners and a Soldier.

Stay in the showers and pick off the Runners and go and Execute the Soldier.
After killing off this group then destroy the door at the end of the room to
go outside and climb the ladder up to the roof. Here you will find a Talent
Shrine.

When you get to the nearby door then you will find three Soldiers and a
Knight inside at the opposite end. One method is to wait for each of them to
come to your position and Execute them one by one. When they are dead then go
inside and destroy the Generator for the Portable Light inside. Then go
through the door leading outside.

You will find several Portable Lights above you and shining in the center of
this rooftop. When you try to make your way through this area then three
Soldiers and a Clubber and will attack. Go back to the dark and Execute the
Clubber. Then let each of the Soldiers approach one by and and Execute them.

After killing them then go through the light and destroy the Generator in the
next room (there will also be another Ammo Box nearby). As you backtrack from
this room then one of the nearby air units will be destroyed by Victor and
the Arcade across the way will open up. Several Soldiers will set up at the
Arcade.

You can either use the fan blades or your firearms to kill them. Then
backtrack your way back down and to the alley with the gate. Although you can
simply jump down from the roof that is not a good idea. The reason is because
when you approach the Arcade then you will be attacked by a Knight, a
Whipper, and a Soldier.

The alley can be used as cover as you lure some of them to be more easily
dealt with. After killing off this group then go inside to find an Ammo Box
on an toppled machine. Go upstairs to find a pool room with several Pool
Sticks. Grab one then proceed through the next door then to the next roof.

Knobby will spot a large truck that can be used against the gate. On the top
of this roof, to your left, is a Talent Shrine. On the opposite side of this
roof, at ground level are four Soldiers.

One option is to use the Pool Stick against one of them then go back to the
pool room to grab another Stick. Repeat for each of the Soldiers then use the
Talent Shrine. There are also two Poles near the Shrine that can be used if
you run out of Pool Sticks.

When you kill this group then drop down and head to the alley to the left. As
you drop down then you will be attacked by a Whipper, a Shotgun Runner, a
Spotlight, and two Soldiers. Use the alley for cover and your firearms to
attack each of them and try to shoot out the light above the door. This is
also a good time to use Swarm.

After killing off this group then enter the garage. Knobby will enter the
truck and volunteers to use it to destroy the large gate. But you need to
open the garage first. However, before you do that, go around the front of
the truck to find a Relic laying nearby:

     ==================
  ++[Siddhartha's Tears]++
     ==================

After acquiring the Relic then go to the other side of the room and destroy
the door so you can get to the control panel to open the door. When you open
the door the Knobby will drive the truck into the large gate to finally
destroy it. From here then go through the opening and to the Castle of
Horrors to enter the next area.

0=============0
| Section Four \
0=====================================>

When you enter the Castle then you will find a Talent Shrine to your left.
Proceed forward to the Ticket Window to find an M1911 and a Ammo Box on the
left. On the right, on the floor behind the window is a Relic:

     ================
  ++[The Mark of Cain]++
     ================

From here then follow the path until you reach the car. When you get there
then you will get another vision of Jenny and she will sit you down inside
the car. You will then activate one of your firearms as the two of you go
through the Castle.

As you can guess there is some shooting involved. The good news is that this
is a pretty easy part. You will find five Soldiers as you proceed through the
area. They will appear one at a time, except for a group of two near the end,
and can be quickly killed by your firearm.

At the very end then Jenny will vanish. Get off of the car and head to the
Iron Maiden ahead of you which is making a knocking noise. But, when you open
the Iron Maiden, then Victor will appear from behind to surprise you and
throw you inside.

After he closes up the Iron Maiden, with you inside, then you are to be
transported to a Mansion. The chapter will end as you pass out and you will
get the following:

  >>"Date Night" Accomplishment
    ***************************

   0=-=-=-=-=-=-=-=-0
  / Chapter Fourteen \
 /-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\
| >CHP14. Strange People                                                    0
 \-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/
                                                       \ Chapter Fourteen /
                                                        0-=-=-=-=-=-=-=-=0

When you come to then you will be back in the Asylum. Edward and Frank help
you out of a utility room. Jackie is upset and wants to get out or he will
lose Jenny. But the duo tell him that she is okay and to leave before anybody
else sees him. Go into the nearby hallway to find Jenny outside of an office
talking to a doctor.

As you get closer then she will run inside. She is upset from the previous
encounter and is not ready to see you again. When you get close to the door
then you will be stopped by Peter, an orderly. When you try to get inside
then you will be pushed back. You will then be prompted to find a weapon.

Head through the Recreation Area and talk to people. But you find that they
are of no use. Go all the way back to your room to find Adolf. Talk to him
and he will tell you to go to the Janitor's Closet. When you get there then
open the door. But it won't budge.

However, the janitor shows up to help you. He has a familiar voice and
familiar hunch. Follow him into the room and he will reveal himself as
Knobby. After he turns out the light then the chapter ends and you will get
the following:

  >>"Allies in Strange Places" Accomplishment
    *****************************************

   0=-=-=-=-=-=-=-=0
  / Chapter Fifteen \
 /-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\
| >CHP15. Rat In A Maze                                                     0
 \-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/
  \ Relics - 2 /                                        \ Chapter Fifteen /
   0=-=-=-=-=-0                                          0=-=-=-=-=-=-=-=0

Turn around and you will find yourself in a warped version of the Asylum.
Proceed forward to find Knobby. Follow him and he will tell you that the
Asylum isn't real. It is a buffer to keep you from going into Hell and it
serves as a recovery area while The Darkness puts you back together.

Now it all makes sense. When The Darkness first manifested on Jackie's 21st
birthday it forced him to watch Jenny die. Then Jackie committed suicide
because he couldn't go on without her. He then ended up in a supernatural
version of the trenches of WWI where he met his great grandfather, Anthony
Estacado.

The reason he ended up there is because he committed suicide on holy ground.
St. Mary's Orphanage is holy ground because it is run by the Church. Jackie
didn't know that fact until Anthony gave him a letter outlining that.

When Jackie returned to his own world then he set up another suicide, at
Trinity Church, that would also kill off one of his enemies, Capt. Edward
Shrote. No Man's Land is also a special part of The Darkness that gave Jackie
an opportunity to gain control over it. But that control only lasted for a
short time.

But his recent deaths were not by suicide and not on holy ground. This
allowed The Darkness to retain control over Jackie by putting him in a
different area as it tries to fix him. And the Asylum also serves to confuse
and bewilder Jackie.

However, Jackie isn't quite dead. But he is in very bad shape. The Darkness
is also very weak from being drained from Jackie and this allows Knobby to
come in to talk to Jackie.

He tells you that the Asylum was built to keep you occupied and away from
Hell and Jenny. He doesn't know why but he believes that The Darkness is
afraid of something and that Jenny is a part of that. It wants to keep you
apart. Jackie wants to know how to get to Hell to save Jenny.

But Knobby begs off saying that he has already said too much. Even though
Knobby cannot be killed in the real world he can be destroyed inside The
Darkness. But in this weakened state Knobby can come in to communicate with
Jackie without harm.

After the conversation ends then proceed forward to return to the real world.
You will find yourself back inside the Iron Maiden. You cannot get out but
you can take control of Knobby to help free yourself.

You will start off underneath a set of stairs. Go out and you will enter a
large room. There are a pair of Portable Lights that need to be avoided as
well as three Soldiers. Head to the fireplace, while avoiding the Soldiers,
to find the door to go down into the Basement.

When you finally get down into the Basement then you will be in the wine
cellar. It is a large area with plenty of lights that need to be avoided. But
there are also little drainage tunnels in the walls you can use to avoid the
lights and get around the area.

There are also plenty of Soldiers here in the cellar. You can easily stalk
them and kill them. There are also green supports that you can use to knock
barrels onto Soldiers. There are also plenty of Ammo Boxes and weapons but
you can't grab them.

After killing all of the Soldiers in this area then you should be close to a
gate with a green bar. But near it is a light with an Electrical Box
underneath. The good news is that the light tends to flicker on and off. When
the light goes off then run to the Box and slash it to turn off the light
then destroy the green bar to proceed into the next area.

Climb the green pipe to enter the shaft then drop down into a drainage
tunnel. Proceed forward to find Jackie. Now you need to free him. From here
then head into a nearby drainage tunnel to enter another room. There are two
Soldiers here and they can be quickly dispatched. Then head into the room
across from the table with the light to find a Relic:

     =============
  ++[Pope John XII]++
     =============

After grabbing the Relic then turn left and proceed through the drainage
tunnel to enter the next room. Turn left to find the entrance into the area
where Jackie is kept. But it is covered by a light. However, there is a line
in the roof that will lead to an Electrical Box where you can shut it off.

Carefully proceed through the room, avoiding lights, and enter into another
drainage tunnel. Continue forward through halls and tunnels until you reach
another large room. Inside are three Soldiers then you can easily take care
of.

After killing them off then look around. You will see the line and the
Electrical Box through a hole in the wall. But you can't climb up there. To
the right of the Electrical Box is a hallway. Go into the hallway to find a
pipe to get up there. When you get up there then destroy the Electrical Box.

When you do that then you will be Jackie again. Victor finally drains The
Darkness from Jackie and instructs another minion to burn him so The Darkness
cannot return to its host. When you get back to Knobby then you need to
rescue Jackie.

Make your way back to the previous room to find new enemies including two
Spotlights. Take your time and get behind the Spotlights so you can kill
them. Then finish off the Soldiers. When you get back to the boards then
destroy them and make your way to Jackie. Kill the Soldier to free him. And,
when do that, then you will get the following:

  >>"Back in the Saddle" Accomplishment
    ***********************************

From here then head up the stairs back to the cellar. Then follow the path
until you reach an office that belonged to Carlos Estacado, Jackie's father.
Look in one corner of this office to find a Relic:

     ==============================
  ++[Reliquary of the Blessed Blood]++
     ==============================

After acquiring the Relic then grab the Model 1887 from the wall. This will
give you a much needed weapon. The good news is that you won't have to worry
about the light when you do any combat. The bad news is that you won't have
any Darkness Powers to give you an edge.

Proceed into the hallway and find a Soldier standing in the next room. Kill
him and the other two Soldiers with the Shotgun. Then pick up the M1911 and
HK Ump and dual wield them. Go through the hallway and, when you turn the
corner, then you will find three Soldiers in the next room. Hang back near
the corner and pick them off with headshots.

Grab some ammo from the Ammo Box and proceed to the next short hallway that
leads to the next room. When you get to the hallway, which will have an Ammo
Box, then two more Soldiers will appear from the next room. Stay near the
Ammo Box and pick them off.

Walk past the Ammo Box and three more Soldiers will appear. Go back behind
the Ammo Box and pick them off the same way as the ones before. After killing
them off them proceed through the passageways back to the Wine Cellar where
you will find Victor giving Peevish Darkness Powers. Now you need to fight
Peevish in a boss battle.

He will go from place to place and fire his weapons at you. However, he is
also glowing from the Darkness which will make him easy to find. And he is
easy to battle, even at Don difficulty, especially with the Model 1887 which
is the best weapon to use against him (look out for the Ammo Boxes to
replenish your weapons).

But he also summons Darklings which will run up to explode against you. They
are irritating since you will have to use up ammo destroying them before they
can hurt you.

They are not hard to destroy but come at a enough of a regular pace to piss
you off. At Thug difficulty you can just ignore them - they do very little
damage here. Peevish will also use Swarm against you but he only seems to use
it once so it isn't much of an issue.

When you finally kill off Peevish then go over and reclaim The Darkness. But,
even though you have your Darkness powers back, you still don't have The
Darkness itself - it is still trapped inside the Siphon. Find Knobby and
destroy the gate near him to proceed into the next area.

   0=-=-=-=-=-=-=-=0
  / Chapter Sixteen \
 /-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\
| >CHP16. Homecoming                                                        0
 \-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/
  \ Relics - 2 /                                        \ Chapter Sixteen /
   0=-=-=-=-=-0                                          0=-=-=-=-=-=-=-=0

Right in front of you, when you start, is a Talent Shrine. Turn the corner to
find a blocked passageway. Destroy the boards to enter a ruined kitchen.
There is an Ammo Box on the nearby table to your right. You will also notice
that some of the windows at the far end are shining brightly. It is now
daytime and you need to avoid the sunlight.

You will also hear The Brotherhood nearby. You will be quickly attacked by
three Soldiers who will rush you then two more will attack from the far end
on the upper level. Pick them off after Executing the first three.

After you kill off this group then a Clubber and a pair of Soldiers will rush
to your position. After Executing him then a Shotgun Runner will show up. Use
your firearms against him then proceed to the other end of the room. Quickly
go through the sunlight and turn left then head up the stairs.

You need to destroy a wall to get across. When you do that then you will be
attacked by five Soldiers and a Whipper. Return to the kitchen to Execute the
Whipper who will follow you. It is important to note that the Soldiers can
shoot at you from above so you need to stay out of their sight.

After killing the Whipper then finish off the Soldiers. You can either do it
from below, wait for them to come down to you, or head upstairs to finish
them off. When you get to the top of the stairs then turn right almost 180
degrees to find a Relic:

     ================
  ++[The Silent Night]++
     ================

After grabbing the Relic then proceed to the door at the end of the floor. As
you approach the open door then you will be attacked by a Shotgun Runner and
two Soldiers. After dispatching them then enter the hallway and turn left at
the corner. Then go through the hole in the wall to enter a small room where
you will find a Talent Shrine and an Ammo Box.

Go through the next hole and then enter a large room. This is also the large
room where you started as Knobby earlier in the game. There are two large
windows with sunlight as well as three Ammo Boxes and multiple throwable
objects including Riot Shields.

Near the center of the room is a table with a picture. Pick it up and you
will be confronted by Victor and The Brotherhood. Victor informs Jackie that
his father approached The Brotherhood in an attempt to save Jackie from The
Darkness. Twenty years later they finally found the Siphon of Light and are
here to claim that debt.

Victor then knocks Jackie down into a beam of sunlight and orders his men to
finish him off. From the start, angle left and head towards the pillars. That
should provide some cover as The Brotherhood attack.

The first group involves a Shotgun Runner and a Clubber Runner. Put the
pillar between you and the Shotgun Runner as you Execute the Clubber Runner.
Stay behind the pillar to pick off the Shotgun Runner. He tends to stay near
the fireplace so he shouldn't be too difficult.

The next group involves five Soldiers. It is probably best to stay behind the
pillars and Execute them as they approach. Use Black Hole on them if the
opportunity presents itself.

The next group involves three Soldiers and two Whippers. Focus on the
Whippers first to prevent them from taking your weapons then Execute the
others. The next group will involve three Soldiers.

After Executing that group then two more Soldiers and two Clubbers will
emerge. Keep your eyes out for the Clubbers since they tend to come up from
behind while you are occupied with the Soldiers. As you finish them off then
a single Shotgun Runner will appear.

As you deal with him then a trio of Flash Bangs will be thrown at the other
side of the room and one final group consisting of two Soldiers and a Knight
will emerge. Use Swarm and Gun Channeling on this group to deal with them
quickly. When you kill off this group then you will finally survive the
ambush.

  **Info: Don Difficulty (New Game+)
    ********************************
      To me this was the most difficult part of the game at this difficulty. 
      Starting off in the sunlight gave the enemies an opportunity to 
      instantly knock off a quarter of my health before I got into cover. As 
      soon as you get out of the sunlight then instantly use Swarm to 
      distract them as you go into cover.

      Use the Darkness Shield Execution to obtain a shield and use your 
      firearms. Stay very close to the pillar for cover and try to get each 
      of the enemies in one on one situations, preferably for Health 
      Executions.

      Use Swarm and Gun Channeling the moment they finish recharging. 
      Hopefully the game will spawn enough Black Holes to make things easier.

      You will more than likely end up dying a few times before you can get 
      through this. If you're wondering "why not hole up under the stairs?", 
      you can't. That cubbyhole where Knobby started is instantly blocked off 
      when the ambush starts. So much for that idea.

After the ambush ends then grab a Pole and head to the door at the end of the
room. You will drop the Pole when you get into the sunlight but grab it back
when you get near the door. Go through the door and turn the corner where you
will find a Talent Shrine. From here then slowly head up the stairs and this
sets up the following:

  >>"2 Guys 1 Pole" Accomplishment (2)
    **********************************
      If you didn't get earlier in the game then this is the best place to 
      get this Accomplishment. When you get to the top of the stairs then you 
      will find a trio of Soldiers just standing around on the ground floor. 
      Turn to your left to find a pair of boards.

      Carefully walk along the boards to reach the other side then look down 
      and line up two of the Soldiers. Line up your crosshairs on them and 
      then throw the Pole. You should kill both of them and the 
      Accomplishment will pop up. Finish off the last Soldier with your 
      firearms before proceeding.

However, before jumping down to Eat the Hearts of the now three dead
Soldiers, turn left and go around the corner to find a Relic through a hole
in the wall:

     ====================
  ++[The Deceiver's Grasp]++
     ====================

After acquiring the Relic then jump down, Eat the Hearts, then proceed into
the next room. Just as you enter then you will be attacked by a Whipper, a
Clubber, and three Soldiers. Go back into the previous room and Execute the
Clubber when he enters then pick off the Whipper with your firearms. Then go
in and Execute the Soldiers.

On one side of this room is am Ammo Box. As you proceed through this room
then you will be attacked by two Soldiers and a Shotgun Runner. Use one of
the pillars as cover as you take care of the Soldier and Runner on the ground
floor. The other Soldier is upstairs so you can either take him out from
below or wait for him to come down so you can Execute him.

Near the base of the stairs at the end of the room is an Ammo Box and a Riot
Shield which will be to your right. When you get to the top of the stairs
then you will be attacked by a Whipper, a Knight, and two Soldiers. Go back
downstairs and deal with the Whipper and Knight when they come down to chase
you. Then go and Execute the remaining Soldiers.

When you get upstairs then you will be attacked by four Soldiers who will
appear one by one on the other side of the floor. Use one of the small rooms
to serve as cover as you pick them off (one of them also has an Ammo Box).
When you get to the next corner then a Clubber Runner will appear.

As you are backing away and killing him off then two Shotgun Runners will
appear on the other side of the floor. After killing them off then proceed to
the door on the other side. Destroy it and head up the path and stairs into
the next area.

   0=-=-=-=-=-=-=-=-=0
  / Chapter Seventeen \
 /-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\
| >CHP17. Last Stand                                                        0
 \-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/
  \ Relics - 1 /                                      \ Chapter Seventeen /
   0=-=-=-=-=-0                                        0=-=-=-=-=-=-=-=-=0

Follow the way into the Attic. Victor will pause at one end of a hallway and
throw blades at you. Use the Demon Arm to destroy them. When you get close
enough to him then he will vanish. Continue going along the hallway and you
will enter a small room with multiple weapons, and Ammo Box, and a Talent
Shrine.

Destroy the boards nearby to enter the Attic. Here you will finally face off
against Victor. But, before you do any actual combat, and just after you drop
down, turn to your right to find a Relic tucked in a nearby corner:

     =========
  ++[The First]++
     =========

As he continues talking then continue to explore the L-shaped room. You will
find multiple Ammo Boxes around the room. There are also multiple throwable
objects here as well. After Victor finishes talking then he will send out two
Clubbers and two Soldiers.

When you Execute them then Victor attacks. He tends to teleport to one end of
the room and either sends out the blades he used earlier or use a more spread
out version of them. Pillars only have limited protection against that form
of attack. After awhile then he will teleport to you and use some sort of
melee attack to damage you.

Use Swarm and Gun Channeling against Victor since that is the most effective
on him. When he uses the blades then go around the corner of the room to get
away from him. When he comes in close then run away before he can damage you
with his melee attack. Continue moving around, to avoid his attacks, while
waiting for your Swarm and Gun Channeling to recharge.

After taking off half of his health then he will send two more Soldiers and
Clubbers to attack. When you Execute them then he will send another group of
two Soldiers and Clubbers. After you kill them then Victor will re-appear to
attack.

After you take off some more of his health then he will send a couple of
Darklings. He will then continue his attack after you kill them off. He will
continue with this pattern of sending out Darklings until you finally remove
the last of his health.

When you do that then he will teleport to one side of the room and have just
a sliver of health left. Shoot him to finally defeat him and gain 500 Essence
Points. Pick up the Siphon to start a cutscene. Jackie kills Victor and then
kills himself with the Siphon to go to Hell to rescue Jenny and this ends the
chapter. And you will also get the following:

  >>"Step into Hell..." Accomplishment
    **********************************

   0=-=-=-=-=-=-=-=-0
  / Chapter Eighteen \
 /-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\
| >CHP18. Revelations                                                       0
 \-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/
                                                       \ Chapter Eighteen /
                                                        0-=-=-=-=-=-=-=-=0

However, Jackie ends up back in the Asylum instead. This angers and
frustrates Jackie because he thought that he will finally end up in Hell so
he could rescue Jenny. Jackie's outburst also upsets the staff so they sedate
him. After Doctor James sedates Jackie then follow him. He will lead you to
Doctor Vick who looks like Victor.

After the conversation ends then follow Doctor James to Jenny's office. As
you get close to the office then Knobby bursts from the stairwell and
instructs Jackie to follow him. If you're wondering, this is where you can
see Knobby's name appear on the screen and hence where I got it for the
guide.

When Knobby gets to the door then he will open it for you. But the sunlight
will knock him down to your position. Because the two of you are inside The
Darkness this action will mortally injure Knobby. After some parting words
then he vaporizes and dies.

Jackie will then run upstairs and to the edge of the roof. This sets up a
standoff between you and the staff. Jenny also runs up to try to get Jackie
away from the edge. This also sets up a choice: Stay with Jenny or Reject the
Asylum.

If you Stay with Jenny then the two of you will dance in the Recreation Room
and the game will end. However, you won't get the New Game+ mode or the
Accomplishment for finishing the game. This is because this is not the real
ending. So, choose to Reject the Asylum to end the chapter.

   0=-=-=-=-=-=-=-=-0
  / Chapter Nineteen \
 /-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\
| >CHP19. Heart of Darkness                                                 0
 \-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/
  \ Relics - 2 /                                       \ Chapter Nineteen /
   0=-=-=-=-=-0                                         0-=-=-=-=-=-=-=-=0

You are now in Hell. Finally. Proceed forward until you get the cutscene of
Jenny. After the cutscene then immediately turn right and proceed forward to
find a Relic:

     =====================
  ++[Prism of the Brothers]++
     =====================

After acquiring the Relic then proceed forward to Jenny where you will
activate your Darkness powers and be attacked by three humanoid creatures
that I call Hellspawn. Since you have no weapons at this point then you need
to get close and Execute them. When they die then you can pick up Hell's
version of handguns known as Kezefs.

After defeating them then Jenny will be moved away and you can then move up
the nearby path. Shortly after you start moving up then you will find a
Talent. Not far from that you will see a giant egg. This is where the
Hellspawn come from and they will emerge when you get close to it.

When you get near this egg then you wil be attacked by three Hellspawn.
Execute them and proceed forward. You can also find stick-like extensions on
either side of the path that you can use to throw at them. After killing the
Hellspawn then you will be attacked by a steady stream of Darklings. Slowly
proceed up the path and shoot them before they get too close to you.

After you get far enough up the path then you will be attacked by a single
Clubber Hellspawn. Execute him then continue forward and you will encounter a
blockage that you will need to destroy. You will also need to kill off the
two Hellspawn that appear there including one with a Kafziel, Hell's version
of a Sub-Machine gun. After Executing them then go to the blockage.

But, just before you get there, turn right to find the last Relic in an open
nook on the side of the path:

     ====================
  ++[Ashes of the Unnamed]++
     ====================

And, if you acquired all of the Relics up to his point, then you will finally
earn the:

  >>"Relic Hunter" Accomplishment
    *****************************

After acquiring the Relic then destroy the blockage. When you do that then
you will be attacked by three Hellspawn and a small group of Darklings. Kill
them and then proceed up the path. When you get to the turn then you will be
attacked by two more Hellspawn. After that then you can finally reach Jenny.

When you reach her then you will be attacked by multiple Hellspawn and this
opens up the following:

  >>"Versatile Killer" Accomplishment
    *********************************
      For this one you need to kill five enemies in five different ways in 
      thirty seconds. This is a good place to do it because there are lots of 
      enemies in this enclosed space. And it's actually easier to do this at 
      Don difficulty.

      Why? Because you will be forced to use everything at your disposal just 
      to survive. I actually got this by accident when going through my Don 
      difficulty playthrough. If you don't get this Accomplishment here then 
      you can get it later in the chapter.

After killing off the entire group then grab one of Jenny's binds and destroy
it. This will cause The Darkness to move Jenny away from you again. This will
open up a door and you can proceed up the path again. At the start of the
path is another Talent Shrine.

Proceed up a bit further and you will be attacked by two more Hellspawn and a
small group of Darklings. One of the Hellspawn will carry a Mashhit, Hell's
version of an Assault Rifle. Proceed up the path and destroy the blockage.
After that then you will enter an open area where you will be attacked by
three more Hellspawn.

After Executing them then you will be attacked by a single Hellspawn Knight.
After killing him then head to the other end to be attacked by three more
Hellspawn. When they are Executed then you will be attacked by a steady
stream of Darklings as the door at the end opens.

Continue up the path killing Darklings and Hellspawn until you reach Jenny
again. And, once more, you need to survive a fight with multiple Hellspawn,
including a Knight, until you kill them all. After killing them all then
destroy Jenny's second bind to finally complete the chapter and the game.

And you will get the following as the credits roll:

  >>"Free the Mind" Accomplishment
    ******************************

And for Don difficulty:

  >>"Don of Darkness" Accomplishment
    ********************************

With the Main Story completed let's move onto the next section of the
guide.....

  /==XX====XX==\                                             /==XX====XX==\
 /==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==\
| III. Vendettas                                                     [VDTS] |
 \==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==/
  \==XX====XX==/                                             \==XX====XX==/

The Vendettas and Hit List modes are the multiplayer portion of "The Darkness
II". But you can play most of everything, and acquire all of the related
Accomplishments, in single player.

When you select the Vendettas from the Main Menu then you can either select
to play online or offline. Then you can either select to do a New Campaign or
Hit List. For now let's go into the New Campaign.

Here you will be inside an undisclosed location with a poker table, a
jukebox, a television set, and four individuals. These four people are part
of Jackie's empire but are different from his standard workers. They are all
very familiar with The Darkness.

Each person has specific Darkness Powers but nowhere near what Jackie himself
has. It is these powers that brought them to Jackie and now they work for him
in his battle against other mobsters and The Brotherhood. The Darkness can
communicate to them but does not have the same type of relationship as it
does with Jackie.

Each character has a special Darkness related weapon and one major Darkness
Power. These characters can be upgraded through the Talent Shrines but their
Talent Trees are not as extensive as Jackie's. You will also find four Relics
exclusive to the Campaign that will allow you to upgrade quicker.

It is also very important to point out that if you pick up a Relic then it
will permanently disappear - it will not be available to be picked up by
another character if you play the mission again in either the Campaign or Hit
List.

When upgrading I recommend doing the Darkness Power related talents first
then the Weapon Belt while saving the multiplayer ones for last.

You cannot eat Hearts like Jackie can but you can still Destroy them for your
benefit. However, your Execution moves are Health Executions and give you
more Essence Points than by just killing them with your special weapon and
Destroying the Heart so try to Execute your enemies when you can.

You can get more Essence Points from your enemies when you play the Vendettas
and Hit List on the Don difficulty. But, since there is no difficulty based
Accomplishment for these game modes, then you can just set the difficulty at
Thug and wade into battle and do Executions to maximize your Essence Points.

When you begin a mission then you will start off dual wielding your special
weapon along with a Micro Uzi. The Fire Left button is your primary special
weapon attack and the Demon Arm Melee allows you to melee attack to weaken
and stun enemies.

You will also be provided with a Defender Shotgun but I recommend picking up
an Assault Rifle, especially a Carbine, at the earliest opportunity. I also
recommend picking up an HK Ump or MP7 as early as possible too.

These characters are also hurt by the light just like Jackie. While in the
light you won't be able to regenerate health or recharge your Darkness Power.
It is best to destroy every light that you can even though you don't get any
Essence Points for doing so unlike with Jackie. But you can get a random
"Blinded by the Light" Essence Bonus if you kill enemies while in the light.

In addition to the regular Portable Lights that you saw in the Main Story you
will also find Large Portable Lights. They are larger than the regular ones
but the Generator is at the base of the light instead of off at another
location.

In online play each character has specific powers that can benefit the group
as a whole. These powers only work when standing close to that character. In
addition, each person has an innate talent specific to him or her.

Each person has specific strengths and weaknesses that must be considered
when choosing one for the Campaign. There are a total of eight missions in
the Campaign and it all must be done with one character. If you want to use a
different character then you will have to start over. All of the Essence
Points that you gain can transfer between the Campaign and Hit List modes.

The missions for the Campaign and Hit List run parallel to Jackie's Main
Story. All of the missions for both the Vendettas were written while playing
as Shoshanna at Thug difficulty. But they have been written to be more
character neutral.

Now let's go over the four characters and their Talent Trees:

  /-=-=-=-=-=-=-=-=-=-=-=-=-\
 /-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=0
| Inugami                                                                  \
 \-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=0

>>Unique Weapon: Kusanagi.
>>Darkness Power: Swarm.
>>Innate Talent: Sprint Endurance.

>>Story
  *****
    Inugami names himself after a dog spirit of Japan that legends say was 
    created from extreme suffering, trained to exact revenge upon the enemies 
    of its master.

    As a child, Inugami was forced to witness the slaughter of his entire 
    family, including his little brother, at the hands of The Brotherhood who 
    had come to retake the sword from his father.

>>Notes and Talent Tree
  *********************
    Kusanagi is a pure melee weapon so you will have to get up close to 
    maximize its potential. This won't be so easy against some of the 
    hardened Brotherhood enemies. But Inugami's Swarm power can be used to 
    distract and harm them so he can get some close kills.

0==============0
| Kusanagi Tier \
0====================================================>

  >>Dark Aura
    *********
      Cost: 200 Essence Points.
      Notes: Nearby Darkness users get slightly higher maximum health.

  >>Dark Melee Aura
    ***************
      Cost: 400 Essence Points.
      Notes: Players standing close to Inugami receive a damage bonus to 
             their melee strikes.

  >>Demonic Melee Aura
    *******************
      Cost: 800 Essence Points.
      Notes: Players standing close to Inugami receive an improved damage 
             bonus to their melee strikes.

  >>Demon's Rush
    ************
      Cost: 800 Essence Points.
      Notes: Gives high damage resistance when sprinting.

  >>Kusanagi's Wrath
    ****************
      Cost: 1,600 Essence Points.
      Notes: Gives a short-lived invincibility after performing an execution.

  >>Kusanagi Master
    ***************
      Cost: 600 Essence Points.
      Notes: Makes sword slashes stronger and able to hit multiple targets.

  >>Kusanagi's Power
    ****************
      Cost: 1,200 Essence Points.
      Notes: Any sword kills or Hearts destroyed by it shorten the cooldown 
             of Inugami's Swarm power.

0=================0
| Combat Belt Tier \
0====================================================>

  >>Infidel Darkness Mod
    ********************
      Cost: 300 Essence Points.
      Notes: All Pistols and SMGs have an extended clip while in the dark.

  >>Active Pump
    ***********
      Cost: 600 Essence Points.
      Notes: Press Fire Left immediately after firing a Shotgun for a rapid 
             pump action that lessens the spread of the next shot.

  >>Warrior Darkness Mod
    ********************
      Cost: 600 Essence Points.
      Notes: All Rifles and Shotguns have an extended clip while in the dark.

0===========0
| Swarm Tier \
0====================================================>

  >>Black Swarm
    ***********
      Cost: 500 Essence Points.
      Notes: Increases stun time on swarmed enemies.

  >>Killer Swarm
    ************
      Cost: 1,000 Essence Points.
      Notes: Increases the damage over time to swarmed enemies.

  >>Swarms From Limbo
    *****************
      Cost: 750 Essence Points.
      Notes: Allows Swarm to reach more targets.

  >>Swarms From Hell
    ****************
      Cost: 1,500 Essence Points.
      Notes: Allows Swarm to reach even more targets.

  /-=-=-=-=-=-=-=-=-=-=-=-=-\
 /-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=0
| JP Dumond                                                                \
 \-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=0

>>Unique Weapon: Midnight Stick.
>>Darkness Power: Black Hole.
>>Innate Talent: Heart Destroyer Healer.

>>Story
  *****
    JP Dumond was a respectable African-American doctor; a descendant of a 
    Creole family who went to live in the New Orleans area after the 
    Emancipation Proclamation.

    Turning to a form of Louisiana Voodoo to heal his patients, his desire to 
    heal the poor and needy had backfired. Dumond has now come to Jackie, 
    seeking protection.

>>Notes and Talent Tree
  *********************
    JP's Midnight Stick is an interesting weapon. When you see a purple haze 
    around the feet of an enemy then you "fire" the Stick to knock him into 
    the air for a few seconds. However, it takes time to recharge after a 
    blast and it takes two blasts to kill an enemy.

    But you can hurt enemies from behind cover with this weapon. This can be 
    useful against Knights although it will take several blasts to kill one. 
    The Stick also makes an excellent blunt force weapon. JP's Black Hole 
    power can make quick work of large groups of enemies.

0====================0
| Midnight Stick Tier \
0====================================================>

  >>Dark Aura
    *********
      Cost: 200 Essence Points.
      Notes: Nearby Darkness users get slightly higher maximum health.

  >>Dark Endurance Aura
    *******************
      Cost: 400 Essence Points.
      Notes: Players standing close to JP Dumond receive damage resistance.

  >>Demonic Endurance Aura
    **********************
      Cost: 800 Essence Points.
      Notes: Players standing close to JP Dumond receive improved damage 
             resistance.

  >>Lifegiver
    *********
      Cost: 800 Essence Points.
      Notes: Perform revivals faster.

  >>Midnight Stick's Gift
    *********************
      Cost: 1,600 Essence Points.
      Notes: Gives a short-lived invincibility after destroying a Heart.

  >>Midnight Stick Master
    *********************
      Cost: 600 Essence Points.
      Notes: Adds a knockdown impulse around enemies fired upon with the 
             Midnight Stick.

  >>Midnight Stick's Power
    **********************
      Cost: 1,200 Essence Points.
      Notes: Any Midnight Stick kills or Hearts destroyed by it shorten the 
             cooldown of JP Dumond's Black Hole power.

0=================0
| Combat Belt Tier \
0====================================================>

  >>Infidel Darkness Mod
    ********************
      Cost: 300 Essence Points.
      Notes: All Pistols and SMGs have an extended clip while in the dark.

  >>Active Pump
    ***********
      Cost: 600 Essence Points.
      Notes: Press Fire Left immediately after firing a Shotgun for a rapid 
             pump action that lessens the spread of the next shot.

  >>Warrior Darkness Mod
    ********************
      Cost: 600 Essence Points.
      Notes: All Rifles and Shotguns have an extended clip while in the dark.

0================0
| Black Hole Tier \
0====================================================>

  >>Infinite Darkness
    *****************
      Cost: 750 Essence Points.
      Notes: Extends the duration of the Black Hole.

  >>Murderous Black Hole
    ********************
      Cost: 1,500 Essence Points.
      Notes: Black Hole can suck in more enemies for the kill.

  >>Caustic Black Hole
    ******************
      Cost: 500 Essence Points.
      Notes: Increases the size of the Black Hole.

  >>Soul-Destroying Black Hole
    **************************
      Cost: 1,000 Essence Points.
      Notes: Further increases the size of the Black Hole.

  /-=-=-=-=-=-=-=-=-=-=-=-=-\
 /-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=0
| Jimmy Wilson                                                             \
 \-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=0

>>Unique Weapon: Dark Axe.
>>Darkness Power: Darklings.
>>Innate Talent: Damage Resistance.

>>Story
  *****
    Jimmy Wilson is a product of inner city Glasgow who loves football, 
    boozing, belching and hating the English. Jimmy is perpetually drunk.

    He believes The Brotherhood - thanks to its former ties to the dreaded 
    Edward Longshanks - are simply the Hated English in another form.

>>Notes and Talent Tree
  *********************
    The Dark Axe is a thrown weapon. When thrown then Fire Left again to call 
    it back. If you miss an enemy then you can still hit him when you call it 
    back and he happens to get in the way. The explosive Darklings serve as a 
    distraction and can damage large groups of enemies.

0==============0
| Dark Axe Tier \
0====================================================>

  >>Dark Aura
    *********
      Cost: 200 Essence Points.
      Notes: Nearby Darkness users get slightly higher maximum health.

  >>Dark Power Aura
    ***************
      Cost: 400 Essence Points.
      Notes: Players standing close to Jimmy Wilson receive a bonus to their 
             power's cooldown time.

  >>Demonic Power Aura
    ******************
      Cost: 800 Essence Points.
      Notes: Players standing close to Jimmy Wilson receive an improved bonus 
             to their power's cooldown time.

  >>Devil Executions
    ****************
      Cost: 800 Essence Points.
      Notes: Lowers the amount of damage required before enemies can be 
             executed.

  >>Dark Axe's Anger
    ****************
      Cost: 1,600 Essence Points.
      Notes: Gives a short-lived invincibility after performing an execution.

  >>Dark Axe Master
    ***************
      Cost: 600 Essence Points.
      Notes: Increases the damage output of the thrown Dark Axe.

  >>Dark Axe's Power
    ****************
      Cost: 1,200 Essence Points.
      Notes: Any Dark Axe kills or Hearts destroyed by it shorten the 
             cooldown of Jimmy Wilson's Darkling power.

0=================0
| Combat Belt Tier \
0====================================================>

  >>Infidel Darkness Mod
    ********************
      Cost: 300 Essence Points.
      Notes: All Pistols and SMGs have an extended clip while in the dark.

  >>Active Pump
    ***********
      Cost: 600 Essence Points.
      Notes: Press Fire Left immediately after firing a Shotgun for a rapid 
             pump action that lessens the spread of the next shot.

  >>Warrior Darkness Mod
    ********************
      Cost: 600 Essence Points.
      Notes: All Rifles and Shotguns have an extended clip while in the dark.

0==============0
| Darkling Tier \
0====================================================>

  >>Knockout Darklings
    ******************
      Cost: 500 Essence Points.
      Notes: Darkling explosions can now knockdown enemies.

  >>Volatile Darklings
    *******************
      Cost: 1,000 Essence Points.
      Notes: Increases the damage of exploding Darklings.

  >>Darkling Squad
    **************
      Cost: 750 Essence Points.
      Notes: Allows Jimmy to spawn three Darklings.

  >>Darkling Army
    *************
      Cost: 1,500 Essence Points.
      Notes: Allows Jimmy to spawn four Darklings.

  /-=-=-=-=-=-=-=-=-=-=-=-=-\
 /-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=0
| Shoshanna                                                                \
 \-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=0

>>Unique Weapon: Arm of the Night.
>>Darkness Power: Gun Channeling.
>>Innate Talent: Quick Weapon Reloads.

>>Story
  *****
    Shoshanna is an ultra-efficient agent for Mossad: a woman with the 
    highest degree of training. She is highly unimaginative and utterly 
    receptive to the orders of her superiors with the agency.

    She does not question her mission, nor does she question the existence of 
    the magic she sees all around her.

>>Notes and Talent Tree
  *********************
    The Arm of the Night is a Darkness infused Sawn-Off Shotgun. It has 
    unlimited ammo but it does have a limited clip and you will need to 
    reload it. In addition, you can hold down the Fire Left button to charge 
    up your shot before firing. This will make your shot very powerful but 
    you will use up most, if not all, of your clip.

    Shotguns in general tend to have short ranges and fire slow. But the Arm 
    of the Night is actually a pretty solid weapon. It has good range and 
    doesn't fire as slow as other Shotguns. And it is even more powerful when 
    using Gun Channeling.

    These characteristics make Shoshanna a good choice for a beginner or one 
    who wants to get most of the Vendetta and Hit List Accomplishments 
    quickly.

0======================0
| Arm of the Night Tier \
0====================================================>

  >>Dark Aura
    *********
      Cost: 200 Essence Points.
      Notes: Nearby Darkness users get slightly higher maximum health.

  >>Dark Bullets Aura
    *****************
      Cost: 400 Essence Points.
      Notes: Players standing close to Shoshanna receive a damage bonus to 
             their bullet damage.

  >>Demonic Bullets Aura
    ********************
      Cost: 800 Essence Points.
      Notes: Players standing close to Shoshanna receive an improved damage 
             bonus to their bullet damage.

  >>Arm of the Night Master
    ***********************
      Cost: 800 Essence Points.
      Notes: Allows the Arm of the Night to carry additional ammunition 
             charges.

  >>Arm of the Night's Rage
    ***********************
      Cost: 1,600 Essence Points.
      Notes: Gives a short-lived invincibility after destroying a Heart.

  >>Arm of the Night Devotee
    ************************
      Cost: 600 Essence Points.
      Notes: Increases the Arm of the Night's damage output.

  >>Arm of the Night's Power
    ************************
      Cost: 1,200 Essence Points.
      Notes: Any Arm of the Night kills or Hearts destroyed by it shorten the 
             cooldown of Shoshanna's Gun Channeling power.

0=================0
| Combat Belt Tier \
0====================================================>

  >>Infidel Darkness Mod
    ********************
      Cost: 300 Essence Points.
      Notes: All Pistols and SMGs have an extended clip while in the dark.

  >>Active Pump
    ***********
      Cost: 600 Essence Points.
      Notes: Press Fire Left immediately after firing a Shotgun for a rapid 
             pump action that lessens the spread of the next shot.

  >>Warrior Darkness Mod
    ********************
      Cost: 600 Essence Points.
      Notes: All Rifles and Shotguns have an extended clip while in the dark.

0====================0
| Gun Channeling Tier \
0====================================================>

  >>Heart of Darkness
    *****************
      Cost: 500 Essence Points.
      Notes: Shoshanna can see and shoot through walls within a short range 
             while Gun Channeling is active.

  >>Demon's Channeling
    ******************
      Cost: 1,000 Essence Points.
      Notes: Greatly increases weapon damage during Gun Channeling.

  >>The Destroyer's Channeling
    **************************
      Cost: 750 Essence Points.
      Notes: Extends the time Gun Channeling lasts.

  >>Gun Kata
    ********
      Cost: 1,500 Essence Points.
      Notes: Use Gun Channeling in concert with Dual Wielding to 
             automatically target enemies.

           /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
 /=========================================================================\
| >VDT1. Vendettas Accomplishments                                          |
 \=========================================================================/
           \XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/

In this chapter I go over the Accomplishments that are specific to the
Vendettas portion of the game:

0========================0
| Bonnie & Clyde Wannabes \
0====================================================>

  Description: Kill Jean-Luc Lambert and Amelie Dubois.
  Xbox 360 Achievement Points: 20 GS.
  PlayStation 3 Trophy Class: Bronze.

0===================0
| Burned His Mansion \
0====================================================>

  Description: Kill Luigi Palladino.
  Xbox 360 Achievement Points: 20 GS.
  PlayStation 3 Trophy Class: Bronze.

0=======0
| Coward \
0====================================================>

  Description: Kill Cedro Valdez.
  Xbox 360 Achievement Points: 20 GS.
  PlayStation 3 Trophy Class: Bronze.

0==============0
| Dark Ninjutsu \
0====================================================>

  Description: Complete a mission as Inugami.
  Xbox 360 Achievement Points: 10 GS.
  PlayStation 3 Trophy Class: Bronze.
  Notes: This can be acquired in either the Campaign or Hit List.

0======================0
| Embraced the Darkness \
0====================================================>

  Description: In Vendettas, acquire all the talents for one character.
  Xbox 360 Achievement Points: 25 GS.
  PlayStation 3 Trophy Class: Bronze.
  Notes: The fastest way to do this is to go into New Campaign then finish 
         the first mission, "Here's Johnny". Then, when you start the second 
         mission, back out to the Main Menu and reselect Vendettas. Go into 
         the Hit List and replay "Here's Johnny".

         All of the Essence Points you earned from the first runthrough will 
         carry over. You can then replay this simple mission as many times as 
         you like to get most, if not all, of the upgrades for your selected 
         character.

         If you manage to perform Executions on every enemy in this mission 
         then you should get close to 1,200 Essence Points. A few runthroughs 
         should allow you to get most of the major upgrades then go through 
         the Campaign to get the rest.

0=====================0
| Hell Hath No Fury... \
0====================================================>

  Description: Complete a mission as Shoshanna.
  Xbox 360 Achievement Points: 10 GS.
  PlayStation 3 Trophy Class: Bronze.
  Notes: This can be acquired in either the Campaign or Hit List.

0=====================0
| It's 12pm Somewhere! \
0====================================================>

  Description: Complete a mission as Jimmy.
  Xbox 360 Achievement Points: 10 GS.
  PlayStation 3 Trophy Class: Bronze.
  Notes: This can be acquired in either the Campaign or Hit List.

0=========================0
| The Brotherhood Crumbles \
0====================================================>

  Description: Complete Vendettas Campaign.
  Xbox 360 Achievement Points: 50 GS.
  PlayStation 3 Trophy Class: Gold.

0===============================0
| Should Have Called 555-2368... \
0====================================================>

  Description: Survive the battle against the Hell Beast.
  Xbox 360 Achievement Points: 10 GS.
  PlayStation 3 Trophy Class: Silver.
  Notes: This secret Accomplishment is acquired at the end of the Campaign.

0==========================0
| Voodoo is More Than Dolls \
0====================================================>

  Description: Complete a mission as JP.
  Xbox 360 Achievement Points: 10 GS.
  PlayStation 3 Trophy Class: Bronze.
  Notes: This can be acquired in either the Campaign or Hit List.

With that explained let's get started.....

When you select your character and begin the Campaign then you will be
greeted personally by Vinnie. He needs you to find Johnny Powell for Jackie
and that leads into the first mission.....

   0=-=-=-=-=-=0
  / Mission One \
 /-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\
| >CGN1. Here's Johnny                                                      0
 \-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/
                                                            \ Mission One /
                                                             0=-=-=-=-=-=0

When you start then you will be at the front of a Junkyard with a Talent
Shrine to your left. You don't have any Essence Points yet so proceed forward
past the Shrine.

When you get to the white van then you will be attacked by multiple Goons.
After Executing them all then head up the nearby stairs to destroy the
Generator for the outside light.

Move forward past the van and you will see a large crane. At the end of its
arm is a ruined car. Go to the car and turn right to find a couple of tables
with Kalashnikovs and Ammo Boxes. You will also find a Generator for another
light which is by the gate you need to open.

Go to the gate and destroy the Electronic Lock to open it. When you get
through this gate then it will close up behind you and you will be attacked
by multiple Goons. Use the various junk as cover as you Execute them all.
After killing them then open the next gate.

Destroy the lock and go through the gate. After going through the gate then
it will close up behind you. Just like the last area there are multiple Goons
here. And, just like before, use the junk as cover as you Execute them one
by one.

Inside the larger building, near the van, is a table with two Ammo Boxes.
Also look for and destroy the two Generators for the outside lights.

After killing off the Goons then find the smaller building, almost opposite
from the larger one, and destroy the lock to open the door. Here you will
find Johnny Powell. In addition, by the door, are two Ammo Boxes.

After finding Johnny then you will be attacked by more Goons. A lot more. You
can use the doorway as cover and pick them off with your firearms or go out
and perform Executions on them. At Thug difficulty you should probably go out
and perform Executions to get the most Essence Points for upgrading.

After killing most of the Goons then you should see three purple markers
appear on the screen. This indicates that these are the last of your
attackers. When you kill them then go back to Johnny and free him. This also
ends the chapter.

Later, Johnny will inform you that he was investigating a large source of
Dark Essence when he was kidnapped. He now wants you to finish what he
started.....

   0=-=-=-=-=-=0
  / Mission Two \
 /-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\
| >CGN2. Stop the Press                                                     0
 \-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/
                                                            \ Mission Two /
                                                             0=-=-=-=-=-=0

When you start then you will be on a rooftop and with a Talent Shrine ahead
of you. There will also be crates with weapons and Ammo Boxes nearby. I
recommend picking up the Kalashnikov. Now that you have some Essence Points
then you can start upgrading yourself by don't do it quite yet.

Proceed along the rooftop and find the two Goons up here. Execute them then
return to the Talent Shrine for upgrading. Then go back up the rooftop to
find the Elevator and destroy the controls to enter it. You should now enter
a Warehouse for the Printworks.

From the Elevator, proceed forward and around the first corner to find a
couple of Goons. After Executing them then you should see a bunch of pallets
just ahead. Near them is a door. Go through it and enter the main Printing
Room.

You will be on the upper level and inside a corner building. There will be a
crate with a couple of Ammo Boxes in the corner. Go through the nearby door
to enter the Printing Room. You will also find multiple Goons guarding the
area.

As you go along the perimeter of the upper level then you will find smaller
buildings that you can use for cover as you kill off the Goons. You will also
find weapons and Ammo Boxes in most of them. One of them will contain a
Carbine so pick that up. Use your Sub-Machine Gun to shoot out the lights and
perform Executions on the Goons.

After killing off the Goons then head to one side of the upper level and find
the Circuit Breaker to overload the Printer. After overloading the Breaker
and rerouting the power then you will be attacked by more Goons including
some on the catwalks above you.

Use one of the smaller buildings as cover as you pick off the ones on the
catwalks using the Carbine then finish off the others with Executions.

Then head to the other side and overload the secondary Circuit Breaker. After
overloading that and rerouting the power then go and pick up the Darkness
Artifact from the destroyed Printer. But, when you do that, then you will be
attacked by four Hellspawn.

They are all Clubbers so they will simply run up to you. Smack them with the
Carbine to weaken then Execute them. When they are dead then the mission is
completed.

Later, you will be informed that this Darkness Relic has ties to another
mobster named Luigi Palladino. You need to find more information on him and
how he ties into all of this.....

   0=-=-=-=-=-=-=0
  / Mission Three \
 /-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\
| >CGN3. Dead-End Job                                                       0
 \-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/
                                                          \ Mission Three /
                                                           0=-=-=-=-=-=-=0

When you start then you will be at the end of a street and with a Talent
Shrine ahead of you. I recommend holding off on using it for awhile. Go just
past the Shrine and you will find several Goons. Destroy the street light
above them to get things started.

After Executing this group then several more of Luigi's men will appear.
After Executing them then pick up the Kalashnikov that at least one of them
drops. You can also go and use the Talent Shrine if you have enough Essence
Points to do any upgrading. Then return to where you were just before and
enter the ruined Basketball Courts.

In one corner is a container crate with a Goon on top. Shoot him then head to
the next corner to find another container crate. Near it is a couple of Ammo
Boxes. When you get close then the crate will open and three more of Luigi's
men will emerge. Execute them then go through the crate and turn right to
enter the next street.

As you proceed along the street then you will come across two Goons. Execute
them then continue to the white van ahead. If you turn left at the van then
you will enter a dead-end area with four Goons. Execute them for additional
Essence Points.

Proceed to the end of the street and you should find a Construction Trailer.
Luigi is inside but you can't get at him. You need to find Dolfo so he can
help you. Proceed past the trailer to find the Playground area with several
Large Portable Lights.

As you enter the Playground then you will be attacked by multiple Goons.
Execute them while destroying the Lights. At one corner of this area is
another Large Portable Light. This one is near a path. Follow the path and
near the end are multiple Goons waiting for you. Execute them then proceed to
the gate, where you will find an Ammo Box, and talk to Dolfo.

After you pick up the Explosives from him then proceed back to Luigi's
Trailer. However, you will need to kill off everyone along the way. Head back
up through the Playground and Execute all of the Goons you come across.

When you get back up to the Construction Trailer then multiple Goons will
emerge to attack you. There are also a couple of Ammo Boxes on a pallet near
the trailer should you need it.

After Executing them then you need to plant the bomb on the door to blow open
the Trailer to get at Luigi. Although, if you want, you can go all the way
back to the beginning of the level and upgrade yourself at the Talent Shrine
first.

Plant the bomb on the Trailer and quickly run from it. After the explosion
then go inside and pick up the Darkness Artifact and kill Luigi. But, when
you do that, then you will be attacked by several more Clubber Hellspawn.

Go into the street as this will give you room and kill them as they approach
by meleeing and Executing them. After killing them off then the mission will
end and you will get the following:

  >>"Burned His Mansion" Accomplishment
    ***********************************

Later, Johnny informs you that everything that you found are linked to The
Brotherhood. Vinnie also informs you that Swifty and Luigi worked for Cedro
Valdez and that you need to find him.....

   0=-=-=-=-=-=-0
  / Mission Four \
 /-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\
| >CGN4. No Brothers of Mine                                                0
 \-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/
  \ Relics - 1 /                                           \ Mission Four /
   0=-=-=-=-=-0                                             0-=-=-=-=-=-=0

When you start then you will be outside the Broadside Paperworks building.
Proceed forward to the door but, if you stop before it and turn right, then
you should see a Talent Shrine and a couple of crates with Ammo Boxes and
weapons nearby. One of them should have a Carbine so pick that up to replace
the Defender.

Go through the door and you will finally encounter The Brotherhood who will
be roaming the Warehouse where the paper is kept. With the exception of a
single Clubber all of the enemies, and there are lots of them, will be
Soldiers. Use the giant rolls of paper as cover as you go around and perform
Executions on everybody.

After killing them then need to go into the Elevator. But you should look
around first. You will notice that this is the same Warehouse you were at 
during Mission Two. Find the stairs leading up to the catwalks above and turn
right when you get to the top and go through the doors near the corner.

When you do that then you should find the door that you went through to go
into the Printing Room (which is now closed). And you should find the large
group of pallets near it (on the right side of the door). On one side of the
pallets is where you will find a Relic:

     =========
  ++[Moon Rock]++
     =========

After acquiring the Relic then go back downstairs and to the Elevator. Go
inside to proceed to the next area.

When you exit the Elevator then you will find yourself back on the rooftop
that you were on earlier in Mission Two. Turn right and head down to the next
level to find several Soldiers. Execute them then proceed to the other end of
the rooftop and where you started Mission Two.

Go to the wall and look out over the next area. Here you should see several
cars and a large crane. A couple of the vehicles have lights that cannot be
destroyed. However, there are several lights that can be destroyed so blow
them out now before going down the stairs and entering this area.

After destroying the lights then find the stairs leading down to the ground
level. When you get down to ground level then head forward through the next
gate and into the next area.

Here you will be ambushed by multiple Soldiers and one Clubber. Use the cars
and vans as cover as you Execute the Soldiers on the ground. After killing
off the ground units then shoot the ones on the upper levels that ring around
this area.

When you finish off all of the Soldiers then Cedro himself will come to
attack you. He will be your first Boss Battle in the Campaign (technically
your second but there was no way to really fight Luigi).

Cedro is very well armored with Darkness Armor. Use the Carbine to knock off
the Armor and kill him as you use the cars and crates as cover. It should be
pointed out that there is no Essence Point difference between killing him
with your regular firearms and killing him with your Darkness weapon.

After killing Cedro then investigate the nearby News Van. Investigating the
van will complete the mission and this will give you the following:

  >>"Coward" Accomplishment
    ***********************

Later, Johnny will confirm your suspicions that The Brotherhood have found
the Spear of Destiny. Now you need to head over to the Newswatch 6 building
to investigate further......

   0=-=-=-=-=-=-0
  / Mission Five \
 /-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\
| >CGN5. Hostile Takeover                                                   0
 \-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/
  \ Relics - 1 /                                           \ Mission Five /
   0=-=-=-=-=-0                                             0-=-=-=-=-=-=0

When you start then you will be at the entrance of an underground parking
garage and you will find a Talent Shrine ahead of you. Proceed forward into
the garage and you will find it turned into some sort of maze that you have
to navigate through. There will also be plenty of lights that you can't
destroy.

Just ahead are three Soldiers. Execute them then proceed around the bend to
find a crate with three Ammo Boxes. Continue forward from here to find
several Soldiers. Go back near the Ammo Boxes, and away from the lights, and
Execute them as they approach. There is also a Generator tucked in a corner
near this group that you should destroy.

After this group then proceed to the next bend where you someone will throw
some Flash Bangs and you will be attacked by a group of enemies including two
Clubber, two Soldiers, and a Whipper. Back away from the Flash Bangs so you
can quickly deal with the Clubbers then go after the Whipper before Executing
the remaining Soldiers.

When you get back to the bend then you will enter a long straightaway. There
will be several Portable Lights in this area but the Generators are in plain
enough sight so you can destroy them without any problems.

Halfway along this area then you will be attacked by multiple enemies
including two Clubbers, a Whipper, and several Soldiers. Some of the Soldiers
will drop Strikers so pick that up when you kill them. At the end of the
straightaway you will find a Portable Light. The Generator is right next to
it on the left so you can quickly destroy it while dealing with the Soldiers.

After killing off this group then head along the path and down into the lower
level of the garage. Along the way you will find several Ammo Boxes spread
throughout the area. Head into the far corner to find the door and you will
confront Graves. He will then send out his men to deal with you.

First, you will deal with four Rifle Runners. Use the pillars and cars as
cover as you pick them off with your firearms. When they are dead then you
will face two Clubber Runners. When you have Executed them then another pair
of Clubber Runners will emerge. After you have Executed them then go through
the door.

Two Soldiers will emerge from a nearby elevator. After you Execute them then
go to the opposite elevator and take it up. When the door opens then you will
confront two Soldiers and a Spotlight. Go to either side of the door and
shoot at least one of the two Soldiers then kill the Spotlight and finish
things off.

Proceed through the hallway and you will come to an intersection. If you go
to your right then you will find an Ammo Box. Go left and proceed to the next
hallway where you will find several Soldiers and a Spotlight. After Executing
them then continue forward where you will enter the news area.

Turn left to find three Soldiers and a Knight. To deal with the Knight it is
best to use your Darkness Powers. This will also help in getting rid of this
entire group.

After you get rid of this group then turn the next corner to find another
group of enemies including several Soldiers and a Knight. You may want to
hang around the previous corner and let the Soldiers approach for easier
kills. After killing off the Soldiers then go around and kill off the Knight.

About halfway through this hallway then you will be attacked by a single
Clubber. Execute him then continue along the way to find two Ammo Boxes by a
vending machine. Proceed forward through the door to enter the Editor's Pit.

From this door then turn right and head to the next corner. Then turn left
and proceed forward to the end of the group of cubicles then stop. Turn left
to find a large pillar. At the base of the pillar, and in front of some
filing cabinets, is a Relic:

     =============
  ++[Mummified Cat]++
     =============

After acquiring the Relic then proceed forward past the dividing wall and
into the Lobby where you will find a giant aquarium. The doors will then
close behind you and you will be attacked by The Brotherhood. You will be
attacked by a Clubber Runner then another one after you Execute the first
one.

Then a couple of Soldiers will appear and a couple of Shotgun Runners will
come up behind them. The aquarium will provide some cover but, if it takes
enough gunfire, then it will be destroyed. In the next room you should find
some curved stairs to either your left or right. Go under one of them for
some cover. There is also an Ammo Box on the top of each stairs.

After this group is killed off then a group of two Soldiers and a Knight will
appear. When they are killed off then proceed to the end of the Lobby and up
the stairs to the roof.

When you get to the roof then destroy the door. When the door is destroyed
then you will find a Soldier ahead of you. Kill him then run out and hide
behind the air unit to your right since the stairwell is brightly lit and you
can't be in the light for too long.

In addition to the one Soldier in front of you then you will also find
another Soldier nearby. After Executing them then angle left across the
rooftop to find the stairs leading into the next area. You will also be shot
at by additional Soldiers on the upper rooftop but they will come down when
you get to the stairs.

Near the next set leading down then you will find three crates with weapons
and Ammo Boxes. One of the crates should have a Carbine so go and pick that
up. After that then go down into the next section of rooftop leading to the
Helipad. When you get there then you will face off against a very large
number of enemies.

Find a large air unit as cover, switch to your Assault Rifle, and blow out
the light underneath the helicopter to keep it from shining on you. Then
shoot at the enemies on the Helipad until you kill them off.

Then comes the hardest part - surviving the rest of this attack. Most of the
enemies that will come to attack you are going to be Soldiers but keep your
eye out for the Clubbers and Whippers that will come with this group. Even at
Thug difficulty it is not too bad but it is still annoying. You will also
find multiple Ammo Boxes throughout the area should you need them.

When you finally kill off this group then Graves will taunt you then send out
a group of four Rifle Runners to confront you. Because they will attack as
one group it is best to use your Assault Rifle to knock off their armor and
chase them off so they can't stand there and fire at you constantly.

Another option is to use your Darkness Powers on them to weaken and/or kill
off the entire group.

A good place to deal with them is under the Helipad where there is plenty of
cover. There are also two rooms in the corners by the Heilpad but you can't
really use them because the indestructible lights within will keep you from
regenerating your health. When you have finally killed them off then the
mission is successfully completed.

Later, Dolfo will then tell you to meet him at the Docks and this starts the
next mission.....

   0=-=-=-=-=-=0
  / Mission Six \
 /-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\
| >CGN6. A Real Rain Has Come                                               0
 \-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/
  \ Relics - 1 /                                            \ Mission Six /
   0=-=-=-=-=-0                                              0=-=-=-=-=-=0

When you start then you should find Dolfo on the other side of the gate,
several weapons on the ground, a couple of Ammo Boxes, and a Talent Shrine.
You should have lots of Essence Points to do some major upgrading now since
you weren't really able to do so in the previous mission. You should also
pick up the MP7 and Striker.

From here then turn around and head towards the Docks. Here you will find a
large area with stacks of container crates. Turn to your left to find a Large
Portable Light. When you go to destroy it then several Soldiers will emerge
to attack. The pallets and smaller crates will provide cover as you Execute
them.

When they are dead then another container crate will open up and a couple of
Clubbers will come through. After Executing them then go through the open
crate to go to the next area. However, there is a Large Portable Light to the
right so you should stay just inside and Execute the Soldiers and Clubbers
that approach.

When most of the enemies are dead then venture forth and destroy the Large
Portable Lights. Follow the way and you will find a Large Portable Light near
a white van. There will be several Soldiers nearby. Execute them then turn
left at the Light to find another open crate into the next area.

When you get to the next area then you will be attacked by several Soldiers
and a Knight. Go back into the next area so you can let the Soldiers approach
for easier killing then finish off the Knight who should be last. After
killing off the Knight then go back into the next area then turn right.

Proceed forward through the next gate and Graves will send out Jean-Luc
Lambert and Amelie Dubois to confront you. Now you have to face two Bosses
this time. They will teleport from rooftop to rooftop to shoot down at you.

Go under the overhang and stay close to one of the large crates so they will
have fewer windows of opportunity to shoot you. Then use your Striker to
shoot a few shots at them before they teleport to another area. Continue with
this until you take off about a third of the health of each of them then they
leave to another area.

Grab some ammo from the Ammo Box in the center of this area before going back
to the main container crate area. Just as you get to the forklift by the gate
then you should Jean-Luc and Amelie appear on the container crates ahead of
you. Just like before they will teleport from place to place. But their
health will be fully restored.

Stay near the forklift as cover as you whittle enough of their health away
while using the Striker to chase them off again. When they have been chased
off then you need to go back to near where you started.

From the forklift you used as cover then head forward and just past the Large
Portable Light and turn right. Proceed forward and turn left at the open door
and you should find a ramp that is a shortcut back to your starting point.

You will note that there is a closed gate now. But, when it opens, then you
will be attacked by three Soldiers and a Knight. After killing them off then
go forward and around the big rig to find the door going into the Boathouse.

When you go through the door then you should find two Ammo Boxes on the
pallets ahead of you. Beyond them, on the opposite side of the chain-link
fence is a Whipper. Execute him then enter the Boathouse itself to find three
Soldiers. After Executing the Soldiers then head to the *MIDDLE* set of
stairs. But, when you get to the base, stop.

Turn right and walk forward to drop down onto the lower level. Turn right and
follow the corner then turn right when you walk past the crates. Then turn
right again at the intersection. Ahead of you, in front of some crates, is a
Relic:

     =================
  ++[Two Headed Dragon]++
     =================

After acquiring the Relic then find the set of stairs that go up to the upper
level. When you get to the top then hug the opaque part of the wall to your
left.

At this point then Jean-Luc and Amelie will appear again, this time in
Darkness Armor. They will also close off the doors leading back down with
Darkness magic. The two rooms up here have a lot of windows but you will have
some cover here by this opaque wall portion.

Use your Striker to chase them off when they try to fire at you. Eventually
one of them will go to the other side of the Boathouse and you can they deal
with the one on your side. Use the Striker to knock off the Armor and kill
the first one then go around to the other side and kill off the other.

Unlike with Cedro you can Destroy the Hearts of both Jean-Luc and Amelie.
After killing them off then break open a shipping crate to get the Manifest.
When you get it then the mission will be completed and you will get the
following:

  >>"Bonnie & Clyde Wannabes" Accomplishment
    ****************************************

Later, Vinnie will inform you that one of the packages went to the Manhattan
Trust bank. The bank, and the TV station you tore through earlier, is owned
by Graves. Now you need to break into the bank and retrieve the Spear of
Destiny.....

   0=-=-=-=-=-=-=0
  / Mission Seven \
 /-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\
| >CGN7. Forced Entry                                                       0
 \-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/
                                                          \ Mission Seven /
                                                           0=-=-=-=-=-=-=0

When you start then you find that lower Manhattan has been locked down by
Graves. Just ahead of you is a Talent Shrine. Turn left and you will be on
the subway platform. Here you will find four Soldiers. Execute them and
proceed all the way to the other end of the platform area (and blowing out
all of the lights along the way).

When you get to the end then find the door to the right of the locked gate to
find Dolfo. Now you need to protect him as you head to the bank. But he will
carry a Carbine and can help distract and weaken your enemies.

Shortly after you meet up with him then you will be attacked by several
enemies including a two Clubbers, a Spotlight, and a Knight. Use your
Darkness Powers on the group and Execute those who survive the onslaught.
Pick up the HK Ump from the dead Knight.

After dealing with this group then proceed to the other half of the platform
to find several more Soldiers waiting. Execute them and you should find the
gate to the subway entrance open. When Dolfo sets up cover at the base of the
stairs then you can go to the Talent Shrine nearby if you want.

Go up the stairs and turn right to kill off three more Soldiers. When you get
to their position then you will be attacked by a Clubber and a Whipper. Near
the turnstiles will be at least three more Soldiers.

Just past the turnstiles are several more Soldiers and an Ammo Box. When you
kill them off and proceed forward then you will be attacked by more Soldiers
plus one Knight. When you kill them off then proceed up into the street and
to the Bank.

As you get to the Bank entrance then Dolfo will show up and start to plant
the bomb to blow open the door. You now have to protect him for two minutes
as he sets things up. As you are protecting him then you will be constantly
attacked by enemies, all of them Runners (Shotgun, Rifle, Clubber).

The thing here is that you aren't really protecting Dolfo - they have no
interest in him. It is you they want. Use the pillars as cover as you protect
yourself from the Runners during this two minute span. It should be noted
that there are a lot of indestructible lights in this area, especially at the
outer edges.

When the two minutes are up then the bomb will explode and you will then
start the last mission of the Campaign.....

   0=-=-=-=-=-=-=0
  / Mission Eight \
 /-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\
| >CGN8. Sins of the Brothers                                               0
 \-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/
  \ Relics - 1 /                                          \ Mission Eight /
   0=-=-=-=-=-0                                            0=-=-=-=-=-=-=0

You will be in the lobby of the Bank and a Talent Shrine will be in front of
you. Head up either set of stairs and you will find multiple Soldiers. As you
Execute them then more enemies will show up including two Clubbers.

You will find office cubicles just above the Talent Shrine. Here you will
find a Kalashnikov, a Striker, a Model 1887, and an Ammo Box. Get the Striker
as your Assault Rifle.

As you battle through the lobby then you will encounter a Knight and several
Runners including Shotgun and Clubbers. This also indicates that you are
almost through fighting them off. After you kill off the last enemy then head
behind the glass area to find the door leading to the Vault.

When you get to the Vault then Unlock the Vault using the Control Panel.
Proceed through the door to find multiple Soldiers within along with several
Ammo Boxes. The Vault is brightly lit and most of the lights are
indestructible. Stay close to the Ammo Boxes just inside the doorway as this
will provide some good cover.

After Executing the Soldiers then you will be attacked by four Runners, two
of them Clubbers. When they are dead then three more Runner Clubbers will
appear. When dealing with the Clubbers then you will have to move about in
the light as you move backwards to keep them from hitting you.

After killing off this group then you will have cleared the Vault of enemies.
When you enter the back room then you find that the Spear of Destiny is gone.
Plant the C4 on the back wall to get into the VIP Area.

After the explosion then go through the hole and turn left to find a Relic on
the ground:

     =========
  ++[Ouroboros]++
     =========

After acquiring the Relic then find and go up the elevator to enter into the
next area. When you get up here then you will find yourself inside a large
open area with statues and benches. There is also an upper level that goes
around the edge of this area. You will have to kill off all of Grave's men
before you can proceed further.

Unfortunately, there are going to be a *LOT* of them. At first you will face
off against a bunch of Soldiers and Clubbers. Stay under the upper level and
use the pillars as cover as you Execute this group. Having all, or most, of
your upgrades will be very helpful here.

As this group thins out then there are going to be a bunch of additional
Soldiers on the upper level shooting down at you. Stay underneath and pick
them off from below with your Striker. There are plenty of Ammo Boxes all
around to replenish your ammo. The unarmored Soldiers on top will have
Carbines so grab one when you get the chance.

As you thin this group out then several Flash Bangs will be thrown from above
and several more enemies will emerge including a Whipper, a Knight, a Shotgun
Runner, and several Soldiers. The Whipper will come down first by himself
then the Knight. I recommend using your Darkness Power on this group.

After getting rid of the Whipper and the Knight then head upstairs and get
rid of the rest of the enemies. When you have finally gotten rid of them then
replenish your ammo and go through the door and confront Graves. He will kill
himself with the Spear of Destiny and this will throw you into Hell.

When you land then you will find an open area with multiple Ammo Boxes ahead.
But don't go after them. A large Hell Beast will land in this area and you
need to kill him off.

From where you start, turn left then proceed forward past the pillars then
turn right and head to the corner then stop. You should be close to some of
the Ammo Boxes.

The Hell Beast has two forms of attack. The first is a white energy blast
which does some damage but not a lot. The second is a red energy blast which
will do a lot of damage, even fatal damage. Both types of energy blasts will
knock your character backwards.

You can tell what type of blast it will use a few seconds before it uses it.
If it is going to use the red energy blast then it will rear up first. Stay
real close behind the pillar to keep from being hit from either type of
blast.

But the Hell Beast is not the only thing that you have to contend with. You
will be constantly attacked by a steady stream of Clubber Hellspawn. However,
they are easy to kill but are still annoying. Mainly in that they often come
in from behind you and can knock you into the energy blasts.

Unfortunately, you will also have to contend with Darklings but, at Thug
difficulty, they won't do much damage but they will come as a group and can
take off a substantial amount of your health. The Hell Beast's energy blasts
will also kill the Darklings and Hellspawn.

Use your Assault Rifle on the Hell Beast exclusively. In-between blast
attacks then go and grab some ammo from the nearby Ammo Boxes if you need to.
When the Darklings attack try to shoot a few of them to limit the amount of
damage they can do.

Don't shoot the Hellspawn when they approach - just melee them and they
should drop quickly. Don't execute them either - you will need the Hearts to
replenish your health and quickly recharge your Darkness Power.

Listed below is battle information for each character:

  >>Inugami
    *******
      His Swarm power doesn't affect the Hell Beast at all but can give you 
      some reprieve against the Hellspawn.

  >>JP Dumond
    *********
      His Black Hole power doesn't do any damage to the Hell Beast but it 
      will keep it from attacking as long as it is being used.

  >>Jimmy Wilson
    ************
      His Dark Axe can do damage to the Hell Beast but it is better to just 
      use the Assault Rifle. Use the Assault Rifle to melee attack the 
      Hellspawn because the Dark Axe is not as effective against them.

  >>Shoshanna
    *********
      Her Gun Channeling power will make very quick work of the Hell Beast. 
      Another good reason to use her for the Campaign.

When you finally kill the Hell Beast then you will get 500 Essence Points and
you will end the mission and the Campaign. And you will also get the
following:

  >>"Should Have Called 555-2368..." Accomplishment
    ***********************************************

Then you will end up back with your friends at the poker table. Vinnie will
come to congratulate you and you will get the following:

  >>"The Brotherhood Crumbles" Accomplishment
    *****************************************

With the Vendettas completed let's move onto the next section of the
guide.....

  /==XX====XX==\                                             /==XX====XX==\
 /==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==\
| IV. Hit List                                                       [HTST] |
 \==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==/
  \==XX====XX==/                                             \==XX====XX==/

When you select the Hit List then you will find yourself back in the poker
room. When you select a character then you have the option to select a
mission.

There are eighteen missions divided into six areas. If you start here first
instead of going into the Campaign then you will find that most of these
missions are locked. Eight of the missions are from the Campaign and can only
be unlocked in the Hit List only after playing them in the Campaign first.

The remaining ten are exclusive to the Hit List. Four of them can only be
played online and will remain locked in single player. The other six can be
played single player in addition to multiplayer. The Hit List missions for
the most part are shorter than the ones for the Campaign. Most of them are
locked until you play through some of them.

Any Essence Points leftover from the Campaign will carry over to the Hit
List. And any Essence Points you earn in the Hit List will carry over to the
Campaign. There are also two Relics exclusive to the Hit List missions.

This section goes over the six missions that can be played as single player.
Just like with the Campaign these missions were written up while playing them
as Shoshanna at Thug difficulty.

Now for the areas and missions:

0======================0
| Marshal Bros. Salvage \
0====================================================>

  Frank Marshal, a ruthless man with ties to The Brotherhood, runs the old 
  junkyard on the outskirts of the city that is used by the mob for shady 
  activities such as the disposal of bodies.

  >>"Enter the Gauntlet"
    ********************
      Search the junkyard's main building to find and kill Frank Marshal.

  >>"Corpses Can't Talk" (Online Only)
    **********************************
      Men with some dirt on the Franchetti family have been captured. Find 
      them before they squeal and take them out.

  >>"Here's Johnny" (Campaign Mission #1)
    *************************************
      Clear the junkyard of all hostiles and rescue Johnny Powell.

0=====================0
| Broadside Paperworks \
0====================================================>

  Cedro Valdez, a gang leader with tues to The Brotherhood, has taken over 
  the massive warehouse that used to print most of the city's newspapers 
  decades ago and turned it into a money-printing operation.

  >>"All Clear"
    ***********
      Clear the warehouse room by room, eliminating all enemies that oppose 
      you.

  >>"Stop the Press" (Campaign Mission #2)
    **************************************
      Investigate the warehouse and locate the source of the Dark Essence 
      that Johnny Powell mentioned.

  >>"No Brothers of Mine" (Campaign Mission #4)
    *******************************************
      Luigi was working for Cedro Valdez, who is now at the warehouse. Get to 
      him and make him talk.

0=================0
| Riverside Houses \
0====================================================>

  Rival mobsters led by Luigi Palladino, a powerful and corrupt real estate 
  developer with ties to The Brotherhood, have taken control of the old 
  neighborhood where Jackie grew up. He has big plans for this end of town, 
  and has already demolished some apartments to make way for new development.

  >>"Time to Take Out the Trash"
    ****************************
      Storm the area and kill any mobsters that stand in your way in order to 
      send a message.

  >>"Deconstruction Delay" (Online Only)
    ************************************
      The area's been reinforced as a major fuel shipment just arrived to 
      speed things along. Destroy it to cripple the operation.

  >>"Dead-End Job" (Campaign Mission #3)
    ************************************
      Luigi's name came up as someone connected to the relic found in 
      Broadside. Find him and take him out with Dolfo's help.

0============0
| Newswatch 6 \
0====================================================>

  Tom Dawson, Bud Langley and Sara Stephens head the news team for Newswatch 
  6, a channel funded by The Brotherhood with offices downtown.

  >>"We Interrupt This Program"
    ***************************
      Locate Tom Dawson, Bud Langley and Sara Stephens, and dispose of them.

  >>"Everything Burns" (Online Only)
    ********************************
      Leave your mark by destroying the station's archives.

  >>"Hostile Takeover" (Campaign Mission #5)
    ****************************************
      The studio is connected to The Brotherhood. Storm it and find 
      information on the Spear of Destiny.

0===============0
| Old East Docks \
0====================================================>

  Jean-Luc Lambert and Amelie Dubois are in charge of an old dockyard that 
  The Brotherhood now uses as storage; their primary objective being the 
  storage and transport of old relics between various Brotherhood facilities.

  >>"Storming"
    **********
      Storm the dockyards and kill all who oppose and any who show up as 
      support.

  >>"Snatch and Grab"
    *****************
      The Brotherhood have received a shipment of curious relics. Fight your 
      way through and take them for yourselves.

  >>"A Real Rain Has Come" (Campaign Mission #6)
    ********************************************
      Search the docks for the Spear of Destiny. Be wary of The Brotherhood 
      duo of Jean-Luc and Amelie as you do.

0================0
| Manhattan Trust \
0====================================================>

  Graves, a high ranking member of The Brotherhood, acts as the president of 
  the main branch of Manhattan Trust, a bank serving Brotherhood interests.

  >>"The Heist" (Online Only)
    ************************
      Find and destroy The Brotherhood's servers to cripple them financially.

  >>"Forced Entry" (Campaign Mission #7)
    ************************************
      Escort Dolfo to the bank doors so he can plant his bomb. Kill all of 
      Graves' men that try to take him out.

  >>"Sins of the Brothers" (Campaign Mission #8)
    ********************************************
      Graves is waiting for you on the top floor, his security on high alert. 
      Force your way through them and take him out of the picture before he 
      can use the Spear of Destiny.

           /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
 /=========================================================================\
| >LST1. Hit List Accomplishments                                           |
 \=========================================================================/
           \XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/

In this chapter I go over the Accomplishments that are specific to the Hit
List portion of the game:

0=======================0
| Technical Difficulties \
0====================================================>

  Description: Kill the NewsWatch 6 team of Tom Dawson, Bud Langley and Sara 
               Stephens.
  Xbox 360 Achievement Points: 20 GS.
  PlayStation 3 Trophy Class: Bronze.

0=============0
| Whipping Boy \
0====================================================>

  Description: Kill Frank Marshall.
  Xbox 360 Achievement Points: 20 GS.
  PlayStation 3 Trophy Class: Bronze.

0========================0
| You've Made My Hit List \
0====================================================>

  Description: Complete 6 Hit List exclusive missions.
  Xbox 360 Achievement Points: 25 GS.
  PlayStation 3 Trophy Class: Silver.
  Notes: This can only be acquired by playing six out of the ten Hit List 
         exclusive missions. The Campaign missions don't count.

With that said, let's go over the Hit List exclusive missions in order.....

   0=-=-=-=-=-=0
  / Mission One \
 /-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\
| >HTL1. Enter the Gauntlet (Marshal Bros. Salvage)                         0
 \-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/
  \ Relics - 1 /                                            \ Mission One /
   0=-=-=-=-=-0                                              0=-=-=-=-=-=0

When you start then you will be outside the building just outside the main
building for the Junkyard. You will also find a Talent Shrine off to your
left. Proceed forward to find a single Goon just by the door. Execute him
then go inside.

As you enter the main hallway then you will encounter a Bat wielding Goon.
You may also encounter a couple of more Goons, including one with a Carbine.
After Executing them then head to the end of the main hallway.

In one of the storage rooms you pass there will be an Ammo Box. At the end of
the main hallway is the entrance to the car bays. Inside will be two Goons.
Execute them then proceed to the stairs at the end of the bays.

Climb the stairs then enter the small rooms and find the stairs leading back
down to the other side of the bays. At the door leading outside will be
several Goons. You can back up and use one of the nearby pallets for cover as
you deal with them.

At the far end, near a burning barrel, are a couple of oil barrels. You can
blow them up from afar but you won't get as much Essence Points if you kill
somebody with them.

After killing these Goons off then proceed forward to find a white van. Near
the opposite side of this van is a door for a small building. Go through this
door and turn left to find a Relic on the ground:

     ============
  ++[Horned Skull]++
     ============

After acquiring the Relic then go through the other door and up the path. You
will eventually find some ramps and a couple of Ammo Boxes. Climb up the
ramps and drop down into the Junkyard. You will now be trapped inside as
Frank sends out people to attack you.

The Junkyard is a large place but I found that, in one corner, there is a
large overhang with a Construction Trailer underneath that makes for very
good cover as you defend yourself against your attackers. To start, there
will be several Goons plus a Brotherhood Clubber.

As you kill off the Goons then they will be replaced by Soldiers. There will
be a lot of them to kill off. A whole lot. Stay near the Construction Trailer
and kill those who come close to your position.

After killing off all of the Soldiers then Frank himself will come to
confront you. He won't be alone though. He will be accompanied by two Shotgun
Runners and two Clubbers. Frank himself will be a well armored Whipper.

Isolate and kill off the two Clubbers first since they are the ones that will
approach you first. Then use the Construction Trailer as cover as you deal
with the two Shotgun Runners from afar while keeping Frank from doing any
damage to you. Using your Darkness Power will help thin them out and even
affect Frank.

After you kill the two Shotgun Runners then confront Frank, shoot off his
Darkness Armor, and use your Carbine or Sub-Machine Gun to kill him. This
will complete the mission and you will get the:

  >>"Whipping Boy" Accomplishment
    *****************************

   0=-=-=-=-=-=0
  / Mission Two \
 /-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\
| >HTL2. All Clear (Broadside Paperworks)                                   0
 \-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/
                                                            \ Mission Two /
                                                             0=-=-=-=-=-=0

When you start then you will be on a street. You will find some Ammo Boxes
and weapons to your left and a Talent Shrine ahead of you across the street
from you. Proceed forward to the end of the street and turn left to find the
back passage leading to the Warehouse.

You will also find multiple Goons hiding out amongst the cars and pallets.
Use the pallets as cover as you systematically Execute them. After finishing
off the last of these Goons then find the door leading into the offices and
destroy it. Destroy the next set of doors to enter the next room.

Execute the Bat wielding Goon that you find then enter the main cubicle room
where you will find multiple Goons. Use the cubicles as cover as you Execute
them one by one. After finishing them off then proceed into the next hallway.

Destroy the door ahead of you to enter the main Warehouse area. You will be
in a corner room and will find four Ammo Boxes on pallets ahead of you. Go
through either door to find the Warehouse area swarming with Goons. When they
know of your arrival then you will be attacked first by a Bat wielding Goon.

After Executing him then go through the warehouse and Execute the Goons one
by one. After you kill them off then a lot more Goons will show up including
four that will appear on an inaccesible catwalk. This catwalk is the path
that leads to the Elevator you used in Campaign Mission Two.

But there is a gate that keeps you from going to the Elevator. One suggestion
is to go upstairs to the gate and shoot through the bars to kill these four
Goons. The gate will provide cover as you kill them off. They can also shoot
through the gate bars but not as well as you can.

After finishing off these four then go around and Execute the remaining Goons
to successfully complete this mission.

   0=-=-=-=-=-=-=0
  / Mission Three \
 /-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\
| >HTL3. Time to Take Out the Trash (Riverside Houses)                      0
 \-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/
  \ Relics - 1 /                                          \ Mission Three /
   0=-=-=-=-=-0                                            0=-=-=-=-=-=-=0

When you start then you will be just inside the gate leading into the
projects. Just up ahead to the left is a Talent Shrine. Proceed up the path
until you reach a Large Portable Light. Near it are several Goons including
two Bat wielders. After Executing this group then head up into the
Playground area.

Just as you get to the top of the stairs then you should find a Large
Portable Light immediately to your right. After destroying it then proceed
forward and turn right at the corner of the building. You should see a set of
stairs leading down to a closed door.

When you get to this door then turn left to find a set of stairs leading back
up. But, at the base of the stairs, you should find a Relic:

     ==========
  ++[Varja Bell]++
     ==========

After acquiring the Relic then proceed back up and into the Playground. Here
you will find a couple of Goons. Execute them then proceed to the Demolition
Area where you will find three more of them. One of them will drop an HK Ump
so pick that one up.

After killing them off then more will show up. They will hang out in the dead
end area near the Construction Trailer. Just wade in and Execute them all.
After killing off this group then a whole lot more Goons will show up. When
you have finally Executed this group then the mission is successfully
completed.

   0=-=-=-=-=-=-0
  / Mission Four \
 /-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\
| >HTL4. We Interrupt This Program (Newswatch 6)                            0
 \-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/
                                                           \ Mission Four /
                                                            0-=-=-=-=-=-=0

When you start then you be on the Helipad for the building. A Talent Shrine
will be to your left. When you get to the lower rooftop then you will find a
single Guard who is nothing more than a Brotherhood servant. The Guards are
easier to kill than the Soldiers because they don't wear Darkness Armor.

Execute him then head up the stairs to the building with the alarm system.
You'll need to kill off two more Guards before destroying the system. When
you have finally destroyed the system then four more Guards will emerge from
the stairwell leading into the building.

After Executing him then head downstairs and into the Lobby. In the Lobby
you will find five Guards including two by the aquarium. After Executing them
one of them will drop an HK Ump so pick that one up. From the Lobby then head
into the Editor's Pit. When you get through the door then a lot more Guards
will show up.

From the door you just entered, turn left and head for the shelves in the
corner. On one side is an Ammo Box. Several Guards, including two Club
wielders, will approach your position. The shelves will provide cover as you
deal with them even with the indestructible lights overhead.

When you enter the Pit itself then there will be more Guards including
several on the upper walkway that goes around the Pit. Stay near the corners
of the Pit to keep the ones above you from hitting you too much as you pick
off the ones in the Pit.

There are also a couple of Kalashnikovs that you can find in the cubicles
should you need them. As you thin the group out then some of the Guards will
jump down into the Pit to face you. After killing the last of this group then
head through one of the glass doors to enter the next area.

Proceed through the hallway and you will find the Studios. Just before you
turn right to enter the next section of hallway you should find a desk to
your left. You should find an MP7 on it.

Go into the next section of the hallways and you will find Bud Langley and a
couple of Guards. When attacked then Bud will try to kill you with a Bat. Use
your Darkness Power on the group then back away down the hall and use your
Assault Rifle to kill Bud who should be weakened by the use of your Power.

After killing Bud then finish off the remaining Guards. You can also Destroy
Bud's Heart for additional Essence Points. From here, head further down the
hallway. Eventually you will find the Electronic Panel. Destroy it and enter
the Studios through the nearest door.

You will then find the health meters for both Tom and Sara appear on the
screen as you go through the door. When you go through the door then you will
find several Ammo Boxes nearby plus two Carbines tucked in a corner. Pick up
a Carbine and head upstairs.

Head into one of the control rooms and kill one of the Guards. When the Guard
is killed then Tom will begin his attack. Both Tom and Sara are Runners but
the Carbine can kill them quickly. Hiding out in a control room will help you
in providing cover and limiting the number of attackers.

After you kill off Tom and Sara then Brotherhood reinforcements will arrive.
They include multiple Soldiers, Guards, and one Clubber. When you have
Executed this group then the mission is successfully completed and you will
get the following:

  >>"Technical Difficulties" Accomplishment
    ***************************************

   0=-=-=-=-=-=-0
  / Mission Five \
 /-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\
| >HTL5. Storming (Old East Docks)                                          0
 \-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/
                                                           \ Mission Five /
                                                            0-=-=-=-=-=-=0

When you start then you will be just inside the gate to the docks. Proceed
forward to the open door where you will find a Talent Shrine. Go through the
open door and follow the hallways until you find two more open doors. On the
filing cabinets near them is a Carbine. Pick up the Carbine and go through
the larger door to enter a room with a couple of Ammo Boxes.

Go outside to find several enemies which are a mixture of Goons and Soldiers.
It is also a very well lit area but the lights can be easily destroyed. There
is plenty of cover that will allow you to seek out and Execute your enemies.

When you have cleared out this group then more reinforcements will show up. A
whole lot more. Thankfully they are nothing more than Soldiers so it isn't
too bad. When you have Executed them then the mission is successfully
completed.

   0=-=-=-=-=-=0
  / Mission Six \
 /-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\
| >HTL6. Snatch and Grab (Old East Docks)                                   0
 \-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/
                                                            \ Mission Six /
                                                             0=-=-=-=-=-=0

When you start this mission then you will be in the same place you were to
start "Storming" except you will be facing another door. There will also be a
Talent Shrine just before the door. Go through the door to find several
crates with Ammo Boxes and weapons. Pick up the Carbine and destroy the next
door.

When you do that then you will be attacked by a mixture of Goons and
Soldiers. Execute the Bat wielder then proceed forward and Execute the rest.
One of the Soldiers will drop an HK Ump so pick that one up. You should also
find a couple of Ammo Boxes just before the platform itself. When you get
onto the platform then you will be transported to the other side of the area.

As you are slowly making your way across then you will be attacked by
multiple Goons from across the platform. You can either shoot them or shoot
the oil barrels to kill them. When you are brought back down to ground level
then you will be attacked by several more Goons. After you Execute them then
go around the side of the Boathouse to find the stairs leading down.

When you get down the stairs then you should see a couple of Ammo Boxes ahead
of you. Go through the next door and you will find several Soldiers
patrolling the lower part of the Boathouse. After Executing them then go up
the stairs to the upper level of the Boathouse.

As you go up the stairs then you will be attacked by two Soldiers and a
Clubber. Go back downstairs and let them come to you so you can Execute them.
Go back upstairs and head to the opposite side to find three more Soldiers.
After Executing them then head down to the ground floor and Execute the lone
Goon down here.

Head back upstairs and into one of the Control Rooms to find a button that
will release the first Darkness Artifact onto the ground floor. As the
Artifact is being moved then you will be attacked by a Bat wielding Goon.
After Executing him then head to the ground floor to find a single Goon and
two Soldiers.

When you Execute them then two more Soldiers will appear. After Executing
them then more Soldiers will attack but in pairs. This pattern will continue
for some time. It almost seems that they are infinitely generating but they
are not - it will stop after awhile. This is also a good way to get lots of
Essence Points.

When the Soldiers stop generating then acquire the first Darkness Artifact.
Then go back upstairs to the other Control Room to release the second
Darkness Artifact. As the Darkness Artifact is being moved then you will be
attacked by a Clubber. After Executing him then head downstairs and Execute
the single Goon and Soldier on the ground floor.

If you killed off all of the attacking Soldiers before you picked up the
first Artifact then you should no longer be attacked. You can now safely wait
for the second Artifact to be placed onto the ground. When the crate drops
onto the floor then pick up the Artifact.

After that then you will be attacked by two Soldiers and a Clubber who emerge
from the exit door near where you picked up the first Artifact. After
Executing this group then go through this door then the next one to go back
outside. Here you will need to kill off a large group of Soldiers and one
Clubber.

Execute the Clubber first then go and Execute the rest. When you have killed
off this group then head to the extraction point to successfully complete
this mission.

And that, my friends, completes the guide. I sincerely hope that this
document has helped you as much as I had fun playing the game. Now it is time
to close the guide but there is one more thing to do first.....

  /==XX====XX==\                                             /==XX====XX==\
 /==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==\
| V. Credits                                                                |
 \==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==/
  \==XX====XX==/                                             \==XX====XX==/

Credits and thanks go out to the following:

  >>Digital Extremes
    ****************
      For picking up where Starbreeze Studios left off.

  >>GameFAQs, IGN, Cheats.de, GamerHelper, GamersTemple, SuperCheats, 
    TheGenie, and many other guides sites
    ************************************************************************
      For providing a place for writers like myself to publish our work and 
      help other gamers while indulging in one of our favorite pastimes.

  >>Apple Computers and Bare Bones Software
    ***************************************
      For making, IMHO, the best computers (especially my Intel Mac Mini) and 
      for making the best text programs (BBEdit Lite and TextWrangler) for 
      the Macintosh.

  >>MicroSoft and Sony
    ******************
      For putting out the Xbox 360 and PlayStation 3 game consoles.

And finally, my biggest thanks of all goes to you, the reader.

  /==XX====XX==\                                             /==XX====XX==\
 /==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==\
| VI. Conclusion                                                            |
 \==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==/
  \==XX====XX==/                                             \==XX====XX==/

So now I've come to the end of yet another gaming adventure and looking
forward to new ones. I hope that my guide helps you in getting the most out
of "The Darkness".

Remember, if you have any comments and suggestions, then you can contact me
at rarusk[gnat]netzero[snot]com. Enjoy!

<===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===>

     
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